mirror of
https://github.com/sinai-dev/UnityExplorer.git
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60
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
60
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
@ -0,0 +1,60 @@
|
||||
name: Bug Report
|
||||
description: File a bug or crash report
|
||||
title: "[Bug]: "
|
||||
labels: [bug]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for submitting a bug report, please fill out as much detail as possible.
|
||||
- type: checkboxes
|
||||
id: latestversion
|
||||
attributes:
|
||||
label: Are you on the latest version of UnityExplorer?
|
||||
description: If not, you must update first.
|
||||
options:
|
||||
- label: Yes, I'm on the latest version of UnityExplorer.
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: version
|
||||
attributes:
|
||||
label: Which release are you using?
|
||||
description: Please select your environment for UnityExplorer.
|
||||
options:
|
||||
- BepInEx IL2CPP
|
||||
- BepInEx 6.X Mono
|
||||
- BepInEx 5.X Mono
|
||||
- MelonLoader IL2CPP
|
||||
- MelonLoader Mono
|
||||
- Standalone IL2CPP
|
||||
- Standalone Mono
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: game
|
||||
attributes:
|
||||
label: Which game did this occur on?
|
||||
description: Please tell us the name of the game. If it's a personal or private project, just let us know the Unity version.
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: Describe the issue.
|
||||
description: What happened? Should something else have happened instead? Please provide steps to reproduce the issue if possible.
|
||||
placeholder: Tell us what you see!
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Relevant log output
|
||||
description: |
|
||||
Please copy and paste any relevant logs and stack traces.
|
||||
* Unity log: `%userprofile%\AppData\LocalLow\{Company}\{Game}\Player.log` or `output_log.txt`
|
||||
* BepInEx: `BepInEx\LogOutput.log`
|
||||
* MelonLoader: `MelonLoader\latest.log`
|
||||
* Standalone: `{DLL_Location}\UnityExplorer\Logs\` (pick the most recent one)
|
||||
render: shell
|
||||
validations:
|
||||
required: false
|
1
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
1
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@ -0,0 +1 @@
|
||||
blank_issues_enabled: false
|
18
.github/ISSUE_TEMPLATE/enhancement.yaml
vendored
Normal file
18
.github/ISSUE_TEMPLATE/enhancement.yaml
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
name: New feature or enhancement
|
||||
description: Suggest or discuss a feature or enhancement for UnityExplorer
|
||||
title: "[Enhancement]: "
|
||||
labels: [enhancement]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to discuss UnityExplorer, please provide as much detail as possible.
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: Describe the new feature or enhancement
|
||||
description: |
|
||||
Please go into as much detail as necessary in describing the new feature or enhancement.
|
||||
If providing examples or suggestions for the required C# code, please use syntax-highlighted code blocks.
|
||||
validations:
|
||||
required: true
|
13
.github/ISSUE_TEMPLATE/other.yaml
vendored
Normal file
13
.github/ISSUE_TEMPLATE/other.yaml
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
name: Other
|
||||
description: Something else?
|
||||
title: "[Other]: "
|
||||
labels: [Other]
|
||||
body:
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: Describe the issue
|
||||
description: |
|
||||
Please describe the issue in as much detail as possible.
|
||||
validations:
|
||||
required: true
|
97
.github/workflows/dotnet.yml
vendored
Normal file
97
.github/workflows/dotnet.yml
vendored
Normal file
@ -0,0 +1,97 @@
|
||||
name: Build UnityExplorer
|
||||
|
||||
# Controls when the action will run.
|
||||
on:
|
||||
push:
|
||||
branches: [master]
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
if: "!contains(github.event.head_commit.message, '-noci')"
|
||||
|
||||
steps:
|
||||
# Checkout latest with submodules
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
# Setup tools
|
||||
- name: Setup msbuild
|
||||
uses: microsoft/setup-msbuild@v1
|
||||
|
||||
- name: Setup nuget
|
||||
uses: nuget/setup-nuget@v1
|
||||
with:
|
||||
nuget-api-key: ${{ secrets.NuGetAPIKey }}
|
||||
nuget-version: '5.x'
|
||||
|
||||
# Build Il2CppAssemblyUnhollower
|
||||
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build mcs
|
||||
- run: nuget restore lib\mcs-unity\mcs.sln
|
||||
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build UnityExplorer releases, and upload artifacts
|
||||
|
||||
- run: nuget restore src\UnityExplorer.sln
|
||||
|
||||
# BepInEx Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.BepInEx.Il2Cpp
|
||||
path: ./Release/UnityExplorer.BepInEx.Il2Cpp/*
|
||||
|
||||
# BepInEx 5 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.BepInEx5.Mono
|
||||
path: ./Release/UnityExplorer.BepInEx5.Mono/*
|
||||
|
||||
# BepInEx 6 Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.BepInEx6.Mono
|
||||
path: ./Release/UnityExplorer.BepInEx6.Mono/*
|
||||
|
||||
# MelonLoader Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader.Il2Cpp
|
||||
path: ./Release/UnityExplorer.MelonLoader.Il2Cpp/*
|
||||
|
||||
# MelonLoader Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.MelonLoader.Mono
|
||||
path: ./Release/UnityExplorer.MelonLoader.Mono/*
|
||||
|
||||
# Standalone Il2Cpp
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.Standalone.Il2Cpp
|
||||
path: ./Release/UnityExplorer.Standalone.Il2Cpp/*
|
||||
|
||||
# Standalone Mono
|
||||
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UnityExplorer.Standalone.Mono
|
||||
path: ./Release/UnityExplorer.Standalone.Mono/*
|
||||
|
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,9 +1,6 @@
|
||||
[submodule "lib/Il2CppAssemblyUnhollower"]
|
||||
path = lib/Il2CppAssemblyUnhollower
|
||||
url = https://github.com/knah/Il2CppAssemblyUnhollower
|
||||
[submodule "lib/HarmonyX"]
|
||||
path = lib/HarmonyX
|
||||
url = https://github.com/BepInEx/HarmonyX
|
||||
[submodule "lib/mcs-unity"]
|
||||
path = lib/mcs-unity
|
||||
url = https://github.com/sinai-dev/mcs-unity
|
||||
|
117
README.md
117
README.md
@ -3,45 +3,43 @@
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
|
||||
🔍 An in-game UI for exploring, debugging and modifying Unity games.
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
Supports most Unity games from versions 5.2 to 2020+.
|
||||
✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
|
||||
</p>
|
||||
|
||||
## Releases [](../../releases/latest) [](../../releases) [](../../releases/latest)
|
||||
# Releases [](../../releases)
|
||||
|
||||
| Mod Loader | IL2CPP | Mono |
|
||||
| ----------- | ------ | ---- |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
|
||||
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
[](../../releases/latest) [](https://github.com/sinai-dev/UnityExplorer/actions) [](../../releases/latest)
|
||||
|
||||
### Known issues
|
||||
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log.
|
||||
* The C# console may unexpectedly produce a GC Mark Overflow crash when calling certain outside methods. Not clear yet what is causing this, but it's being looked into.
|
||||
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further.
|
||||
* In IL2CPP, the C# console might not suggest deobfuscated (or obfuscated) names. Being looked into.
|
||||
⚡ Thunderstore releases: [BepInEx Mono](https://thunderstore.io/package/sinai-dev/UnityExplorer) | [BepInEx IL2CPP](https://gtfo.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP) | [MelonLoader IL2CPP](https://boneworks.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP_ML)
|
||||
|
||||
## How to install
|
||||
## BepInEx
|
||||
|
||||
### BepInEx
|
||||
| Release | IL2CPP | Mono |
|
||||
| ------- | ------ | ---- |
|
||||
| BIE 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
|
||||
| BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
|
||||
1. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. IL2CPP currently requires a [Bleeding Edge](https://builds.bepis.io/projects/bepinex_be) release.
|
||||
2. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
3. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
4. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
|
||||
1. Take the `UnityExplorer.BIE.[version].dll` file and put it in `BepInEx\plugins\`
|
||||
2. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version, create a folder `BepInEx\unity-libs\`, then extract the Unity libs into this folder.
|
||||
|
||||
### MelonLoader
|
||||
<i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i>
|
||||
|
||||
1. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1+ for your game (or use `MelonLoader_Legacy` for `0.3.0`). This version can currently be obtained from [here](https://github.com/LavaGang/MelonLoader/actions).
|
||||
2. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
3. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder.
|
||||
## MelonLoader
|
||||
|
||||
### Standalone
|
||||
| Release | IL2CPP | Mono |
|
||||
| ------- | ------ | ---- |
|
||||
| ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
|
||||
1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader.
|
||||
|
||||
## Standalone
|
||||
|
||||
| IL2CPP | Mono |
|
||||
| ------ | ---- |
|
||||
| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
|
||||
|
||||
@ -50,7 +48,7 @@ The standalone release can be used with any injector or loader of your choice, b
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
|
||||
## Features
|
||||
# Features
|
||||
|
||||
<p align="center">
|
||||
<a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png">
|
||||
@ -60,48 +58,67 @@ The standalone release can be used with any injector or loader of your choice, b
|
||||
|
||||
### Object Explorer
|
||||
|
||||
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad scene and the HideAndDontSave "scene" (assets and hidden objects).
|
||||
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad and HideAndDontSave objects.
|
||||
* The "HideAndDontSave" scene contains objects with that flag, as well as Assets and Resources which are not in any scene but behave the same way.
|
||||
* You can use the Scene Loader to easily load any of the scenes in the build (may not work for Unity 5.X games)
|
||||
* Use the <b>Object Search</b> tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes.
|
||||
* Use the UnityObject search to look for any objects which derive from `UnityEngine.Object`, with optional filters
|
||||
* The singleton search will look for any classes with a typical "Instance" field, and check it for a current value. This may cause unexpected behaviour in some IL2CPP games as we cannot distinguish between true properties and field-properties, so some property accessors will be invoked.
|
||||
|
||||
### Inspector
|
||||
|
||||
The inspector is used to see detailed information on GameObjects (GameObject Inspector), C# objects (Reflection Inspector) and C# classes (Static Inspector).
|
||||
The inspector is used to see detailed information on objects of any type and manipulate their values, as well as to inspect C# Classes with static reflection.
|
||||
|
||||
For the GameObject Inspector, you can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits.
|
||||
|
||||
In the Reflection Inspectors, automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
|
||||
* The <b>GameObject Inspector</b> (tab prefix `[G]`) is used to inspect a `GameObject`, and to see and manipulate its Transform and Components.
|
||||
* You can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits.
|
||||
* <i>note: When inspecting a GameObject with a Canvas, the transform controls may be overridden by the RectTransform anchors.</i>
|
||||
* The <b>Reflection Inspectors</b> (tab prefix `[R]` and `[S]`) are used for everything else
|
||||
* Automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
|
||||
* Press the `▼` button to expand certain values such as strings, enums, lists, dictionaries, some structs, etc
|
||||
* Use the filters at the top to quickly find the members you are looking for
|
||||
* For `Texture2D` objects, there is a `View Texture` button at the top of the inspector which lets you view it and save it as a PNG file. Currently there are no other similar helpers yet, but I may add more at some point for Mesh, Sprite, Material, etc
|
||||
|
||||
### C# Console
|
||||
|
||||
The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
|
||||
* The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
|
||||
* You can execute a script automatically on startup by naming it `startup.cs` and placing it in the `UnityExplorer\Scripts\` folder (this folder will be created where you placed the DLL file).
|
||||
* See the "Help" dropdown in the C# console menu for more detailed information.
|
||||
|
||||
See the "Help" dropdown in the C# console menu for more detailed information.
|
||||
### Hook Manager
|
||||
|
||||
* The Hooks panel allows you to hook methods at the click of a button for debugging purposes.
|
||||
* Simply enter any class (generic types not yet supported) and hook the methods you want from the menu.
|
||||
* You can edit the source code of the generated hook with the "Edit Hook Source" button. Accepted method names are `Prefix` (which can return `bool` or `void`), `Postfix`, `Finalizer` (which can return `Exception` or `void`), and `Transpiler` (which must return `IEnumerable<HarmonyLib.CodeInstruction>`). You can define multiple patches if you wish.
|
||||
|
||||
### Mouse-Inspect
|
||||
|
||||
The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
|
||||
|
||||
* <b>World</b>: uses Physics.Raycast to look for Colliders
|
||||
* <b>UI</b>: uses GraphicRaycasters to find UI objects
|
||||
* The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
|
||||
* <b>World</b>: uses Physics.Raycast to look for Colliders
|
||||
* <b>UI</b>: uses GraphicRaycasters to find UI objects
|
||||
|
||||
### Settings
|
||||
|
||||
You can change the settings via the "Options" page of the main menu, or directly from the config file.
|
||||
* You can change the settings via the "Options" tab of the menu, or directly from the config file.
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
|
||||
Depending on the release you are using, the config file will be found at:
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
# Building
|
||||
|
||||
## Building
|
||||
For Visual Studio:
|
||||
|
||||
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
|
||||
1. Open the `src\UnityExplorer.sln` project in Visual Studio.
|
||||
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it. Alternatively, use "Batch Build" and select all releases.
|
||||
3. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||
4. If ILRepack complains about an error, just change the Active config to a different release and then back again. This sometimes happens for the first time you build the project.
|
||||
1. Open the `src\UnityExplorer.sln` project.
|
||||
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
|
||||
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
|
||||
|
||||
## Acknowledgments
|
||||
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
|
||||
|
||||
0. Click on the Actions tab and enable workflows in your repository
|
||||
1. Click on the "Build UnityExplorer" workflow, then click "Run Workflow" and run it manually, or make a new commit to trigger the workflow.
|
||||
2. Take the artifact from the completed run.
|
||||
|
||||
# Acknowledgments
|
||||
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
|
Binary file not shown.
Submodule lib/HarmonyX deleted from 64462b3e31
Submodule lib/Il2CppAssemblyUnhollower updated: 0911fdaca6...0099c25069
Binary file not shown.
Binary file not shown.
@ -3,10 +3,11 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.CSConsole.Lexers;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class CSAutoCompleter : ISuggestionProvider
|
||||
{
|
||||
@ -22,7 +23,6 @@ namespace UnityExplorer.UI.CSConsole
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this);
|
||||
}
|
||||
|
||||
// Delimiters for completions, notably does not include '.'
|
||||
private readonly HashSet<char> delimiters = new HashSet<char>
|
||||
{
|
||||
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
|
||||
@ -41,7 +41,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
suggestions.Clear();
|
||||
|
||||
int caret = Math.Max(0, Math.Min(InputField.Text.Length - 1, InputField.Component.caretPosition - 1));
|
||||
int start = caret;
|
||||
int startIdx = caret;
|
||||
|
||||
// If the character at the caret index is whitespace or delimiter,
|
||||
// or if the next character (if it exists) is not whitespace,
|
||||
@ -55,22 +55,22 @@ namespace UnityExplorer.UI.CSConsole
|
||||
}
|
||||
|
||||
// get the current composition string (from caret back to last delimiter)
|
||||
while (start > 0)
|
||||
while (startIdx > 0)
|
||||
{
|
||||
start--;
|
||||
char c = InputField.Text[start];
|
||||
if (delimiters.Contains(c))
|
||||
startIdx--;
|
||||
char c = InputField.Text[startIdx];
|
||||
if (delimiters.Contains(c) || char.IsWhiteSpace(c))
|
||||
{
|
||||
start++;
|
||||
startIdx++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
string input = InputField.Text.Substring(start, caret - start + 1);
|
||||
string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
|
||||
|
||||
// Get MCS completions
|
||||
|
||||
string[] evaluatorCompletions = ConsoleController.Evaluator.GetCompletions(input, out string prefix);
|
||||
|
||||
|
||||
if (evaluatorCompletions != null && evaluatorCompletions.Any())
|
||||
{
|
||||
suggestions.AddRange(from completion in evaluatorCompletions
|
||||
@ -99,7 +99,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
if (!keywordHighlights.ContainsKey(kw))
|
||||
keywordHighlights.Add(kw, $"<color=#{SignatureHighlighter.keywordBlueHex}>{kw}</color>");
|
||||
|
||||
|
||||
string completion = kw.Substring(input.Length, kw.Length - input.Length);
|
||||
suggestions.Add(new Suggestion(keywordHighlights[kw], completion));
|
||||
}
|
||||
@ -123,7 +123,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
private readonly StringBuilder highlightBuilder = new StringBuilder();
|
||||
private const string OPEN_HIGHLIGHT = "<color=cyan>";
|
||||
|
||||
|
||||
private string GetHighlightString(string prefix, string completion)
|
||||
{
|
||||
highlightBuilder.Clear();
|
@ -1,19 +1,21 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public static class ConsoleController
|
||||
{
|
||||
@ -35,6 +37,8 @@ namespace UnityExplorer.UI.CSConsole
|
||||
public static bool EnableAutoIndent { get; private set; } = true;
|
||||
public static bool EnableSuggestions { get; private set; } = true;
|
||||
|
||||
internal static string ScriptsFolder => Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Scripts");
|
||||
|
||||
internal static readonly string[] DefaultUsing = new string[]
|
||||
{
|
||||
"System",
|
||||
@ -50,6 +54,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
// Make sure console is supported on this platform
|
||||
try
|
||||
{
|
||||
ResetConsole(false);
|
||||
@ -62,19 +67,41 @@ namespace UnityExplorer.UI.CSConsole
|
||||
return;
|
||||
}
|
||||
|
||||
// Setup console
|
||||
Lexer = new LexerBuilder();
|
||||
Completer = new CSAutoCompleter();
|
||||
|
||||
SetupHelpInteraction();
|
||||
|
||||
Panel.OnInputChanged += OnInputChanged;
|
||||
Panel.InputScroll.OnScroll += OnInputScrolled;
|
||||
Panel.InputScroller.OnScroll += OnInputScrolled;
|
||||
Panel.OnCompileClicked += Evaluate;
|
||||
Panel.OnResetClicked += ResetConsole;
|
||||
Panel.OnHelpDropdownChanged += HelpSelected;
|
||||
Panel.OnAutoIndentToggled += OnToggleAutoIndent;
|
||||
Panel.OnCtrlRToggled += OnToggleCtrlRShortcut;
|
||||
Panel.OnSuggestionsToggled += OnToggleSuggestions;
|
||||
Panel.OnPanelResized += OnInputScrolled;
|
||||
|
||||
// Run startup script
|
||||
try
|
||||
{
|
||||
if (!Directory.Exists(ScriptsFolder))
|
||||
Directory.CreateDirectory(ScriptsFolder);
|
||||
|
||||
var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
|
||||
if (File.Exists(startupPath))
|
||||
{
|
||||
ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
|
||||
var text = File.ReadAllText(startupPath);
|
||||
Input.Text = text;
|
||||
Evaluate();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception executing startup script: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -150,15 +177,16 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
try
|
||||
{
|
||||
// Try to "Compile" the code (tries to interpret it as REPL)
|
||||
var evaluation = Evaluator.Compile(input);
|
||||
if (evaluation != null)
|
||||
// Compile the code. If it returned a CompiledMethod, it is REPL.
|
||||
CompiledMethod repl = Evaluator.Compile(input);
|
||||
|
||||
if (repl != null)
|
||||
{
|
||||
// Valid REPL, we have a delegate to the evaluation.
|
||||
try
|
||||
{
|
||||
object ret = null;
|
||||
evaluation.Invoke(ref ret);
|
||||
repl.Invoke(ref ret);
|
||||
var result = ret?.ToString();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
ExplorerCore.Log($"Invoked REPL, result: {ret}");
|
||||
@ -172,11 +200,9 @@ namespace UnityExplorer.UI.CSConsole
|
||||
}
|
||||
else
|
||||
{
|
||||
// The input was not recognized as an evaluation. Compile the code.
|
||||
// The compiled code was not REPL, so it was a using directive or it defined classes.
|
||||
|
||||
Evaluator.Run(input);
|
||||
|
||||
string output = ScriptEvaluator._textWriter.ToString();
|
||||
string output = Evaluator._textWriter.ToString();
|
||||
var outputSplit = output.Split('\n');
|
||||
if (outputSplit.Length >= 2)
|
||||
output = outputSplit[outputSplit.Length - 2];
|
||||
@ -221,7 +247,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
if (InputManager.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
Input.Text = previousInput;
|
||||
|
||||
|
||||
if (EnableSuggestions && AutoCompleteModal.CheckEscape(Completer))
|
||||
OnAutocompleteEscaped();
|
||||
|
||||
@ -231,23 +257,32 @@ namespace UnityExplorer.UI.CSConsole
|
||||
previousInput = value;
|
||||
|
||||
if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer))
|
||||
{
|
||||
OnAutocompleteEnter();
|
||||
}
|
||||
else if (!settingCaretCoroutine)
|
||||
{
|
||||
if (EnableSuggestions)
|
||||
Completer.CheckAutocompletes();
|
||||
|
||||
if (!settingCaretCoroutine)
|
||||
{
|
||||
if (EnableAutoIndent)
|
||||
DoAutoIndent();
|
||||
}
|
||||
|
||||
HighlightVisibleInput();
|
||||
var inStringOrComment = HighlightVisibleInput();
|
||||
|
||||
if (!settingCaretCoroutine)
|
||||
{
|
||||
if (EnableSuggestions)
|
||||
{
|
||||
if (inStringOrComment)
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
else
|
||||
Completer.CheckAutocompletes();
|
||||
}
|
||||
}
|
||||
|
||||
UpdateCaret(out _);
|
||||
}
|
||||
|
||||
private static float timeOfLastCtrlR;
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (SRENotSupported)
|
||||
@ -255,22 +290,24 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
UpdateCaret(out bool caretMoved);
|
||||
|
||||
if (!settingCaretCoroutine && EnableSuggestions && AutoCompleteModal.CheckEscape(Completer))
|
||||
if (!settingCaretCoroutine && EnableSuggestions)
|
||||
{
|
||||
OnAutocompleteEscaped();
|
||||
return;
|
||||
}
|
||||
if (AutoCompleteModal.CheckEscape(Completer))
|
||||
{
|
||||
OnAutocompleteEscaped();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!settingCaretCoroutine && EnableSuggestions && caretMoved)
|
||||
{
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
//Completer.CheckAutocompletes();
|
||||
if (caretMoved)
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
}
|
||||
|
||||
if (EnableCtrlRShortcut
|
||||
&& (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
&& InputManager.GetKeyDown(KeyCode.R))
|
||||
&& InputManager.GetKeyDown(KeyCode.R)
|
||||
&& timeOfLastCtrlR.OccuredEarlierThanDefault())
|
||||
{
|
||||
timeOfLastCtrlR = Time.realtimeSinceStartup;
|
||||
Evaluate(Panel.Input.Text);
|
||||
}
|
||||
}
|
||||
@ -306,7 +343,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
var charBot = charTop - CSCONSOLE_LINEHEIGHT;
|
||||
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
float diff = 0f;
|
||||
if (charTop > viewportMin)
|
||||
@ -326,7 +363,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
settingCaretCoroutine = true;
|
||||
Input.Component.readOnly = true;
|
||||
RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaretCoro(caretPosition));
|
||||
RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
}
|
||||
|
||||
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
|
||||
@ -341,7 +378,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
private static PropertyInfo selectionGuardPropInfo;
|
||||
|
||||
private static IEnumerator SetAutocompleteCaretCoro(int caretPosition)
|
||||
private static IEnumerator SetCaretCoroutine(int caretPosition)
|
||||
{
|
||||
var color = Input.Component.selectionColor;
|
||||
color.a = 0f;
|
||||
@ -365,48 +402,91 @@ namespace UnityExplorer.UI.CSConsole
|
||||
settingCaretCoroutine = false;
|
||||
}
|
||||
|
||||
|
||||
#region Lexer Highlighting
|
||||
|
||||
private static void HighlightVisibleInput()
|
||||
/// <summary>
|
||||
/// Returns true if caret is inside string or comment, false otherwise
|
||||
/// </summary>
|
||||
private static bool HighlightVisibleInput()
|
||||
{
|
||||
int startIdx = 0;
|
||||
int endIdx = Input.Text.Length - 1;
|
||||
int topLine = 0;
|
||||
|
||||
// Calculate visible text if necessary
|
||||
if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
|
||||
if (string.IsNullOrEmpty(Input.Text))
|
||||
{
|
||||
topLine = -1;
|
||||
int bottomLine = -1;
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
{
|
||||
var line = Input.TextGenerator.lines[i];
|
||||
// if not set the top line yet, and top of line is below the viewport top
|
||||
if (topLine == -1 && line.topY <= viewportMin)
|
||||
topLine = i;
|
||||
// if bottom of line is below the viewport bottom
|
||||
if ((line.topY - line.height) >= viewportMax)
|
||||
bottomLine = i;
|
||||
}
|
||||
|
||||
topLine = Math.Max(0, topLine - 1);
|
||||
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
|
||||
|
||||
startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
|
||||
endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
|
||||
? Input.Text.Length - 1
|
||||
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
|
||||
Panel.HighlightText.text = "";
|
||||
Panel.LineNumberText.text = "1";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Calculate the visible lines
|
||||
|
||||
int topLine = -1;
|
||||
int bottomLine = -1;
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
{
|
||||
var line = Input.TextGenerator.lines[i];
|
||||
// if not set the top line yet, and top of line is below the viewport top
|
||||
if (topLine == -1 && line.topY <= viewportMin)
|
||||
topLine = i;
|
||||
// if bottom of line is below the viewport bottom
|
||||
if ((line.topY - line.height) >= viewportMax)
|
||||
bottomLine = i;
|
||||
}
|
||||
|
||||
topLine = Math.Max(0, topLine - 1);
|
||||
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
|
||||
|
||||
int startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
|
||||
int endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
|
||||
? Input.Text.Length - 1
|
||||
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
|
||||
|
||||
|
||||
// Highlight the visible text with the LexerBuilder
|
||||
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine);
|
||||
|
||||
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
|
||||
|
||||
// Set the line numbers
|
||||
|
||||
// determine true starting line number (not the same as the cached TextGenerator line numbers)
|
||||
int realStartLine = 0;
|
||||
for (int i = 0; i < startIdx; i++)
|
||||
{
|
||||
if (LexerBuilder.IsNewLine(Input.Text[i]))
|
||||
realStartLine++;
|
||||
}
|
||||
realStartLine++;
|
||||
char lastPrev = '\n';
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
// append leading new lines for spacing (no point rendering line numbers we cant see)
|
||||
for (int i = 0; i < topLine; i++)
|
||||
sb.Append('\n');
|
||||
|
||||
// append the displayed line numbers
|
||||
for (int i = topLine; i <= bottomLine; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
lastPrev = Input.Text[Input.TextGenerator.lines[i].startCharIdx - 1];
|
||||
|
||||
// previous line ended with a newline character, this is an actual new line.
|
||||
if (LexerBuilder.IsNewLine(lastPrev))
|
||||
{
|
||||
sb.Append(realStartLine.ToString());
|
||||
realStartLine++;
|
||||
}
|
||||
|
||||
sb.Append('\n');
|
||||
}
|
||||
|
||||
Panel.LineNumberText.text = sb.ToString();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -540,7 +620,9 @@ If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix
|
||||
internal const string STARTUP_TEXT = @"<color=#5d8556>// Welcome to the UnityExplorer C# Console!
|
||||
|
||||
// It is recommended to use the Log panel (or a console log window) while using this tool.
|
||||
// Use the Help dropdown to see detailed examples of how to use the console.</color>";
|
||||
// Use the Help dropdown to see detailed examples of how to use the console.
