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115 Commits
4.0.2 ... 4.1.8

Author SHA1 Message Date
eb221bd868 Bump version 2021-07-02 18:45:09 +10:00
5b516eb4cc Add assembly name to class search result labels 2021-07-02 18:45:03 +10:00
601567f9d2 Remove arbitrary static restriction on class search 2021-07-02 17:53:12 +10:00
7ff508b874 [IL2CPP] Support private interface implementations on IDictionary and IEnumerable 2021-07-02 17:45:18 +10:00
09a7cd35cf Remove known issues from readme -noci 2021-07-02 17:35:34 +10:00
db4a338d26 Update issue template -noci 2021-07-02 17:33:41 +10:00
c08e02057c Create enhancement.yaml 2021-07-02 17:31:36 +10:00
362fcdc51a Update bug_report.yaml 2021-07-02 17:22:24 +10:00
73bd172e4d Update bug_report.yaml 2021-07-02 17:16:09 +10:00
454d3bd0b4 Add bug report issue template 2021-07-02 17:10:26 +10:00
f815a13d9a Namespace cleanup, move some categories out of UI namespace 2021-06-30 07:49:58 +10:00
65c4d49274 Update readme 2021-06-26 18:08:21 +10:00
d99137526e Fix InspectUnderMouse breaking ScrollPool in rare cases 2021-06-22 20:39:46 +10:00
92447b55cd Update README.md 2021-06-22 19:48:41 +10:00
87d5d5a2de Bump version 2021-06-22 19:46:14 +10:00
08cff3386b Fix issues with Il2Cpp nullables 2021-06-22 19:46:09 +10:00
6033200579 Don't use WaitForEndOfFrame in SrollPool init coroutine 2021-06-22 19:45:57 +10:00
94ec1c4908 Update line numbers on panel resize 2021-06-21 19:50:11 +10:00
7a400e762c Cleanup 2021-06-21 19:49:44 +10:00
67f9f744bb Handle Unity 2021+ InputField.onEndEdit change 2021-06-21 19:26:05 +10:00
7a59f9a2a1 Update info about startup script -noci 2021-06-20 19:10:44 +10:00
9b42eef1b9 Line numbers and startup script 2021-06-20 19:06:52 +10:00
830000b019 Bump version 2021-06-20 19:06:33 +10:00
34910ab273 Bump version 2021-06-14 18:56:56 +10:00
86b036095e Allow panels to be dragged further outside the game window 2021-06-14 18:56:51 +10:00
b57e5be2e6 Add GameObject.activeSelf toggle to TransformTree, adjust UI Toggle design 2021-06-14 18:43:26 +10:00
2d8ae45814 Cleanup 2021-06-14 18:43:08 +10:00
66dc262a68 Move inner exception null check outside IL2CPP ppd 2021-06-11 18:12:14 +10:00
4342901206 Prevent null exceptions being used in ReflectionExToString 2021-06-11 17:36:35 +10:00
58b7c72a5c Allow UI inspect without main camera 2021-06-11 17:36:17 +10:00
623dc7b7be Clarify VS build instructions 2021-06-10 18:14:33 +10:00
e6f4939cc9 Update README.md 2021-06-07 19:50:36 +10:00
7a539ba78b Bump version 2021-06-07 19:28:25 +10:00
0d10f94eb5 Use Paths.BepInExRootPath, and cleanup dirs 2021-06-07 19:27:39 +10:00
91671bf243 Failsafe in case Component is null from GetComponents? 2021-06-07 19:27:09 +10:00
a72877befb Make AllTypes protected, force using GetTypeByName 2021-06-07 19:26:46 +10:00
16335c1bc4 Auto-cleanup 2021-06-05 19:36:09 +10:00
8fab9e6268 Update readme -noci 2021-06-03 17:50:48 +10:00
fdd9039cca Update README.md 2021-06-03 17:47:57 +10:00
dcca980635 Merge branch 'master' of https://github.com/sinai-dev/Explorer 2021-06-03 17:19:01 +10:00
bfcab8248e Bump version 2021-06-03 17:18:52 +10:00
97c20144f1 Fix string/comment state being incorrect if match ended at last character 2021-06-03 17:18:46 +10:00
aaab10a0a0 Do auto-indent before highlighting so the characters are in the correct position 2021-06-03 17:18:11 +10:00
b42a8dbe6a Update readme -noci 2021-06-03 02:48:14 +10:00
d7008db22e Update README.md 2021-06-02 16:25:12 +10:00
8c1913fe80 Update README.md 2021-06-02 15:33:19 +10:00
8d8c9ac7c9 Use whitespace as delimiter in completion composition, handle string/comment state with Lexer 2021-06-01 16:40:51 +10:00
f35beeaf58 Bump version 2021-06-01 16:00:56 +10:00
d150ff3455 Fix minor issues with CSConsole delimiter logic 2021-06-01 16:00:52 +10:00
c4fa0d6bcd Add better time logging to reflection init 2021-06-01 16:00:18 +10:00
a5f56cf5a3 Prevent very large Texture images from overflowing outside the Texture Viewer 2021-05-31 19:10:05 +10:00
8c822b2ee9 Simplify ci workflow 2021-05-30 04:50:37 +10:00
4681b7e192 Update README -noci 2021-05-29 19:46:39 +10:00
97093733d8 Update README -noci 2021-05-29 19:42:12 +10:00
615f77979f Update README -noci 2021-05-29 19:41:14 +10:00
ba3cf970d9 Update README.md 2021-05-29 19:30:08 +10:00
b2fb571b18 Testing ci skip -noci 2021-05-29 19:15:28 +10:00
67ce6f946a Update dotnet.yml 2021-05-29 19:13:30 +10:00
1b82ccb49f Bump version 2021-05-29 19:07:44 +10:00
480eb5afd5 Use HarmonyX NuGet package 2021-05-29 19:07:26 +10:00
88ea2a09c9 Update README.md 2021-05-29 18:46:17 +10:00
a678aa4d78 Update dotnet.yml 2021-05-29 18:30:52 +10:00
eaf478e314 Using temporary manual HarmonyX reference 2021-05-29 18:27:40 +10:00
d391968b32 Update dotnet.yml 2021-05-29 17:50:59 +10:00
70349ad7c7 Update dotnet.yml 2021-05-29 17:48:02 +10:00
78f2d1070f Update dotnet.yml 2021-05-29 17:46:59 +10:00
51307563ab Update dotnet.yml 2021-05-29 17:41:08 +10:00
185d1aaa0f Update dotnet.yml 2021-05-29 17:38:21 +10:00
3d6e8fcbf8 Update dotnet.yml 2021-05-29 17:36:56 +10:00
1daf4fade4 Use HarmonyX NuGet instead of submodule 2021-05-29 17:36:07 +10:00
d92fb3f83f Update dotnet.yml 2021-05-29 17:27:52 +10:00
fe24b68fe2 Update dotnet.yml 2021-05-29 17:24:53 +10:00
6bf92b9a96 Update dotnet.yml 2021-05-29 17:20:42 +10:00
9f1cab019d Create dotnet.yml 2021-05-29 17:18:09 +10:00
a131404ac7 Cleanup 2021-05-29 14:50:27 +10:00
773900d749 Fix CacheProperty not resetting Exception state when it has arguments 2021-05-29 14:50:21 +10:00
342fc6bdb8 Maintain last timeScale value 2021-05-28 18:48:55 +10:00
e85ea6ac3a Make Il2CppProvider actually process FixedUpdate coroutines 2021-05-28 18:23:45 +10:00
af889e64cb Fix exception when inspecting UnityObject classes with static reflection 2021-05-28 18:23:30 +10:00
0274022ce4 Make sure WaitForEndOfFrame object is never null 2021-05-28 18:23:07 +10:00
211576e0f8 Fallback to LateUpdate if OnPostRender listener failed 2021-05-28 18:22:44 +10:00
3e42d7479f Update README.md 2021-05-28 16:59:22 +10:00
df4dea20c1 Update README.md 2021-05-28 16:55:01 +10:00
ece0c43067 Add Time.timeScale helper on main navbar 2021-05-28 16:39:42 +10:00
6311c8d09a Bump version 2021-05-28 15:51:09 +10:00
04739d0be8 Separate default reflection blacklist from user list, add try/catch 2021-05-28 15:51:03 +10:00
a46acba265 Better JumpToIndex height calculation 2021-05-27 19:44:17 +10:00
5515b2eae4 Bump version 2021-05-27 19:31:01 +10:00
9992029e28 Set DataViewInfo struct back to array in rebuild, cleanup 2021-05-27 19:30:55 +10:00
14105785f0 Fix SceneExplorer not properly detecting scene changes sometimes 2021-05-27 19:30:19 +10:00
365269b0dd Clear GameObject Component and Transform lists properly on close 2021-05-27 19:29:00 +10:00
0b973393d1 Cleanup 2021-05-27 19:28:22 +10:00
701d4431ae Delete explorerui.legacy.bundle.bak.5.3.8 2021-05-27 16:00:42 +10:00
bfa73bcb55 Cleanup Pool.cs 2021-05-26 19:42:56 +10:00
b0bbeb3cf8 Cleanup and fix small issue with JumpToIndex 2021-05-26 18:32:47 +10:00
1a26623080 Add option to disable EventSystem override 2021-05-26 18:02:10 +10:00
041f2938f7 Implement jumping to index in TransformTree 2021-05-26 17:42:31 +10:00
9e7bb1a625 Cleanup 2021-05-26 17:42:14 +10:00
36f23b7cdc Move SceneHandler.cs 2021-05-26 17:41:51 +10:00
b51b743df4 Prevent very niche recursion situation 2021-05-26 17:41:38 +10:00
805aff07cc Update README.md 2021-05-26 17:41:19 +10:00
bcdaf3b97e Bump version 2021-05-26 17:41:14 +10:00
cb8e947fdf Namespace/structure cleanup 2021-05-26 17:40:09 +10:00
c8899be3ae Bump version 2021-05-26 03:59:50 +10:00
cd5c69c965 Add timer debug to deobfuscation cache 2021-05-26 03:59:45 +10:00
5427312f18 Filter UnityExplorer objects from search results 2021-05-26 03:59:17 +10:00
eb7e80d910 Make sure Mouse Inspect dropdown list gets destroyed after option chosen 2021-05-26 03:59:08 +10:00
a54888ae3a Make DataViewInfo a struct instead of class 2021-05-25 15:46:30 +10:00
4f0553d293 Remove formatting from ToStringUtility 2021-05-23 19:34:32 +10:00
9f0f7f9b57 Prevent some niche exceptions with EventSystem 2021-05-23 18:33:19 +10:00
383c6f19e8 Update README.md 2021-05-23 16:20:09 +10:00
428fab28f9 Cleanup HideAndDontSave detection and support 2021-05-23 16:16:32 +10:00
760b2981ad Update README.md 2021-05-23 13:59:29 +10:00
eee7d6bcc4 Add ML 0.3.0 build 2021-05-23 13:58:26 +10:00
e270f205a1 Fix scroll pool inserting off-by-one 2021-05-20 20:22:45 +10:00
106 changed files with 1914 additions and 1118 deletions

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name: Bug Report
description: File a bug or crash report
title: "[Bug]: "
labels: [bug]
body:
- type: markdown
attributes:
value: |
Thanks for submitting a bug report, please fill out as much detail as possible.
- type: checkboxes
id: latestversion
attributes:
label: Are you on the latest version of UnityExplorer?
description: If not, you must update first.
options:
- label: Yes, I'm on the latest version of UnityExplorer.
required: true
- type: dropdown
id: version
attributes:
label: Which release are you using?
description: Please select your environment for UnityExplorer.
options:
- BepInEx IL2CPP
- BepInEx 6.X Mono
- BepInEx 5.X Mono
- MelonLoader 0.4+ IL2CPP
- MelonLoader 0.4+ Mono
- MelonLoader 0.3 IL2CPP
- MelonLoader 0.3 Mono
- Standalone IL2CPP
- Standalone Mono
validations:
required: true
- type: textarea
id: game
attributes:
label: Which game did this occur on?
description: Please tell us the name of the game. If it's a personal or private project, just let us know the Unity version.
validations:
required: true
- type: textarea
id: what-happened
attributes:
label: Describe the issue.
description: What happened? Should something else have happened instead? Please provide steps to reproduce the issue if possible.
placeholder: Tell us what you see!
validations:
required: true
- type: textarea
id: logs
attributes:
label: Log output
description: |
Please copy and paste your mod loader's log output.
* BepInEx: `BepInEx\LogOutput.log`
* MelonLoader: `MelonLoader\latest.log`
* Standalone: `{DLL_Location}\UnityExplorer\Logs\` (pick the most recent one)
render: shell
validations:
required: true

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blank_issues_enabled: false

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name: New feature or enhancement
description: Suggest or discuss a feature or enhancement for UnityExplorer
title: "[Enhancement]: "
labels: [enhancement]
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to discuss UnityExplorer, please provide as much detail as possible.
- type: textarea
id: description
attributes:
label: Describe the new feature or enhancement
description: |
Please go into as much detail as necessary in describing the new feature or enhancement.
If providing examples or suggestions for the required C# code, please use syntax-highlighted code blocks.
validations:
required: true

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name: Build UnityExplorer
# Controls when the action will run.
on:
push:
branches: [master]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
if: "!contains(github.event.head_commit.message, '-noci')"
steps:
# Checkout latest with submodules
- uses: actions/checkout@v2
with:
submodules: recursive
# Setup tools
- name: Setup msbuild
uses: microsoft/setup-msbuild@v1
- name: Setup nuget
uses: nuget/setup-nuget@v1
with:
nuget-api-key: ${{ secrets.NuGetAPIKey }}
nuget-version: '5.x'
# Build Il2CppAssemblyUnhollower
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Build mcs
- run: nuget restore lib\mcs-unity\mcs.sln
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Build UnityExplorer releases, and upload artifacts
- run: nuget restore src\UnityExplorer.sln
# BepInEx Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx.Il2Cpp
path: ./Release/UnityExplorer.BepInEx.Il2Cpp/*
# BepInEx 5 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx5.Mono
path: ./Release/UnityExplorer.BepInEx5.Mono/*
# BepInEx 6 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx6.Mono
path: ./Release/UnityExplorer.BepInEx6.Mono/*
# MelonLoader Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.Il2Cpp
path: ./Release/UnityExplorer.MelonLoader.Il2Cpp/*
# MelonLoader Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.Mono
path: ./Release/UnityExplorer.MelonLoader.Mono/*
# MelonLoader 0.3.0 Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader_Legacy.Il2Cpp
path: ./Release/UnityExplorer.MelonLoader_Legacy.Il2Cpp/*
# MelonLoader 0.3.0 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader_Legacy.Mono
path: ./Release/UnityExplorer.MelonLoader_Legacy.Mono/*
# Standalone Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.Standalone.Il2Cpp
path: ./Release/UnityExplorer.Standalone.Il2Cpp/*
# Standalone Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.Standalone.Mono
path: ./Release/UnityExplorer.Standalone.Mono/*

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[submodule "lib/Il2CppAssemblyUnhollower"] [submodule "lib/Il2CppAssemblyUnhollower"]
path = lib/Il2CppAssemblyUnhollower path = lib/Il2CppAssemblyUnhollower
url = https://github.com/knah/Il2CppAssemblyUnhollower url = https://github.com/knah/Il2CppAssemblyUnhollower
[submodule "lib/HarmonyX"]
path = lib/HarmonyX
url = https://github.com/BepInEx/HarmonyX
[submodule "lib/mcs-unity"] [submodule "lib/mcs-unity"]
path = lib/mcs-unity path = lib/mcs-unity
url = https://github.com/sinai-dev/mcs-unity url = https://github.com/sinai-dev/mcs-unity

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</p> </p>
<p align="center"> <p align="center">
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development. 🔍 An in-game UI for exploring, debugging and modifying Unity games.
</p> </p>
<p align="center"> <p align="center">
Supports most Unity games from versions 5.2 to 2020+. ✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
</p>
<p align="center">
⚡ UnityExplorer is on <a href="https://thunderstore.io/package/sinai-dev/UnityExplorer/">Thunderstore</a>! (and as <a href="https://gtfo.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP/">IL2CPP</a>)
</p> </p>
## Releases [![](https://img.shields.io/github/release/sinai-dev/UnityExplorer.svg?label=release%20notes)](../../releases/latest) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/latest/total.svg)](../../releases/latest) # Releases [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases)
| Mod Loader | IL2CPP | Mono | [![](https://img.shields.io/github/release/sinai-dev/UnityExplorer.svg?label=version)](../../releases/latest) [![](https://img.shields.io/github/workflow/status/sinai-dev/UnityExplorer/Build%20UnityExplorer)](https://github.com/sinai-dev/UnityExplorer/actions) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/latest/total.svg)](../../releases/latest)
| ----------- | ------ | ---- |
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
### Known issues ## BepInEx
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log.
* The C# console may unexpectedly produce a GC Mark Overflow crash when calling certain outside methods. Not clear yet what is causing this, but it's being looked into.
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further.
* In IL2CPP, the C# console might not suggest deobfuscated (or obfuscated) names. Being looked into.
## How to install | Release | IL2CPP | Mono |
| ------- | ------ | ---- |
| BIE 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
| BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
### BepInEx 1. Take the `UnityExplorer.BIE.[version].dll` file and put it in `BepInEx\plugins\`
2. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version, create a folder `BepInEx\unity-libs\`, then extract the Unity libs into this folder.
1. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. IL2CPP currently requires a [Bleeding Edge](https://builds.bepis.io/projects/bepinex_be) release. <i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i>
2. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
3. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
4. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
### MelonLoader ## MelonLoader
1. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1+ for your game. This version can currently be obtained from [here](https://github.com/LavaGang/MelonLoader/actions). | Release | IL2CPP | Mono |
2. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above. | ------- | ------ | ---- |
3. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder. | ML 0.4.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| ML 0.3.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
### Standalone 1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader.
## Standalone
| IL2CPP | Mono |
| ------ | ---- |
| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup). The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
@ -49,7 +50,7 @@ The standalone release can be used with any injector or loader of your choice, b
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();` 3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish 4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
## Features # Features
<p align="center"> <p align="center">
<a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png"> <a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png">
@ -59,48 +60,61 @@ The standalone release can be used with any injector or loader of your choice, b
### Object Explorer ### Object Explorer
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad scene and the HideAndDontSave "scene" (assets and hidden objects). * Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad and HideAndDontSave objects.
* The "HideAndDontSave" scene contains objects with that flag, as well as Assets and Resources which are not in any scene but behave the same way.
* You can use the Scene Loader to easily load any of the scenes in the build (may not work for Unity 5.X games)
* Use the <b>Object Search</b> tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes. * Use the <b>Object Search</b> tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes.
* Use the UnityObject search to look for any objects which derive from `UnityEngine.Object`, with optional filters
* The singleton search will look for any classes with a typical "Instance" field, and check it for a current value. This may cause unexpected behaviour in some IL2CPP games as we cannot distinguish between true properties and field-properties, so some property accessors will be invoked.
### Inspector ### Inspector
The inspector is used to see detailed information on GameObjects (GameObject Inspector), C# objects (Reflection Inspector) and C# classes (Static Inspector). The inspector is used to see detailed information on objects of any type and manipulate their values, as well as to inspect C# Classes with static reflection.
For the GameObject Inspector, you can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits. * The <b>GameObject Inspector</b> (tab prefix `[G]`) is used to inspect a `GameObject`, and to see and manipulate its Transform and Components.
* You can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits.
In the Reflection Inspectors, automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect. * <i>note: When inspecting a GameObject with a Canvas, the transform controls may be overridden by the RectTransform anchors.</i>
* The <b>Reflection Inspectors</b> (tab prefix `[R]` and `[S]`) are used for everything else
* Automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
* Press the `▼` button to expand certain values such as strings, enums, lists, dictionaries, some structs, etc
* Use the filters at the top to quickly find the members you are looking for
* For `Texture2D` objects, there is a `View Texture` button at the top of the inspector which lets you view it and save it as a PNG file. Currently there are no other similar helpers yet, but I may add more at some point for Mesh, Sprite, Material, etc
### C# Console ### C# Console
The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code. * The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
* You can execute a script automatically on startup by naming it `startup.cs` and placing it in the `UnityExplorer\Scripts\` folder (this folder will be created where you placed the DLL file).
See the "Help" dropdown in the C# console menu for more detailed information. * See the "Help" dropdown in the C# console menu for more detailed information.
### Mouse-Inspect ### Mouse-Inspect
The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse. * The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
* <b>World</b>: uses Physics.Raycast to look for Colliders
* <b>World</b>: uses Physics.Raycast to look for Colliders * <b>UI</b>: uses GraphicRaycasters to find UI objects
* <b>UI</b>: uses GraphicRaycasters to find UI objects
### Settings ### Settings
You can change the settings via the "Options" page of the main menu, or directly from the config file. * You can change the settings via the "Options" tab of the menu, or directly from the config file.
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
* MelonLoader: `UserData\MelonPreferences.cfg`
* Standalone `{DLL_location}\UnityExplorer\config.ini`
Depending on the release you are using, the config file will be found at: # Building
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
* MelonLoader: `UserData\MelonPreferences.cfg`
* Standalone `{DLL_location}\UnityExplorer\config.ini`
## Building If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
0. Click on the Actions tab and enable workflows in your repository
1. Click on the "Build UnityExplorer" workflow, then click "Run Workflow" and run it manually, or make a new commit to trigger the workflow.
2. Take the artifact from the completed run.
For Visual Studio:
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules. 0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
1. Open the `src\UnityExplorer.sln` project in Visual Studio. 1. Open the `src\UnityExplorer.sln` project.
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it. Alternatively, use "Batch Build" and select all releases. 2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
3. The DLLs are built to the `Release\` folder in the root of the repository. 3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
4. If ILRepack complains about an error, just change the Active config to a different release and then back again. This sometimes happens for the first time you build the project.
## Acknowledgments # Acknowledgments
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console. * [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console. * [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.

