Compare commits

..

75 Commits
1.5.4 ... 1.7.5

Author SHA1 Message Date
f203ae37fc 1.7.5
* Added support for Enums with [Flags] attribute (can set each flag individually)
* Added support for easier bitwise operations on ints (or any primitive assignable to int), and viewing the int as binary. This is intended for things like `Camera.cullingMask`, etc.
* Fixed an issue with Enums that contain duplicate values, for example `CameraClearFlags` (has duplicate values for 2).
2020-09-23 19:19:29 +10:00
2006a9ea76 Faster non-generic Il2Cpp casting 2020-09-21 22:45:33 +10:00
c9bc450d09 Update README.md 2020-09-21 17:48:13 +10:00
a1198f3a92 Update CacheColor.cs 2020-09-21 05:59:01 +10:00
04248a89ce Fix for cases when structs return null (due to null declaring instance) 2020-09-20 20:26:05 +10:00
3639824df3 Cleanup 2020-09-19 01:55:27 +10:00
939861b5f0 Cleanup 2020-09-19 01:44:38 +10:00
ad5fc04a3b Fix methods with multiple generic constraints 2020-09-19 01:27:33 +10:00
c39e097378 Add support for methods with ref/in/out args 2020-09-19 00:14:04 +10:00
129a7e3765 Improved interaction with generic methods and some minor UI fixes 2020-09-18 23:10:46 +10:00
643bb4519c Remove and sort usings 2020-09-18 18:38:11 +10:00
b154cbf39d Add support for generic methods, improved non-generic dictionary output 2020-09-18 18:03:17 +10:00
db91968519 Cleanup and improve syntax highlighting
* Static class members are now displayed in Italics and in a darker color, making them easier to distinguish.
* Cleaned up some issues related to syntax highlighting and refactored it into a global class.
* Methods and properties no longer display their arguments as part of the member name, they are only displayed when "Evaluate" is pressed.
2020-09-16 20:03:57 +10:00
5d58993b07 1.7.31
* Added support for Il2Cpp Hashtable (non-generic Dict)
* Dictionaries should now display CacheOther values better (smaller buttons)
* Cleaned up and improved some of CacheDictionary performance
2020-09-15 17:38:10 +10:00
eea581f8d5 Update ResizeDrag.cs 2020-09-14 20:27:49 +10:00
9bb3c77bae 1.7.3
* Reverted some unstrip fixes from 1.7.2 because it was causing more problems than it solved.
2020-09-14 20:25:38 +10:00
477a6859d7 Update README.md 2020-09-14 17:07:52 +10:00
f8f9671746 Update README.md 2020-09-14 16:56:42 +10:00
dc2759c599 1.7.2
unstrip fixes
2020-09-14 01:42:29 +10:00
653b4a2304 Fix BeginVertical and BeginHorizontal 2020-09-13 23:16:12 +10:00
065ab033c9 Fix crash when inspecting RigidBody2D objects 2020-09-13 17:39:15 +10:00
11cbd24a6a 1.7.1 2020-09-13 17:29:01 +10:00
fbf9859e0f Fix for GUILayout.BeginArea unstrip and UnityEngine.SystemClock unstrip
and remove some old comments
2020-09-13 17:11:15 +10:00
2d7dfa53eb Fix scroll not working in 2017 games 2020-09-12 16:14:42 +10:00
eff8d63c81 Update README.md 2020-09-12 04:03:53 +10:00
006cf0fc2c Create icon.png 2020-09-12 04:03:30 +10:00
e5ca3530ff Merge branch 'master' of https://github.com/sinai-dev/CppExplorer 2020-09-12 04:01:18 +10:00
4de378907b Update GameObjectWindow.cs 2020-09-12 02:52:52 +10:00
bbdfb46a1e Update README.md 2020-09-12 02:35:41 +10:00
e6e2b3cd67 Update README.md 2020-09-12 02:30:34 +10:00
1d07046a74 Update README.md, hide Console when it fails to init 2020-09-12 02:20:27 +10:00
de663f34b2 1.7.0
* Fix for GuiLayout.Space unstrip
* Cleanups
2020-09-12 00:59:59 +10:00
8d648fec43 1.6.9
* Fix for games where patching Cursor methods fails.
* Added backup attempt for loading Cursor module if not present.
* HashSet collections are now supported by CacheList
* try/catch for loading Mod Config
2020-09-11 18:53:17 +10:00
835a81765e Add support for Hashset, add try/catch for loading settings 2020-09-11 00:17:13 +10:00
51ed936e30 Revert PR changes 2020-09-10 22:40:23 +10:00
ac16587cdc Merge pull request #11 from PsymoNBond/master
Fixed Rect init
2020-09-10 22:38:16 +10:00
1e1eaa6c38 Fixed Rect init 2020-09-10 14:16:25 +03:00
af17ae82c6 Update README.md 2020-09-10 20:47:13 +10:00
e23341c2b1 Update README.md 2020-09-10 20:36:24 +10:00
080bde4a63 Update README.md 2020-09-10 20:35:41 +10:00
1d739a1936 1.6.8
* Added a ModConfig, allowing you to define the main menu toggle keybind and the default window size (so far).
* Made the parsing of arguments more intelligent, should now behave as expected for null or empty arguments.
2020-09-10 20:31:09 +10:00
a927b5ed21 1.6.7
* Parameters (in Methods or Properties) with default values will now show these default values in the Inspector, and if you don't provide any input then this default value will be used as the argument.
* Removed an unnecessary update of cached members when you open a Reflection Inspector, should be a bit faster now.
* When entering arguments, the name of the argument is now white instead of cyan to avoid confusion with the Type name.
* A few clean ups
2020-09-10 18:02:41 +10:00
642c97812c fix img 2020-09-09 19:20:52 +10:00
e43d3579de Update img.png 2020-09-09 19:18:39 +10:00
6ea435deee 1.6.6
* Added better support for Properties with index parameters, can now support multiple parameters and non-int parameters.
* Parameters are now formatted in a more expected fashion (in the `(Type arg0, Type arg1)` format).
* Got rid of all the ugly yellow text.
* Cleaned up some minor GUI display / layout issues.
* Refactored some of CacheMethod into CacheObjectBase
2020-09-09 19:15:47 +10:00
94f749342d Update .gitignore 2020-09-09 00:53:31 +10:00
0769b7ef23 1.6.5
* Add expander to Unity struct inspectors, collapsed by default
* `UnityEngine.Color` labels in Reflection Inspector are now the same color as the value for convenience
* Cleaned up InputHelper
2020-09-08 23:47:17 +10:00
5086dcc82b Update README.md 2020-09-08 20:21:34 +10:00
56abd38e92 Add build instructions to Readme 2020-09-08 20:18:37 +10:00
a7e6ae87df Update README.md 2020-09-08 19:47:07 +10:00
b5c584bb02 Update README.md 2020-09-08 19:46:54 +10:00
c8a3aecdf4 Update README.md 2020-09-08 17:09:23 +10:00
33c2378f41 Update README.md 2020-09-08 17:09:12 +10:00
38aafa7e5b 1.6.4
* Fix for games which do not load InputModule on startup. CppExplorer will now try to load the module itself.
* Cleanups
2020-09-08 17:07:10 +10:00
4bb0811b2c 1.6.3
* Merged the two builds into one, there is now only one release. Using Reflection for UnityEngine.Input
* A few small fixes and cleanups
2020-09-08 06:21:45 +10:00
4aefe1c5a3 a few tidy ups 2020-09-08 04:33:27 +10:00
c228d29707 Update CppExplorer.cs 2020-09-07 20:28:43 +10:00
56d1507aff 1.6.2
* Fix for a crash that can occur when inspecting unsupported Dictionaries
* Added a scroll bar to the REPL console input area, fixes the issue of the code just being cut off when it goes too long.
2020-09-07 20:28:33 +10:00
72d31eaa64 1.6.1
* Fix for when inspected object gets destroyed
* Fix for displaying Dictionaries/Lists nested inside a Dictionary
* Cleanups
2020-09-07 17:05:37 +10:00
4e8b84b67e Update CppExplorer.cs 2020-09-07 03:26:10 +10:00
5b94e31a12 1.6.0
* Fix for failed unstrip with RectOffset(int, int, int, int) ctor
* Cleanups
2020-09-07 03:25:43 +10:00
692a37635e 1.5.9
* Added beta support for Dictionaries. Should work fine for simple dictionaries, may be janky or broken for more complex ones (eg. Dicts nested inside a Dict).
* Fixed a bug with Lists of primitive values.
2020-09-06 21:33:09 +10:00
9cb1cea025 Update README.md 2020-09-06 17:48:40 +10:00
e13f198815 1.5.8
* Fixed a bug where the Page Helper would not update the total page count after changing the limit per page
* Cleaned up the "Find Instances" helper, it will now filter out all types in the `System`, `Mono`, `Il2CppSystem` and `Iced` namespaces.
* Improved the Find Instances helper so that it will avoid exceptions and get more results.
* Enums now display their value type name
* Changed the Scroll View unstrip so that it is less hard-coded for different unity versions and more dynamic.
2020-09-06 16:55:39 +10:00
9a059c1056 Update ScenePage.cs 2020-09-06 03:19:39 +10:00
ffb6cad8c2 1.5.7
* More fixes for failed unstripping, should fix most issues in Audica and other games
* If `GetRootSceneObjects` fails and we fall back to the manual implementation, the auto-update for root scene objects will be disabled. Instead, there will be a button to press to update the list.
* Transforms are now listed on the Components list in the GameObject inspector
* Various cleanups
2020-09-06 03:19:21 +10:00
d0a4863139 Update ScenePage.cs 2020-09-05 23:18:58 +10:00
bb8837d58c 1.5.6 hotfix
* Fix for setting CacheColor value
* Cleanup
2020-09-05 23:10:50 +10:00
a236b272c1 Update README.md 2020-09-05 20:41:48 +10:00
18de1eaf1c 1.5.6
Cleanup
2020-09-05 20:38:46 +10:00
b1264c6912 1.5.6
* Added a fallback method for GetRootSceneObjects for games where this fails.
* Fixed an issue where the `new Rect(Rect source)` constructor was failing in some games, using the normal ctor now.
* Added special support for `Vector2`, `Vector3`, `Vector4`, `Quaternion`, `Color` and `Rect` structs in the reflection inspector to allow for easier editing.
* Several improvements to GameObject Inspector, such as position/rotation freezing, local/global context, and an improved way to edit the transform values.
2020-09-05 20:27:00 +10:00
9836566e55 tidy up 2020-09-05 01:30:50 +10:00
d20461fa0e 1.5.5
* Fix for GetRootSceneObjects
* Tidy ups
2020-09-04 23:49:43 +10:00
72ec34090d 1.5.4 cleanup 2020-09-04 21:51:38 +10:00
883a8705c3 Update README.md 2020-09-04 21:42:09 +10:00
57 changed files with 3640 additions and 1650 deletions

1
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@ -9,6 +9,7 @@
*.user
*.userosscache
*.sln.docstates
*/mcs-unity*
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

101
README.md
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@ -1,7 +1,7 @@
# CppExplorer [![Version](https://img.shields.io/badge/MelonLoader-0.2.7.1-green.svg)]()
# CppExplorer [![Version](https://img.shields.io/badge/MelonLoader-0.2.7.1-green.svg)](https://github.com/HerpDerpinstine/MelonLoader)
<p align="center">
<img align="center" src="https://sinai-dev.github.io/images/thumbs/02.png">
<img align="center" src="icon.png">
</p>
<p align="center">
@ -13,40 +13,67 @@
<img src="https://img.shields.io/github/downloads/sinai-dev/CppExplorer/total.svg" />
</p>
<p align="center">
<a href="https://github.com/sinai-dev/MonoExplorer">Looking for a Mono version?</a>
</p>
### Known issue
Some games are experiencing `MissingMethodException`s or exceptions about failed unstripping, which prevent the CppExplorer menu from showing properly or at all. This is a bug with [Il2CppAssemblyUnhollower](https://github.com/knah/Il2CppAssemblyUnhollower) and there isn't much I can do about it myself.
- [Known issues](#known-issues)
- [How to install](#how-to-install)
- [How to use](#how-to-use)
- [Mod Config](#mod-config)
- [Features](#features)
- [Mouse Control](#mouse-control)
- [Building](#building)
- [Credits](#credits)
If you're familiar with C# and Unity, one possibility for now is making a fork of this repo and manually fixing all the broken methods to ones which aren't broken (if possible). There may be another overload of the same method which wasn't stripped or was unstripped successfully, which you can use instead.
## Known issues
As of version 1.7+, CppExplorer has reached a fairly stable state for most Il2Cpp games.
## Features
* Scene hierarchy explorer
* Search loaded assets with filters
* Traverse and manipulate GameObjects
* Generic Reflection inspector
* C# REPL Console
* Inspect-under-mouse
* .NET 3.5 is not currently supported (Unity 5.6.1 and older), this might change in the future.
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full MelonLoader log please).
* Reflection may fail with certain types, see [here](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
* Scrolling with mouse wheel in the CppExplorer menu may not work on all games at the moment.
## How to install
Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
1. Download <b>CppExplorer.zip</b> from [Releases](https://github.com/sinaioutlander/CppExplorer/releases).
1. Download <b>CppExplorer.zip</b> from [Releases](https://github.com/sinai-dev/CppExplorer/releases).
2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
3. Make sure it's not in a sub-folder, `CppExplorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
## How to use
* Press F7 to show or hide the menu.
* Simply browse through the scene, search for objects, etc, most of it is pretty self-explanatory.
* Use the Scene Explorer or the Object Search to start Exploring, or the C# Console to test some code.
* See below for more specific details.
### Mod Config
There is a simple Mod Config for the CppExplorer, which is generated the first time you run it.
This config is generated to `Mods\CppExplorer\config.xml`. Edit the config while the game is closed if you wish to change it.
`Main_Menu_Toggle` (KeyCode)
* Sets the keybinding for the Main Menu toggle (show/hide all CppExplorer windows)
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
* Default: `F7`
`Default_Window_Size` (Vector2)
* Sets the default width and height for all CppExplorer windows when created.
* `x` is width, `y` is height.
* Default: `<x>550</x> <y>700</y>`
## Features
[![](overview.png)](https://raw.githubusercontent.com/sinai-dev/CppExplorer/master/overview.png)
<i>An overview of the different CppExplorer menus.</i>
### Scene Explorer
* A simple menu which allows you to traverse the Transform heirarchy of the scene.
* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
[![](https://i.imgur.com/2b0q0jL.png)](https://i.imgur.com/2b0q0jL.png)
### Inspectors
CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
@ -60,29 +87,21 @@ CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Re
* Allows you to see the children and components on a GameObject.
* Can use some basic GameObject Controls such as translating and rotating the object, destroy it, clone it, etc.
[![](https://i.imgur.com/JTxqlx4.png)](https://i.imgur.com/JTxqlx4.png)
### Reflection Inspector
* The Reflection Inspector is used for all other supported objects.
* Allows you to inspect Properties, Fields and basic Methods, as well as set primitive values and evaluate primitive methods.
* Can search and filter members for the ones you are interested in.
[![](https://i.imgur.com/iq92m0l.png)](https://i.imgur.com/iq92m0l.png)
### Object Search
* You can search for an `UnityEngine.Object` with the Object Search feature.
* Filter by name, type, etc.
* For GameObjects and Transforms you can filter which scene they are found in too.
[![](https://i.imgur.com/lK2RthM.png)](https://i.imgur.com/lK2RthM.png)
### C# console
### C# REPL console
* A simple C# REPL console, allows you to execute a method body on the fly.
[![](https://i.imgur.com/5U4D1a8.png)](https://i.imgur.com/5U4D1a8.png)
* A simple C# console, allows you to execute a method body on the fly.
### Inspect-under-mouse
@ -98,10 +117,38 @@ CppExplorer can force the mouse to be visible and unlocked when the menu is open
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
* You can create your own plugin using one of the two plugins above as an example. Usually only a few simple Harmony patches are needed to fix the problem.
For example:
```csharp
using Explorer;
using Harmony;
// ...
[HarmonyPatch(typeof(MyGame.MenuClass), nameof(MyGame.MenuClass.CursorUpdate)]
public class MenuClass_CursorUpdate
{
[HarmonyPrefix]
public static bool Prefix()
{
// prevent method running if menu open, let it run if not.
return !CppExplorer.ShowMenu;
}
}
```
## Building
If you'd like to build this yourself, everything you need (other than MelonLoader) is included with this repository, there is no need for recursive cloning etc.
1. Install MelonLoader for your game.
2. Open the `src\CppExplorer.csproj` file in a text editor.
3. Scroll down until you see the `<ItemGroup>` containing the References.
4. Fix all of the paths in the `..\Steam\` directory for your game (use the full path if you need to).
5. Open the `src\CppExplorer.sln` project and build it.
6. The dll is built to the `Release\` folder in the root of the repository.
## Credits
Written by Sinai.
Thanks to:
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor in `mcs.dll` since it was causing an exception with the Hook it attempted.
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted.

