Compare commits

..

37 Commits
3.0.8 ... 3.2.1

Author SHA1 Message Date
21408993c2 create subfolder for standalone 2021-03-11 18:40:04 +11:00
7a8b5b50d1 bump version, update readme 2021-03-11 18:32:57 +11:00
1a5e843070 handle ExplorerStandalone update internally 2021-03-11 18:16:52 +11:00
ade7539fde cleanups 2021-03-11 17:57:58 +11:00
5c588e5a03 Update README.md 2021-03-10 05:04:43 +11:00
af094832fe Update README.md 2021-03-09 22:31:26 +11:00
af0ee2e690 Update README.md 2021-03-09 22:29:53 +11:00
d2d6fb4d55 Update README.md 2021-03-09 22:28:43 +11:00
6c25662fe9 Update README.md 2021-03-09 17:36:49 +11:00
4bcf82ca10 separate Bep5 and Bep6 support. Fix enums not backed by ints. 2021-03-09 17:35:54 +11:00
ce38e8ac50 bump to MelonLoader 0.3.0 2021-03-06 17:25:54 +11:00
12cd718f12 3.1.12: store Il2CppToMonoType key as string AssemblyQualifiedName instead of Type object 2021-03-04 01:44:34 +11:00
995e2a3e93 3.1.11: fix potential crash on scene reload 2021-03-03 22:09:14 +11:00
2c95fec646 3.1.10: Add "Hide on startup" config option 2021-02-27 17:04:47 +11:00
69912d7ea4 Prevent GC Mark Overflow on C# Console copy+paste 2021-02-26 17:54:00 +11:00
9c5596ace4 Update lib versions 2021-02-26 17:52:21 +11:00
d4dac58fc8 Fix for deobfuscated unhollowed types not being properly resolved 2021-02-20 19:39:19 +11:00
77b97cbe17 Update README.md 2021-02-03 18:31:29 +11:00
c6f0f34ac0 Update README.md 2021-01-28 02:09:40 +11:00
d1f4f74d32 some ui cleanups (minor) 2021-01-22 21:56:00 +11:00
f13068bf01 Update README.md 2021-01-20 23:05:04 +11:00
dfc288a101 Update README.md 2021-01-20 19:10:13 +11:00
544009dc21 3.1.7
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
fdfaaadd89 3.1.6 - don't bother setting pixelPerfect on canvas 2021-01-14 17:46:32 +11:00
58d60a10d4 Update ForceUnlockCursor.cs 2021-01-04 01:23:20 +11:00
0432c6d56c 3.1.5
* Integrate PR from js6pak
2021-01-03 19:27:02 +11:00
8c34aa2be5 Merge pull request #29 from js6pak/embedded-assetbundle
Load assetbundle from EmbeddedResource
2021-01-03 19:13:15 +11:00
4a1c54fac1 Load assetbundle from EmbeddedResource 2021-01-02 19:38:01 +01:00
190467fa5c Update README.md 2020-12-31 18:34:26 +11:00
44f54d9190 3.1.4 2020-12-31 18:32:52 +11:00
3b4ea31b50 Fix Texture2D saver in Mono and for non-readable textures 2020-12-24 18:10:17 +11:00
ad7b05f721 Just disable EventSystem component and not the entire gameobject 2020-12-21 16:33:34 +11:00
852ca8e9eb New attempt at fixing conflicting EventSystem problems in IL2CPP 2020-12-16 14:28:54 +11:00
7386eca0c2 Update UIManager.cs 2020-12-15 19:33:04 +11:00
97325a5f3a Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP 2020-12-15 19:32:50 +11:00
82e52de557 Cleanup and fix Singleton search slightly 2020-12-14 19:26:59 +11:00
28181e2266 Restoring Texture viewer/saver, and Static/Singleton class searching 2020-12-14 18:35:43 +11:00
47 changed files with 1371 additions and 643 deletions

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@ -17,7 +17,6 @@
- [Features](#features)
- [How to install](#how-to-install)
- [Mod Config](#mod-config)
- [Mouse Control](#mouse-control)
- [Building](#building)
- [Credits](#credits)
@ -25,8 +24,12 @@
| Mod Loader | IL2CPP | Mono |
| ----------- | ------ | ---- |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ❔* [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | ❌ n/a | [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
\* BepInEx 6.X Mono release may not work on all games yet.
## Features
@ -41,27 +44,44 @@
* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it.
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it. There's also a UI mode to inspect UI objects.
## How to install
### BepInEx
Note: For IL2CPP you should use [BepInEx 6 (Bleeding Edge)](https://builds.bepis.io/projects/bepinex_be), for Mono you should use [BepInEx 5](https://github.com/BepInEx/BepInEx/releases) (until Mono support stabilizes in BepInEx 6).
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
2. Take the `UnityExplorer.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
### MelonLoader
Note: You must use version 0.3 of MelonLoader or greater. Version 0.3 is currently in pre-release, so you must opt-in from your MelonLoader installer (enable alpha releases).
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.dll` and `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll`
## Mod Config
### Standalone
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.ini` (generated after first launch).
The standalone release is based on the BepInEx build, so it requires Harmony 2.0 (or HarmonyX) to function properly.
0. Load the DLL from your mod or inject it. You must also make sure that the required libraries (Harmony, Unhollower for Il2Cpp, etc) are loaded.
1. Create an instance of Unity Explorer with `ExplorerStandalone.CreateInstance();`
2. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish.
## Logging
Explorer saves all logs to disk (only keeps the most recent 10 logs). They can be found in a "UnityExplorer" folder in the same place as where you put the DLL file.
These logs are also visible in the Debug Console part of the UI.
## Settings
You can change the settings via the "Options" page of the main menu, or directly from the config file (generated after first launch). The config file will be found either inside a "UnityExplorer" folder in the same directory as where you put the DLL file, or for BepInEx it will be at `BepInEx\config\UnityExplorer\`.
`Main Menu Toggle` (KeyCode)
* Default: `F7`
@ -79,23 +99,30 @@ You can access the settings via the "Options" page of the main menu, or directly
`Default Output Path` (string)
* Default: `Mods\UnityExplorer`
* Where output is generated to, by default (for Texture PNG saving, etc).
* Currently this is not actually used for anything, but it will be soon.
`Log Unity Debug` (bool)
* Default: `false`
* Listens for Unity `Debug.Log` messages and prints them to UnityExplorer's log.
`Hide on Startup` (bool)
* Default: `false`
* If true, UnityExplorer will be hidden when you start the game, you must open it via the keybind.
## Building
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
If you'd like to build this yourself, all you need to do is download this repository and build from Visual Studio. If you want to build for BepInEx or MelonLoader IL2CPP then you will need to install the mod loader for a game and set the directory in the `csproj` file.
For IL2CPP:
1. Install BepInEx or MelonLoader for your game.
2. Open the `src\UnityExplorer.csproj` file in a text editor.
3. For IL2CPP builds, make sure you set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
4. Open the `src\UnityExplorer.sln` project.
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
5. The DLLs are built to the `Release\` folder in the root of the repository.
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
3. Set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
4. For Standalone builds, you can either install BepInEx for the game to build, or just change the .csproj file and set the Unhollower reference manually.
For all builds:
1. Open the `src\UnityExplorer.sln` project.
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
3. The DLLs are built to the `Release\` folder in the root of the repository.
4. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
## Credits

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@ -32,7 +32,7 @@ namespace UnityExplorer.CSConsole
private Text inputHighlightText;
private readonly CSharpLexer highlightLexer;
private readonly StringBuilder sbHighlight;
//private readonly StringBuilder sbHighlight;
internal int m_lastCaretPos;
internal int m_fixCaretPos;
@ -68,7 +68,6 @@ The following helper methods are available:
public CodeEditor()
{
sbHighlight = new StringBuilder();
highlightLexer = new CSharpLexer();
ConstructUI();
@ -76,8 +75,24 @@ The following helper methods are available:
InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
}
internal static bool IsUserCopyPasting()
{
return (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
&& InputManager.GetKeyDown(KeyCode.V);
}
public void Update()
{
if (s_copyPasteBuffer != null)
{
if (!IsUserCopyPasting())
{
OnInputChanged(s_copyPasteBuffer);
s_copyPasteBuffer = null;
}
}
if (EnableCtrlRShortcut)
{
if ((InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
@ -149,11 +164,18 @@ The following helper methods are available:
AutoCompleter.ClearAutocompletes();
}
public void OnInputChanged(string newInput, bool forceUpdate = false)
{
string newText = newInput;
internal static string s_copyPasteBuffer;
UpdateIndent(newInput);
public void OnInputChanged(string newText, bool forceUpdate = false)
{
if (IsUserCopyPasting())
{
//Console.WriteLine("Copy+Paste detected!");
s_copyPasteBuffer = newText;
return;
}
UpdateIndent(newText);
if (!forceUpdate && string.IsNullOrEmpty(newText))
inputHighlightText.text = string.Empty;
@ -203,35 +225,29 @@ The following helper methods are available:
{
int offset = 0;
sbHighlight.Length = 0;
//Console.WriteLine("Highlighting input text:\r\n" + inputText);
string ret = "";
foreach (LexerMatchInfo match in highlightLexer.GetMatches(inputText))
{
for (int i = offset; i < match.startIndex; i++)
{
sbHighlight.Append(inputText[i]);
}
ret += inputText[i];
sbHighlight.Append($"{match.htmlColor}");
ret += $"{match.htmlColor}";
for (int i = match.startIndex; i < match.endIndex; i++)
{
sbHighlight.Append(inputText[i]);
}
ret += inputText[i];
sbHighlight.Append(CLOSE_COLOR_TAG);
ret += CLOSE_COLOR_TAG;
offset = match.endIndex;
}
for (int i = offset; i < inputText.Length; i++)
{
sbHighlight.Append(inputText[i]);
}
ret += inputText[i];
inputText = sbHighlight.ToString();
return inputText;
return ret;
}
private void AutoIndentCaret()

