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https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-22 16:42:38 +08:00
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3
.github/FUNDING.yml
vendored
Normal file
3
.github/FUNDING.yml
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
ko_fi: sinaidev
|
4
.github/workflows/dotnet.yml
vendored
4
.github/workflows/dotnet.yml
vendored
@ -28,15 +28,13 @@ jobs:
|
||||
nuget-api-key: ${{ secrets.NuGetAPIKey }}
|
||||
nuget-version: '5.x'
|
||||
|
||||
# Build Il2CppAssemblyUnhollower
|
||||
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build mcs
|
||||
- run: nuget restore lib\mcs-unity\mcs.sln
|
||||
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build UnityExplorer releases, and upload artifacts
|
||||
|
||||
- run: dotnet nuget add source https://nuget.bepinex.dev/v3/index.json
|
||||
- run: nuget restore src\UnityExplorer.sln
|
||||
|
||||
# BepInEx Il2Cpp
|
||||
|
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,6 +1,3 @@
|
||||
[submodule "lib/Il2CppAssemblyUnhollower"]
|
||||
path = lib/Il2CppAssemblyUnhollower
|
||||
url = https://github.com/knah/Il2CppAssemblyUnhollower
|
||||
[submodule "lib/mcs-unity"]
|
||||
path = lib/mcs-unity
|
||||
url = https://github.com/sinai-dev/mcs-unity
|
||||
|
23
README.md
23
README.md
@ -35,7 +35,7 @@
|
||||
| ------- | ------ | ---- |
|
||||
| ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
|
||||
1. Take the `UnityExplorer.ML.[version].dll` and the `UniverseLib.[version].dll` files and put them in the `Mods\` folder created by MelonLoader.
|
||||
1. Take the `UnityExplorer.ML.[version].dll` file and put them in the `Mods\` folder created by MelonLoader, and then put the `UniverseLib.[version].dll` file in the `UserLibs\` folder.
|
||||
|
||||
## Standalone
|
||||
|
||||
@ -43,13 +43,20 @@
|
||||
| ------ | ---- |
|
||||
| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually.
|
||||
|
||||
1. Load the required libs - UniverseLib, HarmonyX, and Il2CppAssemblyUnhollower if IL2CPP
|
||||
1. Ensure the required libs are loaded - UniverseLib, HarmonyX and MonoMod
|
||||
2. For IL2CPP, load Il2CppAssemblyUnhollower and start an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup)
|
||||
2. Load the UnityExplorer DLL
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
|
||||
## Unity Editor
|
||||
|
||||
1. Download the [`UnityExplorer.Editor`](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Editor.zip) release.
|
||||
2. Install the package, either by using the Package Manager and importing the `package.json` file, or by manually dragging the folder into your `Assets` folder.
|
||||
3. Drag the `Runtime/UnityExplorer` prefab into your scene, or create a GameObject and add the `Explorer Editor Behaviour` script to it.
|
||||
|
||||
# Common issues and solutions
|
||||
|
||||
Although UnityExplorer should work out of the box for most Unity games, in some cases you may need to tweak the settings for it to work properly.
|
||||
@ -57,7 +64,7 @@ Although UnityExplorer should work out of the box for most Unity games, in some
|
||||
To adjust the settings, open the config file:
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone: `UnityExplorer\config.ini`
|
||||
* Standalone: `UnityExplorer\config.cfg`
|
||||
|
||||
Try adjusting the following settings and see if it fixes your issues:
|
||||
* `Startup_Delay_Time` - increase to 5-10 seconds (or more as needed), can fix issues with UnityExplorer being destroyed or corrupted during startup.
|
||||
@ -126,15 +133,13 @@ The inspector is used to see detailed information on objects of any type and man
|
||||
* You can change the settings via the "Options" tab of the menu, or directly from the config file.
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.cfg`
|
||||
|
||||
# Building
|
||||
|
||||
For Visual Studio:
|
||||
|
||||
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
|
||||
1. Open the `src\UnityExplorer.sln` project.
|
||||
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
|
||||
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`)
|
||||
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
|
||||
|
||||
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
|
||||
@ -146,7 +151,7 @@ If you fork the repository on GitHub you can build using the [dotnet workflow](h
|
||||
# Acknowledgments
|
||||
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
* [Geoffrey Horsington](https://github.com/ghorsington) for [mcs-unity](https://github.com/sinai-dev/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
|
||||
### Disclaimer
|
||||
|
||||
|
BIN
img/social.png
BIN
img/social.png
Binary file not shown.
Before Width: | Height: | Size: 232 KiB |
Binary file not shown.
Submodule lib/Il2CppAssemblyUnhollower deleted from f1adce3318
Binary file not shown.
BIN
lib/unhollowed/UnityEngine.AudioModule.dll
Normal file
BIN
lib/unhollowed/UnityEngine.AudioModule.dll
Normal file
Binary file not shown.
@ -8,6 +8,8 @@ using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
@ -25,7 +27,7 @@ namespace UnityExplorer.CSConsole
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this);
|
||||
}
|
||||
|
||||
private readonly HashSet<char> delimiters = new HashSet<char>
|
||||
private readonly HashSet<char> delimiters = new()
|
||||
{
|
||||
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
|
||||
};
|
||||
|
@ -16,6 +16,10 @@ using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
using HarmonyLib;
|
||||
using UniverseLib.Runtime;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
@ -58,6 +62,8 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
InitEventSystemPropertyHandlers();
|
||||
|
||||
// Make sure console is supported on this platform
|
||||
try
|
||||
{
|
||||
@ -357,7 +363,7 @@ namespace UnityExplorer.CSConsole
|
||||
var charTop = charInfo.cursorPos.y;
|
||||
var charBot = charTop - CSCONSOLE_LINEHEIGHT;
|
||||
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
float diff = 0f;
|
||||
@ -368,7 +374,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
if (Math.Abs(diff) > 1)
|
||||
{
|
||||
var rect = Input.Rect;
|
||||
var rect = Input.Transform;
|
||||
rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y - diff);
|
||||
}
|
||||
}
|
||||
@ -378,33 +384,84 @@ namespace UnityExplorer.CSConsole
|
||||
{
|
||||
settingCaretCoroutine = true;
|
||||
Input.Component.readOnly = true;
|
||||
RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
RuntimeHelper.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
}
|
||||
|
||||
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
|
||||
|
||||
private static PropertyInfo GetSelectionGuardPropInfo()
|
||||
static void InitEventSystemPropertyHandlers()
|
||||
{
|
||||
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_SelectionGuard");
|
||||
if (selectionGuardPropInfo == null)
|
||||
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_selectionGuard");
|
||||
return selectionGuardPropInfo;
|
||||
try
|
||||
{
|
||||
foreach (var member in typeof(EventSystem).GetMembers(AccessTools.all))
|
||||
{
|
||||
if (member.Name == "m_CurrentSelected")
|
||||
{
|
||||
Type backingType;
|
||||
if (member.MemberType == MemberTypes.Property)
|
||||
backingType = (member as PropertyInfo).PropertyType;
|
||||
else
|
||||
backingType = (member as FieldInfo).FieldType;
|
||||
|
||||
usingEventSystemDictionaryMembers = ReflectionUtility.IsDictionary(backingType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception checking EventSystem property backing type: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private static PropertyInfo selectionGuardPropInfo;
|
||||
static bool usingEventSystemDictionaryMembers;
|
||||
|
||||
static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal
|
||||
= new(true, true, "m_CurrentSelected", "m_currentSelected");
|
||||
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary
|
||||
= new(true, true, "m_CurrentSelected", "m_currentSelected");
|
||||
|
||||
static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal
|
||||
= new(true, true, "m_SelectionGuard", "m_selectionGuard");
|
||||
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary
|
||||
= new(true, true, "m_SelectionGuard", "m_selectionGuard");
|
||||
|
||||
static void SetCurrentSelectedGameObject(EventSystem instance, GameObject value)
|
||||
{
|
||||
instance.SetSelectedGameObject(value);
|
||||
|
||||
if (usingEventSystemDictionaryMembers)
|
||||
m_CurrentSelected_Handler_Dictionary.GetValue(instance)[0] = value;
|
||||
else
|
||||
m_CurrentSelected_Handler_Normal.SetValue(instance, value);
|
||||
}
|
||||
|
||||
static void SetSelectionGuard(EventSystem instance, bool value)
|
||||
{
|
||||
if (usingEventSystemDictionaryMembers)
|
||||
m_SelectionGuard_Handler_Dictionary.GetValue(instance)[0] = value;
|
||||
else
|
||||
m_SelectionGuard_Handler_Normal.SetValue(instance, value);
|
||||
}
|
||||
|
||||
private static IEnumerator SetCaretCoroutine(int caretPosition)
|
||||
{
|
||||
var color = Input.Component.selectionColor;
|
||||
color.a = 0f;
|
||||
Input.Component.selectionColor = color;
|
||||
try { EventSystem.current.SetSelectedGameObject(null, null); } catch { }
|
||||
yield return null;
|
||||
|
||||
try { SelectionGuardProperty.SetValue(EventSystem.current, false, null); } catch { }
|
||||
try { EventSystem.current.SetSelectedGameObject(Input.UIRoot, null); } catch { }
|
||||
try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, null); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed removing selected object: {ex}"); }
|
||||
|
||||
yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
|
||||
|
||||
try { SetSelectionGuard(CursorUnlocker.CurrentEventSystem, false); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed setting selection guard: {ex}"); }
|
||||
|
||||
try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, Input.GameObject); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed setting selected gameobject: {ex}"); }
|
||||
|
||||
yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
|
||||
|
||||
Input.Component.Select();
|
||||
yield return null;
|
||||
|
||||
Input.Component.caretPosition = caretPosition;
|
||||
Input.Component.selectionFocusPosition = caretPosition;
|
||||
@ -438,7 +495,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
@ -663,7 +720,8 @@ var x = 5;
|
||||
* Log(obj); - prints a message to the console log
|
||||
* Inspect(obj); - inspect the object with the Inspector
|
||||
* Inspect(someType); - inspect a Type with static reflection
|
||||
* Start(enumerator); - starts the IEnumerator as a Coroutine
|
||||
* Start(enumerator); - Coroutine, starts the IEnumerator as a Coroutine, and returns the Coroutine.
|
||||
* Stop(coroutine); - stop the Coroutine ONLY if it was started with Start(ienumerator).
|
||||
* Copy(obj); - copies the object to the UnityExplorer Clipboard
|
||||
* Paste(); - System.Object, the contents of the Clipboard.
|
||||
* GetUsing(); - prints the current using directives to the console log
|
||||
|
@ -7,6 +7,7 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
|
@ -51,13 +51,8 @@ namespace UnityExplorer.CSConsole
|
||||
ReferenceAssembly(asm);
|
||||
}
|
||||
|
||||
private static CompilerContext context;
|
||||
|
||||
private static CompilerContext BuildContext(TextWriter tw)
|
||||
{
|
||||
if (context != null)
|
||||
return context;
|
||||
|
||||
_reportPrinter = new StreamReportPrinter(tw);
|
||||
|
||||
var settings = new CompilerSettings
|
||||
@ -70,7 +65,7 @@ namespace UnityExplorer.CSConsole
|
||||
EnhancedWarnings = false
|
||||
};
|
||||
|
||||
return context = new CompilerContext(settings, _reportPrinter);
|
||||
return new CompilerContext(settings, _reportPrinter);
|
||||
}
|
||||
|
||||
private static void ImportAppdomainAssemblies(Action<Assembly> import)
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Mono.CSharp;
|
||||
using HarmonyLib;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
@ -28,8 +29,11 @@ namespace UnityExplorer.CSConsole
|
||||
public static void Inspect(Type type)
|
||||
=> InspectorManager.Inspect(type);
|
||||
|
||||
public static void Start(IEnumerator ienumerator)
|
||||
=> RuntimeProvider.Instance.StartCoroutine(ienumerator);
|
||||
public static Coroutine Start(IEnumerator ienumerator)
|
||||
=> RuntimeHelper.StartCoroutine(ienumerator);
|
||||
|
||||
public static void Stop(Coroutine coro)
|
||||
=> RuntimeHelper.StopCoroutine(coro);
|
||||
|
||||
public static void Copy(object obj)
|
||||
=> ClipboardPanel.Copy(obj);
|
||||
@ -51,7 +55,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void GetClasses()
|
||||
{
|
||||
if (ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file")
|
||||
if (AccessTools.Field(typeof(Evaluator), "source_file")
|
||||
.GetValue(Evaluator) is CompilationSourceFile sourceFile
|
||||
&& sourceFile.Containers.Any())
|
||||
{
|
||||
|
89
src/CacheObject/CacheConstructor.cs
Normal file
89
src/CacheObject/CacheConstructor.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheConstructor : CacheMember
|
||||
{
|
||||
public ConstructorInfo CtorInfo { get; }
|
||||
readonly Type typeForStructConstructor;
|
||||
|
||||
public override Type DeclaringType => typeForStructConstructor ?? CtorInfo.DeclaringType;
|
||||
public override bool IsStatic => true;
|
||||
public override bool ShouldAutoEvaluate => false;
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public CacheConstructor(ConstructorInfo ci)
|
||||
{
|
||||
this.CtorInfo = ci;
|
||||
}
|
||||
|
||||
public CacheConstructor(Type typeForStructConstructor)
|
||||
{
|
||||
this.typeForStructConstructor = typeForStructConstructor;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
Type ctorReturnType;
|
||||
// if is parameterless struct ctor
|
||||
if (typeForStructConstructor != null)
|
||||
{
|
||||
ctorReturnType = typeForStructConstructor;
|
||||
this.Owner = inspector;
|
||||
|
||||
// eg. Vector3.Vector3()
|
||||
this.NameLabelText = SignatureHighlighter.Parse(typeForStructConstructor, false);
|
||||
NameLabelText += $".{NameLabelText}()";
|
||||
|
||||
this.NameForFiltering = SignatureHighlighter.RemoveHighlighting(NameLabelText);
|
||||
this.NameLabelTextRaw = NameForFiltering;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
||||
Arguments = CtorInfo.GetParameters();
|
||||
ctorReturnType = CtorInfo.DeclaringType;
|
||||
}
|
||||
|
||||
if (ctorReturnType.IsGenericTypeDefinition)
|
||||
GenericArguments = ctorReturnType.GetGenericArguments();
|
||||
}
|
||||
|
||||
protected override object TryEvaluate()
|
||||
{
|
||||
try
|
||||
{
|
||||
Type returnType = DeclaringType;
|
||||
|
||||
if (returnType.IsGenericTypeDefinition)
|
||||
returnType = DeclaringType.MakeGenericType(Evaluator.TryParseGenericArguments());
|
||||
|
||||
object ret;
|
||||
if (HasArguments)
|
||||
ret = Activator.CreateInstance(returnType, Evaluator.TryParseArguments());
|
||||
else
|
||||
ret = Activator.CreateInstance(returnType, ArgumentUtility.EmptyArgs);
|
||||
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TrySetValue(object value) => throw new NotImplementedException("You can't set a constructor");
|
||||
}
|
||||
}
|
@ -17,6 +17,11 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
public override bool ShouldAutoEvaluate => true;
|
||||
|
||||
public CacheField(FieldInfo fi)
|
||||
{
|
||||
this.FieldInfo = fi;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
@ -5,6 +5,7 @@ using System.Text;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
|
@ -12,6 +12,10 @@ using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using System.Collections;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -19,7 +23,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public abstract Type DeclaringType { get; }
|
||||
public string NameForFiltering { get; protected set; }
|
||||
public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ?? (m_declaringInstance = Owner.Target.TryCast(DeclaringType)));
|
||||
public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ??= Owner.Target.TryCast(DeclaringType));
|
||||
private object m_declaringInstance;
|
||||
|
||||
public abstract bool IsStatic { get; }
|
||||
@ -32,10 +36,14 @@ namespace UnityExplorer.CacheObject
|
||||
public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
this.Owner = inspector;
|
||||
this.NameLabelText = this is CacheMethod
|
||||
? SignatureHighlighter.HighlightMethod(member as MethodInfo)
|
||||
: SignatureHighlighter.Parse(member.DeclaringType, false, member);
|
||||
this.NameForFiltering = $"{member.DeclaringType.Name}.{member.Name}";
|
||||
this.NameLabelText = this switch
|
||||
{
|
||||
CacheMethod => SignatureHighlighter.HighlightMethod(member as MethodInfo),
|
||||
CacheConstructor => SignatureHighlighter.HighlightConstructor(member as ConstructorInfo),
|
||||
_ => SignatureHighlighter.Parse(member.DeclaringType, false, member),
|
||||
};
|
||||
|
||||
this.NameForFiltering = SignatureHighlighter.RemoveHighlighting(NameLabelText);
|
||||
this.NameLabelTextRaw = NameForFiltering;
|
||||
}
|
||||
|
||||
@ -92,8 +100,8 @@ namespace UnityExplorer.CacheObject
|
||||
base.SetValueState(cell, args);
|
||||
}
|
||||
|
||||
private static readonly Color evalEnabledColor = new Color(0.15f, 0.25f, 0.15f);
|
||||
private static readonly Color evalDisabledColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
private static readonly Color evalEnabledColor = new(0.15f, 0.25f, 0.15f);
|
||||
private static readonly Color evalDisabledColor = new(0.15f, 0.15f, 0.15f);
|
||||
|
||||
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell objectcell)
|
||||
{
|
||||
@ -111,14 +119,14 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
cell.EvaluateButton.ButtonText.text = "Hide";
|
||||
Evaluator.UIRoot.transform.SetParent(cell.EvaluateHolder.transform, false);
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalEnabledColor, evalEnabledColor * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(cell.EvaluateButton.Component, evalEnabledColor, evalEnabledColor * 1.3f);
|
||||
}
|
||||
}
|
||||
else
|
||||
cell.EvaluateButton.ButtonText.text = "Evaluate";
|
||||
|
||||
if (!Evaluating)
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f);
|
||||
}
|
||||
|
||||
if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate)
|
||||
@ -161,184 +169,5 @@ namespace UnityExplorer.CacheObject
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region Cache Member Util
|
||||
|
||||
//public static bool CanParseArgs(ParameterInfo[] parameters)
|
||||
//{
|
||||
// foreach (var param in parameters)
|
||||
// {
|
||||
// var pType = param.ParameterType;
|
||||
//
|
||||
// if (pType.IsByRef && pType.HasElementType)
|
||||
// pType = pType.GetElementType();
|
||||
//
|
||||
// if (pType != null && ParseUtility.CanParse(pType))
|
||||
// continue;
|
||||
// else
|
||||
// return false;
|
||||
// }
|
||||
// return true;
|
||||
//}
|
||||
|
||||
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type _type, ReflectionInspector _inspector)
|
||||
{
|
||||
var list = new List<CacheMember>();
|
||||
var cachedSigs = new HashSet<string>();
|
||||
|
||||
var types = ReflectionUtility.GetAllBaseTypes(_type);
|
||||
|
||||
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
|
||||
if (!_inspector.StaticOnly)
|
||||
flags |= BindingFlags.Instance;
|
||||
|
||||
var infos = new List<MemberInfo>();
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
var target = inspectorTarget;
|
||||
if (!_inspector.StaticOnly)
|
||||
target = target.TryCast(declaringType);
|
||||
|
||||
infos.Clear();
|
||||
infos.AddRange(declaringType.GetProperties(flags));
|
||||
infos.AddRange(declaringType.GetFields(flags));
|
||||
infos.AddRange(declaringType.GetMethods(flags));
|
||||
|
||||
foreach (var member in infos)
|
||||
{
|
||||
if (member.DeclaringType != declaringType)
|
||||
continue;
|
||||
TryCacheMember(member, list, cachedSigs, declaringType, _inspector);
|
||||
}
|
||||
}
|
||||
|
||||
var typeList = types.ToList();
|
||||
|
||||
var sorted = new List<CacheMember>();
|
||||
sorted.AddRange(list.Where(it => it is CacheProperty)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheField)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheMethod)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
|
||||
return sorted;
|
||||
}
|
||||
|
||||
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
|
||||
Type declaringType, ReflectionInspector _inspector, bool ignorePropertyMethodInfos = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (RuntimeHelper.IsBlacklisted(member))
|
||||
return;
|
||||
|
||||
var sig = GetSig(member);
|
||||
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}... ({member.MemberType})");
|
||||
|
||||
CacheMember cached;
|
||||
Type returnType;
|
||||
switch (member.MemberType)
|
||||
{
|
||||
case MemberTypes.Method:
|
||||
{
|
||||
var mi = member as MethodInfo;
|
||||
if (ignorePropertyMethodInfos
|
||||
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
|
||||
return;
|
||||
|
||||
//var args = mi.GetParameters();
|
||||
//if (!CanParseArgs(args))
|
||||
// return;
|
||||
|
||||
sig += GetArgumentString(mi.GetParameters());
|
||||
if (cachedSigs.Contains(sig))
|
||||
return;
|
||||
|
||||
cached = new CacheMethod() { MethodInfo = mi };
|
||||
returnType = mi.ReturnType;
|
||||
break;
|
||||
}
|
||||
|
||||
case MemberTypes.Property:
|
||||
{
|
||||
var pi = member as PropertyInfo;
|
||||
|
||||
//var args = pi.GetIndexParameters();
|
||||
//if (!CanParseArgs(args))
|
||||
// return;
|
||||
|
||||
if (!pi.CanRead && pi.CanWrite)
|
||||
{
|
||||
// write-only property, cache the set method instead.
|
||||
var setMethod = pi.GetSetMethod(true);
|
||||
if (setMethod != null)
|
||||
TryCacheMember(setMethod, list, cachedSigs, declaringType, _inspector, false);
|
||||
return;
|
||||
}
|
||||
|
||||
sig += GetArgumentString(pi.GetIndexParameters());
|
||||
if (cachedSigs.Contains(sig))
|
||||
return;
|
||||
|
||||
cached = new CacheProperty() { PropertyInfo = pi };
|
||||
returnType = pi.PropertyType;
|
||||
break;
|
||||
}
|
||||
|
||||
case MemberTypes.Field:
|
||||
{
|
||||
var fi = member as FieldInfo;
|
||||
cached = new CacheField() { FieldInfo = fi };
|
||||
returnType = fi.FieldType;
|
||||
break;
|
||||
}
|
||||
|
||||
default: return;
|
||||
}
|
||||
|
||||
cachedSigs.Add(sig);
|
||||
|
||||
cached.SetFallbackType(returnType);
|
||||
cached.SetInspectorOwner(_inspector, member);
|
||||
|
||||
list.Add(cached);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
internal static string GetSig(MemberInfo member)
|
||||
=> $"{member.DeclaringType.Name}.{member.Name}";
|
||||
|
||||
internal static string GetArgumentString(ParameterInfo[] args)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.Append(' ');
|
||||
sb.Append('(');
|
||||
foreach (var param in args)
|
||||
{
|
||||
sb.Append(param.ParameterType.Name);
|
||||
sb.Append(' ');
|
||||
sb.Append(param.Name);
|
||||
sb.Append(',');
|
||||
sb.Append(' ');
|
||||
}
|
||||
sb.Append(')');
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
195
src/CacheObject/CacheMemberFactory.cs
Normal file
195
src/CacheObject/CacheMemberFactory.cs
Normal file
@ -0,0 +1,195 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.Runtime;
|
||||
using UniverseLib;
|
||||
using HarmonyLib;
|
||||
using HarmonyLib.Tools;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public static class CacheMemberFactory
|
||||
{
|
||||
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type type, ReflectionInspector inspector)
|
||||
{
|
||||
//var list = new List<CacheMember>();
|
||||
HashSet<string> cachedSigs = new();
|
||||
List<CacheMember> props = new();
|
||||
List<CacheMember> fields = new();
|
||||
List<CacheMember> ctors = new();
|
||||
List<CacheMember> methods = new();
|
||||
|
||||
var types = ReflectionUtility.GetAllBaseTypes(type);
|
||||
|
||||
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
|
||||
if (!inspector.StaticOnly)
|
||||
flags |= BindingFlags.Instance;
|
||||
|
||||
if (!type.IsAbstract)
|
||||
{
|
||||
// Get non-static constructors of the main type.
|
||||
// There's no reason to get the static cctor, it will be invoked when we inspect the class.
|
||||
// Also no point getting ctors on inherited types.
|
||||
foreach (var ctor in type.GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
|
||||
TryCacheMember(ctor, ctors, cachedSigs, type, inspector);
|
||||
|
||||
// structs always have a parameterless constructor
|
||||
if (type.IsValueType)
|
||||
{
|
||||
CacheConstructor cached = new(type);
|
||||
cached.SetFallbackType(type);
|
||||
cached.SetInspectorOwner(inspector, null);
|
||||
ctors.Add(cached);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
var target = inspectorTarget;
|
||||
if (!inspector.StaticOnly)
|
||||
target = target.TryCast(declaringType);
|
||||
|
||||
foreach (var prop in declaringType.GetProperties(flags))
|
||||
if (prop.DeclaringType == declaringType)
|
||||
TryCacheMember(prop, props, cachedSigs, declaringType, inspector);
|
||||
|
||||
foreach (var field in declaringType.GetFields(flags))
|
||||
if (field.DeclaringType == declaringType)
|
||||
TryCacheMember(field, fields, cachedSigs, declaringType, inspector);
|
||||
|
||||
foreach (var method in declaringType.GetMethods(flags))
|
||||
if (method.DeclaringType == declaringType)
|
||||
TryCacheMember(method, methods, cachedSigs, declaringType, inspector);
|
||||
|
||||
}
|
||||
|
||||
var sorted = new List<CacheMember>();
|
||||
sorted.AddRange(props.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(fields.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(ctors.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(methods.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
return sorted;
|
||||
}
|
||||
|
||||
static void TryCacheMember(
|
||||
MemberInfo member,
|
||||
IList list,
|
||||
HashSet<string> cachedSigs,
|
||||
Type declaringType,
|
||||
ReflectionInspector inspector,
|
||||
bool ignorePropertyMethodInfos = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (UERuntimeHelper.IsBlacklisted(member))
|
||||
return;
|
||||
|
||||
string sig = member switch
|
||||
{
|
||||
MethodBase mb => mb.FullDescription(),
|
||||
PropertyInfo or FieldInfo => $"{member.DeclaringType.FullDescription()}.{member.Name}",
|
||||
_ => throw new NotImplementedException(),
|
||||
};
|
||||
|
||||
if (cachedSigs.Contains(sig))
|
||||
return;
|
||||
|
||||
// ExplorerCore.Log($"Trying to cache member {sig}... ({member.MemberType})");
|
||||
|
||||
CacheMember cached;
|
||||
Type returnType;
|
||||
|
||||
switch (member.MemberType)
|
||||
{
|
||||
case MemberTypes.Constructor:
|
||||
{
|
||||
var ci = member as ConstructorInfo;
|
||||
cached = new CacheConstructor(ci);
|
||||
returnType = ci.DeclaringType;
|
||||
}
|
||||
break;
|
||||
|
||||
case MemberTypes.Method:
|
||||
{
|
||||
var mi = member as MethodInfo;
|
||||
if (ignorePropertyMethodInfos
|
||||
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
|
||||
return;
|
||||
|
||||
cached = new CacheMethod(mi);
|
||||
returnType = mi.ReturnType;
|
||||
break;
|
||||
}
|
||||
|
||||
case MemberTypes.Property:
|
||||
{
|
||||
var pi = member as PropertyInfo;
|
||||
|
||||
if (!pi.CanRead && pi.CanWrite)
|
||||
{
|
||||
// write-only property, cache the set method instead.