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@ -1,34 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheDictionary : CacheObjectBase
{
public override void Init()
{
//base.Init();
Value = "Unsupported";
}
public override void UpdateValue()
{
//base.UpdateValue();
}
public override void DrawValue(Rect window, float width)
{
GUILayout.Label("<color=red>Dictionary (unsupported)</color>", null);
}
}
}

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@ -1,223 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
using MelonLoader;
namespace Explorer
{
public class CacheMethod : CacheObjectBase
{
private bool m_evaluated = false;
private CacheObjectBase m_cachedReturnValue;
private bool m_isEvaluating;
private ParameterInfo[] m_arguments;
private string[] m_argumentInput;
public bool HasParameters
{
get
{
if (m_hasParams == null)
{
m_hasParams = (MemInfo as MethodInfo).GetParameters().Length > 0;
}
return (bool)m_hasParams;
}
}
private bool? m_hasParams;
public static bool CanEvaluate(MethodInfo mi)
{
// generic type args not supported yet
if (mi.GetGenericArguments().Length > 0)
{
return false;
}
// only primitive and string args supported
foreach (var param in mi.GetParameters())
{
if (!param.ParameterType.IsPrimitive && param.ParameterType != typeof(string))
{
return false;
}
}
return true;
}
public override void Init()
{
base.Init();
var mi = MemInfo as MethodInfo;
m_arguments = mi.GetParameters();
m_argumentInput = new string[m_arguments.Length];
}
public override void UpdateValue()
{
//base.UpdateValue();
}
public override void DrawValue(Rect window, float width)
{
GUILayout.BeginVertical(null);
string evaluateLabel = "<color=lime>Evaluate</color>";
if (HasParameters)
{
if (m_isEvaluating)
{
for (int i = 0; i < m_arguments.Length; i++)
{
var name = m_arguments[i].Name;
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType.Name;
GUILayout.BeginHorizontal(null);
m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUILayout.Label(i + ": <color=cyan>" + name + "</color> <color=yellow>(" + type + ")</color>", null);
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal(null);
if (GUILayout.Button(evaluateLabel, new GUILayoutOption[] { GUILayout.Width(70) }))
{
Evaluate();
m_isEvaluating = false;
}
if (GUILayout.Button("Cancel", new GUILayoutOption[] { GUILayout.Width(70) }))
{
m_isEvaluating = false;
}
}
else
{
GUILayout.BeginHorizontal(null);
if (GUILayout.Button($"Evaluate ({m_arguments.Length} params)", new GUILayoutOption[] { GUILayout.Width(150) }))
{
m_isEvaluating = true;
}
}
}
else
{
GUILayout.BeginHorizontal(null);
if (GUILayout.Button(evaluateLabel, new GUILayoutOption[] { GUILayout.Width(70) }))
{
Evaluate();
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
if (m_evaluated)
{
if (m_cachedReturnValue != null)
{
try
{
m_cachedReturnValue.DrawValue(window, width);
}
catch (Exception e)
{
MelonLogger.Log("Exception drawing m_cachedReturnValue!");
MelonLogger.Log(e.ToString());
}
}
else
{
GUILayout.Label($"null (<color=yellow>{ValueTypeName}</color>)", null);
}
}
else
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> (<color=yellow>{ValueTypeName}</color>)", null);
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
private void Evaluate()
{
var mi = MemInfo as MethodInfo;
object ret = null;
if (!HasParameters)
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, new object[0]);
m_evaluated = true;
}
else
{
var arguments = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type == typeof(string))
{
arguments.Add(input);
}
else
{
try
{
if (type.GetMethod("Parse", new Type[] { typeof(string) }).Invoke(null, new object[] { input }) is object parsed)
{
arguments.Add(parsed);
}
else
{
throw new Exception();
}
}
catch
{
MelonLogger.Log($"Unable to parse '{input}' to type '{type.Name}'");
break;
}
}
}
if (arguments.Count == m_arguments.Length)
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, arguments.ToArray());
m_evaluated = true;
}
else
{
MelonLogger.Log($"Did not invoke because {m_arguments.Length - arguments.Count} arguments could not be parsed!");
}
}
if (ret != null)
{
m_cachedReturnValue = GetCacheObject(ret);
if (m_cachedReturnValue is CacheList cacheList)
{
cacheList.WhiteSpace = 0f;
cacheList.ButtonWidthOffset += 70f;
}
m_cachedReturnValue.UpdateValue();
}
else
{
m_cachedReturnValue = null;
}
}
}
}

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@ -2,10 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
@ -13,16 +10,20 @@ namespace Explorer
public abstract class CacheObjectBase
{
public object Value;
public string ValueTypeName;
public Type ValueType;
// Reflection Inspector only
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public string ReflectionException { get; set; }
public int PropertyIndex { get; private set; }
private string m_propertyIndexInput = "0";
public virtual bool HasParameters => m_arguments != null && m_arguments.Length > 0;
public bool m_evaluated = false;
public bool m_isEvaluating;
public ParameterInfo[] m_arguments = new ParameterInfo[0];
public string[] m_argumentInput = new string[0];
public string ReflectionException { get; set; }
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
@ -40,14 +41,10 @@ namespace Explorer
}
}
// ===== Abstract/Virtual Methods ===== //
public virtual void Init() { }
public abstract void DrawValue(Rect window, float width);
// ===== Static Methods ===== //
/// <summary>
/// Get CacheObject from only an object instance
/// Calls GetCacheObject(obj, memberInfo, declaringInstance) with (obj, null, null)</summary>
@ -79,11 +76,7 @@ namespace Explorer
{
Type type = null;
if (obj != null)
{
type = ReflectionHelpers.GetActualType(obj);
}
else if (memberInfo != null)
if (memberInfo != null)
{
if (memberInfo is FieldInfo fi)
{
@ -98,6 +91,10 @@ namespace Explorer
type = mi.ReturnType;
}
}
else if (obj != null)
{
type = ReflectionHelpers.GetActualType(obj);
}
if (type == null)
{
@ -114,16 +111,19 @@ namespace Explorer
{
CacheObjectBase holder;
if (memberInfo is MethodInfo mi)
var pi = memberInfo as PropertyInfo;
var mi = memberInfo as MethodInfo;
// Check if can process args
if ((pi != null && !CanProcessArgs(pi.GetIndexParameters()))
|| (mi != null && !CanProcessArgs(mi.GetParameters())))
{
if (CacheMethod.CanEvaluate(mi))
{
holder = new CacheMethod();
}
else
{
return null;
}
return null;
}
if (mi != null)
{
holder = new CacheMethod();
}
else if (valueType == typeof(GameObject) || valueType == typeof(Transform))
{
@ -135,47 +135,175 @@ namespace Explorer
}
else if (valueType.IsEnum)
{
holder = new CacheEnum();
if (valueType.GetCustomAttributes(typeof(FlagsAttribute), false) is object[] attributes && attributes.Length > 0)
{
holder = new CacheEnumFlags();
}
else
{
holder = new CacheEnum();
}
}
else if (ReflectionHelpers.IsArray(valueType) || ReflectionHelpers.IsList(valueType))
else if (valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType == typeof(Vector4))
{
holder = new CacheList();
holder = new CacheVector();
}
else if (valueType == typeof(Quaternion))
{
holder = new CacheQuaternion();
}
else if (valueType == typeof(Color))
{
holder = new CacheColor();
}
else if (valueType == typeof(Rect))
{
holder = new CacheRect();
}
// must check this before IsEnumerable
else if (ReflectionHelpers.IsDictionary(valueType))
{
holder = new CacheDictionary();
}
else if (ReflectionHelpers.IsEnumerable(valueType))
{
holder = new CacheList();
}
else
{
holder = new CacheOther();
}
holder.Value = obj;
holder.ValueTypeName = valueType.FullName;
holder.ValueType = valueType;
if (memberInfo != null)
{
holder.MemInfo = memberInfo;
holder.DeclaringType = memberInfo.DeclaringType;
holder.DeclaringInstance = declaringInstance;
holder.UpdateValue();
}
if (pi != null)
{
holder.m_arguments = pi.GetIndexParameters();
}
else if (mi != null)
{
holder.m_arguments = mi.GetParameters();
}
holder.m_argumentInput = new string[holder.m_arguments.Length];
holder.UpdateValue();
holder.Init();
return holder;
}
// ======== Instance Methods =========
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
{
pType = pType.GetElementType();
}
if (pType.IsPrimitive || pType == typeof(string))
{
continue;
}
else
{
return false;
}
}
return true;
}
public float CalcWhitespace(Rect window)
{
if (!(this is IExpandHeight)) return 0f;
float whitespace = (this as IExpandHeight).WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
return whitespace;
}
public object[] ParseArguments()
{
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type.IsByRef)
{
type = type.GetElementType();
}
if (!string.IsNullOrEmpty(input))
{
// strings can obviously just be used directly
if (type == typeof(string))
{
parsedArgs.Add(input);
continue;
}
else
{
// try to invoke the parse method and use that.
try
{
parsedArgs.Add(type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input }));
continue;
}
catch
{
MelonLogger.Log($"Argument #{i} '{m_arguments[i].Name}' ({type.Name}), could not parse input '{input}'.");
}
}
}
// Didn't use input, see if there is a default value.
if (m_arguments[i].HasDefaultValue)
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
}
public virtual void UpdateValue()
{
if (MemInfo == null || !string.IsNullOrEmpty(ReflectionException))
if (MemInfo == null)
{
return;
}
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first
return;
}
try
{
if (MemInfo.MemberType == MemberTypes.Field)
@ -186,21 +314,14 @@ namespace Explorer
else if (MemInfo.MemberType == MemberTypes.Property)
{
var pi = MemInfo as PropertyInfo;
bool isStatic = pi.GetAccessors()[0].IsStatic;
var target = isStatic ? null : DeclaringInstance;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
if (pi.GetIndexParameters().Length > 0)
{
var indexes = new object[] { PropertyIndex };
Value = pi.GetValue(target, indexes);
}
else
{
Value = pi.GetValue(target, null);
}
Value = pi.GetValue(target, ParseArguments());
}
ReflectionException = null;
m_evaluated = true;
m_isEvaluating = false;
}
catch (Exception e)
{
@ -221,10 +342,9 @@ namespace Explorer
{
var pi = MemInfo as PropertyInfo;
if (pi.GetIndexParameters().Length > 0)
if (HasParameters)
{
var indexes = new object[] { PropertyIndex };
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value, indexes);
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value, ParseArguments());
}
else
{
@ -238,9 +358,10 @@ namespace Explorer
}
}
// ========= Instance Gui Draw ==========
// ========= Gui Draw ==========
public const float MAX_LABEL_WIDTH = 400f;
public const string EVALUATE_LABEL = "<color=lime>Evaluate</color>";
public static void ClampLabelWidth(Rect window, ref float labelWidth)
{
@ -259,53 +380,159 @@ namespace Explorer
if (MemInfo != null)
{
var name = RichTextName;
if (MemInfo is PropertyInfo pi && pi.GetIndexParameters().Length > 0)
{
name += $"[{PropertyIndex}]";
}
GUILayout.Label(name, new GUILayoutOption[] { GUILayout.Width(labelWidth) });
GUILayout.Label(RichTextName, new GUILayoutOption[] { GUILayout.Width(labelWidth) });
}
else
{
GUILayout.Space(labelWidth);
GUIUnstrip.Space(labelWidth);
}
var cm = this as CacheMethod;
if (HasParameters)
{
GUILayout.BeginVertical(null);
if (m_isEvaluating)
{
if (cm != null && cm.GenericArgs.Length > 0)
{
GUILayout.Label($"<b><color=orange>Generic Arguments:</color></b>", null);
for (int i = 0; i < cm.GenericArgs.Length; i++)
{
string types = "";
if (cm.GenericConstraints[i].Length > 0)
{
foreach (var constraint in cm.GenericConstraints[i])
{
if (types != "") types += ", ";
string type;
if (constraint == null)
type = "Any";
else
type = constraint.ToString();
types += $"<color={UIStyles.Syntax.Class_Instance}>{type}</color>";
}
}
else
{
types = $"<color={UIStyles.Syntax.Class_Instance}>Any</color>";
}
var input = cm.GenericArgInput[i];
GUILayout.BeginHorizontal(null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"<color={UIStyles.Syntax.StructGreen}>{cm.GenericArgs[i].Name}</color>", new GUILayoutOption[] { GUILayout.Width(15) });
cm.GenericArgInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label(types, null);
GUILayout.EndHorizontal();
}
}
if (m_arguments.Length > 0)
{
GUILayout.Label($"<b><color=orange>Arguments:</color></b>", null);
for (int i = 0; i < m_arguments.Length; i++)
{
var name = m_arguments[i].Name;
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType.Name;
var label = $"<color={UIStyles.Syntax.Class_Instance}>{type}</color> ";
label += $"<color={UIStyles.Syntax.Local}>{name}</color>";
if (m_arguments[i].HasDefaultValue)
{
label = $"<i>[{label} = {m_arguments[i].DefaultValue ?? "null"}]</i>";
}
GUILayout.BeginHorizontal(null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(15) });
m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label(label, null);
GUILayout.EndHorizontal();
}
}
GUILayout.BeginHorizontal(null);
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
if (cm != null)
{
cm.Evaluate();
}
else
{
UpdateValue();
}
}
if (GUILayout.Button("Cancel", new GUILayoutOption[] { GUILayout.Width(70) }))
{
m_isEvaluating = false;
}
GUILayout.EndHorizontal();
}
else
{
var lbl = $"Evaluate (";
int len = m_arguments.Length;
if (cm != null) len += cm.GenericArgs.Length;
lbl += len + " params)";
if (GUILayout.Button(lbl, new GUILayoutOption[] { GUILayout.Width(150) }))
{
m_isEvaluating = true;
}
}
GUILayout.EndVertical();
// new line and space
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(labelWidth);
}
else if (cm != null)
{
//GUILayout.BeginHorizontal(null);
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
cm.Evaluate();
}
// new line and space
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(labelWidth);
}
string typeName = $"<color={UIStyles.Syntax.Class_Instance}>{ValueType.FullName}</color>";
if (!string.IsNullOrEmpty(ReflectionException))
{
GUILayout.Label("<color=red>Reflection failed!</color> (" + ReflectionException + ")", null);
}
else if (Value == null && MemInfo?.MemberType != MemberTypes.Method)
else if ((HasParameters || this is CacheMethod) && !m_evaluated)
{
GUILayout.Label("<i>null (" + ValueTypeName + ")</i>", null);
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeName})", null);
}
else if (Value == null && !(this is CacheMethod))
{
GUILayout.Label($"<i>null ({typeName})</i>", null);
}
else
{
if (MemInfo is PropertyInfo pi && pi.GetIndexParameters().Length > 0)
{
GUILayout.Label("index:", new GUILayoutOption[] { GUILayout.Width(50) });
m_propertyIndexInput = GUILayout.TextField(m_propertyIndexInput, new GUILayoutOption[] { GUILayout.Width(100) });
if (GUILayout.Button("Set", new GUILayoutOption[] { GUILayout.Width(60) }))
{
if (int.TryParse(m_propertyIndexInput, out int i))
{
PropertyIndex = i;
UpdateValue();
}
else
{
MelonLogger.Log($"Could not parse '{m_propertyIndexInput}' to an int!");
}
}
// new line and space
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(labelWidth);
}
DrawValue(window, window.width - labelWidth - 90);
}
}
@ -313,31 +540,80 @@ namespace Explorer
private string GetRichTextName()
{
string memberColor = "";
switch (MemInfo.MemberType)
{
case MemberTypes.Field:
memberColor = "#c266ff"; break;
case MemberTypes.Property:
memberColor = "#72a6a6"; break;
case MemberTypes.Method:
memberColor = "#ff8000"; break;
};
bool isStatic = false;
m_richTextName = $"<color=#2df7b2>{MemInfo.DeclaringType.Name}</color>.<color={memberColor}>{MemInfo.Name}</color>";
if (MemInfo is MethodInfo mi)
if (MemInfo is FieldInfo fi)
{
m_richTextName += "(";
var _params = "";
foreach (var param in mi.GetParameters())
if (fi.IsStatic)
{
if (_params != "") _params += ", ";
_params += $"<color=#a6e9e9>{param.Name}</color>";
isStatic = true;
memberColor = UIStyles.Syntax.Field_Static;
}
m_richTextName += _params;
m_richTextName += ")";
else
memberColor = UIStyles.Syntax.Field_Instance;
}
else if (MemInfo is MethodInfo mi)
{
if (mi.IsStatic)
{
isStatic = true;
memberColor = UIStyles.Syntax.Method_Static;
}
else
memberColor = UIStyles.Syntax.Method_Instance;
}
else if (MemInfo is PropertyInfo pi)
{
if (pi.GetAccessors()[0].IsStatic)
{
isStatic = true;
memberColor = UIStyles.Syntax.Prop_Static;
}
else
memberColor = UIStyles.Syntax.Prop_Instance;
}
string classColor = MemInfo.DeclaringType.IsAbstract && MemInfo.DeclaringType.IsSealed
? UIStyles.Syntax.Class_Static
: UIStyles.Syntax.Class_Instance;
m_richTextName = $"<color={classColor}>{MemInfo.DeclaringType.Name}</color>.";
if (isStatic) m_richTextName += "<i>";
m_richTextName += $"<color={memberColor}>{MemInfo.Name}</color>";
if (isStatic) m_richTextName += "</i>";
// generic method args
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
{
m_richTextName += "<";
var args = "";
for (int i = 0; i < cm.GenericArgs.Length; i++)
{
if (args != "") args += ", ";
args += $"<color={UIStyles.Syntax.StructGreen}>{cm.GenericArgs[i].Name}</color>";
}
m_richTextName += args;
m_richTextName += ">";
}
// Method / Property arguments
//if (m_arguments.Length > 0 || this is CacheMethod)
//{
// m_richTextName += "(";
// var args = "";
// foreach (var param in m_arguments)
// {
// if (args != "") args += ", ";
// args += $"<color={classColor}>{param.ParameterType.Name}</color> ";
// args += $"<color={UIStyles.Syntax.Local}>{param.Name}</color>";
// }
// m_richTextName += args;
// m_richTextName += ")";
//}
return m_richTextName;
}

View File

@ -1,60 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
namespace Explorer
{
public class CacheOther : CacheObjectBase
{
private MethodInfo m_toStringMethod;
public MethodInfo ToStringMethod
{
get
{
if (m_toStringMethod == null)
{
try
{
m_toStringMethod = ReflectionHelpers.GetActualType(Value).GetMethod("ToString", new Type[0])
?? typeof(object).GetMethod("ToString", new Type[0]);
// test invoke
m_toStringMethod.Invoke(Value, null);
}
catch
{
m_toStringMethod = typeof(object).GetMethod("ToString", new Type[0]);
}
}
return m_toStringMethod;
}
}
public override void DrawValue(Rect window, float width)
{
string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
if (!label.Contains(ValueTypeName))
{
label += $" ({ValueTypeName})";
}
if (Value is UnityEngine.Object unityObj && !label.Contains(unityObj.name))
{
label = unityObj.name + " | " + label;
}
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.Width(width) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
}
}
}

View File

@ -1,181 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CachePrimitive : CacheObjectBase
{
public enum PrimitiveTypes
{
Bool,
Double,
Float,
Int,
String,
Char
}
private string m_valueToString;
public PrimitiveTypes PrimitiveType;
public MethodInfo ParseMethod
{
get
{
if (m_parseMethod == null)
{
m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) });
}
return m_parseMethod;
}
}
private MethodInfo m_parseMethod;
public override void Init()
{
if (Value == null)
{
// this must mean it is a string. No other primitive type should be nullable.
PrimitiveType = PrimitiveTypes.String;
return;
}
m_valueToString = Value.ToString();
var type = Value.GetType();
if (type == typeof(bool))
{
PrimitiveType = PrimitiveTypes.Bool;
}
else if (type == typeof(double))
{
PrimitiveType = PrimitiveTypes.Double;
}
else if (type == typeof(float))
{
PrimitiveType = PrimitiveTypes.Float;
}
else if (IsInteger(type))
{
PrimitiveType = PrimitiveTypes.Int;
}
else if (type == typeof(char))
{
PrimitiveType = PrimitiveTypes.Char;
}
else
{
PrimitiveType = PrimitiveTypes.String;
}
}
private static bool IsInteger(Type type)
{
// For our purposes, all types of int can be treated the same, including IntPtr.
return _integerTypes.Contains(type);
}
private static readonly HashSet<Type> _integerTypes = new HashSet<Type>
{
typeof(int),
typeof(uint),
typeof(short),
typeof(ushort),
typeof(long),
typeof(ulong),
typeof(byte),
typeof(sbyte),
typeof(IntPtr)
};
public override void UpdateValue()
{
base.UpdateValue();
m_valueToString = Value?.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (PrimitiveType == PrimitiveTypes.Bool)
{
var b = (bool)Value;
var color = $"<color={(b ? "lime>" : "red>")}";
var label = $"{color}{b}</color>";
if (CanWrite)
{
b = GUILayout.Toggle(b, label, null);
if (b != (bool)Value)
{
SetValueFromInput(b.ToString());
}
}
else
{
GUILayout.Label(label, null);
}
}
else
{
GUILayout.Label("<color=yellow><i>" + PrimitiveType + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
int dynSize = 25 + (m_valueToString.Length * 15);
var maxwidth = window.width - 300f;
if (CanWrite) maxwidth -= 60;
if (dynSize > maxwidth)
{
m_valueToString = GUILayout.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(maxwidth) });
}
else
{
m_valueToString = GUILayout.TextField(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(dynSize) });
}
if (CanWrite)
{
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
{
SetValueFromInput(m_valueToString);
}
}
GUILayout.Space(5);
}
}
public void SetValueFromInput(string value)
{
if (MemInfo == null)
{
MelonLogger.Log("Trying to SetValue but the MemberInfo is null!");
return;
}
if (PrimitiveType == PrimitiveTypes.String)
{
Value = value;
}
else
{
try
{
var val = ParseMethod.Invoke(null, new object[] { value });
Value = val;
}
catch (Exception e)
{
MelonLogger.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
}
}
SetValue();
}
}
}

