mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-22 16:42:38 +08:00
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113
.github/workflows/dotnet.yml
vendored
Normal file
113
.github/workflows/dotnet.yml
vendored
Normal file
@ -0,0 +1,113 @@
|
||||
name: Build UnityExplorer
|
||||
|
||||
# Controls when the action will run.
|
||||
on:
|
||||
push:
|
||||
branches: [master]
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
if: "!contains(github.event.head_commit.message, '-noci')"
|
||||
|
||||
steps:
|
||||
# Checkout latest with submodules
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
# Setup tools
|
||||
- name: Setup msbuild
|
||||
uses: microsoft/setup-msbuild@v1
|
||||
|
||||
- name: Setup nuget
|
||||
uses: nuget/setup-nuget@v1
|
||||
with:
|
||||
nuget-api-key: ${{ secrets.NuGetAPIKey }}
|
||||
nuget-version: '5.x'
|
||||
|
||||
# Build Il2CppAssemblyUnhollower
|
||||
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build mcs
|
||||
- run: nuget restore lib\mcs-unity\mcs.sln
|
||||
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build UnityExplorer releases, and upload artifacts
|
||||
|
||||
- run: nuget restore src\UnityExplorer.sln
|
||||
|
||||
# BepInEx Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.BepInEx.Il2Cpp
|
||||
path: ./Release/UnityExplorer.BepInEx.Il2Cpp/*
|
||||
|
||||
# BepInEx 5 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.BepInEx5.Mono
|
||||
path: ./Release/UnityExplorer.BepInEx5.Mono/*
|
||||
|
||||
# BepInEx 6 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.BepInEx6.Mono
|
||||
path: ./Release/UnityExplorer.BepInEx6.Mono/*
|
||||
|
||||
# MelonLoader Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader.Il2Cpp
|
||||
path: ./Release/UnityExplorer.MelonLoader.Il2Cpp/*
|
||||
|
||||
# MelonLoader Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader.Mono
|
||||
path: ./Release/UnityExplorer.MelonLoader.Mono/*
|
||||
|
||||
# MelonLoader 0.3.0 Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader_Legacy.Il2Cpp
|
||||
path: ./Release/UnityExplorer.MelonLoader_Legacy.Il2Cpp/*
|
||||
|
||||
# MelonLoader 0.3.0 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader_Legacy.Mono
|
||||
path: ./Release/UnityExplorer.MelonLoader_Legacy.Mono/*
|
||||
|
||||
# Standalone Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.Standalone.Il2Cpp
|
||||
path: ./Release/UnityExplorer.Standalone.Il2Cpp/*
|
||||
|
||||
# Standalone Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.Standalone.Mono
|
||||
path: ./Release/UnityExplorer.Standalone.Mono/*
|
||||
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -9,7 +9,6 @@
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
*/mcs-unity*
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
6
.gitmodules
vendored
Normal file
6
.gitmodules
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
[submodule "lib/Il2CppAssemblyUnhollower"]
|
||||
path = lib/Il2CppAssemblyUnhollower
|
||||
url = https://github.com/knah/Il2CppAssemblyUnhollower
|
||||
[submodule "lib/mcs-unity"]
|
||||
path = lib/mcs-unity
|
||||
url = https://github.com/sinai-dev/mcs-unity
|
130
README.md
130
README.md
@ -6,37 +6,51 @@
|
||||
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
|
||||
</p>
|
||||
|
||||
## Releases [](../../releases/latest) []() []()
|
||||
<p align="center">
|
||||
Supports most Unity games from versions 5.2 to 2020+.
|
||||
</p>
|
||||
|
||||
## Releases [](../../releases)
|
||||
|
||||
[](../../releases/latest) [](../../releases/latest)
|
||||
| Mod Loader | IL2CPP | Mono |
|
||||
| ----------- | ------ | ---- |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
|
||||
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
|
||||
* [Click here for Bleeding Edge releases](https://github.com/sinai-dev/UnityExplorer/actions) (click on the latest workflow and scroll down to Artifacts)
|
||||
|
||||
### Known issues
|
||||
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log.
|
||||
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further.
|
||||
* The C# Console's completions have some minor issues such as not suggestion global classes which have no namespace, and erronously suggesting classes from using directives when they shouldn't be suggested. These are issues with mcs itself which I am looking into.
|
||||
|
||||
## How to install
|
||||
|
||||
### BepInEx
|
||||
|
||||
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. For IL2CPP you should use [BepInEx 6 (Bleeding Edge)](https://builds.bepis.io/projects/bepinex_be), for Mono you should use [BepInEx 5](https://github.com/BepInEx/BepInEx/releases) (until Mono support stabilizes in BepInEx 6).
|
||||
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
3. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
|
||||
1. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. IL2CPP currently requires a [Bleeding Edge](https://builds.bepis.io/projects/bepinex_be) release.
|
||||
2. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
3. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
4. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
|
||||
|
||||
### MelonLoader
|
||||
|
||||
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3+ for your game. Version 0.3 is currently in pre-release, so you must "Enable ALPHA Releases" in your MelonLoader Installer settings to see the option for it.
|
||||
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
2. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder.
|
||||
1. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1+ for your game (or use `MelonLoader_Legacy` for `0.3.0`). This version can currently be obtained from [here](https://github.com/LavaGang/MelonLoader/actions).
|
||||
2. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
3. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder.
|
||||
|
||||
### Standalone
|
||||
|
||||
The standalone release is based on the BepInEx build, so it requires Harmony 2.0 (or HarmonyX) to function properly.
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
|
||||
|
||||
0. Load the DLL from your mod or inject it. You must also make sure `0Harmony.dll` is loaded, and `UnhollowerBaseLib.dll` for IL2CPP as well.
|
||||
1. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
2. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish.
|
||||
1. Load the required libs - HarmonyX, and Il2CppAssemblyUnhollower if IL2CPP
|
||||
2. Load the UnityExplorer DLL
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
|
||||
## Features
|
||||
|
||||
@ -46,44 +60,30 @@ The standalone release is based on the BepInEx build, so it requires Harmony 2.0
|
||||
</a>
|
||||
</p>
|
||||
|
||||
* <b>Scene Explorer</b>: Simple menu to traverse the Transform heirarchy of the scene.
|
||||
* <b>GameObject Inspector</b>: Various helpful tools to see and manipulate the GameObject, similar to what you can do in the Editor.
|
||||
* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
|
||||
* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
|
||||
* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
|
||||
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it. There's also a UI mode to inspect UI objects.
|
||||
### Object Explorer
|
||||
|
||||
### C# Console Tips
|
||||
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad scene and the HideAndDontSave "scene" (assets and hidden objects).
|
||||
* Use the <b>Object Search</b> tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes.
|
||||
|
||||
The C# Console can be used to define temporary classes and methods, or it can be used to evaluate an expression, but you cannot do both at the same time.
|
||||
### Inspector
|
||||
|
||||
For example, you could run this code to define a temporary class (it will be visible within the console until you run `Reset();`).
|
||||
The inspector is used to see detailed information on GameObjects (GameObject Inspector), C# objects (Reflection Inspector) and C# classes (Static Inspector).
|
||||
|
||||
```csharp
|
||||
public class MyClass
|
||||
{
|
||||
public static void Method()
|
||||
{
|
||||
UnityExplorer.ExplorerCore.Log("hello");
|
||||
}
|
||||
}
|
||||
```
|
||||
* In the GameObject Inspector, you can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits.
|
||||
* In the Reflection Inspectors, automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
|
||||
|
||||
You could then delete or comment out the class and run the following expression to run that method:
|
||||
### C# Console
|
||||
|
||||
```csharp
|
||||
MyClass.Method();
|
||||
```
|
||||
The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
|
||||
|
||||
However, you cannot define a class and run it both at the same time. You must either define class(es) and run that, or define an expression and run that.
|
||||
See the "Help" dropdown in the C# console menu for more detailed information.
|
||||
|
||||
You can also make use of the helper methods in the console to simplify some tasks, which you can see listed when the console has nothing entered for input. These methods are **not** accessible within any temporary classes you define, they can only be used in the expression context.
|
||||
### Mouse-Inspect
|
||||
|
||||
### Logging
|
||||
The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
|
||||
|
||||
Explorer saves all logs to disk (only keeps the most recent 10 logs). They can be found in a "UnityExplorer" folder in the same place as where you put the DLL file.
|
||||
|
||||
These logs are also visible in the Debug Console part of the UI.
|
||||
* <b>World</b>: uses Physics.Raycast to look for Colliders
|
||||
* <b>UI</b>: uses GraphicRaycasters to find UI objects
|
||||
|
||||
### Settings
|
||||
|
||||
@ -94,46 +94,26 @@ Depending on the release you are using, the config file will be found at:
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
|
||||
`Main Menu Toggle` (KeyCode)
|
||||
* Default: `F7`
|
||||
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
|
||||
|
||||
`Force Unlock Mouse` (bool)
|
||||
* Default: `true`
|
||||
* Forces the cursor to be unlocked and visible while the UnityExplorer menu is open, and prevents anything else taking control.
|
||||
|
||||
`Default Page Limit` (int)
|
||||
* Default: `25`
|
||||
* Sets the default items per page when viewing lists or search results.
|
||||
* <b>Requires a restart to take effect</b>, apart from Reflection Inspector tabs.
|
||||
|
||||
`Default Output Path` (string)
|
||||
* Default: `Mods\UnityExplorer`
|
||||
* Where output is generated to, by default (for Texture PNG saving, etc).
|
||||
|
||||
`Log Unity Debug` (bool)
|
||||
* Default: `false`
|
||||
* Listens for Unity `Debug.Log` messages and prints them to UnityExplorer's log.
|
||||
|
||||
`Hide on Startup` (bool)
|
||||
* Default: `false`
|
||||
* If true, UnityExplorer will be hidden when you start the game, you must open it via the keybind.
|
||||
|
||||
## Building
|
||||
|
||||
Building the project should be straight-forward, the references are all inside the `lib\` folder.
|
||||
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
|
||||
|
||||
1. Open the `src\UnityExplorer.sln` project in Visual Studio.
|
||||
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it. Alternatively, use "Batch Build" and select all releases.
|
||||
3. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||
4. If ILRepack complains about an error, just change the Active config to a different release and then back again. This sometimes happens for the first time you build the project.
|
||||
0. Click on the Actions tab and enable workflows in your repository
|
||||
1. Click on the "Build UnityExplorer" workflow, then click "Run Workflow" and run it manually, or make a new commit to trigger the workflow.
|
||||
2. Take the artifact from the completed run.
|
||||
|
||||
For Visual Studio:
|
||||
|
||||
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
|
||||
1. Open the `src\UnityExplorer.sln` project.
|
||||
2. Build `mcs`, and if using IL2CPP then build `UnhollowerBaseLib` as well.
|
||||
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
|
||||
|
||||
## Acknowledgments
|
||||
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), snippets from the REPL Console were used for UnityExplorer's C# Console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity), used as the `Mono.CSharp` reference for the C# Console.
|
||||
* [HerpDerpenstine](https://github.com/HerpDerpinstine) for [MelonCoroutines](https://github.com/LavaGang/MelonLoader/blob/master/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs), they were included for standalone IL2CPP coroutine support.
|
||||
* [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) was used as the base for the syntax highlighting for UnityExplorer's C# console (`UnityExplorer.UI.Main.CSConsole.Lexer`).
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
* [HerpDerpenstine](https://github.com/HerpDerpinstine) for [MelonCoroutines](https://github.com/LavaGang/MelonLoader/blob/6cc958ec23b5e2e8453a73bc2e0d5aa353d4f0d1/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs) \[[license](THIRDPARTY_LICENSES.md#melonloader-license)\], they were included for standalone IL2CPP coroutine support.
|
||||
|
||||
### Disclaimer
|
||||
|
||||
|
874
THIRDPARTY_LICENSES.md
Normal file
874
THIRDPARTY_LICENSES.md
Normal file
@ -0,0 +1,874 @@
|
||||
* [RuntimeUnityEditor License](#runtimeunityeditor-license)
|
||||
* [MelonLoader License](#melonloader-license)
|
||||
|
||||
## RuntimeUnityEditor License
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
|
||||
|
||||
## MelonLoader License
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
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|
||||
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|
||||
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|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
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|
||||
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||||
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||||
"Contribution" shall mean any work of authorship, including
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||||
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||||
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|
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|
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||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
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|
||||
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||||
|
||||
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||||
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|
||||
|
||||
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||||
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|
||||
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|
||||
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||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
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|
||||
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||||
|
||||
You may add Your own copyright statement to Your modifications and
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||||
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||||
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||||
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||||
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|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
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Notwithstanding the above, nothing herein shall supersede or modify
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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END OF TERMS AND CONDITIONS
|
||||
|
||||
Copyright 2020 - 2021 Lava Gang
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
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||||
|
||||
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|
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Unless required by applicable law or agreed to in writing, software
|
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|
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|
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See the License for the specific language governing permissions and
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|
||||
|
BIN
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lib/BepInEx.6.Mono/BepInEx.Unity.dll
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lib/BepInEx.dll
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lib/BepInEx.dll
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1
lib/Il2CppAssemblyUnhollower
Submodule
1
lib/Il2CppAssemblyUnhollower
Submodule
Submodule lib/Il2CppAssemblyUnhollower added at 0911fdaca6
BIN
lib/MelonLoader/MelonLoader.dll
Normal file
BIN
lib/MelonLoader/MelonLoader.dll
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1
lib/mcs-unity
Submodule
1
lib/mcs-unity
Submodule
Submodule lib/mcs-unity added at 0bc7359dd7
BIN
lib/mcs.dll
BIN
lib/mcs.dll
Binary file not shown.
BIN
lib/mono/UnityEngine.UI.dll
Normal file
BIN
lib/mono/UnityEngine.UI.dll
Normal file
Binary file not shown.
BIN
lib/mono/UnityEngine.dll
Normal file
BIN
lib/mono/UnityEngine.dll
Normal file
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Binary file not shown.
@ -1,29 +0,0 @@
|
||||
#if MONO
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Core.CSharp
|
||||
{
|
||||
public class DummyBehaviour : MonoBehaviour
|
||||
{
|
||||
public static DummyBehaviour Instance;
|
||||
|
||||
public static void Setup()
|
||||
{
|
||||
var obj = new GameObject("Explorer_DummyBehaviour");
|
||||
DontDestroyOnLoad(obj);
|
||||
obj.hideFlags |= HideFlags.HideAndDontSave;
|
||||
|
||||
obj.AddComponent<DummyBehaviour>();
|
||||
}
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,66 +0,0 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
using UnityExplorer.UI.Main.Home;
|
||||
|
||||
namespace UnityExplorer.Core.CSharp
|
||||
{
|
||||
public class ScriptInteraction : InteractiveBase
|
||||
{
|
||||
public static void Log(object message)
|
||||
{
|
||||
ExplorerCore.Log(message);
|
||||
}
|
||||
|
||||
public static void StartCoroutine(IEnumerator ienumerator)
|
||||
{
|
||||
RuntimeProvider.Instance.StartConsoleCoroutine(ienumerator);
|
||||
}
|
||||
|
||||
public static void AddUsing(string directive)
|
||||
{
|
||||
CSharpConsole.Instance.AddUsing(directive);
|
||||
}
|
||||
|
||||
public static void GetUsing()
|
||||
{
|
||||
ExplorerCore.Log(CSharpConsole.Instance.Evaluator.GetUsing());
|
||||
}
|
||||
|
||||
public static void Reset()
|
||||
{
|
||||
CSharpConsole.Instance.ResetConsole();
|
||||
}
|
||||
|
||||
public static object CurrentTarget()
|
||||
{
|
||||
return InspectorManager.Instance?.m_activeInspector?.Target;
|
||||
}
|
||||
|
||||
public static object[] AllTargets()
|
||||
{
|
||||
int count = InspectorManager.Instance?.m_currentInspectors.Count ?? 0;
|
||||
object[] ret = new object[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
ret[i] = InspectorManager.Instance?.m_currentInspectors[i].Target;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static void Inspect(object obj)
|
||||
{
|
||||
InspectorManager.Instance.Inspect(obj);
|
||||
}
|
||||
|
||||
public static void Inspect(Type type)
|
||||
{
|
||||
InspectorManager.Instance.Inspect(type);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,70 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
|
||||
namespace UnityExplorer.Core.CSharp
|
||||
{
|
||||
public struct Suggestion
|
||||
{
|
||||
public enum Contexts
|
||||
{
|
||||
Namespace,
|
||||
Keyword,
|
||||
Other
|
||||
}
|
||||
|
||||
// ~~~~ Instance ~~~~
|
||||
|
||||
public readonly string Prefix;
|
||||
public readonly string Addition;
|
||||
public readonly Contexts Context;
|
||||
|
||||
public string Full => Prefix + Addition;
|
||||
|
||||
public Color TextColor => GetTextColor();
|
||||
|
||||
public Suggestion(string addition, string prefix, Contexts type)
|
||||
{
|
||||
Addition = addition;
|
||||
Prefix = prefix;
|
||||
Context = type;
|
||||
}
|
||||
|
||||
private Color GetTextColor()
|
||||
{
|
||||
switch (Context)
|
||||
{
|
||||
case Contexts.Namespace: return Color.grey;
|
||||
case Contexts.Keyword: return keywordColor;
|
||||
default: return Color.white;
|
||||
}
|
||||
}
|
||||
|
||||
// ~~~~ Static ~~~~
|
||||
|
||||
public static HashSet<string> Namespaces => m_namespaces ?? GetNamespaces();
|
||||
private static HashSet<string> m_namespaces;
|
||||
|
||||
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSLexerHighlighter.validKeywordMatcher.Keywords));
|
||||
private static HashSet<string> m_keywords;
|
||||
|
||||
private static readonly Color keywordColor = new Color(80f / 255f, 150f / 255f, 215f / 255f);
|
||||
|
||||
private static HashSet<string> GetNamespaces()
|
||||
{
|
||||
HashSet<string> set = new HashSet<string>(
|
||||
AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(GetTypes)
|
||||
.Where(x => x.IsPublic && !string.IsNullOrEmpty(x.Namespace))
|
||||
.Select(x => x.Namespace));
|
||||
|
||||
return m_namespaces = set;
|
||||
|
||||
IEnumerable<Type> GetTypes(Assembly asm) => asm.TryGetTypes();
|
||||
}
|
||||
}
|
||||
}
|
@ -18,6 +18,10 @@ namespace UnityExplorer.Core.Config
|
||||
|
||||
public object DefaultValue { get; }
|
||||
|
||||
public ConfigHandler Handler => IsInternal
|
||||
? ConfigManager.InternalHandler
|
||||
: ConfigManager.Handler;
|
||||
|
||||
public T Value
|
||||
{
|
||||
get => m_value;
|
||||
@ -46,24 +50,24 @@ namespace UnityExplorer.Core.Config
|
||||
|
||||
private void SetValue(T value)
|
||||
{
|
||||
if ((m_value == null && value == null) || m_value.Equals(value))
|
||||
if ((m_value == null && value == null) || (m_value != null && m_value.Equals(value)))
|
||||
return;
|
||||
|
||||
m_value = value;
|
||||
|
||||
ConfigManager.Handler.SetConfigValue(this, value);
|
||||
Handler.SetConfigValue(this, value);
|
||||
|
||||
OnValueChanged?.Invoke(value);
|
||||
OnValueChangedNotify?.Invoke();
|
||||
|
||||
ConfigManager.Handler.OnAnyConfigChanged();
|
||||
Handler.OnAnyConfigChanged();
|
||||
}
|
||||
|
||||
object IConfigElement.GetLoaderConfigValue() => GetLoaderConfigValue();
|
||||
|
||||
public T GetLoaderConfigValue()
|
||||
{
|
||||
return ConfigManager.Handler.GetConfigValue(this);
|
||||
return Handler.GetConfigValue(this);
|
||||
}
|
||||
|
||||
public void RevertToDefaultValue()
|
||||
|
@ -3,10 +3,10 @@ using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Main.Home;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Core.Config
|
||||
{
|
||||
@ -16,199 +16,116 @@ namespace UnityExplorer.Core.Config
|
||||
// See the UnityExplorer.Loader namespace for the implementations.
|
||||
public static ConfigHandler Handler { get; private set; }
|
||||
|
||||
public static ConfigElement<KeyCode> Main_Menu_Toggle;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<int> Default_Page_Limit;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<KeyCode> Master_Toggle;
|
||||
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
|
||||
public static ConfigElement<bool> Aggressive_Mouse_Unlock;
|
||||
public static ConfigElement<bool> Disable_EventSystem_Override;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
|
||||
public static ConfigElement<string> Last_Window_Anchors;
|
||||
public static ConfigElement<string> Last_Window_Position;
|
||||
public static ConfigElement<int> Last_Active_Tab;
|
||||
public static ConfigElement<bool> Last_DebugConsole_State;
|
||||
public static ConfigElement<bool> Last_SceneExplorer_State;
|
||||
public static ConfigElement<string> Reflection_Signature_Blacklist;
|
||||
|
||||
// internal configs
|
||||
internal static InternalConfigHandler InternalHandler { get; private set; }
|
||||
|
||||
public static ConfigElement<string> ObjectExplorerData;
|
||||
public static ConfigElement<string> InspectorData;
|
||||
public static ConfigElement<string> CSConsoleData;
|
||||
public static ConfigElement<string> OptionsPanelData;
|
||||
public static ConfigElement<string> ConsoleLogData;
|
||||
|
||||
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
|
||||
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>();
|
||||
|
||||
public static void Init(ConfigHandler configHandler)
|
||||
{
|
||||
Handler = configHandler;
|
||||
Handler.Init();
|
||||
|
||||
InternalHandler = new InternalConfigHandler();
|
||||
InternalHandler.Init();
|
||||
|
||||
CreateConfigElements();
|
||||
|
||||
Handler.LoadConfig();
|
||||
InternalHandler.LoadConfig();
|
||||
|
||||
SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
|
||||
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
|
||||
PanelDragger.OnFinishDrag += PanelDragger_OnFinishDrag;
|
||||
MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
|
||||
DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
|
||||
//InitConsoleCallback();
|
||||
}
|
||||
|
||||
internal static void RegisterConfigElement<T>(ConfigElement<T> configElement)
|
||||
{
|
||||
Handler.RegisterConfigElement(configElement);
|
||||
ConfigElements.Add(configElement.Name, configElement);
|
||||
if (!configElement.IsInternal)
|
||||
{
|
||||
Handler.RegisterConfigElement(configElement);
|
||||
ConfigElements.Add(configElement.Name, configElement);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalHandler.RegisterConfigElement(configElement);
|
||||
InternalConfigs.Add(configElement.Name, configElement);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateConfigElements()
|
||||
{
|
||||
Main_Menu_Toggle = new ConfigElement<KeyCode>("Main Menu Toggle",
|
||||
"The UnityEngine.KeyCode to toggle the UnityExplorer Menu.",
|
||||
Master_Toggle = new ConfigElement<KeyCode>("UnityExplorer Toggle",
|
||||
"The key to enable or disable UnityExplorer's menu and features.",
|
||||
KeyCode.F7);
|
||||
|
||||
Main_Navbar_Anchor = new ConfigElement<UIManager.VerticalAnchor>("Main Navbar Anchor",
|
||||
"The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.",
|
||||
UIManager.VerticalAnchor.Top);
|
||||
|
||||
Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
|
||||
"Should UnityExplorer be hidden on startup?",
|
||||
false);
|
||||
|
||||
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
|
||||
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
|
||||
false);
|
||||
|
||||
Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse",
|
||||
"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
|
||||
true);
|
||||
|
||||
Default_Page_Limit = new ConfigElement<int>("Default Page Limit",
|
||||
"The default maximum number of elements per 'page' in UnityExplorer.",
|
||||
25);
|
||||
Force_Unlock_Toggle = new ConfigElement<KeyCode>("Force Unlock Toggle Key",
|
||||
"The keybind to toggle the 'Force Unlock Mouse' setting. Only usable when UnityExplorer is open.",
|
||||
KeyCode.None);
|
||||
|
||||
Aggressive_Mouse_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock",
|
||||
"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked.\n<b>Requires restart to take effect.</b>",
|
||||
false);
|
||||
|
||||
Disable_EventSystem_Override = new ConfigElement<bool>("Disable EventSystem override",
|
||||
"If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>",
|
||||
false);
|
||||
|
||||
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
|
||||
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
|
||||
false);
|
||||
|
||||
Default_Output_Path = new ConfigElement<string>("Default Output Path",
|
||||
"The default output path when exporting things from UnityExplorer.",
|
||||
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"));
|
||||
|
||||
// Internal configs
|
||||
Startup_Delay_Time = new ConfigElement<float>("Startup Delay Time",
|
||||
"The delay on startup before the UI is created.",
|
||||
1f);
|
||||
|
||||
Last_Window_Anchors = new ConfigElement<string>("Last_Window_Anchors",
|
||||
"For internal use, the last anchors of the UnityExplorer window.",
|
||||
DEFAULT_WINDOW_ANCHORS,
|
||||
true);
|
||||
Reflection_Signature_Blacklist = new ConfigElement<string>("Member Signature Blacklist",
|
||||
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues.\r\n" +
|
||||
"Seperate signatures with a semicolon ';'.\r\n" +
|
||||
"For example, to blacklist Camera.main, you would add 'Camera.main;'",
|
||||
"");
|
||||
|
||||
Last_Window_Position = new ConfigElement<string>("Last_Window_Position",
|
||||
"For internal use, the last position of the UnityExplorer window.",
|
||||
DEFAULT_WINDOW_POSITION,
|
||||
true);
|
||||
// Internal configs (panel save data)
|
||||
|
||||
Last_Active_Tab = new ConfigElement<int>("Last_Active_Tab",
|
||||
"For internal use, the last active tab index.",
|
||||
0,
|
||||
true);
|
||||
|
||||
Last_DebugConsole_State = new ConfigElement<bool>("Last_DebugConsole_State",
|
||||
"For internal use, the collapsed state of the Debug Console.",
|
||||
true,
|
||||
true);
|
||||
|
||||
Last_SceneExplorer_State = new ConfigElement<bool>("Last_SceneExplorer_State",
|
||||
"For internal use, the collapsed state of the Scene Explorer.",
|
||||
true,
|
||||
true);
|
||||
}
|
||||
|
||||
// Internal config callback listeners
|
||||
|
||||
private static void PanelDragger_OnFinishResize(RectTransform rect)
|
||||
{
|
||||
Last_Window_Anchors.Value = rect.RectAnchorsToString();
|
||||
}
|
||||
|
||||
private static void PanelDragger_OnFinishDrag(RectTransform rect)
|
||||
{
|
||||
Last_Window_Position.Value = rect.RectPositionToString();
|
||||
}
|
||||
|
||||
private static void MainMenu_OnActiveTabChanged(int page)
|
||||
{
|
||||
Last_Active_Tab.Value = page;
|
||||
}
|
||||
|
||||
private static void DebugConsole_OnToggleShow(bool showing)
|
||||
{
|
||||
Last_DebugConsole_State.Value = showing;
|
||||
}
|
||||
|
||||
private static void SceneExplorer_OnToggleShow(bool showing)
|
||||
{
|
||||
Last_SceneExplorer_State.Value = showing;
|
||||
}
|
||||
|
||||
// Window Anchors helpers
|
||||
|
||||
private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
|
||||
private const string DEFAULT_WINDOW_POSITION = "0,0";
|
||||
|
||||
internal static CultureInfo _enCulture = new CultureInfo("en-US");
|
||||
|
||||
internal static string RectAnchorsToString(this RectTransform rect)
|
||||
{
|
||||
try
|
||||
{
|
||||
return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
|
||||
{
|
||||
rect.anchorMin.x,
|
||||
rect.anchorMin.y,
|
||||
rect.anchorMax.x,
|
||||
rect.anchorMax.y
|
||||
});
|
||||
}
|
||||
catch
|
||||
{
|
||||
return DEFAULT_WINDOW_ANCHORS;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void SetAnchorsFromString(this RectTransform panel, string stringAnchors)
|
||||
{
|
||||
Vector4 anchors;
|
||||
try
|
||||
{
|
||||
var split = stringAnchors.Split(',');
|
||||
|
||||
if (split.Length != 4)
|
||||
throw new Exception();
|
||||
|
||||
anchors.x = float.Parse(split[0], _enCulture);
|
||||
anchors.y = float.Parse(split[1], _enCulture);
|
||||
anchors.z = float.Parse(split[2], _enCulture);
|
||||
anchors.w = float.Parse(split[3], _enCulture);
|
||||
}
|
||||
catch
|
||||
{
|
||||
anchors = new Vector4(0.25f, 0.1f, 0.78f, 0.95f);
|
||||
}
|
||||
|
||||
panel.anchorMin = new Vector2(anchors.x, anchors.y);
|
||||
panel.anchorMax = new Vector2(anchors.z, anchors.w);
|
||||
}
|
||||
|
||||
internal static string RectPositionToString(this RectTransform rect)
|
||||
{
|
||||
return string.Format(_enCulture, "{0},{1}", new object[]
|
||||
{
|
||||
rect.localPosition.x, rect.localPosition.y
|
||||
});
|
||||
}
|
||||
|
||||
internal static void SetPositionFromString(this RectTransform rect, string stringPosition)
|
||||
{
|
||||
try
|
||||
{
|
||||
var split = stringPosition.Split(',');
|
||||
|
||||
if (split.Length != 2)
|
||||
throw new Exception();
|
||||
|
||||
Vector3 vector = rect.localPosition;
|
||||
vector.x = float.Parse(split[0], _enCulture);
|
||||
vector.y = float.Parse(split[1], _enCulture);
|
||||
rect.localPosition = vector;
|
||||
}
|
||||
catch //(Exception ex)
|
||||
{
|
||||
//ExplorerCore.LogWarning("Exception setting window position: " + ex);
|
||||
}
|
||||
ObjectExplorerData = new ConfigElement<string>("ObjectExplorer", "", "", true);
|
||||
InspectorData = new ConfigElement<string>("Inspector", "", "", true);
|
||||
CSConsoleData = new ConfigElement<string>("CSConsole", "", "", true);
|
||||
OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true);
|
||||
ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
108
src/Core/Config/InternalConfigHandler.cs
Normal file
108
src/Core/Config/InternalConfigHandler.cs
Normal file
@ -0,0 +1,108 @@
|
||||
using IniParser.Parser;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Core.Config
|
||||
{
|
||||
public class InternalConfigHandler : ConfigHandler
|
||||
{
|
||||
internal static IniDataParser _parser;
|
||||
internal static string INI_PATH;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
INI_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.ini");
|
||||
_parser = new IniDataParser();
|
||||
_parser.Configuration.CommentString = "#";
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
if (!TryLoadConfig())
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> element)
|
||||
{
|
||||
// Not necessary
|
||||
}
|
||||
|
||||
public override void SetConfigValue<T>(ConfigElement<T> element, T value)
|
||||
{
|
||||
// Not necessary
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> element)
|
||||
{
|
||||
// Not necessary, just return the value.
|
||||
return element.Value;
|
||||
}
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
public bool TryLoadConfig()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
{
|
||||
if (ConfigManager.InternalConfigs.TryGetValue(config.KeyName, out IConfigElement configElement))
|
||||
configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Error loading internal data: " + ex.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
data.Sections.AddSection("Config");
|
||||
var sec = data.Sections["Config"];
|
||||
|
||||
foreach (var entry in ConfigManager.InternalConfigs)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
|
||||
public object StringToConfigValue(string value, Type elementType)
|
||||
{
|
||||
if (elementType.IsEnum)
|
||||
return Enum.Parse(elementType, value);
|
||||
else if (elementType == typeof(bool))
|
||||
return bool.Parse(value);
|
||||
else if (elementType == typeof(int))
|
||||
return int.Parse(value);
|
||||
else
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
84
src/Core/ExplorerBehaviour.cs
Normal file
84
src/Core/ExplorerBehaviour.cs
Normal file
@ -0,0 +1,84 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
// Handles all Behaviour update calls for UnityExplorer (Update, FixedUpdate, OnPostRender).
|
||||
// Basically just a wrapper which calls the corresponding methods in ExplorerCore.
