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65 Commits

Author SHA1 Message Date
adfa29e63c Bump version 2021-07-15 05:20:31 +10:00
3ffdcea73b Force all devices to always be supported by InputSystem 2021-07-15 05:20:26 +10:00
dfd55260a8 Fallback to null check loading if unityVersion throws an exception 2021-07-15 05:19:48 +10:00
29c78dc5a6 Manually get Major and Minor instead of using Version class 2021-07-11 23:22:33 +10:00
bf59d9d6cd Handle cases where Unity doesn't include 'f' suffix on version
Not sure if this ever happens but just in case
2021-07-11 18:19:09 +10:00
bb0c59534a Bump version 2021-07-11 18:11:18 +10:00
802bb722bc Use Application.unityVersion to load appropriate AssetBundle
And fix issue with Dropdowns and Time input label not refreshing properly on launch
2021-07-11 18:11:14 +10:00
9ca992b0d7 Fix incorrect config description example 2021-07-07 23:27:43 +10:00
5f3b3a6870 cleanup -noci 2021-07-07 23:21:40 +10:00
f5bce439cb Favor public GetEnumerator over private. Use GetActualType. Improve logging. 2021-07-06 16:42:20 +10:00
e2b2c9038a Add 'other' issue template -noci 2021-07-05 19:05:04 +10:00
fbefccd6b7 Update issue template -noci 2021-07-02 23:32:02 +10:00
271c91f0d0 Update README.md 2021-07-02 20:03:41 +10:00
eb221bd868 Bump version 2021-07-02 18:45:09 +10:00
5b516eb4cc Add assembly name to class search result labels 2021-07-02 18:45:03 +10:00
601567f9d2 Remove arbitrary static restriction on class search 2021-07-02 17:53:12 +10:00
7ff508b874 [IL2CPP] Support private interface implementations on IDictionary and IEnumerable 2021-07-02 17:45:18 +10:00
09a7cd35cf Remove known issues from readme -noci 2021-07-02 17:35:34 +10:00
db4a338d26 Update issue template -noci 2021-07-02 17:33:41 +10:00
c08e02057c Create enhancement.yaml 2021-07-02 17:31:36 +10:00
362fcdc51a Update bug_report.yaml 2021-07-02 17:22:24 +10:00
73bd172e4d Update bug_report.yaml 2021-07-02 17:16:09 +10:00
454d3bd0b4 Add bug report issue template 2021-07-02 17:10:26 +10:00
f815a13d9a Namespace cleanup, move some categories out of UI namespace 2021-06-30 07:49:58 +10:00
65c4d49274 Update readme 2021-06-26 18:08:21 +10:00
d99137526e Fix InspectUnderMouse breaking ScrollPool in rare cases 2021-06-22 20:39:46 +10:00
92447b55cd Update README.md 2021-06-22 19:48:41 +10:00
87d5d5a2de Bump version 2021-06-22 19:46:14 +10:00
08cff3386b Fix issues with Il2Cpp nullables 2021-06-22 19:46:09 +10:00
6033200579 Don't use WaitForEndOfFrame in SrollPool init coroutine 2021-06-22 19:45:57 +10:00
94ec1c4908 Update line numbers on panel resize 2021-06-21 19:50:11 +10:00
7a400e762c Cleanup 2021-06-21 19:49:44 +10:00
67f9f744bb Handle Unity 2021+ InputField.onEndEdit change 2021-06-21 19:26:05 +10:00
7a59f9a2a1 Update info about startup script -noci 2021-06-20 19:10:44 +10:00
9b42eef1b9 Line numbers and startup script 2021-06-20 19:06:52 +10:00
830000b019 Bump version 2021-06-20 19:06:33 +10:00
34910ab273 Bump version 2021-06-14 18:56:56 +10:00
86b036095e Allow panels to be dragged further outside the game window 2021-06-14 18:56:51 +10:00
b57e5be2e6 Add GameObject.activeSelf toggle to TransformTree, adjust UI Toggle design 2021-06-14 18:43:26 +10:00
2d8ae45814 Cleanup 2021-06-14 18:43:08 +10:00
66dc262a68 Move inner exception null check outside IL2CPP ppd 2021-06-11 18:12:14 +10:00
4342901206 Prevent null exceptions being used in ReflectionExToString 2021-06-11 17:36:35 +10:00
58b7c72a5c Allow UI inspect without main camera 2021-06-11 17:36:17 +10:00
623dc7b7be Clarify VS build instructions 2021-06-10 18:14:33 +10:00
e6f4939cc9 Update README.md 2021-06-07 19:50:36 +10:00
7a539ba78b Bump version 2021-06-07 19:28:25 +10:00
0d10f94eb5 Use Paths.BepInExRootPath, and cleanup dirs 2021-06-07 19:27:39 +10:00
91671bf243 Failsafe in case Component is null from GetComponents? 2021-06-07 19:27:09 +10:00
a72877befb Make AllTypes protected, force using GetTypeByName 2021-06-07 19:26:46 +10:00
16335c1bc4 Auto-cleanup 2021-06-05 19:36:09 +10:00
8fab9e6268 Update readme -noci 2021-06-03 17:50:48 +10:00
fdd9039cca Update README.md 2021-06-03 17:47:57 +10:00
dcca980635 Merge branch 'master' of https://github.com/sinai-dev/Explorer 2021-06-03 17:19:01 +10:00
bfcab8248e Bump version 2021-06-03 17:18:52 +10:00
97c20144f1 Fix string/comment state being incorrect if match ended at last character 2021-06-03 17:18:46 +10:00
aaab10a0a0 Do auto-indent before highlighting so the characters are in the correct position 2021-06-03 17:18:11 +10:00
b42a8dbe6a Update readme -noci 2021-06-03 02:48:14 +10:00
d7008db22e Update README.md 2021-06-02 16:25:12 +10:00
8c1913fe80 Update README.md 2021-06-02 15:33:19 +10:00
8d8c9ac7c9 Use whitespace as delimiter in completion composition, handle string/comment state with Lexer 2021-06-01 16:40:51 +10:00
f35beeaf58 Bump version 2021-06-01 16:00:56 +10:00
d150ff3455 Fix minor issues with CSConsole delimiter logic 2021-06-01 16:00:52 +10:00
c4fa0d6bcd Add better time logging to reflection init 2021-06-01 16:00:18 +10:00
a5f56cf5a3 Prevent very large Texture images from overflowing outside the Texture Viewer 2021-05-31 19:10:05 +10:00
8c822b2ee9 Simplify ci workflow 2021-05-30 04:50:37 +10:00
96 changed files with 1079 additions and 728 deletions

62
.github/ISSUE_TEMPLATE/bug_report.yaml vendored Normal file
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name: Bug Report
description: File a bug or crash report
title: "[Bug]: "
labels: [bug]
body:
- type: markdown
attributes:
value: |
Thanks for submitting a bug report, please fill out as much detail as possible.
- type: checkboxes
id: latestversion
attributes:
label: Are you on the latest version of UnityExplorer?
description: If not, you must update first.
options:
- label: Yes, I'm on the latest version of UnityExplorer.
required: true
- type: dropdown
id: version
attributes:
label: Which release are you using?
description: Please select your environment for UnityExplorer.
options:
- BepInEx IL2CPP
- BepInEx 6.X Mono
- BepInEx 5.X Mono
- MelonLoader 0.4+ IL2CPP
- MelonLoader 0.4+ Mono
- MelonLoader 0.3 IL2CPP
- MelonLoader 0.3 Mono
- Standalone IL2CPP
- Standalone Mono
validations:
required: true
- type: textarea
id: game
attributes:
label: Which game did this occur on?
description: Please tell us the name of the game. If it's a personal or private project, just let us know the Unity version.
validations:
required: true
- type: textarea
id: what-happened
attributes:
label: Describe the issue.
description: What happened? Should something else have happened instead? Please provide steps to reproduce the issue if possible.
placeholder: Tell us what you see!
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant log output
description: |
Please copy and paste any relevant logs and stack traces.
* Unity log: `%userprofile%\AppData\LocalLow\{Company}\{Game}\Player.log` or `output_log.txt`
* BepInEx: `BepInEx\LogOutput.log`
* MelonLoader: `MelonLoader\latest.log`
* Standalone: `{DLL_Location}\UnityExplorer\Logs\` (pick the most recent one)
render: shell
validations:
required: false

1
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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blank_issues_enabled: false

18
.github/ISSUE_TEMPLATE/enhancement.yaml vendored Normal file
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name: New feature or enhancement
description: Suggest or discuss a feature or enhancement for UnityExplorer
title: "[Enhancement]: "
labels: [enhancement]
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to discuss UnityExplorer, please provide as much detail as possible.
- type: textarea
id: description
attributes:
label: Describe the new feature or enhancement
description: |
Please go into as much detail as necessary in describing the new feature or enhancement.
If providing examples or suggestions for the required C# code, please use syntax-highlighted code blocks.
validations:
required: true

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.github/ISSUE_TEMPLATE/other.yaml vendored Normal file
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name: Other
description: Something else?
title: "[Other]: "
labels: [Other]
body:
- type: textarea
id: description
attributes:
label: Describe the issue
description: |
Please describe the issue in as much detail as possible.
validations:
required: true

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@ -7,21 +7,18 @@ on:
# Allows you to run this workflow manually from the Actions tab # Allows you to run this workflow manually from the Actions tab
workflow_dispatch: workflow_dispatch:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs: jobs:
# This workflow contains a single job called "build"
build: build:
# The type of runner that the job will run on
runs-on: windows-latest runs-on: windows-latest
if: "!contains(github.event.head_commit.message, '-noci')" if: "!contains(github.event.head_commit.message, '-noci')"
# Steps represent a sequence of tasks that will be executed as part of the job
steps: steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it # Checkout latest with submodules
- uses: actions/checkout@v2 - uses: actions/checkout@v2
with: with:
submodules: recursive submodules: recursive
# Setup tools
- name: Setup msbuild - name: Setup msbuild
uses: microsoft/setup-msbuild@v1 uses: microsoft/setup-msbuild@v1
@ -32,113 +29,84 @@ jobs:
nuget-version: '5.x' nuget-version: '5.x'
# Build Il2CppAssemblyUnhollower # Build Il2CppAssemblyUnhollower
- name: Build Il2CppAssemblyUnhollower - run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
shell: cmd
run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Restore mcs nuget
- name: Restore mcs nuget
run: nuget restore lib\mcs-unity\mcs.sln
# Build mcs # Build mcs
- name: Build mcs - run: nuget restore lib\mcs-unity\mcs.sln
shell: cmd - run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Restore NuGet packages # Build UnityExplorer releases, and upload artifacts
- name: Restore UnityExplorer nuget
run: nuget restore src\UnityExplorer.sln
# Build UnityExplorer Releases - run: nuget restore src\UnityExplorer.sln
- name: Build UnityExplorer BepInEx Il2Cpp # BepInEx Il2Cpp
shell: cmd - run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
- name: Build UnityExplorer BepInEx 5 Mono
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
- name: Build UnityExplorer BepInEx 6 Mono
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
- name: Build UnityExplorer MelonLoader Il2Cpp
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
- name: Build UnityExplorer MelonLoader Mono
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
- name: Build UnityExplorer MelonLoader Legacy Il2Cpp
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
- name: Build UnityExplorer MelonLoader Legacy Mono
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
- name: Build UnityExplorer Standalone Il2Cpp
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
- name: Build UnityExplorer Standalone Mono
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
# Upload artifacts
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
name: Upload BepInEx Il2Cpp zip
with: with:
name: UnityExplorer.BepInEx.Il2Cpp name: UnityExplorer.BepInEx.Il2Cpp
path: ./Release/UnityExplorer.BepInEx.Il2Cpp/* path: ./Release/UnityExplorer.BepInEx.Il2Cpp/*
# BepInEx 5 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
name: Upload BepInEx 5 Mono zip
with: with:
name: UnityExplorer.BepInEx5.Mono name: UnityExplorer.BepInEx5.Mono
path: ./Release/UnityExplorer.BepInEx5.Mono/* path: ./Release/UnityExplorer.BepInEx5.Mono/*
# BepInEx 6 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
name: Upload BepInEx 6 Mono zip
with: with:
name: UnityExplorer.BepInEx6.Mono name: UnityExplorer.BepInEx6.Mono
path: ./Release/UnityExplorer.BepInEx6.Mono/* path: ./Release/UnityExplorer.BepInEx6.Mono/*
# MelonLoader Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
name: Upload MelonLoader Il2Cpp zip
with: with:
name: UnityExplorer.MelonLoader.Il2Cpp name: UnityExplorer.MelonLoader.Il2Cpp
path: ./Release/UnityExplorer.MelonLoader.Il2Cpp/* path: ./Release/UnityExplorer.MelonLoader.Il2Cpp/*
# MelonLoader Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
name: Upload MelonLoader Mono zip
with: with:
name: UnityExplorer.MelonLoader.Mono name: UnityExplorer.MelonLoader.Mono
path: ./Release/UnityExplorer.MelonLoader.Mono/* path: ./Release/UnityExplorer.MelonLoader.Mono/*
# MelonLoader 0.3.0 Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
name: Upload MelonLoader Legacy Il2Cpp zip
with: with:
name: UnityExplorer.MelonLoader_Legacy.Il2Cpp name: UnityExplorer.MelonLoader_Legacy.Il2Cpp
path: ./Release/UnityExplorer.MelonLoader_Legacy.Il2Cpp/* path: ./Release/UnityExplorer.MelonLoader_Legacy.Il2Cpp/*
# MelonLoader 0.3.0 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
name: Upload MelonLoader Legacy Mono zip
with: with:
name: UnityExplorer.MelonLoader_Legacy.Mono name: UnityExplorer.MelonLoader_Legacy.Mono
path: ./Release/UnityExplorer.MelonLoader_Legacy.Mono/* path: ./Release/UnityExplorer.MelonLoader_Legacy.Mono/*
# Standalone Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
name: Upload Standalone Il2Cpp zip
with: with:
name: UnityExplorer.Standalone.Il2Cpp name: UnityExplorer.Standalone.Il2Cpp
path: ./Release/UnityExplorer.Standalone.Il2Cpp/* path: ./Release/UnityExplorer.Standalone.Il2Cpp/*
# Standalone Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
name: Upload Standalone Mono zip
with: with:
name: UnityExplorer.Standalone.Mono name: UnityExplorer.Standalone.Mono
path: ./Release/UnityExplorer.Standalone.Mono/* path: ./Release/UnityExplorer.Standalone.Mono/*

