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..

119 Commits
4.4.0 ... 4.6.3

Author SHA1 Message Date
7a5570a070 Bump version 2022-04-09 18:59:34 +10:00
d40537775f Bump UniverseLib 2022-04-09 18:59:13 +10:00
9b6f3fd3ea Cleanups / refactoring 2022-04-09 18:58:56 +10:00
bacac929e9 Show InputField for exceptions to view/copy full exception 2022-04-01 18:14:50 +11:00
4e3d3a2e5c Update README.md 2022-04-01 01:37:51 +11:00
7dbc8fd66e Merge branch 'master' of https://github.com/sinai-dev/UnityExplorer 2022-04-01 01:31:53 +11:00
892cefcc91 Bump version 2022-04-01 01:31:45 +11:00
a986b92963 Don't try to get UnityObjectWidget for static class inspection 2022-04-01 01:31:40 +11:00
8837119781 Merge pull request #132 from liesauer/master
Fix standalone reading config item type casting bug
2022-04-01 01:21:39 +11:00
7eda249ddb Fix standalone reading config item type casting bug 2022-03-31 21:07:06 +08:00
710b4ba74a Use switch expression instead of if/else block 2022-03-29 22:39:26 +11:00
4bee55fb25 Cleanups, remove redundancy 2022-03-29 22:36:17 +11:00
c71748d22a Remove pointless ToArray() call 2022-03-23 19:02:17 +11:00
621035c732 Bump UniverseLib 2022-03-23 18:04:27 +11:00
2285a495be Add support for Unity Editor release 2022-03-21 21:25:51 +11:00
efdf2446bd A few cleanups and optimizations 2022-03-21 21:25:18 +11:00
6ad45ac8ae Delete social.png 2022-03-21 21:24:36 +11:00
2d3c83cfa3 Bump version 2022-03-21 01:05:00 +11:00
3213717ff6 Add outline to resize arrow 2022-03-21 01:04:55 +11:00
a6a1a4d046 cleanup 2022-03-21 01:04:44 +11:00
078c2e2b51 Add AudioClipWidget 2022-03-21 01:04:39 +11:00
49bce650b4 Fix text clipping with transform cell name and sibling index 2022-03-20 21:21:23 +11:00
bd9e80f2b4 Refactor unity inspector widgets into proper classes 2022-03-20 21:21:01 +11:00
d1eb5671bf Move GetCacheMembers into separate class 2022-03-20 21:20:17 +11:00
f1ca484712 Fix generic arguments for parameterless struct ctors 2022-03-16 23:21:39 +11:00
3b71b40843 More accurate check if enum value has flag 2022-03-15 01:51:27 +11:00
1292affe6d Fix autocomplete panel resizing 2022-03-15 01:50:50 +11:00
6614762fe8 Bump version 2022-03-15 01:19:52 +11:00
d81d6d034b Implement support for implicit struct constructors 2022-03-15 01:19:48 +11:00
5dfe3bbf0c Fix missing and incorrect ctor caching
- Shouldn't include ctors on abstract types
- Missing parameterless ctors for structs (implicit)
2022-03-15 01:19:01 +11:00
dc81451ce5 Make Constructor toggle button actually do something 2022-03-15 01:18:12 +11:00
d7ab0a23c6 Skip private/anonymous types in TypeCompleter results 2022-03-15 01:17:54 +11:00
1a01c740e2 Move AutoCompleteModal into Panels folder 2022-03-15 01:17:35 +11:00
040fb1f11a Bump version 2022-03-14 05:22:44 +11:00
e44ff9e207 Add support for Constructors in Reflection Inspector
- Added CacheConstructor : CacheMember
- Changed default scope to "All" from "Instance" when inspecting an instance
- Bumped UniverseLib
2022-03-14 05:20:43 +11:00
b5c69fc1ea Fix UI mouse inspector results panel not always coming to front 2022-03-13 02:59:52 +11:00
4fdb2aacd8 Move logic out of UIManager.SetPanelActive into panel.SetActive 2022-03-13 02:21:25 +11:00
48e688cb75 use SetPanelActive instead of manually setting gameobject active 2022-03-13 02:08:46 +11:00
647b0d353d Fix text clipping on inspector tab button 2022-03-12 20:17:03 +11:00
2b715f3dbe Hide SiblingIndex input when invalid 2022-03-12 20:16:55 +11:00
938a991594 Update TransformTree immediately on user changes 2022-03-12 20:16:37 +11:00
f00134b283 Add "one-shot" option for TransformTree updating 2022-03-10 17:56:21 +11:00
3b6b9768fb Bump UniverseLib 2022-03-10 05:29:55 +11:00
5fbfa1b7aa Bump UniverseLib 2022-03-10 05:06:49 +11:00
7d26965c12 Bump UniverseLib 2022-03-10 04:44:45 +11:00
862523399a Bump version 2022-03-10 04:35:11 +11:00
0afccadc64 Improve TransformTree efficiency
- Added batching to the update method so that a maximum of 2000 GameObjects are traversed each frame.
- Changed from OrderedDictionary.Remove to OrderedDictionary.RemoveAt when pruning entries as the former needs to iterate through all entries to find the index of the key, whereas the latter is constant time.
2022-03-10 04:35:06 +11:00
0e37e8030c Add sibling index input to transform tree cells 2022-03-10 04:32:19 +11:00
621a9cd72e Use RemoveHighlighting to get raw copy+paste name 2022-03-10 04:31:19 +11:00
56be5414f9 Bump UniverseLib 2022-03-10 04:30:52 +11:00
b8c4be473f Fix disposed TextWriter bug, bump version 2022-03-06 00:21:48 +11:00
b6966f8836 Bump UniverseLib, bump version 2022-03-05 07:32:32 +11:00
ad8c5293a0 Add keybinds for Mouse Inspect, small cleanup 2022-03-04 00:20:04 +11:00
a7165c849c Bump UniverseLib, cleanup, bump version 2022-03-04 00:09:19 +11:00
79f2514109 Fix issue with partially unloaded scenes(?) 2022-03-03 03:22:17 +11:00
4e76eca73a Use new melonloader logging method 2022-02-24 19:26:16 +11:00
2f0876466c bump mod loader versions 2022-02-24 19:26:01 +11:00
fdefc3d567 Include runtime context in "initialized" log. 2022-02-21 01:46:13 +11:00
64193ff1b0 Use a patch instead of manual check on every property 2022-02-21 01:45:46 +11:00
a90292f47f Prevent Unity crashing on PropertyInfo evaluation
Unity crashes from checking Canvas.renderingDisplaySize on a Canvas set to WorldSpace with no worldCamera set.
2022-02-19 17:50:10 +11:00
d0bccae50c Update TypeCompleter.cs 2022-02-11 19:39:11 +11:00
bdf08f014f Use ReflectionUtility.AllTypes for type autocompleter, bump UniverseLib 2022-02-11 19:37:17 +11:00
df8522963e Use reflection for AllTypes until it's public 2022-02-07 22:12:18 +11:00
f6d0acab7b Bump version 2022-02-07 00:45:19 +11:00
d4fbc89158 Use ReflectionUtility.AllTypes when doing class search to include static classes 2022-02-06 04:50:52 +11:00
9e49f09a79 Bump UniverseLib, fix C# Console issues, add Stop helper 2022-02-04 20:34:05 +11:00
b9a3ab7439 Fix CSConsole not re-selecting properly after Escape is pressed 2022-02-04 18:07:34 +11:00
03661cdd0b Bump UniverseLib 2022-02-03 23:51:38 +11:00
10f2b7e849 Bump UniverseLib and fix changes to CreatePanel 2022-02-03 23:33:45 +11:00
4602f07c34 Add NuGet config 2022-02-01 18:20:01 +11:00
18bcfed434 Bump UniverseLib 2022-02-01 08:05:01 +11:00
c7d2ce6d36 Merge branch 'master' of https://github.com/sinai-dev/UnityExplorer 2022-01-31 22:01:35 +11:00
f961add7f4 Bump version 2022-01-31 22:00:59 +11:00
798b881dcb Update dotnet.yml 2022-01-31 21:31:18 +11:00
c90f339882 Update dotnet.yml 2022-01-31 21:29:10 +11:00
c351ce5a6d Remove Il2CppAssemblyUnhollower from build process 2022-01-31 21:24:57 +11:00
9985ed0fd8 Update to UniverseLib 1.2, cleanups 2022-01-31 21:24:01 +11:00
f35232bb64 Removed Unhollower submodule 2022-01-30 06:36:01 +11:00
49cc1f7df3 Fix issue with DontDestroyOnLoad not existing in some games, cleanups 2022-01-24 17:50:01 +11:00
9f78c50854 Use "untitled" for transforms with empty names 2022-01-24 17:49:49 +11:00
bc64a04339 Cleanup 2022-01-24 17:49:34 +11:00
7d961ce8ad Cleanup and DontDestroy fixes 2022-01-24 17:49:22 +11:00
c7d7569f71 Fix NullReferenceException in some older Unity games 2022-01-24 17:49:01 +11:00
ee8f33a754 Bump version 2022-01-24 01:10:19 +11:00
a95d91c824 Fix hidden UiBase not being deactivated with main one 2022-01-24 00:35:45 +11:00
177b78f4e7 Bump UniverseLib 2022-01-23 23:12:06 +11:00
3804d0aab0 Update ConfigManager.cs 2022-01-23 23:09:01 +11:00
97a82c1661 Make sure mouse is in target display for resize/dragging/panel operations 2022-01-23 23:08:34 +11:00
96a1cc69fb Bump UniverseLib 2022-01-23 17:44:01 +11:00
589abe6193 Fix panel draggers on display change 2022-01-22 21:44:22 +11:00
91bb58b020 Fix panel resizing on alternate monitors 2022-01-22 21:08:12 +11:00
d67507ead2 Implement DisplayManager, ability to use other monitors 2022-01-22 20:20:44 +11:00
d730fbe49c Update FUNDING.yml 2022-01-19 18:25:16 +11:00
9e0784ce54 Create FUNDING.yml 2022-01-19 18:24:49 +11:00
67c602b32f Use Tomlet for Standalone config, fix ML double reference 2022-01-19 18:20:26 +11:00
8fb7d87ca6 Use Tomlet, simplify panel data saving 2022-01-19 17:34:53 +11:00
c740c3c54d Update README.md 2022-01-18 20:34:15 +11:00
ea7b91f7fd Implement Clipboard and Notifications, misc cleanups 2022-01-18 20:19:20 +11:00
c79223f537 Move MouseInspector dropdown to Inspector panel 2022-01-17 21:00:55 +11:00
aae248bf69 Bump UniverseLib to 1.0.4, use HighlightMethod, add Clipboard (unfinished) 2022-01-17 20:23:58 +11:00
a73e992a0c Remove "Core" namespace, move everything in it up one level 2022-01-17 19:42:05 +11:00
3984550bb6 Bump Unhollower to latest 2022-01-17 19:41:00 +11:00
7928363aeb Bumped UniverseLib to 1.0.3 2022-01-11 05:54:38 +11:00
12758606fa Bump UniverseLib to 1.0.2 2022-01-09 19:56:59 +11:00
c927ac54be Fix potential NullReference in UpdateMouseInspect 2022-01-09 19:20:17 +11:00
9f1df11940 Add some more tests 2022-01-08 17:56:56 +11:00
62354b6aa2 Fix disposed TextWriter bug, add System.Collections to default using 2022-01-08 17:56:48 +11:00
44e57c32c3 Raise LangVersion to 9.0 2022-01-08 17:56:33 +11:00
274352d665 fix ParameterHandler parsing Types 2022-01-02 19:55:09 +11:00
7b477a8b0e Rewrite EvaluateWidget, add BaseArgumentHandler, use autocomplete for InteractiveEnum 2022-01-02 19:43:55 +11:00
e585fc6da0 Allow evaluating non-primitive methods 2022-01-01 21:40:47 +11:00
0dd19345ed Fix FPS drop with MelonLoader 2021-12-28 23:24:44 +11:00
0050cff185 bump version 2021-12-24 15:17:53 +11:00
5f1d635eb3 Only filter transform tree on end edit 2021-12-24 15:17:48 +11:00
e0f7fad00e Cleanup 2021-12-24 15:17:35 +11:00
f92c215a88 update libs 2021-12-24 15:17:28 +11:00
d58a5df82c Merge branch 'master' of https://github.com/sinai-dev/UnityExplorer 2021-12-24 15:17:23 +11:00
12dd85ecfd Update README.md 2021-12-03 01:06:57 +11:00
03fb165967 Update README (moved to UniverseLib) -noci 2021-12-02 21:11:25 +11:00
121 changed files with 3976 additions and 2296 deletions

3
.github/FUNDING.yml vendored Normal file
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@ -0,0 +1,3 @@
# These are supported funding model platforms
ko_fi: sinaidev

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@ -28,15 +28,13 @@ jobs:
nuget-api-key: ${{ secrets.NuGetAPIKey }} nuget-api-key: ${{ secrets.NuGetAPIKey }}
nuget-version: '5.x' nuget-version: '5.x'
# Build Il2CppAssemblyUnhollower
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Build mcs # Build mcs
- run: nuget restore lib\mcs-unity\mcs.sln - run: nuget restore lib\mcs-unity\mcs.sln
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release - run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Build UnityExplorer releases, and upload artifacts # Build UnityExplorer releases, and upload artifacts
- run: dotnet nuget add source https://nuget.bepinex.dev/v3/index.json
- run: nuget restore src\UnityExplorer.sln - run: nuget restore src\UnityExplorer.sln
# BepInEx Il2Cpp # BepInEx Il2Cpp

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.gitmodules vendored
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@ -1,6 +1,3 @@
[submodule "lib/Il2CppAssemblyUnhollower"]
path = lib/Il2CppAssemblyUnhollower
url = https://github.com/knah/Il2CppAssemblyUnhollower
[submodule "lib/mcs-unity"] [submodule "lib/mcs-unity"]
path = lib/mcs-unity path = lib/mcs-unity
url = https://github.com/sinai-dev/mcs-unity url = https://github.com/sinai-dev/mcs-unity

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@ -25,7 +25,7 @@
| BIE 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) | | BIE 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
| BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) | | BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
1. Take the `UnityExplorer.BIE.[version].dll` file and put it in `BepInEx\plugins\` 1. Take the `UnityExplorer.BIE.[version].dll` and the `UniverseLib.[version].dll` files and put them in `BepInEx\plugins\`
<i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i> <i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i>
@ -35,7 +35,7 @@
| ------- | ------ | ---- | | ------- | ------ | ---- |
| ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) | | ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader. 1. Take the `UnityExplorer.ML.[version].dll` file and put them in the `Mods\` folder created by MelonLoader, and then put the `UniverseLib.[version].dll` file in the `UserLibs\` folder.
## Standalone ## Standalone
@ -43,13 +43,20 @@
| ------ | ---- | | ------ | ---- |
| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) | | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup). The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually.
1. Load the required libs - UniverseLib, HarmonyX, and Il2CppAssemblyUnhollower if IL2CPP 1. Ensure the required libs are loaded - UniverseLib, HarmonyX and MonoMod. Take them from the [`UnityExplorer.Editor`](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Editor.zip) release if you need them.
2. For IL2CPP, load Il2CppAssemblyUnhollower and start an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup)
2. Load the UnityExplorer DLL 2. Load the UnityExplorer DLL
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();` 3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish 4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
## Unity Editor
1. Download the [`UnityExplorer.Editor`](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Editor.zip) release.
2. Install the package, either by using the Package Manager and importing the `package.json` file, or by manually dragging the folder into your `Assets` folder.
3. Drag the `Runtime/UnityExplorer` prefab into your scene, or create a GameObject and add the `Explorer Editor Behaviour` script to it.
# Common issues and solutions # Common issues and solutions
Although UnityExplorer should work out of the box for most Unity games, in some cases you may need to tweak the settings for it to work properly. Although UnityExplorer should work out of the box for most Unity games, in some cases you may need to tweak the settings for it to work properly.
@ -57,7 +64,7 @@ Although UnityExplorer should work out of the box for most Unity games, in some
To adjust the settings, open the config file: To adjust the settings, open the config file:
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg` * BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
* MelonLoader: `UserData\MelonPreferences.cfg` * MelonLoader: `UserData\MelonPreferences.cfg`
* Standalone: `UnityExplorer\config.ini` * Standalone: `UnityExplorer\config.cfg`
Try adjusting the following settings and see if it fixes your issues: Try adjusting the following settings and see if it fixes your issues:
* `Startup_Delay_Time` - increase to 5-10 seconds (or more as needed), can fix issues with UnityExplorer being destroyed or corrupted during startup. * `Startup_Delay_Time` - increase to 5-10 seconds (or more as needed), can fix issues with UnityExplorer being destroyed or corrupted during startup.
@ -109,24 +116,30 @@ The inspector is used to see detailed information on objects of any type and man
### Mouse-Inspect ### Mouse-Inspect
* The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse. * The "Mouse Inspect" dropdown in the "Inspector" panel allows you to inspect objects under the mouse.
* <b>World</b>: uses Physics.Raycast to look for Colliders * <b>World</b>: uses Physics.Raycast to look for Colliders
* <b>UI</b>: uses GraphicRaycasters to find UI objects * <b>UI</b>: uses GraphicRaycasters to find UI objects
### Clipboard
* The "Clipboard" panel allows you to see your current paste value, or clear it (resets it to `null`)
* Can copy the value from any member in a Reflection Inspector, Enumerable or Dictionary, and from the target of any Inspector tab
* Can paste values onto any member in a Reflection Inspector
* Non-parsable arguments in Method/Property Evaluators allow pasting values
* The C# Console has helper methods `Copy(obj)` and `Paste()` for accessing the Clipboard
### Settings ### Settings
* You can change the settings via the "Options" tab of the menu, or directly from the config file. * You can change the settings via the "Options" tab of the menu, or directly from the config file.
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg` * BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
* MelonLoader: `UserData\MelonPreferences.cfg` * MelonLoader: `UserData\MelonPreferences.cfg`
* Standalone `{DLL_location}\UnityExplorer\config.ini` * Standalone `{DLL_location}\UnityExplorer\config.cfg`
# Building # Building
For Visual Studio:
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules. 0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
1. Open the `src\UnityExplorer.sln` project. 1. Open the `src\UnityExplorer.sln` project.
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well. 2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`)
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building. 3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml): If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
@ -138,8 +151,7 @@ If you fork the repository on GitHub you can build using the [dotnet workflow](h
# Acknowledgments # Acknowledgments
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console. * [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console. * [Geoffrey Horsington](https://github.com/ghorsington) for [mcs-unity](https://github.com/sinai-dev/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
* [HerpDerpenstine](https://github.com/HerpDerpinstine) for [MelonCoroutines](https://github.com/LavaGang/MelonLoader/blob/6cc958ec23b5e2e8453a73bc2e0d5aa353d4f0d1/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs) \[[license](THIRDPARTY_LICENSES.md#melonloader-license)\], they were included for standalone IL2CPP coroutine support.
### Disclaimer ### Disclaimer

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@ -8,6 +8,8 @@ using UnityExplorer.UI;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.CSConsole namespace UnityExplorer.CSConsole
{ {
@ -25,7 +27,7 @@ namespace UnityExplorer.CSConsole
AutoCompleteModal.Instance.ReleaseOwnership(this); AutoCompleteModal.Instance.ReleaseOwnership(this);
} }
private readonly HashSet<char> delimiters = new HashSet<char> private readonly HashSet<char> delimiters = new()
{ {
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?' '{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
}; };

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@ -16,6 +16,10 @@ using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib; using UniverseLib;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
using HarmonyLib;
using UniverseLib.Runtime;
namespace UnityExplorer.CSConsole namespace UnityExplorer.CSConsole
{ {
@ -27,6 +31,7 @@ namespace UnityExplorer.CSConsole
private static HashSet<string> usingDirectives; private static HashSet<string> usingDirectives;
private static StringBuilder evaluatorOutput; private static StringBuilder evaluatorOutput;
private static StringWriter evaluatorStringWriter;
public static CSConsolePanel Panel => UIManager.GetPanel<CSConsolePanel>(UIManager.Panels.CSConsole); public static CSConsolePanel Panel => UIManager.GetPanel<CSConsolePanel>(UIManager.Panels.CSConsole);
public static InputFieldRef Input => Panel.Input; public static InputFieldRef Input => Panel.Input;
@ -46,6 +51,7 @@ namespace UnityExplorer.CSConsole
"System", "System",
"System.Linq", "System.Linq",
"System.Text", "System.Text",
"System.Collections",
"System.Collections.Generic", "System.Collections.Generic",
"UnityEngine", "UnityEngine",
#if CPP #if CPP
@ -56,6 +62,8 @@ namespace UnityExplorer.CSConsole
public static void Init() public static void Init()
{ {
InitEventSystemPropertyHandlers();
// Make sure console is supported on this platform // Make sure console is supported on this platform
try try
{ {
@ -130,6 +138,12 @@ namespace UnityExplorer.CSConsole
#region Evaluating #region Evaluating
private static void GenerateTextWriter()
{
evaluatorOutput = new StringBuilder();
evaluatorStringWriter = new StringWriter(evaluatorOutput);
}
public static void ResetConsole() => ResetConsole(true); public static void ResetConsole() => ResetConsole(true);
public static void ResetConsole(bool logSuccess = true) public static void ResetConsole(bool logSuccess = true)
@ -140,8 +154,8 @@ namespace UnityExplorer.CSConsole
if (Evaluator != null) if (Evaluator != null)
Evaluator.Dispose(); Evaluator.Dispose();
evaluatorOutput = new StringBuilder(); GenerateTextWriter();
Evaluator = new ScriptEvaluator(new StringWriter(evaluatorOutput)) Evaluator = new ScriptEvaluator(evaluatorStringWriter)
{ {
InteractiveBaseClass = typeof(ScriptInteraction) InteractiveBaseClass = typeof(ScriptInteraction)
}; };
@ -176,6 +190,12 @@ namespace UnityExplorer.CSConsole
if (SRENotSupported) if (SRENotSupported)
return; return;
if (evaluatorStringWriter == null || evaluatorOutput == null)
{
GenerateTextWriter();
Evaluator._textWriter = evaluatorStringWriter;
}
try try
{ {
// Compile the code. If it returned a CompiledMethod, it is REPL. // Compile the code. If it returned a CompiledMethod, it is REPL.
@ -343,7 +363,7 @@ namespace UnityExplorer.CSConsole
var charTop = charInfo.cursorPos.y; var charTop = charInfo.cursorPos.y;
var charBot = charTop - CSCONSOLE_LINEHEIGHT; var charBot = charTop - CSCONSOLE_LINEHEIGHT;
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f); var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height; var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
float diff = 0f; float diff = 0f;
@ -354,7 +374,7 @@ namespace UnityExplorer.CSConsole
if (Math.Abs(diff) > 1) if (Math.Abs(diff) > 1)
{ {
var rect = Input.Rect; var rect = Input.Transform;
rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y - diff); rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y - diff);
} }
} }
@ -364,33 +384,84 @@ namespace UnityExplorer.CSConsole
{ {
settingCaretCoroutine = true; settingCaretCoroutine = true;
Input.Component.readOnly = true; Input.Component.readOnly = true;
RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition)); RuntimeHelper.StartCoroutine(SetCaretCoroutine(caretPosition));
} }
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo(); static void InitEventSystemPropertyHandlers()
private static PropertyInfo GetSelectionGuardPropInfo()
{ {
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_SelectionGuard"); try
if (selectionGuardPropInfo == null) {
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_selectionGuard"); foreach (var member in typeof(EventSystem).GetMembers(AccessTools.all))
return selectionGuardPropInfo; {
if (member.Name == "m_CurrentSelected")
{
Type backingType;
if (member.MemberType == MemberTypes.Property)
backingType = (member as PropertyInfo).PropertyType;
else
backingType = (member as FieldInfo).FieldType;
usingEventSystemDictionaryMembers = ReflectionUtility.IsDictionary(backingType);
break;
}
}
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception checking EventSystem property backing type: {ex}");
}
} }
private static PropertyInfo selectionGuardPropInfo; static bool usingEventSystemDictionaryMembers;
static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal
= new(true, true, "m_CurrentSelected", "m_currentSelected");
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary
= new(true, true, "m_CurrentSelected", "m_currentSelected");
static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal
= new(true, true, "m_SelectionGuard", "m_selectionGuard");
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary
= new(true, true, "m_SelectionGuard", "m_selectionGuard");
static void SetCurrentSelectedGameObject(EventSystem instance, GameObject value)
{
instance.SetSelectedGameObject(value);
if (usingEventSystemDictionaryMembers)
m_CurrentSelected_Handler_Dictionary.GetValue(instance)[0] = value;
else
m_CurrentSelected_Handler_Normal.SetValue(instance, value);
}
static void SetSelectionGuard(EventSystem instance, bool value)
{
if (usingEventSystemDictionaryMembers)
m_SelectionGuard_Handler_Dictionary.GetValue(instance)[0] = value;
else
m_SelectionGuard_Handler_Normal.SetValue(instance, value);
}
private static IEnumerator SetCaretCoroutine(int caretPosition) private static IEnumerator SetCaretCoroutine(int caretPosition)
{ {
var color = Input.Component.selectionColor; var color = Input.Component.selectionColor;
color.a = 0f; color.a = 0f;
Input.Component.selectionColor = color; Input.Component.selectionColor = color;
try { EventSystem.current.SetSelectedGameObject(null, null); } catch { }
yield return null;
try { SelectionGuardProperty.SetValue(EventSystem.current, false, null); } catch { } try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, null); }
try { EventSystem.current.SetSelectedGameObject(Input.UIRoot, null); } catch { } catch (Exception ex) { ExplorerCore.Log($"Failed removing selected object: {ex}"); }
yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
try { SetSelectionGuard(CursorUnlocker.CurrentEventSystem, false); }
catch (Exception ex) { ExplorerCore.Log($"Failed setting selection guard: {ex}"); }
try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, Input.GameObject); }
catch (Exception ex) { ExplorerCore.Log($"Failed setting selected gameobject: {ex}"); }
yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
Input.Component.Select(); Input.Component.Select();
yield return null;
Input.Component.caretPosition = caretPosition; Input.Component.caretPosition = caretPosition;
Input.Component.selectionFocusPosition = caretPosition; Input.Component.selectionFocusPosition = caretPosition;
@ -424,7 +495,7 @@ namespace UnityExplorer.CSConsole
// the top and bottom position of the viewport in relation to the text height // the top and bottom position of the viewport in relation to the text height
// they need the half-height adjustment to normalize against the 'line.topY' value. // they need the half-height adjustment to normalize against the 'line.topY' value.
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f); var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height; var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
for (int i = 0; i < Input.TextGenerator.lineCount; i++) for (int i = 0; i < Input.TextGenerator.lineCount; i++)
@ -589,7 +660,7 @@ If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix
} }
} }
private static readonly Dictionary<string, string> helpDict = new Dictionary<string, string>(); private static readonly Dictionary<string, string> helpDict = new();
public static void SetupHelpInteraction() public static void SetupHelpInteraction()
{ {
@ -644,15 +715,18 @@ var x = 5;
++x; ++x;
/* The following helpers are available in REPL mode: /* The following helpers are available in REPL mode:
* CurrentTarget; - System.Object, the target of the active Inspector tab
* AllTargets; - System.Object[], the targets of all Inspector tabs
* Log(obj); - prints a message to the console log
* Inspect(obj); - inspect the object with the Inspector
* Inspect(someType); - inspect a Type with static reflection
* Start(enumerator); - Coroutine, starts the IEnumerator as a Coroutine, and returns the Coroutine.
* Stop(coroutine); - stop the Coroutine ONLY if it was started with Start(ienumerator).
* Copy(obj); - copies the object to the UnityExplorer Clipboard
* Paste(); - System.Object, the contents of the Clipboard.
* GetUsing(); - prints the current using directives to the console log * GetUsing(); - prints the current using directives to the console log
* GetVars(); - prints the names and values of the REPL variables you have defined * GetVars(); - prints the names and values of the REPL variables you have defined
* GetClasses(); - prints the names and members of the classes you have defined * GetClasses(); - prints the names and members of the classes you have defined
* Log(obj); - prints a message to the console log
* CurrentTarget; - System.Object, the target of the active Inspector tab
* AllTargets; - System.Object[], the targets of all Inspector tabs
* Inspect(obj); - inspect the object with the Inspector
* Inspect(someType); - inspect a Type with static reflection
* Start(enumerator); - starts the IEnumerator as a Coroutine
* help; - the default REPL help command, contains additional helpers. * help; - the default REPL help command, contains additional helpers.
*/"; */";

View File

@ -7,6 +7,7 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.CSConsole.Lexers; using UnityExplorer.CSConsole.Lexers;
using UniverseLib; using UniverseLib;
using UniverseLib.Utility;
namespace UnityExplorer.CSConsole namespace UnityExplorer.CSConsole
{ {

View File

@ -2,6 +2,7 @@
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using UniverseLib; using UniverseLib;
using UniverseLib.Utility;
namespace UnityExplorer.CSConsole.Lexers namespace UnityExplorer.CSConsole.Lexers
{ {

View File

@ -51,13 +51,8 @@ namespace UnityExplorer.CSConsole
ReferenceAssembly(asm); ReferenceAssembly(asm);
} }
private static CompilerContext context;
private static CompilerContext BuildContext(TextWriter tw) private static CompilerContext BuildContext(TextWriter tw)
{ {
if (context != null)
return context;
_reportPrinter = new StreamReportPrinter(tw); _reportPrinter = new StreamReportPrinter(tw);
var settings = new CompilerSettings var settings = new CompilerSettings
@ -70,7 +65,7 @@ namespace UnityExplorer.CSConsole
EnhancedWarnings = false EnhancedWarnings = false
}; };
return context = new CompilerContext(settings, _reportPrinter); return new CompilerContext(settings, _reportPrinter);
} }
private static void ImportAppdomainAssemblies(Action<Assembly> import) private static void ImportAppdomainAssemblies(Action<Assembly> import)

View File

@ -1,45 +1,48 @@
using Mono.CSharp; using HarmonyLib;
using Mono.CSharp;
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core.Runtime; using UnityExplorer.Runtime;
using UnityExplorer.UI.Panels;
using UniverseLib; using UniverseLib;
namespace UnityExplorer.CSConsole namespace UnityExplorer.CSConsole
{ {
public class ScriptInteraction : InteractiveBase public class ScriptInteraction : InteractiveBase
{ {
public static object CurrentTarget
=> InspectorManager.ActiveInspector?.Target;
public static object[] AllTargets
=> InspectorManager.Inspectors.Select(it => it.Target).ToArray();
public static void Log(object message) public static void Log(object message)
{ => ExplorerCore.Log(message);
ExplorerCore.Log(message);
}
public static object CurrentTarget => InspectorManager.ActiveInspector?.Target;
public static object[] AllTargets => InspectorManager.Inspectors.Select(it => it.Target).ToArray();
public static void Inspect(object obj) public static void Inspect(object obj)
{ => InspectorManager.Inspect(obj);
InspectorManager.Inspect(obj);
}
public static void Inspect(Type type) public static void Inspect(Type type)
{ => InspectorManager.Inspect(type);
InspectorManager.Inspect(type);
}
public static void Start(IEnumerator ienumerator) public static Coroutine Start(IEnumerator ienumerator)
{ => RuntimeHelper.StartCoroutine(ienumerator);
RuntimeProvider.Instance.StartCoroutine(ienumerator);
} public static void Stop(Coroutine coro)
=> RuntimeHelper.StopCoroutine(coro);
public static void Copy(object obj)
=> ClipboardPanel.Copy(obj);
public static object Paste()
=> ClipboardPanel.Current;
public static void GetUsing() public static void GetUsing()
{ => Log(Evaluator.GetUsing());
Log(Evaluator.GetUsing());
}
public static void GetVars() public static void GetVars()
{ {
@ -52,7 +55,7 @@ namespace UnityExplorer.CSConsole
public static void GetClasses() public static void GetClasses()
{ {
if (ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file") if (AccessTools.Field(typeof(Evaluator), "source_file")
.GetValue(Evaluator) is CompilationSourceFile sourceFile .GetValue(Evaluator) is CompilationSourceFile sourceFile
&& sourceFile.Containers.Any()) && sourceFile.Containers.Any())
{ {

View File

@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UnityExplorer.CacheObject.Views; using UnityExplorer.CacheObject.Views;
namespace UnityExplorer.CacheObject namespace UnityExplorer.CacheObject
@ -44,6 +44,6 @@ namespace UnityExplorer.CacheObject
RefConfigElement.BoxedValue = value; RefConfigElement.BoxedValue = value;
} }
protected override bool SetCellEvaluateState(CacheObjectCell cell) => false; protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
} }
} }