View File

@ -0,0 +1,8 @@
namespace Explorer
{
interface IExpandHeight
{
bool IsExpanded { get; set; }
float WhiteSpace { get; set; }
}
}

View File

@ -0,0 +1,279 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
public class CacheDictionary : CacheObjectBase, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedKeys;
private CacheObjectBase[] m_cachedValues;
public Type TypeOfKeys
{
get
{
if (m_keysType == null) GetGenericArguments();
return m_keysType;
}
}
private Type m_keysType;
public Type TypeOfValues
{
get
{
if (m_valuesType == null) GetGenericArguments();
return m_valuesType;
}
}
private Type m_valuesType;
public IDictionary IDict
{
get => m_iDictionary ?? (m_iDictionary = Value as IDictionary) ?? Il2CppDictionaryToMono();
set => m_iDictionary = value;
}
private IDictionary m_iDictionary;
// ========== Methods ==========
// This is a bit janky due to Il2Cpp Dictionary not implementing IDictionary.
private IDictionary Il2CppDictionaryToMono()
{
// note: "ValueType" is the Dictionary itself, TypeOfValues is the 'Dictionary.Values' type.
// get keys and values
var keys = ValueType.GetProperty("Keys") .GetValue(Value);
var values = ValueType.GetProperty("Values").GetValue(Value);
// create lists to hold them
var keyList = new List<object>();
var valueList = new List<object>();
// store entries with reflection
EnumerateWithReflection(keys, keyList);
EnumerateWithReflection(values, valueList);
// make actual mono dictionary
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(TypeOfKeys, TypeOfValues));
// finally iterate into dictionary
for (int i = 0; i < keyList.Count; i++)
{
dict.Add(keyList[i], valueList[i]);
}
return dict;
}
private void EnumerateWithReflection(object collection, List<object> list)
{
// invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
list.Add(current.GetValue(enumerator));
}
}
private void GetGenericArguments()
{
if (ValueType.IsGenericType)
{
m_keysType = ValueType.GetGenericArguments()[0];
m_valuesType = ValueType.GetGenericArguments()[1];
}
else
{
// It's non-generic, just use System.Object to allow for anything.
m_keysType = typeof(object);
m_valuesType = typeof(object);
}
}
public override void UpdateValue()
{
// first make sure we won't run into a TypeInitializationException.
if (!EnsureDictionaryIsSupported())
{
ReflectionException = "Dictionary Type not supported with Reflection!";
return;
}
base.UpdateValue();
// reset
IDict = null;
if (Value == null || IDict == null)
{
return;
}
var keys = new List<CacheObjectBase>();
foreach (var key in IDict.Keys)
{
Type t = ReflectionHelpers.GetActualType(key) ?? TypeOfKeys;
var cache = GetCacheObject(key, t);
keys.Add(cache);
}
var values = new List<CacheObjectBase>();
foreach (var val in IDict.Values)
{
Type t = ReflectionHelpers.GetActualType(val) ?? TypeOfValues;
var cache = GetCacheObject(val, t);
values.Add(cache);
}
m_cachedKeys = keys.ToArray();
m_cachedValues = values.ToArray();
}
private bool EnsureDictionaryIsSupported()
{
if (typeof(IDictionary).IsAssignableFrom(ValueType))
{
return true;
}
try
{
return Check(TypeOfKeys) && Check(TypeOfValues);
bool Check(Type type)
{
var ptr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(type)
.GetField("NativeClassPtr")
.GetValue(null);
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
}
}
catch
{
return false;
}
}
// ============= GUI Draw =============
public override void DrawValue(Rect window, float width)
{
if (m_cachedKeys == null || m_cachedValues == null)
{
GUILayout.Label("Cached keys or values is null!", null);
return;
}
var whitespace = CalcWhitespace(window);
int count = m_cachedKeys.Length;
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
var negativeWhitespace = window.width - (whitespace + 100f);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUIUnstrip.Space(5);
if (IsExpanded)
{
Pages.ItemCount = count;
if (count > Pages.ItemsPerPage)
{
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
Pages.CurrentPageLabel();
// prev/next page buttons
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Left);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Right);
}
Pages.DrawLimitInputArea();
GUIUnstrip.Space(5);
}
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
var key = m_cachedKeys[i];
var val = m_cachedValues[i];
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
//GUIUnstrip.Space(whitespace);
if (key == null || val == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", null);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
GUILayout.Label("Key:", new GUILayoutOption[] { GUILayout.Width(40) });
key.DrawValue(window, (window.width / 2) - 80f);
GUILayout.Label("Value:", new GUILayoutOption[] { GUILayout.Width(40) });
val.DrawValue(window, (window.width / 2) - 80f);
}
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
}
}
}

View File

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
using UnityEngine;
namespace Explorer
{

View File

@ -1,20 +1,18 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheList : CacheObjectBase
public class CacheList : CacheObjectBase, IExpandHeight
{
public bool IsExpanded { get; set; }
public PageHelper Pages = new PageHelper();
public float WhiteSpace { get; set; } = 215f;
public float WhiteSpace = 215f;
public float ButtonWidthOffset = 290f;
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedEntries;
@ -41,7 +39,7 @@ namespace Explorer
private Type m_genericTypeDef;
// Cached ToArray method for Lists
public MethodInfo GenericToArrayMethod
public MethodInfo CppListToArrayMethod
{
get => GetGenericToArrayMethod();
}
@ -52,6 +50,7 @@ namespace Explorer
{
get => GetItemProperty();
}
private PropertyInfo m_itemProperty;
// ========== Methods ==========
@ -60,7 +59,7 @@ namespace Explorer
{
if (m_enumerable == null && Value != null)
{
m_enumerable = Value as IEnumerable ?? GetEnumerableFromIl2CppList();
m_enumerable = Value as IEnumerable ?? EnumerateWithReflection();
}
return m_enumerable;
}
@ -100,21 +99,45 @@ namespace Explorer
return m_itemProperty;
}
private IEnumerable GetEnumerableFromIl2CppList()
private IEnumerable EnumerateWithReflection()
{
if (Value == null) return null;
if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.List<>))
{
return (IEnumerable)GenericToArrayMethod?.Invoke(Value, new object[0]);
return (IEnumerable)CppListToArrayMethod?.Invoke(Value, new object[0]);
}
else if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
{
return CppHashSetToMono();
}
else
{
return ConvertIListToMono();
return CppIListToMono();
}
}
private IList ConvertIListToMono()
private IEnumerable CppHashSetToMono()
{
var set = new HashSet<object>();
// invoke GetEnumerator
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
set.Add(current.GetValue(enumerator));
}
return set;
}
private IList CppIListToMono()
{
try
{
@ -244,6 +267,8 @@ namespace Explorer
return;
}
var whitespace = CalcWhitespace(window);
int count = m_cachedEntries.Length;
if (!IsExpanded)
@ -261,24 +286,20 @@ namespace Explorer
}
}
var negativeWhitespace = window.width - (whitespace + 100f);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = "<color=yellow>[" + count + "] " + EntryType + "</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(window.width - ButtonWidthOffset) }))
string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUILayout.Space(5);
GUIUnstrip.Space(5);
if (IsExpanded)
{
float whitespace = WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
Pages.ItemCount = count;
if (count > Pages.ItemsPerPage)
@ -286,7 +307,7 @@ namespace Explorer
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUIUnstrip.Space(whitespace);
Pages.CurrentPageLabel();
@ -302,15 +323,9 @@ namespace Explorer
Pages.DrawLimitInputArea();
GUILayout.Space(5);
GUIUnstrip.Space(5);
}
//int offset = ArrayOffset * ArrayLimit;
//if (offset >= count)
//{
// offset = 0;
// ArrayOffset = 0;
//}
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
@ -321,7 +336,7 @@ namespace Explorer
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUIUnstrip.Space(whitespace);
if (entry == null || entry.Value == null)
{

View File

@ -0,0 +1,142 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheMethod : CacheObjectBase
{
private CacheObjectBase m_cachedReturnValue;
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
public Type[] GenericArgs { get; private set; }
public Type[][] GenericConstraints { get; private set; }
public string[] GenericArgInput = new string[0];
public override void Init()
{
var mi = (MemInfo as MethodInfo);
GenericArgs = mi.GetGenericArguments();
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
.ToArray();
GenericArgInput = new string[GenericArgs.Length];
ValueType = mi.ReturnType;
}
public override void UpdateValue()
{
//base.UpdateValue();
}
public void Evaluate()
{
MethodInfo mi;
if (GenericArgs.Length > 0)
{
mi = MakeGenericMethodFromInput();
if (mi == null) return;
}
else
{
mi = MemInfo as MethodInfo;
}
object ret = null;
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
m_isEvaluating = false;
}
catch (Exception e)
{
MelonLogger.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
if (ret != null)
{
m_cachedReturnValue = GetCacheObject(ret);
m_cachedReturnValue.UpdateValue();
}
else
{
m_cachedReturnValue = null;
}
}
private MethodInfo MakeGenericMethodFromInput()
{
var mi = MemInfo as MethodInfo;
var list = new List<Type>();
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = GenericArgInput[i];
if (ReflectionHelpers.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
list.Add(t);
}
else
{
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
{
if (!constraint.IsAssignableFrom(t))
{
MelonLogger.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
return null;
}
}
list.Add(t);
}
}
else
{
MelonLogger.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
$" Make sure you use the full name, including the NameSpace.");
return null;
}
}
// make into a generic with type list
mi = mi.MakeGenericMethod(list.ToArray());
return mi;
}
// ==== GUI DRAW ====
public override void DrawValue(Rect window, float width)
{
string typeLabel = $"<color={UIStyles.Syntax.Class_Instance}>{ValueType.FullName}</color>";
if (m_evaluated)
{
if (m_cachedReturnValue != null)
{
m_cachedReturnValue.DrawValue(window, width);
}
else
{
GUILayout.Label($"null ({typeLabel})", null);
}
}
else
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeLabel})", null);
}
}
}
}

View File

@ -0,0 +1,80 @@
using System;
using System.Reflection;
using UnityEngine;
namespace Explorer
{
public class CacheOther : CacheObjectBase
{
public string ButtonLabel => m_btnLabel ?? GetButtonLabel();
private string m_btnLabel;
public MethodInfo ToStringMethod => m_toStringMethod ?? GetToStringMethod();
private MethodInfo m_toStringMethod;
public override void UpdateValue()
{
base.UpdateValue();
GetButtonLabel();
}
public override void DrawValue(Rect window, float width)
{
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (GUILayout.Button(ButtonLabel, new GUILayoutOption[] { GUILayout.Width(width - 15) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
}
private MethodInfo GetToStringMethod()
{
try
{
m_toStringMethod = ReflectionHelpers.GetActualType(Value).GetMethod("ToString", new Type[0])
?? typeof(object).GetMethod("ToString", new Type[0]);
// test invoke
m_toStringMethod.Invoke(Value, null);
}
catch
{
m_toStringMethod = typeof(object).GetMethod("ToString", new Type[0]);
}
return m_toStringMethod;
}
private string GetButtonLabel()
{
if (Value == null) return null;
string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
var classColor = ValueType.IsAbstract && ValueType.IsSealed
? UIStyles.Syntax.Class_Static
: UIStyles.Syntax.Class_Instance;
string typeLabel = $"<color={classColor}>{ValueType.FullName}</color>";
if (Value is UnityEngine.Object)
{
label = label.Replace($"({ValueType.FullName})", $"({typeLabel})");
}
else
{
if (!label.Contains(ValueType.FullName))
{
label += $" ({typeLabel})";
}
else
{
label = label.Replace(ValueType.FullName, typeLabel);
}
}
return m_btnLabel = label;
}
}
}

View File

@ -0,0 +1,114 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public class CacheColor : CacheObjectBase, IExpandHeight
{
private string r = "0";
private string g = "0";
private string b = "0";
private string a = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var color = (Color)Value;
r = color.r.ToString();
g = color.g.ToString();
b = color.b.ToString();
a = color.a.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
//var c = (Color)Value;
//GUI.color = c;
GUILayout.Label($"<color=#2df7b2>Color:</color> {((Color)Value).ToString()}", null);
//GUI.color = Color.white;
if (CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("R:", new GUILayoutOption[] { GUILayout.Width(30) });
r = GUILayout.TextField(r, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("G:", new GUILayoutOption[] { GUILayout.Width(30) });
g = GUILayout.TextField(g, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("B:", new GUILayoutOption[] { GUILayout.Width(30) });
b = GUILayout.TextField(b, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("A:", new GUILayoutOption[] { GUILayout.Width(30) });
a = GUILayout.TextField(a, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(r, out float fR)
&& float.TryParse(g, out float fG)
&& float.TryParse(b, out float fB)
&& float.TryParse(a, out float fA))
{
Value = new Color(fR, fG, fB, fA);
SetValue();
}
}
}
}

View File

@ -11,23 +11,30 @@ namespace Explorer
{
public class CacheEnum : CacheObjectBase
{
public Type EnumType;
// public Type EnumType;
public string[] EnumNames;
public override void Init()
{
try
if (ValueType == null && Value != null)
{
EnumType = Value.GetType();
}
catch
{
EnumType = (MemInfo as FieldInfo)?.FieldType ?? (MemInfo as PropertyInfo).PropertyType;
ValueType = Value.GetType();
}
if (EnumType != null)
if (ValueType != null)
{
EnumNames = Enum.GetNames(EnumType);
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(ValueType);
var list = new List<string>();
foreach (var value in values)
{
var v = value.ToString();
if (list.Contains(v)) continue;
list.Add(v);
}
EnumNames = list.ToArray();
}
else
{
@ -41,28 +48,28 @@ namespace Explorer
{
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(ref Value, -1);
SetEnum(-1);
SetValue();
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(ref Value, 1);
SetEnum(1);
SetValue();
}
}
GUILayout.Label(Value.ToString(), null);// + "<color=yellow><i> (" + ValueType + ")</i></color>", null);
GUILayout.Label(Value.ToString() + "<color=#2df7b2><i> (" + ValueType + ")</i></color>", null);
}
public void SetEnum(ref object value, int change)
public void SetEnum(int change)
{
var names = EnumNames.ToList();
int newindex = names.IndexOf(value.ToString()) + change;
int newindex = names.IndexOf(Value.ToString()) + change;
if ((change < 0 && newindex >= 0) || (change > 0 && newindex < names.Count))
if (newindex >= 0 && newindex < names.Count)
{
value = Enum.Parse(EnumType, names[newindex]);
Value = Enum.Parse(ValueType, EnumNames[newindex]);
}
}
}

View File

@ -0,0 +1,127 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheEnumFlags : CacheObjectBase, IExpandHeight
{
public string[] EnumNames = new string[0];
public bool[] m_enabledFlags = new bool[0];
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void Init()
{
base.Init();
if (ValueType == null && Value != null)
{
ValueType = Value.GetType();
}
if (ValueType != null)
{
EnumNames = Enum.GetNames(ValueType);
m_enabledFlags = new bool[EnumNames.Length];
UpdateValue();
}
else
{
ReflectionException = "Unknown, could not get Enum names.";
}
}
public void SetFlagsFromInput()
{
string val = "";
for (int i = 0; i < EnumNames.Length; i++)
{
if (m_enabledFlags[i])
{
if (val != "") val += ", ";
val += EnumNames[i];
}
}
Value = Enum.Parse(ValueType, val);
SetValue();
}
public override void UpdateValue()
{
base.UpdateValue();
try
{
var enabledNames = Value.ToString().Split(',').Select(it => it.Trim());
for (int i = 0; i < EnumNames.Length; i++)
{
m_enabledFlags[i] = enabledNames.Contains(EnumNames[i]);
}
}
catch (Exception e)
{
MelonLogger.Log(e.ToString());
}
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label(Value.ToString() + "<color=#2df7b2><i> (" + ValueType + ")</i></color>", null);
if (IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
for (int i = 0; i < EnumNames.Length; i++)
{
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
m_enabledFlags[i] = GUILayout.Toggle(m_enabledFlags[i], EnumNames[i], null);
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetFlagsFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
}
}

View File

@ -0,0 +1,250 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using MelonLoader;
using UnhollowerRuntimeLib;
using UnityEngine;
namespace Explorer
{
public class CachePrimitive : CacheObjectBase
{
private bool m_isBool;
private bool m_isString;
private string m_valueToString;
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod;
private bool m_canBitwiseOperate;
private bool m_inBitwiseMode;
private string m_bitwiseOperatorInput = "0";
private string m_bitwiseToString;
//private BitArray m_bitMask; // not needed I think
public override void Init()
{
if (ValueType == null)
{
ValueType = Value?.GetType();
// has to be a string at this point
if (ValueType == null)
{
ValueType = typeof(string);
}
}
if (ValueType == typeof(string))
{
m_isString = true;
}
else if (ValueType == typeof(bool))
{
m_isBool = true;
}
m_canBitwiseOperate = typeof(int).IsAssignableFrom(ValueType);
}
public override void UpdateValue()
{
base.UpdateValue();
RefreshToString();
}
public void RefreshToString()
{
m_valueToString = Value?.ToString();
if (m_inBitwiseMode)
{
var _int = (int)Value;
m_bitwiseToString = Convert.ToString(_int, toBase: 2);
}
}
public override void DrawValue(Rect window, float width)
{
// bool uses Toggle
if (m_isBool)
{
var b = (bool)Value;
var label = $"<color={(b ? "lime" : "red")}>{b}</color>";
if (CanWrite)
{
b = GUILayout.Toggle(b, label, null);
if (b != (bool)Value)
{
SetValueFromInput(b.ToString());
}
}
else
{
GUILayout.Label(label, null);
}
return;
}
// all other non-bool values use TextField
GUILayout.BeginVertical(null);
GUILayout.BeginHorizontal(null);
// using ValueType.Name instead of ValueTypeName, because we only want the short name.
GUILayout.Label("<color=#2df7b2><i>" + ValueType.Name + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
int dynSize = 25 + (m_valueToString.Length * 15);
var maxwidth = window.width - 310f;
if (CanWrite) maxwidth -= 60;
if (dynSize > maxwidth)
{
m_valueToString = GUILayout.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(maxwidth) });
}
else
{
m_valueToString = GUILayout.TextField(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(dynSize) });
}
if (CanWrite)
{
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
{
SetValueFromInput(m_valueToString);
RefreshToString();
}
}
if (m_canBitwiseOperate)
{
bool orig = m_inBitwiseMode;
m_inBitwiseMode = GUILayout.Toggle(m_inBitwiseMode, "Bitwise?", null);
if (orig != m_inBitwiseMode)
{
RefreshToString();
}
}
GUIUnstrip.Space(10);
GUILayout.EndHorizontal();
if (m_inBitwiseMode)
{
if (CanWrite)
{
GUILayout.BeginHorizontal(null);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("RHS:", new GUILayoutOption[] { GUILayout.Width(35) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
if (GUILayout.Button("~", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = ~bit;
RefreshToString();
}
}
if (GUILayout.Button("<<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value << bit;
RefreshToString();
}
}
if (GUILayout.Button(">>", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value >> bit;
RefreshToString();
}
}
if (GUILayout.Button("|", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value | bit;
RefreshToString();
}
}
if (GUILayout.Button("&", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value & bit;
RefreshToString();
}
}
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value ^ bit;
RefreshToString();
}
}
m_bitwiseOperatorInput = GUILayout.TextField(m_bitwiseOperatorInput, new GUILayoutOption[] { GUILayout.Width(55) });
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal(null);
GUILayout.Label($"<color=cyan>Binary:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
GUILayout.TextField(m_bitwiseToString, null);
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
}
public void SetValueFromInput(string valueString)
{
if (MemInfo == null)
{
MelonLogger.Log("Trying to SetValue but the MemberInfo is null!");
return;
}
if (m_isString)
{
Value = valueString;
}
else
{
try
{
Value = ParseMethod.Invoke(null, new object[] { valueString });
//if (m_inBitwiseMode)
//{
// var method = typeof(Convert).GetMethod($"To{ValueType.Name}", new Type[] { typeof(string), typeof(int) });
// Value = method.Invoke(null, new object[] { valueString, 2 });
//}
//else
//{
// Value = ParseMethod.Invoke(null, new object[] { valueString });
//}
}
catch (Exception e)
{
MelonLogger.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
}
}
SetValue();
}
}
}

