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58 Commits

Author SHA1 Message Date
a80cef4c1d Bump version 2021-09-07 19:11:58 +10:00
450bb77f2e Use Harmony's FullDescription for hook parameter types 2021-09-07 19:11:19 +10:00
0479102db6 Cleanup toggle Enabled logic 2021-09-07 18:06:38 +10:00
93181f02be Update README.md 2021-09-07 17:33:01 +10:00
371054d6df Add hook source editor for custom dynamic hooks 2021-09-07 17:23:20 +10:00
427f23b80a Bump version 2021-09-07 03:40:14 +10:00
a0d5ab8792 Fix ByRef parameters breaking generated patch code 2021-09-07 03:40:09 +10:00
297034e38b Cleanup 2021-09-07 03:19:40 +10:00
57f59d1295 Finalize hook manager update 2021-09-06 23:10:10 +10:00
fbdb84eefa Implement HookManager UI and logic 2021-09-06 23:04:40 +10:00
6989ea1b19 Misc cleanups 2021-09-06 23:03:55 +10:00
fcdfeb2dec Redesign mouse inspector class, add UI results panel 2021-09-06 17:10:01 +10:00
a1d0b6432e Cleanup 2021-09-06 15:51:40 +10:00
0b84405e57 Fix incorrect startup delay logic 2021-09-02 18:29:21 +10:00
c31e0949d3 Update ExplorerMelonMod.cs 2021-09-02 17:30:56 +10:00
5f0495a7ea Update README.md 2021-08-24 18:42:22 +10:00
28de6779d8 Fix for Canvas.renderingDisplaySize crash 2021-08-24 17:47:42 +10:00
fae85c2968 Bump version 2021-08-23 18:35:36 +10:00
fc8fa9aa7a Fix TestClass init mistake 2021-08-23 18:35:31 +10:00
bcf9a801a9 Fix suggestions still being given in comments sometimes 2021-08-23 18:35:22 +10:00
20298aa47b Make Type and Member names selectable / copy+paste-able 2021-08-23 18:35:08 +10:00
e2c1c186c3 Add wrapper to handle LemonAction issue 2021-08-23 18:31:26 +10:00
9ce6508828 Update README.md 2021-08-19 16:20:41 +10:00
506e75c5fe Handle Unhollowed modules path through IExplorerLoader. Allow Standalone release to specify manually. 2021-08-19 16:20:25 +10:00
a2f22051f0 Cleanup 2021-08-19 16:19:49 +10:00
4e3203a91b Make Assembly.GetTypes patch a finalizer instead of prefix 2021-08-10 17:31:12 +10:00
a411ce2dba Add patch for Assembly.GetTypes to catch exceptions 2021-08-10 17:17:44 +10:00
48132b3d46 Cleanup ILRepack 2021-08-10 17:17:21 +10:00
e49ed3028f Cleanup 2021-08-06 18:44:13 +10:00
31dd54d25c Reduce string alloc 2021-08-06 16:02:58 +10:00
3cfdd6fa43 Update readme -noci 2021-08-04 01:16:52 +10:00
1fa1283a68 Cleanup and update readme 2021-08-03 18:30:07 +10:00
afa4135b67 Update ML lib for "LemonCleanup" breaking changes 2021-08-03 16:12:28 +10:00
48d1cf574d Fix evaluate exception logic with methods that have arguments 2021-08-03 16:11:54 +10:00
df0abbc847 Small optimizations/cleanup 2021-08-03 16:11:16 +10:00
5c9dcb1d43 Bump HarmonyX to 2.5.2 2021-07-28 19:14:37 +10:00
602770d980 Cleanup 2021-07-28 19:01:43 +10:00
f26371f95f Go back to previous panel transform saving, no need to change 2021-07-28 18:27:10 +10:00
a673c39f4a Include arial in legacy bundles 2021-07-28 18:26:53 +10:00
40583cae3d Include arial in legacy bundles, cleanup 2021-07-28 06:41:02 +10:00
20018a9ba9 Use invariant decimal separator for NumberFormatString 2021-07-28 06:40:05 +10:00
dabf92a1a5 Use CurrentCulture, and use whitespace instead of comma as separator 2021-07-27 22:17:26 +10:00
b7e275f02c Cleanup 2021-07-27 22:12:48 +10:00
f393e0d706 Include Arial font, don't rely on built-in resource
TODO add font to legacy bundles
2021-07-27 18:14:44 +10:00
ab8acc9e84 Change directory case 2021-07-21 20:53:03 +10:00
66c30ee70e Cleanup 2021-07-21 20:48:21 +10:00
ddd271c00d Cleanup 2021-07-21 20:12:34 +10:00
30fe9e4dde Cleanup 2021-07-21 18:37:01 +10:00
fa3a436037 Cleanup 2021-07-21 18:29:01 +10:00
ca27d2b20f Update CursorUnlocker.cs 2021-07-21 05:18:22 +10:00
4315e0c547 Merge branch 'master' of https://github.com/sinai-dev/UnityExplorer 2021-07-21 04:23:55 +10:00
3e19e74329 Update readme -noci 2021-07-21 04:17:41 +10:00
5a3ffebadc Remove legacy build 2021-07-21 04:16:53 +10:00
6e6b6239d8 Do patching in CursorUnlocker, add patch for SetSelectedGameObject 2021-07-21 04:14:34 +10:00
03c8e5a8bd Add Harmony instance to ExplorerCore, bump version 2021-07-21 04:14:12 +10:00
44f7209843 Remove ML 0.3 builds 2021-07-21 04:13:54 +10:00
734e45cf9f Remove patching in mod loader classes 2021-07-21 04:13:42 +10:00
97838e0b3a Update Unhollower 2021-07-21 04:13:15 +10:00
73 changed files with 1963 additions and 1278 deletions

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@ -24,10 +24,8 @@ body:
- BepInEx IL2CPP - BepInEx IL2CPP
- BepInEx 6.X Mono - BepInEx 6.X Mono
- BepInEx 5.X Mono - BepInEx 5.X Mono
- MelonLoader 0.4+ IL2CPP - MelonLoader IL2CPP
- MelonLoader 0.4+ Mono - MelonLoader Mono
- MelonLoader 0.3 IL2CPP
- MelonLoader 0.3 Mono
- Standalone IL2CPP - Standalone IL2CPP
- Standalone Mono - Standalone Mono
validations: validations:

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@ -79,22 +79,6 @@ jobs:
name: UnityExplorer.MelonLoader.Mono name: UnityExplorer.MelonLoader.Mono
path: ./Release/UnityExplorer.MelonLoader.Mono/* path: ./Release/UnityExplorer.MelonLoader.Mono/*
# MelonLoader 0.3.0 Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader_Legacy.Il2Cpp
path: ./Release/UnityExplorer.MelonLoader_Legacy.Il2Cpp/*
# MelonLoader 0.3.0 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader_Legacy.Mono
path: ./Release/UnityExplorer.MelonLoader_Legacy.Mono/*
# Standalone Il2Cpp # Standalone Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp - run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp

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@ -8,14 +8,13 @@
<p align="center"> <p align="center">
✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono). ✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
</p> </p>
<p align="center">
⚡ UnityExplorer is on <a href="https://thunderstore.io/package/sinai-dev/UnityExplorer/">Thunderstore</a>! (and as <a href="https://gtfo.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP/">IL2CPP</a>)
</p>
# Releases [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases) # Releases [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases)
[![](https://img.shields.io/github/release/sinai-dev/UnityExplorer.svg?label=version)](../../releases/latest) [![](https://img.shields.io/github/workflow/status/sinai-dev/UnityExplorer/Build%20UnityExplorer)](https://github.com/sinai-dev/UnityExplorer/actions) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/latest/total.svg)](../../releases/latest) [![](https://img.shields.io/github/release/sinai-dev/UnityExplorer.svg?label=version)](../../releases/latest) [![](https://img.shields.io/github/workflow/status/sinai-dev/UnityExplorer/Build%20UnityExplorer)](https://github.com/sinai-dev/UnityExplorer/actions) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/latest/total.svg)](../../releases/latest)
⚡ Thunderstore releases: [BepInEx Mono](https://thunderstore.io/package/sinai-dev/UnityExplorer) | [BepInEx IL2CPP](https://gtfo.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP) | [MelonLoader IL2CPP](https://boneworks.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP_ML)
## BepInEx ## BepInEx
| Release | IL2CPP | Mono | | Release | IL2CPP | Mono |
@ -33,7 +32,6 @@
| Release | IL2CPP | Mono | | Release | IL2CPP | Mono |
| ------- | ------ | ---- | | ------- | ------ | ---- |
| ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) | | ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| ML 0.3 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader. 1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader.
@ -86,6 +84,12 @@ The inspector is used to see detailed information on objects of any type and man
* You can execute a script automatically on startup by naming it `startup.cs` and placing it in the `UnityExplorer\Scripts\` folder (this folder will be created where you placed the DLL file). * You can execute a script automatically on startup by naming it `startup.cs` and placing it in the `UnityExplorer\Scripts\` folder (this folder will be created where you placed the DLL file).
* See the "Help" dropdown in the C# console menu for more detailed information. * See the "Help" dropdown in the C# console menu for more detailed information.
### Hook Manager
* The Hooks panel allows you to hook methods at the click of a button for debugging purposes.
* Simply enter any class (generic types not yet supported) and hook the methods you want from the menu.
* You can edit the source code of the generated hook with the "Edit Hook Source" button. Accepted method names are `Prefix` (which can return `bool` or `void`), `Postfix`, `Finalizer` (which can return `Exception` or `void`), and `Transpiler` (which must return `IEnumerable<HarmonyLib.CodeInstruction>`). You can define multiple patches if you wish.
### Mouse-Inspect ### Mouse-Inspect
* The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse. * The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
@ -101,12 +105,6 @@ The inspector is used to see detailed information on objects of any type and man
# Building # Building
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
0. Click on the Actions tab and enable workflows in your repository
1. Click on the "Build UnityExplorer" workflow, then click "Run Workflow" and run it manually, or make a new commit to trigger the workflow.
2. Take the artifact from the completed run.
For Visual Studio: For Visual Studio:
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules. 0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
@ -114,6 +112,12 @@ For Visual Studio:
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well. 2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building. 3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
0. Click on the Actions tab and enable workflows in your repository
1. Click on the "Build UnityExplorer" workflow, then click "Run Workflow" and run it manually, or make a new commit to trigger the workflow.
2. Take the artifact from the completed run.
# Acknowledgments # Acknowledgments
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console. * [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.

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@ -202,7 +202,7 @@ namespace UnityExplorer.CSConsole
{ {
// The compiled code was not REPL, so it was a using directive or it defined classes. // The compiled code was not REPL, so it was a using directive or it defined classes.
string output = ScriptEvaluator._textWriter.ToString(); string output = Evaluator._textWriter.ToString();
var outputSplit = output.Split('\n'); var outputSplit = output.Split('\n');
if (outputSplit.Length >= 2) if (outputSplit.Length >= 2)
output = outputSplit[outputSplit.Length - 2]; output = outputSplit[outputSplit.Length - 2];

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@ -121,16 +121,15 @@ namespace UnityExplorer.CSConsole
{ {
while (input.Length - 1 >= matchEndIdx) while (input.Length - 1 >= matchEndIdx)
{ {
matchEndIdx++;
if (IsNewLine(input[matchEndIdx])) if (IsNewLine(input[matchEndIdx]))
break; break;
matchEndIdx++;
} }
} }
// check caretIdx to determine inStringOrComment state // check caretIdx to determine inStringOrComment state
if (caretIdx >= match.startIndex && (caretIdx <= matchEndIdx || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1))) if (caretIdx >= match.startIndex && (caretIdx <= (matchEndIdx+1) || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
caretInStringOrComment = match.isStringOrComment; caretInStringOrComment = match.isStringOrComment;
} }
// Append trailing unhighlighted input // Append trailing unhighlighted input

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@ -16,7 +16,7 @@ namespace UnityExplorer.CSConsole
"mscorlib", "System.Core", "System", "System.Xml" "mscorlib", "System.Core", "System", "System.Xml"
}; };
internal static TextWriter _textWriter; internal TextWriter _textWriter;
internal static StreamReportPrinter _reportPrinter; internal static StreamReportPrinter _reportPrinter;
public ScriptEvaluator(TextWriter tw) : base(BuildContext(tw)) public ScriptEvaluator(TextWriter tw) : base(BuildContext(tw))
@ -51,8 +51,13 @@ namespace UnityExplorer.CSConsole
ReferenceAssembly(asm); ReferenceAssembly(asm);
} }
private static CompilerContext context;
private static CompilerContext BuildContext(TextWriter tw) private static CompilerContext BuildContext(TextWriter tw)
{ {
if (context != null)
return context;
_reportPrinter = new StreamReportPrinter(tw); _reportPrinter = new StreamReportPrinter(tw);
var settings = new CompilerSettings var settings = new CompilerSettings
@ -65,7 +70,7 @@ namespace UnityExplorer.CSConsole
EnhancedWarnings = false EnhancedWarnings = false
}; };
return new CompilerContext(settings, _reportPrinter); return context = new CompilerContext(settings, _reportPrinter);
} }
private static void ImportAppdomainAssemblies(Action<Assembly> import) private static void ImportAppdomainAssemblies(Action<Assembly> import)

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@ -12,11 +12,11 @@ namespace UnityExplorer.CacheObject
public CacheConfigEntry(IConfigElement configElement) public CacheConfigEntry(IConfigElement configElement)
{ {
this.RefConfigElement = configElement; this.RefConfigElement = configElement;
this.FallbackType = configElement.ElementType;
this.NameLabelText = $"<color=cyan>{configElement.Name}</color>" + this.NameLabelText = $"<color=cyan>{configElement.Name}</color>" +
$"\r\n<color=grey><i>{configElement.Description}</i></color>"; $"\r\n<color=grey><i>{configElement.Description}</i></color>";
this.NameLabelTextRaw = string.Empty;
this.FallbackType = configElement.ElementType;
configElement.OnValueChangedNotify += UpdateValueFromSource; configElement.OnValueChangedNotify += UpdateValueFromSource;
} }

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@ -61,6 +61,7 @@ namespace UnityExplorer.CacheObject
var kvpCell = cell as CacheKeyValuePairCell; var kvpCell = cell as CacheKeyValuePairCell;
kvpCell.NameLabel.text = $"{DictIndex}:"; kvpCell.NameLabel.text = $"{DictIndex}:";
kvpCell.HiddenNameLabel.Text = "";
kvpCell.Image.color = DictIndex % 2 == 0 ? CacheListEntryCell.EvenColor : CacheListEntryCell.OddColor; kvpCell.Image.color = DictIndex % 2 == 0 ? CacheListEntryCell.EvenColor : CacheListEntryCell.OddColor;
if (KeyInputWanted) if (KeyInputWanted)

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@ -28,6 +28,7 @@ namespace UnityExplorer.CacheObject
var listCell = cell as CacheListEntryCell; var listCell = cell as CacheListEntryCell;
listCell.NameLabel.text = $"{ListIndex}:"; listCell.NameLabel.text = $"{ListIndex}:";
listCell.HiddenNameLabel.Text = "";
listCell.Image.color = ListIndex % 2 == 0 ? CacheListEntryCell.EvenColor : CacheListEntryCell.OddColor; listCell.Image.color = ListIndex % 2 == 0 ? CacheListEntryCell.EvenColor : CacheListEntryCell.OddColor;
} }

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@ -14,9 +14,6 @@ namespace UnityExplorer.CacheObject
{ {
public abstract class CacheMember : CacheObjectBase public abstract class CacheMember : CacheObjectBase
{ {
//public ReflectionInspector ParentInspector { get; internal set; }
//public bool AutoUpdateWanted { get; internal set; }
public abstract Type DeclaringType { get; } public abstract Type DeclaringType { get; }
public string NameForFiltering { get; protected set; } public string NameForFiltering { get; protected set; }
public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ?? (m_declaringInstance = Owner.Target.TryCast(DeclaringType))); public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ?? (m_declaringInstance = Owner.Target.TryCast(DeclaringType)));
@ -34,6 +31,7 @@ namespace UnityExplorer.CacheObject
this.Owner = inspector; this.Owner = inspector;
this.NameLabelText = SignatureHighlighter.Parse(member.DeclaringType, false, member); this.NameLabelText = SignatureHighlighter.Parse(member.DeclaringType, false, member);
this.NameForFiltering = $"{member.DeclaringType.Name}.{member.Name}"; this.NameForFiltering = $"{member.DeclaringType.Name}.{member.Name}";
this.NameLabelTextRaw = NameForFiltering;
} }
public override void ReleasePooledObjects() public override void ReleasePooledObjects()
@ -60,6 +58,17 @@ namespace UnityExplorer.CacheObject
protected abstract void TrySetValue(object value); protected abstract void TrySetValue(object value);
/// <summary>
/// Evaluate is called when first shown (if ShouldAutoEvaluate), or else when Evaluate button is clicked, or auto-updated.
/// </summary>
public void Evaluate()
{
SetValueFromSource(TryEvaluate());
}
/// <summary>
/// Called when user presses the Evaluate button.
/// </summary>
public void EvaluateAndSetCell() public void EvaluateAndSetCell()
{ {
Evaluate(); Evaluate();
@ -67,27 +76,15 @@ namespace UnityExplorer.CacheObject
SetDataToCell(CellView); SetDataToCell(CellView);
} }
/// <summary>
/// Evaluate when first shown (if ShouldAutoEvaluate), or else when Evaluate button is clicked, or auto-updated.
/// </summary>
public void Evaluate()
{
SetValueFromSource(TryEvaluate());
}
public override void TrySetUserValue(object value) public override void TrySetUserValue(object value)
{ {
TrySetValue(value); TrySetValue(value);
Evaluate(); Evaluate();
} }
protected override void SetValueState(CacheObjectCell cell, ValueStateArgs args) protected override void SetValueState(CacheObjectCell cell, ValueStateArgs args)
{ {
base.SetValueState(cell, args); base.SetValueState(cell, args);
//var memCell = cell as CacheMemberCell;
//memCell.UpdateToggle.gameObject.SetActive(ShouldAutoEvaluate);
} }
private static readonly Color evalEnabledColor = new Color(0.15f, 0.25f, 0.15f); private static readonly Color evalEnabledColor = new Color(0.15f, 0.25f, 0.15f);
@ -100,7 +97,6 @@ namespace UnityExplorer.CacheObject
cell.EvaluateHolder.SetActive(!ShouldAutoEvaluate); cell.EvaluateHolder.SetActive(!ShouldAutoEvaluate);
if (!ShouldAutoEvaluate) if (!ShouldAutoEvaluate)
{ {
//cell.UpdateToggle.gameObject.SetActive(false);
cell.EvaluateButton.Component.gameObject.SetActive(true); cell.EvaluateButton.Component.gameObject.SetActive(true);
if (HasArguments) if (HasArguments)
{ {
@ -119,11 +115,6 @@ namespace UnityExplorer.CacheObject
if (!Evaluating) if (!Evaluating)
RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f); RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f);
} }
//else
//{
// cell.UpdateToggle.gameObject.SetActive(true);
// cell.UpdateToggle.isOn = AutoUpdateWanted;
//}
if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate) if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate)
{ {
@ -139,7 +130,6 @@ namespace UnityExplorer.CacheObject
return false; return false;
} }
public void OnEvaluateClicked() public void OnEvaluateClicked()
{ {
if (!HasArguments) if (!HasArguments)
@ -245,7 +235,7 @@ namespace UnityExplorer.CacheObject
var sig = GetSig(member); var sig = GetSig(member);
//ExplorerCore.Log($"Trying to cache member {sig}..."); //ExplorerCore.Log($"Trying to cache member {sig}... ({member.MemberType})");
CacheMember cached; CacheMember cached;
Type returnType; Type returnType;
@ -310,7 +300,6 @@ namespace UnityExplorer.CacheObject
cachedSigs.Add(sig); cachedSigs.Add(sig);
//cached.Initialize(_inspector, declaringType, member, returnType);
cached.SetFallbackType(returnType); cached.SetFallbackType(returnType);
cached.SetInspectorOwner(_inspector, member); cached.SetInspectorOwner(_inspector, member);

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@ -30,15 +30,14 @@ namespace UnityExplorer.CacheObject
try try
{ {
var methodInfo = MethodInfo; var methodInfo = MethodInfo;
if (methodInfo.IsGenericMethod) if (methodInfo.IsGenericMethod)
methodInfo = MethodInfo.MakeGenericMethod(Evaluator.TryParseGenericArguments()); methodInfo = MethodInfo.MakeGenericMethod(Evaluator.TryParseGenericArguments());
if (Arguments.Length > 0) object ret;
return methodInfo.Invoke(DeclaringInstance, Evaluator.TryParseArguments()); if (HasArguments)
ret = methodInfo.Invoke(DeclaringInstance, Evaluator.TryParseArguments());
var ret = methodInfo.Invoke(DeclaringInstance, ArgumentUtility.EmptyArgs); else
ret = methodInfo.Invoke(DeclaringInstance, ArgumentUtility.EmptyArgs);
HadException = false; HadException = false;
LastException = null; LastException = null;
return ret; return ret;

