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63
README.md
63
README.md
@ -17,7 +17,6 @@
|
||||
- [Features](#features)
|
||||
- [How to install](#how-to-install)
|
||||
- [Mod Config](#mod-config)
|
||||
- [Mouse Control](#mouse-control)
|
||||
- [Building](#building)
|
||||
- [Credits](#credits)
|
||||
|
||||
@ -25,8 +24,12 @@
|
||||
|
||||
| Mod Loader | IL2CPP | Mono |
|
||||
| ----------- | ------ | ---- |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ❔* [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | ❌ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
|
||||
\* BepInEx 6.X Mono release may not work on all games yet.
|
||||
|
||||
## Features
|
||||
|
||||
@ -41,27 +44,44 @@
|
||||
* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
|
||||
* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
|
||||
* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
|
||||
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it.
|
||||
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it. There's also a UI mode to inspect UI objects.
|
||||
|
||||
## How to install
|
||||
|
||||
### BepInEx
|
||||
|
||||
Note: For IL2CPP you should use [BepInEx 6 (Bleeding Edge)](https://builds.bepis.io/projects/bepinex_be), for Mono you should use [BepInEx 5](https://github.com/BepInEx/BepInEx/releases) (until Mono support stabilizes in BepInEx 6).
|
||||
|
||||
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
|
||||
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
2. Take the `UnityExplorer.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
||||
4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
|
||||
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
|
||||
|
||||
### MelonLoader
|
||||
|
||||
Note: You must use version 0.3 of MelonLoader or greater. Version 0.3 is currently in pre-release, so you must opt-in from your MelonLoader installer (enable alpha releases).
|
||||
|
||||
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
|
||||
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.dll` and `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
||||
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll`
|
||||
|
||||
## Mod Config
|
||||
### Standalone
|
||||
|
||||
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.ini` (generated after first launch).
|
||||
The standalone release is based on the BepInEx build, so it requires Harmony 2.0 (or HarmonyX) to function properly.
|
||||
|
||||
0. Load the DLL from your mod or inject it. You must also make sure that the required libraries (Harmony, Unhollower for Il2Cpp, etc) are loaded.
|
||||
1. Create an instance of Unity Explorer with `ExplorerStandalone.CreateInstance();`
|
||||
2. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish.
|
||||
|
||||
## Logging
|
||||
|
||||
Explorer saves all logs to disk (only keeps the most recent 10 logs). They can be found in a "UnityExplorer" folder in the same place as where you put the DLL file.
|
||||
|
||||
These logs are also visible in the Debug Console part of the UI.
|
||||
|
||||
## Settings
|
||||
|
||||
You can change the settings via the "Options" page of the main menu, or directly from the config file (generated after first launch). The config file will be found either inside a "UnityExplorer" folder in the same directory as where you put the DLL file, or for BepInEx it will be at `BepInEx\config\UnityExplorer\`.
|
||||
|
||||
`Main Menu Toggle` (KeyCode)
|
||||
* Default: `F7`
|
||||
@ -79,23 +99,30 @@ You can access the settings via the "Options" page of the main menu, or directly
|
||||
`Default Output Path` (string)
|
||||
* Default: `Mods\UnityExplorer`
|
||||
* Where output is generated to, by default (for Texture PNG saving, etc).
|
||||
* Currently this is not actually used for anything, but it will be soon.
|
||||
|
||||
`Log Unity Debug` (bool)
|
||||
* Default: `false`
|
||||
* Listens for Unity `Debug.Log` messages and prints them to UnityExplorer's log.
|
||||
|
||||
`Hide on Startup` (bool)
|
||||
* Default: `false`
|
||||
* If true, UnityExplorer will be hidden when you start the game, you must open it via the keybind.
|
||||
|
||||
## Building
|
||||
|
||||
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
|
||||
If you'd like to build this yourself, all you need to do is download this repository and build from Visual Studio. If you want to build for BepInEx or MelonLoader IL2CPP then you will need to install the mod loader for a game and set the directory in the `csproj` file.
|
||||
|
||||
For IL2CPP:
|
||||
1. Install BepInEx or MelonLoader for your game.
|
||||
2. Open the `src\UnityExplorer.csproj` file in a text editor.
|
||||
3. For IL2CPP builds, make sure you set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
|
||||
4. Open the `src\UnityExplorer.sln` project.
|
||||
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
|
||||
5. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
|
||||
3. Set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
|
||||
4. For Standalone builds, you can either install BepInEx for the game to build, or just change the .csproj file and set the Unhollower reference manually.
|
||||
|
||||
For all builds:
|
||||
1. Open the `src\UnityExplorer.sln` project.
|
||||
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
|
||||
3. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||
4. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
|
||||
|
||||
## Credits
|
||||
|
||||
@ -106,4 +133,4 @@ Written by Sinai.
|
||||
This project uses code from:
|
||||
* (GPL) [ManlyMarco](https://github.com/ManlyMarco)'s [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for some aspects of the C# Console and Auto-Complete features. The snippets I used are indicated with a comment.
|
||||
* (MIT) [denikson](https://github.com/denikson) (aka Horse)'s [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted in IL2CPP.
|
||||
* (Apache) [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) was used as the base for the syntax highlighting for UnityExplorer's C# console, although it has been heavily rewritten and optimized. Used classes are in the `UnityExplorer.CSConsole.Lexer` namespace.
|
||||
* (Apache) [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) was used as the base for the syntax highlighting for UnityExplorer's C# console, although it has been heavily rewritten and optimized. Used classes are in the `UnityExplorer.UI.Main.CSConsole.Lexer` namespace.
|
||||
|
BIN
lib/0Harmony.dll
BIN
lib/0Harmony.dll
Binary file not shown.
BIN
lib/BepInEx.Unity.dll
Normal file
BIN
lib/BepInEx.Unity.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.dll
BIN
lib/BepInEx.dll
Binary file not shown.
Binary file not shown.
BIN
lib/MelonLoader.dll
Normal file
BIN
lib/MelonLoader.dll
Normal file
Binary file not shown.
@ -1,100 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using IniParser;
|
||||
using IniParser.Parser;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public class ModConfig
|
||||
{
|
||||
public static ModConfig Instance;
|
||||
|
||||
internal static readonly IniDataParser _parser = new IniDataParser();
|
||||
internal const string INI_PATH = ExplorerCore.EXPLORER_FOLDER + @"\config.ini";
|
||||
|
||||
static ModConfig()
|
||||
{
|
||||
_parser.Configuration.CommentString = "#";
|
||||
}
|
||||
|
||||
// Actual configs
|
||||
public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||
public bool Force_Unlock_Mouse = true;
|
||||
public int Default_Page_Limit = 25;
|
||||
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER + @"\Output";
|
||||
public bool Log_Unity_Debug = false;
|
||||
public bool Save_Logs_To_Disk = true;
|
||||
|
||||
public static event Action OnConfigChanged;
|
||||
|
||||
internal static void InvokeConfigChanged()
|
||||
{
|
||||
OnConfigChanged?.Invoke();
|
||||
}
|
||||
|
||||
public static void OnLoad()
|
||||
{
|
||||
Instance = new ModConfig();
|
||||
|
||||
if (LoadSettings())
|
||||
return;
|
||||
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
public static bool LoadSettings()
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
{
|
||||
switch (config.KeyName)
|
||||
{
|
||||
case "Main_Menu_Toggle":
|
||||
Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
|
||||
break;
|
||||
case "Force_Unlock_Mouse":
|
||||
Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
|
||||
break;
|
||||
case "Default_Page_Limit":
|
||||
Instance.Default_Page_Limit = int.Parse(config.Value);
|
||||
break;
|
||||
case "Log_Unity_Debug":
|
||||
Instance.Log_Unity_Debug = bool.Parse(config.Value);
|
||||
break;
|
||||
case "Save_Logs_To_Disk":
|
||||
Instance.Save_Logs_To_Disk = bool.Parse(config.Value);
|
||||
break;
|
||||
case "Default_Output_Path":
|
||||
Instance.Default_Output_Path = config.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void SaveSettings()
|
||||
{
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
data.Sections.AddSection("Config");
|
||||
|
||||
var sec = data.Sections["Config"];
|
||||
sec.AddKey("Main_Menu_Toggle", Instance.Main_Menu_Toggle.ToString());
|
||||
sec.AddKey("Force_Unlock_Mouse", Instance.Force_Unlock_Mouse.ToString());
|
||||
sec.AddKey("Default_Page_Limit", Instance.Default_Page_Limit.ToString());
|
||||
sec.AddKey("Log_Unity_Debug", Instance.Log_Unity_Debug.ToString());
|
||||
sec.AddKey("Save_Logs_To_Disk", Instance.Save_Logs_To_Disk.ToString());
|
||||
sec.AddKey("Default_Output_Path", Instance.Default_Output_Path);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
}
|
||||
}
|
@ -4,9 +4,9 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using Mono.CSharp;
|
||||
|
||||
// Thanks to ManlyMarco for this
|
||||
// Thanks to ManlyMarco for most of this
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
namespace UnityExplorer.Core.CSharp
|
||||
{
|
||||
public class ScriptEvaluator : Evaluator, IDisposable
|
||||
{
|
@ -1,10 +1,11 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
namespace UnityExplorer.Core.CSharp
|
||||
{
|
||||
public class ScriptInteraction : InteractiveBase
|
||||
{
|
||||
@ -15,17 +16,17 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void AddUsing(string directive)
|
||||
{
|
||||
CSConsolePage.Instance.AddUsing(directive);
|
||||
CSharpConsole.Instance.AddUsing(directive);
|
||||
}
|
||||
|
||||
public static void GetUsing()
|
||||
{
|
||||
ExplorerCore.Log(CSConsolePage.Instance.m_evaluator.GetUsing());
|
||||
ExplorerCore.Log(CSharpConsole.Instance.m_evaluator.GetUsing());
|
||||
}
|
||||
|
||||
public static void Reset()
|
||||
{
|
||||
CSConsolePage.Instance.ResetConsole();
|
||||
CSharpConsole.Instance.ResetConsole();
|
||||
}
|
||||
|
||||
public static object CurrentTarget()
|
@ -3,9 +3,11 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
namespace UnityExplorer.Core.CSharp
|
||||
{
|
||||
public struct Suggestion
|
||||
{
|
||||
@ -48,7 +50,7 @@ namespace UnityExplorer.CSConsole
|
||||
public static HashSet<string> Namespaces => m_namspaces ?? GetNamespaces();
|
||||
private static HashSet<string> m_namspaces;
|
||||
|
||||
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSharpLexer.validKeywordMatcher.Keywords));
|
||||
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSLexerHighlighter.validKeywordMatcher.Keywords));
|
||||
private static HashSet<string> m_keywords;
|
||||
|
||||
private static readonly Color keywordColor = new Color(80f / 255f, 150f / 255f, 215f / 255f);
|
167
src/Core/Config/ExplorerConfig.cs
Normal file
167
src/Core/Config/ExplorerConfig.cs
Normal file
@ -0,0 +1,167 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using IniParser;
|
||||
using IniParser.Parser;
|
||||
using UnityExplorer.UI;
|
||||
using System.Globalization;
|
||||
|
||||
namespace UnityExplorer.Core.Config
|
||||
{
|
||||
public class ExplorerConfig
|
||||
{
|
||||
public static ExplorerConfig Instance;
|
||||
|
||||
internal static readonly IniDataParser _parser = new IniDataParser();
|
||||
internal static readonly string INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
|
||||
|
||||
internal static CultureInfo _enCulture = new CultureInfo("en-US");
|
||||
|
||||
static ExplorerConfig()
|
||||
{
|
||||
_parser.Configuration.CommentString = "#";
|
||||
|
||||
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
|
||||
}
|
||||
|
||||
// Actual configs
|
||||
public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||
public bool Force_Unlock_Mouse = true;
|
||||
public int Default_Page_Limit = 25;
|
||||
public string Default_Output_Path = Path.Combine(ExplorerCore.EXPLORER_FOLDER, "Output");
|
||||
public bool Log_Unity_Debug = false;
|
||||
public bool Hide_On_Startup = false;
|
||||
public string Window_Anchors = DEFAULT_WINDOW_ANCHORS;
|
||||
|
||||
private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
|
||||
|
||||
public static event Action OnConfigChanged;
|
||||
|
||||
internal static void InvokeConfigChanged()
|
||||
{
|
||||
OnConfigChanged?.Invoke();
|
||||
}
|
||||
|
||||
public static void OnLoad()
|
||||
{
|
||||
Instance = new ExplorerConfig();
|
||||
|
||||
if (LoadSettings())
|
||||
return;
|
||||
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
public static bool LoadSettings()
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
{
|
||||
switch (config.KeyName)
|
||||
{
|
||||
case nameof(Main_Menu_Toggle):
|
||||
Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
|
||||
break;
|
||||
case nameof(Force_Unlock_Mouse):
|
||||
Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
|
||||
break;
|
||||
case nameof(Default_Page_Limit):
|
||||
Instance.Default_Page_Limit = int.Parse(config.Value);
|
||||
break;
|
||||
case nameof(Log_Unity_Debug):
|
||||
Instance.Log_Unity_Debug = bool.Parse(config.Value);
|
||||
break;
|
||||
case nameof(Default_Output_Path):
|
||||
Instance.Default_Output_Path = config.Value;
|
||||
break;
|
||||
case nameof(Hide_On_Startup):
|
||||
Instance.Hide_On_Startup = bool.Parse(config.Value);
|
||||
break;
|
||||
case nameof(Window_Anchors):
|
||||
Instance.Window_Anchors = config.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void SaveSettings()
|
||||
{
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
data.Sections.AddSection("Config");
|
||||
|
||||
var sec = data.Sections["Config"];
|
||||
sec.AddKey(nameof(Main_Menu_Toggle), Instance.Main_Menu_Toggle.ToString());
|
||||
sec.AddKey(nameof(Force_Unlock_Mouse), Instance.Force_Unlock_Mouse.ToString());
|
||||
sec.AddKey(nameof(Default_Page_Limit), Instance.Default_Page_Limit.ToString());
|
||||
sec.AddKey(nameof(Log_Unity_Debug), Instance.Log_Unity_Debug.ToString());
|
||||
sec.AddKey(nameof(Default_Output_Path), Instance.Default_Output_Path);
|
||||
sec.AddKey(nameof(Hide_On_Startup), Instance.Hide_On_Startup.ToString());
|
||||
sec.AddKey(nameof(Window_Anchors), GetWindowAnchorsString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
|
||||
// ============ Window Anchors specific stuff ============== //
|
||||
|
||||
private static void PanelDragger_OnFinishResize()
|
||||
{
|
||||
Instance.Window_Anchors = GetWindowAnchorsString();
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
internal Vector4 GetWindowAnchorsVector()
|
||||
{
|
||||
try
|
||||
{
|
||||
var split = Window_Anchors.Split(',');
|
||||
|
||||
if (split.Length != 4)
|
||||
throw new Exception();
|
||||
|
||||
Vector4 ret = Vector4.zero;
|
||||
ret.x = float.Parse(split[0], _enCulture);
|
||||
ret.y = float.Parse(split[1], _enCulture);
|
||||
ret.z = float.Parse(split[2], _enCulture);
|
||||
ret.w = float.Parse(split[3], _enCulture);
|
||||
|
||||
return ret;
|
||||
}
|
||||
catch
|
||||
{
|
||||
Window_Anchors = DEFAULT_WINDOW_ANCHORS;
|
||||
return new Vector4(0.25f, 0.1f, 0.78f, 0.95f);
|
||||
}
|
||||
}
|
||||
|
||||
internal static string GetWindowAnchorsString()
|
||||
{
|
||||
try
|
||||
{
|
||||
var rect = PanelDragger.Instance.Panel;
|
||||
return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
|
||||
{
|
||||
rect.anchorMin.x,
|
||||
rect.anchorMax.y,
|
||||
rect.anchorMax.x,
|
||||
rect.anchorMax.y
|
||||
});
|
||||
}
|
||||
catch
|
||||
{
|
||||
return DEFAULT_WINDOW_ANCHORS;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public interface IHandleInput
|
||||
{
|
@ -1,13 +1,9 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityEngine.EventSystems;
|
||||
#if CPP
|
||||
using UnhollowerBaseLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public enum InputType
|
||||
{
|
||||
@ -43,12 +39,12 @@ namespace UnityExplorer.Input
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
|
||||
if (InputSystem.TKeyboard != null || (ReflectionUtility.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
|
||||
{
|
||||
m_inputModule = new InputSystem();
|
||||
CurrentType = InputType.InputSystem;
|
||||
}
|
||||
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
|
||||
else if (LegacyInput.TInput != null || (ReflectionUtility.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
|
||||
{
|
||||
m_inputModule = new LegacyInput();
|
||||
CurrentType = InputType.Legacy;
|
@ -1,12 +1,12 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public class InputSystem : IHandleInput
|
||||
{
|
||||
@ -17,7 +17,7 @@ namespace UnityExplorer.Input
|
||||
m_kbCurrentProp = TKeyboard.GetProperty("current");
|
||||
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
|
||||
|
||||
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
|
||||
var btnControl = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
|
||||
m_btnIsPressedProp = btnControl.GetProperty("isPressed");
|
||||
m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
|
||||
|
||||
@ -25,21 +25,21 @@ namespace UnityExplorer.Input
|
||||
m_leftButtonProp = TMouse.GetProperty("leftButton");
|
||||
m_rightButtonProp = TMouse.GetProperty("rightButton");
|
||||
|
||||
m_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
|
||||
m_positionProp = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Pointer")
|
||||
.GetProperty("position");
|
||||
|
||||
m_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
|
||||
m_readVector2InputMethod = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
|
||||
.MakeGenericType(typeof(Vector2))
|
||||
.GetMethod("ReadValue");
|
||||
}
|
||||
|
||||
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
|
||||
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
|
||||
private static Type m_tKeyboard;
|
||||
|
||||
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
|
||||
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Mouse"));
|
||||
private static Type m_tMouse;
|
||||
|
||||
public static Type TKey => m_tKey ?? (m_tKey = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
|
||||
public static Type TKey => m_tKey ?? (m_tKey = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Key"));
|
||||
private static Type m_tKey;
|
||||
|
||||
private static PropertyInfo m_btnIsPressedProp;
|
@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public class LegacyInput : IHandleInput
|
||||
{
|
||||
@ -20,7 +20,7 @@ namespace UnityExplorer.Input
|
||||
m_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
|
||||
}
|
||||
|
||||
public static Type TInput => m_tInput ?? (m_tInput = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
|
||||
public static Type TInput => m_tInput ?? (m_tInput = ReflectionUtility.GetTypeByName("UnityEngine.Input"));
|
||||
private static Type m_tInput;
|
||||
|
||||
private static PropertyInfo m_mousePositionProp;
|
@ -1,7 +1,7 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
// Just a stub for games where no Input module was able to load at all.
|
||||
|
138
src/Core/InspectorManager.cs
Normal file
138
src/Core/InspectorManager.cs
Normal file
@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors.Reflection;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Main.Home;
|
||||
|
||||
namespace UnityExplorer.Core.Inspectors
|
||||
{
|
||||
public class InspectorManager
|
||||
{
|
||||
public static InspectorManager Instance { get; private set; }
|
||||
|
||||
internal static InspectorManagerUI UI;
|
||||
|
||||
public InspectorManager()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
UI = new InspectorManagerUI();
|
||||
UI.ConstructInspectorPane();
|
||||
}
|
||||
|
||||
public InspectorBase m_activeInspector;
|
||||
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
|
||||
|
||||
public void Update()
|
||||
{
|
||||
for (int i = 0; i < m_currentInspectors.Count; i++)
|
||||
{
|
||||
if (i >= m_currentInspectors.Count)
|
||||
break;
|
||||
|
||||
m_currentInspectors[i].Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Inspect(object obj, CacheObjectBase parentMember = null)
|
||||
{
|
||||
obj = ReflectionProvider.Instance.Cast(obj, ReflectionProvider.Instance.GetActualType(obj));
|
||||
|
||||
UnityEngine.Object unityObj = obj as UnityEngine.Object;
|
||||
|
||||
if (obj.IsNullOrDestroyed(false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// check if currently inspecting this object
|
||||
foreach (InspectorBase tab in m_currentInspectors)
|
||||
{
|
||||
if (ReferenceEquals(obj, tab.Target))
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
#if CPP
|
||||
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
|
||||
{
|
||||
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
InspectorBase inspector;
|
||||
if (obj is GameObject go)
|
||||
inspector = new GameObjectInspector(go);
|
||||
else
|
||||
inspector = new InstanceInspector(obj);
|
||||
|
||||
if (inspector is ReflectionInspector ri)
|
||||
ri.ParentMember = parentMember;
|
||||
|
||||
m_currentInspectors.Add(inspector);
|
||||
SetInspectorTab(inspector);
|
||||
}
|
||||
|
||||
public void Inspect(Type type)
|
||||
{
|
||||
if (type == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("The provided type was null!");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
|
||||
{
|
||||
if (ReferenceEquals(tab.Target as Type, type))
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var inspector = new StaticInspector(type);
|
||||
|
||||
m_currentInspectors.Add(inspector);
|
||||
SetInspectorTab(inspector);
|
||||
}
|
||||
|
||||
public void SetInspectorTab(InspectorBase inspector)
|
||||
{
|
||||
MainMenu.Instance.SetPage(HomePage.Instance);
|
||||
|
||||
if (m_activeInspector == inspector)
|
||||
return;
|
||||
|
||||
UnsetInspectorTab();
|
||||
|
||||
m_activeInspector = inspector;
|
||||
inspector.SetActive();
|
||||
|
||||
UI.OnSetInspectorTab(inspector);
|
||||
}
|
||||
|
||||
public void UnsetInspectorTab()
|
||||
{
|
||||
if (m_activeInspector == null)
|
||||
return;
|
||||
|
||||
m_activeInspector.SetInactive();
|
||||
|
||||
UI.OnUnsetInspectorTab();
|
||||
|
||||
m_activeInspector = null;
|
||||
}
|
||||
}
|
||||
}
|
101
src/Core/Inspectors/GameObjects/GameObjectInspector.cs
Normal file
101
src/Core/Inspectors/GameObjects/GameObjectInspector.cs
Normal file
@ -0,0 +1,101 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI.Main.Home.Inspectors;
|
||||
|
||||
namespace UnityExplorer.Core.Inspectors
|
||||
{
|
||||
public class GameObjectInspector : InspectorBase
|
||||
{
|
||||
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
|
||||
|
||||
public static GameObjectInspector ActiveInstance { get; private set; }
|
||||
|
||||
public GameObject TargetGO;
|
||||
|
||||
public GameObjectInspectorUI UIModule;
|
||||
|
||||
// sub modules
|
||||
internal static ChildList s_childList;
|
||||
internal static ComponentList s_compList;
|
||||
internal static GameObjectControls s_controls;
|
||||
|
||||
internal static bool m_UIConstructed;
|
||||
|
||||
public GameObjectInspector(GameObject target) : base(target)
|
||||
{
|
||||
ActiveInstance = this;
|
||||
|
||||
TargetGO = target;
|
||||
|
||||
if (!TargetGO)
|
||||
{
|
||||
ExplorerCore.LogWarning("Target GameObject is null!");
|
||||
return;
|
||||
}
|
||||
|
||||
// one UI is used for all gameobject inspectors. no point recreating it.