View File

@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public class CacheQuaternion : CacheObjectBase, IExpandHeight
{
private string x = "0";
private string y = "0";
private string z = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var euler = ((Quaternion)Value).eulerAngles;
x = euler.x.ToString();
y = euler.y.ToString();
z = euler.z.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", null);
if (CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(z, out float fZ))
{
Value = Quaternion.Euler(new Vector3(fX, fY, fZ));
SetValue();
}
}
}
}

View File

@ -0,0 +1,111 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public class CacheRect : CacheObjectBase, IExpandHeight
{
private string x = "0";
private string y = "0";
private string w = "0";
private string h = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var rect = (Rect)Value;
x = rect.x.ToString();
y = rect.y.ToString();
w = rect.width.ToString();
h = rect.height.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Rect</color>: {((Rect)Value).ToString()}", null);
if (CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("H:", new GUILayoutOption[] { GUILayout.Width(30) });
h = GUILayout.TextField(h, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(w, out float fW)
&& float.TryParse(h, out float fH))
{
Value = new Rect(fX, fY, fW, fH);
SetValue();
}
}
}
}

View File

@ -0,0 +1,170 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
namespace Explorer
{
public class CacheVector : CacheObjectBase, IExpandHeight
{
public int VectorSize = 2;
private string x = "0";
private string y = "0";
private string z = "0";
private string w = "0";
private MethodInfo m_toStringMethod;
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void Init()
{
if (ValueType == null && Value != null)
{
ValueType = Value.GetType();
}
if (ValueType == typeof(Vector2))
{
VectorSize = 2;
m_toStringMethod = typeof(Vector2).GetMethod("ToString", new Type[0]);
}
else if (ValueType == typeof(Vector3))
{
VectorSize = 3;
m_toStringMethod = typeof(Vector3).GetMethod("ToString", new Type[0]);
}
else
{
VectorSize = 4;
m_toStringMethod = typeof(Vector4).GetMethod("ToString", new Type[0]);
}
}
public override void UpdateValue()
{
base.UpdateValue();
if (Value is Vector2 vec2)
{
x = vec2.x.ToString();
y = vec2.y.ToString();
}
else if (Value is Vector3 vec3)
{
x = vec3.x.ToString();
y = vec3.y.ToString();
z = vec3.z.ToString();
}
else if (Value is Vector4 vec4)
{
x = vec4.x.ToString();
y = vec4.y.ToString();
z = vec4.z.ToString();
w = vec4.w.ToString();
}
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Vector{VectorSize}</color>: {(string)m_toStringMethod.Invoke(Value, new object[0])}", null);
if (CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
// always draw x and y
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
if (VectorSize > 2)
{
// draw z
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
}
if (VectorSize > 3)
{
// draw w
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
}
// draw set value button
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(z, out float fZ)
&& float.TryParse(w, out float fW))
{
object vector = null;
switch (VectorSize)
{
case 2: vector = new Vector2(fX, fY); break;
case 3: vector = new Vector3(fX, fY, fZ); break;
case 4: vector = new Vector4(fX, fY, fZ, fW); break;
}
if (vector != null)
{
Value = vector;
SetValue();
}
}
}
}
}

64
src/Config/ModConfig.cs Normal file
View File

@ -0,0 +1,64 @@
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
namespace Explorer
{
public class ModConfig
{
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\CppExplorer";
[XmlIgnore] private const string SETTINGS_PATH = EXPLORER_FOLDER + @"\config.xml";
[XmlIgnore] public static ModConfig Instance;
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public Vector2 Default_Window_Size = new Vector2(550, 700);
public static void OnLoad()
{
if (!Directory.Exists(EXPLORER_FOLDER))
{
Directory.CreateDirectory(EXPLORER_FOLDER);
}
if (LoadSettings()) return;
Instance = new ModConfig();
SaveSettings();
}
// returns true if settings successfully loaded
public static bool LoadSettings(bool checkExist = true)
{
if (checkExist && !File.Exists(SETTINGS_PATH))
return false;
try
{
using (var file = File.OpenRead(SETTINGS_PATH))
{
Instance = (ModConfig)Serializer.Deserialize(file);
}
}
catch
{
return false;
}
return Instance != null;
}
public static void SaveSettings(bool checkExist = true)
{
if (checkExist && File.Exists(SETTINGS_PATH))
File.Delete(SETTINGS_PATH);
using (var file = File.Create(SETTINGS_PATH))
{
Serializer.Serialize(file, Instance);
}
}
}
}

View File

@ -1,25 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Harmony;
using MelonLoader;
using UnhollowerBaseLib;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CppExplorer : MelonMod
{
public const string GUID = "com.sinai.cppexplorer";
public const string VERSION = "1.5.4";
public const string AUTHOR = "Sinai";
public const string NAME = "CppExplorer"
#if Release_Unity2018
+ " (Unity 2018)"
#endif
;
public const string NAME = "CppExplorer";
public const string VERSION = "1.7.5";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.cppexplorer";
public static CppExplorer Instance { get; private set; }
@ -28,43 +17,26 @@ namespace Explorer
get => m_showMenu;
set => SetShowMenu(value);
}
private static bool m_showMenu;
public static bool ForceUnlockMouse
{
get => m_forceUnlock;
set => SetForceUnlock(value);
}
private static bool m_forceUnlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
public static bool ShouldForceMouse => ShowMenu && ForceUnlockMouse;
public static bool m_showMenu;
private static void SetShowMenu(bool show)
{
m_showMenu = show;
UpdateCursorControl();
CursorControl.UpdateCursorControl();
}
// ========== MonoBehaviour methods ==========
public override void OnApplicationStart()
{
Instance = this;
ModConfig.OnLoad();
InputHelper.Init();
new MainMenu();
new WindowManager();
// Get current cursor state and enable cursor
m_lastLockMode = Cursor.lockState;
m_lastVisibleState = Cursor.visible;
// Enable ShowMenu and ForceUnlockMouse
// (set m_showMenu to not call UpdateCursorState twice)
m_showMenu = true;
SetForceUnlock(true);
CursorControl.Init();
MelonLogger.Log($"CppExplorer {VERSION} initialized.");
}
@ -77,23 +49,18 @@ namespace Explorer
public override void OnUpdate()
{
// Check main toggle key input
if (Input.GetKeyDown(KeyCode.F7))
if (InputHelper.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
{
ShowMenu = !ShowMenu;
}
if (ShowMenu)
{
// Check Force-Unlock input
if (Input.GetKeyDown(KeyCode.LeftAlt))
{
ForceUnlockMouse = !ForceUnlockMouse;
}
CursorControl.Update();
InspectUnderMouse.Update();
MainMenu.Instance.Update();
WindowManager.Instance.Update();
InspectUnderMouse.Update();
}
}
@ -101,101 +68,14 @@ namespace Explorer
{
if (!ShowMenu) return;
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainMenu.Instance.OnGUI();
WindowManager.Instance.OnGUI();
InspectUnderMouse.OnGUI();
}
// =========== Cursor control ===========
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
private static void UpdateCursorControl()
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
}
m_currentlySettingCursor = false;
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Setter)]
public class Cursor_set_lockState
{
[HarmonyPrefix]
public static void Prefix(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
value = CursorLockMode.None;
}
}
}
}
[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Setter)]
public class Cursor_set_visible
{
[HarmonyPrefix]
public static void Prefix(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
value = true;
}
}
}
}
// Make it appear as though UnlockMouse is disabled to the rest of the application.
[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Getter)]
public class Cursor_get_lockState
{
[HarmonyPostfix]
public static void Postfix(ref CursorLockMode __result)
{
if (ShouldForceMouse)
{
__result = m_lastLockMode;
}
}
}
[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Getter)]
public class Cursor_get_visible
{
[HarmonyPostfix]
public static void Postfix(ref bool __result)
{
if (ShouldForceMouse)
{
__result = m_lastVisibleState;
}
}
GUI.skin = origSkin;
}
}
}

View File

@ -12,36 +12,27 @@
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AssemblyName>CppExplorer</AssemblyName>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\2019\</OutputPath>
<DefineConstants>Release_2019</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_Unity2018|AnyCPU' ">
<AssemblyName>CppExplorer_Unity2018</AssemblyName>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\2018\</OutputPath>
<DefineConstants>Release_Unity2018</DefineConstants>
<OutputPath>..\Release\</OutputPath>
<DefineConstants />
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<!-- Replace the '..\Steam\..` references with ones from your game (make sure to use the 'MelonLoader\' folder) -->
<Reference Include="Il2Cppmscorlib">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>True</Private>
@ -60,100 +51,77 @@
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- Unity 2019 build (InputLegacyModule.dll) -->
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- Unity 2018 build (InputModule.dll) -->
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CachedObjects\CacheDictionary.cs" />
<Compile Include="CachedObjects\CacheEnum.cs" />
<Compile Include="CachedObjects\CacheGameObject.cs" />
<Compile Include="CachedObjects\CacheList.cs" />
<Compile Include="CachedObjects\CachePrimitive.cs" />
<Compile Include="CachedObjects\CacheOther.cs" />
<Compile Include="CachedObjects\CacheMethod.cs" />
<Compile Include="CachedObjects\IExpandHeight.cs" />
<Compile Include="CachedObjects\Struct\CacheColor.cs" />
<Compile Include="CachedObjects\Object\CacheDictionary.cs" />
<Compile Include="CachedObjects\Struct\CacheEnum.cs" />
<Compile Include="CachedObjects\Object\CacheGameObject.cs" />
<Compile Include="CachedObjects\Object\CacheList.cs" />
<Compile Include="CachedObjects\Struct\CacheEnumFlags.cs" />
<Compile Include="CachedObjects\Struct\CachePrimitive.cs" />
<Compile Include="CachedObjects\Other\CacheOther.cs" />
<Compile Include="CachedObjects\Other\CacheMethod.cs" />
<Compile Include="CachedObjects\Struct\CacheQuaternion.cs" />
<Compile Include="CachedObjects\Struct\CacheVector.cs" />
<Compile Include="CachedObjects\Struct\CacheRect.cs" />
<Compile Include="Config\ModConfig.cs" />
<Compile Include="CppExplorer.cs" />
<Compile Include="Extensions\ReflectionExtensions.cs" />
<Compile Include="Unstripping\GUIUnstrip.cs" />
<Compile Include="Unstripping\ScrollViewStateUnstrip.cs" />
<Compile Include="Helpers\InputHelper.cs" />
<Compile Include="Menu\CursorControl.cs" />
<Compile Include="Tests\TestClass.cs" />
<Compile Include="UnstripFixes\GUIUnstrip.cs" />
<Compile Include="UnstripFixes\LayoutUtilityUnstrip.cs" />
<Compile Include="UnstripFixes\ScrollViewStateUnstrip.cs" />
<Compile Include="Extensions\UnityExtensions.cs" />
<Compile Include="Helpers\PageHelper.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UIHelpers.cs" />
<Compile Include="Menu\UIHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="MainMenu\InspectUnderMouse.cs" />
<Compile Include="Menu\InspectUnderMouse.cs" />
<Compile Include="CachedObjects\CacheObjectBase.cs" />
<Compile Include="Unstripping\SliderHandlerUnstrip.cs" />
<Compile Include="Unstripping\UnstripExtensions.cs" />
<Compile Include="Windows\ResizeDrag.cs" />
<Compile Include="Windows\TabViewWindow.cs" />
<Compile Include="Windows\UIWindow.cs" />
<Compile Include="MainMenu\Pages\ConsolePage.cs" />
<Compile Include="MainMenu\Pages\Console\REPL.cs" />
<Compile Include="MainMenu\Pages\Console\REPLHelper.cs" />
<Compile Include="MainMenu\Pages\WindowPage.cs" />
<Compile Include="Windows\WindowManager.cs" />
<Compile Include="MainMenu\MainMenu.cs" />
<Compile Include="Windows\GameObjectWindow.cs" />
<Compile Include="Windows\ReflectionWindow.cs" />
<Compile Include="MainMenu\Pages\ScenePage.cs" />
<Compile Include="MainMenu\Pages\SearchPage.cs" />
<Compile Include="Helpers\UIStyles.cs" />
<Compile Include="UnstripFixes\SliderHandlerUnstrip.cs" />
<Compile Include="UnstripFixes\UnstripExtensions.cs" />
<Compile Include="Menu\ResizeDrag.cs" />
<Compile Include="Menu\Windows\TabViewWindow.cs" />
<Compile Include="Menu\Windows\UIWindow.cs" />
<Compile Include="Menu\MainMenu\Pages\ConsolePage.cs" />
<Compile Include="Menu\MainMenu\Pages\Console\REPL.cs" />
<Compile Include="Menu\MainMenu\Pages\Console\REPLHelper.cs" />
<Compile Include="Menu\MainMenu\Pages\WindowPage.cs" />
<Compile Include="Menu\Windows\WindowManager.cs" />
<Compile Include="Menu\MainMenu\MainMenu.cs" />
<Compile Include="Menu\Windows\GameObjectWindow.cs" />
<Compile Include="Menu\Windows\ReflectionWindow.cs" />
<Compile Include="Menu\MainMenu\Pages\ScenePage.cs" />
<Compile Include="Menu\MainMenu\Pages\SearchPage.cs" />
<Compile Include="Menu\UIStyles.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@ -7,14 +7,11 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CppExplorer", "CppExplorer.
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release_Unity2018|Any CPU = Release_Unity2018|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.ActiveCfg = Release_Unity2018|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.Build.0 = Release_Unity2018|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.ActiveCfg = Debug|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,16 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
namespace Explorer
{
public static class ReflectionExtensions
{
/// <summary>
/// Extension to allow for easy, non-generic Il2Cpp casting.
/// The extension is on System.Object, but only Il2Cpp objects would be a valid target.
/// </summary>
public static object Il2CppCast(this object obj, Type castTo)
{
return ReflectionHelpers.Il2CppCast(obj, castTo);
}
/// <summary>
/// Extension to safely try to get all Types from an Assembly, with a fallback for ReflectionTypeLoadException.
/// </summary>
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
return e.Types.Where(t => t != null);
}
catch
{
return Enumerable.Empty<Type>();
}
}
}
}

View File

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnityEngine;
using UnityEngine;
namespace Explorer
{

View File

@ -0,0 +1,99 @@
using System;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
/// <summary>
/// Version-agnostic UnityEngine Input module using Reflection.
/// </summary>
public static class InputHelper
{
// If Input module failed to load at all
public static bool NO_INPUT;
// Base UnityEngine.Input class
private static Type Input => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
private static Type _input;
// Cached member infos
private static PropertyInfo _mousePosition;
private static MethodInfo _getKey;
private static MethodInfo _getKeyDown;
private static MethodInfo _getMouseButton;
private static MethodInfo _getMouseButtonDown;
public static void Init()
{
if (Input == null && !TryManuallyLoadInput())
{
NO_INPUT = true;
return;
}
// Cache reflection now that we know Input is loaded
_mousePosition = Input.GetProperty("mousePosition");
_getKey = Input.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
_getKeyDown = Input.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
_getMouseButton = Input.GetMethod("GetMouseButton", new Type[] { typeof(int) });
_getMouseButtonDown = Input.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
}
#pragma warning disable IDE1006 // Camel-case property (Unity style)
public static Vector3 mousePosition
{
get
{
if (NO_INPUT) return Vector3.zero;
return (Vector3)_mousePosition.GetValue(null);
}
}
#pragma warning restore IDE1006
public static bool GetKeyDown(KeyCode key)
{
if (NO_INPUT) return false;
return (bool)_getKeyDown.Invoke(null, new object[] { key });
}
public static bool GetKey(KeyCode key)
{
if (NO_INPUT) return false;
return (bool)_getKey.Invoke(null, new object[] { key });
}
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
public static bool GetMouseButtonDown(int btn)
{
if (NO_INPUT) return false;
return (bool)_getMouseButtonDown.Invoke(null, new object[] { btn });
}
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
public static bool GetMouseButton(int btn)
{
if (NO_INPUT) return false;
return (bool)_getMouseButton.Invoke(null, new object[] { btn });
}
private static bool TryManuallyLoadInput()
{
MelonLogger.Log("UnityEngine.Input is null, trying to load manually....");
if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule.dll") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule.dll"))
&& Input != null)
{
MelonLogger.Log("Ok!");
return true;
}
else
{
MelonLogger.Log("Could not load Input module!");
return false;
}
}
}
}

View File

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace Explorer
{
@ -16,7 +11,18 @@ namespace Explorer
public class PageHelper
{
public int PageOffset { get; set; }
public int ItemsPerPage { get; set; } = 20;
public int ItemsPerPage
{
get => m_itemsPerPage;
set
{
m_itemsPerPage = value;
CalculateMaxOffset();
}
}
private int m_itemsPerPage = 20;
public int ItemCount
{
get => m_count;

