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45 changed files with 706 additions and 466 deletions

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@ -6,7 +6,7 @@
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
</p>
## Releases [![](https://img.shields.io/github/release/sinai-dev/Explorer.svg?label=release%20notes)](../../releases/latest) [![](https://img.shields.io/github/downloads/sinai-dev/Explorer/total.svg)](../../releases) [![](https://img.shields.io/github/downloads/sinai-dev/Explorer/latest/total.svg)](../../releases/latest)
## Releases [![](https://img.shields.io/github/release/sinai-dev/UnityExplorer.svg?label=release%20notes)](../../releases/latest) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/latest/total.svg)](../../releases/latest)
| Mod Loader | IL2CPP | Mono |
| ----------- | ------ | ---- |

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@ -20,7 +20,7 @@ namespace UnityExplorer.Core.CSharp
public static void StartCoroutine(IEnumerator ienumerator)
{
RuntimeProvider.Instance.StartConsoleCoroutine(ienumerator);
RuntimeProvider.Instance.StartCoroutine(ienumerator);
}
public static void AddUsing(string directive)

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@ -17,18 +17,20 @@ namespace UnityExplorer.Core.Config
// See the UnityExplorer.Loader namespace for the implementations.
public static ConfigHandler Handler { get; private set; }
public static ConfigElement<KeyCode> Main_Menu_Toggle;
public static ConfigElement<bool> Force_Unlock_Mouse;
public static ConfigElement<int> Default_Page_Limit;
public static ConfigElement<string> Default_Output_Path;
public static ConfigElement<bool> Log_Unity_Debug;
public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<KeyCode> Main_Menu_Toggle;
public static ConfigElement<bool> Force_Unlock_Mouse;
public static ConfigElement<bool> Aggressive_Force_Unlock;
public static ConfigElement<MenuPages> Default_Tab;
public static ConfigElement<int> Default_Page_Limit;
public static ConfigElement<string> Default_Output_Path;
public static ConfigElement<bool> Log_Unity_Debug;
public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<float> Startup_Delay_Time;
public static ConfigElement<string> Last_Window_Anchors;
public static ConfigElement<string> Last_Window_Position;
public static ConfigElement<int> Last_Active_Tab;
public static ConfigElement<bool> Last_DebugConsole_State;
public static ConfigElement<bool> Last_SceneExplorer_State;
public static ConfigElement<string> Last_Window_Anchors;
public static ConfigElement<string> Last_Window_Position;
public static ConfigElement<bool> Last_DebugConsole_State;
public static ConfigElement<bool> Last_SceneExplorer_State;
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
@ -44,7 +46,6 @@ namespace UnityExplorer.Core.Config
SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
PanelDragger.OnFinishDrag += PanelDragger_OnFinishDrag;
MainMenu.OnActiveTabChanged += MainMenu_OnActiveTabChanged;
DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
InitConsoleCallback();
@ -66,6 +67,10 @@ namespace UnityExplorer.Core.Config
"Should UnityExplorer be hidden on startup?",
false);
Default_Tab = new ConfigElement<MenuPages>("Default Tab",
"The default menu page when starting the game.",
MenuPages.Home);
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
false);
@ -74,6 +79,10 @@ namespace UnityExplorer.Core.Config
"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
true);
Aggressive_Force_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock",
"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked (requires game restart).",
false);
Default_Page_Limit = new ConfigElement<int>("Default Page Limit",
"The default maximum number of elements per 'page' in UnityExplorer.",
25);
@ -82,6 +91,10 @@ namespace UnityExplorer.Core.Config
"The default output path when exporting things from UnityExplorer.",
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"));
Startup_Delay_Time = new ConfigElement<float>("Startup Delay Time",
"The delay on startup before the UI is created.",
1f);
// Internal configs
Last_Window_Anchors = new ConfigElement<string>("Last_Window_Anchors",
@ -94,11 +107,6 @@ namespace UnityExplorer.Core.Config
DEFAULT_WINDOW_POSITION,
true);
Last_Active_Tab = new ConfigElement<int>("Last_Active_Tab",
"For internal use, the last active tab index.",
0,
true);
Last_DebugConsole_State = new ConfigElement<bool>("Last_DebugConsole_State",
"For internal use, the collapsed state of the Debug Console.",
true,
@ -115,6 +123,7 @@ namespace UnityExplorer.Core.Config
private static void PanelDragger_OnFinishResize(RectTransform rect)
{
Last_Window_Anchors.Value = rect.RectAnchorsToString();
PanelDragger_OnFinishDrag(rect);
}
private static void PanelDragger_OnFinishDrag(RectTransform rect)
@ -122,11 +131,6 @@ namespace UnityExplorer.Core.Config
Last_Window_Position.Value = rect.RectPositionToString();
}
private static void MainMenu_OnActiveTabChanged(int page)
{
Last_Active_Tab.Value = page;
}
private static void DebugConsole_OnToggleShow(bool showing)
{
Last_DebugConsole_State.Value = showing;

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@ -7,6 +7,7 @@ using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config;
using UnityExplorer.Core;
using UnityExplorer.UI;
using System.Collections;
#if ML
using Harmony;
#else
@ -48,6 +49,36 @@ namespace UnityExplorer.Core.Input
Unlock = ConfigManager.Force_Unlock_Mouse.Value;
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
if (ConfigManager.Aggressive_Force_Unlock.Value)
SetupAggressiveUnlock();
}
public static void SetupAggressiveUnlock()
{
try
{
RuntimeProvider.Instance.StartCoroutine(AggressiveUnlockCoroutine());
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting up Camera.onPostRender callback: {ex}");
}
}
private static readonly WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
private static IEnumerator AggressiveUnlockCoroutine()
{
while (true)
{
ExplorerCore.Log("Yielding end of frame");
yield return _waitForEndOfFrame;
ExplorerCore.Log("Yielded");
if (UIManager.ShowMenu)
UpdateCursorControl();
}
}
public static void UpdateCursorControl()
@ -89,34 +120,29 @@ namespace UnityExplorer.Core.Input
public static void SetEventSystem()
{
// not overriding EventSystem for new InputSystem, dont seem to need to.
if (InputManager.CurrentType == InputType.InputSystem)
return;
// Disable current event system object
if (m_lastEventSystem || EventSystem.current)
if (EventSystem.current && EventSystem.current != UIManager.EventSys)
{
if (!m_lastEventSystem)
m_lastEventSystem = EventSystem.current;
m_lastEventSystem = EventSystem.current;
m_lastEventSystem.enabled = false;
}
// Set to our current system
m_settingEventSystem = true;
EventSystem.current = UIManager.EventSys;
UIManager.EventSys.enabled = true;
EventSystem.current = UIManager.EventSys;
InputManager.ActivateUIModule();
m_settingEventSystem = false;
}
public static void ReleaseEventSystem()
{
// not overriding EventSystem for new InputSystem, dont seem to need to.
if (InputManager.CurrentType == InputType.InputSystem)
return;
if (m_lastEventSystem)
if (m_lastEventSystem && m_lastEventSystem.gameObject.activeSelf)
{
m_lastEventSystem.enabled = true;
@ -153,13 +179,16 @@ namespace UnityExplorer.Core.Input
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
if (!m_settingEventSystem)
if (!m_settingEventSystem && value != UIManager.EventSys)
{
m_lastEventSystem = value;
m_lastInputModule = value?.currentInputModule;
if (ShouldActuallyUnlock)
{
value = UIManager.EventSys;
value.enabled = true;
}
}
}
@ -189,4 +218,4 @@ namespace UnityExplorer.Core.Input
}
}
}
}
}

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@ -18,4 +18,4 @@ namespace UnityExplorer.Core.Input
void AddUIInputModule();
void ActivateModule();
}
}
}

