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1 Commits
Author | SHA1 | Date | |
---|---|---|---|
8f025622b4 |
@ -11,7 +11,7 @@ namespace UnityExplorer.Core
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{
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public static class ReflectionUtility
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{
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public const BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
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public const BF AllFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
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/// <summary>
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/// Helper for IL2CPP to get the underlying true Type (Unhollowed) of the object.
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@ -163,6 +163,32 @@ namespace UnityExplorer.Core
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}
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}
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internal static Dictionary<Type, Dictionary<string, FieldInfo>> s_cachedFieldInfos = new Dictionary<Type, Dictionary<string, FieldInfo>>();
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public static FieldInfo GetFieldInfo(Type type, string fieldName)
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{
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if (!s_cachedFieldInfos.ContainsKey(type))
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s_cachedFieldInfos.Add(type, new Dictionary<string, FieldInfo>());
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if (!s_cachedFieldInfos[type].ContainsKey(fieldName))
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s_cachedFieldInfos[type].Add(fieldName, type.GetField(fieldName, AllFlags));
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return s_cachedFieldInfos[type][fieldName];
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}
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internal static Dictionary<Type, Dictionary<string, PropertyInfo>> s_cachedPropInfos = new Dictionary<Type, Dictionary<string, PropertyInfo>>();
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public static PropertyInfo GetPropertyInfo(Type type, string propertyName)
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{
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if (!s_cachedPropInfos.ContainsKey(type))
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s_cachedPropInfos.Add(type, new Dictionary<string, PropertyInfo>());
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if (!s_cachedPropInfos[type].ContainsKey(propertyName))
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s_cachedPropInfos[type].Add(propertyName, type.GetProperty(propertyName, AllFlags));
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return s_cachedPropInfos[type][propertyName];
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}
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/// <summary>
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/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
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/// </summary>
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|
@ -13,6 +13,7 @@ using UnityEngine.SceneManagement;
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using System.Collections;
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using UnityEngine.UI;
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using UnityExplorer.Core.Input;
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using UnityEngine.EventSystems;
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namespace UnityExplorer.Core.Runtime.Il2Cpp
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{
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@ -121,17 +122,42 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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.Invoke(handle);
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}
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// Custom check for il2cpp input pointer event
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internal static bool? s_doPropertiesExist;
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public override void CheckInputPointerEvent()
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public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
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{
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// Some IL2CPP games behave weird with multiple UI Input Systems, some fixes for them.
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var evt = InputManager.InputPointerEvent;
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if (evt != null)
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if (s_doPropertiesExist == null)
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{
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if (!evt.eligibleForClick && evt.selectedObject)
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evt.eligibleForClick = true;
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var prop = ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") as PropertyInfo;
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s_doPropertiesExist = prop != null && prop.CanWrite;
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}
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colors.colorMultiplier = 1;
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object boxed = (object)colors;
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if (s_doPropertiesExist == true)
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{
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if (normal != null)
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ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor").SetValue(boxed, (Color)normal);
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if (pressed != null)
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ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor").SetValue(boxed, (Color)pressed);
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if (highlighted != null)
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ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "highlightedColor").SetValue(boxed, (Color)highlighted);
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}
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else if (s_doPropertiesExist == false)
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{
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if (normal != null)
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ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_NormalColor").SetValue(boxed, (Color)normal);
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if (pressed != null)
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ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor").SetValue(boxed, (Color)pressed);
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if (highlighted != null)
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ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_HighlightedColor").SetValue(boxed, (Color)highlighted);
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}
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colors = (ColorBlock)boxed;
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return colors;
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}
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}
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}
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@ -43,7 +43,7 @@ namespace UnityExplorer.Core.Runtime.Mono
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public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
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=> Resources.FindObjectsOfTypeAll(type);
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private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionUtility.CommonFlags);
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private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionUtility.AllFlags);
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public override int GetSceneHandle(Scene scene)
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{
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@ -60,9 +60,18 @@ namespace UnityExplorer.Core.Runtime.Mono
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return scene.rootCount;
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}
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public override void CheckInputPointerEvent()
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public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
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{
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// Not necessary afaik
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if (normal != null)
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colors.normalColor = (Color)normal;
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if (highlighted != null)
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colors.highlightedColor = (Color)highlighted;
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if (pressed != null)
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colors.pressedColor = (Color)pressed;
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return colors;
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}
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}
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}
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|
@ -52,9 +52,9 @@ namespace UnityExplorer.Core.Runtime.Mono
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private static MethodInfo GetEncodeToPNGMethod()
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{
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if (ReflectionUtility.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
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return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
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return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionUtility.AllFlags);
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var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
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var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionUtility.AllFlags);
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if (method != null)
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return m_encodeToPNGMethod = method;
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|
@ -52,6 +52,6 @@ namespace UnityExplorer.Core.Runtime
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public abstract int GetRootCount(Scene scene);
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public abstract void CheckInputPointerEvent();
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public abstract ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null);
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}
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}
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@ -12,7 +12,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.3.1";
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public const string VERSION = "3.3.2";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Config;
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namespace UnityExplorer.Loader.ML
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@ -66,6 +67,11 @@ namespace UnityExplorer.Loader.ML
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return default;
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}
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public override void OnAnyConfigChanged()
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{
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MelonPreferences.Save();
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}
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public override void SaveConfig()
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{
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MelonPreferences.Save();