|
||||
var setMethod = pi.GetSetMethod(true);
|
||||
if (setMethod != null)
|
||||
TryCacheMember(setMethod, list, cachedSigs, declaringType, inspector, false);
|
||||
return;
|
||||
}
|
||||
|
||||
cached = new CacheProperty(pi);
|
||||
returnType = pi.PropertyType;
|
||||
break;
|
||||
}
|
||||
|
||||
case MemberTypes.Field:
|
||||
{
|
||||
var fi = member as FieldInfo;
|
||||
cached = new CacheField(fi);
|
||||
returnType = fi.FieldType;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
cachedSigs.Add(sig);
|
||||
|
||||
cached.SetFallbackType(returnType);
|
||||
cached.SetInspectorOwner(inspector, member);
|
||||
|
||||
list.Add(cached);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
//internal static string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
|
||||
//
|
||||
//internal static string GetArgumentString(ParameterInfo[] args)
|
||||
//{
|
||||
// var sb = new StringBuilder();
|
||||
// sb.Append(' ');
|
||||
// sb.Append('(');
|
||||
// foreach (var param in args)
|
||||
// {
|
||||
// sb.Append(param.ParameterType.Name);
|
||||
// sb.Append(' ');
|
||||
// sb.Append(param.Name);
|
||||
// sb.Append(',');
|
||||
// sb.Append(' ');
|
||||
// }
|
||||
// sb.Append(')');
|
||||
// return sb.ToString();
|
||||
//}
|
||||
}
|
||||
}
|
@ -5,18 +5,24 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheMethod : CacheMember
|
||||
{
|
||||
public MethodInfo MethodInfo { get; internal set; }
|
||||
public MethodInfo MethodInfo { get; }
|
||||
public override Type DeclaringType => MethodInfo.DeclaringType;
|
||||
public override bool CanWrite => false;
|
||||
public override bool IsStatic => MethodInfo.IsStatic;
|
||||
|
||||
public override bool ShouldAutoEvaluate => false;
|
||||
|
||||
public CacheMethod (MethodInfo mi)
|
||||
{
|
||||
this.MethodInfo = mi;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
@ -13,6 +13,8 @@ using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -261,7 +263,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
cell.NameLabel.text = NameLabelText;
|
||||
if (cell.HiddenNameLabel != null)
|
||||
cell.HiddenNameLabel.Text = NameLabelTextRaw;
|
||||
cell.HiddenNameLabel.Text = NameLabelTextRaw ?? string.Empty;
|
||||
cell.ValueLabel.gameObject.SetActive(true);
|
||||
|
||||
cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted);
|
||||
|
@ -3,7 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.Runtime;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -17,6 +19,11 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
public override bool ShouldAutoEvaluate => !HasArguments;
|
||||
|
||||
public CacheProperty(PropertyInfo pi)
|
||||
{
|
||||
this.PropertyInfo = pi;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
@ -7,6 +7,8 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
@ -16,11 +18,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public Color EditedColor;
|
||||
|
||||
private Image m_colorImage;
|
||||
private readonly InputFieldRef[] m_inputs = new InputFieldRef[4];
|
||||
private readonly Slider[] m_sliders = new Slider[4];
|
||||
private Image colorImage;
|
||||
private readonly InputFieldRef[] inputs = new InputFieldRef[4];
|
||||
private readonly Slider[] sliders = new Slider[4];
|
||||
|
||||
private ButtonRef m_applyButton;
|
||||
private ButtonRef applyButton;
|
||||
|
||||
private static readonly string[] fieldNames = new[] { "R", "G", "B", "A" };
|
||||
|
||||
@ -28,11 +30,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
base.OnBorrowed(owner);
|
||||
|
||||
m_applyButton.Component.gameObject.SetActive(owner.CanWrite);
|
||||
applyButton.Component.gameObject.SetActive(owner.CanWrite);
|
||||
|
||||
foreach (var slider in m_sliders)
|
||||
foreach (var slider in sliders)
|
||||
slider.interactable = owner.CanWrite;
|
||||
foreach (var input in m_inputs)
|
||||
foreach (var input in inputs)
|
||||
input.Component.readOnly = !owner.CanWrite;
|
||||
}
|
||||
|
||||
@ -48,27 +50,27 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
IsValueColor32 = true;
|
||||
EditedColor = c32;
|
||||
m_inputs[0].Text = c32.r.ToString();
|
||||
m_inputs[1].Text = c32.g.ToString();
|
||||
m_inputs[2].Text = c32.b.ToString();
|
||||
m_inputs[3].Text = c32.a.ToString();
|
||||
foreach (var slider in m_sliders)
|
||||
inputs[0].Text = c32.r.ToString();
|
||||
inputs[1].Text = c32.g.ToString();
|
||||
inputs[2].Text = c32.b.ToString();
|
||||
inputs[3].Text = c32.a.ToString();
|
||||
foreach (var slider in sliders)
|
||||
slider.maxValue = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsValueColor32 = false;
|
||||
EditedColor = (Color)value;
|
||||
m_inputs[0].Text = EditedColor.r.ToString();
|
||||
m_inputs[1].Text = EditedColor.g.ToString();
|
||||
m_inputs[2].Text = EditedColor.b.ToString();
|
||||
m_inputs[3].Text = EditedColor.a.ToString();
|
||||
foreach (var slider in m_sliders)
|
||||
inputs[0].Text = EditedColor.r.ToString();
|
||||
inputs[1].Text = EditedColor.g.ToString();
|
||||
inputs[2].Text = EditedColor.b.ToString();
|
||||
inputs[3].Text = EditedColor.a.ToString();
|
||||
foreach (var slider in sliders)
|
||||
slider.maxValue = 1;
|
||||
}
|
||||
|
||||
if (m_colorImage)
|
||||
m_colorImage.color = EditedColor;
|
||||
if (colorImage)
|
||||
colorImage.color = EditedColor;
|
||||
}
|
||||
|
||||
// setting value to owner
|
||||
@ -91,8 +93,8 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
case 3: EditedColor.a = val; break;
|
||||
}
|
||||
|
||||
if (m_colorImage)
|
||||
m_colorImage.color = EditedColor;
|
||||
if (colorImage)
|
||||
colorImage.color = EditedColor;
|
||||
}
|
||||
|
||||
private void OnInputChanged(string val, int fieldIndex)
|
||||
@ -103,13 +105,13 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
if (IsValueColor32)
|
||||
{
|
||||
byte value = byte.Parse(val);
|
||||
m_sliders[fieldIndex].value = value;
|
||||
sliders[fieldIndex].value = value;
|
||||
f = (float)((decimal)value / 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
f = float.Parse(val);
|
||||
m_sliders[fieldIndex].value = f;
|
||||
sliders[fieldIndex].value = f;
|
||||
}
|
||||
|
||||
SetColorField(f, fieldIndex);
|
||||
@ -129,12 +131,12 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
if (IsValueColor32)
|
||||
{
|
||||
m_inputs[fieldIndex].Text = ((byte)val).ToString();
|
||||
inputs[fieldIndex].Text = ((byte)val).ToString();
|
||||
val /= 255f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_inputs[fieldIndex].Text = val.ToString();
|
||||
inputs[fieldIndex].Text = val.ToString();
|
||||
}
|
||||
|
||||
SetColorField(val, fieldIndex);
|
||||
@ -167,15 +169,15 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
// apply button
|
||||
|
||||
m_applyButton = UIFactory.CreateButton(horiGroup, "ApplyButton", "Apply", new Color(0.2f, 0.26f, 0.2f));
|
||||
UIFactory.SetLayoutElement(m_applyButton.Component.gameObject, minHeight: 25, minWidth: 90);
|
||||
m_applyButton.OnClick += SetValueToOwner;
|
||||
applyButton = UIFactory.CreateButton(horiGroup, "ApplyButton", "Apply", new Color(0.2f, 0.26f, 0.2f));
|
||||
UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 90);
|
||||
applyButton.OnClick += SetValueToOwner;
|
||||
|
||||
// image of color
|
||||
|
||||
var imgObj = UIFactory.CreateUIObject("ColorImageHelper", horiGroup);
|
||||
UIFactory.SetLayoutElement(imgObj, minHeight: 25, minWidth: 50, flexibleWidth: 50);
|
||||
m_colorImage = imgObj.AddComponent<Image>();
|
||||
colorImage = imgObj.AddComponent<Image>();
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
@ -190,11 +192,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
var input = UIFactory.CreateInputField(row, "Input", "...");
|
||||
UIFactory.SetLayoutElement(input.UIRoot, minWidth: 40, minHeight: 25, flexibleHeight: 0);
|
||||
m_inputs[index] = input;
|
||||
inputs[index] = input;
|
||||
input.OnValueChanged += (string val) => { OnInputChanged(val, index); };
|
||||
|
||||
var sliderObj = UIFactory.CreateSlider(row, "Slider", out Slider slider);
|
||||
m_sliders[index] = slider;
|
||||
sliders[index] = slider;
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 70, flexibleWidth: 999, flexibleHeight: 0);
|
||||
slider.minValue = 0;
|
||||
slider.maxValue = 1;
|
||||
|
@ -14,6 +14,8 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -10,6 +10,8 @@ using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
@ -27,8 +29,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
private EnumCompleter enumCompleter;
|
||||
|
||||
private GameObject toggleHolder;
|
||||
private readonly List<Toggle> flagToggles = new List<Toggle>();
|
||||
private readonly List<Text> flagTexts = new List<Text>();
|
||||
private readonly List<Toggle> flagToggles = new();
|
||||
private readonly List<Text> flagTexts = new();
|
||||
|
||||
public CachedEnumValue ValueAtIndex(int idx) => (CachedEnumValue)CurrentValues[idx];
|
||||
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
|
||||
|
||||
// Setting value from owner
|
||||
public override void SetValue(object value)
|
||||
@ -68,13 +73,8 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
try
|
||||
{
|
||||
var split = value.ToString().Split(',');
|
||||
var set = new HashSet<string>();
|
||||
foreach (var s in split)
|
||||
set.Add(s.Trim());
|
||||
|
||||
for (int i = 0; i < CurrentValues.Count; i++)
|
||||
flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name);
|
||||
flagToggles[i].isOn = (value as Enum).HasFlag(ValueAtIndex(i).ActualValue as Enum);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -114,7 +114,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
for (int i = 0; i < CurrentValues.Count; i++)
|
||||
{
|
||||
if (flagToggles[i].isOn)
|
||||
values.Add(ValueAtIdx(i).Name);
|
||||
values.Add(ValueAtIndex(i).Name);
|
||||
}
|
||||
|
||||
CurrentOwner.SetUserValue(Enum.Parse(EnumType, string.Join(", ", values.ToArray())));
|
||||
@ -164,9 +164,6 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
return UIRoot;
|
||||
}
|
||||
|
||||
public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
|
||||
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
|
||||
|
||||
private void SetupTogglesForEnumType()
|
||||
{
|
||||
toggleHolder.SetActive(true);
|
||||
@ -189,7 +186,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
AddToggleRow();
|
||||
|
||||
flagToggles[i].isOn = false;
|
||||
flagTexts[i].text = ValueAtIdx(i).Name;
|
||||
flagTexts[i].text = ValueAtIndex(i).Name;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,8 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -11,6 +11,8 @@ using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -9,6 +9,8 @@ using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
@ -55,7 +57,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, StructInfo> typeSupportCache = new Dictionary<string, StructInfo>();
|
||||
private static readonly Dictionary<string, StructInfo> typeSupportCache = new();
|
||||
|
||||
private const BindingFlags INSTANCE_FLAGS = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public;
|
||||
private const string SYSTEM_VOID = "System.Void";
|
||||
|
@ -7,6 +7,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
|
@ -4,14 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
@ -103,7 +101,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
this.SubContentButton.ButtonText.text = SubContentHolder.activeSelf ? "▼" : "▲";
|
||||
Color color = SubContentHolder.activeSelf ? subActiveColor : subInactiveColor;
|
||||
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, color, color * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(SubContentButton.Component, color, color * 1.3f);
|
||||
}
|
||||
|
||||
protected abstract void ConstructEvaluateHolder(GameObject parent);
|
||||
|
@ -12,11 +12,16 @@ namespace UnityExplorer.Config
|
||||
{
|
||||
public static class ConfigManager
|
||||
{
|
||||
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new();
|
||||
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new();
|
||||
|
||||
// Each Mod Loader has its own ConfigHandler.
|
||||
// See the UnityExplorer.Loader namespace for the implementations.
|
||||
public static ConfigHandler Handler { get; private set; }
|
||||
|
||||
// Actual UE Settings
|
||||
public static ConfigElement<KeyCode> Master_Toggle;
|
||||
public static ConfigElement<int> Target_Display;
|
||||
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
|
||||
@ -26,22 +31,20 @@ namespace UnityExplorer.Config
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
|
||||
public static ConfigElement<string> Reflection_Signature_Blacklist;
|
||||
public static ConfigElement<KeyCode> World_MouseInspect_Keybind;
|
||||
public static ConfigElement<KeyCode> UI_MouseInspect_Keybind;
|
||||
|
||||
// internal configs
|
||||
internal static InternalConfigHandler InternalHandler { get; private set; }
|
||||
internal static readonly Dictionary<UIManager.Panels, ConfigElement<string>> PanelSaveData = new();
|
||||
|
||||
public static ConfigElement<string> ObjectExplorerData;
|
||||
public static ConfigElement<string> InspectorData;
|
||||
public static ConfigElement<string> CSConsoleData;
|
||||
public static ConfigElement<string> OptionsPanelData;
|
||||
public static ConfigElement<string> ConsoleLogData;
|
||||
public static ConfigElement<string> HookManagerData;
|
||||
public static ConfigElement<string> ClipboardData;
|
||||
|
||||
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
|
||||
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>();
|
||||
internal static ConfigElement<string> GetPanelSaveData(UIManager.Panels panel)
|
||||
{
|
||||
if (!PanelSaveData.ContainsKey(panel))
|
||||
PanelSaveData.Add(panel, new ConfigElement<string>(panel.ToString(), string.Empty, string.Empty, true));
|
||||
return PanelSaveData[panel];
|
||||
}
|
||||
|
||||
public static void Init(ConfigHandler configHandler)
|
||||
{
|
||||
@ -79,6 +82,11 @@ namespace UnityExplorer.Config
|
||||
"The key to enable or disable UnityExplorer's menu and features.",
|
||||
KeyCode.F7);
|
||||
|
||||
Target_Display = new ConfigElement<int>("Target Display",
|
||||
"The monitor index for UnityExplorer to use, if you have multiple. 0 is the default display, 1 is secondary, etc. " +
|
||||
"Restart recommended when changing this setting. Make sure your extra monitors are the same resolution as your primary monitor.",
|
||||
0);
|
||||
|
||||
Main_Navbar_Anchor = new ConfigElement<UIManager.VerticalAnchor>("Main Navbar Anchor",
|
||||
"The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.",
|
||||
UIManager.VerticalAnchor.Top);
|
||||
@ -87,13 +95,18 @@ namespace UnityExplorer.Config
|
||||
"Should UnityExplorer be hidden on startup?",
|
||||
false);
|
||||
|
||||
World_MouseInspect_Keybind = new("World Mouse-Inspect Keybind",
|
||||
"Optional keybind to being a World-mode Mouse Inspect.",
|
||||
KeyCode.None);
|
||||
|
||||
UI_MouseInspect_Keybind = new("UI Mouse-Inspect Keybind",
|
||||
"Optional keybind to begin a UI_mode Mouse Inspect.",
|
||||
KeyCode.None);
|
||||
|
||||
Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse",
|
||||
"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
|
||||
true);
|
||||
Force_Unlock_Mouse.OnValueChanged += (bool value) =>
|
||||
{
|
||||
UniverseLib.Config.ConfigManager.Force_Unlock_Mouse = value;
|
||||
};
|
||||
Force_Unlock_Mouse.OnValueChanged += (bool value) => UniverseLib.Config.ConfigManager.Force_Unlock_Mouse = value;
|
||||
|
||||
Force_Unlock_Toggle = new ConfigElement<KeyCode>("Force Unlock Toggle Key",
|
||||
"The keybind to toggle the 'Force Unlock Mouse' setting. Only usable when UnityExplorer is open.",
|
||||
@ -102,10 +115,7 @@ namespace UnityExplorer.Config
|
||||
Disable_EventSystem_Override = new ConfigElement<bool>("Disable EventSystem override",
|
||||
"If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>",
|
||||
false);
|
||||
Disable_EventSystem_Override.OnValueChanged += (bool value) =>
|
||||
{
|
||||
UniverseLib.Config.ConfigManager.Disable_EventSystem_Override = value;
|
||||
};
|
||||
Disable_EventSystem_Override.OnValueChanged += (bool value) => UniverseLib.Config.ConfigManager.Disable_EventSystem_Override = value;
|
||||
|
||||
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
|
||||
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
|
||||
@ -124,16 +134,6 @@ namespace UnityExplorer.Config
|
||||
"Seperate signatures with a semicolon ';'.\r\n" +
|
||||
"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
|
||||
"");
|
||||
|
||||
// Internal configs (panel save data)
|
||||
|
||||
ObjectExplorerData = new ConfigElement<string>("ObjectExplorer", "", "", true);
|
||||
InspectorData = new ConfigElement<string>("Inspector", "", "", true);
|
||||
CSConsoleData = new ConfigElement<string>("CSConsole", "", "", true);
|
||||
OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true);
|
||||
ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true);
|
||||
HookManagerData = new ConfigElement<string>("HookManager", "", "", true);
|
||||
ClipboardData = new ConfigElement<string>("Clipboard", "", "", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,24 +1,22 @@
|
||||
using IniParser.Parser;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
using Tomlet;
|
||||
using Tomlet.Models;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public class InternalConfigHandler : ConfigHandler
|
||||
{
|
||||
internal static IniDataParser _parser;
|
||||
internal static string INI_PATH;
|
||||
internal static string CONFIG_PATH;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
INI_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.ini");
|
||||
_parser = new IniDataParser();
|
||||
_parser.Configuration.CommentString = "#";
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.cfg");
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
@ -37,32 +35,24 @@ namespace UnityExplorer.Config
|
||||
// Not necessary
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> element)
|
||||
{
|
||||
// Not necessary, just return the value.
|
||||
return element.Value;
|
||||
}
|
||||
// Not necessary, just return the value.
|
||||
public override T GetConfigValue<T>(ConfigElement<T> element) => element.Value;
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
SaveConfig();
|
||||
}
|
||||
// Always just auto-save.
|
||||
public override void OnAnyConfigChanged() => SaveConfig();
|
||||
|
||||
public bool TryLoadConfig()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
if (!File.Exists(CONFIG_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
TomlDocument document = TomlParser.ParseFile(CONFIG_PATH);
|
||||
foreach (var key in document.Keys)
|
||||
{
|
||||
if (ConfigManager.InternalConfigs.TryGetValue(config.KeyName, out IConfigElement configElement))
|
||||
configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
|
||||
var panelKey = (UIManager.Panels)Enum.Parse(typeof(UIManager.Panels), key);
|
||||
ConfigManager.GetPanelSaveData(panelKey).Value = document.GetString(key);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -79,27 +69,11 @@ namespace UnityExplorer.Config
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
data.Sections.AddSection("Config");
|
||||
var sec = data.Sections["Config"];
|
||||
|
||||
var tomlDocument = TomlDocument.CreateEmpty();
|
||||
foreach (var entry in ConfigManager.InternalConfigs)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
tomlDocument.Put(entry.Key, entry.Value.BoxedValue as string, false);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
|
||||
public object StringToConfigValue(string value, Type elementType)
|
||||
{
|
||||
if (elementType.IsEnum)
|
||||
return Enum.Parse(elementType, value);
|
||||
else if (elementType == typeof(bool))
|
||||
return bool.Parse(value);
|
||||
else if (elementType == typeof(int))
|
||||
return int.Parse(value);
|
||||
else
|
||||
return value;
|
||||
File.WriteAllText(CONFIG_PATH, tomlDocument.SerializedValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,10 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.Input;
|
||||
|
||||
namespace UnityExplorer
|
||||
@ -16,7 +12,7 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.5.0";
|
||||
public const string VERSION = "4.6.1";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
@ -42,8 +38,9 @@ namespace UnityExplorer
|
||||
Directory.CreateDirectory(Loader.ExplorerFolder);
|
||||
|
||||
ConfigManager.Init(Loader.ConfigHandler);
|
||||
RuntimeHelper.Init();
|
||||
UERuntimeHelper.Init();
|
||||
ExplorerBehaviour.Setup();
|
||||
UnityCrashPrevention.Init();
|
||||
|
||||
UniverseLib.Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new()
|
||||
{
|
||||
@ -66,7 +63,7 @@ namespace UnityExplorer
|
||||
|
||||
UIManager.InitUI();
|
||||
|
||||
Log($"{NAME} {VERSION} initialized.");
|
||||
Log($"{NAME} {VERSION} initialized for {UniverseLib.Universe.Context}.");
|
||||
|
||||
//InspectorManager.Inspect(typeof(Tests.TestClass));
|
||||
}
|
||||
|
@ -7,7 +7,9 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
|
@ -5,7 +5,9 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
|
@ -52,9 +52,9 @@ namespace UnityExplorer.Hooks
|
||||
}
|
||||
|
||||
// Evaluator.source_file
|
||||
private static readonly FieldInfo fi_sourceFile = ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file");
|
||||
private static readonly FieldInfo fi_sourceFile = AccessTools.Field(typeof(Evaluator), "source_file");
|
||||
// TypeDefinition.Definition
|
||||
private static readonly PropertyInfo pi_Definition = ReflectionUtility.GetPropertyInfo(typeof(TypeDefinition), "Definition");
|
||||
private static readonly PropertyInfo pi_Definition = AccessTools.Property(typeof(TypeDefinition), "Definition");
|
||||
|
||||
public bool CompileAndGenerateProcessor(string patchSource)
|
||||
{
|
||||
|
@ -13,6 +13,8 @@ using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
@ -87,7 +89,7 @@ namespace UnityExplorer.Hooks
|
||||
cell.MethodNameLabel.text = SignatureHighlighter.HighlightMethod(hook.TargetMethod);
|
||||
|
||||
cell.ToggleActiveButton.ButtonText.text = hook.Enabled ? "Enabled" : "Disabled";
|
||||
RuntimeProvider.Instance.SetColorBlockAuto(cell.ToggleActiveButton.Component,
|
||||
RuntimeHelper.SetColorBlockAuto(cell.ToggleActiveButton.Component,
|
||||
hook.Enabled ? new Color(0.15f, 0.2f, 0.15f) : new Color(0.2f, 0.2f, 0.15f));
|
||||
}
|
||||
|
||||
@ -109,7 +111,7 @@ namespace UnityExplorer.Hooks
|
||||
currentAddEligableMethods.Clear();
|
||||
foreach (var method in type.GetMethods(ReflectionUtility.FLAGS))
|
||||
{
|
||||
if (method.IsGenericMethod /* || method.IsAbstract */ || RuntimeHelper.IsBlacklisted(method))
|
||||
if (method.IsGenericMethod || UERuntimeHelper.IsBlacklisted(method))
|
||||
continue;
|
||||
currentAddEligableMethods.Add(method);
|
||||
filteredEligableMethods.Add(method);
|
||||
|
@ -6,9 +6,9 @@
|
||||
<ItemGroup>
|
||||
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
|
||||
<InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" />
|
||||
<InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" />
|
||||
<InputAssemblies Include="packages\Samboy063.Tomlet.3.1.3\lib\net35\Tomlet.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<!-- Required references for ILRepack -->
|
||||
<ItemGroup>
|
||||
<ReferenceFolders Include="packages\HarmonyX.2.5.2\lib\net35\" />
|
||||
|
@ -14,6 +14,8 @@ using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -44,7 +46,7 @@ namespace UnityExplorer.Inspectors
|
||||
GOControls.UpdateGameObjectInfo(true, true);
|
||||
GOControls.UpdateTransformControlValues(true);
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
|
||||
RuntimeHelper.StartCoroutine(InitCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator InitCoroutine()
|
||||
@ -80,7 +82,7 @@ namespace UnityExplorer.Inspectors
|
||||
this.Target = newTarget;
|
||||
GOControls.UpdateGameObjectInfo(true, true);
|
||||
GOControls.UpdateTransformControlValues(true);
|
||||
TransformTree.RefreshData(true, false);
|
||||
TransformTree.RefreshData(true, false, true, false);
|
||||
UpdateComponents();
|
||||
}
|
||||
|
||||
@ -107,7 +109,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
GOControls.UpdateGameObjectInfo(false, false);
|
||||
|
||||
TransformTree.RefreshData(true, false);
|
||||
TransformTree.RefreshData(true, false, false, false);
|
||||
UpdateComponents();
|
||||
}
|
||||
}
|
||||
@ -218,7 +220,7 @@ namespace UnityExplorer.Inspectors
|
||||
var newObject = new GameObject(input);
|
||||
newObject.transform.parent = GOTarget.transform;
|
||||
|
||||
TransformTree.RefreshData(true, false);
|
||||
TransformTree.RefreshData(true, false, true, false);
|
||||
}
|
||||
|
||||
private void OnAddComponentClicked(string input)
|
||||
@ -227,7 +229,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
try
|
||||
{
|
||||
RuntimeProvider.Instance.AddComponent<Component>(GOTarget, type);
|
||||
RuntimeHelper.AddComponent<Component>(GOTarget, type);
|
||||
UpdateComponents();
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
@ -4,10 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
|
@ -3,9 +3,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -113,7 +114,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
cell.BehaviourToggle.interactable = false;
|
||||
cell.BehaviourToggle.Set(true, false);
|
||||
//RuntimeProvider.Instance.SetColorBlock(cell.BehaviourToggle,)
|
||||
//RuntimeHelper.SetColorBlock(cell.BehaviourToggle,)
|
||||
cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,8 @@ using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -175,7 +177,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
// look for inactive objects
|
||||
var name = input.Split('/').Last();
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var shortList = new List<GameObject>();
|
||||
foreach (var obj in allObjects)
|
||||
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
|
||||
@ -572,7 +574,7 @@ namespace UnityExplorer.Inspectors
|
||||
var layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var layerDrop = UIFactory.CreateDropdown(thirdrow, out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
var layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
|
||||
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
if (layerToNames == null)
|
||||
@ -586,7 +588,7 @@ namespace UnityExplorer.Inspectors
|
||||
var flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var flagsDrop = UIFactory.CreateDropdown(thirdrow, out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
var flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
|
||||
if (hideFlagsValues == null)
|
||||
@ -604,7 +606,7 @@ namespace UnityExplorer.Inspectors
|
||||
layerToNames = new List<string>();
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
var name = RuntimeProvider.Instance.LayerToName(i);
|
||||
var name = RuntimeHelper.LayerToName(i);
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = i.ToString();
|
||||
layerToNames.Add(name);
|
||||
|
@ -8,6 +8,7 @@ using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
|
@ -11,12 +11,14 @@ using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class InspectorManager
|
||||
{
|
||||
public static readonly List<InspectorBase> Inspectors = new List<InspectorBase>();
|
||||
public static readonly List<InspectorBase> Inspectors = new();
|
||||
|
||||
public static InspectorBase ActiveInspector { get; private set; }
|
||||
private static InspectorBase lastActiveInspector;
|
||||
@ -92,17 +94,17 @@ namespace UnityExplorer
|
||||
}
|
||||
|
||||
private static void CreateInspector<T>(object target, bool staticReflection = false,
|
||||
CacheObjectBase sourceCache = null) where T : InspectorBase
|
||||
CacheObjectBase parentObject = null) where T : InspectorBase
|
||||
{
|
||||
var inspector = Pool<T>.Borrow();
|
||||
Inspectors.Add(inspector);
|
||||
inspector.Target = target;
|
||||
|
||||
if (sourceCache != null && sourceCache.CanWrite)
|
||||
if (parentObject != null && parentObject.CanWrite)
|
||||
{
|
||||
// only set parent cache object if we are inspecting a struct, otherwise there is no point.
