Compare commits

..

23 Commits
3.2.5 ... 3.3.0

Author SHA1 Message Date
b2cbdc1802 Update README.md 2021-03-30 21:31:12 +11:00
3501a28fd1 Restore UnlockMouse config, adjust config saving 2021-03-30 21:23:45 +11:00
40f698122d Revert colorblock changes 2021-03-30 19:55:18 +11:00
0555a644b7 3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
2021-03-30 19:50:04 +11:00
f66a04c93f Update README.md 2021-03-26 23:34:06 +11:00
8f07255d1b Update README.md 2021-03-26 23:12:31 +11:00
46f35129c5 3.2.10
* The following preferences are now persistent between sessions: Active Menu Page, Scene Explorer Hide State, Debug Console Hide State
* The "Resize Cursor" is now just a `↔` Text label instead of a sprite.
* Added support for Unity 5.2+ games (previously was only supporting 5.6)
2021-03-26 19:49:53 +11:00
604c499822 Add Reset button to C# Console 2021-03-26 07:31:30 +11:00
8964c48ba0 Move melon attributes to ExplorerMelonMod.cs 2021-03-26 06:38:59 +11:00
e85a3e0f1e Merge bepinex/melonloader unhollowed libs 2021-03-26 06:04:44 +11:00
c658d393f5 Update README.md 2021-03-26 05:59:17 +11:00
9a45e29e02 Update README.md 2021-03-26 05:53:03 +11:00
418ece55e3 Improve UI inspect-under-mouse 2021-03-26 05:43:53 +11:00
bf455893e7 Include all references in lib folder 2021-03-26 05:40:12 +11:00
6d9cb8205a Update README.md 2021-03-25 18:48:40 +11:00
0f431e997b Update README.md 2021-03-25 18:47:52 +11:00
2107df70ad Improvements to CS Console
* Errors are now logged properly.
* Can now define classes, methods, etc - no longer has to be an expression body.
* Added `StartCoroutine(IEnumerator routine)` helper method to easily run a Coroutine
* Disabling suggestions now properly stops Explorer trying to update suggestion cache instead of just not showing them. In the rare cases that suggestions cause a crash, disabling them will now prevent those crashes.
* Various other misc improvements behind the scenes
2021-03-25 18:39:35 +11:00
a9fbea7c96 (C# Console) Only update autocomplete and indent if they are enabled 2021-03-24 17:14:13 +11:00
77878ddd94 Use reflection for adding Unity log callback to avoid unstripping errors 2021-03-24 17:13:43 +11:00
594abc47f8 Move RuntimeProvider.Init to after config is loaded 2021-03-24 17:13:26 +11:00
5e326916a2 bump version 2021-03-23 16:16:09 +11:00
31c2debb78 fix typo mistake in previous version 2021-03-23 16:15:16 +11:00
d919497e43 Config: use en-us culture, fix recursive exception 2021-03-23 04:47:55 +11:00
111 changed files with 4789 additions and 5770 deletions

107
README.md
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@ -13,13 +13,6 @@
<img src="https://img.shields.io/github/downloads/sinai-dev/Explorer/total.svg" />
</p>
- [Releases](#releases)
- [Features](#features)
- [How to install](#how-to-install)
- [Mod Config](#mod-config)
- [Building](#building)
- [Credits](#credits)
## Releases
| Mod Loader | IL2CPP | Mono |
@ -31,6 +24,29 @@
\* BepInEx 6.X Mono release may not work on all games yet.
## How to install
### BepInEx
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. For IL2CPP you should use [BepInEx 6 (Bleeding Edge)](https://builds.bepis.io/projects/bepinex_be), for Mono you should use [BepInEx 5](https://github.com/BepInEx/BepInEx/releases) (until Mono support stabilizes in BepInEx 6).
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
3. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
### MelonLoader
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3+ for your game. Version 0.3 is currently in pre-release, so you must "Enable ALPHA Releases" in your MelonLoader Installer settings to see the option for it.
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
2. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder.
### Standalone
The standalone release is based on the BepInEx build, so it requires Harmony 2.0 (or HarmonyX) to function properly.
0. Load the DLL from your mod or inject it. You must also make sure `0Harmony.dll` is loaded, and `UnhollowerBaseLib.dll` for IL2CPP as well.
1. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
2. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish.
## Features
<p align="center">
@ -46,42 +62,46 @@
* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it. There's also a UI mode to inspect UI objects.
## How to install
### C# Console Tips
### BepInEx
The C# Console can be used to define temporary classes and methods, or it can be used to evaluate an expression, but you cannot do both at the same time.
Note: For IL2CPP you should use [BepInEx 6 (Bleeding Edge)](https://builds.bepis.io/projects/bepinex_be), for Mono you should use [BepInEx 5](https://github.com/BepInEx/BepInEx/releases) (until Mono support stabilizes in BepInEx 6).
For example, you could run this code to define a temporary class (it will be visible within the console until you run `Reset();`).
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
```csharp
public class MyClass
{
public static void Method()
{
UnityExplorer.ExplorerCore.Log("hello");
}
}
```
### MelonLoader
You could then delete or comment out the class and run the following expression to run that method:
Note: You must use version 0.3 of MelonLoader or greater. Version 0.3 is currently in pre-release, so you must opt-in from your MelonLoader installer (enable alpha releases).
```csharp
MyClass.Method();
```
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll`
However, you cannot define a class and run it both at the same time. You must either define class(es) and run that, or define an expression and run that.
### Standalone
You can also make use of the helper methods in the console to simplify some tasks, which you can see listed when the console has nothing entered for input. These methods are **not** accessible within any temporary classes you define, they can only be used in the expression context.
The standalone release is based on the BepInEx build, so it requires Harmony 2.0 (or HarmonyX) to function properly.
0. Load the DLL from your mod or inject it. You must also make sure that the required libraries (Harmony, Unhollower for Il2Cpp, etc) are loaded.
1. Create an instance of Unity Explorer with `ExplorerStandalone.CreateInstance();`
2. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish.
## Logging
### Logging
Explorer saves all logs to disk (only keeps the most recent 10 logs). They can be found in a "UnityExplorer" folder in the same place as where you put the DLL file.
These logs are also visible in the Debug Console part of the UI.
## Settings
### Settings
You can change the settings via the "Options" page of the main menu, or directly from the config file (generated after first launch). The config file will be found either inside a "UnityExplorer" folder in the same directory as where you put the DLL file, or for BepInEx it will be at `BepInEx\config\UnityExplorer\`.
You can change the settings via the "Options" page of the main menu, or directly from the config file.
Depending on the release you are using, the config file will be found at:
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
* MelonLoader: `UserData\MelonPreferences.cfg`
* Standalone `{DLL_location}\UnityExplorer\config.ini`
`Main Menu Toggle` (KeyCode)
* Default: `F7`
@ -110,27 +130,20 @@ You can change the settings via the "Options" page of the main menu, or directly
## Building
If you'd like to build this yourself, all you need to do is download this repository and build from Visual Studio. If you want to build for BepInEx or MelonLoader IL2CPP then you will need to install the mod loader for a game and set the directory in the `csproj` file.
Building the project should be straight-forward, the references are all inside the `lib\` folder.
For IL2CPP:
1. Install BepInEx or MelonLoader for your game.
2. Open the `src\UnityExplorer.csproj` file in a text editor.
3. Set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
4. For Standalone builds, you can either install BepInEx for the game to build, or just change the .csproj file and set the Unhollower reference manually.
For all builds:
1. Open the `src\UnityExplorer.sln` project.
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
1. Open the `src\UnityExplorer.sln` project in Visual Studio.
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it. Alternatively, use "Batch Build" and select all releases.
3. The DLLs are built to the `Release\` folder in the root of the repository.
4. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
4. If ILRepack complains about an error, just change the Active config to a different release and then back again. This sometimes happens for the first time you build the project.
## Credits
## Acknowledgments
Written by Sinai.
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) (GPL), snippets from the REPL Console were used for UnityExplorer's C# Console.
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) (MIT), used as the `Mono.CSharp` reference for the C# Console.
* [HerpDerpenstine](https://github.com/HerpDerpinstine) for [MelonCoroutines](https://github.com/LavaGang/MelonLoader/blob/master/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs) (Apache), they were included for standalone Il2CPP coroutine support.
* [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) (Apache) was used as the base for the syntax highlighting for UnityExplorer's C# console (`UnityExplorer.UI.Main.CSConsole.Lexer`).
### Licensing
### Disclaimer
This project uses code from:
* (GPL) [ManlyMarco](https://github.com/ManlyMarco)'s [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for some aspects of the C# Console and Auto-Complete features. The snippets I used are indicated with a comment.
* (MIT) [denikson](https://github.com/denikson) (aka Horse)'s [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted in IL2CPP.
* (Apache) [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) was used as the base for the syntax highlighting for UnityExplorer's C# console, although it has been heavily rewritten and optimized. Used classes are in the `UnityExplorer.UI.Main.CSConsole.Lexer` namespace.
UnityExplorer is in no way associated with Unity Technologies. "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere.

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@ -0,0 +1,29 @@
#if MONO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.Core.CSharp
{
public class DummyBehaviour : MonoBehaviour
{
public static DummyBehaviour Instance;
public static void Setup()
{
var obj = new GameObject("Explorer_DummyBehaviour");
DontDestroyOnLoad(obj);
obj.hideFlags |= HideFlags.HideAndDontSave;
obj.AddComponent<DummyBehaviour>();
}
internal void Awake()
{
Instance = this;
}
}
}
#endif

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@ -15,11 +15,12 @@ namespace UnityExplorer.Core.CSharp
"mscorlib", "System.Core", "System", "System.Xml"
};
private readonly TextWriter tw;
internal static TextWriter _textWriter;
internal static StreamReportPrinter _reportPrinter;
public ScriptEvaluator(TextWriter tw) : base(BuildContext(tw))
{
this.tw = tw;
_textWriter = tw;
ImportAppdomainAssemblies(ReferenceAssembly);
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
@ -28,23 +29,22 @@ namespace UnityExplorer.Core.CSharp
public void Dispose()
{
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
tw.Dispose();
_textWriter.Dispose();
}
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
{
string name = args.LoadedAssembly.GetName().Name;
if (StdLib.Contains(name))
{
return;
}
ReferenceAssembly(args.LoadedAssembly);
}
private static CompilerContext BuildContext(TextWriter tw)
{
var reporter = new StreamReportPrinter(tw);
_reportPrinter = new StreamReportPrinter(tw);
var settings = new CompilerSettings
{
@ -56,7 +56,7 @@ namespace UnityExplorer.Core.CSharp
EnhancedWarnings = false
};
return new CompilerContext(settings, reporter);
return new CompilerContext(settings, _reportPrinter);
}
private static void ImportAppdomainAssemblies(Action<Assembly> import)

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@ -1,9 +1,12 @@
using System;
using Mono.CSharp;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.Core.Inspectors;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.CSConsole;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.CSharp
{
@ -14,6 +17,11 @@ namespace UnityExplorer.Core.CSharp
ExplorerCore.Log(message);
}
public static void StartCoroutine(IEnumerator ienumerator)
{
RuntimeProvider.Instance.StartConsoleCoroutine(ienumerator);
}
public static void AddUsing(string directive)
{
CSharpConsole.Instance.AddUsing(directive);
@ -21,7 +29,7 @@ namespace UnityExplorer.Core.CSharp
public static void GetUsing()
{
ExplorerCore.Log(CSharpConsole.Instance.m_evaluator.GetUsing());
ExplorerCore.Log(CSharpConsole.Instance.Evaluator.GetUsing());
}
public static void Reset()

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@ -4,7 +4,6 @@ using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.Main.CSConsole;
namespace UnityExplorer.Core.CSharp
@ -47,8 +46,8 @@ namespace UnityExplorer.Core.CSharp
// ~~~~ Static ~~~~
public static HashSet<string> Namespaces => m_namspaces ?? GetNamespaces();
private static HashSet<string> m_namspaces;
public static HashSet<string> Namespaces => m_namespaces ?? GetNamespaces();
private static HashSet<string> m_namespaces;
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSLexerHighlighter.validKeywordMatcher.Keywords));
private static HashSet<string> m_keywords;
@ -63,7 +62,7 @@ namespace UnityExplorer.Core.CSharp
.Where(x => x.IsPublic && !string.IsNullOrEmpty(x.Namespace))
.Select(x => x.Namespace));
return m_namspaces = set;
return m_namespaces = set;
IEnumerable<Type> GetTypes(Assembly asm) => asm.TryGetTypes();
}

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@ -0,0 +1,64 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Config
{
public class ConfigElement<T> : IConfigElement
{
public string Name { get; }
public string Description { get; }
public bool IsInternal { get; }
public Type ElementType => typeof(T);
public Action<T> OnValueChanged;
public Action OnValueChangedNotify { get; set; }
public T Value
{
get => m_value;
set => SetValue(value);
}
private T m_value;
object IConfigElement.BoxedValue
{
get => m_value;
set => SetValue((T)value);
}
public ConfigElement(string name, string description, T defaultValue, bool isInternal)
{
Name = name;
Description = description;
m_value = defaultValue;
IsInternal = isInternal;
ConfigManager.RegisterConfigElement(this);
}
private void SetValue(T value)
{
if ((m_value == null && value == null) || m_value.Equals(value))
return;
m_value = value;
ConfigManager.Handler.SetConfigValue(this, value);
OnValueChanged?.Invoke(value);
OnValueChangedNotify?.Invoke();
}
object IConfigElement.GetLoaderConfigValue() => GetLoaderConfigValue();
public T GetLoaderConfigValue()
{
return ConfigManager.Handler.GetConfigValue(this);
}
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Config
{
public abstract class ConfigHandler
{
public abstract void RegisterConfigElement<T>(ConfigElement<T> element);
public abstract void SetConfigValue<T>(ConfigElement<T> element, T value);
public abstract T GetConfigValue<T>(ConfigElement<T> element);
public abstract void Init();
public abstract void LoadConfig();
public abstract void SaveConfig();
public virtual void OnAnyConfigChanged() { }
}
}

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@ -0,0 +1,181 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.Config
{
public static class ConfigManager
{
// Each Mod Loader has its own ConfigHandler.
// See the UnityExplorer.Loader namespace for the implementations.
public static ConfigHandler Handler { get; private set; }
public static ConfigElement<KeyCode> Main_Menu_Toggle;
public static ConfigElement<bool> Force_Unlock_Mouse;
public static ConfigElement<int> Default_Page_Limit;
public static ConfigElement<string> Default_Output_Path;
public static ConfigElement<bool> Log_Unity_Debug;
public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<string> Last_Window_Anchors;
public static ConfigElement<int> Last_Active_Tab;
public static ConfigElement<bool> Last_DebugConsole_State;
public static ConfigElement<bool> Last_SceneExplorer_State;
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
public static void Init(ConfigHandler configHandler)
{
Handler = configHandler;
Handler.Init();
CreateConfigElements();
Handler.LoadConfig();
SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
}
internal static void RegisterConfigElement<T>(ConfigElement<T> configElement)
{
Handler.RegisterConfigElement(configElement);
ConfigElements.Add(configElement.Name, configElement);
}
private static void CreateConfigElements()
{
Main_Menu_Toggle = new ConfigElement<KeyCode>("Main Menu Toggle",
"The UnityEngine.KeyCode to toggle the UnityExplorer Menu.",
KeyCode.F7,
false);
Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse",
"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
true,
false);
Default_Page_Limit = new ConfigElement<int>("Default Page Limit",
"The default maximum number of elements per 'page' in UnityExplorer.",
25,
false);
Default_Output_Path = new ConfigElement<string>("Default Output Path",
"The default output path when exporting things from UnityExplorer.",
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"),
false);
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
false,
false);
Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
"Should UnityExplorer be hidden on startup?",
false,
false);
Last_Window_Anchors = new ConfigElement<string>("Last_Window_Anchors",
"For internal use, the last anchors of the UnityExplorer window.",
DEFAULT_WINDOW_ANCHORS,
true);
Last_Active_Tab = new ConfigElement<int>("Last_Active_Tab",
"For internal use, the last active tab index.",
0,
true);
Last_DebugConsole_State = new ConfigElement<bool>("Last_DebugConsole_State",
"For internal use, the collapsed state of the Debug Console.",
true,
true);
Last_SceneExplorer_State = new ConfigElement<bool>("Last_SceneExplorer_State",
"For internal use, the collapsed state of the Scene Explorer.",
true,
true);
}
// Internal config callback listeners
private static void PanelDragger_OnFinishResize(RectTransform rect)
{
Last_Window_Anchors.Value = RectAnchorsToString(rect);
Handler.OnAnyConfigChanged();
}
private static void MainMenu_OnActiveTabChanged(int page)
{
Last_Active_Tab.Value = page;
Handler.OnAnyConfigChanged();
}
private static void DebugConsole_OnToggleShow(bool showing)
{
Last_DebugConsole_State.Value = showing;
Handler.OnAnyConfigChanged();
}
private static void SceneExplorer_OnToggleShow(bool showing)
{
Last_SceneExplorer_State.Value = showing;
Handler.OnAnyConfigChanged();
}
// Window Anchors helpers
private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
internal static CultureInfo _enCulture = new CultureInfo("en-US");
internal static string RectAnchorsToString(this RectTransform rect)
{
try
{
return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
{
rect.anchorMin.x,
rect.anchorMin.y,
rect.anchorMax.x,
rect.anchorMax.y
});
}
catch
{
return DEFAULT_WINDOW_ANCHORS;
}
}
internal static void SetAnchorsFromString(this RectTransform panel, string stringAnchors)
{
Vector4 anchors;
try
{
var split = stringAnchors.Split(',');
if (split.Length != 4)
throw new Exception();
anchors.x = float.Parse(split[0], _enCulture);
anchors.y = float.Parse(split[1], _enCulture);
anchors.z = float.Parse(split[2], _enCulture);
anchors.w = float.Parse(split[3], _enCulture);
}
catch
{
anchors = new Vector4(0.25f, 0.1f, 0.78f, 0.95f);
}
panel.anchorMin = new Vector2(anchors.x, anchors.y);
panel.anchorMax = new Vector2(anchors.z, anchors.w);
}
}
}

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@ -1,153 +0,0 @@
using System;
using System.IO;
using UnityEngine;
using IniParser;
using IniParser.Parser;
using UnityExplorer.UI;
namespace UnityExplorer.Core.Config
{
public class ExplorerConfig
{
public static ExplorerConfig Instance;
internal static readonly IniDataParser _parser = new IniDataParser();
internal static readonly string INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
static ExplorerConfig()
{
_parser.Configuration.CommentString = "#";
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
}
// Actual configs
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public bool Force_Unlock_Mouse = true;
public int Default_Page_Limit = 25;
public string Default_Output_Path = Path.Combine(ExplorerCore.EXPLORER_FOLDER, "Output");
public bool Log_Unity_Debug = false;
public bool Hide_On_Startup = false;
public string Window_Anchors = DEFAULT_WINDOW_ANCHORS;
private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.1,0.78,0.95";
public static event Action OnConfigChanged;
internal static void InvokeConfigChanged()
{
OnConfigChanged?.Invoke();
}
public static void OnLoad()
{
Instance = new ExplorerConfig();
if (LoadSettings())
return;
SaveSettings();
}
public static bool LoadSettings()
{
if (!File.Exists(INI_PATH))
return false;
string ini = File.ReadAllText(INI_PATH);
var data = _parser.Parse(ini);
foreach (var config in data.Sections["Config"])
{
switch (config.KeyName)
{
case nameof(Main_Menu_Toggle):
Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
break;
case nameof(Force_Unlock_Mouse):
Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
break;
case nameof(Default_Page_Limit):
Instance.Default_Page_Limit = int.Parse(config.Value);
break;
case nameof(Log_Unity_Debug):
Instance.Log_Unity_Debug = bool.Parse(config.Value);
break;
case nameof(Default_Output_Path):
Instance.Default_Output_Path = config.Value;
break;
case nameof(Hide_On_Startup):
Instance.Hide_On_Startup = bool.Parse(config.Value);
break;
case nameof(Window_Anchors):
Instance.Window_Anchors = config.Value;
break;
}
}
return true;
}
public static void SaveSettings()
{
var data = new IniParser.Model.IniData();
data.Sections.AddSection("Config");
var sec = data.Sections["Config"];
sec.AddKey(nameof(Main_Menu_Toggle), Instance.Main_Menu_Toggle.ToString());
sec.AddKey(nameof(Force_Unlock_Mouse), Instance.Force_Unlock_Mouse.ToString());
sec.AddKey(nameof(Default_Page_Limit), Instance.Default_Page_Limit.ToString());
sec.AddKey(nameof(Log_Unity_Debug), Instance.Log_Unity_Debug.ToString());
sec.AddKey(nameof(Default_Output_Path), Instance.Default_Output_Path);
sec.AddKey(nameof(Hide_On_Startup), Instance.Hide_On_Startup.ToString());
sec.AddKey(nameof(Window_Anchors), GetWindowAnchorsString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
File.WriteAllText(INI_PATH, data.ToString());
}
// ============ Window Anchors specific stuff ============== //
private static void PanelDragger_OnFinishResize()
{
Instance.Window_Anchors = GetWindowAnchorsString();
SaveSettings();
}
internal Vector4 GetWindowAnchorsVector()
{
try
{
var split = Window_Anchors.Split(',');
Vector4 ret = Vector4.zero;
ret.x = float.Parse(split[0]);
ret.y = float.Parse(split[1]);
ret.z = float.Parse(split[2]);
ret.w = float.Parse(split[3]);
return ret;
}
catch
{
Window_Anchors = DEFAULT_WINDOW_ANCHORS;
return GetWindowAnchorsVector();
}
}
internal static string GetWindowAnchorsString()
{
try
{
var rect = PanelDragger.Instance.Panel;
return $"{rect.anchorMin.x},{rect.anchorMin.y},{rect.anchorMax.x},{rect.anchorMax.y}";
}
catch
{
return DEFAULT_WINDOW_ANCHORS;
}
}
}
}

View File

@ -0,0 +1,19 @@
using System;
namespace UnityExplorer.Core.Config
{
public interface IConfigElement
{
string Name { get; }
string Description { get; }
bool IsInternal { get; }
Type ElementType { get; }
object BoxedValue { get; set; }
object GetLoaderConfigValue();
Action OnValueChangedNotify { get; set; }
}
}

View File

@ -6,30 +6,29 @@ using UnityExplorer.Core.Input;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config;
using UnityExplorer.Core;
using UnityExplorer.UI;
#if ML
using Harmony;
#else
using HarmonyLib;
#endif
namespace UnityExplorer.UI.Utility
namespace UnityExplorer.Core.Input
{
public class CursorUnlocker
{
public static bool Unlock
{
get => m_forceUnlock;
set => SetForceUnlock(value);
set
{
m_forceUnlock = value;
UpdateCursorControl();
}
}
private static bool m_forceUnlock;
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
public static bool ShouldForceMouse => UIManager.ShowMenu && Unlock;
public static bool ShouldActuallyUnlock => UIManager.ShowMenu && Unlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
@ -43,16 +42,12 @@ namespace UnityExplorer.UI.Utility
public static void Init()
{
ExplorerConfig.OnConfigChanged += ModConfig_OnConfigChanged;
SetupPatches();
Unlock = true;
}
UpdateCursorControl();
internal static void ModConfig_OnConfigChanged()
{
Unlock = ExplorerConfig.Instance.Force_Unlock_Mouse;
Unlock = true;
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
}
private static void SetupPatches()
@ -67,11 +62,9 @@ namespace UnityExplorer.UI.Utility
// Get current cursor state and enable cursor
try
{
//m_lastLockMode = Cursor.lockState;
m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
?? CursorLockMode.None;
//m_lastVisibleState = Cursor.visible;
m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
?? false;
}
@ -105,7 +98,7 @@ namespace UnityExplorer.UI.Utility
{
var harmony = ExplorerCore.Loader.HarmonyInstance;
System.Reflection.PropertyInfo prop = type.GetProperty(property);
var prop = type.GetProperty(property);
if (setter) // setter is prefix
{
@ -128,7 +121,7 @@ namespace UnityExplorer.UI.Utility
try
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
if (ShouldActuallyUnlock)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
@ -202,10 +195,8 @@ namespace UnityExplorer.UI.Utility
m_lastEventSystem = value;
m_lastInputModule = value?.currentInputModule;
if (UIManager.ShowMenu)
{
if (ShouldActuallyUnlock)
value = UIManager.EventSys;
}
}
}
@ -220,10 +211,8 @@ namespace UnityExplorer.UI.Utility
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
if (ShouldActuallyUnlock)
value = CursorLockMode.None;
}
}
}
@ -234,10 +223,8 @@ namespace UnityExplorer.UI.Utility
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
if (ShouldActuallyUnlock)
value = true;
}
}
}
}

View File

@ -56,6 +56,8 @@ namespace UnityExplorer.Core.Input
m_inputModule = new NoInput();
CurrentType = InputType.None;
}
CursorUnlocker.Init();
}
}
}

View File

@ -1,138 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors.Reflection;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.Inspectors
{
public class InspectorManager
{
public static InspectorManager Instance { get; private set; }
internal static InspectorManagerUI UI;
public InspectorManager()
{
Instance = this;
UI = new InspectorManagerUI();
UI.ConstructInspectorPane();
}
public InspectorBase m_activeInspector;
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
public void Update()
{
for (int i = 0; i < m_currentInspectors.Count; i++)
{
if (i >= m_currentInspectors.Count)
break;
m_currentInspectors[i].Update();
}
}
public void Inspect(object obj, CacheObjectBase parentMember = null)
{
obj = ReflectionProvider.Instance.Cast(obj, ReflectionProvider.Instance.GetActualType(obj));
UnityEngine.Object unityObj = obj as UnityEngine.Object;
if (obj.IsNullOrDestroyed(false))
{
return;
}
// check if currently inspecting this object
foreach (InspectorBase tab in m_currentInspectors)
{
if (ReferenceEquals(obj, tab.Target))
{
SetInspectorTab(tab);
return;
}
#if CPP
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
{
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
{
SetInspectorTab(tab);
return;
}
}
#endif
}
InspectorBase inspector;
if (obj is GameObject go)
inspector = new GameObjectInspector(go);
else
inspector = new InstanceInspector(obj);
if (inspector is ReflectionInspector ri)
ri.ParentMember = parentMember;
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void Inspect(Type type)
{
if (type == null)
{
ExplorerCore.LogWarning("The provided type was null!");
return;
}
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
{
if (ReferenceEquals(tab.Target as Type, type))
{
SetInspectorTab(tab);
return;
}
}
var inspector = new StaticInspector(type);
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void SetInspectorTab(InspectorBase inspector)
{
MainMenu.Instance.SetPage(HomePage.Instance);
if (m_activeInspector == inspector)
return;
UnsetInspectorTab();
m_activeInspector = inspector;
inspector.SetActive();
UI.OnSetInspectorTab(inspector);
}
public void UnsetInspectorTab()
{
if (m_activeInspector == null)
return;
m_activeInspector.SetInactive();
UI.OnUnsetInspectorTab();
m_activeInspector = null;
}
}
}

View File

@ -1,101 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
{
public class GameObjectInspector : InspectorBase
{
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
public static GameObjectInspector ActiveInstance { get; private set; }
public GameObject TargetGO;
public GameObjectInspectorUI UIModule;
// sub modules
internal static ChildList s_childList;
internal static ComponentList s_compList;
internal static GameObjectControls s_controls;
internal static bool m_UIConstructed;
public GameObjectInspector(GameObject target) : base(target)
{
ActiveInstance = this;
TargetGO = target;
if (!TargetGO)
{
ExplorerCore.LogWarning("Target GameObject is null!");
return;
}
// one UI is used for all gameobject inspectors. no point recreating it.
if (!m_UIConstructed)
{
m_UIConstructed = true;
s_childList = new ChildList();
s_compList = new ComponentList();
s_controls = new GameObjectControls();
UIModule.ConstructUI();
}
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
internal void ChangeInspectorTarget(GameObject newTarget)
{
if (!newTarget)
return;
this.Target = this.TargetGO = newTarget;
}
// Update
public override void Update()
{
base.Update();
if (m_pendingDestroy || !this.IsActive)
return;
UIModule.RefreshTopInfo();
s_childList.RefreshChildObjectList();
s_compList.RefreshComponentList();
s_controls.RefreshControls();
if (GameObjectControls.s_sliderChangedWanted)
GameObjectControls.UpdateSliderControl();
}
public override void CreateUIModule()
{
base.BaseUI = UIModule = new GameObjectInspectorUI();
}
}
}

View File

@ -1,184 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
{
public class InspectUnderMouse
{
public enum MouseInspectMode
{
World,
UI
}
public static bool Enabled { get; set; }
public static MouseInspectMode Mode { get; set; }
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
internal static MouseInspectorUI UI;
static InspectUnderMouse()
{
UI = new MouseInspectorUI();
}
public static void StartInspect()
{
Enabled = true;
MainMenu.Instance.MainPanel.SetActive(false);
UI.s_UIContent.SetActive(true);
// recache Graphic Raycasters each time we start
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
m_gCasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
m_gCasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
}
}
public static void StopInspect()
{
Enabled = false;
MainMenu.Instance.MainPanel.SetActive(true);
UI.s_UIContent.SetActive(false);
ClearHitData();
}
internal static GraphicRaycaster[] m_gCasters;
public static void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
return;
}
var mousePos = InputManager.MousePosition;
if (mousePos != s_lastMousePos)
UpdatePosition(mousePos);
if (!UnityHelper.MainCamera)
return;
// actual inspect raycast
switch (Mode)
{
case MouseInspectMode.UI:
RaycastUI(mousePos); break;
case MouseInspectMode.World:
RaycastWorld(mousePos); break;
}
}
internal static void OnHitGameObject(GameObject obj)
{
if (obj != s_lastHit)
{
s_lastHit = obj;
UI.s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
UI.s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
if (InputManager.GetMouseButtonDown(0))
{
StopInspect();
InspectorManager.Instance.Inspect(obj);
}
}
internal static void RaycastWorld(Vector2 mousePos)
{
var ray = UnityHelper.MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
{
var obj = hit.transform.gameObject;
OnHitGameObject(obj);
}
else
{
if (s_lastHit)
ClearHitData();
}
}
internal static void RaycastUI(Vector2 mousePos)
{
var ped = new PointerEventData(null)
{
position = mousePos
};
#if MONO
var list = new List<RaycastResult>();
#else
var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
#endif
foreach (var gr in m_gCasters)
{
gr.Raycast(ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
if (hit.gameObject)
{
var obj = hit.gameObject;
OnHitGameObject(obj);
break;
}
}
}
else
{
if (s_lastHit)
ClearHitData();
}
}
}
internal static void UpdatePosition(Vector2 mousePos)
{
s_lastMousePos = mousePos;
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
UI.s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
UI.s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
internal static void ClearHitData()
{
s_lastHit = null;
UI.s_objNameLabel.text = "No hits...";
UI.s_objPathLabel.text = "";
}
}
}

View File

@ -1,54 +0,0 @@
using System;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityEngine.UI;
using System.IO;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public enum MemberScopes
{
All,
Instance,
Static
}
public class InstanceInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
internal MemberScopes m_scopeFilter;
internal Button m_lastActiveScopeButton;
public InstanceInspector(object target) : base(target) { }
internal InstanceInspectorUI InstanceUI;
public void CreateInstanceUIModule()
{
InstanceUI = new InstanceInspectorUI(this);
}
internal void OnScopeFilterClicked(MemberScopes type, Button button)
{
if (m_lastActiveScopeButton)
{
var lastColors = m_lastActiveScopeButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveScopeButton.colors = lastColors;
}
m_scopeFilter = type;
m_lastActiveScopeButton = button;
var colors = m_lastActiveScopeButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveScopeButton.colors = colors;
FilterMembers(null, true);
base.ReflectionUI.m_sliderScroller.m_slider.value = 1f;
}
}
}

View File

@ -11,7 +11,7 @@ namespace UnityExplorer.Core
{
public static class ReflectionUtility
{
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
public const BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
/// <summary>
/// Helper for IL2CPP to get the underlying true Type (Unhollowed) of the object.
@ -32,7 +32,7 @@ namespace UnityExplorer.Core
/// <param name="obj">The object to cast</param>
/// <returns>The object, cast to the underlying Type if possible, otherwise the original object.</returns>
public static object Cast(this object obj)
=> Cast(obj, GetType(obj));
=> ReflectionProvider.Instance.Cast(obj, GetType(obj));
/// <summary>
/// Cast an object to a Type, if possible.
@ -59,7 +59,10 @@ namespace UnityExplorer.Core
public static bool IsDictionary(this Type t)
=> ReflectionProvider.Instance.IsAssignableFrom(typeof(IDictionary), t);
public static bool LoadModule(string module)
/// <summary>
/// [INTERNAL] Used to load Unhollowed DLLs in IL2CPP.
/// </summary>
internal static bool LoadModule(string module)
=> ReflectionProvider.Instance.LoadModule(module);
// cache for GetTypeByName

