mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-22 08:32:51 +08:00
Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
8d8c9ac7c9 | |||
f35beeaf58 | |||
d150ff3455 | |||
c4fa0d6bcd | |||
a5f56cf5a3 | |||
8c822b2ee9 |
100
.github/workflows/dotnet.yml
vendored
100
.github/workflows/dotnet.yml
vendored
@ -7,21 +7,18 @@ on:
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
|
||||
jobs:
|
||||
# This workflow contains a single job called "build"
|
||||
build:
|
||||
# The type of runner that the job will run on
|
||||
runs-on: windows-latest
|
||||
if: "!contains(github.event.head_commit.message, '-noci')"
|
||||
|
||||
# Steps represent a sequence of tasks that will be executed as part of the job
|
||||
steps:
|
||||
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
|
||||
# Checkout latest with submodules
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
|
||||
# Setup tools
|
||||
- name: Setup msbuild
|
||||
uses: microsoft/setup-msbuild@v1
|
||||
|
||||
@ -32,113 +29,84 @@ jobs:
|
||||
nuget-version: '5.x'
|
||||
|
||||
# Build Il2CppAssemblyUnhollower
|
||||
- name: Build Il2CppAssemblyUnhollower
|
||||
shell: cmd
|
||||
run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Restore mcs nuget
|
||||
- name: Restore mcs nuget
|
||||
run: nuget restore lib\mcs-unity\mcs.sln
|
||||
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build mcs
|
||||
- name: Build mcs
|
||||
shell: cmd
|
||||
run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
- run: nuget restore lib\mcs-unity\mcs.sln
|
||||
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Restore NuGet packages
|
||||
- name: Restore UnityExplorer nuget
|
||||
run: nuget restore src\UnityExplorer.sln
|
||||
|
||||
# Build UnityExplorer Releases
|
||||
# Build UnityExplorer releases, and upload artifacts
|
||||
|
||||
- name: Build UnityExplorer BepInEx Il2Cpp
|
||||
shell: cmd
|
||||
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
|
||||
- run: nuget restore src\UnityExplorer.sln
|
||||
|
||||
- name: Build UnityExplorer BepInEx 5 Mono
|
||||
shell: cmd
|
||||
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
|
||||
|
||||
- name: Build UnityExplorer BepInEx 6 Mono
|
||||
shell: cmd
|
||||
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
|
||||
|
||||
- name: Build UnityExplorer MelonLoader Il2Cpp
|
||||
shell: cmd
|
||||
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
|
||||
|
||||
- name: Build UnityExplorer MelonLoader Mono
|
||||
shell: cmd
|
||||
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
|
||||
|
||||
- name: Build UnityExplorer MelonLoader Legacy Il2Cpp
|
||||
shell: cmd
|
||||
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
|
||||
|
||||
- name: Build UnityExplorer MelonLoader Legacy Mono
|
||||
shell: cmd
|
||||
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
|
||||
|
||||
- name: Build UnityExplorer Standalone Il2Cpp
|
||||
shell: cmd
|
||||
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
|
||||
|
||||
- name: Build UnityExplorer Standalone Mono
|
||||
shell: cmd
|
||||
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
|
||||
|
||||
# Upload artifacts
|
||||
# BepInEx Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
name: Upload BepInEx Il2Cpp zip
|
||||
with:
|
||||
name: UnityExplorer.BepInEx.Il2Cpp
|
||||
path: ./Release/UnityExplorer.BepInEx.Il2Cpp/*
|
||||
|
||||
# BepInEx 5 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
name: Upload BepInEx 5 Mono zip
|
||||
with:
|
||||
name: UnityExplorer.BepInEx5.Mono
|
||||
path: ./Release/UnityExplorer.BepInEx5.Mono/*
|
||||
|
||||
# BepInEx 6 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
name: Upload BepInEx 6 Mono zip
|
||||
with:
|
||||
name: UnityExplorer.BepInEx6.Mono
|
||||
path: ./Release/UnityExplorer.BepInEx6.Mono/*
|
||||
|
||||
# MelonLoader Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
name: Upload MelonLoader Il2Cpp zip
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader.Il2Cpp
|
||||
path: ./Release/UnityExplorer.MelonLoader.Il2Cpp/*
|
||||
|
||||
# MelonLoader Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
name: Upload MelonLoader Mono zip
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader.Mono
|
||||
path: ./Release/UnityExplorer.MelonLoader.Mono/*
|
||||
|
||||
# MelonLoader 0.3.0 Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
name: Upload MelonLoader Legacy Il2Cpp zip
