mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-22 16:42:38 +08:00
Compare commits
25 Commits
Author | SHA1 | Date | |
---|---|---|---|
a5a07a0a23 | |||
e0fd682c81 | |||
7426bd1dd6 | |||
b39b044f79 | |||
7a2b4aa257 | |||
3762d14bdb | |||
3628f3db31 | |||
d39fea69c3 | |||
95e8b3aa58 | |||
b68145385c | |||
2310f2f7ce | |||
2cc403ad17 | |||
c2d9b9b59e | |||
c748be7bcc | |||
09dae6f1d3 | |||
6ca117b070 | |||
113f2fd922 | |||
7443f6500e | |||
92566c2729 | |||
713f87f455 | |||
4241e7e207 | |||
6d479a6703 | |||
6539f818c3 | |||
bc5ffcab40 | |||
d070ded036 |
87
README.md
87
README.md
@ -6,7 +6,7 @@
|
||||
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
|
||||
</p>
|
||||
|
||||
## Releases [](../../releases/latest) []() []()
|
||||
## Releases [](../../releases/latest) [](../../releases) [](../../releases/latest)
|
||||
|
||||
| Mod Loader | IL2CPP | Mono |
|
||||
| ----------- | ------ | ---- |
|
||||
@ -19,24 +19,54 @@
|
||||
|
||||
### BepInEx
|
||||
|
||||
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. For IL2CPP you should use [BepInEx 6 (Bleeding Edge)](https://builds.bepis.io/projects/bepinex_be), for Mono you should use [BepInEx 5](https://github.com/BepInEx/BepInEx/releases) (until Mono support stabilizes in BepInEx 6).
|
||||
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
3. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
|
||||
1. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. For IL2CPP you should use [BepInEx 6 (Bleeding Edge)](https://builds.bepis.io/projects/bepinex_be), for Mono you should use [BepInEx 5](https://github.com/BepInEx/BepInEx/releases) (until Mono support stabilizes in BepInEx 6).
|
||||
2. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
3. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
4. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
|
||||
|
||||
### MelonLoader
|
||||
|
||||
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3+ for your game. Version 0.3 is currently in pre-release, so you must "Enable ALPHA Releases" in your MelonLoader Installer settings to see the option for it.
|
||||
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
2. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder.
|
||||
1. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3+ for your game. Version 0.3 is currently in pre-release, so you must "Enable ALPHA Releases" in your MelonLoader Installer settings to see the option for it.
|
||||
2. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
3. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder.
|
||||
|
||||
### Standalone
|
||||
|
||||
The standalone release is based on the BepInEx build, so it requires Harmony 2.0 (or HarmonyX) to function properly.
|
||||
The standalone release requires you to also load `0Harmony.dll` (HarmonyX, from the `lib\` folder) to function properly, and the IL2CPP also requires `UnhollowerBaseLib.dll` as well. The Mono release should be fairly easy to use with any loader, but the IL2CPP one may be tricky, I'd recommend just using BepInEx or MelonLoader for IL2CPP.
|
||||
|
||||
0. Load the DLL from your mod or inject it. You must also make sure `0Harmony.dll` is loaded, and `UnhollowerBaseLib.dll` for IL2CPP as well.
|
||||
1. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
2. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish.
|
||||
1. Load the UnityExplorer DLL from your mod or inject it, as well as `0Harmony.dll` and `UnhollowerBaseLib.dll` as required.
|
||||
2. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
3. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish.
|
||||
|
||||
## Issues and contributions
|
||||
|
||||
Both issue reports and PR contributions are welcome in this repository.
|
||||
|
||||
### Issue reporting
|
||||
|
||||
To report an issue with UnityExplorer, please use the following template (as well as any other information / images you can provide).
|
||||
|
||||
Template:
|
||||
|
||||
```
|
||||
* Game issue occurs on:
|
||||
* UnityExplorer version: (eg BIE.IL2CPP v3.3.3, etc)
|
||||
|
||||
* Description of issue:
|
||||
|
||||
* Unity log link:
|
||||
* Mod Loader log link:
|
||||
```
|
||||
|
||||
Please upload your Unity log file to [Pastebin](https://pastebin.com/) (or equivalent service) and provide a link to the paste.
|
||||
|
||||
* The log should be found at `%userprofile%\AppData\LocalLow\[Company]\[Game]\` unless redirected by your Mod Loader.
|
||||
* The file will be called either `output_log.txt` or `Player.log`
|
||||
|
||||
As well as the Unity log, please upload your Mod Loader's log:
|
||||
|
||||
* BepInEx: `BepInEx\LogOutput.log`
|
||||
* MelonLoader: `MelonLoader\Latest.log`
|
||||
|
||||
## Features
|
||||
|
||||
@ -94,31 +124,6 @@ Depending on the release you are using, the config file will be found at:
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
|
||||
`Main Menu Toggle` (KeyCode)
|
||||
* Default: `F7`
|
||||
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
|
||||
|
||||
`Force Unlock Mouse` (bool)
|
||||
* Default: `true`
|
||||
* Forces the cursor to be unlocked and visible while the UnityExplorer menu is open, and prevents anything else taking control.
|
||||
|
||||
`Default Page Limit` (int)
|
||||
* Default: `25`
|
||||
* Sets the default items per page when viewing lists or search results.
|
||||
* <b>Requires a restart to take effect</b>, apart from Reflection Inspector tabs.
|
||||
|
||||
`Default Output Path` (string)
|
||||
* Default: `Mods\UnityExplorer`
|
||||
* Where output is generated to, by default (for Texture PNG saving, etc).
|
||||
|
||||
`Log Unity Debug` (bool)
|
||||
* Default: `false`
|
||||
* Listens for Unity `Debug.Log` messages and prints them to UnityExplorer's log.
|
||||
|
||||
`Hide on Startup` (bool)
|
||||
* Default: `false`
|
||||
* If true, UnityExplorer will be hidden when you start the game, you must open it via the keybind.
|
||||
|
||||
## Building
|
||||
|
||||
Building the project should be straight-forward, the references are all inside the `lib\` folder.
|
||||
@ -130,10 +135,10 @@ Building the project should be straight-forward, the references are all inside t
|
||||
|
||||
## Acknowledgments
|
||||
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), snippets from the REPL Console were used for UnityExplorer's C# Console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity), used as the `Mono.CSharp` reference for the C# Console.
|
||||
* [HerpDerpenstine](https://github.com/HerpDerpinstine) for [MelonCoroutines](https://github.com/LavaGang/MelonLoader/blob/master/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs), they were included for standalone IL2CPP coroutine support.
|
||||
* [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) was used as the base for the syntax highlighting for UnityExplorer's C# console (`UnityExplorer.UI.Main.CSConsole.Lexer`).
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], snippets from the REPL Console were used for UnityExplorer's C# Console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
* [HerpDerpenstine](https://github.com/HerpDerpinstine) for [MelonCoroutines](https://github.com/LavaGang/MelonLoader/blob/6cc958ec23b5e2e8453a73bc2e0d5aa353d4f0d1/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs) \[[license](THIRDPARTY_LICENSES.md#melonloader-license)\], they were included for standalone IL2CPP coroutine support.
|
||||
* [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) \[[license](THIRDPARTY_LICENSES.md#ingamecodeeditor-license)\] was used as the base for the syntax highlighting for UnityExplorer's C# console (`UnityExplorer.UI.Main.CSConsole.Lexer`).
|
||||
|
||||
### Disclaimer
|
||||
|
||||
|
1067
THIRDPARTY_LICENSES.md
Normal file
1067
THIRDPARTY_LICENSES.md
Normal file
File diff suppressed because it is too large
Load Diff
BIN
lib/BepInEx.dll
BIN
lib/BepInEx.dll
Binary file not shown.
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
using UnityExplorer.UI.Main.Home;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
|
||||
namespace UnityExplorer.Core.CSharp
|
||||
{
|
||||
@ -19,7 +20,7 @@ namespace UnityExplorer.Core.CSharp
|
||||
|
||||
public static void StartCoroutine(IEnumerator ienumerator)
|
||||
{
|
||||
RuntimeProvider.Instance.StartConsoleCoroutine(ienumerator);
|
||||
RuntimeProvider.Instance.StartCoroutine(ienumerator);
|
||||
}
|
||||
|
||||
public static void AddUsing(string directive)
|
||||
|
@ -46,7 +46,7 @@ namespace UnityExplorer.Core.Config
|
||||
|
||||
private void SetValue(T value)
|
||||
{
|
||||
if ((m_value == null && value == null) || m_value.Equals(value))
|
||||
if ((m_value == null && value == null) || (m_value != null && m_value.Equals(value)))
|
||||
return;
|
||||
|
||||
m_value = value;
|
||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Main;
|
||||
@ -16,18 +17,18 @@ namespace UnityExplorer.Core.Config
|
||||
// See the UnityExplorer.Loader namespace for the implementations.
|
||||
public static ConfigHandler Handler { get; private set; }
|
||||
|
||||
public static ConfigElement<KeyCode> Main_Menu_Toggle;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<int> Default_Page_Limit;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<KeyCode> Main_Menu_Toggle;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<MenuPages> Default_Tab;
|
||||
public static ConfigElement<int> Default_Page_Limit;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
|
||||
public static ConfigElement<string> Last_Window_Anchors;
|
||||
public static ConfigElement<string> Last_Window_Position;
|
||||
public static ConfigElement<int> Last_Active_Tab;
|
||||
public static ConfigElement<bool> Last_DebugConsole_State;
|
||||
public static ConfigElement<bool> Last_SceneExplorer_State;
|
||||
public static ConfigElement<string> Last_Window_Anchors;
|
||||
public static ConfigElement<string> Last_Window_Position;
|
||||
public static ConfigElement<bool> Last_DebugConsole_State;
|
||||
public static ConfigElement<bool> Last_SceneExplorer_State;
|
||||
|
||||
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
|
||||
|
||||
@ -43,8 +44,9 @@ namespace UnityExplorer.Core.Config
|
||||
SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
|
||||
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
|
||||
PanelDragger.OnFinishDrag += PanelDragger_OnFinishDrag;
|
||||
MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
|
||||
DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
|
||||
|
||||
InitConsoleCallback();
|
||||
}
|
||||
|
||||
internal static void RegisterConfigElement<T>(ConfigElement<T> configElement)
|
||||
@ -63,6 +65,10 @@ namespace UnityExplorer.Core.Config
|
||||
"Should UnityExplorer be hidden on startup?",
|
||||
false);
|
||||
|
||||
Default_Tab = new ConfigElement<MenuPages>("Default Tab",
|
||||
"The default menu page when starting the game.",
|
||||
MenuPages.Home);
|
||||
|
||||
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
|
||||
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
|
||||
false);
|
||||
@ -91,11 +97,6 @@ namespace UnityExplorer.Core.Config
|
||||
DEFAULT_WINDOW_POSITION,
|
||||
true);
|
||||
|
||||
Last_Active_Tab = new ConfigElement<int>("Last_Active_Tab",
|
||||
"For internal use, the last active tab index.",
|
||||
0,
|
||||
true);
|
||||
|
||||
Last_DebugConsole_State = new ConfigElement<bool>("Last_DebugConsole_State",
|
||||
"For internal use, the collapsed state of the Debug Console.",
|
||||
true,
|
||||
@ -112,6 +113,7 @@ namespace UnityExplorer.Core.Config
|
||||
private static void PanelDragger_OnFinishResize(RectTransform rect)
|
||||
{
|
||||
Last_Window_Anchors.Value = rect.RectAnchorsToString();
|
||||
PanelDragger_OnFinishDrag(rect);
|
||||
}
|
||||
|
||||
private static void PanelDragger_OnFinishDrag(RectTransform rect)
|
||||
@ -119,11 +121,6 @@ namespace UnityExplorer.Core.Config
|
||||
Last_Window_Position.Value = rect.RectPositionToString();
|
||||
}
|
||||
|
||||
private static void MainMenu_OnActiveTabChanged(int page)
|
||||
{
|
||||
Last_Active_Tab.Value = page;
|
||||
}
|
||||
|
||||
private static void DebugConsole_OnToggleShow(bool showing)
|
||||
{
|
||||
Last_DebugConsole_State.Value = showing;
|
||||
@ -134,6 +131,33 @@ namespace UnityExplorer.Core.Config
|
||||
Last_SceneExplorer_State.Value = showing;
|
||||
}
|
||||
|
||||
#region CONSOLE ONEXIT CALLBACK
|
||||
|
||||
internal static void InitConsoleCallback()
|
||||
{
|
||||
handler = new ConsoleEventDelegate(ConsoleEventCallback);
|
||||
SetConsoleCtrlHandler(handler, true);
|
||||
}
|
||||
|
||||
static bool ConsoleEventCallback(int eventType)
|
||||
{
|
||||
// 2 is Console Quit
|
||||
if (eventType == 2)
|
||||
Handler.SaveConfig();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static ConsoleEventDelegate handler;
|
||||
private delegate bool ConsoleEventDelegate(int eventType);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool SetConsoleCtrlHandler(ConsoleEventDelegate callback, bool add);
|
||||
|
||||
#endregion
|
||||
|
||||
#region WINDOW ANCHORS / POSITION HELPERS
|
||||
|
||||
// Window Anchors helpers
|
||||
|
||||
private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
|
||||
@ -210,5 +234,7 @@ namespace UnityExplorer.Core.Config
|
||||
//ExplorerCore.LogWarning("Exception setting window position: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -46,91 +46,33 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
UpdateCursorControl();
|
||||
|
||||
Unlock = true;
|
||||
Unlock = ConfigManager.Force_Unlock_Mouse.Value;
|
||||
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
|
||||
}
|
||||
|
||||
private static void SetupPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (CursorType == null)
|
||||
{
|
||||
throw new Exception("Could not find Type 'UnityEngine.Cursor'!");
|
||||
}
|
||||
|
||||
// Get current cursor state and enable cursor
|
||||
try
|
||||
{
|
||||
m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
|
||||
?? CursorLockMode.None;
|
||||
|
||||
m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
|
||||
?? false;
|
||||
}
|
||||
catch { }
|
||||
|
||||
// Setup Harmony Patches
|
||||
TryPatch(typeof(Cursor),
|
||||
"lockState",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_lockState))),
|
||||
true);
|
||||
|
||||
TryPatch(typeof(Cursor),
|
||||
"visible",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_visible))),
|
||||
true);
|
||||
|
||||
TryPatch(typeof(EventSystem),
|
||||
"current",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_EventSystem_set_current))),
|
||||
true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Exception on ForceUnlockCursor.Init! {e.GetType()}, {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryPatch(Type type, string property, HarmonyMethod patch, bool setter)
|
||||
{
|
||||
try
|
||||
{
|
||||
var harmony = ExplorerCore.Loader.HarmonyInstance;
|
||||
|
||||
var prop = type.GetProperty(property);
|
||||
|
||||
if (setter) // setter is prefix
|
||||
{
|
||||
harmony.Patch(prop.GetSetMethod(), prefix: patch);
|
||||
}
|
||||
else // getter is postfix
|
||||
{
|
||||
harmony.Patch(prop.GetGetMethod(), postfix: patch);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
string suf = setter ? "set_" : "get_";
|
||||
ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateCursorControl()
|
||||
{
|
||||
try
|
||||
{
|
||||
m_currentlySettingCursor = true;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
|
||||
if (UIManager.EventSys)
|
||||
SetEventSystem();
|
||||
}
|
||||
else
|
||||
{
|
||||
Cursor.lockState = m_lastLockMode;
|
||||
Cursor.visible = m_lastVisibleState;
|
||||
|
||||
if (UIManager.EventSys)
|
||||
ReleaseEventSystem();
|
||||
}
|
||||
|
||||
m_currentlySettingCursor = false;
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -147,25 +89,19 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public static void SetEventSystem()
|
||||
{
|
||||
// temp disabled for new InputSystem
|
||||
if (InputManager.CurrentType == InputType.InputSystem)
|
||||
return;
|
||||
|
||||
// Disable current event system object
|
||||
if (m_lastEventSystem || EventSystem.current)
|
||||
if (EventSystem.current && EventSystem.current != UIManager.EventSys)
|
||||
{
|
||||
if (!m_lastEventSystem)
|
||||
m_lastEventSystem = EventSystem.current;
|
||||
|
||||
//ExplorerCore.Log("Disabling current event system...");
|
||||
m_lastEventSystem = EventSystem.current;
|
||||
m_lastEventSystem.enabled = false;
|
||||
//m_lastEventSystem.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Set to our current system
|
||||
m_settingEventSystem = true;
|
||||
EventSystem.current = UIManager.EventSys;
|
||||
UIManager.EventSys.enabled = true;
|
||||
EventSystem.current = UIManager.EventSys;
|
||||
InputManager.ActivateUIModule();
|
||||
m_settingEventSystem = false;
|
||||
}
|
||||
@ -175,10 +111,9 @@ namespace UnityExplorer.Core.Input
|
||||
if (InputManager.CurrentType == InputType.InputSystem)
|
||||
return;
|
||||
|
||||
if (m_lastEventSystem)
|
||||
if (m_lastEventSystem && m_lastEventSystem.gameObject.activeSelf)
|
||||
{
|
||||
m_lastEventSystem.enabled = true;
|
||||
//m_lastEventSystem.gameObject.SetActive(true);
|
||||
|
||||
m_settingEventSystem = true;
|
||||
EventSystem.current = m_lastEventSystem;
|
||||
@ -187,16 +122,42 @@ namespace UnityExplorer.Core.Input
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
// Patches
|
||||
|
||||
private static void SetupPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (CursorType == null)
|
||||
throw new Exception("Could not load Type 'UnityEngine.Cursor'!");
|
||||
|
||||
// Get current cursor state and enable cursor
|
||||
m_lastLockMode = (CursorLockMode?)CursorType.GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
|
||||
?? CursorLockMode.None;
|
||||
|
||||
m_lastVisibleState = (bool?)CursorType.GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
|
||||
?? false;
|
||||
|
||||
ExplorerCore.Loader.SetupPatches();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Error on CursorUnlocker.Init! {e.GetType()}, {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
if (!m_settingEventSystem)
|
||||
if (!m_settingEventSystem && value != UIManager.EventSys)
|
||||
{
|
||||
m_lastEventSystem = value;
|
||||
m_lastInputModule = value?.currentInputModule;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
{
|
||||
value = UIManager.EventSys;
|
||||
value.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -204,7 +165,6 @@ namespace UnityExplorer.Core.Input
|
||||
// Also keep track of when anything else tries to set Cursor state, this will be the
|
||||
// value that we set back to when we close the menu or disable force-unlock.
