mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-24 01:12:41 +08:00
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62
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
62
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
@ -0,0 +1,62 @@
|
||||
name: Bug Report
|
||||
description: File a bug or crash report
|
||||
title: "[Bug]: "
|
||||
labels: [bug]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for submitting a bug report, please fill out as much detail as possible.
|
||||
- type: checkboxes
|
||||
id: latestversion
|
||||
attributes:
|
||||
label: Are you on the latest version of UnityExplorer?
|
||||
description: If not, you must update first.
|
||||
options:
|
||||
- label: Yes, I'm on the latest version of UnityExplorer.
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: version
|
||||
attributes:
|
||||
label: Which release are you using?
|
||||
description: Please select your environment for UnityExplorer.
|
||||
options:
|
||||
- BepInEx IL2CPP
|
||||
- BepInEx 6.X Mono
|
||||
- BepInEx 5.X Mono
|
||||
- MelonLoader 0.4+ IL2CPP
|
||||
- MelonLoader 0.4+ Mono
|
||||
- MelonLoader 0.3 IL2CPP
|
||||
- MelonLoader 0.3 Mono
|
||||
- Standalone IL2CPP
|
||||
- Standalone Mono
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: game
|
||||
attributes:
|
||||
label: Which game did this occur on?
|
||||
description: Please tell us the name of the game. If it's a personal or private project, just let us know the Unity version.
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: Describe the issue.
|
||||
description: What happened? Should something else have happened instead? Please provide steps to reproduce the issue if possible.
|
||||
placeholder: Tell us what you see!
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Relevant log output
|
||||
description: |
|
||||
Please copy and paste any relevant logs and stack traces.
|
||||
* Unity log: `%userprofile%\AppData\LocalLow\{Company}\{Game}\Player.log` or `output_log.txt`
|
||||
* BepInEx: `BepInEx\LogOutput.log`
|
||||
* MelonLoader: `MelonLoader\latest.log`
|
||||
* Standalone: `{DLL_Location}\UnityExplorer\Logs\` (pick the most recent one)
|
||||
render: shell
|
||||
validations:
|
||||
required: false
|
1
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
1
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@ -0,0 +1 @@
|
||||
blank_issues_enabled: false
|
18
.github/ISSUE_TEMPLATE/enhancement.yaml
vendored
Normal file
18
.github/ISSUE_TEMPLATE/enhancement.yaml
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
name: New feature or enhancement
|
||||
description: Suggest or discuss a feature or enhancement for UnityExplorer
|
||||
title: "[Enhancement]: "
|
||||
labels: [enhancement]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to discuss UnityExplorer, please provide as much detail as possible.
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: Describe the new feature or enhancement
|
||||
description: |
|
||||
Please go into as much detail as necessary in describing the new feature or enhancement.
|
||||
If providing examples or suggestions for the required C# code, please use syntax-highlighted code blocks.
|
||||
validations:
|
||||
required: true
|
13
.github/ISSUE_TEMPLATE/other.yaml
vendored
Normal file
13
.github/ISSUE_TEMPLATE/other.yaml
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
name: Other
|
||||
description: Something else?
|
||||
title: "[Other]: "
|
||||
labels: [Other]
|
||||
body:
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: Describe the issue
|
||||
description: |
|
||||
Please describe the issue in as much detail as possible.
|
||||
validations:
|
||||
required: true
|
15
README.md
15
README.md
@ -6,10 +6,7 @@
|
||||
🔍 An in-game UI for exploring, debugging and modifying Unity games.
|
||||
</p>
|
||||
<p align="center">
|
||||
✔️ Supports most Unity versions from 5.2 to 2020+ (IL2CPP and Mono).
|
||||
</p>
|
||||
<p align="center">
|
||||
☕ Enjoy this tool? Consider supporting me on <a href="https://ko-fi.com/sinaidev">ko-fi</a>!
|
||||
✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
|
||||
</p>
|
||||
<p align="center">
|
||||
⚡ UnityExplorer is on <a href="https://thunderstore.io/package/sinai-dev/UnityExplorer/">Thunderstore</a>! (and as <a href="https://gtfo.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP/">IL2CPP</a>)
|
||||
@ -35,8 +32,8 @@
|
||||
|
||||
| Release | IL2CPP | Mono |
|
||||
| ------- | ------ | ---- |
|
||||
| ML 0.4.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| ML 0.3.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
|
||||
| ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| ML 0.3 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
|
||||
|
||||
1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader.
|
||||
|
||||
@ -53,11 +50,6 @@ The standalone release can be used with any injector or loader of your choice, b
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
|
||||
# Known issues
|
||||
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log.
|
||||
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further.
|
||||
* The C# Console's completions have some minor issues such as not suggestion global classes which have no namespace, and erronously suggesting classes from using directives when they shouldn't be suggested. These are issues with mcs itself which I am looking into.
|
||||
|
||||
# Features
|
||||
|
||||
<p align="center">
|
||||
@ -91,6 +83,7 @@ The inspector is used to see detailed information on objects of any type and man
|
||||
### C# Console
|
||||
|
||||
* The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
|
||||
* You can execute a script automatically on startup by naming it `startup.cs` and placing it in the `UnityExplorer\Scripts\` folder (this folder will be created where you placed the DLL file).
|
||||
* See the "Help" dropdown in the C# console menu for more detailed information.