|
||||
|
||||
public class ExplorerBehaviour : MonoBehaviour
|
||||
{
|
||||
internal static ExplorerBehaviour Instance { get; private set; }
|
||||
|
||||
internal static void Setup()
|
||||
{
|
||||
#if CPP
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
#endif
|
||||
|
||||
var obj = new GameObject("ExplorerBehaviour");
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
obj.hideFlags |= HideFlags.HideAndDontSave;
|
||||
Instance = obj.AddComponent<ExplorerBehaviour>();
|
||||
}
|
||||
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
private static bool onPostRenderFailed;
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
try
|
||||
{
|
||||
#if CPP
|
||||
Camera.onPostRender = Camera.onPostRender == null
|
||||
? new Action<Camera>(OnPostRender)
|
||||
: Il2CppSystem.Delegate.Combine(Camera.onPostRender,
|
||||
(Camera.CameraCallback)new Action<Camera>(OnPostRender)).Cast<Camera.CameraCallback>();
|
||||
|
||||
if (Camera.onPostRender == null || Camera.onPostRender.delegates == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Failed to add Camera.onPostRender listener, falling back to LateUpdate instead!");
|
||||
onPostRenderFailed = true;
|
||||
}
|
||||
#else
|
||||
Camera.onPostRender += OnPostRender;
|
||||
#endif
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception adding onPostRender listener: {ex.ReflectionExToString()}\r\nFalling back to LateUpdate!");
|
||||
onPostRenderFailed = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
|
||||
internal void FixedUpdate()
|
||||
{
|
||||
ExplorerCore.FixedUpdate();
|
||||
}
|
||||
|
||||
internal void LateUpdate()
|
||||
{
|
||||
if (onPostRenderFailed)
|
||||
OnPostRender(null);
|
||||
}
|
||||
|
||||
internal static void OnPostRender(Camera _)
|
||||
{
|
||||
ExplorerCore.OnPostRender();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,13 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Input;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI;
|
||||
#if ML
|
||||
using Harmony;
|
||||
#else
|
||||
using HarmonyLib;
|
||||
#endif
|
||||
using System.Collections;
|
||||
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
@ -30,89 +26,52 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public static bool ShouldActuallyUnlock => UIManager.ShowMenu && Unlock;
|
||||
|
||||
private static CursorLockMode m_lastLockMode;
|
||||
private static bool m_lastVisibleState;
|
||||
private static CursorLockMode lastLockMode;
|
||||
private static bool lastVisibleState;
|
||||
|
||||
private static bool m_currentlySettingCursor = false;
|
||||
|
||||
private static Type CursorType
|
||||
=> m_cursorType
|
||||
?? (m_cursorType = ReflectionUtility.GetTypeByName("UnityEngine.Cursor"));
|
||||
private static Type m_cursorType;
|
||||
private static bool currentlySettingCursor = false;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
SetupPatches();
|
||||
lastLockMode = Cursor.lockState;
|
||||
lastVisibleState = Cursor.visible;
|
||||
|
||||
SetupPatches();
|
||||
UpdateCursorControl();
|
||||
|
||||
Unlock = true;
|
||||
// Hook up config values
|
||||
|
||||
// Force Unlock Mouse
|
||||
Unlock = ConfigManager.Force_Unlock_Mouse.Value;
|
||||
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
|
||||
|
||||
// Aggressive Mouse Unlock
|
||||
if (ConfigManager.Aggressive_Mouse_Unlock.Value)
|
||||
SetupAggressiveUnlock();
|
||||
}
|
||||
|
||||
private static void SetupPatches()
|
||||
public static void SetupAggressiveUnlock()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (CursorType == null)
|
||||
{
|
||||
throw new Exception("Could not find Type 'UnityEngine.Cursor'!");
|
||||
}
|
||||
|
||||
// Get current cursor state and enable cursor
|
||||
try
|
||||
{
|
||||
m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
|
||||
?? CursorLockMode.None;
|
||||
|
||||
m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
|
||||
?? false;
|
||||
}
|
||||
catch { }
|
||||
|
||||
// Setup Harmony Patches
|
||||
TryPatch(typeof(Cursor),
|
||||
"lockState",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_lockState))),
|
||||
true);
|
||||
|
||||
TryPatch(typeof(Cursor),
|
||||
"visible",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_visible))),
|
||||
true);
|
||||
|
||||
TryPatch(typeof(EventSystem),
|
||||
"current",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_EventSystem_set_current))),
|
||||
true);
|
||||
RuntimeProvider.Instance.StartCoroutine(AggressiveUnlockCoroutine());
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception on ForceUnlockCursor.Init! {e.GetType()}, {e.Message}");
|
||||
ExplorerCore.LogWarning($"Exception setting up Aggressive Mouse Unlock: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryPatch(Type type, string property, HarmonyMethod patch, bool setter)
|
||||
private static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
|
||||
|
||||
private static IEnumerator AggressiveUnlockCoroutine()
|
||||
{
|
||||
try
|
||||
while (true)
|
||||
{
|
||||
var harmony = ExplorerCore.Loader.HarmonyInstance;
|
||||
yield return _waitForEndOfFrame ?? (_waitForEndOfFrame = new WaitForEndOfFrame());
|
||||
|
||||
var prop = type.GetProperty(property);
|
||||
|
||||
if (setter) // setter is prefix
|
||||
{
|
||||
harmony.Patch(prop.GetSetMethod(), prefix: patch);
|
||||
}
|
||||
else // getter is postfix
|
||||
{
|
||||
harmony.Patch(prop.GetGetMethod(), postfix: patch);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
string suf = setter ? "set_" : "get_";
|
||||
ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
|
||||
if (UIManager.ShowMenu)
|
||||
UpdateCursorControl();
|
||||
}
|
||||
}
|
||||
|
||||
@ -120,18 +79,26 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
try
|
||||
{
|
||||
m_currentlySettingCursor = true;
|
||||
currentlySettingCursor = true;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
|
||||
if (!ConfigManager.Disable_EventSystem_Override.Value && UIManager.EventSys)
|
||||
SetEventSystem();
|
||||
}
|
||||
else
|
||||
{
|
||||
Cursor.lockState = m_lastLockMode;
|
||||
Cursor.visible = m_lastVisibleState;
|
||||
Cursor.lockState = lastLockMode;
|
||||
Cursor.visible = lastVisibleState;
|
||||
|
||||
if (!ConfigManager.Disable_EventSystem_Override.Value && UIManager.EventSys)
|
||||
ReleaseEventSystem();
|
||||
}
|
||||
m_currentlySettingCursor = false;
|
||||
|
||||
currentlySettingCursor = false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -141,33 +108,27 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
// Event system overrides
|
||||
|
||||
private static bool m_settingEventSystem;
|
||||
private static EventSystem m_lastEventSystem;
|
||||
private static BaseInputModule m_lastInputModule;
|
||||
private static bool settingEventSystem;
|
||||
private static EventSystem lastEventSystem;
|
||||
private static BaseInputModule lastInputModule;
|
||||
|
||||
public static void SetEventSystem()
|
||||
{
|
||||
// temp disabled for new InputSystem
|
||||
if (InputManager.CurrentType == InputType.InputSystem)
|
||||
return;
|
||||
|
||||
// Disable current event system object
|
||||
if (m_lastEventSystem || EventSystem.current)
|
||||
if (EventSystem.current && EventSystem.current != UIManager.EventSys)
|
||||
{
|
||||
if (!m_lastEventSystem)
|
||||
m_lastEventSystem = EventSystem.current;
|
||||
|
||||
//ExplorerCore.Log("Disabling current event system...");
|
||||
m_lastEventSystem.enabled = false;
|
||||
//m_lastEventSystem.gameObject.SetActive(false);
|
||||
lastEventSystem = EventSystem.current;
|
||||
lastEventSystem.enabled = false;
|
||||
}
|
||||
|
||||
// Set to our current system
|
||||
m_settingEventSystem = true;
|
||||
EventSystem.current = UIManager.EventSys;
|
||||
settingEventSystem = true;
|
||||
UIManager.EventSys.enabled = true;
|
||||
EventSystem.current = UIManager.EventSys;
|
||||
InputManager.ActivateUIModule();
|
||||
m_settingEventSystem = false;
|
||||
settingEventSystem = false;
|
||||
}
|
||||
|
||||
public static void ReleaseEventSystem()
|
||||
@ -175,28 +136,46 @@ namespace UnityExplorer.Core.Input
|
||||
if (InputManager.CurrentType == InputType.InputSystem)
|
||||
return;
|
||||
|
||||
if (m_lastEventSystem)
|
||||
if (lastEventSystem && lastEventSystem.gameObject.activeSelf)
|
||||
{
|
||||
m_lastEventSystem.enabled = true;
|
||||
//m_lastEventSystem.gameObject.SetActive(true);
|
||||
lastEventSystem.enabled = true;
|
||||
|
||||
m_settingEventSystem = true;
|
||||
EventSystem.current = m_lastEventSystem;
|
||||
m_lastInputModule?.ActivateModule();
|
||||
m_settingEventSystem = false;
|
||||
settingEventSystem = true;
|
||||
EventSystem.current = lastEventSystem;
|
||||
lastInputModule?.ActivateModule();
|
||||
settingEventSystem = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Patches
|
||||
|
||||
private static void SetupPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
ExplorerCore.Loader.SetupCursorPatches();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Cursor patches: {e.GetType()}, {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
if (!m_settingEventSystem)
|
||||
if (!settingEventSystem && value)
|
||||
{
|
||||
m_lastEventSystem = value;
|
||||
m_lastInputModule = value?.currentInputModule;
|
||||
lastEventSystem = value;
|
||||
lastInputModule = value.currentInputModule;
|
||||
}
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
value = UIManager.EventSys;
|
||||
if (!UIManager.EventSys)
|
||||
return;
|
||||
|
||||
if (!settingEventSystem && ShouldActuallyUnlock && !ConfigManager.Disable_EventSystem_Override.Value)
|
||||
{
|
||||
value = UIManager.EventSys;
|
||||
value.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -204,28 +183,26 @@ namespace UnityExplorer.Core.Input
|
||||
// Also keep track of when anything else tries to set Cursor state, this will be the
|
||||
// value that we set back to when we close the menu or disable force-unlock.
|
||||
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
if (!m_currentlySettingCursor)
|
||||
if (!currentlySettingCursor)
|
||||
{
|
||||
m_lastLockMode = value;
|
||||
lastLockMode = value;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
value = CursorLockMode.None;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
if (!m_currentlySettingCursor)
|
||||
if (!currentlySettingCursor)
|
||||
{
|
||||
m_lastVisibleState = value;
|
||||
lastVisibleState = value;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
value = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ namespace UnityExplorer.Core.Input
|
||||
public interface IHandleInput
|
||||
{
|
||||
Vector2 MousePosition { get; }
|
||||
Vector2 MouseScrollDelta { get; }
|
||||
|
||||
bool GetKeyDown(KeyCode key);
|
||||
bool GetKey(KeyCode key);
|
||||
@ -15,9 +16,7 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
BaseInputModule UIModule { get; }
|
||||
|
||||
PointerEventData InputPointerEvent { get; }
|
||||
|
||||
void AddUIInputModule();
|
||||
void ActivateModule();
|
||||
}
|
||||
}
|
||||
}
|
@ -20,14 +20,26 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public static Vector3 MousePosition => m_inputModule.MousePosition;
|
||||
|
||||
public static bool GetKeyDown(KeyCode key) => m_inputModule.GetKeyDown(key);
|
||||
public static bool GetKey(KeyCode key) => m_inputModule.GetKey(key);
|
||||
public static bool GetKeyDown(KeyCode key)
|
||||
{
|
||||
if (key == KeyCode.None)
|
||||
return false;
|
||||
return m_inputModule.GetKeyDown(key);
|
||||
}
|
||||
|
||||
public static bool GetKey(KeyCode key)
|
||||
{
|
||||
if (key == KeyCode.None)
|
||||
return false;
|
||||
return m_inputModule.GetKey(key);
|
||||
}
|
||||
|
||||
public static bool GetMouseButtonDown(int btn) => m_inputModule.GetMouseButtonDown(btn);
|
||||
public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
|
||||
|
||||
public static BaseInputModule UIInput => m_inputModule.UIModule;
|
||||
public static PointerEventData InputPointerEvent => m_inputModule.InputPointerEvent;
|
||||
|
||||
public static Vector2 MouseScrollDelta => m_inputModule.MouseScrollDelta;
|
||||
|
||||
public static void ActivateUIModule() => m_inputModule.ActivateModule();
|
||||
|
||||
@ -39,25 +51,53 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
if (InputSystem.TKeyboard != null || (ReflectionUtility.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
|
||||
{
|
||||
m_inputModule = new InputSystem();
|
||||
CurrentType = InputType.InputSystem;
|
||||
}
|
||||
else if (LegacyInput.TInput != null || (ReflectionUtility.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
|
||||
{
|
||||
m_inputModule = new LegacyInput();
|
||||
CurrentType = InputType.Legacy;
|
||||
}
|
||||
|
||||
if (m_inputModule == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not find any Input module!");
|
||||
m_inputModule = new NoInput();
|
||||
CurrentType = InputType.None;
|
||||
}
|
||||
InitHandler();
|
||||
|
||||
CursorUnlocker.Init();
|
||||
}
|
||||
|
||||
private static void InitHandler()
|
||||
{
|
||||
// First, just try to use the legacy input, see if its working.
|
||||
// The InputSystem package may be present but not actually activated, so we can find out this way.
|
||||
|
||||
if (LegacyInput.TInput != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_inputModule = new LegacyInput();
|
||||
CurrentType = InputType.Legacy;
|
||||
|
||||
// make sure its working
|
||||
GetKeyDown(KeyCode.F5);
|
||||
|
||||
ExplorerCore.Log("Initialized Legacy Input support");
|
||||
return;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// It's not working, we'll fall back to InputSystem.
|
||||
}
|
||||
}
|
||||
|
||||
if (InputSystem.TKeyboard != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_inputModule = new InputSystem();
|
||||
CurrentType = InputType.InputSystem;
|
||||
ExplorerCore.Log("Initialized new InputSystem support.");
|
||||
return;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
ExplorerCore.LogWarning("Could not find any Input Module Type!");
|
||||
m_inputModule = new NoInput();
|
||||
CurrentType = InputType.None;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
@ -12,8 +12,6 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public InputSystem()
|
||||
{
|
||||
ExplorerCore.Log("Initializing new InputSystem support...");
|
||||
|
||||
m_kbCurrentProp = TKeyboard.GetProperty("current");
|
||||
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
|
||||
|
||||
@ -24,15 +22,18 @@ namespace UnityExplorer.Core.Input
|
||||
m_mouseCurrentProp = TMouse.GetProperty("current");
|
||||
m_leftButtonProp = TMouse.GetProperty("leftButton");
|
||||
m_rightButtonProp = TMouse.GetProperty("rightButton");
|
||||
m_scrollDeltaProp = TMouse.GetProperty("scroll");
|
||||
|
||||
m_positionProp = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Pointer")
|
||||
.GetProperty("position");
|
||||
|
||||
m_readVector2InputMethod = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
|
||||
ReadV2ControlMethod = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
|
||||
.MakeGenericType(typeof(Vector2))
|
||||
.GetMethod("ReadValue");
|
||||
}
|
||||
|
||||
#region reflection cache
|
||||
|
||||
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
|
||||
private static Type m_tKeyboard;
|
||||
|
||||
@ -62,10 +63,17 @@ namespace UnityExplorer.Core.Input
|
||||
private static object m_rmb;
|
||||
private static PropertyInfo m_rightButtonProp;
|
||||
|
||||
private static MethodInfo ReadV2ControlMethod;
|
||||
|
||||
private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
|
||||
private static object m_pos;
|
||||
private static PropertyInfo m_positionProp;
|
||||
private static MethodInfo m_readVector2InputMethod;
|
||||
|
||||
private static object MouseScrollInfo => m_scrollInfo ?? (m_scrollInfo = m_scrollDeltaProp.GetValue(CurrentMouse, null));
|
||||
private static object m_scrollInfo;
|
||||
private static PropertyInfo m_scrollDeltaProp;
|
||||
|
||||
#endregion
|
||||
|
||||
public Vector2 MousePosition
|
||||
{
|
||||
@ -73,26 +81,47 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
try
|
||||
{
|
||||
return (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
|
||||
return (Vector2)ReadV2ControlMethod.Invoke(MousePositionInfo, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch
|
||||
catch { return Vector2.zero; }
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 MouseScrollDelta
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return Vector2.zero;
|
||||
return (Vector2)ReadV2ControlMethod.Invoke(MouseScrollInfo, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch { return Vector2.zero; }
|
||||
}
|
||||
}
|
||||
|
||||
internal static Dictionary<KeyCode, object> ActualKeyDict = new Dictionary<KeyCode, object>();
|
||||
internal static Dictionary<string, string> enumNameFixes = new Dictionary<string, string>
|
||||
{
|
||||
{ "Control", "Ctrl" },
|
||||
{ "Return", "Enter" },
|
||||
{ "Alpha", "Digit" },
|
||||
{ "Keypad", "Numpad" },
|
||||
{ "Numlock", "NumLock" },
|
||||
{ "Print", "PrintScreen" },
|
||||
{ "BackQuote", "Backquote" }
|
||||
};
|
||||
|
||||
internal object GetActualKey(KeyCode key)
|
||||
{
|
||||
if (!ActualKeyDict.ContainsKey(key))
|
||||
{
|
||||
var s = key.ToString();
|
||||
if (s.Contains("Control"))
|
||||
s = s.Replace("Control", "Ctrl");
|
||||
else if (s.Contains("Return"))
|
||||
s = "Enter";
|
||||
try
|
||||
{
|
||||
if (enumNameFixes.First(it => s.Contains(it.Key)) is KeyValuePair<string, string> entry)
|
||||
s = s.Replace(entry.Key, entry.Value);
|
||||
}
|
||||
catch { }
|
||||
|
||||
var parsed = Enum.Parse(TKey, s);
|
||||
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
|
||||
@ -131,41 +160,74 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
// UI Input
|
||||
|
||||
//public Type TInputSystemUIInputModule
|
||||
// => m_tUIInputModule
|
||||
// ?? (m_tUIInputModule = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
|
||||
//internal Type m_tUIInputModule;
|
||||
public Type TInputSystemUIInputModule
|
||||
=> m_tUIInputModule
|
||||
?? (m_tUIInputModule = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
|
||||
internal Type m_tUIInputModule;
|
||||
|
||||
public BaseInputModule UIModule => null; // m_newInputModule;
|
||||
//internal BaseInputModule m_newInputModule;
|
||||
|
||||
public PointerEventData InputPointerEvent => null;
|
||||
public BaseInputModule UIModule => m_newInputModule;
|
||||
internal BaseInputModule m_newInputModule;
|
||||
|
||||
public void AddUIInputModule()
|
||||
{
|
||||
// if (TInputSystemUIInputModule != null)
|
||||
// {
|
||||
//#if CPP
|
||||
// // m_newInputModule = UIManager.CanvasRoot.AddComponent(Il2CppType.From(TInputSystemUIInputModule)).TryCast<BaseInputModule>();
|
||||
//#else
|
||||
// m_newInputModule = (BaseInputModule)UIManager.CanvasRoot.AddComponent(TInputSystemUIInputModule);
|
||||
//#endif
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ExplorerCore.LogWarning("New input system: Could not find type by name 'UnityEngine.InputSystem.UI.InputSystemUIInputModule'");
|
||||
// }
|
||||
if (TInputSystemUIInputModule == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Unable to find UI Input Module Type, Input will not work!");
|
||||
return;
|
||||
}
|
||||
|
||||
var assetType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionAsset");
|
||||
m_newInputModule = RuntimeProvider.Instance.AddComponent<BaseInputModule>(UIManager.CanvasRoot, TInputSystemUIInputModule);
|
||||
var asset = RuntimeProvider.Instance.CreateScriptable(assetType)
|
||||
.TryCast(assetType);
|
||||
|
||||
inputExtensions = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionSetupExtensions");
|
||||
|
||||
var addMap = inputExtensions.GetMethod("AddActionMap", new Type[] { assetType, typeof(string) });
|
||||
var map = addMap.Invoke(null, new object[] { asset, "UI" })
|
||||
.TryCast(ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionMap"));
|
||||
|
||||
CreateAction(map, "point", new[] { "<Mouse>/position" }, "point");
|
||||
CreateAction(map, "click", new[] { "<Mouse>/leftButton" }, "leftClick");
|
||||
CreateAction(map, "rightClick", new[] { "<Mouse>/rightButton" }, "rightClick");
|
||||
CreateAction(map, "scrollWheel", new[] { "<Mouse>/scroll" }, "scrollWheel");
|
||||
|
||||
UI_Enable = map.GetType().GetMethod("Enable");
|
||||
UI_Enable.Invoke(map, ArgumentUtility.EmptyArgs);
|
||||
UI_ActionMap = map;
|
||||
}
|
||||
|
||||
private Type inputExtensions;
|
||||
private object UI_ActionMap;
|
||||
private MethodInfo UI_Enable;
|
||||
|
||||
private void CreateAction(object map, string actionName, string[] bindings, string propertyName)
|
||||
{
|
||||
var inputActionType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputAction");
|
||||
var addAction = inputExtensions.GetMethod("AddAction");
|
||||
var action = addAction.Invoke(null, new object[] { map, actionName, default, null, null, null, null, null })
|
||||
.TryCast(inputActionType);
|
||||
|
||||
var addBinding = inputExtensions.GetMethod("AddBinding",
|
||||
new Type[] { inputActionType, typeof(string), typeof(string), typeof(string), typeof(string) });
|
||||
|
||||
foreach (string binding in bindings)
|
||||
addBinding.Invoke(null, new object[] { action.TryCast(inputActionType), binding, null, null, null });
|
||||
|
||||
var refType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionReference");
|
||||
var inputRef = refType.GetMethod("Create")
|
||||
.Invoke(null, new object[] { action })
|
||||
.TryCast(refType);
|
||||
|
||||
TInputSystemUIInputModule
|
||||
.GetProperty(propertyName)
|
||||
.SetValue(m_newInputModule.TryCast(TInputSystemUIInputModule), inputRef, null);
|
||||
}
|
||||
|
||||
public void ActivateModule()
|
||||
{
|
||||
//#if CPP
|
||||
// // m_newInputModule.ActivateModule();
|
||||
//#else
|
||||
// m_newInputModule.ActivateModule();
|
||||
//#endif
|
||||
|
||||
|
||||
m_newInputModule.ActivateModule();
|
||||
UI_Enable.Invoke(UI_ActionMap, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
@ -11,9 +10,8 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public LegacyInput()
|
||||
{
|
||||
ExplorerCore.Log("Initializing Legacy Input support...");
|
||||
|
||||
m_mousePositionProp = TInput.GetProperty("mousePosition");
|
||||
m_mouseDeltaProp = TInput.GetProperty("mouseScrollDelta");
|
||||
m_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
|
||||
m_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
|
||||
m_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
|
||||
@ -24,6 +22,7 @@ namespace UnityExplorer.Core.Input
|
||||
private static Type m_tInput;
|
||||
|
||||
private static PropertyInfo m_mousePositionProp;
|
||||
private static PropertyInfo m_mouseDeltaProp;
|
||||
private static MethodInfo m_getKeyMethod;
|
||||
private static MethodInfo m_getKeyDownMethod;
|
||||
private static MethodInfo m_getMouseButtonMethod;
|
||||
@ -31,6 +30,8 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public Vector2 MousePosition => (Vector3)m_mousePositionProp.GetValue(null, null);
|
||||
|
||||
public Vector2 MouseScrollDelta => (Vector2)m_mouseDeltaProp.GetValue(null, null);
|
||||
|
||||
public bool GetKey(KeyCode key) => (bool)m_getKeyMethod.Invoke(null, new object[] { key });
|
||||
|
||||
public bool GetKeyDown(KeyCode key) => (bool)m_getKeyDownMethod.Invoke(null, new object[] { key });
|
||||
@ -44,13 +45,6 @@ namespace UnityExplorer.Core.Input
|
||||
public BaseInputModule UIModule => m_inputModule;
|
||||
internal StandaloneInputModule m_inputModule;
|
||||
|
||||
public PointerEventData InputPointerEvent =>
|
||||
#if CPP
|
||||
m_inputModule.m_InputPointerEvent;
|
||||
#else
|
||||
null;
|
||||
#endif
|
||||
|
||||
public void AddUIInputModule()
|
||||
{
|
||||
m_inputModule = UIManager.CanvasRoot.gameObject.AddComponent<StandaloneInputModule>();
|
||||
@ -61,4 +55,4 @@ namespace UnityExplorer.Core.Input
|
||||
m_inputModule.ActivateModule();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ namespace UnityExplorer.Core.Input
|
||||
public class NoInput : IHandleInput
|
||||
{
|
||||
public Vector2 MousePosition => Vector2.zero;
|
||||
public Vector2 MouseScrollDelta => Vector2.zero;
|
||||
|
||||
public bool GetKey(KeyCode key) => false;
|
||||
public bool GetKeyDown(KeyCode key) => false;
|
||||
@ -16,8 +17,7 @@ namespace UnityExplorer.Core.Input
|
||||
public bool GetMouseButtonDown(int btn) => false;
|
||||
|
||||
public BaseInputModule UIModule => null;
|
||||
public PointerEventData InputPointerEvent => null;
|
||||
public void ActivateModule() { }
|
||||
public void AddUIInputModule() { }
|
||||
}
|
||||
}
|
||||
}
|
114
src/Core/Reflection/Extensions.cs
Normal file
114
src/Core/Reflection/Extensions.cs
Normal file
@ -0,0 +1,114 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ReflectionExtensions
|
||||
{
|
||||
// ReflectionUtility extensions
|
||||
|
||||
public static Type GetActualType(this object obj)
|
||||
=> ReflectionUtility.Instance.Internal_GetActualType(obj);
|
||||
|
||||
public static object TryCast(this object obj)
|
||||
=> ReflectionUtility.Instance.Internal_TryCast(obj, ReflectionUtility.Instance.Internal_GetActualType(obj));
|
||||
|
||||
public static object TryCast(this object obj, Type castTo)
|
||||
=> ReflectionUtility.Instance.Internal_TryCast(obj, castTo);
|
||||
|
||||
public static T TryCast<T>(this object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
return (T)ReflectionUtility.Instance.Internal_TryCast(obj, typeof(T));
|
||||
}
|
||||
catch
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
public static HashSet<Type> GetImplementationsOf(this Type baseType, bool allowAbstract, bool allowGeneric)
|
||||
=> ReflectionUtility.GetImplementationsOf(baseType, allowAbstract, allowGeneric);
|
||||
|
||||
// ------- Misc extensions --------
|
||||
|
||||
/// <summary>
|
||||
/// Safely try to get all Types inside an Assembly.
|
||||
/// </summary>
|
||||
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetExportedTypes();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return e.Types.Where(t => t != null);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Enumerable.Empty<Type>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Check if the two objects are reference-equal, including checking for UnityEngine.Object-equality and Il2CppSystem.Object-equality.
|
||||
/// </summary>
|
||||
public static bool ReferenceEqual(this object objA, object objB)
|
||||
{
|
||||
if (object.ReferenceEquals(objA, objB))
|
||||
return true;
|
||||
|
||||
if (objA is UnityEngine.Object unityA && objB is UnityEngine.Object unityB)
|
||||
{
|
||||
if (unityA && unityB && unityA.m_CachedPtr == unityB.m_CachedPtr)
|
||||
return true;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (objA is Il2CppSystem.Object cppA && objB is Il2CppSystem.Object cppB
|
||||
&& cppA.Pointer == cppB.Pointer)
|
||||
return true;
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
|
||||
/// </summary>
|
||||
public static string ReflectionExToString(this Exception e, bool innerMost = true)
|
||||
{
|
||||
if (innerMost)
|
||||
e = e.GetInnerMostException();
|
||||
|
||||
return $"{e.GetType()}: {e.Message}";
|
||||
}
|
||||
|
||||
public static Exception GetInnerMostException(this Exception e)
|
||||
{
|
||||
while (e.InnerException != null)
|
||||
{
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
|
||||
break;
|
||||
#endif
|
||||
e = e.InnerException;
|
||||
}
|
||||
|
||||
return e;
|
||||
}
|
||||
}
|
||||
}
|
948
src/Core/Reflection/Il2CppReflection.cs
Normal file
948
src/Core/Reflection/Il2CppReflection.cs
Normal file
@ -0,0 +1,948 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityExplorer.Core;
|
||||
using CppType = Il2CppSystem.Type;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnhollowerBaseLib.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class Il2CppReflection : ReflectionUtility
|
||||
{
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
float start = Time.realtimeSinceStartup;
|
||||
TryLoadGameModules();
|
||||
ExplorerCore.Log($"Loaded Unhollowed modules in {Time.realtimeSinceStartup - start} seconds");
|
||||
|
||||
start = Time.realtimeSinceStartup;
|
||||
BuildDeobfuscationCache();
|
||||
OnTypeLoaded += TryCacheDeobfuscatedType;
|
||||
ExplorerCore.Log($"Setup IL2CPP reflection in {Time.realtimeSinceStartup - start} seconds, " +
|
||||
$"deobfuscated types count: {DeobfuscatedTypes.Count}");
|
||||
}
|
||||
|
||||
#region IL2CPP Extern and pointers
|
||||
|
||||
// Extern C++ methods
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (!cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
|
||||
{
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
|
||||
}
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Deobfuscation cache
|
||||
|
||||
private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
|
||||
|
||||
private static void BuildDeobfuscationCache()
|
||||
{
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
TryCacheDeobfuscatedType(type);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryCacheDeobfuscatedType(Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!type.CustomAttributes.Any())
|
||||
return;
|
||||
|
||||
foreach (var att in type.CustomAttributes)
|
||||
{
|
||||
// Thanks to Slaynash for this
|
||||
|
||||
if (att.AttributeType == typeof(ObfuscatedNameAttribute))
|
||||
{
|
||||
string obfuscatedName = att.ConstructorArguments[0].Value.ToString();
|
||||
|
||||
DeobfuscatedTypes.Add(obfuscatedName, type);
|
||||
reverseDeobCache.Add(type.FullName, obfuscatedName);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
internal override string Internal_ProcessTypeInString(string theString, Type type)
|
||||
{
|
||||
if (reverseDeobCache.TryGetValue(type.FullName, out string obName))
|
||||
return theString.Replace(obName, type.FullName);
|
||||
|
||||
return theString;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
// Get type by name
|
||||
|
||||
internal override Type Internal_GetTypeByName(string fullName)
|
||||
{
|
||||
if (DeobfuscatedTypes.TryGetValue(fullName, out Type deob))
|
||||
return deob;
|
||||
|
||||
return base.Internal_GetTypeByName(fullName);
|
||||
}
|
||||
|
||||
#region Get actual type
|
||||
|
||||
internal override Type Internal_GetActualType(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
|
||||
try
|
||||
{
|
||||
if (IsString(obj))
|
||||
return typeof(string);
|
||||
|
||||
if (IsIl2CppPrimitive(type))
|
||||
return il2cppPrimitivesToMono[type.FullName];
|
||||
|
||||
if (obj is Il2CppSystem.Object cppObject)
|
||||
{
|
||||
var cppType = cppObject.GetIl2CppType();
|
||||
|
||||
// check if type is injected
|
||||
IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
|
||||
if (RuntimeSpecificsStore.IsInjected(classPtr))
|
||||
{
|
||||
// Note: This will fail on injected subclasses.
|
||||
// - {Namespace}.{Class}.{Subclass} would be {Namespace}.{Subclass} when injected.
|
||||
// Not sure on solution yet.
|
||||
return GetTypeByName(cppType.FullName) ?? type;
|
||||
}
|
||||
|
||||
if (AllTypes.TryGetValue(cppType.FullName, out Type primitive) && primitive.IsPrimitive)
|
||||
return primitive;
|
||||
|
||||
return GetUnhollowedType(cppType) ?? type;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception in IL2CPP GetActualType: " + ex);
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
public static Type GetUnhollowedType(CppType cppType)
|
||||
{
|
||||
var fullname = cppType.FullName;
|
||||
|
||||
if (DeobfuscatedTypes.TryGetValue(fullname, out Type deob))
|
||||
return deob;
|
||||
|
||||
if (fullname.StartsWith("System."))
|
||||
fullname = $"Il2Cpp{fullname}";
|
||||
|
||||
AllTypes.TryGetValue(fullname, out Type monoType);
|
||||
return monoType;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Casting
|
||||
|
||||
private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
|
||||
|
||||
internal override object Internal_TryCast(object obj, Type castTo)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
|
||||
if (type == castTo)
|
||||
return obj;
|
||||
|
||||
// from structs
|
||||
if (type.IsValueType)
|
||||
{
|
||||
// from il2cpp primitive to system primitive
|
||||
if (IsIl2CppPrimitive(type) && castTo.IsPrimitive)
|
||||
{
|
||||
return MakeMonoPrimitive(obj);
|
||||
}
|
||||
// from system primitive to il2cpp primitive
|
||||
else if (IsIl2CppPrimitive(castTo))
|
||||
{
|
||||
return MakeIl2CppPrimitive(castTo, obj);
|
||||
}
|
||||
// from other structs to il2cpp object
|
||||
else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
|
||||
{
|
||||
return BoxIl2CppObject(obj);
|
||||
}
|
||||
else
|
||||
return obj;
|
||||
}
|
||||
|
||||
// from string to il2cpp.Object / il2cpp.String
|
||||
if (obj is string && typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
|
||||
{
|
||||
return BoxStringToType(obj, castTo);
|
||||
}
|
||||
|
||||
// from il2cpp objects...
|
||||
|
||||
if (!(obj is Il2CppObjectBase cppObj))
|
||||
return obj;
|
||||
|
||||
// from Il2CppSystem.Object to a struct
|
||||
if (castTo.IsValueType)
|
||||
return UnboxCppObject(cppObj, castTo);
|
||||
// or to system string
|
||||
else if (castTo == typeof(string))
|
||||
return UnboxString(obj);
|
||||
|
||||
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||
return obj;
|
||||
|
||||
// Casting from il2cpp object to il2cpp object...
|
||||
|
||||
IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer);
|
||||
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
|
||||
return null;
|
||||
|
||||
if (RuntimeSpecificsStore.IsInjected(castToPtr))
|
||||
{
|
||||
var injectedObj = UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(cppObj.Pointer);
|
||||
return injectedObj ?? obj;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return Activator.CreateInstance(castTo, cppObj.Pointer);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
//private static bool IsAssignableFrom(Type thisType, Type fromType)
|
||||
//{
|
||||
// if (!Il2CppTypeNotNull(fromType, out IntPtr fromTypePtr)
|
||||
// || !Il2CppTypeNotNull(thisType, out IntPtr thisTypePtr))
|
||||
// {
|
||||
// // one or both of the types are not Il2Cpp types, use normal check
|
||||
// return thisType.IsAssignableFrom(fromType);
|
||||
// }
|
||||
//
|
||||
// return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr);
|
||||
//}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Boxing and unboxing ValueTypes
|
||||
|
||||
// cached il2cpp unbox methods
|
||||
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
|
||||
|
||||
// Unbox an il2cpp object to a struct or System primitive.