|
||||
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
if (!m_currentlySettingCursor)
|
||||
@ -216,7 +176,6 @@ namespace UnityExplorer.Core.Input
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
if (!m_currentlySettingCursor)
|
||||
@ -228,4 +187,4 @@ namespace UnityExplorer.Core.Input
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -15,9 +15,7 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
BaseInputModule UIModule { get; }
|
||||
|
||||
PointerEventData InputPointerEvent { get; }
|
||||
|
||||
void AddUIInputModule();
|
||||
void ActivateModule();
|
||||
}
|
||||
}
|
||||
}
|
@ -27,7 +27,6 @@ namespace UnityExplorer.Core.Input
|
||||
public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
|
||||
|
||||
public static BaseInputModule UIInput => m_inputModule.UIModule;
|
||||
public static PointerEventData InputPointerEvent => m_inputModule.InputPointerEvent;
|
||||
|
||||
public static void ActivateUIModule() => m_inputModule.ActivateModule();
|
||||
|
||||
@ -52,7 +51,7 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
if (m_inputModule == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not find any Input module!");
|
||||
ExplorerCore.LogWarning("Could not find any Input Module Type!");
|
||||
m_inputModule = new NoInput();
|
||||
CurrentType = InputType.None;
|
||||
}
|
||||
|
@ -5,6 +5,8 @@ using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
@ -83,16 +85,28 @@ namespace UnityExplorer.Core.Input
|
||||
}
|
||||
|
||||
internal static Dictionary<KeyCode, object> ActualKeyDict = new Dictionary<KeyCode, object>();
|
||||
internal static Dictionary<string, string> enumNameFixes = new Dictionary<string, string>
|
||||
{
|
||||
{ "Control", "Ctrl" },
|
||||
{ "Return", "Enter" },
|
||||
{ "Alpha", "Digit" },
|
||||
{ "Keypad", "Numpad" },
|
||||
{ "Numlock", "NumLock" },
|
||||
{ "Print", "PrintScreen" },
|
||||
{ "BackQuote", "Backquote" }
|
||||
};
|
||||
|
||||
internal object GetActualKey(KeyCode key)
|
||||
{
|
||||
if (!ActualKeyDict.ContainsKey(key))
|
||||
{
|
||||
var s = key.ToString();
|
||||
if (s.Contains("Control"))
|
||||
s = s.Replace("Control", "Ctrl");
|
||||
else if (s.Contains("Return"))
|
||||
s = "Enter";
|
||||
try
|
||||
{
|
||||
if (enumNameFixes.First(it => s.Contains(it.Key)) is KeyValuePair<string, string> entry)
|
||||
s = s.Replace(entry.Key, entry.Value);
|
||||
}
|
||||
catch { }
|
||||
|
||||
var parsed = Enum.Parse(TKey, s);
|
||||
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
|
||||
@ -131,41 +145,74 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
// UI Input
|
||||
|
||||
//public Type TInputSystemUIInputModule
|
||||
// => m_tUIInputModule
|
||||
// ?? (m_tUIInputModule = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
|
||||
//internal Type m_tUIInputModule;
|
||||
public Type TInputSystemUIInputModule
|
||||
=> m_tUIInputModule
|
||||
?? (m_tUIInputModule = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
|
||||
internal Type m_tUIInputModule;
|
||||
|
||||
public BaseInputModule UIModule => null; // m_newInputModule;
|
||||
//internal BaseInputModule m_newInputModule;
|
||||
|
||||
public PointerEventData InputPointerEvent => null;
|
||||
public BaseInputModule UIModule => m_newInputModule;
|
||||
internal BaseInputModule m_newInputModule;
|
||||
|
||||
public void AddUIInputModule()
|
||||
{
|
||||
// if (TInputSystemUIInputModule != null)
|
||||
// {
|
||||
//#if CPP
|
||||
// // m_newInputModule = UIManager.CanvasRoot.AddComponent(Il2CppType.From(TInputSystemUIInputModule)).TryCast<BaseInputModule>();
|
||||
//#else
|
||||
// m_newInputModule = (BaseInputModule)UIManager.CanvasRoot.AddComponent(TInputSystemUIInputModule);
|
||||
//#endif
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ExplorerCore.LogWarning("New input system: Could not find type by name 'UnityEngine.InputSystem.UI.InputSystemUIInputModule'");
|
||||
// }
|
||||
if (TInputSystemUIInputModule == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Unable to find UI Input Module Type, Input will not work!");
|
||||
return;
|
||||
}
|
||||
|
||||
var assetType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionAsset");
|
||||
m_newInputModule = RuntimeProvider.Instance.AddComponent<BaseInputModule>(UIManager.CanvasRoot, TInputSystemUIInputModule);
|
||||
var asset = RuntimeProvider.Instance.CreateScriptable(assetType)
|
||||
.Cast(assetType);
|
||||
|
||||
inputExtensions = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionSetupExtensions");
|
||||
|
||||
var addMap = inputExtensions.GetMethod("AddActionMap", new Type[] { assetType, typeof(string) });
|
||||
var map = addMap.Invoke(null, new object[] { asset, "UI" })
|
||||
.Cast(ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionMap"));
|
||||
|
||||
CreateAction(map, "point", new[] { "<Mouse>/position" }, "point");
|
||||
CreateAction(map, "click", new[] { "<Mouse>/leftButton" }, "leftClick");
|
||||
CreateAction(map, "rightClick", new[] { "<Mouse>/rightButton" }, "rightClick");
|
||||
CreateAction(map, "scrollWheel", new[] { "<Mouse>/scroll" }, "scrollWheel");
|
||||
|
||||
UI_Enable = map.GetType().GetMethod("Enable");
|
||||
UI_Enable.Invoke(map, new object[0]);
|
||||
UI_ActionMap = map;
|
||||
}
|
||||
|
||||
private Type inputExtensions;
|
||||
private object UI_ActionMap;
|
||||
private MethodInfo UI_Enable;
|
||||
|
||||
private void CreateAction(object map, string actionName, string[] bindings, string propertyName)
|
||||
{
|
||||
var inputActionType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputAction");
|
||||
var addAction = inputExtensions.GetMethod("AddAction");
|
||||
var action = addAction.Invoke(null, new object[] { map, actionName, default, null, null, null, null, null })
|
||||
.Cast(inputActionType);
|
||||
|
||||
var addBinding = inputExtensions.GetMethod("AddBinding",
|
||||
new Type[] { inputActionType, typeof(string), typeof(string), typeof(string), typeof(string) });
|
||||
|
||||
foreach (string binding in bindings)
|
||||
addBinding.Invoke(null, new object[] { action.Cast(inputActionType), binding, null, null, null });
|
||||
|
||||
var refType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionReference");
|
||||
var inputRef = refType.GetMethod("Create")
|
||||
.Invoke(null, new object[] { action })
|
||||
.Cast(refType);
|
||||
|
||||
TInputSystemUIInputModule
|
||||
.GetProperty(propertyName)
|
||||
.SetValue(m_newInputModule.Cast(TInputSystemUIInputModule), inputRef, null);
|
||||
}
|
||||
|
||||
public void ActivateModule()
|
||||
{
|
||||
//#if CPP
|
||||
// // m_newInputModule.ActivateModule();
|
||||
//#else
|
||||
// m_newInputModule.ActivateModule();
|
||||
//#endif
|
||||
|
||||
|
||||
m_newInputModule.ActivateModule();
|
||||
UI_Enable.Invoke(UI_ActionMap, new object[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -44,13 +44,6 @@ namespace UnityExplorer.Core.Input
|
||||
public BaseInputModule UIModule => m_inputModule;
|
||||
internal StandaloneInputModule m_inputModule;
|
||||
|
||||
public PointerEventData InputPointerEvent =>
|
||||
#if CPP
|
||||
m_inputModule.m_InputPointerEvent;
|
||||
#else
|
||||
null;
|
||||
#endif
|
||||
|
||||
public void AddUIInputModule()
|
||||
{
|
||||
m_inputModule = UIManager.CanvasRoot.gameObject.AddComponent<StandaloneInputModule>();
|
||||
@ -61,4 +54,4 @@ namespace UnityExplorer.Core.Input
|
||||
m_inputModule.ActivateModule();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -16,8 +16,7 @@ namespace UnityExplorer.Core.Input
|
||||
public bool GetMouseButtonDown(int btn) => false;
|
||||
|
||||
public BaseInputModule UIModule => null;
|
||||
public PointerEventData InputPointerEvent => null;
|
||||
public void ActivateModule() { }
|
||||
public void AddUIInputModule() { }
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,7 @@ using System.Reflection;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.Core
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ReflectionUtility
|
||||
{
|
||||
@ -18,7 +18,7 @@ namespace UnityExplorer.Core
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to get the true Type for.</param>
|
||||
/// <returns>The most accurate Type of the object which could be identified.</returns>
|
||||
public static Type GetType(this object obj)
|
||||
public static Type GetActualType(this object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
@ -32,7 +32,7 @@ namespace UnityExplorer.Core
|
||||
/// <param name="obj">The object to cast</param>
|
||||
/// <returns>The object, cast to the underlying Type if possible, otherwise the original object.</returns>
|
||||
public static object Cast(this object obj)
|
||||
=> ReflectionProvider.Instance.Cast(obj, GetType(obj));
|
||||
=> ReflectionProvider.Instance.Cast(obj, GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Cast an object to a Type, if possible.
|
||||
@ -43,6 +43,9 @@ namespace UnityExplorer.Core
|
||||
public static object Cast(this object obj, Type castTo)
|
||||
=> ReflectionProvider.Instance.Cast(obj, castTo);
|
||||
|
||||
public static T TryCast<T>(this object obj)
|
||||
=> ReflectionProvider.Instance.TryCast<T>(obj);
|
||||
|
||||
/// <summary>
|
||||
/// Check if the provided Type is assignable to IEnumerable.