Submodule lib/HarmonyX deleted from 64462b3e31

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@ -3,10 +3,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.UI.CSConsole.Lexers; using UnityExplorer.CSConsole.Lexers;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.CSConsole namespace UnityExplorer.CSConsole
{ {
public class CSAutoCompleter : ISuggestionProvider public class CSAutoCompleter : ISuggestionProvider
{ {
@ -22,7 +23,6 @@ namespace UnityExplorer.UI.CSConsole
AutoCompleteModal.Instance.ReleaseOwnership(this); AutoCompleteModal.Instance.ReleaseOwnership(this);
} }
// Delimiters for completions, notably does not include '.'
private readonly HashSet<char> delimiters = new HashSet<char> private readonly HashSet<char> delimiters = new HashSet<char>
{ {
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?' '{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
@ -41,7 +41,7 @@ namespace UnityExplorer.UI.CSConsole
suggestions.Clear(); suggestions.Clear();
int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1)); int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1));
int start = caret; int startIdx = caret;
// If the character at the caret index is whitespace or delimiter, // If the character at the caret index is whitespace or delimiter,
// or if the next character (if it exists) is not whitespace, // or if the next character (if it exists) is not whitespace,
@ -55,22 +55,22 @@ namespace UnityExplorer.UI.CSConsole
} }
// get the current composition string (from caret back to last delimiter) // get the current composition string (from caret back to last delimiter)
while (start > 0) while (startIdx > 0)
{ {
start--; startIdx--;
char c = InputField.Text[start]; char c = InputField.Text[startIdx];
if (delimiters.Contains(c)) if (delimiters.Contains(c) || char.IsWhiteSpace(c))
{ {
start++; startIdx++;
break; break;
} }
} }
string input = InputField.Text.Substring(start, caret - start + 1); string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
// Get MCS completions // Get MCS completions
string[] evaluatorCompletions = ConsoleController.Evaluator.GetCompletions(input, out string prefix); string[] evaluatorCompletions = ConsoleController.Evaluator.GetCompletions(input, out string prefix);
if (evaluatorCompletions != null && evaluatorCompletions.Any()) if (evaluatorCompletions != null && evaluatorCompletions.Any())
{ {
suggestions.AddRange(from completion in evaluatorCompletions suggestions.AddRange(from completion in evaluatorCompletions
@ -99,7 +99,7 @@ namespace UnityExplorer.UI.CSConsole
{ {
if (!keywordHighlights.ContainsKey(kw)) if (!keywordHighlights.ContainsKey(kw))
keywordHighlights.Add(kw, $"<color=#{SignatureHighlighter.keywordBlueHex}>{kw}</color>"); keywordHighlights.Add(kw, $"<color=#{SignatureHighlighter.keywordBlueHex}>{kw}</color>");
string completion = kw.Substring(input.Length, kw.Length - input.Length); string completion = kw.Substring(input.Length, kw.Length - input.Length);
suggestions.Add(new Suggestion(keywordHighlights[kw], completion)); suggestions.Add(new Suggestion(keywordHighlights[kw], completion));
} }
@ -123,7 +123,7 @@ namespace UnityExplorer.UI.CSConsole
private readonly StringBuilder highlightBuilder = new StringBuilder(); private readonly StringBuilder highlightBuilder = new StringBuilder();
private const string OPEN_HIGHLIGHT = "<color=cyan>"; private const string OPEN_HIGHLIGHT = "<color=cyan>";
private string GetHighlightString(string prefix, string completion) private string GetHighlightString(string prefix, string completion)
{ {
highlightBuilder.Clear(); highlightBuilder.Clear();

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@ -1,18 +1,21 @@
using System; using Mono.CSharp;
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CSConsole;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.CSConsole;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.CSConsole namespace UnityExplorer.CSConsole
{ {
public static class ConsoleController public static class ConsoleController
{ {
@ -34,6 +37,8 @@ namespace UnityExplorer.UI.CSConsole
public static bool EnableAutoIndent { get; private set; } = true; public static bool EnableAutoIndent { get; private set; } = true;
public static bool EnableSuggestions { get; private set; } = true; public static bool EnableSuggestions { get; private set; } = true;
internal static string ScriptsFolder => Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Scripts");
internal static readonly string[] DefaultUsing = new string[] internal static readonly string[] DefaultUsing = new string[]
{ {
"System", "System",
@ -49,6 +54,7 @@ namespace UnityExplorer.UI.CSConsole
public static void Init() public static void Init()
{ {
// Make sure console is supported on this platform
try try
{ {
ResetConsole(false); ResetConsole(false);
@ -61,19 +67,41 @@ namespace UnityExplorer.UI.CSConsole
return; return;
} }
// Setup console
Lexer = new LexerBuilder(); Lexer = new LexerBuilder();
Completer = new CSAutoCompleter(); Completer = new CSAutoCompleter();
SetupHelpInteraction(); SetupHelpInteraction();
Panel.OnInputChanged += OnInputChanged; Panel.OnInputChanged += OnInputChanged;
Panel.InputScroll.OnScroll += OnInputScrolled; Panel.InputScroller.OnScroll += OnInputScrolled;
Panel.OnCompileClicked += Evaluate; Panel.OnCompileClicked += Evaluate;
Panel.OnResetClicked += ResetConsole; Panel.OnResetClicked += ResetConsole;
Panel.OnHelpDropdownChanged += HelpSelected; Panel.OnHelpDropdownChanged += HelpSelected;
Panel.OnAutoIndentToggled += OnToggleAutoIndent; Panel.OnAutoIndentToggled += OnToggleAutoIndent;
Panel.OnCtrlRToggled += OnToggleCtrlRShortcut; Panel.OnCtrlRToggled += OnToggleCtrlRShortcut;
Panel.OnSuggestionsToggled += OnToggleSuggestions; Panel.OnSuggestionsToggled += OnToggleSuggestions;
Panel.OnPanelResized += OnInputScrolled;
// Run startup script
try
{
if (!Directory.Exists(ScriptsFolder))
Directory.CreateDirectory(ScriptsFolder);
var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
if (File.Exists(startupPath))
{
ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
var text = File.ReadAllText(startupPath);
Input.Text = text;
Evaluate();
}
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception executing startup script: {ex}");
}
} }
@ -149,15 +177,16 @@ namespace UnityExplorer.UI.CSConsole
try try
{ {
// Try to "Compile" the code (tries to interpret it as REPL) // Compile the code. If it returned a CompiledMethod, it is REPL.
var evaluation = Evaluator.Compile(input); CompiledMethod repl = Evaluator.Compile(input);
if (evaluation != null)
if (repl != null)
{ {
// Valid REPL, we have a delegate to the evaluation. // Valid REPL, we have a delegate to the evaluation.
try try
{ {
object ret = null; object ret = null;
evaluation.Invoke(ref ret); repl.Invoke(ref ret);
var result = ret?.ToString(); var result = ret?.ToString();
if (!string.IsNullOrEmpty(result)) if (!string.IsNullOrEmpty(result))
ExplorerCore.Log($"Invoked REPL, result: {ret}"); ExplorerCore.Log($"Invoked REPL, result: {ret}");
@ -171,9 +200,7 @@ namespace UnityExplorer.UI.CSConsole
} }
else else
{ {
// The input was not recognized as an evaluation. Compile the code. // The compiled code was not REPL, so it was a using directive or it defined classes.
Evaluator.Run(input);
string output = ScriptEvaluator._textWriter.ToString(); string output = ScriptEvaluator._textWriter.ToString();
var outputSplit = output.Split('\n'); var outputSplit = output.Split('\n');
@ -220,7 +247,7 @@ namespace UnityExplorer.UI.CSConsole
if (InputManager.GetKeyDown(KeyCode.Escape)) if (InputManager.GetKeyDown(KeyCode.Escape))
{ {
Input.Text = previousInput; Input.Text = previousInput;
if (EnableSuggestions && AutoCompleteModal.CheckEscape(Completer)) if (EnableSuggestions && AutoCompleteModal.CheckEscape(Completer))
OnAutocompleteEscaped(); OnAutocompleteEscaped();
@ -230,23 +257,32 @@ namespace UnityExplorer.UI.CSConsole
previousInput = value; previousInput = value;
if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer)) if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer))
{
OnAutocompleteEnter(); OnAutocompleteEnter();
}
else if (!settingCaretCoroutine)
{
if (EnableSuggestions)
Completer.CheckAutocompletes();
if (!settingCaretCoroutine)
{
if (EnableAutoIndent) if (EnableAutoIndent)
DoAutoIndent(); DoAutoIndent();
} }
HighlightVisibleInput(); var inStringOrComment = HighlightVisibleInput();
if (!settingCaretCoroutine)
{
if (EnableSuggestions)
{
if (inStringOrComment)
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
else
Completer.CheckAutocompletes();
}
}
UpdateCaret(out _); UpdateCaret(out _);
} }
private static float timeOfLastCtrlR;
public static void Update() public static void Update()
{ {
if (SRENotSupported) if (SRENotSupported)
@ -254,22 +290,24 @@ namespace UnityExplorer.UI.CSConsole
UpdateCaret(out bool caretMoved); UpdateCaret(out bool caretMoved);
if (!settingCaretCoroutine && EnableSuggestions && AutoCompleteModal.CheckEscape(Completer)) if (!settingCaretCoroutine && EnableSuggestions)
{ {
OnAutocompleteEscaped(); if (AutoCompleteModal.CheckEscape(Completer))
return; {
} OnAutocompleteEscaped();
return;
}
if (!settingCaretCoroutine && EnableSuggestions && caretMoved) if (caretMoved)
{ AutoCompleteModal.Instance.ReleaseOwnership(Completer);
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
//Completer.CheckAutocompletes();
} }
if (EnableCtrlRShortcut if (EnableCtrlRShortcut
&& (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl)) && (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
&& InputManager.GetKeyDown(KeyCode.R)) && InputManager.GetKeyDown(KeyCode.R)
&& timeOfLastCtrlR.OccuredEarlierThanDefault())
{ {
timeOfLastCtrlR = Time.realtimeSinceStartup;
Evaluate(Panel.Input.Text); Evaluate(Panel.Input.Text);
} }
} }
@ -305,7 +343,7 @@ namespace UnityExplorer.UI.CSConsole
var charBot = charTop - CSCONSOLE_LINEHEIGHT; var charBot = charTop - CSCONSOLE_LINEHEIGHT;
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f); var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height; var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
float diff = 0f; float diff = 0f;
if (charTop > viewportMin) if (charTop > viewportMin)
@ -325,18 +363,31 @@ namespace UnityExplorer.UI.CSConsole
{ {
settingCaretCoroutine = true; settingCaretCoroutine = true;
Input.Component.readOnly = true; Input.Component.readOnly = true;
RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaretCoro(caretPosition)); RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
} }
private static IEnumerator SetAutocompleteCaretCoro(int caretPosition) internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
private static PropertyInfo GetSelectionGuardPropInfo()
{
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_SelectionGuard");
if (selectionGuardPropInfo == null)
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_selectionGuard");
return selectionGuardPropInfo;
}
private static PropertyInfo selectionGuardPropInfo;
private static IEnumerator SetCaretCoroutine(int caretPosition)
{ {
var color = Input.Component.selectionColor; var color = Input.Component.selectionColor;
color.a = 0f; color.a = 0f;
Input.Component.selectionColor = color; Input.Component.selectionColor = color;
EventSystem.current.SetSelectedGameObject(null, null); try { EventSystem.current.SetSelectedGameObject(null, null); } catch { }
yield return null; yield return null;
EventSystem.current.SetSelectedGameObject(Input.UIRoot, null); try { SelectionGuardProperty.SetValue(EventSystem.current, false, null); } catch { }
try { EventSystem.current.SetSelectedGameObject(Input.UIRoot, null); } catch { }
Input.Component.Select(); Input.Component.Select();
yield return null; yield return null;
@ -351,48 +402,91 @@ namespace UnityExplorer.UI.CSConsole
settingCaretCoroutine = false; settingCaretCoroutine = false;
} }
#region Lexer Highlighting #region Lexer Highlighting
private static void HighlightVisibleInput() /// <summary>
/// Returns true if caret is inside string or comment, false otherwise
/// </summary>
private static bool HighlightVisibleInput()
{ {
int startIdx = 0; if (string.IsNullOrEmpty(Input.Text))
int endIdx = Input.Text.Length - 1;
int topLine = 0;
// Calculate visible text if necessary
if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
{ {
topLine = -1; Panel.HighlightText.text = "";
int bottomLine = -1; Panel.LineNumberText.text = "1";
return false;
// the top and bottom position of the viewport in relation to the text height
// they need the half-height adjustment to normalize against the 'line.topY' value.
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
{
var line = Input.TextGenerator.lines[i];
// if not set the top line yet, and top of line is below the viewport top
if (topLine == -1 && line.topY <= viewportMin)
topLine = i;
// if bottom of line is below the viewport bottom
if ((line.topY - line.height) >= viewportMax)
bottomLine = i;
}
topLine = Math.Max(0, topLine - 1);
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
? Input.Text.Length - 1
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
} }
// Calculate the visible lines
int topLine = -1;
int bottomLine = -1;
// the top and bottom position of the viewport in relation to the text height
// they need the half-height adjustment to normalize against the 'line.topY' value.
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
{
var line = Input.TextGenerator.lines[i];
// if not set the top line yet, and top of line is below the viewport top
if (topLine == -1 && line.topY <= viewportMin)
topLine = i;
// if bottom of line is below the viewport bottom
if ((line.topY - line.height) >= viewportMax)
bottomLine = i;
}
topLine = Math.Max(0, topLine - 1);
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
int startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
int endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
? Input.Text.Length - 1
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
// Highlight the visible text with the LexerBuilder // Highlight the visible text with the LexerBuilder
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine);
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
// Set the line numbers
// determine true starting line number (not the same as the cached TextGenerator line numbers)
int realStartLine = 0;
for (int i = 0; i < startIdx; i++)
{
if (LexerBuilder.IsNewLine(Input.Text[i]))
realStartLine++;
}
realStartLine++;
char lastPrev = '\n';
var sb = new StringBuilder();
// append leading new lines for spacing (no point rendering line numbers we cant see)
for (int i = 0; i < topLine; i++)
sb.Append('\n');
// append the displayed line numbers
for (int i = topLine; i <= bottomLine; i++)
{
if (i > 0)
lastPrev = Input.Text[Input.TextGenerator.lines[i].startCharIdx - 1];
// previous line ended with a newline character, this is an actual new line.
if (LexerBuilder.IsNewLine(lastPrev))
{
sb.Append(realStartLine.ToString());
realStartLine++;
}
sb.Append('\n');
}
Panel.LineNumberText.text = sb.ToString();
return ret;
} }
#endregion #endregion
@ -526,7 +620,9 @@ If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix
internal const string STARTUP_TEXT = @"<color=#5d8556>// Welcome to the UnityExplorer C# Console! internal const string STARTUP_TEXT = @"<color=#5d8556>// Welcome to the UnityExplorer C# Console!
// It is recommended to use the Log panel (or a console log window) while using this tool. // It is recommended to use the Log panel (or a console log window) while using this tool.
// Use the Help dropdown to see detailed examples of how to use the console.</color>"; // Use the Help dropdown to see detailed examples of how to use the console.
// To execute a script automatically on startup, put the script at 'UnityExplorer\Scripts\startup.cs'</color>";
internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect. internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect.
// It will remain in effect until you Reset the console. // It will remain in effect until you Reset the console.

View File

@ -5,14 +5,16 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CSConsole.Lexers; using UnityExplorer.CSConsole.Lexers;
namespace UnityExplorer.UI.CSConsole namespace UnityExplorer.CSConsole
{ {
public struct MatchInfo public struct MatchInfo
{ {
public int startIndex; public int startIndex;
public int endIndex; public int endIndex;
public bool isStringOrComment;
public bool matchToEndOfLine;
public string htmlColorTag; public string htmlColorTag;
} }
@ -82,8 +84,10 @@ namespace UnityExplorer.UI.CSConsole
/// <param name="endIdx">The last character you want to highlight</param> /// <param name="endIdx">The last character you want to highlight</param>
/// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param> /// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param>
/// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns> /// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns>
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines) public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines, int caretIdx, out bool caretInStringOrComment)
{ {
caretInStringOrComment = false;
if (string.IsNullOrEmpty(input) || endIdx <= startIdx) if (string.IsNullOrEmpty(input) || endIdx <= startIdx)
return input; return input;
@ -105,14 +109,28 @@ namespace UnityExplorer.UI.CSConsole
// append the highlighted match // append the highlighted match
sb.Append(match.htmlColorTag); sb.Append(match.htmlColorTag);
for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++) for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++)
sb.Append(input[i]); sb.Append(input[i]);
sb.Append(SignatureHighlighter.CLOSE_COLOR); sb.Append(SignatureHighlighter.CLOSE_COLOR);
// update the last unhighlighted start index // update the last unhighlighted start index
lastUnhighlighted = match.endIndex + 1; lastUnhighlighted = match.endIndex + 1;
int matchEndIdx = match.endIndex;
if (match.matchToEndOfLine)
{
while (input.Length - 1 >= matchEndIdx)
{
if (IsNewLine(input[matchEndIdx]))
break;
matchEndIdx++;
}
}
// check caretIdx to determine inStringOrComment state
if (caretIdx >= match.startIndex && (caretIdx <= matchEndIdx || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
caretInStringOrComment = match.isStringOrComment;
} }
// Append trailing unhighlighted input // Append trailing unhighlighted input
@ -150,6 +168,7 @@ namespace UnityExplorer.UI.CSConsole
startIndex = startIndex, startIndex = startIndex,
endIndex = CommittedIndex, endIndex = CommittedIndex,
htmlColorTag = lexer.ColorTag, htmlColorTag = lexer.ColorTag,
isStringOrComment = lexer is StringLexer || lexer is CommentLexer,
}; };
break; break;
} }

View File

@ -2,7 +2,7 @@
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public class CommentLexer : Lexer public class CommentLexer : Lexer
{ {
@ -44,7 +44,7 @@ namespace UnityExplorer.UI.CSConsole.Lexers
while (!lexer.EndOfInput && !(lexer.Current == '/' && lexer.Previous == '*')); while (!lexer.EndOfInput && !(lexer.Current == '/' && lexer.Previous == '*'));
return true; return true;
} }
} }
return false; return false;

View File

@ -2,7 +2,7 @@
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public class KeywordLexer : Lexer public class KeywordLexer : Lexer
{ {
@ -12,12 +12,12 @@ namespace UnityExplorer.UI.CSConsole.Lexers
public static readonly HashSet<string> keywords = new HashSet<string> public static readonly HashSet<string> keywords = new HashSet<string>
{ {
// reserved keywords // reserved keywords
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue", "abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue",
"decimal", "default", "delegate", "do", "double", "else", "enum", "event", "explicit", "extern", "false", "finally", "decimal", "default", "delegate", "do", "double", "else", "enum", "event", "explicit", "extern", "false", "finally",
"fixed", "float", "for", "foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock", "fixed", "float", "for", "foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock",
"long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private", "protected", "public", "long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private", "protected", "public",
"readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch", "readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch",
"this", "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void", "this", "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void",
"volatile", "while", "volatile", "while",
// contextual keywords // contextual keywords
"add", "and", "alias", "ascending", "async", "await", "by", "descending", "dynamic", "equals", "from", "get", "add", "and", "alias", "ascending", "async", "await", "by", "descending", "dynamic", "equals", "from", "get",
@ -41,6 +41,10 @@ namespace UnityExplorer.UI.CSConsole.Lexers
while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext())) while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext()))
sb.Append(lexer.Current); sb.Append(lexer.Current);
// next must be whitespace or delimiter
if (!lexer.EndOfInput && !(char.IsWhiteSpace(lexer.Current) || lexer.IsDelimiter(lexer.Current)))
return false;
if (keywords.Contains(sb.ToString())) if (keywords.Contains(sb.ToString()))
{ {
if (!lexer.EndOfInput) if (!lexer.EndOfInput)

View File

@ -1,8 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
using System.Linq; using System.Linq;
using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public abstract class Lexer public abstract class Lexer
{ {

View File

@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public class NumberLexer : Lexer public class NumberLexer : Lexer
{ {

View File

@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public class StringLexer : Lexer public class StringLexer : Lexer
{ {

View File

@ -3,7 +3,7 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public class SymbolLexer : Lexer public class SymbolLexer : Lexer
{ {
@ -11,7 +11,7 @@ namespace UnityExplorer.UI.CSConsole.Lexers
protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f); protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f);
// all symbols are delimiters // all symbols are delimiters
public override IEnumerable<char> Delimiters => symbols; public override IEnumerable<char> Delimiters => symbols.Where(it => it != '.'); // '.' is not a delimiter, only a separator.
public static bool IsSymbol(char c) => symbols.Contains(c); public static bool IsSymbol(char c) => symbols.Contains(c);

View File

@ -1,13 +1,13 @@
using System; using Mono.CSharp;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using Mono.CSharp;
// Thanks to ManlyMarco for this // Thanks to ManlyMarco for this
namespace UnityExplorer.UI.CSConsole namespace UnityExplorer.CSConsole
{ {
public class ScriptEvaluator : Evaluator, IDisposable public class ScriptEvaluator : Evaluator, IDisposable
{ {

View File

@ -1,11 +1,11 @@
using System; using Mono.CSharp;
using Mono.CSharp; using System;
using System.Collections; using System.Collections;
using UnityEngine;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityExplorer.Core.Runtime;
using System.Text; using System.Text;
using UnityEngine;
using UnityExplorer.Core.Runtime;
/* /*
Welcome to the UnityExplorer C# Console! Welcome to the UnityExplorer C# Console!
@ -13,7 +13,7 @@ using System.Text;
To see your output, use the Log panel or a Console Log window. To see your output, use the Log panel or a Console Log window.
*/ */
namespace UnityExplorer.UI.CSConsole namespace UnityExplorer.CSConsole
{ {
public class ScriptInteraction : InteractiveBase public class ScriptInteraction : InteractiveBase
{ {
@ -58,7 +58,7 @@ namespace UnityExplorer.UI.CSConsole
public static void GetClasses() public static void GetClasses()
{ {
if (ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file") if (ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file")
.GetValue(Evaluator) is CompilationSourceFile sourceFile .GetValue(Evaluator) is CompilationSourceFile sourceFile
&& sourceFile.Containers.Any()) && sourceFile.Containers.Any())
{ {
var sb = new StringBuilder(); var sb = new StringBuilder();

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheConfigEntry : CacheObjectBase public class CacheConfigEntry : CacheObjectBase
{ {

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheField : CacheMember public class CacheField : CacheMember
{ {

View File

@ -2,11 +2,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.UI.IValues; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheKeyValuePair : CacheObjectBase public class CacheKeyValuePair : CacheObjectBase
{ {

View File

@ -2,10 +2,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.UI.IValues; using UnityExplorer.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheListEntry : CacheObjectBase public class CacheListEntry : CacheObjectBase
{ {

View File

@ -5,18 +5,18 @@ using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI.ObjectPool; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Utility; using UnityExplorer.UI;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public abstract class CacheMember : CacheObjectBase public abstract class CacheMember : CacheObjectBase
{ {
//public ReflectionInspector ParentInspector { get; internal set; } //public ReflectionInspector ParentInspector { get; internal set; }
//public bool AutoUpdateWanted { get; internal set; } //public bool AutoUpdateWanted { get; internal set; }
public abstract Type DeclaringType { get; } public abstract Type DeclaringType { get; }
public string NameForFiltering { get; protected set; } public string NameForFiltering { get; protected set; }
public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ?? (m_declaringInstance = Owner.Target.TryCast(DeclaringType))); public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ?? (m_declaringInstance = Owner.Target.TryCast(DeclaringType)));
@ -28,7 +28,7 @@ namespace UnityExplorer.UI.CacheObject
public Type[] GenericArguments { get; protected set; } = ArgumentUtility.EmptyTypes; public Type[] GenericArguments { get; protected set; } = ArgumentUtility.EmptyTypes;
public EvaluateWidget Evaluator { get; protected set; } public EvaluateWidget Evaluator { get; protected set; }
public bool Evaluating => Evaluator != null && Evaluator.UIRoot.activeSelf; public bool Evaluating => Evaluator != null && Evaluator.UIRoot.activeSelf;
public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member) public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{ {
this.Owner = inspector; this.Owner = inspector;
@ -235,7 +235,7 @@ namespace UnityExplorer.UI.CacheObject
return sorted; return sorted;
} }
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs, private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
Type declaringType, ReflectionInspector _inspector, bool ignorePropertyMethodInfos = true) Type declaringType, ReflectionInspector _inspector, bool ignorePropertyMethodInfos = true)
{ {
try try
@ -254,7 +254,7 @@ namespace UnityExplorer.UI.CacheObject
case MemberTypes.Method: case MemberTypes.Method:
{ {
var mi = member as MethodInfo; var mi = member as MethodInfo;
if (ignorePropertyMethodInfos if (ignorePropertyMethodInfos
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_"))) && (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
return; return;
@ -323,7 +323,7 @@ namespace UnityExplorer.UI.CacheObject
} }
} }
internal static string GetSig(MemberInfo member) internal static string GetSig(MemberInfo member)
=> $"{member.DeclaringType.Name}.{member.Name}"; => $"{member.DeclaringType.Name}.{member.Name}";
internal static string GetArgumentString(ParameterInfo[] args) internal static string GetArgumentString(ParameterInfo[] args)

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheMethod : CacheMember public class CacheMethod : CacheMember
{ {

View File

@ -7,12 +7,12 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.UI.IValues; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.ObjectPool; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Utility; using UnityExplorer.UI;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public enum ValueState public enum ValueState
{ {
@ -181,8 +181,8 @@ namespace UnityExplorer.UI.CacheObject
return ValueState.Enum; return ValueState.Enum;
else if (type == typeof(Color) || type == typeof(Color32)) else if (type == typeof(Color) || type == typeof(Color32))
return ValueState.Color; return ValueState.Color;
else if (InteractiveValueStruct.SupportsType(type)) else if (InteractiveValueStruct.SupportsType(type))
return ValueState.ValueStruct; return ValueState.ValueStruct;
else if (ReflectionUtility.IsDictionary(type)) else if (ReflectionUtility.IsDictionary(type))
return ValueState.Dictionary; return ValueState.Dictionary;
else if (!typeof(Transform).IsAssignableFrom(type) && ReflectionUtility.IsEnumerable(type)) else if (!typeof(Transform).IsAssignableFrom(type) && ReflectionUtility.IsEnumerable(type))
@ -198,7 +198,7 @@ namespace UnityExplorer.UI.CacheObject
switch (State) switch (State)
{ {
case ValueState.NotEvaluated: case ValueState.NotEvaluated:
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.Parse(FallbackType, true)})</i>"; return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.Parse(FallbackType, true)})</i>";
case ValueState.Exception: case ValueState.Exception:
return $"<i><color=red>{LastException.ReflectionExToString()}</color></i>"; return $"<i><color=red>{LastException.ReflectionExToString()}</color></i>";
@ -222,7 +222,7 @@ namespace UnityExplorer.UI.CacheObject
return $"\"{ToStringUtility.PruneString(s, 200, 5)}\""; return $"\"{ToStringUtility.PruneString(s, 200, 5)}\"";
} }
break; break;
// try to prefix the count of the collection for lists and dicts // try to prefix the count of the collection for lists and dicts
case ValueState.Collection: case ValueState.Collection:
if (!LastValueWasNull) if (!LastValueWasNull)
@ -264,7 +264,7 @@ namespace UnityExplorer.UI.CacheObject
cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted); cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted);
if (IValue != null) if (IValue != null)
{ {
IValue.UIRoot.transform.SetParent(cell.SubContentHolder.transform, false); IValue.UIRoot.transform.SetParent(cell.SubContentHolder.transform, false);
IValue.SetLayout(); IValue.SetLayout();
} }