|
||||
public object UnboxCppObject(Il2CppObjectBase cppObj, Type toType)
|
||||
{
|
||||
if (!toType.IsValueType)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
if (toType.IsEnum)
|
||||
return Enum.Parse(toType, cppObj.ToString());
|
||||
|
||||
var name = toType.AssemblyQualifiedName;
|
||||
|
||||
if (!unboxMethods.ContainsKey(name))
|
||||
{
|
||||
unboxMethods.Add(name, typeof(Il2CppObjectBase)
|
||||
.GetMethod("Unbox")
|
||||
.MakeGenericMethod(toType));
|
||||
}
|
||||
|
||||
return unboxMethods[name].Invoke(cppObj, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception Unboxing Il2Cpp object to struct: " + ex);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static Il2CppSystem.Object BoxIl2CppObject(object cppStruct, Type structType)
|
||||
{
|
||||
return GetMethodInfo(structType, "BoxIl2CppObject", ArgumentUtility.EmptyTypes)
|
||||
.Invoke(cppStruct, ArgumentUtility.EmptyArgs)
|
||||
as Il2CppSystem.Object;
|
||||
}
|
||||
|
||||
public Il2CppSystem.Object BoxIl2CppObject(object value)
|
||||
{
|
||||
if (value == null)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
var type = value.GetType();
|
||||
if (!type.IsValueType)
|
||||
return null;
|
||||
|
||||
if (type.IsEnum)
|
||||
return Il2CppSystem.Enum.Parse(Il2CppType.From(type), value.ToString());
|
||||
|
||||
if (type.IsPrimitive && AllTypes.TryGetValue($"Il2Cpp{type.FullName}", out Type cppType))
|
||||
return BoxIl2CppObject(MakeIl2CppPrimitive(cppType, value), cppType);
|
||||
|
||||
return BoxIl2CppObject(value, type);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception in BoxIl2CppObject: " + ex);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Helpers for Il2Cpp primitive <-> Mono
|
||||
|
||||
internal static readonly Dictionary<string, Type> il2cppPrimitivesToMono = new Dictionary<string, Type>
|
||||
{
|
||||
{ "Il2CppSystem.Boolean", typeof(bool) },
|
||||
{ "Il2CppSystem.Byte", typeof(byte) },
|
||||
{ "Il2CppSystem.SByte", typeof(sbyte) },
|
||||
{ "Il2CppSystem.Char", typeof(char) },
|
||||
{ "Il2CppSystem.Double", typeof(double) },
|
||||
{ "Il2CppSystem.Single", typeof(float) },
|
||||
{ "Il2CppSystem.Int32", typeof(int) },
|
||||
{ "Il2CppSystem.UInt32", typeof(uint) },
|
||||
{ "Il2CppSystem.Int64", typeof(long) },
|
||||
{ "Il2CppSystem.UInt64", typeof(ulong) },
|
||||
{ "Il2CppSystem.Int16", typeof(short) },
|
||||
{ "Il2CppSystem.UInt16", typeof(ushort) },
|
||||
{ "Il2CppSystem.IntPtr", typeof(IntPtr) },
|
||||
{ "Il2CppSystem.UIntPtr", typeof(UIntPtr) }
|
||||
};
|
||||
|
||||
public static bool IsIl2CppPrimitive(object obj) => IsIl2CppPrimitive(obj.GetType());
|
||||
|
||||
public static bool IsIl2CppPrimitive(Type type) => il2cppPrimitivesToMono.ContainsKey(type.FullName);
|
||||
|
||||
public object MakeMonoPrimitive(object cppPrimitive)
|
||||
{
|
||||
return GetFieldInfo(cppPrimitive.GetType(), "m_value").GetValue(cppPrimitive);
|
||||
}
|
||||
|
||||
public object MakeIl2CppPrimitive(Type cppType, object monoValue)
|
||||
{
|
||||
var cppStruct = Activator.CreateInstance(cppType);
|
||||
GetFieldInfo(cppType, "m_value").SetValue(cppStruct, monoValue);
|
||||
return cppStruct;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region String boxing/unboxing
|
||||
|
||||
private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
|
||||
private const string STRING_FULLNAME = "System.String";
|
||||
|
||||
public bool IsString(object obj)
|
||||
{
|
||||
if (obj is string || obj is Il2CppSystem.String)
|
||||
return true;
|
||||
|
||||
if (obj is Il2CppSystem.Object cppObj)
|
||||
{
|
||||
var type = cppObj.GetIl2CppType();
|
||||
return type.FullName == IL2CPP_STRING_FULLNAME || type.FullName == STRING_FULLNAME;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public object BoxStringToType(object value, Type castTo)
|
||||
{
|
||||
if (castTo == typeof(Il2CppSystem.String))
|
||||
return (Il2CppSystem.String)(value as string);
|
||||
else
|
||||
return (Il2CppSystem.Object)(value as string);
|
||||
}
|
||||
|
||||
public string UnboxString(object value)
|
||||
{
|
||||
if (value is string s)
|
||||
return s;
|
||||
|
||||
s = null;
|
||||
if (value is Il2CppSystem.Object cppObject)
|
||||
s = cppObject.ToString();
|
||||
else if (value is Il2CppSystem.String cppString)
|
||||
s = cppString;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Singleton finder
|
||||
|
||||
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
|
||||
{
|
||||
PropertyInfo pi;
|
||||
foreach (var name in possibleNames)
|
||||
{
|
||||
pi = type.GetProperty(name, flags);
|
||||
if (pi != null)
|
||||
{
|
||||
var instance = pi.GetValue(null, null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.Internal_FindSingleton(possibleNames, type, flags, instances);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Force-loading game modules
|
||||
|
||||
internal static string UnhollowedFolderPath => Path.GetFullPath(
|
||||
#if ML
|
||||
Path.Combine("MelonLoader", "Managed")
|
||||
#elif BIE
|
||||
Path.Combine("BepInEx", "unhollowed")
|
||||
#else
|
||||
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules")
|
||||
#endif
|
||||
);
|
||||
|
||||
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
|
||||
|
||||
// Force loading all il2cpp modules
|
||||
|
||||
internal void TryLoadGameModules()
|
||||
{
|
||||
if (Directory.Exists(UnhollowedFolderPath))
|
||||
{
|
||||
var files = Directory.GetFiles(UnhollowedFolderPath);
|
||||
foreach (var filePath in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
DoLoadModule(filePath, true);
|
||||
}
|
||||
catch //(Exception ex)
|
||||
{
|
||||
//ExplorerCore.LogWarning($"Failed to force-load module '{name}': {ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
ExplorerCore.LogWarning($"Expected Unhollowed folder path does not exist: '{UnhollowedFolderPath}'");
|
||||
}
|
||||
|
||||
internal bool DoLoadModule(string fullPath, bool suppressWarning = false)
|
||||
{
|
||||
if (!File.Exists(fullPath))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.LoadFile(fullPath);
|
||||
//Assembly.Load(File.ReadAllBytes(fullPath));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
Console.WriteLine($"Failed loading module '{Path.GetFileName(fullPath)}'! {e.ReflectionExToString()}");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Il2cpp reflection blacklist
|
||||
|
||||
public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
|
||||
|
||||
// These methods currently cause a crash in most il2cpp games,
|
||||
// even from doing "GetParameters()" on the MemberInfo.
|
||||
// Blacklisting until the issue is fixed in Unhollower.
|
||||
public static HashSet<string> defaultIl2CppBlacklist = new HashSet<string>
|
||||
{
|
||||
// These were deprecated a long time ago, still show up in some IL2CPP games for some reason
|
||||
"UnityEngine.MonoBehaviour.allowPrefabModeInPlayMode",
|
||||
"UnityEngine.MonoBehaviour.runInEditMode",
|
||||
"UnityEngine.Component.animation",
|
||||
"UnityEngine.Component.audio",
|
||||
"UnityEngine.Component.camera",
|
||||
"UnityEngine.Component.collider",
|
||||
"UnityEngine.Component.collider2D",
|
||||
"UnityEngine.Component.constantForce",
|
||||
"UnityEngine.Component.hingeJoint",
|
||||
"UnityEngine.Component.light",
|
||||
"UnityEngine.Component.networkView",
|
||||
"UnityEngine.Component.particleSystem",
|
||||
"UnityEngine.Component.renderer",
|
||||
"UnityEngine.Component.rigidbody",
|
||||
"UnityEngine.Component.rigidbody2D",
|
||||
"UnityEngine.Light.flare",
|
||||
// These can cause a crash in IL2CPP
|
||||
"Il2CppSystem.Type.DeclaringMethod",
|
||||
"Il2CppSystem.RuntimeType.DeclaringMethod",
|
||||
"Unity.Jobs.LowLevel.Unsafe.JobsUtility.CreateJobReflectionData",
|
||||
"Unity.Profiling.ProfilerRecorder.CopyTo",
|
||||
"Unity.Profiling.ProfilerRecorder.StartNew",
|
||||
"UnityEngine.Analytics.Analytics.RegisterEvent",
|
||||
"UnityEngine.Analytics.Analytics.SendEvent",
|
||||
"UnityEngine.Analytics.ContinuousEvent+ConfigureEventDelegate.Invoke",
|
||||
"UnityEngine.Analytics.ContinuousEvent.ConfigureEvent",
|
||||
"UnityEngine.Animations.AnimationLayerMixerPlayable.Create",
|
||||
"UnityEngine.Animations.AnimationLayerMixerPlayable.CreateHandle",
|
||||
"UnityEngine.Animations.AnimationMixerPlayable.Create",
|
||||
"UnityEngine.Animations.AnimationMixerPlayable.CreateHandle",
|
||||
"UnityEngine.AssetBundle.RecompressAssetBundleAsync",
|
||||
"UnityEngine.Audio.AudioMixerPlayable.Create",
|
||||
"UnityEngine.BoxcastCommand.ScheduleBatch",
|
||||
"UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties",
|
||||
"UnityEngine.CapsulecastCommand.ScheduleBatch",
|
||||
"UnityEngine.Collider2D.Cast",
|
||||
"UnityEngine.Collider2D.Raycast",
|
||||
"UnityEngine.ComputeBuffer+BeginBufferWriteDelegate.Invoke",
|
||||
"UnityEngine.ComputeBuffer+EndBufferWriteDelegate.Invoke",
|
||||
"UnityEngine.ComputeBuffer.BeginBufferWrite",
|
||||
"UnityEngine.ComputeBuffer.EndBufferWrite",
|
||||
"UnityEngine.Cubemap+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.Cubemap+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.Cubemap.SetPixelDataImpl",
|
||||
"UnityEngine.Cubemap.SetPixelDataImplArray",
|
||||
"UnityEngine.CubemapArray+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.CubemapArray+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.CubemapArray.SetPixelDataImpl",
|
||||
"UnityEngine.CubemapArray.SetPixelDataImplArray",
|
||||
"UnityEngine.Experimental.Playables.MaterialEffectPlayable.Create",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure+AddInstanceDelegate.Invoke",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure+AddInstance_Procedural_InjectedDelegate.Invoke",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance_Procedural",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance_Procedural_Injected",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingShader+DispatchDelegate.Invoke",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingShader.Dispatch",
|
||||
"UnityEngine.Experimental.Rendering.RenderPassAttachment.Clear",
|
||||
"UnityEngine.GUI.DoButtonGrid",
|
||||
"UnityEngine.GUI.Slider",
|
||||
"UnityEngine.GUI.Toolbar",
|
||||
"UnityEngine.Graphics.DrawMeshInstancedIndirect",
|
||||
"UnityEngine.Graphics.DrawMeshInstancedProcedural",
|
||||
"UnityEngine.Graphics.DrawProcedural",
|
||||
"UnityEngine.Graphics.DrawProceduralIndirect",
|
||||
"UnityEngine.Graphics.DrawProceduralIndirectNow",
|
||||
"UnityEngine.Graphics.DrawProceduralNow",
|
||||
"UnityEngine.LineRenderer+BakeMeshDelegate.Invoke",
|
||||
"UnityEngine.LineRenderer.BakeMesh",
|
||||
"UnityEngine.Mesh.GetIndices",
|
||||
"UnityEngine.Mesh.GetTriangles",
|
||||
"UnityEngine.Mesh.SetIndices",
|
||||
"UnityEngine.Mesh.SetTriangles",
|
||||
"UnityEngine.Physics2D.BoxCast",
|
||||
"UnityEngine.Physics2D.CapsuleCast",
|
||||
"UnityEngine.Physics2D.CircleCast",
|
||||
"UnityEngine.PhysicsScene.BoxCast",
|
||||
"UnityEngine.PhysicsScene.CapsuleCast",
|
||||
"UnityEngine.PhysicsScene.OverlapBox",
|
||||
"UnityEngine.PhysicsScene.OverlapCapsule",
|
||||
"UnityEngine.PhysicsScene.SphereCast",
|
||||
"UnityEngine.PhysicsScene2D.BoxCast",
|
||||
"UnityEngine.PhysicsScene2D.CapsuleCast",
|
||||
"UnityEngine.PhysicsScene2D.CircleCast",
|
||||
"UnityEngine.PhysicsScene2D.GetRayIntersection",
|
||||
"UnityEngine.PhysicsScene2D.Linecast",
|
||||
"UnityEngine.PhysicsScene2D.OverlapArea",
|
||||
"UnityEngine.PhysicsScene2D.OverlapBox",
|
||||
"UnityEngine.PhysicsScene2D.OverlapCapsule",
|
||||
"UnityEngine.PhysicsScene2D.OverlapCircle",
|
||||
"UnityEngine.PhysicsScene2D.OverlapCollider",
|
||||
"UnityEngine.PhysicsScene2D.OverlapPoint",
|
||||
"UnityEngine.PhysicsScene2D.Raycast",
|
||||
"UnityEngine.Playables.Playable.Create",
|
||||
"UnityEngine.Profiling.CustomSampler.Create",
|
||||
"UnityEngine.RaycastCommand.ScheduleBatch",
|
||||
"UnityEngine.RemoteConfigSettings+QueueConfigDelegate.Invoke",
|
||||
"UnityEngine.RemoteConfigSettings.QueueConfig",
|
||||
"UnityEngine.RenderTexture.GetTemporaryImpl",
|
||||
"UnityEngine.Rendering.AsyncGPUReadback.Request",
|
||||
"UnityEngine.Rendering.AttachmentDescriptor.ConfigureClear",
|
||||
"UnityEngine.Rendering.BatchRendererGroup+AddBatch_InjectedDelegate.Invoke",
|
||||
"UnityEngine.Rendering.BatchRendererGroup.AddBatch",
|
||||
"UnityEngine.Rendering.BatchRendererGroup.AddBatch_Injected",
|
||||
"UnityEngine.Rendering.CommandBuffer+Internal_DispatchRaysDelegate.Invoke",
|
||||
"UnityEngine.Rendering.CommandBuffer.DispatchRays",
|
||||
"UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedProcedural",
|
||||
"UnityEngine.Rendering.CommandBuffer.Internal_DispatchRays",
|
||||
"UnityEngine.Rendering.CommandBuffer.ResolveAntiAliasedSurface",
|
||||
"UnityEngine.Rendering.ScriptableRenderContext.BeginRenderPass",
|
||||
"UnityEngine.Rendering.ScriptableRenderContext.BeginScopedRenderPass",
|
||||
"UnityEngine.Rendering.ScriptableRenderContext.BeginScopedSubPass",
|
||||
"UnityEngine.Rendering.ScriptableRenderContext.BeginSubPass",
|
||||
"UnityEngine.Rendering.ScriptableRenderContext.SetupCameraProperties",
|
||||
"UnityEngine.Rigidbody2D.Cast",
|
||||
"UnityEngine.Scripting.GarbageCollector+CollectIncrementalDelegate.Invoke",
|
||||
"UnityEngine.Scripting.GarbageCollector.CollectIncremental",
|
||||
"UnityEngine.SpherecastCommand.ScheduleBatch",
|
||||
"UnityEngine.Texture.GetPixelDataSize",
|
||||
"UnityEngine.Texture.GetPixelDataOffset",
|
||||
"UnityEngine.Texture.GetPixelDataOffset",
|
||||
"UnityEngine.Texture2D+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.Texture2D+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.Texture2D.SetPixelDataImpl",
|
||||
"UnityEngine.Texture2D.SetPixelDataImplArray",
|
||||
"UnityEngine.Texture2DArray+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.Texture2DArray+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.Texture2DArray.SetPixelDataImpl",
|
||||
"UnityEngine.Texture2DArray.SetPixelDataImplArray",
|
||||
"UnityEngine.Texture3D+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.Texture3D+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.Texture3D.SetPixelDataImpl",
|
||||
"UnityEngine.Texture3D.SetPixelDataImplArray",
|
||||
"UnityEngine.TrailRenderer+BakeMeshDelegate.Invoke",
|
||||
"UnityEngine.TrailRenderer.BakeMesh",
|
||||
"UnityEngine.WWW.LoadFromCacheOrDownload",
|
||||
"UnityEngine.XR.InputDevice.SendHapticImpulse",
|
||||
};
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region IL2CPP IEnumerable and IDictionary
|
||||
|
||||
protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type)
|
||||
{
|
||||
// Check for system types (not unhollowed)
|
||||
if (base.Internal_TryGetEntryType(enumerableType, out type))
|
||||
return true;
|
||||
|
||||
// Type is either an IL2CPP enumerable, or its not generic.
|
||||
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
// Temporary naive solution until IL2CPP interface support improves.
|
||||
// This will work fine for most cases, but there are edge cases which would not work.
|
||||
type = type.GetGenericArguments()[0];
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unable to determine entry type
|
||||
type = typeof(object);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool Internal_TryGetEntryTypes(Type type, out Type keys, out Type values)
|
||||
{
|
||||
if (base.Internal_TryGetEntryTypes(type, out keys, out values))
|
||||
return true;
|
||||
|
||||
// Type is either an IL2CPP dictionary, or its not generic.
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
// Naive solution until IL2CPP interfaces improve.
|
||||
var args = type.GetGenericArguments();
|
||||
if (args.Length == 2)
|
||||
{
|
||||
keys = args[0];
|
||||
values = args[1];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
keys = typeof(object);
|
||||
values = typeof(object);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Temp fix until Unhollower interface support improves
|
||||
|
||||
internal static readonly Dictionary<string, MethodInfo> getEnumeratorMethods = new Dictionary<string, MethodInfo>();
|
||||
internal static readonly Dictionary<string, EnumeratorInfo> enumeratorInfos = new Dictionary<string, EnumeratorInfo>();
|
||||
internal static readonly HashSet<string> notSupportedTypes = new HashSet<string>();
|
||||
|
||||
// IEnumerables
|
||||
|
||||
internal static IntPtr cppIEnumerablePointer;
|
||||
|
||||
protected override bool Internal_IsEnumerable(Type type)
|
||||
{
|
||||
if (base.Internal_IsEnumerable(type))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
if (cppIEnumerablePointer == IntPtr.Zero)
|
||||
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out cppIEnumerablePointer);
|
||||
|
||||
if (cppIEnumerablePointer != IntPtr.Zero
|
||||
&& Il2CppTypeNotNull(type, out IntPtr assignFromPtr)
|
||||
&& il2cpp_class_is_assignable_from(cppIEnumerablePointer, assignFromPtr))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal class EnumeratorInfo
|
||||
{
|
||||
internal MethodInfo moveNext;
|
||||
internal PropertyInfo current;
|
||||
}
|
||||
|
||||
protected override bool Internal_TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
{
|
||||
if (list is IEnumerable)
|
||||
return base.Internal_TryGetEnumerator(list, out enumerator);
|
||||
|
||||
try
|
||||
{
|
||||
PrepareCppEnumerator(list, out object cppEnumerator, out EnumeratorInfo info);
|
||||
enumerator = EnumerateCppList(info, cppEnumerator);
|
||||
return true;
|
||||
}
|
||||
catch //(Exception ex)
|
||||
{
|
||||
//ExplorerCore.LogWarning($"Exception enumerating IEnumerable: {ex.ReflectionExToString()}");
|
||||
enumerator = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrepareCppEnumerator(object list, out object cppEnumerator, out EnumeratorInfo info)
|
||||
{
|
||||
info = null;
|
||||
cppEnumerator = null;
|
||||
if (list == null)
|
||||
throw new ArgumentNullException("list");
|
||||
|
||||
// Some ugly reflection to use the il2cpp interface for the instance type
|
||||
|
||||
var type = list.GetType();
|
||||
var key = type.AssemblyQualifiedName;
|
||||
|
||||
if (!getEnumeratorMethods.ContainsKey(key))
|
||||
{
|
||||
getEnumeratorMethods.Add(key, type.GetMethod("GetEnumerator"));
|
||||
|
||||
// ensure the enumerator type is supported
|
||||
try
|
||||
{
|
||||
var test = getEnumeratorMethods[key].Invoke(list, null);
|
||||
test.GetType().GetMethod("MoveNext").Invoke(test, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
notSupportedTypes.Add(key);
|
||||
}
|
||||
}
|
||||
|
||||
if (notSupportedTypes.Contains(key))
|
||||
throw new NotSupportedException($"The IEnumerable type '{type.FullName}' does not support MoveNext.");
|
||||
|
||||
cppEnumerator = getEnumeratorMethods[key].Invoke(list, null);
|
||||
var enumeratorType = cppEnumerator.GetType();
|
||||
|
||||
var enumInfoKey = enumeratorType.AssemblyQualifiedName;
|
||||
|
||||
if (!enumeratorInfos.ContainsKey(enumInfoKey))
|
||||
{
|
||||
enumeratorInfos.Add(enumInfoKey, new EnumeratorInfo
|
||||
{
|
||||
current = enumeratorType.GetProperty("Current"),
|
||||
moveNext = enumeratorType.GetMethod("MoveNext"),
|
||||
});
|
||||
}
|
||||
|
||||
info = enumeratorInfos[enumInfoKey];
|
||||
}
|
||||
|
||||
internal static IEnumerator EnumerateCppList(EnumeratorInfo info, object enumerator)
|
||||
{
|
||||
// Yield and return the actual entries
|
||||
while ((bool)info.moveNext.Invoke(enumerator, null))
|
||||
yield return info.current.GetValue(enumerator);
|
||||
}
|
||||
|
||||
// IDictionary
|
||||
|
||||
internal static IntPtr cppIDictionaryPointer;
|
||||
|
||||
protected override bool Internal_IsDictionary(Type type)
|
||||
{
|
||||
if (base.Internal_IsDictionary(type))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
if (cppIDictionaryPointer == IntPtr.Zero)
|
||||
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out cppIDictionaryPointer))
|
||||
return false;
|
||||
|
||||
if (Il2CppTypeNotNull(type, out IntPtr classPtr)
|
||||
&& il2cpp_class_is_assignable_from(cppIDictionaryPointer, classPtr))
|
||||
return true;
|
||||
}
|
||||
catch { }
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool Internal_TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
{
|
||||
if (dictionary is IDictionary)
|
||||
return base.Internal_TryGetDictEnumerator(dictionary, out dictEnumerator);
|
||||
|
||||
try
|
||||
{
|
||||
var type = dictionary.GetType();
|
||||
|
||||
if (typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(type))
|
||||
{
|
||||
dictEnumerator = EnumerateCppHashTable(dictionary.TryCast<Il2CppSystem.Collections.Hashtable>());
|
||||
return true;
|
||||
}
|
||||
|
||||
var keys = type.GetProperty("Keys").GetValue(dictionary, null);
|
||||
|
||||
var keyCollType = keys.GetType();
|
||||
var cacheKey = keys.GetType().AssemblyQualifiedName;
|
||||
if (!getEnumeratorMethods.ContainsKey(cacheKey))
|
||||
{
|
||||
getEnumeratorMethods.Add(cacheKey, keyCollType.GetMethod("GetEnumerator"));
|
||||
|
||||
// test support
|
||||
try
|
||||
{
|
||||
var test = getEnumeratorMethods[cacheKey].Invoke(keys, null);
|
||||
test.GetType().GetMethod("MoveNext").Invoke(test, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
notSupportedTypes.Add(cacheKey);
|
||||
}
|
||||
}
|
||||
|
||||
if (notSupportedTypes.Contains(cacheKey))
|
||||
throw new Exception($"The IDictionary type '{type.FullName}' does not support MoveNext.");
|
||||
|
||||
var keyEnumerator = getEnumeratorMethods[cacheKey].Invoke(keys, null);
|
||||
var keyInfo = new EnumeratorInfo
|
||||
{
|
||||
current = keyEnumerator.GetType().GetProperty("Current"),
|
||||
moveNext = keyEnumerator.GetType().GetMethod("MoveNext"),
|
||||
};
|
||||
|
||||
var values = type.GetProperty("Values").GetValue(dictionary, null);
|
||||
var valueEnumerator = values.GetType().GetMethod("GetEnumerator").Invoke(values, null);
|
||||
var valueInfo = new EnumeratorInfo
|
||||
{
|
||||
current = valueEnumerator.GetType().GetProperty("Current"),
|
||||
moveNext = valueEnumerator.GetType().GetMethod("MoveNext"),
|
||||
};
|
||||
|
||||
dictEnumerator = EnumerateCppDict(keyInfo, keyEnumerator, valueInfo, valueEnumerator);
|
||||
return true;
|
||||
}
|
||||
catch //(Exception ex)
|
||||
{
|
||||
//ExplorerCore.LogWarning($"Exception enumerating IDictionary: {ex.ReflectionExToString()}");
|
||||
dictEnumerator = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
internal static IEnumerator<DictionaryEntry> EnumerateCppDict(EnumeratorInfo keyInfo, object keyEnumerator,
|
||||
EnumeratorInfo valueInfo, object valueEnumerator)
|
||||
{
|
||||
while ((bool)keyInfo.moveNext.Invoke(keyEnumerator, null))
|
||||
{
|
||||
valueInfo.moveNext.Invoke(valueEnumerator, null);
|
||||
|
||||
var key = keyInfo.current.GetValue(keyEnumerator, null);
|
||||
var value = valueInfo.current.GetValue(valueEnumerator, null);
|
||||
|
||||
yield return new DictionaryEntry(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
internal static IEnumerator<DictionaryEntry> EnumerateCppHashTable(Il2CppSystem.Collections.Hashtable hashtable)
|
||||
{
|
||||
for (int i = 0; i < hashtable.buckets.Count; i++)
|
||||
{
|
||||
var bucket = hashtable.buckets[i];
|
||||
if (bucket == null || bucket.key == null)
|
||||
continue;
|
||||
|
||||
yield return new DictionaryEntry(bucket.key, bucket.val);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
602
src/Core/Reflection/ReflectionUtility.cs
Normal file
602
src/Core/Reflection/ReflectionUtility.cs
Normal file
@ -0,0 +1,602 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Config;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ReflectionUtility
|
||||
{
|
||||
public const BF FLAGS = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||
|
||||
internal static ReflectionUtility Instance;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
Instance =
|
||||
#if CPP
|
||||
new Il2CppReflection();
|
||||
#else
|
||||
new ReflectionUtility();
|
||||
#endif
|
||||
Instance.Initialize();
|
||||
}
|
||||
|
||||
protected virtual void Initialize()
|
||||
{
|
||||
SetupTypeCache();
|
||||
|
||||
LoadBlacklistString(ConfigManager.Reflection_Signature_Blacklist.Value);
|
||||
ConfigManager.Reflection_Signature_Blacklist.OnValueChanged += LoadBlacklistString;
|
||||
}
|
||||
|
||||
#region Type cache
|
||||
|
||||
public static Action<Type> OnTypeLoaded;
|
||||
|
||||
/// <summary>Key: Type.FullName</summary>
|
||||
public static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public static readonly List<string> AllNamespaces = new List<string>();
|
||||
private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>();
|
||||
|
||||
private static string[] allTypesArray;
|
||||
public static string[] GetTypeNameArray()
|
||||
{
|
||||
if (allTypesArray == null || allTypesArray.Length != AllTypes.Count)
|
||||
{
|
||||
allTypesArray = new string[AllTypes.Count];
|
||||
int i = 0;
|
||||
foreach (var name in AllTypes.Keys)
|
||||
{
|
||||
allTypesArray[i] = name;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
return allTypesArray;
|
||||
}
|
||||
|
||||
private static void SetupTypeCache()
|
||||
{
|
||||
float start = Time.realtimeSinceStartup;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
CacheTypes(asm);
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded;
|
||||
|
||||
ExplorerCore.Log($"Cached AppDomain assemblies in {Time.realtimeSinceStartup - start} seconds");
|
||||
}
|
||||
|
||||
private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args)
|
||||
{
|
||||
if (args.LoadedAssembly == null || args.LoadedAssembly.GetName().Name == "completions")
|
||||
return;
|
||||
|
||||
CacheTypes(args.LoadedAssembly);
|
||||
}
|
||||
|
||||
private static void CacheTypes(Assembly asm)
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
{
|
||||
if (!string.IsNullOrEmpty(type.Namespace) && !uniqueNamespaces.Contains(type.Namespace))
|
||||
{
|
||||
uniqueNamespaces.Add(type.Namespace);
|
||||
int i = 0;
|
||||
while (i < AllNamespaces.Count)
|
||||
{
|
||||
if (type.Namespace.CompareTo(AllNamespaces[i]) < 0)
|
||||
break;
|
||||
i++;
|
||||
}
|
||||
AllNamespaces.Insert(i, type.Namespace);
|
||||
}
|
||||
|
||||
if (AllTypes.ContainsKey(type.FullName))
|
||||
AllTypes[type.FullName] = type;
|
||||
else
|
||||
{
|
||||
AllTypes.Add(type.FullName, type);
|
||||
//allTypeNames.Add(type.FullName);
|
||||
}
|
||||
|
||||
OnTypeLoaded?.Invoke(type);
|
||||
|
||||
foreach (var key in typeInheritance.Keys)
|
||||
{
|
||||
try
|
||||
{
|
||||
var baseType = AllTypes[key];
|
||||
if (baseType.IsAssignableFrom(type) && !typeInheritance[key].Contains(type))
|
||||
typeInheritance[key].Add(type);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Find a <see cref="Type"/> in the current AppDomain whose <see cref="Type.FullName"/> matches the provided <paramref name="fullName"/>.
|
||||
/// </summary>
|
||||
/// <param name="fullName">The <see cref="Type.FullName"/> you want to search for - case sensitive and full matches only.</param>
|
||||
/// <returns>The Type if found, otherwise null.</returns>
|
||||
public static Type GetTypeByName(string fullName)
|
||||
=> Instance.Internal_GetTypeByName(fullName);
|
||||
|
||||
internal virtual Type Internal_GetTypeByName(string fullName)
|
||||
{
|
||||
AllTypes.TryGetValue(fullName, out Type type);
|
||||
return type;
|
||||
}
|
||||
|
||||
// Getting the actual type of an object
|
||||
internal virtual Type Internal_GetActualType(object obj)
|
||||
=> obj?.GetType();
|
||||
|
||||
// Force-casting an object to a type
|
||||
internal virtual object Internal_TryCast(object obj, Type castTo)
|
||||
=> obj;
|
||||
|
||||
// Processing deobfuscated type names in strings
|
||||
public static string ProcessTypeInString(Type type, string theString)
|
||||
=> Instance.Internal_ProcessTypeInString(theString, type);
|
||||
|
||||
internal virtual string Internal_ProcessTypeInString(string theString, Type type)
|
||||
=> theString;
|
||||
|
||||
//// Force loading modules
|
||||
//public static bool LoadModule(string moduleName)
|
||||
// => Instance.Internal_LoadModule(moduleName);
|
||||
//
|
||||
//internal virtual bool Internal_LoadModule(string moduleName)
|
||||
// => false;
|
||||
|
||||
// Singleton finder
|
||||
|
||||
public static void FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances)
|
||||
=> Instance.Internal_FindSingleton(possibleNames, type, flags, instances);
|
||||
|
||||
internal virtual void Internal_FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances)
|
||||
{
|
||||
// Look for a typical Instance backing field.
|
||||
FieldInfo fi;
|
||||
foreach (var name in possibleNames)
|
||||
{
|
||||
fi = type.GetField(name, flags);
|
||||
if (fi != null)
|
||||
{
|
||||
var instance = fi.GetValue(null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Universal helpers
|
||||
|
||||
#region Type inheritance cache
|
||||
|
||||
// cache for GetBaseTypes
|
||||
internal static readonly Dictionary<string, Type[]> baseTypes = new Dictionary<string, Type[]>();
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(obj?.GetActualType());
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(Type type)
|
||||
{
|
||||
if (type == null)
|
||||
throw new ArgumentNullException("type");
|
||||
|
||||
var name = type.AssemblyQualifiedName;
|
||||
|
||||
if (baseTypes.TryGetValue(name, out Type[] ret))
|
||||
return ret;
|
||||
|
||||
List<Type> list = new List<Type>();
|
||||
|
||||
while (type != null)
|
||||
{
|
||||
list.Add(type);
|
||||
type = type.BaseType;
|
||||
}
|
||||
|
||||
ret = list.ToArray();
|
||||
|
||||
baseTypes.Add(name, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Type and Generic Parameter implementation cache
|
||||
|
||||
// cache for GetImplementationsOf
|
||||
internal static readonly Dictionary<string, HashSet<Type>> typeInheritance = new Dictionary<string, HashSet<Type>>();
|
||||
internal static readonly Dictionary<string, HashSet<Type>> genericParameterInheritance = new Dictionary<string, HashSet<Type>>();
|
||||
|
||||
public static string GetImplementationKey(Type type)
|
||||
{
|
||||
if (!type.IsGenericParameter)
|
||||
return type.FullName;
|
||||
else
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.Append(type.GenericParameterAttributes)
|
||||
.Append('|');
|
||||
foreach (var c in type.GetGenericParameterConstraints())
|
||||
sb.Append(c.FullName).Append(',');
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get all non-abstract implementations of the provided type (include itself, if not abstract) in the current AppDomain.
|
||||
/// Also works for generic parameters by analyzing the constraints.
|
||||
/// </summary>
|
||||
/// <param name="baseType">The base type, which can optionally be abstract / interface.</param>
|
||||
/// <returns>All implementations of the type in the current AppDomain.</returns>
|
||||
public static HashSet<Type> GetImplementationsOf(Type baseType, bool allowAbstract, bool allowGeneric, bool allowRecursive = true)
|
||||
{
|
||||
var key = GetImplementationKey(baseType);
|
||||
|
||||
int count = AllTypes.Count;
|
||||
HashSet<Type> ret;
|
||||
if (!baseType.IsGenericParameter)
|
||||
ret = GetImplementations(key, baseType, allowAbstract, allowGeneric);
|
||||
else
|
||||
ret = GetGenericParameterImplementations(key, baseType, allowAbstract, allowGeneric);
|
||||
|
||||
// types were resolved during the parse, do it again if we're not already rebuilding.