|
||||
if (target.GetType().IsValueType && inspector is ReflectionInspector ri)
|
||||
ri.ParentCacheObject = sourceCache;
|
||||
ri.ParentCacheObject = parentObject;
|
||||
}
|
||||
|
||||
UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
|
||||
|
@ -10,6 +10,7 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -28,7 +29,7 @@ namespace UnityExplorer.Inspectors
|
||||
public void SetTabColor(bool active)
|
||||
{
|
||||
Color color = active ? enabledTabColor : disabledTabColor;
|
||||
RuntimeProvider.Instance.SetColorBlock(TabButton.Component, color, color * 1.2f);
|
||||
RuntimeHelper.SetColorBlock(TabButton.Component, color, color * 1.2f);
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
@ -42,9 +43,10 @@ namespace UnityExplorer.Inspectors
|
||||
TabButton = UIFactory.CreateButton(UIRoot, "TabButton", "");
|
||||
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 173, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(TabButton.Component.gameObject, false, false, true, true, 0, 0, 0, 3);
|
||||
TabButton.GameObject.AddComponent<Mask>();
|
||||
|
||||
TabText = TabButton.Component.GetComponentInChildren<Text>();
|
||||
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 173, flexibleWidth: 0);
|
||||
TabText = TabButton.ButtonText;
|
||||
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
|
||||
TabText.alignment = TextAnchor.MiddleLeft;
|
||||
TabText.fontSize = 12;
|
||||
TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
@ -12,6 +12,8 @@ using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -21,9 +23,9 @@ namespace UnityExplorer.Inspectors
|
||||
UI
|
||||
}
|
||||
|
||||
public class InspectUnderMouse : UIPanel
|
||||
public class MouseInspector : UIPanel
|
||||
{
|
||||
public static InspectUnderMouse Instance { get; private set; }
|
||||
public static MouseInspector Instance { get; private set; }
|
||||
|
||||
private readonly WorldInspector worldInspector;
|
||||
private readonly UiInspector uiInspector;
|
||||
@ -31,24 +33,19 @@ namespace UnityExplorer.Inspectors
|
||||
public static bool Inspecting { get; set; }
|
||||
public static MouseInspectMode Mode { get; set; }
|
||||
|
||||
public MouseInspectorBase CurrentInspector => Mode switch
|
||||
{
|
||||
MouseInspectMode.UI => uiInspector,
|
||||
MouseInspectMode.World => worldInspector,
|
||||
_ => null,
|
||||
};
|
||||
|
||||
private static Vector3 lastMousePos;
|
||||
|
||||
public MouseInspectorBase CurrentInspector
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (Mode)
|
||||
{
|
||||
case MouseInspectMode.UI:
|
||||
return uiInspector;
|
||||
case MouseInspectMode.World:
|
||||
return worldInspector;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// UIPanel
|
||||
internal static readonly string UIBaseGUID = $"{ExplorerCore.GUID}.MouseInspector";
|
||||
private UIBase inspectorUIBase;
|
||||
|
||||
public override string Name => "Inspect Under Mouse";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.MouseInspector;
|
||||
public override int MinWidth => -1;
|
||||
@ -62,7 +59,7 @@ namespace UnityExplorer.Inspectors
|
||||
internal Text objPathLabel;
|
||||
internal Text mousePosLabel;
|
||||
|
||||
public InspectUnderMouse()
|
||||
public MouseInspector()
|
||||
{
|
||||
Instance = this;
|
||||
worldInspector = new WorldInspector();
|
||||
@ -120,6 +117,26 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private static float timeOfLastRaycast;
|
||||
|
||||
public bool TryUpdate()
|
||||
{
|
||||
if (ConfigManager.World_MouseInspect_Keybind.Value != KeyCode.None)
|
||||
{
|
||||
if (InputManager.GetKeyDown(ConfigManager.World_MouseInspect_Keybind.Value))
|
||||
Instance.StartInspect(MouseInspectMode.World);
|
||||
}
|
||||
|
||||
if (ConfigManager.World_MouseInspect_Keybind.Value != KeyCode.None)
|
||||
{
|
||||
if (InputManager.GetKeyDown(ConfigManager.World_MouseInspect_Keybind.Value))
|
||||
Instance.StartInspect(MouseInspectMode.World);
|
||||
}
|
||||
|
||||
if (Inspecting)
|
||||
UpdateInspect();
|
||||
|
||||
return Inspecting;
|
||||
}
|
||||
|
||||
public void UpdateInspect()
|
||||
{
|
||||
if (InputManager.GetKeyDown(KeyCode.Escape))
|
||||
@ -164,7 +181,7 @@ namespace UnityExplorer.Inspectors
|
||||
mousePos.y -= 10;
|
||||
|
||||
// calculate and set our UI position
|
||||
var inversePos = UIManager.UIRoot.transform.InverseTransformPoint(mousePos);
|
||||
var inversePos = inspectorUIBase.RootObject.transform.InverseTransformPoint(mousePos);
|
||||
UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
|
||||
}
|
||||
|
||||
@ -181,10 +198,10 @@ namespace UnityExplorer.Inspectors
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
// hide title bar
|
||||
this.titleBar.SetActive(false);
|
||||
this.TitleBar.SetActive(false);
|
||||
this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
|
||||
|
||||
var inspectContent = UIFactory.CreateVerticalGroup(this.content, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
|
||||
var inspectContent = UIFactory.CreateVerticalGroup(this.uiContent, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Title text
|
||||
@ -207,10 +224,12 @@ namespace UnityExplorer.Inspectors
|
||||
UIFactory.SetLayoutElement(objPathLabel.gameObject, minHeight: 75);
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
|
||||
// Create a new canvas for this panel to live on.
|
||||
// It needs to always be shown on the main display, other panels can move displays.
|
||||
|
||||
inspectorUIBase = UniversalUI.RegisterUI(UIBaseGUID, null);
|
||||
UIRoot.transform.SetParent(inspectorUIBase.RootObject.transform);
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement() { }
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => null;
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@ -8,6 +9,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
@ -26,7 +28,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
public override void OnBeginMouseInspect()
|
||||
{
|
||||
SetupUIRaycast();
|
||||
InspectUnderMouse.Instance.objPathLabel.text = "";
|
||||
MouseInspector.Instance.objPathLabel.text = "";
|
||||
}
|
||||
|
||||
public override void ClearHitData()
|
||||
@ -38,6 +40,12 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
LastHitObjects.Clear();
|
||||
LastHitObjects.AddRange(currentHitObjects);
|
||||
RuntimeHelper.StartCoroutine(SetPanelActiveCoro());
|
||||
}
|
||||
|
||||
IEnumerator SetPanelActiveCoro()
|
||||
{
|
||||
yield return null;
|
||||
var panel = UIManager.GetPanel<UiInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
|
||||
panel.SetActive(true);
|
||||
panel.ShowResults();
|
||||
@ -58,7 +66,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
continue;
|
||||
|
||||
var list = new List<RaycastResult>();
|
||||
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
|
||||
RuntimeHelper.GraphicRaycast(gr, ped, list);
|
||||
if (list.Count > 0)
|
||||
{
|
||||
foreach (var hit in list)
|
||||
@ -70,14 +78,14 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
if (currentHitObjects.Any())
|
||||
InspectUnderMouse.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}";
|
||||
MouseInspector.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}";
|
||||
else
|
||||
InspectUnderMouse.Instance.objNameLabel.text = $"No UI objects under mouse.";
|
||||
MouseInspector.Instance.objNameLabel.text = $"No UI objects under mouse.";
|
||||
}
|
||||
|
||||
private static void SetupUIRaycast()
|
||||
{
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
{
|
||||
var canvas = obj.TryCast<Canvas>();
|
||||
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
|
||||
@ -91,7 +99,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// recache Graphic Raycasters each time we start
|
||||
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
var casters = RuntimeHelper.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
graphicRaycasters = new GraphicRaycaster[casters.Length];
|
||||
for (int i = 0; i < casters.Length; i++)
|
||||
{
|
||||
@ -99,7 +107,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// enable raycastTarget on Graphics
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
{
|
||||
var graphic = obj.TryCast<Graphic>();
|
||||
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
|
||||
@ -110,7 +118,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// enable blocksRaycasts on CanvasGroups
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
{
|
||||
var canvas = obj.TryCast<CanvasGroup>();
|
||||
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
|
||||
|
@ -4,6 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
@ -40,7 +41,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
if (!MainCamera)
|
||||
{
|
||||
ExplorerCore.LogWarning("No Main Camera was found, unable to inspect world!");
|
||||
InspectUnderMouse.Instance.StopInspect();
|
||||
MouseInspector.Instance.StopInspect();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -50,7 +51,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
if (hit.transform)
|
||||
OnHitGameObject(hit.transform.gameObject);
|
||||
else if (lastHitObject)
|
||||
InspectUnderMouse.Instance.ClearHitData();
|
||||
MouseInspector.Instance.ClearHitData();
|
||||
}
|
||||
|
||||
internal void OnHitGameObject(GameObject obj)
|
||||
@ -58,8 +59,8 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
if (obj != lastHitObject)
|
||||
{
|
||||
lastHitObject = obj;
|
||||
InspectUnderMouse.Instance.objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||
InspectUnderMouse.Instance.objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
MouseInspector.Instance.objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||
MouseInspector.Instance.objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,26 +2,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Runtime;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
[Flags]
|
||||
public enum MemberFilter
|
||||
{
|
||||
None = 0,
|
||||
Property = 1,
|
||||
Field = 2,
|
||||
Constructor = 4,
|
||||
Method = 8,
|
||||
All = Property | Field | Method | Constructor,
|
||||
}
|
||||
|
||||
public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
|
||||
{
|
||||
public CacheObjectBase ParentCacheObject { get; set; }
|
||||
@ -29,43 +37,52 @@ namespace UnityExplorer.Inspectors
|
||||
public bool StaticOnly { get; internal set; }
|
||||
public bool CanWrite => true;
|
||||
|
||||
private List<CacheMember> members = new List<CacheMember>();
|
||||
private readonly List<CacheMember> filteredMembers = new List<CacheMember>();
|
||||
|
||||
public bool AutoUpdateWanted => autoUpdateToggle.isOn;
|
||||
|
||||
private BindingFlags FlagsFilter;
|
||||
private string NameFilter;
|
||||
private List<CacheMember> members = new();
|
||||
private readonly List<CacheMember> filteredMembers = new();
|
||||
|
||||
private MemberFlags MemberFilter = MemberFlags.All;
|
||||
private enum MemberFlags
|
||||
{
|
||||
None = 0,
|
||||
Property = 1,
|
||||
Field = 2,
|
||||
Method = 4,
|
||||
All = 7
|
||||
}
|
||||
private BindingFlags scopeFlagsFilter;
|
||||
private string nameFilter;
|
||||
|
||||
private MemberFilter MemberFilter = MemberFilter.All;
|
||||
|
||||
// Updating
|
||||
|
||||
private bool refreshWanted;
|
||||
private string lastNameFilter;
|
||||
private BindingFlags lastFlagsFilter;
|
||||
private MemberFilter lastMemberFilter = MemberFilter.All;
|
||||
private float timeOfLastAutoUpdate;
|
||||
|
||||
// UI
|
||||
|
||||
internal GameObject mainContentHolder;
|
||||
private static int LeftGroupWidth { get; set; }
|
||||
private static int RightGroupWidth { get; set; }
|
||||
|
||||
public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; }
|
||||
public int ItemCount => filteredMembers.Count;
|
||||
|
||||
public UnityObjectWidget UnityWidget;
|
||||
|
||||
public InputFieldRef HiddenNameText;
|
||||
public Text NameText;
|
||||
public Text AssemblyText;
|
||||
private Toggle autoUpdateToggle;
|
||||
|
||||
private string currentBaseTabText;
|
||||
internal string currentBaseTabText;
|
||||
|
||||
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
|
||||
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
|
||||
private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new();
|
||||
private readonly List<Toggle> memberTypeToggles = new();
|
||||
private InputFieldRef filterInputField;
|
||||
|
||||
// Setup / return
|
||||
// const
|
||||
|
||||
private readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
|
||||
|
||||
// Setup
|
||||
|
||||
public override void OnBorrowedFromPool(object target)
|
||||
{
|
||||
@ -74,7 +91,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
SetTarget(target);
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
|
||||
RuntimeHelper.StartCoroutine(InitCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator InitCoroutine()
|
||||
@ -101,10 +118,12 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
autoUpdateToggle.isOn = false;
|
||||
|
||||
UnityObjectRef = null;
|
||||
ComponentRef = null;
|
||||
TextureRef = null;
|
||||
CleanupTextureViewer();
|
||||
if (UnityWidget != null)
|
||||
{
|
||||
UnityWidget.OnReturnToPool();
|
||||
Pool.Return(UnityWidget.GetType(), UnityWidget);
|
||||
this.UnityWidget = null;
|
||||
}
|
||||
|
||||
base.OnReturnToPool();
|
||||
}
|
||||
@ -130,7 +149,7 @@ namespace UnityExplorer.Inspectors
|
||||
currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
|
||||
Tab.TabText.text = currentBaseTabText;
|
||||
NameText.text = SignatureHighlighter.Parse(TargetType, true);
|
||||
HiddenNameText.Text = TargetType.FullName;
|
||||
HiddenNameText.Text = SignatureHighlighter.RemoveHighlighting(NameText.text);
|
||||
|
||||
string asmText;
|
||||
if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
|
||||
@ -139,18 +158,19 @@ namespace UnityExplorer.Inspectors
|
||||
asmText = Path.GetFileName(TargetType.Assembly.Location);
|
||||
AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
|
||||
|
||||
// unity helpers
|
||||
SetUnityTargets();
|
||||
// Unity object helper widget
|
||||
|
||||
this.UnityWidget = UnityObjectWidget.GetUnityWidget(target, TargetType, this);
|
||||
|
||||
// Get cache members
|
||||
|
||||
this.members = CacheMember.GetCacheMembers(Target, TargetType, this);
|
||||
this.members = CacheMemberFactory.GetCacheMembers(Target, TargetType, this);
|
||||
|
||||
// reset filters
|
||||
|
||||
this.filterInputField.Text = "";
|
||||
this.filterInputField.Text = string.Empty;
|
||||
|
||||
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
|
||||
SetFilter(string.Empty, StaticOnly ? BindingFlags.Static : BindingFlags.Default);
|
||||
scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
|
||||
scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
|
||||
|
||||
@ -162,12 +182,6 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Updating
|
||||
|
||||
private bool refreshWanted;
|
||||
private string lastNameFilter;
|
||||
private BindingFlags lastFlagsFilter;
|
||||
private MemberFlags lastMemberFilter = MemberFlags.All;
|
||||
private float timeOfLastAutoUpdate;
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (!this.IsActive)
|
||||
@ -180,10 +194,10 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
|
||||
// check filter changes or force-refresh
|
||||
if (refreshWanted || NameFilter != lastNameFilter || FlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
|
||||
if (refreshWanted || nameFilter != lastNameFilter || scopeFlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
|
||||
{
|
||||
lastNameFilter = NameFilter;
|
||||
lastFlagsFilter = FlagsFilter;
|
||||
lastNameFilter = nameFilter;
|
||||
lastFlagsFilter = scopeFlagsFilter;
|
||||
lastMemberFilter = MemberFilter;
|
||||
|
||||
FilterMembers();
|
||||
@ -196,11 +210,8 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
timeOfLastAutoUpdate = Time.realtimeSinceStartup;
|
||||
|
||||
if (this.UnityObjectRef)
|
||||
{
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
this.Tab.TabText.text = $"{currentBaseTabText} \"{UnityObjectRef.name}\"";
|
||||
}
|
||||
if (this.UnityWidget != null)
|
||||
UnityWidget.Update();
|
||||
|
||||
if (AutoUpdateWanted)
|
||||
UpdateDisplayedMembers();
|
||||
@ -214,26 +225,26 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Filtering
|
||||
|
||||
public void SetFilter(string filter) => SetFilter(filter, FlagsFilter);
|
||||
public void SetFilter(string name) => SetFilter(name, scopeFlagsFilter);
|
||||
|
||||
public void SetFilter(BindingFlags flagsFilter) => SetFilter(NameFilter, flagsFilter);
|
||||
public void SetFilter(BindingFlags flags) => SetFilter(nameFilter, flags);
|
||||
|
||||
public void SetFilter(string nameFilter, BindingFlags flagsFilter)
|
||||
public void SetFilter(string name, BindingFlags flags)
|
||||
{
|
||||
this.NameFilter = nameFilter;
|
||||
this.nameFilter = name;
|
||||
|
||||
if (flagsFilter != FlagsFilter)
|
||||
if (flags != scopeFlagsFilter)
|
||||
{
|
||||
var btn = scopeFilterButtons[FlagsFilter].Component;
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
|
||||
var btn = scopeFilterButtons[scopeFlagsFilter].Component;
|
||||
RuntimeHelper.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
|
||||
|
||||
this.FlagsFilter = flagsFilter;
|
||||
btn = scopeFilterButtons[FlagsFilter].Component;
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
|
||||
this.scopeFlagsFilter = flags;
|
||||
btn = scopeFilterButtons[scopeFlagsFilter].Component;
|
||||
RuntimeHelper.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMemberTypeToggled(MemberFlags flag, bool val)
|
||||
private void OnMemberTypeToggled(MemberFilter flag, bool val)
|
||||
{
|
||||
if (!val)
|
||||
MemberFilter &= ~flag;
|
||||
@ -249,19 +260,20 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
var member = members[i];
|
||||
|
||||
if (FlagsFilter != BindingFlags.Default)
|
||||
if (scopeFlagsFilter != BindingFlags.Default)
|
||||
{
|
||||
if (FlagsFilter == BindingFlags.Instance && member.IsStatic
|
||||
|| FlagsFilter == BindingFlags.Static && !member.IsStatic)
|
||||
if (scopeFlagsFilter == BindingFlags.Instance && member.IsStatic
|
||||
|| scopeFlagsFilter == BindingFlags.Static && !member.IsStatic)
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFlags.Method))
|
||||
|| (member is CacheField && !MemberFilter.HasFlag(MemberFlags.Field))
|
||||
|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFlags.Property)))
|
||||
if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFilter.Method))
|
||||
|| (member is CacheField && !MemberFilter.HasFlag(MemberFilter.Field))
|
||||
|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFilter.Property))
|
||||
|| (member is CacheConstructor && !MemberFilter.HasFlag(MemberFilter.Constructor)))
|
||||
continue;
|
||||
|
||||
if (!string.IsNullOrEmpty(NameFilter) && !member.NameForFiltering.ContainsIgnoreCase(NameFilter))
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !member.NameForFiltering.ContainsIgnoreCase(nameFilter))
|
||||
continue;
|
||||
|
||||
filteredMembers.Add(member);
|
||||
@ -290,8 +302,6 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Member cells
|
||||
|
||||
public int ItemCount => filteredMembers.Count;
|
||||
|
||||
public void OnCellBorrowed(CacheMemberCell cell) { } // not needed
|
||||
|
||||
public void SetCell(CacheMemberCell cell, int index)
|
||||
@ -301,9 +311,6 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Cell layout (fake table alignment)
|
||||
|
||||
private static int LeftGroupWidth { get; set; }
|
||||
private static int RightGroupWidth { get; set; }
|
||||
|
||||
internal void SetLayouts()
|
||||
{
|
||||
CalculateLayouts();
|
||||
@ -334,8 +341,6 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// UI Construction
|
||||
|
||||
private GameObject mainContentHolder;
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "ReflectionInspector", true, true, true, true, 5,
|
||||
@ -376,8 +381,6 @@ namespace UnityExplorer.Inspectors
|
||||
AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
ConstructUnityObjectRow();
|
||||
|
||||
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.12f, 0.12f, 0.12f));
|
||||
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
@ -459,6 +462,7 @@ namespace UnityExplorer.Inspectors
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Property, 90);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Field, 70);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Method, 90);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Constructor, 110);
|
||||
}
|
||||
|
||||
private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
|
||||
@ -477,255 +481,30 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
|
||||
var color = SignatureHighlighter.GetMemberInfoColor(type);
|
||||
string color = type switch
|
||||
{
|
||||
MemberTypes.Method => SignatureHighlighter.METHOD_INSTANCE,
|
||||
MemberTypes.Field => SignatureHighlighter.FIELD_INSTANCE,
|
||||
MemberTypes.Property => SignatureHighlighter.PROP_INSTANCE,
|
||||
MemberTypes.Constructor => SignatureHighlighter.CLASS_INSTANCE,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
toggleText.text = $"<color={color}>{type}</color>";
|
||||
|
||||
toggle.graphic.TryCast<Image>().color = color.ToColor() * 0.65f;
|
||||
|
||||
MemberFlags flag;
|
||||
switch (type)
|
||||
MemberFilter flag = type switch
|
||||
{
|
||||
case MemberTypes.Method: flag = MemberFlags.Method; break;
|
||||
case MemberTypes.Property: flag = MemberFlags.Property; break;
|
||||
case MemberTypes.Field: flag = MemberFlags.Field; break;
|
||||
default: return;
|
||||
}
|
||||
MemberTypes.Method => MemberFilter.Method,
|
||||
MemberTypes.Property => MemberFilter.Property,
|
||||
MemberTypes.Field => MemberFilter.Field,
|
||||
MemberTypes.Constructor => MemberFilter.Constructor,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnMemberTypeToggled(flag, val); });
|
||||
|
||||
memberTypeToggles.Add(toggle);
|
||||
}
|
||||
|
||||
|
||||
// Todo should probably put this in a separate class or maybe as a widget
|
||||
|
||||
#region UNITY OBJECT SPECIFIC
|
||||
|
||||
// Unity object helpers
|
||||
|
||||
private UnityEngine.Object UnityObjectRef;
|
||||
private Component ComponentRef;
|
||||
private Texture2D TextureRef;
|
||||
private bool TextureViewerWanted;
|
||||
private GameObject unityObjectRow;
|
||||
private ButtonRef gameObjectButton;
|
||||
private InputFieldRef nameInput;
|
||||
private InputFieldRef instanceIdInput;
|
||||
private ButtonRef textureButton;
|
||||
private GameObject textureViewer;
|
||||
|
||||
private void SetUnityTargets()
|
||||
{
|
||||
if (StaticOnly || !typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
|
||||
{
|
||||
unityObjectRow.SetActive(false);
|
||||
textureViewer.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
UnityObjectRef = (UnityEngine.Object)Target.TryCast(typeof(UnityEngine.Object));
|
||||
unityObjectRow.SetActive(true);
|
||||
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
instanceIdInput.Text = UnityObjectRef.GetInstanceID().ToString();
|
||||
|
||||
if (typeof(Component).IsAssignableFrom(TargetType))
|
||||
{
|
||||
ComponentRef = (Component)Target.TryCast(typeof(Component));
|
||||
gameObjectButton.Component.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
gameObjectButton.Component.gameObject.SetActive(false);
|
||||
|
||||
if (typeof(Texture2D).IsAssignableFrom(TargetType))
|
||||
{
|
||||
TextureRef = (Texture2D)Target.TryCast(typeof(Texture2D));
|
||||
textureButton.Component.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
textureButton.Component.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnGameObjectButtonClicked()
|
||||
{
|
||||
if (!ComponentRef)
|
||||
{
|
||||
ExplorerCore.LogWarning("Component reference is null or destroyed!");
|
||||
return;
|
||||
}
|
||||
|
||||
InspectorManager.Inspect(ComponentRef.gameObject);
|
||||
}
|
||||
|
||||
private void ToggleTextureViewer()
|
||||
{
|
||||
if (TextureViewerWanted)
|
||||
{
|
||||
// disable
|
||||
TextureViewerWanted = false;
|
||||
textureViewer.SetActive(false);
|
||||
mainContentHolder.SetActive(true);
|
||||
textureButton.ButtonText.text = "View Texture";
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!textureImage.sprite)
|
||||
{
|
||||
// First show, need to create sprite for displaying texture
|
||||
SetTextureViewer();
|
||||
}
|
||||
|
||||
// enable
|
||||
TextureViewerWanted = true;
|
||||
textureViewer.SetActive(true);
|
||||
mainContentHolder.gameObject.SetActive(false);
|
||||
textureButton.ButtonText.text = "Hide Texture";
|
||||
}
|
||||
}
|
||||
|
||||
// UI construction
|
||||
|
||||
private void ConstructUnityObjectRow()
|
||||
{
|
||||
unityObjectRow = UIFactory.CreateUIObject("UnityObjectRow", UIRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(unityObjectRow, false, false, true, true, 5);
|
||||
UIFactory.SetLayoutElement(unityObjectRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
textureButton = UIFactory.CreateButton(unityObjectRow, "TextureButton", "View Texture", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(textureButton.Component.gameObject, minHeight: 25, minWidth: 150);
|
||||
textureButton.OnClick += ToggleTextureViewer;
|
||||
|
||||
var nameLabel = UIFactory.CreateLabel(unityObjectRow, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
|
||||
|
||||
nameInput = UIFactory.CreateInputField(unityObjectRow, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(nameInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 1000);
|
||||
nameInput.Component.readOnly = true;
|
||||
|
||||
gameObjectButton = UIFactory.CreateButton(unityObjectRow, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
|
||||
gameObjectButton.OnClick += OnGameObjectButtonClicked;
|
||||
|
||||
var instanceLabel = UIFactory.CreateLabel(unityObjectRow, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
|
||||
instanceIdInput = UIFactory.CreateInputField(unityObjectRow, "InstanceIDInput", "ERROR");
|
||||
UIFactory.SetLayoutElement(instanceIdInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
instanceIdInput.Component.readOnly = true;
|
||||
|
||||
unityObjectRow.SetActive(false);
|
||||
|
||||
ConstructTextureHelper();
|
||||
}
|
||||
|
||||
// Texture viewer helper
|
||||
|
||||
private InputFieldRef textureSavePathInput;
|
||||
private Image textureImage;
|
||||
private LayoutElement textureImageLayout;
|
||||
|
||||
private void CleanupTextureViewer()
|
||||
{
|
||||
if (textureImage.sprite)
|
||||
GameObject.Destroy(textureImage.sprite);
|
||||
|
||||
if (TextureViewerWanted)
|
||||
ToggleTextureViewer();
|
||||
}
|
||||
|
||||
private void ConstructTextureHelper()
|
||||
{
|
||||
textureViewer = UIFactory.CreateVerticalGroup(UIRoot, "TextureViewer", false, false, true, true, 2, new Vector4(5, 5, 5, 5),
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(textureViewer, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Save helper
|
||||
|
||||
var saveRowObj = UIFactory.CreateHorizontalGroup(textureViewer, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
var saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", new Color(0.2f, 0.25f, 0.2f));
|
||||
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
saveBtn.OnClick += OnSaveTextureClicked;
|
||||
|
||||
textureSavePathInput = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
|
||||
UIFactory.SetLayoutElement(textureSavePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
|
||||
// Actual texture viewer
|
||||
|
||||
var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
|
||||
imageViewport.GetComponent<Image>().color = Color.white;
|
||||
imageViewport.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
|
||||
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
textureImage = imageObj.AddComponent<Image>();
|
||||
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 1, flexibleHeight: 1);
|
||||
|
||||
textureViewer.SetActive(false);
|
||||
}
|
||||
|
||||
private void SetTextureViewer()
|
||||
{
|
||||
if (!this.TextureRef)
|
||||
return;
|
||||
|
||||
var name = TextureRef.name;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
|
||||
textureSavePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
|
||||
|
||||
var sprite = TextureUtilProvider.Instance.CreateSprite(TextureRef);
|
||||
textureImage.sprite = sprite;
|
||||
|
||||
textureImageLayout.preferredHeight = sprite.rect.height;
|
||||
// not really working, its always stretched horizontally for some reason.
|
||||
textureImageLayout.preferredWidth = sprite.rect.width;
|
||||
}
|
||||
|
||||
private void OnSaveTextureClicked()
|
||||
{
|
||||
if (!TextureRef)
|
||||
{
|
||||
ExplorerCore.LogWarning("Ref Texture is null, maybe it was destroyed?");
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(textureSavePathInput.Text))
|
||||
{
|
||||
ExplorerCore.LogWarning("Save path cannot be empty!");
|
||||
return;
|
||||
}
|
||||
|
||||
var path = textureSavePathInput.Text;
|
||||
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
|
||||
{
|
||||
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
|
||||
return;
|
||||
}
|
||||
|
||||
path = IOUtility.EnsureValidFilePath(path);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
var tex = TextureRef;
|
||||
|
||||
if (!TextureUtilProvider.IsReadable(tex))
|
||||
tex = TextureUtilProvider.ForceReadTexture(tex);
|
||||
|
||||
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
|
||||
File.WriteAllBytes(path, data);
|
||||
|
||||
if (tex != TextureRef)
|
||||
{
|
||||
// cleanup temp texture if we had to force-read it.
|
||||
GameObject.Destroy(tex);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,12 @@ using UnityExplorer;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Loader.ML;
|
||||
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
|
||||
#if CPP
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.IL2CPP)]
|
||||
#else
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
#endif
|
||||
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
[assembly: MelonColor(ConsoleColor.DarkCyan)]
|
||||
@ -26,9 +31,9 @@ namespace UnityExplorer
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
public MelonLoaderConfigHandler _configHandler;
|
||||
|
||||
public Action<object> OnLogMessage => MelonLogger.Msg;
|
||||
public Action<object> OnLogWarning => MelonLogger.Warning;
|
||||
public Action<object> OnLogError => MelonLogger.Error;
|
||||
public Action<object> OnLogMessage => LoggerInstance.Msg;
|
||||
public Action<object> OnLogWarning => LoggerInstance.Warning;
|
||||
public Action<object> OnLogError => LoggerInstance.Error;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
|
33
src/Loader/Standalone/Editor/ExplorerEditorBehaviour.cs
Normal file
33
src/Loader/Standalone/Editor/ExplorerEditorBehaviour.cs
Normal file
@ -0,0 +1,33 @@
|
||||
#if STANDALONE
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Loader.Standalone
|
||||
{
|
||||
public class ExplorerEditorBehaviour : MonoBehaviour
|
||||
{
|
||||
internal void Awake()
|
||||
{
|
||||
ExplorerEditorLoader.Initialize();
|
||||
DontDestroyOnLoad(this);
|
||||
this.gameObject.hideFlags = HideFlags.HideAndDontSave;
|
||||
}
|
||||
|
||||
internal void OnDestroy()
|
||||
{
|
||||
OnApplicationQuit();
|
||||
}
|
||||
|
||||
internal void OnApplicationQuit()
|
||||
{
|
||||
if (UI.UIManager.UIRoot)
|
||||
Destroy(UI.UIManager.UIRoot.transform.root.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
41
src/Loader/Standalone/Editor/ExplorerEditorLoader.cs
Normal file
41
src/Loader/Standalone/Editor/ExplorerEditorLoader.cs
Normal file
@ -0,0 +1,41 @@
|
||||
#if STANDALONE
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Loader.Standalone
|
||||
{
|
||||
public class ExplorerEditorLoader : ExplorerStandalone
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
Instance = new ExplorerEditorLoader();
|
||||
OnLog += LogHandler;
|
||||
Instance.configHandler = new StandaloneConfigHandler();
|
||||
|
||||
ExplorerCore.Init(Instance);
|
||||
}
|
||||
|
||||
static void LogHandler(string message, LogType logType)
|
||||
{
|
||||
switch (logType)
|
||||
{
|
||||
case LogType.Assert: Debug.LogError(message); break;
|
||||
case LogType.Error: Debug.LogError(message); break;
|
||||
case LogType.Exception: Debug.LogError(message); break;
|
||||
case LogType.Log: Debug.Log(message); break;
|
||||
case LogType.Warning: Debug.LogWarning(message); break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckExplorerFolder()
|
||||
{
|
||||
if (explorerFolder == null)
|
||||
explorerFolder = Path.Combine(Application.dataPath, "UnityExplorer~");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -5,9 +5,9 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Loader.STANDALONE;
|
||||
using UnityEngine.EventSystems;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.Loader.Standalone;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
@ -16,6 +16,33 @@ namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerStandalone : IExplorerLoader
|
||||
{
|
||||
public static ExplorerStandalone Instance { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever Explorer logs something. Subscribe to this to handle logging.
|
||||
/// </summary>
|
||||
public static event Action<string, LogType> OnLog;
|
||||
|
||||
public string UnhollowedModulesFolder => unhollowedPath;
|
||||
private string unhollowedPath;
|
||||
|
||||
public ConfigHandler ConfigHandler => configHandler;
|
||||
internal StandaloneConfigHandler configHandler;
|
||||
|
||||
public string ExplorerFolder
|
||||
{
|
||||
get
|
||||
{
|
||||
CheckExplorerFolder();
|
||||
return explorerFolder;
|
||||
}
|
||||
}
|
||||
protected static string explorerFolder;
|
||||
|
||||
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
|
||||
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
|
||||
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
|
||||
|
||||
/// <summary>
|
||||
/// Call this to initialize UnityExplorer without adding a log listener or Unhollowed modules path.
|
||||
/// The default Unhollowed path "UnityExplorer\Modules\" will be used.
|
||||
@ -50,60 +77,33 @@ namespace UnityExplorer
|
||||
OnLog += logListener;
|
||||
|
||||
if (string.IsNullOrEmpty(unhollowedModulesPath) || !Directory.Exists(unhollowedModulesPath))
|
||||
instance._unhollowedPath = Path.Combine(instance.ExplorerFolder, "Modules");
|
||||
instance.unhollowedPath = Path.Combine(instance.ExplorerFolder, "Modules");
|
||||
else
|
||||
instance._unhollowedPath = unhollowedModulesPath;
|
||||
instance.unhollowedPath = unhollowedModulesPath;
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
public static ExplorerStandalone Instance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever Explorer logs something. Subscribe to this to handle logging.
|
||||
/// </summary>
|
||||
public static event Action<string, LogType> OnLog;
|
||||
|
||||
public string UnhollowedModulesFolder => _unhollowedPath;
|
||||
private string _unhollowedPath;
|
||||
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
private StandaloneConfigHandler _configHandler;
|
||||
|
||||
public string ExplorerFolder
|
||||
{
|
||||
get
|
||||
{
|
||||
CheckExplorerFolder();
|
||||
return s_explorerFolder;
|
||||
}
|
||||
}
|
||||
private static string s_explorerFolder;
|
||||
|
||||
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
|
||||
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
|
||||
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
|
||||
|
||||
private void Init()
|
||||
internal void Init()
|
||||
{
|
||||
Instance = this;
|
||||
_configHandler = new StandaloneConfigHandler();
|
||||
configHandler = new StandaloneConfigHandler();
|
||||
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
private void CheckExplorerFolder()
|
||||
protected virtual void CheckExplorerFolder()
|
||||
{
|
||||
if (s_explorerFolder == null)
|
||||
if (explorerFolder == null)
|
||||
{
|
||||
s_explorerFolder =
|
||||
explorerFolder =
|
||||
Path.Combine(
|
||||
Path.GetDirectoryName(
|
||||
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase).AbsolutePath)),
|
||||
"UnityExplorer");
|
||||
|
||||
if (!Directory.Exists(s_explorerFolder))
|
||||
Directory.CreateDirectory(s_explorerFolder);
|
||||
if (!Directory.Exists(explorerFolder))
|
||||
Directory.CreateDirectory(explorerFolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,22 +4,20 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Config;
|
||||
using IniParser.Parser;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using Tomlet;
|
||||
using Tomlet.Models;
|
||||
|
||||
namespace UnityExplorer.Loader.STANDALONE
|
||||
namespace UnityExplorer.Loader.Standalone
|
||||
{
|
||||
public class StandaloneConfigHandler : ConfigHandler
|
||||
{
|
||||
internal static IniDataParser _parser;
|
||||
internal static string CONFIG_PATH;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.ini");
|
||||
_parser = new IniDataParser();
|
||||
_parser.Configuration.CommentString = "#";
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.cfg");
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
@ -52,14 +50,11 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
if (!File.Exists(CONFIG_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(CONFIG_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
var document = TomlParser.ParseFile(CONFIG_PATH);
|
||||
foreach (var key in document.Keys)
|
||||
{
|
||||
if (ConfigManager.ConfigElements.TryGetValue(config.KeyName, out IConfigElement configElement))
|
||||
configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
|
||||
var config = ConfigManager.ConfigElements[key];
|
||||
config.BoxedValue = StringToConfigValue(document.GetValue(key).StringValue, config.ElementType);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -89,18 +84,14 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
data.Sections.AddSection("Config");
|
||||
var sec = data.Sections["Config"];
|
||||
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
var document = TomlDocument.CreateEmpty();
|
||||
foreach (var config in ConfigManager.ConfigElements)
|
||||
document.Put(config.Key, config.Value.BoxedValue.ToString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
|
||||
|
||||
File.WriteAllText(CONFIG_PATH, data.ToString());
|
||||
File.WriteAllText(CONFIG_PATH, document.SerializedValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,14 +4,14 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
@ -24,28 +24,25 @@ namespace UnityExplorer.ObjectExplorer
|
||||
Parent = parent;
|
||||
}
|
||||
|
||||
private SearchContext m_context = SearchContext.UnityObject;
|
||||
private SceneFilter m_sceneFilter = SceneFilter.Any;
|
||||
private ChildFilter m_childFilter = ChildFilter.Any;
|
||||
private SearchContext context = SearchContext.UnityObject;
|
||||
private SceneFilter sceneFilter = SceneFilter.Any;
|
||||
private ChildFilter childFilter = ChildFilter.Any;
|
||||
private string desiredTypeInput;
|
||||
private string lastCheckedTypeInput;
|
||||
private bool lastTypeCanHaveGO;
|
||||
private bool lastTypeCanHaveGameObject;
|
||||
|
||||
public ButtonListHandler<object, ButtonCell> dataHandler;
|
||||
|
||||
private ScrollPool<ButtonCell> resultsScrollPool;
|
||||
private List<object> currentResults = new List<object>();
|
||||
|
||||
public TypeCompleter typeAutocompleter;
|
||||
private List<object> currentResults = new();
|
||||
|
||||
public override GameObject UIRoot => uiRoot;
|
||||
private GameObject uiRoot;
|
||||
|
||||
private GameObject sceneFilterRow;
|
||||
private GameObject childFilterRow;
|
||||
private GameObject unityObjectClassRow;
|
||||
private GameObject classInputRow;
|
||||
public TypeCompleter typeAutocompleter;
|
||||
private GameObject nameInputRow;
|
||||
private InputFieldRef nameInputField;
|
||||
|
||||
private Text resultsLabel;
|
||||
|
||||
public List<object> GetEntries() => currentResults;
|
||||
@ -54,12 +51,12 @@ namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
cachedCellTexts.Clear();
|
||||
|
||||
if (m_context == SearchContext.Singleton)
|
||||
currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
|
||||
else if (m_context == SearchContext.Class)
|
||||
currentResults = SearchProvider.ClassSearch(nameInputField.Text);
|
||||
if (context == SearchContext.Singleton)
|
||||
currentResults = SearchProvider.InstanceSearch(desiredTypeInput).ToList();
|
||||
else if (context == SearchContext.Class)
|
||||
currentResults = SearchProvider.ClassSearch(desiredTypeInput);
|
||||
else
|
||||
currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, desiredTypeInput, m_context, m_childFilter, m_sceneFilter);
|
||||
currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, desiredTypeInput, childFilter, sceneFilter);
|
||||
|
||||
dataHandler.RefreshData();
|
||||
resultsScrollPool.Refresh(true);
|
||||
@ -69,7 +66,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (m_context == SearchContext.UnityObject && lastCheckedTypeInput != desiredTypeInput)
|
||||
if (context == SearchContext.UnityObject && lastCheckedTypeInput != desiredTypeInput)
|
||||
{
|
||||
lastCheckedTypeInput = desiredTypeInput;
|
||||
|
||||
@ -77,15 +74,15 @@ namespace UnityExplorer.ObjectExplorer
|
||||
if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
|
||||
{
|
||||
var type = cachedType;
|
||||
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
|
||||
sceneFilterRow.SetActive(lastTypeCanHaveGO);
|
||||
childFilterRow.SetActive(lastTypeCanHaveGO);
|
||||
lastTypeCanHaveGameObject = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
|
||||
sceneFilterRow.SetActive(lastTypeCanHaveGameObject);
|
||||
childFilterRow.SetActive(lastTypeCanHaveGameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
sceneFilterRow.SetActive(false);
|
||||
childFilterRow.SetActive(false);
|
||||
lastTypeCanHaveGO = false;
|
||||
lastTypeCanHaveGameObject = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -94,18 +91,27 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
private void OnContextDropdownChanged(int value)
|
||||
{
|
||||
m_context = (SearchContext)value;
|
||||
context = (SearchContext)value;
|
||||
|
||||
lastCheckedTypeInput = null;
|
||||
sceneFilterRow.SetActive(false);
|
||||
childFilterRow.SetActive(false);
|
||||
|
||||
unityObjectClassRow.SetActive(m_context == SearchContext.UnityObject);
|
||||
nameInputRow.SetActive(context == SearchContext.UnityObject);
|
||||
|
||||
if (context == SearchContext.Class)
|
||||
typeAutocompleter.AllTypes = true;
|
||||
else
|
||||
{
|
||||
typeAutocompleter.BaseType = context == SearchContext.UnityObject ? typeof(UnityEngine.Object) : typeof(object);
|
||||
typeAutocompleter.AllTypes = false;
|
||||
}
|
||||
typeAutocompleter.CacheTypes();
|
||||
}
|
||||
|
||||
private void OnSceneFilterDropChanged(int value) => m_sceneFilter = (SceneFilter)value;
|
||||
private void OnSceneFilterDropChanged(int value) => sceneFilter = (SceneFilter)value;
|
||||
|
||||
private void OnChildFilterDropChanged(int value) => m_childFilter = (ChildFilter)value;
|
||||
private void OnChildFilterDropChanged(int value) => childFilter = (ChildFilter)value;
|
||||
|
||||
private void OnTypeInputChanged(string val)
|
||||
{
|
||||
@ -120,14 +126,14 @@ namespace UnityExplorer.ObjectExplorer
|
||||
}
|
||||
|
||||
// Cache the syntax-highlighted text for each search result to reduce allocs.
|
||||
private static readonly Dictionary<int, string> cachedCellTexts = new Dictionary<int, string>();
|
||||
private static readonly Dictionary<int, string> cachedCellTexts = new();
|
||||
|
||||
public void SetCell(ButtonCell cell, int index)
|
||||
{
|
||||
if (!cachedCellTexts.ContainsKey(index))
|
||||
{
|
||||
string text;
|
||||
if (m_context == SearchContext.Class)
|
||||
if (context == SearchContext.Class)
|
||||
{
|
||||
var type = currentResults[index] as Type;
|
||||
text = $"{SignatureHighlighter.Parse(type, true)} <color=grey><i>({type.Assembly.GetName().Name})</i></color>";
|
||||
@ -143,7 +149,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
private void OnCellClicked(int dataIndex)
|
||||
{
|
||||
if (m_context == SearchContext.Class)
|
||||
if (context == SearchContext.Class)
|
||||
InspectorManager.Inspect(currentResults[dataIndex] as Type);
|
||||
else
|
||||
InspectorManager.Inspect(currentResults[dataIndex]);
|
||||
@ -164,20 +170,20 @@ namespace UnityExplorer.ObjectExplorer
|
||||
var contextLbl = UIFactory.CreateLabel(contextGroup, "SearchContextLabel", "Searching for:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(contextLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var contextDropObj = UIFactory.CreateDropdown(contextGroup, out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
|
||||
var contextDropObj = UIFactory.CreateDropdown(contextGroup, "ContextDropdown", out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
|
||||
foreach (var name in Enum.GetNames(typeof(SearchContext)))
|
||||
contextDrop.options.Add(new Dropdown.OptionData(name));
|
||||
UIFactory.SetLayoutElement(contextDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
// Unity class input
|
||||
// Class input
|
||||
|
||||
unityObjectClassRow = UIFactory.CreateHorizontalGroup(uiRoot, "UnityClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(unityObjectClassRow, minHeight: 25, flexibleHeight: 0);
|
||||
classInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "ClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(classInputRow, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var unityClassLbl = UIFactory.CreateLabel(unityObjectClassRow, "UnityClassLabel", "Class filter:", TextAnchor.MiddleLeft);
|
||||
var unityClassLbl = UIFactory.CreateLabel(classInputRow, "ClassLabel", "Class filter:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(unityClassLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var classInputField = UIFactory.CreateInputField(unityObjectClassRow, "ClassInput", "...");
|
||||
var classInputField = UIFactory.CreateInputField(classInputRow, "ClassInput", "...");
|
||||
UIFactory.SetLayoutElement(classInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
typeAutocompleter = new TypeCompleter(typeof(UnityEngine.Object), classInputField);
|
||||
@ -193,7 +199,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
var childLbl = UIFactory.CreateLabel(childFilterRow, "ChildLabel", "Child filter:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(childLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var childDropObj = UIFactory.CreateDropdown(childFilterRow, out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
|
||||
var childDropObj = UIFactory.CreateDropdown(childFilterRow, "ChildFilterDropdown", out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
|
||||
foreach (var name in Enum.GetNames(typeof(ChildFilter)))
|
||||
childDrop.options.Add(new Dropdown.OptionData(name));
|
||||
UIFactory.SetLayoutElement(childDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
@ -208,22 +214,26 @@ namespace UnityExplorer.ObjectExplorer
|
||||
var sceneLbl = UIFactory.CreateLabel(sceneFilterRow, "SceneLabel", "Scene filter:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(sceneLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
|
||||
var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, "SceneFilterDropdown", out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
|
||||
foreach (var name in Enum.GetNames(typeof(SceneFilter)))
|
||||
{
|
||||
if (!SceneHandler.DontDestroyExists && name == "DontDestroyOnLoad")
|
||||
continue;
|
||||
sceneDrop.options.Add(new Dropdown.OptionData(name));
|
||||
}
|
||||
UIFactory.SetLayoutElement(sceneDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
sceneFilterRow.SetActive(false);
|
||||
|
||||
// Name filter input
|
||||
|
||||
var nameRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(nameRow, minHeight: 25, flexibleHeight: 0);
|
||||
nameInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(nameInputRow, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var nameLbl = UIFactory.CreateLabel(nameRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
|
||||
var nameLbl = UIFactory.CreateLabel(nameInputRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(nameLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
nameInputField = UIFactory.CreateInputField(nameRow, "NameFilterInput", "...");
|
||||
nameInputField = UIFactory.CreateInputField(nameInputRow, "NameFilterInput", "...");
|
||||
UIFactory.SetLayoutElement(nameInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
// Search button
|
||||
|
@ -14,6 +14,7 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using System.Collections;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
@ -26,11 +27,11 @@ namespace UnityExplorer.ObjectExplorer
|
||||
Parent = parent;
|
||||
|
||||
SceneHandler.OnInspectedSceneChanged += SceneHandler_OnInspectedSceneChanged;
|
||||
SceneHandler.OnLoadedScenesChanged += SceneHandler_OnLoadedScenesChanged;
|
||||
SceneHandler.OnLoadedScenesUpdated += SceneHandler_OnLoadedScenesUpdated;
|
||||
}
|
||||
|
||||
public override GameObject UIRoot => m_uiRoot;
|
||||
private GameObject m_uiRoot;
|
||||
public override GameObject UIRoot => uiRoot;
|
||||
private GameObject uiRoot;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to automatically update per auto-update interval or not.
