UnityExplorer/src/Core/Reflection/Il2CppReflection.cs

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#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Collections;
using System.IO;
using System.Diagnostics.CodeAnalysis;
using UnityExplorer.Core;
using CppType = Il2CppSystem.Type;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config;
using UnhollowerBaseLib.Attributes;
namespace UnityExplorer
{
public class Il2CppReflection : ReflectionUtility
{
protected override void Initialize()
{
base.Initialize();
TryLoadGameModules();
BuildDeobfuscationCache();
OnTypeLoaded += TryCacheDeobfuscatedType;
}
#region IL2CPP Extern and pointers
// Extern C++ methods
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
{
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if (!cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
{
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(new Type[] { type })
.GetField("NativeClassPtr", BF.Public | BF.Static)
.GetValue(null);
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cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
}
return il2cppPtr != IntPtr.Zero;
}
#endregion
#region Deobfuscation cache
private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
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private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
private static void BuildDeobfuscationCache()
{
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float start = UnityEngine.Time.realtimeSinceStartup;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes())
TryCacheDeobfuscatedType(type);
}
if (DeobfuscatedTypes.Count > 0)
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{
ExplorerCore.Log($"Built deobfuscation cache in {UnityEngine.Time.realtimeSinceStartup - start} seconds, " +
$"initial count: {DeobfuscatedTypes.Count} ");
}
}
private static void TryCacheDeobfuscatedType(Type type)
{
try
{
if (!type.CustomAttributes.Any())
return;
foreach (var att in type.CustomAttributes)
{
// Thanks to Slaynash for this
if (att.AttributeType == typeof(ObfuscatedNameAttribute))
{
string obfuscatedName = att.ConstructorArguments[0].Value.ToString();
DeobfuscatedTypes.Add(obfuscatedName, type);
reverseDeobCache.Add(type.FullName, obfuscatedName);
}
}
}
catch { }
}
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internal override string Internal_ProcessTypeInString(string theString, Type type)
{
if (reverseDeobCache.TryGetValue(type.FullName, out string obName))
return theString.Replace(obName, type.FullName);
return theString;
}
#endregion
// Get type by name
internal override Type Internal_GetTypeByName(string fullName)
{
if (DeobfuscatedTypes.TryGetValue(fullName, out Type deob))
return deob;
return base.Internal_GetTypeByName(fullName);
}
#region Get actual type
internal override Type Internal_GetActualType(object obj)
{
if (obj == null)
return null;
var type = obj.GetType();
try
{
if (IsString(obj))
return typeof(string);
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if (IsIl2CppPrimitive(type))
return il2cppPrimitivesToMono[type.FullName];
if (obj is Il2CppSystem.Object cppObject)
{
var cppType = cppObject.GetIl2CppType();
// check if type is injected
IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
if (RuntimeSpecificsStore.IsInjected(classPtr))
{
// Note: This will fail on injected subclasses.
// - {Namespace}.{Class}.{Subclass} would be {Namespace}.{Subclass} when injected.
// Not sure on solution yet.
return GetTypeByName(cppType.FullName) ?? type;
}
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if (AllTypes.TryGetValue(cppType.FullName, out Type primitive) && primitive.IsPrimitive)
return primitive;
return GetUnhollowedType(cppType) ?? type;
}
}
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catch (Exception ex)
{
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ExplorerCore.LogWarning("Exception in IL2CPP GetActualType: " + ex);
}
return type;
}
public static Type GetUnhollowedType(CppType cppType)
{
var fullname = cppType.FullName;
if (DeobfuscatedTypes.TryGetValue(fullname, out Type deob))
return deob;
if (fullname.StartsWith("System."))
fullname = $"Il2Cpp{fullname}";
AllTypes.TryGetValue(fullname, out Type monoType);
return monoType;
}
#endregion
#region Casting
private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
internal override object Internal_TryCast(object obj, Type castTo)
{
if (obj == null)
return null;
var type = obj.GetType();
if (type == castTo)
return obj;
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// from structs
if (type.IsValueType)
{
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// from il2cpp primitive to system primitive
if (IsIl2CppPrimitive(type) && castTo.IsPrimitive)
{
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return MakeMonoPrimitive(obj);
}
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// from system primitive to il2cpp primitive
else if (IsIl2CppPrimitive(castTo))
{
return MakeIl2CppPrimitive(castTo, obj);
}
// from other structs to il2cpp object
else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
{
return BoxIl2CppObject(obj);
}
else
return obj;
}
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// from string to il2cpp.Object / il2cpp.String
if (obj is string && typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
{
return BoxStringToType(obj, castTo);
}
// from il2cpp objects...