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheProperty : CacheMember public class CacheProperty : CacheMember
{ {
@ -28,10 +28,11 @@ namespace UnityExplorer.UI.CacheObject
{ {
try try
{ {
object ret;
if (HasArguments) if (HasArguments)
return PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments()); ret = PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments());
else
var ret = PropertyInfo.GetValue(DeclaringInstance, null); ret = PropertyInfo.GetValue(DeclaringInstance, null);
HadException = false; HadException = false;
LastException = null; LastException = null;
return ret; return ret;

View File

@ -3,10 +3,10 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public interface ICacheObjectController public interface ICacheObjectController
{ {

View File

@ -4,9 +4,10 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI;
namespace UnityExplorer.UI.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveColor : InteractiveValue public class InteractiveColor : InteractiveValue
{ {

View File

@ -5,14 +5,14 @@ using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveDictionary : InteractiveValue, ICellPoolDataSource<CacheKeyValuePairCell>, ICacheObjectController public class InteractiveDictionary : InteractiveValue, ICellPoolDataSource<CacheKeyValuePairCell>, ICacheObjectController
{ {

View File

@ -5,9 +5,10 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI;
namespace UnityExplorer.UI.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveEnum : InteractiveValue public class InteractiveEnum : InteractiveValue
{ {
@ -20,7 +21,7 @@ namespace UnityExplorer.UI.IValues
public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx]; public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key]; public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
private Dropdown enumDropdown; private Dropdown enumDropdown;
private GameObject toggleHolder; private GameObject toggleHolder;
private readonly List<Toggle> flagToggles = new List<Toggle>(); private readonly List<Toggle> flagToggles = new List<Toggle>();

View File

@ -5,14 +5,14 @@ using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveList : InteractiveValue, ICellPoolDataSource<CacheListEntryCell>, ICacheObjectController public class InteractiveList : InteractiveValue, ICellPoolDataSource<CacheListEntryCell>, ICacheObjectController
{ {
@ -207,7 +207,7 @@ namespace UnityExplorer.UI.IValues
{ {
ExplorerCore.LogWarning($"Exception setting IList value: {ex}"); ExplorerCore.LogWarning($"Exception setting IList value: {ex}");
} }
} }
// List entry scroll pool // List entry scroll pool
@ -255,8 +255,8 @@ namespace UnityExplorer.UI.IValues
ListScrollPool.Initialize(this, SetLayout); ListScrollPool.Initialize(this, SetLayout);
scrollLayout = scrollObj.GetComponent<LayoutElement>(); scrollLayout = scrollObj.GetComponent<LayoutElement>();
NotSupportedLabel = UIFactory.CreateLabel(ListScrollPool.Content.gameObject, "NotSupportedMessage", NotSupportedLabel = UIFactory.CreateLabel(ListScrollPool.Content.gameObject, "NotSupportedMessage",
"The IEnumerable failed to enumerate. This is likely due to an issue with Unhollowed interfaces.", "The IEnumerable failed to enumerate. This is likely due to an issue with Unhollowed interfaces.",
TextAnchor.MiddleLeft, Color.red); TextAnchor.MiddleLeft, Color.red);
UIFactory.SetLayoutElement(NotSupportedLabel.gameObject, minHeight: 25, flexibleWidth: 9999); UIFactory.SetLayoutElement(NotSupportedLabel.gameObject, minHeight: 25, flexibleWidth: 9999);

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@ -6,10 +6,11 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI;
namespace UnityExplorer.UI.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveString : InteractiveValue public class InteractiveString : InteractiveValue
{ {
@ -18,7 +19,7 @@ namespace UnityExplorer.UI.IValues
public InputFieldRef inputField; public InputFieldRef inputField;
public ButtonRef ApplyButton; public ButtonRef ApplyButton;
public GameObject SaveFileRow; public GameObject SaveFileRow;
public InputFieldRef SaveFilePath; public InputFieldRef SaveFilePath;
@ -36,7 +37,7 @@ namespace UnityExplorer.UI.IValues
{ {
if (s == null) if (s == null)
return false; return false;
return s.Length >= UIManager.MAX_INPUTFIELD_CHARS; return s.Length >= UIManager.MAX_INPUTFIELD_CHARS;
} }
@ -83,7 +84,7 @@ namespace UnityExplorer.UI.IValues
if (File.Exists(path)) if (File.Exists(path))
File.Delete(path); File.Delete(path);
File.WriteAllText(path, RealValue); File.WriteAllText(path, RealValue);
} }
@ -98,7 +99,7 @@ namespace UnityExplorer.UI.IValues
UIFactory.SetLayoutElement(SaveFileRow, flexibleWidth: 9999); UIFactory.SetLayoutElement(SaveFileRow, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(SaveFileRow, false, true, true, true, 3); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(SaveFileRow, false, true, true, true, 3);
UIFactory.CreateLabel(SaveFileRow, "Info", "<color=red>String is too long! Save to file if you want to see the full string.</color>", UIFactory.CreateLabel(SaveFileRow, "Info", "<color=red>String is too long! Save to file if you want to see the full string.</color>",
TextAnchor.MiddleLeft); TextAnchor.MiddleLeft);
var horizRow = UIFactory.CreateUIObject("Horiz", SaveFileRow); var horizRow = UIFactory.CreateUIObject("Horiz", SaveFileRow);

View File

@ -4,10 +4,11 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.ObjectPool; using UnityExplorer.UI;
using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public abstract class InteractiveValue : IPooledObject public abstract class InteractiveValue : IPooledObject
{ {

View File

@ -5,10 +5,10 @@ using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.Utility; using UnityExplorer.UI;
namespace UnityExplorer.UI.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveValueStruct : InteractiveValue public class InteractiveValueStruct : InteractiveValue
{ {
@ -144,7 +144,7 @@ namespace UnityExplorer.UI.IValues
ExplorerCore.LogWarning("Exception setting value: " + ex); ExplorerCore.LogWarning("Exception setting value: " + ex);
} }
} }
// UI Setup for type // UI Setup for type
private void SetupUIForType() private void SetupUIForType()

View File

@ -4,8 +4,9 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class ConfigEntryCell : CacheObjectCell public class ConfigEntryCell : CacheObjectCell
{ {

View File

@ -4,11 +4,12 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.Inspectors; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.UI.IValues; using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class CacheKeyValuePairCell : CacheObjectCell public class CacheKeyValuePairCell : CacheObjectCell
{ {

View File

@ -4,9 +4,9 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.IValues; using UnityExplorer.CacheObject.IValues;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class CacheListEntryCell : CacheObjectCell public class CacheListEntryCell : CacheObjectCell
{ {

View File

@ -4,9 +4,10 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class CacheMemberCell : CacheObjectCell public class CacheMemberCell : CacheObjectCell
{ {

View File

@ -4,13 +4,12 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.Inspectors; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.UI.IValues; using UnityExplorer.Inspectors;
using UnityExplorer.UI.ObjectPool; using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public abstract class CacheObjectCell : ICell public abstract class CacheObjectCell : ICell
{ {

View File

@ -5,11 +5,11 @@ using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.ObjectPool; using UnityExplorer.UI;
using UnityExplorer.UI.Utility; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class EvaluateWidget : IPooledObject public class EvaluateWidget : IPooledObject
{ {
@ -68,7 +68,7 @@ namespace UnityExplorer.UI.CacheObject.Views
for (int i = 0; i < genericArguments.Length; i++) for (int i = 0; i < genericArguments.Length; i++)
{ {
outArgs[i] = ReflectionUtility.GetTypeByName(genericInput[i]) outArgs[i] = ReflectionUtility.GetTypeByName(genericInput[i])
?? throw new Exception($"Could not find any type by name '{genericInput[i]}'!"); ?? throw new Exception($"Could not find any type by name '{genericInput[i]}'!");
} }
@ -207,7 +207,7 @@ namespace UnityExplorer.UI.CacheObject.Views
var elemType = arg.ParameterType; var elemType = arg.ParameterType;
if (elemType.IsByRef) if (elemType.IsByRef)
elemType = elemType.GetElementType(); elemType = elemType.GetElementType();
argInputFields[i].PlaceholderText.text = $"eg. {ParseUtility.GetExampleInput(elemType)}"; argInputFields[i].PlaceholderText.text = $"eg. {ParseUtility.GetExampleInput(elemType)}";
} }
} }
} }
@ -250,7 +250,7 @@ namespace UnityExplorer.UI.CacheObject.Views
public GameObject CreateContent(GameObject parent) public GameObject CreateContent(GameObject parent)
{ {
UIRoot = UIFactory.CreateVerticalGroup(parent, "EvaluateWidget", false, false, true, true, 3, new Vector4(2, 2, 2, 2), UIRoot = UIFactory.CreateVerticalGroup(parent, "EvaluateWidget", false, false, true, true, 3, new Vector4(2, 2, 2, 2),
new Color(0.15f, 0.15f, 0.15f)); new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(UIRoot, minWidth: 50, flexibleWidth: 9999, minHeight: 50, flexibleHeight: 800); UIFactory.SetLayoutElement(UIRoot, minWidth: 50, flexibleWidth: 9999, minHeight: 50, flexibleHeight: 800);
//UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize; //UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
@ -276,7 +276,7 @@ namespace UnityExplorer.UI.CacheObject.Views
// evaluate button // evaluate button
var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f)); var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0); UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
evalButton.OnClick += () => evalButton.OnClick += () =>
{ {
Owner.EvaluateAndSetCell(); Owner.EvaluateAndSetCell();
}; };

View File

@ -16,17 +16,18 @@ namespace UnityExplorer.Core.Config
// See the UnityExplorer.Loader namespace for the implementations. // See the UnityExplorer.Loader namespace for the implementations.
public static ConfigHandler Handler { get; private set; } public static ConfigHandler Handler { get; private set; }
public static ConfigElement<KeyCode> Master_Toggle; public static ConfigElement<KeyCode> Master_Toggle;
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor; public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
public static ConfigElement<bool> Force_Unlock_Mouse; public static ConfigElement<bool> Force_Unlock_Mouse;
public static ConfigElement<KeyCode> Force_Unlock_Toggle; public static ConfigElement<KeyCode> Force_Unlock_Toggle;
public static ConfigElement<bool> Aggressive_Mouse_Unlock; public static ConfigElement<bool> Aggressive_Mouse_Unlock;
public static ConfigElement<string> Default_Output_Path; public static ConfigElement<bool> Disable_EventSystem_Override;
public static ConfigElement<bool> Log_Unity_Debug; public static ConfigElement<string> Default_Output_Path;
public static ConfigElement<bool> Hide_On_Startup; public static ConfigElement<bool> Log_Unity_Debug;
public static ConfigElement<float> Startup_Delay_Time; public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<float> Startup_Delay_Time;
public static ConfigElement<string> Reflection_Signature_Blacklist; public static ConfigElement<string> Reflection_Signature_Blacklist;
// internal configs // internal configs
internal static InternalConfigHandler InternalHandler { get; private set; } internal static InternalConfigHandler InternalHandler { get; private set; }
@ -93,7 +94,11 @@ namespace UnityExplorer.Core.Config
KeyCode.None); KeyCode.None);
Aggressive_Mouse_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock", Aggressive_Mouse_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock",
"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked (requires game restart).", "Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked.\n<b>Requires restart to take effect.</b>",
false);
Disable_EventSystem_Override = new ConfigElement<bool>("Disable EventSystem override",
"If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>",
false); false);
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug", Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
@ -108,10 +113,11 @@ namespace UnityExplorer.Core.Config
"The delay on startup before the UI is created.", "The delay on startup before the UI is created.",
1f); 1f);
Reflection_Signature_Blacklist = new ConfigElement<string>("Reflection Signature Blacklist", Reflection_Signature_Blacklist = new ConfigElement<string>("Member Signature Blacklist",
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues." + "Use this to blacklist certain member signatures if they are known to cause a crash or other issues.\r\n" +
"\r\nSeperate signatures with a semicolon ';'.", "Seperate signatures with a semicolon ';'.\r\n" +
"DEFAULT"); "For example, to blacklist Camera.main, you would add 'Camera.main;'",
"");
// Internal configs (panel save data) // Internal configs (panel save data)

View File

@ -87,9 +87,6 @@ namespace UnityExplorer.Core.Config
foreach (var entry in ConfigManager.InternalConfigs) foreach (var entry in ConfigManager.InternalConfigs)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString()); sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
File.WriteAllText(INI_PATH, data.ToString()); File.WriteAllText(INI_PATH, data.ToString());
} }

View File

@ -32,16 +32,32 @@ namespace UnityExplorer
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { } public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
#endif #endif
private static bool onPostRenderFailed;
internal void Awake() internal void Awake()
{ {
try
{
#if CPP #if CPP
Camera.onPostRender = Camera.onPostRender == null Camera.onPostRender = Camera.onPostRender == null
? new Action<Camera>(OnPostRender) ? new Action<Camera>(OnPostRender)
: Il2CppSystem.Delegate.Combine(Camera.onPostRender, (Camera.CameraCallback)new Action<Camera>(OnPostRender)).Cast<Camera.CameraCallback>(); : Il2CppSystem.Delegate.Combine(Camera.onPostRender,
(Camera.CameraCallback)new Action<Camera>(OnPostRender)).Cast<Camera.CameraCallback>();
if (Camera.onPostRender == null || Camera.onPostRender.delegates == null)
{
ExplorerCore.LogWarning("Failed to add Camera.onPostRender listener, falling back to LateUpdate instead!");
onPostRenderFailed = true;
}
#else #else
Camera.onPostRender += OnPostRender; Camera.onPostRender += OnPostRender;
#endif #endif
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception adding onPostRender listener: {ex.ReflectionExToString()}\r\nFalling back to LateUpdate!");
onPostRenderFailed = true;
}
} }
internal void Update() internal void Update()
@ -54,7 +70,13 @@ namespace UnityExplorer
ExplorerCore.FixedUpdate(); ExplorerCore.FixedUpdate();
} }
internal static void OnPostRender(Camera camera) internal void LateUpdate()
{
if (onPostRenderFailed)
OnPostRender(null);
}
internal static void OnPostRender(Camera _)
{ {
ExplorerCore.OnPostRender(); ExplorerCore.OnPostRender();
} }

View File

@ -1,13 +1,13 @@
using System; using System;
using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityExplorer.Core.Input;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config;
using UnityExplorer.Core; using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.UI; using UnityExplorer.UI;
using System.Collections; using BF = System.Reflection.BindingFlags;
using HarmonyLib;
namespace UnityExplorer.Core.Input namespace UnityExplorer.Core.Input
{ {
@ -37,12 +37,15 @@ namespace UnityExplorer.Core.Input
lastVisibleState = Cursor.visible; lastVisibleState = Cursor.visible;
SetupPatches(); SetupPatches();
UpdateCursorControl(); UpdateCursorControl();
// Hook up config values
// Force Unlock Mouse
Unlock = ConfigManager.Force_Unlock_Mouse.Value; Unlock = ConfigManager.Force_Unlock_Mouse.Value;
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; }; ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
// Aggressive Mouse Unlock
if (ConfigManager.Aggressive_Mouse_Unlock.Value) if (ConfigManager.Aggressive_Mouse_Unlock.Value)
SetupAggressiveUnlock(); SetupAggressiveUnlock();
} }
@ -59,13 +62,13 @@ namespace UnityExplorer.Core.Input
} }
} }
private static readonly WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame(); private static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
private static IEnumerator AggressiveUnlockCoroutine() private static IEnumerator AggressiveUnlockCoroutine()
{ {
while (true) while (true)
{ {
yield return _waitForEndOfFrame; yield return _waitForEndOfFrame ?? (_waitForEndOfFrame = new WaitForEndOfFrame());
if (UIManager.ShowMenu) if (UIManager.ShowMenu)
UpdateCursorControl(); UpdateCursorControl();
@ -83,7 +86,7 @@ namespace UnityExplorer.Core.Input
Cursor.lockState = CursorLockMode.None; Cursor.lockState = CursorLockMode.None;
Cursor.visible = true; Cursor.visible = true;
if (UIManager.EventSys) if (!ConfigManager.Disable_EventSystem_Override.Value && UIManager.EventSys)
SetEventSystem(); SetEventSystem();
} }
else else
@ -91,7 +94,7 @@ namespace UnityExplorer.Core.Input
Cursor.lockState = lastLockMode; Cursor.lockState = lastLockMode;
Cursor.visible = lastVisibleState; Cursor.visible = lastVisibleState;
if (UIManager.EventSys) if (!ConfigManager.Disable_EventSystem_Override.Value && UIManager.EventSys)
ReleaseEventSystem(); ReleaseEventSystem();
} }
@ -160,26 +163,19 @@ namespace UnityExplorer.Core.Input
public static void Prefix_EventSystem_set_current(ref EventSystem value) public static void Prefix_EventSystem_set_current(ref EventSystem value)
{ {
if (!UIManager.EventSys) if (!settingEventSystem && value)
{
if (value)
{
lastEventSystem = value;
lastInputModule = value.currentInputModule;
}
return;
}
if (!settingEventSystem && value != UIManager.EventSys)
{ {
lastEventSystem = value; lastEventSystem = value;
lastInputModule = value?.currentInputModule; lastInputModule = value.currentInputModule;
}
if (ShouldActuallyUnlock) if (!UIManager.EventSys)
{ return;
value = UIManager.EventSys;
value.enabled = true; if (!settingEventSystem && ShouldActuallyUnlock && !ConfigManager.Disable_EventSystem_Override.Value)
} {
value = UIManager.EventSys;
value.enabled = true;
} }
} }

View File

@ -1,6 +1,6 @@
using System; using System;
using UnityEngine;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
namespace UnityExplorer.Core.Input namespace UnityExplorer.Core.Input
@ -74,7 +74,7 @@ namespace UnityExplorer.Core.Input
ExplorerCore.Log("Initialized Legacy Input support"); ExplorerCore.Log("Initialized Legacy Input support");
return; return;
} }
catch catch
{ {
// It's not working, we'll fall back to InputSystem. // It's not working, we'll fall back to InputSystem.
} }

View File

@ -1,10 +1,10 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityExplorer.UI; using UnityExplorer.UI;
using System.Collections.Generic;
using System.Linq;
namespace UnityExplorer.Core.Input namespace UnityExplorer.Core.Input
{ {

View File

@ -99,8 +99,10 @@ namespace UnityExplorer
public static Exception GetInnerMostException(this Exception e) public static Exception GetInnerMostException(this Exception e)
{ {
while (e.InnerException != null) while (e != null)
{ {
if (e.InnerException == null)
break;
#if CPP #if CPP
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException) if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
break; break;

View File

@ -16,6 +16,7 @@ using CppType = Il2CppSystem.Type;
using BF = System.Reflection.BindingFlags; using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnhollowerBaseLib.Attributes; using UnhollowerBaseLib.Attributes;
using UnityEngine;
namespace UnityExplorer namespace UnityExplorer
{ {
@ -25,13 +26,18 @@ namespace UnityExplorer
{ {
base.Initialize(); base.Initialize();
float start = Time.realtimeSinceStartup;
TryLoadGameModules(); TryLoadGameModules();
ExplorerCore.Log($"Loaded Unhollowed modules in {Time.realtimeSinceStartup - start} seconds");
start = Time.realtimeSinceStartup;
BuildDeobfuscationCache(); BuildDeobfuscationCache();
OnTypeLoaded += TryCacheDeobfuscatedType; OnTypeLoaded += TryCacheDeobfuscatedType;
ExplorerCore.Log($"Setup IL2CPP reflection in {Time.realtimeSinceStartup - start} seconds, " +
$"deobfuscated types count: {DeobfuscatedTypes.Count}");
} }
#region IL2CPP Extern and pointers #region IL2CPP Extern and pointers
// Extern C++ methods // Extern C++ methods
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)] [DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
@ -44,23 +50,23 @@ namespace UnityExplorer
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr) public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
{ {
if (cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr)) if (!cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
return il2cppPtr != IntPtr.Zero; {
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(new Type[] { type }) .MakeGenericType(new Type[] { type })
.GetField("NativeClassPtr", BF.Public | BF.Static) .GetField("NativeClassPtr", BF.Public | BF.Static)
.GetValue(null); .GetValue(null);
cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr); cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
}
return il2cppPtr != IntPtr.Zero; return il2cppPtr != IntPtr.Zero;
} }
#endregion #endregion
#region Deobfuscation cache #region Deobfuscation cache
private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>(); private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>(); private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
@ -72,9 +78,6 @@ namespace UnityExplorer
foreach (var type in asm.TryGetTypes()) foreach (var type in asm.TryGetTypes())
TryCacheDeobfuscatedType(type); TryCacheDeobfuscatedType(type);
} }
if (DeobfuscatedTypes.Count > 0)
ExplorerCore.Log($"Built IL2CPP deobfuscation cache, initial count: {DeobfuscatedTypes.Count}");
} }
private static void TryCacheDeobfuscatedType(Type type) private static void TryCacheDeobfuscatedType(Type type)
@ -108,7 +111,7 @@ namespace UnityExplorer
return theString; return theString;
} }
#endregion #endregion
// Get type by name // Get type by name
@ -121,7 +124,7 @@ namespace UnityExplorer
return base.Internal_GetTypeByName(fullName); return base.Internal_GetTypeByName(fullName);
} }
#region Get actual type #region Get actual type
internal override Type Internal_GetActualType(object obj) internal override Type Internal_GetActualType(object obj)
{ {
@ -129,7 +132,6 @@ namespace UnityExplorer
return null; return null;
var type = obj.GetType(); var type = obj.GetType();
try try
{ {
if (IsString(obj)) if (IsString(obj))
@ -180,10 +182,10 @@ namespace UnityExplorer
return monoType; return monoType;
} }
#endregion #endregion
#region Casting #region Casting
private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>(); private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
@ -213,7 +215,7 @@ namespace UnityExplorer
// from other structs to il2cpp object // from other structs to il2cpp object
else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
{ {
return BoxIl2CppObject(obj); return BoxIl2CppObject(obj).TryCast(castTo);
} }
else else
return obj; return obj;
@ -237,11 +239,11 @@ namespace UnityExplorer
else if (castTo == typeof(string)) else if (castTo == typeof(string))
return UnboxString(obj); return UnboxString(obj);
// Casting from il2cpp object to il2cpp object...
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr)) if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
return obj; return obj;
// Casting from il2cpp object to il2cpp object...
IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer); IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer);
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr)) if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
@ -275,10 +277,10 @@ namespace UnityExplorer
// return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr); // return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr);
//} //}
#endregion #endregion
#region Boxing and unboxing ValueTypes #region Boxing and unboxing ValueTypes
// cached il2cpp unbox methods // cached il2cpp unbox methods
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>(); internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
@ -292,7 +294,27 @@ namespace UnityExplorer
try try
{ {
if (toType.IsEnum) if (toType.IsEnum)
{
// Check for nullable enums
var type = cppObj.GetType();
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Il2CppSystem.Nullable<>))
{
var nullable = cppObj.TryCast(type);
var nullableHasValueProperty = type.GetProperty("HasValue");
if ((bool)nullableHasValueProperty.GetValue(nullable, null))
{
// nullable has a value.
var nullableValueProperty = type.GetProperty("Value");
return Enum.Parse(toType, nullableValueProperty.GetValue(nullable, null).ToString());
}
// nullable and no current value.
return cppObj;
}
return Enum.Parse(toType, cppObj.ToString()); return Enum.Parse(toType, cppObj.ToString());
}
// Not enum, unbox with Il2CppObjectBase.Unbox
var name = toType.AssemblyQualifiedName; var name = toType.AssemblyQualifiedName;
@ -381,10 +403,10 @@ namespace UnityExplorer
return cppStruct; return cppStruct;
} }
#endregion #endregion
#region String boxing/unboxing #region String boxing/unboxing
private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String"; private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
private const string STRING_FULLNAME = "System.String"; private const string STRING_FULLNAME = "System.String";
@ -425,10 +447,10 @@ namespace UnityExplorer
return s; return s;
} }
#endregion #endregion
#region Singleton finder #region Singleton finder
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances) internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
{ {
@ -450,16 +472,16 @@ namespace UnityExplorer
base.Internal_FindSingleton(possibleNames, type, flags, instances); base.Internal_FindSingleton(possibleNames, type, flags, instances);
} }
#endregion #endregion
#region Force-loading game modules #region Force-loading game modules
internal static string UnhollowedFolderPath => Path.GetFullPath( internal static string UnhollowedFolderPath => Path.GetFullPath(
#if ML #if ML
Path.Combine("MelonLoader", "Managed") Path.Combine("MelonLoader", "Managed")
#elif BIE #elif BIE
Path.Combine("BepInEx", "unhollowed") Path.Combine(BepInEx.Paths.BepInExRootPath, "unhollowed")
#else #else
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules") Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules")
#endif #endif
@ -513,9 +535,9 @@ namespace UnityExplorer
#endregion #endregion
#region Il2cpp reflection blacklist #region Il2cpp reflection blacklist
public override string DefaultReflectionBlacklist => string.Join(";", defaultIl2CppBlacklist); public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
// These methods currently cause a crash in most il2cpp games, // These methods currently cause a crash in most il2cpp games,
// even from doing "GetParameters()" on the MemberInfo. // even from doing "GetParameters()" on the MemberInfo.
@ -662,10 +684,10 @@ namespace UnityExplorer
"UnityEngine.XR.InputDevice.SendHapticImpulse", "UnityEngine.XR.InputDevice.SendHapticImpulse",
}; };
#endregion #endregion
#region IL2CPP IEnumerable and IDictionary #region IL2CPP IEnumerable and IDictionary
protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type) protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type)
{ {
@ -782,7 +804,9 @@ namespace UnityExplorer
if (!getEnumeratorMethods.ContainsKey(key)) if (!getEnumeratorMethods.ContainsKey(key))
{ {
getEnumeratorMethods.Add(key, type.GetMethod("GetEnumerator")); var method = type.GetMethod("System_Collections_IEnumerable_GetEnumerator", FLAGS)
?? type.GetMethod("GetEnumerator");
getEnumeratorMethods.Add(key, method);
// ensure the enumerator type is supported // ensure the enumerator type is supported
try try
@ -868,7 +892,9 @@ namespace UnityExplorer
var cacheKey = keys.GetType().AssemblyQualifiedName; var cacheKey = keys.GetType().AssemblyQualifiedName;
if (!getEnumeratorMethods.ContainsKey(cacheKey)) if (!getEnumeratorMethods.ContainsKey(cacheKey))
{ {
getEnumeratorMethods.Add(cacheKey, keyCollType.GetMethod("GetEnumerator")); var method = keyCollType.GetMethod("System_Collections_IDictionary_GetEnumerator", FLAGS)
?? keyCollType.GetMethod("GetEnumerator");
getEnumeratorMethods.Add(cacheKey, method);
// test support // test support
try try