|
||||
if (allowRecursive && AllTypes.Count != count)
|
||||
{
|
||||
ret = GetImplementationsOf(baseType, allowAbstract, allowGeneric, false);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static HashSet<Type> GetImplementations(string key, Type baseType, bool allowAbstract, bool allowGeneric)
|
||||
{
|
||||
if (!typeInheritance.ContainsKey(key))
|
||||
{
|
||||
var set = new HashSet<Type>();
|
||||
var names = GetTypeNameArray();
|
||||
for (int i = 0; i < names.Length; i++)
|
||||
{
|
||||
var name = names[i];
|
||||
try
|
||||
{
|
||||
var type = AllTypes[name];
|
||||
|
||||
if (set.Contains(type)
|
||||
|| (type.IsAbstract && type.IsSealed) // ignore static classes
|
||||
|| (!allowAbstract && type.IsAbstract)
|
||||
|| (!allowGeneric && (type.IsGenericType || type.IsGenericTypeDefinition)))
|
||||
continue;
|
||||
|
||||
if (type.FullName.Contains("PrivateImplementationDetails")
|
||||
|| type.FullName.Contains("DisplayClass")
|
||||
|| type.FullName.Contains('<'))
|
||||
continue;
|
||||
|
||||
if (baseType.IsAssignableFrom(type) && !set.Contains(type))
|
||||
set.Add(type);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
//set.
|
||||
|
||||
typeInheritance.Add(key, set);
|
||||
}
|
||||
|
||||
return typeInheritance[key];
|
||||
}
|
||||
|
||||
private static HashSet<Type> GetGenericParameterImplementations(string key, Type baseType, bool allowAbstract, bool allowGeneric)
|
||||
{
|
||||
if (!genericParameterInheritance.ContainsKey(key))
|
||||
{
|
||||
var set = new HashSet<Type>();
|
||||
|
||||
var names = GetTypeNameArray();
|
||||
for (int i = 0; i < names.Length; i++)
|
||||
{
|
||||
var name = names[i];
|
||||
try
|
||||
{
|
||||
var type = AllTypes[name];
|
||||
|
||||
if (set.Contains(type)
|
||||
|| (type.IsAbstract && type.IsSealed) // ignore static classes
|
||||
|| (!allowAbstract && type.IsAbstract)
|
||||
|| (!allowGeneric && (type.IsGenericType || type.IsGenericTypeDefinition)))
|
||||
continue;
|
||||
|
||||
if (type.FullName.Contains("PrivateImplementationDetails")
|
||||
|| type.FullName.Contains("DisplayClass")
|
||||
|| type.FullName.Contains('<'))
|
||||
continue;
|
||||
|
||||
if (baseType.GenericParameterAttributes.HasFlag(GenericParameterAttributes.NotNullableValueTypeConstraint)
|
||||
&& type.IsClass)
|
||||
continue;
|
||||
|
||||
if (baseType.GenericParameterAttributes.HasFlag(GenericParameterAttributes.ReferenceTypeConstraint)
|
||||
&& type.IsValueType)
|
||||
continue;
|
||||
|
||||
if (baseType.GetGenericParameterConstraints().Any(it => !it.IsAssignableFrom(type)))
|
||||
continue;
|
||||
|
||||
set.Add(type);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
genericParameterInheritance.Add(key, set);
|
||||
}
|
||||
|
||||
return genericParameterInheritance[key];
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Internal MemberInfo Cache
|
||||
|
||||
internal static Dictionary<Type, Dictionary<string, FieldInfo>> fieldInfos = new Dictionary<Type, Dictionary<string, FieldInfo>>();
|
||||
|
||||
public static FieldInfo GetFieldInfo(Type type, string fieldName)
|
||||
{
|
||||
if (!fieldInfos.ContainsKey(type))
|
||||
fieldInfos.Add(type, new Dictionary<string, FieldInfo>());
|
||||
|
||||
if (!fieldInfos[type].ContainsKey(fieldName))
|
||||
fieldInfos[type].Add(fieldName, type.GetField(fieldName, FLAGS));
|
||||
|
||||
return fieldInfos[type][fieldName];
|
||||
}
|
||||
|
||||
internal static Dictionary<Type, Dictionary<string, PropertyInfo>> propertyInfos = new Dictionary<Type, Dictionary<string, PropertyInfo>>();
|
||||
|
||||
public static PropertyInfo GetPropertyInfo(Type type, string propertyName)
|
||||
{
|
||||
if (!propertyInfos.ContainsKey(type))
|
||||
propertyInfos.Add(type, new Dictionary<string, PropertyInfo>());
|
||||
|
||||
if (!propertyInfos[type].ContainsKey(propertyName))
|
||||
propertyInfos[type].Add(propertyName, type.GetProperty(propertyName, FLAGS));
|
||||
|
||||
return propertyInfos[type][propertyName];
|
||||
}
|
||||
|
||||
internal static Dictionary<Type, Dictionary<string, MethodInfo>> methodInfos = new Dictionary<Type, Dictionary<string, MethodInfo>>();
|
||||
|
||||
public static MethodInfo GetMethodInfo(Type type, string methodName)
|
||||
=> GetMethodInfo(type, methodName, ArgumentUtility.EmptyTypes, false);
|
||||
|
||||
public static MethodInfo GetMethodInfo(Type type, string methodName, Type[] argumentTypes, bool cacheAmbiguous = false)
|
||||
{
|
||||
if (!methodInfos.ContainsKey(type))
|
||||
methodInfos.Add(type, new Dictionary<string, MethodInfo>());
|
||||
|
||||
if (cacheAmbiguous)
|
||||
{
|
||||
methodName += "|";
|
||||
foreach (var arg in argumentTypes)
|
||||
methodName += arg.FullName + ",";
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!methodInfos[type].ContainsKey(methodName))
|
||||
{
|
||||
if (argumentTypes != null)
|
||||
methodInfos[type].Add(methodName, type.GetMethod(methodName, FLAGS, null, argumentTypes, null));
|
||||
else
|
||||
methodInfos[type].Add(methodName, type.GetMethod(methodName, FLAGS));
|
||||
}
|
||||
|
||||
return methodInfos[type][methodName];
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
ExplorerCore.LogWarning($"AmbiguousMatchException trying to get method '{methodName}'");
|
||||
return null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"{e.GetType()} trying to get method '{methodName}': {e.Message}\r\n{e.StackTrace}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Reflection Blacklist
|
||||
|
||||
public virtual string[] DefaultReflectionBlacklist => new string[0];
|
||||
|
||||
public static void LoadBlacklistString(string blacklist)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (string.IsNullOrEmpty(blacklist) && !Instance.DefaultReflectionBlacklist.Any())
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
var sigs = blacklist.Split(';');
|
||||
foreach (var sig in sigs)
|
||||
{
|
||||
var s = sig.Trim();
|
||||
if (string.IsNullOrEmpty(s))
|
||||
continue;
|
||||
if (!currentBlacklist.Contains(s))
|
||||
currentBlacklist.Add(s);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception parsing blacklist string: {ex.ReflectionExToString()}");
|
||||
}
|
||||
|
||||
foreach (var sig in Instance.DefaultReflectionBlacklist)
|
||||
{
|
||||
if (!currentBlacklist.Contains(sig))
|
||||
currentBlacklist.Add(sig);
|
||||
}
|
||||
|
||||
Mono.CSharp.IL2CPP.Blacklist.SignatureBlacklist = currentBlacklist;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting up reflection blacklist: {ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsBlacklisted(MemberInfo member)
|
||||
{
|
||||
if (string.IsNullOrEmpty(member.DeclaringType?.Namespace))
|
||||
return false;
|
||||
|
||||
var sig = $"{member.DeclaringType.FullName}.{member.Name}";
|
||||
|
||||
return currentBlacklist.Contains(sig);
|
||||
}
|
||||
|
||||
private static readonly HashSet<string> currentBlacklist = new HashSet<string>();
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
// Temp fix for IL2CPP until interface support improves
|
||||
|
||||
// IsEnumerable
|
||||
|
||||
public static bool IsEnumerable(Type type) => Instance.Internal_IsEnumerable(type);
|
||||
|
||||
protected virtual bool Internal_IsEnumerable(Type type)
|
||||
{
|
||||
return typeof(IEnumerable).IsAssignableFrom(type);
|
||||
}
|
||||
|
||||
// TryGetEnumerator (list)
|
||||
|
||||
public static bool TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
=> Instance.Internal_TryGetEnumerator(list, out enumerator);
|
||||
|
||||
protected virtual bool Internal_TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
{
|
||||
enumerator = (list as IEnumerable).GetEnumerator();
|
||||
return true;
|
||||
}
|
||||
|
||||
// TryGetEntryType
|
||||
|
||||
public static bool TryGetEntryType(Type enumerableType, out Type type)
|
||||
=> Instance.Internal_TryGetEntryType(enumerableType, out type);
|
||||
|
||||
protected virtual bool Internal_TryGetEntryType(Type enumerableType, out Type type)
|
||||
{
|
||||
// Check for arrays
|
||||
if (enumerableType.IsArray)
|
||||
{
|
||||
type = enumerableType.GetElementType();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check for implementation of IEnumerable<T>, IList<T> or ICollection<T>
|
||||
foreach (var t in enumerableType.GetInterfaces())
|
||||
{
|
||||
if (t.IsGenericType)
|
||||
{
|
||||
var typeDef = t.GetGenericTypeDefinition();
|
||||
if (typeDef == typeof(IEnumerable<>) || typeDef == typeof(IList<>) || typeDef == typeof(ICollection<>))
|
||||
{
|
||||
type = t.GetGenericArguments()[0];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Unable to determine any generic element type, just use object.
|
||||
type = typeof(object);
|
||||
return false;
|
||||
}
|
||||
|
||||
// IsDictionary
|
||||
|
||||
public static bool IsDictionary(Type type) => Instance.Internal_IsDictionary(type);
|
||||
|
||||
protected virtual bool Internal_IsDictionary(Type type)
|
||||
{
|
||||
return typeof(IDictionary).IsAssignableFrom(type);
|
||||
}
|
||||
|
||||
// TryGetEnumerator (dictionary)
|
||||
|
||||
public static bool TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
=> Instance.Internal_TryGetDictEnumerator(dictionary, out dictEnumerator);
|
||||
|
||||
protected virtual bool Internal_TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
{
|
||||
dictEnumerator = EnumerateDictionary((IDictionary)dictionary);
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerator<DictionaryEntry> EnumerateDictionary(IDictionary dict)
|
||||
{
|
||||
var enumerator = dict.GetEnumerator();
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
yield return new DictionaryEntry(enumerator.Key, enumerator.Value);
|
||||
}
|
||||
}
|
||||
|
||||
// TryGetEntryTypes
|
||||
|
||||
public static bool TryGetEntryTypes(Type dictionaryType, out Type keys, out Type values)
|
||||
=> Instance.Internal_TryGetEntryTypes(dictionaryType, out keys, out values);
|
||||
|
||||
protected virtual bool Internal_TryGetEntryTypes(Type dictionaryType, out Type keys, out Type values)
|
||||
{
|
||||
foreach (var t in dictionaryType.GetInterfaces())
|
||||
{
|
||||
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(IDictionary<,>))
|
||||
{
|
||||
var args = t.GetGenericArguments();
|
||||
keys = args[0];
|
||||
values = args[1];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
keys = typeof(object);
|
||||
values = typeof(object);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,189 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.Core
|
||||
{
|
||||
public static class ReflectionUtility
|
||||
{
|
||||
public const BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||
|
||||
/// <summary>
|
||||
/// Helper for IL2CPP to get the underlying true Type (Unhollowed) of the object.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to get the true Type for.</param>
|
||||
/// <returns>The most accurate Type of the object which could be identified.</returns>
|
||||
public static Type GetType(this object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
|
||||
return ReflectionProvider.Instance.GetActualType(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast an object to its underlying Type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to cast</param>
|
||||
/// <returns>The object, cast to the underlying Type if possible, otherwise the original object.</returns>
|
||||
public static object Cast(this object obj)
|
||||
=> ReflectionProvider.Instance.Cast(obj, GetType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Cast an object to a Type, if possible.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to cast</param>
|
||||
/// <param name="castTo">The Type to cast to </param>
|
||||
/// <returns>The object, cast to the Type provided if possible, otherwise the original object.</returns>
|
||||
public static object Cast(this object obj, Type castTo)
|
||||
=> ReflectionProvider.Instance.Cast(obj, castTo);
|
||||
|
||||
/// <summary>
|
||||
/// Check if the provided Type is assignable to IEnumerable.
|
||||
/// </summary>
|
||||
/// <param name="t">The Type to check</param>
|
||||
/// <returns>True if the Type is assignable to IEnumerable, otherwise false.</returns>
|
||||
public static bool IsEnumerable(this Type t)
|
||||
=> ReflectionProvider.Instance.IsAssignableFrom(typeof(IEnumerable), t);
|
||||
|
||||
/// <summary>
|
||||
/// Check if the provided Type is assignable to IDictionary.
|
||||
/// </summary>
|
||||
/// <param name="t">The Type to check</param>
|
||||
/// <returns>True if the Type is assignable to IDictionary, otherwise false.</returns>
|
||||
public static bool IsDictionary(this Type t)
|
||||
=> ReflectionProvider.Instance.IsAssignableFrom(typeof(IDictionary), t);
|
||||
|
||||
/// <summary>
|
||||
/// [INTERNAL] Used to load Unhollowed DLLs in IL2CPP.
|
||||
/// </summary>
|
||||
internal static bool LoadModule(string module)
|
||||
=> ReflectionProvider.Instance.LoadModule(module);
|
||||
|
||||
// cache for GetTypeByName
|
||||
internal static readonly Dictionary<string, Type> s_typesByName = new Dictionary<string, Type>();
|
||||
|
||||
/// <summary>
|
||||
/// Find a <see cref="Type"/> in the current AppDomain whose <see cref="Type.FullName"/> matches the provided <paramref name="fullName"/>.
|
||||
/// </summary>
|
||||
/// <param name="fullName">The <see cref="Type.FullName"/> you want to search for - case sensitive and full matches only.</param>
|
||||
/// <returns>The Type if found, otherwise null.</returns>
|
||||
public static Type GetTypeByName(string fullName)
|
||||
{
|
||||
s_typesByName.TryGetValue(fullName, out Type ret);
|
||||
|
||||
if (ret != null)
|
||||
return ret;
|
||||
|
||||
foreach (var type in from asm in AppDomain.CurrentDomain.GetAssemblies()
|
||||
from type in asm.TryGetTypes()
|
||||
select type)
|
||||
{
|
||||
if (type.FullName == fullName)
|
||||
{
|
||||
ret = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (s_typesByName.ContainsKey(fullName))
|
||||
s_typesByName[fullName] = ret;
|
||||
else
|
||||
s_typesByName.Add(fullName, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// cache for GetBaseTypes
|
||||
internal static readonly Dictionary<string, Type[]> s_cachedTypeInheritance = new Dictionary<string, Type[]>();
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(this object obj) => GetAllBaseTypes(GetType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(this Type type)
|
||||
{
|
||||
if (type == null)
|
||||
throw new ArgumentNullException("type");
|
||||
|
||||
var name = type.AssemblyQualifiedName;
|
||||
|
||||
if (s_cachedTypeInheritance.TryGetValue(name, out Type[] ret))
|
||||
return ret;
|
||||
|
||||
List<Type> list = new List<Type>();
|
||||
|
||||
while (type != null)
|
||||
{
|
||||
list.Add(type);
|
||||
type = type.BaseType;
|
||||
}
|
||||
|
||||
ret = list.ToArray();
|
||||
|
||||
s_cachedTypeInheritance.Add(name, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Safely get all valid Types inside an Assembly.
|
||||
/// </summary>
|
||||
/// <param name="asm">The Assembly to find Types in.</param>
|
||||
/// <returns>All possible Types which could be retrieved from the Assembly, or an empty array.</returns>
|
||||
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetExportedTypes();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return e.Types.Where(t => t != null);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Enumerable.Empty<Type>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
|
||||
/// </summary>
|
||||
/// <param name="e">The Exception to convert to string.</param>
|
||||
/// <param name="innerMost">Should the inner-most Exception of the stack be used? If false, the Exception you provided will be used directly.</param>
|
||||
/// <returns>The exception to string.</returns>
|
||||
public static string ReflectionExToString(this Exception e, bool innerMost = false)
|
||||
{
|
||||
if (innerMost)
|
||||
{
|
||||
while (e.InnerException != null)
|
||||
{
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
|
||||
break;
|
||||
#endif
|
||||
e = e.InnerException;
|
||||
}
|
||||
}
|
||||
|
||||
return $"{e.GetType()}: {e.Message}";
|
||||
}
|
||||
}
|
||||
}
|
@ -19,9 +19,7 @@ namespace UnityExplorer
|
||||
public static AssetBundle LoadFromFile(string path)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal");
|
||||
|
||||
var ptr = iCall.Invoke(IL2CPP.ManagedStringToIl2Cpp(path), 0u, 0UL);
|
||||
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
@ -30,12 +28,20 @@ namespace UnityExplorer
|
||||
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
|
||||
|
||||
var ptr = iCall(((Il2CppStructArray<byte>) binary).Pointer, crc);
|
||||
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
// static void UnloadAllAssetBundles(bool unloadAllObjects);
|
||||
|
||||
internal delegate void d_UnloadAllAssetBundles(bool unloadAllObjects);
|
||||
|
||||
public static void UnloadAllAssetBundles(bool unloadAllObjects)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_UnloadAllAssetBundles>("UnityEngine.AssetBundle::UnloadAllAssetBundles");
|
||||
iCall.Invoke(unloadAllObjects);
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
|
||||
|
||||
private readonly IntPtr m_bundlePtr = IntPtr.Zero;
|
||||
@ -71,6 +77,15 @@ namespace UnityExplorer
|
||||
|
||||
return new UnityEngine.Object(ptr).TryCast<T>();
|
||||
}
|
||||
|
||||
// public extern void Unload(bool unloadAllLoadedObjects);
|
||||
internal delegate void d_Unload(IntPtr _this, bool unloadAllLoadedObjects);
|
||||
|
||||
public void Unload(bool unloadAssets = true)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_Unload>("UnityEngine.AssetBundle::Unload");
|
||||
iCall.Invoke(this.m_bundlePtr, unloadAssets);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -124,8 +124,11 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
if (nextAsEnumerator != null) // il2cpp IEnumerator also handles CustomYieldInstruction
|
||||
next = new Il2CppEnumeratorWrapper(nextAsEnumerator);
|
||||
else
|
||||
ExplorerCore.LogWarning($"Unknown coroutine yield object of type {il2CppObjectBase} for coroutine {enumerator}");
|
||||
break;
|
||||
ExplorerCore.LogWarning($"Unknown coroutine yield object of type '{il2CppObjectBase}' for coroutine '{enumerator}'");
|
||||
return;
|
||||
default:
|
||||
ExplorerCore.LogWarning($"Unknown coroutine yield object of type '{next}' for coroutine '{enumerator}'");
|
||||
return;
|
||||
}
|
||||
|
||||
ourCoroutinesStore.Add(new CoroTuple { WaitCondition = next, Coroutine = enumerator });
|
||||
|
@ -13,6 +13,7 @@ using UnityEngine.SceneManagement;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
@ -20,7 +21,7 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
Reflection = new Il2CppReflection();
|
||||
ExplorerCore.Context = RuntimeContext.IL2CPP;
|
||||
TextureUtil = new Il2CppTextureUtil();
|
||||
}
|
||||
|
||||
@ -28,33 +29,59 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
try
|
||||
{
|
||||
//Application.add_logMessageReceived(new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
|
||||
|
||||
var logType = ReflectionUtility.GetTypeByName("UnityEngine.Application+LogCallback");
|
||||
var castMethod = logType.GetMethod("op_Implicit", new[] { typeof(Action<string, string, LogType>) });
|
||||
var addMethod = typeof(Application).GetMethod("add_logMessageReceived", BF.Static | BF.Public, null, new[] { logType }, null);
|
||||
addMethod.Invoke(null, new[]
|
||||
{
|
||||
castMethod.Invoke(null, new[] { new Action<string, string, LogType>(Application_logMessageReceived) })
|
||||
});
|
||||
Application.add_logMessageReceived(new Action<string, string, LogType>(Application_logMessageReceived));
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception setting up Unity log listener, make sure Unity libraries have been unstripped!");
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
ExplorerCore.Log(condition, type, true);
|
||||
ExplorerCore.LogUnity(condition, type);
|
||||
}
|
||||
|
||||
public override void StartConsoleCoroutine(IEnumerator routine)
|
||||
public override void Update()
|
||||
{
|
||||
Il2CppCoroutine.Process();
|
||||
}
|
||||
|
||||
internal override void ProcessOnPostRender()
|
||||
{
|
||||
Il2CppCoroutine.ProcessWaitForEndOfFrame();
|
||||
}
|
||||
|
||||
internal override void ProcessFixedUpdate()
|
||||
{
|
||||
Il2CppCoroutine.ProcessWaitForFixedUpdate();
|
||||
}
|
||||
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
{
|
||||
Il2CppCoroutine.Start(routine);
|
||||
}
|
||||
|
||||
// Unity API Handlers
|
||||
public override T AddComponent<T>(GameObject obj, Type type)
|
||||
{
|
||||
return obj.AddComponent(Il2CppType.From(type)).TryCast<T>();
|
||||
}
|
||||
|
||||
public override ScriptableObject CreateScriptable(Type type)
|
||||
{
|
||||
return ScriptableObject.CreateInstance(Il2CppType.From(type));
|
||||
}
|
||||
|
||||
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
|
||||
{
|
||||
var il2cppList = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
|
||||
|
||||
raycaster.Raycast(data, il2cppList);
|
||||
|
||||
if (il2cppList.Count > 0)
|
||||
list.AddRange(il2cppList.ToArray());
|
||||
}
|
||||
|
||||
// LayerMask.LayerToName
|
||||
|
||||
@ -81,17 +108,17 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(Il2CppType.From(type).Pointer));
|
||||
}
|
||||
|
||||
public override int GetSceneHandle(Scene scene)
|
||||
=> scene.handle;
|
||||
|
||||
// Scene.GetRootGameObjects();
|
||||
|
||||
internal delegate void d_GetRootGameObjects(int handle, IntPtr list);
|
||||
|
||||
public override GameObject[] GetRootGameObjects(Scene scene) => GetRootGameObjects(scene.handle);
|
||||
|
||||
public static GameObject[] GetRootGameObjects(int handle)
|
||||
public override GameObject[] GetRootGameObjects(Scene scene)
|
||||
{
|
||||
if (!scene.isLoaded)
|
||||
return new GameObject[0];
|
||||
|
||||
int handle = scene.handle;
|
||||
|
||||
if (handle == -1)
|
||||
return new GameObject[0];
|
||||
|
||||
@ -121,16 +148,94 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
.Invoke(handle);
|
||||
}
|
||||
|
||||
// Custom check for il2cpp input pointer event
|
||||
internal static bool triedToGetColorBlockProps;
|
||||
internal static PropertyInfo _normalColorProp;
|
||||
internal static PropertyInfo _highlightColorProp;
|
||||
internal static PropertyInfo _pressedColorProp;
|
||||
internal static PropertyInfo _disabledColorProp;
|
||||
|
||||
public override void CheckInputPointerEvent()
|
||||
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
Color? disabled = null)
|
||||
{
|
||||
// Some IL2CPP games behave weird with multiple UI Input Systems, some fixes for them.
|
||||
var evt = InputManager.InputPointerEvent;
|
||||
if (evt != null)
|
||||
var colors = selectable.colors;
|
||||
|
||||
colors.colorMultiplier = 1;
|
||||
|
||||
object boxed = (object)colors;
|
||||
|
||||
if (!triedToGetColorBlockProps)
|
||||
{
|
||||
if (!evt.eligibleForClick && evt.selectedObject)
|
||||
evt.eligibleForClick = true;
|
||||
triedToGetColorBlockProps = true;
|
||||
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") is PropertyInfo norm && norm.CanWrite)
|
||||
_normalColorProp = norm;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "highlightedColor") is PropertyInfo high && high.CanWrite)
|
||||
_highlightColorProp = high;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor") is PropertyInfo pres && pres.CanWrite)
|
||||
_pressedColorProp = pres;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "disabledColor") is PropertyInfo disa && disa.CanWrite)
|
||||
_disabledColorProp = disa;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (normal != null)
|
||||
{
|
||||
if (_normalColorProp != null)
|
||||
_normalColorProp.SetValue(boxed, (Color)normal);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_NormalColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)normal);
|
||||
}
|
||||
|
||||
if (highlighted != null)
|
||||
{
|
||||
if (_highlightColorProp != null)
|
||||
_highlightColorProp.SetValue(boxed, (Color)highlighted);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_HighlightedColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)highlighted);
|
||||
}
|
||||
|
||||
if (pressed != null)
|
||||
{
|
||||
if (_pressedColorProp != null)
|
||||
_pressedColorProp.SetValue(boxed, (Color)pressed);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)pressed);
|
||||
}
|
||||
|
||||
if (disabled != null)
|
||||
{
|
||||
if (_disabledColorProp != null)
|
||||
_disabledColorProp.SetValue(boxed, (Color)disabled);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_DisabledColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)disabled);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
|
||||
colors = (ColorBlock)boxed;
|
||||
|
||||
SetColorBlock(selectable, colors);
|
||||
}
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, ColorBlock _colorBlock)
|
||||
{
|
||||
try
|
||||
{
|
||||
selectable = selectable.TryCast<Selectable>();
|
||||
|
||||
ReflectionUtility.GetPropertyInfo(typeof(Selectable), "m_Colors")
|
||||
.SetValue(selectable, _colorBlock, null);
|
||||
|
||||
ReflectionUtility.GetMethodInfo(typeof(Selectable), "OnSetProperty")
|
||||
.Invoke(selectable, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -148,6 +253,16 @@ public static class Il2CppExtensions
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void RemoveListener(this UnityEvent action, Action listener)
|
||||
{
|
||||
action.RemoveListener(listener);
|
||||
}
|
||||
|
||||
public static void RemoveListener<T>(this UnityEvent<T> action, Action<T> listener)
|
||||
{
|
||||
action.RemoveListener(listener);
|
||||
}
|
||||
|
||||
public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value) => group.childControlHeight = value;
|
||||
public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value) => group.childControlWidth = value;
|
||||
}
|
||||
|
@ -1,362 +0,0 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityExplorer.Core;
|
||||
using CppType = Il2CppSystem.Type;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
|
||||
public class Il2CppReflection : ReflectionProvider
|
||||
{
|
||||
public Il2CppReflection() : base()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
TryLoadGameModules();
|
||||
}
|
||||
|
||||
public override object Cast(object obj, Type castTo)
|
||||
{
|
||||
return Il2CppCast(obj, castTo);
|
||||
}
|
||||
|
||||
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
|
||||
{
|
||||
if (!Il2CppTypeNotNull(type))
|
||||
return theString;
|
||||
|
||||
var cppType = Il2CppType.From(type);
|
||||
if (cppType != null && s_deobfuscatedTypeNames.ContainsKey(cppType.FullName))
|
||||
{
|
||||
typeName = s_deobfuscatedTypeNames[cppType.FullName];
|
||||
theString = theString.Replace(cppType.FullName, typeName);
|
||||
}
|
||||
|
||||
return theString;
|
||||
}
|
||||
|
||||
public override Type GetActualType(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
|
||||
if (obj is Il2CppSystem.Object cppObject)
|
||||
{
|
||||
// weird specific case - if the object is an Il2CppSystem.Type, then return so manually.
|
||||
if (cppObject is CppType)
|
||||
return typeof(CppType);
|
||||
|
||||
if (!string.IsNullOrEmpty(type.Namespace))
|
||||
{
|
||||
// Il2CppSystem-namespace objects should just return GetType,
|
||||
// because using GetIl2CppType returns the System namespace type instead.
|
||||
if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
|
||||
return cppObject.GetType();
|
||||
}
|
||||
|
||||
var cppType = cppObject.GetIl2CppType();
|
||||
|
||||
// check if type is injected
|
||||
IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
|
||||
if (RuntimeSpecificsStore.IsInjected(classPtr))
|
||||
{
|
||||
var typeByName = ReflectionUtility.GetTypeByName(cppType.FullName);
|
||||
if (typeByName != null)
|
||||
return typeByName;
|
||||
}
|
||||
|
||||
// this should be fine for all other il2cpp objects
|
||||
var getType = GetMonoType(cppType);
|
||||
if (getType != null)
|
||||
return getType;
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
// caching for GetMonoType
|
||||
private static readonly Dictionary<string, Type> Il2CppToMonoType = new Dictionary<string, Type>();
|
||||
|
||||
// keep deobfuscated type name cache, used to display proper name.
|
||||
internal static Dictionary<string, string> s_deobfuscatedTypeNames = new Dictionary<string, string>();
|
||||
|
||||
/// <summary>
|
||||
/// Try to get the Mono (Unhollowed) Type representation of the provided <see cref="Il2CppSystem.Type"/>.
|
||||
/// </summary>
|
||||
/// <param name="cppType">The Cpp Type you want to convert to Mono.</param>
|
||||
/// <returns>The Mono Type if found, otherwise null.</returns>
|
||||
public static Type GetMonoType(CppType cppType)
|
||||
{
|
||||
string name = cppType.AssemblyQualifiedName;
|
||||
|
||||
if (Il2CppToMonoType.ContainsKey(name))
|
||||
return Il2CppToMonoType[name];
|
||||
|
||||
Type ret = Type.GetType(name);
|
||||
|
||||
// Thanks to Slaynash for this deobfuscation snippet!
|
||||
if (ret == null)
|
||||
{
|
||||
string baseName = cppType.FullName;
|
||||
string baseAssembly = cppType.Assembly.GetName().name;
|
||||
|
||||
ret = AppDomain.CurrentDomain
|
||||
.GetAssemblies()
|
||||
.FirstOrDefault(a
|
||||
=> a.GetName().Name == baseAssembly)?
|
||||
.TryGetTypes()
|
||||
.FirstOrDefault(t
|
||||
=> t.CustomAttributes.Any(ca
|
||||
=> ca.AttributeType.Name == "ObfuscatedNameAttribute"
|
||||
&& (string)ca.ConstructorArguments[0].Value == baseName));
|
||||
|
||||
if (ret != null)
|
||||
{
|
||||
// deobfuscated type was found, add to cache.
|
||||
s_deobfuscatedTypeNames.Add(cppType.FullName, ret.FullName);
|
||||
}
|
||||
}
|
||||
|
||||
Il2CppToMonoType.Add(name, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// cached class pointers for Il2CppCast
|
||||
private static readonly Dictionary<string, IntPtr> s_cppClassPointers = new Dictionary<string, IntPtr>();
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to cast the object to its underlying type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object you want to cast.</param>
|
||||
/// <returns>The object, as the underlying type if successful or the input value if not.</returns>
|
||||
public static object Il2CppCast(object obj) => Il2CppCast(obj, Instance.GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to cast the object to the provided type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object you want to cast.</param>
|
||||
/// <param name="castTo">The Type you want to cast to.</param>
|
||||
/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
|
||||
public static object Il2CppCast(object obj, Type castTo)
|
||||
{
|
||||
if (!(obj is Il2CppSystem.Object ilObj))
|
||||
return obj;
|
||||
|
||||
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||
return obj;
|
||||
|
||||
IntPtr castFromPtr = il2cpp_object_get_class(ilObj.Pointer);
|
||||
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
|
||||
return obj;
|
||||
|
||||
if (RuntimeSpecificsStore.IsInjected(castToPtr))
|
||||
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(ilObj.Pointer);
|
||||
|
||||
return Activator.CreateInstance(castTo, ilObj.Pointer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the Il2Cpp Class Pointer for the provided Mono (Unhollowed) Type.
|
||||
/// </summary>
|
||||
/// <param name="type">The Mono/Unhollowed Type you want the Il2Cpp Class Pointer for.</param>
|
||||
/// <returns>True if successful, false if not.</returns>
|
||||
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
||||
|
||||
/// <summary>
|
||||
/// Get the Il2Cpp Class Pointer for the provided Mono (Unhollowed) Type.