if (!(obj is Il2CppObjectBase cppObj))
return obj;
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// from Il2CppSystem.Object to a struct
if (castTo.IsValueType)
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return UnboxCppObject(cppObj, castTo);
// or to system string
else if (castTo == typeof(string))
return UnboxString(obj);
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
return obj;
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// Casting from il2cpp object to il2cpp object...
IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer);
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
return null;
if (RuntimeSpecificsStore.IsInjected(castToPtr))
{
var injectedObj = UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(cppObj.Pointer);
return injectedObj ?? obj;
}
try
{
return Activator.CreateInstance(castTo, cppObj.Pointer);
}
catch
{
return obj;
}
}
//private static bool IsAssignableFrom(Type thisType, Type fromType)
//{
// if (!Il2CppTypeNotNull(fromType, out IntPtr fromTypePtr)
// || !Il2CppTypeNotNull(thisType, out IntPtr thisTypePtr))
// {
// // one or both of the types are not Il2Cpp types, use normal check
// return thisType.IsAssignableFrom(fromType);
// }
//
// return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr);
//}
#endregion
#region Boxing and unboxing ValueTypes
// cached il2cpp unbox methods
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
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// Unbox an il2cpp object to a struct or System primitive.
public object UnboxCppObject(Il2CppObjectBase cppObj, Type toType)
{
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if (!toType.IsValueType)
return null;
try
{
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if (toType.IsEnum)
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return Enum.Parse(toType, cppObj.ToString());
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var name = toType.AssemblyQualifiedName;
if (!unboxMethods.ContainsKey(name))
{
unboxMethods.Add(name, typeof(Il2CppObjectBase)
.GetMethod("Unbox")
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.MakeGenericMethod(toType));
}
return unboxMethods[name].Invoke(cppObj, ArgumentUtility.EmptyArgs);
}
catch (Exception ex)
{
ExplorerCore.LogWarning("Exception Unboxing Il2Cpp object to struct: " + ex);
return null;
}
}
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private static Il2CppSystem.Object BoxIl2CppObject(object cppStruct, Type structType)
{
return GetMethodInfo(structType, "BoxIl2CppObject", ArgumentUtility.EmptyTypes)
.Invoke(cppStruct, ArgumentUtility.EmptyArgs)
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as Il2CppSystem.Object;
}
public Il2CppSystem.Object BoxIl2CppObject(object value)
{
if (value == null)
return null;
try
{
var type = value.GetType();
if (!type.IsValueType)
return null;
if (type.IsEnum)
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return Il2CppSystem.Enum.Parse(Il2CppType.From(type), value.ToString());
if (type.IsPrimitive && AllTypes.TryGetValue($"Il2Cpp{type.FullName}", out Type cppType))
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return BoxIl2CppObject(MakeIl2CppPrimitive(cppType, value), cppType);
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return BoxIl2CppObject(value, type);
}
catch (Exception ex)
{
ExplorerCore.LogWarning("Exception in BoxIl2CppObject: " + ex);
return null;
}
}
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// Helpers for Il2Cpp primitive <-> Mono
internal static readonly Dictionary<string, Type> il2cppPrimitivesToMono = new Dictionary<string, Type>
{
{ "Il2CppSystem.Boolean", typeof(bool) },
{ "Il2CppSystem.Byte", typeof(byte) },
{ "Il2CppSystem.SByte", typeof(sbyte) },
{ "Il2CppSystem.Char", typeof(char) },