|
||||
|
||||
// To execute a script automatically on startup, put the script at 'UnityExplorer\Scripts\startup.cs'</color>";
|
||||
|
||||
internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect.
|
||||
// It will remain in effect until you Reset the console.
|
@ -5,14 +5,16 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CSConsole.Lexers;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public struct MatchInfo
|
||||
{
|
||||
public int startIndex;
|
||||
public int endIndex;
|
||||
public bool isStringOrComment;
|
||||
public bool matchToEndOfLine;
|
||||
public string htmlColorTag;
|
||||
}
|
||||
|
||||
@ -82,8 +84,10 @@ namespace UnityExplorer.UI.CSConsole
|
||||
/// <param name="endIdx">The last character you want to highlight</param>
|
||||
/// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param>
|
||||
/// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns>
|
||||
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines)
|
||||
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines, int caretIdx, out bool caretInStringOrComment)
|
||||
{
|
||||
caretInStringOrComment = false;
|
||||
|
||||
if (string.IsNullOrEmpty(input) || endIdx <= startIdx)
|
||||
return input;
|
||||
|
||||
@ -105,14 +109,27 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
// append the highlighted match
|
||||
sb.Append(match.htmlColorTag);
|
||||
|
||||
for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++)
|
||||
sb.Append(input[i]);
|
||||
|
||||
sb.Append(SignatureHighlighter.CLOSE_COLOR);
|
||||
|
||||
// update the last unhighlighted start index
|
||||
lastUnhighlighted = match.endIndex + 1;
|
||||
|
||||
int matchEndIdx = match.endIndex;
|
||||
if (match.matchToEndOfLine)
|
||||
{
|
||||
while (input.Length - 1 >= matchEndIdx)
|
||||
{
|
||||
matchEndIdx++;
|
||||
if (IsNewLine(input[matchEndIdx]))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check caretIdx to determine inStringOrComment state
|
||||
if (caretIdx >= match.startIndex && (caretIdx <= (matchEndIdx+1) || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
|
||||
caretInStringOrComment = match.isStringOrComment;
|
||||
}
|
||||
|
||||
// Append trailing unhighlighted input
|
||||
@ -150,6 +167,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
startIndex = startIndex,
|
||||
endIndex = CommittedIndex,
|
||||
htmlColorTag = lexer.ColorTag,
|
||||
isStringOrComment = lexer is StringLexer || lexer is CommentLexer,
|
||||
};
|
||||
break;
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class CommentLexer : Lexer
|
||||
{
|
||||
@ -44,7 +44,7 @@ namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
while (!lexer.EndOfInput && !(lexer.Current == '/' && lexer.Previous == '*'));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
@ -2,7 +2,7 @@
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class KeywordLexer : Lexer
|
||||
{
|
||||
@ -12,12 +12,12 @@ namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
public static readonly HashSet<string> keywords = new HashSet<string>
|
||||
{
|
||||
// reserved keywords
|
||||
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue",
|
||||
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue",
|
||||
"decimal", "default", "delegate", "do", "double", "else", "enum", "event", "explicit", "extern", "false", "finally",
|
||||
"fixed", "float", "for", "foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock",
|
||||
"long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private", "protected", "public",
|
||||
"readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch",
|
||||
"this", "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void",
|
||||
"fixed", "float", "for", "foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock",
|
||||
"long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private", "protected", "public",
|
||||
"readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch",
|
||||
"this", "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void",
|
||||
"volatile", "while",
|
||||
// contextual keywords
|
||||
"add", "and", "alias", "ascending", "async", "await", "by", "descending", "dynamic", "equals", "from", "get",
|
||||
@ -41,6 +41,10 @@ namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext()))
|
||||
sb.Append(lexer.Current);
|
||||
|
||||
// next must be whitespace or delimiter
|
||||
if (!lexer.EndOfInput && !(char.IsWhiteSpace(lexer.Current) || lexer.IsDelimiter(lexer.Current)))
|
||||
return false;
|
||||
|
||||
if (keywords.Contains(sb.ToString()))
|
||||
{
|
||||
if (!lexer.EndOfInput)
|
@ -1,8 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public abstract class Lexer
|
||||
{
|
@ -1,6 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class NumberLexer : Lexer
|
||||
{
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class StringLexer : Lexer
|
||||
{
|
@ -3,7 +3,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class SymbolLexer : Lexer
|
||||
{
|
||||
@ -11,7 +11,7 @@ namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f);
|
||||
|
||||
// all symbols are delimiters
|
||||
public override IEnumerable<char> Delimiters => symbols;
|
||||
public override IEnumerable<char> Delimiters => symbols.Where(it => it != '.'); // '.' is not a delimiter, only a separator.
|
||||
|
||||
public static bool IsSymbol(char c) => symbols.Contains(c);
|
||||
|
@ -1,13 +1,13 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Mono.CSharp;
|
||||
|
||||
// Thanks to ManlyMarco for this
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class ScriptEvaluator : Evaluator, IDisposable
|
||||
{
|
||||
@ -16,7 +16,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
"mscorlib", "System.Core", "System", "System.Xml"
|
||||
};
|
||||
|
||||
internal static TextWriter _textWriter;
|
||||
internal TextWriter _textWriter;
|
||||
internal static StreamReportPrinter _reportPrinter;
|
||||
|
||||
public ScriptEvaluator(TextWriter tw) : base(BuildContext(tw))
|
||||
@ -51,8 +51,13 @@ namespace UnityExplorer.UI.CSConsole
|
||||
ReferenceAssembly(asm);
|
||||
}
|
||||
|
||||
private static CompilerContext context;
|
||||
|
||||
private static CompilerContext BuildContext(TextWriter tw)
|
||||
{
|
||||
if (context != null)
|
||||
return context;
|
||||
|
||||
_reportPrinter = new StreamReportPrinter(tw);
|
||||
|
||||
var settings = new CompilerSettings
|
||||
@ -65,7 +70,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
EnhancedWarnings = false
|
||||
};
|
||||
|
||||
return new CompilerContext(settings, _reportPrinter);
|
||||
return context = new CompilerContext(settings, _reportPrinter);
|
||||
}
|
||||
|
||||
private static void ImportAppdomainAssemblies(Action<Assembly> import)
|
@ -1,19 +1,13 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
/*
|
||||
Welcome to the UnityExplorer C# Console!
|
||||
Use the Help dropdown to see detailed examples of how to use this console.
|
||||
To see your output, use the Log panel or a Console Log window.
|
||||
*/
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class ScriptInteraction : InteractiveBase
|
||||
{
|
||||
@ -58,7 +52,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
public static void GetClasses()
|
||||
{
|
||||
if (ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file")
|
||||
.GetValue(Evaluator) is CompilationSourceFile sourceFile
|
||||
.GetValue(Evaluator) is CompilationSourceFile sourceFile
|
||||
&& sourceFile.Containers.Any())
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
@ -76,4 +70,4 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,20 +3,20 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheConfigEntry : CacheObjectBase
|
||||
{
|
||||
public CacheConfigEntry(IConfigElement configElement)
|
||||
{
|
||||
this.RefConfigElement = configElement;
|
||||
this.FallbackType = configElement.ElementType;
|
||||
|
||||
this.NameLabelText = $"<color=cyan>{configElement.Name}</color>" +
|
||||
$"\r\n<color=grey><i>{configElement.Description}</i></color>";
|
||||
|
||||
this.FallbackType = configElement.ElementType;
|
||||
this.NameLabelTextRaw = string.Empty;
|
||||
|
||||
configElement.OnValueChangedNotify += UpdateValueFromSource;
|
||||
}
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheField : CacheMember
|
||||
{
|
@ -2,11 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheKeyValuePair : CacheObjectBase
|
||||
{
|
||||
@ -62,6 +61,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
var kvpCell = cell as CacheKeyValuePairCell;
|
||||
|
||||
kvpCell.NameLabel.text = $"{DictIndex}:";
|
||||
kvpCell.HiddenNameLabel.Text = "";
|
||||
kvpCell.Image.color = DictIndex % 2 == 0 ? CacheListEntryCell.EvenColor : CacheListEntryCell.OddColor;
|
||||
|
||||
if (KeyInputWanted)
|
@ -2,10 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheListEntry : CacheObjectBase
|
||||
{
|
||||
@ -28,6 +28,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
var listCell = cell as CacheListEntryCell;
|
||||
|
||||
listCell.NameLabel.text = $"{ListIndex}:";
|
||||
listCell.HiddenNameLabel.Text = "";
|
||||
listCell.Image.color = ListIndex % 2 == 0 ? CacheListEntryCell.EvenColor : CacheListEntryCell.OddColor;
|
||||
}
|
||||
|
@ -5,18 +5,15 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public abstract class CacheMember : CacheObjectBase
|
||||
{
|
||||
//public ReflectionInspector ParentInspector { get; internal set; }
|
||||
//public bool AutoUpdateWanted { get; internal set; }
|
||||
|
||||
public abstract Type DeclaringType { get; }
|
||||
public string NameForFiltering { get; protected set; }
|
||||
public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ?? (m_declaringInstance = Owner.Target.TryCast(DeclaringType)));
|
||||
@ -28,12 +25,13 @@ namespace UnityExplorer.UI.CacheObject
|
||||
public Type[] GenericArguments { get; protected set; } = ArgumentUtility.EmptyTypes;
|
||||
public EvaluateWidget Evaluator { get; protected set; }
|
||||
public bool Evaluating => Evaluator != null && Evaluator.UIRoot.activeSelf;
|
||||
|
||||
|
||||
public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
this.Owner = inspector;
|
||||
this.NameLabelText = SignatureHighlighter.Parse(member.DeclaringType, false, member);
|
||||
this.NameForFiltering = $"{member.DeclaringType.Name}.{member.Name}";
|
||||
this.NameLabelTextRaw = NameForFiltering;
|
||||
}
|
||||
|
||||
public override void ReleasePooledObjects()
|
||||
@ -60,6 +58,17 @@ namespace UnityExplorer.UI.CacheObject
|
||||
|
||||
protected abstract void TrySetValue(object value);
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate is called when first shown (if ShouldAutoEvaluate), or else when Evaluate button is clicked, or auto-updated.
|
||||
/// </summary>
|
||||
public void Evaluate()
|
||||
{
|
||||
SetValueFromSource(TryEvaluate());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when user presses the Evaluate button.
|
||||
/// </summary>
|
||||
public void EvaluateAndSetCell()
|
||||
{
|
||||
Evaluate();
|
||||
@ -67,27 +76,15 @@ namespace UnityExplorer.UI.CacheObject
|
||||
SetDataToCell(CellView);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate when first shown (if ShouldAutoEvaluate), or else when Evaluate button is clicked, or auto-updated.
|
||||
/// </summary>
|
||||
public void Evaluate()
|
||||
{
|
||||
SetValueFromSource(TryEvaluate());
|
||||
}
|
||||
|
||||
public override void TrySetUserValue(object value)
|
||||
{
|
||||
TrySetValue(value);
|
||||
|
||||
Evaluate();
|
||||
}
|
||||
|
||||
protected override void SetValueState(CacheObjectCell cell, ValueStateArgs args)
|
||||
{
|
||||
base.SetValueState(cell, args);
|
||||
|
||||
//var memCell = cell as CacheMemberCell;
|
||||
//memCell.UpdateToggle.gameObject.SetActive(ShouldAutoEvaluate);
|
||||
}
|
||||
|
||||
private static readonly Color evalEnabledColor = new Color(0.15f, 0.25f, 0.15f);
|
||||
@ -100,7 +97,6 @@ namespace UnityExplorer.UI.CacheObject
|
||||
cell.EvaluateHolder.SetActive(!ShouldAutoEvaluate);
|
||||
if (!ShouldAutoEvaluate)
|
||||
{
|
||||
//cell.UpdateToggle.gameObject.SetActive(false);
|
||||
cell.EvaluateButton.Component.gameObject.SetActive(true);
|
||||
if (HasArguments)
|
||||
{
|
||||
@ -119,11 +115,6 @@ namespace UnityExplorer.UI.CacheObject
|
||||
if (!Evaluating)
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f);
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// cell.UpdateToggle.gameObject.SetActive(true);
|
||||
// cell.UpdateToggle.isOn = AutoUpdateWanted;
|
||||
//}
|
||||
|
||||
if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate)
|
||||
{
|
||||
@ -139,7 +130,6 @@ namespace UnityExplorer.UI.CacheObject
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public void OnEvaluateClicked()
|
||||
{
|
||||
if (!HasArguments)
|
||||
@ -235,7 +225,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
return sorted;
|
||||
}
|
||||
|
||||
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
|
||||
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
|
||||
Type declaringType, ReflectionInspector _inspector, bool ignorePropertyMethodInfos = true)
|
||||
{
|
||||
try
|
||||
@ -245,7 +235,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
|
||||
var sig = GetSig(member);
|
||||
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}...");
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}... ({member.MemberType})");
|
||||
|
||||
CacheMember cached;
|
||||
Type returnType;
|
||||
@ -254,7 +244,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
case MemberTypes.Method:
|
||||
{
|
||||
var mi = member as MethodInfo;
|
||||
if (ignorePropertyMethodInfos
|
||||
if (ignorePropertyMethodInfos
|
||||
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
|
||||
return;
|
||||
|
||||
@ -310,7 +300,6 @@ namespace UnityExplorer.UI.CacheObject
|
||||
|
||||
cachedSigs.Add(sig);
|
||||
|
||||
//cached.Initialize(_inspector, declaringType, member, returnType);
|
||||
cached.SetFallbackType(returnType);
|
||||
cached.SetInspectorOwner(_inspector, member);
|
||||
|
||||
@ -323,7 +312,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
}
|
||||
}
|
||||
|
||||
internal static string GetSig(MemberInfo member)
|
||||
internal static string GetSig(MemberInfo member)
|
||||
=> $"{member.DeclaringType.Name}.{member.Name}";
|
||||
|
||||
internal static string GetArgumentString(ParameterInfo[] args)
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheMethod : CacheMember
|
||||
{
|
||||
@ -30,15 +30,14 @@ namespace UnityExplorer.UI.CacheObject
|
||||
try
|
||||
{
|
||||
var methodInfo = MethodInfo;
|
||||
|
||||
if (methodInfo.IsGenericMethod)
|
||||
methodInfo = MethodInfo.MakeGenericMethod(Evaluator.TryParseGenericArguments());
|
||||
|
||||
if (Arguments.Length > 0)
|
||||
return methodInfo.Invoke(DeclaringInstance, Evaluator.TryParseArguments());
|
||||
|
||||
var ret = methodInfo.Invoke(DeclaringInstance, ArgumentUtility.EmptyArgs);
|
||||
|
||||
object ret;
|
||||
if (HasArguments)
|
||||
ret = methodInfo.Invoke(DeclaringInstance, Evaluator.TryParseArguments());
|
||||
else
|
||||
ret = methodInfo.Invoke(DeclaringInstance, ArgumentUtility.EmptyArgs);
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
@ -7,12 +7,12 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public enum ValueState
|
||||
{
|
||||
@ -47,6 +47,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
public bool SubContentShowWanted { get; private set; }
|
||||
|
||||
public string NameLabelText { get; protected set; }
|
||||
public string NameLabelTextRaw { get; protected set; }
|
||||
public string ValueLabelText { get; protected set; }
|
||||
|
||||
public abstract bool ShouldAutoEvaluate { get; }
|
||||
@ -181,8 +182,8 @@ namespace UnityExplorer.UI.CacheObject
|
||||
return ValueState.Enum;
|
||||
else if (type == typeof(Color) || type == typeof(Color32))
|
||||
return ValueState.Color;
|
||||
else if (InteractiveValueStruct.SupportsType(type))
|
||||
return ValueState.ValueStruct;
|
||||
else if (InteractiveValueStruct.SupportsType(type))
|
||||
return ValueState.ValueStruct;
|
||||
else if (ReflectionUtility.IsDictionary(type))
|
||||
return ValueState.Dictionary;
|
||||
else if (!typeof(Transform).IsAssignableFrom(type) && ReflectionUtility.IsEnumerable(type))
|
||||
@ -198,7 +199,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
switch (State)
|
||||
{
|
||||
case ValueState.NotEvaluated:
|
||||
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.Parse(FallbackType, true)})</i>";
|
||||
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.Parse(FallbackType, true)})</i>";
|
||||
|
||||
case ValueState.Exception:
|
||||
return $"<i><color=red>{LastException.ReflectionExToString()}</color></i>";
|
||||
@ -222,7 +223,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
return $"\"{ToStringUtility.PruneString(s, 200, 5)}\"";
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
// try to prefix the count of the collection for lists and dicts
|
||||
case ValueState.Collection:
|
||||
if (!LastValueWasNull)
|
||||
@ -260,11 +261,13 @@ namespace UnityExplorer.UI.CacheObject
|
||||
public virtual void SetDataToCell(CacheObjectCell cell)
|
||||
{
|
||||
cell.NameLabel.text = NameLabelText;
|
||||
if (cell.HiddenNameLabel != null)
|
||||
cell.HiddenNameLabel.Text = NameLabelTextRaw;
|
||||
cell.ValueLabel.gameObject.SetActive(true);
|
||||
|
||||
cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted);
|
||||
if (IValue != null)
|
||||
{
|
||||
{
|
||||
IValue.UIRoot.transform.SetParent(cell.SubContentHolder.transform, false);
|
||||
IValue.SetLayout();
|
||||
}
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheProperty : CacheMember
|
||||
{
|
||||
@ -28,10 +28,11 @@ namespace UnityExplorer.UI.CacheObject
|
||||
{
|
||||
try
|
||||
{
|
||||
object ret;
|
||||
if (HasArguments)
|
||||
return PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments());
|
||||
|
||||
var ret = PropertyInfo.GetValue(DeclaringInstance, null);
|
||||
ret = PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments());
|
||||
else
|
||||
ret = PropertyInfo.GetValue(DeclaringInstance, null);
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
@ -3,10 +3,10 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public interface ICacheObjectController
|
||||
{
|
@ -4,9 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveColor : InteractiveValue
|
||||
{
|
@ -5,14 +5,14 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveDictionary : InteractiveValue, ICellPoolDataSource<CacheKeyValuePairCell>, ICacheObjectController
|
||||
{
|
||||
@ -169,7 +169,6 @@ namespace UnityExplorer.UI.IValues
|
||||
}
|
||||
|
||||
public int AdjustedWidth => (int)UIRect.rect.width - 80;
|
||||
//public int AdjustedKeyWidth => HalfWidth - 50;
|
||||
|
||||
public override void SetLayout()
|
||||
{
|
@ -5,9 +5,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveEnum : InteractiveValue
|
||||
{
|
||||
@ -20,7 +21,7 @@ namespace UnityExplorer.UI.IValues
|
||||
|
||||
public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
|
||||
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
|
||||
|
||||
|
||||
private Dropdown enumDropdown;
|
||||
private GameObject toggleHolder;
|
||||
private readonly List<Toggle> flagToggles = new List<Toggle>();
|
@ -5,14 +5,14 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveList : InteractiveValue, ICellPoolDataSource<CacheListEntryCell>, ICacheObjectController
|
||||
{
|
||||
@ -207,7 +207,7 @@ namespace UnityExplorer.UI.IValues
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting IList value: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// List entry scroll pool
|
||||
|
||||
@ -255,8 +255,8 @@ namespace UnityExplorer.UI.IValues
|
||||
ListScrollPool.Initialize(this, SetLayout);
|
||||
scrollLayout = scrollObj.GetComponent<LayoutElement>();
|
||||
|
||||
NotSupportedLabel = UIFactory.CreateLabel(ListScrollPool.Content.gameObject, "NotSupportedMessage",
|
||||
"The IEnumerable failed to enumerate. This is likely due to an issue with Unhollowed interfaces.",
|
||||
NotSupportedLabel = UIFactory.CreateLabel(ListScrollPool.Content.gameObject, "NotSupportedMessage",
|
||||
"The IEnumerable failed to enumerate. This is likely due to an issue with Unhollowed interfaces.",
|
||||
TextAnchor.MiddleLeft, Color.red);
|
||||
|
||||
UIFactory.SetLayoutElement(NotSupportedLabel.gameObject, minHeight: 25, flexibleWidth: 9999);
|
@ -6,10 +6,11 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveString : InteractiveValue
|
||||
{
|
||||
@ -18,7 +19,7 @@ namespace UnityExplorer.UI.IValues
|
||||
|
||||
public InputFieldRef inputField;
|
||||
public ButtonRef ApplyButton;
|
||||
|
||||
|
||||
public GameObject SaveFileRow;
|
||||
public InputFieldRef SaveFilePath;
|
||||
|
||||
@ -36,7 +37,7 @@ namespace UnityExplorer.UI.IValues
|
||||
{
|
||||
if (s == null)
|
||||
return false;
|
||||
|
||||
|
||||
return s.Length >= UIManager.MAX_INPUTFIELD_CHARS;
|
||||
}
|
||||
|
||||
@ -83,7 +84,7 @@ namespace UnityExplorer.UI.IValues
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
|
||||
File.WriteAllText(path, RealValue);
|
||||
}
|
||||
|
||||
@ -98,7 +99,7 @@ namespace UnityExplorer.UI.IValues
|
||||
UIFactory.SetLayoutElement(SaveFileRow, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(SaveFileRow, false, true, true, true, 3);
|
||||
|
||||
UIFactory.CreateLabel(SaveFileRow, "Info", "<color=red>String is too long! Save to file if you want to see the full string.</color>",
|
||||
UIFactory.CreateLabel(SaveFileRow, "Info", "<color=red>String is too long! Save to file if you want to see the full string.</color>",
|
||||
TextAnchor.MiddleLeft);
|
||||
|
||||
var horizRow = UIFactory.CreateUIObject("Horiz", SaveFileRow);
|
@ -4,10 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public abstract class InteractiveValue : IPooledObject
|
||||
{
|
@ -5,10 +5,10 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveValueStruct : InteractiveValue
|
||||
{
|
||||
@ -144,7 +144,7 @@ namespace UnityExplorer.UI.IValues
|
||||
ExplorerCore.LogWarning("Exception setting value: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// UI Setup for type
|
||||
|
||||
private void SetupUIForType()
|
@ -4,8 +4,9 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class ConfigEntryCell : CacheObjectCell
|
||||
{
|
@ -4,11 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class CacheKeyValuePairCell : CacheObjectCell
|
||||
{
|
@ -4,9 +4,9 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class CacheListEntryCell : CacheObjectCell
|
||||
{
|
@ -4,9 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class CacheMemberCell : CacheObjectCell
|
||||
{
|
@ -4,13 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public abstract class CacheObjectCell : ICell
|
||||
{
|
||||
@ -46,6 +45,7 @@ namespace UnityExplorer.UI.CacheObject.Views
|
||||
public LayoutElement RightGroupLayout;
|
||||
|
||||
public Text NameLabel;
|
||||
public InputFieldRef HiddenNameLabel;
|
||||
public Text TypeLabel;
|
||||
public Text ValueLabel;
|
||||
public Toggle Toggle;
|
||||
@ -117,8 +117,19 @@ namespace UnityExplorer.UI.CacheObject.Views
|
||||
|
||||
NameLabel = UIFactory.CreateLabel(horiRow, "NameLabel", "<notset>", TextAnchor.MiddleLeft);
|
||||
NameLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
UIFactory.SetLayoutElement(NameLabel.gameObject, minHeight: 25, minWidth: 20, flexibleHeight: 300, flexibleWidth: 0);
|
||||
NameLayout = NameLabel.GetComponent<LayoutElement>();
|
||||
NameLayout = UIFactory.SetLayoutElement(NameLabel.gameObject, minHeight: 25, minWidth: 20, flexibleHeight: 300, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(NameLabel.gameObject, true, true, true, true);
|
||||
|
||||
HiddenNameLabel = UIFactory.CreateInputField(NameLabel.gameObject, "HiddenNameLabel", "");
|
||||
var hiddenRect = HiddenNameLabel.Component.GetComponent<RectTransform>();
|
||||
hiddenRect.anchorMin = Vector2.zero;
|
||||
hiddenRect.anchorMax = Vector2.one;
|
||||
HiddenNameLabel.Component.readOnly = true;
|
||||
HiddenNameLabel.Component.lineType = UnityEngine.UI.InputField.LineType.MultiLineNewline;
|
||||
HiddenNameLabel.Component.textComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
HiddenNameLabel.Component.gameObject.GetComponent<Image>().color = Color.clear;
|
||||
HiddenNameLabel.Component.textComponent.color = Color.clear;
|
||||
UIFactory.SetLayoutElement(HiddenNameLabel.Component.gameObject, minHeight: 25, minWidth: 20, flexibleHeight: 300, flexibleWidth: 0);
|
||||
|
||||
// Right vertical group
|
||||
|
@ -5,11 +5,11 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class EvaluateWidget : IPooledObject
|
||||
{
|
||||
@ -68,7 +68,7 @@ namespace UnityExplorer.UI.CacheObject.Views
|
||||
|
||||
for (int i = 0; i < genericArguments.Length; i++)
|
||||
{
|
||||
outArgs[i] = ReflectionUtility.GetTypeByName(genericInput[i])
|
||||
outArgs[i] = ReflectionUtility.GetTypeByName(genericInput[i])
|
||||
?? throw new Exception($"Could not find any type by name '{genericInput[i]}'!");
|
||||
}
|
||||
|
||||
@ -207,7 +207,7 @@ namespace UnityExplorer.UI.CacheObject.Views
|
||||
var elemType = arg.ParameterType;
|
||||
if (elemType.IsByRef)
|
||||
elemType = elemType.GetElementType();
|
||||
argInputFields[i].PlaceholderText.text = $"eg. {ParseUtility.GetExampleInput(elemType)}";
|
||||
argInputFields[i].PlaceholderText.text = $"eg. {ParseUtility.GetExampleInput(elemType)}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -250,7 +250,7 @@ namespace UnityExplorer.UI.CacheObject.Views
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "EvaluateWidget", false, false, true, true, 3, new Vector4(2, 2, 2, 2),
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "EvaluateWidget", false, false, true, true, 3, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 50, flexibleWidth: 9999, minHeight: 50, flexibleHeight: 800);
|
||||
//UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
@ -276,7 +276,7 @@ namespace UnityExplorer.UI.CacheObject.Views
|
||||
// evaluate button
|
||||
var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
|
||||
evalButton.OnClick += () =>
|
||||
evalButton.OnClick += () =>
|
||||
{
|
||||
Owner.EvaluateAndSetCell();
|
||||
};
|
@ -16,17 +16,18 @@ namespace UnityExplorer.Core.Config
|
||||
// See the UnityExplorer.Loader namespace for the implementations.