View File

@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.InteropServices;
namespace UnityExplorer.Core.Runtime.Il2Cpp
@ -9,6 +10,9 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ICallManager
{
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
/// <summary>
@ -26,9 +30,7 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
IntPtr ptr = il2cpp_resolve_icall(signature);
if (ptr == IntPtr.Zero)
{
throw new MissingMethodException($"Could not resolve internal call by name '{signature}'!");
}
throw new MissingMethodException($"Could not find any iCall with the signature '{signature}'!");
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
iCallCache.Add(signature, iCall);
@ -36,8 +38,35 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return (T)iCall;
}
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
private static readonly Dictionary<string, Delegate> s_unreliableCache = new Dictionary<string, Delegate>();
/// <summary>
/// Get an iCall which may be one of multiple different signatures (ie, it changed in different Unity versions).
/// Each possible signature must have the same Type pattern, it can only vary by name.
/// </summary>
public static T GetICallUnreliable<T>(IEnumerable<string> possibleSignatures) where T : Delegate
{
// use the first possible signature as the 'key'.
string key = possibleSignatures.First();
if (s_unreliableCache.ContainsKey(key))
return (T)s_unreliableCache[key];
T iCall;
IntPtr ptr;
foreach (var sig in possibleSignatures)
{
ptr = il2cpp_resolve_icall(sig);
if (ptr != IntPtr.Zero)
{
iCall = (T)Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
s_unreliableCache.Add(key, iCall);
return iCall;
}
}
throw new MissingMethodException($"Could not find any iCall from list of provided signatures starting with '{key}'!");
}
}
}
#endif

View File

@ -0,0 +1,156 @@
#if CPP
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnhollowerBaseLib;
using UnityEngine;
// CREDIT HerpDerpenstine
// https://github.com/LavaGang/MelonLoader/blob/master/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
public static class Il2CppCoroutine
{
private struct CoroTuple
{
public object WaitCondition;
public IEnumerator Coroutine;
}
private static readonly List<CoroTuple> ourCoroutinesStore = new List<CoroTuple>();
private static readonly List<IEnumerator> ourNextFrameCoroutines = new List<IEnumerator>();
private static readonly List<IEnumerator> ourWaitForFixedUpdateCoroutines = new List<IEnumerator>();
private static readonly List<IEnumerator> ourWaitForEndOfFrameCoroutines = new List<IEnumerator>();
private static readonly List<IEnumerator> tempList = new List<IEnumerator>();
internal static object Start(IEnumerator routine)
{
if (routine != null) ProcessNextOfCoroutine(routine);
return routine;
}
internal static void Stop(IEnumerator enumerator)
{
if (ourNextFrameCoroutines.Contains(enumerator)) // the coroutine is running itself
ourNextFrameCoroutines.Remove(enumerator);
else
{
int coroTupleIndex = ourCoroutinesStore.FindIndex(c => c.Coroutine == enumerator);
if (coroTupleIndex != -1) // the coroutine is waiting for a subroutine
{
object waitCondition = ourCoroutinesStore[coroTupleIndex].WaitCondition;
if (waitCondition is IEnumerator waitEnumerator)
Stop(waitEnumerator);
ourCoroutinesStore.RemoveAt(coroTupleIndex);
}
}
}
private static void ProcessCoroList(List<IEnumerator> target)
{
if (target.Count == 0) return;
// use a temp list to make sure waits made during processing are not handled by same processing invocation
// additionally, a temp list reduces allocations compared to an array
tempList.AddRange(target);
target.Clear();
foreach (var enumerator in tempList) ProcessNextOfCoroutine(enumerator);
tempList.Clear();
}
internal static void Process()
{
for (var i = ourCoroutinesStore.Count - 1; i >= 0; i--)
{
var tuple = ourCoroutinesStore[i];
if (tuple.WaitCondition is WaitForSeconds waitForSeconds)
{
if ((waitForSeconds.m_Seconds -= Time.deltaTime) <= 0)
{
ourCoroutinesStore.RemoveAt(i);
ProcessNextOfCoroutine(tuple.Coroutine);
}
}
}
ProcessCoroList(ourNextFrameCoroutines);
}
internal static void ProcessWaitForFixedUpdate() => ProcessCoroList(ourWaitForFixedUpdateCoroutines);
internal static void ProcessWaitForEndOfFrame() => ProcessCoroList(ourWaitForEndOfFrameCoroutines);
private static void ProcessNextOfCoroutine(IEnumerator enumerator)
{
try
{
if (!enumerator.MoveNext()) // Run the next step of the coroutine. If it's done, restore the parent routine
{
var indices = ourCoroutinesStore.Select((it, idx) => (idx, it)).Where(it => it.it.WaitCondition == enumerator).Select(it => it.idx).ToList();
for (var i = indices.Count - 1; i >= 0; i--)
{
var index = indices[i];
ourNextFrameCoroutines.Add(ourCoroutinesStore[index].Coroutine);
ourCoroutinesStore.RemoveAt(index);
}
return;
}
}
catch (Exception e)
{
ExplorerCore.LogError(e.ToString());
Stop(FindOriginalCoro(enumerator)); // We want the entire coroutine hierachy to stop when an error happen
}
var next = enumerator.Current;
switch (next)
{
case null:
ourNextFrameCoroutines.Add(enumerator);
return;
case WaitForFixedUpdate _:
ourWaitForFixedUpdateCoroutines.Add(enumerator);
return;
case WaitForEndOfFrame _:
ourWaitForEndOfFrameCoroutines.Add(enumerator);
return;
case WaitForSeconds _:
break; // do nothing, this one is supported in Process
case Il2CppObjectBase il2CppObjectBase:
var nextAsEnumerator = il2CppObjectBase.TryCast<Il2CppSystem.Collections.IEnumerator>();
if (nextAsEnumerator != null) // il2cpp IEnumerator also handles CustomYieldInstruction
next = new Il2CppEnumeratorWrapper(nextAsEnumerator);
else
ExplorerCore.LogWarning($"Unknown coroutine yield object of type {il2CppObjectBase} for coroutine {enumerator}");
break;
}
ourCoroutinesStore.Add(new CoroTuple { WaitCondition = next, Coroutine = enumerator });
if (next is IEnumerator nextCoro)
ProcessNextOfCoroutine(nextCoro);
}
private static IEnumerator FindOriginalCoro(IEnumerator enumerator)
{
int index = ourCoroutinesStore.FindIndex(ct => ct.WaitCondition == enumerator);
if (index == -1)
return enumerator;
return FindOriginalCoro(ourCoroutinesStore[index].Coroutine);
}
private class Il2CppEnumeratorWrapper : IEnumerator
{
private readonly Il2CppSystem.Collections.IEnumerator il2cppEnumerator;
public Il2CppEnumeratorWrapper(Il2CppSystem.Collections.IEnumerator il2CppEnumerator) => il2cppEnumerator = il2CppEnumerator;
public bool MoveNext() => il2cppEnumerator.MoveNext();
public void Reset() => il2cppEnumerator.Reset();
public object Current => il2cppEnumerator.Current;
}
}
}
#endif

View File

@ -2,12 +2,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using BF = System.Reflection.BindingFlags;
using System.Text;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
@ -21,16 +26,38 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
public override void SetupEvents()
{
Application.add_logMessageReceived(
new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
try
{
//Application.add_logMessageReceived(new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
//SceneManager.add_sceneLoaded(
// new Action<Scene, LoadSceneMode>(ExplorerCore.Instance.OnSceneLoaded1));
//SceneManager.add_activeSceneChanged(
// new Action<Scene, Scene>(ExplorerCore.Instance.OnSceneLoaded2));
var logType = ReflectionUtility.GetTypeByName("UnityEngine.Application+LogCallback");
var castMethod = logType.GetMethod("op_Implicit", new[] { typeof(Action<string, string, LogType>) });
var addMethod = typeof(Application).GetMethod("add_logMessageReceived", BF.Static | BF.Public, null, new[] { logType }, null);
addMethod.Invoke(null, new[]
{
castMethod.Invoke(null, new[] { new Action<string, string, LogType>(Application_logMessageReceived) })
});
}
catch
{
ExplorerCore.LogWarning("Exception setting up Unity log listener, make sure Unity libraries have been unstripped!");
}
}
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
ExplorerCore.Log(condition, type, true);
}
public override void StartConsoleCoroutine(IEnumerator routine)
{
Il2CppCoroutine.Start(routine);
}
// Unity API Handlers
// LayerMask.LayerToName
internal delegate IntPtr d_LayerToName(int layer);
public override string LayerToName(int layer)
@ -39,20 +66,25 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return IL2CPP.Il2CppStringToManaged(iCall.Invoke(layer));
}
// Resources.FindObjectsOfTypeAll
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
{
var iCall = ICallManager.GetICall<d_FindObjectsOfTypeAll>("UnityEngine.Resources::FindObjectsOfTypeAll");
var cppType = Il2CppType.From(type);
var iCall = ICallManager.GetICallUnreliable<d_FindObjectsOfTypeAll>(new[]
{
"UnityEngine.Resources::FindObjectsOfTypeAll",
"UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll" // Unity 2020+ updated to this
});
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(cppType.Pointer));
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(Il2CppType.From(type).Pointer));
}
public override int GetSceneHandle(Scene scene)
=> scene.handle;
//Scene.GetRootGameObjects();
// Scene.GetRootGameObjects();
internal delegate void d_GetRootGameObjects(int handle, IntPtr list);
@ -77,7 +109,7 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return list.ToArray();
}
//Scene.rootCount;
// Scene.rootCount
internal delegate int d_GetRootCountInternal(int handle);
@ -88,10 +120,23 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return ICallManager.GetICall<d_GetRootCountInternal>("UnityEngine.SceneManagement.Scene::GetRootCountInternal")
.Invoke(handle);
}
// Custom check for il2cpp input pointer event
public override void CheckInputPointerEvent()
{
// Some IL2CPP games behave weird with multiple UI Input Systems, some fixes for them.
var evt = InputManager.InputPointerEvent;
if (evt != null)
{
if (!evt.eligibleForClick && evt.selectedObject)
evt.eligibleForClick = true;
}
}
}
}
public static class UnityEventExtensions
public static class Il2CppExtensions
{
public static void AddListener(this UnityEvent action, Action listener)
{
@ -102,6 +147,9 @@ public static class UnityEventExtensions
{
action.AddListener(listener);
}
public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value) => group.childControlHeight = value;
public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value) => group.childControlWidth = value;
}
#endif

View File

@ -5,7 +5,6 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnityExplorer.Core.Unity;
using UnhollowerRuntimeLib;
using System.Runtime.InteropServices;
using System.Reflection;
@ -109,6 +108,7 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
Type ret = Type.GetType(name);
// Thanks to Slaynash for this deobfuscation snippet!
if (ret == null)
{
string baseName = cppType.FullName;

View File

@ -1,12 +1,16 @@
#if MONO
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.CSharp;
namespace UnityExplorer.Core.Runtime.Mono
{
@ -20,9 +24,17 @@ namespace UnityExplorer.Core.Runtime.Mono
public override void SetupEvents()
{
Application.logMessageReceived += ExplorerCore.Instance.OnUnityLog;
//SceneManager.sceneLoaded += ExplorerCore.Instance.OnSceneLoaded1;
//SceneManager.activeSceneChanged += ExplorerCore.Instance.OnSceneLoaded2;
Application.logMessageReceived += Application_logMessageReceived;
}
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
ExplorerCore.Log(condition, type, true);
}
public override void StartConsoleCoroutine(IEnumerator routine)
{
DummyBehaviour.Instance.StartCoroutine(routine);
}
public override string LayerToName(int layer)
@ -47,6 +59,49 @@ namespace UnityExplorer.Core.Runtime.Mono
{
return scene.rootCount;
}
public override void CheckInputPointerEvent()
{
// Not necessary afaik
}
}
}
public static class MonoExtensions
{
public static void AddListener(this UnityEvent _event, Action listener)
{
_event.AddListener(new UnityAction(listener));
}
public static void AddListener<T>(this UnityEvent<T> _event, Action<T> listener)
{
_event.AddListener(new UnityAction<T>(listener));
}
public static void Clear(this StringBuilder sb)
{
sb.Remove(0, sb.Length);
}
private static PropertyInfo pi_childControlHeight;
public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value)
{
if (pi_childControlHeight == null)
pi_childControlHeight = group.GetType().GetProperty("childControlHeight");
pi_childControlHeight?.SetValue(group, value, null);
}
private static PropertyInfo pi_childControlWidth;
public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value)
{
if (pi_childControlWidth == null)
pi_childControlWidth = group.GetType().GetProperty("childControlWidth");
pi_childControlWidth?.SetValue(group, value, null);
}
}

View File

@ -1,9 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace UnityExplorer.Core.Runtime
{
@ -36,6 +38,8 @@ namespace UnityExplorer.Core.Runtime
public abstract void SetupEvents();
public abstract void StartConsoleCoroutine(IEnumerator routine);
// Unity API handlers
public abstract string LayerToName(int layer);
@ -47,5 +51,7 @@ namespace UnityExplorer.Core.Runtime
public abstract GameObject[] GetRootGameObjects(Scene scene);
public abstract int GetRootCount(Scene scene);
public abstract void CheckInputPointerEvent();
}
}

View File

@ -1,204 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Reusable;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.Inspectors
{
public class SceneExplorer
{
public static SceneExplorer Instance;
public static SceneExplorerUI UI;
internal static Action OnToggleShow;
public SceneExplorer()
{
Instance = this;
UI = new SceneExplorerUI();
UI.ConstructScenePane();
}
private const float UPDATE_INTERVAL = 1f;
private float m_timeOfLastSceneUpdate;
// private int m_currentSceneHandle = -1;
public static Scene DontDestroyScene => DontDestroyObject.scene;
internal Scene m_currentScene;
internal Scene[] m_currentScenes = new Scene[0];
internal GameObject[] m_allObjects = new GameObject[0];
internal GameObject m_selectedSceneObject;
internal int m_lastCount;
internal static GameObject DontDestroyObject
{
get
{
if (!s_dontDestroyObject)
{
s_dontDestroyObject = new GameObject("DontDestroyMe");
GameObject.DontDestroyOnLoad(s_dontDestroyObject);
}
return s_dontDestroyObject;
}
}
internal static GameObject s_dontDestroyObject;
public void Init()
{
RefreshSceneSelector();
}
public void Update()
{
if (SceneExplorerUI.Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
{
return;
}
RefreshSceneSelector();
if (!m_selectedSceneObject)
{
if (m_currentScene != default)
{
var rootObjects = RuntimeProvider.Instance.GetRootGameObjects(m_currentScene);
SetSceneObjectList(rootObjects);
}
}
else
{
RefreshSelectedSceneObject();
}
}
private void RefreshSceneSelector()
{
var newNames = new List<string>();
var newScenes = new List<Scene>();
if (m_currentScenes == null)
m_currentScenes = new Scene[0];
bool anyChange = SceneManager.sceneCount != m_currentScenes.Length - 1;
for (int i = 0; i < SceneManager.sceneCount; i++)
{
Scene scene = SceneManager.GetSceneAt(i);
if (scene == default)
continue;
int handle = RuntimeProvider.Instance.GetSceneHandle(scene);
if (!anyChange && !m_currentScenes.Any(it => handle == RuntimeProvider.Instance.GetSceneHandle(it)))
anyChange = true;
newScenes.Add(scene);
newNames.Add(scene.name);
}
if (anyChange)
{
newNames.Add("DontDestroyOnLoad");
newScenes.Add(DontDestroyScene);
m_currentScenes = newScenes.ToArray();
UI.OnActiveScenesChanged(newNames);
SetTargetScene(newScenes[0]);
SearchPage.Instance.OnSceneChange();
}
}
public void SetTargetScene(int index)
=> SetTargetScene(m_currentScenes[index]);
public void SetTargetScene(Scene scene)
{
if (scene == default)
return;
m_currentScene = scene;
var rootObjs = RuntimeProvider.Instance.GetRootGameObjects(scene);
SetSceneObjectList(rootObjs);
m_selectedSceneObject = null;
UI.OnSceneSelected();
}
public void SetSceneObjectParent()
{
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
{
m_selectedSceneObject = null;
SetTargetScene(m_currentScene);
}
else
{
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
}
}
public void SetTargetObject(GameObject obj)
{
if (!obj)
return;
UI.OnGameObjectSelected(obj);
m_selectedSceneObject = obj;
RefreshSelectedSceneObject();
}
private void RefreshSelectedSceneObject()
{
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
{
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
}
SetSceneObjectList(list);
}
private void SetSceneObjectList(GameObject[] objects)
{
m_allObjects = objects;
RefreshSceneObjectList();
}
internal void RefreshSceneObjectList()
{
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
UI.RefreshSceneObjectList(m_allObjects, out int newCount);
m_lastCount = newCount;
}
internal static void InspectSelectedGameObject()
{
InspectorManager.Instance.Inspect(Instance.m_selectedSceneObject);
}
internal static void InvokeOnToggleShow()
{
OnToggleShow?.Invoke();
}
}
}

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Search
namespace UnityExplorer.Core.Search
{
internal enum ChildFilter
{

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Search
namespace UnityExplorer.Core.Search
{
internal enum SceneFilter
{

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Search
namespace UnityExplorer.Core.Search
{
internal enum SearchContext
{

View File

@ -4,11 +4,11 @@ using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Search;
namespace UnityExplorer.Search
namespace UnityExplorer.Core.Search
{
public static class SearchProvider
{

View File

@ -1,290 +0,0 @@
//using System.Collections;
//using System.Collections.Generic;
//using UnityExplorer.UI;
//using UnityEngine;
//using System;
//using System.Runtime.InteropServices;
//using System.Text;
//using UnityExplorer.Core.Runtime;
//namespace UnityExplorer.Core.Tests
//{
// internal enum TestByteEnum : byte
// {
// One,
// Two,
// Three,
// TwoFiftyFive = 255,
// }
// public static class StaticTestClass
// {
// public static int StaticProperty => 5;
// public static int StaticField = 69;
// public static List<string> StaticList = new List<string>
// {
// "one",
// "two",
// "three",
// };
// public static void StaticMethod() { }
// }
// public class TestClass
// {
// internal static TestByteEnum testingByte = TestByteEnum.One;
// public string AAALongString = @"1
//2
//3
//4
//5";
// public Vector2 AATestVector2 = new Vector2(1, 2);
// public Vector3 AATestVector3 = new Vector3(1, 2, 3);
// public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
// public Rect AATestRect = new Rect(1, 2, 3, 4);
// public Color AATestColor = new Color(0.1f, 0.2f, 0.3f, 0.4f);
// public bool ATestBoolMethod() => false;
// public bool this[int index]
// {
// get => index % 2 == 0;
// set => m_thisBool = value;
// }
// internal bool m_thisBool;
// static int testInt;
// public static List<string> ExceptionList
// {
// get
// {
// testInt++;
// if (testInt % 2 == 0)
// throw new Exception("its even");
// else
// return new List<string> { "one" };
// }
// }
// static bool abool;
// public static bool ATestExceptionBool
// {
// get
// {
// abool = !abool;
// if (!abool)
// throw new Exception("false");
// else
// return true;
// }
// }
// public static string ExceptionString => throw new NotImplementedException();
// public static string ANullString = null;
// public static float ATestFloat = 420.69f;
// public static int ATestInt = -1;
// public static string ATestString = "hello world";
// public static uint ATestUInt = 1u;
// public static byte ATestByte = 255;
// public static ulong AReadonlyUlong = 82934UL;
// public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
// private static TestClass m_instance;
// public object AmbigObject;
// public List<List<List<string>>> ANestedNestedList = new List<List<List<string>>>
// {
// new List<List<string>>
// {
// new List<string>
// {
// "one",
// "two",
// },
// new List<string>
// {
// "three",
// "four"
// }
// },
// new List<List<string>>
// {
// new List<string>
// {
// "five",
// "six"
// }
// }
// };
// public static bool SetOnlyProperty
// {
// set => m_setOnlyProperty = value;
// }
// private static bool m_setOnlyProperty;
// public static bool ReadSetOnlyProperty => m_setOnlyProperty;
// public Texture2D TestTexture;
// public static Sprite TestSprite;
//#if CPP
// public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
// public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
// public static Il2CppSystem.Collections.IList CppIList;
// //public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
// //public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
//#endif
// public TestClass()
// {
// int a = 0;
// foreach (var list in ANestedNestedList)
// {
// foreach (var list2 in list)
// {
// for (int i = 0; i < 33; i++)
// list2.Add(a++.ToString());
// }
// }
//#if CPP
// //TextureSpriteTest();
// CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
// CppHashSetTest.Add("1");
// CppHashSetTest.Add("2");
// CppHashSetTest.Add("3");
// CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
// CppStringTest.Add("1");
// CppStringTest.Add("2");
// //CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
// //CppDictTest.Add("key1", "value1");
// //CppDictTest.Add("key2", "value2");
// //CppDictTest.Add("key3", "value3");
// //CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
// //CppDictTest2.Add(0, 0.5f);
// //CppDictTest2.Add(1, 0.5f);
// //CppDictTest2.Add(2, 0.5f);
//#endif
// }
// //private void TextureSpriteTest()
// //{
// // TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
// // {
// // name = "TestTexture"
// // };
// // TestSprite = TextureUtilProvider.Instance.CreateSprite(TestTexture);
// // GameObject.DontDestroyOnLoad(TestTexture);
// // GameObject.DontDestroyOnLoad(TestSprite);
// // // test loading a tex from file
// // if (System.IO.File.Exists(@"D:\Downloads\test.png"))
// // {
// // var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
// // ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
// // }
// //}
// //public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
// //{
// // arg2 = "this is arg2";
// // return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
// //}
// // test a non-generic dictionary
// public Hashtable TestNonGenericDict()
// {
// return new Hashtable
// {
// { "One", 1 },
// { "Two", 2 },
// { "Three", 3 },
// };
// }
// // test HashSets
// public static HashSet<string> HashSetTest = new HashSet<string>
// {
// "One",
// "Two",
// "Three"
// };
// // Test indexed parameter
// public string this[int arg0, string arg1]
// {
// get
// {
// return $"arg0: {arg0}, arg1: {arg1}";
// }
// }
// // Test basic list
// public static List<string> TestList = new List<string>
// {
// "1",
// "2",
// "3",
// "etc..."
// };
// // Test a nested dictionary
// public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
// {
// {
// 1,
// new Dictionary<string, int>
// {
// {
// "Sub 1", 123
// },
// {
// "Sub 2", 456
// },
// }
// },
// {
// 2,
// new Dictionary<string, int>
// {
// {
// "Sub 3", 789
// },
// {
// "Sub 4", 000
// },
// }
// },
// };
// // Test a basic method
// public static Color TestMethod(float r, float g, float b, float a)
// {
// return new Color(r, g, b, a);
// }
// // A method with default arguments
// public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
// {
// return new Vector3(arg0, arg1, arg2);
// }
// }
//}

View File

@ -1,46 +0,0 @@
using System.Globalization;
using UnityEngine;
namespace UnityExplorer.Core.Unity
{
public static class ColorHelper
{
/// <summary>
/// Converts Color to 6-digit RGB hex code (without # symbol). Eg, RGBA(1,0,0,1) -> FF0000
/// </summary>
public static string ToHex(this Color color)
{
byte r = (byte)Mathf.Clamp(Mathf.RoundToInt(color.r * 255f), 0, 255);
byte g = (byte)Mathf.Clamp(Mathf.RoundToInt(color.g * 255f), 0, 255);
byte b = (byte)Mathf.Clamp(Mathf.RoundToInt(color.b * 255f), 0, 255);
return $"{r:X2}{g:X2}{b:X2}";
}
/// <summary>
/// Assumes the string is a 6-digit RGB Hex color code, which it will parse into a UnityEngine.Color.
/// Eg, FF0000 -> RGBA(1,0,0,1)
/// </summary>
public static Color ToColor(this string _string)
{
_string = _string.Replace("#", "");
if (_string.Length != 6)
return Color.magenta;
var r = byte.Parse(_string.Substring(0, 2), NumberStyles.HexNumber);
var g = byte.Parse(_string.Substring(2, 2), NumberStyles.HexNumber);
var b = byte.Parse(_string.Substring(4, 2), NumberStyles.HexNumber);
var color = new Color
{
r = (float)(r / (decimal)255),
g = (float)(g / (decimal)255),
b = (float)(b / (decimal)255),
a = 1
};
return color;
}
}
}

View File

@ -1,62 +0,0 @@
using UnityEngine;
namespace UnityExplorer.Core.Unity
{
public static class UnityHelper
{
private static Camera m_mainCamera;
public static Camera MainCamera
{
get
{
if (!m_mainCamera)
{
m_mainCamera = Camera.main;
}
return m_mainCamera;
}
}
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
{
var unityObj = obj as Object;
if (obj == null)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target instance is null!");
return true;
}
else if (obj is Object)
{
if (!unityObj)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
return true;
}
}
return false;
}
public static string ToStringLong(this Vector3 vec)
{
return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
}
public static string GetTransformPath(this Transform t, bool includeThisName = false)
{
string path = includeThisName ? t.transform.name : "";
while (t.parent != null)
{
t = t.parent;
path = $"{t.name}/{path}";
}
return path;
}
}
}

View File

@ -0,0 +1,103 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityExplorer.Core.Unity
{
public static class UnityHelpers
{
/// <summary>
/// Check if an object is null, and if it's a UnityEngine.Object then also check if it was destroyed.
/// </summary>
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
{
var unityObj = obj as Object;
if (obj == null)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target instance is null!");
return true;
}
else if (obj is Object)
{
if (!unityObj)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
return true;
}
}
return false;
}
/// <summary>
/// Print a nice {X, Y, Z} output of the Vector3, formatted to 3 decimal places.
/// </summary>
public static string ToStringPretty(this Vector3 vec)
{
return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
}
/// <summary>
/// Get the full Transform heirarchy path for this provided Transform.
/// </summary>
public static string GetTransformPath(this Transform transform, bool includeSelf = false)
{
string path = includeSelf
? transform.transform.name
: "";
while (transform.parent)
{
transform = transform.parent;
path = $"{transform.name}/{path}";
}
return path;
}
/// <summary>
/// Converts Color to 6-digit RGB hex code (without # symbol). Eg, RGBA(1,0,0,1) -> FF0000
/// </summary>
public static string ToHex(this Color color)
{
byte r = (byte)Mathf.Clamp(Mathf.RoundToInt(color.r * 255f), 0, 255);
byte g = (byte)Mathf.Clamp(Mathf.RoundToInt(color.g * 255f), 0, 255);
byte b = (byte)Mathf.Clamp(Mathf.RoundToInt(color.b * 255f), 0, 255);
return $"{r:X2}{g:X2}{b:X2}";
}
/// <summary>
/// Assumes the string is a 6-digit RGB Hex color code, which it will parse into a UnityEngine.Color.
/// Eg, FF0000 -> RGBA(1,0,0,1)
/// </summary>
public static Color ToColor(this string _string)
{
_string = _string.Replace("#", "");
if (_string.Length != 6)
return Color.magenta;
var r = byte.Parse(_string.Substring(0, 2), NumberStyles.HexNumber);
var g = byte.Parse(_string.Substring(2, 2), NumberStyles.HexNumber);
var b = byte.Parse(_string.Substring(4, 2), NumberStyles.HexNumber);
var color = new Color
{
r = (float)(r / (decimal)255),
g = (float)(g / (decimal)255),
b = (float)(b / (decimal)255),
a = 1
};
return color;
}
}
}

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@ -1,126 +1,93 @@
using System;
using System.IO;
using System.Reflection;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Utility;
namespace UnityExplorer
{
public class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "3.2.5";
public const string VERSION = "3.3.0";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";
public static ExplorerCore Instance { get; private set; }
public static IExplorerLoader Loader =>
#if ML
ExplorerMelonMod.Instance;
#elif BIE
ExplorerBepInPlugin.Instance;
#elif STANDALONE
ExplorerStandalone.Instance;
#endif
public static IExplorerLoader Loader { get; private set; }
public static string EXPLORER_FOLDER => Loader.ExplorerFolder;
// Prevent using ctor, must use Init method.
private ExplorerCore() { }
public ExplorerCore()
public static void Init(IExplorerLoader loader)
{
if (Instance != null)
{
Log("An instance of Explorer is already active!");
Log("An instance of UnityExplorer is already active!");
return;
}
Instance = this;
Loader = loader;
Instance = new ExplorerCore();
if (!Directory.Exists(Loader.ExplorerFolder))
Directory.CreateDirectory(Loader.ExplorerFolder);
ConfigManager.Init(Loader.ConfigHandler);
RuntimeProvider.Init();
if (!Directory.Exists(EXPLORER_FOLDER))
Directory.CreateDirectory(EXPLORER_FOLDER);
ExplorerConfig.OnLoad();
InputManager.Init();
CursorUnlocker.Init();
UIManager.ShowMenu = true;
UIManager.Init();
Log($"{NAME} {VERSION} initialized.");
}
public static void Update()
{
UIManager.CheckUIInit();
if (InspectUnderMouse.Enabled)
InspectUnderMouse.UpdateInspect();
else
UIManager.Update();
UIManager.Update();
}
public void OnUnityLog(string message, string stackTrace, LogType type)
public static void Log(object message)
=> Log(message, LogType.Log, false);
public static void LogWarning(object message)
=> Log(message, LogType.Warning, false);
public static void LogError(object message)
=> Log(message, LogType.Error, false);
internal static void Log(object message, LogType logType, bool isFromUnity = false)
{
if (!DebugConsole.LogUnity)
if (isFromUnity && !ConfigManager.Log_Unity_Debug.Value)
return;
message = $"[UNITY] {message}";
string log = message?.ToString() ?? "";
switch (type)
switch (logType)
{
case LogType.Assert:
case LogType.Log:
Log(message, true);
Loader.OnLogMessage(log);
DebugConsole.Log(log, Color.white);
break;
case LogType.Warning:
LogWarning(message, true);
Loader.OnLogWarning(log);
DebugConsole.Log(log, Color.yellow);
break;
case LogType.Exception:
case LogType.Error:
LogError(message, true);
case LogType.Exception:
Loader.OnLogError(log);
DebugConsole.Log(log, Color.red);
break;
}
}
public static void Log(object message, bool unity = false)
{
DebugConsole.Log(message?.ToString());
if (unity)
return;
Loader.OnLogMessage(message);
}
public static void LogWarning(object message, bool unity = false)
{
DebugConsole.Log(message?.ToString(), "FFFF00");
if (unity)
return;
Loader.OnLogWarning(message);
}
public static void LogError(object message, bool unity = false)
{
DebugConsole.Log(message?.ToString(), "FF0000");
if (unity)
return;
Loader.OnLogError(message);
}
}
}

View File

@ -1,22 +1,20 @@
<?xml version="1.0" encoding="utf-8" ?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="ILRepacker" AfterTargets="Build">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
<InputAssemblies Include="..\lib\mcs.dll" />
<InputAssemblies Include="..\lib\INIFileParser.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
DebugInfo="false"
LibraryPath="..\lib\"
InputAssemblies="@(InputAssemblies)"
TargetKind="Dll"
OutputFile="$(OutputPath)$(AssemblyName).dll"
/>
</Target>
<Target Name="ILRepacker" AfterTargets="Build">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
<InputAssemblies Include="..\lib\mcs.dll" />
<InputAssemblies Include="..\lib\INIFileParser.dll" Condition="'$(IsStandalone)' == 'true'"/>
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
DebugInfo="false"
LibraryPath="..\lib\"
InputAssemblies="@(InputAssemblies)"
TargetKind="Dll"
OutputFile="$(OutputPath)$(AssemblyName).dll" />
</Target>
</Project>

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@ -0,0 +1,69 @@
#if BIE
using BepInEx.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.BIE
{
public class BepInExConfigHandler : ConfigHandler
{
private ConfigFile Config => ExplorerBepInPlugin.Instance.Config;
private const string CTG_NAME = "UnityExplorer";
public override void Init()
{
// Not necessary
}
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
entry.SettingChanged += (object o, EventArgs e) =>
{
config.Value = entry.Value;
};
}
public override T GetConfigValue<T>(ConfigElement<T> element)
{
if (Config.TryGetEntry(CTG_NAME, element.Name, out ConfigEntry<T> configEntry))
return configEntry.Value;
else
throw new Exception("Could not get config entry '" + element.Name + "'");
}
public override void SetConfigValue<T>(ConfigElement<T> element, T value)
{
if (Config.TryGetEntry(CTG_NAME, element.Name, out ConfigEntry<T> configEntry))
configEntry.Value = value;
else
ExplorerCore.Log("Could not get config entry '" + element.Name + "'");
}
public override void LoadConfig()
{
foreach (var entry in ConfigManager.ConfigElements)
{
var key = entry.Key;
var def = new ConfigDefinition(CTG_NAME, key);
if (Config.ContainsKey(def) && Config[def] is ConfigEntryBase configEntry)
{
var config = entry.Value;
config.BoxedValue = configEntry.BoxedValue;
}
}
}
public override void SaveConfig()
{
// not required
}
}
}
#endif