|
||||
/// </summary>
|
||||
/// <param name="type">The Mono/Unhollowed Type you want the Il2Cpp Class Pointer for.</param>
|
||||
/// <param name="il2cppPtr">The IntPtr for the Il2Cpp class, or IntPtr.Zero if not found.</param>
|
||||
/// <returns>True if successful, false if not.</returns>
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (s_cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
s_cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
// Extern C++ methods
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
|
||||
|
||||
internal static IntPtr s_cppEnumerableClassPtr;
|
||||
internal static IntPtr s_cppDictionaryClassPtr;
|
||||
|
||||
public override bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom)
|
||||
{
|
||||
if (toAssignTo.IsAssignableFrom(toAssignFrom))
|
||||
return true;
|
||||
|
||||
if (toAssignTo == typeof(IEnumerable))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (s_cppEnumerableClassPtr == IntPtr.Zero)
|
||||
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
|
||||
|
||||
if (s_cppEnumerableClassPtr != IntPtr.Zero
|
||||
&& Il2CppTypeNotNull(toAssignFrom, out IntPtr assignFromPtr)
|
||||
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, assignFromPtr))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
else if (toAssignTo == typeof(IDictionary))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (s_cppDictionaryClassPtr == IntPtr.Zero)
|
||||
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
|
||||
return false;
|
||||
|
||||
if (Il2CppTypeNotNull(toAssignFrom, out IntPtr classPtr))
|
||||
{
|
||||
if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool IsReflectionSupported(Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
var gArgs = type.GetGenericArguments();
|
||||
if (!gArgs.Any())
|
||||
return true;
|
||||
|
||||
foreach (var gType in gArgs)
|
||||
{
|
||||
if (!Supported(gType))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
bool Supported(Type t)
|
||||
{
|
||||
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(t))
|
||||
return true;
|
||||
|
||||
if (!Il2CppTypeNotNull(t, out IntPtr ptr))
|
||||
return false;
|
||||
|
||||
return CppType.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is CppType;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
|
||||
|
||||
internal static void TryLoadGameModules()
|
||||
{
|
||||
Instance.LoadModule("Assembly-CSharp");
|
||||
Instance.LoadModule("Assembly-CSharp-firstpass");
|
||||
}
|
||||
|
||||
public override bool LoadModule(string module)
|
||||
{
|
||||
#if ML
|
||||
var path = Path.Combine("MelonLoader", "Managed", $"{module}.dll");
|
||||
#else
|
||||
var path = Path.Combine("BepInEx", "unhollowed", $"{module}.dll");
|
||||
#endif
|
||||
return LoadModuleInternal(path);
|
||||
}
|
||||
|
||||
internal static bool LoadModuleInternal(string fullPath)
|
||||
{
|
||||
if (!File.Exists(fullPath))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.Load(File.ReadAllBytes(fullPath));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.GetType() + ", " + e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~ not used ~~~~~~~~~~~~
|
||||
|
||||
// cached il2cpp unbox methods
|
||||
internal static readonly Dictionary<string, MethodInfo> s_unboxMethods = new Dictionary<string, MethodInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to unbox the object to the underlying struct type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object which is a struct underneath.</param>
|
||||
/// <returns>The struct if successful, otherwise null.</returns>
|
||||
public static object Unbox(object obj) => Unbox(obj, Instance.GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to unbox the object to the struct type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object which is a struct underneath.</param>
|
||||
/// <param name="type">The type of the struct you want to unbox to.</param>
|
||||
/// <returns>The struct if successful, otherwise null.</returns>
|
||||
public static object Unbox(object obj, Type type)
|
||||
{
|
||||
if (!type.IsValueType)
|
||||
return null;
|
||||
|
||||
if (!(obj is Il2CppSystem.Object))
|
||||
return obj;
|
||||
|
||||
var name = type.AssemblyQualifiedName;
|
||||
|
||||
if (!s_unboxMethods.ContainsKey(name))
|
||||
{
|
||||
s_unboxMethods.Add(name, typeof(Il2CppObjectBase)
|
||||
.GetMethod("Unbox")
|
||||
.MakeGenericMethod(type));
|
||||
}
|
||||
|
||||
return s_unboxMethods[name].Invoke(obj, new object[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -7,10 +7,9 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.CSharp;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
@ -18,7 +17,8 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
Reflection = new MonoReflection();
|
||||
ExplorerCore.Context = RuntimeContext.Mono;
|
||||
//Reflection = new MonoReflection();
|
||||
TextureUtil = new MonoTextureUtil();
|
||||
}
|
||||
|
||||
@ -29,12 +29,32 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
|
||||
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
ExplorerCore.Log(condition, type, true);
|
||||
ExplorerCore.LogUnity(condition, type);
|
||||
}
|
||||
|
||||
public override void StartConsoleCoroutine(IEnumerator routine)
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
{
|
||||
DummyBehaviour.Instance.StartCoroutine(routine);
|
||||
ExplorerBehaviour.Instance.StartCoroutine(routine);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override T AddComponent<T>(GameObject obj, Type type)
|
||||
{
|
||||
return (T)obj.AddComponent(type);
|
||||
}
|
||||
|
||||
public override ScriptableObject CreateScriptable(Type type)
|
||||
{
|
||||
return ScriptableObject.CreateInstance(type);
|
||||
}
|
||||
|
||||
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
|
||||
{
|
||||
raycaster.Raycast(data, list);
|
||||
}
|
||||
|
||||
public override string LayerToName(int layer)
|
||||
@ -43,15 +63,18 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
|
||||
=> Resources.FindObjectsOfTypeAll(type);
|
||||
|
||||
private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionUtility.CommonFlags);
|
||||
//private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionUtility.AllFlags);
|
||||
|
||||
public override int GetSceneHandle(Scene scene)
|
||||
{
|
||||
return (int)fi_Scene_handle.GetValue(scene);
|
||||
}
|
||||
//public override int GetSceneHandle(Scene scene)
|
||||
//{
|
||||
// return (int)fi_Scene_handle.GetValue(scene);
|
||||
//}
|
||||
|
||||
public override GameObject[] GetRootGameObjects(Scene scene)
|
||||
{
|
||||
if (!scene.isLoaded)
|
||||
return new GameObject[0];
|
||||
|
||||
return scene.GetRootGameObjects();
|
||||
}
|
||||
|
||||
@ -60,9 +83,29 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
return scene.rootCount;
|
||||
}
|
||||
|
||||
public override void CheckInputPointerEvent()
|
||||
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
Color? disabled = null)
|
||||
{
|
||||
// Not necessary afaik
|
||||
var colors = selectable.colors;
|
||||
|
||||
if (normal != null)
|
||||
colors.normalColor = (Color)normal;
|
||||
|
||||
if (highlighted != null)
|
||||
colors.highlightedColor = (Color)highlighted;
|
||||
|
||||
if (pressed != null)
|
||||
colors.pressedColor = (Color)pressed;
|
||||
|
||||
if (disabled != null)
|
||||
colors.disabledColor = (Color)disabled;
|
||||
|
||||
SetColorBlock(selectable, colors);
|
||||
}
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, ColorBlock colors)
|
||||
{
|
||||
selectable.colors = colors;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -79,6 +122,16 @@ public static class MonoExtensions
|
||||
_event.AddListener(new UnityAction<T>(listener));
|
||||
}
|
||||
|
||||
public static void RemoveListener(this UnityEvent _event, Action listener)
|
||||
{
|
||||
_event.RemoveListener(new UnityAction(listener));
|
||||
}
|
||||
|
||||
public static void RemoveListener<T>(this UnityEvent<T> _event, Action<T> listener)
|
||||
{
|
||||
_event.RemoveListener(new UnityAction<T>(listener));
|
||||
}
|
||||
|
||||
public static void Clear(this StringBuilder sb)
|
||||
{
|
||||
sb.Remove(0, sb.Length);
|
||||
|
@ -1,33 +0,0 @@
|
||||
#if MONO
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
public class MonoReflection : ReflectionProvider
|
||||
{
|
||||
// Mono doesn't need to explicitly cast things.
|
||||
public override object Cast(object obj, Type castTo)
|
||||
=> obj;
|
||||
|
||||
// Vanilla GetType is fine for mono
|
||||
public override Type GetActualType(object obj)
|
||||
=> obj.GetType();
|
||||
|
||||
public override bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom)
|
||||
=> toAssignTo.IsAssignableFrom(toAssignFrom);
|
||||
|
||||
public override bool IsReflectionSupported(Type type)
|
||||
=> true;
|
||||
|
||||
public override bool LoadModule(string module)
|
||||
=> true;
|
||||
|
||||
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
|
||||
=> theString;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -46,15 +46,15 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
if (method.IsStatic)
|
||||
return (byte[])method.Invoke(null, new object[] { tex });
|
||||
else
|
||||
return (byte[])method.Invoke(tex, new object[0]);
|
||||
return (byte[])method.Invoke(tex, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
|
||||
private static MethodInfo GetEncodeToPNGMethod()
|
||||
{
|
||||
if (ReflectionUtility.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
|
||||
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
|
||||
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionUtility.FLAGS);
|
||||
|
||||
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
|
||||
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionUtility.FLAGS);
|
||||
if (method != null)
|
||||
return m_encodeToPNGMethod = method;
|
||||
|
||||
|
@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime
|
||||
{
|
||||
public abstract class ReflectionProvider
|
||||
{
|
||||
public static ReflectionProvider Instance;
|
||||
|
||||
public ReflectionProvider()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public abstract Type GetActualType(object obj);
|
||||
|
||||
public abstract object Cast(object obj, Type castTo);
|
||||
|
||||
public abstract bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom);
|
||||
|
||||
public abstract bool IsReflectionSupported(Type type);
|
||||
|
||||
public abstract string ProcessTypeNameInString(Type type, string theString, ref string typeName);
|
||||
|
||||
public abstract bool LoadModule(string module);
|
||||
}
|
||||
}
|
13
src/Core/Runtime/RuntimeContext.cs
Normal file
13
src/Core/Runtime/RuntimeContext.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime
|
||||
{
|
||||
public enum RuntimeContext
|
||||
{
|
||||
Mono,
|
||||
IL2CPP
|
||||
}
|
||||
}
|
@ -4,19 +4,18 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime
|
||||
// Intentionally project-wide namespace so that its always easily accessible.
|
||||
namespace UnityExplorer
|
||||
{
|
||||
// Work in progress, this will be used to replace all the "if CPP / if MONO"
|
||||
// pre-processor directives all over the codebase.
|
||||
|
||||
public abstract class RuntimeProvider
|
||||
{
|
||||
public static RuntimeProvider Instance;
|
||||
|
||||
public ReflectionProvider Reflection;
|
||||
public TextureUtilProvider TextureUtil;
|
||||
|
||||
public RuntimeProvider()
|
||||
@ -28,30 +27,50 @@ namespace UnityExplorer.Core.Runtime
|
||||
|
||||
public static void Init() =>
|
||||
#if CPP
|
||||
Instance = new Il2Cpp.Il2CppProvider();
|
||||
Instance = new Core.Runtime.Il2Cpp.Il2CppProvider();
|
||||
#else
|
||||
Instance = new Mono.MonoProvider();
|
||||
Instance = new Core.Runtime.Mono.MonoProvider();
|
||||
#endif
|
||||
|
||||
|
||||
public abstract void Initialize();
|
||||
|
||||
public abstract void SetupEvents();
|
||||
|
||||
public abstract void StartConsoleCoroutine(IEnumerator routine);
|
||||
public abstract void StartCoroutine(IEnumerator routine);
|
||||
|
||||
public abstract void Update();
|
||||
|
||||
//public virtual bool IsReferenceEqual(object a, object b) => ReferenceEquals(a, b);
|
||||
|
||||
// Unity API handlers
|
||||
|
||||
public abstract T AddComponent<T>(GameObject obj, Type type) where T : Component;
|
||||
|
||||
public abstract ScriptableObject CreateScriptable(Type type);
|
||||
|
||||
public abstract string LayerToName(int layer);
|
||||
|
||||
public abstract UnityEngine.Object[] FindObjectsOfTypeAll(Type type);
|
||||
|
||||
public abstract int GetSceneHandle(Scene scene);
|
||||
public abstract void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list);
|
||||
|
||||
//public abstract int GetSceneHandle(Scene scene);
|
||||
|
||||
public abstract GameObject[] GetRootGameObjects(Scene scene);
|
||||
|
||||
public abstract int GetRootCount(Scene scene);
|
||||
|
||||
public abstract void CheckInputPointerEvent();
|
||||
public abstract void SetColorBlock(Selectable selectable, ColorBlock colors);
|
||||
|
||||
public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
Color? disabled = null);
|
||||
|
||||
internal virtual void ProcessOnPostRender()
|
||||
{
|
||||
}
|
||||
|
||||
internal virtual void ProcessFixedUpdate()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Search
|
||||
{
|
||||
internal enum ChildFilter
|
||||
{
|
||||
Any,
|
||||
RootObject,
|
||||
HasParent
|
||||
}
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Search
|
||||
{
|
||||
internal enum SceneFilter
|
||||
{
|
||||
Any,
|
||||
Asset,
|
||||
DontDestroyOnLoad,
|
||||
Explicit,
|
||||
}
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Search
|
||||
{
|
||||
internal enum SearchContext
|
||||
{
|
||||
UnityObject,
|
||||
GameObject,
|
||||
Component,
|
||||
Custom,
|
||||
Singleton,
|
||||
StaticClass
|
||||
}
|
||||
}
|
@ -1,227 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Main.Search;
|
||||
|
||||
namespace UnityExplorer.Core.Search
|
||||
{
|
||||
public static class SearchProvider
|
||||
{
|
||||
internal static object[] StaticClassSearch(string input)
|
||||
{
|
||||
var list = new List<Type>();
|
||||
|
||||
var nameFilter = "";
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
nameFilter = input.ToLower();
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
list.Add(type);
|
||||
}
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
internal static string[] s_instanceNames = new string[]
|
||||
{
|
||||
"m_instance",
|
||||
"m_Instance",
|
||||
"s_instance",
|
||||
"s_Instance",
|
||||
"_instance",
|
||||
"_Instance",
|
||||
"instance",
|
||||
"Instance",
|
||||
"<Instance>k__BackingField",
|
||||
"<instance>k__BackingField",
|
||||
};
|
||||
|
||||
internal static object[] SingletonSearch(string input)
|
||||
{
|
||||
var instances = new List<object>();
|
||||
|
||||
var nameFilter = "";
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
nameFilter = input.ToLower();
|
||||
|
||||
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
// Search all non-static, non-enum classes.
|
||||
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
#if CPP
|
||||
// Only look for Properties in IL2CPP, not for Mono.
|
||||
PropertyInfo pi;
|
||||
foreach (var name in s_instanceNames)
|
||||
{
|
||||
pi = type.GetProperty(name, flags);
|
||||
if (pi != null)
|
||||
{
|
||||
var instance = pi.GetValue(null, null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// Look for a typical Instance backing field.
|
||||
FieldInfo fi;
|
||||
foreach (var name in s_instanceNames)
|
||||
{
|
||||
fi = type.GetField(name, flags);
|
||||
if (fi != null)
|
||||
{
|
||||
var instance = fi.GetValue(null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
return instances.ToArray();
|
||||
}
|
||||
|
||||
internal static object[] UnityObjectSearch(string input, string customTypeInput, SearchContext context,
|
||||
ChildFilter childFilter, SceneFilter sceneFilter)
|
||||
{
|
||||
Type searchType = null;
|
||||
switch (context)
|
||||
{
|
||||
case SearchContext.GameObject:
|
||||
searchType = typeof(GameObject); break;
|
||||
|
||||
case SearchContext.Component:
|
||||
searchType = typeof(Component); break;
|
||||
|
||||
case SearchContext.Custom:
|
||||
if (string.IsNullOrEmpty(customTypeInput))
|
||||
{
|
||||
ExplorerCore.LogWarning("Custom Type input must not be empty!");
|
||||
return null;
|
||||
}
|
||||
if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
|
||||
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
|
||||
searchType = customType;
|
||||
else
|
||||
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
|
||||
else
|
||||
ExplorerCore.LogWarning($"Could not find a type by the name '{customTypeInput}'!");
|
||||
break;
|
||||
|
||||
default:
|
||||
searchType = typeof(UnityEngine.Object); break;
|
||||
}
|
||||
|
||||
if (searchType == null)
|
||||
return null;
|
||||
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
|
||||
var results = new List<object>();
|
||||
|
||||
// perform filter comparers
|
||||
|
||||
string nameFilter = null;
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
nameFilter = input.ToLower();
|
||||
|
||||
bool canGetGameObject = (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any)
|
||||
&& (context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType));
|
||||
|
||||
string sceneFilterString = null;
|
||||
if (!canGetGameObject)
|
||||
{
|
||||
if (context != SearchContext.UnityObject && (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any))
|
||||
ExplorerCore.LogWarning($"Type '{searchType}' cannot have Scene or Child filters applied to it");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sceneFilter == SceneFilter.DontDestroyOnLoad)
|
||||
sceneFilterString = "DontDestroyOnLoad";
|
||||
else if (sceneFilter == SceneFilter.Explicit)
|
||||
sceneFilterString = SearchPage.Instance.m_sceneDropdown.options[SearchPage.Instance.m_sceneDropdown.value].text;
|
||||
}
|
||||
|
||||
foreach (var obj in allObjects)
|
||||
{
|
||||
// name check
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
if (canGetGameObject)
|
||||
{
|
||||
#if MONO
|
||||
var go = context == SearchContext.GameObject
|
||||
? obj as GameObject
|
||||
: (obj as Component).gameObject;
|
||||
#else
|
||||
var go = context == SearchContext.GameObject
|
||||
? obj.TryCast<GameObject>()
|
||||
: obj.TryCast<Component>().gameObject;
|
||||
#endif
|
||||
|
||||
// scene check
|
||||
if (sceneFilter != SceneFilter.Any)
|
||||
{
|
||||
if (!go)
|
||||
continue;
|
||||
|
||||
switch (context)
|
||||
{
|
||||
case SearchContext.GameObject:
|
||||
if (go.scene.name != sceneFilterString)
|
||||
continue;
|
||||
break;
|
||||
case SearchContext.Custom:
|
||||
case SearchContext.Component:
|
||||
if (go.scene.name != sceneFilterString)
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (childFilter != ChildFilter.Any)
|
||||
{
|
||||
if (!go)
|
||||
continue;
|
||||
|
||||
// root object check (no parent)
|
||||
if (childFilter == ChildFilter.HasParent && !go.transform.parent)
|
||||
continue;
|
||||
else if (childFilter == ChildFilter.RootObject && go.transform.parent)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
results.Add(obj);
|
||||
}
|
||||
|
||||
return results.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
316
src/Core/Tests/TestClass.cs
Normal file
316
src/Core/Tests/TestClass.cs
Normal file
@ -0,0 +1,316 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnhollowerBaseLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Tests
|
||||
{
|
||||
public class TestIndexer : IList<int>
|
||||
{
|
||||
private readonly List<int> list = new List<int>() { 1,2,3,4,5 };
|
||||
|
||||
public int Count => list.Count;
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
int IList<int>.this[int index]
|
||||
{
|
||||
get => list[index];
|
||||
set => list[index] = value;
|
||||
}
|
||||
|
||||
public int IndexOf(int item) => list.IndexOf(item);
|
||||
public bool Contains(int item) => list.Contains(item);
|
||||
|
||||
public void Add(int item) => list.Add(item);
|
||||
public void Insert(int index, int item) => list.Insert(index, item);
|
||||
|
||||
public bool Remove(int item) => list.Remove(item);
|
||||
public void RemoveAt(int index) => list.RemoveAt(index);
|
||||
|
||||
public void Clear() => list.Clear();
|
||||
|
||||
public void CopyTo(int[] array, int arrayIndex) => list.CopyTo(array, arrayIndex);
|
||||
|
||||
public IEnumerator<int> GetEnumerator() => list.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => list.GetEnumerator();
|
||||
}
|
||||
|
||||
public static class TestClass
|
||||
{
|
||||
public static readonly TestIndexer AAAAATest = new TestIndexer();
|
||||
|
||||
public static void ATestMethod(string s, float f, Vector3 vector, DateTime date, Quaternion quater, bool b, CameraClearFlags enumvalue)
|
||||
{
|
||||
ExplorerCore.Log($"{s}, {f}, {vector.ToString()}, {date}, {quater.eulerAngles.ToString()}, {b}, {enumvalue}");
|
||||
}
|
||||
|
||||
public static List<int> AWritableList = new List<int> { 1, 2, 3, 4, 5 };
|
||||
public static Dictionary<string, int> AWritableDict = new Dictionary<string, int> { { "one", 1 }, { "two", 2 } };
|
||||
|
||||
public static IEnumerable ANestedList = new List<List<List<string>>>
|
||||
{
|
||||
new List<List<string>>
|
||||
{
|
||||
new List<string>
|
||||
{
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
},
|
||||
new List<string>
|
||||
{
|
||||
"three",
|
||||
"four",
|
||||
}
|
||||
},
|
||||
new List<List<string>>
|
||||
{
|
||||
new List<string>
|
||||
{
|
||||
"five"
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public static IDictionary ARandomDictionary = new Dictionary<object, object>
|
||||
{
|
||||
{ 1, 2 },
|
||||
{ "one", "two" },
|
||||
{ true, false },
|
||||
{ new Vector3(0,1,2), new Vector3(1,2,3) },
|
||||
{ CameraClearFlags.Depth, CameraClearFlags.Color },
|
||||
{ "################################################\r\n##########", null },
|
||||
{ "subdict", new Dictionary<object,object> { { "key", "value" } } }
|
||||
};
|
||||
|
||||
public static Hashtable TestHashtable = new Hashtable
|
||||
{
|
||||
{ "one", "value" },
|
||||
{ "two", "value" },
|
||||
{ "three", "value" },
|
||||
};
|
||||
|
||||
public const int ConstantInt = 5;
|
||||
|
||||
public static Color AColor = Color.magenta;
|
||||
public static Color32 AColor32 = Color.red;
|
||||
|
||||
public static byte[] ByteArray = new byte[16];
|
||||
public static string LongString = new string('#', 10000);
|
||||
public static List<string> BigList = new List<string>(10000);
|
||||
|
||||
public static List<object> RandomList
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = new List<object>();
|
||||
int count = UnityEngine.Random.Range(0, 100);
|
||||
for (int i = 0; i < count; i++)
|
||||
list.Add(GetRandomObject());
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
private static void TestGeneric<T>()
|
||||
{
|
||||
ExplorerCore.Log("Test1 " + typeof(T).FullName);
|
||||
}
|
||||
|
||||
private static void TestGenericClass<T>() where T : class
|
||||
{
|
||||
ExplorerCore.Log("Test2 " + typeof(T).FullName);
|
||||
}
|
||||
|
||||
private static void TestComponent<T>() where T : Component
|
||||
{
|
||||
ExplorerCore.Log("Test3 " + typeof(T).FullName);
|
||||
}
|
||||
|
||||
private static void TestStruct<T>() where T : struct
|
||||
{
|
||||
ExplorerCore.Log("Test3 " + typeof(T).FullName);
|
||||
}
|
||||
|
||||
private static object GetRandomObject()
|
||||
{
|
||||
object ret = null;
|
||||
|
||||
int ran = UnityEngine.Random.Range(0, 7);
|
||||
switch (ran)
|
||||
{
|
||||
case 0: return null;
|
||||
case 1: return 123;
|
||||
case 2: return true;
|
||||
case 3: return "hello";
|
||||
case 4: return 50.5f;
|
||||
case 5: return UnityEngine.CameraClearFlags.Color;
|
||||
case 6: return new List<string> { "sub list", "lol" };
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
|
||||
public static Il2CppSystem.Collections.IList IL2CPP_IList;
|
||||
public static Il2CppSystem.Collections.Generic.List<string> IL2CPP_ListString;
|
||||
public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
|
||||
|
||||
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
|
||||
public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable;
|
||||
public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
|
||||
|
||||
public static string IL2CPP_systemString = "Test";
|
||||
public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object";
|
||||
public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string";
|
||||
public static string nullString = null;
|
||||
|
||||
public static List<Il2CppSystem.Object> IL2CPP_listOfBoxedObjects;
|
||||
public static Il2CppStructArray<int> IL2CPP_structArray;
|
||||
public static Il2CppStringArray IL2CPP_stringArray;
|
||||
public static Il2CppReferenceArray<Il2CppSystem.Object> IL2CPP_ReferenceArray;
|
||||
|
||||
public static Il2CppSystem.Object cppBoxedInt;
|
||||
public static Il2CppSystem.Int32 cppInt;
|
||||
public static Il2CppSystem.Decimal cppDecimal;
|
||||
public static Il2CppSystem.Object cppDecimalBoxed;
|
||||
public static Il2CppSystem.Object cppVector3Boxed;
|
||||
|
||||
public static Il2CppSystem.Object RandomBoxedColor
|
||||
{
|
||||
get
|
||||
{
|
||||
int ran = UnityEngine.Random.Range(0, 3);
|
||||
switch (ran)
|
||||
{
|
||||
case 1: return new Color32().BoxIl2CppObject();
|
||||
case 2: return Color.magenta.BoxIl2CppObject();
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Il2CppSystem.Collections.Hashtable cppHashset;
|
||||
|
||||
public static Dictionary<Il2CppSystem.String, Il2CppSystem.Object> CppBoxedDict;
|
||||
|
||||
#endif
|
||||
|
||||
static TestClass()
|
||||
{
|
||||
for (int i = 0; i < BigList.Capacity; i++)
|
||||
BigList.Add(i.ToString());
|
||||
|
||||
#if CPP
|
||||
IL2CPP_Dict = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
IL2CPP_Dict.Add("key1", "value1");
|
||||
IL2CPP_Dict.Add("key2", "value2");
|
||||
IL2CPP_Dict.Add("key3", "value3");
|
||||
|
||||
IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable();
|
||||
IL2CPP_HashTable.Add("key1", "value1");
|
||||
IL2CPP_HashTable.Add("key2", "value2");
|
||||
IL2CPP_HashTable.Add("key3", "value3");
|
||||
|
||||
var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
dict2.Add("key1", "value1");
|
||||
IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>();
|
||||
|
||||
var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
|
||||
list.Add("one");
|
||||
list.Add("two");
|
||||
IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>();
|
||||
|
||||
IL2CPP_ListString = new Il2CppSystem.Collections.Generic.List<string>();
|
||||
IL2CPP_ListString.Add("hello,");
|
||||
IL2CPP_ListString.Add("world!");
|
||||
|
||||
IL2CPP_HashSet = new Il2CppSystem.Collections.Generic.HashSet<string>();
|
||||
IL2CPP_HashSet.Add("one");
|
||||
IL2CPP_HashSet.Add("two");
|
||||
|
||||
CppBoxedDict = new Dictionary<Il2CppSystem.String, Il2CppSystem.Object>();
|
||||
CppBoxedDict.Add("1", new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject());
|
||||
CppBoxedDict.Add("2", new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject());
|
||||
CppBoxedDict.Add("3", new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject());
|
||||
CppBoxedDict.Add("4", new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject());
|
||||
|
||||
cppDecimal = new Il2CppSystem.Decimal(1f);
|
||||
cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject();
|
||||
cppVector3Boxed = Vector3.down.BoxIl2CppObject();
|
||||
|
||||
|
||||
IL2CPP_listOfBoxedObjects = new List<Il2CppSystem.Object>();
|
||||
IL2CPP_listOfBoxedObjects.Add((Il2CppSystem.String)"boxedString");
|
||||
IL2CPP_listOfBoxedObjects.Add(new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject());
|
||||
IL2CPP_listOfBoxedObjects.Add(Color.red.BoxIl2CppObject());
|
||||
|
||||
try
|
||||
{
|
||||
var cppType = Il2CppType.Of<CameraClearFlags>();
|
||||
if (cppType != null)
|
||||
{
|
||||
var boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color");
|
||||
IL2CPP_listOfBoxedObjects.Add(boxedEnum);
|
||||
}
|
||||
|
||||
var structBox = Vector3.one.BoxIl2CppObject();
|
||||
IL2CPP_listOfBoxedObjects.Add(structBox);
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Test fail: {ex}");
|
||||
}
|
||||
|
||||
IL2CPP_structArray = new UnhollowerBaseLib.Il2CppStructArray<int>(5);
|
||||
IL2CPP_structArray[0] = 0;
|
||||
IL2CPP_structArray[1] = 1;
|
||||
IL2CPP_structArray[2] = 2;
|
||||
IL2CPP_structArray[3] = 3;
|
||||
IL2CPP_structArray[4] = 4;
|
||||
|
||||
IL2CPP_stringArray = new UnhollowerBaseLib.Il2CppStringArray(2);
|
||||
IL2CPP_stringArray[0] = "hello, ";
|
||||
IL2CPP_stringArray[1] = "world!";
|
||||
|
||||
IL2CPP_ReferenceArray = new UnhollowerBaseLib.Il2CppReferenceArray<Il2CppSystem.Object>(3);
|
||||
IL2CPP_ReferenceArray[0] = new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject();
|
||||
IL2CPP_ReferenceArray[1] = null;
|
||||
IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up";
|
||||
|
||||
cppBoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject();
|
||||
cppInt = new Il2CppSystem.Int32 { m_value = 420 };
|
||||
|
||||
cppHashset = new Il2CppSystem.Collections.Hashtable();
|
||||
cppHashset.Add("key1", "itemOne");
|
||||
cppHashset.Add("key2", "itemTwo");
|
||||
cppHashset.Add("key3", "itemThree");
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
15
src/Core/Utility/ArgumentUtility.cs
Normal file
15
src/Core/Utility/ArgumentUtility.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ArgumentUtility
|
||||
{
|
||||
public static readonly Type[] EmptyTypes = new Type[0];
|
||||
public static readonly object[] EmptyArgs = new object[0];
|
||||
|
||||
public static readonly Type[] ParseArgs = new Type[] { typeof(string) };
|
||||
}
|
||||
}
|
29
src/Core/Utility/IOUtility.cs
Normal file
29
src/Core/Utility/IOUtility.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class IOUtility
|
||||
{
|
||||
private static readonly char[] invalidDirectoryCharacters = Path.GetInvalidPathChars();
|
||||
private static readonly char[] invalidFilenameCharacters = Path.GetInvalidFileNameChars();
|
||||
|
||||
public static string EnsureValidDirectory(string path)
|
||||
{
|
||||
path = string.Concat(path.Split(invalidDirectoryCharacters));
|
||||
|
||||
if (!Directory.Exists(path))
|
||||
Directory.CreateDirectory(path);
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
public static string EnsureValidFilename(string filename)
|
||||
{
|
||||
return string.Concat(filename.Split(invalidFilenameCharacters));
|
||||
}
|
||||
}
|
||||
}
|
28
src/Core/Utility/MiscUtility.cs
Normal file
28
src/Core/Utility/MiscUtility.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class MiscUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// Check if a string contains another string, case-insensitive.
|
||||
/// </summary>
|
||||
public static bool ContainsIgnoreCase(this string _this, string s)
|
||||
{
|
||||
return ParseUtility.en_US.CompareInfo.IndexOf(_this, s, CompareOptions.IgnoreCase) >= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Just to allow Enum to do .HasFlag() in NET 3.5
|
||||
/// </summary>
|
||||
public static bool HasFlag(this Enum flags, Enum value)
|
||||
{
|
||||
ulong flag = Convert.ToUInt64(value);
|
||||
return (Convert.ToUInt64(flags) & flag) == flag;
|
||||
}
|
||||
}
|
||||
}
|
420
src/Core/Utility/ParseUtility.cs
Normal file
420
src/Core/Utility/ParseUtility.cs
Normal file
@ -0,0 +1,420 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ParseUtility
|
||||
{
|
||||
public static CultureInfo en_US = new CultureInfo("en-US");
|
||||
|
||||
private static readonly HashSet<Type> nonPrimitiveTypes = new HashSet<Type>
|
||||
{
|
||||
typeof(string),
|
||||
typeof(decimal),
|
||||
typeof(DateTime),
|
||||
};
|
||||
|
||||
public const string NUMBER_FORMAT = "0.####";
|
||||
|
||||
private static readonly Dictionary<int, string> numSequenceStrings = new Dictionary<int, string>();
|
||||
|
||||
// Helper for formatting float/double/decimal numbers to maximum of 4 decimal points.