View File

@ -0,0 +1,87 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityExplorer.Inspectors;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject
{
public class CacheConstructor : CacheMember
{
public ConstructorInfo CtorInfo { get; }
readonly Type typeForStructConstructor;
public override Type DeclaringType => typeForStructConstructor ?? CtorInfo.DeclaringType;
public override bool IsStatic => true;
public override bool ShouldAutoEvaluate => false;
public override bool CanWrite => false;
public CacheConstructor(ConstructorInfo ci)
{
this.CtorInfo = ci;
}
public CacheConstructor(Type typeForStructConstructor)
{
this.typeForStructConstructor = typeForStructConstructor;
}
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{
Type ctorReturnType;
// if is parameterless struct ctor
if (typeForStructConstructor != null)
{
ctorReturnType = typeForStructConstructor;
this.Owner = inspector;
// eg. Vector3.Vector3()
this.NameLabelText = SignatureHighlighter.Parse(typeForStructConstructor, false);
NameLabelText += $".{NameLabelText}()";
this.NameForFiltering = SignatureHighlighter.RemoveHighlighting(NameLabelText);
this.NameLabelTextRaw = NameForFiltering;
return;
}
else
{
base.SetInspectorOwner(inspector, member);
Arguments = CtorInfo.GetParameters();
ctorReturnType = CtorInfo.DeclaringType;
}
if (ctorReturnType.IsGenericTypeDefinition)
GenericArguments = ctorReturnType.GetGenericArguments();
}
protected override object TryEvaluate()
{
try
{
Type returnType = DeclaringType;
if (returnType.IsGenericTypeDefinition)
returnType = DeclaringType.MakeGenericType(Evaluator.TryParseGenericArguments());
object ret;
if (HasArguments)
ret = Activator.CreateInstance(returnType, Evaluator.TryParseArguments());
else
ret = Activator.CreateInstance(returnType, ArgumentUtility.EmptyArgs);
LastException = null;
return ret;
}
catch (Exception ex)
{
LastException = ex;
return null;
}
}
protected override void TrySetValue(object value) => throw new NotImplementedException("You can't set a constructor");
}
}

View File

@ -17,6 +17,11 @@ namespace UnityExplorer.CacheObject
public override bool ShouldAutoEvaluate => true; public override bool ShouldAutoEvaluate => true;
public CacheField(FieldInfo fi)
{
this.FieldInfo = fi;
}
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member) public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{ {
base.SetInspectorOwner(inspector, member); base.SetInspectorOwner(inspector, member);
@ -27,13 +32,11 @@ namespace UnityExplorer.CacheObject
try try
{ {
var ret = FieldInfo.GetValue(DeclaringInstance); var ret = FieldInfo.GetValue(DeclaringInstance);
HadException = false;
LastException = null; LastException = null;
return ret; return ret;
} }
catch (Exception ex) catch (Exception ex)
{ {
HadException = true;
LastException = ex; LastException = ex;
return null; return null;
} }

View File

@ -5,6 +5,7 @@ using System.Text;
using UnityExplorer.CacheObject.IValues; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UniverseLib; using UniverseLib;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject namespace UnityExplorer.CacheObject
{ {
@ -92,10 +93,6 @@ namespace UnityExplorer.CacheObject
} }
protected override bool SetCellEvaluateState(CacheObjectCell cell) protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
{
// not needed
return false;
}
} }
} }

View File

@ -13,7 +13,7 @@ namespace UnityExplorer.CacheObject
public override bool ShouldAutoEvaluate => true; public override bool ShouldAutoEvaluate => true;
public override bool HasArguments => false; public override bool HasArguments => false;
public override bool CanWrite => Owner.CanWrite; public override bool CanWrite => Owner?.CanWrite ?? false;
public void SetListOwner(InteractiveList list, int listIndex) public void SetListOwner(InteractiveList list, int listIndex)
{ {
@ -37,11 +37,6 @@ namespace UnityExplorer.CacheObject
(Owner as InteractiveList).TrySetValueToIndex(value, this.ListIndex); (Owner as InteractiveList).TrySetValueToIndex(value, this.ListIndex);
} }
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
protected override bool SetCellEvaluateState(CacheObjectCell cell)
{
// not needed
return false;
}
} }
} }

View File

@ -4,13 +4,18 @@ using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core.Runtime; using UnityExplorer.Runtime;
using UnityExplorer.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.Inspectors; using UnityExplorer.Inspectors;
using UniverseLib.UI.Models; using UniverseLib.UI.Models;
using UnityExplorer.UI; using UnityExplorer.UI;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UnityExplorer.UI.Widgets;
using UniverseLib.Utility;
using UniverseLib.UI.ObjectPool;
using System.Collections;
using HarmonyLib;
namespace UnityExplorer.CacheObject namespace UnityExplorer.CacheObject
{ {
@ -18,7 +23,7 @@ namespace UnityExplorer.CacheObject
{ {
public abstract Type DeclaringType { get; } public abstract Type DeclaringType { get; }
public string NameForFiltering { get; protected set; } public string NameForFiltering { get; protected set; }
public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ?? (m_declaringInstance = Owner.Target.TryCast(DeclaringType))); public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ??= Owner.Target.TryCast(DeclaringType));
private object m_declaringInstance; private object m_declaringInstance;
public abstract bool IsStatic { get; } public abstract bool IsStatic { get; }
@ -31,8 +36,14 @@ namespace UnityExplorer.CacheObject
public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member) public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{ {
this.Owner = inspector; this.Owner = inspector;
this.NameLabelText = SignatureHighlighter.Parse(member.DeclaringType, false, member); this.NameLabelText = this switch
this.NameForFiltering = $"{member.DeclaringType.Name}.{member.Name}"; {
CacheMethod => SignatureHighlighter.HighlightMethod(member as MethodInfo),
CacheConstructor => SignatureHighlighter.HighlightConstructor(member as ConstructorInfo),
_ => SignatureHighlighter.Parse(member.DeclaringType, false, member),
};
this.NameForFiltering = SignatureHighlighter.RemoveHighlighting(NameLabelText);
this.NameLabelTextRaw = NameForFiltering; this.NameLabelTextRaw = NameForFiltering;
} }
@ -89,10 +100,10 @@ namespace UnityExplorer.CacheObject
base.SetValueState(cell, args); base.SetValueState(cell, args);
} }
private static readonly Color evalEnabledColor = new Color(0.15f, 0.25f, 0.15f); private static readonly Color evalEnabledColor = new(0.15f, 0.25f, 0.15f);
private static readonly Color evalDisabledColor = new Color(0.15f, 0.15f, 0.15f); private static readonly Color evalDisabledColor = new(0.15f, 0.15f, 0.15f);
protected override bool SetCellEvaluateState(CacheObjectCell objectcell) protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell objectcell)
{ {
var cell = objectcell as CacheMemberCell; var cell = objectcell as CacheMemberCell;
@ -108,14 +119,14 @@ namespace UnityExplorer.CacheObject
{ {
cell.EvaluateButton.ButtonText.text = "Hide"; cell.EvaluateButton.ButtonText.text = "Hide";
Evaluator.UIRoot.transform.SetParent(cell.EvaluateHolder.transform, false); Evaluator.UIRoot.transform.SetParent(cell.EvaluateHolder.transform, false);
RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalEnabledColor, evalEnabledColor * 1.3f); RuntimeHelper.SetColorBlock(cell.EvaluateButton.Component, evalEnabledColor, evalEnabledColor * 1.3f);
} }
} }
else else
cell.EvaluateButton.ButtonText.text = "Evaluate"; cell.EvaluateButton.ButtonText.text = "Evaluate";
if (!Evaluating) if (!Evaluating)
RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f); RuntimeHelper.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f);
} }
if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate) if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate)
@ -123,13 +134,13 @@ namespace UnityExplorer.CacheObject
SetValueState(cell, ValueStateArgs.Default); SetValueState(cell, ValueStateArgs.Default);
cell.RefreshSubcontentButton(); cell.RefreshSubcontentButton();
return true; return false;
} }
if (State == ValueState.NotEvaluated) if (State == ValueState.NotEvaluated)
Evaluate(); Evaluate();
return false; return true;
} }
public void OnEvaluateClicked() public void OnEvaluateClicked()
@ -145,7 +156,7 @@ namespace UnityExplorer.CacheObject
this.Evaluator = Pool<EvaluateWidget>.Borrow(); this.Evaluator = Pool<EvaluateWidget>.Borrow();
Evaluator.OnBorrowedFromPool(this); Evaluator.OnBorrowedFromPool(this);
Evaluator.UIRoot.transform.SetParent((CellView as CacheMemberCell).EvaluateHolder.transform, false); Evaluator.UIRoot.transform.SetParent((CellView as CacheMemberCell).EvaluateHolder.transform, false);
SetCellEvaluateState(CellView); TryAutoEvaluateIfUnitialized(CellView);
} }
else else
{ {
@ -154,188 +165,9 @@ namespace UnityExplorer.CacheObject
else else
Evaluator.UIRoot.SetActive(true); Evaluator.UIRoot.SetActive(true);
SetCellEvaluateState(CellView); TryAutoEvaluateIfUnitialized(CellView);
} }
} }
} }
#region Cache Member Util
public static bool CanParseArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
pType = pType.GetElementType();
if (pType != null && ParseUtility.CanParse(pType))
continue;
else
return false;
}
return true;
}
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type _type, ReflectionInspector _inspector)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionUtility.GetAllBaseTypes(_type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (!_inspector.StaticOnly)
flags |= BindingFlags.Instance;
var infos = new List<MemberInfo>();
foreach (var declaringType in types)
{
var target = inspectorTarget;
if (!_inspector.StaticOnly)
target = target.TryCast(declaringType);
infos.Clear();
infos.AddRange(declaringType.GetProperties(flags));
infos.AddRange(declaringType.GetFields(flags));
infos.AddRange(declaringType.GetMethods(flags));
foreach (var member in infos)
{
if (member.DeclaringType != declaringType)
continue;
TryCacheMember(member, list, cachedSigs, declaringType, _inspector);
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
return sorted;
}
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
Type declaringType, ReflectionInspector _inspector, bool ignorePropertyMethodInfos = true)
{
try
{
if (RuntimeHelper.IsBlacklisted(member))
return;
var sig = GetSig(member);
//ExplorerCore.Log($"Trying to cache member {sig}... ({member.MemberType})");
CacheMember cached;
Type returnType;
switch (member.MemberType)
{
case MemberTypes.Method:
{
var mi = member as MethodInfo;
if (ignorePropertyMethodInfos
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
return;
var args = mi.GetParameters();
if (!CanParseArgs(args))
return;
sig += GetArgumentString(args);
if (cachedSigs.Contains(sig))
return;
cached = new CacheMethod() { MethodInfo = mi };
returnType = mi.ReturnType;
break;
}
case MemberTypes.Property:
{
var pi = member as PropertyInfo;
var args = pi.GetIndexParameters();
if (!CanParseArgs(args))
return;
if (!pi.CanRead && pi.CanWrite)
{
// write-only property, cache the set method instead.
var setMethod = pi.GetSetMethod(true);
if (setMethod != null)
TryCacheMember(setMethod, list, cachedSigs, declaringType, _inspector, false);
return;
}
sig += GetArgumentString(args);
if (cachedSigs.Contains(sig))
return;
cached = new CacheProperty() { PropertyInfo = pi };
returnType = pi.PropertyType;
break;
}
case MemberTypes.Field:
{
var fi = member as FieldInfo;
cached = new CacheField() { FieldInfo = fi };
returnType = fi.FieldType;
break;
}
default: return;
}
cachedSigs.Add(sig);
cached.SetFallbackType(returnType);
cached.SetInspectorOwner(_inspector, member);
list.Add(cached);
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
internal static string GetSig(MemberInfo member)
=> $"{member.DeclaringType.Name}.{member.Name}";
internal static string GetArgumentString(ParameterInfo[] args)
{
var sb = new StringBuilder();
sb.Append(' ');
sb.Append('(');
foreach (var param in args)
{
sb.Append(param.ParameterType.Name);
sb.Append(' ');
sb.Append(param.Name);
sb.Append(',');
sb.Append(' ');
}
sb.Append(')');
return sb.ToString();
}
#endregion
} }
} }

View File

@ -0,0 +1,170 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityExplorer.Inspectors;
using UnityExplorer.Runtime;
using UniverseLib;
using HarmonyLib;
using HarmonyLib.Tools;
namespace UnityExplorer.CacheObject
{
public static class CacheMemberFactory
{
public static List<CacheMember> GetCacheMembers(Type type, ReflectionInspector inspector)
{
//var list = new List<CacheMember>();
HashSet<string> cachedSigs = new();
List<CacheMember> props = new();
List<CacheMember> fields = new();
List<CacheMember> ctors = new();
List<CacheMember> methods = new();
var types = ReflectionUtility.GetAllBaseTypes(type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (!inspector.StaticOnly)
flags |= BindingFlags.Instance;
if (!type.IsAbstract)
{
// Get non-static constructors of the main type.
// There's no reason to get the static cctor, it will be invoked when we inspect the class.
// Also no point getting ctors on inherited types.
foreach (var ctor in type.GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
TryCacheMember(ctor, ctors, cachedSigs, type, inspector);
// structs always have a parameterless constructor
if (type.IsValueType)
{
CacheConstructor cached = new(type);
cached.SetFallbackType(type);
cached.SetInspectorOwner(inspector, null);
ctors.Add(cached);
}
}
foreach (var declaringType in types)
{
foreach (var prop in declaringType.GetProperties(flags))
if (prop.DeclaringType == declaringType)
TryCacheMember(prop, props, cachedSigs, declaringType, inspector);
foreach (var field in declaringType.GetFields(flags))
if (field.DeclaringType == declaringType)
TryCacheMember(field, fields, cachedSigs, declaringType, inspector);
foreach (var method in declaringType.GetMethods(flags))
if (method.DeclaringType == declaringType)
TryCacheMember(method, methods, cachedSigs, declaringType, inspector);
}
var sorted = new List<CacheMember>();
sorted.AddRange(props.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(fields.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(ctors.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(methods.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
return sorted;
}
static void TryCacheMember<T>(MemberInfo member, List<T> list, HashSet<string> cachedSigs,
Type declaringType, ReflectionInspector inspector, bool ignorePropertyMethodInfos = true)
where T : CacheMember
{
try
{
if (UERuntimeHelper.IsBlacklisted(member))
return;
string sig = member switch
{
// method or constructor
MethodBase mb => mb.FullDescription(),
// property or field
PropertyInfo or FieldInfo => $"{member.DeclaringType.FullDescription()}.{member.Name}",
_ => throw new NotImplementedException(),
};
if (cachedSigs.Contains(sig))
return;
// ExplorerCore.Log($"Trying to cache member {sig}... ({member.MemberType})");
CacheMember cached;
Type returnType;
switch (member.MemberType)
{
case MemberTypes.Constructor:
{
var ci = member as ConstructorInfo;
cached = new CacheConstructor(ci);
returnType = ci.DeclaringType;
}
break;
case MemberTypes.Method:
{
var mi = member as MethodInfo;
if (ignorePropertyMethodInfos
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
return;
cached = new CacheMethod(mi);
returnType = mi.ReturnType;
break;
}
case MemberTypes.Property:
{
var pi = member as PropertyInfo;
if (!pi.CanRead && pi.CanWrite)
{
// write-only property, cache the set method instead.
var setMethod = pi.GetSetMethod(true);
if (setMethod != null)
TryCacheMember(setMethod, list, cachedSigs, declaringType, inspector, false);
return;
}
cached = new CacheProperty(pi);
returnType = pi.PropertyType;
break;
}
case MemberTypes.Field:
{
var fi = member as FieldInfo;
cached = new CacheField(fi);
returnType = fi.FieldType;
break;
}
default:
throw new NotImplementedException();
}
cachedSigs.Add(sig);
cached.SetFallbackType(returnType);
cached.SetInspectorOwner(inspector, member);
list.Add((T)cached);
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e);
}
}
}
}

View File

@ -5,18 +5,24 @@ using System.Reflection;
using System.Text; using System.Text;
using UnityExplorer.Inspectors; using UnityExplorer.Inspectors;
using UniverseLib; using UniverseLib;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject namespace UnityExplorer.CacheObject
{ {
public class CacheMethod : CacheMember public class CacheMethod : CacheMember
{ {
public MethodInfo MethodInfo { get; internal set; } public MethodInfo MethodInfo { get; }
public override Type DeclaringType => MethodInfo.DeclaringType; public override Type DeclaringType => MethodInfo.DeclaringType;
public override bool CanWrite => false; public override bool CanWrite => false;
public override bool IsStatic => MethodInfo.IsStatic; public override bool IsStatic => MethodInfo.IsStatic;
public override bool ShouldAutoEvaluate => false; public override bool ShouldAutoEvaluate => false;
public CacheMethod (MethodInfo mi)
{
this.MethodInfo = mi;
}
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member) public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{ {
base.SetInspectorOwner(inspector, member); base.SetInspectorOwner(inspector, member);
@ -39,13 +45,11 @@ namespace UnityExplorer.CacheObject
ret = methodInfo.Invoke(DeclaringInstance, Evaluator.TryParseArguments()); ret = methodInfo.Invoke(DeclaringInstance, Evaluator.TryParseArguments());
else else
ret = methodInfo.Invoke(DeclaringInstance, ArgumentUtility.EmptyArgs); ret = methodInfo.Invoke(DeclaringInstance, ArgumentUtility.EmptyArgs);
HadException = false;
LastException = null; LastException = null;
return ret; return ret;
} }
catch (Exception ex) catch (Exception ex)
{ {
HadException = true;
LastException = ex; LastException = ex;
return null; return null;
} }

View File

@ -6,13 +6,15 @@ using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Runtime; using UnityExplorer.Runtime;
using UnityExplorer.CacheObject.IValues; using UnityExplorer.CacheObject.IValues;
using UnityExplorer.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UniverseLib.UI.Models; using UniverseLib.UI.Models;
using UnityExplorer.UI; using UnityExplorer.UI;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.Utility;
using UniverseLib.UI.ObjectPool;
namespace UnityExplorer.CacheObject namespace UnityExplorer.CacheObject
{ {
@ -55,7 +57,6 @@ namespace UnityExplorer.CacheObject
public abstract bool ShouldAutoEvaluate { get; } public abstract bool ShouldAutoEvaluate { get; }
public abstract bool HasArguments { get; } public abstract bool HasArguments { get; }
public abstract bool CanWrite { get; } public abstract bool CanWrite { get; }
public bool HadException { get; protected set; }
public Exception LastException { get; protected set; } public Exception LastException { get; protected set; }
public virtual void SetFallbackType(Type fallbackType) public virtual void SetFallbackType(Type fallbackType)
@ -104,8 +105,8 @@ namespace UnityExplorer.CacheObject
if (CellView != null) if (CellView != null)
SetDataToCell(CellView); SetDataToCell(CellView);
// If the owner's parent CacheObject is set, we are setting the value of an inspected struct. // If the owner's ParentCacheObject is set, we are setting the value of an inspected struct.
// Set the inspector target as the value back to that parent cacheobject. // Set the inspector target as the value back to that parent.
if (Owner.ParentCacheObject != null) if (Owner.ParentCacheObject != null)
Owner.ParentCacheObject.SetUserValue(Owner.Target); Owner.ParentCacheObject.SetUserValue(Owner.Target);
} }
@ -135,7 +136,7 @@ namespace UnityExplorer.CacheObject
{ {
var prevState = State; var prevState = State;
if (HadException) if (LastException != null)
{ {
LastValueWasNull = true; LastValueWasNull = true;
LastValueType = FallbackType; LastValueType = FallbackType;
@ -156,7 +157,7 @@ namespace UnityExplorer.CacheObject
{ {
// If we changed states (always needs IValue change) // If we changed states (always needs IValue change)
// or if the value is null, and the fallback type isnt string (we always want to edit strings). // or if the value is null, and the fallback type isnt string (we always want to edit strings).
if (State != prevState || (State != ValueState.String && Value.IsNullOrDestroyed())) if (State != prevState || (State != ValueState.String && State != ValueState.Exception && Value.IsNullOrDestroyed()))
{ {
// need to return IValue // need to return IValue
ReleaseIValue(); ReleaseIValue();
@ -204,7 +205,7 @@ namespace UnityExplorer.CacheObject
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.Parse(FallbackType, true)})</i>"; return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.Parse(FallbackType, true)})</i>";
case ValueState.Exception: case ValueState.Exception:
return $"<i><color=red>{LastException.ReflectionExToString()}</color></i>"; return $"<i><color=#eb4034>{LastException.ReflectionExToString()}</color></i>";
// bool and number dont want the label for the value at all // bool and number dont want the label for the value at all
case ValueState.Boolean: case ValueState.Boolean:
@ -220,10 +221,7 @@ namespace UnityExplorer.CacheObject
// string wants it trimmed to max 200 chars // string wants it trimmed to max 200 chars
case ValueState.String: case ValueState.String:
if (!LastValueWasNull) if (!LastValueWasNull)
{ return $"\"{ToStringUtility.PruneString(Value as string, 200, 5)}\"";
string s = Value as string;
return $"\"{ToStringUtility.PruneString(s, 200, 5)}\"";
}
break; break;
// try to prefix the count of the collection for lists and dicts // try to prefix the count of the collection for lists and dicts
@ -257,14 +255,14 @@ namespace UnityExplorer.CacheObject
// Setting cell state from our model // Setting cell state from our model
/// <summary>Return true if SetCell should abort, false if it should continue.</summary> /// <summary>Return false if SetCell should abort, true if it should continue.</summary>
protected abstract bool SetCellEvaluateState(CacheObjectCell cell); protected abstract bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell);
public virtual void SetDataToCell(CacheObjectCell cell) public virtual void SetDataToCell(CacheObjectCell cell)
{ {
cell.NameLabel.text = NameLabelText; cell.NameLabel.text = NameLabelText;
if (cell.HiddenNameLabel != null) if (cell.HiddenNameLabel != null)
cell.HiddenNameLabel.Text = NameLabelTextRaw; cell.HiddenNameLabel.Text = NameLabelTextRaw ?? string.Empty;
cell.ValueLabel.gameObject.SetActive(true); cell.ValueLabel.gameObject.SetActive(true);
cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted); cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted);
@ -274,42 +272,54 @@ namespace UnityExplorer.CacheObject
IValue.SetLayout(); IValue.SetLayout();
} }
if (SetCellEvaluateState(cell)) bool evaluated = TryAutoEvaluateIfUnitialized(cell);
if (cell.CopyButton != null)
{
bool hasEvaluated = State != ValueState.NotEvaluated && State != ValueState.Exception;
cell.CopyButton.Component.gameObject.SetActive(hasEvaluated);
cell.PasteButton.Component.gameObject.SetActive(hasEvaluated && this.CanWrite);
}
if (!evaluated)
return; return;
// The following only executes if the object has evaluated.
// For members and properties with args, they will return by default now.
switch (State) switch (State)
{ {
case ValueState.Exception: case ValueState.Exception:
SetValueState(cell, ValueStateArgs.Default); SetValueState(cell, new(true, subContentButtonActive: true));
break; break;
case ValueState.Boolean: case ValueState.Boolean:
SetValueState(cell, new ValueStateArgs(false, toggleActive: true, applyActive: CanWrite)); SetValueState(cell, new(false, toggleActive: true, applyActive: CanWrite));
break; break;
case ValueState.Number: case ValueState.Number:
SetValueState(cell, new ValueStateArgs(false, typeLabelActive: true, inputActive: true, applyActive: CanWrite)); SetValueState(cell, new(false, typeLabelActive: true, inputActive: true, applyActive: CanWrite));
break; break;
case ValueState.String: case ValueState.String:
if (LastValueWasNull) if (LastValueWasNull)
SetValueState(cell, new ValueStateArgs(true, subContentButtonActive: true)); SetValueState(cell, new(true, subContentButtonActive: true));
else else
SetValueState(cell, new ValueStateArgs(true, false, SignatureHighlighter.StringOrange, subContentButtonActive: true)); SetValueState(cell, new(true, false, SignatureHighlighter.StringOrange, subContentButtonActive: true));
break; break;
case ValueState.Enum: case ValueState.Enum:
SetValueState(cell, new ValueStateArgs(true, subContentButtonActive: CanWrite)); SetValueState(cell, new(true, subContentButtonActive: CanWrite));
break; break;
case ValueState.Color: case ValueState.Color:
case ValueState.ValueStruct: case ValueState.ValueStruct:
if (ParseUtility.CanParse(LastValueType)) if (ParseUtility.CanParse(LastValueType))
SetValueState(cell, new ValueStateArgs(false, false, null, true, false, true, CanWrite, true, true)); SetValueState(cell, new(false, false, null, true, false, true, CanWrite, true, true));
else else
SetValueState(cell, new ValueStateArgs(true, inspectActive: true, subContentButtonActive: true)); SetValueState(cell, new(true, inspectActive: true, subContentButtonActive: true));
break; break;
case ValueState.Collection: case ValueState.Collection:
case ValueState.Dictionary: case ValueState.Dictionary:
SetValueState(cell, new ValueStateArgs(true, inspectActive: !LastValueWasNull, subContentButtonActive: !LastValueWasNull)); SetValueState(cell, new(true, inspectActive: !LastValueWasNull, subContentButtonActive: !LastValueWasNull));
break; break;
case ValueState.Unsupported: case ValueState.Unsupported:
SetValueState(cell, new ValueStateArgs(true, inspectActive: !LastValueWasNull)); SetValueState(cell, new (true, inspectActive: !LastValueWasNull));
break; break;
} }
@ -357,8 +367,10 @@ namespace UnityExplorer.CacheObject
if (cell.InspectButton != null) if (cell.InspectButton != null)
cell.InspectButton.Component.gameObject.SetActive(args.inspectActive && !LastValueWasNull); cell.InspectButton.Component.gameObject.SetActive(args.inspectActive && !LastValueWasNull);
// allow IValue for null strings though // set subcontent button if needed, and for null strings and exceptions
cell.SubContentButton.Component.gameObject.SetActive(args.subContentButtonActive && (!LastValueWasNull || State == ValueState.String)); cell.SubContentButton.Component.gameObject.SetActive(
args.subContentButtonActive
&& (!LastValueWasNull || State == ValueState.String || State == ValueState.Exception));
} }
// CacheObjectCell Apply // CacheObjectCell Apply
@ -390,7 +402,7 @@ namespace UnityExplorer.CacheObject
{ {
if (this.IValue == null) if (this.IValue == null)
{ {
var ivalueType = InteractiveValue.GetIValueTypeForState(State); Type ivalueType = InteractiveValue.GetIValueTypeForState(State);
if (ivalueType == null) if (ivalueType == null)
return; return;
@ -444,6 +456,7 @@ namespace UnityExplorer.CacheObject
{ {
inactiveIValueHolder = new GameObject("Temp_IValue_Holder"); inactiveIValueHolder = new GameObject("Temp_IValue_Holder");
GameObject.DontDestroyOnLoad(inactiveIValueHolder); GameObject.DontDestroyOnLoad(inactiveIValueHolder);
inactiveIValueHolder.hideFlags = HideFlags.HideAndDontSave;
inactiveIValueHolder.transform.parent = UniversalUI.PoolHolder.transform; inactiveIValueHolder.transform.parent = UniversalUI.PoolHolder.transform;
inactiveIValueHolder.SetActive(false); inactiveIValueHolder.SetActive(false);
} }
@ -456,9 +469,20 @@ namespace UnityExplorer.CacheObject
public struct ValueStateArgs public struct ValueStateArgs
{ {
public ValueStateArgs(bool valueActive = true, bool valueRichText = true, Color? valueColor = null, public static ValueStateArgs Default { get; } = new(true);
bool typeLabelActive = false, bool toggleActive = false, bool inputActive = false, bool applyActive = false,
bool inspectActive = false, bool subContentButtonActive = false) public Color valueColor;
public bool valueActive, valueRichText, typeLabelActive, toggleActive, inputActive, applyActive, inspectActive, subContentButtonActive;
public ValueStateArgs(bool valueActive = true,
bool valueRichText = true,
Color? valueColor = null,
bool typeLabelActive = false,
bool toggleActive = false,
bool inputActive = false,
bool applyActive = false,
bool inspectActive = false,
bool subContentButtonActive = false)
{ {
this.valueActive = valueActive; this.valueActive = valueActive;
this.valueRichText = valueRichText; this.valueRichText = valueRichText;
@ -470,14 +494,6 @@ namespace UnityExplorer.CacheObject
this.inspectActive = inspectActive; this.inspectActive = inspectActive;
this.subContentButtonActive = subContentButtonActive; this.subContentButtonActive = subContentButtonActive;
} }
public static ValueStateArgs Default => _default;
private static ValueStateArgs _default = new ValueStateArgs(true);
public bool valueActive, valueRichText, typeLabelActive, toggleActive,
inputActive, applyActive, inspectActive, subContentButtonActive;
public Color valueColor;
} }
} }
} }

View File

@ -3,7 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using UnityEngine;
using UnityExplorer.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.Runtime;
namespace UnityExplorer.CacheObject namespace UnityExplorer.CacheObject
{ {
@ -17,6 +19,11 @@ namespace UnityExplorer.CacheObject
public override bool ShouldAutoEvaluate => !HasArguments; public override bool ShouldAutoEvaluate => !HasArguments;
public CacheProperty(PropertyInfo pi)
{
this.PropertyInfo = pi;
}
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member) public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{ {
base.SetInspectorOwner(inspector, member); base.SetInspectorOwner(inspector, member);
@ -33,13 +40,11 @@ namespace UnityExplorer.CacheObject
ret = PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments()); ret = PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments());
else else
ret = PropertyInfo.GetValue(DeclaringInstance, null); ret = PropertyInfo.GetValue(DeclaringInstance, null);
HadException = false;
LastException = null; LastException = null;
return ret; return ret;
} }
catch (Exception ex) catch (Exception ex)
{ {
HadException = true;
LastException = ex; LastException = ex;
return null; return null;
} }

View File

@ -7,6 +7,8 @@ using UnityEngine.UI;
using UnityExplorer.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI; using UnityExplorer.UI;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib;
namespace UnityExplorer.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
@ -16,11 +18,11 @@ namespace UnityExplorer.CacheObject.IValues
public Color EditedColor; public Color EditedColor;
private Image m_colorImage; private Image colorImage;
private readonly InputFieldRef[] m_inputs = new InputFieldRef[4]; private readonly InputFieldRef[] inputs = new InputFieldRef[4];
private readonly Slider[] m_sliders = new Slider[4]; private readonly Slider[] sliders = new Slider[4];
private ButtonRef m_applyButton; private ButtonRef applyButton;
private static readonly string[] fieldNames = new[] { "R", "G", "B", "A" }; private static readonly string[] fieldNames = new[] { "R", "G", "B", "A" };
@ -28,11 +30,11 @@ namespace UnityExplorer.CacheObject.IValues
{ {
base.OnBorrowed(owner); base.OnBorrowed(owner);
m_applyButton.Component.gameObject.SetActive(owner.CanWrite); applyButton.Component.gameObject.SetActive(owner.CanWrite);
foreach (var slider in m_sliders) foreach (var slider in sliders)
slider.interactable = owner.CanWrite; slider.interactable = owner.CanWrite;
foreach (var input in m_inputs) foreach (var input in inputs)
input.Component.readOnly = !owner.CanWrite; input.Component.readOnly = !owner.CanWrite;
} }
@ -48,27 +50,27 @@ namespace UnityExplorer.CacheObject.IValues
{ {
IsValueColor32 = true; IsValueColor32 = true;
EditedColor = c32; EditedColor = c32;
m_inputs[0].Text = c32.r.ToString(); inputs[0].Text = c32.r.ToString();
m_inputs[1].Text = c32.g.ToString(); inputs[1].Text = c32.g.ToString();
m_inputs[2].Text = c32.b.ToString(); inputs[2].Text = c32.b.ToString();
m_inputs[3].Text = c32.a.ToString(); inputs[3].Text = c32.a.ToString();
foreach (var slider in m_sliders) foreach (var slider in sliders)
slider.maxValue = 255; slider.maxValue = 255;
} }
else else
{ {
IsValueColor32 = false; IsValueColor32 = false;
EditedColor = (Color)value; EditedColor = (Color)value;
m_inputs[0].Text = EditedColor.r.ToString(); inputs[0].Text = EditedColor.r.ToString();
m_inputs[1].Text = EditedColor.g.ToString(); inputs[1].Text = EditedColor.g.ToString();
m_inputs[2].Text = EditedColor.b.ToString(); inputs[2].Text = EditedColor.b.ToString();
m_inputs[3].Text = EditedColor.a.ToString(); inputs[3].Text = EditedColor.a.ToString();
foreach (var slider in m_sliders) foreach (var slider in sliders)
slider.maxValue = 1; slider.maxValue = 1;
} }
if (m_colorImage) if (colorImage)
m_colorImage.color = EditedColor; colorImage.color = EditedColor;
} }
// setting value to owner // setting value to owner
@ -91,8 +93,8 @@ namespace UnityExplorer.CacheObject.IValues
case 3: EditedColor.a = val; break; case 3: EditedColor.a = val; break;
} }
if (m_colorImage) if (colorImage)
m_colorImage.color = EditedColor; colorImage.color = EditedColor;
} }
private void OnInputChanged(string val, int fieldIndex) private void OnInputChanged(string val, int fieldIndex)
@ -103,13 +105,13 @@ namespace UnityExplorer.CacheObject.IValues
if (IsValueColor32) if (IsValueColor32)
{ {
byte value = byte.Parse(val); byte value = byte.Parse(val);
m_sliders[fieldIndex].value = value; sliders[fieldIndex].value = value;
f = (float)((decimal)value / 255); f = (float)((decimal)value / 255);
} }
else else
{ {
f = float.Parse(val); f = float.Parse(val);
m_sliders[fieldIndex].value = f; sliders[fieldIndex].value = f;
} }
SetColorField(f, fieldIndex); SetColorField(f, fieldIndex);
@ -129,12 +131,12 @@ namespace UnityExplorer.CacheObject.IValues
{ {
if (IsValueColor32) if (IsValueColor32)
{ {
m_inputs[fieldIndex].Text = ((byte)val).ToString(); inputs[fieldIndex].Text = ((byte)val).ToString();
val /= 255f; val /= 255f;
} }
else else
{ {
m_inputs[fieldIndex].Text = val.ToString(); inputs[fieldIndex].Text = val.ToString();
} }
SetColorField(val, fieldIndex); SetColorField(val, fieldIndex);
@ -167,15 +169,15 @@ namespace UnityExplorer.CacheObject.IValues
// apply button // apply button
m_applyButton = UIFactory.CreateButton(horiGroup, "ApplyButton", "Apply", new Color(0.2f, 0.26f, 0.2f)); applyButton = UIFactory.CreateButton(horiGroup, "ApplyButton", "Apply", new Color(0.2f, 0.26f, 0.2f));
UIFactory.SetLayoutElement(m_applyButton.Component.gameObject, minHeight: 25, minWidth: 90); UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 90);
m_applyButton.OnClick += SetValueToOwner; applyButton.OnClick += SetValueToOwner;
// image of color // image of color
var imgObj = UIFactory.CreateUIObject("ColorImageHelper", horiGroup); var imgObj = UIFactory.CreateUIObject("ColorImageHelper", horiGroup);
UIFactory.SetLayoutElement(imgObj, minHeight: 25, minWidth: 50, flexibleWidth: 50); UIFactory.SetLayoutElement(imgObj, minHeight: 25, minWidth: 50, flexibleWidth: 50);
m_colorImage = imgObj.AddComponent<Image>(); colorImage = imgObj.AddComponent<Image>();
return UIRoot; return UIRoot;
} }
@ -190,11 +192,11 @@ namespace UnityExplorer.CacheObject.IValues
var input = UIFactory.CreateInputField(row, "Input", "..."); var input = UIFactory.CreateInputField(row, "Input", "...");
UIFactory.SetLayoutElement(input.UIRoot, minWidth: 40, minHeight: 25, flexibleHeight: 0); UIFactory.SetLayoutElement(input.UIRoot, minWidth: 40, minHeight: 25, flexibleHeight: 0);
m_inputs[index] = input; inputs[index] = input;
input.OnValueChanged += (string val) => { OnInputChanged(val, index); }; input.OnValueChanged += (string val) => { OnInputChanged(val, index); };
var sliderObj = UIFactory.CreateSlider(row, "Slider", out Slider slider); var sliderObj = UIFactory.CreateSlider(row, "Slider", out Slider slider);
m_sliders[index] = slider; sliders[index] = slider;
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 70, flexibleWidth: 999, flexibleHeight: 0); UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 70, flexibleWidth: 999, flexibleHeight: 0);
slider.minValue = 0; slider.minValue = 0;
slider.maxValue = 1; slider.maxValue = 1;