View File

@ -0,0 +1,106 @@
#if BIE
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.BIE;
using UnityEngine;
#if CPP
using BepInEx.IL2CPP;
using UnhollowerRuntimeLib;
#endif
namespace UnityExplorer
{
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin :
#if MONO
BaseUnityPlugin
#else
BasePlugin
#endif
, IExplorerLoader
{
public static ExplorerBepInPlugin Instance;
public ManualLogSource LogSource
#if MONO
=> Logger;
#else
=> Log;
#endif
public ConfigHandler ConfigHandler => _configHandler;
private BepInExConfigHandler _configHandler;
public Harmony HarmonyInstance => s_harmony;
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => LogSource.LogMessage;
public Action<object> OnLogWarning => LogSource.LogWarning;
public Action<object> OnLogError => LogSource.LogError;
// Init common to Mono and Il2Cpp
internal void UniversalInit()
{
Instance = this;
_configHandler = new BepInExConfigHandler();
}
#if MONO // Mono-specific
internal void Awake()
{
UniversalInit();
ExplorerCore.Init(this);
}
internal void Update()
{
ExplorerCore.Update();
}
#else // Il2Cpp-specific
public override void Load()
{
UniversalInit();
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
var obj = new GameObject(
"ExplorerBehaviour",
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
);
obj.hideFlags = HideFlags.HideAndDontSave;
GameObject.DontDestroyOnLoad(obj);
ExplorerCore.Init(this);
}
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
public class ExplorerBehaviour : MonoBehaviour
{
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
internal void Awake()
{
Instance.LogSource.LogMessage("ExplorerBehaviour.Awake");
}
internal void Update()
{
ExplorerCore.Update();
}
}
#endif
}
}
#endif

View File

@ -1,41 +0,0 @@
#if BIE5
using System;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
namespace UnityExplorer
{
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BaseUnityPlugin, IExplorerLoader
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging => Instance?.Logger;
public Harmony HarmonyInstance => s_harmony;
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
internal void Awake()
{
Instance = this;
new ExplorerCore();
}
internal void Update()
{
ExplorerCore.Update();
}
}
}
#endif

View File

@ -1,104 +0,0 @@
#if BIE6
using System;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.UI.Main;
#if CPP
using UnhollowerRuntimeLib;
using BepInEx.IL2CPP;
#endif
namespace UnityExplorer
{
#if MONO
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BaseUnityPlugin, IExplorerLoader
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging => Instance?.Logger;
public Harmony HarmonyInstance => s_harmony;
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
internal void Awake()
{
Instance = this;
new ExplorerCore();
}
internal void Update()
{
ExplorerCore.Update();
}
}
#endif
#if CPP
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BasePlugin, IExplorerLoader
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging => Instance?.Log;
public Harmony HarmonyInstance => s_harmony;
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
// Init
public override void Load()
{
Instance = this;
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
var obj = new GameObject(
"ExplorerBehaviour",
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
);
obj.hideFlags = HideFlags.HideAndDontSave;
GameObject.DontDestroyOnLoad(obj);
new ExplorerCore();
}
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
public class ExplorerBehaviour : MonoBehaviour
{
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
internal void Awake()
{
Logging.LogMessage("ExplorerBehaviour.Awake");
}
internal void Update()
{
ExplorerCore.Update();
}
}
}
#endif
}
#endif

View File

@ -1,39 +0,0 @@
#if ML
using System;
using System.IO;
using MelonLoader;
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod, IExplorerLoader
{
public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
public string ConfigFolder => ExplorerFolder;
public Action<object> OnLogMessage => (object log) => { MelonLogger.Msg(log?.ToString() ?? ""); };
public Action<object> OnLogWarning => (object log) => { MelonLogger.Warning(log?.ToString() ?? ""); };
public Action<object> OnLogError => (object log) => { MelonLogger.Error(log?.ToString() ?? ""); };
public Harmony.HarmonyInstance HarmonyInstance => Instance.Harmony;
public override void OnApplicationStart()
{
Instance = this;
new ExplorerCore();
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
//public override void OnSceneWasLoaded(int buildIndex, string sceneName)
//{
// ExplorerCore.Instance.OnSceneLoaded();
//}
}
}
#endif

View File

@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Config;
namespace UnityExplorer
{
@ -10,6 +11,7 @@ namespace UnityExplorer
string ExplorerFolder { get; }
string ConfigFolder { get; }
ConfigHandler ConfigHandler { get; }
Action<object> OnLogMessage { get; }
Action<object> OnLogWarning { get; }

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@ -0,0 +1,45 @@
#if ML
using System;
using System.IO;
using MelonLoader;
using UnityEngine;
using UnityExplorer;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.ML;
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod, IExplorerLoader
{
public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
public string ConfigFolder => ExplorerFolder;
public ConfigHandler ConfigHandler => _configHandler;
public MelonLoaderConfigHandler _configHandler;
public Action<object> OnLogMessage => MelonLogger.Msg;
public Action<object> OnLogWarning => MelonLogger.Warning;
public Action<object> OnLogError => MelonLogger.Error;
public Harmony.HarmonyInstance HarmonyInstance => Instance.Harmony;
public override void OnApplicationStart()
{
Instance = this;
_configHandler = new MelonLoaderConfigHandler();
ExplorerCore.Init(this);
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
}
}
#endif

View File

@ -0,0 +1,98 @@
#if ML
using MelonLoader;
using MelonLoader.Tomlyn.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.ML
{
public class MelonLoaderConfigHandler : ConfigHandler
{
internal const string CTG_NAME = "UnityExplorer";
internal MelonPreferences_Category prefCategory;
public override void Init()
{
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter);
}
public override void LoadConfig()
{
foreach (var entry in ConfigManager.ConfigElements)
{
var key = entry.Key;
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
{
var config = entry.Value;
config.BoxedValue = config.GetLoaderConfigValue();
}
}
}
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
entry.OnValueChangedUntyped += () =>
{
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
return;
config.Value = entry.Value;
};
}
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
{
entry.Value = value;
entry.Save();
}
}
public override T GetConfigValue<T>(ConfigElement<T> config)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
return entry.Value;
return default;
}
public override void SaveConfig()
{
MelonPreferences.Save();
}
public static KeyCode KeycodeReader(TomlObject value)
{
try
{
KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
if (kc == default)
throw new Exception();
return kc;
}
catch
{
return KeyCode.F7;
}
}
public static TomlObject KeycodeWriter(KeyCode value)
{
return MelonPreferences.Mapper.ToToml(value.ToString());
}
}
}
#endif

View File

@ -4,6 +4,8 @@ using System;
using System.IO;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.STANDALONE;
#if CPP
using UnhollowerRuntimeLib;
#endif
@ -13,20 +15,27 @@ namespace UnityExplorer
public class ExplorerStandalone : IExplorerLoader
{
/// <summary>
/// Call this to initialize UnityExplorer. Optionally, also subscribe to the 'OnLog' event to handle logging.
/// Call this to initialize UnityExplorer without adding a log listener.
/// </summary>
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
public static ExplorerStandalone CreateInstance()
=> CreateInstance(null);
/// <summary>
/// Call this to initialize UnityExplorer and add a listener for UnityExplorer's log messages.
/// </summary>
/// <param name="logListener">Your log listener to handle UnityExplorer logs.</param>
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
public static ExplorerStandalone CreateInstance(Action<string, LogType> logListener)
{
if (Instance != null)
return Instance;
return new ExplorerStandalone();
}
OnLog += logListener;
private ExplorerStandalone()
{
Init();
var instance = new ExplorerStandalone();
instance.Init();
return instance;
}
public static ExplorerStandalone Instance { get; private set; }
@ -39,6 +48,9 @@ namespace UnityExplorer
public Harmony HarmonyInstance => s_harmony;
public static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public ConfigHandler ConfigHandler => _configHandler;
private StandaloneConfigHandler _configHandler;
public string ExplorerFolder
{
get
@ -70,6 +82,8 @@ namespace UnityExplorer
private void Init()
{
Instance = this;
_configHandler = new StandaloneConfigHandler();
#if CPP
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
@ -81,13 +95,13 @@ namespace UnityExplorer
var obj = new GameObject(
"ExplorerBehaviour",
new Type[] { typeof(ExplorerBehaviour) }
);
);
#endif
obj.hideFlags = HideFlags.HideAndDontSave;
GameObject.DontDestroyOnLoad(obj);
obj.hideFlags = HideFlags.HideAndDontSave;
new ExplorerCore();
ExplorerCore.Init(this);
}
public class ExplorerBehaviour : MonoBehaviour

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@ -0,0 +1,108 @@
#if STANDALONE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Config;
using IniParser.Parser;
using System.IO;
using UnityEngine;
namespace UnityExplorer.Loader.STANDALONE
{
public class StandaloneConfigHandler : ConfigHandler
{
internal static IniDataParser _parser;
internal static string INI_PATH;
public override void Init()
{
INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
_parser = new IniDataParser();
_parser.Configuration.CommentString = "#";
}
public override void LoadConfig()
{
if (!TryLoadConfig())
SaveConfig();
}
public override void RegisterConfigElement<T>(ConfigElement<T> element)
{
// Not necessary
}
public override void SetConfigValue<T>(ConfigElement<T> element, T value)
{
// Not necessary, just save.
SaveConfig();
}
public override T GetConfigValue<T>(ConfigElement<T> element)
{
// Not necessary, just return the value.
return element.Value;
}
public bool TryLoadConfig()
{
try
{
if (!File.Exists(INI_PATH))
return false;
string ini = File.ReadAllText(INI_PATH);
var data = _parser.Parse(ini);
foreach (var config in data.Sections["Config"])
{
if (ConfigManager.ConfigElements.TryGetValue(config.KeyName, out IConfigElement configElement))
configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
}
return true;
}
catch
{
return false;
}
}
public object StringToConfigValue(string value, Type elementType)
{
if (elementType == typeof(KeyCode))
return (KeyCode)Enum.Parse(typeof(KeyCode), value);
else if (elementType == typeof(bool))
return bool.Parse(value);
else if (elementType == typeof(int))
return int.Parse(value);
else
return value;
}
public override void OnAnyConfigChanged()
{
SaveConfig();
}
public override void SaveConfig()
{
var data = new IniParser.Model.IniData();
data.Sections.AddSection("Config");
var sec = data.Sections["Config"];
foreach (var entry in ConfigManager.ConfigElements)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
File.WriteAllText(INI_PATH, data.ToString());
}
}
}
#endif

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@ -2,13 +2,6 @@
using System.Runtime.InteropServices;
using UnityExplorer;
#if ML
using MelonLoader;
[assembly: MelonInfo(typeof(ExplorerMelonMod), "UnityExplorer", ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
#endif
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.

Binary file not shown.

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@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public class CacheConfigEntry : CacheObjectBase
{
public IConfigElement RefConfig { get; }
public override Type FallbackType => RefConfig.ElementType;
public override bool HasEvaluated => true;
public override bool HasParameters => false;
public override bool IsMember => false;
public override bool CanWrite => true;
public CacheConfigEntry(IConfigElement config, GameObject parent)
{
RefConfig = config;
m_parentContent = parent;
config.OnValueChangedNotify += () => { UpdateValue(); };
CreateIValue(config.BoxedValue, config.ElementType);
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
IValue.m_mainContentParent = m_rightGroup;
IValue.m_subContentParent = this.m_subContent;
}
public override void UpdateValue()
{
IValue.Value = RefConfig.BoxedValue;
base.UpdateValue();
}
public override void SetValue()
{
RefConfig.BoxedValue = IValue.Value;
ConfigManager.Handler.OnAnyConfigChanged();
}
internal GameObject m_leftGroup;
internal GameObject m_rightGroup;
internal override void ConstructUI()
{
base.ConstructUI();
var vertGroup = UIFactory.CreateVerticalGroup(m_mainContent, "ConfigHolder", true, false, true, true, 5, new Vector4(2, 2, 2, 2));
var horiGroup = UIFactory.CreateHorizontalGroup(vertGroup, "ConfigEntryHolder", true, false, true, true);
UIFactory.SetLayoutElement(horiGroup, minHeight: 30, flexibleHeight: 0);
// left group
m_leftGroup = UIFactory.CreateHorizontalGroup(horiGroup, "ConfigTitleGroup", false, false, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(m_leftGroup, minHeight: 25, flexibleHeight: 0, minWidth: 125, flexibleWidth: 200);
// config entry label
var configLabel = UIFactory.CreateLabel(m_leftGroup, "ConfigLabel", this.RefConfig.Name, TextAnchor.MiddleLeft);
var leftRect = configLabel.GetComponent<RectTransform>();
leftRect.anchorMin = Vector2.zero;
leftRect.anchorMax = Vector2.one;
leftRect.offsetMin = Vector2.zero;
leftRect.offsetMax = Vector2.zero;
leftRect.sizeDelta = Vector2.zero;
UIFactory.SetLayoutElement(configLabel.gameObject, minWidth: 250, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
// right group
m_rightGroup = UIFactory.CreateVerticalGroup(horiGroup, "ConfigValueGroup", false, false, true, true, 2, new Vector4(4,2,0,0),
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(m_rightGroup, minHeight: 25, minWidth: 150, flexibleHeight: 0, flexibleWidth: 5000);
if (IValue != null)
{
IValue.m_mainContentParent = m_rightGroup;
IValue.m_subContentParent = this.m_subContent;
}
// Config description label
UIFactory.CreateLabel(vertGroup, "Description", $"<i>{RefConfig.Description}</i>", TextAnchor.MiddleLeft, Color.grey);
m_subContent.transform.SetAsLastSibling();
}
}
}

View File

@ -6,8 +6,9 @@ using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public class CacheEnumerated : CacheObjectBase
{
@ -44,18 +45,11 @@ namespace UnityExplorer.Core.Inspectors.Reflection
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.padding.left = 5;
rowGroup.padding.right = 2;
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "CacheEnumeratedGroup", false, true, true, true, 0, new Vector4(0,0,5,2),
new Color(1, 1, 1, 0));
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
indexLayout.minWidth = 20;
indexLayout.flexibleWidth = 30;
indexLayout.minHeight = 25;
var indexText = indexLabelObj.GetComponent<Text>();
indexText.text = this.Index + ":";
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.Index}:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 20, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;
}

View File

@ -6,7 +6,7 @@ using System.Reflection;
using UnityExplorer.UI;
using UnityEngine;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public class CacheField : CacheMember
{

View File

@ -5,13 +5,14 @@ using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Reusable;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.InteractiveValues;
using UnityExplorer.UI.Main.Home.Inspectors.Reflection;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public abstract class CacheMember : CacheObjectBase
{
@ -214,75 +215,46 @@ namespace UnityExplorer.Core.Inspectors.Reflection
{
base.ConstructUI();
var topGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
var topGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, "CacheMemberGroup", false, false, true, true, 10, new Vector4(0, 0, 3, 3),
new Color(1, 1, 1, 0));
m_topRowRect = topGroupObj.GetComponent<RectTransform>();
var topLayout = topGroupObj.AddComponent<LayoutElement>();
topLayout.minHeight = 25;
topLayout.flexibleHeight = 0;
topLayout.minWidth = 300;
topLayout.flexibleWidth = 5000;
var topGroup = topGroupObj.GetComponent<HorizontalLayoutGroup>();
topGroup.childForceExpandHeight = false;
topGroup.childForceExpandWidth = false;
topGroup.childControlHeight = true;
topGroup.childControlWidth = true;
topGroup.spacing = 10;
topGroup.padding.left = 3;
topGroup.padding.right = 3;
topGroup.padding.top = 0;
topGroup.padding.bottom = 0;
UIFactory.SetLayoutElement(topGroupObj, minHeight: 25, flexibleHeight: 0, minWidth: 300, flexibleWidth: 5000);
// left group
m_leftGroup = UIFactory.CreateHorizontalGroup(topGroupObj, new Color(1, 1, 1, 0));
var leftLayout = m_leftGroup.AddComponent<LayoutElement>();
leftLayout.minHeight = 25;
leftLayout.flexibleHeight = 0;
leftLayout.minWidth = 125;
leftLayout.flexibleWidth = 200;
var leftGroup = m_leftGroup.GetComponent<HorizontalLayoutGroup>();
leftGroup.childForceExpandHeight = true;
leftGroup.childForceExpandWidth = false;
leftGroup.childControlHeight = true;
leftGroup.childControlWidth = true;
leftGroup.spacing = 4;
m_leftGroup = UIFactory.CreateHorizontalGroup(topGroupObj, "LeftGroup", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(m_leftGroup, minHeight: 25, flexibleHeight: 0, minWidth: 125, flexibleWidth: 200);
// member label
var labelObj = UIFactory.CreateLabel(m_leftGroup, TextAnchor.MiddleLeft);
var leftRect = labelObj.GetComponent<RectTransform>();
m_memLabelText = UIFactory.CreateLabel(m_leftGroup, "MemLabelText", RichTextName, TextAnchor.MiddleLeft);
m_memLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
var leftRect = m_memLabelText.GetComponent<RectTransform>();
leftRect.anchorMin = Vector2.zero;
leftRect.anchorMax = Vector2.one;
leftRect.offsetMin = Vector2.zero;
leftRect.offsetMax = Vector2.zero;
leftRect.sizeDelta = Vector2.zero;
m_leftLayout = labelObj.AddComponent<LayoutElement>();
m_leftLayout = m_memLabelText.gameObject.AddComponent<LayoutElement>();
m_leftLayout.preferredWidth = 125;
m_leftLayout.minHeight = 25;
m_leftLayout.flexibleHeight = 100;
var labelFitter = labelObj.AddComponent<ContentSizeFitter>();
var labelFitter = m_memLabelText.gameObject.AddComponent<ContentSizeFitter>();
labelFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
labelFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
m_memLabelText = labelObj.GetComponent<Text>();
m_memLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
m_memLabelText.text = this.RichTextName;
// right group
m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, new Color(1, 1, 1, 0));
m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, "RightGroup", false, true, true, true, 2, new Vector4(4,2,0,0),
new Color(1, 1, 1, 0));
m_rightLayout = m_rightGroup.AddComponent<LayoutElement>();
m_rightLayout.minHeight = 25;
m_rightLayout.flexibleHeight = 480;
m_rightLayout.minWidth = 125;
m_rightLayout.flexibleWidth = 5000;
var rightGroup = m_rightGroup.GetComponent<VerticalLayoutGroup>();
rightGroup.childForceExpandHeight = true;
rightGroup.childForceExpandWidth = false;
rightGroup.childControlHeight = true;
rightGroup.childControlWidth = true;
rightGroup.spacing = 2;
rightGroup.padding.top = 4;
rightGroup.padding.bottom = 2;
ConstructArgInput(out GameObject argsHolder);
@ -297,27 +269,17 @@ namespace UnityExplorer.Core.Inspectors.Reflection
if (HasParameters)
{
argsHolder = UIFactory.CreateVerticalGroup(m_rightGroup, new Color(1, 1, 1, 0));
var argsGroup = argsHolder.GetComponent<VerticalLayoutGroup>();
argsGroup.spacing = 4;
argsHolder = UIFactory.CreateVerticalGroup(m_rightGroup, "ArgsHolder", true, false, true, true, 4, new Color(1, 1, 1, 0));
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
{
cm.ConstructGenericArgInput(argsHolder);
}
// todo normal args
if (m_arguments.Length > 0)
{
var titleObj = UIFactory.CreateLabel(argsHolder, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Arguments:</b>";
UIFactory.CreateLabel(argsHolder, "ArgumentsLabel", "Arguments:", TextAnchor.MiddleLeft);
for (int i = 0; i < m_arguments.Length; i++)
{
AddArgRow(i, argsHolder);
}
}
argsHolder.SetActive(false);
@ -328,30 +290,16 @@ namespace UnityExplorer.Core.Inspectors.Reflection
{
var arg = m_arguments[i];
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = false;
rowGroup.childForceExpandWidth = true;
rowGroup.spacing = 4;
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRow", true, false, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var argLabelLayout = argLabelObj.AddComponent<LayoutElement>();
argLabelLayout.minHeight = 25;
var argText = argLabelObj.GetComponent<Text>();
var argTypeTxt = SignatureHighlighter.ParseFullSyntax(arg.ParameterType, false);
argText.text = $"{argTypeTxt} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>";
var argLabel = UIFactory.CreateLabel(rowObj, "ArgLabel", $"{argTypeTxt} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>",
TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(argLabel.gameObject, minHeight: 25);
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
argInputLayout.flexibleWidth = 1200;
argInputLayout.preferredWidth = 150;
argInputLayout.minWidth = 20;
argInputLayout.minHeight = 25;
argInputLayout.flexibleHeight = 0;
//argInputLayout.layoutPriority = 2;
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", 14, (int)TextAnchor.MiddleLeft, 1);
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200, preferredWidth: 150, minWidth: 20, minHeight: 25, flexibleHeight: 0);
var argInput = argInputObj.GetComponent<InputField>();
argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
@ -367,38 +315,29 @@ namespace UnityExplorer.Core.Inspectors.Reflection
{
if (HasParameters)
{
var evalGroupObj = UIFactory.CreateHorizontalGroup(m_rightGroup, new Color(1, 1, 1, 0));
var evalGroup = evalGroupObj.GetComponent<HorizontalLayoutGroup>();
evalGroup.childForceExpandWidth = false;
evalGroup.childForceExpandHeight = false;
evalGroup.spacing = 5;
var evalGroupLayout = evalGroupObj.AddComponent<LayoutElement>();
evalGroupLayout.minHeight = 25;
evalGroupLayout.flexibleHeight = 0;
evalGroupLayout.flexibleWidth = 5000;
var evalGroupObj = UIFactory.CreateHorizontalGroup(m_rightGroup, "EvalGroup", false, false, true, true, 5,
default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var evalButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.4f, 0.4f, 0.4f));
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
evalLayout.minWidth = 100;
evalLayout.minHeight = 22;
evalLayout.flexibleWidth = 0;
var evalText = evalButtonObj.GetComponentInChildren<Text>();
evalText.text = $"Evaluate ({ParamCount})";
var evalButton = evalButtonObj.GetComponent<Button>();
var colors = evalButton.colors;
var colors = new ColorBlock();
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
evalButton.colors = colors;
colors.pressedColor = new Color(0.3f, 0.3f, 0.3f);
var cancelButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.3f, 0.3f, 0.3f));
var cancelLayout = cancelButtonObj.AddComponent<LayoutElement>();
cancelLayout.minWidth = 100;
cancelLayout.minHeight = 22;
cancelLayout.flexibleWidth = 0;
var cancelText = cancelButtonObj.GetComponentInChildren<Text>();
cancelText.text = "Close";
var evalButton = UIFactory.CreateButton(evalGroupObj,
"EvalButton",
$"Evaluate ({ParamCount})",
null,
colors);
cancelButtonObj.SetActive(false);
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
var evalText = evalButton.GetComponentInChildren<Text>();
var cancelButton = UIFactory.CreateButton(evalGroupObj, "CancelButton", "Close", null, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(cancelButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
cancelButton.gameObject.SetActive(false);
evalButton.onClick.AddListener(() =>
{
@ -411,7 +350,7 @@ namespace UnityExplorer.Core.Inspectors.Reflection
colors.normalColor = new Color(0.3f, 0.6f, 0.3f);
evalButton.colors = colors;
cancelButtonObj.SetActive(true);
cancelButton.gameObject.SetActive(true);
}
else
{
@ -422,10 +361,9 @@ namespace UnityExplorer.Core.Inspectors.Reflection
}
});
var cancelButton = cancelButtonObj.GetComponent<Button>();
cancelButton.onClick.AddListener(() =>
{
cancelButtonObj.SetActive(false);
cancelButton.gameObject.SetActive(false);
argsHolder.SetActive(false);
m_isEvaluating = false;
@ -439,24 +377,13 @@ namespace UnityExplorer.Core.Inspectors.Reflection
{
// simple method evaluate button
var evalButtonObj = UIFactory.CreateButton(m_rightGroup, new Color(0.3f, 0.6f, 0.3f));
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
evalLayout.minWidth = 100;
evalLayout.minHeight = 22;
evalLayout.flexibleWidth = 0;
var evalText = evalButtonObj.GetComponentInChildren<Text>();
evalText.text = "Evaluate";
var evalButton = evalButtonObj.GetComponent<Button>();
var colors = evalButton.colors;
var colors = new ColorBlock();
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
evalButton.colors = colors;
colors.pressedColor = new Color(0.3f, 0.3f, 0.3f);
evalButton.onClick.AddListener(OnMainEvaluateButton);
void OnMainEvaluateButton()
{
(this as CacheMethod).Evaluate();
}
var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); }, colors);
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
}
}

View File

@ -9,7 +9,7 @@ using UnityExplorer.Core.Unity;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public class CacheMethod : CacheMember
{
@ -130,14 +130,10 @@ namespace UnityExplorer.Core.Inspectors.Reflection
internal void ConstructGenericArgInput(GameObject parent)
{
var titleObj = UIFactory.CreateLabel(parent, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Generic Arguments:</b>";
UIFactory.CreateLabel(parent, "GenericArgLabel", "Generic Arguments:", TextAnchor.MiddleLeft);
for (int i = 0; i < GenericArgs.Length; i++)
{
AddGenericArgRow(i, parent);
}
}
internal void AddGenericArgRow(int i, GameObject parent)
@ -158,33 +154,18 @@ namespace UnityExplorer.Core.Inspectors.Reflection
else
constrainTxt = $"Any";
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.spacing = 4;
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRowObj", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
//var argLayout = argLabelObj.AddComponent<LayoutElement>();
//argLayout.minWidth = 20;
var argText = argLabelObj.GetComponent<Text>();
argText.text = $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>";
var argLabelObj = UIFactory.CreateLabel(rowObj, "ArgLabelObj", $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>",
TextAnchor.MiddleLeft);
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
argInputLayout.flexibleWidth = 1200;
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", 14, (int)TextAnchor.MiddleLeft, 1);
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200);
var argInput = argInputObj.GetComponent<InputField>();
argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
//var constraintLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
//var constraintLayout = constraintLabelObj.AddComponent<LayoutElement>();
//constraintLayout.minWidth = 60;
//constraintLayout.flexibleWidth = 100;
//var constraintText = constraintLabelObj.GetComponent<Text>();
//constraintText.text = ;
}
#endregion

View File

@ -4,12 +4,12 @@ using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityExplorer.UI.Reusable;
using UnityExplorer.Core.Unity;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public abstract class CacheObjectBase
{
@ -86,33 +86,18 @@ namespace UnityExplorer.Core.Inspectors.Reflection
{
m_constructedUI = true;
m_mainContent = UIFactory.CreateVerticalGroup(m_parentContent, new Color(0.1f, 0.1f, 0.1f));
m_mainContent.name = "CacheObjectBase.MainContent";
m_mainContent = UIFactory.CreateVerticalGroup(m_parentContent, "CacheObjectBase.MainContent", true, true, true, true, 0, default,
new Color(0.1f, 0.1f, 0.1f));
m_mainRect = m_mainContent.GetComponent<RectTransform>();
m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var mainGroup = m_mainContent.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandWidth = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = true;
mainGroup.childControlHeight = true;
var mainLayout = m_mainContent.AddComponent<LayoutElement>();
mainLayout.minHeight = 25;
mainLayout.flexibleHeight = 9999;
mainLayout.minWidth = 200;
mainLayout.flexibleWidth = 5000;
UIFactory.SetLayoutElement(m_mainContent, minHeight: 25, flexibleHeight: 9999, minWidth: 200, flexibleWidth: 5000);
// subcontent
m_subContent = UIFactory.CreateVerticalGroup(m_mainContent, new Color(0.085f, 0.085f, 0.085f));
m_subContent.name = "CacheObjectBase.SubContent";
var subGroup = m_subContent.GetComponent<VerticalLayoutGroup>();
subGroup.childForceExpandWidth = true;
subGroup.childForceExpandHeight = false;
var subLayout = m_subContent.AddComponent<LayoutElement>();
subLayout.minHeight = 30;
subLayout.flexibleHeight = 9999;
subLayout.minWidth = 125;
subLayout.flexibleWidth = 9000;
m_subContent = UIFactory.CreateVerticalGroup(m_mainContent, "CacheObjectBase.SubContent", true, false, true, true, 0, default,
new Color(0.085f, 0.085f, 0.085f));
UIFactory.SetLayoutElement(m_subContent, minHeight: 30, flexibleHeight: 9999, minWidth: 125, flexibleWidth: 9000);
m_subContent.SetActive(false);

View File

@ -6,9 +6,9 @@ using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public enum PairTypes
{
@ -50,18 +50,11 @@ namespace UnityExplorer.Core.Inspectors.Reflection
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.padding.left = 5;
rowGroup.padding.right = 2;
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
indexLayout.minWidth = 80;
indexLayout.flexibleWidth = 30;
indexLayout.minHeight = 25;
var indexText = indexLabelObj.GetComponent<Text>();
indexText.text = $"{this.PairType} {this.Index}:";
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "PairedGroup", false, false, true, true, 0, new Vector4(0,0,5,2),
new Color(1, 1, 1, 0));
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.PairType} {this.Index}:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 80, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;
}

View File

@ -7,7 +7,7 @@ using UnityExplorer.UI;
using UnityExplorer.Core.Unity;
using UnityEngine;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public class CacheProperty : CacheMember
{

View File

@ -6,8 +6,9 @@ using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.CacheObject;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveBool : InteractiveValue
{
@ -87,27 +88,22 @@ namespace UnityExplorer.Core.Inspectors.Reflection
if (Owner.CanWrite)
{
var toggleObj = UIFactory.CreateToggle(m_valueContent, out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minWidth = 24;
var toggleObj = UIFactory.CreateToggle(m_valueContent, "InteractiveBoolToggle", out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(toggleObj, minWidth: 24);
m_toggle.onValueChanged.AddListener(OnToggleValueChanged);
m_baseLabel.transform.SetAsLastSibling();
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
m_applyBtn = applyBtnObj.GetComponent<Button>();
m_applyBtn.onClick.AddListener(() => { Owner.SetValue(); });
m_applyBtn = UIFactory.CreateButton(m_valueContent,
"ApplyButton",
"Apply",
() => { Owner.SetValue(); },
new Color(0.2f, 0.2f, 0.2f));
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
UIFactory.SetLayoutElement(m_applyBtn.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
toggleObj.SetActive(false);
applyBtnObj.SetActive(false);
m_applyBtn.gameObject.SetActive(false);
}
}
}

View File

@ -8,13 +8,15 @@ using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Reusable;
using System.Reflection;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
#if CPP
using CppDictionary = Il2CppSystem.Collections.IDictionary;
#endif
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveDictionary : InteractiveValue
{
@ -35,7 +37,6 @@ namespace UnityExplorer.Core.Inspectors.Reflection
public override bool WantInspectBtn => false;
public override bool HasSubContent => true;
// todo fix for il2cpp
public override bool SubContentWanted
{
get
@ -59,7 +60,7 @@ namespace UnityExplorer.Core.Inspectors.Reflection
= new List<KeyValuePair<CachePaired, CachePaired>>();
internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
= new KeyValuePair<CachePaired, CachePaired>[ExplorerConfig.Instance.Default_Page_Limit];
= new KeyValuePair<CachePaired, CachePaired>[ConfigManager.Default_Page_Limit.Value];
internal bool m_recacheWanted = true;
@ -217,7 +218,7 @@ namespace UnityExplorer.Core.Inspectors.Reflection
private IDictionary EnumerateWithReflection()
{
var valueType = Value?.GetType() ?? FallbackType;
var valueType = ReflectionUtility.GetType(Value);
// get keys and values
var keys = valueType.GetProperty("Keys").GetValue(Value, null);
@ -283,38 +284,23 @@ namespace UnityExplorer.Core.Inspectors.Reflection
m_pageHandler.ConstructUI(m_subContentParent);
m_pageHandler.OnPageChanged += OnPageTurned;
var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
m_listContent = scrollObj;
m_listContent = UIFactory.CreateVerticalGroup(m_subContentParent, "DictionaryContent", true, true, true, true, 2, new Vector4(5,5,5,5),
new Color(0.08f, 0.08f, 0.08f));
var scrollRect = scrollObj.GetComponent<RectTransform>();
var scrollRect = m_listContent.GetComponent<RectTransform>();
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
m_listLayout.minHeight = 25;
m_listLayout.flexibleHeight = 0;
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.childForceExpandHeight = true;
scrollGroup.childControlHeight = true;
scrollGroup.spacing = 2;
scrollGroup.padding.top = 5;
scrollGroup.padding.left = 5;
scrollGroup.padding.right = 5;
scrollGroup.padding.bottom = 5;
var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
var contentFitter = m_listContent.AddComponent<ContentSizeFitter>();
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
//internal void AddRowHolder()
//{
// var obj = UIFactory.CreateHorizontalGroup(m_listContent, new Color(0.15f, 0.15f, 0.15f));
// m_rowHolders.Add(obj);
//}
#endregion
}
}

View File

@ -7,7 +7,7 @@ using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveEnum : InteractiveValue
{
@ -136,32 +136,18 @@ namespace UnityExplorer.Core.Inspectors.Reflection
if (Owner.CanWrite)
{
var groupObj = UIFactory.CreateHorizontalGroup(m_subContentParent, new Color(1, 1, 1, 0));
var group = groupObj.GetComponent<HorizontalLayoutGroup>();
group.padding.top = 3;
group.padding.left = 3;
group.padding.right = 3;
group.padding.bottom = 3;
group.spacing = 5;
var groupObj = UIFactory.CreateHorizontalGroup(m_subContentParent, "InteractiveEnumGroup", false, true, true, true, 5,
new Vector4(3,3,3,3),new Color(1, 1, 1, 0));
// apply button
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
var applyLayout = applyObj.AddComponent<LayoutElement>();
applyLayout.minHeight = 25;
applyLayout.minWidth = 50;
var applyText = applyObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var applyBtn = applyObj.GetComponent<Button>();
applyBtn.onClick.AddListener(SetValueFromDropdown);
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", SetValueFromDropdown, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(apply.gameObject, minHeight: 25, minWidth: 50);
// dropdown
var dropdownObj = UIFactory.CreateDropdown(groupObj, out m_dropdown);
var dropLayout = dropdownObj.AddComponent<LayoutElement>();
dropLayout.minWidth = 150;
dropLayout.minHeight = 25;
dropLayout.flexibleWidth = 120;
var dropdownObj = UIFactory.CreateDropdown(groupObj, out m_dropdown, "<notset>", 14, null);
UIFactory.SetLayoutElement(dropdownObj, minWidth: 150, minHeight: 25, flexibleWidth: 120);
foreach (var kvp in m_values)
{

