mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-22 16:42:38 +08:00
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113
.github/workflows/dotnet.yml
vendored
Normal file
113
.github/workflows/dotnet.yml
vendored
Normal file
@ -0,0 +1,113 @@
|
||||
name: Build UnityExplorer
|
||||
|
||||
# Controls when the action will run.
|
||||
on:
|
||||
push:
|
||||
branches: [master]
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
if: "!contains(github.event.head_commit.message, '-noci')"
|
||||
|
||||
steps:
|
||||
# Checkout latest with submodules
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
# Setup tools
|
||||
- name: Setup msbuild
|
||||
uses: microsoft/setup-msbuild@v1
|
||||
|
||||
- name: Setup nuget
|
||||
uses: nuget/setup-nuget@v1
|
||||
with:
|
||||
nuget-api-key: ${{ secrets.NuGetAPIKey }}
|
||||
nuget-version: '5.x'
|
||||
|
||||
# Build Il2CppAssemblyUnhollower
|
||||
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build mcs
|
||||
- run: nuget restore lib\mcs-unity\mcs.sln
|
||||
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build UnityExplorer releases, and upload artifacts
|
||||
|
||||
- run: nuget restore src\UnityExplorer.sln
|
||||
|
||||
# BepInEx Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.BepInEx.Il2Cpp
|
||||
path: ./Release/UnityExplorer.BepInEx.Il2Cpp/*
|
||||
|
||||
# BepInEx 5 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.BepInEx5.Mono
|
||||
path: ./Release/UnityExplorer.BepInEx5.Mono/*
|
||||
|
||||
# BepInEx 6 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.BepInEx6.Mono
|
||||
path: ./Release/UnityExplorer.BepInEx6.Mono/*
|
||||
|
||||
# MelonLoader Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader.Il2Cpp
|
||||
path: ./Release/UnityExplorer.MelonLoader.Il2Cpp/*
|
||||
|
||||
# MelonLoader Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader.Mono
|
||||
path: ./Release/UnityExplorer.MelonLoader.Mono/*
|
||||
|
||||
# MelonLoader 0.3.0 Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader_Legacy.Il2Cpp
|
||||
path: ./Release/UnityExplorer.MelonLoader_Legacy.Il2Cpp/*
|
||||
|
||||
# MelonLoader 0.3.0 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader_Legacy.Mono
|
||||
path: ./Release/UnityExplorer.MelonLoader_Legacy.Mono/*
|
||||
|
||||
# Standalone Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.Standalone.Il2Cpp
|
||||
path: ./Release/UnityExplorer.Standalone.Il2Cpp/*
|
||||
|
||||
# Standalone Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.Standalone.Mono
|
||||
path: ./Release/UnityExplorer.Standalone.Mono/*
|
||||
|
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,9 +1,6 @@
|
||||
[submodule "lib/Il2CppAssemblyUnhollower"]
|
||||
path = lib/Il2CppAssemblyUnhollower
|
||||
url = https://github.com/knah/Il2CppAssemblyUnhollower
|
||||
[submodule "lib/HarmonyX"]
|
||||
path = lib/HarmonyX
|
||||
url = https://github.com/BepInEx/HarmonyX
|
||||
[submodule "lib/mcs-unity"]
|
||||
path = lib/mcs-unity
|
||||
url = https://github.com/sinai-dev/mcs-unity
|
||||
|
124
README.md
124
README.md
@ -3,45 +3,48 @@
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
|
||||
🔍 An in-game UI for exploring, debugging and modifying Unity games.
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
Supports most Unity games from versions 5.2 to 2020+.
|
||||
✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
|
||||
</p>
|
||||
<p align="center">
|
||||
☕ Enjoy this tool? Consider supporting me on <a href="https://ko-fi.com/sinaidev">ko-fi</a>!
|
||||
</p>
|
||||
<p align="center">
|
||||
⚡ UnityExplorer is on <a href="https://thunderstore.io/package/sinai-dev/UnityExplorer/">Thunderstore</a>! (and as <a href="https://gtfo.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP/">IL2CPP</a>)
|
||||
</p>
|
||||
|
||||
## Releases [](../../releases/latest) [](../../releases) [](../../releases/latest)
|
||||
# Releases [](../../releases)
|
||||
|
||||
| Mod Loader | IL2CPP | Mono |
|
||||
| ----------- | ------ | ---- |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
[](../../releases/latest) [](https://github.com/sinai-dev/UnityExplorer/actions) [](../../releases/latest)
|
||||
|
||||
### Known issues
|
||||
* UI layouts broken/unusable after changing resolutions: delete the file `data.ini` in the UnityExplorer folder (same place as where you put the DLL). Better fix being worked on.
|
||||
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log.
|
||||
* The C# console may unexpectedly produce a GC Mark Overflow crash when calling certain outside methods. Not clear yet what is causing this, but it's being looked into.
|
||||
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further.
|
||||
* In IL2CPP, the C# console might not suggest deobfuscated (or obfuscated) names. Being looked into.
|
||||
## BepInEx
|
||||
|
||||
## How to install
|
||||
| Release | IL2CPP | Mono |
|
||||
| ------- | ------ | ---- |
|
||||
| BIE 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
|
||||
| BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
|
||||
### BepInEx
|
||||
1. Take the `UnityExplorer.BIE.[version].dll` file and put it in `BepInEx\plugins\`
|
||||
2. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version, create a folder `BepInEx\unity-libs\`, then extract the Unity libs into this folder.
|
||||
|
||||
1. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. IL2CPP currently requires a [Bleeding Edge](https://builds.bepis.io/projects/bepinex_be) release.
|
||||
2. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
3. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
4. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
|
||||
<i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i>
|
||||
|
||||
### MelonLoader
|
||||
## MelonLoader
|
||||
|
||||
1. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1+ for your game. This version can currently be obtained from [here](https://github.com/LavaGang/MelonLoader/actions).
|
||||
2. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
3. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder.
|
||||
| Release | IL2CPP | Mono |
|
||||
| ------- | ------ | ---- |
|
||||
| ML 0.4.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| ML 0.3.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
|
||||
|
||||
### Standalone
|
||||
1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader.
|
||||
|
||||
## Standalone
|
||||
|
||||
| IL2CPP | Mono |
|
||||
| ------ | ---- |
|
||||
| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
|
||||
|
||||
@ -50,7 +53,12 @@ The standalone release can be used with any injector or loader of your choice, b
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
|
||||
## Features
|
||||
# Known issues
|
||||
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log.
|
||||
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further.
|
||||
* The C# Console's completions have some minor issues such as not suggestion global classes which have no namespace, and erronously suggesting classes from using directives when they shouldn't be suggested. These are issues with mcs itself which I am looking into.
|
||||
|
||||
# Features
|
||||
|
||||
<p align="center">
|
||||
<a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png">
|
||||
@ -60,49 +68,61 @@ The standalone release can be used with any injector or loader of your choice, b
|
||||
|
||||
### Object Explorer
|
||||
|
||||
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad scene and the HideAndDontSave "scene" (assets and hidden objects).
|
||||
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad and HideAndDontSave objects.
|
||||
* The "HideAndDontSave" scene contains objects with that flag, as well as Assets and Resources which are not in any scene but behave the same way.
|
||||
* You can use the Scene Loader to easily load any of the scenes in the build (may not work for Unity 5.X games)
|
||||
* Use the <b>Object Search</b> tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes.
|
||||
* Use the UnityObject search to look for any objects which derive from `UnityEngine.Object`, with optional filters
|
||||
* The singleton search will look for any classes with a typical "Instance" field, and check it for a current value. This may cause unexpected behaviour in some IL2CPP games as we cannot distinguish between true properties and field-properties, so some property accessors will be invoked.
|
||||
|
||||
### Inspector
|
||||
|
||||
The inspector is used to see detailed information on GameObjects (GameObject Inspector), C# objects (Reflection Inspector) and C# classes (Static Inspector).
|
||||
The inspector is used to see detailed information on objects of any type and manipulate their values, as well as to inspect C# Classes with static reflection.
|
||||
|
||||
For the GameObject Inspector, you can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits.
|
||||
|
||||
In the Reflection Inspectors, automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
|
||||
* The <b>GameObject Inspector</b> (tab prefix `[G]`) is used to inspect a `GameObject`, and to see and manipulate its Transform and Components.
|
||||
* You can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits.
|
||||
* <i>note: When inspecting a GameObject with a Canvas, the transform controls may be overridden by the RectTransform anchors.</i>
|
||||
* The <b>Reflection Inspectors</b> (tab prefix `[R]` and `[S]`) are used for everything else
|
||||
* Automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
|
||||
* Press the `▼` button to expand certain values such as strings, enums, lists, dictionaries, some structs, etc
|
||||
* Use the filters at the top to quickly find the members you are looking for
|
||||
* For `Texture2D` objects, there is a `View Texture` button at the top of the inspector which lets you view it and save it as a PNG file. Currently there are no other similar helpers yet, but I may add more at some point for Mesh, Sprite, Material, etc
|
||||
|
||||
### C# Console
|
||||
|
||||
The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
|
||||
|
||||
See the "Help" dropdown in the C# console menu for more detailed information.
|
||||
* The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
|
||||
* You can execute a script automatically on startup by naming it `startup.cs` and placing it in the `UnityExplorer\Scripts\` folder (this folder will be created where you placed the DLL file).
|
||||
* See the "Help" dropdown in the C# console menu for more detailed information.
|
||||
|
||||
### Mouse-Inspect
|
||||
|
||||
The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
|
||||
|
||||
* <b>World</b>: uses Physics.Raycast to look for Colliders
|
||||
* <b>UI</b>: uses GraphicRaycasters to find UI objects
|
||||
* The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
|
||||
* <b>World</b>: uses Physics.Raycast to look for Colliders
|
||||
* <b>UI</b>: uses GraphicRaycasters to find UI objects
|
||||
|
||||
### Settings
|
||||
|
||||
You can change the settings via the "Options" page of the main menu, or directly from the config file.
|
||||
* You can change the settings via the "Options" tab of the menu, or directly from the config file.
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
|
||||
Depending on the release you are using, the config file will be found at:
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
# Building
|
||||
|
||||
## Building
|
||||
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
|
||||
|
||||
Building the project should be straight-forward, the references are all inside the `lib\` folder.
|
||||
0. Click on the Actions tab and enable workflows in your repository
|
||||
1. Click on the "Build UnityExplorer" workflow, then click "Run Workflow" and run it manually, or make a new commit to trigger the workflow.
|
||||
2. Take the artifact from the completed run.
|
||||
|
||||
1. Open the `src\UnityExplorer.sln` project in Visual Studio.
|
||||
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it. Alternatively, use "Batch Build" and select all releases.
|
||||
3. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||
4. If ILRepack complains about an error, just change the Active config to a different release and then back again. This sometimes happens for the first time you build the project.
|
||||
For Visual Studio:
|
||||
|
||||
## Acknowledgments
|
||||
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
|
||||
1. Open the `src\UnityExplorer.sln` project.
|
||||
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
|
||||
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
|
||||
|
||||
# Acknowledgments
|
||||
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
|
Submodule lib/HarmonyX deleted from 64462b3e31
BIN
lib/MelonLoader_Legacy/MelonLoader.dll
Normal file
BIN
lib/MelonLoader_Legacy/MelonLoader.dll
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -16,17 +16,18 @@ namespace UnityExplorer.Core.Config
|
||||
// See the UnityExplorer.Loader namespace for the implementations.
|
||||
public static ConfigHandler Handler { get; private set; }
|
||||
|
||||
public static ConfigElement<KeyCode> Master_Toggle;
|
||||
public static ConfigElement<KeyCode> Master_Toggle;
|
||||
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
|
||||
public static ConfigElement<bool> Aggressive_Mouse_Unlock;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
|
||||
public static ConfigElement<bool> Aggressive_Mouse_Unlock;
|
||||
public static ConfigElement<bool> Disable_EventSystem_Override;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
|
||||
public static ConfigElement<string> Reflection_Signature_Blacklist;
|
||||
public static ConfigElement<string> Reflection_Signature_Blacklist;
|
||||
|
||||
// internal configs
|
||||
internal static InternalConfigHandler InternalHandler { get; private set; }
|
||||
@ -93,7 +94,11 @@ namespace UnityExplorer.Core.Config
|
||||
KeyCode.None);
|
||||
|
||||
Aggressive_Mouse_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock",
|
||||
"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked (requires game restart).",
|
||||
"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked.\n<b>Requires restart to take effect.</b>",
|
||||
false);
|
||||
|
||||
Disable_EventSystem_Override = new ConfigElement<bool>("Disable EventSystem override",
|
||||
"If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>",
|
||||
false);
|
||||
|
||||
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
|
||||
@ -108,10 +113,11 @@ namespace UnityExplorer.Core.Config
|
||||
"The delay on startup before the UI is created.",
|
||||
1f);
|
||||
|
||||
Reflection_Signature_Blacklist = new ConfigElement<string>("Reflection Signature Blacklist",
|
||||
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues." +
|
||||
"\r\nSeperate signatures with a semicolon ';'.",
|
||||
"DEFAULT");
|
||||
Reflection_Signature_Blacklist = new ConfigElement<string>("Member Signature Blacklist",
|
||||
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues.\r\n" +
|
||||
"Seperate signatures with a semicolon ';'.\r\n" +
|
||||
"For example, to blacklist Camera.main, you would add 'Camera.main;'",
|
||||
"");
|
||||
|
||||
// Internal configs (panel save data)
|
||||
|
||||
|
@ -87,9 +87,6 @@ namespace UnityExplorer.Core.Config
|
||||
foreach (var entry in ConfigManager.InternalConfigs)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
|
||||
|
@ -32,16 +32,32 @@ namespace UnityExplorer
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
private static bool onPostRenderFailed;
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
try
|
||||
{
|
||||
#if CPP
|
||||
Camera.onPostRender = Camera.onPostRender == null
|
||||
? new Action<Camera>(OnPostRender)
|
||||
: Il2CppSystem.Delegate.Combine(Camera.onPostRender, (Camera.CameraCallback)new Action<Camera>(OnPostRender)).Cast<Camera.CameraCallback>();
|
||||
Camera.onPostRender = Camera.onPostRender == null
|
||||
? new Action<Camera>(OnPostRender)
|
||||
: Il2CppSystem.Delegate.Combine(Camera.onPostRender,
|
||||
(Camera.CameraCallback)new Action<Camera>(OnPostRender)).Cast<Camera.CameraCallback>();
|
||||
|
||||
if (Camera.onPostRender == null || Camera.onPostRender.delegates == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Failed to add Camera.onPostRender listener, falling back to LateUpdate instead!");
|
||||
onPostRenderFailed = true;
|
||||
}
|
||||
#else
|
||||
Camera.onPostRender += OnPostRender;
|
||||
Camera.onPostRender += OnPostRender;
|
||||
#endif
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception adding onPostRender listener: {ex.ReflectionExToString()}\r\nFalling back to LateUpdate!");
|
||||
onPostRenderFailed = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
@ -54,7 +70,13 @@ namespace UnityExplorer
|
||||
ExplorerCore.FixedUpdate();
|
||||
}
|
||||
|
||||
internal static void OnPostRender(Camera camera)
|
||||
internal void LateUpdate()
|
||||
{
|
||||
if (onPostRenderFailed)
|
||||
OnPostRender(null);
|
||||
}
|
||||
|
||||
internal static void OnPostRender(Camera _)
|
||||
{
|
||||
ExplorerCore.OnPostRender();
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Input;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections;
|
||||
using HarmonyLib;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
@ -26,25 +26,26 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public static bool ShouldActuallyUnlock => UIManager.ShowMenu && Unlock;
|
||||
|
||||
private static CursorLockMode m_lastLockMode;
|
||||
private static bool m_lastVisibleState;
|
||||
private static CursorLockMode lastLockMode;
|
||||
private static bool lastVisibleState;
|
||||
|
||||
private static bool m_currentlySettingCursor = false;
|
||||
|
||||
private static Type CursorType
|
||||
=> m_cursorType
|
||||
?? (m_cursorType = ReflectionUtility.GetTypeByName("UnityEngine.Cursor"));
|
||||
private static Type m_cursorType;
|
||||
private static bool currentlySettingCursor = false;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
SetupPatches();
|
||||
lastLockMode = Cursor.lockState;
|
||||
lastVisibleState = Cursor.visible;
|
||||
|
||||
SetupPatches();
|
||||
UpdateCursorControl();
|
||||
|
||||
// Hook up config values
|
||||
|
||||
// Force Unlock Mouse
|
||||
Unlock = ConfigManager.Force_Unlock_Mouse.Value;
|
||||
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
|
||||
|
||||
// Aggressive Mouse Unlock
|
||||
if (ConfigManager.Aggressive_Mouse_Unlock.Value)
|
||||
SetupAggressiveUnlock();
|
||||
}
|
||||
@ -61,13 +62,13 @@ namespace UnityExplorer.Core.Input
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
|
||||
private static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
|
||||
|
||||
private static IEnumerator AggressiveUnlockCoroutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return _waitForEndOfFrame;
|
||||
yield return _waitForEndOfFrame ?? (_waitForEndOfFrame = new WaitForEndOfFrame());
|
||||
|
||||
if (UIManager.ShowMenu)
|
||||
UpdateCursorControl();
|
||||
@ -78,26 +79,26 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
try
|
||||
{
|
||||
m_currentlySettingCursor = true;
|
||||
currentlySettingCursor = true;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
|
||||
if (UIManager.EventSys)
|
||||
if (!ConfigManager.Disable_EventSystem_Override.Value && UIManager.EventSys)
|
||||
SetEventSystem();
|
||||
}
|
||||
else
|
||||
{
|
||||
Cursor.lockState = m_lastLockMode;
|
||||
Cursor.visible = m_lastVisibleState;
|
||||
Cursor.lockState = lastLockMode;
|
||||
Cursor.visible = lastVisibleState;
|
||||
|
||||
if (UIManager.EventSys)
|
||||
if (!ConfigManager.Disable_EventSystem_Override.Value && UIManager.EventSys)
|
||||
ReleaseEventSystem();
|
||||
}
|
||||
|
||||
m_currentlySettingCursor = false;
|
||||
currentlySettingCursor = false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -107,9 +108,9 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
// Event system overrides
|
||||
|
||||
private static bool m_settingEventSystem;
|
||||
private static EventSystem m_lastEventSystem;
|
||||
private static BaseInputModule m_lastInputModule;
|
||||
private static bool settingEventSystem;
|
||||
private static EventSystem lastEventSystem;
|
||||
private static BaseInputModule lastInputModule;
|
||||
|
||||
public static void SetEventSystem()
|
||||
{
|
||||
@ -118,16 +119,16 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
if (EventSystem.current && EventSystem.current != UIManager.EventSys)
|
||||
{
|
||||
m_lastEventSystem = EventSystem.current;
|
||||
m_lastEventSystem.enabled = false;
|
||||
lastEventSystem = EventSystem.current;
|
||||
lastEventSystem.enabled = false;
|
||||
}
|
||||
|
||||
// Set to our current system
|
||||
m_settingEventSystem = true;
|
||||
settingEventSystem = true;
|
||||
UIManager.EventSys.enabled = true;
|
||||
EventSystem.current = UIManager.EventSys;
|
||||
InputManager.ActivateUIModule();
|
||||
m_settingEventSystem = false;
|
||||
settingEventSystem = false;
|
||||
}
|
||||
|
||||
public static void ReleaseEventSystem()
|
||||
@ -135,14 +136,14 @@ namespace UnityExplorer.Core.Input
|
||||
if (InputManager.CurrentType == InputType.InputSystem)
|
||||
return;
|
||||
|
||||
if (m_lastEventSystem && m_lastEventSystem.gameObject.activeSelf)
|
||||
if (lastEventSystem && lastEventSystem.gameObject.activeSelf)
|
||||
{
|
||||
m_lastEventSystem.enabled = true;
|
||||
lastEventSystem.enabled = true;
|
||||
|
||||
m_settingEventSystem = true;
|
||||
EventSystem.current = m_lastEventSystem;
|
||||
m_lastInputModule?.ActivateModule();
|
||||
m_settingEventSystem = false;
|
||||
settingEventSystem = true;
|
||||
EventSystem.current = lastEventSystem;
|
||||
lastInputModule?.ActivateModule();
|
||||
settingEventSystem = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -152,36 +153,29 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
try
|
||||
{
|
||||
if (CursorType == null)
|
||||
throw new Exception("Could not load Type 'UnityEngine.Cursor'!");
|
||||
|
||||
// Get current cursor state and enable cursor
|
||||
m_lastLockMode = (CursorLockMode?)CursorType.GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
|
||||
?? CursorLockMode.None;
|
||||
|
||||
m_lastVisibleState = (bool?)CursorType.GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
|
||||
?? false;
|
||||
|
||||
ExplorerCore.Loader.SetupCursorPatches();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Error on CursorUnlocker.Init! {e.GetType()}, {e.Message}");
|
||||
ExplorerCore.Log($"Exception setting up Cursor patches: {e.GetType()}, {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
if (!m_settingEventSystem && value != UIManager.EventSys)
|
||||
if (!settingEventSystem && value)
|
||||
{
|
||||
m_lastEventSystem = value;
|
||||
m_lastInputModule = value?.currentInputModule;
|
||||
lastEventSystem = value;
|
||||
lastInputModule = value.currentInputModule;
|
||||
}
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
{
|
||||
value = UIManager.EventSys;
|
||||
value.enabled = true;
|
||||
}
|
||||
if (!UIManager.EventSys)
|
||||
return;
|
||||
|
||||
if (!settingEventSystem && ShouldActuallyUnlock && !ConfigManager.Disable_EventSystem_Override.Value)
|
||||
{
|
||||
value = UIManager.EventSys;
|
||||
value.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -191,9 +185,9 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
if (!m_currentlySettingCursor)
|
||||
if (!currentlySettingCursor)
|
||||
{
|
||||
m_lastLockMode = value;
|
||||
lastLockMode = value;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
value = CursorLockMode.None;
|
||||
@ -202,9 +196,9 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
if (!m_currentlySettingCursor)
|
||||
if (!currentlySettingCursor)
|
||||
{
|
||||
m_lastVisibleState = value;
|
||||
lastVisibleState = value;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
value = true;
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
@ -61,7 +61,7 @@ namespace UnityExplorer.Core.Input
|
||||
// First, just try to use the legacy input, see if its working.
|
||||
// The InputSystem package may be present but not actually activated, so we can find out this way.
|
||||
|
||||
if (LegacyInput.TInput != null || (ReflectionUtility.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
|
||||
if (LegacyInput.TInput != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -74,13 +74,13 @@ namespace UnityExplorer.Core.Input
|
||||
ExplorerCore.Log("Initialized Legacy Input support");
|
||||
return;
|
||||
}
|
||||
catch
|
||||
catch
|
||||
{
|
||||
// It's not working, we'll fall back to InputSystem.