View File

@ -14,6 +14,8 @@ using UnityExplorer.UI.Widgets;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {

View File

@ -7,7 +7,11 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
@ -20,13 +24,16 @@ namespace UnityExplorer.CacheObject.IValues
public OrderedDictionary CurrentValues; public OrderedDictionary CurrentValues;
public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx]; private InputFieldRef inputField;
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key]; private ButtonRef enumHelperButton;
private EnumCompleter enumCompleter;
private Dropdown enumDropdown;
private GameObject toggleHolder; private GameObject toggleHolder;
private readonly List<Toggle> flagToggles = new List<Toggle>(); private readonly List<Toggle> flagToggles = new();
private readonly List<Text> flagTexts = new List<Text>(); private readonly List<Text> flagTexts = new();
public CachedEnumValue ValueAtIndex(int idx) => (CachedEnumValue)CurrentValues[idx];
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
// Setting value from owner // Setting value from owner
public override void SetValue(object value) public override void SetValue(object value)
@ -35,38 +42,63 @@ namespace UnityExplorer.CacheObject.IValues
if (lastType != EnumType) if (lastType != EnumType)
{ {
CurrentValues = GetEnumValues(EnumType, out IsFlags); CurrentValues = GetEnumValues(EnumType);
IsFlags = EnumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
if (IsFlags) if (IsFlags)
SetupTogglesForEnumType(); SetupTogglesForEnumType();
else else
SetupDropdownForEnumType(); {
inputField.Component.gameObject.SetActive(true);
enumHelperButton.Component.gameObject.SetActive(true);
toggleHolder.SetActive(false);
}
enumCompleter.EnumType = EnumType;
enumCompleter.CacheEnumValues();
lastType = EnumType; lastType = EnumType;
} }
// setup ui for changes if (!IsFlags)
if (IsFlags) inputField.Text = value.ToString();
SetTogglesForValue(value);
else else
SetDropdownForValue(value); SetTogglesForValue(value);
this.enumCompleter.chosenSuggestion = value.ToString();
AutoCompleteModal.Instance.ReleaseOwnership(this.enumCompleter);
}
private void SetTogglesForValue(object value)
{
try
{
for (int i = 0; i < CurrentValues.Count; i++)
flagToggles[i].isOn = (value as Enum).HasFlag(ValueAtIndex(i).ActualValue as Enum);
}
catch (Exception ex)
{
ExplorerCore.LogWarning("Exception setting flag toggles: " + ex);
}
} }
// Setting value to owner // Setting value to owner
private void OnApplyClicked() private void OnApplyClicked()
{
if (IsFlags)
SetValueFromFlags();
else
SetValueFromDropdown();
}
private void SetValueFromDropdown()
{ {
try try
{ {
CurrentOwner.SetUserValue(ValueAtIdx(enumDropdown.value).ActualValue); if (!IsFlags)
{
if (ParseUtility.TryParse(this.inputField.Text, EnumType, out object value, out Exception ex))
CurrentOwner.SetUserValue(value);
else
throw ex;
}
else
{
SetValueFromFlags();
}
} }
catch (Exception ex) catch (Exception ex)
{ {
@ -82,7 +114,7 @@ namespace UnityExplorer.CacheObject.IValues
for (int i = 0; i < CurrentValues.Count; i++) for (int i = 0; i < CurrentValues.Count; i++)
{ {
if (flagToggles[i].isOn) if (flagToggles[i].isOn)
values.Add(ValueAtIdx(i).Name); values.Add(ValueAtIndex(i).Name);
} }
CurrentOwner.SetUserValue(Enum.Parse(EnumType, string.Join(", ", values.ToArray()))); CurrentOwner.SetUserValue(Enum.Parse(EnumType, string.Join(", ", values.ToArray())));
@ -93,59 +125,50 @@ namespace UnityExplorer.CacheObject.IValues
} }
} }
// setting UI state for value // UI Construction
private void SetDropdownForValue(object value) private void EnumHelper_OnClick()
{ {
if (CurrentValues.Contains(value)) enumCompleter.HelperButtonClicked();
{
var cached = ValueAtKey(value);
enumDropdown.value = cached.EnumIndex;
enumDropdown.RefreshShownValue();
}
else
ExplorerCore.LogWarning("CurrentValues does not contain key '" + value?.ToString() ?? "<null>" + "'");
} }
private void SetTogglesForValue(object value) public override GameObject CreateContent(GameObject parent)
{ {
try UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveEnum", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
{ new Color(0.06f, 0.06f, 0.06f));
var split = value.ToString().Split(','); UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
var set = new HashSet<string>();
foreach (var s in split)
set.Add(s.Trim());
for (int i = 0; i < CurrentValues.Count; i++) var hori = UIFactory.CreateUIObject("Hori", UIRoot);
flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name); UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
} UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
catch (Exception ex)
{
ExplorerCore.LogWarning("Exception setting flag toggles: " + ex);
}
}
// Setting up the UI for the enum type when it changes or is first set var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
applyButton.OnClick += OnApplyClicked;
private void SetupDropdownForEnumType() inputField = UIFactory.CreateInputField(hori, "InputField", "Enter name or underlying value...");
{ UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25, flexibleHeight: 50, minWidth: 100, flexibleWidth: 1000);
toggleHolder.SetActive(false); inputField.Component.lineType = InputField.LineType.MultiLineNewline;
enumDropdown.gameObject.SetActive(true); inputField.UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// create dropdown entries enumHelperButton = UIFactory.CreateButton(hori, "EnumHelper", "▼");
enumDropdown.options.Clear(); UIFactory.SetLayoutElement(enumHelperButton.Component.gameObject, minWidth: 25, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
enumHelperButton.OnClick += EnumHelper_OnClick;
foreach (CachedEnumValue entry in CurrentValues.Values) enumCompleter = new EnumCompleter(this.EnumType, this.inputField);
enumDropdown.options.Add(new Dropdown.OptionData(entry.Name));
enumDropdown.value = 0; toggleHolder = UIFactory.CreateUIObject("ToggleHolder", UIRoot);
enumDropdown.RefreshShownValue(); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(toggleHolder, false, false, true, true, 4);
UIFactory.SetLayoutElement(toggleHolder, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 9999);
return UIRoot;
} }
private void SetupTogglesForEnumType() private void SetupTogglesForEnumType()
{ {
toggleHolder.SetActive(true); toggleHolder.SetActive(true);
enumDropdown.gameObject.SetActive(false); inputField.Component.gameObject.SetActive(false);
enumHelperButton.Component.gameObject.SetActive(false);
// create / set / hide toggles // create / set / hide toggles
for (int i = 0; i < CurrentValues.Count || i < flagToggles.Count; i++) for (int i = 0; i < CurrentValues.Count || i < flagToggles.Count; i++)
@ -163,7 +186,7 @@ namespace UnityExplorer.CacheObject.IValues
AddToggleRow(); AddToggleRow();
flagToggles[i].isOn = false; flagToggles[i].isOn = false;
flagTexts[i].text = ValueAtIdx(i).Name; flagTexts[i].text = ValueAtIndex(i).Name;
} }
} }
@ -180,54 +203,13 @@ namespace UnityExplorer.CacheObject.IValues
flagTexts.Add(toggleText); flagTexts.Add(toggleText);
} }
// UI Construction
public override GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveEnum", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
new Color(0.06f, 0.06f, 0.06f));
UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
var hori = UIFactory.CreateUIObject("Hori", UIRoot);
UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
applyButton.OnClick += OnApplyClicked;
var dropdownObj = UIFactory.CreateDropdown(hori, out enumDropdown, "not set", 14, null);
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleWidth: 600);
toggleHolder = UIFactory.CreateUIObject("ToggleHolder", UIRoot);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(toggleHolder, false, false, true, true, 4);
UIFactory.SetLayoutElement(toggleHolder, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 9999);
return UIRoot;
}
#region Enum cache #region Enum cache
public struct CachedEnumValue
{
public CachedEnumValue(object value, int index, string name)
{
EnumIndex = index;
Name = name;
ActualValue = value;
}
public readonly object ActualValue;
public int EnumIndex;
public readonly string Name;
}
internal static readonly Dictionary<string, OrderedDictionary> enumCache = new Dictionary<string, OrderedDictionary>(); internal static readonly Dictionary<string, OrderedDictionary> enumCache = new Dictionary<string, OrderedDictionary>();
internal static OrderedDictionary GetEnumValues(Type enumType, out bool isFlags) internal static OrderedDictionary GetEnumValues(Type enumType)
{ {
isFlags = enumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any(); //isFlags = enumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
if (!enumCache.ContainsKey(enumType.AssemblyQualifiedName)) if (!enumCache.ContainsKey(enumType.AssemblyQualifiedName))
{ {
@ -254,4 +236,18 @@ namespace UnityExplorer.CacheObject.IValues
#endregion #endregion
} }
public struct CachedEnumValue
{
public CachedEnumValue(object value, int index, string name)
{
EnumIndex = index;
Name = name;
ActualValue = value;
}
public readonly object ActualValue;
public int EnumIndex;
public readonly string Name;
}
} }

View File

@ -14,6 +14,8 @@ using UnityExplorer.UI.Widgets;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
@ -32,11 +34,13 @@ namespace UnityExplorer.CacheObject.IValues
private PropertyInfo genericIndexer; private PropertyInfo genericIndexer;
public int ItemCount => cachedEntries.Count; public int ItemCount => cachedEntries.Count;
private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>(); private readonly List<CacheListEntry> cachedEntries = new();
public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; } public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; }
public Text TopLabel; public Text TopLabel;
private LayoutElement scrollLayout;
private Text NotSupportedLabel;
public override void OnBorrowed(CacheObjectBase owner) public override void OnBorrowed(CacheObjectBase owner)
{ {
@ -65,6 +69,28 @@ namespace UnityExplorer.CacheObject.IValues
cachedEntries.Clear(); cachedEntries.Clear();
} }
// List entry scroll pool
public override void SetLayout()
{
var minHeight = 5f;
foreach (var cell in ListScrollPool.CellPool)
{
if (cell.Enabled)
minHeight += cell.Rect.rect.height;
}
this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
}
public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
public void SetCell(CacheListEntryCell cell, int index)
{
CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
}
// Setting the List value itself to this model // Setting the List value itself to this model
public override void SetValue(object value) public override void SetValue(object value)
{ {
@ -212,32 +238,6 @@ namespace UnityExplorer.CacheObject.IValues
} }
} }
// List entry scroll pool
public override void SetLayout()
{
var minHeight = 5f;
foreach (var cell in ListScrollPool.CellPool)
{
if (cell.Enabled)
minHeight += cell.Rect.rect.height;
}
this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
}
public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
public void SetCell(CacheListEntryCell cell, int index)
{
CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
}
private LayoutElement scrollLayout;
private Text NotSupportedLabel;
public override GameObject CreateContent(GameObject parent) public override GameObject CreateContent(GameObject parent)
{ {
UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveList", true, true, true, true, 6, new Vector4(10, 3, 15, 4), UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveList", true, true, true, true, 6, new Vector4(10, 3, 15, 4),

View File

@ -5,12 +5,14 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UnityExplorer.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI; using UnityExplorer.UI;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib; using UniverseLib;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
@ -29,8 +31,9 @@ namespace UnityExplorer.CacheObject.IValues
{ {
base.OnBorrowed(owner); base.OnBorrowed(owner);
inputField.Component.readOnly = !owner.CanWrite; bool canWrite = owner.CanWrite && owner.State != ValueState.Exception;
ApplyButton.Component.gameObject.SetActive(owner.CanWrite); inputField.Component.readOnly = !canWrite;
ApplyButton.Component.gameObject.SetActive(canWrite);
SaveFilePath.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, "untitled.txt"); SaveFilePath.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, "untitled.txt");
} }
@ -45,6 +48,9 @@ namespace UnityExplorer.CacheObject.IValues
public override void SetValue(object value) public override void SetValue(object value)
{ {
if (CurrentOwner.State == ValueState.Exception)
value = CurrentOwner.LastException.ToString();
RealValue = value as string; RealValue = value as string;
SaveFileRow.SetActive(IsStringTooLong(RealValue)); SaveFileRow.SetActive(IsStringTooLong(RealValue));

View File

@ -8,6 +8,7 @@ using UnityExplorer.CacheObject;
using UnityExplorer.UI; using UnityExplorer.UI;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models; using UniverseLib.UI.Models;
using UniverseLib.UI.ObjectPool;
namespace UnityExplorer.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
@ -15,22 +16,16 @@ namespace UnityExplorer.CacheObject.IValues
{ {
public static Type GetIValueTypeForState(ValueState state) public static Type GetIValueTypeForState(ValueState state)
{ {
switch (state) return state switch
{ {
case ValueState.String: ValueState.Exception or ValueState.String => typeof(InteractiveString),
return typeof(InteractiveString); ValueState.Enum => typeof(InteractiveEnum),
case ValueState.Enum: ValueState.Collection => typeof(InteractiveList),
return typeof(InteractiveEnum); ValueState.Dictionary => typeof(InteractiveDictionary),
case ValueState.Collection: ValueState.ValueStruct => typeof(InteractiveValueStruct),
return typeof(InteractiveList); ValueState.Color => typeof(InteractiveColor),
case ValueState.Dictionary: _ => null,
return typeof(InteractiveDictionary); };
case ValueState.ValueStruct:
return typeof(InteractiveValueStruct);
case ValueState.Color:
return typeof(InteractiveColor);
default: return null;
}
} }
public GameObject UIRoot { get; set; } public GameObject UIRoot { get; set; }
@ -38,28 +33,28 @@ namespace UnityExplorer.CacheObject.IValues
public virtual bool CanWrite => this.CurrentOwner.CanWrite; public virtual bool CanWrite => this.CurrentOwner.CanWrite;
public CacheObjectBase CurrentOwner => m_owner; public CacheObjectBase CurrentOwner => owner;
private CacheObjectBase m_owner; private CacheObjectBase owner;
public bool PendingValueWanted; public bool PendingValueWanted;
public virtual void OnBorrowed(CacheObjectBase owner) public virtual void OnBorrowed(CacheObjectBase owner)
{ {
if (this.m_owner != null) if (this.owner != null)
{ {
ExplorerCore.LogWarning("Setting an IValue's owner but there is already one set. Maybe it wasn't cleaned up?"); ExplorerCore.LogWarning("Setting an IValue's owner but there is already one set. Maybe it wasn't cleaned up?");
ReleaseFromOwner(); ReleaseFromOwner();
} }
this.m_owner = owner; this.owner = owner;
} }
public virtual void ReleaseFromOwner() public virtual void ReleaseFromOwner()
{ {
if (this.m_owner == null) if (this.owner == null)
return; return;
this.m_owner = null; this.owner = null;
} }
public abstract void SetValue(object value); public abstract void SetValue(object value);

View File

@ -9,6 +9,8 @@ using UnityExplorer.CacheObject;
using UnityExplorer.UI; using UnityExplorer.UI;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.IValues namespace UnityExplorer.CacheObject.IValues
{ {
@ -55,7 +57,7 @@ namespace UnityExplorer.CacheObject.IValues
} }
} }
private static readonly Dictionary<string, StructInfo> typeSupportCache = new Dictionary<string, StructInfo>(); private static readonly Dictionary<string, StructInfo> typeSupportCache = new();
private const BindingFlags INSTANCE_FLAGS = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public; private const BindingFlags INSTANCE_FLAGS = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public;
private const string SYSTEM_VOID = "System.Void"; private const string SYSTEM_VOID = "System.Void";

View File

@ -7,6 +7,7 @@ using UnityEngine.UI;
using UnityExplorer.UI; using UnityExplorer.UI;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {

View File

@ -9,6 +9,7 @@ using UnityExplorer.Inspectors;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
namespace UnityExplorer.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {

View File

@ -7,20 +7,17 @@ using UnityEngine.UI;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
namespace UnityExplorer.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
public class CacheMemberCell : CacheObjectCell public class CacheMemberCell : CacheObjectCell
{ {
//public ReflectionInspector Owner { get; set; }
public CacheMember MemberOccupant => Occupant as CacheMember; public CacheMember MemberOccupant => Occupant as CacheMember;
public GameObject EvaluateHolder; public GameObject EvaluateHolder;
public ButtonRef EvaluateButton; public ButtonRef EvaluateButton;
//public Toggle UpdateToggle;
protected virtual void EvaluateClicked() protected virtual void EvaluateClicked()
{ {
this.MemberOccupant.OnEvaluateClicked(); this.MemberOccupant.OnEvaluateClicked();
@ -38,16 +35,5 @@ namespace UnityExplorer.CacheObject.Views
UIFactory.SetLayoutElement(EvaluateButton.Component.gameObject, minWidth: 100, minHeight: 25); UIFactory.SetLayoutElement(EvaluateButton.Component.gameObject, minWidth: 100, minHeight: 25);
EvaluateButton.OnClick += EvaluateClicked; EvaluateButton.OnClick += EvaluateClicked;
} }
//protected override void ConstructUpdateToggle(GameObject parent)
//{
// // Auto-update toggle
//
// var updateToggle = UIFactory.CreateToggle(parent, "AutoUpdate", out UpdateToggle, out Text autoText);
// UIFactory.SetLayoutElement(updateToggle, minHeight: 25, minWidth: 30, flexibleWidth: 0, flexibleHeight: 0);
// GameObject.Destroy(autoText);
// UpdateToggle.isOn = false;
// UpdateToggle.onValueChanged.AddListener((bool val) => { MemberOccupant.AutoUpdateWanted = val; });
//}
} }
} }

View File

@ -4,13 +4,12 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.CacheObject.IValues; using UnityExplorer.UI.Panels;
using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.Views namespace UnityExplorer.CacheObject.Views
{ {
@ -45,10 +44,12 @@ namespace UnityExplorer.CacheObject.Views
public bool SubContentActive => SubContentHolder.activeSelf; public bool SubContentActive => SubContentHolder.activeSelf;
public LayoutElement NameLayout; public LayoutElement NameLayout;
public GameObject RightGroupContent;
public LayoutElement RightGroupLayout; public LayoutElement RightGroupLayout;
public GameObject SubContentHolder;
public Text NameLabel; public Text NameLabel;
public InputFieldRef HiddenNameLabel; public InputFieldRef HiddenNameLabel; // for selecting the name label
public Text TypeLabel; public Text TypeLabel;
public Text ValueLabel; public Text ValueLabel;
public Toggle Toggle; public Toggle Toggle;
@ -59,7 +60,11 @@ namespace UnityExplorer.CacheObject.Views
public ButtonRef SubContentButton; public ButtonRef SubContentButton;
public ButtonRef ApplyButton; public ButtonRef ApplyButton;
public GameObject SubContentHolder; public ButtonRef CopyButton;
public ButtonRef PasteButton;
public readonly Color subInactiveColor = new(0.23f, 0.23f, 0.23f);
public readonly Color subActiveColor = new(0.23f, 0.33f, 0.23f);
protected virtual void ApplyClicked() protected virtual void ApplyClicked()
{ {
@ -81,26 +86,26 @@ namespace UnityExplorer.CacheObject.Views
this.Occupant.OnCellSubContentToggle(); this.Occupant.OnCellSubContentToggle();
} }
public readonly Color subInactiveColor = new Color(0.23f, 0.23f, 0.23f); protected virtual void OnCopyClicked()
public readonly Color subActiveColor = new Color(0.23f, 0.33f, 0.23f); {
ClipboardPanel.Copy(this.Occupant.Value);
}
protected virtual void OnPasteClicked()
{
if (ClipboardPanel.TryPaste(this.Occupant.FallbackType, out object paste))
this.Occupant.SetUserValue(paste);
}
public void RefreshSubcontentButton() public void RefreshSubcontentButton()
{ {
if (!this.SubContentHolder.activeSelf) this.SubContentButton.ButtonText.text = SubContentHolder.activeSelf ? "▼" : "▲";
{ Color color = SubContentHolder.activeSelf ? subActiveColor : subInactiveColor;
this.SubContentButton.ButtonText.text = "▲"; RuntimeHelper.SetColorBlock(SubContentButton.Component, color, color * 1.3f);
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, subInactiveColor, subInactiveColor * 1.3f);
}
else
{
this.SubContentButton.ButtonText.text = "▼";
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, subActiveColor, subActiveColor * 1.3f);
}
} }
protected abstract void ConstructEvaluateHolder(GameObject parent); protected abstract void ConstructEvaluateHolder(GameObject parent);
public virtual GameObject CreateContent(GameObject parent) public virtual GameObject CreateContent(GameObject parent)
{ {
// Main layout // Main layout
@ -136,16 +141,16 @@ namespace UnityExplorer.CacheObject.Views
// Right vertical group // Right vertical group
var rightGroupHolder = UIFactory.CreateUIObject("RightGroup", horiRow); RightGroupContent = UIFactory.CreateUIObject("RightGroup", horiRow);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroupHolder, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(RightGroupContent, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(rightGroupHolder, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800); UIFactory.SetLayoutElement(RightGroupContent, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
RightGroupLayout = rightGroupHolder.GetComponent<LayoutElement>(); RightGroupLayout = RightGroupContent.GetComponent<LayoutElement>();
ConstructEvaluateHolder(rightGroupHolder); ConstructEvaluateHolder(RightGroupContent);
// Right horizontal group // Right horizontal group
var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", rightGroupHolder); var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", RightGroupContent);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800); UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
@ -157,7 +162,7 @@ namespace UnityExplorer.CacheObject.Views
TypeLabel = UIFactory.CreateLabel(rightHoriGroup, "ReturnLabel", "<notset>", TextAnchor.MiddleLeft); TypeLabel = UIFactory.CreateLabel(rightHoriGroup, "ReturnLabel", "<notset>", TextAnchor.MiddleLeft);
TypeLabel.horizontalOverflow = HorizontalWrapMode.Wrap; TypeLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 60, flexibleWidth: 0); UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 45, flexibleWidth: 0);
// Bool and number value interaction // Bool and number value interaction
@ -187,6 +192,24 @@ namespace UnityExplorer.CacheObject.Views
ValueLabel.horizontalOverflow = HorizontalWrapMode.Wrap; ValueLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(ValueLabel.gameObject, minHeight: 25, flexibleHeight: 150, flexibleWidth: 9999); UIFactory.SetLayoutElement(ValueLabel.gameObject, minHeight: 25, flexibleHeight: 150, flexibleWidth: 9999);
// Copy and Paste buttons
var buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(buttonHolder, minWidth: 60, flexibleWidth: 0);
CopyButton = UIFactory.CreateButton(buttonHolder, "CopyButton", "Copy", new Color(0.13f, 0.13f, 0.13f, 1f));
UIFactory.SetLayoutElement(CopyButton.Component.gameObject, minHeight: 25, minWidth: 28, flexibleWidth: 0);
CopyButton.ButtonText.color = Color.yellow;
CopyButton.ButtonText.fontSize = 10;
CopyButton.OnClick += OnCopyClicked;
PasteButton = UIFactory.CreateButton(buttonHolder, "PasteButton", "Paste", new Color(0.13f, 0.13f, 0.13f, 1f));
UIFactory.SetLayoutElement(PasteButton.Component.gameObject, minHeight: 25, minWidth: 28, flexibleWidth: 0);
PasteButton.ButtonText.color = Color.green;
PasteButton.ButtonText.fontSize = 10;
PasteButton.OnClick += OnPasteClicked;
// Subcontent // Subcontent
SubContentHolder = UIFactory.CreateUIObject("SubContent", UIRoot); SubContentHolder = UIFactory.CreateUIObject("SubContent", UIRoot);

View File

@ -1,289 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UniverseLib.UI.Models;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib.UI;
using UniverseLib;
namespace UnityExplorer.CacheObject.Views
{
public class EvaluateWidget : IPooledObject
{
public CacheMember Owner { get; set; }
public GameObject UIRoot { get; set; }
public float DefaultHeight => -1f;
private ParameterInfo[] arguments;
private string[] argumentInput;
private GameObject argHolder;
private readonly List<GameObject> argRows = new List<GameObject>();
private readonly List<Text> argLabels = new List<Text>();
private Type[] genericArguments;
private string[] genericInput;
private GameObject genericArgHolder;
private readonly List<GameObject> genericArgRows = new List<GameObject>();
private readonly List<Text> genericArgLabels = new List<Text>();
private readonly List<TypeCompleter> genericAutocompleters = new List<TypeCompleter>();
//private readonly List<InputFieldRef> inputFields = new List<InputFieldRef>();
private readonly List<InputFieldRef> argInputFields = new List<InputFieldRef>();
private readonly List<InputFieldRef> genericInputFields = new List<InputFieldRef>();
public void OnBorrowedFromPool(CacheMember owner)
{
this.Owner = owner;
arguments = owner.Arguments;
argumentInput = new string[arguments.Length];
genericArguments = owner.GenericArguments;
genericInput = new string[genericArguments.Length];
SetArgRows();
this.UIRoot.SetActive(true);
}
public void OnReturnToPool()
{
foreach (var input in argInputFields)
input.Text = "";
foreach (var input in genericInputFields)
input.Text = "";
this.Owner = null;
}
public Type[] TryParseGenericArguments()
{
Type[] outArgs = new Type[genericArguments.Length];
for (int i = 0; i < genericArguments.Length; i++)
{
outArgs[i] = ReflectionUtility.GetTypeByName(genericInput[i])
?? throw new Exception($"Could not find any type by name '{genericInput[i]}'!");
}
return outArgs;
}
public object[] TryParseArguments()
{
object[] outArgs = new object[arguments.Length];
for (int i = 0; i < arguments.Length; i++)
{
var arg = arguments[i];
var input = argumentInput[i];
var type = arg.ParameterType;
if (type.IsByRef)
type = type.GetElementType();
if (type == typeof(string))
{
outArgs[i] = input;
continue;
}
if (string.IsNullOrEmpty(input))
{
if (arg.IsOptional)
outArgs[i] = arg.DefaultValue;
else
outArgs[i] = null;
continue;
}
if (!ParseUtility.TryParse(input, type, out outArgs[i], out Exception ex))
{
outArgs[i] = null;
ExplorerCore.LogWarning($"Cannot parse argument '{arg.Name}' ({arg.ParameterType.Name})" +
$"{(ex == null ? "" : $", {ex.GetType().Name}: {ex.Message}")}");
}
}
return outArgs;
}
private void SetArgRows()
{
if (genericArguments.Any())
{
genericArgHolder.SetActive(true);
SetGenericRows();
}
else
genericArgHolder.SetActive(false);
if (arguments.Any())
{
argHolder.SetActive(true);
SetNormalArgRows();
}
else
argHolder.SetActive(false);
}
private void SetGenericRows()
{
for (int i = 0; i < genericArguments.Length || i < genericArgRows.Count; i++)
{
if (i >= genericArguments.Length)
{
if (i >= genericArgRows.Count)
break;
else
// exceeded actual args, but still iterating so there must be views left, disable them
genericArgRows[i].SetActive(false);
continue;
}
var arg = genericArguments[i];
if (i >= genericArgRows.Count)
AddArgRow(i, true);
genericArgRows[i].SetActive(true);
var autoCompleter = genericAutocompleters[i];
autoCompleter.BaseType = arg;
autoCompleter.CacheTypes();
var constraints = arg.GetGenericParameterConstraints();
autoCompleter.GenericConstraints = constraints;
var sb = new StringBuilder($"<color={SignatureHighlighter.CONST}>{arg.Name}</color>");
for (int j = 0; j < constraints.Length; j++)
{
if (j == 0) sb.Append(' ').Append('(');
else sb.Append(',').Append(' ');
sb.Append(SignatureHighlighter.Parse(constraints[j], false));
if (j + 1 == constraints.Length)
sb.Append(')');
}
genericArgLabels[i].text = sb.ToString();
}
}
private void SetNormalArgRows()
{
for (int i = 0; i < arguments.Length || i < argRows.Count; i++)
{
if (i >= arguments.Length)
{
if (i >= argRows.Count)
break;
else
// exceeded actual args, but still iterating so there must be views left, disable them
argRows[i].SetActive(false);
continue;
}
var arg = arguments[i];
if (i >= argRows.Count)
AddArgRow(i, false);
argRows[i].SetActive(true);
argLabels[i].text = $"{SignatureHighlighter.Parse(arg.ParameterType, false)} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>";
if (arg.ParameterType == typeof(string))
argInputFields[i].PlaceholderText.text = "";
else
{
var elemType = arg.ParameterType;
if (elemType.IsByRef)
elemType = elemType.GetElementType();
argInputFields[i].PlaceholderText.text = $"eg. {ParseUtility.GetExampleInput(elemType)}";
}
}
}
private void AddArgRow(int index, bool generic)
{
if (!generic)
AddArgRow(index, argHolder, argRows, argLabels, argumentInput, false);
else
AddArgRow(index, genericArgHolder, genericArgRows, genericArgLabels, genericInput, true);
}
private void AddArgRow(int index, GameObject parent, List<GameObject> objectList, List<Text> labelList, string[] inputArray, bool generic)
{
var horiGroup = UIFactory.CreateUIObject("ArgRow_" + index, parent);
UIFactory.SetLayoutElement(horiGroup, minHeight: 25, flexibleHeight: 50, minWidth: 50, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiGroup, false, false, true, true, 5);
horiGroup.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
objectList.Add(horiGroup);
var label = UIFactory.CreateLabel(horiGroup, "ArgLabel", "not set", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(label.gameObject, minWidth: 40, flexibleWidth: 90, minHeight: 25, flexibleHeight: 50);
labelList.Add(label);
label.horizontalOverflow = HorizontalWrapMode.Wrap;
var inputField = UIFactory.CreateInputField(horiGroup, "InputField", "...");
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25, flexibleHeight: 50, minWidth: 100, flexibleWidth: 1000);
inputField.Component.lineType = InputField.LineType.MultiLineNewline;
inputField.UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
inputField.OnValueChanged += (string val) => { inputArray[index] = val; };
if (!generic)
argInputFields.Add(inputField);
else
genericInputFields.Add(inputField);
if (generic)
genericAutocompleters.Add(new TypeCompleter(null, inputField));
}
public GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateVerticalGroup(parent, "EvaluateWidget", false, false, true, true, 3, new Vector4(2, 2, 2, 2),
new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(UIRoot, minWidth: 50, flexibleWidth: 9999, minHeight: 50, flexibleHeight: 800);
//UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// generic args
this.genericArgHolder = UIFactory.CreateUIObject("GenericHolder", UIRoot);
UIFactory.SetLayoutElement(genericArgHolder, flexibleWidth: 1000);
var genericsTitle = UIFactory.CreateLabel(genericArgHolder, "GenericsTitle", "Generic Arguments", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(genericsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(genericArgHolder, false, false, true, true, 3);
UIFactory.SetLayoutElement(genericArgHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
//genericArgHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// args
this.argHolder = UIFactory.CreateUIObject("ArgHolder", UIRoot);
UIFactory.SetLayoutElement(argHolder, flexibleWidth: 1000);
var argsTitle = UIFactory.CreateLabel(argHolder, "ArgsTitle", "Arguments", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(argsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(argHolder, false, false, true, true, 3);
UIFactory.SetLayoutElement(argHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
//argHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// evaluate button
var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
evalButton.OnClick += () =>
{
Owner.EvaluateAndSetCell();
};
return UIRoot;
}
}
}