View File

@ -9,9 +9,10 @@ using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Reusable;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveEnumerable : InteractiveValue
{
@ -46,7 +47,7 @@ namespace UnityExplorer.Core.Inspectors.Reflection
internal readonly Type m_baseEntryType;
internal readonly List<CacheEnumerated> m_entries = new List<CacheEnumerated>();
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ExplorerConfig.Instance.Default_Page_Limit];
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ConfigManager.Default_Page_Limit.Value];
internal bool m_recacheWanted = true;
public override void OnValueUpdated()
@ -257,10 +258,10 @@ namespace UnityExplorer.Core.Inspectors.Reflection
m_pageHandler.ConstructUI(m_subContentParent);
m_pageHandler.OnPageChanged += OnPageTurned;
var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
m_listContent = scrollObj;
m_listContent = UIFactory.CreateVerticalGroup(this.m_subContentParent, "EnumerableContent", true, true, true, true, 2, new Vector4(5,5,5,5),
new Color(0.08f, 0.08f, 0.08f));
var scrollRect = scrollObj.GetComponent<RectTransform>();
var scrollRect = m_listContent.GetComponent<RectTransform>();
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
@ -268,16 +269,7 @@ namespace UnityExplorer.Core.Inspectors.Reflection
m_listLayout.flexibleHeight = 0;
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.childForceExpandHeight = true;
scrollGroup.childControlHeight = true;
scrollGroup.spacing = 2;
scrollGroup.padding.top = 5;
scrollGroup.padding.left = 5;
scrollGroup.padding.right = 5;
scrollGroup.padding.bottom = 5;
var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
var contentFitter = m_listContent.AddComponent<ContentSizeFitter>();
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}

View File

@ -7,7 +7,7 @@ using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveFlags : InteractiveEnum
{
@ -94,35 +94,18 @@ namespace UnityExplorer.Core.Inspectors.Reflection
if (Owner.CanWrite)
{
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(1, 1, 1, 0));
var group = groupObj.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
group.childForceExpandWidth = false;
group.childControlHeight = true;
group.childControlWidth = true;
group.padding.top = 3;
group.padding.left = 3;
group.padding.right = 3;
group.padding.bottom = 3;
group.spacing = 5;
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, "InteractiveFlagsContent", false, true, true, true, 5,
new Vector4(3,3,3,3), new Color(1, 1, 1, 0));
// apply button
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
var applyLayout = applyObj.AddComponent<LayoutElement>();
applyLayout.minHeight = 25;
applyLayout.minWidth = 50;
var applyText = applyObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var applyBtn = applyObj.GetComponent<Button>();
applyBtn.onClick.AddListener(SetValueFromToggles);
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", SetValueFromToggles, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(apply.gameObject, minWidth: 50, minHeight: 25);
// toggles
for (int i = 0; i < m_values.Length; i++)
{
AddToggle(i, groupObj);
}
}
}
@ -130,11 +113,8 @@ namespace UnityExplorer.Core.Inspectors.Reflection
{
var value = m_values[index];
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text text, new Color(0.1f, 0.1f, 0.1f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minWidth = 100;
toggleLayout.flexibleWidth = 2000;
toggleLayout.minHeight = 25;
var toggleObj = UIFactory.CreateToggle(groupObj, "FlagToggle", out Toggle toggle, out Text text, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(toggleObj, minWidth: 100, flexibleWidth: 2000, minHeight: 25);
m_toggles[index] = toggle;

View File

@ -9,8 +9,9 @@ using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.CacheObject;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveNumber : InteractiveValue
{
@ -101,27 +102,16 @@ namespace UnityExplorer.Core.Inspectors.Reflection
labelLayout.minWidth = 50;
labelLayout.flexibleWidth = 0;
var inputObj = UIFactory.CreateInputField(m_valueContent);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 0;
var inputObj = UIFactory.CreateInputField(m_valueContent, "InteractiveNumberInput", "...");
UIFactory.SetLayoutElement(inputObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
m_valueInput = inputObj.GetComponent<InputField>();
m_valueInput.gameObject.SetActive(false);
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
m_applyBtn = applyBtnObj.GetComponent<Button>();
m_applyBtn.onClick.AddListener(OnApplyClicked);
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
m_applyBtn = UIFactory.CreateButton(m_valueContent, "ApplyButton", "Apply", OnApplyClicked, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(m_applyBtn.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
}
}
}

View File

@ -8,8 +8,9 @@ using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.CacheObject;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveString : InteractiveValue
{
@ -114,32 +115,23 @@ namespace UnityExplorer.Core.Inspectors.Reflection
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
var readonlyInputObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
m_readonlyInput = readonlyInputObj.GetComponent<Text>();
m_readonlyInput = UIFactory.CreateLabel(m_valueContent, "ReadonlyLabel", "<notset>", TextAnchor.MiddleLeft);
m_readonlyInput.horizontalOverflow = HorizontalWrapMode.Overflow;
var testFitter = readonlyInputObj.AddComponent<ContentSizeFitter>();
var testFitter = m_readonlyInput.gameObject.AddComponent<ContentSizeFitter>();
testFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
var labelLayout = readonlyInputObj.AddComponent<LayoutElement>();
labelLayout.minHeight = 25;
labelLayout.preferredHeight = 25;
labelLayout.flexibleHeight = 0;
UIFactory.SetLayoutElement(m_readonlyInput.gameObject, minHeight: 25, preferredHeight: 25, flexibleHeight: 0);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(1, 1, 1, 0));
var group = groupObj.GetComponent<VerticalLayoutGroup>();
group.spacing = 4;
group.padding.top = 3;
group.padding.left = 3;
group.padding.right = 3;
group.padding.bottom = 3;
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, "SubContent", true, false, true, true, 4, new Vector4(3,3,3,3),
new Color(1, 1, 1, 0));
m_hiddenObj = UIFactory.CreateLabel(groupObj, TextAnchor.MiddleLeft);
m_hiddenObj = UIFactory.CreateLabel(groupObj, "HiddenLabel", "", TextAnchor.MiddleLeft).gameObject;
m_hiddenObj.SetActive(false);
var hiddenText = m_hiddenObj.GetComponent<Text>();
hiddenText.color = Color.clear;
@ -148,23 +140,11 @@ namespace UnityExplorer.Core.Inspectors.Reflection
hiddenText.supportRichText = false;
var hiddenFitter = m_hiddenObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var hiddenLayout = m_hiddenObj.AddComponent<LayoutElement>();
hiddenLayout.minHeight = 25;
hiddenLayout.flexibleHeight = 500;
hiddenLayout.minWidth = 250;
hiddenLayout.flexibleWidth = 9000;
var hiddenGroup = m_hiddenObj.AddComponent<HorizontalLayoutGroup>();
hiddenGroup.childForceExpandWidth = true;
hiddenGroup.childControlWidth = true;
hiddenGroup.childForceExpandHeight = true;
hiddenGroup.childControlHeight = true;
UIFactory.SetLayoutElement(m_hiddenObj, minHeight: 25, flexibleHeight: 500, minWidth: 250, flexibleWidth: 9000);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(m_hiddenObj, true, true, true, true);
var inputObj = UIFactory.CreateInputField(m_hiddenObj, 14, 3);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 5000;
inputLayout.flexibleHeight = 5000;
var inputObj = UIFactory.CreateInputField(m_hiddenObj, "StringInputField", "...", 14, 3);
UIFactory.SetLayoutElement(inputObj, minWidth: 120, minHeight: 25, flexibleWidth: 5000, flexibleHeight: 5000);
m_valueInput = inputObj.GetComponent<InputField>();
m_valueInput.lineType = InputField.LineType.MultiLineNewline;
@ -182,17 +162,8 @@ namespace UnityExplorer.Core.Inspectors.Reflection
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(groupObj, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
var applyBtn = applyBtnObj.GetComponent<Button>();
applyBtn.onClick.AddListener(OnApplyClicked);
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", OnApplyClicked, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(apply.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
}
else
{

View File

@ -7,7 +7,7 @@ using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.InteractiveValues
{
#region IStructInfo helper
@ -225,17 +225,7 @@ namespace UnityExplorer.Core.Inspectors.Reflection
return;
if (StructInfo != null)
{
DestroySubContent();
//// changing types, destroy subcontent
//for (int i = 0; i < m_subContentParent.transform.childCount; i++)
//{
// var child = m_subContentParent.transform.GetChild(i);
// GameObject.Destroy(child.gameObject);
//}
//m_UIConstructed = false;
}
m_lastStructType = type;
@ -266,68 +256,38 @@ namespace UnityExplorer.Core.Inspectors.Reflection
return;
}
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
var editorGroup = editorContainer.GetComponent<VerticalLayoutGroup>();
editorGroup.childForceExpandWidth = false;
editorGroup.padding.top = 4;
editorGroup.padding.right = 4;
editorGroup.padding.left = 4;
editorGroup.padding.bottom = 4;
editorGroup.spacing = 2;
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, "EditorContent", false, true, true, true, 2, new Vector4(4,4,4,4),
new Color(0.08f, 0.08f, 0.08f));
m_inputs = new InputField[StructInfo.FieldNames.Length];
for (int i = 0; i < StructInfo.FieldNames.Length; i++)
{
AddEditorRow(i, editorContainer);
}
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(editorContainer, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 175;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
var m_applyBtn = applyBtnObj.GetComponent<Button>();
m_applyBtn.onClick.AddListener(OnSetValue);
var applyBtn = UIFactory.CreateButton(editorContainer, "ApplyButton", "Apply", OnSetValue, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(applyBtn.gameObject, minWidth: 175, minHeight: 25, flexibleWidth: 0);
void OnSetValue()
{
Owner.SetValue();
RefreshUIForValue();
}
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
}
}
internal void AddEditorRow(int index, GameObject groupObj)
{
var rowObj = UIFactory.CreateHorizontalGroup(groupObj, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.childForceExpandWidth = false;
rowGroup.spacing = 5;
var rowObj = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
var label = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleRight);
var labelLayout = label.AddComponent<LayoutElement>();
labelLayout.minWidth = 50;
labelLayout.flexibleWidth = 0;
labelLayout.minHeight = 25;
var labelText = label.GetComponent<Text>();
labelText.text = $"{StructInfo.FieldNames[index]}:";
labelText.color = Color.cyan;
var label = UIFactory.CreateLabel(rowObj, "RowLabel", $"{StructInfo.FieldNames[index]}:", TextAnchor.MiddleRight, Color.cyan);
UIFactory.SetLayoutElement(label.gameObject, minWidth: 50, flexibleWidth: 0, minHeight: 25);
var inputFieldObj = UIFactory.CreateInputField(rowObj, "InputField", "...", 14, 3, 1);
UIFactory.SetLayoutElement(inputFieldObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
var inputFieldObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
var inputField = inputFieldObj.GetComponent<InputField>();
inputField.characterValidation = InputField.CharacterValidation.Decimal;
var inputLayout = inputFieldObj.AddComponent<LayoutElement>();
inputLayout.flexibleWidth = 0;
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
m_inputs[index] = inputField;
inputField.onValueChanged.AddListener((string val) => { Value = StructInfo.SetValue(ref this.Value, index, float.Parse(val)); });

View File

@ -10,8 +10,10 @@ using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveValue
{
@ -302,69 +304,42 @@ namespace UnityExplorer.Core.Inspectors.Reflection
{
m_UIConstructed = true;
m_valueContent = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
m_valueContent.name = "InteractiveValue.ValueContent";
m_valueContent = UIFactory.CreateHorizontalGroup(parent, $"InteractiveValue_{this.GetType().Name}", false, false, true, true, 4, default,
new Color(1, 1, 1, 0), TextAnchor.UpperLeft);
var mainRect = m_valueContent.GetComponent<RectTransform>();
mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var mainGroup = m_valueContent.GetComponent<HorizontalLayoutGroup>();
mainGroup.childForceExpandWidth = false;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = false;
mainGroup.childControlHeight = true;
mainGroup.spacing = 4;
mainGroup.childAlignment = TextAnchor.UpperLeft;
var mainLayout = m_valueContent.AddComponent<LayoutElement>();
mainLayout.flexibleWidth = 9000;
mainLayout.minWidth = 175;
mainLayout.minHeight = 25;
mainLayout.flexibleHeight = 0;
// subcontent expand button TODO
UIFactory.SetLayoutElement(m_valueContent, flexibleWidth: 9000, minWidth: 175, minHeight: 25, flexibleHeight: 0);
// subcontent expand button
if (HasSubContent)
{
var subBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.3f, 0.3f, 0.3f));
var btnLayout = subBtnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 25;
btnLayout.flexibleWidth = 0;
btnLayout.flexibleHeight = 0;
var btnText = subBtnObj.GetComponentInChildren<Text>();
btnText.text = "▲";
m_subExpandBtn = subBtnObj.GetComponent<Button>();
m_subExpandBtn.onClick.AddListener(() =>
{
ToggleSubcontent();
});
m_subExpandBtn = UIFactory.CreateButton(m_valueContent, "ExpandSubcontentButton", "▲", ToggleSubcontent, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(m_subExpandBtn.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0, flexibleHeight: 0);
}
// inspect button
m_inspectButton = UIFactory.CreateButton(m_valueContent, new Color(0.3f, 0.3f, 0.3f, 0.2f));
var inspectLayout = m_inspectButton.AddComponent<LayoutElement>();
inspectLayout.minWidth = 60;
inspectLayout.minHeight = 25;
inspectLayout.flexibleHeight = 0;
inspectLayout.flexibleWidth = 0;
var inspectText = m_inspectButton.GetComponentInChildren<Text>();
inspectText.text = "Inspect";
var inspectBtn = m_inspectButton.GetComponent<Button>();
var inspectBtn = UIFactory.CreateButton(m_valueContent,
"InspectButton",
"Inspect",
() =>
{
if (!Value.IsNullOrDestroyed(false))
InspectorManager.Instance.Inspect(this.Value, this.Owner);
},
new Color(0.3f, 0.3f, 0.3f, 0.2f));
inspectBtn.onClick.AddListener(OnInspectClicked);
void OnInspectClicked()
{
if (!Value.IsNullOrDestroyed(false))
InspectorManager.Instance.Inspect(this.Value, this.Owner);
}
m_inspectButton = inspectBtn.gameObject;
UIFactory.SetLayoutElement(m_inspectButton, minWidth: 60, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
m_inspectButton.SetActive(false);
// value label
var labelObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
m_baseLabel = labelObj.GetComponent<Text>();
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.flexibleWidth = 9000;
labelLayout.minHeight = 25;
m_baseLabel = UIFactory.CreateLabel(m_valueContent, "ValueLabel", "<not set>", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(m_baseLabel.gameObject, flexibleWidth: 9000, minHeight: 25);
m_subContentParent = subGroup;
}

View File

@ -19,7 +19,6 @@ namespace UnityExplorer.UI.Main.CSConsole
private const int UPDATES_PER_BATCH = 100;
public static GameObject m_mainObj;
//private static RectTransform m_thisRect;
private static readonly List<GameObject> m_suggestionButtons = new List<GameObject>();
private static readonly List<Text> m_suggestionTexts = new List<Text>();
@ -137,7 +136,7 @@ namespace UnityExplorer.UI.Main.CSConsole
if (!editor.InputField.isFocused)
return;
var textGen = editor.InputText.cachedTextGenerator;
int caretPos = editor.m_lastCaretPos;
@ -205,7 +204,7 @@ namespace UnityExplorer.UI.Main.CSConsole
{
// Credit ManylMarco
CSharpConsole.AutoCompletes.Clear();
string[] completions = CSharpConsole.Instance.m_evaluator.GetCompletions(input, out string prefix);
string[] completions = CSharpConsole.Instance.Evaluator.GetCompletions(input, out string prefix);
if (completions != null)
{
if (prefix == null)
@ -256,7 +255,7 @@ namespace UnityExplorer.UI.Main.CSConsole
{
var parent = UIManager.CanvasRoot;
var obj = UIFactory.CreateScrollView(parent, out GameObject content, out _, new Color(0.1f, 0.1f, 0.1f, 0.95f));
var obj = UIFactory.CreateScrollView(parent, "AutoCompleterScrollView", out GameObject content, out _, new Color(0.1f, 0.1f, 0.1f, 0.95f));
m_mainObj = obj;
@ -269,43 +268,36 @@ namespace UnityExplorer.UI.Main.CSConsole
mainRect.offsetMax = Vector2.zero;
var mainGroup = content.GetComponent<VerticalLayoutGroup>();
mainGroup.childControlHeight = false;
mainGroup.childControlWidth = true;
mainGroup.SetChildControlHeight(false);
mainGroup.SetChildControlWidth(true);
mainGroup.childForceExpandHeight = false;
mainGroup.childForceExpandWidth = true;
ColorBlock btnColors = new ColorBlock();
btnColors.normalColor = new Color(0f, 0f, 0f, 0f);
btnColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1.0f);
for (int i = 0; i < MAX_LABELS; i++)
{
var buttonObj = UIFactory.CreateButton(content);
Button btn = buttonObj.GetComponent<Button>();
ColorBlock btnColors = btn.colors;
btnColors.normalColor = new Color(0f, 0f, 0f, 0f);
btnColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1.0f);
btn.colors = btnColors;
var btn = UIFactory.CreateButton(content, "AutoCompleteButton", "", null, btnColors);
var nav = btn.navigation;
nav.mode = Navigation.Mode.Vertical;
btn.navigation = nav;
var btnLayout = buttonObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 20;
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 20);
var text = btn.GetComponentInChildren<Text>();
text.alignment = TextAnchor.MiddleLeft;
text.color = Color.white;
var hiddenChild = UIFactory.CreateUIObject("HiddenText", buttonObj);
var hiddenChild = UIFactory.CreateUIObject("HiddenText", btn.gameObject);
hiddenChild.SetActive(false);
var hiddenText = hiddenChild.AddComponent<Text>();
m_hiddenSuggestionTexts.Add(hiddenText);
btn.onClick.AddListener(UseAutocompleteButton);
btn.onClick.AddListener(() => { CSharpConsole.Instance.UseAutocomplete(hiddenText.text); });
void UseAutocompleteButton()
{
CSharpConsole.Instance.UseAutocomplete(hiddenText.text);
}
m_suggestionButtons.Add(buttonObj);
m_suggestionButtons.Add(btn.gameObject);
m_suggestionTexts.Add(text);
}
}

View File

@ -40,29 +40,12 @@ namespace UnityExplorer.UI.Main.CSConsole
{
'[', ']', '(', ')', '{', '}', ';', ':', ',', '.'
};
public static CommentMatch commentMatcher = new CommentMatch();
public static SymbolMatch symbolMatcher = new SymbolMatch();
public static NumberMatch numberMatcher = new NumberMatch();
public static StringMatch stringMatcher = new StringMatch();
public static KeywordMatch validKeywordMatcher = new KeywordMatch
{
highlightColor = new Color(0.33f, 0.61f, 0.83f, 1.0f),
Keywords = new[] { "add", "as", "ascending", "await", "bool", "break", "by", "byte",
"case", "catch", "char", "checked", "const", "continue", "decimal", "default", "descending", "do", "dynamic",
"else", "equals", "false", "finally", "float", "for", "foreach", "from", "global", "goto", "group",
"if", "in", "int", "into", "is", "join", "let", "lock", "long", "new", "null", "object", "on", "orderby", "out",
"ref", "remove", "return", "sbyte", "select", "short", "sizeof", "stackalloc", "string",
"switch", "throw", "true", "try", "typeof", "uint", "ulong", "ushort", "var", "where", "while", "yield" }
};
public static KeywordMatch invalidKeywordMatcher = new KeywordMatch()
{
highlightColor = new Color(0.95f, 0.10f, 0.10f, 1.0f),
Keywords = new[] { "abstract", "async", "base", "class", "delegate", "enum", "explicit", "extern", "fixed", "get",
"implicit", "interface", "internal", "namespace", "operator", "override", "params", "private", "protected", "public",
"using", "partial", "readonly", "sealed", "set", "static", "struct", "this", "unchecked", "unsafe", "value", "virtual", "volatile", "void" }
};
public static KeywordMatch validKeywordMatcher = new KeywordMatch();
// ~~~~~~~ ctor ~~~~~~~
@ -78,7 +61,6 @@ namespace UnityExplorer.UI.Main.CSConsole
numberMatcher,
stringMatcher,
validKeywordMatcher,
invalidKeywordMatcher,
};
foreach (Matcher lexer in matchers)

View File

@ -9,9 +9,13 @@ using UnityExplorer.Core.Input;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI.Reusable;
using UnityExplorer.UI.Main.CSConsole;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.Utility;
#if CPP
using UnityExplorer.Core.Runtime.Il2Cpp;
#endif
namespace UnityExplorer.UI.Main.CSConsole
{
@ -21,8 +25,8 @@ namespace UnityExplorer.UI.Main.CSConsole
public static CSharpConsole Instance { get; private set; }
//public UI.CSConsole.CSharpConsole m_codeEditor;
public ScriptEvaluator m_evaluator;
public ScriptEvaluator Evaluator;
internal StringBuilder m_evalLogBuilder;
public static List<string> UsingDirectives;
@ -49,14 +53,13 @@ namespace UnityExplorer.UI.Main.CSConsole
InitConsole();
AutoCompleter.Init();
#if MONO
DummyBehaviour.Setup();
#endif
ResetConsole();
ResetConsole(false);
// Make sure compiler is supported on this platform
m_evaluator.Compile("");
foreach (string use in DefaultUsing)
AddUsing(use);
Evaluator.Compile("");
return true;
}
@ -74,10 +77,32 @@ namespace UnityExplorer.UI.Main.CSConsole
}
}
public void ResetConsole(bool log = true)
{
if (Evaluator != null)
Evaluator.Dispose();
m_evalLogBuilder = new StringBuilder();
Evaluator = new ScriptEvaluator(new StringWriter(m_evalLogBuilder)) { InteractiveBaseClass = typeof(ScriptInteraction) };
UsingDirectives = new List<string>();
foreach (string use in DefaultUsing)
AddUsing(use);
if (log)
ExplorerCore.Log($"C# Console reset. Using directives:\r\n{Evaluator.GetUsing()}");
}
public override void Update()
{
UpdateConsole();
AutoCompleter.Update();
#if CPP
Il2CppCoroutine.Process();
#endif
}
public void AddUsing(string asm)
@ -89,40 +114,34 @@ namespace UnityExplorer.UI.Main.CSConsole
}
}
public void Evaluate(string code, bool suppressWarning = false)
public void Evaluate(string code, bool supressLog = false)
{
m_evaluator.Compile(code, out Mono.CSharp.CompiledMethod compiled);
if (compiled == null)
try
{
if (!suppressWarning)
ExplorerCore.LogWarning("Unable to compile the code!");
Evaluator.Run(code);
string output = ScriptEvaluator._textWriter.ToString();
var outputSplit = output.Split('\n');
if (outputSplit.Length >= 2)
output = outputSplit[outputSplit.Length - 2];
m_evalLogBuilder.Clear();
if (ScriptEvaluator._reportPrinter.ErrorsCount > 0)
throw new FormatException($"Unable to compile the code. Evaluator's last output was:\r\n{output}");
if (!supressLog)
ExplorerCore.Log("Code executed successfully.");
}
else
catch (FormatException fex)
{
try
{
object ret = VoidType.Value;
compiled.Invoke(ref ret);
}
catch (Exception e)
{
if (!suppressWarning)
ExplorerCore.LogWarning($"Exception executing code: {e.GetType()}, {e.Message}\r\n{e.StackTrace}");
}
if (!supressLog)
ExplorerCore.LogWarning(fex.Message);
}
}
public void ResetConsole()
{
if (m_evaluator != null)
catch (Exception ex)
{
m_evaluator.Dispose();
if (!supressLog)
ExplorerCore.LogWarning(ex);
}
m_evaluator = new ScriptEvaluator(new StringWriter(new StringBuilder())) { InteractiveBaseClass = typeof(ScriptInteraction) };
UsingDirectives = new List<string>();
}
// =================================================================================================
@ -160,6 +179,8 @@ The following helper methods are available:
* <color=#add490>Log(""message"")</color> logs a message to the debug console
* <color=#add490>StartCoroutine(IEnumerator routine)</color> start the IEnumerator as a UnityEngine.Coroutine
* <color=#add490>CurrentTarget()</color> returns the currently inspected target on the Home page
* <color=#add490>AllTargets()</color> returns an object[] array containing all inspected instances
@ -284,14 +305,16 @@ The following helper methods are available:
return;
}
UpdateIndent(newText);
if (EnableAutoIndent)
UpdateIndent(newText);
if (!forceUpdate && string.IsNullOrEmpty(newText))
inputHighlightText.text = string.Empty;
else
inputHighlightText.text = SyntaxHighlightContent(newText);
UpdateAutocompletes();
if (EnableAutocompletes)
UpdateAutocompletes();
}
private void UpdateIndent(string newText)
@ -338,7 +361,7 @@ The following helper methods are available:
string ret = "";
foreach (LexerMatchInfo match in highlightLexer.GetMatches(inputText))
foreach (var match in highlightLexer.GetMatches(inputText))
{
for (int i = offset; i < match.startIndex; i++)
ret += inputText[i];
@ -433,93 +456,54 @@ The following helper methods are available:
public void ConstructUI()
{
Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
var mainLayout = Content.AddComponent<LayoutElement>();
mainLayout.preferredHeight = 500;
mainLayout.flexibleHeight = 9000;
var mainGroup = Content.AddComponent<VerticalLayoutGroup>();
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
Content = UIFactory.CreateVerticalGroup(MainMenu.Instance.PageViewport, "CSharpConsole", true, true, true, true);
UIFactory.SetLayoutElement(Content, preferredHeight: 500, flexibleHeight: 9000);
#region TOP BAR
// Main group object
var topBarObj = UIFactory.CreateHorizontalGroup(Content);
LayoutElement topBarLayout = topBarObj.AddComponent<LayoutElement>();
topBarLayout.minHeight = 50;
topBarLayout.flexibleHeight = 0;
var topBarObj = UIFactory.CreateHorizontalGroup(Content, "TopBar", true, true, true, true, 10, new Vector4(8, 8, 30, 30),
default, TextAnchor.LowerCenter);
UIFactory.SetLayoutElement(topBarObj, minHeight: 50, flexibleHeight: 0);
var topBarGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
topBarGroup.padding.left = 30;
topBarGroup.padding.right = 30;
topBarGroup.padding.top = 8;
topBarGroup.padding.bottom = 8;
topBarGroup.spacing = 10;
topBarGroup.childForceExpandHeight = true;
topBarGroup.childForceExpandWidth = true;
topBarGroup.childControlWidth = true;
topBarGroup.childControlHeight = true;
topBarGroup.childAlignment = TextAnchor.LowerCenter;
// Top label
var topBarLabel = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
var topBarLabelLayout = topBarLabel.AddComponent<LayoutElement>();
topBarLabelLayout.preferredWidth = 150;
topBarLabelLayout.flexibleWidth = 5000;
var topBarText = topBarLabel.GetComponent<Text>();
topBarText.text = "C# Console";
topBarText.fontSize = 20;
var topBarLabel = UIFactory.CreateLabel(topBarObj, "TopLabel", "C# Console", TextAnchor.MiddleLeft, default, true, 25);
UIFactory.SetLayoutElement(topBarLabel.gameObject, preferredWidth: 150, flexibleWidth: 5000);
// Enable Ctrl+R toggle
var ctrlRToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle ctrlRToggle, out Text ctrlRToggleText);
ctrlRToggle.onValueChanged.AddListener(CtrlRToggleCallback);
void CtrlRToggleCallback(bool val)
{
EnableCtrlRShortcut = val;
}
var ctrlRToggleObj = UIFactory.CreateToggle(topBarObj, "CtrlRToggle", out Toggle ctrlRToggle, out Text ctrlRToggleText);
ctrlRToggle.onValueChanged.AddListener((bool val) => { EnableCtrlRShortcut = val; });
ctrlRToggleText.text = "Run on Ctrl+R";
ctrlRToggleText.alignment = TextAnchor.UpperLeft;
var ctrlRLayout = ctrlRToggleObj.AddComponent<LayoutElement>();
ctrlRLayout.minWidth = 140;
ctrlRLayout.flexibleWidth = 0;
ctrlRLayout.minHeight = 25;
UIFactory.SetLayoutElement(ctrlRToggleObj, minWidth: 140, flexibleWidth: 0, minHeight: 25);
// Enable Suggestions toggle
var suggestToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle suggestToggle, out Text suggestToggleText);
suggestToggle.onValueChanged.AddListener(SuggestToggleCallback);
void SuggestToggleCallback(bool val)
var suggestToggleObj = UIFactory.CreateToggle(topBarObj, "SuggestionToggle", out Toggle suggestToggle, out Text suggestToggleText);
suggestToggle.onValueChanged.AddListener((bool val) =>
{
EnableAutocompletes = val;
AutoCompleter.Update();
}
});
suggestToggleText.text = "Suggestions";
suggestToggleText.alignment = TextAnchor.UpperLeft;
var suggestLayout = suggestToggleObj.AddComponent<LayoutElement>();
suggestLayout.minWidth = 120;
suggestLayout.flexibleWidth = 0;
suggestLayout.minHeight = 25;
UIFactory.SetLayoutElement(suggestToggleObj, minWidth: 120, flexibleWidth: 0, minHeight: 25);
// Enable Auto-indent toggle
var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle autoIndentToggle, out Text autoIndentToggleText);
autoIndentToggle.onValueChanged.AddListener(OnIndentChanged);
void OnIndentChanged(bool val) => EnableAutoIndent = val;
var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, "IndentToggle", out Toggle autoIndentToggle, out Text autoIndentToggleText);
autoIndentToggle.onValueChanged.AddListener((bool val) => EnableAutoIndent = val);
autoIndentToggleText.text = "Auto-indent on Enter";
autoIndentToggleText.alignment = TextAnchor.UpperLeft;
var autoIndentLayout = autoIndentToggleObj.AddComponent<LayoutElement>();
autoIndentLayout.minWidth = 180;
autoIndentLayout.flexibleWidth = 0;
autoIndentLayout.minHeight = 25;
UIFactory.SetLayoutElement(autoIndentToggleObj, minWidth: 180, flexibleWidth: 0, minHeight: 25);
#endregion
@ -527,7 +511,7 @@ The following helper methods are available:
int fontSize = 16;
var inputObj = UIFactory.CreateSrollInputField(Content, out InputFieldScroller consoleScroll, fontSize);
var inputObj = UIFactory.CreateSrollInputField(Content, "ConsoleInput", STARTUP_TEXT, out InputFieldScroller consoleScroll, fontSize);
var inputField = consoleScroll.inputField;
@ -537,7 +521,6 @@ The following helper methods are available:
mainTextInput.color = new Color(1, 1, 1, 0.5f);
var placeHolderText = inputField.placeholder.GetComponent<Text>();
placeHolderText.text = STARTUP_TEXT;
placeHolderText.fontSize = fontSize;
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
@ -554,31 +537,28 @@ The following helper methods are available:
#endregion
#region COMPILE BUTTON
#region COMPILE BUTTON BAR
var compileBtnObj = UIFactory.CreateButton(Content);
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
compileBtnLayout.preferredWidth = 80;
compileBtnLayout.flexibleWidth = 0;
compileBtnLayout.minHeight = 45;
compileBtnLayout.flexibleHeight = 0;
var compileButton = compileBtnObj.GetComponent<Button>();
var compileBtnColors = compileButton.colors;
compileBtnColors.normalColor = new Color(14f / 255f, 80f / 255f, 14f / 255f);
compileButton.colors = compileBtnColors;
var btnText = compileBtnObj.GetComponentInChildren<Text>();
btnText.text = "Run";
var horozGroupObj = UIFactory.CreateHorizontalGroup(Content, "BigButtons", true, true, true, true, 0, new Vector4(2,2,2,2),
new Color(1, 1, 1, 0));
var resetButton = UIFactory.CreateButton(horozGroupObj, "ResetButton", "Reset", () => ResetConsole(), "666666".ToColor());
var resetBtnText = resetButton.GetComponentInChildren<Text>();
resetBtnText.fontSize = 18;
UIFactory.SetLayoutElement(resetButton.gameObject, preferredWidth: 80, flexibleWidth: 0, minHeight: 45, flexibleHeight: 0);
var compileButton = UIFactory.CreateButton(horozGroupObj, "CompileButton", "Compile", CompileCallback,
new Color(14f / 255f, 80f / 255f, 14f / 255f));
var btnText = compileButton.GetComponentInChildren<Text>();
btnText.fontSize = 18;
btnText.color = Color.white;
UIFactory.SetLayoutElement(compileButton.gameObject, preferredWidth: 80, flexibleWidth: 0, minHeight: 45, flexibleHeight: 0);
// Set compile button callback now that we have the Input Field reference
compileButton.onClick.AddListener(CompileCallback);
void CompileCallback()
{
if (!string.IsNullOrEmpty(inputField.text))
{
Evaluate(inputField.text.Trim());
}
else
ExplorerCore.Log("Cannot evaluate empty input!");
}
#endregion