{ "Il2CppSystem.Double", typeof(double) },
{ "Il2CppSystem.Single", typeof(float) },
{ "Il2CppSystem.Int32", typeof(int) },
{ "Il2CppSystem.UInt32", typeof(uint) },
{ "Il2CppSystem.Int64", typeof(long) },
{ "Il2CppSystem.UInt64", typeof(ulong) },
{ "Il2CppSystem.Int16", typeof(short) },
{ "Il2CppSystem.UInt16", typeof(ushort) },
{ "Il2CppSystem.IntPtr", typeof(IntPtr) },
{ "Il2CppSystem.UIntPtr", typeof(UIntPtr) }
};
public static bool IsIl2CppPrimitive(object obj) => IsIl2CppPrimitive(obj.GetType());
public static bool IsIl2CppPrimitive(Type type) => il2cppPrimitivesToMono.ContainsKey(type.FullName);
public object MakeMonoPrimitive(object cppPrimitive)
{
return GetFieldInfo(cppPrimitive.GetType(), "m_value").GetValue(cppPrimitive);
}
public object MakeIl2CppPrimitive(Type cppType, object monoValue)
{
var cppStruct = Activator.CreateInstance(cppType);
GetFieldInfo(cppType, "m_value").SetValue(cppStruct, monoValue);
return cppStruct;
}
#endregion
#region String boxing/unboxing
private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
private const string STRING_FULLNAME = "System.String";
public bool IsString(object obj)
{
if (obj is string || obj is Il2CppSystem.String)
return true;
if (obj is Il2CppSystem.Object cppObj)
{
var type = cppObj.GetIl2CppType();
return type.FullName == IL2CPP_STRING_FULLNAME || type.FullName == STRING_FULLNAME;
}
return false;
}
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public object BoxStringToType(object value, Type castTo)
{
if (castTo == typeof(Il2CppSystem.String))
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return (Il2CppSystem.String)(value as string);
else
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return (Il2CppSystem.Object)(value as string);
}
public string UnboxString(object value)
{
if (value is string s)
return s;
s = null;
if (value is Il2CppSystem.Object cppObject)
s = cppObject.ToString();
else if (value is Il2CppSystem.String cppString)
s = cppString;
return s;
}
#endregion
#region Singleton finder
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
{
PropertyInfo pi;
foreach (var name in possibleNames)
{
pi = type.GetProperty(name, flags);
if (pi != null)
{
var instance = pi.GetValue(null, null);
if (instance != null)
{
instances.Add(instance);
return;
}
}
}
base.Internal_FindSingleton(possibleNames, type, flags, instances);
}
#endregion
#region Force-loading game modules
internal static string UnhollowedFolderPath => Path.GetFullPath(
#if ML
Path.Combine("MelonLoader", "Managed")
#elif BIE
Path.Combine("BepInEx", "unhollowed")
#else
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules")
#endif
);
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
// Force loading all il2cpp modules
internal void TryLoadGameModules()
{
if (Directory.Exists(UnhollowedFolderPath))
{
var files = Directory.GetFiles(UnhollowedFolderPath);
foreach (var filePath in files)
{
try
{
DoLoadModule(filePath, true);
}
catch //(Exception ex)
{
//ExplorerCore.LogWarning($"Failed to force-load module '{name}': {ex.ReflectionExToString()}");
}
}
}
else
ExplorerCore.LogWarning($"Expected Unhollowed folder path does not exist: '{UnhollowedFolderPath}'");
}
internal bool DoLoadModule(string fullPath, bool suppressWarning = false)
{
if (!File.Exists(fullPath))
return false;
try
{
Assembly.LoadFile(fullPath);
//Assembly.Load(File.ReadAllBytes(fullPath));
return true;
}
catch (Exception e)
{
if (!suppressWarning)
Console.WriteLine($"Failed loading module '{Path.GetFileName(fullPath)}'! {e.ReflectionExToString()}");
}
return false;
}
#endregion
#region Il2cpp reflection blacklist
public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
// These methods currently cause a crash in most il2cpp games,
// even from doing "GetParameters()" on the MemberInfo.