|
||||
public static ConfigHandler Handler { get; private set; }
|
||||
|
||||
public static ConfigElement<KeyCode> Master_Toggle;
|
||||
public static ConfigElement<KeyCode> Master_Toggle;
|
||||
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
|
||||
public static ConfigElement<bool> Aggressive_Mouse_Unlock;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
|
||||
public static ConfigElement<bool> Aggressive_Mouse_Unlock;
|
||||
public static ConfigElement<bool> Disable_EventSystem_Override;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
|
||||
public static ConfigElement<string> Reflection_Signature_Blacklist;
|
||||
public static ConfigElement<string> Reflection_Signature_Blacklist;
|
||||
|
||||
// internal configs
|
||||
internal static InternalConfigHandler InternalHandler { get; private set; }
|
||||
@ -36,6 +37,7 @@ namespace UnityExplorer.Core.Config
|
||||
public static ConfigElement<string> CSConsoleData;
|
||||
public static ConfigElement<string> OptionsPanelData;
|
||||
public static ConfigElement<string> ConsoleLogData;
|
||||
public static ConfigElement<string> HookManagerData;
|
||||
|
||||
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
|
||||
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>();
|
||||
@ -93,7 +95,11 @@ namespace UnityExplorer.Core.Config
|
||||
KeyCode.None);
|
||||
|
||||
Aggressive_Mouse_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock",
|
||||
"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked (requires game restart).",
|
||||
"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked.\n<b>Requires restart to take effect.</b>",
|
||||
false);
|
||||
|
||||
Disable_EventSystem_Override = new ConfigElement<bool>("Disable EventSystem override",
|
||||
"If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>",
|
||||
false);
|
||||
|
||||
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
|
||||
@ -108,10 +114,11 @@ namespace UnityExplorer.Core.Config
|
||||
"The delay on startup before the UI is created.",
|
||||
1f);
|
||||
|
||||
Reflection_Signature_Blacklist = new ConfigElement<string>("Reflection Signature Blacklist",
|
||||
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues." +
|
||||
"\r\nSeperate signatures with a semicolon ';'.",
|
||||
"DEFAULT");
|
||||
Reflection_Signature_Blacklist = new ConfigElement<string>("Member Signature Blacklist",
|
||||
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues.\r\n" +
|
||||
"Seperate signatures with a semicolon ';'.\r\n" +
|
||||
"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
|
||||
"");
|
||||
|
||||
// Internal configs (panel save data)
|
||||
|
||||
@ -120,6 +127,7 @@ namespace UnityExplorer.Core.Config
|
||||
CSConsoleData = new ConfigElement<string>("CSConsole", "", "", true);
|
||||
OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true);
|
||||
ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true);
|
||||
HookManagerData = new ConfigElement<string>("HookManager", "", "", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -87,9 +87,6 @@ namespace UnityExplorer.Core.Config
|
||||
foreach (var entry in ConfigManager.InternalConfigs)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
|
||||
|
@ -32,16 +32,32 @@ namespace UnityExplorer
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
private static bool onPostRenderFailed;
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
try
|
||||
{
|
||||
#if CPP
|
||||
Camera.onPostRender = Camera.onPostRender == null
|
||||
? new Action<Camera>(OnPostRender)
|
||||
: Il2CppSystem.Delegate.Combine(Camera.onPostRender, (Camera.CameraCallback)new Action<Camera>(OnPostRender)).Cast<Camera.CameraCallback>();
|
||||
Camera.onPostRender = Camera.onPostRender == null
|
||||
? new Action<Camera>(OnPostRender)
|
||||
: Il2CppSystem.Delegate.Combine(Camera.onPostRender,
|
||||
(Camera.CameraCallback)new Action<Camera>(OnPostRender)).Cast<Camera.CameraCallback>();
|
||||
|
||||
if (Camera.onPostRender == null || Camera.onPostRender.delegates == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Failed to add Camera.onPostRender listener, falling back to LateUpdate instead!");
|
||||
onPostRenderFailed = true;
|
||||
}
|
||||
#else
|
||||
Camera.onPostRender += OnPostRender;
|
||||
Camera.onPostRender += OnPostRender;
|
||||
#endif
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception adding onPostRender listener: {ex.ReflectionExToString()}\r\nFalling back to LateUpdate!");
|
||||
onPostRenderFailed = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
@ -54,7 +70,13 @@ namespace UnityExplorer
|
||||
ExplorerCore.FixedUpdate();
|
||||
}
|
||||
|
||||
internal static void OnPostRender(Camera camera)
|
||||
internal void LateUpdate()
|
||||
{
|
||||
if (onPostRenderFailed)
|
||||
OnPostRender(null);
|
||||
}
|
||||
|
||||
internal static void OnPostRender(Camera _)
|
||||
{
|
||||
ExplorerCore.OnPostRender();
|
||||
}
|
||||
|
@ -1,13 +1,12 @@
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Input;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
@ -37,12 +36,15 @@ namespace UnityExplorer.Core.Input
|
||||
lastVisibleState = Cursor.visible;
|
||||
|
||||
SetupPatches();
|
||||
|
||||
UpdateCursorControl();
|
||||
|
||||
// Hook up config values
|
||||
|
||||
// Force Unlock Mouse
|
||||
Unlock = ConfigManager.Force_Unlock_Mouse.Value;
|
||||
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
|
||||
|
||||
// Aggressive Mouse Unlock
|
||||
if (ConfigManager.Aggressive_Mouse_Unlock.Value)
|
||||
SetupAggressiveUnlock();
|
||||
}
|
||||
@ -59,13 +61,13 @@ namespace UnityExplorer.Core.Input
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
|
||||
private static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
|
||||
|
||||
private static IEnumerator AggressiveUnlockCoroutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return _waitForEndOfFrame;
|
||||
yield return _waitForEndOfFrame ?? (_waitForEndOfFrame = new WaitForEndOfFrame());
|
||||
|
||||
if (UIManager.ShowMenu)
|
||||
UpdateCursorControl();
|
||||
@ -83,7 +85,7 @@ namespace UnityExplorer.Core.Input
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
|
||||
if (UIManager.EventSys)
|
||||
if (!ConfigManager.Disable_EventSystem_Override.Value && UIManager.EventSys)
|
||||
SetEventSystem();
|
||||
}
|
||||
else
|
||||
@ -91,7 +93,7 @@ namespace UnityExplorer.Core.Input
|
||||
Cursor.lockState = lastLockMode;
|
||||
Cursor.visible = lastVisibleState;
|
||||
|
||||
if (UIManager.EventSys)
|
||||
if (!ConfigManager.Disable_EventSystem_Override.Value && UIManager.EventSys)
|
||||
ReleaseEventSystem();
|
||||
}
|
||||
|
||||
@ -146,40 +148,112 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
// Patches
|
||||
|
||||
private static void SetupPatches()
|
||||
public static void SetupPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
ExplorerCore.Loader.SetupCursorPatches();
|
||||
PrefixPropertySetter(typeof(Cursor),
|
||||
"lockState",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
|
||||
|
||||
PrefixPropertySetter(typeof(Cursor),
|
||||
"visible",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
|
||||
|
||||
PrefixPropertySetter(typeof(EventSystem),
|
||||
"current",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
|
||||
|
||||
PrefixMethod(typeof(EventSystem),
|
||||
"SetSelectedGameObject",
|
||||
// some games use a modified version of uGUI that includes this extra int argument on this method.
|
||||
new Type[] { typeof(GameObject), typeof(BaseEventData), typeof(int) },
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_SetSelectedGameObject))),
|
||||
// most games use these arguments, we'll use them as our "backup".
|
||||
new Type[] { typeof(GameObject), typeof(BaseEventData) });
|
||||
|
||||
//// Not sure if this one is needed.
|
||||
//PrefixMethod(typeof(PointerInputModule),
|
||||
// "ClearSelection",
|
||||
// new Type[0],
|
||||
// new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_PointerInputModule_ClearSelection))));
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Cursor patches: {e.GetType()}, {e.Message}");
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrefixMethod(Type type, string method, Type[] arguments, HarmonyMethod prefix, Type[] backupArgs = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var methodInfo = type.GetMethod(method, ReflectionUtility.FLAGS, null, arguments, null);
|
||||
if (methodInfo == null)
|
||||
{
|
||||
if (backupArgs != null)
|
||||
methodInfo = type.GetMethod(method, ReflectionUtility.FLAGS, null, backupArgs, null);
|
||||
|
||||
if (methodInfo == null)
|
||||
throw new MissingMethodException($"Could not find method for patching - '{type.FullName}.{method}'!");
|
||||
}
|
||||
|
||||
var processor = ExplorerCore.Harmony.CreateProcessor(methodInfo);
|
||||
processor.AddPrefix(prefix);
|
||||
processor.Patch();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Unable to patch {type.Name}.{method}: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrefixPropertySetter(Type type, string property, HarmonyMethod prefix)
|
||||
{
|
||||
try
|
||||
{
|
||||
var processor = ExplorerCore.Harmony.CreateProcessor(type.GetProperty(property, ReflectionUtility.FLAGS).GetSetMethod());
|
||||
processor.AddPrefix(prefix);
|
||||
processor.Patch();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent setting non-UnityExplorer objects as selected when menu is open
|
||||
|
||||
public static bool Prefix_EventSystem_SetSelectedGameObject(GameObject __0)
|
||||
{
|
||||
if (!UIManager.ShowMenu || !UIManager.CanvasRoot)
|
||||
return true;
|
||||
|
||||
return __0 && __0.transform.root.gameObject.GetInstanceID() == UIManager.CanvasRoot.GetInstanceID();
|
||||
}
|
||||
|
||||
//public static bool Prefix_PointerInputModule_ClearSelection()
|
||||
//{
|
||||
// return !(UIManager.ShowMenu && UIManager.CanvasRoot);
|
||||
//}
|
||||
|
||||
// Force EventSystem.current to be UnityExplorer's when menu is open
|
||||
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
if (!UIManager.EventSys)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
lastEventSystem = value;
|
||||
lastInputModule = value.currentInputModule;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!settingEventSystem && value != UIManager.EventSys)
|
||||
if (!settingEventSystem && value)
|
||||
{
|
||||
lastEventSystem = value;
|
||||
lastInputModule = value?.currentInputModule;
|
||||
lastInputModule = value.currentInputModule;
|
||||
}
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
{
|
||||
value = UIManager.EventSys;
|
||||
value.enabled = true;
|
||||
}
|
||||
if (!UIManager.EventSys)
|
||||
return;
|
||||
|
||||
if (!settingEventSystem && ShouldActuallyUnlock && !ConfigManager.Disable_EventSystem_Override.Value)
|
||||
{
|
||||
value = UIManager.EventSys;
|
||||
value.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
@ -74,7 +74,7 @@ namespace UnityExplorer.Core.Input
|
||||
ExplorerCore.Log("Initialized Legacy Input support");
|
||||
return;
|
||||
}
|
||||
catch
|
||||
catch
|
||||
{
|
||||
// It's not working, we'll fall back to InputSystem.
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
@ -12,6 +12,8 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public InputSystem()
|
||||
{
|
||||
SetupSupportedDevices();
|
||||
|
||||
m_kbCurrentProp = TKeyboard.GetProperty("current");
|
||||
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
|
||||
|
||||
@ -32,7 +34,37 @@ namespace UnityExplorer.Core.Input
|
||||
.GetMethod("ReadValue");
|
||||
}
|
||||
|
||||
#region reflection cache
|
||||
internal static void SetupSupportedDevices()
|
||||
{
|
||||
try
|
||||
{
|
||||
// typeof(InputSystem)
|
||||
Type TInputSystem = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputSystem");
|
||||
// InputSystem.settings
|
||||
var settings = TInputSystem.GetProperty("settings", BindingFlags.Public | BindingFlags.Static).GetValue(null, null);
|
||||
// typeof(InputSettings)
|
||||
Type TSettings = settings.GetActualType();
|
||||
// InputSettings.supportedDevices
|
||||
PropertyInfo supportedProp = TSettings.GetProperty("supportedDevices", BindingFlags.Public | BindingFlags.Instance);
|
||||
var supportedDevices = supportedProp.GetValue(settings, null);
|
||||
// An empty supportedDevices list means all devices are supported.
|
||||
#if CPP
|
||||
// weird hack for il2cpp, use the implicit operator and cast Il2CppStringArray to ReadOnlyArray<string>
|
||||
var args = new object[] { new UnhollowerBaseLib.Il2CppStringArray(0) };
|
||||
var method = supportedDevices.GetActualType().GetMethod("op_Implicit", BindingFlags.Static | BindingFlags.Public);
|
||||
supportedProp.SetValue(settings, method.Invoke(null, args), null);
|
||||
#else
|
||||
supportedProp.SetValue(settings, Activator.CreateInstance(supportedDevices.GetActualType(), new object[] { new string[0] }), null);
|
||||
#endif
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting up InputSystem.settings.supportedDevices list!");
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
#region reflection cache
|
||||
|
||||
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
|
||||
private static Type m_tKeyboard;
|
||||
@ -73,7 +105,7 @@ namespace UnityExplorer.Core.Input
|
||||
private static object m_scrollInfo;
|
||||
private static PropertyInfo m_scrollDeltaProp;
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
public Vector2 MousePosition
|
||||
{
|
||||
@ -138,6 +170,8 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public bool GetMouseButtonDown(int btn)
|
||||
{
|
||||
if (CurrentMouse == null)
|
||||
return false;
|
||||
switch (btn)
|
||||
{
|
||||
case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
|
||||
@ -149,6 +183,8 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public bool GetMouseButton(int btn)
|
||||
{
|
||||
if (CurrentMouse == null)
|
||||
return false;
|
||||
switch (btn)
|
||||
{
|
||||
case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
|
||||
|
@ -31,9 +31,6 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
|
||||
public static HashSet<Type> GetImplementationsOf(this Type baseType, bool allowAbstract, bool allowGeneric)
|
||||
=> ReflectionUtility.GetImplementationsOf(baseType, allowAbstract, allowGeneric);
|
||||
|
||||
// ------- Misc extensions --------
|
||||
|
||||
/// <summary>
|
||||
@ -99,8 +96,10 @@ namespace UnityExplorer
|
||||
|
||||
public static Exception GetInnerMostException(this Exception e)
|
||||
{
|
||||
while (e.InnerException != null)
|
||||
while (e != null)
|
||||
{
|
||||
if (e.InnerException == null)
|
||||
break;
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
|
||||
break;
|
||||
|
@ -14,8 +14,8 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using UnityExplorer.Core;
|
||||
using CppType = Il2CppSystem.Type;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnhollowerBaseLib.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
@ -25,13 +25,18 @@ namespace UnityExplorer
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
float start = Time.realtimeSinceStartup;
|
||||
TryLoadGameModules();
|
||||
ExplorerCore.Log($"Loaded Unhollowed modules in {Time.realtimeSinceStartup - start} seconds");
|
||||
|
||||
start = Time.realtimeSinceStartup;
|
||||
BuildDeobfuscationCache();
|
||||
OnTypeLoaded += TryCacheDeobfuscatedType;
|
||||
ExplorerCore.Log($"Setup IL2CPP reflection in {Time.realtimeSinceStartup - start} seconds, " +
|
||||
$"deobfuscated types count: {DeobfuscatedTypes.Count}");
|
||||
}
|
||||
|
||||
#region IL2CPP Extern and pointers
|
||||
#region IL2CPP Extern and pointers
|
||||
|
||||
// Extern C++ methods
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
@ -44,23 +49,23 @@ namespace UnityExplorer
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
if (!cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
|
||||
{
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
|
||||
cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
|
||||
}
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Deobfuscation cache
|
||||
#region Deobfuscation cache
|
||||
|
||||
private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
|
||||
@ -72,9 +77,6 @@ namespace UnityExplorer
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
TryCacheDeobfuscatedType(type);
|
||||
}
|
||||
|
||||
if (DeobfuscatedTypes.Count > 0)
|
||||
ExplorerCore.Log($"Built IL2CPP deobfuscation cache, initial count: {DeobfuscatedTypes.Count}");
|
||||
}
|
||||
|
||||
private static void TryCacheDeobfuscatedType(Type type)
|
||||
@ -108,7 +110,7 @@ namespace UnityExplorer
|
||||
return theString;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
// Get type by name
|
||||
@ -121,7 +123,7 @@ namespace UnityExplorer
|
||||
return base.Internal_GetTypeByName(fullName);
|
||||
}
|
||||
|
||||
#region Get actual type
|
||||
#region Get actual type
|
||||
|
||||
internal override Type Internal_GetActualType(object obj)
|
||||
{
|
||||
@ -129,9 +131,11 @@ namespace UnityExplorer
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
|
||||
try
|
||||
{
|
||||
if (type.IsGenericType)
|
||||
return type;
|
||||
|
||||
if (IsString(obj))
|
||||
return typeof(string);
|
||||
|
||||
@ -176,14 +180,15 @@ namespace UnityExplorer
|
||||
if (fullname.StartsWith("System."))
|
||||
fullname = $"Il2Cpp{fullname}";
|
||||
|
||||
AllTypes.TryGetValue(fullname, out Type monoType);
|
||||
if (!AllTypes.TryGetValue(fullname, out Type monoType))
|
||||
ExplorerCore.LogWarning($"Failed to get type by name '{fullname}'!");
|
||||
return monoType;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Casting
|
||||
#region Casting
|
||||
|
||||
private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
|
||||
|
||||
@ -213,7 +218,7 @@ namespace UnityExplorer
|
||||
// from other structs to il2cpp object
|
||||
else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
|
||||
{
|
||||
return BoxIl2CppObject(obj);
|
||||
return BoxIl2CppObject(obj).TryCast(castTo);
|
||||
}
|
||||
else
|
||||
return obj;
|
||||
@ -237,11 +242,11 @@ namespace UnityExplorer
|
||||
else if (castTo == typeof(string))
|
||||
return UnboxString(obj);
|
||||
|
||||
// Casting from il2cpp object to il2cpp object...
|
||||
|
||||
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||
return obj;
|
||||
|
||||
// Casting from il2cpp object to il2cpp object...
|
||||
|
||||
IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer);
|
||||
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
|
||||
@ -275,10 +280,10 @@ namespace UnityExplorer
|
||||
// return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr);
|
||||
//}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Boxing and unboxing ValueTypes
|
||||
#region Boxing and unboxing ValueTypes
|
||||
|
||||
// cached il2cpp unbox methods
|
||||
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
|
||||
@ -292,7 +297,27 @@ namespace UnityExplorer
|
||||
try
|
||||
{
|
||||
if (toType.IsEnum)
|
||||
{
|
||||
// Check for nullable enums
|
||||
var type = cppObj.GetType();
|
||||
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Il2CppSystem.Nullable<>))
|
||||
{
|
||||
var nullable = cppObj.TryCast(type);
|
||||
var nullableHasValueProperty = type.GetProperty("HasValue");
|
||||
if ((bool)nullableHasValueProperty.GetValue(nullable, null))
|
||||
{
|
||||
// nullable has a value.
|
||||
var nullableValueProperty = type.GetProperty("Value");
|
||||
return Enum.Parse(toType, nullableValueProperty.GetValue(nullable, null).ToString());
|
||||
}
|
||||
// nullable and no current value.
|
||||
return cppObj;
|
||||
}
|
||||
|
||||
return Enum.Parse(toType, cppObj.ToString());
|
||||
}
|
||||
|
||||
// Not enum, unbox with Il2CppObjectBase.Unbox
|
||||
|
||||
var name = toType.AssemblyQualifiedName;
|
||||
|
||||
@ -381,10 +406,10 @@ namespace UnityExplorer
|
||||
return cppStruct;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region String boxing/unboxing
|
||||
#region String boxing/unboxing
|
||||
|
||||
private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
|
||||
private const string STRING_FULLNAME = "System.String";
|
||||
@ -425,10 +450,10 @@ namespace UnityExplorer
|
||||
return s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Singleton finder
|
||||
#region Singleton finder
|
||||
|
||||
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
|
||||
{
|
||||
@ -450,20 +475,10 @@ namespace UnityExplorer
|
||||
base.Internal_FindSingleton(possibleNames, type, flags, instances);
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Force-loading game modules
|
||||
|
||||
internal static string UnhollowedFolderPath => Path.GetFullPath(
|
||||
#if ML
|
||||
Path.Combine("MelonLoader", "Managed")
|
||||
#elif BIE
|
||||
Path.Combine("BepInEx", "unhollowed")
|
||||
#else
|
||||
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules")
|
||||
#endif
|
||||
);
|
||||
#region Force-loading game modules
|
||||
|
||||
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
|
||||
|
||||
@ -471,51 +486,40 @@ namespace UnityExplorer
|
||||
|
||||
internal void TryLoadGameModules()
|
||||
{
|
||||
if (Directory.Exists(UnhollowedFolderPath))
|
||||
var dir = ExplorerCore.Loader.UnhollowedModulesFolder;
|
||||
if (Directory.Exists(dir))
|
||||
{
|
||||
var files = Directory.GetFiles(UnhollowedFolderPath);
|
||||
foreach (var filePath in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
DoLoadModule(filePath, true);
|
||||
}
|
||||
catch //(Exception ex)
|
||||
{
|
||||
//ExplorerCore.LogWarning($"Failed to force-load module '{name}': {ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
foreach (var filePath in Directory.GetFiles(dir, "*.dll"))
|
||||
DoLoadModule(filePath);
|
||||
}
|
||||
else
|
||||
ExplorerCore.LogWarning($"Expected Unhollowed folder path does not exist: '{UnhollowedFolderPath}'");
|
||||
ExplorerCore.LogWarning($"Expected Unhollowed folder path does not exist: '{dir}'. " +
|
||||
$"If you are using the standalone release, you can specify the Unhollowed modules path when you call CreateInstance().");
|
||||
}
|
||||
|
||||
internal bool DoLoadModule(string fullPath, bool suppressWarning = false)
|
||||
internal bool DoLoadModule(string fullPath)
|
||||
{
|
||||
if (!File.Exists(fullPath))
|
||||
if (string.IsNullOrEmpty(fullPath) || !File.Exists(fullPath))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.LoadFile(fullPath);
|
||||
//Assembly.Load(File.ReadAllBytes(fullPath));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
catch //(Exception e)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
Console.WriteLine($"Failed loading module '{Path.GetFileName(fullPath)}'! {e.ReflectionExToString()}");
|
||||
//ExplorerCore.LogWarning($"Failed loading module '{Path.GetFileName(fullPath)}'! {e.ReflectionExToString()}");
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Il2cpp reflection blacklist
|
||||
#region Il2cpp reflection blacklist
|
||||
|
||||
public override string DefaultReflectionBlacklist => string.Join(";", defaultIl2CppBlacklist);
|
||||
public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
|
||||
|
||||
// These methods currently cause a crash in most il2cpp games,
|
||||
// even from doing "GetParameters()" on the MemberInfo.