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@ -47,6 +47,7 @@ namespace UnityExplorer.CacheObject
public bool SubContentShowWanted { get; private set; } public bool SubContentShowWanted { get; private set; }
public string NameLabelText { get; protected set; } public string NameLabelText { get; protected set; }
public string NameLabelTextRaw { get; protected set; }
public string ValueLabelText { get; protected set; } public string ValueLabelText { get; protected set; }
public abstract bool ShouldAutoEvaluate { get; } public abstract bool ShouldAutoEvaluate { get; }
@ -260,6 +261,8 @@ namespace UnityExplorer.CacheObject
public virtual void SetDataToCell(CacheObjectCell cell) public virtual void SetDataToCell(CacheObjectCell cell)
{ {
cell.NameLabel.text = NameLabelText; cell.NameLabel.text = NameLabelText;
if (cell.HiddenNameLabel != null)
cell.HiddenNameLabel.Text = NameLabelTextRaw;
cell.ValueLabel.gameObject.SetActive(true); cell.ValueLabel.gameObject.SetActive(true);
cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted); cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted);

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@ -169,7 +169,6 @@ namespace UnityExplorer.CacheObject.IValues
} }
public int AdjustedWidth => (int)UIRect.rect.width - 80; public int AdjustedWidth => (int)UIRect.rect.width - 80;
//public int AdjustedKeyWidth => HalfWidth - 50;
public override void SetLayout() public override void SetLayout()
{ {

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@ -45,6 +45,7 @@ namespace UnityExplorer.CacheObject.Views
public LayoutElement RightGroupLayout; public LayoutElement RightGroupLayout;
public Text NameLabel; public Text NameLabel;
public InputFieldRef HiddenNameLabel;
public Text TypeLabel; public Text TypeLabel;
public Text ValueLabel; public Text ValueLabel;
public Toggle Toggle; public Toggle Toggle;
@ -116,8 +117,19 @@ namespace UnityExplorer.CacheObject.Views
NameLabel = UIFactory.CreateLabel(horiRow, "NameLabel", "<notset>", TextAnchor.MiddleLeft); NameLabel = UIFactory.CreateLabel(horiRow, "NameLabel", "<notset>", TextAnchor.MiddleLeft);
NameLabel.horizontalOverflow = HorizontalWrapMode.Wrap; NameLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(NameLabel.gameObject, minHeight: 25, minWidth: 20, flexibleHeight: 300, flexibleWidth: 0); NameLayout = UIFactory.SetLayoutElement(NameLabel.gameObject, minHeight: 25, minWidth: 20, flexibleHeight: 300, flexibleWidth: 0);
NameLayout = NameLabel.GetComponent<LayoutElement>(); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(NameLabel.gameObject, true, true, true, true);
HiddenNameLabel = UIFactory.CreateInputField(NameLabel.gameObject, "HiddenNameLabel", "");
var hiddenRect = HiddenNameLabel.Component.GetComponent<RectTransform>();
hiddenRect.anchorMin = Vector2.zero;
hiddenRect.anchorMax = Vector2.one;
HiddenNameLabel.Component.readOnly = true;
HiddenNameLabel.Component.lineType = UnityEngine.UI.InputField.LineType.MultiLineNewline;
HiddenNameLabel.Component.textComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
HiddenNameLabel.Component.gameObject.GetComponent<Image>().color = Color.clear;
HiddenNameLabel.Component.textComponent.color = Color.clear;
UIFactory.SetLayoutElement(HiddenNameLabel.Component.gameObject, minHeight: 25, minWidth: 20, flexibleHeight: 300, flexibleWidth: 0);
// Right vertical group // Right vertical group

View File

@ -37,6 +37,7 @@ namespace UnityExplorer.Core.Config
public static ConfigElement<string> CSConsoleData; public static ConfigElement<string> CSConsoleData;
public static ConfigElement<string> OptionsPanelData; public static ConfigElement<string> OptionsPanelData;
public static ConfigElement<string> ConsoleLogData; public static ConfigElement<string> ConsoleLogData;
public static ConfigElement<string> HookManagerData;
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>(); internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>(); internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>();
@ -126,6 +127,7 @@ namespace UnityExplorer.Core.Config
CSConsoleData = new ConfigElement<string>("CSConsole", "", "", true); CSConsoleData = new ConfigElement<string>("CSConsole", "", "", true);
OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true); OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true);
ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true); ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true);
HookManagerData = new ConfigElement<string>("HookManager", "", "", true);
} }
} }
} }

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@ -1,4 +1,5 @@
using System; using HarmonyLib;
using System;
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
@ -6,8 +7,6 @@ using UnityExplorer.Core;
using UnityExplorer.Core.Config; using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.UI; using UnityExplorer.UI;
using BF = System.Reflection.BindingFlags;
namespace UnityExplorer.Core.Input namespace UnityExplorer.Core.Input
{ {
@ -149,18 +148,97 @@ namespace UnityExplorer.Core.Input
// Patches // Patches
private static void SetupPatches() public static void SetupPatches()
{ {
try try
{ {
ExplorerCore.Loader.SetupCursorPatches(); PrefixPropertySetter(typeof(Cursor),
"lockState",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
PrefixPropertySetter(typeof(Cursor),
"visible",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
PrefixPropertySetter(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
PrefixMethod(typeof(EventSystem),
"SetSelectedGameObject",
// some games use a modified version of uGUI that includes this extra int argument on this method.
new Type[] { typeof(GameObject), typeof(BaseEventData), typeof(int) },
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_SetSelectedGameObject))),
// most games use these arguments, we'll use them as our "backup".
new Type[] { typeof(GameObject), typeof(BaseEventData) });
//// Not sure if this one is needed.
//PrefixMethod(typeof(PointerInputModule),
// "ClearSelection",
// new Type[0],
// new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_PointerInputModule_ClearSelection))));
}
catch (Exception ex)
{
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
}
}
private static void PrefixMethod(Type type, string method, Type[] arguments, HarmonyMethod prefix, Type[] backupArgs = null)
{
try
{
var methodInfo = type.GetMethod(method, ReflectionUtility.FLAGS, null, arguments, null);
if (methodInfo == null)
{
if (backupArgs != null)
methodInfo = type.GetMethod(method, ReflectionUtility.FLAGS, null, backupArgs, null);
if (methodInfo == null)
throw new MissingMethodException($"Could not find method for patching - '{type.FullName}.{method}'!");
}
var processor = ExplorerCore.Harmony.CreateProcessor(methodInfo);
processor.AddPrefix(prefix);
processor.Patch();
} }
catch (Exception e) catch (Exception e)
{ {
ExplorerCore.Log($"Exception setting up Cursor patches: {e.GetType()}, {e.Message}"); ExplorerCore.LogWarning($"Unable to patch {type.Name}.{method}: {e.Message}");
} }
} }
private static void PrefixPropertySetter(Type type, string property, HarmonyMethod prefix)
{
try
{
var processor = ExplorerCore.Harmony.CreateProcessor(type.GetProperty(property, ReflectionUtility.FLAGS).GetSetMethod());
processor.AddPrefix(prefix);
processor.Patch();
}
catch (Exception e)
{
ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
}
}
// Prevent setting non-UnityExplorer objects as selected when menu is open
public static bool Prefix_EventSystem_SetSelectedGameObject(GameObject __0)
{
if (!UIManager.ShowMenu || !UIManager.CanvasRoot)
return true;
return __0 && __0.transform.root.gameObject.GetInstanceID() == UIManager.CanvasRoot.GetInstanceID();
}
//public static bool Prefix_PointerInputModule_ClearSelection()
//{
// return !(UIManager.ShowMenu && UIManager.CanvasRoot);
//}
// Force EventSystem.current to be UnityExplorer's when menu is open
public static void Prefix_EventSystem_set_current(ref EventSystem value) public static void Prefix_EventSystem_set_current(ref EventSystem value)
{ {
if (!settingEventSystem && value) if (!settingEventSystem && value)

View File

@ -31,9 +31,6 @@ namespace UnityExplorer
} }
} }
public static HashSet<Type> GetImplementationsOf(this Type baseType, bool allowAbstract, bool allowGeneric)
=> ReflectionUtility.GetImplementationsOf(baseType, allowAbstract, allowGeneric);
// ------- Misc extensions -------- // ------- Misc extensions --------
/// <summary> /// <summary>

View File

@ -14,7 +14,6 @@ using System.Diagnostics.CodeAnalysis;
using UnityExplorer.Core; using UnityExplorer.Core;
using CppType = Il2CppSystem.Type; using CppType = Il2CppSystem.Type;
using BF = System.Reflection.BindingFlags; using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config;
using UnhollowerBaseLib.Attributes; using UnhollowerBaseLib.Attributes;
using UnityEngine; using UnityEngine;
@ -134,6 +133,9 @@ namespace UnityExplorer
var type = obj.GetType(); var type = obj.GetType();
try try
{ {
if (type.IsGenericType)
return type;
if (IsString(obj)) if (IsString(obj))
return typeof(string); return typeof(string);
@ -178,7 +180,8 @@ namespace UnityExplorer
if (fullname.StartsWith("System.")) if (fullname.StartsWith("System."))
fullname = $"Il2Cpp{fullname}"; fullname = $"Il2Cpp{fullname}";
AllTypes.TryGetValue(fullname, out Type monoType); if (!AllTypes.TryGetValue(fullname, out Type monoType))
ExplorerCore.LogWarning($"Failed to get type by name '{fullname}'!");
return monoType; return monoType;
} }
@ -477,59 +480,38 @@ namespace UnityExplorer
#region Force-loading game modules #region Force-loading game modules
internal static string UnhollowedFolderPath => Path.GetFullPath(
#if ML
Path.Combine("MelonLoader", "Managed")
#elif BIE
Path.Combine(BepInEx.Paths.BepInExRootPath, "unhollowed")
#else
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules")
#endif
);
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded. // Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
// Force loading all il2cpp modules // Force loading all il2cpp modules
internal void TryLoadGameModules() internal void TryLoadGameModules()
{ {
if (Directory.Exists(UnhollowedFolderPath)) var dir = ExplorerCore.Loader.UnhollowedModulesFolder;
if (Directory.Exists(dir))
{ {
var files = Directory.GetFiles(UnhollowedFolderPath); foreach (var filePath in Directory.GetFiles(dir, "*.dll"))
foreach (var filePath in files) DoLoadModule(filePath);
{
try
{
DoLoadModule(filePath, true);
}
catch //(Exception ex)
{
//ExplorerCore.LogWarning($"Failed to force-load module '{name}': {ex.ReflectionExToString()}");
}
}
} }
else else
ExplorerCore.LogWarning($"Expected Unhollowed folder path does not exist: '{UnhollowedFolderPath}'"); ExplorerCore.LogWarning($"Expected Unhollowed folder path does not exist: '{dir}'. " +
$"If you are using the standalone release, you can specify the Unhollowed modules path when you call CreateInstance().");
} }
internal bool DoLoadModule(string fullPath, bool suppressWarning = false) internal bool DoLoadModule(string fullPath)
{ {
if (!File.Exists(fullPath)) if (string.IsNullOrEmpty(fullPath) || !File.Exists(fullPath))
return false; return false;
try try
{ {
Assembly.LoadFile(fullPath); Assembly.LoadFile(fullPath);
//Assembly.Load(File.ReadAllBytes(fullPath));
return true; return true;
} }
catch (Exception e) catch //(Exception e)
{ {
if (!suppressWarning) //ExplorerCore.LogWarning($"Failed loading module '{Path.GetFileName(fullPath)}'! {e.ReflectionExToString()}");
Console.WriteLine($"Failed loading module '{Path.GetFileName(fullPath)}'! {e.ReflectionExToString()}"); return false;
} }
return false;
} }
#endregion #endregion
@ -579,6 +561,7 @@ namespace UnityExplorer
"UnityEngine.Audio.AudioMixerPlayable.Create", "UnityEngine.Audio.AudioMixerPlayable.Create",
"UnityEngine.BoxcastCommand.ScheduleBatch", "UnityEngine.BoxcastCommand.ScheduleBatch",
"UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties", "UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties",
"UnityEngine.Canvas.renderingDisplaySize",
"UnityEngine.CapsulecastCommand.ScheduleBatch", "UnityEngine.CapsulecastCommand.ScheduleBatch",
"UnityEngine.Collider2D.Cast", "UnityEngine.Collider2D.Cast",
"UnityEngine.Collider2D.Raycast", "UnityEngine.Collider2D.Raycast",

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using HarmonyLib;
namespace UnityExplorer
{
public static class ReflectionPatches
{
public static void Init()
{
try
{
var method = typeof(Assembly).GetMethod(nameof(Assembly.GetTypes), new Type[0]);
var processor = ExplorerCore.Harmony.CreateProcessor(method);
processor.AddFinalizer(typeof(ReflectionPatches).GetMethod(nameof(Assembly_GetTypes)));
processor.Patch();
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting up Reflection patch: {ex}");
}
}
private static readonly Type[] emptyTypes = new Type[0];
public static Exception Assembly_GetTypes(Assembly __instance, Exception __exception, ref Type[] __result)
{
if (__exception != null)
{
try
{
__result = __instance.GetExportedTypes();
}
catch (ReflectionTypeLoadException e)
{
try
{
__result = e.Types.Where(it => it != null).ToArray();
}
catch
{
__result = emptyTypes;
}
}
catch
{
__result = emptyTypes;
}
}
return null;
}
}
}

View File

@ -27,6 +27,8 @@ namespace UnityExplorer
new ReflectionUtility(); new ReflectionUtility();
#endif #endif
Instance.Initialize(); Instance.Initialize();
ReflectionPatches.Init();
} }
protected virtual void Initialize() protected virtual void Initialize()
@ -249,27 +251,25 @@ namespace UnityExplorer
/// </summary> /// </summary>
/// <param name="baseType">The base type, which can optionally be abstract / interface.</param> /// <param name="baseType">The base type, which can optionally be abstract / interface.</param>
/// <returns>All implementations of the type in the current AppDomain.</returns> /// <returns>All implementations of the type in the current AppDomain.</returns>
public static HashSet<Type> GetImplementationsOf(Type baseType, bool allowAbstract, bool allowGeneric, bool allowRecursive = true) public static HashSet<Type> GetImplementationsOf(Type baseType, bool allowAbstract, bool allowGeneric, bool allowEnum, bool allowRecursive = true)
{ {
var key = GetImplementationKey(baseType); var key = GetImplementationKey(baseType);
int count = AllTypes.Count; int count = AllTypes.Count;
HashSet<Type> ret; HashSet<Type> ret;
if (!baseType.IsGenericParameter) if (!baseType.IsGenericParameter)
ret = GetImplementations(key, baseType, allowAbstract, allowGeneric); ret = GetImplementations(key, baseType, allowAbstract, allowGeneric, allowEnum);
else else
ret = GetGenericParameterImplementations(key, baseType, allowAbstract, allowGeneric); ret = GetGenericParameterImplementations(key, baseType, allowAbstract, allowGeneric);
// types were resolved during the parse, do it again if we're not already rebuilding. // types were resolved during the parse, do it again if we're not already rebuilding.
if (allowRecursive && AllTypes.Count != count) if (allowRecursive && AllTypes.Count != count)
{
ret = GetImplementationsOf(baseType, allowAbstract, allowGeneric, false); ret = GetImplementationsOf(baseType, allowAbstract, allowGeneric, false);
}
return ret; return ret;
} }
private static HashSet<Type> GetImplementations(string key, Type baseType, bool allowAbstract, bool allowGeneric) private static HashSet<Type> GetImplementations(string key, Type baseType, bool allowAbstract, bool allowGeneric, bool allowEnum)
{ {
if (!typeInheritance.ContainsKey(key)) if (!typeInheritance.ContainsKey(key))
{ {
@ -285,7 +285,8 @@ namespace UnityExplorer
if (set.Contains(type) if (set.Contains(type)
|| (type.IsAbstract && type.IsSealed) // ignore static classes || (type.IsAbstract && type.IsSealed) // ignore static classes
|| (!allowAbstract && type.IsAbstract) || (!allowAbstract && type.IsAbstract)
|| (!allowGeneric && (type.IsGenericType || type.IsGenericTypeDefinition))) || (!allowGeneric && (type.IsGenericType || type.IsGenericTypeDefinition))
|| (!allowEnum && type.IsEnum))
continue; continue;
if (type.FullName.Contains("PrivateImplementationDetails") if (type.FullName.Contains("PrivateImplementationDetails")

View File

@ -32,16 +32,6 @@ namespace UnityExplorer
return new AssetBundle(ptr); return new AssetBundle(ptr);
} }
// static void UnloadAllAssetBundles(bool unloadAllObjects);
internal delegate void d_UnloadAllAssetBundles(bool unloadAllObjects);
public static void UnloadAllAssetBundles(bool unloadAllObjects)
{
var iCall = ICallManager.GetICall<d_UnloadAllAssetBundles>("UnityEngine.AssetBundle::UnloadAllAssetBundles");
iCall.Invoke(unloadAllObjects);
}
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~ // ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
private readonly IntPtr m_bundlePtr = IntPtr.Zero; private readonly IntPtr m_bundlePtr = IntPtr.Zero;
@ -78,7 +68,8 @@ namespace UnityExplorer
return new UnityEngine.Object(ptr).TryCast<T>(); return new UnityEngine.Object(ptr).TryCast<T>();
} }
// public extern void Unload(bool unloadAllLoadedObjects); // Unload(bool unloadAllLoadedObjects);
internal delegate void d_Unload(IntPtr _this, bool unloadAllLoadedObjects); internal delegate void d_Unload(IntPtr _this, bool unloadAllLoadedObjects);
public void Unload(bool unloadAssets = true) public void Unload(bool unloadAssets = true)

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@ -7,7 +7,6 @@ using System.Runtime.InteropServices;
namespace UnityExplorer.Core.Runtime.Il2Cpp namespace UnityExplorer.Core.Runtime.Il2Cpp
{ {
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ICallManager public static class ICallManager
{ {
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)] [DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]

View File

@ -6,8 +6,8 @@ using System.Linq;
using UnhollowerBaseLib; using UnhollowerBaseLib;
using UnityEngine; using UnityEngine;
// CREDIT HerpDerpenstine // Credit to HerpDerpenstine and knah
// https://github.com/LavaGang/MelonLoader/blob/master/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs // https://github.com/LavaGang/MelonLoader/blob/master/SM_Il2Cpp/Coroutines.cs
namespace UnityExplorer.Core.Runtime.Il2Cpp namespace UnityExplorer.Core.Runtime.Il2Cpp
{ {

View File

@ -73,6 +73,7 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return ScriptableObject.CreateInstance(Il2CppType.From(type)); return ScriptableObject.CreateInstance(Il2CppType.From(type));
} }
// Pretty disgusting but couldn't figure out a cleaner way yet unfortunately
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list) public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
{ {
var il2cppList = new Il2CppSystem.Collections.Generic.List<RaycastResult>(); var il2cppList = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
@ -97,15 +98,17 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type); internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
internal static readonly string[] findObjectsOfTypeAllSignatures = new[]
{
"UnityEngine.Resources::FindObjectsOfTypeAll",
"UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll" // Unity 2020+ updated to this
};
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type) public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
{ {
var iCall = ICallManager.GetICallUnreliable<d_FindObjectsOfTypeAll>(new[] return new Il2CppReferenceArray<UnityEngine.Object>(
{ ICallManager.GetICallUnreliable<d_FindObjectsOfTypeAll>(findObjectsOfTypeAllSignatures)
"UnityEngine.Resources::FindObjectsOfTypeAll", .Invoke(Il2CppType.From(type).Pointer));
"UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll" // Unity 2020+ updated to this
});
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(Il2CppType.From(type).Pointer));
} }
// Scene.GetRootGameObjects(); // Scene.GetRootGameObjects();
@ -117,22 +120,17 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
if (!scene.isLoaded) if (!scene.isLoaded)
return new GameObject[0]; return new GameObject[0];
int handle = scene.handle; if (scene.handle == -1)
if (handle == -1)
return new GameObject[0]; return new GameObject[0];
int count = GetRootCount(handle); int count = GetRootCount(scene.handle);
if (count < 1) if (count < 1)
return new GameObject[0]; return new GameObject[0];
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(count); var list = new Il2CppSystem.Collections.Generic.List<GameObject>(count);
var iCall = ICallManager.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal"); var iCall = ICallManager.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
iCall.Invoke(scene.handle, list.Pointer);
iCall.Invoke(handle, list.Pointer);
return list.ToArray(); return list.ToArray();
} }