View File

@ -7,10 +7,18 @@ namespace UnityExplorer.UI.Main.CSConsole.Lexer
// This class just contains common implementations.
public class KeywordMatch : Matcher
{
public string[] Keywords;
public string[] Keywords = new[] {"add", "as", "ascending", "await", "bool", "break", "by", "byte",
"case", "catch", "char", "checked", "const", "continue", "decimal", "default", "descending", "do", "dynamic",
"else", "equals", "false", "finally", "float", "for", "foreach", "from", "global", "goto", "group",
"if", "in", "int", "into", "is", "join", "let", "lock", "long", "new", "null", "object", "on", "orderby", "out",
"ref", "remove", "return", "sbyte", "select", "short", "sizeof", "stackalloc", "string",
"switch", "throw", "true", "try", "typeof", "uint", "ulong", "ushort", "var", "where", "while", "yield",
"abstract", "async", "base", "class", "delegate", "enum", "explicit", "extern", "fixed", "get",
"implicit", "interface", "internal", "namespace", "operator", "override", "params", "private", "protected", "public",
"using", "partial", "readonly", "sealed", "set", "static", "struct", "this", "unchecked", "unsafe", "value", "virtual", "volatile", "void" };
public override Color HighlightColor => highlightColor;
public Color highlightColor;
public Color highlightColor = new Color(0.33f, 0.61f, 0.83f, 1.0f);
private readonly HashSet<string> shortlist = new HashSet<string>();
private readonly Stack<string> removeList = new Stack<string>();

View File

@ -3,10 +3,10 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.Reusable;
using System.IO;
using System.Linq;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Main
{
@ -14,7 +14,7 @@ namespace UnityExplorer.UI.Main
{
public static DebugConsole Instance { get; private set; }
public static bool LogUnity { get; set; } = ExplorerConfig.Instance.Log_Unity_Debug;
public static bool LogUnity { get; set; }
//public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
internal static StreamWriter s_streamWriter;
@ -32,9 +32,13 @@ namespace UnityExplorer.UI.Main
public DebugConsole(GameObject parent)
{
Instance = this;
LogUnity = ConfigManager.Log_Unity_Debug.Value;
ConstructUI(parent);
if (!ConfigManager.Last_DebugConsole_State.Value)
ToggleShow();
// append messages that logged before we were set up
string preAppend = "";
for (int i = s_preInitMessages.Count - 1; i >= 0; i--)
@ -48,10 +52,7 @@ namespace UnityExplorer.UI.Main
// set up IO
//if (!SaveToDisk)
// return;
var path = ExplorerCore.EXPLORER_FOLDER + @"\Logs";
var path = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Logs");
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
@ -80,6 +81,34 @@ namespace UnityExplorer.UI.Main
s_streamWriter.WriteLine(msg);
}
public static bool Hiding;
private GameObject m_logAreaObj;
private Text m_hideBtnText;
private LayoutElement m_mainLayout;
public static Action<bool> OnToggleShow;
public void ToggleShow()
{
if (m_logAreaObj.activeSelf)
{
Hiding = true;
m_logAreaObj.SetActive(false);
m_hideBtnText.text = "Show";
m_mainLayout.minHeight = 30;
}
else
{
Hiding = false;
m_logAreaObj.SetActive(true);
m_hideBtnText.text = "Hide";
m_mainLayout.minHeight = 190;
}
OnToggleShow?.Invoke(!Hiding);
}
public static string RemoveInvalidFilenameChars(string s)
{
var invalid = Path.GetInvalidFileNameChars();
@ -109,7 +138,7 @@ namespace UnityExplorer.UI.Main
if (hexColor != null)
message = $"<color=#{hexColor}>{message}</color>";
if (Instance?.m_textInput)
{
var input = Instance.m_textInput;
@ -126,184 +155,82 @@ namespace UnityExplorer.UI.Main
public void ConstructUI(GameObject parent)
{
var mainObj = UIFactory.CreateVerticalGroup(parent, new Color(0.1f, 0.1f, 0.1f, 1.0f));
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
var mainObj = UIFactory.CreateVerticalGroup(parent, "DebugConsole", true, true, true, true, 0, default, new Color(0.1f, 0.1f, 0.1f, 1.0f));
var mainImage = mainObj.GetComponent<Image>();
mainImage.maskable = true;
var mask = mainObj.AddComponent<Mask>();
mask.showMaskGraphic = true;
var mainLayout = mainObj.AddComponent<LayoutElement>();
mainLayout.minHeight = 190;
mainLayout.flexibleHeight = 0;
m_mainLayout = mainObj.AddComponent<LayoutElement>();
m_mainLayout.minHeight = 190;
m_mainLayout.flexibleHeight = 0;
#region LOG AREA
var logAreaObj = UIFactory.CreateHorizontalGroup(mainObj);
var logAreaGroup = logAreaObj.GetComponent<HorizontalLayoutGroup>();
logAreaGroup.childControlHeight = true;
logAreaGroup.childControlWidth = true;
logAreaGroup.childForceExpandHeight = true;
logAreaGroup.childForceExpandWidth = true;
m_logAreaObj = UIFactory.CreateHorizontalGroup(mainObj, "LogArea", true, true, true, true);
UIFactory.SetLayoutElement(m_logAreaObj, preferredHeight: 190, flexibleHeight: 0);
var logAreaLayout = logAreaObj.AddComponent<LayoutElement>();
logAreaLayout.preferredHeight = 190;
logAreaLayout.flexibleHeight = 0;
var inputScrollerObj = UIFactory.CreateSrollInputField(logAreaObj, out InputFieldScroller inputScroll, 14, new Color(0.05f, 0.05f, 0.05f));
var inputScrollerObj = UIFactory.CreateSrollInputField(m_logAreaObj,
"DebugConsoleOutput",
"<no output>",
out InputFieldScroller inputScroll,
14,
new Color(0.05f, 0.05f, 0.05f));
inputScroll.inputField.textComponent.font = UIManager.ConsoleFont;
inputScroll.inputField.readOnly = true;
m_textInput = inputScroll.inputField;
#endregion
#endregion
#region BOTTOM BAR
var bottomBarObj = UIFactory.CreateHorizontalGroup(mainObj);
LayoutElement topBarLayout = bottomBarObj.AddComponent<LayoutElement>();
topBarLayout.minHeight = 30;
topBarLayout.flexibleHeight = 0;
var bottomGroup = bottomBarObj.GetComponent<HorizontalLayoutGroup>();
bottomGroup.padding.left = 10;
bottomGroup.padding.right = 10;
bottomGroup.padding.top = 2;
bottomGroup.padding.bottom = 2;
bottomGroup.spacing = 10;
bottomGroup.childForceExpandHeight = true;
bottomGroup.childForceExpandWidth = false;
bottomGroup.childControlWidth = true;
bottomGroup.childControlHeight = true;
bottomGroup.childAlignment = TextAnchor.MiddleLeft;
var bottomBarObj = UIFactory.CreateHorizontalGroup(mainObj, "BottomBar", false, true, true, true, 10, new Vector4(2,2,10,10),
default, TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(bottomBarObj, minHeight: 30, flexibleHeight: 0);
// Debug Console label
var bottomLabel = UIFactory.CreateLabel(bottomBarObj, TextAnchor.MiddleLeft);
var topBarLabelLayout = bottomLabel.AddComponent<LayoutElement>();
topBarLabelLayout.minWidth = 100;
topBarLabelLayout.flexibleWidth = 0;
var topBarText = bottomLabel.GetComponent<Text>();
topBarText.fontStyle = FontStyle.Bold;
topBarText.text = "Debug Console";
topBarText.fontSize = 14;
var bottomLabel = UIFactory.CreateLabel(bottomBarObj, "DebugConsoleLabel", "Debug Console", TextAnchor.MiddleLeft);
bottomLabel.fontStyle = FontStyle.Bold;
UIFactory.SetLayoutElement(bottomLabel.gameObject, minWidth: 100, flexibleWidth: 0);
// Hide button
var hideButtonObj = UIFactory.CreateButton(bottomBarObj);
var hideBtnText = hideButtonObj.GetComponentInChildren<Text>();
hideBtnText.text = "Hide";
var hideButton = hideButtonObj.GetComponent<Button>();
hideButton.onClick.AddListener(HideCallback);
void HideCallback()
{
if (logAreaObj.activeSelf)
{
logAreaObj.SetActive(false);
hideBtnText.text = "Show";
mainLayout.minHeight = 30;
}
else
{
logAreaObj.SetActive(true);
hideBtnText.text = "Hide";
mainLayout.minHeight = 190;
}
}
var hideBtnColors = hideButton.colors;
//hideBtnColors.normalColor = new Color(160f / 255f, 140f / 255f, 40f / 255f);
hideButton.colors = hideBtnColors;
var hideBtnLayout = hideButtonObj.AddComponent<LayoutElement>();
hideBtnLayout.minWidth = 80;
hideBtnLayout.flexibleWidth = 0;
var hideButton = UIFactory.CreateButton(bottomBarObj, "HideButton", "Hide", ToggleShow);
UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 80, flexibleWidth: 0);
m_hideBtnText = hideButton.GetComponentInChildren<Text>();
// Clear button
var clearButtonObj = UIFactory.CreateButton(bottomBarObj);
var clearBtnText = clearButtonObj.GetComponentInChildren<Text>();
clearBtnText.text = "Clear";
var clearButton = clearButtonObj.GetComponent<Button>();
clearButton.onClick.AddListener(ClearCallback);
void ClearCallback()
var clearButton = UIFactory.CreateButton(bottomBarObj, "ClearButton", "Clear", () =>
{
m_textInput.text = "";
AllMessages.Clear();
}
var clearBtnColors = clearButton.colors;
//clearBtnColors.normalColor = new Color(160f/255f, 140f/255f, 40f/255f);
clearButton.colors = clearBtnColors;
var clearBtnLayout = clearButtonObj.AddComponent<LayoutElement>();
clearBtnLayout.minWidth = 80;
clearBtnLayout.flexibleWidth = 0;
});
UIFactory.SetLayoutElement(clearButton.gameObject, minWidth: 80, flexibleWidth: 0);
// Unity log toggle
var unityToggleObj = UIFactory.CreateToggle(bottomBarObj, out Toggle unityToggle, out Text unityToggleText);
var unityToggleObj = UIFactory.CreateToggle(bottomBarObj, "UnityLogToggle", out Toggle unityToggle, out Text unityToggleText);
unityToggle.onValueChanged.AddListener(ToggleLogUnity);
unityToggle.onValueChanged.AddListener((bool val) =>
{
LogUnity = val;
ConfigManager.Log_Unity_Debug.Value = val;
ConfigManager.Handler.SaveConfig();
});
unityToggle.isOn = LogUnity;
unityToggleText.text = "Print Unity Debug?";
unityToggleText.alignment = TextAnchor.MiddleLeft;
void ToggleLogUnity(bool val)
{
LogUnity = val;
ExplorerConfig.Instance.Log_Unity_Debug = val;
ExplorerConfig.SaveSettings();
}
var unityToggleLayout = unityToggleObj.AddComponent<LayoutElement>();
unityToggleLayout.minWidth = 170;
unityToggleLayout.flexibleWidth = 0;
UIFactory.SetLayoutElement(unityToggleObj, minWidth: 170, flexibleWidth: 0);
var unityToggleRect = unityToggleObj.transform.Find("Background").GetComponent<RectTransform>();
var pos = unityToggleRect.localPosition;
pos.y = -4;
unityToggleRect.localPosition = pos;
// // Save to disk button
// var saveToDiskObj = UIFactory.CreateToggle(bottomBarObj, out Toggle diskToggle, out Text diskToggleText);
// diskToggle.onValueChanged.AddListener(ToggleDisk);
// diskToggle.isOn = SaveToDisk;
// diskToggleText.text = "Save logs to 'Mods\\UnityExplorer\\Logs'?";
// diskToggleText.alignment = TextAnchor.MiddleLeft;
// void ToggleDisk(bool val)
// {
// SaveToDisk = val;
// ModConfig.Instance.Save_Logs_To_Disk = val;
// ModConfig.SaveSettings();
// }
// var diskToggleLayout = saveToDiskObj.AddComponent<LayoutElement>();
// diskToggleLayout.minWidth = 340;
// diskToggleLayout.flexibleWidth = 0;
// var saveToDiskRect = saveToDiskObj.transform.Find("Background").GetComponent<RectTransform>();
// pos = unityToggleRect.localPosition;
// pos.y = -8;
// saveToDiskRect.localPosition = pos;
#endregion
}
}

View File

@ -3,9 +3,8 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.UI.Main
namespace UnityExplorer.UI.Main.Home
{
public class HomePage : BaseMenuPage
{
@ -38,17 +37,7 @@ namespace UnityExplorer.UI.Main
{
GameObject parent = MainMenu.Instance.PageViewport;
Content = UIFactory.CreateHorizontalGroup(parent);
var mainGroup = Content.GetComponent<HorizontalLayoutGroup>();
mainGroup.padding.left = 1;
mainGroup.padding.right = 1;
mainGroup.padding.top = 1;
mainGroup.padding.bottom = 1;
mainGroup.spacing = 3;
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
Content = UIFactory.CreateHorizontalGroup(parent, "HomePage", true, true, true, true, 3, new Vector4(1,1,1,1)).gameObject;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
namespace UnityExplorer.UI.Main.Home
{
public class InspectUnderMouse
{
public enum MouseInspectMode
{
World,
UI
}
public static bool Inspecting { get; set; }
public static MouseInspectMode Mode { get; set; }
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
private static readonly List<Graphic> _wasDisabledGraphics = new List<Graphic>();
private static readonly List<CanvasGroup> _wasDisabledCanvasGroups = new List<CanvasGroup>();
private static readonly List<GameObject> _objectsAddedCastersTo = new List<GameObject>();
internal static Camera MainCamera;
internal static GraphicRaycaster[] graphicRaycasters;
public static void Init()
{
ConstructUI();
}
public static void StartInspect(MouseInspectMode mode)
{
MainCamera = Camera.main;
if (!MainCamera)
return;
Mode = mode;
Inspecting = true;
MainMenu.Instance.MainPanel.SetActive(false);
s_UIContent.SetActive(true);
if (mode == MouseInspectMode.UI)
SetupUIRaycast();
}
internal static void ClearHitData()
{
s_lastHit = null;
s_objNameLabel.text = "No hits...";
s_objPathLabel.text = "";
}
public static void StopInspect()
{
Inspecting = false;
MainMenu.Instance.MainPanel.SetActive(true);
s_UIContent.SetActive(false);
if (Mode == MouseInspectMode.UI)
StopUIInspect();
ClearHitData();
}
public static void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
return;
}
var mousePos = InputManager.MousePosition;
if (mousePos != s_lastMousePos)
UpdatePosition(mousePos);
// actual inspect raycast
switch (Mode)
{
case MouseInspectMode.UI:
RaycastUI(mousePos); break;
case MouseInspectMode.World:
RaycastWorld(mousePos); break;
}
}
internal static void UpdatePosition(Vector2 mousePos)
{
s_lastMousePos = mousePos;
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
internal static void OnHitGameObject(GameObject obj)
{
if (obj != s_lastHit)
{
s_lastHit = obj;
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
if (InputManager.GetMouseButtonDown(0))
{
StopInspect();
InspectorManager.Instance.Inspect(obj);
}
}
// Collider raycasting
internal static void RaycastWorld(Vector2 mousePos)
{
var ray = MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
{
var obj = hit.transform.gameObject;
OnHitGameObject(obj);
}
else
{
if (s_lastHit)
ClearHitData();
}
}
// UI Graphic raycasting
private static void SetupUIRaycast()
{
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
{
var canvas = obj.Cast(typeof(Canvas)) as Canvas;
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
continue;
if (!canvas.GetComponent<GraphicRaycaster>())
{
canvas.gameObject.AddComponent<GraphicRaycaster>();
//ExplorerCore.Log("Added raycaster to " + canvas.name);
_objectsAddedCastersTo.Add(canvas.gameObject);
}
}
// recache Graphic Raycasters each time we start
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
graphicRaycasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
graphicRaycasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
}
// enable raycastTarget on Graphics
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
{
var graphic = obj.Cast(typeof(Graphic)) as Graphic;
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
continue;
graphic.raycastTarget = true;
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
_wasDisabledGraphics.Add(graphic);
}
// enable blocksRaycasts on CanvasGroups
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
{
var canvas = obj.Cast(typeof(CanvasGroup)) as CanvasGroup;
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
continue;
canvas.blocksRaycasts = true;
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
_wasDisabledCanvasGroups.Add(canvas);
}
}
internal static void RaycastUI(Vector2 mousePos)
{
var ped = new PointerEventData(null)
{
position = mousePos
};
#if MONO
var list = new List<RaycastResult>();
#else
var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
#endif
//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
GameObject hitObject = null;
int highestLayer = int.MinValue;
int highestOrder = int.MinValue;
int highestDepth = int.MinValue;
foreach (var gr in graphicRaycasters)
{
gr.Raycast(ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
// Manual trying to determine which object is "on top".
// Not perfect, but not terrible.
if (!hit.gameObject)
continue;
if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
continue;
if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
continue;
if (hit.sortingLayer < highestLayer)
continue;
if (hit.sortingLayer > highestLayer)
{
highestLayer = hit.sortingLayer;
highestDepth = int.MinValue;
}
if (hit.depth < highestDepth)
continue;
if (hit.depth > highestDepth)
{
highestDepth = hit.depth;
highestOrder = int.MinValue;
}
if (hit.sortingOrder <= highestOrder)
continue;
highestOrder = hit.sortingOrder;
hitObject = hit.gameObject;
}
}
else
{
if (s_lastHit)
ClearHitData();
}
}
if (hitObject)
OnHitGameObject(hitObject);
//ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
}
private static void StopUIInspect()
{
foreach (var obj in _objectsAddedCastersTo)
{
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
GameObject.Destroy(raycaster);
}
foreach (var graphic in _wasDisabledGraphics)
graphic.raycastTarget = false;
foreach (var canvas in _wasDisabledCanvasGroups)
canvas.blocksRaycasts = false;
_objectsAddedCastersTo.Clear();
_wasDisabledCanvasGroups.Clear();
_wasDisabledGraphics.Clear();
}
#region UI
internal static Text s_objNameLabel;
internal static Text s_objPathLabel;
internal static Text s_mousePosLabel;
internal static GameObject s_UIContent;
internal static void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel("InspectUnderMouse_UI", out GameObject content);
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
baseRect.sizeDelta = new Vector2(700, 150);
var group = content.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
// Title text
UIFactory.CreateLabel(content, "InspectLabel", "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)", TextAnchor.MiddleCenter);
s_mousePosLabel = UIFactory.CreateLabel(content, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter);
s_objNameLabel = UIFactory.CreateLabel(content, "HitLabelObj", "No hits...", TextAnchor.MiddleLeft);
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
s_objPathLabel = UIFactory.CreateLabel(content, "PathLabel", "", TextAnchor.MiddleLeft);
s_objPathLabel.fontStyle = FontStyle.Italic;
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(s_objPathLabel.gameObject, minHeight: 75);
s_UIContent.SetActive(false);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.UI.Main.Home.Inspectors;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Main.Home.Inspectors.GameObjects;
using UnityExplorer.UI.Main.Home.Inspectors.Reflection;
namespace UnityExplorer.UI.Main.Home
{
public class InspectorManager
{
public static InspectorManager Instance { get; private set; }
public InspectorManager()
{
Instance = this;
ConstructInspectorPane();
}
public InspectorBase m_activeInspector;
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
public void Update()
{
for (int i = 0; i < m_currentInspectors.Count; i++)
{
if (i >= m_currentInspectors.Count)
break;
m_currentInspectors[i].Update();
}
}
public void Inspect(object obj, CacheObjectBase parentMember = null)
{
obj = ReflectionProvider.Instance.Cast(obj, ReflectionProvider.Instance.GetActualType(obj));
UnityEngine.Object unityObj = obj as UnityEngine.Object;
if (obj.IsNullOrDestroyed(false))
{
return;
}
// check if currently inspecting this object
foreach (InspectorBase tab in m_currentInspectors)
{
if (ReferenceEquals(obj, tab.Target))
{
SetInspectorTab(tab);
return;
}
#if CPP
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
{
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
{
SetInspectorTab(tab);
return;
}
}
#endif
}
InspectorBase inspector;
if (obj is GameObject go)
inspector = new GameObjectInspector(go);
else
inspector = new InstanceInspector(obj);
if (inspector is ReflectionInspector ri)
ri.ParentMember = parentMember;
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void Inspect(Type type)
{
if (type == null)
{
ExplorerCore.LogWarning("The provided type was null!");
return;
}
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
{
if (ReferenceEquals(tab.Target as Type, type))
{
SetInspectorTab(tab);
return;
}
}
var inspector = new StaticInspector(type);
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void SetInspectorTab(InspectorBase inspector)
{
MainMenu.Instance.SetPage(HomePage.Instance);
if (m_activeInspector == inspector)
return;
UnsetInspectorTab();
m_activeInspector = inspector;
inspector.SetActive();
OnSetInspectorTab(inspector);
}
public void UnsetInspectorTab()
{
if (m_activeInspector == null)
return;
m_activeInspector.SetInactive();
OnUnsetInspectorTab();
m_activeInspector = null;
}
public static GameObject m_tabBarContent;
public static GameObject m_inspectorContent;
public void OnSetInspectorTab(InspectorBase inspector)
{
Color activeColor = new Color(0, 0.25f, 0, 1);
ColorBlock colors = inspector.m_tabButton.colors;
colors.normalColor = activeColor;
colors.highlightedColor = activeColor;
inspector.m_tabButton.colors = colors;
}
public void OnUnsetInspectorTab()
{
ColorBlock colors = m_activeInspector.m_tabButton.colors;
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
m_activeInspector.m_tabButton.colors = colors;
}
public void ConstructInspectorPane()
{
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content,
"InspectorManager_Root",
true, true, true, true,
4,
new Vector4(4,4,4,4));
UIFactory.SetLayoutElement(mainObj, preferredHeight: 400, flexibleHeight: 9000, preferredWidth: 620, flexibleWidth: 9000);
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, "TopRow", false, true, true, true, 15);
var inspectorTitle = UIFactory.CreateLabel(topRowObj, "Title", "Inspector", TextAnchor.MiddleLeft, default, true, 25);
UIFactory.SetLayoutElement(inspectorTitle.gameObject, minHeight: 30, flexibleHeight: 0, minWidth: 90, flexibleWidth: 20000);
ConstructToolbar(topRowObj);
// inspector tab bar
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, "TabHolder", new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
var gridGroup = m_tabBarContent.GetComponent<GridLayoutGroup>();
gridGroup.padding.top = 3;
gridGroup.padding.left = 3;
gridGroup.padding.right = 3;
gridGroup.padding.bottom = 3;
// inspector content area
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, "InspectorContent",
true, true, true, true,
0,
new Vector4(2,2,2,2),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(m_inspectorContent, preferredHeight: 900, flexibleHeight: 10000, preferredWidth: 600, flexibleWidth: 10000);
}
private static void ConstructToolbar(GameObject topRowObj)
{
// invisible group
UIFactory.CreateHorizontalGroup(topRowObj, "Toolbar", false, false, true, true, 10, new Vector4(2, 2, 2, 2), new Color(1,1,1,0));
// inspect under mouse button
AddMouseInspectButton(topRowObj, InspectUnderMouse.MouseInspectMode.UI);
AddMouseInspectButton(topRowObj, InspectUnderMouse.MouseInspectMode.World);
}
private static void AddMouseInspectButton(GameObject topRowObj, InspectUnderMouse.MouseInspectMode mode)
{
string lbl = "Mouse Inspect";
if (mode == InspectUnderMouse.MouseInspectMode.UI)
lbl += " (UI)";
var inspectObj = UIFactory.CreateButton(topRowObj,
lbl,
lbl,
() => { InspectUnderMouse.StartInspect(mode); },
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(inspectObj.gameObject, minWidth: 120, flexibleWidth: 0);
}
}
}

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@ -1,159 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.UI.Main;
namespace UnityExplorer.UI.Main.Home
{
public class InspectorManagerUI
{
public GameObject m_tabBarContent;
public GameObject m_inspectorContent;
public void OnSetInspectorTab(InspectorBase inspector)
{
Color activeColor = new Color(0, 0.25f, 0, 1);
ColorBlock colors = inspector.BaseUI.tabButton.colors;
colors.normalColor = activeColor;
colors.highlightedColor = activeColor;
inspector.BaseUI.tabButton.colors = colors;
}
public void OnUnsetInspectorTab()
{
ColorBlock colors = InspectorManager.Instance.m_activeInspector.BaseUI.tabButton.colors;
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
InspectorManager.Instance.m_activeInspector.BaseUI.tabButton.colors = colors;
}
public void ConstructInspectorPane()
{
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
LayoutElement mainLayout = mainObj.AddComponent<LayoutElement>();
mainLayout.preferredHeight = 400;
mainLayout.flexibleHeight = 9000;
mainLayout.preferredWidth = 620;
mainLayout.flexibleWidth = 9000;
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.spacing = 4;
mainGroup.padding.left = 4;
mainGroup.padding.right = 4;
mainGroup.padding.top = 4;
mainGroup.padding.bottom = 4;
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, new Color(1, 1, 1, 0));
var topRowGroup = topRowObj.GetComponent<HorizontalLayoutGroup>();
topRowGroup.childForceExpandWidth = false;
topRowGroup.childControlWidth = true;
topRowGroup.childForceExpandHeight = true;
topRowGroup.childControlHeight = true;
topRowGroup.spacing = 15;
var inspectorTitle = UIFactory.CreateLabel(topRowObj, TextAnchor.MiddleLeft);
Text title = inspectorTitle.GetComponent<Text>();
title.text = "Inspector";
title.fontSize = 20;
var titleLayout = inspectorTitle.AddComponent<LayoutElement>();
titleLayout.minHeight = 30;
titleLayout.flexibleHeight = 0;
titleLayout.minWidth = 90;
titleLayout.flexibleWidth = 20000;
ConstructToolbar(topRowObj);
// inspector tab bar
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
var gridGroup = m_tabBarContent.GetComponent<GridLayoutGroup>();
gridGroup.padding.top = 3;
gridGroup.padding.left = 3;
gridGroup.padding.right = 3;
gridGroup.padding.bottom = 3;
// inspector content area
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
var inspectorGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
inspectorGroup.childForceExpandHeight = true;
inspectorGroup.childForceExpandWidth = true;
inspectorGroup.childControlHeight = true;
inspectorGroup.childControlWidth = true;
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
var contentGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
contentGroup.childForceExpandHeight = true;
contentGroup.childForceExpandWidth = true;
contentGroup.childControlHeight = true;
contentGroup.childControlWidth = true;
contentGroup.padding.top = 2;
contentGroup.padding.left = 2;
contentGroup.padding.right = 2;
contentGroup.padding.bottom = 2;
var contentLayout = m_inspectorContent.AddComponent<LayoutElement>();
contentLayout.preferredHeight = 900;
contentLayout.flexibleHeight = 10000;
contentLayout.preferredWidth = 600;
contentLayout.flexibleWidth = 10000;
}
private static void ConstructToolbar(GameObject topRowObj)
{
var invisObj = UIFactory.CreateHorizontalGroup(topRowObj, new Color(1, 1, 1, 0));
var invisGroup = invisObj.GetComponent<HorizontalLayoutGroup>();
invisGroup.childForceExpandWidth = false;
invisGroup.childForceExpandHeight = false;
invisGroup.childControlWidth = true;
invisGroup.childControlHeight = true;
invisGroup.padding.top = 2;
invisGroup.padding.bottom = 2;
invisGroup.padding.left = 2;
invisGroup.padding.right = 2;
invisGroup.spacing = 10;
// inspect under mouse button
AddMouseInspectButton(topRowObj, InspectUnderMouse.MouseInspectMode.UI);
AddMouseInspectButton(topRowObj, InspectUnderMouse.MouseInspectMode.World);
}
private static void AddMouseInspectButton(GameObject topRowObj, InspectUnderMouse.MouseInspectMode mode)
{
var inspectObj = UIFactory.CreateButton(topRowObj);
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
inspectLayout.minWidth = 120;
inspectLayout.flexibleWidth = 0;
var inspectText = inspectObj.GetComponentInChildren<Text>();
inspectText.text = "Mouse Inspect";
inspectText.fontSize = 13;
if (mode == InspectUnderMouse.MouseInspectMode.UI)
inspectText.text += " (UI)";
var inspectBtn = inspectObj.GetComponent<Button>();
var inspectColors = inspectBtn.colors;
inspectColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
inspectBtn.colors = inspectColors;
inspectBtn.onClick.AddListener(OnInspectMouseClicked);
void OnInspectMouseClicked()
{
InspectUnderMouse.Mode = mode;
InspectUnderMouse.StartInspect();
}
}
}
}

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@ -1,15 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Reusable;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Main.Home.Inspectors
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
{
public class ChildList
{
@ -139,29 +136,15 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
internal void ConstructChildList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
vertGroup.childForceExpandHeight = true;
vertGroup.childForceExpandWidth = false;
vertGroup.childControlWidth = true;
vertGroup.spacing = 5;
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
vertLayout.minWidth = 120;
vertLayout.flexibleWidth = 25000;
vertLayout.minHeight = 200;
vertLayout.flexibleHeight = 5000;
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, "ChildListGroup", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(vertGroupObj, minWidth: 120, flexibleWidth: 25000, minHeight: 200, flexibleHeight: 5000);
var childTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
var childTitleText = childTitleObj.GetComponent<Text>();
childTitleText.text = "Children";
childTitleText.color = Color.grey;
childTitleText.fontSize = 14;
var childTitleLayout = childTitleObj.AddComponent<LayoutElement>();
childTitleLayout.minHeight = 30;
var childTitle = UIFactory.CreateLabel(vertGroupObj, "ChildListTitle", "Children:", TextAnchor.MiddleLeft, Color.grey, true, 14);
UIFactory.SetLayoutElement(childTitle.gameObject, minHeight: 30);
var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_childListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
var contentLayout = childrenScrollObj.GetComponent<LayoutElement>();
contentLayout.minHeight = 50;
var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, "ChildListScrollView", out s_childListContent,
out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
UIFactory.SetLayoutElement(childrenScrollObj, minHeight: 50);
s_childListPageHandler = new PageHandler(scroller);
s_childListPageHandler.ConstructUI(vertGroupObj);
@ -172,46 +155,38 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
{
int thisIndex = s_childListTexts.Count;
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, new Color(0.07f, 0.07f, 0.07f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.flexibleWidth = 320;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
var btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, "ChildButtonGroup", true, false, true, true,
0, default, new Color(0.07f, 0.07f, 0.07f));
UIFactory.SetLayoutElement(btnGroupObj, flexibleWidth: 320, minHeight: 25, flexibleHeight: 0);
btnGroupObj.AddComponent<Mask>();
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
var toggleObj = UIFactory.CreateToggle(btnGroupObj, "Toggle", out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: 25);
toggleText.text = "";
toggle.isOn = false;
s_childListToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 25;
mainBtnLayout.flexibleWidth = 999;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
ColorBlock mainColors = new ColorBlock();
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
mainBtn.onClick.AddListener(() => { OnChildListObjectClicked(thisIndex); });
mainColors.pressedColor = new Color(0.05f, 0.05f, 0.05f);
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
var mainBtn = UIFactory.CreateButton(btnGroupObj,
"MainButton",
"<notset>",
() => { OnChildListObjectClicked(thisIndex); },
mainColors);
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 9999);
Text mainText = mainBtn.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 10;
s_childListTexts.Add(mainText);
}