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace UnityExplorer.Core.Config namespace UnityExplorer.Config
{ {
public class ConfigElement<T> : IConfigElement public class ConfigElement<T> : IConfigElement
{ {

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace UnityExplorer.Core.Config namespace UnityExplorer.Config
{ {
public abstract class ConfigHandler public abstract class ConfigHandler
{ {

View File

@ -8,15 +8,20 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.UI; using UnityExplorer.UI;
namespace UnityExplorer.Core.Config namespace UnityExplorer.Config
{ {
public static class ConfigManager public static class ConfigManager
{ {
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new();
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new();
// Each Mod Loader has its own ConfigHandler. // Each Mod Loader has its own ConfigHandler.
// See the UnityExplorer.Loader namespace for the implementations. // See the UnityExplorer.Loader namespace for the implementations.
public static ConfigHandler Handler { get; private set; } public static ConfigHandler Handler { get; private set; }
// Actual UE Settings
public static ConfigElement<KeyCode> Master_Toggle; public static ConfigElement<KeyCode> Master_Toggle;
public static ConfigElement<int> Target_Display;
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor; public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
public static ConfigElement<bool> Force_Unlock_Mouse; public static ConfigElement<bool> Force_Unlock_Mouse;
public static ConfigElement<KeyCode> Force_Unlock_Toggle; public static ConfigElement<KeyCode> Force_Unlock_Toggle;
@ -26,21 +31,20 @@ namespace UnityExplorer.Core.Config
public static ConfigElement<bool> Log_Unity_Debug; public static ConfigElement<bool> Log_Unity_Debug;
public static ConfigElement<bool> Hide_On_Startup; public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<float> Startup_Delay_Time; public static ConfigElement<float> Startup_Delay_Time;
public static ConfigElement<string> Reflection_Signature_Blacklist; public static ConfigElement<string> Reflection_Signature_Blacklist;
public static ConfigElement<KeyCode> World_MouseInspect_Keybind;
public static ConfigElement<KeyCode> UI_MouseInspect_Keybind;
// internal configs // internal configs
internal static InternalConfigHandler InternalHandler { get; private set; } internal static InternalConfigHandler InternalHandler { get; private set; }
internal static readonly Dictionary<UIManager.Panels, ConfigElement<string>> PanelSaveData = new();
public static ConfigElement<string> ObjectExplorerData; internal static ConfigElement<string> GetPanelSaveData(UIManager.Panels panel)
public static ConfigElement<string> InspectorData; {
public static ConfigElement<string> CSConsoleData; if (!PanelSaveData.ContainsKey(panel))
public static ConfigElement<string> OptionsPanelData; PanelSaveData.Add(panel, new ConfigElement<string>(panel.ToString(), string.Empty, string.Empty, true));
public static ConfigElement<string> ConsoleLogData; return PanelSaveData[panel];
public static ConfigElement<string> HookManagerData; }
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>();
public static void Init(ConfigHandler configHandler) public static void Init(ConfigHandler configHandler)
{ {
@ -78,6 +82,11 @@ namespace UnityExplorer.Core.Config
"The key to enable or disable UnityExplorer's menu and features.", "The key to enable or disable UnityExplorer's menu and features.",
KeyCode.F7); KeyCode.F7);
Target_Display = new ConfigElement<int>("Target Display",
"The monitor index for UnityExplorer to use, if you have multiple. 0 is the default display, 1 is secondary, etc. " +
"Restart recommended when changing this setting. Make sure your extra monitors are the same resolution as your primary monitor.",
0);
Main_Navbar_Anchor = new ConfigElement<UIManager.VerticalAnchor>("Main Navbar Anchor", Main_Navbar_Anchor = new ConfigElement<UIManager.VerticalAnchor>("Main Navbar Anchor",
"The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.", "The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.",
UIManager.VerticalAnchor.Top); UIManager.VerticalAnchor.Top);
@ -86,13 +95,18 @@ namespace UnityExplorer.Core.Config
"Should UnityExplorer be hidden on startup?", "Should UnityExplorer be hidden on startup?",
false); false);
World_MouseInspect_Keybind = new("World Mouse-Inspect Keybind",
"Optional keybind to being a World-mode Mouse Inspect.",
KeyCode.None);
UI_MouseInspect_Keybind = new("UI Mouse-Inspect Keybind",
"Optional keybind to begin a UI_mode Mouse Inspect.",
KeyCode.None);
Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse", Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse",
"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.", "Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
true); true);
Force_Unlock_Mouse.OnValueChanged += (bool value) => Force_Unlock_Mouse.OnValueChanged += (bool value) => UniverseLib.Config.ConfigManager.Force_Unlock_Mouse = value;
{
UniverseLib.Config.ConfigManager.Force_Unlock_Mouse = value;
};
Force_Unlock_Toggle = new ConfigElement<KeyCode>("Force Unlock Toggle Key", Force_Unlock_Toggle = new ConfigElement<KeyCode>("Force Unlock Toggle Key",
"The keybind to toggle the 'Force Unlock Mouse' setting. Only usable when UnityExplorer is open.", "The keybind to toggle the 'Force Unlock Mouse' setting. Only usable when UnityExplorer is open.",
@ -101,10 +115,7 @@ namespace UnityExplorer.Core.Config
Disable_EventSystem_Override = new ConfigElement<bool>("Disable EventSystem override", Disable_EventSystem_Override = new ConfigElement<bool>("Disable EventSystem override",
"If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>", "If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>",
false); false);
Disable_EventSystem_Override.OnValueChanged += (bool value) => Disable_EventSystem_Override.OnValueChanged += (bool value) => UniverseLib.Config.ConfigManager.Disable_EventSystem_Override = value;
{
UniverseLib.Config.ConfigManager.Disable_EventSystem_Override = value;
};
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug", Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?", "Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
@ -123,15 +134,6 @@ namespace UnityExplorer.Core.Config
"Seperate signatures with a semicolon ';'.\r\n" + "Seperate signatures with a semicolon ';'.\r\n" +
"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'", "For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
""); "");
// Internal configs (panel save data)
ObjectExplorerData = new ConfigElement<string>("ObjectExplorer", "", "", true);
InspectorData = new ConfigElement<string>("Inspector", "", "", true);
CSConsoleData = new ConfigElement<string>("CSConsole", "", "", true);
OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true);
ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true);
HookManagerData = new ConfigElement<string>("HookManager", "", "", true);
} }
} }
} }

View File

@ -1,6 +1,6 @@
using System; using System;
namespace UnityExplorer.Core.Config namespace UnityExplorer.Config
{ {
public interface IConfigElement public interface IConfigElement
{ {

View File

@ -0,0 +1,79 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.UI;
using Tomlet;
using Tomlet.Models;
namespace UnityExplorer.Config
{
public class InternalConfigHandler : ConfigHandler
{
internal static string CONFIG_PATH;
public override void Init()
{
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.cfg");
}
public override void LoadConfig()
{
if (!TryLoadConfig())
SaveConfig();
}
public override void RegisterConfigElement<T>(ConfigElement<T> element)
{
// Not necessary
}
public override void SetConfigValue<T>(ConfigElement<T> element, T value)
{
// Not necessary
}
// Not necessary, just return the value.
public override T GetConfigValue<T>(ConfigElement<T> element) => element.Value;
// Always just auto-save.
public override void OnAnyConfigChanged() => SaveConfig();
public bool TryLoadConfig()
{
try
{
if (!File.Exists(CONFIG_PATH))
return false;
TomlDocument document = TomlParser.ParseFile(CONFIG_PATH);
foreach (var key in document.Keys)
{
var panelKey = (UIManager.Panels)Enum.Parse(typeof(UIManager.Panels), key);
ConfigManager.GetPanelSaveData(panelKey).Value = document.GetString(key);
}
return true;
}
catch (Exception ex)
{
ExplorerCore.LogWarning("Error loading internal data: " + ex.ToString());
return false;
}
}
public override void SaveConfig()
{
if (UIManager.Initializing)
return;
var tomlDocument = TomlDocument.CreateEmpty();
foreach (var entry in ConfigManager.InternalConfigs)
tomlDocument.Put(entry.Key, entry.Value.BoxedValue as string, false);
File.WriteAllText(CONFIG_PATH, tomlDocument.SerializedValue);
}
}
}

View File

@ -1,105 +0,0 @@
using IniParser.Parser;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.UI;
namespace UnityExplorer.Core.Config
{
public class InternalConfigHandler : ConfigHandler
{
internal static IniDataParser _parser;
internal static string INI_PATH;
public override void Init()
{
INI_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.ini");
_parser = new IniDataParser();
_parser.Configuration.CommentString = "#";
}
public override void LoadConfig()
{
if (!TryLoadConfig())
SaveConfig();
}
public override void RegisterConfigElement<T>(ConfigElement<T> element)
{
// Not necessary
}
public override void SetConfigValue<T>(ConfigElement<T> element, T value)
{
// Not necessary
}
public override T GetConfigValue<T>(ConfigElement<T> element)
{
// Not necessary, just return the value.
return element.Value;
}
public override void OnAnyConfigChanged()
{
SaveConfig();
}
public bool TryLoadConfig()
{
try
{
if (!File.Exists(INI_PATH))
return false;
string ini = File.ReadAllText(INI_PATH);
var data = _parser.Parse(ini);
foreach (var config in data.Sections["Config"])
{
if (ConfigManager.InternalConfigs.TryGetValue(config.KeyName, out IConfigElement configElement))
configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
}
return true;
}
catch (Exception ex)
{
ExplorerCore.LogWarning("Error loading internal data: " + ex.ToString());
return false;
}
}
public override void SaveConfig()
{
if (UIManager.Initializing)
return;
var data = new IniParser.Model.IniData();
data.Sections.AddSection("Config");
var sec = data.Sections["Config"];
foreach (var entry in ConfigManager.InternalConfigs)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
File.WriteAllText(INI_PATH, data.ToString());
}
public object StringToConfigValue(string value, Type elementType)
{
if (elementType.IsEnum)
return Enum.Parse(elementType, value);
else if (elementType == typeof(bool))
return bool.Parse(value);
else if (elementType == typeof(int))
return int.Parse(value);
else
return value;
}
}
}

View File

@ -9,29 +9,26 @@ using UnhollowerRuntimeLib;
namespace UnityExplorer namespace UnityExplorer
{ {
// Handles all Behaviour update calls for UnityExplorer (Update, FixedUpdate, OnPostRender).
// Basically just a wrapper which calls the corresponding methods in ExplorerCore.
public class ExplorerBehaviour : MonoBehaviour public class ExplorerBehaviour : MonoBehaviour
{ {
internal static ExplorerBehaviour Instance { get; private set; } internal static ExplorerBehaviour Instance { get; private set; }
#if CPP
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
#endif
internal static void Setup() internal static void Setup()
{ {
#if CPP #if CPP
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>(); ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
#endif #endif
var obj = new GameObject("ExplorerBehaviour"); GameObject obj = new("ExplorerBehaviour");
GameObject.DontDestroyOnLoad(obj); DontDestroyOnLoad(obj);
obj.hideFlags |= HideFlags.HideAndDontSave; obj.hideFlags = HideFlags.HideAndDontSave;
Instance = obj.AddComponent<ExplorerBehaviour>(); Instance = obj.AddComponent<ExplorerBehaviour>();
} }
#if CPP
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
#endif
internal void Update() internal void Update()
{ {
ExplorerCore.Update(); ExplorerCore.Update();

View File

@ -1,14 +1,13 @@
using System; using System;
using System.Collections;
using System.Collections.Generic;
using System.IO; using System.IO;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityExplorer.CacheObject;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UnityExplorer.UI;
using UnityExplorer.ObjectExplorer; using UnityExplorer.ObjectExplorer;
using UnityExplorer.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.Core.Runtime; using UniverseLib;
using UniverseLib.Input; using UniverseLib.Input;
namespace UnityExplorer namespace UnityExplorer
@ -16,7 +15,7 @@ namespace UnityExplorer
public static class ExplorerCore public static class ExplorerCore
{ {
public const string NAME = "UnityExplorer"; public const string NAME = "UnityExplorer";
public const string VERSION = "4.4.0"; public const string VERSION = "4.6.3";
public const string AUTHOR = "Sinai"; public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer"; public const string GUID = "com.sinai.unityexplorer";
@ -30,35 +29,31 @@ namespace UnityExplorer
public static void Init(IExplorerLoader loader) public static void Init(IExplorerLoader loader)
{ {
if (Loader != null) if (Loader != null)
{ throw new Exception("UnityExplorer is already loaded.");
LogWarning("UnityExplorer is already loaded!");
return;
}
Loader = loader; Loader = loader;
Log($"{NAME} {VERSION} initializing..."); Log($"{NAME} {VERSION} initializing...");
if (!Directory.Exists(Loader.ExplorerFolder)) Directory.CreateDirectory(Loader.ExplorerFolder);
Directory.CreateDirectory(Loader.ExplorerFolder);
ConfigManager.Init(Loader.ConfigHandler); ConfigManager.Init(Loader.ConfigHandler);
RuntimeHelper.Init();
ExplorerBehaviour.Setup();
UniverseLib.Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new UniverseLib.Config.UUConfig UERuntimeHelper.Init();
ExplorerBehaviour.Setup();
UnityCrashPrevention.Init();
Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new()
{ {
Disable_EventSystem_Override = ConfigManager.Disable_EventSystem_Override.Value, Disable_EventSystem_Override = ConfigManager.Disable_EventSystem_Override.Value,
Force_Unlock_Mouse = ConfigManager.Force_Unlock_Mouse.Value, Force_Unlock_Mouse = ConfigManager.Force_Unlock_Mouse.Value,
Unhollowed_Modules_Folder = loader.UnhollowedModulesFolder Unhollowed_Modules_Folder = loader.UnhollowedModulesFolder
}); });
Log($"Finished core setup, waiting for late setup...");
} }
// Do a delayed setup so that objects aren't destroyed instantly. // Do a delayed setup so that objects aren't destroyed instantly.
// This can happen for a multitude of reasons. // This can happen for a multitude of reasons.
// Default delay is 1 second which is usually enough. // Default delay is 1 second which is usually enough.
private static void LateInit() static void LateInit()
{ {
Log($"Setting up late core features..."); Log($"Setting up late core features...");
@ -68,19 +63,18 @@ namespace UnityExplorer
UIManager.InitUI(); UIManager.InitUI();
Log($"{NAME} {VERSION} initialized."); Log($"{NAME} {VERSION} ({Universe.Context}) initialized.");
//InspectorManager.Inspect(typeof(Tests.TestClass));
} }
/// <summary> internal static void Update()
/// Should be called once per frame.
/// </summary>
public static void Update()
{ {
UIManager.Update();
// check master toggle // check master toggle
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value)) if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
UIManager.ShowMenu = !UIManager.ShowMenu; UIManager.ShowMenu = !UIManager.ShowMenu;
UIManager.Update();
} }
#region LOGGING #region LOGGING

View File

@ -7,7 +7,9 @@ using UnityEngine.UI;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
namespace UnityExplorer.Hooks namespace UnityExplorer.Hooks
{ {

View File

@ -5,7 +5,9 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
namespace UnityExplorer.Hooks namespace UnityExplorer.Hooks
{ {

View File

@ -52,9 +52,9 @@ namespace UnityExplorer.Hooks
} }
// Evaluator.source_file // Evaluator.source_file
private static readonly FieldInfo fi_sourceFile = ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file"); private static readonly FieldInfo fi_sourceFile = AccessTools.Field(typeof(Evaluator), "source_file");
// TypeDefinition.Definition // TypeDefinition.Definition
private static readonly PropertyInfo pi_Definition = ReflectionUtility.GetPropertyInfo(typeof(TypeDefinition), "Definition"); private static readonly PropertyInfo pi_Definition = AccessTools.Property(typeof(TypeDefinition), "Definition");
public bool CompileAndGenerateProcessor(string patchSource) public bool CompileAndGenerateProcessor(string patchSource)
{ {

View File

@ -6,13 +6,15 @@ using System.Reflection;
using System.Text; using System.Text;
using HarmonyLib; using HarmonyLib;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core.Runtime; using UnityExplorer.Runtime;
using UnityExplorer.CSConsole; using UnityExplorer.CSConsole;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UniverseLib; using UniverseLib;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.Hooks namespace UnityExplorer.Hooks
{ {
@ -84,10 +86,10 @@ namespace UnityExplorer.Hooks
cell.CurrentDisplayedIndex = index; cell.CurrentDisplayedIndex = index;
var hook = (HookInstance)this.currentHooks[index]; var hook = (HookInstance)this.currentHooks[index];
cell.MethodNameLabel.text = HighlightMethod(hook.TargetMethod); cell.MethodNameLabel.text = SignatureHighlighter.HighlightMethod(hook.TargetMethod);
cell.ToggleActiveButton.ButtonText.text = hook.Enabled ? "Enabled" : "Disabled"; cell.ToggleActiveButton.ButtonText.text = hook.Enabled ? "Enabled" : "Disabled";
RuntimeProvider.Instance.SetColorBlockAuto(cell.ToggleActiveButton.Component, RuntimeHelper.SetColorBlockAuto(cell.ToggleActiveButton.Component,
hook.Enabled ? new Color(0.15f, 0.2f, 0.15f) : new Color(0.2f, 0.2f, 0.15f)); hook.Enabled ? new Color(0.15f, 0.2f, 0.15f) : new Color(0.2f, 0.2f, 0.15f));
} }
@ -109,7 +111,7 @@ namespace UnityExplorer.Hooks
currentAddEligableMethods.Clear(); currentAddEligableMethods.Clear();
foreach (var method in type.GetMethods(ReflectionUtility.FLAGS)) foreach (var method in type.GetMethods(ReflectionUtility.FLAGS))
{ {
if (method.IsGenericMethod /* || method.IsAbstract */ || RuntimeHelper.IsBlacklisted(method)) if (method.IsGenericMethod || UERuntimeHelper.IsBlacklisted(method))
continue; continue;
currentAddEligableMethods.Add(method); currentAddEligableMethods.Add(method);
filteredEligableMethods.Add(method); filteredEligableMethods.Add(method);
@ -183,7 +185,7 @@ namespace UnityExplorer.Hooks
cell.CurrentDisplayedIndex = index; cell.CurrentDisplayedIndex = index;
var method = this.filteredEligableMethods[index]; var method = this.filteredEligableMethods[index];
cell.MethodNameLabel.text = HighlightMethod(method); cell.MethodNameLabel.text = SignatureHighlighter.HighlightMethod(method);
var sig = method.FullDescription(); var sig = method.FullDescription();
if (hookedSignatures.Contains(sig)) if (hookedSignatures.Contains(sig))
@ -225,50 +227,5 @@ namespace UnityExplorer.Hooks
Panel.SetPage(HookManagerPanel.Pages.CurrentHooks); Panel.SetPage(HookManagerPanel.Pages.CurrentHooks);
} }
} }
// ~~~~~~~~~~ Method syntax highlighting
private static readonly Dictionary<string, string> highlightedMethods = new Dictionary<string, string>();
private string HighlightMethod(MethodInfo method)
{
var sig = method.FullDescription();
if (highlightedMethods.ContainsKey(sig))
return highlightedMethods[sig];
var sb = new StringBuilder();
// declaring type
sb.Append(SignatureHighlighter.Parse(method.DeclaringType, false));
sb.Append('.');
// method name
var color = !method.IsStatic
? SignatureHighlighter.METHOD_INSTANCE
: SignatureHighlighter.METHOD_STATIC;
sb.Append($"<color={color}>{method.Name}</color>");
// arguments
sb.Append('(');
var args = method.GetParameters();
if (args != null && args.Any())
{
int i = 0;
foreach (var param in args)
{
sb.Append(SignatureHighlighter.Parse(param.ParameterType, false));
sb.Append(' ');
sb.Append($"<color={SignatureHighlighter.LOCAL_ARG}>{param.Name}</color>");
i++;
if (i < args.Length)
sb.Append(", ");
}
}
sb.Append(')');
var ret = sb.ToString();
highlightedMethods.Add(sig, ret);
return ret;
}
} }
} }

View File

@ -6,9 +6,9 @@
<ItemGroup> <ItemGroup>
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" /> <InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
<InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" /> <InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" />
<InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" /> <InputAssemblies Include="packages\Samboy063.Tomlet.3.1.3\lib\net35\Tomlet.dll" />
</ItemGroup> </ItemGroup>
<!-- Required references for ILRepack --> <!-- Required references for ILRepack -->
<ItemGroup> <ItemGroup>
<ReferenceFolders Include="packages\HarmonyX.2.5.2\lib\net35\" /> <ReferenceFolders Include="packages\HarmonyX.2.5.2\lib\net35\" />

View File

@ -14,6 +14,8 @@ using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib; using UniverseLib;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors namespace UnityExplorer.Inspectors
{ {
@ -44,7 +46,7 @@ namespace UnityExplorer.Inspectors
GOControls.UpdateGameObjectInfo(true, true); GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true); GOControls.UpdateTransformControlValues(true);
RuntimeProvider.Instance.StartCoroutine(InitCoroutine()); RuntimeHelper.StartCoroutine(InitCoroutine());
} }
private IEnumerator InitCoroutine() private IEnumerator InitCoroutine()
@ -80,7 +82,7 @@ namespace UnityExplorer.Inspectors
this.Target = newTarget; this.Target = newTarget;
GOControls.UpdateGameObjectInfo(true, true); GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true); GOControls.UpdateTransformControlValues(true);
TransformTree.RefreshData(true, false); TransformTree.RefreshData(true, false, true, false);
UpdateComponents(); UpdateComponents();
} }
@ -107,7 +109,7 @@ namespace UnityExplorer.Inspectors
GOControls.UpdateGameObjectInfo(false, false); GOControls.UpdateGameObjectInfo(false, false);
TransformTree.RefreshData(true, false); TransformTree.RefreshData(true, false, false, false);
UpdateComponents(); UpdateComponents();
} }
} }
@ -218,7 +220,7 @@ namespace UnityExplorer.Inspectors
var newObject = new GameObject(input); var newObject = new GameObject(input);
newObject.transform.parent = GOTarget.transform; newObject.transform.parent = GOTarget.transform;
TransformTree.RefreshData(true, false); TransformTree.RefreshData(true, false, true, false);
} }
private void OnAddComponentClicked(string input) private void OnAddComponentClicked(string input)
@ -227,7 +229,7 @@ namespace UnityExplorer.Inspectors
{ {
try try
{ {
RuntimeProvider.Instance.AddComponent<Component>(GOTarget, type); RuntimeHelper.AddComponent<Component>(GOTarget, type);
UpdateComponents(); UpdateComponents();
} }
catch (Exception ex) catch (Exception ex)
@ -241,7 +243,6 @@ namespace UnityExplorer.Inspectors
} }
} }
#region UI Construction #region UI Construction
public override GameObject CreateContent(GameObject parent) public override GameObject CreateContent(GameObject parent)

View File

@ -4,10 +4,10 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI; using UniverseLib;
using UnityExplorer.UI.Widgets;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ButtonList;
namespace UnityExplorer.Inspectors namespace UnityExplorer.Inspectors
{ {
@ -34,7 +34,8 @@ namespace UnityExplorer.Inspectors
var root = base.CreateContent(parent); var root = base.CreateContent(parent);
// Add mask to button so text doesnt overlap on Close button // Add mask to button so text doesnt overlap on Close button
this.Button.Component.gameObject.AddComponent<Mask>().showMaskGraphic = true; //this.Button.Component.gameObject.AddComponent<Mask>().showMaskGraphic = true;
this.Button.ButtonText.horizontalOverflow = HorizontalWrapMode.Wrap;
// Behaviour toggle // Behaviour toggle

View File

@ -3,9 +3,10 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.UI.Widgets;
using UniverseLib; using UniverseLib;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors namespace UnityExplorer.Inspectors
{ {
@ -113,7 +114,7 @@ namespace UnityExplorer.Inspectors
{ {
cell.BehaviourToggle.interactable = false; cell.BehaviourToggle.interactable = false;
cell.BehaviourToggle.Set(true, false); cell.BehaviourToggle.Set(true, false);
//RuntimeProvider.Instance.SetColorBlock(cell.BehaviourToggle,) //RuntimeHelper.SetColorBlock(cell.BehaviourToggle,)
cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f); cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
} }

View File

@ -8,6 +8,9 @@ using UniverseLib.Input;
using UnityExplorer.UI; using UnityExplorer.UI;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib; using UniverseLib;
using UnityExplorer.UI.Panels;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors namespace UnityExplorer.Inspectors
{ {
@ -51,6 +54,11 @@ namespace UnityExplorer.Inspectors
ConstructTransformControls(); ConstructTransformControls();
} }
private void OnCopyClicked()
{
ClipboardPanel.Copy(this.GOTarget);
}
#region GO Controls #region GO Controls
private string lastGoName; private string lastGoName;
@ -169,7 +177,7 @@ namespace UnityExplorer.Inspectors
{ {
// look for inactive objects // look for inactive objects
var name = input.Split('/').Last(); var name = input.Split('/').Last();
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject)); var allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
var shortList = new List<GameObject>(); var shortList = new List<GameObject>();
foreach (var obj in allObjects) foreach (var obj in allObjects)
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>()); if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
@ -467,6 +475,11 @@ namespace UnityExplorer.Inspectors
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999); UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit; PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
var copyButton = UIFactory.CreateButton(firstRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
copyButton.ButtonText.color = Color.yellow;
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120);
copyButton.OnClick += OnCopyClicked;
//var pathApplyBtn = UIFactory.CreateButton(firstRow, "PathButton", "Set Parent Path", new Color(0.2f, 0.2f, 0.2f)); //var pathApplyBtn = UIFactory.CreateButton(firstRow, "PathButton", "Set Parent Path", new Color(0.2f, 0.2f, 0.2f));
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120); //UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); }; //pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
@ -561,7 +574,7 @@ namespace UnityExplorer.Inspectors
var layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey); var layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50); UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
var layerDrop = UIFactory.CreateDropdown(thirdrow, out LayerDropdown, "0", 14, OnLayerDropdownChanged); var layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999); UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen; LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
if (layerToNames == null) if (layerToNames == null)
@ -575,7 +588,7 @@ namespace UnityExplorer.Inspectors
var flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey); var flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50); UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
var flagsDrop = UIFactory.CreateDropdown(thirdrow, out FlagsDropdown, "None", 14, OnFlagsDropdownChanged); var flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen; FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999); UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
if (hideFlagsValues == null) if (hideFlagsValues == null)
@ -593,7 +606,7 @@ namespace UnityExplorer.Inspectors
layerToNames = new List<string>(); layerToNames = new List<string>();
for (int i = 0; i < 32; i++) for (int i = 0; i < 32; i++)
{ {
var name = RuntimeProvider.Instance.LayerToName(i); var name = RuntimeHelper.LayerToName(i);
if (string.IsNullOrEmpty(name)) if (string.IsNullOrEmpty(name))
name = i.ToString(); name = i.ToString();
layerToNames.Add(name); layerToNames.Add(name);

View File

@ -8,6 +8,7 @@ using UnityExplorer.UI;
using UniverseLib.UI.Models; using UniverseLib.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.ObjectPool;
namespace UnityExplorer.Inspectors namespace UnityExplorer.Inspectors
{ {

View File

@ -11,18 +11,22 @@ using UniverseLib.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.ObjectPool;
using UniverseLib.Utility;
namespace UnityExplorer namespace UnityExplorer
{ {
public static class InspectorManager public static class InspectorManager
{ {
public static readonly List<InspectorBase> Inspectors = new List<InspectorBase>(); public static readonly List<InspectorBase> Inspectors = new();
public static InspectorBase ActiveInspector { get; private set; } public static InspectorBase ActiveInspector { get; private set; }
private static InspectorBase lastActiveInspector; private static InspectorBase lastActiveInspector;
public static float PanelWidth; public static float PanelWidth;
public static event Action OnInspectedTabsChanged;
public static void Inspect(object obj, CacheObjectBase sourceCache = null) public static void Inspect(object obj, CacheObjectBase sourceCache = null)
{ {
if (obj.IsNullOrDestroyed()) if (obj.IsNullOrDestroyed())
@ -90,17 +94,17 @@ namespace UnityExplorer
} }
private static void CreateInspector<T>(object target, bool staticReflection = false, private static void CreateInspector<T>(object target, bool staticReflection = false,
CacheObjectBase sourceCache = null) where T : InspectorBase CacheObjectBase parentObject = null) where T : InspectorBase
{ {
var inspector = Pool<T>.Borrow(); var inspector = Pool<T>.Borrow();
Inspectors.Add(inspector); Inspectors.Add(inspector);
inspector.Target = target; inspector.Target = target;
if (sourceCache != null && sourceCache.CanWrite) if (parentObject != null && parentObject.CanWrite)
{ {
// only set parent cache object if we are inspecting a struct, otherwise there is no point. // only set parent cache object if we are inspecting a struct, otherwise there is no point.
if (target.GetType().IsValueType && inspector is ReflectionInspector ri) if (target.GetType().IsValueType && inspector is ReflectionInspector ri)
ri.ParentCacheObject = sourceCache; ri.ParentCacheObject = parentObject;
} }
UIManager.SetPanelActive(UIManager.Panels.Inspector, true); UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
@ -111,6 +115,8 @@ namespace UnityExplorer
inspector.OnBorrowedFromPool(target); inspector.OnBorrowedFromPool(target);
SetInspectorActive(inspector); SetInspectorActive(inspector);
OnInspectedTabsChanged?.Invoke();
} }
internal static void ReleaseInspector<T>(T inspector) where T : InspectorBase internal static void ReleaseInspector<T>(T inspector) where T : InspectorBase
@ -144,6 +150,8 @@ namespace UnityExplorer
UIManager.SetPanelActive(UIManager.Panels.Inspector, false); UIManager.SetPanelActive(UIManager.Panels.Inspector, false);
} }
} }
OnInspectedTabsChanged?.Invoke();
} }
internal static void Update() internal static void Update()

View File

@ -9,52 +9,51 @@ using UniverseLib.UI.Models;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib; using UniverseLib;
using UnityExplorer.UI.Panels;
using UniverseLib.UI.ObjectPool;
namespace UnityExplorer.Inspectors namespace UnityExplorer.Inspectors
{ {
public class InspectorTab : IPooledObject public class InspectorTab : IPooledObject
{ {
public GameObject UIRoot { get; set; } public GameObject UIRoot { get; set; }
public float DefaultHeight => 25f; public float DefaultHeight => 25f;
public ButtonRef TabButton; public ButtonRef TabButton;
public Text TabText; public Text TabText;
public ButtonRef CloseButton; public ButtonRef CloseButton;
private static readonly Color _enabledTabColor = new Color(0.15f, 0.22f, 0.15f); private static readonly Color enabledTabColor = new(0.15f, 0.22f, 0.15f);
private static readonly Color _disabledTabColor = new Color(0.13f, 0.13f, 0.13f); private static readonly Color disabledTabColor = new(0.13f, 0.13f, 0.13f);
public void SetTabColor(bool active) public void SetTabColor(bool active)
{ {
if (active) Color color = active ? enabledTabColor : disabledTabColor;
RuntimeProvider.Instance.SetColorBlock(TabButton.Component, _enabledTabColor, _enabledTabColor * 1.2f); RuntimeHelper.SetColorBlock(TabButton.Component, color, color * 1.2f);
else
RuntimeProvider.Instance.SetColorBlock(TabButton.Component, _disabledTabColor, _disabledTabColor * 1.2f);
} }
public GameObject CreateContent(GameObject parent) public GameObject CreateContent(GameObject parent)
{ {
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0, UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 1,
default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft); default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0); UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0);
UIRoot.AddComponent<Mask>(); UIRoot.AddComponent<Mask>();
UIRoot.AddComponent<Outline>();
TabButton = UIFactory.CreateButton(UIRoot, "TabButton", ""); TabButton = UIFactory.CreateButton(UIRoot, "TabButton", "");
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 175, flexibleWidth: 0); UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 173, flexibleWidth: 0);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(TabButton.Component.gameObject, false, false, true, true, 0, 0, 0, 3); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(TabButton.Component.gameObject, false, false, true, true, 0, 0, 0, 3);
TabButton.GameObject.AddComponent<Mask>();
TabText = TabButton.Component.GetComponentInChildren<Text>(); TabText = TabButton.ButtonText;
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0); UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
TabText.alignment = TextAnchor.MiddleLeft; TabText.alignment = TextAnchor.MiddleLeft;
TabText.fontSize = 12; TabText.fontSize = 12;
TabText.horizontalOverflow = HorizontalWrapMode.Overflow; TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.2f, 0.2f, 0.2f, 1)); CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.15f, 0.15f, 0.15f, 1));
UIFactory.SetLayoutElement(CloseButton.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0); UIFactory.SetLayoutElement(CloseButton.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
var closeBtnText = CloseButton.Component.GetComponentInChildren<Text>(); CloseButton.ButtonText.color = Color.red;
closeBtnText.color = Color.red;
return UIRoot; return UIRoot;
} }