|
||||
|
||||
### Mouse-Inspect
|
||||
|
@ -3,10 +3,11 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.CSConsole.Lexers;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class CSAutoCompleter : ISuggestionProvider
|
||||
{
|
@ -10,11 +10,12 @@ using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public static class ConsoleController
|
||||
{
|
||||
@ -36,6 +37,8 @@ namespace UnityExplorer.UI.CSConsole
|
||||
public static bool EnableAutoIndent { get; private set; } = true;
|
||||
public static bool EnableSuggestions { get; private set; } = true;
|
||||
|
||||
internal static string ScriptsFolder => Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Scripts");
|
||||
|
||||
internal static readonly string[] DefaultUsing = new string[]
|
||||
{
|
||||
"System",
|
||||
@ -51,6 +54,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
// Make sure console is supported on this platform
|
||||
try
|
||||
{
|
||||
ResetConsole(false);
|
||||
@ -63,19 +67,41 @@ namespace UnityExplorer.UI.CSConsole
|
||||
return;
|
||||
}
|
||||
|
||||
// Setup console
|
||||
Lexer = new LexerBuilder();
|
||||
Completer = new CSAutoCompleter();
|
||||
|
||||
SetupHelpInteraction();
|
||||
|
||||
Panel.OnInputChanged += OnInputChanged;
|
||||
Panel.InputScroll.OnScroll += OnInputScrolled;
|
||||
Panel.InputScroller.OnScroll += OnInputScrolled;
|
||||
Panel.OnCompileClicked += Evaluate;
|
||||
Panel.OnResetClicked += ResetConsole;
|
||||
Panel.OnHelpDropdownChanged += HelpSelected;
|
||||
Panel.OnAutoIndentToggled += OnToggleAutoIndent;
|
||||
Panel.OnCtrlRToggled += OnToggleCtrlRShortcut;
|
||||
Panel.OnSuggestionsToggled += OnToggleSuggestions;
|
||||
Panel.OnPanelResized += OnInputScrolled;
|
||||
|
||||
// Run startup script
|
||||
try
|
||||
{
|
||||
if (!Directory.Exists(ScriptsFolder))
|
||||
Directory.CreateDirectory(ScriptsFolder);
|
||||
|
||||
var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
|
||||
if (File.Exists(startupPath))
|
||||
{
|
||||
ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
|
||||
var text = File.ReadAllText(startupPath);
|
||||
Input.Text = text;
|
||||
Evaluate();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception executing startup script: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -317,7 +343,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
var charBot = charTop - CSCONSOLE_LINEHEIGHT;
|
||||
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
float diff = 0f;
|
||||
if (charTop > viewportMin)
|
||||
@ -337,7 +363,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
settingCaretCoroutine = true;
|
||||
Input.Component.readOnly = true;
|
||||
RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaretCoro(caretPosition));
|
||||
RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
}
|
||||
|
||||
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
|
||||
@ -352,7 +378,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
private static PropertyInfo selectionGuardPropInfo;
|
||||
|
||||
private static IEnumerator SetAutocompleteCaretCoro(int caretPosition)
|
||||
private static IEnumerator SetCaretCoroutine(int caretPosition)
|
||||
{
|
||||
var color = Input.Component.selectionColor;
|
||||
color.a = 0f;
|
||||
@ -376,7 +402,6 @@ namespace UnityExplorer.UI.CSConsole
|
||||
settingCaretCoroutine = false;
|
||||
}
|
||||
|
||||
|
||||
#region Lexer Highlighting
|
||||
|
||||
/// <summary>
|
||||
@ -384,43 +409,83 @@ namespace UnityExplorer.UI.CSConsole
|
||||
/// </summary>
|
||||
private static bool HighlightVisibleInput()
|
||||
{
|
||||
int startIdx = 0;
|
||||
int endIdx = Input.Text.Length - 1;
|
||||
int topLine = 0;
|
||||
|
||||
// Calculate visible text if necessary
|
||||
if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
|
||||
if (string.IsNullOrEmpty(Input.Text))
|
||||
{
|
||||
topLine = -1;
|
||||
int bottomLine = -1;
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
{
|
||||
var line = Input.TextGenerator.lines[i];
|
||||
// if not set the top line yet, and top of line is below the viewport top
|
||||
if (topLine == -1 && line.topY <= viewportMin)
|
||||
topLine = i;
|
||||
// if bottom of line is below the viewport bottom
|
||||
if ((line.topY - line.height) >= viewportMax)
|
||||
bottomLine = i;
|
||||
}
|
||||
|
||||
topLine = Math.Max(0, topLine - 1);
|
||||
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
|
||||
|
||||
startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
|
||||
endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
|
||||
? Input.Text.Length - 1
|
||||
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
|
||||
Panel.HighlightText.text = "";
|
||||
Panel.LineNumberText.text = "1";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Calculate the visible lines
|
||||
|
||||
int topLine = -1;
|
||||
int bottomLine = -1;
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
{
|
||||
var line = Input.TextGenerator.lines[i];
|
||||
// if not set the top line yet, and top of line is below the viewport top
|
||||
if (topLine == -1 && line.topY <= viewportMin)
|
||||
topLine = i;
|
||||
// if bottom of line is below the viewport bottom
|
||||
if ((line.topY - line.height) >= viewportMax)
|
||||
bottomLine = i;
|
||||
}
|
||||
|
||||
topLine = Math.Max(0, topLine - 1);
|
||||
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
|
||||
|
||||
int startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
|
||||
int endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
|
||||
? Input.Text.Length - 1
|
||||
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
|
||||
|
||||
|
||||
// Highlight the visible text with the LexerBuilder
|
||||
|
||||
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
|
||||
|
||||
// Set the line numbers
|
||||
|
||||
// determine true starting line number (not the same as the cached TextGenerator line numbers)
|
||||
int realStartLine = 0;
|
||||
for (int i = 0; i < startIdx; i++)
|
||||
{
|
||||
if (LexerBuilder.IsNewLine(Input.Text[i]))
|
||||
realStartLine++;
|
||||
}
|
||||
realStartLine++;
|
||||
char lastPrev = '\n';
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
// append leading new lines for spacing (no point rendering line numbers we cant see)
|
||||
for (int i = 0; i < topLine; i++)
|
||||
sb.Append('\n');
|
||||
|
||||
// append the displayed line numbers
|
||||
for (int i = topLine; i <= bottomLine; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
lastPrev = Input.Text[Input.TextGenerator.lines[i].startCharIdx - 1];
|
||||
|
||||
// previous line ended with a newline character, this is an actual new line.
|
||||
if (LexerBuilder.IsNewLine(lastPrev))
|
||||
{
|
||||
sb.Append(realStartLine.ToString());
|
||||
realStartLine++;
|
||||
}
|
||||
|
||||
sb.Append('\n');
|
||||
}
|
||||
|
||||
Panel.LineNumberText.text = sb.ToString();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -555,7 +620,9 @@ If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix
|
||||
internal const string STARTUP_TEXT = @"<color=#5d8556>// Welcome to the UnityExplorer C# Console!