|
||||
/// </summary>
|
||||
@ -105,7 +108,7 @@ namespace UnityExplorer.Core
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(this object obj) => GetAllBaseTypes(GetType(obj));
|
||||
public static Type[] GetAllBaseTypes(this object obj) => GetAllBaseTypes(GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
@ -189,6 +192,51 @@ namespace UnityExplorer.Core
|
||||
return s_cachedPropInfos[type][propertyName];
|
||||
}
|
||||
|
||||
internal static Dictionary<Type, Dictionary<string, MethodInfo>> s_cachedMethodInfos = new Dictionary<Type, Dictionary<string, MethodInfo>>();
|
||||
|
||||
public static MethodInfo GetMethodInfo(Type type, string methodName, Type[] argumentTypes)
|
||||
{
|
||||
if (!s_cachedMethodInfos.ContainsKey(type))
|
||||
s_cachedMethodInfos.Add(type, new Dictionary<string, MethodInfo>());
|
||||
|
||||
var sig = methodName;
|
||||
|
||||
if (argumentTypes != null)
|
||||
{
|
||||
sig += "(";
|
||||
for (int i = 0; i < argumentTypes.Length; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
sig += ",";
|
||||
sig += argumentTypes[i].FullName;
|
||||
}
|
||||
sig += ")";
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!s_cachedMethodInfos[type].ContainsKey(sig))
|
||||
{
|
||||
if (argumentTypes != null)
|
||||
s_cachedMethodInfos[type].Add(sig, type.GetMethod(methodName, AllFlags, null, argumentTypes, null));
|
||||
else
|
||||
s_cachedMethodInfos[type].Add(sig, type.GetMethod(methodName, AllFlags));
|
||||
}
|
||||
|
||||
return s_cachedMethodInfos[type][sig];
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
ExplorerCore.LogWarning($"AmbiguousMatchException trying to get method '{sig}'");
|
||||
return null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"{e.GetType()} trying to get method '{sig}': {e.Message}\r\n{e.StackTrace}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
|
||||
/// </summary>
|
||||
@ -201,10 +249,9 @@ namespace UnityExplorer.Core
|
||||
{
|
||||
while (e.InnerException != null)
|
||||
{
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
|
||||
break;
|
||||
#endif
|
||||
|
||||
e = e.InnerException;
|
||||
}
|
||||
}
|
||||
|
@ -50,12 +50,47 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
ExplorerCore.Log(condition, type, true);
|
||||
}
|
||||
|
||||
public override void StartConsoleCoroutine(IEnumerator routine)
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
{
|
||||
Il2CppCoroutine.Start(routine);
|
||||
}
|
||||
|
||||
// Unity API Handlers
|
||||
public override void Update()
|
||||
{
|
||||
Il2CppCoroutine.Process();
|
||||
}
|
||||
|
||||
public override T AddComponent<T>(GameObject obj, Type type)
|
||||
{
|
||||
return obj.AddComponent(Il2CppType.From(type)).TryCast<T>();
|
||||
}
|
||||
|
||||
public override ScriptableObject CreateScriptable(Type type)
|
||||
{
|
||||
return ScriptableObject.CreateInstance(Il2CppType.From(type));
|
||||
}
|
||||
|
||||
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
|
||||
{
|
||||
var il2cppList = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
|
||||
|
||||
raycaster.Raycast(data, il2cppList);
|
||||
|
||||
if (il2cppList.Count > 0)
|
||||
list.AddRange(il2cppList.ToArray());
|
||||
}
|
||||
|
||||
public override bool IsReferenceEqual(object a, object b)
|
||||
{
|
||||
if (a.TryCast<UnityEngine.Object>() is UnityEngine.Object ua)
|
||||
{
|
||||
var ub = b.TryCast<UnityEngine.Object>();
|
||||
if (ub && ua.m_CachedPtr == ub.m_CachedPtr)
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.IsReferenceEqual(a, b);
|
||||
}
|
||||
|
||||
// LayerMask.LayerToName
|
||||
|
||||
@ -89,10 +124,13 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
|
||||
internal delegate void d_GetRootGameObjects(int handle, IntPtr list);
|
||||
|
||||
public override GameObject[] GetRootGameObjects(Scene scene) => GetRootGameObjects(scene.handle);
|
||||
|
||||
public static GameObject[] GetRootGameObjects(int handle)
|
||||
public override GameObject[] GetRootGameObjects(Scene scene)
|
||||
{
|
||||
if (!scene.isLoaded)
|
||||
return new GameObject[0];
|
||||
|
||||
int handle = scene.handle;
|
||||
|
||||
if (handle == -1)
|
||||
return new GameObject[0];
|
||||
|
||||
@ -122,42 +160,103 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
.Invoke(handle);
|
||||
}
|
||||
|
||||
internal static bool? s_doPropertiesExist;
|
||||
internal static bool triedToGetColorBlockProps;
|
||||
internal static PropertyInfo _normalColorProp;
|
||||
internal static PropertyInfo _highlightColorProp;
|
||||
internal static PropertyInfo _pressedColorProp;
|
||||
|
||||
public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
|
||||
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null)
|
||||
{
|
||||
if (s_doPropertiesExist == null)
|
||||
{
|
||||
var prop = ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") as PropertyInfo;
|
||||
s_doPropertiesExist = prop != null && prop.CanWrite;
|
||||
}
|
||||
var colors = selectable.colors;
|
||||
|
||||
colors.colorMultiplier = 1;
|
||||
|
||||
object boxed = (object)colors;
|
||||
|
||||
if (s_doPropertiesExist == true)
|
||||
if (!triedToGetColorBlockProps)
|
||||
{
|
||||
if (normal != null)
|
||||
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor").SetValue(boxed, (Color)normal);
|
||||
if (pressed != null)
|
||||
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor").SetValue(boxed, (Color)pressed);
|
||||
if (highlighted != null)
|
||||
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "highlightedColor").SetValue(boxed, (Color)highlighted);
|
||||
triedToGetColorBlockProps = true;
|
||||
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") is PropertyInfo norm && norm.CanWrite)
|
||||
_normalColorProp = norm;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "highlightedColor") is PropertyInfo high && high.CanWrite)
|
||||
_highlightColorProp = high;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor") is PropertyInfo pres && pres.CanWrite)
|
||||
_pressedColorProp = pres;
|
||||
}
|
||||
else if (s_doPropertiesExist == false)
|
||||
|
||||
try
|
||||
{
|
||||
if (normal != null)
|
||||
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_NormalColor").SetValue(boxed, (Color)normal);
|
||||
if (pressed != null)
|
||||
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor").SetValue(boxed, (Color)pressed);
|
||||
{
|
||||
if (_normalColorProp != null)
|
||||
_normalColorProp.SetValue(boxed, (Color)normal);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_NormalColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)normal);
|
||||
}
|
||||
|
||||
if (highlighted != null)
|
||||
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_HighlightedColor").SetValue(boxed, (Color)highlighted);
|
||||
{
|
||||
if (_highlightColorProp != null)
|
||||
_highlightColorProp.SetValue(boxed, (Color)highlighted);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_HighlightedColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)highlighted);
|
||||
}
|
||||
|
||||
if (pressed != null)
|
||||
{
|
||||
if (_pressedColorProp != null)
|
||||
_pressedColorProp.SetValue(boxed, (Color)pressed);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)pressed);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
|
||||
colors = (ColorBlock)boxed;
|
||||
|
||||
return colors;
|
||||
SetColorBlock(selectable, colors);
|
||||
}
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, ColorBlock _colorBlock)
|
||||
{
|
||||
try
|
||||
{
|
||||
selectable = selectable.TryCast<Selectable>();
|
||||
|
||||
ReflectionUtility.GetPropertyInfo(typeof(Selectable), "m_Colors")
|
||||
.SetValue(selectable, _colorBlock, null);
|
||||
|
||||
ReflectionUtility.GetMethodInfo(typeof(Selectable), "OnSetProperty", new Type[0])
|
||||
.Invoke(selectable, new object[0]);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
|
||||
{
|
||||
PropertyInfo pi;
|
||||
foreach (var name in possibleNames)
|
||||
{
|
||||
pi = type.GetProperty(name, flags);
|
||||
if (pi != null)
|
||||
{
|
||||
var instance = pi.GetValue(null, null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.FindSingleton(possibleNames, type, flags, instances);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,6 +32,43 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
return Il2CppCast(obj, castTo);
|
||||
}
|
||||
|
||||
public override T TryCast<T>(object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
return (T)Il2CppCast(obj, typeof(T));
|
||||
}
|
||||
catch
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
public override void BoxStringToType(ref object value, Type castTo)
|
||||
{
|
||||
if (castTo == typeof(Il2CppSystem.String))
|
||||
value = (Il2CppSystem.String)(value as string);
|
||||
else
|
||||
value = (Il2CppSystem.Object)(value as string);
|
||||
}
|
||||
|
||||
public override string UnboxString(object value)
|
||||
{
|
||||
if (value is string s)
|
||||
return s;
|
||||
|
||||
s = null;
|
||||
// strings boxed as Il2CppSystem.Objects can behave weirdly.
|
||||
// GetActualType will find they are a string, but if its boxed
|
||||
// then we need to unbox it like this...
|
||||
if (value is Il2CppSystem.Object cppObject)
|
||||
s = cppObject.ToString();
|
||||
else if (value is Il2CppSystem.String cppString)
|
||||
s = cppString;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
|
||||
{
|
||||
if (!Il2CppTypeNotNull(type))
|
||||
@ -154,21 +191,24 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
|
||||
public static object Il2CppCast(object obj, Type castTo)
|
||||
{
|
||||
if (!(obj is Il2CppSystem.Object ilObj))
|
||||
if (!(obj is Il2CppSystem.Object cppObj))
|
||||
return obj;
|
||||
|
||||
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||
return obj;
|
||||
|
||||
IntPtr castFromPtr = il2cpp_object_get_class(ilObj.Pointer);
|
||||
IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer);
|
||||
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
|
||||
return obj;
|
||||
return null;
|
||||
|
||||
if (RuntimeSpecificsStore.IsInjected(castToPtr))
|
||||
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(ilObj.Pointer);
|
||||
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(cppObj.Pointer);
|
||||
|
||||
return Activator.CreateInstance(castTo, ilObj.Pointer);
|
||||
if (castTo == typeof(string))
|
||||
return cppObj.ToString();
|
||||
|
||||
return Activator.CreateInstance(castTo, cppObj.Pointer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -319,6 +359,112 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
return false;
|
||||
}
|
||||
|
||||
internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
|
||||
|
||||
internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
|
||||
|
||||
internal class EnumeratorInfo
|
||||
{
|
||||
internal MethodInfo moveNext;
|
||||
internal PropertyInfo current;
|
||||
}
|
||||
|
||||
public override IEnumerable EnumerateEnumerable(object value)
|
||||
{
|
||||
if (value == null)
|
||||
return null;
|
||||
|
||||
var cppEnumerable = (value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
|
||||
if (cppEnumerable != null)
|
||||
{
|
||||
var type = value.GetType();
|
||||
if (!s_getEnumeratorMethods.ContainsKey(type))
|
||||
s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
|
||||
|
||||
var enumerator = s_getEnumeratorMethods[type].Invoke(value, null);
|
||||
var enumeratorType = enumerator.GetType();
|
||||
|
||||
if (!s_enumeratorInfos.ContainsKey(enumeratorType))
|
||||
{
|
||||
s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
|
||||
{
|
||||
current = enumeratorType.GetProperty("Current"),
|
||||
moveNext = enumeratorType.GetMethod("MoveNext"),
|
||||
});
|
||||
}
|
||||
var info = s_enumeratorInfos[enumeratorType];
|
||||
|
||||
// iterate
|
||||
var list = new List<object>();
|
||||
while ((bool)info.moveNext.Invoke(enumerator, null))
|
||||
list.Add(info.current.GetValue(enumerator));
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override IDictionary EnumerateDictionary(object value, Type typeOfKeys, Type typeOfValues)
|
||||
{
|
||||
var valueType = ReflectionUtility.GetActualType(value);
|
||||
|
||||
var keyList = new List<object>();
|
||||
var valueList = new List<object>();
|
||||
|
||||
var hashtable = value.Cast(typeof(Il2CppSystem.Collections.Hashtable)) as Il2CppSystem.Collections.Hashtable;
|
||||
|
||||
if (hashtable != null)
|
||||
{
|
||||
EnumerateCppHashtable(hashtable, keyList, valueList);
|
||||
}
|
||||
else
|
||||
{
|
||||
var keys = valueType.GetProperty("Keys").GetValue(value, null);
|
||||
var values = valueType.GetProperty("Values").GetValue(value, null);
|
||||
|
||||
EnumerateCppIDictionary(keys, keyList);
|
||||
EnumerateCppIDictionary(values, valueList);
|
||||
}
|
||||
|
||||
var dict = Activator.CreateInstance(typeof(Dictionary<,>)
|
||||
.MakeGenericType(typeOfKeys, typeOfValues))
|
||||
as IDictionary;
|
||||
|
||||
for (int i = 0; i < keyList.Count; i++)
|
||||
dict.Add(keyList[i], valueList[i]);
|
||||
|
||||
return dict;
|
||||
}
|
||||
|
||||
private void EnumerateCppIDictionary(object collection, List<object> list)
|
||||
{
|
||||
// invoke GetEnumerator
|
||||
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
|
||||
// get the type of it
|
||||
var enumeratorType = enumerator.GetType();
|
||||
// reflect MoveNext and Current
|
||||
var moveNext = enumeratorType.GetMethod("MoveNext");
|
||||
var current = enumeratorType.GetProperty("Current");
|
||||
// iterate
|
||||
while ((bool)moveNext.Invoke(enumerator, null))
|
||||
{
|
||||
list.Add(current.GetValue(enumerator, null));
|
||||
}
|
||||
}
|
||||
|
||||
private void EnumerateCppHashtable(Il2CppSystem.Collections.Hashtable hashtable, List<object> keys, List<object> values)
|
||||
{
|
||||
for (int i = 0; i < hashtable.buckets.Count; i++)
|
||||
{
|
||||
var bucket = hashtable.buckets[i];
|
||||
if (bucket == null || bucket.key == null)
|
||||
continue;
|
||||
keys.Add(bucket.key);
|
||||
values.Add(bucket.val);
|
||||
}
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~ not used ~~~~~~~~~~~~
|
||||
|
||||
// cached il2cpp unbox methods
|
||||
|
@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Core.CSharp
|
||||
namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
public class DummyBehaviour : MonoBehaviour
|
||||
{
|
@ -7,6 +7,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
@ -20,6 +21,8 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
Reflection = new MonoReflection();
|
||||
TextureUtil = new MonoTextureUtil();
|
||||
|
||||
DummyBehaviour.Setup();
|
||||
}
|
||||
|
||||
public override void SetupEvents()
|
||||
@ -32,11 +35,31 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
ExplorerCore.Log(condition, type, true);
|
||||
}
|
||||
|
||||
public override void StartConsoleCoroutine(IEnumerator routine)
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
{
|
||||
DummyBehaviour.Instance.StartCoroutine(routine);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override T AddComponent<T>(GameObject obj, Type type)
|
||||
{
|
||||
return (T)obj.AddComponent(type);
|
||||
}
|
||||
|
||||
public override ScriptableObject CreateScriptable(Type type)
|
||||
{
|
||||
return ScriptableObject.CreateInstance(type);
|
||||
}
|
||||
|
||||
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
|
||||
{
|
||||
raycaster.Raycast(data, list);
|
||||
}
|
||||
|
||||
public override string LayerToName(int layer)
|
||||
=> LayerMask.LayerToName(layer);
|
||||
|
||||
@ -52,6 +75,9 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
|
||||
public override GameObject[] GetRootGameObjects(Scene scene)
|
||||
{
|
||||
if (!scene.isLoaded)
|
||||
return new GameObject[0];
|
||||
|
||||
return scene.GetRootGameObjects();
|
||||
}
|
||||
|
||||
@ -60,8 +86,10 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
return scene.rootCount;
|
||||
}
|
||||
|
||||
public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
|
||||
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null)
|
||||
{
|
||||
var colors = selectable.colors;
|
||||
|
||||
if (normal != null)
|
||||
colors.normalColor = (Color)normal;
|
||||
|
||||
@ -71,7 +99,12 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
if (pressed != null)
|
||||
colors.pressedColor = (Color)pressed;
|
||||
|
||||
return colors;
|
||||
SetColorBlock(selectable, colors);
|
||||
}
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, ColorBlock colors)
|
||||
{
|
||||
selectable.colors = colors;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,18 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
public override object Cast(object obj, Type castTo)
|
||||
=> obj;
|
||||
|
||||
public override T TryCast<T>(object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
return (T)obj;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
// Vanilla GetType is fine for mono
|
||||
public override Type GetActualType(object obj)
|
||||
=> obj.GetType();
|
||||
@ -27,6 +39,9 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
|
||||
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
|
||||
=> theString;
|
||||
|
||||
// not necessary
|
||||
public override void BoxStringToType(ref object _string, Type castTo) { }
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@ -18,6 +19,8 @@ namespace UnityExplorer.Core.Runtime
|
||||
|
||||
public abstract object Cast(object obj, Type castTo);
|
||||
|
||||
public abstract T TryCast<T>(object obj);
|
||||
|
||||
public abstract bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom);
|
||||
|
||||
public abstract bool IsReflectionSupported(Type type);
|
||||
@ -25,5 +28,15 @@ namespace UnityExplorer.Core.Runtime
|
||||
public abstract string ProcessTypeNameInString(Type type, string theString, ref string typeName);
|
||||
|
||||
public abstract bool LoadModule(string module);
|
||||
|
||||
public abstract void BoxStringToType(ref object _string, Type castTo);
|
||||
|
||||
public virtual string UnboxString(object value) => (string)value;
|
||||
|
||||
public virtual IDictionary EnumerateDictionary(object value, Type typeOfKeys, Type typeOfValues)
|
||||
=> null;
|
||||
|
||||
public virtual IEnumerable EnumerateEnumerable(object value)
|
||||
=> null;
|
||||
}
|
||||
}
|
||||
|
@ -2,16 +2,17 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime
|
||||
// Intentionally project-wide namespace so that its always easily accessible.