|
||||
}
|
||||
}
|
||||
|
||||
if (InputSystem.TKeyboard != null || (ReflectionUtility.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
|
||||
if (InputSystem.TKeyboard != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
|
@ -99,8 +99,10 @@ namespace UnityExplorer
|
||||
|
||||
public static Exception GetInnerMostException(this Exception e)
|
||||
{
|
||||
while (e.InnerException != null)
|
||||
while (e != null)
|
||||
{
|
||||
if (e.InnerException == null)
|
||||
break;
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
|
||||
break;
|
||||
|
@ -15,6 +15,8 @@ using UnityExplorer.Core;
|
||||
using CppType = Il2CppSystem.Type;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnhollowerBaseLib.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
@ -24,13 +26,18 @@ namespace UnityExplorer
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
float start = Time.realtimeSinceStartup;
|
||||
TryLoadGameModules();
|
||||
ExplorerCore.Log($"Loaded Unhollowed modules in {Time.realtimeSinceStartup - start} seconds");
|
||||
|
||||
start = Time.realtimeSinceStartup;
|
||||
BuildDeobfuscationCache();
|
||||
OnTypeLoaded += TryCacheDeobfuscatedType;
|
||||
ExplorerCore.Log($"Setup IL2CPP reflection in {Time.realtimeSinceStartup - start} seconds, " +
|
||||
$"deobfuscated types count: {DeobfuscatedTypes.Count}");
|
||||
}
|
||||
|
||||
#region IL2CPP Extern and pointers
|
||||
#region IL2CPP Extern and pointers
|
||||
|
||||
// Extern C++ methods
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
@ -43,23 +50,23 @@ namespace UnityExplorer
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
if (!cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
|
||||
{
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
|
||||
cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
|
||||
}
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Deobfuscation cache
|
||||
#region Deobfuscation cache
|
||||
|
||||
private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
|
||||
@ -71,24 +78,25 @@ namespace UnityExplorer
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
TryCacheDeobfuscatedType(type);
|
||||
}
|
||||
|
||||
if (DeobfuscatedTypes.Count > 0)
|
||||
ExplorerCore.Log($"Built IL2CPP deobfuscation cache, initial count: {DeobfuscatedTypes.Count}");
|
||||
}
|
||||
|
||||
private static void TryCacheDeobfuscatedType(Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Thanks to Slaynash for this
|
||||
if (type.CustomAttributes.Any(it => it.AttributeType.Name == "ObfuscatedNameAttribute"))
|
||||
{
|
||||
var cppType = Il2CppType.From(type);
|
||||
if (!type.CustomAttributes.Any())
|
||||
return;
|
||||
|
||||
if (!DeobfuscatedTypes.ContainsKey(cppType.FullName))
|
||||
foreach (var att in type.CustomAttributes)
|
||||
{
|
||||
// Thanks to Slaynash for this
|
||||
|
||||
if (att.AttributeType == typeof(ObfuscatedNameAttribute))
|
||||
{
|
||||
DeobfuscatedTypes.Add(cppType.FullName, type);
|
||||
reverseDeobCache.Add(type.FullName, cppType.FullName);
|
||||
string obfuscatedName = att.ConstructorArguments[0].Value.ToString();
|
||||
|
||||
DeobfuscatedTypes.Add(obfuscatedName, type);
|
||||
reverseDeobCache.Add(type.FullName, obfuscatedName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -103,7 +111,7 @@ namespace UnityExplorer
|
||||
return theString;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
// Get type by name
|
||||
@ -116,7 +124,7 @@ namespace UnityExplorer
|
||||
return base.Internal_GetTypeByName(fullName);
|
||||
}
|
||||
|
||||
#region Get actual type
|
||||
#region Get actual type
|
||||
|
||||
internal override Type Internal_GetActualType(object obj)
|
||||
{
|
||||
@ -124,7 +132,6 @@ namespace UnityExplorer
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
|
||||
try
|
||||
{
|
||||
if (IsString(obj))
|
||||
@ -175,10 +182,10 @@ namespace UnityExplorer
|
||||
return monoType;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Casting
|
||||
#region Casting
|
||||
|
||||
private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
|
||||
|
||||
@ -208,7 +215,7 @@ namespace UnityExplorer
|
||||
// from other structs to il2cpp object
|
||||
else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
|
||||
{
|
||||
return BoxIl2CppObject(obj);
|
||||
return BoxIl2CppObject(obj).TryCast(castTo);
|
||||
}
|
||||
else
|
||||
return obj;
|
||||
@ -232,11 +239,11 @@ namespace UnityExplorer
|
||||
else if (castTo == typeof(string))
|
||||
return UnboxString(obj);
|
||||
|
||||
// Casting from il2cpp object to il2cpp object...
|
||||
|
||||
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||
return obj;
|
||||
|
||||
// Casting from il2cpp object to il2cpp object...
|
||||
|
||||
IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer);
|
||||
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
|
||||
@ -258,10 +265,22 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
//private static bool IsAssignableFrom(Type thisType, Type fromType)
|
||||
//{
|
||||
// if (!Il2CppTypeNotNull(fromType, out IntPtr fromTypePtr)
|
||||
// || !Il2CppTypeNotNull(thisType, out IntPtr thisTypePtr))
|
||||
// {
|
||||
// // one or both of the types are not Il2Cpp types, use normal check
|
||||
// return thisType.IsAssignableFrom(fromType);
|
||||
// }
|
||||
//
|
||||
// return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr);
|
||||
//}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Boxing and unboxing ValueTypes
|
||||
#region Boxing and unboxing ValueTypes
|
||||
|
||||
// cached il2cpp unbox methods
|
||||
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
|
||||
@ -275,7 +294,27 @@ namespace UnityExplorer
|
||||
try
|
||||
{
|
||||
if (toType.IsEnum)
|
||||
{
|
||||
// Check for nullable enums
|
||||
var type = cppObj.GetType();
|
||||
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Il2CppSystem.Nullable<>))
|
||||
{
|
||||
var nullable = cppObj.TryCast(type);
|
||||
var nullableHasValueProperty = type.GetProperty("HasValue");
|
||||
if ((bool)nullableHasValueProperty.GetValue(nullable, null))
|
||||
{
|
||||
// nullable has a value.
|
||||
var nullableValueProperty = type.GetProperty("Value");
|
||||
return Enum.Parse(toType, nullableValueProperty.GetValue(nullable, null).ToString());
|
||||
}
|
||||
// nullable and no current value.
|
||||
return cppObj;
|
||||
}
|
||||
|
||||
return Enum.Parse(toType, cppObj.ToString());
|
||||
}
|
||||
|
||||
// Not enum, unbox with Il2CppObjectBase.Unbox
|
||||
|
||||
var name = toType.AssemblyQualifiedName;
|
||||
|
||||
@ -364,10 +403,10 @@ namespace UnityExplorer
|
||||
return cppStruct;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region String boxing/unboxing
|
||||
#region String boxing/unboxing
|
||||
|
||||
private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
|
||||
private const string STRING_FULLNAME = "System.String";
|
||||
@ -408,10 +447,10 @@ namespace UnityExplorer
|
||||
return s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Singleton finder
|
||||
#region Singleton finder
|
||||
|
||||
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
|
||||
{
|
||||
@ -433,47 +472,32 @@ namespace UnityExplorer
|
||||
base.Internal_FindSingleton(possibleNames, type, flags, instances);
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Force-loading game modules
|
||||
#region Force-loading game modules
|
||||
|
||||
internal static string UnhollowedFolderPath => Path.GetFullPath(
|
||||
#if ML
|
||||
Path.Combine("MelonLoader", "Managed")
|
||||
#elif BIE
|
||||
Path.Combine(BepInEx.Paths.BepInExRootPath, "unhollowed")
|
||||
#else
|
||||
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules")
|
||||
#endif
|
||||
);
|
||||
|
||||
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
|
||||
|
||||
internal override bool Internal_LoadModule(string moduleName)
|
||||
{
|
||||
if (!moduleName.EndsWith(".dll", StringComparison.InvariantCultureIgnoreCase))
|
||||
moduleName += ".dll";
|
||||
#if ML
|
||||
var path = Path.Combine("MelonLoader", "Managed", $"{moduleName}");
|
||||
#else
|
||||
var path = Path.Combine("BepInEx", "unhollowed", $"{moduleName}");
|
||||
#endif
|
||||
return DoLoadModule(path);
|
||||
}
|
||||
|
||||
// Force loading all il2cpp modules
|
||||
|
||||
internal void TryLoadGameModules()
|
||||
{
|
||||
string dirpath =
|
||||
#if ML
|
||||
Path.Combine("MelonLoader", "Managed");
|
||||
#elif BIE
|
||||
Path.Combine("BepInEx", "unhollowed");
|
||||
#else
|
||||
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules");
|
||||
#endif
|
||||
;
|
||||
|
||||
if (Directory.Exists(dirpath))
|
||||
if (Directory.Exists(UnhollowedFolderPath))
|
||||
{
|
||||
var files = Directory.GetFiles(dirpath);
|
||||
var files = Directory.GetFiles(UnhollowedFolderPath);
|
||||
foreach (var filePath in files)
|
||||
{
|
||||
var name = Path.GetFileName(filePath);
|
||||
if (!name.StartsWith("Unity") && !name.StartsWith("Assembly-CSharp"))
|
||||
continue;
|
||||
try
|
||||
{
|
||||
DoLoadModule(filePath, true);
|
||||
@ -484,6 +508,8 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
ExplorerCore.LogWarning($"Expected Unhollowed folder path does not exist: '{UnhollowedFolderPath}'");
|
||||
}
|
||||
|
||||
internal bool DoLoadModule(string fullPath, bool suppressWarning = false)
|
||||
@ -493,7 +519,8 @@ namespace UnityExplorer
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.Load(File.ReadAllBytes(fullPath));
|
||||
Assembly.LoadFile(fullPath);
|
||||
//Assembly.Load(File.ReadAllBytes(fullPath));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -510,7 +537,7 @@ namespace UnityExplorer
|
||||
|
||||
#region Il2cpp reflection blacklist
|
||||
|
||||
public override string DefaultReflectionBlacklist => string.Join(";", defaultIl2CppBlacklist);
|
||||
public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
|
||||
|
||||
// These methods currently cause a crash in most il2cpp games,
|
||||
// even from doing "GetParameters()" on the MemberInfo.
|
||||
@ -636,6 +663,9 @@ namespace UnityExplorer
|
||||
"UnityEngine.Scripting.GarbageCollector+CollectIncrementalDelegate.Invoke",
|
||||
"UnityEngine.Scripting.GarbageCollector.CollectIncremental",
|
||||
"UnityEngine.SpherecastCommand.ScheduleBatch",
|
||||
"UnityEngine.Texture.GetPixelDataSize",
|
||||
"UnityEngine.Texture.GetPixelDataOffset",
|
||||
"UnityEngine.Texture.GetPixelDataOffset",
|
||||
"UnityEngine.Texture2D+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.Texture2D+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.Texture2D.SetPixelDataImpl",
|
||||
@ -657,7 +687,51 @@ namespace UnityExplorer
|
||||
#endregion
|
||||
|
||||
|
||||
#region Temp il2cpp list/dictionary fixes
|
||||
#region IL2CPP IEnumerable and IDictionary
|
||||
|
||||
protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type)
|
||||
{
|
||||
// Check for system types (not unhollowed)
|
||||
if (base.Internal_TryGetEntryType(enumerableType, out type))
|
||||
return true;
|
||||
|
||||
// Type is either an IL2CPP enumerable, or its not generic.
|
||||
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
// Temporary naive solution until IL2CPP interface support improves.
|
||||
// This will work fine for most cases, but there are edge cases which would not work.
|
||||
type = type.GetGenericArguments()[0];
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unable to determine entry type
|
||||
type = typeof(object);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool Internal_TryGetEntryTypes(Type type, out Type keys, out Type values)
|
||||
{
|
||||
if (base.Internal_TryGetEntryTypes(type, out keys, out values))
|
||||
return true;
|
||||
|
||||
// Type is either an IL2CPP dictionary, or its not generic.
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
// Naive solution until IL2CPP interfaces improve.
|
||||
var args = type.GetGenericArguments();
|
||||
if (args.Length == 2)
|
||||
{
|
||||
keys = args[0];
|
||||
values = args[1];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
keys = typeof(object);
|
||||
values = typeof(object);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Temp fix until Unhollower interface support improves
|
||||
|
||||
|
@ -4,15 +4,14 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
|
||||
public class ReflectionUtility
|
||||
{
|
||||
public const BF FLAGS = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||
@ -43,7 +42,7 @@ namespace UnityExplorer
|
||||
public static Action<Type> OnTypeLoaded;
|
||||
|
||||
/// <summary>Key: Type.FullName</summary>
|
||||
public static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
|
||||
protected static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public static readonly List<string> AllNamespaces = new List<string>();
|
||||
private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>();
|
||||
@ -66,10 +65,14 @@ namespace UnityExplorer
|
||||
|
||||
private static void SetupTypeCache()
|
||||
{
|
||||
float start = Time.realtimeSinceStartup;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
CacheTypes(asm);
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded;
|
||||
|
||||
ExplorerCore.Log($"Cached AppDomain assemblies in {Time.realtimeSinceStartup - start} seconds");
|
||||
}
|
||||
|
||||
private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args)
|
||||
@ -84,6 +87,7 @@ namespace UnityExplorer
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
{
|
||||
// Cache namespace if there is one
|
||||
if (!string.IsNullOrEmpty(type.Namespace) && !uniqueNamespaces.Contains(type.Namespace))
|
||||
{
|
||||
uniqueNamespaces.Add(type.Namespace);
|
||||
@ -97,16 +101,16 @@ namespace UnityExplorer
|
||||
AllNamespaces.Insert(i, type.Namespace);
|
||||
}
|
||||
|
||||
// Cache the type. Overwrite type if one exists with the full name
|
||||
if (AllTypes.ContainsKey(type.FullName))
|
||||
AllTypes[type.FullName] = type;
|
||||
else
|
||||
{
|
||||
AllTypes.Add(type.FullName, type);
|
||||
//allTypeNames.Add(type.FullName);
|
||||
}
|
||||
|
||||
// Invoke listener
|
||||
OnTypeLoaded?.Invoke(type);
|
||||
|
||||
// Check type inheritance cache, add this to any lists it should be in
|
||||
foreach (var key in typeInheritance.Keys)
|
||||
{
|
||||
try
|
||||
@ -151,12 +155,7 @@ namespace UnityExplorer
|
||||
internal virtual string Internal_ProcessTypeInString(string theString, Type type)
|
||||
=> theString;
|
||||
|
||||
// Force loading modules
|
||||
public static bool LoadModule(string moduleName)
|
||||
=> Instance.Internal_LoadModule(moduleName);
|
||||
|
||||
internal virtual bool Internal_LoadModule(string moduleName)
|
||||
=> false;
|
||||
// Singleton finder
|
||||
|
||||
public static void FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances)
|
||||
=> Instance.Internal_FindSingleton(possibleNames, type, flags, instances);
|
||||
@ -220,7 +219,7 @@ namespace UnityExplorer
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Type and Generic Parameter implementation cache
|
||||
@ -355,7 +354,7 @@ namespace UnityExplorer
|
||||
return genericParameterInheritance[key];
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Internal MemberInfo Cache
|
||||
@ -432,32 +431,44 @@ namespace UnityExplorer
|
||||
|
||||
#region Reflection Blacklist
|
||||
|
||||
public virtual string DefaultReflectionBlacklist => string.Empty;
|
||||
public virtual string[] DefaultReflectionBlacklist => new string[0];
|
||||
|
||||
public static void LoadBlacklistString(string blacklist)
|
||||
{
|
||||
if (string.Equals(blacklist, "DEFAULT", StringComparison.InvariantCultureIgnoreCase))
|
||||
try
|
||||
{
|
||||
blacklist = Instance.DefaultReflectionBlacklist;
|
||||
ConfigManager.Reflection_Signature_Blacklist.Value = blacklist;
|
||||
ConfigManager.Handler.SaveConfig();
|
||||
return;
|
||||
if (string.IsNullOrEmpty(blacklist) && !Instance.DefaultReflectionBlacklist.Any())
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
var sigs = blacklist.Split(';');
|
||||
foreach (var sig in sigs)
|
||||
{
|
||||
var s = sig.Trim();
|
||||
if (string.IsNullOrEmpty(s))
|
||||
continue;
|
||||
if (!currentBlacklist.Contains(s))
|
||||
currentBlacklist.Add(s);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception parsing blacklist string: {ex.ReflectionExToString()}");
|
||||
}
|
||||
|
||||
foreach (var sig in Instance.DefaultReflectionBlacklist)
|
||||
{
|
||||
if (!currentBlacklist.Contains(sig))
|
||||
currentBlacklist.Add(sig);
|
||||
}
|
||||
|
||||
Mono.CSharp.IL2CPP.Blacklist.SignatureBlacklist = currentBlacklist;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(blacklist))
|
||||
return;
|
||||
|
||||
var sigs = blacklist.Split(';');
|
||||
foreach (var sig in sigs)
|
||||
catch (Exception ex)
|
||||
{
|
||||
var s = sig.Trim();
|
||||
if (string.IsNullOrEmpty(s))
|
||||
continue;
|
||||
if (!currentBlacklist.Contains(s))
|
||||
currentBlacklist.Add(s);
|
||||
ExplorerCore.LogWarning($"Exception setting up reflection blacklist: {ex.ReflectionExToString()}");
|
||||
}
|
||||
|
||||
Mono.CSharp.IL2CPP.Blacklist.SignatureBlacklist = currentBlacklist;
|
||||
}
|
||||
|
||||
public static bool IsBlacklisted(MemberInfo member)
|
||||
@ -466,6 +477,7 @@ namespace UnityExplorer
|
||||
return false;
|
||||
|
||||
var sig = $"{member.DeclaringType.FullName}.{member.Name}";
|
||||
|
||||
return currentBlacklist.Contains(sig);
|
||||
}
|
||||
|
||||
@ -475,7 +487,7 @@ namespace UnityExplorer
|
||||
|
||||
|
||||
// Temp fix for IL2CPP until interface support improves
|
||||
|
||||
|
||||
// IsEnumerable
|
||||
|
||||
public static bool IsEnumerable(Type type) => Instance.Internal_IsEnumerable(type);
|
||||
@ -487,7 +499,7 @@ namespace UnityExplorer
|
||||
|
||||
// TryGetEnumerator (list)
|
||||
|
||||
public static bool TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
public static bool TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
=> Instance.Internal_TryGetEnumerator(list, out enumerator);
|
||||
|
||||
protected virtual bool Internal_TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
@ -495,7 +507,40 @@ namespace UnityExplorer
|
||||
enumerator = (list as IEnumerable).GetEnumerator();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// TryGetEntryType
|
||||
|
||||
public static bool TryGetEntryType(Type enumerableType, out Type type)
|
||||
=> Instance.Internal_TryGetEntryType(enumerableType, out type);
|
||||
|
||||
protected virtual bool Internal_TryGetEntryType(Type enumerableType, out Type type)
|
||||
{
|
||||
// Check for arrays
|
||||
if (enumerableType.IsArray)
|
||||
{
|
||||
type = enumerableType.GetElementType();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check for implementation of IEnumerable<T>, IList<T> or ICollection<T>
|
||||
foreach (var t in enumerableType.GetInterfaces())
|
||||
{
|
||||
if (t.IsGenericType)
|
||||
{
|
||||
var typeDef = t.GetGenericTypeDefinition();
|
||||
if (typeDef == typeof(IEnumerable<>) || typeDef == typeof(IList<>) || typeDef == typeof(ICollection<>))
|
||||
{
|
||||
type = t.GetGenericArguments()[0];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Unable to determine any generic element type, just use object.
|
||||
type = typeof(object);
|
||||
return false;
|
||||
}
|
||||
|
||||
// IsDictionary
|
||||
|
||||
public static bool IsDictionary(Type type) => Instance.Internal_IsDictionary(type);
|
||||
@ -507,7 +552,7 @@ namespace UnityExplorer
|
||||
|
||||
// TryGetEnumerator (dictionary)
|
||||
|
||||
public static bool TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
public static bool TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
=> Instance.Internal_TryGetDictEnumerator(dictionary, out dictEnumerator);
|
||||
|
||||
protected virtual bool Internal_TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
@ -524,5 +569,28 @@ namespace UnityExplorer
|
||||
yield return new DictionaryEntry(enumerator.Key, enumerator.Value);
|
||||
}
|
||||
}
|
||||
|
||||
// TryGetEntryTypes
|
||||
|
||||
public static bool TryGetEntryTypes(Type dictionaryType, out Type keys, out Type values)
|
||||
=> Instance.Internal_TryGetEntryTypes(dictionaryType, out keys, out values);
|
||||
|
||||
protected virtual bool Internal_TryGetEntryTypes(Type dictionaryType, out Type keys, out Type values)
|
||||
{
|
||||
foreach (var t in dictionaryType.GetInterfaces())
|
||||
{
|
||||
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(IDictionary<,>))
|
||||
{
|
||||
var args = t.GetGenericArguments();
|
||||
keys = args[0];
|
||||
values = args[1];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
keys = typeof(object);
|
||||
values = typeof(object);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,6 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
public override void Initialize()
|
||||
{
|
||||
ExplorerCore.Context = RuntimeContext.IL2CPP;
|
||||
//Reflection = new Il2CppReflection();
|
||||
TextureUtil = new Il2CppTextureUtil();
|
||||
}
|
||||
|
||||
@ -30,19 +29,12 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
try
|
||||
{
|
||||
//Application.add_logMessageReceived(new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
|
||||
|
||||
var logType = ReflectionUtility.GetTypeByName("UnityEngine.Application+LogCallback");
|
||||
var castMethod = logType.GetMethod("op_Implicit", new[] { typeof(Action<string, string, LogType>) });
|
||||
var addMethod = typeof(Application).GetMethod("add_logMessageReceived", BF.Static | BF.Public, null, new[] { logType }, null);
|
||||
addMethod.Invoke(null, new[]
|
||||
{
|
||||
castMethod.Invoke(null, new[] { new Action<string, string, LogType>(Application_logMessageReceived) })
|
||||
});
|
||||
Application.add_logMessageReceived(new Action<string, string, LogType>(Application_logMessageReceived));
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception setting up Unity log listener, make sure Unity libraries have been unstripped!");
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
@ -51,9 +43,9 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
ExplorerCore.LogUnity(condition, type);
|
||||
}
|
||||
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
public override void Update()
|
||||
{
|
||||
Il2CppCoroutine.Start(routine);
|
||||
Il2CppCoroutine.Process();
|
||||
}
|
||||
|
||||
internal override void ProcessOnPostRender()
|
||||
@ -61,9 +53,14 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
Il2CppCoroutine.ProcessWaitForEndOfFrame();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
internal override void ProcessFixedUpdate()
|
||||
{
|
||||
Il2CppCoroutine.Process();
|
||||
Il2CppCoroutine.ProcessWaitForFixedUpdate();
|
||||
}
|
||||
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
{
|
||||
Il2CppCoroutine.Start(routine);
|
||||
}
|
||||
|
||||
public override T AddComponent<T>(GameObject obj, Type type)
|
||||
|
@ -143,7 +143,7 @@ public static class MonoExtensions
|
||||
{
|
||||
if (pi_childControlHeight == null)
|
||||
pi_childControlHeight = group.GetType().GetProperty("childControlHeight");
|
||||
|
||||
|
||||
pi_childControlHeight?.SetValue(group, value, null);
|
||||
}
|
||||
|
||||
|
@ -2,11 +2,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnhollowerBaseLib;
|
||||
@ -14,8 +14,40 @@ using UnhollowerBaseLib;
|
||||
|
||||
namespace UnityExplorer.Tests
|
||||
{
|
||||
public class TestIndexer : IList<int>
|
||||
{
|
||||
private readonly List<int> list = new List<int>() { 1, 2, 3, 4, 5 };
|
||||
|
||||
public int Count => list.Count;
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
int IList<int>.this[int index]
|
||||
{
|
||||
get => list[index];
|
||||
set => list[index] = value;
|
||||
}
|
||||
|
||||
public int IndexOf(int item) => list.IndexOf(item);
|
||||
public bool Contains(int item) => list.Contains(item);
|
||||
|
||||
public void Add(int item) => list.Add(item);
|
||||
public void Insert(int index, int item) => list.Insert(index, item);
|
||||
|
||||
public bool Remove(int item) => list.Remove(item);
|
||||
public void RemoveAt(int index) => list.RemoveAt(index);
|
||||
|
||||
public void Clear() => list.Clear();
|
||||
|
||||
public void CopyTo(int[] array, int arrayIndex) => list.CopyTo(array, arrayIndex);
|
||||
|
||||
public IEnumerator<int> GetEnumerator() => list.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => list.GetEnumerator();
|
||||
}
|
||||
|
||||
public static class TestClass
|
||||
{
|
||||
public static readonly TestIndexer AAAAATest = new TestIndexer();
|
||||
|
||||
public static void ATestMethod(string s, float f, Vector3 vector, DateTime date, Quaternion quater, bool b, CameraClearFlags enumvalue)
|
||||
{
|
||||
ExplorerCore.Log($"{s}, {f}, {vector.ToString()}, {date}, {quater.eulerAngles.ToString()}, {b}, {enumvalue}");
|
||||
@ -101,21 +133,21 @@ namespace UnityExplorer.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private static void TestGeneric<T>()
|
||||
private static void TestGeneric<T>()
|
||||
{
|
||||
ExplorerCore.Log("Test1 " + typeof(T).FullName);
|
||||
}
|
||||
|
||||
|
||||
private static void TestGenericClass<T>() where T : class
|
||||
{
|
||||
ExplorerCore.Log("Test2 " + typeof(T).FullName);
|
||||
}
|
||||
|
||||
|
||||
private static void TestComponent<T>() where T : Component
|
||||
{
|
||||
ExplorerCore.Log("Test3 " + typeof(T).FullName);
|
||||
}
|
||||
|
||||
|
||||
private static void TestStruct<T>() where T : struct
|
||||
{
|
||||
ExplorerCore.Log("Test3 " + typeof(T).FullName);
|
||||
|
@ -22,7 +22,7 @@ namespace UnityExplorer
|
||||
public const string NUMBER_FORMAT = "0.####";
|
||||
|
||||
private static readonly Dictionary<int, string> numSequenceStrings = new Dictionary<int, string>();
|
||||
|
||||
|
||||
// Helper for formatting float/double/decimal numbers to maximum of 4 decimal points.