|
||||
if (!m_UIConstructed)
|
||||
{
|
||||
m_UIConstructed = true;
|
||||
|
||||
s_childList = new ChildList();
|
||||
s_compList = new ComponentList();
|
||||
s_controls = new GameObjectControls();
|
||||
|
||||
UIModule.ConstructUI();
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetActive()
|
||||
{
|
||||
base.SetActive();
|
||||
ActiveInstance = this;
|
||||
}
|
||||
|
||||
public override void SetInactive()
|
||||
{
|
||||
base.SetInactive();
|
||||
ActiveInstance = null;
|
||||
}
|
||||
|
||||
internal void ChangeInspectorTarget(GameObject newTarget)
|
||||
{
|
||||
if (!newTarget)
|
||||
return;
|
||||
|
||||
this.Target = this.TargetGO = newTarget;
|
||||
}
|
||||
|
||||
// Update
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (m_pendingDestroy || !this.IsActive)
|
||||
return;
|
||||
|
||||
UIModule.RefreshTopInfo();
|
||||
|
||||
s_childList.RefreshChildObjectList();
|
||||
|
||||
s_compList.RefreshComponentList();
|
||||
|
||||
s_controls.RefreshControls();
|
||||
|
||||
if (GameObjectControls.s_sliderChangedWanted)
|
||||
GameObjectControls.UpdateSliderControl();
|
||||
}
|
||||
|
||||
public override void CreateUIModule()
|
||||
{
|
||||
base.BaseUI = UIModule = new GameObjectInspectorUI();
|
||||
}
|
||||
}
|
||||
}
|
@ -5,14 +5,17 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Main.Home.Inspectors;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
namespace UnityExplorer.Core.Inspectors
|
||||
{
|
||||
public class MouseInspector
|
||||
public class InspectUnderMouse
|
||||
{
|
||||
public enum MouseInspectMode
|
||||
{
|
||||
@ -24,31 +27,29 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
public static MouseInspectMode Mode { get; set; }
|
||||
|
||||
internal static Text s_objNameLabel;
|
||||
internal static Text s_objPathLabel;
|
||||
internal static Text s_mousePosLabel;
|
||||
|
||||
private static GameObject s_lastHit;
|
||||
private static Vector3 s_lastMousePos;
|
||||
|
||||
internal static GameObject s_UIContent;
|
||||
internal static MouseInspectorUI UI;
|
||||
|
||||
static InspectUnderMouse()
|
||||
{
|
||||
UI = new MouseInspectorUI();
|
||||
}
|
||||
|
||||
public static void StartInspect()
|
||||
{
|
||||
Enabled = true;
|
||||
MainMenu.Instance.MainPanel.SetActive(false);
|
||||
s_UIContent.SetActive(true);
|
||||
|
||||
UI.s_UIContent.SetActive(true);
|
||||
|
||||
// recache Graphic Raycasters each time we start
|
||||
var casters = ResourcesUnstrip.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
m_gCasters = new GraphicRaycaster[casters.Length];
|
||||
for (int i = 0; i < casters.Length; i++)
|
||||
{
|
||||
#if CPP
|
||||
m_gCasters[i] = casters[i].TryCast<GraphicRaycaster>();
|
||||
#else
|
||||
m_gCasters[i] = casters[i] as GraphicRaycaster;
|
||||
#endif
|
||||
m_gCasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
|
||||
}
|
||||
}
|
||||
|
||||
@ -56,7 +57,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
Enabled = false;
|
||||
MainMenu.Instance.MainPanel.SetActive(true);
|
||||
s_UIContent.SetActive(false);
|
||||
UI.s_UIContent.SetActive(false);
|
||||
|
||||
ClearHitData();
|
||||
}
|
||||
@ -76,7 +77,7 @@ namespace UnityExplorer.Inspectors
|
||||
if (mousePos != s_lastMousePos)
|
||||
UpdatePosition(mousePos);
|
||||
|
||||
if (!UnityHelpers.MainCamera)
|
||||
if (!UnityHelper.MainCamera)
|
||||
return;
|
||||
|
||||
// actual inspect raycast
|
||||
@ -95,8 +96,8 @@ namespace UnityExplorer.Inspectors
|
||||
if (obj != s_lastHit)
|
||||
{
|
||||
s_lastHit = obj;
|
||||
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
UI.s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||
UI.s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
}
|
||||
|
||||
if (InputManager.GetMouseButtonDown(0))
|
||||
@ -108,7 +109,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
internal static void RaycastWorld(Vector2 mousePos)
|
||||
{
|
||||
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
|
||||
var ray = UnityHelper.MainCamera.ScreenPointToRay(mousePos);
|
||||
Physics.Raycast(ray, out RaycastHit hit, 1000f);
|
||||
|
||||
if (hit.transform)
|
||||
@ -167,64 +168,17 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
|
||||
|
||||
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
|
||||
UI.s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
|
||||
|
||||
float yFix = mousePos.y < 120 ? 80 : -80;
|
||||
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
|
||||
UI.s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
|
||||
}
|
||||
|
||||
internal static void ClearHitData()
|
||||
{
|
||||
s_lastHit = null;
|
||||
s_objNameLabel.text = "No hits...";
|
||||
s_objPathLabel.text = "";
|
||||
UI.s_objNameLabel.text = "No hits...";
|
||||
UI.s_objPathLabel.text = "";
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
|
||||
internal static void ConstructUI()
|
||||
{
|
||||
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
|
||||
|
||||
s_UIContent.AddComponent<Mask>();
|
||||
|
||||
var baseRect = s_UIContent.GetComponent<RectTransform>();
|
||||
var half = new Vector2(0.5f, 0.5f);
|
||||
baseRect.anchorMin = half;
|
||||
baseRect.anchorMax = half;
|
||||
baseRect.pivot = half;
|
||||
baseRect.sizeDelta = new Vector2(700, 150);
|
||||
|
||||
var group = content.GetComponent<VerticalLayoutGroup>();
|
||||
group.childForceExpandHeight = true;
|
||||
|
||||
// Title text
|
||||
|
||||
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
|
||||
var titleText = titleObj.GetComponent<Text>();
|
||||
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
|
||||
|
||||
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
|
||||
s_mousePosLabel = mousePosObj.GetComponent<Text>();
|
||||
s_mousePosLabel.text = "Mouse Position:";
|
||||
|
||||
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objNameLabel = hitLabelObj.GetComponent<Text>();
|
||||
s_objNameLabel.text = "No hits...";
|
||||
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objPathLabel = pathLabelObj.GetComponent<Text>();
|
||||
s_objPathLabel.fontStyle = FontStyle.Italic;
|
||||
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
|
||||
var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
|
||||
pathLayout.minHeight = 75;
|
||||
pathLayout.flexibleHeight = 0;
|
||||
|
||||
s_UIContent.SetActive(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
92
src/Core/Inspectors/InspectorBase.cs
Normal file
92
src/Core/Inspectors/InspectorBase.cs
Normal file
@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Main.Home.Inspectors;
|
||||
|
||||
namespace UnityExplorer.Core.Inspectors
|
||||
{
|
||||
public abstract class InspectorBase
|
||||
{
|
||||
public object Target;
|
||||
|
||||
public InspectorBaseUI BaseUI;
|
||||
|
||||
public abstract string TabLabel { get; }
|
||||
|
||||
public bool IsActive { get; private set; }
|
||||
|
||||
internal bool m_pendingDestroy;
|
||||
|
||||
public InspectorBase(object target)
|
||||
{
|
||||
Target = target;
|
||||
|
||||
if (Target.IsNullOrDestroyed(false))
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
CreateUIModule();
|
||||
|
||||
BaseUI.AddInspectorTab(this);
|
||||
}
|
||||
|
||||
public abstract void CreateUIModule();
|
||||
|
||||
public virtual void SetActive()
|
||||
{
|
||||
this.IsActive = true;
|
||||
BaseUI.Content?.SetActive(true);
|
||||
}
|
||||
|
||||
public virtual void SetInactive()
|
||||
{
|
||||
this.IsActive = false;
|
||||
BaseUI.Content?.SetActive(false);
|
||||
}
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
if (Target.IsNullOrDestroyed(false))
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
BaseUI.tabText.text = TabLabel;
|
||||
}
|
||||
|
||||
public virtual void Destroy()
|
||||
{
|
||||
m_pendingDestroy = true;
|
||||
|
||||
GameObject tabGroup = BaseUI.tabButton?.transform.parent.gameObject;
|
||||
|
||||
if (tabGroup)
|
||||
{
|
||||
GameObject.Destroy(tabGroup);
|
||||
}
|
||||
|
||||
int thisIndex = -1;
|
||||
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
|
||||
{
|
||||
thisIndex = InspectorManager.Instance.m_currentInspectors.IndexOf(this);
|
||||
InspectorManager.Instance.m_currentInspectors.Remove(this);
|
||||
}
|
||||
|
||||
if (ReferenceEquals(InspectorManager.Instance.m_activeInspector, this))
|
||||
{
|
||||
InspectorManager.Instance.UnsetInspectorTab();
|
||||
|
||||
if (InspectorManager.Instance.m_currentInspectors.Count > 0)
|
||||
{
|
||||
var prevTab = InspectorManager.Instance.m_currentInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
|
||||
InspectorManager.Instance.SetInspectorTab(prevTab);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,7 @@ using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class CacheEnumerated : CacheObjectBase
|
||||
{
|
@ -4,10 +4,9 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class CacheField : CacheMember
|
||||
{
|
||||
@ -33,6 +32,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
var fi = MemInfo as FieldInfo;
|
||||
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
|
||||
|
||||
if (this.ParentInspector?.ParentMember != null)
|
||||
this.ParentInspector.ParentMember.SetValue();
|
||||
}
|
||||
}
|
||||
}
|
@ -5,13 +5,13 @@ using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Helpers;
|
||||
#if CPP
|
||||
using UnhollowerBaseLib;
|
||||
#endif
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public abstract class CacheMember : CacheObjectBase
|
||||
{
|
||||
@ -19,6 +19,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
public override Type FallbackType { get; }
|
||||
|
||||
public ReflectionInspector ParentInspector { get; set; }
|
||||
public MemberInfo MemInfo { get; set; }
|
||||
public Type DeclaringType { get; set; }
|
||||
public object DeclaringInstance { get; set; }
|
||||
@ -49,10 +50,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
DeclaringType = memberInfo.DeclaringType;
|
||||
DeclaringInstance = declaringInstance;
|
||||
this.m_parentContent = parentContent;
|
||||
#if CPP
|
||||
if (DeclaringInstance != null)
|
||||
DeclaringInstance = DeclaringInstance.Il2CppCast(DeclaringType);
|
||||
#endif
|
||||
|
||||
DeclaringInstance = ReflectionProvider.Instance.Cast(declaringInstance, DeclaringType);
|
||||
}
|
||||
|
||||
public static bool CanProcessArgs(ParameterInfo[] parameters)
|
||||
@ -86,19 +85,19 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
try
|
||||
{
|
||||
#if CPP
|
||||
if (!IsReflectionSupported())
|
||||
throw new Exception("Type not supported with Reflection");
|
||||
#endif
|
||||
Type baseType = ReflectionUtility.GetType(IValue.Value) ?? FallbackType;
|
||||
|
||||
if (!ReflectionProvider.Instance.IsReflectionSupported(baseType))
|
||||
throw new Exception("Type not supported with reflection");
|
||||
|
||||
UpdateReflection();
|
||||
#if CPP
|
||||
|
||||
if (IValue.Value != null)
|
||||
IValue.Value = IValue.Value.Il2CppCast(ReflectionHelpers.GetActualType(IValue.Value));
|
||||
#endif
|
||||
IValue.Value = IValue.Value.Cast(ReflectionUtility.GetType(IValue.Value));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ReflectionException = ReflectionHelpers.ExceptionToString(e, true);
|
||||
ReflectionException = e.ReflectionExToString(true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -178,46 +177,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
private string GetRichTextName()
|
||||
{
|
||||
return m_richTextName = UISyntaxHighlight.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
|
||||
return m_richTextName = SignatureHighlighter.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
|
||||
}
|
||||
|
||||
#if CPP
|
||||
internal bool IsReflectionSupported()
|
||||
{
|
||||
try
|
||||
{
|
||||
var baseType = ReflectionHelpers.GetActualType(IValue.Value) ?? IValue.FallbackType;
|
||||
|
||||
var gArgs = baseType.GetGenericArguments();
|
||||
if (gArgs.Length < 1)
|
||||
return true;
|
||||
|
||||
foreach (var arg in gArgs)
|
||||
{
|
||||
if (!Check(arg))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
bool Check(Type type)
|
||||
{
|
||||
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(type))
|
||||
return true;
|
||||
|
||||
if (!ReflectionHelpers.Il2CppTypeNotNull(type, out IntPtr ptr))
|
||||
return false;
|
||||
|
||||
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#region UI
|
||||
|
||||
internal float GetMemberLabelWidth(RectTransform scrollRect)
|
||||
@ -379,8 +341,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var argLabelLayout = argLabelObj.AddComponent<LayoutElement>();
|
||||
argLabelLayout.minHeight = 25;
|
||||
var argText = argLabelObj.GetComponent<Text>();
|
||||
var argTypeTxt = UISyntaxHighlight.ParseFullSyntax(arg.ParameterType, false);
|
||||
argText.text = $"{argTypeTxt} <color={UISyntaxHighlight.Local}>{arg.Name}</color>";
|
||||
var argTypeTxt = SignatureHighlighter.ParseFullSyntax(arg.ParameterType, false);
|
||||
argText.text = $"{argTypeTxt} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>";
|
||||
|
||||
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
|
||||
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
|
@ -5,9 +5,11 @@ using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class CacheMethod : CacheMember
|
||||
{
|
||||
@ -75,7 +77,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
e = e.InnerException;
|
||||
|
||||
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
|
||||
ReflectionException = ReflectionHelpers.ExceptionToString(e);
|
||||
ReflectionException = ReflectionUtility.ReflectionExToString(e);
|
||||
}
|
||||
|
||||
IValue.Value = ret;
|
||||
@ -90,7 +92,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
for (int i = 0; i < GenericArgs.Length; i++)
|
||||
{
|
||||
var input = m_genericArgInput[i];
|
||||
if (ReflectionHelpers.GetTypeByName(input) is Type t)
|
||||
if (ReflectionUtility.GetTypeByName(input) is Type t)
|
||||
{
|
||||
if (GenericConstraints[i].Length == 0)
|
||||
{
|
||||
@ -150,7 +152,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
if (constrainTxt != "")
|
||||
constrainTxt += ", ";
|
||||
|
||||
constrainTxt += $"{UISyntaxHighlight.ParseFullSyntax(constraint, false)}";
|
||||
constrainTxt += $"{SignatureHighlighter.ParseFullSyntax(constraint, false)}";
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -168,7 +170,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
//var argLayout = argLabelObj.AddComponent<LayoutElement>();
|
||||
//argLayout.minWidth = 20;
|
||||
var argText = argLabelObj.GetComponent<Text>();
|
||||
argText.text = $"{constrainTxt} <color={UISyntaxHighlight.Enum}>{arg.Name}</color>";
|
||||
argText.text = $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>";
|
||||
|
||||
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
|
||||
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
|
@ -4,11 +4,12 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public abstract class CacheObjectBase
|
||||
{
|
||||
@ -54,7 +55,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
// if the type has changed fundamentally, make a new interactivevalue for it
|
||||
var type = value == null
|
||||
? FallbackType
|
||||
: ReflectionHelpers.GetActualType(value);
|
||||
: ReflectionUtility.GetType(value);
|
||||
|
||||
var ivalueType = InteractiveValue.GetIValueForType(type);
|
||||
|
@ -8,7 +8,7 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public enum PairTypes
|
||||
{
|
@ -4,10 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class CacheProperty : CacheMember
|
||||
{
|
||||
@ -63,6 +63,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
|
||||
|
||||
pi.SetValue(target, IValue.Value, ParseArguments());
|
||||
|
||||
if (this.ParentInspector?.ParentMember != null)
|
||||
this.ParentInspector.ParentMember.SetValue();
|
||||
}
|
||||
}
|
||||
}
|
54
src/Core/Inspectors/Reflection/InstanceInspector.cs
Normal file
54
src/Core/Inspectors/Reflection/InstanceInspector.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine.UI;
|
||||
using System.IO;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Main.Home.Inspectors;
|
||||
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public enum MemberScopes
|
||||
{
|
||||
All,
|
||||
Instance,
|
||||
Static
|
||||
}
|
||||
|
||||
public class InstanceInspector : ReflectionInspector
|
||||
{
|
||||
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
|
||||
|
||||
internal MemberScopes m_scopeFilter;
|
||||
internal Button m_lastActiveScopeButton;
|
||||
|
||||
public InstanceInspector(object target) : base(target) { }
|
||||
|
||||
internal InstanceInspectorUI InstanceUI;
|
||||
public void CreateInstanceUIModule()
|
||||
{
|
||||
InstanceUI = new InstanceInspectorUI(this);
|
||||
}
|
||||
|
||||
internal void OnScopeFilterClicked(MemberScopes type, Button button)
|
||||
{
|
||||
if (m_lastActiveScopeButton)
|
||||
{
|
||||
var lastColors = m_lastActiveScopeButton.colors;
|
||||
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
m_lastActiveScopeButton.colors = lastColors;
|
||||
}
|
||||
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = button;
|
||||
|
||||
var colors = m_lastActiveScopeButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_lastActiveScopeButton.colors = colors;
|
||||
|
||||
FilterMembers(null, true);
|
||||
base.ReflectionUI.m_sliderScroller.m_slider.value = 1f;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,10 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveBool : InteractiveValue
|
||||
{
|
@ -5,16 +5,16 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using System.Reflection;
|
||||
#if CPP
|
||||
using CppDictionary = Il2CppSystem.Collections.IDictionary;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveDictionary : InteractiveValue
|
||||
{
|
||||
@ -59,7 +59,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
= new List<KeyValuePair<CachePaired, CachePaired>>();
|
||||
|
||||
internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
|
||||
= new KeyValuePair<CachePaired, CachePaired>[ModConfig.Instance.Default_Page_Limit];
|
||||
= new KeyValuePair<CachePaired, CachePaired>[ExplorerConfig.Instance.Default_Page_Limit];
|
||||
|
||||
internal bool m_recacheWanted = true;
|
||||
|
@ -4,10 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveEnum : InteractiveValue
|
||||
{
|
||||
@ -47,13 +47,34 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
var list = new List<KeyValuePair<int, string>>();
|
||||
var set = new HashSet<string>();
|
||||
|
||||
foreach (var value in values)
|
||||
{
|
||||
var name = value.ToString();
|
||||
|
||||
if (set.Contains(name))
|
||||
continue;
|
||||
|
||||
set.Add(name);
|
||||
list.Add(new KeyValuePair<int, string>((int)value, name));
|
||||
|
||||
var backingType = Enum.GetUnderlyingType(type);
|
||||
int intValue;
|
||||
try
|
||||
{
|
||||
// this approach is necessary, a simple '(int)value' is not sufficient.
|
||||
|
||||
var unbox = Convert.ChangeType(value, backingType);
|
||||
|
||||
intValue = (int)Convert.ChangeType(unbox, typeof(int));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("[InteractiveEnum] Could not Unbox underlying type " + backingType.Name + " from " + type.FullName);
|
||||
ExplorerCore.Log(ex.ToString());
|
||||
continue;
|
||||
}
|
||||
|
||||
list.Add(new KeyValuePair<int, string>(intValue, name));
|
||||
}
|
||||
|
||||
s_enumNamesCache.Add(type, list.ToArray());
|
@ -6,12 +6,12 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveEnumerable : InteractiveValue
|
||||
{
|
||||
@ -46,7 +46,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
internal readonly Type m_baseEntryType;
|
||||
|
||||
internal readonly List<CacheEnumerated> m_entries = new List<CacheEnumerated>();
|
||||
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ModConfig.Instance.Default_Page_Limit];
|
||||
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ExplorerConfig.Instance.Default_Page_Limit];
|
||||
internal bool m_recacheWanted = true;
|
||||
|
||||
public override void OnValueUpdated()
|
@ -4,10 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveFlags : InteractiveEnum
|
||||
{
|
@ -5,10 +5,12 @@ using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveNumber : InteractiveValue
|
||||
{
|
||||
@ -46,7 +48,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
return;
|
||||
}
|
||||
|
||||
m_baseLabel.text = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
|
||||
m_baseLabel.text = SignatureHighlighter.ParseFullSyntax(FallbackType, false);
|
||||
m_valueInput.text = Value.ToString();
|
||||
|
||||
var type = Value.GetType();
|
||||
@ -84,7 +86,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not parse input! " + ReflectionHelpers.ExceptionToString(e, true));
|
||||
ExplorerCore.LogWarning("Could not parse input! " + ReflectionUtility.ReflectionExToString(e, true));
|
||||
}
|
||||
}
|
||||
|
@ -5,10 +5,11 @@ using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveString : InteractiveValue
|
||||
{
|
||||
@ -109,7 +110,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
base.ConstructUI(parent, subGroup);
|
||||
|
||||
GetDefaultLabel(false);
|
||||
m_richValueType = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
|
||||
m_richValueType = SignatureHighlighter.ParseFullSyntax(FallbackType, false);
|
||||
|
||||
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||
|
@ -4,10 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
#region IStructInfo helper
|
||||
|
@ -5,43 +5,64 @@ using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveValue
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the <see cref="InteractiveValue"/> subclass which supports the provided <paramref name="type"/>.
|
||||
/// </summary>
|
||||
/// <param name="type">The <see cref="Type"/> which you want the <see cref="InteractiveValue"/> Type for.</param>
|
||||
/// <returns>The best subclass of <see cref="InteractiveValue"/> which supports the provided <paramref name="type"/>.</returns>
|
||||
public static Type GetIValueForType(Type type)
|
||||
{
|
||||
// rather ugly but I couldn't think of a cleaner way that was worth it.
|
||||
// switch-case doesn't really work here.
|
||||
|
||||
// arbitrarily check some types, fastest methods first.
|
||||
if (type == typeof(bool))
|
||||
return typeof(InteractiveBool);
|
||||
else if (type == typeof(string))
|
||||
return typeof(InteractiveString);
|
||||
// if type is primitive then it must be a number if its not a bool
|
||||
else if (type.IsPrimitive)
|
||||
return typeof(InteractiveNumber);
|
||||
// check for strings
|
||||
else if (type == typeof(string))
|
||||
return typeof(InteractiveString);
|
||||
// check for enum/flags
|
||||
else if (typeof(Enum).IsAssignableFrom(type))
|
||||
{
|
||||
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
|
||||
// NET 3.5 doesn't have "GetCustomAttribute", gotta use the multiple version.
|
||||
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any())
|
||||
return typeof(InteractiveFlags);
|
||||
else
|
||||
return typeof(InteractiveEnum);
|
||||
}
|
||||
// check for unity struct types
|
||||
else if (InteractiveUnityStruct.SupportsType(type))
|
||||
return typeof(InteractiveUnityStruct);
|
||||
// check Transform, force InteractiveValue so they dont become InteractiveEnumerables.
|
||||
else if (typeof(Transform).IsAssignableFrom(type))
|
||||
return typeof(InteractiveValue);
|
||||
else if (ReflectionHelpers.IsDictionary(type))
|
||||
// check Dictionaries before Enumerables
|
||||
else if (ReflectionUtility.IsDictionary(type))
|
||||
return typeof(InteractiveDictionary);
|
||||
else if (ReflectionHelpers.IsEnumerable(type))
|
||||
// finally check for Enumerables
|
||||
else if (ReflectionUtility.IsEnumerable(type))
|
||||
return typeof(InteractiveEnumerable);
|
||||
// fallback to default
|
||||
else
|
||||
return typeof(InteractiveValue);
|
||||
}
|
||||
|
||||
public static InteractiveValue Create(object value, Type fallbackType)
|
||||
{
|
||||
var type = ReflectionHelpers.GetActualType(value) ?? fallbackType;
|
||||
var type = ReflectionUtility.GetType(value) ?? fallbackType;
|
||||
var iType = GetIValueForType(type);
|
||||
|
||||
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });
|
||||
@ -176,11 +197,15 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
ConstructSubcontent();
|
||||
}
|
||||
|
||||
internal MethodInfo m_toStringMethod;
|
||||
internal MethodInfo m_toStringFormatMethod;
|
||||
internal bool m_gotToStringMethods;
|
||||
|
||||
public string GetDefaultLabel(bool updateType = true)
|
||||
{
|
||||
var valueType = Value?.GetType() ?? this.FallbackType;
|
||||
if (updateType)
|
||||
m_richValueType = UISyntaxHighlight.ParseFullSyntax(valueType, true);
|
||||
m_richValueType = SignatureHighlighter.ParseFullSyntax(valueType, true);
|
||||
|
||||
if (!Owner.HasEvaluated)
|
||||
return m_defaultLabel = $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
|
||||
@ -190,6 +215,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
string label;
|
||||
|
||||
// Two dirty fixes for TextAsset and EventSystem, which can have very long ToString results.
|
||||
if (Value is TextAsset textAsset)
|
||||
{
|
||||
label = textAsset.text;
|
||||
@ -203,22 +229,46 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
label = m_richValueType;
|
||||
}
|
||||
else
|
||||
else // For everything else...
|
||||
{
|
||||
var toString = (string)valueType.GetMethod("ToString", new Type[0])?.Invoke(Value, null)
|
||||
?? Value.ToString();
|
||||
if (!m_gotToStringMethods)
|
||||
{
|
||||
m_gotToStringMethods = true;
|
||||
|
||||
var fullnametemp = valueType.ToString();
|
||||
if (fullnametemp.StartsWith("Il2CppSystem"))
|
||||
fullnametemp = fullnametemp.Substring(6, fullnametemp.Length - 6);
|
||||
m_toStringMethod = valueType.GetMethod("ToString", new Type[0]);
|
||||
m_toStringFormatMethod = valueType.GetMethod("ToString", new Type[] { typeof(string) });
|
||||
|
||||
var temp = toString.Replace(fullnametemp, "").Trim();
|
||||
// test format method actually works
|
||||
try
|
||||
{
|
||||
m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_toStringFormatMethod = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(temp))
|
||||
string toString;
|
||||
if (m_toStringFormatMethod != null)
|
||||
toString = (string)m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
|
||||
else
|
||||
toString = (string)m_toStringMethod.Invoke(Value, new object[0]);
|
||||
|
||||
toString = toString ?? "";
|
||||
|
||||
string typeName = valueType.FullName;
|
||||
if (typeName.StartsWith("Il2CppSystem."))
|
||||
typeName = typeName.Substring(6, typeName.Length - 6);
|
||||
|
||||
toString = ReflectionProvider.Instance.ProcessTypeNameInString(valueType, toString, ref typeName);
|
||||
|
||||
// If the ToString is just the type name, use our syntax highlighted type name instead.
|
||||
if (toString == typeName)
|
||||
{
|
||||
label = m_richValueType;
|
||||
}
|
||||
else
|
||||
else // Otherwise, parse the result and put our highlighted name in.
|
||||
{
|
||||
if (toString.Length > 200)
|
||||
toString = toString.Substring(0, 200) + "...";
|
||||
@ -303,7 +353,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
void OnInspectClicked()
|
||||
{
|
||||
if (!Value.IsNullOrDestroyed(false))
|
||||
InspectorManager.Instance.Inspect(this.Value);
|
||||
InspectorManager.Instance.Inspect(this.Value, this.Owner);
|
||||
}
|
||||
|
||||
m_inspectButton.SetActive(false);
|
360
src/Core/Inspectors/Reflection/ReflectionInspector.cs
Normal file
360
src/Core/Inspectors/Reflection/ReflectionInspector.cs
Normal file
@ -0,0 +1,360 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Inspectors.Reflection;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Main.Home.Inspectors;
|
||||
|
||||
namespace UnityExplorer.Core.Inspectors
|
||||
{
|
||||
public class ReflectionInspector : InspectorBase
|
||||
{
|
||||
#region STATIC
|
||||
|
||||
public static ReflectionInspector ActiveInstance { get; private set; }
|
||||
|
||||
static ReflectionInspector()
|
||||
{
|
||||
PanelDragger.OnFinishResize += OnContainerResized;
|
||||
SceneExplorer.OnToggleShow += OnContainerResized;
|
||||
}
|
||||
|
||||
private static void OnContainerResized()
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.ReflectionUI.m_widthUpdateWanted = true;
|
||||
}
|
||||
|
||||
// Blacklists
|
||||
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
|
||||
{
|
||||
#if CPP
|
||||
// these cause a crash in IL2CPP
|
||||
"Type.DeclaringMethod",
|
||||
"Rigidbody2D.Cast",
|
||||
"Collider2D.Cast",
|
||||
"Collider2D.Raycast",
|
||||
"Texture2D.SetPixelDataImpl",
|
||||
"Camera.CalculateProjectionMatrixFromPhysicalProperties",
|
||||
#endif
|
||||
};
|
||||
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
|
||||
{
|
||||
// these are redundant
|
||||
"get_",
|
||||
"set_",
|
||||
};
|
||||
|
||||
#endregion
|
||||
|
||||
#region INSTANCE
|
||||
|
||||
public override string TabLabel => m_targetTypeShortName;
|
||||
|
||||
internal CacheObjectBase ParentMember { get; set; }
|
||||
|
||||
internal ReflectionInspectorUI ReflectionUI;
|
||||
|
||||
internal readonly Type m_targetType;
|
||||
internal readonly string m_targetTypeShortName;
|
||||
|
||||
// all cached members of the target
|
||||
internal CacheMember[] m_allMembers;
|
||||
// filtered members based on current filters
|
||||
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
|
||||
// actual shortlist of displayed members
|
||||
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ExplorerConfig.Instance.Default_Page_Limit];
|
||||
|
||||
internal bool m_autoUpdate;
|
||||
|
||||
public ReflectionInspector(object target) : base(target)
|
||||
{
|
||||
if (this is StaticInspector)
|
||||
m_targetType = target as Type;
|
||||
else
|
||||
m_targetType = ReflectionUtility.GetType(target);
|
||||
|
||||
m_targetTypeShortName = SignatureHighlighter.ParseFullSyntax(m_targetType, false);
|
||||
|
||||
ReflectionUI.ConstructUI();
|
||||
|
||||
CacheMembers(m_targetType);
|
||||
|
||||
FilterMembers();
|
||||
}
|
||||
|
||||
public override void CreateUIModule()
|
||||
{
|
||||
BaseUI = ReflectionUI = new ReflectionInspectorUI(this);
|
||||
}
|
||||
|
||||
public override void SetActive()
|
||||
{
|
||||
base.SetActive();
|
||||
ActiveInstance = this;
|
||||
}
|
||||
|
||||
public override void SetInactive()
|
||||
{
|
||||
base.SetInactive();
|
||||
ActiveInstance = null;
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
|
||||
if (this.BaseUI.Content)
|
||||
GameObject.Destroy(this.BaseUI.Content);
|
||||
}
|
||||
|
||||
internal void OnPageTurned()
|
||||
{
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
|
||||
internal bool IsBlacklisted(MethodInfo method) => bl_memberNameStartsWith.Any(it => method.Name.StartsWith(it));
|
||||
|
||||
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
|
||||
internal string AppendArgsToSig(ParameterInfo[] args)
|
||||
{
|
||||
string ret = " (";
|
||||
foreach (var param in args)
|
||||
ret += $"{param.ParameterType.Name} {param.Name}, ";
|
||||
ret += ")";
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void CacheMembers(Type type)
|
||||
{
|
||||
var list = new List<CacheMember>();
|
||||
var cachedSigs = new HashSet<string>();
|
||||
|
||||
var types = ReflectionUtility.GetAllBaseTypes(type);
|
||||
|
||||
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
|
||||
if (this is InstanceInspector)
|
||||
flags |= BindingFlags.Instance;
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
var target = Target;
|
||||
target = target.Cast(declaringType);
|
||||
|
||||
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
|
||||
infos = infos.Concat(declaringType.GetProperties(flags));
|
||||
infos = infos.Concat(declaringType.GetFields(flags));
|
||||
|
||||
foreach (var member in infos)
|
||||
{
|
||||
try
|
||||
{
|
||||
var sig = GetSig(member);
|
||||
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}...");
|
||||
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
|
||||
|
||||
var mi = member as MethodInfo;
|
||||
var pi = member as PropertyInfo;
|
||||
var fi = member as FieldInfo;
|
||||
|
||||
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
|
||||
continue;
|
||||
|
||||
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
|
||||
if (args != null)
|
||||
{
|
||||
if (!CacheMember.CanProcessArgs(args))
|
||||
continue;
|
||||
|
||||
sig += AppendArgsToSig(args);
|
||||
}
|
||||
|
||||
if (cachedSigs.Contains(sig))
|
||||
continue;
|
||||
|
||||
cachedSigs.Add(sig);
|
||||
|
||||
if (mi != null)
|
||||
list.Add(new CacheMethod(mi, target, ReflectionUI.m_scrollContent));
|
||||
else if (pi != null)
|
||||
list.Add(new CacheProperty(pi, target, ReflectionUI.m_scrollContent));
|
||||
else
|
||||
list.Add(new CacheField(fi, target, ReflectionUI.m_scrollContent));
|
||||
|
||||
list.Last().ParentInspector = this;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var typeList = types.ToList();
|
||||
|
||||
var sorted = new List<CacheMember>();
|
||||
sorted.AddRange(list.Where(it => it is CacheMethod)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheProperty)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheField)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
|
||||
m_allMembers = sorted.ToArray();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (m_autoUpdate)
|
||||
{
|
||||
foreach (var member in m_displayedMembers)
|
||||
{
|
||||
if (member == null) break;
|
||||
member.UpdateValue();
|
||||
}
|
||||
}
|
||||
|
||||
if (ReflectionUI.m_widthUpdateWanted)
|
||||
{
|
||||
if (!ReflectionUI.m_widthUpdateWaiting)
|
||||
ReflectionUI.m_widthUpdateWaiting = true;
|
||||
else
|
||||
{
|
||||
UpdateWidths();
|
||||
ReflectionUI.m_widthUpdateWaiting = false;
|
||||
ReflectionUI.m_widthUpdateWanted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnMemberFilterClicked(MemberTypes type, Button button)
|
||||
{
|
||||
if (ReflectionUI.m_lastActiveMemButton)
|
||||
{
|
||||
var lastColors = ReflectionUI.m_lastActiveMemButton.colors;
|
||||
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
ReflectionUI.m_lastActiveMemButton.colors = lastColors;
|
||||
}
|
||||
|
||||
ReflectionUI.m_memberFilter = type;
|
||||
ReflectionUI.m_lastActiveMemButton = button;
|
||||
|
||||
var colors = ReflectionUI.m_lastActiveMemButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
ReflectionUI.m_lastActiveMemButton.colors = colors;
|
||||
|
||||
FilterMembers(null, true);
|
||||
ReflectionUI.m_sliderScroller.m_slider.value = 1f;
|
||||
}
|
||||
|
||||
public void FilterMembers(string nameFilter = null, bool force = false)
|
||||
{
|
||||
int lastCount = m_membersFiltered.Count;
|
||||
m_membersFiltered.Clear();
|
||||
|
||||
nameFilter = nameFilter?.ToLower() ?? ReflectionUI.m_nameFilterText.text.ToLower();
|
||||
|
||||
foreach (var mem in m_allMembers)
|
||||
{
|
||||
// membertype filter
|
||||
if (ReflectionUI.m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != ReflectionUI.m_memberFilter)
|
||||
continue;
|
||||
|
||||
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
|
||||
{
|
||||
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
|
||||
continue;
|
||||
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
|
||||
continue;
|
||||
}
|
||||
|
||||
// name filter
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
m_membersFiltered.Add(mem);
|
||||
}
|
||||
|
||||
if (force || lastCount != m_membersFiltered.Count)
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
public void RefreshDisplay()
|
||||
{
|
||||
var members = m_membersFiltered;
|
||||
ReflectionUI.m_pageHandler.ListCount = members.Count;
|
||||
|
||||
// disable current members
|
||||
for (int i = 0; i < m_displayedMembers.Length; i++)
|
||||
{
|
||||
var mem = m_displayedMembers[i];
|
||||
if (mem != null)
|
||||
mem.Disable();
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (members.Count < 1)
|
||||
return;
|
||||
|
||||
foreach (var itemIndex in ReflectionUI.m_pageHandler)
|
||||
{
|
||||
if (itemIndex >= members.Count)
|
||||
break;
|
||||
|
||||
CacheMember member = members[itemIndex];
|
||||
m_displayedMembers[itemIndex - ReflectionUI.m_pageHandler.StartIndex] = member;
|
||||
member.Enable();
|
||||
}
|
||||
|
||||
ReflectionUI.m_widthUpdateWanted = true;
|
||||
}
|
||||
|
||||
internal void UpdateWidths()
|
||||
{
|
||||
float labelWidth = 125;
|
||||
|
||||
foreach (var cache in m_displayedMembers)
|
||||
{
|
||||
if (cache == null)
|
||||
break;
|
||||
|
||||
var width = cache.GetMemberLabelWidth(ReflectionUI.m_scrollContentRect);
|
||||
|
||||
if (width > labelWidth)
|
||||
labelWidth = width;
|
||||
}
|
||||
|
||||
float valueWidth = ReflectionUI.m_scrollContentRect.rect.width - labelWidth - 20;
|
||||
|
||||
foreach (var cache in m_displayedMembers)
|
||||
{
|
||||
if (cache == null)
|
||||
break;
|
||||
cache.SetWidths(labelWidth, valueWidth);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion // end instance
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.Core.Inspectors.Reflection
|
||||
{
|
||||
public class StaticInspector : ReflectionInspector
|
||||
{
|
186
src/Core/ReflectionUtility.cs
Normal file
186
src/Core/ReflectionUtility.cs
Normal file
@ -0,0 +1,186 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.Core
|
||||
{
|
||||
public static class ReflectionUtility
|
||||
{
|
||||
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||
|
||||
/// <summary>
|
||||
/// Helper for IL2CPP to get the underlying true Type (Unhollowed) of the object.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to get the true Type for.</param>
|
||||
/// <returns>The most accurate Type of the object which could be identified.</returns>
|
||||
public static Type GetType(this object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
|
||||
return ReflectionProvider.Instance.GetActualType(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast an object to its underlying Type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to cast</param>
|
||||
/// <returns>The object, cast to the underlying Type if possible, otherwise the original object.</returns>
|
||||
public static object Cast(this object obj)
|
||||
=> Cast(obj, GetType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Cast an object to a Type, if possible.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to cast</param>
|
||||
/// <param name="castTo">The Type to cast to </param>
|
||||
/// <returns>The object, cast to the Type provided if possible, otherwise the original object.</returns>
|
||||
public static object Cast(this object obj, Type castTo)
|
||||
=> ReflectionProvider.Instance.Cast(obj, castTo);
|
||||
|
||||
/// <summary>
|
||||
/// Check if the provided Type is assignable to IEnumerable.