View File

@ -5,14 +5,15 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core;
using UniverseLib.Input; using UniverseLib.Input;
using UnityExplorer.Core.Runtime; using UnityExplorer.Runtime;
using UnityExplorer.Inspectors.MouseInspectors; using UnityExplorer.Inspectors.MouseInspectors;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.Utility;
using UnityExplorer.Config;
namespace UnityExplorer.Inspectors namespace UnityExplorer.Inspectors
{ {
@ -22,9 +23,9 @@ namespace UnityExplorer.Inspectors
UI UI
} }
public class InspectUnderMouse : UIPanel public class MouseInspector : UIPanel
{ {
public static InspectUnderMouse Instance { get; private set; } public static MouseInspector Instance { get; private set; }
private readonly WorldInspector worldInspector; private readonly WorldInspector worldInspector;
private readonly UiInspector uiInspector; private readonly UiInspector uiInspector;
@ -32,24 +33,19 @@ namespace UnityExplorer.Inspectors
public static bool Inspecting { get; set; } public static bool Inspecting { get; set; }
public static MouseInspectMode Mode { get; set; } public static MouseInspectMode Mode { get; set; }
public MouseInspectorBase CurrentInspector => Mode switch
{
MouseInspectMode.UI => uiInspector,
MouseInspectMode.World => worldInspector,
_ => null,
};
private static Vector3 lastMousePos; private static Vector3 lastMousePos;
public MouseInspectorBase CurrentInspector
{
get
{
switch (Mode)
{
case MouseInspectMode.UI:
return uiInspector;
case MouseInspectMode.World:
return worldInspector;
}
return null;
}
}
// UIPanel // UIPanel
internal static readonly string UIBaseGUID = $"{ExplorerCore.GUID}.MouseInspector";
private UIBase inspectorUIBase;
public override string Name => "Inspect Under Mouse"; public override string Name => "Inspect Under Mouse";
public override UIManager.Panels PanelType => UIManager.Panels.MouseInspector; public override UIManager.Panels PanelType => UIManager.Panels.MouseInspector;
public override int MinWidth => -1; public override int MinWidth => -1;
@ -63,7 +59,7 @@ namespace UnityExplorer.Inspectors
internal Text objPathLabel; internal Text objPathLabel;
internal Text mousePosLabel; internal Text mousePosLabel;
public InspectUnderMouse() public MouseInspector()
{ {
Instance = this; Instance = this;
worldInspector = new WorldInspector(); worldInspector = new WorldInspector();
@ -78,7 +74,7 @@ namespace UnityExplorer.Inspectors
case 1: Instance.StartInspect(MouseInspectMode.World); break; case 1: Instance.StartInspect(MouseInspectMode.World); break;
case 2: Instance.StartInspect(MouseInspectMode.UI); break; case 2: Instance.StartInspect(MouseInspectMode.UI); break;
} }
UIManager.MouseInspectDropdown.value = 0; InspectorPanel.Instance.MouseInspectDropdown.value = 0;
} }
public void StartInspect(MouseInspectMode mode) public void StartInspect(MouseInspectMode mode)
@ -112,7 +108,7 @@ namespace UnityExplorer.Inspectors
UIManager.NavBarRect.gameObject.SetActive(true); UIManager.NavBarRect.gameObject.SetActive(true);
UIManager.PanelHolder.SetActive(true); UIManager.PanelHolder.SetActive(true);
var drop = UIManager.MouseInspectDropdown; var drop = InspectorPanel.Instance.MouseInspectDropdown;
if (drop.transform.Find("Dropdown List") is Transform list) if (drop.transform.Find("Dropdown List") is Transform list)
drop.DestroyDropdownList(list.gameObject); drop.DestroyDropdownList(list.gameObject);
@ -121,6 +117,26 @@ namespace UnityExplorer.Inspectors
private static float timeOfLastRaycast; private static float timeOfLastRaycast;
public bool TryUpdate()
{
if (ConfigManager.World_MouseInspect_Keybind.Value != KeyCode.None)
{
if (InputManager.GetKeyDown(ConfigManager.World_MouseInspect_Keybind.Value))
Instance.StartInspect(MouseInspectMode.World);
}
if (ConfigManager.World_MouseInspect_Keybind.Value != KeyCode.None)
{
if (InputManager.GetKeyDown(ConfigManager.World_MouseInspect_Keybind.Value))
Instance.StartInspect(MouseInspectMode.World);
}
if (Inspecting)
UpdateInspect();
return Inspecting;
}
public void UpdateInspect() public void UpdateInspect()
{ {
if (InputManager.GetKeyDown(KeyCode.Escape)) if (InputManager.GetKeyDown(KeyCode.Escape))
@ -165,7 +181,7 @@ namespace UnityExplorer.Inspectors
mousePos.y -= 10; mousePos.y -= 10;
// calculate and set our UI position // calculate and set our UI position
var inversePos = UIManager.UIRoot.transform.InverseTransformPoint(mousePos); var inversePos = inspectorUIBase.RootObject.transform.InverseTransformPoint(mousePos);
UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0); UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
} }
@ -182,10 +198,10 @@ namespace UnityExplorer.Inspectors
public override void ConstructPanelContent() public override void ConstructPanelContent()
{ {
// hide title bar // hide title bar
this.titleBar.SetActive(false); this.TitleBar.SetActive(false);
this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false); this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
var inspectContent = UIFactory.CreateVerticalGroup(this.content, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2)); var inspectContent = UIFactory.CreateVerticalGroup(this.uiContent, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999); UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
// Title text // Title text
@ -208,10 +224,12 @@ namespace UnityExplorer.Inspectors
UIFactory.SetLayoutElement(objPathLabel.gameObject, minHeight: 75); UIFactory.SetLayoutElement(objPathLabel.gameObject, minHeight: 75);
UIRoot.SetActive(false); UIRoot.SetActive(false);
// Create a new canvas for this panel to live on.
// It needs to always be shown on the main display, other panels can move displays.
inspectorUIBase = UniversalUI.RegisterUI(UIBaseGUID, null);
UIRoot.transform.SetParent(inspectorUIBase.RootObject.transform);
} }
public override void DoSaveToConfigElement() { }
public override string GetSaveDataFromConfigManager() => null;
} }
} }

View File

@ -1,4 +1,5 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@ -8,6 +9,7 @@ using UnityEngine.UI;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UniverseLib; using UniverseLib;
using UniverseLib.Input;
namespace UnityExplorer.Inspectors.MouseInspectors namespace UnityExplorer.Inspectors.MouseInspectors
{ {
@ -26,7 +28,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
public override void OnBeginMouseInspect() public override void OnBeginMouseInspect()
{ {
SetupUIRaycast(); SetupUIRaycast();
InspectUnderMouse.Instance.objPathLabel.text = ""; MouseInspector.Instance.objPathLabel.text = "";
} }
public override void ClearHitData() public override void ClearHitData()
@ -38,6 +40,12 @@ namespace UnityExplorer.Inspectors.MouseInspectors
{ {
LastHitObjects.Clear(); LastHitObjects.Clear();
LastHitObjects.AddRange(currentHitObjects); LastHitObjects.AddRange(currentHitObjects);
RuntimeHelper.StartCoroutine(SetPanelActiveCoro());
}
IEnumerator SetPanelActiveCoro()
{
yield return null;
var panel = UIManager.GetPanel<UiInspectorResultsPanel>(UIManager.Panels.UIInspectorResults); var panel = UIManager.GetPanel<UiInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
panel.SetActive(true); panel.SetActive(true);
panel.ShowResults(); panel.ShowResults();
@ -58,7 +66,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
continue; continue;
var list = new List<RaycastResult>(); var list = new List<RaycastResult>();
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list); RuntimeHelper.GraphicRaycast(gr, ped, list);
if (list.Count > 0) if (list.Count > 0)
{ {
foreach (var hit in list) foreach (var hit in list)
@ -70,14 +78,14 @@ namespace UnityExplorer.Inspectors.MouseInspectors
} }
if (currentHitObjects.Any()) if (currentHitObjects.Any())
InspectUnderMouse.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}"; MouseInspector.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}";
else else
InspectUnderMouse.Instance.objNameLabel.text = $"No UI objects under mouse."; MouseInspector.Instance.objNameLabel.text = $"No UI objects under mouse.";
} }
private static void SetupUIRaycast() private static void SetupUIRaycast()
{ {
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas))) foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Canvas)))
{ {
var canvas = obj.TryCast<Canvas>(); var canvas = obj.TryCast<Canvas>();
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy) if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
@ -91,7 +99,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
} }
// recache Graphic Raycasters each time we start // recache Graphic Raycasters each time we start
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster)); var casters = RuntimeHelper.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
graphicRaycasters = new GraphicRaycaster[casters.Length]; graphicRaycasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++) for (int i = 0; i < casters.Length; i++)
{ {
@ -99,7 +107,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
} }
// enable raycastTarget on Graphics // enable raycastTarget on Graphics
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic))) foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Graphic)))
{ {
var graphic = obj.TryCast<Graphic>(); var graphic = obj.TryCast<Graphic>();
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy) if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
@ -110,7 +118,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
} }
// enable blocksRaycasts on CanvasGroups // enable blocksRaycasts on CanvasGroups
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup))) foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(CanvasGroup)))
{ {
var canvas = obj.TryCast<CanvasGroup>(); var canvas = obj.TryCast<CanvasGroup>();
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts) if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)

View File

@ -4,6 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UniverseLib; using UniverseLib;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors.MouseInspectors namespace UnityExplorer.Inspectors.MouseInspectors
{ {
@ -35,13 +36,22 @@ namespace UnityExplorer.Inspectors.MouseInspectors
public override void UpdateMouseInspect(Vector2 mousePos) public override void UpdateMouseInspect(Vector2 mousePos)
{ {
if (!MainCamera)
MainCamera = Camera.main;
if (!MainCamera)
{
ExplorerCore.LogWarning("No Main Camera was found, unable to inspect world!");
MouseInspector.Instance.StopInspect();
return;
}
var ray = MainCamera.ScreenPointToRay(mousePos); var ray = MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f); Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform) if (hit.transform)
OnHitGameObject(hit.transform.gameObject); OnHitGameObject(hit.transform.gameObject);
else if (lastHitObject) else if (lastHitObject)
InspectUnderMouse.Instance.ClearHitData(); MouseInspector.Instance.ClearHitData();
} }
internal void OnHitGameObject(GameObject obj) internal void OnHitGameObject(GameObject obj)
@ -49,8 +59,8 @@ namespace UnityExplorer.Inspectors.MouseInspectors
if (obj != lastHitObject) if (obj != lastHitObject)
{ {
lastHitObject = obj; lastHitObject = obj;
InspectUnderMouse.Instance.objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>"; MouseInspector.Instance.objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
InspectUnderMouse.Instance.objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}"; MouseInspector.Instance.objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
} }
} }

View File

@ -2,26 +2,34 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using System.Reflection; using System.Reflection;
using System.Reflection.Emit; using System.Reflection.Emit;
using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using UnityExplorer.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI;
using UniverseLib.UI.Widgets;
using UniverseLib.UI;
using UniverseLib; using UniverseLib;
using UniverseLib.Runtime; using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.ObjectPool;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors namespace UnityExplorer.Inspectors
{ {
[Flags]
public enum MemberFilter
{
None = 0,
Property = 1,
Field = 2,
Constructor = 4,
Method = 8,
All = Property | Field | Method | Constructor,
}
public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
{ {
public CacheObjectBase ParentCacheObject { get; set; } public CacheObjectBase ParentCacheObject { get; set; }
@ -29,43 +37,52 @@ namespace UnityExplorer.Inspectors
public bool StaticOnly { get; internal set; } public bool StaticOnly { get; internal set; }
public bool CanWrite => true; public bool CanWrite => true;
private List<CacheMember> members = new List<CacheMember>();
private readonly List<CacheMember> filteredMembers = new List<CacheMember>();
public bool AutoUpdateWanted => autoUpdateToggle.isOn; public bool AutoUpdateWanted => autoUpdateToggle.isOn;
private BindingFlags FlagsFilter; private List<CacheMember> members = new();
private string NameFilter; private readonly List<CacheMember> filteredMembers = new();
private MemberFlags MemberFilter = MemberFlags.All; private BindingFlags scopeFlagsFilter;
private enum MemberFlags private string nameFilter;
{
None = 0, private MemberFilter MemberFilter = MemberFilter.All;
Property = 1,
Field = 2, // Updating
Method = 4,
All = 7 private bool refreshWanted;
} private string lastNameFilter;
private BindingFlags lastFlagsFilter;
private MemberFilter lastMemberFilter = MemberFilter.All;
private float timeOfLastAutoUpdate;
// UI // UI
internal GameObject mainContentHolder;
private static int LeftGroupWidth { get; set; }
private static int RightGroupWidth { get; set; }
public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; } public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; }
public int ItemCount => filteredMembers.Count;
public UnityObjectWidget UnityWidget;
public InputFieldRef HiddenNameText; public InputFieldRef HiddenNameText;
public Text NameText; public Text NameText;
public Text AssemblyText; public Text AssemblyText;
private Toggle autoUpdateToggle; private Toggle autoUpdateToggle;
private string currentBaseTabText; internal string currentBaseTabText;
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f); private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new();
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f); private readonly List<Toggle> memberTypeToggles = new();
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
private InputFieldRef filterInputField; private InputFieldRef filterInputField;
// Setup / return // const
private readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
private readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
// Setup
public override void OnBorrowedFromPool(object target) public override void OnBorrowedFromPool(object target)
{ {
@ -74,7 +91,7 @@ namespace UnityExplorer.Inspectors
SetTarget(target); SetTarget(target);
RuntimeProvider.Instance.StartCoroutine(InitCoroutine()); RuntimeHelper.StartCoroutine(InitCoroutine());
} }
private IEnumerator InitCoroutine() private IEnumerator InitCoroutine()
@ -101,10 +118,12 @@ namespace UnityExplorer.Inspectors
autoUpdateToggle.isOn = false; autoUpdateToggle.isOn = false;
UnityObjectRef = null; if (UnityWidget != null)
ComponentRef = null; {
TextureRef = null; UnityWidget.OnReturnToPool();
CleanupTextureViewer(); Pool.Return(UnityWidget.GetType(), UnityWidget);
this.UnityWidget = null;
}
base.OnReturnToPool(); base.OnReturnToPool();
} }
@ -130,7 +149,7 @@ namespace UnityExplorer.Inspectors
currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}"; currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
Tab.TabText.text = currentBaseTabText; Tab.TabText.text = currentBaseTabText;
NameText.text = SignatureHighlighter.Parse(TargetType, true); NameText.text = SignatureHighlighter.Parse(TargetType, true);
HiddenNameText.Text = TargetType.FullName; HiddenNameText.Text = SignatureHighlighter.RemoveHighlighting(NameText.text);
string asmText; string asmText;
if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location)) if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
@ -139,18 +158,20 @@ namespace UnityExplorer.Inspectors
asmText = Path.GetFileName(TargetType.Assembly.Location); asmText = Path.GetFileName(TargetType.Assembly.Location);
AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}"; AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
// unity helpers // Unity object helper widget
SetUnityTargets();
if (!StaticOnly)
this.UnityWidget = UnityObjectWidget.GetUnityWidget(target, TargetType, this);
// Get cache members // Get cache members
this.members = CacheMember.GetCacheMembers(Target, TargetType, this); this.members = CacheMemberFactory.GetCacheMembers(TargetType, this);
// reset filters // reset filters
this.filterInputField.Text = ""; this.filterInputField.Text = string.Empty;
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance); SetFilter(string.Empty, StaticOnly ? BindingFlags.Static : BindingFlags.Default);
scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly); scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly); scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
@ -162,12 +183,6 @@ namespace UnityExplorer.Inspectors
// Updating // Updating
private bool refreshWanted;
private string lastNameFilter;
private BindingFlags lastFlagsFilter;
private MemberFlags lastMemberFilter = MemberFlags.All;
private float timeOfLastAutoUpdate;
public override void Update() public override void Update()
{ {
if (!this.IsActive) if (!this.IsActive)
@ -180,10 +195,10 @@ namespace UnityExplorer.Inspectors
} }
// check filter changes or force-refresh // check filter changes or force-refresh
if (refreshWanted || NameFilter != lastNameFilter || FlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter) if (refreshWanted || nameFilter != lastNameFilter || scopeFlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
{ {
lastNameFilter = NameFilter; lastNameFilter = nameFilter;
lastFlagsFilter = FlagsFilter; lastFlagsFilter = scopeFlagsFilter;
lastMemberFilter = MemberFilter; lastMemberFilter = MemberFilter;
FilterMembers(); FilterMembers();
@ -196,11 +211,8 @@ namespace UnityExplorer.Inspectors
{ {
timeOfLastAutoUpdate = Time.realtimeSinceStartup; timeOfLastAutoUpdate = Time.realtimeSinceStartup;
if (this.UnityObjectRef) if (this.UnityWidget != null)
{ UnityWidget.Update();
nameInput.Text = UnityObjectRef.name;
this.Tab.TabText.text = $"{currentBaseTabText} \"{UnityObjectRef.name}\"";
}
if (AutoUpdateWanted) if (AutoUpdateWanted)
UpdateDisplayedMembers(); UpdateDisplayedMembers();
@ -214,26 +226,26 @@ namespace UnityExplorer.Inspectors
// Filtering // Filtering
public void SetFilter(string filter) => SetFilter(filter, FlagsFilter); public void SetFilter(string name) => SetFilter(name, scopeFlagsFilter);
public void SetFilter(BindingFlags flagsFilter) => SetFilter(NameFilter, flagsFilter); public void SetFilter(BindingFlags flags) => SetFilter(nameFilter, flags);
public void SetFilter(string nameFilter, BindingFlags flagsFilter) public void SetFilter(string name, BindingFlags flags)
{ {
this.NameFilter = nameFilter; this.nameFilter = name;
if (flagsFilter != FlagsFilter) if (flags != scopeFlagsFilter)
{ {
var btn = scopeFilterButtons[FlagsFilter].Component; var btn = scopeFilterButtons[scopeFlagsFilter].Component;
RuntimeProvider.Instance.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f); RuntimeHelper.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
this.FlagsFilter = flagsFilter; this.scopeFlagsFilter = flags;
btn = scopeFilterButtons[FlagsFilter].Component; btn = scopeFilterButtons[scopeFlagsFilter].Component;
RuntimeProvider.Instance.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f); RuntimeHelper.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
} }
} }
private void OnMemberTypeToggled(MemberFlags flag, bool val) private void OnMemberTypeToggled(MemberFilter flag, bool val)
{ {
if (!val) if (!val)
MemberFilter &= ~flag; MemberFilter &= ~flag;
@ -249,19 +261,20 @@ namespace UnityExplorer.Inspectors
{ {
var member = members[i]; var member = members[i];
if (FlagsFilter != BindingFlags.Default) if (scopeFlagsFilter != BindingFlags.Default)
{ {
if (FlagsFilter == BindingFlags.Instance && member.IsStatic if (scopeFlagsFilter == BindingFlags.Instance && member.IsStatic
|| FlagsFilter == BindingFlags.Static && !member.IsStatic) || scopeFlagsFilter == BindingFlags.Static && !member.IsStatic)
continue; continue;
} }
if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFlags.Method)) if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFilter.Method))
|| (member is CacheField && !MemberFilter.HasFlag(MemberFlags.Field)) || (member is CacheField && !MemberFilter.HasFlag(MemberFilter.Field))
|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFlags.Property))) || (member is CacheProperty && !MemberFilter.HasFlag(MemberFilter.Property))
|| (member is CacheConstructor && !MemberFilter.HasFlag(MemberFilter.Constructor)))
continue; continue;
if (!string.IsNullOrEmpty(NameFilter) && !member.NameForFiltering.ContainsIgnoreCase(NameFilter)) if (!string.IsNullOrEmpty(nameFilter) && !member.NameForFiltering.ContainsIgnoreCase(nameFilter))
continue; continue;
filteredMembers.Add(member); filteredMembers.Add(member);
@ -290,8 +303,6 @@ namespace UnityExplorer.Inspectors
// Member cells // Member cells
public int ItemCount => filteredMembers.Count;
public void OnCellBorrowed(CacheMemberCell cell) { } // not needed public void OnCellBorrowed(CacheMemberCell cell) { } // not needed
public void SetCell(CacheMemberCell cell, int index) public void SetCell(CacheMemberCell cell, int index)
@ -301,9 +312,6 @@ namespace UnityExplorer.Inspectors
// Cell layout (fake table alignment) // Cell layout (fake table alignment)
private static int LeftGroupWidth { get; set; }
private static int RightGroupWidth { get; set; }
internal void SetLayouts() internal void SetLayouts()
{ {
CalculateLayouts(); CalculateLayouts();
@ -327,9 +335,12 @@ namespace UnityExplorer.Inspectors
cell.Occupant.IValue.SetLayout(); cell.Occupant.IValue.SetLayout();
} }
// UI Construction private void OnCopyClicked()
{
ClipboardPanel.Copy(this.Target ?? this.TargetType);
}
private GameObject mainContentHolder; // UI Construction
public override GameObject CreateContent(GameObject parent) public override GameObject CreateContent(GameObject parent)
{ {
@ -338,7 +349,10 @@ namespace UnityExplorer.Inspectors
// Class name, assembly // Class name, assembly
var titleHolder = UIFactory.CreateUIObject("TitleHolder", UIRoot); var topRow = UIFactory.CreateHorizontalGroup(UIRoot, "TopRow", false, false, true, true, 4, default, new(1, 1, 1, 0), TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(topRow, minHeight: 25, flexibleWidth: 9999);
var titleHolder = UIFactory.CreateUIObject("TitleHolder", topRow);
UIFactory.SetLayoutElement(titleHolder, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999); UIFactory.SetLayoutElement(titleHolder, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
NameText = UIFactory.CreateLabel(titleHolder, "VisibleTitle", "NotSet", TextAnchor.MiddleLeft); NameText = UIFactory.CreateLabel(titleHolder, "VisibleTitle", "NotSet", TextAnchor.MiddleLeft);
@ -360,11 +374,14 @@ namespace UnityExplorer.Inspectors
HiddenNameText.Component.textComponent.color = Color.clear; HiddenNameText.Component.textComponent.color = Color.clear;
UIFactory.SetLayoutElement(HiddenNameText.Component.gameObject, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999); UIFactory.SetLayoutElement(HiddenNameText.Component.gameObject, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
var copyButton = UIFactory.CreateButton(topRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
copyButton.ButtonText.color = Color.yellow;
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 0);
copyButton.OnClick += OnCopyClicked;
AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft); AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999); UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
ConstructUnityObjectRow();
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2), mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
new Color(0.12f, 0.12f, 0.12f)); new Color(0.12f, 0.12f, 0.12f));
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999); UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
@ -446,6 +463,7 @@ namespace UnityExplorer.Inspectors
AddMemberTypeToggle(rowObj, MemberTypes.Property, 90); AddMemberTypeToggle(rowObj, MemberTypes.Property, 90);
AddMemberTypeToggle(rowObj, MemberTypes.Field, 70); AddMemberTypeToggle(rowObj, MemberTypes.Field, 70);
AddMemberTypeToggle(rowObj, MemberTypes.Method, 90); AddMemberTypeToggle(rowObj, MemberTypes.Method, 90);
AddMemberTypeToggle(rowObj, MemberTypes.Constructor, 110);
} }
private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false) private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
@ -464,255 +482,30 @@ namespace UnityExplorer.Inspectors
{ {
var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText); var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width); UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
var color = SignatureHighlighter.GetMemberInfoColor(type); string color = type switch
{
MemberTypes.Method => SignatureHighlighter.METHOD_INSTANCE,
MemberTypes.Field => SignatureHighlighter.FIELD_INSTANCE,
MemberTypes.Property => SignatureHighlighter.PROP_INSTANCE,
MemberTypes.Constructor => SignatureHighlighter.CLASS_INSTANCE,
_ => throw new NotImplementedException()
};
toggleText.text = $"<color={color}>{type}</color>"; toggleText.text = $"<color={color}>{type}</color>";
toggle.graphic.TryCast<Image>().color = color.ToColor() * 0.65f; toggle.graphic.TryCast<Image>().color = color.ToColor() * 0.65f;
MemberFlags flag; MemberFilter flag = type switch
switch (type)
{ {
case MemberTypes.Method: flag = MemberFlags.Method; break; MemberTypes.Method => MemberFilter.Method,
case MemberTypes.Property: flag = MemberFlags.Property; break; MemberTypes.Property => MemberFilter.Property,
case MemberTypes.Field: flag = MemberFlags.Field; break; MemberTypes.Field => MemberFilter.Field,
default: return; MemberTypes.Constructor => MemberFilter.Constructor,
} _ => throw new NotImplementedException()
};
toggle.onValueChanged.AddListener((bool val) => { OnMemberTypeToggled(flag, val); }); toggle.onValueChanged.AddListener((bool val) => { OnMemberTypeToggled(flag, val); });
memberTypeToggles.Add(toggle); memberTypeToggles.Add(toggle);
} }
// Todo should probably put this in a separate class or maybe as a widget
#region UNITY OBJECT SPECIFIC
// Unity object helpers
private UnityEngine.Object UnityObjectRef;
private Component ComponentRef;
private Texture2D TextureRef;
private bool TextureViewerWanted;
private GameObject unityObjectRow;
private ButtonRef gameObjectButton;
private InputFieldRef nameInput;
private InputFieldRef instanceIdInput;
private ButtonRef textureButton;
private GameObject textureViewer;
private void SetUnityTargets()
{
if (StaticOnly || !typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
{
unityObjectRow.SetActive(false);
textureViewer.SetActive(false);
return;
}
UnityObjectRef = (UnityEngine.Object)Target.TryCast(typeof(UnityEngine.Object));
unityObjectRow.SetActive(true);
nameInput.Text = UnityObjectRef.name;
instanceIdInput.Text = UnityObjectRef.GetInstanceID().ToString();
if (typeof(Component).IsAssignableFrom(TargetType))
{
ComponentRef = (Component)Target.TryCast(typeof(Component));
gameObjectButton.Component.gameObject.SetActive(true);
}
else
gameObjectButton.Component.gameObject.SetActive(false);
if (typeof(Texture2D).IsAssignableFrom(TargetType))
{
TextureRef = (Texture2D)Target.TryCast(typeof(Texture2D));
textureButton.Component.gameObject.SetActive(true);
}
else
textureButton.Component.gameObject.SetActive(false);
}
private void OnGameObjectButtonClicked()
{
if (!ComponentRef)
{
ExplorerCore.LogWarning("Component reference is null or destroyed!");
return;
}
InspectorManager.Inspect(ComponentRef.gameObject);
}
private void ToggleTextureViewer()
{
if (TextureViewerWanted)
{
// disable
TextureViewerWanted = false;
textureViewer.SetActive(false);
mainContentHolder.SetActive(true);
textureButton.ButtonText.text = "View Texture";
}
else
{
if (!textureImage.sprite)
{
// First show, need to create sprite for displaying texture
SetTextureViewer();
}
// enable
TextureViewerWanted = true;
textureViewer.SetActive(true);
mainContentHolder.gameObject.SetActive(false);
textureButton.ButtonText.text = "Hide Texture";
}
}
// UI construction
private void ConstructUnityObjectRow()
{
unityObjectRow = UIFactory.CreateUIObject("UnityObjectRow", UIRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(unityObjectRow, false, false, true, true, 5);
UIFactory.SetLayoutElement(unityObjectRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
textureButton = UIFactory.CreateButton(unityObjectRow, "TextureButton", "View Texture", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(textureButton.Component.gameObject, minHeight: 25, minWidth: 150);
textureButton.OnClick += ToggleTextureViewer;
var nameLabel = UIFactory.CreateLabel(unityObjectRow, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
nameInput = UIFactory.CreateInputField(unityObjectRow, "NameInput", "untitled");
UIFactory.SetLayoutElement(nameInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 1000);
nameInput.Component.readOnly = true;
gameObjectButton = UIFactory.CreateButton(unityObjectRow, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
gameObjectButton.OnClick += OnGameObjectButtonClicked;
var instanceLabel = UIFactory.CreateLabel(unityObjectRow, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
instanceIdInput = UIFactory.CreateInputField(unityObjectRow, "InstanceIDInput", "ERROR");
UIFactory.SetLayoutElement(instanceIdInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 0);
instanceIdInput.Component.readOnly = true;
unityObjectRow.SetActive(false);
ConstructTextureHelper();
}
// Texture viewer helper
private InputFieldRef textureSavePathInput;
private Image textureImage;
private LayoutElement textureImageLayout;
private void CleanupTextureViewer()
{
if (textureImage.sprite)
GameObject.Destroy(textureImage.sprite);
if (TextureViewerWanted)
ToggleTextureViewer();
}
private void ConstructTextureHelper()
{
textureViewer = UIFactory.CreateVerticalGroup(UIRoot, "TextureViewer", false, false, true, true, 2, new Vector4(5, 5, 5, 5),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(textureViewer, flexibleWidth: 9999, flexibleHeight: 9999);
// Save helper
var saveRowObj = UIFactory.CreateHorizontalGroup(textureViewer, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
new Color(0.1f, 0.1f, 0.1f));
var saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", new Color(0.2f, 0.25f, 0.2f));
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
saveBtn.OnClick += OnSaveTextureClicked;
textureSavePathInput = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
UIFactory.SetLayoutElement(textureSavePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
// Actual texture viewer
var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
imageViewport.GetComponent<Image>().color = Color.white;
imageViewport.AddComponent<Mask>().showMaskGraphic = false;
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
textureImage = imageObj.AddComponent<Image>();
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 1, flexibleHeight: 1);
textureViewer.SetActive(false);
}
private void SetTextureViewer()
{
if (!this.TextureRef)
return;
var name = TextureRef.name;
if (string.IsNullOrEmpty(name))
name = "untitled";
textureSavePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
var sprite = TextureUtilProvider.Instance.CreateSprite(TextureRef);
textureImage.sprite = sprite;
textureImageLayout.preferredHeight = sprite.rect.height;
// not really working, its always stretched horizontally for some reason.
textureImageLayout.preferredWidth = sprite.rect.width;
}
private void OnSaveTextureClicked()
{
if (!TextureRef)
{
ExplorerCore.LogWarning("Ref Texture is null, maybe it was destroyed?");
return;
}
if (string.IsNullOrEmpty(textureSavePathInput.Text))
{
ExplorerCore.LogWarning("Save path cannot be empty!");
return;
}
var path = textureSavePathInput.Text;
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
{
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
return;
}
path = IOUtility.EnsureValidFilePath(path);
if (File.Exists(path))
File.Delete(path);
var tex = TextureRef;
if (!TextureUtilProvider.IsReadable(tex))
tex = TextureUtilProvider.ForceReadTexture(tex);
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
File.WriteAllBytes(path, data);
if (tex != TextureRef)
{
// cleanup temp texture if we had to force-read it.
GameObject.Destroy(tex);
}
}
#endregion
} }
} }

View File

@ -4,7 +4,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
namespace UnityExplorer.Loader.BIE namespace UnityExplorer.Loader.BIE
{ {

View File

@ -9,8 +9,7 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityExplorer.Core; using UnityExplorer.Config;
using UnityExplorer.Core.Config;
using UniverseLib.Input; using UniverseLib.Input;
using UnityExplorer.Loader.BIE; using UnityExplorer.Loader.BIE;
#if CPP #if CPP

View File

@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
namespace UnityExplorer namespace UnityExplorer
{ {

View File

@ -3,10 +3,15 @@ using System;
using System.IO; using System.IO;
using MelonLoader; using MelonLoader;
using UnityExplorer; using UnityExplorer;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UnityExplorer.Loader.ML; using UnityExplorer.Loader.ML;
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)] #if CPP
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.IL2CPP)]
#else
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
#endif
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)] [assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)] [assembly: MelonGame(null, null)]
[assembly: MelonColor(ConsoleColor.DarkCyan)] [assembly: MelonColor(ConsoleColor.DarkCyan)]
@ -26,9 +31,9 @@ namespace UnityExplorer
public ConfigHandler ConfigHandler => _configHandler; public ConfigHandler ConfigHandler => _configHandler;
public MelonLoaderConfigHandler _configHandler; public MelonLoaderConfigHandler _configHandler;
public Action<object> OnLogMessage => MelonLogger.Msg; public Action<object> OnLogMessage => LoggerInstance.Msg;
public Action<object> OnLogWarning => MelonLogger.Warning; public Action<object> OnLogWarning => LoggerInstance.Warning;
public Action<object> OnLogError => MelonLogger.Error; public Action<object> OnLogError => LoggerInstance.Error;
public override void OnApplicationStart() public override void OnApplicationStart()
{ {

View File

@ -5,8 +5,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core; using UnityExplorer.Config;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.ML namespace UnityExplorer.Loader.ML
{ {

View File

@ -0,0 +1,33 @@
#if STANDALONE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
namespace UnityExplorer.Loader.Standalone
{
public class ExplorerEditorBehaviour : MonoBehaviour
{
internal void Awake()
{
ExplorerEditorLoader.Initialize();
DontDestroyOnLoad(this);
this.gameObject.hideFlags = HideFlags.HideAndDontSave;
}
internal void OnDestroy()
{
OnApplicationQuit();
}
internal void OnApplicationQuit()
{
if (UI.UIManager.UIRoot)
Destroy(UI.UIManager.UIRoot.transform.root.gameObject);
}
}
}
#endif

View File

@ -0,0 +1,41 @@
#if STANDALONE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.Loader.Standalone
{
public class ExplorerEditorLoader : ExplorerStandalone
{
public static void Initialize()
{
Instance = new ExplorerEditorLoader();
OnLog += LogHandler;
Instance.configHandler = new StandaloneConfigHandler();
ExplorerCore.Init(Instance);
}
static void LogHandler(string message, LogType logType)
{
switch (logType)
{
case LogType.Assert: Debug.LogError(message); break;
case LogType.Error: Debug.LogError(message); break;
case LogType.Exception: Debug.LogError(message); break;
case LogType.Log: Debug.Log(message); break;
case LogType.Warning: Debug.LogWarning(message); break;
}
}
protected override void CheckExplorerFolder()
{
if (explorerFolder == null)
explorerFolder = Path.Combine(Application.dataPath, "UnityExplorer~");
}
}
}
#endif