|
||||
|
||||
// It is recommended to use the Log panel (or a console log window) while using this tool.
|
||||
// Use the Help dropdown to see detailed examples of how to use the console.</color>";
|
||||
// Use the Help dropdown to see detailed examples of how to use the console.
|
||||
|
||||
// To execute a script automatically on startup, put the script at 'UnityExplorer\Scripts\startup.cs'</color>";
|
||||
|
||||
internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect.
|
||||
// It will remain in effect until you Reset the console.
|
@ -5,16 +5,17 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CSConsole.Lexers;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public struct MatchInfo
|
||||
{
|
||||
public int startIndex;
|
||||
public int endIndex;
|
||||
public string htmlColorTag;
|
||||
public bool isStringOrComment;
|
||||
public bool matchToEndOfLine;
|
||||
public string htmlColorTag;
|
||||
}
|
||||
|
||||
public class LexerBuilder
|
||||
@ -112,12 +113,24 @@ namespace UnityExplorer.UI.CSConsole
|
||||
sb.Append(input[i]);
|
||||
sb.Append(SignatureHighlighter.CLOSE_COLOR);
|
||||
|
||||
// check caretIdx to determine inStringOrComment state
|
||||
if (caretIdx >= match.startIndex && (caretIdx <= match.endIndex || (caretIdx >= input.Length && match.endIndex >= input.Length - 1)))
|
||||
caretInStringOrComment = match.isStringOrComment;
|
||||
|
||||
// update the last unhighlighted start index
|
||||
lastUnhighlighted = match.endIndex + 1;
|
||||
|
||||
int matchEndIdx = match.endIndex;
|
||||
if (match.matchToEndOfLine)
|
||||
{
|
||||
while (input.Length - 1 >= matchEndIdx)
|
||||
{
|
||||
if (IsNewLine(input[matchEndIdx]))
|
||||
break;
|
||||
matchEndIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
// check caretIdx to determine inStringOrComment state
|
||||
if (caretIdx >= match.startIndex && (caretIdx <= matchEndIdx || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
|
||||
caretInStringOrComment = match.isStringOrComment;
|
||||
|
||||
}
|
||||
|
||||
// Append trailing unhighlighted input
|
@ -2,7 +2,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class CommentLexer : Lexer
|
||||
{
|
@ -2,7 +2,7 @@
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class KeywordLexer : Lexer
|
||||
{
|
@ -2,7 +2,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public abstract class Lexer
|
||||
{
|
@ -1,6 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class NumberLexer : Lexer
|
||||
{
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class StringLexer : Lexer
|
||||
{
|
@ -3,7 +3,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class SymbolLexer : Lexer
|
||||
{
|
@ -7,7 +7,7 @@ using System.Text;
|
||||
|
||||
// Thanks to ManlyMarco for this
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class ScriptEvaluator : Evaluator, IDisposable
|
||||
{
|
@ -7,13 +7,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
/*
|
||||
Welcome to the UnityExplorer C# Console!
|
||||
Use the Help dropdown to see detailed examples of how to use this console.
|
||||
To see your output, use the Log panel or a Console Log window.
|
||||
*/
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class ScriptInteraction : InteractiveBase
|
||||
{
|
||||
@ -76,4 +70,4 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheConfigEntry : CacheObjectBase
|
||||
{
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheField : CacheMember
|
||||
{
|
@ -2,10 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheKeyValuePair : CacheObjectBase
|
||||
{
|
@ -2,10 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheListEntry : CacheObjectBase
|
||||
{
|
@ -5,11 +5,12 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public abstract class CacheMember : CacheObjectBase
|
||||
{
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheMethod : CacheMember
|
||||
{
|
@ -7,11 +7,12 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public enum ValueState
|
||||
{
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheProperty : CacheMember
|
||||
{
|
@ -3,10 +3,10 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public interface ICacheObjectController
|
||||
{
|
@ -4,9 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveColor : InteractiveValue
|
||||
{
|
@ -5,13 +5,14 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveDictionary : InteractiveValue, ICellPoolDataSource<CacheKeyValuePairCell>, ICacheObjectController
|
||||
{
|
@ -5,9 +5,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveEnum : InteractiveValue
|
||||
{
|
@ -5,13 +5,14 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveList : InteractiveValue, ICellPoolDataSource<CacheListEntryCell>, ICacheObjectController
|
||||
{
|
@ -6,10 +6,11 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveString : InteractiveValue
|
||||
{
|
@ -4,10 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public abstract class InteractiveValue : IPooledObject
|
||||
{
|
@ -5,9 +5,10 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveValueStruct : InteractiveValue
|
||||
{
|
@ -4,8 +4,9 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class ConfigEntryCell : CacheObjectCell
|
||||
{
|
@ -4,11 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class CacheKeyValuePairCell : CacheObjectCell
|
||||
{
|
@ -4,9 +4,9 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class CacheListEntryCell : CacheObjectCell
|
||||
{
|
@ -4,9 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class CacheMemberCell : CacheObjectCell
|
||||
{
|
@ -4,11 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public abstract class CacheObjectCell : ICell
|
||||
{
|
@ -5,10 +5,11 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class EvaluateWidget : IPooledObject
|
||||
{
|
@ -116,7 +116,7 @@ namespace UnityExplorer.Core.Config
|
||||
Reflection_Signature_Blacklist = new ConfigElement<string>("Member Signature Blacklist",
|
||||
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues.\r\n" +
|
||||
"Seperate signatures with a semicolon ';'.\r\n" +
|
||||
"For example, to blacklist Camera.main, you would add 'Camera.main;'",
|
||||
"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
|
||||
"");
|
||||
|
||||
// Internal configs (panel save data)
|
||||
|
@ -12,6 +12,8 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public InputSystem()
|
||||
{
|
||||
SetupSupportedDevices();
|
||||
|
||||
m_kbCurrentProp = TKeyboard.GetProperty("current");
|
||||
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
|
||||
|
||||
@ -32,7 +34,37 @@ namespace UnityExplorer.Core.Input
|
||||
.GetMethod("ReadValue");
|
||||
}
|
||||
|
||||
#region reflection cache
|
||||
internal static void SetupSupportedDevices()
|
||||
{
|
||||
try
|
||||
{
|
||||
// typeof(InputSystem)
|
||||
Type TInputSystem = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputSystem");
|
||||
// InputSystem.settings
|
||||
var settings = TInputSystem.GetProperty("settings", BindingFlags.Public | BindingFlags.Static).GetValue(null, null);
|
||||
// typeof(InputSettings)
|
||||
Type TSettings = settings.GetActualType();
|
||||
// InputSettings.supportedDevices
|
||||
PropertyInfo supportedProp = TSettings.GetProperty("supportedDevices", BindingFlags.Public | BindingFlags.Instance);
|
||||
var supportedDevices = supportedProp.GetValue(settings, null);
|
||||
// An empty supportedDevices list means all devices are supported.