103
README.md
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@ -3,47 +3,45 @@
</p> </p>
<p align="center"> <p align="center">
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development. 🔍 An in-game UI for exploring, debugging and modifying Unity games.
</p> </p>
<p align="center"> <p align="center">
Supports most Unity games from versions 5.2 to 2020+. ✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
</p>
<p align="center">
⚡ UnityExplorer is on <a href="https://thunderstore.io/package/sinai-dev/UnityExplorer/">Thunderstore</a>! (and as <a href="https://gtfo.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP/">IL2CPP</a>)
</p> </p>
## Releases [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases) # Releases [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases)
[![](https://img.shields.io/github/release/sinai-dev/UnityExplorer.svg?label=version)](../../releases/latest) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/latest/total.svg)](../../releases/latest) [![](https://img.shields.io/github/release/sinai-dev/UnityExplorer.svg?label=version)](../../releases/latest) [![](https://img.shields.io/github/workflow/status/sinai-dev/UnityExplorer/Build%20UnityExplorer)](https://github.com/sinai-dev/UnityExplorer/actions) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/latest/total.svg)](../../releases/latest)
| Mod Loader | IL2CPP | Mono |
| ----------- | ------ | ---- |
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
* [Click here for Bleeding Edge releases](https://github.com/sinai-dev/UnityExplorer/actions) (click on the latest workflow and scroll down to Artifacts) ## BepInEx
### Known issues | Release | IL2CPP | Mono |
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log. | ------- | ------ | ---- |
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further. | BIE 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
* The C# Console's completions have some minor issues such as not suggestion global classes which have no namespace, and erronously suggesting classes from using directives when they shouldn't be suggested. These are issues with mcs itself which I am looking into. | BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
## How to install 1. Take the `UnityExplorer.BIE.[version].dll` file and put it in `BepInEx\plugins\`
2. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version, create a folder `BepInEx\unity-libs\`, then extract the Unity libs into this folder.
### BepInEx <i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i>
1. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. IL2CPP currently requires a [Bleeding Edge](https://builds.bepis.io/projects/bepinex_be) release. ## MelonLoader
2. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
3. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
4. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
### MelonLoader | Release | IL2CPP | Mono |
| ------- | ------ | ---- |
| ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| ML 0.3 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
1. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1+ for your game (or use `MelonLoader_Legacy` for `0.3.0`). This version can currently be obtained from [here](https://github.com/LavaGang/MelonLoader/actions). 1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader.
2. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
3. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder.
### Standalone ## Standalone
| IL2CPP | Mono |
| ------ | ---- |
| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup). The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
@ -52,7 +50,7 @@ The standalone release can be used with any injector or loader of your choice, b
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();` 3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish 4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
## Features # Features
<p align="center"> <p align="center">
<a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png"> <a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png">
@ -62,39 +60,46 @@ The standalone release can be used with any injector or loader of your choice, b
### Object Explorer ### Object Explorer
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad scene and the HideAndDontSave "scene" (assets and hidden objects). * Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad and HideAndDontSave objects.
* The "HideAndDontSave" scene contains objects with that flag, as well as Assets and Resources which are not in any scene but behave the same way.
* You can use the Scene Loader to easily load any of the scenes in the build (may not work for Unity 5.X games)
* Use the <b>Object Search</b> tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes. * Use the <b>Object Search</b> tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes.
* Use the UnityObject search to look for any objects which derive from `UnityEngine.Object`, with optional filters
* The singleton search will look for any classes with a typical "Instance" field, and check it for a current value. This may cause unexpected behaviour in some IL2CPP games as we cannot distinguish between true properties and field-properties, so some property accessors will be invoked.
### Inspector ### Inspector
The inspector is used to see detailed information on GameObjects (GameObject Inspector), C# objects (Reflection Inspector) and C# classes (Static Inspector). The inspector is used to see detailed information on objects of any type and manipulate their values, as well as to inspect C# Classes with static reflection.
* In the GameObject Inspector, you can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits. * The <b>GameObject Inspector</b> (tab prefix `[G]`) is used to inspect a `GameObject`, and to see and manipulate its Transform and Components.
* In the Reflection Inspectors, automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect. * You can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits.
* <i>note: When inspecting a GameObject with a Canvas, the transform controls may be overridden by the RectTransform anchors.</i>
* The <b>Reflection Inspectors</b> (tab prefix `[R]` and `[S]`) are used for everything else
* Automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
* Press the `▼` button to expand certain values such as strings, enums, lists, dictionaries, some structs, etc
* Use the filters at the top to quickly find the members you are looking for
* For `Texture2D` objects, there is a `View Texture` button at the top of the inspector which lets you view it and save it as a PNG file. Currently there are no other similar helpers yet, but I may add more at some point for Mesh, Sprite, Material, etc
### C# Console ### C# Console
The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code. * The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
* You can execute a script automatically on startup by naming it `startup.cs` and placing it in the `UnityExplorer\Scripts\` folder (this folder will be created where you placed the DLL file).
See the "Help" dropdown in the C# console menu for more detailed information. * See the "Help" dropdown in the C# console menu for more detailed information.
### Mouse-Inspect ### Mouse-Inspect
The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse. * The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
* <b>World</b>: uses Physics.Raycast to look for Colliders
* <b>World</b>: uses Physics.Raycast to look for Colliders * <b>UI</b>: uses GraphicRaycasters to find UI objects
* <b>UI</b>: uses GraphicRaycasters to find UI objects
### Settings ### Settings
You can change the settings via the "Options" page of the main menu, or directly from the config file. * You can change the settings via the "Options" tab of the menu, or directly from the config file.
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
* MelonLoader: `UserData\MelonPreferences.cfg`
* Standalone `{DLL_location}\UnityExplorer\config.ini`
Depending on the release you are using, the config file will be found at: # Building
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
* MelonLoader: `UserData\MelonPreferences.cfg`
* Standalone `{DLL_location}\UnityExplorer\config.ini`
## Building
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml): If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
@ -106,10 +111,10 @@ For Visual Studio:
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules. 0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
1. Open the `src\UnityExplorer.sln` project. 1. Open the `src\UnityExplorer.sln` project.
2. Build `mcs`, and if using IL2CPP then build `UnhollowerBaseLib` as well. 2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building. 3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
## Acknowledgments # Acknowledgments
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console. * [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console. * [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.

View File

@ -3,10 +3,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.UI.CSConsole.Lexers; using UnityExplorer.CSConsole.Lexers;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.CSConsole namespace UnityExplorer.CSConsole
{ {
public class CSAutoCompleter : ISuggestionProvider public class CSAutoCompleter : ISuggestionProvider
{ {
@ -22,7 +23,6 @@ namespace UnityExplorer.UI.CSConsole
AutoCompleteModal.Instance.ReleaseOwnership(this); AutoCompleteModal.Instance.ReleaseOwnership(this);
} }
// Delimiters for completions, notably does not include '.'
private readonly HashSet<char> delimiters = new HashSet<char> private readonly HashSet<char> delimiters = new HashSet<char>
{ {
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?' '{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
@ -41,7 +41,7 @@ namespace UnityExplorer.UI.CSConsole
suggestions.Clear(); suggestions.Clear();
int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1)); int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1));
int start = caret; int startIdx = caret;
// If the character at the caret index is whitespace or delimiter, // If the character at the caret index is whitespace or delimiter,
// or if the next character (if it exists) is not whitespace, // or if the next character (if it exists) is not whitespace,
@ -55,17 +55,17 @@ namespace UnityExplorer.UI.CSConsole
} }
// get the current composition string (from caret back to last delimiter) // get the current composition string (from caret back to last delimiter)
while (start > 0) while (startIdx > 0)
{ {
start--; startIdx--;
char c = InputField.Text[start]; char c = InputField.Text[startIdx];
if (delimiters.Contains(c)) if (delimiters.Contains(c) || char.IsWhiteSpace(c))
{ {
start++; startIdx++;
break; break;
} }
} }
string input = InputField.Text.Substring(start, caret - start + 1); string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
// Get MCS completions // Get MCS completions

View File

@ -1,19 +1,21 @@
using System; using Mono.CSharp;
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CSConsole;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.CSConsole;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
using System.Reflection;
namespace UnityExplorer.UI.CSConsole namespace UnityExplorer.CSConsole
{ {
public static class ConsoleController public static class ConsoleController
{ {
@ -35,6 +37,8 @@ namespace UnityExplorer.UI.CSConsole
public static bool EnableAutoIndent { get; private set; } = true; public static bool EnableAutoIndent { get; private set; } = true;
public static bool EnableSuggestions { get; private set; } = true; public static bool EnableSuggestions { get; private set; } = true;
internal static string ScriptsFolder => Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Scripts");
internal static readonly string[] DefaultUsing = new string[] internal static readonly string[] DefaultUsing = new string[]
{ {
"System", "System",
@ -50,6 +54,7 @@ namespace UnityExplorer.UI.CSConsole
public static void Init() public static void Init()
{ {
// Make sure console is supported on this platform
try try
{ {
ResetConsole(false); ResetConsole(false);
@ -62,19 +67,41 @@ namespace UnityExplorer.UI.CSConsole
return; return;
} }
// Setup console
Lexer = new LexerBuilder(); Lexer = new LexerBuilder();
Completer = new CSAutoCompleter(); Completer = new CSAutoCompleter();
SetupHelpInteraction(); SetupHelpInteraction();
Panel.OnInputChanged += OnInputChanged; Panel.OnInputChanged += OnInputChanged;
Panel.InputScroll.OnScroll += OnInputScrolled; Panel.InputScroller.OnScroll += OnInputScrolled;
Panel.OnCompileClicked += Evaluate; Panel.OnCompileClicked += Evaluate;
Panel.OnResetClicked += ResetConsole; Panel.OnResetClicked += ResetConsole;
Panel.OnHelpDropdownChanged += HelpSelected; Panel.OnHelpDropdownChanged += HelpSelected;
Panel.OnAutoIndentToggled += OnToggleAutoIndent; Panel.OnAutoIndentToggled += OnToggleAutoIndent;
Panel.OnCtrlRToggled += OnToggleCtrlRShortcut; Panel.OnCtrlRToggled += OnToggleCtrlRShortcut;
Panel.OnSuggestionsToggled += OnToggleSuggestions; Panel.OnSuggestionsToggled += OnToggleSuggestions;
Panel.OnPanelResized += OnInputScrolled;
// Run startup script
try
{
if (!Directory.Exists(ScriptsFolder))
Directory.CreateDirectory(ScriptsFolder);
var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
if (File.Exists(startupPath))
{
ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
var text = File.ReadAllText(startupPath);
Input.Text = text;
Evaluate();
}
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception executing startup script: {ex}");
}
} }
@ -150,15 +177,16 @@ namespace UnityExplorer.UI.CSConsole
try try
{ {
// Try to "Compile" the code (tries to interpret it as REPL) // Compile the code. If it returned a CompiledMethod, it is REPL.
var evaluation = Evaluator.Compile(input); CompiledMethod repl = Evaluator.Compile(input);
if (evaluation != null)
if (repl != null)
{ {
// Valid REPL, we have a delegate to the evaluation. // Valid REPL, we have a delegate to the evaluation.
try try
{ {
object ret = null; object ret = null;
evaluation.Invoke(ref ret); repl.Invoke(ref ret);
var result = ret?.ToString(); var result = ret?.ToString();
if (!string.IsNullOrEmpty(result)) if (!string.IsNullOrEmpty(result))
ExplorerCore.Log($"Invoked REPL, result: {ret}"); ExplorerCore.Log($"Invoked REPL, result: {ret}");
@ -172,9 +200,7 @@ namespace UnityExplorer.UI.CSConsole
} }
else else
{ {
// The input was not recognized as an evaluation. Compile the code. // The compiled code was not REPL, so it was a using directive or it defined classes.
Evaluator.Run(input);
string output = ScriptEvaluator._textWriter.ToString(); string output = ScriptEvaluator._textWriter.ToString();
var outputSplit = output.Split('\n'); var outputSplit = output.Split('\n');
@ -231,19 +257,26 @@ namespace UnityExplorer.UI.CSConsole
previousInput = value; previousInput = value;
if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer)) if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer))
{
OnAutocompleteEnter(); OnAutocompleteEnter();
}
else if (!settingCaretCoroutine)
{
if (EnableSuggestions)
Completer.CheckAutocompletes();
if (!settingCaretCoroutine)
{
if (EnableAutoIndent) if (EnableAutoIndent)
DoAutoIndent(); DoAutoIndent();
} }
HighlightVisibleInput(); var inStringOrComment = HighlightVisibleInput();
if (!settingCaretCoroutine)
{
if (EnableSuggestions)
{
if (inStringOrComment)
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
else
Completer.CheckAutocompletes();
}
}
UpdateCaret(out _); UpdateCaret(out _);
} }
@ -257,16 +290,16 @@ namespace UnityExplorer.UI.CSConsole
UpdateCaret(out bool caretMoved); UpdateCaret(out bool caretMoved);
if (!settingCaretCoroutine && EnableSuggestions && AutoCompleteModal.CheckEscape(Completer)) if (!settingCaretCoroutine && EnableSuggestions)
{ {
OnAutocompleteEscaped(); if (AutoCompleteModal.CheckEscape(Completer))
return; {
} OnAutocompleteEscaped();
return;
}
if (!settingCaretCoroutine && EnableSuggestions && caretMoved) if (caretMoved)
{ AutoCompleteModal.Instance.ReleaseOwnership(Completer);
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
//Completer.CheckAutocompletes();
} }
if (EnableCtrlRShortcut if (EnableCtrlRShortcut
@ -310,7 +343,7 @@ namespace UnityExplorer.UI.CSConsole
var charBot = charTop - CSCONSOLE_LINEHEIGHT; var charBot = charTop - CSCONSOLE_LINEHEIGHT;
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f); var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height; var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
float diff = 0f; float diff = 0f;
if (charTop > viewportMin) if (charTop > viewportMin)
@ -330,7 +363,7 @@ namespace UnityExplorer.UI.CSConsole
{ {
settingCaretCoroutine = true; settingCaretCoroutine = true;
Input.Component.readOnly = true; Input.Component.readOnly = true;
RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaretCoro(caretPosition)); RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
} }
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo(); internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
@ -345,7 +378,7 @@ namespace UnityExplorer.UI.CSConsole
private static PropertyInfo selectionGuardPropInfo; private static PropertyInfo selectionGuardPropInfo;
private static IEnumerator SetAutocompleteCaretCoro(int caretPosition) private static IEnumerator SetCaretCoroutine(int caretPosition)
{ {
var color = Input.Component.selectionColor; var color = Input.Component.selectionColor;
color.a = 0f; color.a = 0f;
@ -369,48 +402,91 @@ namespace UnityExplorer.UI.CSConsole
settingCaretCoroutine = false; settingCaretCoroutine = false;
} }
#region Lexer Highlighting #region Lexer Highlighting
private static void HighlightVisibleInput() /// <summary>
/// Returns true if caret is inside string or comment, false otherwise
/// </summary>
private static bool HighlightVisibleInput()
{ {
int startIdx = 0; if (string.IsNullOrEmpty(Input.Text))
int endIdx = Input.Text.Length - 1;
int topLine = 0;
// Calculate visible text if necessary
if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
{ {
topLine = -1; Panel.HighlightText.text = "";
int bottomLine = -1; Panel.LineNumberText.text = "1";
return false;
// the top and bottom position of the viewport in relation to the text height
// they need the half-height adjustment to normalize against the 'line.topY' value.
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
{
var line = Input.TextGenerator.lines[i];
// if not set the top line yet, and top of line is below the viewport top
if (topLine == -1 && line.topY <= viewportMin)
topLine = i;
// if bottom of line is below the viewport bottom
if ((line.topY - line.height) >= viewportMax)
bottomLine = i;
}
topLine = Math.Max(0, topLine - 1);
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
? Input.Text.Length - 1
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
} }
// Calculate the visible lines
int topLine = -1;
int bottomLine = -1;
// the top and bottom position of the viewport in relation to the text height
// they need the half-height adjustment to normalize against the 'line.topY' value.
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
{
var line = Input.TextGenerator.lines[i];
// if not set the top line yet, and top of line is below the viewport top
if (topLine == -1 && line.topY <= viewportMin)
topLine = i;
// if bottom of line is below the viewport bottom
if ((line.topY - line.height) >= viewportMax)
bottomLine = i;
}
topLine = Math.Max(0, topLine - 1);
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
int startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
int endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
? Input.Text.Length - 1
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
// Highlight the visible text with the LexerBuilder // Highlight the visible text with the LexerBuilder
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine);
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
// Set the line numbers
// determine true starting line number (not the same as the cached TextGenerator line numbers)
int realStartLine = 0;
for (int i = 0; i < startIdx; i++)
{
if (LexerBuilder.IsNewLine(Input.Text[i]))
realStartLine++;
}
realStartLine++;
char lastPrev = '\n';
var sb = new StringBuilder();
// append leading new lines for spacing (no point rendering line numbers we cant see)
for (int i = 0; i < topLine; i++)
sb.Append('\n');
// append the displayed line numbers
for (int i = topLine; i <= bottomLine; i++)
{
if (i > 0)
lastPrev = Input.Text[Input.TextGenerator.lines[i].startCharIdx - 1];
// previous line ended with a newline character, this is an actual new line.
if (LexerBuilder.IsNewLine(lastPrev))
{
sb.Append(realStartLine.ToString());
realStartLine++;
}
sb.Append('\n');
}
Panel.LineNumberText.text = sb.ToString();
return ret;
} }
#endregion #endregion
@ -544,7 +620,9 @@ If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix
internal const string STARTUP_TEXT = @"<color=#5d8556>// Welcome to the UnityExplorer C# Console! internal const string STARTUP_TEXT = @"<color=#5d8556>// Welcome to the UnityExplorer C# Console!
// It is recommended to use the Log panel (or a console log window) while using this tool. // It is recommended to use the Log panel (or a console log window) while using this tool.
// Use the Help dropdown to see detailed examples of how to use the console.</color>"; // Use the Help dropdown to see detailed examples of how to use the console.
// To execute a script automatically on startup, put the script at 'UnityExplorer\Scripts\startup.cs'</color>";
internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect. internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect.
// It will remain in effect until you Reset the console. // It will remain in effect until you Reset the console.