|
||||
@ -557,6 +561,7 @@ namespace UnityExplorer
|
||||
"UnityEngine.Audio.AudioMixerPlayable.Create",
|
||||
"UnityEngine.BoxcastCommand.ScheduleBatch",
|
||||
"UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties",
|
||||
"UnityEngine.Canvas.renderingDisplaySize",
|
||||
"UnityEngine.CapsulecastCommand.ScheduleBatch",
|
||||
"UnityEngine.Collider2D.Cast",
|
||||
"UnityEngine.Collider2D.Raycast",
|
||||
@ -662,10 +667,10 @@ namespace UnityExplorer
|
||||
"UnityEngine.XR.InputDevice.SendHapticImpulse",
|
||||
};
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region IL2CPP IEnumerable and IDictionary
|
||||
#region IL2CPP IEnumerable and IDictionary
|
||||
|
||||
protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type)
|
||||
{
|
||||
@ -777,21 +782,24 @@ namespace UnityExplorer
|
||||
|
||||
// Some ugly reflection to use the il2cpp interface for the instance type
|
||||
|
||||
var type = list.GetType();
|
||||
var type = list.GetActualType();
|
||||
var key = type.AssemblyQualifiedName;
|
||||
|
||||
if (!getEnumeratorMethods.ContainsKey(key))
|
||||
{
|
||||
getEnumeratorMethods.Add(key, type.GetMethod("GetEnumerator"));
|
||||
var method = type.GetMethod("GetEnumerator")
|
||||
?? type.GetMethod("System_Collections_IEnumerable_GetEnumerator", FLAGS);
|
||||
getEnumeratorMethods.Add(key, method);
|
||||
|
||||
// ensure the enumerator type is supported
|
||||
try
|
||||
{
|
||||
var test = getEnumeratorMethods[key].Invoke(list, null);
|
||||
test.GetType().GetMethod("MoveNext").Invoke(test, null);
|
||||
test.GetActualType().GetMethod("MoveNext").Invoke(test, null);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"IEnumerable failed to enumerate: {ex}");
|
||||
notSupportedTypes.Add(key);
|
||||
}
|
||||
}
|
||||
@ -800,7 +808,7 @@ namespace UnityExplorer
|
||||
throw new NotSupportedException($"The IEnumerable type '{type.FullName}' does not support MoveNext.");
|
||||
|
||||
cppEnumerator = getEnumeratorMethods[key].Invoke(list, null);
|
||||
var enumeratorType = cppEnumerator.GetType();
|
||||
var enumeratorType = cppEnumerator.GetActualType();
|
||||
|
||||
var enumInfoKey = enumeratorType.AssemblyQualifiedName;
|
||||
|
||||
@ -854,7 +862,7 @@ namespace UnityExplorer
|
||||
|
||||
try
|
||||
{
|
||||
var type = dictionary.GetType();
|
||||
var type = dictionary.GetActualType();
|
||||
|
||||
if (typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(type))
|
||||
{
|
||||
@ -864,20 +872,23 @@ namespace UnityExplorer
|
||||
|
||||
var keys = type.GetProperty("Keys").GetValue(dictionary, null);
|
||||
|
||||
var keyCollType = keys.GetType();
|
||||
var cacheKey = keys.GetType().AssemblyQualifiedName;
|
||||
var keyCollType = keys.GetActualType();
|
||||
var cacheKey = keyCollType.AssemblyQualifiedName;
|
||||
if (!getEnumeratorMethods.ContainsKey(cacheKey))
|
||||
{
|
||||
getEnumeratorMethods.Add(cacheKey, keyCollType.GetMethod("GetEnumerator"));
|
||||
var method = keyCollType.GetMethod("GetEnumerator")
|
||||
?? keyCollType.GetMethod("System_Collections_IDictionary_GetEnumerator", FLAGS);
|
||||
getEnumeratorMethods.Add(cacheKey, method);
|
||||
|
||||
// test support
|
||||
try
|
||||
{
|
||||
var test = getEnumeratorMethods[cacheKey].Invoke(keys, null);
|
||||
test.GetType().GetMethod("MoveNext").Invoke(test, null);
|
||||
test.GetActualType().GetMethod("MoveNext").Invoke(test, null);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"IDictionary failed to enumerate: {ex}");
|
||||
notSupportedTypes.Add(cacheKey);
|
||||
}
|
||||
}
|
||||
@ -888,16 +899,16 @@ namespace UnityExplorer
|
||||
var keyEnumerator = getEnumeratorMethods[cacheKey].Invoke(keys, null);
|
||||
var keyInfo = new EnumeratorInfo
|
||||
{
|
||||
current = keyEnumerator.GetType().GetProperty("Current"),
|
||||
moveNext = keyEnumerator.GetType().GetMethod("MoveNext"),
|
||||
current = keyEnumerator.GetActualType().GetProperty("Current"),
|
||||
moveNext = keyEnumerator.GetActualType().GetMethod("MoveNext"),
|
||||
};
|
||||
|
||||
var values = type.GetProperty("Values").GetValue(dictionary, null);
|
||||
var valueEnumerator = values.GetType().GetMethod("GetEnumerator").Invoke(values, null);
|
||||
var valueEnumerator = values.GetActualType().GetMethod("GetEnumerator").Invoke(values, null);
|
||||
var valueInfo = new EnumeratorInfo
|
||||
{
|
||||
current = valueEnumerator.GetType().GetProperty("Current"),
|
||||
moveNext = valueEnumerator.GetType().GetMethod("MoveNext"),
|
||||
current = valueEnumerator.GetActualType().GetProperty("Current"),
|
||||
moveNext = valueEnumerator.GetActualType().GetMethod("MoveNext"),
|
||||
};
|
||||
|
||||
dictEnumerator = EnumerateCppDict(keyInfo, keyEnumerator, valueInfo, valueEnumerator);
|
||||
|
57
src/Core/Reflection/Patches.cs
Normal file
57
src/Core/Reflection/Patches.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ReflectionPatches
|
||||
{
|
||||
public static void Init()
|
||||
{
|
||||
try
|
||||
{
|
||||
var method = typeof(Assembly).GetMethod(nameof(Assembly.GetTypes), new Type[0]);
|
||||
var processor = ExplorerCore.Harmony.CreateProcessor(method);
|
||||
processor.AddFinalizer(typeof(ReflectionPatches).GetMethod(nameof(Assembly_GetTypes)));
|
||||
processor.Patch();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting up Reflection patch: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Type[] emptyTypes = new Type[0];
|
||||
|
||||
public static Exception Assembly_GetTypes(Assembly __instance, Exception __exception, ref Type[] __result)
|
||||
{
|
||||
if (__exception != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
__result = __instance.GetExportedTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
try
|
||||
{
|
||||
__result = e.Types.Where(it => it != null).ToArray();
|
||||
}
|
||||
catch
|
||||
{
|
||||
__result = emptyTypes;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
__result = emptyTypes;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,15 +4,14 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
|
||||
public class ReflectionUtility
|
||||
{
|
||||
public const BF FLAGS = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||
@ -28,6 +27,8 @@ namespace UnityExplorer
|
||||
new ReflectionUtility();
|
||||
#endif
|
||||
Instance.Initialize();
|
||||
|
||||
ReflectionPatches.Init();
|
||||
}
|
||||
|
||||
protected virtual void Initialize()
|
||||
@ -43,7 +44,7 @@ namespace UnityExplorer
|
||||
public static Action<Type> OnTypeLoaded;
|
||||
|
||||
/// <summary>Key: Type.FullName</summary>
|
||||
public static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
|
||||
protected static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public static readonly List<string> AllNamespaces = new List<string>();
|
||||
private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>();
|
||||
@ -66,10 +67,14 @@ namespace UnityExplorer
|
||||
|
||||
private static void SetupTypeCache()
|
||||
{
|
||||
float start = Time.realtimeSinceStartup;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
CacheTypes(asm);
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded;
|
||||
|
||||
ExplorerCore.Log($"Cached AppDomain assemblies in {Time.realtimeSinceStartup - start} seconds");
|
||||
}
|
||||
|
||||
private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args)
|
||||
@ -84,6 +89,7 @@ namespace UnityExplorer
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
{
|
||||
// Cache namespace if there is one
|
||||
if (!string.IsNullOrEmpty(type.Namespace) && !uniqueNamespaces.Contains(type.Namespace))
|
||||
{
|
||||
uniqueNamespaces.Add(type.Namespace);
|
||||
@ -97,16 +103,16 @@ namespace UnityExplorer
|
||||
AllNamespaces.Insert(i, type.Namespace);
|
||||
}
|
||||
|
||||
// Cache the type. Overwrite type if one exists with the full name
|
||||
if (AllTypes.ContainsKey(type.FullName))
|
||||
AllTypes[type.FullName] = type;
|
||||
else
|
||||
{
|
||||
AllTypes.Add(type.FullName, type);
|
||||
//allTypeNames.Add(type.FullName);
|
||||
}
|
||||
|
||||
// Invoke listener
|
||||
OnTypeLoaded?.Invoke(type);
|
||||
|
||||
// Check type inheritance cache, add this to any lists it should be in
|
||||
foreach (var key in typeInheritance.Keys)
|
||||
{
|
||||
try
|
||||
@ -151,13 +157,6 @@ namespace UnityExplorer
|
||||
internal virtual string Internal_ProcessTypeInString(string theString, Type type)
|
||||
=> theString;
|
||||
|
||||
//// Force loading modules
|
||||
//public static bool LoadModule(string moduleName)
|
||||
// => Instance.Internal_LoadModule(moduleName);
|
||||
//
|
||||
//internal virtual bool Internal_LoadModule(string moduleName)
|
||||
// => false;
|
||||
|
||||
// Singleton finder
|
||||
|
||||
public static void FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances)
|
||||
@ -222,7 +221,7 @@ namespace UnityExplorer
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Type and Generic Parameter implementation cache
|
||||
@ -252,27 +251,25 @@ namespace UnityExplorer
|
||||
/// </summary>
|
||||
/// <param name="baseType">The base type, which can optionally be abstract / interface.</param>
|
||||
/// <returns>All implementations of the type in the current AppDomain.</returns>
|
||||
public static HashSet<Type> GetImplementationsOf(Type baseType, bool allowAbstract, bool allowGeneric, bool allowRecursive = true)
|
||||
public static HashSet<Type> GetImplementationsOf(Type baseType, bool allowAbstract, bool allowGeneric, bool allowEnum, bool allowRecursive = true)
|
||||
{
|
||||
var key = GetImplementationKey(baseType);
|
||||
|
||||
int count = AllTypes.Count;
|
||||
HashSet<Type> ret;
|
||||
if (!baseType.IsGenericParameter)
|
||||
ret = GetImplementations(key, baseType, allowAbstract, allowGeneric);
|
||||
ret = GetImplementations(key, baseType, allowAbstract, allowGeneric, allowEnum);
|
||||
else
|
||||
ret = GetGenericParameterImplementations(key, baseType, allowAbstract, allowGeneric);
|
||||
|
||||
// types were resolved during the parse, do it again if we're not already rebuilding.
|
||||
if (allowRecursive && AllTypes.Count != count)
|
||||
{
|
||||
ret = GetImplementationsOf(baseType, allowAbstract, allowGeneric, false);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static HashSet<Type> GetImplementations(string key, Type baseType, bool allowAbstract, bool allowGeneric)
|
||||
private static HashSet<Type> GetImplementations(string key, Type baseType, bool allowAbstract, bool allowGeneric, bool allowEnum)
|
||||
{
|
||||
if (!typeInheritance.ContainsKey(key))
|
||||
{
|
||||
@ -288,7 +285,8 @@ namespace UnityExplorer
|
||||
if (set.Contains(type)
|
||||
|| (type.IsAbstract && type.IsSealed) // ignore static classes
|
||||
|| (!allowAbstract && type.IsAbstract)
|
||||
|| (!allowGeneric && (type.IsGenericType || type.IsGenericTypeDefinition)))
|
||||
|| (!allowGeneric && (type.IsGenericType || type.IsGenericTypeDefinition))
|
||||
|| (!allowEnum && type.IsEnum))
|
||||
continue;
|
||||
|
||||
if (type.FullName.Contains("PrivateImplementationDetails")
|
||||
@ -357,7 +355,7 @@ namespace UnityExplorer
|
||||
return genericParameterInheritance[key];
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Internal MemberInfo Cache
|
||||
@ -434,31 +432,44 @@ namespace UnityExplorer
|
||||
|
||||
#region Reflection Blacklist
|
||||
|
||||
public virtual string DefaultReflectionBlacklist => string.Empty;
|
||||
public virtual string[] DefaultReflectionBlacklist => new string[0];
|
||||
|
||||
public static void LoadBlacklistString(string blacklist)
|
||||
{
|
||||
if (string.Equals(blacklist, "DEFAULT", StringComparison.InvariantCultureIgnoreCase))
|
||||
try
|
||||
{
|
||||
blacklist = Instance.DefaultReflectionBlacklist;
|
||||
ConfigManager.Reflection_Signature_Blacklist.Value = blacklist;
|
||||
ConfigManager.Handler.SaveConfig();
|
||||
if (string.IsNullOrEmpty(blacklist) && !Instance.DefaultReflectionBlacklist.Any())
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
var sigs = blacklist.Split(';');
|
||||
foreach (var sig in sigs)
|
||||
{
|
||||
var s = sig.Trim();
|
||||
if (string.IsNullOrEmpty(s))
|
||||
continue;
|
||||
if (!currentBlacklist.Contains(s))
|
||||
currentBlacklist.Add(s);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception parsing blacklist string: {ex.ReflectionExToString()}");
|
||||
}
|
||||
|
||||
foreach (var sig in Instance.DefaultReflectionBlacklist)
|
||||
{
|
||||
if (!currentBlacklist.Contains(sig))
|
||||
currentBlacklist.Add(sig);
|
||||
}
|
||||
|
||||
Mono.CSharp.IL2CPP.Blacklist.SignatureBlacklist = currentBlacklist;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(blacklist))
|
||||
return;
|
||||
|
||||
var sigs = blacklist.Split(';');
|
||||
foreach (var sig in sigs)
|
||||
catch (Exception ex)
|
||||
{
|
||||
var s = sig.Trim();
|
||||
if (string.IsNullOrEmpty(s))
|
||||
continue;
|
||||
if (!currentBlacklist.Contains(s))
|
||||
currentBlacklist.Add(s);
|
||||
ExplorerCore.LogWarning($"Exception setting up reflection blacklist: {ex.ReflectionExToString()}");
|
||||
}
|
||||
|
||||
Mono.CSharp.IL2CPP.Blacklist.SignatureBlacklist = currentBlacklist;
|
||||
}
|
||||
|
||||
public static bool IsBlacklisted(MemberInfo member)
|
||||
@ -477,7 +488,7 @@ namespace UnityExplorer
|
||||
|
||||
|
||||
// Temp fix for IL2CPP until interface support improves
|
||||
|
||||
|
||||
// IsEnumerable
|
||||
|
||||
public static bool IsEnumerable(Type type) => Instance.Internal_IsEnumerable(type);
|
||||
@ -489,7 +500,7 @@ namespace UnityExplorer
|
||||
|
||||
// TryGetEnumerator (list)
|
||||
|
||||
public static bool TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
public static bool TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
=> Instance.Internal_TryGetEnumerator(list, out enumerator);
|
||||
|
||||
protected virtual bool Internal_TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
@ -530,7 +541,7 @@ namespace UnityExplorer
|
||||
type = typeof(object);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// IsDictionary
|
||||
|
||||
public static bool IsDictionary(Type type) => Instance.Internal_IsDictionary(type);
|
||||
@ -542,7 +553,7 @@ namespace UnityExplorer
|
||||
|
||||
// TryGetEnumerator (dictionary)
|
||||
|
||||
public static bool TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
public static bool TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
=> Instance.Internal_TryGetDictEnumerator(dictionary, out dictEnumerator);
|
||||
|
||||
protected virtual bool Internal_TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
|
@ -32,16 +32,6 @@ namespace UnityExplorer
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
// static void UnloadAllAssetBundles(bool unloadAllObjects);
|
||||
|
||||
internal delegate void d_UnloadAllAssetBundles(bool unloadAllObjects);
|
||||
|
||||
public static void UnloadAllAssetBundles(bool unloadAllObjects)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_UnloadAllAssetBundles>("UnityEngine.AssetBundle::UnloadAllAssetBundles");
|
||||
iCall.Invoke(unloadAllObjects);
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
|
||||
|
||||
private readonly IntPtr m_bundlePtr = IntPtr.Zero;
|
||||
@ -78,7 +68,8 @@ namespace UnityExplorer
|
||||
return new UnityEngine.Object(ptr).TryCast<T>();
|
||||
}
|
||||
|
||||
// public extern void Unload(bool unloadAllLoadedObjects);
|
||||
// Unload(bool unloadAllLoadedObjects);
|
||||
|
||||
internal delegate void d_Unload(IntPtr _this, bool unloadAllLoadedObjects);
|
||||
|
||||
public void Unload(bool unloadAssets = true)
|
||||
|
@ -7,7 +7,6 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
|
||||
public static class ICallManager
|
||||
{
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
|
@ -6,8 +6,8 @@ using System.Linq;
|
||||
using UnhollowerBaseLib;
|
||||
using UnityEngine;
|
||||
|
||||
// CREDIT HerpDerpenstine
|
||||
// https://github.com/LavaGang/MelonLoader/blob/master/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs
|
||||
// Credit to HerpDerpenstine and knah
|
||||
// https://github.com/LavaGang/MelonLoader/blob/master/SM_Il2Cpp/Coroutines.cs
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
|
@ -43,9 +43,9 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
ExplorerCore.LogUnity(condition, type);
|
||||
}
|
||||
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
public override void Update()
|
||||
{
|
||||
Il2CppCoroutine.Start(routine);
|
||||
Il2CppCoroutine.Process();
|
||||
}
|
||||
|
||||
internal override void ProcessOnPostRender()
|
||||
@ -53,9 +53,14 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
Il2CppCoroutine.ProcessWaitForEndOfFrame();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
internal override void ProcessFixedUpdate()
|
||||
{
|
||||
Il2CppCoroutine.Process();
|
||||
Il2CppCoroutine.ProcessWaitForFixedUpdate();
|
||||
}
|
||||
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
{
|
||||
Il2CppCoroutine.Start(routine);
|
||||
}
|
||||
|
||||
public override T AddComponent<T>(GameObject obj, Type type)
|
||||
@ -68,6 +73,7 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
return ScriptableObject.CreateInstance(Il2CppType.From(type));
|
||||
}
|
||||
|
||||
// Pretty disgusting but couldn't figure out a cleaner way yet unfortunately
|
||||
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
|
||||
{
|
||||
var il2cppList = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
|
||||
@ -92,15 +98,17 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
|
||||
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
|
||||
|
||||
internal static readonly string[] findObjectsOfTypeAllSignatures = new[]
|
||||
{
|
||||
"UnityEngine.Resources::FindObjectsOfTypeAll",
|
||||
"UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll" // Unity 2020+ updated to this
|
||||
};
|
||||
|
||||
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
|
||||
{
|
||||
var iCall = ICallManager.GetICallUnreliable<d_FindObjectsOfTypeAll>(new[]
|
||||
{
|
||||
"UnityEngine.Resources::FindObjectsOfTypeAll",
|
||||
"UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll" // Unity 2020+ updated to this
|
||||
});
|
||||
|
||||
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(Il2CppType.From(type).Pointer));
|
||||
return new Il2CppReferenceArray<UnityEngine.Object>(
|
||||
ICallManager.GetICallUnreliable<d_FindObjectsOfTypeAll>(findObjectsOfTypeAllSignatures)
|
||||
.Invoke(Il2CppType.From(type).Pointer));
|
||||
}
|
||||
|
||||
// Scene.GetRootGameObjects();
|
||||
@ -112,22 +120,17 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
if (!scene.isLoaded)
|
||||
return new GameObject[0];
|
||||
|
||||
int handle = scene.handle;
|
||||
|
||||
if (handle == -1)
|
||||
if (scene.handle == -1)
|
||||
return new GameObject[0];
|
||||
|
||||
int count = GetRootCount(handle);
|
||||
int count = GetRootCount(scene.handle);
|
||||
|
||||
if (count < 1)
|
||||
return new GameObject[0];
|
||||
|
||||
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(count);
|
||||
|
||||
var iCall = ICallManager.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
|
||||
|
||||
iCall.Invoke(handle, list.Pointer);
|
||||
|
||||
iCall.Invoke(scene.handle, list.Pointer);
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
|
@ -38,19 +38,6 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
return new Il2CppStructArray<byte>(ptr);
|
||||
}
|
||||
|
||||
// bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable);
|
||||
|
||||
internal delegate bool d_LoadImage(IntPtr tex, IntPtr data, bool markNonReadable);
|
||||
|
||||
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
|
||||
{
|
||||
var il2cppArray = (Il2CppStructArray<byte>)data;
|
||||
|
||||
var iCall = ICallManager.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
|
||||
|
||||
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
|
||||
}
|
||||
|
||||
// Sprite Sprite.Create
|
||||
|
||||
public override Sprite CreateSprite(Texture2D texture)
|
||||
|
@ -10,6 +10,7 @@ using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
@ -18,7 +19,6 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
public override void Initialize()
|
||||
{
|
||||
ExplorerCore.Context = RuntimeContext.Mono;
|
||||
//Reflection = new MonoReflection();
|
||||
TextureUtil = new MonoTextureUtil();
|
||||
}
|
||||
|
||||
@ -28,60 +28,35 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
}
|
||||
|
||||
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
ExplorerCore.LogUnity(condition, type);
|
||||
}
|
||||
=> ExplorerCore.LogUnity(condition, type);
|
||||
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
{
|
||||
ExplorerBehaviour.Instance.StartCoroutine(routine);
|
||||
}
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
=> ExplorerBehaviour.Instance.StartCoroutine(routine);
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override T AddComponent<T>(GameObject obj, Type type)
|
||||
{
|
||||
return (T)obj.AddComponent(type);
|
||||
}
|
||||
public override T AddComponent<T>(GameObject obj, Type type)
|
||||
=> (T)obj.AddComponent(type);
|
||||
|
||||
public override ScriptableObject CreateScriptable(Type type)
|
||||
{
|
||||
return ScriptableObject.CreateInstance(type);
|
||||
}
|
||||
public override ScriptableObject CreateScriptable(Type type)
|
||||
=> ScriptableObject.CreateInstance(type);
|
||||
|
||||
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
|
||||
{
|
||||
raycaster.Raycast(data, list);
|
||||
}
|
||||
=> raycaster.Raycast(data, list);
|
||||
|
||||
public override string LayerToName(int layer)
|
||||
public override string LayerToName(int layer)
|
||||
=> LayerMask.LayerToName(layer);
|
||||
|
||||
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
|
||||
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
|
||||
=> Resources.FindObjectsOfTypeAll(type);
|
||||
|
||||
//private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionUtility.AllFlags);
|
||||
public override GameObject[] GetRootGameObjects(Scene scene)
|
||||
=> scene.isLoaded ? scene.GetRootGameObjects() : new GameObject[0];
|
||||
|
||||
//public override int GetSceneHandle(Scene scene)
|
||||
//{
|
||||
// return (int)fi_Scene_handle.GetValue(scene);
|
||||
//}
|
||||
|
||||
public override GameObject[] GetRootGameObjects(Scene scene)
|
||||
{
|
||||
if (!scene.isLoaded)
|
||||
return new GameObject[0];
|
||||
|
||||
return scene.GetRootGameObjects();
|
||||
}
|
||||
|
||||
public override int GetRootCount(Scene scene)
|
||||
{
|
||||
return scene.rootCount;
|
||||
}
|
||||
public override int GetRootCount(Scene scene)
|
||||
=> scene.rootCount;
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
Color? disabled = null)
|
||||
@ -103,59 +78,42 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
SetColorBlock(selectable, colors);
|
||||
}
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, ColorBlock colors)
|
||||
{
|
||||
selectable.colors = colors;
|
||||
}
|
||||
public override void SetColorBlock(Selectable selectable, ColorBlock colors)
|
||||
=> selectable.colors = colors;
|
||||
}
|
||||
}
|
||||
|
||||
public static class MonoExtensions
|
||||
{
|
||||
// Helpers to use the same style of AddListener that IL2CPP uses.
|
||||
|
||||
public static void AddListener(this UnityEvent _event, Action listener)
|
||||
{
|
||||
_event.AddListener(new UnityAction(listener));
|
||||
}
|
||||
=> _event.AddListener(new UnityAction(listener));
|
||||
|
||||
public static void AddListener<T>(this UnityEvent<T> _event, Action<T> listener)
|
||||
{
|
||||
_event.AddListener(new UnityAction<T>(listener));
|
||||
}
|
||||
=> _event.AddListener(new UnityAction<T>(listener));
|
||||
|
||||
public static void RemoveListener(this UnityEvent _event, Action listener)
|
||||
{
|
||||
_event.RemoveListener(new UnityAction(listener));
|
||||
}
|
||||
=> _event.RemoveListener(new UnityAction(listener));
|
||||
|
||||
public static void RemoveListener<T>(this UnityEvent<T> _event, Action<T> listener)
|
||||
{
|
||||
_event.RemoveListener(new UnityAction<T>(listener));
|
||||
}
|
||||
=> _event.RemoveListener(new UnityAction<T>(listener));
|
||||
|
||||
public static void Clear(this StringBuilder sb)
|
||||
{
|
||||
sb.Remove(0, sb.Length);
|
||||
}
|
||||
// Doesn't exist in NET 3.5
|
||||
|
||||
private static PropertyInfo pi_childControlHeight;
|
||||
public static void Clear(this StringBuilder sb)
|
||||
=> sb.Remove(0, sb.Length);
|
||||
|
||||
// These properties don't exist in some earlier games, so null check before trying to set them.
|
||||
|
||||
public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value)
|
||||
{
|
||||
if (pi_childControlHeight == null)
|
||||
pi_childControlHeight = group.GetType().GetProperty("childControlHeight");
|
||||
|
||||
pi_childControlHeight?.SetValue(group, value, null);
|
||||
}
|
||||
=> ReflectionUtility.GetPropertyInfo(typeof(HorizontalOrVerticalLayoutGroup), "childControlHeight")
|
||||
?.SetValue(group, value, null);
|
||||
|
||||
private static PropertyInfo pi_childControlWidth;
|
||||
|
||||
public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value)
|
||||
{
|
||||
if (pi_childControlWidth == null)
|
||||
pi_childControlWidth = group.GetType().GetProperty("childControlWidth");
|
||||
|
||||
pi_childControlWidth?.SetValue(group, value, null);
|
||||
}
|
||||
=> ReflectionUtility.GetPropertyInfo(typeof(HorizontalOrVerticalLayoutGroup), "childControlWidth")
|
||||
?.SetValue(group, value, null);
|
||||
}
|
||||
|
||||
#endif
|
@ -12,41 +12,28 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
public class MonoTextureUtil : TextureUtilProvider
|
||||
{
|
||||
public override void Blit(Texture2D tex, RenderTexture rt)
|
||||
{
|
||||
Graphics.Blit(tex, rt);
|
||||
}
|
||||
=> Graphics.Blit(tex, rt);
|
||||
|
||||
public override Sprite CreateSprite(Texture2D texture)
|
||||
{
|
||||
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
|
||||
}
|
||||
=> Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
|
||||
|
||||
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
|
||||
{
|
||||
return tex.LoadImage(data, markNonReadable);
|
||||
}
|
||||
//public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
|
||||
// => tex.LoadImage(data, markNonReadable);
|
||||
|
||||
public override Texture2D NewTexture2D(int width, int height)
|
||||
{
|
||||
return new Texture2D(width, height);
|
||||
}
|
||||
=> new Texture2D(width, height);
|
||||
|
||||
public override byte[] EncodeToPNG(Texture2D tex)
|
||||
{
|
||||
return EncodeToPNGSafe(tex);
|
||||
}
|
||||
=> EncodeToPNGSafe(tex);
|
||||
|
||||
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
|
||||
private static MethodInfo m_encodeToPNGMethod;
|
||||
|
||||
public static byte[] EncodeToPNGSafe(Texture2D tex)
|
||||
{
|
||||
var method = EncodeToPNGMethod;
|
||||
|
||||
if (method.IsStatic)
|
||||
return (byte[])method.Invoke(null, new object[] { tex });
|
||||
else
|
||||
return (byte[])method.Invoke(tex, ArgumentUtility.EmptyArgs);
|
||||
return EncodeToPNGMethod.IsStatic
|
||||
? (byte[])EncodeToPNGMethod.Invoke(null, new object[] { tex })
|
||||
: (byte[])EncodeToPNGMethod.Invoke(tex, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
|
||||
private static MethodInfo GetEncodeToPNGMethod()
|
||||
|
@ -40,8 +40,6 @@ namespace UnityExplorer
|
||||
|
||||
public abstract void Update();
|
||||
|
||||
//public virtual bool IsReferenceEqual(object a, object b) => ReferenceEquals(a, b);
|
||||
|
||||
// Unity API handlers
|
||||
|
||||
public abstract T AddComponent<T>(GameObject obj, Type type) where T : Component;
|
||||
@ -54,12 +52,13 @@ namespace UnityExplorer
|
||||
|
||||
public abstract void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list);
|
||||
|
||||
//public abstract int GetSceneHandle(Scene scene);
|
||||
|
||||
public abstract GameObject[] GetRootGameObjects(Scene scene);
|
||||
|
||||
public abstract int GetRootCount(Scene scene);
|
||||
|
||||
public void SetColorBlockAuto(Selectable selectable, Color baseColor)
|
||||
=> SetColorBlock(selectable, baseColor, baseColor * 1.2f, baseColor * 0.8f);
|
||||
|
||||
public abstract void SetColorBlock(Selectable selectable, ColorBlock colors);
|
||||
|
||||
public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
|
@ -22,7 +22,7 @@ namespace UnityExplorer.Core.Runtime
|
||||
|
||||
public abstract void Blit(Texture2D tex, RenderTexture rt);
|
||||
|
||||
public abstract bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable);
|
||||
//public abstract bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable);
|
||||
|
||||
public abstract Sprite CreateSprite(Texture2D texture);
|
||||
|
||||
@ -43,27 +43,22 @@ namespace UnityExplorer.Core.Runtime
|
||||
}
|
||||
}
|
||||
|
||||
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
|
||||
{
|
||||
if (!File.Exists(filePath))
|
||||
return false;
|
||||
|
||||
return Instance.LoadImage(tex, File.ReadAllBytes(filePath), markNonReadable);
|
||||
}
|
||||
//public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
|
||||
//{
|
||||
// if (!File.Exists(filePath))
|
||||
// return false;
|
||||
//
|
||||
// return Instance.LoadImage(tex, File.ReadAllBytes(filePath), markNonReadable);
|
||||
//}
|
||||
|
||||
public static Texture2D Copy(Texture2D orig, Rect rect)
|
||||
{
|
||||
Color[] pixels;
|
||||
|
||||
if (!IsReadable(orig))
|
||||
orig = ForceReadTexture(orig);
|
||||
|
||||
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
|
||||
|
||||
Color[] pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
|
||||
Texture2D newTex = Instance.NewTexture2D((int)rect.width, (int)rect.height);
|
||||
|
||||
newTex.SetPixels(pixels);
|
||||
|
||||
return newTex;
|
||||
}
|
||||
|
||||
@ -92,7 +87,7 @@ namespace UnityExplorer.Core.Runtime
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log("Exception on ForceReadTexture: " + e.ToString());
|
||||
ExplorerCore.Log($"Exception on ForceReadTexture: {e.ToString()}");
|
||||
return default;
|
||||
}
|
||||
}
|
||||
@ -103,13 +98,11 @@ namespace UnityExplorer.Core.Runtime
|
||||
Directory.CreateDirectory(dir);
|
||||
|
||||
byte[] data;
|
||||
string savepath = dir + @"\" + name + ".png";
|
||||
string savepath = $@"{dir}\{name}.png";
|
||||
|
||||
// Make sure we can EncodeToPNG it.
|
||||
if (tex.format != TextureFormat.ARGB32 || !IsReadable(tex))
|
||||
{
|
||||
tex = ForceReadTexture(tex);
|
||||
}
|
||||
|
||||
if (isDTXnmNormal)
|
||||
{
|
||||
@ -120,13 +113,9 @@ namespace UnityExplorer.Core.Runtime
|
||||
data = Instance.EncodeToPNG(tex);
|
||||
|
||||
if (data == null || !data.Any())
|
||||
{
|
||||
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
|
||||
}
|
||||
else
|
||||
{
|
||||
File.WriteAllBytes(savepath, data);
|
||||
}
|
||||
}
|
||||
|
||||
// Converts DTXnm-format Normal Map to RGBA-format Normal Map.