|
||||
#if CPP
|
||||
// weird hack for il2cpp, use the implicit operator and cast Il2CppStringArray to ReadOnlyArray<string>
|
||||
var args = new object[] { new UnhollowerBaseLib.Il2CppStringArray(0) };
|
||||
var method = supportedDevices.GetActualType().GetMethod("op_Implicit", BindingFlags.Static | BindingFlags.Public);
|
||||
supportedProp.SetValue(settings, method.Invoke(null, args), null);
|
||||
#else
|
||||
supportedProp.SetValue(settings, Activator.CreateInstance(supportedDevices.GetActualType(), new object[] { new string[0] }), null);
|
||||
#endif
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting up InputSystem.settings.supportedDevices list!");
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
#region reflection cache
|
||||
|
||||
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
|
||||
private static Type m_tKeyboard;
|
||||
@ -73,7 +105,7 @@ namespace UnityExplorer.Core.Input
|
||||
private static object m_scrollInfo;
|
||||
private static PropertyInfo m_scrollDeltaProp;
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
public Vector2 MousePosition
|
||||
{
|
||||
@ -138,6 +170,8 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public bool GetMouseButtonDown(int btn)
|
||||
{
|
||||
if (CurrentMouse == null)
|
||||
return false;
|
||||
switch (btn)
|
||||
{
|
||||
case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
|
||||
@ -149,6 +183,8 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public bool GetMouseButton(int btn)
|
||||
{
|
||||
if (CurrentMouse == null)
|
||||
return false;
|
||||
switch (btn)
|
||||
{
|
||||
case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
|
||||
|
@ -132,7 +132,6 @@ namespace UnityExplorer
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
|
||||
try
|
||||
{
|
||||
if (IsString(obj))
|
||||
@ -216,7 +215,7 @@ namespace UnityExplorer
|
||||
// from other structs to il2cpp object
|
||||
else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
|
||||
{
|
||||
return BoxIl2CppObject(obj);
|
||||
return BoxIl2CppObject(obj).TryCast(castTo);
|
||||
}
|
||||
else
|
||||
return obj;
|
||||
@ -295,7 +294,27 @@ namespace UnityExplorer
|
||||
try
|
||||
{
|
||||
if (toType.IsEnum)
|
||||
{
|
||||
// Check for nullable enums
|
||||
var type = cppObj.GetType();
|
||||
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Il2CppSystem.Nullable<>))
|
||||
{
|
||||
var nullable = cppObj.TryCast(type);
|
||||
var nullableHasValueProperty = type.GetProperty("HasValue");
|
||||
if ((bool)nullableHasValueProperty.GetValue(nullable, null))
|
||||
{
|
||||
// nullable has a value.
|
||||
var nullableValueProperty = type.GetProperty("Value");
|
||||
return Enum.Parse(toType, nullableValueProperty.GetValue(nullable, null).ToString());
|
||||
}
|
||||
// nullable and no current value.
|
||||
return cppObj;
|
||||
}
|
||||
|
||||
return Enum.Parse(toType, cppObj.ToString());
|
||||
}
|
||||
|
||||
// Not enum, unbox with Il2CppObjectBase.Unbox
|
||||
|
||||
var name = toType.AssemblyQualifiedName;
|
||||
|
||||
@ -780,21 +799,24 @@ namespace UnityExplorer
|
||||
|
||||
// Some ugly reflection to use the il2cpp interface for the instance type
|
||||
|
||||
var type = list.GetType();
|
||||
var type = list.GetActualType();
|
||||
var key = type.AssemblyQualifiedName;
|
||||
|
||||
if (!getEnumeratorMethods.ContainsKey(key))
|
||||
{
|
||||
getEnumeratorMethods.Add(key, type.GetMethod("GetEnumerator"));
|
||||
var method = type.GetMethod("GetEnumerator")
|
||||
?? type.GetMethod("System_Collections_IEnumerable_GetEnumerator", FLAGS);
|
||||
getEnumeratorMethods.Add(key, method);
|
||||
|
||||
// ensure the enumerator type is supported
|
||||
try
|
||||
{
|
||||
var test = getEnumeratorMethods[key].Invoke(list, null);
|
||||
test.GetType().GetMethod("MoveNext").Invoke(test, null);
|
||||
test.GetActualType().GetMethod("MoveNext").Invoke(test, null);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"IEnumerable failed to enumerate: {ex}");
|
||||
notSupportedTypes.Add(key);
|
||||
}
|
||||
}
|
||||
@ -803,7 +825,7 @@ namespace UnityExplorer
|
||||
throw new NotSupportedException($"The IEnumerable type '{type.FullName}' does not support MoveNext.");
|
||||
|
||||
cppEnumerator = getEnumeratorMethods[key].Invoke(list, null);
|
||||
var enumeratorType = cppEnumerator.GetType();
|
||||
var enumeratorType = cppEnumerator.GetActualType();
|
||||
|
||||
var enumInfoKey = enumeratorType.AssemblyQualifiedName;
|
||||
|
||||
@ -857,7 +879,7 @@ namespace UnityExplorer
|
||||
|
||||
try
|
||||
{
|
||||
var type = dictionary.GetType();
|
||||
var type = dictionary.GetActualType();
|
||||
|
||||
if (typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(type))
|
||||
{
|
||||
@ -867,20 +889,23 @@ namespace UnityExplorer
|
||||
|
||||
var keys = type.GetProperty("Keys").GetValue(dictionary, null);
|
||||
|
||||
var keyCollType = keys.GetType();
|
||||
var cacheKey = keys.GetType().AssemblyQualifiedName;
|
||||
var keyCollType = keys.GetActualType();
|
||||
var cacheKey = keyCollType.AssemblyQualifiedName;
|
||||
if (!getEnumeratorMethods.ContainsKey(cacheKey))
|
||||
{
|
||||
getEnumeratorMethods.Add(cacheKey, keyCollType.GetMethod("GetEnumerator"));
|
||||
var method = keyCollType.GetMethod("GetEnumerator")
|
||||
?? keyCollType.GetMethod("System_Collections_IDictionary_GetEnumerator", FLAGS);
|
||||
getEnumeratorMethods.Add(cacheKey, method);
|
||||
|
||||
// test support
|
||||
try
|
||||
{
|
||||
var test = getEnumeratorMethods[cacheKey].Invoke(keys, null);
|
||||
test.GetType().GetMethod("MoveNext").Invoke(test, null);
|
||||
test.GetActualType().GetMethod("MoveNext").Invoke(test, null);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"IDictionary failed to enumerate: {ex}");
|
||||
notSupportedTypes.Add(cacheKey);
|
||||
}
|
||||
}
|
||||
@ -891,16 +916,16 @@ namespace UnityExplorer
|
||||
var keyEnumerator = getEnumeratorMethods[cacheKey].Invoke(keys, null);
|
||||
var keyInfo = new EnumeratorInfo
|
||||
{
|
||||
current = keyEnumerator.GetType().GetProperty("Current"),
|
||||
moveNext = keyEnumerator.GetType().GetMethod("MoveNext"),