|
||||
public static string FormatDecimalSequence(params object[] numbers)
|
||||
{
|
||||
if (numbers.Length <= 0)
|
||||
return null;
|
||||
|
||||
int count = numbers.Length;
|
||||
var formatString = GetSequenceFormatString(count);
|
||||
|
||||
return string.Format(en_US, formatString, numbers);
|
||||
}
|
||||
|
||||
public static string GetSequenceFormatString(int count)
|
||||
{
|
||||
if (count <= 0)
|
||||
return null;
|
||||
|
||||
if (numSequenceStrings.ContainsKey(count))
|
||||
return numSequenceStrings[count];
|
||||
|
||||
string[] strings = new string[count];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
strings[i] = $"{{{i}:{NUMBER_FORMAT}}}";
|
||||
|
||||
string s = string.Join(", ", strings);
|
||||
|
||||
numSequenceStrings.Add(count, s);
|
||||
return s;
|
||||
}
|
||||
|
||||
public static bool CanParse(Type type)
|
||||
{
|
||||
if (string.IsNullOrEmpty(type.FullName))
|
||||
return false;
|
||||
return type.IsPrimitive || type.IsEnum || nonPrimitiveTypes.Contains(type) || customTypes.ContainsKey(type.FullName);
|
||||
}
|
||||
|
||||
public static bool TryParse(string input, Type type, out object obj, out Exception parseException)
|
||||
{
|
||||
obj = null;
|
||||
parseException = null;
|
||||
|
||||
if (type == null)
|
||||
return false;
|
||||
|
||||
if (type == typeof(string))
|
||||
{
|
||||
obj = input;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type.IsEnum)
|
||||
{
|
||||
try
|
||||
{
|
||||
obj = Enum.Parse(type, input);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
parseException = ex.GetInnerMostException();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (customTypes.ContainsKey(type.FullName))
|
||||
{
|
||||
obj = customTypes[type.FullName].Invoke(input);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = ReflectionUtility.GetMethodInfo(type, "Parse", ArgumentUtility.ParseArgs)
|
||||
.Invoke(null, new object[] { input });
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ex = ex.GetInnerMostException();
|
||||
parseException = ex;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static readonly HashSet<Type> formattedTypes = new HashSet<Type>
|
||||
{
|
||||
typeof(float),
|
||||
typeof(double),
|
||||
typeof(decimal)
|
||||
};
|
||||
|
||||
public static string ToStringForInput(object obj, Type type)
|
||||
{
|
||||
if (type == null || obj == null)
|
||||
return null;
|
||||
|
||||
if (type == typeof(string))
|
||||
return obj as string;
|
||||
|
||||
if (type.IsEnum)
|
||||
{
|
||||
return Enum.IsDefined(type, obj)
|
||||
? Enum.GetName(type, obj)
|
||||
: obj.ToString();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (customTypes.ContainsKey(type.FullName))
|
||||
{
|
||||
return customTypesToString[type.FullName].Invoke(obj);
|
||||
}
|
||||
else if (formattedTypes.Contains(type))
|
||||
{
|
||||
return ReflectionUtility.GetMethodInfo(type, "ToString", new Type[] { typeof(string), typeof(IFormatProvider) })
|
||||
.Invoke(obj, new object[] { NUMBER_FORMAT, en_US })
|
||||
as string;
|
||||
}
|
||||
else
|
||||
return obj.ToString();
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception formatting object for input: {ex}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, string> typeInputExamples = new Dictionary<string, string>();
|
||||
|
||||
public static string GetExampleInput(Type type)
|
||||
{
|
||||
if (!typeInputExamples.ContainsKey(type.AssemblyQualifiedName))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (type.IsEnum)
|
||||
{
|
||||
typeInputExamples.Add(type.AssemblyQualifiedName, Enum.GetNames(type).First());
|
||||
}
|
||||
else
|
||||
{
|
||||
var instance = Activator.CreateInstance(type);
|
||||
typeInputExamples.Add(type.AssemblyQualifiedName, ToStringForInput(instance, type));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception generating default instance for example input for '" + type.FullName + "'");
|
||||
ExplorerCore.Log(ex);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
return typeInputExamples[type.AssemblyQualifiedName];
|
||||
}
|
||||
|
||||
#region Custom parse methods
|
||||
|
||||
internal delegate object ParseMethod(string input);
|
||||
|
||||
private static readonly Dictionary<string, ParseMethod> customTypes = new Dictionary<string, ParseMethod>
|
||||
{
|
||||
{ typeof(Vector2).FullName, TryParseVector2 },
|
||||
{ typeof(Vector3).FullName, TryParseVector3 },
|
||||
{ typeof(Vector4).FullName, TryParseVector4 },
|
||||
{ typeof(Quaternion).FullName, TryParseQuaternion },
|
||||
{ typeof(Rect).FullName, TryParseRect },
|
||||
{ typeof(Color).FullName, TryParseColor },
|
||||
{ typeof(Color32).FullName, TryParseColor32 },
|
||||
{ typeof(LayerMask).FullName, TryParseLayerMask },
|
||||
};
|
||||
|
||||
internal delegate string ToStringMethod(object obj);
|
||||
|
||||
private static readonly Dictionary<string, ToStringMethod> customTypesToString = new Dictionary<string, ToStringMethod>
|
||||
{
|
||||
{ typeof(Vector2).FullName, Vector2ToString },
|
||||
{ typeof(Vector3).FullName, Vector3ToString },
|
||||
{ typeof(Vector4).FullName, Vector4ToString },
|
||||
{ typeof(Quaternion).FullName, QuaternionToString },
|
||||
{ typeof(Rect).FullName, RectToString },
|
||||
{ typeof(Color).FullName, ColorToString },
|
||||
{ typeof(Color32).FullName, Color32ToString },
|
||||
{ typeof(LayerMask).FullName, LayerMaskToString },
|
||||
};
|
||||
|
||||
// Vector2
|
||||
|
||||
public static object TryParseVector2(string input)
|
||||
{
|
||||
Vector2 vector = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
|
||||
vector.x = float.Parse(split[0].Trim(), en_US);
|
||||
vector.y = float.Parse(split[1].Trim(), en_US);
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
public static string Vector2ToString(object obj)
|
||||
{
|
||||
if (!(obj is Vector2 vector))
|
||||
return null;
|
||||
|
||||
return FormatDecimalSequence(vector.x, vector.y);
|
||||
}
|
||||
|
||||
// Vector3
|
||||
|
||||
public static object TryParseVector3(string input)
|
||||
{
|
||||
Vector3 vector = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
|
||||
vector.x = float.Parse(split[0].Trim(), en_US);
|
||||
vector.y = float.Parse(split[1].Trim(), en_US);
|
||||
vector.z = float.Parse(split[2].Trim(), en_US);
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
public static string Vector3ToString(object obj)
|
||||
{
|
||||
if (!(obj is Vector3 vector))
|
||||
return null;
|
||||
|
||||
return FormatDecimalSequence(vector.x, vector.y, vector.z);
|
||||
}
|
||||
|
||||
// Vector4
|
||||
|
||||
public static object TryParseVector4(string input)
|
||||
{
|
||||
Vector4 vector = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
|
||||
vector.x = float.Parse(split[0].Trim(), en_US);
|
||||
vector.y = float.Parse(split[1].Trim(), en_US);
|
||||
vector.z = float.Parse(split[2].Trim(), en_US);
|
||||
vector.w = float.Parse(split[3].Trim(), en_US);
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
public static string Vector4ToString(object obj)
|
||||
{
|
||||
if (!(obj is Vector4 vector))
|
||||
return null;
|
||||
|
||||
return FormatDecimalSequence(vector.x, vector.y, vector.z, vector.w);
|
||||
}
|
||||
|
||||
// Quaternion
|
||||
|
||||
public static object TryParseQuaternion(string input)
|
||||
{
|
||||
Vector3 vector = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
|
||||
if (split.Length == 4)
|
||||
{
|
||||
Quaternion quat = default;
|
||||
quat.x = float.Parse(split[0].Trim(), en_US);
|
||||
quat.y = float.Parse(split[1].Trim(), en_US);
|
||||
quat.z = float.Parse(split[2].Trim(), en_US);
|
||||
quat.w = float.Parse(split[3].Trim(), en_US);
|
||||
return quat;
|
||||
}
|
||||
else
|
||||
{
|
||||
vector.x = float.Parse(split[0].Trim(), en_US);
|
||||
vector.y = float.Parse(split[1].Trim(), en_US);
|
||||
vector.z = float.Parse(split[2].Trim(), en_US);
|
||||
return Quaternion.Euler(vector);
|
||||
}
|
||||
}
|
||||
|
||||
public static string QuaternionToString(object obj)
|
||||
{
|
||||
if (!(obj is Quaternion quaternion))
|
||||
return null;
|
||||
|
||||
Vector3 vector = quaternion.eulerAngles;
|
||||
|
||||
return FormatDecimalSequence(vector.x, vector.y, vector.z);
|
||||
}
|
||||
|
||||
// Rect
|
||||
|
||||
public static object TryParseRect(string input)
|
||||
{
|
||||
Rect rect = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
|
||||
rect.x = float.Parse(split[0].Trim(), en_US);
|
||||
rect.y = float.Parse(split[1].Trim(), en_US);
|
||||
rect.width = float.Parse(split[2].Trim(), en_US);
|
||||
rect.height = float.Parse(split[3].Trim(), en_US);
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
public static string RectToString(object obj)
|
||||
{
|
||||
if (!(obj is Rect rect))
|
||||
return null;
|
||||
|
||||
return FormatDecimalSequence(rect.x, rect.y, rect.width, rect.height);
|
||||
}
|
||||
|
||||
// Color
|
||||
|
||||
public static object TryParseColor(string input)
|
||||
{
|
||||
Color color = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
|
||||
color.r = float.Parse(split[0].Trim(), en_US);
|
||||
color.g = float.Parse(split[1].Trim(), en_US);
|
||||
color.b = float.Parse(split[2].Trim(), en_US);
|
||||
if (split.Length > 3)
|
||||
color.a = float.Parse(split[3].Trim(), en_US);
|
||||
else
|
||||
color.a = 1;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
public static string ColorToString(object obj)
|
||||
{
|
||||
if (!(obj is Color color))
|
||||
return null;
|
||||
|
||||
return FormatDecimalSequence(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
// Color32
|
||||
|
||||
public static object TryParseColor32(string input)
|
||||
{
|
||||
Color32 color = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
|
||||
color.r = byte.Parse(split[0].Trim(), en_US);
|
||||
color.g = byte.Parse(split[1].Trim(), en_US);
|
||||
color.b = byte.Parse(split[2].Trim(), en_US);
|
||||
if (split.Length > 3)
|
||||
color.a = byte.Parse(split[3].Trim(), en_US);
|
||||
else
|
||||
color.a = 255;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
public static string Color32ToString(object obj)
|
||||
{
|
||||
if (!(obj is Color32 color))
|
||||
return null;
|
||||
|
||||
// ints, this is fine
|
||||
return $"{color.r}, {color.g}, {color.b}, {color.a}";
|
||||
}
|
||||
|
||||
// Layermask (Int32)
|
||||
|
||||
public static object TryParseLayerMask(string input)
|
||||
{
|
||||
return (LayerMask)int.Parse(input);
|
||||
}
|
||||
|
||||
public static string LayerMaskToString(object obj)
|
||||
{
|
||||
if (!(obj is LayerMask mask))
|
||||
return null;
|
||||
|
||||
return mask.value.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
294
src/Core/Utility/SignatureHighlighter.cs
Normal file
294
src/Core/Utility/SignatureHighlighter.cs
Normal file
@ -0,0 +1,294 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
/// <summary>
|
||||
/// Syntax-highlights a member's signature, by either the Type name or a Type and Member together.
|
||||
/// </summary>
|
||||
public static class SignatureHighlighter
|
||||
{
|
||||
public const string NAMESPACE = "#a8a8a8";
|
||||
|
||||
public const string CONST = "#92c470";
|
||||
|
||||
public const string CLASS_STATIC = "#3a8d71";
|
||||
public const string CLASS_INSTANCE = "#2df7b2";
|
||||
|
||||
public const string STRUCT = "#0fba3a";
|
||||
public const string INTERFACE = "#9b9b82";
|
||||
|
||||
public const string FIELD_STATIC = "#8d8dc6";
|
||||
public const string FIELD_INSTANCE = "#c266ff";
|
||||
|
||||
public const string METHOD_STATIC = "#b55b02";
|
||||
public const string METHOD_INSTANCE = "#ff8000";
|
||||
|
||||
public const string PROP_STATIC = "#588075";
|
||||
public const string PROP_INSTANCE = "#55a38e";
|
||||
|
||||
public const string LOCAL_ARG = "#a6e9e9";
|
||||
|
||||
internal const string ARRAY_TOKEN = "[]";
|
||||
internal const string OPEN_COLOR = "<color=";
|
||||
internal const string CLOSE_COLOR = "</color>";
|
||||
internal const string OPEN_ITALIC = "<i>";
|
||||
internal const string CLOSE_ITALIC = "</i>";
|
||||
|
||||
public static readonly Color StringOrange = new Color(0.83f, 0.61f, 0.52f);
|
||||
public static readonly Color EnumGreen = new Color(0.57f, 0.76f, 0.43f);
|
||||
public static readonly Color KeywordBlue = new Color(0.3f, 0.61f, 0.83f);
|
||||
public static readonly string keywordBlueHex = KeywordBlue.ToHex();
|
||||
public static readonly Color NumberGreen = new Color(0.71f, 0.8f, 0.65f);
|
||||
|
||||
internal static string GetClassColor(Type type)
|
||||
{
|
||||
if (type.IsAbstract && type.IsSealed)
|
||||
return CLASS_STATIC;
|
||||
else if (type.IsEnum || type.IsGenericParameter)
|
||||
return CONST;
|
||||
else if (type.IsValueType)
|
||||
return STRUCT;
|
||||
else if (type.IsInterface)
|
||||
return INTERFACE;
|
||||
else
|
||||
return CLASS_INSTANCE;
|
||||
}
|
||||
|
||||
//private static readonly StringBuilder syntaxBuilder = new StringBuilder(2156);
|
||||
|
||||
private static bool GetNamespace(Type type, out string ns)
|
||||
{
|
||||
var ret = !string.IsNullOrEmpty(ns = type.Namespace?.Trim());
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static string Parse(Type type, bool includeNamespace, MemberInfo memberInfo = null)
|
||||
{
|
||||
if (type == null)
|
||||
throw new ArgumentNullException("type");
|
||||
|
||||
var syntaxBuilder = new StringBuilder();
|
||||
|
||||
// Namespace
|
||||
|
||||
bool isGeneric = type.IsGenericParameter || (type.HasElementType && type.GetElementType().IsGenericParameter);
|
||||
|
||||
if (!isGeneric)
|
||||
{
|
||||
if (includeNamespace && GetNamespace(type, out string ns))
|
||||
syntaxBuilder.Append(OPEN_COLOR).Append(NAMESPACE).Append('>').Append(ns).Append(CLOSE_COLOR).Append('.');
|
||||
|
||||
// Declaring type
|
||||
|
||||
var declaring = type.DeclaringType;
|
||||
while (declaring != null)
|
||||
{
|
||||
syntaxBuilder.Append(HighlightType(declaring));
|
||||
syntaxBuilder.Append('.');
|
||||
declaring = declaring.DeclaringType;
|
||||
}
|
||||
}
|
||||
|
||||
// Highlight the type name
|
||||
|
||||
syntaxBuilder.Append(HighlightType(type));
|
||||
|
||||
// If memberInfo, highlight the member info
|
||||
|
||||
if (memberInfo != null)
|
||||
{
|
||||
syntaxBuilder.Append('.');
|
||||
|
||||
int start = syntaxBuilder.Length - 1;
|
||||
syntaxBuilder.Append(OPEN_COLOR)
|
||||
.Append(GetMemberInfoColor(memberInfo, out bool isStatic))
|
||||
.Append('>')
|
||||
.Append(memberInfo.Name)
|
||||
.Append(CLOSE_COLOR);
|
||||
|
||||
if (isStatic)
|
||||
{
|
||||
syntaxBuilder.Insert(start, OPEN_ITALIC);
|
||||
syntaxBuilder.Append(CLOSE_ITALIC);
|
||||
}
|
||||
|
||||
if (memberInfo is MethodInfo method)
|
||||
{
|
||||
var args = method.GetGenericArguments();
|
||||
if (args.Length > 0)
|
||||
syntaxBuilder.Append('<').Append(ParseGenericArgs(args, true)).Append('>');
|
||||
}
|
||||
}
|
||||
|
||||
return syntaxBuilder.ToString();
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, string> typeToRichType = new Dictionary<string, string>();
|
||||
|
||||
private static bool EndsWith(this StringBuilder sb, string _string)
|
||||
{
|
||||
int len = _string.Length;
|
||||
|
||||
if (sb.Length < len)
|
||||
return false;
|
||||
|
||||
int stringpos = 0;
|
||||
for (int i = sb.Length - len; i < sb.Length; i++, stringpos++)
|
||||
{
|
||||
if (sb[i] != _string[stringpos])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static string HighlightType(Type type)
|
||||
{
|
||||
string key = type.ToString();
|
||||
|
||||
if (typeToRichType.ContainsKey(key))
|
||||
return typeToRichType[key];
|
||||
|
||||
var sb = new StringBuilder(type.Name);
|
||||
|
||||
bool isArray = false;
|
||||
if (sb.EndsWith(ARRAY_TOKEN))
|
||||
{
|
||||
isArray = true;
|
||||
sb.Remove(sb.Length - 2, 2);
|
||||
type = type.GetElementType();
|
||||
}
|
||||
|
||||
if (type.IsGenericParameter || (type.HasElementType && type.GetElementType().IsGenericParameter))
|
||||
{
|
||||
sb.Insert(0, $"<color={CONST}>");
|
||||
sb.Append(CLOSE_COLOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
var args = type.GetGenericArguments();
|
||||
|
||||
if (args.Length > 0)
|
||||
{
|
||||
// remove the `N from the end of the type name
|
||||
// this could actually be >9 in some cases, so get the length of the length string and use that.
|
||||
// eg, if it was "List`15", we would remove the ending 3 chars
|
||||
|
||||
int suffixLen = 1 + args.Length.ToString().Length;
|
||||
|
||||
// make sure the typename actually has expected "`N" format.
|
||||
if (sb[sb.Length - suffixLen] == '`')
|
||||
sb.Remove(sb.Length - suffixLen, suffixLen);
|
||||
}
|
||||
|
||||
// highlight the base name itself
|
||||
// do this after removing the `N suffix, so only the name itself is in the color tags.
|
||||
sb.Insert(0, $"{OPEN_COLOR}{GetClassColor(type)}>");
|
||||
sb.Append(CLOSE_COLOR);
|
||||
|
||||
// parse the generic args, if any
|
||||
if (args.Length > 0)
|
||||
{
|
||||
sb.Append('<').Append(ParseGenericArgs(args)).Append('>');
|
||||
}
|
||||
}
|
||||
|
||||
if (isArray)
|
||||
sb.Append('[').Append(']');
|
||||
|
||||
var ret = sb.ToString();
|
||||
typeToRichType.Add(key, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static string ParseGenericArgs(Type[] args, bool isGenericParams = false)
|
||||
{
|
||||
if (args.Length < 1)
|
||||
return string.Empty;
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
sb.Append(',').Append(' ');
|
||||
|
||||
if (isGenericParams)
|
||||
{
|
||||
sb.Append(OPEN_COLOR).Append(CONST).Append('>').Append(args[i].Name).Append(CLOSE_COLOR);
|
||||
continue;
|
||||
}
|
||||
|
||||
sb.Append(HighlightType(args[i]));
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public static string GetMemberInfoColor(MemberTypes type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case MemberTypes.Method: return METHOD_INSTANCE;
|
||||
case MemberTypes.Property: return PROP_INSTANCE;
|
||||
case MemberTypes.Field: return FIELD_INSTANCE;
|
||||
default: return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string GetMemberInfoColor(MemberInfo memberInfo, out bool isStatic)
|
||||
{
|
||||
isStatic = false;
|
||||
if (memberInfo is FieldInfo fi)
|
||||
{
|
||||
if (fi.IsStatic)
|
||||
{
|
||||
isStatic = true;
|
||||
return FIELD_STATIC;
|
||||
}
|
||||
|
||||
return FIELD_INSTANCE;
|
||||
}
|
||||
else if (memberInfo is MethodInfo mi)
|
||||
{
|
||||
if (mi.IsStatic)
|
||||
{
|
||||
isStatic = true;
|
||||
return METHOD_STATIC;
|
||||
}
|
||||
|
||||
return METHOD_INSTANCE;
|
||||
}
|
||||
else if (memberInfo is PropertyInfo pi)
|
||||
{
|
||||
if (pi.GetAccessors(true)[0].IsStatic)
|
||||
{
|
||||
isStatic = true;
|
||||
return PROP_STATIC;
|
||||
}
|
||||
|
||||
return PROP_INSTANCE;
|
||||
}
|
||||
//else if (memberInfo is EventInfo ei)
|
||||
//{
|
||||
// if (ei.GetAddMethod().IsStatic)
|
||||
// {
|
||||
// isStatic = true;
|
||||
// return EVENT_STATIC;
|
||||
// }
|
||||
|
||||
// return EVENT_INSTANCE;
|
||||
//}
|
||||
|
||||
throw new NotImplementedException(memberInfo.GetType().Name + " is not supported");
|
||||
}
|
||||
}
|
||||
}
|
170
src/Core/Utility/ToStringUtility.cs
Normal file
170
src/Core/Utility/ToStringUtility.cs
Normal file
@ -0,0 +1,170 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ToStringUtility
|
||||
{
|
||||
internal static Dictionary<string, MethodInfo> toStringMethods = new Dictionary<string, MethodInfo>();
|
||||
|
||||
private const string nullString = "<color=grey>null</color>";
|
||||
private const string nullUnknown = nullString + " (?)";
|
||||
private const string destroyedString = "<color=red>Destroyed</color>";
|
||||
private const string untitledString = "<i><color=grey>untitled</color></i>";
|
||||
|
||||
private const string eventSystemNamespace = "UnityEngine.EventSystem";
|
||||
|
||||
public static string PruneString(string s, int chars = 200, int lines = 5)
|
||||
{
|
||||
if (string.IsNullOrEmpty(s))
|
||||
return s;
|
||||
|
||||
var sb = new StringBuilder(Math.Max(chars, s.Length));
|
||||
int newlines = 0;
|
||||
for (int i = 0; i < s.Length; i++)
|
||||
{
|
||||
if (newlines >= lines || i >= chars)
|
||||
{
|
||||
sb.Append("...");
|
||||
break;
|
||||
}
|
||||
char c = s[i];
|
||||
if (c == '\r' || c == '\n')
|
||||
newlines++;
|
||||
sb.Append(c);
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public static string ToStringWithType(object value, Type fallbackType, bool includeNamespace = true)
|
||||
{
|
||||
if (value.IsNullOrDestroyed() && fallbackType == null)
|
||||
return nullUnknown;
|
||||
|
||||
Type type = value?.GetActualType() ?? fallbackType;
|
||||
|
||||
string richType = SignatureHighlighter.Parse(type, includeNamespace);
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
if (value.IsNullOrDestroyed())
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
sb.Append(nullString);
|
||||
AppendRichType(sb, richType);
|
||||
return sb.ToString();
|
||||
}
|
||||
else // destroyed unity object
|
||||
{
|
||||
sb.Append(destroyedString);
|
||||
AppendRichType(sb, richType);
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
if (value is UnityEngine.Object obj)
|
||||
{
|
||||
if (string.IsNullOrEmpty(obj.name))
|
||||
sb.Append(untitledString);
|
||||
else
|
||||
{
|
||||
sb.Append('"');
|
||||
sb.Append(PruneString(obj.name, 50, 1));
|
||||
sb.Append('"');
|
||||
}
|
||||
|
||||
AppendRichType(sb, richType);
|
||||
}
|
||||
else if (type.FullName.StartsWith(eventSystemNamespace))
|
||||
{
|
||||
// UnityEngine.EventSystem classes can have some obnoxious ToString results with rich text.
|
||||
sb.Append(richType);
|
||||
}
|
||||
else
|
||||
{
|
||||
var toString = ToString(value);
|
||||
|
||||
if (type.IsGenericType
|
||||
|| toString == type.FullName
|
||||
|| toString == $"{type.FullName} {type.FullName}"
|
||||
|| toString == $"Il2Cpp{type.FullName}" || type.FullName == $"Il2Cpp{toString}")
|
||||
{
|
||||
sb.Append(richType);
|
||||
}
|
||||
else // the ToString contains some actual implementation, use that value.
|
||||
{
|
||||
sb.Append(PruneString(toString, 200, 5));
|
||||
|
||||
AppendRichType(sb, richType);
|
||||
}
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static void AppendRichType(StringBuilder sb, string richType)
|
||||
{
|
||||
sb.Append(' ');
|
||||
sb.Append('(');
|
||||
sb.Append(richType);
|
||||
sb.Append(')');
|
||||
}
|
||||
|
||||
private static string ToString(object value)
|
||||
{
|
||||
if (value.IsNullOrDestroyed())
|
||||
{
|
||||
if (value == null)
|
||||
return nullString;
|
||||
else // destroyed unity object
|
||||
return destroyedString;
|
||||
}
|
||||
|
||||
var type = value.GetActualType();
|
||||
|
||||
// Find and cache the ToString method for this Type, if haven't already.
|
||||
|
||||
if (!toStringMethods.ContainsKey(type.AssemblyQualifiedName))
|
||||
{
|
||||
var toStringMethod = type.GetMethod("ToString", ArgumentUtility.EmptyTypes);
|
||||
toStringMethods.Add(type.AssemblyQualifiedName, toStringMethod);
|
||||
}
|
||||
|
||||
// Invoke the ToString method on the object
|
||||
|
||||
value = value.TryCast(type);
|
||||
|
||||
string toString;
|
||||
try
|
||||
{
|
||||
toString = (string)toStringMethods[type.AssemblyQualifiedName].Invoke(value, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
toString = ex.ReflectionExToString();
|
||||
}
|
||||
|
||||
toString = ReflectionUtility.ProcessTypeInString(type, toString);
|
||||
|
||||
#if CPP
|
||||
if (value is Il2CppSystem.Type cppType)
|
||||
{
|
||||
var monoType = Il2CppReflection.GetUnhollowedType(cppType);
|
||||
if (monoType != null)
|
||||
toString = ReflectionUtility.ProcessTypeInString(monoType, toString);
|
||||
}
|
||||
#endif
|
||||
|
||||
return toString;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,12 +4,27 @@ using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace UnityExplorer.Core.Unity
|
||||
// Project-wide namespace for accessibility
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class UnityHelpers
|
||||
{
|
||||
// Time helpers, can't use Time.time since timeScale will affect it.
|
||||
|
||||
// default 10ms (one frame at 100fps)
|
||||
public static bool OccuredEarlierThanDefault(this float time)
|
||||
{
|
||||
return Time.realtimeSinceStartup - 0.01f >= time;
|
||||
}
|
||||
|
||||
public static bool OccuredEarlierThan(this float time, float secondsAgo)
|
||||
{
|
||||
return Time.realtimeSinceStartup - secondsAgo >= time;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if an object is null, and if it's a UnityEngine.Object then also check if it was destroyed.
|
||||
/// </summary>
|
||||
@ -36,30 +51,23 @@ namespace UnityExplorer.Core.Unity
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Print a nice {X, Y, Z} output of the Vector3, formatted to 3 decimal places.
|
||||
/// </summary>
|
||||
public static string ToStringPretty(this Vector3 vec)
|
||||
{
|
||||
return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the full Transform heirarchy path for this provided Transform.
|
||||
/// </summary>
|
||||
public static string GetTransformPath(this Transform transform, bool includeSelf = false)
|
||||
{
|
||||
string path = includeSelf
|
||||
? transform.transform.name
|
||||
: "";
|
||||
var sb = new StringBuilder();
|
||||
if (includeSelf)
|
||||
sb.Append(transform.name);
|
||||
|
||||
while (transform.parent)
|
||||
{
|
||||
transform = transform.parent;
|
||||
path = $"{transform.name}/{path}";
|
||||
sb.Insert(0, '/');
|
||||
sb.Insert(0, transform.name);
|
||||
}
|
||||
|
||||
return path;
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -75,7 +83,7 @@ namespace UnityExplorer.Core.Unity
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Assumes the string is a 6-digit RGB Hex color code, which it will parse into a UnityEngine.Color.
|
||||
/// Assumes the string is a 6-digit RGB Hex color code (with optional leading #) which it will parse into a UnityEngine.Color.
|
||||
/// Eg, FF0000 -> RGBA(1,0,0,1)
|
||||
/// </summary>
|
||||
public static Color ToColor(this string _string)
|
@ -1,93 +1,151 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Tests;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.ObjectExplorer;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerCore
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "3.3.1";
|
||||
public const string VERSION = "4.1.2";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
public static ExplorerCore Instance { get; private set; }
|
||||
|
||||
public static IExplorerLoader Loader { get; private set; }
|
||||
public static RuntimeContext Context { get; internal set; }
|
||||
|
||||
// Prevent using ctor, must use Init method.
|
||||
private ExplorerCore() { }
|
||||
|
||||
/// <summary>
|
||||
/// Initialize UnityExplorer with the provided Loader implementation.
|
||||
/// </summary>
|
||||
public static void Init(IExplorerLoader loader)
|
||||
{
|
||||
if (Instance != null)
|
||||
if (Loader != null)
|
||||
{
|
||||
Log("An instance of UnityExplorer is already active!");
|
||||
LogWarning("UnityExplorer is already loaded!");
|
||||
return;
|
||||
}
|
||||
|
||||
Loader = loader;
|
||||
Instance = new ExplorerCore();
|
||||
|
||||
Log($"{NAME} {VERSION} initializing...");
|
||||
|
||||
ExplorerBehaviour.Setup();
|
||||
|
||||
if (!Directory.Exists(Loader.ExplorerFolder))
|
||||
Directory.CreateDirectory(Loader.ExplorerFolder);
|
||||
|
||||
ConfigManager.Init(Loader.ConfigHandler);
|
||||
|
||||
RuntimeProvider.Init();
|
||||
ReflectionUtility.Init();
|
||||
|
||||
RuntimeProvider.Init();
|
||||
SceneHandler.Init();
|
||||
InputManager.Init();
|
||||
|
||||
UIManager.Init();
|
||||
RuntimeProvider.Instance.StartCoroutine(SetupCoroutine());
|
||||
|
||||
Log($"Finished core setup, waiting for UI setup...");
|
||||
}
|
||||
|
||||
// Do a delayed setup so that objects aren't destroyed instantly.
|
||||
// This can happen for a multitude of reasons.
|
||||
// Default delay is 1 second which is usually enough.
|
||||
private static IEnumerator SetupCoroutine()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
float start = Time.realtimeSinceStartup;
|
||||
float delay = ConfigManager.Startup_Delay_Time.Value;
|
||||
|
||||
while (delay > 0)
|
||||
{
|
||||
float diff = Math.Max(Time.deltaTime, Time.realtimeSinceStartup - start);
|
||||
delay -= diff;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
Log($"Creating UI...");
|
||||
|
||||
UIManager.InitUI();
|
||||
|
||||
Log($"{NAME} {VERSION} initialized.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Should be called once per frame.
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
{
|
||||
RuntimeProvider.Instance.Update();
|
||||
|
||||
UIManager.Update();
|
||||
}
|
||||
|
||||
public static void FixedUpdate()
|
||||
{
|
||||
RuntimeProvider.Instance.ProcessFixedUpdate();
|
||||
}
|
||||
|
||||
public static void OnPostRender()
|
||||
{
|
||||
RuntimeProvider.Instance.ProcessOnPostRender();
|
||||
}
|
||||
|
||||
#region LOGGING
|
||||
|
||||
public static void Log(object message)
|
||||
=> Log(message, LogType.Log, false);
|
||||
=> Log(message, LogType.Log);
|
||||
|
||||
public static void LogWarning(object message)
|
||||
=> Log(message, LogType.Warning, false);
|
||||
=> Log(message, LogType.Warning);
|
||||
|
||||
public static void LogError(object message)
|
||||
=> Log(message, LogType.Error, false);
|
||||
=> Log(message, LogType.Error);
|
||||
|
||||
internal static void Log(object message, LogType logType, bool isFromUnity = false)
|
||||
public static void LogUnity(object message, LogType logType)
|
||||
{
|
||||
if (isFromUnity && !ConfigManager.Log_Unity_Debug.Value)
|
||||
if (!ConfigManager.Log_Unity_Debug.Value)
|
||||
return;
|
||||
|
||||
Log($"[Unity] {message}", logType);
|
||||
}
|
||||
|
||||
private static void Log(object message, LogType logType)
|
||||
{
|
||||
string log = message?.ToString() ?? "";
|
||||
|
||||
LogPanel.Log(log, logType);
|
||||
|
||||
switch (logType)
|
||||
{
|
||||
case LogType.Assert:
|
||||
case LogType.Log:
|
||||
Loader.OnLogMessage(log);
|
||||
DebugConsole.Log(log, Color.white);
|
||||
break;
|
||||
|
||||
case LogType.Warning:
|
||||
Loader.OnLogWarning(log);
|
||||
DebugConsole.Log(log, Color.yellow);
|
||||
break;
|
||||
|
||||
case LogType.Error:
|
||||
case LogType.Exception:
|
||||
Loader.OnLogError(log);
|
||||
DebugConsole.Log(log, Color.red);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -2,19 +2,41 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<Target Name="ILRepacker" AfterTargets="Build">
|
||||
<!-- Actual merged assemblies -->
|
||||
<ItemGroup>
|
||||
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
|
||||
<InputAssemblies Include="..\lib\mcs.dll" />
|
||||
<InputAssemblies Include="..\lib\INIFileParser.dll" Condition="'$(IsStandalone)' == 'true'"/>
|
||||
<InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" />
|
||||
<InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- MonoMod for MelonLoader 0.3.0 -->
|
||||
<ItemGroup Condition="'$(IsMelonLoaderLegacy)'=='true'">
|
||||
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.dll" />
|
||||
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Mdb.dll" />
|
||||
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Pdb.dll" />
|
||||
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Rocks.dll" />
|
||||
<InputAssemblies Include="packages\MonoMod.RuntimeDetour.20.1.1.4\lib\net35\MonoMod.RuntimeDetour.dll" />
|
||||
<InputAssemblies Include="packages\MonoMod.Utils.20.1.1.4\lib\net35\MonoMod.Utils.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Required references for ILRepack -->
|
||||
<ItemGroup>
|
||||
<ReferenceFolders Include="packages\HarmonyX.2.4.2\lib\net35\" />
|
||||
<ReferenceFolders Include="..\lib\BepInEx.6.IL2CPP\" />
|
||||
<ReferenceFolders Include="..\lib\BepInEx.6.Mono\" />
|
||||
<ReferenceFolders Include="..\lib\BepInEx.5\" />
|
||||
<ReferenceFolders Include="..\lib\MelonLoader\" />
|
||||
</ItemGroup>
|
||||
|
||||
<ILRepack
|
||||
Parallel="true"
|
||||
Internalize="true"
|
||||
DebugInfo="false"
|
||||
LibraryPath="..\lib\"
|
||||
LibraryPath="@(ReferenceFolders)"
|
||||
InputAssemblies="@(InputAssemblies)"
|
||||
TargetKind="Dll"
|
||||
OutputFile="$(OutputPath)$(AssemblyName).dll" />
|
||||
OutputFile="$(OutputPath)$(AssemblyName).dll"
|
||||
/>
|
||||
</Target>
|
||||
|
||||
</Project>
|
@ -21,7 +21,11 @@ namespace UnityExplorer.Loader.BIE
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
|
||||
object[] tags = null;
|
||||
if (config.IsInternal)
|
||||
tags = new[] { "Advanced" };
|
||||
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags));
|
||||
|
||||
entry.SettingChanged += (object o, EventArgs e) =>
|
||||
{
|
||||
|
@ -10,6 +10,9 @@ using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Loader.BIE;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Input;
|
||||
#if CPP
|
||||
using BepInEx.IL2CPP;
|
||||
using UnhollowerRuntimeLib;
|
||||
@ -54,53 +57,63 @@ namespace UnityExplorer
|
||||
{
|
||||
Instance = this;
|
||||
_configHandler = new BepInExConfigHandler();
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
#if MONO // Mono-specific
|
||||
#if MONO // Mono
|
||||
internal void Awake()
|
||||
{
|
||||
UniversalInit();
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
|
||||
#else // Il2Cpp-specific
|
||||
#else // Il2Cpp
|
||||
public override void Load()
|
||||
{
|
||||
UniversalInit();
|
||||
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
|
||||
);
|
||||
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
|
||||
public class ExplorerBehaviour : MonoBehaviour
|
||||
{
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
Instance.LogSource.LogMessage("ExplorerBehaviour.Awake");
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public void SetupCursorPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
this.HarmonyInstance.PatchAll();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
|
||||
public class PATCH_EventSystem_current
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
|
||||
public class PATCH_Cursor_lockState
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_lockState(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
|
||||
public class PATCH_Cursor_visible
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_visible(ref value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -17,10 +17,6 @@ namespace UnityExplorer
|
||||
Action<object> OnLogWarning { get; }
|
||||
Action<object> OnLogError { get; }
|
||||
|
||||
#if ML
|
||||
Harmony.HarmonyInstance HarmonyInstance { get; }
|
||||
#else
|
||||
HarmonyLib.Harmony HarmonyInstance { get; }
|
||||
#endif
|
||||
void SetupCursorPatches();
|
||||
}
|
||||
}
|
||||
|
@ -3,12 +3,22 @@ using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Loader.ML;
|
||||
#if ML_LEGACY
|
||||
using Harmony;
|
||||
#else
|
||||
using HarmonyLib;
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
|
||||
#endif
|
||||
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
[assembly: MelonColor(ConsoleColor.DarkCyan)]
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
@ -26,8 +36,6 @@ namespace UnityExplorer
|
||||
public Action<object> OnLogWarning => MelonLogger.Warning;
|
||||
public Action<object> OnLogError => MelonLogger.Error;
|
||||
|
||||
public Harmony.HarmonyInstance HarmonyInstance => Instance.Harmony;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
Instance = this;
|
||||
@ -36,9 +44,43 @@ namespace UnityExplorer
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
public void SetupCursorPatches()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
try
|
||||
{
|
||||
PrefixProperty(typeof(Cursor),
|
||||
"lockState",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
|
||||
|
||||
PrefixProperty(typeof(Cursor),
|
||||
"visible",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
|
||||
|
||||
PrefixProperty(typeof(EventSystem),
|
||||
"current",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
private void PrefixProperty(Type type, string property, HarmonyMethod prefix)
|
||||
{
|
||||
try
|
||||
{
|
||||
var prop = type.GetProperty(property);
|
||||
#if ML_LEGACY
|
||||
this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
|
||||
#else
|
||||
HarmonyInstance.Patch(prop.GetSetMethod(), prefix: prefix);
|
||||
#endif
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,98 +1,206 @@
|
||||
#if ML
|
||||
using MelonLoader;
|
||||
using MelonLoader.Tomlyn.Model;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Config;
|
||||
|
||||
namespace UnityExplorer.Loader.ML
|
||||
{
|
||||
public class MelonLoaderConfigHandler : ConfigHandler
|
||||
{
|
||||
internal const string CTG_NAME = "UnityExplorer";
|
||||
|
||||
internal MelonPreferences_Category prefCategory;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
|
||||
|
||||
MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter);
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
{
|
||||
var key = entry.Key;
|
||||
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
|
||||
{
|
||||
var config = entry.Value;
|
||||
config.BoxedValue = config.GetLoaderConfigValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
|
||||
|
||||
entry.OnValueChangedUntyped += () =>
|
||||
{
|
||||
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
|
||||
return;
|
||||
|
||||
config.Value = entry.Value;
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
{
|
||||
entry.Value = value;
|
||||
entry.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> config)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
return entry.Value;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
MelonPreferences.Save();
|
||||
}
|
||||
|
||||
public static KeyCode KeycodeReader(TomlObject value)
|
||||
{
|
||||
try
|
||||
{
|
||||
KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
|
||||
|
||||
if (kc == default)
|
||||
throw new Exception();
|
||||
|
||||
return kc;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return KeyCode.F7;
|
||||
}
|
||||
}
|
||||
|
||||
public static TomlObject KeycodeWriter(KeyCode value)
|
||||
{
|
||||
return MelonPreferences.Mapper.ToToml(value.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if ML
|
||||
|
||||
#if !ML_LEGACY // ML 0.3.1+ config handler
|
||||
|
||||
using MelonLoader;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
|
||||
namespace UnityExplorer.Loader.ML
|
||||
{
|
||||
public class MelonLoaderConfigHandler : ConfigHandler
|
||||
{
|
||||
internal const string CTG_NAME = "UnityExplorer";
|
||||
|
||||
internal MelonPreferences_Category prefCategory;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings", false, true);
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
{
|
||||
var key = entry.Key;
|
||||
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
|
||||
{
|
||||
var config = entry.Value;
|
||||
config.BoxedValue = config.GetLoaderConfigValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.Description, config.IsInternal, false);
|
||||
|
||||
entry.OnValueChangedUntyped += () =>
|
||||
{
|
||||
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
|
||||
return;
|
||||
|
||||
config.Value = entry.Value;
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
{
|
||||
entry.Value = value;
|
||||
//entry.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> config)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
return entry.Value;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
MelonPreferences.Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#else // ML 0.3.0 config handler
|
||||
|
||||
using MelonLoader;
|
||||
using MelonLoader.Tomlyn.Model;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
|
||||
namespace UnityExplorer.Loader.ML
|
||||
{
|
||||
public class MelonLoaderConfigHandler : ConfigHandler
|
||||
{
|
||||
internal const string CTG_NAME = "UnityExplorer";
|
||||
|
||||
internal MelonPreferences_Category prefCategory;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
|
||||
|
||||
try { MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter); } catch { }
|
||||
try { MelonPreferences.Mapper.RegisterMapper(AnchorReader, AnchorWriter); } catch { }
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
{
|
||||
var key = entry.Key;
|
||||
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
|
||||
{
|
||||
var config = entry.Value;
|
||||
config.BoxedValue = config.GetLoaderConfigValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
|
||||
|
||||
entry.OnValueChangedUntyped += () =>
|
||||
{
|
||||
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
|
||||
return;
|
||||
|
||||
config.Value = entry.Value;
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
{
|
||||
entry.Value = value;
|
||||
entry.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> config)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
return entry.Value;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
MelonPreferences.Save();
|
||||
}
|
||||
|
||||
// Enum config handlers
|
||||
|
||||
public static KeyCode KeycodeReader(TomlObject value)
|
||||
{
|
||||
try
|
||||
{
|
||||
KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
|
||||
|
||||
if (kc == default)
|
||||
throw new Exception();
|
||||
|
||||
return kc;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return KeyCode.F7;
|
||||
}
|
||||
}
|
||||
|
||||
public static TomlObject KeycodeWriter(KeyCode value)
|
||||
{
|
||||
return MelonPreferences.Mapper.ToToml(value.ToString());
|
||||
}
|
||||
|
||||
public static UI.UIManager.VerticalAnchor AnchorReader(TomlObject value)
|
||||
{
|
||||
try
|
||||
{
|
||||
return (UI.UIManager.VerticalAnchor)Enum.Parse(typeof(UI.UIManager.VerticalAnchor), (value as TomlString).Value);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return UI.UIManager.VerticalAnchor.Top;
|
||||
}
|
||||
}
|
||||
|
||||
public static TomlObject AnchorWriter(UI.UIManager.VerticalAnchor anchor)
|
||||
{
|
||||
return MelonPreferences.Mapper.ToToml(anchor.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
@ -6,6 +6,9 @@ using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Loader.STANDALONE;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
@ -84,34 +87,48 @@ namespace UnityExplorer
|
||||
Instance = this;
|
||||
_configHandler = new StandaloneConfigHandler();
|
||||
|
||||
#if CPP
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
|
||||
);
|
||||
#else
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Type[] { typeof(ExplorerBehaviour) }
|
||||
);
|
||||
#endif
|
||||
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
public class ExplorerBehaviour : MonoBehaviour
|
||||
public void SetupCursorPatches()
|
||||
{
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
internal void Update()
|
||||
try
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
this.HarmonyInstance.PatchAll();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
|
||||
public class PATCH_EventSystem_current
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
|
||||
public class PATCH_Cursor_lockState
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_lockState(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
|
||||
public class PATCH_Cursor_visible
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_visible(ref value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Binary file not shown.