|
||||
public static string FormatDecimalSequence(params object[] numbers)
|
||||
{
|
||||
@ -100,7 +100,7 @@ namespace UnityExplorer
|
||||
obj = ReflectionUtility.GetMethodInfo(type, "Parse", ArgumentUtility.ParseArgs)
|
||||
.Invoke(null, new object[] { input });
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
@ -148,7 +148,7 @@ namespace UnityExplorer
|
||||
}
|
||||
else
|
||||
return obj.ToString();
|
||||
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
@ -151,10 +151,10 @@ namespace UnityExplorer
|
||||
private static string HighlightType(Type type)
|
||||
{
|
||||
string key = type.ToString();
|
||||
|
||||
|
||||
if (typeToRichType.ContainsKey(key))
|
||||
return typeToRichType[key];
|
||||
|
||||
|
||||
var sb = new StringBuilder(type.Name);
|
||||
|
||||
bool isArray = false;
|
||||
@ -212,7 +212,7 @@ namespace UnityExplorer
|
||||
{
|
||||
if (args.Length < 1)
|
||||
return string.Empty;
|
||||
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
@ -254,7 +254,7 @@ namespace UnityExplorer
|
||||
isStatic = true;
|
||||
return FIELD_STATIC;
|
||||
}
|
||||
|
||||
|
||||
return FIELD_INSTANCE;
|
||||
}
|
||||
else if (memberInfo is MethodInfo mi)
|
||||
@ -264,7 +264,7 @@ namespace UnityExplorer
|
||||
isStatic = true;
|
||||
return METHOD_STATIC;
|
||||
}
|
||||
|
||||
|
||||
return METHOD_INSTANCE;
|
||||
}
|
||||
else if (memberInfo is PropertyInfo pi)
|
||||
@ -274,7 +274,7 @@ namespace UnityExplorer
|
||||
isStatic = true;
|
||||
return PROP_STATIC;
|
||||
}
|
||||
|
||||
|
||||
return PROP_INSTANCE;
|
||||
}
|
||||
//else if (memberInfo is EventInfo ei)
|
||||
@ -284,7 +284,7 @@ namespace UnityExplorer
|
||||
// isStatic = true;
|
||||
// return EVENT_STATIC;
|
||||
// }
|
||||
|
||||
|
||||
// return EVENT_INSTANCE;
|
||||
//}
|
||||
|
||||
|
@ -13,7 +13,6 @@ namespace UnityExplorer
|
||||
public static class ToStringUtility
|
||||
{
|
||||
internal static Dictionary<string, MethodInfo> toStringMethods = new Dictionary<string, MethodInfo>();
|
||||
internal static Dictionary<string, MethodInfo> toStringFormattedMethods = new Dictionary<string, MethodInfo>();
|
||||
|
||||
private const string nullString = "<color=grey>null</color>";
|
||||
private const string nullUnknown = nullString + " (?)";
|
||||
@ -82,7 +81,7 @@ namespace UnityExplorer
|
||||
sb.Append(PruneString(obj.name, 50, 1));
|
||||
sb.Append('"');
|
||||
}
|
||||
|
||||
|
||||
AppendRichType(sb, richType);
|
||||
}
|
||||
else if (type.FullName.StartsWith(eventSystemNamespace))
|
||||
@ -94,8 +93,8 @@ namespace UnityExplorer
|
||||
{
|
||||
var toString = ToString(value);
|
||||
|
||||
if (type.IsGenericType
|
||||
|| toString == type.FullName
|
||||
if (type.IsGenericType
|
||||
|| toString == type.FullName
|
||||
|| toString == $"{type.FullName} {type.FullName}"
|
||||
|| toString == $"Il2Cpp{type.FullName}" || type.FullName == $"Il2Cpp{toString}")
|
||||
{
|
||||
@ -132,22 +131,12 @@ namespace UnityExplorer
|
||||
|
||||
var type = value.GetActualType();
|
||||
|
||||
// Find and cache the relevant ToString method for this Type, if haven't already.
|
||||
// Find and cache the ToString method for this Type, if haven't already.
|
||||
|
||||
if (!toStringMethods.ContainsKey(type.AssemblyQualifiedName))
|
||||
{
|
||||
try
|
||||
{
|
||||
var formatMethod = type.GetMethod("ToString", ArgumentUtility.ParseArgs);
|
||||
formatMethod.Invoke(value, new object[] { ParseUtility.NUMBER_FORMAT });
|
||||
toStringFormattedMethods.Add(type.AssemblyQualifiedName, formatMethod);
|
||||
toStringMethods.Add(type.AssemblyQualifiedName, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
var toStringMethod = type.GetMethod("ToString", ArgumentUtility.EmptyTypes);
|
||||
toStringMethods.Add(type.AssemblyQualifiedName, toStringMethod);
|
||||
}
|
||||
var toStringMethod = type.GetMethod("ToString", ArgumentUtility.EmptyTypes);
|
||||
toStringMethods.Add(type.AssemblyQualifiedName, toStringMethod);
|
||||
}
|
||||
|
||||
// Invoke the ToString method on the object
|
||||
@ -157,10 +146,7 @@ namespace UnityExplorer
|
||||
string toString;
|
||||
try
|
||||
{
|
||||
if (toStringFormattedMethods.TryGetValue(type.AssemblyQualifiedName, out MethodInfo formatMethod))
|
||||
toString = (string)formatMethod.Invoke(value, new object[] { ParseUtility.NUMBER_FORMAT });
|
||||
else
|
||||
toString = (string)toStringMethods[type.AssemblyQualifiedName].Invoke(value, ArgumentUtility.EmptyArgs);
|
||||
toString = (string)toStringMethods[type.AssemblyQualifiedName].Invoke(value, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
@ -2,9 +2,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
// Project-wide namespace for accessibility
|
||||
@ -107,5 +109,16 @@ namespace UnityExplorer
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
private static PropertyInfo onEndEdit;
|
||||
|
||||
public static UnityEvent<string> GetOnEndEdit(this InputField _this)
|
||||
{
|
||||
if (onEndEdit == null)
|
||||
onEndEdit = typeof(InputField).GetProperty("onEndEdit")
|
||||
?? throw new Exception("Could not get InputField.onEndEdit property!");
|
||||
|
||||
return onEndEdit.GetValue(_this, null).TryCast<UnityEvent<string>>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Tests;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.ObjectExplorer;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer
|
||||
@ -19,7 +20,7 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.0.0";
|
||||
public const string VERSION = "4.1.7";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
@ -102,15 +103,15 @@ namespace UnityExplorer
|
||||
RuntimeProvider.Instance.ProcessOnPostRender();
|
||||
}
|
||||
|
||||
#region LOGGING
|
||||
#region LOGGING
|
||||
|
||||
public static void Log(object message)
|
||||
public static void Log(object message)
|
||||
=> Log(message, LogType.Log);
|
||||
|
||||
public static void LogWarning(object message)
|
||||
public static void LogWarning(object message)
|
||||
=> Log(message, LogType.Warning);
|
||||
|
||||
public static void LogError(object message)
|
||||
public static void LogError(object message)
|
||||
=> Log(message, LogType.Error);
|
||||
|
||||
public static void LogUnity(object message, LogType logType)
|
||||
@ -145,6 +146,6 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -2,19 +2,32 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<Target Name="ILRepacker" AfterTargets="Build">
|
||||
<!-- Actual merged assemblies -->
|
||||
<ItemGroup>
|
||||
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
|
||||
<InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" />
|
||||
<InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- MonoMod for MelonLoader 0.3.0 -->
|
||||
<ItemGroup Condition="'$(IsMelonLoaderLegacy)'=='true'">
|
||||
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.dll" />
|
||||
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Mdb.dll" />
|
||||
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Pdb.dll" />
|
||||
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Rocks.dll" />
|
||||
<InputAssemblies Include="packages\MonoMod.RuntimeDetour.20.1.1.4\lib\net35\MonoMod.RuntimeDetour.dll" />
|
||||
<InputAssemblies Include="packages\MonoMod.Utils.20.1.1.4\lib\net35\MonoMod.Utils.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Required references for ILRepack -->
|
||||
<ItemGroup>
|
||||
<ReferenceFolders Include="..\lib\" />
|
||||
<ReferenceFolders Include="..\lib\HarmonyX\Harmony\bin\Release\net35\" />
|
||||
<ReferenceFolders Include="packages\HarmonyX.2.4.2\lib\net35\" />
|
||||
<ReferenceFolders Include="..\lib\BepInEx.6.IL2CPP\" />
|
||||
<ReferenceFolders Include="..\lib\BepInEx.6.Mono\" />
|
||||
<ReferenceFolders Include="..\lib\BepInEx.5\" />
|
||||
<ReferenceFolders Include="..\lib\MelonLoader\" />
|
||||
</ItemGroup>
|
||||
|
||||
<ILRepack
|
||||
Parallel="true"
|
||||
Internalize="true"
|
||||
@ -22,7 +35,8 @@
|
||||
LibraryPath="@(ReferenceFolders)"
|
||||
InputAssemblies="@(InputAssemblies)"
|
||||
TargetKind="Dll"
|
||||
OutputFile="$(OutputPath)$(AssemblyName).dll" />
|
||||
OutputFile="$(OutputPath)$(AssemblyName).dll"
|
||||
/>
|
||||
</Target>
|
||||
|
||||
</Project>
|
@ -21,13 +21,9 @@ namespace UnityExplorer.Loader.BIE
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
object[] tags = null;
|
||||
if (config.IsInternal)
|
||||
tags = new[] { "Advanced" };
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
|
||||
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags));
|
||||
|
||||
entry.SettingChanged += (object o, EventArgs e) =>
|
||||
entry.SettingChanged += (object o, EventArgs e) =>
|
||||
{
|
||||
config.Value = entry.Value;
|
||||
};
|
||||
|
@ -7,12 +7,12 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Loader.BIE;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Loader.BIE;
|
||||
#if CPP
|
||||
using BepInEx.IL2CPP;
|
||||
using UnhollowerRuntimeLib;
|
||||
@ -46,11 +46,10 @@ namespace UnityExplorer
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
|
||||
|
||||
public Action<object> OnLogMessage => LogSource.LogMessage;
|
||||
public Action<object> OnLogWarning => LogSource.LogWarning;
|
||||
public Action<object> OnLogError => LogSource.LogError;
|
||||
public Action<object> OnLogError => LogSource.LogError;
|
||||
|
||||
// Init common to Mono and Il2Cpp
|
||||
internal void UniversalInit()
|
||||
|
@ -10,7 +10,6 @@ namespace UnityExplorer
|
||||
{
|
||||
string ExplorerFolder { get; }
|
||||
|
||||
string ConfigFolder { get; }
|
||||
ConfigHandler ConfigHandler { get; }
|
||||
|
||||
Action<object> OnLogMessage { get; }
|
||||
|
@ -9,11 +9,15 @@ using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Loader.ML;
|
||||
#if ML_LEGACY
|
||||
using Harmony;
|
||||
#else
|
||||
using HarmonyLib;
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
|
||||
#endif
|
||||
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
|
||||
[assembly: MelonColor(ConsoleColor.DarkCyan)]
|
||||
|
||||
namespace UnityExplorer
|
||||
@ -23,7 +27,6 @@ namespace UnityExplorer
|
||||
public static ExplorerMelonMod Instance;
|
||||
|
||||
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
|
||||
public string ConfigFolder => ExplorerFolder;
|
||||
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
public MelonLoaderConfigHandler _configHandler;
|
||||
@ -67,7 +70,11 @@ namespace UnityExplorer
|
||||
try
|
||||
{
|
||||
var prop = type.GetProperty(property);
|
||||
#if ML_LEGACY
|
||||
this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
|
||||
#else
|
||||
HarmonyInstance.Patch(prop.GetSetMethod(), prefix: prefix);
|
||||
#endif
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -1,4 +1,7 @@
|
||||
#if ML
|
||||
|
||||
#if !ML_LEGACY // ML 0.3.1+ config handler
|
||||
|
||||
using MelonLoader;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -75,4 +78,129 @@ namespace UnityExplorer.Loader.ML
|
||||
}
|
||||
}
|
||||
|
||||
#else // ML 0.3.0 config handler
|
||||
|
||||
using MelonLoader;
|
||||
using MelonLoader.Tomlyn.Model;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
|
||||
namespace UnityExplorer.Loader.ML
|
||||
{
|
||||
public class MelonLoaderConfigHandler : ConfigHandler
|
||||
{
|
||||
internal const string CTG_NAME = "UnityExplorer";
|
||||
|
||||
internal MelonPreferences_Category prefCategory;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
|
||||
|
||||
try { MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter); } catch { }
|
||||
try { MelonPreferences.Mapper.RegisterMapper(AnchorReader, AnchorWriter); } catch { }
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
{
|
||||
var key = entry.Key;
|
||||
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
|
||||
{
|
||||
var config = entry.Value;
|
||||
config.BoxedValue = config.GetLoaderConfigValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
|
||||
|
||||
entry.OnValueChangedUntyped += () =>
|
||||
{
|
||||
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
|
||||
return;
|
||||
|
||||
config.Value = entry.Value;
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
{
|
||||
entry.Value = value;
|
||||
entry.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> config)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
return entry.Value;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
MelonPreferences.Save();
|
||||
}
|
||||
|
||||
// Enum config handlers
|
||||
|
||||
public static KeyCode KeycodeReader(TomlObject value)
|
||||
{
|
||||
try
|
||||
{
|
||||
KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
|
||||
|
||||
if (kc == default)
|
||||
throw new Exception();
|
||||
|
||||
return kc;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return KeyCode.F7;
|
||||
}
|
||||
}
|
||||
|
||||
public static TomlObject KeycodeWriter(KeyCode value)
|
||||
{
|
||||
return MelonPreferences.Mapper.ToToml(value.ToString());
|
||||
}
|
||||
|
||||
public static UI.UIManager.VerticalAnchor AnchorReader(TomlObject value)
|
||||
{
|
||||
try
|
||||
{
|
||||
return (UI.UIManager.VerticalAnchor)Enum.Parse(typeof(UI.UIManager.VerticalAnchor), (value as TomlString).Value);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return UI.UIManager.VerticalAnchor.Top;
|
||||
}
|
||||
}
|
||||
|
||||
public static TomlObject AnchorWriter(UI.UIManager.VerticalAnchor anchor)
|
||||
{
|
||||
return MelonPreferences.Mapper.ToToml(anchor.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
@ -76,8 +76,6 @@ namespace UnityExplorer
|
||||
}
|
||||
private static string s_explorerFolder;
|
||||
|
||||
public string ConfigFolder => ExplorerFolder;
|
||||
|
||||
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
|
||||
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
|
||||
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
|
||||
|
@ -13,11 +13,11 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
public class StandaloneConfigHandler : ConfigHandler
|
||||
{
|
||||
internal static IniDataParser _parser;
|
||||
internal static string INI_PATH;
|
||||
internal static string CONFIG_PATH;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.ini");
|
||||
_parser = new IniDataParser();
|
||||
_parser.Configuration.CommentString = "#";
|
||||
}
|
||||
@ -49,10 +49,10 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
if (!File.Exists(CONFIG_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
string ini = File.ReadAllText(CONFIG_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
@ -97,10 +97,10 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
File.WriteAllText(CONFIG_PATH, data.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Binary file not shown.
@ -22,7 +22,6 @@ namespace UnityExplorer.UI.CSConsole
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this);
|
||||
}
|
||||
|
||||
// Delimiters for completions, notably does not include '.'
|
||||
private readonly HashSet<char> delimiters = new HashSet<char>
|
||||
{
|
||||
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
|
||||
@ -41,7 +40,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
suggestions.Clear();
|
||||
|
||||
int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1));
|
||||
int start = caret;
|
||||
int startIdx = caret;
|
||||
|
||||
// If the character at the caret index is whitespace or delimiter,
|
||||
// or if the next character (if it exists) is not whitespace,
|
||||
@ -55,22 +54,22 @@ namespace UnityExplorer.UI.CSConsole
|
||||
}
|
||||
|
||||
// get the current composition string (from caret back to last delimiter)
|
||||
while (start > 0)
|
||||
while (startIdx > 0)
|
||||
{
|
||||
start--;
|
||||
char c = InputField.Text[start];
|
||||
if (delimiters.Contains(c))
|
||||
startIdx--;
|
||||
char c = InputField.Text[startIdx];
|
||||
if (delimiters.Contains(c) || char.IsWhiteSpace(c))
|
||||
{
|
||||
start++;
|
||||
startIdx++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
string input = InputField.Text.Substring(start, caret - start + 1);
|
||||
string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
|
||||
|
||||
// Get MCS completions
|
||||
|
||||
string[] evaluatorCompletions = ConsoleController.Evaluator.GetCompletions(input, out string prefix);
|
||||
|
||||
|
||||
if (evaluatorCompletions != null && evaluatorCompletions.Any())
|
||||
{
|
||||
suggestions.AddRange(from completion in evaluatorCompletions
|
||||
@ -99,7 +98,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
if (!keywordHighlights.ContainsKey(kw))
|
||||
keywordHighlights.Add(kw, $"<color=#{SignatureHighlighter.keywordBlueHex}>{kw}</color>");
|
||||
|
||||
|
||||
string completion = kw.Substring(input.Length, kw.Length - input.Length);
|
||||
suggestions.Add(new Suggestion(keywordHighlights[kw], completion));
|
||||
}
|
||||
@ -123,7 +122,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
private readonly StringBuilder highlightBuilder = new StringBuilder();
|
||||
private const string OPEN_HIGHLIGHT = "<color=cyan>";
|
||||
|
||||
|
||||
private string GetHighlightString(string prefix, string completion)
|
||||
{
|
||||
highlightBuilder.Clear();
|
||||
|
@ -1,14 +1,16 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
@ -34,6 +36,8 @@ namespace UnityExplorer.UI.CSConsole
|
||||
public static bool EnableAutoIndent { get; private set; } = true;
|
||||
public static bool EnableSuggestions { get; private set; } = true;
|
||||
|
||||
internal static string ScriptsFolder => Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Scripts");
|
||||
|
||||
internal static readonly string[] DefaultUsing = new string[]
|
||||
{
|
||||
"System",
|
||||
@ -49,6 +53,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
// Make sure console is supported on this platform
|
||||
try
|
||||
{
|
||||
ResetConsole(false);
|
||||
@ -61,19 +66,41 @@ namespace UnityExplorer.UI.CSConsole
|
||||
return;
|
||||
}
|
||||
|
||||
// Setup console
|
||||
Lexer = new LexerBuilder();
|
||||
Completer = new CSAutoCompleter();
|
||||
|
||||
SetupHelpInteraction();
|
||||
|
||||
Panel.OnInputChanged += OnInputChanged;
|
||||
Panel.InputScroll.OnScroll += OnInputScrolled;
|
||||
Panel.InputScroller.OnScroll += OnInputScrolled;
|
||||
Panel.OnCompileClicked += Evaluate;
|
||||
Panel.OnResetClicked += ResetConsole;
|
||||
Panel.OnHelpDropdownChanged += HelpSelected;
|
||||
Panel.OnAutoIndentToggled += OnToggleAutoIndent;
|
||||
Panel.OnCtrlRToggled += OnToggleCtrlRShortcut;
|
||||
Panel.OnSuggestionsToggled += OnToggleSuggestions;
|
||||
Panel.OnPanelResized += OnInputScrolled;
|
||||
|
||||
// Run startup script
|
||||
try
|
||||
{
|
||||
if (!Directory.Exists(ScriptsFolder))
|
||||
Directory.CreateDirectory(ScriptsFolder);
|
||||
|
||||
var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
|
||||
if (File.Exists(startupPath))
|
||||
{
|
||||
ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
|
||||
var text = File.ReadAllText(startupPath);
|
||||
Input.Text = text;
|
||||
Evaluate();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception executing startup script: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -149,15 +176,16 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
try
|
||||
{
|
||||
// Try to "Compile" the code (tries to interpret it as REPL)
|
||||
var evaluation = Evaluator.Compile(input);
|
||||
if (evaluation != null)
|
||||
// Compile the code. If it returned a CompiledMethod, it is REPL.
|
||||
CompiledMethod repl = Evaluator.Compile(input);
|
||||
|
||||
if (repl != null)
|
||||
{
|
||||
// Valid REPL, we have a delegate to the evaluation.
|
||||
try
|
||||
{
|
||||
object ret = null;
|
||||
evaluation.Invoke(ref ret);
|
||||
repl.Invoke(ref ret);
|
||||
var result = ret?.ToString();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
ExplorerCore.Log($"Invoked REPL, result: {ret}");
|
||||
@ -171,9 +199,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
}
|
||||
else
|
||||
{
|
||||
// The input was not recognized as an evaluation. Compile the code.
|
||||
|
||||
Evaluator.Run(input);
|
||||
// The compiled code was not REPL, so it was a using directive or it defined classes.