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@ -6,9 +6,7 @@ using UnityEngine.EventSystems;
using UnityExplorer.UI;
using System.Collections.Generic;
using UnityExplorer.UI.Inspectors;
#if CPP
using UnhollowerRuntimeLib;
#endif
using System.Linq;
namespace UnityExplorer.Core.Input
{
@ -87,16 +85,28 @@ namespace UnityExplorer.Core.Input
}
internal static Dictionary<KeyCode, object> ActualKeyDict = new Dictionary<KeyCode, object>();
internal static Dictionary<string, string> enumNameFixes = new Dictionary<string, string>
{
{ "Control", "Ctrl" },
{ "Return", "Enter" },
{ "Alpha", "Digit" },
{ "Keypad", "Numpad" },
{ "Numlock", "NumLock" },
{ "Print", "PrintScreen" },
{ "BackQuote", "Backquote" }
};
internal object GetActualKey(KeyCode key)
{
if (!ActualKeyDict.ContainsKey(key))
{
var s = key.ToString();
if (s.Contains("Control"))
s = s.Replace("Control", "Ctrl");
else if (s.Contains("Return"))
s = "Enter";
try
{
if (enumNameFixes.First(it => s.Contains(it.Key)) is KeyValuePair<string, string> entry)
s = s.Replace(entry.Key, entry.Value);
}
catch { }
var parsed = Enum.Parse(TKey, s);
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
@ -152,17 +162,15 @@ namespace UnityExplorer.Core.Input
}
var assetType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionAsset");
#if CPP
m_newInputModule = UIManager.CanvasRoot.AddComponent(Il2CppType.From(TInputSystemUIInputModule)).TryCast<BaseInputModule>();
var asset = ScriptableObject.CreateInstance(Il2CppType.From(assetType));
#else
m_newInputModule = (BaseInputModule)UIManager.CanvasRoot.AddComponent(TInputSystemUIInputModule);
var asset = ScriptableObject.CreateInstance(assetType);
#endif
m_newInputModule = RuntimeProvider.Instance.AddComponent<BaseInputModule>(UIManager.CanvasRoot, TInputSystemUIInputModule);
var asset = RuntimeProvider.Instance.CreateScriptable(assetType)
.Cast(assetType);
inputExtensions = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionSetupExtensions");
var addMap = inputExtensions.GetMethod("AddActionMap", new Type[] { assetType, typeof(string) });
var map = addMap.Invoke(null, new object[] { asset, "UI" });
var map = addMap.Invoke(null, new object[] { asset, "UI" })
.Cast(ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionMap"));
CreateAction(map, "point", new[] { "<Mouse>/position" }, "point");
CreateAction(map, "click", new[] { "<Mouse>/leftButton" }, "leftClick");
@ -180,23 +188,25 @@ namespace UnityExplorer.Core.Input
private void CreateAction(object map, string actionName, string[] bindings, string propertyName)
{
var inputActionType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputAction");
var addAction = inputExtensions.GetMethod("AddAction");
var pointAction = addAction.Invoke(null, new object[] { map, actionName, default, null, null, null, null, null });
var action = addAction.Invoke(null, new object[] { map, actionName, default, null, null, null, null, null })
.Cast(inputActionType);
var inputActionType = pointAction.GetType();
var addBinding = inputExtensions.GetMethod("AddBinding",
new Type[] { inputActionType, typeof(string), typeof(string), typeof(string), typeof(string) });
foreach (string binding in bindings)
addBinding.Invoke(null, new object[] { pointAction, binding, null, null, null });
addBinding.Invoke(null, new object[] { action.Cast(inputActionType), binding, null, null, null });
var inputRef = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionReference")
.GetMethod("Create")
.Invoke(null, new object[] { pointAction });
var refType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionReference");
var inputRef = refType.GetMethod("Create")
.Invoke(null, new object[] { action })
.Cast(refType);
TInputSystemUIInputModule
.GetProperty(propertyName)
.SetValue(m_newInputModule, inputRef, null);
.SetValue(m_newInputModule.Cast(TInputSystemUIInputModule), inputRef, null);
}
public void ActivateModule()
@ -205,4 +215,4 @@ namespace UnityExplorer.Core.Input
UI_Enable.Invoke(UI_ActionMap, new object[0]);
}
}
}
}

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@ -54,4 +54,4 @@ namespace UnityExplorer.Core.Input
m_inputModule.ActivateModule();
}
}
}
}

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@ -19,4 +19,4 @@ namespace UnityExplorer.Core.Input
public void ActivateModule() { }
public void AddUIInputModule() { }
}
}
}

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@ -43,6 +43,9 @@ namespace UnityExplorer
public static object Cast(this object obj, Type castTo)
=> ReflectionProvider.Instance.Cast(obj, castTo);
public static T TryCast<T>(this object obj)
=> ReflectionProvider.Instance.TryCast<T>(obj);
/// <summary>
/// Check if the provided Type is assignable to IEnumerable.
/// </summary>
@ -189,6 +192,51 @@ namespace UnityExplorer
return s_cachedPropInfos[type][propertyName];
}
internal static Dictionary<Type, Dictionary<string, MethodInfo>> s_cachedMethodInfos = new Dictionary<Type, Dictionary<string, MethodInfo>>();
public static MethodInfo GetMethodInfo(Type type, string methodName, Type[] argumentTypes)
{
if (!s_cachedMethodInfos.ContainsKey(type))
s_cachedMethodInfos.Add(type, new Dictionary<string, MethodInfo>());
var sig = methodName;
if (argumentTypes != null)
{
sig += "(";
for (int i = 0; i < argumentTypes.Length; i++)
{
if (i > 0)
sig += ",";
sig += argumentTypes[i].FullName;
}
sig += ")";
}
try
{
if (!s_cachedMethodInfos[type].ContainsKey(sig))
{
if (argumentTypes != null)
s_cachedMethodInfos[type].Add(sig, type.GetMethod(methodName, AllFlags, null, argumentTypes, null));
else
s_cachedMethodInfos[type].Add(sig, type.GetMethod(methodName, AllFlags));
}
return s_cachedMethodInfos[type][sig];
}
catch (AmbiguousMatchException)
{
ExplorerCore.LogWarning($"AmbiguousMatchException trying to get method '{sig}'");
return null;
}
catch (Exception e)
{
ExplorerCore.LogWarning($"{e.GetType()} trying to get method '{sig}': {e.Message}\r\n{e.StackTrace}");
return null;
}
}
/// <summary>
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
/// </summary>
@ -201,10 +249,9 @@ namespace UnityExplorer
{
while (e.InnerException != null)
{
#if CPP
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
break;
#endif
e = e.InnerException;
}
}