View File

@ -5,14 +5,16 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CSConsole.Lexers; using UnityExplorer.CSConsole.Lexers;
namespace UnityExplorer.UI.CSConsole namespace UnityExplorer.CSConsole
{ {
public struct MatchInfo public struct MatchInfo
{ {
public int startIndex; public int startIndex;
public int endIndex; public int endIndex;
public bool isStringOrComment;
public bool matchToEndOfLine;
public string htmlColorTag; public string htmlColorTag;
} }
@ -82,8 +84,10 @@ namespace UnityExplorer.UI.CSConsole
/// <param name="endIdx">The last character you want to highlight</param> /// <param name="endIdx">The last character you want to highlight</param>
/// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param> /// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param>
/// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns> /// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns>
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines) public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines, int caretIdx, out bool caretInStringOrComment)
{ {
caretInStringOrComment = false;
if (string.IsNullOrEmpty(input) || endIdx <= startIdx) if (string.IsNullOrEmpty(input) || endIdx <= startIdx)
return input; return input;
@ -105,14 +109,28 @@ namespace UnityExplorer.UI.CSConsole
// append the highlighted match // append the highlighted match
sb.Append(match.htmlColorTag); sb.Append(match.htmlColorTag);
for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++) for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++)
sb.Append(input[i]); sb.Append(input[i]);
sb.Append(SignatureHighlighter.CLOSE_COLOR); sb.Append(SignatureHighlighter.CLOSE_COLOR);
// update the last unhighlighted start index // update the last unhighlighted start index
lastUnhighlighted = match.endIndex + 1; lastUnhighlighted = match.endIndex + 1;
int matchEndIdx = match.endIndex;
if (match.matchToEndOfLine)
{
while (input.Length - 1 >= matchEndIdx)
{
if (IsNewLine(input[matchEndIdx]))
break;
matchEndIdx++;
}
}
// check caretIdx to determine inStringOrComment state
if (caretIdx >= match.startIndex && (caretIdx <= matchEndIdx || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
caretInStringOrComment = match.isStringOrComment;
} }
// Append trailing unhighlighted input // Append trailing unhighlighted input
@ -150,6 +168,7 @@ namespace UnityExplorer.UI.CSConsole
startIndex = startIndex, startIndex = startIndex,
endIndex = CommittedIndex, endIndex = CommittedIndex,
htmlColorTag = lexer.ColorTag, htmlColorTag = lexer.ColorTag,
isStringOrComment = lexer is StringLexer || lexer is CommentLexer,
}; };
break; break;
} }

View File

@ -2,7 +2,7 @@
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public class CommentLexer : Lexer public class CommentLexer : Lexer
{ {

View File

@ -2,7 +2,7 @@
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public class KeywordLexer : Lexer public class KeywordLexer : Lexer
{ {
@ -41,6 +41,10 @@ namespace UnityExplorer.UI.CSConsole.Lexers
while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext())) while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext()))
sb.Append(lexer.Current); sb.Append(lexer.Current);
// next must be whitespace or delimiter
if (!lexer.EndOfInput && !(char.IsWhiteSpace(lexer.Current) || lexer.IsDelimiter(lexer.Current)))
return false;
if (keywords.Contains(sb.ToString())) if (keywords.Contains(sb.ToString()))
{ {
if (!lexer.EndOfInput) if (!lexer.EndOfInput)

View File

@ -1,8 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine;
using System.Linq; using System.Linq;
using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public abstract class Lexer public abstract class Lexer
{ {

View File

@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public class NumberLexer : Lexer public class NumberLexer : Lexer
{ {

View File

@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public class StringLexer : Lexer public class StringLexer : Lexer
{ {

View File

@ -3,7 +3,7 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {
public class SymbolLexer : Lexer public class SymbolLexer : Lexer
{ {
@ -11,7 +11,7 @@ namespace UnityExplorer.UI.CSConsole.Lexers
protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f); protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f);
// all symbols are delimiters // all symbols are delimiters
public override IEnumerable<char> Delimiters => symbols; public override IEnumerable<char> Delimiters => symbols.Where(it => it != '.'); // '.' is not a delimiter, only a separator.
public static bool IsSymbol(char c) => symbols.Contains(c); public static bool IsSymbol(char c) => symbols.Contains(c);

View File

@ -1,13 +1,13 @@
using System; using Mono.CSharp;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using Mono.CSharp;
// Thanks to ManlyMarco for this // Thanks to ManlyMarco for this
namespace UnityExplorer.UI.CSConsole namespace UnityExplorer.CSConsole
{ {
public class ScriptEvaluator : Evaluator, IDisposable public class ScriptEvaluator : Evaluator, IDisposable
{ {

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@ -1,19 +1,13 @@
using System; using Mono.CSharp;
using Mono.CSharp; using System;
using System.Collections; using System.Collections;
using UnityEngine;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityExplorer.Core.Runtime;
using System.Text; using System.Text;
using UnityEngine;
using UnityExplorer.Core.Runtime;
/* namespace UnityExplorer.CSConsole
Welcome to the UnityExplorer C# Console!
Use the Help dropdown to see detailed examples of how to use this console.
To see your output, use the Log panel or a Console Log window.
*/
namespace UnityExplorer.UI.CSConsole
{ {
public class ScriptInteraction : InteractiveBase public class ScriptInteraction : InteractiveBase
{ {

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheConfigEntry : CacheObjectBase public class CacheConfigEntry : CacheObjectBase
{ {

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheField : CacheMember public class CacheField : CacheMember
{ {

View File

@ -2,10 +2,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheKeyValuePair : CacheObjectBase public class CacheKeyValuePair : CacheObjectBase
{ {

View File

@ -2,10 +2,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheListEntry : CacheObjectBase public class CacheListEntry : CacheObjectBase
{ {

View File

@ -5,11 +5,12 @@ using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public abstract class CacheMember : CacheObjectBase public abstract class CacheMember : CacheObjectBase
{ {

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheMethod : CacheMember public class CacheMethod : CacheMember
{ {

View File

@ -7,11 +7,12 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public enum ValueState public enum ValueState
{ {
@ -180,8 +181,8 @@ namespace UnityExplorer.UI.CacheObject
return ValueState.Enum; return ValueState.Enum;
else if (type == typeof(Color) || type == typeof(Color32)) else if (type == typeof(Color) || type == typeof(Color32))
return ValueState.Color; return ValueState.Color;
else if (InteractiveValueStruct.SupportsType(type)) else if (InteractiveValueStruct.SupportsType(type))
return ValueState.ValueStruct; return ValueState.ValueStruct;
else if (ReflectionUtility.IsDictionary(type)) else if (ReflectionUtility.IsDictionary(type))
return ValueState.Dictionary; return ValueState.Dictionary;
else if (!typeof(Transform).IsAssignableFrom(type) && ReflectionUtility.IsEnumerable(type)) else if (!typeof(Transform).IsAssignableFrom(type) && ReflectionUtility.IsEnumerable(type))

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheProperty : CacheMember public class CacheProperty : CacheMember
{ {

View File

@ -3,10 +3,10 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject namespace UnityExplorer.CacheObject
{ {
public interface ICacheObjectController public interface ICacheObjectController
{ {

View File

@ -4,9 +4,10 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI;
namespace UnityExplorer.UI.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveColor : InteractiveValue public class InteractiveColor : InteractiveValue
{ {

View File

@ -5,13 +5,14 @@ using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveDictionary : InteractiveValue, ICellPoolDataSource<CacheKeyValuePairCell>, ICacheObjectController public class InteractiveDictionary : InteractiveValue, ICellPoolDataSource<CacheKeyValuePairCell>, ICacheObjectController
{ {

View File

@ -5,9 +5,10 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI;
namespace UnityExplorer.UI.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveEnum : InteractiveValue public class InteractiveEnum : InteractiveValue
{ {

View File

@ -5,13 +5,14 @@ using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveList : InteractiveValue, ICellPoolDataSource<CacheListEntryCell>, ICacheObjectController public class InteractiveList : InteractiveValue, ICellPoolDataSource<CacheListEntryCell>, ICacheObjectController
{ {

View File

@ -6,10 +6,11 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI;
namespace UnityExplorer.UI.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveString : InteractiveValue public class InteractiveString : InteractiveValue
{ {

View File

@ -4,10 +4,11 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public abstract class InteractiveValue : IPooledObject public abstract class InteractiveValue : IPooledObject
{ {

View File

@ -5,9 +5,10 @@ using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI;
namespace UnityExplorer.UI.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
public class InteractiveValueStruct : InteractiveValue public class InteractiveValueStruct : InteractiveValue
{ {

View File

@ -4,8 +4,9 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class ConfigEntryCell : CacheObjectCell public class ConfigEntryCell : CacheObjectCell
{ {

View File

@ -4,11 +4,12 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.Inspectors; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class CacheKeyValuePairCell : CacheObjectCell public class CacheKeyValuePairCell : CacheObjectCell
{ {

View File

@ -4,9 +4,9 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.CacheObject.IValues;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class CacheListEntryCell : CacheObjectCell public class CacheListEntryCell : CacheObjectCell
{ {

View File

@ -4,9 +4,10 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class CacheMemberCell : CacheObjectCell public class CacheMemberCell : CacheObjectCell
{ {

View File

@ -4,11 +4,12 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.Inspectors; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.IValues; using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public abstract class CacheObjectCell : ICell public abstract class CacheObjectCell : ICell
{ {

View File

@ -5,10 +5,11 @@ using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class EvaluateWidget : IPooledObject public class EvaluateWidget : IPooledObject
{ {