|
||||
|
@ -2,11 +2,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.IValues;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnhollowerBaseLib;
|
||||
@ -14,112 +14,31 @@ using UnhollowerBaseLib;
|
||||
|
||||
namespace UnityExplorer.Tests
|
||||
{
|
||||
public class TestIndexer : IList<int>
|
||||
{
|
||||
private readonly List<int> list = new List<int>() { 1,2,3,4,5 };
|
||||
|
||||
public int Count => list.Count;
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
int IList<int>.this[int index]
|
||||
{
|
||||
get => list[index];
|
||||
set => list[index] = value;
|
||||
}
|
||||
|
||||
public int IndexOf(int item) => list.IndexOf(item);
|
||||
public bool Contains(int item) => list.Contains(item);
|
||||
|
||||
public void Add(int item) => list.Add(item);
|
||||
public void Insert(int index, int item) => list.Insert(index, item);
|
||||
|
||||
public bool Remove(int item) => list.Remove(item);
|
||||
public void RemoveAt(int index) => list.RemoveAt(index);
|
||||
|
||||
public void Clear() => list.Clear();
|
||||
|
||||
public void CopyTo(int[] array, int arrayIndex) => list.CopyTo(array, arrayIndex);
|
||||
|
||||
public IEnumerator<int> GetEnumerator() => list.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => list.GetEnumerator();
|
||||
}
|
||||
|
||||
public static class TestClass
|
||||
{
|
||||
public static readonly TestIndexer AAAAATest = new TestIndexer();
|
||||
|
||||
public static void ATestMethod(string s, float f, Vector3 vector, DateTime date, Quaternion quater, bool b, CameraClearFlags enumvalue)
|
||||
static TestClass()
|
||||
{
|
||||
ExplorerCore.Log($"{s}, {f}, {vector.ToString()}, {date}, {quater.eulerAngles.ToString()}, {b}, {enumvalue}");
|
||||
Init_Mono();
|
||||
#if CPP
|
||||
Init_IL2CPP();
|
||||
#endif
|
||||
}
|
||||
|
||||
public static List<int> AWritableList = new List<int> { 1, 2, 3, 4, 5 };
|
||||
public static Dictionary<string, int> AWritableDict = new Dictionary<string, int> { { "one", 1 }, { "two", 2 } };
|
||||
|
||||
public static IEnumerable ANestedList = new List<List<List<string>>>
|
||||
{
|
||||
new List<List<string>>
|
||||
{
|
||||
new List<string>
|
||||
{
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
"one",
|
||||
"two",
|
||||
},
|
||||
new List<string>
|
||||
{
|
||||
"three",
|
||||
"four",
|
||||
}
|
||||
},
|
||||
new List<List<string>>
|
||||
{
|
||||
new List<string>
|
||||
{
|
||||
"five"
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public static IDictionary ARandomDictionary = new Dictionary<object, object>
|
||||
{
|
||||
{ 1, 2 },
|
||||
{ "one", "two" },
|
||||
{ true, false },
|
||||
{ new Vector3(0,1,2), new Vector3(1,2,3) },
|
||||
{ CameraClearFlags.Depth, CameraClearFlags.Color },
|
||||
{ "################################################\r\n##########", null },
|
||||
{ "subdict", new Dictionary<object,object> { { "key", "value" } } }
|
||||
};
|
||||
|
||||
public static Hashtable TestHashtable = new Hashtable
|
||||
{
|
||||
{ "one", "value" },
|
||||
{ "two", "value" },
|
||||
{ "three", "value" },
|
||||
};
|
||||
|
||||
public const int ConstantInt = 5;
|
||||
|
||||
public static Color AColor = Color.magenta;
|
||||
public static Color32 AColor32 = Color.red;
|
||||
|
||||
// Test enumerables
|
||||
public static List<object> ListOfInts;
|
||||
public static List<List<List<string>>> NestedList;
|
||||
public static IDictionary MixedDictionary;
|
||||
public static Hashtable Hashtable;
|
||||
public static byte[] ByteArray = new byte[16];
|
||||
public static string LongString = new string('#', 10000);
|
||||
public static List<string> BigList = new List<string>(10000);
|
||||
public static List<short> ABigList = new List<short>(10000);
|
||||
|
||||
// Test const behaviour (should be a readonly field)
|
||||
public const int ConstantInt5 = 5;
|
||||
|
||||
// Testing other InteractiveValues
|
||||
public static Color Color = Color.magenta;
|
||||
public static Color32 Color32 = Color.red;
|
||||
public static string ALongString = new string('#', 10000);
|
||||
|
||||
public static List<object> RandomList
|
||||
{
|
||||
@ -133,25 +52,7 @@ namespace UnityExplorer.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private static void TestGeneric<T>()
|
||||
{
|
||||
ExplorerCore.Log("Test1 " + typeof(T).FullName);
|
||||
}
|
||||
|
||||
private static void TestGenericClass<T>() where T : class
|
||||
{
|
||||
ExplorerCore.Log("Test2 " + typeof(T).FullName);
|
||||
}
|
||||
|
||||
private static void TestComponent<T>() where T : Component
|
||||
{
|
||||
ExplorerCore.Log("Test3 " + typeof(T).FullName);
|
||||
}
|
||||
|
||||
private static void TestStruct<T>() where T : struct
|
||||
{
|
||||
ExplorerCore.Log("Test3 " + typeof(T).FullName);
|
||||
}
|
||||
// Test methods
|
||||
|
||||
private static object GetRandomObject()
|
||||
{
|
||||
@ -165,109 +66,133 @@ namespace UnityExplorer.Tests
|
||||
case 2: return true;
|
||||
case 3: return "hello";
|
||||
case 4: return 50.5f;
|
||||
case 5: return UnityEngine.CameraClearFlags.Color;
|
||||
case 6: return new List<string> { "sub list", "lol" };
|
||||
case 5: return CameraClearFlags.Color;
|
||||
case 6: return new List<string> { "one", "two" };
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static void TestComponent<T>() where T : Component
|
||||
{
|
||||
ExplorerCore.Log($"Test3 {typeof(T).FullName}");
|
||||
}
|
||||
|
||||
public static void TestArgumentParse(string s, int i, Color color, CameraClearFlags flags, Vector3 vector, Quaternion quaternion)
|
||||
{
|
||||
ExplorerCore.Log($"{s}, {i}, {color.ToString()}, {flags}, {vector.ToString()}, {quaternion.ToString()}");
|
||||
}
|
||||
|
||||
private static void Init_Mono()
|
||||
{
|
||||
ExplorerCore.Log($"1: Basic list");
|
||||
ListOfInts = new List<object> { 1, 2, 3, 4, 5 };
|
||||
|
||||
ExplorerCore.Log($"2: Nested list");
|
||||
NestedList = new List<List<List<string>>>
|
||||
{
|
||||
new List<List<string>> {
|
||||
new List<string> { "1", "2", "3" },
|
||||
new List<string> { "4", "5", "6" },
|
||||
},
|
||||
new List<List<string>>
|
||||
{
|
||||
new List<string> { "7", "8", "9" }
|
||||
}
|
||||
};
|
||||
|
||||
ExplorerCore.Log($"3: Dictionary");
|
||||
MixedDictionary = new Dictionary<object, object>
|
||||
{
|
||||
{ 1, 2 },
|
||||
{ "one", "two" },
|
||||
{ true, false },
|
||||
{ new Vector3(0,1,2), new Vector3(1,2,3) },
|
||||
{ CameraClearFlags.Depth, CameraClearFlags.Color },
|
||||
{ "################################################\r\n##########", null },
|
||||
{ "subdict", new Dictionary<object,object> { { "key", "value" } } }
|
||||
};
|
||||
|
||||
ExplorerCore.Log($"4: Hashtable");
|
||||
Hashtable = new Hashtable { { "One", 1 }, { "Two", 2 } };
|
||||
|
||||
ExplorerCore.Log($"5: Big list");
|
||||
for (int i = 0; i < ABigList.Capacity; i++)
|
||||
ABigList.Add((short)UnityEngine.Random.Range(0, short.MaxValue));
|
||||
|
||||
ExplorerCore.Log("Finished TestClass Init_Mono");
|
||||
}
|
||||
|
||||
#if CPP
|
||||
|
||||
public static Il2CppSystem.Collections.IList IL2CPP_IList;
|
||||
public static Il2CppSystem.Collections.Generic.List<string> IL2CPP_ListString;
|
||||
public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
|
||||
|
||||
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
|
||||
public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable;
|
||||
public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
|
||||
|
||||
public static string IL2CPP_systemString = "Test";
|
||||
public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object";
|
||||
public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string";
|
||||
public static string nullString = null;
|
||||
|
||||
public static List<Il2CppSystem.Object> IL2CPP_listOfBoxedObjects;
|
||||
public static Il2CppStructArray<int> IL2CPP_structArray;
|
||||
public static Il2CppStringArray IL2CPP_stringArray;
|
||||
public static Il2CppReferenceArray<Il2CppSystem.Object> IL2CPP_ReferenceArray;
|
||||
public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
|
||||
public static Il2CppSystem.Collections.IList IL2CPP_IList;
|
||||
public static Dictionary<Il2CppSystem.String, Il2CppSystem.Object> CppBoxedDict;
|
||||
|
||||
public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
|
||||
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
|
||||
public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable;
|
||||
public static Il2CppSystem.Object cppBoxedInt;
|
||||
public static Il2CppSystem.Int32 cppInt;
|
||||
public static Il2CppSystem.Decimal cppDecimal;
|
||||
public static Il2CppSystem.Object cppDecimalBoxed;
|
||||
public static Il2CppSystem.Object cppVector3Boxed;
|
||||
public static string IL2CPP_systemString = "Test";
|
||||
public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object";
|
||||
public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string";
|
||||
public static string nullString = null;
|
||||
|
||||
public static Il2CppSystem.Object RandomBoxedColor
|
||||
private static void Init_IL2CPP()
|
||||
{
|
||||
get
|
||||
{
|
||||
int ran = UnityEngine.Random.Range(0, 3);
|
||||
switch (ran)
|
||||
{
|
||||
case 1: return new Color32().BoxIl2CppObject();
|
||||
case 2: return Color.magenta.BoxIl2CppObject();
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Il2CppSystem.Collections.Hashtable cppHashset;
|
||||
|
||||
public static Dictionary<Il2CppSystem.String, Il2CppSystem.Object> CppBoxedDict;
|
||||
|
||||
#endif
|
||||
|
||||
static TestClass()
|
||||
{
|
||||
for (int i = 0; i < BigList.Capacity; i++)
|
||||
BigList.Add(i.ToString());
|
||||
|
||||
#if CPP
|
||||
ExplorerCore.Log($"IL2CPP 1: Il2Cpp Dictionary<string, string>");
|
||||
IL2CPP_Dict = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
IL2CPP_Dict.Add("key1", "value1");
|
||||
IL2CPP_Dict.Add("key2", "value2");
|
||||
IL2CPP_Dict.Add("key3", "value3");
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 2: Il2Cpp Hashtable");
|
||||
IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable();
|
||||
IL2CPP_HashTable.Add("key1", "value1");
|
||||
IL2CPP_HashTable.Add("key2", "value2");
|
||||
IL2CPP_HashTable.Add("key3", "value3");
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 3: Il2Cpp IDictionary");
|
||||
var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
dict2.Add("key1", "value1");
|
||||
IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>();
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 4: Il2Cpp List of Il2Cpp Object");
|
||||
var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
|
||||
list.Add("one");
|
||||
list.Add("two");
|
||||
IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>();
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 5: Il2Cpp List of strings");
|
||||
IL2CPP_ListString = new Il2CppSystem.Collections.Generic.List<string>();
|
||||
IL2CPP_ListString.Add("hello,");
|
||||
IL2CPP_ListString.Add("world!");
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 6: Il2Cpp HashSet of strings");
|
||||
IL2CPP_HashSet = new Il2CppSystem.Collections.Generic.HashSet<string>();
|
||||
IL2CPP_HashSet.Add("one");
|
||||
IL2CPP_HashSet.Add("two");
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 7: Dictionary of Il2Cpp String and Il2Cpp Object");
|
||||
CppBoxedDict = new Dictionary<Il2CppSystem.String, Il2CppSystem.Object>();
|
||||
CppBoxedDict.Add("1", new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject());
|
||||
CppBoxedDict.Add("2", new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject());
|
||||
CppBoxedDict.Add("3", new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject());
|
||||
CppBoxedDict.Add("4", new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject());
|
||||
|
||||
cppDecimal = new Il2CppSystem.Decimal(1f);
|
||||
cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject();
|
||||
cppVector3Boxed = Vector3.down.BoxIl2CppObject();
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 8: List of boxed Il2Cpp Objects");
|
||||
IL2CPP_listOfBoxedObjects = new List<Il2CppSystem.Object>();
|
||||
IL2CPP_listOfBoxedObjects.Add((Il2CppSystem.String)"boxedString");
|
||||
IL2CPP_listOfBoxedObjects.Add(new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject());
|
||||
IL2CPP_listOfBoxedObjects.Add(Color.red.BoxIl2CppObject());
|
||||
|
||||
// boxed enum test
|
||||
try
|
||||
{
|
||||
var cppType = Il2CppType.Of<CameraClearFlags>();
|
||||
@ -283,9 +208,10 @@ namespace UnityExplorer.Tests
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Test fail: {ex}");
|
||||
ExplorerCore.LogWarning($"Boxed enum test fail: {ex}");
|
||||
}
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 9: Il2Cpp struct array of ints");
|
||||
IL2CPP_structArray = new UnhollowerBaseLib.Il2CppStructArray<int>(5);
|
||||
IL2CPP_structArray[0] = 0;
|
||||
IL2CPP_structArray[1] = 1;
|
||||
@ -293,24 +219,21 @@ namespace UnityExplorer.Tests
|
||||
IL2CPP_structArray[3] = 3;
|
||||
IL2CPP_structArray[4] = 4;
|
||||
|
||||
IL2CPP_stringArray = new UnhollowerBaseLib.Il2CppStringArray(2);
|
||||
IL2CPP_stringArray[0] = "hello, ";
|
||||
IL2CPP_stringArray[1] = "world!";
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 10: Il2Cpp reference array of boxed objects");
|
||||
IL2CPP_ReferenceArray = new UnhollowerBaseLib.Il2CppReferenceArray<Il2CppSystem.Object>(3);
|
||||
IL2CPP_ReferenceArray[0] = new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject();
|
||||
IL2CPP_ReferenceArray[1] = null;
|
||||
IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up";
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 11: Misc il2cpp members");
|
||||
cppBoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject();
|
||||
cppInt = new Il2CppSystem.Int32 { m_value = 420 };
|
||||
cppDecimal = new Il2CppSystem.Decimal(1f);
|
||||
cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject();
|
||||
cppVector3Boxed = Vector3.down.BoxIl2CppObject();
|
||||
|
||||
cppHashset = new Il2CppSystem.Collections.Hashtable();
|
||||
cppHashset.Add("key1", "itemOne");
|
||||
cppHashset.Add("key2", "itemTwo");
|
||||
cppHashset.Add("key3", "itemThree");
|
||||
|
||||
#endif
|
||||
ExplorerCore.Log($"Finished Init_Il2Cpp");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace UnityExplorer
|
||||
/// </summary>
|
||||
public static bool ContainsIgnoreCase(this string _this, string s)
|
||||
{
|
||||
return ParseUtility.en_US.CompareInfo.IndexOf(_this, s, CompareOptions.IgnoreCase) >= 0;
|
||||
return CultureInfo.CurrentCulture.CompareInfo.IndexOf(_this, s, CompareOptions.IgnoreCase) >= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -10,8 +10,6 @@ namespace UnityExplorer
|
||||
{
|
||||
public static class ParseUtility
|
||||
{
|
||||
public static CultureInfo en_US = new CultureInfo("en-US");
|
||||
|
||||
private static readonly HashSet<Type> nonPrimitiveTypes = new HashSet<Type>
|
||||
{
|
||||
typeof(string),
|
||||
@ -19,20 +17,18 @@ namespace UnityExplorer
|
||||
typeof(DateTime),
|
||||
};
|
||||
|
||||
public const string NUMBER_FORMAT = "0.####";
|
||||
|
||||
private static readonly Dictionary<int, string> numSequenceStrings = new Dictionary<int, string>();
|
||||
|
||||
// Helper for formatting float/double/decimal numbers to maximum of 4 decimal points.
|
||||
// And also for formatting a sequence of those numbers, ie a Vector3, Color etc
|
||||
|
||||
public static readonly string NumberFormatString = $"0.####";
|
||||
private static readonly Dictionary<int, string> numSequenceStrings = new Dictionary<int, string>();
|
||||
|
||||
public static string FormatDecimalSequence(params object[] numbers)
|
||||
{
|
||||
if (numbers.Length <= 0)
|
||||
return null;
|
||||
|
||||
int count = numbers.Length;
|
||||
var formatString = GetSequenceFormatString(count);
|
||||
|
||||
return string.Format(en_US, formatString, numbers);
|
||||
return string.Format(CultureInfo.CurrentCulture, GetSequenceFormatString(numbers.Length), numbers);
|
||||
}
|
||||
|
||||
public static string GetSequenceFormatString(int count)
|
||||
@ -46,19 +42,19 @@ namespace UnityExplorer
|
||||
string[] strings = new string[count];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
strings[i] = $"{{{i}:{NUMBER_FORMAT}}}";
|
||||
strings[i] = $"{{{i}:{NumberFormatString}}}";
|
||||
|
||||
string s = string.Join(", ", strings);
|
||||
|
||||
numSequenceStrings.Add(count, s);
|
||||
return s;
|
||||
string ret = string.Join(" ", strings);
|
||||
numSequenceStrings.Add(count, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Main parsing API
|
||||
|
||||
public static bool CanParse(Type type)
|
||||
{
|
||||
if (string.IsNullOrEmpty(type.FullName))
|
||||
return false;
|
||||
return type.IsPrimitive || type.IsEnum || nonPrimitiveTypes.Contains(type) || customTypes.ContainsKey(type.FullName);
|
||||
return !string.IsNullOrEmpty(type?.FullName)
|
||||
&& (type.IsPrimitive || type.IsEnum || nonPrimitiveTypes.Contains(type) || customTypes.ContainsKey(type.FullName));
|
||||
}
|
||||
|
||||
public static bool TryParse(string input, Type type, out object obj, out Exception parseException)
|
||||
@ -100,7 +96,7 @@ namespace UnityExplorer
|
||||
obj = ReflectionUtility.GetMethodInfo(type, "Parse", ArgumentUtility.ParseArgs)
|
||||
.Invoke(null, new object[] { input });
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
@ -143,12 +139,12 @@ namespace UnityExplorer
|
||||
else if (formattedTypes.Contains(type))
|
||||
{
|
||||
return ReflectionUtility.GetMethodInfo(type, "ToString", new Type[] { typeof(string), typeof(IFormatProvider) })
|
||||
.Invoke(obj, new object[] { NUMBER_FORMAT, en_US })
|
||||
.Invoke(obj, new object[] { NumberFormatString, CultureInfo.CurrentCulture })
|
||||
as string;
|
||||
}
|
||||
else
|
||||
return obj.ToString();
|
||||
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -166,9 +162,7 @@ namespace UnityExplorer
|
||||
try
|
||||
{
|
||||
if (type.IsEnum)
|
||||
{
|
||||
typeInputExamples.Add(type.AssemblyQualifiedName, Enum.GetNames(type).First());
|
||||
}
|
||||
else
|
||||
{
|
||||
var instance = Activator.CreateInstance(type);
|
||||
@ -222,10 +216,10 @@ namespace UnityExplorer
|
||||
{
|
||||
Vector2 vector = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
var split = input.Split(' ');
|
||||
|
||||
vector.x = float.Parse(split[0].Trim(), en_US);
|
||||
vector.y = float.Parse(split[1].Trim(), en_US);
|
||||
vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
|
||||
return vector;
|
||||
}
|
||||
@ -244,11 +238,11 @@ namespace UnityExplorer
|
||||
{
|
||||
Vector3 vector = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
var split = input.Split(' ');
|
||||
|
||||
vector.x = float.Parse(split[0].Trim(), en_US);
|
||||
vector.y = float.Parse(split[1].Trim(), en_US);
|
||||
vector.z = float.Parse(split[2].Trim(), en_US);
|
||||
vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
|
||||
return vector;
|
||||
}
|
||||
@ -267,12 +261,12 @@ namespace UnityExplorer
|
||||
{
|
||||
Vector4 vector = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
var split = input.Split(' ');
|
||||
|
||||
vector.x = float.Parse(split[0].Trim(), en_US);
|
||||
vector.y = float.Parse(split[1].Trim(), en_US);
|
||||
vector.z = float.Parse(split[2].Trim(), en_US);
|
||||
vector.w = float.Parse(split[3].Trim(), en_US);
|
||||
vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.w = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
|
||||
|
||||
return vector;
|
||||
}
|
||||
@ -291,22 +285,22 @@ namespace UnityExplorer
|
||||
{
|
||||
Vector3 vector = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
var split = input.Split(' ');
|
||||
|
||||
if (split.Length == 4)
|
||||
{
|
||||
Quaternion quat = default;
|
||||
quat.x = float.Parse(split[0].Trim(), en_US);
|
||||
quat.y = float.Parse(split[1].Trim(), en_US);
|
||||
quat.z = float.Parse(split[2].Trim(), en_US);
|
||||
quat.w = float.Parse(split[3].Trim(), en_US);
|
||||
quat.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
quat.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
quat.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
quat.w = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
|
||||
return quat;
|
||||
}
|
||||
else
|
||||
{
|
||||
vector.x = float.Parse(split[0].Trim(), en_US);
|
||||
vector.y = float.Parse(split[1].Trim(), en_US);
|
||||
vector.z = float.Parse(split[2].Trim(), en_US);
|
||||
vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
return Quaternion.Euler(vector);
|
||||
}
|
||||
}
|
||||
@ -327,12 +321,12 @@ namespace UnityExplorer
|
||||
{
|
||||
Rect rect = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
var split = input.Split(' ');
|
||||
|
||||
rect.x = float.Parse(split[0].Trim(), en_US);
|
||||
rect.y = float.Parse(split[1].Trim(), en_US);
|
||||
rect.width = float.Parse(split[2].Trim(), en_US);
|
||||
rect.height = float.Parse(split[3].Trim(), en_US);
|
||||
rect.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
rect.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
rect.width = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
rect.height = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
|
||||
|
||||
return rect;
|
||||
}
|
||||
@ -351,13 +345,13 @@ namespace UnityExplorer
|
||||
{
|
||||
Color color = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
var split = input.Split(' ');
|
||||
|
||||
color.r = float.Parse(split[0].Trim(), en_US);
|
||||
color.g = float.Parse(split[1].Trim(), en_US);
|
||||
color.b = float.Parse(split[2].Trim(), en_US);
|
||||
color.r = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
color.g = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
color.b = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
if (split.Length > 3)
|
||||
color.a = float.Parse(split[3].Trim(), en_US);
|
||||
color.a = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
|
||||
else
|
||||
color.a = 1;
|
||||
|
||||
@ -378,13 +372,13 @@ namespace UnityExplorer
|
||||
{
|
||||
Color32 color = default;
|
||||
|
||||
var split = input.Split(',');
|
||||
var split = input.Split(' ');
|
||||
|
||||
color.r = byte.Parse(split[0].Trim(), en_US);
|
||||
color.g = byte.Parse(split[1].Trim(), en_US);
|
||||
color.b = byte.Parse(split[2].Trim(), en_US);
|
||||
color.r = byte.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
color.g = byte.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
color.b = byte.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
if (split.Length > 3)
|
||||
color.a = byte.Parse(split[3].Trim(), en_US);
|
||||
color.a = byte.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
|
||||
else
|
||||
color.a = 255;
|
||||
|
||||
@ -397,7 +391,7 @@ namespace UnityExplorer
|
||||
return null;
|
||||
|
||||
// ints, this is fine
|
||||
return $"{color.r}, {color.g}, {color.b}, {color.a}";
|
||||
return $"{color.r} {color.g} {color.b} {color.a}";
|
||||
}
|
||||
|
||||
// Layermask (Int32)
|
||||
|
@ -151,10 +151,10 @@ namespace UnityExplorer
|
||||
private static string HighlightType(Type type)
|
||||
{
|
||||
string key = type.ToString();
|
||||
|
||||
|
||||
if (typeToRichType.ContainsKey(key))
|
||||
return typeToRichType[key];
|
||||
|
||||
|
||||
var sb = new StringBuilder(type.Name);
|
||||
|
||||
bool isArray = false;
|
||||
@ -212,7 +212,7 @@ namespace UnityExplorer
|
||||
{
|
||||
if (args.Length < 1)
|
||||
return string.Empty;
|
||||
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
@ -254,7 +254,7 @@ namespace UnityExplorer
|
||||
isStatic = true;
|
||||
return FIELD_STATIC;
|
||||
}
|
||||
|
||||
|
||||
return FIELD_INSTANCE;
|
||||
}
|
||||
else if (memberInfo is MethodInfo mi)
|
||||
@ -264,7 +264,7 @@ namespace UnityExplorer
|
||||
isStatic = true;
|
||||
return METHOD_STATIC;
|
||||
}
|
||||
|
||||
|
||||
return METHOD_INSTANCE;
|
||||
}
|
||||
else if (memberInfo is PropertyInfo pi)
|
||||
@ -274,7 +274,7 @@ namespace UnityExplorer
|
||||
isStatic = true;
|
||||
return PROP_STATIC;
|
||||
}
|
||||
|
||||
|
||||
return PROP_INSTANCE;
|
||||
}
|
||||
//else if (memberInfo is EventInfo ei)
|
||||
@ -284,7 +284,7 @@ namespace UnityExplorer
|
||||
// isStatic = true;
|
||||
// return EVENT_STATIC;
|
||||
// }
|
||||
|
||||
|
||||
// return EVENT_INSTANCE;
|
||||
//}
|
||||
|
||||
|
@ -81,7 +81,7 @@ namespace UnityExplorer
|
||||
sb.Append(PruneString(obj.name, 50, 1));
|
||||
sb.Append('"');
|
||||
}
|
||||
|
||||
|
||||
AppendRichType(sb, richType);
|
||||
}
|
||||
else if (type.FullName.StartsWith(eventSystemNamespace))
|
||||
@ -93,8 +93,8 @@ namespace UnityExplorer
|
||||
{
|
||||
var toString = ToString(value);
|
||||
|
||||
if (type.IsGenericType
|
||||
|| toString == type.FullName
|
||||
if (type.IsGenericType
|
||||
|| toString == type.FullName
|
||||
|| toString == $"{type.FullName} {type.FullName}"
|
||||
|| toString == $"Il2Cpp{type.FullName}" || type.FullName == $"Il2Cpp{toString}")
|
||||
{
|
||||
|
@ -2,9 +2,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
// Project-wide namespace for accessibility
|
||||
@ -107,5 +109,16 @@ namespace UnityExplorer
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
private static PropertyInfo onEndEdit;
|
||||
|
||||
public static UnityEvent<string> GetOnEndEdit(this InputField _this)
|
||||
{
|
||||
if (onEndEdit == null)
|
||||
onEndEdit = typeof(InputField).GetProperty("onEndEdit")
|
||||
?? throw new Exception("Could not get InputField.onEndEdit property!");
|
||||
|
||||
return onEndEdit.GetValue(_this, null).TryCast<UnityEvent<string>>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,8 @@ using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Tests;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer
|
||||
@ -19,13 +20,15 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.0.4";
|
||||
public const string VERSION = "4.3.2";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
public static IExplorerLoader Loader { get; private set; }
|
||||
public static RuntimeContext Context { get; internal set; }
|
||||
|
||||
public static HarmonyLib.Harmony Harmony { get; } = new HarmonyLib.Harmony(GUID);
|
||||
|
||||
/// <summary>
|
||||
/// Initialize UnityExplorer with the provided Loader implementation.