|
||||
current = keyEnumerator.GetActualType().GetProperty("Current"),
|
||||
moveNext = keyEnumerator.GetActualType().GetMethod("MoveNext"),
|
||||
};
|
||||
|
||||
var values = type.GetProperty("Values").GetValue(dictionary, null);
|
||||
var valueEnumerator = values.GetType().GetMethod("GetEnumerator").Invoke(values, null);
|
||||
var valueEnumerator = values.GetActualType().GetMethod("GetEnumerator").Invoke(values, null);
|
||||
var valueInfo = new EnumeratorInfo
|
||||
{
|
||||
current = valueEnumerator.GetType().GetProperty("Current"),
|
||||
moveNext = valueEnumerator.GetType().GetMethod("MoveNext"),
|
||||
current = valueEnumerator.GetActualType().GetProperty("Current"),
|
||||
moveNext = valueEnumerator.GetActualType().GetMethod("MoveNext"),
|
||||
};
|
||||
|
||||
dictEnumerator = EnumerateCppDict(keyInfo, keyEnumerator, valueInfo, valueEnumerator);
|
||||
|
@ -6,7 +6,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnhollowerBaseLib;
|
||||
|
@ -2,9 +2,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
// Project-wide namespace for accessibility
|
||||
@ -107,5 +109,16 @@ namespace UnityExplorer
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
private static PropertyInfo onEndEdit;
|
||||
|
||||
public static UnityEvent<string> GetOnEndEdit(this InputField _this)
|
||||
{
|
||||
if (onEndEdit == null)
|
||||
onEndEdit = typeof(InputField).GetProperty("onEndEdit")
|
||||
?? throw new Exception("Could not get InputField.onEndEdit property!");
|
||||
|
||||
return onEndEdit.GetValue(_this, null).TryCast<UnityEvent<string>>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,8 +11,8 @@ using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Tests;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.ObjectExplorer;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer
|
||||
@ -20,7 +20,7 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.1.5";
|
||||
public const string VERSION = "4.1.10";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
|
@ -6,12 +6,13 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class GameObjectInspector : InspectorBase
|
||||
{
|
@ -4,9 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ComponentCell : ButtonCell
|
||||
{
|
@ -5,7 +5,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ComponentList : ButtonListHandler<Component, ComponentCell>
|
||||
{
|
@ -5,8 +5,9 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class GameObjectControls
|
||||
{
|
||||
@ -234,7 +235,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void OnExploreButtonClicked()
|
||||
{
|
||||
var panel = UIManager.GetPanel<Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
|
||||
var panel = UIManager.GetPanel<UI.Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
|
||||
panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform);
|
||||
}
|
||||
|
||||
@ -468,7 +469,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
|
||||
|
||||
PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); });
|
||||
PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
|
||||
|
||||
// Title and update row
|
||||
|
||||
@ -484,7 +485,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
|
||||
NameInput.Component.textComponent.fontSize = 15;
|
||||
NameInput.Component.onEndEdit.AddListener((string val) => { OnNameEndEdit(val); });
|
||||
NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
|
||||
|
||||
// second row (toggles, instanceID, tag, buttons)
|
||||
|
||||
@ -521,7 +522,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
|
||||
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
TagInput.Component.textComponent.color = Color.white;
|
||||
TagInput.Component.onEndEdit.AddListener((string val) => { OnTagEndEdit(val); });
|
||||
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
|
||||
|
||||
// Instantiate
|
||||
var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
|
||||
@ -644,7 +645,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
|
||||
inputField.Component.onEndEdit.AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
|
||||
var control = new TransformControl(type, inputField);
|
||||
|
@ -11,7 +11,7 @@ using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public enum MouseInspectMode
|
||||
{
|
@ -4,10 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public abstract class InspectorBase : IPooledObject
|
||||
{
|
@ -5,8 +5,8 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
@ -4,10 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class InspectorTab : IPooledObject
|
||||
{
|
@ -10,12 +10,13 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
|
||||
{
|
@ -4,12 +4,13 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public class ObjectSearch : UIModel
|
||||
{
|
||||
@ -52,8 +53,8 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
if (m_context == SearchContext.Singleton)
|
||||
currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
|
||||
else if (m_context == SearchContext.StaticClass)
|
||||
currentResults = SearchProvider.StaticClassSearch(nameInputField.Text);
|
||||
else if (m_context == SearchContext.Class)
|
||||
currentResults = SearchProvider.ClassSearch(nameInputField.Text);
|
||||
else
|
||||
{
|
||||
string compType = "";
|
||||
@ -129,8 +130,11 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
if (!cachedCellTexts.ContainsKey(index))
|
||||
{
|
||||
string text;
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
text = SignatureHighlighter.Parse(currentResults[index] as Type, true);
|
||||
if (m_context == SearchContext.Class)
|
||||
{
|
||||
var type = currentResults[index] as Type;
|
||||
text = $"{SignatureHighlighter.Parse(type, true)} <color=grey><i>({type.Assembly.GetName().Name})</i></color>";
|
||||
}
|
||||
else
|
||||
text = ToStringUtility.ToStringWithType(currentResults[index], currentResults[index]?.GetActualType());
|
||||
|
||||
@ -142,7 +146,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
private void OnCellClicked(int dataIndex)
|
||||
{
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
if (m_context == SearchContext.Class)
|
||||
