Sinai
5e326916a2
bump version
2021-03-23 16:16:09 +11:00
Sinai
d919497e43
Config: use en-us culture, fix recursive exception
2021-03-23 04:47:55 +11:00
Sinai
bba912667f
fix ToString exception
2021-03-21 16:18:47 +11:00
Sinai
1a5843f8e1
disable main menu page on failed init
2021-03-18 18:38:51 +11:00
Sinai
25e48f2f37
Project refactor, namespace cleanup, splitting UI/functionality.
2021-03-18 17:17:29 +11:00
Sinai
1c0011bef9
bump version
2021-03-16 18:13:14 +11:00
Sinai
9e996816ef
starting work on a cleanup/rewrite
2021-03-16 18:12:39 +11:00
Sinai
9efb9581f5
Cleanups, method summaries, bump version
2021-03-12 18:41:57 +11:00
Sinai
21408993c2
create subfolder for standalone
2021-03-11 18:40:04 +11:00
Sinai
7a8b5b50d1
bump version, update readme
2021-03-11 18:32:57 +11:00
Sinai
ade7539fde
cleanups
2021-03-11 17:57:58 +11:00
Sinai
4bcf82ca10
separate Bep5 and Bep6 support. Fix enums not backed by ints.
2021-03-09 17:35:54 +11:00
Sinai
ce38e8ac50
bump to MelonLoader 0.3.0
2021-03-06 17:25:54 +11:00
Sinai
12cd718f12
3.1.12: store Il2CppToMonoType key as string AssemblyQualifiedName instead of Type object
2021-03-04 01:44:34 +11:00
Sinai
995e2a3e93
3.1.11: fix potential crash on scene reload
2021-03-03 22:09:14 +11:00
Sinai
2c95fec646
3.1.10: Add "Hide on startup" config option
2021-02-27 17:04:47 +11:00
Sinai
69912d7ea4
Prevent GC Mark Overflow on C# Console copy+paste
2021-02-26 17:54:00 +11:00
Sinai
d4dac58fc8
Fix for deobfuscated unhollowed types not being properly resolved
2021-02-20 19:39:19 +11:00
Sinai
544009dc21
3.1.7
...
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
Sinai
fdfaaadd89
3.1.6 - don't bother setting pixelPerfect on canvas
2021-01-14 17:46:32 +11:00
sinaioutlander
0432c6d56c
3.1.5
...
* Integrate PR from js6pak
2021-01-03 19:27:02 +11:00
js6pak
4a1c54fac1
Load assetbundle from EmbeddedResource
2021-01-02 19:38:01 +01:00
sinaioutlander
44f54d9190
3.1.4
2020-12-31 18:32:52 +11:00
sinaioutlander
3b4ea31b50
Fix Texture2D saver in Mono and for non-readable textures
2020-12-24 18:10:17 +11:00
sinaioutlander
852ca8e9eb
New attempt at fixing conflicting EventSystem problems in IL2CPP
2020-12-16 14:28:54 +11:00
sinaioutlander
97325a5f3a
Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP
2020-12-15 19:32:50 +11:00
sinaioutlander
28181e2266
Restoring Texture viewer/saver, and Static/Singleton class searching
2020-12-14 18:35:43 +11:00
sinaioutlander
6dfa4806ce
3.0.8
...
Reverting to the previous World-Raycast method as it gave more accurate/expected results
2020-12-12 23:24:44 +11:00
sinaioutlander
ba986274be
Bump version
2020-12-07 22:22:25 +11:00
sinaioutlander
d181c0bee9
Improved Enumerable and Dictionary enumeration in IL2CPP
2020-12-07 22:22:03 +11:00
sinaioutlander
e7c5170232
3.0.5
2020-11-25 16:41:42 +11:00
sinaioutlander
cfa4b12039
3.0.4
...
see release notes
2020-11-23 18:23:25 +11:00
sinaioutlander
c7ccdf387c
update version
2020-11-22 18:23:07 +11:00
sinaioutlander
c38155ab04
Fix for InputSystem in 3.0.0 (temp fix for il2cpp)
2020-11-20 17:12:40 +11:00
sinaioutlander
97dbecaa2a
Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start
2020-11-19 16:47:18 +11:00
sinaioutlander
44ac4312e8
3.0.1: Update BepInEx build for 5.4.1, remove Test Class inspection on start, update libs, remove commented references
2020-11-17 19:46:54 +11:00
sinaioutlander
eedb7dd76f
starting reflection inspector filters, some fixes
2020-11-13 21:39:25 +11:00
sinaioutlander
bc113e9093
A few important fixes
...
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
sinaioutlander
dc449d4a1e
DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader
2020-11-12 20:31:08 +11:00
sinaioutlander
a7f86227fb
various improvements to reflection inspector and C# console
2020-11-12 16:15:41 +11:00
sinaioutlander
e4d38af4f5
Lots of fixes, everything basically done except Reflection Inspector
2020-11-11 20:16:43 +11:00
sinaioutlander
5e761e2379
cleanup unstripping
2020-11-09 16:43:19 +11:00
sinaioutlander
d038d13867
lots...
...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
sinaioutlander
2efc3f6578
Finish GameObject Inspector, start Search page, some other UI changes/fixes
2020-11-06 20:42:16 +11:00
sinaioutlander
e175e9c438
refactor
2020-11-05 17:33:04 +11:00
sinaioutlander
a46bc11e42
more progress, GameObject inspector almost done
2020-11-03 20:59:13 +11:00
sinaioutlander
b5b3e90b09
A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds
2020-10-28 20:52:40 +11:00
sinaioutlander
ff684d4d4b
Finished scene explorer, lots of cleanups. Inspector and Search left now.
2020-10-28 06:39:26 +11:00
sinaioutlander
fd950e2aef
finished C# Console and Debug Console, starting work on Scene Explorer
2020-10-27 00:54:08 +11:00
sinaioutlander
648ac941df
developed new C# console
...
Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00