View File

@ -16,18 +16,18 @@ namespace UnityExplorer.Core.Config
// See the UnityExplorer.Loader namespace for the implementations. // See the UnityExplorer.Loader namespace for the implementations.
public static ConfigHandler Handler { get; private set; } public static ConfigHandler Handler { get; private set; }
public static ConfigElement<KeyCode> Master_Toggle; public static ConfigElement<KeyCode> Master_Toggle;
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor; public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
public static ConfigElement<bool> Force_Unlock_Mouse; public static ConfigElement<bool> Force_Unlock_Mouse;
public static ConfigElement<KeyCode> Force_Unlock_Toggle; public static ConfigElement<KeyCode> Force_Unlock_Toggle;
public static ConfigElement<bool> Aggressive_Mouse_Unlock; public static ConfigElement<bool> Aggressive_Mouse_Unlock;
public static ConfigElement<bool> Disable_EventSystem_Override; public static ConfigElement<bool> Disable_EventSystem_Override;
public static ConfigElement<string> Default_Output_Path; public static ConfigElement<string> Default_Output_Path;
public static ConfigElement<bool> Log_Unity_Debug; public static ConfigElement<bool> Log_Unity_Debug;
public static ConfigElement<bool> Hide_On_Startup; public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<float> Startup_Delay_Time; public static ConfigElement<float> Startup_Delay_Time;
public static ConfigElement<string> Reflection_Signature_Blacklist; public static ConfigElement<string> Reflection_Signature_Blacklist;
// internal configs // internal configs
internal static InternalConfigHandler InternalHandler { get; private set; } internal static InternalConfigHandler InternalHandler { get; private set; }
@ -116,7 +116,7 @@ namespace UnityExplorer.Core.Config
Reflection_Signature_Blacklist = new ConfigElement<string>("Member Signature Blacklist", Reflection_Signature_Blacklist = new ConfigElement<string>("Member Signature Blacklist",
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues.\r\n" + "Use this to blacklist certain member signatures if they are known to cause a crash or other issues.\r\n" +
"Seperate signatures with a semicolon ';'.\r\n" + "Seperate signatures with a semicolon ';'.\r\n" +
"For example, to blacklist Camera.main, you would add 'Camera.main;'", "For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
""); "");
// Internal configs (panel save data) // Internal configs (panel save data)

View File

@ -87,9 +87,6 @@ namespace UnityExplorer.Core.Config
foreach (var entry in ConfigManager.InternalConfigs) foreach (var entry in ConfigManager.InternalConfigs)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString()); sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
File.WriteAllText(INI_PATH, data.ToString()); File.WriteAllText(INI_PATH, data.ToString());
} }

View File

@ -1,12 +1,12 @@
using System; using System;
using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityExplorer.Core.Input;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config;
using UnityExplorer.Core; using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.UI; using UnityExplorer.UI;
using System.Collections; using BF = System.Reflection.BindingFlags;
namespace UnityExplorer.Core.Input namespace UnityExplorer.Core.Input

View File

@ -1,6 +1,6 @@
using System; using System;
using UnityEngine;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
namespace UnityExplorer.Core.Input namespace UnityExplorer.Core.Input

View File

@ -1,10 +1,10 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityExplorer.UI; using UnityExplorer.UI;
using System.Collections.Generic;
using System.Linq;
namespace UnityExplorer.Core.Input namespace UnityExplorer.Core.Input
{ {
@ -12,6 +12,8 @@ namespace UnityExplorer.Core.Input
{ {
public InputSystem() public InputSystem()
{ {
SetupSupportedDevices();
m_kbCurrentProp = TKeyboard.GetProperty("current"); m_kbCurrentProp = TKeyboard.GetProperty("current");
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey }); m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
@ -32,7 +34,37 @@ namespace UnityExplorer.Core.Input
.GetMethod("ReadValue"); .GetMethod("ReadValue");
} }
#region reflection cache internal static void SetupSupportedDevices()
{
try
{
// typeof(InputSystem)
Type TInputSystem = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputSystem");
// InputSystem.settings
var settings = TInputSystem.GetProperty("settings", BindingFlags.Public | BindingFlags.Static).GetValue(null, null);
// typeof(InputSettings)
Type TSettings = settings.GetActualType();
// InputSettings.supportedDevices
PropertyInfo supportedProp = TSettings.GetProperty("supportedDevices", BindingFlags.Public | BindingFlags.Instance);
var supportedDevices = supportedProp.GetValue(settings, null);
// An empty supportedDevices list means all devices are supported.
#if CPP
// weird hack for il2cpp, use the implicit operator and cast Il2CppStringArray to ReadOnlyArray<string>
var args = new object[] { new UnhollowerBaseLib.Il2CppStringArray(0) };
var method = supportedDevices.GetActualType().GetMethod("op_Implicit", BindingFlags.Static | BindingFlags.Public);
supportedProp.SetValue(settings, method.Invoke(null, args), null);
#else
supportedProp.SetValue(settings, Activator.CreateInstance(supportedDevices.GetActualType(), new object[] { new string[0] }), null);
#endif
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting up InputSystem.settings.supportedDevices list!");
ExplorerCore.Log(ex);
}
}
#region reflection cache
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard")); public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type m_tKeyboard; private static Type m_tKeyboard;
@ -73,7 +105,7 @@ namespace UnityExplorer.Core.Input
private static object m_scrollInfo; private static object m_scrollInfo;
private static PropertyInfo m_scrollDeltaProp; private static PropertyInfo m_scrollDeltaProp;
#endregion #endregion
public Vector2 MousePosition public Vector2 MousePosition
{ {
@ -138,6 +170,8 @@ namespace UnityExplorer.Core.Input
public bool GetMouseButtonDown(int btn) public bool GetMouseButtonDown(int btn)
{ {
if (CurrentMouse == null)
return false;
switch (btn) switch (btn)
{ {
case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null); case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
@ -149,6 +183,8 @@ namespace UnityExplorer.Core.Input
public bool GetMouseButton(int btn) public bool GetMouseButton(int btn)
{ {
if (CurrentMouse == null)
return false;
switch (btn) switch (btn)
{ {
case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null); case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);

View File

@ -99,8 +99,10 @@ namespace UnityExplorer
public static Exception GetInnerMostException(this Exception e) public static Exception GetInnerMostException(this Exception e)
{ {
while (e.InnerException != null) while (e != null)
{ {
if (e.InnerException == null)
break;
#if CPP #if CPP
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException) if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
break; break;

View File

@ -16,6 +16,7 @@ using CppType = Il2CppSystem.Type;
using BF = System.Reflection.BindingFlags; using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnhollowerBaseLib.Attributes; using UnhollowerBaseLib.Attributes;
using UnityEngine;
namespace UnityExplorer namespace UnityExplorer
{ {
@ -25,13 +26,18 @@ namespace UnityExplorer
{ {
base.Initialize(); base.Initialize();
float start = Time.realtimeSinceStartup;
TryLoadGameModules(); TryLoadGameModules();
ExplorerCore.Log($"Loaded Unhollowed modules in {Time.realtimeSinceStartup - start} seconds");
start = Time.realtimeSinceStartup;
BuildDeobfuscationCache(); BuildDeobfuscationCache();
OnTypeLoaded += TryCacheDeobfuscatedType; OnTypeLoaded += TryCacheDeobfuscatedType;
ExplorerCore.Log($"Setup IL2CPP reflection in {Time.realtimeSinceStartup - start} seconds, " +
$"deobfuscated types count: {DeobfuscatedTypes.Count}");
} }
#region IL2CPP Extern and pointers #region IL2CPP Extern and pointers
// Extern C++ methods // Extern C++ methods
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)] [DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
@ -57,29 +63,21 @@ namespace UnityExplorer
return il2cppPtr != IntPtr.Zero; return il2cppPtr != IntPtr.Zero;
} }
#endregion #endregion
#region Deobfuscation cache #region Deobfuscation cache
private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>(); private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>(); private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
private static void BuildDeobfuscationCache() private static void BuildDeobfuscationCache()
{ {
float start = UnityEngine.Time.realtimeSinceStartup;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{ {
foreach (var type in asm.TryGetTypes()) foreach (var type in asm.TryGetTypes())
TryCacheDeobfuscatedType(type); TryCacheDeobfuscatedType(type);
} }
if (DeobfuscatedTypes.Count > 0)
{
ExplorerCore.Log($"Built deobfuscation cache in {UnityEngine.Time.realtimeSinceStartup - start} seconds, " +
$"initial count: {DeobfuscatedTypes.Count} ");
}
} }
private static void TryCacheDeobfuscatedType(Type type) private static void TryCacheDeobfuscatedType(Type type)
@ -113,7 +111,7 @@ namespace UnityExplorer
return theString; return theString;
} }
#endregion #endregion
// Get type by name // Get type by name
@ -126,7 +124,7 @@ namespace UnityExplorer
return base.Internal_GetTypeByName(fullName); return base.Internal_GetTypeByName(fullName);
} }
#region Get actual type #region Get actual type
internal override Type Internal_GetActualType(object obj) internal override Type Internal_GetActualType(object obj)
{ {
@ -134,7 +132,6 @@ namespace UnityExplorer
return null; return null;
var type = obj.GetType(); var type = obj.GetType();
try try
{ {
if (IsString(obj)) if (IsString(obj))
@ -185,10 +182,10 @@ namespace UnityExplorer
return monoType; return monoType;
} }
#endregion #endregion
#region Casting #region Casting
private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>(); private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
@ -218,7 +215,7 @@ namespace UnityExplorer
// from other structs to il2cpp object // from other structs to il2cpp object
else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
{ {
return BoxIl2CppObject(obj); return BoxIl2CppObject(obj).TryCast(castTo);
} }
else else
return obj; return obj;
@ -280,10 +277,10 @@ namespace UnityExplorer
// return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr); // return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr);
//} //}
#endregion #endregion
#region Boxing and unboxing ValueTypes #region Boxing and unboxing ValueTypes
// cached il2cpp unbox methods // cached il2cpp unbox methods
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>(); internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
@ -297,7 +294,27 @@ namespace UnityExplorer
try try
{ {
if (toType.IsEnum) if (toType.IsEnum)
{
// Check for nullable enums
var type = cppObj.GetType();
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Il2CppSystem.Nullable<>))
{
var nullable = cppObj.TryCast(type);
var nullableHasValueProperty = type.GetProperty("HasValue");
if ((bool)nullableHasValueProperty.GetValue(nullable, null))
{
// nullable has a value.
var nullableValueProperty = type.GetProperty("Value");
return Enum.Parse(toType, nullableValueProperty.GetValue(nullable, null).ToString());
}
// nullable and no current value.
return cppObj;
}
return Enum.Parse(toType, cppObj.ToString()); return Enum.Parse(toType, cppObj.ToString());
}
// Not enum, unbox with Il2CppObjectBase.Unbox
var name = toType.AssemblyQualifiedName; var name = toType.AssemblyQualifiedName;
@ -386,10 +403,10 @@ namespace UnityExplorer
return cppStruct; return cppStruct;
} }
#endregion #endregion
#region String boxing/unboxing #region String boxing/unboxing
private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String"; private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
private const string STRING_FULLNAME = "System.String"; private const string STRING_FULLNAME = "System.String";
@ -430,10 +447,10 @@ namespace UnityExplorer
return s; return s;
} }
#endregion #endregion
#region Singleton finder #region Singleton finder
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances) internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
{ {
@ -455,16 +472,16 @@ namespace UnityExplorer
base.Internal_FindSingleton(possibleNames, type, flags, instances); base.Internal_FindSingleton(possibleNames, type, flags, instances);
} }
#endregion #endregion
#region Force-loading game modules #region Force-loading game modules
internal static string UnhollowedFolderPath => Path.GetFullPath( internal static string UnhollowedFolderPath => Path.GetFullPath(
#if ML #if ML
Path.Combine("MelonLoader", "Managed") Path.Combine("MelonLoader", "Managed")
#elif BIE #elif BIE
Path.Combine("BepInEx", "unhollowed") Path.Combine(BepInEx.Paths.BepInExRootPath, "unhollowed")
#else #else
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules") Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules")
#endif #endif
@ -515,10 +532,10 @@ namespace UnityExplorer
return false; return false;
} }
#endregion #endregion
#region Il2cpp reflection blacklist #region Il2cpp reflection blacklist
public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray(); public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
@ -667,10 +684,10 @@ namespace UnityExplorer
"UnityEngine.XR.InputDevice.SendHapticImpulse", "UnityEngine.XR.InputDevice.SendHapticImpulse",
}; };
#endregion #endregion
#region IL2CPP IEnumerable and IDictionary #region IL2CPP IEnumerable and IDictionary
protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type) protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type)
{ {
@ -782,21 +799,24 @@ namespace UnityExplorer
// Some ugly reflection to use the il2cpp interface for the instance type // Some ugly reflection to use the il2cpp interface for the instance type
var type = list.GetType(); var type = list.GetActualType();
var key = type.AssemblyQualifiedName; var key = type.AssemblyQualifiedName;
if (!getEnumeratorMethods.ContainsKey(key)) if (!getEnumeratorMethods.ContainsKey(key))
{ {
getEnumeratorMethods.Add(key, type.GetMethod("GetEnumerator")); var method = type.GetMethod("GetEnumerator")
?? type.GetMethod("System_Collections_IEnumerable_GetEnumerator", FLAGS);
getEnumeratorMethods.Add(key, method);
// ensure the enumerator type is supported // ensure the enumerator type is supported
try try
{ {
var test = getEnumeratorMethods[key].Invoke(list, null); var test = getEnumeratorMethods[key].Invoke(list, null);
test.GetType().GetMethod("MoveNext").Invoke(test, null); test.GetActualType().GetMethod("MoveNext").Invoke(test, null);
} }
catch catch (Exception ex)
{ {
ExplorerCore.Log($"IEnumerable failed to enumerate: {ex}");
notSupportedTypes.Add(key); notSupportedTypes.Add(key);
} }
} }
@ -805,7 +825,7 @@ namespace UnityExplorer
throw new NotSupportedException($"The IEnumerable type '{type.FullName}' does not support MoveNext."); throw new NotSupportedException($"The IEnumerable type '{type.FullName}' does not support MoveNext.");
cppEnumerator = getEnumeratorMethods[key].Invoke(list, null); cppEnumerator = getEnumeratorMethods[key].Invoke(list, null);
var enumeratorType = cppEnumerator.GetType(); var enumeratorType = cppEnumerator.GetActualType();
var enumInfoKey = enumeratorType.AssemblyQualifiedName; var enumInfoKey = enumeratorType.AssemblyQualifiedName;
@ -859,7 +879,7 @@ namespace UnityExplorer
try try
{ {
var type = dictionary.GetType(); var type = dictionary.GetActualType();
if (typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(type)) if (typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(type))
{ {
@ -869,20 +889,23 @@ namespace UnityExplorer
var keys = type.GetProperty("Keys").GetValue(dictionary, null); var keys = type.GetProperty("Keys").GetValue(dictionary, null);
var keyCollType = keys.GetType(); var keyCollType = keys.GetActualType();
var cacheKey = keys.GetType().AssemblyQualifiedName; var cacheKey = keyCollType.AssemblyQualifiedName;
if (!getEnumeratorMethods.ContainsKey(cacheKey)) if (!getEnumeratorMethods.ContainsKey(cacheKey))
{ {
getEnumeratorMethods.Add(cacheKey, keyCollType.GetMethod("GetEnumerator")); var method = keyCollType.GetMethod("GetEnumerator")
?? keyCollType.GetMethod("System_Collections_IDictionary_GetEnumerator", FLAGS);
getEnumeratorMethods.Add(cacheKey, method);
// test support // test support
try try
{ {
var test = getEnumeratorMethods[cacheKey].Invoke(keys, null); var test = getEnumeratorMethods[cacheKey].Invoke(keys, null);
test.GetType().GetMethod("MoveNext").Invoke(test, null); test.GetActualType().GetMethod("MoveNext").Invoke(test, null);
} }
catch catch (Exception ex)
{ {
ExplorerCore.Log($"IDictionary failed to enumerate: {ex}");
notSupportedTypes.Add(cacheKey); notSupportedTypes.Add(cacheKey);
} }
} }
@ -893,16 +916,16 @@ namespace UnityExplorer
var keyEnumerator = getEnumeratorMethods[cacheKey].Invoke(keys, null); var keyEnumerator = getEnumeratorMethods[cacheKey].Invoke(keys, null);
var keyInfo = new EnumeratorInfo var keyInfo = new EnumeratorInfo
{ {
current = keyEnumerator.GetType().GetProperty("Current"), current = keyEnumerator.GetActualType().GetProperty("Current"),
moveNext = keyEnumerator.GetType().GetMethod("MoveNext"), moveNext = keyEnumerator.GetActualType().GetMethod("MoveNext"),
}; };
var values = type.GetProperty("Values").GetValue(dictionary, null); var values = type.GetProperty("Values").GetValue(dictionary, null);
var valueEnumerator = values.GetType().GetMethod("GetEnumerator").Invoke(values, null); var valueEnumerator = values.GetActualType().GetMethod("GetEnumerator").Invoke(values, null);
var valueInfo = new EnumeratorInfo var valueInfo = new EnumeratorInfo
{ {
current = valueEnumerator.GetType().GetProperty("Current"), current = valueEnumerator.GetActualType().GetProperty("Current"),
moveNext = valueEnumerator.GetType().GetMethod("MoveNext"), moveNext = valueEnumerator.GetActualType().GetMethod("MoveNext"),
}; };
dictEnumerator = EnumerateCppDict(keyInfo, keyEnumerator, valueInfo, valueEnumerator); dictEnumerator = EnumerateCppDict(keyInfo, keyEnumerator, valueInfo, valueEnumerator);