View File

@ -1,16 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityExplorer.UI.Reusable;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.UI.Main.Home.Inspectors
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
{
public class ComponentList
{
@ -137,34 +134,20 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
}
#region UI CONSTRUCTION
#region UI CONSTRUCTION
internal void ConstructCompList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
vertGroup.childForceExpandHeight = true;
vertGroup.childForceExpandWidth = false;
vertGroup.childControlWidth = true;
vertGroup.spacing = 5;
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
vertLayout.minWidth = 120;
vertLayout.flexibleWidth = 25000;
vertLayout.minHeight = 200;
vertLayout.flexibleHeight = 5000;
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, "ComponentList", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(vertGroupObj, minWidth: 120, flexibleWidth: 25000, minHeight: 200, flexibleHeight: 5000);
var compTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
var compTitleText = compTitleObj.GetComponent<Text>();
compTitleText.text = "Components";
compTitleText.color = Color.grey;
compTitleText.fontSize = 14;
var childTitleLayout = compTitleObj.AddComponent<LayoutElement>();
childTitleLayout.minHeight = 30;
var compTitle = UIFactory.CreateLabel(vertGroupObj, "ComponentsTitle", "Components:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(compTitle.gameObject, minHeight: 30);
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_compListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
var contentLayout = compScrollObj.AddComponent<LayoutElement>();
contentLayout.minHeight = 50;
contentLayout.flexibleHeight = 5000;
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, "ComponentListScrollView", out s_compListContent,
out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
UIFactory.SetLayoutElement(compScrollObj, minHeight: 50, flexibleHeight: 5000);
s_compListPageHandler = new PageHandler(scroller);
s_compListPageHandler.ConstructUI(vertGroupObj);
@ -175,26 +158,15 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
{
int thisIndex = s_compListTexts.Count;
GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
HorizontalLayoutGroup group = groupObj.GetComponent<HorizontalLayoutGroup>();
group.childForceExpandWidth = true;
group.childControlWidth = true;
group.childForceExpandHeight = false;
group.childControlHeight = true;
group.childAlignment = TextAnchor.MiddleLeft;
LayoutElement groupLayout = groupObj.AddComponent<LayoutElement>();
groupLayout.minWidth = 25;
groupLayout.flexibleWidth = 999;
groupLayout.minHeight = 25;
groupLayout.flexibleHeight = 0;
GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, "CompListButton", true, false, true, true, 0, default,
new Color(0.07f, 0.07f, 0.07f), TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(groupObj, minWidth: 25, flexibleWidth: 999, minHeight: 25, flexibleHeight: 0);
groupObj.AddComponent<Mask>();
// Behaviour enabled toggle
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
var toggleObj = UIFactory.CreateToggle(groupObj, "EnabledToggle", out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(toggleObj, minWidth: 25, minHeight: 25);
toggleText.text = "";
toggle.isOn = true;
s_compToggles.Add(toggle);
@ -202,35 +174,31 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
// Main component button
GameObject mainButtonObj = UIFactory.CreateButton(groupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 25;
mainBtnLayout.flexibleWidth = 999;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
ColorBlock mainColors = new ColorBlock();
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
mainBtn.onClick.AddListener(() => { OnCompListObjectClicked(thisIndex); });
mainColors.pressedColor = new Color(0.05f, 0.05f, 0.05f);
var mainBtn = UIFactory.CreateButton(groupObj,
"MainButton",
"<notset>",
() => { OnCompListObjectClicked(thisIndex); },
mainColors);
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 999);
// Component button text
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
Text mainText = mainBtn.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
//mainText.color = SyntaxColors.Class_Instance.ToColor();
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 8;
s_compListTexts.Add(mainText);
// TODO remove component button
}
#endregion
#endregion
}
}

View File

@ -1,14 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.UI.Main.Home.Inspectors
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
{
public class GameObjectControls
{
@ -19,6 +18,24 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
Instance = this;
}
internal static bool Showing;
internal static void ToggleVisibility() => SetVisibility(!Showing);
internal static void SetVisibility(bool show)
{
if (show == Showing)
return;
Showing = show;
m_hideShowLabel.text = show ? "Hide" : "Show";
m_contentObj.SetActive(show);
}
internal static GameObject m_contentObj;
internal static Text m_hideShowLabel;
private static InputField s_setParentInput;
private static ControlEditor s_positionControl;
@ -59,22 +76,22 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_positionControl.fullValue.text = go.transform.position.ToStringLong();
s_positionControl.fullValue.text = go.transform.position.ToStringPretty();
s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringLong();
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringPretty();
s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringLong();
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringPretty();
s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
s_scaleControl.fullValue.text = go.transform.localScale.ToStringLong();
s_scaleControl.fullValue.text = go.transform.localScale.ToStringPretty();
s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
@ -244,184 +261,79 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
internal void ConstructControls(GameObject parent)
{
var controlsObj = UIFactory.CreateVerticalGroup(parent, new Color(0.07f, 0.07f, 0.07f));
var controlsGroup = controlsObj.GetComponent<VerticalLayoutGroup>();
controlsGroup.childForceExpandWidth = false;
controlsGroup.childControlWidth = true;
controlsGroup.childForceExpandHeight = false;
controlsGroup.spacing = 5;
controlsGroup.padding.top = 4;
controlsGroup.padding.left = 4;
controlsGroup.padding.right = 4;
controlsGroup.padding.bottom = 4;
var mainGroup = UIFactory.CreateVerticalGroup(parent, "ControlsGroup", false, false, true, true, 5, new Vector4(4,4,4,4),
new Color(0.07f, 0.07f, 0.07f));
// ~~~~~~ Top row ~~~~~~
var topRow = UIFactory.CreateHorizontalGroup(controlsObj, new Color(1, 1, 1, 0));
var topRowGroup = topRow.GetComponent<HorizontalLayoutGroup>();
topRowGroup.childForceExpandWidth = false;
topRowGroup.childControlWidth = true;
topRowGroup.childForceExpandHeight = false;
topRowGroup.childControlHeight = true;
topRowGroup.spacing = 5;
var topRow = UIFactory.CreateHorizontalGroup(mainGroup, "TopRow", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
var hideButtonObj = UIFactory.CreateButton(topRow);
var hideButton = hideButtonObj.GetComponent<Button>();
var hideColors = hideButton.colors;
hideColors.normalColor = new Color(0.16f, 0.16f, 0.16f);
hideButton.colors = hideColors;
var hideText = hideButtonObj.GetComponentInChildren<Text>();
hideText.text = "Show";
hideText.fontSize = 14;
var hideButtonLayout = hideButtonObj.AddComponent<LayoutElement>();
hideButtonLayout.minWidth = 40;
hideButtonLayout.flexibleWidth = 0;
hideButtonLayout.minHeight = 25;
hideButtonLayout.flexibleHeight = 0;
var hideButton = UIFactory.CreateButton(topRow, "ToggleShowButton", "Show", ToggleVisibility, new Color(0.16f, 0.16f, 0.16f));
UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 40, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
m_hideShowLabel = hideButton.GetComponentInChildren<Text>();
var topTitle = UIFactory.CreateLabel(topRow, TextAnchor.MiddleLeft);
var topText = topTitle.GetComponent<Text>();
topText.text = "Controls";
var titleLayout = topTitle.AddComponent<LayoutElement>();
titleLayout.minWidth = 100;
titleLayout.flexibleWidth = 9500;
titleLayout.minHeight = 25;
var topTitle = UIFactory.CreateLabel(topRow, "ControlsLabel", "Controls", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(topTitle.gameObject, minWidth: 100, flexibleWidth: 9500, minHeight: 25);
//// ~~~~~~~~ Content ~~~~~~~~ //
var contentObj = UIFactory.CreateVerticalGroup(controlsObj, new Color(1, 1, 1, 0));
var contentGroup = contentObj.GetComponent<VerticalLayoutGroup>();
contentGroup.childForceExpandHeight = false;
contentGroup.childControlHeight = true;
contentGroup.spacing = 5;
contentGroup.childForceExpandWidth = true;
contentGroup.childControlWidth = true;
// ~~ add hide button callback now that we have scroll reference ~~
hideButton.onClick.AddListener(OnHideClicked);
void OnHideClicked()
{
if (hideText.text == "Show")
{
hideText.text = "Hide";
contentObj.SetActive(true);
}
else
{
hideText.text = "Show";
contentObj.SetActive(false);
}
}
m_contentObj = UIFactory.CreateVerticalGroup(mainGroup, "ContentGroup", true, false, true, true, 5, default, new Color(1, 1, 1, 0));
// transform controls
ConstructVector3Editor(contentObj, "Position", ControlType.position, out s_positionControl);
ConstructVector3Editor(contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
ConstructVector3Editor(contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
ConstructVector3Editor(contentObj, "Scale", ControlType.localScale, out s_scaleControl);
ConstructVector3Editor(m_contentObj, "Position", ControlType.position, out s_positionControl);
ConstructVector3Editor(m_contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
ConstructVector3Editor(m_contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
ConstructVector3Editor(m_contentObj, "Scale", ControlType.localScale, out s_scaleControl);
// set parent
ConstructSetParent(contentObj);
ConstructSetParent(m_contentObj);
// bottom row buttons
ConstructBottomButtons(contentObj);
ConstructBottomButtons(m_contentObj);
// set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
contentObj.SetActive(false);
m_contentObj.SetActive(false);
}
internal void ConstructSetParent(GameObject contentObj)
{
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
var setParentGroup = setParentGroupObj.GetComponent<HorizontalLayoutGroup>();
setParentGroup.childForceExpandHeight = false;
setParentGroup.childControlHeight = true;
setParentGroup.childForceExpandWidth = false;
setParentGroup.childControlWidth = true;
setParentGroup.spacing = 5;
var setParentLayout = setParentGroupObj.AddComponent<LayoutElement>();
setParentLayout.minHeight = 25;
setParentLayout.flexibleHeight = 0;
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, "SetParentRow", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(setParentGroupObj, minHeight: 25, flexibleHeight: 0);
var setParentLabelObj = UIFactory.CreateLabel(setParentGroupObj, TextAnchor.MiddleLeft);
var setParentLabel = setParentLabelObj.GetComponent<Text>();
setParentLabel.text = "Set Parent:";
setParentLabel.color = Color.grey;
setParentLabel.fontSize = 14;
var setParentLabelLayout = setParentLabelObj.AddComponent<LayoutElement>();
setParentLabelLayout.minWidth = 110;
setParentLabelLayout.minHeight = 25;
setParentLabelLayout.flexibleWidth = 0;
var title = UIFactory.CreateLabel(setParentGroupObj, "SetParentLabel", "Set Parent:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 110, minHeight: 25, flexibleHeight: 0);
var setParentInputObj = UIFactory.CreateInputField(setParentGroupObj);
s_setParentInput = setParentInputObj.GetComponent<InputField>();
var placeholderInput = s_setParentInput.placeholder.GetComponent<Text>();
placeholderInput.text = "Enter a GameObject name or path...";
var setParentInputLayout = setParentInputObj.AddComponent<LayoutElement>();
setParentInputLayout.minHeight = 25;
setParentInputLayout.preferredWidth = 400;
setParentInputLayout.flexibleWidth = 9999;
var inputFieldObj = UIFactory.CreateInputField(setParentGroupObj, "SetParentInputField", "Enter a GameObject name or path...");
s_setParentInput = inputFieldObj.GetComponent<InputField>();
UIFactory.SetLayoutElement(inputFieldObj, minHeight: 25, preferredWidth: 400, flexibleWidth: 9999);
var applyButtonObj = UIFactory.CreateButton(setParentGroupObj);
var applyButton = applyButtonObj.GetComponent<Button>();
applyButton.onClick.AddListener(OnSetParentClicked);
var applyText = applyButtonObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var applyLayout = applyButtonObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 55;
applyLayout.flexibleWidth = 0;
applyLayout.minHeight = 25;
applyLayout.flexibleHeight = 0;
var applyButton = UIFactory.CreateButton(setParentGroupObj, "SetParentButton", "Apply", OnSetParentClicked);
UIFactory.SetLayoutElement(applyButton.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
}
internal void ConstructVector3Editor(GameObject parent, string title, ControlType type, out ControlEditor editor)
internal void ConstructVector3Editor(GameObject parent, string titleText, ControlType type, out ControlEditor editor)
{
editor = new ControlEditor();
var topBarObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var topGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
topGroup.childForceExpandWidth = false;
topGroup.childControlWidth = true;
topGroup.childForceExpandHeight = false;
topGroup.childControlHeight = true;
topGroup.spacing = 5;
var topLayout = topBarObj.AddComponent<LayoutElement>();
topLayout.minHeight = 25;
topLayout.flexibleHeight = 0;
var topBarObj = UIFactory.CreateHorizontalGroup(parent, "Vector3Editor", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(topBarObj, minHeight: 25, flexibleHeight: 0);
var titleObj = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = title;
titleText.color = Color.grey;
titleText.fontSize = 14;
var titleLayout = titleObj.AddComponent<LayoutElement>();
titleLayout.minWidth = 110;
titleLayout.flexibleWidth = 0;
titleLayout.minHeight = 25;
var title = UIFactory.CreateLabel(topBarObj, "Title", titleText, TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 110, flexibleWidth: 0, minHeight: 25);
// expand button
var expandButtonObj = UIFactory.CreateButton(topBarObj);
var expandButton = expandButtonObj.GetComponent<Button>();
var expandText = expandButtonObj.GetComponentInChildren<Text>();
expandText.text = "▼";
var expandButton = UIFactory.CreateButton(topBarObj, "ExpandArrow", "▼");
var expandText = expandButton.GetComponentInChildren<Text>();
expandText.fontSize = 12;
var btnLayout = expandButtonObj.AddComponent<LayoutElement>();
btnLayout.minWidth = 35;
btnLayout.flexibleWidth = 0;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
UIFactory.SetLayoutElement(expandButton.gameObject, minWidth: 35, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// readonly value input
var valueInputObj = UIFactory.CreateInputField(topBarObj);
var valueInputObj = UIFactory.CreateInputField(topBarObj, "ValueInput", "...");
var valueInput = valueInputObj.GetComponent<InputField>();
valueInput.readOnly = true;
//valueInput.richText = true;
//valueInput.isRichTextEditingAllowed = true;
var valueInputLayout = valueInputObj.AddComponent<LayoutElement>();
valueInputLayout.minHeight = 25;
valueInputLayout.flexibleHeight = 0;
valueInputLayout.preferredWidth = 400;
valueInputLayout.flexibleWidth = 9999;
UIFactory.SetLayoutElement(valueInputObj, minHeight: 25, flexibleHeight: 0, preferredWidth: 400, flexibleWidth: 9999);
editor.fullValue = valueInput;
@ -459,86 +371,42 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
{
var rowObject = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowGroup = rowObject.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandWidth = false;
rowGroup.childControlWidth = true;
rowGroup.childForceExpandHeight = false;
rowGroup.childControlHeight = true;
rowGroup.spacing = 5;
var rowLayout = rowObject.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleHeight = 0;
rowLayout.minWidth = 100;
var rowObject = UIFactory.CreateHorizontalGroup(parent, "EditorRow", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObject, minHeight: 25, flexibleHeight: 0, minWidth: 100);
// Value labels
var labelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
var labelText = labelObj.GetComponent<Text>();
labelText.color = Color.cyan;
labelText.text = $"{vectorValue.ToString().ToUpper()}:";
labelText.fontSize = 14;
labelText.resizeTextMaxSize = 14;
labelText.resizeTextForBestFit = true;
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minHeight = 25;
labelLayout.flexibleHeight = 0;
labelLayout.minWidth = 25;
labelLayout.flexibleWidth = 0;
var valueTitle = UIFactory.CreateLabel(rowObject, "ValueTitle", $"{vectorValue.ToString().ToUpper()}:", TextAnchor.MiddleLeft, Color.cyan);
UIFactory.SetLayoutElement(valueTitle.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 0);
// actual value label
var valueLabelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
var valueLabel = valueLabelObj.GetComponent<Text>();
var valueLabel = UIFactory.CreateLabel(rowObject, "ValueLabel", "<notset>", TextAnchor.MiddleLeft);
editor.values[(int)vectorValue] = valueLabel;
var valueLabelLayout = valueLabelObj.AddComponent<LayoutElement>();
valueLabelLayout.minWidth = 85;
valueLabelLayout.flexibleWidth = 0;
valueLabelLayout.minHeight = 25;
UIFactory.SetLayoutElement(valueLabel.gameObject, minWidth: 85, flexibleWidth: 0, minHeight: 25);
// input field
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, new Color(1, 1, 1, 0));
var inputHolderGroup = inputHolder.GetComponent<VerticalLayoutGroup>();
inputHolderGroup.childForceExpandHeight = false;
inputHolderGroup.childControlHeight = true;
inputHolderGroup.childForceExpandWidth = false;
inputHolderGroup.childControlWidth = true;
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, "InputFieldGroup", false, false, true, true, 0, default, new Color(1, 1, 1, 0));
var inputObj = UIFactory.CreateInputField(inputHolder);
var inputObj = UIFactory.CreateInputField(inputHolder, "InputField", "...");
var input = inputObj.GetComponent<InputField>();
input.characterValidation = InputField.CharacterValidation.Decimal;
//input.characterValidation = InputField.CharacterValidation.Decimal;
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.flexibleHeight = 0;
inputLayout.minWidth = 90;
inputLayout.flexibleWidth = 50;
UIFactory.SetLayoutElement(inputObj, minHeight: 25, flexibleHeight: 0, minWidth: 90, flexibleWidth: 50);
editor.inputs[(int)vectorValue] = input;
// apply button
var applyBtnObj = UIFactory.CreateButton(rowObject);
var applyBtn = applyBtnObj.GetComponent<Button>();
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
applyText.fontSize = 14;
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 60;
applyLayout.minHeight = 25;
var applyBtn = UIFactory.CreateButton(rowObject, "ApplyButton", "Apply", () => { OnVectorControlInputApplied(type, vectorValue); });
UIFactory.SetLayoutElement(applyBtn.gameObject, minWidth: 60, minHeight: 25);
applyBtn.onClick.AddListener(() => { OnVectorControlInputApplied(type, vectorValue); });
// Slider
var sliderObj = UIFactory.CreateSlider(rowObject);
var sliderObj = UIFactory.CreateSlider(rowObject, "VectorSlider", out Slider slider);
UIFactory.SetLayoutElement(sliderObj, minHeight: 20, flexibleHeight: 0, minWidth: 200, flexibleWidth: 9000);
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
var sliderLayout = sliderObj.AddComponent<LayoutElement>();
sliderLayout.minHeight = 20;
sliderLayout.flexibleHeight = 0;
sliderLayout.minWidth = 200;
sliderLayout.flexibleWidth = 9000;
var slider = sliderObj.GetComponent<Slider>();
var sliderColors = slider.colors;
sliderColors.normalColor = new Color(0.65f, 0.65f, 0.65f);
slider.colors = sliderColors;
@ -553,24 +421,10 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
internal void ConstructBottomButtons(GameObject contentObj)
{
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
var bottomGroup = bottomRow.GetComponent<HorizontalLayoutGroup>();
bottomGroup.childForceExpandWidth = true;
bottomGroup.childControlWidth = true;
bottomGroup.spacing = 4;
var bottomLayout = bottomRow.AddComponent<LayoutElement>();
bottomLayout.minHeight = 25;
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, "BottomButtons", true, true, false, false, 4, default, new Color(1, 1, 1, 0));
var instantiateBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var instantiateBtn = instantiateBtnObj.GetComponent<Button>();
instantiateBtn.onClick.AddListener(InstantiateBtn);
var instantiateText = instantiateBtnObj.GetComponentInChildren<Text>();
instantiateText.text = "Instantiate";
instantiateText.fontSize = 14;
var instantiateLayout = instantiateBtnObj.AddComponent<LayoutElement>();
instantiateLayout.minWidth = 150;
var instantiateBtn = UIFactory.CreateButton(bottomRow, "InstantiateBtn", "Instantiate", InstantiateBtn, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(instantiateBtn.gameObject, minWidth: 150);
void InstantiateBtn()
{
@ -582,16 +436,9 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
InspectorManager.Instance.Inspect(clone);
}
var dontDestroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var dontDestroyBtn = dontDestroyBtnObj.GetComponent<Button>();
dontDestroyBtn.onClick.AddListener(DontDestroyOnLoadBtn);
var dontDestroyText = dontDestroyBtnObj.GetComponentInChildren<Text>();
dontDestroyText.text = "Set DontDestroyOnLoad";
dontDestroyText.fontSize = 14;
var dontDestroyLayout = dontDestroyBtnObj.AddComponent<LayoutElement>();
dontDestroyLayout.flexibleWidth = 5000;
var dontDestroyBtn = UIFactory.CreateButton(bottomRow, "DontDestroyButton", "Set DontDestroyOnLoad", DontDestroyOnLoadBtn,
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(dontDestroyBtn.gameObject, flexibleWidth: 5000);
void DontDestroyOnLoadBtn()
{
@ -602,17 +449,10 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
GameObject.DontDestroyOnLoad(go);
}
var destroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var destroyBtn = destroyBtnObj.GetComponent<Button>();
destroyBtn.onClick.AddListener(DestroyBtn);
var destroyText = destroyBtnObj.GetComponentInChildren<Text>();
destroyText.text = "Destroy";
destroyText.fontSize = 14;
var destroyBtn = UIFactory.CreateButton(bottomRow, "DestroyButton", "Destroy", DestroyBtn, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(destroyBtn.gameObject, minWidth: 150);
var destroyText = destroyBtn.GetComponentInChildren<Text>();
destroyText.color = Color.red;
var destroyLayout = destroyBtnObj.AddComponent<LayoutElement>();
destroyLayout.minWidth = 150;
void DestroyBtn()
{
@ -624,6 +464,6 @@ namespace UnityExplorer.UI.Main.Home.Inspectors
}
}
#endregion
#endregion
}
}

View File

@ -0,0 +1,350 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
{
public class GameObjectInspector : InspectorBase
{
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
public static GameObjectInspector ActiveInstance { get; private set; }
public GameObject TargetGO;
// sub modules
internal static ChildList s_childList;
internal static ComponentList s_compList;
internal static GameObjectControls s_controls;
internal static bool m_UIConstructed;
public GameObjectInspector(GameObject target) : base(target)
{
ActiveInstance = this;
TargetGO = target;
if (!TargetGO)
{
ExplorerCore.LogWarning("Target GameObject is null!");
return;
}
// one UI is used for all gameobject inspectors. no point recreating it.
if (!m_UIConstructed)
{
m_UIConstructed = true;
s_childList = new ChildList();
s_compList = new ComponentList();
s_controls = new GameObjectControls();
ConstructUI();
}
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
internal void ChangeInspectorTarget(GameObject newTarget)
{
if (!newTarget)
return;
this.Target = this.TargetGO = newTarget;
}
// Update
public override void Update()
{
base.Update();
if (m_pendingDestroy || !this.IsActive)
return;
RefreshTopInfo();
s_childList.RefreshChildObjectList();
s_compList.RefreshComponentList();
s_controls.RefreshControls();
if (GameObjectControls.s_sliderChangedWanted)
GameObjectControls.UpdateSliderControl();
}
private static GameObject s_content;
public override GameObject Content
{
get => s_content;
set => s_content = value;
}
private static string m_lastName;
public static InputField m_nameInput;
private static string m_lastPath;
public static InputField m_pathInput;
private static RectTransform m_pathInputRect;
private static GameObject m_pathGroupObj;
private static Text m_hiddenPathText;
private static RectTransform m_hiddenPathRect;
private static Toggle m_enabledToggle;
private static Text m_enabledText;
private static bool? m_lastEnabledState;
private static Dropdown m_layerDropdown;
private static int m_lastLayer = -1;
private static Text m_sceneText;
private static string m_lastScene;
internal void RefreshTopInfo()
{
var target = TargetGO;
string name = target.name;
if (m_lastName != name)
{
m_lastName = name;
m_nameInput.text = m_lastName;
}
if (target.transform.parent)
{
if (!m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(true);
var path = target.transform.GetTransformPath(true);
if (m_lastPath != path)
{
m_lastPath = path;
m_pathInput.text = path;
m_hiddenPathText.text = path;
LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
}
}
else if (m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(false);
if (m_lastEnabledState != target.activeSelf)
{
m_lastEnabledState = target.activeSelf;
m_enabledToggle.isOn = target.activeSelf;
m_enabledText.text = target.activeSelf ? "Enabled" : "Disabled";
m_enabledText.color = target.activeSelf ? Color.green : Color.red;
}
if (m_lastLayer != target.layer)
{
m_lastLayer = target.layer;
m_layerDropdown.value = target.layer;
}
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != target.scene.name)
{
m_lastScene = target.scene.name;
if (!string.IsNullOrEmpty(target.scene.name))
m_sceneText.text = m_lastScene;
else
m_sceneText.text = "None (Asset/Resource)";
}
}
// UI Callbacks
private static void OnApplyNameClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.name = m_nameInput.text;
}
private static void OnEnableToggled(bool enabled)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.SetActive(enabled);
}
private static void OnLayerSelected(int layer)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.layer = layer;
}
internal static void OnBackButtonClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
}
#region UI CONSTRUCTION
internal void ConstructUI()
{
var parent = InspectorManager.m_inspectorContent;
s_content = UIFactory.CreateScrollView(parent, "GameObjectInspector_Content", out GameObject scrollContent, out _,
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent.transform.parent.gameObject, true, true, true, true);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, true, true, true, 5);
var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
ConstructTopArea(scrollContent);
s_controls.ConstructControls(scrollContent);
var midGroupObj = ConstructMidGroup(scrollContent);
s_childList.ConstructChildList(midGroupObj);
s_compList.ConstructCompList(midGroupObj);
LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
Canvas.ForceUpdateCanvases();
}
private void ConstructTopArea(GameObject scrollContent)
{
// path row
m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, "TopArea", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
UIFactory.SetLayoutElement(m_pathGroupObj, minHeight: 20, flexibleHeight: 75);
// Back button
var backButton = UIFactory.CreateButton(m_pathGroupObj, "BackButton", "◄", OnBackButtonClicked, new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(backButton.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
m_hiddenPathText = UIFactory.CreateLabel(m_pathGroupObj, "HiddenPathText", "", TextAnchor.MiddleLeft);
m_hiddenPathText.color = Color.clear;
m_hiddenPathText.fontSize = 14;
m_hiddenPathText.raycastTarget = false;
var hiddenFitter = m_hiddenPathText.gameObject.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
UIFactory.SetLayoutElement(m_hiddenPathText.gameObject, minHeight: 25, flexibleHeight: 125, minWidth: 250, flexibleWidth: 9000);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(m_hiddenPathText.gameObject, true, true, true, true);
// Path input
var pathInputObj = UIFactory.CreateInputField(m_hiddenPathText.gameObject, "PathInputField", "...");
UIFactory.SetLayoutElement(pathInputObj, minHeight: 25, flexibleHeight: 75, preferredWidth: 400, flexibleWidth: 9999);
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
m_pathInput = pathInputObj.GetComponent<InputField>();
m_pathInput.text = ActiveInstance.TargetGO.transform.GetTransformPath();
m_pathInput.readOnly = true;
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
textRect.offsetMin = new Vector2(3, 3);
textRect.offsetMax = new Vector2(3, 3);
m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
// name and enabled row
var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, "NameGroup", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(nameRowObj, minHeight: 25, flexibleHeight: 0);
var nameRect = nameRowObj.GetComponent<RectTransform>();
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
var nameLabel = UIFactory.CreateLabel(nameRowObj, "NameLabel", "Name:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 55, flexibleWidth: 0);
var nameInputObj = UIFactory.CreateInputField(nameRowObj, "NameInput", "...");
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
m_nameInput = nameInputObj.GetComponent<InputField>();
m_nameInput.text = ActiveInstance.TargetGO.name;
var applyNameBtn = UIFactory.CreateButton(nameRowObj, "ApplyNameButton", "Apply", OnApplyNameClicked);
UIFactory.SetLayoutElement(applyNameBtn.gameObject, minWidth: 65, minHeight: 25, flexibleHeight: 0);
var applyNameRect = applyNameBtn.GetComponent<RectTransform>();
applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
var activeLabel = UIFactory.CreateLabel(nameRowObj, "ActiveLabel", "Active:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(activeLabel.gameObject, minWidth: 55, minHeight: 25);
var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, "EnabledToggle", out m_enabledToggle, out m_enabledText);
UIFactory.SetLayoutElement(enabledToggleObj, minHeight: 25, minWidth: 100, flexibleWidth: 0);
m_enabledText.text = "Enabled";
m_enabledText.color = Color.green;
m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
// layer and scene row
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, "SceneLayerRow", false, true, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
// layer
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, "LayerLabel", "Layer:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(layerLabel.gameObject, minWidth: 55, flexibleWidth: 0);
var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown, "<notset>", 14, OnLayerSelected);
m_layerDropdown.options.Clear();
for (int i = 0; i < 32; i++)
{
var layer = RuntimeProvider.Instance.LayerToName(i);
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
}
UIFactory.SetLayoutElement(layerDropdownObj, minWidth: 120, flexibleWidth: 2000, minHeight: 25);
// scene
var sceneLabel = UIFactory.CreateLabel(sceneLayerRow, "SceneLabel", "Scene:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(sceneLabel.gameObject, minWidth: 55, flexibleWidth: 0);
m_sceneText = UIFactory.CreateLabel(sceneLayerRow, "SceneText", "<notset>", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(m_sceneText.gameObject, minWidth: 120, flexibleWidth: 2000);
}
private GameObject ConstructMidGroup(GameObject parent)
{
var midGroupObj = UIFactory.CreateHorizontalGroup(parent, "MidGroup", true, true, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(midGroupObj, minHeight: 300, flexibleHeight: 3000);
return midGroupObj;
}
#endregion
}
}