138
src/UI/CSConsole/CSAutoCompleter.cs
Normal file
138
src/UI/CSConsole/CSAutoCompleter.cs
Normal file
@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.CSConsole.Lexers;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
public class CSAutoCompleter : ISuggestionProvider
|
||||
{
|
||||
public InputFieldRef InputField => ConsoleController.Input;
|
||||
|
||||
public bool AnchorToCaretPosition => true;
|
||||
|
||||
bool ISuggestionProvider.AllowNavigation => true;
|
||||
|
||||
public void OnSuggestionClicked(Suggestion suggestion)
|
||||
{
|
||||
ConsoleController.InsertSuggestionAtCaret(suggestion.UnderlyingValue);
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this);
|
||||
}
|
||||
|
||||
// Delimiters for completions, notably does not include '.'
|
||||
private readonly HashSet<char> delimiters = new HashSet<char>
|
||||
{
|
||||
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
|
||||
};
|
||||
|
||||
private readonly List<Suggestion> suggestions = new List<Suggestion>();
|
||||
|
||||
public void CheckAutocompletes()
|
||||
{
|
||||
if (string.IsNullOrEmpty(InputField.Text))
|
||||
{
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this);
|
||||
return;
|
||||
}
|
||||
|
||||
suggestions.Clear();
|
||||
|
||||
int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1));
|
||||
int startIdx = caret;
|
||||
|
||||
// If the character at the caret index is whitespace or delimiter,
|
||||
// or if the next character (if it exists) is not whitespace,
|
||||
// then we don't want to provide suggestions.
|
||||
if (char.IsWhiteSpace(InputField.Text[caret])
|
||||
|| delimiters.Contains(InputField.Text[caret])
|
||||
|| (InputField.Text.Length > caret + 1 && !char.IsWhiteSpace(InputField.Text[caret + 1])))
|
||||
{
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this);
|
||||
return;
|
||||
}
|
||||
|
||||
// get the current composition string (from caret back to last delimiter)
|
||||
while (startIdx > 0)
|
||||
{
|
||||
startIdx--;
|
||||
char c = InputField.Text[startIdx];
|
||||
if (delimiters.Contains(c) || char.IsWhiteSpace(c))
|
||||
{
|
||||
startIdx++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
|
||||
|
||||
|
||||
// Get MCS completions
|
||||
|
||||
string[] evaluatorCompletions = ConsoleController.Evaluator.GetCompletions(input, out string prefix);
|
||||
|
||||
if (evaluatorCompletions != null && evaluatorCompletions.Any())
|
||||
{
|
||||
suggestions.AddRange(from completion in evaluatorCompletions
|
||||
select new Suggestion(GetHighlightString(prefix, completion), completion));
|
||||
}
|
||||
|
||||
// Get manual namespace completions
|
||||
|
||||
foreach (var ns in ReflectionUtility.AllNamespaces)
|
||||
{
|
||||
if (ns.StartsWith(input))
|
||||
{
|
||||
if (!namespaceHighlights.ContainsKey(ns))
|
||||
namespaceHighlights.Add(ns, $"<color=#CCCCCC>{ns}</color>");
|
||||
|
||||
string completion = ns.Substring(input.Length, ns.Length - input.Length);
|
||||
suggestions.Add(new Suggestion(namespaceHighlights[ns], completion));
|
||||
}
|
||||
}
|
||||
|
||||
// Get manual keyword completions
|
||||
|
||||
foreach (var kw in KeywordLexer.keywords)
|
||||
{
|
||||
if (kw.StartsWith(input))// && kw.Length > input.Length)
|
||||
{
|
||||
if (!keywordHighlights.ContainsKey(kw))
|
||||
keywordHighlights.Add(kw, $"<color=#{SignatureHighlighter.keywordBlueHex}>{kw}</color>");
|
||||
|
||||
string completion = kw.Substring(input.Length, kw.Length - input.Length);
|
||||
suggestions.Add(new Suggestion(keywordHighlights[kw], completion));
|
||||
}
|
||||
}
|
||||
|
||||
if (suggestions.Any())
|
||||
{
|
||||
AutoCompleteModal.Instance.TakeOwnership(this);
|
||||
AutoCompleteModal.Instance.SetSuggestions(suggestions);
|
||||
}
|
||||
else
|
||||
{
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private readonly Dictionary<string, string> namespaceHighlights = new Dictionary<string, string>();
|
||||
|
||||
private readonly Dictionary<string, string> keywordHighlights = new Dictionary<string, string>();
|
||||
|
||||
private readonly StringBuilder highlightBuilder = new StringBuilder();
|
||||
private const string OPEN_HIGHLIGHT = "<color=cyan>";
|
||||
|
||||
private string GetHighlightString(string prefix, string completion)
|
||||
{
|
||||
highlightBuilder.Clear();
|
||||
highlightBuilder.Append(OPEN_HIGHLIGHT);
|
||||
highlightBuilder.Append(prefix);
|
||||
highlightBuilder.Append(SignatureHighlighter.CLOSE_COLOR);
|
||||
highlightBuilder.Append(completion);
|
||||
return highlightBuilder.ToString();
|
||||
}
|
||||
}
|
||||
}
|
622
src/UI/CSConsole/ConsoleController.cs
Normal file
622
src/UI/CSConsole/ConsoleController.cs
Normal file
@ -0,0 +1,622 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
public static class ConsoleController
|
||||
{
|
||||
public static ScriptEvaluator Evaluator;
|
||||
public static LexerBuilder Lexer;
|
||||
public static CSAutoCompleter Completer;
|
||||
|
||||
private static HashSet<string> usingDirectives;
|
||||
private static StringBuilder evaluatorOutput;
|
||||
|
||||
public static CSConsolePanel Panel => UIManager.GetPanel<CSConsolePanel>(UIManager.Panels.CSConsole);
|
||||
public static InputFieldRef Input => Panel.Input;
|
||||
|
||||
public static int LastCaretPosition { get; private set; }
|
||||
internal static float defaultInputFieldAlpha;
|
||||
|
||||
// Todo save as config?
|
||||
public static bool EnableCtrlRShortcut { get; private set; } = true;
|
||||
public static bool EnableAutoIndent { get; private set; } = true;
|
||||
public static bool EnableSuggestions { get; private set; } = true;
|
||||
|
||||
internal static readonly string[] DefaultUsing = new string[]
|
||||
{
|
||||
"System",
|
||||
"System.Linq",
|
||||
"System.Text",
|
||||
"System.Collections.Generic",
|
||||
"UnityEngine",
|
||||
#if CPP
|
||||
"UnhollowerBaseLib",
|
||||
"UnhollowerRuntimeLib",
|
||||
#endif
|
||||
};
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
try
|
||||
{
|
||||
ResetConsole(false);
|
||||
// ensure the compiler is supported (if this fails then SRE is probably stubbed)
|
||||
Evaluator.Compile("0 == 0");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
DisableConsole(ex);
|
||||
return;
|
||||
}
|
||||
|
||||
Lexer = new LexerBuilder();
|
||||
Completer = new CSAutoCompleter();
|
||||
|
||||
SetupHelpInteraction();
|
||||
|
||||
Panel.OnInputChanged += OnInputChanged;
|
||||
Panel.InputScroll.OnScroll += OnInputScrolled;
|
||||
Panel.OnCompileClicked += Evaluate;
|
||||
Panel.OnResetClicked += ResetConsole;
|
||||
Panel.OnHelpDropdownChanged += HelpSelected;
|
||||
Panel.OnAutoIndentToggled += OnToggleAutoIndent;
|
||||
Panel.OnCtrlRToggled += OnToggleCtrlRShortcut;
|
||||
Panel.OnSuggestionsToggled += OnToggleSuggestions;
|
||||
}
|
||||
|
||||
|
||||
#region UI Listeners and options
|
||||
|
||||
// TODO save
|
||||
|
||||
private static void OnToggleAutoIndent(bool value)
|
||||
{
|
||||
EnableAutoIndent = value;
|
||||
}
|
||||
|
||||
private static void OnToggleCtrlRShortcut(bool value)
|
||||
{
|
||||
EnableCtrlRShortcut = value;
|
||||
}
|
||||
|
||||
private static void OnToggleSuggestions(bool value)
|
||||
{
|
||||
EnableSuggestions = value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Evaluating
|
||||
|
||||
public static void ResetConsole() => ResetConsole(true);
|
||||
|
||||
public static void ResetConsole(bool logSuccess = true)
|
||||
{
|
||||
if (SRENotSupported)
|
||||
return;
|
||||
|
||||
if (Evaluator != null)
|
||||
Evaluator.Dispose();
|
||||
|
||||
evaluatorOutput = new StringBuilder();
|
||||
Evaluator = new ScriptEvaluator(new StringWriter(evaluatorOutput))
|
||||
{
|
||||
InteractiveBaseClass = typeof(ScriptInteraction)
|
||||
};
|
||||
|
||||
usingDirectives = new HashSet<string>();
|
||||
foreach (var use in DefaultUsing)
|
||||
AddUsing(use);
|
||||
|
||||
if (logSuccess)
|
||||
ExplorerCore.Log($"C# Console reset. Using directives:\r\n{Evaluator.GetUsing()}");
|
||||
}
|
||||
|
||||
public static void AddUsing(string assemblyName)
|
||||
{
|
||||
if (!usingDirectives.Contains(assemblyName))
|
||||
{
|
||||
Evaluate($"using {assemblyName};", true);
|
||||
usingDirectives.Add(assemblyName);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Evaluate()
|
||||
{
|
||||
if (SRENotSupported)
|
||||
return;
|
||||
|
||||
Evaluate(Input.Text);
|
||||
}
|
||||
|
||||
public static void Evaluate(string input, bool supressLog = false)
|
||||
{
|
||||
if (SRENotSupported)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
// Try to "Compile" the code (tries to interpret it as REPL)
|
||||
var evaluation = Evaluator.Compile(input);
|
||||
if (evaluation != null)
|
||||
{
|
||||
// Valid REPL, we have a delegate to the evaluation.
|
||||
try
|
||||
{
|
||||
object ret = null;
|
||||
evaluation.Invoke(ref ret);
|
||||
var result = ret?.ToString();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
ExplorerCore.Log($"Invoked REPL, result: {ret}");
|
||||
else
|
||||
ExplorerCore.Log($"Invoked REPL (no return value)");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception invoking REPL: {ex}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// The input was not recognized as an evaluation. Compile the code.
|
||||
|
||||
Evaluator.Run(input);
|
||||
|
||||
string output = ScriptEvaluator._textWriter.ToString();
|
||||
var outputSplit = output.Split('\n');
|
||||
if (outputSplit.Length >= 2)
|
||||
output = outputSplit[outputSplit.Length - 2];
|
||||
evaluatorOutput.Clear();
|
||||
|
||||
if (ScriptEvaluator._reportPrinter.ErrorsCount > 0)
|
||||
throw new FormatException($"Unable to compile the code. Evaluator's last output was:\r\n{output}");
|
||||
else if (!supressLog)
|
||||
ExplorerCore.Log($"Code compiled without errors.");
|
||||
}
|
||||
}
|
||||
catch (FormatException fex)
|
||||
{
|
||||
if (!supressLog)
|
||||
ExplorerCore.LogWarning(fex.Message);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (!supressLog)
|
||||
ExplorerCore.LogWarning(ex);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
// Updating and event listeners
|
||||
|
||||
private static bool settingCaretCoroutine;
|
||||
|
||||
private static void OnInputScrolled() => HighlightVisibleInput();
|
||||
|
||||
private static string previousInput;
|
||||
|
||||
// Invoked at most once per frame
|
||||
private static void OnInputChanged(string value)
|
||||
{
|
||||
if (SRENotSupported)
|
||||
return;
|
||||
|
||||
// prevent escape wiping input
|
||||
if (InputManager.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
Input.Text = previousInput;
|
||||
|
||||
if (EnableSuggestions && AutoCompleteModal.CheckEscape(Completer))
|
||||
OnAutocompleteEscaped();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
previousInput = value;
|
||||
|
||||
if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer))
|
||||
OnAutocompleteEnter();
|
||||
|
||||
var inStringOrComment = HighlightVisibleInput();
|
||||
|
||||
if (!settingCaretCoroutine)
|
||||
{
|
||||
if (EnableSuggestions)
|
||||
{
|
||||
if (inStringOrComment)
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
else
|
||||
Completer.CheckAutocompletes();
|
||||
}
|
||||
|
||||
if (EnableAutoIndent)
|
||||
DoAutoIndent();
|
||||
}
|
||||
|
||||
UpdateCaret(out _);
|
||||
}
|
||||
|
||||
private static float timeOfLastCtrlR;
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (SRENotSupported)
|
||||
return;
|
||||
|
||||
UpdateCaret(out bool caretMoved);
|
||||
|
||||
if (!settingCaretCoroutine && EnableSuggestions && AutoCompleteModal.CheckEscape(Completer))
|
||||
{
|
||||
OnAutocompleteEscaped();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!settingCaretCoroutine && EnableSuggestions && caretMoved)
|
||||
{
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
//Completer.CheckAutocompletes();
|
||||
}
|
||||
|
||||
if (EnableCtrlRShortcut
|
||||
&& (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
&& InputManager.GetKeyDown(KeyCode.R)
|
||||
&& timeOfLastCtrlR.OccuredEarlierThanDefault())
|
||||
{
|
||||
timeOfLastCtrlR = Time.realtimeSinceStartup;
|
||||
Evaluate(Panel.Input.Text);
|
||||
}
|
||||
}
|
||||
|
||||
private const int CSCONSOLE_LINEHEIGHT = 18;
|
||||
|
||||
private static void UpdateCaret(out bool caretMoved)
|
||||
{
|
||||
int prevCaret = LastCaretPosition;
|
||||
caretMoved = false;
|
||||
|
||||
// Override up/down arrow movement when autocompleting
|
||||
if (EnableSuggestions && AutoCompleteModal.CheckNavigation(Completer))
|
||||
{
|
||||
Input.Component.caretPosition = LastCaretPosition;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.Component.isFocused)
|
||||
{
|
||||
LastCaretPosition = Input.Component.caretPosition;
|
||||
caretMoved = LastCaretPosition != prevCaret;
|
||||
}
|
||||
|
||||
if (Input.Text.Length == 0)
|
||||
return;
|
||||
|
||||
// If caret moved, ensure caret is visible in the viewport
|
||||
if (caretMoved)
|
||||
{
|
||||
var charInfo = Input.TextGenerator.characters[LastCaretPosition];
|
||||
var charTop = charInfo.cursorPos.y;
|
||||
var charBot = charTop - CSCONSOLE_LINEHEIGHT;
|
||||
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
|
||||
|
||||
float diff = 0f;
|
||||
if (charTop > viewportMin)
|
||||
diff = charTop - viewportMin;
|
||||
else if (charBot < viewportMax)
|
||||
diff = charBot - viewportMax;
|
||||
|
||||
if (Math.Abs(diff) > 1)
|
||||
{
|
||||
var rect = Input.Rect;
|
||||
rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y - diff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetCaretPosition(int caretPosition)
|
||||
{
|
||||
settingCaretCoroutine = true;
|
||||
Input.Component.readOnly = true;
|
||||
RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaretCoro(caretPosition));
|
||||
}
|
||||
|
||||
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
|
||||
|
||||
private static PropertyInfo GetSelectionGuardPropInfo()
|
||||
{
|
||||
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_SelectionGuard");
|
||||
if (selectionGuardPropInfo == null)
|
||||
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_selectionGuard");
|
||||
return selectionGuardPropInfo;
|
||||
}
|
||||
|
||||
private static PropertyInfo selectionGuardPropInfo;
|
||||
|
||||
private static IEnumerator SetAutocompleteCaretCoro(int caretPosition)
|
||||
{
|
||||
var color = Input.Component.selectionColor;
|
||||
color.a = 0f;
|
||||
Input.Component.selectionColor = color;
|
||||
try { EventSystem.current.SetSelectedGameObject(null, null); } catch { }
|
||||
yield return null;
|
||||
|
||||
try { SelectionGuardProperty.SetValue(EventSystem.current, false, null); } catch { }
|
||||
try { EventSystem.current.SetSelectedGameObject(Input.UIRoot, null); } catch { }
|
||||
Input.Component.Select();
|
||||
yield return null;
|
||||
|
||||
Input.Component.caretPosition = caretPosition;
|
||||
Input.Component.selectionFocusPosition = caretPosition;
|
||||
LastCaretPosition = Input.Component.caretPosition;
|
||||
|
||||
color.a = defaultInputFieldAlpha;
|
||||
Input.Component.selectionColor = color;
|
||||
|
||||
Input.Component.readOnly = false;
|
||||
settingCaretCoroutine = false;
|
||||
}
|
||||
|
||||
|
||||
#region Lexer Highlighting
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if caret is inside string or comment, false otherwise
|
||||
/// </summary>
|
||||
private static bool HighlightVisibleInput()
|
||||
{
|
||||
int startIdx = 0;
|
||||
int endIdx = Input.Text.Length - 1;
|
||||
int topLine = 0;
|
||||
|
||||
// Calculate visible text if necessary
|
||||
if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
|
||||
{
|
||||
topLine = -1;
|
||||
int bottomLine = -1;
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
{
|
||||
var line = Input.TextGenerator.lines[i];
|
||||
// if not set the top line yet, and top of line is below the viewport top
|
||||
if (topLine == -1 && line.topY <= viewportMin)
|
||||
topLine = i;
|
||||
// if bottom of line is below the viewport bottom
|
||||
if ((line.topY - line.height) >= viewportMax)
|
||||
bottomLine = i;
|
||||
}
|
||||
|
||||
topLine = Math.Max(0, topLine - 1);
|
||||
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
|
||||
|
||||
startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
|
||||
endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
|
||||
? Input.Text.Length - 1
|
||||
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
|
||||
}
|
||||
|
||||
// Highlight the visible text with the LexerBuilder
|
||||
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Autocompletes
|
||||
|
||||
public static void InsertSuggestionAtCaret(string suggestion)
|
||||
{
|
||||
settingCaretCoroutine = true;
|
||||
Input.Text = Input.Text.Insert(LastCaretPosition, suggestion);
|
||||
|
||||
SetCaretPosition(LastCaretPosition + suggestion.Length);
|
||||
LastCaretPosition = Input.Component.caretPosition;
|
||||
}
|
||||
|
||||
private static void OnAutocompleteEnter()
|
||||
{
|
||||
// Remove the new line
|
||||
int lastIdx = Input.Component.caretPosition - 1;
|
||||
Input.Text = Input.Text.Remove(lastIdx, 1);
|
||||
|
||||
// Use the selected suggestion
|
||||
Input.Component.caretPosition = LastCaretPosition;
|
||||
Completer.OnSuggestionClicked(AutoCompleteModal.SelectedSuggestion);
|
||||
}
|
||||
|
||||
private static void OnAutocompleteEscaped()
|
||||
{
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
SetCaretPosition(LastCaretPosition);
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Auto indenting
|
||||
|
||||
private static int prevContentLen = 0;
|
||||
|
||||
private static void DoAutoIndent()
|
||||
{
|
||||
if (Input.Text.Length > prevContentLen)
|
||||
{
|
||||
int inc = Input.Text.Length - prevContentLen;
|
||||
|
||||
if (inc == 1)
|
||||
{
|
||||
int caret = Input.Component.caretPosition;
|
||||
Input.Text = Lexer.IndentCharacter(Input.Text, ref caret);
|
||||
Input.Component.caretPosition = caret;
|
||||
LastCaretPosition = caret;
|
||||
}
|
||||
else
|
||||
{
|
||||
// todo indenting for copy+pasted content
|
||||
|
||||
//ExplorerCore.Log("Content increased by " + inc);
|
||||
//var comp = Input.Text.Substring(PreviousCaretPosition, inc);
|
||||
//ExplorerCore.Log("composition string: " + comp);
|
||||
}
|
||||
}
|
||||
|
||||
prevContentLen = Input.Text.Length;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region "Help" interaction
|
||||
|
||||
private static bool SRENotSupported;
|
||||
|
||||
private static void DisableConsole(Exception ex)
|
||||
{
|
||||
SRENotSupported = true;
|
||||
Input.Component.readOnly = true;
|
||||
Input.Component.textComponent.color = "5d8556".ToColor();
|
||||
|
||||
if (ex is NotSupportedException)
|
||||
{
|
||||
Input.Text = $@"The C# Console has been disabled because System.Reflection.Emit threw an exception: {ex.ReflectionExToString()}
|
||||
|
||||
If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix this with UnityDoorstop:
|
||||
* Download the Unity Editor version that the game uses
|
||||
* Navigate to the folder:
|
||||
- Editor\Data\PlaybackEngines\windowsstandalonesupport\Variations\mono\Managed
|
||||
- or, Editor\Data\MonoBleedingEdge\lib\mono\4.5
|
||||
* Copy the mscorlib.dll and System.Reflection.Emit DLLs from the folder
|
||||
* Make a subfolder in the folder that contains doorstop_config.ini
|
||||
* Put the DLLs inside the subfolder
|
||||
* Set the 'dllSearchPathOverride' in doorstop_config.ini to the subfolder name";
|
||||
}
|
||||
else
|
||||
{
|
||||
Input.Text = $@"The C# Console has been disabled because of an unknown error.
|
||||
{ex}";
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, string> helpDict = new Dictionary<string, string>();
|
||||
|
||||
public static void SetupHelpInteraction()
|
||||
{
|
||||
var drop = Panel.HelpDropdown;
|
||||
|
||||
helpDict.Add("Help", "");
|
||||
helpDict.Add("Usings", HELP_USINGS);
|
||||
helpDict.Add("REPL", HELP_REPL);
|
||||
helpDict.Add("Classes", HELP_CLASSES);
|
||||
helpDict.Add("Coroutines", HELP_COROUTINES);
|
||||
|
||||
foreach (var opt in helpDict)
|
||||
drop.options.Add(new Dropdown.OptionData(opt.Key));
|
||||
}
|
||||
|
||||
public static void HelpSelected(int index)
|
||||
{
|
||||
if (index == 0)
|
||||
return;
|
||||
|
||||
var helpText = helpDict.ElementAt(index);
|
||||
|
||||
Input.Text = helpText.Value;
|
||||
|
||||
Panel.HelpDropdown.value = 0;
|
||||
}
|
||||
|
||||
|
||||
internal const string STARTUP_TEXT = @"<color=#5d8556>// Welcome to the UnityExplorer C# Console!
|
||||
|
||||
// It is recommended to use the Log panel (or a console log window) while using this tool.
|
||||
// Use the Help dropdown to see detailed examples of how to use the console.</color>";
|
||||
|
||||
internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect.
|
||||
// It will remain in effect until you Reset the console.
|
||||
using UnityEngine.UI;
|
||||
|
||||
// To see your current usings, use the ""GetUsing();"" helper.
|
||||
// Note: You cannot add usings and evaluate REPL at the same time.";
|
||||
|
||||
internal const string HELP_REPL = @"/* REPL (Read-Evaluate-Print-Loop) is a way to execute code immediately.
|
||||
* REPL code cannot contain any using directives or classes.
|
||||
* The return value of the last line of your REPL will be printed to the log.
|
||||
* Variables defined in REPL will exist until you Reset the console.
|
||||
*/
|
||||
|
||||
// eg: This code would print 'Hello, World!', and then print 6 as the return value.
|
||||
Log(""Hello, world!"");
|
||||
var x = 5;
|
||||
++x;
|
||||
|
||||
/* The following helpers are available in REPL mode:
|
||||
* GetUsing(); - prints the current using directives to the console log
|
||||
* GetVars(); - prints the names and values of the REPL variables you have defined
|
||||
* GetClasses(); - prints the names and members of the classes you have defined
|
||||
* Log(obj); - prints a message to the console log
|
||||
* CurrentTarget; - System.Object, the target of the active Inspector tab
|
||||
* AllTargets; - System.Object[], the targets of all Inspector tabs
|
||||
* Inspect(obj); - inspect the object with the Inspector
|
||||
* Inspect(someType); - inspect a Type with static reflection
|
||||
* Start(enumerator); - starts the IEnumerator as a Coroutine
|
||||
* help; - the default REPL help command, contains additional helpers.
|
||||
*/";
|
||||
|
||||
internal const string HELP_CLASSES = @"// Classes you compile will exist until the application closes.
|
||||
// You can soft-overwrite a class by compiling it again with the same name. The old class will still technically exist in memory.
|
||||
|
||||
// Compiled classes can be accessed from both inside and outside this console.
|
||||
// Note: in IL2CPP, injecting these classes with ClassInjector may crash the game!
|
||||
|
||||
public class HelloWorld
|
||||
{
|
||||
public static void Main()
|
||||
{
|
||||
UnityExplorer.ExplorerCore.Log(""Hello, world!"");
|
||||
}
|
||||
}
|
||||
|
||||
// In REPL, you could call the example method above with ""HelloWorld.Main();""
|
||||
// Note: The compiler does not allow you to run REPL code and define classes at the same time.
|
||||
|
||||
// In REPL, use the ""GetClasses();"" helper to see the classes you have defined since the last Reset.";
|
||||
|
||||
internal const string HELP_COROUTINES = @"// To start a Coroutine directly, use ""Start(SomeCoroutine());"" in REPL mode.
|
||||
|
||||
// To declare a coroutine, you will need to compile it separately. For example:
|
||||
public class MyCoro
|
||||
{
|
||||
public static IEnumerator Main()
|
||||
{
|
||||
yield return null;
|
||||
UnityExplorer.ExplorerCore.Log(""Hello, world after one frame!"");
|
||||
}
|
||||
}
|
||||
// To run this Coroutine in REPL, it would look like ""Start(MyCoro.Main());""";
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
349
src/UI/CSConsole/LexerBuilder.cs
Normal file
349
src/UI/CSConsole/LexerBuilder.cs
Normal file
@ -0,0 +1,349 @@
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CSConsole.Lexers;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
public struct MatchInfo
|
||||
{
|
||||
public int startIndex;
|
||||
public int endIndex;
|
||||
public string htmlColorTag;
|
||||
public bool isStringOrComment;
|
||||
}
|
||||
|
||||
public class LexerBuilder
|
||||
{
|
||||
#region Core and initialization
|
||||
|
||||
public const char WHITESPACE = ' ';
|
||||
public readonly HashSet<char> IndentOpenChars = new HashSet<char> { '{', '(' };
|
||||
public readonly HashSet<char> IndentCloseChars = new HashSet<char> { '}', ')' };
|
||||
|
||||
private readonly Lexer[] lexers;
|
||||
private readonly HashSet<char> delimiters = new HashSet<char>();
|
||||
|
||||
private readonly StringLexer stringLexer = new StringLexer();
|
||||
private readonly CommentLexer commentLexer = new CommentLexer();
|
||||
|
||||
public LexerBuilder()
|
||||
{
|
||||
lexers = new Lexer[]
|
||||
{
|
||||
commentLexer,
|
||||
stringLexer,
|
||||
new SymbolLexer(),
|
||||
new NumberLexer(),
|
||||
new KeywordLexer(),
|
||||
};
|
||||
|
||||
foreach (var matcher in lexers)
|
||||
{
|
||||
foreach (char c in matcher.Delimiters)
|
||||
{
|
||||
if (!delimiters.Contains(c))
|
||||
delimiters.Add(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>The last committed index for a match or no-match. Starts at -1 for a new parse.</summary>
|
||||
public int CommittedIndex { get; private set; }
|
||||
/// <summary>The index of the character we are currently parsing, at minimum it will be CommittedIndex + 1.</summary>
|
||||
public int CurrentIndex { get; private set; }
|
||||
|
||||
/// <summary>The current character we are parsing, determined by CurrentIndex.</summary>
|
||||
public char Current => !EndOfInput ? currentInput[CurrentIndex] : WHITESPACE;
|
||||
/// <summary>The previous character (CurrentIndex - 1), or whitespace if no previous character.</summary>
|
||||
public char Previous => CurrentIndex >= 1 ? currentInput[CurrentIndex - 1] : WHITESPACE;
|
||||
|
||||
/// <summary>Returns true if CurrentIndex is >= the current input length.</summary>
|
||||
public bool EndOfInput => CurrentIndex > currentEndIdx;
|
||||
/// <summary>Returns true if EndOfInput or current character is a new line.</summary>
|
||||
public bool EndOrNewLine => EndOfInput || IsNewLine(Current);
|
||||
|
||||
public static bool IsNewLine(char c) => c == '\n' || c == '\r';
|
||||
|
||||
private string currentInput;
|
||||
private int currentStartIdx;
|
||||
private int currentEndIdx;
|
||||
|
||||
/// <summary>
|
||||
/// Parse the range of the string with the Lexer and build a RichText-highlighted representation of it.