// Blacklisting until the issue is fixed in Unhollower.
public static HashSet<string> defaultIl2CppBlacklist = new HashSet<string>
{
// These were deprecated a long time ago, still show up in some IL2CPP games for some reason
"UnityEngine.MonoBehaviour.allowPrefabModeInPlayMode",
"UnityEngine.MonoBehaviour.runInEditMode",
"UnityEngine.Component.animation",
"UnityEngine.Component.audio",
"UnityEngine.Component.camera",
"UnityEngine.Component.collider",
"UnityEngine.Component.collider2D",
"UnityEngine.Component.constantForce",
"UnityEngine.Component.hingeJoint",
"UnityEngine.Component.light",
"UnityEngine.Component.networkView",
"UnityEngine.Component.particleSystem",
"UnityEngine.Component.renderer",
"UnityEngine.Component.rigidbody",
"UnityEngine.Component.rigidbody2D",
"UnityEngine.Light.flare",
// These can cause a crash in IL2CPP
"Il2CppSystem.Type.DeclaringMethod",
"Il2CppSystem.RuntimeType.DeclaringMethod",
"Unity.Jobs.LowLevel.Unsafe.JobsUtility.CreateJobReflectionData",
"Unity.Profiling.ProfilerRecorder.CopyTo",
"Unity.Profiling.ProfilerRecorder.StartNew",
"UnityEngine.Analytics.Analytics.RegisterEvent",
"UnityEngine.Analytics.Analytics.SendEvent",
"UnityEngine.Analytics.ContinuousEvent+ConfigureEventDelegate.Invoke",
"UnityEngine.Analytics.ContinuousEvent.ConfigureEvent",
"UnityEngine.Animations.AnimationLayerMixerPlayable.Create",
"UnityEngine.Animations.AnimationLayerMixerPlayable.CreateHandle",
"UnityEngine.Animations.AnimationMixerPlayable.Create",
"UnityEngine.Animations.AnimationMixerPlayable.CreateHandle",
"UnityEngine.AssetBundle.RecompressAssetBundleAsync",
"UnityEngine.Audio.AudioMixerPlayable.Create",
"UnityEngine.BoxcastCommand.ScheduleBatch",
"UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties",
"UnityEngine.CapsulecastCommand.ScheduleBatch",
"UnityEngine.Collider2D.Cast",
"UnityEngine.Collider2D.Raycast",
"UnityEngine.ComputeBuffer+BeginBufferWriteDelegate.Invoke",
"UnityEngine.ComputeBuffer+EndBufferWriteDelegate.Invoke",
"UnityEngine.ComputeBuffer.BeginBufferWrite",
"UnityEngine.ComputeBuffer.EndBufferWrite",
"UnityEngine.Cubemap+SetPixelDataImplArrayDelegate.Invoke",
"UnityEngine.Cubemap+SetPixelDataImplDelegate.Invoke",
"UnityEngine.Cubemap.SetPixelDataImpl",
"UnityEngine.Cubemap.SetPixelDataImplArray",
"UnityEngine.CubemapArray+SetPixelDataImplArrayDelegate.Invoke",
"UnityEngine.CubemapArray+SetPixelDataImplDelegate.Invoke",
"UnityEngine.CubemapArray.SetPixelDataImpl",
"UnityEngine.CubemapArray.SetPixelDataImplArray",
"UnityEngine.Experimental.Playables.MaterialEffectPlayable.Create",
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure+AddInstanceDelegate.Invoke",
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure+AddInstance_Procedural_InjectedDelegate.Invoke",
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance",
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance_Procedural",
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance_Procedural_Injected",
"UnityEngine.Experimental.Rendering.RayTracingShader+DispatchDelegate.Invoke",
"UnityEngine.Experimental.Rendering.RayTracingShader.Dispatch",
"UnityEngine.Experimental.Rendering.RenderPassAttachment.Clear",
"UnityEngine.GUI.DoButtonGrid",
"UnityEngine.GUI.Slider",
"UnityEngine.GUI.Toolbar",
"UnityEngine.Graphics.DrawMeshInstancedIndirect",
"UnityEngine.Graphics.DrawMeshInstancedProcedural",
"UnityEngine.Graphics.DrawProcedural",
"UnityEngine.Graphics.DrawProceduralIndirect",
"UnityEngine.Graphics.DrawProceduralIndirectNow",
"UnityEngine.Graphics.DrawProceduralNow",
"UnityEngine.LineRenderer+BakeMeshDelegate.Invoke",
"UnityEngine.LineRenderer.BakeMesh",