|
||||
namespace UnityExplorer
|
||||
{
|
||||
// Work in progress, this will be used to replace all the "if CPP / if MONO"
|
||||
// pre-processor directives all over the codebase.
|
||||
|
||||
public abstract class RuntimeProvider
|
||||
{
|
||||
public static RuntimeProvider Instance;
|
||||
@ -28,30 +29,60 @@ namespace UnityExplorer.Core.Runtime
|
||||
|
||||
public static void Init() =>
|
||||
#if CPP
|
||||
Instance = new Il2Cpp.Il2CppProvider();
|
||||
Instance = new Core.Runtime.Il2Cpp.Il2CppProvider();
|
||||
#else
|
||||
Instance = new Mono.MonoProvider();
|
||||
Instance = new Core.Runtime.Mono.MonoProvider();
|
||||
#endif
|
||||
|
||||
|
||||
public abstract void Initialize();
|
||||
|
||||
public abstract void SetupEvents();
|
||||
|
||||
public abstract void StartConsoleCoroutine(IEnumerator routine);
|
||||
public abstract void StartCoroutine(IEnumerator routine);
|
||||
|
||||
public abstract void Update();
|
||||
|
||||
public virtual bool IsReferenceEqual(object a, object b) => ReferenceEquals(a, b);
|
||||
|
||||
// Unity API handlers
|
||||
|
||||
public abstract T AddComponent<T>(GameObject obj, Type type) where T : Component;
|
||||
|
||||
public abstract ScriptableObject CreateScriptable(Type type);
|
||||
|
||||
public abstract string LayerToName(int layer);
|
||||
|
||||
public abstract UnityEngine.Object[] FindObjectsOfTypeAll(Type type);
|
||||
|
||||
public abstract void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list);
|
||||
|
||||
public abstract int GetSceneHandle(Scene scene);
|
||||
|
||||
public abstract GameObject[] GetRootGameObjects(Scene scene);
|
||||
|
||||
public abstract int GetRootCount(Scene scene);
|
||||
|
||||
public abstract ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null);
|
||||
public abstract void SetColorBlock(Selectable selectable, ColorBlock colors);
|
||||
|
||||
public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null);
|
||||
|
||||
public virtual void FindSingleton(string[] s_instanceNames, Type type, BindingFlags flags, List<object> instances)
|
||||
{
|
||||
// Look for a typical Instance backing field.
|
||||
FieldInfo fi;
|
||||
foreach (var name in s_instanceNames)
|
||||
{
|
||||
fi = type.GetField(name, flags);
|
||||
if (fi != null)
|
||||
{
|
||||
var instance = fi.GetValue(null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -67,38 +67,8 @@ namespace UnityExplorer.Core.Search
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
#if CPP
|
||||
// Only look for Properties in IL2CPP, not for Mono.
|
||||
PropertyInfo pi;
|
||||
foreach (var name in s_instanceNames)
|
||||
{
|
||||
pi = type.GetProperty(name, flags);
|
||||
if (pi != null)
|
||||
{
|
||||
var instance = pi.GetValue(null, null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// Look for a typical Instance backing field.
|
||||
FieldInfo fi;
|
||||
foreach (var name in s_instanceNames)
|
||||
{
|
||||
fi = type.GetField(name, flags);
|
||||
if (fi != null)
|
||||
{
|
||||
var instance = fi.GetValue(null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RuntimeProvider.Instance.FindSingleton(s_instanceNames, type, flags, instances);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
@ -175,15 +145,9 @@ namespace UnityExplorer.Core.Search
|
||||
|
||||
if (canGetGameObject)
|
||||
{
|
||||
#if MONO
|
||||
var go = context == SearchContext.GameObject
|
||||
? obj as GameObject
|
||||
: (obj as Component).gameObject;
|
||||
#else
|
||||
var go = context == SearchContext.GameObject
|
||||
? obj.TryCast<GameObject>()
|
||||
: obj.TryCast<Component>().gameObject;
|
||||
#endif
|
||||
|
||||
// scene check
|
||||
if (sceneFilter != SceneFilter.Any)
|
||||
|
36
src/Core/TestClass.cs
Normal file
36
src/Core/TestClass.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class TestClass
|
||||
{
|
||||
public static UI.Main.PanelDragger.ResizeTypes flags = UI.Main.PanelDragger.ResizeTypes.NONE;
|
||||
|
||||
#if CPP
|
||||
public static string testStringOne = "Test";
|
||||
public static Il2CppSystem.Object testStringTwo = "string boxed as cpp object";
|
||||
public static Il2CppSystem.String testStringThree = "string boxed as cpp string";
|
||||
public static string nullString = null;
|
||||
|
||||
public static Il2CppSystem.Collections.Hashtable testHashset;
|
||||
public static Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object> testList;
|
||||
|
||||
static TestClass()
|
||||
{
|
||||
testHashset = new Il2CppSystem.Collections.Hashtable();
|
||||
testHashset.Add("key1", "itemOne");
|
||||
testHashset.Add("key2", "itemTwo");
|
||||
testHashset.Add("key3", "itemThree");
|
||||
|
||||
testList = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(3);
|
||||
testList.Add("One");
|
||||
testList.Add("Two");
|
||||
testList.Add("Three");
|
||||
//testIList = list.TryCast<Il2CppSystem.Collections.IList>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@ using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.Main;
|
||||
|
||||
namespace UnityExplorer
|
||||
@ -12,7 +13,7 @@ namespace UnityExplorer
|
||||
public class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "3.3.2";
|
||||
public const string VERSION = "3.3.11";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
@ -46,10 +47,14 @@ namespace UnityExplorer
|
||||
UIManager.Init();
|
||||
|
||||
Log($"{NAME} {VERSION} initialized.");
|
||||
|
||||
//InspectorManager.Instance.Inspect(typeof(TestClass));
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
RuntimeProvider.Instance.Update();
|
||||
|
||||
UIManager.Update();
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,11 @@ namespace UnityExplorer.Loader.BIE
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
|
||||
object[] tags = null;
|
||||
if (config.IsInternal)
|
||||
tags = new[] { "Advanced" };
|
||||
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags));
|
||||
|
||||
entry.SettingChanged += (object o, EventArgs e) =>
|
||||
{
|
||||
|
@ -10,6 +10,9 @@ using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Loader.BIE;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Input;
|
||||
#if CPP
|
||||
using BepInEx.IL2CPP;
|
||||
using UnhollowerRuntimeLib;
|
||||
@ -75,10 +78,8 @@ namespace UnityExplorer
|
||||
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
|
||||
);
|
||||
var obj = new GameObject("ExplorerBehaviour");
|
||||
obj.AddComponent<ExplorerBehaviour>();
|
||||
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
|
||||
@ -101,6 +102,48 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public void SetupPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
this.HarmonyInstance.PatchAll();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
|
||||
public class PATCH_EventSystem_current
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
|
||||
public class PATCH_Cursor_lockState
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_lockState(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
|
||||
public class PATCH_Cursor_visible
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_visible(ref value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -17,10 +17,6 @@ namespace UnityExplorer
|
||||
Action<object> OnLogWarning { get; }
|
||||
Action<object> OnLogError { get; }
|
||||
|
||||
#if ML
|
||||
Harmony.HarmonyInstance HarmonyInstance { get; }
|
||||
#else
|
||||
HarmonyLib.Harmony HarmonyInstance { get; }
|
||||
#endif
|
||||
void SetupPatches();
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,19 @@
|
||||
#if ML
|
||||
using System;
|
||||
using System.IO;
|
||||
using Harmony;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Loader.ML;
|
||||
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
//[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
@ -40,6 +45,41 @@ namespace UnityExplorer
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
|
||||
public void SetupPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
PrefixProperty(typeof(Cursor),
|
||||
"lockState",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
|
||||
|
||||
PrefixProperty(typeof(Cursor),
|
||||
"visible",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
|
||||
|
||||
PrefixProperty(typeof(EventSystem),
|
||||
"current",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
private void PrefixProperty(Type type, string property, HarmonyMethod prefix)
|
||||
{
|
||||
try
|
||||
{
|
||||
var prop = type.GetProperty(property);
|
||||
this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -21,7 +21,13 @@ namespace UnityExplorer.Loader.ML
|
||||
{
|
||||
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
|
||||
|
||||
MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter);
|
||||
try
|
||||
{
|
||||
// TEMPORARY - JUST REQUIRED UNTIL ML 0.3.1 RELEASED
|
||||
MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter);
|
||||
MelonPreferences.Mapper.RegisterMapper(MenuPagesReader, MenuPagesWriter);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
@ -69,7 +75,6 @@ namespace UnityExplorer.Loader.ML
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
MelonPreferences.Save();
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
@ -77,6 +82,8 @@ namespace UnityExplorer.Loader.ML
|
||||
MelonPreferences.Save();
|
||||
}
|
||||
|
||||
// TEMPORARY - JUST REQUIRED UNTIL ML 0.3.1 RELEASED
|
||||
|
||||
public static KeyCode KeycodeReader(TomlObject value)
|
||||
{
|
||||
try
|
||||
@ -98,6 +105,28 @@ namespace UnityExplorer.Loader.ML
|
||||
{
|
||||
return MelonPreferences.Mapper.ToToml(value.ToString());
|
||||
}
|
||||
|
||||
public static UI.Main.MenuPages MenuPagesReader(TomlObject value)
|
||||
{
|
||||
try
|
||||
{
|
||||
var kc = (UI.Main.MenuPages)Enum.Parse(typeof(UI.Main.MenuPages), (value as TomlString).Value);
|
||||
|
||||
if (kc == default)
|
||||
throw new Exception();
|
||||
|
||||
return kc;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return UI.Main.MenuPages.Home;
|
||||
}
|
||||
}
|
||||
|
||||
public static TomlObject MenuPagesWriter(UI.Main.MenuPages value)
|
||||
{
|
||||
return MelonPreferences.Mapper.ToToml(value.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,9 @@ using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Loader.STANDALONE;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
@ -86,17 +89,9 @@ namespace UnityExplorer
|
||||
|
||||
#if CPP
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
|
||||
);
|
||||
#else
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Type[] { typeof(ExplorerBehaviour) }
|
||||
);
|
||||
#endif
|
||||
var obj = new GameObject("ExplorerBehaviour");
|
||||
obj.AddComponent<ExplorerBehaviour>();
|
||||
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||
@ -114,6 +109,48 @@ namespace UnityExplorer
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetupPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
this.HarmonyInstance.PatchAll();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
|
||||
public class PATCH_EventSystem_current
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
|
||||
public class PATCH_Cursor_lockState
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_lockState(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
|
||||
public class PATCH_Cursor_visible
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_visible(ref value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -10,7 +10,7 @@ using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.InteractiveValues;
|
||||
using UnityExplorer.UI.Main.Home.Inspectors.Reflection;
|
||||
using UnityExplorer.UI.Inspectors.Reflection;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
@ -86,7 +86,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
try
|
||||
{
|
||||
Type baseType = ReflectionUtility.GetType(IValue.Value) ?? FallbackType;
|
||||
Type baseType = ReflectionUtility.GetActualType(IValue.Value) ?? FallbackType;
|
||||
|
||||
if (!ReflectionProvider.Instance.IsReflectionSupported(baseType))
|
||||
throw new Exception("Type not supported with reflection");
|
||||
@ -94,7 +94,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
UpdateReflection();
|
||||
|
||||
if (IValue.Value != null)
|
||||
IValue.Value = IValue.Value.Cast(ReflectionUtility.GetType(IValue.Value));
|
||||
IValue.Value = IValue.Value.Cast(ReflectionUtility.GetActualType(IValue.Value));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -319,15 +319,13 @@ namespace UnityExplorer.UI.CacheObject
|
||||
default, new Color(1, 1, 1, 0));
|
||||
UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
|
||||
|
||||
var colors = new ColorBlock();
|
||||
colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
|
||||
|
||||
var evalButton = UIFactory.CreateButton(evalGroupObj,
|
||||
"EvalButton",
|
||||
$"Evaluate ({ParamCount})",
|
||||
null,
|
||||
colors);
|
||||
null);
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
|
||||
|
||||
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
|
||||
|
||||
@ -345,7 +343,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
argsHolder.SetActive(true);
|
||||
m_isEvaluating = true;
|
||||
evalText.text = "Evaluate";
|
||||
evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.3f, 0.6f, 0.3f));
|
||||
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.3f, 0.6f, 0.3f));
|
||||
|
||||
cancelButton.gameObject.SetActive(true);
|
||||
}
|
||||
@ -365,18 +363,17 @@ namespace UnityExplorer.UI.CacheObject
|
||||
m_isEvaluating = false;
|
||||
|
||||
evalText.text = $"Evaluate ({ParamCount})";
|
||||
evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.4f, 0.4f, 0.4f));
|
||||
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f));
|
||||
});
|
||||
}
|
||||
else if (this is CacheMethod)
|
||||
{
|
||||
// simple method evaluate button
|
||||
|
||||
var colors = new ColorBlock();
|
||||
colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
|
||||
var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); });
|
||||
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
|
||||
|
||||
var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); }, colors);
|
||||
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
// if the type has changed fundamentally, make a new interactivevalue for it
|
||||
var type = value == null
|
||||
? FallbackType
|
||||
: ReflectionUtility.GetType(value);
|
||||
: ReflectionUtility.GetActualType(value);
|
||||
|
||||
var ivalueType = InteractiveValue.GetIValueForType(type);
|
||||
|
||||
|
@ -56,8 +56,12 @@ namespace UnityExplorer.UI.CacheObject
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "PairedGroup", false, false, true, true, 0, new Vector4(0,0,5,2),
|
||||
bgColor);
|
||||
|
||||
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.PairType} {this.Index}:", TextAnchor.MiddleLeft);
|
||||
|
||||
string lbl = $"{this.PairType}";
|
||||
if (this.PairType == PairTypes.Key)
|
||||
lbl = $"[{Index}] {lbl}";
|
||||
|
||||
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", lbl, TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 80, flexibleWidth: 30, minHeight: 25);
|
||||
|
||||
IValue.m_mainContentParent = rowObj;
|
||||
|
@ -7,7 +7,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
namespace UnityExplorer.UI.Inspectors.GameObjects
|
||||
{
|
||||
public class ChildList
|
||||
{
|
||||
@ -168,15 +168,13 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
s_childListToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||
|
||||
ColorBlock mainColors = new ColorBlock();
|
||||
RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainBtn = UIFactory.CreateButton(btnGroupObj,
|
||||
"MainButton",
|
||||
"",
|
||||
() => { OnChildListObjectClicked(thisIndex); },
|
||||
mainColors);
|
||||
() => { OnChildListObjectClicked(thisIndex); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(mainBtn, new Color(0.07f, 0.07f, 0.07f),
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 9999);
|
||||
|
@ -8,7 +8,7 @@ using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
namespace UnityExplorer.UI.Inspectors.GameObjects
|
||||
{
|
||||
public class ComponentList
|
||||
{
|
||||
@ -75,14 +75,10 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
|
||||
var text = s_compListTexts[i];
|
||||
|
||||
text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetType(comp), true);
|
||||
text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetActualType(comp), true);
|
||||
|
||||
var toggle = s_compToggles[i];
|
||||
#if CPP
|
||||
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
|
||||
#else
|
||||
if (comp is Behaviour behaviour)
|
||||
#endif
|
||||
{
|
||||
if (!toggle.gameObject.activeSelf)
|
||||