View File

@ -4,15 +4,14 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Runtime;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using BF = System.Reflection.BindingFlags;
namespace UnityExplorer namespace UnityExplorer
{ {
public class ReflectionUtility public class ReflectionUtility
{ {
public const BF FLAGS = BF.Public | BF.Instance | BF.NonPublic | BF.Static; public const BF FLAGS = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
@ -43,7 +42,7 @@ namespace UnityExplorer
public static Action<Type> OnTypeLoaded; public static Action<Type> OnTypeLoaded;
/// <summary>Key: Type.FullName</summary> /// <summary>Key: Type.FullName</summary>
public static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase); protected static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
public static readonly List<string> AllNamespaces = new List<string>(); public static readonly List<string> AllNamespaces = new List<string>();
private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>(); private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>();
@ -66,10 +65,14 @@ namespace UnityExplorer
private static void SetupTypeCache() private static void SetupTypeCache()
{ {
float start = Time.realtimeSinceStartup;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
CacheTypes(asm); CacheTypes(asm);
AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded; AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded;
ExplorerCore.Log($"Cached AppDomain assemblies in {Time.realtimeSinceStartup - start} seconds");
} }
private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args) private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args)
@ -84,6 +87,7 @@ namespace UnityExplorer
{ {
foreach (var type in asm.TryGetTypes()) foreach (var type in asm.TryGetTypes())
{ {
// Cache namespace if there is one
if (!string.IsNullOrEmpty(type.Namespace) && !uniqueNamespaces.Contains(type.Namespace)) if (!string.IsNullOrEmpty(type.Namespace) && !uniqueNamespaces.Contains(type.Namespace))
{ {
uniqueNamespaces.Add(type.Namespace); uniqueNamespaces.Add(type.Namespace);
@ -97,16 +101,16 @@ namespace UnityExplorer
AllNamespaces.Insert(i, type.Namespace); AllNamespaces.Insert(i, type.Namespace);
} }
// Cache the type. Overwrite type if one exists with the full name
if (AllTypes.ContainsKey(type.FullName)) if (AllTypes.ContainsKey(type.FullName))
AllTypes[type.FullName] = type; AllTypes[type.FullName] = type;
else else
{
AllTypes.Add(type.FullName, type); AllTypes.Add(type.FullName, type);
//allTypeNames.Add(type.FullName);
}
// Invoke listener
OnTypeLoaded?.Invoke(type); OnTypeLoaded?.Invoke(type);
// Check type inheritance cache, add this to any lists it should be in
foreach (var key in typeInheritance.Keys) foreach (var key in typeInheritance.Keys)
{ {
try try
@ -151,13 +155,6 @@ namespace UnityExplorer
internal virtual string Internal_ProcessTypeInString(string theString, Type type) internal virtual string Internal_ProcessTypeInString(string theString, Type type)
=> theString; => theString;
//// Force loading modules
//public static bool LoadModule(string moduleName)
// => Instance.Internal_LoadModule(moduleName);
//
//internal virtual bool Internal_LoadModule(string moduleName)
// => false;
// Singleton finder // Singleton finder
public static void FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances) public static void FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances)
@ -222,7 +219,7 @@ namespace UnityExplorer
return ret; return ret;
} }
#endregion #endregion
#region Type and Generic Parameter implementation cache #region Type and Generic Parameter implementation cache
@ -357,7 +354,7 @@ namespace UnityExplorer
return genericParameterInheritance[key]; return genericParameterInheritance[key];
} }
#endregion #endregion
#region Internal MemberInfo Cache #region Internal MemberInfo Cache
@ -434,31 +431,44 @@ namespace UnityExplorer
#region Reflection Blacklist #region Reflection Blacklist
public virtual string DefaultReflectionBlacklist => string.Empty; public virtual string[] DefaultReflectionBlacklist => new string[0];
public static void LoadBlacklistString(string blacklist) public static void LoadBlacklistString(string blacklist)
{ {
if (string.Equals(blacklist, "DEFAULT", StringComparison.InvariantCultureIgnoreCase)) try
{ {
blacklist = Instance.DefaultReflectionBlacklist; if (string.IsNullOrEmpty(blacklist) && !Instance.DefaultReflectionBlacklist.Any())
ConfigManager.Reflection_Signature_Blacklist.Value = blacklist; return;
ConfigManager.Handler.SaveConfig();
try
{
var sigs = blacklist.Split(';');
foreach (var sig in sigs)
{
var s = sig.Trim();
if (string.IsNullOrEmpty(s))
continue;
if (!currentBlacklist.Contains(s))
currentBlacklist.Add(s);
}
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception parsing blacklist string: {ex.ReflectionExToString()}");
}
foreach (var sig in Instance.DefaultReflectionBlacklist)
{
if (!currentBlacklist.Contains(sig))
currentBlacklist.Add(sig);
}
Mono.CSharp.IL2CPP.Blacklist.SignatureBlacklist = currentBlacklist;
} }
catch (Exception ex)
if (string.IsNullOrEmpty(blacklist))
return;
var sigs = blacklist.Split(';');
foreach (var sig in sigs)
{ {
var s = sig.Trim(); ExplorerCore.LogWarning($"Exception setting up reflection blacklist: {ex.ReflectionExToString()}");
if (string.IsNullOrEmpty(s))
continue;
if (!currentBlacklist.Contains(s))
currentBlacklist.Add(s);
} }
Mono.CSharp.IL2CPP.Blacklist.SignatureBlacklist = currentBlacklist;
} }
public static bool IsBlacklisted(MemberInfo member) public static bool IsBlacklisted(MemberInfo member)
@ -477,7 +487,7 @@ namespace UnityExplorer
// Temp fix for IL2CPP until interface support improves // Temp fix for IL2CPP until interface support improves
// IsEnumerable // IsEnumerable
public static bool IsEnumerable(Type type) => Instance.Internal_IsEnumerable(type); public static bool IsEnumerable(Type type) => Instance.Internal_IsEnumerable(type);
@ -489,7 +499,7 @@ namespace UnityExplorer
// TryGetEnumerator (list) // TryGetEnumerator (list)
public static bool TryGetEnumerator(object list, out IEnumerator enumerator) public static bool TryGetEnumerator(object list, out IEnumerator enumerator)
=> Instance.Internal_TryGetEnumerator(list, out enumerator); => Instance.Internal_TryGetEnumerator(list, out enumerator);
protected virtual bool Internal_TryGetEnumerator(object list, out IEnumerator enumerator) protected virtual bool Internal_TryGetEnumerator(object list, out IEnumerator enumerator)
@ -530,7 +540,7 @@ namespace UnityExplorer
type = typeof(object); type = typeof(object);
return false; return false;
} }
// IsDictionary // IsDictionary
public static bool IsDictionary(Type type) => Instance.Internal_IsDictionary(type); public static bool IsDictionary(Type type) => Instance.Internal_IsDictionary(type);
@ -542,7 +552,7 @@ namespace UnityExplorer
// TryGetEnumerator (dictionary) // TryGetEnumerator (dictionary)
public static bool TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator) public static bool TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
=> Instance.Internal_TryGetDictEnumerator(dictionary, out dictEnumerator); => Instance.Internal_TryGetDictEnumerator(dictionary, out dictEnumerator);
protected virtual bool Internal_TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator) protected virtual bool Internal_TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)

View File

@ -43,9 +43,9 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
ExplorerCore.LogUnity(condition, type); ExplorerCore.LogUnity(condition, type);
} }
public override void StartCoroutine(IEnumerator routine) public override void Update()
{ {
Il2CppCoroutine.Start(routine); Il2CppCoroutine.Process();
} }
internal override void ProcessOnPostRender() internal override void ProcessOnPostRender()
@ -53,9 +53,14 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
Il2CppCoroutine.ProcessWaitForEndOfFrame(); Il2CppCoroutine.ProcessWaitForEndOfFrame();
} }
public override void Update() internal override void ProcessFixedUpdate()
{ {
Il2CppCoroutine.Process(); Il2CppCoroutine.ProcessWaitForFixedUpdate();
}
public override void StartCoroutine(IEnumerator routine)
{
Il2CppCoroutine.Start(routine);
} }
public override T AddComponent<T>(GameObject obj, Type type) public override T AddComponent<T>(GameObject obj, Type type)

View File

@ -143,7 +143,7 @@ public static class MonoExtensions
{ {
if (pi_childControlHeight == null) if (pi_childControlHeight == null)
pi_childControlHeight = group.GetType().GetProperty("childControlHeight"); pi_childControlHeight = group.GetType().GetProperty("childControlHeight");
pi_childControlHeight?.SetValue(group, value, null); pi_childControlHeight?.SetValue(group, value, null);
} }

View File

@ -2,11 +2,11 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.UI.IValues;
using System.Reflection;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.CacheObject.IValues;
#if CPP #if CPP
using UnhollowerRuntimeLib; using UnhollowerRuntimeLib;
using UnhollowerBaseLib; using UnhollowerBaseLib;
@ -16,7 +16,7 @@ namespace UnityExplorer.Tests
{ {
public class TestIndexer : IList<int> public class TestIndexer : IList<int>
{ {
private readonly List<int> list = new List<int>() { 1,2,3,4,5 }; private readonly List<int> list = new List<int>() { 1, 2, 3, 4, 5 };
public int Count => list.Count; public int Count => list.Count;
public bool IsReadOnly => false; public bool IsReadOnly => false;
@ -133,21 +133,21 @@ namespace UnityExplorer.Tests
} }
} }
private static void TestGeneric<T>() private static void TestGeneric<T>()
{ {
ExplorerCore.Log("Test1 " + typeof(T).FullName); ExplorerCore.Log("Test1 " + typeof(T).FullName);
} }
private static void TestGenericClass<T>() where T : class private static void TestGenericClass<T>() where T : class
{ {
ExplorerCore.Log("Test2 " + typeof(T).FullName); ExplorerCore.Log("Test2 " + typeof(T).FullName);
} }
private static void TestComponent<T>() where T : Component private static void TestComponent<T>() where T : Component
{ {
ExplorerCore.Log("Test3 " + typeof(T).FullName); ExplorerCore.Log("Test3 " + typeof(T).FullName);
} }
private static void TestStruct<T>() where T : struct private static void TestStruct<T>() where T : struct
{ {
ExplorerCore.Log("Test3 " + typeof(T).FullName); ExplorerCore.Log("Test3 " + typeof(T).FullName);

View File

@ -22,7 +22,7 @@ namespace UnityExplorer
public const string NUMBER_FORMAT = "0.####"; public const string NUMBER_FORMAT = "0.####";
private static readonly Dictionary<int, string> numSequenceStrings = new Dictionary<int, string>(); private static readonly Dictionary<int, string> numSequenceStrings = new Dictionary<int, string>();
// Helper for formatting float/double/decimal numbers to maximum of 4 decimal points. // Helper for formatting float/double/decimal numbers to maximum of 4 decimal points.
public static string FormatDecimalSequence(params object[] numbers) public static string FormatDecimalSequence(params object[] numbers)
{ {
@ -100,7 +100,7 @@ namespace UnityExplorer
obj = ReflectionUtility.GetMethodInfo(type, "Parse", ArgumentUtility.ParseArgs) obj = ReflectionUtility.GetMethodInfo(type, "Parse", ArgumentUtility.ParseArgs)
.Invoke(null, new object[] { input }); .Invoke(null, new object[] { input });
} }
return true; return true;
} }
catch (Exception ex) catch (Exception ex)
@ -148,7 +148,7 @@ namespace UnityExplorer
} }
else else
return obj.ToString(); return obj.ToString();
} }
catch (Exception ex) catch (Exception ex)
{ {

View File

@ -151,10 +151,10 @@ namespace UnityExplorer
private static string HighlightType(Type type) private static string HighlightType(Type type)
{ {
string key = type.ToString(); string key = type.ToString();
if (typeToRichType.ContainsKey(key)) if (typeToRichType.ContainsKey(key))
return typeToRichType[key]; return typeToRichType[key];
var sb = new StringBuilder(type.Name); var sb = new StringBuilder(type.Name);
bool isArray = false; bool isArray = false;
@ -212,7 +212,7 @@ namespace UnityExplorer
{ {
if (args.Length < 1) if (args.Length < 1)
return string.Empty; return string.Empty;
var sb = new StringBuilder(); var sb = new StringBuilder();
for (int i = 0; i < args.Length; i++) for (int i = 0; i < args.Length; i++)
@ -254,7 +254,7 @@ namespace UnityExplorer
isStatic = true; isStatic = true;
return FIELD_STATIC; return FIELD_STATIC;
} }
return FIELD_INSTANCE; return FIELD_INSTANCE;
} }
else if (memberInfo is MethodInfo mi) else if (memberInfo is MethodInfo mi)
@ -264,7 +264,7 @@ namespace UnityExplorer
isStatic = true; isStatic = true;
return METHOD_STATIC; return METHOD_STATIC;
} }
return METHOD_INSTANCE; return METHOD_INSTANCE;
} }
else if (memberInfo is PropertyInfo pi) else if (memberInfo is PropertyInfo pi)
@ -274,7 +274,7 @@ namespace UnityExplorer
isStatic = true; isStatic = true;
return PROP_STATIC; return PROP_STATIC;
} }
return PROP_INSTANCE; return PROP_INSTANCE;
} }
//else if (memberInfo is EventInfo ei) //else if (memberInfo is EventInfo ei)
@ -284,7 +284,7 @@ namespace UnityExplorer
// isStatic = true; // isStatic = true;
// return EVENT_STATIC; // return EVENT_STATIC;
// } // }
// return EVENT_INSTANCE; // return EVENT_INSTANCE;
//} //}

View File

@ -13,7 +13,6 @@ namespace UnityExplorer
public static class ToStringUtility public static class ToStringUtility
{ {
internal static Dictionary<string, MethodInfo> toStringMethods = new Dictionary<string, MethodInfo>(); internal static Dictionary<string, MethodInfo> toStringMethods = new Dictionary<string, MethodInfo>();
internal static Dictionary<string, MethodInfo> toStringFormattedMethods = new Dictionary<string, MethodInfo>();
private const string nullString = "<color=grey>null</color>"; private const string nullString = "<color=grey>null</color>";
private const string nullUnknown = nullString + " (?)"; private const string nullUnknown = nullString + " (?)";
@ -82,7 +81,7 @@ namespace UnityExplorer
sb.Append(PruneString(obj.name, 50, 1)); sb.Append(PruneString(obj.name, 50, 1));
sb.Append('"'); sb.Append('"');
} }
AppendRichType(sb, richType); AppendRichType(sb, richType);
} }
else if (type.FullName.StartsWith(eventSystemNamespace)) else if (type.FullName.StartsWith(eventSystemNamespace))
@ -94,8 +93,8 @@ namespace UnityExplorer
{ {
var toString = ToString(value); var toString = ToString(value);
if (type.IsGenericType if (type.IsGenericType
|| toString == type.FullName || toString == type.FullName
|| toString == $"{type.FullName} {type.FullName}" || toString == $"{type.FullName} {type.FullName}"
|| toString == $"Il2Cpp{type.FullName}" || type.FullName == $"Il2Cpp{toString}") || toString == $"Il2Cpp{type.FullName}" || type.FullName == $"Il2Cpp{toString}")
{ {
@ -132,22 +131,12 @@ namespace UnityExplorer
var type = value.GetActualType(); var type = value.GetActualType();
// Find and cache the relevant ToString method for this Type, if haven't already. // Find and cache the ToString method for this Type, if haven't already.
if (!toStringMethods.ContainsKey(type.AssemblyQualifiedName)) if (!toStringMethods.ContainsKey(type.AssemblyQualifiedName))
{ {
try var toStringMethod = type.GetMethod("ToString", ArgumentUtility.EmptyTypes);
{ toStringMethods.Add(type.AssemblyQualifiedName, toStringMethod);
var formatMethod = type.GetMethod("ToString", ArgumentUtility.ParseArgs);
formatMethod.Invoke(value, new object[] { ParseUtility.NUMBER_FORMAT });
toStringFormattedMethods.Add(type.AssemblyQualifiedName, formatMethod);
toStringMethods.Add(type.AssemblyQualifiedName, null);
}
catch
{
var toStringMethod = type.GetMethod("ToString", ArgumentUtility.EmptyTypes);
toStringMethods.Add(type.AssemblyQualifiedName, toStringMethod);
}
} }
// Invoke the ToString method on the object // Invoke the ToString method on the object
@ -157,10 +146,7 @@ namespace UnityExplorer
string toString; string toString;
try try
{ {
if (toStringFormattedMethods.TryGetValue(type.AssemblyQualifiedName, out MethodInfo formatMethod)) toString = (string)toStringMethods[type.AssemblyQualifiedName].Invoke(value, ArgumentUtility.EmptyArgs);
toString = (string)formatMethod.Invoke(value, new object[] { ParseUtility.NUMBER_FORMAT });
else
toString = (string)toStringMethods[type.AssemblyQualifiedName].Invoke(value, ArgumentUtility.EmptyArgs);
} }
catch (Exception ex) catch (Exception ex)
{ {

View File

@ -2,9 +2,11 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.UI;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
// Project-wide namespace for accessibility // Project-wide namespace for accessibility
@ -107,5 +109,16 @@ namespace UnityExplorer
return color; return color;
} }
private static PropertyInfo onEndEdit;
public static UnityEvent<string> GetOnEndEdit(this InputField _this)
{
if (onEndEdit == null)
onEndEdit = typeof(InputField).GetProperty("onEndEdit")
?? throw new Exception("Could not get InputField.onEndEdit property!");
return onEndEdit.GetValue(_this, null).TryCast<UnityEvent<string>>();
}
} }
} }

View File

@ -11,7 +11,8 @@ using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.Tests; using UnityExplorer.Tests;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.ObjectExplorer;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
namespace UnityExplorer namespace UnityExplorer
@ -19,7 +20,7 @@ namespace UnityExplorer
public static class ExplorerCore public static class ExplorerCore
{ {
public const string NAME = "UnityExplorer"; public const string NAME = "UnityExplorer";
public const string VERSION = "4.0.2"; public const string VERSION = "4.1.8";
public const string AUTHOR = "Sinai"; public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer"; public const string GUID = "com.sinai.unityexplorer";
@ -102,15 +103,15 @@ namespace UnityExplorer
RuntimeProvider.Instance.ProcessOnPostRender(); RuntimeProvider.Instance.ProcessOnPostRender();
} }
#region LOGGING #region LOGGING
public static void Log(object message) public static void Log(object message)
=> Log(message, LogType.Log); => Log(message, LogType.Log);
public static void LogWarning(object message) public static void LogWarning(object message)
=> Log(message, LogType.Warning); => Log(message, LogType.Warning);
public static void LogError(object message) public static void LogError(object message)
=> Log(message, LogType.Error); => Log(message, LogType.Error);
public static void LogUnity(object message, LogType logType) public static void LogUnity(object message, LogType logType)
@ -145,6 +146,6 @@ namespace UnityExplorer
} }
} }
#endregion #endregion
} }
} }

View File

@ -2,19 +2,32 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="ILRepacker" AfterTargets="Build"> <Target Name="ILRepacker" AfterTargets="Build">
<!-- Actual merged assemblies -->
<ItemGroup> <ItemGroup>
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" /> <InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
<InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" /> <InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" />
<InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" /> <InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" />
</ItemGroup> </ItemGroup>
<!-- MonoMod for MelonLoader 0.3.0 -->
<ItemGroup Condition="'$(IsMelonLoaderLegacy)'=='true'">
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.dll" />
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Mdb.dll" />
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Pdb.dll" />
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Rocks.dll" />
<InputAssemblies Include="packages\MonoMod.RuntimeDetour.20.1.1.4\lib\net35\MonoMod.RuntimeDetour.dll" />
<InputAssemblies Include="packages\MonoMod.Utils.20.1.1.4\lib\net35\MonoMod.Utils.dll" />
</ItemGroup>
<!-- Required references for ILRepack -->
<ItemGroup> <ItemGroup>
<ReferenceFolders Include="..\lib\" /> <ReferenceFolders Include="packages\HarmonyX.2.4.2\lib\net35\" />
<ReferenceFolders Include="..\lib\HarmonyX\Harmony\bin\Release\net35\" />
<ReferenceFolders Include="..\lib\BepInEx.6.IL2CPP\" /> <ReferenceFolders Include="..\lib\BepInEx.6.IL2CPP\" />
<ReferenceFolders Include="..\lib\BepInEx.6.Mono\" /> <ReferenceFolders Include="..\lib\BepInEx.6.Mono\" />
<ReferenceFolders Include="..\lib\BepInEx.5\" /> <ReferenceFolders Include="..\lib\BepInEx.5\" />
<ReferenceFolders Include="..\lib\MelonLoader\" /> <ReferenceFolders Include="..\lib\MelonLoader\" />
</ItemGroup> </ItemGroup>
<ILRepack <ILRepack
Parallel="true" Parallel="true"
Internalize="true" Internalize="true"
@ -22,7 +35,8 @@
LibraryPath="@(ReferenceFolders)" LibraryPath="@(ReferenceFolders)"
InputAssemblies="@(InputAssemblies)" InputAssemblies="@(InputAssemblies)"
TargetKind="Dll" TargetKind="Dll"
OutputFile="$(OutputPath)$(AssemblyName).dll" /> OutputFile="$(OutputPath)$(AssemblyName).dll"
/>
</Target> </Target>
</Project> </Project>