|
||||
/// </summary>
|
||||
/// <param name="t">The Type to check</param>
|
||||
/// <returns>True if the Type is assignable to IEnumerable, otherwise false.</returns>
|
||||
public static bool IsEnumerable(this Type t)
|
||||
=> ReflectionProvider.Instance.IsAssignableFrom(typeof(IEnumerable), t);
|
||||
|
||||
/// <summary>
|
||||
/// Check if the provided Type is assignable to IDictionary.
|
||||
/// </summary>
|
||||
/// <param name="t">The Type to check</param>
|
||||
/// <returns>True if the Type is assignable to IDictionary, otherwise false.</returns>
|
||||
public static bool IsDictionary(this Type t)
|
||||
=> ReflectionProvider.Instance.IsAssignableFrom(typeof(IDictionary), t);
|
||||
|
||||
public static bool LoadModule(string module)
|
||||
=> ReflectionProvider.Instance.LoadModule(module);
|
||||
|
||||
// cache for GetTypeByName
|
||||
internal static readonly Dictionary<string, Type> s_typesByName = new Dictionary<string, Type>();
|
||||
|
||||
/// <summary>
|
||||
/// Find a <see cref="Type"/> in the current AppDomain whose <see cref="Type.FullName"/> matches the provided <paramref name="fullName"/>.
|
||||
/// </summary>
|
||||
/// <param name="fullName">The <see cref="Type.FullName"/> you want to search for - case sensitive and full matches only.</param>
|
||||
/// <returns>The Type if found, otherwise null.</returns>
|
||||
public static Type GetTypeByName(string fullName)
|
||||
{
|
||||
s_typesByName.TryGetValue(fullName, out Type ret);
|
||||
|
||||
if (ret != null)
|
||||
return ret;
|
||||
|
||||
foreach (var type in from asm in AppDomain.CurrentDomain.GetAssemblies()
|
||||
from type in asm.TryGetTypes()
|
||||
select type)
|
||||
{
|
||||
if (type.FullName == fullName)
|
||||
{
|
||||
ret = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (s_typesByName.ContainsKey(fullName))
|
||||
s_typesByName[fullName] = ret;
|
||||
else
|
||||
s_typesByName.Add(fullName, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// cache for GetBaseTypes
|
||||
internal static readonly Dictionary<string, Type[]> s_cachedTypeInheritance = new Dictionary<string, Type[]>();
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(this object obj) => GetAllBaseTypes(GetType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(this Type type)
|
||||
{
|
||||
if (type == null)
|
||||
throw new ArgumentNullException("type");
|
||||
|
||||
var name = type.AssemblyQualifiedName;
|
||||
|
||||
if (s_cachedTypeInheritance.TryGetValue(name, out Type[] ret))
|
||||
return ret;
|
||||
|
||||
List<Type> list = new List<Type>();
|
||||
|
||||
while (type != null)
|
||||
{
|
||||
list.Add(type);
|
||||
type = type.BaseType;
|
||||
}
|
||||
|
||||
ret = list.ToArray();
|
||||
|
||||
s_cachedTypeInheritance.Add(name, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Safely get all valid Types inside an Assembly.
|
||||
/// </summary>
|
||||
/// <param name="asm">The Assembly to find Types in.</param>
|
||||
/// <returns>All possible Types which could be retrieved from the Assembly, or an empty array.</returns>
|
||||
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetExportedTypes();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return e.Types.Where(t => t != null);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Enumerable.Empty<Type>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
|
||||
/// </summary>
|
||||
/// <param name="e">The Exception to convert to string.</param>
|
||||
/// <param name="innerMost">Should the inner-most Exception of the stack be used? If false, the Exception you provided will be used directly.</param>
|
||||
/// <returns>The exception to string.</returns>
|
||||
public static string ReflectionExToString(this Exception e, bool innerMost = false)
|
||||
{
|
||||
if (innerMost)
|
||||
{
|
||||
while (e.InnerException != null)
|
||||
{
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
|
||||
break;
|
||||
#endif
|
||||
e = e.InnerException;
|
||||
}
|
||||
}
|
||||
|
||||
return $"{e.GetType()}: {e.Message}";
|
||||
}
|
||||
}
|
||||
}
|
@ -6,9 +6,9 @@ using System.Text;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Runtime.Il2Cpp;
|
||||
|
||||
namespace UnityExplorer.Unstrip
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class AssetBundle
|
||||
{
|
||||
@ -18,12 +18,23 @@ namespace UnityExplorer.Unstrip
|
||||
|
||||
public static AssetBundle LoadFromFile(string path)
|
||||
{
|
||||
var iCall = ICallHelper.GetICall<d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal");
|
||||
var iCall = ICallManager.GetICall<d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal");
|
||||
|
||||
var ptr = iCall.Invoke(IL2CPP.ManagedStringToIl2Cpp(path), 0u, 0UL);
|
||||
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
private delegate IntPtr d_LoadFromMemory(IntPtr binary, uint crc);
|
||||
|
||||
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
|
||||
|
||||
var ptr = iCall(((Il2CppStructArray<byte>) binary).Pointer, crc);
|
||||
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
|
||||
|
||||
@ -37,7 +48,7 @@ namespace UnityExplorer.Unstrip
|
||||
|
||||
public UnityEngine.Object[] LoadAllAssets()
|
||||
{
|
||||
var iCall = ICallHelper.GetICall<d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
|
||||
var iCall = ICallManager.GetICall<d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
|
||||
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(""), Il2CppType.Of<UnityEngine.Object>().Pointer);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
@ -52,7 +63,7 @@ namespace UnityExplorer.Unstrip
|
||||
|
||||
public T LoadAsset<T>(string name) where T : UnityEngine.Object
|
||||
{
|
||||
var iCall = ICallHelper.GetICall<d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal");
|
||||
var iCall = ICallManager.GetICall<d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal");
|
||||
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(name), Il2CppType.Of<T>().Pointer);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
43
src/Core/Runtime/Il2Cpp/ICallManager.cs
Normal file
43
src/Core/Runtime/Il2Cpp/ICallManager.cs
Normal file
@ -0,0 +1,43 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
|
||||
public static class ICallManager
|
||||
{
|
||||
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
|
||||
|
||||
/// <summary>
|
||||
/// Helper to get and cache an iCall by providing the signature (eg. "UnityEngine.Resources::FindObjectsOfTypeAll").
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The Type of Delegate to provide for the iCall.</typeparam>
|
||||
/// <param name="signature">The signature of the iCall you want to get.</param>
|
||||
/// <returns>The <typeparamref name="T"/> delegate if successful.</returns>
|
||||
/// <exception cref="MissingMethodException">If the iCall could not be found.</exception>
|
||||
public static T GetICall<T>(string signature) where T : Delegate
|
||||
{
|
||||
if (iCallCache.ContainsKey(signature))
|
||||
return (T)iCallCache[signature];
|
||||
|
||||
IntPtr ptr = il2cpp_resolve_icall(signature);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
{
|
||||
throw new MissingMethodException($"Could not resolve internal call by name '{signature}'!");
|
||||
}
|
||||
|
||||
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
|
||||
iCallCache.Add(signature, iCall);
|
||||
|
||||
return (T)iCall;
|
||||
}
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
|
||||
}
|
||||
}
|
||||
#endif
|
107
src/Core/Runtime/Il2Cpp/Il2CppProvider.cs
Normal file
107
src/Core/Runtime/Il2Cpp/Il2CppProvider.cs
Normal file
@ -0,0 +1,107 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
public class Il2CppProvider : RuntimeProvider
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
Reflection = new Il2CppReflection();
|
||||
TextureUtil = new Il2CppTextureUtil();
|
||||
}
|
||||
|
||||
public override void SetupEvents()
|
||||
{
|
||||
Application.add_logMessageReceived(
|
||||
new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
|
||||
|
||||
//SceneManager.add_sceneLoaded(
|
||||
// new Action<Scene, LoadSceneMode>(ExplorerCore.Instance.OnSceneLoaded1));
|
||||
|
||||
//SceneManager.add_activeSceneChanged(
|
||||
// new Action<Scene, Scene>(ExplorerCore.Instance.OnSceneLoaded2));
|
||||
}
|
||||
|
||||
internal delegate IntPtr d_LayerToName(int layer);
|
||||
|
||||
public override string LayerToName(int layer)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LayerToName>("UnityEngine.LayerMask::LayerToName");
|
||||
return IL2CPP.Il2CppStringToManaged(iCall.Invoke(layer));
|
||||
}
|
||||
|
||||
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
|
||||
|
||||
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_FindObjectsOfTypeAll>("UnityEngine.Resources::FindObjectsOfTypeAll");
|
||||
var cppType = Il2CppType.From(type);
|
||||
|
||||
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(cppType.Pointer));
|
||||
}
|
||||
|
||||
public override int GetSceneHandle(Scene scene)
|
||||
=> scene.handle;
|
||||
|
||||
//Scene.GetRootGameObjects();
|
||||
|
||||
internal delegate void d_GetRootGameObjects(int handle, IntPtr list);
|
||||
|
||||
public override GameObject[] GetRootGameObjects(Scene scene) => GetRootGameObjects(scene.handle);
|
||||
|
||||
public static GameObject[] GetRootGameObjects(int handle)
|
||||
{
|
||||
if (handle == -1)
|
||||
return new GameObject[0];
|
||||
|
||||
int count = GetRootCount(handle);
|
||||
|
||||
if (count < 1)
|
||||
return new GameObject[0];
|
||||
|
||||
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(count);
|
||||
|
||||
var iCall = ICallManager.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
|
||||
|
||||
iCall.Invoke(handle, list.Pointer);
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
//Scene.rootCount;
|
||||
|
||||
internal delegate int d_GetRootCountInternal(int handle);
|
||||
|
||||
public override int GetRootCount(Scene scene) => GetRootCount(scene.handle);
|
||||
|
||||
public static int GetRootCount(int handle)
|
||||
{
|
||||
return ICallManager.GetICall<d_GetRootCountInternal>("UnityEngine.SceneManagement.Scene::GetRootCountInternal")
|
||||
.Invoke(handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class UnityEventExtensions
|
||||
{
|
||||
public static void AddListener(this UnityEvent action, Action listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
362
src/Core/Runtime/Il2Cpp/Il2CppReflection.cs
Normal file
362
src/Core/Runtime/Il2Cpp/Il2CppReflection.cs
Normal file
@ -0,0 +1,362 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnhollowerBaseLib;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnhollowerRuntimeLib;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityExplorer.Core;
|
||||
using CppType = Il2CppSystem.Type;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
|
||||
public class Il2CppReflection : ReflectionProvider
|
||||
{
|
||||
public Il2CppReflection() : base()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
TryLoadGameModules();
|
||||
}
|
||||
|
||||
public override object Cast(object obj, Type castTo)
|
||||
{
|
||||
return Il2CppCast(obj, castTo);
|
||||
}
|
||||
|
||||
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
|
||||
{
|
||||
if (!Il2CppTypeNotNull(type))
|
||||
return theString;
|
||||
|
||||
var cppType = Il2CppType.From(type);
|
||||
if (cppType != null && s_deobfuscatedTypeNames.ContainsKey(cppType.FullName))
|
||||
{
|
||||
typeName = s_deobfuscatedTypeNames[cppType.FullName];
|
||||
theString = theString.Replace(cppType.FullName, typeName);
|
||||
}
|
||||
|
||||
return theString;
|
||||
}
|
||||
|
||||
public override Type GetActualType(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
|
||||
if (obj is Il2CppSystem.Object cppObject)
|
||||
{
|
||||
// weird specific case - if the object is an Il2CppSystem.Type, then return so manually.
|
||||
if (cppObject is CppType)
|
||||
return typeof(CppType);
|
||||
|
||||
if (!string.IsNullOrEmpty(type.Namespace))
|
||||
{
|
||||
// Il2CppSystem-namespace objects should just return GetType,
|
||||
// because using GetIl2CppType returns the System namespace type instead.
|
||||
if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
|
||||
return cppObject.GetType();
|
||||
}
|
||||
|
||||
var cppType = cppObject.GetIl2CppType();
|
||||
|
||||
// check if type is injected
|
||||
IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
|
||||
if (RuntimeSpecificsStore.IsInjected(classPtr))
|
||||
{
|
||||
var typeByName = ReflectionUtility.GetTypeByName(cppType.FullName);
|
||||
if (typeByName != null)
|
||||
return typeByName;
|
||||
}
|
||||
|
||||
// this should be fine for all other il2cpp objects
|
||||
var getType = GetMonoType(cppType);
|
||||
if (getType != null)
|
||||
return getType;
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
// caching for GetMonoType
|
||||
private static readonly Dictionary<string, Type> Il2CppToMonoType = new Dictionary<string, Type>();
|
||||
|
||||
// keep deobfuscated type name cache, used to display proper name.
|
||||
internal static Dictionary<string, string> s_deobfuscatedTypeNames = new Dictionary<string, string>();
|
||||
|
||||
/// <summary>
|
||||
/// Try to get the Mono (Unhollowed) Type representation of the provided <see cref="Il2CppSystem.Type"/>.
|
||||
/// </summary>
|
||||
/// <param name="cppType">The Cpp Type you want to convert to Mono.</param>
|
||||
/// <returns>The Mono Type if found, otherwise null.</returns>
|
||||
public static Type GetMonoType(CppType cppType)
|
||||
{
|
||||
string name = cppType.AssemblyQualifiedName;
|
||||
|
||||
if (Il2CppToMonoType.ContainsKey(name))
|
||||
return Il2CppToMonoType[name];
|
||||
|
||||
Type ret = Type.GetType(name);
|
||||
|
||||
if (ret == null)
|
||||
{
|
||||
string baseName = cppType.FullName;
|
||||
string baseAssembly = cppType.Assembly.GetName().name;
|
||||
|
||||
ret = AppDomain.CurrentDomain
|
||||
.GetAssemblies()
|
||||
.FirstOrDefault(a
|
||||
=> a.GetName().Name == baseAssembly)?
|
||||
.TryGetTypes()
|
||||
.FirstOrDefault(t
|
||||
=> t.CustomAttributes.Any(ca
|
||||
=> ca.AttributeType.Name == "ObfuscatedNameAttribute"
|
||||
&& (string)ca.ConstructorArguments[0].Value == baseName));
|
||||
|
||||
if (ret != null)
|
||||
{
|
||||
// deobfuscated type was found, add to cache.
|
||||
s_deobfuscatedTypeNames.Add(cppType.FullName, ret.FullName);
|
||||
}
|
||||
}
|
||||
|
||||
Il2CppToMonoType.Add(name, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// cached class pointers for Il2CppCast
|
||||
private static readonly Dictionary<string, IntPtr> s_cppClassPointers = new Dictionary<string, IntPtr>();
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to cast the object to its underlying type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object you want to cast.</param>
|
||||
/// <returns>The object, as the underlying type if successful or the input value if not.</returns>
|
||||
public static object Il2CppCast(object obj) => Il2CppCast(obj, Instance.GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to cast the object to the provided type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object you want to cast.</param>
|
||||
/// <param name="castTo">The Type you want to cast to.</param>
|
||||
/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
|
||||
public static object Il2CppCast(object obj, Type castTo)
|
||||
{
|
||||
if (!(obj is Il2CppSystem.Object ilObj))
|
||||
return obj;
|
||||
|
||||
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||
return obj;
|
||||
|
||||
IntPtr castFromPtr = il2cpp_object_get_class(ilObj.Pointer);
|
||||
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
|
||||
return obj;
|
||||
|
||||
if (RuntimeSpecificsStore.IsInjected(castToPtr))
|
||||
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(ilObj.Pointer);
|
||||
|
||||
return Activator.CreateInstance(castTo, ilObj.Pointer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the Il2Cpp Class Pointer for the provided Mono (Unhollowed) Type.
|
||||
/// </summary>
|
||||
/// <param name="type">The Mono/Unhollowed Type you want the Il2Cpp Class Pointer for.</param>
|
||||
/// <returns>True if successful, false if not.</returns>
|
||||
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
||||
|
||||
/// <summary>
|
||||
/// Get the Il2Cpp Class Pointer for the provided Mono (Unhollowed) Type.
|
||||
/// </summary>
|
||||
/// <param name="type">The Mono/Unhollowed Type you want the Il2Cpp Class Pointer for.</param>
|
||||
/// <param name="il2cppPtr">The IntPtr for the Il2Cpp class, or IntPtr.Zero if not found.</param>
|
||||
/// <returns>True if successful, false if not.</returns>
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (s_cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
s_cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
// Extern C++ methods
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
|
||||
|
||||
internal static IntPtr s_cppEnumerableClassPtr;
|
||||
internal static IntPtr s_cppDictionaryClassPtr;
|
||||
|
||||
public override bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom)
|
||||
{
|
||||
if (toAssignTo.IsAssignableFrom(toAssignFrom))
|
||||
return true;
|
||||
|
||||
if (toAssignTo == typeof(IEnumerable))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (s_cppEnumerableClassPtr == IntPtr.Zero)
|
||||
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
|
||||
|
||||
if (s_cppEnumerableClassPtr != IntPtr.Zero
|
||||
&& Il2CppTypeNotNull(toAssignFrom, out IntPtr assignFromPtr)
|
||||
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, assignFromPtr))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
else if (toAssignTo == typeof(IDictionary))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (s_cppDictionaryClassPtr == IntPtr.Zero)
|
||||
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
|
||||
return false;
|
||||
|
||||
if (Il2CppTypeNotNull(toAssignFrom, out IntPtr classPtr))
|
||||
{
|
||||
if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool IsReflectionSupported(Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
var gArgs = type.GetGenericArguments();
|
||||
if (!gArgs.Any())
|
||||
return true;
|
||||
|
||||
foreach (var gType in gArgs)
|
||||
{
|
||||
if (!Supported(gType))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
bool Supported(Type t)
|
||||
{
|
||||
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(t))
|
||||
return true;
|
||||
|
||||
if (!Il2CppTypeNotNull(t, out IntPtr ptr))
|
||||
return false;
|
||||
|
||||
return CppType.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is CppType;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
|
||||
|
||||
internal static void TryLoadGameModules()
|
||||
{
|
||||
Instance.LoadModule("Assembly-CSharp");
|
||||
Instance.LoadModule("Assembly-CSharp-firstpass");
|
||||
}
|
||||
|
||||
public override bool LoadModule(string module)
|
||||
{
|
||||
#if ML
|
||||
var path = Path.Combine("MelonLoader", "Managed", $"{module}.dll");
|
||||
#else
|
||||
var path = Path.Combine("BepInEx", "unhollowed", $"{module}.dll");
|
||||
#endif
|
||||
return LoadModuleInternal(path);
|
||||
}
|
||||
|
||||
internal static bool LoadModuleInternal(string fullPath)
|
||||
{
|
||||
if (!File.Exists(fullPath))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.Load(File.ReadAllBytes(fullPath));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.GetType() + ", " + e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~ not used ~~~~~~~~~~~~
|
||||
|
||||
// cached il2cpp unbox methods
|
||||
internal static readonly Dictionary<string, MethodInfo> s_unboxMethods = new Dictionary<string, MethodInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to unbox the object to the underlying struct type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object which is a struct underneath.</param>
|
||||
/// <returns>The struct if successful, otherwise null.</returns>
|
||||
public static object Unbox(object obj) => Unbox(obj, Instance.GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to unbox the object to the struct type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object which is a struct underneath.</param>
|
||||
/// <param name="type">The type of the struct you want to unbox to.</param>
|
||||
/// <returns>The struct if successful, otherwise null.</returns>
|
||||
public static object Unbox(object obj, Type type)
|
||||
{
|
||||
if (!type.IsValueType)
|
||||
return null;
|
||||
|
||||
if (!(obj is Il2CppSystem.Object))
|
||||
return obj;
|
||||
|
||||
var name = type.AssemblyQualifiedName;
|
||||
|
||||
if (!s_unboxMethods.ContainsKey(name))
|
||||
{
|
||||
s_unboxMethods.Add(name, typeof(Il2CppObjectBase)
|
||||
.GetMethod("Unbox")
|
||||
.MakeGenericMethod(type));
|
||||
}
|
||||
|
||||
return s_unboxMethods[name].Invoke(obj, new object[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
77
src/Core/Runtime/Il2Cpp/Il2CppTextureUtil.cs
Normal file
77
src/Core/Runtime/Il2Cpp/Il2CppTextureUtil.cs
Normal file
@ -0,0 +1,77 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnhollowerBaseLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
public class Il2CppTextureUtil : TextureUtilProvider
|
||||
{
|
||||
public override Texture2D NewTexture2D(int width, int height)
|
||||
=> new Texture2D((int)width, (int)height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
|
||||
|
||||
internal delegate void d_Blit2(IntPtr source, IntPtr dest);
|
||||
|
||||
public override void Blit(Texture2D tex, RenderTexture rt)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_Blit2>("UnityEngine.Graphics::Blit2");
|
||||
iCall.Invoke(tex.Pointer, rt.Pointer);
|
||||
}
|
||||
|
||||
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
|
||||
|
||||
internal delegate IntPtr d_EncodeToPNG(IntPtr tex);
|
||||
|
||||
public override byte[] EncodeToPNG(Texture2D tex)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG");
|
||||
|
||||
IntPtr ptr = iCall.Invoke(tex.Pointer);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
return null;
|
||||
|
||||
return new Il2CppStructArray<byte>(ptr);
|
||||
}
|
||||
|
||||
// bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable);
|
||||
|
||||
internal delegate bool d_LoadImage(IntPtr tex, IntPtr data, bool markNonReadable);
|
||||
|
||||
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
|
||||
{
|
||||
var il2cppArray = (Il2CppStructArray<byte>)data;
|
||||
|
||||
var iCall = ICallManager.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
|
||||
|
||||
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
|
||||
}
|
||||
|
||||
// Sprite Sprite.Create
|
||||
|
||||
public override Sprite CreateSprite(Texture2D texture)
|
||||
{
|
||||
return CreateSpriteImpl(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
|
||||
}
|
||||
|
||||
internal delegate IntPtr d_CreateSprite(IntPtr texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit,
|
||||
uint extrude, int meshType, ref Vector4 border, bool generateFallbackPhysicsShape);
|
||||
|
||||
public static Sprite CreateSpriteImpl(Texture texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, Vector4 border)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_CreateSprite>("UnityEngine.Sprite::CreateSprite_Injected");
|
||||
|
||||
var ptr = iCall.Invoke(texture.Pointer, ref rect, ref pivot, pixelsPerUnit, extrude, 1, ref border, false);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
return null;
|
||||
else
|
||||
return new Sprite(ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
53
src/Core/Runtime/Mono/MonoProvider.cs
Normal file
53
src/Core/Runtime/Mono/MonoProvider.cs
Normal file
@ -0,0 +1,53 @@
|
||||
#if MONO
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Core;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
public class MonoProvider : RuntimeProvider
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
Reflection = new MonoReflection();
|
||||
TextureUtil = new MonoTextureUtil();
|
||||
}
|
||||
|
||||
public override void SetupEvents()
|
||||
{
|
||||
Application.logMessageReceived += ExplorerCore.Instance.OnUnityLog;
|
||||
//SceneManager.sceneLoaded += ExplorerCore.Instance.OnSceneLoaded1;
|
||||
//SceneManager.activeSceneChanged += ExplorerCore.Instance.OnSceneLoaded2;
|
||||
}
|
||||
|
||||
public override string LayerToName(int layer)
|
||||
=> LayerMask.LayerToName(layer);
|
||||
|
||||
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
|
||||
=> Resources.FindObjectsOfTypeAll(type);
|
||||
|
||||
private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionUtility.CommonFlags);
|
||||
|
||||
public override int GetSceneHandle(Scene scene)
|
||||
{
|
||||
return (int)fi_Scene_handle.GetValue(scene);
|
||||
}
|
||||
|
||||
public override GameObject[] GetRootGameObjects(Scene scene)
|
||||
{
|
||||
return scene.GetRootGameObjects();
|
||||
}
|
||||
|
||||
public override int GetRootCount(Scene scene)
|
||||
{
|
||||
return scene.rootCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
33
src/Core/Runtime/Mono/MonoReflection.cs
Normal file
33
src/Core/Runtime/Mono/MonoReflection.cs
Normal file
@ -0,0 +1,33 @@
|
||||
#if MONO
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
public class MonoReflection : ReflectionProvider
|
||||
{
|
||||
// Mono doesn't need to explicitly cast things.
|
||||
public override object Cast(object obj, Type castTo)
|
||||
=> obj;
|
||||
|
||||
// Vanilla GetType is fine for mono
|
||||
public override Type GetActualType(object obj)
|
||||
=> obj.GetType();
|
||||
|
||||
public override bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom)
|
||||
=> toAssignTo.IsAssignableFrom(toAssignFrom);
|
||||
|
||||
public override bool IsReflectionSupported(Type type)
|
||||
=> true;
|
||||
|
||||
public override bool LoadModule(string module)
|
||||
=> true;
|
||||
|
||||
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
|
||||
=> theString;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
66
src/Core/Runtime/Mono/MonoTextureUtil.cs
Normal file
66
src/Core/Runtime/Mono/MonoTextureUtil.cs
Normal file
@ -0,0 +1,66 @@
|
||||
#if MONO
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
public class MonoTextureUtil : TextureUtilProvider
|
||||
{
|
||||
public override void Blit(Texture2D tex, RenderTexture rt)
|
||||
{
|
||||
Graphics.Blit(tex, rt);
|
||||
}
|
||||
|
||||
public override Sprite CreateSprite(Texture2D texture)
|
||||
{
|
||||
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
|
||||
}
|
||||
|
||||
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
|
||||
{
|
||||
return tex.LoadImage(data, markNonReadable);
|
||||
}
|
||||
|
||||
public override Texture2D NewTexture2D(int width, int height)
|
||||
{
|
||||
return new Texture2D(width, height);
|
||||
}
|
||||
|
||||
public override byte[] EncodeToPNG(Texture2D tex)
|
||||
{
|
||||
return EncodeToPNGSafe(tex);
|
||||
}
|
||||
|
||||
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
|
||||
private static MethodInfo m_encodeToPNGMethod;
|
||||
|
||||
public static byte[] EncodeToPNGSafe(Texture2D tex)
|
||||
{
|
||||
var method = EncodeToPNGMethod;
|
||||
|
||||
if (method.IsStatic)
|
||||
return (byte[])method.Invoke(null, new object[] { tex });
|
||||
else
|
||||
return (byte[])method.Invoke(tex, new object[0]);
|
||||
}
|
||||
|
||||
private static MethodInfo GetEncodeToPNGMethod()
|
||||
{
|
||||
if (ReflectionUtility.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
|
||||
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
|
||||
|
||||
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
|
||||
if (method != null)
|
||||
return m_encodeToPNGMethod = method;
|
||||
|
||||
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
29
src/Core/Runtime/ReflectionProvider.cs
Normal file
29
src/Core/Runtime/ReflectionProvider.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime
|
||||
{
|
||||
public abstract class ReflectionProvider
|
||||
{
|
||||
public static ReflectionProvider Instance;
|
||||
|
||||
public ReflectionProvider()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public abstract Type GetActualType(object obj);
|
||||
|
||||
public abstract object Cast(object obj, Type castTo);
|
||||
|
||||
public abstract bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom);
|
||||
|
||||
public abstract bool IsReflectionSupported(Type type);
|
||||
|
||||
public abstract string ProcessTypeNameInString(Type type, string theString, ref string typeName);
|
||||
|
||||
public abstract bool LoadModule(string module);
|
||||
}
|
||||
}
|
51
src/Core/Runtime/RuntimeProvider.cs
Normal file
51
src/Core/Runtime/RuntimeProvider.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime
|
||||
{
|
||||
// Work in progress, this will be used to replace all the "if CPP / if MONO"
|
||||
// pre-processor directives all over the codebase.
|
||||
|
||||
public abstract class RuntimeProvider
|
||||
{
|
||||
public static RuntimeProvider Instance;
|
||||
|
||||
public ReflectionProvider Reflection;
|
||||
public TextureUtilProvider TextureUtil;
|
||||
|
||||
public RuntimeProvider()
|
||||
{
|
||||
Initialize();
|
||||
|
||||
SetupEvents();
|
||||
}
|
||||
|
||||
public static void Init() =>
|
||||
#if CPP
|
||||
Instance = new Il2Cpp.Il2CppProvider();
|
||||
#else
|
||||
Instance = new Mono.MonoProvider();
|
||||
#endif
|
||||
|
||||
|
||||
public abstract void Initialize();
|
||||
|
||||
public abstract void SetupEvents();
|
||||
|
||||
// Unity API handlers
|
||||
|
||||
public abstract string LayerToName(int layer);
|
||||
|
||||
public abstract UnityEngine.Object[] FindObjectsOfTypeAll(Type type);
|
||||
|
||||
public abstract int GetSceneHandle(Scene scene);
|
||||
|
||||
public abstract GameObject[] GetRootGameObjects(Scene scene);
|
||||
|
||||
public abstract int GetRootCount(Scene scene);
|
||||
}
|
||||
}
|
@ -1,40 +1,32 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
#if CPP
|
||||
using UnityExplorer.Unstrip;
|
||||
#endif
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Helpers
|
||||
namespace UnityExplorer.Core.Runtime
|
||||
{
|
||||
public static class Texture2DHelpers
|
||||
public abstract class TextureUtilProvider
|
||||
{
|
||||
#if MONO
|
||||
private static bool isNewEncodeMethod = false;
|
||||
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
|
||||
private static MethodInfo m_encodeToPNGMethod;
|
||||
public static TextureUtilProvider Instance;
|
||||
|
||||
private static MethodInfo GetEncodeToPNGMethod()
|
||||
public TextureUtilProvider()
|
||||
{
|
||||
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
|
||||
{
|
||||
isNewEncodeMethod = true;
|
||||
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
|
||||
}
|
||||
|
||||
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
|
||||
if (method != null)
|
||||
{
|
||||
return m_encodeToPNGMethod = method;
|
||||
}
|
||||
|
||||
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
|
||||
return null;
|
||||
Instance = this;
|
||||
}
|
||||
#endif
|
||||
|
||||
public static bool IsReadable(this Texture2D tex)
|
||||
public abstract byte[] EncodeToPNG(Texture2D tex);
|
||||
|
||||
public abstract Texture2D NewTexture2D(int width, int height);
|
||||
|
||||
public abstract void Blit(Texture2D tex, RenderTexture rt);
|
||||
|
||||
public abstract bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable);
|
||||
|
||||
public abstract Sprite CreateSprite(Texture2D texture);
|
||||
|
||||
public static bool IsReadable(Texture2D tex)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -51,25 +43,30 @@ namespace UnityExplorer.Helpers
|
||||
}
|
||||
}
|
||||
|
||||
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
|
||||
{
|
||||
if (!File.Exists(filePath))
|
||||
return false;
|
||||
|
||||
return Instance.LoadImage(tex, File.ReadAllBytes(filePath), markNonReadable);
|
||||
}
|
||||
|
||||
public static Texture2D Copy(Texture2D orig, Rect rect)
|
||||
{
|
||||
Color[] pixels;
|
||||
|
||||
if (!orig.IsReadable())
|
||||
if (!IsReadable(orig))
|
||||
orig = ForceReadTexture(orig);
|
||||
|
||||
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
|
||||
|
||||
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
|
||||
_newTex.SetPixels(pixels);
|
||||
Texture2D newTex = Instance.NewTexture2D((int)rect.width, (int)rect.height);
|
||||
|
||||
return _newTex;
|
||||
newTex.SetPixels(pixels);
|
||||
|
||||
return newTex;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
internal delegate void d_Blit2(IntPtr source, IntPtr dest);
|
||||
#endif
|
||||
|
||||
public static Texture2D ForceReadTexture(Texture2D tex)
|
||||
{
|
||||
try
|
||||
@ -81,12 +78,7 @@ namespace UnityExplorer.Helpers
|
||||
rt.filterMode = FilterMode.Point;
|
||||
RenderTexture.active = rt;
|
||||
|
||||
#if MONO
|
||||
Graphics.Blit(tex, rt);
|
||||
#else
|
||||
var iCall = ICallHelper.GetICall<d_Blit2>("UnityEngine.Graphics::Blit2");
|
||||
iCall.Invoke(tex.Pointer, rt.Pointer);
|
||||
#endif
|
||||
Instance.Blit(tex, rt);
|
||||
|
||||
var _newTex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
|
||||
|
||||
@ -114,7 +106,7 @@ namespace UnityExplorer.Helpers
|
||||
string savepath = dir + @"\" + name + ".png";
|
||||
|
||||
// Make sure we can EncodeToPNG it.