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@ -50,12 +50,47 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
ExplorerCore.Log(condition, type, true);
}
public override void StartConsoleCoroutine(IEnumerator routine)
public override void StartCoroutine(IEnumerator routine)
{
Il2CppCoroutine.Start(routine);
}
// Unity API Handlers
public override void Update()
{
Il2CppCoroutine.Process();
}
public override T AddComponent<T>(GameObject obj, Type type)
{
return obj.AddComponent(Il2CppType.From(type)).TryCast<T>();
}
public override ScriptableObject CreateScriptable(Type type)
{
return ScriptableObject.CreateInstance(Il2CppType.From(type));
}
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
{
var il2cppList = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
raycaster.Raycast(data, il2cppList);
if (il2cppList.Count > 0)
list.AddRange(il2cppList.ToArray());
}
public override bool IsReferenceEqual(object a, object b)
{
if (a.TryCast<UnityEngine.Object>() is UnityEngine.Object ua)
{
var ub = b.TryCast<UnityEngine.Object>();
if (ub && ua.m_CachedPtr == ub.m_CachedPtr)
return true;
}
return base.IsReferenceEqual(a, b);
}
// LayerMask.LayerToName
@ -125,42 +160,115 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
.Invoke(handle);
}
internal static bool? s_doPropertiesExist;
internal static bool triedToGetColorBlockProps;
internal static PropertyInfo _normalColorProp;
internal static PropertyInfo _highlightColorProp;
internal static PropertyInfo _pressedColorProp;
internal static PropertyInfo _disabledColorProp;
public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
Color? disabled = null)
{
if (s_doPropertiesExist == null)
{
var prop = ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") as PropertyInfo;
s_doPropertiesExist = prop != null && prop.CanWrite;
}
var colors = selectable.colors;
colors.colorMultiplier = 1;
object boxed = (object)colors;
if (s_doPropertiesExist == true)
if (!triedToGetColorBlockProps)
{
if (normal != null)
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor").SetValue(boxed, (Color)normal);
if (pressed != null)
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor").SetValue(boxed, (Color)pressed);
if (highlighted != null)
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "highlightedColor").SetValue(boxed, (Color)highlighted);
triedToGetColorBlockProps = true;
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") is PropertyInfo norm && norm.CanWrite)
_normalColorProp = norm;
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "highlightedColor") is PropertyInfo high && high.CanWrite)
_highlightColorProp = high;
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor") is PropertyInfo pres && pres.CanWrite)
_pressedColorProp = pres;
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "disabledColor") is PropertyInfo disa && disa.CanWrite)
_disabledColorProp = disa;
}
else if (s_doPropertiesExist == false)
try
{
if (normal != null)
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_NormalColor").SetValue(boxed, (Color)normal);
if (pressed != null)
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor").SetValue(boxed, (Color)pressed);
{
if (_normalColorProp != null)
_normalColorProp.SetValue(boxed, (Color)normal);
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_NormalColor") is FieldInfo fi)
fi.SetValue(boxed, (Color)normal);
}
if (highlighted != null)
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_HighlightedColor").SetValue(boxed, (Color)highlighted);
{
if (_highlightColorProp != null)
_highlightColorProp.SetValue(boxed, (Color)highlighted);
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_HighlightedColor") is FieldInfo fi)
fi.SetValue(boxed, (Color)highlighted);
}
if (pressed != null)
{
if (_pressedColorProp != null)
_pressedColorProp.SetValue(boxed, (Color)pressed);
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor") is FieldInfo fi)
fi.SetValue(boxed, (Color)pressed);
}
if (disabled != null)
{
if (_disabledColorProp != null)
_disabledColorProp.SetValue(boxed, (Color)disabled);
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_DisabledColor") is FieldInfo fi)
fi.SetValue(boxed, (Color)disabled);
}
}
catch (Exception ex)
{
ExplorerCore.Log(ex);
}
colors = (ColorBlock)boxed;
return colors;
SetColorBlock(selectable, colors);
}
public override void SetColorBlock(Selectable selectable, ColorBlock _colorBlock)
{
try
{
selectable = selectable.TryCast<Selectable>();
ReflectionUtility.GetPropertyInfo(typeof(Selectable), "m_Colors")
.SetValue(selectable, _colorBlock, null);
ReflectionUtility.GetMethodInfo(typeof(Selectable), "OnSetProperty", new Type[0])
.Invoke(selectable, new object[0]);
}
catch (Exception ex)
{
ExplorerCore.Log(ex);
}
}
public override void FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
{
PropertyInfo pi;
foreach (var name in possibleNames)
{
pi = type.GetProperty(name, flags);
if (pi != null)
{
var instance = pi.GetValue(null, null);
if (instance != null)
{
instances.Add(instance);
return;
}
}
}
base.FindSingleton(possibleNames, type, flags, instances);
}
}
}

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@ -32,6 +32,43 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return Il2CppCast(obj, castTo);
}
public override T TryCast<T>(object obj)
{
try
{
return (T)Il2CppCast(obj, typeof(T));
}
catch
{
return default;
}
}
public override void BoxStringToType(ref object value, Type castTo)
{
if (castTo == typeof(Il2CppSystem.String))
value = (Il2CppSystem.String)(value as string);
else
value = (Il2CppSystem.Object)(value as string);
}
public override string UnboxString(object value)
{
if (value is string s)
return s;
s = null;
// strings boxed as Il2CppSystem.Objects can behave weirdly.
// GetActualType will find they are a string, but if its boxed
// then we need to unbox it like this...
if (value is Il2CppSystem.Object cppObject)
s = cppObject.ToString();
else if (value is Il2CppSystem.String cppString)
s = cppString;
return s;
}
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
{
if (!Il2CppTypeNotNull(type))
@ -322,12 +359,110 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return false;
}
public override void BoxStringToType(ref object value, Type castTo)
internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
internal class EnumeratorInfo
{
if (castTo == typeof(Il2CppSystem.String))
value = (Il2CppSystem.String)(value as string);
internal MethodInfo moveNext;
internal PropertyInfo current;
}
public override IEnumerable EnumerateEnumerable(object value)
{
if (value == null)
return null;
var cppEnumerable = (value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
if (cppEnumerable != null)
{
var type = value.GetType();
if (!s_getEnumeratorMethods.ContainsKey(type))
s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
var enumerator = s_getEnumeratorMethods[type].Invoke(value, null);
var enumeratorType = enumerator.GetType();
if (!s_enumeratorInfos.ContainsKey(enumeratorType))
{
s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
{
current = enumeratorType.GetProperty("Current"),
moveNext = enumeratorType.GetMethod("MoveNext"),
});
}
var info = s_enumeratorInfos[enumeratorType];
// iterate
var list = new List<object>();
while ((bool)info.moveNext.Invoke(enumerator, null))
list.Add(info.current.GetValue(enumerator));
return list;
}
return null;
}
public override IDictionary EnumerateDictionary(object value, Type typeOfKeys, Type typeOfValues)
{
var valueType = ReflectionUtility.GetActualType(value);
var keyList = new List<object>();
var valueList = new List<object>();
var hashtable = value.Cast(typeof(Il2CppSystem.Collections.Hashtable)) as Il2CppSystem.Collections.Hashtable;
if (hashtable != null)
{
EnumerateCppHashtable(hashtable, keyList, valueList);
}
else
value = (Il2CppSystem.Object)(value as string);
{
var keys = valueType.GetProperty("Keys").GetValue(value, null);
var values = valueType.GetProperty("Values").GetValue(value, null);
EnumerateCppIDictionary(keys, keyList);
EnumerateCppIDictionary(values, valueList);
}
var dict = Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(typeOfKeys, typeOfValues))
as IDictionary;
for (int i = 0; i < keyList.Count; i++)
dict.Add(keyList[i], valueList[i]);
return dict;
}
private void EnumerateCppIDictionary(object collection, List<object> list)
{
// invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
list.Add(current.GetValue(enumerator, null));
}
}
private void EnumerateCppHashtable(Il2CppSystem.Collections.Hashtable hashtable, List<object> keys, List<object> values)
{
for (int i = 0; i < hashtable.buckets.Count; i++)
{
var bucket = hashtable.buckets[i];
if (bucket == null || bucket.key == null)
continue;
keys.Add(bucket.key);
values.Add(bucket.val);
}
}
// ~~~~~~~~~~ not used ~~~~~~~~~~~~

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@ -5,7 +5,7 @@ using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.Core.CSharp
namespace UnityExplorer.Core.Runtime.Mono
{
public class DummyBehaviour : MonoBehaviour
{