View File

@ -6,13 +6,13 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.UI.ObjectPool; using UnityExplorer.UI;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class GameObjectInspector : InspectorBase public class GameObjectInspector : InspectorBase
{ {
@ -64,7 +64,7 @@ namespace UnityExplorer.UI.Inspectors
addCompInput.Text = ""; addCompInput.Text = "";
TransformTree.Clear(); TransformTree.Clear();
ComponentList.Clear(); UpdateComponents();
} }
public override void CloseInspector() public override void CloseInspector()
@ -113,6 +113,9 @@ namespace UnityExplorer.UI.Inspectors
private IEnumerable<GameObject> GetTransformEntries() private IEnumerable<GameObject> GetTransformEntries()
{ {
if (!GOTarget)
return Enumerable.Empty<GameObject>();
cachedChildren.Clear(); cachedChildren.Clear();
for (int i = 0; i < GOTarget.transform.childCount; i++) for (int i = 0; i < GOTarget.transform.childCount; i++)
cachedChildren.Add(GOTarget.transform.GetChild(i).gameObject); cachedChildren.Add(GOTarget.transform.GetChild(i).gameObject);
@ -125,41 +128,59 @@ namespace UnityExplorer.UI.Inspectors
private readonly List<bool> behaviourEnabledStates = new List<bool>(); private readonly List<bool> behaviourEnabledStates = new List<bool>();
// ComponentList.GetRootEntriesMethod // ComponentList.GetRootEntriesMethod
private List<Component> GetComponentEntries() => componentEntries; private List<Component> GetComponentEntries() => GOTarget ? componentEntries : Enumerable.Empty<Component>().ToList();
public void UpdateComponents() public void UpdateComponents()
{ {
if (!GOTarget)
{
componentEntries.Clear();
compInstanceIDs.Clear();
behaviourEntries.Clear();
behaviourEnabledStates.Clear();
ComponentList.RefreshData();
ComponentList.ScrollPool.Refresh(true, true);
return;
}
// Check if we actually need to refresh the component cells or not. // Check if we actually need to refresh the component cells or not.
var comps = GOTarget.GetComponents<Component>(); var comps = GOTarget.GetComponents<Component>();
var behaviours = GOTarget.GetComponents<Behaviour>(); var behaviours = GOTarget.GetComponents<Behaviour>();
bool needRefresh = false; bool needRefresh = false;
if (comps.Length != componentEntries.Count || behaviours.Length != behaviourEntries.Count)
{
needRefresh = true;
}
else
{
foreach (var comp in comps)
{
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
{
needRefresh = true;
break;
}
}
if (!needRefresh) int count = 0;
foreach (var comp in comps)
{
if (!comp)
continue;
count++;
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
{ {
for (int i = 0; i < behaviours.Length; i++) needRefresh = true;
break;
}
}
if (!needRefresh)
{
if (count != componentEntries.Count)
needRefresh = true;
else
{
count = 0;
foreach (var behaviour in behaviours)
{ {
var behaviour = behaviours[i]; if (!behaviour)
if (behaviour.enabled != behaviourEnabledStates[i]) continue;
if (count >= behaviourEnabledStates.Count || behaviour.enabled != behaviourEnabledStates[count])
{ {
needRefresh = true; needRefresh = true;
break; break;
} }
count++;
} }
if (!needRefresh && count != behaviourEntries.Count)
needRefresh = true;
} }
} }
@ -168,9 +189,9 @@ namespace UnityExplorer.UI.Inspectors
componentEntries.Clear(); componentEntries.Clear();
compInstanceIDs.Clear(); compInstanceIDs.Clear();
foreach (var comp in comps) foreach (var comp in comps)
{ {
if (!comp) continue;
componentEntries.Add(comp); componentEntries.Add(comp);
compInstanceIDs.Add(comp.GetInstanceID()); compInstanceIDs.Add(comp.GetInstanceID());
} }
@ -179,6 +200,7 @@ namespace UnityExplorer.UI.Inspectors
behaviourEnabledStates.Clear(); behaviourEnabledStates.Clear();
foreach (var behaviour in behaviours) foreach (var behaviour in behaviours)
{ {
if (!behaviour) continue;
behaviourEntries.Add(behaviour); behaviourEntries.Add(behaviour);
behaviourEnabledStates.Add(behaviour.enabled); behaviourEnabledStates.Add(behaviour.enabled);
} }
@ -195,10 +217,10 @@ namespace UnityExplorer.UI.Inspectors
TransformTree.RefreshData(true, false); TransformTree.RefreshData(true, false);
} }
private void OnAddComponentClicked(string input) private void OnAddComponentClicked(string input)
{ {
if (ReflectionUtility.AllTypes.TryGetValue(input, out Type type)) if (ReflectionUtility.GetTypeByName(input) is Type type)
{ {
try try
{ {
@ -221,10 +243,10 @@ namespace UnityExplorer.UI.Inspectors
public override GameObject CreateContent(GameObject parent) public override GameObject CreateContent(GameObject parent)
{ {
UIRoot = UIFactory.CreateVerticalGroup(Pool<GameObjectInspector>.Instance.InactiveHolder, UIRoot = UIFactory.CreateVerticalGroup(parent, "GameObjectInspector", true, false, true, true, 5,
"GameObjectInspector", true, false, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f)); new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar, var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
new Color(0.065f, 0.065f, 0.065f)); new Color(0.065f, 0.065f, 0.065f));
UIFactory.SetLayoutElement(scrollObj, minHeight: 250, preferredHeight: 300, flexibleHeight: 0, flexibleWidth: 9999); UIFactory.SetLayoutElement(scrollObj, minHeight: 250, preferredHeight: 300, flexibleHeight: 0, flexibleWidth: 9999);
@ -232,7 +254,7 @@ namespace UnityExplorer.UI.Inspectors
// Construct GO Controls // Construct GO Controls
GOControls = new GameObjectControls(this); GOControls = new GameObjectControls(this);
ConstructLists(); ConstructLists();
return UIRoot; return UIRoot;

View File

@ -4,9 +4,10 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class ComponentCell : ButtonCell public class ComponentCell : ButtonCell
{ {

View File

@ -5,13 +5,13 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class ComponentList : ButtonListHandler<Component, ComponentCell> public class ComponentList : ButtonListHandler<Component, ComponentCell>
{ {
public GameObjectInspector Parent; public GameObjectInspector Parent;
public ComponentList(ScrollPool<ComponentCell> scrollPool, Func<List<Component>> getEntriesMethod) public ComponentList(ScrollPool<ComponentCell> scrollPool, Func<List<Component>> getEntriesMethod)
: base(scrollPool, getEntriesMethod, null, null, null) : base(scrollPool, getEntriesMethod, null, null, null)
{ {
base.SetICell = SetComponentCell; base.SetICell = SetComponentCell;
@ -21,7 +21,8 @@ namespace UnityExplorer.UI.Inspectors
public void Clear() public void Clear()
{ {
this.currentEntries.Clear(); RefreshData();
ScrollPool.Refresh(true, true);
} }
private bool CheckShouldDisplay(Component _, string __) => true; private bool CheckShouldDisplay(Component _, string __) => true;
@ -111,7 +112,7 @@ namespace UnityExplorer.UI.Inspectors
cell.BehaviourToggle.interactable = false; cell.BehaviourToggle.interactable = false;
cell.BehaviourToggle.Set(true, false); cell.BehaviourToggle.Set(true, false);
//RuntimeProvider.Instance.SetColorBlock(cell.BehaviourToggle,) //RuntimeProvider.Instance.SetColorBlock(cell.BehaviourToggle,)
cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f); cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
} }
// if component is the first index it must be the transform, dont show Destroy button for it. // if component is the first index it must be the transform, dont show Destroy button for it.

View File

@ -5,8 +5,9 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.UI;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class GameObjectControls public class GameObjectControls
{ {
@ -186,7 +187,7 @@ namespace UnityExplorer.UI.Inspectors
if (parentToSet) if (parentToSet)
DoSetParent(parentToSet); DoSetParent(parentToSet);
else else
{ {
ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!"); ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!");
UpdateGameObjectInfo(false, true); UpdateGameObjectInfo(false, true);
} }
@ -232,6 +233,12 @@ namespace UnityExplorer.UI.Inspectors
} }
} }
private void OnExploreButtonClicked()
{
var panel = UIManager.GetPanel<UI.Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform);
}
private void OnLayerDropdownChanged(int value) private void OnLayerDropdownChanged(int value)
{ {
GOTarget.layer = value; GOTarget.layer = value;
@ -436,7 +443,7 @@ namespace UnityExplorer.UI.Inspectors
private void ConstructTopInfo() private void ConstructTopInfo()
{ {
var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3, var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft); new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999); UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize; topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
@ -462,7 +469,7 @@ namespace UnityExplorer.UI.Inspectors
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120); //UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); }; //pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); }); PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
// Title and update row // Title and update row
@ -478,7 +485,7 @@ namespace UnityExplorer.UI.Inspectors
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled"); NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999); UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
NameInput.Component.textComponent.fontSize = 15; NameInput.Component.textComponent.fontSize = 15;
NameInput.Component.onEndEdit.AddListener((string val) => { OnNameEndEdit(val); }); NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
// second row (toggles, instanceID, tag, buttons) // second row (toggles, instanceID, tag, buttons)
@ -515,7 +522,7 @@ namespace UnityExplorer.UI.Inspectors
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none"); TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999); UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
TagInput.Component.textComponent.color = Color.white; TagInput.Component.textComponent.color = Color.white;
TagInput.Component.onEndEdit.AddListener((string val) => { OnTagEndEdit(val); }); TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
// Instantiate // Instantiate
var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f)); var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
@ -533,6 +540,12 @@ namespace UnityExplorer.UI.Inspectors
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999); UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
// Inspect in Explorer button
var explorerBtn = UIFactory.CreateButton(thirdrow, "ExploreBtn", "Show in Explorer", new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(explorerBtn.Component.gameObject, minHeight: 25, minWidth: 100);
explorerBtn.ButtonText.fontSize = 12;
explorerBtn.OnClick += OnExploreButtonClicked;
// Scene // Scene
var sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey); var sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50); UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
@ -547,7 +560,7 @@ namespace UnityExplorer.UI.Inspectors
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50); UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
var layerDrop = UIFactory.CreateDropdown(thirdrow, out LayerDropdown, "0", 14, OnLayerDropdownChanged); var layerDrop = UIFactory.CreateDropdown(thirdrow, out LayerDropdown, "0", 14, OnLayerDropdownChanged);
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 120, flexibleWidth: 999); UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen; LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
if (layerToNames == null) if (layerToNames == null)
GetLayerNames(); GetLayerNames();
@ -563,7 +576,7 @@ namespace UnityExplorer.UI.Inspectors
var flagsDrop = UIFactory.CreateDropdown(thirdrow, out FlagsDropdown, "None", 14, OnFlagsDropdownChanged); var flagsDrop = UIFactory.CreateDropdown(thirdrow, out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen; FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999); UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
if (hideFlagsValues == null) if (hideFlagsValues == null)
GetHideFlagNames(); GetHideFlagNames();
foreach (var name in hideFlagsValues.Keys) foreach (var name in hideFlagsValues.Keys)
FlagsDropdown.options.Add(new Dropdown.OptionData(name)); FlagsDropdown.options.Add(new Dropdown.OptionData(name));
@ -632,7 +645,7 @@ namespace UnityExplorer.UI.Inspectors
var inputField = UIFactory.CreateInputField(rowObj, "InputField", "..."); var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999); UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
inputField.Component.onEndEdit.AddListener((string value) => { OnTransformInputEndEdit(type, value); }); inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
var control = new TransformControl(type, inputField); var control = new TransformControl(type, inputField);

View File

@ -11,7 +11,7 @@ using UnityExplorer.Core.Runtime;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public enum MouseInspectMode public enum MouseInspectMode
{ {
@ -64,12 +64,15 @@ namespace UnityExplorer.UI.Inspectors
internal static Camera MainCamera; internal static Camera MainCamera;
internal static GraphicRaycaster[] graphicRaycasters; internal static GraphicRaycaster[] graphicRaycasters;
public void StartInspect(MouseInspectMode mode) public void StartInspect(MouseInspectMode mode)
{ {
MainCamera = Camera.main; MainCamera = Camera.main;
if (!MainCamera)
if (!MainCamera && mode == MouseInspectMode.World)
{
ExplorerCore.LogWarning("No MainCamera found! Cannot inspect world!");
return; return;
}
PanelDragger.ForceEnd(); PanelDragger.ForceEnd();
@ -94,8 +97,14 @@ namespace UnityExplorer.UI.Inspectors
public void StopInspect() public void StopInspect()
{ {
Inspecting = false; Inspecting = false;
UIManager.NavBarRect.gameObject.SetActive(true); UIManager.NavBarRect.gameObject.SetActive(true);
UIManager.PanelHolder.SetActive(true); UIManager.PanelHolder.SetActive(true);
var drop = UIManager.MouseInspectDropdown;
if (drop.transform.Find("Dropdown List") is Transform list)
drop.DestroyDropdownList(list.gameObject);
UIRoot.SetActive(false); UIRoot.SetActive(false);
if (Mode == MouseInspectMode.UI) if (Mode == MouseInspectMode.UI)

View File

@ -4,10 +4,11 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.ObjectPool; using UnityExplorer.UI;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public abstract class InspectorBase : IPooledObject public abstract class InspectorBase : IPooledObject
{ {

View File

@ -5,9 +5,9 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI.ObjectPool; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
namespace UnityExplorer namespace UnityExplorer
@ -87,7 +87,7 @@ namespace UnityExplorer
} }
} }
private static void CreateInspector<T>(object target, bool staticReflection = false, private static void CreateInspector<T>(object target, bool staticReflection = false,
CacheObjectBase sourceCache = null) where T : InspectorBase CacheObjectBase sourceCache = null) where T : InspectorBase
{ {
var inspector = Pool<T>.Borrow(); var inspector = Pool<T>.Borrow();

View File

@ -4,10 +4,11 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.ObjectPool; using UnityExplorer.UI;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class InspectorTab : IPooledObject public class InspectorTab : IPooledObject
{ {
@ -33,7 +34,7 @@ namespace UnityExplorer.UI.Inspectors
public GameObject CreateContent(GameObject parent) public GameObject CreateContent(GameObject parent)
{ {
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0, UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0,
default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft); default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0); UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0);
UIRoot.AddComponent<Mask>(); UIRoot.AddComponent<Mask>();

View File

@ -10,14 +10,13 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
{ {
@ -56,6 +55,7 @@ namespace UnityExplorer.UI.Inspectors
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f); private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f); private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>(); private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
private readonly List<Toggle> memberTypeToggles = new List<Toggle>(); private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
private InputFieldRef filterInputField; private InputFieldRef filterInputField;
@ -75,7 +75,6 @@ namespace UnityExplorer.UI.Inspectors
private IEnumerator InitCoroutine() private IEnumerator InitCoroutine()
{ {
yield return null; yield return null;
LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect); LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
} }
@ -144,7 +143,7 @@ namespace UnityExplorer.UI.Inspectors
// reset filters // reset filters
this.filterInputField.Text = ""; this.filterInputField.Text = "";
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance); SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly); scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly); scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
@ -309,11 +308,8 @@ namespace UnityExplorer.UI.Inspectors
private void CalculateLayouts() private void CalculateLayouts()
{ {
// Calculate sizes LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);// Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65); RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
//memberTitleLayout.minWidth = LeftGroupWidth;
} }
private void SetCellLayout(CacheObjectCell cell) private void SetCellLayout(CacheObjectCell cell)
@ -344,7 +340,7 @@ namespace UnityExplorer.UI.Inspectors
ConstructUnityObjectRow(); ConstructUnityObjectRow();
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2,2,2,2), mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
new Color(0.12f, 0.12f, 0.12f)); new Color(0.12f, 0.12f, 0.12f));
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999); UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
@ -354,7 +350,7 @@ namespace UnityExplorer.UI.Inspectors
// Member scroll pool // Member scroll pool
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2,2,2,2), var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
bgColor: new Color(0.05f, 0.05f, 0.05f)); bgColor: new Color(0.05f, 0.05f, 0.05f));
UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999); UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);
@ -482,7 +478,7 @@ namespace UnityExplorer.UI.Inspectors
private void SetUnityTargets() private void SetUnityTargets()
{ {
if (!typeof(UnityEngine.Object).IsAssignableFrom(TargetType)) if (StaticOnly || !typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
{ {
unityObjectRow.SetActive(false); unityObjectRow.SetActive(false);
textureViewer.SetActive(false); textureViewer.SetActive(false);
@ -548,7 +544,7 @@ namespace UnityExplorer.UI.Inspectors
textureButton.ButtonText.text = "Hide Texture"; textureButton.ButtonText.text = "Hide Texture";
} }
} }
// UI construction // UI construction
private void ConstructUnityObjectRow() private void ConstructUnityObjectRow()
@ -619,12 +615,15 @@ namespace UnityExplorer.UI.Inspectors
// Actual texture viewer // Actual texture viewer
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", textureViewer); var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
textureImage = imageObj.AddComponent<Image>(); imageViewport.GetComponent<Image>().color = Color.white;
textureImageLayout = textureImage.gameObject.AddComponent<LayoutElement>(); imageViewport.AddComponent<Mask>().showMaskGraphic = false;
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
var fitter = imageObj.AddComponent<ContentSizeFitter>(); var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize; fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
textureImage = imageObj.AddComponent<Image>();
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 9999, flexibleHeight: 9999);
textureViewer.SetActive(false); textureViewer.SetActive(false);
} }

View File

@ -21,13 +21,9 @@ namespace UnityExplorer.Loader.BIE
public override void RegisterConfigElement<T>(ConfigElement<T> config) public override void RegisterConfigElement<T>(ConfigElement<T> config)
{ {
object[] tags = null; var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
if (config.IsInternal)
tags = new[] { "Advanced" };
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags)); entry.SettingChanged += (object o, EventArgs e) =>
entry.SettingChanged += (object o, EventArgs e) =>
{ {
config.Value = entry.Value; config.Value = entry.Value;
}; };

View File

@ -7,12 +7,12 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.BIE;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.Loader.BIE;
#if CPP #if CPP
using BepInEx.IL2CPP; using BepInEx.IL2CPP;
using UnhollowerRuntimeLib; using UnhollowerRuntimeLib;
@ -46,11 +46,10 @@ namespace UnityExplorer
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID); private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME); public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => LogSource.LogMessage; public Action<object> OnLogMessage => LogSource.LogMessage;
public Action<object> OnLogWarning => LogSource.LogWarning; public Action<object> OnLogWarning => LogSource.LogWarning;
public Action<object> OnLogError => LogSource.LogError; public Action<object> OnLogError => LogSource.LogError;
// Init common to Mono and Il2Cpp // Init common to Mono and Il2Cpp
internal void UniversalInit() internal void UniversalInit()

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@ -10,7 +10,6 @@ namespace UnityExplorer
{ {
string ExplorerFolder { get; } string ExplorerFolder { get; }
string ConfigFolder { get; }
ConfigHandler ConfigHandler { get; } ConfigHandler ConfigHandler { get; }
Action<object> OnLogMessage { get; } Action<object> OnLogMessage { get; }

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@ -9,11 +9,15 @@ using UnityExplorer.Core;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.Loader.ML; using UnityExplorer.Loader.ML;
#if ML_LEGACY
using Harmony;
#else
using HarmonyLib; using HarmonyLib;
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
#endif
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)] [assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)] [assembly: MelonGame(null, null)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
[assembly: MelonColor(ConsoleColor.DarkCyan)] [assembly: MelonColor(ConsoleColor.DarkCyan)]
namespace UnityExplorer namespace UnityExplorer
@ -23,7 +27,6 @@ namespace UnityExplorer
public static ExplorerMelonMod Instance; public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME); public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
public string ConfigFolder => ExplorerFolder;
public ConfigHandler ConfigHandler => _configHandler; public ConfigHandler ConfigHandler => _configHandler;
public MelonLoaderConfigHandler _configHandler; public MelonLoaderConfigHandler _configHandler;
@ -67,7 +70,11 @@ namespace UnityExplorer
try try
{ {
var prop = type.GetProperty(property); var prop = type.GetProperty(property);
#if ML_LEGACY
this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
#else
HarmonyInstance.Patch(prop.GetSetMethod(), prefix: prefix); HarmonyInstance.Patch(prop.GetSetMethod(), prefix: prefix);
#endif
} }
catch (Exception e) catch (Exception e)
{ {

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@ -1,4 +1,7 @@
#if ML #if ML
#if !ML_LEGACY // ML 0.3.1+ config handler
using MelonLoader; using MelonLoader;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -75,4 +78,129 @@ namespace UnityExplorer.Loader.ML
} }
} }
#else // ML 0.3.0 config handler
using MelonLoader;
using MelonLoader.Tomlyn.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.ML
{
public class MelonLoaderConfigHandler : ConfigHandler
{
internal const string CTG_NAME = "UnityExplorer";
internal MelonPreferences_Category prefCategory;
public override void Init()
{
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
try { MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter); } catch { }
try { MelonPreferences.Mapper.RegisterMapper(AnchorReader, AnchorWriter); } catch { }
}
public override void LoadConfig()
{
foreach (var entry in ConfigManager.ConfigElements)
{
var key = entry.Key;
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
{
var config = entry.Value;
config.BoxedValue = config.GetLoaderConfigValue();
}
}
}
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
entry.OnValueChangedUntyped += () =>
{
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
return;
config.Value = entry.Value;
};
}
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
{
entry.Value = value;
entry.Save();
}
}
public override T GetConfigValue<T>(ConfigElement<T> config)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
return entry.Value;
return default;
}
public override void OnAnyConfigChanged()
{
}
public override void SaveConfig()
{
MelonPreferences.Save();
}
// Enum config handlers
public static KeyCode KeycodeReader(TomlObject value)
{
try
{
KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
if (kc == default)
throw new Exception();
return kc;
}
catch
{
return KeyCode.F7;
}
}
public static TomlObject KeycodeWriter(KeyCode value)
{
return MelonPreferences.Mapper.ToToml(value.ToString());
}
public static UI.UIManager.VerticalAnchor AnchorReader(TomlObject value)
{
try
{
return (UI.UIManager.VerticalAnchor)Enum.Parse(typeof(UI.UIManager.VerticalAnchor), (value as TomlString).Value);
}
catch
{
return UI.UIManager.VerticalAnchor.Top;
}
}
public static TomlObject AnchorWriter(UI.UIManager.VerticalAnchor anchor)
{
return MelonPreferences.Mapper.ToToml(anchor.ToString());
}
}
}
#endif
#endif #endif

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@ -76,8 +76,6 @@ namespace UnityExplorer
} }
private static string s_explorerFolder; private static string s_explorerFolder;
public string ConfigFolder => ExplorerFolder;
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); }; Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); }; Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); }; Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };

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@ -13,11 +13,11 @@ namespace UnityExplorer.Loader.STANDALONE
public class StandaloneConfigHandler : ConfigHandler public class StandaloneConfigHandler : ConfigHandler
{ {
internal static IniDataParser _parser; internal static IniDataParser _parser;
internal static string INI_PATH; internal static string CONFIG_PATH;
public override void Init() public override void Init()
{ {
INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini"); CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.ini");
_parser = new IniDataParser(); _parser = new IniDataParser();
_parser.Configuration.CommentString = "#"; _parser.Configuration.CommentString = "#";
} }
@ -49,10 +49,10 @@ namespace UnityExplorer.Loader.STANDALONE
{ {
try try
{ {
if (!File.Exists(INI_PATH)) if (!File.Exists(CONFIG_PATH))
return false; return false;
string ini = File.ReadAllText(INI_PATH); string ini = File.ReadAllText(CONFIG_PATH);
var data = _parser.Parse(ini); var data = _parser.Parse(ini);
@ -97,10 +97,10 @@ namespace UnityExplorer.Loader.STANDALONE
foreach (var entry in ConfigManager.ConfigElements) foreach (var entry in ConfigManager.ConfigElements)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString()); sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder)) if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder); Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
File.WriteAllText(INI_PATH, data.ToString()); File.WriteAllText(CONFIG_PATH, data.ToString());
} }
} }
} }