View File

@ -1,14 +1,14 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Reflection;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using BF = System.Reflection.BindingFlags;
using MelonLoader;
using ILType = Il2CppSystem.Type;
namespace Explorer
{
@ -16,21 +16,132 @@ namespace Explorer
{
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
public static Il2CppSystem.Type BehaviourType => Il2CppType.Of<Behaviour>();
public static ILType GameObjectType => Il2CppType.Of<GameObject>();
public static ILType TransformType => Il2CppType.Of<Transform>();
public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
public static ILType ComponentType => Il2CppType.Of<Component>();
public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
private static readonly MethodInfo tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
private static readonly Dictionary<Type, MethodInfo> cachedTryCastMethods = new Dictionary<Type, MethodInfo>();
public static object Il2CppCast(object obj, Type castTo)
{
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) return obj;
return m_tryCastMethodInfo
.MakeGenericMethod(castTo)
.Invoke(obj, null);
if (!cachedTryCastMethods.ContainsKey(castTo))
{
cachedTryCastMethods.Add(castTo, tryCastMethodInfo.MakeGenericMethod(castTo));
}
return cachedTryCastMethods[castTo].Invoke(obj, null);
}
public static bool IsEnumerable(Type t)
{
return typeof(IEnumerable).IsAssignableFrom(t) || IsCppEnumerable(t);
}
// Checks for Il2Cpp List or HashSet.
public static bool IsCppEnumerable(Type t)
{
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
}
}
public static bool IsDictionary(Type t)
{
if (typeof(IDictionary).IsAssignableFrom(t))
{
return true;
}
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t)
|| typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t);
}
}
public static Type GetTypeByName(string fullName)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes())
{
if (type.FullName == fullName)
{
return type;
}
}
}
return null;
}
public static Type GetActualType(object obj)
{
if (obj == null) return null;
// Need to use GetIl2CppType for Il2CppSystem Objects
if (obj is Il2CppSystem.Object ilObject)
{
// Prevent weird behaviour when inspecting an Il2CppSystem.Type object.
if (ilObject is ILType)
{
return typeof(ILType);
}
return Type.GetType(ilObject.GetIl2CppType().AssemblyQualifiedName) ?? obj.GetType();
}
// It's a normal object, this is fine
return obj.GetType();
}
public static Type[] GetAllBaseTypes(object obj)
{
var list = new List<Type>();
var type = GetActualType(obj);
while (type != null)
{
list.Add(type);
type = type.BaseType;
}
return list.ToArray();
}
public static bool LoadModule(string module)
{
var path = $@"MelonLoader\Managed\{module}";
if (!File.Exists(path)) return false;
try
{
Assembly.Load(File.ReadAllBytes(path));
return true;
}
catch (Exception e)
{
MelonLogger.Log(e.GetType() + ", " + e.Message);
return false;
}
}
public static string ExceptionToString(Exception e)
@ -73,84 +184,5 @@ namespace Explorer
else
return false;
}
public static bool IsArray(Type t)
{
return typeof(System.Collections.IEnumerable).IsAssignableFrom(t);
}
public static bool IsList(Type t)
{
if (t.IsGenericType)
{
var generic = t.GetGenericTypeDefinition();
return generic.IsAssignableFrom(typeof(Il2CppSystem.Collections.Generic.List<>))
|| generic.IsAssignableFrom(typeof(Il2CppSystem.Collections.Generic.IList<>));
}
else
{
return t.IsAssignableFrom(typeof(Il2CppSystem.Collections.IList));
}
}
public static bool IsDictionary(Type t)
{
return t.IsGenericType
&& t.GetGenericTypeDefinition() is Type typeDef
&& typeDef.IsAssignableFrom(typeof(Il2CppSystem.Collections.Generic.Dictionary<,>));
}
public static Type GetTypeByName(string typeName)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
if (asm.GetType(typeName) is Type type)
{
return type;
}
}
catch { }
}
return null;
}
public static Type GetActualType(object obj)
{
if (obj == null) return null;
if (obj is Il2CppSystem.Object ilObject)
{
var ilTypeName = ilObject.GetIl2CppType().AssemblyQualifiedName;
if (Type.GetType(ilTypeName) is Type t && !t.FullName.Contains("System.RuntimeType"))
{
return t;
}
return ilObject.GetType();
}
return obj.GetType();
}
public static Type[] GetAllBaseTypes(object obj)
{
var list = new List<Type>();
var type = GetActualType(obj);
list.Add(type);
while (type.BaseType != null)
{
type = type.BaseType;
list.Add(type);
}
return list.ToArray();
}
}
}

View File

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace Explorer
{
@ -15,7 +10,7 @@ namespace Explorer
{
get
{
if (m_mainCamera == null)
if (!m_mainCamera)
{
m_mainCamera = Camera.main;
}

178
src/Menu/CursorControl.cs Normal file
View File

@ -0,0 +1,178 @@
using System;
using Harmony;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CursorControl
{
public static bool ForceUnlockMouse
{
get => m_forceUnlock;
set => SetForceUnlock(value);
}
private static bool m_forceUnlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
public static bool ShouldForceMouse => CppExplorer.ShowMenu && ForceUnlockMouse;
private static Type CursorType => m_cursorType ?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
private static Type m_cursorType;
public static void Init()
{
try
{
// Check if Cursor class is loaded
if (CursorType == null)
{
MelonLogger.Log("Trying to manually load Cursor module...");
if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule") && CursorType != null)
{
MelonLogger.Log("Ok!");
}
else
{
throw new Exception("Could not load UnityEngine.Cursor module!");
}
}
// Get current cursor state and enable cursor
m_lastLockMode = Cursor.lockState;
m_lastVisibleState = Cursor.visible;
// Setup Harmony Patches
TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_lockState))), true);
TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_lockState))), false);
TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_visible))), true);
TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_visible))), false);
}
catch (Exception e)
{
MelonLogger.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
}
// Enable ShowMenu and ForceUnlockMouse
// (set m_showMenu directly to not call UpdateCursorState twice)
CppExplorer.m_showMenu = true;
ForceUnlockMouse = true;
}
private static void TryPatch(string property, HarmonyMethod patch, bool setter)
{
try
{
var harmony = CppExplorer.Instance.harmonyInstance;
var prop = typeof(Cursor).GetProperty(property);
if (setter)
{
// setter is prefix
harmony.Patch(prop.GetSetMethod(), patch);
}
else
{
// getter is postfix
harmony.Patch(prop.GetGetMethod(), null, patch);
}
}
catch (Exception e)
{
MelonLogger.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}");
}
}
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
public static void Update()
{
// Check Force-Unlock input
if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
{
ForceUnlockMouse = !ForceUnlockMouse;
}
}
public static void UpdateCursorControl()
{
try
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
}
m_currentlySettingCursor = false;
}
catch (Exception e)
{
MelonLogger.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
}
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
value = CursorLockMode.None;
}
}
}
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
value = true;
}
}
}
[HarmonyPrefix]
public static void Postfix_get_lockState(ref CursorLockMode __result)
{
if (ShouldForceMouse)
{
__result = m_lastLockMode;
}
}
[HarmonyPrefix]
public static void Postfix_get_visible(ref bool __result)
{
if (ShouldForceMouse)
{
__result = m_lastVisibleState;
}
}
}
}

View File

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace Explorer
{
@ -17,7 +12,7 @@ namespace Explorer
{
if (CppExplorer.ShowMenu)
{
if (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButtonDown(1))
if (InputHelper.GetKey(KeyCode.LeftShift) && InputHelper.GetMouseButtonDown(1))
{
EnableInspect = !EnableInspect;
}
@ -35,7 +30,10 @@ namespace Explorer
public static void InspectRaycast()
{
Ray ray = UnityHelpers.MainCamera.ScreenPointToRay(Input.mousePosition);
if (!UnityHelpers.MainCamera)
return;
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
@ -43,7 +41,7 @@ namespace Explorer
m_objUnderMouseName = obj.transform.GetGameObjectPath();
if (Input.GetMouseButtonDown(0))
if (InputHelper.GetMouseButtonDown(0))
{
EnableInspect = false;
m_objUnderMouseName = "";
@ -63,7 +61,7 @@ namespace Explorer
{
if (m_objUnderMouseName != "")
{
var pos = Input.mousePosition;
var pos = InputHelper.mousePosition;
var rect = new Rect(
pos.x - (Screen.width / 2), // x
Screen.height - pos.y - 50, // y

View File

@ -3,8 +3,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using MelonLoader;
namespace Explorer
@ -21,15 +19,17 @@ namespace Explorer
Pages.Add(new SearchPage());
Pages.Add(new ConsolePage());
foreach (var page in Pages)
for (int i = 0; i < Pages.Count; i++)
{
var page = Pages[i];
page.Init();
}
}
public const int MainWindowID = 10;
public static Rect MainRect = new Rect(5, 5, 550, 700);
private static readonly List<WindowPage> Pages = new List<WindowPage>();
public const int MainWindowID = 5000;
public static Rect MainRect = new Rect(5,5, ModConfig.Instance.Default_Window_Size.x,ModConfig.Instance.Default_Window_Size.y);
public static readonly List<WindowPage> Pages = new List<WindowPage>();
private static int m_currentPage = 0;
public static void SetCurrentPage(int index)
@ -51,25 +51,20 @@ namespace Explorer
public void OnGUI()
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
GUI.skin = origSkin;
}
private void MainWindow(int id)
{
GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), "Hide (F7)"))
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), $"Hide ({ModConfig.Instance.Main_Menu_Toggle})"))
{
CppExplorer.ShowMenu = false;
return;
}
GUILayout.BeginArea(new Rect(5, 25, MainRect.width - 10, MainRect.height - 35), GUI.skin.box);
GUIUnstrip.BeginArea(new Rect(5, 25, MainRect.width - 10, MainRect.height - 35), GUI.skin.box);
MainHeader();
@ -83,7 +78,7 @@ namespace Explorer
MainRect = ResizeDrag.ResizeWindow(MainRect, MainWindowID);
GUILayout.EndArea();
GUIUnstrip.EndArea();
}
private void MainHeader()
@ -107,14 +102,16 @@ namespace Explorer
GUI.color = Color.white;
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
bool mouseState = CppExplorer.ForceUnlockMouse;
bool mouseState = CursorControl.ForceUnlockMouse;
bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", null);
if (setMouse != mouseState) CppExplorer.ForceUnlockMouse = setMouse;
if (setMouse != mouseState) CursorControl.ForceUnlockMouse = setMouse;
WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", null);
GUILayout.EndHorizontal();
GUILayout.Space(10);
//GUIUnstrip.Space(10);
GUIUnstrip.Space(10);
GUI.color = Color.white;
}
}

View File

@ -1,9 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using Mono.CSharp;
using UnityEngine;
using Attribute = System.Attribute;

View File

@ -1,8 +1,5 @@
using System.Collections;
//using Il2CppSystem;
using MelonLoader;
using System;
using UnityEngine;
using System;
using Object = UnityEngine.Object;
namespace Explorer

View File

@ -1,24 +1,23 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using System.Reflection;
using Mono.CSharp;
using System.IO;
using System.Reflection;
using System.Text;
using MelonLoader;
using Mono.CSharp;
using UnityEngine;
namespace Explorer
{
public class ConsolePage : WindowPage
{
public override string Name { get => "C# Console"; set => base.Name = value; }
public override string Name { get => "C# Console"; }
private ScriptEvaluator _evaluator;
private readonly StringBuilder _sb = new StringBuilder();
private Vector2 inputAreaScroll;
private string MethodInput = "";
private string UsingInput = "";
@ -41,7 +40,7 @@ namespace Explorer
try
{
MethodInput = @"// This is a basic C# REPL console.
MethodInput = @"// This is a basic C# console.
// Some common using directives are added by default, you can add more below.
// If you want to return some output, MelonLogger.Log() it.
@ -56,7 +55,9 @@ MelonLogger.Log(""hello world"");";
}
catch (Exception e)
{
MelonLogger.Log($"Error setting up console!\r\nMessage: {e.Message}\r\nStack: {e.StackTrace}");
MelonLogger.Log($"Error setting up console!\r\nMessage: {e.Message}");
MainMenu.SetCurrentPage(0);
MainMenu.Pages.Remove(this);
}
}
@ -119,12 +120,17 @@ MelonLogger.Log(""hello world"");";
public override void DrawWindow()
{
GUILayout.Label("<b><size=15><color=cyan>C# REPL Console</color></size></b>", null);
GUILayout.Label("<b><size=15><color=cyan>C# Console</color></size></b>", null);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label("Enter code here as though it is a method body:", null);
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.Height(250) });
inputAreaScroll = GUIUnstrip.BeginScrollView(inputAreaScroll, new GUILayoutOption[] { GUILayout.Height(250) });
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.ExpandHeight(true) });
GUIUnstrip.EndScrollView();
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", null))
{

View File

@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
using UnityEngine;
using UnityEngine.SceneManagement;
@ -12,27 +11,26 @@ namespace Explorer
{
public static ScenePage Instance;
public override string Name { get => "Scene Explorer"; set => base.Name = value; }
public override string Name { get => "Scene Explorer"; }
public PageHelper Pages = new PageHelper();
private float m_timeOfLastUpdate = -1f;
private const int PASSIVE_UPDATE_INTERVAL = 1;
// ----- Holders for GUI elements ----- //
private static bool m_getRootObjectsFailed;
private string m_currentScene = "";
private static string m_currentScene = "";
// gameobject list
private Transform m_currentTransform;
private List<GameObjectCache> m_objectList = new List<GameObjectCache>();
private readonly List<GameObjectCache> m_objectList = new List<GameObjectCache>();
// search bar
private bool m_searching = false;
private string m_searchInput = "";
private List<GameObjectCache> m_searchResults = new List<GameObjectCache>();
// ------------ Init and Update ------------ //
public override void Init()
{
Instance = this;
@ -44,59 +42,6 @@ namespace Explorer
SetTransformTarget(null);
}
//public void CheckOffset(ref int offset, int childCount)
//{
// if (offset >= childCount)
// {
// offset = 0;
// m_pageOffset = 0;
// }
//}
public override void Update()
{
if (m_searching) return;
if (Time.time - m_timeOfLastUpdate < 1f) return;
m_timeOfLastUpdate = Time.time;
m_objectList = new List<GameObjectCache>();
var allTransforms = new List<Transform>();
// get current list of all transforms (either scene root or our current transform children)
if (m_currentTransform)
{
for (int i = 0; i < m_currentTransform.childCount; i++)
{
allTransforms.Add(m_currentTransform.GetChild(i));
}
}
else
{
var scene = SceneManager.GetSceneByName(m_currentScene);
var rootObjects = scene.GetRootGameObjects();
foreach (var obj in rootObjects)
{
allTransforms.Add(obj.transform);
}
}
Pages.ItemCount = allTransforms.Count;
int offset = Pages.CalculateOffsetIndex();
// sort by childcount
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
{
var child = allTransforms[i];
m_objectList.Add(new GameObjectCache(child.gameObject));
}
}
public void SetTransformTarget(Transform t)
{
m_currentTransform = t;
@ -104,8 +49,7 @@ namespace Explorer
if (m_searching)
CancelSearch();
m_timeOfLastUpdate = -1f;
Update();
Update_Impl(true);
}
public void TraverseUp()
@ -130,24 +74,124 @@ namespace Explorer
public void CancelSearch()
{
m_searching = false;
if (m_getRootObjectsFailed && !m_currentTransform)
{
GetRootObjectsManual_Impl();
}
}
public List<GameObjectCache> SearchSceneObjects(string _search)
{
var matches = new List<GameObjectCache>();
foreach (var obj in Resources.FindObjectsOfTypeAll<GameObject>())
foreach (var obj in Resources.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType))
{
if (obj.name.ToLower().Contains(_search.ToLower()) && obj.scene.name == m_currentScene)
var go = obj.TryCast<GameObject>();
if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene)
{
matches.Add(new GameObjectCache(obj));
matches.Add(new GameObjectCache(go));
}
}
return matches;
}
// --------- GUI Draw Function --------- //
public override void Update()
{
if (m_searching) return;
if (Time.time - m_timeOfLastUpdate < PASSIVE_UPDATE_INTERVAL) return;
m_timeOfLastUpdate = Time.time;
Update_Impl();
}
private void Update_Impl(bool manual = false)
{
List<Transform> allTransforms = new List<Transform>();
// get current list of all transforms (either scene root or our current transform children)
if (m_currentTransform)
{
for (int i = 0; i < m_currentTransform.childCount; i++)
{
allTransforms.Add(m_currentTransform.GetChild(i));
}
}
else
{
if (!m_getRootObjectsFailed)
{
try
{
var scene = SceneManager.GetSceneByName(m_currentScene);
allTransforms.AddRange(scene.GetRootGameObjects()
.Select(it => it.transform));
}
catch
{
MelonLogger.Log("Exception getting root scene objects, falling back to backup method...");
m_getRootObjectsFailed = true;
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
else
{
if (!manual)
{
return;
}
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
Pages.ItemCount = allTransforms.Count;
int offset = Pages.CalculateOffsetIndex();
// sort by childcount
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_objectList.Clear();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
{
var child = allTransforms[i];
m_objectList.Add(new GameObjectCache(child.gameObject));
}
}
private IEnumerable<Transform> GetRootObjectsManual_Impl()
{
try
{
var array = Resources.FindObjectsOfTypeAll(ReflectionHelpers.TransformType);
var list = new List<Transform>();
foreach (var obj in array)
{
var transform = obj.TryCast<Transform>();
if (transform.parent == null && transform.gameObject.scene.name == m_currentScene)
{
list.Add(transform);
}
}
return list;
}
catch (Exception e)
{
MelonLogger.Log("Exception getting root scene objects (manual): "
+ e.GetType() + ", " + e.Message + "\r\n"
+ e.StackTrace);
return new Transform[0];
}
}
// --------- GUI Draw Function --------- //
public override void DrawWindow()
{
@ -170,11 +214,9 @@ namespace Explorer
GUILayout.EndVertical();
}
catch (Exception e)
catch
{
MelonLogger.Log("Exception drawing ScenePage! " + e.GetType() + ", " + e.Message);
MelonLogger.Log(e.StackTrace);
m_currentTransform = null;
// supress
}
}
@ -184,39 +226,7 @@ namespace Explorer
// Current Scene label
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
try
{
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
var scenes = SceneManager.GetAllScenes().ToList();
if (scenes.Count > 1)
{
int changeWanted = 0;
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = -1;
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = 1;
}
if (changeWanted != 0)
{
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
index += changeWanted;
if (index > scenes.Count - 1)
{
index = 0;
}
else if (index < 0)
{
index = scenes.Count - 1;
}
m_currentScene = scenes[index].name;
}
}
}
catch { }
SceneChangeButtons();
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
@ -224,14 +234,49 @@ namespace Explorer
// ----- GameObject Search -----
GUILayout.BeginHorizontal(GUI.skin.box, null);
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, null);
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Search();
}
GUILayout.EndHorizontal();
GUILayout.Space(5);
GUIUnstrip.Space(5);
}
private void SceneChangeButtons()
{
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
var scenes = SceneManager.GetAllScenes().ToList();
if (scenes.Count > 1)
{
int changeWanted = 0;
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = -1;
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = 1;
}
if (changeWanted != 0)
{
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
index += changeWanted;
if (index > scenes.Count - 1)
{
index = 0;
}
else if (index < 0)
{
index = scenes.Count - 1;
}
m_currentScene = scenes[index].name;
}
}
}
private void DrawPageButtons()
@ -246,8 +291,7 @@ namespace Explorer
{
Pages.TurnPage(Turn.Left, ref this.scroll);
m_timeOfLastUpdate = -1f;
Update();
Update_Impl(true);
}
Pages.CurrentPageLabel();
@ -256,8 +300,7 @@ namespace Explorer
{
Pages.TurnPage(Turn.Right, ref this.scroll);
m_timeOfLastUpdate = -1f;
Update();
Update_Impl(true);
}
}
@ -287,12 +330,24 @@ namespace Explorer
else
{
GUILayout.Label("Scene Root GameObjects:", null);
if (m_getRootObjectsFailed)
{
if (GUILayout.Button("Update Root Object List (auto-update failed!)", null))
{
Update_Impl(true);
}
}
}
if (m_objectList.Count > 0)
{
foreach (var obj in m_objectList)
for (int i = 0; i < m_objectList.Count; i++)
{
var obj = m_objectList[i];
if (obj == null) continue;
if (!obj.RefGameObject)
{
string label = "<color=red><i>null";