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@ -7,6 +7,7 @@ using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core;
@ -20,6 +21,8 @@ namespace UnityExplorer.Core.Runtime.Mono
{
Reflection = new MonoReflection();
TextureUtil = new MonoTextureUtil();
DummyBehaviour.Setup();
}
public override void SetupEvents()
@ -32,11 +35,31 @@ namespace UnityExplorer.Core.Runtime.Mono
ExplorerCore.Log(condition, type, true);
}
public override void StartConsoleCoroutine(IEnumerator routine)
public override void StartCoroutine(IEnumerator routine)
{
DummyBehaviour.Instance.StartCoroutine(routine);
}
public override void Update()
{
}
public override T AddComponent<T>(GameObject obj, Type type)
{
return (T)obj.AddComponent(type);
}
public override ScriptableObject CreateScriptable(Type type)
{
return ScriptableObject.CreateInstance(type);
}
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
{
raycaster.Raycast(data, list);
}
public override string LayerToName(int layer)
=> LayerMask.LayerToName(layer);
@ -63,8 +86,11 @@ namespace UnityExplorer.Core.Runtime.Mono
return scene.rootCount;
}
public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
Color? disabled = null)
{
var colors = selectable.colors;
if (normal != null)
colors.normalColor = (Color)normal;
@ -74,7 +100,15 @@ namespace UnityExplorer.Core.Runtime.Mono
if (pressed != null)
colors.pressedColor = (Color)pressed;
return colors;
if (disabled != null)
colors.disabledColor = (Color)disabled;
SetColorBlock(selectable, colors);
}
public override void SetColorBlock(Selectable selectable, ColorBlock colors)
{
selectable.colors = colors;
}
}
}

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@ -12,6 +12,18 @@ namespace UnityExplorer.Core.Runtime.Mono
public override object Cast(object obj, Type castTo)
=> obj;
public override T TryCast<T>(object obj)
{
try
{
return (T)obj;
}
catch
{
return default;
}
}
// Vanilla GetType is fine for mono
public override Type GetActualType(object obj)
=> obj.GetType();

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -18,6 +19,8 @@ namespace UnityExplorer.Core.Runtime
public abstract object Cast(object obj, Type castTo);
public abstract T TryCast<T>(object obj);
public abstract bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom);
public abstract bool IsReflectionSupported(Type type);
@ -27,5 +30,13 @@ namespace UnityExplorer.Core.Runtime
public abstract bool LoadModule(string module);
public abstract void BoxStringToType(ref object _string, Type castTo);
public virtual string UnboxString(object value) => (string)value;
public virtual IDictionary EnumerateDictionary(object value, Type typeOfKeys, Type typeOfValues)
=> null;
public virtual IEnumerable EnumerateEnumerable(object value)
=> null;
}
}

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@ -2,16 +2,17 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.Core.Runtime
// Intentionally project-wide namespace so that its always easily accessible.
namespace UnityExplorer
{
// Work in progress, this will be used to replace all the "if CPP / if MONO"
// pre-processor directives all over the codebase.
public abstract class RuntimeProvider
{
public static RuntimeProvider Instance;
@ -28,30 +29,61 @@ namespace UnityExplorer.Core.Runtime
public static void Init() =>
#if CPP
Instance = new Il2Cpp.Il2CppProvider();
Instance = new Core.Runtime.Il2Cpp.Il2CppProvider();
#else
Instance = new Mono.MonoProvider();
Instance = new Core.Runtime.Mono.MonoProvider();
#endif
public abstract void Initialize();
public abstract void SetupEvents();
public abstract void StartConsoleCoroutine(IEnumerator routine);
public abstract void StartCoroutine(IEnumerator routine);
public abstract void Update();
public virtual bool IsReferenceEqual(object a, object b) => ReferenceEquals(a, b);
// Unity API handlers
public abstract T AddComponent<T>(GameObject obj, Type type) where T : Component;
public abstract ScriptableObject CreateScriptable(Type type);
public abstract string LayerToName(int layer);
public abstract UnityEngine.Object[] FindObjectsOfTypeAll(Type type);
public abstract void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list);
public abstract int GetSceneHandle(Scene scene);
public abstract GameObject[] GetRootGameObjects(Scene scene);
public abstract int GetRootCount(Scene scene);
public abstract ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null);
public abstract void SetColorBlock(Selectable selectable, ColorBlock colors);
public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
Color? disabled = null);
public virtual void FindSingleton(string[] s_instanceNames, Type type, BindingFlags flags, List<object> instances)
{
// Look for a typical Instance backing field.
FieldInfo fi;
foreach (var name in s_instanceNames)
{
fi = type.GetField(name, flags);
if (fi != null)
{
var instance = fi.GetValue(null);
if (instance != null)
{
instances.Add(instance);
return;
}
}
}
}
}
}

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@ -67,38 +67,8 @@ namespace UnityExplorer.Core.Search
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
#if CPP
// Only look for Properties in IL2CPP, not for Mono.
PropertyInfo pi;
foreach (var name in s_instanceNames)
{
pi = type.GetProperty(name, flags);
if (pi != null)
{
var instance = pi.GetValue(null, null);
if (instance != null)
{
instances.Add(instance);
continue;
}
}
}
#endif
// Look for a typical Instance backing field.
FieldInfo fi;
foreach (var name in s_instanceNames)
{
fi = type.GetField(name, flags);
if (fi != null)
{
var instance = fi.GetValue(null);
if (instance != null)
{
instances.Add(instance);
break;
}
}
}
RuntimeProvider.Instance.FindSingleton(s_instanceNames, type, flags, instances);
}
catch { }
}
@ -175,15 +145,9 @@ namespace UnityExplorer.Core.Search
if (canGetGameObject)
{
#if MONO
var go = context == SearchContext.GameObject
? obj as GameObject
: (obj as Component).gameObject;
#else
var go = context == SearchContext.GameObject
? obj.TryCast<GameObject>()
: obj.TryCast<Component>().gameObject;
#endif
// scene check
if (sceneFilter != SceneFilter.Any)

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@ -16,6 +16,7 @@ namespace UnityExplorer
public static string nullString = null;
public static Il2CppSystem.Collections.Hashtable testHashset;
public static Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object> testList;
static TestClass()
{
@ -23,6 +24,12 @@ namespace UnityExplorer
testHashset.Add("key1", "itemOne");
testHashset.Add("key2", "itemTwo");
testHashset.Add("key3", "itemThree");
testList = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(3);
testList.Add("One");
testList.Add("Two");
testList.Add("Three");
//testIList = list.TryCast<Il2CppSystem.Collections.IList>();
}
#endif
}

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.IO;
using UnityEngine;
using UnityExplorer.Core.Config;
@ -13,7 +14,7 @@ namespace UnityExplorer
public class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "3.3.8";
public const string VERSION = "3.3.13";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";
@ -44,15 +45,31 @@ namespace UnityExplorer
InputManager.Init();
UIManager.Init();
Log($"{NAME} {VERSION} initialized.");
RuntimeProvider.Instance.StartCoroutine(SetupCoroutine());
}
// Do a delayed setup so that objects aren't destroyed instantly.
// This can happen for a multitude of reasons.
// Default delay is 1 second which is usually enough.
private static IEnumerator SetupCoroutine()
{
float f = Time.realtimeSinceStartup;
float delay = ConfigManager.Startup_Delay_Time.Value;
while (Time.realtimeSinceStartup - f < delay)
yield return null;
Log($"Creating UI, after delay of {delay} second(s).");
UIManager.Init();
//InspectorManager.Instance.Inspect(typeof(TestClass));
}
public static void Update()
{
RuntimeProvider.Instance.Update();
UIManager.Update();
}

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@ -21,7 +21,11 @@ namespace UnityExplorer.Loader.BIE
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
object[] tags = null;
if (config.IsInternal)
tags = new[] { "Advanced" };
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags));
entry.SettingChanged += (object o, EventArgs e) =>
{

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@ -13,6 +13,7 @@ using UnityExplorer.Loader.ML;
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
//[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
namespace UnityExplorer
{

