Sinai
d101e7e35c
Cleanup
2021-05-08 06:18:46 +10:00
Sinai
d8f532d913
Make InputFieldRef helper, InteractiveString and IOUtility
2021-05-07 17:06:56 +10:00
Sinai
8534c08f49
Reflection cleanup, fix il2cpp struct and enum boxing
...
And temp removing il2cpp IDictionary / IEnumerable helpers, will see what is necessary after knah's rewrite.
2021-05-07 01:22:55 +10:00
Sinai
9e8a18a5e1
Fix cell view link mismatch
2021-05-06 16:47:37 +10:00
Sinai
e4ff86259b
More progress
2021-05-05 21:27:09 +10:00
Sinai
a89d66cf81
More progress, cleanups and fixes
2021-05-04 20:10:46 +10:00
Sinai
ad61ff243a
progress on lists and dictionaries, fixes for scrollpool
2021-05-03 01:29:02 +10:00
Sinai
ab8b736f7e
Improve Il2Cpp Coroutine support, make universal ExplorerBehaviour class
2021-05-01 20:55:14 +10:00
Sinai
d76bc1f812
Add ContainsIgnoreCase helper to reduce string alloc, cleanup
2021-04-30 23:43:27 +10:00
Sinai
74ff1d8f01
Cleanup
2021-04-30 23:12:18 +10:00
Sinai
2378925a8b
More progress
2021-04-30 21:34:50 +10:00
Sinai
b0d54b1d80
Progress on ReflectionInspector, framework mostly done
2021-04-28 20:47:48 +10:00
Sinai
a2ff37e36d
Some progress on inspector rewrites, most of the framework figured out now.
2021-04-27 21:22:48 +10:00
Sinai
9f8d53f55a
Rewriting everything from scratch, developed generic ObjectPool system
2021-04-26 19:56:21 +10:00
Sinai
6d4cc66079
Adding back rest of the menu, ported most of Reflection Inspector for new UI
2021-04-25 00:21:12 +10:00
Sinai
ebb89b1b8b
Update UnityExplorer.csproj
2021-04-24 04:01:03 +10:00
Sinai
f509a985e7
Added Search page and AutoCompleter
2021-04-23 21:50:58 +10:00
Sinai
fdfadcefc1
Added 'temp height cache' to ScrollPool for when filtering, fix some issues
2021-04-22 17:53:29 +10:00
Sinai
edbb9a2882
Cleanup and fix some small issues with scroll pool
2021-04-21 23:07:15 +10:00
Sinai
b32675e3b1
Finally got dynamic scroll pool working perfectly
...
Just need to add cells to pool if viewport height is expanded, otherwise I'd say its done.
2021-04-21 18:44:43 +10:00
Sinai
ff7c822d69
More progress on the dynamic scroll pool, almost done
2021-04-20 21:09:07 +10:00
Sinai
300b35c2d3
Finally got the scrollpool working properly with dynamic content height
2021-04-19 23:47:25 +10:00
Sinai
7a253fa0a0
replace old scrollpool with new dynamic one, more progress
2021-04-19 20:08:07 +10:00
Sinai
8b5e385c28
Working on a dynamic-height scroll pool, almost done
2021-04-18 21:38:09 +10:00
Sinai
2e5fb72716
Update PanelDragger to handle multiple panels, add panel 'focusing'
2021-04-17 04:05:27 +10:00
Sinai
085c79441b
Create preliminary GameObject inspector for testing, cleanup some UI
2021-04-16 21:07:32 +10:00
Sinai
1769a4ed8d
Make abstract UIPanel class, refactor SceneExplorer into that, some fixes
2021-04-16 17:49:05 +10:00
Sinai
7eb4b1bc77
WIP
...
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
2021-04-15 20:18:03 +10:00
Sinai
2cc403ad17
Cleanup runtime-specific
2021-04-07 17:20:09 +10:00
Sinai
c748be7bcc
Rewrite InteractiveUnityStruct, now called InteractiveFloatStruct
...
InteractiveFloatStruct supports any struct where all the fields are floats.
2021-04-05 20:32:47 +10:00
Sinai
113f2fd922
3.3.5 - fix Il2Cpp Hashtable, boxed strings
2021-04-04 03:41:36 +10:00
Sinai
8f025622b4
3.3.2
...
* Added InteractiveColor UI editor to make changing a Color easier
* Added a "Scene Loader" helper which allows you to load any Scene that the game was built with. In some cases you may not find all the Scenes that the game uses, they may be loaded through AssetBundles or other means and won't show up here yet
* Adjusted the SceneExplorer UI, the "Hide" button is now always on the left of the window
*
* Handled some errors related to UI unstripping that could occur in rare cases
2021-03-31 22:58:17 +11:00
Sinai
3501a28fd1
Restore UnlockMouse config, adjust config saving
2021-03-30 21:23:45 +11:00
Sinai
0555a644b7
3.3.0 rewrite
...
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
2021-03-30 19:50:04 +11:00
Sinai
e85a3e0f1e
Merge bepinex/melonloader unhollowed libs
2021-03-26 06:04:44 +11:00
Sinai
bf455893e7
Include all references in lib folder
2021-03-26 05:40:12 +11:00
Sinai
2107df70ad
Improvements to CS Console
...
* Errors are now logged properly.
* Can now define classes, methods, etc - no longer has to be an expression body.
* Added `StartCoroutine(IEnumerator routine)` helper method to easily run a Coroutine
* Disabling suggestions now properly stops Explorer trying to update suggestion cache instead of just not showing them. In the rare cases that suggestions cause a crash, disabling them will now prevent those crashes.
* Various other misc improvements behind the scenes
2021-03-25 18:39:35 +11:00
Sinai
25e48f2f37
Project refactor, namespace cleanup, splitting UI/functionality.
2021-03-18 17:17:29 +11:00
Sinai
9665753dc8
fix BIE5 mono release
2021-03-16 18:12:26 +11:00
Sinai
ade7539fde
cleanups
2021-03-11 17:57:58 +11:00
Sinai
4bcf82ca10
separate Bep5 and Bep6 support. Fix enums not backed by ints.
2021-03-09 17:35:54 +11:00
Sinai
ce38e8ac50
bump to MelonLoader 0.3.0
2021-03-06 17:25:54 +11:00
Sinai
544009dc21
3.1.7
...
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
Sinai
fdfaaadd89
3.1.6 - don't bother setting pixelPerfect on canvas
2021-01-14 17:46:32 +11:00
js6pak
4a1c54fac1
Load assetbundle from EmbeddedResource
2021-01-02 19:38:01 +01:00
sinaioutlander
be635e46a0
Swapping to INI instead of XML config, including an AssetBundle for old (5.6.1) Unity versions.
2020-11-25 16:40:36 +11:00
sinaioutlander
1dfcdb2dca
Update build instructions, remove unnecessary references from CS project file
2020-11-23 20:28:22 +11:00
sinaioutlander
cfa4b12039
3.0.4
...
see release notes
2020-11-23 18:23:25 +11:00
sinaioutlander
bb46d77a02
3.0.3
...
* Fixed not being able to set values on Enums
* [MONO] Fixed an issue where GameObjects in no scene (a Resource/Asset) would display nothing for their scene name, instead of "None (Resource/Asset)".
* Some UI layout cleanups and fixes, the Child/Component lists on the GameObject inspector should now expand to fill available height.
2020-11-22 18:22:57 +11:00
sinaioutlander
c38155ab04
Fix for InputSystem in 3.0.0 (temp fix for il2cpp)
2020-11-20 17:12:40 +11:00