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@ -1,378 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public class GameObjectInspectorUI : InspectorBaseUI
{
private static GameObject s_content;
public override GameObject Content
{
get => s_content;
set => s_content = value;
}
private static string m_lastName;
public static InputField m_nameInput;
private static string m_lastPath;
public static InputField m_pathInput;
private static RectTransform m_pathInputRect;
private static GameObject m_pathGroupObj;
private static Text m_hiddenPathText;
private static RectTransform m_hiddenPathRect;
private static Toggle m_enabledToggle;
private static Text m_enabledText;
private static bool? m_lastEnabledState;
private static Dropdown m_layerDropdown;
private static int m_lastLayer = -1;
private static Text m_sceneText;
private static string m_lastScene;
internal void RefreshTopInfo()
{
var target = GameObjectInspector.ActiveInstance.TargetGO;
string name = target.name;
if (m_lastName != name)
{
m_lastName = name;
m_nameInput.text = m_lastName;
}
if (target.transform.parent)
{
if (!m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(true);
var path = target.transform.GetTransformPath(true);
if (m_lastPath != path)
{
m_lastPath = path;
m_pathInput.text = path;
m_hiddenPathText.text = path;
LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
}
}
else if (m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(false);
if (m_lastEnabledState != target.activeSelf)
{
m_lastEnabledState = target.activeSelf;
m_enabledToggle.isOn = target.activeSelf;
m_enabledText.text = target.activeSelf ? "Enabled" : "Disabled";
m_enabledText.color = target.activeSelf ? Color.green : Color.red;
}
if (m_lastLayer != target.layer)
{
m_lastLayer = target.layer;
m_layerDropdown.value = target.layer;
}
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != target.scene.name)
{
m_lastScene = target.scene.name;
if (!string.IsNullOrEmpty(target.scene.name))
m_sceneText.text = m_lastScene;
else
m_sceneText.text = "None (Asset/Resource)";
}
}
// UI Callbacks
private static void OnApplyNameClicked()
{
if (GameObjectInspector.ActiveInstance == null)
return;
GameObjectInspector.ActiveInstance.TargetGO.name = m_nameInput.text;
}
private static void OnEnableToggled(bool enabled)
{
if (GameObjectInspector.ActiveInstance == null)
return;
GameObjectInspector.ActiveInstance.TargetGO.SetActive(enabled);
}
private static void OnLayerSelected(int layer)
{
if (GameObjectInspector.ActiveInstance == null)
return;
GameObjectInspector.ActiveInstance.TargetGO.layer = layer;
}
internal static void OnBackButtonClicked()
{
if (GameObjectInspector.ActiveInstance == null)
return;
GameObjectInspector.ActiveInstance.ChangeInspectorTarget(
GameObjectInspector.ActiveInstance.TargetGO.transform.parent.gameObject);
}
#region UI CONSTRUCTION
internal void ConstructUI()
{
var parent = InspectorManager.UI.m_inspectorContent;
s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
var parentLayout = scrollContent.transform.parent.gameObject.AddComponent<VerticalLayoutGroup>();
parentLayout.childForceExpandWidth = true;
parentLayout.childControlWidth = true;
parentLayout.childForceExpandHeight = true;
parentLayout.childControlHeight = true;
var scrollGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.childForceExpandHeight = true;
scrollGroup.childControlHeight = true;
scrollGroup.childForceExpandWidth = true;
scrollGroup.childControlWidth = true;
scrollGroup.spacing = 5;
var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
ConstructTopArea(scrollContent);
GameObjectInspector.s_controls.ConstructControls(scrollContent);
var midGroupObj = ConstructMidGroup(scrollContent);
GameObjectInspector.s_childList.ConstructChildList(midGroupObj);
GameObjectInspector.s_compList.ConstructCompList(midGroupObj);
LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
Canvas.ForceUpdateCanvases();
}
private void ConstructTopArea(GameObject scrollContent)
{
// path row
m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var pathGroup = m_pathGroupObj.GetComponent<HorizontalLayoutGroup>();
pathGroup.childForceExpandHeight = false;
pathGroup.childForceExpandWidth = false;
pathGroup.childControlHeight = false;
pathGroup.childControlWidth = true;
pathGroup.spacing = 5;
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
var pathLayout = m_pathGroupObj.AddComponent<LayoutElement>();
pathLayout.minHeight = 20;
pathLayout.flexibleHeight = 75;
var backButtonObj = UIFactory.CreateButton(m_pathGroupObj);
var backButton = backButtonObj.GetComponent<Button>();
backButton.onClick.AddListener(OnBackButtonClicked);
var backColors = backButton.colors;
backColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
backButton.colors = backColors;
var backText = backButtonObj.GetComponentInChildren<Text>();
backText.text = "◄";
var backLayout = backButtonObj.AddComponent<LayoutElement>();
backLayout.minWidth = 55;
backLayout.flexibleWidth = 0;
backLayout.minHeight = 25;
backLayout.flexibleHeight = 0;
var pathHiddenTextObj = UIFactory.CreateLabel(m_pathGroupObj, TextAnchor.MiddleLeft);
m_hiddenPathText = pathHiddenTextObj.GetComponent<Text>();
m_hiddenPathText.color = Color.clear;
m_hiddenPathText.fontSize = 14;
//m_hiddenPathText.lineSpacing = 1.5f;
m_hiddenPathText.raycastTarget = false;
var hiddenFitter = pathHiddenTextObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var hiddenLayout = pathHiddenTextObj.AddComponent<LayoutElement>();
hiddenLayout.minHeight = 25;
hiddenLayout.flexibleHeight = 125;
hiddenLayout.minWidth = 250;
hiddenLayout.flexibleWidth = 9000;
var hiddenGroup = pathHiddenTextObj.AddComponent<HorizontalLayoutGroup>();
hiddenGroup.childForceExpandWidth = true;
hiddenGroup.childControlWidth = true;
hiddenGroup.childForceExpandHeight = true;
hiddenGroup.childControlHeight = true;
var pathInputObj = UIFactory.CreateInputField(pathHiddenTextObj);
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
m_pathInput = pathInputObj.GetComponent<InputField>();
m_pathInput.text = GameObjectInspector.ActiveInstance.TargetGO.transform.GetTransformPath();
m_pathInput.readOnly = true;
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
pathInputLayout.minHeight = 25;
pathInputLayout.flexibleHeight = 75;
pathInputLayout.preferredWidth = 400;
pathInputLayout.flexibleWidth = 9999;
var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
textRect.offsetMin = new Vector2(3, 3);
textRect.offsetMax = new Vector2(3, 3);
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
//m_pathInput.textComponent.lineSpacing = 1.5f;
m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
// name row
var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var nameGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
nameGroup.childForceExpandHeight = false;
nameGroup.childForceExpandWidth = false;
nameGroup.childControlHeight = true;
nameGroup.childControlWidth = true;
nameGroup.spacing = 5;
var nameRect = nameRowObj.GetComponent<RectTransform>();
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
var nameLayout = nameRowObj.AddComponent<LayoutElement>();
nameLayout.minHeight = 25;
nameLayout.flexibleHeight = 0;
var nameTextObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
var nameTextText = nameTextObj.GetComponent<Text>();
nameTextText.text = "Name:";
nameTextText.fontSize = 14;
nameTextText.color = Color.grey;
var nameTextLayout = nameTextObj.AddComponent<LayoutElement>();
nameTextLayout.minHeight = 25;
nameTextLayout.flexibleHeight = 0;
nameTextLayout.minWidth = 55;
nameTextLayout.flexibleWidth = 0;
var nameInputObj = UIFactory.CreateInputField(nameRowObj);
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
m_nameInput = nameInputObj.GetComponent<InputField>();
m_nameInput.text = GameObjectInspector.ActiveInstance.TargetGO.name;
var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
applyNameBtn.onClick.AddListener(OnApplyNameClicked);
var applyNameText = applyNameBtnObj.GetComponentInChildren<Text>();
applyNameText.text = "Apply";
applyNameText.fontSize = 14;
var applyNameLayout = applyNameBtnObj.AddComponent<LayoutElement>();
applyNameLayout.minWidth = 65;
applyNameLayout.minHeight = 25;
applyNameLayout.flexibleHeight = 0;
var applyNameRect = applyNameBtnObj.GetComponent<RectTransform>();
applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
var activeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
var activeLabelLayout = activeLabel.AddComponent<LayoutElement>();
activeLabelLayout.minWidth = 55;
activeLabelLayout.minHeight = 25;
var activeText = activeLabel.GetComponent<Text>();
activeText.text = "Active:";
activeText.color = Color.grey;
activeText.fontSize = 14;
var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, out m_enabledToggle, out m_enabledText);
var toggleLayout = enabledToggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 100;
toggleLayout.flexibleWidth = 0;
m_enabledText.text = "Enabled";
m_enabledText.color = Color.green;
m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
// layer and scene row
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var sceneLayerGroup = sceneLayerRow.GetComponent<HorizontalLayoutGroup>();
sceneLayerGroup.childForceExpandWidth = false;
sceneLayerGroup.childControlWidth = true;
sceneLayerGroup.spacing = 5;
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
var layerText = layerLabel.GetComponent<Text>();
layerText.text = "Layer:";
layerText.fontSize = 14;
layerText.color = Color.grey;
var layerTextLayout = layerLabel.AddComponent<LayoutElement>();
layerTextLayout.minWidth = 55;
layerTextLayout.flexibleWidth = 0;
var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown);
m_layerDropdown.options.Clear();
for (int i = 0; i < 32; i++)
{
var layer = RuntimeProvider.Instance.LayerToName(i);
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
}
//var itemText = layerDropdownObj.transform.Find("Label").GetComponent<Text>();
//itemText.resizeTextForBestFit = true;
var layerDropdownLayout = layerDropdownObj.AddComponent<LayoutElement>();
layerDropdownLayout.minWidth = 120;
layerDropdownLayout.flexibleWidth = 2000;
layerDropdownLayout.minHeight = 25;
m_layerDropdown.onValueChanged.AddListener(OnLayerSelected);
var scenelabelObj = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
var sceneLabel = scenelabelObj.GetComponent<Text>();
sceneLabel.text = "Scene:";
sceneLabel.color = Color.grey;
sceneLabel.fontSize = 14;
var sceneLabelLayout = scenelabelObj.AddComponent<LayoutElement>();
sceneLabelLayout.minWidth = 55;
sceneLabelLayout.flexibleWidth = 0;
var objectSceneText = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleLeft);
m_sceneText = objectSceneText.GetComponent<Text>();
m_sceneText.fontSize = 14;
m_sceneText.horizontalOverflow = HorizontalWrapMode.Overflow;
var sceneTextLayout = objectSceneText.AddComponent<LayoutElement>();
sceneTextLayout.minWidth = 120;
sceneTextLayout.flexibleWidth = 2000;
}
private GameObject ConstructMidGroup(GameObject parent)
{
var midGroupObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var midGroup = midGroupObj.GetComponent<HorizontalLayoutGroup>();
midGroup.spacing = 5;
midGroup.childForceExpandWidth = true;
midGroup.childControlWidth = true;
midGroup.childForceExpandHeight = true;
midGroup.childControlHeight = true;
var midLayout = midGroupObj.AddComponent<LayoutElement>();
midLayout.minHeight = 300;
midLayout.flexibleHeight = 5000;
return midGroupObj;
}
#endregion
}
}

View File

@ -2,21 +2,16 @@
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public abstract class InspectorBase
{
public object Target;
public InspectorBaseUI BaseUI;
public bool IsActive { get; private set; }
public abstract string TabLabel { get; }
public bool IsActive { get; private set; }
internal bool m_pendingDestroy;
public InspectorBase(object target)
@ -29,23 +24,19 @@ namespace UnityExplorer.Core.Inspectors
return;
}
CreateUIModule();
BaseUI.AddInspectorTab(this);
AddInspectorTab(this);
}
public abstract void CreateUIModule();
public virtual void SetActive()
{
this.IsActive = true;
BaseUI.Content?.SetActive(true);
Content?.SetActive(true);
}
public virtual void SetInactive()
{
this.IsActive = false;
BaseUI.Content?.SetActive(false);
Content?.SetActive(false);
}
public virtual void Update()
@ -56,19 +47,17 @@ namespace UnityExplorer.Core.Inspectors
return;
}
BaseUI.tabText.text = TabLabel;
m_tabText.text = TabLabel;
}
public virtual void Destroy()
{
m_pendingDestroy = true;
GameObject tabGroup = BaseUI.tabButton?.transform.parent.gameObject;
GameObject tabGroup = m_tabButton?.transform.parent.gameObject;
if (tabGroup)
{
GameObject.Destroy(tabGroup);
}
int thisIndex = -1;
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
@ -88,5 +77,44 @@ namespace UnityExplorer.Core.Inspectors
}
}
}
#region UI
public abstract GameObject Content { get; set; }
public Button m_tabButton;
public Text m_tabText;
public void AddInspectorTab(InspectorBase parent)
{
var tabContent = InspectorManager.m_tabBarContent;
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent, "TabObject", true, true, true, true);
UIFactory.SetLayoutElement(tabGroupObj, minWidth: 185, flexibleWidth: 0);
tabGroupObj.AddComponent<Mask>();
m_tabButton = UIFactory.CreateButton(tabGroupObj,
"TabButton",
"<notset>",
() => { InspectorManager.Instance.SetInspectorTab(parent); });
UIFactory.SetLayoutElement(m_tabButton.gameObject, minWidth: 165, flexibleWidth: 0);
m_tabText = m_tabButton.GetComponentInChildren<Text>();
m_tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
m_tabText.alignment = TextAnchor.MiddleLeft;
var closeBtn = UIFactory.CreateButton(tabGroupObj,
"CloseButton",
"X",
parent.Destroy,
new Color(0.2f, 0.2f, 0.2f, 1));
UIFactory.SetLayoutElement(closeBtn.gameObject, minWidth: 20, flexibleWidth: 0);
var closeBtnText = closeBtn.GetComponentInChildren<Text>();
closeBtnText.color = new Color(1, 0, 0, 1);
}
#endregion
}
}

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@ -1,61 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public abstract class InspectorBaseUI
{
public abstract GameObject Content { get; set; }
public Button tabButton;
public Text tabText;
public void AddInspectorTab(InspectorBase parent)
{
var tabContent = InspectorManager.UI.m_tabBarContent;
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
tabGroup.childForceExpandWidth = true;
tabGroup.childControlWidth = true;
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
tabLayout.minWidth = 185;
tabLayout.flexibleWidth = 0;
tabGroupObj.AddComponent<Mask>();
var targetButtonObj = UIFactory.CreateButton(tabGroupObj);
targetButtonObj.AddComponent<Mask>();
var targetButtonLayout = targetButtonObj.AddComponent<LayoutElement>();
targetButtonLayout.minWidth = 165;
targetButtonLayout.flexibleWidth = 0;
tabText = targetButtonObj.GetComponentInChildren<Text>();
tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
tabText.alignment = TextAnchor.MiddleLeft;
tabButton = targetButtonObj.GetComponent<Button>();
tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(parent); });
var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
closeBtnLayout.minWidth = 20;
closeBtnLayout.flexibleWidth = 0;
var closeBtnText = closeBtnObj.GetComponentInChildren<Text>();
closeBtnText.text = "X";
closeBtnText.color = new Color(1, 0, 0, 1);
var closeBtn = closeBtnObj.GetComponent<Button>();
closeBtn.onClick.AddListener(parent.Destroy);
var closeColors = closeBtn.colors;
closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
closeBtn.colors = closeColors;
}
}
}

View File

@ -1,69 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public class MouseInspectorUI
{
internal Text s_objNameLabel;
internal Text s_objPathLabel;
internal Text s_mousePosLabel;
internal GameObject s_UIContent;
public MouseInspectorUI()
{
ConstructUI();
}
#region UI Construction
internal void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
s_UIContent.AddComponent<Mask>();
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
baseRect.sizeDelta = new Vector2(700, 150);
var group = content.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
// Title text
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
s_mousePosLabel = mousePosObj.GetComponent<Text>();
s_mousePosLabel.text = "Mouse Position:";
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objNameLabel = hitLabelObj.GetComponent<Text>();
s_objNameLabel.text = "No hits...";
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objPathLabel = pathLabelObj.GetComponent<Text>();
s_objPathLabel.fontStyle = FontStyle.Italic;
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
pathLayout.minHeight = 75;
pathLayout.flexibleHeight = 0;
s_UIContent.SetActive(false);
}
#endregion
}
}

View File

@ -0,0 +1,262 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
{
public enum MemberScopes
{
All,
Instance,
Static
}
public class InstanceInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
internal MemberScopes m_scopeFilter;
internal Button m_lastActiveScopeButton;
public InstanceInspector(object target) : base(target) { }
internal void OnScopeFilterClicked(MemberScopes type, Button button)
{
if (m_lastActiveScopeButton)
{
var lastColors = m_lastActiveScopeButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveScopeButton.colors = lastColors;
}
m_scopeFilter = type;
m_lastActiveScopeButton = button;
var colors = m_lastActiveScopeButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveScopeButton.colors = colors;
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
}
public void ConstructUnityInstanceHelpers()
{
if (!typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
return;
var rowObj = UIFactory.CreateHorizontalGroup(Content, "InstanceHelperRow", true, true, true, true, 5, new Vector4(2,2,2,2),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
if (typeof(Component).IsAssignableFrom(m_targetType))
ConstructCompHelper(rowObj);
ConstructUnityObjHelper(rowObj);
if (m_targetType == typeof(Texture2D))
ConstructTextureHelper();
}
internal void ConstructCompHelper(GameObject rowObj)
{
var gameObjectLabel = UIFactory.CreateLabel(rowObj, "GameObjectLabel", "GameObject:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(gameObjectLabel.gameObject, minWidth: 90, minHeight: 25, flexibleWidth: 0);
var comp = Target.Cast(typeof(Component)) as Component;
var btn = UIFactory.CreateButton(rowObj,
"GameObjectButton",
comp.name,
() => { InspectorManager.Instance.Inspect(comp.gameObject); },
new Color(0.2f, 0.5f, 0.2f));
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 200, flexibleWidth: 0);
}
internal void ConstructUnityObjHelper(GameObject rowObj)
{
var label = UIFactory.CreateLabel(rowObj, "NameLabel", "Name:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(label.gameObject, minWidth: 60, minHeight: 25, flexibleWidth: 0);
var uObj = Target.Cast(typeof(UnityEngine.Object)) as UnityEngine.Object;
var inputObj = UIFactory.CreateInputField(rowObj, "NameInput", "...", 14, 3, 1);
UIFactory.SetLayoutElement(inputObj, minHeight: 25, flexibleWidth: 2000);
var inputField = inputObj.GetComponent<InputField>();
inputField.readOnly = true;
inputField.text = uObj.name;
}
internal bool showingTextureHelper;
internal bool constructedTextureViewer;
internal GameObject m_textureViewerObj;
internal void ConstructTextureHelper()
{
var rowObj = UIFactory.CreateHorizontalGroup(Content, "TextureHelper", true, false, true, true, 5, new Vector4(3,3,3,3),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0);
var showBtn = UIFactory.CreateButton(rowObj, "ShowButton", "Show", null, new Color(0.2f, 0.6f, 0.2f));
UIFactory.SetLayoutElement(showBtn.gameObject, minWidth: 50, flexibleWidth: 0);
UIFactory.CreateLabel(rowObj, "TextureViewerLabel", "Texture Viewer", TextAnchor.MiddleLeft);
var textureViewerObj = UIFactory.CreateScrollView(Content, "TextureViewerContent", out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(textureViewerObj, false, false, true, true);
UIFactory.SetLayoutElement(textureViewerObj, minHeight: 100, flexibleHeight: 9999, flexibleWidth: 9999);
textureViewerObj.SetActive(false);
m_textureViewerObj = textureViewerObj;
var showText = showBtn.GetComponentInChildren<Text>();
showBtn.onClick.AddListener(() =>
{
showingTextureHelper = !showingTextureHelper;
if (showingTextureHelper)
{
if (!constructedTextureViewer)
ConstructTextureViewerArea(scrollContent);
showText.text = "Hide";
ToggleTextureViewer(true);
}
else
{
showText.text = "Show";
ToggleTextureViewer(false);
}
});
}
internal void ConstructTextureViewerArea(GameObject parent)
{
constructedTextureViewer = true;
var tex = Target.Cast(typeof(Texture2D)) as Texture2D;
if (!tex)
{
ExplorerCore.LogWarning("Could not cast the target instance to Texture2D! Maybe its null or destroyed?");
return;
}
// Save helper
var saveRowObj = UIFactory.CreateHorizontalGroup(parent, "SaveRow", true, true, true, true, 2, new Vector4(2,2,2,2),
new Color(0.1f, 0.1f, 0.1f));
var saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", null, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(saveBtn.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
var inputObj = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
UIFactory.SetLayoutElement(inputObj, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
var inputField = inputObj.GetComponent<InputField>();
var name = tex.name;
if (string.IsNullOrEmpty(name))
name = "untitled";
inputField.text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
saveBtn.onClick.AddListener(() =>
{
if (tex && !string.IsNullOrEmpty(inputField.text))
{
var path = inputField.text;
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
{
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
return;
}
var dir = Path.GetDirectoryName(path);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
if (File.Exists(path))
File.Delete(path);
if (!TextureUtilProvider.IsReadable(tex))
tex = TextureUtilProvider.ForceReadTexture(tex);
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
File.WriteAllBytes(path, data);
}
});
// Actual texture viewer
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
var image = imageObj.AddComponent<Image>();
var sprite = TextureUtilProvider.Instance.CreateSprite(tex);
image.sprite = sprite;
var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var imageLayout = imageObj.AddComponent<LayoutElement>();
imageLayout.preferredHeight = sprite.rect.height;
imageLayout.preferredWidth = sprite.rect.width;
}
internal void ToggleTextureViewer(bool enabled)
{
m_textureViewerObj.SetActive(enabled);
m_filterAreaObj.SetActive(!enabled);
m_memberListObj.SetActive(!enabled);
m_updateRowObj.SetActive(!enabled);
}
public void ConstructInstanceFilters(GameObject parent)
{
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(parent, "InstanceFilterRow", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(memberFilterRowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var memLabel = UIFactory.CreateLabel(memberFilterRowObj, "MemberLabel", "Filter scope:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(memLabel.gameObject, minWidth: 100, minHeight: 25, flexibleWidth: 0);
AddFilterButton(memberFilterRowObj, MemberScopes.All, true);
AddFilterButton(memberFilterRowObj, MemberScopes.Instance);
AddFilterButton(memberFilterRowObj, MemberScopes.Static);
}
private void AddFilterButton(GameObject parent, MemberScopes type, bool setEnabled = false)
{
var btn = UIFactory.CreateButton(parent,
"ScopeFilterButton_" + type,
type.ToString(),
null,
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_scopeFilter = type;
m_lastActiveScopeButton = btn;
}
btn.colors = colors;
}
}
}

View File

@ -1,328 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.Core.Inspectors.Reflection;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public class InstanceInspectorUI
{
public InstanceInspectorUI(InstanceInspector parent)
{
Parent = parent;
}
internal InstanceInspector Parent;
public void ConstructInstanceHelpers()
{
if (!typeof(Component).IsAssignableFrom(Parent.m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(Parent.m_targetType))
return;
var rowObj = UIFactory.CreateHorizontalGroup(Parent.ReflectionUI.Content, new Color(0.1f, 0.1f, 0.1f));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandWidth = true;
rowGroup.childControlWidth = true;
rowGroup.spacing = 5;
rowGroup.padding.top = 2;
rowGroup.padding.bottom = 2;
rowGroup.padding.right = 2;
rowGroup.padding.left = 2;
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
if (typeof(Component).IsAssignableFrom(Parent.m_targetType))
{
ConstructCompHelper(rowObj);
}
ConstructUObjHelper(rowObj);
if (Parent.m_targetType == typeof(Texture2D))
ConstructTextureHelper();
}
internal void ConstructCompHelper(GameObject rowObj)
{
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minWidth = 90;
labelLayout.minHeight = 25;
labelLayout.flexibleWidth = 0;
var labelText = labelObj.GetComponent<Text>();
labelText.text = "GameObject:";
#if MONO
var comp = Parent.Target as Component;
#else
var comp = (Parent.Target as Il2CppSystem.Object).TryCast<Component>();
#endif
var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
goBtnLayout.minHeight = 25;
goBtnLayout.minWidth = 200;
goBtnLayout.flexibleWidth = 0;
var text = goBtnObj.GetComponentInChildren<Text>();
text.text = comp.name;
var btn = goBtnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
}
internal void ConstructUObjHelper(GameObject rowObj)
{
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minWidth = 60;
labelLayout.minHeight = 25;
labelLayout.flexibleWidth = 0;
var labelText = labelObj.GetComponent<Text>();
labelText.text = "Name:";
#if MONO
var uObj = Parent.Target as UnityEngine.Object;
#else
var uObj = (Parent.Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
#endif
var inputObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 2000;
var inputField = inputObj.GetComponent<InputField>();
inputField.readOnly = true;
inputField.text = uObj.name;
}
internal bool showingTextureHelper;
internal bool constructedTextureViewer;
internal GameObject m_textureViewerObj;
internal void ConstructTextureHelper()
{
var rowObj = UIFactory.CreateHorizontalGroup(Parent.ReflectionUI.Content, new Color(0.1f, 0.1f, 0.1f));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleHeight = 0;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.childForceExpandWidth = false;
rowGroup.padding.top = 3;
rowGroup.padding.left = 3;
rowGroup.padding.bottom = 3;
rowGroup.padding.right = 3;
rowGroup.spacing = 5;
var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.6f, 0.2f));
var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
showBtnLayout.minWidth = 50;
showBtnLayout.flexibleWidth = 0;
var showText = showBtnObj.GetComponentInChildren<Text>();
showText.text = "Show";
var showBtn = showBtnObj.GetComponent<Button>();
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelText = labelObj.GetComponent<Text>();
labelText.text = "Texture Viewer";
var textureViewerObj = UIFactory.CreateScrollView(Parent.ReflectionUI.Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
viewerGroup.childForceExpandHeight = false;
viewerGroup.childForceExpandWidth = false;
viewerGroup.childControlHeight = true;
viewerGroup.childControlWidth = true;
var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
mainLayout.flexibleHeight = 9999;
mainLayout.flexibleWidth = 9999;
mainLayout.minHeight = 100;
textureViewerObj.SetActive(false);
m_textureViewerObj = textureViewerObj;
showBtn.onClick.AddListener(() =>
{
showingTextureHelper = !showingTextureHelper;
if (showingTextureHelper)
{
if (!constructedTextureViewer)
ConstructTextureViewerArea(scrollContent);
showText.text = "Hide";
ToggleTextureViewer(true);
}
else
{
showText.text = "Show";
ToggleTextureViewer(false);
}
});
}
internal void ConstructTextureViewerArea(GameObject parent)
{
constructedTextureViewer = true;
var tex = Parent.Target as Texture2D;
#if CPP
if (!tex)
tex = (Parent.Target as Il2CppSystem.Object).TryCast<Texture2D>();
#endif
if (!tex)
{
ExplorerCore.LogWarning("Could not cast the target instance to Texture2D! Maybe its null or destroyed?");
return;
}
// Save helper
var saveRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(0.1f, 0.1f, 0.1f));
var saveRow = saveRowObj.GetComponent<HorizontalLayoutGroup>();
saveRow.childForceExpandHeight = true;
saveRow.childForceExpandWidth = true;
saveRow.padding = new RectOffset() { left = 2, bottom = 2, right = 2, top = 2 };
saveRow.spacing = 2;
var btnObj = UIFactory.CreateButton(saveRowObj, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 100;
btnLayout.flexibleWidth = 0;
var saveBtn = btnObj.GetComponent<Button>();
var saveBtnText = btnObj.GetComponentInChildren<Text>();
saveBtnText.text = "Save .PNG";
var inputObj = UIFactory.CreateInputField(saveRowObj);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.minWidth = 100;
inputLayout.flexibleWidth = 9999;
var inputField = inputObj.GetComponent<InputField>();
var name = tex.name;
if (string.IsNullOrEmpty(name))
name = "untitled";
var savePath = $@"{Core.Config.ExplorerConfig.Instance.Default_Output_Path}\{name}.png";
inputField.text = savePath;
saveBtn.onClick.AddListener(() =>
{
if (tex && !string.IsNullOrEmpty(inputField.text))
{
var path = inputField.text;
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
{
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
return;
}
var dir = Path.GetDirectoryName(path);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
if (File.Exists(path))
File.Delete(path);
if (TextureUtilProvider.IsReadable(tex))
tex = TextureUtilProvider.ForceReadTexture(tex);
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
File.WriteAllBytes(path, data);
}
});
// Actual texture viewer
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
var image = imageObj.AddComponent<Image>();
var sprite = TextureUtilProvider.Instance.CreateSprite(tex);
image.sprite = sprite;
var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
//fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
var imageLayout = imageObj.AddComponent<LayoutElement>();
imageLayout.preferredHeight = sprite.rect.height;
imageLayout.preferredWidth = sprite.rect.width;
}
internal void ToggleTextureViewer(bool enabled)
{
m_textureViewerObj.SetActive(enabled);
Parent.ReflectionUI.m_filterAreaObj.SetActive(!enabled);
Parent.ReflectionUI.m_memberListObj.SetActive(!enabled);
Parent.ReflectionUI.m_updateRowObj.SetActive(!enabled);
}
public void ConstructInstanceFilters(GameObject parent)
{
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
memFilterGroup.childForceExpandHeight = false;
memFilterGroup.childForceExpandWidth = false;
memFilterGroup.childControlWidth = true;
memFilterGroup.childControlHeight = true;
memFilterGroup.spacing = 5;
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
memFilterLayout.minHeight = 25;
memFilterLayout.flexibleHeight = 0;
memFilterLayout.flexibleWidth = 5000;
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
memLabelLayout.minWidth = 100;
memLabelLayout.minHeight = 25;
memLabelLayout.flexibleWidth = 0;
var memLabelText = memLabelObj.GetComponent<Text>();
memLabelText.text = "Filter scope:";
memLabelText.color = Color.grey;
AddFilterButton(memberFilterRowObj, MemberScopes.All, true);
AddFilterButton(memberFilterRowObj, MemberScopes.Instance);
AddFilterButton(memberFilterRowObj, MemberScopes.Static);
}
private void AddFilterButton(GameObject parent, MemberScopes type, bool setEnabled = false)
{
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 70;
var text = btnObj.GetComponentInChildren<Text>();
text.text = type.ToString();
var btn = btnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { Parent.OnScopeFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
Parent.m_scopeFilter = type;
Parent.m_lastActiveScopeButton = btn;
}
btn.colors = colors;
}
}
}

View File

@ -1,20 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Unity;
using UnityEngine;
using UnityExplorer.Core.Inspectors.Reflection;
using UnityExplorer.UI.Reusable;
using System.Reflection;
using UnityExplorer.UI;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
{
public class ReflectionInspector : InspectorBase
{
@ -24,16 +20,16 @@ namespace UnityExplorer.Core.Inspectors
static ReflectionInspector()
{
PanelDragger.OnFinishResize += OnContainerResized;
PanelDragger.OnFinishResize += (RectTransform _) => OnContainerResized();
SceneExplorer.OnToggleShow += OnContainerResized;
}
private static void OnContainerResized()
private static void OnContainerResized(bool _ = false)
{
if (ActiveInstance == null)
return;
ActiveInstance.ReflectionUI.m_widthUpdateWanted = true;
ActiveInstance.m_widthUpdateWanted = true;
}
// Blacklists
@ -64,8 +60,6 @@ namespace UnityExplorer.Core.Inspectors
internal CacheObjectBase ParentMember { get; set; }
internal ReflectionInspectorUI ReflectionUI;
internal readonly Type m_targetType;
internal readonly string m_targetTypeShortName;
@ -74,7 +68,7 @@ namespace UnityExplorer.Core.Inspectors
// filtered members based on current filters
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
// actual shortlist of displayed members
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ExplorerConfig.Instance.Default_Page_Limit];
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ConfigManager.Default_Page_Limit.Value];
internal bool m_autoUpdate;
@ -87,18 +81,13 @@ namespace UnityExplorer.Core.Inspectors
m_targetTypeShortName = SignatureHighlighter.ParseFullSyntax(m_targetType, false);
ReflectionUI.ConstructUI();
ConstructUI();
CacheMembers(m_targetType);
FilterMembers();
}
public override void CreateUIModule()
{
BaseUI = ReflectionUI = new ReflectionInspectorUI(this);
}
public override void SetActive()
{
base.SetActive();
@ -115,8 +104,8 @@ namespace UnityExplorer.Core.Inspectors
{
base.Destroy();
if (this.BaseUI.Content)
GameObject.Destroy(this.BaseUI.Content);
if (this.Content)
GameObject.Destroy(this.Content);
}
internal void OnPageTurned()
@ -188,11 +177,11 @@ namespace UnityExplorer.Core.Inspectors
cachedSigs.Add(sig);
if (mi != null)
list.Add(new CacheMethod(mi, target, ReflectionUI.m_scrollContent));
list.Add(new CacheMethod(mi, target, m_scrollContent));
else if (pi != null)
list.Add(new CacheProperty(pi, target, ReflectionUI.m_scrollContent));
list.Add(new CacheProperty(pi, target, m_scrollContent));
else
list.Add(new CacheField(fi, target, ReflectionUI.m_scrollContent));
list.Add(new CacheField(fi, target, m_scrollContent));
list.Last().ParentInspector = this;
}
@ -233,37 +222,37 @@ namespace UnityExplorer.Core.Inspectors
}
}
if (ReflectionUI.m_widthUpdateWanted)
if (m_widthUpdateWanted)
{
if (!ReflectionUI.m_widthUpdateWaiting)
ReflectionUI.m_widthUpdateWaiting = true;
if (!m_widthUpdateWaiting)
m_widthUpdateWaiting = true;
else
{
UpdateWidths();
ReflectionUI.m_widthUpdateWaiting = false;
ReflectionUI.m_widthUpdateWanted = false;
m_widthUpdateWaiting = false;
m_widthUpdateWanted = false;
}
}
}
internal void OnMemberFilterClicked(MemberTypes type, Button button)
{
if (ReflectionUI.m_lastActiveMemButton)
if (m_lastActiveMemButton)
{
var lastColors = ReflectionUI.m_lastActiveMemButton.colors;
var lastColors = m_lastActiveMemButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
ReflectionUI.m_lastActiveMemButton.colors = lastColors;
m_lastActiveMemButton.colors = lastColors;
}
ReflectionUI.m_memberFilter = type;
ReflectionUI.m_lastActiveMemButton = button;
m_memberFilter = type;
m_lastActiveMemButton = button;
var colors = ReflectionUI.m_lastActiveMemButton.colors;
var colors = m_lastActiveMemButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
ReflectionUI.m_lastActiveMemButton.colors = colors;
m_lastActiveMemButton.colors = colors;
FilterMembers(null, true);
ReflectionUI.m_sliderScroller.m_slider.value = 1f;
m_sliderScroller.m_slider.value = 1f;
}
public void FilterMembers(string nameFilter = null, bool force = false)
@ -271,12 +260,12 @@ namespace UnityExplorer.Core.Inspectors
int lastCount = m_membersFiltered.Count;
m_membersFiltered.Clear();
nameFilter = nameFilter?.ToLower() ?? ReflectionUI.m_nameFilterText.text.ToLower();
nameFilter = nameFilter?.ToLower() ?? m_nameFilterText.text.ToLower();
foreach (var mem in m_allMembers)
{
// membertype filter
if (ReflectionUI.m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != ReflectionUI.m_memberFilter)
if (m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != m_memberFilter)
continue;
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
@ -301,7 +290,7 @@ namespace UnityExplorer.Core.Inspectors
public void RefreshDisplay()
{
var members = m_membersFiltered;
ReflectionUI.m_pageHandler.ListCount = members.Count;
m_pageHandler.ListCount = members.Count;
// disable current members
for (int i = 0; i < m_displayedMembers.Length; i++)
@ -316,17 +305,17 @@ namespace UnityExplorer.Core.Inspectors
if (members.Count < 1)
return;
foreach (var itemIndex in ReflectionUI.m_pageHandler)
foreach (var itemIndex in m_pageHandler)
{
if (itemIndex >= members.Count)
break;
CacheMember member = members[itemIndex];
m_displayedMembers[itemIndex - ReflectionUI.m_pageHandler.StartIndex] = member;
m_displayedMembers[itemIndex - m_pageHandler.StartIndex] = member;
member.Enable();
}
ReflectionUI.m_widthUpdateWanted = true;
m_widthUpdateWanted = true;
}
internal void UpdateWidths()
@ -338,13 +327,13 @@ namespace UnityExplorer.Core.Inspectors
if (cache == null)
break;
var width = cache.GetMemberLabelWidth(ReflectionUI.m_scrollContentRect);
var width = cache.GetMemberLabelWidth(m_scrollContentRect);
if (width > labelWidth)
labelWidth = width;
}
float valueWidth = ReflectionUI.m_scrollContentRect.rect.width - labelWidth - 20;
float valueWidth = m_scrollContentRect.rect.width - labelWidth - 20;
foreach (var cache in m_displayedMembers)
{
@ -356,5 +345,180 @@ namespace UnityExplorer.Core.Inspectors
#endregion // end instance
#region UI
private GameObject m_content;
public override GameObject Content
{
get => m_content;
set => m_content = value;
}
internal Text m_nameFilterText;
internal MemberTypes m_memberFilter;
internal Button m_lastActiveMemButton;
internal PageHandler m_pageHandler;
internal SliderScrollbar m_sliderScroller;
internal GameObject m_scrollContent;
internal RectTransform m_scrollContentRect;
internal bool m_widthUpdateWanted;
internal bool m_widthUpdateWaiting;
internal GameObject m_filterAreaObj;
internal GameObject m_updateRowObj;
internal GameObject m_memberListObj;
internal void ConstructUI()
{
var parent = InspectorManager.m_inspectorContent;
this.Content = UIFactory.CreateVerticalGroup(parent, "ReflectionInspector", true, false, true, true, 5, new Vector4(4,4,4,4),
new Color(0.15f, 0.15f, 0.15f));
ConstructTopArea();
ConstructMemberList();
}
internal void ConstructTopArea()
{
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, "NameRowObj", true, true, true, true, 2, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(nameRowObj, minHeight: 25, flexibleHeight: 0, minWidth: 200, flexibleWidth: 5000);
var typeLabelText = UIFactory.CreateLabel(nameRowObj, "TypeLabel", "Type:", TextAnchor.MiddleLeft);
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
UIFactory.SetLayoutElement(typeLabelText.gameObject, minWidth: 40, flexibleWidth: 0, minHeight: 25);
var typeDisplay = UIFactory.CreateLabel(nameRowObj, "TypeDisplayText", SignatureHighlighter.ParseFullSyntax(m_targetType, true),
TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(typeDisplay.gameObject, minHeight: 25, flexibleWidth: 5000);
// instance helper tools
if (this is InstanceInspector instanceInspector)
{
instanceInspector.ConstructUnityInstanceHelpers();
}
ConstructFilterArea();
ConstructUpdateRow();
}
internal void ConstructFilterArea()
{
// Filters
m_filterAreaObj = UIFactory.CreateVerticalGroup(Content, "FilterGroup", true, true, true, true, 4, new Vector4(4,4,4,4),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(m_filterAreaObj, minHeight: 60);
// name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(m_filterAreaObj, "NameFilterRow", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(nameFilterRowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var nameLabel = UIFactory.CreateLabel(nameFilterRowObj, "NameLabel", "Filter names:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, minWidth: 100, minHeight: 25, flexibleWidth: 0);
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, "NameInput", "...", 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
UIFactory.SetLayoutElement(nameInputObj, flexibleWidth: 5000, minWidth: 100, minHeight: 25);
var nameInput = nameInputObj.GetComponent<InputField>();
nameInput.onValueChanged.AddListener((string val) => { FilterMembers(val); });
m_nameFilterText = nameInput.textComponent;
// membertype filter
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(m_filterAreaObj, "MemberFilter", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(memberFilterRowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var memLabel = UIFactory.CreateLabel(memberFilterRowObj, "MemberFilterLabel", "Filter members:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(memLabel.gameObject, minWidth: 100, minHeight: 25, flexibleWidth: 0);
AddFilterButton(memberFilterRowObj, MemberTypes.All);
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
// Instance filters
if (this is InstanceInspector instanceInspector)
{
instanceInspector.ConstructInstanceFilters(m_filterAreaObj);
}
}
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
{
var btn = UIFactory.CreateButton(parent,
"FilterButton_" + type,
type.ToString(),
null,
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_memberFilter = type;
m_lastActiveMemButton = btn;
}
btn.colors = colors;
}
internal void ConstructUpdateRow()
{
m_updateRowObj = UIFactory.CreateHorizontalGroup(Content, "UpdateRow", false, true, true, true, 10, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(m_updateRowObj, minHeight: 25);
// update button
var updateBtn = UIFactory.CreateButton(m_updateRowObj, "UpdateButton", "Update Values", null, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(updateBtn.gameObject, minWidth: 110, flexibleWidth: 0);
updateBtn.onClick.AddListener(() =>
{
bool orig = m_autoUpdate;
m_autoUpdate = true;
Update();
if (!orig)
m_autoUpdate = orig;
});
// auto update
var autoUpdateObj = UIFactory.CreateToggle(m_updateRowObj, "UpdateToggle", out Toggle autoUpdateToggle, out Text autoUpdateText);
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
autoUpdateLayout.minWidth = 150;
autoUpdateLayout.minHeight = 25;
autoUpdateText.text = "Auto-update?";
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { m_autoUpdate = val; });
}
internal void ConstructMemberList()
{
m_memberListObj = UIFactory.CreateScrollView(Content, "MemberList", out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(m_scrollContent, forceHeight: true, spacing: 3, padLeft: 0, padRight: 0);
m_pageHandler = new PageHandler(m_sliderScroller);
m_pageHandler.ConstructUI(Content);
m_pageHandler.OnPageChanged += OnPageTurned;
}
}
}
#endregion
}