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@ -21,11 +21,9 @@ namespace UnityExplorer.Loader.ML
{
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
try
{
MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter);
}
catch { }
// temporary until melonloader 0.3.1 released
try { MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter); } catch { }
try { MelonPreferences.Mapper.RegisterMapper(MenuPagesReader, MenuPagesWriter); } catch { }
}
public override void LoadConfig()
@ -80,6 +78,8 @@ namespace UnityExplorer.Loader.ML
MelonPreferences.Save();
}
// TEMPORARY - JUST REQUIRED UNTIL ML 0.3.1 RELEASED
public static KeyCode KeycodeReader(TomlObject value)
{
try
@ -101,6 +101,28 @@ namespace UnityExplorer.Loader.ML
{
return MelonPreferences.Mapper.ToToml(value.ToString());
}
public static UI.Main.MenuPages MenuPagesReader(TomlObject value)
{
try
{
var kc = (UI.Main.MenuPages)Enum.Parse(typeof(UI.Main.MenuPages), (value as TomlString).Value);
if (kc == default)
throw new Exception();
return kc;
}
catch
{
return UI.Main.MenuPages.Home;
}
}
public static TomlObject MenuPagesWriter(UI.Main.MenuPages value)
{
return MelonPreferences.Mapper.ToToml(value.ToString());
}
}
}

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@ -319,15 +319,13 @@ namespace UnityExplorer.UI.CacheObject
default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var colors = new ColorBlock();
colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
var evalButton = UIFactory.CreateButton(evalGroupObj,
"EvalButton",
$"Evaluate ({ParamCount})",
null,
colors);
null);
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
@ -345,7 +343,7 @@ namespace UnityExplorer.UI.CacheObject
argsHolder.SetActive(true);
m_isEvaluating = true;
evalText.text = "Evaluate";
evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.3f, 0.6f, 0.3f));
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.3f, 0.6f, 0.3f));
cancelButton.gameObject.SetActive(true);
}
@ -365,18 +363,17 @@ namespace UnityExplorer.UI.CacheObject
m_isEvaluating = false;
evalText.text = $"Evaluate ({ParamCount})";
evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.4f, 0.4f, 0.4f));
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f));
});
}
else if (this is CacheMethod)
{
// simple method evaluate button
var colors = new ColorBlock();
colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); });
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); }, colors);
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
}
}

View File

@ -56,8 +56,12 @@ namespace UnityExplorer.UI.CacheObject
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "PairedGroup", false, false, true, true, 0, new Vector4(0,0,5,2),
bgColor);
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.PairType} {this.Index}:", TextAnchor.MiddleLeft);
string lbl = $"{this.PairType}";
if (this.PairType == PairTypes.Key)
lbl = $"[{Index}] {lbl}";
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", lbl, TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 80, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;

View File

@ -168,15 +168,13 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
s_childListToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
ColorBlock mainColors = new ColorBlock();
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
var mainBtn = UIFactory.CreateButton(btnGroupObj,
"MainButton",
"",
() => { OnChildListObjectClicked(thisIndex); },
mainColors);
() => { OnChildListObjectClicked(thisIndex); });
RuntimeProvider.Instance.SetColorBlock(mainBtn, new Color(0.07f, 0.07f, 0.07f),
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 9999);

View File

@ -78,11 +78,7 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetActualType(comp), true);
var toggle = s_compToggles[i];
#if CPP
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
#else
if (comp is Behaviour behaviour)
#endif
{
if (!toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(true);
@ -109,19 +105,13 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
internal static void OnCompToggleClicked(int index, bool value)
{
var comp = s_compShortlist[index];
#if CPP
comp.TryCast<Behaviour>().enabled = value;
#else
(comp as Behaviour).enabled = value;
#endif
}
internal static void OnCompListObjectClicked(int index)
{
if (index >= s_compShortlist.Count || !s_compShortlist[index])
{
return;
}
InspectorManager.Instance.Inspect(s_compShortlist[index]);
}
@ -175,15 +165,13 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
// Main component button
ColorBlock mainColors = new ColorBlock();
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
var mainBtn = UIFactory.CreateButton(groupObj,
"MainButton",
"",
() => { OnCompListObjectClicked(thisIndex); },
mainColors);
() => { OnCompListObjectClicked(thisIndex); });
RuntimeProvider.Instance.SetColorBlock(mainBtn, new Color(0.07f, 0.07f, 0.07f),
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 999);

View File

@ -408,7 +408,7 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
var sliderObj = UIFactory.CreateSlider(rowObject, "VectorSlider", out Slider slider);
UIFactory.SetLayoutElement(sliderObj, minHeight: 20, flexibleHeight: 0, minWidth: 200, flexibleWidth: 9000);
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.65f, 0.65f, 0.65f));
RuntimeProvider.Instance.SetColorBlock(slider, new Color(0.65f, 0.65f, 0.65f));
slider.minValue = -2;
slider.maxValue = 2;
slider.value = 0;

View File

@ -203,11 +203,6 @@ namespace UnityExplorer.UI.Main.Home
position = mousePos
};
#if MONO
var list = new List<RaycastResult>();
#else
var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
#endif
//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
GameObject hitObject = null;
int highestLayer = int.MinValue;
@ -215,7 +210,10 @@ namespace UnityExplorer.UI.Main.Home
int highestDepth = int.MinValue;
foreach (var gr in graphicRaycasters)
{
gr.Raycast(ped, list);
var list = new List<RaycastResult>();
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
//gr.Raycast(ped, list);
if (list.Count > 0)
{
@ -290,8 +288,6 @@ namespace UnityExplorer.UI.Main.Home
_wasDisabledGraphics.Clear();
}
#region UI
internal static Text s_objNameLabel;
internal static Text s_objPathLabel;
internal static Text s_mousePosLabel;
@ -328,7 +324,5 @@ namespace UnityExplorer.UI.Main.Home
s_UIContent.SetActive(false);
}
#endregion
}
}

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@ -54,21 +54,11 @@ namespace UnityExplorer.UI.Inspectors
// check if currently inspecting this object
foreach (InspectorBase tab in m_currentInspectors)
{
if (ReferenceEquals(obj, tab.Target))
if (RuntimeProvider.Instance.IsReferenceEqual(obj, tab.Target))
{
SetInspectorTab(tab);
return;
}
#if CPP
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
{
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
{
SetInspectorTab(tab);
return;
}
}
#endif
}
InspectorBase inspector;
@ -140,12 +130,12 @@ namespace UnityExplorer.UI.Inspectors
public void OnSetInspectorTab(InspectorBase inspector)
{
Color activeColor = new Color(0, 0.25f, 0, 1);
inspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton.colors, activeColor, activeColor);
RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton, activeColor, activeColor);
}
public void OnUnsetInspectorTab()
{
m_activeInspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton.colors,
RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton,
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.1f, 0.3f, 0.1f, 1));
}

View File

@ -30,12 +30,12 @@ namespace UnityExplorer.UI.Inspectors.Reflection
internal void OnScopeFilterClicked(MemberScopes type, Button button)
{
if (m_lastActiveScopeButton)
m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.2f, 0.2f));
RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton, new Color(0.2f, 0.2f, 0.2f));
m_scopeFilter = type;
m_lastActiveScopeButton = button;
m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.6f, 0.2f));
RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton, new Color(0.2f, 0.6f, 0.2f));
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
@ -240,11 +240,11 @@ namespace UnityExplorer.UI.Inspectors.Reflection
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
RuntimeProvider.Instance.SetColorBlock(btn, highlighted: new Color(0.3f, 0.7f, 0.3f));
if (setEnabled)
{
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0.2f, 0.6f, 0.2f));
m_scopeFilter = type;
m_lastActiveScopeButton = btn;
}