View File

@ -2,10 +2,9 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
@ -13,7 +12,7 @@ namespace Explorer
{
public static SearchPage Instance;
public override string Name { get => "Object Search"; set => base.Name = value; }
public override string Name { get => "Object Search"; }
private string m_searchInput = "";
private string m_typeInput = "";
@ -137,14 +136,11 @@ namespace Explorer
if (m_searchResults.Count > 0)
{
//int offset = m_pageOffset * this.m_limit;
//if (offset >= count) m_pageOffset = 0;
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
m_searchResults[i].Draw(MainMenu.MainRect, 0f);
//m_searchResults[i].DrawValue(MainMenu.MainRect);
}
}
else
@ -175,16 +171,6 @@ namespace Explorer
GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
//GUI.skin.label.alignment = TextAnchor.MiddleRight;
//GUILayout.Label("Results per page:", new GUILayoutOption[] { GUILayout.Width(120) });
//var resultinput = m_limit.ToString();
//resultinput = GUILayout.TextField(resultinput, new GUILayoutOption[] { GUILayout.Width(55) });
//if (int.TryParse(resultinput, out int _i) && _i > 0)
//{
// m_limit = _i;
//}
//GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
@ -266,7 +252,7 @@ namespace Explorer
CacheResults(FindAllObjectsOfType(m_searchInput, m_typeInput));
}
private List<object> FindAllObjectsOfType(string _search, string _type)
private List<object> FindAllObjectsOfType(string searchQuery, string typeName)
{
Il2CppSystem.Type searchType = null;
@ -274,13 +260,18 @@ namespace Explorer
{
try
{
var findType = ReflectionHelpers.GetTypeByName(_type);
searchType = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
//MelonLogger.Log("Search type: " + findType.AssemblyQualifiedName);
if (ReflectionHelpers.GetTypeByName(typeName) is Type t)
{
searchType = Il2CppSystem.Type.GetType(t.AssemblyQualifiedName);
}
else
{
throw new Exception($"Could not find a Type by the name of '{typeName}'!");
}
}
catch (Exception e)
{
MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
MelonLogger.Log("Exception getting Search Type: " + e.GetType() + ", " + e.Message);
}
}
else if (TypeMode == TypeFilter.Object)
@ -298,7 +289,10 @@ namespace Explorer
if (!ReflectionHelpers.ObjectType.IsAssignableFrom(searchType))
{
MelonLogger.LogError("Your Custom Class Type must inherit from UnityEngine.Object!");
if (searchType != null)
{
MelonLogger.LogWarning("Your Custom Class Type must inherit from UnityEngine.Object!");
}
return new List<object>();
}
@ -313,12 +307,13 @@ namespace Explorer
{
if (i >= 2000) break;
if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower()))
if (searchQuery != "" && !obj.name.ToLower().Contains(searchQuery.ToLower()))
{
continue;
}
if (searchType == ReflectionHelpers.ComponentType && ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
if (searchType.FullName == ReflectionHelpers.ComponentType.FullName
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
{
// Transforms shouldn't really be counted as Components, skip them.
// They're more akin to GameObjects.
@ -376,43 +371,70 @@ namespace Explorer
// ====== other ========
private static bool FilterName(string name)
{
// Don't really want these instances.
return !name.StartsWith("Mono")
&& !name.StartsWith("System")
&& !name.StartsWith("Il2CppSystem")
&& !name.StartsWith("Iced");
}
// credit: ManlyMarco (RuntimeUnityEditor)
public static IEnumerable<object> GetInstanceClassScanner()
{
var query = AppDomain.CurrentDomain.GetAssemblies()
.Where(x => !x.FullName.StartsWith("Mono"))
.SelectMany(GetTypesSafe)
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
.SelectMany(t => t.TryGetTypes())
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
var flags = BindingFlags.Public | BindingFlags.Static;
var flatFlags = flags | BindingFlags.FlattenHierarchy;
foreach (var type in query)
{
object obj = null;
try
{
obj = type.GetProperty("Instance", BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)?.GetValue(null, null);
}
catch
{
try
var pi = type.GetProperty("Instance", flags);
if (pi == null)
{
obj = type.GetField("Instance", BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)?.GetValue(null);
pi = type.GetProperty("Instance", flatFlags);
}
catch
if (pi != null)
{
obj = pi.GetValue(null);
}
else
{
var fi = type.GetField("Instance", flags);
if (fi == null)
{
fi = type.GetField("Instance", flatFlags);
}
if (fi != null)
{
obj = fi.GetValue(null);
}
}
}
if (obj != null && !obj.ToString().StartsWith("Mono"))
catch { }
if (obj != null)
{
var t = ReflectionHelpers.GetActualType(obj);
if (!FilterName(t.FullName) || ReflectionHelpers.IsEnumerable(t))
{
continue;
}
yield return obj;
}
}
}
public static IEnumerable<Type> GetTypesSafe(Assembly asm)
{
try { return asm.GetTypes(); }
catch (ReflectionTypeLoadException e) { return e.Types.Where(x => x != null); }
catch { return Enumerable.Empty<Type>(); }
}
}
}

View File

@ -1,15 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace Explorer
{
public abstract class WindowPage
{
public virtual string Name { get; set; }
public virtual string Name { get; }
public Vector2 scroll = Vector2.zero;

View File

@ -1,11 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
@ -32,27 +28,36 @@ namespace Explorer
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
//var r = GUILayoutUtility.GetLastRect();
var r = GUIUnstrip.GetLastRect();
var r = LayoutUtilityUnstrip.GetLastRect();
Vector2 mouse = GUIUtility.ScreenToGUIPoint(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
var mousePos = InputHelper.mousePosition;
if (r.Contains(mouse) && Input.GetMouseButtonDown(0))
try
{
isResizing = true;
m_currentWindow = ID;
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
var mouse = GUIUtility.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
{
isResizing = true;
m_currentWindow = ID;
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
}
else if (!InputHelper.GetMouseButton(0))
{
isResizing = false;
}
if (isResizing && ID == m_currentWindow)
{
_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
}
}
else if (!Input.GetMouseButton(0))
catch
{
isResizing = false;
}
if (isResizing && ID == m_currentWindow)
{
_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
// throw safe Managed exception
throw new Exception("");
}
GUILayout.EndHorizontal();
@ -66,7 +71,7 @@ namespace Explorer
{
RESIZE_FAILED = true;
MelonLogger.Log("Exception on GuiResize: " + e.GetType() + ", " + e.Message);
MelonLogger.Log(e.StackTrace);
//MelonLogger.Log(e.StackTrace);
return origRect;
}
@ -80,20 +85,20 @@ namespace Explorer
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>Width:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
if (GUIUnstrip.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.width -= 5f;
}
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
if (GUIUnstrip.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.width += 5f;
}
GUILayout.Label("<color=cyan>Height:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
if (GUIUnstrip.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.height -= 5f;
}
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
if (GUIUnstrip.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.height += 5f;
}

View File

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnhollowerRuntimeLib;
using UnityEngine;
using Object = UnityEngine.Object;

View File

@ -1,16 +1,29 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Explorer
{
public class UIStyles
{
public class Syntax
{
public const string Field_Static = "#8d8dc6";
public const string Field_Instance = "#c266ff";
public const string Method_Static = "#b55b02";
public const string Method_Instance = "#ff8000";
public const string Prop_Static = "#588075";
public const string Prop_Instance = "#55a38e";
public const string Class_Static = "#3a8d71";
public const string Class_Instance = "#2df7b2";
public const string Local = "#a6e9e9";
public const string StructGreen = "#b8d7a3";
}
public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
public static GUISkin WindowSkin
@ -56,7 +69,10 @@ namespace Explorer
{
_horizBarStyle = new GUIStyle();
_horizBarStyle.normal.background = Texture2D.whiteTexture;
_horizBarStyle.margin = new RectOffset(0, 0, 4, 4);
var rectOffset = new RectOffset();
rectOffset.top = 4;
rectOffset.bottom = 4;
_horizBarStyle.margin = rectOffset;
_horizBarStyle.fixedHeight = 2;
}
@ -73,7 +89,10 @@ namespace Explorer
{
_horizBarSmallStyle = new GUIStyle();
_horizBarSmallStyle.normal.background = Texture2D.whiteTexture;
_horizBarSmallStyle.margin = new RectOffset(0, 0, 2, 2);
var rectOffset = new RectOffset();
rectOffset.top = 2;
rectOffset.bottom = 2;
_horizBarSmallStyle.margin = rectOffset;
_horizBarSmallStyle.fixedHeight = 1;
}

View File

@ -1,21 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Explorer
{
public class GameObjectWindow : UIWindow
{
public override string Title => WindowManager.TabView
? $"<color=cyan>[G]</color> {m_object.name}"
: $"GameObject Inspector ({m_object.name})";
? $"<color=cyan>[G]</color> {TargetGO.name}"
: $"GameObject Inspector ({TargetGO.name})";
public GameObject m_object;
public GameObject TargetGO;
private static bool m_hideControls;
// gui element holders
private string m_name;
@ -23,39 +22,41 @@ namespace Explorer
private Transform[] m_children;
private Vector2 m_transformScroll = Vector2.zero;
private PageHelper ChildPages = new PageHelper();
private readonly PageHelper ChildPages = new PageHelper();
private Component[] m_components;
private Vector2 m_compScroll = Vector2.zero;
private PageHelper CompPages = new PageHelper();
private readonly PageHelper CompPages = new PageHelper();
private readonly Vector3[] m_cachedInput = new Vector3[3];
private float m_translateAmount = 0.3f;
private float m_rotateAmount = 50f;
private float m_scaleAmount = 0.1f;
private bool m_freeze;
private Vector3 m_frozenPosition;
private Quaternion m_frozenRotation;
private Vector3 m_frozenScale;
private bool m_autoApplyTransform;
private bool m_autoUpdateTransform;
private bool m_localContext;
private readonly List<Component> m_cachedDestroyList = new List<Component>();
//private string m_addComponentInput = "";
private string m_addComponentInput = "";
private string m_setParentInput = "Enter a GameObject name or path";
public bool GetObjectAsGameObject()
{
if (Target == null)
{
MelonLogger.Log("Target is null!");
return false;
}
var targetType = Target.GetType();
if (targetType == typeof(GameObject))
{
m_object = Target as GameObject;
TargetGO = Target as GameObject;
return true;
}
else if (targetType == typeof(Transform))
{
m_object = (Target as Transform).gameObject;
TargetGO = (Target as Transform).gameObject;
return true;
}
@ -71,45 +72,87 @@ namespace Explorer
return;
}
m_name = m_object.name;
m_scene = string.IsNullOrEmpty(m_object.scene.name)
? "None"
: m_object.scene.name;
m_name = TargetGO.name;
m_scene = string.IsNullOrEmpty(TargetGO.scene.name)
? "None (Asset/Resource)"
: TargetGO.scene.name;
CacheTransformValues();
Update();
}
private void CacheTransformValues()
{
if (m_localContext)
{
m_cachedInput[0] = TargetGO.transform.localPosition;
m_cachedInput[1] = TargetGO.transform.localEulerAngles;
}
else
{
m_cachedInput[0] = TargetGO.transform.position;
m_cachedInput[1] = TargetGO.transform.eulerAngles;
}
m_cachedInput[2] = TargetGO.transform.localScale;
}
public override void Update()
{
try
{
if (!m_object && !GetObjectAsGameObject())
if (Target == null)
{
MelonLogger.Log("Target is null!");
DestroyWindow();
return;
}
else if (Target is UnityEngine.Object uObj)
{
if (!uObj)
{
MelonLogger.Log("Target was destroyed!");
DestroyWindow();
return;
}
}
if (!TargetGO && !GetObjectAsGameObject())
{
throw new Exception("Object is null!");
}
var list = new List<Transform>();
for (int i = 0; i < m_object.transform.childCount; i++)
if (m_freeze)
{
list.Add(m_object.transform.GetChild(i));
if (m_localContext)
{
TargetGO.transform.localPosition = m_frozenPosition;
TargetGO.transform.localRotation = m_frozenRotation;
}
else
{
TargetGO.transform.position = m_frozenPosition;
TargetGO.transform.rotation = m_frozenRotation;
}
TargetGO.transform.localScale = m_frozenScale;
}
list.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_children = list.ToArray();
// update child objects
var childList = new List<Transform>();
for (int i = 0; i < TargetGO.transform.childCount; i++)
{
childList.Add(TargetGO.transform.GetChild(i));
}
childList.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_children = childList.ToArray();
ChildPages.ItemCount = m_children.Length;
var list2 = new List<Component>();
foreach (var comp in m_object.GetComponents(ReflectionHelpers.ComponentType))
{
var ilType = comp.GetIl2CppType();
if (ilType == ReflectionHelpers.TransformType)
{
continue;
}
// update components
var compList = new Il2CppSystem.Collections.Generic.List<Component>();
TargetGO.GetComponentsInternal(ReflectionHelpers.ComponentType, true, false, true, false, compList);
list2.Add(comp);
}
m_components = list2.ToArray();
m_components = compList.ToArray();
CompPages.ItemCount = m_components.Length;
}
@ -138,7 +181,7 @@ namespace Explorer
private void ReflectObject(Il2CppSystem.Object obj)
{
var window = WindowManager.InspectObject(obj, out bool created);
var window = WindowManager.InspectObject(obj, out bool created, true);
if (created)
{
@ -166,7 +209,7 @@ namespace Explorer
if (!WindowManager.TabView)
{
Header();
GUILayout.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
GUIUnstrip.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
}
scroll = GUIUnstrip.BeginScrollView(scroll);
@ -177,7 +220,7 @@ namespace Explorer
{
if (GUILayout.Button("<color=#00FF00>Send to Scene View</color>", new GUILayoutOption[] { GUILayout.Width(150) }))
{
ScenePage.Instance.SetTransformTarget(m_object.transform);
ScenePage.Instance.SetTransformTarget(TargetGO.transform);
MainMenu.SetCurrentPage(0);
}
}
@ -189,12 +232,12 @@ namespace Explorer
GUILayout.BeginHorizontal(null);
GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) });
string pathlabel = m_object.transform.GetGameObjectPath();
if (m_object.transform.parent != null)
string pathlabel = TargetGO.transform.GetGameObjectPath();
if (TargetGO.transform.parent != null)
{
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
InspectGameObject(m_object.transform.parent);
InspectGameObject(TargetGO.transform.parent);
}
}
GUILayout.TextArea(pathlabel, null);
@ -226,7 +269,7 @@ namespace Explorer
{
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
GUILayout.EndArea();
GUIUnstrip.EndArea();
}
}
catch (Exception e)
@ -316,6 +359,29 @@ namespace Explorer
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
var width = m_rect.width / 2 - 115f;
m_addComponentInput = GUILayout.TextField(m_addComponentInput, new GUILayoutOption[] { GUILayout.Width(width) });
if (GUILayout.Button("Add Comp", null))
{
if (ReflectionHelpers.GetTypeByName(m_addComponentInput) is Type compType)
{
if (typeof(Component).IsAssignableFrom(compType))
{
TargetGO.AddComponent(Il2CppType.From(compType));
}
else
{
MelonLogger.LogWarning($"Type '{compType.Name}' is not assignable from Component!");
}
}
else
{
MelonLogger.LogWarning($"Could not find a type by the name of '{m_addComponentInput}'!");
}
}
GUILayout.EndHorizontal();
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (m_cachedDestroyList.Count > 0)
{
@ -341,7 +407,7 @@ namespace Explorer
}
else
{
GUILayout.Space(26);
GUIUnstrip.Space(26);
}
if (GUILayout.Button("<color=cyan>" + ilType.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 100) }))
{
@ -395,21 +461,51 @@ namespace Explorer
private void GameObjectControls()
{
if (m_hideControls)
{
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) });
if (GUILayout.Button("^ Show ^", new GUILayoutOption[] { GUILayout.Width(75) }))
{
m_hideControls = false;
}
GUILayout.EndHorizontal();
return;
}
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(520) });
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", null);
GUILayout.BeginHorizontal(null);
bool m_active = m_object.activeSelf;
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) });
if (GUILayout.Button("v Hide v", new GUILayoutOption[] { GUILayout.Width(75) }))
{
m_hideControls = true;
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
bool m_active = TargetGO.activeSelf;
m_active = GUILayout.Toggle(m_active, (m_active ? "<color=lime>Enabled " : "<color=red>Disabled") + "</color>",
new GUILayoutOption[] { GUILayout.Width(80) });
if (m_object.activeSelf != m_active) { m_object.SetActive(m_active); }
if (TargetGO.activeSelf != m_active) { TargetGO.SetActive(m_active); }
UIHelpers.InstantiateButton(m_object, 100);
UIHelpers.InstantiateButton(TargetGO, 100);
if (GUILayout.Button("Set DontDestroyOnLoad", new GUILayoutOption[] { GUILayout.Width(170) }))
{
GameObject.DontDestroyOnLoad(m_object);
m_object.hideFlags |= HideFlags.DontUnloadUnusedAsset;
GameObject.DontDestroyOnLoad(TargetGO);
TargetGO.hideFlags |= HideFlags.DontUnloadUnusedAsset;
}
var lbl = m_freeze ? "<color=lime>Unfreeze</color>" : "<color=orange>Freeze Pos/Rot</color>";
if (GUILayout.Button(lbl, new GUILayoutOption[] { GUILayout.Width(110) }))
{
m_freeze = !m_freeze;
if (m_freeze)
{
UpdateFreeze();
}
}
GUILayout.EndHorizontal();
@ -420,7 +516,7 @@ namespace Explorer
{
if (GameObject.Find(m_setParentInput) is GameObject newparent)
{
m_object.transform.parent = newparent.transform;
TargetGO.transform.parent = newparent.transform;
}
else
{
@ -430,22 +526,64 @@ namespace Explorer
if (GUILayout.Button("Detach from parent", new GUILayoutOption[] { GUILayout.Width(160) }))
{
m_object.transform.parent = null;
TargetGO.transform.parent = null;
}
GUILayout.EndHorizontal();
GUILayout.BeginVertical(GUI.skin.box, null);
var t = m_object.transform;
TranslateControl(t, TranslateType.Position, ref m_translateAmount, false);
TranslateControl(t, TranslateType.Rotation, ref m_rotateAmount, true);
TranslateControl(t, TranslateType.Scale, ref m_scaleAmount, false);
m_cachedInput[0] = TranslateControl(TranslateType.Position, ref m_translateAmount, false);
m_cachedInput[1] = TranslateControl(TranslateType.Rotation, ref m_rotateAmount, true);
m_cachedInput[2] = TranslateControl(TranslateType.Scale, ref m_scaleAmount, false);
GUILayout.BeginHorizontal(null);
if (GUILayout.Button("<color=lime>Apply to Transform</color>", null) || m_autoApplyTransform)
{
if (m_localContext)
{
TargetGO.transform.localPosition = m_cachedInput[0];
TargetGO.transform.localEulerAngles = m_cachedInput[1];
}
else
{
TargetGO.transform.position = m_cachedInput[0];
TargetGO.transform.eulerAngles = m_cachedInput[1];
}
TargetGO.transform.localScale = m_cachedInput[2];
if (m_freeze)
{
UpdateFreeze();
}
}
if (GUILayout.Button("<color=lime>Update from Transform</color>", null) || m_autoUpdateTransform)
{
CacheTransformValues();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
BoolToggle(ref m_autoApplyTransform, "Auto-apply to Transform?");
BoolToggle(ref m_autoUpdateTransform, "Auto-update from transform?");
GUILayout.EndHorizontal();
bool b = m_localContext;
b = GUILayout.Toggle(b, "<color=" + (b ? "lime" : "orange") + ">Use local transform values?</color>", null);
if (b != m_localContext)
{
m_localContext = b;
CacheTransformValues();
if (m_freeze)
{
UpdateFreeze();
}
}
GUILayout.EndVertical();
if (GUILayout.Button("<color=red><b>Destroy</b></color>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
GameObject.Destroy(m_object);
GameObject.Destroy(TargetGO);
DestroyWindow();
return;
}
@ -453,6 +591,30 @@ namespace Explorer
GUILayout.EndVertical();
}
private void UpdateFreeze()
{
if (m_localContext)
{
m_frozenPosition = TargetGO.transform.localPosition;
m_frozenRotation = TargetGO.transform.localRotation;
}
else
{
m_frozenPosition = TargetGO.transform.position;
m_frozenRotation = TargetGO.transform.rotation;
}
m_frozenScale = TargetGO.transform.localScale;
}
private void BoolToggle(ref bool value, string message)
{
string lbl = "<color=";
lbl += value ? "lime" : "orange";
lbl += $">{message}</color>";
value = GUILayout.Toggle(value, lbl, null);
}
public enum TranslateType
{
Position,
@ -460,50 +622,55 @@ namespace Explorer
Scale
}
private void TranslateControl(Transform transform, TranslateType mode, ref float amount, bool multByTime)
private Vector3 TranslateControl(TranslateType mode, ref float amount, bool multByTime)
{
GUILayout.BeginHorizontal(null);
GUILayout.Label("<color=cyan><b>" + mode + "</b></color>:", new GUILayoutOption[] { GUILayout.Width(65) });
GUILayout.Label($"<color=cyan><b>{(m_localContext ? "Local " : "")}{mode}</b></color>:",
new GUILayoutOption[] { GUILayout.Width(m_localContext ? 110 : 65) });
Vector3 vector = Vector3.zero;
var transform = TargetGO.transform;
switch (mode)
{
case TranslateType.Position: vector = transform.localPosition; break;
case TranslateType.Rotation: vector = transform.localRotation.eulerAngles; break;
case TranslateType.Scale: vector = transform.localScale; break;
case TranslateType.Position:
var pos = m_localContext ? transform.localPosition : transform.position;
GUILayout.Label(pos.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
case TranslateType.Rotation:
var rot = m_localContext ? transform.localEulerAngles : transform.eulerAngles;
GUILayout.Label(rot.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
case TranslateType.Scale:
GUILayout.Label(transform.localScale.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
}
GUILayout.Label(vector.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
Vector3 input = m_cachedInput[(int)mode];
GUILayout.BeginHorizontal(null);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>X:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref vector.x, amount, multByTime);
PlusMinusFloat(ref input.x, amount, multByTime);
GUILayout.Label("<color=cyan>Y:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref vector.y, amount, multByTime);
PlusMinusFloat(ref input.y, amount, multByTime);
GUILayout.Label("<color=cyan>Z:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref vector.z, amount, multByTime);
switch (mode)
{
case TranslateType.Position: transform.localPosition = vector; break;
case TranslateType.Rotation: transform.localRotation = Quaternion.Euler(vector); break;
case TranslateType.Scale: transform.localScale = vector; break;
}
PlusMinusFloat(ref input.z, amount, multByTime);
GUILayout.Label("+/-:", new GUILayoutOption[] { GUILayout.Width(30) });
var input = amount.ToString("F3");
input = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(40) });
if (float.TryParse(input, out float f))
var amountInput = amount.ToString("F3");
amountInput = GUILayout.TextField(amountInput, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(amountInput, out float f))
{
amount = f;
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.EndHorizontal();
return input;
}
private void PlusMinusFloat(ref float f, float amount, bool multByTime)
@ -514,16 +681,14 @@ namespace Explorer
{
f = f2;
}
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
if (GUIUnstrip.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f -= multByTime ? amount * Time.deltaTime : amount;
}
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
if (GUIUnstrip.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f += multByTime ? amount * Time.deltaTime : amount;
}
}
}
}