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader_Legacy.Il2Cpp
|
||||
path: ./Release/UnityExplorer.MelonLoader_Legacy.Il2Cpp/*
|
||||
|
||||
# MelonLoader 0.3.0 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
name: Upload MelonLoader Legacy Mono zip
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader_Legacy.Mono
|
||||
path: ./Release/UnityExplorer.MelonLoader_Legacy.Mono/*
|
||||
|
||||
# Standalone Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
name: Upload Standalone Il2Cpp zip
|
||||
with:
|
||||
name: UnityExplorer.Standalone.Il2Cpp
|
||||
path: ./Release/UnityExplorer.Standalone.Il2Cpp/*
|
||||
|
||||
# Standalone Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
name: Upload Standalone Mono zip
|
||||
with:
|
||||
name: UnityExplorer.Standalone.Mono
|
||||
path: ./Release/UnityExplorer.Standalone.Mono/*
|
||||
|
@ -16,6 +16,7 @@ using CppType = Il2CppSystem.Type;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnhollowerBaseLib.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
@ -25,10 +26,15 @@ namespace UnityExplorer
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
float start = Time.realtimeSinceStartup;
|
||||
TryLoadGameModules();
|
||||
ExplorerCore.Log($"Loaded Unhollowed modules in {Time.realtimeSinceStartup - start} seconds");
|
||||
|
||||
start = Time.realtimeSinceStartup;
|
||||
BuildDeobfuscationCache();
|
||||
OnTypeLoaded += TryCacheDeobfuscatedType;
|
||||
ExplorerCore.Log($"Setup IL2CPP reflection in {Time.realtimeSinceStartup - start} seconds, " +
|
||||
$"deobfuscated types count: {DeobfuscatedTypes.Count}");
|
||||
}
|
||||
|
||||
#region IL2CPP Extern and pointers
|
||||
@ -67,19 +73,11 @@ namespace UnityExplorer
|
||||
|
||||
private static void BuildDeobfuscationCache()
|
||||
{
|
||||
float start = UnityEngine.Time.realtimeSinceStartup;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
TryCacheDeobfuscatedType(type);
|
||||
}
|
||||
|
||||
if (DeobfuscatedTypes.Count > 0)
|
||||
{
|
||||
ExplorerCore.Log($"Built deobfuscation cache in {UnityEngine.Time.realtimeSinceStartup - start} seconds, " +
|
||||
$"initial count: {DeobfuscatedTypes.Count} ");
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryCacheDeobfuscatedType(Type type)
|
||||
|
@ -65,10 +65,14 @@ namespace UnityExplorer
|
||||
|
||||
private static void SetupTypeCache()
|
||||
{
|
||||
float start = Time.realtimeSinceStartup;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
CacheTypes(asm);
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded;
|
||||
|
||||
ExplorerCore.Log($"Cached AppDomain assemblies in {Time.realtimeSinceStartup - start} seconds");
|
||||
}
|
||||
|
||||
private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args)
|
||||
|
@ -20,7 +20,7 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.1.0";
|
||||
public const string VERSION = "4.1.2";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
suggestions.Clear();
|
||||
|
||||
int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1));
|
||||
int start = caret;
|
||||
int startIdx = caret;
|
||||
|
||||
// If the character at the caret index is whitespace or delimiter,
|
||||
// or if the next character (if it exists) is not whitespace,
|
||||
@ -55,17 +55,18 @@ namespace UnityExplorer.UI.CSConsole
|
||||
}
|
||||
|
||||
// get the current composition string (from caret back to last delimiter)
|
||||
while (start > 0)
|
||||
while (startIdx > 0)
|
||||
{
|
||||
start--;
|
||||
char c = InputField.Text[start];
|
||||
if (delimiters.Contains(c))
|
||||
startIdx--;
|
||||
char c = InputField.Text[startIdx];
|
||||
if (delimiters.Contains(c) || char.IsWhiteSpace(c))
|
||||
{
|
||||
start++;
|
||||
startIdx++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
string input = InputField.Text.Substring(start, caret - start + 1);
|
||||
string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
|
||||
|
||||
|
||||
// Get MCS completions
|
||||
|
||||
|
@ -231,20 +231,24 @@ namespace UnityExplorer.UI.CSConsole
|
||||
previousInput = value;
|
||||
|
||||
if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer))
|
||||
{
|
||||
OnAutocompleteEnter();
|
||||
}
|
||||
else if (!settingCaretCoroutine)
|
||||
|
||||
var inStringOrComment = HighlightVisibleInput();
|
||||
|
||||
if (!settingCaretCoroutine)
|
||||
{
|
||||