|
||||
|
||||
string output = ScriptEvaluator._textWriter.ToString();
|
||||
var outputSplit = output.Split('\n');
|
||||
@ -220,7 +246,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
if (InputManager.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
Input.Text = previousInput;
|
||||
|
||||
|
||||
if (EnableSuggestions && AutoCompleteModal.CheckEscape(Completer))
|
||||
OnAutocompleteEscaped();
|
||||
|
||||
@ -230,23 +256,32 @@ namespace UnityExplorer.UI.CSConsole
|
||||
previousInput = value;
|
||||
|
||||
if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer))
|
||||
{
|
||||
OnAutocompleteEnter();
|
||||
}
|
||||
else if (!settingCaretCoroutine)
|
||||
{
|
||||
if (EnableSuggestions)
|
||||
Completer.CheckAutocompletes();
|
||||
|
||||
if (!settingCaretCoroutine)
|
||||
{
|
||||
if (EnableAutoIndent)
|
||||
DoAutoIndent();
|
||||
}
|
||||
|
||||
HighlightVisibleInput();
|
||||
var inStringOrComment = HighlightVisibleInput();
|
||||
|
||||
if (!settingCaretCoroutine)
|
||||
{
|
||||
if (EnableSuggestions)
|
||||
{
|
||||
if (inStringOrComment)
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
else
|
||||
Completer.CheckAutocompletes();
|
||||
}
|
||||
}
|
||||
|
||||
UpdateCaret(out _);
|
||||
}
|
||||
|
||||
private static float timeOfLastCtrlR;
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (SRENotSupported)
|
||||
@ -254,22 +289,24 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
UpdateCaret(out bool caretMoved);
|
||||
|
||||
if (!settingCaretCoroutine && EnableSuggestions && AutoCompleteModal.CheckEscape(Completer))
|
||||
if (!settingCaretCoroutine && EnableSuggestions)
|
||||
{
|
||||
OnAutocompleteEscaped();
|
||||
return;
|
||||
}
|
||||
if (AutoCompleteModal.CheckEscape(Completer))
|
||||
{
|
||||
OnAutocompleteEscaped();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!settingCaretCoroutine && EnableSuggestions && caretMoved)
|
||||
{
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
//Completer.CheckAutocompletes();
|
||||
if (caretMoved)
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
}
|
||||
|
||||
if (EnableCtrlRShortcut
|
||||
&& (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
&& InputManager.GetKeyDown(KeyCode.R))
|
||||
&& InputManager.GetKeyDown(KeyCode.R)
|
||||
&& timeOfLastCtrlR.OccuredEarlierThanDefault())
|
||||
{
|
||||
timeOfLastCtrlR = Time.realtimeSinceStartup;
|
||||
Evaluate(Panel.Input.Text);
|
||||
}
|
||||
}
|
||||
@ -305,7 +342,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
var charBot = charTop - CSCONSOLE_LINEHEIGHT;
|
||||
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
float diff = 0f;
|
||||
if (charTop > viewportMin)
|
||||
@ -325,18 +362,31 @@ namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
settingCaretCoroutine = true;
|
||||
Input.Component.readOnly = true;
|
||||
RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaretCoro(caretPosition));
|
||||
RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
}
|
||||
|
||||
private static IEnumerator SetAutocompleteCaretCoro(int caretPosition)
|
||||
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
|
||||
|
||||
private static PropertyInfo GetSelectionGuardPropInfo()
|
||||
{
|
||||
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_SelectionGuard");
|
||||
if (selectionGuardPropInfo == null)
|
||||
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_selectionGuard");
|
||||
return selectionGuardPropInfo;
|
||||
}
|
||||
|
||||
private static PropertyInfo selectionGuardPropInfo;
|
||||
|
||||
private static IEnumerator SetCaretCoroutine(int caretPosition)
|
||||
{
|
||||
var color = Input.Component.selectionColor;
|
||||
color.a = 0f;
|
||||
Input.Component.selectionColor = color;
|
||||
EventSystem.current.SetSelectedGameObject(null, null);
|
||||
try { EventSystem.current.SetSelectedGameObject(null, null); } catch { }
|
||||
yield return null;
|
||||
|
||||
EventSystem.current.SetSelectedGameObject(Input.UIRoot, null);
|
||||
try { SelectionGuardProperty.SetValue(EventSystem.current, false, null); } catch { }
|
||||
try { EventSystem.current.SetSelectedGameObject(Input.UIRoot, null); } catch { }
|
||||
Input.Component.Select();
|
||||
yield return null;
|
||||
|
||||
@ -351,48 +401,91 @@ namespace UnityExplorer.UI.CSConsole
|
||||
settingCaretCoroutine = false;
|
||||
}
|
||||
|
||||
|
||||
#region Lexer Highlighting
|
||||
|
||||
private static void HighlightVisibleInput()
|
||||
/// <summary>
|
||||
/// Returns true if caret is inside string or comment, false otherwise
|
||||
/// </summary>
|
||||
private static bool HighlightVisibleInput()
|
||||
{
|
||||
int startIdx = 0;
|
||||
int endIdx = Input.Text.Length - 1;
|
||||
int topLine = 0;
|
||||
|
||||
// Calculate visible text if necessary
|
||||
if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
|
||||
if (string.IsNullOrEmpty(Input.Text))
|
||||
{
|
||||
topLine = -1;
|
||||
int bottomLine = -1;
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
{
|
||||
var line = Input.TextGenerator.lines[i];
|
||||
// if not set the top line yet, and top of line is below the viewport top
|
||||
if (topLine == -1 && line.topY <= viewportMin)
|
||||
topLine = i;
|
||||
// if bottom of line is below the viewport bottom
|
||||
if ((line.topY - line.height) >= viewportMax)
|
||||
bottomLine = i;
|
||||
}
|
||||
|
||||
topLine = Math.Max(0, topLine - 1);
|
||||
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
|
||||
|
||||
startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
|
||||
endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
|
||||
? Input.Text.Length - 1
|
||||
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
|
||||
Panel.HighlightText.text = "";
|
||||
Panel.LineNumberText.text = "1";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Calculate the visible lines
|
||||
|
||||
int topLine = -1;
|
||||
int bottomLine = -1;
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
{
|
||||
var line = Input.TextGenerator.lines[i];
|
||||
// if not set the top line yet, and top of line is below the viewport top
|
||||
if (topLine == -1 && line.topY <= viewportMin)
|
||||
topLine = i;
|
||||
// if bottom of line is below the viewport bottom
|
||||
if ((line.topY - line.height) >= viewportMax)
|
||||
bottomLine = i;
|
||||
}
|
||||
|
||||
topLine = Math.Max(0, topLine - 1);
|
||||
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
|
||||
|
||||
int startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
|
||||
int endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
|
||||
? Input.Text.Length - 1
|
||||
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
|
||||
|
||||
|
||||
// Highlight the visible text with the LexerBuilder
|
||||
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine);
|
||||
|
||||
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
|
||||
|
||||
// Set the line numbers
|
||||
|
||||
// determine true starting line number (not the same as the cached TextGenerator line numbers)
|
||||
int realStartLine = 0;
|
||||
for (int i = 0; i < startIdx; i++)
|
||||
{
|
||||
if (LexerBuilder.IsNewLine(Input.Text[i]))
|
||||
realStartLine++;
|
||||
}
|
||||
realStartLine++;
|
||||
char lastPrev = '\n';
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
// append leading new lines for spacing (no point rendering line numbers we cant see)
|
||||
for (int i = 0; i < topLine; i++)
|
||||
sb.Append('\n');
|
||||
|
||||
// append the displayed line numbers
|
||||
for (int i = topLine; i <= bottomLine; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
lastPrev = Input.Text[Input.TextGenerator.lines[i].startCharIdx - 1];
|
||||
|
||||
// previous line ended with a newline character, this is an actual new line.
|
||||
if (LexerBuilder.IsNewLine(lastPrev))
|
||||
{
|
||||
sb.Append(realStartLine.ToString());
|
||||
realStartLine++;
|
||||
}
|
||||
|
||||
sb.Append('\n');
|
||||
}
|
||||
|
||||
Panel.LineNumberText.text = sb.ToString();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -526,7 +619,9 @@ If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix
|
||||
internal const string STARTUP_TEXT = @"<color=#5d8556>// Welcome to the UnityExplorer C# Console!
|
||||
|
||||
// It is recommended to use the Log panel (or a console log window) while using this tool.
|
||||
// Use the Help dropdown to see detailed examples of how to use the console.</color>";
|
||||
// Use the Help dropdown to see detailed examples of how to use the console.
|
||||
|
||||
// To execute a script automatically on startup, put the script at 'UnityExplorer\Scripts\startup.cs'</color>";
|
||||
|
||||
internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect.
|
||||
// It will remain in effect until you Reset the console.
|
||||
|
@ -13,6 +13,8 @@ namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
public int startIndex;
|
||||
public int endIndex;
|
||||
public bool isStringOrComment;
|
||||
public bool matchToEndOfLine;
|
||||
public string htmlColorTag;
|
||||
}
|
||||
|
||||
@ -82,8 +84,10 @@ namespace UnityExplorer.UI.CSConsole
|
||||
/// <param name="endIdx">The last character you want to highlight</param>
|
||||
/// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param>
|
||||
/// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns>
|
||||
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines)
|
||||
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines, int caretIdx, out bool caretInStringOrComment)
|
||||
{
|
||||
caretInStringOrComment = false;
|
||||
|
||||
if (string.IsNullOrEmpty(input) || endIdx <= startIdx)
|
||||
return input;
|
||||
|
||||
@ -105,14 +109,28 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
// append the highlighted match
|
||||
sb.Append(match.htmlColorTag);
|
||||
|
||||
for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++)
|
||||
sb.Append(input[i]);
|
||||
|
||||
sb.Append(SignatureHighlighter.CLOSE_COLOR);
|
||||
|
||||
// update the last unhighlighted start index
|
||||
lastUnhighlighted = match.endIndex + 1;
|
||||
|
||||
int matchEndIdx = match.endIndex;
|
||||
if (match.matchToEndOfLine)
|
||||
{
|
||||
while (input.Length - 1 >= matchEndIdx)
|
||||
{
|
||||
if (IsNewLine(input[matchEndIdx]))
|
||||
break;
|
||||
matchEndIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
// check caretIdx to determine inStringOrComment state
|
||||
if (caretIdx >= match.startIndex && (caretIdx <= matchEndIdx || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
|
||||
caretInStringOrComment = match.isStringOrComment;
|
||||
|
||||
}
|
||||
|
||||
// Append trailing unhighlighted input
|
||||
@ -150,6 +168,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
startIndex = startIndex,
|
||||
endIndex = CommittedIndex,
|
||||
htmlColorTag = lexer.ColorTag,
|
||||
isStringOrComment = lexer is StringLexer || lexer is CommentLexer,
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
while (!lexer.EndOfInput && !(lexer.Current == '/' && lexer.Previous == '*'));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -12,12 +12,12 @@ namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
public static readonly HashSet<string> keywords = new HashSet<string>
|
||||
{
|
||||
// reserved keywords
|
||||
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue",
|
||||
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue",
|
||||
"decimal", "default", "delegate", "do", "double", "else", "enum", "event", "explicit", "extern", "false", "finally",
|
||||
"fixed", "float", "for", "foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock",
|
||||
"long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private", "protected", "public",
|
||||
"readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch",
|
||||
"this", "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void",
|
||||
"fixed", "float", "for", "foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock",
|
||||
"long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private", "protected", "public",
|
||||
"readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch",
|
||||
"this", "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void",
|
||||
"volatile", "while",
|
||||
// contextual keywords
|
||||
"add", "and", "alias", "ascending", "async", "await", "by", "descending", "dynamic", "equals", "from", "get",
|
||||
@ -41,6 +41,10 @@ namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext()))
|
||||
sb.Append(lexer.Current);
|
||||
|
||||
// next must be whitespace or delimiter
|
||||
if (!lexer.EndOfInput && !(char.IsWhiteSpace(lexer.Current) || lexer.IsDelimiter(lexer.Current)))
|
||||
return false;
|
||||
|
||||
if (keywords.Contains(sb.ToString()))
|
||||
{
|
||||
if (!lexer.EndOfInput)
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f);
|
||||
|
||||
// all symbols are delimiters
|
||||
public override IEnumerable<char> Delimiters => symbols;
|
||||
public override IEnumerable<char> Delimiters => symbols.Where(it => it != '.'); // '.' is not a delimiter, only a separator.
|
||||
|
||||
public static bool IsSymbol(char c) => symbols.Contains(c);
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Mono.CSharp;
|
||||
|
||||
// Thanks to ManlyMarco for this
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
/*
|
||||
Welcome to the UnityExplorer C# Console!
|
||||
@ -58,7 +58,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
public static void GetClasses()
|
||||
{
|
||||
if (ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file")
|
||||
.GetValue(Evaluator) is CompilationSourceFile sourceFile
|
||||
.GetValue(Evaluator) is CompilationSourceFile sourceFile
|
||||
&& sourceFile.Containers.Any())
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
|
@ -2,9 +2,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
|
@ -2,8 +2,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.IValues;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
|
@ -7,8 +7,7 @@ using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
@ -16,7 +15,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
//public ReflectionInspector ParentInspector { get; internal set; }
|
||||
//public bool AutoUpdateWanted { get; internal set; }
|
||||
|
||||
|
||||
public abstract Type DeclaringType { get; }
|
||||
public string NameForFiltering { get; protected set; }
|
||||
public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ?? (m_declaringInstance = Owner.Target.TryCast(DeclaringType)));
|
||||
@ -28,7 +27,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
public Type[] GenericArguments { get; protected set; } = ArgumentUtility.EmptyTypes;
|
||||
public EvaluateWidget Evaluator { get; protected set; }
|
||||
public bool Evaluating => Evaluator != null && Evaluator.UIRoot.activeSelf;
|
||||
|
||||
|
||||
public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
this.Owner = inspector;
|
||||
@ -235,7 +234,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
return sorted;
|
||||
}
|
||||
|
||||
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
|
||||
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
|
||||
Type declaringType, ReflectionInspector _inspector, bool ignorePropertyMethodInfos = true)
|
||||
{
|
||||
try
|
||||
@ -246,7 +245,6 @@ namespace UnityExplorer.UI.CacheObject
|
||||
var sig = GetSig(member);
|
||||
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}...");
|
||||
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
|
||||
|
||||
CacheMember cached;
|
||||
Type returnType;
|
||||
@ -255,7 +253,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
case MemberTypes.Method:
|
||||
{
|
||||
var mi = member as MethodInfo;
|
||||
if (ignorePropertyMethodInfos
|
||||
if (ignorePropertyMethodInfos
|
||||
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
|
||||
return;
|
||||
|
||||
@ -324,7 +322,8 @@ namespace UnityExplorer.UI.CacheObject
|
||||
}
|
||||
}
|
||||
|
||||
internal static string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
|
||||
internal static string GetSig(MemberInfo member)
|
||||
=> $"{member.DeclaringType.Name}.{member.Name}";
|
||||
|
||||
internal static string GetArgumentString(ParameterInfo[] args)
|
||||
{
|
||||
|
@ -7,10 +7,9 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
@ -181,8 +180,8 @@ namespace UnityExplorer.UI.CacheObject
|
||||
return ValueState.Enum;
|
||||
else if (type == typeof(Color) || type == typeof(Color32))
|
||||
return ValueState.Color;
|
||||
else if (InteractiveValueStruct.SupportsType(type))
|
||||
return ValueState.ValueStruct;
|
||||
else if (InteractiveValueStruct.SupportsType(type))
|
||||
return ValueState.ValueStruct;
|
||||
else if (ReflectionUtility.IsDictionary(type))
|
||||
return ValueState.Dictionary;
|
||||
else if (!typeof(Transform).IsAssignableFrom(type) && ReflectionUtility.IsEnumerable(type))
|
||||
@ -198,7 +197,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
switch (State)
|
||||
{
|
||||
case ValueState.NotEvaluated:
|
||||
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.Parse(FallbackType, true)})</i>";
|
||||
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.Parse(FallbackType, true)})</i>";
|
||||
|
||||
case ValueState.Exception:
|
||||
return $"<i><color=red>{LastException.ReflectionExToString()}</color></i>";
|
||||
@ -222,7 +221,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
return $"\"{ToStringUtility.PruneString(s, 200, 5)}\"";
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
// try to prefix the count of the collection for lists and dicts
|
||||
case ValueState.Collection:
|
||||
if (!LastValueWasNull)
|
||||
@ -264,7 +263,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
|
||||
cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted);
|
||||
if (IValue != null)
|
||||
{
|
||||
{
|
||||
IValue.UIRoot.transform.SetParent(cell.SubContentHolder.transform, false);
|
||||
IValue.SetLayout();
|
||||
}
|
||||
|
@ -28,10 +28,11 @@ namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
try
|
||||
{
|
||||
object ret;
|
||||
if (HasArguments)
|
||||
return PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments());
|
||||
|
||||
var ret = PropertyInfo.GetValue(DeclaringInstance, null);
|
||||
ret = PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments());
|
||||
else
|
||||
ret = PropertyInfo.GetValue(DeclaringInstance, null);
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
|
@ -6,7 +6,7 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveColor : InteractiveValue
|
||||
{
|
@ -2,16 +2,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveDictionary : InteractiveValue, ICellPoolDataSource<CacheKeyValuePairCell>, ICacheObjectController
|
||||
{
|
||||
@ -21,8 +21,8 @@ namespace UnityExplorer.UI.IValues
|
||||
|
||||
public override bool CanWrite => base.CanWrite && RefIDictionary != null && !RefIDictionary.IsReadOnly;
|
||||
|
||||
public Type KeyType;
|
||||
public Type ValueType;
|
||||
public Type KeysType;
|
||||
public Type ValuesType;
|
||||
public IDictionary RefIDictionary;
|
||||
|
||||
public int ItemCount => cachedEntries.Count;
|
||||
@ -75,23 +75,13 @@ namespace UnityExplorer.UI.IValues
|
||||
else
|
||||
{
|
||||
var type = value.GetActualType();
|
||||
if (type.IsGenericType && type.GetGenericArguments().Length == 2)
|
||||
{
|
||||
KeyType = type.GetGenericArguments()[0];
|
||||
ValueType = type.GetGenericArguments()[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
KeyType = typeof(object);
|
||||
ValueType = typeof(object);
|
||||
}
|
||||
ReflectionUtility.TryGetEntryTypes(type, out KeysType, out ValuesType);
|
||||
|
||||
CacheEntries(value);
|
||||
|
||||
TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.Parse(type, false)}";
|
||||
}
|
||||
|
||||
|
||||
this.DictScrollPool.Refresh(true, false);
|
||||
}
|
||||
|
||||
@ -116,7 +106,7 @@ namespace UnityExplorer.UI.IValues
|
||||
else
|
||||
cache = cachedEntries[idx];
|
||||
|
||||
cache.SetFallbackType(ValueType);
|
||||
cache.SetFallbackType(ValuesType);
|
||||
cache.SetKey(dictEnumerator.Current.Key);
|
||||
cache.SetValueFromSource(dictEnumerator.Current.Value);
|
||||
|
@ -7,7 +7,7 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveEnum : InteractiveValue
|
||||
{
|
||||
@ -20,7 +20,7 @@ namespace UnityExplorer.UI.IValues
|
||||
|
||||
public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
|
||||
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
|
||||
|
||||
|
||||
private Dropdown enumDropdown;
|
||||
private GameObject toggleHolder;
|
||||
private readonly List<Toggle> flagToggles = new List<Toggle>();
|
@ -2,16 +2,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveList : InteractiveValue, ICellPoolDataSource<CacheListEntryCell>, ICacheObjectController
|
||||
{
|
||||
@ -19,13 +19,15 @@ namespace UnityExplorer.UI.IValues
|
||||
object ICacheObjectController.Target => this.CurrentOwner.Value;
|
||||
public Type TargetType { get; private set; }
|
||||
|
||||
public override bool CanWrite => base.CanWrite && RefIList != null && !RefIList.IsReadOnly;
|
||||
public override bool CanWrite => base.CanWrite && ((RefIList != null && !RefIList.IsReadOnly) || IsWritableGenericIList);
|
||||
|
||||
public Type EntryType;
|
||||
public IList RefIList;
|
||||
|
||||
public int ItemCount => values.Count;
|
||||
private readonly List<object> values = new List<object>();
|
||||
private bool IsWritableGenericIList;
|
||||
private PropertyInfo genericIndexer;
|
||||
|
||||
public int ItemCount => cachedEntries.Count;
|
||||
private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>();
|
||||
|
||||
public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; }
|
||||
@ -49,7 +51,6 @@ namespace UnityExplorer.UI.IValues
|
||||
private void ClearAndRelease()
|
||||
{
|
||||
RefIList = null;
|
||||
values.Clear();
|
||||
|
||||
foreach (var entry in cachedEntries)
|
||||
{
|
||||
@ -66,18 +67,13 @@ namespace UnityExplorer.UI.IValues
|
||||
if (value == null)
|
||||
{
|
||||
// should never be null
|
||||
if (values.Any())
|
||||
if (cachedEntries.Any())
|
||||
ClearAndRelease();
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = value.GetActualType();
|
||||
if (type.IsGenericType)
|
||||
EntryType = type.GetGenericArguments()[0];
|
||||
else if (type.HasElementType)
|
||||
EntryType = type.GetElementType();
|
||||
else
|
||||
EntryType = typeof(object);
|
||||
ReflectionUtility.TryGetEntryType(type, out EntryType);
|
||||
|
||||
CacheEntries(value);
|
||||
|
||||
@ -92,7 +88,12 @@ namespace UnityExplorer.UI.IValues
|
||||
{
|
||||
RefIList = value as IList;
|
||||
|
||||
values.Clear();
|
||||
// Check if the type implements IList<T> but not IList (ie. Il2CppArrayBase)
|
||||
if (RefIList == null)
|
||||
CheckGenericIList(value);
|
||||
else
|
||||
IsWritableGenericIList = false;
|
||||
|
||||
int idx = 0;
|
||||
|
||||
if (ReflectionUtility.TryGetEnumerator(value, out IEnumerator enumerator))
|
||||
@ -103,8 +104,6 @@ namespace UnityExplorer.UI.IValues
|
||||
{
|
||||
var entry = enumerator.Current;
|
||||
|
||||
values.Add(entry);
|
||||
|
||||
// If list count increased, create new cache entries
|
||||
CacheListEntry cache;
|
||||
if (idx >= cachedEntries.Count)
|
||||
@ -122,9 +121,9 @@ namespace UnityExplorer.UI.IValues
|
||||
}
|
||||
|
||||
// Remove excess cached entries if list count decreased
|
||||
if (cachedEntries.Count > values.Count)
|
||||
if (cachedEntries.Count > idx)
|
||||
{
|
||||
for (int i = cachedEntries.Count - 1; i >= values.Count; i--)
|
||||
for (int i = cachedEntries.Count - 1; i >= idx; i--)
|
||||
{
|
||||
var cache = cachedEntries[i];
|
||||
if (cache.CellView != null)
|
||||
@ -141,14 +140,61 @@ namespace UnityExplorer.UI.IValues
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckGenericIList(object value)
|
||||
{
|
||||
try
|
||||
{
|
||||
var type = value.GetType();
|
||||
if (type.GetInterfaces().Any(it => it.IsGenericType && it.GetGenericTypeDefinition() == typeof(IList<>)))
|
||||
IsWritableGenericIList = !(bool)type.GetProperty("IsReadOnly").GetValue(value, null);
|
||||
else
|
||||
IsWritableGenericIList = false;
|
||||
|
||||
if (IsWritableGenericIList)
|
||||
{
|
||||
// Find the "this[int index]" property.
|
||||
// It might be a private implementation.
|
||||
foreach (var prop in type.GetProperties(ReflectionUtility.FLAGS))
|
||||
{
|
||||
if ((prop.Name == "Item"
|
||||
|| (prop.Name.StartsWith("System.Collections.Generic.IList<") && prop.Name.EndsWith(">.Item")))
|
||||
&& prop.GetIndexParameters() is ParameterInfo[] parameters
|
||||
&& parameters.Length == 1
|
||||
&& parameters[0].ParameterType == typeof(int))
|
||||
{
|
||||
genericIndexer = prop;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (genericIndexer == null)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Failed to find indexer property for IList<T> type '{type.FullName}'!");
|
||||
IsWritableGenericIList = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception processing IEnumerable for IList<T> check: {ex.ReflectionExToString()}");
|
||||
IsWritableGenericIList = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Setting the value of an index to the list
|
||||
|
||||
public void TrySetValueToIndex(object value, int index)
|
||||
{
|
||||
try
|
||||
{
|
||||
//value = value.TryCast(this.EntryType);
|
||||
RefIList[index] = value;
|
||||
if (!IsWritableGenericIList)
|
||||
{
|
||||
RefIList[index] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
genericIndexer.SetValue(CurrentOwner.Value, value, new object[] { index });
|
||||
}
|
||||
|
||||
var entry = cachedEntries[index];
|
||||
entry.SetValueFromSource(value);
|
||||
@ -160,7 +206,7 @@ namespace UnityExplorer.UI.IValues
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting IList value: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// List entry scroll pool
|
||||
|
||||
@ -208,8 +254,8 @@ namespace UnityExplorer.UI.IValues
|
||||
ListScrollPool.Initialize(this, SetLayout);
|
||||
scrollLayout = scrollObj.GetComponent<LayoutElement>();
|
||||
|
||||
NotSupportedLabel = UIFactory.CreateLabel(ListScrollPool.Content.gameObject, "NotSupportedMessage",
|
||||
"The IEnumerable failed to enumerate. This is likely due to an issue with Unhollowed interfaces.",
|
||||
NotSupportedLabel = UIFactory.CreateLabel(ListScrollPool.Content.gameObject, "NotSupportedMessage",
|
||||
"The IEnumerable failed to enumerate. This is likely due to an issue with Unhollowed interfaces.",
|
||||
TextAnchor.MiddleLeft, Color.red);
|
||||
|
||||
UIFactory.SetLayoutElement(NotSupportedLabel.gameObject, minHeight: 25, flexibleWidth: 9999);
|
@ -9,7 +9,7 @@ using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveString : InteractiveValue
|
||||
{
|
||||
@ -18,7 +18,7 @@ namespace UnityExplorer.UI.IValues
|
||||
|
||||
public InputFieldRef inputField;
|
||||
public ButtonRef ApplyButton;
|
||||
|
||||
|
||||
public GameObject SaveFileRow;
|
||||
public InputFieldRef SaveFilePath;
|
||||
|
||||
@ -36,7 +36,7 @@ namespace UnityExplorer.UI.IValues
|
||||
{
|
||||
if (s == null)
|
||||
return false;
|
||||
|
||||
|
||||
return s.Length >= UIManager.MAX_INPUTFIELD_CHARS;
|
||||
}
|
||||
|
||||
@ -83,7 +83,7 @@ namespace UnityExplorer.UI.IValues
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
|
||||
File.WriteAllText(path, RealValue);
|
||||
}
|
||||
|
||||
@ -98,7 +98,7 @@ namespace UnityExplorer.UI.IValues
|
||||
UIFactory.SetLayoutElement(SaveFileRow, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(SaveFileRow, false, true, true, true, 3);
|
||||
|
||||
UIFactory.CreateLabel(SaveFileRow, "Info", "<color=red>String is too long! Save to file if you want to see the full string.</color>",
|
||||
UIFactory.CreateLabel(SaveFileRow, "Info", "<color=red>String is too long! Save to file if you want to see the full string.</color>",
|
||||
TextAnchor.MiddleLeft);
|
||||
|
||||
var horizRow = UIFactory.CreateUIObject("Horiz", SaveFileRow);
|
@ -5,9 +5,9 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
{
|
||||
public abstract class InteractiveValue : IPooledObject
|
||||
{
|
@ -6,9 +6,8 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveValueStruct : InteractiveValue
|
||||
{
|
||||
@ -144,7 +143,7 @@ namespace UnityExplorer.UI.IValues
|
||||
ExplorerCore.LogWarning("Exception setting value: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// UI Setup for type
|
||||
|
||||
private void SetupUIForType()
|
@ -4,8 +4,8 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
|
@ -4,7 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
{
|
||||
|
@ -4,10 +4,8 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
|
@ -5,8 +5,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
@ -68,7 +67,7 @@ namespace UnityExplorer.UI.CacheObject.Views
|
||||
|
||||
for (int i = 0; i < genericArguments.Length; i++)
|
||||
{
|
||||
outArgs[i] = ReflectionUtility.GetTypeByName(genericInput[i])
|
||||
outArgs[i] = ReflectionUtility.GetTypeByName(genericInput[i])
|
||||
?? throw new Exception($"Could not find any type by name '{genericInput[i]}'!");
|
||||
}
|
||||
|
||||
@ -207,7 +206,7 @@ namespace UnityExplorer.UI.CacheObject.Views
|
||||
var elemType = arg.ParameterType;
|
||||
if (elemType.IsByRef)
|
||||
elemType = elemType.GetElementType();
|
||||
argInputFields[i].PlaceholderText.text = $"eg. {ParseUtility.GetExampleInput(elemType)}";
|
||||
argInputFields[i].PlaceholderText.text = $"eg. {ParseUtility.GetExampleInput(elemType)}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -250,7 +249,7 @@ namespace UnityExplorer.UI.CacheObject.Views
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "EvaluateWidget", false, false, true, true, 3, new Vector4(2, 2, 2, 2),
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "EvaluateWidget", false, false, true, true, 3, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 50, flexibleWidth: 9999, minHeight: 50, flexibleHeight: 800);
|
||||
//UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
@ -276,7 +275,7 @@ namespace UnityExplorer.UI.CacheObject.Views
|
||||
// evaluate button
|
||||
var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
|
||||
evalButton.OnClick += () =>
|
||||
evalButton.OnClick += () =>
|
||||
{
|
||||
Owner.EvaluateAndSetCell();
|
||||
};
|
||||
|
@ -6,9 +6,8 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
@ -64,7 +63,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
addCompInput.Text = "";
|
||||
|
||||
TransformTree.Clear();
|
||||
ComponentList.Clear();
|
||||
UpdateComponents();
|
||||
}
|
||||
|
||||
public override void CloseInspector()
|
||||
@ -113,6 +112,9 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private IEnumerable<GameObject> GetTransformEntries()
|
||||
{
|
||||
if (!GOTarget)
|
||||
return Enumerable.Empty<GameObject>();
|
||||
|
||||
cachedChildren.Clear();
|
||||
for (int i = 0; i < GOTarget.transform.childCount; i++)
|
||||
cachedChildren.Add(GOTarget.transform.GetChild(i).gameObject);
|
||||
@ -125,41 +127,59 @@ namespace UnityExplorer.UI.Inspectors
|
||||
private readonly List<bool> behaviourEnabledStates = new List<bool>();
|
||||
|
||||
// ComponentList.GetRootEntriesMethod
|
||||
private List<Component> GetComponentEntries() => componentEntries;
|
||||
private List<Component> GetComponentEntries() => GOTarget ? componentEntries : Enumerable.Empty<Component>().ToList();
|
||||
|
||||
public void UpdateComponents()
|
||||
{
|
||||
if (!GOTarget)
|
||||
{
|
||||
componentEntries.Clear();
|
||||
compInstanceIDs.Clear();
|
||||
behaviourEntries.Clear();
|
||||
behaviourEnabledStates.Clear();
|
||||
ComponentList.RefreshData();
|
||||
ComponentList.ScrollPool.Refresh(true, true);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we actually need to refresh the component cells or not.