View File

@ -4,11 +4,11 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Runtime;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using BF = System.Reflection.BindingFlags;
namespace UnityExplorer namespace UnityExplorer
{ {
@ -42,7 +42,7 @@ namespace UnityExplorer
public static Action<Type> OnTypeLoaded; public static Action<Type> OnTypeLoaded;
/// <summary>Key: Type.FullName</summary> /// <summary>Key: Type.FullName</summary>
public static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase); protected static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
public static readonly List<string> AllNamespaces = new List<string>(); public static readonly List<string> AllNamespaces = new List<string>();
private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>(); private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>();
@ -65,10 +65,14 @@ namespace UnityExplorer
private static void SetupTypeCache() private static void SetupTypeCache()
{ {
float start = Time.realtimeSinceStartup;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
CacheTypes(asm); CacheTypes(asm);
AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded; AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded;
ExplorerCore.Log($"Cached AppDomain assemblies in {Time.realtimeSinceStartup - start} seconds");
} }
private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args) private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args)
@ -83,6 +87,7 @@ namespace UnityExplorer
{ {
foreach (var type in asm.TryGetTypes()) foreach (var type in asm.TryGetTypes())
{ {
// Cache namespace if there is one
if (!string.IsNullOrEmpty(type.Namespace) && !uniqueNamespaces.Contains(type.Namespace)) if (!string.IsNullOrEmpty(type.Namespace) && !uniqueNamespaces.Contains(type.Namespace))
{ {
uniqueNamespaces.Add(type.Namespace); uniqueNamespaces.Add(type.Namespace);
@ -96,16 +101,16 @@ namespace UnityExplorer
AllNamespaces.Insert(i, type.Namespace); AllNamespaces.Insert(i, type.Namespace);
} }
// Cache the type. Overwrite type if one exists with the full name
if (AllTypes.ContainsKey(type.FullName)) if (AllTypes.ContainsKey(type.FullName))
AllTypes[type.FullName] = type; AllTypes[type.FullName] = type;
else else
{
AllTypes.Add(type.FullName, type); AllTypes.Add(type.FullName, type);
//allTypeNames.Add(type.FullName);
}
// Invoke listener
OnTypeLoaded?.Invoke(type); OnTypeLoaded?.Invoke(type);
// Check type inheritance cache, add this to any lists it should be in
foreach (var key in typeInheritance.Keys) foreach (var key in typeInheritance.Keys)
{ {
try try
@ -150,13 +155,6 @@ namespace UnityExplorer
internal virtual string Internal_ProcessTypeInString(string theString, Type type) internal virtual string Internal_ProcessTypeInString(string theString, Type type)
=> theString; => theString;
//// Force loading modules
//public static bool LoadModule(string moduleName)
// => Instance.Internal_LoadModule(moduleName);
//
//internal virtual bool Internal_LoadModule(string moduleName)
// => false;
// Singleton finder // Singleton finder
public static void FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances) public static void FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances)
@ -221,7 +219,7 @@ namespace UnityExplorer
return ret; return ret;
} }
#endregion #endregion
#region Type and Generic Parameter implementation cache #region Type and Generic Parameter implementation cache
@ -356,7 +354,7 @@ namespace UnityExplorer
return genericParameterInheritance[key]; return genericParameterInheritance[key];
} }
#endregion #endregion
#region Internal MemberInfo Cache #region Internal MemberInfo Cache

View File

@ -2,11 +2,11 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.UI.CacheObject.IValues;
using System.Reflection;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.CacheObject.IValues;
#if CPP #if CPP
using UnhollowerRuntimeLib; using UnhollowerRuntimeLib;
using UnhollowerBaseLib; using UnhollowerBaseLib;
@ -16,7 +16,7 @@ namespace UnityExplorer.Tests
{ {
public class TestIndexer : IList<int> public class TestIndexer : IList<int>
{ {
private readonly List<int> list = new List<int>() { 1,2,3,4,5 }; private readonly List<int> list = new List<int>() { 1, 2, 3, 4, 5 };
public int Count => list.Count; public int Count => list.Count;
public bool IsReadOnly => false; public bool IsReadOnly => false;

View File

@ -2,9 +2,11 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.UI;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
// Project-wide namespace for accessibility // Project-wide namespace for accessibility
@ -107,5 +109,16 @@ namespace UnityExplorer
return color; return color;
} }
private static PropertyInfo onEndEdit;
public static UnityEvent<string> GetOnEndEdit(this InputField _this)
{
if (onEndEdit == null)
onEndEdit = typeof(InputField).GetProperty("onEndEdit")
?? throw new Exception("Could not get InputField.onEndEdit property!");
return onEndEdit.GetValue(_this, null).TryCast<UnityEvent<string>>();
}
} }
} }

View File

@ -11,8 +11,8 @@ using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.Tests; using UnityExplorer.Tests;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI.ObjectExplorer; using UnityExplorer.ObjectExplorer;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
namespace UnityExplorer namespace UnityExplorer
@ -20,7 +20,7 @@ namespace UnityExplorer
public static class ExplorerCore public static class ExplorerCore
{ {
public const string NAME = "UnityExplorer"; public const string NAME = "UnityExplorer";
public const string VERSION = "4.1.0"; public const string VERSION = "4.1.10";
public const string AUTHOR = "Sinai"; public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer"; public const string GUID = "com.sinai.unityexplorer";
@ -103,7 +103,7 @@ namespace UnityExplorer
RuntimeProvider.Instance.ProcessOnPostRender(); RuntimeProvider.Instance.ProcessOnPostRender();
} }
#region LOGGING #region LOGGING
public static void Log(object message) public static void Log(object message)
=> Log(message, LogType.Log); => Log(message, LogType.Log);
@ -146,6 +146,6 @@ namespace UnityExplorer
} }
} }
#endregion #endregion
} }
} }

View File

@ -6,12 +6,13 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class GameObjectInspector : InspectorBase public class GameObjectInspector : InspectorBase
{ {
@ -147,32 +148,39 @@ namespace UnityExplorer.UI.Inspectors
var behaviours = GOTarget.GetComponents<Behaviour>(); var behaviours = GOTarget.GetComponents<Behaviour>();
bool needRefresh = false; bool needRefresh = false;
if (comps.Length != componentEntries.Count || behaviours.Length != behaviourEntries.Count)
{
needRefresh = true;
}
else
{
foreach (var comp in comps)
{
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
{
needRefresh = true;
break;
}
}
if (!needRefresh) int count = 0;
foreach (var comp in comps)
{
if (!comp)
continue;
count++;
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
{ {
for (int i = 0; i < behaviours.Length; i++) needRefresh = true;
break;
}
}
if (!needRefresh)
{
if (count != componentEntries.Count)
needRefresh = true;
else
{
count = 0;
foreach (var behaviour in behaviours)
{ {
var behaviour = behaviours[i]; if (!behaviour)
if (behaviour.enabled != behaviourEnabledStates[i]) continue;
if (count >= behaviourEnabledStates.Count || behaviour.enabled != behaviourEnabledStates[count])
{ {
needRefresh = true; needRefresh = true;
break; break;
} }
count++;
} }
if (!needRefresh && count != behaviourEntries.Count)
needRefresh = true;
} }
} }
@ -181,9 +189,9 @@ namespace UnityExplorer.UI.Inspectors
componentEntries.Clear(); componentEntries.Clear();
compInstanceIDs.Clear(); compInstanceIDs.Clear();
foreach (var comp in comps) foreach (var comp in comps)
{ {
if (!comp) continue;
componentEntries.Add(comp); componentEntries.Add(comp);
compInstanceIDs.Add(comp.GetInstanceID()); compInstanceIDs.Add(comp.GetInstanceID());
} }
@ -192,6 +200,7 @@ namespace UnityExplorer.UI.Inspectors
behaviourEnabledStates.Clear(); behaviourEnabledStates.Clear();
foreach (var behaviour in behaviours) foreach (var behaviour in behaviours)
{ {
if (!behaviour) continue;
behaviourEntries.Add(behaviour); behaviourEntries.Add(behaviour);
behaviourEnabledStates.Add(behaviour.enabled); behaviourEnabledStates.Add(behaviour.enabled);
} }
@ -211,7 +220,7 @@ namespace UnityExplorer.UI.Inspectors
private void OnAddComponentClicked(string input) private void OnAddComponentClicked(string input)
{ {
if (ReflectionUtility.AllTypes.TryGetValue(input, out Type type)) if (ReflectionUtility.GetTypeByName(input) is Type type)
{ {
try try
{ {

View File

@ -4,9 +4,10 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class ComponentCell : ButtonCell public class ComponentCell : ButtonCell
{ {

View File

@ -5,7 +5,7 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class ComponentList : ButtonListHandler<Component, ComponentCell> public class ComponentList : ButtonListHandler<Component, ComponentCell>
{ {

View File

@ -5,8 +5,9 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.UI;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class GameObjectControls public class GameObjectControls
{ {
@ -234,7 +235,7 @@ namespace UnityExplorer.UI.Inspectors
private void OnExploreButtonClicked() private void OnExploreButtonClicked()
{ {
var panel = UIManager.GetPanel<Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer); var panel = UIManager.GetPanel<UI.Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform); panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform);
} }
@ -468,7 +469,7 @@ namespace UnityExplorer.UI.Inspectors
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120); //UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); }; //pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); }); PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
// Title and update row // Title and update row
@ -484,7 +485,7 @@ namespace UnityExplorer.UI.Inspectors
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled"); NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999); UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
NameInput.Component.textComponent.fontSize = 15; NameInput.Component.textComponent.fontSize = 15;
NameInput.Component.onEndEdit.AddListener((string val) => { OnNameEndEdit(val); }); NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
// second row (toggles, instanceID, tag, buttons) // second row (toggles, instanceID, tag, buttons)
@ -521,7 +522,7 @@ namespace UnityExplorer.UI.Inspectors
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none"); TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999); UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
TagInput.Component.textComponent.color = Color.white; TagInput.Component.textComponent.color = Color.white;
TagInput.Component.onEndEdit.AddListener((string val) => { OnTagEndEdit(val); }); TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
// Instantiate // Instantiate
var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f)); var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
@ -644,7 +645,7 @@ namespace UnityExplorer.UI.Inspectors
var inputField = UIFactory.CreateInputField(rowObj, "InputField", "..."); var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999); UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
inputField.Component.onEndEdit.AddListener((string value) => { OnTransformInputEndEdit(type, value); }); inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
var control = new TransformControl(type, inputField); var control = new TransformControl(type, inputField);

View File

@ -11,7 +11,7 @@ using UnityExplorer.Core.Runtime;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public enum MouseInspectMode public enum MouseInspectMode
{ {
@ -67,8 +67,12 @@ namespace UnityExplorer.UI.Inspectors
public void StartInspect(MouseInspectMode mode) public void StartInspect(MouseInspectMode mode)
{ {
MainCamera = Camera.main; MainCamera = Camera.main;
if (!MainCamera)
if (!MainCamera && mode == MouseInspectMode.World)
{
ExplorerCore.LogWarning("No MainCamera found! Cannot inspect world!");
return; return;
}
PanelDragger.ForceEnd(); PanelDragger.ForceEnd();

View File

@ -4,10 +4,11 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public abstract class InspectorBase : IPooledObject public abstract class InspectorBase : IPooledObject
{ {

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@ -5,8 +5,8 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;

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@ -4,10 +4,11 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class InspectorTab : IPooledObject public class InspectorTab : IPooledObject
{ {