View File

@ -4,11 +4,10 @@ using System;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UnityExplorer.Loader.STANDALONE;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UniverseLib.Input; using UniverseLib.Input;
using UnityExplorer.Core; using UnityExplorer.Loader.Standalone;
#if CPP #if CPP
using UnhollowerRuntimeLib; using UnhollowerRuntimeLib;
#endif #endif
@ -17,6 +16,33 @@ namespace UnityExplorer
{ {
public class ExplorerStandalone : IExplorerLoader public class ExplorerStandalone : IExplorerLoader
{ {
public static ExplorerStandalone Instance { get; protected set; }
/// <summary>
/// Invoked whenever Explorer logs something. Subscribe to this to handle logging.
/// </summary>
public static event Action<string, LogType> OnLog;
public string UnhollowedModulesFolder => unhollowedPath;
private string unhollowedPath;
public ConfigHandler ConfigHandler => configHandler;
internal StandaloneConfigHandler configHandler;
public string ExplorerFolder
{
get
{
CheckExplorerFolder();
return explorerFolder;
}
}
protected static string explorerFolder;
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
/// <summary> /// <summary>
/// Call this to initialize UnityExplorer without adding a log listener or Unhollowed modules path. /// Call this to initialize UnityExplorer without adding a log listener or Unhollowed modules path.
/// The default Unhollowed path "UnityExplorer\Modules\" will be used. /// The default Unhollowed path "UnityExplorer\Modules\" will be used.
@ -51,60 +77,33 @@ namespace UnityExplorer
OnLog += logListener; OnLog += logListener;
if (string.IsNullOrEmpty(unhollowedModulesPath) || !Directory.Exists(unhollowedModulesPath)) if (string.IsNullOrEmpty(unhollowedModulesPath) || !Directory.Exists(unhollowedModulesPath))
instance._unhollowedPath = Path.Combine(instance.ExplorerFolder, "Modules"); instance.unhollowedPath = Path.Combine(instance.ExplorerFolder, "Modules");
else else
instance._unhollowedPath = unhollowedModulesPath; instance.unhollowedPath = unhollowedModulesPath;
return instance; return instance;
} }
public static ExplorerStandalone Instance { get; private set; } internal void Init()
/// <summary>
/// Invoked whenever Explorer logs something. Subscribe to this to handle logging.
/// </summary>
public static event Action<string, LogType> OnLog;
public string UnhollowedModulesFolder => _unhollowedPath;
private string _unhollowedPath;
public ConfigHandler ConfigHandler => _configHandler;
private StandaloneConfigHandler _configHandler;
public string ExplorerFolder
{
get
{
CheckExplorerFolder();
return s_explorerFolder;
}
}
private static string s_explorerFolder;
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
private void Init()
{ {
Instance = this; Instance = this;
_configHandler = new StandaloneConfigHandler(); configHandler = new StandaloneConfigHandler();
ExplorerCore.Init(this); ExplorerCore.Init(this);
} }
private void CheckExplorerFolder() protected virtual void CheckExplorerFolder()
{ {
if (s_explorerFolder == null) if (explorerFolder == null)
{ {
s_explorerFolder = explorerFolder =
Path.Combine( Path.Combine(
Path.GetDirectoryName( Path.GetDirectoryName(
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase).AbsolutePath)), Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase).AbsolutePath)),
"UnityExplorer"); "UnityExplorer");
if (!Directory.Exists(s_explorerFolder)) if (!Directory.Exists(explorerFolder))
Directory.CreateDirectory(s_explorerFolder); Directory.CreateDirectory(explorerFolder);
} }
} }
} }

View File

@ -3,23 +3,21 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using IniParser.Parser;
using System.IO; using System.IO;
using UnityEngine; using UnityEngine;
using Tomlet;
using Tomlet.Models;
namespace UnityExplorer.Loader.STANDALONE namespace UnityExplorer.Loader.Standalone
{ {
public class StandaloneConfigHandler : ConfigHandler public class StandaloneConfigHandler : ConfigHandler
{ {
internal static IniDataParser _parser;
internal static string CONFIG_PATH; internal static string CONFIG_PATH;
public override void Init() public override void Init()
{ {
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.ini"); CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.cfg");
_parser = new IniDataParser();
_parser.Configuration.CommentString = "#";
} }
public override void LoadConfig() public override void LoadConfig()
@ -52,14 +50,11 @@ namespace UnityExplorer.Loader.STANDALONE
if (!File.Exists(CONFIG_PATH)) if (!File.Exists(CONFIG_PATH))
return false; return false;
string ini = File.ReadAllText(CONFIG_PATH); var document = TomlParser.ParseFile(CONFIG_PATH);
foreach (var key in document.Keys)
var data = _parser.Parse(ini);
foreach (var config in data.Sections["Config"])
{ {
if (ConfigManager.ConfigElements.TryGetValue(config.KeyName, out IConfigElement configElement)) var config = ConfigManager.ConfigElements[key];
configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType); config.BoxedValue = StringToConfigValue(document.GetValue(key).StringValue, config.ElementType);
} }
return true; return true;
@ -78,7 +73,11 @@ namespace UnityExplorer.Loader.STANDALONE
return bool.Parse(value); return bool.Parse(value);
else if (elementType == typeof(int)) else if (elementType == typeof(int))
return int.Parse(value); return int.Parse(value);
else else if (elementType == typeof(float))
return float.Parse(value);
else if (elementType.IsEnum)
return Enum.Parse(elementType, value);
else
return value; return value;
} }
@ -89,18 +88,14 @@ namespace UnityExplorer.Loader.STANDALONE
public override void SaveConfig() public override void SaveConfig()
{ {
var data = new IniParser.Model.IniData(); var document = TomlDocument.CreateEmpty();
foreach (var config in ConfigManager.ConfigElements)
data.Sections.AddSection("Config"); document.Put(config.Key, config.Value.BoxedValue.ToString());
var sec = data.Sections["Config"];
foreach (var entry in ConfigManager.ConfigElements)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder)) if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder); Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
File.WriteAllText(CONFIG_PATH, data.ToString()); File.WriteAllText(CONFIG_PATH, document.SerializedValue);
} }
} }
} }

View File

@ -4,14 +4,14 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.UI;
using UniverseLib.UI.Models; using UniverseLib.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib.UI.Widgets;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib; using UniverseLib;
using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.ObjectExplorer namespace UnityExplorer.ObjectExplorer
{ {
@ -24,28 +24,25 @@ namespace UnityExplorer.ObjectExplorer
Parent = parent; Parent = parent;
} }
private SearchContext m_context = SearchContext.UnityObject; private SearchContext context = SearchContext.UnityObject;
private SceneFilter m_sceneFilter = SceneFilter.Any; private SceneFilter sceneFilter = SceneFilter.Any;
private ChildFilter m_childFilter = ChildFilter.Any; private ChildFilter childFilter = ChildFilter.Any;
private string desiredTypeInput; private string desiredTypeInput;
private string lastCheckedTypeInput; private string lastCheckedTypeInput;
private bool lastTypeCanHaveGO; private bool lastTypeCanHaveGameObject;
public ButtonListHandler<object, ButtonCell> dataHandler; public ButtonListHandler<object, ButtonCell> dataHandler;
private ScrollPool<ButtonCell> resultsScrollPool; private ScrollPool<ButtonCell> resultsScrollPool;
private List<object> currentResults = new List<object>(); private List<object> currentResults = new();
public TypeCompleter typeAutocompleter;
public override GameObject UIRoot => uiRoot; public override GameObject UIRoot => uiRoot;
private GameObject uiRoot; private GameObject uiRoot;
private GameObject sceneFilterRow; private GameObject sceneFilterRow;
private GameObject childFilterRow; private GameObject childFilterRow;
private GameObject unityObjectClassRow; private GameObject classInputRow;
public TypeCompleter typeAutocompleter;
private GameObject nameInputRow;
private InputFieldRef nameInputField; private InputFieldRef nameInputField;
private Text resultsLabel; private Text resultsLabel;
public List<object> GetEntries() => currentResults; public List<object> GetEntries() => currentResults;
@ -54,12 +51,12 @@ namespace UnityExplorer.ObjectExplorer
{ {
cachedCellTexts.Clear(); cachedCellTexts.Clear();
if (m_context == SearchContext.Singleton) if (context == SearchContext.Singleton)
currentResults = SearchProvider.SingletonSearch(nameInputField.Text); currentResults = SearchProvider.InstanceSearch(desiredTypeInput).ToList();
else if (m_context == SearchContext.Class) else if (context == SearchContext.Class)
currentResults = SearchProvider.ClassSearch(nameInputField.Text); currentResults = SearchProvider.ClassSearch(desiredTypeInput);
else else
currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, desiredTypeInput, m_context, m_childFilter, m_sceneFilter); currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, desiredTypeInput, childFilter, sceneFilter);
dataHandler.RefreshData(); dataHandler.RefreshData();
resultsScrollPool.Refresh(true); resultsScrollPool.Refresh(true);
@ -69,7 +66,7 @@ namespace UnityExplorer.ObjectExplorer
public void Update() public void Update()
{ {
if (m_context == SearchContext.UnityObject && lastCheckedTypeInput != desiredTypeInput) if (context == SearchContext.UnityObject && lastCheckedTypeInput != desiredTypeInput)
{ {
lastCheckedTypeInput = desiredTypeInput; lastCheckedTypeInput = desiredTypeInput;
@ -77,15 +74,15 @@ namespace UnityExplorer.ObjectExplorer
if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType) if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
{ {
var type = cachedType; var type = cachedType;
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject); lastTypeCanHaveGameObject = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
sceneFilterRow.SetActive(lastTypeCanHaveGO); sceneFilterRow.SetActive(lastTypeCanHaveGameObject);
childFilterRow.SetActive(lastTypeCanHaveGO); childFilterRow.SetActive(lastTypeCanHaveGameObject);
} }
else else
{ {
sceneFilterRow.SetActive(false); sceneFilterRow.SetActive(false);
childFilterRow.SetActive(false); childFilterRow.SetActive(false);
lastTypeCanHaveGO = false; lastTypeCanHaveGameObject = false;
} }
} }
} }
@ -94,18 +91,27 @@ namespace UnityExplorer.ObjectExplorer
private void OnContextDropdownChanged(int value) private void OnContextDropdownChanged(int value)
{ {
m_context = (SearchContext)value; context = (SearchContext)value;
lastCheckedTypeInput = null; lastCheckedTypeInput = null;
sceneFilterRow.SetActive(false); sceneFilterRow.SetActive(false);
childFilterRow.SetActive(false); childFilterRow.SetActive(false);
unityObjectClassRow.SetActive(m_context == SearchContext.UnityObject); nameInputRow.SetActive(context == SearchContext.UnityObject);
if (context == SearchContext.Class)
typeAutocompleter.AllTypes = true;
else
{
typeAutocompleter.BaseType = context == SearchContext.UnityObject ? typeof(UnityEngine.Object) : typeof(object);
typeAutocompleter.AllTypes = false;
}
typeAutocompleter.CacheTypes();
} }
private void OnSceneFilterDropChanged(int value) => m_sceneFilter = (SceneFilter)value; private void OnSceneFilterDropChanged(int value) => sceneFilter = (SceneFilter)value;
private void OnChildFilterDropChanged(int value) => m_childFilter = (ChildFilter)value; private void OnChildFilterDropChanged(int value) => childFilter = (ChildFilter)value;
private void OnTypeInputChanged(string val) private void OnTypeInputChanged(string val)
{ {
@ -120,14 +126,14 @@ namespace UnityExplorer.ObjectExplorer
} }
// Cache the syntax-highlighted text for each search result to reduce allocs. // Cache the syntax-highlighted text for each search result to reduce allocs.
private static readonly Dictionary<int, string> cachedCellTexts = new Dictionary<int, string>(); private static readonly Dictionary<int, string> cachedCellTexts = new();
public void SetCell(ButtonCell cell, int index) public void SetCell(ButtonCell cell, int index)
{ {
if (!cachedCellTexts.ContainsKey(index)) if (!cachedCellTexts.ContainsKey(index))
{ {
string text; string text;
if (m_context == SearchContext.Class) if (context == SearchContext.Class)
{ {
var type = currentResults[index] as Type; var type = currentResults[index] as Type;
text = $"{SignatureHighlighter.Parse(type, true)} <color=grey><i>({type.Assembly.GetName().Name})</i></color>"; text = $"{SignatureHighlighter.Parse(type, true)} <color=grey><i>({type.Assembly.GetName().Name})</i></color>";
@ -143,7 +149,7 @@ namespace UnityExplorer.ObjectExplorer
private void OnCellClicked(int dataIndex) private void OnCellClicked(int dataIndex)
{ {
if (m_context == SearchContext.Class) if (context == SearchContext.Class)
InspectorManager.Inspect(currentResults[dataIndex] as Type); InspectorManager.Inspect(currentResults[dataIndex] as Type);
else else
InspectorManager.Inspect(currentResults[dataIndex]); InspectorManager.Inspect(currentResults[dataIndex]);
@ -164,20 +170,20 @@ namespace UnityExplorer.ObjectExplorer
var contextLbl = UIFactory.CreateLabel(contextGroup, "SearchContextLabel", "Searching for:", TextAnchor.MiddleLeft); var contextLbl = UIFactory.CreateLabel(contextGroup, "SearchContextLabel", "Searching for:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(contextLbl.gameObject, minWidth: 110, flexibleWidth: 0); UIFactory.SetLayoutElement(contextLbl.gameObject, minWidth: 110, flexibleWidth: 0);
var contextDropObj = UIFactory.CreateDropdown(contextGroup, out Dropdown contextDrop, null, 14, OnContextDropdownChanged); var contextDropObj = UIFactory.CreateDropdown(contextGroup, "ContextDropdown", out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
foreach (var name in Enum.GetNames(typeof(SearchContext))) foreach (var name in Enum.GetNames(typeof(SearchContext)))
contextDrop.options.Add(new Dropdown.OptionData(name)); contextDrop.options.Add(new Dropdown.OptionData(name));
UIFactory.SetLayoutElement(contextDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999); UIFactory.SetLayoutElement(contextDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
// Unity class input // Class input
unityObjectClassRow = UIFactory.CreateHorizontalGroup(uiRoot, "UnityClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2)); classInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "ClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(unityObjectClassRow, minHeight: 25, flexibleHeight: 0); UIFactory.SetLayoutElement(classInputRow, minHeight: 25, flexibleHeight: 0);
var unityClassLbl = UIFactory.CreateLabel(unityObjectClassRow, "UnityClassLabel", "Class filter:", TextAnchor.MiddleLeft); var unityClassLbl = UIFactory.CreateLabel(classInputRow, "ClassLabel", "Class filter:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(unityClassLbl.gameObject, minWidth: 110, flexibleWidth: 0); UIFactory.SetLayoutElement(unityClassLbl.gameObject, minWidth: 110, flexibleWidth: 0);
var classInputField = UIFactory.CreateInputField(unityObjectClassRow, "ClassInput", "..."); var classInputField = UIFactory.CreateInputField(classInputRow, "ClassInput", "...");
UIFactory.SetLayoutElement(classInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999); UIFactory.SetLayoutElement(classInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
typeAutocompleter = new TypeCompleter(typeof(UnityEngine.Object), classInputField); typeAutocompleter = new TypeCompleter(typeof(UnityEngine.Object), classInputField);
@ -193,7 +199,7 @@ namespace UnityExplorer.ObjectExplorer
var childLbl = UIFactory.CreateLabel(childFilterRow, "ChildLabel", "Child filter:", TextAnchor.MiddleLeft); var childLbl = UIFactory.CreateLabel(childFilterRow, "ChildLabel", "Child filter:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(childLbl.gameObject, minWidth: 110, flexibleWidth: 0); UIFactory.SetLayoutElement(childLbl.gameObject, minWidth: 110, flexibleWidth: 0);
var childDropObj = UIFactory.CreateDropdown(childFilterRow, out Dropdown childDrop, null, 14, OnChildFilterDropChanged); var childDropObj = UIFactory.CreateDropdown(childFilterRow, "ChildFilterDropdown", out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
foreach (var name in Enum.GetNames(typeof(ChildFilter))) foreach (var name in Enum.GetNames(typeof(ChildFilter)))
childDrop.options.Add(new Dropdown.OptionData(name)); childDrop.options.Add(new Dropdown.OptionData(name));
UIFactory.SetLayoutElement(childDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999); UIFactory.SetLayoutElement(childDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
@ -208,22 +214,26 @@ namespace UnityExplorer.ObjectExplorer
var sceneLbl = UIFactory.CreateLabel(sceneFilterRow, "SceneLabel", "Scene filter:", TextAnchor.MiddleLeft); var sceneLbl = UIFactory.CreateLabel(sceneFilterRow, "SceneLabel", "Scene filter:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(sceneLbl.gameObject, minWidth: 110, flexibleWidth: 0); UIFactory.SetLayoutElement(sceneLbl.gameObject, minWidth: 110, flexibleWidth: 0);
var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged); var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, "SceneFilterDropdown", out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
foreach (var name in Enum.GetNames(typeof(SceneFilter))) foreach (var name in Enum.GetNames(typeof(SceneFilter)))
{
if (!SceneHandler.DontDestroyExists && name == "DontDestroyOnLoad")
continue;
sceneDrop.options.Add(new Dropdown.OptionData(name)); sceneDrop.options.Add(new Dropdown.OptionData(name));
}
UIFactory.SetLayoutElement(sceneDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999); UIFactory.SetLayoutElement(sceneDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
sceneFilterRow.SetActive(false); sceneFilterRow.SetActive(false);
// Name filter input // Name filter input
var nameRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2)); nameInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(nameRow, minHeight: 25, flexibleHeight: 0); UIFactory.SetLayoutElement(nameInputRow, minHeight: 25, flexibleHeight: 0);
var nameLbl = UIFactory.CreateLabel(nameRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft); var nameLbl = UIFactory.CreateLabel(nameInputRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(nameLbl.gameObject, minWidth: 110, flexibleWidth: 0); UIFactory.SetLayoutElement(nameLbl.gameObject, minWidth: 110, flexibleWidth: 0);
nameInputField = UIFactory.CreateInputField(nameRow, "NameFilterInput", "..."); nameInputField = UIFactory.CreateInputField(nameInputRow, "NameFilterInput", "...");
UIFactory.SetLayoutElement(nameInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999); UIFactory.SetLayoutElement(nameInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
// Search button // Search button

View File

@ -7,13 +7,14 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.UI; using UnityExplorer.UI;
using UniverseLib.UI.Models; using UniverseLib.UI.Models;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib; using UniverseLib;
using System.Collections;
using UniverseLib.Utility;
namespace UnityExplorer.ObjectExplorer namespace UnityExplorer.ObjectExplorer
{ {
@ -26,11 +27,11 @@ namespace UnityExplorer.ObjectExplorer
Parent = parent; Parent = parent;
SceneHandler.OnInspectedSceneChanged += SceneHandler_OnInspectedSceneChanged; SceneHandler.OnInspectedSceneChanged += SceneHandler_OnInspectedSceneChanged;
SceneHandler.OnLoadedScenesChanged += SceneHandler_OnLoadedScenesChanged; SceneHandler.OnLoadedScenesUpdated += SceneHandler_OnLoadedScenesUpdated;
} }
public override GameObject UIRoot => m_uiRoot; public override GameObject UIRoot => uiRoot;
private GameObject m_uiRoot; private GameObject uiRoot;
/// <summary> /// <summary>
/// Whether to automatically update per auto-update interval or not. /// Whether to automatically update per auto-update interval or not.
@ -42,7 +43,7 @@ namespace UnityExplorer.ObjectExplorer
private GameObject refreshRow; private GameObject refreshRow;
private Dropdown sceneDropdown; private Dropdown sceneDropdown;
private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<Scene, Dropdown.OptionData>(); private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new();
// scene loader // scene loader
private Dropdown allSceneDropdown; private Dropdown allSceneDropdown;
@ -63,7 +64,7 @@ namespace UnityExplorer.ObjectExplorer
public void UpdateTree() public void UpdateTree()
{ {
SceneHandler.Update(); SceneHandler.Update();
Tree.RefreshData(true); Tree.RefreshData(true, false, false, false);
} }
public void JumpToTransform(Transform transform) public void JumpToTransform(Transform transform)
@ -86,21 +87,21 @@ namespace UnityExplorer.ObjectExplorer
Tree.JumpAndExpandToTransform(transform); Tree.JumpAndExpandToTransform(transform);
} }
private void OnDropdownChanged(int value) private void OnSceneSelectionDropdownChanged(int value)
{ {
if (value < 0 || SceneHandler.LoadedScenes.Count <= value) if (value < 0 || SceneHandler.LoadedScenes.Count <= value)
return; return;
SceneHandler.SelectedScene = SceneHandler.LoadedScenes[value]; SceneHandler.SelectedScene = SceneHandler.LoadedScenes[value];
SceneHandler.Update(); SceneHandler.Update();
Tree.RefreshData(true); Tree.RefreshData(true, true, true, false);
OnSelectedSceneChanged(SceneHandler.SelectedScene.Value); OnSelectedSceneChanged(SceneHandler.SelectedScene.Value);
} }
private void SceneHandler_OnInspectedSceneChanged(Scene scene) private void SceneHandler_OnInspectedSceneChanged(Scene scene)
{ {
if (!sceneToDropdownOption.ContainsKey(scene)) if (!sceneToDropdownOption.ContainsKey(scene))
PopulateSceneDropdown(); PopulateSceneDropdown(SceneHandler.LoadedScenes);
if (sceneToDropdownOption.ContainsKey(scene)) if (sceneToDropdownOption.ContainsKey(scene))
{ {
@ -121,17 +122,17 @@ namespace UnityExplorer.ObjectExplorer
refreshRow.SetActive(!scene.IsValid()); refreshRow.SetActive(!scene.IsValid());
} }
private void SceneHandler_OnLoadedScenesChanged(List<Scene> loadedScenes) private void SceneHandler_OnLoadedScenesUpdated(List<Scene> loadedScenes)
{ {
PopulateSceneDropdown(); PopulateSceneDropdown(loadedScenes);
} }
private void PopulateSceneDropdown() private void PopulateSceneDropdown(List<Scene> loadedScenes)
{ {
sceneToDropdownOption.Clear(); sceneToDropdownOption.Clear();
sceneDropdown.options.Clear(); sceneDropdown.options.Clear();
foreach (var scene in SceneHandler.LoadedScenes) foreach (var scene in loadedScenes)
{ {
if (sceneToDropdownOption.ContainsKey(scene)) if (sceneToDropdownOption.ContainsKey(scene))
continue; continue;
@ -157,7 +158,7 @@ namespace UnityExplorer.ObjectExplorer
} }
Tree.CurrentFilter = input; Tree.CurrentFilter = input;
Tree.RefreshData(true, true); Tree.RefreshData(true, false, true, false);
} }
private void TryLoadScene(LoadSceneMode mode, Dropdown allSceneDrop) private void TryLoadScene(LoadSceneMode mode, Dropdown allSceneDrop)
@ -180,13 +181,13 @@ namespace UnityExplorer.ObjectExplorer
public override void ConstructUI(GameObject content) public override void ConstructUI(GameObject content)
{ {
m_uiRoot = UIFactory.CreateUIObject("SceneExplorer", content); uiRoot = UIFactory.CreateUIObject("SceneExplorer", content);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(m_uiRoot, true, true, true, true, 0, 2, 2, 2, 2); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(uiRoot, true, true, true, true, 0, 2, 2, 2, 2);
UIFactory.SetLayoutElement(m_uiRoot, flexibleHeight: 9999); UIFactory.SetLayoutElement(uiRoot, flexibleHeight: 9999);
// Tool bar (top area) // Tool bar (top area)
var toolbar = UIFactory.CreateVerticalGroup(m_uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2), var toolbar = UIFactory.CreateVerticalGroup(uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
new Color(0.15f, 0.15f, 0.15f)); new Color(0.15f, 0.15f, 0.15f));
// Scene selector dropdown // Scene selector dropdown
@ -197,11 +198,11 @@ namespace UnityExplorer.ObjectExplorer
var dropLabel = UIFactory.CreateLabel(dropRow, "SelectorLabel", "Scene:", TextAnchor.MiddleLeft, Color.cyan, false, 15); var dropLabel = UIFactory.CreateLabel(dropRow, "SelectorLabel", "Scene:", TextAnchor.MiddleLeft, Color.cyan, false, 15);
UIFactory.SetLayoutElement(dropLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0); UIFactory.SetLayoutElement(dropLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
var dropdownObj = UIFactory.CreateDropdown(dropRow, out sceneDropdown, "<notset>", 13, OnDropdownChanged); var dropdownObj = UIFactory.CreateDropdown(dropRow, "SceneDropdown", out sceneDropdown, "<notset>", 13, OnSceneSelectionDropdownChanged);
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999); UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
SceneHandler.Update(); SceneHandler.Update();
PopulateSceneDropdown(); PopulateSceneDropdown(SceneHandler.LoadedScenes);
sceneDropdown.captionText.text = sceneToDropdownOption.First().Value.text; sceneDropdown.captionText.text = sceneToDropdownOption.First().Value.text;
// Filter row // Filter row
@ -210,12 +211,13 @@ namespace UnityExplorer.ObjectExplorer
UIFactory.SetLayoutElement(filterRow, minHeight: 25, flexibleHeight: 0); UIFactory.SetLayoutElement(filterRow, minHeight: 25, flexibleHeight: 0);
//Filter input field //Filter input field
var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search..."); var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search and press enter...");
inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f); inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f), RuntimeHelper.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
new Color(0.08f, 0.08f, 0.08f)); new Color(0.08f, 0.08f, 0.08f));
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25); UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
inputField.OnValueChanged += OnFilterInput; //inputField.OnValueChanged += OnFilterInput;
inputField.Component.GetOnEndEdit().AddListener(OnFilterInput);
// refresh row // refresh row
@ -237,22 +239,48 @@ namespace UnityExplorer.ObjectExplorer
refreshRow.SetActive(false); refreshRow.SetActive(false);
// tree labels row
var labelsRow = UIFactory.CreateHorizontalGroup(toolbar, "LabelsRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(labelsRow, minHeight: 30, flexibleHeight: 0);
var nameLabel = UIFactory.CreateLabel(labelsRow, "NameLabel", "Name", TextAnchor.MiddleLeft, color: Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, flexibleWidth: 9999, minHeight: 25);
var indexLabel = UIFactory.CreateLabel(labelsRow, "IndexLabel", "Sibling Index", TextAnchor.MiddleLeft, fontSize: 12, color: Color.grey);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 100, flexibleWidth: 0, minHeight: 25);
// Transform Tree // Transform Tree
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(m_uiRoot, "TransformTree", out GameObject scrollObj, var scrollPool = UIFactory.CreateScrollPool<TransformCell>(uiRoot, "TransformTree", out GameObject scrollObj,
out GameObject scrollContent, new Color(0.11f, 0.11f, 0.11f)); out GameObject scrollContent, new Color(0.11f, 0.11f, 0.11f));
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999); UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999); UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
Tree = new TransformTree(scrollPool, GetRootEntries); Tree = new TransformTree(scrollPool, GetRootEntries);
Tree.Init(); Tree.Init();
Tree.RefreshData(true, true); Tree.RefreshData(true, true, true, false);
//scrollPool.Viewport.GetComponent<Mask>().enabled = false; //scrollPool.Viewport.GetComponent<Mask>().enabled = false;
//UIRoot.GetComponent<Mask>().enabled = false; //UIRoot.GetComponent<Mask>().enabled = false;
// Scene Loader // Scene Loader
ConstructSceneLoader(); ConstructSceneLoader();
RuntimeHelper.StartCoroutine(TempFixCoro());
}
// To "fix" a strange FPS drop issue with MelonLoader.
private IEnumerator TempFixCoro()
{
float start = Time.realtimeSinceStartup;
while (Time.realtimeSinceStartup - start < 2.5f)
yield return null;
// Select "HideAndDontSave" and then go back to first scene.
this.sceneDropdown.value = sceneDropdown.options.Count - 1;
this.sceneDropdown.value = 0;
} }
private const string DEFAULT_LOAD_TEXT = "[Select a scene]"; private const string DEFAULT_LOAD_TEXT = "[Select a scene]";
@ -296,7 +324,7 @@ namespace UnityExplorer.ObjectExplorer
{ {
if (SceneHandler.WasAbleToGetScenesInBuild) if (SceneHandler.WasAbleToGetScenesInBuild)
{ {
var sceneLoaderObj = UIFactory.CreateVerticalGroup(m_uiRoot, "SceneLoader", true, true, true, true); var sceneLoaderObj = UIFactory.CreateVerticalGroup(uiRoot, "SceneLoader", true, true, true, true);
UIFactory.SetLayoutElement(sceneLoaderObj, minHeight: 25); UIFactory.SetLayoutElement(sceneLoaderObj, minHeight: 25);
// Title // Title
@ -312,7 +340,7 @@ namespace UnityExplorer.ObjectExplorer
// Dropdown // Dropdown
var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, out allSceneDropdown, "", 14, null); var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, "SceneLoaderDropdown", out allSceneDropdown, "", 14, null);
UIFactory.SetLayoutElement(allSceneDropObj, minHeight: 25, minWidth: 150, flexibleWidth: 0, flexibleHeight: 0); UIFactory.SetLayoutElement(allSceneDropObj, minHeight: 25, minWidth: 150, flexibleWidth: 0, flexibleHeight: 0);
RefreshSceneLoaderOptions(string.Empty); RefreshSceneLoaderOptions(string.Empty);
@ -336,8 +364,8 @@ namespace UnityExplorer.ObjectExplorer
}; };
var disabledColor = new Color(0.24f, 0.24f, 0.24f); var disabledColor = new Color(0.24f, 0.24f, 0.24f);
RuntimeProvider.Instance.SetColorBlock(loadButton.Component, disabled: disabledColor); RuntimeHelper.SetColorBlock(loadButton.Component, disabled: disabledColor);
RuntimeProvider.Instance.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor); RuntimeHelper.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
loadButton.Component.interactable = false; loadButton.Component.interactable = false;
loadAdditiveButton.Component.interactable = false; loadAdditiveButton.Component.interactable = false;