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@ -6,14 +6,14 @@ using IniParser.Parser;
namespace UnityExplorer.Config
{
public class ModConfig
public class ExplorerConfig
{
public static ModConfig Instance;
public static ExplorerConfig Instance;
internal static readonly IniDataParser _parser = new IniDataParser();
internal const string INI_PATH = ExplorerCore.EXPLORER_FOLDER + @"\config.ini";
internal static readonly string INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
static ModConfig()
static ExplorerConfig()
{
_parser.Configuration.CommentString = "#";
}
@ -22,9 +22,10 @@ namespace UnityExplorer.Config
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public bool Force_Unlock_Mouse = true;
public int Default_Page_Limit = 25;
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
public string Default_Output_Path = ExplorerCore.ExplorerFolder + @"\Output";
public bool Log_Unity_Debug = false;
public bool Save_Logs_To_Disk = true;
public bool Hide_On_Startup = false;
//public bool Save_Logs_To_Disk = true;
public static event Action OnConfigChanged;
@ -35,7 +36,7 @@ namespace UnityExplorer.Config
public static void OnLoad()
{
Instance = new ModConfig();
Instance = new ExplorerConfig();
if (LoadSettings())
return;
@ -56,24 +57,27 @@ namespace UnityExplorer.Config
{
switch (config.KeyName)
{
case "Main_Menu_Toggle":
case nameof(Main_Menu_Toggle):
Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
break;
case "Force_Unlock_Mouse":
case nameof(Force_Unlock_Mouse):
Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
break;
case "Default_Page_Limit":
case nameof(Default_Page_Limit):
Instance.Default_Page_Limit = int.Parse(config.Value);
break;
case "Log_Unity_Debug":
case nameof(Log_Unity_Debug):
Instance.Log_Unity_Debug = bool.Parse(config.Value);
break;
case "Save_Logs_To_Disk":
Instance.Save_Logs_To_Disk = bool.Parse(config.Value);
break;
case "Default_Output_Path":
case nameof(Default_Output_Path):
Instance.Default_Output_Path = config.Value;
break;
case nameof(Hide_On_Startup):
Instance.Hide_On_Startup = bool.Parse(config.Value);
break;
//case nameof(Save_Logs_To_Disk):
// Instance.Save_Logs_To_Disk = bool.Parse(config.Value);
// break;
}
}
@ -87,12 +91,16 @@ namespace UnityExplorer.Config
data.Sections.AddSection("Config");
var sec = data.Sections["Config"];
sec.AddKey("Main_Menu_Toggle", Instance.Main_Menu_Toggle.ToString());
sec.AddKey("Force_Unlock_Mouse", Instance.Force_Unlock_Mouse.ToString());
sec.AddKey("Default_Page_Limit", Instance.Default_Page_Limit.ToString());
sec.AddKey("Log_Unity_Debug", Instance.Log_Unity_Debug.ToString());
sec.AddKey("Save_Logs_To_Disk", Instance.Save_Logs_To_Disk.ToString());
sec.AddKey("Default_Output_Path", Instance.Default_Output_Path);
sec.AddKey(nameof(Main_Menu_Toggle), Instance.Main_Menu_Toggle.ToString());
sec.AddKey(nameof(Force_Unlock_Mouse), Instance.Force_Unlock_Mouse.ToString());
sec.AddKey(nameof(Default_Page_Limit), Instance.Default_Page_Limit.ToString());
sec.AddKey(nameof(Log_Unity_Debug), Instance.Log_Unity_Debug.ToString());
sec.AddKey(nameof(Default_Output_Path), Instance.Default_Output_Path);
sec.AddKey(nameof(Hide_On_Startup), Instance.Hide_On_Startup.ToString());
//sec.AddKey("Save_Logs_To_Disk", Instance.Save_Logs_To_Disk.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
File.WriteAllText(INI_PATH, data.ToString());
}

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@ -1,37 +1,37 @@
using System;
using System.IO;
using System.Reflection;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityExplorer.Config;
using UnityExplorer.Helpers;
using UnityExplorer.Input;
using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
#if CPP
using UnityExplorer.Helpers;
#endif
namespace UnityExplorer
{
public class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "3.0.8";
public const string VERSION = "3.2.1";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
public static ExplorerCore Instance { get; private set; }
public static bool ShowMenu
{
get => s_showMenu;
set => SetShowMenu(value);
}
public static bool s_showMenu;
private static IExplorerLoader s_loader;
public static IExplorerLoader Loader => s_loader
#if ML
?? (s_loader = ExplorerMelonMod.Instance);
#elif BIE
?? (s_loader = ExplorerBepInPlugin.Instance);
#elif STANDALONE
?? (s_loader = ExplorerStandalone.Instance);
#endif
private static bool s_doneUIInit;
private static float s_timeSinceStartup;
public static string ExplorerFolder => Loader.ExplorerFolder;
public ExplorerCore()
{
@ -47,56 +47,29 @@ namespace UnityExplorer
ReflectionHelpers.TryLoadGameModules();
#endif
if (!Directory.Exists(EXPLORER_FOLDER))
Directory.CreateDirectory(EXPLORER_FOLDER);
if (!Directory.Exists(ExplorerFolder))
Directory.CreateDirectory(ExplorerFolder);
ModConfig.OnLoad();
ExplorerConfig.OnLoad();
InputManager.Init();
ForceUnlockCursor.Init();
SetupEvents();
ShowMenu = true;
UIManager.ShowMenu = true;
Log($"{NAME} {VERSION} initialized.");
}
public static void Update()
{
if (!s_doneUIInit)
CheckUIInit();
UIManager.CheckUIInit();
if (MouseInspector.Enabled)
MouseInspector.UpdateInspect();
else
{
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
ShowMenu = !ShowMenu;
if (ShowMenu && s_doneUIInit)
UIManager.Update();
}
}
private static void CheckUIInit()
{
s_timeSinceStartup += Time.deltaTime;
if (s_timeSinceStartup > 0.1f)
{
s_doneUIInit = true;
try
{
UIManager.Init();
Log("Initialized UnityExplorer UI.");
// InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
}
catch (Exception e)
{
LogWarning($"Exception setting up UI: {e}");
}
}
UIManager.Update();
}
private void SetupEvents()
@ -105,10 +78,14 @@ namespace UnityExplorer
try
{
Application.add_logMessageReceived(new Action<string, string, LogType>(OnUnityLog));
SceneManager.add_sceneLoaded(new Action<Scene, LoadSceneMode>((Scene a, LoadSceneMode b) => { OnSceneLoaded(); }));
SceneManager.add_activeSceneChanged(new Action<Scene, Scene>((Scene a, Scene b) => { OnSceneLoaded(); }));
}
catch { }
catch
{
// exceptions here are non-fatal, just ignore.
}
#else
Application.logMessageReceived += OnUnityLog;
SceneManager.sceneLoaded += (Scene a, LoadSceneMode b) => { OnSceneLoaded(); };
@ -121,23 +98,6 @@ namespace UnityExplorer
UIManager.OnSceneChange();
}
private static void SetShowMenu(bool show)
{
s_showMenu = show;
if (UIManager.CanvasRoot)
{
UIManager.CanvasRoot.SetActive(show);
if (show)
ForceUnlockCursor.SetEventSystem();
else
ForceUnlockCursor.ReleaseEventSystem();
}
ForceUnlockCursor.UpdateCursorControl();
}
private void OnUnityLog(string message, string stackTrace, LogType type)
{
if (!DebugConsole.LogUnity)
@ -168,11 +128,7 @@ namespace UnityExplorer
if (unity)
return;
#if ML
MelonLoader.MelonLogger.Log(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString());
#endif
Loader.OnLogMessage(message);
}
public static void LogWarning(object message, bool unity = false)
@ -182,11 +138,7 @@ namespace UnityExplorer
if (unity)
return;
#if ML
MelonLoader.MelonLogger.LogWarning(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
#endif
Loader.OnLogWarning(message);
}
public static void LogError(object message, bool unity = false)
@ -196,22 +148,7 @@ namespace UnityExplorer
if (unity)
return;
#if ML
MelonLoader.MelonLogger.LogError(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
#endif
}
public static string RemoveInvalidFilenameChars(string s)
{
var invalid = System.IO.Path.GetInvalidFileNameChars();
foreach (var c in invalid)
{
s = s.Replace(c.ToString(), "");
}
return s;
Loader.OnLogError(message);
}
}
}

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@ -1,29 +0,0 @@
#if ML
using System;
using MelonLoader;
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod
{
public static ExplorerMelonMod Instance;
public override void OnApplicationStart()
{
Instance = this;
new ExplorerCore();
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
public override void OnLevelWasLoaded(int level)
{
ExplorerCore.Instance.OnSceneLoaded();
}
}
}
#endif

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@ -93,16 +93,38 @@ namespace UnityExplorer.Helpers
}
#if CPP
private static readonly Dictionary<CppType, Type> Il2CppToMonoType = new Dictionary<CppType, Type>();
private static readonly Dictionary<string, Type> Il2CppToMonoType = new Dictionary<string, Type>();
public static Type GetMonoType(CppType cppType)
{
if (Il2CppToMonoType.ContainsKey(cppType))
return Il2CppToMonoType[cppType];
if (Il2CppToMonoType.ContainsKey(cppType.AssemblyQualifiedName))
return Il2CppToMonoType[cppType.AssemblyQualifiedName];
var getType = Type.GetType(cppType.AssemblyQualifiedName);
Il2CppToMonoType.Add(cppType, getType);
return getType;
if (getType != null)
{
Il2CppToMonoType.Add(cppType.AssemblyQualifiedName, getType);
return getType;
}
else
{
string baseName = cppType.FullName;
string baseAssembly = cppType.Assembly.GetName().name;
Type unhollowedType = AppDomain.CurrentDomain
.GetAssemblies()
.FirstOrDefault(a => a.GetName().Name == baseAssembly)?
.TryGetTypes()
.FirstOrDefault(t =>
t.CustomAttributes.Any(ca
=> ca.AttributeType.Name == "ObfuscatedNameAttribute"
&& (string)ca.ConstructorArguments[0].Value == baseName));
Il2CppToMonoType.Add(cppType.AssemblyQualifiedName, unhollowedType);
return unhollowedType;
}
}
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();

View File

@ -15,6 +15,16 @@ namespace UnityExplorer.Helpers
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod;
public static byte[] EncodeToPNGSafe(this Texture2D tex)
{
var method = EncodeToPNGMethod;
if (method.IsStatic)
return (byte[])method.Invoke(null, new object[] { tex });
else
return (byte[])method.Invoke(tex, new object[0]);
}
private static MethodInfo GetEncodeToPNGMethod()
{
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
@ -60,7 +70,12 @@ namespace UnityExplorer.Helpers
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
// use full constructor for better compatibility
#if CPP
var _newTex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
#else
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
#endif
_newTex.SetPixels(pixels);
return _newTex;

View File

@ -111,8 +111,11 @@ namespace UnityExplorer.Inspectors.GameObjects
internal static void OnCompToggleClicked(int index, bool value)
{
var comp = s_compShortlist[index];
#if CPP
comp.TryCast<Behaviour>().enabled = value;
#else
(comp as Behaviour).enabled = value;
#endif
}
internal static void OnCompListObjectClicked(int index)

View File

@ -38,7 +38,7 @@ namespace UnityExplorer.Inspectors
}
}
public void Inspect(object obj)
public void Inspect(object obj, CacheObjectBase parentMember = null)
{
#if CPP
obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
@ -76,6 +76,9 @@ namespace UnityExplorer.Inspectors
else
inspector = new InstanceInspector(obj);
if (inspector is ReflectionInspector ri)
ri.ParentMember = parentMember;
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}