|
||||
if (tex.format != TextureFormat.ARGB32 || !tex.IsReadable())
|
||||
if (tex.format != TextureFormat.ARGB32 || !IsReadable(tex))
|
||||
{
|
||||
tex = ForceReadTexture(tex);
|
||||
}
|
||||
@ -125,20 +117,9 @@ namespace UnityExplorer.Helpers
|
||||
tex.Apply(false, false);
|
||||
}
|
||||
|
||||
#if CPP
|
||||
data = tex.EncodeToPNG();
|
||||
#else
|
||||
if (isNewEncodeMethod)
|
||||
{
|
||||
data = (byte[])EncodeToPNGMethod.Invoke(null, new object[] { tex });
|
||||
}
|
||||
else
|
||||
{
|
||||
data = (byte[])EncodeToPNGMethod.Invoke(tex, new object[0]);
|
||||
}
|
||||
#endif
|
||||
data = Instance.EncodeToPNG(tex);
|
||||
|
||||
if (data == null || data.Length < 1)
|
||||
if (data == null || !data.Any())
|
||||
{
|
||||
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
|
||||
}
|
204
src/Core/SceneExplorer.cs
Normal file
204
src/Core/SceneExplorer.cs
Normal file
@ -0,0 +1,204 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Main.Home;
|
||||
|
||||
namespace UnityExplorer.Core.Inspectors
|
||||
{
|
||||
public class SceneExplorer
|
||||
{
|
||||
public static SceneExplorer Instance;
|
||||
|
||||
public static SceneExplorerUI UI;
|
||||
|
||||
internal static Action OnToggleShow;
|
||||
|
||||
public SceneExplorer()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
UI = new SceneExplorerUI();
|
||||
UI.ConstructScenePane();
|
||||
}
|
||||
|
||||
private const float UPDATE_INTERVAL = 1f;
|
||||
private float m_timeOfLastSceneUpdate;
|
||||
|
||||
// private int m_currentSceneHandle = -1;
|
||||
public static Scene DontDestroyScene => DontDestroyObject.scene;
|
||||
internal Scene m_currentScene;
|
||||
internal Scene[] m_currentScenes = new Scene[0];
|
||||
|
||||
internal GameObject[] m_allObjects = new GameObject[0];
|
||||
|
||||
internal GameObject m_selectedSceneObject;
|
||||
internal int m_lastCount;
|
||||
|
||||
internal static GameObject DontDestroyObject
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!s_dontDestroyObject)
|
||||
{
|
||||
s_dontDestroyObject = new GameObject("DontDestroyMe");
|
||||
GameObject.DontDestroyOnLoad(s_dontDestroyObject);
|
||||
}
|
||||
return s_dontDestroyObject;
|
||||
}
|
||||
}
|
||||
internal static GameObject s_dontDestroyObject;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
RefreshSceneSelector();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (SceneExplorerUI.Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshSceneSelector();
|
||||
|
||||
if (!m_selectedSceneObject)
|
||||
{
|
||||
if (m_currentScene != default)
|
||||
{
|
||||
var rootObjects = RuntimeProvider.Instance.GetRootGameObjects(m_currentScene);
|
||||
SetSceneObjectList(rootObjects);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RefreshSelectedSceneObject();
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshSceneSelector()
|
||||
{
|
||||
var newNames = new List<string>();
|
||||
var newScenes = new List<Scene>();
|
||||
|
||||
if (m_currentScenes == null)
|
||||
m_currentScenes = new Scene[0];
|
||||
|
||||
bool anyChange = SceneManager.sceneCount != m_currentScenes.Length - 1;
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
Scene scene = SceneManager.GetSceneAt(i);
|
||||
|
||||
if (scene == default)
|
||||
continue;
|
||||
|
||||
int handle = RuntimeProvider.Instance.GetSceneHandle(scene);
|
||||
|
||||
if (!anyChange && !m_currentScenes.Any(it => handle == RuntimeProvider.Instance.GetSceneHandle(it)))
|
||||
anyChange = true;
|
||||
|
||||
newScenes.Add(scene);
|
||||
newNames.Add(scene.name);
|
||||
}
|
||||
|
||||
if (anyChange)
|
||||
{
|
||||
newNames.Add("DontDestroyOnLoad");
|
||||
newScenes.Add(DontDestroyScene);
|
||||
m_currentScenes = newScenes.ToArray();
|
||||
|
||||
UI.OnActiveScenesChanged(newNames);
|
||||
|
||||
SetTargetScene(newScenes[0]);
|
||||
|
||||
SearchPage.Instance.OnSceneChange();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTargetScene(int index)
|
||||
=> SetTargetScene(m_currentScenes[index]);
|
||||
|
||||
public void SetTargetScene(Scene scene)
|
||||
{
|
||||
if (scene == default)
|
||||
return;
|
||||
|
||||
m_currentScene = scene;
|
||||
var rootObjs = RuntimeProvider.Instance.GetRootGameObjects(scene);
|
||||
SetSceneObjectList(rootObjs);
|
||||
|
||||
m_selectedSceneObject = null;
|
||||
|
||||
UI.OnSceneSelected();
|
||||
}
|
||||
|
||||
public void SetSceneObjectParent()
|
||||
{
|
||||
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
|
||||
{
|
||||
m_selectedSceneObject = null;
|
||||
SetTargetScene(m_currentScene);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTargetObject(GameObject obj)
|
||||
{
|
||||
if (!obj)
|
||||
return;
|
||||
|
||||
UI.OnGameObjectSelected(obj);
|
||||
|
||||
m_selectedSceneObject = obj;
|
||||
|
||||
RefreshSelectedSceneObject();
|
||||
}
|
||||
|
||||
private void RefreshSelectedSceneObject()
|
||||
{
|
||||
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
|
||||
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
|
||||
{
|
||||
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
|
||||
}
|
||||
|
||||
SetSceneObjectList(list);
|
||||
}
|
||||
|
||||
private void SetSceneObjectList(GameObject[] objects)
|
||||
{
|
||||
m_allObjects = objects;
|
||||
RefreshSceneObjectList();
|
||||
}
|
||||
|
||||
internal void RefreshSceneObjectList()
|
||||
{
|
||||
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
|
||||
|
||||
UI.RefreshSceneObjectList(m_allObjects, out int newCount);
|
||||
|
||||
m_lastCount = newCount;
|
||||
}
|
||||
|
||||
internal static void InspectSelectedGameObject()
|
||||
{
|
||||
InspectorManager.Instance.Inspect(Instance.m_selectedSceneObject);
|
||||
}
|
||||
|
||||
internal static void InvokeOnToggleShow()
|
||||
{
|
||||
OnToggleShow?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
14
src/Core/Search/ChildFilter.cs
Normal file
14
src/Core/Search/ChildFilter.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Search
|
||||
{
|
||||
internal enum ChildFilter
|
||||
{
|
||||
Any,
|
||||
RootObject,
|
||||
HasParent
|
||||
}
|
||||
}
|
15
src/Core/Search/SceneFilter.cs
Normal file
15
src/Core/Search/SceneFilter.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Search
|
||||
{
|
||||
internal enum SceneFilter
|
||||
{
|
||||
Any,
|
||||
Asset,
|
||||
DontDestroyOnLoad,
|
||||
Explicit,
|
||||
}
|
||||
}
|
17
src/Core/Search/SearchContext.cs
Normal file
17
src/Core/Search/SearchContext.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Search
|
||||
{
|
||||
internal enum SearchContext
|
||||
{
|
||||
UnityObject,
|
||||
GameObject,
|
||||
Component,
|
||||
Custom,
|
||||
Singleton,
|
||||
StaticClass
|
||||
}
|
||||
}
|
227
src/Core/Search/SearchProvider.cs
Normal file
227
src/Core/Search/SearchProvider.cs
Normal file
@ -0,0 +1,227 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Main;
|
||||
|
||||
namespace UnityExplorer.Search
|
||||
{
|
||||
public static class SearchProvider
|
||||
{
|
||||
internal static object[] StaticClassSearch(string input)
|
||||
{
|
||||
var list = new List<Type>();
|
||||
|
||||
var nameFilter = "";
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
nameFilter = input.ToLower();
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
list.Add(type);
|
||||
}
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
internal static string[] s_instanceNames = new string[]
|
||||
{
|
||||
"m_instance",
|
||||
"m_Instance",
|
||||
"s_instance",
|
||||
"s_Instance",
|
||||
"_instance",
|
||||
"_Instance",
|
||||
"instance",
|
||||
"Instance",
|
||||
"<Instance>k__BackingField",
|
||||
"<instance>k__BackingField",
|
||||
};
|
||||
|
||||
internal static object[] SingletonSearch(string input)
|
||||
{
|
||||
var instances = new List<object>();
|
||||
|
||||
var nameFilter = "";
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
nameFilter = input.ToLower();
|
||||
|
||||
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
// Search all non-static, non-enum classes.
|
||||
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
#if CPP
|
||||
// Only look for Properties in IL2CPP, not for Mono.
|
||||
PropertyInfo pi;
|
||||
foreach (var name in s_instanceNames)
|
||||
{
|
||||
pi = type.GetProperty(name, flags);
|
||||
if (pi != null)
|
||||
{
|
||||
var instance = pi.GetValue(null, null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// Look for a typical Instance backing field.
|
||||
FieldInfo fi;
|
||||
foreach (var name in s_instanceNames)
|
||||
{
|
||||
fi = type.GetField(name, flags);
|
||||
if (fi != null)
|
||||
{
|
||||
var instance = fi.GetValue(null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
return instances.ToArray();
|
||||
}
|
||||
|
||||
internal static object[] UnityObjectSearch(string input, string customTypeInput, SearchContext context,
|
||||
ChildFilter childFilter, SceneFilter sceneFilter)
|
||||
{
|
||||
Type searchType = null;
|
||||
switch (context)
|
||||
{
|
||||
case SearchContext.GameObject:
|
||||
searchType = typeof(GameObject); break;
|
||||
|
||||
case SearchContext.Component:
|
||||
searchType = typeof(Component); break;
|
||||
|
||||
case SearchContext.Custom:
|
||||
if (string.IsNullOrEmpty(customTypeInput))
|
||||
{
|
||||
ExplorerCore.LogWarning("Custom Type input must not be empty!");
|
||||
return null;
|
||||
}
|
||||
if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
|
||||
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
|
||||
searchType = customType;
|
||||
else
|
||||
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
|
||||
else
|
||||
ExplorerCore.LogWarning($"Could not find a type by the name '{customTypeInput}'!");
|
||||
break;
|
||||
|
||||
default:
|
||||
searchType = typeof(UnityEngine.Object); break;
|
||||
}
|
||||
|
||||
if (searchType == null)
|
||||
return null;
|
||||
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
|
||||
var results = new List<object>();
|
||||
|
||||
// perform filter comparers
|
||||
|
||||
string nameFilter = null;
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
nameFilter = input.ToLower();
|
||||
|
||||
bool canGetGameObject = (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any)
|
||||
&& (context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType));
|
||||
|
||||
string sceneFilterString = null;
|
||||
if (!canGetGameObject)
|
||||
{
|
||||
if (context != SearchContext.UnityObject && (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any))
|
||||
ExplorerCore.LogWarning($"Type '{searchType}' cannot have Scene or Child filters applied to it");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sceneFilter == SceneFilter.DontDestroyOnLoad)
|
||||
sceneFilterString = "DontDestroyOnLoad";
|
||||
else if (sceneFilter == SceneFilter.Explicit)
|
||||
sceneFilterString = SearchPage.Instance.m_sceneDropdown.options[SearchPage.Instance.m_sceneDropdown.value].text;
|
||||
}
|
||||
|
||||
foreach (var obj in allObjects)
|
||||
{
|
||||
// name check
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
if (canGetGameObject)
|
||||
{
|
||||
#if MONO
|
||||
var go = context == SearchContext.GameObject
|
||||
? obj as GameObject
|
||||
: (obj as Component).gameObject;
|
||||
#else
|
||||
var go = context == SearchContext.GameObject
|
||||
? obj.TryCast<GameObject>()
|
||||
: obj.TryCast<Component>().gameObject;
|
||||
#endif
|
||||
|
||||
// scene check
|
||||
if (sceneFilter != SceneFilter.Any)
|
||||
{
|
||||
if (!go)
|
||||
continue;
|
||||
|
||||
switch (context)
|
||||
{
|
||||
case SearchContext.GameObject:
|
||||
if (go.scene.name != sceneFilterString)
|
||||
continue;
|
||||
break;
|
||||
case SearchContext.Custom:
|
||||
case SearchContext.Component:
|
||||
if (go.scene.name != sceneFilterString)
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (childFilter != ChildFilter.Any)
|
||||
{
|
||||
if (!go)
|
||||
continue;
|
||||
|
||||
// root object check (no parent)
|
||||
if (childFilter == ChildFilter.HasParent && !go.transform.parent)
|
||||
continue;
|
||||
else if (childFilter == ChildFilter.RootObject && go.transform.parent)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
results.Add(obj);
|
||||
}
|
||||
|
||||
return results.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
290
src/Core/Tests/Tests.cs
Normal file
290
src/Core/Tests/Tests.cs
Normal file
@ -0,0 +1,290 @@
|
||||
//using System.Collections;
|
||||
//using System.Collections.Generic;
|
||||
//using UnityExplorer.UI;
|
||||
//using UnityEngine;
|
||||
//using System;
|
||||
//using System.Runtime.InteropServices;
|
||||
//using System.Text;
|
||||
//using UnityExplorer.Core.Runtime;
|
||||
|
||||
//namespace UnityExplorer.Core.Tests
|
||||
//{
|
||||
// internal enum TestByteEnum : byte
|
||||
// {
|
||||
// One,
|
||||
// Two,
|
||||
// Three,
|
||||
// TwoFiftyFive = 255,
|
||||
// }
|
||||
|
||||
// public static class StaticTestClass
|
||||
// {
|
||||
// public static int StaticProperty => 5;
|
||||
// public static int StaticField = 69;
|
||||
// public static List<string> StaticList = new List<string>
|
||||
// {
|
||||
// "one",
|
||||
// "two",
|
||||
// "three",
|
||||
// };
|
||||
// public static void StaticMethod() { }
|
||||
// }
|
||||
|
||||
// public class TestClass
|
||||
// {
|
||||
// internal static TestByteEnum testingByte = TestByteEnum.One;
|
||||
|
||||
// public string AAALongString = @"1
|
||||
//2
|
||||
//3
|
||||
//4
|
||||
//5";
|
||||
|
||||
// public Vector2 AATestVector2 = new Vector2(1, 2);
|
||||
// public Vector3 AATestVector3 = new Vector3(1, 2, 3);
|
||||
// public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
|
||||
// public Rect AATestRect = new Rect(1, 2, 3, 4);
|
||||
// public Color AATestColor = new Color(0.1f, 0.2f, 0.3f, 0.4f);
|
||||
|
||||
// public bool ATestBoolMethod() => false;
|
||||
|
||||
// public bool this[int index]
|
||||
// {
|
||||
// get => index % 2 == 0;
|
||||
// set => m_thisBool = value;
|
||||
// }
|
||||
// internal bool m_thisBool;
|
||||
|
||||
// static int testInt;
|
||||
// public static List<string> ExceptionList
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// testInt++;
|
||||
// if (testInt % 2 == 0)
|
||||
// throw new Exception("its even");
|
||||
// else
|
||||
// return new List<string> { "one" };
|
||||
// }
|
||||
// }
|
||||
|
||||
// static bool abool;
|
||||
// public static bool ATestExceptionBool
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// abool = !abool;
|
||||
// if (!abool)
|
||||
// throw new Exception("false");
|
||||
// else
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public static string ExceptionString => throw new NotImplementedException();
|
||||
|
||||
// public static string ANullString = null;
|
||||
// public static float ATestFloat = 420.69f;
|
||||
// public static int ATestInt = -1;
|
||||
// public static string ATestString = "hello world";
|
||||
// public static uint ATestUInt = 1u;
|
||||
// public static byte ATestByte = 255;
|
||||
// public static ulong AReadonlyUlong = 82934UL;
|
||||
|
||||
// public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
|
||||
// private static TestClass m_instance;
|
||||
|
||||
// public object AmbigObject;
|
||||
|
||||
// public List<List<List<string>>> ANestedNestedList = new List<List<List<string>>>
|
||||
// {
|
||||
// new List<List<string>>
|
||||
// {
|
||||
// new List<string>
|
||||
// {
|
||||
// "one",
|
||||
// "two",
|
||||
// },
|
||||
// new List<string>
|
||||
// {
|
||||
// "three",
|
||||
// "four"
|
||||
// }
|
||||
// },
|
||||
// new List<List<string>>
|
||||
// {
|
||||
// new List<string>
|
||||
// {
|
||||
// "five",
|
||||
// "six"
|
||||
// }
|
||||
// }
|
||||
// };
|
||||
|
||||
// public static bool SetOnlyProperty
|
||||
// {
|
||||
// set => m_setOnlyProperty = value;
|
||||
// }
|
||||
// private static bool m_setOnlyProperty;
|
||||
// public static bool ReadSetOnlyProperty => m_setOnlyProperty;
|
||||
|
||||
// public Texture2D TestTexture;
|
||||
// public static Sprite TestSprite;
|
||||
|
||||
//#if CPP
|
||||
// public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
|
||||
// public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
|
||||
// public static Il2CppSystem.Collections.IList CppIList;
|
||||
// //public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
|
||||
// //public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
|
||||
//#endif
|
||||
|
||||
// public TestClass()
|
||||
// {
|
||||
// int a = 0;
|
||||
// foreach (var list in ANestedNestedList)
|
||||
// {
|
||||
// foreach (var list2 in list)
|
||||
// {
|
||||
// for (int i = 0; i < 33; i++)
|
||||
// list2.Add(a++.ToString());
|
||||
// }
|
||||
// }
|
||||
|
||||
//#if CPP
|
||||
// //TextureSpriteTest();
|
||||
|
||||
// CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
|
||||
// CppHashSetTest.Add("1");
|
||||
// CppHashSetTest.Add("2");
|
||||
// CppHashSetTest.Add("3");
|
||||
|
||||
// CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
|
||||
// CppStringTest.Add("1");
|
||||
// CppStringTest.Add("2");
|
||||
|
||||
// //CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
// //CppDictTest.Add("key1", "value1");
|
||||
// //CppDictTest.Add("key2", "value2");
|
||||
// //CppDictTest.Add("key3", "value3");
|
||||
|
||||
// //CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
|
||||
// //CppDictTest2.Add(0, 0.5f);
|
||||
// //CppDictTest2.Add(1, 0.5f);
|
||||
// //CppDictTest2.Add(2, 0.5f);
|
||||
//#endif
|
||||
// }
|
||||
|
||||
// //private void TextureSpriteTest()
|
||||
// //{
|
||||
// // TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
|
||||
// // {
|
||||
// // name = "TestTexture"
|
||||
// // };
|
||||
// // TestSprite = TextureUtilProvider.Instance.CreateSprite(TestTexture);
|
||||
|
||||
// // GameObject.DontDestroyOnLoad(TestTexture);
|
||||
// // GameObject.DontDestroyOnLoad(TestSprite);
|
||||
|
||||
// // // test loading a tex from file
|
||||
// // if (System.IO.File.Exists(@"D:\Downloads\test.png"))
|
||||
// // {
|
||||
// // var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
|
||||
// // ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
|
||||
// // }
|
||||
// //}
|
||||
|
||||
// //public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
|
||||
// //{
|
||||
// // arg2 = "this is arg2";
|
||||
|
||||
// // return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
|
||||
// //}
|
||||
|
||||
// // test a non-generic dictionary
|
||||
|
||||
// public Hashtable TestNonGenericDict()
|
||||
// {
|
||||
// return new Hashtable
|
||||
// {
|
||||
// { "One", 1 },
|
||||
// { "Two", 2 },
|
||||
// { "Three", 3 },
|
||||
// };
|
||||
// }
|
||||
|
||||
// // test HashSets
|
||||
|
||||
// public static HashSet<string> HashSetTest = new HashSet<string>
|
||||
// {
|
||||
// "One",
|
||||
// "Two",
|
||||
// "Three"
|
||||
// };
|
||||
|
||||
|
||||
// // Test indexed parameter
|
||||
|
||||
// public string this[int arg0, string arg1]
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// return $"arg0: {arg0}, arg1: {arg1}";
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Test basic list
|
||||
|
||||
// public static List<string> TestList = new List<string>
|
||||
// {
|
||||
// "1",
|
||||
// "2",
|
||||
// "3",
|
||||
// "etc..."
|
||||
// };
|
||||
|
||||
// // Test a nested dictionary
|
||||
|
||||
// public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
|
||||
// {
|
||||
// {
|
||||
// 1,
|
||||
// new Dictionary<string, int>
|
||||
// {
|
||||
// {
|
||||
// "Sub 1", 123
|
||||
// },
|
||||
// {
|
||||
// "Sub 2", 456
|
||||
// },
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// 2,
|
||||
// new Dictionary<string, int>
|
||||
// {
|
||||
// {
|
||||
// "Sub 3", 789
|
||||
// },
|
||||
// {
|
||||
// "Sub 4", 000
|
||||
// },
|
||||
// }
|
||||
// },
|
||||
// };
|
||||
|
||||
// // Test a basic method
|
||||
|
||||
// public static Color TestMethod(float r, float g, float b, float a)
|
||||
// {
|
||||
// return new Color(r, g, b, a);
|
||||
// }
|
||||
|
||||
// // A method with default arguments
|
||||
|
||||
// public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
|
||||
// {
|
||||
// return new Vector3(arg0, arg1, arg2);
|
||||
// }
|
||||
// }
|
||||
//}
|
@ -1,9 +1,9 @@
|
||||
using System.Globalization;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Unstrip
|
||||
namespace UnityExplorer.Core.Unity
|
||||
{
|
||||
public static class ColorUtilityUnstrip
|
||||
public static class ColorHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// Converts Color to 6-digit RGB hex code (without # symbol). Eg, RGBA(1,0,0,1) -> FF0000
|
@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Helpers
|
||||
namespace UnityExplorer.Core.Unity
|
||||
{
|
||||
public static class UnityHelpers
|
||||
public static class UnityHelper
|
||||
{
|
||||
private static Camera m_mainCamera;
|
||||
|
@ -1,37 +1,38 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
#if CPP
|
||||
using UnityExplorer.Helpers;
|
||||
#endif
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "3.1.2";
|
||||
public const string VERSION = "3.2.6";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
||||
|
||||
public static ExplorerCore Instance { get; private set; }
|
||||
|
||||
public static bool ShowMenu
|
||||
{
|
||||
get => s_showMenu;
|
||||
set => SetShowMenu(value);
|
||||
}
|
||||
public static bool s_showMenu;
|
||||
public static IExplorerLoader Loader =>
|
||||
#if ML
|
||||
ExplorerMelonMod.Instance;
|
||||
#elif BIE
|
||||
ExplorerBepInPlugin.Instance;
|
||||
#elif STANDALONE
|
||||
ExplorerStandalone.Instance;
|
||||
#endif
|
||||
|
||||
private static bool s_doneUIInit;
|
||||
private static float s_timeSinceStartup;
|
||||
public static string EXPLORER_FOLDER => Loader.ExplorerFolder;
|
||||
|
||||
public ExplorerCore()
|
||||
{
|
||||
@ -43,102 +44,33 @@ namespace UnityExplorer
|
||||
|
||||
Instance = this;
|
||||
|
||||
#if CPP
|
||||
ReflectionHelpers.TryLoadGameModules();
|
||||
#endif
|
||||
RuntimeProvider.Init();
|
||||
|
||||
if (!Directory.Exists(EXPLORER_FOLDER))
|
||||
Directory.CreateDirectory(EXPLORER_FOLDER);
|
||||
|
||||
ModConfig.OnLoad();
|
||||
ExplorerConfig.OnLoad();
|
||||
|
||||
InputManager.Init();
|
||||
ForceUnlockCursor.Init();
|
||||
|
||||
SetupEvents();
|
||||
CursorUnlocker.Init();
|
||||
|
||||
ShowMenu = true;
|
||||
UIManager.ShowMenu = true;
|
||||
|
||||
Log($"{NAME} {VERSION} initialized.");
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (!s_doneUIInit)
|
||||
CheckUIInit();
|
||||
UIManager.CheckUIInit();
|
||||
|
||||
if (MouseInspector.Enabled)
|
||||
MouseInspector.UpdateInspect();
|
||||
if (InspectUnderMouse.Enabled)
|
||||
InspectUnderMouse.UpdateInspect();
|
||||
else
|
||||
{
|
||||
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
|
||||
ShowMenu = !ShowMenu;
|
||||
|
||||
if (ShowMenu && s_doneUIInit)
|
||||
UIManager.Update();
|
||||
}
|
||||
UIManager.Update();
|
||||
}
|
||||
|
||||
private static void CheckUIInit()
|
||||
{
|
||||
s_timeSinceStartup += Time.deltaTime;
|
||||
|
||||
if (s_timeSinceStartup > 0.1f)
|
||||
{
|
||||
s_doneUIInit = true;
|
||||
try
|
||||
{
|
||||
UIManager.Init();
|
||||
Log("Initialized UnityExplorer UI.");
|
||||
// InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogWarning($"Exception setting up UI: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupEvents()
|
||||
{
|
||||
#if CPP
|
||||
try
|
||||
{
|
||||
Application.add_logMessageReceived(new Action<string, string, LogType>(OnUnityLog));
|
||||
SceneManager.add_sceneLoaded(new Action<Scene, LoadSceneMode>((Scene a, LoadSceneMode b) => { OnSceneLoaded(); }));
|
||||
SceneManager.add_activeSceneChanged(new Action<Scene, Scene>((Scene a, Scene b) => { OnSceneLoaded(); }));
|
||||
}
|
||||
catch { }
|
||||
#else
|
||||
Application.logMessageReceived += OnUnityLog;
|
||||
SceneManager.sceneLoaded += (Scene a, LoadSceneMode b) => { OnSceneLoaded(); };
|
||||
SceneManager.activeSceneChanged += (Scene a, Scene b) => { OnSceneLoaded(); };
|
||||
#endif
|
||||
}
|
||||
|
||||
internal void OnSceneLoaded()
|
||||
{
|
||||
UIManager.OnSceneChange();
|
||||
}
|
||||
|
||||
private static void SetShowMenu(bool show)
|
||||
{
|
||||
s_showMenu = show;
|
||||
|
||||
if (UIManager.CanvasRoot)
|
||||
{
|
||||
UIManager.CanvasRoot.SetActive(show);
|
||||
|
||||
if (show)
|
||||
ForceUnlockCursor.SetEventSystem();
|
||||
else
|
||||
ForceUnlockCursor.ReleaseEventSystem();
|
||||
}
|
||||
|
||||
ForceUnlockCursor.UpdateCursorControl();
|
||||
}
|
||||
|
||||
private void OnUnityLog(string message, string stackTrace, LogType type)
|
||||
public void OnUnityLog(string message, string stackTrace, LogType type)
|
||||
{
|
||||
if (!DebugConsole.LogUnity)
|
||||
return;
|
||||
@ -168,11 +100,7 @@ namespace UnityExplorer
|
||||
if (unity)
|
||||
return;
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.Log(message?.ToString());
|
||||
#else
|
||||
ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString());
|
||||
#endif
|
||||
Loader.OnLogMessage(message);
|
||||
}
|
||||
|
||||
public static void LogWarning(object message, bool unity = false)
|
||||
@ -182,11 +110,7 @@ namespace UnityExplorer
|
||||
if (unity)
|
||||
return;
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.LogWarning(message?.ToString());
|
||||
#else
|
||||
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
|
||||
#endif
|
||||
Loader.OnLogWarning(message);
|
||||
}
|
||||
|
||||
public static void LogError(object message, bool unity = false)
|
||||
@ -196,22 +120,7 @@ namespace UnityExplorer
|
||||
if (unity)
|
||||
return;
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.LogError(message?.ToString());
|
||||
#else
|
||||
ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
public static string RemoveInvalidFilenameChars(string s)
|
||||
{
|
||||
var invalid = System.IO.Path.GetInvalidFileNameChars();
|
||||
foreach (var c in invalid)
|
||||
{
|
||||
s = s.Replace(c.ToString(), "");
|
||||
}
|
||||
return s;
|
||||
Loader.OnLogError(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +0,0 @@
|
||||
#if ML
|
||||
using System;
|
||||
using MelonLoader;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerMelonMod : MelonMod
|
||||
{
|
||||
public static ExplorerMelonMod Instance;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
new ExplorerCore();
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
|
||||
public override void OnLevelWasLoaded(int level)
|
||||
{
|
||||
ExplorerCore.Instance.OnSceneLoaded();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,33 +0,0 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UnityExplorer.Helpers
|
||||
{
|
||||
// Possibly temporary, just so Il2Cpp can do the same style "AddListener" as Mono.
|
||||
// Just saves me having a preprocessor directive for every single AddListener.