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@ -49,13 +49,9 @@ namespace UnityExplorer.UI.CacheObject
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public override void SetValue()
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{
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RefConfig.BoxedValue = IValue.Value;
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ConfigManager.Handler.OnAnyConfigChanged();
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}
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internal GameObject m_mainGroup;
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//internal GameObject m_leftGroup;
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//internal GameObject m_rightGroup;
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//internal GameObject m_secondRow;
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internal override void ConstructUI()
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{
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@ -66,11 +62,6 @@ namespace UnityExplorer.UI.CacheObject
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var horiGroup = UIFactory.CreateHorizontalGroup(m_mainGroup, "ConfigEntryHolder", false, false, true, true, childAlignment: TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(horiGroup, minHeight: 30, flexibleHeight: 0);
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//// left group
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//m_leftGroup = UIFactory.CreateHorizontalGroup(horiGroup, "ConfigTitleGroup", false, false, true, true, 4, default, new Color(1, 1, 1, 0));
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//UIFactory.SetLayoutElement(m_leftGroup, minHeight: 25, flexibleHeight: 0, minWidth: 200, flexibleWidth: 0);
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// config entry label
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var configLabel = UIFactory.CreateLabel(horiGroup, "ConfigLabel", this.RefConfig.Name, TextAnchor.MiddleLeft);
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@ -91,20 +82,11 @@ namespace UnityExplorer.UI.CacheObject
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new Color(0.3f, 0.3f, 0.3f));
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UIFactory.SetLayoutElement(defaultButton.gameObject, minWidth: 80, minHeight: 22, flexibleWidth: 0);
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//// right group
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//m_rightGroup = UIFactory.CreateVerticalGroup(horiGroup, "ConfigValueGroup", false, false, true, true, 4, default, new Color(1, 1, 1, 0));
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//UIFactory.SetLayoutElement(m_rightGroup, minHeight: 25, minWidth: 150, flexibleHeight: 0, flexibleWidth: 5000);
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// Description label
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var desc = UIFactory.CreateLabel(m_mainGroup, "Description", $"<i>{RefConfig.Description}</i>", TextAnchor.MiddleLeft, Color.grey);
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UIFactory.SetLayoutElement(desc.gameObject, minWidth: 250, minHeight: 20, flexibleWidth: 9999, flexibleHeight: 0);
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//// Second row (IValue)
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//m_secondRow = UIFactory.CreateHorizontalGroup(m_mainGroup, "DescriptionRow", false, false, true, true, 4, new Color(0.08f, 0.08f, 0.08f));
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// IValue
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if (IValue != null)
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@ -320,9 +320,8 @@ namespace UnityExplorer.UI.CacheObject
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UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
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var colors = new ColorBlock();
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colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
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colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
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colors.pressedColor = new Color(0.3f, 0.3f, 0.3f);
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colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
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new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
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var evalButton = UIFactory.CreateButton(evalGroupObj,
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"EvalButton",
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@ -346,9 +345,7 @@ namespace UnityExplorer.UI.CacheObject
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argsHolder.SetActive(true);
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m_isEvaluating = true;
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evalText.text = "Evaluate";
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colors = evalButton.colors;
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colors.normalColor = new Color(0.3f, 0.6f, 0.3f);
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evalButton.colors = colors;
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evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.3f, 0.6f, 0.3f));
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cancelButton.gameObject.SetActive(true);
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}
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@ -368,9 +365,7 @@ namespace UnityExplorer.UI.CacheObject
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m_isEvaluating = false;
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evalText.text = $"Evaluate ({ParamCount})";
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colors = evalButton.colors;
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colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
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evalButton.colors = colors;
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evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.4f, 0.4f, 0.4f));
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});
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}
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else if (this is CacheMethod)
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@ -378,9 +373,8 @@ namespace UnityExplorer.UI.CacheObject
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// simple method evaluate button
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var colors = new ColorBlock();
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colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
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colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
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colors.pressedColor = new Color(0.3f, 0.3f, 0.3f);
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colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
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new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
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var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); }, colors);
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UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
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|
@ -88,13 +88,13 @@ namespace UnityExplorer.UI.InteractiveValues
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if (Owner.CanWrite)
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{
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var toggleObj = UIFactory.CreateToggle(m_valueContent, "InteractiveBoolToggle", out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
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var toggleObj = UIFactory.CreateToggle(m_mainContent, "InteractiveBoolToggle", out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
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UIFactory.SetLayoutElement(toggleObj, minWidth: 24);
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m_toggle.onValueChanged.AddListener(OnToggleValueChanged);
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m_baseLabel.transform.SetAsLastSibling();
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m_applyBtn = UIFactory.CreateButton(m_valueContent,
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m_applyBtn = UIFactory.CreateButton(m_mainContent,
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"ApplyButton",
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"Apply",
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() => { Owner.SetValue(); },
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|
168
src/UI/InteractiveValues/InteractiveColor.cs
Normal file
168
src/UI/InteractiveValues/InteractiveColor.cs
Normal file
@ -0,0 +1,168 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UnityExplorer.UI.InteractiveValues
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{
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public class InteractiveColor : InteractiveValue
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{
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//~~~~~~~~~ Instance ~~~~~~~~~~
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public InteractiveColor(object value, Type valueType) : base(value, valueType) { }
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public override bool HasSubContent => true;
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public override bool SubContentWanted => true;
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public override bool WantInspectBtn => true;
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public override void RefreshUIForValue()
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{
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base.RefreshUIForValue();
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if (m_subContentConstructed)
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RefreshUI();
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}
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private void RefreshUI()
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{
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var color = (Color)this.Value;
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m_inputs[0].text = color.r.ToString();
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m_inputs[1].text = color.g.ToString();
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m_inputs[2].text = color.b.ToString();
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m_inputs[3].text = color.a.ToString();
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if (m_colorImage)
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m_colorImage.color = color;
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}
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internal override void OnToggleSubcontent(bool toggle)
|
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{
|
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base.OnToggleSubcontent(toggle);
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|
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RefreshUI();
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
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|
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private Image m_colorImage;
|
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|
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private readonly InputField[] m_inputs = new InputField[4];
|
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private readonly Slider[] m_sliders = new Slider[4];
|
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|
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public override void ConstructUI(GameObject parent, GameObject subGroup)
|
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{
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base.ConstructUI(parent, subGroup);
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|
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//// Limit the label width for colors, they're always about the same so make use of that space.
