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10 Commits
4.1.5 ... 4.1.7

Author SHA1 Message Date
92447b55cd Update README.md 2021-06-22 19:48:41 +10:00
87d5d5a2de Bump version 2021-06-22 19:46:14 +10:00
08cff3386b Fix issues with Il2Cpp nullables 2021-06-22 19:46:09 +10:00
6033200579 Don't use WaitForEndOfFrame in SrollPool init coroutine 2021-06-22 19:45:57 +10:00
94ec1c4908 Update line numbers on panel resize 2021-06-21 19:50:11 +10:00
7a400e762c Cleanup 2021-06-21 19:49:44 +10:00
67f9f744bb Handle Unity 2021+ InputField.onEndEdit change 2021-06-21 19:26:05 +10:00
7a59f9a2a1 Update info about startup script -noci 2021-06-20 19:10:44 +10:00
9b42eef1b9 Line numbers and startup script 2021-06-20 19:06:52 +10:00
830000b019 Bump version 2021-06-20 19:06:33 +10:00
11 changed files with 227 additions and 62 deletions

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@ -6,7 +6,7 @@
🔍 An in-game UI for exploring, debugging and modifying Unity games.
</p>
<p align="center">
✔️ Supports most Unity versions from 5.2 to 2020+ (IL2CPP and Mono).
✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
</p>
<p align="center">
☕ Enjoy this tool? Consider supporting me on <a href="https://ko-fi.com/sinaidev">ko-fi</a>!
@ -91,6 +91,7 @@ The inspector is used to see detailed information on objects of any type and man
### C# Console
* The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
* You can execute a script automatically on startup by naming it `startup.cs` and placing it in the `UnityExplorer\Scripts\` folder (this folder will be created where you placed the DLL file).
* See the "Help" dropdown in the C# console menu for more detailed information.
### Mouse-Inspect

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@ -132,7 +132,6 @@ namespace UnityExplorer
return null;
var type = obj.GetType();
try
{
if (IsString(obj))
@ -216,7 +215,7 @@ namespace UnityExplorer
// from other structs to il2cpp object
else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
{
return BoxIl2CppObject(obj);
return BoxIl2CppObject(obj).TryCast(castTo);
}
else
return obj;
@ -295,7 +294,27 @@ namespace UnityExplorer
try
{
if (toType.IsEnum)
{
// Check for nullable enums
var type = cppObj.GetType();
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Il2CppSystem.Nullable<>))
{
var nullable = cppObj.TryCast(type);
var nullableHasValueProperty = type.GetProperty("HasValue");
if ((bool)nullableHasValueProperty.GetValue(nullable, null))
{
// nullable has a value.
var nullableValueProperty = type.GetProperty("Value");
return Enum.Parse(toType, nullableValueProperty.GetValue(nullable, null).ToString());
}
// nullable and no current value.
return cppObj;
}
return Enum.Parse(toType, cppObj.ToString());
}
// Not enum, unbox with Il2CppObjectBase.Unbox
var name = toType.AssemblyQualifiedName;

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@ -2,9 +2,11 @@
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using Object = UnityEngine.Object;
// Project-wide namespace for accessibility
@ -107,5 +109,16 @@ namespace UnityExplorer
return color;
}
private static PropertyInfo onEndEdit;
public static UnityEvent<string> GetOnEndEdit(this InputField _this)
{
if (onEndEdit == null)
onEndEdit = typeof(InputField).GetProperty("onEndEdit")
?? throw new Exception("Could not get InputField.onEndEdit property!");
return onEndEdit.GetValue(_this, null).TryCast<UnityEvent<string>>();
}
}
}

View File

@ -20,7 +20,7 @@ namespace UnityExplorer
public static class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "4.1.5";
public const string VERSION = "4.1.7";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";

