Sinai
604c499822
Add Reset button to C# Console
2021-03-26 07:31:30 +11:00
Sinai
594abc47f8
Move RuntimeProvider.Init to after config is loaded
2021-03-24 17:13:26 +11:00
Sinai
5e326916a2
bump version
2021-03-23 16:16:09 +11:00
Sinai
d919497e43
Config: use en-us culture, fix recursive exception
2021-03-23 04:47:55 +11:00
Sinai
bba912667f
fix ToString exception
2021-03-21 16:18:47 +11:00
Sinai
1a5843f8e1
disable main menu page on failed init
2021-03-18 18:38:51 +11:00
Sinai
25e48f2f37
Project refactor, namespace cleanup, splitting UI/functionality.
2021-03-18 17:17:29 +11:00
Sinai
1c0011bef9
bump version
2021-03-16 18:13:14 +11:00
Sinai
9e996816ef
starting work on a cleanup/rewrite
2021-03-16 18:12:39 +11:00
Sinai
9efb9581f5
Cleanups, method summaries, bump version
2021-03-12 18:41:57 +11:00
Sinai
21408993c2
create subfolder for standalone
2021-03-11 18:40:04 +11:00
Sinai
7a8b5b50d1
bump version, update readme
2021-03-11 18:32:57 +11:00
Sinai
ade7539fde
cleanups
2021-03-11 17:57:58 +11:00
Sinai
4bcf82ca10
separate Bep5 and Bep6 support. Fix enums not backed by ints.
2021-03-09 17:35:54 +11:00
Sinai
ce38e8ac50
bump to MelonLoader 0.3.0
2021-03-06 17:25:54 +11:00
Sinai
12cd718f12
3.1.12: store Il2CppToMonoType key as string AssemblyQualifiedName instead of Type object
2021-03-04 01:44:34 +11:00
Sinai
995e2a3e93
3.1.11: fix potential crash on scene reload
2021-03-03 22:09:14 +11:00
Sinai
2c95fec646
3.1.10: Add "Hide on startup" config option
2021-02-27 17:04:47 +11:00
Sinai
69912d7ea4
Prevent GC Mark Overflow on C# Console copy+paste
2021-02-26 17:54:00 +11:00
Sinai
d4dac58fc8
Fix for deobfuscated unhollowed types not being properly resolved
2021-02-20 19:39:19 +11:00
Sinai
544009dc21
3.1.7
...
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
Sinai
fdfaaadd89
3.1.6 - don't bother setting pixelPerfect on canvas
2021-01-14 17:46:32 +11:00
sinaioutlander
0432c6d56c
3.1.5
...
* Integrate PR from js6pak
2021-01-03 19:27:02 +11:00
js6pak
4a1c54fac1
Load assetbundle from EmbeddedResource
2021-01-02 19:38:01 +01:00
sinaioutlander
44f54d9190
3.1.4
2020-12-31 18:32:52 +11:00
sinaioutlander
3b4ea31b50
Fix Texture2D saver in Mono and for non-readable textures
2020-12-24 18:10:17 +11:00
sinaioutlander
852ca8e9eb
New attempt at fixing conflicting EventSystem problems in IL2CPP
2020-12-16 14:28:54 +11:00
sinaioutlander
97325a5f3a
Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP
2020-12-15 19:32:50 +11:00
sinaioutlander
28181e2266
Restoring Texture viewer/saver, and Static/Singleton class searching
2020-12-14 18:35:43 +11:00
sinaioutlander
6dfa4806ce
3.0.8
...
Reverting to the previous World-Raycast method as it gave more accurate/expected results
2020-12-12 23:24:44 +11:00
sinaioutlander
ba986274be
Bump version
2020-12-07 22:22:25 +11:00
sinaioutlander
d181c0bee9
Improved Enumerable and Dictionary enumeration in IL2CPP
2020-12-07 22:22:03 +11:00
sinaioutlander
e7c5170232
3.0.5
2020-11-25 16:41:42 +11:00
sinaioutlander
cfa4b12039
3.0.4
...
see release notes
2020-11-23 18:23:25 +11:00
sinaioutlander
c7ccdf387c
update version
2020-11-22 18:23:07 +11:00
sinaioutlander
c38155ab04
Fix for InputSystem in 3.0.0 (temp fix for il2cpp)
2020-11-20 17:12:40 +11:00
sinaioutlander
97dbecaa2a
Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start
2020-11-19 16:47:18 +11:00
sinaioutlander
44ac4312e8
3.0.1: Update BepInEx build for 5.4.1, remove Test Class inspection on start, update libs, remove commented references
2020-11-17 19:46:54 +11:00
sinaioutlander
eedb7dd76f
starting reflection inspector filters, some fixes
2020-11-13 21:39:25 +11:00
sinaioutlander
bc113e9093
A few important fixes
...
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
sinaioutlander
dc449d4a1e
DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader
2020-11-12 20:31:08 +11:00
sinaioutlander
a7f86227fb
various improvements to reflection inspector and C# console
2020-11-12 16:15:41 +11:00
sinaioutlander
e4d38af4f5
Lots of fixes, everything basically done except Reflection Inspector
2020-11-11 20:16:43 +11:00
sinaioutlander
5e761e2379
cleanup unstripping
2020-11-09 16:43:19 +11:00
sinaioutlander
d038d13867
lots...
...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
sinaioutlander
2efc3f6578
Finish GameObject Inspector, start Search page, some other UI changes/fixes
2020-11-06 20:42:16 +11:00
sinaioutlander
e175e9c438
refactor
2020-11-05 17:33:04 +11:00
sinaioutlander
a46bc11e42
more progress, GameObject inspector almost done
2020-11-03 20:59:13 +11:00
sinaioutlander
b5b3e90b09
A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds
2020-10-28 20:52:40 +11:00
sinaioutlander
ff684d4d4b
Finished scene explorer, lots of cleanups. Inspector and Search left now.
2020-10-28 06:39:26 +11:00