View File

@ -33,6 +33,9 @@ namespace UnityExplorer.Inspectors.Reflection
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}

View File

@ -19,6 +19,7 @@ namespace UnityExplorer.Inspectors.Reflection
public override Type FallbackType { get; }
public ReflectionInspector ParentInspector { get; set; }
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }

View File

@ -63,6 +63,9 @@ namespace UnityExplorer.Inspectors.Reflection
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}

View File

@ -4,6 +4,8 @@ using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityEngine.UI;
using UnityExplorer.Unstrip;
using System.IO;
namespace UnityExplorer.Inspectors.Reflection
{
@ -70,8 +72,8 @@ namespace UnityExplorer.Inspectors.Reflection
// WIP
//if (m_targetType == typeof(Texture2D))
// ConstructTextureHelper();
if (m_targetType == typeof(Texture2D))
ConstructTextureHelper();
}
internal void ConstructCompHelper(GameObject rowObj)
@ -136,94 +138,176 @@ namespace UnityExplorer.Inspectors.Reflection
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
}
//internal bool showingTextureHelper;
//internal bool constructedTextureViewer;
internal bool showingTextureHelper;
internal bool constructedTextureViewer;
//internal void ConstructTextureHelper()
//{
// var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
// var rowLayout = rowObj.AddComponent<LayoutElement>();
// rowLayout.minHeight = 25;
// rowLayout.flexibleHeight = 0;
// var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
// rowGroup.childForceExpandHeight = true;
// rowGroup.childForceExpandWidth = false;
// rowGroup.padding.top = 3;
// rowGroup.padding.left = 3;
// rowGroup.padding.bottom = 3;
// rowGroup.padding.right = 3;
// rowGroup.spacing = 5;
internal GameObject m_textureViewerObj;
// var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.2f, 0.2f));
// var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
// showBtnLayout.minWidth = 50;
// showBtnLayout.flexibleWidth = 0;
// var showText = showBtnObj.GetComponentInChildren<Text>();
// showText.text = "Show";
// var showBtn = showBtnObj.GetComponent<Button>();
internal void ConstructTextureHelper()
{
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleHeight = 0;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.childForceExpandWidth = false;
rowGroup.padding.top = 3;
rowGroup.padding.left = 3;
rowGroup.padding.bottom = 3;
rowGroup.padding.right = 3;
rowGroup.spacing = 5;
// var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
// var labelText = labelObj.GetComponent<Text>();
// labelText.text = "Texture Viewer";
var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.6f, 0.2f));
var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
showBtnLayout.minWidth = 50;
showBtnLayout.flexibleWidth = 0;
var showText = showBtnObj.GetComponentInChildren<Text>();
showText.text = "Show";
var showBtn = showBtnObj.GetComponent<Button>();
// var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
// var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
// viewerGroup.childForceExpandHeight = false;
// viewerGroup.childForceExpandWidth = false;
// viewerGroup.childControlHeight = true;
// viewerGroup.childControlWidth = true;
// var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
// mainLayout.flexibleHeight = -1;
// mainLayout.flexibleWidth = 2000;
// mainLayout.minHeight = 25;
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelText = labelObj.GetComponent<Text>();
labelText.text = "Texture Viewer";
// textureViewerObj.SetActive(false);
var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
viewerGroup.childForceExpandHeight = false;
viewerGroup.childForceExpandWidth = false;
viewerGroup.childControlHeight = true;
viewerGroup.childControlWidth = true;
var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
mainLayout.flexibleHeight = 9999;
mainLayout.flexibleWidth = 9999;
mainLayout.minHeight = 100;
// showBtn.onClick.AddListener(() =>
// {
// showingTextureHelper = !showingTextureHelper;
textureViewerObj.SetActive(false);
// if (showingTextureHelper)
// {
// if (!constructedTextureViewer)
// ConstructTextureViewerArea(scrollContent);
m_textureViewerObj = textureViewerObj;
// showText.text = "Hide";
// textureViewerObj.SetActive(true);
// }
// else
// {
// showText.text = "Show";
// textureViewerObj.SetActive(false);
// }
// });
//}
showBtn.onClick.AddListener(() =>
{
showingTextureHelper = !showingTextureHelper;
//internal void ConstructTextureViewerArea(GameObject parent)
//{
// constructedTextureViewer = true;
if (showingTextureHelper)
{
if (!constructedTextureViewer)
ConstructTextureViewerArea(scrollContent);
// var tex = Target as Texture2D;
showText.text = "Hide";
ToggleTextureViewer(true);
}
else
{
showText.text = "Show";
ToggleTextureViewer(false);
}
});
}
// if (!tex)
// {
// ExplorerCore.LogWarning("Could not cast the target instance to Texture2D!");
// return;
// }
internal void ConstructTextureViewerArea(GameObject parent)
{
constructedTextureViewer = true;
// var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent, new Vector2(1, 1));
// var image = imageObj.AddComponent<Image>();
// var sprite = UIManager.CreateSprite(tex);
// image.sprite = sprite;
var tex = Target as Texture2D;
#if CPP
if (!tex)
tex = (Target as Il2CppSystem.Object).TryCast<Texture2D>();
#endif
// var fitter = imageObj.AddComponent<ContentSizeFitter>();
// fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// //fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
if (!tex)
{
ExplorerCore.LogWarning("Could not cast the target instance to Texture2D! Maybe its null or destroyed?");
return;
}
// var imageLayout = imageObj.AddComponent<LayoutElement>();
// imageLayout.preferredHeight = sprite.rect.height;
// imageLayout.preferredWidth = sprite.rect.width;
//}
// Save helper
var saveRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(0.1f, 0.1f, 0.1f));
var saveRow = saveRowObj.GetComponent<HorizontalLayoutGroup>();
saveRow.childForceExpandHeight = true;
saveRow.childForceExpandWidth = true;
saveRow.padding = new RectOffset() { left = 2, bottom = 2, right = 2, top = 2 };
saveRow.spacing = 2;
var btnObj = UIFactory.CreateButton(saveRowObj, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 100;
btnLayout.flexibleWidth = 0;
var saveBtn = btnObj.GetComponent<Button>();
var saveBtnText = btnObj.GetComponentInChildren<Text>();
saveBtnText.text = "Save .PNG";
var inputObj = UIFactory.CreateInputField(saveRowObj);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.minWidth = 100;
inputLayout.flexibleWidth = 9999;
var inputField = inputObj.GetComponent<InputField>();
var name = tex.name;
if (string.IsNullOrEmpty(name))
name = "untitled";
var savePath = $@"{Config.ExplorerConfig.Instance.Default_Output_Path}\{name}.png";
inputField.text = savePath;
saveBtn.onClick.AddListener(() =>
{
if (tex && !string.IsNullOrEmpty(inputField.text))
{
var path = inputField.text;
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
{
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
return;
}
var dir = Path.GetDirectoryName(path);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
if (File.Exists(path))
File.Delete(path);
if (!tex.IsReadable())
tex = Texture2DHelpers.ForceReadTexture(tex);
#if CPP
byte[] data = tex.EncodeToPNG();
#else
byte[] data = tex.EncodeToPNGSafe();
#endif
File.WriteAllBytes(path, data);
}
});
// Actual texture viewer
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
var image = imageObj.AddComponent<Image>();
var sprite = ImageConversionUnstrip.CreateSprite(tex);
image.sprite = sprite;
var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
//fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
var imageLayout = imageObj.AddComponent<LayoutElement>();
imageLayout.preferredHeight = sprite.rect.height;
imageLayout.preferredWidth = sprite.rect.width;
}
internal void ToggleTextureViewer(bool enabled)
{
m_textureViewerObj.SetActive(enabled);
m_filterAreaObj.SetActive(!enabled);
m_memberListObj.SetActive(!enabled);
m_updateRowObj.SetActive(!enabled);
}
public void ConstructInstanceFilters(GameObject parent)
{

View File

@ -59,7 +59,7 @@ namespace UnityExplorer.Inspectors.Reflection
= new List<KeyValuePair<CachePaired, CachePaired>>();
internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
= new KeyValuePair<CachePaired, CachePaired>[ModConfig.Instance.Default_Page_Limit];
= new KeyValuePair<CachePaired, CachePaired>[ExplorerConfig.Instance.Default_Page_Limit];
internal bool m_recacheWanted = true;

View File

@ -47,13 +47,34 @@ namespace UnityExplorer.Inspectors.Reflection
var list = new List<KeyValuePair<int, string>>();
var set = new HashSet<string>();
foreach (var value in values)
{
var name = value.ToString();
if (set.Contains(name))
continue;
set.Add(name);
list.Add(new KeyValuePair<int, string>((int)value, name));
var backingType = Enum.GetUnderlyingType(type);
int intValue;
try
{
// this approach is necessary, a simple '(int)value' is not sufficient.
var unbox = Convert.ChangeType(value, backingType);
intValue = (int)Convert.ChangeType(unbox, typeof(int));
}
catch (Exception ex)
{
ExplorerCore.LogWarning("[InteractiveEnum] Could not Unbox underlying type " + backingType.Name + " from " + type.FullName);
ExplorerCore.Log(ex.ToString());
continue;
}
list.Add(new KeyValuePair<int, string>(intValue, name));
}
s_enumNamesCache.Add(type, list.ToArray());

View File

@ -46,7 +46,7 @@ namespace UnityExplorer.Inspectors.Reflection
internal readonly Type m_baseEntryType;
internal readonly List<CacheEnumerated> m_entries = new List<CacheEnumerated>();
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ModConfig.Instance.Default_Page_Limit];
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ExplorerConfig.Instance.Default_Page_Limit];
internal bool m_recacheWanted = true;
public override void OnValueUpdated()

View File

@ -176,6 +176,10 @@ namespace UnityExplorer.Inspectors.Reflection
ConstructSubcontent();
}
internal MethodInfo m_toStringMethod;
internal MethodInfo m_toStringFormatMethod;
internal bool m_gotToStringMethods;
public string GetDefaultLabel(bool updateType = true)
{
var valueType = Value?.GetType() ?? this.FallbackType;
@ -205,8 +209,29 @@ namespace UnityExplorer.Inspectors.Reflection
}
else
{
var toString = (string)valueType.GetMethod("ToString", new Type[0])?.Invoke(Value, null)
?? Value.ToString();
if (!m_gotToStringMethods)
{
m_gotToStringMethods = true;
m_toStringMethod = valueType.GetMethod("ToString", new Type[0]);
m_toStringFormatMethod = valueType.GetMethod("ToString", new Type[] { typeof(string) });
// test format method actually works
try
{
m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
}
catch
{
m_toStringFormatMethod = null;
}
}
string toString;
if (m_toStringFormatMethod != null)
toString = (string)m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
else
toString = (string)m_toStringMethod.Invoke(Value, new object[0]);
var fullnametemp = valueType.ToString();
if (fullnametemp.StartsWith("Il2CppSystem"))
@ -303,7 +328,7 @@ namespace UnityExplorer.Inspectors.Reflection
void OnInspectClicked()
{
if (!Value.IsNullOrDestroyed(false))
InspectorManager.Instance.Inspect(this.Value);
InspectorManager.Instance.Inspect(this.Value, this.Owner);
}
m_inspectButton.SetActive(false);