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//UIFactory.SetLayoutElement(this.m_baseLabel.gameObject, flexibleWidth: 0, minWidth: 250);
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
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base.ConstructSubcontent();
|
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|
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var horiGroup = UIFactory.CreateHorizontalGroup(m_subContentParent, "ColorEditor", false, false, true, true, 5,
|
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default, default, TextAnchor.MiddleLeft);
|
||||
|
||||
var editorContainer = UIFactory.CreateVerticalGroup(horiGroup, "EditorContent", false, true, true, true, 2, new Vector4(4, 4, 4, 4),
|
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new Color(0.08f, 0.08f, 0.08f));
|
||||
UIFactory.SetLayoutElement(editorContainer, minWidth: 300, flexibleWidth: 0);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
AddEditorRow(i, editorContainer);
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var applyBtn = UIFactory.CreateButton(editorContainer, "ApplyButton", "Apply", OnSetValue, new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(applyBtn.gameObject, minWidth: 175, minHeight: 25, flexibleWidth: 0);
|
||||
|
||||
void OnSetValue()
|
||||
{
|
||||
Owner.SetValue();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
}
|
||||
|
||||
var imgHolder = UIFactory.CreateVerticalGroup(horiGroup, "ImgHolder", true, true, true, true, 0, new Vector4(1, 1, 1, 1),
|
||||
new Color(0.08f, 0.08f, 0.08f));
|
||||
UIFactory.SetLayoutElement(imgHolder, minWidth: 128, minHeight: 128, flexibleWidth: 0, flexibleHeight: 0);
|
||||
|
||||
var imgObj = UIFactory.CreateUIObject("ColorImageHelper", imgHolder, new Vector2(100, 25));
|
||||
m_colorImage = imgObj.AddComponent<Image>();
|
||||
m_colorImage.color = (Color)this.Value;
|
||||
}
|
||||
|
||||
private static readonly string[] s_fieldNames = new[] { "R", "G", "B", "A" };
|
||||
|
||||
internal void AddEditorRow(int index, GameObject groupObj)
|
||||
{
|
||||
var row = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow_" + s_fieldNames[index],
|
||||
false, true, true, true, 5, default, new Color(1, 1, 1, 0));
|
||||
|
||||
var label = UIFactory.CreateLabel(row, "RowLabel", $"{s_fieldNames[index]}:", TextAnchor.MiddleRight, Color.cyan);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minWidth: 50, flexibleWidth: 0, minHeight: 25);
|
||||
|
||||
var inputFieldObj = UIFactory.CreateInputField(row, "InputField", "...", 14, 3, 1);
|
||||
UIFactory.SetLayoutElement(inputFieldObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
|
||||
|
||||
var inputField = inputFieldObj.GetComponent<InputField>();
|
||||
m_inputs[index] = inputField;
|
||||
inputField.characterValidation = InputField.CharacterValidation.Decimal;
|
||||
|
||||
inputField.onValueChanged.AddListener((string value) =>
|
||||
{
|
||||
float val = float.Parse(value);
|
||||
SetValueToColor(val);
|
||||
m_sliders[index].value = val;
|
||||
});
|
||||
|
||||
var sliderObj = UIFactory.CreateSlider(row, "Slider", out Slider slider);
|
||||
m_sliders[index] = slider;
|
||||
UIFactory.SetLayoutElement(sliderObj, minWidth: 200, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
|
||||
slider.minValue = 0;
|
||||
slider.maxValue = 1;
|
||||
slider.value = GetValueFromColor();
|
||||
|
||||
slider.onValueChanged.AddListener((float value) =>
|
||||
{
|
||||
inputField.text = value.ToString();
|
||||
SetValueToColor(value);
|
||||
m_inputs[index].text = value.ToString();
|
||||
});
|
||||
|
||||
// methods for writing to the color for this field
|
||||
|
||||
void SetValueToColor(float floatValue)
|
||||
{
|
||||
Color _color = (Color)Value;
|
||||
switch (index)
|
||||
{
|
||||
case 0: _color.r = floatValue; break;
|
||||
case 1: _color.g = floatValue; break;
|
||||
case 2: _color.b = floatValue; break;
|
||||
case 3: _color.a = floatValue; break;
|
||||
}
|
||||
Value = _color;
|
||||
m_colorImage.color = _color;
|
||||
}
|
||||
|
||||
float GetValueFromColor()
|
||||
{
|
||||
Color _color = (Color)Value;
|
||||
switch (index)
|
||||
{
|
||||
case 0: return _color.r;
|
||||
case 1: return _color.g;
|
||||
case 2: return _color.b;
|
||||
case 3: return _color.a;
|
||||
default: throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -102,7 +102,7 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
labelLayout.minWidth = 50;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(m_valueContent, "InteractiveNumberInput", "...");
|
||||
var inputObj = UIFactory.CreateInputField(m_mainContent, "InteractiveNumberInput", "...");
|
||||
UIFactory.SetLayoutElement(inputObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
|
||||
|
||||
m_valueInput = inputObj.GetComponent<InputField>();
|
||||
@ -110,7 +110,7 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
m_applyBtn = UIFactory.CreateButton(m_valueContent, "ApplyButton", "Apply", OnApplyClicked, new Color(0.2f, 0.2f, 0.2f));
|
||||
m_applyBtn = UIFactory.CreateButton(m_mainContent, "ApplyButton", "Apply", OnApplyClicked, new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(m_applyBtn.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
|
||||
}
|
||||
}
|
||||
|
@ -115,7 +115,7 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
|
||||
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||
|
||||
m_readonlyInput = UIFactory.CreateLabel(m_valueContent, "ReadonlyLabel", "", TextAnchor.MiddleLeft);
|
||||
m_readonlyInput = UIFactory.CreateLabel(m_mainContent, "ReadonlyLabel", "", TextAnchor.MiddleLeft);
|
||||
m_readonlyInput.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
var testFitter = m_readonlyInput.gameObject.AddComponent<ContentSizeFitter>();
|
||||
|
@ -183,7 +183,7 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
typeof(Vector3),
|
||||
typeof(Vector4),
|
||||
typeof(Rect),
|
||||
typeof(Color) // todo might make a special editor for colors
|
||||
//typeof(Color) // todo might make a special editor for colors
|
||||
};
|
||||
|
||||
//~~~~~~~~~ Instance ~~~~~~~~~~
|
||||
|
@ -46,6 +46,8 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
return typeof(InteractiveEnum);
|
||||
}
|
||||
// check for unity struct types
|
||||
else if (typeof(Color).IsAssignableFrom(type))
|
||||
return typeof(InteractiveColor);
|
||||
else if (InteractiveUnityStruct.SupportsType(type))
|
||||
return typeof(InteractiveUnityStruct);
|
||||
// check Transform, force InteractiveValue so they dont become InteractiveEnumerables.