toggle.gameObject.SetActive(true);
|
||||
@ -109,19 +105,13 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
internal static void OnCompToggleClicked(int index, bool value)
|
||||
{
|
||||
var comp = s_compShortlist[index];
|
||||
#if CPP
|
||||
comp.TryCast<Behaviour>().enabled = value;
|
||||
#else
|
||||
(comp as Behaviour).enabled = value;
|
||||
#endif
|
||||
}
|
||||
|
||||
internal static void OnCompListObjectClicked(int index)
|
||||
{
|
||||
if (index >= s_compShortlist.Count || !s_compShortlist[index])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
InspectorManager.Instance.Inspect(s_compShortlist[index]);
|
||||
}
|
||||
@ -175,15 +165,13 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
|
||||
// Main component button
|
||||
|
||||
ColorBlock mainColors = new ColorBlock();
|
||||
RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainBtn = UIFactory.CreateButton(groupObj,
|
||||
"MainButton",
|
||||
"",
|
||||
() => { OnCompListObjectClicked(thisIndex); },
|
||||
mainColors);
|
||||
() => { OnCompListObjectClicked(thisIndex); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(mainBtn, new Color(0.07f, 0.07f, 0.07f),
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 999);
|
||||
|
@ -8,7 +8,7 @@ using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Core.Unity;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
namespace UnityExplorer.UI.Inspectors.GameObjects
|
||||
{
|
||||
public class GameObjectControls
|
||||
{
|
||||
@ -408,7 +408,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
var sliderObj = UIFactory.CreateSlider(rowObject, "VectorSlider", out Slider slider);
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 20, flexibleHeight: 0, minWidth: 200, flexibleWidth: 9000);
|
||||
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
|
||||
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.65f, 0.65f, 0.65f));
|
||||
RuntimeProvider.Instance.SetColorBlock(slider, new Color(0.65f, 0.65f, 0.65f));
|
||||
slider.minValue = -2;
|
||||
slider.maxValue = 2;
|
||||
slider.value = 0;
|
@ -7,7 +7,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Core.Unity;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors.GameObjects
|
||||
namespace UnityExplorer.UI.Inspectors.GameObjects
|
||||
{
|
||||
public class GameObjectInspector : InspectorBase
|
||||
{
|
@ -11,6 +11,7 @@ using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home
|
||||
{
|
||||
@ -202,11 +203,6 @@ namespace UnityExplorer.UI.Main.Home
|
||||
position = mousePos
|
||||
};
|
||||
|
||||
#if MONO
|
||||
var list = new List<RaycastResult>();
|
||||
#else
|
||||
var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
|
||||
#endif
|
||||
//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
|
||||
GameObject hitObject = null;
|
||||
int highestLayer = int.MinValue;
|
||||
@ -214,7 +210,10 @@ namespace UnityExplorer.UI.Main.Home
|
||||
int highestDepth = int.MinValue;
|
||||
foreach (var gr in graphicRaycasters)
|
||||
{
|
||||
gr.Raycast(ped, list);
|
||||
var list = new List<RaycastResult>();
|
||||
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
|
||||
|
||||
//gr.Raycast(ped, list);
|
||||
|
||||
if (list.Count > 0)
|
||||
{
|
||||
@ -289,8 +288,6 @@ namespace UnityExplorer.UI.Main.Home
|
||||
_wasDisabledGraphics.Clear();
|
||||
}
|
||||
|
||||
#region UI
|
||||
|
||||
internal static Text s_objNameLabel;
|
||||
internal static Text s_objPathLabel;
|
||||
internal static Text s_mousePosLabel;
|
||||
@ -327,7 +324,5 @@ namespace UnityExplorer.UI.Main.Home
|
||||
|
||||
s_UIContent.SetActive(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Unity;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
{
|
||||
public abstract class InspectorBase
|
||||
{
|
@ -9,12 +9,11 @@ using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Main.Home;
|
||||
using UnityExplorer.UI.Main.Home.Inspectors;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Main.Home.Inspectors.GameObjects;
|
||||
using UnityExplorer.UI.Main.Home.Inspectors.Reflection;
|
||||
using UnityExplorer.UI.Inspectors.GameObjects;
|
||||
using UnityExplorer.UI.Inspectors.Reflection;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
{
|
||||
public class InspectorManager
|
||||
{
|
||||
@ -55,21 +54,11 @@ namespace UnityExplorer.UI.Main.Home
|
||||
// check if currently inspecting this object
|
||||
foreach (InspectorBase tab in m_currentInspectors)
|
||||
{
|
||||
if (ReferenceEquals(obj, tab.Target))
|
||||
if (RuntimeProvider.Instance.IsReferenceEqual(obj, tab.Target))
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
#if CPP
|
||||
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
|
||||
{
|
||||
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
InspectorBase inspector;
|
||||
@ -141,12 +130,12 @@ namespace UnityExplorer.UI.Main.Home
|
||||
public void OnSetInspectorTab(InspectorBase inspector)
|
||||
{
|
||||
Color activeColor = new Color(0, 0.25f, 0, 1);
|
||||
inspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton.colors, activeColor, activeColor);
|
||||
RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton, activeColor, activeColor);
|
||||
}
|
||||
|
||||
public void OnUnsetInspectorTab()
|
||||
{
|
||||
m_activeInspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton.colors,
|
||||
RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton,
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.1f, 0.3f, 0.1f, 1));
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
namespace UnityExplorer.UI.Inspectors.Reflection
|
||||
{
|
||||
public enum MemberScopes
|
||||
{
|
||||
@ -30,12 +30,12 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
internal void OnScopeFilterClicked(MemberScopes type, Button button)
|
||||
{
|
||||
if (m_lastActiveScopeButton)
|
||||
m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.2f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = button;
|
||||
|
||||
m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton, new Color(0.2f, 0.6f, 0.2f));
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
@ -240,11 +240,11 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
|
||||
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
|
||||
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, highlighted: new Color(0.3f, 0.7f, 0.3f));
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0.2f, 0.6f, 0.2f));
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = btn;
|
||||
}
|
@ -9,9 +9,11 @@ using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Main.Home;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
namespace UnityExplorer.UI.Inspectors.Reflection
|
||||
{
|
||||
public class ReflectionInspector : InspectorBase
|
||||
{
|
||||
@ -78,7 +80,7 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
if (this is StaticInspector)
|
||||
m_targetType = target as Type;
|
||||
else
|
||||
m_targetType = ReflectionUtility.GetType(target);
|
||||
m_targetType = ReflectionUtility.GetActualType(target);
|
||||
|
||||
m_targetTypeShortName = SignatureHighlighter.ParseFullSyntax(m_targetType, false);
|
||||
|
||||
@ -239,12 +241,12 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
internal void OnMemberFilterClicked(MemberTypes type, Button button)
|
||||
{
|
||||
if (m_lastActiveMemButton)
|
||||
m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.2f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = button;
|
||||
|
||||
m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton, new Color(0.2f, 0.6f, 0.2f));
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
@ -459,11 +461,11 @@ namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
|
||||
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
|
||||
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, highlighted: new Color(0.3f, 0.7f, 0.3f));
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0.2f, 0.6f, 0.2f));
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = btn;
|
||||
}
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors.Reflection
|
||||
namespace UnityExplorer.UI.Inspectors.Reflection
|
||||
{
|
||||
public class StaticInspector : ReflectionInspector
|
||||
{
|
@ -13,7 +13,9 @@ using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Utility;
|
||||
#if CPP
|
||||
using CppDictionary = Il2CppSystem.Collections.IDictionary;
|
||||
using AltIDictionary = Il2CppSystem.Collections.IDictionary;
|
||||
#else
|
||||
using AltIDictionary = System.Collections.IDictionary;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.UI.InteractiveValues
|
||||
@ -48,11 +50,7 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
}
|
||||
|
||||
internal IDictionary RefIDictionary;
|
||||
#if CPP
|
||||
internal CppDictionary RefCppDictionary;
|
||||
#else
|
||||
internal IDictionary RefCppDictionary = null;
|
||||
#endif
|
||||
internal AltIDictionary RefAltIDictionary;
|
||||
internal Type m_typeOfKeys;
|
||||
internal Type m_typeofValues;
|
||||
|
||||
@ -73,10 +71,11 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
{
|
||||
RefIDictionary = Value as IDictionary;
|
||||
|
||||
#if CPP
|
||||
try { RefCppDictionary = (Value as Il2CppSystem.Object).TryCast<CppDictionary>(); }
|
||||
catch { }
|
||||
#endif
|
||||
if (RefIDictionary == null)
|
||||
{
|
||||
try { RefAltIDictionary = Value.TryCast<AltIDictionary>(); }
|
||||
catch { }
|
||||
}
|
||||
|
||||
if (m_subContentParent.activeSelf)
|
||||
{
|
||||
@ -129,10 +128,8 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
m_entries.Clear();
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (RefIDictionary == null && Value != null)
|
||||
RefIDictionary = EnumerateWithReflection();
|
||||
#endif
|
||||
RefIDictionary = RuntimeProvider.Instance.Reflection.EnumerateDictionary(Value, m_typeOfKeys, m_typeofValues);
|
||||
|
||||
if (RefIDictionary != null)
|
||||
{
|
||||
@ -212,65 +209,11 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
#region CPP fixes
|
||||
#if CPP
|
||||
// temp fix for Il2Cpp IDictionary until interfaces are fixed
|
||||
|
||||
private IDictionary EnumerateWithReflection()
|
||||
{
|
||||
var valueType = ReflectionUtility.GetType(Value);
|
||||
|
||||
// get keys and values
|
||||
var keys = valueType.GetProperty("Keys").GetValue(Value, null);
|
||||
var values = valueType.GetProperty("Values").GetValue(Value, null);
|
||||
|
||||
// create lists to hold them
|
||||
var keyList = new List<object>();
|
||||
var valueList = new List<object>();
|
||||
|
||||
// store entries with reflection
|
||||
EnumerateCollection(keys, keyList);
|
||||
EnumerateCollection(values, valueList);
|
||||
|
||||
// make actual mono dictionary
|
||||
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
|
||||
.MakeGenericType(m_typeOfKeys, m_typeofValues));
|
||||
|
||||
// finally iterate into mono dictionary
|
||||
for (int i = 0; i < keyList.Count; i++)
|
||||
dict.Add(keyList[i], valueList[i]);
|
||||
|
||||
return dict;
|
||||
}
|
||||
|
||||
private void EnumerateCollection(object collection, List<object> list)
|
||||
{
|
||||
// invoke GetEnumerator
|
||||
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
|
||||
// get the type of it
|
||||
var enumeratorType = enumerator.GetType();
|
||||
// reflect MoveNext and Current
|
||||
var moveNext = enumeratorType.GetMethod("MoveNext");
|
||||
var current = enumeratorType.GetProperty("Current");
|
||||
// iterate
|
||||
while ((bool)moveNext.Invoke(enumerator, null))
|
||||
{
|
||||
list.Add(current.GetValue(enumerator, null));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_listContent;
|
||||
internal LayoutElement m_listLayout;
|
||||
|
||||
internal PageHandler m_pageHandler;
|
||||
|
||||
//internal List<GameObject> m_rowHolders = new List<GameObject>();
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
@ -300,7 +243,5 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
{
|
||||
base.RefreshUIForValue();
|
||||
|
||||
if (m_subContentConstructed)
|
||||
if (m_subContentConstructed && !(this is InteractiveFlags))
|
||||
{
|
||||
m_dropdownText.text = Value?.ToString() ?? "<no value set>";
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
@ -38,11 +39,6 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
|
||||
internal IEnumerable RefIEnumerable;
|
||||
internal IList RefIList;
|
||||
#if CPP
|
||||
internal Il2CppSystem.Collections.ICollection CppICollection;
|
||||
#else
|
||||
internal ICollection CppICollection = null;
|
||||
#endif
|
||||
|
||||
internal readonly Type m_baseEntryType;
|
||||
|
||||
@ -55,14 +51,6 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
RefIEnumerable = Value as IEnumerable;
|
||||
RefIList = Value as IList;
|
||||
|
||||
#if CPP
|
||||
if (Value != null && RefIList == null)
|
||||
{
|
||||
try { CppICollection = (Value as Il2CppSystem.Object).TryCast<Il2CppSystem.Collections.ICollection>(); }
|
||||
catch { }
|
||||
}
|
||||
#endif
|
||||
|
||||
if (m_subContentParent.activeSelf)
|
||||
{
|
||||
GetCacheEntries();
|
||||
@ -91,8 +79,8 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
if (Value != null)
|
||||
{
|
||||
string count = "?";
|
||||
if (m_recacheWanted && (RefIList != null || CppICollection != null))
|
||||
count = RefIList?.Count.ToString() ?? CppICollection.Count.ToString();
|
||||
if (m_recacheWanted && RefIList != null)
|
||||
count = RefIList.Count.ToString();
|
||||
else if (!m_recacheWanted)
|
||||
count = m_entries.Count.ToString();
|
||||
|
||||
@ -116,10 +104,8 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
m_entries.Clear();
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (RefIEnumerable == null && Value != null)
|
||||
RefIEnumerable = EnumerateWithReflection();
|
||||
#endif
|
||||
RefIEnumerable = RuntimeProvider.Instance.Reflection.EnumerateEnumerable(Value);
|
||||
|
||||
if (RefIEnumerable != null)
|
||||
{
|
||||
@ -183,62 +169,6 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
#region CPP Helpers
|
||||
|
||||
#if CPP
|
||||
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
|
||||
|
||||
internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
|
||||
|
||||
internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
|
||||
|
||||
internal class EnumeratorInfo
|
||||
{
|
||||
internal MethodInfo moveNext;
|
||||
internal PropertyInfo current;
|
||||
}
|
||||
|
||||
private IEnumerable EnumerateWithReflection()
|
||||
{
|
||||
if (Value == null)
|
||||
return null;
|
||||
|
||||
// new test
|
||||
var CppEnumerable = (Value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
|
||||
if (CppEnumerable != null)
|
||||
{
|
||||
var type = Value.GetType();
|
||||
if (!s_getEnumeratorMethods.ContainsKey(type))
|
||||
s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
|
||||
|
||||
var enumerator = s_getEnumeratorMethods[type].Invoke(Value, null);
|
||||
var enumeratorType = enumerator.GetType();
|
||||
|
||||
if (!s_enumeratorInfos.ContainsKey(enumeratorType))
|
||||
{
|
||||
s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
|
||||
{
|
||||
current = enumeratorType.GetProperty("Current"),
|
||||
moveNext = enumeratorType.GetMethod("MoveNext"),
|
||||
});
|
||||
}
|
||||
var info = s_enumeratorInfos[enumeratorType];
|
||||
|
||||
// iterate
|
||||
var list = new List<object>();
|
||||
while ((bool)info.moveNext.Invoke(enumerator, null))
|
||||
list.Add(info.current.GetValue(enumerator));
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_listContent;
|
||||
internal LayoutElement m_listLayout;
|
||||
@ -273,7 +203,5 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -26,8 +26,6 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
base.OnValueUpdated();
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var enabledNames = new List<string>();
|
||||
@ -37,10 +35,10 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
enabledNames.AddRange(enabled);
|
||||
|
||||
for (int i = 0; i < m_values.Length; i++)
|
||||
{
|
||||
m_enabledFlags[i] = enabledNames.Contains(m_values[i].Value);
|
||||
}
|
||||
}
|
||||
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
@ -48,6 +46,8 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
GetDefaultLabel();
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
|
||||
base.RefreshUIForValue();
|
||||
|
||||
if (m_subContentConstructed)
|
||||
{
|
||||
for (int i = 0; i < m_values.Length; i++)
|
||||
|
201
src/UI/InteractiveValues/InteractiveFloatStruct.cs
Normal file
201
src/UI/InteractiveValues/InteractiveFloatStruct.cs
Normal file
@ -0,0 +1,201 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityExplorer.UI.InteractiveValues
|
||||
{
|
||||
// Class for supporting any "float struct" (ie Vector, Rect, etc).