|
||||
|
||||
public static class EventHelper
|
||||
{
|
||||
public static void AddListener(this UnityEvent action, Action listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T0, T1>(this UnityEvent<T0, T1> action, Action<T0, T1> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T0, T1, T2>(this UnityEvent<T0, T1, T2> action, Action<T0, T1, T2> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,36 +0,0 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace UnityExplorer.Helpers
|
||||
{
|
||||
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
|
||||
public static class ICallHelper
|
||||
{
|
||||
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
|
||||
|
||||
public static T GetICall<T>(string iCallName) where T : Delegate
|
||||
{
|
||||
if (iCallCache.ContainsKey(iCallName))
|
||||
return (T)iCallCache[iCallName];
|
||||
|
||||
IntPtr ptr = il2cpp_resolve_icall(iCallName);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
{
|
||||
throw new MissingMethodException($"Could not resolve internal call by name '{iCallName}'!");
|
||||
}
|
||||
|
||||
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
|
||||
iCallCache.Add(iCallName, iCall);
|
||||
|
||||
return (T)iCall;
|
||||
}
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,330 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
#if CPP
|
||||
using CppType = Il2CppSystem.Type;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using System.Runtime.InteropServices;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Helpers
|
||||
{
|
||||
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
|
||||
public static class ReflectionHelpers
|
||||
{
|
||||
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||
|
||||
public static Type GetTypeByName(string fullName)
|
||||
{
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
{
|
||||
if (type.FullName == fullName)
|
||||
{
|
||||
return type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
|
||||
|
||||
public static Type[] GetAllBaseTypes(Type type)
|
||||
{
|
||||
List<Type> list = new List<Type>();
|
||||
|
||||
while (type != null)
|
||||
{
|
||||
list.Add(type);
|
||||
type = type.BaseType;
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public static Type GetActualType(this object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
#if CPP
|
||||
if (obj is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
if (ilObject is CppType)
|
||||
return typeof(CppType);
|
||||
|
||||
if (!string.IsNullOrEmpty(type.Namespace))
|
||||
{
|
||||
// Il2CppSystem-namespace objects should just return GetType,
|
||||
// because using GetIl2CppType returns the System namespace type instead.
|
||||
if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
|
||||
return ilObject.GetType();
|
||||
}
|
||||
|
||||
var il2cppType = ilObject.GetIl2CppType();
|
||||
|
||||
// check if type is injected
|
||||
IntPtr classPtr = il2cpp_object_get_class(ilObject.Pointer);
|
||||
if (RuntimeSpecificsStore.IsInjected(classPtr))
|
||||
{
|
||||
var typeByName = GetTypeByName(il2cppType.FullName);
|
||||
if (typeByName != null)
|
||||
return typeByName;
|
||||
}
|
||||
|
||||
// this should be fine for all other il2cpp objects
|
||||
var getType = GetMonoType(il2cppType);
|
||||
if (getType != null)
|
||||
return getType;
|
||||
}
|
||||
#endif
|
||||
return type;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
private static readonly Dictionary<CppType, Type> Il2CppToMonoType = new Dictionary<CppType, Type>();
|
||||
|
||||
public static Type GetMonoType(CppType cppType)
|
||||
{
|
||||
if (Il2CppToMonoType.ContainsKey(cppType))
|
||||
return Il2CppToMonoType[cppType];
|
||||
|
||||
var getType = Type.GetType(cppType.AssemblyQualifiedName);
|
||||
Il2CppToMonoType.Add(cppType, getType);
|
||||
return getType;
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to cast the object to its underlying type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object you want to cast.</param>
|
||||
/// <returns>The object, as the underlying type if successful or the input value if not.</returns>
|
||||
public static object Il2CppCast(this object obj) => Il2CppCast(obj, GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to cast the object to the provided type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object you want to cast.</param>
|
||||
/// <param name="castTo">The Type you want to cast to.</param>
|
||||
/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
|
||||
public static object Il2CppCast(this object obj, Type castTo)
|
||||
{
|
||||
if (!(obj is Il2CppSystem.Object ilObj))
|
||||
return obj;
|
||||
|
||||
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||
return obj;
|
||||
|
||||
IntPtr castFromPtr = il2cpp_object_get_class(ilObj.Pointer);
|
||||
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
|
||||
return obj;
|
||||
|
||||
if (RuntimeSpecificsStore.IsInjected(castToPtr))
|
||||
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(ilObj.Pointer);
|
||||
|
||||
return Activator.CreateInstance(castTo, ilObj.Pointer);
|
||||
}
|
||||
|
||||
internal static readonly Dictionary<Type, MethodInfo> s_unboxMethods = new Dictionary<Type, MethodInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to unbox the object to the underlying struct type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object which is a struct underneath.</param>
|
||||
/// <returns>The struct if successful, otherwise null.</returns>
|
||||
public static object Unbox(this object obj) => Unbox(obj, GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to unbox the object to the struct type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object which is a struct underneath.</param>
|
||||
/// <param name="type">The type of the struct you want to unbox to.</param>
|
||||
/// <returns>The struct if successful, otherwise null.</returns>
|
||||
public static object Unbox(this object obj, Type type)
|
||||
{
|
||||
if (!type.IsValueType)
|
||||
return null;
|
||||
|
||||
if (!(obj is Il2CppSystem.Object))
|
||||
return obj;
|
||||
|
||||
if (!s_unboxMethods.ContainsKey(type))
|
||||
{
|
||||
s_unboxMethods.Add(type, typeof(Il2CppObjectBase)
|
||||
.GetMethod("Unbox")
|
||||
.MakeGenericMethod(type));
|
||||
}
|
||||
|
||||
return s_unboxMethods[type].Invoke(obj, new object[0]);
|
||||
}
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (!CppClassPointers.ContainsKey(type))
|
||||
{
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
CppClassPointers.Add(type, il2cppPtr);
|
||||
}
|
||||
else
|
||||
il2cppPtr = CppClassPointers[type];
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
|
||||
|
||||
#endif
|
||||
|
||||
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetExportedTypes();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return e.Types.Where(t => t != null);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Enumerable.Empty<Type>();
|
||||
}
|
||||
}
|
||||
|
||||
#if CPP
|
||||
internal static void TryLoadGameModules()
|
||||
{
|
||||
LoadModule("Assembly-CSharp");
|
||||
LoadModule("Assembly-CSharp-firstpass");
|
||||
}
|
||||
|
||||
public static bool LoadModule(string module)
|
||||
{
|
||||
#if ML
|
||||
var path = $@"MelonLoader\Managed\{module}.dll";
|
||||
#else
|
||||
var path = $@"BepInEx\unhollowed\{module}.dll";
|
||||
#endif
|
||||
|
||||
return LoadModuleInternal(path);
|
||||
}
|
||||
|
||||
internal static bool LoadModuleInternal(string fullPath)
|
||||
{
|
||||
if (!File.Exists(fullPath))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.Load(File.ReadAllBytes(fullPath));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.GetType() + ", " + e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
public static bool LoadModule(string module) => true;
|
||||
#endif
|
||||
|
||||
#if CPP
|
||||
internal static IntPtr s_cppEnumerableClassPtr;
|
||||
#endif
|
||||
|
||||
public static bool IsEnumerable(Type t)
|
||||
{
|
||||
if (typeof(IEnumerable).IsAssignableFrom(t))
|
||||
return true;
|
||||
#if CPP
|
||||
try
|
||||
{
|
||||
if (s_cppEnumerableClassPtr == IntPtr.Zero)
|
||||
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
|
||||
|
||||
if (s_cppEnumerableClassPtr != IntPtr.Zero
|
||||
&& Il2CppTypeNotNull(t, out IntPtr classPtr)
|
||||
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, classPtr))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
internal static IntPtr s_cppDictionaryClassPtr;
|
||||
#endif
|
||||
|
||||
public static bool IsDictionary(Type t)
|
||||
{
|
||||
if (typeof(IDictionary).IsAssignableFrom(t))
|
||||
return true;
|
||||
#if CPP
|
||||
try
|
||||
{
|
||||
if (s_cppDictionaryClassPtr == IntPtr.Zero)
|
||||
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
|
||||
return false;
|
||||
|
||||
if (Il2CppTypeNotNull(t, out IntPtr classPtr))
|
||||
{
|
||||
if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string ExceptionToString(Exception e, bool innerMost = false)
|
||||
{
|
||||
while (innerMost && e.InnerException != null)
|
||||
{
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException runtimeEx)
|
||||
break;
|
||||
#endif
|
||||
e = e.InnerException;
|
||||
}
|
||||
|
||||
return e.GetType() + ", " + e.Message;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,138 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public abstract class InspectorBase
|
||||
{
|
||||
public object Target;
|
||||
|
||||
public abstract string TabLabel { get; }
|
||||
|
||||
public bool IsActive { get; private set; }
|
||||
public abstract GameObject Content { get; set; }
|
||||
public Button tabButton;
|
||||
public Text tabText;
|
||||
|
||||
internal bool m_pendingDestroy;
|
||||
|
||||
public InspectorBase(object target)
|
||||
{
|
||||
Target = target;
|
||||
|
||||
if (Target.IsNullOrDestroyed(false))
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
AddInspectorTab();
|
||||
}
|
||||
|
||||
public virtual void SetActive()
|
||||
{
|
||||
this.IsActive = true;
|
||||
Content?.SetActive(true);
|
||||
}
|
||||
|
||||
public virtual void SetInactive()
|
||||
{
|
||||
this.IsActive = false;
|
||||
Content?.SetActive(false);
|
||||
}
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
if (Target.IsNullOrDestroyed(false))
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
tabText.text = TabLabel;
|
||||
}
|
||||
|
||||
public virtual void Destroy()
|
||||
{
|
||||
m_pendingDestroy = true;
|
||||
|
||||
GameObject tabGroup = tabButton?.transform.parent.gameObject;
|
||||
|
||||
if (tabGroup)
|
||||
{
|
||||
GameObject.Destroy(tabGroup);
|
||||
}
|
||||
|
||||
int thisIndex = -1;
|
||||
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
|
||||
{
|
||||
thisIndex = InspectorManager.Instance.m_currentInspectors.IndexOf(this);
|
||||
InspectorManager.Instance.m_currentInspectors.Remove(this);
|
||||
}
|
||||
|
||||
if (ReferenceEquals(InspectorManager.Instance.m_activeInspector, this))
|
||||
{
|
||||
InspectorManager.Instance.UnsetInspectorTab();
|
||||
|
||||
if (InspectorManager.Instance.m_currentInspectors.Count > 0)
|
||||
{
|
||||
var prevTab = InspectorManager.Instance.m_currentInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
|
||||
InspectorManager.Instance.SetInspectorTab(prevTab);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public void AddInspectorTab()
|
||||
{
|
||||
var tabContent = InspectorManager.Instance.m_tabBarContent;
|
||||
|
||||
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
|
||||
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
tabGroup.childForceExpandWidth = true;
|
||||
tabGroup.childControlWidth = true;
|
||||
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
|
||||
tabLayout.minWidth = 185;
|
||||
tabLayout.flexibleWidth = 0;
|
||||
tabGroupObj.AddComponent<Mask>();
|
||||
|
||||
var targetButtonObj = UIFactory.CreateButton(tabGroupObj);
|
||||
targetButtonObj.AddComponent<Mask>();
|
||||
var targetButtonLayout = targetButtonObj.AddComponent<LayoutElement>();
|
||||
targetButtonLayout.minWidth = 165;
|
||||
targetButtonLayout.flexibleWidth = 0;
|
||||
|
||||
tabText = targetButtonObj.GetComponentInChildren<Text>();
|
||||
tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
tabText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
tabButton = targetButtonObj.GetComponent<Button>();
|
||||
|
||||
tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(this); });
|
||||
|
||||
var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
|
||||
var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
|
||||
closeBtnLayout.minWidth = 20;
|
||||
closeBtnLayout.flexibleWidth = 0;
|
||||
var closeBtnText = closeBtnObj.GetComponentInChildren<Text>();
|
||||
closeBtnText.text = "X";
|
||||
closeBtnText.color = new Color(1, 0, 0, 1);
|
||||
|
||||
var closeBtn = closeBtnObj.GetComponent<Button>();
|
||||
|
||||
closeBtn.onClick.AddListener(Destroy);
|
||||
|
||||
var closeColors = closeBtn.colors;
|
||||
closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
closeBtn.colors = closeColors;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,612 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Inspectors.Reflection;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ReflectionInspector : InspectorBase
|
||||
{
|
||||
#region STATIC
|
||||
|
||||
public static ReflectionInspector ActiveInstance { get; private set; }
|
||||
|
||||
static ReflectionInspector()
|
||||
{
|
||||
PanelDragger.OnFinishResize += OnContainerResized;
|
||||
SceneExplorer.OnToggleShow += OnContainerResized;
|
||||
}
|
||||
|
||||
private static void OnContainerResized()
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.m_widthUpdateWanted = true;
|
||||
}
|
||||
|
||||
// Blacklists
|
||||
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
|
||||
{
|
||||
#if CPP
|
||||
// these cause a crash in IL2CPP
|
||||
"Type.DeclaringMethod",
|
||||
"Rigidbody2D.Cast",
|
||||
"Collider2D.Cast",
|
||||
"Collider2D.Raycast",
|
||||
"Texture2D.SetPixelDataImpl",
|
||||
#endif
|
||||
};
|
||||
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
|
||||
{
|
||||
// these are redundant
|
||||
"get_",
|
||||
"set_",
|
||||
};
|
||||
|
||||
#endregion
|
||||
|
||||
#region INSTANCE
|
||||
|
||||
public override string TabLabel => m_targetTypeShortName;
|
||||
|
||||
internal readonly Type m_targetType;
|
||||
internal readonly string m_targetTypeShortName;
|
||||
|
||||
// all cached members of the target
|
||||
internal CacheMember[] m_allMembers;
|
||||
// filtered members based on current filters
|
||||
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
|
||||
// actual shortlist of displayed members
|
||||
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ModConfig.Instance.Default_Page_Limit];
|
||||
|
||||
internal bool m_autoUpdate;
|
||||
|
||||
// UI members
|
||||
|
||||
private GameObject m_content;
|
||||
public override GameObject Content
|
||||
{
|
||||
get => m_content;
|
||||
set => m_content = value;
|
||||
}
|
||||
|
||||
internal Text m_nameFilterText;
|
||||
internal MemberTypes m_memberFilter;
|
||||
internal Button m_lastActiveMemButton;
|
||||
|
||||
internal PageHandler m_pageHandler;
|
||||
internal SliderScrollbar m_sliderScroller;
|
||||
internal GameObject m_scrollContent;
|
||||
internal RectTransform m_scrollContentRect;
|
||||
|
||||
internal bool m_widthUpdateWanted;
|
||||
internal bool m_widthUpdateWaiting;
|
||||
|
||||
public ReflectionInspector(object target) : base(target)
|
||||
{
|
||||
if (this is StaticInspector)
|
||||
m_targetType = target as Type;
|
||||
else
|
||||
m_targetType = ReflectionHelpers.GetActualType(target);
|
||||
|
||||
m_targetTypeShortName = UISyntaxHighlight.ParseFullSyntax(m_targetType, false);
|
||||
|
||||
ConstructUI();
|
||||
|
||||
CacheMembers(m_targetType);
|
||||
|
||||
FilterMembers();
|
||||
}
|
||||
|
||||
public override void SetActive()
|
||||
{
|
||||
base.SetActive();
|
||||
ActiveInstance = this;
|
||||
}
|
||||
|
||||
public override void SetInactive()
|
||||
{
|
||||
base.SetInactive();
|
||||
ActiveInstance = null;
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
|
||||
if (this.Content)
|
||||
GameObject.Destroy(this.Content);
|
||||
}
|
||||
|
||||
private void OnPageTurned()
|
||||
{
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
|
||||
internal bool IsBlacklisted(MethodInfo method) => bl_memberNameStartsWith.Any(it => method.Name.StartsWith(it));
|
||||
|
||||
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
|
||||
internal string AppendArgsToSig(ParameterInfo[] args)
|
||||
{
|
||||
string ret = " (";
|
||||
foreach (var param in args)
|
||||
ret += $"{param.ParameterType.Name} {param.Name}, ";
|
||||
ret += ")";
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void CacheMembers(Type type)
|
||||
{
|
||||
var list = new List<CacheMember>();
|
||||
var cachedSigs = new HashSet<string>();
|
||||
|
||||
var types = ReflectionHelpers.GetAllBaseTypes(type);
|
||||
|
||||
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
|
||||
if (this is InstanceInspector)
|
||||
flags |= BindingFlags.Instance;
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
var target = Target;
|
||||
#if CPP
|
||||
target = target.Il2CppCast(declaringType);
|
||||
#endif
|
||||
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
|
||||
infos = infos.Concat(declaringType.GetProperties(flags));
|
||||
infos = infos.Concat(declaringType.GetFields(flags));
|
||||
|
||||
foreach (var member in infos)
|
||||
{
|
||||
try
|
||||
{
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}...");
|
||||
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
|
||||
|
||||
var sig = GetSig(member);
|
||||
|
||||
var mi = member as MethodInfo;
|
||||
var pi = member as PropertyInfo;
|
||||
var fi = member as FieldInfo;
|
||||
|
||||
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
|
||||
continue;
|
||||
|
||||
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
|
||||
if (args != null)
|
||||
{
|
||||
if (!CacheMember.CanProcessArgs(args))
|
||||
continue;
|
||||
|
||||
sig += AppendArgsToSig(args);
|
||||
}
|
||||
|
||||
if (cachedSigs.Contains(sig))
|
||||
continue;
|
||||
|
||||
cachedSigs.Add(sig);
|
||||
|
||||
if (mi != null)
|
||||
list.Add(new CacheMethod(mi, target, m_scrollContent));
|
||||
else if (pi != null)
|
||||
list.Add(new CacheProperty(pi, target, m_scrollContent));
|
||||
else
|
||||
list.Add(new CacheField(fi, target, m_scrollContent));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var typeList = types.ToList();
|
||||
|
||||
var sorted = new List<CacheMember>();
|
||||
sorted.AddRange(list.Where(it => it is CacheMethod)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheProperty)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheField)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
|
||||
m_allMembers = sorted.ToArray();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (m_autoUpdate)
|
||||
{
|
||||
foreach (var member in m_displayedMembers)
|
||||
{
|
||||
if (member == null) break;
|
||||
member.UpdateValue();
|
||||
}
|
||||
}
|
||||
|
||||
if (m_widthUpdateWanted)
|
||||
{
|
||||
if (!m_widthUpdateWaiting)
|
||||
m_widthUpdateWaiting = true;
|
||||
else
|
||||
{
|
||||
UpdateWidths();
|
||||
m_widthUpdateWaiting = false;
|
||||
m_widthUpdateWanted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMemberFilterClicked(MemberTypes type, Button button)
|
||||
{
|
||||
if (m_lastActiveMemButton)
|
||||
{
|
||||
var lastColors = m_lastActiveMemButton.colors;
|
||||
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
m_lastActiveMemButton.colors = lastColors;
|
||||
}
|
||||
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = button;
|
||||
|
||||
var colors = m_lastActiveMemButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_lastActiveMemButton.colors = colors;
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
}
|
||||
|
||||
public void FilterMembers(string nameFilter = null, bool force = false)
|
||||
{
|
||||
int lastCount = m_membersFiltered.Count;
|
||||
m_membersFiltered.Clear();
|
||||
|
||||
nameFilter = nameFilter?.ToLower() ?? m_nameFilterText.text.ToLower();
|
||||
|
||||
foreach (var mem in m_allMembers)
|
||||
{
|
||||
// membertype filter
|
||||
if (m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != m_memberFilter)
|
||||
continue;
|
||||
|
||||
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
|
||||
{
|
||||
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
|
||||
continue;
|
||||
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
|
||||
continue;
|
||||
}
|
||||
|
||||
// name filter
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
m_membersFiltered.Add(mem);
|
||||
}
|
||||
|
||||
if (force || lastCount != m_membersFiltered.Count)
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
public void RefreshDisplay()
|
||||
{
|
||||
var members = m_membersFiltered;
|
||||
m_pageHandler.ListCount = members.Count;
|
||||
|
||||
// disable current members
|
||||
for (int i = 0; i < m_displayedMembers.Length; i++)
|
||||
{
|
||||
var mem = m_displayedMembers[i];
|
||||
if (mem != null)
|
||||
mem.Disable();
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (members.Count < 1)
|
||||
return;
|
||||
|
||||
foreach (var itemIndex in m_pageHandler)
|
||||
{
|
||||
if (itemIndex >= members.Count)
|
||||
break;
|
||||
|
||||
CacheMember member = members[itemIndex];
|
||||
m_displayedMembers[itemIndex - m_pageHandler.StartIndex] = member;
|
||||
member.Enable();
|
||||
}
|
||||
|
||||
m_widthUpdateWanted = true;
|
||||
}
|
||||
|
||||
internal void UpdateWidths()
|
||||
{
|
||||
float labelWidth = 125;
|
||||
|
||||
foreach (var cache in m_displayedMembers)
|
||||
{
|
||||
if (cache == null)
|
||||
break;
|
||||
|
||||
var width = cache.GetMemberLabelWidth(m_scrollContentRect);
|
||||
|
||||
if (width > labelWidth)
|
||||
labelWidth = width;
|
||||
}
|
||||
|
||||
float valueWidth = m_scrollContentRect.rect.width - labelWidth - 20;
|
||||
|
||||
foreach (var cache in m_displayedMembers)
|
||||
{
|
||||
if (cache == null)
|
||||
break;
|
||||
cache.SetWidths(labelWidth, valueWidth);
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_filterAreaObj;
|
||||
internal GameObject m_updateRowObj;
|
||||
internal GameObject m_memberListObj;
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
var parent = InspectorManager.Instance.m_inspectorContent;
|
||||
this.Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
|
||||
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
|
||||
ConstructTopArea();
|
||||
|
||||
ConstructMemberList();
|
||||
}
|
||||
|
||||
internal void ConstructTopArea()
|
||||
{
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameRow.childForceExpandWidth = true;
|
||||
nameRow.childForceExpandHeight = true;
|
||||
nameRow.childControlHeight = true;
|
||||
nameRow.childControlWidth = true;
|
||||
nameRow.padding.top = 2;
|
||||
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameRowLayout.minHeight = 25;
|
||||
nameRowLayout.flexibleHeight = 0;
|
||||
nameRowLayout.minWidth = 200;
|
||||
nameRowLayout.flexibleWidth = 5000;
|
||||
|
||||
var typeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var typeLabelText = typeLabel.GetComponent<Text>();
|
||||
typeLabelText.text = "Type:";
|
||||
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
|
||||
typeLabelTextLayout.minWidth = 40;
|
||||
typeLabelTextLayout.flexibleWidth = 0;
|
||||
typeLabelTextLayout.minHeight = 25;
|
||||
|
||||
var typeDisplayObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var typeDisplayText = typeDisplayObj.GetComponent<Text>();
|
||||
typeDisplayText.text = UISyntaxHighlight.ParseFullSyntax(m_targetType, true);
|
||||
var typeDisplayLayout = typeDisplayObj.AddComponent<LayoutElement>();
|
||||
typeDisplayLayout.minHeight = 25;
|
||||
typeDisplayLayout.flexibleWidth = 5000;
|
||||
|
||||
// Helper tools
|
||||
|
||||
if (this is InstanceInspector)
|
||||
{
|
||||
(this as InstanceInspector).ConstructInstanceHelpers();
|
||||
}
|
||||
|
||||
ConstructFilterArea();
|
||||
|
||||
ConstructUpdateRow();
|
||||
}
|
||||
|
||||
internal void ConstructFilterArea()
|
||||
{
|
||||
// Filters
|
||||
|
||||
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
|
||||
filterLayout.minHeight = 60;
|
||||
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||
filterGroup.childForceExpandWidth = true;
|
||||
filterGroup.childForceExpandHeight = true;
|
||||
filterGroup.childControlWidth = true;
|
||||
filterGroup.childControlHeight = true;
|
||||
filterGroup.spacing = 4;
|
||||
filterGroup.padding.left = 4;
|
||||
filterGroup.padding.right = 4;
|
||||
filterGroup.padding.top = 4;
|
||||
filterGroup.padding.bottom = 4;
|
||||
|
||||
m_filterAreaObj = filterAreaObj;
|
||||
|
||||
// name filter
|
||||
|
||||
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameFilterGroup.childForceExpandHeight = false;
|
||||
nameFilterGroup.childForceExpandWidth = false;
|
||||
nameFilterGroup.childControlWidth = true;
|
||||
nameFilterGroup.childControlHeight = true;
|
||||
nameFilterGroup.spacing = 5;
|
||||
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
|
||||
nameFilterLayout.minHeight = 25;
|
||||
nameFilterLayout.flexibleHeight = 0;
|
||||
nameFilterLayout.flexibleWidth = 5000;
|
||||
|
||||
var nameLabelObj = UIFactory.CreateLabel(nameFilterRowObj, TextAnchor.MiddleLeft);
|
||||
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
|
||||
nameLabelLayout.minWidth = 100;
|
||||
nameLabelLayout.minHeight = 25;
|
||||
nameLabelLayout.flexibleWidth = 0;
|
||||
var nameLabelText = nameLabelObj.GetComponent<Text>();
|
||||
nameLabelText.text = "Filter names:";
|
||||
nameLabelText.color = Color.grey;
|
||||
|
||||
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
|
||||
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
|
||||
nameInputLayout.flexibleWidth = 5000;
|
||||
nameInputLayout.minWidth = 100;
|
||||
nameInputLayout.minHeight = 25;
|
||||
var nameInput = nameInputObj.GetComponent<InputField>();
|
||||
nameInput.onValueChanged.AddListener((string val) => { FilterMembers(val); });
|
||||
m_nameFilterText = nameInput.textComponent;
|
||||
|
||||
// membertype filter
|
||||
|
||||
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
memFilterGroup.childForceExpandHeight = false;
|
||||
memFilterGroup.childForceExpandWidth = false;
|
||||
memFilterGroup.childControlWidth = true;
|
||||
memFilterGroup.childControlHeight = true;
|
||||
memFilterGroup.spacing = 5;
|
||||
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
|
||||
memFilterLayout.minHeight = 25;
|
||||
memFilterLayout.flexibleHeight = 0;
|
||||
memFilterLayout.flexibleWidth = 5000;
|
||||
|
||||
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
|
||||
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
|
||||
memLabelLayout.minWidth = 100;
|
||||
memLabelLayout.minHeight = 25;
|
||||
memLabelLayout.flexibleWidth = 0;
|
||||
var memLabelText = memLabelObj.GetComponent<Text>();
|
||||
memLabelText.text = "Filter members:";
|
||||
memLabelText.color = Color.grey;
|
||||
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.All);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
|
||||
|
||||
// Instance filters
|
||||
|
||||
if (this is InstanceInspector)
|
||||
{
|
||||
(this as InstanceInspector).ConstructInstanceFilters(filterAreaObj);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
|
||||
{
|
||||
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = 70;
|
||||
|
||||
var text = btnObj.GetComponentInChildren<Text>();
|
||||
text.text = type.ToString();
|
||||
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
|
||||
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
|
||||
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = btn;
|
||||
}
|
||||
|
||||
btn.colors = colors;
|
||||
}
|
||||
|
||||
internal void ConstructUpdateRow()
|
||||
{
|
||||
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
|
||||
optionsLayout.minHeight = 25;
|
||||
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = true;
|
||||
optionsGroup.childForceExpandWidth = false;
|
||||
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||
optionsGroup.spacing = 10;
|
||||
|
||||
m_updateRowObj = optionsRowObj;
|
||||
|
||||
// update button
|
||||
|
||||
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||
var updateBtnLayout = updateButtonObj.AddComponent<LayoutElement>();
|
||||
updateBtnLayout.minWidth = 110;
|
||||
updateBtnLayout.flexibleWidth = 0;
|
||||
var updateText = updateButtonObj.GetComponentInChildren<Text>();
|
||||
updateText.text = "Update Values";
|
||||
var updateBtn = updateButtonObj.GetComponent<Button>();
|
||||
updateBtn.onClick.AddListener(() =>
|
||||
{
|
||||
bool orig = m_autoUpdate;
|
||||
m_autoUpdate = true;
|
||||
Update();
|
||||
if (!orig) m_autoUpdate = orig;
|
||||
});
|
||||
|
||||
// auto update
|
||||
|
||||
var autoUpdateObj = UIFactory.CreateToggle(optionsRowObj, out Toggle autoUpdateToggle, out Text autoUpdateText);
|
||||
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
|
||||
autoUpdateLayout.minWidth = 150;
|
||||
autoUpdateLayout.minHeight = 25;
|
||||
autoUpdateText.text = "Auto-update?";
|
||||
autoUpdateToggle.isOn = false;
|
||||
autoUpdateToggle.onValueChanged.AddListener((bool val) => { m_autoUpdate = val; });
|
||||
}
|
||||
|
||||
internal void ConstructMemberList()
|
||||
{
|
||||
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
m_memberListObj = scrollobj;
|
||||
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
|
||||
|
||||
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.spacing = 3;
|
||||
scrollGroup.padding.left = 0;
|
||||
scrollGroup.padding.right = 0;
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
|
||||
m_pageHandler = new PageHandler(m_sliderScroller);
|
||||
m_pageHandler.ConstructUI(Content);
|
||||
m_pageHandler.OnPageChanged += OnPageTurned;
|
||||
}
|
||||
|
||||
#endregion // end UI
|
||||
|
||||
#endregion // end instance
|
||||
}
|
||||
}
|
41
src/Loader/ExplorerBepIn5Plugin.cs
Normal file
41
src/Loader/ExplorerBepIn5Plugin.cs
Normal file
@ -0,0 +1,41 @@
|
||||
#if BIE5
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||
public class ExplorerBepInPlugin : BaseUnityPlugin, IExplorerLoader
|
||||
{
|
||||
public static ExplorerBepInPlugin Instance;
|
||||
|
||||
public static ManualLogSource Logging => Instance?.Logger;
|
||||
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
|
||||
|
||||
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
new ExplorerCore();
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,4 +1,4 @@
|
||||
#if BIE
|
||||
#if BIE6
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
@ -8,7 +8,7 @@ using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityExplorer.UI.Main;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
using BepInEx.IL2CPP;
|
||||
@ -18,21 +18,27 @@ namespace UnityExplorer
|
||||
{
|
||||
#if MONO
|
||||
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||
public class ExplorerBepInPlugin : BaseUnityPlugin
|
||||
public class ExplorerBepInPlugin : BaseUnityPlugin, IExplorerLoader
|
||||
{
|
||||
public static ExplorerBepInPlugin Instance;
|
||||
|
||||
public static ManualLogSource Logging => Instance?.Logger;
|
||||
|
||||
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
|
||||
|
||||
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
new ExplorerCore();
|
||||
|
||||
// HarmonyInstance.PatchAll();
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
@ -44,13 +50,21 @@ namespace UnityExplorer
|
||||
|
||||
#if CPP
|
||||
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||
public class ExplorerBepInPlugin : BasePlugin
|
||||
public class ExplorerBepInPlugin : BasePlugin, IExplorerLoader
|
||||
{
|
||||
public static ExplorerBepInPlugin Instance;
|
||||
|
||||
public static ManualLogSource Logging => Instance?.Log;
|
||||
|
||||
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
|
||||
|
||||
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
|
||||
|
||||
// Init
|
||||
public override void Load()
|
||||
@ -67,8 +81,6 @@ namespace UnityExplorer
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
|
||||
new ExplorerCore();
|
||||
|
||||
// HarmonyInstance.PatchAll();
|
||||
}
|
||||
|
||||
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
|
39
src/Loader/ExplorerMelonMod.cs
Normal file
39
src/Loader/ExplorerMelonMod.cs
Normal file
@ -0,0 +1,39 @@
|
||||
#if ML
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerMelonMod : MelonMod, IExplorerLoader
|
||||
{
|
||||
public static ExplorerMelonMod Instance;
|
||||
|
||||
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
|
||||
public string ConfigFolder => ExplorerFolder;
|
||||
|
||||
public Action<object> OnLogMessage => (object log) => { MelonLogger.Msg(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogWarning => (object log) => { MelonLogger.Warning(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogError => (object log) => { MelonLogger.Error(log?.ToString() ?? ""); };
|
||||
|
||||
public Harmony.HarmonyInstance HarmonyInstance => Instance.Harmony;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
new ExplorerCore();
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
|
||||
//public override void OnSceneWasLoaded(int buildIndex, string sceneName)
|
||||
//{
|
||||
// ExplorerCore.Instance.OnSceneLoaded();
|
||||
//}
|
||||
}
|
||||
}
|
||||
#endif
|
105
src/Loader/ExplorerStandalone.cs
Normal file
105
src/Loader/ExplorerStandalone.cs
Normal file
@ -0,0 +1,105 @@
|
||||
#if STANDALONE
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerStandalone : IExplorerLoader
|
||||
{
|
||||
/// <summary>
|
||||
/// Call this to initialize UnityExplorer. Optionally, also subscribe to the 'OnLog' event to handle logging.