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@ -10,12 +10,13 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI;
namespace UnityExplorer.UI.Inspectors namespace UnityExplorer.Inspectors
{ {
public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
{ {
@ -54,6 +55,7 @@ namespace UnityExplorer.UI.Inspectors
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f); private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f); private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>(); private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
private readonly List<Toggle> memberTypeToggles = new List<Toggle>(); private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
private InputFieldRef filterInputField; private InputFieldRef filterInputField;
@ -73,7 +75,6 @@ namespace UnityExplorer.UI.Inspectors
private IEnumerator InitCoroutine() private IEnumerator InitCoroutine()
{ {
yield return null; yield return null;
LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect); LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
} }
@ -307,11 +308,8 @@ namespace UnityExplorer.UI.Inspectors
private void CalculateLayouts() private void CalculateLayouts()
{ {
// Calculate sizes LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);// Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65); RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
//memberTitleLayout.minWidth = LeftGroupWidth;
} }
private void SetCellLayout(CacheObjectCell cell) private void SetCellLayout(CacheObjectCell cell)
@ -342,7 +340,7 @@ namespace UnityExplorer.UI.Inspectors
ConstructUnityObjectRow(); ConstructUnityObjectRow();
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2,2,2,2), mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
new Color(0.12f, 0.12f, 0.12f)); new Color(0.12f, 0.12f, 0.12f));
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999); UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
@ -352,7 +350,7 @@ namespace UnityExplorer.UI.Inspectors
// Member scroll pool // Member scroll pool
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2,2,2,2), var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
bgColor: new Color(0.05f, 0.05f, 0.05f)); bgColor: new Color(0.05f, 0.05f, 0.05f));
UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999); UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);
@ -617,12 +615,15 @@ namespace UnityExplorer.UI.Inspectors
// Actual texture viewer // Actual texture viewer
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", textureViewer); var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
textureImage = imageObj.AddComponent<Image>(); imageViewport.GetComponent<Image>().color = Color.white;
textureImageLayout = textureImage.gameObject.AddComponent<LayoutElement>(); imageViewport.AddComponent<Mask>().showMaskGraphic = false;
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
var fitter = imageObj.AddComponent<ContentSizeFitter>(); var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize; fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
textureImage = imageObj.AddComponent<Image>();
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 9999, flexibleHeight: 9999);
textureViewer.SetActive(false); textureViewer.SetActive(false);
} }

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@ -21,11 +21,7 @@ namespace UnityExplorer.Loader.BIE
public override void RegisterConfigElement<T>(ConfigElement<T> config) public override void RegisterConfigElement<T>(ConfigElement<T> config)
{ {
object[] tags = null; var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
if (config.IsInternal)
tags = new[] { "Advanced" };
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags));
entry.SettingChanged += (object o, EventArgs e) => entry.SettingChanged += (object o, EventArgs e) =>
{ {

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@ -7,12 +7,12 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.BIE;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.Loader.BIE;
#if CPP #if CPP
using BepInEx.IL2CPP; using BepInEx.IL2CPP;
using UnhollowerRuntimeLib; using UnhollowerRuntimeLib;
@ -46,11 +46,10 @@ namespace UnityExplorer
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID); private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME); public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => LogSource.LogMessage; public Action<object> OnLogMessage => LogSource.LogMessage;
public Action<object> OnLogWarning => LogSource.LogWarning; public Action<object> OnLogWarning => LogSource.LogWarning;
public Action<object> OnLogError => LogSource.LogError; public Action<object> OnLogError => LogSource.LogError;
// Init common to Mono and Il2Cpp // Init common to Mono and Il2Cpp
internal void UniversalInit() internal void UniversalInit()

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@ -10,7 +10,6 @@ namespace UnityExplorer
{ {
string ExplorerFolder { get; } string ExplorerFolder { get; }
string ConfigFolder { get; }
ConfigHandler ConfigHandler { get; } ConfigHandler ConfigHandler { get; }
Action<object> OnLogMessage { get; } Action<object> OnLogMessage { get; }

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@ -27,7 +27,6 @@ namespace UnityExplorer
public static ExplorerMelonMod Instance; public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME); public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
public string ConfigFolder => ExplorerFolder;
public ConfigHandler ConfigHandler => _configHandler; public ConfigHandler ConfigHandler => _configHandler;
public MelonLoaderConfigHandler _configHandler; public MelonLoaderConfigHandler _configHandler;

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@ -76,8 +76,6 @@ namespace UnityExplorer
} }
private static string s_explorerFolder; private static string s_explorerFolder;
public string ConfigFolder => ExplorerFolder;
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); }; Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); }; Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); }; Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };

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@ -13,11 +13,11 @@ namespace UnityExplorer.Loader.STANDALONE
public class StandaloneConfigHandler : ConfigHandler public class StandaloneConfigHandler : ConfigHandler
{ {
internal static IniDataParser _parser; internal static IniDataParser _parser;
internal static string INI_PATH; internal static string CONFIG_PATH;
public override void Init() public override void Init()
{ {
INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini"); CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.ini");
_parser = new IniDataParser(); _parser = new IniDataParser();
_parser.Configuration.CommentString = "#"; _parser.Configuration.CommentString = "#";
} }
@ -49,10 +49,10 @@ namespace UnityExplorer.Loader.STANDALONE
{ {
try try
{ {
if (!File.Exists(INI_PATH)) if (!File.Exists(CONFIG_PATH))
return false; return false;
string ini = File.ReadAllText(INI_PATH); string ini = File.ReadAllText(CONFIG_PATH);
var data = _parser.Parse(ini); var data = _parser.Parse(ini);
@ -97,10 +97,10 @@ namespace UnityExplorer.Loader.STANDALONE
foreach (var entry in ConfigManager.ConfigElements) foreach (var entry in ConfigManager.ConfigElements)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString()); sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder)) if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder); Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
File.WriteAllText(INI_PATH, data.ToString()); File.WriteAllText(CONFIG_PATH, data.ToString());
} }
} }
} }

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@ -4,12 +4,13 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.ObjectExplorer namespace UnityExplorer.ObjectExplorer
{ {
public class ObjectSearch : UIModel public class ObjectSearch : UIModel
{ {
@ -52,8 +53,8 @@ namespace UnityExplorer.UI.ObjectExplorer
if (m_context == SearchContext.Singleton) if (m_context == SearchContext.Singleton)
currentResults = SearchProvider.SingletonSearch(nameInputField.Text); currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
else if (m_context == SearchContext.StaticClass) else if (m_context == SearchContext.Class)
currentResults = SearchProvider.StaticClassSearch(nameInputField.Text); currentResults = SearchProvider.ClassSearch(nameInputField.Text);
else else
{ {
string compType = ""; string compType = "";
@ -76,7 +77,7 @@ namespace UnityExplorer.UI.ObjectExplorer
lastCheckedTypeInput = desiredTypeInput; lastCheckedTypeInput = desiredTypeInput;
//var type = ReflectionUtility.GetTypeByName(desiredTypeInput); //var type = ReflectionUtility.GetTypeByName(desiredTypeInput);
if (ReflectionUtility.AllTypes.TryGetValue(desiredTypeInput, out var cachedType)) if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
{ {
var type = cachedType; var type = cachedType;
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject); lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
@ -129,8 +130,11 @@ namespace UnityExplorer.UI.ObjectExplorer
if (!cachedCellTexts.ContainsKey(index)) if (!cachedCellTexts.ContainsKey(index))
{ {
string text; string text;
if (m_context == SearchContext.StaticClass) if (m_context == SearchContext.Class)
text = SignatureHighlighter.Parse(currentResults[index] as Type, true); {
var type = currentResults[index] as Type;
text = $"{SignatureHighlighter.Parse(type, true)} <color=grey><i>({type.Assembly.GetName().Name})</i></color>";
}
else else
text = ToStringUtility.ToStringWithType(currentResults[index], currentResults[index]?.GetActualType()); text = ToStringUtility.ToStringWithType(currentResults[index], currentResults[index]?.GetActualType());
@ -142,7 +146,7 @@ namespace UnityExplorer.UI.ObjectExplorer
private void OnCellClicked(int dataIndex) private void OnCellClicked(int dataIndex)
{ {
if (m_context == SearchContext.StaticClass) if (m_context == SearchContext.Class)
InspectorManager.Inspect(currentResults[dataIndex] as Type); InspectorManager.Inspect(currentResults[dataIndex] as Type);
else else
InspectorManager.Inspect(currentResults[dataIndex]); InspectorManager.Inspect(currentResults[dataIndex]);

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@ -8,11 +8,12 @@ using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core; using UnityExplorer.Core;
using UnityExplorer.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.ObjectExplorer namespace UnityExplorer.ObjectExplorer
{ {
public class SceneExplorer : UIModel public class SceneExplorer : UIModel
{ {

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@ -6,7 +6,7 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace UnityExplorer.UI.ObjectExplorer namespace UnityExplorer.ObjectExplorer
{ {
public static class SceneHandler public static class SceneHandler
{ {

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@ -8,14 +8,13 @@ using UnityEngine.SceneManagement;
using UnityExplorer.Core; using UnityExplorer.Core;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
namespace UnityExplorer.UI.ObjectExplorer namespace UnityExplorer.ObjectExplorer
{ {
public enum SearchContext public enum SearchContext
{ {
UnityObject, UnityObject,
// GameObject,
Singleton, Singleton,
StaticClass Class
} }
public enum ChildFilter public enum ChildFilter
@ -134,7 +133,7 @@ namespace UnityExplorer.UI.ObjectExplorer
return results; return results;
} }
internal static List<object> StaticClassSearch(string input) internal static List<object> ClassSearch(string input)
{ {
var list = new List<object>(); var list = new List<object>();
@ -144,11 +143,10 @@ namespace UnityExplorer.UI.ObjectExplorer
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{ {
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract)) foreach (var type in asm.TryGetTypes())
{ {
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter)) if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
continue; continue;
list.Add(type); list.Add(type);
} }
} }

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@ -1,4 +1,5 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@ -6,7 +7,7 @@ using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.CSConsole; using UnityExplorer.CSConsole;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
@ -18,10 +19,11 @@ namespace UnityExplorer.UI.Panels
public override int MinWidth => 750; public override int MinWidth => 750;
public override int MinHeight => 300; public override int MinHeight => 300;
public InputFieldScroller InputScroll { get; private set; } public InputFieldScroller InputScroller { get; private set; }
public InputFieldRef Input => InputScroll.InputField; public InputFieldRef Input => InputScroller.InputField;
public Text InputText { get; private set; } public Text InputText { get; private set; }
public Text HighlightText { get; private set; } public Text HighlightText { get; private set; }
public Text LineNumberText { get; private set; }
public Dropdown HelpDropdown { get; private set; } public Dropdown HelpDropdown { get; private set; }
@ -33,6 +35,7 @@ namespace UnityExplorer.UI.Panels
public Action<bool> OnCtrlRToggled; public Action<bool> OnCtrlRToggled;
public Action<bool> OnSuggestionsToggled; public Action<bool> OnSuggestionsToggled;
public Action<bool> OnAutoIndentToggled; public Action<bool> OnAutoIndentToggled;
public Action OnPanelResized;
private void InvokeOnValueChanged(string value) private void InvokeOnValueChanged(string value)
{ {
@ -60,6 +63,11 @@ namespace UnityExplorer.UI.Panels
// UI Construction // UI Construction
public override void OnFinishResize(RectTransform panel)
{
OnPanelResized?.Invoke();
}
protected internal override void DoSetDefaultPosAndAnchors() protected internal override void DoSetDefaultPosAndAnchors()
{ {
Rect.localPosition = Vector2.zero; Rect.localPosition = Vector2.zero;
@ -121,19 +129,53 @@ namespace UnityExplorer.UI.Panels
// Console Input // Console Input
var inputArea = UIFactory.CreateUIObject("InputGroup", content);
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
inputArea.AddComponent<Image>().color = Color.white;
inputArea.AddComponent<Mask>().showMaskGraphic = false;
// line numbers
var linesHolder = UIFactory.CreateUIObject("LinesHolder", inputArea);
var linesRect = linesHolder.GetComponent<RectTransform>();
linesRect.pivot = new Vector2(0, 1);
linesRect.anchorMin = new Vector2(0, 0);
linesRect.anchorMax = new Vector2(0, 1);
linesRect.sizeDelta = new Vector2(0, 305000);
linesRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 50);
linesHolder.AddComponent<Image>().color = new Color(0.05f, 0.05f, 0.05f);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(linesHolder, true, true, true, true);
LineNumberText = UIFactory.CreateLabel(linesHolder, "LineNumbers", "1", TextAnchor.UpperCenter, Color.grey, fontSize: 16);
LineNumberText.font = UIManager.ConsoleFont;
// input field
int fontSize = 16; int fontSize = 16;
var inputObj = UIFactory.CreateScrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize); var inputObj = UIFactory.CreateScrollInputField(inputArea, "ConsoleInput", ConsoleController.STARTUP_TEXT,
InputScroll = inputScroller; out var inputScroller, fontSize);
InputScroller = inputScroller;
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a; ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
Input.OnValueChanged += InvokeOnValueChanged; Input.OnValueChanged += InvokeOnValueChanged;
// move line number text with input field
linesRect.transform.SetParent(inputObj.transform.Find("Viewport"), false);
inputScroller.Slider.Scrollbar.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
inputScroller.Slider.Slider.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
void SetLinesPosition()
{
linesRect.anchoredPosition = new Vector2(linesRect.anchoredPosition.x, inputScroller.ContentRect.anchoredPosition.y);
//SetInputLayout();
}
InputText = Input.Component.textComponent; InputText = Input.Component.textComponent;
InputText.supportRichText = false; InputText.supportRichText = false;
Input.PlaceholderText.fontSize = fontSize;
InputText.color = Color.clear; InputText.color = Color.clear;
Input.Component.customCaretColor = true; Input.Component.customCaretColor = true;
Input.Component.caretColor = Color.white; Input.Component.caretColor = Color.white;
Input.PlaceholderText.fontSize = fontSize;
// Lexer highlight text overlay // Lexer highlight text overlay
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject); var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
@ -154,7 +196,19 @@ namespace UnityExplorer.UI.Panels
Input.PlaceholderText.font = UIManager.ConsoleFont; Input.PlaceholderText.font = UIManager.ConsoleFont;
HighlightText.font = UIManager.ConsoleFont; HighlightText.font = UIManager.ConsoleFont;
RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup());
}
private IEnumerator DelayedLayoutSetup()
{
yield return null;
SetInputLayout();
}
public void SetInputLayout()
{
Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y);
Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y);
} }
} }
} }

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@ -6,7 +6,7 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
{ {

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@ -11,7 +11,7 @@ using UnityEngine.UI;
using UnityExplorer.Core; using UnityExplorer.Core;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.ObjectExplorer; using UnityExplorer.ObjectExplorer;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels

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@ -5,8 +5,8 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.UI.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels

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@ -1,12 +1,12 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using System.IO;
using System.Diagnostics;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using System.Linq;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
@ -23,6 +23,7 @@ namespace UnityExplorer.UI.Panels
{ {
s_resizeCursorObj.SetActive(false); s_resizeCursorObj.SetActive(false);
wasAnyDragging = false; wasAnyDragging = false;
Resizing = false;
foreach (var instance in Instances) foreach (var instance in Instances)
{ {

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@ -154,14 +154,13 @@ namespace UnityExplorer.UI.Panels
// Prevent panel going oustide screen bounds // Prevent panel going oustide screen bounds
var halfW = Screen.width * 0.5f; var halfW = Screen.width * 0.5f;
var halfH = Screen.height * 0.5f; var halfH = Screen.height * 0.5f;
pos.x = Math.Max(-halfW, Math.Min(pos.x, halfW - panel.rect.width));
pos.y = Math.Max(-halfH + panel.rect.height, Math.Min(pos.y, halfH)); pos.x = Math.Max(-halfW - panel.rect.width + 50, Math.Min(pos.x, halfW - 50));
pos.y = Math.Max(-halfH + 50, Math.Min(pos.y, halfH));
panel.localPosition = pos; panel.localPosition = pos;
} }
#region Save Data #region Save Data
public abstract void DoSaveToConfigElement(); public abstract void DoSaveToConfigElement();

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@ -409,56 +409,49 @@ namespace UnityExplorer.UI
/// <summary> /// <summary>
/// Create a Toggle control. /// Create a Toggle control.
/// </summary> /// </summary>
public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default) public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default,
int checkWidth = 20, int checkHeight = 20)
{ {
// Main obj
GameObject toggleObj = CreateUIObject(name, parent, _smallElementSize); GameObject toggleObj = CreateUIObject(name, parent, _smallElementSize);
SetLayoutGroup<HorizontalLayoutGroup>(toggleObj, false, false, true, true, 5, 0,0,0,0, childAlignment: TextAnchor.MiddleLeft);
GameObject bgObj = CreateUIObject("Background", toggleObj);
GameObject checkObj = CreateUIObject("Checkmark", bgObj);
GameObject labelObj = CreateUIObject("Label", toggleObj);
toggle = toggleObj.AddComponent<Toggle>(); toggle = toggleObj.AddComponent<Toggle>();
toggle.isOn = true; toggle.isOn = true;
SetDefaultSelectableColors(toggle);
// need a second reference so we can use it inside the lambda, since 'toggle' is an out var.
Toggle t2 = toggle;
toggle.onValueChanged.AddListener((bool _) => { t2.OnDeselect(null); });
// second reference so we can use it inside the lambda, 'toggle' is an out var. // Check mark background
Toggle toggleComp = toggle;
toggle.onValueChanged.AddListener(Deselect);
void Deselect(bool _)
{
toggleComp.OnDeselect(null);
}
Image bgImage = bgObj.AddComponent<Image>(); GameObject checkBgObj = CreateUIObject("Background", toggleObj);
Image bgImage = checkBgObj.AddComponent<Image>();
bgImage.color = bgColor == default ? new Color(0.04f, 0.04f, 0.04f, 0.75f) : bgColor; bgImage.color = bgColor == default ? new Color(0.04f, 0.04f, 0.04f, 0.75f) : bgColor;
Image checkImage = checkObj.AddComponent<Image>(); SetLayoutGroup<HorizontalLayoutGroup>(checkBgObj, true, true, true, true, 0, 2, 2, 2, 2);
SetLayoutElement(checkBgObj, minWidth: checkWidth, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
// Check mark image
GameObject checkMarkObj = CreateUIObject("Checkmark", checkBgObj);
Image checkImage = checkMarkObj.AddComponent<Image>();
checkImage.color = new Color(0.8f, 1, 0.8f, 0.3f); checkImage.color = new Color(0.8f, 1, 0.8f, 0.3f);
// Label
GameObject labelObj = CreateUIObject("Label", toggleObj);
text = labelObj.AddComponent<Text>(); text = labelObj.AddComponent<Text>();
text.text = "Toggle"; text.text = "";
text.alignment = TextAnchor.MiddleLeft;
SetDefaultTextValues(text); SetDefaultTextValues(text);
SetLayoutElement(labelObj, minWidth: 0, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
// References
toggle.graphic = checkImage; toggle.graphic = checkImage;
toggle.targetGraphic = bgImage; toggle.targetGraphic = bgImage;
SetDefaultSelectableColors(toggle);
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
bgRect.anchorMin = new Vector2(0f, 1f);
bgRect.anchorMax = new Vector2(0f, 1f);
bgRect.anchoredPosition = new Vector2(13f, -13f);
bgRect.sizeDelta = new Vector2(20f, 20f);
RectTransform checkRect = checkObj.GetComponent<RectTransform>();
checkRect.anchorMin = new Vector2(0.5f, 0.5f);
checkRect.anchorMax = new Vector2(0.5f, 0.5f);
checkRect.anchoredPosition = Vector2.zero;
checkRect.sizeDelta = new Vector2(14f, 14f);
RectTransform labelRect = labelObj.GetComponent<RectTransform>();
labelRect.anchorMin = new Vector2(0f, 0f);
labelRect.anchorMax = new Vector2(1f, 1f);
labelRect.offsetMin = new Vector2(28f, 2f);
labelRect.offsetMax = new Vector2(-5f, -5f);
return toggleObj; return toggleObj;
} }
@ -729,7 +722,7 @@ namespace UnityExplorer.UI
var sliderContainer = CreateVerticalGroup(mainObj, "SliderContainer", var sliderContainer = CreateVerticalGroup(mainObj, "SliderContainer",
false, false, true, true, 0, default, new Color(0.05f, 0.05f, 0.05f)); false, false, true, true, 0, default, new Color(0.05f, 0.05f, 0.05f));
SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth:0, flexibleHeight: 9999); SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth: 0, flexibleHeight: 9999);
sliderContainer.AddComponent<Mask>(); sliderContainer.AddComponent<Mask>();
CreateSliderScrollbar(sliderContainer, out Slider slider); CreateSliderScrollbar(sliderContainer, out Slider slider);

View File

@ -8,8 +8,8 @@ using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.UI.CSConsole; using UnityExplorer.CSConsole;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
@ -121,6 +121,12 @@ namespace UnityExplorer.UI
lastScreenWidth = Screen.width; lastScreenWidth = Screen.width;
lastScreenHeight = Screen.height; lastScreenHeight = Screen.height;
// Failsafe fix
foreach (var dropdown in CanvasRoot.GetComponentsInChildren<Dropdown>(true))
dropdown.RefreshShownValue();
timeInput.Text = string.Empty;
timeInput.Text = Time.timeScale.ToString();
Initializing = false; Initializing = false;
} }
@ -378,7 +384,7 @@ namespace UnityExplorer.UI
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale"); timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40); UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
timeInput.Text = Time.timeScale.ToString("F2"); timeInput.Text = Time.timeScale.ToString("F2");
timeInput.Component.onEndEdit.AddListener(OnTimeInputEndEdit); timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f)); pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25); UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);
@ -404,18 +410,43 @@ namespace UnityExplorer.UI
closeBtn.OnClick += OnCloseButtonClicked; closeBtn.OnClick += OnCloseButtonClicked;
} }
#region UI AssetBundle // UI AssetBundle
private static void LoadBundle() private static void LoadBundle()
{ {
AssetBundle bundle = null; AssetBundle bundle;
try try
{ {
bundle = LoadBundle("modern"); // Get the Major and Minor of the Unity version
if (bundle == null) var split = Application.unityVersion.Split('.');
int major = int.Parse(split[0]);
int minor = int.Parse(split[1]);
// Use appropriate AssetBundle for Unity version
// >= 2017.3
if (major > 2017 || (major == 2017 && minor >= 3))
bundle = LoadBundle("modern");
// 5.6.0 to 2017.3
else if (major == 2017 || (major == 5 && minor >= 6))
bundle = LoadBundle("legacy.5.6");
// < 5.6.0
else
bundle = LoadBundle("legacy"); bundle = LoadBundle("legacy");
} }
catch { } catch
{
ExplorerCore.LogWarning($"Exception parsing Unity version, falling back to old AssetBundle load method...");
bundle = LoadBundle("modern") ?? LoadBundle("legacy.5.6") ?? LoadBundle("legacy");
}
AssetBundle LoadBundle(string id)
{
ExplorerCore.Log($"Loading {id} bundle for Unity {Application.unityVersion}");
return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore)
.Assembly
.GetManifestResourceStream($"UnityExplorer.Resources.{id}.bundle")));
}
if (bundle == null) if (bundle == null)
{ {
@ -438,14 +469,6 @@ namespace UnityExplorer.UI
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA"); ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
} }
private static AssetBundle LoadBundle(string id)
{
var stream = typeof(ExplorerCore).Assembly
.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle");
return AssetBundle.LoadFromMemory(ReadFully(stream));
}
private static byte[] ReadFully(Stream input) private static byte[] ReadFully(Stream input)
{ {
using (var ms = new MemoryStream()) using (var ms = new MemoryStream())
@ -457,7 +480,5 @@ namespace UnityExplorer.UI
return ms.ToArray(); return ms.ToArray();
} }
} }
#endregion
} }
} }

View File

@ -169,7 +169,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
// Setting autocomplete cell buttons // Setting autocomplete cell buttons
private readonly Color selectedSuggestionColor = new Color(45/255f, 75/255f, 80/255f); private readonly Color selectedSuggestionColor = new Color(45 / 255f, 75 / 255f, 80 / 255f);
private readonly Color inactiveSuggestionColor = new Color(0.11f, 0.11f, 0.11f); private readonly Color inactiveSuggestionColor = new Color(0.11f, 0.11f, 0.11f);
private List<Suggestion> GetEntries() => Suggestions; private List<Suggestion> GetEntries() => Suggestions;

View File

@ -87,7 +87,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
} }
// Check for exact match first // Check for exact match first
if (ReflectionUtility.AllTypes.TryGetValue(value, out Type t) && allowedTypes.Contains(t)) if (ReflectionUtility.GetTypeByName(value) is Type t && allowedTypes.Contains(t))
AddSuggestion(t); AddSuggestion(t);
foreach (var entry in allowedTypes) foreach (var entry in allowedTypes)

View File

@ -4,9 +4,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI.Models; using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.Widgets namespace UnityExplorer.UI.Widgets
@ -80,12 +80,12 @@ namespace UnityExplorer.UI.Widgets
if (ContentRect.rect.height < desiredHeight) if (ContentRect.rect.height < desiredHeight)
{ {
ContentRect.sizeDelta = new Vector2(0, desiredHeight); ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
this.Slider.UpdateSliderHandle(); this.Slider.UpdateSliderHandle();
} }
else if (ContentRect.rect.height > desiredHeight) else if (ContentRect.rect.height > desiredHeight)
{ {
ContentRect.sizeDelta = new Vector2(0, desiredHeight); ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
this.Slider.UpdateSliderHandle(); this.Slider.UpdateSliderHandle();
} }
} }

View File

@ -193,12 +193,11 @@ namespace UnityExplorer.UI.Widgets
RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener)); RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener));
} }
private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
private IEnumerator InitCoroutine(Action onHeightChangedListener) private IEnumerator InitCoroutine(Action onHeightChangedListener)
{ {
ScrollRect.content.anchoredPosition = Vector2.zero; ScrollRect.content.anchoredPosition = Vector2.zero;
yield return waitForEndOfFrame ?? (waitForEndOfFrame = new WaitForEndOfFrame()); yield return null;
yield return null;
LayoutRebuilder.ForceRebuildLayoutImmediate(Content); LayoutRebuilder.ForceRebuildLayoutImmediate(Content);

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Widgets namespace UnityExplorer.UI.Widgets
@ -17,6 +17,7 @@ namespace UnityExplorer.UI.Widgets
private bool m_enabled; private bool m_enabled;
public Action<CachedTransform> OnExpandToggled; public Action<CachedTransform> OnExpandToggled;
public Action<CachedTransform> OnEnableToggled;
public Action<GameObject> OnGameObjectClicked; public Action<GameObject> OnGameObjectClicked;
public CachedTransform cachedTransform; public CachedTransform cachedTransform;
@ -27,15 +28,20 @@ namespace UnityExplorer.UI.Widgets
public ButtonRef ExpandButton; public ButtonRef ExpandButton;
public ButtonRef NameButton; public ButtonRef NameButton;
public Toggle EnabledToggle;
public LayoutElement spacer; public LayoutElement spacer;
public void OnMainButtonClicked() public void Enable()
{ {
if (cachedTransform.Value) m_enabled = true;
OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject); UIRoot.SetActive(true);
else }
ExplorerCore.LogWarning("The object was destroyed!");
public void Disable()
{
m_enabled = false;
UIRoot.SetActive(false);
} }
public void ConfigureCell(CachedTransform cached, int cellIndex) public void ConfigureCell(CachedTransform cached, int cellIndex)
@ -59,6 +65,8 @@ namespace UnityExplorer.UI.Widgets
NameButton.ButtonText.text = cached.Value.name; NameButton.ButtonText.text = cached.Value.name;
NameButton.ButtonText.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey; NameButton.ButtonText.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey;
EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
int childCount = cached.Value.childCount; int childCount = cached.Value.childCount;
if (childCount > 0) if (childCount > 0)
{ {
@ -82,16 +90,12 @@ namespace UnityExplorer.UI.Widgets
} }
} }
public void Disable() public void OnMainButtonClicked()
{ {
m_enabled = false; if (cachedTransform.Value)
UIRoot.SetActive(false); OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
} else
ExplorerCore.LogWarning("The object was destroyed!");
public void Enable()
{
m_enabled = true;
UIRoot.SetActive(true);
} }
public void OnExpandClicked() public void OnExpandClicked()
@ -99,10 +103,15 @@ namespace UnityExplorer.UI.Widgets
OnExpandToggled?.Invoke(cachedTransform); OnExpandToggled?.Invoke(cachedTransform);
} }
private void OnEnableClicked(bool value)
{
OnEnableToggled?.Invoke(cachedTransform);
}
public GameObject CreateContent(GameObject parent) public GameObject CreateContent(GameObject parent)
{ {
UIRoot = UIFactory.CreateUIObject("TransformCell", parent); UIRoot = UIFactory.CreateUIObject("TransformCell", parent);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, true, true, true, true, 2, childAlignment: TextAnchor.MiddleCenter); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
Rect = UIRoot.GetComponent<RectTransform>(); Rect = UIRoot.GetComponent<RectTransform>();
Rect.anchorMin = new Vector2(0, 1); Rect.anchorMin = new Vector2(0, 1);
Rect.anchorMax = new Vector2(0, 1); Rect.anchorMax = new Vector2(0, 1);
@ -114,9 +123,19 @@ namespace UnityExplorer.UI.Widgets
UIFactory.SetLayoutElement(spacerObj, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0); UIFactory.SetLayoutElement(spacerObj, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
this.spacer = spacerObj.GetComponent<LayoutElement>(); this.spacer = spacerObj.GetComponent<LayoutElement>();
// Expand arrow
ExpandButton = UIFactory.CreateButton(this.UIRoot, "ExpandButton", "►"); ExpandButton = UIFactory.CreateButton(this.UIRoot, "ExpandButton", "►");
UIFactory.SetLayoutElement(ExpandButton.Component.gameObject, minWidth: 15, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0); UIFactory.SetLayoutElement(ExpandButton.Component.gameObject, minWidth: 15, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// Enabled toggle
var toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out EnabledToggle, out var behavText, default, 17, 17);
UIFactory.SetLayoutElement(toggleObj, minHeight: 17, flexibleHeight: 0, minWidth: 17);
EnabledToggle.onValueChanged.AddListener(OnEnableClicked);
// Name button
NameButton = UIFactory.CreateButton(this.UIRoot, "NameButton", "Name", null); NameButton = UIFactory.CreateButton(this.UIRoot, "NameButton", "Name", null);
UIFactory.SetLayoutElement(NameButton.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0); UIFactory.SetLayoutElement(NameButton.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
var nameLabel = NameButton.Component.GetComponentInChildren<Text>(); var nameLabel = NameButton.Component.GetComponentInChildren<Text>();