View File

@ -38,19 +38,6 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
return new Il2CppStructArray<byte>(ptr); return new Il2CppStructArray<byte>(ptr);
} }
// bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable);
internal delegate bool d_LoadImage(IntPtr tex, IntPtr data, bool markNonReadable);
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
{
var il2cppArray = (Il2CppStructArray<byte>)data;
var iCall = ICallManager.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
}
// Sprite Sprite.Create // Sprite Sprite.Create
public override Sprite CreateSprite(Texture2D texture) public override Sprite CreateSprite(Texture2D texture)

View File

@ -10,6 +10,7 @@ using UnityEngine.Events;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer;
namespace UnityExplorer.Core.Runtime.Mono namespace UnityExplorer.Core.Runtime.Mono
{ {
@ -18,7 +19,6 @@ namespace UnityExplorer.Core.Runtime.Mono
public override void Initialize() public override void Initialize()
{ {
ExplorerCore.Context = RuntimeContext.Mono; ExplorerCore.Context = RuntimeContext.Mono;
//Reflection = new MonoReflection();
TextureUtil = new MonoTextureUtil(); TextureUtil = new MonoTextureUtil();
} }
@ -28,60 +28,35 @@ namespace UnityExplorer.Core.Runtime.Mono
} }
private void Application_logMessageReceived(string condition, string stackTrace, LogType type) private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{ => ExplorerCore.LogUnity(condition, type);
ExplorerCore.LogUnity(condition, type);
}
public override void StartCoroutine(IEnumerator routine) public override void StartCoroutine(IEnumerator routine)
{ => ExplorerBehaviour.Instance.StartCoroutine(routine);
ExplorerBehaviour.Instance.StartCoroutine(routine);
}
public override void Update() public override void Update()
{ {
} }
public override T AddComponent<T>(GameObject obj, Type type) public override T AddComponent<T>(GameObject obj, Type type)
{ => (T)obj.AddComponent(type);
return (T)obj.AddComponent(type);
}
public override ScriptableObject CreateScriptable(Type type) public override ScriptableObject CreateScriptable(Type type)
{ => ScriptableObject.CreateInstance(type);
return ScriptableObject.CreateInstance(type);
}
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list) public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
{ => raycaster.Raycast(data, list);
raycaster.Raycast(data, list);
}
public override string LayerToName(int layer) public override string LayerToName(int layer)
=> LayerMask.LayerToName(layer); => LayerMask.LayerToName(layer);
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type) public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
=> Resources.FindObjectsOfTypeAll(type); => Resources.FindObjectsOfTypeAll(type);
//private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionUtility.AllFlags); public override GameObject[] GetRootGameObjects(Scene scene)
=> scene.isLoaded ? scene.GetRootGameObjects() : new GameObject[0];
//public override int GetSceneHandle(Scene scene) public override int GetRootCount(Scene scene)
//{ => scene.rootCount;
// return (int)fi_Scene_handle.GetValue(scene);
//}
public override GameObject[] GetRootGameObjects(Scene scene)
{
if (!scene.isLoaded)
return new GameObject[0];
return scene.GetRootGameObjects();
}
public override int GetRootCount(Scene scene)
{
return scene.rootCount;
}
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null, public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
Color? disabled = null) Color? disabled = null)
@ -103,59 +78,42 @@ namespace UnityExplorer.Core.Runtime.Mono
SetColorBlock(selectable, colors); SetColorBlock(selectable, colors);
} }
public override void SetColorBlock(Selectable selectable, ColorBlock colors) public override void SetColorBlock(Selectable selectable, ColorBlock colors)
{ => selectable.colors = colors;
selectable.colors = colors;
}
} }
} }
public static class MonoExtensions public static class MonoExtensions
{ {
// Helpers to use the same style of AddListener that IL2CPP uses.
public static void AddListener(this UnityEvent _event, Action listener) public static void AddListener(this UnityEvent _event, Action listener)
{ => _event.AddListener(new UnityAction(listener));
_event.AddListener(new UnityAction(listener));
}
public static void AddListener<T>(this UnityEvent<T> _event, Action<T> listener) public static void AddListener<T>(this UnityEvent<T> _event, Action<T> listener)
{ => _event.AddListener(new UnityAction<T>(listener));
_event.AddListener(new UnityAction<T>(listener));
}
public static void RemoveListener(this UnityEvent _event, Action listener) public static void RemoveListener(this UnityEvent _event, Action listener)
{ => _event.RemoveListener(new UnityAction(listener));
_event.RemoveListener(new UnityAction(listener));
}
public static void RemoveListener<T>(this UnityEvent<T> _event, Action<T> listener) public static void RemoveListener<T>(this UnityEvent<T> _event, Action<T> listener)
{ => _event.RemoveListener(new UnityAction<T>(listener));
_event.RemoveListener(new UnityAction<T>(listener));
}
public static void Clear(this StringBuilder sb) // Doesn't exist in NET 3.5
{
sb.Remove(0, sb.Length);
}
private static PropertyInfo pi_childControlHeight; public static void Clear(this StringBuilder sb)
=> sb.Remove(0, sb.Length);
// These properties don't exist in some earlier games, so null check before trying to set them.
public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value) public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value)
{ => ReflectionUtility.GetPropertyInfo(typeof(HorizontalOrVerticalLayoutGroup), "childControlHeight")
if (pi_childControlHeight == null) ?.SetValue(group, value, null);
pi_childControlHeight = group.GetType().GetProperty("childControlHeight");
pi_childControlHeight?.SetValue(group, value, null);
}
private static PropertyInfo pi_childControlWidth;
public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value) public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value)
{ => ReflectionUtility.GetPropertyInfo(typeof(HorizontalOrVerticalLayoutGroup), "childControlWidth")
if (pi_childControlWidth == null) ?.SetValue(group, value, null);
pi_childControlWidth = group.GetType().GetProperty("childControlWidth");
pi_childControlWidth?.SetValue(group, value, null);
}
} }
#endif #endif

View File

@ -12,41 +12,28 @@ namespace UnityExplorer.Core.Runtime.Mono
public class MonoTextureUtil : TextureUtilProvider public class MonoTextureUtil : TextureUtilProvider
{ {
public override void Blit(Texture2D tex, RenderTexture rt) public override void Blit(Texture2D tex, RenderTexture rt)
{ => Graphics.Blit(tex, rt);
Graphics.Blit(tex, rt);
}
public override Sprite CreateSprite(Texture2D texture) public override Sprite CreateSprite(Texture2D texture)
{ => Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
}
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable) //public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
{ // => tex.LoadImage(data, markNonReadable);
return tex.LoadImage(data, markNonReadable);
}
public override Texture2D NewTexture2D(int width, int height) public override Texture2D NewTexture2D(int width, int height)
{ => new Texture2D(width, height);
return new Texture2D(width, height);
}
public override byte[] EncodeToPNG(Texture2D tex) public override byte[] EncodeToPNG(Texture2D tex)
{ => EncodeToPNGSafe(tex);
return EncodeToPNGSafe(tex);
}
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod(); private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod; private static MethodInfo m_encodeToPNGMethod;
public static byte[] EncodeToPNGSafe(Texture2D tex) public static byte[] EncodeToPNGSafe(Texture2D tex)
{ {
var method = EncodeToPNGMethod; return EncodeToPNGMethod.IsStatic
? (byte[])EncodeToPNGMethod.Invoke(null, new object[] { tex })
if (method.IsStatic) : (byte[])EncodeToPNGMethod.Invoke(tex, ArgumentUtility.EmptyArgs);
return (byte[])method.Invoke(null, new object[] { tex });
else
return (byte[])method.Invoke(tex, ArgumentUtility.EmptyArgs);
} }
private static MethodInfo GetEncodeToPNGMethod() private static MethodInfo GetEncodeToPNGMethod()

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@ -40,8 +40,6 @@ namespace UnityExplorer
public abstract void Update(); public abstract void Update();
//public virtual bool IsReferenceEqual(object a, object b) => ReferenceEquals(a, b);
// Unity API handlers // Unity API handlers
public abstract T AddComponent<T>(GameObject obj, Type type) where T : Component; public abstract T AddComponent<T>(GameObject obj, Type type) where T : Component;
@ -54,12 +52,13 @@ namespace UnityExplorer
public abstract void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list); public abstract void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list);
//public abstract int GetSceneHandle(Scene scene);
public abstract GameObject[] GetRootGameObjects(Scene scene); public abstract GameObject[] GetRootGameObjects(Scene scene);
public abstract int GetRootCount(Scene scene); public abstract int GetRootCount(Scene scene);
public void SetColorBlockAuto(Selectable selectable, Color baseColor)
=> SetColorBlock(selectable, baseColor, baseColor * 1.2f, baseColor * 0.8f);
public abstract void SetColorBlock(Selectable selectable, ColorBlock colors); public abstract void SetColorBlock(Selectable selectable, ColorBlock colors);
public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null, public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,

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@ -22,7 +22,7 @@ namespace UnityExplorer.Core.Runtime
public abstract void Blit(Texture2D tex, RenderTexture rt); public abstract void Blit(Texture2D tex, RenderTexture rt);
public abstract bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable); //public abstract bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable);
public abstract Sprite CreateSprite(Texture2D texture); public abstract Sprite CreateSprite(Texture2D texture);
@ -43,27 +43,22 @@ namespace UnityExplorer.Core.Runtime
} }
} }
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable) //public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
{ //{
if (!File.Exists(filePath)) // if (!File.Exists(filePath))
return false; // return false;
//
return Instance.LoadImage(tex, File.ReadAllBytes(filePath), markNonReadable); // return Instance.LoadImage(tex, File.ReadAllBytes(filePath), markNonReadable);
} //}
public static Texture2D Copy(Texture2D orig, Rect rect) public static Texture2D Copy(Texture2D orig, Rect rect)
{ {
Color[] pixels;
if (!IsReadable(orig)) if (!IsReadable(orig))
orig = ForceReadTexture(orig); orig = ForceReadTexture(orig);
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height); Color[] pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
Texture2D newTex = Instance.NewTexture2D((int)rect.width, (int)rect.height); Texture2D newTex = Instance.NewTexture2D((int)rect.width, (int)rect.height);
newTex.SetPixels(pixels); newTex.SetPixels(pixels);
return newTex; return newTex;
} }
@ -92,7 +87,7 @@ namespace UnityExplorer.Core.Runtime
} }
catch (Exception e) catch (Exception e)
{ {
ExplorerCore.Log("Exception on ForceReadTexture: " + e.ToString()); ExplorerCore.Log($"Exception on ForceReadTexture: {e.ToString()}");
return default; return default;
} }
} }
@ -103,13 +98,11 @@ namespace UnityExplorer.Core.Runtime
Directory.CreateDirectory(dir); Directory.CreateDirectory(dir);
byte[] data; byte[] data;
string savepath = dir + @"\" + name + ".png"; string savepath = $@"{dir}\{name}.png";
// Make sure we can EncodeToPNG it. // Make sure we can EncodeToPNG it.
if (tex.format != TextureFormat.ARGB32 || !IsReadable(tex)) if (tex.format != TextureFormat.ARGB32 || !IsReadable(tex))
{
tex = ForceReadTexture(tex); tex = ForceReadTexture(tex);
}
if (isDTXnmNormal) if (isDTXnmNormal)
{ {
@ -120,13 +113,9 @@ namespace UnityExplorer.Core.Runtime
data = Instance.EncodeToPNG(tex); data = Instance.EncodeToPNG(tex);
if (data == null || !data.Any()) if (data == null || !data.Any())
{
ExplorerCore.LogWarning("Couldn't get any data for the texture!"); ExplorerCore.LogWarning("Couldn't get any data for the texture!");
}
else else
{
File.WriteAllBytes(savepath, data); File.WriteAllBytes(savepath, data);
}
} }
// Converts DTXnm-format Normal Map to RGBA-format Normal Map. // Converts DTXnm-format Normal Map to RGBA-format Normal Map.

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@ -14,112 +14,31 @@ using UnhollowerBaseLib;
namespace UnityExplorer.Tests namespace UnityExplorer.Tests
{ {
public class TestIndexer : IList<int>
{
private readonly List<int> list = new List<int>() { 1, 2, 3, 4, 5 };
public int Count => list.Count;
public bool IsReadOnly => false;
int IList<int>.this[int index]
{
get => list[index];
set => list[index] = value;
}
public int IndexOf(int item) => list.IndexOf(item);
public bool Contains(int item) => list.Contains(item);
public void Add(int item) => list.Add(item);
public void Insert(int index, int item) => list.Insert(index, item);
public bool Remove(int item) => list.Remove(item);
public void RemoveAt(int index) => list.RemoveAt(index);
public void Clear() => list.Clear();
public void CopyTo(int[] array, int arrayIndex) => list.CopyTo(array, arrayIndex);
public IEnumerator<int> GetEnumerator() => list.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => list.GetEnumerator();
}
public static class TestClass public static class TestClass
{ {
public static readonly TestIndexer AAAAATest = new TestIndexer(); static TestClass()
public static void ATestMethod(string s, float f, Vector3 vector, DateTime date, Quaternion quater, bool b, CameraClearFlags enumvalue)
{ {
ExplorerCore.Log($"{s}, {f}, {vector.ToString()}, {date}, {quater.eulerAngles.ToString()}, {b}, {enumvalue}"); Init_Mono();
#if CPP
Init_IL2CPP();
#endif
} }
public static List<int> AWritableList = new List<int> { 1, 2, 3, 4, 5 }; // Test enumerables
public static Dictionary<string, int> AWritableDict = new Dictionary<string, int> { { "one", 1 }, { "two", 2 } }; public static List<object> ListOfInts;
public static List<List<List<string>>> NestedList;
public static IEnumerable ANestedList = new List<List<List<string>>> public static IDictionary MixedDictionary;
{ public static Hashtable Hashtable;
new List<List<string>>
{
new List<string>
{
"one",
"two",
"one",
"two",
"one",
"two",
"one",
"two",
"one",
"two",
"one",
"two",
"one",
"two",
"one",
"two",
},
new List<string>
{
"three",
"four",
}
},
new List<List<string>>
{
new List<string>
{
"five"
}
}
};
public static IDictionary ARandomDictionary = new Dictionary<object, object>
{
{ 1, 2 },
{ "one", "two" },
{ true, false },
{ new Vector3(0,1,2), new Vector3(1,2,3) },
{ CameraClearFlags.Depth, CameraClearFlags.Color },
{ "################################################\r\n##########", null },
{ "subdict", new Dictionary<object,object> { { "key", "value" } } }
};
public static Hashtable TestHashtable = new Hashtable
{
{ "one", "value" },
{ "two", "value" },
{ "three", "value" },
};
public const int ConstantInt = 5;
public static Color AColor = Color.magenta;
public static Color32 AColor32 = Color.red;
public static byte[] ByteArray = new byte[16]; public static byte[] ByteArray = new byte[16];
public static string LongString = new string('#', 10000); public static List<short> ABigList = new List<short>(10000);
public static List<string> BigList = new List<string>(10000);
// Test const behaviour (should be a readonly field)
public const int ConstantInt5 = 5;
// Testing other InteractiveValues
public static Color Color = Color.magenta;
public static Color32 Color32 = Color.red;
public static string ALongString = new string('#', 10000);
public static List<object> RandomList public static List<object> RandomList
{ {
@ -133,25 +52,7 @@ namespace UnityExplorer.Tests
} }
} }
private static void TestGeneric<T>() // Test methods
{
ExplorerCore.Log("Test1 " + typeof(T).FullName);
}
private static void TestGenericClass<T>() where T : class
{
ExplorerCore.Log("Test2 " + typeof(T).FullName);
}
private static void TestComponent<T>() where T : Component
{
ExplorerCore.Log("Test3 " + typeof(T).FullName);
}
private static void TestStruct<T>() where T : struct
{
ExplorerCore.Log("Test3 " + typeof(T).FullName);
}
private static object GetRandomObject() private static object GetRandomObject()
{ {
@ -165,109 +66,133 @@ namespace UnityExplorer.Tests
case 2: return true; case 2: return true;
case 3: return "hello"; case 3: return "hello";
case 4: return 50.5f; case 4: return 50.5f;
case 5: return UnityEngine.CameraClearFlags.Color; case 5: return CameraClearFlags.Color;
case 6: return new List<string> { "sub list", "lol" }; case 6: return new List<string> { "one", "two" };
} }
return ret; return ret;
} }
public static void TestComponent<T>() where T : Component
{
ExplorerCore.Log($"Test3 {typeof(T).FullName}");
}
public static void TestArgumentParse(string s, int i, Color color, CameraClearFlags flags, Vector3 vector, Quaternion quaternion)
{
ExplorerCore.Log($"{s}, {i}, {color.ToString()}, {flags}, {vector.ToString()}, {quaternion.ToString()}");
}
private static void Init_Mono()
{
ExplorerCore.Log($"1: Basic list");
ListOfInts = new List<object> { 1, 2, 3, 4, 5 };
ExplorerCore.Log($"2: Nested list");
NestedList = new List<List<List<string>>>
{
new List<List<string>> {
new List<string> { "1", "2", "3" },
new List<string> { "4", "5", "6" },
},
new List<List<string>>
{
new List<string> { "7", "8", "9" }
}
};
ExplorerCore.Log($"3: Dictionary");
MixedDictionary = new Dictionary<object, object>
{
{ 1, 2 },
{ "one", "two" },
{ true, false },
{ new Vector3(0,1,2), new Vector3(1,2,3) },
{ CameraClearFlags.Depth, CameraClearFlags.Color },
{ "################################################\r\n##########", null },
{ "subdict", new Dictionary<object,object> { { "key", "value" } } }
};
ExplorerCore.Log($"4: Hashtable");
Hashtable = new Hashtable { { "One", 1 }, { "Two", 2 } };
ExplorerCore.Log($"5: Big list");
for (int i = 0; i < ABigList.Capacity; i++)
ABigList.Add((short)UnityEngine.Random.Range(0, short.MaxValue));
ExplorerCore.Log("Finished TestClass Init_Mono");
}
#if CPP #if CPP
public static Il2CppSystem.Collections.IList IL2CPP_IList;
public static Il2CppSystem.Collections.Generic.List<string> IL2CPP_ListString; public static Il2CppSystem.Collections.Generic.List<string> IL2CPP_ListString;
public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable;
public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
public static string IL2CPP_systemString = "Test";
public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object";
public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string";
public static string nullString = null;
public static List<Il2CppSystem.Object> IL2CPP_listOfBoxedObjects; public static List<Il2CppSystem.Object> IL2CPP_listOfBoxedObjects;
public static Il2CppStructArray<int> IL2CPP_structArray; public static Il2CppStructArray<int> IL2CPP_structArray;
public static Il2CppStringArray IL2CPP_stringArray;
public static Il2CppReferenceArray<Il2CppSystem.Object> IL2CPP_ReferenceArray; public static Il2CppReferenceArray<Il2CppSystem.Object> IL2CPP_ReferenceArray;
public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
public static Il2CppSystem.Collections.IList IL2CPP_IList;
public static Dictionary<Il2CppSystem.String, Il2CppSystem.Object> CppBoxedDict;
public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable;
public static Il2CppSystem.Object cppBoxedInt; public static Il2CppSystem.Object cppBoxedInt;
public static Il2CppSystem.Int32 cppInt; public static Il2CppSystem.Int32 cppInt;
public static Il2CppSystem.Decimal cppDecimal; public static Il2CppSystem.Decimal cppDecimal;
public static Il2CppSystem.Object cppDecimalBoxed; public static Il2CppSystem.Object cppDecimalBoxed;
public static Il2CppSystem.Object cppVector3Boxed; public static Il2CppSystem.Object cppVector3Boxed;
public static string IL2CPP_systemString = "Test";
public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object";
public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string";
public static string nullString = null;
public static Il2CppSystem.Object RandomBoxedColor private static void Init_IL2CPP()
{ {
get ExplorerCore.Log($"IL2CPP 1: Il2Cpp Dictionary<string, string>");
{
int ran = UnityEngine.Random.Range(0, 3);
switch (ran)
{
case 1: return new Color32().BoxIl2CppObject();
case 2: return Color.magenta.BoxIl2CppObject();
default:
return null;
}
}
}
public static Il2CppSystem.Collections.Hashtable cppHashset;
public static Dictionary<Il2CppSystem.String, Il2CppSystem.Object> CppBoxedDict;
#endif
static TestClass()
{
for (int i = 0; i < BigList.Capacity; i++)
BigList.Add(i.ToString());
#if CPP
IL2CPP_Dict = new Il2CppSystem.Collections.Generic.Dictionary<string, string>(); IL2CPP_Dict = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
IL2CPP_Dict.Add("key1", "value1"); IL2CPP_Dict.Add("key1", "value1");
IL2CPP_Dict.Add("key2", "value2"); IL2CPP_Dict.Add("key2", "value2");
IL2CPP_Dict.Add("key3", "value3"); IL2CPP_Dict.Add("key3", "value3");
ExplorerCore.Log($"IL2CPP 2: Il2Cpp Hashtable");
IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable(); IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable();
IL2CPP_HashTable.Add("key1", "value1"); IL2CPP_HashTable.Add("key1", "value1");
IL2CPP_HashTable.Add("key2", "value2"); IL2CPP_HashTable.Add("key2", "value2");
IL2CPP_HashTable.Add("key3", "value3"); IL2CPP_HashTable.Add("key3", "value3");
ExplorerCore.Log($"IL2CPP 3: Il2Cpp IDictionary");
var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>(); var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
dict2.Add("key1", "value1"); dict2.Add("key1", "value1");
IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>(); IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>();
ExplorerCore.Log($"IL2CPP 4: Il2Cpp List of Il2Cpp Object");
var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5); var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
list.Add("one"); list.Add("one");
list.Add("two"); list.Add("two");
IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>(); IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>();
ExplorerCore.Log($"IL2CPP 5: Il2Cpp List of strings");
IL2CPP_ListString = new Il2CppSystem.Collections.Generic.List<string>(); IL2CPP_ListString = new Il2CppSystem.Collections.Generic.List<string>();
IL2CPP_ListString.Add("hello,"); IL2CPP_ListString.Add("hello,");
IL2CPP_ListString.Add("world!"); IL2CPP_ListString.Add("world!");
ExplorerCore.Log($"IL2CPP 6: Il2Cpp HashSet of strings");
IL2CPP_HashSet = new Il2CppSystem.Collections.Generic.HashSet<string>(); IL2CPP_HashSet = new Il2CppSystem.Collections.Generic.HashSet<string>();
IL2CPP_HashSet.Add("one"); IL2CPP_HashSet.Add("one");
IL2CPP_HashSet.Add("two"); IL2CPP_HashSet.Add("two");
ExplorerCore.Log($"IL2CPP 7: Dictionary of Il2Cpp String and Il2Cpp Object");
CppBoxedDict = new Dictionary<Il2CppSystem.String, Il2CppSystem.Object>(); CppBoxedDict = new Dictionary<Il2CppSystem.String, Il2CppSystem.Object>();
CppBoxedDict.Add("1", new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject()); CppBoxedDict.Add("1", new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject());
CppBoxedDict.Add("2", new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject()); CppBoxedDict.Add("2", new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject());
CppBoxedDict.Add("3", new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject()); CppBoxedDict.Add("3", new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject());
CppBoxedDict.Add("4", new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject()); CppBoxedDict.Add("4", new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject());
cppDecimal = new Il2CppSystem.Decimal(1f); ExplorerCore.Log($"IL2CPP 8: List of boxed Il2Cpp Objects");
cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject();
cppVector3Boxed = Vector3.down.BoxIl2CppObject();
IL2CPP_listOfBoxedObjects = new List<Il2CppSystem.Object>(); IL2CPP_listOfBoxedObjects = new List<Il2CppSystem.Object>();
IL2CPP_listOfBoxedObjects.Add((Il2CppSystem.String)"boxedString"); IL2CPP_listOfBoxedObjects.Add((Il2CppSystem.String)"boxedString");
IL2CPP_listOfBoxedObjects.Add(new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject()); IL2CPP_listOfBoxedObjects.Add(new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject());
IL2CPP_listOfBoxedObjects.Add(Color.red.BoxIl2CppObject()); IL2CPP_listOfBoxedObjects.Add(Color.red.BoxIl2CppObject());
// boxed enum test
try try
{ {
var cppType = Il2CppType.Of<CameraClearFlags>(); var cppType = Il2CppType.Of<CameraClearFlags>();
@ -283,9 +208,10 @@ namespace UnityExplorer.Tests
} }
catch (Exception ex) catch (Exception ex)
{ {
ExplorerCore.LogWarning($"Test fail: {ex}"); ExplorerCore.LogWarning($"Boxed enum test fail: {ex}");
} }
ExplorerCore.Log($"IL2CPP 9: Il2Cpp struct array of ints");
IL2CPP_structArray = new UnhollowerBaseLib.Il2CppStructArray<int>(5); IL2CPP_structArray = new UnhollowerBaseLib.Il2CppStructArray<int>(5);
IL2CPP_structArray[0] = 0; IL2CPP_structArray[0] = 0;
IL2CPP_structArray[1] = 1; IL2CPP_structArray[1] = 1;
@ -293,24 +219,21 @@ namespace UnityExplorer.Tests
IL2CPP_structArray[3] = 3; IL2CPP_structArray[3] = 3;
IL2CPP_structArray[4] = 4; IL2CPP_structArray[4] = 4;
IL2CPP_stringArray = new UnhollowerBaseLib.Il2CppStringArray(2); ExplorerCore.Log($"IL2CPP 10: Il2Cpp reference array of boxed objects");
IL2CPP_stringArray[0] = "hello, ";
IL2CPP_stringArray[1] = "world!";
IL2CPP_ReferenceArray = new UnhollowerBaseLib.Il2CppReferenceArray<Il2CppSystem.Object>(3); IL2CPP_ReferenceArray = new UnhollowerBaseLib.Il2CppReferenceArray<Il2CppSystem.Object>(3);
IL2CPP_ReferenceArray[0] = new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject(); IL2CPP_ReferenceArray[0] = new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject();
IL2CPP_ReferenceArray[1] = null; IL2CPP_ReferenceArray[1] = null;
IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up"; IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up";
ExplorerCore.Log($"IL2CPP 11: Misc il2cpp members");
cppBoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject(); cppBoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject();
cppInt = new Il2CppSystem.Int32 { m_value = 420 }; cppInt = new Il2CppSystem.Int32 { m_value = 420 };
cppDecimal = new Il2CppSystem.Decimal(1f);
cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject();
cppVector3Boxed = Vector3.down.BoxIl2CppObject();
cppHashset = new Il2CppSystem.Collections.Hashtable(); ExplorerCore.Log($"Finished Init_Il2Cpp");
cppHashset.Add("key1", "itemOne");
cppHashset.Add("key2", "itemTwo");
cppHashset.Add("key3", "itemThree");
#endif
} }
#endif
} }
} }