|
||||
/// </summary>
|
||||
@ -46,10 +49,9 @@ namespace UnityExplorer
|
||||
Directory.CreateDirectory(Loader.ExplorerFolder);
|
||||
|
||||
ConfigManager.Init(Loader.ConfigHandler);
|
||||
|
||||
ReflectionUtility.Init();
|
||||
|
||||
RuntimeProvider.Init();
|
||||
|
||||
SceneHandler.Init();
|
||||
InputManager.Init();
|
||||
|
||||
@ -64,14 +66,13 @@ namespace UnityExplorer
|
||||
private static IEnumerator SetupCoroutine()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
float start = Time.realtimeSinceStartup;
|
||||
float prevRealTime = Time.realtimeSinceStartup;
|
||||
float delay = ConfigManager.Startup_Delay_Time.Value;
|
||||
|
||||
while (delay > 0)
|
||||
{
|
||||
float diff = Math.Max(Time.deltaTime, Time.realtimeSinceStartup - start);
|
||||
float diff = Math.Max(Time.deltaTime, Time.realtimeSinceStartup - prevRealTime);
|
||||
delay -= diff;
|
||||
prevRealTime = Time.realtimeSinceStartup;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
@ -102,15 +103,15 @@ namespace UnityExplorer
|
||||
RuntimeProvider.Instance.ProcessOnPostRender();
|
||||
}
|
||||
|
||||
#region LOGGING
|
||||
#region LOGGING
|
||||
|
||||
public static void Log(object message)
|
||||
public static void Log(object message)
|
||||
=> Log(message, LogType.Log);
|
||||
|
||||
public static void LogWarning(object message)
|
||||
public static void LogWarning(object message)
|
||||
=> Log(message, LogType.Warning);
|
||||
|
||||
public static void LogError(object message)
|
||||
public static void LogError(object message)
|
||||
=> Log(message, LogType.Error);
|
||||
|
||||
public static void LogUnity(object message, LogType logType)
|
||||
@ -145,6 +146,6 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
63
src/Hooks/AddHookCell.cs
Normal file
63
src/Hooks/AddHookCell.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
public class AddHookCell : ICell
|
||||
{
|
||||
public bool Enabled => UIRoot.activeSelf;
|
||||
|
||||
public RectTransform Rect { get; set; }
|
||||
public GameObject UIRoot { get; set; }
|
||||
|
||||
public float DefaultHeight => 30;
|
||||
|
||||
public Text MethodNameLabel;
|
||||
public Text HookedLabel;
|
||||
public ButtonRef HookButton;
|
||||
|
||||
public int CurrentDisplayedIndex;
|
||||
|
||||
private void OnHookClicked()
|
||||
{
|
||||
HookManager.Instance.AddHookClicked(CurrentDisplayedIndex);
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
this.UIRoot.SetActive(true);
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
this.UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateUIObject(this.GetType().Name, parent, new Vector2(100, 30));
|
||||
Rect = UIRoot.GetComponent<RectTransform>();
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 5, childAlignment: TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
|
||||
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
HookedLabel = UIFactory.CreateLabel(UIRoot, "HookedLabel", "✓", TextAnchor.MiddleCenter, Color.green);
|
||||
UIFactory.SetLayoutElement(HookedLabel.gameObject, minHeight: 25, minWidth: 100);
|
||||
|
||||
HookButton = UIFactory.CreateButton(UIRoot, "HookButton", "Hook", new Color(0.2f, 0.25f, 0.2f));
|
||||
UIFactory.SetLayoutElement(HookButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
HookButton.OnClick += OnHookClicked;
|
||||
|
||||
MethodNameLabel = UIFactory.CreateLabel(UIRoot, "MethodName", "NOT SET", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(MethodNameLabel.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
}
|
||||
}
|
79
src/Hooks/HookCell.cs
Normal file
79
src/Hooks/HookCell.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
public class HookCell : ICell
|
||||
{
|
||||
public bool Enabled => UIRoot.activeSelf;
|
||||
|
||||
public RectTransform Rect { get; set; }
|
||||
public GameObject UIRoot { get; set; }
|
||||
|
||||
public float DefaultHeight => 30;
|
||||
|
||||
public Text MethodNameLabel;
|
||||
public ButtonRef EditPatchButton;
|
||||
public ButtonRef ToggleActiveButton;
|
||||
public ButtonRef DeleteButton;
|
||||
|
||||
public int CurrentDisplayedIndex;
|
||||
|
||||
private void OnToggleActiveClicked()
|
||||
{
|
||||
HookManager.Instance.EnableOrDisableHookClicked(CurrentDisplayedIndex);
|
||||
}
|
||||
|
||||
private void OnDeleteClicked()
|
||||
{
|
||||
HookManager.Instance.DeleteHookClicked(CurrentDisplayedIndex);
|
||||
}
|
||||
|
||||
private void OnEditPatchClicked()
|
||||
{
|
||||
HookManager.Instance.EditPatchClicked(CurrentDisplayedIndex);
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateUIObject(this.GetType().Name, parent, new Vector2(100, 30));
|
||||
Rect = UIRoot.GetComponent<RectTransform>();
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
|
||||
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
MethodNameLabel = UIFactory.CreateLabel(UIRoot, "MethodName", "NOT SET", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(MethodNameLabel.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
ToggleActiveButton = UIFactory.CreateButton(UIRoot, "ToggleActiveBtn", "Enabled", new Color(0.15f, 0.2f, 0.15f));
|
||||
UIFactory.SetLayoutElement(ToggleActiveButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
ToggleActiveButton.OnClick += OnToggleActiveClicked;
|
||||
|
||||
DeleteButton = UIFactory.CreateButton(UIRoot, "DeleteButton", "Delete", new Color(0.2f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(DeleteButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
DeleteButton.OnClick += OnDeleteClicked;
|
||||
|
||||
EditPatchButton = UIFactory.CreateButton(UIRoot, "EditButton", "Edit Hook Source", new Color(0.15f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(EditPatchButton.Component.gameObject, minHeight: 25, minWidth: 150);
|
||||
EditPatchButton.OnClick += OnEditPatchClicked;
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
UIRoot.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
235
src/Hooks/HookInstance.cs
Normal file
235
src/Hooks/HookInstance.cs
Normal file
@ -0,0 +1,235 @@
|
||||
using System;
|
||||
using System.CodeDom.Compiler;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using HarmonyLib;
|
||||
using Mono.CSharp;
|
||||
using UnityExplorer.CSConsole;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
public class HookInstance
|
||||
{
|
||||
// Static
|
||||
|
||||
private static readonly StringBuilder evalOutput = new StringBuilder();
|
||||
private static readonly ScriptEvaluator scriptEvaluator = new ScriptEvaluator(new StringWriter(evalOutput));
|
||||
|
||||
static HookInstance()
|
||||
{
|
||||
scriptEvaluator.Run("using System;");
|
||||
scriptEvaluator.Run("using System.Reflection;");
|
||||
scriptEvaluator.Run("using System.Collections;");
|
||||
scriptEvaluator.Run("using System.Collections.Generic;");
|
||||
}
|
||||
|
||||
// Instance
|
||||
|
||||
public bool Enabled;
|
||||
public MethodInfo TargetMethod;
|
||||
public string PatchSourceCode;
|
||||
|
||||
private readonly string shortSignature;
|
||||
private PatchProcessor patchProcessor;
|
||||
|
||||
private MethodInfo postfix;
|
||||
private MethodInfo prefix;
|
||||
private MethodInfo finalizer;
|
||||
private MethodInfo transpiler;
|
||||
|
||||
public HookInstance(MethodInfo targetMethod)
|
||||
{
|
||||
this.TargetMethod = targetMethod;
|
||||
this.shortSignature = $"{targetMethod.DeclaringType.Name}.{targetMethod.Name}";
|
||||
|
||||
GenerateDefaultPatchSourceCode(targetMethod);
|
||||
|
||||
if (CompileAndGenerateProcessor(PatchSourceCode))
|
||||
Patch();
|
||||
}
|
||||
|
||||
// Evaluator.source_file
|
||||
private static readonly FieldInfo fi_sourceFile = ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file");
|
||||
// TypeDefinition.Definition
|
||||
private static readonly PropertyInfo pi_Definition = ReflectionUtility.GetPropertyInfo(typeof(TypeDefinition), "Definition");
|
||||
|
||||
public bool CompileAndGenerateProcessor(string patchSource)
|
||||
{
|
||||
Unpatch();
|
||||
|
||||
try
|
||||
{
|
||||
patchProcessor = ExplorerCore.Harmony.CreateProcessor(TargetMethod);
|
||||
|
||||
// Dynamically compile the patch method
|
||||
|
||||
var codeBuilder = new StringBuilder();
|
||||
|
||||
codeBuilder.AppendLine($"public class DynamicPatch_{DateTime.Now.Ticks}");
|
||||
codeBuilder.AppendLine("{");
|
||||
codeBuilder.AppendLine(patchSource);
|
||||
codeBuilder.AppendLine("}");
|
||||
|
||||
scriptEvaluator.Run(codeBuilder.ToString());
|
||||
|
||||
if (ScriptEvaluator._reportPrinter.ErrorsCount > 0)
|
||||
throw new FormatException($"Unable to compile the generated patch!");
|
||||
|
||||
// TODO: Publicize MCS to avoid this reflection
|
||||
// Get the most recent Patch type in the source file
|
||||
var typeContainer = ((CompilationSourceFile)fi_sourceFile.GetValue(scriptEvaluator))
|
||||
.Containers
|
||||
.Last(it => it.MemberName.Name.StartsWith("DynamicPatch_"));
|
||||
// Get the TypeSpec from the TypeDefinition, then get its "MetaInfo" (System.Type)
|
||||
var patchClass = ((TypeSpec)pi_Definition.GetValue((Class)typeContainer, null)).GetMetaInfo();
|
||||
|
||||
// Create the harmony patches as defined
|
||||
|
||||
postfix = patchClass.GetMethod("Postfix", ReflectionUtility.FLAGS);
|
||||
if (postfix != null)
|
||||
patchProcessor.AddPostfix(new HarmonyMethod(postfix));
|
||||
|
||||
prefix = patchClass.GetMethod("Prefix", ReflectionUtility.FLAGS);
|
||||
if (prefix != null)
|
||||
patchProcessor.AddPrefix(new HarmonyMethod(prefix));
|
||||
|
||||
finalizer = patchClass.GetMethod("Finalizer", ReflectionUtility.FLAGS);
|
||||
if (finalizer != null)
|
||||
patchProcessor.AddFinalizer(new HarmonyMethod(finalizer));
|
||||
|
||||
transpiler = patchClass.GetMethod("Transpiler", ReflectionUtility.FLAGS);
|
||||
if (transpiler != null)
|
||||
patchProcessor.AddTranspiler(new HarmonyMethod(transpiler));
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception creating patch processor for target method {TargetMethod.FullDescription()}!\r\n{ex}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private string GenerateDefaultPatchSourceCode(MethodInfo targetMethod)
|
||||
{
|
||||
var codeBuilder = new StringBuilder();
|
||||
// Arguments
|
||||
|
||||
codeBuilder.Append("public static void Postfix(System.Reflection.MethodBase __originalMethod");
|
||||
|
||||
if (!targetMethod.IsStatic)
|
||||
codeBuilder.Append($", {targetMethod.DeclaringType.FullName} __instance");
|
||||
|
||||
if (targetMethod.ReturnType != typeof(void))
|
||||
codeBuilder.Append($", {targetMethod.ReturnType.FullName} __result");
|
||||
|
||||
var parameters = targetMethod.GetParameters();
|
||||
|
||||
int paramIdx = 0;
|
||||
foreach (var param in parameters)
|
||||
{
|
||||
codeBuilder.Append($", {param.ParameterType.FullDescription().Replace("&", "")} __{paramIdx}");
|
||||
paramIdx++;
|
||||
}
|
||||
|
||||
codeBuilder.Append(")\n");
|
||||
|
||||
// Patch body
|
||||
|
||||
codeBuilder.AppendLine("{");
|
||||
|
||||
codeBuilder.AppendLine(" try {");
|
||||
|
||||
// Log message
|
||||
|
||||
var logMessage = new StringBuilder();
|
||||
logMessage.Append($"Patch called: {shortSignature}\\n");
|
||||
|
||||
if (!targetMethod.IsStatic)
|
||||
logMessage.Append("__instance: {__instance.ToString()}\\n");
|
||||
|
||||
paramIdx = 0;
|
||||
foreach (var param in parameters)
|
||||
{
|
||||
logMessage.Append($"Parameter {paramIdx} {param.Name}: ");
|
||||
Type pType = param.ParameterType;
|
||||
if (pType.IsByRef) pType = pType.GetElementType();
|
||||
if (pType.IsValueType)
|
||||
logMessage.Append($"{{__{paramIdx}.ToString()}}");
|
||||
else
|
||||
logMessage.Append($"{{__{paramIdx}?.ToString() ?? \"null\"}}");
|
||||
logMessage.Append("\\n");
|
||||
paramIdx++;
|
||||
}
|
||||
|
||||
if (targetMethod.ReturnType != typeof(void))
|
||||
{
|
||||
logMessage.Append("Return value: ");
|
||||
if (targetMethod.ReturnType.IsValueType)
|
||||
logMessage.Append("{__result.ToString()}");
|
||||
else
|
||||
logMessage.Append("{__result?.ToString() ?? \"null\"}");
|
||||
logMessage.Append("\\n");
|
||||
}
|
||||
|
||||
codeBuilder.AppendLine($" UnityExplorer.ExplorerCore.Log($\"{logMessage}\");");
|
||||
codeBuilder.AppendLine(" }");
|
||||
codeBuilder.AppendLine(" catch (System.Exception ex) {");
|
||||
codeBuilder.AppendLine($" UnityExplorer.ExplorerCore.LogWarning($\"Exception in patch of {shortSignature}:\\n{{ex}}\");");
|
||||
codeBuilder.AppendLine(" }");
|
||||
|
||||
// End patch body
|
||||
|
||||
codeBuilder.AppendLine("}");
|
||||
|
||||
//ExplorerCore.Log(codeBuilder.ToString());
|
||||
|
||||
return PatchSourceCode = codeBuilder.ToString();
|
||||
}
|
||||
|
||||
public void TogglePatch()
|
||||
{
|
||||
if (!Enabled)
|
||||
Patch();
|
||||
else
|
||||
Unpatch();
|
||||
}
|
||||
|
||||
public void Patch()
|
||||
{
|
||||
try
|
||||
{
|
||||
patchProcessor.Patch();
|
||||
|
||||
Enabled = true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception hooking method!\r\n{ex}");
|
||||
}
|
||||
}
|
||||
|
||||
public void Unpatch()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (prefix != null)
|
||||
patchProcessor.Unpatch(prefix);
|
||||
if (postfix != null)
|
||||
patchProcessor.Unpatch(postfix);
|
||||
if (finalizer != null)
|
||||
patchProcessor.Unpatch(finalizer);
|
||||
if (transpiler != null)
|
||||
patchProcessor.Unpatch(transpiler);
|
||||
|
||||
Enabled = false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception unpatching method: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
272
src/Hooks/HookManager.cs
Normal file
272
src/Hooks/HookManager.cs
Normal file
@ -0,0 +1,272 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
public class HookManager : ICellPoolDataSource<HookCell>, ICellPoolDataSource<AddHookCell>
|
||||
{
|
||||
private static HookManager s_instance;
|
||||
public static HookManager Instance => s_instance ?? (s_instance = new HookManager());
|
||||
|
||||
public HookManagerPanel Panel => UIManager.GetPanel<HookManagerPanel>(UIManager.Panels.HookManager);
|
||||
|
||||
// This class acts as the data source for both current hooks and eligable methods when adding hooks.
|
||||
// 'isAddingMethods' keeps track of which pool is currently the displayed one, so our ItemCount reflects the
|
||||
// correct pool cells.
|
||||
private bool isAddingMethods;
|
||||
public int ItemCount => isAddingMethods ? filteredEligableMethods.Count : currentHooks.Count;
|
||||
|
||||
// current hooks
|
||||
private readonly HashSet<string> hookedSignatures = new HashSet<string>();
|
||||
private readonly OrderedDictionary currentHooks = new OrderedDictionary();
|
||||
|
||||
// adding hooks
|
||||
private readonly List<MethodInfo> currentAddEligableMethods = new List<MethodInfo>();
|
||||
private readonly List<MethodInfo> filteredEligableMethods = new List<MethodInfo>();
|
||||
|
||||
// hook editor
|
||||
private readonly LexerBuilder Lexer = new LexerBuilder();
|
||||
private HookInstance currentEditedHook;
|
||||
|
||||
// ~~~~~~~~~~~ Main Current Hooks window ~~~~~~~~~~~
|
||||
|
||||
public void EnableOrDisableHookClicked(int index)
|
||||
{
|
||||
var hook = (HookInstance)currentHooks[index];
|
||||
hook.TogglePatch();
|
||||
|
||||
Panel.HooksScrollPool.Refresh(true, false);
|
||||
}
|
||||
|
||||
public void DeleteHookClicked(int index)
|
||||
{
|
||||
var hook = (HookInstance)currentHooks[index];
|
||||
hook.Unpatch();
|
||||
currentHooks.RemoveAt(index);
|
||||
hookedSignatures.Remove(hook.TargetMethod.FullDescription());
|
||||
|
||||
Panel.HooksScrollPool.Refresh(true, false);
|
||||
}
|
||||
|
||||
public void EditPatchClicked(int index)
|
||||
{
|
||||
Panel.SetPage(HookManagerPanel.Pages.HookSourceEditor);
|
||||
var hook = (HookInstance)currentHooks[index];
|
||||
currentEditedHook = hook;
|
||||
Panel.EditorInput.Text = hook.PatchSourceCode;
|
||||
}
|
||||
|
||||
// Set current hook cell
|
||||
|
||||
public void SetCell(HookCell cell, int index)
|
||||
{
|
||||
if (index >= this.currentHooks.Count)
|
||||
{
|
||||
cell.Disable();
|
||||
return;
|
||||
}
|
||||
|
||||
cell.CurrentDisplayedIndex = index;
|
||||
var hook = (HookInstance)this.currentHooks[index];
|
||||
|
||||
cell.MethodNameLabel.text = HighlightMethod(hook.TargetMethod);
|
||||
|
||||
cell.ToggleActiveButton.ButtonText.text = hook.Enabled ? "Enabled" : "Disabled";
|
||||
RuntimeProvider.Instance.SetColorBlockAuto(cell.ToggleActiveButton.Component,
|
||||
hook.Enabled ? new Color(0.15f, 0.2f, 0.15f) : new Color(0.2f, 0.2f, 0.15f));
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~ Add Hooks window ~~~~~~~~~~~
|
||||
|
||||
public void OnClassSelectedForHooks(string typeFullName)
|
||||
{
|
||||
var type = ReflectionUtility.GetTypeByName(typeFullName);
|
||||
if (type == null)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Could not find any type by name {typeFullName}!");
|
||||
return;
|
||||
}
|
||||
|
||||
Panel.SetAddHooksLabelType(SignatureHighlighter.Parse(type, true));
|
||||
|
||||
Panel.ResetMethodFilter();
|
||||
filteredEligableMethods.Clear();
|
||||
currentAddEligableMethods.Clear();
|
||||
foreach (var method in type.GetMethods(ReflectionUtility.FLAGS))
|
||||
{
|
||||
if (method.IsGenericMethod /* || method.IsAbstract */ || ReflectionUtility.IsBlacklisted(method))
|
||||
continue;
|
||||
currentAddEligableMethods.Add(method);
|
||||
filteredEligableMethods.Add(method);
|
||||
}
|
||||
|
||||
isAddingMethods = true;
|
||||
Panel.SetPage(HookManagerPanel.Pages.ClassMethodSelector);
|
||||
Panel.AddHooksScrollPool.Refresh(true, true);
|
||||
}
|
||||
|
||||
public void DoneAddingHooks()
|
||||
{
|
||||
isAddingMethods = false;
|
||||
Panel.SetPage(HookManagerPanel.Pages.CurrentHooks);
|
||||
Panel.HooksScrollPool.Refresh(true, false);
|
||||
}
|
||||
|
||||
public void AddHookClicked(int index)
|
||||
{
|
||||
if (index >= this.filteredEligableMethods.Count)
|
||||
return;
|
||||
|
||||
AddHook(filteredEligableMethods[index]);
|
||||
Panel.AddHooksScrollPool.Refresh(true, false);
|
||||
}
|
||||
|
||||
public void AddHook(MethodInfo method)
|
||||
{
|
||||
var sig = method.FullDescription();
|
||||
if (hookedSignatures.Contains(sig))
|
||||
return;
|
||||
|
||||
var hook = new HookInstance(method);
|
||||
if (hook.Enabled)
|
||||
{
|
||||
hookedSignatures.Add(sig);
|
||||
currentHooks.Add(sig, hook);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnAddHookFilterInputChanged(string input)
|
||||
{
|
||||
filteredEligableMethods.Clear();
|
||||
|
||||
if (string.IsNullOrEmpty(input))
|
||||
filteredEligableMethods.AddRange(currentAddEligableMethods);
|
||||
else
|
||||
{
|
||||
foreach (var method in currentAddEligableMethods)
|
||||
{
|
||||
if (method.Name.ContainsIgnoreCase(input))
|
||||
filteredEligableMethods.Add(method);
|
||||
}
|
||||
}
|
||||
|
||||
Panel.AddHooksScrollPool.Refresh(true, true);
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~ Hook source editor window ~~~~~~~~~~~
|
||||
|
||||
public void OnEditorInputChanged(string value)
|
||||
{
|
||||
Panel.EditorHighlightText.text = Lexer.BuildHighlightedString(value, 0, value.Length - 1, 0,
|
||||
Panel.EditorInput.Component.caretPosition, out _);
|
||||
}
|
||||
|
||||
public void EditorInputCancel()
|
||||
{
|
||||
currentEditedHook = null;
|
||||
Panel.SetPage(HookManagerPanel.Pages.CurrentHooks);
|
||||
}
|
||||
|
||||
public void EditorInputSave()
|
||||
{
|
||||
var input = Panel.EditorInput.Text;
|
||||
bool wasEnabled = currentEditedHook.Enabled;
|
||||
if (currentEditedHook.CompileAndGenerateProcessor(input))
|
||||
{
|
||||
if (wasEnabled)
|
||||
currentEditedHook.Patch();
|
||||
currentEditedHook.PatchSourceCode = input;
|
||||
currentEditedHook = null;
|
||||
Panel.SetPage(HookManagerPanel.Pages.CurrentHooks);
|
||||
}
|
||||
}
|
||||
|
||||
// OnBorrow methods not needed
|
||||
public void OnCellBorrowed(HookCell cell) { }
|
||||
public void OnCellBorrowed(AddHookCell cell) { }
|
||||
|
||||
|
||||
// Set eligable method cell
|
||||
|
||||
public void SetCell(AddHookCell cell, int index)
|
||||
{
|
||||
if (index >= this.filteredEligableMethods.Count)
|
||||
{
|
||||
cell.Disable();
|
||||
return;
|
||||
}
|
||||
|
||||
cell.CurrentDisplayedIndex = index;
|
||||
var method = this.filteredEligableMethods[index];
|
||||
|
||||
cell.MethodNameLabel.text = HighlightMethod(method);
|
||||
|
||||
var sig = method.FullDescription();
|
||||
if (hookedSignatures.Contains(sig))
|
||||
{
|
||||
cell.HookButton.Component.gameObject.SetActive(false);
|
||||
cell.HookedLabel.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
cell.HookButton.Component.gameObject.SetActive(true);
|
||||
cell.HookedLabel.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
// private static readonly string VOID_HIGHLIGHT = $"<color=#{SignatureHighlighter.keywordBlueHex}>void</color> ";
|
||||
|
||||
private static readonly Dictionary<string, string> highlightedMethods = new Dictionary<string, string>();
|
||||
|
||||
private string HighlightMethod(MethodInfo method)
|
||||
{
|
||||
var sig = method.FullDescription();
|
||||
if (highlightedMethods.ContainsKey(sig))
|
||||
return highlightedMethods[sig];
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
// declaring type
|
||||
sb.Append(SignatureHighlighter.Parse(method.DeclaringType, false));
|
||||
sb.Append('.');
|
||||
|
||||
// method name
|
||||
var color = !method.IsStatic
|
||||
? SignatureHighlighter.METHOD_INSTANCE
|
||||
: SignatureHighlighter.METHOD_STATIC;
|
||||
sb.Append($"<color={color}>{method.Name}</color>");
|
||||
|
||||
// arguments
|
||||
sb.Append('(');
|
||||
var args = method.GetParameters();
|
||||
if (args != null && args.Any())
|
||||
{
|
||||
int i = 0;
|
||||
foreach (var param in args)
|
||||
{
|
||||
sb.Append(SignatureHighlighter.Parse(param.ParameterType, false));
|
||||
sb.Append(' ');
|
||||
sb.Append($"<color={SignatureHighlighter.LOCAL_ARG}>{param.Name}</color>");
|
||||
i++;
|
||||
if (i < args.Length)
|
||||
sb.Append(", ");
|
||||
}
|
||||
}
|
||||
sb.Append(')');
|
||||
|
||||
var ret = sb.ToString();
|
||||
highlightedMethods.Add(sig, ret);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
@ -8,21 +8,10 @@
|
||||
<InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" />
|
||||
<InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- MonoMod for MelonLoader 0.3.0 -->
|
||||
<ItemGroup Condition="'$(IsMelonLoaderLegacy)'=='true'">
|
||||
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.dll" />
|
||||
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.Mdb.dll" />
|
||||
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.Pdb.dll" />
|
||||
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.Rocks.dll" />
|
||||
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\MonoMod.RuntimeDetour.dll" />
|
||||
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\MonoMod.Utils.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Required references for ILRepack -->
|
||||
<ItemGroup>
|
||||
<ReferenceFolders Include="..\lib\" />
|
||||
<ReferenceFolders Include="..\lib\HarmonyX\Harmony\bin\Release\net35\" />
|
||||
<ReferenceFolders Include="packages\HarmonyX.2.5.2\lib\net35\" />
|
||||
<ReferenceFolders Include="..\lib\BepInEx.6.IL2CPP\" />
|
||||
<ReferenceFolders Include="..\lib\BepInEx.6.Mono\" />
|
||||
<ReferenceFolders Include="..\lib\BepInEx.5\" />
|
||||
@ -36,7 +25,8 @@
|
||||
LibraryPath="@(ReferenceFolders)"
|
||||
InputAssemblies="@(InputAssemblies)"
|
||||
TargetKind="Dll"
|
||||
OutputFile="$(OutputPath)$(AssemblyName).dll" />
|
||||
OutputFile="$(OutputPath)$(AssemblyName).dll"
|
||||
/>
|
||||
</Target>
|
||||
|
||||
</Project>
|
@ -6,13 +6,13 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class GameObjectInspector : InspectorBase
|
||||
{
|
||||
@ -64,7 +64,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
addCompInput.Text = "";
|
||||
|
||||
TransformTree.Clear();
|
||||
ComponentList.Clear();
|
||||
UpdateComponents();
|
||||
}
|
||||
|
||||
public override void CloseInspector()
|
||||
@ -113,6 +113,9 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private IEnumerable<GameObject> GetTransformEntries()
|
||||
{
|
||||
if (!GOTarget)
|
||||
return Enumerable.Empty<GameObject>();
|
||||
|
||||
cachedChildren.Clear();
|
||||
for (int i = 0; i < GOTarget.transform.childCount; i++)
|
||||
cachedChildren.Add(GOTarget.transform.GetChild(i).gameObject);
|
||||
@ -125,41 +128,59 @@ namespace UnityExplorer.UI.Inspectors
|
||||
private readonly List<bool> behaviourEnabledStates = new List<bool>();
|
||||
|
||||
// ComponentList.GetRootEntriesMethod
|
||||
private List<Component> GetComponentEntries() => componentEntries;
|
||||
private List<Component> GetComponentEntries() => GOTarget ? componentEntries : Enumerable.Empty<Component>().ToList();
|
||||
|
||||
public void UpdateComponents()
|
||||
{
|
||||
if (!GOTarget)
|
||||
{
|
||||
componentEntries.Clear();
|
||||
compInstanceIDs.Clear();
|
||||
behaviourEntries.Clear();
|
||||
behaviourEnabledStates.Clear();
|
||||
ComponentList.RefreshData();
|
||||
ComponentList.ScrollPool.Refresh(true, true);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we actually need to refresh the component cells or not.