View File

@ -60,8 +60,9 @@ namespace UnityExplorer.UI.Widgets
public void OnCellBorrowed(TransformCell cell) public void OnCellBorrowed(TransformCell cell)
{ {
cell.OnExpandToggled += ToggleExpandCell; cell.OnExpandToggled += OnCellExpandToggled;
cell.OnGameObjectClicked += OnGameObjectClicked; cell.OnGameObjectClicked += OnGameObjectClicked;
cell.OnEnableToggled += OnCellEnableToggled;
} }
private void OnGameObjectClicked(GameObject obj) private void OnGameObjectClicked(GameObject obj)
@ -72,6 +73,24 @@ namespace UnityExplorer.UI.Widgets
InspectorManager.Inspect(obj); InspectorManager.Inspect(obj);
} }
public void OnCellExpandToggled(CachedTransform cache)
{
var instanceID = cache.InstanceID;
if (expandedInstanceIDs.Contains(instanceID))
expandedInstanceIDs.Remove(instanceID);
else
expandedInstanceIDs.Add(instanceID);
RefreshData(true);
}
public void OnCellEnableToggled(CachedTransform cache)
{
cache.Value.gameObject.SetActive(!cache.Value.gameObject.activeSelf);
RefreshData(true);
}
public void Init() public void Init()
{ {
ScrollPool.Initialize(this); ScrollPool.Initialize(this);
@ -261,16 +280,5 @@ namespace UnityExplorer.UI.Widgets
else else
cell.Disable(); cell.Disable();
} }
public void ToggleExpandCell(CachedTransform cache)
{
var instanceID = cache.InstanceID;
if (expandedInstanceIDs.Contains(instanceID))
expandedInstanceIDs.Remove(instanceID);
else
expandedInstanceIDs.Add(instanceID);
RefreshData(true);
}
} }
} }

View File

@ -143,12 +143,12 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<!-- BepInEx universal refs --> <!-- BepInEx universal refs -->
<ItemGroup Condition="'$(IsBepInEx)'=='true'"> <ItemGroup Condition="'$(IsBepInEx)'=='true'">
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath> <HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<!-- BepInEx 5 Mono refs --> <!-- BepInEx 5 Mono refs -->
<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE5_Mono'"> <ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE5_Mono'">
<Reference Include="BepInEx"> <Reference Include="BepInEx">
@ -180,10 +180,10 @@
</ItemGroup> </ItemGroup>
<!-- Standalone refs --> <!-- Standalone refs -->
<ItemGroup Condition="'$(IsStandalone)'=='true'"> <ItemGroup Condition="'$(IsStandalone)'=='true'">
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath> <HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<!-- Mono refs --> <!-- Mono refs -->
<ItemGroup Condition="'$(IsCpp)'=='false'"> <ItemGroup Condition="'$(IsCpp)'=='false'">
@ -241,54 +241,54 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Core\Config\InternalConfigHandler.cs" /> <Compile Include="Core\Config\InternalConfigHandler.cs" />
<Compile Include="UI\CacheObject\CacheConfigEntry.cs" /> <Compile Include="CacheObject\CacheConfigEntry.cs" />
<Compile Include="UI\CacheObject\Views\CacheConfigCell.cs" /> <Compile Include="CacheObject\Views\CacheConfigCell.cs" />
<Compile Include="UI\CSConsole\CSAutoCompleter.cs" /> <Compile Include="CSConsole\CSAutoCompleter.cs" />
<Compile Include="UI\CSConsole\LexerBuilder.cs" /> <Compile Include="CSConsole\LexerBuilder.cs" />
<Compile Include="UI\CSConsole\Lexers\CommentLexer.cs" /> <Compile Include="CSConsole\Lexers\CommentLexer.cs" />
<Compile Include="UI\CSConsole\Lexers\KeywordLexer.cs" /> <Compile Include="CSConsole\Lexers\KeywordLexer.cs" />
<Compile Include="UI\CSConsole\Lexers\Lexer.cs" /> <Compile Include="CSConsole\Lexers\Lexer.cs" />
<Compile Include="UI\CSConsole\Lexers\NumberLexer.cs" /> <Compile Include="CSConsole\Lexers\NumberLexer.cs" />
<Compile Include="UI\CSConsole\Lexers\StringLexer.cs" /> <Compile Include="CSConsole\Lexers\StringLexer.cs" />
<Compile Include="UI\CSConsole\Lexers\SymbolLexer.cs" /> <Compile Include="CSConsole\Lexers\SymbolLexer.cs" />
<Compile Include="UI\CSConsole\ScriptEvaluator.cs" /> <Compile Include="CSConsole\ScriptEvaluator.cs" />
<Compile Include="UI\CSConsole\ScriptInteraction.cs" /> <Compile Include="CSConsole\ScriptInteraction.cs" />
<Compile Include="Core\ExplorerBehaviour.cs" /> <Compile Include="Core\ExplorerBehaviour.cs" />
<Compile Include="Core\Reflection\Extensions.cs" /> <Compile Include="Core\Reflection\Extensions.cs" />
<Compile Include="Core\Reflection\Il2CppReflection.cs" /> <Compile Include="Core\Reflection\Il2CppReflection.cs" />
<Compile Include="Core\Utility\ArgumentUtility.cs" /> <Compile Include="Core\Utility\ArgumentUtility.cs" />
<Compile Include="Core\Utility\MiscUtility.cs" /> <Compile Include="Core\Utility\MiscUtility.cs" />
<Compile Include="Core\Utility\ParseUtility.cs" /> <Compile Include="Core\Utility\ParseUtility.cs" />
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentCell.cs" /> <Compile Include="Inspectors\GameObjectWidgets\ComponentCell.cs" />
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentList.cs" /> <Compile Include="Inspectors\GameObjectWidgets\ComponentList.cs" />
<Compile Include="UI\Inspectors\GameObjectWidgets\GameObjectControls.cs" /> <Compile Include="Inspectors\GameObjectWidgets\GameObjectControls.cs" />
<Compile Include="UI\Inspectors\InspectUnderMouse.cs" /> <Compile Include="Inspectors\InspectUnderMouse.cs" />
<Compile Include="UI\CSConsole\ConsoleController.cs" /> <Compile Include="CSConsole\ConsoleController.cs" />
<Compile Include="UI\CacheObject\CacheField.cs" /> <Compile Include="CacheObject\CacheField.cs" />
<Compile Include="UI\CacheObject\CacheKeyValuePair.cs" /> <Compile Include="CacheObject\CacheKeyValuePair.cs" />
<Compile Include="UI\CacheObject\CacheListEntry.cs" /> <Compile Include="CacheObject\CacheListEntry.cs" />
<Compile Include="UI\CacheObject\CacheMember.cs" /> <Compile Include="CacheObject\CacheMember.cs" />
<Compile Include="UI\CacheObject\CacheMethod.cs" /> <Compile Include="CacheObject\CacheMethod.cs" />
<Compile Include="UI\CacheObject\CacheObjectBase.cs" /> <Compile Include="CacheObject\CacheObjectBase.cs" />
<Compile Include="UI\CacheObject\CacheProperty.cs" /> <Compile Include="CacheObject\CacheProperty.cs" />
<Compile Include="UI\CacheObject\Views\CacheKeyValuePairCell.cs" /> <Compile Include="CacheObject\Views\CacheKeyValuePairCell.cs" />
<Compile Include="UI\CacheObject\Views\CacheListEntryCell.cs" /> <Compile Include="CacheObject\Views\CacheListEntryCell.cs" />
<Compile Include="UI\CacheObject\Views\CacheMemberCell.cs" /> <Compile Include="CacheObject\Views\CacheMemberCell.cs" />
<Compile Include="UI\CacheObject\Views\CacheObjectCell.cs" /> <Compile Include="CacheObject\Views\CacheObjectCell.cs" />
<Compile Include="UI\CacheObject\Views\EvaluateWidget.cs" /> <Compile Include="CacheObject\Views\EvaluateWidget.cs" />
<Compile Include="UI\Inspectors\GameObjectInspector.cs" /> <Compile Include="Inspectors\GameObjectInspector.cs" />
<Compile Include="UI\CacheObject\ICacheObjectController.cs" /> <Compile Include="CacheObject\ICacheObjectController.cs" />
<Compile Include="UI\Inspectors\InspectorManager.cs" /> <Compile Include="Inspectors\InspectorManager.cs" />
<Compile Include="UI\Inspectors\InspectorTab.cs" /> <Compile Include="Inspectors\InspectorTab.cs" />
<Compile Include="UI\Inspectors\InspectorBase.cs" /> <Compile Include="Inspectors\InspectorBase.cs" />
<Compile Include="UI\CacheObject\IValues\InteractiveColor.cs" /> <Compile Include="CacheObject\IValues\InteractiveColor.cs" />
<Compile Include="UI\CacheObject\IValues\InteractiveDictionary.cs" /> <Compile Include="CacheObject\IValues\InteractiveDictionary.cs" />
<Compile Include="UI\CacheObject\IValues\InteractiveEnum.cs" /> <Compile Include="CacheObject\IValues\InteractiveEnum.cs" />
<Compile Include="UI\CacheObject\IValues\InteractiveList.cs" /> <Compile Include="CacheObject\IValues\InteractiveList.cs" />
<Compile Include="UI\CacheObject\IValues\InteractiveString.cs" /> <Compile Include="CacheObject\IValues\InteractiveString.cs" />
<Compile Include="UI\CacheObject\IValues\InteractiveValue.cs" /> <Compile Include="CacheObject\IValues\InteractiveValue.cs" />
<Compile Include="UI\Inspectors\ReflectionInspector.cs" /> <Compile Include="Inspectors\ReflectionInspector.cs" />
<Compile Include="UI\CacheObject\IValues\InteractiveValueStruct.cs" /> <Compile Include="CacheObject\IValues\InteractiveValueStruct.cs" />
<Compile Include="UI\Models\InputFieldRef.cs" /> <Compile Include="UI\Models\InputFieldRef.cs" />
<Compile Include="UI\Pool.cs" /> <Compile Include="UI\Pool.cs" />
<Compile Include="UI\Panels\LogPanel.cs" /> <Compile Include="UI\Panels\LogPanel.cs" />
@ -318,8 +318,8 @@
<Compile Include="Core\Runtime\RuntimeContext.cs" /> <Compile Include="Core\Runtime\RuntimeContext.cs" />
<Compile Include="Core\Runtime\RuntimeProvider.cs" /> <Compile Include="Core\Runtime\RuntimeProvider.cs" />
<Compile Include="Core\Runtime\TextureUtilProvider.cs" /> <Compile Include="Core\Runtime\TextureUtilProvider.cs" />
<Compile Include="UI\ObjectExplorer\SceneHandler.cs" /> <Compile Include="ObjectExplorer\SceneHandler.cs" />
<Compile Include="UI\ObjectExplorer\SearchProvider.cs" /> <Compile Include="ObjectExplorer\SearchProvider.cs" />
<Compile Include="Core\Tests\TestClass.cs" /> <Compile Include="Core\Tests\TestClass.cs" />
<Compile Include="Core\Utility\UnityHelpers.cs" /> <Compile Include="Core\Utility\UnityHelpers.cs" />
<Compile Include="ExplorerCore.cs" /> <Compile Include="ExplorerCore.cs" />
@ -344,8 +344,8 @@
<Compile Include="UI\Widgets\AutoComplete\AutoCompleteModal.cs" /> <Compile Include="UI\Widgets\AutoComplete\AutoCompleteModal.cs" />
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" /> <Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
<Compile Include="UI\Models\ButtonRef.cs" /> <Compile Include="UI\Models\ButtonRef.cs" />
<Compile Include="UI\ObjectExplorer\ObjectSearch.cs" /> <Compile Include="ObjectExplorer\ObjectSearch.cs" />
<Compile Include="UI\ObjectExplorer\SceneExplorer.cs" /> <Compile Include="ObjectExplorer\SceneExplorer.cs" />
<Compile Include="UI\Widgets\ScrollPool\DataHeightCache.cs" /> <Compile Include="UI\Widgets\ScrollPool\DataHeightCache.cs" />
<Compile Include="UI\Widgets\ScrollPool\ICell.cs" /> <Compile Include="UI\Widgets\ScrollPool\ICell.cs" />
<Compile Include="UI\Widgets\ScrollPool\ICellPoolDataSource.cs" /> <Compile Include="UI\Widgets\ScrollPool\ICellPoolDataSource.cs" />