View File

@ -13,7 +13,7 @@ namespace UnityExplorer
/// </summary> /// </summary>
public static bool ContainsIgnoreCase(this string _this, string s) public static bool ContainsIgnoreCase(this string _this, string s)
{ {
return ParseUtility.en_US.CompareInfo.IndexOf(_this, s, CompareOptions.IgnoreCase) >= 0; return CultureInfo.CurrentCulture.CompareInfo.IndexOf(_this, s, CompareOptions.IgnoreCase) >= 0;
} }
/// <summary> /// <summary>

View File

@ -10,8 +10,6 @@ namespace UnityExplorer
{ {
public static class ParseUtility public static class ParseUtility
{ {
public static CultureInfo en_US = new CultureInfo("en-US");
private static readonly HashSet<Type> nonPrimitiveTypes = new HashSet<Type> private static readonly HashSet<Type> nonPrimitiveTypes = new HashSet<Type>
{ {
typeof(string), typeof(string),
@ -19,20 +17,18 @@ namespace UnityExplorer
typeof(DateTime), typeof(DateTime),
}; };
public const string NUMBER_FORMAT = "0.####"; // Helper for formatting float/double/decimal numbers to maximum of 4 decimal points.
// And also for formatting a sequence of those numbers, ie a Vector3, Color etc
public static readonly string NumberFormatString = $"0.####";
private static readonly Dictionary<int, string> numSequenceStrings = new Dictionary<int, string>(); private static readonly Dictionary<int, string> numSequenceStrings = new Dictionary<int, string>();
// Helper for formatting float/double/decimal numbers to maximum of 4 decimal points.
public static string FormatDecimalSequence(params object[] numbers) public static string FormatDecimalSequence(params object[] numbers)
{ {
if (numbers.Length <= 0) if (numbers.Length <= 0)
return null; return null;
int count = numbers.Length; return string.Format(CultureInfo.CurrentCulture, GetSequenceFormatString(numbers.Length), numbers);
var formatString = GetSequenceFormatString(count);
return string.Format(en_US, formatString, numbers);
} }
public static string GetSequenceFormatString(int count) public static string GetSequenceFormatString(int count)
@ -46,19 +42,19 @@ namespace UnityExplorer
string[] strings = new string[count]; string[] strings = new string[count];
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
strings[i] = $"{{{i}:{NUMBER_FORMAT}}}"; strings[i] = $"{{{i}:{NumberFormatString}}}";
string s = string.Join(", ", strings); string ret = string.Join(" ", strings);
numSequenceStrings.Add(count, ret);
numSequenceStrings.Add(count, s); return ret;
return s;
} }
// Main parsing API
public static bool CanParse(Type type) public static bool CanParse(Type type)
{ {
if (string.IsNullOrEmpty(type.FullName)) return !string.IsNullOrEmpty(type?.FullName)
return false; && (type.IsPrimitive || type.IsEnum || nonPrimitiveTypes.Contains(type) || customTypes.ContainsKey(type.FullName));
return type.IsPrimitive || type.IsEnum || nonPrimitiveTypes.Contains(type) || customTypes.ContainsKey(type.FullName);
} }
public static bool TryParse(string input, Type type, out object obj, out Exception parseException) public static bool TryParse(string input, Type type, out object obj, out Exception parseException)
@ -143,7 +139,7 @@ namespace UnityExplorer
else if (formattedTypes.Contains(type)) else if (formattedTypes.Contains(type))
{ {
return ReflectionUtility.GetMethodInfo(type, "ToString", new Type[] { typeof(string), typeof(IFormatProvider) }) return ReflectionUtility.GetMethodInfo(type, "ToString", new Type[] { typeof(string), typeof(IFormatProvider) })
.Invoke(obj, new object[] { NUMBER_FORMAT, en_US }) .Invoke(obj, new object[] { NumberFormatString, CultureInfo.CurrentCulture })
as string; as string;
} }
else else
@ -166,9 +162,7 @@ namespace UnityExplorer
try try
{ {
if (type.IsEnum) if (type.IsEnum)
{
typeInputExamples.Add(type.AssemblyQualifiedName, Enum.GetNames(type).First()); typeInputExamples.Add(type.AssemblyQualifiedName, Enum.GetNames(type).First());
}
else else
{ {
var instance = Activator.CreateInstance(type); var instance = Activator.CreateInstance(type);
@ -222,10 +216,10 @@ namespace UnityExplorer
{ {
Vector2 vector = default; Vector2 vector = default;
var split = input.Split(','); var split = input.Split(' ');
vector.x = float.Parse(split[0].Trim(), en_US); vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
vector.y = float.Parse(split[1].Trim(), en_US); vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
return vector; return vector;
} }
@ -244,11 +238,11 @@ namespace UnityExplorer
{ {
Vector3 vector = default; Vector3 vector = default;
var split = input.Split(','); var split = input.Split(' ');
vector.x = float.Parse(split[0].Trim(), en_US); vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
vector.y = float.Parse(split[1].Trim(), en_US); vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
vector.z = float.Parse(split[2].Trim(), en_US); vector.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
return vector; return vector;
} }
@ -267,12 +261,12 @@ namespace UnityExplorer
{ {
Vector4 vector = default; Vector4 vector = default;
var split = input.Split(','); var split = input.Split(' ');
vector.x = float.Parse(split[0].Trim(), en_US); vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
vector.y = float.Parse(split[1].Trim(), en_US); vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
vector.z = float.Parse(split[2].Trim(), en_US); vector.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
vector.w = float.Parse(split[3].Trim(), en_US); vector.w = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
return vector; return vector;
} }
@ -291,22 +285,22 @@ namespace UnityExplorer
{ {
Vector3 vector = default; Vector3 vector = default;
var split = input.Split(','); var split = input.Split(' ');
if (split.Length == 4) if (split.Length == 4)
{ {
Quaternion quat = default; Quaternion quat = default;
quat.x = float.Parse(split[0].Trim(), en_US); quat.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
quat.y = float.Parse(split[1].Trim(), en_US); quat.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
quat.z = float.Parse(split[2].Trim(), en_US); quat.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
quat.w = float.Parse(split[3].Trim(), en_US); quat.w = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
return quat; return quat;
} }
else else
{ {
vector.x = float.Parse(split[0].Trim(), en_US); vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
vector.y = float.Parse(split[1].Trim(), en_US); vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
vector.z = float.Parse(split[2].Trim(), en_US); vector.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
return Quaternion.Euler(vector); return Quaternion.Euler(vector);
} }
} }
@ -327,12 +321,12 @@ namespace UnityExplorer
{ {
Rect rect = default; Rect rect = default;
var split = input.Split(','); var split = input.Split(' ');
rect.x = float.Parse(split[0].Trim(), en_US); rect.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
rect.y = float.Parse(split[1].Trim(), en_US); rect.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
rect.width = float.Parse(split[2].Trim(), en_US); rect.width = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
rect.height = float.Parse(split[3].Trim(), en_US); rect.height = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
return rect; return rect;
} }
@ -351,13 +345,13 @@ namespace UnityExplorer
{ {
Color color = default; Color color = default;
var split = input.Split(','); var split = input.Split(' ');
color.r = float.Parse(split[0].Trim(), en_US); color.r = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
color.g = float.Parse(split[1].Trim(), en_US); color.g = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
color.b = float.Parse(split[2].Trim(), en_US); color.b = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
if (split.Length > 3) if (split.Length > 3)
color.a = float.Parse(split[3].Trim(), en_US); color.a = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
else else
color.a = 1; color.a = 1;
@ -378,13 +372,13 @@ namespace UnityExplorer
{ {
Color32 color = default; Color32 color = default;
var split = input.Split(','); var split = input.Split(' ');
color.r = byte.Parse(split[0].Trim(), en_US); color.r = byte.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
color.g = byte.Parse(split[1].Trim(), en_US); color.g = byte.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
color.b = byte.Parse(split[2].Trim(), en_US); color.b = byte.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
if (split.Length > 3) if (split.Length > 3)
color.a = byte.Parse(split[3].Trim(), en_US); color.a = byte.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
else else
color.a = 255; color.a = 255;
@ -397,7 +391,7 @@ namespace UnityExplorer
return null; return null;
// ints, this is fine // ints, this is fine
return $"{color.r}, {color.g}, {color.b}, {color.a}"; return $"{color.r} {color.g} {color.b} {color.a}";
} }
// Layermask (Int32) // Layermask (Int32)

View File

@ -20,13 +20,15 @@ namespace UnityExplorer
public static class ExplorerCore public static class ExplorerCore
{ {
public const string NAME = "UnityExplorer"; public const string NAME = "UnityExplorer";
public const string VERSION = "4.1.11"; public const string VERSION = "4.3.2";
public const string AUTHOR = "Sinai"; public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer"; public const string GUID = "com.sinai.unityexplorer";
public static IExplorerLoader Loader { get; private set; } public static IExplorerLoader Loader { get; private set; }
public static RuntimeContext Context { get; internal set; } public static RuntimeContext Context { get; internal set; }
public static HarmonyLib.Harmony Harmony { get; } = new HarmonyLib.Harmony(GUID);
/// <summary> /// <summary>
/// Initialize UnityExplorer with the provided Loader implementation. /// Initialize UnityExplorer with the provided Loader implementation.
/// </summary> /// </summary>
@ -64,14 +66,13 @@ namespace UnityExplorer
private static IEnumerator SetupCoroutine() private static IEnumerator SetupCoroutine()
{ {
yield return null; yield return null;
float prevRealTime = Time.realtimeSinceStartup;
float start = Time.realtimeSinceStartup;
float delay = ConfigManager.Startup_Delay_Time.Value; float delay = ConfigManager.Startup_Delay_Time.Value;
while (delay > 0) while (delay > 0)
{ {
float diff = Math.Max(Time.deltaTime, Time.realtimeSinceStartup - start); float diff = Math.Max(Time.deltaTime, Time.realtimeSinceStartup - prevRealTime);
delay -= diff; delay -= diff;
prevRealTime = Time.realtimeSinceStartup;
yield return null; yield return null;
} }

63
src/Hooks/AddHookCell.cs Normal file
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@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.Hooks
{
public class AddHookCell : ICell
{
public bool Enabled => UIRoot.activeSelf;
public RectTransform Rect { get; set; }
public GameObject UIRoot { get; set; }
public float DefaultHeight => 30;
public Text MethodNameLabel;
public Text HookedLabel;
public ButtonRef HookButton;
public int CurrentDisplayedIndex;
private void OnHookClicked()
{
HookManager.Instance.AddHookClicked(CurrentDisplayedIndex);
}
public void Enable()
{
this.UIRoot.SetActive(true);
}
public void Disable()
{
this.UIRoot.SetActive(false);
}
public GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateUIObject(this.GetType().Name, parent, new Vector2(100, 30));
Rect = UIRoot.GetComponent<RectTransform>();
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 5, childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
HookedLabel = UIFactory.CreateLabel(UIRoot, "HookedLabel", "✓", TextAnchor.MiddleCenter, Color.green);
UIFactory.SetLayoutElement(HookedLabel.gameObject, minHeight: 25, minWidth: 100);
HookButton = UIFactory.CreateButton(UIRoot, "HookButton", "Hook", new Color(0.2f, 0.25f, 0.2f));
UIFactory.SetLayoutElement(HookButton.Component.gameObject, minHeight: 25, minWidth: 100);
HookButton.OnClick += OnHookClicked;
MethodNameLabel = UIFactory.CreateLabel(UIRoot, "MethodName", "NOT SET", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(MethodNameLabel.gameObject, minHeight: 25, flexibleWidth: 9999);
return UIRoot;
}
}
}

79
src/Hooks/HookCell.cs Normal file
View File

@ -0,0 +1,79 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.Hooks
{
public class HookCell : ICell
{
public bool Enabled => UIRoot.activeSelf;
public RectTransform Rect { get; set; }
public GameObject UIRoot { get; set; }
public float DefaultHeight => 30;
public Text MethodNameLabel;
public ButtonRef EditPatchButton;
public ButtonRef ToggleActiveButton;
public ButtonRef DeleteButton;
public int CurrentDisplayedIndex;
private void OnToggleActiveClicked()
{
HookManager.Instance.EnableOrDisableHookClicked(CurrentDisplayedIndex);
}
private void OnDeleteClicked()
{
HookManager.Instance.DeleteHookClicked(CurrentDisplayedIndex);
}
private void OnEditPatchClicked()
{
HookManager.Instance.EditPatchClicked(CurrentDisplayedIndex);
}
public GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateUIObject(this.GetType().Name, parent, new Vector2(100, 30));
Rect = UIRoot.GetComponent<RectTransform>();
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
MethodNameLabel = UIFactory.CreateLabel(UIRoot, "MethodName", "NOT SET", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(MethodNameLabel.gameObject, minHeight: 25, flexibleWidth: 9999);
ToggleActiveButton = UIFactory.CreateButton(UIRoot, "ToggleActiveBtn", "Enabled", new Color(0.15f, 0.2f, 0.15f));
UIFactory.SetLayoutElement(ToggleActiveButton.Component.gameObject, minHeight: 25, minWidth: 100);
ToggleActiveButton.OnClick += OnToggleActiveClicked;
DeleteButton = UIFactory.CreateButton(UIRoot, "DeleteButton", "Delete", new Color(0.2f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(DeleteButton.Component.gameObject, minHeight: 25, minWidth: 100);
DeleteButton.OnClick += OnDeleteClicked;
EditPatchButton = UIFactory.CreateButton(UIRoot, "EditButton", "Edit Hook Source", new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(EditPatchButton.Component.gameObject, minHeight: 25, minWidth: 150);
EditPatchButton.OnClick += OnEditPatchClicked;
return UIRoot;
}
public void Disable()
{
UIRoot.SetActive(false);
}
public void Enable()
{
UIRoot.SetActive(true);
}
}
}