"UnityEngine.Mesh.GetIndices",
"UnityEngine.Mesh.GetTriangles",
"UnityEngine.Mesh.SetIndices",
"UnityEngine.Mesh.SetTriangles",
"UnityEngine.Physics2D.BoxCast",
"UnityEngine.Physics2D.CapsuleCast",
"UnityEngine.Physics2D.CircleCast",
"UnityEngine.PhysicsScene.BoxCast",
"UnityEngine.PhysicsScene.CapsuleCast",
"UnityEngine.PhysicsScene.OverlapBox",
"UnityEngine.PhysicsScene.OverlapCapsule",
"UnityEngine.PhysicsScene.SphereCast",
"UnityEngine.PhysicsScene2D.BoxCast",
"UnityEngine.PhysicsScene2D.CapsuleCast",
"UnityEngine.PhysicsScene2D.CircleCast",
"UnityEngine.PhysicsScene2D.GetRayIntersection",
"UnityEngine.PhysicsScene2D.Linecast",
"UnityEngine.PhysicsScene2D.OverlapArea",
"UnityEngine.PhysicsScene2D.OverlapBox",
"UnityEngine.PhysicsScene2D.OverlapCapsule",
"UnityEngine.PhysicsScene2D.OverlapCircle",
"UnityEngine.PhysicsScene2D.OverlapCollider",
"UnityEngine.PhysicsScene2D.OverlapPoint",
"UnityEngine.PhysicsScene2D.Raycast",
"UnityEngine.Playables.Playable.Create",
"UnityEngine.Profiling.CustomSampler.Create",
"UnityEngine.RaycastCommand.ScheduleBatch",
"UnityEngine.RemoteConfigSettings+QueueConfigDelegate.Invoke",
"UnityEngine.RemoteConfigSettings.QueueConfig",
"UnityEngine.RenderTexture.GetTemporaryImpl",
"UnityEngine.Rendering.AsyncGPUReadback.Request",
"UnityEngine.Rendering.AttachmentDescriptor.ConfigureClear",
"UnityEngine.Rendering.BatchRendererGroup+AddBatch_InjectedDelegate.Invoke",
"UnityEngine.Rendering.BatchRendererGroup.AddBatch",
"UnityEngine.Rendering.BatchRendererGroup.AddBatch_Injected",
"UnityEngine.Rendering.CommandBuffer+Internal_DispatchRaysDelegate.Invoke",
"UnityEngine.Rendering.CommandBuffer.DispatchRays",
"UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedProcedural",
"UnityEngine.Rendering.CommandBuffer.Internal_DispatchRays",
"UnityEngine.Rendering.CommandBuffer.ResolveAntiAliasedSurface",
"UnityEngine.Rendering.ScriptableRenderContext.BeginRenderPass",
"UnityEngine.Rendering.ScriptableRenderContext.BeginScopedRenderPass",
"UnityEngine.Rendering.ScriptableRenderContext.BeginScopedSubPass",
"UnityEngine.Rendering.ScriptableRenderContext.BeginSubPass",
"UnityEngine.Rendering.ScriptableRenderContext.SetupCameraProperties",
"UnityEngine.Rigidbody2D.Cast",
"UnityEngine.Scripting.GarbageCollector+CollectIncrementalDelegate.Invoke",
"UnityEngine.Scripting.GarbageCollector.CollectIncremental",
"UnityEngine.SpherecastCommand.ScheduleBatch",
"UnityEngine.Texture.GetPixelDataSize",
"UnityEngine.Texture.GetPixelDataOffset",
"UnityEngine.Texture.GetPixelDataOffset",
"UnityEngine.Texture2D+SetPixelDataImplArrayDelegate.Invoke",
"UnityEngine.Texture2D+SetPixelDataImplDelegate.Invoke",
"UnityEngine.Texture2D.SetPixelDataImpl",
"UnityEngine.Texture2D.SetPixelDataImplArray",
"UnityEngine.Texture2DArray+SetPixelDataImplArrayDelegate.Invoke",
"UnityEngine.Texture2DArray+SetPixelDataImplDelegate.Invoke",
"UnityEngine.Texture2DArray.SetPixelDataImpl",
"UnityEngine.Texture2DArray.SetPixelDataImplArray",
"UnityEngine.Texture3D+SetPixelDataImplArrayDelegate.Invoke",
"UnityEngine.Texture3D+SetPixelDataImplDelegate.Invoke",
"UnityEngine.Texture3D.SetPixelDataImpl",
"UnityEngine.Texture3D.SetPixelDataImplArray",
"UnityEngine.TrailRenderer+BakeMeshDelegate.Invoke",
"UnityEngine.TrailRenderer.BakeMesh",
"UnityEngine.WWW.LoadFromCacheOrDownload",
"UnityEngine.XR.InputDevice.SendHapticImpulse",
};
#endregion
#region IL2CPP IEnumerable and IDictionary
protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type)
{
// Check for system types (not unhollowed)
if (base.Internal_TryGetEntryType(enumerableType, out type))
return true;
// Type is either an IL2CPP enumerable, or its not generic.