|
||||
var comps = GOTarget.GetComponents<Component>();
|
||||
var behaviours = GOTarget.GetComponents<Behaviour>();
|
||||
|
||||
bool needRefresh = false;
|
||||
if (comps.Length != componentEntries.Count || behaviours.Length != behaviourEntries.Count)
|
||||
{
|
||||
needRefresh = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
|
||||
{
|
||||
needRefresh = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!needRefresh)
|
||||
int count = 0;
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (!comp)
|
||||
continue;
|
||||
count++;
|
||||
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
|
||||
{
|
||||
for (int i = 0; i < behaviours.Length; i++)
|
||||
needRefresh = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!needRefresh)
|
||||
{
|
||||
if (count != componentEntries.Count)
|
||||
needRefresh = true;
|
||||
else
|
||||
{
|
||||
count = 0;
|
||||
foreach (var behaviour in behaviours)
|
||||
{
|
||||
var behaviour = behaviours[i];
|
||||
if (behaviour.enabled != behaviourEnabledStates[i])
|
||||
if (!behaviour)
|
||||
continue;
|
||||
if (count >= behaviourEnabledStates.Count || behaviour.enabled != behaviourEnabledStates[count])
|
||||
{
|
||||
needRefresh = true;
|
||||
break;
|
||||
}
|
||||
count++;
|
||||
}
|
||||
if (!needRefresh && count != behaviourEntries.Count)
|
||||
needRefresh = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -168,9 +188,9 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
componentEntries.Clear();
|
||||
compInstanceIDs.Clear();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (!comp) continue;
|
||||
componentEntries.Add(comp);
|
||||
compInstanceIDs.Add(comp.GetInstanceID());
|
||||
}
|
||||
@ -179,6 +199,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
behaviourEnabledStates.Clear();
|
||||
foreach (var behaviour in behaviours)
|
||||
{
|
||||
if (!behaviour) continue;
|
||||
behaviourEntries.Add(behaviour);
|
||||
behaviourEnabledStates.Add(behaviour.enabled);
|
||||
}
|
||||
@ -195,10 +216,10 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
TransformTree.RefreshData(true, false);
|
||||
}
|
||||
|
||||
|
||||
private void OnAddComponentClicked(string input)
|
||||
{
|
||||
if (ReflectionUtility.AllTypes.TryGetValue(input, out Type type))
|
||||
if (ReflectionUtility.GetTypeByName(input) is Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -221,18 +242,18 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(Pool<GameObjectInspector>.Instance.InactiveHolder,
|
||||
"GameObjectInspector", true, false, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "GameObjectInspector", true, false, true, true, 5,
|
||||
new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
|
||||
|
||||
var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
|
||||
var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
|
||||
new Color(0.065f, 0.065f, 0.065f));
|
||||
UIFactory.SetLayoutElement(scrollObj, minHeight: 300, flexibleWidth: 9999, flexibleHeight: 1);
|
||||
UIFactory.SetLayoutElement(scrollObj, minHeight: 250, preferredHeight: 300, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(Content, spacing: 3, padTop: 2, padBottom: 2, padLeft: 2, padRight: 2);
|
||||
|
||||
// Construct GO Controls
|
||||
GOControls = new GameObjectControls(this);
|
||||
|
||||
|
||||
ConstructLists();
|
||||
|
||||
return UIRoot;
|
||||
@ -244,10 +265,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
{
|
||||
var listHolder = UIFactory.CreateUIObject("ListHolders", UIRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listHolder, false, true, true, true, 8, 2, 2, 2, 2);
|
||||
UIFactory.SetLayoutElement(listHolder, minHeight: 350, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
//var listRect = listHolder.GetComponent<RectTransform>();
|
||||
//listRect.anchorMin = new Vector2(0, 1);
|
||||
//listRect.anchorMax = new Vector2(1, 1);
|
||||
UIFactory.SetLayoutElement(listHolder, minHeight: 150, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Left group (Children)
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
{
|
||||
public GameObjectInspector Parent;
|
||||
|
||||
public ComponentList(ScrollPool<ComponentCell> scrollPool, Func<List<Component>> getEntriesMethod)
|
||||
public ComponentList(ScrollPool<ComponentCell> scrollPool, Func<List<Component>> getEntriesMethod)
|
||||
: base(scrollPool, getEntriesMethod, null, null, null)
|
||||
{
|
||||
base.SetICell = SetComponentCell;
|
||||
@ -21,7 +21,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
this.currentEntries.Clear();
|
||||
RefreshData();
|
||||
ScrollPool.Refresh(true, true);
|
||||
}
|
||||
|
||||
private bool CheckShouldDisplay(Component _, string __) => true;
|
||||
@ -111,7 +112,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
cell.BehaviourToggle.interactable = false;
|
||||
cell.BehaviourToggle.Set(true, false);
|
||||
//RuntimeProvider.Instance.SetColorBlock(cell.BehaviourToggle,)
|
||||
cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
}
|
||||
|
||||
// if component is the first index it must be the transform, dont show Destroy button for it.
|
||||
|
@ -186,7 +186,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
if (parentToSet)
|
||||
DoSetParent(parentToSet);
|
||||
else
|
||||
{
|
||||
{
|
||||
ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!");
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
@ -232,6 +232,12 @@ namespace UnityExplorer.UI.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExploreButtonClicked()
|
||||
{
|
||||
var panel = UIManager.GetPanel<Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
|
||||
panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform);
|
||||
}
|
||||
|
||||
private void OnLayerDropdownChanged(int value)
|
||||
{
|
||||
GOTarget.layer = value;
|
||||
@ -436,7 +442,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void ConstructTopInfo()
|
||||
{
|
||||
var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
|
||||
var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
|
||||
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
|
||||
topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
@ -462,7 +468,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
|
||||
|
||||
PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); });
|
||||
PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
|
||||
|
||||
// Title and update row
|
||||
|
||||
@ -478,7 +484,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
|
||||
NameInput.Component.textComponent.fontSize = 15;
|
||||
NameInput.Component.onEndEdit.AddListener((string val) => { OnNameEndEdit(val); });
|
||||
NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
|
||||
|
||||
// second row (toggles, instanceID, tag, buttons)
|
||||
|
||||
@ -515,7 +521,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
|
||||
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
TagInput.Component.textComponent.color = Color.white;
|
||||
TagInput.Component.onEndEdit.AddListener((string val) => { OnTagEndEdit(val); });
|
||||
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
|
||||
|
||||
// Instantiate
|
||||
var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
|
||||
@ -533,6 +539,12 @@ namespace UnityExplorer.UI.Inspectors
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// Inspect in Explorer button
|
||||
var explorerBtn = UIFactory.CreateButton(thirdrow, "ExploreBtn", "Show in Explorer", new Color(0.15f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(explorerBtn.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
explorerBtn.ButtonText.fontSize = 12;
|
||||
explorerBtn.OnClick += OnExploreButtonClicked;
|
||||
|
||||
// Scene
|
||||
var sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
@ -547,7 +559,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var layerDrop = UIFactory.CreateDropdown(thirdrow, out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 120, flexibleWidth: 999);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
|
||||
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
if (layerToNames == null)
|
||||
GetLayerNames();
|
||||
@ -563,7 +575,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
var flagsDrop = UIFactory.CreateDropdown(thirdrow, out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
|
||||
if (hideFlagsValues == null)
|
||||
if (hideFlagsValues == null)
|
||||
GetHideFlagNames();
|
||||
foreach (var name in hideFlagsValues.Keys)
|
||||
FlagsDropdown.options.Add(new Dropdown.OptionData(name));
|
||||
@ -632,7 +644,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
|
||||
inputField.Component.onEndEdit.AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
|
||||
var control = new TransformControl(type, inputField);
|
||||
|
||||
|
@ -64,12 +64,15 @@ namespace UnityExplorer.UI.Inspectors
|
||||
internal static Camera MainCamera;
|
||||
internal static GraphicRaycaster[] graphicRaycasters;
|
||||
|
||||
|
||||
public void StartInspect(MouseInspectMode mode)
|
||||
{
|
||||
MainCamera = Camera.main;
|
||||
if (!MainCamera)
|
||||
|
||||
if (!MainCamera && mode == MouseInspectMode.World)
|
||||
{
|
||||
ExplorerCore.LogWarning("No MainCamera found! Cannot inspect world!");
|
||||
return;
|
||||
}
|
||||
|
||||
PanelDragger.ForceEnd();
|
||||
|
||||
@ -94,8 +97,14 @@ namespace UnityExplorer.UI.Inspectors
|
||||
public void StopInspect()
|
||||
{
|
||||
Inspecting = false;
|
||||
|
||||
UIManager.NavBarRect.gameObject.SetActive(true);
|
||||
UIManager.PanelHolder.SetActive(true);
|
||||
|
||||
var drop = UIManager.MouseInspectDropdown;
|
||||
if (drop.transform.Find("Dropdown List") is Transform list)
|
||||
drop.DestroyDropdownList(list.gameObject);
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
|
||||
if (Mode == MouseInspectMode.UI)
|
||||
@ -155,8 +164,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
mousePos.x = 350;
|
||||
if (mousePos.x > Screen.width - 350)
|
||||
mousePos.x = Screen.width - 350;
|
||||
if (mousePos.y < mainPanelRect.rect.height)
|
||||
mousePos.y += mainPanelRect.rect.height + 10;
|
||||
if (mousePos.y < Rect.rect.height)
|
||||
mousePos.y += Rect.rect.height + 10;
|
||||
else
|
||||
mousePos.y -= 10;
|
||||
|
||||
@ -341,10 +350,10 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
mainPanelRect.anchorMin = Vector2.zero;
|
||||
mainPanelRect.anchorMax = Vector2.zero;
|
||||
mainPanelRect.pivot = new Vector2(0.5f, 1);
|
||||
mainPanelRect.sizeDelta = new Vector2(700, 150);
|
||||
Rect.anchorMin = Vector2.zero;
|
||||
Rect.anchorMax = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0.5f, 1);
|
||||
Rect.sizeDelta = new Vector2(700, 150);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
|
@ -4,7 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
|
@ -7,7 +7,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer
|
||||
@ -87,7 +87,7 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateInspector<T>(object target, bool staticReflection = false,
|
||||
private static void CreateInspector<T>(object target, bool staticReflection = false,
|
||||
CacheObjectBase sourceCache = null) where T : InspectorBase
|
||||
{
|
||||
var inspector = Pool<T>.Borrow();
|
||||
|
@ -4,7 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
@ -33,7 +33,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0,
|
||||
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0,
|
||||
default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0);
|
||||
UIRoot.AddComponent<Mask>();
|
||||
|
@ -12,9 +12,7 @@ using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
@ -56,6 +54,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
|
||||
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
|
||||
private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
|
||||
private InputFieldRef filterInputField;
|
||||
@ -75,7 +74,6 @@ namespace UnityExplorer.UI.Inspectors
|
||||
private IEnumerator InitCoroutine()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
|
||||
}
|
||||
|
||||
@ -144,7 +142,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
// reset filters
|
||||
|
||||
this.filterInputField.Text = "";
|
||||
|
||||
|
||||
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
|
||||
scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
|
||||
scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
|
||||
@ -309,11 +307,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void CalculateLayouts()
|
||||
{
|
||||
// Calculate sizes
|
||||
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);// Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
|
||||
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
|
||||
RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
|
||||
|
||||
//memberTitleLayout.minWidth = LeftGroupWidth;
|
||||
}
|
||||
|
||||
private void SetCellLayout(CacheObjectCell cell)
|
||||
@ -344,7 +339,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
ConstructUnityObjectRow();
|
||||
|
||||
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2,2,2,2),
|
||||
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.12f, 0.12f, 0.12f));
|
||||
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
@ -354,7 +349,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
// Member scroll pool
|
||||
|
||||
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2,2,2,2),
|
||||
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
|
||||
bgColor: new Color(0.05f, 0.05f, 0.05f));
|
||||
UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
@ -482,7 +477,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void SetUnityTargets()
|
||||
{
|
||||
if (!typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
|
||||
if (StaticOnly || !typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
|
||||
{
|
||||
unityObjectRow.SetActive(false);
|
||||
textureViewer.SetActive(false);
|
||||
@ -548,7 +543,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
textureButton.ButtonText.text = "Hide Texture";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// UI construction
|
||||
|
||||
private void ConstructUnityObjectRow()
|
||||
@ -619,12 +614,15 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
// Actual texture viewer
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", textureViewer);
|
||||
textureImage = imageObj.AddComponent<Image>();
|
||||
textureImageLayout = textureImage.gameObject.AddComponent<LayoutElement>();
|
||||
var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
|
||||
imageViewport.GetComponent<Image>().color = Color.white;
|
||||
imageViewport.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
|
||||
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
textureImage = imageObj.AddComponent<Image>();
|
||||
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
textureViewer.SetActive(false);
|
||||
}
|
||||
|
@ -16,8 +16,11 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
if (inputsPendingUpdate.Any())
|
||||
{
|
||||
foreach (var entry in inputsPendingUpdate)
|
||||
var array = inputsPendingUpdate.ToArray();
|
||||
|
||||
for (int i = array.Length - 1; i >= 0; i--)
|
||||
{
|
||||
var entry = array[i];
|
||||
LayoutRebuilder.MarkLayoutForRebuild(entry.Rect);
|
||||
entry.OnValueChanged?.Invoke(entry.Component.text);
|
||||
}
|
||||
@ -26,8 +29,8 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
}
|
||||
|
||||
public InputFieldRef(InputField component)
|
||||
{
|
||||
public InputFieldRef(InputField component)
|
||||
{
|
||||
this.Component = component;
|
||||
Rect = component.GetComponent<RectTransform>();
|
||||
PlaceholderText = component.placeholder.TryCast<Text>();
|
||||
@ -47,8 +50,8 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
|
||||
public TextGenerator TextGenerator => Component.cachedInputTextGenerator;
|
||||
public bool ReachedMaxVerts => TextGenerator.vertexCount >= UIManager.MAX_TEXT_VERTS;
|
||||
|
||||
public bool ReachedMaxVerts => TextGenerator.vertexCount >= UIManager.MAX_TEXT_VERTS;
|
||||
|
||||
private void OnInputChanged(string value)
|
||||
{
|
||||
|
@ -4,11 +4,8 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
@ -28,7 +25,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
private ChildFilter m_childFilter = ChildFilter.Any;
|
||||
private string desiredTypeInput;
|
||||
private string lastCheckedTypeInput;
|
||||
private bool lastTypeCanHaveGO;
|
||||
private bool lastTypeCanHaveGO;
|
||||
|
||||
public ButtonListHandler<object, ButtonCell> dataHandler;
|
||||
|
||||
@ -79,7 +76,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
lastCheckedTypeInput = desiredTypeInput;
|
||||
|
||||
//var type = ReflectionUtility.GetTypeByName(desiredTypeInput);
|
||||
if (ReflectionUtility.AllTypes.TryGetValue(desiredTypeInput, out var cachedType))
|
||||
if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
|
||||
{
|
||||
var type = cachedType;
|
||||
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
|
||||
@ -244,7 +241,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
// RESULTS SCROLL POOL
|
||||
|
||||
dataHandler = new ButtonListHandler<object, ButtonCell>(resultsScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
|
||||
resultsScrollPool = UIFactory.CreateScrollPool<ButtonCell>(uiRoot, "ResultsList", out GameObject scrollObj,
|
||||
resultsScrollPool = UIFactory.CreateScrollPool<ButtonCell>(uiRoot, "ResultsList", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
|
||||
resultsScrollPool.Initialize(dataHandler);
|
||||
|
@ -39,7 +39,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
private GameObject refreshRow;
|
||||
private Dropdown sceneDropdown;
|
||||
private readonly Dictionary<int, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<int, Dropdown.OptionData>();
|
||||
private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<Scene, Dropdown.OptionData>();
|
||||
|
||||
private IEnumerable<GameObject> GetRootEntries() => SceneHandler.CurrentRootObjects;
|
||||
|
||||
@ -58,6 +58,26 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
Tree.RefreshData(true);
|
||||
}
|
||||
|
||||
public void JumpToTransform(Transform transform)
|
||||
{
|
||||
if (!transform)
|
||||
return;
|
||||
|
||||
UIManager.SetPanelActive(this.Parent, true);
|
||||
this.Parent.SetTab(0);
|
||||
|
||||
// select the transform's scene
|
||||
var go = transform.gameObject;
|
||||
if (SceneHandler.SelectedScene != go.scene)
|
||||
{
|
||||
int idx = sceneDropdown.options.IndexOf(sceneToDropdownOption[go.scene]);
|
||||
sceneDropdown.value = idx;
|
||||
}
|
||||
|
||||
// Let the TransformTree handle the rest
|
||||
Tree.JumpAndExpandToTransform(transform);
|
||||
}
|
||||
|
||||
private void OnDropdownChanged(int value)
|
||||
{
|
||||
if (value < 0 || SceneHandler.LoadedScenes.Count <= value)
|
||||
@ -71,12 +91,12 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
private void SceneHandler_OnInspectedSceneChanged(Scene scene)
|
||||
{
|
||||
if (!sceneToDropdownOption.ContainsKey(scene.handle))
|
||||
if (!sceneToDropdownOption.ContainsKey(scene))
|
||||
PopulateSceneDropdown();
|
||||
|
||||
if (sceneToDropdownOption.ContainsKey(scene.handle))
|
||||
if (sceneToDropdownOption.ContainsKey(scene))
|
||||
{
|
||||
var opt = sceneToDropdownOption[scene.handle];
|
||||
var opt = sceneToDropdownOption[scene];
|
||||
int idx = sceneDropdown.options.IndexOf(opt);
|
||||
if (sceneDropdown.value != idx)
|
||||
sceneDropdown.value = idx;
|
||||
@ -114,7 +134,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
var option = new Dropdown.OptionData(name);
|
||||
sceneDropdown.options.Add(option);
|
||||
sceneToDropdownOption.Add(scene.handle, option);
|
||||
sceneToDropdownOption.Add(scene, option);
|
||||
}
|
||||
}
|
||||
|
||||
@ -122,7 +142,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
{
|
||||
if ((!string.IsNullOrEmpty(input) && !Tree.Filtering) || (string.IsNullOrEmpty(input) && Tree.Filtering))
|
||||
{
|
||||
Tree.displayedObjects.Clear();
|
||||
Tree.cachedTransforms.Clear();
|
||||
}
|
||||
|
||||
Tree.CurrentFilter = input;
|
||||
@ -181,7 +201,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
//Filter input field
|
||||
var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search...");
|
||||
inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
|
||||
RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
|
||||
new Color(0.08f, 0.08f, 0.08f));
|
||||
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
|
||||
inputField.OnValueChanged += OnFilterInput;
|
||||
|
@ -6,25 +6,25 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace UnityExplorer.Core
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
{
|
||||
public static class SceneHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently inspected Scene.
|
||||
/// </summary>
|
||||
public static Scene? SelectedScene
|
||||
public static Scene? SelectedScene
|
||||
{
|
||||
get => m_selectedScene;
|
||||
get => selectedScene;
|
||||
internal set
|
||||
{
|
||||
if (m_selectedScene != null && m_selectedScene?.handle == value?.handle)
|
||||
if (selectedScene != null && selectedScene == value)
|
||||
return;
|
||||
m_selectedScene = value;
|
||||
OnInspectedSceneChanged?.Invoke((Scene)m_selectedScene);
|
||||
selectedScene = value;
|
||||
OnInspectedSceneChanged?.Invoke((Scene)selectedScene);
|
||||
}
|
||||
}
|
||||
private static Scene? m_selectedScene;
|
||||
private static Scene? selectedScene;
|
||||
|
||||
/// <summary>
|
||||
/// The GameObjects in the currently inspected scene.
|
||||
@ -37,6 +37,7 @@ namespace UnityExplorer.Core
|
||||
/// </summary>
|
||||
public static ReadOnlyCollection<Scene> LoadedScenes => new ReadOnlyCollection<Scene>(allLoadedScenes);
|
||||
private static readonly List<Scene> allLoadedScenes = new List<Scene>();
|
||||
private static HashSet<Scene> previousLoadedScenes;
|
||||
|
||||
/// <summary>
|
||||
/// The names of all scenes in the build settings, if they could be retrieved.
|
||||
@ -61,7 +62,7 @@ namespace UnityExplorer.Core
|
||||
public static event Action<ReadOnlyCollection<Scene>> OnLoadedScenesChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Equivalent to <see cref="SceneManager.sceneCount"/> + 2, to include 'DontDestroyOnLoad'.
|
||||
/// Equivalent to <see cref="SceneManager.sceneCount"/> + 2, to include 'DontDestroyOnLoad' and the 'None' scene.