235
src/Hooks/HookInstance.cs Normal file
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@ -0,0 +1,235 @@
using System;
using System.CodeDom.Compiler;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using HarmonyLib;
using Mono.CSharp;
using UnityExplorer.CSConsole;
namespace UnityExplorer.Hooks
{
public class HookInstance
{
// Static
private static readonly StringBuilder evalOutput = new StringBuilder();
private static readonly ScriptEvaluator scriptEvaluator = new ScriptEvaluator(new StringWriter(evalOutput));
static HookInstance()
{
scriptEvaluator.Run("using System;");
scriptEvaluator.Run("using System.Reflection;");
scriptEvaluator.Run("using System.Collections;");
scriptEvaluator.Run("using System.Collections.Generic;");
}
// Instance
public bool Enabled;
public MethodInfo TargetMethod;
public string PatchSourceCode;
private readonly string shortSignature;
private PatchProcessor patchProcessor;
private MethodInfo postfix;
private MethodInfo prefix;
private MethodInfo finalizer;
private MethodInfo transpiler;
public HookInstance(MethodInfo targetMethod)
{
this.TargetMethod = targetMethod;
this.shortSignature = $"{targetMethod.DeclaringType.Name}.{targetMethod.Name}";
GenerateDefaultPatchSourceCode(targetMethod);
if (CompileAndGenerateProcessor(PatchSourceCode))
Patch();
}
// Evaluator.source_file
private static readonly FieldInfo fi_sourceFile = ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file");
// TypeDefinition.Definition
private static readonly PropertyInfo pi_Definition = ReflectionUtility.GetPropertyInfo(typeof(TypeDefinition), "Definition");
public bool CompileAndGenerateProcessor(string patchSource)
{
Unpatch();
try
{
patchProcessor = ExplorerCore.Harmony.CreateProcessor(TargetMethod);
// Dynamically compile the patch method
var codeBuilder = new StringBuilder();
codeBuilder.AppendLine($"public class DynamicPatch_{DateTime.Now.Ticks}");
codeBuilder.AppendLine("{");
codeBuilder.AppendLine(patchSource);
codeBuilder.AppendLine("}");
scriptEvaluator.Run(codeBuilder.ToString());
if (ScriptEvaluator._reportPrinter.ErrorsCount > 0)
throw new FormatException($"Unable to compile the generated patch!");
// TODO: Publicize MCS to avoid this reflection
// Get the most recent Patch type in the source file
var typeContainer = ((CompilationSourceFile)fi_sourceFile.GetValue(scriptEvaluator))
.Containers
.Last(it => it.MemberName.Name.StartsWith("DynamicPatch_"));
// Get the TypeSpec from the TypeDefinition, then get its "MetaInfo" (System.Type)
var patchClass = ((TypeSpec)pi_Definition.GetValue((Class)typeContainer, null)).GetMetaInfo();
// Create the harmony patches as defined
postfix = patchClass.GetMethod("Postfix", ReflectionUtility.FLAGS);
if (postfix != null)
patchProcessor.AddPostfix(new HarmonyMethod(postfix));
prefix = patchClass.GetMethod("Prefix", ReflectionUtility.FLAGS);
if (prefix != null)
patchProcessor.AddPrefix(new HarmonyMethod(prefix));
finalizer = patchClass.GetMethod("Finalizer", ReflectionUtility.FLAGS);
if (finalizer != null)
patchProcessor.AddFinalizer(new HarmonyMethod(finalizer));
transpiler = patchClass.GetMethod("Transpiler", ReflectionUtility.FLAGS);
if (transpiler != null)
patchProcessor.AddTranspiler(new HarmonyMethod(transpiler));
return true;
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception creating patch processor for target method {TargetMethod.FullDescription()}!\r\n{ex}");
return false;
}
}
private string GenerateDefaultPatchSourceCode(MethodInfo targetMethod)
{
var codeBuilder = new StringBuilder();
// Arguments
codeBuilder.Append("public static void Postfix(System.Reflection.MethodBase __originalMethod");
if (!targetMethod.IsStatic)
codeBuilder.Append($", {targetMethod.DeclaringType.FullName} __instance");
if (targetMethod.ReturnType != typeof(void))
codeBuilder.Append($", {targetMethod.ReturnType.FullName} __result");
var parameters = targetMethod.GetParameters();
int paramIdx = 0;
foreach (var param in parameters)
{
codeBuilder.Append($", {param.ParameterType.FullDescription().Replace("&", "")} __{paramIdx}");
paramIdx++;
}
codeBuilder.Append(")\n");
// Patch body
codeBuilder.AppendLine("{");
codeBuilder.AppendLine(" try {");
// Log message
var logMessage = new StringBuilder();
logMessage.Append($"Patch called: {shortSignature}\\n");
if (!targetMethod.IsStatic)
logMessage.Append("__instance: {__instance.ToString()}\\n");
paramIdx = 0;
foreach (var param in parameters)
{
logMessage.Append($"Parameter {paramIdx} {param.Name}: ");
Type pType = param.ParameterType;
if (pType.IsByRef) pType = pType.GetElementType();
if (pType.IsValueType)
logMessage.Append($"{{__{paramIdx}.ToString()}}");
else
logMessage.Append($"{{__{paramIdx}?.ToString() ?? \"null\"}}");
logMessage.Append("\\n");
paramIdx++;
}
if (targetMethod.ReturnType != typeof(void))
{
logMessage.Append("Return value: ");
if (targetMethod.ReturnType.IsValueType)
logMessage.Append("{__result.ToString()}");
else
logMessage.Append("{__result?.ToString() ?? \"null\"}");
logMessage.Append("\\n");
}
codeBuilder.AppendLine($" UnityExplorer.ExplorerCore.Log($\"{logMessage}\");");
codeBuilder.AppendLine(" }");
codeBuilder.AppendLine(" catch (System.Exception ex) {");
codeBuilder.AppendLine($" UnityExplorer.ExplorerCore.LogWarning($\"Exception in patch of {shortSignature}:\\n{{ex}}\");");
codeBuilder.AppendLine(" }");
// End patch body
codeBuilder.AppendLine("}");
//ExplorerCore.Log(codeBuilder.ToString());
return PatchSourceCode = codeBuilder.ToString();
}
public void TogglePatch()
{
if (!Enabled)
Patch();
else
Unpatch();
}
public void Patch()
{
try
{
patchProcessor.Patch();
Enabled = true;
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception hooking method!\r\n{ex}");
}
}
public void Unpatch()
{
try
{
if (prefix != null)
patchProcessor.Unpatch(prefix);
if (postfix != null)
patchProcessor.Unpatch(postfix);
if (finalizer != null)
patchProcessor.Unpatch(finalizer);
if (transpiler != null)
patchProcessor.Unpatch(transpiler);
Enabled = false;
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception unpatching method: {ex}");
}
}
}
}

272
src/Hooks/HookManager.cs Normal file
View File

@ -0,0 +1,272 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Reflection;
using System.Text;
using HarmonyLib;
using UnityEngine;
using UnityExplorer.CSConsole;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.Hooks
{
public class HookManager : ICellPoolDataSource<HookCell>, ICellPoolDataSource<AddHookCell>
{
private static HookManager s_instance;
public static HookManager Instance => s_instance ?? (s_instance = new HookManager());
public HookManagerPanel Panel => UIManager.GetPanel<HookManagerPanel>(UIManager.Panels.HookManager);
// This class acts as the data source for both current hooks and eligable methods when adding hooks.
// 'isAddingMethods' keeps track of which pool is currently the displayed one, so our ItemCount reflects the
// correct pool cells.
private bool isAddingMethods;
public int ItemCount => isAddingMethods ? filteredEligableMethods.Count : currentHooks.Count;
// current hooks
private readonly HashSet<string> hookedSignatures = new HashSet<string>();
private readonly OrderedDictionary currentHooks = new OrderedDictionary();
// adding hooks
private readonly List<MethodInfo> currentAddEligableMethods = new List<MethodInfo>();
private readonly List<MethodInfo> filteredEligableMethods = new List<MethodInfo>();
// hook editor
private readonly LexerBuilder Lexer = new LexerBuilder();
private HookInstance currentEditedHook;
// ~~~~~~~~~~~ Main Current Hooks window ~~~~~~~~~~~
public void EnableOrDisableHookClicked(int index)
{
var hook = (HookInstance)currentHooks[index];
hook.TogglePatch();
Panel.HooksScrollPool.Refresh(true, false);
}
public void DeleteHookClicked(int index)
{
var hook = (HookInstance)currentHooks[index];
hook.Unpatch();
currentHooks.RemoveAt(index);
hookedSignatures.Remove(hook.TargetMethod.FullDescription());
Panel.HooksScrollPool.Refresh(true, false);
}
public void EditPatchClicked(int index)
{
Panel.SetPage(HookManagerPanel.Pages.HookSourceEditor);
var hook = (HookInstance)currentHooks[index];
currentEditedHook = hook;
Panel.EditorInput.Text = hook.PatchSourceCode;
}
// Set current hook cell
public void SetCell(HookCell cell, int index)
{
if (index >= this.currentHooks.Count)
{
cell.Disable();
return;
}
cell.CurrentDisplayedIndex = index;
var hook = (HookInstance)this.currentHooks[index];
cell.MethodNameLabel.text = HighlightMethod(hook.TargetMethod);
cell.ToggleActiveButton.ButtonText.text = hook.Enabled ? "Enabled" : "Disabled";
RuntimeProvider.Instance.SetColorBlockAuto(cell.ToggleActiveButton.Component,
hook.Enabled ? new Color(0.15f, 0.2f, 0.15f) : new Color(0.2f, 0.2f, 0.15f));
}
// ~~~~~~~~~~~ Add Hooks window ~~~~~~~~~~~
public void OnClassSelectedForHooks(string typeFullName)
{
var type = ReflectionUtility.GetTypeByName(typeFullName);
if (type == null)
{
ExplorerCore.LogWarning($"Could not find any type by name {typeFullName}!");
return;
}
Panel.SetAddHooksLabelType(SignatureHighlighter.Parse(type, true));
Panel.ResetMethodFilter();
filteredEligableMethods.Clear();
currentAddEligableMethods.Clear();
foreach (var method in type.GetMethods(ReflectionUtility.FLAGS))
{
if (method.IsGenericMethod /* || method.IsAbstract */ || ReflectionUtility.IsBlacklisted(method))
continue;
currentAddEligableMethods.Add(method);
filteredEligableMethods.Add(method);
}
isAddingMethods = true;
Panel.SetPage(HookManagerPanel.Pages.ClassMethodSelector);
Panel.AddHooksScrollPool.Refresh(true, true);
}
public void DoneAddingHooks()
{
isAddingMethods = false;
Panel.SetPage(HookManagerPanel.Pages.CurrentHooks);
Panel.HooksScrollPool.Refresh(true, false);
}
public void AddHookClicked(int index)
{
if (index >= this.filteredEligableMethods.Count)
return;
AddHook(filteredEligableMethods[index]);
Panel.AddHooksScrollPool.Refresh(true, false);
}
public void AddHook(MethodInfo method)
{
var sig = method.FullDescription();
if (hookedSignatures.Contains(sig))
return;
var hook = new HookInstance(method);
if (hook.Enabled)
{
hookedSignatures.Add(sig);
currentHooks.Add(sig, hook);
}
}
public void OnAddHookFilterInputChanged(string input)
{
filteredEligableMethods.Clear();
if (string.IsNullOrEmpty(input))
filteredEligableMethods.AddRange(currentAddEligableMethods);
else
{
foreach (var method in currentAddEligableMethods)
{
if (method.Name.ContainsIgnoreCase(input))
filteredEligableMethods.Add(method);
}
}
Panel.AddHooksScrollPool.Refresh(true, true);
}
// ~~~~~~~~~~~ Hook source editor window ~~~~~~~~~~~
public void OnEditorInputChanged(string value)
{
Panel.EditorHighlightText.text = Lexer.BuildHighlightedString(value, 0, value.Length - 1, 0,
Panel.EditorInput.Component.caretPosition, out _);
}
public void EditorInputCancel()
{
currentEditedHook = null;
Panel.SetPage(HookManagerPanel.Pages.CurrentHooks);
}
public void EditorInputSave()
{
var input = Panel.EditorInput.Text;
bool wasEnabled = currentEditedHook.Enabled;
if (currentEditedHook.CompileAndGenerateProcessor(input))
{
if (wasEnabled)
currentEditedHook.Patch();
currentEditedHook.PatchSourceCode = input;
currentEditedHook = null;
Panel.SetPage(HookManagerPanel.Pages.CurrentHooks);
}
}
// OnBorrow methods not needed
public void OnCellBorrowed(HookCell cell) { }
public void OnCellBorrowed(AddHookCell cell) { }
// Set eligable method cell
public void SetCell(AddHookCell cell, int index)
{
if (index >= this.filteredEligableMethods.Count)
{
cell.Disable();
return;
}
cell.CurrentDisplayedIndex = index;
var method = this.filteredEligableMethods[index];
cell.MethodNameLabel.text = HighlightMethod(method);
var sig = method.FullDescription();
if (hookedSignatures.Contains(sig))
{
cell.HookButton.Component.gameObject.SetActive(false);
cell.HookedLabel.gameObject.SetActive(true);
}
else
{
cell.HookButton.Component.gameObject.SetActive(true);
cell.HookedLabel.gameObject.SetActive(false);
}
}
// private static readonly string VOID_HIGHLIGHT = $"<color=#{SignatureHighlighter.keywordBlueHex}>void</color> ";
private static readonly Dictionary<string, string> highlightedMethods = new Dictionary<string, string>();
private string HighlightMethod(MethodInfo method)
{
var sig = method.FullDescription();
if (highlightedMethods.ContainsKey(sig))
return highlightedMethods[sig];
var sb = new StringBuilder();
// declaring type
sb.Append(SignatureHighlighter.Parse(method.DeclaringType, false));
sb.Append('.');
// method name
var color = !method.IsStatic
? SignatureHighlighter.METHOD_INSTANCE
: SignatureHighlighter.METHOD_STATIC;
sb.Append($"<color={color}>{method.Name}</color>");
// arguments
sb.Append('(');
var args = method.GetParameters();
if (args != null && args.Any())
{
int i = 0;
foreach (var param in args)
{
sb.Append(SignatureHighlighter.Parse(param.ParameterType, false));
sb.Append(' ');
sb.Append($"<color={SignatureHighlighter.LOCAL_ARG}>{param.Name}</color>");
i++;
if (i < args.Length)
sb.Append(", ");
}
}
sb.Append(')');
var ret = sb.ToString();
highlightedMethods.Add(sig, ret);
return ret;
}
}
}

View File

@ -8,20 +8,10 @@
<InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" /> <InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" />
<InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" /> <InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" />
</ItemGroup> </ItemGroup>
<!-- MonoMod for MelonLoader 0.3.0 -->
<ItemGroup Condition="'$(IsMelonLoaderLegacy)'=='true'">
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.dll" />
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Mdb.dll" />
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Pdb.dll" />
<InputAssemblies Include="packages\Mono.Cecil.0.10.4\lib\net35\Mono.Cecil.Rocks.dll" />
<InputAssemblies Include="packages\MonoMod.RuntimeDetour.20.1.1.4\lib\net35\MonoMod.RuntimeDetour.dll" />
<InputAssemblies Include="packages\MonoMod.Utils.20.1.1.4\lib\net35\MonoMod.Utils.dll" />
</ItemGroup>
<!-- Required references for ILRepack --> <!-- Required references for ILRepack -->
<ItemGroup> <ItemGroup>
<ReferenceFolders Include="packages\HarmonyX.2.4.2\lib\net35\" /> <ReferenceFolders Include="packages\HarmonyX.2.5.2\lib\net35\" />
<ReferenceFolders Include="..\lib\BepInEx.6.IL2CPP\" /> <ReferenceFolders Include="..\lib\BepInEx.6.IL2CPP\" />
<ReferenceFolders Include="..\lib\BepInEx.6.Mono\" /> <ReferenceFolders Include="..\lib\BepInEx.6.Mono\" />
<ReferenceFolders Include="..\lib\BepInEx.5\" /> <ReferenceFolders Include="..\lib\BepInEx.5\" />

View File

@ -8,6 +8,7 @@ using UnityEngine.UI;
using UnityExplorer.Core; using UnityExplorer.Core;
using UnityExplorer.Core.Input; using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime; using UnityExplorer.Core.Runtime;
using UnityExplorer.Inspectors.MouseInspectors;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
@ -23,17 +24,27 @@ namespace UnityExplorer.Inspectors
{ {
public static InspectUnderMouse Instance { get; private set; } public static InspectUnderMouse Instance { get; private set; }
public InspectUnderMouse() { Instance = this; } private readonly WorldInspector worldInspector;
private readonly UiInspector uiInspector;
public static void OnDropdownSelect(int index) public static bool Inspecting { get; set; }
public static MouseInspectMode Mode { get; set; }
private static Vector3 lastMousePos;
public MouseInspectorBase CurrentInspector
{ {
switch (index) get
{ {
case 0: return; switch (Mode)
case 1: Instance.StartInspect(MouseInspectMode.World); break; {
case 2: Instance.StartInspect(MouseInspectMode.UI); break; case MouseInspectMode.UI:
return uiInspector;
case MouseInspectMode.World:
return worldInspector;
}
return null;
} }
UIManager.MouseInspectDropdown.value = 0;
} }
// UIPanel // UIPanel
@ -46,56 +57,54 @@ namespace UnityExplorer.Inspectors
public override bool ShouldSaveActiveState => false; public override bool ShouldSaveActiveState => false;
public override bool ShowByDefault => false; public override bool ShowByDefault => false;
internal static Text objNameLabel; internal Text objNameLabel;
internal static Text objPathLabel; internal Text objPathLabel;
internal static Text mousePosLabel; internal Text mousePosLabel;
// Mouse Inspector public InspectUnderMouse()
public static bool Inspecting { get; set; } {
public static MouseInspectMode Mode { get; set; } Instance = this;
worldInspector = new WorldInspector();
uiInspector = new UiInspector();
}
private static GameObject lastHitObject; public static void OnDropdownSelect(int index)
private static Vector3 lastMousePos; {
switch (index)
private static readonly List<Graphic> wasDisabledGraphics = new List<Graphic>(); {
private static readonly List<CanvasGroup> wasDisabledCanvasGroups = new List<CanvasGroup>(); case 0: return;
private static readonly List<GameObject> objectsAddedCastersTo = new List<GameObject>(); case 1: Instance.StartInspect(MouseInspectMode.World); break;
case 2: Instance.StartInspect(MouseInspectMode.UI); break;
internal static Camera MainCamera; }
internal static GraphicRaycaster[] graphicRaycasters; UIManager.MouseInspectDropdown.value = 0;
}
public void StartInspect(MouseInspectMode mode) public void StartInspect(MouseInspectMode mode)
{ {
MainCamera = Camera.main;
if (!MainCamera && mode == MouseInspectMode.World)
{
ExplorerCore.LogWarning("No MainCamera found! Cannot inspect world!");
return;
}
PanelDragger.ForceEnd();
Mode = mode; Mode = mode;
Inspecting = true; Inspecting = true;
CurrentInspector.OnBeginMouseInspect();
PanelDragger.ForceEnd();
UIManager.NavBarRect.gameObject.SetActive(false); UIManager.NavBarRect.gameObject.SetActive(false);
UIManager.PanelHolder.SetActive(false); UIManager.PanelHolder.SetActive(false);
UIRoot.SetActive(true); UIRoot.SetActive(true);
if (mode == MouseInspectMode.UI)
SetupUIRaycast();
} }
internal void ClearHitData() internal void ClearHitData()
{ {
lastHitObject = null; CurrentInspector.ClearHitData();
objNameLabel.text = "No hits..."; objNameLabel.text = "No hits...";
objPathLabel.text = ""; objPathLabel.text = "";
} }
public void StopInspect() public void StopInspect()
{ {
CurrentInspector.OnEndInspect();
ClearHitData();
Inspecting = false; Inspecting = false;
UIManager.NavBarRect.gameObject.SetActive(true); UIManager.NavBarRect.gameObject.SetActive(true);
@ -106,11 +115,6 @@ namespace UnityExplorer.Inspectors
drop.DestroyDropdownList(list.gameObject); drop.DestroyDropdownList(list.gameObject);
UIRoot.SetActive(false); UIRoot.SetActive(false);
if (Mode == MouseInspectMode.UI)
StopUIInspect();
ClearHitData();
} }
private static float timeOfLastRaycast; private static float timeOfLastRaycast;
@ -123,33 +127,22 @@ namespace UnityExplorer.Inspectors
return; return;
} }
if (lastHitObject && InputManager.GetMouseButtonDown(0)) if (InputManager.GetMouseButtonDown(0))
{ {
var target = lastHitObject; CurrentInspector.OnSelectMouseInspect();
StopInspect(); StopInspect();
InspectorManager.Inspect(target);
return; return;
} }
var mousePos = InputManager.MousePosition; var mousePos = InputManager.MousePosition;
if (mousePos != lastMousePos) if (mousePos != lastMousePos)
UpdatePosition(mousePos); UpdatePosition(mousePos);
if (!timeOfLastRaycast.OccuredEarlierThan(0.1f)) if (!timeOfLastRaycast.OccuredEarlierThan(0.1f))
return; return;
timeOfLastRaycast = Time.realtimeSinceStartup; timeOfLastRaycast = Time.realtimeSinceStartup;
// actual inspect raycast CurrentInspector.UpdateMouseInspect(mousePos);
switch (Mode)
{
case MouseInspectMode.UI:
RaycastUI(mousePos); break;
case MouseInspectMode.World:
RaycastWorld(mousePos); break;
}
} }
internal void UpdatePosition(Vector2 mousePos) internal void UpdatePosition(Vector2 mousePos)
@ -171,181 +164,9 @@ namespace UnityExplorer.Inspectors
// calculate and set our UI position // calculate and set our UI position
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos); var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0); UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
} }
internal void OnHitGameObject(GameObject obj)
{
if (obj != lastHitObject)
{
lastHitObject = obj;
objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
}
// Collider raycasting
internal void RaycastWorld(Vector2 mousePos)
{
var ray = MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
{
var obj = hit.transform.gameObject;
OnHitGameObject(obj);
}
else
{
if (lastHitObject)
ClearHitData();
}
}
// UI Graphic raycasting
private static void SetupUIRaycast()
{
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
{
var canvas = obj.TryCast<Canvas>();
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
continue;
if (!canvas.GetComponent<GraphicRaycaster>())
{
canvas.gameObject.AddComponent<GraphicRaycaster>();
//ExplorerCore.Log("Added raycaster to " + canvas.name);
objectsAddedCastersTo.Add(canvas.gameObject);
}
}
// recache Graphic Raycasters each time we start
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
graphicRaycasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
graphicRaycasters[i] = casters[i].TryCast<GraphicRaycaster>();
}
// enable raycastTarget on Graphics
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
{
var graphic = obj.TryCast<Graphic>();
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
continue;
graphic.raycastTarget = true;
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
wasDisabledGraphics.Add(graphic);
}
// enable blocksRaycasts on CanvasGroups
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
{
var canvas = obj.TryCast<CanvasGroup>();
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
continue;
canvas.blocksRaycasts = true;
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
wasDisabledCanvasGroups.Add(canvas);
}
}
internal void RaycastUI(Vector2 mousePos)
{
var ped = new PointerEventData(null)
{
position = mousePos
};
//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
GameObject hitObject = null;
int highestLayer = int.MinValue;
int highestOrder = int.MinValue;
int highestDepth = int.MinValue;
foreach (var gr in graphicRaycasters)
{
if (!gr || !gr.canvas)
continue;
var list = new List<RaycastResult>();
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
// Manualy trying to determine which object is "on top".
// Could be improved, but seems to work pretty well and isn't as laggy as you would expect.
if (!hit.gameObject)
continue;
if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
continue;
if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
continue;
if (hit.sortingLayer < highestLayer)
continue;
if (hit.sortingLayer > highestLayer)
{
highestLayer = hit.sortingLayer;
highestDepth = int.MinValue;
}
if (hit.depth < highestDepth)
continue;
if (hit.depth > highestDepth)
{
highestDepth = hit.depth;
highestOrder = int.MinValue;
}
if (hit.sortingOrder <= highestOrder)
continue;
highestOrder = hit.sortingOrder;
hitObject = hit.gameObject;
}
}
else
{
if (lastHitObject)
ClearHitData();
}
}
if (hitObject)
OnHitGameObject(hitObject);
//ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
}
private static void StopUIInspect()
{
foreach (var obj in objectsAddedCastersTo)
{
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
GameObject.Destroy(raycaster);
}
foreach (var graphic in wasDisabledGraphics)
graphic.raycastTarget = false;
foreach (var canvas in wasDisabledCanvasGroups)
canvas.blocksRaycasts = false;
objectsAddedCastersTo.Clear();
wasDisabledCanvasGroups.Clear();
wasDisabledGraphics.Clear();
}
// UI Construction // UI Construction
protected internal override void DoSetDefaultPosAndAnchors() protected internal override void DoSetDefaultPosAndAnchors()
@ -367,7 +188,10 @@ namespace UnityExplorer.Inspectors
// Title text // Title text
var title = UIFactory.CreateLabel(inspectContent, "InspectLabel", "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)", TextAnchor.MiddleCenter); var title = UIFactory.CreateLabel(inspectContent,
"InspectLabel",
"<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)",
TextAnchor.MiddleCenter);
UIFactory.SetLayoutElement(title.gameObject, flexibleWidth: 9999); UIFactory.SetLayoutElement(title.gameObject, flexibleWidth: 9999);
mousePosLabel = UIFactory.CreateLabel(inspectContent, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter); mousePosLabel = UIFactory.CreateLabel(inspectContent, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter);