View File

@ -1,6 +1,4 @@
using System;
using System.CodeDom;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
@ -22,28 +20,38 @@ namespace Explorer
private CacheObjectBase[] m_cachedMembersFiltered;
public PageHelper Pages = new PageHelper();
//private int m_pageOffset;
//private int m_limitPerPage = 20;
private bool m_autoUpdate = false;
private string m_search = "";
public MemberTypes m_filter = MemberTypes.Property;
private bool m_hideFailedReflection = false;
// some extra caching
// some extra cast-caching
private UnityEngine.Object m_uObj;
private Component m_component;
private static readonly HashSet<string> _typeAndMemberBlacklist = new HashSet<string>
{
// Causes a crash
"Type.DeclaringMethod",
// Causes a crash
"Rigidbody2D.Cast",
};
private static readonly HashSet<string> _methodStartsWithBlacklist = new HashSet<string>
{
// Pointless (handled by Properties)
"get_",
"set_",
};
public override void Init()
{
var type = ReflectionHelpers.GetActualType(Target);
TargetType = ReflectionHelpers.GetActualType(Target);
TargetType = type;
var types = ReflectionHelpers.GetAllBaseTypes(Target);
CacheMembers(types);
CacheMembers(ReflectionHelpers.GetAllBaseTypes(Target));
// cache the extra cast-caching
if (Target is Il2CppSystem.Object ilObject)
{
var unityObj = ilObject.TryCast<UnityEngine.Object>();
@ -58,17 +66,24 @@ namespace Explorer
}
}
}
m_filter = MemberTypes.All;
m_autoUpdate = true;
Update();
m_autoUpdate = false;
m_filter = MemberTypes.Property;
}
public override void Update()
{
if (Target == null)
{
DestroyWindow();
return;
}
else if (Target is UnityEngine.Object uObj)
{
if (!uObj)
{
DestroyWindow();
return;
}
}
m_cachedMembersFiltered = m_allCachedMembers.Where(x => ShouldProcessMember(x)).ToArray();
if (m_autoUpdate)
@ -87,28 +102,32 @@ namespace Explorer
private bool ShouldProcessMember(CacheObjectBase holder)
{
if (m_filter != MemberTypes.All && m_filter != holder.MemInfo?.MemberType) return false;
// check MemberTypes filter
if (m_filter != MemberTypes.All && m_filter != holder.MemInfo?.MemberType)
return false;
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection) return false;
// hide failed reflection
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection)
return false;
if (m_search == "" || holder.MemInfo == null) return true;
// see if we should do name search
if (m_search == "" || holder.MemInfo == null)
return true;
var name = holder.MemInfo.DeclaringType.Name + "." + holder.MemInfo.Name;
return name.ToLower().Contains(m_search.ToLower());
// ok do name search
return (holder.MemInfo.DeclaringType.Name + "." + holder.MemInfo.Name)
.ToLower()
.Contains(m_search.ToLower());
}
private void CacheMembers(Type[] types)
{
var list = new List<CacheObjectBase>();
var names = new List<string>();
var cachedSigs = new List<string>();
foreach (var declaringType in types)
{
MemberInfo[] infos;
string exception = null;
try
{
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
@ -120,6 +139,7 @@ namespace Explorer
}
object target = Target;
string exception = null;
if (target is Il2CppSystem.Object ilObject)
{
@ -135,46 +155,60 @@ namespace Explorer
foreach (var member in infos)
{
if (member.MemberType == MemberTypes.Field || member.MemberType == MemberTypes.Property || member.MemberType == MemberTypes.Method)
// make sure member type is Field, Method of Property (4 / 8 / 16)
int m = (int)member.MemberType;
if (m < 4 || m > 16)
continue;
// check blacklisted members
var sig = $"{member.DeclaringType.Name}.{member.Name}";
if (_typeAndMemberBlacklist.Any(it => it == sig))
continue;
if (_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
continue;
if (member is MethodInfo mi)
{
var name = $"{member.DeclaringType.Name}.{member.Name}";
AppendParams(mi.GetParameters());
}
else if (member is PropertyInfo pi)
{
AppendParams(pi.GetIndexParameters());
}
// blacklist (should probably make a proper implementation)
if (name == "Type.DeclaringMethod" || member.Name.StartsWith("get_") || member.Name.StartsWith("set_")) //|| member.Name.Contains("Il2CppType")
void AppendParams(ParameterInfo[] _args)
{
sig += " (";
foreach (var param in _args)
{
continue;
sig += $"{param.ParameterType.Name} {param.Name}, ";
}
sig += ")";
}
if (member is MethodInfo mi)
{
name += " (";
foreach (var param in mi.GetParameters())
{
name += param.ParameterType.Name + ", ";
}
name += ")";
}
if (names.Contains(name))
{
continue;
}
if (cachedSigs.Contains(sig))
{
continue;
}
try
// MelonLogger.Log($"Trying to cache member {signature}...");
try
{
var cached = CacheObjectBase.GetCacheObject(member, target);
if (cached != null)
{
var cached = CacheObjectBase.GetCacheObject(member, target);
if (cached != null)
{
names.Add(name);
list.Add(cached);
cached.ReflectionException = exception;
}
}
catch (Exception e)
{
MelonLogger.LogWarning($"Exception caching member {name}!");
MelonLogger.Log(e.ToString());
cachedSigs.Add(sig);
list.Add(cached);
cached.ReflectionException = exception;
}
}
catch (Exception e)
{
MelonLogger.LogWarning($"Exception caching member {sig}!");
MelonLogger.Log(e.ToString());
}
}
}
@ -194,7 +228,7 @@ namespace Explorer
if (!WindowManager.TabView)
{
Header();
GUILayout.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
GUIUnstrip.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
}
GUILayout.BeginHorizontal(null);
@ -254,7 +288,7 @@ namespace Explorer
GUI.color = Color.white;
GUILayout.EndHorizontal();
GUILayout.Space(10);
GUIUnstrip.Space(10);
Pages.ItemCount = m_cachedMembersFiltered.Length;
@ -283,7 +317,7 @@ namespace Explorer
scroll = GUIUnstrip.BeginScrollView(scroll);
GUILayout.Space(10);
GUIUnstrip.Space(10);
UIStyles.HorizontalLine(Color.grey);
@ -320,7 +354,7 @@ namespace Explorer
{
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
GUILayout.EndArea();
GUIUnstrip.EndArea();
}
}
catch (Il2CppException e)

View File

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
using UnityEngine;
namespace Explorer
{
@ -26,6 +20,7 @@ namespace Explorer
}
public override void Init() { }
public override void Update()
{
while (TargetTabID >= WindowManager.Windows.Count)
@ -64,7 +59,7 @@ namespace Explorer
return;
}
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
GUIUnstrip.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
GUILayout.BeginVertical(GUI.skin.box, null);
GUILayout.BeginHorizontal(null);
@ -108,7 +103,7 @@ namespace Explorer
}
catch { }
GUILayout.EndArea();
GUIUnstrip.EndArea();
}
catch { }
}

View File

@ -1,11 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Harmony;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
namespace Explorer
@ -17,7 +10,7 @@ namespace Explorer
public object Target;
public int windowID;
public Rect m_rect = new Rect(0, 0, 550, 700);
public Rect m_rect = new Rect(0,0, ModConfig.Instance.Default_Window_Size.x,ModConfig.Instance.Default_Window_Size.y);
public Vector2 scroll = Vector2.zero;
@ -49,15 +42,7 @@ namespace Explorer
public void OnGUI()
{
if (CppExplorer.ShowMenu)
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Title);
GUI.skin = origSkin;
}
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Title);
}
public void Header()

View File

@ -1,14 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Harmony;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace Explorer
{
@ -90,7 +81,7 @@ namespace Explorer
{
createdNew = false;
if (Input.GetKey(KeyCode.LeftShift))
if (InputHelper.GetKey(KeyCode.LeftShift))
{
forceReflection = true;
}
@ -109,7 +100,7 @@ namespace Explorer
if (!equals && iObj is Il2CppSystem.Object iCurrent && window.Target is Il2CppSystem.Object iTarget)
{
if (iCurrent.GetIl2CppType() != iTarget.GetIl2CppType())
if (iCurrent.GetIl2CppType().FullName != iTarget.GetIl2CppType().FullName)
{
if (iCurrent is Transform transform)
{
@ -192,7 +183,8 @@ namespace Explorer
private static bool RectContainsMouse(Rect rect)
{
return rect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
var mousePos = InputHelper.mousePosition;
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
}
public static int NextWindowID()

178
src/Tests/TestClass.cs Normal file
View File

@ -0,0 +1,178 @@
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using System.Reflection;
using System.Collections.Specialized;
using MelonLoader;
// used to test multiple generic constraints
public class TestGeneric : IComparable<string>
{
public TestGeneric() { }
public int CompareTo(string other) => throw new NotImplementedException();
}
[Flags]
public enum TestFlags
{
Red,
Green,
Blue
}
// test non-flags weird enum
public enum WeirdEnum
{
First = 1,
Second,
Third = 2,
Fourth,
Fifth
}
namespace Explorer.Tests
{
public class TestClass
{
public static TestFlags testFlags = TestFlags.Blue | TestFlags.Green;
public static WeirdEnum testWeird = WeirdEnum.First;
public static int testBitmask;
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance;
public TestClass()
{
ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
ILHashSetTest.Add("1");
ILHashSetTest.Add("2");
ILHashSetTest.Add("3");
testBitmask = 1 | 2;
}
public static int StaticProperty => 5;
public static int StaticField = 5;
public int NonStaticField;
public static string TestGeneric<C, T>(string arg0) where C : Component where T : TestGeneric, IComparable<string>
{
return $"C: '{typeof(C).FullName}', T: '{typeof(T).FullName}', arg0: '{arg0}'";
}
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2)
{
arg2 = "this is arg2";
return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
}
//// this type of generic is not supported, due to requiring a non-primitive argument.
//public static T TestDifferentGeneric<T>(T obj) where T : Component
//{
// return obj;
//}
// test a non-generic dictionary
public Hashtable TestNonGenericDict()
{
return new Hashtable
{
{ "One", 1 },
{ "Two", 2 },
{ "Three", 3 },
};
}
// IL2CPP HASHTABLE NOT SUPPORTED! Cannot assign Il2CppSystem.Object from primitive struct / string.
// Technically they are "supported" but if they contain System types they will not work.
//public Il2CppSystem.Collections.Hashtable TestIl2CppNonGenericDict()
//{
// var table = new Il2CppSystem.Collections.Hashtable();
// table.Add("One", 1);
// table.Add("One", 2);
// table.Add("One", 3);
// return table;
//}
// test HashSets
public static HashSet<string> HashSetTest = new HashSet<string>
{
"One",
"Two",
"Three"
};
public static Il2CppSystem.Collections.Generic.HashSet<string> ILHashSetTest;
// Test indexed parameter
public string this[int arg0, string arg1]
{
get
{
return $"arg0: {arg0}, arg1: {arg1}";
}
}
// Test basic list
public static List<string> TestList = new List<string>
{
"1",
"2",
"3",
"etc..."
};
// Test a nested dictionary
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
{
{
1,
new Dictionary<string, int>
{
{
"Sub 1", 123
},
{
"Sub 2", 456
},
}
},
{
2,
new Dictionary<string, int>
{
{
"Sub 3", 789
},
{
"Sub 4", 000
},
}
},
};
// Test a basic method
public static Color TestMethod(float r, float g, float b, float a)
{
return new Color(r, g, b, a);
}
// A method with default arguments
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
{
return new Vector3(arg0, arg1, arg2);
}
}
}