|
||||
@ -42,7 +43,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
private GameObject refreshRow;
|
||||
private Dropdown sceneDropdown;
|
||||
private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<Scene, Dropdown.OptionData>();
|
||||
private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new();
|
||||
|
||||
// scene loader
|
||||
private Dropdown allSceneDropdown;
|
||||
@ -63,7 +64,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
public void UpdateTree()
|
||||
{
|
||||
SceneHandler.Update();
|
||||
Tree.RefreshData(true);
|
||||
Tree.RefreshData(true, false, false, false);
|
||||
}
|
||||
|
||||
public void JumpToTransform(Transform transform)
|
||||
@ -86,21 +87,21 @@ namespace UnityExplorer.ObjectExplorer
|
||||
Tree.JumpAndExpandToTransform(transform);
|
||||
}
|
||||
|
||||
private void OnDropdownChanged(int value)
|
||||
private void OnSceneSelectionDropdownChanged(int value)
|
||||
{
|
||||
if (value < 0 || SceneHandler.LoadedScenes.Count <= value)
|
||||
return;
|
||||
|
||||
SceneHandler.SelectedScene = SceneHandler.LoadedScenes[value];
|
||||
SceneHandler.Update();
|
||||
Tree.RefreshData(true);
|
||||
Tree.RefreshData(true, true, true, false);
|
||||
OnSelectedSceneChanged(SceneHandler.SelectedScene.Value);
|
||||
}
|
||||
|
||||
private void SceneHandler_OnInspectedSceneChanged(Scene scene)
|
||||
{
|
||||
if (!sceneToDropdownOption.ContainsKey(scene))
|
||||
PopulateSceneDropdown();
|
||||
PopulateSceneDropdown(SceneHandler.LoadedScenes);
|
||||
|
||||
if (sceneToDropdownOption.ContainsKey(scene))
|
||||
{
|
||||
@ -121,17 +122,17 @@ namespace UnityExplorer.ObjectExplorer
|
||||
refreshRow.SetActive(!scene.IsValid());
|
||||
}
|
||||
|
||||
private void SceneHandler_OnLoadedScenesChanged(List<Scene> loadedScenes)
|
||||
private void SceneHandler_OnLoadedScenesUpdated(List<Scene> loadedScenes)
|
||||
{
|
||||
PopulateSceneDropdown();
|
||||
PopulateSceneDropdown(loadedScenes);
|
||||
}
|
||||
|
||||
private void PopulateSceneDropdown()
|
||||
private void PopulateSceneDropdown(List<Scene> loadedScenes)
|
||||
{
|
||||
sceneToDropdownOption.Clear();
|
||||
sceneDropdown.options.Clear();
|
||||
|
||||
foreach (var scene in SceneHandler.LoadedScenes)
|
||||
foreach (var scene in loadedScenes)
|
||||
{
|
||||
if (sceneToDropdownOption.ContainsKey(scene))
|
||||
continue;
|
||||
@ -157,7 +158,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
}
|
||||
|
||||
Tree.CurrentFilter = input;
|
||||
Tree.RefreshData(true, true);
|
||||
Tree.RefreshData(true, false, true, false);
|
||||
}
|
||||
|
||||
private void TryLoadScene(LoadSceneMode mode, Dropdown allSceneDrop)
|
||||
@ -180,13 +181,13 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
public override void ConstructUI(GameObject content)
|
||||
{
|
||||
m_uiRoot = UIFactory.CreateUIObject("SceneExplorer", content);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(m_uiRoot, true, true, true, true, 0, 2, 2, 2, 2);
|
||||
UIFactory.SetLayoutElement(m_uiRoot, flexibleHeight: 9999);
|
||||
uiRoot = UIFactory.CreateUIObject("SceneExplorer", content);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(uiRoot, true, true, true, true, 0, 2, 2, 2, 2);
|
||||
UIFactory.SetLayoutElement(uiRoot, flexibleHeight: 9999);
|
||||
|
||||
// Tool bar (top area)
|
||||
|
||||
var toolbar = UIFactory.CreateVerticalGroup(m_uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
var toolbar = UIFactory.CreateVerticalGroup(uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
// Scene selector dropdown
|
||||
@ -197,11 +198,11 @@ namespace UnityExplorer.ObjectExplorer
|
||||
var dropLabel = UIFactory.CreateLabel(dropRow, "SelectorLabel", "Scene:", TextAnchor.MiddleLeft, Color.cyan, false, 15);
|
||||
UIFactory.SetLayoutElement(dropLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
|
||||
|
||||
var dropdownObj = UIFactory.CreateDropdown(dropRow, out sceneDropdown, "<notset>", 13, OnDropdownChanged);
|
||||
var dropdownObj = UIFactory.CreateDropdown(dropRow, "SceneDropdown", out sceneDropdown, "<notset>", 13, OnSceneSelectionDropdownChanged);
|
||||
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
SceneHandler.Update();
|
||||
PopulateSceneDropdown();
|
||||
PopulateSceneDropdown(SceneHandler.LoadedScenes);
|
||||
sceneDropdown.captionText.text = sceneToDropdownOption.First().Value.text;
|
||||
|
||||
// Filter row
|
||||
@ -212,7 +213,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
//Filter input field
|
||||
var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search and press enter...");
|
||||
inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
|
||||
RuntimeHelper.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
|
||||
new Color(0.08f, 0.08f, 0.08f));
|
||||
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
|
||||
//inputField.OnValueChanged += OnFilterInput;
|
||||
@ -238,16 +239,27 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
refreshRow.SetActive(false);
|
||||
|
||||
// tree labels row
|
||||
|
||||
var labelsRow = UIFactory.CreateHorizontalGroup(toolbar, "LabelsRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(labelsRow, minHeight: 30, flexibleHeight: 0);
|
||||
|
||||
var nameLabel = UIFactory.CreateLabel(labelsRow, "NameLabel", "Name", TextAnchor.MiddleLeft, color: Color.grey);
|
||||
UIFactory.SetLayoutElement(nameLabel.gameObject, flexibleWidth: 9999, minHeight: 25);
|
||||
|
||||
var indexLabel = UIFactory.CreateLabel(labelsRow, "IndexLabel", "Sibling Index", TextAnchor.MiddleLeft, fontSize: 12, color: Color.grey);
|
||||
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 100, flexibleWidth: 0, minHeight: 25);
|
||||
|
||||
// Transform Tree
|
||||
|
||||
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(m_uiRoot, "TransformTree", out GameObject scrollObj,
|
||||
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(uiRoot, "TransformTree", out GameObject scrollObj,
|
||||
out GameObject scrollContent, new Color(0.11f, 0.11f, 0.11f));
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
|
||||
|
||||
Tree = new TransformTree(scrollPool, GetRootEntries);
|
||||
Tree.Init();
|
||||
Tree.RefreshData(true, true);
|
||||
Tree.RefreshData(true, true, true, false);
|
||||
//scrollPool.Viewport.GetComponent<Mask>().enabled = false;
|
||||
//UIRoot.GetComponent<Mask>().enabled = false;
|
||||
|
||||
@ -255,7 +267,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
ConstructSceneLoader();
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(TempFixCoro());
|
||||
RuntimeHelper.StartCoroutine(TempFixCoro());
|
||||
}
|
||||
|
||||
// To "fix" a strange FPS drop issue with MelonLoader.
|
||||
@ -312,7 +324,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
if (SceneHandler.WasAbleToGetScenesInBuild)
|
||||
{
|
||||
var sceneLoaderObj = UIFactory.CreateVerticalGroup(m_uiRoot, "SceneLoader", true, true, true, true);
|
||||
var sceneLoaderObj = UIFactory.CreateVerticalGroup(uiRoot, "SceneLoader", true, true, true, true);
|
||||
UIFactory.SetLayoutElement(sceneLoaderObj, minHeight: 25);
|
||||
|
||||
// Title
|
||||
@ -328,7 +340,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
// Dropdown
|
||||
|
||||
var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, out allSceneDropdown, "", 14, null);
|
||||
var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, "SceneLoaderDropdown", out allSceneDropdown, "", 14, null);
|
||||
UIFactory.SetLayoutElement(allSceneDropObj, minHeight: 25, minWidth: 150, flexibleWidth: 0, flexibleHeight: 0);
|
||||
|
||||
RefreshSceneLoaderOptions(string.Empty);
|
||||
@ -352,8 +364,8 @@ namespace UnityExplorer.ObjectExplorer
|
||||
};
|
||||
|
||||
var disabledColor = new Color(0.24f, 0.24f, 0.24f);
|
||||
RuntimeProvider.Instance.SetColorBlock(loadButton.Component, disabled: disabledColor);
|
||||
RuntimeProvider.Instance.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
|
||||
RuntimeHelper.SetColorBlock(loadButton.Component, disabled: disabledColor);
|
||||
RuntimeHelper.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
|
||||
|
||||
loadButton.Component.interactable = false;
|
||||
loadAdditiveButton.Component.interactable = false;
|
||||
|
@ -11,15 +11,13 @@ namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public static class SceneHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently inspected Scene.
|
||||
/// </summary>
|
||||
/// <summary>The currently inspected Scene.</summary>
|
||||
public static Scene? SelectedScene
|
||||
{
|
||||
get => selectedScene;
|
||||
internal set
|
||||
{
|
||||
if (selectedScene != null && selectedScene == value)
|
||||
if (selectedScene.HasValue && selectedScene == value)
|
||||
return;
|
||||
selectedScene = value;
|
||||
OnInspectedSceneChanged?.Invoke((Scene)selectedScene);
|
||||
@ -27,63 +25,39 @@ namespace UnityExplorer.ObjectExplorer
|
||||
}
|
||||
private static Scene? selectedScene;
|
||||
|
||||
/// <summary>
|
||||
/// The GameObjects in the currently inspected scene.
|
||||
/// </summary>
|
||||
public static GameObject[] CurrentRootObjects { get; private set; } = new GameObject[0];
|
||||
/// <summary>The GameObjects in the currently inspected scene.</summary>
|
||||
public static IEnumerable<GameObject> CurrentRootObjects { get; private set; } = new GameObject[0];
|
||||
|
||||
/// <summary>
|
||||
/// All currently loaded Scenes.
|
||||
/// </summary>
|
||||
public static List<Scene> LoadedScenes { get; private set; } = new List<Scene>();
|
||||
private static HashSet<Scene> previousLoadedScenes;
|
||||
/// <summary>All currently loaded Scenes.</summary>
|
||||
public static List<Scene> LoadedScenes { get; private set; } = new();
|
||||
//private static HashSet<Scene> previousLoadedScenes;
|
||||
|
||||
/// <summary>
|
||||
/// The names of all scenes in the build settings, if they could be retrieved.
|
||||
/// </summary>
|
||||
public static readonly List<string> AllSceneNames = new List<string>();
|
||||
/// <summary>The names of all scenes in the build settings, if they could be retrieved.</summary>
|
||||
public static List<string> AllSceneNames { get; private set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not we successfuly retrieved the names of the scenes in the build settings.
|
||||
/// </summary>
|
||||
public static bool WasAbleToGetScenesInBuild { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the currently inspected Scene changes. The argument is the new scene.
|
||||
/// </summary>
|
||||
/// <summary>Invoked when the currently inspected Scene changes. The argument is the new scene.</summary>
|
||||
public static event Action<Scene> OnInspectedSceneChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever the list of currently loaded Scenes changes. The argument contains all loaded scenes after the change.
|
||||
/// </summary>
|
||||
public static event Action<List<Scene>> OnLoadedScenesChanged;
|
||||
/// <summary>Invoked whenever the list of currently loaded Scenes changes. The argument contains all loaded scenes after the change.</summary>
|
||||
public static event Action<List<Scene>> OnLoadedScenesUpdated;
|
||||
|
||||
/// <summary>
|
||||
/// Equivalent to <see cref="SceneManager.sceneCount"/> + 2, to include 'DontDestroyOnLoad' and the 'None' scene.
|
||||
/// </summary>
|
||||
public static int LoadedSceneCount => SceneManager.sceneCount + 2;
|
||||
|
||||
internal static Scene DontDestroyScene => DontDestroyMe.scene;
|
||||
internal static int DontDestroyHandle => DontDestroyScene.handle;
|
||||
|
||||
internal static GameObject DontDestroyMe
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!dontDestroyObject)
|
||||
{
|
||||
dontDestroyObject = new GameObject("DontDestroyMe");
|
||||
GameObject.DontDestroyOnLoad(dontDestroyObject);
|
||||
}
|
||||
return dontDestroyObject;
|
||||
}
|
||||
}
|
||||
private static GameObject dontDestroyObject;
|
||||
/// <summary>Generally will be 2, unless DontDestroyExists == false, then this will be 1.</summary>
|
||||
internal static int DefaultSceneCount => 1 + (DontDestroyExists ? 1 : 0);
|
||||
|
||||
/// <summary>Whether or not we are currently inspecting the "HideAndDontSave" asset scene.</summary>
|
||||
public static bool InspectingAssetScene => SelectedScene.HasValue && SelectedScene.Value == default;
|
||||
|
||||
/// <summary>Whether or not we successfuly retrieved the names of the scenes in the build settings.</summary>
|
||||
public static bool WasAbleToGetScenesInBuild { get; private set; }
|
||||
|
||||
/// <summary>Whether or not the "DontDestroyOnLoad" scene exists in this game.</summary>
|
||||
public static bool DontDestroyExists { get; private set; }
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
// Check if the game has "DontDestroyOnLoad"
|
||||
DontDestroyExists = Scene.GetNameInternal(-12) == "DontDestroyOnLoad";
|
||||
|
||||
// Try to get all scenes in the build settings. This may not work.
|
||||
try
|
||||
{
|
||||
@ -110,22 +84,20 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
internal static void Update()
|
||||
{
|
||||
// check if the loaded scenes changed. always confirm DontDestroy / HideAndDontSave
|
||||
int confirmedCount = 2;
|
||||
bool inspectedExists = SelectedScene == DontDestroyScene || (SelectedScene.HasValue && SelectedScene.Value == default);
|
||||
// Inspected scene will exist if it's DontDestroyOnLoad or HideAndDontSave
|
||||
bool inspectedExists =
|
||||
SelectedScene.HasValue
|
||||
&& ((DontDestroyExists && SelectedScene.Value.handle == -12)
|
||||
|| SelectedScene.Value.handle == -1);
|
||||
|
||||
LoadedScenes.Clear();
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
Scene scene = SceneManager.GetSceneAt(i);
|
||||
if (scene == default || !scene.isLoaded)
|
||||
if (scene == default || !scene.isLoaded || !scene.IsValid())
|
||||
continue;
|
||||
|
||||
// If no changes yet, ensure the previous list contained the scene
|
||||
if (previousLoadedScenes != null && previousLoadedScenes.Contains(scene))
|
||||
confirmedCount++;
|
||||
|
||||
// If we have not yet confirmed inspectedExists, check if this scene is our currently inspected one.
|
||||
if (!inspectedExists && scene == SelectedScene)
|
||||
inspectedExists = true;
|
||||
@ -133,27 +105,23 @@ namespace UnityExplorer.ObjectExplorer
|
||||
LoadedScenes.Add(scene);
|
||||
}
|
||||
|
||||
LoadedScenes.Add(DontDestroyScene);
|
||||
LoadedScenes.Add(default);
|
||||
|
||||
bool anyChange = confirmedCount != LoadedScenes.Count;
|
||||
|
||||
previousLoadedScenes = new HashSet<Scene>(LoadedScenes);
|
||||
if (DontDestroyExists)
|
||||
LoadedScenes.Add(new Scene { m_Handle = -12 });
|
||||
LoadedScenes.Add(new Scene { m_Handle = -1 });
|
||||
|
||||
// Default to first scene if none selected or previous selection no longer exists.
|
||||
if (!inspectedExists)
|
||||
SelectedScene = LoadedScenes.First();
|
||||
|
||||
// Notify on the list changing at all
|
||||
if (anyChange)
|
||||
OnLoadedScenesChanged?.Invoke(LoadedScenes);
|
||||
OnLoadedScenesUpdated?.Invoke(LoadedScenes);
|
||||
|
||||
// Finally, update the root objects list.
|
||||
if (SelectedScene != null && ((Scene)SelectedScene).IsValid())
|
||||
CurrentRootObjects = RuntimeProvider.Instance.GetRootGameObjects((Scene)SelectedScene);
|
||||
CurrentRootObjects = RuntimeHelper.GetRootGameObjects((Scene)SelectedScene);
|
||||
else
|
||||
{
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var objects = new List<GameObject>();
|
||||
foreach (var obj in allObjects)
|
||||
{
|
||||
@ -161,7 +129,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
if (go.transform.parent == null && !go.scene.IsValid())
|
||||
objects.Add(go);
|
||||
}
|
||||
CurrentRootObjects = objects.ToArray();
|
||||
CurrentRootObjects = objects;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,8 @@ using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Runtime;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
@ -34,26 +36,19 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
public static class SearchProvider
|
||||
{
|
||||
|
||||
private static bool Filter(Scene scene, SceneFilter filter)
|
||||
{
|
||||
switch (filter)
|
||||
return filter switch
|
||||
{
|
||||
case SceneFilter.Any:
|
||||
return true;
|
||||
case SceneFilter.DontDestroyOnLoad:
|
||||
return scene == SceneHandler.DontDestroyScene;
|
||||
case SceneFilter.HideAndDontSave:
|
||||
return scene == default;
|
||||
case SceneFilter.ActivelyLoaded:
|
||||
return scene != SceneHandler.DontDestroyScene && scene != default;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
SceneFilter.Any => true,
|
||||
SceneFilter.DontDestroyOnLoad => scene.handle == -12,
|
||||
SceneFilter.HideAndDontSave => scene == default,
|
||||
SceneFilter.ActivelyLoaded => scene.buildIndex != -1,
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
|
||||
internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context,
|
||||
ChildFilter childFilter, SceneFilter sceneFilter)
|
||||
internal static List<object> UnityObjectSearch(string input, string customTypeInput, ChildFilter childFilter, SceneFilter sceneFilter)
|
||||
{
|
||||
var results = new List<object>();
|
||||
|
||||
@ -74,7 +69,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
if (searchType == null)
|
||||
searchType = typeof(UnityEngine.Object);
|
||||
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
|
||||
var allObjects = RuntimeHelper.FindObjectsOfTypeAll(searchType);
|
||||
|
||||
// perform filter comparers
|
||||
|
||||
@ -168,7 +163,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
"<instance>k__BackingField",
|
||||
};
|
||||
|
||||
internal static List<object> SingletonSearch(string input)
|
||||
internal static List<object> InstanceSearch(string input)
|
||||
{
|
||||
var instances = new List<object>();
|
||||
|
||||
@ -177,7 +172,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
nameFilter = input;
|
||||
|
||||
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
|
||||
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
// Search all non-static, non-enum classes.
|
||||
@ -187,13 +182,13 @@ namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
|
||||
continue;
|
||||
|
||||
|
||||
ReflectionUtility.FindSingleton(instanceNames, type, flags, instances);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return instances;
|
||||
}
|
||||
|
||||
|
@ -2,21 +2,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using System.Text;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Runtime
|
||||
{
|
||||
public class Il2CppProvider : RuntimeHelper
|
||||
public class Il2CppHelper : UERuntimeHelper
|
||||
{
|
||||
public override void SetupEvents()
|
||||
{
|
||||
@ -41,7 +31,7 @@ namespace UnityExplorer.Runtime
|
||||
// These methods currently cause a crash in most il2cpp games,
|
||||
// even from doing "GetParameters()" on the MemberInfo.
|
||||
// Blacklisting until the issue is fixed in Unhollower.
|
||||
public static HashSet<string> defaultIl2CppBlacklist = new HashSet<string>
|
||||
public static HashSet<string> defaultIl2CppBlacklist = new()
|
||||
{
|
||||
// These were deprecated a long time ago, still show up in some IL2CPP games for some reason
|
||||
"UnityEngine.MonoBehaviour.allowPrefabModeInPlayMode",
|
@ -1,20 +1,9 @@
|
||||
#if MONO
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer;
|
||||
|
||||
namespace UnityExplorer.Runtime
|
||||
{
|
||||
public class MonoProvider : RuntimeHelper
|
||||
public class MonoHelper : UERuntimeHelper
|
||||
{
|
||||
public override void SetupEvents()
|
||||
{
|
@ -13,16 +13,18 @@ using UniverseLib;
|
||||
|
||||
namespace UnityExplorer.Runtime
|
||||
{
|
||||
public abstract class RuntimeHelper
|
||||
// Not really that necessary anymore, can eventually just be refactored away into the few classes that use this class.
|
||||
|
||||
public abstract class UERuntimeHelper
|
||||
{
|
||||
public static RuntimeHelper Instance;
|
||||
public static UERuntimeHelper Instance;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
#if CPP
|
||||
Instance = new Il2CppProvider();
|
||||
Instance = new Il2CppHelper();
|
||||
#else
|
||||
Instance = new MonoProvider();
|
||||
Instance = new MonoHelper();
|
||||
#endif
|
||||
Instance.SetupEvents();
|
||||
|
||||
@ -35,9 +37,7 @@ namespace UnityExplorer.Runtime
|
||||
|
||||
public abstract void SetupEvents();
|
||||
|
||||
#region Reflection Blacklist
|
||||
|
||||
private static readonly HashSet<string> currentBlacklist = new HashSet<string>();
|
||||
private static readonly HashSet<string> currentBlacklist = new();
|
||||
|
||||
public virtual string[] DefaultReflectionBlacklist => new string[0];
|
||||
|
||||
@ -88,7 +88,5 @@ namespace UnityExplorer.Runtime
|
||||
|
||||
return currentBlacklist.Contains(sig);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
38
src/Runtime/UnityCrashPrevention.cs
Normal file
38
src/Runtime/UnityCrashPrevention.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.CacheObject;
|
||||
|
||||
namespace UnityExplorer.Runtime
|
||||
{
|
||||
internal static class UnityCrashPrevention
|
||||
{
|
||||
internal static void Init()
|
||||
{
|
||||
try
|
||||
{
|
||||
ExplorerCore.Harmony.PatchAll(typeof(UnityCrashPrevention));
|
||||
ExplorerCore.Log("Initialized UnityCrashPrevention.");
|
||||
}
|
||||
catch //(Exception ex)
|
||||
{
|
||||
//ExplorerCore.Log($"Exception setting up Canvas crash prevention patch: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
// In Unity 2020 they introduced "Canvas.renderingDisplaySize".
|
||||
// If you try to get the value on a Canvas which has a renderMode value of WorldSpace and no worldCamera set,
|
||||
// the game will Crash (I think from Unity trying to read from null ptr).