View File

@ -43,6 +43,7 @@ namespace UnityExplorer.Inspectors
"Collider2D.Cast",
"Collider2D.Raycast",
"Texture2D.SetPixelDataImpl",
"Camera.CalculateProjectionMatrixFromPhysicalProperties",
#endif
};
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
@ -58,6 +59,8 @@ namespace UnityExplorer.Inspectors
public override string TabLabel => m_targetTypeShortName;
internal CacheObjectBase ParentMember { get; set; }
internal readonly Type m_targetType;
internal readonly string m_targetTypeShortName;
@ -66,7 +69,7 @@ namespace UnityExplorer.Inspectors
// filtered members based on current filters
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
// actual shortlist of displayed members
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ModConfig.Instance.Default_Page_Limit];
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ExplorerConfig.Instance.Default_Page_Limit];
internal bool m_autoUpdate;
@ -170,11 +173,11 @@ namespace UnityExplorer.Inspectors
{
try
{
var sig = GetSig(member);
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var sig = GetSig(member);
var mi = member as MethodInfo;
var pi = member as PropertyInfo;
var fi = member as FieldInfo;
@ -202,6 +205,8 @@ namespace UnityExplorer.Inspectors
list.Add(new CacheProperty(pi, target, m_scrollContent));
else
list.Add(new CacheField(fi, target, m_scrollContent));
list.Last().ParentInspector = this;
}
catch (Exception e)
{
@ -363,6 +368,10 @@ namespace UnityExplorer.Inspectors
#region UI CONSTRUCTION
internal GameObject m_filterAreaObj;
internal GameObject m_updateRowObj;
internal GameObject m_memberListObj;
internal void ConstructUI()
{
var parent = InspectorManager.Instance.m_inspectorContent;
@ -423,7 +432,7 @@ namespace UnityExplorer.Inspectors
ConstructFilterArea();
ConstructOptionsArea();
ConstructUpdateRow();
}
internal void ConstructFilterArea()
@ -444,6 +453,8 @@ namespace UnityExplorer.Inspectors
filterGroup.padding.top = 4;
filterGroup.padding.bottom = 4;
m_filterAreaObj = filterAreaObj;
// name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
@ -540,7 +551,7 @@ namespace UnityExplorer.Inspectors
btn.colors = colors;
}
internal void ConstructOptionsArea()
internal void ConstructUpdateRow()
{
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
@ -551,6 +562,8 @@ namespace UnityExplorer.Inspectors
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
optionsGroup.spacing = 10;
m_updateRowObj = optionsRowObj;
// update button
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
@ -578,11 +591,12 @@ namespace UnityExplorer.Inspectors
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { m_autoUpdate = val; });
}
internal void ConstructMemberList()
{
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_memberListObj = scrollobj;
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();

View File

@ -55,16 +55,15 @@ namespace UnityExplorer.Inspectors
{
get
{
if (!m_dontDestroyObject)
if (!s_dontDestroyObject)
{
m_dontDestroyObject = new GameObject("DontDestroyMe");
GameObject.DontDestroyOnLoad(m_dontDestroyObject);
s_dontDestroyObject = new GameObject("DontDestroyMe");
GameObject.DontDestroyOnLoad(s_dontDestroyObject);
}
return m_dontDestroyObject;
return s_dontDestroyObject;
}
}
internal static GameObject m_dontDestroyObject;
internal static GameObject s_dontDestroyObject;
public void Init()
{
@ -97,22 +96,6 @@ namespace UnityExplorer.Inspectors
}
}
//#if CPP
// public int GetSceneHandle(string sceneName)
// {
// if (sceneName == "DontDestroyOnLoad")
// return DontDestroyScene;
// for (int i = 0; i < SceneManager.sceneCount; i++)
// {
// var scene = SceneManager.GetSceneAt(i);
// if (scene.name == sceneName)
// return scene.handle;
// }
// return -1;
// }
//#endif
internal void OnSceneChange()
{
m_sceneDropdown.OnCancel(null);
@ -121,8 +104,13 @@ namespace UnityExplorer.Inspectors
private void RefreshSceneSelector()
{
var names = new List<string>();
var scenes = new List<Scene>();
var newNames = new List<string>();
var newScenes = new List<Scene>();
if (m_currentScenes == null)
m_currentScenes = new Scene[0];
bool anyChange = SceneManager.sceneCount != m_currentScenes.Length - 1;
for (int i = 0; i < SceneManager.sceneCount; i++)
{
@ -131,33 +119,32 @@ namespace UnityExplorer.Inspectors
if (scene == default)
continue;
scenes.Add(scene);
names.Add(scene.name);
if (!anyChange && !m_currentScenes.Any(it => it.GetHandle() == scene.GetHandle()))
anyChange = true;
newScenes.Add(scene);
newNames.Add(scene.name);
}
names.Add("DontDestroyOnLoad");
scenes.Add(DontDestroyScene);
newNames.Add("DontDestroyOnLoad");
newScenes.Add(DontDestroyScene);
m_sceneDropdown.options.Clear();
foreach (string scene in names)
foreach (string scene in newNames)
{
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
}
if (!names.Contains(m_sceneDropdownText.text))
if (anyChange)
{
m_sceneDropdownText.text = names[0];
SetTargetScene(scenes[0]);
m_sceneDropdownText.text = newNames[0];
SetTargetScene(newScenes[0]);
}
m_currentScenes = scenes.ToArray();
m_currentScenes = newScenes.ToArray();
}
//#if CPP
// public void SetTargetScene(string name) => SetTargetScene(scene.handle);
//#endif
public void SetTargetScene(Scene scene)
{
if (scene == default)
@ -167,7 +154,7 @@ namespace UnityExplorer.Inspectors
#if CPP
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene.handle);
#else
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene);
GameObject[] rootObjs = scene.GetRootGameObjects();
#endif
SetSceneObjectList(rootObjs);

View File

@ -0,0 +1,41 @@
#if BIE5
using System;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
namespace UnityExplorer
{
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BaseUnityPlugin, IExplorerLoader
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging => Instance?.Logger;
public Harmony HarmonyInstance => s_harmony;
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
internal void Awake()
{
Instance = this;
new ExplorerCore();
}
internal void Update()
{
ExplorerCore.Update();
}
}
}
#endif

View File

@ -1,4 +1,4 @@
#if BIE
#if BIE6
using System;
using System.IO;
using System.Reflection;
@ -18,21 +18,27 @@ namespace UnityExplorer
{
#if MONO
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BaseUnityPlugin
public class ExplorerBepInPlugin : BaseUnityPlugin, IExplorerLoader
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging => Instance?.Logger;
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
public Harmony HarmonyInstance => s_harmony;
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
internal void Awake()
{
Instance = this;
new ExplorerCore();
// HarmonyInstance.PatchAll();
}
internal void Update()
@ -44,13 +50,21 @@ namespace UnityExplorer
#if CPP
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BasePlugin
public class ExplorerBepInPlugin : BasePlugin, IExplorerLoader
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging => Instance?.Log;
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
public Harmony HarmonyInstance => s_harmony;
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
// Init
public override void Load()
@ -67,8 +81,6 @@ namespace UnityExplorer
GameObject.DontDestroyOnLoad(obj);
new ExplorerCore();
// HarmonyInstance.PatchAll();
}
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.

View File

@ -0,0 +1,39 @@
#if ML
using System;
using System.IO;
using MelonLoader;
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod, IExplorerLoader
{
public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
public string ConfigFolder => ExplorerFolder;
public Action<object> OnLogMessage => (object log) => { MelonLogger.Msg(log?.ToString() ?? ""); };
public Action<object> OnLogWarning => (object log) => { MelonLogger.Warning(log?.ToString() ?? ""); };
public Action<object> OnLogError => (object log) => { MelonLogger.Error(log?.ToString() ?? ""); };
public Harmony.HarmonyInstance HarmonyInstance => Instance.Harmony;
public override void OnApplicationStart()
{
Instance = this;
new ExplorerCore();
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
ExplorerCore.Instance.OnSceneLoaded();
}
}
}
#endif

View File

@ -0,0 +1,105 @@
#if STANDALONE
using HarmonyLib;
using System;
using System.IO;
using System.Reflection;
using UnityEngine;
#if CPP
using UnhollowerRuntimeLib;
#endif
namespace UnityExplorer
{
public class ExplorerStandalone : IExplorerLoader
{
/// <summary>
/// Call this to initialize UnityExplorer. Optionally, also subscribe to the 'OnLog' event to handle logging.
/// </summary>
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
public static ExplorerStandalone CreateInstance()
{
if (Instance != null)
return Instance;
return new ExplorerStandalone();
}
private ExplorerStandalone()
{
Init();
}
public static ExplorerStandalone Instance { get; private set; }
/// <summary>
/// Invoked whenever Explorer logs something. Subscribe to this to handle logging.
/// </summary>
public static event Action<string, LogType> OnLog;
public Harmony HarmonyInstance => s_harmony;
public static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder
{
get
{
if (s_explorerFolder == null)
{
s_explorerFolder =
Path.Combine(
Path.GetDirectoryName(
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase)
.AbsolutePath)),
"UnityExplorer");
if (!Directory.Exists(s_explorerFolder))
Directory.CreateDirectory(s_explorerFolder);
}
return s_explorerFolder;
}
}
private static string s_explorerFolder;
public string ConfigFolder => ExplorerFolder;
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
private void Init()
{
Instance = this;
#if CPP
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
var obj = new GameObject(
"ExplorerBehaviour",
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
);
#else
var obj = new GameObject(
"ExplorerBehaviour",
new Type[] { typeof(ExplorerBehaviour) }
);
#endif
obj.hideFlags = HideFlags.HideAndDontSave;
GameObject.DontDestroyOnLoad(obj);
new ExplorerCore();
}
public class ExplorerBehaviour : MonoBehaviour
{
#if CPP
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
#endif
internal void Update()
{
ExplorerCore.Update();
}
}
}
}
#endif

View File

@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer
{
public interface IExplorerLoader
{
string ExplorerFolder { get; }
string ConfigFolder { get; }
Action<object> OnLogMessage { get; }
Action<object> OnLogWarning { get; }
Action<object> OnLogError { get; }
#if ML
Harmony.HarmonyInstance HarmonyInstance { get; }
#else
HarmonyLib.Harmony HarmonyInstance { get; }
#endif
}
}