InspectorManager.Inspect(currentResults[dataIndex] as Type);
|
||||
else
|
||||
InspectorManager.Inspect(currentResults[dataIndex]);
|
@ -8,11 +8,12 @@ using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public class SceneExplorer : UIModel
|
||||
{
|
@ -6,7 +6,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public static class SceneHandler
|
||||
{
|
@ -8,14 +8,13 @@ using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public enum SearchContext
|
||||
{
|
||||
UnityObject,
|
||||
// GameObject,
|
||||
Singleton,
|
||||
StaticClass
|
||||
Class
|
||||
}
|
||||
|
||||
public enum ChildFilter
|
||||
@ -134,7 +133,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
return results;
|
||||
}
|
||||
|
||||
internal static List<object> StaticClassSearch(string input)
|
||||
internal static List<object> ClassSearch(string input)
|
||||
{
|
||||
var list = new List<object>();
|
||||
|
||||
@ -144,11 +143,10 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
|
||||
continue;
|
||||
|
||||
list.Add(type);
|
||||
}
|
||||
}
|
BIN
src/Resources/legacy.5.6.bundle
Normal file
BIN
src/Resources/legacy.5.6.bundle
Normal file
Binary file not shown.
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@ -6,7 +7,7 @@ using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
@ -18,10 +19,11 @@ namespace UnityExplorer.UI.Panels
|
||||
public override int MinWidth => 750;
|
||||
public override int MinHeight => 300;
|
||||
|
||||
public InputFieldScroller InputScroll { get; private set; }
|
||||
public InputFieldRef Input => InputScroll.InputField;
|
||||
public InputFieldScroller InputScroller { get; private set; }
|
||||
public InputFieldRef Input => InputScroller.InputField;
|
||||
public Text InputText { get; private set; }
|
||||
public Text HighlightText { get; private set; }
|
||||
public Text LineNumberText { get; private set; }
|
||||
|
||||
public Dropdown HelpDropdown { get; private set; }
|
||||
|
||||
@ -33,6 +35,7 @@ namespace UnityExplorer.UI.Panels
|
||||
public Action<bool> OnCtrlRToggled;
|
||||
public Action<bool> OnSuggestionsToggled;
|
||||
public Action<bool> OnAutoIndentToggled;
|
||||
public Action OnPanelResized;
|
||||
|
||||
private void InvokeOnValueChanged(string value)
|
||||
{
|
||||
@ -60,6 +63,11 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override void OnFinishResize(RectTransform panel)
|
||||
{
|
||||
OnPanelResized?.Invoke();
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
Rect.localPosition = Vector2.zero;
|
||||
@ -121,19 +129,53 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Console Input
|
||||
|
||||
var inputArea = UIFactory.CreateUIObject("InputGroup", content);
|
||||
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
|
||||
inputArea.AddComponent<Image>().color = Color.white;
|
||||
inputArea.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
// line numbers
|
||||
|
||||
var linesHolder = UIFactory.CreateUIObject("LinesHolder", inputArea);
|
||||
var linesRect = linesHolder.GetComponent<RectTransform>();
|
||||
linesRect.pivot = new Vector2(0, 1);
|
||||
linesRect.anchorMin = new Vector2(0, 0);
|
||||
linesRect.anchorMax = new Vector2(0, 1);
|
||||
linesRect.sizeDelta = new Vector2(0, 305000);
|
||||
linesRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 50);
|
||||
linesHolder.AddComponent<Image>().color = new Color(0.05f, 0.05f, 0.05f);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(linesHolder, true, true, true, true);
|
||||
|
||||
LineNumberText = UIFactory.CreateLabel(linesHolder, "LineNumbers", "1", TextAnchor.UpperCenter, Color.grey, fontSize: 16);
|
||||
LineNumberText.font = UIManager.ConsoleFont;
|
||||
|
||||
// input field
|
||||
|
||||
int fontSize = 16;
|
||||
|
||||
var inputObj = UIFactory.CreateScrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
|
||||
InputScroll = inputScroller;
|
||||
var inputObj = UIFactory.CreateScrollInputField(inputArea, "ConsoleInput", ConsoleController.STARTUP_TEXT,
|
||||
out var inputScroller, fontSize);
|
||||
InputScroller = inputScroller;
|
||||
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
|
||||
Input.OnValueChanged += InvokeOnValueChanged;
|
||||
|
||||
// move line number text with input field
|
||||
linesRect.transform.SetParent(inputObj.transform.Find("Viewport"), false);
|
||||
inputScroller.Slider.Scrollbar.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
|
||||
inputScroller.Slider.Slider.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
|
||||
void SetLinesPosition()
|
||||
{
|
||||
linesRect.anchoredPosition = new Vector2(linesRect.anchoredPosition.x, inputScroller.ContentRect.anchoredPosition.y);
|
||||
//SetInputLayout();
|
||||
}
|
||||
|
||||
InputText = Input.Component.textComponent;
|
||||
InputText.supportRichText = false;
|
||||
Input.PlaceholderText.fontSize = fontSize;
|
||||
InputText.color = Color.clear;
|
||||
Input.Component.customCaretColor = true;
|
||||
Input.Component.caretColor = Color.white;
|
||||
Input.PlaceholderText.fontSize = fontSize;
|
||||
|
||||
// Lexer highlight text overlay
|
||||
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
|
||||
@ -154,7 +196,19 @@ namespace UnityExplorer.UI.Panels
|
||||
Input.PlaceholderText.font = UIManager.ConsoleFont;
|
||||
HighlightText.font = UIManager.ConsoleFont;
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup());
|
||||
}
|
||||
|
||||
private IEnumerator DelayedLayoutSetup()
|
||||
{
|
||||
yield return null;
|
||||
SetInputLayout();
|
||||
}
|
||||
|
||||
public void SetInputLayout()
|
||||
{
|
||||
Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y);
|
||||
Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.ObjectExplorer;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
|
@ -5,8 +5,8 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
|
@ -23,6 +23,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
s_resizeCursorObj.SetActive(false);
|
||||
wasAnyDragging = false;
|
||||
Resizing = false;
|
||||
|
||||
foreach (var instance in Instances)
|
||||
{
|
||||
|
@ -8,8 +8,8 @@ using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