View File

@ -36,6 +36,8 @@ namespace UnityExplorer.UI.CSConsole
public static bool EnableAutoIndent { get; private set; } = true;
public static bool EnableSuggestions { get; private set; } = true;
internal static string ScriptsFolder => Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Scripts");
internal static readonly string[] DefaultUsing = new string[]
{
"System",
@ -51,6 +53,7 @@ namespace UnityExplorer.UI.CSConsole
public static void Init()
{
// Make sure console is supported on this platform
try
{
ResetConsole(false);
@ -63,19 +66,41 @@ namespace UnityExplorer.UI.CSConsole
return;
}
// Setup console
Lexer = new LexerBuilder();
Completer = new CSAutoCompleter();
SetupHelpInteraction();
Panel.OnInputChanged += OnInputChanged;
Panel.InputScroll.OnScroll += OnInputScrolled;
Panel.InputScroller.OnScroll += OnInputScrolled;
Panel.OnCompileClicked += Evaluate;
Panel.OnResetClicked += ResetConsole;
Panel.OnHelpDropdownChanged += HelpSelected;
Panel.OnAutoIndentToggled += OnToggleAutoIndent;
Panel.OnCtrlRToggled += OnToggleCtrlRShortcut;
Panel.OnSuggestionsToggled += OnToggleSuggestions;
Panel.OnPanelResized += OnInputScrolled;
// Run startup script
try
{
if (!Directory.Exists(ScriptsFolder))
Directory.CreateDirectory(ScriptsFolder);
var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
if (File.Exists(startupPath))
{
ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
var text = File.ReadAllText(startupPath);
Input.Text = text;
Evaluate();
}
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception executing startup script: {ex}");
}
}
@ -317,7 +342,7 @@ namespace UnityExplorer.UI.CSConsole
var charBot = charTop - CSCONSOLE_LINEHEIGHT;
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
float diff = 0f;
if (charTop > viewportMin)
@ -337,7 +362,7 @@ namespace UnityExplorer.UI.CSConsole
{
settingCaretCoroutine = true;
Input.Component.readOnly = true;
RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaretCoro(caretPosition));
RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
}
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
@ -352,7 +377,7 @@ namespace UnityExplorer.UI.CSConsole
private static PropertyInfo selectionGuardPropInfo;
private static IEnumerator SetAutocompleteCaretCoro(int caretPosition)
private static IEnumerator SetCaretCoroutine(int caretPosition)
{
var color = Input.Component.selectionColor;
color.a = 0f;
@ -376,7 +401,6 @@ namespace UnityExplorer.UI.CSConsole
settingCaretCoroutine = false;
}
#region Lexer Highlighting
/// <summary>
@ -384,43 +408,83 @@ namespace UnityExplorer.UI.CSConsole
/// </summary>
private static bool HighlightVisibleInput()
{
int startIdx = 0;
int endIdx = Input.Text.Length - 1;
int topLine = 0;
// Calculate visible text if necessary
if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
if (string.IsNullOrEmpty(Input.Text))
{
topLine = -1;
int bottomLine = -1;
// the top and bottom position of the viewport in relation to the text height
// they need the half-height adjustment to normalize against the 'line.topY' value.
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
{
var line = Input.TextGenerator.lines[i];
// if not set the top line yet, and top of line is below the viewport top
if (topLine == -1 && line.topY <= viewportMin)
topLine = i;
// if bottom of line is below the viewport bottom
if ((line.topY - line.height) >= viewportMax)
bottomLine = i;
}
topLine = Math.Max(0, topLine - 1);
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
? Input.Text.Length - 1
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
Panel.HighlightText.text = "";
Panel.LineNumberText.text = "1";
return false;
}
// Calculate the visible lines
int topLine = -1;
int bottomLine = -1;
// the top and bottom position of the viewport in relation to the text height
// they need the half-height adjustment to normalize against the 'line.topY' value.
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
{
var line = Input.TextGenerator.lines[i];
// if not set the top line yet, and top of line is below the viewport top
if (topLine == -1 && line.topY <= viewportMin)
topLine = i;
// if bottom of line is below the viewport bottom
if ((line.topY - line.height) >= viewportMax)
bottomLine = i;
}
topLine = Math.Max(0, topLine - 1);
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
int startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
int endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
? Input.Text.Length - 1
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
// Highlight the visible text with the LexerBuilder
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
// Set the line numbers
// determine true starting line number (not the same as the cached TextGenerator line numbers)
int realStartLine = 0;
for (int i = 0; i < startIdx; i++)
{
if (LexerBuilder.IsNewLine(Input.Text[i]))
realStartLine++;
}
realStartLine++;
char lastPrev = '\n';
var sb = new StringBuilder();
// append leading new lines for spacing (no point rendering line numbers we cant see)
for (int i = 0; i < topLine; i++)
sb.Append('\n');
// append the displayed line numbers
for (int i = topLine; i <= bottomLine; i++)
{
if (i > 0)
lastPrev = Input.Text[Input.TextGenerator.lines[i].startCharIdx - 1];
// previous line ended with a newline character, this is an actual new line.
if (LexerBuilder.IsNewLine(lastPrev))
{
sb.Append(realStartLine.ToString());
realStartLine++;
}
sb.Append('\n');
}
Panel.LineNumberText.text = sb.ToString();
return ret;
}
@ -555,7 +619,9 @@ If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix
internal const string STARTUP_TEXT = @"<color=#5d8556>// Welcome to the UnityExplorer C# Console!
// It is recommended to use the Log panel (or a console log window) while using this tool.
// Use the Help dropdown to see detailed examples of how to use the console.</color>";
// Use the Help dropdown to see detailed examples of how to use the console.
// To execute a script automatically on startup, put the script at 'UnityExplorer\Scripts\startup.cs'</color>";
internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect.
// It will remain in effect until you Reset the console.

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@ -13,8 +13,9 @@ namespace UnityExplorer.UI.CSConsole
{
public int startIndex;
public int endIndex;
public string htmlColorTag;
public bool isStringOrComment;
public bool matchToEndOfLine;
public string htmlColorTag;
}
public class LexerBuilder
@ -112,12 +113,24 @@ namespace UnityExplorer.UI.CSConsole
sb.Append(input[i]);
sb.Append(SignatureHighlighter.CLOSE_COLOR);
// check caretIdx to determine inStringOrComment state
if (caretIdx >= match.startIndex && (caretIdx <= match.endIndex || (caretIdx >= input.Length && match.endIndex >= input.Length - 1)))
caretInStringOrComment = match.isStringOrComment;
// update the last unhighlighted start index
lastUnhighlighted = match.endIndex + 1;
int matchEndIdx = match.endIndex;
if (match.matchToEndOfLine)
{
while (input.Length - 1 >= matchEndIdx)
{
if (IsNewLine(input[matchEndIdx]))
break;
matchEndIdx++;
}
}
// check caretIdx to determine inStringOrComment state
if (caretIdx >= match.startIndex && (caretIdx <= matchEndIdx || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
caretInStringOrComment = match.isStringOrComment;
}
// Append trailing unhighlighted input

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@ -468,7 +468,7 @@ namespace UnityExplorer.UI.Inspectors
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); });
PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
// Title and update row
@ -484,7 +484,7 @@ namespace UnityExplorer.UI.Inspectors
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
NameInput.Component.textComponent.fontSize = 15;
NameInput.Component.onEndEdit.AddListener((string val) => { OnNameEndEdit(val); });
NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
// second row (toggles, instanceID, tag, buttons)
@ -521,7 +521,7 @@ namespace UnityExplorer.UI.Inspectors
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
TagInput.Component.textComponent.color = Color.white;
TagInput.Component.onEndEdit.AddListener((string val) => { OnTagEndEdit(val); });
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
// Instantiate
var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
@ -644,7 +644,7 @@ namespace UnityExplorer.UI.Inspectors
var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
inputField.Component.onEndEdit.AddListener((string value) => { OnTransformInputEndEdit(type, value); });
inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
var control = new TransformControl(type, inputField);

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -18,10 +19,11 @@ namespace UnityExplorer.UI.Panels
public override int MinWidth => 750;
public override int MinHeight => 300;
public InputFieldScroller InputScroll { get; private set; }
public InputFieldRef Input => InputScroll.InputField;
public InputFieldScroller InputScroller { get; private set; }
public InputFieldRef Input => InputScroller.InputField;
public Text InputText { get; private set; }
public Text HighlightText { get; private set; }
public Text LineNumberText { get; private set; }
public Dropdown HelpDropdown { get; private set; }
@ -33,6 +35,7 @@ namespace UnityExplorer.UI.Panels
public Action<bool> OnCtrlRToggled;
public Action<bool> OnSuggestionsToggled;
public Action<bool> OnAutoIndentToggled;
public Action OnPanelResized;
private void InvokeOnValueChanged(string value)
{
@ -60,6 +63,11 @@ namespace UnityExplorer.UI.Panels
// UI Construction
public override void OnFinishResize(RectTransform panel)
{
OnPanelResized?.Invoke();
}
protected internal override void DoSetDefaultPosAndAnchors()
{
Rect.localPosition = Vector2.zero;
@ -121,19 +129,53 @@ namespace UnityExplorer.UI.Panels
// Console Input
var inputArea = UIFactory.CreateUIObject("InputGroup", content);
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
inputArea.AddComponent<Image>().color = Color.white;
inputArea.AddComponent<Mask>().showMaskGraphic = false;
// line numbers
var linesHolder = UIFactory.CreateUIObject("LinesHolder", inputArea);
var linesRect = linesHolder.GetComponent<RectTransform>();
linesRect.pivot = new Vector2(0, 1);
linesRect.anchorMin = new Vector2(0, 0);
linesRect.anchorMax = new Vector2(0, 1);
linesRect.sizeDelta = new Vector2(0, 305000);
linesRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 50);
linesHolder.AddComponent<Image>().color = new Color(0.05f, 0.05f, 0.05f);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(linesHolder, true, true, true, true);
LineNumberText = UIFactory.CreateLabel(linesHolder, "LineNumbers", "1", TextAnchor.UpperCenter, Color.grey, fontSize: 16);
LineNumberText.font = UIManager.ConsoleFont;
// input field
int fontSize = 16;
var inputObj = UIFactory.CreateScrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
InputScroll = inputScroller;
var inputObj = UIFactory.CreateScrollInputField(inputArea, "ConsoleInput", ConsoleController.STARTUP_TEXT,
out var inputScroller, fontSize);
InputScroller = inputScroller;
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
Input.OnValueChanged += InvokeOnValueChanged;
// move line number text with input field
linesRect.transform.SetParent(inputObj.transform.Find("Viewport"), false);
inputScroller.Slider.Scrollbar.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
inputScroller.Slider.Slider.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
void SetLinesPosition()
{
linesRect.anchoredPosition = new Vector2(linesRect.anchoredPosition.x, inputScroller.ContentRect.anchoredPosition.y);
//SetInputLayout();
}
InputText = Input.Component.textComponent;
InputText.supportRichText = false;
Input.PlaceholderText.fontSize = fontSize;
InputText.color = Color.clear;
Input.Component.customCaretColor = true;
Input.Component.caretColor = Color.white;
Input.PlaceholderText.fontSize = fontSize;
// Lexer highlight text overlay
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
@ -154,7 +196,19 @@ namespace UnityExplorer.UI.Panels
Input.PlaceholderText.font = UIManager.ConsoleFont;
HighlightText.font = UIManager.ConsoleFont;
RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup());
}
private IEnumerator DelayedLayoutSetup()
{
yield return null;
SetInputLayout();
}
public void SetInputLayout()
{
Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y);
Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y);
}
}
}

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@ -378,7 +378,7 @@ namespace UnityExplorer.UI
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
timeInput.Text = Time.timeScale.ToString("F2");
timeInput.Component.onEndEdit.AddListener(OnTimeInputEndEdit);
timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);

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@ -80,12 +80,12 @@ namespace UnityExplorer.UI.Widgets
if (ContentRect.rect.height < desiredHeight)
{
ContentRect.sizeDelta = new Vector2(0, desiredHeight);
ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
this.Slider.UpdateSliderHandle();
}
else if (ContentRect.rect.height > desiredHeight)
{
ContentRect.sizeDelta = new Vector2(0, desiredHeight);
ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
this.Slider.UpdateSliderHandle();
}
}

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@ -193,12 +193,11 @@ namespace UnityExplorer.UI.Widgets
RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener));
}
private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
private IEnumerator InitCoroutine(Action onHeightChangedListener)
{
ScrollRect.content.anchoredPosition = Vector2.zero;
yield return waitForEndOfFrame ?? (waitForEndOfFrame = new WaitForEndOfFrame());
yield return null;
yield return null;
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);