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@ -4,15 +4,13 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.Inspectors; using UnityExplorer.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.ObjectExplorer namespace UnityExplorer.ObjectExplorer
{ {
public class ObjectSearch : UIModel public class ObjectSearch : UIModel
{ {
@ -28,7 +26,7 @@ namespace UnityExplorer.UI.ObjectExplorer
private ChildFilter m_childFilter = ChildFilter.Any; private ChildFilter m_childFilter = ChildFilter.Any;
private string desiredTypeInput; private string desiredTypeInput;
private string lastCheckedTypeInput; private string lastCheckedTypeInput;
private bool lastTypeCanHaveGO; private bool lastTypeCanHaveGO;
public ButtonListHandler<object, ButtonCell> dataHandler; public ButtonListHandler<object, ButtonCell> dataHandler;
@ -55,8 +53,8 @@ namespace UnityExplorer.UI.ObjectExplorer
if (m_context == SearchContext.Singleton) if (m_context == SearchContext.Singleton)
currentResults = SearchProvider.SingletonSearch(nameInputField.Text); currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
else if (m_context == SearchContext.StaticClass) else if (m_context == SearchContext.Class)
currentResults = SearchProvider.StaticClassSearch(nameInputField.Text); currentResults = SearchProvider.ClassSearch(nameInputField.Text);
else else
{ {
string compType = ""; string compType = "";
@ -79,7 +77,7 @@ namespace UnityExplorer.UI.ObjectExplorer
lastCheckedTypeInput = desiredTypeInput; lastCheckedTypeInput = desiredTypeInput;
//var type = ReflectionUtility.GetTypeByName(desiredTypeInput); //var type = ReflectionUtility.GetTypeByName(desiredTypeInput);
if (ReflectionUtility.AllTypes.TryGetValue(desiredTypeInput, out var cachedType)) if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
{ {
var type = cachedType; var type = cachedType;
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject); lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
@ -132,8 +130,11 @@ namespace UnityExplorer.UI.ObjectExplorer
if (!cachedCellTexts.ContainsKey(index)) if (!cachedCellTexts.ContainsKey(index))
{ {
string text; string text;
if (m_context == SearchContext.StaticClass) if (m_context == SearchContext.Class)
text = SignatureHighlighter.Parse(currentResults[index] as Type, true); {
var type = currentResults[index] as Type;
text = $"{SignatureHighlighter.Parse(type, true)} <color=grey><i>({type.Assembly.GetName().Name})</i></color>";
}
else else
text = ToStringUtility.ToStringWithType(currentResults[index], currentResults[index]?.GetActualType()); text = ToStringUtility.ToStringWithType(currentResults[index], currentResults[index]?.GetActualType());
@ -145,7 +146,7 @@ namespace UnityExplorer.UI.ObjectExplorer
private void OnCellClicked(int dataIndex) private void OnCellClicked(int dataIndex)
{ {
if (m_context == SearchContext.StaticClass) if (m_context == SearchContext.Class)
InspectorManager.Inspect(currentResults[dataIndex] as Type); InspectorManager.Inspect(currentResults[dataIndex] as Type);
else else
InspectorManager.Inspect(currentResults[dataIndex]); InspectorManager.Inspect(currentResults[dataIndex]);
@ -244,7 +245,7 @@ namespace UnityExplorer.UI.ObjectExplorer
// RESULTS SCROLL POOL // RESULTS SCROLL POOL
dataHandler = new ButtonListHandler<object, ButtonCell>(resultsScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked); dataHandler = new ButtonListHandler<object, ButtonCell>(resultsScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
resultsScrollPool = UIFactory.CreateScrollPool<ButtonCell>(uiRoot, "ResultsList", out GameObject scrollObj, resultsScrollPool = UIFactory.CreateScrollPool<ButtonCell>(uiRoot, "ResultsList", out GameObject scrollObj,
out GameObject scrollContent); out GameObject scrollContent);
resultsScrollPool.Initialize(dataHandler); resultsScrollPool.Initialize(dataHandler);

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@ -8,11 +8,12 @@ using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core; using UnityExplorer.Core;
using UnityExplorer.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.ObjectExplorer namespace UnityExplorer.ObjectExplorer
{ {
public class SceneExplorer : UIModel public class SceneExplorer : UIModel
{ {
@ -39,7 +40,7 @@ namespace UnityExplorer.UI.ObjectExplorer
private GameObject refreshRow; private GameObject refreshRow;
private Dropdown sceneDropdown; private Dropdown sceneDropdown;
private readonly Dictionary<int, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<int, Dropdown.OptionData>(); private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<Scene, Dropdown.OptionData>();
private IEnumerable<GameObject> GetRootEntries() => SceneHandler.CurrentRootObjects; private IEnumerable<GameObject> GetRootEntries() => SceneHandler.CurrentRootObjects;
@ -58,6 +59,26 @@ namespace UnityExplorer.UI.ObjectExplorer
Tree.RefreshData(true); Tree.RefreshData(true);
} }
public void JumpToTransform(Transform transform)
{
if (!transform)
return;
UIManager.SetPanelActive(this.Parent, true);
this.Parent.SetTab(0);
// select the transform's scene
var go = transform.gameObject;
if (SceneHandler.SelectedScene != go.scene)
{
int idx = sceneDropdown.options.IndexOf(sceneToDropdownOption[go.scene]);
sceneDropdown.value = idx;
}
// Let the TransformTree handle the rest
Tree.JumpAndExpandToTransform(transform);
}
private void OnDropdownChanged(int value) private void OnDropdownChanged(int value)
{ {
if (value < 0 || SceneHandler.LoadedScenes.Count <= value) if (value < 0 || SceneHandler.LoadedScenes.Count <= value)
@ -71,12 +92,12 @@ namespace UnityExplorer.UI.ObjectExplorer
private void SceneHandler_OnInspectedSceneChanged(Scene scene) private void SceneHandler_OnInspectedSceneChanged(Scene scene)
{ {
if (!sceneToDropdownOption.ContainsKey(scene.handle)) if (!sceneToDropdownOption.ContainsKey(scene))
PopulateSceneDropdown(); PopulateSceneDropdown();
if (sceneToDropdownOption.ContainsKey(scene.handle)) if (sceneToDropdownOption.ContainsKey(scene))
{ {
var opt = sceneToDropdownOption[scene.handle]; var opt = sceneToDropdownOption[scene];
int idx = sceneDropdown.options.IndexOf(opt); int idx = sceneDropdown.options.IndexOf(opt);
if (sceneDropdown.value != idx) if (sceneDropdown.value != idx)
sceneDropdown.value = idx; sceneDropdown.value = idx;
@ -114,7 +135,7 @@ namespace UnityExplorer.UI.ObjectExplorer
var option = new Dropdown.OptionData(name); var option = new Dropdown.OptionData(name);
sceneDropdown.options.Add(option); sceneDropdown.options.Add(option);
sceneToDropdownOption.Add(scene.handle, option); sceneToDropdownOption.Add(scene, option);
} }
} }
@ -122,7 +143,7 @@ namespace UnityExplorer.UI.ObjectExplorer
{ {
if ((!string.IsNullOrEmpty(input) && !Tree.Filtering) || (string.IsNullOrEmpty(input) && Tree.Filtering)) if ((!string.IsNullOrEmpty(input) && !Tree.Filtering) || (string.IsNullOrEmpty(input) && Tree.Filtering))
{ {
Tree.displayedObjects.Clear(); Tree.cachedTransforms.Clear();
} }
Tree.CurrentFilter = input; Tree.CurrentFilter = input;
@ -181,7 +202,7 @@ namespace UnityExplorer.UI.ObjectExplorer
//Filter input field //Filter input field
var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search..."); var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search...");
inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f); inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f), RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
new Color(0.08f, 0.08f, 0.08f)); new Color(0.08f, 0.08f, 0.08f));
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25); UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
inputField.OnValueChanged += OnFilterInput; inputField.OnValueChanged += OnFilterInput;

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@ -6,25 +6,25 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace UnityExplorer.Core namespace UnityExplorer.ObjectExplorer
{ {
public static class SceneHandler public static class SceneHandler
{ {
/// <summary> /// <summary>
/// The currently inspected Scene. /// The currently inspected Scene.
/// </summary> /// </summary>
public static Scene? SelectedScene public static Scene? SelectedScene
{ {
get => m_selectedScene; get => selectedScene;
internal set internal set
{ {
if (m_selectedScene != null && m_selectedScene?.handle == value?.handle) if (selectedScene != null && selectedScene == value)
return; return;
m_selectedScene = value; selectedScene = value;
OnInspectedSceneChanged?.Invoke((Scene)m_selectedScene); OnInspectedSceneChanged?.Invoke((Scene)selectedScene);
} }
} }
private static Scene? m_selectedScene; private static Scene? selectedScene;
/// <summary> /// <summary>
/// The GameObjects in the currently inspected scene. /// The GameObjects in the currently inspected scene.
@ -37,6 +37,7 @@ namespace UnityExplorer.Core
/// </summary> /// </summary>
public static ReadOnlyCollection<Scene> LoadedScenes => new ReadOnlyCollection<Scene>(allLoadedScenes); public static ReadOnlyCollection<Scene> LoadedScenes => new ReadOnlyCollection<Scene>(allLoadedScenes);
private static readonly List<Scene> allLoadedScenes = new List<Scene>(); private static readonly List<Scene> allLoadedScenes = new List<Scene>();
private static HashSet<Scene> previousLoadedScenes;
/// <summary> /// <summary>
/// The names of all scenes in the build settings, if they could be retrieved. /// The names of all scenes in the build settings, if they could be retrieved.
@ -61,7 +62,7 @@ namespace UnityExplorer.Core
public static event Action<ReadOnlyCollection<Scene>> OnLoadedScenesChanged; public static event Action<ReadOnlyCollection<Scene>> OnLoadedScenesChanged;
/// <summary> /// <summary>
/// Equivalent to <see cref="SceneManager.sceneCount"/> + 2, to include 'DontDestroyOnLoad'. /// Equivalent to <see cref="SceneManager.sceneCount"/> + 2, to include 'DontDestroyOnLoad' and the 'None' scene.
/// </summary> /// </summary>
public static int LoadedSceneCount => SceneManager.sceneCount + 2; public static int LoadedSceneCount => SceneManager.sceneCount + 2;
@ -82,25 +83,7 @@ namespace UnityExplorer.Core
} }
private static GameObject dontDestroyObject; private static GameObject dontDestroyObject;
public static bool InspectingAssetScene => SelectedScene == AssetScene; public static bool InspectingAssetScene => SelectedScene.HasValue && SelectedScene.Value == default;
internal static Scene AssetScene => AssetObject.scene;
internal static int AssetHandle => AssetScene.handle;
internal static GameObject AssetObject
{
get
{
if (!assetObject)
{
assetObject = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject))
.First(it => !it.TryCast<GameObject>().scene.IsValid())
.TryCast<GameObject>();
}
return assetObject;
}
}
private static GameObject assetObject;
internal static void Init() internal static void Init()
{ {
@ -110,7 +93,7 @@ namespace UnityExplorer.Core
Type sceneUtil = ReflectionUtility.GetTypeByName("UnityEngine.SceneManagement.SceneUtility"); Type sceneUtil = ReflectionUtility.GetTypeByName("UnityEngine.SceneManagement.SceneUtility");
if (sceneUtil == null) if (sceneUtil == null)
throw new Exception("This version of Unity does not ship with the 'SceneUtility' class, or it was not unstripped."); throw new Exception("This version of Unity does not ship with the 'SceneUtility' class, or it was not unstripped.");
var method = sceneUtil.GetMethod("GetScenePathByBuildIndex", ReflectionUtility.FLAGS); var method = sceneUtil.GetMethod("GetScenePathByBuildIndex", ReflectionUtility.FLAGS);
int sceneCount = SceneManager.sceneCountInBuildSettings; int sceneCount = SceneManager.sceneCountInBuildSettings;
for (int i = 0; i < sceneCount; i++) for (int i = 0; i < sceneCount; i++)
@ -122,46 +105,40 @@ namespace UnityExplorer.Core
catch (Exception ex) catch (Exception ex)
{ {
gotAllScenesInBuild = false; gotAllScenesInBuild = false;
ExplorerCore.Log($"Unable to generate list of all Scenes in the build: {ex}"); ExplorerCore.LogWarning($"Unable to generate list of all Scenes in the build: {ex}");
} }
} }
internal static void Update() internal static void Update()
{ {
int curHandle = SelectedScene?.handle ?? -1; // check if the loaded scenes changed. always confirm DontDestroy / HideAndDontSave
// DontDestroyOnLoad always exists, so default to true if our curHandle is that handle. int confirmedCount = 2;
// otherwise we will check while iterating. bool inspectedExists = SelectedScene == DontDestroyScene || (SelectedScene.HasValue && SelectedScene.Value == default);
bool inspectedExists = curHandle == DontDestroyHandle || curHandle == AssetHandle;
// Quick sanity check if the loaded scenes changed
bool anyChange = LoadedSceneCount != allLoadedScenes.Count;
// otherwise keep a lookup table of the previous handles to check if the list changed at all.
HashSet<int> previousHandles = null;
if (!anyChange)
previousHandles = new HashSet<int>(allLoadedScenes.Select(it => it.handle));
allLoadedScenes.Clear(); allLoadedScenes.Clear();
for (int i = 0; i < SceneManager.sceneCount; i++) for (int i = 0; i < SceneManager.sceneCount; i++)
{ {
Scene scene = SceneManager.GetSceneAt(i); Scene scene = SceneManager.GetSceneAt(i);
if (scene == default || scene.handle == -1 || !scene.isLoaded) if (scene == default || !scene.isLoaded)
continue; continue;
// If no changes yet, ensure the previous list contained this handle. // If no changes yet, ensure the previous list contained the scene
if (!anyChange && !previousHandles.Contains(scene.handle)) if (previousLoadedScenes != null && previousLoadedScenes.Contains(scene))
anyChange = true; confirmedCount++;
// If we have not yet confirmed inspectedExists, check if this scene is our currently inspected one. // If we have not yet confirmed inspectedExists, check if this scene is our currently inspected one.
if (curHandle != -1 && !inspectedExists && scene.handle == curHandle) if (!inspectedExists && scene == SelectedScene)
inspectedExists = true; inspectedExists = true;
allLoadedScenes.Add(scene); allLoadedScenes.Add(scene);
} }
// Always add the DontDestroyOnLoad scene and the "none" scene. bool anyChange = confirmedCount != allLoadedScenes.Count;
allLoadedScenes.Add(DontDestroyScene); allLoadedScenes.Add(DontDestroyScene);
allLoadedScenes.Add(AssetScene); allLoadedScenes.Add(default);
previousLoadedScenes = new HashSet<Scene>(allLoadedScenes);
// Default to first scene if none selected or previous selection no longer exists. // Default to first scene if none selected or previous selection no longer exists.
if (!inspectedExists) if (!inspectedExists)
@ -181,14 +158,14 @@ namespace UnityExplorer.Core
else else
{ {
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject)); var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject));
var list = new List<GameObject>(); var objects = new List<GameObject>();
foreach (var obj in allObjects) foreach (var obj in allObjects)
{ {
var go = obj.TryCast<GameObject>(); var go = obj.TryCast<GameObject>();
if (go.transform.parent == null && !go.scene.IsValid()) if (go.transform.parent == null && !go.scene.IsValid())
list.Add(go); objects.Add(go);
} }
rootObjects = list.ToArray(); rootObjects = objects.ToArray();
} }
} }
} }

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@ -8,14 +8,13 @@ using UnityEngine.SceneManagement;
using UnityExplorer.Core; using UnityExplorer.Core;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
namespace UnityExplorer.UI.ObjectExplorer namespace UnityExplorer.ObjectExplorer
{ {
public enum SearchContext public enum SearchContext
{ {
UnityObject, UnityObject,
// GameObject,
Singleton, Singleton,
StaticClass Class
} }
public enum ChildFilter public enum ChildFilter
@ -35,7 +34,7 @@ namespace UnityExplorer.UI.ObjectExplorer
public static class SearchProvider public static class SearchProvider
{ {
private static bool Filter(Scene scene, SceneFilter filter) private static bool Filter(Scene scene, SceneFilter filter)
{ {
switch (filter) switch (filter)
@ -45,52 +44,35 @@ namespace UnityExplorer.UI.ObjectExplorer
case SceneFilter.DontDestroyOnLoad: case SceneFilter.DontDestroyOnLoad:
return scene == SceneHandler.DontDestroyScene; return scene == SceneHandler.DontDestroyScene;
case SceneFilter.HideAndDontSave: case SceneFilter.HideAndDontSave:
return scene == SceneHandler.AssetScene; return scene == default;
case SceneFilter.ActivelyLoaded: case SceneFilter.ActivelyLoaded:
return scene != SceneHandler.DontDestroyScene && scene != SceneHandler.AssetScene; return scene != SceneHandler.DontDestroyScene && scene != default;
default: default:
return false; return false;
} }
} }
internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context, internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context,
ChildFilter childFilter, SceneFilter sceneFilter) ChildFilter childFilter, SceneFilter sceneFilter)
{ {
var results = new List<object>(); var results = new List<object>();
Type searchType; Type searchType = null;
switch (context) if (!string.IsNullOrEmpty(customTypeInput))
{ {
//case SearchContext.GameObject: if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
// searchType = typeof(GameObject); {
// break; if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
searchType = customType;
case SearchContext.UnityObject: else
default: ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
}
if (!string.IsNullOrEmpty(customTypeInput)) else
{ ExplorerCore.LogWarning($"Could not find any type by name '{customTypeInput}'!");
if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
{
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
{
searchType = customType;
break;
}
else
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
}
else
ExplorerCore.LogWarning($"Could not find any type by name '{customTypeInput}'!");
}
searchType = typeof(UnityEngine.Object);
break;
} }
if (searchType == null) if (searchType == null)
return results; searchType = typeof(UnityEngine.Object);
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType); var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
@ -100,7 +82,7 @@ namespace UnityExplorer.UI.ObjectExplorer
if (!string.IsNullOrEmpty(input)) if (!string.IsNullOrEmpty(input))
nameFilter = input; nameFilter = input;
bool canGetGameObject = searchType == typeof(GameObject) || typeof(Component).IsAssignableFrom(searchType); bool shouldFilterGOs = searchType == typeof(GameObject) || typeof(Component).IsAssignableFrom(searchType);
foreach (var obj in allObjects) foreach (var obj in allObjects)
{ {
@ -108,13 +90,21 @@ namespace UnityExplorer.UI.ObjectExplorer
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ContainsIgnoreCase(nameFilter)) if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ContainsIgnoreCase(nameFilter))
continue; continue;
if (canGetGameObject) GameObject go = null;
{ var type = obj.GetActualType();
var go = searchType == typeof(GameObject)
? obj.TryCast<GameObject>()
: obj.TryCast<Component>().gameObject;
if (go) if (type == typeof(GameObject))
go = obj.TryCast<GameObject>();
else if (typeof(Component).IsAssignableFrom(type))
go = obj.TryCast<Component>()?.gameObject;
if (go)
{
// hide unityexplorer objects
if (go.transform.root.name == "ExplorerCanvas")
continue;
if (shouldFilterGOs)
{ {
// scene check // scene check
if (sceneFilter != SceneFilter.Any) if (sceneFilter != SceneFilter.Any)
@ -143,7 +133,7 @@ namespace UnityExplorer.UI.ObjectExplorer
return results; return results;
} }
internal static List<object> StaticClassSearch(string input) internal static List<object> ClassSearch(string input)
{ {
var list = new List<object>(); var list = new List<object>();
@ -153,11 +143,10 @@ namespace UnityExplorer.UI.ObjectExplorer
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{ {
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract)) foreach (var type in asm.TryGetTypes())
{ {
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter)) if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
continue; continue;
list.Add(type); list.Add(type);
} }
} }

View File

@ -16,8 +16,11 @@ namespace UnityExplorer.UI
{ {
if (inputsPendingUpdate.Any()) if (inputsPendingUpdate.Any())
{ {
foreach (var entry in inputsPendingUpdate) var array = inputsPendingUpdate.ToArray();
for (int i = array.Length - 1; i >= 0; i--)
{ {
var entry = array[i];
LayoutRebuilder.MarkLayoutForRebuild(entry.Rect); LayoutRebuilder.MarkLayoutForRebuild(entry.Rect);
entry.OnValueChanged?.Invoke(entry.Component.text); entry.OnValueChanged?.Invoke(entry.Component.text);
} }
@ -26,8 +29,8 @@ namespace UnityExplorer.UI
} }
} }
public InputFieldRef(InputField component) public InputFieldRef(InputField component)
{ {
this.Component = component; this.Component = component;
Rect = component.GetComponent<RectTransform>(); Rect = component.GetComponent<RectTransform>();
PlaceholderText = component.placeholder.TryCast<Text>(); PlaceholderText = component.placeholder.TryCast<Text>();
@ -47,8 +50,8 @@ namespace UnityExplorer.UI
} }
public TextGenerator TextGenerator => Component.cachedInputTextGenerator; public TextGenerator TextGenerator => Component.cachedInputTextGenerator;
public bool ReachedMaxVerts => TextGenerator.vertexCount >= UIManager.MAX_TEXT_VERTS;
public bool ReachedMaxVerts => TextGenerator.vertexCount >= UIManager.MAX_TEXT_VERTS;
private void OnInputChanged(string value) private void OnInputChanged(string value)
{ {

View File

@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.UI.ObjectPool
{
public interface IPooledObject
{
GameObject UIRoot { get; set; }
GameObject CreateContent(GameObject parent);
float DefaultHeight { get; }
//GameObject CreatePrototype();
}
}

View File

@ -1,4 +1,5 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@ -6,8 +7,8 @@ using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.CSConsole; using UnityExplorer.CSConsole;
using UnityExplorer.UI.Utility; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
{ {
@ -18,10 +19,11 @@ namespace UnityExplorer.UI.Panels
public override int MinWidth => 750; public override int MinWidth => 750;
public override int MinHeight => 300; public override int MinHeight => 300;
public InputFieldScroller InputScroll { get; private set; } public InputFieldScroller InputScroller { get; private set; }
public InputFieldRef Input => InputScroll.InputField; public InputFieldRef Input => InputScroller.InputField;
public Text InputText { get; private set; } public Text InputText { get; private set; }
public Text HighlightText { get; private set; } public Text HighlightText { get; private set; }
public Text LineNumberText { get; private set; }
public Dropdown HelpDropdown { get; private set; } public Dropdown HelpDropdown { get; private set; }
@ -33,6 +35,7 @@ namespace UnityExplorer.UI.Panels
public Action<bool> OnCtrlRToggled; public Action<bool> OnCtrlRToggled;
public Action<bool> OnSuggestionsToggled; public Action<bool> OnSuggestionsToggled;
public Action<bool> OnAutoIndentToggled; public Action<bool> OnAutoIndentToggled;
public Action OnPanelResized;
private void InvokeOnValueChanged(string value) private void InvokeOnValueChanged(string value)
{ {
@ -60,6 +63,11 @@ namespace UnityExplorer.UI.Panels
// UI Construction // UI Construction
public override void OnFinishResize(RectTransform panel)
{
OnPanelResized?.Invoke();
}
protected internal override void DoSetDefaultPosAndAnchors() protected internal override void DoSetDefaultPosAndAnchors()
{ {
Rect.localPosition = Vector2.zero; Rect.localPosition = Vector2.zero;
@ -121,19 +129,53 @@ namespace UnityExplorer.UI.Panels
// Console Input // Console Input
var inputArea = UIFactory.CreateUIObject("InputGroup", content);
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
inputArea.AddComponent<Image>().color = Color.white;
inputArea.AddComponent<Mask>().showMaskGraphic = false;
// line numbers
var linesHolder = UIFactory.CreateUIObject("LinesHolder", inputArea);
var linesRect = linesHolder.GetComponent<RectTransform>();
linesRect.pivot = new Vector2(0, 1);
linesRect.anchorMin = new Vector2(0, 0);
linesRect.anchorMax = new Vector2(0, 1);
linesRect.sizeDelta = new Vector2(0, 305000);
linesRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 50);
linesHolder.AddComponent<Image>().color = new Color(0.05f, 0.05f, 0.05f);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(linesHolder, true, true, true, true);
LineNumberText = UIFactory.CreateLabel(linesHolder, "LineNumbers", "1", TextAnchor.UpperCenter, Color.grey, fontSize: 16);
LineNumberText.font = UIManager.ConsoleFont;
// input field
int fontSize = 16; int fontSize = 16;
var inputObj = UIFactory.CreateScrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize); var inputObj = UIFactory.CreateScrollInputField(inputArea, "ConsoleInput", ConsoleController.STARTUP_TEXT,
InputScroll = inputScroller; out var inputScroller, fontSize);
InputScroller = inputScroller;
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a; ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
Input.OnValueChanged += InvokeOnValueChanged; Input.OnValueChanged += InvokeOnValueChanged;
// move line number text with input field
linesRect.transform.SetParent(inputObj.transform.Find("Viewport"), false);
inputScroller.Slider.Scrollbar.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
inputScroller.Slider.Slider.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
void SetLinesPosition()
{
linesRect.anchoredPosition = new Vector2(linesRect.anchoredPosition.x, inputScroller.ContentRect.anchoredPosition.y);
//SetInputLayout();
}
InputText = Input.Component.textComponent; InputText = Input.Component.textComponent;
InputText.supportRichText = false; InputText.supportRichText = false;
Input.PlaceholderText.fontSize = fontSize;
InputText.color = Color.clear; InputText.color = Color.clear;
Input.Component.customCaretColor = true; Input.Component.customCaretColor = true;
Input.Component.caretColor = Color.white; Input.Component.caretColor = Color.white;
Input.PlaceholderText.fontSize = fontSize;
// Lexer highlight text overlay // Lexer highlight text overlay
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject); var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
@ -154,7 +196,19 @@ namespace UnityExplorer.UI.Panels
Input.PlaceholderText.font = UIManager.ConsoleFont; Input.PlaceholderText.font = UIManager.ConsoleFont;
HighlightText.font = UIManager.ConsoleFont; HighlightText.font = UIManager.ConsoleFont;
RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup());
}
private IEnumerator DelayedLayoutSetup()
{
yield return null;
SetInputLayout();
}
public void SetInputLayout()
{
Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y);
Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y);
} }
} }
} }