View File

@ -241,12 +241,12 @@ namespace UnityExplorer.UI.Inspectors.Reflection
internal void OnMemberFilterClicked(MemberTypes type, Button button)
{
if (m_lastActiveMemButton)
m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.2f, 0.2f));
RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton, new Color(0.2f, 0.2f, 0.2f));
m_memberFilter = type;
m_lastActiveMemButton = button;
m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.6f, 0.2f));
RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton, new Color(0.2f, 0.6f, 0.2f));
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
@ -461,11 +461,11 @@ namespace UnityExplorer.UI.Inspectors.Reflection
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
RuntimeProvider.Instance.SetColorBlock(btn, highlighted: new Color(0.3f, 0.7f, 0.3f));
if (setEnabled)
{
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0.2f, 0.6f, 0.2f));
m_memberFilter = type;
m_lastActiveMemButton = btn;
}

View File

@ -13,7 +13,9 @@ using UnityExplorer.UI.CacheObject;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
#if CPP
using CppDictionary = Il2CppSystem.Collections.IDictionary;
using AltIDictionary = Il2CppSystem.Collections.IDictionary;
#else
using AltIDictionary = System.Collections.IDictionary;
#endif
namespace UnityExplorer.UI.InteractiveValues
@ -48,11 +50,7 @@ namespace UnityExplorer.UI.InteractiveValues
}
internal IDictionary RefIDictionary;
#if CPP
internal CppDictionary RefCppDictionary;
#else
internal IDictionary RefCppDictionary = null;
#endif
internal AltIDictionary RefAltIDictionary;
internal Type m_typeOfKeys;
internal Type m_typeofValues;
@ -73,10 +71,11 @@ namespace UnityExplorer.UI.InteractiveValues
{
RefIDictionary = Value as IDictionary;
#if CPP
try { RefCppDictionary = (Value as Il2CppSystem.Object).TryCast<CppDictionary>(); }
catch { }
#endif
if (RefIDictionary == null)
{
try { RefAltIDictionary = Value.TryCast<AltIDictionary>(); }
catch { }
}
if (m_subContentParent.activeSelf)
{
@ -129,10 +128,8 @@ namespace UnityExplorer.UI.InteractiveValues
m_entries.Clear();
}
#if CPP
if (RefIDictionary == null && Value != null)
RefIDictionary = EnumerateWithReflection();
#endif
RefIDictionary = RuntimeProvider.Instance.Reflection.EnumerateDictionary(Value, m_typeOfKeys, m_typeofValues);
if (RefIDictionary != null)
{
@ -212,82 +209,11 @@ namespace UnityExplorer.UI.InteractiveValues
RefreshDisplay();
}
#region CPP fixes
#if CPP
// temp fix for Il2Cpp IDictionary until interfaces are fixed
private IDictionary EnumerateWithReflection()
{
var valueType = ReflectionUtility.GetActualType(Value);
var keyList = new List<object>();
var valueList = new List<object>();
var hashtable = Value.Cast(typeof(Il2CppSystem.Collections.Hashtable)) as Il2CppSystem.Collections.Hashtable;
if (hashtable != null)
{
EnumerateCppHashtable(hashtable, keyList, valueList);
}
else
{
var keys = valueType.GetProperty("Keys").GetValue(Value, null);
var values = valueType.GetProperty("Values").GetValue(Value, null);
EnumerateCppIDictionary(keys, keyList);
EnumerateCppIDictionary(values, valueList);
}
var dict = Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(m_typeOfKeys, m_typeofValues))
as IDictionary;
for (int i = 0; i < keyList.Count; i++)
dict.Add(keyList[i], valueList[i]);
return dict;
}
private void EnumerateCppIDictionary(object collection, List<object> list)
{
// invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
list.Add(current.GetValue(enumerator, null));
}
}
private void EnumerateCppHashtable(Il2CppSystem.Collections.Hashtable hashtable, List<object> keys, List<object> values)
{
for (int i = 0; i < hashtable.buckets.Count; i++)
{
var bucket = hashtable.buckets[i];
if (bucket == null || bucket.key == null)
continue;
keys.Add(bucket.key);
values.Add(bucket.val);
}
}
#endif
#endregion
#region UI CONSTRUCTION
internal GameObject m_listContent;
internal LayoutElement m_listLayout;
internal PageHandler m_pageHandler;
//internal List<GameObject> m_rowHolders = new List<GameObject>();
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
@ -317,7 +243,5 @@ namespace UnityExplorer.UI.InteractiveValues
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
#endregion
}
}

View File

@ -39,11 +39,6 @@ namespace UnityExplorer.UI.InteractiveValues
internal IEnumerable RefIEnumerable;
internal IList RefIList;
//#if CPP
// internal object CppICollection;
//#else
// internal object CppICollection = null;
//#endif
internal readonly Type m_baseEntryType;
@ -56,18 +51,6 @@ namespace UnityExplorer.UI.InteractiveValues
RefIEnumerable = Value as IEnumerable;
RefIList = Value as IList;
//#if CPP
// if (Value != null && RefIList == null)
// {
// try
// {
// var type = typeof(Il2CppSystem.Collections.ICollection).MakeGenericType(this.m_baseEntryType);
// CppICollection = (Value as Il2CppSystem.Object).Cast(type);
// }
// catch { }
// }
//#endif
if (m_subContentParent.activeSelf)
{
GetCacheEntries();
@ -96,8 +79,8 @@ namespace UnityExplorer.UI.InteractiveValues
if (Value != null)
{
string count = "?";
if (m_recacheWanted && RefIList != null)// || CppICollection != null))
count = RefIList.Count.ToString();// ?? CppICollection.Count.ToString();
if (m_recacheWanted && RefIList != null)
count = RefIList.Count.ToString();
else if (!m_recacheWanted)
count = m_entries.Count.ToString();
@ -121,10 +104,8 @@ namespace UnityExplorer.UI.InteractiveValues
m_entries.Clear();
}
#if CPP
if (RefIEnumerable == null && Value != null)
RefIEnumerable = EnumerateWithReflection();
#endif
RefIEnumerable = RuntimeProvider.Instance.Reflection.EnumerateEnumerable(Value);
if (RefIEnumerable != null)
{
@ -188,62 +169,6 @@ namespace UnityExplorer.UI.InteractiveValues
RefreshDisplay();
}
#region CPP Helpers
#if CPP
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
internal class EnumeratorInfo
{
internal MethodInfo moveNext;
internal PropertyInfo current;
}
private IEnumerable EnumerateWithReflection()
{
if (Value == null)
return null;
// new test
var CppEnumerable = (Value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
if (CppEnumerable != null)
{
var type = Value.GetType();
if (!s_getEnumeratorMethods.ContainsKey(type))
s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
var enumerator = s_getEnumeratorMethods[type].Invoke(Value, null);
var enumeratorType = enumerator.GetType();
if (!s_enumeratorInfos.ContainsKey(enumeratorType))
{
s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
{
current = enumeratorType.GetProperty("Current"),
moveNext = enumeratorType.GetMethod("MoveNext"),
});
}
var info = s_enumeratorInfos[enumeratorType];
// iterate
var list = new List<object>();
while ((bool)info.moveNext.Invoke(enumerator, null))
list.Add(info.current.GetValue(enumerator));
return list;
}
return null;
}
#endif
#endregion
#region UI CONSTRUCTION
internal GameObject m_listContent;
internal LayoutElement m_listLayout;
@ -278,7 +203,5 @@ namespace UnityExplorer.UI.InteractiveValues
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
#endregion
}
}

View File

@ -61,6 +61,9 @@ namespace UnityExplorer.UI.InteractiveValues
if (!type.IsValueType)
return false;
if (string.IsNullOrEmpty(type.AssemblyQualifiedName))
return false;
if (_typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out bool ret))
return ret;