|
||||
[HarmonyPatch(typeof(Canvas), "renderingDisplaySize", MethodType.Getter)]
|
||||
[HarmonyPrefix]
|
||||
internal static void Prefix_Canvas_renderingDisplaySize(Canvas __instance)
|
||||
{
|
||||
if (__instance.renderMode == RenderMode.WorldSpace && !__instance.worldCamera)
|
||||
throw new InvalidOperationException(
|
||||
"Canvas is set to RenderMode.WorldSpace but not worldCamera is set, cannot get renderingDisplaySize.");
|
||||
}
|
||||
}
|
||||
}
|
@ -146,22 +146,22 @@ namespace UnityExplorer.Tests
|
||||
}
|
||||
|
||||
#if CPP
|
||||
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
|
||||
public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
|
||||
public static Il2CppSystem.Collections.Generic.List<string> IL2CPP_ListString;
|
||||
public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable;
|
||||
public static List<Il2CppSystem.Object> IL2CPP_listOfBoxedObjects;
|
||||
public static Il2CppStructArray<int> IL2CPP_structArray;
|
||||
public static Il2CppReferenceArray<Il2CppSystem.Object> IL2CPP_ReferenceArray;
|
||||
public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
|
||||
public static Il2CppSystem.Collections.IList IL2CPP_IList;
|
||||
public static Dictionary<Il2CppSystem.String, Il2CppSystem.Object> CppBoxedDict;
|
||||
|
||||
public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
|
||||
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
|
||||
public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable;
|
||||
public static Il2CppSystem.Object cppBoxedInt;
|
||||
public static Il2CppSystem.Int32 cppInt;
|
||||
public static Il2CppSystem.Decimal cppDecimal;
|
||||
public static Il2CppSystem.Object cppDecimalBoxed;
|
||||
public static Il2CppSystem.Object cppVector3Boxed;
|
||||
public static Dictionary<Il2CppSystem.Object, Il2CppSystem.Object> IL2CPP_BoxedDict;
|
||||
|
||||
public static Il2CppSystem.Object IL2CPP_BoxedInt;
|
||||
public static Il2CppSystem.Int32 IL2CPP_Int;
|
||||
public static Il2CppSystem.Decimal IL2CPP_Decimal;
|
||||
public static Il2CppSystem.Object IL2CPP_DecimalBoxed;
|
||||
public static Il2CppSystem.Object IL2CPP_Vector3Boxed;
|
||||
public static string IL2CPP_systemString = "Test";
|
||||
public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object";
|
||||
public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string";
|
||||
@ -175,40 +175,41 @@ namespace UnityExplorer.Tests
|
||||
IL2CPP_Dict.Add("key2", "value2");
|
||||
IL2CPP_Dict.Add("key3", "value3");
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 2: Il2Cpp Hashtable");
|
||||
IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable();
|
||||
IL2CPP_HashTable.Add("key1", "value1");
|
||||
IL2CPP_HashTable.Add("key2", "value2");
|
||||
IL2CPP_HashTable.Add("key3", "value3");
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 3: Il2Cpp IDictionary");
|
||||
var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
dict2.Add("key1", "value1");
|
||||
IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>();
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 4: Il2Cpp List of Il2Cpp Object");
|
||||
var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
|
||||
list.Add("one");
|
||||
list.Add("two");
|
||||
IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>();
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 5: Il2Cpp List of strings");
|
||||
IL2CPP_ListString = new Il2CppSystem.Collections.Generic.List<string>();
|
||||
IL2CPP_ListString.Add("hello,");
|
||||
IL2CPP_ListString.Add("world!");
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 6: Il2Cpp HashSet of strings");
|
||||
IL2CPP_HashSet = new Il2CppSystem.Collections.Generic.HashSet<string>();
|
||||
IL2CPP_HashSet.Add("one");
|
||||
IL2CPP_HashSet.Add("two");
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 2: Il2Cpp Hashtable");
|
||||
IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable();
|
||||
IL2CPP_HashTable.Add("key1", "value1");
|
||||
IL2CPP_HashTable.Add("key2", "value2");
|
||||
IL2CPP_HashTable.Add("key3", "value3");
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 3: Il2Cpp IDictionary");
|
||||
var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
dict2.Add("key1", "value1");
|
||||
IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>();
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 4: Il2Cpp List of Il2Cpp Object");
|
||||
var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
|
||||
list.Add("one");
|
||||
list.Add("two");
|
||||
IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>();
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 5: Il2Cpp List of strings");
|
||||
IL2CPP_ListString = new Il2CppSystem.Collections.Generic.List<string>();
|
||||
IL2CPP_ListString.Add("hello,");
|
||||
IL2CPP_ListString.Add("world!");
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 7: Dictionary of Il2Cpp String and Il2Cpp Object");
|
||||
CppBoxedDict = new Dictionary<Il2CppSystem.String, Il2CppSystem.Object>();
|
||||
CppBoxedDict.Add("1", new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject());
|
||||
CppBoxedDict.Add("2", new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject());
|
||||
CppBoxedDict.Add("3", new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject());
|
||||
CppBoxedDict.Add("4", new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject());
|
||||
|
||||
IL2CPP_BoxedDict = new();
|
||||
IL2CPP_BoxedDict[(Il2CppSystem.String)"one"] = new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject();
|
||||
IL2CPP_BoxedDict[(Il2CppSystem.String)"two"] = new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject();
|
||||
IL2CPP_BoxedDict[(Il2CppSystem.String)"three"] = new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject();
|
||||
IL2CPP_BoxedDict[(Il2CppSystem.String)"four"] = new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject();
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 8: List of boxed Il2Cpp Objects");
|
||||
IL2CPP_listOfBoxedObjects = new List<Il2CppSystem.Object>();
|
||||
IL2CPP_listOfBoxedObjects.Add((Il2CppSystem.String)"boxedString");
|
||||
@ -223,16 +224,16 @@ namespace UnityExplorer.Tests
|
||||
var boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color");
|
||||
IL2CPP_listOfBoxedObjects.Add(boxedEnum);
|
||||
}
|
||||
|
||||
|
||||
var structBox = Vector3.one.BoxIl2CppObject();
|
||||
IL2CPP_listOfBoxedObjects.Add(structBox);
|
||||
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Boxed enum test fail: {ex}");
|
||||
}
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 9: Il2Cpp struct array of ints");
|
||||
IL2CPP_structArray = new UnhollowerBaseLib.Il2CppStructArray<int>(5);
|
||||
IL2CPP_structArray[0] = 0;
|
||||
@ -240,19 +241,19 @@ namespace UnityExplorer.Tests
|
||||
IL2CPP_structArray[2] = 2;
|
||||
IL2CPP_structArray[3] = 3;
|
||||
IL2CPP_structArray[4] = 4;
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 10: Il2Cpp reference array of boxed objects");
|
||||
IL2CPP_ReferenceArray = new UnhollowerBaseLib.Il2CppReferenceArray<Il2CppSystem.Object>(3);
|
||||
IL2CPP_ReferenceArray[0] = new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject();
|
||||
IL2CPP_ReferenceArray[1] = null;
|
||||
IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up";
|
||||
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 11: Misc il2cpp members");
|
||||
cppBoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject();
|
||||
cppInt = new Il2CppSystem.Int32 { m_value = 420 };
|
||||
cppDecimal = new Il2CppSystem.Decimal(1f);
|
||||
cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject();
|
||||
cppVector3Boxed = Vector3.down.BoxIl2CppObject();
|
||||
IL2CPP_BoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject();
|
||||
IL2CPP_Int = new Il2CppSystem.Int32 { m_value = 420 };
|
||||
IL2CPP_Decimal = new Il2CppSystem.Decimal(1f);
|
||||
IL2CPP_DecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject();
|
||||
IL2CPP_Vector3Boxed = Vector3.down.BoxIl2CppObject();
|
||||
|
||||
ExplorerCore.Log($"Finished Init_Il2Cpp");
|
||||
}
|
||||
|
83
src/UI/DisplayManager.cs
Normal file
83
src/UI/DisplayManager.cs
Normal file
@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
public static class DisplayManager
|
||||
{
|
||||
public static int ActiveDisplayIndex { get; private set; }
|
||||
public static Display ActiveDisplay => Display.displays[ActiveDisplayIndex];
|
||||
|
||||
public static int Width => ActiveDisplay.renderingWidth;
|
||||
public static int Height => ActiveDisplay.renderingHeight;
|
||||
|
||||
public static Vector3 MousePosition => Application.isEditor
|
||||
? InputManager.MousePosition
|
||||
: Display.RelativeMouseAt(InputManager.MousePosition);
|
||||
|
||||
public static bool MouseInTargetDisplay => MousePosition.z == ActiveDisplayIndex;
|
||||
|
||||
private static Camera canvasCamera;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
SetDisplay(ConfigManager.Target_Display.Value);
|
||||
ConfigManager.Target_Display.OnValueChanged += SetDisplay;
|
||||
}
|
||||
|
||||
public static void SetDisplay(int display)
|
||||
{
|
||||
if (ActiveDisplayIndex == display)
|
||||
return;
|
||||
|
||||
if (Display.displays.Length <= display)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Cannot set display index to {display} as there are not enough monitors connected!");
|
||||
|
||||
if (ConfigManager.Target_Display.Value == display)
|
||||
ConfigManager.Target_Display.Value = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ActiveDisplayIndex = display;
|
||||
ActiveDisplay.Activate();
|
||||
|
||||
UIManager.UICanvas.targetDisplay = display;
|
||||
|
||||
// ensure a camera is targeting the display
|
||||
if (!Camera.main || Camera.main.targetDisplay != display)
|
||||
{
|
||||
if (!canvasCamera)
|
||||
{
|
||||
canvasCamera = new GameObject("UnityExplorer_CanvasCamera").AddComponent<Camera>();
|
||||
GameObject.DontDestroyOnLoad(canvasCamera.gameObject);
|
||||
canvasCamera.hideFlags = HideFlags.HideAndDontSave;
|
||||
}
|
||||
canvasCamera.targetDisplay = display;
|
||||
}
|
||||
|
||||
RuntimeHelper.StartCoroutine(FixPanels());
|
||||
}
|
||||
|
||||
private static IEnumerator FixPanels()
|
||||
{
|
||||
yield return null;
|
||||
yield return null;
|
||||
|
||||
foreach (var panel in UIManager.UIPanels.Values)
|
||||
{
|
||||
panel.EnsureValidSize();
|
||||
panel.EnsureValidPosition();
|
||||
panel.Dragger.OnEndResize();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -27,7 +27,7 @@ namespace UnityExplorer.UI
|
||||
_currentNotification = message;
|
||||
_timeOfLastNotification = Time.realtimeSinceStartup;
|
||||
|
||||
popupLabel.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(InputManager.MousePosition) + (Vector3.up * 25);
|
||||
popupLabel.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(DisplayManager.MousePosition) + (Vector3.up * 25);
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
|
@ -11,6 +11,9 @@ using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
@ -27,17 +30,17 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
public override int MinWidth => -1;
|
||||
public override int MinHeight => -1;
|
||||
|
||||
public override bool CanDragAndResize => false;
|
||||
public override bool CanDragAndResize => true;
|
||||
public override bool ShouldSaveActiveState => false;
|
||||
public override bool NavButtonWanted => false;
|
||||
|
||||
public static ISuggestionProvider CurrentHandler { get; private set; }
|
||||
|
||||
public static ButtonListHandler<Suggestion, ButtonCell> dataHandler;
|
||||
public static ButtonListHandler<Suggestion, ButtonCell> buttonListDataHandler;
|
||||
public static ScrollPool<ButtonCell> scrollPool;
|
||||
private static GameObject navigationTipRow;
|
||||
|
||||
private static List<Suggestion> Suggestions = new List<Suggestion>();
|
||||
private static List<Suggestion> Suggestions = new();
|
||||
private static int SelectedIndex = 0;
|
||||
|
||||
public static Suggestion SelectedSuggestion => Suggestions[SelectedIndex];
|
||||
@ -79,7 +82,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
base.UIRoot.SetActive(true);
|
||||
base.UIRoot.transform.SetAsLastSibling();
|
||||
dataHandler.RefreshData();
|
||||
buttonListDataHandler.RefreshData();
|
||||
scrollPool.Refresh(true, true);
|
||||
}
|
||||
}
|
||||
@ -213,10 +216,10 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
scrollPool.Content.anchoredPosition = pos;
|
||||
}
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.Button.Component, selectedSuggestionColor);
|
||||
RuntimeHelper.SetColorBlock(cell.Button.Component, selectedSuggestionColor);
|
||||
}
|
||||
else
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.Button.Component, inactiveSuggestionColor);
|
||||
RuntimeHelper.SetColorBlock(cell.Button.Component, inactiveSuggestionColor);
|
||||
|
||||
setFirstCell = true;
|
||||
}
|
||||
@ -247,13 +250,13 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
Vector3 caretPos = textGen.characters[caretIdx].cursorPos;
|
||||
// transform to world point
|
||||
caretPos = input.UIRoot.transform.TransformPoint(caretPos);
|
||||
caretPos += new Vector3(input.Rect.rect.width * 0.5f, -(input.Rect.rect.height * 0.5f), 0);
|
||||
caretPos += new Vector3(input.Transform.rect.width * 0.5f, -(input.Transform.rect.height * 0.5f), 0);
|
||||
|
||||
uiRoot.transform.position = new Vector3(caretPos.x + 10, caretPos.y - 30, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
uiRoot.transform.position = input.Rect.position + new Vector3(-(input.Rect.rect.width / 2) + 10, -20, 0);
|
||||
uiRoot.transform.position = input.Transform.position + new Vector3(-(input.Transform.rect.width / 2) + 10, -20, 0);
|
||||
//var textGen = input.Component.textComponent.cachedTextGenerator;
|
||||
//var pos = input.UIRoot.transform.TransformPoint(textGen.characters[0].cursorPos);
|
||||
//uiRoot.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
|
||||
@ -291,36 +294,49 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
// UI Construction
|
||||
|
||||
const float MIN_X = 0.42f;
|
||||
const float MAX_Y = 0.6f;
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.42f, 0.4f);
|
||||
Rect.anchorMax = new Vector2(0.68f, 0.6f);
|
||||
Rect.anchorMin = new Vector2(MIN_X, 0.4f);
|
||||
Rect.anchorMax = new Vector2(0.68f, MAX_Y);
|
||||
}
|
||||
|
||||
public override void OnFinishResize(RectTransform panel)
|
||||
{
|
||||
float xDiff = panel.anchorMin.x - MIN_X;
|
||||
float yDiff = panel.anchorMax.y - MAX_Y;
|
||||
|
||||
if (xDiff != 0 || yDiff != 0)
|
||||
{
|
||||
panel.anchorMin = new(MIN_X, panel.anchorMin.y - yDiff);
|
||||
panel.anchorMax = new(panel.anchorMax.x - xDiff, MAX_Y);
|
||||
}
|
||||
|
||||
base.OnFinishResize(panel);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
|
||||
// hide the titlebar
|
||||
this.TitleBar.gameObject.SetActive(false);
|
||||
|
||||
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "AutoCompleter", out GameObject scrollObj,
|
||||
buttonListDataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
|
||||
|
||||
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "AutoCompleter", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
scrollPool.Initialize(dataHandler);
|
||||
scrollPool.Initialize(buttonListDataHandler);
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);
|
||||
|
||||
navigationTipRow = UIFactory.CreateHorizontalGroup(this.content, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
|
||||
navigationTipRow = UIFactory.CreateHorizontalGroup(this.uiContent, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999);
|
||||
UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
|
||||
TextAnchor.MiddleLeft, Color.grey, false, 13);
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement()
|
||||
{
|
||||
// not savable
|
||||
}
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => null;
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
@ -55,15 +56,6 @@ namespace UnityExplorer.UI.Panels
|
||||
ConsoleController.Update();
|
||||
}
|
||||
|
||||
// Saving
|
||||
|
||||
public override void DoSaveToConfigElement()
|
||||
{
|
||||
ConfigManager.CSConsoleData.Value = this.ToSaveData();
|
||||
}
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => ConfigManager.CSConsoleData.Value;
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override void OnFinishResize(RectTransform panel)
|
||||
@ -83,7 +75,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
// Tools Row
|
||||
|
||||
var toolsRow = UIFactory.CreateHorizontalGroup(this.content, "ToggleRow", false, false, true, true, 5, new Vector4(8, 8, 10, 5),
|
||||
var toolsRow = UIFactory.CreateHorizontalGroup(this.uiContent, "ToggleRow", false, false, true, true, 5, new Vector4(8, 8, 10, 5),
|
||||
default, TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(toolsRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
@ -101,7 +93,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Help dropdown
|
||||
|
||||
var helpDrop = UIFactory.CreateDropdown(toolsRow, out var dropdown, "Help", 14, null);
|
||||
var helpDrop = UIFactory.CreateDropdown(toolsRow, "HelpDropdown", out var dropdown, "Help", 14, null);
|
||||
UIFactory.SetLayoutElement(helpDrop, minHeight: 25, minWidth: 100);
|
||||
HelpDropdown = dropdown;
|
||||
HelpDropdown.onValueChanged.AddListener((int val) => { this.OnHelpDropdownChanged?.Invoke(val); });
|
||||
@ -132,7 +124,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Console Input
|
||||
|
||||
var inputArea = UIFactory.CreateUIObject("InputGroup", content);
|
||||
var inputArea = UIFactory.CreateUIObject("InputGroup", uiContent);
|
||||
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
|
||||
inputArea.AddComponent<Image>().color = Color.white;
|
||||
@ -199,7 +191,7 @@ namespace UnityExplorer.UI.Panels
|
||||
Input.PlaceholderText.font = UniversalUI.ConsoleFont;
|
||||
HighlightText.font = UniversalUI.ConsoleFont;
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup());
|
||||
RuntimeHelper.StartCoroutine(DelayedLayoutSetup());
|
||||
}
|
||||
|
||||
private IEnumerator DelayedLayoutSetup()
|
||||
@ -210,8 +202,8 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public void SetInputLayout()
|
||||
{
|
||||
Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y);
|
||||
Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y);
|
||||
Input.Transform.offsetMin = new Vector2(52, Input.Transform.offsetMin.y);
|
||||
Input.Transform.offsetMax = new Vector2(2, Input.Transform.offsetMax.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -27,8 +28,6 @@ namespace UnityExplorer.UI.Panels
|
||||
public override bool NavButtonWanted => true;
|
||||
public override bool ShouldSaveActiveState => true;
|
||||
public override bool ShowByDefault => true;
|
||||
public override string GetSaveDataFromConfigManager() => ConfigManager.ClipboardData.Value;
|
||||
public override void DoSaveToConfigElement() => ConfigManager.ClipboardData.Value = this.ToSaveData();
|
||||
|
||||
private static Text CurrentPasteLabel;
|
||||
|
||||
@ -90,7 +89,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Actual panel content
|
||||
|
||||
var firstRow = UIFactory.CreateHorizontalGroup(UIRoot, "FirstRow", false, false, true, true, 5, new(2,2,2,2), new(1,1,1,0));
|
||||
var firstRow = UIFactory.CreateHorizontalGroup(uiContent, "FirstRow", false, false, true, true, 5, new(2,2,2,2), new(1,1,1,0));
|
||||
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 999);
|
||||
|
||||
// Title for "Current Paste:"
|
||||
@ -103,7 +102,7 @@ namespace UnityExplorer.UI.Panels
|
||||
clearButton.OnClick += () => Copy(null);
|
||||
|
||||
// Current Paste info row
|
||||
var currentPasteHolder = UIFactory.CreateHorizontalGroup(UIRoot, "SecondRow", false, false, true, true, 0,
|
||||
var currentPasteHolder = UIFactory.CreateHorizontalGroup(uiContent, "SecondRow", false, false, true, true, 0,
|
||||
new(2, 2, 2, 2), childAlignment: TextAnchor.UpperCenter);
|
||||
|
||||
// Actual current paste info label
|
||||
|
@ -9,7 +9,9 @@ using UnityExplorer.Hooks;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -46,10 +48,6 @@ namespace UnityExplorer.UI.Panels
|
||||
public Text EditorInputText { get; private set; }
|
||||
public Text EditorHighlightText { get; private set; }
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => ConfigManager.HookManagerData.Value;
|
||||
|
||||
public override void DoSaveToConfigElement() => ConfigManager.HookManagerData.Value = this.ToSaveData();
|
||||
|
||||
private void OnClassInputAddClicked()
|
||||
{
|
||||
HookManager.Instance.OnClassSelectedForHooks(this.classSelectorInputField.Text);
|
||||
@ -85,7 +83,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
// ~~~~~~~~~ Active hooks scroll pool
|
||||
|
||||
currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.content);
|
||||
currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.uiContent);
|
||||
UIFactory.SetLayoutElement(currentHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(currentHooksPanel, true, true, true, true);
|
||||
|
||||
@ -111,7 +109,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// ~~~~~~~~~ Add hooks panel
|
||||
|
||||
addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.content);
|
||||
addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.uiContent);
|
||||
UIFactory.SetLayoutElement(addHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(addHooksPanel, true, true, true, true);
|
||||
|
||||
@ -138,7 +136,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// ~~~~~~~~~ Hook source editor panel
|
||||
|
||||
editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.content);
|
||||
editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.uiContent);
|
||||
UIFactory.SetLayoutElement(editorPanel, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(editorPanel, true, true, true, true);
|
||||
|
||||
|
@ -44,10 +44,6 @@ namespace UnityExplorer.UI.Panels
|
||||
InspectorManager.OnPanelResized(panel.rect.width);
|
||||
}
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => ConfigManager.InspectorData.Value;
|
||||
|
||||
public override void DoSaveToConfigElement() => ConfigManager.InspectorData.Value = this.ToSaveData();
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
Rect.localPosition = Vector2.zero;
|
||||
@ -58,12 +54,12 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
var closeHolder = this.titleBar.transform.Find("CloseHolder").gameObject;
|
||||
var closeHolder = this.TitleBar.transform.Find("CloseHolder").gameObject;
|
||||
|
||||
// Inspect under mouse dropdown on title bar
|
||||
|
||||
var mouseDropdown = UIFactory.CreateDropdown(closeHolder, out MouseInspectDropdown, "Mouse Inspect", 14,
|
||||
InspectUnderMouse.OnDropdownSelect);
|
||||
var mouseDropdown = UIFactory.CreateDropdown(closeHolder, "MouseInspectDropdown", out MouseInspectDropdown, "Mouse Inspect", 14,
|
||||
MouseInspector.OnDropdownSelect);
|
||||
UIFactory.SetLayoutElement(mouseDropdown, minHeight: 25, minWidth: 140);
|
||||
MouseInspectDropdown.options.Add(new Dropdown.OptionData("Mouse Inspect"));
|
||||
MouseInspectDropdown.options.Add(new Dropdown.OptionData("World"));
|
||||
@ -80,14 +76,14 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// this.UIRoot.GetComponent<Mask>().enabled = false;
|
||||
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, true, true, true, true, 4, padLeft: 5, padRight: 5);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiContent, true, true, true, true, 4, padLeft: 5, padRight: 5);
|
||||
|
||||
this.NavbarHolder = UIFactory.CreateGridGroup(this.content, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
|
||||
this.NavbarHolder = UIFactory.CreateGridGroup(this.uiContent, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
|
||||
new Color(0.05f, 0.05f, 0.05f));
|
||||
//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
|
||||
NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
this.ContentHolder = UIFactory.CreateVerticalGroup(this.content, "ContentHolder", true, true, true, true, 0, default,
|
||||
this.ContentHolder = UIFactory.CreateVerticalGroup(this.uiContent, "ContentHolder", true, true, true, true, 0, default,
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
|
||||
ContentRect = ContentHolder.GetComponent<RectTransform>();
|
||||
|
@ -10,7 +10,10 @@ using UnityExplorer.Config;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -141,19 +144,7 @@ namespace UnityExplorer.UI.Panels
|
||||
cell.Input.Component.textComponent.color = logColors[log.type];
|
||||
|
||||
var color = index % 2 == 0 ? logEvenColor : logOddColor;
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.Input.Component, color);
|
||||
}
|
||||
|
||||
// Panel save data
|
||||
|
||||
public override string GetSaveDataFromConfigManager()
|
||||
{
|
||||
return ConfigManager.ConsoleLogData.Value;
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement()
|
||||
{
|
||||
ConfigManager.ConsoleLogData.Value = this.ToSaveData();
|
||||
RuntimeHelper.SetColorBlock(cell.Input.Component, color);
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
@ -170,13 +161,13 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
// Log scroll pool
|
||||
|
||||
logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.content, "Logs", out GameObject scrollObj,
|
||||
logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.uiContent, "Logs", out GameObject scrollObj,
|
||||
out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f));
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Buttons and toggles
|
||||
|
||||
var optionsRow = UIFactory.CreateUIObject("OptionsRow", this.content);
|
||||
var optionsRow = UIFactory.CreateUIObject("OptionsRow", this.uiContent);
|
||||
UIFactory.SetLayoutElement(optionsRow, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(optionsRow, false, false, true, true, 5, 2, 2, 2, 2);
|
||||
|
||||
@ -229,7 +220,7 @@ namespace UnityExplorer.UI.Panels
|
||||
Input = UIFactory.CreateInputField(UIRoot, "Input", "");
|
||||
//Input.Component.gameObject.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
UIFactory.SetLayoutElement(Input.UIRoot, minHeight: 25, flexibleWidth: 9999);
|
||||
RuntimeProvider.Instance.SetColorBlock(Input.Component, new Color(0.1f, 0.1f, 0.1f), new Color(0.13f, 0.13f, 0.13f),
|
||||
RuntimeHelper.SetColorBlock(Input.Component, new Color(0.1f, 0.1f, 0.1f), new Color(0.13f, 0.13f, 0.13f),
|
||||
new Color(0.07f, 0.07f, 0.07f));
|
||||
Input.Component.GetComponent<Image>().color = new Color(0.2f, 0.2f, 0.2f);
|
||||
|
||||
|
@ -43,16 +43,16 @@ namespace UnityExplorer.UI.Panels
|
||||
content.SetActive(true);
|
||||
|
||||
var button = tabButtons[tabIndex];
|
||||
RuntimeProvider.Instance.SetColorBlock(button.Component, UniversalUI.enabledButtonColor, UniversalUI.enabledButtonColor * 1.2f);
|
||||
RuntimeHelper.SetColorBlock(button.Component, UniversalUI.EnabledButtonColor, UniversalUI.EnabledButtonColor * 1.2f);
|
||||
|
||||
SelectedTab = tabIndex;
|
||||
SaveToConfigManager();
|
||||
SaveInternalData();
|
||||
}
|
||||
|
||||
private void DisableTab(int tabIndex)
|
||||
{
|
||||
tabPages[tabIndex].SetActive(false);
|
||||
RuntimeProvider.Instance.SetColorBlock(tabButtons[tabIndex].Component, UniversalUI.disabledButtonColor, UniversalUI.disabledButtonColor * 1.2f);
|
||||
RuntimeHelper.SetColorBlock(tabButtons[tabIndex].Component, UniversalUI.DisabledButtonColor, UniversalUI.DisabledButtonColor * 1.2f);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
@ -63,21 +63,12 @@ namespace UnityExplorer.UI.Panels
|
||||
ObjectSearch.Update();
|
||||
}
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => ConfigManager.ObjectExplorerData.Value;
|
||||
|
||||
public override void DoSaveToConfigElement()
|
||||
{
|
||||
ConfigManager.ObjectExplorerData.Value = this.ToSaveData();
|
||||
}
|
||||
|
||||
public override string ToSaveData()
|
||||
{
|
||||
string ret = base.ToSaveData();
|
||||
ret += "|" + SelectedTab;
|
||||
return ret;
|
||||
return string.Join("|", new string[] { base.ToSaveData(), SelectedTab.ToString() });
|
||||
}
|
||||
|
||||
public override void ApplySaveData(string data)
|
||||
protected override void ApplySaveData(string data)
|
||||
{
|
||||
base.ApplySaveData(data);
|
||||
|
||||
@ -108,17 +99,17 @@ namespace UnityExplorer.UI.Panels
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
// Tab bar
|
||||
var tabGroup = UIFactory.CreateHorizontalGroup(content, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
var tabGroup = UIFactory.CreateHorizontalGroup(uiContent, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(tabGroup, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// Scene Explorer
|
||||
SceneExplorer = new SceneExplorer(this);
|
||||
SceneExplorer.ConstructUI(content);
|
||||
SceneExplorer.ConstructUI(uiContent);
|
||||
tabPages.Add(SceneExplorer);
|
||||
|
||||
// Object search
|
||||
ObjectSearch = new ObjectSearch(this);
|
||||
ObjectSearch.ConstructUI(content);
|
||||
ObjectSearch.ConstructUI(uiContent);
|
||||
tabPages.Add(ObjectSearch);
|
||||
|
||||
// set up tabs
|
||||
|
@ -10,6 +10,7 @@ using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -55,17 +56,7 @@ namespace UnityExplorer.UI.Panels
|
||||
CacheObjectControllerHelper.SetCell(cell, index, this.configEntries, null);
|
||||
}
|
||||
|
||||
// Panel save data
|
||||
|
||||
public override string GetSaveDataFromConfigManager()
|
||||
{
|
||||
return ConfigManager.OptionsPanelData.Value;
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement()
|
||||
{
|
||||
ConfigManager.OptionsPanelData.Value = this.ToSaveData();
|
||||
}
|
||||
// UI Construction
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
@ -76,19 +67,17 @@ namespace UnityExplorer.UI.Panels
|
||||
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
// Save button
|
||||
|
||||
var saveBtn = UIFactory.CreateButton(this.content, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
|
||||
var saveBtn = UIFactory.CreateButton(this.uiContent, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
|
||||
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
|
||||
saveBtn.OnClick += ConfigManager.Handler.SaveConfig;
|
||||
|
||||
// Config entries
|
||||
|
||||
var scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(this.content, "ConfigEntries", out GameObject scrollObj,
|
||||
var scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(this.uiContent, "ConfigEntries", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
|
||||
scrollPool.Initialize(this);
|
||||
|
@ -10,6 +10,7 @@ using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -67,6 +68,9 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public static void UpdateInstances()
|
||||
{
|
||||
if (!DisplayManager.MouseInTargetDisplay)
|
||||
return;
|
||||
|
||||
if (!resizeCursorObj)
|
||||
CreateCursorUI();
|
||||
|
||||
@ -78,7 +82,7 @@ namespace UnityExplorer.UI.Panels
|
||||
else
|
||||
state = MouseState.NotPressed;
|
||||
|
||||
var mousePos = InputManager.MousePosition;
|
||||
var mousePos = DisplayManager.MousePosition;
|
||||
|
||||
handledInstanceThisFrame = false;
|
||||
foreach (var instance in Instances)
|
||||
@ -234,12 +238,12 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
wasAnyDragging = true;
|
||||
WasDragging = true;
|
||||
lastDragPosition = InputManager.MousePosition;
|
||||
lastDragPosition = DisplayManager.MousePosition;
|
||||
}
|
||||
|
||||
public void OnDrag()
|
||||
{
|
||||
var mousePos = InputManager.MousePosition;
|
||||
var mousePos = DisplayManager.MousePosition;
|
||||
|
||||
Vector2 diff = (Vector2)mousePos - lastDragPosition;
|
||||
lastDragPosition = mousePos;
|
||||
@ -260,7 +264,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
#region RESIZE
|
||||
|
||||
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new Dictionary<ResizeTypes, Rect>
|
||||
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new()
|
||||
{
|
||||
{ ResizeTypes.Top, default },
|
||||
{ ResizeTypes.Left, default },
|
||||
@ -388,7 +392,7 @@ namespace UnityExplorer.UI.Panels
|
||||
// update the resize icon position to be above the mouse
|
||||
private void UpdateHoverImagePos()
|
||||
{
|
||||