View File

@ -6,7 +6,7 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
{ {
@ -61,7 +61,7 @@ namespace UnityExplorer.UI.Panels
{ {
// add close all button to titlebar // add close all button to titlebar
var closeAllBtn = UIFactory.CreateButton(this.titleBar.transform.Find("CloseHolder").gameObject, "CloseAllBtn", "Close All", var closeAllBtn = UIFactory.CreateButton(this.titleBar.transform.Find("CloseHolder").gameObject, "CloseAllBtn", "Close All",
new Color(0.3f, 0.2f, 0.2f)); new Color(0.3f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(closeAllBtn.Component.gameObject, minHeight: 25, minWidth: 80); UIFactory.SetLayoutElement(closeAllBtn.Component.gameObject, minHeight: 25, minWidth: 80);
closeAllBtn.Component.transform.SetSiblingIndex(closeAllBtn.Component.transform.GetSiblingIndex() - 1); closeAllBtn.Component.transform.SetSiblingIndex(closeAllBtn.Component.transform.GetSiblingIndex() - 1);

View File

@ -11,8 +11,7 @@ using UnityEngine.UI;
using UnityExplorer.Core; using UnityExplorer.Core;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.ObjectExplorer; using UnityExplorer.ObjectExplorer;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels

View File

@ -5,8 +5,8 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels

View File

@ -1,17 +1,17 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using System.IO;
using System.Diagnostics;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using System.Linq;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
{ {
public class PanelDragger public class PanelDragger
{ {
#region Static #region Static
@ -23,6 +23,7 @@ namespace UnityExplorer.UI.Panels
{ {
s_resizeCursorObj.SetActive(false); s_resizeCursorObj.SetActive(false);
wasAnyDragging = false; wasAnyDragging = false;
Resizing = false;
foreach (var instance in Instances) foreach (var instance in Instances)
{ {
@ -137,7 +138,7 @@ namespace UnityExplorer.UI.Panels
Instances.Add(this); Instances.Add(this);
DragableArea = dragArea; DragableArea = dragArea;
Panel = panelToDrag; Panel = panelToDrag;
if (!canvasTransform) if (!canvasTransform)
canvasTransform = Panel.GetComponentInParent<Canvas>().GetComponent<RectTransform>(); canvasTransform = Panel.GetComponentInParent<Canvas>().GetComponent<RectTransform>();

View File

@ -8,7 +8,6 @@ using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
@ -147,22 +146,21 @@ namespace UnityExplorer.UI.Panels
if (Rect.rect.height < MinHeight) if (Rect.rect.height < MinHeight)
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight); Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
} }
public static void EnsureValidPosition(RectTransform panel) public static void EnsureValidPosition(RectTransform panel)
{ {
var pos = panel.localPosition; var pos = panel.localPosition;
// Prevent panel going oustide screen bounds // Prevent panel going oustide screen bounds
var halfW = Screen.width * 0.5f; var halfW = Screen.width * 0.5f;
var halfH = Screen.height * 0.5f; var halfH = Screen.height * 0.5f;
pos.x = Math.Max(-halfW, Math.Min(pos.x, halfW - panel.rect.width));
pos.y = Math.Max(-halfH + panel.rect.height, Math.Min(pos.y, halfH)); pos.x = Math.Max(-halfW - panel.rect.width + 50, Math.Min(pos.x, halfW - 50));
pos.y = Math.Max(-halfH + 50, Math.Min(pos.y, halfH));
panel.localPosition = pos; panel.localPosition = pos;
} }
#region Save Data #region Save Data
public abstract void DoSaveToConfigElement(); public abstract void DoSaveToConfigElement();
@ -226,7 +224,7 @@ namespace UnityExplorer.UI.Panels
{ {
// create navbar button // create navbar button
NavButton = UIFactory.CreateButton(UIManager.NavbarButtonHolder, $"Button_{PanelType}", Name); NavButton = UIFactory.CreateButton(UIManager.NavbarTabButtonHolder, $"Button_{PanelType}", Name);
var navBtn = NavButton.Component.gameObject; var navBtn = NavButton.Component.gameObject;
navBtn.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize; navBtn.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navBtn, false, true, true, true, 0, 0, 0, 5, 5, TextAnchor.MiddleCenter); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navBtn, false, true, true, true, 0, 0, 0, 5, 5, TextAnchor.MiddleCenter);

View File

@ -4,9 +4,16 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.ObjectPool namespace UnityExplorer.UI
{ {
// Abstract non-generic class, handles the pool dictionary and interfacing with the generic pools. public interface IPooledObject
{
GameObject UIRoot { get; set; }
float DefaultHeight { get; }
GameObject CreateContent(GameObject parent);
}
public abstract class Pool public abstract class Pool
{ {
protected static readonly Dictionary<Type, Pool> pools = new Dictionary<Type, Pool>(); protected static readonly Dictionary<Type, Pool> pools = new Dictionary<Type, Pool>();
@ -39,7 +46,6 @@ namespace UnityExplorer.UI.ObjectPool
protected abstract void TryReturn(IPooledObject obj); protected abstract void TryReturn(IPooledObject obj);
} }
// Each generic implementation has its own pool, business logic is here
public class Pool<T> : Pool where T : IPooledObject public class Pool<T> : Pool where T : IPooledObject
{ {
public static Pool<T> GetPool() => (Pool<T>)GetPool(typeof(T)); public static Pool<T> GetPool() => (Pool<T>)GetPool(typeof(T));

View File

@ -5,7 +5,6 @@ using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI namespace UnityExplorer.UI
@ -410,56 +409,49 @@ namespace UnityExplorer.UI
/// <summary> /// <summary>
/// Create a Toggle control. /// Create a Toggle control.
/// </summary> /// </summary>
public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default) public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default,
int checkWidth = 20, int checkHeight = 20)
{ {
// Main obj
GameObject toggleObj = CreateUIObject(name, parent, _smallElementSize); GameObject toggleObj = CreateUIObject(name, parent, _smallElementSize);
SetLayoutGroup<HorizontalLayoutGroup>(toggleObj, false, false, true, true, 5, 0,0,0,0, childAlignment: TextAnchor.MiddleLeft);
GameObject bgObj = CreateUIObject("Background", toggleObj);
GameObject checkObj = CreateUIObject("Checkmark", bgObj);
GameObject labelObj = CreateUIObject("Label", toggleObj);
toggle = toggleObj.AddComponent<Toggle>(); toggle = toggleObj.AddComponent<Toggle>();
toggle.isOn = true; toggle.isOn = true;
SetDefaultSelectableColors(toggle);
// second reference so we can use it inside the lambda, 'toggle' is an out var. // need a second reference so we can use it inside the lambda, since 'toggle' is an out var.
Toggle toggleComp = toggle; Toggle t2 = toggle;
toggle.onValueChanged.AddListener(Deselect); toggle.onValueChanged.AddListener((bool _) => { t2.OnDeselect(null); });
void Deselect(bool _)
{
toggleComp.OnDeselect(null);
}
Image bgImage = bgObj.AddComponent<Image>(); // Check mark background
GameObject checkBgObj = CreateUIObject("Background", toggleObj);
Image bgImage = checkBgObj.AddComponent<Image>();
bgImage.color = bgColor == default ? new Color(0.04f, 0.04f, 0.04f, 0.75f) : bgColor; bgImage.color = bgColor == default ? new Color(0.04f, 0.04f, 0.04f, 0.75f) : bgColor;
Image checkImage = checkObj.AddComponent<Image>(); SetLayoutGroup<HorizontalLayoutGroup>(checkBgObj, true, true, true, true, 0, 2, 2, 2, 2);
SetLayoutElement(checkBgObj, minWidth: checkWidth, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
// Check mark image
GameObject checkMarkObj = CreateUIObject("Checkmark", checkBgObj);
Image checkImage = checkMarkObj.AddComponent<Image>();
checkImage.color = new Color(0.8f, 1, 0.8f, 0.3f); checkImage.color = new Color(0.8f, 1, 0.8f, 0.3f);
// Label
GameObject labelObj = CreateUIObject("Label", toggleObj);
text = labelObj.AddComponent<Text>(); text = labelObj.AddComponent<Text>();
text.text = "Toggle"; text.text = "";
text.alignment = TextAnchor.MiddleLeft;
SetDefaultTextValues(text); SetDefaultTextValues(text);
SetLayoutElement(labelObj, minWidth: 0, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
// References
toggle.graphic = checkImage; toggle.graphic = checkImage;
toggle.targetGraphic = bgImage; toggle.targetGraphic = bgImage;
SetDefaultSelectableColors(toggle);
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
bgRect.anchorMin = new Vector2(0f, 1f);
bgRect.anchorMax = new Vector2(0f, 1f);
bgRect.anchoredPosition = new Vector2(13f, -13f);
bgRect.sizeDelta = new Vector2(20f, 20f);
RectTransform checkRect = checkObj.GetComponent<RectTransform>();
checkRect.anchorMin = new Vector2(0.5f, 0.5f);
checkRect.anchorMax = new Vector2(0.5f, 0.5f);
checkRect.anchoredPosition = Vector2.zero;
checkRect.sizeDelta = new Vector2(14f, 14f);
RectTransform labelRect = labelObj.GetComponent<RectTransform>();
labelRect.anchorMin = new Vector2(0f, 0f);
labelRect.anchorMax = new Vector2(1f, 1f);
labelRect.offsetMin = new Vector2(28f, 2f);
labelRect.offsetMax = new Vector2(-5f, -5f);
return toggleObj; return toggleObj;
} }
@ -730,7 +722,7 @@ namespace UnityExplorer.UI
var sliderContainer = CreateVerticalGroup(mainObj, "SliderContainer", var sliderContainer = CreateVerticalGroup(mainObj, "SliderContainer",
false, false, true, true, 0, default, new Color(0.05f, 0.05f, 0.05f)); false, false, true, true, 0, default, new Color(0.05f, 0.05f, 0.05f));
SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth:0, flexibleHeight: 9999); SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth: 0, flexibleHeight: 9999);
sliderContainer.AddComponent<Mask>(); sliderContainer.AddComponent<Mask>();
CreateSliderScrollbar(sliderContainer, out Slider slider); CreateSliderScrollbar(sliderContainer, out Slider slider);
@ -838,7 +830,7 @@ namespace UnityExplorer.UI
content.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize; content.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// Slider // Slider
GameObject scrollBarObj = CreateUIObject("AutoSliderScrollbar", mainObj); GameObject scrollBarObj = CreateUIObject("AutoSliderScrollbar", mainObj);
var scrollBarRect = scrollBarObj.GetComponent<RectTransform>(); var scrollBarRect = scrollBarObj.GetComponent<RectTransform>();
scrollBarRect.anchorMin = new Vector2(1, 0); scrollBarRect.anchorMin = new Vector2(1, 0);
@ -847,22 +839,22 @@ namespace UnityExplorer.UI
SetLayoutGroup<VerticalLayoutGroup>(scrollBarObj, false, true, true, true); SetLayoutGroup<VerticalLayoutGroup>(scrollBarObj, false, true, true, true);
scrollBarObj.AddComponent<Image>().color = Color.white; scrollBarObj.AddComponent<Image>().color = Color.white;
scrollBarObj.AddComponent<Mask>().showMaskGraphic = false; scrollBarObj.AddComponent<Mask>().showMaskGraphic = false;
GameObject hiddenBar = CreateScrollbar(scrollBarObj, "HiddenScrollviewScroller", out var hiddenScrollbar); GameObject hiddenBar = CreateScrollbar(scrollBarObj, "HiddenScrollviewScroller", out var hiddenScrollbar);
hiddenScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true); hiddenScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true);
for (int i = 0; i < hiddenBar.transform.childCount; i++) for (int i = 0; i < hiddenBar.transform.childCount; i++)
{ {
var child = hiddenBar.transform.GetChild(i); var child = hiddenBar.transform.GetChild(i);
child.gameObject.SetActive(false); child.gameObject.SetActive(false);
} }
CreateSliderScrollbar(scrollBarObj, out Slider scrollSlider); CreateSliderScrollbar(scrollBarObj, out Slider scrollSlider);
autoScrollbar = new AutoSliderScrollbar(hiddenScrollbar, scrollSlider, contentRect, viewportRect); autoScrollbar = new AutoSliderScrollbar(hiddenScrollbar, scrollSlider, contentRect, viewportRect);
// Set up the ScrollRect component // Set up the ScrollRect component
var scrollRect = mainObj.AddComponent<ScrollRect>(); var scrollRect = mainObj.AddComponent<ScrollRect>();
scrollRect.horizontal = false; scrollRect.horizontal = false;
scrollRect.vertical = true; scrollRect.vertical = true;
@ -871,10 +863,10 @@ namespace UnityExplorer.UI
scrollRect.scrollSensitivity = 35; scrollRect.scrollSensitivity = 35;
scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport; scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.Permanent; scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.Permanent;
scrollRect.viewport = viewportRect; scrollRect.viewport = viewportRect;
scrollRect.content = contentRect; scrollRect.content = contentRect;
return mainObj; return mainObj;
} }

View File

@ -8,11 +8,10 @@ using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.UI.CSConsole; using UnityExplorer.CSConsole;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
@ -56,9 +55,15 @@ namespace UnityExplorer.UI
internal static Shader BackupShader { get; private set; } internal static Shader BackupShader { get; private set; }
public static RectTransform NavBarRect; public static RectTransform NavBarRect;
public static GameObject NavbarButtonHolder; public static GameObject NavbarTabButtonHolder;
public static Dropdown MouseInspectDropdown; public static Dropdown MouseInspectDropdown;
private static ButtonRef closeBtn;
private static ButtonRef pauseBtn;
private static InputFieldRef timeInput;
private static bool pauseButtonPausing;
private static float lastTimeScale;
// defaults // defaults
internal static readonly Color enabledButtonColor = new Color(0.2f, 0.4f, 0.28f); internal static readonly Color enabledButtonColor = new Color(0.2f, 0.4f, 0.28f);
internal static readonly Color disabledButtonColor = new Color(0.25f, 0.25f, 0.25f); internal static readonly Color disabledButtonColor = new Color(0.25f, 0.25f, 0.25f);
@ -81,6 +86,105 @@ namespace UnityExplorer.UI
} }
public static bool s_showMenu = true; public static bool s_showMenu = true;
// Initialization
internal static void InitUI()
{
LoadBundle();
UIFactory.Init();
CreateRootCanvas();
// Global UI Pool Holder
PoolHolder = new GameObject("PoolHolder");
PoolHolder.transform.parent = CanvasRoot.transform;
PoolHolder.SetActive(false);
CreateTopNavBar();
UIPanels.Add(Panels.AutoCompleter, new AutoCompleteModal());
UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel());
UIPanels.Add(Panels.Inspector, new InspectorPanel());
UIPanels.Add(Panels.CSConsole, new CSConsolePanel());
UIPanels.Add(Panels.ConsoleLog, new LogPanel());
UIPanels.Add(Panels.Options, new OptionsPanel());
UIPanels.Add(Panels.MouseInspector, new InspectUnderMouse());
foreach (var panel in UIPanels.Values)
panel.ConstructUI();
ConsoleController.Init();
ShowMenu = !ConfigManager.Hide_On_Startup.Value;
lastScreenWidth = Screen.width;
lastScreenHeight = Screen.height;
Initializing = false;
}
// Main UI Update loop
private static int lastScreenWidth;
private static int lastScreenHeight;
public static void Update()
{
if (!CanvasRoot || Initializing)
return;
// if doing Mouse Inspect, update that and return.
if (InspectUnderMouse.Inspecting)
{
InspectUnderMouse.Instance.UpdateInspect();
return;
}
// check master toggle
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
ShowMenu = !ShowMenu;
// return if menu closed
if (!ShowMenu)
return;
// Check forceUnlockMouse toggle
if (InputManager.GetKeyDown(ConfigManager.Force_Unlock_Toggle.Value))
CursorUnlocker.Unlock = !CursorUnlocker.Unlock;
// check event system state
if (!ConfigManager.Disable_EventSystem_Override.Value && EventSystem.current != EventSys)
CursorUnlocker.SetEventSystem();
// update focused panel
UIPanel.UpdateFocus();
// update UI model instances
PanelDragger.UpdateInstances();
InputFieldRef.UpdateInstances();
UIBehaviourModel.UpdateInstances();
// update the timescale value
if (!timeInput.Component.isFocused && lastTimeScale != Time.timeScale)
{
if (pauseButtonPausing && Time.timeScale != 0.0f)
{
pauseButtonPausing = false;
OnPauseButtonToggled();
}
if (!pauseButtonPausing)
{
timeInput.Text = Time.timeScale.ToString("F2");
lastTimeScale = Time.timeScale;
}
}
// check screen dimension change
if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
OnScreenDimensionsChanged();
}
// Panels // Panels
public static UIPanel GetPanel(Panels panel) public static UIPanel GetPanel(Panels panel)
@ -121,91 +225,89 @@ namespace UnityExplorer.UI
SetPanelActive(panel, value); SetPanelActive(panel, value);
} }
// Main UI Update loop // navbar
private static int lastScreenWidth; public static void SetNavBarAnchor()
private static int lastScreenHeight;
public static void Update()
{ {
if (!CanvasRoot || Initializing) switch (NavbarAnchor)
return;
if (InspectUnderMouse.Inspecting)
{ {
InspectUnderMouse.Instance.UpdateInspect(); case VerticalAnchor.Top:
return; NavBarRect.anchorMin = new Vector2(0.5f, 1f);
} NavBarRect.anchorMax = new Vector2(0.5f, 1f);
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 0);
NavBarRect.sizeDelta = new Vector2(1000f, 35f);
break;
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value)) case VerticalAnchor.Bottom:
ShowMenu = !ShowMenu; NavBarRect.anchorMin = new Vector2(0.5f, 0f);
NavBarRect.anchorMax = new Vector2(0.5f, 0f);
if (!ShowMenu) NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 35);
return; NavBarRect.sizeDelta = new Vector2(1000f, 35f);
break;
if (InputManager.GetKeyDown(ConfigManager.Force_Unlock_Toggle.Value))
CursorUnlocker.Unlock = !CursorUnlocker.Unlock;
if (EventSystem.current != EventSys)
CursorUnlocker.SetEventSystem();
UIPanel.UpdateFocus();
PanelDragger.UpdateInstances();
InputFieldRef.UpdateInstances();
UIBehaviourModel.UpdateInstances();
if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
{
lastScreenWidth = Screen.width;
lastScreenHeight = Screen.height;
foreach (var panel in UIPanels)
{
panel.Value.EnsureValidSize();
UIPanel.EnsureValidPosition(panel.Value.Rect);
panel.Value.Dragger.OnEndResize();
}
} }
} }
// Initialization and UI Construction // listeners
internal static void InitUI() private static void OnScreenDimensionsChanged()
{ {
LoadBundle();
UIFactory.Init();
CreateRootCanvas();
// Global UI Pool Holder
PoolHolder = new GameObject("PoolHolder");
PoolHolder.transform.parent = CanvasRoot.transform;
PoolHolder.SetActive(false);
CreateTopNavBar();
UIPanels.Add(Panels.AutoCompleter, new AutoCompleteModal());
UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel());
UIPanels.Add(Panels.Inspector, new InspectorPanel());
UIPanels.Add(Panels.CSConsole, new CSConsolePanel());
UIPanels.Add(Panels.ConsoleLog, new LogPanel());
UIPanels.Add(Panels.Options, new OptionsPanel());
UIPanels.Add(Panels.MouseInspector, new InspectUnderMouse());
foreach (var panel in UIPanels.Values)
panel.ConstructUI();
ConsoleController.Init();
ShowMenu = !ConfigManager.Hide_On_Startup.Value;
lastScreenWidth = Screen.width; lastScreenWidth = Screen.width;
lastScreenHeight = Screen.height; lastScreenHeight = Screen.height;
Initializing = false; foreach (var panel in UIPanels)
{
panel.Value.EnsureValidSize();
UIPanel.EnsureValidPosition(panel.Value.Rect);
panel.Value.Dragger.OnEndResize();
}
} }
private static void OnCloseButtonClicked()
{
ShowMenu = false;
}
private static void Master_Toggle_OnValueChanged(KeyCode val)
{
closeBtn.ButtonText.text = val.ToString();
}
private static void OnTimeInputEndEdit(string val)
{
if (pauseButtonPausing)
return;
if (float.TryParse(val, out float f))
{
Time.timeScale = f;
lastTimeScale = f;
}
timeInput.Text = Time.timeScale.ToString("F2");
}
private static void OnPauseButtonClicked()
{
pauseButtonPausing = !pauseButtonPausing;
Time.timeScale = pauseButtonPausing ? 0f : lastTimeScale;
OnPauseButtonToggled();
}
private static void OnPauseButtonToggled()
{
timeInput.Component.text = Time.timeScale.ToString("F2");
timeInput.Component.readOnly = pauseButtonPausing;
timeInput.Component.textComponent.color = pauseButtonPausing ? Color.grey : Color.white;
Color color = pauseButtonPausing ? new Color(0.3f, 0.3f, 0.2f) : new Color(0.2f, 0.2f, 0.2f);
RuntimeProvider.Instance.SetColorBlock(pauseBtn.Component, color, color * 1.2f, color * 0.7f);
pauseBtn.ButtonText.text = pauseButtonPausing ? "►" : "||";
}
// UI Construction
private static void CreateRootCanvas() private static void CreateRootCanvas()
{ {
CanvasRoot = new GameObject("ExplorerCanvas"); CanvasRoot = new GameObject("ExplorerCanvas");
@ -240,37 +342,17 @@ namespace UnityExplorer.UI
PanelHolder.transform.SetAsFirstSibling(); PanelHolder.transform.SetAsFirstSibling();
} }
public static void SetNavBarAnchor()
{
switch (NavbarAnchor)
{
case VerticalAnchor.Top:
NavBarRect.anchorMin = new Vector2(0.5f, 1f);
NavBarRect.anchorMax = new Vector2(0.5f, 1f);
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 0);
NavBarRect.sizeDelta = new Vector2(900f, 35f);
break;
case VerticalAnchor.Bottom:
NavBarRect.anchorMin = new Vector2(0.5f, 0f);
NavBarRect.anchorMax = new Vector2(0.5f, 0f);
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 35);
NavBarRect.sizeDelta = new Vector2(900f, 35f);
break;
}
}
private static void CreateTopNavBar() private static void CreateTopNavBar()
{ {
var navbarPanel = UIFactory.CreateUIObject("MainNavbar", CanvasRoot); var navbarPanel = UIFactory.CreateUIObject("MainNavbar", CanvasRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navbarPanel, false, true, true, true, 5, 4, 4, 4, 4, TextAnchor.MiddleCenter); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navbarPanel, false, false, true, true, 5, 4, 4, 4, 4, TextAnchor.MiddleCenter);
navbarPanel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f); navbarPanel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f);
NavBarRect = navbarPanel.GetComponent<RectTransform>(); NavBarRect = navbarPanel.GetComponent<RectTransform>();
NavBarRect.pivot = new Vector2(0.5f, 1f); NavBarRect.pivot = new Vector2(0.5f, 1f);
NavbarAnchor = ConfigManager.Main_Navbar_Anchor.Value; NavbarAnchor = ConfigManager.Main_Navbar_Anchor.Value;
SetNavBarAnchor(); SetNavBarAnchor();
ConfigManager.Main_Navbar_Anchor.OnValueChanged += (VerticalAnchor val) => ConfigManager.Main_Navbar_Anchor.OnValueChanged += (VerticalAnchor val) =>
{ {
NavbarAnchor = val; NavbarAnchor = val;
SetNavBarAnchor(); SetNavBarAnchor();
@ -279,14 +361,28 @@ namespace UnityExplorer.UI
// UnityExplorer title // UnityExplorer title
string titleTxt = $"{ExplorerCore.NAME} <i><color=grey>{ExplorerCore.VERSION}</color></i>"; string titleTxt = $"{ExplorerCore.NAME} <i><color=grey>{ExplorerCore.VERSION}</color></i>";
var title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 18); var title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 17);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 180, flexibleWidth: 0); UIFactory.SetLayoutElement(title.gameObject, minWidth: 170, flexibleWidth: 0);
// Navbar // panel tabs
NavbarButtonHolder = UIFactory.CreateUIObject("NavButtonHolder", navbarPanel); NavbarTabButtonHolder = UIFactory.CreateUIObject("NavTabButtonHolder", navbarPanel);
UIFactory.SetLayoutElement(NavbarButtonHolder, flexibleHeight: 999, flexibleWidth: 999); UIFactory.SetLayoutElement(NavbarTabButtonHolder, minHeight: 25, flexibleHeight: 999, flexibleWidth: 999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(NavbarButtonHolder, false, true, true, true, 4, 2, 2, 2, 2); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(NavbarTabButtonHolder, false, true, true, true, 4, 2, 2, 2, 2);
// Time controls
var timeLabel = UIFactory.CreateLabel(navbarPanel, "TimeLabel", "Time:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(timeLabel.gameObject, minHeight: 25, minWidth: 50);
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
timeInput.Text = Time.timeScale.ToString("F2");
timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);
pauseBtn.OnClick += OnPauseButtonClicked;
// Inspect under mouse dropdown // Inspect under mouse dropdown
@ -299,14 +395,13 @@ namespace UnityExplorer.UI
// Hide menu button // Hide menu button
var closeBtn = UIFactory.CreateButton(navbarPanel, "CloseButton", ConfigManager.Master_Toggle.Value.ToString()); closeBtn = UIFactory.CreateButton(navbarPanel, "CloseButton", ConfigManager.Master_Toggle.Value.ToString());
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 80, flexibleWidth: 0); UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 80, flexibleWidth: 0);
RuntimeProvider.Instance.SetColorBlock(closeBtn.Component, new Color(0.63f, 0.32f, 0.31f), RuntimeProvider.Instance.SetColorBlock(closeBtn.Component, new Color(0.63f, 0.32f, 0.31f),
new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f)); new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f));
ConfigManager.Master_Toggle.OnValueChanged += (KeyCode val) => { closeBtn.ButtonText.text = val.ToString(); }; ConfigManager.Master_Toggle.OnValueChanged += Master_Toggle_OnValueChanged;
closeBtn.OnClick += OnCloseButtonClicked;
closeBtn.OnClick += () => { ShowMenu = false; };
} }
#region UI AssetBundle #region UI AssetBundle