|
||||
@ -95,11 +97,11 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
|
||||
public virtual void OnDestroy()
|
||||
{
|
||||
if (this.m_valueContent)
|
||||
if (this.m_mainContent)
|
||||
{
|
||||
m_valueContent.transform.SetParent(null, false);
|
||||
m_valueContent.SetActive(false);
|
||||
GameObject.Destroy(this.m_valueContent.gameObject);
|
||||
m_mainContent.transform.SetParent(null, false);
|
||||
m_mainContent.SetActive(false);
|
||||
GameObject.Destroy(this.m_mainContent.gameObject);
|
||||
}
|
||||
|
||||
DestroySubContent();
|
||||
@ -293,7 +295,7 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
internal GameObject m_mainContentParent;
|
||||
internal GameObject m_subContentParent;
|
||||
|
||||
internal GameObject m_valueContent;
|
||||
internal GameObject m_mainContent;
|
||||
internal GameObject m_inspectButton;
|
||||
internal Text m_baseLabel;
|
||||
|
||||
@ -304,24 +306,24 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
{
|
||||
m_UIConstructed = true;
|
||||
|
||||
m_valueContent = UIFactory.CreateHorizontalGroup(parent, $"InteractiveValue_{this.GetType().Name}", false, false, true, true, 4, default,
|
||||
m_mainContent = UIFactory.CreateHorizontalGroup(parent, $"InteractiveValue_{this.GetType().Name}", false, false, true, true, 4, default,
|
||||
new Color(1, 1, 1, 0), TextAnchor.UpperLeft);
|
||||
|
||||
var mainRect = m_valueContent.GetComponent<RectTransform>();
|
||||
var mainRect = m_mainContent.GetComponent<RectTransform>();
|
||||
mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||
|
||||
UIFactory.SetLayoutElement(m_valueContent, flexibleWidth: 9000, minWidth: 175, minHeight: 25, flexibleHeight: 0);
|
||||
UIFactory.SetLayoutElement(m_mainContent, flexibleWidth: 9000, minWidth: 175, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// subcontent expand button
|
||||
if (HasSubContent)
|
||||
{
|
||||
m_subExpandBtn = UIFactory.CreateButton(m_valueContent, "ExpandSubcontentButton", "▲", ToggleSubcontent, new Color(0.3f, 0.3f, 0.3f));
|
||||
m_subExpandBtn = UIFactory.CreateButton(m_mainContent, "ExpandSubcontentButton", "▲", ToggleSubcontent, new Color(0.3f, 0.3f, 0.3f));
|
||||
UIFactory.SetLayoutElement(m_subExpandBtn.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0, flexibleHeight: 0);
|
||||
}
|
||||
|
||||
// inspect button
|
||||
|
||||
var inspectBtn = UIFactory.CreateButton(m_valueContent,
|
||||
var inspectBtn = UIFactory.CreateButton(m_mainContent,
|
||||
"InspectButton",
|
||||
"Inspect",
|
||||
() =>
|
||||
@ -338,7 +340,7 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
|
||||
// value label
|
||||
|
||||
m_baseLabel = UIFactory.CreateLabel(m_valueContent, "ValueLabel", "", TextAnchor.MiddleLeft);
|
||||
m_baseLabel = UIFactory.CreateLabel(m_mainContent, "ValueLabel", "", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(m_baseLabel.gameObject, flexibleWidth: 9000, minHeight: 25);
|
||||
|
||||
m_subContentParent = subGroup;
|
||||
|
@ -5,6 +5,8 @@ using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.CSharp;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Main;
|
||||
@ -41,16 +43,12 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
public static void Update()
|
||||
{
|
||||
if (!m_mainObj)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CSharpConsole.EnableAutocompletes)
|
||||
{
|
||||
if (m_mainObj.activeSelf)
|
||||
{
|
||||
m_mainObj.SetActive(false);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
@ -274,8 +272,7 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
ColorBlock btnColors = new ColorBlock();
|
||||
btnColors.normalColor = new Color(0f, 0f, 0f, 0f);
|
||||
btnColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1.0f);
|
||||
RuntimeProvider.Instance.SetColorBlock(btnColors, new Color(0, 0, 0, 0), highlighted: new Color(0.2f, 0.2f, 0.2f, 1.0f));
|
||||
|
||||
for (int i = 0; i < MAX_LABELS; i++)
|
||||
{
|
||||
|
@ -141,18 +141,13 @@ namespace UnityExplorer.UI.Main.Home
|
||||
public void OnSetInspectorTab(InspectorBase inspector)
|
||||
{
|
||||
Color activeColor = new Color(0, 0.25f, 0, 1);
|
||||
ColorBlock colors = inspector.m_tabButton.colors;
|
||||
colors.normalColor = activeColor;
|
||||
colors.highlightedColor = activeColor;
|
||||
inspector.m_tabButton.colors = colors;
|
||||
inspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton.colors, activeColor, activeColor);
|
||||
}
|
||||
|
||||
public void OnUnsetInspectorTab()
|
||||
{
|
||||
ColorBlock colors = m_activeInspector.m_tabButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
|
||||
m_activeInspector.m_tabButton.colors = colors;
|
||||
m_activeInspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton.colors,
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.1f, 0.3f, 0.1f, 1));
|
||||
}
|
||||
|
||||
public void ConstructInspectorPane()
|
||||
|
@ -4,6 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
@ -168,9 +169,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||
|
||||
ColorBlock mainColors = new ColorBlock();
|
||||
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainColors.pressedColor = new Color(0.05f, 0.05f, 0.05f);
|
||||
RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainBtn = UIFactory.CreateButton(btnGroupObj,
|
||||
"MainButton",
|
||||
|
@ -5,6 +5,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
@ -175,9 +176,8 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
// Main component button
|
||||
|
||||
ColorBlock mainColors = new ColorBlock();
|
||||
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainColors.pressedColor = new Color(0.05f, 0.05f, 0.05f);
|
||||
RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainBtn = UIFactory.CreateButton(groupObj,
|
||||
"MainButton",
|
||||
|