|
||||
var comps = GOTarget.GetComponents<Component>();
|
||||
var behaviours = GOTarget.GetComponents<Behaviour>();
|
||||
|
||||
bool needRefresh = false;
|
||||
if (comps.Length != componentEntries.Count || behaviours.Length != behaviourEntries.Count)
|
||||
{
|
||||
needRefresh = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
|
||||
{
|
||||
needRefresh = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!needRefresh)
|
||||
int count = 0;
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (!comp)
|
||||
continue;
|
||||
count++;
|
||||
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
|
||||
{
|
||||
for (int i = 0; i < behaviours.Length; i++)
|
||||
needRefresh = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!needRefresh)
|
||||
{
|
||||
if (count != componentEntries.Count)
|
||||
needRefresh = true;
|
||||
else
|
||||
{
|
||||
count = 0;
|
||||
foreach (var behaviour in behaviours)
|
||||
{
|
||||
var behaviour = behaviours[i];
|
||||
if (behaviour.enabled != behaviourEnabledStates[i])
|
||||
if (!behaviour)
|
||||
continue;
|
||||
if (count >= behaviourEnabledStates.Count || behaviour.enabled != behaviourEnabledStates[count])
|
||||
{
|
||||
needRefresh = true;
|
||||
break;
|
||||
}
|
||||
count++;
|
||||
}
|
||||
if (!needRefresh && count != behaviourEntries.Count)
|
||||
needRefresh = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -168,9 +189,9 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
componentEntries.Clear();
|
||||
compInstanceIDs.Clear();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (!comp) continue;
|
||||
componentEntries.Add(comp);
|
||||
compInstanceIDs.Add(comp.GetInstanceID());
|
||||
}
|
||||
@ -179,6 +200,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
behaviourEnabledStates.Clear();
|
||||
foreach (var behaviour in behaviours)
|
||||
{
|
||||
if (!behaviour) continue;
|
||||
behaviourEntries.Add(behaviour);
|
||||
behaviourEnabledStates.Add(behaviour.enabled);
|
||||
}
|
||||
@ -195,10 +217,10 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
TransformTree.RefreshData(true, false);
|
||||
}
|
||||
|
||||
|
||||
private void OnAddComponentClicked(string input)
|
||||
{
|
||||
if (ReflectionUtility.AllTypes.TryGetValue(input, out Type type))
|
||||
if (ReflectionUtility.GetTypeByName(input) is Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -221,10 +243,10 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(Pool<GameObjectInspector>.Instance.InactiveHolder,
|
||||
"GameObjectInspector", true, false, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "GameObjectInspector", true, false, true, true, 5,
|
||||
new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
|
||||
|
||||
var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
|
||||
var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
|
||||
new Color(0.065f, 0.065f, 0.065f));
|
||||
UIFactory.SetLayoutElement(scrollObj, minHeight: 250, preferredHeight: 300, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
@ -232,7 +254,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
// Construct GO Controls
|
||||
GOControls = new GameObjectControls(this);
|
||||
|
||||
|
||||
ConstructLists();
|
||||
|
||||
return UIRoot;
|
@ -4,9 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ComponentCell : ButtonCell
|
||||
{
|
@ -5,13 +5,13 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ComponentList : ButtonListHandler<Component, ComponentCell>
|
||||
{
|
||||
public GameObjectInspector Parent;
|
||||
|
||||
public ComponentList(ScrollPool<ComponentCell> scrollPool, Func<List<Component>> getEntriesMethod)
|
||||
public ComponentList(ScrollPool<ComponentCell> scrollPool, Func<List<Component>> getEntriesMethod)
|
||||
: base(scrollPool, getEntriesMethod, null, null, null)
|
||||
{
|
||||
base.SetICell = SetComponentCell;
|
||||
@ -21,7 +21,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
this.currentEntries.Clear();
|
||||
RefreshData();
|
||||
ScrollPool.Refresh(true, true);
|
||||
}
|
||||
|
||||
private bool CheckShouldDisplay(Component _, string __) => true;
|
||||
@ -111,7 +112,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
cell.BehaviourToggle.interactable = false;
|
||||
cell.BehaviourToggle.Set(true, false);
|
||||
//RuntimeProvider.Instance.SetColorBlock(cell.BehaviourToggle,)
|
||||
cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
}
|
||||
|
||||
// if component is the first index it must be the transform, dont show Destroy button for it.
|
@ -5,8 +5,9 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class GameObjectControls
|
||||
{
|
||||
@ -186,7 +187,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
if (parentToSet)
|
||||
DoSetParent(parentToSet);
|
||||
else
|
||||
{
|
||||
{
|
||||
ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!");
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
@ -232,6 +233,12 @@ namespace UnityExplorer.UI.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExploreButtonClicked()
|
||||
{
|
||||
var panel = UIManager.GetPanel<UI.Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
|
||||
panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform);
|
||||
}
|
||||
|
||||
private void OnLayerDropdownChanged(int value)
|
||||
{
|
||||
GOTarget.layer = value;
|
||||
@ -436,7 +443,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void ConstructTopInfo()
|
||||
{
|
||||
var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
|
||||
var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
|
||||
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
|
||||
topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
@ -462,7 +469,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
|
||||
|
||||
PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); });
|
||||
PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
|
||||
|
||||
// Title and update row
|
||||
|
||||
@ -478,7 +485,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
|
||||
NameInput.Component.textComponent.fontSize = 15;
|
||||
NameInput.Component.onEndEdit.AddListener((string val) => { OnNameEndEdit(val); });
|
||||
NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
|
||||
|
||||
// second row (toggles, instanceID, tag, buttons)
|
||||
|
||||
@ -515,7 +522,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
|
||||
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
TagInput.Component.textComponent.color = Color.white;
|
||||
TagInput.Component.onEndEdit.AddListener((string val) => { OnTagEndEdit(val); });
|
||||
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
|
||||
|
||||
// Instantiate
|
||||
var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
|
||||
@ -533,6 +540,12 @@ namespace UnityExplorer.UI.Inspectors
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// Inspect in Explorer button
|
||||
var explorerBtn = UIFactory.CreateButton(thirdrow, "ExploreBtn", "Show in Explorer", new Color(0.15f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(explorerBtn.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
explorerBtn.ButtonText.fontSize = 12;
|
||||
explorerBtn.OnClick += OnExploreButtonClicked;
|
||||
|
||||
// Scene
|
||||
var sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
@ -547,7 +560,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var layerDrop = UIFactory.CreateDropdown(thirdrow, out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 120, flexibleWidth: 999);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
|
||||
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
if (layerToNames == null)
|
||||
GetLayerNames();
|
||||
@ -563,7 +576,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
var flagsDrop = UIFactory.CreateDropdown(thirdrow, out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
|
||||
if (hideFlagsValues == null)
|
||||
if (hideFlagsValues == null)
|
||||
GetHideFlagNames();
|
||||
foreach (var name in hideFlagsValues.Keys)
|
||||
FlagsDropdown.options.Add(new Dropdown.OptionData(name));
|
||||
@ -632,7 +645,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
|
||||
inputField.Component.onEndEdit.AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
|
||||
var control = new TransformControl(type, inputField);
|
||||
|
215
src/Inspectors/InspectUnderMouse.cs
Normal file
215
src/Inspectors/InspectUnderMouse.cs
Normal file
@ -0,0 +1,215 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Inspectors.MouseInspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public enum MouseInspectMode
|
||||
{
|
||||
World,
|
||||
UI
|
||||
}
|
||||
|
||||
public class InspectUnderMouse : UIPanel
|
||||
{
|
||||
public static InspectUnderMouse Instance { get; private set; }
|
||||
|
||||
private readonly WorldInspector worldInspector;
|
||||
private readonly UiInspector uiInspector;
|
||||
|
||||
public static bool Inspecting { get; set; }
|
||||
public static MouseInspectMode Mode { get; set; }
|
||||
|
||||
private static Vector3 lastMousePos;
|
||||
|
||||
public MouseInspectorBase CurrentInspector
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (Mode)
|
||||
{
|
||||
case MouseInspectMode.UI:
|
||||
return uiInspector;
|
||||
case MouseInspectMode.World:
|
||||
return worldInspector;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// UIPanel
|
||||
public override string Name => "Inspect Under Mouse";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.MouseInspector;
|
||||
public override int MinWidth => -1;
|
||||
public override int MinHeight => -1;
|
||||
public override bool CanDragAndResize => false;
|
||||
public override bool NavButtonWanted => false;
|
||||
public override bool ShouldSaveActiveState => false;
|
||||
public override bool ShowByDefault => false;
|
||||
|
||||
internal Text objNameLabel;
|
||||
internal Text objPathLabel;
|
||||
internal Text mousePosLabel;
|
||||
|
||||
public InspectUnderMouse()
|
||||
{
|
||||
Instance = this;
|
||||
worldInspector = new WorldInspector();
|
||||
uiInspector = new UiInspector();
|
||||
}
|
||||
|
||||
public static void OnDropdownSelect(int index)
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0: return;
|
||||
case 1: Instance.StartInspect(MouseInspectMode.World); break;
|
||||
case 2: Instance.StartInspect(MouseInspectMode.UI); break;
|
||||
}
|
||||
UIManager.MouseInspectDropdown.value = 0;
|
||||
}
|
||||
|
||||
public void StartInspect(MouseInspectMode mode)
|
||||
{
|
||||
Mode = mode;
|
||||
Inspecting = true;
|
||||
|
||||
CurrentInspector.OnBeginMouseInspect();
|
||||
|
||||
PanelDragger.ForceEnd();
|
||||
UIManager.NavBarRect.gameObject.SetActive(false);
|
||||
UIManager.PanelHolder.SetActive(false);
|
||||
|
||||
UIRoot.SetActive(true);
|
||||
}
|
||||
|
||||
internal void ClearHitData()
|
||||
{
|
||||
CurrentInspector.ClearHitData();
|
||||
|
||||
objNameLabel.text = "No hits...";
|
||||
objPathLabel.text = "";
|
||||
}
|
||||
|
||||
public void StopInspect()
|
||||
{
|
||||
CurrentInspector.OnEndInspect();
|
||||
ClearHitData();
|
||||
Inspecting = false;
|
||||
|
||||
UIManager.NavBarRect.gameObject.SetActive(true);
|
||||
UIManager.PanelHolder.SetActive(true);
|
||||
|
||||
var drop = UIManager.MouseInspectDropdown;
|
||||
if (drop.transform.Find("Dropdown List") is Transform list)
|
||||
drop.DestroyDropdownList(list.gameObject);
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
private static float timeOfLastRaycast;
|
||||
|
||||
public void UpdateInspect()
|
||||
{
|
||||
if (InputManager.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
StopInspect();
|
||||
return;
|
||||
}
|
||||
|
||||
if (InputManager.GetMouseButtonDown(0))
|
||||
{
|
||||
CurrentInspector.OnSelectMouseInspect();
|
||||
StopInspect();
|
||||
return;
|
||||
}
|
||||
|
||||
var mousePos = InputManager.MousePosition;
|
||||
if (mousePos != lastMousePos)
|
||||
UpdatePosition(mousePos);
|
||||
|
||||
if (!timeOfLastRaycast.OccuredEarlierThan(0.1f))
|
||||
return;
|
||||
timeOfLastRaycast = Time.realtimeSinceStartup;
|
||||
|
||||
CurrentInspector.UpdateMouseInspect(mousePos);
|
||||
}
|
||||
|
||||
internal void UpdatePosition(Vector2 mousePos)
|
||||
{
|
||||
lastMousePos = mousePos;
|
||||
|
||||
// use the raw mouse pos for the label
|
||||
mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
|
||||
|
||||
// constrain the mouse pos we use within certain bounds
|
||||
if (mousePos.x < 350)
|
||||
mousePos.x = 350;
|
||||
if (mousePos.x > Screen.width - 350)
|
||||
mousePos.x = Screen.width - 350;
|
||||
if (mousePos.y < Rect.rect.height)
|
||||
mousePos.y += Rect.rect.height + 10;
|
||||
else
|
||||
mousePos.y -= 10;
|
||||
|
||||
// calculate and set our UI position
|
||||
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
|
||||
UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
Rect.anchorMin = Vector2.zero;
|
||||
Rect.anchorMax = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0.5f, 1);
|
||||
Rect.sizeDelta = new Vector2(700, 150);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
// hide title bar
|
||||
this.titleBar.SetActive(false);
|
||||
this.UIRoot.transform.SetParent(UIManager.CanvasRoot.transform, false);
|
||||
|
||||
var inspectContent = UIFactory.CreateVerticalGroup(this.content, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Title text
|
||||
|
||||
var title = UIFactory.CreateLabel(inspectContent,
|
||||
"InspectLabel",
|
||||
"<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)",
|
||||
TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutElement(title.gameObject, flexibleWidth: 9999);
|
||||
|
||||
mousePosLabel = UIFactory.CreateLabel(inspectContent, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter);
|
||||
|
||||
objNameLabel = UIFactory.CreateLabel(inspectContent, "HitLabelObj", "No hits...", TextAnchor.MiddleLeft);
|
||||
objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
objPathLabel = UIFactory.CreateLabel(inspectContent, "PathLabel", "", TextAnchor.MiddleLeft);
|
||||
objPathLabel.fontStyle = FontStyle.Italic;
|
||||
objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
|
||||
UIFactory.SetLayoutElement(objPathLabel.gameObject, minHeight: 75);
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement() { }
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => null;
|
||||
}
|
||||
}
|
@ -4,10 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public abstract class InspectorBase : IPooledObject
|
||||
{
|
@ -5,9 +5,9 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer
|
||||
@ -21,19 +21,6 @@ namespace UnityExplorer
|
||||
|
||||
public static float PanelWidth;
|
||||
|
||||
internal static void CloseAllTabs()
|
||||
{
|
||||
if (Inspectors.Any())
|
||||
{
|
||||
for (int i = Inspectors.Count - 1; i >= 0; i--)
|
||||
Inspectors[i].CloseInspector();
|
||||
|
||||
Inspectors.Clear();
|
||||
}
|
||||
|
||||
UIManager.SetPanelActive(UIManager.Panels.Inspector, false);
|
||||
}
|
||||
|
||||
public static void Inspect(object obj, CacheObjectBase sourceCache = null)
|
||||
{
|
||||
if (obj.IsNullOrDestroyed())
|
||||
@ -50,6 +37,11 @@ namespace UnityExplorer
|
||||
CreateInspector<ReflectionInspector>(obj, false, sourceCache);
|
||||
}
|
||||
|
||||
public static void Inspect(Type type)
|
||||
{
|
||||
CreateInspector<ReflectionInspector>(type, true);
|
||||
}
|
||||
|
||||
private static bool TryFocusActiveInspector(object target)
|
||||
{
|
||||
foreach (var inspector in Inspectors)
|
||||
@ -64,11 +56,6 @@ namespace UnityExplorer
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void Inspect(Type type)
|
||||
{
|
||||
CreateInspector<ReflectionInspector>(type, true);
|
||||
}
|
||||
|
||||
public static void SetInspectorActive(InspectorBase inspector)
|
||||
{
|
||||
UnsetActiveInspector();
|
||||
@ -87,7 +74,20 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateInspector<T>(object target, bool staticReflection = false,
|
||||
internal static void CloseAllTabs()
|
||||
{
|
||||
if (Inspectors.Any())
|
||||
{
|
||||
for (int i = Inspectors.Count - 1; i >= 0; i--)
|
||||
Inspectors[i].CloseInspector();
|
||||
|
||||
Inspectors.Clear();
|
||||
}
|
||||
|
||||
UIManager.SetPanelActive(UIManager.Panels.Inspector, false);
|
||||
}
|
||||
|
||||
private static void CreateInspector<T>(object target, bool staticReflection = false,
|
||||
CacheObjectBase sourceCache = null) where T : InspectorBase
|
||||
{
|
||||
var inspector = Pool<T>.Borrow();
|
@ -4,10 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class InspectorTab : IPooledObject
|
||||
{
|
||||
@ -33,7 +34,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0,
|
||||
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0,
|
||||
default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0);
|
||||
UIRoot.AddComponent<Mask>();
|
21
src/Inspectors/MouseInspectors/MouseInspectorBase.cs
Normal file
21
src/Inspectors/MouseInspectors/MouseInspectorBase.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
public abstract class MouseInspectorBase
|
||||
{
|
||||
public abstract void OnBeginMouseInspect();
|
||||
|
||||
public abstract void UpdateMouseInspect(Vector2 mousePos);
|
||||
|
||||
public abstract void OnSelectMouseInspect();
|
||||
|
||||
public abstract void ClearHitData();
|
||||
|
||||
public abstract void OnEndInspect();
|
||||
}
|
||||
}
|
142
src/Inspectors/MouseInspectors/UiInspector.cs
Normal file
142
src/Inspectors/MouseInspectors/UiInspector.cs
Normal file
@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
public class UiInspector : MouseInspectorBase
|
||||
{
|
||||
public static readonly List<GameObject> LastHitObjects = new List<GameObject>();
|
||||
|
||||
private static GraphicRaycaster[] graphicRaycasters;
|
||||
|
||||
private static readonly List<GameObject> currentHitObjects = new List<GameObject>();
|
||||
|
||||
private static readonly List<Graphic> wasDisabledGraphics = new List<Graphic>();
|
||||
private static readonly List<CanvasGroup> wasDisabledCanvasGroups = new List<CanvasGroup>();
|
||||
private static readonly List<GameObject> objectsAddedCastersTo = new List<GameObject>();
|
||||
|
||||
public override void OnBeginMouseInspect()
|
||||
{
|
||||
SetupUIRaycast();
|
||||
InspectUnderMouse.Instance.objPathLabel.text = "";
|
||||
}
|
||||
|
||||
public override void ClearHitData()
|
||||
{
|
||||
currentHitObjects.Clear();
|
||||
}
|
||||
|
||||
public override void OnSelectMouseInspect()
|
||||
{
|
||||
LastHitObjects.Clear();
|
||||
LastHitObjects.AddRange(currentHitObjects);
|
||||
var panel = UIManager.GetPanel<UiInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
|
||||
panel.SetActive(true);
|
||||
panel.ShowResults();
|
||||
}
|
||||
|
||||
public override void UpdateMouseInspect(Vector2 mousePos)
|
||||
{
|
||||
currentHitObjects.Clear();
|
||||
|
||||
var ped = new PointerEventData(null)
|
||||
{
|
||||
position = mousePos
|
||||
};
|
||||
|
||||
foreach (var gr in graphicRaycasters)
|
||||
{
|
||||
if (!gr || !gr.canvas)
|
||||
continue;
|
||||
|
||||
var list = new List<RaycastResult>();
|
||||
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
|
||||
if (list.Count > 0)
|
||||
{
|
||||
foreach (var hit in list)
|
||||
{
|
||||
if (hit.gameObject)
|
||||
currentHitObjects.Add(hit.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (currentHitObjects.Any())
|
||||
InspectUnderMouse.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}";
|
||||
else
|
||||
InspectUnderMouse.Instance.objNameLabel.text = $"No UI objects under mouse.";
|
||||
}
|
||||
|
||||
private static void SetupUIRaycast()
|
||||
{
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
{
|
||||
var canvas = obj.TryCast<Canvas>();
|
||||
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
|
||||
continue;
|
||||
if (!canvas.GetComponent<GraphicRaycaster>())
|
||||
{
|
||||
canvas.gameObject.AddComponent<GraphicRaycaster>();
|
||||
//ExplorerCore.Log("Added raycaster to " + canvas.name);
|
||||
objectsAddedCastersTo.Add(canvas.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
// recache Graphic Raycasters each time we start
|
||||
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
graphicRaycasters = new GraphicRaycaster[casters.Length];
|
||||
for (int i = 0; i < casters.Length; i++)
|
||||
{
|
||||
graphicRaycasters[i] = casters[i].TryCast<GraphicRaycaster>();
|
||||
}
|
||||
|
||||
// enable raycastTarget on Graphics
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
{
|
||||
var graphic = obj.TryCast<Graphic>();
|
||||
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
|
||||
continue;
|
||||
graphic.raycastTarget = true;
|
||||
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
|
||||
wasDisabledGraphics.Add(graphic);
|
||||
}
|
||||
|
||||
// enable blocksRaycasts on CanvasGroups
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
{
|
||||
var canvas = obj.TryCast<CanvasGroup>();
|
||||
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
|
||||
continue;
|
||||
canvas.blocksRaycasts = true;
|
||||
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
|
||||
wasDisabledCanvasGroups.Add(canvas);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEndInspect()
|
||||
{
|
||||
foreach (var obj in objectsAddedCastersTo)
|
||||
{
|
||||
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
|
||||
GameObject.Destroy(raycaster);
|
||||
}
|
||||
|
||||
foreach (var graphic in wasDisabledGraphics)
|
||||
graphic.raycastTarget = false;
|
||||
|
||||
foreach (var canvas in wasDisabledCanvasGroups)
|
||||
canvas.blocksRaycasts = false;
|
||||
|
||||
objectsAddedCastersTo.Clear();
|
||||
wasDisabledCanvasGroups.Clear();
|
||||
wasDisabledGraphics.Clear();
|
||||
}
|
||||
}
|
||||
}
|
61
src/Inspectors/MouseInspectors/WorldInspector.cs
Normal file
61
src/Inspectors/MouseInspectors/WorldInspector.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
public class WorldInspector : MouseInspectorBase
|
||||
{
|
||||
private static Camera MainCamera;
|
||||
private static GameObject lastHitObject;
|
||||
|
||||
public override void OnBeginMouseInspect()
|
||||
{
|
||||
MainCamera = Camera.main;
|
||||
|
||||
if (!MainCamera)
|
||||
{
|
||||
ExplorerCore.LogWarning("No MainCamera found! Cannot inspect world!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ClearHitData()
|
||||
{
|
||||
lastHitObject = null;
|
||||
}
|
||||
|
||||
public override void OnSelectMouseInspect()
|
||||
{
|
||||
InspectorManager.Inspect(lastHitObject);
|
||||
}
|
||||
|
||||
public override void UpdateMouseInspect(Vector2 mousePos)
|
||||
{
|
||||
var ray = MainCamera.ScreenPointToRay(mousePos);
|
||||
Physics.Raycast(ray, out RaycastHit hit, 1000f);
|
||||
|
||||
if (hit.transform)
|
||||
OnHitGameObject(hit.transform.gameObject);
|
||||
else if (lastHitObject)
|
||||
InspectUnderMouse.Instance.ClearHitData();
|
||||
}
|
||||
|
||||
internal void OnHitGameObject(GameObject obj)
|
||||
{
|
||||
if (obj != lastHitObject)
|
||||
{
|
||||
lastHitObject = obj;
|
||||
InspectUnderMouse.Instance.objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||
InspectUnderMouse.Instance.objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEndInspect()
|
||||
{
|
||||
// not needed
|
||||
}
|
||||
}
|
||||
}
|
@ -10,14 +10,13 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
|
||||
{
|
||||
@ -48,6 +47,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; }
|
||||
|
||||
public InputFieldRef HiddenNameText;
|
||||
public Text NameText;
|
||||
public Text AssemblyText;
|
||||
private Toggle autoUpdateToggle;
|
||||
@ -56,6 +56,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
|
||||
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
|
||||
private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
|
||||
private InputFieldRef filterInputField;
|
||||
@ -75,7 +76,6 @@ namespace UnityExplorer.UI.Inspectors
|
||||
private IEnumerator InitCoroutine()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
|
||||
}
|
||||
|
||||
@ -126,6 +126,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
|
||||
Tab.TabText.text = currentBaseTabText;
|
||||
NameText.text = SignatureHighlighter.Parse(TargetType, true);
|
||||
HiddenNameText.Text = TargetType.FullName;
|
||||
|
||||
string asmText;
|
||||
if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
|
||||
@ -144,7 +145,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
// reset filters
|
||||
|
||||
this.filterInputField.Text = "";
|
||||
|
||||
|
||||
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
|
||||
scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
|
||||
scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
|
||||
@ -309,11 +310,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void CalculateLayouts()
|
||||
{
|
||||
// Calculate sizes
|
||||
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);// Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
|
||||
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
|
||||
RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
|
||||
|
||||
//memberTitleLayout.minWidth = LeftGroupWidth;
|
||||
}
|
||||
|
||||
private void SetCellLayout(CacheObjectCell cell)
|
||||
@ -336,15 +334,34 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
// Class name, assembly
|
||||
|
||||
NameText = UIFactory.CreateLabel(UIRoot, "Title", "not set", TextAnchor.MiddleLeft, fontSize: 17);
|
||||
UIFactory.SetLayoutElement(NameText.gameObject, minHeight: 25, flexibleHeight: 0);
|
||||
var titleHolder = UIFactory.CreateUIObject("TitleHolder", UIRoot);
|
||||
UIFactory.SetLayoutElement(titleHolder, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
NameText = UIFactory.CreateLabel(titleHolder, "VisibleTitle", "NotSet", TextAnchor.MiddleLeft);
|
||||
var namerect = NameText.GetComponent<RectTransform>();
|
||||
namerect.anchorMin = new Vector2(0, 0);
|
||||
namerect.anchorMax = new Vector2(1, 1);
|
||||
NameText.fontSize = 17;
|
||||
UIFactory.SetLayoutElement(NameText.gameObject, minHeight: 35, flexibleHeight: 0, minWidth: 300, flexibleWidth: 9999);
|
||||
|
||||
HiddenNameText = UIFactory.CreateInputField(titleHolder, "Title", "not set");
|
||||
var hiddenrect = HiddenNameText.Component.gameObject.GetComponent<RectTransform>();
|
||||
hiddenrect.anchorMin = new Vector2(0, 0);
|
||||
hiddenrect.anchorMax = new Vector2(1, 1);
|
||||
HiddenNameText.Component.readOnly = true;
|
||||
HiddenNameText.Component.lineType = InputField.LineType.MultiLineNewline;
|
||||
HiddenNameText.Component.gameObject.GetComponent<Image>().color = Color.clear;
|
||||
HiddenNameText.Component.textComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
HiddenNameText.Component.textComponent.fontSize = 17;
|
||||
HiddenNameText.Component.textComponent.color = Color.clear;
|
||||
UIFactory.SetLayoutElement(HiddenNameText.Component.gameObject, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
ConstructUnityObjectRow();
|
||||
|
||||
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2,2,2,2),
|
||||
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.12f, 0.12f, 0.12f));
|
||||
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
@ -354,7 +371,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
// Member scroll pool
|
||||
|
||||
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2,2,2,2),
|
||||
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
|
||||
bgColor: new Color(0.05f, 0.05f, 0.05f));
|
||||
UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
@ -482,7 +499,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void SetUnityTargets()
|
||||
{
|
||||
if (!typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
|
||||
if (StaticOnly || !typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
|
||||
{
|
||||
unityObjectRow.SetActive(false);
|
||||
textureViewer.SetActive(false);
|
||||
@ -548,7 +565,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
textureButton.ButtonText.text = "Hide Texture";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// UI construction