View File

@ -21,19 +21,6 @@ namespace UnityExplorer
public static float PanelWidth; public static float PanelWidth;
internal static void CloseAllTabs()
{
if (Inspectors.Any())
{
for (int i = Inspectors.Count - 1; i >= 0; i--)
Inspectors[i].CloseInspector();
Inspectors.Clear();
}
UIManager.SetPanelActive(UIManager.Panels.Inspector, false);
}
public static void Inspect(object obj, CacheObjectBase sourceCache = null) public static void Inspect(object obj, CacheObjectBase sourceCache = null)
{ {
if (obj.IsNullOrDestroyed()) if (obj.IsNullOrDestroyed())
@ -50,6 +37,11 @@ namespace UnityExplorer
CreateInspector<ReflectionInspector>(obj, false, sourceCache); CreateInspector<ReflectionInspector>(obj, false, sourceCache);
} }
public static void Inspect(Type type)
{
CreateInspector<ReflectionInspector>(type, true);
}
private static bool TryFocusActiveInspector(object target) private static bool TryFocusActiveInspector(object target)
{ {
foreach (var inspector in Inspectors) foreach (var inspector in Inspectors)
@ -64,11 +56,6 @@ namespace UnityExplorer
return false; return false;
} }
public static void Inspect(Type type)
{
CreateInspector<ReflectionInspector>(type, true);
}
public static void SetInspectorActive(InspectorBase inspector) public static void SetInspectorActive(InspectorBase inspector)
{ {
UnsetActiveInspector(); UnsetActiveInspector();
@ -87,6 +74,19 @@ namespace UnityExplorer
} }
} }
internal static void CloseAllTabs()
{
if (Inspectors.Any())
{
for (int i = Inspectors.Count - 1; i >= 0; i--)
Inspectors[i].CloseInspector();
Inspectors.Clear();
}
UIManager.SetPanelActive(UIManager.Panels.Inspector, false);
}
private static void CreateInspector<T>(object target, bool staticReflection = false, private static void CreateInspector<T>(object target, bool staticReflection = false,
CacheObjectBase sourceCache = null) where T : InspectorBase CacheObjectBase sourceCache = null) where T : InspectorBase
{ {

View File

@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.Inspectors.MouseInspectors
{
public abstract class MouseInspectorBase
{
public abstract void OnBeginMouseInspect();
public abstract void UpdateMouseInspect(Vector2 mousePos);
public abstract void OnSelectMouseInspect();
public abstract void ClearHitData();
public abstract void OnEndInspect();
}
}

View File

@ -0,0 +1,142 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
namespace UnityExplorer.Inspectors.MouseInspectors
{
public class UiInspector : MouseInspectorBase
{
public static readonly List<GameObject> LastHitObjects = new List<GameObject>();
private static GraphicRaycaster[] graphicRaycasters;
private static readonly List<GameObject> currentHitObjects = new List<GameObject>();
private static readonly List<Graphic> wasDisabledGraphics = new List<Graphic>();
private static readonly List<CanvasGroup> wasDisabledCanvasGroups = new List<CanvasGroup>();
private static readonly List<GameObject> objectsAddedCastersTo = new List<GameObject>();
public override void OnBeginMouseInspect()
{
SetupUIRaycast();
InspectUnderMouse.Instance.objPathLabel.text = "";
}
public override void ClearHitData()
{
currentHitObjects.Clear();
}
public override void OnSelectMouseInspect()
{
LastHitObjects.Clear();
LastHitObjects.AddRange(currentHitObjects);
var panel = UIManager.GetPanel<UiInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
panel.SetActive(true);
panel.ShowResults();
}
public override void UpdateMouseInspect(Vector2 mousePos)
{
currentHitObjects.Clear();
var ped = new PointerEventData(null)
{
position = mousePos
};
foreach (var gr in graphicRaycasters)
{
if (!gr || !gr.canvas)
continue;
var list = new List<RaycastResult>();
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
if (hit.gameObject)
currentHitObjects.Add(hit.gameObject);
}
}
}
if (currentHitObjects.Any())
InspectUnderMouse.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}";
else
InspectUnderMouse.Instance.objNameLabel.text = $"No UI objects under mouse.";
}
private static void SetupUIRaycast()
{
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
{
var canvas = obj.TryCast<Canvas>();
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
continue;
if (!canvas.GetComponent<GraphicRaycaster>())
{
canvas.gameObject.AddComponent<GraphicRaycaster>();
//ExplorerCore.Log("Added raycaster to " + canvas.name);
objectsAddedCastersTo.Add(canvas.gameObject);
}
}
// recache Graphic Raycasters each time we start
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
graphicRaycasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
graphicRaycasters[i] = casters[i].TryCast<GraphicRaycaster>();
}
// enable raycastTarget on Graphics
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
{
var graphic = obj.TryCast<Graphic>();
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
continue;
graphic.raycastTarget = true;
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
wasDisabledGraphics.Add(graphic);
}
// enable blocksRaycasts on CanvasGroups
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
{
var canvas = obj.TryCast<CanvasGroup>();
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
continue;
canvas.blocksRaycasts = true;
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
wasDisabledCanvasGroups.Add(canvas);
}
}
public override void OnEndInspect()
{
foreach (var obj in objectsAddedCastersTo)
{
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
GameObject.Destroy(raycaster);
}
foreach (var graphic in wasDisabledGraphics)
graphic.raycastTarget = false;
foreach (var canvas in wasDisabledCanvasGroups)
canvas.blocksRaycasts = false;
objectsAddedCastersTo.Clear();
wasDisabledCanvasGroups.Clear();
wasDisabledGraphics.Clear();
}
}
}

View File

@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.Inspectors.MouseInspectors
{
public class WorldInspector : MouseInspectorBase
{
private static Camera MainCamera;
private static GameObject lastHitObject;
public override void OnBeginMouseInspect()
{
MainCamera = Camera.main;
if (!MainCamera)
{
ExplorerCore.LogWarning("No MainCamera found! Cannot inspect world!");
return;
}
}
public override void ClearHitData()
{
lastHitObject = null;
}
public override void OnSelectMouseInspect()
{
InspectorManager.Inspect(lastHitObject);
}
public override void UpdateMouseInspect(Vector2 mousePos)
{
var ray = MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
OnHitGameObject(hit.transform.gameObject);
else if (lastHitObject)
InspectUnderMouse.Instance.ClearHitData();
}
internal void OnHitGameObject(GameObject obj)
{
if (obj != lastHitObject)
{
lastHitObject = obj;
InspectUnderMouse.Instance.objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
InspectUnderMouse.Instance.objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
}
public override void OnEndInspect()
{
// not needed
}
}
}

View File

@ -47,6 +47,7 @@ namespace UnityExplorer.Inspectors
public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; } public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; }
public InputFieldRef HiddenNameText;
public Text NameText; public Text NameText;
public Text AssemblyText; public Text AssemblyText;
private Toggle autoUpdateToggle; private Toggle autoUpdateToggle;
@ -125,6 +126,7 @@ namespace UnityExplorer.Inspectors
currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}"; currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
Tab.TabText.text = currentBaseTabText; Tab.TabText.text = currentBaseTabText;
NameText.text = SignatureHighlighter.Parse(TargetType, true); NameText.text = SignatureHighlighter.Parse(TargetType, true);
HiddenNameText.Text = TargetType.FullName;
string asmText; string asmText;
if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location)) if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
@ -332,8 +334,27 @@ namespace UnityExplorer.Inspectors
// Class name, assembly // Class name, assembly
NameText = UIFactory.CreateLabel(UIRoot, "Title", "not set", TextAnchor.MiddleLeft, fontSize: 17); var titleHolder = UIFactory.CreateUIObject("TitleHolder", UIRoot);
UIFactory.SetLayoutElement(NameText.gameObject, minHeight: 25, flexibleHeight: 0); UIFactory.SetLayoutElement(titleHolder, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
NameText = UIFactory.CreateLabel(titleHolder, "VisibleTitle", "NotSet", TextAnchor.MiddleLeft);
var namerect = NameText.GetComponent<RectTransform>();
namerect.anchorMin = new Vector2(0, 0);
namerect.anchorMax = new Vector2(1, 1);
NameText.fontSize = 17;
UIFactory.SetLayoutElement(NameText.gameObject, minHeight: 35, flexibleHeight: 0, minWidth: 300, flexibleWidth: 9999);
HiddenNameText = UIFactory.CreateInputField(titleHolder, "Title", "not set");
var hiddenrect = HiddenNameText.Component.gameObject.GetComponent<RectTransform>();
hiddenrect.anchorMin = new Vector2(0, 0);
hiddenrect.anchorMax = new Vector2(1, 1);
HiddenNameText.Component.readOnly = true;
HiddenNameText.Component.lineType = InputField.LineType.MultiLineNewline;
HiddenNameText.Component.gameObject.GetComponent<Image>().color = Color.clear;
HiddenNameText.Component.textComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
HiddenNameText.Component.textComponent.fontSize = 17;
HiddenNameText.Component.textComponent.color = Color.clear;
UIFactory.SetLayoutElement(HiddenNameText.Component.gameObject, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft); AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999); UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);

View File

@ -39,6 +39,8 @@ namespace UnityExplorer
=> Log; => Log;
#endif #endif
public string UnhollowedModulesFolder => Path.Combine(Paths.BepInExRootPath, "unhollowed");
public ConfigHandler ConfigHandler => _configHandler; public ConfigHandler ConfigHandler => _configHandler;
private BepInExConfigHandler _configHandler; private BepInExConfigHandler _configHandler;
@ -51,8 +53,7 @@ namespace UnityExplorer
public Action<object> OnLogWarning => LogSource.LogWarning; public Action<object> OnLogWarning => LogSource.LogWarning;
public Action<object> OnLogError => LogSource.LogError; public Action<object> OnLogError => LogSource.LogError;
// Init common to Mono and Il2Cpp private void Init()
internal void UniversalInit()
{ {
Instance = this; Instance = this;
_configHandler = new BepInExConfigHandler(); _configHandler = new BepInExConfigHandler();
@ -62,57 +63,15 @@ namespace UnityExplorer
#if MONO // Mono #if MONO // Mono
internal void Awake() internal void Awake()
{ {
UniversalInit(); Init();
} }
#else // Il2Cpp #else // Il2Cpp
public override void Load() public override void Load()
{ {
UniversalInit(); Init();
} }
#endif #endif
public void SetupCursorPatches()
{
try
{
this.HarmonyInstance.PatchAll();
}
catch (Exception ex)
{
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
}
}
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
public class PATCH_EventSystem_current
{
[HarmonyPrefix]
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
public class PATCH_Cursor_lockState
{
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
CursorUnlocker.Prefix_set_lockState(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
public class PATCH_Cursor_visible
{
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
CursorUnlocker.Prefix_set_visible(ref value);
}
}
} }
} }
#endif #endif

View File

@ -9,13 +9,12 @@ namespace UnityExplorer
public interface IExplorerLoader public interface IExplorerLoader
{ {
string ExplorerFolder { get; } string ExplorerFolder { get; }
string UnhollowedModulesFolder { get; }
ConfigHandler ConfigHandler { get; } ConfigHandler ConfigHandler { get; }
Action<object> OnLogMessage { get; } Action<object> OnLogMessage { get; }
Action<object> OnLogWarning { get; } Action<object> OnLogWarning { get; }
Action<object> OnLogError { get; } Action<object> OnLogError { get; }
void SetupCursorPatches();
} }
} }

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@ -1,86 +0,0 @@
#if ML
using System;
using System.IO;
using MelonLoader;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.Loader.ML;
#if ML_LEGACY
using Harmony;
#else
using HarmonyLib;
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
#endif
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
[assembly: MelonColor(ConsoleColor.DarkCyan)]
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod, IExplorerLoader
{
public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
public ConfigHandler ConfigHandler => _configHandler;
public MelonLoaderConfigHandler _configHandler;
public Action<object> OnLogMessage => MelonLogger.Msg;
public Action<object> OnLogWarning => MelonLogger.Warning;
public Action<object> OnLogError => MelonLogger.Error;
public override void OnApplicationStart()
{
Instance = this;
_configHandler = new MelonLoaderConfigHandler();
ExplorerCore.Init(this);
}
public void SetupCursorPatches()
{
try
{
PrefixProperty(typeof(Cursor),
"lockState",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
PrefixProperty(typeof(Cursor),
"visible",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
PrefixProperty(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
}
catch (Exception ex)
{
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
}
}
private void PrefixProperty(Type type, string property, HarmonyMethod prefix)
{
try
{
var prop = type.GetProperty(property);
#if ML_LEGACY
this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
#else
HarmonyInstance.Patch(prop.GetSetMethod(), prefix: prefix);
#endif
}
catch (Exception e)
{
ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
}
}
}
}
#endif

View File

@ -1,206 +0,0 @@
#if ML
#if !ML_LEGACY // ML 0.3.1+ config handler
using MelonLoader;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.ML
{
public class MelonLoaderConfigHandler : ConfigHandler
{
internal const string CTG_NAME = "UnityExplorer";
internal MelonPreferences_Category prefCategory;
public override void Init()
{
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings", false, true);
}
public override void LoadConfig()
{
foreach (var entry in ConfigManager.ConfigElements)
{
var key = entry.Key;
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
{
var config = entry.Value;
config.BoxedValue = config.GetLoaderConfigValue();
}
}
}
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.Description, config.IsInternal, false);
entry.OnValueChangedUntyped += () =>
{
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
return;
config.Value = entry.Value;
};
}
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
{
entry.Value = value;
//entry.Save();
}
}
public override T GetConfigValue<T>(ConfigElement<T> config)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
return entry.Value;
return default;
}
public override void OnAnyConfigChanged()
{
}
public override void SaveConfig()
{
MelonPreferences.Save();
}
}
}
#else // ML 0.3.0 config handler
using MelonLoader;
using MelonLoader.Tomlyn.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.ML
{
public class MelonLoaderConfigHandler : ConfigHandler
{
internal const string CTG_NAME = "UnityExplorer";
internal MelonPreferences_Category prefCategory;
public override void Init()
{
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
try { MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter); } catch { }
try { MelonPreferences.Mapper.RegisterMapper(AnchorReader, AnchorWriter); } catch { }
}
public override void LoadConfig()
{
foreach (var entry in ConfigManager.ConfigElements)
{
var key = entry.Key;
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
{
var config = entry.Value;
config.BoxedValue = config.GetLoaderConfigValue();
}
}
}
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
entry.OnValueChangedUntyped += () =>
{
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
return;
config.Value = entry.Value;
};
}
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
{
entry.Value = value;
entry.Save();
}
}
public override T GetConfigValue<T>(ConfigElement<T> config)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
return entry.Value;
return default;
}
public override void OnAnyConfigChanged()
{
}
public override void SaveConfig()
{
MelonPreferences.Save();
}
// Enum config handlers
public static KeyCode KeycodeReader(TomlObject value)
{
try
{
KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
if (kc == default)
throw new Exception();
return kc;
}
catch
{
return KeyCode.F7;
}
}
public static TomlObject KeycodeWriter(KeyCode value)
{
return MelonPreferences.Mapper.ToToml(value.ToString());
}
public static UI.UIManager.VerticalAnchor AnchorReader(TomlObject value)
{
try
{
return (UI.UIManager.VerticalAnchor)Enum.Parse(typeof(UI.UIManager.VerticalAnchor), (value as TomlString).Value);
}
catch
{
return UI.UIManager.VerticalAnchor.Top;
}
}
public static TomlObject AnchorWriter(UI.UIManager.VerticalAnchor anchor)
{
return MelonPreferences.Mapper.ToToml(anchor.ToString());
}
}
}
#endif
#endif

View File

@ -0,0 +1,42 @@
#if ML
using System;
using System.IO;
using MelonLoader;
using UnityExplorer;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.ML;
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
[assembly: MelonColor(ConsoleColor.DarkCyan)]
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod, IExplorerLoader
{
public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine(MelonHandler.ModsDirectory, ExplorerCore.NAME);
public string UnhollowedModulesFolder => Path.Combine(
Path.GetDirectoryName(MelonHandler.ModsDirectory),
Path.Combine("MelonLoader", "Managed"));
public ConfigHandler ConfigHandler => _configHandler;
public MelonLoaderConfigHandler _configHandler;
public Action<object> OnLogMessage => MelonLogger.Msg;
public Action<object> OnLogWarning => MelonLogger.Warning;
public Action<object> OnLogError => MelonLogger.Error;
public override void OnApplicationStart()
{
Instance = this;
_configHandler = new MelonLoaderConfigHandler();
ExplorerCore.Init(this);
}
}
}
#endif