View File

@ -11,15 +11,13 @@ namespace UnityExplorer.ObjectExplorer
{ {
public static class SceneHandler public static class SceneHandler
{ {
/// <summary> /// <summary>The currently inspected Scene.</summary>
/// The currently inspected Scene.
/// </summary>
public static Scene? SelectedScene public static Scene? SelectedScene
{ {
get => selectedScene; get => selectedScene;
internal set internal set
{ {
if (selectedScene != null && selectedScene == value) if (selectedScene.HasValue && selectedScene == value)
return; return;
selectedScene = value; selectedScene = value;
OnInspectedSceneChanged?.Invoke((Scene)selectedScene); OnInspectedSceneChanged?.Invoke((Scene)selectedScene);
@ -27,63 +25,39 @@ namespace UnityExplorer.ObjectExplorer
} }
private static Scene? selectedScene; private static Scene? selectedScene;
/// <summary> /// <summary>The GameObjects in the currently inspected scene.</summary>
/// The GameObjects in the currently inspected scene. public static IEnumerable<GameObject> CurrentRootObjects { get; private set; } = new GameObject[0];
/// </summary>
public static GameObject[] CurrentRootObjects { get; private set; } = new GameObject[0];
/// <summary> /// <summary>All currently loaded Scenes.</summary>
/// All currently loaded Scenes. public static List<Scene> LoadedScenes { get; private set; } = new();
/// </summary> //private static HashSet<Scene> previousLoadedScenes;
public static List<Scene> LoadedScenes { get; private set; } = new List<Scene>();
private static HashSet<Scene> previousLoadedScenes;
/// <summary> /// <summary>The names of all scenes in the build settings, if they could be retrieved.</summary>
/// The names of all scenes in the build settings, if they could be retrieved. public static List<string> AllSceneNames { get; private set; } = new();
/// </summary>
public static readonly List<string> AllSceneNames = new List<string>();
/// <summary> /// <summary>Invoked when the currently inspected Scene changes. The argument is the new scene.</summary>
/// Whether or not we successfuly retrieved the names of the scenes in the build settings.
/// </summary>
public static bool WasAbleToGetScenesInBuild { get; private set; }
/// <summary>
/// Invoked when the currently inspected Scene changes. The argument is the new scene.
/// </summary>
public static event Action<Scene> OnInspectedSceneChanged; public static event Action<Scene> OnInspectedSceneChanged;
/// <summary> /// <summary>Invoked whenever the list of currently loaded Scenes changes. The argument contains all loaded scenes after the change.</summary>
/// Invoked whenever the list of currently loaded Scenes changes. The argument contains all loaded scenes after the change. public static event Action<List<Scene>> OnLoadedScenesUpdated;
/// </summary>
public static event Action<List<Scene>> OnLoadedScenesChanged;
/// <summary> /// <summary>Generally will be 2, unless DontDestroyExists == false, then this will be 1.</summary>
/// Equivalent to <see cref="SceneManager.sceneCount"/> + 2, to include 'DontDestroyOnLoad' and the 'None' scene. internal static int DefaultSceneCount => 1 + (DontDestroyExists ? 1 : 0);
/// </summary>
public static int LoadedSceneCount => SceneManager.sceneCount + 2;
internal static Scene DontDestroyScene => DontDestroyMe.scene;
internal static int DontDestroyHandle => DontDestroyScene.handle;
internal static GameObject DontDestroyMe
{
get
{
if (!dontDestroyObject)
{
dontDestroyObject = new GameObject("DontDestroyMe");
GameObject.DontDestroyOnLoad(dontDestroyObject);
}
return dontDestroyObject;
}
}
private static GameObject dontDestroyObject;
/// <summary>Whether or not we are currently inspecting the "HideAndDontSave" asset scene.</summary>
public static bool InspectingAssetScene => SelectedScene.HasValue && SelectedScene.Value == default; public static bool InspectingAssetScene => SelectedScene.HasValue && SelectedScene.Value == default;
/// <summary>Whether or not we successfuly retrieved the names of the scenes in the build settings.</summary>
public static bool WasAbleToGetScenesInBuild { get; private set; }
/// <summary>Whether or not the "DontDestroyOnLoad" scene exists in this game.</summary>
public static bool DontDestroyExists { get; private set; }
internal static void Init() internal static void Init()
{ {
// Check if the game has "DontDestroyOnLoad"
DontDestroyExists = Scene.GetNameInternal(-12) == "DontDestroyOnLoad";
// Try to get all scenes in the build settings. This may not work. // Try to get all scenes in the build settings. This may not work.
try try
{ {
@ -110,22 +84,20 @@ namespace UnityExplorer.ObjectExplorer
internal static void Update() internal static void Update()
{ {
// check if the loaded scenes changed. always confirm DontDestroy / HideAndDontSave // Inspected scene will exist if it's DontDestroyOnLoad or HideAndDontSave
int confirmedCount = 2; bool inspectedExists =
bool inspectedExists = SelectedScene == DontDestroyScene || (SelectedScene.HasValue && SelectedScene.Value == default); SelectedScene.HasValue
&& ((DontDestroyExists && SelectedScene.Value.handle == -12)
|| SelectedScene.Value.handle == -1);
LoadedScenes.Clear(); LoadedScenes.Clear();
for (int i = 0; i < SceneManager.sceneCount; i++) for (int i = 0; i < SceneManager.sceneCount; i++)
{ {
Scene scene = SceneManager.GetSceneAt(i); Scene scene = SceneManager.GetSceneAt(i);
if (scene == default || !scene.isLoaded) if (scene == default || !scene.isLoaded || !scene.IsValid())
continue; continue;
// If no changes yet, ensure the previous list contained the scene
if (previousLoadedScenes != null && previousLoadedScenes.Contains(scene))
confirmedCount++;
// If we have not yet confirmed inspectedExists, check if this scene is our currently inspected one. // If we have not yet confirmed inspectedExists, check if this scene is our currently inspected one.
if (!inspectedExists && scene == SelectedScene) if (!inspectedExists && scene == SelectedScene)
inspectedExists = true; inspectedExists = true;
@ -133,26 +105,23 @@ namespace UnityExplorer.ObjectExplorer
LoadedScenes.Add(scene); LoadedScenes.Add(scene);
} }
bool anyChange = confirmedCount != LoadedScenes.Count; if (DontDestroyExists)
LoadedScenes.Add(new Scene { m_Handle = -12 });
LoadedScenes.Add(DontDestroyScene); LoadedScenes.Add(new Scene { m_Handle = -1 });
LoadedScenes.Add(default);
previousLoadedScenes = new HashSet<Scene>(LoadedScenes);
// Default to first scene if none selected or previous selection no longer exists. // Default to first scene if none selected or previous selection no longer exists.
if (!inspectedExists) if (!inspectedExists)
SelectedScene = LoadedScenes.First(); SelectedScene = LoadedScenes.First();
// Notify on the list changing at all // Notify on the list changing at all
if (anyChange) OnLoadedScenesUpdated?.Invoke(LoadedScenes);
OnLoadedScenesChanged?.Invoke(LoadedScenes);
// Finally, update the root objects list. // Finally, update the root objects list.
if (SelectedScene != null && ((Scene)SelectedScene).IsValid()) if (SelectedScene != null && ((Scene)SelectedScene).IsValid())
CurrentRootObjects = RuntimeProvider.Instance.GetRootGameObjects((Scene)SelectedScene); CurrentRootObjects = RuntimeHelper.GetRootGameObjects((Scene)SelectedScene);
else else
{ {
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject)); var allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
var objects = new List<GameObject>(); var objects = new List<GameObject>();
foreach (var obj in allObjects) foreach (var obj in allObjects)
{ {
@ -160,7 +129,7 @@ namespace UnityExplorer.ObjectExplorer
if (go.transform.parent == null && !go.scene.IsValid()) if (go.transform.parent == null && !go.scene.IsValid())
objects.Add(go); objects.Add(go);
} }
CurrentRootObjects = objects.ToArray(); CurrentRootObjects = objects;
} }
} }
} }

View File

@ -5,9 +5,10 @@ using System.Reflection;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityExplorer.Core; using UnityExplorer.Runtime;
using UnityExplorer.Core.Runtime;
using UniverseLib; using UniverseLib;
using UniverseLib.Input;
using UniverseLib.Utility;
namespace UnityExplorer.ObjectExplorer namespace UnityExplorer.ObjectExplorer
{ {
@ -35,26 +36,19 @@ namespace UnityExplorer.ObjectExplorer
public static class SearchProvider public static class SearchProvider
{ {
private static bool Filter(Scene scene, SceneFilter filter) private static bool Filter(Scene scene, SceneFilter filter)
{ {
switch (filter) return filter switch
{ {
case SceneFilter.Any: SceneFilter.Any => true,
return true; SceneFilter.DontDestroyOnLoad => scene.handle == -12,
case SceneFilter.DontDestroyOnLoad: SceneFilter.HideAndDontSave => scene == default,
return scene == SceneHandler.DontDestroyScene; SceneFilter.ActivelyLoaded => scene.buildIndex != -1,
case SceneFilter.HideAndDontSave: _ => false,
return scene == default; };
case SceneFilter.ActivelyLoaded:
return scene != SceneHandler.DontDestroyScene && scene != default;
default:
return false;
}
} }
internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context, internal static List<object> UnityObjectSearch(string input, string customTypeInput, ChildFilter childFilter, SceneFilter sceneFilter)
ChildFilter childFilter, SceneFilter sceneFilter)
{ {
var results = new List<object>(); var results = new List<object>();
@ -75,7 +69,7 @@ namespace UnityExplorer.ObjectExplorer
if (searchType == null) if (searchType == null)
searchType = typeof(UnityEngine.Object); searchType = typeof(UnityEngine.Object);
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType); var allObjects = RuntimeHelper.FindObjectsOfTypeAll(searchType);
// perform filter comparers // perform filter comparers
@ -169,7 +163,7 @@ namespace UnityExplorer.ObjectExplorer
"<instance>k__BackingField", "<instance>k__BackingField",
}; };
internal static List<object> SingletonSearch(string input) internal static List<object> InstanceSearch(string input)
{ {
var instances = new List<object>(); var instances = new List<object>();
@ -178,7 +172,7 @@ namespace UnityExplorer.ObjectExplorer
nameFilter = input; nameFilter = input;
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static; var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{ {
// Search all non-static, non-enum classes. // Search all non-static, non-enum classes.
@ -188,13 +182,13 @@ namespace UnityExplorer.ObjectExplorer
{ {
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter)) if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
continue; continue;
ReflectionUtility.FindSingleton(instanceNames, type, flags, instances); ReflectionUtility.FindSingleton(instanceNames, type, flags, instances);
} }
catch { } catch { }
} }
} }
return instances; return instances;
} }

View File

@ -2,21 +2,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using BF = System.Reflection.BindingFlags;
using System.Text;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine; using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace UnityExplorer.Core.Runtime namespace UnityExplorer.Runtime
{ {
public class Il2CppProvider : RuntimeHelper public class Il2CppHelper : UERuntimeHelper
{ {
public override void SetupEvents() public override void SetupEvents()
{ {
@ -41,7 +31,7 @@ namespace UnityExplorer.Core.Runtime
// These methods currently cause a crash in most il2cpp games, // These methods currently cause a crash in most il2cpp games,
// even from doing "GetParameters()" on the MemberInfo. // even from doing "GetParameters()" on the MemberInfo.
// Blacklisting until the issue is fixed in Unhollower. // Blacklisting until the issue is fixed in Unhollower.
public static HashSet<string> defaultIl2CppBlacklist = new HashSet<string> public static HashSet<string> defaultIl2CppBlacklist = new()
{ {
// These were deprecated a long time ago, still show up in some IL2CPP games for some reason // These were deprecated a long time ago, still show up in some IL2CPP games for some reason
"UnityEngine.MonoBehaviour.allowPrefabModeInPlayMode", "UnityEngine.MonoBehaviour.allowPrefabModeInPlayMode",

View File

@ -1,20 +1,9 @@
#if MONO #if MONO
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer;
namespace UnityExplorer.Core.Runtime namespace UnityExplorer.Runtime
{ {
public class MonoProvider : RuntimeHelper public class MonoHelper : UERuntimeHelper
{ {
public override void SetupEvents() public override void SetupEvents()
{ {

View File

@ -8,21 +8,23 @@ using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UniverseLib; using UniverseLib;
namespace UnityExplorer.Core.Runtime namespace UnityExplorer.Runtime
{ {
public abstract class RuntimeHelper // Not really that necessary anymore, can eventually just be refactored away into the few classes that use this class.
public abstract class UERuntimeHelper
{ {
public static RuntimeHelper Instance; public static UERuntimeHelper Instance;
public static void Init() public static void Init()
{ {
#if CPP #if CPP
Instance = new Il2CppProvider(); Instance = new Il2CppHelper();
#else #else
Instance = new MonoProvider(); Instance = new MonoHelper();
#endif #endif
Instance.SetupEvents(); Instance.SetupEvents();
@ -35,9 +37,7 @@ namespace UnityExplorer.Core.Runtime
public abstract void SetupEvents(); public abstract void SetupEvents();
#region Reflection Blacklist private static readonly HashSet<string> currentBlacklist = new();
private static readonly HashSet<string> currentBlacklist = new HashSet<string>();
public virtual string[] DefaultReflectionBlacklist => new string[0]; public virtual string[] DefaultReflectionBlacklist => new string[0];
@ -88,7 +88,5 @@ namespace UnityExplorer.Core.Runtime
return currentBlacklist.Contains(sig); return currentBlacklist.Contains(sig);
} }
#endregion
} }
} }

View File

@ -0,0 +1,38 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.CacheObject;
namespace UnityExplorer.Runtime
{
internal static class UnityCrashPrevention
{
internal static void Init()
{
try
{
ExplorerCore.Harmony.PatchAll(typeof(UnityCrashPrevention));
ExplorerCore.Log("Initialized UnityCrashPrevention.");
}
catch //(Exception ex)
{
//ExplorerCore.Log($"Exception setting up Canvas crash prevention patch: {ex}");
}
}
// In Unity 2020 they introduced "Canvas.renderingDisplaySize".
// If you try to get the value on a Canvas which has a renderMode value of WorldSpace and no worldCamera set,
// the game will Crash (I think from Unity trying to read from null ptr).
[HarmonyPatch(typeof(Canvas), "renderingDisplaySize", MethodType.Getter)]
[HarmonyPrefix]
internal static void Prefix_Canvas_renderingDisplaySize(Canvas __instance)
{
if (__instance.renderMode == RenderMode.WorldSpace && !__instance.worldCamera)
throw new InvalidOperationException(
"Canvas is set to RenderMode.WorldSpace but not worldCamera is set, cannot get renderingDisplaySize.");
}
}
}

View File

@ -14,7 +14,7 @@ using UnhollowerBaseLib;
namespace UnityExplorer.Tests namespace UnityExplorer.Tests
{ {
public static class TestClass public class TestClass
{ {
static TestClass() static TestClass()
{ {
@ -24,21 +24,35 @@ namespace UnityExplorer.Tests
#endif #endif
} }
#region MONO
public static object LiterallyAnything = null;
public static string Exception => throw new Exception("This is a test.");
// Test enumerables // Test enumerables
public static int[,,] MultiDimensionalArray = new int[45, 45, 45];
public static List<object> ListOfInts; public static List<object> ListOfInts;
public static List<List<List<string>>> NestedList; public static List<List<List<string>>> NestedList;
public static IDictionary MixedDictionary; public static IDictionary MixedDictionary;
public static Hashtable Hashtable; public static Hashtable Hashtable;
public static byte[] ByteArray = new byte[16]; public static byte[] ByteArray = new byte[16];
public static List<short> ABigList = new List<short>(10000); public static List<short> ABigList = new(10000);
// Test const behaviour (should be a readonly field) // Test const behaviour (should be a readonly field)
public const int ConstantInt5 = 5; public const int ConstantInt5 = 5;
// Testing other InteractiveValues // Testing other InteractiveValues
public static BindingFlags EnumTest;
public static CameraClearFlags EnumTest2;
public static Color Color = Color.magenta; public static Color Color = Color.magenta;
public static Color32 Color32 = Color.red; public static Color32 Color32 = Color.red;
public static string ALongString = new string('#', 10000); public static string ALongString = new('#', 10000);
public static float[] AParseTest(ref List<float[,,]> arg0, ref float[,] arg1)
{
return new float[] { 1, 2, 3 };
}
public static List<object> RandomList public static List<object> RandomList
{ {
@ -52,25 +66,27 @@ namespace UnityExplorer.Tests
} }
} }
public int this[int index]
{
get => UnityEngine.Random.Range(0, int.MaxValue);
set => ExplorerCore.Log(index);
}
// Test methods // Test methods
private static object GetRandomObject() private static object GetRandomObject()
{ {
object ret = null; return UnityEngine.Random.Range(0, 7) switch
int ran = UnityEngine.Random.Range(0, 7);
switch (ran)
{ {
case 0: return null; 0 => null,
case 1: return 123; 1 => 123,
case 2: return true; 2 => true,
case 3: return "hello"; 3 => "hello",
case 4: return 50.5f; 4 => 50.5f,
case 5: return CameraClearFlags.Color; 5 => CameraClearFlags.Color,
case 6: return new List<string> { "one", "two" }; 6 => new List<string> { "one", "two" },
} _ => null,
};
return ret;
} }
public static void TestComponent<T>() where T : Component public static void TestComponent<T>() where T : Component
@ -78,9 +94,19 @@ namespace UnityExplorer.Tests
ExplorerCore.Log($"Test3 {typeof(T).FullName}"); ExplorerCore.Log($"Test3 {typeof(T).FullName}");
} }
public static void TestArgumentParse(string s, int i, Color color, CameraClearFlags flags, Vector3 vector, Quaternion quaternion) public static void TestArgumentParse(string _string,
int integer,
Color color,
CameraClearFlags flags,
Vector3 vector,
Quaternion quaternion,
object obj,
Type type,
GameObject go)
{ {
ExplorerCore.Log($"{s}, {i}, {color.ToString()}, {flags}, {vector.ToString()}, {quaternion.ToString()}"); ExplorerCore.Log($"_string: {_string}, integer: {integer}, color: {color.ToString()}, flags: {flags}, " +
$"vector: {vector.ToString()}, quaternion: {quaternion.ToString()}, obj: {obj?.ToString() ?? "null"}," +
$"type: {type?.FullName ?? "null"}, go: {go?.ToString() ?? "null"}");
} }
private static void Init_Mono() private static void Init_Mono()
@ -123,23 +149,25 @@ namespace UnityExplorer.Tests
ExplorerCore.Log("Finished TestClass Init_Mono"); ExplorerCore.Log("Finished TestClass Init_Mono");
} }
#endregion
#if CPP #if CPP
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
public static Il2CppSystem.Collections.Generic.List<string> IL2CPP_ListString; public static Il2CppSystem.Collections.Generic.List<string> IL2CPP_ListString;
public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable;
public static List<Il2CppSystem.Object> IL2CPP_listOfBoxedObjects; public static List<Il2CppSystem.Object> IL2CPP_listOfBoxedObjects;
public static Il2CppStructArray<int> IL2CPP_structArray; public static Il2CppStructArray<int> IL2CPP_structArray;
public static Il2CppReferenceArray<Il2CppSystem.Object> IL2CPP_ReferenceArray; public static Il2CppReferenceArray<Il2CppSystem.Object> IL2CPP_ReferenceArray;
public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict; public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
public static Il2CppSystem.Collections.IList IL2CPP_IList; public static Il2CppSystem.Collections.IList IL2CPP_IList;
public static Dictionary<Il2CppSystem.String, Il2CppSystem.Object> CppBoxedDict; public static Dictionary<Il2CppSystem.Object, Il2CppSystem.Object> IL2CPP_BoxedDict;
public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet; public static Il2CppSystem.Object IL2CPP_BoxedInt;
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict; public static Il2CppSystem.Int32 IL2CPP_Int;
public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable; public static Il2CppSystem.Decimal IL2CPP_Decimal;
public static Il2CppSystem.Object cppBoxedInt; public static Il2CppSystem.Object IL2CPP_DecimalBoxed;
public static Il2CppSystem.Int32 cppInt; public static Il2CppSystem.Object IL2CPP_Vector3Boxed;
public static Il2CppSystem.Decimal cppDecimal;
public static Il2CppSystem.Object cppDecimalBoxed;
public static Il2CppSystem.Object cppVector3Boxed;
public static string IL2CPP_systemString = "Test"; public static string IL2CPP_systemString = "Test";
public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object"; public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object";
public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string"; public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string";
@ -153,6 +181,11 @@ namespace UnityExplorer.Tests
IL2CPP_Dict.Add("key2", "value2"); IL2CPP_Dict.Add("key2", "value2");
IL2CPP_Dict.Add("key3", "value3"); IL2CPP_Dict.Add("key3", "value3");
ExplorerCore.Log($"IL2CPP 6: Il2Cpp HashSet of strings");
IL2CPP_HashSet = new Il2CppSystem.Collections.Generic.HashSet<string>();
IL2CPP_HashSet.Add("one");
IL2CPP_HashSet.Add("two");
ExplorerCore.Log($"IL2CPP 2: Il2Cpp Hashtable"); ExplorerCore.Log($"IL2CPP 2: Il2Cpp Hashtable");
IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable(); IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable();
IL2CPP_HashTable.Add("key1", "value1"); IL2CPP_HashTable.Add("key1", "value1");
@ -175,17 +208,13 @@ namespace UnityExplorer.Tests
IL2CPP_ListString.Add("hello,"); IL2CPP_ListString.Add("hello,");
IL2CPP_ListString.Add("world!"); IL2CPP_ListString.Add("world!");
ExplorerCore.Log($"IL2CPP 6: Il2Cpp HashSet of strings");
IL2CPP_HashSet = new Il2CppSystem.Collections.Generic.HashSet<string>();
IL2CPP_HashSet.Add("one");
IL2CPP_HashSet.Add("two");
ExplorerCore.Log($"IL2CPP 7: Dictionary of Il2Cpp String and Il2Cpp Object"); ExplorerCore.Log($"IL2CPP 7: Dictionary of Il2Cpp String and Il2Cpp Object");
CppBoxedDict = new Dictionary<Il2CppSystem.String, Il2CppSystem.Object>(); IL2CPP_BoxedDict = new();
CppBoxedDict.Add("1", new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject()); IL2CPP_BoxedDict[(Il2CppSystem.String)"one"] = new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject();
CppBoxedDict.Add("2", new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject()); IL2CPP_BoxedDict[(Il2CppSystem.String)"two"] = new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject();
CppBoxedDict.Add("3", new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject()); IL2CPP_BoxedDict[(Il2CppSystem.String)"three"] = new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject();
CppBoxedDict.Add("4", new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject()); IL2CPP_BoxedDict[(Il2CppSystem.String)"four"] = new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject();
ExplorerCore.Log($"IL2CPP 8: List of boxed Il2Cpp Objects"); ExplorerCore.Log($"IL2CPP 8: List of boxed Il2Cpp Objects");
IL2CPP_listOfBoxedObjects = new List<Il2CppSystem.Object>(); IL2CPP_listOfBoxedObjects = new List<Il2CppSystem.Object>();
@ -226,14 +255,15 @@ namespace UnityExplorer.Tests
IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up"; IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up";
ExplorerCore.Log($"IL2CPP 11: Misc il2cpp members"); ExplorerCore.Log($"IL2CPP 11: Misc il2cpp members");
cppBoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject(); IL2CPP_BoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject();
cppInt = new Il2CppSystem.Int32 { m_value = 420 }; IL2CPP_Int = new Il2CppSystem.Int32 { m_value = 420 };
cppDecimal = new Il2CppSystem.Decimal(1f); IL2CPP_Decimal = new Il2CppSystem.Decimal(1f);
cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject(); IL2CPP_DecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject();
cppVector3Boxed = Vector3.down.BoxIl2CppObject(); IL2CPP_Vector3Boxed = Vector3.down.BoxIl2CppObject();
ExplorerCore.Log($"Finished Init_Il2Cpp"); ExplorerCore.Log($"Finished Init_Il2Cpp");
} }
#endif #endif
} }
} }

83
src/UI/DisplayManager.cs Normal file
View File

@ -0,0 +1,83 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.Config;
using UniverseLib;
using UniverseLib.Input;
namespace UnityExplorer.UI
{
public static class DisplayManager
{
public static int ActiveDisplayIndex { get; private set; }
public static Display ActiveDisplay => Display.displays[ActiveDisplayIndex];
public static int Width => ActiveDisplay.renderingWidth;
public static int Height => ActiveDisplay.renderingHeight;
public static Vector3 MousePosition => Application.isEditor
? InputManager.MousePosition
: Display.RelativeMouseAt(InputManager.MousePosition);
public static bool MouseInTargetDisplay => MousePosition.z == ActiveDisplayIndex;
private static Camera canvasCamera;
internal static void Init()
{
SetDisplay(ConfigManager.Target_Display.Value);
ConfigManager.Target_Display.OnValueChanged += SetDisplay;
}
public static void SetDisplay(int display)
{
if (ActiveDisplayIndex == display)
return;
if (Display.displays.Length <= display)
{
ExplorerCore.LogWarning($"Cannot set display index to {display} as there are not enough monitors connected!");
if (ConfigManager.Target_Display.Value == display)
ConfigManager.Target_Display.Value = 0;
return;
}
ActiveDisplayIndex = display;
ActiveDisplay.Activate();
UIManager.UICanvas.targetDisplay = display;
// ensure a camera is targeting the display
if (!Camera.main || Camera.main.targetDisplay != display)
{
if (!canvasCamera)
{
canvasCamera = new GameObject("UnityExplorer_CanvasCamera").AddComponent<Camera>();
GameObject.DontDestroyOnLoad(canvasCamera.gameObject);
canvasCamera.hideFlags = HideFlags.HideAndDontSave;
}
canvasCamera.targetDisplay = display;
}
RuntimeHelper.StartCoroutine(FixPanels());
}
private static IEnumerator FixPanels()
{
yield return null;
yield return null;
foreach (var panel in UIManager.UIPanels.Values)
{
panel.EnsureValidSize();
panel.EnsureValidPosition();
panel.Dragger.OnEndResize();
}
}
}
}

55
src/UI/Notification.cs Normal file
View File

@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib.Input;
using UniverseLib.UI;
namespace UnityExplorer.UI
{
public static class Notification
{
private static Text popupLabel;
private static string _currentNotification;
private static float _timeOfLastNotification;
public static void Init()
{
ConstructUI();
}
public static void ShowMessage(string message)
{
popupLabel.text = message;
_currentNotification = message;
_timeOfLastNotification = Time.realtimeSinceStartup;
popupLabel.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(DisplayManager.MousePosition) + (Vector3.up * 25);
}
public static void Update()
{
if (_currentNotification != null)
{
if (Time.realtimeSinceStartup - _timeOfLastNotification > 2f)
{
_currentNotification = null;
popupLabel.text = "";
}
}
}
private static void ConstructUI()
{
popupLabel = UIFactory.CreateLabel(UIManager.UIRoot, "ClipboardNotification", "", TextAnchor.MiddleCenter);
popupLabel.rectTransform.sizeDelta = new(500, 100);
popupLabel.gameObject.AddComponent<Outline>();
var popupGroup = popupLabel.gameObject.AddComponent<CanvasGroup>();
popupGroup.blocksRaycasts = false;
}
}
}

View File

@ -5,12 +5,15 @@ using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using UniverseLib.Input; using UniverseLib.Input;
using UnityExplorer.Core.Runtime; using UnityExplorer.Runtime;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Panels; using UnityExplorer.UI.Panels;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets.AutoComplete namespace UnityExplorer.UI.Widgets.AutoComplete
{ {
@ -27,17 +30,17 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
public override int MinWidth => -1; public override int MinWidth => -1;
public override int MinHeight => -1; public override int MinHeight => -1;
public override bool CanDragAndResize => false; public override bool CanDragAndResize => true;
public override bool ShouldSaveActiveState => false; public override bool ShouldSaveActiveState => false;
public override bool NavButtonWanted => false; public override bool NavButtonWanted => false;
public static ISuggestionProvider CurrentHandler { get; private set; } public static ISuggestionProvider CurrentHandler { get; private set; }
public static ButtonListHandler<Suggestion, ButtonCell> dataHandler; public static ButtonListHandler<Suggestion, ButtonCell> buttonListDataHandler;
public static ScrollPool<ButtonCell> scrollPool; public static ScrollPool<ButtonCell> scrollPool;
private static GameObject navigationTipRow; private static GameObject navigationTipRow;
private static List<Suggestion> Suggestions = new List<Suggestion>(); private static List<Suggestion> Suggestions = new();
private static int SelectedIndex = 0; private static int SelectedIndex = 0;
public static Suggestion SelectedSuggestion => Suggestions[SelectedIndex]; public static Suggestion SelectedSuggestion => Suggestions[SelectedIndex];
@ -79,7 +82,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
{ {
base.UIRoot.SetActive(true); base.UIRoot.SetActive(true);
base.UIRoot.transform.SetAsLastSibling(); base.UIRoot.transform.SetAsLastSibling();
dataHandler.RefreshData(); buttonListDataHandler.RefreshData();
scrollPool.Refresh(true, true); scrollPool.Refresh(true, true);
} }
} }
@ -164,9 +167,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
if (!CurrentHandler.InputField.UIRoot.activeInHierarchy) if (!CurrentHandler.InputField.UIRoot.activeInHierarchy)
ReleaseOwnership(CurrentHandler); ReleaseOwnership(CurrentHandler);
else else
{
UpdatePosition(); UpdatePosition();
}
} }
} }
@ -215,10 +216,10 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
scrollPool.Content.anchoredPosition = pos; scrollPool.Content.anchoredPosition = pos;
} }
RuntimeProvider.Instance.SetColorBlock(cell.Button.Component, selectedSuggestionColor); RuntimeHelper.SetColorBlock(cell.Button.Component, selectedSuggestionColor);
} }
else else
RuntimeProvider.Instance.SetColorBlock(cell.Button.Component, inactiveSuggestionColor); RuntimeHelper.SetColorBlock(cell.Button.Component, inactiveSuggestionColor);
setFirstCell = true; setFirstCell = true;
} }
@ -228,9 +229,9 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
private int lastCaretPosition; private int lastCaretPosition;
private Vector3 lastInputPosition; private Vector3 lastInputPosition;
private void UpdatePosition() internal void UpdatePosition()
{ {
if (CurrentHandler == null || !CurrentHandler.InputField.Component.isFocused) if (CurrentHandler == null)
return; return;
var input = CurrentHandler.InputField; var input = CurrentHandler.InputField;
@ -249,15 +250,16 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
Vector3 caretPos = textGen.characters[caretIdx].cursorPos; Vector3 caretPos = textGen.characters[caretIdx].cursorPos;
// transform to world point // transform to world point
caretPos = input.UIRoot.transform.TransformPoint(caretPos); caretPos = input.UIRoot.transform.TransformPoint(caretPos);
caretPos += new Vector3(input.Rect.rect.width * 0.5f, -(input.Rect.rect.height * 0.5f), 0); caretPos += new Vector3(input.Transform.rect.width * 0.5f, -(input.Transform.rect.height * 0.5f), 0);
uiRoot.transform.position = new Vector3(caretPos.x + 10, caretPos.y - 30, 0); uiRoot.transform.position = new Vector3(caretPos.x + 10, caretPos.y - 30, 0);
} }
else else
{ {
var textGen = input.Component.textComponent.cachedTextGenerator; uiRoot.transform.position = input.Transform.position + new Vector3(-(input.Transform.rect.width / 2) + 10, -20, 0);
var pos = input.UIRoot.transform.TransformPoint(textGen.characters[0].cursorPos); //var textGen = input.Component.textComponent.cachedTextGenerator;
uiRoot.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0); //var pos = input.UIRoot.transform.TransformPoint(textGen.characters[0].cursorPos);
//uiRoot.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
} }
this.Dragger.OnEndResize(); this.Dragger.OnEndResize();
@ -292,36 +294,49 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
// UI Construction // UI Construction
const float MIN_X = 0.42f;
const float MAX_Y = 0.6f;
protected internal override void DoSetDefaultPosAndAnchors() protected internal override void DoSetDefaultPosAndAnchors()
{ {
Rect.pivot = new Vector2(0f, 1f); Rect.pivot = new Vector2(0f, 1f);
Rect.anchorMin = new Vector2(0.42f, 0.4f); Rect.anchorMin = new Vector2(MIN_X, 0.4f);
Rect.anchorMax = new Vector2(0.68f, 0.6f); Rect.anchorMax = new Vector2(0.68f, MAX_Y);
}
public override void OnFinishResize(RectTransform panel)
{
float xDiff = panel.anchorMin.x - MIN_X;
float yDiff = panel.anchorMax.y - MAX_Y;
if (xDiff != 0 || yDiff != 0)
{
panel.anchorMin = new(MIN_X, panel.anchorMin.y - yDiff);
panel.anchorMax = new(panel.anchorMax.x - xDiff, MAX_Y);
}
base.OnFinishResize(panel);
} }
public override void ConstructPanelContent() public override void ConstructPanelContent()
{ {
dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked); // hide the titlebar
this.TitleBar.gameObject.SetActive(false);
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "AutoCompleter", out GameObject scrollObj, buttonListDataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "AutoCompleter", out GameObject scrollObj,
out GameObject scrollContent); out GameObject scrollContent);
scrollPool.Initialize(dataHandler); scrollPool.Initialize(buttonListDataHandler);
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999); UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);
navigationTipRow = UIFactory.CreateHorizontalGroup(this.content, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2)); navigationTipRow = UIFactory.CreateHorizontalGroup(this.uiContent, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999); UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999);
UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close", UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
TextAnchor.MiddleLeft, Color.grey, false, 13); TextAnchor.MiddleLeft, Color.grey, false, 13);
UIRoot.SetActive(false); UIRoot.SetActive(false);
} }
public override void DoSaveToConfigElement()
{
// not savable
}
public override string GetSaveDataFromConfigManager() => null;
} }
} }

View File

@ -6,11 +6,12 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UnityExplorer.CSConsole; using UnityExplorer.CSConsole;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
@ -55,15 +56,6 @@ namespace UnityExplorer.UI.Panels
ConsoleController.Update(); ConsoleController.Update();
} }
// Saving
public override void DoSaveToConfigElement()
{
ConfigManager.CSConsoleData.Value = this.ToSaveData();
}
public override string GetSaveDataFromConfigManager() => ConfigManager.CSConsoleData.Value;
// UI Construction // UI Construction
public override void OnFinishResize(RectTransform panel) public override void OnFinishResize(RectTransform panel)
@ -83,7 +75,7 @@ namespace UnityExplorer.UI.Panels
{ {
// Tools Row // Tools Row
var toolsRow = UIFactory.CreateHorizontalGroup(this.content, "ToggleRow", false, false, true, true, 5, new Vector4(8, 8, 10, 5), var toolsRow = UIFactory.CreateHorizontalGroup(this.uiContent, "ToggleRow", false, false, true, true, 5, new Vector4(8, 8, 10, 5),
default, TextAnchor.MiddleLeft); default, TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(toolsRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999); UIFactory.SetLayoutElement(toolsRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
@ -101,7 +93,7 @@ namespace UnityExplorer.UI.Panels
// Help dropdown // Help dropdown
var helpDrop = UIFactory.CreateDropdown(toolsRow, out var dropdown, "Help", 14, null); var helpDrop = UIFactory.CreateDropdown(toolsRow, "HelpDropdown", out var dropdown, "Help", 14, null);
UIFactory.SetLayoutElement(helpDrop, minHeight: 25, minWidth: 100); UIFactory.SetLayoutElement(helpDrop, minHeight: 25, minWidth: 100);
HelpDropdown = dropdown; HelpDropdown = dropdown;
HelpDropdown.onValueChanged.AddListener((int val) => { this.OnHelpDropdownChanged?.Invoke(val); }); HelpDropdown.onValueChanged.AddListener((int val) => { this.OnHelpDropdownChanged?.Invoke(val); });
@ -132,7 +124,7 @@ namespace UnityExplorer.UI.Panels
// Console Input // Console Input
var inputArea = UIFactory.CreateUIObject("InputGroup", content); var inputArea = UIFactory.CreateUIObject("InputGroup", uiContent);
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999); UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
inputArea.AddComponent<Image>().color = Color.white; inputArea.AddComponent<Image>().color = Color.white;
@ -199,7 +191,7 @@ namespace UnityExplorer.UI.Panels
Input.PlaceholderText.font = UniversalUI.ConsoleFont; Input.PlaceholderText.font = UniversalUI.ConsoleFont;
HighlightText.font = UniversalUI.ConsoleFont; HighlightText.font = UniversalUI.ConsoleFont;
RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup()); RuntimeHelper.StartCoroutine(DelayedLayoutSetup());
} }
private IEnumerator DelayedLayoutSetup() private IEnumerator DelayedLayoutSetup()
@ -210,8 +202,8 @@ namespace UnityExplorer.UI.Panels
public void SetInputLayout() public void SetInputLayout()
{ {
Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y); Input.Transform.offsetMin = new Vector2(52, Input.Transform.offsetMin.y);
Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y); Input.Transform.offsetMax = new Vector2(2, Input.Transform.offsetMax.y);
} }
} }
} }