@ -5,6 +5,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Core.Unity;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
@ -407,9 +408,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
var sliderObj = UIFactory.CreateSlider(rowObject, "VectorSlider", out Slider slider);
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 20, flexibleHeight: 0, minWidth: 200, flexibleWidth: 9000);
|
||||
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
|
||||
var sliderColors = slider.colors;
|
||||
sliderColors.normalColor = new Color(0.65f, 0.65f, 0.65f);
|
||||
slider.colors = sliderColors;
|
||||
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.65f, 0.65f, 0.65f));
|
||||
slider.minValue = -2;
|
||||
slider.maxValue = 2;
|
||||
slider.value = 0;
|
||||
|
@ -30,18 +30,12 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
internal void OnScopeFilterClicked(MemberScopes type, Button button)
|
||||
{
|
||||
if (m_lastActiveScopeButton)
|
||||
{
|
||||
var lastColors = m_lastActiveScopeButton.colors;
|
||||
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
m_lastActiveScopeButton.colors = lastColors;
|
||||
}
|
||||
m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = button;
|
||||
|
||||
var colors = m_lastActiveScopeButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_lastActiveScopeButton.colors = colors;
|
||||
m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
@ -246,17 +240,14 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
|
||||
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
|
||||
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = btn;
|
||||
}
|
||||
|
||||
btn.colors = colors;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
@ -238,18 +239,12 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
internal void OnMemberFilterClicked(MemberTypes type, Button button)
|
||||
{
|
||||
if (m_lastActiveMemButton)
|
||||
{
|
||||
var lastColors = m_lastActiveMemButton.colors;
|
||||
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
m_lastActiveMemButton.colors = lastColors;
|
||||
}
|
||||
m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = button;
|
||||
|
||||
var colors = m_lastActiveMemButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_lastActiveMemButton.colors = colors;
|
||||
m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
@ -464,17 +459,14 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
|
||||
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
|
||||
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = btn;
|
||||
}
|
||||
|
||||
btn.colors = colors;
|
||||
}
|
||||
|
||||
internal void ConstructUpdateRow()
|
||||
|
@ -11,6 +11,8 @@ using UnityExplorer.UI.Main.Home;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Main.Search;
|
||||
using System.IO;
|
||||
using UnityExplorer.Core;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home
|
||||
{
|
||||
@ -56,11 +58,9 @@ namespace UnityExplorer.UI.Main.Home
|
||||
internal readonly List<GameObject> m_shortList = new List<GameObject>();
|
||||
|
||||
private Text m_hideText;
|
||||
private GameObject m_titleObj;
|
||||
private GameObject m_sceneDropdownObj;
|
||||
private GameObject m_scenePathGroupObj;
|
||||
private GameObject m_scrollObj;
|
||||
private LayoutElement m_leftLayout;
|
||||
private GameObject m_mainContent;
|
||||
|
||||
internal static GameObject DontDestroyObject
|
||||
{
|
||||
@ -84,6 +84,30 @@ namespace UnityExplorer.UI.Main.Home
|
||||
ToggleShow();
|
||||
}
|
||||
|
||||
public void ToggleShow()
|
||||
{
|
||||
if (!Hiding)
|
||||
{
|
||||
Hiding = true;
|
||||
|
||||
m_hideText.text = "►";
|
||||
m_mainContent.SetActive(false);
|
||||
m_pageHandler.Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
Hiding = false;
|
||||
|
||||
m_hideText.text = "◄";
|
||||
m_mainContent.SetActive(true);
|
||||
m_pageHandler.Show();
|
||||
|
||||
Update();
|
||||
}
|
||||
|
||||
InvokeOnToggleShow();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
|
||||
@ -223,39 +247,6 @@ namespace UnityExplorer.UI.Main.Home
|
||||
OnToggleShow?.Invoke(!Instance.Hiding);
|
||||
}
|
||||
|
||||
public void ToggleShow()
|
||||
{
|
||||
if (!Hiding)
|
||||
{
|
||||
Hiding = true;
|
||||
|
||||
m_hideText.text = "►";
|
||||
m_titleObj.SetActive(false);
|
||||
m_sceneDropdownObj.SetActive(false);
|
||||
m_scenePathGroupObj.SetActive(false);
|
||||
m_scrollObj.SetActive(false);
|
||||
m_pageHandler.Hide();
|
||||
|
||||
m_leftLayout.minWidth = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
Hiding = false;
|
||||
|
||||
m_hideText.text = "Hide Scene Explorer";
|
||||
m_titleObj.SetActive(true);
|
||||
m_sceneDropdownObj.SetActive(true);
|
||||
m_scenePathGroupObj.SetActive(true);
|
||||
m_scrollObj.SetActive(true);
|
||||
|
||||
m_leftLayout.minWidth = 350;
|
||||
|
||||
Update();
|
||||
}
|
||||
|
||||
InvokeOnToggleShow();
|
||||
}
|
||||
|
||||
public void OnActiveScenesChanged(List<string> newNames)
|
||||
{
|
||||
m_sceneDropdown.options.Clear();
|
||||
@ -387,25 +378,32 @@ namespace UnityExplorer.UI.Main.Home
|
||||
|
||||
public void ConstructScenePane()
|
||||
{
|
||||
GameObject leftPane = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, "SceneGroup", true, false, true, true, 0, default,
|
||||
var coreGroup = UIFactory.CreateHorizontalGroup(HomePage.Instance.Content, "SceneExplorer", true, true, true, true, 4, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
// hide button
|
||||
|
||||
var hideButton = UIFactory.CreateButton(coreGroup, "HideButton", "◄", ToggleShow, new Color(0.15f, 0.15f, 0.15f));
|
||||
hideButton.GetComponentInChildren<Text>().fontSize = 13;
|
||||
m_hideText = hideButton.GetComponentInChildren<Text>();
|
||||
UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 20, minHeight: 20, flexibleWidth: 0, flexibleHeight: 9999);
|
||||
|
||||