|
||||
/// </summary>
|
||||
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
|
||||
public static ExplorerStandalone CreateInstance()
|
||||
{
|
||||
if (Instance != null)
|
||||
return Instance;
|
||||
|
||||
return new ExplorerStandalone();
|
||||
}
|
||||
|
||||
private ExplorerStandalone()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
public static ExplorerStandalone Instance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever Explorer logs something. Subscribe to this to handle logging.
|
||||
/// </summary>
|
||||
public static event Action<string, LogType> OnLog;
|
||||
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
public static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_explorerFolder == null)
|
||||
{
|
||||
s_explorerFolder =
|
||||
Path.Combine(
|
||||
Path.GetDirectoryName(
|
||||
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase)
|
||||
.AbsolutePath)),
|
||||
"UnityExplorer");
|
||||
|
||||
if (!Directory.Exists(s_explorerFolder))
|
||||
Directory.CreateDirectory(s_explorerFolder);
|
||||
}
|
||||
|
||||
return s_explorerFolder;
|
||||
}
|
||||
}
|
||||
private static string s_explorerFolder;
|
||||
|
||||
public string ConfigFolder => ExplorerFolder;
|
||||
|
||||
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
|
||||
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
|
||||
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
|
||||
|
||||
private void Init()
|
||||
{
|
||||
Instance = this;
|
||||
#if CPP
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
|
||||
);
|
||||
#else
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Type[] { typeof(ExplorerBehaviour) }
|
||||
);
|
||||
#endif
|
||||
|
||||
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
|
||||
new ExplorerCore();
|
||||
}
|
||||
|
||||
public class ExplorerBehaviour : MonoBehaviour
|
||||
{
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
24
src/Loader/IExplorerLoader.cs
Normal file
24
src/Loader/IExplorerLoader.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public interface IExplorerLoader
|
||||
{
|
||||
string ExplorerFolder { get; }
|
||||
|
||||
string ConfigFolder { get; }
|
||||
|
||||
Action<object> OnLogMessage { get; }
|
||||
Action<object> OnLogWarning { get; }
|
||||
Action<object> OnLogError { get; }
|
||||
|
||||
#if ML
|
||||
Harmony.HarmonyInstance HarmonyInstance { get; }
|
||||
#else
|
||||
HarmonyLib.Harmony HarmonyInstance { get; }
|
||||
#endif
|
||||
}
|
||||
}
|
@ -1,284 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using UnityExplorer.Unstrip;
|
||||
#if CPP
|
||||
using UnhollowerBaseLib;
|
||||
using UnityExplorer.Helpers;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Tests
|
||||
{
|
||||
public static class StaticTestClass
|
||||
{
|
||||
public static int StaticProperty => 5;
|
||||
public static int StaticField = 69;
|
||||
public static List<string> StaticList = new List<string>
|
||||
{
|
||||
"one",
|
||||
"two",
|
||||
"three",
|
||||
};
|
||||
public static void StaticMethod() { }
|
||||
}
|
||||
|
||||
public class TestClass
|
||||
{
|
||||
public string AAALongString = @"1
|
||||
2
|
||||
3
|
||||
4
|
||||
5";
|
||||
|
||||
public Vector2 AATestVector2 = new Vector2(1, 2);
|
||||
public Vector3 AATestVector3 = new Vector3(1, 2, 3);
|
||||
public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
|
||||
public Rect AATestRect = new Rect(1, 2, 3, 4);
|
||||
public Color AATestColor = new Color(0.1f, 0.2f, 0.3f, 0.4f);
|
||||
|
||||
public bool ATestBoolMethod() => false;
|
||||
|
||||
public bool this[int index]
|
||||
{
|
||||
get => index % 2 == 0;
|
||||
set => m_thisBool = value;
|
||||
}
|
||||
internal bool m_thisBool;
|
||||
|
||||
static int testInt;
|
||||
public static List<string> ExceptionList
|
||||
{
|
||||
get
|
||||
{
|
||||
testInt++;
|
||||
if (testInt % 2 == 0)
|
||||
throw new Exception("its even");
|
||||
else
|
||||
return new List<string> { "one" };
|
||||
}
|
||||
}
|
||||
|
||||
static bool abool;
|
||||
public static bool ATestExceptionBool
|
||||
{
|
||||
get
|
||||
{
|
||||
abool = !abool;
|
||||
if (!abool)
|
||||
throw new Exception("false");
|
||||
else
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static string ExceptionString => throw new NotImplementedException();
|
||||
|
||||
public static string ANullString = null;
|
||||
public static float ATestFloat = 420.69f;
|
||||
public static int ATestInt = -1;
|
||||
public static string ATestString = "hello world";
|
||||
public static uint ATestUInt = 1u;
|
||||
public static byte ATestByte = 255;
|
||||
public static ulong AReadonlyUlong = 82934UL;
|
||||
|
||||
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
|
||||
private static TestClass m_instance;
|
||||
|
||||
public object AmbigObject;
|
||||
|
||||
public List<List<List<string>>> ANestedNestedList = new List<List<List<string>>>
|
||||
{
|
||||
new List<List<string>>
|
||||
{
|
||||
new List<string>
|
||||
{
|
||||
"one",
|
||||
"two",
|
||||
},
|
||||
new List<string>
|
||||
{
|
||||
"three",
|
||||
"four"
|
||||
}
|
||||
},
|
||||
new List<List<string>>
|
||||
{
|
||||
new List<string>
|
||||
{
|
||||
"five",
|
||||
"six"
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public static bool SetOnlyProperty
|
||||
{
|
||||
set => m_setOnlyProperty = value;
|
||||
}
|
||||
private static bool m_setOnlyProperty;
|
||||
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
|
||||
|
||||
public Texture2D TestTexture;
|
||||
public static Sprite TestSprite;
|
||||
|
||||
#if CPP
|
||||
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
|
||||
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
|
||||
public static Il2CppSystem.Collections.IList CppIList;
|
||||
//public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
|
||||
//public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
|
||||
#endif
|
||||
|
||||
public TestClass()
|
||||
{
|
||||
int a = 0;
|
||||
foreach (var list in ANestedNestedList)
|
||||
{
|
||||
foreach (var list2 in list)
|
||||
{
|
||||
for (int i = 0; i < 33; i++)
|
||||
list2.Add(a++.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#if CPP
|
||||
TextureSpriteTest();
|
||||
|
||||
CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
|
||||
CppHashSetTest.Add("1");
|
||||
CppHashSetTest.Add("2");
|
||||
CppHashSetTest.Add("3");
|
||||
|
||||
CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
|
||||
CppStringTest.Add("1");
|
||||
CppStringTest.Add("2");
|
||||
|
||||
//CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
//CppDictTest.Add("key1", "value1");
|
||||
//CppDictTest.Add("key2", "value2");
|
||||
//CppDictTest.Add("key3", "value3");
|
||||
|
||||
//CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
|
||||
//CppDictTest2.Add(0, 0.5f);
|
||||
//CppDictTest2.Add(1, 0.5f);
|
||||
//CppDictTest2.Add(2, 0.5f);
|
||||
#endif
|
||||
}
|
||||
|
||||
private void TextureSpriteTest()
|
||||
{
|
||||
TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
|
||||
{
|
||||
name = "TestTexture"
|
||||
};
|
||||
TestSprite = ImageConversionUnstrip.CreateSprite(TestTexture);
|
||||
|
||||
GameObject.DontDestroyOnLoad(TestTexture);
|
||||
GameObject.DontDestroyOnLoad(TestSprite);
|
||||
|
||||
// test loading a tex from file
|
||||
if (System.IO.File.Exists(@"D:\Downloads\test.png"))
|
||||
{
|
||||
var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
|
||||
ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
|
||||
}
|
||||
}
|
||||
|
||||
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
|
||||
{
|
||||
arg2 = "this is arg2";
|
||||
|
||||
return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
|
||||
}
|
||||
|
||||
// test a non-generic dictionary
|
||||
|
||||
public Hashtable TestNonGenericDict()
|
||||
{
|
||||
return new Hashtable
|
||||
{
|
||||
{ "One", 1 },
|
||||
{ "Two", 2 },
|
||||
{ "Three", 3 },
|
||||
};
|
||||
}
|
||||
|
||||
// test HashSets
|
||||
|
||||
public static HashSet<string> HashSetTest = new HashSet<string>
|
||||
{
|
||||
"One",
|
||||
"Two",
|
||||
"Three"
|
||||
};
|
||||
|
||||
|
||||
// Test indexed parameter
|
||||
|
||||
public string this[int arg0, string arg1]
|
||||
{
|
||||
get
|
||||
{
|
||||
return $"arg0: {arg0}, arg1: {arg1}";
|
||||
}
|
||||
}
|
||||
|
||||
// Test basic list
|
||||
|
||||
public static List<string> TestList = new List<string>
|
||||
{
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"etc..."
|
||||
};
|
||||
|
||||
// Test a nested dictionary
|
||||
|
||||
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
|
||||
{
|
||||
{
|
||||
1,
|
||||
new Dictionary<string, int>
|
||||
{
|
||||
{
|
||||
"Sub 1", 123
|
||||
},
|
||||
{
|
||||
"Sub 2", 456
|
||||
},
|
||||
}
|
||||
},
|
||||
{
|
||||
2,
|
||||
new Dictionary<string, int>
|
||||
{
|
||||
{
|
||||
"Sub 3", 789
|
||||
},
|
||||
{
|
||||
"Sub 4", 000
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
// Test a basic method
|
||||
|
||||
public static Color TestMethod(float r, float g, float b, float a)
|
||||
{
|
||||
return new Color(r, g, b, a);
|
||||
}
|
||||
|
||||
// A method with default arguments
|
||||
|
||||
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
|
||||
{
|
||||
return new Vector3(arg0, arg1, arg2);
|
||||
}
|
||||
}
|
||||
}
|
27
src/UI/Main/BaseMenuPage.cs
Normal file
27
src/UI/Main/BaseMenuPage.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public abstract class BaseMenuPage
|
||||
{
|
||||
public abstract string Name { get; }
|
||||
|
||||
public GameObject Content;
|
||||
public Button RefNavbarButton { get; set; }
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => Content?.activeSelf ?? false;
|
||||
set => Content?.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
public abstract bool Init();
|
||||
public abstract void Update();
|
||||
}
|
||||
}
|
@ -4,11 +4,12 @@ using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.CSharp;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityExplorer.UI.Main;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
namespace UnityExplorer.UI.Main.CSConsole
|
||||
{
|
||||
public class AutoCompleter
|
||||
{
|
||||
@ -45,7 +46,7 @@ namespace UnityExplorer.CSConsole
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CodeEditor.EnableAutocompletes)
|
||||
if (!CSharpConsole.EnableAutocompletes)
|
||||
{
|
||||
if (m_mainObj.activeSelf)
|
||||
{
|
||||
@ -132,7 +133,7 @@ namespace UnityExplorer.CSConsole
|
||||
{
|
||||
try
|
||||
{
|
||||
var editor = CSConsolePage.Instance.m_codeEditor;
|
||||
var editor = CSharpConsole.Instance;
|
||||
|
||||
if (!editor.InputField.isFocused)
|
||||
return;
|
||||
@ -164,7 +165,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void CheckAutocomplete()
|
||||
{
|
||||
var m_codeEditor = CSConsolePage.Instance.m_codeEditor;
|
||||
var m_codeEditor = CSharpConsole.Instance;
|
||||
string input = m_codeEditor.InputField.text;
|
||||
int caretIndex = m_codeEditor.InputField.caretPosition;
|
||||
|
||||
@ -192,9 +193,9 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void ClearAutocompletes()
|
||||
{
|
||||
if (CodeEditor.AutoCompletes.Any())
|
||||
if (CSharpConsole.AutoCompletes.Any())
|
||||
{
|
||||
CodeEditor.AutoCompletes.Clear();
|
||||
CSharpConsole.AutoCompletes.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@ -203,8 +204,8 @@ namespace UnityExplorer.CSConsole
|
||||
try
|
||||
{
|
||||
// Credit ManylMarco
|
||||
CodeEditor.AutoCompletes.Clear();
|
||||
string[] completions = CSConsolePage.Instance.m_evaluator.GetCompletions(input, out string prefix);
|
||||
CSharpConsole.AutoCompletes.Clear();
|
||||
string[] completions = CSharpConsole.Instance.m_evaluator.GetCompletions(input, out string prefix);
|
||||
if (completions != null)
|
||||
{
|
||||
if (prefix == null)
|
||||
@ -212,7 +213,7 @@ namespace UnityExplorer.CSConsole
|
||||
prefix = input;
|
||||
}
|
||||
|
||||
CodeEditor.AutoCompletes.AddRange(completions
|
||||
CSharpConsole.AutoCompletes.AddRange(completions
|
||||
.Where(x => !string.IsNullOrEmpty(x))
|
||||
.Select(x => new Suggestion(x, prefix, Suggestion.Contexts.Other))
|
||||
);
|
||||
@ -231,7 +232,7 @@ namespace UnityExplorer.CSConsole
|
||||
x.Substring(0, trimmed.Length),
|
||||
Suggestion.Contexts.Namespace));
|
||||
|
||||
CodeEditor.AutoCompletes.AddRange(namespaces);
|
||||
CSharpConsole.AutoCompletes.AddRange(namespaces);
|
||||
|
||||
IEnumerable<Suggestion> keywords = Suggestion.Keywords
|
||||
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
|
||||
@ -240,7 +241,7 @@ namespace UnityExplorer.CSConsole
|
||||
x.Substring(0, trimmed.Length),
|
||||
Suggestion.Contexts.Keyword));
|
||||
|
||||
CodeEditor.AutoCompletes.AddRange(keywords);
|
||||
CSharpConsole.AutoCompletes.AddRange(keywords);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -301,7 +302,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
void UseAutocompleteButton()
|
||||
{
|
||||
CSConsolePage.Instance.m_codeEditor.UseAutocomplete(hiddenText.text);
|
||||
CSharpConsole.Instance.UseAutocomplete(hiddenText.text);
|
||||
}
|
||||
|
||||
m_suggestionButtons.Add(buttonObj);
|
@ -1,9 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.CSConsole.Lexer;
|
||||
using UnityExplorer.UI.Main.CSConsole.Lexer;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
namespace UnityExplorer.UI.Main.CSConsole
|
||||
{
|
||||
public struct LexerMatchInfo
|
||||
{
|
||||
@ -18,7 +18,7 @@ namespace UnityExplorer.CSConsole
|
||||
End,
|
||||
};
|
||||
|
||||
public class CSharpLexer
|
||||
public class CSLexerHighlighter
|
||||
{
|
||||
private string inputString;
|
||||
private readonly Matcher[] matchers;
|
||||
@ -66,7 +66,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
// ~~~~~~~ ctor ~~~~~~~
|
||||
|
||||
public CSharpLexer()
|
||||
public CSLexerHighlighter()
|
||||
{
|
||||
startDelimiters = new HashSet<char>(delimiters);
|
||||
endDelimiters = new HashSet<char>(delimiters);
|
@ -1,24 +1,134 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.CSConsole.Lexer;
|
||||
using UnityExplorer.Core.CSharp;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
using UnityExplorer.Core;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
namespace UnityExplorer.UI.Main.CSConsole
|
||||
{
|
||||
// Handles most of the UI side of the C# console, including syntax highlighting.
|
||||
|
||||
public class CodeEditor
|
||||
public class CSharpConsole : BaseMenuPage
|
||||
{
|
||||
public override string Name => "C# Console";
|
||||
|
||||
public static CSharpConsole Instance { get; private set; }
|
||||
|
||||
//public UI.CSConsole.CSharpConsole m_codeEditor;
|
||||
public ScriptEvaluator m_evaluator;
|
||||
|
||||
public static List<string> UsingDirectives;
|
||||
|
||||
public static readonly string[] DefaultUsing = new string[]
|
||||
{
|
||||
"System",
|
||||
"System.Linq",
|
||||
"System.Collections",
|
||||
"System.Collections.Generic",
|
||||
"System.Reflection",
|
||||
"UnityEngine",
|
||||
#if CPP
|
||||
"UnhollowerBaseLib",
|
||||
"UnhollowerRuntimeLib",
|
||||
#endif
|
||||
};
|
||||
|
||||
public override bool Init()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
try
|
||||
{
|
||||
InitConsole();
|
||||
|
||||
AutoCompleter.Init();
|
||||
|
||||
ResetConsole();
|
||||
|
||||
// Make sure compiler is supported on this platform
|
||||
m_evaluator.Compile("");
|
||||
|
||||
foreach (string use in DefaultUsing)
|
||||
AddUsing(use);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
string info = "The C# Console has been disabled because";
|
||||
if (e is NotSupportedException && e.TargetSite?.Name == "DefineDynamicAssembly")
|
||||
info += " Reflection.Emit is not supported.";
|
||||
else
|
||||
info += $" of an unknown error.\r\n({e.ReflectionExToString()})";
|
||||
|
||||
ExplorerCore.LogWarning(info);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
UpdateConsole();
|
||||
AutoCompleter.Update();
|
||||
}
|
||||
|
||||
public void AddUsing(string asm)
|
||||
{
|
||||
if (!UsingDirectives.Contains(asm))
|
||||
{
|
||||
Evaluate($"using {asm};", true);
|
||||
UsingDirectives.Add(asm);
|
||||
}
|
||||
}
|
||||
|
||||
public void Evaluate(string code, bool suppressWarning = false)
|
||||
{
|
||||
m_evaluator.Compile(code, out Mono.CSharp.CompiledMethod compiled);
|
||||
|
||||
if (compiled == null)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning("Unable to compile the code!");
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
object ret = VoidType.Value;
|
||||
compiled.Invoke(ref ret);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning($"Exception executing code: {e.GetType()}, {e.Message}\r\n{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetConsole()
|
||||
{
|
||||
if (m_evaluator != null)
|
||||
{
|
||||
m_evaluator.Dispose();
|
||||
}
|
||||
|
||||
m_evaluator = new ScriptEvaluator(new StringWriter(new StringBuilder())) { InteractiveBaseClass = typeof(ScriptInteraction) };
|
||||
|
||||
UsingDirectives = new List<string>();
|
||||
}
|
||||
|
||||
// =================================================================================================
|
||||
|
||||
// UI stuff
|
||||
|
||||
public InputField InputField { get; internal set; }
|
||||
public Text InputText { get; internal set; }
|
||||
public int CurrentIndent { get; private set; }
|
||||
@ -31,8 +141,7 @@ namespace UnityExplorer.CSConsole
|
||||
public string HighlightedText => inputHighlightText.text;
|
||||
private Text inputHighlightText;
|
||||
|
||||
private readonly CSharpLexer highlightLexer;
|
||||
private readonly StringBuilder sbHighlight;
|
||||
private CSLexerHighlighter highlightLexer;
|
||||
|
||||
internal int m_lastCaretPos;
|
||||
internal int m_fixCaretPos;
|
||||
@ -66,18 +175,33 @@ The following helper methods are available:
|
||||
* <color=#add490>Reset()</color> resets all using directives and variables
|
||||
";
|
||||
|
||||
public CodeEditor()
|
||||
public void InitConsole()
|
||||
{
|
||||
sbHighlight = new StringBuilder();
|
||||
highlightLexer = new CSharpLexer();
|
||||
highlightLexer = new CSLexerHighlighter();
|
||||
|
||||
ConstructUI();
|
||||
|
||||
InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
|
||||
}
|
||||
|
||||
public void Update()
|
||||
internal static bool IsUserCopyPasting()
|
||||
{
|
||||
return (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
&& InputManager.GetKeyDown(KeyCode.V);
|
||||
}
|
||||
|
||||
public void UpdateConsole()
|
||||
{
|
||||
if (s_copyPasteBuffer != null)
|
||||
{
|
||||
if (!IsUserCopyPasting())
|
||||
{
|
||||
OnInputChanged(s_copyPasteBuffer);
|
||||
|
||||
s_copyPasteBuffer = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (EnableCtrlRShortcut)
|
||||
{
|
||||
if ((InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
@ -86,7 +210,7 @@ The following helper methods are available:
|
||||
var text = InputField.text.Trim();
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
CSConsolePage.Instance.Evaluate(text);
|
||||
Evaluate(text);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -106,7 +230,7 @@ The following helper methods are available:
|
||||
if (!m_fixwanted)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(InputField.gameObject, null);
|
||||
m_fixwanted = true;
|
||||
m_fixwanted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -149,11 +273,18 @@ The following helper methods are available:
|
||||
AutoCompleter.ClearAutocompletes();
|
||||
}
|
||||
|
||||
public void OnInputChanged(string newInput, bool forceUpdate = false)
|
||||
{
|
||||
string newText = newInput;
|
||||
internal static string s_copyPasteBuffer;
|
||||
|
||||
UpdateIndent(newInput);
|
||||
public void OnInputChanged(string newText, bool forceUpdate = false)
|
||||
{
|
||||
if (IsUserCopyPasting())
|
||||
{
|
||||
//Console.WriteLine("Copy+Paste detected!");
|
||||
s_copyPasteBuffer = newText;
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateIndent(newText);
|
||||
|
||||
if (!forceUpdate && string.IsNullOrEmpty(newText))
|
||||
inputHighlightText.text = string.Empty;
|
||||
@ -187,9 +318,9 @@ The following helper methods are available:
|
||||
|
||||
if (character == '"')
|
||||
stringState = !stringState;
|
||||
else if (!stringState && character == CSharpLexer.indentOpen)
|
||||
else if (!stringState && character == CSLexerHighlighter.indentOpen)
|
||||
CurrentIndent++;
|
||||
else if (!stringState && character == CSharpLexer.indentClose)
|
||||
else if (!stringState && character == CSLexerHighlighter.indentClose)
|
||||
CurrentIndent--;
|
||||
}
|
||||
|
||||
@ -203,35 +334,29 @@ The following helper methods are available:
|
||||
{
|
||||
int offset = 0;
|
||||
|
||||
sbHighlight.Length = 0;
|
||||
//Console.WriteLine("Highlighting input text:\r\n" + inputText);
|
||||
|
||||
string ret = "";
|
||||
|
||||
foreach (LexerMatchInfo match in highlightLexer.GetMatches(inputText))
|
||||
{
|
||||
for (int i = offset; i < match.startIndex; i++)
|
||||
{
|
||||
sbHighlight.Append(inputText[i]);
|
||||
}
|
||||
ret += inputText[i];
|
||||
|
||||
sbHighlight.Append($"{match.htmlColor}");
|
||||
ret += $"{match.htmlColor}";
|
||||
|
||||
for (int i = match.startIndex; i < match.endIndex; i++)
|
||||
{
|
||||
sbHighlight.Append(inputText[i]);
|
||||
}
|
||||
ret += inputText[i];
|
||||
|
||||
sbHighlight.Append(CLOSE_COLOR_TAG);
|
||||
ret += CLOSE_COLOR_TAG;
|
||||
|
||||
offset = match.endIndex;
|
||||
}
|
||||
|
||||
for (int i = offset; i < inputText.Length; i++)
|
||||
{
|
||||
sbHighlight.Append(inputText[i]);
|
||||
}
|
||||
ret += inputText[i];
|
||||
|
||||
inputText = sbHighlight.ToString();
|
||||
|
||||
return inputText;
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void AutoIndentCaret()
|
||||
@ -262,8 +387,8 @@ The following helper methods are available:
|
||||
}
|
||||
|
||||
// check if should add auto-close }
|
||||
int numOpen = InputField.text.Where(x => x == CSharpLexer.indentOpen).Count();
|
||||
int numClose = InputField.text.Where(x => x == CSharpLexer.indentClose).Count();
|
||||
int numOpen = InputField.text.Where(x => x == CSLexerHighlighter.indentOpen).Count();
|
||||
int numClose = InputField.text.Where(x => x == CSLexerHighlighter.indentClose).Count();
|
||||
|
||||
if (numOpen > numClose)
|
||||
{
|
||||
@ -308,13 +433,13 @@ The following helper methods are available:
|
||||
|
||||
public void ConstructUI()
|
||||
{
|
||||
CSConsolePage.Instance.Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
|
||||
Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
|
||||
|
||||
var mainLayout = CSConsolePage.Instance.Content.AddComponent<LayoutElement>();
|
||||
var mainLayout = Content.AddComponent<LayoutElement>();
|
||||
mainLayout.preferredHeight = 500;
|
||||
mainLayout.flexibleHeight = 9000;
|
||||
|
||||
var mainGroup = CSConsolePage.Instance.Content.AddComponent<VerticalLayoutGroup>();
|
||||
var mainGroup = Content.AddComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
@ -324,7 +449,7 @@ The following helper methods are available:
|
||||
|
||||
// Main group object
|
||||
|
||||
var topBarObj = UIFactory.CreateHorizontalGroup(CSConsolePage.Instance.Content);
|
||||
var topBarObj = UIFactory.CreateHorizontalGroup(Content);
|
||||
LayoutElement topBarLayout = topBarObj.AddComponent<LayoutElement>();
|
||||
topBarLayout.minHeight = 50;
|
||||
topBarLayout.flexibleHeight = 0;
|
||||
@ -402,7 +527,7 @@ The following helper methods are available:
|
||||
|
||||
int fontSize = 16;
|
||||
|
||||
var inputObj = UIFactory.CreateSrollInputField(CSConsolePage.Instance.Content, out InputFieldScroller consoleScroll, fontSize);
|
||||
var inputObj = UIFactory.CreateSrollInputField(Content, out InputFieldScroller consoleScroll, fontSize);
|
||||
|
||||
var inputField = consoleScroll.inputField;
|
||||
|
||||
@ -431,7 +556,7 @@ The following helper methods are available:
|
||||
|
||||
#region COMPILE BUTTON
|
||||
|
||||
var compileBtnObj = UIFactory.CreateButton(CSConsolePage.Instance.Content);
|
||||
var compileBtnObj = UIFactory.CreateButton(Content);
|
||||
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
|
||||
compileBtnLayout.preferredWidth = 80;
|
||||
compileBtnLayout.flexibleWidth = 0;
|
||||
@ -452,7 +577,7 @@ The following helper methods are available:
|
||||
{
|
||||
if (!string.IsNullOrEmpty(inputField.text))
|
||||
{
|
||||
CSConsolePage.Instance.Evaluate(inputField.text.Trim());
|
||||
Evaluate(inputField.text.Trim());
|
||||
}
|
||||
}
|
||||
|
||||
@ -477,5 +602,15 @@ The following helper methods are available:
|
||||
this.InputText = mainTextInput;
|
||||
this.inputHighlightText = highlightTextInput;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ================================================================================================
|
||||
|
||||
private class VoidType
|
||||
{
|
||||
public static readonly VoidType Value = new VoidType();
|
||||
private VoidType() { }
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
namespace UnityExplorer.UI.Main.CSConsole.Lexer
|
||||
{
|
||||
public class CommentMatch : Matcher
|
||||
{
|
||||
@ -12,9 +12,9 @@ namespace UnityExplorer.CSConsole.Lexer
|
||||
public override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
|
||||
public override IEnumerable<char> StartChars => new char[] { lineCommentStart[0], blockCommentStart[0] };
|
||||
public override IEnumerable<char> EndChars => new char[] { blockCommentEnd[0] };
|
||||
public override bool IsImplicitMatch(CSharpLexer lexer) => IsMatch(lexer, lineCommentStart) || IsMatch(lexer, blockCommentStart);
|
||||
public override bool IsImplicitMatch(CSLexerHighlighter lexer) => IsMatch(lexer, lineCommentStart) || IsMatch(lexer, blockCommentStart);
|
||||
|
||||
private bool IsMatch(CSharpLexer lexer, string commentType)
|
||||
private bool IsMatch(CSLexerHighlighter lexer, string commentType)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(commentType))
|
||||
{
|
||||
@ -41,6 +41,6 @@ namespace UnityExplorer.CSConsole.Lexer
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsEndLineOrEndFile(CSharpLexer lexer, char character) => lexer.EndOfStream || character == '\n' || character == '\r';
|
||||
private bool IsEndLineOrEndFile(CSLexerHighlighter lexer, char character) => lexer.EndOfStream || character == '\n' || character == '\r';
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
namespace UnityExplorer.UI.Main.CSConsole.Lexer
|
||||
{
|
||||
// I use two different KeywordMatch instances (valid and invalid).
|
||||
// This class just contains common implementations.