View File

@ -1,28 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using System.Reflection;
using MelonLoader;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngineInternal;
using Harmony;
namespace Explorer
{
// This is a manual unstrip of UnityEngine.GUI and UnityEngine.GUILayout methods.
// This code is provided "as-is".
// Taken from dnSpy output using Unity 2018.4.20.
// "Unity", Unity logos, and other Unity trademarks are trademarks or
// registered trademarks of Unity Technologies or its affiliates in the
// U.S. and elsewhere.
// https://unity3d.com/legal/terms-of-service
// https://unity3d.com/legal/terms-of-service/software
public class GUIUnstrip
{
public static int s_ScrollControlId;
@ -30,60 +14,138 @@ namespace Explorer
public static bool ScrollFailed = false;
public static bool ManualUnstripFailed = false;
private static GenericStack ScrollStack
private static GenericStack ScrollStack => m_scrollStack ?? GetScrollStack();
private static PropertyInfo m_scrollViewStatesInfo;
private static GenericStack m_scrollStack;
public static DateTime nextScrollStepTime;
private static GenericStack GetScrollStack()
{
get
if (m_scrollViewStatesInfo == null)
{
#if Release_2019
return GUI.scrollViewStates;
#else
return GUI.s_ScrollViewStates;
#endif
if (typeof(GUI).GetProperty("scrollViewStates", ReflectionHelpers.CommonFlags) is PropertyInfo scrollStatesInfo)
{
m_scrollViewStatesInfo = scrollStatesInfo;
}
else if (typeof(GUI).GetProperty("s_ScrollViewStates", ReflectionHelpers.CommonFlags) is PropertyInfo s_scrollStatesInfo)
{
m_scrollViewStatesInfo = s_scrollStatesInfo;
}
}
}
// ======= public methods ======= //
// Fix for GUILayoutUtility.GetLastRect().
// Calls UnstripExtensions.GetLastRectUnstripped.
public static Rect GetLastRect()
{
EventType type = Event.current.type;
Rect last;
if (type != EventType.Layout && type != EventType.Used)
if (m_scrollViewStatesInfo?.GetValue(null, null) is GenericStack stack)
{
last = GUILayoutUtility.current.topLevel.GetLastUnstripped();
m_scrollStack = stack;
}
else
{
last = GUILayoutUtility.kDummyRect;
m_scrollStack = new GenericStack();
}
return last;
return m_scrollStack;
}
// Fix for GUILayout.Scroller and GUILayout.ScrollerRepeatButton, just calling fixed implementations.
public static float Scroller(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, bool horiz)
=> Scroller_Impl(position, value, size, leftValue, rightValue, slider, thumb, leftButton, rightButton, horiz);
public static bool ScrollerRepeatButton(int scrollerID, Rect rect, GUIStyle style)
=> ScrollerRepeatButton_Impl(scrollerID, rect, style);
// Simple unstrips for HorizontalScrollbar and VerticalScrollbar, they just call the Scroller unstrip.
public static float HorizontalScrollbar(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style)
public static void Space(float pixels)
{
return Scroller(position, value, size, leftValue, rightValue, style, GUI.skin.GetStyle(style.name + "thumb"), GUI.skin.GetStyle(style.name + "leftbutton"), GUI.skin.GetStyle(style.name + "rightbutton"), true);
GUIUtility.CheckOnGUI();
if (GUILayoutUtility.current.topLevel.isVertical)
LayoutUtilityUnstrip.GetRect(0, pixels, GUILayoutUtility.spaceStyle, new GUILayoutOption[] { GUILayout.Height(pixels) });
else
LayoutUtilityUnstrip.GetRect(pixels, 0, GUILayoutUtility.spaceStyle, new GUILayoutOption[] { GUILayout.Width(pixels) });
if (Event.current.type == EventType.Layout)
{
GUILayoutUtility.current.topLevel.entries[GUILayoutUtility.current.topLevel.entries.Count - 1].consideredForMargin = false;
}
}
public static float VerticalScrollbar(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style)
// fix for repeatbutton
static public bool RepeatButton(Texture image, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(image), GUI.skin.button, options); }
static public bool RepeatButton(string text, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options); }
static public bool RepeatButton(GUIContent content, params GUILayoutOption[] options) { return DoRepeatButton(content, GUI.skin.button, options); }
static public bool RepeatButton(Texture image, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(image), style, options); }
static public bool RepeatButton(string text, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(text), style, options); }
// Make a repeating button. The button returns true as long as the user holds down the mouse
static public bool RepeatButton(GUIContent content, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(content, style, options); }
static bool DoRepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{ return GUI.RepeatButton(LayoutUtilityUnstrip.GetRect(content, style, options), content, style); }
// Fix for BeginArea
static public void BeginArea(Rect screenRect) { BeginArea(screenRect, GUIContent.none, GUIStyle.none); }
static public void BeginArea(Rect screenRect, string text) { BeginArea(screenRect, GUIContent.Temp(text), GUIStyle.none); }
static public void BeginArea(Rect screenRect, Texture image) { BeginArea(screenRect, GUIContent.Temp(image), GUIStyle.none); }
static public void BeginArea(Rect screenRect, GUIContent content) { BeginArea(screenRect, content, GUIStyle.none); }
static public void BeginArea(Rect screenRect, GUIStyle style) { BeginArea(screenRect, GUIContent.none, style); }
static public void BeginArea(Rect screenRect, string text, GUIStyle style) { BeginArea(screenRect, GUIContent.Temp(text), style); }
static public void BeginArea(Rect screenRect, Texture image, GUIStyle style) { BeginArea(screenRect, GUIContent.Temp(image), style); }
// Begin a GUILayout block of GUI controls in a fixed screen area.
static public void BeginArea(Rect screenRect, GUIContent content, GUIStyle style)
{
return Scroller(position, value, size, topValue, bottomValue, style, GUI.skin.GetStyle(style.name + "thumb"), GUI.skin.GetStyle(style.name + "upbutton"), GUI.skin.GetStyle(style.name + "downbutton"), false);
GUILayoutGroup g = GUILayoutUtility.BeginLayoutArea(style, Il2CppType.Of<GUILayoutGroup>());
if (Event.current.type == EventType.Layout)
{
g.resetCoords = true;
g.minWidth = g.maxWidth = screenRect.width;
g.minHeight = g.maxHeight = screenRect.height;
g.rect = Rect.MinMaxRect(screenRect.xMin, screenRect.yMin, g.rect.xMax, g.rect.yMax);
}
GUI.BeginGroup(g.rect, content, style);
}
// Close a GUILayout block started with BeginArea
static public void EndArea()
{
if (Event.current.type == EventType.Used)
return;
GUILayoutUtility.current.layoutGroups.Pop();
GUILayoutUtility.current.topLevel = GUILayoutUtility.current.layoutGroups.Peek().TryCast<GUILayoutGroup>();
GUI.EndGroup();
}
// Fix for BeginGroup
public static void BeginGroup(Rect position) { BeginGroup(position, GUIContent.none, GUIStyle.none); }
public static void BeginGroup(Rect position, string text) { BeginGroup(position, GUIContent.Temp(text), GUIStyle.none); }
public static void BeginGroup(Rect position, Texture image) { BeginGroup(position, GUIContent.Temp(image), GUIStyle.none); }
public static void BeginGroup(Rect position, GUIContent content) { BeginGroup(position, content, GUIStyle.none); }
public static void BeginGroup(Rect position, GUIStyle style) { BeginGroup(position, GUIContent.none, style); }
public static void BeginGroup(Rect position, string text, GUIStyle style) { BeginGroup(position, GUIContent.Temp(text), style); }
public static void BeginGroup(Rect position, Texture image, GUIStyle style) { BeginGroup(position, GUIContent.Temp(image), style); }
public static void BeginGroup(Rect position, GUIContent content, GUIStyle style) { BeginGroup(position, content, style, Vector2.zero); }
internal static void BeginGroup(Rect position, GUIContent content, GUIStyle style, Vector2 scrollOffset)
{
int id = GUIUtility.GetControlID(GUI.s_BeginGroupHash, FocusType.Passive);
if (content != GUIContent.none || style != GUIStyle.none)
{
switch (Event.current.type)
{
case EventType.Repaint:
style.Draw(position, content, id);
break;
default:
if (position.Contains(Event.current.mousePosition))
GUIUtility.mouseUsed = true;
break;
}
}
GUIClip.Push(position, scrollOffset, Vector2.zero, false);
}
public static void EndGroup()
{
GUIClip.Internal_Pop();
}
// Fix for BeginScrollView.
// Uses several manually unstripped methods.
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
@ -97,23 +159,20 @@ namespace Explorer
catch
{
ScrollFailed = true;
return scroll;
}
}
// Try manual unstripping implementation.
// Try manual implementation.
if (!ManualUnstripFailed)
{
try
{
return BeginScrollView_Impl(scroll, false, false, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, GUI.skin.scrollView, options);
return BeginScrollView_ImplLayout(scroll, false, false, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, GUI.skin.scrollView, options);
}
catch (Exception e)
{
MelonLogger.Log("Exception on GUIUnstrip.BeginScrollView_Impl: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
MelonLogger.Log("Exception on manual BeginScrollView: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
ManualUnstripFailed = true;
return scroll;
}
}
@ -137,20 +196,11 @@ namespace Explorer
}
}
// ======= private methods ======= //
// Actual unstrip of GUILayout.BeginScrollView()
private static Vector2 BeginScrollView_Impl(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar,
GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical,
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
{
GUIUtility.CheckOnGUI();
var guiscrollGroup = (GUIScrollGroup)GUILayoutUtility.BeginLayoutGroup(
background,
null,
Il2CppType.Of<GUIScrollGroup>()
).Il2CppCast(typeof(GUIScrollGroup));
var guiscrollGroup = GUILayoutUtility.BeginLayoutGroup(background, null, Il2CppType.Of<GUIScrollGroup>())
.TryCast<GUIScrollGroup>();
EventType type = Event.current.type;
if (type == EventType.Layout)
@ -177,16 +227,14 @@ namespace Explorer
);
}
// Actual unstrip of GUI.BeginScrollView() -- note: not GUILayout.
private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical,
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal,
bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
{
GUIUtility.CheckOnGUI();
// GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_ScrollviewHash, FocusType.Passive);
var scrollViewState = (ScrollViewState)GUIUtility.GetStateObject(Il2CppType.Of<ScrollViewState>(), controlID).Il2CppCast(typeof(ScrollViewState));
var scrollViewState = GUIUtility.GetStateObject(Il2CppType.Of<ScrollViewState>(), controlID).TryCast<ScrollViewState>();
var scrollExt = ScrollViewStateUnstrip.FromPointer(scrollViewState.Pointer);
@ -210,7 +258,7 @@ namespace Explorer
ScrollStack.Push(scrollViewState);
Rect screenRect = new Rect(position);
Rect screenRect = new Rect(position.x, position.y, position.width, position.height);
EventType type = Event.current.type;
if (type != EventType.Layout)
{
@ -244,7 +292,7 @@ namespace Explorer
}
if (flag2 && horizontalScrollbar != GUIStyle.none)
{
scrollPosition.x = HorizontalScrollbar(
scrollPosition.x = HorizBar_Impl(
new Rect(
position.x,
position.yMax - horizontalScrollbar.fixedHeight,
@ -266,7 +314,7 @@ namespace Explorer
}
if (flag && verticalScrollbar != GUIStyle.none)
{
scrollPosition.y = VerticalScrollbar(
scrollPosition.y = VertBar_Impl(
new Rect(
screenRect.xMax + (float)verticalScrollbar.margin.left,
screenRect.y,
@ -302,7 +350,23 @@ namespace Explorer
return scrollPosition;
}
// Actual unstrip of GUI.EndScrollView()
public static float HorizBar_Impl(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style)
{
return Scroller_Impl(position, value, size, leftValue, rightValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "leftbutton"),
GUI.skin.GetStyle(style.name + "rightbutton"),
true);
}
public static float VertBar_Impl(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style)
{
return Scroller_Impl(position, value, size, topValue, bottomValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "upbutton"),
GUI.skin.GetStyle(style.name + "downbutton"),
false);
}
private static void EndScrollView_Impl(bool handleScrollWheel)
{
@ -310,16 +374,13 @@ namespace Explorer
if (ScrollStack.Count <= 0) return;
//ScrollViewState scrollViewState = (ScrollViewState)GUI.s_ScrollViewStates.Peek();
var state = (ScrollViewState)ScrollStack.Peek().Il2CppCast(typeof(ScrollViewState));
//ScrollViewExtensions.Dict.TryGetValue(state.Pointer, out ScrollViewExtensions scrollExt);
var state = ScrollStack.Peek().TryCast<ScrollViewState>();
var scrollExt = ScrollViewStateUnstrip.FromPointer(state.Pointer);
if (scrollExt == null) throw new Exception("Could not get scrollExt!");
GUIClip.Pop();
//GUI.s_ScrollViewStates.Pop();
ScrollStack.Pop();
var position = scrollExt.position;
@ -339,15 +400,12 @@ namespace Explorer
pos.y = 0f;
}
// state.apply = true;
scrollExt.apply = true;
Event.current.Use();
}
}
// Actual unstrip of GUI.Scroller
private static float Scroller_Impl(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, bool horiz)
{
GUIUtility.CheckOnGUI();
@ -368,8 +426,7 @@ namespace Explorer
rect2 = new Rect(position.x, position.yMax - rightButton.fixedHeight, position.width, rightButton.fixedHeight);
}
//value = GUI.Slider(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
value = Slider(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
value = Slider_Impl(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
bool flag = Event.current.type == EventType.MouseUp;
if (ScrollerRepeatButton_Impl(controlID, rect, leftButton))
@ -382,8 +439,7 @@ namespace Explorer
}
if (flag && Event.current.type == EventType.Used)
{
//GUI.s_ScrollControlId = 0;
GUIUnstrip.s_ScrollControlId = 0;
s_ScrollControlId = 0;
}
if (leftValue < rightValue)
{
@ -396,11 +452,8 @@ namespace Explorer
return value;
}
// Actual unstrip of GUI.Slider
public static float Slider(Rect position, float value, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id)
public static float Slider_Impl(Rect position, float value, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id)
{
//GUIUtility.CheckOnGUI();
if (id == 0)
{
id = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
@ -409,28 +462,23 @@ namespace Explorer
return sliderHandler.Handle();
}
// Actual unstrip of GUI.ScrollerRepeatButton
private static bool ScrollerRepeatButton_Impl(int scrollerID, Rect rect, GUIStyle style)
{
bool result = false;
if (GUI.DoRepeatButton(rect, GUIContent.none, style, FocusType.Passive))
{
//bool flag = GUI.s_ScrollControlId != scrollerID;
//GUI.s_ScrollControlId = scrollerID;
bool flag = GUIUnstrip.s_ScrollControlId != scrollerID;
GUIUnstrip.s_ScrollControlId = scrollerID;
bool flag = s_ScrollControlId != scrollerID;
s_ScrollControlId = scrollerID;
if (flag)
{
result = true;
GUI.nextScrollStepTime = Il2CppSystem.DateTime.Now.AddMilliseconds(250.0);
nextScrollStepTime = DateTime.Now.AddMilliseconds(250.0);
}
else if (Il2CppSystem.DateTime.Now >= GUI.nextScrollStepTime)
else if (DateTime.Now >= nextScrollStepTime)
{
result = true;
GUI.nextScrollStepTime = Il2CppSystem.DateTime.Now.AddMilliseconds(30.0);
nextScrollStepTime = DateTime.Now.AddMilliseconds(30.0);
}
if (Event.current.type == EventType.Repaint)
{

View File

@ -0,0 +1,107 @@
using UnityEngine;
namespace Explorer
{
public class LayoutUtilityUnstrip
{
public static Rect GetRect(float width, float height) { return DoGetRect(width, width, height, height, GUIStyle.none, null); }
public static Rect GetRect(float width, float height, GUIStyle style) { return DoGetRect(width, width, height, height, style, null); }
public static Rect GetRect(float width, float height, params GUILayoutOption[] options) { return DoGetRect(width, width, height, height, GUIStyle.none, options); }
// Reserve layout space for a rectangle with a fixed content area.
public static Rect GetRect(float width, float height, GUIStyle style, params GUILayoutOption[] options)
{ return DoGetRect(width, width, height, height, style, options); }
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight)
{ return DoGetRect(minWidth, maxWidth, minHeight, maxHeight, GUIStyle.none, null); }
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style)
{ return DoGetRect(minWidth, maxWidth, minHeight, maxHeight, style, null); }
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, params GUILayoutOption[] options)
{ return DoGetRect(minWidth, maxWidth, minHeight, maxHeight, GUIStyle.none, options); }
// Reserve layout space for a flexible rect.
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style, params GUILayoutOption[] options)
{ return DoGetRect(minWidth, maxWidth, minHeight, maxHeight, style, options); }
static Rect DoGetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style, GUILayoutOption[] options)
{
switch (Event.current.type)
{
case EventType.Layout:
GUILayoutUtility.current.topLevel.Add(new GUILayoutEntry(minWidth, maxWidth, minHeight, maxHeight, style, options));
return GUILayoutUtility.kDummyRect;
case EventType.Used:
return GUILayoutUtility.kDummyRect;
default:
return GUILayoutUtility.current.topLevel.GetNext().rect;
}
}
public static Rect GetRect(GUIContent content, GUIStyle style) { return DoGetRect(content, style, null); }
// Reserve layout space for a rectangle for displaying some contents with a specific style.
public static Rect GetRect(GUIContent content, GUIStyle style, params GUILayoutOption[] options) { return DoGetRect(content, style, options); }
static Rect DoGetRect(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
GUIUtility.CheckOnGUI();
switch (Event.current.type)
{
case EventType.Layout:
if (style.isHeightDependantOnWidth)
{
GUILayoutUtility.current.topLevel.Add(new GUIWordWrapSizer(style, content, options));
}
else
{
Vector2 sizeConstraints = new Vector2(0, 0);
if (options != null)
{
foreach (var option in options)
{
if (float.TryParse(option.value.ToString(), out float f))
{
switch (option.type)
{
case GUILayoutOption.Type.maxHeight:
sizeConstraints.y = f;
break;
case GUILayoutOption.Type.maxWidth:
sizeConstraints.x = f;
break;
}
}
}
}
Vector2 size = style.CalcSizeWithConstraints(content, sizeConstraints);
// This is needed on non-integer scale ratios to avoid errors to accumulate in further layout calculations
size.x = Mathf.Ceil(size.x);
size.y = Mathf.Ceil(size.y);
GUILayoutUtility.current.topLevel.Add(new GUILayoutEntry(size.x, size.x, size.y, size.y, style, options));
}
return GUILayoutUtility.kDummyRect;
case EventType.Used:
return GUILayoutUtility.kDummyRect;
default:
var entry = GUILayoutUtility.current.topLevel.GetNext();
//GUIDebugger.LogLayoutEntry(entry.rect, entry.marginLeft, entry.marginRight, entry.marginTop, entry.marginBottom, entry.style);
return entry.rect;
}
}
public static Rect GetLastRect()
{
EventType type = Event.current.type;
Rect last;
if (type != EventType.Layout && type != EventType.Used)
{
last = GUILayoutUtility.current.topLevel.GetLastUnstripped();
}
else
{
last = GUILayoutUtility.kDummyRect;
}
return last;
}
}
}

View File

@ -1,24 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
// This is a manual unstrip of UnityEngine.ScrollViewState.
// This code is provided "as-is".
// Taken from dnSpy output using Unity 2018.4.20.
// "Unity", Unity logos, and other Unity trademarks are trademarks or
// registered trademarks of Unity Technologies or its affiliates in the
// U.S. and elsewhere.
// https://unity3d.com/legal/terms-of-service
// https://unity3d.com/legal/terms-of-service/software
{
public class ScrollViewStateUnstrip
{
public Rect position;

View File

@ -1,24 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnhollowerRuntimeLib;
using UnityEngine;
namespace Explorer
{
// This is a manual unstrip of UnityEngine.SliderHandler.
// This code is provided "as-is".
// Taken from dnSpy output using Unity 2018.4.20.
// "Unity", Unity logos, and other Unity trademarks are trademarks or
// registered trademarks of Unity Technologies or its affiliates in the
// U.S. and elsewhere.
// https://unity3d.com/legal/terms-of-service
// https://unity3d.com/legal/terms-of-service/software
public struct SliderHandlerUnstrip
public struct SliderHandlerUnstrip
{
private readonly Rect position;
private readonly float currentValue;
@ -91,7 +77,7 @@ namespace Explorer
if (this.SupportsPageMovements())
{
this.SliderState().isDragging = false;
GUI.nextScrollStepTime = SystemClock.now.AddMilliseconds(250.0);
GUIUnstrip.nextScrollStepTime = DateTime.Now.AddMilliseconds(250.0);
GUI.scrollTroughSide = this.CurrentScrollTroughSide();
result = this.PageMovementValue();
}
@ -165,7 +151,7 @@ namespace Explorer
else
{
GUI.InternalRepaintEditorWindow();
if (SystemClock.now < GUI.nextScrollStepTime)
if (DateTime.Now < GUIUnstrip.nextScrollStepTime)
{
result = this.currentValue;
}
@ -175,7 +161,7 @@ namespace Explorer
}
else
{
GUI.nextScrollStepTime = SystemClock.now.AddMilliseconds(30.0);
GUIUnstrip.nextScrollStepTime = DateTime.Now.AddMilliseconds(30.0);
if (this.SupportsPageMovements())
{
this.SliderState().isDragging = false;
@ -282,7 +268,7 @@ namespace Explorer
private SliderState SliderState()
{
return (SliderState)GUIUtility.GetStateObject(Il2CppType.Of<SliderState>(), this.id).Il2CppCast(typeof(SliderState));
return (SliderState)GUIUtility.GetStateObject(Il2CppType.Of<SliderState>(), this.id).TryCast<SliderState>();
}
private Rect ThumbRect()

View File

@ -0,0 +1,22 @@
using UnityEngine;
namespace Explorer
{
public static class UnstripExtensions
{
public static Rect GetLastUnstripped(this GUILayoutGroup group)
{
Rect result;
if (group.m_Cursor > 0 && group.m_Cursor <= group.entries.Count)
{
GUILayoutEntry guilayoutEntry = group.entries[group.m_Cursor - 1];
result = guilayoutEntry.rect;
}
else
{
result = GUILayoutEntry.kDummyRect;
}
return result;
}
}
}

View File

@ -1,50 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
// "Unity", Unity logos, and other Unity trademarks are trademarks or
// registered trademarks of Unity Technologies or its affiliates in the
// U.S. and elsewhere.
// https://unity3d.com/legal/terms-of-service
// https://unity3d.com/legal/terms-of-service/software
public static class UnstripExtensions
{
// This is a manual unstrip of GUILayoutGroup.GetLast().
// I'm using it as an Extension because it's easier this way.
public static Rect GetLastUnstripped(this GUILayoutGroup group)
{
Rect result;
if (group.m_Cursor == 0)
{
Debug.LogError("You cannot call GetLast immediately after beginning a group.");
result = GUILayoutEntry.kDummyRect;
}
else if (group.m_Cursor <= group.entries.Count)
{
GUILayoutEntry guilayoutEntry = group.entries[group.m_Cursor - 1];
result = guilayoutEntry.rect;
}
else
{
Debug.LogError(string.Concat(new object[]
{
"Getting control ",
group.m_Cursor,
"'s position in a group with only ",
group.entries.Count,
" controls when doing ",
Event.current.type
}));
result = GUILayoutEntry.kDummyRect;
}
return result;
}
}
}