m_mainContent = UIFactory.CreateVerticalGroup(coreGroup, "SceneGroup", true, false, true, true, 0, default,
|
||||
new Color(72f / 255f, 72f / 255f, 72f / 255f));
|
||||
UIFactory.SetLayoutElement(m_mainContent, minWidth: 350, flexibleWidth: 0);
|
||||
|
||||
m_leftLayout = leftPane.AddComponent<LayoutElement>();
|
||||
m_leftLayout.minWidth = 350;
|
||||
m_leftLayout.flexibleWidth = 0;
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(m_mainContent, true, true, true, true, spacing: 4, padTop: 8, 4, 4, 4);
|
||||
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(leftPane, true, true, true, true, spacing: 4, padTop: 8, 4, 4, 4);
|
||||
var titleObj = UIFactory.CreateLabel(m_mainContent, "SceneExplorerTitle", "Scene Explorer", TextAnchor.UpperLeft, default, true, 20).gameObject;
|
||||
UIFactory.SetLayoutElement(titleObj, minHeight: 30, flexibleHeight: 0);
|
||||
|
||||
m_titleObj = UIFactory.CreateLabel(leftPane, "SceneExplorerTitle", "Scene Explorer", TextAnchor.UpperLeft, default, true, 20).gameObject;
|
||||
UIFactory.SetLayoutElement(m_titleObj, minHeight: 30, flexibleHeight: 0);
|
||||
|
||||
m_sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown, "", 14, null);
|
||||
m_sceneDropdownObj = UIFactory.CreateDropdown(m_mainContent, out m_sceneDropdown, "", 14, null);
|
||||
UIFactory.SetLayoutElement(m_sceneDropdownObj, minHeight: 40, minWidth: 320, flexibleWidth: 0, flexibleHeight: 0);
|
||||
|
||||
m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent<Text>();
|
||||
m_sceneDropdown.onValueChanged.AddListener((int val) => { SetTargetScene(val); });
|
||||
|
||||
m_scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, "ScenePathGroup", true, true, true, true, 5, default, new Color(1, 1, 1, 0f));
|
||||
m_scenePathGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, "ScenePathGroup", true, true, true, true, 5, default, new Color(1, 1, 1, 0f));
|
||||
UIFactory.SetLayoutElement(m_scenePathGroupObj, minHeight: 20, minWidth: 335);
|
||||
|
||||
var backBtnObj = UIFactory.CreateButton(m_scenePathGroupObj,
|
||||
@ -439,20 +437,68 @@ namespace UnityExplorer.UI.Main.Home
|
||||
m_mainInspectBtn = mainInspectButton.gameObject;
|
||||
UIFactory.SetLayoutElement(m_mainInspectBtn, minWidth: 65);
|
||||
|
||||
m_scrollObj = UIFactory.CreateScrollView(leftPane, "SceneExplorerScrollView",
|
||||
var scrollObj = UIFactory.CreateScrollView(m_mainContent, "SceneExplorerScrollView",
|
||||
out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
m_pageHandler = new PageHandler(scroller);
|
||||
m_pageHandler.ConstructUI(leftPane);
|
||||
m_pageHandler.ConstructUI(m_mainContent);
|
||||
m_pageHandler.OnPageChanged += OnSceneListPageTurn;
|
||||
|
||||
// hide button
|
||||
// Scene Loader
|
||||
try
|
||||
{
|
||||
Type sceneUtil = ReflectionUtility.GetTypeByName("UnityEngine.SceneManagement.SceneUtility");
|
||||
if (sceneUtil == null)
|
||||
throw new Exception("This version of Unity does not ship with the 'SceneUtility' class, or it was not unstripped.");
|
||||
var method = sceneUtil.GetMethod("GetScenePathByBuildIndex", ReflectionUtility.AllFlags);
|
||||
|
||||
var hideButton = UIFactory.CreateButton(leftPane, "HideButton", "Hide Scene Explorer", ToggleShow, new Color(0.15f, 0.15f, 0.15f));
|
||||
hideButton.GetComponentInChildren<Text>().fontSize = 13;
|
||||
m_hideText = hideButton.GetComponentInChildren<Text>();
|
||||
var title2 = UIFactory.CreateLabel(m_mainContent, "SceneLoaderLabel", "Scene Loader", TextAnchor.MiddleLeft, Color.white, true, 20);
|
||||
UIFactory.SetLayoutElement(title2.gameObject, minHeight: 30, flexibleHeight: 0);
|
||||
|
||||
UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 20, minHeight: 20);
|
||||
var allSceneDropObj = UIFactory.CreateDropdown(m_mainContent, out Dropdown allSceneDrop, "", 14, null);
|
||||
UIFactory.SetLayoutElement(allSceneDropObj, minHeight: 40, minWidth: 320, flexibleWidth: 0, flexibleHeight: 0);
|
||||
|
||||
int sceneCount = SceneManager.sceneCountInBuildSettings;
|
||||
for (int i = 0; i < sceneCount; i++)
|
||||
{
|
||||
var scenePath = (string)method.Invoke(null, new object[] { i });
|
||||
allSceneDrop.options.Add(new Dropdown.OptionData(Path.GetFileNameWithoutExtension(scenePath)));
|
||||
}
|
||||
allSceneDrop.value = 1;
|
||||
allSceneDrop.value = 0;
|
||||
|
||||
var buttonRow = UIFactory.CreateHorizontalGroup(m_mainContent, "LoadButtons", true, true, true, true, 4);
|
||||
|
||||
var loadButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Single)", () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
SceneManager.LoadScene(allSceneDrop.options[allSceneDrop.value].text);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Unable to load the Scene! {ex.ReflectionExToString()}");
|
||||
}
|
||||
}, new Color(0.1f, 0.3f, 0.3f));
|
||||
UIFactory.SetLayoutElement(loadButton.gameObject, minHeight: 40, minWidth: 150);
|
||||
|
||||
var loadAdditiveButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Additive)", () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
SceneManager.LoadScene(allSceneDrop.options[allSceneDrop.value].text, LoadSceneMode.Additive);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Unable to load the Scene! {ex.ReflectionExToString()}");
|
||||
}
|
||||
}, new Color(0.1f, 0.3f, 0.3f));
|
||||
UIFactory.SetLayoutElement(loadAdditiveButton.gameObject, minHeight: 40, minWidth: 150);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Could not create the Scene Loader helper! {ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
private void AddObjectListButton()
|
||||
@ -476,9 +522,8 @@ namespace UnityExplorer.UI.Main.Home
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||
|
||||
ColorBlock mainColors = new ColorBlock();
|
||||
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
mainColors.pressedColor = new Color(0.05f, 0.05f, 0.05f);