View File

@ -5,6 +5,7 @@ using UnityEngine;
using System;
using System.Runtime.InteropServices;
using System.Text;
using UnityExplorer.Unstrip;
#if CPP
using UnhollowerBaseLib;
using UnityExplorer.Helpers;
@ -12,6 +13,14 @@ using UnityExplorer.Helpers;
namespace UnityExplorer.Tests
{
internal enum TestByteEnum : byte
{
One,
Two,
Three,
TwoFiftyFive = 255,
}
public static class StaticTestClass
{
public static int StaticProperty => 5;
@ -27,6 +36,8 @@ namespace UnityExplorer.Tests
public class TestClass
{
internal static TestByteEnum testingByte = TestByteEnum.One;
public string AAALongString = @"1
2
3
@ -121,15 +132,15 @@ namespace UnityExplorer.Tests
private static bool m_setOnlyProperty;
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
public Texture TestTexture;
public Texture2D TestTexture;
public static Sprite TestSprite;
#if CPP
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
public static Il2CppSystem.Collections.IList CppIList;
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
//public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
//public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
#endif
public TestClass()
@ -156,35 +167,35 @@ namespace UnityExplorer.Tests
CppStringTest.Add("1");
CppStringTest.Add("2");
CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
CppDictTest.Add("key1", "value1");
CppDictTest.Add("key2", "value2");
CppDictTest.Add("key3", "value3");
//CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
//CppDictTest.Add("key1", "value1");
//CppDictTest.Add("key2", "value2");
//CppDictTest.Add("key3", "value3");
CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
CppDictTest2.Add(0, 0.5f);
CppDictTest2.Add(1, 0.5f);
CppDictTest2.Add(2, 0.5f);
//CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
//CppDictTest2.Add(0, 0.5f);
//CppDictTest2.Add(1, 0.5f);
//CppDictTest2.Add(2, 0.5f);
#endif
}
private void TextureSpriteTest()
{
//TestTexture = UIManager.MakeSolidTexture(Color.white, 1000, 600);
//TestTexture = new Texture();
//TestTexture.name = "TestTexture";
TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
{
name = "TestTexture"
};
TestSprite = ImageConversionUnstrip.CreateSprite(TestTexture);
//var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
//var v2 = Vector2.zero;
//var v4 = Vector4.zero;
//TestSprite = Sprite.CreateSprite_Injected((Texture2D)TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
GameObject.DontDestroyOnLoad(TestTexture);
GameObject.DontDestroyOnLoad(TestSprite);
//GameObject.DontDestroyOnLoad(TestTexture);
//GameObject.DontDestroyOnLoad(TestSprite);
//// test loading a tex from file
//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\UnityExplorer\Tex_Nemundis_Nebula.png");
//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
// test loading a tex from file
if (System.IO.File.Exists(@"D:\Downloads\test.png"))
{
var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
}
}
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component

View File

@ -28,7 +28,7 @@ namespace UnityExplorer.UI
UpdateCursorControl();
}
public static bool ShouldForceMouse => ExplorerCore.ShowMenu && Unlock;
public static bool ShouldForceMouse => UIManager.ShowMenu && Unlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
@ -42,7 +42,7 @@ namespace UnityExplorer.UI
public static void Init()
{
ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
ExplorerConfig.OnConfigChanged += ModConfig_OnConfigChanged;
SetupPatches();
@ -51,7 +51,7 @@ namespace UnityExplorer.UI
internal static void ModConfig_OnConfigChanged()
{
Unlock = ModConfig.Instance.Force_Unlock_Mouse;
Unlock = ExplorerConfig.Instance.Force_Unlock_Mouse;
}
private static void SetupPatches()
@ -87,12 +87,6 @@ namespace UnityExplorer.UI
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
true);
#if BIE
#if CPP
// temporarily disabling this patch in BepInEx il2cpp as it's causing a crash in some games.
return;
#endif
#endif
TryPatch(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
@ -108,12 +102,7 @@ namespace UnityExplorer.UI
{
try
{
var harmony =
#if ML
ExplorerMelonMod.Instance.harmonyInstance;
#else
ExplorerBepInPlugin.HarmonyInstance;
#endif
var harmony = ExplorerCore.Loader.HarmonyInstance;
System.Reflection.PropertyInfo prop = type.GetProperty(property);
@ -164,11 +153,25 @@ namespace UnityExplorer.UI
public static void SetEventSystem()
{
// temp disabled for new InputSystem
if (InputManager.CurrentType == InputType.InputSystem)
return;
// Disable current event system object
if (m_lastEventSystem || EventSystem.current)
{
if (!m_lastEventSystem)
m_lastEventSystem = EventSystem.current;
//ExplorerCore.Log("Disabling current event system...");
m_lastEventSystem.enabled = false;
//m_lastEventSystem.gameObject.SetActive(false);
}
// Set to our current system
m_settingEventSystem = true;
EventSystem.current = UIManager.EventSys;
UIManager.EventSys.enabled = true;
InputManager.ActivateUIModule();
m_settingEventSystem = false;
}
@ -180,6 +183,9 @@ namespace UnityExplorer.UI
if (m_lastEventSystem)
{
m_lastEventSystem.enabled = true;
//m_lastEventSystem.gameObject.SetActive(true);
m_settingEventSystem = true;
EventSystem.current = m_lastEventSystem;
m_lastInputModule?.ActivateModule();
@ -195,7 +201,7 @@ namespace UnityExplorer.UI
m_lastEventSystem = value;
m_lastInputModule = value?.currentInputModule;
if (ExplorerCore.ShowMenu)
if (UIManager.ShowMenu)
{
value = UIManager.EventSys;
}

View File

@ -208,7 +208,7 @@ namespace UnityExplorer.UI
GameObject hideBtnObj = UIFactory.CreateButton(titleBar);
Button hideBtn = hideBtnObj.GetComponent<Button>();
hideBtn.onClick.AddListener(() => { ExplorerCore.ShowMenu = false; });
hideBtn.onClick.AddListener(() => { UIManager.ShowMenu = false; });
ColorBlock colorBlock = hideBtn.colors;
colorBlock.normalColor = new Color(65f / 255f, 23f / 255f, 23f / 255f);
colorBlock.pressedColor = new Color(35f / 255f, 10f / 255f, 10f / 255f);
@ -224,13 +224,13 @@ namespace UnityExplorer.UI
hideText.resizeTextForBestFit = true;
hideText.resizeTextMinSize = 8;
hideText.resizeTextMaxSize = 14;
hideText.text = $"Hide ({ModConfig.Instance.Main_Menu_Toggle})";
hideText.text = $"Hide ({ExplorerConfig.Instance.Main_Menu_Toggle})";
ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
ExplorerConfig.OnConfigChanged += ModConfig_OnConfigChanged;
void ModConfig_OnConfigChanged()
{
hideText.text = $"Hide ({ModConfig.Instance.Main_Menu_Toggle})";
hideText.text = $"Hide ({ExplorerConfig.Instance.Main_Menu_Toggle})";
}
}

View File

@ -15,8 +15,8 @@ namespace UnityExplorer.UI.Modules
{
public static DebugConsole Instance { get; private set; }
public static bool LogUnity { get; set; } = ModConfig.Instance.Log_Unity_Debug;
public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
public static bool LogUnity { get; set; } = ExplorerConfig.Instance.Log_Unity_Debug;
//public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
internal static StreamWriter s_streamWriter;
@ -49,10 +49,10 @@ namespace UnityExplorer.UI.Modules
// set up IO
if (!SaveToDisk)
return;
//if (!SaveToDisk)
// return;
var path = ExplorerCore.EXPLORER_FOLDER + @"\Logs";
var path = ExplorerCore.ExplorerFolder + @"\Logs";
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
@ -69,7 +69,7 @@ namespace UnityExplorer.UI.Modules
}
var fileName = "UnityExplorer " + DateTime.Now.ToString("u") + ".txt";
fileName = ExplorerCore.RemoveInvalidFilenameChars(fileName);
fileName = RemoveInvalidFilenameChars(fileName);
var stream = File.Create(path + @"\" + fileName);
s_streamWriter = new StreamWriter(stream)
@ -81,6 +81,16 @@ namespace UnityExplorer.UI.Modules
s_streamWriter.WriteLine(msg);
}
public static string RemoveInvalidFilenameChars(string s)
{
var invalid = Path.GetInvalidFileNameChars();
foreach (var c in invalid)
{
s = s.Replace(c.ToString(), "");
}
return s;
}
public static void Log(string message)
{
Log(message, null);
@ -256,8 +266,8 @@ namespace UnityExplorer.UI.Modules
void ToggleLogUnity(bool val)
{
LogUnity = val;
ModConfig.Instance.Log_Unity_Debug = val;
ModConfig.SaveSettings();
ExplorerConfig.Instance.Log_Unity_Debug = val;
ExplorerConfig.SaveSettings();
}
var unityToggleLayout = unityToggleObj.AddComponent<LayoutElement>();