|
||||
// Supports any struct where all the public instance fields are floats (or types assignable to float)
|
||||
|
||||
public class StructInfo
|
||||
{
|
||||
public string[] FieldNames { get; }
|
||||
private readonly FieldInfo[] m_fields;
|
||||
|
||||
public StructInfo(Type type)
|
||||
{
|
||||
m_fields = type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
|
||||
.Where(it => !it.IsLiteral)
|
||||
.ToArray();
|
||||
|
||||
FieldNames = m_fields.Select(it => it.Name)
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public object SetValue(ref object instance, int fieldIndex, float val)
|
||||
{
|
||||
m_fields[fieldIndex].SetValue(instance, val);
|
||||
return instance;
|
||||
}
|
||||
|
||||
public float GetValue(object instance, int fieldIndex)
|
||||
=> (float)m_fields[fieldIndex].GetValue(instance);
|
||||
|
||||
public void RefreshUI(InputField[] inputs, object instance)
|
||||
{
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < m_fields.Length; i++)
|
||||
{
|
||||
var field = m_fields[i];
|
||||
float val = (float)field.GetValue(instance);
|
||||
inputs[i].text = val.ToString();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class InteractiveFloatStruct : InteractiveValue
|
||||
{
|
||||
private static readonly Dictionary<string, bool> _typeSupportCache = new Dictionary<string, bool>();
|
||||
public static bool IsTypeSupported(Type type)
|
||||
{
|
||||
if (!type.IsValueType)
|
||||
return false;
|
||||
|
||||
if (string.IsNullOrEmpty(type.AssemblyQualifiedName))
|
||||
return false;
|
||||
|
||||
if (_typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out bool ret))
|
||||
return ret;
|
||||
|
||||
ret = true;
|
||||
var fields = type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
|
||||
foreach (var field in fields)
|
||||
{
|
||||
if (field.IsLiteral)
|
||||
continue;
|
||||
|
||||
if (!typeof(float).IsAssignableFrom(field.FieldType))
|
||||
{
|
||||
ret = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
_typeSupportCache.Add(type.AssemblyQualifiedName, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
//~~~~~~~~~ Instance ~~~~~~~~~~
|
||||
|
||||
public InteractiveFloatStruct(object value, Type valueType) : base(value, valueType) { }
|
||||
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted => true;
|
||||
|
||||
public StructInfo StructInfo;
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
InitializeStructInfo();
|
||||
|
||||
base.RefreshUIForValue();
|
||||
|
||||
if (m_subContentConstructed)
|
||||
StructInfo.RefreshUI(m_inputs, this.Value);
|
||||
}
|
||||
|
||||
internal override void OnToggleSubcontent(bool toggle)
|
||||
{
|
||||
InitializeStructInfo();
|
||||
|
||||
base.OnToggleSubcontent(toggle);
|
||||
|
||||
StructInfo.RefreshUI(m_inputs, this.Value);
|
||||
}
|
||||
|
||||
internal Type m_lastStructType;
|
||||
|
||||
internal void InitializeStructInfo()
|
||||
{
|
||||
var type = Value?.GetType() ?? FallbackType;
|
||||
|
||||
if (StructInfo != null && type == m_lastStructType)
|
||||
return;
|
||||
|
||||
if (StructInfo != null && m_subContentConstructed)
|
||||
DestroySubContent();
|
||||
|
||||
m_lastStructType = type;
|
||||
|
||||
StructInfo = new StructInfo(type);
|
||||
|
||||
if (m_subContentParent.activeSelf)
|
||||
ConstructSubcontent();
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal InputField[] m_inputs;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
|
||||
base.ConstructSubcontent();
|
||||
|
||||
if (StructInfo == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Setting up subcontent but structinfo is null");
|
||||
return;
|
||||
}
|
||||
|
||||
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, "EditorContent", false, true, true, true, 2, new Vector4(4, 4, 4, 4),
|
||||
new Color(0.08f, 0.08f, 0.08f));
|
||||
|
||||
m_inputs = new InputField[StructInfo.FieldNames.Length];
|
||||
|
||||
for (int i = 0; i < StructInfo.FieldNames.Length; i++)
|
||||
AddEditorRow(i, editorContainer);
|
||||
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
internal void AddEditorRow(int index, GameObject groupObj)
|
||||
{
|
||||
try
|
||||
{
|
||||
var row = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
|
||||
|
||||
string name = StructInfo.FieldNames[index];
|
||||
|
||||
var label = UIFactory.CreateLabel(row, "RowLabel", $"{name}:", TextAnchor.MiddleRight, Color.cyan);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minWidth: 30, flexibleWidth: 0, minHeight: 25);
|
||||
|
||||
var inputFieldObj = UIFactory.CreateInputField(row, "InputField", "...", 14, 3, 1);
|
||||
UIFactory.SetLayoutElement(inputFieldObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
|
||||
|
||||
var inputField = inputFieldObj.GetComponent<InputField>();
|
||||
m_inputs[index] = inputField;
|
||||
|
||||
inputField.onValueChanged.AddListener((string val) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
float f = float.Parse(val);
|
||||
Value = StructInfo.SetValue(ref this.Value, index, f);
|
||||
Owner.SetValue();
|
||||
}
|
||||
catch { }
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.UI.InteractiveValues
|
||||
{
|
||||
@ -23,6 +24,9 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
if (!(Value is string) && Value != null)
|
||||
Value = RuntimeProvider.Instance.Reflection.UnboxString(Value);
|
||||
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
@ -88,10 +92,18 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
m_labelLayout.flexibleWidth = 0;
|
||||
}
|
||||
|
||||
internal void OnApplyClicked()
|
||||
internal void SetValueFromInput()
|
||||
{
|
||||
Value = m_valueInput.text;
|
||||
|
||||
if (!typeof(string).IsAssignableFrom(Owner.FallbackType))
|
||||
ReflectionProvider.Instance.BoxStringToType(ref Value, Owner.FallbackType);
|
||||
|
||||
Owner.SetValue();
|
||||
|
||||
// revert back to string now
|
||||
OnValueUpdated();
|
||||
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
@ -162,7 +174,7 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", OnApplyClicked, new Color(0.2f, 0.2f, 0.2f));
|
||||
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", SetValueFromInput, new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(apply.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
|
||||
}
|
||||
else
|
||||
|
@ -1,298 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.InteractiveValues
|
||||
{
|
||||
#region IStructInfo helper
|
||||
|
||||
public interface IStructInfo
|
||||
{
|
||||
string[] FieldNames { get; }
|
||||
object SetValue(ref object value, int fieldIndex, float val);
|
||||
void RefreshUI(InputField[] inputs, object value);
|
||||
}
|
||||
|
||||
public class StructInfo<T> : IStructInfo where T : struct
|
||||
{
|
||||
public string[] FieldNames { get; set; }
|
||||
|
||||
public delegate void SetMethod(ref T value, int fieldIndex, float val);
|
||||
public SetMethod SetValueMethod;
|
||||
|
||||
public delegate void UpdateMethod(InputField[] inputs, object value);
|
||||
public UpdateMethod UpdateUIMethod;
|
||||
|
||||
public object SetValue(ref object value, int fieldIndex, float val)
|
||||
{
|
||||
var box = (T)value;
|
||||
SetValueMethod.Invoke(ref box, fieldIndex, val);
|
||||
return box;
|
||||
}
|
||||
|
||||
public void RefreshUI(InputField[] inputs, object value)
|
||||
{
|
||||
UpdateUIMethod.Invoke(inputs, value);
|
||||
}
|
||||
}
|
||||
|
||||
// This part is a bit ugly, but everything else is generalized above.
|
||||
// I could generalize it more with reflection, but it would be different for
|
||||
// mono/il2cpp and also slower.