|
||||
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainButton = UIFactory.CreateButton(btnGroupObj,
|
||||
"MainButton",
|
||||
@ -494,9 +539,8 @@ namespace UnityExplorer.UI.Main.Home
|
||||
m_shortListTexts.Add(mainText);
|
||||
|
||||
ColorBlock inspectColors = new ColorBlock();
|
||||
inspectColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
inspectColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
inspectColors.pressedColor = new Color(0.1f, 0.1f, 0.1f);
|
||||
inspectColors = RuntimeProvider.Instance.SetColorBlock(inspectColors, new Color(0.15f, 0.15f, 0.15f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
var inspectButton = UIFactory.CreateButton(btnGroupObj,
|
||||
"InspectButton",
|
||||
|
@ -10,6 +10,7 @@ using UnityExplorer.UI.Main.Home;
|
||||
using UnityExplorer.UI.Main.Search;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
using UnityExplorer.UI.Main.Options;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
@ -135,16 +136,12 @@ namespace UnityExplorer.UI.Main
|
||||
|
||||
internal void SetButtonActiveColors(Button button)
|
||||
{
|
||||
ColorBlock colors = button.colors;
|
||||
colors.normalColor = m_navButtonSelected;
|
||||
button.colors = colors;
|
||||
button.colors = RuntimeProvider.Instance.SetColorBlock(button.colors, m_navButtonSelected);
|
||||
}
|
||||
|
||||
internal void SetButtonInactiveColors(Button button)
|
||||
{
|
||||
ColorBlock colors = button.colors;
|
||||
colors.normalColor = m_navButtonNormal;
|
||||
button.colors = colors;
|
||||
button.colors = RuntimeProvider.Instance.SetColorBlock(button.colors, m_navButtonNormal);
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
@ -183,9 +180,8 @@ namespace UnityExplorer.UI.Main
|
||||
// Hide button
|
||||
|
||||
ColorBlock colorBlock = new ColorBlock();
|
||||
colorBlock.normalColor = new Color(65f / 255f, 23f / 255f, 23f / 255f);
|
||||
colorBlock.pressedColor = new Color(35f / 255f, 10f / 255f, 10f / 255f);
|
||||
colorBlock.highlightedColor = new Color(156f / 255f, 0f, 0f);
|
||||
RuntimeProvider.Instance.SetColorBlock(colorBlock, new Color(65f / 255f, 23f / 255f, 23f / 255f),
|
||||
new Color(35f / 255f, 10f / 255f, 10f / 255f), new Color(156f / 255f, 0f, 0f));
|
||||
|
||||
var hideButton = UIFactory.CreateButton(titleBar,
|
||||
"HideButton",
|
||||
@ -213,9 +209,7 @@ namespace UnityExplorer.UI.Main
|
||||
UIFactory.SetLayoutElement(navbarObj, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
ColorBlock colorBlock = new ColorBlock();
|
||||
colorBlock.normalColor = m_navButtonNormal;
|
||||
colorBlock.highlightedColor = m_navButtonHighlight;
|
||||
colorBlock.pressedColor = m_navButtonSelected;
|
||||
colorBlock = RuntimeProvider.Instance.SetColorBlock(colorBlock, m_navButtonNormal, m_navButtonHighlight, m_navButtonSelected);
|
||||
|
||||
foreach (var page in Pages)
|
||||
{
|
||||
|
@ -259,10 +259,8 @@ namespace UnityExplorer.UI.Main.Search
|
||||
|
||||
m_selectedContextButton = button;
|
||||
|
||||
var colors = m_selectedContextButton.colors;
|
||||
colors.normalColor = new Color(0.35f, 0.7f, 0.35f);
|
||||
colors.highlightedColor = colors.normalColor;
|
||||
m_selectedContextButton.colors = colors;
|
||||
m_selectedContextButton.colors = RuntimeProvider.Instance.SetColorBlock(m_selectedContextButton.colors,
|
||||
new Color(0.35f, 0.7f, 0.35f), new Color(0.35f, 0.7f, 0.35f));
|
||||
|
||||
m_context = context;
|
||||
|
||||
@ -439,12 +437,9 @@ namespace UnityExplorer.UI.Main.Search
|
||||
UIFactory.SetLayoutElement(btnGroupObj, flexibleWidth: 320, minHeight: 25, flexibleHeight: 0);
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
var mainColors = new ColorBlock
|
||||
{
|
||||
normalColor = new Color(0.1f, 0.1f, 0.1f),
|
||||
highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1),
|
||||
pressedColor = new Color(0.05f, 0.05f, 0.05f)
|
||||
};
|
||||
var mainColors = new ColorBlock();
|
||||
RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainButton = UIFactory.CreateButton(btnGroupObj,
|
||||
"ResultButton",
|
||||
|
@ -52,27 +52,26 @@ namespace UnityExplorer.UI
|
||||
|
||||
internal static void SetDefaultSelectableColors(Selectable selectable)
|
||||
{
|
||||
ColorBlock colors = selectable.colors;
|
||||
SetColorBlockValues(ref colors, new Color(0.2f, 0.2f, 0.2f), new Color(0.3f, 0.3f, 0.3f), new Color(0.15f, 0.15f, 0.15f));
|
||||
selectable.colors = colors;
|
||||
selectable.colors = RuntimeProvider.Instance.SetColorBlock(selectable.colors, new Color(0.2f, 0.2f, 0.2f),
|
||||
new Color(0.3f, 0.3f, 0.3f), new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
// Deselect all Buttons after they are clicked.
|
||||
if (selectable is Button button)
|
||||
button.onClick.AddListener(() => { button.OnDeselect(null); });
|
||||
}
|
||||
|
||||
public static void SetColorBlockValues(ref this ColorBlock colorBlock, Color? normal = null, Color? highlighted = null,
|
||||
Color? pressed = null)
|
||||
{
|
||||
if (normal != null)
|
||||
colorBlock.normalColor = (Color)normal;
|
||||
//public static void SetColorBlockValues(ref this ColorBlock colorBlock, Color? normal = null, Color? highlighted = null,
|
||||
// Color? pressed = null)
|
||||
//{
|
||||
// if (normal != null)
|
||||
// colorBlock.normalColor = (Color)normal;
|
||||
|
||||
if (highlighted != null)
|
||||
colorBlock.highlightedColor = (Color)highlighted;
|
||||
// if (highlighted != null)
|
||||
// colorBlock.highlightedColor = (Color)highlighted;
|
||||
|
||||
if (pressed != null)
|
||||
colorBlock.pressedColor = (Color)pressed;
|
||||
}
|
||||
// if (pressed != null)
|
||||
// colorBlock.pressedColor = (Color)pressed;
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Get and/or Add a LayoutElement component to the GameObject, and set any of the values on it.