resizeCursorObj.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(InputManager.MousePosition);
|
||||
resizeCursorObj.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(DisplayManager.MousePosition);
|
||||
}
|
||||
|
||||
public void OnHoverResizeEnd()
|
||||
@ -400,26 +404,26 @@ namespace UnityExplorer.UI.Panels
|
||||
public void OnBeginResize(ResizeTypes resizeType)
|
||||
{
|
||||
currentResizeType = resizeType;
|
||||
lastResizePos = InputManager.MousePosition;
|
||||
lastResizePos = DisplayManager.MousePosition;
|
||||
WasResizing = true;
|
||||
Resizing = true;
|
||||
}
|
||||
|
||||
public void OnResize()
|
||||
{
|
||||
Vector3 mousePos = InputManager.MousePosition;
|
||||
Vector3 mousePos = DisplayManager.MousePosition;
|
||||
Vector2 diff = lastResizePos - (Vector2)mousePos;
|
||||
|
||||
if ((Vector2)mousePos == lastResizePos)
|
||||
return;
|
||||
|
||||
if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > Screen.width || mousePos.y > Screen.height)
|
||||
if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > DisplayManager.Width || mousePos.y > DisplayManager.Height)
|
||||
return;
|
||||
|
||||
lastResizePos = mousePos;
|
||||
|
||||
float diffX = (float)((decimal)diff.x / Screen.width);
|
||||
float diffY = (float)((decimal)diff.y / Screen.height);
|
||||
float diffX = (float)((decimal)diff.x / DisplayManager.Width);
|
||||
float diffY = (float)((decimal)diff.y / DisplayManager.Height);
|
||||
|
||||
Vector2 anchorMin = Panel.anchorMin;
|
||||
Vector2 anchorMax = Panel.anchorMax;
|
||||
@ -467,6 +471,9 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
var text = UIFactory.CreateLabel(UIManager.UIRoot, "ResizeCursor", "↔", TextAnchor.MiddleCenter, Color.white, true, 35);
|
||||
resizeCursorObj = text.gameObject;
|
||||
var outline = text.gameObject.AddComponent<Outline>();
|
||||
outline.effectColor = Color.black;
|
||||
outline.effectDistance = new(1, 1);
|
||||
|
||||
RectTransform rect = resizeCursorObj.GetComponent<RectTransform>();
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 64);
|
||||
|
@ -11,6 +11,7 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using System.Collections;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -32,10 +33,11 @@ namespace UnityExplorer.UI.Panels
|
||||
return;
|
||||
|
||||
// if the user is clicking
|
||||
if (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1))
|
||||
if (DisplayManager.MouseInTargetDisplay
|
||||
&& (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1)))
|
||||
{
|
||||
int count = UIManager.PanelHolder.transform.childCount;
|
||||
var mousePos = InputManager.MousePosition;
|
||||
var mousePos = DisplayManager.MousePosition;
|
||||
bool clickedInAny = false;
|
||||
|
||||
for (int i = count - 1; i >= 0; i--)
|
||||
@ -85,46 +87,48 @@ namespace UnityExplorer.UI.Panels
|
||||
public virtual bool CanDragAndResize => true;
|
||||
public virtual bool NavButtonWanted => true;
|
||||
|
||||
public ButtonRef NavButton;
|
||||
public PanelDragger Dragger;
|
||||
public ButtonRef NavButton { get; internal set; }
|
||||
public PanelDragger Dragger { get; internal set; }
|
||||
|
||||
public override GameObject UIRoot => uiRoot;
|
||||
protected GameObject uiRoot;
|
||||
public RectTransform Rect;
|
||||
public GameObject content;
|
||||
|
||||
public GameObject titleBar;
|
||||
|
||||
public abstract void ConstructPanelContent();
|
||||
protected GameObject uiContent;
|
||||
public RectTransform Rect { get; private set; }
|
||||
public GameObject TitleBar { get; private set; }
|
||||
|
||||
public virtual void OnFinishResize(RectTransform panel)
|
||||
{
|
||||
SaveToConfigManager();
|
||||
SaveInternalData();
|
||||
}
|
||||
|
||||
public virtual void OnFinishDrag(RectTransform panel)
|
||||
{
|
||||
SaveToConfigManager();
|
||||
SaveInternalData();
|
||||
}
|
||||
|
||||
public override void SetActive(bool active)
|
||||
{
|
||||
if (this.Enabled == active)
|
||||
return;
|
||||
|
||||
base.SetActive(active);
|
||||
|
||||
if (!ApplyingSaveData)
|
||||
SaveToConfigManager();
|
||||
|
||||
if (NavButtonWanted)
|
||||
if (this.Enabled != active)
|
||||
{
|
||||
var color = active ? UniversalUI.enabledButtonColor : UniversalUI.disabledButtonColor;
|
||||
RuntimeProvider.Instance.SetColorBlock(NavButton.Component, color, color * 1.2f);
|
||||
base.SetActive(active);
|
||||
|
||||
if (!ApplyingSaveData)
|
||||
SaveInternalData();
|
||||
|
||||
if (NavButtonWanted)
|
||||
{
|
||||
var color = active ? UniversalUI.EnabledButtonColor : UniversalUI.DisabledButtonColor;
|
||||
RuntimeHelper.SetColorBlock(NavButton.Component, color, color * 1.2f);
|
||||
}
|
||||
}
|
||||
|
||||
if (!active)
|
||||
this.Dragger.WasDragging = false;
|
||||
else
|
||||
{
|
||||
this.UIRoot.transform.SetAsLastSibling();
|
||||
InvokeOnPanelsReordered();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
@ -148,13 +152,15 @@ namespace UnityExplorer.UI.Panels
|
||||
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
|
||||
}
|
||||
|
||||
public void EnsureValidPosition() => EnsureValidPosition(this.Rect);
|
||||
|
||||
public static void EnsureValidPosition(RectTransform panel)
|
||||
{
|
||||
var pos = panel.localPosition;
|
||||
|
||||
// Prevent panel going oustide screen bounds
|
||||
var halfW = Screen.width * 0.5f;
|
||||
var halfH = Screen.height * 0.5f;
|
||||
var halfW = DisplayManager.Width * 0.5f;
|
||||
var halfH = DisplayManager.Height * 0.5f;
|
||||
|
||||
pos.x = Math.Max(-halfW - panel.rect.width + 50, Math.Min(pos.x, halfW - 50));
|
||||
pos.y = Math.Max(-halfH + 50, Math.Min(pos.y, halfH));
|
||||
@ -162,29 +168,30 @@ namespace UnityExplorer.UI.Panels
|
||||
panel.localPosition = pos;
|
||||
}
|
||||
|
||||
#region Save Data
|
||||
// Save Data
|
||||
|
||||
public abstract void DoSaveToConfigElement();
|
||||
public bool ApplyingSaveData { get; set; }
|
||||
|
||||
public void SaveToConfigManager()
|
||||
public void SaveInternalData()
|
||||
{
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
DoSaveToConfigElement();
|
||||
SetSaveDataToConfigValue();
|
||||
}
|
||||
|
||||
public abstract string GetSaveDataFromConfigManager();
|
||||
|
||||
public bool ApplyingSaveData { get; set; }
|
||||
private void SetSaveDataToConfigValue() => ConfigManager.GetPanelSaveData(this.PanelType).Value = this.ToSaveData();
|
||||
|
||||
public virtual string ToSaveData()
|
||||
{
|
||||
try
|
||||
{
|
||||
return $"{ShouldSaveActiveState && Enabled}" +
|
||||
$"|{Rect.RectAnchorsToString()}" +
|
||||
$"|{Rect.RectPositionToString()}";
|
||||
return string.Join("|", new string[]
|
||||
{
|
||||
$"{ShouldSaveActiveState && Enabled}",
|
||||
Rect.RectAnchorsToString(),
|
||||
Rect.RectPositionToString()
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -193,7 +200,13 @@ namespace UnityExplorer.UI.Panels
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ApplySaveData(string data)
|
||||
public virtual void ApplySaveData()
|
||||
{
|
||||
string data = ConfigManager.GetPanelSaveData(this.PanelType).Value;
|
||||
ApplySaveData(data);
|
||||
}
|
||||
|
||||
protected virtual void ApplySaveData(string data)
|
||||
{
|
||||
if (string.IsNullOrEmpty(data))
|
||||
return;
|
||||
@ -210,17 +223,14 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
|
||||
SetTransformDefaults();
|
||||
UIManager.Initializing = false;
|
||||
DoSaveToConfigElement();
|
||||
ConfigManager.InternalHandler.SaveConfig();
|
||||
UIManager.Initializing = true;
|
||||
SetSaveDataToConfigValue();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// UI Construction
|
||||
|
||||
public abstract void ConstructPanelContent();
|
||||
|
||||
public void ConstructUI()
|
||||
{
|
||||
//this.Enabled = true;
|
||||
@ -235,7 +245,7 @@ namespace UnityExplorer.UI.Panels
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navBtn, false, true, true, true, 0, 0, 0, 5, 5, TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutElement(navBtn, minWidth: 80);
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(NavButton.Component, UniversalUI.disabledButtonColor, UniversalUI.disabledButtonColor * 1.2f);
|
||||
RuntimeHelper.SetColorBlock(NavButton.Component, UniversalUI.DisabledButtonColor, UniversalUI.DisabledButtonColor * 1.2f);
|
||||
NavButton.OnClick += () => { UIManager.TogglePanel(PanelType); };
|
||||
|
||||
var txtObj = navBtn.transform.Find("Text").gameObject;
|
||||
@ -243,47 +253,46 @@ namespace UnityExplorer.UI.Panels
|
||||
}
|
||||
|
||||
// create core canvas
|
||||
uiRoot = UIFactory.CreatePanel(Name, UIManager.PanelHolder, out GameObject panelContent);
|
||||
uiRoot = UIFactory.CreatePanel(Name, UIManager.PanelHolder, out uiContent);
|
||||
Rect = this.uiRoot.GetComponent<RectTransform>();
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, false, false, true, true, 0, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
//UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, false, false, true, true, 0, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
|
||||
int id = this.uiRoot.transform.GetInstanceID();
|
||||
transformToPanelDict.Add(id, this);
|
||||
|
||||
content = panelContent;
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiContent, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
|
||||
// Title bar
|
||||
titleBar = UIFactory.CreateHorizontalGroup(content, "TitleBar", false, true, true, true, 2,
|
||||
TitleBar = UIFactory.CreateHorizontalGroup(uiContent, "TitleBar", false, true, true, true, 2,
|
||||
new Vector4(2, 2, 2, 2), new Color(0.06f, 0.06f, 0.06f));
|
||||
UIFactory.SetLayoutElement(titleBar, minHeight: 25, flexibleHeight: 0);
|
||||
UIFactory.SetLayoutElement(TitleBar, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// Title text
|
||||
|
||||
var titleTxt = UIFactory.CreateLabel(titleBar, "TitleBar", Name, TextAnchor.MiddleLeft);
|
||||
var titleTxt = UIFactory.CreateLabel(TitleBar, "TitleBar", Name, TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(titleTxt.gameObject, minWidth: 250, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// close button
|
||||
|
||||
var closeHolder = UIFactory.CreateUIObject("CloseHolder", titleBar);
|
||||
var closeHolder = UIFactory.CreateUIObject("CloseHolder", TitleBar);
|
||||
UIFactory.SetLayoutElement(closeHolder, minHeight: 25, flexibleHeight: 0, minWidth: 30, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(closeHolder, false, false, true, true, 3, childAlignment: TextAnchor.MiddleRight);
|
||||
var closeBtn = UIFactory.CreateButton(closeHolder, "CloseButton", "—");
|
||||
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
|
||||
RuntimeProvider.Instance.SetColorBlock(closeBtn.Component, new Color(0.33f, 0.32f, 0.31f));
|
||||
RuntimeHelper.SetColorBlock(closeBtn.Component, new Color(0.33f, 0.32f, 0.31f));
|
||||
|
||||
closeBtn.OnClick += () =>
|
||||
{
|
||||
UIManager.SetPanelActive(this.PanelType, false);
|
||||
SaveToConfigManager();
|
||||
SaveInternalData();
|
||||
};
|
||||
|
||||
if (!CanDragAndResize)
|
||||
titleBar.SetActive(false);
|
||||
TitleBar.SetActive(false);
|
||||
|
||||
// Panel dragger
|
||||
|
||||
Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), Rect, this);
|
||||
Dragger = new PanelDragger(TitleBar.GetComponent<RectTransform>(), Rect, this);
|
||||
Dragger.OnFinishResize += OnFinishResize;
|
||||
Dragger.OnFinishDrag += OnFinishDrag;
|
||||
|
||||
@ -300,7 +309,7 @@ namespace UnityExplorer.UI.Panels
|
||||
// apply panel save data or revert to default
|
||||
try
|
||||
{
|
||||
ApplySaveData(GetSaveDataFromConfigManager());
|
||||
ApplySaveData();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -308,7 +317,20 @@ namespace UnityExplorer.UI.Panels
|
||||
SetTransformDefaults();
|
||||
}
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
|
||||
RuntimeHelper.StartCoroutine(LateSetupCoroutine());
|
||||
|
||||
// simple listener for saving enabled state
|
||||
this.OnToggleEnabled += (bool val) =>
|
||||
{
|
||||
SaveInternalData();
|
||||
};
|
||||
|
||||
ApplyingSaveData = false;
|
||||
}
|
||||
|
||||
private IEnumerator LateSetupCoroutine()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
// ensure initialized position is valid
|
||||
EnsureValidSize();
|
||||
@ -316,14 +338,6 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// update dragger and save data
|
||||
Dragger.OnEndResize();
|
||||
|
||||
// simple listener for saving enabled state
|
||||
this.OnToggleEnabled += (bool val) =>
|
||||
{
|
||||
SaveToConfigManager();
|
||||
};
|
||||
|
||||
ApplyingSaveData = false;
|
||||
}
|
||||
|
||||
public override void ConstructUI(GameObject parent) => ConstructUI();
|
||||
@ -380,7 +394,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
return string.Format(CultureInfo.InvariantCulture, "{0},{1}", new object[]
|
||||
{
|
||||
rect.localPosition.x, rect.localPosition.y
|
||||
rect.anchoredPosition.x, rect.anchoredPosition.y
|
||||
});
|
||||
}
|
||||
|
||||
@ -398,10 +412,10 @@ namespace UnityExplorer.UI.Panels
|
||||
if (split.Length != 2)
|
||||
throw new Exception($"stringPosition split is unexpected length: {split.Length}");
|
||||
|
||||
Vector3 vector = rect.localPosition;
|
||||
Vector3 vector = rect.anchoredPosition;
|
||||
vector.x = float.Parse(split[0], CultureInfo.InvariantCulture);
|
||||
vector.y = float.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
rect.localPosition = vector;
|
||||
rect.anchoredPosition = vector;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,9 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -58,7 +61,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
dataHandler = new ButtonListHandler<GameObject, ButtonCell>(buttonScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
|
||||
|
||||
buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "ResultsList", out GameObject scrollObj,
|
||||
buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "ResultsList", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
|
||||
buttonScrollPool.Initialize(dataHandler);
|
||||
@ -72,8 +75,5 @@ namespace UnityExplorer.UI.Panels
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 500f);
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 500f);
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement() { }
|
||||
public override string GetSaveDataFromConfigManager() => null;
|
||||
}
|
||||
}
|
||||
|
@ -1,24 +1,19 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
@ -48,13 +43,13 @@ namespace UnityExplorer.UI
|
||||
|
||||
public static bool Initializing { get; internal set; } = true;
|
||||
|
||||
private static UIBase uiBase;
|
||||
public static GameObject UIRoot => uiBase?.RootObject;
|
||||
public static RectTransform UIRootRect => _uiRootRect ??= UIRoot.GetComponent<RectTransform>();
|
||||
private static RectTransform _uiRootRect;
|
||||
internal static UIBase UiBase { get; private set; }
|
||||
public static GameObject UIRoot => UiBase?.RootObject;
|
||||
public static RectTransform UIRootRect { get; private set; }
|
||||
public static Canvas UICanvas { get; private set; }
|
||||
|
||||
internal static GameObject PanelHolder { get; private set; }
|
||||
private static readonly Dictionary<Panels, UIPanel> UIPanels = new();
|
||||
internal static readonly Dictionary<Panels, UIPanel> UIPanels = new();
|
||||
|
||||
public static RectTransform NavBarRect;
|
||||
public static GameObject NavbarTabButtonHolder;
|
||||
@ -71,13 +66,14 @@ namespace UnityExplorer.UI
|
||||
|
||||
public static bool ShowMenu
|
||||
{
|
||||
get => uiBase != null && uiBase.Enabled;
|
||||
get => UiBase != null && UiBase.Enabled;
|
||||
set
|
||||
{
|
||||
if (uiBase == null || !UIRoot || uiBase.Enabled == value)
|
||||
if (UiBase == null || !UIRoot || UiBase.Enabled == value)
|
||||
return;
|
||||
|
||||
UniversalUI.SetUIActive(ExplorerCore.GUID, value);
|
||||
UniversalUI.SetUIActive(MouseInspector.UIBaseGUID, value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,11 +81,16 @@ namespace UnityExplorer.UI
|
||||
|
||||
internal static void InitUI()
|
||||
{
|
||||
uiBase = UniversalUI.RegisterUI(ExplorerCore.GUID, Update);
|
||||
UiBase = UniversalUI.RegisterUI(ExplorerCore.GUID, Update);
|
||||
|
||||
lastScreenWidth = Screen.width;
|
||||
lastScreenHeight = Screen.height;
|
||||
UIRootRect = UIRoot.GetComponent<RectTransform>();
|
||||
UICanvas = UIRoot.GetComponent<Canvas>();
|
||||
|
||||
DisplayManager.Init();
|
||||
|
||||
Display display = DisplayManager.ActiveDisplay;
|
||||
lastScreenWidth = display.renderingWidth;
|
||||
lastScreenHeight = display.renderingHeight;
|
||||
|
||||
// Create UI.
|
||||
CreatePanelHolder();
|
||||
@ -105,7 +106,7 @@ namespace UnityExplorer.UI
|
||||
UIPanels.Add(Panels.ConsoleLog, new LogPanel());
|
||||
UIPanels.Add(Panels.Options, new OptionsPanel());
|
||||
UIPanels.Add(Panels.UIInspectorResults, new UiInspectorResultsPanel());
|
||||
UIPanels.Add(Panels.MouseInspector, new InspectUnderMouse());
|
||||
UIPanels.Add(Panels.MouseInspector, new MouseInspector());
|
||||
|
||||
foreach (var panel in UIPanels.Values)
|
||||
panel.ConstructUI();
|
||||
@ -134,12 +135,9 @@ namespace UnityExplorer.UI
|
||||
if (!UIRoot)
|
||||
return;
|
||||
|
||||
// if doing Mouse Inspect, update that and return.
|
||||
if (InspectUnderMouse.Inspecting)
|
||||
{
|
||||
InspectUnderMouse.Instance.UpdateInspect();
|
||||
// If we are doing a Mouse Inspect, we don't need to update anything else.
|
||||
if (MouseInspector.Instance.TryUpdate())
|
||||
return;
|
||||
}
|
||||
|
||||
// Update Notification modal
|
||||
Notification.Update();
|
||||
@ -169,7 +167,8 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
|
||||
// check screen dimension change
|
||||
if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
|
||||
var display = DisplayManager.ActiveDisplay;
|
||||
if (display.renderingWidth != lastScreenWidth || display.renderingHeight != lastScreenHeight)
|
||||
OnScreenDimensionsChanged();
|
||||
}
|
||||
|
||||
@ -185,26 +184,21 @@ namespace UnityExplorer.UI
|
||||
SetPanelActive(panel, !uiPanel.Enabled);
|
||||
}
|
||||
|
||||
public static void SetPanelActive(Panels panel, bool active)
|
||||
public static void SetPanelActive(Panels panelType, bool active)
|
||||
{
|
||||
var obj = GetPanel(panel);
|
||||
SetPanelActive(obj, active);
|
||||
GetPanel(panelType)
|
||||
.SetActive(active);
|
||||
}
|
||||
|
||||
public static void SetPanelActive(UIPanel panel, bool active)
|
||||
{
|
||||
panel.SetActive(active);
|
||||
if (active)
|
||||
{
|
||||
panel.UIRoot.transform.SetAsLastSibling();
|
||||
UIPanel.InvokeOnPanelsReordered();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void SetPanelActive(Transform transform, bool value)
|
||||
{
|
||||
if (UIPanel.transformToPanelDict.TryGetValue(transform.GetInstanceID(), out UIPanel panel))
|
||||
SetPanelActive(panel, value);
|
||||
panel.SetActive(value);
|
||||
}
|
||||
|
||||
// navbar
|
||||
@ -233,8 +227,9 @@ namespace UnityExplorer.UI
|
||||
|
||||
private static void OnScreenDimensionsChanged()
|
||||
{
|
||||
lastScreenWidth = Screen.width;
|
||||
lastScreenHeight = Screen.height;
|
||||
var display = DisplayManager.ActiveDisplay;
|
||||
lastScreenWidth = display.renderingWidth;
|
||||
lastScreenHeight = display.renderingHeight;
|
||||
|
||||
foreach (var panel in UIPanels)
|
||||
{
|
||||
@ -254,6 +249,8 @@ namespace UnityExplorer.UI
|
||||
closeBtn.ButtonText.text = val.ToString();
|
||||
}
|
||||
|
||||
// Time controls
|
||||
|
||||
private static void OnTimeInputEndEdit(string val)
|
||||
{
|
||||
if (pauseButtonPausing)
|
||||
@ -284,7 +281,7 @@ namespace UnityExplorer.UI
|
||||
timeInput.Component.textComponent.color = pauseButtonPausing ? Color.grey : Color.white;
|
||||
|
||||
Color color = pauseButtonPausing ? new Color(0.3f, 0.3f, 0.2f) : new Color(0.2f, 0.2f, 0.2f);
|
||||
RuntimeProvider.Instance.SetColorBlock(pauseBtn.Component, color, color * 1.2f, color * 0.7f);
|
||||
RuntimeHelper.SetColorBlock(pauseBtn.Component, color, color * 1.2f, color * 0.7f);
|
||||
pauseBtn.ButtonText.text = pauseButtonPausing ? "►" : "||";
|
||||
}
|
||||
|
||||
@ -352,7 +349,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
closeBtn = UIFactory.CreateButton(navbarPanel, "CloseButton", ConfigManager.Master_Toggle.Value.ToString());
|
||||
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 80, flexibleWidth: 0);
|
||||
RuntimeProvider.Instance.SetColorBlock(closeBtn.Component, new Color(0.63f, 0.32f, 0.31f),
|
||||
RuntimeHelper.SetColorBlock(closeBtn.Component, new Color(0.63f, 0.32f, 0.31f),
|
||||
new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f));
|
||||
|
||||
ConfigManager.Master_Toggle.OnValueChanged += Master_Toggle_OnValueChanged;
|
||||
|
@ -4,6 +4,8 @@ using System.Collections.Specialized;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
|
@ -1,14 +1,16 @@
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
public class TypeCompleter : ISuggestionProvider
|
||||
{
|
||||
internal static readonly Dictionary<string, string> sharedTypeToLabel = new Dictionary<string, string>(4096);
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
@ -25,14 +27,16 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
public Type BaseType { get; set; }
|
||||
public Type[] GenericConstraints { get; set; }
|
||||
public bool AllTypes { get; set; }
|
||||
|
||||
private readonly bool allowAbstract;
|
||||
private readonly bool allowEnum;
|
||||
|
||||
public InputFieldRef InputField { get; }
|
||||
public bool AnchorToCaretPosition => false;
|
||||
|
||||
private readonly List<Suggestion> suggestions = new List<Suggestion>();
|
||||
private readonly HashSet<string> suggestedNames = new HashSet<string>();
|
||||
private readonly List<Suggestion> suggestions = new();
|
||||
private readonly HashSet<string> suggestedNames = new();
|
||||
|
||||
private HashSet<Type> allowedTypes;
|
||||
|
||||
@ -58,7 +62,24 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
public void CacheTypes()
|
||||
{
|
||||
allowedTypes = ReflectionUtility.GetImplementationsOf(BaseType, allowAbstract, allowEnum, false);
|
||||
if (!AllTypes)
|
||||
allowedTypes = ReflectionUtility.GetImplementationsOf(BaseType, allowAbstract, allowEnum, false);
|
||||
else
|
||||
{
|
||||
allowedTypes = new();
|
||||
foreach (var entry in ReflectionUtility.AllTypes)
|
||||
{
|
||||
// skip <PrivateImplementationDetails> and <AnonymousClass> classes
|
||||
var type = entry.Value;
|
||||
if (type.FullName.Contains("PrivateImplementationDetails")
|
||||
|| type.FullName.Contains("DisplayClass")
|
||||
|| type.FullName.Contains('<'))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
allowedTypes.Add(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSuggestionClicked(Suggestion suggestion)
|
||||
@ -112,6 +133,8 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
}
|
||||
}
|
||||
|
||||
internal static readonly Dictionary<string, string> sharedTypeToLabel = new();
|
||||
|
||||
void AddSuggestion(Type type)
|
||||
{
|
||||
if (suggestedNames.Contains(type.FullName))
|
||||
|
@ -7,6 +7,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
|
@ -11,6 +11,8 @@ using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
@ -75,6 +77,9 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public object[] TryParseArguments()
|
||||
{
|
||||
if (!parameters.Any())
|
||||
return ArgumentUtility.EmptyArgs;
|
||||
|
||||
object[] outArgs = new object[parameters.Length];
|
||||
|
||||
for (int i = 0; i < parameters.Length; i++)
|
||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
|
@ -10,6 +10,8 @@ using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
|
@ -17,8 +17,9 @@ namespace UnityExplorer.UI.Widgets
|
||||
public int ChildCount { get; internal set; }
|
||||
public string Name { get; internal set; }
|
||||
public bool Enabled { get; internal set; }
|
||||
public int SiblingIndex { get; internal set; }
|
||||
|
||||
public bool Expanded => Tree.IsCellExpanded(InstanceID);
|
||||
public bool Expanded => Tree.IsTransformExpanded(InstanceID);
|
||||
|
||||
public CachedTransform(TransformTree tree, Transform transform, int depth, CachedTransform parent = null)
|
||||
{
|
||||
@ -26,27 +27,32 @@ namespace UnityExplorer.UI.Widgets
|
||||
Value = transform;
|
||||
Parent = parent;
|
||||
InstanceID = transform.GetInstanceID();
|
||||
SiblingIndex = transform.GetSiblingIndex();
|
||||
Update(transform, depth);
|
||||
}
|
||||
|
||||
public bool Update(Transform transform, int depth)
|
||||
{
|
||||
bool ret = false;
|
||||
bool changed = false;
|
||||
|
||||
if (Value != transform
|
||||
|| depth != Depth
|
||||
|| ChildCount != transform.childCount
|
||||
|| Name != transform.name
|
||||
|| Enabled != transform.gameObject.activeSelf)
|
||||
|| Enabled != transform.gameObject.activeSelf
|
||||
|| SiblingIndex != transform.GetSiblingIndex())
|
||||
{
|
||||
changed = true;
|
||||
|
||||
Value = transform;
|
||||
Depth = depth;
|
||||
ChildCount = transform.childCount;
|
||||
Name = transform.name;
|
||||
Enabled = transform.gameObject.activeSelf;
|
||||
ret = true;
|
||||
SiblingIndex = transform.GetSiblingIndex();
|
||||
}
|
||||
return ret;
|
||||
|
||||
return changed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -8,7 +10,10 @@ using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
@ -16,15 +21,15 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public float DefaultHeight => 25f;
|
||||
|
||||
public bool Enabled => m_enabled;
|
||||
private bool m_enabled;
|
||||
public bool Enabled => enabled;
|
||||
private bool enabled;
|
||||
|
||||
public Action<CachedTransform> OnExpandToggled;
|
||||
public Action<CachedTransform> OnEnableToggled;
|
||||
public Action<GameObject> OnGameObjectClicked;
|
||||
|
||||
public CachedTransform cachedTransform;
|
||||
public int _cellIndex;
|
||||
public int cellIndex;
|
||||
|
||||
public GameObject UIRoot { get; set; }
|
||||
public RectTransform Rect { get; set; }
|
||||
@ -32,18 +37,19 @@ namespace UnityExplorer.UI.Widgets
|
||||
public ButtonRef ExpandButton;
|
||||
public ButtonRef NameButton;
|
||||
public Toggle EnabledToggle;
|
||||
public InputFieldRef SiblingIndex;
|
||||
|
||||
public LayoutElement spacer;
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
m_enabled = true;
|
||||
enabled = true;
|
||||
UIRoot.SetActive(true);
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
m_enabled = false;
|
||||
enabled = false;
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
@ -58,18 +64,30 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (!Enabled)
|
||||
Enable();
|
||||
|
||||
_cellIndex = cellIndex;
|
||||
this.cellIndex = cellIndex;
|
||||
cachedTransform = cached;
|
||||
|
||||
spacer.minWidth = cached.Depth * 15;
|
||||
|
||||
if (cached.Value)
|
||||
{
|
||||
NameButton.ButtonText.text = cached.Value.name;
|
||||
string name = cached.Value.name?.Trim();
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "<i><color=grey>untitled</color></i>";
|
||||
NameButton.ButtonText.text = name;
|
||||
NameButton.ButtonText.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey;
|
||||
|
||||
EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
|
||||
|
||||
if (!cached.Value.parent)
|
||||
SiblingIndex.GameObject.SetActive(false);
|
||||
else
|
||||
{
|
||||
SiblingIndex.GameObject.SetActive(true);
|
||||
if (!SiblingIndex.Component.isFocused)
|
||||
SiblingIndex.Text = cached.Value.GetSiblingIndex().ToString();
|
||||
}
|
||||
|
||||
int childCount = cached.Value.childCount;
|
||||
if (childCount > 0)
|
||||
{
|
||||
@ -90,6 +108,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
NameButton.ButtonText.text = $"[Destroyed]";
|
||||
NameButton.ButtonText.color = Color.red;
|
||||
|
||||
SiblingIndex.GameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -111,6 +131,17 @@ namespace UnityExplorer.UI.Widgets
|
||||
OnEnableToggled?.Invoke(cachedTransform);
|
||||
}
|
||||
|
||||
private void OnSiblingIndexEndEdit(string input)
|
||||
{
|
||||
if (this.cachedTransform == null || !this.cachedTransform.Value)
|
||||
return;
|
||||
|
||||
if (int.TryParse(input.Trim(), out int index))
|
||||
this.cachedTransform.Value.SetSiblingIndex(index);
|
||||
|
||||
this.SiblingIndex.Text = this.cachedTransform.Value.GetSiblingIndex().ToString();
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateUIObject("TransformCell", parent);
|
||||
@ -122,7 +153,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
Rect.sizeDelta = new Vector2(25, 25);
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var spacerObj = UIFactory.CreateUIObject("Spacer", UIRoot, new Vector2(0, 0));
|
||||
GameObject spacerObj = UIFactory.CreateUIObject("Spacer", UIRoot, new Vector2(0, 0));
|
||||
UIFactory.SetLayoutElement(spacerObj, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
|
||||
this.spacer = spacerObj.GetComponent<LayoutElement>();
|
||||
|
||||
@ -133,24 +164,41 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
// Enabled toggle
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out EnabledToggle, out var behavText, default, 17, 17);
|
||||
GameObject toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out EnabledToggle, out Text behavText, default, 17, 17);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 17, flexibleHeight: 0, minWidth: 17);
|
||||
EnabledToggle.onValueChanged.AddListener(OnEnableClicked);
|
||||
|
||||
// Name button
|
||||
|
||||
NameButton = UIFactory.CreateButton(this.UIRoot, "NameButton", "Name", null);
|
||||
GameObject nameBtnHolder = UIFactory.CreateHorizontalGroup(this.UIRoot, "NameButtonHolder",
|
||||
false, false, true, true, childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(nameBtnHolder, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
nameBtnHolder.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
NameButton = UIFactory.CreateButton(nameBtnHolder, "NameButton", "Name", null);
|
||||
UIFactory.SetLayoutElement(NameButton.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
var nameLabel = NameButton.Component.GetComponentInChildren<Text>();
|
||||
Text nameLabel = NameButton.Component.GetComponentInChildren<Text>();
|
||||
nameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
nameLabel.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
Color normal = new Color(0.11f, 0.11f, 0.11f);
|
||||
Color highlight = new Color(0.25f, 0.25f, 0.25f);
|
||||
Color pressed = new Color(0.05f, 0.05f, 0.05f);
|
||||
Color disabled = new Color(1, 1, 1, 0);
|
||||
RuntimeProvider.Instance.SetColorBlock(ExpandButton.Component, normal, highlight, pressed, disabled);
|
||||
RuntimeProvider.Instance.SetColorBlock(NameButton.Component, normal, highlight, pressed, disabled);
|
||||
// Sibling index input
|
||||
|
||||
SiblingIndex = UIFactory.CreateInputField(this.UIRoot, "SiblingIndexInput", string.Empty);
|
||||
SiblingIndex.Component.textComponent.fontSize = 11;
|
||||
SiblingIndex.Component.textComponent.alignment = TextAnchor.MiddleRight;
|
||||
Image siblingImage = SiblingIndex.GameObject.GetComponent<Image>();
|
||||
siblingImage.color = new(0f, 0f, 0f, 0.25f);
|
||||
UIFactory.SetLayoutElement(SiblingIndex.GameObject, 35, 20, 0, 0);
|
||||
SiblingIndex.Component.GetOnEndEdit().AddListener(OnSiblingIndexEndEdit);
|
||||
|
||||
// Setup selectables
|
||||
|
||||
Color normal = new(0.11f, 0.11f, 0.11f);
|
||||
Color highlight = new(0.25f, 0.25f, 0.25f);
|
||||
Color pressed = new(0.05f, 0.05f, 0.05f);
|
||||
Color disabled = new(1, 1, 1, 0);
|
||||
RuntimeHelper.SetColorBlock(ExpandButton.Component, normal, highlight, pressed, disabled);
|
||||
RuntimeHelper.SetColorBlock(NameButton.Component, normal, highlight, pressed, disabled);
|
||||
|
||||
NameButton.OnClick += OnMainButtonClicked;
|
||||
ExpandButton.OnClick += OnExpandClicked;
|
||||
|
@ -2,12 +2,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
@ -18,22 +17,36 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public ScrollPool<TransformCell> ScrollPool;
|
||||
|
||||
// IMPORTANT CAVEAT WITH OrderedDictionary:
|
||||
// While the performance is mostly good, there are two methods we should NEVER use:
|
||||
// - Remove(object)
|
||||
// - set_Item[object]
|
||||
// These two methods have extremely bad performance due to using IndexOfKey(), which iterates the whole dictionary.