|
||||
public static class StructInfoFactory
|
||||
{
|
||||
public static IStructInfo Create(Type type)
|
||||
{
|
||||
if (type == typeof(Vector2))
|
||||
{
|
||||
return new StructInfo<Vector2>()
|
||||
{
|
||||
FieldNames = new[] { "x", "y", },
|
||||
SetValueMethod = (ref Vector2 vec, int fieldIndex, float val) =>
|
||||
{
|
||||
switch (fieldIndex)
|
||||
{
|
||||
case 0: vec.x = val; break;
|
||||
case 1: vec.y = val; break;
|
||||
}
|
||||
},
|
||||
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||
{
|
||||
Vector2 vec = (Vector2)value;
|
||||
inputs[0].text = vec.x.ToString();
|
||||
inputs[1].text = vec.y.ToString();
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (type == typeof(Vector3))
|
||||
{
|
||||
return new StructInfo<Vector3>()
|
||||
{
|
||||
FieldNames = new[] { "x", "y", "z" },
|
||||
SetValueMethod = (ref Vector3 vec, int fieldIndex, float val) =>
|
||||
{
|
||||
switch (fieldIndex)
|
||||
{
|
||||
case 0: vec.x = val; break;
|
||||
case 1: vec.y = val; break;
|
||||
case 2: vec.z = val; break;
|
||||
}
|
||||
},
|
||||
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||
{
|
||||
Vector3 vec = (Vector3)value;
|
||||
inputs[0].text = vec.x.ToString();
|
||||
inputs[1].text = vec.y.ToString();
|
||||
inputs[2].text = vec.z.ToString();
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (type == typeof(Vector4))
|
||||
{
|
||||
return new StructInfo<Vector4>()
|
||||
{
|
||||
FieldNames = new[] { "x", "y", "z", "w" },
|
||||
SetValueMethod = (ref Vector4 vec, int fieldIndex, float val) =>
|
||||
{
|
||||
switch (fieldIndex)
|
||||
{
|
||||
case 0: vec.x = val; break;
|
||||
case 1: vec.y = val; break;
|
||||
case 2: vec.z = val; break;
|
||||
case 3: vec.w = val; break;
|
||||
}
|
||||
},
|
||||
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||
{
|
||||
Vector4 vec = (Vector4)value;
|
||||
inputs[0].text = vec.x.ToString();
|
||||
inputs[1].text = vec.y.ToString();
|
||||
inputs[2].text = vec.z.ToString();
|
||||
inputs[3].text = vec.w.ToString();
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (type == typeof(Rect))
|
||||
{
|
||||
return new StructInfo<Rect>()
|
||||
{
|
||||
FieldNames = new[] { "x", "y", "width", "height" },
|
||||
SetValueMethod = (ref Rect vec, int fieldIndex, float val) =>
|
||||
{
|
||||
switch (fieldIndex)
|
||||
{
|
||||
case 0: vec.x = val; break;
|
||||
case 1: vec.y = val; break;
|
||||
case 2: vec.width = val; break;
|
||||
case 3: vec.height = val; break;
|
||||
}
|
||||
},
|
||||
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||
{
|
||||
Rect vec = (Rect)value;
|
||||
inputs[0].text = vec.x.ToString();
|
||||
inputs[1].text = vec.y.ToString();
|
||||
inputs[2].text = vec.width.ToString();
|
||||
inputs[3].text = vec.height.ToString();
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (type == typeof(Color))
|
||||
{
|
||||
return new StructInfo<Color>()
|
||||
{
|
||||
FieldNames = new[] { "r", "g", "b", "a" },
|
||||
SetValueMethod = (ref Color vec, int fieldIndex, float val) =>
|
||||
{
|
||||
switch (fieldIndex)
|
||||
{
|
||||
case 0: vec.r = val; break;
|
||||
case 1: vec.g = val; break;
|
||||
case 2: vec.b = val; break;
|
||||
case 3: vec.a = val; break;
|
||||
}
|
||||
},
|
||||
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||
{
|
||||
Color vec = (Color)value;
|
||||
inputs[0].text = vec.r.ToString();
|
||||
inputs[1].text = vec.g.ToString();
|
||||
inputs[2].text = vec.b.ToString();
|
||||
inputs[3].text = vec.a.ToString();
|
||||
}
|
||||
};
|
||||
}
|
||||
else
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public class InteractiveUnityStruct : InteractiveValue
|
||||
{
|
||||
public static bool SupportsType(Type type) => s_supportedTypes.Contains(type);
|
||||
private static readonly HashSet<Type> s_supportedTypes = new HashSet<Type>
|
||||
{
|
||||
typeof(Vector2),
|
||||
typeof(Vector3),
|
||||
typeof(Vector4),
|
||||
typeof(Rect),
|
||||
//typeof(Color) // todo might make a special editor for colors
|
||||
};
|
||||
|
||||
//~~~~~~~~~ Instance ~~~~~~~~~~
|
||||
|
||||
public InteractiveUnityStruct(object value, Type valueType) : base(value, valueType) { }
|
||||
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted => true;
|
||||
public override bool WantInspectBtn => true;
|
||||
|
||||
public IStructInfo StructInfo;
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
InitializeStructInfo();
|
||||
|
||||
base.RefreshUIForValue();
|
||||
|
||||
if (m_subContentConstructed)
|
||||
StructInfo.RefreshUI(m_inputs, this.Value);
|
||||
}
|
||||
|
||||
internal override void OnToggleSubcontent(bool toggle)
|
||||
{
|
||||
InitializeStructInfo();
|
||||
|
||||
base.OnToggleSubcontent(toggle);
|
||||
|
||||
StructInfo.RefreshUI(m_inputs, this.Value);
|
||||
}
|
||||
|
||||
internal Type m_lastStructType;
|
||||
|
||||
internal void InitializeStructInfo()
|
||||
{
|
||||
var type = Value?.GetType() ?? FallbackType;
|
||||
|
||||
if (StructInfo != null && type == m_lastStructType)
|
||||
return;
|
||||
|
||||
if (StructInfo != null)
|
||||
DestroySubContent();
|
||||
|
||||
m_lastStructType = type;
|
||||
|
||||
StructInfo = StructInfoFactory.Create(type);
|
||||
|
||||
if (m_subContentParent.activeSelf)
|
||||
{
|
||||
ConstructSubcontent();
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal InputField[] m_inputs;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
|
||||
base.ConstructSubcontent();
|
||||
|
||||
if (StructInfo == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Setting up subcontent but structinfo is null");
|
||||
return;
|
||||
}
|
||||
|
||||
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, "EditorContent", false, true, true, true, 2, new Vector4(4,4,4,4),
|
||||
new Color(0.08f, 0.08f, 0.08f));
|
||||
|
||||
m_inputs = new InputField[StructInfo.FieldNames.Length];
|
||||
|
||||
for (int i = 0; i < StructInfo.FieldNames.Length; i++)
|
||||
AddEditorRow(i, editorContainer);
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var applyBtn = UIFactory.CreateButton(editorContainer, "ApplyButton", "Apply", OnSetValue, new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(applyBtn.gameObject, minWidth: 175, minHeight: 25, flexibleWidth: 0);
|
||||
|
||||
void OnSetValue()
|
||||
{
|
||||
Owner.SetValue();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddEditorRow(int index, GameObject groupObj)
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
|
||||
|
||||
var label = UIFactory.CreateLabel(rowObj, "RowLabel", $"{StructInfo.FieldNames[index]}:", TextAnchor.MiddleRight, Color.cyan);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minWidth: 50, flexibleWidth: 0, minHeight: 25);
|
||||
|
||||
var inputFieldObj = UIFactory.CreateInputField(rowObj, "InputField", "...", 14, 3, 1);
|
||||
UIFactory.SetLayoutElement(inputFieldObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
|
||||
|
||||
var inputField = inputFieldObj.GetComponent<InputField>();
|
||||
m_inputs[index] = inputField;
|
||||
|
||||
inputField.onValueChanged.AddListener((string val) => { Value = StructInfo.SetValue(ref this.Value, index, float.Parse(val)); });
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -12,6 +12,7 @@ using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Main.Home;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.InteractiveValues
|
||||
{
|
||||
@ -30,8 +31,8 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
// arbitrarily check some types, fastest methods first.
|
||||
if (type == typeof(bool))
|
||||
return typeof(InteractiveBool);
|
||||
// if type is primitive then it must be a number if its not a bool
|
||||
else if (type.IsPrimitive)
|
||||
// if type is primitive then it must be a number if its not a bool. Also check for decimal.
|
||||
else if (type.IsPrimitive || type == typeof(decimal))
|
||||
return typeof(InteractiveNumber);
|
||||
// check for strings
|
||||
else if (type == typeof(string))
|
||||
@ -48,8 +49,8 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
// check for unity struct types
|
||||
else if (typeof(Color).IsAssignableFrom(type))
|
||||
return typeof(InteractiveColor);
|
||||
else if (InteractiveUnityStruct.SupportsType(type))
|
||||
return typeof(InteractiveUnityStruct);
|
||||
else if (InteractiveFloatStruct.IsTypeSupported(type))
|
||||
return typeof(InteractiveFloatStruct);
|
||||
// check Transform, force InteractiveValue so they dont become InteractiveEnumerables.
|
||||
else if (typeof(Transform).IsAssignableFrom(type))
|
||||
return typeof(InteractiveValue);
|
||||
@ -66,7 +67,7 @@ namespace UnityExplorer.UI.InteractiveValues
|
||||
|
||||
public static InteractiveValue Create(object value, Type fallbackType)
|
||||
{
|
||||
var type = ReflectionUtility.GetType(value) ?? fallbackType;
|
||||
var type = ReflectionUtility.GetActualType(value) ?? fallbackType;
|
||||
var iType = GetIValueForType(type);
|
||||
|
||||
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });
|
||||
|
@ -7,9 +7,19 @@ using UnityEngine.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public enum MenuPages
|
||||
{
|
||||
Home,
|
||||
Search,
|
||||
CSConsole,
|
||||
Options
|
||||
}
|
||||
|
||||
public abstract class BaseMenuPage
|
||||
{
|
||||
public abstract string Name { get; }
|
||||
public abstract MenuPages Type { get; }
|
||||
public bool WasDisabled { get; internal set; }
|
||||
|
||||
public GameObject Content;
|
||||
public Button RefNavbarButton { get; set; }
|
||||
@ -20,7 +30,6 @@ namespace UnityExplorer.UI.Main
|
||||
set => Content?.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
public abstract bool Init();
|
||||
public abstract void Update();
|
||||
}
|
||||
|
@ -271,12 +271,10 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
ColorBlock btnColors = new ColorBlock();
|
||||
RuntimeProvider.Instance.SetColorBlock(btnColors, new Color(0, 0, 0, 0), highlighted: new Color(0.2f, 0.2f, 0.2f, 1.0f));
|
||||
|
||||
for (int i = 0; i < MAX_LABELS; i++)
|
||||
{
|
||||
var btn = UIFactory.CreateButton(content, "AutoCompleteButton", "", null, btnColors);
|
||||
var btn = UIFactory.CreateButton(content, "AutoCompleteButton", "", null);
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0, 0, 0, 0), highlighted: new Color(0.2f, 0.2f, 0.2f, 1.0f));
|
||||
|
||||
var nav = btn.navigation;
|
||||
nav.mode = Navigation.Mode.Vertical;
|
||||
|
@ -13,15 +13,13 @@ using UnityExplorer.UI.Main.CSConsole;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI.Utility;
|
||||
#if CPP
|
||||
using UnityExplorer.Core.Runtime.Il2Cpp;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.UI.Main.CSConsole
|
||||
{
|
||||
public class CSharpConsole : BaseMenuPage
|
||||
{
|
||||
public override string Name => "C# Console";
|
||||
public override MenuPages Type => MenuPages.CSConsole;
|
||||
|
||||
public static CSharpConsole Instance { get; private set; }
|
||||
|
||||
@ -53,13 +51,10 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
InitConsole();
|
||||
|
||||
AutoCompleter.Init();
|
||||
#if MONO
|
||||
DummyBehaviour.Setup();
|
||||
#endif
|
||||
|
||||
ResetConsole(false);
|
||||
// Make sure compiler is supported on this platform
|
||||
Evaluator.Compile("");
|
||||
Evaluator.Compile("new object();");
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -73,6 +68,8 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
|
||||
ExplorerCore.LogWarning(info);
|
||||
|
||||
this.RefNavbarButton.GetComponentInChildren<Text>().text += " (disabled)";
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -100,9 +97,6 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
UpdateConsole();
|
||||
|
||||
AutoCompleter.Update();
|
||||
#if CPP
|
||||
Il2CppCoroutine.Process();
|
||||
#endif
|
||||
}
|
||||
|
||||
public void AddUsing(string asm)
|
||||
|
@ -217,7 +217,6 @@ namespace UnityExplorer.UI.Main
|
||||
{
|
||||
LogUnity = val;
|
||||
ConfigManager.Log_Unity_Debug.Value = val;
|
||||
ConfigManager.Handler.SaveConfig();
|
||||
});
|
||||
|
||||
ConfigManager.Log_Unity_Debug.OnValueChanged += (bool val) => { unityToggle.isOn = val; };
|
||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home
|
||||
{
|
||||
@ -12,6 +13,8 @@ namespace UnityExplorer.UI.Main.Home
|
||||
|
||||
public static HomePage Instance { get; internal set; }
|
||||
|
||||
public override MenuPages Type => MenuPages.Home;
|
||||
|
||||
public override bool Init()
|
||||
{
|
||||
Instance = this;
|
||||
|
@ -13,6 +13,7 @@ using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Main.Search;
|
||||
using System.IO;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home
|
||||
{
|
||||
@ -521,15 +522,13 @@ namespace UnityExplorer.UI.Main.Home
|
||||
m_shortListToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||
|
||||
ColorBlock mainColors = new ColorBlock();
|
||||
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainButton = UIFactory.CreateButton(btnGroupObj,
|
||||
"MainButton",
|
||||
"",
|
||||
() => { SceneListObjectClicked(thisIndex); },
|
||||
mainColors);
|
||||
() => { SceneListObjectClicked(thisIndex); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(mainButton, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
UIFactory.SetLayoutElement(mainButton.gameObject, minHeight: 25, minWidth: 230);
|
||||
|
||||
@ -538,15 +537,13 @@ namespace UnityExplorer.UI.Main.Home
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
m_shortListTexts.Add(mainText);
|
||||
|
||||
ColorBlock inspectColors = new ColorBlock();
|
||||
inspectColors = RuntimeProvider.Instance.SetColorBlock(inspectColors, new Color(0.15f, 0.15f, 0.15f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
var inspectButton = UIFactory.CreateButton(btnGroupObj,
|
||||
"InspectButton",
|
||||
"Inspect",
|
||||
() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); },
|
||||
inspectColors);
|
||||
() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(inspectButton, new Color(0.15f, 0.15f, 0.15f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
UIFactory.SetLayoutElement(inspectButton.gameObject, minWidth: 60, minHeight: 25);
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace UnityExplorer.UI.Main
|
||||
public readonly List<BaseMenuPage> Pages = new List<BaseMenuPage>();
|
||||
private BaseMenuPage m_activePage;
|
||||
|
||||
public static Action<int> OnActiveTabChanged;
|
||||
public static Action<MenuPages> OnActiveTabChanged;
|
||||
|
||||
// Navbar buttons
|
||||
private Button m_lastNavButtonPressed;
|
||||
@ -38,8 +38,6 @@ namespace UnityExplorer.UI.Main
|
||||
internal bool pageLayoutInit;
|
||||
internal int layoutInitIndex;
|
||||
|
||||
private int origDesiredPage = -1;
|
||||
|
||||
public static void Create()
|
||||
{
|
||||
if (Instance != null)
|
||||
@ -67,6 +65,7 @@ namespace UnityExplorer.UI.Main
|
||||
|
||||
if (!page.Init())
|
||||
{
|
||||
page.WasDisabled = true;
|
||||
// page init failed.