View File

@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
@ -19,6 +18,7 @@ namespace UnityExplorer.UI.Modules
private Toggle m_unlockMouseToggle;
private InputField m_pageLimitInput;
private InputField m_defaultOutputInput;
private Toggle m_hideOnStartupToggle;
public override void Init()
{
@ -27,29 +27,24 @@ namespace UnityExplorer.UI.Modules
public override void Update()
{
// not needed?
}
internal void OnApply()
{
if (!string.IsNullOrEmpty(m_keycodeInput.text) && Enum.Parse(typeof(KeyCode), m_keycodeInput.text) is KeyCode keyCode)
{
ModConfig.Instance.Main_Menu_Toggle = keyCode;
}
ExplorerConfig.Instance.Main_Menu_Toggle = keyCode;
ModConfig.Instance.Force_Unlock_Mouse = m_unlockMouseToggle.isOn;
ExplorerConfig.Instance.Force_Unlock_Mouse = m_unlockMouseToggle.isOn;
if (!string.IsNullOrEmpty(m_pageLimitInput.text) && int.TryParse(m_pageLimitInput.text, out int lim))
{
ModConfig.Instance.Default_Page_Limit = lim;
}
ExplorerConfig.Instance.Default_Page_Limit = lim;
ModConfig.Instance.Default_Output_Path = m_defaultOutputInput.text;
ExplorerConfig.Instance.Default_Output_Path = m_defaultOutputInput.text;
// todo default output path
ExplorerConfig.Instance.Hide_On_Startup = m_hideOnStartupToggle.isOn;
ModConfig.SaveSettings();
ModConfig.InvokeConfigChanged();
ExplorerConfig.SaveSettings();
ExplorerConfig.InvokeConfigChanged();
}
#region UI CONSTRUCTION
@ -98,6 +93,7 @@ namespace UnityExplorer.UI.Modules
ConstructMouseUnlockOpt(optionsGroupObj);
ConstructPageLimitOpt(optionsGroupObj);
ConstructOutputPathOpt(optionsGroupObj);
ConstructHideOnStartupOpt(optionsGroupObj);
var applyBtnObj = UIFactory.CreateButton(Content, new Color(0.2f, 0.2f, 0.2f));
var applyText = applyBtnObj.GetComponentInChildren<Text>();
@ -113,10 +109,34 @@ namespace UnityExplorer.UI.Modules
applyBtn.onClick.AddListener(OnApply);
}
private void ConstructHideOnStartupOpt(GameObject optionsGroupObj)
{
var rowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childControlWidth = true;
rowGroup.childForceExpandWidth = false;
rowGroup.childControlHeight = true;
rowGroup.childForceExpandHeight = true;
var groupLayout = rowObj.AddComponent<LayoutElement>();
groupLayout.minHeight = 25;
groupLayout.flexibleHeight = 0;
groupLayout.minWidth = 200;
groupLayout.flexibleWidth = 1000;
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelText = labelObj.GetComponent<Text>();
labelText.text = "Hide UI on startup:";
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minWidth = 150;
labelLayout.minHeight = 25;
UIFactory.CreateToggle(rowObj, out m_hideOnStartupToggle, out Text toggleText);
m_hideOnStartupToggle.isOn = ExplorerConfig.Instance.Hide_On_Startup;
toggleText.text = "";
}
internal void ConstructKeycodeOpt(GameObject parent)
{
//public KeyCode Main_Menu_Toggle = KeyCode.F7;
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childControlWidth = true;
@ -139,15 +159,13 @@ namespace UnityExplorer.UI.Modules
var keycodeInputObj = UIFactory.CreateInputField(rowObj);
m_keycodeInput = keycodeInputObj.GetComponent<InputField>();
m_keycodeInput.text = ModConfig.Instance.Main_Menu_Toggle.ToString();
m_keycodeInput.text = ExplorerConfig.Instance.Main_Menu_Toggle.ToString();
m_keycodeInput.placeholder.gameObject.GetComponent<Text>().text = "KeyCode, eg. F7";
}
internal void ConstructMouseUnlockOpt(GameObject parent)
{
//public bool Force_Unlock_Mouse = true;
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childControlWidth = true;
@ -168,7 +186,7 @@ namespace UnityExplorer.UI.Modules
labelLayout.minHeight = 25;
UIFactory.CreateToggle(rowObj, out m_unlockMouseToggle, out Text toggleText);
m_unlockMouseToggle.isOn = ModConfig.Instance.Force_Unlock_Mouse;
m_unlockMouseToggle.isOn = ExplorerConfig.Instance.Force_Unlock_Mouse;
toggleText.text = "";
}
@ -198,7 +216,7 @@ namespace UnityExplorer.UI.Modules
var inputObj = UIFactory.CreateInputField(rowObj);
m_pageLimitInput = inputObj.GetComponent<InputField>();
m_pageLimitInput.text = ModConfig.Instance.Default_Page_Limit.ToString();
m_pageLimitInput.text = ExplorerConfig.Instance.Default_Page_Limit.ToString();
m_pageLimitInput.placeholder.gameObject.GetComponent<Text>().text = "Integer, eg. 20";
}
@ -229,7 +247,7 @@ namespace UnityExplorer.UI.Modules
var inputObj = UIFactory.CreateInputField(rowObj);
m_defaultOutputInput = inputObj.GetComponent<InputField>();
m_defaultOutputInput.text = ModConfig.Instance.Default_Output_Path.ToString();
m_defaultOutputInput.text = ExplorerConfig.Instance.Default_Output_Path.ToString();
m_defaultOutputInput.placeholder.gameObject.GetComponent<Text>().text = @"Directory, eg. Mods\UnityExplorer";
}

View File

@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
//using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
@ -9,6 +8,7 @@ using UnityExplorer.Helpers;
using UnityExplorer.Inspectors;
using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip;
using System.Reflection;
#if CPP
using UnhollowerRuntimeLib;
#endif
@ -21,7 +21,7 @@ namespace UnityExplorer.UI.Modules
GameObject,
Component,
Custom,
Instance,
Singleton,
StaticClass
}
@ -46,11 +46,14 @@ namespace UnityExplorer.UI.Modules
public static SearchPage Instance;
internal SearchContext m_context;
private SceneFilter m_sceneFilter;
private ChildFilter m_childFilter;
// ui elements
private Text m_resultCountText;
internal SearchContext m_context;
private InputField m_customTypeInput;
private InputField m_nameInput;
@ -60,9 +63,6 @@ namespace UnityExplorer.UI.Modules
private Dropdown m_sceneDropdown;
private int m_lastSceneCount = -1;
private SceneFilter m_sceneFilter;
private ChildFilter m_childFilter;
private GameObject m_extraFilterRow;
@ -132,10 +132,9 @@ namespace UnityExplorer.UI.Modules
else
{
var obj = m_results[itemIndex];
var unityObj = obj as UnityEngine.Object;
var uObj = obj as UnityEngine.Object;
if (obj == null || (uObj != null && !uObj))
if (obj == null || (unityObj != null && !unityObj))
continue;
if (i >= m_resultShortList.Count)
@ -150,17 +149,25 @@ namespace UnityExplorer.UI.Modules
var text = m_resultListTexts[i];
var name = $"<color={UISyntaxHighlight.Class_Instance}>{ReflectionHelpers.GetActualType(obj).Name}</color>";
if (m_context != SearchContext.Instance && m_context != SearchContext.StaticClass)
if (m_context != SearchContext.StaticClass)
{
if (uObj && !string.IsNullOrEmpty(uObj.name))
name += $": {uObj.name}";
else
name += ": <i><color=grey>untitled</color></i>";
}
var name = UISyntaxHighlight.ParseFullSyntax(obj.GetActualType(), true);
text.text = name;
if (unityObj && m_context != SearchContext.Singleton)
{
if (unityObj && !string.IsNullOrEmpty(unityObj.name))
name += $": {unityObj.name}";
else
name += ": <i><color=grey>untitled</color></i>";
}
text.text = name;
}
else
{
var type = obj as Type;
text.text = UISyntaxHighlight.ParseFullSyntax(type, true);
}
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
@ -222,14 +229,127 @@ namespace UnityExplorer.UI.Modules
}
m_sceneDropdown.transform.Find("Label").GetComponent<Text>().text = "Any";
m_sceneFilter = SceneFilter.Any;
}
// ~~~~~ UI Callbacks ~~~~~
internal void OnUnitySearchClicked()
internal void OnSearchClicked()
{
m_resultListPageHandler.CurrentPage = 0;
if (m_context == SearchContext.StaticClass)
StaticClassSearch();
else if (m_context == SearchContext.Singleton)
SingletonSearch();
else
UnityObjectSearch();
RefreshResultList();
if (m_results.Length > 0)
m_resultCountText.text = $"{m_results.Length} Results";
else
m_resultCountText.text = "No results...";
}
internal void StaticClassSearch()
{
var list = new List<Type>();
var nameFilter = "";
if (!string.IsNullOrEmpty(m_nameInput.text))
nameFilter = m_nameInput.text.ToLower();
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
list.Add(type);
}
}
m_results = list.ToArray();
}
internal string[] s_instanceNames = new string[]
{
"m_instance",
"m_Instance",
"s_instance",
"s_Instance",
"_instance",
"_Instance",
"instance",
"Instance",
"<Instance>k__BackingField",
"<instance>k__BackingField",
};
private void SingletonSearch()
{
var instances = new List<object>();
var nameFilter = "";
if (!string.IsNullOrEmpty(m_nameInput.text))
nameFilter = m_nameInput.text.ToLower();
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
// Search all non-static, non-enum classes.
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
{
try
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
#if CPP
// Only look for Properties in IL2CPP, not for Mono.
PropertyInfo pi;
foreach (var name in s_instanceNames)
{
pi = type.GetProperty(name, flags);
if (pi != null)
{
var instance = pi.GetValue(null, null);
if (instance != null)
{
instances.Add(instance);
continue;
}
}
}
#endif
// Look for a typical Instance backing field.
FieldInfo fi;
foreach (var name in s_instanceNames)
{
fi = type.GetField(name, flags);
if (fi != null)
{
var instance = fi.GetValue(null);
if (instance != null)
{
instances.Add(instance);
break;
}
}
}
}
catch { }
}
}
m_results = instances.ToArray();
}
internal void UnityObjectSearch()
{
Type searchType = null;
switch (m_context)
{
@ -305,12 +425,12 @@ namespace UnityExplorer.UI.Modules
: obj.TryCast<Component>().gameObject;
#endif
if (!go)
continue;
// scene check
if (m_sceneFilter != SceneFilter.Any)
{
if (!go)
continue;
switch (m_context)
{
case SearchContext.GameObject:
@ -325,24 +445,23 @@ namespace UnityExplorer.UI.Modules
}
}
// root object check (no parent)
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
continue;
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
continue;
if (m_childFilter != ChildFilter.Any)
{
if (!go)
continue;
// root object check (no parent)
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
continue;
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
continue;
}
}
results.Add(obj);
}
m_results = results.ToArray();
if (m_results.Length > 0)
m_resultCountText.text = $"{m_results.Length} Results";
else
m_resultCountText.text = "No results...";
RefreshResultList();
}
private void OnResultPageTurn()
@ -490,6 +609,23 @@ namespace UnityExplorer.UI.Modules
m_customTypeInput = customTypeObj.GetComponent<InputField>();
m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
// static class and singleton buttons
var secondRow = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
var secondGroup = secondRow.GetComponent<HorizontalLayoutGroup>();
secondGroup.childForceExpandWidth = false;
secondGroup.childForceExpandHeight = false;
secondGroup.spacing = 3;
var secondLayout = secondRow.AddComponent<LayoutElement>();
secondLayout.minHeight = 25;
var spacer = UIFactory.CreateUIObject("spacer", secondRow);
var spaceLayout = spacer.AddComponent<LayoutElement>();
spaceLayout.minWidth = 125;
spaceLayout.minHeight = 25;
AddContextButton(secondRow, "Static Class", SearchContext.StaticClass);
AddContextButton(secondRow, "Singleton", SearchContext.Singleton);
// search input
var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
@ -601,7 +737,7 @@ namespace UnityExplorer.UI.Modules
searchBtnLayout.flexibleHeight = 0;
var searchBtn = searchBtnObj.GetComponent<Button>();
searchBtn.onClick.AddListener(OnUnitySearchClicked);
searchBtn.onClick.AddListener(OnSearchClicked);
}
internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)