View File

@ -0,0 +1,94 @@
#if ML
using MelonLoader;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.ML
{
public class MelonLoaderConfigHandler : ConfigHandler
{
internal const string CTG_NAME = "UnityExplorer";
internal MelonPreferences_Category prefCategory;
public override void Init()
{
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings", false, true);
}
public override void LoadConfig()
{
foreach (var entry in ConfigManager.ConfigElements)
{
var key = entry.Key;
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
{
var config = entry.Value;
config.BoxedValue = config.GetLoaderConfigValue();
}
}
}
// This wrapper exists to handle the arbitrary "LemonAction" delegates which ML now uses in 0.4.4+.
// Reflection is required since the delegate type changed between 0.4.3 and 0.4.4.
// A wrapper class is required to link the MelonPreferences_Entry and the delegate instance.
public class EntryDelegateWrapper<T>
{
public MelonPreferences_Entry<T> entry;
public ConfigElement<T> config;
public EntryDelegateWrapper(MelonPreferences_Entry<T> entry, ConfigElement<T> config)
{
this.entry = entry;
this.config = config;
var evt = entry.GetType().GetEvent("OnValueChangedUntyped");
evt.AddEventHandler(entry, Delegate.CreateDelegate(evt.EventHandlerType, this, GetType().GetMethod("OnChanged")));
}
public void OnChanged()
{
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
return;
config.Value = entry.Value;
}
}
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.Description, config.IsInternal, false);
new EntryDelegateWrapper<T>(entry, config);
}
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
{
entry.Value = value;
//entry.Save();
}
}
public override T GetConfigValue<T>(ConfigElement<T> config)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
return entry.Value;
return default;
}
public override void OnAnyConfigChanged()
{
}
public override void SaveConfig()
{
MelonPreferences.Save();
}
}
}
#endif

View File

@ -18,26 +18,43 @@ namespace UnityExplorer
public class ExplorerStandalone : IExplorerLoader public class ExplorerStandalone : IExplorerLoader
{ {
/// <summary> /// <summary>
/// Call this to initialize UnityExplorer without adding a log listener. /// Call this to initialize UnityExplorer without adding a log listener or Unhollowed modules path.
/// The default Unhollowed path "UnityExplorer\Modules\" will be used.
/// </summary> /// </summary>
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns> /// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
public static ExplorerStandalone CreateInstance() public static ExplorerStandalone CreateInstance() => CreateInstance(null, null);
=> CreateInstance(null);
/// <summary> /// <summary>
/// Call this to initialize UnityExplorer and add a listener for UnityExplorer's log messages. /// Call this to initialize UnityExplorer and add a listener for UnityExplorer's log messages, without specifying an Unhollowed modules path.
/// The default Unhollowed path "UnityExplorer\Modules\" will be used.
/// </summary> /// </summary>
/// <param name="logListener">Your log listener to handle UnityExplorer logs.</param> /// <param name="logListener">Your log listener to handle UnityExplorer logs.</param>
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns> /// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
public static ExplorerStandalone CreateInstance(Action<string, LogType> logListener) public static ExplorerStandalone CreateInstance(Action<string, LogType> logListener) => CreateInstance(logListener, null);
/// <summary>
/// Call this to initialize UnityExplorer with the provided log listener and Unhollowed modules path.
/// </summary>
/// <param name="logListener">Your log listener to handle UnityExplorer logs.</param>
/// <param name="unhollowedModulesPath">The path of the Unhollowed modules, either relative or absolute.</param>
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
public static ExplorerStandalone CreateInstance(Action<string, LogType> logListener, string unhollowedModulesPath)
{ {
if (Instance != null) if (Instance != null)
return Instance; return Instance;
OnLog += logListener;
var instance = new ExplorerStandalone(); var instance = new ExplorerStandalone();
instance.Init(); instance.Init();
instance.CheckExplorerFolder();
if (logListener != null)
OnLog += logListener;
if (string.IsNullOrEmpty(unhollowedModulesPath) || !Directory.Exists(unhollowedModulesPath))
instance._unhollowedPath = Path.Combine(instance.ExplorerFolder, "Modules");
else
instance._unhollowedPath = unhollowedModulesPath;
return instance; return instance;
} }
@ -48,8 +65,8 @@ namespace UnityExplorer
/// </summary> /// </summary>
public static event Action<string, LogType> OnLog; public static event Action<string, LogType> OnLog;
public Harmony HarmonyInstance => s_harmony; public string UnhollowedModulesFolder => _unhollowedPath;
public static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID); private string _unhollowedPath;
public ConfigHandler ConfigHandler => _configHandler; public ConfigHandler ConfigHandler => _configHandler;
private StandaloneConfigHandler _configHandler; private StandaloneConfigHandler _configHandler;
@ -58,19 +75,7 @@ namespace UnityExplorer
{ {
get get
{ {
if (s_explorerFolder == null) CheckExplorerFolder();
{
s_explorerFolder =
Path.Combine(
Path.GetDirectoryName(
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase)
.AbsolutePath)),
"UnityExplorer");
if (!Directory.Exists(s_explorerFolder))
Directory.CreateDirectory(s_explorerFolder);
}
return s_explorerFolder; return s_explorerFolder;
} }
} }
@ -88,45 +93,18 @@ namespace UnityExplorer
ExplorerCore.Init(this); ExplorerCore.Init(this);
} }
public void SetupCursorPatches() private void CheckExplorerFolder()
{ {
try if (s_explorerFolder == null)
{ {
this.HarmonyInstance.PatchAll(); s_explorerFolder =
} Path.Combine(
catch (Exception ex) Path.GetDirectoryName(
{ Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase).AbsolutePath)),
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}"); "UnityExplorer");
}
}
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)] if (!Directory.Exists(s_explorerFolder))
public class PATCH_EventSystem_current Directory.CreateDirectory(s_explorerFolder);
{
[HarmonyPrefix]
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
public class PATCH_Cursor_lockState
{
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
CursorUnlocker.Prefix_set_lockState(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
public class PATCH_Cursor_visible
{
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
CursorUnlocker.Prefix_set_visible(ref value);
} }
} }
} }

View File

@ -56,13 +56,7 @@ namespace UnityExplorer.ObjectExplorer
else if (m_context == SearchContext.Class) else if (m_context == SearchContext.Class)
currentResults = SearchProvider.ClassSearch(nameInputField.Text); currentResults = SearchProvider.ClassSearch(nameInputField.Text);
else else
{ currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, desiredTypeInput, m_context, m_childFilter, m_sceneFilter);
string compType = "";
if (m_context == SearchContext.UnityObject)
compType = this.desiredTypeInput;
currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, compType, m_context, m_childFilter, m_sceneFilter);
}
dataHandler.RefreshData(); dataHandler.RefreshData();
resultsScrollPool.Refresh(true); resultsScrollPool.Refresh(true);

View File

@ -40,14 +40,12 @@ namespace UnityExplorer.ObjectExplorer
/// <summary> /// <summary>
/// The names of all scenes in the build settings, if they could be retrieved. /// The names of all scenes in the build settings, if they could be retrieved.
/// </summary> /// </summary>
public static ReadOnlyCollection<string> AllSceneNames => new ReadOnlyCollection<string>(allScenesInBuild); public static readonly List<string> AllSceneNames = new List<string>();
private static readonly List<string> allScenesInBuild = new List<string>();
/// <summary> /// <summary>
/// Whether or not we successfuly retrieved the names of the scenes in the build settings. /// Whether or not we successfuly retrieved the names of the scenes in the build settings.
/// </summary> /// </summary>
public static bool WasAbleToGetScenesInBuild => gotAllScenesInBuild; public static bool WasAbleToGetScenesInBuild { get; private set; }
private static bool gotAllScenesInBuild = true;
/// <summary> /// <summary>
/// Invoked when the currently inspected Scene changes. The argument is the new scene. /// Invoked when the currently inspected Scene changes. The argument is the new scene.
@ -97,12 +95,12 @@ namespace UnityExplorer.ObjectExplorer
for (int i = 0; i < sceneCount; i++) for (int i = 0; i < sceneCount; i++)
{ {
var scenePath = (string)method.Invoke(null, new object[] { i }); var scenePath = (string)method.Invoke(null, new object[] { i });
allScenesInBuild.Add(scenePath); AllSceneNames.Add(scenePath);
} }
} }
catch (Exception ex) catch (Exception ex)
{ {
gotAllScenesInBuild = false; WasAbleToGetScenesInBuild = false;
ExplorerCore.LogWarning($"Unable to generate list of all Scenes in the build: {ex}"); ExplorerCore.LogWarning($"Unable to generate list of all Scenes in the build: {ex}");
} }
} }

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@ -0,0 +1,203 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Hooks;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.Panels
{
public class HookManagerPanel : UIPanel
{
public enum Pages
{
CurrentHooks,
ClassMethodSelector,
HookSourceEditor
}
public override UIManager.Panels PanelType => UIManager.Panels.HookManager;
public override string Name => "Hooks";
public override int MinWidth => 500;
public override int MinHeight => 600;
public override bool ShowByDefault => false;
public Pages CurrentPage { get; private set; } = Pages.CurrentHooks;
private GameObject currentHooksPanel;
public ScrollPool<HookCell> HooksScrollPool;
private InputFieldRef classSelectorInputField;
private GameObject addHooksPanel;
public ScrollPool<AddHookCell> AddHooksScrollPool;
private Text addHooksLabel;
private InputFieldRef AddHooksMethodFilterInput;
private GameObject editorPanel;
public InputFieldScroller EditorInputScroller { get; private set; }
public InputFieldRef EditorInput => EditorInputScroller.InputField;
public Text EditorInputText { get; private set; }
public Text EditorHighlightText { get; private set; }
public override string GetSaveDataFromConfigManager() => ConfigManager.HookManagerData.Value;
public override void DoSaveToConfigElement() => ConfigManager.HookManagerData.Value = this.ToSaveData();
private void OnClassInputAddClicked()
{
HookManager.Instance.OnClassSelectedForHooks(this.classSelectorInputField.Text);
}
public void SetAddHooksLabelType(string typeText) => addHooksLabel.text = $"Adding hooks to: {typeText}";
public void SetPage(Pages page)
{
switch (page)
{
case Pages.CurrentHooks:
currentHooksPanel.SetActive(true);
addHooksPanel.SetActive(false);
editorPanel.SetActive(false);
break;
case Pages.ClassMethodSelector:
currentHooksPanel.SetActive(false);
addHooksPanel.SetActive(true);
editorPanel.SetActive(false);
break;
case Pages.HookSourceEditor:
currentHooksPanel.SetActive(false);
addHooksPanel.SetActive(false);
editorPanel.SetActive(true);
break;
}
}
public void ResetMethodFilter() => AddHooksMethodFilterInput.Text = string.Empty;
public override void ConstructPanelContent()
{
// ~~~~~~~~~ Active hooks scroll pool
currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.content);
UIFactory.SetLayoutElement(currentHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(currentHooksPanel, true, true, true, true);
var addRow = UIFactory.CreateHorizontalGroup(currentHooksPanel, "AddRow", false, true, true, true, 4,
new Vector4(2, 2, 2, 2), new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(addRow, minHeight: 30, flexibleWidth: 9999);
classSelectorInputField = UIFactory.CreateInputField(addRow, "ClassInput", "Enter a class to add hooks to...");
UIFactory.SetLayoutElement(classSelectorInputField.Component.gameObject, flexibleWidth: 9999);
new TypeCompleter(typeof(object), classSelectorInputField, true, false);
var addButton = UIFactory.CreateButton(addRow, "AddButton", "Add Hooks");
UIFactory.SetLayoutElement(addButton.Component.gameObject, minWidth: 100, minHeight: 25);
addButton.OnClick += OnClassInputAddClicked;
var hooksLabel = UIFactory.CreateLabel(currentHooksPanel, "HooksLabel", "Current Hooks", TextAnchor.MiddleCenter);
UIFactory.SetLayoutElement(hooksLabel.gameObject, minHeight: 30, flexibleWidth: 9999);
HooksScrollPool = UIFactory.CreateScrollPool<HookCell>(currentHooksPanel, "HooksScrollPool",
out GameObject hooksScroll, out GameObject hooksContent);
UIFactory.SetLayoutElement(hooksScroll, flexibleHeight: 9999);
HooksScrollPool.Initialize(HookManager.Instance);
// ~~~~~~~~~ Add hooks panel
addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.content);
UIFactory.SetLayoutElement(addHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(addHooksPanel, true, true, true, true);
addHooksLabel = UIFactory.CreateLabel(addHooksPanel, "AddLabel", "NOT SET", TextAnchor.MiddleCenter);
UIFactory.SetLayoutElement(addHooksLabel.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
var buttonRow = UIFactory.CreateHorizontalGroup(addHooksPanel, "ButtonRow", false, false, true, true, 5);
UIFactory.SetLayoutElement(buttonRow, minHeight: 25, flexibleWidth: 9999);
var doneButton = UIFactory.CreateButton(buttonRow, "DoneButton", "Done", new Color(0.2f, 0.3f, 0.2f));
UIFactory.SetLayoutElement(doneButton.Component.gameObject, minHeight: 25, flexibleWidth: 9999);
doneButton.OnClick += HookManager.Instance.DoneAddingHooks;
AddHooksMethodFilterInput = UIFactory.CreateInputField(addHooksPanel, "FilterInputField", "Filter method names...");
UIFactory.SetLayoutElement(AddHooksMethodFilterInput.Component.gameObject, minHeight: 30, flexibleWidth: 9999);
AddHooksMethodFilterInput.OnValueChanged += HookManager.Instance.OnAddHookFilterInputChanged;
AddHooksScrollPool = UIFactory.CreateScrollPool<AddHookCell>(addHooksPanel, "MethodAddScrollPool",
out GameObject addScrollRoot, out GameObject addContent);
UIFactory.SetLayoutElement(addScrollRoot, flexibleHeight: 9999);
AddHooksScrollPool.Initialize(HookManager.Instance);
addHooksPanel.gameObject.SetActive(false);
// ~~~~~~~~~ Hook source editor panel
editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.content);
UIFactory.SetLayoutElement(editorPanel, flexibleHeight: 9999, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(editorPanel, true, true, true, true);
var editorLabel = UIFactory.CreateLabel(editorPanel,
"EditorLabel",
"Edit Harmony patch source as desired. Accepted method names are Prefix, Postfix, Finalizer and Transpiler (can define multiple).\n\n" +
"Hooks are temporary! Please copy the source into your IDE to avoid losing work if you wish to keep it!",
TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(editorLabel.gameObject, minHeight: 25, flexibleWidth: 9999);
var editorButtonRow = UIFactory.CreateHorizontalGroup(editorPanel, "ButtonRow", false, false, true, true, 5);
UIFactory.SetLayoutElement(editorButtonRow, minHeight: 25, flexibleWidth: 9999);
var editorSaveButton = UIFactory.CreateButton(editorButtonRow, "DoneButton", "Save and Return", new Color(0.2f, 0.3f, 0.2f));
UIFactory.SetLayoutElement(editorSaveButton.Component.gameObject, minHeight: 25, flexibleWidth: 9999);
editorSaveButton.OnClick += HookManager.Instance.EditorInputSave;
var editorDoneButton = UIFactory.CreateButton(editorButtonRow, "DoneButton", "Cancel and Return", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(editorDoneButton.Component.gameObject, minHeight: 25, flexibleWidth: 9999);
editorDoneButton.OnClick += HookManager.Instance.EditorInputCancel;
int fontSize = 16;
var inputObj = UIFactory.CreateScrollInputField(editorPanel, "EditorInput", "", out var inputScroller, fontSize);
EditorInputScroller = inputScroller;
EditorInput.OnValueChanged += HookManager.Instance.OnEditorInputChanged;
EditorInputText = EditorInput.Component.textComponent;
EditorInputText.supportRichText = false;
EditorInputText.color = Color.clear;
EditorInput.Component.customCaretColor = true;
EditorInput.Component.caretColor = Color.white;
EditorInput.PlaceholderText.fontSize = fontSize;
// Lexer highlight text overlay
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", EditorInputText.gameObject);
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
highlightTextRect.pivot = new Vector2(0, 1);
highlightTextRect.anchorMin = Vector2.zero;
highlightTextRect.anchorMax = Vector2.one;
highlightTextRect.offsetMin = Vector2.zero;
highlightTextRect.offsetMax = Vector2.zero;
EditorHighlightText = highlightTextObj.AddComponent<Text>();
EditorHighlightText.color = Color.white;
EditorHighlightText.supportRichText = true;
EditorHighlightText.fontSize = fontSize;
// Set fonts
EditorInputText.font = UIManager.ConsoleFont;
EditorInput.PlaceholderText.font = UIManager.ConsoleFont;
EditorHighlightText.font = UIManager.ConsoleFont;
editorPanel.SetActive(false);
}
protected internal override void DoSetDefaultPosAndAnchors()
{
this.Rect.anchorMin = new Vector2(0.5f, 0.5f);
this.Rect.anchorMax = new Vector2(0.5f, 0.5f);
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
}
}
}

View File

@ -102,7 +102,6 @@ namespace UnityExplorer.UI.Panels
Rect.pivot = new Vector2(0f, 1f); Rect.pivot = new Vector2(0f, 1f);
Rect.anchorMin = new Vector2(0.125f, 0.175f); Rect.anchorMin = new Vector2(0.125f, 0.175f);
Rect.anchorMax = new Vector2(0.325f, 0.925f); Rect.anchorMax = new Vector2(0.325f, 0.925f);
//mainPanelRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 350);
} }
public override void ConstructPanelContent() public override void ConstructPanelContent()

View File

@ -11,8 +11,6 @@ using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
{ {
// TODO move the logic out of this class into ConfigManager
public class OptionsPanel : UIPanel, ICacheObjectController, ICellPoolDataSource<ConfigEntryCell> public class OptionsPanel : UIPanel, ICacheObjectController, ICellPoolDataSource<ConfigEntryCell>
{ {
public override string Name => "Options"; public override string Name => "Options";

View File

@ -116,10 +116,8 @@ namespace UnityExplorer.UI.Panels
if (NavButtonWanted) if (NavButtonWanted)
{ {
if (active) var color = active ? UIManager.enabledButtonColor : UIManager.disabledButtonColor;
RuntimeProvider.Instance.SetColorBlock(NavButton.Component, UIManager.enabledButtonColor, UIManager.enabledButtonColor * 1.2f); RuntimeProvider.Instance.SetColorBlock(NavButton.Component, color, color * 1.2f);
else
RuntimeProvider.Instance.SetColorBlock(NavButton.Component, UIManager.disabledButtonColor, UIManager.disabledButtonColor * 1.2f);
} }
if (!active) if (!active)
@ -209,6 +207,10 @@ namespace UnityExplorer.UI.Panels
{ {
ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default."); ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
SetTransformDefaults(); SetTransformDefaults();
UIManager.Initializing = false;
DoSaveToConfigElement();
ConfigManager.InternalHandler.SaveConfig();
UIManager.Initializing = true;
} }
} }
@ -335,7 +337,7 @@ namespace UnityExplorer.UI.Panels
if (!rect) if (!rect)
throw new ArgumentNullException("rect"); throw new ArgumentNullException("rect");
return string.Format(ParseUtility.en_US, "{0},{1},{2},{3}", new object[] return string.Format(CultureInfo.InvariantCulture, "{0},{1},{2},{3}", new object[]
{ {
rect.anchorMin.x, rect.anchorMin.x,
rect.anchorMin.y, rect.anchorMin.y,
@ -349,16 +351,20 @@ namespace UnityExplorer.UI.Panels
if (string.IsNullOrEmpty(stringAnchors)) if (string.IsNullOrEmpty(stringAnchors))
throw new ArgumentNullException("stringAnchors"); throw new ArgumentNullException("stringAnchors");
if (stringAnchors.Contains(" "))
// outdated save data, not worth recovering just reset it.
throw new Exception("invalid save data, resetting.");
var split = stringAnchors.Split(','); var split = stringAnchors.Split(',');
if (split.Length != 4) if (split.Length != 4)
throw new Exception($"stringAnchors split is unexpected length: {split.Length}"); throw new Exception($"stringAnchors split is unexpected length: {split.Length}");
Vector4 anchors; Vector4 anchors;
anchors.x = float.Parse(split[0], ParseUtility.en_US); anchors.x = float.Parse(split[0], CultureInfo.InvariantCulture);
anchors.y = float.Parse(split[1], ParseUtility.en_US); anchors.y = float.Parse(split[1], CultureInfo.InvariantCulture);
anchors.z = float.Parse(split[2], ParseUtility.en_US); anchors.z = float.Parse(split[2], CultureInfo.InvariantCulture);
anchors.w = float.Parse(split[3], ParseUtility.en_US); anchors.w = float.Parse(split[3], CultureInfo.InvariantCulture);
panel.anchorMin = new Vector2(anchors.x, anchors.y); panel.anchorMin = new Vector2(anchors.x, anchors.y);
panel.anchorMax = new Vector2(anchors.z, anchors.w); panel.anchorMax = new Vector2(anchors.z, anchors.w);
@ -369,7 +375,7 @@ namespace UnityExplorer.UI.Panels
if (!rect) if (!rect)
throw new ArgumentNullException("rect"); throw new ArgumentNullException("rect");
return string.Format(ParseUtility.en_US, "{0},{1}", new object[] return string.Format(CultureInfo.InvariantCulture, "{0},{1}", new object[]
{ {
rect.localPosition.x, rect.localPosition.y rect.localPosition.x, rect.localPosition.y
}); });
@ -377,14 +383,21 @@ namespace UnityExplorer.UI.Panels
internal static void SetPositionFromString(this RectTransform rect, string stringPosition) internal static void SetPositionFromString(this RectTransform rect, string stringPosition)
{ {
if (string.IsNullOrEmpty(stringPosition))
throw new ArgumentNullException(stringPosition);
if (stringPosition.Contains(" "))
// outdated save data, not worth recovering just reset it.
throw new Exception("invalid save data, resetting.");
var split = stringPosition.Split(','); var split = stringPosition.Split(',');
if (split.Length != 2) if (split.Length != 2)
throw new Exception($"stringPosition split is unexpected length: {split.Length}"); throw new Exception($"stringPosition split is unexpected length: {split.Length}");
Vector3 vector = rect.localPosition; Vector3 vector = rect.localPosition;
vector.x = float.Parse(split[0], ParseUtility.en_US); vector.x = float.Parse(split[0], CultureInfo.InvariantCulture);
vector.y = float.Parse(split[1], ParseUtility.en_US); vector.y = float.Parse(split[1], CultureInfo.InvariantCulture);
rect.localPosition = vector; rect.localPosition = vector;
} }
} }