|
||||
/// </summary>
|
||||
/// <param name="input">The entire input string which you want to parse a section (or all) of</param>
|
||||
/// <param name="startIdx">The first character you want to highlight</param>
|
||||
/// <param name="endIdx">The last character you want to highlight</param>
|
||||
/// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param>
|
||||
/// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns>
|
||||
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines, int caretIdx, out bool caretInStringOrComment)
|
||||
{
|
||||
caretInStringOrComment = false;
|
||||
|
||||
if (string.IsNullOrEmpty(input) || endIdx <= startIdx)
|
||||
return input;
|
||||
|
||||
currentInput = input;
|
||||
currentStartIdx = startIdx;
|
||||
currentEndIdx = endIdx;
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
for (int i = 0; i < leadingLines; i++)
|
||||
sb.Append('\n');
|
||||
|
||||
int lastUnhighlighted = startIdx;
|
||||
foreach (var match in GetMatches())
|
||||
{
|
||||
// append non-highlighted text between last match and this
|
||||
for (int i = lastUnhighlighted; i < match.startIndex; i++)
|
||||
sb.Append(input[i]);
|
||||
|
||||
// append the highlighted match
|
||||
sb.Append(match.htmlColorTag);
|
||||
for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++)
|
||||
sb.Append(input[i]);
|
||||
sb.Append(SignatureHighlighter.CLOSE_COLOR);
|
||||
|
||||
// check caretIdx to determine inStringOrComment state
|
||||
if (caretIdx >= match.startIndex && caretIdx <= match.endIndex)
|
||||
caretInStringOrComment = match.isStringOrComment;
|
||||
|
||||
// update the last unhighlighted start index
|
||||
lastUnhighlighted = match.endIndex + 1;
|
||||
}
|
||||
|
||||
// Append trailing unhighlighted input
|
||||
while (lastUnhighlighted <= endIdx)
|
||||
{
|
||||
sb.Append(input[lastUnhighlighted]);
|
||||
lastUnhighlighted++;
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
|
||||
// Match builder, iterates through each Lexer and returns all matches found.
|
||||
|
||||
public IEnumerable<MatchInfo> GetMatches()
|
||||
{
|
||||
CommittedIndex = currentStartIdx - 1;
|
||||
Rollback();
|
||||
|
||||
while (!EndOfInput)
|
||||
{
|
||||
SkipWhitespace();
|
||||
bool anyMatch = false;
|
||||
int startIndex = CommittedIndex + 1;
|
||||
|
||||
foreach (var lexer in lexers)
|
||||
{
|
||||
if (lexer.TryMatchCurrent(this))
|
||||
{
|
||||
anyMatch = true;
|
||||
|
||||
yield return new MatchInfo
|
||||
{
|
||||
startIndex = startIndex,
|
||||
endIndex = CommittedIndex,
|
||||
htmlColorTag = lexer.ColorTag,
|
||||
isStringOrComment = lexer is StringLexer || lexer is CommentLexer,
|
||||
};
|
||||
break;
|
||||
}
|
||||
else
|
||||
Rollback();
|
||||
}
|
||||
|
||||
if (!anyMatch)
|
||||
{
|
||||
CurrentIndex = CommittedIndex + 1;
|
||||
Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Methods used by the Lexers for interfacing with the current parse process
|
||||
|
||||
public char PeekNext(int amount = 1)
|
||||
{
|
||||
CurrentIndex += amount;
|
||||
return Current;
|
||||
}
|
||||
|
||||
public void Commit()
|
||||
{
|
||||
CommittedIndex = Math.Min(currentEndIdx, CurrentIndex);
|
||||
}
|
||||
|
||||
public void Rollback()
|
||||
{
|
||||
CurrentIndex = CommittedIndex + 1;
|
||||
}
|
||||
|
||||
public void RollbackBy(int amount)
|
||||
{
|
||||
CurrentIndex = Math.Max(CommittedIndex + 1, CurrentIndex - amount);
|
||||
}
|
||||
|
||||
public bool IsDelimiter(char character, bool orWhitespace = false, bool orLetterOrDigit = false)
|
||||
{
|
||||
return delimiters.Contains(character)
|
||||
|| (orWhitespace && char.IsWhiteSpace(character))
|
||||
|| (orLetterOrDigit && char.IsLetterOrDigit(character));
|
||||
}
|
||||
|
||||
private void SkipWhitespace()
|
||||
{
|
||||
// peek and commit as long as there is whitespace
|
||||
while (!EndOfInput && char.IsWhiteSpace(Current))
|
||||
{
|
||||
Commit();
|
||||
PeekNext();
|
||||
}
|
||||
|
||||
if (!char.IsWhiteSpace(Current))
|
||||
Rollback();
|
||||
}
|
||||
|
||||
#region Auto Indenting
|
||||
|
||||
// Using the Lexer for indenting as it already has what we need to tokenize strings and comments.
|
||||
// At the moment this only handles when a single newline or close-delimiter is composed.
|
||||
// Does not handle copy+paste or any other characters yet.
|
||||
|
||||
public string IndentCharacter(string input, ref int caretIndex)
|
||||
{
|
||||
int lastCharIndex = caretIndex - 1;
|
||||
char c = input[lastCharIndex];
|
||||
|
||||
// we only want to indent for new lines and close indents
|
||||
if (!IsNewLine(c) && !IndentCloseChars.Contains(c))
|
||||
return input;
|
||||
|
||||
// perform a light parse up to the caret to determine indent level
|
||||
currentInput = input;
|
||||
currentStartIdx = 0;
|
||||
currentEndIdx = lastCharIndex;
|
||||
CommittedIndex = -1;
|
||||
Rollback();
|
||||
|
||||
int indent = 0;
|
||||
|
||||
while (!EndOfInput)
|
||||
{
|
||||
if (CurrentIndex >= lastCharIndex)
|
||||
{
|
||||
// reached the caret index
|
||||
if (indent <= 0)
|
||||
break;
|
||||
|
||||
if (IsNewLine(c))
|
||||
input = IndentNewLine(input, indent, ref caretIndex);
|
||||
else // closing indent
|
||||
input = IndentCloseDelimiter(input, indent, lastCharIndex, ref caretIndex);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Try match strings and comments (Lexer will commit to the end of the match)
|
||||
if (stringLexer.TryMatchCurrent(this) || commentLexer.TryMatchCurrent(this))
|
||||
{
|
||||
PeekNext();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Still parsing, check indent
|
||||
|
||||
if (IndentOpenChars.Contains(Current))
|
||||
indent++;
|
||||
else if (IndentCloseChars.Contains(Current))
|
||||
indent--;
|
||||
|
||||
Commit();
|
||||
PeekNext();
|
||||
}
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
private string IndentNewLine(string input, int indent, ref int caretIndex)
|
||||
{
|
||||
// continue until the end of line or next non-whitespace character.
|
||||
// if there's a close-indent on this line, reduce the indent level.
|
||||
while (CurrentIndex < input.Length - 1)
|
||||
{
|
||||
CurrentIndex++;
|
||||
char next = input[CurrentIndex];
|
||||
if (IsNewLine(next))
|
||||
break;
|
||||
if (char.IsWhiteSpace(next))
|
||||
continue;
|
||||
else if (IndentCloseChars.Contains(next))
|
||||
indent--;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (indent > 0)
|
||||
{
|
||||
input = input.Insert(caretIndex, new string('\t', indent));
|
||||
caretIndex += indent;
|
||||
}
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
private string IndentCloseDelimiter(string input, int indent, int lastCharIndex, ref int caretIndex)
|
||||
{
|
||||
if (CurrentIndex > lastCharIndex)
|
||||
{
|
||||
return input;
|
||||
}
|
||||
|
||||
// lower the indent level by one as we would not have accounted for this closing symbol
|
||||
indent--;
|
||||
|
||||
// go back from the caret to the start of the line, calculate how much indent we need to adjust.
|
||||
while (CurrentIndex > 0)
|
||||
{
|
||||
CurrentIndex--;
|
||||
char prev = input[CurrentIndex];
|
||||
if (IsNewLine(prev))
|
||||
break;
|
||||
if (!char.IsWhiteSpace(prev))
|
||||
{
|
||||
// the line containing the closing bracket has non-whitespace characters before it. do not indent.
|
||||
indent = 0;
|
||||
break;
|
||||
}
|
||||
else if (prev == '\t')
|
||||
indent--;
|
||||
}
|
||||
|
||||
if (indent > 0)
|
||||
{
|
||||
input = input.Insert(caretIndex, new string('\t', indent));
|
||||
caretIndex += indent;
|
||||
}
|
||||
else if (indent < 0)
|
||||
{
|
||||
// line is overly indented
|
||||
input = input.Remove(lastCharIndex - 1, -indent);
|
||||
caretIndex += indent;
|
||||
}
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
53
src/UI/CSConsole/Lexers/CommentLexer.cs
Normal file
53
src/UI/CSConsole/Lexers/CommentLexer.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
{
|
||||
public class CommentLexer : Lexer
|
||||
{
|
||||
private enum CommentType
|
||||
{
|
||||
Line,
|
||||
Block
|
||||
}
|
||||
|
||||
// forest green
|
||||
protected override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
if (lexer.Current == '/')
|
||||
{
|
||||
lexer.PeekNext();
|
||||
if (lexer.Current == '/')
|
||||
{
|
||||
// line comment. read to end of line or file.
|
||||
do
|
||||
{
|
||||
lexer.Commit();
|
||||
lexer.PeekNext();
|
||||
}
|
||||
while (!lexer.EndOrNewLine);
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (lexer.Current == '*')
|
||||
{
|
||||
// block comment, read until end of file or closing '*/'
|
||||
lexer.PeekNext();
|
||||
do
|
||||
{
|
||||
lexer.PeekNext();
|
||||
lexer.Commit();
|
||||
}
|
||||
while (!lexer.EndOfInput && !(lexer.Current == '/' && lexer.Previous == '*'));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
63
src/UI/CSConsole/Lexers/KeywordLexer.cs
Normal file
63
src/UI/CSConsole/Lexers/KeywordLexer.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
{
|
||||
public class KeywordLexer : Lexer
|
||||
{
|
||||
// system blue
|
||||
protected override Color HighlightColor => new Color(0.33f, 0.61f, 0.83f, 1.0f);
|
||||
|
||||
public static readonly HashSet<string> keywords = new HashSet<string>
|
||||
{
|
||||
// reserved keywords
|
||||
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue",
|
||||
"decimal", "default", "delegate", "do", "double", "else", "enum", "event", "explicit", "extern", "false", "finally",
|
||||
"fixed", "float", "for", "foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock",
|
||||
"long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private", "protected", "public",
|
||||
"readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch",
|
||||
"this", "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void",
|
||||
"volatile", "while",
|
||||
// contextual keywords
|
||||
"add", "and", "alias", "ascending", "async", "await", "by", "descending", "dynamic", "equals", "from", "get",
|
||||
"global", "group", "init", "into", "join", "let", "managed", "nameof", "not", "notnull", "on",
|
||||
"or", "orderby", "partial", "record", "remove", "select", "set", "unmanaged", "value", "var", "when", "where",
|
||||
"where", "with", "yield", "nint", "nuint"
|
||||
};
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
var prev = lexer.Previous;
|
||||
var first = lexer.Current;
|
||||
|
||||
// check for keywords
|
||||
if (lexer.IsDelimiter(prev, true) && char.IsLetter(first))
|
||||
{
|
||||
// can be a keyword...
|
||||
|
||||
var sb = new StringBuilder();
|
||||
sb.Append(lexer.Current);
|
||||
while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext()))
|
||||
sb.Append(lexer.Current);
|
||||
|
||||
// next must be whitespace or delimiter
|
||||
if (!lexer.EndOfInput && !(char.IsWhiteSpace(lexer.Current) || lexer.IsDelimiter(lexer.Current)))
|
||||
return false;
|
||||
|
||||
if (keywords.Contains(sb.ToString()))
|
||||
{
|
||||
if (!lexer.EndOfInput)
|
||||
lexer.RollbackBy(1);
|
||||
lexer.Commit();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
18
src/UI/CSConsole/Lexers/Lexer.cs
Normal file
18
src/UI/CSConsole/Lexers/Lexer.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
{
|
||||
public abstract class Lexer
|
||||
{
|
||||
public virtual IEnumerable<char> Delimiters => Enumerable.Empty<char>();
|
||||
|
||||
protected abstract Color HighlightColor { get; }
|
||||
|
||||
public string ColorTag => colorTag ?? (colorTag = "<color=#" + HighlightColor.ToHex() + ">");
|
||||
private string colorTag;
|
||||
|
||||
public abstract bool TryMatchCurrent(LexerBuilder lexer);
|
||||
}
|
||||
}
|
32
src/UI/CSConsole/Lexers/NumberLexer.cs
Normal file
32
src/UI/CSConsole/Lexers/NumberLexer.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
{
|
||||
public class NumberLexer : Lexer
|
||||
{
|
||||
// Maroon
|
||||
protected override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
|
||||
|
||||
private bool IsNumeric(char c) => char.IsNumber(c) || c == '.';
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
// previous character must be whitespace or delimiter
|
||||
if (!lexer.IsDelimiter(lexer.Previous, true))
|
||||
return false;
|
||||
|
||||
if (!IsNumeric(lexer.Current))
|
||||
return false;
|
||||
|
||||
while (!lexer.EndOfInput)
|
||||
{
|
||||
lexer.Commit();
|
||||
if (!IsNumeric(lexer.PeekNext()))
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
80
src/UI/CSConsole/Lexers/StringLexer.cs
Normal file
80
src/UI/CSConsole/Lexers/StringLexer.cs
Normal file
@ -0,0 +1,80 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
{
|
||||
public class StringLexer : Lexer
|
||||
{
|
||||
public override IEnumerable<char> Delimiters => new[] { '"', '\'', };
|
||||
|
||||
// orange
|
||||
protected override Color HighlightColor => new Color(0.79f, 0.52f, 0.32f, 1.0f);
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
if (lexer.Current == '"')
|
||||
{
|
||||
if (lexer.Previous == '@')
|
||||
{
|
||||
// verbatim string, continue until un-escaped quote.
|
||||
while (!lexer.EndOfInput)
|
||||
{
|
||||
lexer.Commit();
|
||||
if (lexer.PeekNext() == '"')
|
||||
{
|
||||
lexer.Commit();
|
||||
// possibly the end, check for escaped quotes.
|
||||
// commit the character and flip the escape bool for each quote.
|
||||
bool escaped = false;
|
||||
while (lexer.PeekNext() == '"')
|
||||
{
|
||||
lexer.Commit();
|
||||
escaped = !escaped;
|
||||
}
|
||||
// if the last quote wasnt escaped, that was the end of the string.
|
||||
if (!escaped)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// normal string
|
||||
// continue until a quote which is not escaped, or end of input
|
||||
|
||||
while (!lexer.EndOfInput)
|
||||
{
|
||||
lexer.Commit();
|
||||
lexer.PeekNext();
|
||||
if ((lexer.Current == '"') && lexer.Previous != '\\')
|
||||
{
|
||||
lexer.Commit();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (lexer.Current == '\'')
|
||||
{
|
||||
// char
|
||||
|
||||
while (!lexer.EndOfInput)
|
||||
{
|
||||
lexer.Commit();
|
||||
lexer.PeekNext();
|
||||
if ((lexer.Current == '\'') && lexer.Previous != '\\')
|
||||
{
|
||||
lexer.Commit();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
49
src/UI/CSConsole/Lexers/SymbolLexer.cs
Normal file
49
src/UI/CSConsole/Lexers/SymbolLexer.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
{
|
||||
public class SymbolLexer : Lexer
|
||||
{
|
||||
// silver
|
||||
protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f);
|
||||
|
||||
// all symbols are delimiters
|
||||
public override IEnumerable<char> Delimiters => symbols.Where(it => it != '.'); // '.' is not a delimiter, only a separator.
|
||||
|
||||
public static bool IsSymbol(char c) => symbols.Contains(c);
|
||||
|
||||
public static readonly HashSet<char> symbols = new HashSet<char>
|
||||
{
|
||||
'[', '{', '(', // open
|
||||
']', '}', ')', // close
|
||||
'.', ',', ';', ':', '?', '@', // special
|
||||
|
||||
// operators
|
||||
'+', '-', '*', '/', '%', '&', '|', '^', '~', '=', '<', '>', '!',
|
||||
};
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
// previous character must be delimiter, whitespace, or alphanumeric.
|
||||
if (!lexer.IsDelimiter(lexer.Previous, true, true))
|
||||
return false;
|
||||
|
||||
if (IsSymbol(lexer.Current))
|
||||
{
|
||||
do
|
||||
{
|
||||
lexer.Commit();
|
||||
lexer.PeekNext();
|
||||
}
|
||||
while (IsSymbol(lexer.Current));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,11 +2,12 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Mono.CSharp;
|
||||
|
||||
// Thanks to ManlyMarco for most of this
|
||||
// Thanks to ManlyMarco for this
|
||||
|
||||
namespace UnityExplorer.Core.CSharp
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
public class ScriptEvaluator : Evaluator, IDisposable
|
||||
{
|
||||
@ -22,7 +23,7 @@ namespace UnityExplorer.Core.CSharp
|
||||
{
|
||||
_textWriter = tw;
|
||||
|
||||
ImportAppdomainAssemblies(ReferenceAssembly);
|
||||
ImportAppdomainAssemblies(Reference);
|
||||
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
|
||||
}
|
||||
|
||||
@ -39,7 +40,15 @@ namespace UnityExplorer.Core.CSharp
|
||||
if (StdLib.Contains(name))
|
||||
return;
|
||||
|
||||
ReferenceAssembly(args.LoadedAssembly);
|
||||
Reference(args.LoadedAssembly);
|
||||
}
|
||||
|
||||
private void Reference(Assembly asm)
|
||||
{
|
||||
var name = asm.GetName().Name;
|
||||
if (name == "completions")
|
||||
return;
|
||||
ReferenceAssembly(asm);
|
||||
}
|
||||
|
||||
private static CompilerContext BuildContext(TextWriter tw)
|
||||
@ -65,9 +74,7 @@ namespace UnityExplorer.Core.CSharp
|
||||
{
|
||||
string name = assembly.GetName().Name;
|
||||
if (StdLib.Contains(name))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
import(assembly);
|
||||
}
|
79
src/UI/CSConsole/ScriptInteraction.cs
Normal file
79
src/UI/CSConsole/ScriptInteraction.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using System.Text;
|
||||
|
||||
/*
|
||||
Welcome to the UnityExplorer C# Console!
|
||||
Use the Help dropdown to see detailed examples of how to use this console.
|
||||
To see your output, use the Log panel or a Console Log window.
|
||||
*/
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
public class ScriptInteraction : InteractiveBase
|
||||
{
|
||||
public static void Log(object message)
|
||||
{
|
||||
ExplorerCore.Log(message);
|
||||
}
|
||||
|
||||
public static object CurrentTarget => InspectorManager.ActiveInspector?.Target;
|
||||
|
||||
public static object[] AllTargets => InspectorManager.Inspectors.Select(it => it.Target).ToArray();
|
||||
|
||||
public static void Inspect(object obj)
|
||||
{
|
||||
InspectorManager.Inspect(obj);
|
||||
}
|
||||
|
||||
public static void Inspect(Type type)
|
||||
{
|
||||
InspectorManager.Inspect(type);
|
||||
}
|
||||
|
||||
public static void Start(IEnumerator ienumerator)
|
||||
{
|
||||
RuntimeProvider.Instance.StartCoroutine(ienumerator);
|
||||
}
|
||||
|
||||
public static void GetUsing()
|
||||
{
|
||||
Log(Evaluator.GetUsing());
|
||||
}
|
||||
|
||||
public static void GetVars()
|
||||
{
|
||||
var vars = Evaluator.GetVars()?.Trim();
|
||||
if (string.IsNullOrEmpty(vars))
|
||||
ExplorerCore.LogWarning("No variables seem to be defined!");
|
||||
else
|
||||
Log(vars);
|
||||
}
|
||||
|
||||
public static void GetClasses()
|
||||
{
|
||||
if (ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file")
|
||||
.GetValue(Evaluator) is CompilationSourceFile sourceFile
|
||||
&& sourceFile.Containers.Any())
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.Append($"There are {sourceFile.Containers.Count} defined classes:");
|
||||
foreach (TypeDefinition type in sourceFile.Containers.Where(it => it is TypeDefinition))
|
||||
{
|
||||
sb.Append($"\n\n{type.MemberName.Name}:");
|
||||
foreach (var member in type.Members)
|
||||
sb.Append($"\n\t- {member.AttributeTargets}: \"{member.MemberName.Name}\" ({member.ModFlags})");
|
||||
}
|
||||
Log(sb.ToString());
|
||||
}
|
||||
else
|
||||
ExplorerCore.LogWarning("No classes seem to be defined.");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -2,119 +2,48 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.InteractiveValues;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
public class CacheConfigEntry : CacheObjectBase
|
||||
{
|
||||
public IConfigElement RefConfig { get; }
|
||||
public CacheConfigEntry(IConfigElement configElement)
|
||||
{
|
||||
this.RefConfigElement = configElement;
|
||||
|
||||
public override Type FallbackType => RefConfig.ElementType;
|
||||
this.NameLabelText = $"<color=cyan>{configElement.Name}</color>" +
|
||||
$"\r\n<color=grey><i>{configElement.Description}</i></color>";
|
||||
|
||||
public override bool HasEvaluated => true;
|
||||
public override bool HasParameters => false;
|
||||
public override bool IsMember => false;
|
||||
this.FallbackType = configElement.ElementType;
|
||||
|
||||
configElement.OnValueChangedNotify += UpdateValueFromSource;
|
||||
}
|
||||
|
||||
public IConfigElement RefConfigElement;
|
||||
|
||||
public override bool ShouldAutoEvaluate => true;
|
||||
public override bool HasArguments => false;
|
||||
public override bool CanWrite => true;
|
||||
|
||||
public CacheConfigEntry(IConfigElement config, GameObject parent)
|
||||
public void UpdateValueFromSource()
|
||||
{
|
||||
RefConfig = config;
|
||||
//if (RefConfigElement.BoxedValue.Equals(this.Value))
|
||||
// return;
|
||||
|
||||
m_parentContent = parent;
|
||||
SetValueFromSource(RefConfigElement.BoxedValue);
|
||||
|
||||
config.OnValueChangedNotify += () => { UpdateValue(); };
|
||||
|
||||
CreateIValue(config.BoxedValue, config.ElementType);
|
||||
if (this.CellView != null)
|
||||
this.SetDataToCell(CellView);
|
||||
}
|
||||
|
||||
public override void CreateIValue(object value, Type fallbackType)
|
||||
public override void TrySetUserValue(object value)
|
||||
{
|
||||
IValue = InteractiveValue.Create(value, fallbackType);
|
||||
IValue.Owner = this;
|
||||
IValue.m_mainContentParent = m_mainGroup;
|
||||
IValue.m_subContentParent = this.m_subContent;
|
||||
this.Value = value;
|
||||
RefConfigElement.BoxedValue = value;
|
||||
}
|
||||
|
||||
public override void UpdateValue()
|
||||
{
|
||||
IValue.Value = RefConfig.BoxedValue;
|
||||
|
||||
base.UpdateValue();
|
||||
}
|
||||
|
||||
public override void SetValue()
|
||||
{
|
||||
RefConfig.BoxedValue = IValue.Value;
|
||||
ConfigManager.Handler.OnAnyConfigChanged();
|
||||
}
|
||||
|
||||
internal GameObject m_mainGroup;
|
||||
//internal GameObject m_leftGroup;
|
||||
//internal GameObject m_rightGroup;
|
||||
//internal GameObject m_secondRow;
|
||||
|
||||
internal override void ConstructUI()
|
||||
{
|
||||
base.ConstructUI();
|
||||
|
||||
m_mainGroup = UIFactory.CreateVerticalGroup(m_mainContent, "ConfigHolder", true, false, true, true, 5, new Vector4(2, 2, 2, 2));
|
||||
|
||||
var horiGroup = UIFactory.CreateHorizontalGroup(m_mainGroup, "ConfigEntryHolder", false, false, true, true, childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(horiGroup, minHeight: 30, flexibleHeight: 0);
|
||||
|
||||
//// left group
|
||||
|
||||
//m_leftGroup = UIFactory.CreateHorizontalGroup(horiGroup, "ConfigTitleGroup", false, false, true, true, 4, default, new Color(1, 1, 1, 0));
|
||||
//UIFactory.SetLayoutElement(m_leftGroup, minHeight: 25, flexibleHeight: 0, minWidth: 200, flexibleWidth: 0);
|
||||
|
||||
// config entry label
|
||||
|
||||
var configLabel = UIFactory.CreateLabel(horiGroup, "ConfigLabel", this.RefConfig.Name, TextAnchor.MiddleLeft);
|
||||
var leftRect = configLabel.GetComponent<RectTransform>();
|
||||
leftRect.anchorMin = Vector2.zero;
|
||||
leftRect.anchorMax = Vector2.one;
|
||||
leftRect.offsetMin = Vector2.zero;
|
||||
leftRect.offsetMax = Vector2.zero;
|
||||
leftRect.sizeDelta = Vector2.zero;
|
||||
UIFactory.SetLayoutElement(configLabel.gameObject, minWidth: 250, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
|
||||
|
||||
// Default button
|
||||
|
||||
var defaultButton = UIFactory.CreateButton(horiGroup,
|
||||
"RevertDefaultButton",
|
||||
"Default",
|
||||
() => { RefConfig.RevertToDefaultValue(); },
|
||||
new Color(0.3f, 0.3f, 0.3f));
|
||||
UIFactory.SetLayoutElement(defaultButton.gameObject, minWidth: 80, minHeight: 22, flexibleWidth: 0);
|
||||
|
||||
//// right group
|
||||
|
||||
//m_rightGroup = UIFactory.CreateVerticalGroup(horiGroup, "ConfigValueGroup", false, false, true, true, 4, default, new Color(1, 1, 1, 0));
|
||||
//UIFactory.SetLayoutElement(m_rightGroup, minHeight: 25, minWidth: 150, flexibleHeight: 0, flexibleWidth: 5000);
|
||||
|
||||
// Description label
|
||||
|
||||
var desc = UIFactory.CreateLabel(m_mainGroup, "Description", $"<i>{RefConfig.Description}</i>", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(desc.gameObject, minWidth: 250, minHeight: 20, flexibleWidth: 9999, flexibleHeight: 0);
|
||||
|
||||
//// Second row (IValue)
|
||||
|
||||
//m_secondRow = UIFactory.CreateHorizontalGroup(m_mainGroup, "DescriptionRow", false, false, true, true, 4, new Color(0.08f, 0.08f, 0.08f));
|
||||
|
||||
// IValue
|
||||
|
||||
if (IValue != null)
|
||||
{
|
||||
IValue.m_mainContentParent = m_mainGroup;
|
||||
IValue.m_subContentParent = this.m_subContent;
|
||||
}
|
||||
|
||||
// makes the subcontent look nicer
|
||||
m_subContent.transform.SetParent(m_mainGroup.transform, false);
|
||||
}
|
||||
protected override bool SetCellEvaluateState(CacheObjectCell cell) => false;
|
||||
}
|
||||
}
|
||||
|
@ -1,57 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.InteractiveValues;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
public class CacheEnumerated : CacheObjectBase
|
||||
{
|
||||
public override Type FallbackType => ParentEnumeration.m_baseEntryType;
|
||||
public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
|
||||
|
||||
public int Index { get; set; }
|
||||
public IList RefIList { get; set; }
|
||||
public InteractiveEnumerable ParentEnumeration { get; set; }
|
||||
|
||||
public CacheEnumerated(int index, InteractiveEnumerable parentEnumeration, IList refIList, GameObject parentContent)
|
||||
{
|
||||
this.ParentEnumeration = parentEnumeration;
|
||||
this.Index = index;
|
||||
this.RefIList = refIList;
|
||||
this.m_parentContent = parentContent;
|
||||
}
|
||||
|
||||
public override void CreateIValue(object value, Type fallbackType)
|
||||
{
|
||||
IValue = InteractiveValue.Create(value, fallbackType);
|
||||
IValue.Owner = this;
|
||||
}
|
||||
|
||||
public override void SetValue()
|
||||
{
|
||||
RefIList[Index] = IValue.Value;
|
||||
ParentEnumeration.Value = RefIList;
|
||||
|
||||
ParentEnumeration.Owner.SetValue();
|
||||
}
|
||||
|
||||
internal override void ConstructUI()
|
||||
{
|
||||
base.ConstructUI();
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "CacheEnumeratedGroup", false, true, true, true, 0, new Vector4(0,0,5,2),
|
||||
new Color(1, 1, 1, 0));
|
||||
|
||||
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.Index}:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 20, flexibleWidth: 30, minHeight: 25);
|
||||
|
||||
IValue.m_mainContentParent = rowObj;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,40 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
public class CacheField : CacheMember
|
||||
{
|
||||
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
|
||||
public FieldInfo FieldInfo { get; internal set; }
|
||||
public override Type DeclaringType => FieldInfo.DeclaringType;
|
||||
public override bool IsStatic => FieldInfo.IsStatic;
|
||||
public override bool CanWrite => m_canWrite ?? (bool)(m_canWrite = !(FieldInfo.IsLiteral && !FieldInfo.IsInitOnly));
|
||||
private bool? m_canWrite;
|
||||
|
||||
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
|
||||
public override bool ShouldAutoEvaluate => true;
|
||||
|
||||
public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
CreateIValue(null, fieldInfo.FieldType);
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
}
|
||||
|
||||
public override void UpdateReflection()
|
||||
protected override object TryEvaluate()
|
||||
{
|
||||
var fi = MemInfo as FieldInfo;
|
||||
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
|
||||
|
||||
m_evaluated = true;
|
||||
ReflectionException = null;
|
||||
try
|
||||
{
|
||||
var ret = FieldInfo.GetValue(DeclaringInstance);
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetValue()
|
||||
protected override void TrySetValue(object value)
|
||||
{
|
||||
var fi = MemInfo as FieldInfo;
|
||||
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
|
||||
|
||||
if (this.ParentInspector?.ParentMember != null)
|
||||
this.ParentInspector.ParentMember.SetValue();
|
||||
try
|
||||
{
|
||||
FieldInfo.SetValue(DeclaringInstance, value);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
99
src/UI/CacheObject/CacheKeyValuePair.cs
Normal file
99
src/UI/CacheObject/CacheKeyValuePair.cs
Normal file
@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
public class CacheKeyValuePair : CacheObjectBase
|
||||
{
|
||||
//public InteractiveList CurrentList { get; set; }
|
||||
|
||||
public int DictIndex;
|
||||
public object DictKey;
|
||||
public object DisplayedKey;
|
||||
|
||||
public bool KeyInputWanted;
|
||||
public bool InspectWanted;
|
||||
public string KeyLabelText;
|
||||
public string KeyInputText;
|
||||
public string KeyInputTypeText;
|
||||
|
||||
public float DesiredKeyWidth;
|
||||
public float DesiredValueWidth;
|
||||
|
||||
public override bool ShouldAutoEvaluate => true;
|
||||
public override bool HasArguments => false;
|
||||
public override bool CanWrite => Owner.CanWrite;
|
||||
|
||||
public void SetDictOwner(InteractiveDictionary dict, int index)
|
||||
{
|
||||
this.Owner = dict;
|
||||
this.DictIndex = index;
|
||||
}
|
||||
|
||||
public void SetKey(object key)
|
||||
{
|
||||
this.DictKey = key;
|
||||
this.DisplayedKey = key.TryCast();
|
||||
|
||||
var type = DisplayedKey.GetType();
|
||||
if (ParseUtility.CanParse(type))
|
||||
{
|
||||
KeyInputWanted = true;
|
||||
KeyInputText = ParseUtility.ToStringForInput(DisplayedKey, type);
|
||||
KeyInputTypeText = SignatureHighlighter.Parse(type, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
KeyInputWanted = false;
|
||||
InspectWanted = type != typeof(bool) && !type.IsEnum;
|
||||
KeyLabelText = ToStringUtility.ToStringWithType(DisplayedKey, type, true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetDataToCell(CacheObjectCell cell)
|
||||
{
|
||||
base.SetDataToCell(cell);
|
||||
|
||||
var kvpCell = cell as CacheKeyValuePairCell;
|
||||
|
||||
kvpCell.NameLabel.text = $"{DictIndex}:";
|
||||
kvpCell.Image.color = DictIndex % 2 == 0 ? CacheListEntryCell.EvenColor : CacheListEntryCell.OddColor;
|
||||
|
||||
if (KeyInputWanted)
|
||||
{
|
||||
kvpCell.KeyInputField.UIRoot.SetActive(true);
|
||||
kvpCell.KeyInputTypeLabel.gameObject.SetActive(true);
|
||||
kvpCell.KeyLabel.gameObject.SetActive(false);
|
||||
kvpCell.KeyInspectButton.Component.gameObject.SetActive(false);
|
||||
|
||||
kvpCell.KeyInputField.Text = KeyInputText;
|
||||
kvpCell.KeyInputTypeLabel.text = KeyInputTypeText;
|
||||
}
|
||||
else
|
||||
{
|
||||
kvpCell.KeyInputField.UIRoot.SetActive(false);
|
||||
kvpCell.KeyInputTypeLabel.gameObject.SetActive(false);
|
||||
kvpCell.KeyLabel.gameObject.SetActive(true);
|
||||
kvpCell.KeyInspectButton.Component.gameObject.SetActive(InspectWanted);
|
||||
|
||||
kvpCell.KeyLabel.text = KeyLabelText;
|
||||
}
|
||||
}
|
||||
|
||||
public override void TrySetUserValue(object value)
|
||||
{
|
||||
(Owner as InteractiveDictionary).TrySetValueToKey(DictKey, value, DictIndex);
|
||||
}
|
||||
|
||||
|
||||
protected override bool SetCellEvaluateState(CacheObjectCell cell)
|
||||
{
|
||||
// not needed
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user