View File

@ -24,13 +24,8 @@ namespace UnityExplorer.UI.InteractiveValues
public override void OnValueUpdated()
{
#if CPP
// strings boxed as Il2CppSystem.Objects can behave weirdly.
// GetActualType will find they are a string, but if its boxed
// then we need to unbox it like this...
if (!(Value is string) && Value is Il2CppSystem.Object cppobj)
Value = cppobj.ToString();
#endif
if (!(Value is string) && Value != null)
Value = RuntimeProvider.Instance.Reflection.UnboxString(Value);
base.OnValueUpdated();
}

View File

@ -7,9 +7,19 @@ using UnityEngine.UI;
namespace UnityExplorer.UI.Main
{
public enum MenuPages
{
Home,
Search,
CSConsole,
Options
}
public abstract class BaseMenuPage
{
public abstract string Name { get; }
public abstract MenuPages Type { get; }
public bool WasDisabled { get; internal set; }
public GameObject Content;
public Button RefNavbarButton { get; set; }
@ -20,7 +30,6 @@ namespace UnityExplorer.UI.Main
set => Content?.SetActive(true);
}
public abstract bool Init();
public abstract void Update();
}

View File

@ -271,12 +271,10 @@ namespace UnityExplorer.UI.Main.CSConsole
mainGroup.childForceExpandHeight = false;
mainGroup.childForceExpandWidth = true;
ColorBlock btnColors = new ColorBlock();
RuntimeProvider.Instance.SetColorBlock(btnColors, new Color(0, 0, 0, 0), highlighted: new Color(0.2f, 0.2f, 0.2f, 1.0f));
for (int i = 0; i < MAX_LABELS; i++)
{
var btn = UIFactory.CreateButton(content, "AutoCompleteButton", "", null, btnColors);
var btn = UIFactory.CreateButton(content, "AutoCompleteButton", "", null);
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0, 0, 0, 0), highlighted: new Color(0.2f, 0.2f, 0.2f, 1.0f));
var nav = btn.navigation;
nav.mode = Navigation.Mode.Vertical;

View File

@ -13,15 +13,13 @@ using UnityExplorer.UI.Main.CSConsole;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.Utility;
#if CPP
using UnityExplorer.Core.Runtime.Il2Cpp;
#endif
namespace UnityExplorer.UI.Main.CSConsole
{
public class CSharpConsole : BaseMenuPage
{
public override string Name => "C# Console";
public override MenuPages Type => MenuPages.CSConsole;
public static CSharpConsole Instance { get; private set; }
@ -53,9 +51,6 @@ namespace UnityExplorer.UI.Main.CSConsole
InitConsole();
AutoCompleter.Init();
#if MONO
DummyBehaviour.Setup();
#endif
ResetConsole(false);
// Make sure compiler is supported on this platform
@ -102,9 +97,6 @@ namespace UnityExplorer.UI.Main.CSConsole
UpdateConsole();
AutoCompleter.Update();
#if CPP
Il2CppCoroutine.Process();
#endif
}
public void AddUsing(string asm)

View File

@ -13,6 +13,8 @@ namespace UnityExplorer.UI.Main.Home
public static HomePage Instance { get; internal set; }
public override MenuPages Type => MenuPages.Home;
public override bool Init()
{
Instance = this;

View File

@ -522,15 +522,13 @@ namespace UnityExplorer.UI.Main.Home
m_shortListToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
ColorBlock mainColors = new ColorBlock();
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.1f, 0.1f, 0.1f),
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
var mainButton = UIFactory.CreateButton(btnGroupObj,
"MainButton",
"",
() => { SceneListObjectClicked(thisIndex); },
mainColors);
() => { SceneListObjectClicked(thisIndex); });
RuntimeProvider.Instance.SetColorBlock(mainButton, new Color(0.1f, 0.1f, 0.1f),
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
UIFactory.SetLayoutElement(mainButton.gameObject, minHeight: 25, minWidth: 230);
@ -539,15 +537,13 @@ namespace UnityExplorer.UI.Main.Home
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
m_shortListTexts.Add(mainText);
ColorBlock inspectColors = new ColorBlock();
inspectColors = RuntimeProvider.Instance.SetColorBlock(inspectColors, new Color(0.15f, 0.15f, 0.15f),
new Color(0.2f, 0.2f, 0.2f), new Color(0.1f, 0.1f, 0.1f));
var inspectButton = UIFactory.CreateButton(btnGroupObj,
"InspectButton",
"Inspect",
() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); },
inspectColors);
() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
RuntimeProvider.Instance.SetColorBlock(inspectButton, new Color(0.15f, 0.15f, 0.15f),
new Color(0.2f, 0.2f, 0.2f), new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(inspectButton.gameObject, minWidth: 60, minHeight: 25);
}

View File

@ -26,7 +26,7 @@ namespace UnityExplorer.UI.Main
public readonly List<BaseMenuPage> Pages = new List<BaseMenuPage>();
private BaseMenuPage m_activePage;
public static Action<int> OnActiveTabChanged;
public static Action<MenuPages> OnActiveTabChanged;
// Navbar buttons
private Button m_lastNavButtonPressed;
@ -38,8 +38,6 @@ namespace UnityExplorer.UI.Main
internal bool pageLayoutInit;
internal int layoutInitIndex;
private int origDesiredPage = -1;
public static void Create()
{
if (Instance != null)
@ -67,6 +65,7 @@ namespace UnityExplorer.UI.Main
if (!page.Init())
{
page.WasDisabled = true;
// page init failed.
Pages.RemoveAt(i);
i--;
@ -88,9 +87,6 @@ namespace UnityExplorer.UI.Main
{
if (!pageLayoutInit)
{
if (origDesiredPage == -1)
origDesiredPage = ConfigManager.Last_Active_Tab?.Value ?? 0;
if (layoutInitIndex < Pages.Count)
{
SetPage(Pages[layoutInitIndex]);
@ -100,7 +96,8 @@ namespace UnityExplorer.UI.Main
{
pageLayoutInit = true;
MainPanel.transform.position = initPos;
SetPage(Pages[origDesiredPage]);
SetPage(ConfigManager.Default_Tab.Value);
}
return;
}
@ -108,9 +105,17 @@ namespace UnityExplorer.UI.Main
m_activePage?.Update();
}
public void SetPage(MenuPages page)
{
var pageObj = Pages.Find(it => it.Type == page);
if (pageObj == null || pageObj.WasDisabled)
return;
SetPage(pageObj);
}
public void SetPage(BaseMenuPage page)
{
if (page == null || m_activePage == page)
if (page == null || m_activePage == page || page.WasDisabled)
return;
m_activePage?.Content?.SetActive(false);
@ -131,17 +136,17 @@ namespace UnityExplorer.UI.Main
m_lastNavButtonPressed = button;
OnActiveTabChanged?.Invoke(Pages.IndexOf(m_activePage));
OnActiveTabChanged?.Invoke(m_activePage.Type);
}
internal void SetButtonActiveColors(Button button)
{
button.colors = RuntimeProvider.Instance.SetColorBlock(button.colors, m_navButtonSelected);
RuntimeProvider.Instance.SetColorBlock(button, m_navButtonSelected);
}
internal void SetButtonInactiveColors(Button button)
{
button.colors = RuntimeProvider.Instance.SetColorBlock(button.colors, m_navButtonNormal);
RuntimeProvider.Instance.SetColorBlock(button, m_navButtonNormal);
}
#region UI Construction
@ -179,15 +184,13 @@ namespace UnityExplorer.UI.Main
// Hide button
ColorBlock colorBlock = new ColorBlock();
colorBlock = RuntimeProvider.Instance.SetColorBlock(colorBlock, new Color(65f / 255f, 23f / 255f, 23f / 255f),
new Color(35f / 255f, 10f / 255f, 10f / 255f), new Color(156f / 255f, 0f, 0f));
var hideButton = UIFactory.CreateButton(titleBar,
"HideButton",
$"Hide ({ConfigManager.Main_Menu_Toggle.Value})",
() => { UIManager.ShowMenu = false; },
colorBlock);
() => { UIManager.ShowMenu = false; });
RuntimeProvider.Instance.SetColorBlock(hideButton, new Color(65f / 255f, 23f / 255f, 23f / 255f),
new Color(35f / 255f, 10f / 255f, 10f / 255f), new Color(156f / 255f, 0f, 0f));
UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 90, flexibleWidth: 0);
@ -208,16 +211,14 @@ namespace UnityExplorer.UI.Main
GameObject navbarObj = UIFactory.CreateHorizontalGroup(content, "MainNavBar", true, true, true, true, 5);
UIFactory.SetLayoutElement(navbarObj, minHeight: 25, flexibleHeight: 0);
ColorBlock colorBlock = new ColorBlock();
colorBlock = RuntimeProvider.Instance.SetColorBlock(colorBlock, m_navButtonNormal, m_navButtonHighlight, m_navButtonSelected);
foreach (var page in Pages)
{
Button btn = UIFactory.CreateButton(navbarObj,
$"Button_{page.Name}",
page.Name,
() => { SetPage(page); },
colorBlock);
() => { SetPage(page); });
RuntimeProvider.Instance.SetColorBlock(btn, m_navButtonNormal, m_navButtonHighlight, m_navButtonSelected);
page.RefNavbarButton = btn;
}