|
||||
|
||||
private void ConstructUnityObjectRow()
|
||||
@ -619,12 +636,15 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
// Actual texture viewer
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", textureViewer);
|
||||
textureImage = imageObj.AddComponent<Image>();
|
||||
textureImageLayout = textureImage.gameObject.AddComponent<LayoutElement>();
|
||||
var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
|
||||
imageViewport.GetComponent<Image>().color = Color.white;
|
||||
imageViewport.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
|
||||
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
textureImage = imageObj.AddComponent<Image>();
|
||||
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
textureViewer.SetActive(false);
|
||||
}
|
@ -1,119 +0,0 @@
|
||||
#if BIE
|
||||
using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Loader.BIE;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Input;
|
||||
#if CPP
|
||||
using BepInEx.IL2CPP;
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||
|
||||
public class ExplorerBepInPlugin :
|
||||
#if MONO
|
||||
BaseUnityPlugin
|
||||
#else
|
||||
BasePlugin
|
||||
#endif
|
||||
, IExplorerLoader
|
||||
{
|
||||
public static ExplorerBepInPlugin Instance;
|
||||
|
||||
public ManualLogSource LogSource
|
||||
#if MONO
|
||||
=> Logger;
|
||||
#else
|
||||
=> Log;
|
||||
#endif
|
||||
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
private BepInExConfigHandler _configHandler;
|
||||
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
|
||||
|
||||
public Action<object> OnLogMessage => LogSource.LogMessage;
|
||||
public Action<object> OnLogWarning => LogSource.LogWarning;
|
||||
public Action<object> OnLogError => LogSource.LogError;
|
||||
|
||||
// Init common to Mono and Il2Cpp
|
||||
internal void UniversalInit()
|
||||
{
|
||||
Instance = this;
|
||||
_configHandler = new BepInExConfigHandler();
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
#if MONO // Mono
|
||||
internal void Awake()
|
||||
{
|
||||
UniversalInit();
|
||||
}
|
||||
|
||||
#else // Il2Cpp
|
||||
public override void Load()
|
||||
{
|
||||
UniversalInit();
|
||||
}
|
||||
#endif
|
||||
|
||||
public void SetupCursorPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
this.HarmonyInstance.PatchAll();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
|
||||
public class PATCH_EventSystem_current
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
|
||||
public class PATCH_Cursor_lockState
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_lockState(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
|
||||
public class PATCH_Cursor_visible
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_visible(ref value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -21,13 +21,9 @@ namespace UnityExplorer.Loader.BIE
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
object[] tags = null;
|
||||
if (config.IsInternal)
|
||||
tags = new[] { "Advanced" };
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
|
||||
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags));
|
||||
|
||||
entry.SettingChanged += (object o, EventArgs e) =>
|
||||
entry.SettingChanged += (object o, EventArgs e) =>
|
||||
{
|
||||
config.Value = entry.Value;
|
||||
};
|
77
src/Loader/BepInEx/ExplorerBepInPlugin.cs
Normal file
77
src/Loader/BepInEx/ExplorerBepInPlugin.cs
Normal file
@ -0,0 +1,77 @@
|
||||
#if BIE
|
||||
using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Loader.BIE;
|
||||
#if CPP
|
||||
using BepInEx.IL2CPP;
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||
|
||||
public class ExplorerBepInPlugin :
|
||||
#if MONO
|
||||
BaseUnityPlugin
|
||||
#else
|
||||
BasePlugin
|
||||
#endif
|
||||
, IExplorerLoader
|
||||
{
|
||||
public static ExplorerBepInPlugin Instance;
|
||||
|
||||
public ManualLogSource LogSource
|
||||
#if MONO
|
||||
=> Logger;
|
||||
#else
|
||||
=> Log;
|
||||
#endif
|
||||
|
||||
public string UnhollowedModulesFolder => Path.Combine(Paths.BepInExRootPath, "unhollowed");
|
||||
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
private BepInExConfigHandler _configHandler;
|
||||
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
|
||||
public Action<object> OnLogMessage => LogSource.LogMessage;
|
||||
public Action<object> OnLogWarning => LogSource.LogWarning;
|
||||
public Action<object> OnLogError => LogSource.LogError;
|
||||
|
||||
private void Init()
|
||||
{
|
||||
Instance = this;
|
||||
_configHandler = new BepInExConfigHandler();
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
#if MONO // Mono
|
||||
internal void Awake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
#else // Il2Cpp
|
||||
public override void Load()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
@ -9,14 +9,12 @@ namespace UnityExplorer
|
||||
public interface IExplorerLoader
|
||||
{
|
||||
string ExplorerFolder { get; }
|
||||
string UnhollowedModulesFolder { get; }
|
||||
|
||||
string ConfigFolder { get; }
|
||||
ConfigHandler ConfigHandler { get; }
|
||||
|
||||
Action<object> OnLogMessage { get; }
|
||||
Action<object> OnLogWarning { get; }
|
||||
Action<object> OnLogError { get; }
|
||||
|
||||
void SetupCursorPatches();
|
||||
}
|
||||
}
|
||||
|
@ -1,87 +0,0 @@
|
||||
#if ML
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Loader.ML;
|
||||
#if ML_LEGACY
|
||||
using Harmony;
|
||||
#else
|
||||
using HarmonyLib;
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
|
||||
#endif
|
||||
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
[assembly: MelonColor(ConsoleColor.DarkCyan)]
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerMelonMod : MelonMod, IExplorerLoader
|
||||
{
|
||||
public static ExplorerMelonMod Instance;
|
||||
|
||||
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
|
||||
public string ConfigFolder => ExplorerFolder;
|
||||
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
public MelonLoaderConfigHandler _configHandler;
|
||||
|
||||
public Action<object> OnLogMessage => MelonLogger.Msg;
|
||||
public Action<object> OnLogWarning => MelonLogger.Warning;
|
||||
public Action<object> OnLogError => MelonLogger.Error;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
Instance = this;
|
||||
_configHandler = new MelonLoaderConfigHandler();
|
||||
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
public void SetupCursorPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
PrefixProperty(typeof(Cursor),
|
||||
"lockState",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
|
||||
|
||||
PrefixProperty(typeof(Cursor),
|
||||
"visible",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
|
||||
|
||||
PrefixProperty(typeof(EventSystem),
|
||||
"current",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
private void PrefixProperty(Type type, string property, HarmonyMethod prefix)
|
||||
{
|
||||
try
|
||||
{
|
||||
var prop = type.GetProperty(property);
|
||||
#if ML_LEGACY
|
||||
this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
|
||||
#else
|
||||
HarmonyInstance.Patch(prop.GetSetMethod(), prefix: prefix);
|
||||
#endif
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,206 +0,0 @@
|
||||
#if ML
|
||||
|
||||
#if !ML_LEGACY // ML 0.3.1+ config handler
|
||||
|
||||
using MelonLoader;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
|
||||
namespace UnityExplorer.Loader.ML
|
||||
{
|
||||
public class MelonLoaderConfigHandler : ConfigHandler
|
||||
{
|
||||
internal const string CTG_NAME = "UnityExplorer";
|
||||
|
||||
internal MelonPreferences_Category prefCategory;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings", false, true);
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
{
|
||||
var key = entry.Key;
|
||||
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
|
||||
{
|
||||
var config = entry.Value;
|
||||
config.BoxedValue = config.GetLoaderConfigValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.Description, config.IsInternal, false);
|
||||
|
||||
entry.OnValueChangedUntyped += () =>
|
||||
{
|
||||
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
|
||||
return;
|
||||
|
||||
config.Value = entry.Value;
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
{
|
||||
entry.Value = value;
|
||||
//entry.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> config)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
return entry.Value;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
MelonPreferences.Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#else // ML 0.3.0 config handler
|
||||
|
||||
using MelonLoader;
|
||||
using MelonLoader.Tomlyn.Model;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
|
||||
namespace UnityExplorer.Loader.ML
|
||||
{
|
||||
public class MelonLoaderConfigHandler : ConfigHandler
|
||||
{
|
||||
internal const string CTG_NAME = "UnityExplorer";
|
||||
|
||||
internal MelonPreferences_Category prefCategory;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
|
||||
|
||||
try { MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter); } catch { }
|
||||
try { MelonPreferences.Mapper.RegisterMapper(AnchorReader, AnchorWriter); } catch { }
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
{
|
||||
var key = entry.Key;
|
||||
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
|
||||
{
|
||||
var config = entry.Value;
|
||||
config.BoxedValue = config.GetLoaderConfigValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
|
||||
|
||||
entry.OnValueChangedUntyped += () =>
|
||||
{
|
||||
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
|
||||
return;
|
||||
|
||||
config.Value = entry.Value;
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
{
|
||||
entry.Value = value;
|
||||
entry.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> config)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
return entry.Value;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
MelonPreferences.Save();
|
||||
}
|
||||
|
||||
// Enum config handlers
|
||||
|
||||
public static KeyCode KeycodeReader(TomlObject value)
|
||||
{
|
||||
try
|
||||
{
|
||||
KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
|
||||
|
||||
if (kc == default)
|
||||
throw new Exception();
|
||||
|
||||
return kc;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return KeyCode.F7;
|
||||
}
|
||||
}
|
||||
|
||||
public static TomlObject KeycodeWriter(KeyCode value)
|
||||
{
|
||||
return MelonPreferences.Mapper.ToToml(value.ToString());
|
||||
}
|
||||
|
||||
public static UI.UIManager.VerticalAnchor AnchorReader(TomlObject value)
|
||||
{
|
||||
try
|
||||
{
|
||||
return (UI.UIManager.VerticalAnchor)Enum.Parse(typeof(UI.UIManager.VerticalAnchor), (value as TomlString).Value);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return UI.UIManager.VerticalAnchor.Top;
|
||||
}
|
||||
}
|
||||
|
||||
public static TomlObject AnchorWriter(UI.UIManager.VerticalAnchor anchor)
|
||||
{
|
||||
return MelonPreferences.Mapper.ToToml(anchor.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
42
src/Loader/MelonLoader/ExplorerMelonMod.cs
Normal file
42
src/Loader/MelonLoader/ExplorerMelonMod.cs
Normal file
@ -0,0 +1,42 @@
|
||||
#if ML
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using UnityExplorer;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Loader.ML;
|
||||
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
[assembly: MelonColor(ConsoleColor.DarkCyan)]
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerMelonMod : MelonMod, IExplorerLoader
|
||||
{
|
||||
public static ExplorerMelonMod Instance;
|
||||
|
||||
public string ExplorerFolder => Path.Combine(MelonHandler.ModsDirectory, ExplorerCore.NAME);
|
||||
|
||||
public string UnhollowedModulesFolder => Path.Combine(
|
||||
Path.GetDirectoryName(MelonHandler.ModsDirectory),
|
||||
Path.Combine("MelonLoader", "Managed"));
|
||||
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
public MelonLoaderConfigHandler _configHandler;
|
||||
|
||||
public Action<object> OnLogMessage => MelonLogger.Msg;
|
||||
public Action<object> OnLogWarning => MelonLogger.Warning;
|
||||
public Action<object> OnLogError => MelonLogger.Error;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
Instance = this;
|
||||
_configHandler = new MelonLoaderConfigHandler();
|
||||
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
94
src/Loader/MelonLoader/MelonLoaderConfigHandler.cs
Normal file
94
src/Loader/MelonLoader/MelonLoaderConfigHandler.cs
Normal file
@ -0,0 +1,94 @@
|
||||
#if ML
|
||||
using MelonLoader;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
|
||||
namespace UnityExplorer.Loader.ML
|
||||
{
|
||||
public class MelonLoaderConfigHandler : ConfigHandler
|
||||
{
|
||||
internal const string CTG_NAME = "UnityExplorer";
|
||||
|
||||
internal MelonPreferences_Category prefCategory;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings", false, true);
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
{
|
||||
var key = entry.Key;
|
||||
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
|
||||
{
|
||||
var config = entry.Value;
|
||||
config.BoxedValue = config.GetLoaderConfigValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This wrapper exists to handle the arbitrary "LemonAction" delegates which ML now uses in 0.4.4+.
|
||||
// Reflection is required since the delegate type changed between 0.4.3 and 0.4.4.
|
||||
// A wrapper class is required to link the MelonPreferences_Entry and the delegate instance.
|
||||
public class EntryDelegateWrapper<T>
|
||||
{
|
||||
public MelonPreferences_Entry<T> entry;
|
||||
public ConfigElement<T> config;
|
||||
|
||||
public EntryDelegateWrapper(MelonPreferences_Entry<T> entry, ConfigElement<T> config)
|
||||
{
|
||||
this.entry = entry;
|
||||
this.config = config;
|
||||
var evt = entry.GetType().GetEvent("OnValueChangedUntyped");
|
||||
evt.AddEventHandler(entry, Delegate.CreateDelegate(evt.EventHandlerType, this, GetType().GetMethod("OnChanged")));
|
||||
}
|
||||
|
||||
public void OnChanged()
|
||||
{
|
||||
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
|
||||
return;
|
||||
config.Value = entry.Value;
|
||||
}
|
||||
}
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.Description, config.IsInternal, false);
|
||||
new EntryDelegateWrapper<T>(entry, config);
|
||||
}
|
||||
|
||||
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
{
|
||||
entry.Value = value;
|
||||
//entry.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> config)
|
||||
{
|
||||
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
|
||||
return entry.Value;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
MelonPreferences.Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -18,26 +18,43 @@ namespace UnityExplorer
|
||||
public class ExplorerStandalone : IExplorerLoader
|
||||
{
|
||||
/// <summary>
|
||||
/// Call this to initialize UnityExplorer without adding a log listener.
|
||||
/// Call this to initialize UnityExplorer without adding a log listener or Unhollowed modules path.
|
||||
/// The default Unhollowed path "UnityExplorer\Modules\" will be used.
|
||||
/// </summary>
|
||||
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
|
||||
public static ExplorerStandalone CreateInstance()
|
||||
=> CreateInstance(null);
|
||||
public static ExplorerStandalone CreateInstance() => CreateInstance(null, null);
|
||||
|
||||
/// <summary>
|
||||
/// Call this to initialize UnityExplorer and add a listener for UnityExplorer's log messages.
|
||||
/// Call this to initialize UnityExplorer and add a listener for UnityExplorer's log messages, without specifying an Unhollowed modules path.
|
||||
/// The default Unhollowed path "UnityExplorer\Modules\" will be used.
|
||||
/// </summary>
|
||||
/// <param name="logListener">Your log listener to handle UnityExplorer logs.</param>
|
||||
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
|
||||
public static ExplorerStandalone CreateInstance(Action<string, LogType> logListener)
|
||||
public static ExplorerStandalone CreateInstance(Action<string, LogType> logListener) => CreateInstance(logListener, null);
|
||||
|
||||
/// <summary>
|
||||
/// Call this to initialize UnityExplorer with the provided log listener and Unhollowed modules path.
|
||||
/// </summary>
|
||||
/// <param name="logListener">Your log listener to handle UnityExplorer logs.</param>
|
||||
/// <param name="unhollowedModulesPath">The path of the Unhollowed modules, either relative or absolute.</param>
|
||||
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
|
||||
public static ExplorerStandalone CreateInstance(Action<string, LogType> logListener, string unhollowedModulesPath)
|
||||
{
|
||||
if (Instance != null)
|
||||
return Instance;
|
||||
|
||||
OnLog += logListener;
|
||||
|
||||
var instance = new ExplorerStandalone();
|
||||
instance.Init();
|
||||
instance.CheckExplorerFolder();
|
||||
|
||||
if (logListener != null)
|
||||
OnLog += logListener;
|
||||
|
||||
if (string.IsNullOrEmpty(unhollowedModulesPath) || !Directory.Exists(unhollowedModulesPath))
|
||||
instance._unhollowedPath = Path.Combine(instance.ExplorerFolder, "Modules");
|
||||
else
|
||||
instance._unhollowedPath = unhollowedModulesPath;
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
@ -48,8 +65,8 @@ namespace UnityExplorer
|
||||
/// </summary>
|
||||
public static event Action<string, LogType> OnLog;
|
||||
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
public static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
public string UnhollowedModulesFolder => _unhollowedPath;
|
||||
private string _unhollowedPath;
|
||||
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
private StandaloneConfigHandler _configHandler;
|
||||
@ -58,26 +75,12 @@ namespace UnityExplorer
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_explorerFolder == null)
|
||||
{
|
||||
s_explorerFolder =
|
||||
Path.Combine(
|
||||
Path.GetDirectoryName(
|
||||
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase)
|
||||
.AbsolutePath)),
|
||||
"UnityExplorer");
|
||||
|
||||
if (!Directory.Exists(s_explorerFolder))
|
||||
Directory.CreateDirectory(s_explorerFolder);
|
||||
}
|
||||
|
||||
CheckExplorerFolder();
|
||||
return s_explorerFolder;
|
||||
}
|
||||
}
|
||||
private static string s_explorerFolder;
|
||||
|
||||
public string ConfigFolder => ExplorerFolder;
|
||||
|
||||
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
|
||||
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
|
||||
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
|
||||
@ -90,45 +93,18 @@ namespace UnityExplorer
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
public void SetupCursorPatches()
|
||||
private void CheckExplorerFolder()
|
||||
{
|
||||
try
|
||||
if (s_explorerFolder == null)
|
||||
{
|
||||
this.HarmonyInstance.PatchAll();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
s_explorerFolder =
|
||||
Path.Combine(
|
||||
Path.GetDirectoryName(
|
||||
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase).AbsolutePath)),
|
||||
"UnityExplorer");
|
||||
|
||||
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
|
||||
public class PATCH_EventSystem_current
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
|
||||
public class PATCH_Cursor_lockState
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_lockState(ref value);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
|
||||
public class PATCH_Cursor_visible
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
CursorUnlocker.Prefix_set_visible(ref value);
|
||||
if (!Directory.Exists(s_explorerFolder))
|
||||
Directory.CreateDirectory(s_explorerFolder);
|
||||
}
|
||||
}
|
||||
}
|
@ -13,11 +13,11 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
public class StandaloneConfigHandler : ConfigHandler
|
||||
{
|
||||
internal static IniDataParser _parser;
|
||||
internal static string INI_PATH;
|
||||
internal static string CONFIG_PATH;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.ini");
|
||||
_parser = new IniDataParser();
|
||||
_parser.Configuration.CommentString = "#";
|
||||
}
|
||||
@ -49,10 +49,10 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
if (!File.Exists(CONFIG_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
string ini = File.ReadAllText(CONFIG_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
@ -97,10 +97,10 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
File.WriteAllText(CONFIG_PATH, data.ToString());
|
||||
}
|
||||
}
|
||||
}
|
@ -4,15 +4,13 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.ObjectPool;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public class ObjectSearch : UIModel
|
||||
{
|
||||
@ -28,7 +26,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
private ChildFilter m_childFilter = ChildFilter.Any;
|
||||
private string desiredTypeInput;
|
||||
private string lastCheckedTypeInput;
|
||||
private bool lastTypeCanHaveGO;
|
||||
private bool lastTypeCanHaveGO;
|
||||
|
||||
public ButtonListHandler<object, ButtonCell> dataHandler;
|
||||
|
||||
@ -55,16 +53,10 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
if (m_context == SearchContext.Singleton)
|
||||
currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
|
||||
else if (m_context == SearchContext.StaticClass)
|
||||
currentResults = SearchProvider.StaticClassSearch(nameInputField.Text);
|
||||
else if (m_context == SearchContext.Class)
|
||||
currentResults = SearchProvider.ClassSearch(nameInputField.Text);
|
||||
else
|
||||
{
|
||||
string compType = "";
|
||||
if (m_context == SearchContext.UnityObject)
|
||||
compType = this.desiredTypeInput;
|
||||
|
||||
currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, compType, m_context, m_childFilter, m_sceneFilter);
|
||||
}
|
||||
currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, desiredTypeInput, m_context, m_childFilter, m_sceneFilter);
|
||||
|
||||
dataHandler.RefreshData();
|
||||
resultsScrollPool.Refresh(true);
|
||||
@ -79,7 +71,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
lastCheckedTypeInput = desiredTypeInput;
|
||||
|
||||
//var type = ReflectionUtility.GetTypeByName(desiredTypeInput);
|
||||
if (ReflectionUtility.AllTypes.TryGetValue(desiredTypeInput, out var cachedType))
|
||||
if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
|
||||
{
|
||||
var type = cachedType;
|
||||
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
|
||||
@ -132,8 +124,11 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
if (!cachedCellTexts.ContainsKey(index))
|
||||
{
|
||||
string text;
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
text = SignatureHighlighter.Parse(currentResults[index] as Type, true);
|
||||
if (m_context == SearchContext.Class)
|
||||
{
|
||||
var type = currentResults[index] as Type;
|
||||
text = $"{SignatureHighlighter.Parse(type, true)} <color=grey><i>({type.Assembly.GetName().Name})</i></color>";
|
||||
}
|
||||
else
|
||||
text = ToStringUtility.ToStringWithType(currentResults[index], currentResults[index]?.GetActualType());
|
||||
|
||||
@ -145,7 +140,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
private void OnCellClicked(int dataIndex)
|
||||
{
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
if (m_context == SearchContext.Class)
|
||||
InspectorManager.Inspect(currentResults[dataIndex] as Type);
|
||||
else
|
||||
InspectorManager.Inspect(currentResults[dataIndex]);
|
||||
@ -244,7 +239,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
// RESULTS SCROLL POOL
|
||||
|
||||
dataHandler = new ButtonListHandler<object, ButtonCell>(resultsScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
|
||||
resultsScrollPool = UIFactory.CreateScrollPool<ButtonCell>(uiRoot, "ResultsList", out GameObject scrollObj,
|
||||
resultsScrollPool = UIFactory.CreateScrollPool<ButtonCell>(uiRoot, "ResultsList", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
|
||||
resultsScrollPool.Initialize(dataHandler);
|
@ -8,11 +8,12 @@ using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public class SceneExplorer : UIModel
|
||||
{
|
||||
@ -39,7 +40,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
private GameObject refreshRow;
|
||||
private Dropdown sceneDropdown;
|
||||
private readonly Dictionary<int, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<int, Dropdown.OptionData>();
|
||||
private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<Scene, Dropdown.OptionData>();
|
||||
|
||||
private IEnumerable<GameObject> GetRootEntries() => SceneHandler.CurrentRootObjects;
|
||||
|
||||
@ -58,6 +59,26 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
Tree.RefreshData(true);
|
||||
}
|
||||
|
||||
public void JumpToTransform(Transform transform)
|
||||
{
|
||||
if (!transform)
|
||||
return;
|
||||
|
||||
UIManager.SetPanelActive(this.Parent, true);
|
||||
this.Parent.SetTab(0);
|
||||
|
||||
// select the transform's scene
|
||||
var go = transform.gameObject;
|
||||
if (SceneHandler.SelectedScene != go.scene)
|
||||
{
|
||||
int idx = sceneDropdown.options.IndexOf(sceneToDropdownOption[go.scene]);
|
||||
sceneDropdown.value = idx;
|
||||
}
|
||||
|
||||
// Let the TransformTree handle the rest
|
||||
Tree.JumpAndExpandToTransform(transform);
|
||||
}
|
||||
|
||||
private void OnDropdownChanged(int value)
|
||||
{
|
||||
if (value < 0 || SceneHandler.LoadedScenes.Count <= value)
|
||||
@ -71,12 +92,12 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
private void SceneHandler_OnInspectedSceneChanged(Scene scene)
|
||||
{
|
||||
if (!sceneToDropdownOption.ContainsKey(scene.handle))
|
||||
if (!sceneToDropdownOption.ContainsKey(scene))
|
||||
PopulateSceneDropdown();
|
||||
|
||||
if (sceneToDropdownOption.ContainsKey(scene.handle))
|
||||
if (sceneToDropdownOption.ContainsKey(scene))
|
||||
{
|
||||
var opt = sceneToDropdownOption[scene.handle];
|
||||
var opt = sceneToDropdownOption[scene];
|
||||
int idx = sceneDropdown.options.IndexOf(opt);
|
||||
if (sceneDropdown.value != idx)
|
||||
sceneDropdown.value = idx;
|
||||
@ -93,7 +114,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
refreshRow.SetActive(!scene.IsValid());
|
||||
}
|
||||
|
||||
private void SceneHandler_OnLoadedScenesChanged(ReadOnlyCollection<Scene> loadedScenes)
|
||||
private void SceneHandler_OnLoadedScenesChanged(List<Scene> loadedScenes)
|
||||
{
|
||||
PopulateSceneDropdown();
|
||||
}
|
||||
@ -105,6 +126,9 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
foreach (var scene in SceneHandler.LoadedScenes)
|
||||
{
|
||||
if (sceneToDropdownOption.ContainsKey(scene))
|
||||
continue;
|
||||
|
||||
string name = scene.name?.Trim();
|
||||
|
||||
if (!scene.IsValid())
|
||||
@ -114,7 +138,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
var option = new Dropdown.OptionData(name);
|
||||
sceneDropdown.options.Add(option);
|
||||
sceneToDropdownOption.Add(scene.handle, option);
|
||||
sceneToDropdownOption.Add(scene, option);
|
||||
}
|
||||
}
|
||||
|
||||
@ -122,7 +146,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
{
|
||||
if ((!string.IsNullOrEmpty(input) && !Tree.Filtering) || (string.IsNullOrEmpty(input) && Tree.Filtering))
|
||||
{
|
||||
Tree.displayedObjects.Clear();
|
||||
Tree.cachedTransforms.Clear();
|
||||
}
|
||||
|
||||
Tree.CurrentFilter = input;
|
||||
@ -181,7 +205,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
//Filter input field
|
||||
var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search...");
|
||||
inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
|
||||
RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
|
||||
new Color(0.08f, 0.08f, 0.08f));
|
||||
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
|
||||
inputField.OnValueChanged += OnFilterInput;
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user