View File

@ -7,7 +7,6 @@ using UnityEngine.UI;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
namespace UnityExplorer.UI.Widgets.AutoComplete namespace UnityExplorer.UI.Widgets.AutoComplete
@ -170,7 +169,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
// Setting autocomplete cell buttons // Setting autocomplete cell buttons
private readonly Color selectedSuggestionColor = new Color(45/255f, 75/255f, 80/255f); private readonly Color selectedSuggestionColor = new Color(45 / 255f, 75 / 255f, 80 / 255f);
private readonly Color inactiveSuggestionColor = new Color(0.11f, 0.11f, 0.11f); private readonly Color inactiveSuggestionColor = new Color(0.11f, 0.11f, 0.11f);
private List<Suggestion> GetEntries() => Suggestions; private List<Suggestion> GetEntries() => Suggestions;
@ -301,7 +300,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
{ {
dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked); dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "AutoCompleter", out GameObject scrollObj, scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "AutoCompleter", out GameObject scrollObj,
out GameObject scrollContent); out GameObject scrollContent);
scrollPool.Initialize(dataHandler); scrollPool.Initialize(dataHandler);
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999); UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
@ -309,7 +308,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
navigationTipRow = UIFactory.CreateHorizontalGroup(this.content, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2)); navigationTipRow = UIFactory.CreateHorizontalGroup(this.content, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999); UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999);
UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close", UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
TextAnchor.MiddleLeft, Color.grey, false, 13); TextAnchor.MiddleLeft, Color.grey, false, 13);
UIRoot.SetActive(false); UIRoot.SetActive(false);

View File

@ -9,7 +9,6 @@ using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Widgets.AutoComplete namespace UnityExplorer.UI.Widgets.AutoComplete
{ {
@ -88,7 +87,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
} }
// Check for exact match first // Check for exact match first
if (ReflectionUtility.AllTypes.TryGetValue(value, out Type t) && allowedTypes.Contains(t)) if (ReflectionUtility.GetTypeByName(value) is Type t && allowedTypes.Contains(t))
AddSuggestion(t); AddSuggestion(t);
foreach (var entry in allowedTypes) foreach (var entry in allowedTypes)

View File

@ -10,7 +10,7 @@ using UnityExplorer.Core;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.Utility namespace UnityExplorer.UI.Widgets
{ {
public class AutoSliderScrollbar : UIBehaviourModel public class AutoSliderScrollbar : UIBehaviourModel
{ {
@ -91,7 +91,7 @@ namespace UnityExplorer.UI.Utility
Slider.interactable = false; Slider.interactable = false;
return; return;
} }
var handleHeight = viewportHeight * Math.Min(1, viewportHeight / totalHeight); var handleHeight = viewportHeight * Math.Min(1, viewportHeight / totalHeight);
handleHeight = Math.Max(15f, handleHeight); handleHeight = Math.Max(15f, handleHeight);

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@ -4,7 +4,6 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.ObjectPool;
namespace UnityExplorer.UI.Widgets namespace UnityExplorer.UI.Widgets
{ {

View File

@ -4,9 +4,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Widgets namespace UnityExplorer.UI.Widgets
{ {
@ -29,7 +26,7 @@ namespace UnityExplorer.UI.Widgets
} }
private string currentFilter; private string currentFilter;
public ButtonListHandler(ScrollPool<TCell> scrollPool, Func<List<TData>> getEntriesMethod, public ButtonListHandler(ScrollPool<TCell> scrollPool, Func<List<TData>> getEntriesMethod,
Action<TCell, int> setICellMethod, Func<TData, string, bool> shouldDisplayMethod, Action<TCell, int> setICellMethod, Func<TData, string, bool> shouldDisplayMethod,
Action<int> onCellClickedMethod) Action<int> onCellClickedMethod)
{ {

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@ -4,12 +4,12 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.Utility namespace UnityExplorer.UI.Widgets
{ {
// To fix an issue with Input Fields and allow them to go inside a ScrollRect nicely. // To fix an issue with Input Fields and allow them to go inside a ScrollRect nicely.
@ -80,12 +80,12 @@ namespace UnityExplorer.UI.Utility
if (ContentRect.rect.height < desiredHeight) if (ContentRect.rect.height < desiredHeight)
{ {
ContentRect.sizeDelta = new Vector2(0, desiredHeight); ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
this.Slider.UpdateSliderHandle(); this.Slider.UpdateSliderHandle();
} }
else if (ContentRect.rect.height > desiredHeight) else if (ContentRect.rect.height > desiredHeight)
{ {
ContentRect.sizeDelta = new Vector2(0, desiredHeight); ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
this.Slider.UpdateSliderHandle(); this.Slider.UpdateSliderHandle();
} }
} }

View File

@ -6,15 +6,6 @@ using UnityEngine;
namespace UnityExplorer.UI.Widgets namespace UnityExplorer.UI.Widgets
{ {
public class DataViewInfo
{
public int dataIndex;
public float height, startPosition;
public int normalizedSpread;
public static implicit operator float(DataViewInfo it) => it.height;
}
public class DataHeightCache<T> where T : ICell public class DataHeightCache<T> where T : ICell
{ {
private ScrollPool<T> ScrollPool { get; } private ScrollPool<T> ScrollPool { get; }
@ -53,14 +44,8 @@ namespace UnityExplorer.UI.Widgets
/// <summary>Get the first range (division of DefaultHeight) which the position appears in.</summary> /// <summary>Get the first range (division of DefaultHeight) which the position appears in.</summary>
private int GetRangeFloorOfPosition(float position) => (int)Math.Floor((decimal)position / (decimal)DefaultHeight); private int GetRangeFloorOfPosition(float position) => (int)Math.Floor((decimal)position / (decimal)DefaultHeight);
/// <summary>Get the data index at the specified position of the total height cache.</summary> public int GetFirstDataIndexAtPosition(float desiredHeight)
public int GetFirstDataIndexAtPosition(float desiredHeight) => GetFirstDataIndexAtPosition(desiredHeight, out _);
/// <summary>Get the data index and DataViewInfo at the specified position of the total height cache.</summary>
public int GetFirstDataIndexAtPosition(float desiredHeight, out DataViewInfo cache)
{ {
cache = default;
if (!heightCache.Any()) if (!heightCache.Any())
return 0; return 0;
@ -72,23 +57,21 @@ namespace UnityExplorer.UI.Widgets
if (rangeIndex >= rangeCache.Count) if (rangeIndex >= rangeCache.Count)
{ {
int idx = ScrollPool.DataSource.ItemCount - 1; int idx = ScrollPool.DataSource.ItemCount - 1;
cache = heightCache[idx];
return idx; return idx;
} }
int dataIndex = rangeCache[rangeIndex]; int dataIndex = rangeCache[rangeIndex];
cache = heightCache[dataIndex]; var cache = heightCache[dataIndex];
// if the DataViewInfo is outdated, need to rebuild // if the DataViewInfo is outdated, need to rebuild
int expectedMin = GetRangeCeilingOfPosition(cache.startPosition); int expectedMin = GetRangeCeilingOfPosition(cache.startPosition);
int expectedMax = expectedMin + cache.normalizedSpread - 1; int expectedMax = expectedMin + cache.normalizedSpread - 1;
if (rangeIndex < expectedMin || rangeIndex > expectedMax) if (rangeIndex < expectedMin || rangeIndex > expectedMax)
{ {
RecalculateStartPositions(Math.Max(dataIndex, expectedMax)); RecalculateStartPositions(ScrollPool.DataSource.ItemCount - 1);
rangeIndex = GetRangeFloorOfPosition(desiredHeight); rangeIndex = GetRangeFloorOfPosition(desiredHeight);
dataIndex = rangeCache[rangeIndex]; dataIndex = rangeCache[rangeIndex];
cache = heightCache[dataIndex];
} }
return dataIndex; return dataIndex;
@ -116,17 +99,11 @@ namespace UnityExplorer.UI.Widgets
/// <summary>Append a data index to the cache with the provided height value.</summary> /// <summary>Append a data index to the cache with the provided height value.</summary>
public void Add(float value) public void Add(float value)
{ {
value = (float)Math.Floor(value);
value = Math.Max(DefaultHeight, value); value = Math.Max(DefaultHeight, value);
int spread = GetRangeSpread(totalHeight, value); int spread = GetRangeSpread(totalHeight, value);
heightCache.Add(new DataViewInfo() heightCache.Add(new DataViewInfo(heightCache.Count, value, totalHeight, spread));
{
height = value,
startPosition = TotalHeight,
normalizedSpread = spread,
});
int dataIdx = heightCache.Count - 1; int dataIdx = heightCache.Count - 1;
for (int i = 0; i < spread; i++) for (int i = 0; i < spread; i++)
@ -141,8 +118,7 @@ namespace UnityExplorer.UI.Widgets
if (!heightCache.Any()) if (!heightCache.Any())
return; return;
var val = heightCache[heightCache.Count - 1]; totalHeight -= heightCache[heightCache.Count - 1];
totalHeight -= val;
heightCache.RemoveAt(heightCache.Count - 1); heightCache.RemoveAt(heightCache.Count - 1);
int idx = heightCache.Count; int idx = heightCache.Count;
@ -195,28 +171,31 @@ namespace UnityExplorer.UI.Widgets
int spread = GetRangeSpread(cache.startPosition, height); int spread = GetRangeSpread(cache.startPosition, height);
// If the previous item in the range cache is not the previous data index, there is a gap. // If the previous item in the range cache is not the previous data index, there is a gap.
if (dataIndex > 0 && rangeCache[rangeIndex - 1] != (dataIndex - 1)) if (rangeCache[rangeIndex] != dataIndex)
{ {
// Recalculate start positions up to this index. The gap could be anywhere before here. // Recalculate start positions up to this index. The gap could be anywhere before here.
RecalculateStartPositions(dataIndex + 1); RecalculateStartPositions(ScrollPool.DataSource.ItemCount - 1);
// Get the range index and spread again after rebuilding // Get the range index and spread again after rebuilding
rangeIndex = GetRangeCeilingOfPosition(cache.startPosition); rangeIndex = GetRangeCeilingOfPosition(cache.startPosition);
spread = GetRangeSpread(cache.startPosition, height); spread = GetRangeSpread(cache.startPosition, height);
} }
if (rangeCache.Count <= rangeIndex || rangeCache[rangeIndex] != dataIndex) if (rangeCache[rangeIndex] != dataIndex)
throw new Exception("ScrollPool data height cache is corrupt or invalid, rebuild failed!"); throw new IndexOutOfRangeException($"Trying to set dataIndex {dataIndex} at rangeIndex {rangeIndex}, but cache is corrupt or invalid!");
if (spread != cache.normalizedSpread) if (spread != cache.normalizedSpread)
{ {
int spreadDiff = spread - cache.normalizedSpread; int spreadDiff = spread - cache.normalizedSpread;
cache.normalizedSpread = spread; cache.normalizedSpread = spread;
SetSpread(dataIndex, rangeIndex, spreadDiff); UpdateSpread(dataIndex, rangeIndex, spreadDiff);
} }
// set the struct back to the array
heightCache[dataIndex] = cache;
} }
private void SetSpread(int dataIndex, int rangeIndex, int spreadDiff) private void UpdateSpread(int dataIndex, int rangeIndex, int spreadDiff)
{ {
if (spreadDiff > 0) if (spreadDiff > 0)
{ {
@ -233,8 +212,6 @@ namespace UnityExplorer.UI.Widgets
rangeCache.RemoveAt(rangeIndex); rangeCache.RemoveAt(rangeIndex);
spreadDiff++; spreadDiff++;
} }
//for (int i = 0; i < -spreadDiff; i++)
// rangeCache.RemoveAt(rangeIndex);
} }
} }
@ -243,38 +220,60 @@ namespace UnityExplorer.UI.Widgets
if (heightCache.Count <= 1) if (heightCache.Count <= 1)
return; return;
DataViewInfo cache; rangeCache.Clear();
DataViewInfo prev = null;
for (int i = 0; i <= toIndex && i < heightCache.Count; i++)
{
cache = heightCache[i];
if (prev != null) DataViewInfo cache;
DataViewInfo prev = DataViewInfo.None;
for (int idx = 0; idx <= toIndex && idx < heightCache.Count; idx++)
{
cache = heightCache[idx];
if (!prev.Equals(DataViewInfo.None))
cache.startPosition = prev.startPosition + prev.height; cache.startPosition = prev.startPosition + prev.height;
else else
cache.startPosition = 0; cache.startPosition = 0;
var origSpread = cache.normalizedSpread;
cache.normalizedSpread = GetRangeSpread(cache.startPosition, cache.height); cache.normalizedSpread = GetRangeSpread(cache.startPosition, cache.height);
if (cache.normalizedSpread != origSpread) for (int i = 0; i < cache.normalizedSpread; i++)
SetSpread(i, GetRangeCeilingOfPosition(cache.startPosition), cache.normalizedSpread - origSpread); rangeCache.Add(cache.dataIndex);
heightCache[idx] = cache;
prev = cache; prev = cache;
} }
} }
//private void HardRebuildRanges() public struct DataViewInfo
//{ {
// var tempList = new List<float>(); // static
// for (int i = 0; i < heightCache.Count; i++) public static DataViewInfo None => s_default;
// tempList.Add(heightCache[i]); private static DataViewInfo s_default = default;
//
// heightCache.Clear(); public static implicit operator float(DataViewInfo it) => it.height;
// rangeCache.Clear();
// totalHeight = 0; public DataViewInfo(int index, float height, float startPos, int spread)
// {
// for (int i = 0; i < tempList.Count; i++) this.dataIndex = index;
// SetIndex(i, tempList[i]); this.height = height;
//} this.startPosition = startPos;
this.normalizedSpread = spread;
}
// instance
public int dataIndex, normalizedSpread;
public float height, startPosition;
public override bool Equals(object obj)
{
var other = (DataViewInfo)obj;
return this.dataIndex == other.dataIndex
&& this.height == other.height
&& this.startPosition == other.startPosition
&& this.normalizedSpread == other.normalizedSpread;
}
public override int GetHashCode() => base.GetHashCode();
}
} }
} }

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.UI.ObjectPool; using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.Widgets namespace UnityExplorer.UI.Widgets
{ {

View File

@ -7,12 +7,11 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
namespace UnityExplorer.UI.Widgets namespace UnityExplorer.UI.Widgets
{ {
public struct CellInfo public struct CellInfo
{ {
public int cellIndex, dataIndex; public int cellIndex, dataIndex;
} }
@ -20,7 +19,7 @@ namespace UnityExplorer.UI.Widgets
/// <summary> /// <summary>
/// An object-pooled ScrollRect, attempts to support content of any size and provide a scrollbar for it. /// An object-pooled ScrollRect, attempts to support content of any size and provide a scrollbar for it.
/// </summary> /// </summary>
public class ScrollPool<T> : UIBehaviourModel where T : ICell public class ScrollPool<T> : UIBehaviourModel, IEnumerable<CellInfo> where T : ICell
{ {
public ScrollPool(ScrollRect scrollRect) public ScrollPool(ScrollRect scrollRect)
{ {
@ -121,7 +120,7 @@ namespace UnityExplorer.UI.Widgets
OnHeightChanged?.Invoke(); OnHeightChanged?.Invoke();
} }
} }
} }
#endregion #endregion
@ -130,7 +129,7 @@ namespace UnityExplorer.UI.Widgets
public void Refresh(bool setCellData, bool jumpToTop = false) public void Refresh(bool setCellData, bool jumpToTop = false)
{ {
if (jumpToTop) if (jumpToTop)
{ {
bottomDataIndex = CellPool.Count - 1; bottomDataIndex = CellPool.Count - 1;
Content.anchoredPosition = Vector2.zero; Content.anchoredPosition = Vector2.zero;
} }
@ -138,9 +137,42 @@ namespace UnityExplorer.UI.Widgets
RefreshCells(setCellData, true); RefreshCells(setCellData, true);
} }
// Initialize public void JumpToIndex(int index, Action<T> onJumped)
{
RefreshCells(true, true);
//private bool Initialized; // Slide to the normalized position of the index
var cache = HeightCache[index];
float normalized = (cache.startPosition + (cache.height * 0.5f)) / HeightCache.TotalHeight;
RuntimeProvider.Instance.StartCoroutine(ForceDelayedJump(index, normalized, onJumped));
}
private IEnumerator ForceDelayedJump(int dataIndex, float normalizedPos, Action<T> onJumped)
{
// Yielding two frames seems necessary in case the Explorer tab had not been opened before the jump.
yield return null;
yield return null;
slider.value = normalizedPos;
// Get the cell containing the data index and invoke the onJumped listener for it
foreach (var cellInfo in this)
{
if (cellInfo.dataIndex == dataIndex)
{
onJumped?.Invoke(CellPool[cellInfo.cellIndex]);
break;
}
}
}
// IEnumerable
public IEnumerator<CellInfo> GetEnumerator() => EnumerateCellPool();
IEnumerator IEnumerable.GetEnumerator() => EnumerateCellPool();
// Initialize
/// <summary>Should be called only once, when the scroll pool is created.</summary> /// <summary>Should be called only once, when the scroll pool is created.</summary>
public void Initialize(ICellPoolDataSource<T> dataSource, Action onHeightChangedListener = null) public void Initialize(ICellPoolDataSource<T> dataSource, Action onHeightChangedListener = null)
@ -161,13 +193,11 @@ namespace UnityExplorer.UI.Widgets
RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener)); RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener));
} }
private readonly WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
private IEnumerator InitCoroutine(Action onHeightChangedListener) private IEnumerator InitCoroutine(Action onHeightChangedListener)
{ {
ScrollRect.content.anchoredPosition = Vector2.zero; ScrollRect.content.anchoredPosition = Vector2.zero;
//yield return null; yield return null;
yield return waitForEndOfFrame; yield return null;
LayoutRebuilder.ForceRebuildLayoutImmediate(Content); LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
@ -178,9 +208,8 @@ namespace UnityExplorer.UI.Widgets
// create initial cell pool and set cells // create initial cell pool and set cells
CreateCellPool(); CreateCellPool();
var enumerator = GetPoolEnumerator(); foreach (var cell in this)
while (enumerator.MoveNext()) SetCell(CellPool[cell.cellIndex], cell.dataIndex);
SetCell(CellPool[enumerator.Current.cellIndex], enumerator.Current.dataIndex);
LayoutRebuilder.ForceRebuildLayoutImmediate(Content); LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
prevContentHeight = Content.rect.height; prevContentHeight = Content.rect.height;
@ -217,18 +246,18 @@ namespace UnityExplorer.UI.Widgets
// Cell pool // Cell pool
private CellInfo _cellInfo = new CellInfo(); private CellInfo _current;
public IEnumerator<CellInfo> GetPoolEnumerator() private IEnumerator<CellInfo> EnumerateCellPool()
{ {
int cellIdx = topPoolIndex; int cellIdx = topPoolIndex;
int dataIndex = TopDataIndex; int dataIndex = TopDataIndex;
int iterated = 0; int iterated = 0;
while (iterated < CellPool.Count) while (iterated < CellPool.Count)
{ {
_cellInfo.cellIndex = cellIdx; _current.cellIndex = cellIdx;
_cellInfo.dataIndex = dataIndex; _current.dataIndex = dataIndex;
yield return _cellInfo; yield return _current;
cellIdx++; cellIdx++;
if (cellIdx >= CellPool.Count) if (cellIdx >= CellPool.Count)
@ -298,7 +327,7 @@ namespace UnityExplorer.UI.Widgets
if (CellPool.Count > 1) if (CellPool.Count > 1)
{ {
int index = CellPool.Count - 1 - (topPoolIndex % (CellPool.Count - 1)); int index = CellPool.Count - 1 - (topPoolIndex % (CellPool.Count - 1));
cell.Rect.SetSiblingIndex(index); cell.Rect.SetSiblingIndex(index + 1);
if (bottomPoolIndex == index - 1) if (bottomPoolIndex == index - 1)
bottomPoolIndex++; bottomPoolIndex++;
@ -368,16 +397,13 @@ namespace UnityExplorer.UI.Widgets
CheckDataSourceCountChange(out bool jumpToBottom); CheckDataSourceCountChange(out bool jumpToBottom);
// update date height cache, and set cells if 'andReload' // update date height cache, and set cells if 'andReload'
var enumerator = GetPoolEnumerator(); foreach (var cellInfo in this)
while (enumerator.MoveNext())
{ {
var curr = enumerator.Current; var cell = CellPool[cellInfo.cellIndex];
var cell = CellPool[curr.cellIndex];
if (andReloadFromDataSource) if (andReloadFromDataSource)
SetCell(cell, curr.dataIndex); SetCell(cell, cellInfo.dataIndex);
else else
HeightCache.SetIndex(curr.dataIndex, cell.Rect.rect.height); HeightCache.SetIndex(cellInfo.dataIndex, cell.Rect.rect.height);
} }
// force check recycles // force check recycles
@ -405,12 +431,8 @@ namespace UnityExplorer.UI.Widgets
private void RefreshCellHeightsFast() private void RefreshCellHeightsFast()
{ {
var enumerator = GetPoolEnumerator(); foreach (var cellInfo in this)
while (enumerator.MoveNext()) HeightCache.SetIndex(cellInfo.dataIndex, CellPool[cellInfo.cellIndex].Rect.rect.height);
{
var curr = enumerator.Current;
HeightCache.SetIndex(curr.dataIndex, CellPool[curr.cellIndex].Rect.rect.height);
}
} }
private void SetCell(T cachedCell, int dataIndex) private void SetCell(T cachedCell, int dataIndex)
@ -619,12 +641,10 @@ namespace UnityExplorer.UI.Widgets
else else
{ {
bottomDataIndex = desiredBottomIndex; bottomDataIndex = desiredBottomIndex;
var enumerator = GetPoolEnumerator(); foreach (var info in this)
while (enumerator.MoveNext())
{ {
var curr = enumerator.Current; var cell = CellPool[info.cellIndex];
var cell = CellPool[curr.cellIndex]; SetCell(cell, info.dataIndex);
SetCell(cell, curr.dataIndex);
} }
} }

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