View File

@ -0,0 +1,119 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CacheObject;
using UnityExplorer.CacheObject.Views;
using UnityExplorer.Config;
using UniverseLib;
using UniverseLib.Input;
using UniverseLib.UI;
using UniverseLib.UI.Widgets;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Panels
{
public class ClipboardPanel : UIPanel
{
public static object Current { get; private set; }
public override UIManager.Panels PanelType => UIManager.Panels.Clipboard;
public override string Name => "Clipboard";
public override int MinWidth => 500;
public override int MinHeight => 95;
public override bool CanDragAndResize => true;
public override bool NavButtonWanted => true;
public override bool ShouldSaveActiveState => true;
public override bool ShowByDefault => true;
private static Text CurrentPasteLabel;
public static void Copy(object obj)
{
Current = obj;
Notification.ShowMessage("Copied!");
UpdateCurrentPasteInfo();
}
public static bool TryPaste(Type targetType, out object paste)
{
paste = Current;
var pasteType = Current?.GetActualType();
if (Current != null && !targetType.IsAssignableFrom(pasteType))
{
Notification.ShowMessage($"Cannot assign '{pasteType.Name}' to '{targetType.Name}'!");
return false;
}
Notification.ShowMessage("Pasted!");
return true;
}
public static void ClearClipboard()
{
Current = null;
UpdateCurrentPasteInfo();
}
private static void UpdateCurrentPasteInfo()
{
CurrentPasteLabel.text = ToStringUtility.ToStringWithType(Current, typeof(object), false);
}
private static void InspectClipboard()
{
if (Current.IsNullOrDestroyed())
{
Notification.ShowMessage("Cannot inspect a null or destroyed object!");
return;
}
InspectorManager.Inspect(Current);
}
protected internal override void DoSetDefaultPosAndAnchors()
{
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
this.Rect.anchorMin = new Vector2(0.1f, 0.05f);
this.Rect.anchorMax = new Vector2(0.4f, 0.15f);
}
public override void ConstructPanelContent()
{
this.UIRoot.GetComponent<Image>().color = new(0.1f, 0.1f, 0.1f);
// Actual panel content
var firstRow = UIFactory.CreateHorizontalGroup(uiContent, "FirstRow", false, false, true, true, 5, new(2,2,2,2), new(1,1,1,0));
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 999);
// Title for "Current Paste:"
var currentPasteTitle = UIFactory.CreateLabel(firstRow, "CurrentPasteTitle", "Current paste:", TextAnchor.MiddleLeft, color: Color.grey);
UIFactory.SetLayoutElement(currentPasteTitle.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
// Clear clipboard button
var clearButton = UIFactory.CreateButton(firstRow, "ClearPasteButton", "Clear Clipboard");
UIFactory.SetLayoutElement(clearButton.Component.gameObject, minWidth: 120, minHeight: 25, flexibleWidth: 0);
clearButton.OnClick += () => Copy(null);
// Current Paste info row
var currentPasteHolder = UIFactory.CreateHorizontalGroup(uiContent, "SecondRow", false, false, true, true, 0,
new(2, 2, 2, 2), childAlignment: TextAnchor.UpperCenter);
// Actual current paste info label
CurrentPasteLabel = UIFactory.CreateLabel(currentPasteHolder, "CurrentPasteInfo", "not set", TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(CurrentPasteLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999, flexibleHeight: 999);
UpdateCurrentPasteInfo();
// Inspect button
var inspectButton = UIFactory.CreateButton(currentPasteHolder, "InspectButton", "Inspect");
UIFactory.SetLayoutElement(inspectButton.Component.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 80, flexibleWidth: 0);
inspectButton.OnClick += InspectClipboard;
}
}
}

View File

@ -4,12 +4,14 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UnityExplorer.Hooks; using UnityExplorer.Hooks;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
{ {
@ -46,10 +48,6 @@ namespace UnityExplorer.UI.Panels
public Text EditorInputText { get; private set; } public Text EditorInputText { get; private set; }
public Text EditorHighlightText { get; private set; } public Text EditorHighlightText { get; private set; }
public override string GetSaveDataFromConfigManager() => ConfigManager.HookManagerData.Value;
public override void DoSaveToConfigElement() => ConfigManager.HookManagerData.Value = this.ToSaveData();
private void OnClassInputAddClicked() private void OnClassInputAddClicked()
{ {
HookManager.Instance.OnClassSelectedForHooks(this.classSelectorInputField.Text); HookManager.Instance.OnClassSelectedForHooks(this.classSelectorInputField.Text);
@ -85,7 +83,7 @@ namespace UnityExplorer.UI.Panels
{ {
// ~~~~~~~~~ Active hooks scroll pool // ~~~~~~~~~ Active hooks scroll pool
currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.content); currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.uiContent);
UIFactory.SetLayoutElement(currentHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999); UIFactory.SetLayoutElement(currentHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(currentHooksPanel, true, true, true, true); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(currentHooksPanel, true, true, true, true);
@ -111,7 +109,7 @@ namespace UnityExplorer.UI.Panels
// ~~~~~~~~~ Add hooks panel // ~~~~~~~~~ Add hooks panel
addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.content); addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.uiContent);
UIFactory.SetLayoutElement(addHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999); UIFactory.SetLayoutElement(addHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(addHooksPanel, true, true, true, true); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(addHooksPanel, true, true, true, true);
@ -138,7 +136,7 @@ namespace UnityExplorer.UI.Panels
// ~~~~~~~~~ Hook source editor panel // ~~~~~~~~~ Hook source editor panel
editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.content); editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.uiContent);
UIFactory.SetLayoutElement(editorPanel, flexibleHeight: 9999, flexibleWidth: 9999); UIFactory.SetLayoutElement(editorPanel, flexibleHeight: 9999, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(editorPanel, true, true, true, true); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(editorPanel, true, true, true, true);

View File

@ -5,7 +5,7 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UnityExplorer.Inspectors; using UnityExplorer.Inspectors;
using UniverseLib.UI; using UniverseLib.UI;
@ -24,6 +24,7 @@ namespace UnityExplorer.UI.Panels
public override int MinHeight => 350; public override int MinHeight => 350;
public GameObject NavbarHolder; public GameObject NavbarHolder;
public Dropdown MouseInspectDropdown;
public GameObject ContentHolder; public GameObject ContentHolder;
public RectTransform ContentRect; public RectTransform ContentRect;
@ -43,13 +44,6 @@ namespace UnityExplorer.UI.Panels
InspectorManager.OnPanelResized(panel.rect.width); InspectorManager.OnPanelResized(panel.rect.width);
} }
public override string GetSaveDataFromConfigManager() => ConfigManager.InspectorData.Value;
public override void DoSaveToConfigElement()
{
ConfigManager.InspectorData.Value = this.ToSaveData();
}
protected internal override void DoSetDefaultPosAndAnchors() protected internal override void DoSetDefaultPosAndAnchors()
{ {
Rect.localPosition = Vector2.zero; Rect.localPosition = Vector2.zero;
@ -60,9 +54,21 @@ namespace UnityExplorer.UI.Panels
public override void ConstructPanelContent() public override void ConstructPanelContent()
{ {
var closeHolder = this.TitleBar.transform.Find("CloseHolder").gameObject;
// Inspect under mouse dropdown on title bar
var mouseDropdown = UIFactory.CreateDropdown(closeHolder, "MouseInspectDropdown", out MouseInspectDropdown, "Mouse Inspect", 14,
MouseInspector.OnDropdownSelect);
UIFactory.SetLayoutElement(mouseDropdown, minHeight: 25, minWidth: 140);
MouseInspectDropdown.options.Add(new Dropdown.OptionData("Mouse Inspect"));
MouseInspectDropdown.options.Add(new Dropdown.OptionData("World"));
MouseInspectDropdown.options.Add(new Dropdown.OptionData("UI"));
mouseDropdown.transform.SetSiblingIndex(0);
// add close all button to titlebar // add close all button to titlebar
var closeAllBtn = UIFactory.CreateButton(this.titleBar.transform.Find("CloseHolder").gameObject, "CloseAllBtn", "Close All", var closeAllBtn = UIFactory.CreateButton(closeHolder.gameObject, "CloseAllBtn", "Close All",
new Color(0.3f, 0.2f, 0.2f)); new Color(0.3f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(closeAllBtn.Component.gameObject, minHeight: 25, minWidth: 80); UIFactory.SetLayoutElement(closeAllBtn.Component.gameObject, minHeight: 25, minWidth: 80);
closeAllBtn.Component.transform.SetSiblingIndex(closeAllBtn.Component.transform.GetSiblingIndex() - 1); closeAllBtn.Component.transform.SetSiblingIndex(closeAllBtn.Component.transform.GetSiblingIndex() - 1);
@ -70,14 +76,14 @@ namespace UnityExplorer.UI.Panels
// this.UIRoot.GetComponent<Mask>().enabled = false; // this.UIRoot.GetComponent<Mask>().enabled = false;
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, true, true, true, true, 4, padLeft: 5, padRight: 5); UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiContent, true, true, true, true, 4, padLeft: 5, padRight: 5);
this.NavbarHolder = UIFactory.CreateGridGroup(this.content, "Navbar", new Vector2(200, 22), new Vector2(4, 4), this.NavbarHolder = UIFactory.CreateGridGroup(this.uiContent, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
new Color(0.05f, 0.05f, 0.05f)); new Color(0.05f, 0.05f, 0.05f));
//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999); //UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize; NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
this.ContentHolder = UIFactory.CreateVerticalGroup(this.content, "ContentHolder", true, true, true, true, 0, default, this.ContentHolder = UIFactory.CreateVerticalGroup(this.uiContent, "ContentHolder", true, true, true, true, 0, default,
new Color(0.1f, 0.1f, 0.1f)); new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999); UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
ContentRect = ContentHolder.GetComponent<RectTransform>(); ContentRect = ContentHolder.GetComponent<RectTransform>();

View File

@ -6,11 +6,14 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UniverseLib; using UniverseLib;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
{ {
@ -141,19 +144,7 @@ namespace UnityExplorer.UI.Panels
cell.Input.Component.textComponent.color = logColors[log.type]; cell.Input.Component.textComponent.color = logColors[log.type];
var color = index % 2 == 0 ? logEvenColor : logOddColor; var color = index % 2 == 0 ? logEvenColor : logOddColor;
RuntimeProvider.Instance.SetColorBlock(cell.Input.Component, color); RuntimeHelper.SetColorBlock(cell.Input.Component, color);
}
// Panel save data
public override string GetSaveDataFromConfigManager()
{
return ConfigManager.ConsoleLogData.Value;
}
public override void DoSaveToConfigElement()
{
ConfigManager.ConsoleLogData.Value = this.ToSaveData();
} }
protected internal override void DoSetDefaultPosAndAnchors() protected internal override void DoSetDefaultPosAndAnchors()
@ -170,13 +161,13 @@ namespace UnityExplorer.UI.Panels
{ {
// Log scroll pool // Log scroll pool
logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.content, "Logs", out GameObject scrollObj, logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.uiContent, "Logs", out GameObject scrollObj,
out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f)); out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f));
UIFactory.SetLayoutElement(scrollObj, flexibleWidth: 9999, flexibleHeight: 9999); UIFactory.SetLayoutElement(scrollObj, flexibleWidth: 9999, flexibleHeight: 9999);
// Buttons and toggles // Buttons and toggles
var optionsRow = UIFactory.CreateUIObject("OptionsRow", this.content); var optionsRow = UIFactory.CreateUIObject("OptionsRow", this.uiContent);
UIFactory.SetLayoutElement(optionsRow, minHeight: 25, flexibleWidth: 9999); UIFactory.SetLayoutElement(optionsRow, minHeight: 25, flexibleWidth: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(optionsRow, false, false, true, true, 5, 2, 2, 2, 2); UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(optionsRow, false, false, true, true, 5, 2, 2, 2, 2);
@ -229,7 +220,7 @@ namespace UnityExplorer.UI.Panels
Input = UIFactory.CreateInputField(UIRoot, "Input", ""); Input = UIFactory.CreateInputField(UIRoot, "Input", "");
//Input.Component.gameObject.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize; //Input.Component.gameObject.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
UIFactory.SetLayoutElement(Input.UIRoot, minHeight: 25, flexibleWidth: 9999); UIFactory.SetLayoutElement(Input.UIRoot, minHeight: 25, flexibleWidth: 9999);
RuntimeProvider.Instance.SetColorBlock(Input.Component, new Color(0.1f, 0.1f, 0.1f), new Color(0.13f, 0.13f, 0.13f), RuntimeHelper.SetColorBlock(Input.Component, new Color(0.1f, 0.1f, 0.1f), new Color(0.13f, 0.13f, 0.13f),
new Color(0.07f, 0.07f, 0.07f)); new Color(0.07f, 0.07f, 0.07f));
Input.Component.GetComponent<Image>().color = new Color(0.2f, 0.2f, 0.2f); Input.Component.GetComponent<Image>().color = new Color(0.2f, 0.2f, 0.2f);

View File

@ -8,8 +8,7 @@ using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core; using UnityExplorer.Config;
using UnityExplorer.Core.Config;
using UniverseLib.UI.Models; using UniverseLib.UI.Models;
using UnityExplorer.ObjectExplorer; using UnityExplorer.ObjectExplorer;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
@ -44,16 +43,16 @@ namespace UnityExplorer.UI.Panels
content.SetActive(true); content.SetActive(true);
var button = tabButtons[tabIndex]; var button = tabButtons[tabIndex];
RuntimeProvider.Instance.SetColorBlock(button.Component, UniversalUI.enabledButtonColor, UniversalUI.enabledButtonColor * 1.2f); RuntimeHelper.SetColorBlock(button.Component, UniversalUI.EnabledButtonColor, UniversalUI.EnabledButtonColor * 1.2f);
SelectedTab = tabIndex; SelectedTab = tabIndex;
SaveToConfigManager(); SaveInternalData();
} }
private void DisableTab(int tabIndex) private void DisableTab(int tabIndex)
{ {
tabPages[tabIndex].SetActive(false); tabPages[tabIndex].SetActive(false);
RuntimeProvider.Instance.SetColorBlock(tabButtons[tabIndex].Component, UniversalUI.disabledButtonColor, UniversalUI.disabledButtonColor * 1.2f); RuntimeHelper.SetColorBlock(tabButtons[tabIndex].Component, UniversalUI.DisabledButtonColor, UniversalUI.DisabledButtonColor * 1.2f);
} }
public override void Update() public override void Update()
@ -64,21 +63,12 @@ namespace UnityExplorer.UI.Panels
ObjectSearch.Update(); ObjectSearch.Update();
} }
public override string GetSaveDataFromConfigManager() => ConfigManager.ObjectExplorerData.Value;
public override void DoSaveToConfigElement()
{
ConfigManager.ObjectExplorerData.Value = this.ToSaveData();
}
public override string ToSaveData() public override string ToSaveData()
{ {
string ret = base.ToSaveData(); return string.Join("|", new string[] { base.ToSaveData(), SelectedTab.ToString() });
ret += "|" + SelectedTab;
return ret;
} }
public override void ApplySaveData(string data) protected override void ApplySaveData(string data)
{ {
base.ApplySaveData(data); base.ApplySaveData(data);
@ -109,17 +99,17 @@ namespace UnityExplorer.UI.Panels
public override void ConstructPanelContent() public override void ConstructPanelContent()
{ {
// Tab bar // Tab bar
var tabGroup = UIFactory.CreateHorizontalGroup(content, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2)); var tabGroup = UIFactory.CreateHorizontalGroup(uiContent, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(tabGroup, minHeight: 25, flexibleHeight: 0); UIFactory.SetLayoutElement(tabGroup, minHeight: 25, flexibleHeight: 0);
// Scene Explorer // Scene Explorer
SceneExplorer = new SceneExplorer(this); SceneExplorer = new SceneExplorer(this);
SceneExplorer.ConstructUI(content); SceneExplorer.ConstructUI(uiContent);
tabPages.Add(SceneExplorer); tabPages.Add(SceneExplorer);
// Object search // Object search
ObjectSearch = new ObjectSearch(this); ObjectSearch = new ObjectSearch(this);
ObjectSearch.ConstructUI(content); ObjectSearch.ConstructUI(uiContent);
tabPages.Add(ObjectSearch); tabPages.Add(ObjectSearch);
// set up tabs // set up tabs

View File

@ -4,12 +4,13 @@ using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Core.Config; using UnityExplorer.Config;
using UnityExplorer.CacheObject; using UnityExplorer.CacheObject;
using UnityExplorer.CacheObject.Views; using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Widgets; using UnityExplorer.UI.Widgets;
using UniverseLib.UI.Widgets; using UniverseLib.UI.Widgets;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib.UI.Widgets.ScrollView;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
{ {
@ -55,17 +56,7 @@ namespace UnityExplorer.UI.Panels
CacheObjectControllerHelper.SetCell(cell, index, this.configEntries, null); CacheObjectControllerHelper.SetCell(cell, index, this.configEntries, null);
} }
// Panel save data // UI Construction
public override string GetSaveDataFromConfigManager()
{
return ConfigManager.OptionsPanelData.Value;
}
public override void DoSaveToConfigElement()
{
ConfigManager.OptionsPanelData.Value = this.ToSaveData();
}
protected internal override void DoSetDefaultPosAndAnchors() protected internal override void DoSetDefaultPosAndAnchors()
{ {
@ -76,19 +67,17 @@ namespace UnityExplorer.UI.Panels
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f); Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
} }
// UI Construction
public override void ConstructPanelContent() public override void ConstructPanelContent()
{ {
// Save button // Save button
var saveBtn = UIFactory.CreateButton(this.content, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f)); var saveBtn = UIFactory.CreateButton(this.uiContent, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0); UIFactory.SetLayoutElement(saveBtn.Component.gameObject, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
saveBtn.OnClick += ConfigManager.Handler.SaveConfig; saveBtn.OnClick += ConfigManager.Handler.SaveConfig;
// Config entries // Config entries
var scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(this.content, "ConfigEntries", out GameObject scrollObj, var scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(this.uiContent, "ConfigEntries", out GameObject scrollObj,
out GameObject scrollContent); out GameObject scrollContent);
scrollPool.Initialize(this); scrollPool.Initialize(this);

View File

@ -10,20 +10,39 @@ using UniverseLib.UI.Models;
using UnityExplorer.UI.Widgets.AutoComplete; using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib.UI; using UniverseLib.UI;
using UniverseLib; using UniverseLib;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Panels namespace UnityExplorer.UI.Panels
{ {
public class PanelDragger public class PanelDragger
{ {
private enum MouseState
{
Down,
Held,
NotPressed
}
#region Static #region Static
public static bool Resizing { get; private set; } public static bool Resizing { get; private set; }
public static bool ResizePrompting => resizeCursorObj && resizeCursorObj.activeSelf;
public static bool ResizePrompting => s_resizeCursorObj && s_resizeCursorObj.activeSelf; public static GameObject resizeCursorObj;
internal static bool wasAnyDragging;
internal static List<PanelDragger> Instances = new();
private static bool handledInstanceThisFrame;
static PanelDragger()
{
UIPanel.OnPanelsReordered += OnPanelsReordered;
}
internal static void ForceEnd() internal static void ForceEnd()
{ {
s_resizeCursorObj.SetActive(false); resizeCursorObj.SetActive(false);
wasAnyDragging = false; wasAnyDragging = false;
Resizing = false; Resizing = false;
@ -34,13 +53,6 @@ namespace UnityExplorer.UI.Panels
} }
} }
internal static List<PanelDragger> Instances = new List<PanelDragger>();
static PanelDragger()
{
UIPanel.OnPanelsReordered += OnPanelsReordered;
}
public static void OnPanelsReordered() public static void OnPanelsReordered()
{ {
Instances.Sort((a, b) => b.Panel.GetSiblingIndex().CompareTo(a.Panel.GetSiblingIndex())); Instances.Sort((a, b) => b.Panel.GetSiblingIndex().CompareTo(a.Panel.GetSiblingIndex()));
@ -54,18 +66,12 @@ namespace UnityExplorer.UI.Panels
} }
} }
private enum MouseState
{
Down,
Held,
NotPressed
}
private static bool handledInstanceThisFrame;
public static void UpdateInstances() public static void UpdateInstances()
{ {
if (!s_resizeCursorObj) if (!DisplayManager.MouseInTargetDisplay)
return;
if (!resizeCursorObj)
CreateCursorUI(); CreateCursorUI();
MouseState state; MouseState state;
@ -76,7 +82,7 @@ namespace UnityExplorer.UI.Panels
else else
state = MouseState.NotPressed; state = MouseState.NotPressed;
var mousePos = InputManager.MousePosition; var mousePos = DisplayManager.MousePosition;
handledInstanceThisFrame = false; handledInstanceThisFrame = false;
foreach (var instance in Instances) foreach (var instance in Instances)
@ -99,10 +105,6 @@ namespace UnityExplorer.UI.Panels
#endregion #endregion
public static GameObject s_resizeCursorObj;
internal static bool wasAnyDragging;
// Instance // Instance
public UIPanel UIPanel { get; private set; } public UIPanel UIPanel { get; private set; }
@ -112,27 +114,23 @@ namespace UnityExplorer.UI.Panels
public event Action<RectTransform> OnFinishResize; public event Action<RectTransform> OnFinishResize;
public event Action<RectTransform> OnFinishDrag; public event Action<RectTransform> OnFinishDrag;
private readonly RectTransform canvasTransform;
// Dragging // Dragging
public RectTransform DragableArea { get; set; } public RectTransform DragableArea { get; set; }
public bool WasDragging { get; set; } public bool WasDragging { get; set; }
private Vector2 m_lastDragPosition; private Vector2 lastDragPosition;
// Resizing // Resizing
private const int RESIZE_THICKNESS = 10; private const int RESIZE_THICKNESS = 10;
//internal readonly Vector2 minResize = new Vector2(200, 50);
private bool WasResizing { get; set; } private bool WasResizing { get; set; }
private ResizeTypes m_currentResizeType = ResizeTypes.NONE; private ResizeTypes currentResizeType = ResizeTypes.NONE;
private Vector2 m_lastResizePos; private Vector2 lastResizePos;
private bool WasHoveringResize => s_resizeCursorObj.activeInHierarchy; private bool WasHoveringResize => resizeCursorObj.activeInHierarchy;
private ResizeTypes m_lastResizeHoverType; private ResizeTypes lastResizeHoverType;
private Rect m_totalResizeRect; private Rect totalResizeRect;
public PanelDragger(RectTransform dragArea, RectTransform panelToDrag, UIPanel panel) public PanelDragger(RectTransform dragArea, RectTransform panelToDrag, UIPanel panel)
{ {
@ -141,16 +139,13 @@ namespace UnityExplorer.UI.Panels
DragableArea = dragArea; DragableArea = dragArea;
Panel = panelToDrag; Panel = panelToDrag;
if (!canvasTransform)
canvasTransform = Panel.GetComponentInParent<Canvas>().GetComponent<RectTransform>();
UpdateResizeCache(); UpdateResizeCache();
} }
public void Destroy() public void Destroy()
{ {
if (s_resizeCursorObj) if (resizeCursorObj)
GameObject.Destroy(s_resizeCursorObj); GameObject.Destroy(resizeCursorObj);
if (Instances.Contains(this)) if (Instances.Contains(this))
Instances.Remove(this); Instances.Remove(this);
@ -166,7 +161,7 @@ namespace UnityExplorer.UI.Panels
Vector3 dragPos = DragableArea.InverseTransformPoint(rawMousePos); Vector3 dragPos = DragableArea.InverseTransformPoint(rawMousePos);
bool inDragPos = DragableArea.rect.Contains(dragPos); bool inDragPos = DragableArea.rect.Contains(dragPos);
if (WasHoveringResize && s_resizeCursorObj) if (WasHoveringResize && resizeCursorObj)
UpdateHoverImagePos(); UpdateHoverImagePos();
switch (state) switch (state)
@ -243,15 +238,15 @@ namespace UnityExplorer.UI.Panels
{ {
wasAnyDragging = true; wasAnyDragging = true;
WasDragging = true; WasDragging = true;
m_lastDragPosition = InputManager.MousePosition; lastDragPosition = DisplayManager.MousePosition;
} }
public void OnDrag() public void OnDrag()
{ {
var mousePos = InputManager.MousePosition; var mousePos = DisplayManager.MousePosition;
Vector2 diff = (Vector2)mousePos - m_lastDragPosition; Vector2 diff = (Vector2)mousePos - lastDragPosition;
m_lastDragPosition = mousePos; lastDragPosition = mousePos;
Panel.localPosition = Panel.localPosition + (Vector3)diff; Panel.localPosition = Panel.localPosition + (Vector3)diff;
@ -269,7 +264,7 @@ namespace UnityExplorer.UI.Panels
#region RESIZE #region RESIZE
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new Dictionary<ResizeTypes, Rect> private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new()
{ {
{ ResizeTypes.Top, default }, { ResizeTypes.Top, default },
{ ResizeTypes.Left, default }, { ResizeTypes.Left, default },
@ -296,7 +291,7 @@ namespace UnityExplorer.UI.Panels
private void UpdateResizeCache() private void UpdateResizeCache()
{ {
m_totalResizeRect = new Rect(Panel.rect.x - RESIZE_THICKNESS + 1, totalResizeRect = new Rect(Panel.rect.x - RESIZE_THICKNESS + 1,
Panel.rect.y - RESIZE_THICKNESS + 1, Panel.rect.y - RESIZE_THICKNESS + 1,
Panel.rect.width + DBL_THICKESS - 2, Panel.rect.width + DBL_THICKESS - 2,
Panel.rect.height + DBL_THICKESS - 2); Panel.rect.height + DBL_THICKESS - 2);
@ -305,34 +300,34 @@ namespace UnityExplorer.UI.Panels
if (AllowDragAndResize) if (AllowDragAndResize)
{ {
m_resizeMask[ResizeTypes.Bottom] = new Rect( m_resizeMask[ResizeTypes.Bottom] = new Rect(
m_totalResizeRect.x, totalResizeRect.x,
m_totalResizeRect.y, totalResizeRect.y,
m_totalResizeRect.width, totalResizeRect.width,
RESIZE_THICKNESS); RESIZE_THICKNESS);
m_resizeMask[ResizeTypes.Left] = new Rect( m_resizeMask[ResizeTypes.Left] = new Rect(
m_totalResizeRect.x, totalResizeRect.x,
m_totalResizeRect.y, totalResizeRect.y,
RESIZE_THICKNESS, RESIZE_THICKNESS,
m_totalResizeRect.height); totalResizeRect.height);
m_resizeMask[ResizeTypes.Top] = new Rect( m_resizeMask[ResizeTypes.Top] = new Rect(
m_totalResizeRect.x, totalResizeRect.x,
Panel.rect.y + Panel.rect.height - 2, Panel.rect.y + Panel.rect.height - 2,
m_totalResizeRect.width, totalResizeRect.width,
RESIZE_THICKNESS); RESIZE_THICKNESS);
m_resizeMask[ResizeTypes.Right] = new Rect( m_resizeMask[ResizeTypes.Right] = new Rect(
m_totalResizeRect.x + Panel.rect.width + RESIZE_THICKNESS - 2, totalResizeRect.x + Panel.rect.width + RESIZE_THICKNESS - 2,
m_totalResizeRect.y, totalResizeRect.y,
RESIZE_THICKNESS, RESIZE_THICKNESS,
m_totalResizeRect.height); totalResizeRect.height);
} }
} }
private bool MouseInResizeArea(Vector2 mousePos) private bool MouseInResizeArea(Vector2 mousePos)
{ {
return m_totalResizeRect.Contains(mousePos); return totalResizeRect.Contains(mousePos);
} }
private ResizeTypes GetResizeType(Vector2 mousePos) private ResizeTypes GetResizeType(Vector2 mousePos)
@ -361,16 +356,16 @@ namespace UnityExplorer.UI.Panels
public void OnHoverResize(ResizeTypes resizeType) public void OnHoverResize(ResizeTypes resizeType)
{ {
if (WasHoveringResize && m_lastResizeHoverType == resizeType) if (WasHoveringResize && lastResizeHoverType == resizeType)
return; return;
// we are entering resize, or the resize type has changed. // we are entering resize, or the resize type has changed.
//WasHoveringResize = true; //WasHoveringResize = true;
m_lastResizeHoverType = resizeType; lastResizeHoverType = resizeType;
s_resizeCursorObj.SetActive(true); resizeCursorObj.SetActive(true);
s_resizeCursorObj.transform.SetAsLastSibling(); resizeCursorObj.transform.SetAsLastSibling();
// set the rotation for the resize icon // set the rotation for the resize icon
float iconRotation = 0f; float iconRotation = 0f;
@ -387,9 +382,9 @@ namespace UnityExplorer.UI.Panels
iconRotation = 135f; break; iconRotation = 135f; break;
} }
Quaternion rot = s_resizeCursorObj.transform.rotation; Quaternion rot = resizeCursorObj.transform.rotation;
rot.eulerAngles = new Vector3(0, 0, iconRotation); rot.eulerAngles = new Vector3(0, 0, iconRotation);
s_resizeCursorObj.transform.rotation = rot; resizeCursorObj.transform.rotation = rot;
UpdateHoverImagePos(); UpdateHoverImagePos();
} }
@ -397,50 +392,50 @@ namespace UnityExplorer.UI.Panels
// update the resize icon position to be above the mouse // update the resize icon position to be above the mouse
private void UpdateHoverImagePos() private void UpdateHoverImagePos()
{ {
s_resizeCursorObj.transform.localPosition = canvasTransform.InverseTransformPoint(InputManager.MousePosition); resizeCursorObj.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(DisplayManager.MousePosition);
} }
public void OnHoverResizeEnd() public void OnHoverResizeEnd()
{ {
//WasHoveringResize = false; //WasHoveringResize = false;
s_resizeCursorObj.SetActive(false); resizeCursorObj.SetActive(false);
} }
public void OnBeginResize(ResizeTypes resizeType) public void OnBeginResize(ResizeTypes resizeType)
{ {
m_currentResizeType = resizeType; currentResizeType = resizeType;
m_lastResizePos = InputManager.MousePosition; lastResizePos = DisplayManager.MousePosition;
WasResizing = true; WasResizing = true;
Resizing = true; Resizing = true;
} }
public void OnResize() public void OnResize()
{ {
Vector3 mousePos = InputManager.MousePosition; Vector3 mousePos = DisplayManager.MousePosition;
Vector2 diff = m_lastResizePos - (Vector2)mousePos; Vector2 diff = lastResizePos - (Vector2)mousePos;
if ((Vector2)mousePos == m_lastResizePos) if ((Vector2)mousePos == lastResizePos)
return; return;
if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > Screen.width || mousePos.y > Screen.height) if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > DisplayManager.Width || mousePos.y > DisplayManager.Height)
return; return;
m_lastResizePos = mousePos; lastResizePos = mousePos;
float diffX = (float)((decimal)diff.x / Screen.width); float diffX = (float)((decimal)diff.x / DisplayManager.Width);
float diffY = (float)((decimal)diff.y / Screen.height); float diffY = (float)((decimal)diff.y / DisplayManager.Height);
Vector2 anchorMin = Panel.anchorMin; Vector2 anchorMin = Panel.anchorMin;
Vector2 anchorMax = Panel.anchorMax; Vector2 anchorMax = Panel.anchorMax;
if (m_currentResizeType.HasFlag(ResizeTypes.Left)) if (currentResizeType.HasFlag(ResizeTypes.Left))
anchorMin.x -= diffX; anchorMin.x -= diffX;
else if (m_currentResizeType.HasFlag(ResizeTypes.Right)) else if (currentResizeType.HasFlag(ResizeTypes.Right))
anchorMax.x -= diffX; anchorMax.x -= diffX;
if (m_currentResizeType.HasFlag(ResizeTypes.Top)) if (currentResizeType.HasFlag(ResizeTypes.Top))
anchorMax.y -= diffY; anchorMax.y -= diffY;
else if (m_currentResizeType.HasFlag(ResizeTypes.Bottom)) else if (currentResizeType.HasFlag(ResizeTypes.Bottom))
anchorMin.y -= diffY; anchorMin.y -= diffY;
var prevMin = Panel.anchorMin; var prevMin = Panel.anchorMin;
@ -475,13 +470,16 @@ namespace UnityExplorer.UI.Panels
try try
{ {
var text = UIFactory.CreateLabel(UIManager.UIRoot, "ResizeCursor", "↔", TextAnchor.MiddleCenter, Color.white, true, 35); var text = UIFactory.CreateLabel(UIManager.UIRoot, "ResizeCursor", "↔", TextAnchor.MiddleCenter, Color.white, true, 35);
s_resizeCursorObj = text.gameObject; resizeCursorObj = text.gameObject;
var outline = text.gameObject.AddComponent<Outline>();
outline.effectColor = Color.black;
outline.effectDistance = new(1, 1);
RectTransform rect = s_resizeCursorObj.GetComponent<RectTransform>(); RectTransform rect = resizeCursorObj.GetComponent<RectTransform>();
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 64); rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 64);
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 64); rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 64);
s_resizeCursorObj.SetActive(false); resizeCursorObj.SetActive(false);
} }
catch (Exception e) catch (Exception e)
{ {

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