View File

@ -0,0 +1,76 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.Inspectors.MouseInspectors;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels
{
public class UiInspectorResultsPanel : UIPanel
{
public override UIManager.Panels PanelType => UIManager.Panels.UIInspectorResults;
public override string Name => "UI Inspector Results";
public override int MinWidth => 500;
public override int MinHeight => 500;
public override bool CanDragAndResize => true;
public override bool NavButtonWanted => false;
public override bool ShouldSaveActiveState => false;
public override bool ShowByDefault => false;
private ButtonListHandler<GameObject, ButtonCell> dataHandler;
private ScrollPool<ButtonCell> buttonScrollPool;
public override void ConstructPanelContent()
{
dataHandler = new ButtonListHandler<GameObject, ButtonCell>(buttonScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "ResultsList", out GameObject scrollObj,
out GameObject scrollContent);
buttonScrollPool.Initialize(dataHandler);
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
}
public void ShowResults()
{
dataHandler.RefreshData();
buttonScrollPool.Refresh(true, true);
}
private List<GameObject> GetEntries() => UiInspector.LastHitObjects;
private bool ShouldDisplayCell(object cell, string filter) => true;
private void OnCellClicked(int index)
{
if (index >= UiInspector.LastHitObjects.Count)
return;
InspectorManager.Inspect(UiInspector.LastHitObjects[index]);
}
private void SetCell(ButtonCell cell, int index)
{
if (index >= UiInspector.LastHitObjects.Count)
return;
var obj = UiInspector.LastHitObjects[index];
cell.Button.ButtonText.text = $"<color=cyan>{obj.name}</color> ({obj.transform.GetTransformPath(true)})";
}
protected internal override void DoSetDefaultPosAndAnchors()
{
this.Rect.anchorMin = new Vector2(0.5f, 0.5f);
this.Rect.anchorMax = new Vector2(0.5f, 0.5f);
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 500f);
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 500f);
}
public override void DoSaveToConfigElement() { }
public override string GetSaveDataFromConfigManager() => null;
}
}

View File

@ -16,12 +16,6 @@ namespace UnityExplorer.UI
internal static Vector2 _largeElementSize = new Vector2(100, 30); internal static Vector2 _largeElementSize = new Vector2(100, 30);
internal static Vector2 _smallElementSize = new Vector2(25, 25); internal static Vector2 _smallElementSize = new Vector2(25, 25);
internal static Color _defaultTextColor = Color.white; internal static Color _defaultTextColor = Color.white;
internal static Font _defaultFont;
public static void Init()
{
_defaultFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
}
public static GameObject CreateUIObject(string name, GameObject parent, Vector2 size = default) public static GameObject CreateUIObject(string name, GameObject parent, Vector2 size = default)
{ {
@ -48,7 +42,7 @@ namespace UnityExplorer.UI
internal static void SetDefaultTextValues(Text text) internal static void SetDefaultTextValues(Text text)
{ {
text.color = _defaultTextColor; text.color = _defaultTextColor;
text.font = _defaultFont; text.font = UIManager.DefaultFont;
text.fontSize = 14; text.fontSize = 14;
} }

View File

@ -27,7 +27,9 @@ namespace UnityExplorer.UI
Options, Options,
ConsoleLog, ConsoleLog,
AutoCompleter, AutoCompleter,
MouseInspector MouseInspector,
UIInspectorResults,
HookManager,
} }
public enum VerticalAnchor public enum VerticalAnchor
@ -36,7 +38,7 @@ namespace UnityExplorer.UI
Bottom Bottom
} }
public static bool Initializing { get; private set; } = true; public static bool Initializing { get; internal set; } = true;
private static readonly Dictionary<Panels, UIPanel> UIPanels = new Dictionary<Panels, UIPanel>(); private static readonly Dictionary<Panels, UIPanel> UIPanels = new Dictionary<Panels, UIPanel>();
@ -52,6 +54,7 @@ namespace UnityExplorer.UI
internal static GameObject PanelHolder { get; private set; } internal static GameObject PanelHolder { get; private set; }
internal static Font ConsoleFont { get; private set; } internal static Font ConsoleFont { get; private set; }
internal static Font DefaultFont { get; private set; }
internal static Shader BackupShader { get; private set; } internal static Shader BackupShader { get; private set; }
public static RectTransform NavBarRect; public static RectTransform NavBarRect;
@ -92,8 +95,6 @@ namespace UnityExplorer.UI
{ {
LoadBundle(); LoadBundle();
UIFactory.Init();
CreateRootCanvas(); CreateRootCanvas();
// Global UI Pool Holder // Global UI Pool Holder
@ -107,8 +108,10 @@ namespace UnityExplorer.UI
UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel()); UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel());
UIPanels.Add(Panels.Inspector, new InspectorPanel()); UIPanels.Add(Panels.Inspector, new InspectorPanel());
UIPanels.Add(Panels.CSConsole, new CSConsolePanel()); UIPanels.Add(Panels.CSConsole, new CSConsolePanel());
UIPanels.Add(Panels.HookManager, new HookManagerPanel());
UIPanels.Add(Panels.ConsoleLog, new LogPanel()); UIPanels.Add(Panels.ConsoleLog, new LogPanel());
UIPanels.Add(Panels.Options, new OptionsPanel()); UIPanels.Add(Panels.Options, new OptionsPanel());
UIPanels.Add(Panels.UIInspectorResults, new UiInspectorResultsPanel());
UIPanels.Add(Panels.MouseInspector, new InspectUnderMouse()); UIPanels.Add(Panels.MouseInspector, new InspectUnderMouse());
foreach (var panel in UIPanels.Values) foreach (var panel in UIPanels.Values)
@ -241,14 +244,14 @@ namespace UnityExplorer.UI
NavBarRect.anchorMin = new Vector2(0.5f, 1f); NavBarRect.anchorMin = new Vector2(0.5f, 1f);
NavBarRect.anchorMax = new Vector2(0.5f, 1f); NavBarRect.anchorMax = new Vector2(0.5f, 1f);
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 0); NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 0);
NavBarRect.sizeDelta = new Vector2(1000f, 35f); NavBarRect.sizeDelta = new Vector2(1080f, 35f);
break; break;
case VerticalAnchor.Bottom: case VerticalAnchor.Bottom:
NavBarRect.anchorMin = new Vector2(0.5f, 0f); NavBarRect.anchorMin = new Vector2(0.5f, 0f);
NavBarRect.anchorMax = new Vector2(0.5f, 0f); NavBarRect.anchorMax = new Vector2(0.5f, 0f);
NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 35); NavBarRect.anchoredPosition = new Vector2(NavBarRect.anchoredPosition.x, 35);
NavBarRect.sizeDelta = new Vector2(1000f, 35f); NavBarRect.sizeDelta = new Vector2(1080f, 35f);
break; break;
} }
} }
@ -423,11 +426,11 @@ namespace UnityExplorer.UI
int minor = int.Parse(split[1]); int minor = int.Parse(split[1]);
// Use appropriate AssetBundle for Unity version // Use appropriate AssetBundle for Unity version
// >= 2017.3 // >= 2017
if (major > 2017 || (major == 2017 && minor >= 3)) if (major >= 2017)
bundle = LoadBundle("modern"); bundle = LoadBundle("modern");
// 5.6.0 to 2017.3 // 5.6.0 to <2017
else if (major == 2017 || (major == 5 && minor >= 6)) else if (major == 5 && minor >= 6)
bundle = LoadBundle("legacy.5.6"); bundle = LoadBundle("legacy.5.6");
// < 5.6.0 // < 5.6.0
else else
@ -452,11 +455,15 @@ namespace UnityExplorer.UI
{ {
ExplorerCore.LogWarning("Could not load the ExplorerUI Bundle!"); ExplorerCore.LogWarning("Could not load the ExplorerUI Bundle!");
ConsoleFont = Resources.GetBuiltinResource<Font>("Arial.ttf"); ConsoleFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
DefaultFont = ConsoleFont;
return; return;
} }
BackupShader = bundle.LoadAsset<Shader>("DefaultUI"); // Bundle loaded
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
DefaultFont = bundle.LoadAsset<Font>("arial");
BackupShader = bundle.LoadAsset<Shader>("DefaultUI");
// Fix for games which don't ship with 'UI/Default' shader. // Fix for games which don't ship with 'UI/Default' shader.
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default") if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
{ {
@ -466,7 +473,6 @@ namespace UnityExplorer.UI
else else
BackupShader = Graphic.defaultGraphicMaterial.shader; BackupShader = Graphic.defaultGraphicMaterial.shader;
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
} }
private static byte[] ReadFully(Stream input) private static byte[] ReadFully(Stream input)

View File

@ -20,6 +20,8 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
public Type BaseType { get; set; } public Type BaseType { get; set; }
public Type[] GenericConstraints { get; set; } public Type[] GenericConstraints { get; set; }
private bool allowAbstract;
private bool allowEnum;
public InputFieldRef InputField { get; } public InputFieldRef InputField { get; }
public bool AnchorToCaretPosition => false; public bool AnchorToCaretPosition => false;
@ -33,11 +35,16 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
bool ISuggestionProvider.AllowNavigation => false; bool ISuggestionProvider.AllowNavigation => false;
public TypeCompleter(Type baseType, InputFieldRef inputField) public TypeCompleter(Type baseType, InputFieldRef inputField) : this(baseType, inputField, true, true) { }
public TypeCompleter(Type baseType, InputFieldRef inputField, bool allowAbstract, bool allowEnum)
{ {
BaseType = baseType; BaseType = baseType;
InputField = inputField; InputField = inputField;
this.allowAbstract = allowAbstract;
this.allowEnum = allowEnum;
inputField.OnValueChanged += OnInputFieldChanged; inputField.OnValueChanged += OnInputFieldChanged;
if (BaseType != null) if (BaseType != null)
@ -46,7 +53,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
public void CacheTypes() public void CacheTypes()
{ {
allowedTypes = ReflectionUtility.GetImplementationsOf(BaseType, true, false); allowedTypes = ReflectionUtility.GetImplementationsOf(BaseType, allowAbstract, allowEnum, false);
} }
public void OnSuggestionClicked(Suggestion suggestion) public void OnSuggestionClicked(Suggestion suggestion)

View File

@ -93,24 +93,6 @@
<IsCpp>true</IsCpp> <IsCpp>true</IsCpp>
<IsStandalone>true</IsStandalone> <IsStandalone>true</IsStandalone>
</PropertyGroup> </PropertyGroup>
<!-- ML 0.3.0 CPP -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_MLLegacy_Cpp|AnyCPU'">
<OutputPath>..\Release\UnityExplorer.MelonLoader_Legacy.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML,ML_LEGACY</DefineConstants>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<AssemblyName>UnityExplorer.MLLEGACY.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoaderLegacy>true</IsMelonLoaderLegacy>
</PropertyGroup>
<!-- ML 0.3.0 Mono -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_MLLegacy_Mono|AnyCPU'">
<OutputPath>..\Release\UnityExplorer.MelonLoader_Legacy.Mono\</OutputPath>
<DefineConstants>MONO,ML,ML_LEGACY</DefineConstants>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<AssemblyName>UnityExplorer.MLLEGACY.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoaderLegacy>true</IsMelonLoaderLegacy>
</PropertyGroup>
<!-- Global refs, Mono and Il2Cpp --> <!-- Global refs, Mono and Il2Cpp -->
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Reference Include="System" />
@ -135,17 +117,10 @@
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<!-- MelonLoader Legacy refs -->
<ItemGroup Condition="'$(IsMelonLoaderLegacy)'=='true'">
<Reference Include="MelonLoader">
<HintPath>..\lib\MelonLoader_Legacy\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx universal refs --> <!-- BepInEx universal refs -->
<ItemGroup Condition="'$(IsBepInEx)'=='true'"> <ItemGroup Condition="'$(IsBepInEx)'=='true'">
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath> <HintPath>packages\HarmonyX.2.5.2\lib\net35\0Harmony.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
@ -181,7 +156,7 @@
<!-- Standalone refs --> <!-- Standalone refs -->
<ItemGroup Condition="'$(IsStandalone)'=='true'"> <ItemGroup Condition="'$(IsStandalone)'=='true'">
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath> <HintPath>packages\HarmonyX.2.5.2\lib\net35\0Harmony.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
@ -240,9 +215,13 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Hooks\HookCell.cs" />
<Compile Include="Hooks\HookInstance.cs" />
<Compile Include="Hooks\HookManager.cs" />
<Compile Include="Core\Config\InternalConfigHandler.cs" /> <Compile Include="Core\Config\InternalConfigHandler.cs" />
<Compile Include="CacheObject\CacheConfigEntry.cs" /> <Compile Include="CacheObject\CacheConfigEntry.cs" />
<Compile Include="CacheObject\Views\CacheConfigCell.cs" /> <Compile Include="CacheObject\Views\CacheConfigCell.cs" />
<Compile Include="Core\Reflection\Patches.cs" />
<Compile Include="CSConsole\CSAutoCompleter.cs" /> <Compile Include="CSConsole\CSAutoCompleter.cs" />
<Compile Include="CSConsole\LexerBuilder.cs" /> <Compile Include="CSConsole\LexerBuilder.cs" />
<Compile Include="CSConsole\Lexers\CommentLexer.cs" /> <Compile Include="CSConsole\Lexers\CommentLexer.cs" />
@ -259,6 +238,7 @@
<Compile Include="Core\Utility\ArgumentUtility.cs" /> <Compile Include="Core\Utility\ArgumentUtility.cs" />
<Compile Include="Core\Utility\MiscUtility.cs" /> <Compile Include="Core\Utility\MiscUtility.cs" />
<Compile Include="Core\Utility\ParseUtility.cs" /> <Compile Include="Core\Utility\ParseUtility.cs" />
<Compile Include="Hooks\AddHookCell.cs" />
<Compile Include="Inspectors\GameObjectWidgets\ComponentCell.cs" /> <Compile Include="Inspectors\GameObjectWidgets\ComponentCell.cs" />
<Compile Include="Inspectors\GameObjectWidgets\ComponentList.cs" /> <Compile Include="Inspectors\GameObjectWidgets\ComponentList.cs" />
<Compile Include="Inspectors\GameObjectWidgets\GameObjectControls.cs" /> <Compile Include="Inspectors\GameObjectWidgets\GameObjectControls.cs" />
@ -287,9 +267,14 @@
<Compile Include="CacheObject\IValues\InteractiveList.cs" /> <Compile Include="CacheObject\IValues\InteractiveList.cs" />
<Compile Include="CacheObject\IValues\InteractiveString.cs" /> <Compile Include="CacheObject\IValues\InteractiveString.cs" />
<Compile Include="CacheObject\IValues\InteractiveValue.cs" /> <Compile Include="CacheObject\IValues\InteractiveValue.cs" />
<Compile Include="Inspectors\MouseInspectors\MouseInspectorBase.cs" />
<Compile Include="Inspectors\MouseInspectors\UiInspector.cs" />
<Compile Include="Inspectors\MouseInspectors\WorldInspector.cs" />
<Compile Include="Inspectors\ReflectionInspector.cs" /> <Compile Include="Inspectors\ReflectionInspector.cs" />
<Compile Include="CacheObject\IValues\InteractiveValueStruct.cs" /> <Compile Include="CacheObject\IValues\InteractiveValueStruct.cs" />
<Compile Include="UI\Models\InputFieldRef.cs" /> <Compile Include="UI\Models\InputFieldRef.cs" />
<Compile Include="UI\Panels\HookManagerPanel.cs" />
<Compile Include="UI\Panels\UiInspectorResultsPanel.cs" />
<Compile Include="UI\Pool.cs" /> <Compile Include="UI\Pool.cs" />
<Compile Include="UI\Panels\LogPanel.cs" /> <Compile Include="UI\Panels\LogPanel.cs" />
<Compile Include="UI\Panels\CSConsolePanel.cs" /> <Compile Include="UI\Panels\CSConsolePanel.cs" />
@ -323,13 +308,13 @@
<Compile Include="Core\Tests\TestClass.cs" /> <Compile Include="Core\Tests\TestClass.cs" />
<Compile Include="Core\Utility\UnityHelpers.cs" /> <Compile Include="Core\Utility\UnityHelpers.cs" />
<Compile Include="ExplorerCore.cs" /> <Compile Include="ExplorerCore.cs" />
<Compile Include="Loader\BIE\BepInExConfigHandler.cs" /> <Compile Include="Loader\BepInEx\BepInExConfigHandler.cs" />
<Compile Include="Loader\BIE\ExplorerBepInPlugin.cs" /> <Compile Include="Loader\BepInEx\ExplorerBepInPlugin.cs" />
<Compile Include="Loader\IExplorerLoader.cs" /> <Compile Include="Loader\IExplorerLoader.cs" />
<Compile Include="Loader\ML\ExplorerMelonMod.cs" /> <Compile Include="Loader\MelonLoader\ExplorerMelonMod.cs" />
<Compile Include="Loader\ML\MelonLoaderConfigHandler.cs" /> <Compile Include="Loader\MelonLoader\MelonLoaderConfigHandler.cs" />
<Compile Include="Loader\STANDALONE\ExplorerStandalone.cs" /> <Compile Include="Loader\Standalone\ExplorerStandalone.cs" />
<Compile Include="Loader\STANDALONE\StandaloneConfigHandler.cs" /> <Compile Include="Loader\Standalone\StandaloneConfigHandler.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\Models\UIBehaviourModel.cs" /> <Compile Include="UI\Models\UIBehaviourModel.cs" />
<Compile Include="UI\Models\UIModel.cs" /> <Compile Include="UI\Models\UIModel.cs" />

View File

@ -16,8 +16,6 @@ Global
Release_BIE6_Mono|Any CPU = Release_BIE6_Mono|Any CPU Release_BIE6_Mono|Any CPU = Release_BIE6_Mono|Any CPU
Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU
Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU
Release_MLLegacy_Cpp|Any CPU = Release_MLLegacy_Cpp|Any CPU
Release_MLLegacy_Mono|Any CPU = Release_MLLegacy_Mono|Any CPU
Release_STANDALONE_Cpp|Any CPU = Release_STANDALONE_Cpp|Any CPU Release_STANDALONE_Cpp|Any CPU = Release_STANDALONE_Cpp|Any CPU
Release_STANDALONE_Mono|Any CPU = Release_STANDALONE_Mono|Any CPU Release_STANDALONE_Mono|Any CPU = Release_STANDALONE_Mono|Any CPU
EndGlobalSection EndGlobalSection
@ -32,10 +30,6 @@ Global
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU {7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU {7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU {7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU {7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU {7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU {7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
@ -50,10 +44,6 @@ Global
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU {E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU {E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU {E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU {E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU {E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU {E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
@ -68,10 +58,6 @@ Global
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.Build.0 = Release_ML_Mono|Any CPU {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.Build.0 = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release_MLLegacy_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release_MLLegacy_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release_MLLegacy_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release_MLLegacy_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release_STANDALONE_Cpp|Any CPU {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release_STANDALONE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release_STANDALONE_Cpp|Any CPU {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release_STANDALONE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release_STANDALONE_Mono|Any CPU {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release_STANDALONE_Mono|Any CPU

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="HarmonyX" version="2.4.2" targetFramework="net35" /> <package id="HarmonyX" version="2.5.2" targetFramework="net35" />
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" /> <package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
<package id="ini-parser" version="2.5.2" targetFramework="net35" /> <package id="ini-parser" version="2.5.2" targetFramework="net35" />
<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" /> <package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />