mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-23 17:02:36 +08:00
Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
92447b55cd | |||
87d5d5a2de | |||
08cff3386b | |||
6033200579 | |||
94ec1c4908 | |||
7a400e762c | |||
67f9f744bb |
@ -6,7 +6,7 @@
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🔍 An in-game UI for exploring, debugging and modifying Unity games.
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</p>
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<p align="center">
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✔️ Supports most Unity versions from 5.2 to 2020+ (IL2CPP and Mono).
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✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
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</p>
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<p align="center">
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☕ Enjoy this tool? Consider supporting me on <a href="https://ko-fi.com/sinaidev">ko-fi</a>!
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@ -132,7 +132,6 @@ namespace UnityExplorer
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return null;
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var type = obj.GetType();
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try
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{
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if (IsString(obj))
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@ -216,7 +215,7 @@ namespace UnityExplorer
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// from other structs to il2cpp object
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else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
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{
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return BoxIl2CppObject(obj);
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return BoxIl2CppObject(obj).TryCast(castTo);
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}
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else
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return obj;
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@ -295,7 +294,27 @@ namespace UnityExplorer
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try
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{
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if (toType.IsEnum)
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{
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// Check for nullable enums
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var type = cppObj.GetType();
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if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Il2CppSystem.Nullable<>))
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{
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var nullable = cppObj.TryCast(type);
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var nullableHasValueProperty = type.GetProperty("HasValue");
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if ((bool)nullableHasValueProperty.GetValue(nullable, null))
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{
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// nullable has a value.
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var nullableValueProperty = type.GetProperty("Value");
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return Enum.Parse(toType, nullableValueProperty.GetValue(nullable, null).ToString());
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}
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// nullable and no current value.
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return cppObj;
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}
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return Enum.Parse(toType, cppObj.ToString());
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}
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// Not enum, unbox with Il2CppObjectBase.Unbox
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var name = toType.AssemblyQualifiedName;
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@ -2,9 +2,11 @@
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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// Project-wide namespace for accessibility
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@ -107,5 +109,16 @@ namespace UnityExplorer
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return color;
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}
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private static PropertyInfo onEndEdit;
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public static UnityEvent<string> GetOnEndEdit(this InputField _this)
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{
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if (onEndEdit == null)
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onEndEdit = typeof(InputField).GetProperty("onEndEdit")
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?? throw new Exception("Could not get InputField.onEndEdit property!");
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return onEndEdit.GetValue(_this, null).TryCast<UnityEvent<string>>();
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}
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}
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}
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@ -20,7 +20,7 @@ namespace UnityExplorer
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public static class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "4.1.6";
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public const string VERSION = "4.1.7";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -53,12 +53,38 @@ namespace UnityExplorer.UI.CSConsole
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public static void Init()
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{
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// Make sure console is supported on this platform
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try
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{
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ResetConsole(false);
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// ensure the compiler is supported (if this fails then SRE is probably stubbed)
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Evaluator.Compile("0 == 0");
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}
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catch (Exception ex)
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{
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DisableConsole(ex);
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return;
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}
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// Setup console
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Lexer = new LexerBuilder();
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Completer = new CSAutoCompleter();
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SetupHelpInteraction();
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Panel.OnInputChanged += OnInputChanged;
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Panel.InputScroller.OnScroll += OnInputScrolled;
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Panel.OnCompileClicked += Evaluate;
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Panel.OnResetClicked += ResetConsole;
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Panel.OnHelpDropdownChanged += HelpSelected;
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Panel.OnAutoIndentToggled += OnToggleAutoIndent;
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Panel.OnCtrlRToggled += OnToggleCtrlRShortcut;
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Panel.OnSuggestionsToggled += OnToggleSuggestions;
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Panel.OnPanelResized += OnInputScrolled;
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// Run startup script
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try
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{
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if (!Directory.Exists(ScriptsFolder))
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Directory.CreateDirectory(ScriptsFolder);
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@ -73,23 +99,8 @@ namespace UnityExplorer.UI.CSConsole
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}
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catch (Exception ex)
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{
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DisableConsole(ex);
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return;
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ExplorerCore.LogWarning($"Exception executing startup script: {ex}");
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}
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Lexer = new LexerBuilder();
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Completer = new CSAutoCompleter();
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SetupHelpInteraction();
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Panel.OnInputChanged += OnInputChanged;
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Panel.InputScroller.OnScroll += OnInputScrolled;
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Panel.OnCompileClicked += Evaluate;
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Panel.OnResetClicked += ResetConsole;
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Panel.OnHelpDropdownChanged += HelpSelected;
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Panel.OnAutoIndentToggled += OnToggleAutoIndent;
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Panel.OnCtrlRToggled += OnToggleCtrlRShortcut;
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Panel.OnSuggestionsToggled += OnToggleSuggestions;
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}
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@ -468,7 +468,7 @@ namespace UnityExplorer.UI.Inspectors
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//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
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//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
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PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); });
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PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
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// Title and update row
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@ -484,7 +484,7 @@ namespace UnityExplorer.UI.Inspectors
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NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
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UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
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NameInput.Component.textComponent.fontSize = 15;
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NameInput.Component.onEndEdit.AddListener((string val) => { OnNameEndEdit(val); });
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NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
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// second row (toggles, instanceID, tag, buttons)
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@ -521,7 +521,7 @@ namespace UnityExplorer.UI.Inspectors
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TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
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UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
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TagInput.Component.textComponent.color = Color.white;
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TagInput.Component.onEndEdit.AddListener((string val) => { OnTagEndEdit(val); });
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TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
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// Instantiate
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var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
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@ -644,7 +644,7 @@ namespace UnityExplorer.UI.Inspectors
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var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
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UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
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inputField.Component.onEndEdit.AddListener((string value) => { OnTransformInputEndEdit(type, value); });
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inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
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var control = new TransformControl(type, inputField);
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@ -35,6 +35,7 @@ namespace UnityExplorer.UI.Panels
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public Action<bool> OnCtrlRToggled;
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public Action<bool> OnSuggestionsToggled;
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public Action<bool> OnAutoIndentToggled;
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public Action OnPanelResized;
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private void InvokeOnValueChanged(string value)
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{
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@ -62,6 +63,11 @@ namespace UnityExplorer.UI.Panels
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// UI Construction
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public override void OnFinishResize(RectTransform panel)
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{
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OnPanelResized?.Invoke();
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}
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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Rect.localPosition = Vector2.zero;
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@ -378,7 +378,7 @@ namespace UnityExplorer.UI
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timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
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UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
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timeInput.Text = Time.timeScale.ToString("F2");
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timeInput.Component.onEndEdit.AddListener(OnTimeInputEndEdit);
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timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
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pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
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UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);
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@ -193,12 +193,11 @@ namespace UnityExplorer.UI.Widgets
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RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener));
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}
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private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
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private IEnumerator InitCoroutine(Action onHeightChangedListener)
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{
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ScrollRect.content.anchoredPosition = Vector2.zero;
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yield return waitForEndOfFrame ?? (waitForEndOfFrame = new WaitForEndOfFrame());
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yield return null;
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yield return null;
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LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
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Block a user