if (EnableSuggestions)
|
||||
Completer.CheckAutocompletes();
|
||||
{
|
||||
if (inStringOrComment)
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
else
|
||||
Completer.CheckAutocompletes();
|
||||
}
|
||||
|
||||
if (EnableAutoIndent)
|
||||
DoAutoIndent();
|
||||
}
|
||||
|
||||
HighlightVisibleInput();
|
||||
|
||||
UpdateCaret(out _);
|
||||
}
|
||||
|
||||
@ -372,7 +376,10 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
#region Lexer Highlighting
|
||||
|
||||
private static void HighlightVisibleInput()
|
||||
/// <summary>
|
||||
/// Returns true if caret is inside string or comment, false otherwise
|
||||
/// </summary>
|
||||
private static bool HighlightVisibleInput()
|
||||
{
|
||||
int startIdx = 0;
|
||||
int endIdx = Input.Text.Length - 1;
|
||||
@ -410,7 +417,8 @@ namespace UnityExplorer.UI.CSConsole
|
||||
}
|
||||
|
||||
// Highlight the visible text with the LexerBuilder
|
||||
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine);
|
||||
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -14,6 +14,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
public int startIndex;
|
||||
public int endIndex;
|
||||
public string htmlColorTag;
|
||||
public bool isStringOrComment;
|
||||
}
|
||||
|
||||
public class LexerBuilder
|
||||
@ -82,8 +83,10 @@ namespace UnityExplorer.UI.CSConsole
|
||||
/// <param name="endIdx">The last character you want to highlight</param>
|
||||
/// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param>
|
||||
/// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns>
|
||||
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines)
|
||||
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines, int caretIdx, out bool caretInStringOrComment)
|
||||
{
|
||||
caretInStringOrComment = false;
|
||||
|
||||
if (string.IsNullOrEmpty(input) || endIdx <= startIdx)
|
||||
return input;
|
||||
|
||||
@ -105,12 +108,14 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
// append the highlighted match
|
||||
sb.Append(match.htmlColorTag);
|
||||
|
||||
for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++)
|
||||
sb.Append(input[i]);
|
||||
|
||||
sb.Append(SignatureHighlighter.CLOSE_COLOR);
|
||||
|
||||
// check caretIdx to determine inStringOrComment state
|
||||
if (caretIdx >= match.startIndex && caretIdx <= match.endIndex)
|
||||
caretInStringOrComment = match.isStringOrComment;
|
||||
|
||||
// update the last unhighlighted start index
|
||||
lastUnhighlighted = match.endIndex + 1;
|
||||
}
|
||||
@ -150,6 +155,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
startIndex = startIndex,
|
||||
endIndex = CommittedIndex,
|
||||
htmlColorTag = lexer.ColorTag,
|
||||
isStringOrComment = lexer is StringLexer || lexer is CommentLexer,
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
@ -41,6 +41,10 @@ namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext()))
|
||||
sb.Append(lexer.Current);
|
||||
|
||||
// next must be whitespace or delimiter
|
||||
if (!lexer.EndOfInput && !(char.IsWhiteSpace(lexer.Current) || lexer.IsDelimiter(lexer.Current)))
|
||||
return false;
|
||||
|
||||
if (keywords.Contains(sb.ToString()))
|
||||
{
|
||||
if (!lexer.EndOfInput)
|
||||
|
@ -11,7 +11,7 @@ namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f);
|
||||
|
||||
// all symbols are delimiters
|
||||
public override IEnumerable<char> Delimiters => symbols;
|
||||
public override IEnumerable<char> Delimiters => symbols.Where(it => it != '.'); // '.' is not a delimiter, only a separator.
|
||||
|
||||
public static bool IsSymbol(char c) => symbols.Contains(c);
|
||||
|
||||
|
@ -617,12 +617,15 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
// Actual texture viewer
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", textureViewer);
|
||||
textureImage = imageObj.AddComponent<Image>();
|
||||
textureImageLayout = textureImage.gameObject.AddComponent<LayoutElement>();
|
||||
var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
|
||||
imageViewport.GetComponent<Image>().color = Color.white;
|
||||
imageViewport.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
|
||||
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
textureImage = imageObj.AddComponent<Image>();
|
||||
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
textureViewer.SetActive(false);
|
||||
}
|
||||
|
Reference in New Issue
Block a user