if (type.IsGenericType)
{
// Temporary naive solution until IL2CPP interface support improves.
// This will work fine for most cases, but there are edge cases which would not work.
type = type.GetGenericArguments()[0];
return true;
}
// Unable to determine entry type
type = typeof(object);
return false;
}
protected override bool Internal_TryGetEntryTypes(Type type, out Type keys, out Type values)
{
if (base.Internal_TryGetEntryTypes(type, out keys, out values))
return true;
// Type is either an IL2CPP dictionary, or its not generic.
if (type.IsGenericType)
{
// Naive solution until IL2CPP interfaces improve.
var args = type.GetGenericArguments();
if (args.Length == 2)
{
keys = args[0];
values = args[1];
return true;
}
}
keys = typeof(object);
values = typeof(object);
return false;
}
// Temp fix until Unhollower interface support improves
internal static readonly Dictionary<string, MethodInfo> getEnumeratorMethods = new Dictionary<string, MethodInfo>();
internal static readonly Dictionary<string, EnumeratorInfo> enumeratorInfos = new Dictionary<string, EnumeratorInfo>();
internal static readonly HashSet<string> notSupportedTypes = new HashSet<string>();
// IEnumerables
internal static IntPtr cppIEnumerablePointer;
protected override bool Internal_IsEnumerable(Type type)
{
if (base.Internal_IsEnumerable(type))
return true;
try
{
if (cppIEnumerablePointer == IntPtr.Zero)
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out cppIEnumerablePointer);
if (cppIEnumerablePointer != IntPtr.Zero
&& Il2CppTypeNotNull(type, out IntPtr assignFromPtr)
&& il2cpp_class_is_assignable_from(cppIEnumerablePointer, assignFromPtr))
{
return true;
}
}
catch { }
return false;
}
internal class EnumeratorInfo
{
internal MethodInfo moveNext;
internal PropertyInfo current;
}
protected override bool Internal_TryGetEnumerator(object list, out IEnumerator enumerator)
{
if (list is IEnumerable)
return base.Internal_TryGetEnumerator(list, out enumerator);
try
{
PrepareCppEnumerator(list, out object cppEnumerator, out EnumeratorInfo info);
enumerator = EnumerateCppList(info, cppEnumerator);
return true;
}
catch //(Exception ex)
{
//ExplorerCore.LogWarning($"Exception enumerating IEnumerable: {ex.ReflectionExToString()}");
enumerator = null;
return false;
}
}
private static void PrepareCppEnumerator(object list, out object cppEnumerator, out EnumeratorInfo info)
{
info = null;
cppEnumerator = null;
if (list == null)
throw new ArgumentNullException("list");
// Some ugly reflection to use the il2cpp interface for the instance type
var type = list.GetType();
var key = type.AssemblyQualifiedName;
if (!getEnumeratorMethods.ContainsKey(key))
{
getEnumeratorMethods.Add(key, type.GetMethod("GetEnumerator"));
// ensure the enumerator type is supported
try
{
var test = getEnumeratorMethods[key].Invoke(list, null);
test.GetType().GetMethod("MoveNext").Invoke(test, null);
}
catch
{
notSupportedTypes.Add(key);
}
}
if (notSupportedTypes.Contains(key))
throw new NotSupportedException($"The IEnumerable type '{type.FullName}' does not support MoveNext.");
cppEnumerator = getEnumeratorMethods[key].Invoke(list, null);
var enumeratorType = cppEnumerator.GetType();
var enumInfoKey = enumeratorType.AssemblyQualifiedName;
if (!enumeratorInfos.ContainsKey(enumInfoKey))
{
enumeratorInfos.Add(enumInfoKey, new EnumeratorInfo
{
current = enumeratorType.GetProperty("Current"),