|
||||
/// </summary>
|
||||
public static int LoadedSceneCount => SceneManager.sceneCount + 2;
|
||||
|
||||
@ -82,25 +83,7 @@ namespace UnityExplorer.Core
|
||||
}
|
||||
private static GameObject dontDestroyObject;
|
||||
|
||||
public static bool InspectingAssetScene => SelectedScene == AssetScene;
|
||||
|
||||
internal static Scene AssetScene => AssetObject.scene;
|
||||
internal static int AssetHandle => AssetScene.handle;
|
||||
|
||||
internal static GameObject AssetObject
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!assetObject)
|
||||
{
|
||||
assetObject = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject))
|
||||
.First(it => !it.TryCast<GameObject>().scene.IsValid())
|
||||
.TryCast<GameObject>();
|
||||
}
|
||||
return assetObject;
|
||||
}
|
||||
}
|
||||
private static GameObject assetObject;
|
||||
public static bool InspectingAssetScene => SelectedScene.HasValue && SelectedScene.Value == default;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
@ -110,7 +93,7 @@ namespace UnityExplorer.Core
|
||||
Type sceneUtil = ReflectionUtility.GetTypeByName("UnityEngine.SceneManagement.SceneUtility");
|
||||
if (sceneUtil == null)
|
||||
throw new Exception("This version of Unity does not ship with the 'SceneUtility' class, or it was not unstripped.");
|
||||
|
||||
|
||||
var method = sceneUtil.GetMethod("GetScenePathByBuildIndex", ReflectionUtility.FLAGS);
|
||||
int sceneCount = SceneManager.sceneCountInBuildSettings;
|
||||
for (int i = 0; i < sceneCount; i++)
|
||||
@ -122,46 +105,40 @@ namespace UnityExplorer.Core
|
||||
catch (Exception ex)
|
||||
{
|
||||
gotAllScenesInBuild = false;
|
||||
ExplorerCore.Log($"Unable to generate list of all Scenes in the build: {ex}");
|
||||
ExplorerCore.LogWarning($"Unable to generate list of all Scenes in the build: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Update()
|
||||
{
|
||||
int curHandle = SelectedScene?.handle ?? -1;
|
||||
// DontDestroyOnLoad always exists, so default to true if our curHandle is that handle.
|
||||
// otherwise we will check while iterating.
|
||||
bool inspectedExists = curHandle == DontDestroyHandle || curHandle == AssetHandle;
|
||||
|
||||
// Quick sanity check if the loaded scenes changed
|
||||
bool anyChange = LoadedSceneCount != allLoadedScenes.Count;
|
||||
// otherwise keep a lookup table of the previous handles to check if the list changed at all.
|
||||
HashSet<int> previousHandles = null;
|
||||
if (!anyChange)
|
||||
previousHandles = new HashSet<int>(allLoadedScenes.Select(it => it.handle));
|
||||
// check if the loaded scenes changed. always confirm DontDestroy / HideAndDontSave
|
||||
int confirmedCount = 2;
|
||||
bool inspectedExists = SelectedScene == DontDestroyScene || (SelectedScene.HasValue && SelectedScene.Value == default);
|
||||
|
||||
allLoadedScenes.Clear();
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
Scene scene = SceneManager.GetSceneAt(i);
|
||||
if (scene == default || scene.handle == -1 || !scene.isLoaded)
|
||||
if (scene == default || !scene.isLoaded)
|
||||
continue;
|
||||
|
||||
// If no changes yet, ensure the previous list contained this handle.
|
||||
if (!anyChange && !previousHandles.Contains(scene.handle))
|
||||
anyChange = true;
|
||||
// If no changes yet, ensure the previous list contained the scene
|
||||
if (previousLoadedScenes != null && previousLoadedScenes.Contains(scene))
|
||||
confirmedCount++;
|
||||
|
||||
// If we have not yet confirmed inspectedExists, check if this scene is our currently inspected one.
|
||||
if (curHandle != -1 && !inspectedExists && scene.handle == curHandle)
|
||||
if (!inspectedExists && scene == SelectedScene)
|
||||
inspectedExists = true;
|
||||
|
||||
allLoadedScenes.Add(scene);
|
||||
}
|
||||
|
||||
// Always add the DontDestroyOnLoad scene and the "none" scene.
|
||||
bool anyChange = confirmedCount != allLoadedScenes.Count;
|
||||
|
||||
allLoadedScenes.Add(DontDestroyScene);
|
||||
allLoadedScenes.Add(AssetScene);
|
||||
allLoadedScenes.Add(default);
|
||||
previousLoadedScenes = new HashSet<Scene>(allLoadedScenes);
|
||||
|
||||
// Default to first scene if none selected or previous selection no longer exists.
|
||||
if (!inspectedExists)
|
||||
@ -181,14 +158,14 @@ namespace UnityExplorer.Core
|
||||
else
|
||||
{
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var list = new List<GameObject>();
|
||||
var objects = new List<GameObject>();
|
||||
foreach (var obj in allObjects)
|
||||
{
|
||||
var go = obj.TryCast<GameObject>();
|
||||
if (go.transform.parent == null && !go.scene.IsValid())
|
||||
list.Add(go);
|
||||
objects.Add(go);
|
||||
}
|
||||
rootObjects = list.ToArray();
|
||||
rootObjects = objects.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
@ -35,7 +35,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
public static class SearchProvider
|
||||
{
|
||||
|
||||
|
||||
private static bool Filter(Scene scene, SceneFilter filter)
|
||||
{
|
||||
switch (filter)
|
||||
@ -45,52 +45,35 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
case SceneFilter.DontDestroyOnLoad:
|
||||
return scene == SceneHandler.DontDestroyScene;
|
||||
case SceneFilter.HideAndDontSave:
|
||||
return scene == SceneHandler.AssetScene;
|
||||
return scene == default;
|
||||
case SceneFilter.ActivelyLoaded:
|
||||
return scene != SceneHandler.DontDestroyScene && scene != SceneHandler.AssetScene;
|
||||
return scene != SceneHandler.DontDestroyScene && scene != default;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context,
|
||||
internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context,
|
||||
ChildFilter childFilter, SceneFilter sceneFilter)
|
||||
{
|
||||
var results = new List<object>();
|
||||
|
||||
Type searchType;
|
||||
switch (context)
|
||||
Type searchType = null;
|
||||
if (!string.IsNullOrEmpty(customTypeInput))
|
||||
{
|
||||
//case SearchContext.GameObject:
|
||||
// searchType = typeof(GameObject);
|
||||
// break;
|
||||
|
||||
case SearchContext.UnityObject:
|
||||
default:
|
||||
|
||||
if (!string.IsNullOrEmpty(customTypeInput))
|
||||
{
|
||||
if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
|
||||
{
|
||||
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
|
||||
{
|
||||
searchType = customType;
|
||||
break;
|
||||
}
|
||||
else
|
||||
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
|
||||
}
|
||||
else
|
||||
ExplorerCore.LogWarning($"Could not find any type by name '{customTypeInput}'!");
|
||||
}
|
||||
|
||||
searchType = typeof(UnityEngine.Object);
|
||||
break;
|
||||
if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
|
||||
{
|
||||
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
|
||||
searchType = customType;
|
||||
else
|
||||
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
|
||||
}
|
||||
else
|
||||
ExplorerCore.LogWarning($"Could not find any type by name '{customTypeInput}'!");
|
||||
}
|
||||
|
||||
|
||||
if (searchType == null)
|
||||
return results;
|
||||
searchType = typeof(UnityEngine.Object);
|
||||
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
|
||||
|
||||
@ -100,7 +83,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
nameFilter = input;
|
||||
|
||||
bool canGetGameObject = searchType == typeof(GameObject) || typeof(Component).IsAssignableFrom(searchType);
|
||||
bool shouldFilterGOs = searchType == typeof(GameObject) || typeof(Component).IsAssignableFrom(searchType);
|
||||
|
||||
foreach (var obj in allObjects)
|
||||
{
|
||||
@ -108,13 +91,21 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ContainsIgnoreCase(nameFilter))
|
||||
continue;
|
||||
|
||||
if (canGetGameObject)
|
||||
{
|
||||
var go = searchType == typeof(GameObject)
|
||||
? obj.TryCast<GameObject>()
|
||||
: obj.TryCast<Component>().gameObject;
|
||||
GameObject go = null;
|
||||
var type = obj.GetActualType();
|
||||
|
||||
if (go)
|
||||
if (type == typeof(GameObject))
|
||||
go = obj.TryCast<GameObject>();
|
||||
else if (typeof(Component).IsAssignableFrom(type))
|
||||
go = obj.TryCast<Component>()?.gameObject;
|
||||
|
||||
if (go)
|
||||
{
|
||||
// hide unityexplorer objects
|
||||
if (go.transform.root.name == "ExplorerCanvas")
|
||||
continue;
|
||||
|
||||
if (shouldFilterGOs)
|
||||
{
|
||||
// scene check
|
||||
if (sceneFilter != SceneFilter.Any)
|
||||
|
@ -1,19 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectPool
|
||||
{
|
||||
public interface IPooledObject
|
||||
{
|
||||
GameObject UIRoot { get; set; }
|
||||
|
||||
GameObject CreateContent(GameObject parent);
|
||||
|
||||
float DefaultHeight { get; }
|
||||
|
||||
//GameObject CreatePrototype();
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@ -7,7 +8,7 @@ using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -18,10 +19,11 @@ namespace UnityExplorer.UI.Panels
|
||||
public override int MinWidth => 750;
|
||||
public override int MinHeight => 300;
|
||||
|
||||
public InputFieldScroller InputScroll { get; private set; }
|
||||
public InputFieldRef Input => InputScroll.InputField;
|
||||
public InputFieldScroller InputScroller { get; private set; }
|
||||
public InputFieldRef Input => InputScroller.InputField;
|
||||
public Text InputText { get; private set; }
|
||||
public Text HighlightText { get; private set; }
|
||||
public Text LineNumberText { get; private set; }
|
||||
|
||||
public Dropdown HelpDropdown { get; private set; }
|
||||
|
||||
@ -33,6 +35,7 @@ namespace UnityExplorer.UI.Panels
|
||||
public Action<bool> OnCtrlRToggled;
|
||||
public Action<bool> OnSuggestionsToggled;
|
||||
public Action<bool> OnAutoIndentToggled;
|
||||
public Action OnPanelResized;
|
||||
|
||||
private void InvokeOnValueChanged(string value)
|
||||
{
|
||||
@ -60,12 +63,17 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override void OnFinishResize(RectTransform panel)
|
||||
{
|
||||
OnPanelResized?.Invoke();
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
mainPanelRect.localPosition = Vector2.zero;
|
||||
mainPanelRect.pivot = new Vector2(0f, 1f);
|
||||
mainPanelRect.anchorMin = new Vector2(0.4f, 0.175f);
|
||||
mainPanelRect.anchorMax = new Vector2(0.85f, 0.925f);
|
||||
Rect.localPosition = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.4f, 0.175f);
|
||||
Rect.anchorMax = new Vector2(0.85f, 0.925f);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
@ -121,19 +129,53 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Console Input
|
||||
|
||||
var inputArea = UIFactory.CreateUIObject("InputGroup", content);
|
||||
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
|
||||
inputArea.AddComponent<Image>().color = Color.white;
|
||||
inputArea.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
// line numbers
|
||||
|
||||
var linesHolder = UIFactory.CreateUIObject("LinesHolder", inputArea);
|
||||
var linesRect = linesHolder.GetComponent<RectTransform>();
|
||||
linesRect.pivot = new Vector2(0, 1);
|
||||
linesRect.anchorMin = new Vector2(0, 0);
|
||||
linesRect.anchorMax = new Vector2(0, 1);
|
||||
linesRect.sizeDelta = new Vector2(0, 305000);
|
||||
linesRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 50);
|
||||
linesHolder.AddComponent<Image>().color = new Color(0.05f, 0.05f, 0.05f);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(linesHolder, true, true, true, true);
|
||||
|
||||
LineNumberText = UIFactory.CreateLabel(linesHolder, "LineNumbers", "1", TextAnchor.UpperCenter, Color.grey, fontSize: 16);
|
||||
LineNumberText.font = UIManager.ConsoleFont;
|
||||
|
||||
// input field
|
||||
|
||||
int fontSize = 16;
|
||||
|
||||
var inputObj = UIFactory.CreateScrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
|
||||
InputScroll = inputScroller;
|
||||
var inputObj = UIFactory.CreateScrollInputField(inputArea, "ConsoleInput", ConsoleController.STARTUP_TEXT,
|
||||
out var inputScroller, fontSize);
|
||||
InputScroller = inputScroller;
|
||||
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
|
||||
Input.OnValueChanged += InvokeOnValueChanged;
|
||||
|
||||
// move line number text with input field
|
||||
linesRect.transform.SetParent(inputObj.transform.Find("Viewport"), false);
|
||||
inputScroller.Slider.Scrollbar.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
|
||||
inputScroller.Slider.Slider.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
|
||||
void SetLinesPosition()
|
||||
{
|
||||
linesRect.anchoredPosition = new Vector2(linesRect.anchoredPosition.x, inputScroller.ContentRect.anchoredPosition.y);
|
||||
//SetInputLayout();
|
||||
}
|
||||
|
||||
InputText = Input.Component.textComponent;
|
||||
InputText.supportRichText = false;
|
||||
Input.PlaceholderText.fontSize = fontSize;
|
||||
InputText.color = Color.clear;
|
||||
Input.Component.customCaretColor = true;
|
||||
Input.Component.caretColor = Color.white;
|
||||
Input.PlaceholderText.fontSize = fontSize;
|
||||
|
||||
// Lexer highlight text overlay
|
||||
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
|
||||
@ -154,7 +196,19 @@ namespace UnityExplorer.UI.Panels
|
||||
Input.PlaceholderText.font = UIManager.ConsoleFont;
|
||||
HighlightText.font = UIManager.ConsoleFont;
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup());
|
||||
}
|
||||
|
||||
private IEnumerator DelayedLayoutSetup()
|
||||
{
|
||||
yield return null;
|
||||
SetInputLayout();
|
||||
}
|
||||
|
||||
public void SetInputLayout()
|
||||
{
|
||||
Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y);
|
||||
Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,8 +26,8 @@ namespace UnityExplorer.UI.Panels
|
||||
public GameObject ContentHolder;
|
||||
public RectTransform ContentRect;
|
||||
|
||||
public static float CurrentPanelWidth => Instance.mainPanelRect.rect.width;
|
||||
public static float CurrentPanelHeight => Instance.mainPanelRect.rect.height;
|
||||
public static float CurrentPanelWidth => Instance.Rect.rect.width;
|
||||
public static float CurrentPanelHeight => Instance.Rect.rect.height;
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
@ -38,7 +38,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
base.OnFinishResize(panel);
|
||||
|
||||
InspectorManager.PanelWidth = this.mainPanelRect.rect.width;
|
||||
InspectorManager.PanelWidth = this.Rect.rect.width;
|
||||
InspectorManager.OnPanelResized(panel.rect.width);
|
||||
}
|
||||
|
||||
@ -51,17 +51,17 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
mainPanelRect.localPosition = Vector2.zero;
|
||||
mainPanelRect.pivot = new Vector2(0f, 1f);
|
||||
mainPanelRect.anchorMin = new Vector2(0.35f, 0.175f);
|
||||
mainPanelRect.anchorMax = new Vector2(0.8f, 0.925f);
|
||||
Rect.localPosition = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.35f, 0.175f);
|
||||
Rect.anchorMax = new Vector2(0.8f, 0.925f);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
// add close all button to titlebar
|
||||
|
||||
var closeAllBtn = UIFactory.CreateButton(this.titleBar.transform.Find("CloseHolder").gameObject, "CloseAllBtn", "Close All",
|
||||
var closeAllBtn = UIFactory.CreateButton(this.titleBar.transform.Find("CloseHolder").gameObject, "CloseAllBtn", "Close All",
|
||||
new Color(0.3f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(closeAllBtn.Component.gameObject, minHeight: 25, minWidth: 80);
|
||||
closeAllBtn.Component.transform.SetSiblingIndex(closeAllBtn.Component.transform.GetSiblingIndex() - 1);
|
||||
|
@ -51,7 +51,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
if (active && !DoneScrollPoolInit)
|
||||
{
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(this.mainPanelRect);
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
|
||||
logScrollPool.Initialize(this);
|
||||
DoneScrollPoolInit = true;
|
||||
}
|
||||
@ -158,10 +158,10 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
mainPanelRect.localPosition = Vector2.zero;
|
||||
mainPanelRect.pivot = new Vector2(0f, 1f);
|
||||
mainPanelRect.anchorMin = new Vector2(0.5f, 0.03f);
|
||||
mainPanelRect.anchorMax = new Vector2(0.9f, 0.2f);
|
||||
Rect.localPosition = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.5f, 0.03f);
|
||||
Rect.anchorMax = new Vector2(0.9f, 0.2f);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
@ -12,7 +12,6 @@ using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.ObjectExplorer;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
@ -99,10 +98,10 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
mainPanelRect.localPosition = Vector2.zero;
|
||||
mainPanelRect.pivot = new Vector2(0f, 1f);
|
||||
mainPanelRect.anchorMin = new Vector2(0.125f, 0.175f);
|
||||
mainPanelRect.anchorMax = new Vector2(0.325f, 0.925f);
|
||||
Rect.localPosition = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.125f, 0.175f);
|
||||
Rect.anchorMax = new Vector2(0.325f, 0.925f);
|
||||
//mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 350);
|
||||
}
|
||||
|
||||
|
@ -69,11 +69,11 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
mainPanelRect.localPosition = Vector2.zero;
|
||||
mainPanelRect.pivot = new Vector2(0f, 1f);
|
||||
mainPanelRect.anchorMin = new Vector2(0.5f, 0.1f);
|
||||
mainPanelRect.anchorMax = new Vector2(0.5f, 0.85f);
|
||||
mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
|
||||
Rect.localPosition = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.5f, 0.1f);
|
||||
Rect.anchorMax = new Vector2(0.5f, 0.85f);
|
||||
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
@ -1,17 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using UnityExplorer.UI.Models;
|
||||
using System.Linq;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public class PanelDragger
|
||||
public class PanelDragger
|
||||
{
|
||||
#region Static
|
||||
|
||||
@ -137,7 +137,7 @@ namespace UnityExplorer.UI.Panels
|
||||
Instances.Add(this);
|
||||
DragableArea = dragArea;
|
||||
Panel = panelToDrag;
|
||||
|
||||
|
||||
if (!canvasTransform)
|
||||
canvasTransform = Panel.GetComponentInParent<Canvas>().GetComponent<RectTransform>();
|
||||
|
||||
@ -250,15 +250,9 @@ namespace UnityExplorer.UI.Panels
|
||||
Vector2 diff = (Vector2)mousePos - m_lastDragPosition;
|
||||
m_lastDragPosition = mousePos;
|
||||
|
||||
var pos = Panel.localPosition + (Vector3)diff;
|
||||
Panel.localPosition = Panel.localPosition + (Vector3)diff;
|
||||
|
||||
// Prevent panel going oustide screen bounds
|
||||
var halfW = Screen.width * 0.5f;
|
||||
var halfH = Screen.height * 0.5f;
|
||||
pos.x = Math.Max(-halfW, Math.Min(pos.x, halfW - Panel.rect.width));
|
||||
pos.y = Math.Max(-halfH + Panel.rect.height, Math.Min(pos.y, halfH));
|
||||
|
||||
Panel.localPosition = pos;
|
||||
UIPanel.EnsureValidPosition(Panel);
|
||||
}
|
||||
|
||||
public void OnEndDrag()
|
||||
@ -425,6 +419,9 @@ namespace UnityExplorer.UI.Panels
|
||||
if ((Vector2)mousePos == m_lastResizePos)
|
||||
return;
|
||||
|
||||
if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > Screen.width || mousePos.y > Screen.height)
|
||||
return;
|
||||
|
||||
m_lastResizePos = mousePos;
|
||||
|
||||
float diffX = (float)((decimal)diff.x / Screen.width);
|
||||
|
@ -8,7 +8,6 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
@ -44,8 +43,8 @@ namespace UnityExplorer.UI.Panels
|
||||
continue;
|
||||
|
||||
// check if our mouse is clicking inside the panel
|
||||
var pos = panel.mainPanelRect.InverseTransformPoint(mousePos);
|
||||
if (!panel.Enabled || !panel.mainPanelRect.rect.Contains(pos))
|
||||
var pos = panel.Rect.InverseTransformPoint(mousePos);
|
||||
if (!panel.Enabled || !panel.Rect.rect.Contains(pos))
|
||||
continue;
|
||||
|
||||
// if this is not the top panel, reorder and invoke the onchanged event
|
||||
@ -88,9 +87,11 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public override GameObject UIRoot => uiRoot;
|
||||
protected GameObject uiRoot;
|
||||
protected RectTransform mainPanelRect;
|
||||
public RectTransform Rect;
|
||||
public GameObject content;
|
||||
|
||||
public GameObject titleBar;
|
||||
|
||||
public abstract void ConstructPanelContent();
|
||||
|
||||
public virtual void OnFinishResize(RectTransform panel)
|
||||
@ -136,14 +137,84 @@ namespace UnityExplorer.UI.Panels
|
||||
public void SetTransformDefaults()
|
||||
{
|
||||
DoSetDefaultPosAndAnchors();
|
||||
|
||||
if (mainPanelRect.rect.width < MinWidth)
|
||||
mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
|
||||
if (mainPanelRect.rect.height < MinHeight)
|
||||
mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
|
||||
}
|
||||
|
||||
public GameObject titleBar;
|
||||
public void EnsureValidSize()
|
||||
{
|
||||
if (Rect.rect.width < MinWidth)
|
||||
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
|
||||
if (Rect.rect.height < MinHeight)
|
||||
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
|
||||
}
|
||||
|
||||
public static void EnsureValidPosition(RectTransform panel)
|
||||
{
|
||||
var pos = panel.localPosition;
|
||||
|
||||
// Prevent panel going oustide screen bounds
|
||||
var halfW = Screen.width * 0.5f;
|
||||
var halfH = Screen.height * 0.5f;
|
||||
|
||||
pos.x = Math.Max(-halfW - panel.rect.width + 50, Math.Min(pos.x, halfW - 50));
|
||||
pos.y = Math.Max(-halfH + 50, Math.Min(pos.y, halfH));
|
||||
|
||||
panel.localPosition = pos;
|
||||
}
|
||||
|
||||
#region Save Data
|
||||
|
||||
public abstract void DoSaveToConfigElement();
|
||||
|
||||
public void SaveToConfigManager()
|
||||
{
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
DoSaveToConfigElement();
|
||||
}
|
||||
|
||||
public abstract string GetSaveDataFromConfigManager();
|
||||
|
||||
public bool ApplyingSaveData { get; set; }
|
||||
|
||||
public virtual string ToSaveData()
|
||||
{
|
||||
try
|
||||
{
|
||||
return $"{ShouldSaveActiveState && Enabled}" +
|
||||
$"|{Rect.RectAnchorsToString()}" +
|
||||
$"|{Rect.RectPositionToString()}";
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception generating Panel save data: {ex}");
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ApplySaveData(string data)
|
||||
{
|
||||
if (string.IsNullOrEmpty(data))
|
||||
return;
|
||||
|
||||
var split = data.Split('|');
|
||||
|
||||
try
|
||||
{
|
||||
Rect.SetAnchorsFromString(split[1]);
|
||||
Rect.SetPositionFromString(split[2]);
|
||||
UIManager.SetPanelActive(this.PanelType, bool.Parse(split[0]));
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
|
||||
SetTransformDefaults();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// UI Construction
|
||||
|
||||
public void ConstructUI()
|
||||
{
|
||||
@ -153,7 +224,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
// create navbar button
|
||||
|
||||
NavButton = UIFactory.CreateButton(UIManager.NavbarButtonHolder, $"Button_{PanelType}", Name);
|
||||
NavButton = UIFactory.CreateButton(UIManager.NavbarTabButtonHolder, $"Button_{PanelType}", Name);
|
||||
var navBtn = NavButton.Component.gameObject;
|
||||
navBtn.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navBtn, false, true, true, true, 0, 0, 0, 5, 5, TextAnchor.MiddleCenter);
|
||||
@ -168,7 +239,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// create core canvas
|
||||
uiRoot = UIFactory.CreatePanel(Name, out GameObject panelContent);
|
||||
mainPanelRect = this.uiRoot.GetComponent<RectTransform>();
|
||||
Rect = this.uiRoot.GetComponent<RectTransform>();
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, false, false, true, true, 0, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
|
||||
int id = this.uiRoot.transform.GetInstanceID();
|
||||
@ -177,9 +248,6 @@ namespace UnityExplorer.UI.Panels
|
||||
content = panelContent;
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
|
||||
// always apply default pos and anchors (save data may only be partial)
|
||||
SetTransformDefaults();
|
||||
|
||||
// Title bar
|
||||
titleBar = UIFactory.CreateHorizontalGroup(content, "TitleBar", false, true, true, true, 2,
|
||||
new Vector4(2, 2, 2, 2), new Color(0.06f, 0.06f, 0.06f));
|
||||
@ -210,7 +278,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Panel dragger
|
||||
|
||||
Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), mainPanelRect, this);
|
||||
Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), Rect, this);
|
||||
Dragger.OnFinishResize += OnFinishResize;
|
||||
Dragger.OnFinishDrag += OnFinishDrag;
|
||||
|
||||
@ -223,6 +291,7 @@ namespace UnityExplorer.UI.Panels
|
||||
UIManager.SetPanelActive(this.PanelType, ShowByDefault);
|
||||
|
||||
ApplyingSaveData = true;
|
||||
SetTransformDefaults();
|
||||
// apply panel save data or revert to default
|
||||
try
|
||||
{
|
||||
@ -234,6 +303,13 @@ namespace UnityExplorer.UI.Panels
|
||||
SetTransformDefaults();
|
||||
}
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
|
||||
|
||||
// ensure initialized position is valid
|
||||
EnsureValidSize();
|
||||
EnsureValidPosition(this.Rect);
|
||||
|
||||
// update dragger and save data
|
||||
Dragger.OnEndResize();
|
||||
|
||||
// simple listener for saving enabled state
|
||||
@ -241,61 +317,11 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
SaveToConfigManager();
|
||||
};
|
||||
|
||||
ApplyingSaveData = false;
|
||||
}
|
||||
|
||||
public override void ConstructUI(GameObject parent) => ConstructUI();
|
||||
|
||||
// SAVE DATA
|
||||
|
||||
public abstract void DoSaveToConfigElement();
|
||||
|
||||
public void SaveToConfigManager()
|
||||
{
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
DoSaveToConfigElement();
|
||||
}
|
||||
|
||||
public abstract string GetSaveDataFromConfigManager();
|
||||
|
||||
public bool ApplyingSaveData { get; set; }
|
||||
|
||||
public virtual string ToSaveData()
|
||||
{
|
||||
try
|
||||
{
|
||||
return $"{ShouldSaveActiveState && Enabled}" +
|
||||
$"|{mainPanelRect.RectAnchorsToString()}" +
|
||||
$"|{mainPanelRect.RectPositionToString()}";
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception generating Panel save data: {ex}");
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ApplySaveData(string data)
|
||||
{
|
||||
if (string.IsNullOrEmpty(data))
|
||||
return;
|
||||
|
||||
var split = data.Split('|');
|
||||
|
||||
try
|
||||
{
|
||||
mainPanelRect.SetAnchorsFromString(split[1]);
|
||||
mainPanelRect.SetPositionFromString(split[2]);
|
||||
UIManager.SetPanelActive(this.PanelType, bool.Parse(split[0]));
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
|
||||
SetTransformDefaults();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region WINDOW ANCHORS / POSITION HELPERS
|
||||
|
@ -4,9 +4,16 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectPool
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
// Abstract non-generic class, handles the pool dictionary and interfacing with the generic pools.