|
||||
@ -15,7 +15,7 @@ namespace UnityExplorer.CSConsole.Lexer
|
||||
private readonly HashSet<string> shortlist = new HashSet<string>();
|
||||
private readonly Stack<string> removeList = new Stack<string>();
|
||||
|
||||
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
|
||||
{
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
@ -1,9 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Unity;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
namespace UnityExplorer.UI.Main.CSConsole.Lexer
|
||||
{
|
||||
public abstract class Matcher
|
||||
{
|
||||
@ -15,9 +15,9 @@ namespace UnityExplorer.CSConsole.Lexer
|
||||
public virtual IEnumerable<char> StartChars => Enumerable.Empty<char>();
|
||||
public virtual IEnumerable<char> EndChars => Enumerable.Empty<char>();
|
||||
|
||||
public abstract bool IsImplicitMatch(CSharpLexer lexer);
|
||||
public abstract bool IsImplicitMatch(CSLexerHighlighter lexer);
|
||||
|
||||
public bool IsMatch(CSharpLexer lexer)
|
||||
public bool IsMatch(CSLexerHighlighter lexer)
|
||||
{
|
||||
if (IsImplicitMatch(lexer))
|
||||
{
|
@ -1,12 +1,12 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
namespace UnityExplorer.UI.Main.CSConsole.Lexer
|
||||
{
|
||||
public class NumberMatch : Matcher
|
||||
{
|
||||
public override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
|
||||
|
||||
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
|
||||
{
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
namespace UnityExplorer.UI.Main.CSConsole.Lexer
|
||||
{
|
||||
public class StringMatch : Matcher
|
||||
{
|
||||
@ -10,7 +10,7 @@ namespace UnityExplorer.CSConsole.Lexer
|
||||
public override IEnumerable<char> StartChars => new[] { '"' };
|
||||
public override IEnumerable<char> EndChars => new[] { '"' };
|
||||
|
||||
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
|
||||
{
|
||||
if (lexer.ReadNext() == '"')
|
||||
{
|
||||
@ -21,6 +21,6 @@ namespace UnityExplorer.CSConsole.Lexer
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsClosingQuoteOrEndFile(CSharpLexer lexer, char character) => lexer.EndOfStream || character == '"';
|
||||
private bool IsClosingQuoteOrEndFile(CSLexerHighlighter lexer, char character) => lexer.EndOfStream || character == '"';
|
||||
}
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
namespace UnityExplorer.UI.Main.CSConsole.Lexer
|
||||
{
|
||||
public class SymbolMatch : Matcher
|
||||
{
|
||||
@ -21,7 +21,7 @@ namespace UnityExplorer.CSConsole.Lexer
|
||||
public override IEnumerable<char> StartChars => symbols.Select(s => s[0]);
|
||||
public override IEnumerable<char> EndChars => symbols.Select(s => s[0]);
|
||||
|
||||
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
|
||||
{
|
||||
if (lexer == null)
|
||||
return false;
|
@ -1,22 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
|
||||
namespace UnityExplorer.UI.Modules
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public class DebugConsole
|
||||
{
|
||||
public static DebugConsole Instance { get; private set; }
|
||||
|
||||
public static bool LogUnity { get; set; } = ModConfig.Instance.Log_Unity_Debug;
|
||||
public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
|
||||
public static bool LogUnity { get; set; } = ExplorerConfig.Instance.Log_Unity_Debug;
|
||||
//public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
|
||||
|
||||
internal static StreamWriter s_streamWriter;
|
||||
|
||||
@ -49,8 +48,8 @@ namespace UnityExplorer.UI.Modules
|
||||
|
||||
// set up IO
|
||||
|
||||
if (!SaveToDisk)
|
||||
return;
|
||||
//if (!SaveToDisk)
|
||||
// return;
|
||||
|
||||
var path = ExplorerCore.EXPLORER_FOLDER + @"\Logs";
|
||||
|
||||
@ -69,7 +68,7 @@ namespace UnityExplorer.UI.Modules
|
||||
}
|
||||
|
||||
var fileName = "UnityExplorer " + DateTime.Now.ToString("u") + ".txt";
|
||||
fileName = ExplorerCore.RemoveInvalidFilenameChars(fileName);
|
||||
fileName = RemoveInvalidFilenameChars(fileName);
|
||||
|
||||
var stream = File.Create(path + @"\" + fileName);
|
||||
s_streamWriter = new StreamWriter(stream)
|
||||
@ -81,6 +80,16 @@ namespace UnityExplorer.UI.Modules
|
||||
s_streamWriter.WriteLine(msg);
|
||||
}
|
||||
|
||||
public static string RemoveInvalidFilenameChars(string s)
|
||||
{
|
||||
var invalid = Path.GetInvalidFileNameChars();
|
||||
foreach (var c in invalid)
|
||||
{
|
||||
s = s.Replace(c.ToString(), "");
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
Log(message, null);
|
||||
@ -256,8 +265,8 @@ namespace UnityExplorer.UI.Modules
|
||||
void ToggleLogUnity(bool val)
|
||||
{
|
||||
LogUnity = val;
|
||||
ModConfig.Instance.Log_Unity_Debug = val;
|
||||
ModConfig.SaveSettings();
|
||||
ExplorerConfig.Instance.Log_Unity_Debug = val;
|
||||
ExplorerConfig.SaveSettings();
|
||||
}
|
||||
|
||||
var unityToggleLayout = unityToggleObj.AddComponent<LayoutElement>();
|
@ -3,17 +3,17 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Modules
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public class HomePage : MainMenu.Page
|
||||
public class HomePage : BaseMenuPage
|
||||
{
|
||||
public override string Name => "Home";
|
||||
|
||||
public static HomePage Instance { get; internal set; }
|
||||
|
||||
public override void Init()
|
||||
public override bool Init()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
@ -24,6 +24,8 @@ namespace UnityExplorer.UI.Modules
|
||||
new InspectorManager();
|
||||
|
||||
SceneExplorer.Instance.Init();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update()
|
@ -1,144 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors.Reflection;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.UI.Main;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
namespace UnityExplorer.UI.Main.Home
|
||||
{
|
||||
public class InspectorManager
|
||||
public class InspectorManagerUI
|
||||
{
|
||||
public static InspectorManager Instance { get; private set; }
|
||||
|
||||
public InspectorManager()
|
||||
{
|
||||
Instance = this;
|
||||
ConstructInspectorPane();
|
||||
}
|
||||
|
||||
public InspectorBase m_activeInspector;
|
||||
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
|
||||
|
||||
public GameObject m_tabBarContent;
|
||||
public GameObject m_inspectorContent;
|
||||
|
||||
public void Update()
|
||||
public void OnSetInspectorTab(InspectorBase inspector)
|
||||
{
|
||||
for (int i = 0; i < m_currentInspectors.Count; i++)
|
||||
{
|
||||
if (i >= m_currentInspectors.Count)
|
||||
break;
|
||||
|
||||
m_currentInspectors[i].Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Inspect(object obj)
|
||||
{
|
||||
#if CPP
|
||||
obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
|
||||
#endif
|
||||
UnityEngine.Object unityObj = obj as UnityEngine.Object;
|
||||
|
||||
if (obj.IsNullOrDestroyed(false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// check if currently inspecting this object
|
||||
foreach (InspectorBase tab in m_currentInspectors)
|
||||
{
|
||||
if (ReferenceEquals(obj, tab.Target))
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
#if CPP
|
||||
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
|
||||
{
|
||||
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
InspectorBase inspector;
|
||||
if (obj is GameObject go)
|
||||
inspector = new GameObjectInspector(go);
|
||||
else
|
||||
inspector = new InstanceInspector(obj);
|
||||
|
||||
m_currentInspectors.Add(inspector);
|
||||
SetInspectorTab(inspector);
|
||||
}
|
||||
|
||||
public void Inspect(Type type)
|
||||
{
|
||||
if (type == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("The provided type was null!");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
|
||||
{
|
||||
if (ReferenceEquals(tab.Target as Type, type))
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var inspector = new StaticInspector(type);
|
||||
|
||||
m_currentInspectors.Add(inspector);
|
||||
SetInspectorTab(inspector);
|
||||
}
|
||||
|
||||
public void SetInspectorTab(InspectorBase inspector)
|
||||
{
|
||||
MainMenu.Instance.SetPage(HomePage.Instance);
|
||||
|
||||
if (m_activeInspector == inspector)
|
||||
return;
|
||||
|
||||
UnsetInspectorTab();
|
||||
|
||||
m_activeInspector = inspector;
|
||||
inspector.SetActive();
|
||||
|
||||
Color activeColor = new Color(0, 0.25f, 0, 1);
|
||||
ColorBlock colors = inspector.tabButton.colors;
|
||||
ColorBlock colors = inspector.BaseUI.tabButton.colors;
|
||||
colors.normalColor = activeColor;
|
||||
colors.highlightedColor = activeColor;
|
||||
inspector.tabButton.colors = colors;
|
||||
inspector.BaseUI.tabButton.colors = colors;
|
||||
}
|
||||
|
||||
public void UnsetInspectorTab()
|
||||
public void OnUnsetInspectorTab()
|
||||
{
|
||||
if (m_activeInspector == null)
|
||||
return;
|
||||
|
||||
m_activeInspector.SetInactive();
|
||||
|
||||
ColorBlock colors = m_activeInspector.tabButton.colors;
|
||||
ColorBlock colors = InspectorManager.Instance.m_activeInspector.BaseUI.tabButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
|
||||
m_activeInspector.tabButton.colors = colors;
|
||||
|
||||
m_activeInspector = null;
|
||||
InspectorManager.Instance.m_activeInspector.BaseUI.tabButton.colors = colors;
|
||||
}
|
||||
|
||||
#region INSPECTOR PANE
|
||||
|
||||
public void ConstructInspectorPane()
|
||||
{
|
||||
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
|
||||
@ -231,11 +123,11 @@ namespace UnityExplorer.Inspectors
|
||||
invisGroup.spacing = 10;
|
||||
|
||||
// inspect under mouse button
|
||||
AddMouseInspectButton(topRowObj, MouseInspector.MouseInspectMode.UI);
|
||||
AddMouseInspectButton(topRowObj, MouseInspector.MouseInspectMode.World);
|
||||
AddMouseInspectButton(topRowObj, InspectUnderMouse.MouseInspectMode.UI);
|
||||
AddMouseInspectButton(topRowObj, InspectUnderMouse.MouseInspectMode.World);
|
||||
}
|
||||
|
||||
private static void AddMouseInspectButton(GameObject topRowObj, MouseInspector.MouseInspectMode mode)
|
||||
private static void AddMouseInspectButton(GameObject topRowObj, InspectUnderMouse.MouseInspectMode mode)
|
||||
{
|
||||
var inspectObj = UIFactory.CreateButton(topRowObj);
|
||||
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
|
||||
@ -246,7 +138,7 @@ namespace UnityExplorer.Inspectors
|
||||
inspectText.text = "Mouse Inspect";
|
||||
inspectText.fontSize = 13;
|
||||
|
||||
if (mode == MouseInspector.MouseInspectMode.UI)
|
||||
if (mode == InspectUnderMouse.MouseInspectMode.UI)
|
||||
inspectText.text += " (UI)";
|
||||
|
||||
var inspectBtn = inspectObj.GetComponent<Button>();
|
||||
@ -258,11 +150,10 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
void OnInspectMouseClicked()
|
||||
{
|
||||
MouseInspector.Mode = mode;
|
||||
MouseInspector.StartInspect();
|
||||
InspectUnderMouse.Mode = mode;
|
||||
InspectUnderMouse.StartInspect();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,14 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.Inspectors.GameObjects
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class ChildList
|
||||
{
|
@ -1,16 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Unstrip;
|
||||
//using TMPro;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.Inspectors.GameObjects
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class ComponentList
|
||||
{
|
||||
@ -77,7 +77,7 @@ namespace UnityExplorer.Inspectors.GameObjects
|
||||
|
||||
var text = s_compListTexts[i];
|
||||
|
||||
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
|
||||
text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetType(comp), true);
|
||||
|
||||
var toggle = s_compToggles[i];
|
||||
#if CPP
|
@ -1,15 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
//using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.Inspectors.GameObjects
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class GameObjectControls
|
||||
{
|
@ -1,33 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Unstrip;
|
||||
//using TMPro;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors.GameObjects;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class GameObjectInspector : InspectorBase
|
||||
public class GameObjectInspectorUI : InspectorBaseUI
|
||||
{
|
||||
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
|
||||
|
||||
public static GameObjectInspector ActiveInstance { get; private set; }
|
||||
|
||||
public GameObject TargetGO;
|
||||
|
||||
// sub modules
|
||||
private static ChildList s_childList;
|
||||
private static ComponentList s_compList;
|
||||
private static GameObjectControls s_controls;
|
||||
|
||||
// static UI elements (only constructed once)
|
||||
|
||||
private static bool m_UIConstructed;
|
||||
|
||||
private static GameObject s_content;
|
||||
public override GameObject Content
|
||||
{
|
||||
@ -55,86 +39,23 @@ namespace UnityExplorer.Inspectors
|
||||
private static Text m_sceneText;
|
||||
private static string m_lastScene;
|
||||
|
||||
public GameObjectInspector(GameObject target) : base(target)
|
||||
internal void RefreshTopInfo()
|
||||
{
|
||||
ActiveInstance = this;
|
||||
var target = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
string name = target.name;
|
||||
|
||||
TargetGO = target;
|
||||
|
||||
if (!TargetGO)
|
||||
if (m_lastName != name)
|
||||
{
|
||||
ExplorerCore.LogWarning("Target GameObject is null!");
|
||||
return;
|
||||
}
|
||||
|
||||
// one UI is used for all gameobject inspectors. no point recreating it.
|
||||
if (!m_UIConstructed)
|
||||
{
|
||||
m_UIConstructed = true;
|
||||
|
||||
s_childList = new ChildList();
|
||||
s_compList = new ComponentList();
|
||||
s_controls = new GameObjectControls();
|
||||
|
||||
ConstructUI();
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetActive()
|
||||
{
|
||||
base.SetActive();
|
||||
ActiveInstance = this;
|
||||
}
|
||||
|
||||
public override void SetInactive()
|
||||
{
|
||||
base.SetInactive();
|
||||
ActiveInstance = null;
|
||||
}
|
||||
|
||||
internal void ChangeInspectorTarget(GameObject newTarget)
|
||||
{
|
||||
if (!newTarget)
|
||||
return;
|
||||
|
||||
this.Target = this.TargetGO = newTarget;
|
||||
}
|
||||
|
||||
// Update
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (m_pendingDestroy || !this.IsActive)
|
||||
return;
|
||||
|
||||
RefreshTopInfo();
|
||||
|
||||
s_childList.RefreshChildObjectList();
|
||||
|
||||
s_compList.RefreshComponentList();
|
||||
|
||||
s_controls.RefreshControls();
|
||||
|
||||
if (GameObjectControls.s_sliderChangedWanted)
|
||||
GameObjectControls.UpdateSliderControl();
|
||||
}
|
||||
|
||||
private void RefreshTopInfo()
|
||||
{
|
||||
if (m_lastName != TargetGO.name)
|
||||
{
|
||||
m_lastName = TargetGO.name;
|
||||
m_lastName = name;
|
||||
m_nameInput.text = m_lastName;
|
||||
}
|
||||
|
||||
if (TargetGO.transform.parent)
|
||||
if (target.transform.parent)
|
||||
{
|
||||
if (!m_pathGroupObj.activeSelf)
|
||||
m_pathGroupObj.SetActive(true);
|
||||
|
||||
var path = TargetGO.transform.GetTransformPath(true);
|
||||
var path = target.transform.GetTransformPath(true);
|
||||
if (m_lastPath != path)
|
||||
{
|
||||
m_lastPath = path;
|
||||
@ -149,26 +70,26 @@ namespace UnityExplorer.Inspectors
|
||||
else if (m_pathGroupObj.activeSelf)
|
||||
m_pathGroupObj.SetActive(false);
|
||||
|
||||
if (m_lastEnabledState != TargetGO.activeSelf)
|
||||
if (m_lastEnabledState != target.activeSelf)
|
||||
{
|
||||
m_lastEnabledState = TargetGO.activeSelf;
|
||||
m_lastEnabledState = target.activeSelf;
|
||||
|
||||
m_enabledToggle.isOn = TargetGO.activeSelf;
|
||||
m_enabledText.text = TargetGO.activeSelf ? "Enabled" : "Disabled";
|
||||
m_enabledText.color = TargetGO.activeSelf ? Color.green : Color.red;
|
||||
m_enabledToggle.isOn = target.activeSelf;
|
||||
m_enabledText.text = target.activeSelf ? "Enabled" : "Disabled";
|
||||
m_enabledText.color = target.activeSelf ? Color.green : Color.red;
|
||||
}
|
||||
|
||||
if (m_lastLayer != TargetGO.layer)
|
||||
if (m_lastLayer != target.layer)
|
||||
{
|
||||
m_lastLayer = TargetGO.layer;
|
||||
m_layerDropdown.value = TargetGO.layer;
|
||||
m_lastLayer = target.layer;
|
||||
m_layerDropdown.value = target.layer;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != TargetGO.scene.name)
|
||||
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != target.scene.name)
|
||||
{
|
||||
m_lastScene = TargetGO.scene.name;
|
||||
m_lastScene = target.scene.name;
|
||||
|
||||
if (!string.IsNullOrEmpty(TargetGO.scene.name))
|
||||
if (!string.IsNullOrEmpty(target.scene.name))
|
||||
m_sceneText.text = m_lastScene;
|
||||
else
|
||||
m_sceneText.text = "None (Asset/Resource)";
|
||||
@ -179,41 +100,42 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private static void OnApplyNameClicked()
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.TargetGO.name = m_nameInput.text;
|
||||
GameObjectInspector.ActiveInstance.TargetGO.name = m_nameInput.text;
|
||||
}
|
||||
|
||||
private static void OnEnableToggled(bool enabled)
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.TargetGO.SetActive(enabled);
|
||||
GameObjectInspector.ActiveInstance.TargetGO.SetActive(enabled);
|
||||
}
|
||||
|
||||
private static void OnLayerSelected(int layer)
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.TargetGO.layer = layer;
|
||||
GameObjectInspector.ActiveInstance.TargetGO.layer = layer;
|
||||
}
|
||||
|
||||
internal static void OnBackButtonClicked()
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
|
||||
GameObjectInspector.ActiveInstance.ChangeInspectorTarget(
|
||||
GameObjectInspector.ActiveInstance.TargetGO.transform.parent.gameObject);
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
private void ConstructUI()
|
||||
internal void ConstructUI()
|
||||
{
|
||||
var parent = InspectorManager.Instance.m_inspectorContent;
|
||||
var parent = InspectorManager.UI.m_inspectorContent;
|
||||
|
||||
s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
@ -234,12 +156,12 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
ConstructTopArea(scrollContent);
|
||||
|
||||
s_controls.ConstructControls(scrollContent);
|
||||
GameObjectInspector.s_controls.ConstructControls(scrollContent);
|
||||
|
||||
var midGroupObj = ConstructMidGroup(scrollContent);
|
||||
|
||||
s_childList.ConstructChildList(midGroupObj);
|
||||
s_compList.ConstructCompList(midGroupObj);
|
||||
GameObjectInspector.s_childList.ConstructChildList(midGroupObj);
|
||||
GameObjectInspector.s_compList.ConstructCompList(midGroupObj);
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
|
||||
Canvas.ForceUpdateCanvases();
|
||||
@ -301,7 +223,7 @@ namespace UnityExplorer.Inspectors
|
||||
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
|
||||
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
|
||||
m_pathInput = pathInputObj.GetComponent<InputField>();
|
||||
m_pathInput.text = TargetGO.transform.GetTransformPath();
|
||||
m_pathInput.text = GameObjectInspector.ActiveInstance.TargetGO.transform.GetTransformPath();
|
||||
m_pathInput.readOnly = true;
|
||||
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
|
||||
var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
|
||||
@ -348,7 +270,7 @@ namespace UnityExplorer.Inspectors
|
||||
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
|
||||
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
|
||||
m_nameInput = nameInputObj.GetComponent<InputField>();
|
||||
m_nameInput.text = TargetGO.name;
|
||||
m_nameInput.text = GameObjectInspector.ActiveInstance.TargetGO.name;
|
||||
|
||||
var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
|
||||
var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
|
||||
@ -405,7 +327,7 @@ namespace UnityExplorer.Inspectors
|
||||
m_layerDropdown.options.Clear();
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
var layer = LayerMaskUnstrip.LayerToName(i);
|
||||
var layer = RuntimeProvider.Instance.LayerToName(i);
|
||||
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
|
||||
}
|
||||
//var itemText = layerDropdownObj.transform.Find("Label").GetComponent<Text>();
|
||||
@ -451,6 +373,6 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
return midGroupObj;
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
61
src/UI/Main/Home/Inspectors/InspectorBaseUI.cs
Normal file
61
src/UI/Main/Home/Inspectors/InspectorBaseUI.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public abstract class InspectorBaseUI
|
||||
{
|
||||
public abstract GameObject Content { get; set; }
|
||||
public Button tabButton;
|
||||
public Text tabText;
|
||||
|
||||
public void AddInspectorTab(InspectorBase parent)
|
||||
{
|
||||
var tabContent = InspectorManager.UI.m_tabBarContent;
|
||||
|
||||
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
|
||||
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
tabGroup.childForceExpandWidth = true;
|
||||
tabGroup.childControlWidth = true;
|
||||
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
|
||||
tabLayout.minWidth = 185;
|
||||
tabLayout.flexibleWidth = 0;
|
||||
tabGroupObj.AddComponent<Mask>();
|
||||
|
||||
var targetButtonObj = UIFactory.CreateButton(tabGroupObj);
|
||||
targetButtonObj.AddComponent<Mask>();
|
||||
var targetButtonLayout = targetButtonObj.AddComponent<LayoutElement>();
|
||||
targetButtonLayout.minWidth = 165;
|
||||
targetButtonLayout.flexibleWidth = 0;
|
||||
|
||||
tabText = targetButtonObj.GetComponentInChildren<Text>();
|
||||
tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
tabText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
tabButton = targetButtonObj.GetComponent<Button>();
|
||||
|
||||
tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(parent); });
|
||||
|
||||
var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
|
||||
var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
|
||||
closeBtnLayout.minWidth = 20;
|
||||
closeBtnLayout.flexibleWidth = 0;
|
||||
var closeBtnText = closeBtnObj.GetComponentInChildren<Text>();
|
||||
closeBtnText.text = "X";
|
||||
closeBtnText.color = new Color(1, 0, 0, 1);
|
||||
|
||||
var closeBtn = closeBtnObj.GetComponent<Button>();
|
||||
|
||||
closeBtn.onClick.AddListener(parent.Destroy);
|
||||
|
||||
var closeColors = closeBtn.colors;
|
||||
closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
closeBtn.colors = closeColors;
|
||||
}
|
||||
}
|
||||
}
|
69
src/UI/Main/Home/Inspectors/MouseInspectorUI.cs
Normal file
69
src/UI/Main/Home/Inspectors/MouseInspectorUI.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class MouseInspectorUI
|
||||
{
|
||||
internal Text s_objNameLabel;
|
||||
internal Text s_objPathLabel;
|
||||
internal Text s_mousePosLabel;
|
||||
internal GameObject s_UIContent;
|
||||
|
||||
public MouseInspectorUI()
|
||||
{
|
||||
ConstructUI();
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
|
||||
|
||||
s_UIContent.AddComponent<Mask>();
|
||||
|
||||
var baseRect = s_UIContent.GetComponent<RectTransform>();
|
||||
var half = new Vector2(0.5f, 0.5f);
|
||||
baseRect.anchorMin = half;
|
||||
baseRect.anchorMax = half;
|
||||
baseRect.pivot = half;
|
||||
baseRect.sizeDelta = new Vector2(700, 150);
|
||||
|
||||
var group = content.GetComponent<VerticalLayoutGroup>();
|
||||
group.childForceExpandHeight = true;
|
||||
|
||||
// Title text
|
||||
|
||||
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
|
||||
var titleText = titleObj.GetComponent<Text>();
|
||||
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
|
||||
|
||||
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
|
||||
s_mousePosLabel = mousePosObj.GetComponent<Text>();
|
||||
s_mousePosLabel.text = "Mouse Position:";
|
||||
|
||||
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objNameLabel = hitLabelObj.GetComponent<Text>();
|
||||
s_objNameLabel.text = "No hits...";
|
||||
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objPathLabel = pathLabelObj.GetComponent<Text>();
|
||||
s_objPathLabel.fontStyle = FontStyle.Italic;
|
||||
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
|
||||
var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
|
||||
pathLayout.minHeight = 75;
|
||||
pathLayout.flexibleHeight = 0;
|
||||
|
||||
s_UIContent.SetActive(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,56 +1,31 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Unstrip;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.Core.Inspectors.Reflection;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public enum MemberScopes
|
||||
public class InstanceInspectorUI
|
||||
{
|
||||
All,
|
||||
Instance,
|
||||
Static
|
||||
}
|
||||
|
||||
public class InstanceInspector : ReflectionInspector
|
||||
{
|
||||
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
|
||||
|
||||
internal MemberScopes m_scopeFilter;
|
||||
internal Button m_lastActiveScopeButton;
|
||||
|
||||
public InstanceInspector(object target) : base(target) { }
|
||||
|
||||
private void OnScopeFilterClicked(MemberScopes type, Button button)
|
||||
public InstanceInspectorUI(InstanceInspector parent)
|
||||
{
|
||||
if (m_lastActiveScopeButton)
|
||||
{
|
||||
var lastColors = m_lastActiveScopeButton.colors;
|
||||
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
m_lastActiveScopeButton.colors = lastColors;
|
||||
}
|
||||
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = button;
|
||||
|
||||
var colors = m_lastActiveScopeButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_lastActiveScopeButton.colors = colors;
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
Parent = parent;
|
||||
}
|
||||
|
||||
internal InstanceInspector Parent;
|
||||
|
||||
public void ConstructInstanceHelpers()
|
||||
{
|
||||
if (!typeof(Component).IsAssignableFrom(m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
|
||||
if (!typeof(Component).IsAssignableFrom(Parent.m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(Parent.m_targetType))
|
||||
return;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(Parent.ReflectionUI.Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandWidth = true;
|
||||
rowGroup.childControlWidth = true;
|
||||
@ -63,16 +38,14 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleWidth = 5000;
|
||||
|
||||
if (typeof(Component).IsAssignableFrom(m_targetType))
|
||||
if (typeof(Component).IsAssignableFrom(Parent.m_targetType))
|
||||
{
|
||||
ConstructCompHelper(rowObj);
|
||||
}
|
||||
|
||||
ConstructUObjHelper(rowObj);
|
||||
|
||||
// WIP
|
||||
|
||||
if (m_targetType == typeof(Texture2D))
|
||||
if (Parent.m_targetType == typeof(Texture2D))
|
||||
ConstructTextureHelper();
|
||||
}
|
||||
|
||||
@ -87,9 +60,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
labelText.text = "GameObject:";
|
||||
|
||||
#if MONO
|
||||
var comp = Target as Component;
|
||||
var comp = Parent.Target as Component;
|
||||
#else
|
||||
var comp = (Target as Il2CppSystem.Object).TryCast<Component>();
|
||||
var comp = (Parent.Target as Il2CppSystem.Object).TryCast<Component>();
|
||||
#endif
|
||||
|
||||
var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
|
||||
@ -114,9 +87,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
labelText.text = "Name:";
|
||||
|
||||
#if MONO
|
||||
var uObj = Target as UnityEngine.Object;
|
||||
var uObj = Parent.Target as UnityEngine.Object;
|
||||
#else
|
||||
var uObj = (Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
|
||||
var uObj = (Parent.Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
|
||||
#endif
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
|
||||
@ -126,16 +99,6 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var inputField = inputObj.GetComponent<InputField>();
|
||||
inputField.readOnly = true;
|
||||
inputField.text = uObj.name;
|
||||
|
||||
//var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
|
||||
//var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
|
||||
//goBtnLayout.minHeight = 25;
|
||||
//goBtnLayout.minWidth = 200;
|
||||
//goBtnLayout.flexibleWidth = 0;
|
||||
//var text = goBtnObj.GetComponentInChildren<Text>();
|
||||
//text.text = comp.name;
|
||||
//var btn = goBtnObj.GetComponent<Button>();
|
||||
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
|
||||
}
|
||||
|
||||
internal bool showingTextureHelper;
|
||||
@ -145,7 +108,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
internal void ConstructTextureHelper()
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(Parent.ReflectionUI.Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleHeight = 0;
|
||||
@ -170,7 +133,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Texture Viewer";
|
||||
|
||||
var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
var textureViewerObj = UIFactory.CreateScrollView(Parent.ReflectionUI.Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
viewerGroup.childForceExpandHeight = false;
|
||||
viewerGroup.childForceExpandWidth = false;
|
||||
@ -209,10 +172,10 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
constructedTextureViewer = true;
|
||||
|
||||
var tex = Target as Texture2D;
|
||||
var tex = Parent.Target as Texture2D;
|
||||
#if CPP
|
||||
if (!tex)
|
||||
tex = (Target as Il2CppSystem.Object).TryCast<Texture2D>();
|
||||
tex = (Parent.Target as Il2CppSystem.Object).TryCast<Texture2D>();
|
||||
#endif
|
||||
|
||||
if (!tex)
|
||||
@ -251,10 +214,10 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
|
||||
var savePath = $@"{Config.ModConfig.Instance.Default_Output_Path}\{name}.png";
|
||||
var savePath = $@"{Core.Config.ExplorerConfig.Instance.Default_Output_Path}\{name}.png";
|
||||
inputField.text = savePath;
|
||||
|
||||
saveBtn.onClick.AddListener(() =>
|
||||
saveBtn.onClick.AddListener(() =>
|
||||
{
|
||||
if (tex && !string.IsNullOrEmpty(inputField.text))
|
||||
{
|
||||
@ -272,7 +235,11 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
var data = tex.EncodeToPNG();
|
||||
if (TextureUtilProvider.IsReadable(tex))
|
||||
tex = TextureUtilProvider.ForceReadTexture(tex);
|
||||
|
||||
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
|
||||
|
||||
File.WriteAllBytes(path, data);
|
||||
}
|
||||
});
|
||||
@ -281,7 +248,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
|
||||
var image = imageObj.AddComponent<Image>();
|
||||
var sprite = ImageConversionUnstrip.CreateSprite(tex);
|
||||
var sprite = TextureUtilProvider.Instance.CreateSprite(tex);
|
||||
image.sprite = sprite;
|
||||
|
||||
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
@ -297,9 +264,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
m_textureViewerObj.SetActive(enabled);
|
||||
|
||||