moveNext = enumeratorType.GetMethod("MoveNext"),
});
}
info = enumeratorInfos[enumInfoKey];
}
internal static IEnumerator EnumerateCppList(EnumeratorInfo info, object enumerator)
{
// Yield and return the actual entries
while ((bool)info.moveNext.Invoke(enumerator, null))
yield return info.current.GetValue(enumerator);
}
// IDictionary
internal static IntPtr cppIDictionaryPointer;
protected override bool Internal_IsDictionary(Type type)
{
if (base.Internal_IsDictionary(type))
return true;
try
{
if (cppIDictionaryPointer == IntPtr.Zero)
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out cppIDictionaryPointer))
return false;
if (Il2CppTypeNotNull(type, out IntPtr classPtr)
&& il2cpp_class_is_assignable_from(cppIDictionaryPointer, classPtr))
return true;
}
catch { }
return false;
}
protected override bool Internal_TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
{
if (dictionary is IDictionary)
return base.Internal_TryGetDictEnumerator(dictionary, out dictEnumerator);
try
{
var type = dictionary.GetType();
if (typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(type))
{
dictEnumerator = EnumerateCppHashTable(dictionary.TryCast<Il2CppSystem.Collections.Hashtable>());
return true;
}
var keys = type.GetProperty("Keys").GetValue(dictionary, null);
var keyCollType = keys.GetType();
var cacheKey = keys.GetType().AssemblyQualifiedName;
if (!getEnumeratorMethods.ContainsKey(cacheKey))
{
getEnumeratorMethods.Add(cacheKey, keyCollType.GetMethod("GetEnumerator"));
// test support
try
{
var test = getEnumeratorMethods[cacheKey].Invoke(keys, null);
test.GetType().GetMethod("MoveNext").Invoke(test, null);
}
catch
{
notSupportedTypes.Add(cacheKey);
}
}
if (notSupportedTypes.Contains(cacheKey))
throw new Exception($"The IDictionary type '{type.FullName}' does not support MoveNext.");
var keyEnumerator = getEnumeratorMethods[cacheKey].Invoke(keys, null);
var keyInfo = new EnumeratorInfo
{
current = keyEnumerator.GetType().GetProperty("Current"),
moveNext = keyEnumerator.GetType().GetMethod("MoveNext"),
};
var values = type.GetProperty("Values").GetValue(dictionary, null);
var valueEnumerator = values.GetType().GetMethod("GetEnumerator").Invoke(values, null);
var valueInfo = new EnumeratorInfo
{
current = valueEnumerator.GetType().GetProperty("Current"),
moveNext = valueEnumerator.GetType().GetMethod("MoveNext"),
};
dictEnumerator = EnumerateCppDict(keyInfo, keyEnumerator, valueInfo, valueEnumerator);
return true;
}
catch //(Exception ex)
{
//ExplorerCore.LogWarning($"Exception enumerating IDictionary: {ex.ReflectionExToString()}");
dictEnumerator = null;
return false;
}
}
internal static IEnumerator<DictionaryEntry> EnumerateCppDict(EnumeratorInfo keyInfo, object keyEnumerator,
EnumeratorInfo valueInfo, object valueEnumerator)
{
while ((bool)keyInfo.moveNext.Invoke(keyEnumerator, null))
{
valueInfo.moveNext.Invoke(valueEnumerator, null);
var key = keyInfo.current.GetValue(keyEnumerator, null);
var value = valueInfo.current.GetValue(valueEnumerator, null);
yield return new DictionaryEntry(key, value);
}
}
internal static IEnumerator<DictionaryEntry> EnumerateCppHashTable(Il2CppSystem.Collections.Hashtable hashtable)
{
for (int i = 0; i < hashtable.buckets.Count; i++)
{
var bucket = hashtable.buckets[i];
if (bucket == null || bucket.key == null)
continue;
yield return new DictionaryEntry(bucket.key, bucket.val);
}
}
#endregion
}
}
#endif