|
||||
public interface IPooledObject
|
||||
{
|
||||
GameObject UIRoot { get; set; }
|
||||
float DefaultHeight { get; }
|
||||
|
||||
GameObject CreateContent(GameObject parent);
|
||||
}
|
||||
|
||||
public abstract class Pool
|
||||
{
|
||||
protected static readonly Dictionary<Type, Pool> pools = new Dictionary<Type, Pool>();
|
||||
@ -39,7 +46,6 @@ namespace UnityExplorer.UI.ObjectPool
|
||||
protected abstract void TryReturn(IPooledObject obj);
|
||||
}
|
||||
|
||||
// Each generic implementation has its own pool, business logic is here
|
||||
public class Pool<T> : Pool where T : IPooledObject
|
||||
{
|
||||
public static Pool<T> GetPool() => (Pool<T>)GetPool(typeof(T));
|
@ -5,7 +5,6 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
@ -410,56 +409,49 @@ namespace UnityExplorer.UI
|
||||
/// <summary>
|
||||
/// Create a Toggle control.
|
||||
/// </summary>
|
||||
public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default)
|
||||
public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default,
|
||||
int checkWidth = 20, int checkHeight = 20)
|
||||
{
|
||||
// Main obj
|
||||
GameObject toggleObj = CreateUIObject(name, parent, _smallElementSize);
|
||||
|
||||
GameObject bgObj = CreateUIObject("Background", toggleObj);
|
||||
GameObject checkObj = CreateUIObject("Checkmark", bgObj);
|
||||
GameObject labelObj = CreateUIObject("Label", toggleObj);
|
||||
|
||||
SetLayoutGroup<HorizontalLayoutGroup>(toggleObj, false, false, true, true, 5, 0,0,0,0, childAlignment: TextAnchor.MiddleLeft);
|
||||
toggle = toggleObj.AddComponent<Toggle>();
|
||||
toggle.isOn = true;
|
||||
|
||||
// second reference so we can use it inside the lambda, 'toggle' is an out var.
|
||||
Toggle toggleComp = toggle;
|
||||
toggle.onValueChanged.AddListener(Deselect);
|
||||
void Deselect(bool _)
|
||||
{
|
||||
toggleComp.OnDeselect(null);
|
||||
}
|
||||
SetDefaultSelectableColors(toggle);
|
||||
// need a second reference so we can use it inside the lambda, since 'toggle' is an out var.
|
||||
Toggle t2 = toggle;
|
||||
toggle.onValueChanged.AddListener((bool _) => { t2.OnDeselect(null); });
|
||||
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
// Check mark background
|
||||
|
||||
GameObject checkBgObj = CreateUIObject("Background", toggleObj);
|
||||
Image bgImage = checkBgObj.AddComponent<Image>();
|
||||
bgImage.color = bgColor == default ? new Color(0.04f, 0.04f, 0.04f, 0.75f) : bgColor;
|
||||
|
||||
Image checkImage = checkObj.AddComponent<Image>();
|
||||
SetLayoutGroup<HorizontalLayoutGroup>(checkBgObj, true, true, true, true, 0, 2, 2, 2, 2);
|
||||
SetLayoutElement(checkBgObj, minWidth: checkWidth, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
|
||||
|
||||
// Check mark image
|
||||
|
||||
GameObject checkMarkObj = CreateUIObject("Checkmark", checkBgObj);
|
||||
Image checkImage = checkMarkObj.AddComponent<Image>();
|
||||
checkImage.color = new Color(0.8f, 1, 0.8f, 0.3f);
|
||||
|
||||
// Label
|
||||
|
||||
GameObject labelObj = CreateUIObject("Label", toggleObj);
|
||||
text = labelObj.AddComponent<Text>();
|
||||
text.text = "Toggle";
|
||||
text.text = "";
|
||||
text.alignment = TextAnchor.MiddleLeft;
|
||||
SetDefaultTextValues(text);
|
||||
|
||||
SetLayoutElement(labelObj, minWidth: 0, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
|
||||
|
||||
// References
|
||||
|
||||
toggle.graphic = checkImage;
|
||||
toggle.targetGraphic = bgImage;
|
||||
SetDefaultSelectableColors(toggle);
|
||||
|
||||
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = new Vector2(0f, 1f);
|
||||
bgRect.anchorMax = new Vector2(0f, 1f);
|
||||
bgRect.anchoredPosition = new Vector2(13f, -13f);
|
||||
bgRect.sizeDelta = new Vector2(20f, 20f);
|
||||
|
||||
RectTransform checkRect = checkObj.GetComponent<RectTransform>();
|
||||
checkRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
checkRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
checkRect.anchoredPosition = Vector2.zero;
|
||||
checkRect.sizeDelta = new Vector2(14f, 14f);
|
||||
|
||||
RectTransform labelRect = labelObj.GetComponent<RectTransform>();
|
||||
labelRect.anchorMin = new Vector2(0f, 0f);
|
||||
labelRect.anchorMax = new Vector2(1f, 1f);
|
||||
labelRect.offsetMin = new Vector2(28f, 2f);
|
||||
labelRect.offsetMax = new Vector2(-5f, -5f);
|
||||
return toggleObj;
|
||||
}
|
||||
|
||||
@ -730,7 +722,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
var sliderContainer = CreateVerticalGroup(mainObj, "SliderContainer",
|
||||
false, false, true, true, 0, default, new Color(0.05f, 0.05f, 0.05f));
|
||||
SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth:0, flexibleHeight: 9999);
|
||||
SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth: 0, flexibleHeight: 9999);
|
||||
sliderContainer.AddComponent<Mask>();
|
||||
|
||||
CreateSliderScrollbar(sliderContainer, out Slider slider);
|
||||
@ -838,7 +830,7 @@ namespace UnityExplorer.UI
|
||||
content.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// Slider
|
||||
|
||||
|
||||
GameObject scrollBarObj = CreateUIObject("AutoSliderScrollbar", mainObj);
|
||||
var scrollBarRect = scrollBarObj.GetComponent<RectTransform>();
|
||||
scrollBarRect.anchorMin = new Vector2(1, 0);
|
||||
@ -847,22 +839,22 @@ namespace UnityExplorer.UI
|
||||
SetLayoutGroup<VerticalLayoutGroup>(scrollBarObj, false, true, true, true);
|
||||
scrollBarObj.AddComponent<Image>().color = Color.white;
|
||||
scrollBarObj.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
|
||||
GameObject hiddenBar = CreateScrollbar(scrollBarObj, "HiddenScrollviewScroller", out var hiddenScrollbar);
|
||||
hiddenScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true);
|
||||
|
||||
|
||||
for (int i = 0; i < hiddenBar.transform.childCount; i++)
|
||||
{
|
||||
var child = hiddenBar.transform.GetChild(i);
|
||||
child.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
CreateSliderScrollbar(scrollBarObj, out Slider scrollSlider);
|
||||
|
||||
|
||||
autoScrollbar = new AutoSliderScrollbar(hiddenScrollbar, scrollSlider, contentRect, viewportRect);
|
||||
|
||||
|
||||
// Set up the ScrollRect component
|
||||
|
||||
|
||||
var scrollRect = mainObj.AddComponent<ScrollRect>();
|
||||
scrollRect.horizontal = false;
|
||||
scrollRect.vertical = true;
|
||||
@ -871,10 +863,10 @@ namespace UnityExplorer.UI
|
||||
scrollRect.scrollSensitivity = 35;
|
||||
scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.Permanent;
|
||||
|
||||
|
||||
scrollRect.viewport = viewportRect;
|
||||
scrollRect.content = contentRect;
|
||||
|
||||
|
||||
return mainObj;
|
||||
}
|
||||
|
||||
|
@ -12,7 +12,6 @@ using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
@ -56,9 +55,15 @@ namespace UnityExplorer.UI
|
||||
internal static Shader BackupShader { get; private set; }
|
||||
|
||||
public static RectTransform NavBarRect;
|
||||
public static GameObject NavbarButtonHolder;
|
||||
public static GameObject NavbarTabButtonHolder;
|
||||
public static Dropdown MouseInspectDropdown;
|
||||
|
||||
private static ButtonRef closeBtn;
|
||||
private static ButtonRef pauseBtn;
|
||||
private static InputFieldRef timeInput;
|
||||
private static bool pauseButtonPausing;
|
||||
private static float lastTimeScale;
|
||||
|
||||
// defaults
|
||||
internal static readonly Color enabledButtonColor = new Color(0.2f, 0.4f, 0.28f);
|
||||
internal static readonly Color disabledButtonColor = new Color(0.25f, 0.25f, 0.25f);
|
||||
@ -81,6 +86,105 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
public static bool s_showMenu = true;
|
||||
|
||||
// Initialization
|
||||
|
||||
internal static void InitUI()
|
||||
{
|
||||
LoadBundle();
|
||||
|
||||
UIFactory.Init();
|
||||
|
||||
CreateRootCanvas();
|
||||
|
||||
// Global UI Pool Holder
|
||||
PoolHolder = new GameObject("PoolHolder");
|
||||
PoolHolder.transform.parent = CanvasRoot.transform;
|
||||
PoolHolder.SetActive(false);
|
||||
|
||||
CreateTopNavBar();
|
||||
|
||||
UIPanels.Add(Panels.AutoCompleter, new AutoCompleteModal());
|
||||
UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel());
|
||||
UIPanels.Add(Panels.Inspector, new InspectorPanel());
|
||||
UIPanels.Add(Panels.CSConsole, new CSConsolePanel());
|
||||
UIPanels.Add(Panels.ConsoleLog, new LogPanel());
|
||||
UIPanels.Add(Panels.Options, new OptionsPanel());
|
||||
UIPanels.Add(Panels.MouseInspector, new InspectUnderMouse());
|
||||
|
||||
foreach (var panel in UIPanels.Values)
|
||||
panel.ConstructUI();
|
||||
|
||||
ConsoleController.Init();
|
||||
|
||||
ShowMenu = !ConfigManager.Hide_On_Startup.Value;
|
||||
|
||||
lastScreenWidth = Screen.width;
|
||||
lastScreenHeight = Screen.height;
|
||||
|
||||
Initializing = false;
|
||||
}
|
||||
|
||||
// Main UI Update loop
|
||||
|
||||
private static int lastScreenWidth;
|
||||
private static int lastScreenHeight;
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (!CanvasRoot || Initializing)
|
||||
return;
|
||||
|
||||
// if doing Mouse Inspect, update that and return.
|
||||
if (InspectUnderMouse.Inspecting)
|
||||
{
|
||||
InspectUnderMouse.Instance.UpdateInspect();
|
||||
return;
|
||||
}
|
||||
|
||||
// check master toggle
|
||||
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
|
||||
ShowMenu = !ShowMenu;
|
||||
|
||||
// return if menu closed
|
||||
if (!ShowMenu)
|
||||
return;
|
||||
|
||||
// Check forceUnlockMouse toggle
|
||||
if (InputManager.GetKeyDown(ConfigManager.Force_Unlock_Toggle.Value))
|
||||
CursorUnlocker.Unlock = !CursorUnlocker.Unlock;
|
||||
|
||||
// check event system state
|
||||
if (!ConfigManager.Disable_EventSystem_Override.Value && EventSystem.current != EventSys)
|
||||
CursorUnlocker.SetEventSystem();
|
||||
|
||||
// update focused panel
|
||||
UIPanel.UpdateFocus();
|
||||
// update UI model instances
|
||||
PanelDragger.UpdateInstances();
|
||||
InputFieldRef.UpdateInstances();
|
||||
UIBehaviourModel.UpdateInstances();
|
||||
|
||||
// update the timescale value
|
||||
if (!timeInput.Component.isFocused && lastTimeScale != Time.timeScale)
|
||||
{
|
||||
if (pauseButtonPausing && Time.timeScale != 0.0f)
|
||||
{
|
||||
pauseButtonPausing = false;
|
||||
OnPauseButtonToggled();
|
||||
}
|
||||
|
||||
if (!pauseButtonPausing)
|
||||
{
|
||||
timeInput.Text = Time.timeScale.ToString("F2");
|
||||
lastTimeScale = Time.timeScale;
|
||||
}
|
||||
}
|
||||
|
||||
// check screen dimension change
|
||||
if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
|
||||
OnScreenDimensionsChanged();
|
||||
}
|
||||
|
||||
// Panels
|
||||
|
||||
public static UIPanel GetPanel(Panels panel)
|
||||
@ -121,72 +225,89 @@ namespace UnityExplorer.UI
|
||||
SetPanelActive(panel, value);
|
||||
}
|
||||
|
||||
// Main UI Update loop
|
||||
// navbar
|
||||
|
||||
public static void Update()
|
||||
public static void SetNavBarAnchor()
|
||||
{
|
||||
if (!CanvasRoot || Initializing)
|
||||
switch (NavbarAnchor)
|
||||
{
|
||||
case VerticalAnchor.Top:
|
||||
NavBarRect.anchorMin = new Vector2(0.5f, 1f);
|
||||
NavBarRect.anchorMax = new Vector2(0.5f, 1f);
|
||||
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 0);
|
||||
NavBarRect.sizeDelta = new Vector2(1000f, 35f);
|
||||
break;
|
||||
|
||||
case VerticalAnchor.Bottom:
|
||||
NavBarRect.anchorMin = new Vector2(0.5f, 0f);
|
||||
NavBarRect.anchorMax = new Vector2(0.5f, 0f);
|
||||
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 35);
|
||||
NavBarRect.sizeDelta = new Vector2(1000f, 35f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// listeners
|
||||
|
||||
private static void OnScreenDimensionsChanged()
|
||||
{
|
||||
lastScreenWidth = Screen.width;
|
||||
lastScreenHeight = Screen.height;
|
||||
|
||||
foreach (var panel in UIPanels)
|
||||
{
|
||||
panel.Value.EnsureValidSize();
|
||||
UIPanel.EnsureValidPosition(panel.Value.Rect);
|
||||
panel.Value.Dragger.OnEndResize();
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnCloseButtonClicked()
|
||||
{
|
||||
ShowMenu = false;
|
||||
}
|
||||
|
||||
private static void Master_Toggle_OnValueChanged(KeyCode val)
|
||||
{
|
||||
closeBtn.ButtonText.text = val.ToString();
|
||||
}
|
||||
|
||||
private static void OnTimeInputEndEdit(string val)
|
||||
{
|
||||
if (pauseButtonPausing)
|
||||
return;
|
||||
|
||||
if (InspectUnderMouse.Inspecting)
|
||||
if (float.TryParse(val, out float f))
|
||||
{
|
||||
InspectUnderMouse.Instance.UpdateInspect();
|
||||
return;
|
||||
Time.timeScale = f;
|
||||
lastTimeScale = f;
|
||||
}
|
||||
|
||||
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
|
||||
ShowMenu = !ShowMenu;
|
||||
|
||||
if (!ShowMenu)
|
||||
return;
|
||||
|
||||
if (InputManager.GetKeyDown(ConfigManager.Force_Unlock_Toggle.Value))
|
||||
CursorUnlocker.Unlock = !CursorUnlocker.Unlock;
|
||||
|
||||
if (EventSystem.current != EventSys)
|
||||
CursorUnlocker.SetEventSystem();
|
||||
|
||||
UIPanel.UpdateFocus();
|
||||
PanelDragger.UpdateInstances();
|
||||
InputFieldRef.UpdateInstances();
|
||||
UIBehaviourModel.UpdateInstances();
|
||||
timeInput.Text = Time.timeScale.ToString("F2");
|
||||
}
|
||||
|
||||
// Initialization and UI Construction
|
||||
|
||||
internal static void InitUI()
|
||||
private static void OnPauseButtonClicked()
|
||||
{
|
||||
LoadBundle();
|
||||
pauseButtonPausing = !pauseButtonPausing;
|
||||
|
||||
UIFactory.Init();
|
||||
Time.timeScale = pauseButtonPausing ? 0f : lastTimeScale;
|
||||
|
||||
CreateRootCanvas();
|
||||
|
||||
// Global UI Pool Holder
|
||||
PoolHolder = new GameObject("PoolHolder");
|
||||
PoolHolder.transform.parent = CanvasRoot.transform;
|
||||
PoolHolder.SetActive(false);
|
||||
|
||||
CreateTopNavBar();
|
||||
|
||||
UIPanels.Add(Panels.AutoCompleter, new AutoCompleteModal());
|
||||
UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel());
|
||||
UIPanels.Add(Panels.Inspector, new InspectorPanel());
|
||||
UIPanels.Add(Panels.CSConsole, new CSConsolePanel());
|
||||
UIPanels.Add(Panels.ConsoleLog, new LogPanel());
|
||||
UIPanels.Add(Panels.Options, new OptionsPanel());
|
||||
UIPanels.Add(Panels.MouseInspector, new InspectUnderMouse());
|
||||
|
||||
foreach (var panel in UIPanels.Values)
|
||||
panel.ConstructUI();
|
||||
|
||||
ConsoleController.Init();
|
||||
|
||||
ShowMenu = !ConfigManager.Hide_On_Startup.Value;
|
||||
|
||||
Initializing = false;
|
||||
OnPauseButtonToggled();
|
||||
}
|
||||
|
||||
private static void OnPauseButtonToggled()
|
||||
{
|
||||
timeInput.Component.text = Time.timeScale.ToString("F2");
|
||||
timeInput.Component.readOnly = pauseButtonPausing;
|
||||
timeInput.Component.textComponent.color = pauseButtonPausing ? Color.grey : Color.white;
|
||||
|
||||
Color color = pauseButtonPausing ? new Color(0.3f, 0.3f, 0.2f) : new Color(0.2f, 0.2f, 0.2f);
|
||||
RuntimeProvider.Instance.SetColorBlock(pauseBtn.Component, color, color * 1.2f, color * 0.7f);
|
||||
pauseBtn.ButtonText.text = pauseButtonPausing ? "►" : "||";
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
private static void CreateRootCanvas()
|
||||
{
|
||||
CanvasRoot = new GameObject("ExplorerCanvas");
|
||||
@ -221,37 +342,17 @@ namespace UnityExplorer.UI
|
||||
PanelHolder.transform.SetAsFirstSibling();
|
||||
}
|
||||
|
||||
public static void SetNavBarAnchor()
|
||||
{
|
||||
switch (NavbarAnchor)
|
||||
{
|
||||
case VerticalAnchor.Top:
|
||||
NavBarRect.anchorMin = new Vector2(0.5f, 1f);
|
||||
NavBarRect.anchorMax = new Vector2(0.5f, 1f);
|
||||
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 0);
|
||||
NavBarRect.sizeDelta = new Vector2(900f, 35f);
|
||||
break;
|
||||
|
||||
case VerticalAnchor.Bottom:
|
||||
NavBarRect.anchorMin = new Vector2(0.5f, 0f);
|
||||
NavBarRect.anchorMax = new Vector2(0.5f, 0f);
|
||||
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 35);
|
||||
NavBarRect.sizeDelta = new Vector2(900f, 35f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateTopNavBar()
|
||||
{
|
||||
var navbarPanel = UIFactory.CreateUIObject("MainNavbar", CanvasRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navbarPanel, false, true, true, true, 5, 4, 4, 4, 4, TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navbarPanel, false, false, true, true, 5, 4, 4, 4, 4, TextAnchor.MiddleCenter);
|
||||
navbarPanel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f);
|
||||
NavBarRect = navbarPanel.GetComponent<RectTransform>();
|
||||
NavBarRect.pivot = new Vector2(0.5f, 1f);
|
||||
|
||||
NavbarAnchor = ConfigManager.Main_Navbar_Anchor.Value;
|
||||
SetNavBarAnchor();
|
||||
ConfigManager.Main_Navbar_Anchor.OnValueChanged += (VerticalAnchor val) =>
|
||||
ConfigManager.Main_Navbar_Anchor.OnValueChanged += (VerticalAnchor val) =>
|
||||
{
|
||||
NavbarAnchor = val;
|
||||
SetNavBarAnchor();
|
||||
@ -260,14 +361,28 @@ namespace UnityExplorer.UI
|
||||
// UnityExplorer title
|
||||
|
||||
string titleTxt = $"{ExplorerCore.NAME} <i><color=grey>{ExplorerCore.VERSION}</color></i>";
|
||||
var title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 18);
|
||||
UIFactory.SetLayoutElement(title.gameObject, minWidth: 180, flexibleWidth: 0);
|
||||
var title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 17);
|
||||
UIFactory.SetLayoutElement(title.gameObject, minWidth: 170, flexibleWidth: 0);
|
||||
|
||||
// Navbar
|
||||
// panel tabs
|
||||
|
||||
NavbarButtonHolder = UIFactory.CreateUIObject("NavButtonHolder", navbarPanel);
|
||||
UIFactory.SetLayoutElement(NavbarButtonHolder, flexibleHeight: 999, flexibleWidth: 999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(NavbarButtonHolder, false, true, true, true, 4, 2, 2, 2, 2);
|
||||
NavbarTabButtonHolder = UIFactory.CreateUIObject("NavTabButtonHolder", navbarPanel);
|
||||
UIFactory.SetLayoutElement(NavbarTabButtonHolder, minHeight: 25, flexibleHeight: 999, flexibleWidth: 999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(NavbarTabButtonHolder, false, true, true, true, 4, 2, 2, 2, 2);
|
||||
|
||||
// Time controls
|
||||
|
||||
var timeLabel = UIFactory.CreateLabel(navbarPanel, "TimeLabel", "Time:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(timeLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
|
||||
UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
|
||||
timeInput.Text = Time.timeScale.ToString("F2");
|
||||
timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
|
||||
|
||||
pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);
|
||||
pauseBtn.OnClick += OnPauseButtonClicked;
|
||||
|
||||
// Inspect under mouse dropdown
|
||||
|
||||
@ -280,14 +395,13 @@ namespace UnityExplorer.UI
|
||||
|
||||
// Hide menu button
|
||||
|
||||
var closeBtn = UIFactory.CreateButton(navbarPanel, "CloseButton", ConfigManager.Master_Toggle.Value.ToString());
|
||||
closeBtn = UIFactory.CreateButton(navbarPanel, "CloseButton", ConfigManager.Master_Toggle.Value.ToString());
|
||||
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 80, flexibleWidth: 0);
|
||||
RuntimeProvider.Instance.SetColorBlock(closeBtn.Component, new Color(0.63f, 0.32f, 0.31f),
|
||||
new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f));
|
||||
|
||||
ConfigManager.Master_Toggle.OnValueChanged += (KeyCode val) => { closeBtn.ButtonText.text = val.ToString(); };
|
||||
|
||||
closeBtn.OnClick += () => { ShowMenu = false; };
|
||||
ConfigManager.Master_Toggle.OnValueChanged += Master_Toggle_OnValueChanged;
|
||||
closeBtn.OnClick += OnCloseButtonClicked;
|
||||
}
|
||||
|
||||
#region UI AssetBundle
|
||||
|
@ -7,7 +7,6 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
@ -170,7 +169,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
// Setting autocomplete cell buttons
|
||||
|
||||
private readonly Color selectedSuggestionColor = new Color(45/255f, 75/255f, 80/255f);
|
||||
private readonly Color selectedSuggestionColor = new Color(45 / 255f, 75 / 255f, 80 / 255f);
|
||||
private readonly Color inactiveSuggestionColor = new Color(0.11f, 0.11f, 0.11f);
|
||||
|
||||
private List<Suggestion> GetEntries() => Suggestions;
|
||||
@ -292,16 +291,16 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
mainPanelRect.pivot = new Vector2(0f, 1f);
|
||||
mainPanelRect.anchorMin = new Vector2(0.42f, 0.4f);
|
||||
mainPanelRect.anchorMax = new Vector2(0.68f, 0.6f);
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.42f, 0.4f);
|
||||
Rect.anchorMax = new Vector2(0.68f, 0.6f);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
|
||||
|
||||
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "AutoCompleter", out GameObject scrollObj,
|
||||
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "AutoCompleter", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
scrollPool.Initialize(dataHandler);
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
|
||||
@ -309,7 +308,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
navigationTipRow = UIFactory.CreateHorizontalGroup(this.content, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999);
|
||||
UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
|
||||
UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
|
||||
TextAnchor.MiddleLeft, Color.grey, false, 13);
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
|
@ -9,7 +9,6 @@ using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
@ -88,7 +87,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
}
|
||||
|
||||
// Check for exact match first
|
||||
if (ReflectionUtility.AllTypes.TryGetValue(value, out Type t) && allowedTypes.Contains(t))
|
||||
if (ReflectionUtility.GetTypeByName(value) is Type t && allowedTypes.Contains(t))
|
||||
AddSuggestion(t);
|
||||
|
||||
foreach (var entry in allowedTypes)
|
||||
|
@ -10,7 +10,7 @@ using UnityExplorer.Core;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Utility
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class AutoSliderScrollbar : UIBehaviourModel
|
||||
{
|
||||
@ -91,7 +91,7 @@ namespace UnityExplorer.UI.Utility
|
||||
Slider.interactable = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var handleHeight = viewportHeight * Math.Min(1, viewportHeight / totalHeight);
|
||||
handleHeight = Math.Max(15f, handleHeight);
|
||||
|
||||
|
@ -4,7 +4,6 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
|
@ -4,9 +4,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
@ -29,7 +26,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
}
|
||||
private string currentFilter;
|
||||
|
||||
public ButtonListHandler(ScrollPool<TCell> scrollPool, Func<List<TData>> getEntriesMethod,
|
||||
public ButtonListHandler(ScrollPool<TCell> scrollPool, Func<List<TData>> getEntriesMethod,
|
||||
Action<TCell, int> setICellMethod, Func<TData, string, bool> shouldDisplayMethod,
|
||||
Action<int> onCellClickedMethod)
|
||||
{
|
||||
|
@ -4,12 +4,12 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Utility
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
// To fix an issue with Input Fields and allow them to go inside a ScrollRect nicely.