m_filterAreaObj.SetActive(!enabled);
|
||||
m_memberListObj.SetActive(!enabled);
|
||||
m_updateRowObj.SetActive(!enabled);
|
||||
Parent.ReflectionUI.m_filterAreaObj.SetActive(!enabled);
|
||||
Parent.ReflectionUI.m_memberListObj.SetActive(!enabled);
|
||||
Parent.ReflectionUI.m_updateRowObj.SetActive(!enabled);
|
||||
}
|
||||
|
||||
public void ConstructInstanceFilters(GameObject parent)
|
||||
@ -343,7 +310,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
|
||||
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
|
||||
btn.onClick.AddListener(() => { Parent.OnScopeFilterClicked(type, btn); });
|
||||
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
@ -351,8 +318,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
if (setEnabled)
|
||||
{
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = btn;
|
||||
Parent.m_scopeFilter = type;
|
||||
Parent.m_lastActiveScopeButton = btn;
|
||||
}
|
||||
|
||||
btn.colors = colors;
|
288
src/UI/Main/Home/Inspectors/Reflection/ReflectionInspectorUI.cs
Normal file
288
src/UI/Main/Home/Inspectors/Reflection/ReflectionInspectorUI.cs
Normal file
@ -0,0 +1,288 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.Core.Inspectors.Reflection;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class ReflectionInspectorUI : InspectorBaseUI
|
||||
{
|
||||
public ReflectionInspectorUI(ReflectionInspector parent)
|
||||
{
|
||||
this.Parent = parent;
|
||||
}
|
||||
|
||||
public ReflectionInspector Parent;
|
||||
|
||||
// UI members
|
||||
|
||||
private GameObject m_content;
|
||||
public override GameObject Content
|
||||
{
|
||||
get => m_content;
|
||||
set => m_content = value;
|
||||
}
|
||||
|
||||
internal Text m_nameFilterText;
|
||||
internal MemberTypes m_memberFilter;
|
||||
internal Button m_lastActiveMemButton;
|
||||
|
||||
internal PageHandler m_pageHandler;
|
||||
internal SliderScrollbar m_sliderScroller;
|
||||
internal GameObject m_scrollContent;
|
||||
internal RectTransform m_scrollContentRect;
|
||||
|
||||
internal bool m_widthUpdateWanted;
|
||||
internal bool m_widthUpdateWaiting;
|
||||
|
||||
internal GameObject m_filterAreaObj;
|
||||
internal GameObject m_updateRowObj;
|
||||
internal GameObject m_memberListObj;
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
var parent = InspectorManager.UI.m_inspectorContent;
|
||||
this.Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
|
||||
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
|
||||
ConstructTopArea();
|
||||
|
||||
ConstructMemberList();
|
||||
}
|
||||
|
||||
internal void ConstructTopArea()
|
||||
{
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameRow.childForceExpandWidth = true;
|
||||
nameRow.childForceExpandHeight = true;
|
||||
nameRow.childControlHeight = true;
|
||||
nameRow.childControlWidth = true;
|
||||
nameRow.padding.top = 2;
|
||||
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameRowLayout.minHeight = 25;
|
||||
nameRowLayout.flexibleHeight = 0;
|
||||
nameRowLayout.minWidth = 200;
|
||||
nameRowLayout.flexibleWidth = 5000;
|
||||
|
||||
var typeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var typeLabelText = typeLabel.GetComponent<Text>();
|
||||
typeLabelText.text = "Type:";
|
||||
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
|
||||
typeLabelTextLayout.minWidth = 40;
|
||||
typeLabelTextLayout.flexibleWidth = 0;
|
||||
typeLabelTextLayout.minHeight = 25;
|
||||
|
||||
var typeDisplayObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var typeDisplayText = typeDisplayObj.GetComponent<Text>();
|
||||
typeDisplayText.text = SignatureHighlighter.ParseFullSyntax(Parent.m_targetType, true);
|
||||
var typeDisplayLayout = typeDisplayObj.AddComponent<LayoutElement>();
|
||||
typeDisplayLayout.minHeight = 25;
|
||||
typeDisplayLayout.flexibleWidth = 5000;
|
||||
|
||||
// instance helper tools
|
||||
|
||||
if (Parent is InstanceInspector instanceInspector)
|
||||
{
|
||||
instanceInspector.CreateInstanceUIModule();
|
||||
instanceInspector.InstanceUI.ConstructInstanceHelpers();
|
||||
}
|
||||
|
||||
ConstructFilterArea();
|
||||
|
||||
ConstructUpdateRow();
|
||||
}
|
||||
|
||||
internal void ConstructFilterArea()
|
||||
{
|
||||
// Filters
|
||||
|
||||
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
|
||||
filterLayout.minHeight = 60;
|
||||
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||
filterGroup.childForceExpandWidth = true;
|
||||
filterGroup.childForceExpandHeight = true;
|
||||
filterGroup.childControlWidth = true;
|
||||
filterGroup.childControlHeight = true;
|
||||
filterGroup.spacing = 4;
|
||||
filterGroup.padding.left = 4;
|
||||
filterGroup.padding.right = 4;
|
||||
filterGroup.padding.top = 4;
|
||||
filterGroup.padding.bottom = 4;
|
||||
|
||||
m_filterAreaObj = filterAreaObj;
|
||||
|
||||
// name filter
|
||||
|
||||
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameFilterGroup.childForceExpandHeight = false;
|
||||
nameFilterGroup.childForceExpandWidth = false;
|
||||
nameFilterGroup.childControlWidth = true;
|
||||
nameFilterGroup.childControlHeight = true;
|
||||
nameFilterGroup.spacing = 5;
|
||||
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
|
||||
nameFilterLayout.minHeight = 25;
|
||||
nameFilterLayout.flexibleHeight = 0;
|
||||
nameFilterLayout.flexibleWidth = 5000;
|
||||
|
||||
var nameLabelObj = UIFactory.CreateLabel(nameFilterRowObj, TextAnchor.MiddleLeft);
|
||||
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
|
||||
nameLabelLayout.minWidth = 100;
|
||||
nameLabelLayout.minHeight = 25;
|
||||
nameLabelLayout.flexibleWidth = 0;
|
||||
var nameLabelText = nameLabelObj.GetComponent<Text>();
|
||||
nameLabelText.text = "Filter names:";
|
||||
nameLabelText.color = Color.grey;
|
||||
|
||||
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
|
||||
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
|
||||
nameInputLayout.flexibleWidth = 5000;
|
||||
nameInputLayout.minWidth = 100;
|
||||
nameInputLayout.minHeight = 25;
|
||||
var nameInput = nameInputObj.GetComponent<InputField>();
|
||||
nameInput.onValueChanged.AddListener((string val) => { Parent.FilterMembers(val); });
|
||||
m_nameFilterText = nameInput.textComponent;
|
||||
|
||||
// membertype filter
|
||||
|
||||
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
memFilterGroup.childForceExpandHeight = false;
|
||||
memFilterGroup.childForceExpandWidth = false;
|
||||
memFilterGroup.childControlWidth = true;
|
||||
memFilterGroup.childControlHeight = true;
|
||||
memFilterGroup.spacing = 5;
|
||||
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
|
||||
memFilterLayout.minHeight = 25;
|
||||
memFilterLayout.flexibleHeight = 0;
|
||||
memFilterLayout.flexibleWidth = 5000;
|
||||
|
||||
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
|
||||
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
|
||||
memLabelLayout.minWidth = 100;
|
||||
memLabelLayout.minHeight = 25;
|
||||
memLabelLayout.flexibleWidth = 0;
|
||||
var memLabelText = memLabelObj.GetComponent<Text>();
|
||||
memLabelText.text = "Filter members:";
|
||||
memLabelText.color = Color.grey;
|
||||
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.All);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
|
||||
|
||||
// Instance filters
|
||||
|
||||
if (Parent is InstanceInspector instanceInspector)
|
||||
{
|
||||
instanceInspector.InstanceUI.ConstructInstanceFilters(filterAreaObj);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
|
||||
{
|
||||
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = 70;
|
||||
|
||||
var text = btnObj.GetComponentInChildren<Text>();
|
||||
text.text = type.ToString();
|
||||
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
|
||||
btn.onClick.AddListener(() => { Parent.OnMemberFilterClicked(type, btn); });
|
||||
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = btn;
|
||||
}
|
||||
|
||||
btn.colors = colors;
|
||||
}
|
||||
|
||||
internal void ConstructUpdateRow()
|
||||
{
|
||||
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
|
||||
optionsLayout.minHeight = 25;
|
||||
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = true;
|
||||
optionsGroup.childForceExpandWidth = false;
|
||||
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||
optionsGroup.spacing = 10;
|
||||
|
||||
m_updateRowObj = optionsRowObj;
|
||||
|
||||
// update button
|
||||
|
||||
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||
var updateBtnLayout = updateButtonObj.AddComponent<LayoutElement>();
|
||||
updateBtnLayout.minWidth = 110;
|
||||
updateBtnLayout.flexibleWidth = 0;
|
||||
var updateText = updateButtonObj.GetComponentInChildren<Text>();
|
||||
updateText.text = "Update Values";
|
||||
var updateBtn = updateButtonObj.GetComponent<Button>();
|
||||
updateBtn.onClick.AddListener(() =>
|
||||
{
|
||||
bool orig = Parent.m_autoUpdate;
|
||||
Parent.m_autoUpdate = true;
|
||||
Parent.Update();
|
||||
if (!orig) Parent.m_autoUpdate = orig;
|
||||
});
|
||||
|
||||
// auto update
|
||||
|
||||
var autoUpdateObj = UIFactory.CreateToggle(optionsRowObj, out Toggle autoUpdateToggle, out Text autoUpdateText);
|
||||
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
|
||||
autoUpdateLayout.minWidth = 150;
|
||||
autoUpdateLayout.minHeight = 25;
|
||||
autoUpdateText.text = "Auto-update?";
|
||||
autoUpdateToggle.isOn = false;
|
||||
autoUpdateToggle.onValueChanged.AddListener((bool val) => { Parent.m_autoUpdate = val; });
|
||||
}
|
||||
|
||||
internal void ConstructMemberList()
|
||||
{
|
||||
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
m_memberListObj = scrollobj;
|
||||
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
|
||||
|
||||
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.spacing = 3;
|
||||
scrollGroup.padding.left = 0;
|
||||
scrollGroup.padding.right = 0;
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
|
||||
m_pageHandler = new PageHandler(m_sliderScroller);
|
||||
m_pageHandler.ConstructUI(Content);
|
||||
m_pageHandler.OnPageChanged += Parent.OnPageTurned;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,41 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
namespace UnityExplorer.UI.Main.Home
|
||||
{
|
||||
public class SceneExplorer
|
||||
public class SceneExplorerUI
|
||||
{
|
||||
public static SceneExplorer Instance;
|
||||
|
||||
internal static Action OnToggleShow;
|
||||
|
||||
public SceneExplorer()
|
||||
{
|
||||
Instance = this;
|
||||
ConstructScenePane();
|
||||
}
|
||||
|
||||
private static bool Hiding;
|
||||
|
||||
private const float UPDATE_INTERVAL = 1f;
|
||||
private float m_timeOfLastSceneUpdate;
|
||||
|
||||
// private int m_currentSceneHandle = -1;
|
||||
public static Scene DontDestroyScene => DontDestroyObject.scene;
|
||||
internal Scene m_currentScene;
|
||||
internal Scene[] m_currentScenes = new Scene[0];
|
||||
|
||||
private GameObject m_selectedSceneObject;
|
||||
private int m_lastCount;
|
||||
internal static bool Hiding;
|
||||
|
||||
private Dropdown m_sceneDropdown;
|
||||
private Text m_sceneDropdownText;
|
||||
@ -45,178 +22,22 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
public PageHandler m_pageHandler;
|
||||
private GameObject m_pageContent;
|
||||
private GameObject[] m_allObjects = new GameObject[0];
|
||||
private readonly List<GameObject> m_shortList = new List<GameObject>();
|
||||
private readonly List<Text> m_shortListTexts = new List<Text>();
|
||||
private readonly List<Toggle> m_shortListToggles = new List<Toggle>();
|
||||
|
||||
internal readonly List<GameObject> m_shortList = new List<GameObject>();
|
||||
|
||||
internal static GameObject DontDestroyObject
|
||||
public void OnActiveScenesChanged(List<string> newNames)
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!m_dontDestroyObject)
|
||||
{
|
||||
m_dontDestroyObject = new GameObject("DontDestroyMe");
|
||||
GameObject.DontDestroyOnLoad(m_dontDestroyObject);
|
||||
}
|
||||
return m_dontDestroyObject;
|
||||
}
|
||||
}
|
||||
|
||||
internal static GameObject m_dontDestroyObject;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
RefreshSceneSelector();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshSceneSelector();
|
||||
|
||||
if (!m_selectedSceneObject)
|
||||
{
|
||||
if (m_currentScene != default)
|
||||
{
|
||||
#if CPP
|
||||
SetSceneObjectList(SceneUnstrip.GetRootGameObjects(m_currentScene.handle));
|
||||
#else
|
||||
SetSceneObjectList(m_currentScene.GetRootGameObjects());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RefreshSelectedSceneObject();
|
||||
}
|
||||
}
|
||||
|
||||
//#if CPP
|
||||
// public int GetSceneHandle(string sceneName)
|
||||
// {
|
||||
// if (sceneName == "DontDestroyOnLoad")
|
||||
// return DontDestroyScene;
|
||||
|
||||
// for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
// {
|
||||
// var scene = SceneManager.GetSceneAt(i);
|
||||
// if (scene.name == sceneName)
|
||||
// return scene.handle;
|
||||
// }
|
||||
// return -1;
|
||||
// }
|
||||
//#endif
|
||||
|
||||
internal void OnSceneChange()
|
||||
{
|
||||
m_sceneDropdown.OnCancel(null);
|
||||
RefreshSceneSelector();
|
||||
}
|
||||
|
||||
private void RefreshSceneSelector()
|
||||
{
|
||||
var names = new List<string>();
|
||||
var scenes = new List<Scene>();
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
Scene scene = SceneManager.GetSceneAt(i);
|
||||
|
||||
if (scene == default)
|
||||
continue;
|
||||
|
||||
scenes.Add(scene);
|
||||
names.Add(scene.name);
|
||||
}
|
||||
|
||||
names.Add("DontDestroyOnLoad");
|
||||
scenes.Add(DontDestroyScene);
|
||||
|
||||
m_sceneDropdown.options.Clear();
|
||||
|
||||
foreach (string scene in names)
|
||||
foreach (string scene in newNames)
|
||||
{
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
|
||||
}
|
||||
|
||||
if (!names.Contains(m_sceneDropdownText.text))
|
||||
{
|
||||
m_sceneDropdownText.text = names[0];
|
||||
SetTargetScene(scenes[0]);
|
||||
}
|
||||
|
||||
m_currentScenes = scenes.ToArray();
|
||||
}
|
||||
|
||||
//#if CPP
|
||||
// public void SetTargetScene(string name) => SetTargetScene(scene.handle);
|
||||
//#endif
|
||||
|
||||
public void SetTargetScene(Scene scene)
|
||||
{
|
||||
if (scene == default)
|
||||
return;
|
||||
|
||||
m_currentScene = scene;
|
||||
#if CPP
|
||||
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene.handle);
|
||||
#else
|
||||
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene);
|
||||
#endif
|
||||
SetSceneObjectList(rootObjs);
|
||||
|
||||
m_selectedSceneObject = null;
|
||||
|
||||
if (m_backButtonObj.activeSelf)
|
||||
{
|
||||
m_backButtonObj.SetActive(false);
|
||||
m_mainInspectBtn.SetActive(false);
|
||||
}
|
||||
|
||||
m_scenePathText.text = "Scene root:";
|
||||
//m_scenePathText.ForceMeshUpdate();
|
||||
}
|
||||
|
||||
public void SetTargetObject(GameObject obj)
|
||||
{
|
||||
if (!obj)
|
||||
return;
|
||||
|
||||
m_scenePathText.text = obj.name;
|
||||
//m_scenePathText.ForceMeshUpdate();
|
||||
|
||||
m_selectedSceneObject = obj;
|
||||
|
||||
RefreshSelectedSceneObject();
|
||||
|
||||
if (!m_backButtonObj.activeSelf)
|
||||
{
|
||||
m_backButtonObj.SetActive(true);
|
||||
m_mainInspectBtn.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshSelectedSceneObject()
|
||||
{
|
||||
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
|
||||
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
|
||||
{
|
||||
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
|
||||
}
|
||||
|
||||
SetSceneObjectList(list);
|
||||
}
|
||||
|
||||
private void SetSceneObjectList(GameObject[] objects)
|
||||
{
|
||||
m_allObjects = objects;
|
||||
RefreshSceneObjectList();
|
||||
m_sceneDropdown.OnCancel(null);
|
||||
m_sceneDropdownText.text = newNames[0];
|
||||
}
|
||||
|
||||
private void SceneListObjectClicked(int index)
|
||||
@ -228,35 +49,19 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
var obj = m_shortList[index];
|
||||
if (obj.transform.childCount > 0)
|
||||
SetTargetObject(obj);
|
||||
SceneExplorer.Instance.SetTargetObject(obj);
|
||||
else
|
||||
InspectorManager.Instance.Inspect(obj);
|
||||
}
|
||||
|
||||
private void OnSceneListPageTurn()
|
||||
internal void RefreshSceneObjectList(GameObject[] allObjects, out int newCount)
|
||||
{
|
||||
RefreshSceneObjectList();
|
||||
}
|
||||
|
||||
private void OnToggleClicked(int index, bool val)
|
||||
{
|
||||
if (index >= m_shortList.Count || !m_shortList[index])
|
||||
return;
|
||||
|
||||
var obj = m_shortList[index];
|
||||
obj.SetActive(val);
|
||||
}
|
||||
|
||||
private void RefreshSceneObjectList()
|
||||
{
|
||||
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
|
||||
|
||||
var objects = m_allObjects;
|
||||
var objects = allObjects;
|
||||
m_pageHandler.ListCount = objects.Length;
|
||||
|
||||
//int startIndex = m_sceneListPageHandler.StartIndex;
|
||||
|
||||
int newCount = 0;
|
||||
newCount = 0;
|
||||
|
||||
foreach (var itemIndex in m_pageHandler)
|
||||
{
|
||||
@ -267,7 +72,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
if (itemIndex >= objects.Length)
|
||||
{
|
||||
if (i > m_lastCount || i >= m_shortListTexts.Count)
|
||||
if (i > SceneExplorer.Instance.m_lastCount || i >= m_shortListTexts.Count)
|
||||
break;
|
||||
|
||||
GameObject label = m_shortListTexts[i].transform.parent.parent.gameObject;
|
||||
@ -311,11 +116,46 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_lastCount = newCount;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
private void OnSceneListPageTurn()
|
||||
{
|
||||
SceneExplorer.Instance.RefreshSceneObjectList();
|
||||
}
|
||||
|
||||
private void OnToggleClicked(int index, bool val)
|
||||
{
|
||||
if (index >= m_shortList.Count || !m_shortList[index])
|
||||
return;
|
||||
|
||||
var obj = m_shortList[index];
|
||||
obj.SetActive(val);
|
||||
}
|
||||
|
||||
internal void OnGameObjectSelected(GameObject obj)
|
||||
{
|
||||
m_scenePathText.text = obj.name;
|
||||
//m_scenePathText.ForceMeshUpdate();
|
||||
if (!m_backButtonObj.activeSelf)
|
||||
{
|
||||
m_backButtonObj.SetActive(true);
|
||||
m_mainInspectBtn.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnSceneSelected()
|
||||
{
|
||||
if (m_backButtonObj.activeSelf)
|
||||
{
|
||||
m_backButtonObj.SetActive(false);
|
||||
m_mainInspectBtn.SetActive(false);
|
||||
}
|
||||
|
||||
m_scenePathText.text = "Scene root:";
|
||||
//m_scenePathText.ForceMeshUpdate();
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public void ConstructScenePane()
|
||||
{
|
||||
@ -356,7 +196,7 @@ namespace UnityExplorer.Inspectors
|
||||
void SetSceneFromDropdown(int val)
|
||||
{
|
||||
//string scene = m_sceneDropdown.options[val].text;
|
||||
SetTargetScene(m_currentScenes[val]);
|
||||
SceneExplorer.Instance.SetTargetScene(val);
|
||||
}
|
||||
|
||||
GameObject scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
|
||||
@ -382,20 +222,7 @@ namespace UnityExplorer.Inspectors
|
||||
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
|
||||
backButton.colors = colors;
|
||||
|
||||
backButton.onClick.AddListener(() => { SetSceneObjectParent(); });
|
||||
|
||||
void SetSceneObjectParent()
|
||||
{
|
||||
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
|
||||
{
|
||||
m_selectedSceneObject = null;
|
||||
SetTargetScene(m_currentScene);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
|
||||
}
|
||||
}
|
||||
backButton.onClick.AddListener(() => { SceneExplorer.Instance.SetSceneObjectParent(); });
|
||||
|
||||
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(scenePathGroupObj);
|
||||
Image image = scenePathLabel.GetComponent<Image>();
|
||||
@ -432,7 +259,7 @@ namespace UnityExplorer.Inspectors
|
||||
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
|
||||
inspectButton.colors = colors;
|
||||
|
||||
inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });
|
||||
inspectButton.onClick.AddListener(() => { SceneExplorer.InspectSelectedGameObject(); });
|
||||
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
@ -484,10 +311,10 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
leftLayout.minWidth = 350;
|
||||
|
||||
Update();
|
||||
SceneExplorer.Instance.Update();
|
||||
}
|
||||
|
||||
OnToggleShow?.Invoke();
|
||||
SceneExplorer.InvokeOnToggleShow();
|
||||
}
|
||||
}
|
||||
|
||||
@ -554,6 +381,6 @@ namespace UnityExplorer.Inspectors
|
||||
inspectBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,34 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.Core.CSharp;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public class MainMenu
|
||||
{
|
||||
public abstract class Page
|
||||
{
|
||||
public abstract string Name { get; }
|
||||
|
||||
public GameObject Content;
|
||||
public Button RefNavbarButton { get; set; }
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => Content?.activeSelf ?? false;
|
||||
set => Content?.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
public abstract void Init();
|
||||
public abstract void Update();
|
||||
}
|
||||
|
||||
public static MainMenu Instance { get; set; }
|
||||
|
||||
public PanelDragger Dragger { get; private set; }
|
||||
@ -36,8 +19,8 @@ namespace UnityExplorer.UI
|
||||
public GameObject MainPanel { get; private set; }
|
||||
public GameObject PageViewport { get; private set; }
|
||||
|
||||
public readonly List<Page> Pages = new List<Page>();
|
||||
private Page m_activePage;
|
||||
public readonly List<BaseMenuPage> Pages = new List<BaseMenuPage>();
|
||||
private BaseMenuPage m_activePage;
|
||||
|
||||
// Navbar buttons
|
||||
private Button m_lastNavButtonPressed;
|
||||
@ -57,14 +40,27 @@ namespace UnityExplorer.UI
|
||||
|
||||
Pages.Add(new HomePage());
|
||||
Pages.Add(new SearchPage());
|
||||
Pages.Add(new CSConsolePage());
|
||||
Pages.Add(new CSharpConsole());
|
||||
Pages.Add(new OptionsPage());
|
||||
|
||||
ConstructMenu();
|
||||
|
||||
foreach (Page page in Pages)
|
||||
for (int i = 0; i < Pages.Count; i++)
|
||||
{
|
||||
page.Init();
|
||||
var page = Pages[i];
|
||||
|
||||
if (!page.Init())
|
||||
{
|
||||
// page init failed.
|
||||
Pages.RemoveAt(i);
|
||||
i--;
|
||||
|
||||
if (page.RefNavbarButton)
|
||||
page.RefNavbarButton.interactable = false;
|
||||
|
||||
if (page.Content)
|
||||
GameObject.Destroy(page.Content);
|
||||
}
|
||||
}
|
||||
|
||||
// hide menu until each page has init layout (bit of a hack)
|
||||
@ -97,7 +93,7 @@ namespace UnityExplorer.UI
|
||||
m_activePage?.Update();
|
||||
}
|
||||
|
||||
public void SetPage(Page page)
|
||||
public void SetPage(BaseMenuPage page)
|
||||
{
|
||||
if (page == null || m_activePage == page)
|
||||
return;
|
||||
@ -118,7 +114,7 @@ namespace UnityExplorer.UI
|
||||
m_activePage?.Content?.SetActive(false);
|
||||
|
||||
// unique case for console page, at the moment this will just go here
|
||||
if (m_activePage is CSConsolePage)
|
||||
if (m_activePage is CSharpConsole)
|
||||
AutoCompleter.m_mainObj?.SetActive(false);
|
||||
|
||||
m_activePage = page;
|
||||
@ -155,8 +151,11 @@ namespace UnityExplorer.UI
|
||||
MainPanel = UIFactory.CreatePanel(UIManager.CanvasRoot, "MainMenu", out GameObject content);
|
||||
|
||||
RectTransform panelRect = MainPanel.GetComponent<RectTransform>();
|
||||
panelRect.anchorMin = new Vector2(0.25f, 0.1f);
|
||||
panelRect.anchorMax = new Vector2(0.78f, 0.95f);
|
||||
//panelRect.anchorMin = new Vector2(0.25f, 0.1f);
|
||||
//panelRect.anchorMax = new Vector2(0.78f, 0.95f);
|
||||
var anchors = ExplorerConfig.Instance.GetWindowAnchorsVector();
|
||||
panelRect.anchorMin = new Vector2(anchors.x, anchors.y);
|
||||
panelRect.anchorMax = new Vector2(anchors.z, anchors.w);
|
||||
|
||||
MainPanel.AddComponent<Mask>();
|
||||
|
||||
@ -208,7 +207,7 @@ namespace UnityExplorer.UI
|
||||
GameObject hideBtnObj = UIFactory.CreateButton(titleBar);
|
||||
|
||||
Button hideBtn = hideBtnObj.GetComponent<Button>();
|
||||
hideBtn.onClick.AddListener(() => { ExplorerCore.ShowMenu = false; });
|
||||
hideBtn.onClick.AddListener(() => { UIManager.ShowMenu = false; });
|
||||
ColorBlock colorBlock = hideBtn.colors;
|
||||
colorBlock.normalColor = new Color(65f / 255f, 23f / 255f, 23f / 255f);
|
||||
colorBlock.pressedColor = new Color(35f / 255f, 10f / 255f, 10f / 255f);
|
||||
@ -224,13 +223,13 @@ namespace UnityExplorer.UI
|
||||
hideText.resizeTextForBestFit = true;
|
||||
hideText.resizeTextMinSize = 8;
|
||||
hideText.resizeTextMaxSize = 14;
|
||||
hideText.text = $"Hide ({ModConfig.Instance.Main_Menu_Toggle})";
|
||||
hideText.text = $"Hide ({ExplorerConfig.Instance.Main_Menu_Toggle})";
|
||||
|
||||
ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
|
||||
ExplorerConfig.OnConfigChanged += ModConfig_OnConfigChanged;
|
||||
|
||||
void ModConfig_OnConfigChanged()
|
||||
{
|
||||
hideText.text = $"Hide ({ModConfig.Instance.Main_Menu_Toggle})";
|
||||
hideText.text = $"Hide ({ExplorerConfig.Instance.Main_Menu_Toggle})";
|
||||
}
|
||||
}
|
||||
|
||||
@ -249,7 +248,7 @@ namespace UnityExplorer.UI
|
||||
navLayout.minHeight = 25;
|
||||
navLayout.flexibleHeight = 0;
|
||||
|
||||
foreach (Page page in Pages)
|
||||
foreach (BaseMenuPage page in Pages)
|
||||
{
|
||||
GameObject btnObj = UIFactory.CreateButton(navbarObj);
|
||||
Button btn = btnObj.GetComponent<Button>();
|
@ -1,17 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
//using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
|
||||
namespace UnityExplorer.UI.Modules
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public class OptionsPage : MainMenu.Page
|
||||
public class OptionsPage : BaseMenuPage
|
||||
{
|
||||
public override string Name => "Options";
|
||||
|
||||
@ -19,37 +16,35 @@ namespace UnityExplorer.UI.Modules
|
||||
private Toggle m_unlockMouseToggle;
|
||||
private InputField m_pageLimitInput;
|
||||
private InputField m_defaultOutputInput;
|
||||
private Toggle m_hideOnStartupToggle;
|
||||
|
||||
public override void Init()
|
||||
public override bool Init()
|
||||
{
|
||||
ConstructUI();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
// not needed?
|
||||
}
|
||||
|
||||
internal void OnApply()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_keycodeInput.text) && Enum.Parse(typeof(KeyCode), m_keycodeInput.text) is KeyCode keyCode)
|
||||
{
|
||||
ModConfig.Instance.Main_Menu_Toggle = keyCode;
|
||||
}
|
||||
ExplorerConfig.Instance.Main_Menu_Toggle = keyCode;
|
||||
|
||||
ModConfig.Instance.Force_Unlock_Mouse = m_unlockMouseToggle.isOn;
|
||||
ExplorerConfig.Instance.Force_Unlock_Mouse = m_unlockMouseToggle.isOn;
|
||||
|
||||
if (!string.IsNullOrEmpty(m_pageLimitInput.text) && int.TryParse(m_pageLimitInput.text, out int lim))
|
||||
{
|
||||
ModConfig.Instance.Default_Page_Limit = lim;
|
||||
}
|
||||
ExplorerConfig.Instance.Default_Page_Limit = lim;
|
||||
|
||||
ModConfig.Instance.Default_Output_Path = m_defaultOutputInput.text;
|
||||
ExplorerConfig.Instance.Default_Output_Path = m_defaultOutputInput.text;
|
||||
|
||||
// todo default output path
|
||||
ExplorerConfig.Instance.Hide_On_Startup = m_hideOnStartupToggle.isOn;
|
||||
|
||||
ModConfig.SaveSettings();
|
||||
ModConfig.InvokeConfigChanged();
|
||||
ExplorerConfig.SaveSettings();
|
||||
ExplorerConfig.InvokeConfigChanged();
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
@ -98,6 +93,7 @@ namespace UnityExplorer.UI.Modules
|
||||
ConstructMouseUnlockOpt(optionsGroupObj);
|
||||
ConstructPageLimitOpt(optionsGroupObj);
|
||||
ConstructOutputPathOpt(optionsGroupObj);
|
||||
ConstructHideOnStartupOpt(optionsGroupObj);
|
||||
|
||||
var applyBtnObj = UIFactory.CreateButton(Content, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
@ -113,10 +109,34 @@ namespace UnityExplorer.UI.Modules
|
||||
applyBtn.onClick.AddListener(OnApply);
|
||||
}
|
||||
|
||||
private void ConstructHideOnStartupOpt(GameObject optionsGroupObj)
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Hide UI on startup:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
UIFactory.CreateToggle(rowObj, out m_hideOnStartupToggle, out Text toggleText);
|
||||
m_hideOnStartupToggle.isOn = ExplorerConfig.Instance.Hide_On_Startup;
|
||||
toggleText.text = "";
|
||||
}
|
||||
|
||||
internal void ConstructKeycodeOpt(GameObject parent)
|
||||
{
|
||||
//public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
@ -139,15 +159,13 @@ namespace UnityExplorer.UI.Modules
|
||||
var keycodeInputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_keycodeInput = keycodeInputObj.GetComponent<InputField>();
|
||||
m_keycodeInput.text = ModConfig.Instance.Main_Menu_Toggle.ToString();
|
||||
m_keycodeInput.text = ExplorerConfig.Instance.Main_Menu_Toggle.ToString();
|
||||
|
||||
m_keycodeInput.placeholder.gameObject.GetComponent<Text>().text = "KeyCode, eg. F7";
|
||||
}
|
||||
|
||||
internal void ConstructMouseUnlockOpt(GameObject parent)
|
||||
{
|
||||
//public bool Force_Unlock_Mouse = true;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
@ -168,7 +186,7 @@ namespace UnityExplorer.UI.Modules
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
UIFactory.CreateToggle(rowObj, out m_unlockMouseToggle, out Text toggleText);
|
||||
m_unlockMouseToggle.isOn = ModConfig.Instance.Force_Unlock_Mouse;
|
||||
m_unlockMouseToggle.isOn = ExplorerConfig.Instance.Force_Unlock_Mouse;
|
||||
toggleText.text = "";
|
||||
}
|
||||
|
||||
@ -198,7 +216,7 @@ namespace UnityExplorer.UI.Modules
|
||||
var inputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_pageLimitInput = inputObj.GetComponent<InputField>();
|
||||
m_pageLimitInput.text = ModConfig.Instance.Default_Page_Limit.ToString();
|
||||
m_pageLimitInput.text = ExplorerConfig.Instance.Default_Page_Limit.ToString();
|
||||
|
||||
m_pageLimitInput.placeholder.gameObject.GetComponent<Text>().text = "Integer, eg. 20";
|
||||
}
|
||||
@ -229,7 +247,7 @@ namespace UnityExplorer.UI.Modules
|
||||
var inputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_defaultOutputInput = inputObj.GetComponent<InputField>();
|
||||
m_defaultOutputInput.text = ModConfig.Instance.Default_Output_Path.ToString();
|
||||
m_defaultOutputInput.text = ExplorerConfig.Instance.Default_Output_Path.ToString();
|
||||
|
||||
m_defaultOutputInput.placeholder.gameObject.GetComponent<Text>().text = @"Directory, eg. Mods\UnityExplorer";
|
||||
}
|
@ -2,12 +2,9 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.Core.Input;
|
||||
using System.IO;
|
||||
using UnityExplorer.Inspectors;
|
||||
#if CPP
|
||||
using UnityExplorer.Unstrip;
|
||||
#endif
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user