@ -121,6 +121,12 @@ namespace UnityExplorer.UI
|
||||
lastScreenWidth = Screen.width;
|
||||
lastScreenHeight = Screen.height;
|
||||
|
||||
// Failsafe fix
|
||||
foreach (var dropdown in CanvasRoot.GetComponentsInChildren<Dropdown>(true))
|
||||
dropdown.RefreshShownValue();
|
||||
timeInput.Text = string.Empty;
|
||||
timeInput.Text = Time.timeScale.ToString();
|
||||
|
||||
Initializing = false;
|
||||
}
|
||||
|
||||
@ -378,7 +384,7 @@ namespace UnityExplorer.UI
|
||||
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
|
||||
UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
|
||||
timeInput.Text = Time.timeScale.ToString("F2");
|
||||
timeInput.Component.onEndEdit.AddListener(OnTimeInputEndEdit);
|
||||
timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
|
||||
|
||||
pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);
|
||||
@ -404,18 +410,43 @@ namespace UnityExplorer.UI
|
||||
closeBtn.OnClick += OnCloseButtonClicked;
|
||||
}
|
||||
|
||||
#region UI AssetBundle
|
||||
// UI AssetBundle
|
||||
|
||||
private static void LoadBundle()
|
||||
{
|
||||
AssetBundle bundle = null;
|
||||
AssetBundle bundle;
|
||||
try
|
||||
{
|
||||
bundle = LoadBundle("modern");
|
||||
if (bundle == null)
|
||||
bundle = LoadBundle("legacy");
|
||||
// Get the Major and Minor of the Unity version
|
||||
var split = Application.unityVersion.Split('.');
|
||||
int major = int.Parse(split[0]);
|
||||
int minor = int.Parse(split[1]);
|
||||
|
||||
// Use appropriate AssetBundle for Unity version
|
||||
// >= 2017.3
|
||||
if (major > 2017 || (major == 2017 && minor >= 3))
|
||||
bundle = LoadBundle("modern");
|
||||
// 5.6.0 to 2017.3
|
||||
else if (major == 2017 || (major == 5 && minor >= 6))
|
||||
bundle = LoadBundle("legacy.5.6");
|
||||
// < 5.6.0
|
||||
else
|
||||
bundle = LoadBundle("legacy");
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception parsing Unity version, falling back to old AssetBundle load method...");
|
||||
bundle = LoadBundle("modern") ?? LoadBundle("legacy.5.6") ?? LoadBundle("legacy");
|
||||
}
|
||||
|
||||
AssetBundle LoadBundle(string id)
|
||||
{
|
||||
ExplorerCore.Log($"Loading {id} bundle for Unity {Application.unityVersion}");
|
||||
|
||||
return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore)
|
||||
.Assembly
|
||||
.GetManifestResourceStream($"UnityExplorer.Resources.{id}.bundle")));
|
||||
}
|
||||
catch { }
|
||||
|
||||
if (bundle == null)
|
||||
{
|
||||
@ -438,14 +469,6 @@ namespace UnityExplorer.UI
|
||||
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
|
||||
}
|
||||
|
||||
private static AssetBundle LoadBundle(string id)
|
||||
{
|
||||
var stream = typeof(ExplorerCore).Assembly
|
||||
.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle");
|
||||
|
||||
return AssetBundle.LoadFromMemory(ReadFully(stream));
|
||||
}
|
||||
|
||||
private static byte[] ReadFully(Stream input)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
@ -457,7 +480,5 @@ namespace UnityExplorer.UI
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -80,12 +80,12 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
if (ContentRect.rect.height < desiredHeight)
|
||||
{
|
||||
ContentRect.sizeDelta = new Vector2(0, desiredHeight);
|
||||
ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
|
||||
this.Slider.UpdateSliderHandle();
|
||||
}
|
||||
else if (ContentRect.rect.height > desiredHeight)
|
||||
{
|
||||
ContentRect.sizeDelta = new Vector2(0, desiredHeight);
|
||||
ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
|
||||
this.Slider.UpdateSliderHandle();
|
||||
}
|
||||
}
|
||||
|
@ -193,12 +193,11 @@ namespace UnityExplorer.UI.Widgets
|
||||
RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener));
|
||||
}
|
||||
|
||||
private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
|
||||
|
||||
private IEnumerator InitCoroutine(Action onHeightChangedListener)
|
||||
{
|
||||
ScrollRect.content.anchoredPosition = Vector2.zero;
|
||||
yield return waitForEndOfFrame ?? (waitForEndOfFrame = new WaitForEndOfFrame());
|
||||
yield return null;
|
||||
yield return null;
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
|
||||
|
||||
|
@ -4,7 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
|
@ -143,12 +143,12 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- BepInEx universal refs -->
|
||||
<ItemGroup Condition="'$(IsBepInEx)'=='true'">
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition="'$(IsBepInEx)'=='true'">
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- BepInEx 5 Mono refs -->
|
||||
<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE5_Mono'">
|
||||
<Reference Include="BepInEx">
|
||||
@ -180,10 +180,10 @@
|
||||
</ItemGroup>
|
||||
<!-- Standalone refs -->
|
||||
<ItemGroup Condition="'$(IsStandalone)'=='true'">
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- Mono refs -->
|
||||
<ItemGroup Condition="'$(IsCpp)'=='false'">
|
||||
@ -241,54 +241,54 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Core\Config\InternalConfigHandler.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheConfigEntry.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\CacheConfigCell.cs" />
|
||||
<Compile Include="UI\CSConsole\CSAutoCompleter.cs" />
|
||||
<Compile Include="UI\CSConsole\LexerBuilder.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\CommentLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\KeywordLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\Lexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\NumberLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\StringLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\SymbolLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\ScriptEvaluator.cs" />
|
||||
<Compile Include="UI\CSConsole\ScriptInteraction.cs" />
|
||||
<Compile Include="CacheObject\CacheConfigEntry.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheConfigCell.cs" />
|
||||
<Compile Include="CSConsole\CSAutoCompleter.cs" />
|
||||
<Compile Include="CSConsole\LexerBuilder.cs" />
|
||||
<Compile Include="CSConsole\Lexers\CommentLexer.cs" />
|
||||