View File

@ -33,6 +33,8 @@ namespace UnityExplorer.UI.Shared
this.sliderScroller = sliderScroller;
this.inputField = inputField;
sliderScroller.m_parentInputScroller = this;
inputField.onValueChanged.AddListener(OnTextChanged);
inputRect = inputField.GetComponent<RectTransform>();
@ -68,6 +70,17 @@ namespace UnityExplorer.UI.Shared
}
}
internal bool CheckDestroyed()
{
if (sliderScroller == null || sliderScroller.CheckDestroyed())
{
Instances.Remove(this);
return true;
}
return false;
}
internal void OnTextChanged(string text)
{
m_lastText = text;

View File

@ -21,7 +21,7 @@ namespace UnityExplorer.UI.Shared
{
public PageHandler(SliderScrollbar scroll)
{
ItemsPerPage = ModConfig.Instance?.Default_Page_Limit ?? 20;
ItemsPerPage = ExplorerConfig.Instance?.Default_Page_Limit ?? 20;
m_scrollbar = scroll;
}

View File

@ -8,150 +8,154 @@ using UnityExplorer;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
public class SliderScrollbar
namespace UnityExplorer.UI.Shared
{
internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
public bool IsActive { get; private set; }
internal readonly Scrollbar m_scrollbar;
internal readonly Slider m_slider;
internal readonly RectTransform m_scrollRect;
public SliderScrollbar(Scrollbar scrollbar, Slider slider)
// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
public class SliderScrollbar
{
Instances.Add(this);
internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
this.m_scrollbar = scrollbar;
this.m_slider = slider;
this.m_scrollRect = scrollbar.transform.parent.GetComponent<RectTransform>();
public bool IsActive { get; private set; }
this.m_scrollbar.onValueChanged.AddListener(this.OnScrollbarValueChanged);
this.m_slider.onValueChanged.AddListener(this.OnSliderValueChanged);
internal readonly Scrollbar m_scrollbar;
internal readonly Slider m_slider;
internal readonly RectTransform m_scrollRect;
this.RefreshVisibility();
this.m_slider.Set(1f, false);
}
internal InputFieldScroller m_parentInputScroller;
internal bool CheckDestroyed()
{
if (!m_slider || !m_scrollbar)
public SliderScrollbar(Scrollbar scrollbar, Slider slider)
{
Instances.Remove(this);
return true;
Instances.Add(this);
this.m_scrollbar = scrollbar;
this.m_slider = slider;
this.m_scrollRect = scrollbar.transform.parent.GetComponent<RectTransform>();
this.m_scrollbar.onValueChanged.AddListener(this.OnScrollbarValueChanged);
this.m_slider.onValueChanged.AddListener(this.OnSliderValueChanged);
this.RefreshVisibility();
this.m_slider.Set(1f, false);
}
return false;
}
internal void Update()
{
this.RefreshVisibility();
}
internal void RefreshVisibility()
{
if (!m_slider.gameObject.activeInHierarchy)
internal bool CheckDestroyed()
{
IsActive = false;
return;
if (!m_slider || !m_scrollbar)
{
Instances.Remove(this);
return true;
}
return false;
}
bool shouldShow = !Mathf.Approximately(this.m_scrollbar.size, 1);
var obj = this.m_slider.handleRect.gameObject;
if (IsActive != shouldShow)
internal void Update()
{
IsActive = shouldShow;
obj.SetActive(IsActive);
if (IsActive)
this.m_slider.Set(this.m_scrollbar.value, false);
else
m_slider.Set(1f, false);
this.RefreshVisibility();
}
internal void RefreshVisibility()
{
if (!m_slider.gameObject.activeInHierarchy)
{
IsActive = false;
return;
}
bool shouldShow = !Mathf.Approximately(this.m_scrollbar.size, 1);
var obj = this.m_slider.handleRect.gameObject;
if (IsActive != shouldShow)
{
IsActive = shouldShow;
obj.SetActive(IsActive);
if (IsActive)
this.m_slider.Set(this.m_scrollbar.value, false);
else
m_slider.Set(1f, false);
}
}
public void OnScrollbarValueChanged(float _value)
{
if (this.m_slider.value != _value)
this.m_slider.Set(_value, false);
}
public void OnSliderValueChanged(float _value)
{
this.m_scrollbar.value = _value;
}
#region UI CONSTRUCTION
public static GameObject CreateSliderScrollbar(GameObject parent, out Slider slider)
{
GameObject sliderObj = UIFactory.CreateUIObject("Slider", parent, UIFactory.thinSize);
GameObject bgObj = UIFactory.CreateUIObject("Background", sliderObj);
GameObject fillAreaObj = UIFactory.CreateUIObject("Fill Area", sliderObj);
GameObject fillObj = UIFactory.CreateUIObject("Fill", fillAreaObj);
GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
Image bgImage = bgObj.AddComponent<Image>();
bgImage.type = Image.Type.Sliced;
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
bgRect.anchorMin = Vector2.zero;
bgRect.anchorMax = Vector2.one;
bgRect.sizeDelta = Vector2.zero;
bgRect.offsetMax = new Vector2(-10f, 0f);
RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
Image fillImage = fillObj.AddComponent<Image>();
fillImage.type = Image.Type.Sliced;
fillImage.color = Color.clear;
fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
handleSlideRect.anchorMin = new Vector2(0f, 0f);
handleSlideRect.anchorMax = new Vector2(1f, 1f);
handleSlideRect.offsetMin = new Vector2(15f, 30f);
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
Image handleImage = handleObj.AddComponent<Image>();
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
var handleRect = handleObj.GetComponent<RectTransform>();
handleRect.sizeDelta = new Vector2(15f, 30f);
handleRect.offsetMin = new Vector2(-13f, -28f);
handleRect.offsetMax = new Vector2(3f, -2f);
var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
sliderBarLayout.minWidth = 25;
sliderBarLayout.flexibleWidth = 0;
sliderBarLayout.minHeight = 30;
sliderBarLayout.flexibleHeight = 5000;
slider = sliderObj.AddComponent<Slider>();
slider.fillRect = fillObj.GetComponent<RectTransform>();
slider.handleRect = handleObj.GetComponent<RectTransform>();
slider.targetGraphic = handleImage;
slider.direction = Slider.Direction.BottomToTop;
UIFactory.SetDefaultColorTransitionValues(slider);
return sliderObj;
}
#endregion
}
public void OnScrollbarValueChanged(float _value)
{
if (this.m_slider.value != _value)
this.m_slider.Set(_value, false);
}
public void OnSliderValueChanged(float _value)
{
this.m_scrollbar.value = _value;
}
#region UI CONSTRUCTION
public static GameObject CreateSliderScrollbar(GameObject parent, out Slider slider)
{
GameObject sliderObj = UIFactory.CreateUIObject("Slider", parent, UIFactory.thinSize);
GameObject bgObj = UIFactory.CreateUIObject("Background", sliderObj);
GameObject fillAreaObj = UIFactory.CreateUIObject("Fill Area", sliderObj);
GameObject fillObj = UIFactory.CreateUIObject("Fill", fillAreaObj);
GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
Image bgImage = bgObj.AddComponent<Image>();
bgImage.type = Image.Type.Sliced;
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
bgRect.anchorMin = Vector2.zero;
bgRect.anchorMax = Vector2.one;
bgRect.sizeDelta = Vector2.zero;
bgRect.offsetMax = new Vector2(-10f, 0f);
RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
Image fillImage = fillObj.AddComponent<Image>();
fillImage.type = Image.Type.Sliced;
fillImage.color = Color.clear;
fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
handleSlideRect.anchorMin = new Vector2(0f, 0f);
handleSlideRect.anchorMax = new Vector2(1f, 1f);
handleSlideRect.offsetMin = new Vector2(15f, 30f);
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
Image handleImage = handleObj.AddComponent<Image>();
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
var handleRect = handleObj.GetComponent<RectTransform>();
handleRect.sizeDelta = new Vector2(15f, 30f);
handleRect.offsetMin = new Vector2(-13f, -28f);
handleRect.offsetMax = new Vector2(3f, -2f);
var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
sliderBarLayout.minWidth = 25;
sliderBarLayout.flexibleWidth = 0;
sliderBarLayout.minHeight = 30;
sliderBarLayout.flexibleHeight = 5000;
slider = sliderObj.AddComponent<Slider>();
slider.fillRect = fillObj.GetComponent<RectTransform>();
slider.handleRect = handleObj.GetComponent<RectTransform>();
slider.targetGraphic = handleImage;
slider.direction = Slider.Direction.BottomToTop;
UIFactory.SetDefaultColorTransitionValues(slider);
return sliderObj;
}
#endregion
}
#if MONO
public static class SliderExtensions
{
@ -175,4 +179,5 @@ public static class SliderExtensions
SetMethod.Invoke(slider, new object[] { value, invokeCallback });
}
}
#endif
#endif
}

