fbdb84eefa
Implement HookManager UI and logic
2021-09-06 23:04:40 +10:00
fcdfeb2dec
Redesign mouse inspector class, add UI results panel
2021-09-06 17:10:01 +10:00
dabf92a1a5
Use CurrentCulture, and use whitespace instead of comma as separator
2021-07-27 22:17:26 +10:00
f393e0d706
Include Arial font, don't rely on built-in resource
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TODO add font to legacy bundles
2021-07-27 18:14:44 +10:00
dfd55260a8
Fallback to null check loading if unityVersion throws an exception
2021-07-15 05:19:48 +10:00
29c78dc5a6
Manually get Major and Minor instead of using Version class
2021-07-11 23:22:33 +10:00
bf59d9d6cd
Handle cases where Unity doesn't include 'f' suffix on version
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Not sure if this ever happens but just in case
2021-07-11 18:19:09 +10:00
802bb722bc
Use Application.unityVersion to load appropriate AssetBundle
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And fix issue with Dropdowns and Time input label not refreshing properly on launch
2021-07-11 18:11:14 +10:00
f815a13d9a
Namespace cleanup, move some categories out of UI namespace
2021-06-30 07:49:58 +10:00
67f9f744bb
Handle Unity 2021+ InputField.onEndEdit change
2021-06-21 19:26:05 +10:00
16335c1bc4
Auto-cleanup
2021-06-05 19:36:09 +10:00
342fc6bdb8
Maintain last timeScale value
2021-05-28 18:48:55 +10:00
ece0c43067
Add Time.timeScale helper on main navbar
2021-05-28 16:39:42 +10:00
1a26623080
Add option to disable EventSystem override
2021-05-26 18:02:10 +10:00
cb8e947fdf
Namespace/structure cleanup
2021-05-26 17:40:09 +10:00
5aef8ddc99
Fix UIPanels being broken after resolution changes, better checks on size/position
2021-05-18 19:55:27 +10:00
df330420a3
Add config to change main navbar anchor
2021-05-16 21:45:09 +10:00
a915e1028f
Update UIManager for new additions, cleanup
2021-05-15 06:23:13 +10:00
12fe19ba8e
Implemented the console log, some cleanups
2021-05-14 02:45:59 +10:00
89022db5fc
Implement Options panel, some cleanups
2021-05-13 23:03:30 +10:00
3e44317861
Cleanup CSConsole, add start of Options and Log panels
2021-05-13 03:55:08 +10:00
ada239c828
Implement auto-indenting for CSConsole, some cleanups
2021-05-12 20:48:56 +10:00
7241247d05
Rename some members to avoid confusion
2021-05-11 19:18:27 +10:00
1d24af5666
Only lexer-highlight what is shown in CS console (fix max vert overflow)
2021-05-10 21:07:27 +10:00
caad39bb9a
Rewrite lexer from scratch
2021-05-10 15:58:49 +10:00
e6b253fed9
Enum parse support, start work on CSConsole, cleanup
2021-05-09 20:18:33 +10:00
22435176bf
Fix some issues in IL2CPP, improve type cache efficiency, reduce alloc
2021-05-06 04:02:42 +10:00
a89d66cf81
More progress, cleanups and fixes
2021-05-04 20:10:46 +10:00
8d9d8f76c2
Cleanup, use Time.realTimeSinceStartup instead of Time.time, add some stuff
2021-05-03 21:02:01 +10:00
ad61ff243a
progress on lists and dictionaries, fixes for scrollpool
2021-05-03 01:29:02 +10:00
2378925a8b
More progress
2021-04-30 21:34:50 +10:00
dba9bdbdc2
More progress, and change Aggressive Mouse Unlock behaviour
2021-04-29 21:01:08 +10:00
a2a2b09d33
more progress
2021-04-28 23:58:13 +10:00
9f8d53f55a
Rewriting everything from scratch, developed generic ObjectPool system
2021-04-26 19:56:21 +10:00
6d4cc66079
Adding back rest of the menu, ported most of Reflection Inspector for new UI
2021-04-25 00:21:12 +10:00
bda286ddae
Make AutoCompleter a global widget which anything can use, add support to object search for it
2021-04-24 04:03:33 +10:00
f509a985e7
Added Search page and AutoCompleter
2021-04-23 21:50:58 +10:00
fdfadcefc1
Added 'temp height cache' to ScrollPool for when filtering, fix some issues
2021-04-22 17:53:29 +10:00
7a253fa0a0
replace old scrollpool with new dynamic one, more progress
2021-04-19 20:08:07 +10:00
2e5fb72716
Update PanelDragger to handle multiple panels, add panel 'focusing'
2021-04-17 04:05:27 +10:00
085c79441b
Create preliminary GameObject inspector for testing, cleanup some UI
2021-04-16 21:07:32 +10:00
9bdcccaaa1
Add keybind for mouse unlock, and aggressive unlock mode
2021-04-16 18:24:31 +10:00
896da0157d
InfiniteScroll classes no longer need injection, using internal behaviour classes
2021-04-16 02:49:46 +10:00
7eb4b1bc77
WIP
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* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
2021-04-15 20:18:03 +10:00
09dae6f1d3
Add proper support for InputSystem
2021-04-05 16:28:30 +10:00
d070ded036
3.3.3
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* Fix `Hide on Startup` not working
* Fix for cases when we try to `scene.GetRootGameObjects()` but the scene has not yet fully loaded.
* MelonLoader releases will no longer spam "Preferences Saved!" constantly in the Console log
* Fix mistake with UI Event System setting/releasing
* Fix some UI elements not having correct Color transition values
2021-04-01 17:13:31 +11:00
8f025622b4
3.3.2
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* Added InteractiveColor UI editor to make changing a Color easier
* Added a "Scene Loader" helper which allows you to load any Scene that the game was built with. In some cases you may not find all the Scenes that the game uses, they may be loaded through AssetBundles or other means and won't show up here yet
* Adjusted the SceneExplorer UI, the "Hide" button is now always on the left of the window
*
* Handled some errors related to UI unstripping that could occur in rare cases
2021-03-31 22:58:17 +11:00
0555a644b7
3.3.0 rewrite
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* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
2021-03-30 19:50:04 +11:00
46f35129c5
3.2.10
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* The following preferences are now persistent between sessions: Active Menu Page, Scene Explorer Hide State, Debug Console Hide State
* The "Resize Cursor" is now just a `↔` Text label instead of a sprite.
* Added support for Unity 5.2+ games (previously was only supporting 5.6)
2021-03-26 19:49:53 +11:00
25e48f2f37
Project refactor, namespace cleanup, splitting UI/functionality.
2021-03-18 17:17:29 +11:00