View File

@ -12,6 +12,7 @@ namespace UnityExplorer.UI.Main.Options
public class OptionsPage : BaseMenuPage
{
public override string Name => "Options";
public override MenuPages Type => MenuPages.Options;
internal static readonly List<CacheConfigEntry> _cachedConfigEntries = new List<CacheConfigEntry>();

View File

@ -17,6 +17,7 @@ namespace UnityExplorer.UI.Main.Search
public class SearchPage : BaseMenuPage
{
public override string Name => "Search";
public override MenuPages Type => MenuPages.Search;
public static SearchPage Instance;
@ -260,7 +261,7 @@ namespace UnityExplorer.UI.Main.Search
m_selectedContextButton = button;
m_selectedContextButton.colors = RuntimeProvider.Instance.SetColorBlock(m_selectedContextButton.colors,
RuntimeProvider.Instance.SetColorBlock(m_selectedContextButton,
new Color(0.35f, 0.7f, 0.35f), new Color(0.35f, 0.7f, 0.35f));
m_context = context;
@ -438,15 +439,13 @@ namespace UnityExplorer.UI.Main.Search
UIFactory.SetLayoutElement(btnGroupObj, flexibleWidth: 320, minHeight: 25, flexibleHeight: 0);
btnGroupObj.AddComponent<Mask>();
var mainColors = new ColorBlock();
RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.1f, 0.1f, 0.1f),
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
var mainButton = UIFactory.CreateButton(btnGroupObj,
"ResultButton",
"",
() => { OnResultClicked(thisIndex); },
mainColors);
() => { OnResultClicked(thisIndex); });
RuntimeProvider.Instance.SetColorBlock(mainButton, new Color(0.1f, 0.1f, 0.1f),
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
UIFactory.SetLayoutElement(mainButton.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 320, flexibleWidth: 0);

View File

@ -52,7 +52,7 @@ namespace UnityExplorer.UI
internal static void SetDefaultSelectableColors(Selectable selectable)
{
selectable.colors = RuntimeProvider.Instance.SetColorBlock(selectable.colors, new Color(0.2f, 0.2f, 0.2f),
RuntimeProvider.Instance.SetColorBlock(selectable, new Color(0.2f, 0.2f, 0.2f),
new Color(0.3f, 0.3f, 0.3f), new Color(0.15f, 0.15f, 0.15f));
// Deselect all Buttons after they are clicked.
@ -60,19 +60,6 @@ namespace UnityExplorer.UI
button.onClick.AddListener(() => { button.OnDeselect(null); });
}
//public static void SetColorBlockValues(ref this ColorBlock colorBlock, Color? normal = null, Color? highlighted = null,
// Color? pressed = null)
//{
// if (normal != null)
// colorBlock.normalColor = (Color)normal;
// if (highlighted != null)
// colorBlock.highlightedColor = (Color)highlighted;
// if (pressed != null)
// colorBlock.pressedColor = (Color)pressed;
//}
/// <summary>
/// Get and/or Add a LayoutElement component to the GameObject, and set any of the values on it.
/// </summary>
@ -276,10 +263,12 @@ namespace UnityExplorer.UI
{
var colors = new ColorBlock();
normalColor = normalColor ?? new Color(0.25f, 0.25f, 0.25f);
colors = RuntimeProvider.Instance.SetColorBlock(colors, normalColor, new Color(0.4f, 0.4f, 0.4f),
new Color(0.15f, 0.15f, 0.15f));
return CreateButton(parent, name, text, onClick, colors);
var btn = CreateButton(parent, name, text, onClick, colors);
RuntimeProvider.Instance.SetColorBlock(btn, normalColor, new Color(0.4f, 0.4f, 0.4f), new Color(0.15f, 0.15f, 0.15f));
return btn;
}
public static Button CreateButton(GameObject parent, string name, string text, Action onClick, ColorBlock colors)
@ -296,7 +285,7 @@ namespace UnityExplorer.UI
SetDefaultSelectableColors(button);
colors.colorMultiplier = 1;
button.colors = colors;
RuntimeProvider.Instance.SetColorBlock(button, colors);
Text textComp = textObj.AddComponent<Text>();
textComp.text = text;
@ -364,7 +353,7 @@ namespace UnityExplorer.UI
slider.targetGraphic = handleImage;
slider.direction = Slider.Direction.LeftToRight;
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.4f, 0.4f, 0.4f),
RuntimeProvider.Instance.SetColorBlock(slider, new Color(0.4f, 0.4f, 0.4f),
new Color(0.55f, 0.55f, 0.55f), new Color(0.3f, 0.3f, 0.3f));
return sliderObj;
@ -504,7 +493,7 @@ namespace UnityExplorer.UI
mainInput.transition = Selectable.Transition.ColorTint;
mainInput.targetGraphic = mainImage;
mainInput.colors = RuntimeProvider.Instance.SetColorBlock(mainInput.colors, new Color(1, 1, 1, 1),
RuntimeProvider.Instance.SetColorBlock(mainInput, new Color(1, 1, 1, 1),
new Color(0.95f, 0.95f, 0.95f, 1.0f), new Color(0.78f, 0.78f, 0.78f, 1.0f));
SetLayoutGroup<VerticalLayoutGroup>(mainObj, true, true, true, true);
@ -609,7 +598,7 @@ namespace UnityExplorer.UI
Toggle itemToggle = itemObj.AddComponent<Toggle>();
itemToggle.targetGraphic = itemBgImage;
itemToggle.isOn = true;
itemToggle.colors = RuntimeProvider.Instance.SetColorBlock(itemToggle.colors,
RuntimeProvider.Instance.SetColorBlock(itemToggle,
new Color(0.35f, 0.35f, 0.35f, 1.0f), new Color(0.25f, 0.45f, 0.25f, 1.0f));
itemToggle.onValueChanged.AddListener((bool val) => { itemToggle.OnDeselect(null); });

View File

@ -219,7 +219,7 @@
<Compile Include="Core\Config\ConfigManager.cs" />
<Compile Include="Core\Config\IConfigElement.cs" />
<Compile Include="Core\Config\ConfigHandler.cs" />
<Compile Include="Core\CSharp\DummyBehaviour.cs" />
<Compile Include="Core\Runtime\Mono\DummyBehaviour.cs" />
<Compile Include="Core\CSharp\ScriptEvaluator.cs" />
<Compile Include="Core\CSharp\ScriptInteraction.cs" />
<Compile Include="Core\CSharp\Suggestion.cs" />