View File

@ -8,6 +8,8 @@ using System.Reflection;
using UnityExplorer.Helpers;
using UnityExplorer.UI.Shared;
using UnityExplorer.Input;
using System;
using UnityExplorer.Config;
#if CPP
using UnityExplorer.Unstrip;
#endif
@ -24,6 +26,43 @@ namespace UnityExplorer.UI
internal static Sprite ResizeCursor { get; private set; }
internal static Shader BackupShader { get; private set; }
public static bool ShowMenu
{
get => s_showMenu;
set => SetShowMenu(value);
}
public static bool s_showMenu;
private static bool s_doneUIInit;
private static float s_timeSinceStartup;
internal static void CheckUIInit()
{
if (s_doneUIInit)
return;
s_timeSinceStartup += Time.deltaTime;
if (s_timeSinceStartup > 0.1f)
{
s_doneUIInit = true;
try
{
Init();
ExplorerCore.Log("Initialized UnityExplorer UI.");
if (ExplorerConfig.Instance.Hide_On_Startup)
ShowMenu = false;
// InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception setting up UI: {e}");
}
}
}
public static void Init()
{
LoadBundle();
@ -40,6 +79,26 @@ namespace UnityExplorer.UI
Canvas.ForceUpdateCanvases();
}
private static void SetShowMenu(bool show)
{
if (s_showMenu == show)
return;
s_showMenu = show;
if (CanvasRoot)
{
CanvasRoot.SetActive(show);
if (show)
ForceUnlockCursor.SetEventSystem();
else
ForceUnlockCursor.ReleaseEventSystem();
}
ForceUnlockCursor.UpdateCursorControl();
}
public static void OnSceneChange()
{
SceneExplorer.Instance?.OnSceneChange();
@ -48,17 +107,20 @@ namespace UnityExplorer.UI
public static void Update()
{
if (InputManager.GetKeyDown(ExplorerConfig.Instance.Main_Menu_Toggle))
ShowMenu = !ShowMenu;
if (!ShowMenu || !s_doneUIInit || !CanvasRoot)
return;
MainMenu.Instance?.Update();
if (EventSys)
{
if (EventSystem.current != EventSys)
{
ForceUnlockCursor.SetEventSystem();
}
#if CPP
// Fix for games which override the InputModule pointer events (eg, VRChat)
// Some IL2CPP games behave weird with multiple UI Input Systems, some fixes for them.
var evt = InputManager.InputPointerEvent;
if (evt != null)
{
@ -69,9 +131,7 @@ namespace UnityExplorer.UI
}
if (PanelDragger.Instance != null)
{
PanelDragger.Instance.Update();
}
for (int i = 0; i < SliderScrollbar.Instances.Count; i++)
{
@ -87,40 +147,73 @@ namespace UnityExplorer.UI
{
var input = InputFieldScroller.Instances[i];
if (input.sliderScroller.CheckDestroyed())
if (input.CheckDestroyed())
i--;
else
input.Update();
}
}
private static AssetBundle LoadExplorerUi(string id)
{
return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore).Assembly.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle")));
}
private static byte[] ReadFully(this Stream input)
{
using (var ms = new MemoryStream())
{
byte[] buffer = new byte[81920];
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) != 0)
ms.Write(buffer, 0, read);
return ms.ToArray();
}
}
private static void LoadBundle()
{
var bundlePath = ExplorerCore.EXPLORER_FOLDER + @"\explorerui.bundle";
if (File.Exists(bundlePath))
AssetBundle bundle = null;
try
{
var bundle = AssetBundle.LoadFromFile(bundlePath);
BackupShader = bundle.LoadAsset<Shader>("DefaultUI");
// Fix for games which don't ship with 'UI/Default' shader.
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
{
ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
Graphic.defaultGraphicMaterial.shader = BackupShader;
}
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
ExplorerCore.Log("Loaded UI bundle");
bundle = LoadExplorerUi("modern");
}
else
catch
{
ExplorerCore.LogWarning("Could not find the ExplorerUI Bundle! It should exist at '" + bundlePath + "'");
ExplorerCore.Log("Failed to load modern ExplorerUI Bundle, falling back to legacy");
try
{
bundle = LoadExplorerUi("legacy");
}
catch
{
// ignored
}
}
if (bundle == null)
{
ExplorerCore.LogWarning("Could not load the ExplorerUI Bundle!");
return;
}
BackupShader = bundle.LoadAsset<Shader>("DefaultUI");
// Fix for games which don't ship with 'UI/Default' shader.
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
{
ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
Graphic.defaultGraphicMaterial.shader = BackupShader;
}
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
ExplorerCore.Log("Loaded UI bundle");
}
private static GameObject CreateRootCanvas()
@ -139,7 +232,7 @@ namespace UnityExplorer.UI
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.referencePixelsPerUnit = 100;
canvas.sortingOrder = 999;
canvas.pixelPerfect = false;
//canvas.pixelPerfect = false;
CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
scaler.referenceResolution = new Vector2(1920, 1080);

View File

@ -11,7 +11,7 @@
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>
</DefineConstants>
<IsCpp>false</IsCpp>
@ -25,9 +25,9 @@
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>D:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
<BIECppGameFolder>E:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>D:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
<MLCppGameFolder>E:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
@ -53,21 +53,50 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
<DefineConstants>CPP,BIE</DefineConstants>
<DefineConstants>CPP,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE6_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx.Mono\</OutputPath>
<DefineConstants>MONO,BIE</DefineConstants>
<AssemblyName>UnityExplorer.BIE.Mono</AssemblyName>
<OutputPath>..\Release\UnityExplorer.BepInEx6.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE6.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_BIE5_Mono|AnyCPU'">
<OutputPath>..\Release\UnityExplorer.BepInEx5.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE5</DefineConstants>
<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
<DefineConstants>MONO,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>true</IsStandalone>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
<DefineConstants>CPP,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>true</IsStandalone>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
@ -98,13 +127,13 @@
</ItemGroup>
<!-- MelonLoader Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
<Reference Include="MelonLoader.ModHandler">
<HintPath>..\lib\MelonLoader.ModHandler.dll</HintPath>
<Reference Include="MelonLoader">
<HintPath>..\lib\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
<!-- BepInEx 5 Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE5_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
<Private>False</Private>
@ -114,10 +143,32 @@
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 6 Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE6_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Unity">
<HintPath>..\lib\BepInEx.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Standalone refs -->
<ItemGroup Condition="'$(IsStandalone)'=='true'">
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
<Reference Include="MelonLoader.ModHandler">
<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Reference Include="MelonLoader">
<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
@ -217,6 +268,8 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Loader\ExplorerBepIn6Plugin.cs" />
<Compile Include="Loader\ExplorerStandalone.cs" />
<Compile Include="Helpers\EventHelper.cs" />
<Compile Include="Inspectors\MouseInspector.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
@ -227,10 +280,10 @@
<Compile Include="Inspectors\Reflection\CacheObject\CacheProperty.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheObjectBase.cs" />
<Compile Include="Helpers\Texture2DHelpers.cs" />
<Compile Include="Config\ModConfig.cs" />
<Compile Include="Config\ExplorerConfig.cs" />
<Compile Include="ExplorerCore.cs" />
<Compile Include="ExplorerBepInPlugin.cs" />
<Compile Include="ExplorerMelonMod.cs" />
<Compile Include="Loader\ExplorerBepIn5Plugin.cs" />
<Compile Include="Loader\ExplorerMelonMod.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="Inspectors\GameObjects\ChildList.cs" />
@ -244,6 +297,7 @@
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveNumber.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveString.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveUnityStruct.cs" />
<Compile Include="Loader\IExplorerLoader.cs" />
<Compile Include="UI\ForceUnlockCursor.cs" />
<Compile Include="Input\IHandleInput.cs" />
<Compile Include="Tests\Tests.cs" />
@ -293,6 +347,7 @@
<Compile Include="Unstrip\SceneUnstrip.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\UIFactory.cs" />
<EmbeddedResource Include="Resources\*" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />

View File

@ -8,19 +8,28 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release_BIE_Cpp|Any CPU = Release_BIE_Cpp|Any CPU
Release_BIE_Mono|Any CPU = Release_BIE_Mono|Any CPU
Release_BIE5_Mono|Any CPU = Release_BIE5_Mono|Any CPU
Release_BIE6_Mono|Any CPU = Release_BIE6_Mono|Any CPU
Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU
Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU
Release_STANDALONE_Cpp|Any CPU = Release_STANDALONE_Cpp|Any CPU
Release_STANDALONE_Mono|Any CPU = Release_STANDALONE_Mono|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release_BIE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.Build.0 = Release_BIE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.ActiveCfg = Release_BIE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.Build.0 = Release_BIE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE5_Mono|Any CPU.ActiveCfg = Release_BIE5_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE5_Mono|Any CPU.Build.0 = Release_BIE5_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE6_Mono|Any CPU.ActiveCfg = Release_BIE6_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE6_Mono|Any CPU.Build.0 = Release_BIE6_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.ActiveCfg = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.Build.0 = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release_STANDALONE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release_STANDALONE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release_STANDALONE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Mono|Any CPU.Build.0 = Release_STANDALONE_Mono|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -24,6 +24,17 @@ namespace UnityExplorer.Unstrip
return new AssetBundle(ptr);
}
private delegate IntPtr d_LoadFromMemory(IntPtr binary, uint crc);
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0)
{
var iCall = ICallHelper.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
var ptr = iCall(((Il2CppStructArray<byte>) binary).Pointer, crc);
return new AssetBundle(ptr);
}
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~

View File

@ -43,14 +43,11 @@ namespace UnityExplorer.Unstrip
public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable)
{
Il2CppStructArray<byte> il2cppArray = new Il2CppStructArray<byte>(data.Length);
for (int i = 0; i < data.Length; i++)
il2cppArray[i] = data[i];
var il2cppArray = (Il2CppStructArray<byte>)data;
bool ret = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage")
.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
return ret;
var iCall = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
}
// Sprite Sprite.Create
@ -70,5 +67,16 @@ namespace UnityExplorer.Unstrip
return new Sprite(ptr);
}
#endif
// Simpler CreateSprite helper
public static Sprite CreateSprite(Texture2D texture)
{
#if CPP
return CreateSprite(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
#else
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
#endif
}
}
}

View File

@ -3,36 +3,25 @@ using UnityExplorer.Helpers;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityExplorer.Inspectors;
using System.Reflection;
namespace UnityExplorer.Unstrip
{
public class SceneUnstrip
public static class SceneUnstrip
{
#if MONO
public static GameObject[] GetRootGameObjects(Scene scene) => scene.GetRootGameObjects();
//public static GameObject[] GetRootGameObjects(int handle)
//{
// Scene scene = default;
// if (handle == SceneExplorer.DontDestroyHandle)
// scene = SceneExplorer.DontDestroyObject.scene;
// else
// {
// for (int i = 0; i < SceneManager.sceneCount; i++)
// {
// var iscene = SceneManager.GetSceneAt(i);
// if (iscene.handle == handle)
// scene = iscene;
// }
// }
// if (scene != default && scene.handle != -1)
// return scene.GetRootGameObjects();
// return new GameObject[0];
//}
private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionHelpers.CommonFlags);
#endif
public static int GetHandle(this Scene scene)
{
#if CPP
return scene.handle;
#else
return (int)fi_Scene_handle.GetValue(scene);
#endif
}
#if CPP
//Scene.GetRootGameObjects();
@ -43,13 +32,16 @@ namespace UnityExplorer.Unstrip
public static GameObject[] GetRootGameObjects(int handle)
{
if (handle == -1)
{
return new GameObject[0];
}
Il2CppSystem.Collections.Generic.List<GameObject> list = new Il2CppSystem.Collections.Generic.List<GameObject>(GetRootCount(handle));
int count = GetRootCount(handle);
d_GetRootGameObjects iCall = ICallHelper.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
if (count < 1)
return new GameObject[0];
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(count);
var iCall = ICallHelper.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
iCall.Invoke(handle, list.Pointer);
@ -58,14 +50,14 @@ namespace UnityExplorer.Unstrip
//Scene.rootCount;
internal delegate int GetRootCountInternal_delegate(int handle);
internal delegate int d_GetRootCountInternal(int handle);
public static int GetRootCount(Scene scene) => GetRootCount(scene.handle);
public static int GetRootCount(int handle)
{
GetRootCountInternal_delegate iCall = ICallHelper.GetICall<GetRootCountInternal_delegate>("UnityEngine.SceneManagement.Scene::GetRootCountInternal");
return iCall.Invoke(handle);
return ICallHelper.GetICall<d_GetRootCountInternal>("UnityEngine.SceneManagement.Scene::GetRootCountInternal")
.Invoke(handle);
}
#endif
}