|
||||
@ -114,13 +113,15 @@ namespace UnityExplorer.UI
|
||||
/// </summary>
|
||||
public static T SetLayoutGroup<T>(GameObject gameObject, bool? forceWidth = null, bool? forceHeight = null,
|
||||
bool? childControlWidth = null, bool? childControlHeight = null, int? spacing = null, int? padTop = null,
|
||||
int? padBottom = null, int? padLeft = null, int? padRight = null, TextAnchor? childAlignment = null) where T : HorizontalOrVerticalLayoutGroup
|
||||
int? padBottom = null, int? padLeft = null, int? padRight = null, TextAnchor? childAlignment = null)
|
||||
where T : HorizontalOrVerticalLayoutGroup
|
||||
{
|
||||
var group = gameObject.GetComponent<T>();
|
||||
if (!group)
|
||||
group = gameObject.AddComponent<T>();
|
||||
|
||||
return SetLayoutGroup(group, forceWidth, forceHeight, childControlWidth, childControlHeight, spacing, padTop, padBottom, padLeft, padRight, childAlignment);
|
||||
return SetLayoutGroup(group, forceWidth, forceHeight, childControlWidth, childControlHeight, spacing, padTop,
|
||||
padBottom, padLeft, padRight, childAlignment);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -128,7 +129,8 @@ namespace UnityExplorer.UI
|
||||
/// </summary>
|
||||
public static T SetLayoutGroup<T>(T group, bool? forceWidth = null, bool? forceHeight = null,
|
||||
bool? childControlWidth = null, bool? childControlHeight = null, int? spacing = null, int? padTop = null,
|
||||
int? padBottom = null, int? padLeft = null, int? padRight = null, TextAnchor? childAlignment = null) where T : HorizontalOrVerticalLayoutGroup
|
||||
int? padBottom = null, int? padLeft = null, int? padRight = null, TextAnchor? childAlignment = null)
|
||||
where T : HorizontalOrVerticalLayoutGroup
|
||||
{
|
||||
if (forceWidth != null)
|
||||
group.childForceExpandWidth = (bool)forceWidth;
|
||||
@ -273,13 +275,9 @@ namespace UnityExplorer.UI
|
||||
public static Button CreateButton(GameObject parent, string name, string text, Action onClick = null, Color? normalColor = null)
|
||||
{
|
||||
var colors = new ColorBlock();
|
||||
if (normalColor != null)
|
||||
colors.normalColor = (Color)normalColor;
|
||||
else
|
||||
colors.normalColor = new Color(0.25f, 0.25f, 0.25f);
|
||||
|
||||
colors.pressedColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
colors.highlightedColor = new Color(0.4f, 0.4f, 0.4f);
|
||||
normalColor = normalColor ?? new Color(0.25f, 0.25f, 0.25f);
|
||||
colors = RuntimeProvider.Instance.SetColorBlock(colors, normalColor, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
return CreateButton(parent, name, text, onClick, colors);
|
||||
}
|
||||
@ -366,7 +364,8 @@ namespace UnityExplorer.UI
|
||||
slider.targetGraphic = handleImage;
|
||||
slider.direction = Slider.Direction.LeftToRight;
|
||||
|
||||
SetDefaultSelectableColors(slider);
|
||||
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.55f, 0.55f, 0.55f), new Color(0.3f, 0.3f, 0.3f));
|
||||
|
||||
return sliderObj;
|
||||
}
|
||||
@ -505,12 +504,8 @@ namespace UnityExplorer.UI
|
||||
mainInput.transition = Selectable.Transition.ColorTint;
|
||||
mainInput.targetGraphic = mainImage;
|
||||
|
||||
ColorBlock mainColors = mainInput.colors;
|
||||
mainColors.normalColor = new Color(1, 1, 1, 1);
|
||||
mainColors.highlightedColor = new Color(0.95f, 0.95f, 0.95f, 1.0f);
|
||||
mainColors.pressedColor = new Color(0.78f, 0.78f, 0.78f, 1.0f);
|
||||
mainColors.highlightedColor = new Color(0.95f, 0.95f, 0.95f, 1.0f);
|
||||
mainInput.colors = mainColors;
|
||||
mainInput.colors = RuntimeProvider.Instance.SetColorBlock(mainInput.colors, new Color(1, 1, 1, 1),
|
||||
new Color(0.95f, 0.95f, 0.95f, 1.0f), new Color(0.78f, 0.78f, 0.78f, 1.0f));
|
||||
|
||||
SetLayoutGroup<VerticalLayoutGroup>(mainObj, true, true, true, true);
|
||||
|
||||
@ -614,10 +609,8 @@ namespace UnityExplorer.UI
|
||||
Toggle itemToggle = itemObj.AddComponent<Toggle>();
|
||||
itemToggle.targetGraphic = itemBgImage;
|
||||
itemToggle.isOn = true;
|
||||
ColorBlock colors = itemToggle.colors;
|
||||
colors.normalColor = new Color(0.35f, 0.35f, 0.35f, 1.0f);
|
||||
colors.highlightedColor = new Color(0.25f, 0.45f, 0.25f, 1.0f);
|
||||
itemToggle.colors = colors;
|
||||
itemToggle.colors = RuntimeProvider.Instance.SetColorBlock(itemToggle.colors,
|
||||
new Color(0.35f, 0.35f, 0.35f, 1.0f), new Color(0.25f, 0.45f, 0.25f, 1.0f));
|
||||
|
||||
itemToggle.onValueChanged.AddListener((bool val) => { itemToggle.OnDeselect(null); });
|
||||
Image templateImage = templateObj.AddComponent<Image>();
|
||||
|
@ -81,8 +81,6 @@ namespace UnityExplorer.UI
|
||||
if (EventSystem.current != EventSys)
|
||||
CursorUnlocker.SetEventSystem();
|
||||
|
||||
RuntimeProvider.Instance.CheckInputPointerEvent();
|
||||
|
||||
PanelDragger.Instance.Update();
|
||||
|
||||
SliderScrollbar.UpdateInstances();
|
||||
|
@ -186,7 +186,7 @@ public static class SliderExtensions
|
||||
{
|
||||
if (m_setMethod == null)
|
||||
{
|
||||
m_setMethod = typeof(Slider).GetMethod("Set", ReflectionUtility.CommonFlags, null, new[] { typeof(float), typeof(bool) }, null);
|
||||
m_setMethod = typeof(Slider).GetMethod("Set", ReflectionUtility.AllFlags, null, new[] { typeof(float), typeof(bool) }, null);
|
||||
}
|
||||
return m_setMethod;
|
||||
}
|
||||
|
@ -265,6 +265,7 @@
|
||||
<Compile Include="UI\CacheObject\CachePaired.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheProperty.cs" />
|
||||
<Compile Include="UI\InteractiveValues\InteractiveBool.cs" />
|
||||
<Compile Include="UI\InteractiveValues\InteractiveColor.cs" />
|
||||
<Compile Include="UI\InteractiveValues\InteractiveDictionary.cs" />
|
||||
<Compile Include="UI\InteractiveValues\InteractiveEnum.cs" />
|
||||
<Compile Include="UI\InteractiveValues\InteractiveEnumerable.cs" />
|
||||
|
Reference in New Issue
Block a user