<Compile Include="CSConsole\Lexers\KeywordLexer.cs" />
|
||||
<Compile Include="CSConsole\Lexers\Lexer.cs" />
|
||||
<Compile Include="CSConsole\Lexers\NumberLexer.cs" />
|
||||
<Compile Include="CSConsole\Lexers\StringLexer.cs" />
|
||||
<Compile Include="CSConsole\Lexers\SymbolLexer.cs" />
|
||||
<Compile Include="CSConsole\ScriptEvaluator.cs" />
|
||||
<Compile Include="CSConsole\ScriptInteraction.cs" />
|
||||
<Compile Include="Core\ExplorerBehaviour.cs" />
|
||||
<Compile Include="Core\Reflection\Extensions.cs" />
|
||||
<Compile Include="Core\Reflection\Il2CppReflection.cs" />
|
||||
<Compile Include="Core\Utility\ArgumentUtility.cs" />
|
||||
<Compile Include="Core\Utility\MiscUtility.cs" />
|
||||
<Compile Include="Core\Utility\ParseUtility.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentCell.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentList.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectWidgets\GameObjectControls.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectUnderMouse.cs" />
|
||||
<Compile Include="UI\CSConsole\ConsoleController.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheField.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheKeyValuePair.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheListEntry.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheMember.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheMethod.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheObjectBase.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheProperty.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\CacheKeyValuePairCell.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\CacheListEntryCell.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\CacheMemberCell.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\CacheObjectCell.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\EvaluateWidget.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectInspector.cs" />
|
||||
<Compile Include="UI\CacheObject\ICacheObjectController.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectorManager.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectorTab.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectorBase.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveColor.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveDictionary.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveEnum.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveList.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveString.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveValue.cs" />
|
||||
<Compile Include="UI\Inspectors\ReflectionInspector.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveValueStruct.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWidgets\ComponentCell.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWidgets\ComponentList.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWidgets\GameObjectControls.cs" />
|
||||
<Compile Include="Inspectors\InspectUnderMouse.cs" />
|
||||
<Compile Include="CSConsole\ConsoleController.cs" />
|
||||
<Compile Include="CacheObject\CacheField.cs" />
|
||||
<Compile Include="CacheObject\CacheKeyValuePair.cs" />
|
||||
<Compile Include="CacheObject\CacheListEntry.cs" />
|
||||
<Compile Include="CacheObject\CacheMember.cs" />
|
||||
<Compile Include="CacheObject\CacheMethod.cs" />
|
||||
<Compile Include="CacheObject\CacheObjectBase.cs" />
|
||||
<Compile Include="CacheObject\CacheProperty.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheKeyValuePairCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheListEntryCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheMemberCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheObjectCell.cs" />
|
||||
<Compile Include="CacheObject\Views\EvaluateWidget.cs" />
|
||||
<Compile Include="Inspectors\GameObjectInspector.cs" />
|
||||
<Compile Include="CacheObject\ICacheObjectController.cs" />
|
||||
<Compile Include="Inspectors\InspectorManager.cs" />
|
||||
<Compile Include="Inspectors\InspectorTab.cs" />
|
||||
<Compile Include="Inspectors\InspectorBase.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveColor.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveDictionary.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveEnum.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveList.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveString.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveValue.cs" />
|
||||
<Compile Include="Inspectors\ReflectionInspector.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveValueStruct.cs" />
|
||||
<Compile Include="UI\Models\InputFieldRef.cs" />
|
||||
<Compile Include="UI\Pool.cs" />
|
||||
<Compile Include="UI\Panels\LogPanel.cs" />
|
||||
@ -318,8 +318,8 @@
|
||||
<Compile Include="Core\Runtime\RuntimeContext.cs" />
|
||||
<Compile Include="Core\Runtime\RuntimeProvider.cs" />
|
||||
<Compile Include="Core\Runtime\TextureUtilProvider.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\SceneHandler.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\SearchProvider.cs" />
|
||||
<Compile Include="ObjectExplorer\SceneHandler.cs" />
|
||||
<Compile Include="ObjectExplorer\SearchProvider.cs" />
|
||||
<Compile Include="Core\Tests\TestClass.cs" />
|
||||
<Compile Include="Core\Utility\UnityHelpers.cs" />
|
||||
<Compile Include="ExplorerCore.cs" />
|
||||
@ -344,8 +344,8 @@
|
||||
<Compile Include="UI\Widgets\AutoComplete\AutoCompleteModal.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
|
||||
<Compile Include="UI\Models\ButtonRef.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\ObjectSearch.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\SceneExplorer.cs" />
|
||||
<Compile Include="ObjectExplorer\ObjectSearch.cs" />
|
||||
<Compile Include="ObjectExplorer\SceneExplorer.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\DataHeightCache.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\ICell.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\ICellPoolDataSource.cs" />
|
||||
|
Reference in New Issue
Block a user