|
||||
Pages.RemoveAt(i);
|
||||
i--;
|
||||
@ -88,9 +87,6 @@ namespace UnityExplorer.UI.Main
|
||||
{
|
||||
if (!pageLayoutInit)
|
||||
{
|
||||
if (origDesiredPage == -1)
|
||||
origDesiredPage = ConfigManager.Last_Active_Tab?.Value ?? 0;
|
||||
|
||||
if (layoutInitIndex < Pages.Count)
|
||||
{
|
||||
SetPage(Pages[layoutInitIndex]);
|
||||
@ -100,7 +96,8 @@ namespace UnityExplorer.UI.Main
|
||||
{
|
||||
pageLayoutInit = true;
|
||||
MainPanel.transform.position = initPos;
|
||||
SetPage(Pages[origDesiredPage]);
|
||||
|
||||
SetPage(ConfigManager.Default_Tab.Value);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -108,9 +105,17 @@ namespace UnityExplorer.UI.Main
|
||||
m_activePage?.Update();
|
||||
}
|
||||
|
||||
public void SetPage(MenuPages page)
|
||||
{
|
||||
var pageObj = Pages.Find(it => it.Type == page);
|
||||
if (pageObj == null || pageObj.WasDisabled)
|
||||
return;
|
||||
SetPage(pageObj);
|
||||
}
|
||||
|
||||
public void SetPage(BaseMenuPage page)
|
||||
{
|
||||
if (page == null || m_activePage == page)
|
||||
if (page == null || m_activePage == page || page.WasDisabled)
|
||||
return;
|
||||
|
||||
m_activePage?.Content?.SetActive(false);
|
||||
@ -131,17 +136,17 @@ namespace UnityExplorer.UI.Main
|
||||
|
||||
m_lastNavButtonPressed = button;
|
||||
|
||||
OnActiveTabChanged?.Invoke(Pages.IndexOf(m_activePage));
|
||||
OnActiveTabChanged?.Invoke(m_activePage.Type);
|
||||
}
|
||||
|
||||
internal void SetButtonActiveColors(Button button)
|
||||
{
|
||||
button.colors = RuntimeProvider.Instance.SetColorBlock(button.colors, m_navButtonSelected);
|
||||
RuntimeProvider.Instance.SetColorBlock(button, m_navButtonSelected);
|
||||
}
|
||||
|
||||
internal void SetButtonInactiveColors(Button button)
|
||||
{
|
||||
button.colors = RuntimeProvider.Instance.SetColorBlock(button.colors, m_navButtonNormal);
|
||||
RuntimeProvider.Instance.SetColorBlock(button, m_navButtonNormal);
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
@ -179,15 +184,13 @@ namespace UnityExplorer.UI.Main
|
||||
|
||||
// Hide button
|
||||
|
||||
ColorBlock colorBlock = new ColorBlock();
|
||||
RuntimeProvider.Instance.SetColorBlock(colorBlock, new Color(65f / 255f, 23f / 255f, 23f / 255f),
|
||||
new Color(35f / 255f, 10f / 255f, 10f / 255f), new Color(156f / 255f, 0f, 0f));
|
||||
|
||||
var hideButton = UIFactory.CreateButton(titleBar,
|
||||
"HideButton",
|
||||
$"Hide ({ConfigManager.Main_Menu_Toggle.Value})",
|
||||
() => { UIManager.ShowMenu = false; },
|
||||
colorBlock);
|
||||
() => { UIManager.ShowMenu = false; });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(hideButton, new Color(65f / 255f, 23f / 255f, 23f / 255f),
|
||||
new Color(35f / 255f, 10f / 255f, 10f / 255f), new Color(156f / 255f, 0f, 0f));
|
||||
|
||||
UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 90, flexibleWidth: 0);
|
||||
|
||||
@ -208,16 +211,14 @@ namespace UnityExplorer.UI.Main
|
||||
GameObject navbarObj = UIFactory.CreateHorizontalGroup(content, "MainNavBar", true, true, true, true, 5);
|
||||
UIFactory.SetLayoutElement(navbarObj, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
ColorBlock colorBlock = new ColorBlock();
|
||||
colorBlock = RuntimeProvider.Instance.SetColorBlock(colorBlock, m_navButtonNormal, m_navButtonHighlight, m_navButtonSelected);
|
||||
|
||||
foreach (var page in Pages)
|
||||
{
|
||||
Button btn = UIFactory.CreateButton(navbarObj,
|
||||
$"Button_{page.Name}",
|
||||
page.Name,
|
||||
() => { SetPage(page); },
|
||||
colorBlock);
|
||||
() => { SetPage(page); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, m_navButtonNormal, m_navButtonHighlight, m_navButtonSelected);
|
||||
|
||||
page.RefNavbarButton = btn;
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ namespace UnityExplorer.UI.Main.Options
|
||||
public class OptionsPage : BaseMenuPage
|
||||
{
|
||||
public override string Name => "Options";
|
||||
public override MenuPages Type => MenuPages.Options;
|
||||
|
||||
internal static readonly List<CacheConfigEntry> _cachedConfigEntries = new List<CacheConfigEntry>();
|
||||
|
||||
|
@ -10,12 +10,14 @@ using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.Core.Search;
|
||||
using UnityExplorer.UI.Main.Home;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Search
|
||||
{
|
||||
public class SearchPage : BaseMenuPage
|
||||
{
|
||||
public override string Name => "Search";
|
||||
public override MenuPages Type => MenuPages.Search;
|
||||
|
||||
public static SearchPage Instance;
|
||||
|
||||
@ -129,7 +131,7 @@ namespace UnityExplorer.UI.Main.Search
|
||||
|
||||
if (m_context != SearchContext.StaticClass)
|
||||
{
|
||||
var name = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetType(obj), true);
|
||||
var name = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetActualType(obj), true);
|
||||
|
||||
if (unityObj && m_context != SearchContext.Singleton)
|
||||
{
|
||||
@ -259,7 +261,7 @@ namespace UnityExplorer.UI.Main.Search
|
||||
|
||||
m_selectedContextButton = button;
|
||||
|
||||
m_selectedContextButton.colors = RuntimeProvider.Instance.SetColorBlock(m_selectedContextButton.colors,
|
||||
RuntimeProvider.Instance.SetColorBlock(m_selectedContextButton,
|
||||
new Color(0.35f, 0.7f, 0.35f), new Color(0.35f, 0.7f, 0.35f));
|
||||
|
||||
m_context = context;
|
||||
@ -437,15 +439,13 @@ namespace UnityExplorer.UI.Main.Search
|
||||
UIFactory.SetLayoutElement(btnGroupObj, flexibleWidth: 320, minHeight: 25, flexibleHeight: 0);
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
var mainColors = new ColorBlock();
|
||||
RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainButton = UIFactory.CreateButton(btnGroupObj,
|
||||
"ResultButton",
|
||||
"",
|
||||
() => { OnResultClicked(thisIndex); },
|
||||
mainColors);
|
||||
() => { OnResultClicked(thisIndex); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(mainButton, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
UIFactory.SetLayoutElement(mainButton.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 320, flexibleWidth: 0);
|
||||
|
||||
|
@ -52,7 +52,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
internal static void SetDefaultSelectableColors(Selectable selectable)
|
||||
{
|
||||
selectable.colors = RuntimeProvider.Instance.SetColorBlock(selectable.colors, new Color(0.2f, 0.2f, 0.2f),
|
||||
RuntimeProvider.Instance.SetColorBlock(selectable, new Color(0.2f, 0.2f, 0.2f),
|
||||
new Color(0.3f, 0.3f, 0.3f), new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
// Deselect all Buttons after they are clicked.
|
||||
@ -60,19 +60,6 @@ namespace UnityExplorer.UI
|
||||
button.onClick.AddListener(() => { button.OnDeselect(null); });
|
||||
}
|
||||
|
||||
//public static void SetColorBlockValues(ref this ColorBlock colorBlock, Color? normal = null, Color? highlighted = null,
|
||||
// Color? pressed = null)
|
||||
//{
|
||||
// if (normal != null)
|
||||
// colorBlock.normalColor = (Color)normal;
|
||||
|
||||
// if (highlighted != null)
|
||||
// colorBlock.highlightedColor = (Color)highlighted;
|
||||
|
||||
// if (pressed != null)
|
||||
// colorBlock.pressedColor = (Color)pressed;
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Get and/or Add a LayoutElement component to the GameObject, and set any of the values on it.
|
||||
/// </summary>
|
||||
@ -276,10 +263,12 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
var colors = new ColorBlock();
|
||||
normalColor = normalColor ?? new Color(0.25f, 0.25f, 0.25f);
|
||||
colors = RuntimeProvider.Instance.SetColorBlock(colors, normalColor, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
return CreateButton(parent, name, text, onClick, colors);
|
||||
var btn = CreateButton(parent, name, text, onClick, colors);
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, normalColor, new Color(0.4f, 0.4f, 0.4f), new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
return btn;
|
||||
}
|
||||
|
||||
public static Button CreateButton(GameObject parent, string name, string text, Action onClick, ColorBlock colors)
|
||||
@ -296,7 +285,7 @@ namespace UnityExplorer.UI
|
||||
SetDefaultSelectableColors(button);
|
||||
|
||||
colors.colorMultiplier = 1;
|
||||
button.colors = colors;
|
||||
RuntimeProvider.Instance.SetColorBlock(button, colors);
|
||||
|
||||
Text textComp = textObj.AddComponent<Text>();
|
||||
textComp.text = text;
|
||||
@ -364,7 +353,7 @@ namespace UnityExplorer.UI
|
||||
slider.targetGraphic = handleImage;
|
||||
slider.direction = Slider.Direction.LeftToRight;
|
||||
|
||||
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.4f, 0.4f, 0.4f),
|
||||
RuntimeProvider.Instance.SetColorBlock(slider, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.55f, 0.55f, 0.55f), new Color(0.3f, 0.3f, 0.3f));
|
||||
|
||||
return sliderObj;
|
||||
@ -504,7 +493,7 @@ namespace UnityExplorer.UI
|
||||
mainInput.transition = Selectable.Transition.ColorTint;
|
||||
mainInput.targetGraphic = mainImage;
|
||||
|
||||
mainInput.colors = RuntimeProvider.Instance.SetColorBlock(mainInput.colors, new Color(1, 1, 1, 1),
|
||||
RuntimeProvider.Instance.SetColorBlock(mainInput, new Color(1, 1, 1, 1),
|
||||
new Color(0.95f, 0.95f, 0.95f, 1.0f), new Color(0.78f, 0.78f, 0.78f, 1.0f));
|
||||
|
||||
SetLayoutGroup<VerticalLayoutGroup>(mainObj, true, true, true, true);
|
||||
@ -609,7 +598,7 @@ namespace UnityExplorer.UI
|
||||
Toggle itemToggle = itemObj.AddComponent<Toggle>();
|
||||
itemToggle.targetGraphic = itemBgImage;
|
||||
itemToggle.isOn = true;
|
||||
itemToggle.colors = RuntimeProvider.Instance.SetColorBlock(itemToggle.colors,
|
||||
RuntimeProvider.Instance.SetColorBlock(itemToggle,
|
||||
new Color(0.35f, 0.35f, 0.35f, 1.0f), new Color(0.25f, 0.45f, 0.25f, 1.0f));
|
||||
|
||||
itemToggle.onValueChanged.AddListener((bool val) => { itemToggle.OnDeselect(null); });
|
||||
|
@ -53,8 +53,7 @@ namespace UnityExplorer.UI
|
||||
// Force refresh of anchors etc
|
||||
Canvas.ForceUpdateCanvases();
|
||||
|
||||
if (!ConfigManager.Hide_On_Startup.Value)
|
||||
ShowMenu = true;
|
||||
ShowMenu = !ConfigManager.Hide_On_Startup.Value;
|
||||
|
||||
ExplorerCore.Log("UI initialized.");
|
||||
}
|
||||
@ -141,6 +140,8 @@ namespace UnityExplorer.UI
|
||||
ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
|
||||
Graphic.defaultGraphicMaterial.shader = BackupShader;
|
||||
}
|
||||
else
|
||||
BackupShader = Graphic.defaultGraphicMaterial.shader;
|
||||
|
||||
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
|
||||
|
||||
@ -149,9 +150,11 @@ namespace UnityExplorer.UI
|
||||
|
||||
private static AssetBundle LoadExplorerUi(string id)
|
||||
{
|
||||
var data = ReadFully(typeof(ExplorerCore)
|
||||
var stream = typeof(ExplorerCore)
|
||||
.Assembly
|
||||
.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle"));
|
||||
.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle");
|
||||
|
||||
var data = ReadFully(stream);
|
||||
|
||||
return AssetBundle.LoadFromMemory(data);
|
||||
}
|
||||
|
@ -219,7 +219,7 @@
|
||||
<Compile Include="Core\Config\ConfigManager.cs" />
|
||||
<Compile Include="Core\Config\IConfigElement.cs" />
|
||||
<Compile Include="Core\Config\ConfigHandler.cs" />
|
||||
<Compile Include="Core\CSharp\DummyBehaviour.cs" />
|
||||
<Compile Include="Core\Runtime\Mono\DummyBehaviour.cs" />
|
||||
<Compile Include="Core\CSharp\ScriptEvaluator.cs" />
|
||||
<Compile Include="Core\CSharp\ScriptInteraction.cs" />
|
||||
<Compile Include="Core\CSharp\Suggestion.cs" />
|
||||
@ -246,6 +246,7 @@
|
||||
<Compile Include="Core\Search\SceneFilter.cs" />
|
||||
<Compile Include="Core\Search\SearchContext.cs" />
|
||||
<Compile Include="Core\Search\SearchProvider.cs" />
|
||||
<Compile Include="Core\TestClass.cs" />
|
||||
<Compile Include="Core\Unity\UnityHelpers.cs" />
|
||||
<Compile Include="Loader\BIE\BepInExConfigHandler.cs" />
|
||||
<Compile Include="Loader\BIE\ExplorerBepInPlugin.cs" />
|
||||
@ -272,7 +273,7 @@
|
||||
<Compile Include="UI\InteractiveValues\InteractiveFlags.cs" />
|
||||
<Compile Include="UI\InteractiveValues\InteractiveNumber.cs" />
|
||||
<Compile Include="UI\InteractiveValues\InteractiveString.cs" />
|
||||
<Compile Include="UI\InteractiveValues\InteractiveUnityStruct.cs" />
|
||||
<Compile Include="UI\InteractiveValues\InteractiveFloatStruct.cs" />
|
||||
<Compile Include="UI\InteractiveValues\InteractiveValue.cs" />
|
||||
<Compile Include="UI\Main\BaseMenuPage.cs" />
|
||||
<Compile Include="UI\Main\CSConsole\AutoCompleter.cs" />
|
||||
@ -286,16 +287,16 @@
|
||||
<Compile Include="UI\Main\CSConsole\Lexer\SymbolMatch.cs" />
|
||||
<Compile Include="UI\Main\DebugConsole.cs" />
|
||||
<Compile Include="UI\Main\Home\HomePage.cs" />
|
||||
<Compile Include="UI\Main\Home\InspectorManager.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\GameObjects\ChildList.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\GameObjects\ComponentList.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\GameObjects\GameObjectControls.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\GameObjects\GameObjectInspector.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\InspectorBase.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\Reflection\InstanceInspector.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\Reflection\ReflectionInspector.cs" />
|
||||
<Compile Include="UI\Main\Home\Inspectors\Reflection\StaticInspector.cs" />
|
||||
<Compile Include="UI\Main\Home\InspectUnderMouse.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectorManager.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjects\ChildList.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjects\ComponentList.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjects\GameObjectControls.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjects\GameObjectInspector.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectorBase.cs" />
|
||||
<Compile Include="UI\Inspectors\Reflection\InstanceInspector.cs" />
|
||||
<Compile Include="UI\Inspectors\Reflection\ReflectionInspector.cs" />
|
||||
<Compile Include="UI\Inspectors\Reflection\StaticInspector.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectUnderMouse.cs" />
|
||||
<Compile Include="UI\Main\Home\SceneExplorer.cs" />
|
||||
<Compile Include="UI\Main\MainMenu.cs" />
|
||||
<Compile Include="UI\Main\Options\OptionsPage.cs" />
|
||||
|
Reference in New Issue
Block a user