fixed FOV stuff again

This commit is contained in:
EricPlayZ
2024-05-12 02:28:49 +03:00
parent 38acd3ebe0
commit 3d546cc198

View File

@ -43,7 +43,9 @@ namespace Menu {
return;
GamePH::LevelDI* iLevel = GamePH::LevelDI::Get();
Engine::CBaseCamera* viewCam = reinterpret_cast<Engine::CBaseCamera*>(iLevel->GetViewCamera());
Engine::CBaseCamera* viewCam = nullptr;
if (iLevel)
viewCam = reinterpret_cast<Engine::CBaseCamera*>(iLevel->GetViewCamera());
static int previousFOV = FOV;
@ -55,7 +57,7 @@ namespace Menu {
if (iLevel && viewCam)
viewCam->SetFOV(110.0f);
FOV = 110.0f;
FOV = 110;
return;
} else if (goProMode.HasChangedTo(false)) {
FOV = previousFOV;