|
||||
|
||||
@ -80,12 +80,12 @@ namespace UnityExplorer.UI.Utility
|
||||
|
||||
if (ContentRect.rect.height < desiredHeight)
|
||||
{
|
||||
ContentRect.sizeDelta = new Vector2(0, desiredHeight);
|
||||
ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
|
||||
this.Slider.UpdateSliderHandle();
|
||||
}
|
||||
else if (ContentRect.rect.height > desiredHeight)
|
||||
{
|
||||
ContentRect.sizeDelta = new Vector2(0, desiredHeight);
|
||||
ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
|
||||
this.Slider.UpdateSliderHandle();
|
||||
}
|
||||
}
|
||||
|
@ -6,15 +6,6 @@ using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class DataViewInfo
|
||||
{
|
||||
public int dataIndex;
|
||||
public float height, startPosition;
|
||||
public int normalizedSpread;
|
||||
|
||||
public static implicit operator float(DataViewInfo it) => it.height;
|
||||
}
|
||||
|
||||
public class DataHeightCache<T> where T : ICell
|
||||
{
|
||||
private ScrollPool<T> ScrollPool { get; }
|
||||
@ -53,14 +44,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
/// <summary>Get the first range (division of DefaultHeight) which the position appears in.</summary>
|
||||
private int GetRangeFloorOfPosition(float position) => (int)Math.Floor((decimal)position / (decimal)DefaultHeight);
|
||||
|
||||
/// <summary>Get the data index at the specified position of the total height cache.</summary>
|
||||
public int GetFirstDataIndexAtPosition(float desiredHeight) => GetFirstDataIndexAtPosition(desiredHeight, out _);
|
||||
|
||||
/// <summary>Get the data index and DataViewInfo at the specified position of the total height cache.</summary>
|
||||
public int GetFirstDataIndexAtPosition(float desiredHeight, out DataViewInfo cache)
|
||||
public int GetFirstDataIndexAtPosition(float desiredHeight)
|
||||
{
|
||||
cache = default;
|
||||
|
||||
if (!heightCache.Any())
|
||||
return 0;
|
||||
|
||||
@ -72,23 +57,21 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (rangeIndex >= rangeCache.Count)
|
||||
{
|
||||
int idx = ScrollPool.DataSource.ItemCount - 1;
|
||||
cache = heightCache[idx];
|
||||
return idx;
|
||||
}
|
||||
|
||||
int dataIndex = rangeCache[rangeIndex];
|
||||
cache = heightCache[dataIndex];
|
||||
var cache = heightCache[dataIndex];
|
||||
|
||||
// if the DataViewInfo is outdated, need to rebuild
|
||||
int expectedMin = GetRangeCeilingOfPosition(cache.startPosition);
|
||||
int expectedMax = expectedMin + cache.normalizedSpread - 1;
|
||||
if (rangeIndex < expectedMin || rangeIndex > expectedMax)
|
||||
{
|
||||
RecalculateStartPositions(Math.Max(dataIndex, expectedMax));
|
||||
RecalculateStartPositions(ScrollPool.DataSource.ItemCount - 1);
|
||||
|
||||
rangeIndex = GetRangeFloorOfPosition(desiredHeight);
|
||||
dataIndex = rangeCache[rangeIndex];
|
||||
cache = heightCache[dataIndex];
|
||||
}
|
||||
|
||||
return dataIndex;
|
||||
@ -116,17 +99,11 @@ namespace UnityExplorer.UI.Widgets
|
||||
/// <summary>Append a data index to the cache with the provided height value.</summary>
|
||||
public void Add(float value)
|
||||
{
|
||||
value = (float)Math.Floor(value);
|
||||
value = Math.Max(DefaultHeight, value);
|
||||
|
||||
int spread = GetRangeSpread(totalHeight, value);
|
||||
|
||||
heightCache.Add(new DataViewInfo()
|
||||
{
|
||||
height = value,
|
||||
startPosition = TotalHeight,
|
||||
normalizedSpread = spread,
|
||||
});
|
||||
heightCache.Add(new DataViewInfo(heightCache.Count, value, totalHeight, spread));
|
||||
|
||||
int dataIdx = heightCache.Count - 1;
|
||||
for (int i = 0; i < spread; i++)
|
||||
@ -141,8 +118,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (!heightCache.Any())
|
||||
return;
|
||||
|
||||
var val = heightCache[heightCache.Count - 1];
|
||||
totalHeight -= val;
|
||||
totalHeight -= heightCache[heightCache.Count - 1];
|
||||
heightCache.RemoveAt(heightCache.Count - 1);
|
||||
|
||||
int idx = heightCache.Count;
|
||||
@ -195,28 +171,31 @@ namespace UnityExplorer.UI.Widgets
|
||||
int spread = GetRangeSpread(cache.startPosition, height);
|
||||
|
||||
// If the previous item in the range cache is not the previous data index, there is a gap.
|
||||
if (dataIndex > 0 && rangeCache[rangeIndex - 1] != (dataIndex - 1))
|
||||
if (rangeCache[rangeIndex] != dataIndex)
|
||||
{
|
||||
// Recalculate start positions up to this index. The gap could be anywhere before here.
|
||||
RecalculateStartPositions(dataIndex + 1);
|
||||
RecalculateStartPositions(ScrollPool.DataSource.ItemCount - 1);
|
||||
// Get the range index and spread again after rebuilding
|
||||
rangeIndex = GetRangeCeilingOfPosition(cache.startPosition);
|
||||
spread = GetRangeSpread(cache.startPosition, height);
|
||||
}
|
||||
|
||||
if (rangeCache.Count <= rangeIndex || rangeCache[rangeIndex] != dataIndex)
|
||||
throw new Exception("ScrollPool data height cache is corrupt or invalid, rebuild failed!");
|
||||
if (rangeCache[rangeIndex] != dataIndex)
|
||||
throw new IndexOutOfRangeException($"Trying to set dataIndex {dataIndex} at rangeIndex {rangeIndex}, but cache is corrupt or invalid!");
|
||||
|
||||
if (spread != cache.normalizedSpread)
|
||||
{
|
||||
int spreadDiff = spread - cache.normalizedSpread;
|
||||
cache.normalizedSpread = spread;
|
||||
|
||||
SetSpread(dataIndex, rangeIndex, spreadDiff);
|
||||
UpdateSpread(dataIndex, rangeIndex, spreadDiff);
|
||||
}
|
||||
|
||||
// set the struct back to the array
|
||||
heightCache[dataIndex] = cache;
|
||||
}
|
||||
|
||||
private void SetSpread(int dataIndex, int rangeIndex, int spreadDiff)
|
||||
private void UpdateSpread(int dataIndex, int rangeIndex, int spreadDiff)
|
||||
{
|
||||
if (spreadDiff > 0)
|
||||
{
|
||||
@ -233,8 +212,6 @@ namespace UnityExplorer.UI.Widgets
|
||||
rangeCache.RemoveAt(rangeIndex);
|
||||
spreadDiff++;
|
||||
}
|
||||
//for (int i = 0; i < -spreadDiff; i++)
|
||||
// rangeCache.RemoveAt(rangeIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@ -243,38 +220,60 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (heightCache.Count <= 1)
|
||||
return;
|
||||
|
||||
DataViewInfo cache;
|
||||
DataViewInfo prev = null;
|
||||
for (int i = 0; i <= toIndex && i < heightCache.Count; i++)
|
||||
{
|
||||
cache = heightCache[i];
|
||||
rangeCache.Clear();
|
||||
|
||||
if (prev != null)
|
||||
DataViewInfo cache;
|
||||
DataViewInfo prev = DataViewInfo.None;
|
||||
for (int idx = 0; idx <= toIndex && idx < heightCache.Count; idx++)
|
||||
{
|
||||
cache = heightCache[idx];
|
||||
|
||||
if (!prev.Equals(DataViewInfo.None))
|
||||
cache.startPosition = prev.startPosition + prev.height;
|
||||
else
|
||||
cache.startPosition = 0;
|
||||
|
||||
var origSpread = cache.normalizedSpread;
|
||||
cache.normalizedSpread = GetRangeSpread(cache.startPosition, cache.height);
|
||||
if (cache.normalizedSpread != origSpread)
|
||||
SetSpread(i, GetRangeCeilingOfPosition(cache.startPosition), cache.normalizedSpread - origSpread);
|
||||
for (int i = 0; i < cache.normalizedSpread; i++)
|
||||
rangeCache.Add(cache.dataIndex);
|
||||
|
||||
heightCache[idx] = cache;
|
||||
|
||||
prev = cache;
|
||||
}
|
||||
}
|
||||
|
||||
//private void HardRebuildRanges()
|
||||
//{
|
||||
// var tempList = new List<float>();
|
||||
// for (int i = 0; i < heightCache.Count; i++)
|
||||
// tempList.Add(heightCache[i]);
|
||||
//
|
||||
// heightCache.Clear();
|
||||
// rangeCache.Clear();
|
||||
// totalHeight = 0;
|
||||
//
|
||||
// for (int i = 0; i < tempList.Count; i++)
|
||||
// SetIndex(i, tempList[i]);
|
||||
//}
|
||||
public struct DataViewInfo
|
||||
{
|
||||
// static
|
||||
public static DataViewInfo None => s_default;
|
||||
private static DataViewInfo s_default = default;
|
||||
|
||||
public static implicit operator float(DataViewInfo it) => it.height;
|
||||
|
||||
public DataViewInfo(int index, float height, float startPos, int spread)
|
||||
{
|
||||
this.dataIndex = index;
|
||||
this.height = height;
|
||||
this.startPosition = startPos;
|
||||
this.normalizedSpread = spread;
|
||||
}
|
||||
|
||||
// instance
|
||||
public int dataIndex, normalizedSpread;
|
||||
public float height, startPosition;
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
var other = (DataViewInfo)obj;
|
||||
|
||||
return this.dataIndex == other.dataIndex
|
||||
&& this.height == other.height
|
||||
&& this.startPosition == other.startPosition
|
||||
&& this.normalizedSpread == other.normalizedSpread;
|
||||
}
|
||||
|
||||
public override int GetHashCode() => base.GetHashCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
|
@ -7,12 +7,11 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public struct CellInfo
|
||||
public struct CellInfo
|
||||
{
|
||||
public int cellIndex, dataIndex;
|
||||
}
|
||||
@ -20,7 +19,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
/// <summary>
|
||||
/// An object-pooled ScrollRect, attempts to support content of any size and provide a scrollbar for it.
|
||||
/// </summary>
|
||||
public class ScrollPool<T> : UIBehaviourModel where T : ICell
|
||||
public class ScrollPool<T> : UIBehaviourModel, IEnumerable<CellInfo> where T : ICell
|
||||
{
|
||||
public ScrollPool(ScrollRect scrollRect)
|
||||
{
|
||||
@ -121,7 +120,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
OnHeightChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
@ -130,7 +129,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
public void Refresh(bool setCellData, bool jumpToTop = false)
|
||||
{
|
||||
if (jumpToTop)
|
||||
{
|
||||
{
|
||||
bottomDataIndex = CellPool.Count - 1;
|
||||
Content.anchoredPosition = Vector2.zero;
|
||||
}
|
||||
@ -138,9 +137,42 @@ namespace UnityExplorer.UI.Widgets
|
||||
RefreshCells(setCellData, true);
|
||||
}
|
||||
|
||||
// Initialize
|
||||
public void JumpToIndex(int index, Action<T> onJumped)
|
||||
{
|
||||
RefreshCells(true, true);
|
||||
|
||||
//private bool Initialized;
|
||||
// Slide to the normalized position of the index
|
||||
var cache = HeightCache[index];
|
||||
float normalized = (cache.startPosition + (cache.height * 0.5f)) / HeightCache.TotalHeight;
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(ForceDelayedJump(index, normalized, onJumped));
|
||||
}
|
||||
|
||||
private IEnumerator ForceDelayedJump(int dataIndex, float normalizedPos, Action<T> onJumped)
|
||||
{
|
||||
// Yielding two frames seems necessary in case the Explorer tab had not been opened before the jump.
|
||||
yield return null;
|
||||
yield return null;
|
||||
slider.value = normalizedPos;
|
||||
|
||||
// Get the cell containing the data index and invoke the onJumped listener for it
|
||||
foreach (var cellInfo in this)
|
||||
{
|
||||
if (cellInfo.dataIndex == dataIndex)
|
||||
{
|
||||
onJumped?.Invoke(CellPool[cellInfo.cellIndex]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// IEnumerable
|
||||
|
||||
public IEnumerator<CellInfo> GetEnumerator() => EnumerateCellPool();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => EnumerateCellPool();
|
||||
|
||||
// Initialize
|
||||
|
||||
/// <summary>Should be called only once, when the scroll pool is created.</summary>
|
||||
public void Initialize(ICellPoolDataSource<T> dataSource, Action onHeightChangedListener = null)
|
||||
@ -161,13 +193,11 @@ namespace UnityExplorer.UI.Widgets
|
||||
RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener));
|
||||
}
|
||||
|
||||
private readonly WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
|
||||
|
||||
private IEnumerator InitCoroutine(Action onHeightChangedListener)
|
||||
{
|
||||
ScrollRect.content.anchoredPosition = Vector2.zero;
|
||||
//yield return null;
|
||||
yield return waitForEndOfFrame;
|
||||
yield return null;
|
||||
yield return null;
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
|
||||
|
||||
@ -178,9 +208,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
// create initial cell pool and set cells
|
||||
CreateCellPool();
|
||||
|
||||
var enumerator = GetPoolEnumerator();
|
||||
while (enumerator.MoveNext())
|
||||
SetCell(CellPool[enumerator.Current.cellIndex], enumerator.Current.dataIndex);
|
||||
foreach (var cell in this)
|
||||
SetCell(CellPool[cell.cellIndex], cell.dataIndex);
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
|
||||
prevContentHeight = Content.rect.height;
|
||||
@ -217,18 +246,18 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
// Cell pool
|
||||
|
||||
private CellInfo _cellInfo = new CellInfo();
|
||||
private CellInfo _current;
|
||||
|
||||
public IEnumerator<CellInfo> GetPoolEnumerator()
|
||||
private IEnumerator<CellInfo> EnumerateCellPool()
|
||||
{
|
||||
int cellIdx = topPoolIndex;
|
||||
int dataIndex = TopDataIndex;
|
||||
int iterated = 0;
|
||||
while (iterated < CellPool.Count)
|
||||
{
|
||||
_cellInfo.cellIndex = cellIdx;
|
||||
_cellInfo.dataIndex = dataIndex;
|
||||
yield return _cellInfo;
|
||||
_current.cellIndex = cellIdx;
|
||||
_current.dataIndex = dataIndex;
|
||||
yield return _current;
|
||||
|
||||
cellIdx++;
|
||||
if (cellIdx >= CellPool.Count)
|
||||
@ -298,7 +327,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (CellPool.Count > 1)
|
||||
{
|
||||
int index = CellPool.Count - 1 - (topPoolIndex % (CellPool.Count - 1));
|
||||
cell.Rect.SetSiblingIndex(index);
|
||||
cell.Rect.SetSiblingIndex(index + 1);
|
||||
|
||||
if (bottomPoolIndex == index - 1)
|
||||
bottomPoolIndex++;
|
||||
@ -368,16 +397,13 @@ namespace UnityExplorer.UI.Widgets
|
||||
CheckDataSourceCountChange(out bool jumpToBottom);
|
||||
|
||||
// update date height cache, and set cells if 'andReload'
|
||||
var enumerator = GetPoolEnumerator();
|
||||
while (enumerator.MoveNext())
|
||||
foreach (var cellInfo in this)
|
||||
{
|
||||
var curr = enumerator.Current;
|
||||
var cell = CellPool[curr.cellIndex];
|
||||
|
||||
var cell = CellPool[cellInfo.cellIndex];
|
||||
if (andReloadFromDataSource)
|
||||
SetCell(cell, curr.dataIndex);
|
||||
SetCell(cell, cellInfo.dataIndex);
|
||||
else
|
||||
HeightCache.SetIndex(curr.dataIndex, cell.Rect.rect.height);
|
||||
HeightCache.SetIndex(cellInfo.dataIndex, cell.Rect.rect.height);
|
||||
}
|
||||
|
||||
// force check recycles
|
||||
@ -405,12 +431,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
private void RefreshCellHeightsFast()
|
||||
{
|
||||
var enumerator = GetPoolEnumerator();
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
var curr = enumerator.Current;
|
||||
HeightCache.SetIndex(curr.dataIndex, CellPool[curr.cellIndex].Rect.rect.height);
|
||||
}
|
||||
foreach (var cellInfo in this)
|
||||
HeightCache.SetIndex(cellInfo.dataIndex, CellPool[cellInfo.cellIndex].Rect.rect.height);
|
||||
}
|
||||
|
||||
private void SetCell(T cachedCell, int dataIndex)
|
||||
@ -619,12 +641,10 @@ namespace UnityExplorer.UI.Widgets
|
||||
else
|
||||
{
|
||||
bottomDataIndex = desiredBottomIndex;
|
||||
var enumerator = GetPoolEnumerator();
|
||||
while (enumerator.MoveNext())
|
||||
foreach (var info in this)
|
||||
{
|
||||
var curr = enumerator.Current;
|
||||
var cell = CellPool[curr.cellIndex];
|
||||
SetCell(cell, curr.dataIndex);
|
||||
var cell = CellPool[info.cellIndex];
|
||||
SetCell(cell, info.dataIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,10 +33,10 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
if (Value != transform
|
||||
|| depth != Depth
|
||||
|| ChildCount != transform.childCount
|
||||
|| Name != transform.name
|
||||
if (Value != transform
|
||||
|| depth != Depth
|
||||
|| ChildCount != transform.childCount
|
||||
|| Name != transform.name
|
||||
|| Enabled != transform.gameObject.activeSelf)
|
||||
{
|
||||
Value = transform;
|
||||
|
@ -17,6 +17,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
private bool m_enabled;
|
||||
|
||||
public Action<CachedTransform> OnExpandToggled;
|
||||
public Action<CachedTransform> OnEnableToggled;
|
||||
public Action<GameObject> OnGameObjectClicked;
|
||||
|
||||
public CachedTransform cachedTransform;
|
||||
@ -27,15 +28,20 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public ButtonRef ExpandButton;
|
||||
public ButtonRef NameButton;
|
||||
public Toggle EnabledToggle;
|
||||
|
||||
public LayoutElement spacer;
|
||||
|
||||
public void OnMainButtonClicked()
|
||||
public void Enable()
|
||||
{
|
||||
if (cachedTransform.Value)
|
||||
OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
|
||||
else
|
||||
ExplorerCore.LogWarning("The object was destroyed!");
|
||||
m_enabled = true;
|
||||
UIRoot.SetActive(true);
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
m_enabled = false;
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public void ConfigureCell(CachedTransform cached, int cellIndex)
|
||||
@ -59,6 +65,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
NameButton.ButtonText.text = cached.Value.name;
|
||||
NameButton.ButtonText.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey;
|
||||
|
||||
EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
|
||||
|
||||
int childCount = cached.Value.childCount;
|
||||
if (childCount > 0)
|
||||
{
|
||||
@ -82,16 +90,12 @@ namespace UnityExplorer.UI.Widgets
|
||||
}
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
public void OnMainButtonClicked()
|
||||
{
|
||||
m_enabled = false;
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
m_enabled = true;
|
||||
UIRoot.SetActive(true);
|
||||
if (cachedTransform.Value)
|
||||
OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
|
||||
else
|
||||
ExplorerCore.LogWarning("The object was destroyed!");
|
||||
}
|
||||
|
||||
public void OnExpandClicked()
|
||||
@ -99,10 +103,15 @@ namespace UnityExplorer.UI.Widgets
|
||||
OnExpandToggled?.Invoke(cachedTransform);
|
||||
}
|
||||
|
||||
private void OnEnableClicked(bool value)
|
||||
{
|
||||
OnEnableToggled?.Invoke(cachedTransform);
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateUIObject("TransformCell", parent);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, true, true, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
|
||||
Rect = UIRoot.GetComponent<RectTransform>();
|
||||
Rect.anchorMin = new Vector2(0, 1);
|
||||
Rect.anchorMax = new Vector2(0, 1);
|
||||
@ -114,9 +123,19 @@ namespace UnityExplorer.UI.Widgets
|
||||
UIFactory.SetLayoutElement(spacerObj, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
|
||||
this.spacer = spacerObj.GetComponent<LayoutElement>();
|
||||
|
||||
// Expand arrow
|
||||
|
||||
ExpandButton = UIFactory.CreateButton(this.UIRoot, "ExpandButton", "►");
|
||||
UIFactory.SetLayoutElement(ExpandButton.Component.gameObject, minWidth: 15, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// Enabled toggle
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out EnabledToggle, out var behavText, default, 17, 17);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 17, flexibleHeight: 0, minWidth: 17);
|
||||
EnabledToggle.onValueChanged.AddListener(OnEnableClicked);
|
||||
|
||||
// Name button
|
||||
|
||||
NameButton = UIFactory.CreateButton(this.UIRoot, "NameButton", "Name", null);
|
||||
UIFactory.SetLayoutElement(NameButton.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
var nameLabel = NameButton.Component.GetComponentInChildren<Text>();
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user