View File

@ -1,288 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.Core.Inspectors.Reflection;
using UnityExplorer.UI.Reusable;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public class ReflectionInspectorUI : InspectorBaseUI
{
public ReflectionInspectorUI(ReflectionInspector parent)
{
this.Parent = parent;
}
public ReflectionInspector Parent;
// UI members
private GameObject m_content;
public override GameObject Content
{
get => m_content;
set => m_content = value;
}
internal Text m_nameFilterText;
internal MemberTypes m_memberFilter;
internal Button m_lastActiveMemButton;
internal PageHandler m_pageHandler;
internal SliderScrollbar m_sliderScroller;
internal GameObject m_scrollContent;
internal RectTransform m_scrollContentRect;
internal bool m_widthUpdateWanted;
internal bool m_widthUpdateWaiting;
internal GameObject m_filterAreaObj;
internal GameObject m_updateRowObj;
internal GameObject m_memberListObj;
internal void ConstructUI()
{
var parent = InspectorManager.UI.m_inspectorContent;
this.Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandHeight = false;
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.spacing = 5;
mainGroup.padding.top = 4;
mainGroup.padding.left = 4;
mainGroup.padding.right = 4;
mainGroup.padding.bottom = 4;
ConstructTopArea();
ConstructMemberList();
}
internal void ConstructTopArea()
{
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
nameRow.childForceExpandWidth = true;
nameRow.childForceExpandHeight = true;
nameRow.childControlHeight = true;
nameRow.childControlWidth = true;
nameRow.padding.top = 2;
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
nameRowLayout.minHeight = 25;
nameRowLayout.flexibleHeight = 0;
nameRowLayout.minWidth = 200;
nameRowLayout.flexibleWidth = 5000;
var typeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
var typeLabelText = typeLabel.GetComponent<Text>();
typeLabelText.text = "Type:";
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
typeLabelTextLayout.minWidth = 40;
typeLabelTextLayout.flexibleWidth = 0;
typeLabelTextLayout.minHeight = 25;
var typeDisplayObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
var typeDisplayText = typeDisplayObj.GetComponent<Text>();
typeDisplayText.text = SignatureHighlighter.ParseFullSyntax(Parent.m_targetType, true);
var typeDisplayLayout = typeDisplayObj.AddComponent<LayoutElement>();
typeDisplayLayout.minHeight = 25;
typeDisplayLayout.flexibleWidth = 5000;
// instance helper tools
if (Parent is InstanceInspector instanceInspector)
{
instanceInspector.CreateInstanceUIModule();
instanceInspector.InstanceUI.ConstructInstanceHelpers();
}
ConstructFilterArea();
ConstructUpdateRow();
}
internal void ConstructFilterArea()
{
// Filters
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
filterLayout.minHeight = 60;
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
filterGroup.childForceExpandWidth = true;
filterGroup.childForceExpandHeight = true;
filterGroup.childControlWidth = true;
filterGroup.childControlHeight = true;
filterGroup.spacing = 4;
filterGroup.padding.left = 4;
filterGroup.padding.right = 4;
filterGroup.padding.top = 4;
filterGroup.padding.bottom = 4;
m_filterAreaObj = filterAreaObj;
// name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
nameFilterGroup.childForceExpandHeight = false;
nameFilterGroup.childForceExpandWidth = false;
nameFilterGroup.childControlWidth = true;
nameFilterGroup.childControlHeight = true;
nameFilterGroup.spacing = 5;
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
nameFilterLayout.minHeight = 25;
nameFilterLayout.flexibleHeight = 0;
nameFilterLayout.flexibleWidth = 5000;
var nameLabelObj = UIFactory.CreateLabel(nameFilterRowObj, TextAnchor.MiddleLeft);
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
nameLabelLayout.minWidth = 100;
nameLabelLayout.minHeight = 25;
nameLabelLayout.flexibleWidth = 0;
var nameLabelText = nameLabelObj.GetComponent<Text>();
nameLabelText.text = "Filter names:";
nameLabelText.color = Color.grey;
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
nameInputLayout.flexibleWidth = 5000;
nameInputLayout.minWidth = 100;
nameInputLayout.minHeight = 25;
var nameInput = nameInputObj.GetComponent<InputField>();
nameInput.onValueChanged.AddListener((string val) => { Parent.FilterMembers(val); });
m_nameFilterText = nameInput.textComponent;
// membertype filter
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
memFilterGroup.childForceExpandHeight = false;
memFilterGroup.childForceExpandWidth = false;
memFilterGroup.childControlWidth = true;
memFilterGroup.childControlHeight = true;
memFilterGroup.spacing = 5;
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
memFilterLayout.minHeight = 25;
memFilterLayout.flexibleHeight = 0;
memFilterLayout.flexibleWidth = 5000;
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
memLabelLayout.minWidth = 100;
memLabelLayout.minHeight = 25;
memLabelLayout.flexibleWidth = 0;
var memLabelText = memLabelObj.GetComponent<Text>();
memLabelText.text = "Filter members:";
memLabelText.color = Color.grey;
AddFilterButton(memberFilterRowObj, MemberTypes.All);
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
// Instance filters
if (Parent is InstanceInspector instanceInspector)
{
instanceInspector.InstanceUI.ConstructInstanceFilters(filterAreaObj);
}
}
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
{
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 70;
var text = btnObj.GetComponentInChildren<Text>();
text.text = type.ToString();
var btn = btnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { Parent.OnMemberFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_memberFilter = type;
m_lastActiveMemButton = btn;
}
btn.colors = colors;
}
internal void ConstructUpdateRow()
{
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
optionsLayout.minHeight = 25;
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
optionsGroup.childForceExpandHeight = true;
optionsGroup.childForceExpandWidth = false;
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
optionsGroup.spacing = 10;
m_updateRowObj = optionsRowObj;
// update button
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
var updateBtnLayout = updateButtonObj.AddComponent<LayoutElement>();
updateBtnLayout.minWidth = 110;
updateBtnLayout.flexibleWidth = 0;
var updateText = updateButtonObj.GetComponentInChildren<Text>();
updateText.text = "Update Values";
var updateBtn = updateButtonObj.GetComponent<Button>();
updateBtn.onClick.AddListener(() =>
{
bool orig = Parent.m_autoUpdate;
Parent.m_autoUpdate = true;
Parent.Update();
if (!orig) Parent.m_autoUpdate = orig;
});
// auto update
var autoUpdateObj = UIFactory.CreateToggle(optionsRowObj, out Toggle autoUpdateToggle, out Text autoUpdateText);
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
autoUpdateLayout.minWidth = 150;
autoUpdateLayout.minHeight = 25;
autoUpdateText.text = "Auto-update?";
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { Parent.m_autoUpdate = val; });
}
internal void ConstructMemberList()
{
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_memberListObj = scrollobj;
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.spacing = 3;
scrollGroup.padding.left = 0;
scrollGroup.padding.right = 0;
scrollGroup.childForceExpandHeight = true;
m_pageHandler = new PageHandler(m_sliderScroller);
m_pageHandler.ConstructUI(Content);
m_pageHandler.OnPageChanged += Parent.OnPageTurned;
}
}
}

View File

@ -1,6 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Inspectors.Reflection
namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
{
public class StaticInspector : ReflectionInspector
{

View File

@ -0,0 +1,512 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Main.Search;
namespace UnityExplorer.UI.Main.Home
{
public class SceneExplorer
{
public static SceneExplorer Instance;
internal static Action<bool> OnToggleShow;
public SceneExplorer()
{
Instance = this;
ConstructScenePane();
}
internal bool Hiding;
private const float UPDATE_INTERVAL = 1f;
private float m_timeOfLastSceneUpdate;
// private int m_currentSceneHandle = -1;
public static Scene DontDestroyScene => DontDestroyObject.scene;
internal Scene m_currentScene;
internal Scene[] m_currentScenes = new Scene[0];
internal GameObject[] m_allObjects = new GameObject[0];
internal GameObject m_selectedSceneObject;
internal int m_lastCount;
private Dropdown m_sceneDropdown;
private Text m_sceneDropdownText;
private Text m_scenePathText;
private GameObject m_mainInspectBtn;
private GameObject m_backButtonObj;
public PageHandler m_pageHandler;
private GameObject m_pageContent;
private readonly List<Text> m_shortListTexts = new List<Text>();
private readonly List<Toggle> m_shortListToggles = new List<Toggle>();
internal readonly List<GameObject> m_shortList = new List<GameObject>();
private Text m_hideText;
private GameObject m_titleObj;
private GameObject m_sceneDropdownObj;
private GameObject m_scenePathGroupObj;
private GameObject m_scrollObj;
private LayoutElement m_leftLayout;
internal static GameObject DontDestroyObject
{
get
{
if (!s_dontDestroyObject)
{
s_dontDestroyObject = new GameObject("DontDestroyMe");
GameObject.DontDestroyOnLoad(s_dontDestroyObject);
}
return s_dontDestroyObject;
}
}
internal static GameObject s_dontDestroyObject;
public void Init()
{
RefreshSceneSelector();
if (!ConfigManager.Last_SceneExplorer_State.Value)
ToggleShow();
}
public void Update()
{
if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
return;
RefreshSceneSelector();
if (!m_selectedSceneObject)
{
if (m_currentScene != default)
{
var rootObjects = RuntimeProvider.Instance.GetRootGameObjects(m_currentScene);
SetSceneObjectList(rootObjects);
}
}
else
{
RefreshSelectedSceneObject();
}
}
private void RefreshSceneSelector()
{
var newNames = new List<string>();
var newScenes = new List<Scene>();
if (m_currentScenes == null)
m_currentScenes = new Scene[0];
bool anyChange = SceneManager.sceneCount != m_currentScenes.Length - 1;
for (int i = 0; i < SceneManager.sceneCount; i++)
{
Scene scene = SceneManager.GetSceneAt(i);
if (scene == default)
continue;
int handle = RuntimeProvider.Instance.GetSceneHandle(scene);
if (!anyChange && !m_currentScenes.Any(it => handle == RuntimeProvider.Instance.GetSceneHandle(it)))
anyChange = true;
newScenes.Add(scene);
newNames.Add(scene.name);
}
if (anyChange)
{
newNames.Add("DontDestroyOnLoad");
newScenes.Add(DontDestroyScene);
m_currentScenes = newScenes.ToArray();
OnActiveScenesChanged(newNames);
SetTargetScene(newScenes[0]);
SearchPage.Instance.OnSceneChange();
}
}
public void SetTargetScene(int index)
=> SetTargetScene(m_currentScenes[index]);
public void SetTargetScene(Scene scene)
{
if (scene == default)
return;
m_currentScene = scene;
var rootObjs = RuntimeProvider.Instance.GetRootGameObjects(scene);
SetSceneObjectList(rootObjs);
m_selectedSceneObject = null;
OnSceneSelected();
}
public void SetSceneObjectParent()
{
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
{
m_selectedSceneObject = null;
SetTargetScene(m_currentScene);
}
else
{
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
}
}
public void SetTargetObject(GameObject obj)
{
if (!obj)
return;
OnGameObjectSelected(obj);
m_selectedSceneObject = obj;
RefreshSelectedSceneObject();
}
private void RefreshSelectedSceneObject()
{
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
{
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
}
SetSceneObjectList(list);
}
private void SetSceneObjectList(GameObject[] objects)
{
m_allObjects = objects;
RefreshSceneObjectList();
}
internal void RefreshSceneObjectList()
{
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
RefreshSceneObjectList(m_allObjects, out int newCount);
m_lastCount = newCount;
}
internal static void InspectSelectedGameObject()
{
InspectorManager.Instance.Inspect(Instance.m_selectedSceneObject);
}
internal static void InvokeOnToggleShow()
{
OnToggleShow?.Invoke(!Instance.Hiding);
}
public void ToggleShow()
{
if (!Hiding)
{
Hiding = true;
m_hideText.text = "►";
m_titleObj.SetActive(false);
m_sceneDropdownObj.SetActive(false);
m_scenePathGroupObj.SetActive(false);
m_scrollObj.SetActive(false);
m_pageHandler.Hide();
m_leftLayout.minWidth = 15;
}
else
{
Hiding = false;
m_hideText.text = "Hide Scene Explorer";
m_titleObj.SetActive(true);
m_sceneDropdownObj.SetActive(true);
m_scenePathGroupObj.SetActive(true);
m_scrollObj.SetActive(true);
m_leftLayout.minWidth = 350;
Update();
}
InvokeOnToggleShow();
}
public void OnActiveScenesChanged(List<string> newNames)
{
m_sceneDropdown.options.Clear();
foreach (string scene in newNames)
{
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
}
m_sceneDropdown.OnCancel(null);
m_sceneDropdownText.text = newNames[0];
}
private void SceneListObjectClicked(int index)
{
if (index >= m_shortList.Count || !m_shortList[index])
{
return;
}
var obj = m_shortList[index];
if (obj.transform.childCount > 0)
SetTargetObject(obj);
else
InspectorManager.Instance.Inspect(obj);
}
internal void RefreshSceneObjectList(GameObject[] allObjects, out int newCount)
{
var objects = allObjects;
m_pageHandler.ListCount = objects.Length;
//int startIndex = m_sceneListPageHandler.StartIndex;
newCount = 0;
foreach (var itemIndex in m_pageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - m_pageHandler.StartIndex;
if (itemIndex >= objects.Length)
{
if (i > SceneExplorer.Instance.m_lastCount || i >= m_shortListTexts.Count)
break;
GameObject label = m_shortListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
GameObject obj = objects[itemIndex];
if (!obj)
continue;
if (i >= m_shortList.Count)
{
m_shortList.Add(obj);
AddObjectListButton();
}
else
{
m_shortList[i] = obj;
}
var text = m_shortListTexts[i];
var name = obj.name;
if (obj.transform.childCount > 0)
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
text.text = name;
text.color = obj.activeSelf ? Color.green : Color.red;
var tog = m_shortListToggles[i];
tog.isOn = obj.activeSelf;
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
}
private void OnSceneListPageTurn()
{
RefreshSceneObjectList();
}
private void OnToggleClicked(int index, bool val)
{
if (index >= m_shortList.Count || !m_shortList[index])
return;
var obj = m_shortList[index];
obj.SetActive(val);
}
internal void OnGameObjectSelected(GameObject obj)
{
m_scenePathText.text = obj.name;
if (!m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(true);
m_mainInspectBtn.SetActive(true);
}
}
internal void OnSceneSelected()
{
if (m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(false);
m_mainInspectBtn.SetActive(false);
}
m_scenePathText.text = "Scene root:";
//m_scenePathText.ForceMeshUpdate();
}
#region UI CONSTRUCTION
public void ConstructScenePane()
{
GameObject leftPane = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, "SceneGroup", true, false, true, true, 0, default,
new Color(72f / 255f, 72f / 255f, 72f / 255f));
m_leftLayout = leftPane.AddComponent<LayoutElement>();
m_leftLayout.minWidth = 350;
m_leftLayout.flexibleWidth = 0;
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(leftPane, true, true, true, true, spacing: 4, padTop: 8, 4, 4, 4);
m_titleObj = UIFactory.CreateLabel(leftPane, "SceneExplorerTitle", "Scene Explorer", TextAnchor.UpperLeft, default, true, 20).gameObject;
UIFactory.SetLayoutElement(m_titleObj, minHeight: 30, flexibleHeight: 0);
m_sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown, "<notset>", 14, null);
UIFactory.SetLayoutElement(m_sceneDropdownObj, minHeight: 40, minWidth: 320, flexibleWidth: 0, flexibleHeight: 0);
m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent<Text>();
m_sceneDropdown.onValueChanged.AddListener((int val) => { SetTargetScene(val); });
m_scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, "ScenePathGroup", true, true, true, true, 5, default, new Color(1, 1, 1, 0f));
UIFactory.SetLayoutElement(m_scenePathGroupObj, minHeight: 20, minWidth: 335);
var backBtnObj = UIFactory.CreateButton(m_scenePathGroupObj,
"BackButton",
"◄",
() => { SetSceneObjectParent(); },
new Color(0.12f, 0.12f, 0.12f));
m_backButtonObj = backBtnObj.gameObject;
UIFactory.SetLayoutElement(m_backButtonObj, minWidth: 40, flexibleWidth: 0);
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(m_scenePathGroupObj, "ScenePathLabel", false, false, false, false);
Image image = scenePathLabel.GetComponent<Image>();
image.color = Color.white;
scenePathLabel.AddComponent<Mask>().showMaskGraphic = false;
UIFactory.SetLayoutElement(scenePathLabel, minWidth: 210, minHeight: 20, flexibleWidth: 120);
m_scenePathText = UIFactory.CreateLabel(scenePathLabel, "ScenePathLabelText", "Scene root:", TextAnchor.MiddleLeft, default, true, 15);
m_scenePathText.horizontalOverflow = HorizontalWrapMode.Overflow;
UIFactory.SetLayoutElement(m_scenePathText.gameObject, minWidth: 210, flexibleWidth: 120, minHeight: 20);
var mainInspectButton = UIFactory.CreateButton(m_scenePathGroupObj,
"MainInspectButton",
"Inspect",
() => { InspectSelectedGameObject(); },
new Color(0.12f, 0.12f, 0.12f));
m_mainInspectBtn = mainInspectButton.gameObject;
UIFactory.SetLayoutElement(m_mainInspectBtn, minWidth: 65);
m_scrollObj = UIFactory.CreateScrollView(leftPane, "SceneExplorerScrollView",
out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
m_pageHandler = new PageHandler(scroller);
m_pageHandler.ConstructUI(leftPane);
m_pageHandler.OnPageChanged += OnSceneListPageTurn;
// hide button
var hideButton = UIFactory.CreateButton(leftPane, "HideButton", "Hide Scene Explorer", ToggleShow, new Color(0.15f, 0.15f, 0.15f));
hideButton.GetComponentInChildren<Text>().fontSize = 13;
m_hideText = hideButton.GetComponentInChildren<Text>();
UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 20, minHeight: 20);
}
private void AddObjectListButton()
{
int thisIndex = m_shortListTexts.Count();
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_pageContent, "SceneObjectButton", true, false, true, true,
0, default, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(btnGroupObj, flexibleWidth: 320, minHeight: 25);
btnGroupObj.AddComponent<Mask>();
var toggleObj = UIFactory.CreateToggle(btnGroupObj, "ObjectToggleButton", out Toggle toggle, out Text toggleText, new Color(0.1f, 0.1f, 0.1f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
toggleText.text = "";
toggle.isOn = false;
m_shortListToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
ColorBlock mainColors = new ColorBlock();
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f);
mainColors.pressedColor = new Color(0.05f, 0.05f, 0.05f);
var mainButton = UIFactory.CreateButton(btnGroupObj,
"MainButton",
"",
() => { SceneListObjectClicked(thisIndex); },
mainColors);
UIFactory.SetLayoutElement(mainButton.gameObject, minHeight: 25, minWidth: 230);
Text mainText = mainButton.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
m_shortListTexts.Add(mainText);
ColorBlock inspectColors = new ColorBlock();
inspectColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
inspectColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f);
inspectColors.pressedColor = new Color(0.1f, 0.1f, 0.1f);
var inspectButton = UIFactory.CreateButton(btnGroupObj,
"InspectButton",
"Inspect",
() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); },
inspectColors);
UIFactory.SetLayoutElement(inspectButton.gameObject, minWidth: 60, minHeight: 25);
}
#endregion
}
}

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@ -1,386 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Reusable;
namespace UnityExplorer.UI.Main.Home
{
public class SceneExplorerUI
{
internal static bool Hiding;
private Dropdown m_sceneDropdown;
private Text m_sceneDropdownText;
private Text m_scenePathText;
private GameObject m_mainInspectBtn;
private GameObject m_backButtonObj;
public PageHandler m_pageHandler;
private GameObject m_pageContent;
private readonly List<Text> m_shortListTexts = new List<Text>();
private readonly List<Toggle> m_shortListToggles = new List<Toggle>();
internal readonly List<GameObject> m_shortList = new List<GameObject>();
public void OnActiveScenesChanged(List<string> newNames)
{
m_sceneDropdown.options.Clear();
foreach (string scene in newNames)
{
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
}
m_sceneDropdown.OnCancel(null);
m_sceneDropdownText.text = newNames[0];
}
private void SceneListObjectClicked(int index)
{
if (index >= m_shortList.Count || !m_shortList[index])
{
return;
}
var obj = m_shortList[index];
if (obj.transform.childCount > 0)
SceneExplorer.Instance.SetTargetObject(obj);
else
InspectorManager.Instance.Inspect(obj);
}
internal void RefreshSceneObjectList(GameObject[] allObjects, out int newCount)
{
var objects = allObjects;
m_pageHandler.ListCount = objects.Length;
//int startIndex = m_sceneListPageHandler.StartIndex;
newCount = 0;
foreach (var itemIndex in m_pageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - m_pageHandler.StartIndex;
if (itemIndex >= objects.Length)
{
if (i > SceneExplorer.Instance.m_lastCount || i >= m_shortListTexts.Count)
break;
GameObject label = m_shortListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
GameObject obj = objects[itemIndex];
if (!obj)
continue;
if (i >= m_shortList.Count)
{
m_shortList.Add(obj);
AddObjectListButton();
}
else
{
m_shortList[i] = obj;
}
var text = m_shortListTexts[i];
var name = obj.name;
if (obj.transform.childCount > 0)
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
text.text = name;
text.color = obj.activeSelf ? Color.green : Color.red;
var tog = m_shortListToggles[i];
tog.isOn = obj.activeSelf;
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
}
private void OnSceneListPageTurn()
{
SceneExplorer.Instance.RefreshSceneObjectList();
}
private void OnToggleClicked(int index, bool val)
{
if (index >= m_shortList.Count || !m_shortList[index])
return;
var obj = m_shortList[index];
obj.SetActive(val);
}
internal void OnGameObjectSelected(GameObject obj)
{
m_scenePathText.text = obj.name;
//m_scenePathText.ForceMeshUpdate();
if (!m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(true);
m_mainInspectBtn.SetActive(true);
}
}
internal void OnSceneSelected()
{
if (m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(false);
m_mainInspectBtn.SetActive(false);
}
m_scenePathText.text = "Scene root:";
//m_scenePathText.ForceMeshUpdate();
}
#region UI CONSTRUCTION
public void ConstructScenePane()
{
GameObject leftPane = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
LayoutElement leftLayout = leftPane.AddComponent<LayoutElement>();
leftLayout.minWidth = 350;
leftLayout.flexibleWidth = 0;
VerticalLayoutGroup leftGroup = leftPane.GetComponent<VerticalLayoutGroup>();
leftGroup.padding.left = 4;
leftGroup.padding.right = 4;
leftGroup.padding.top = 8;
leftGroup.padding.bottom = 4;
leftGroup.spacing = 4;
leftGroup.childControlWidth = true;
leftGroup.childControlHeight = true;
leftGroup.childForceExpandWidth = true;
leftGroup.childForceExpandHeight = true;
GameObject titleObj = UIFactory.CreateLabel(leftPane, TextAnchor.UpperLeft);
Text titleLabel = titleObj.GetComponent<Text>();
titleLabel.text = "Scene Explorer";
titleLabel.fontSize = 20;
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
titleLayout.minHeight = 30;
titleLayout.flexibleHeight = 0;
GameObject sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown);
LayoutElement dropdownLayout = sceneDropdownObj.AddComponent<LayoutElement>();
dropdownLayout.minHeight = 40;
dropdownLayout.flexibleHeight = 0;
dropdownLayout.minWidth = 320;
dropdownLayout.flexibleWidth = 2;
m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent<Text>();
m_sceneDropdown.onValueChanged.AddListener((int val) => { SetSceneFromDropdown(val); });
void SetSceneFromDropdown(int val)
{
//string scene = m_sceneDropdown.options[val].text;
SceneExplorer.Instance.SetTargetScene(val);
}
GameObject scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
HorizontalLayoutGroup scenePathGroup = scenePathGroupObj.GetComponent<HorizontalLayoutGroup>();
scenePathGroup.childControlHeight = true;
scenePathGroup.childControlWidth = true;
scenePathGroup.childForceExpandHeight = true;
scenePathGroup.childForceExpandWidth = true;
scenePathGroup.spacing = 5;
LayoutElement scenePathLayout = scenePathGroupObj.AddComponent<LayoutElement>();
scenePathLayout.minHeight = 20;
scenePathLayout.minWidth = 335;
scenePathLayout.flexibleWidth = 0;
m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
Text backButtonText = m_backButtonObj.GetComponentInChildren<Text>();
backButtonText.text = "◄";
LayoutElement backButtonLayout = m_backButtonObj.AddComponent<LayoutElement>();
backButtonLayout.minWidth = 40;
backButtonLayout.flexibleWidth = 0;
Button backButton = m_backButtonObj.GetComponent<Button>();
var colors = backButton.colors;
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
backButton.colors = colors;
backButton.onClick.AddListener(() => { SceneExplorer.Instance.SetSceneObjectParent(); });
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(scenePathGroupObj);
Image image = scenePathLabel.GetComponent<Image>();
image.color = Color.white;
LayoutElement scenePathLabelLayout = scenePathLabel.AddComponent<LayoutElement>();
scenePathLabelLayout.minWidth = 210;
scenePathLabelLayout.minHeight = 20;
scenePathLabelLayout.flexibleHeight = 0;
scenePathLabelLayout.flexibleWidth = 120;
scenePathLabel.AddComponent<Mask>().showMaskGraphic = false;
GameObject scenePathLabelText = UIFactory.CreateLabel(scenePathLabel, TextAnchor.MiddleLeft);
m_scenePathText = scenePathLabelText.GetComponent<Text>();
m_scenePathText.text = "Scene root:";
m_scenePathText.fontSize = 15;
m_scenePathText.horizontalOverflow = HorizontalWrapMode.Overflow;
LayoutElement textLayout = scenePathLabelText.gameObject.AddComponent<LayoutElement>();
textLayout.minWidth = 210;
textLayout.flexibleWidth = 120;
textLayout.minHeight = 20;
textLayout.flexibleHeight = 0;
m_mainInspectBtn = UIFactory.CreateButton(scenePathGroupObj);
Text inspectButtonText = m_mainInspectBtn.GetComponentInChildren<Text>();
inspectButtonText.text = "Inspect";
LayoutElement inspectButtonLayout = m_mainInspectBtn.AddComponent<LayoutElement>();
inspectButtonLayout.minWidth = 65;
inspectButtonLayout.flexibleWidth = 0;
Button inspectButton = m_mainInspectBtn.GetComponent<Button>();
colors = inspectButton.colors;
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
inspectButton.colors = colors;
inspectButton.onClick.AddListener(() => { SceneExplorer.InspectSelectedGameObject(); });
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
m_pageHandler = new PageHandler(scroller);
m_pageHandler.ConstructUI(leftPane);
m_pageHandler.OnPageChanged += OnSceneListPageTurn;
// hide button
var hideButtonObj = UIFactory.CreateButton(leftPane);
var hideBtn = hideButtonObj.GetComponent<Button>();
var hideColors = hideBtn.colors;
hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
hideBtn.colors = hideColors;
var hideText = hideButtonObj.GetComponentInChildren<Text>();
hideText.text = "Hide Scene Explorer";
hideText.fontSize = 13;
var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
hideLayout.minWidth = 20;
hideLayout.minHeight = 20;
hideBtn.onClick.AddListener(OnHide);
void OnHide()
{
if (!Hiding)
{
Hiding = true;
hideText.text = "►";
titleObj.SetActive(false);
sceneDropdownObj.SetActive(false);
scenePathGroupObj.SetActive(false);
scrollObj.SetActive(false);
m_pageHandler.Hide();
leftLayout.minWidth = 15;
}
else
{
Hiding = false;
hideText.text = "Hide Scene Explorer";
titleObj.SetActive(true);
sceneDropdownObj.SetActive(true);
scenePathGroupObj.SetActive(true);
scrollObj.SetActive(true);
leftLayout.minWidth = 350;
SceneExplorer.Instance.Update();
}
SceneExplorer.InvokeOnToggleShow();
}
}
private void AddObjectListButton()
{
int thisIndex = m_shortListTexts.Count();
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_pageContent, new Color(0.1f, 0.1f, 0.1f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.flexibleWidth = 320;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
btnGroupObj.AddComponent<Mask>();
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.1f, 0.1f, 0.1f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
toggleText.text = "";
toggle.isOn = false;
m_shortListToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 230;
mainBtnLayout.flexibleWidth = 0;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
mainBtn.onClick.AddListener(() => { SceneListObjectClicked(thisIndex); });
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
m_shortListTexts.Add(mainText);
GameObject inspectBtnObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement inspectBtnLayout = inspectBtnObj.AddComponent<LayoutElement>();
inspectBtnLayout.minWidth = 60;
inspectBtnLayout.flexibleWidth = 0;
inspectBtnLayout.minHeight = 25;
inspectBtnLayout.flexibleHeight = 0;
Text inspectText = inspectBtnObj.GetComponentInChildren<Text>();
inspectText.text = "Inspect";
inspectText.color = Color.white;
Button inspectBtn = inspectBtnObj.GetComponent<Button>();
ColorBlock inspectColors = inspectBtn.colors;
inspectColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 0.5f);
inspectBtn.colors = inspectColors;
inspectBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
}
#endregion
}
}

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