* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping).
* Some cleanups
* Fixed an issue in Mono games when the target you are inspecting is destroyed (window would not close as it should).
* Cleaned up and refactored the Input support so it's easier to manage.
* Some performance improvements for the new InputSystem support (affects some 2019.3+ games)
* Fixed a small mistake with left/right mouse button checking.
* Fixed a bug when editing a Text Field and the input string is `null`. Only affected Il2Cpp games, appeared in 1.8.0.
* Added a menu page for editing the Explorer Settings in-game, called `Options`.
* Added a new setting for default Items per Page Limit (for all "Pages" in Explorer).
* Project renamed to Explorer to reflect the new scope
* Merged Mono and Il2Cpp builds
* Merged BepInEx and MelonLoader builds
* Some minor changes to accommodate for this
* The release DLL and the config file now use "Explorer" in place of "CppExplorer" for file and folder names
* Added support for Il2Cpp Hashtable (non-generic Dict)
* Dictionaries should now display CacheOther values better (smaller buttons)
* Cleaned up and improved some of CacheDictionary performance
* Fix for games where patching Cursor methods fails.
* Added backup attempt for loading Cursor module if not present.
* HashSet collections are now supported by CacheList
* try/catch for loading Mod Config
* Parameters (in Methods or Properties) with default values will now show these default values in the Inspector, and if you don't provide any input then this default value will be used as the argument.
* Removed an unnecessary update of cached members when you open a Reflection Inspector, should be a bit faster now.
* When entering arguments, the name of the argument is now white instead of cyan to avoid confusion with the Type name.
* A few clean ups
* Add expander to Unity struct inspectors, collapsed by default
* `UnityEngine.Color` labels in Reflection Inspector are now the same color as the value for convenience
* Cleaned up InputHelper