|
||||
// Currently we do not use either of these methods, so everything should be constant time hash lookups.
|
||||
// We DO make use of get_Item[object], get_Item[index], Add, Insert and RemoveAt, which OrderedDictionary perfectly meets our needs for.
|
||||
/// <summary>
|
||||
/// Key: UnityEngine.Transform instance ID<br/>
|
||||
/// Value: CachedTransform
|
||||
/// </summary>
|
||||
internal readonly OrderedDictionary cachedTransforms = new OrderedDictionary();
|
||||
internal readonly OrderedDictionary cachedTransforms = new();
|
||||
|
||||
// for keeping track of which actual transforms are expanded or not, outside of the cache data.
|
||||
private readonly HashSet<int> expandedInstanceIDs = new HashSet<int>();
|
||||
private readonly HashSet<int> autoExpandedIDs = new HashSet<int>();
|
||||
private readonly HashSet<int> expandedInstanceIDs = new();
|
||||
private readonly HashSet<int> autoExpandedIDs = new();
|
||||
|
||||
private readonly HashSet<int> visited = new HashSet<int>();
|
||||
private bool needRefresh;
|
||||
// state for Traverse parse
|
||||
private readonly HashSet<int> visited = new();
|
||||
private bool needRefreshUI;
|
||||
private int displayIndex;
|
||||
int prevDisplayIndex;
|
||||
|
||||
public int ItemCount => cachedTransforms.Count;
|
||||
private Coroutine refreshCoroutine;
|
||||
private readonly Stopwatch traversedThisFrame = new();
|
||||
|
||||
// ScrollPool item count. PrevDisplayIndex is the highest index + 1 from our last traverse.
|
||||
public int ItemCount => prevDisplayIndex;
|
||||
|
||||
// Search filter
|
||||
public bool Filtering => !string.IsNullOrEmpty(currentFilter);
|
||||
private bool wasFiltering;
|
||||
|
||||
@ -60,44 +73,24 @@ namespace UnityExplorer.UI.Widgets
|
||||
GetRootEntriesMethod = getRootEntriesMethod;
|
||||
}
|
||||
|
||||
public void OnCellBorrowed(TransformCell cell)
|
||||
{
|
||||
cell.OnExpandToggled += OnCellExpandToggled;
|
||||
cell.OnGameObjectClicked += OnGameObjectClicked;
|
||||
cell.OnEnableToggled += OnCellEnableToggled;
|
||||
}
|
||||
|
||||
private void OnGameObjectClicked(GameObject obj)
|
||||
{
|
||||
if (OnClickOverrideHandler != null)
|
||||
OnClickOverrideHandler.Invoke(obj);
|
||||
else
|
||||
InspectorManager.Inspect(obj);
|
||||
}
|
||||
|
||||
public void OnCellExpandToggled(CachedTransform cache)
|
||||
{
|
||||
var instanceID = cache.InstanceID;
|
||||
if (expandedInstanceIDs.Contains(instanceID))
|
||||
expandedInstanceIDs.Remove(instanceID);
|
||||
else
|
||||
expandedInstanceIDs.Add(instanceID);
|
||||
|
||||
RefreshData(true);
|
||||
}
|
||||
|
||||
public void OnCellEnableToggled(CachedTransform cache)
|
||||
{
|
||||
cache.Value.gameObject.SetActive(!cache.Value.gameObject.activeSelf);
|
||||
|
||||
RefreshData(true);
|
||||
}
|
||||
// Initialize and reset
|
||||
|
||||
// Must be called externally from owner of this TransformTree
|
||||
public void Init()
|
||||
{
|
||||
ScrollPool.Initialize(this);
|
||||
}
|
||||
|
||||
// Called to completely reset the tree, ie. switching inspected GameObject
|
||||
public void Rebuild()
|
||||
{
|
||||
autoExpandedIDs.Clear();
|
||||
expandedInstanceIDs.Clear();
|
||||
|
||||
RefreshData(true, true, true, false);
|
||||
}
|
||||
|
||||
// Called to completely wipe our data (ie, GameObject inspector returning to pool)
|
||||
public void Clear()
|
||||
{
|
||||
this.cachedTransforms.Clear();
|
||||
@ -105,14 +98,21 @@ namespace UnityExplorer.UI.Widgets
|
||||
autoExpandedIDs.Clear();
|
||||
expandedInstanceIDs.Clear();
|
||||
this.ScrollPool.Refresh(true, true);
|
||||
if (refreshCoroutine != null)
|
||||
{
|
||||
RuntimeHelper.StopCoroutine(refreshCoroutine);
|
||||
refreshCoroutine = null;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsCellExpanded(int instanceID)
|
||||
// Checks if the given Instance ID is expanded or not
|
||||
public bool IsTransformExpanded(int instanceID)
|
||||
{
|
||||
return Filtering ? autoExpandedIDs.Contains(instanceID)
|
||||
: expandedInstanceIDs.Contains(instanceID);
|
||||
}
|
||||
|
||||
// Jumps to a specific Transform in the tree and highlights it.
|
||||
public void JumpAndExpandToTransform(Transform transform)
|
||||
{
|
||||
// make sure all parents of the object are expanded
|
||||
@ -126,8 +126,9 @@ namespace UnityExplorer.UI.Widgets
|
||||
parent = parent.parent;
|
||||
}
|
||||
|
||||
// Refresh cached transforms (no UI rebuild yet)
|
||||
RefreshData(false);
|
||||
// Refresh cached transforms (no UI rebuild yet).
|
||||
// Stop existing coroutine and do it oneshot.
|
||||
RefreshData(false, false, true, true);
|
||||
|
||||
int transformID = transform.GetInstanceID();
|
||||
|
||||
@ -145,7 +146,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
private void OnCellJumpedTo(TransformCell cell)
|
||||
{
|
||||
RuntimeProvider.Instance.StartCoroutine(HighlightCellCoroutine(cell));
|
||||
RuntimeHelper.StartCoroutine(HighlightCellCoroutine(cell));
|
||||
}
|
||||
|
||||
private IEnumerator HighlightCellCoroutine(TransformCell cell)
|
||||
@ -160,62 +161,88 @@ namespace UnityExplorer.UI.Widgets
|
||||
button.OnDeselect(null);
|
||||
}
|
||||
|
||||
public void Rebuild()
|
||||
// Perform a Traverse and optionally refresh the ScrollPool as well.
|
||||
// If oneShot, then this happens instantly with no yield.
|
||||
public void RefreshData(bool andRefreshUI, bool jumpToTop, bool stopExistingCoroutine, bool oneShot)
|
||||
{
|
||||
autoExpandedIDs.Clear();
|
||||
expandedInstanceIDs.Clear();
|
||||
if (refreshCoroutine != null)
|
||||
{
|
||||
if (stopExistingCoroutine)
|
||||
{
|
||||
RuntimeHelper.StopCoroutine(refreshCoroutine);
|
||||
refreshCoroutine = null;
|
||||
}
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshData(true, true);
|
||||
}
|
||||
|
||||
public void RefreshData(bool andReload = false, bool jumpToTop = false)
|
||||
{
|
||||
visited.Clear();
|
||||
displayIndex = 0;
|
||||
needRefresh = false;
|
||||
needRefreshUI = false;
|
||||
traversedThisFrame.Reset();
|
||||
traversedThisFrame.Start();
|
||||
|
||||
var rootObjects = GetRootEntriesMethod.Invoke();
|
||||
IEnumerable<GameObject> rootObjects = GetRootEntriesMethod.Invoke();
|
||||
|
||||
//int displayIndex = 0;
|
||||
foreach (var obj in rootObjects)
|
||||
if (obj) Traverse(obj.transform);
|
||||
refreshCoroutine = RuntimeHelper.StartCoroutine(RefreshCoroutine(rootObjects, andRefreshUI, jumpToTop, oneShot));
|
||||
}
|
||||
|
||||
// Coroutine for batched updates, max 2000 gameobjects per frame so FPS doesn't get tanked when there is like 100k gameobjects.
|
||||
// if "oneShot", then this will NOT be batched (if we need an immediate full update).
|
||||
IEnumerator RefreshCoroutine(IEnumerable<GameObject> rootObjects, bool andRefreshUI, bool jumpToTop, bool oneShot)
|
||||
{
|
||||
foreach (var gameObj in rootObjects)
|
||||
{
|
||||
if (gameObj)
|
||||
{
|
||||
var enumerator = Traverse(gameObj.transform, null, 0, oneShot);
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (!oneShot)
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prune displayed transforms that we didnt visit in that traverse
|
||||
for (int i = cachedTransforms.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var obj = (CachedTransform)cachedTransforms[i];
|
||||
if (!visited.Contains(obj.InstanceID))
|
||||
var cached = (CachedTransform)cachedTransforms[i];
|
||||
if (!visited.Contains(cached.InstanceID))
|
||||
{
|
||||
cachedTransforms.Remove(obj.InstanceID);
|
||||
needRefresh = true;
|
||||
cachedTransforms.RemoveAt(i);
|
||||
needRefreshUI = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!needRefresh)
|
||||
return;
|
||||
if (andRefreshUI && needRefreshUI)
|
||||
ScrollPool.Refresh(true, jumpToTop);
|
||||
|
||||
//displayedObjects.Clear();
|
||||
prevDisplayIndex = displayIndex;
|
||||
refreshCoroutine = null;
|
||||
}
|
||||
|
||||
if (andReload)
|
||||
{
|
||||
if (!jumpToTop)
|
||||
ScrollPool.Refresh(true);
|
||||
else
|
||||
ScrollPool.Refresh(true, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void Traverse(Transform transform, CachedTransform parent = null, int depth = 0)
|
||||
// Recursive method to check a Transform and its children (if expanded).
|
||||
// Parent and depth can be null/default.
|
||||
private IEnumerator Traverse(Transform transform, CachedTransform parent, int depth, bool oneShot)
|
||||
{
|
||||
// Let's only tank 2ms of each frame (60->53fps)
|
||||
if (traversedThisFrame.ElapsedMilliseconds > 2)
|
||||
{
|
||||
yield return null;
|
||||
traversedThisFrame.Reset();
|
||||
traversedThisFrame.Start();
|
||||
}
|
||||
|
||||
int instanceID = transform.GetInstanceID();
|
||||
|
||||
if (visited.Contains(instanceID))
|
||||
return;
|
||||
yield break;
|
||||
|
||||
if (Filtering)
|
||||
{
|
||||
if (!FilterHierarchy(transform))
|
||||
return;
|
||||
yield break;
|
||||
|
||||
visited.Add(instanceID);
|
||||
|
||||
@ -229,12 +256,25 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (cachedTransforms.Contains(instanceID))
|
||||
{
|
||||
cached = (CachedTransform)cachedTransforms[(object)instanceID];
|
||||
int prevSiblingIdx = cached.SiblingIndex;
|
||||
if (cached.Update(transform, depth))
|
||||
needRefresh = true;
|
||||
{
|
||||
needRefreshUI = true;
|
||||
|
||||
// If the sibling index changed, we need to shuffle it in our cached transforms list.
|
||||
if (prevSiblingIdx != cached.SiblingIndex)
|
||||
{
|
||||
cachedTransforms.Remove(instanceID);
|
||||
if (cachedTransforms.Count <= displayIndex)
|
||||
cachedTransforms.Add(instanceID, cached);
|
||||
else
|
||||
cachedTransforms.Insert(displayIndex, instanceID, cached);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
needRefresh = true;
|
||||
needRefreshUI = true;
|
||||
cached = new CachedTransform(this, transform, depth, parent);
|
||||
if (cachedTransforms.Count <= displayIndex)
|
||||
cachedTransforms.Add(instanceID, cached);
|
||||
@ -244,10 +284,17 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
displayIndex++;
|
||||
|
||||
if (IsCellExpanded(instanceID) && cached.Value.childCount > 0)
|
||||
if (IsTransformExpanded(instanceID) && cached.Value.childCount > 0)
|
||||
{
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
Traverse(transform.GetChild(i), cached, depth + 1);
|
||||
{
|
||||
var enumerator = Traverse(transform.GetChild(i), cached, depth + 1, oneShot);
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (!oneShot)
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -274,13 +321,44 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (Filtering)
|
||||
{
|
||||
if (cell.cachedTransform.Name.ContainsIgnoreCase(currentFilter))
|
||||
{
|
||||
cell.NameButton.ButtonText.color = Color.green;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
cell.Disable();
|
||||
}
|
||||
|
||||
public void OnCellBorrowed(TransformCell cell)
|
||||
{
|
||||
cell.OnExpandToggled += OnCellExpandToggled;
|
||||
cell.OnGameObjectClicked += OnGameObjectClicked;
|
||||
cell.OnEnableToggled += OnCellEnableToggled;
|
||||
}
|
||||
|
||||
private void OnGameObjectClicked(GameObject obj)
|
||||
{
|
||||
if (OnClickOverrideHandler != null)
|
||||
OnClickOverrideHandler.Invoke(obj);
|
||||
else
|
||||
InspectorManager.Inspect(obj);
|
||||
}
|
||||
|
||||
public void OnCellExpandToggled(CachedTransform cache)
|
||||
{
|
||||
var instanceID = cache.InstanceID;
|
||||
if (expandedInstanceIDs.Contains(instanceID))
|
||||
expandedInstanceIDs.Remove(instanceID);
|
||||
else
|
||||
expandedInstanceIDs.Add(instanceID);
|
||||
|
||||
RefreshData(true, false, true, true);
|
||||
}
|
||||
|
||||
public void OnCellEnableToggled(CachedTransform cache)
|
||||
{
|
||||
cache.Value.gameObject.SetActive(!cache.Value.gameObject.activeSelf);
|
||||
|
||||
RefreshData(true, false, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
409
src/UI/Widgets/UnityObjects/AudioClipWidget.cs
Normal file
409
src/UI/Widgets/UnityObjects/AudioClipWidget.cs
Normal file
@ -0,0 +1,409 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class AudioClipWidget : UnityObjectWidget
|
||||
{
|
||||
static GameObject AudioPlayerObject;
|
||||
static AudioSource Source;
|
||||
static AudioClipWidget CurrentlyPlaying;
|
||||
static Coroutine CurrentlyPlayingCoroutine;
|
||||
static readonly string zeroLengthString = GetLengthString(0f);
|
||||
|
||||
public AudioClip RefAudioClip;
|
||||
private string fullLengthText;
|
||||
|
||||
private ButtonRef toggleButton;
|
||||
private bool audioPlayerWanted;
|
||||
|
||||
private GameObject audioPlayerRoot;
|
||||
private ButtonRef playStopButton;
|
||||
private Text progressLabel;
|
||||
private GameObject saveObjectRow;
|
||||
private InputFieldRef savePathInput;
|
||||
private GameObject cantSaveRow;
|
||||
|
||||
public override void OnBorrowed(object target, Type targetType, ReflectionInspector inspector)
|
||||
{
|
||||
base.OnBorrowed(target, targetType, inspector);
|
||||
|
||||
this.audioPlayerRoot.transform.SetParent(inspector.UIRoot.transform);
|
||||
this.audioPlayerRoot.transform.SetSiblingIndex(inspector.UIRoot.transform.childCount - 2);
|
||||
|
||||
RefAudioClip = target.TryCast<AudioClip>();
|
||||
this.fullLengthText = GetLengthString(RefAudioClip.length);
|
||||
|
||||
if (RefAudioClip.loadType == AudioClipLoadType.DecompressOnLoad)
|
||||
{
|
||||
cantSaveRow.SetActive(false);
|
||||
saveObjectRow.SetActive(true);
|
||||
SetDefaultSavePath();
|
||||
}
|
||||
else
|
||||
{
|
||||
cantSaveRow.SetActive(true);
|
||||
saveObjectRow.SetActive(false);
|
||||
}
|
||||
|
||||
ResetProgressLabel();
|
||||
}
|
||||
|
||||
public override void OnReturnToPool()
|
||||
{
|
||||
RefAudioClip = null;
|
||||
|
||||
if (audioPlayerWanted)
|
||||
ToggleAudioWidget();
|
||||
|
||||
if (CurrentlyPlaying == this)
|
||||
StopClip();
|
||||
|
||||
this.audioPlayerRoot.transform.SetParent(Pool<AudioClipWidget>.Instance.InactiveHolder.transform);
|
||||
|
||||
base.OnReturnToPool();
|
||||
}
|
||||
|
||||
private void ToggleAudioWidget()
|
||||
{
|
||||
if (audioPlayerWanted)
|
||||
{
|
||||
audioPlayerWanted = false;
|
||||
|
||||
toggleButton.ButtonText.text = "Show Player";
|
||||
audioPlayerRoot.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
audioPlayerWanted = true;
|
||||
|
||||
toggleButton.ButtonText.text = "Hide Player";
|
||||
audioPlayerRoot.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
void SetDefaultSavePath()
|
||||
{
|
||||
string name = RefAudioClip.name;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
savePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.wav");
|
||||
}
|
||||
|
||||
static string GetLengthString(float seconds)
|
||||
{
|
||||
TimeSpan ts = TimeSpan.FromSeconds(seconds);
|
||||
|
||||
StringBuilder sb = new();
|
||||
|
||||
if (ts.Hours > 0)
|
||||
sb.Append($"{ts.Hours}:");
|
||||
|
||||
sb.Append($"{ts.Minutes:00}:");
|
||||
sb.Append($"{ts.Seconds:00}:");
|
||||
sb.Append($"{ts.Milliseconds:000}");
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private void ResetProgressLabel()
|
||||
{
|
||||
this.progressLabel.text = $"{zeroLengthString} / {fullLengthText}";
|
||||
}
|
||||
|
||||
private void OnPlayStopClicked()
|
||||
{
|
||||
SetupAudioPlayer();
|
||||
|
||||
if (CurrentlyPlaying == this)
|
||||
{
|
||||
// we are playing a clip. stop it.
|
||||
StopClip();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If something else is playing a clip, stop that.
|
||||
if (CurrentlyPlaying != null)
|
||||
CurrentlyPlaying.StopClip();
|
||||
|
||||
// we want to start playing a clip.
|
||||
CurrentlyPlayingCoroutine = RuntimeHelper.StartCoroutine(PlayClipCoroutine());
|
||||
}
|
||||
}
|
||||
|
||||
static void SetupAudioPlayer()
|
||||
{
|
||||
if (AudioPlayerObject)
|
||||
return;
|
||||
|
||||
AudioPlayerObject = new GameObject("UnityExplorer.AudioPlayer");
|
||||
UnityEngine.Object.DontDestroyOnLoad(AudioPlayerObject);
|
||||
AudioPlayerObject.hideFlags = HideFlags.HideAndDontSave;
|
||||
AudioPlayerObject.transform.position = new(int.MinValue, int.MinValue); // move it as far away as possible
|
||||
#if CPP
|
||||
Source = AudioPlayerObject.AddComponent(UnhollowerRuntimeLib.Il2CppType.Of<AudioSource>()).TryCast<AudioSource>();
|
||||
#else
|
||||
Source = AudioPlayerObject.AddComponent<AudioSource>();
|
||||
#endif
|
||||
AudioPlayerObject.AddComponent<AudioListener>();
|
||||
}
|
||||
|
||||
private IEnumerator PlayClipCoroutine()
|
||||
{
|
||||
playStopButton.ButtonText.text = "Stop Clip";
|
||||
CurrentlyPlaying = this;
|
||||
Source.clip = this.RefAudioClip;
|
||||
Source.Play();
|
||||
|
||||
while (Source.isPlaying)
|
||||
{
|
||||
progressLabel.text = $"{GetLengthString(Source.time)} / {fullLengthText}";
|
||||
yield return null;
|
||||
}
|
||||
|
||||
CurrentlyPlayingCoroutine = null;
|
||||
StopClip();
|
||||
}
|
||||
|
||||
private void StopClip()
|
||||
{
|
||||
if (CurrentlyPlayingCoroutine != null)
|
||||
RuntimeHelper.StopCoroutine(CurrentlyPlayingCoroutine);
|
||||
|
||||
Source.Stop();
|
||||
CurrentlyPlaying = null;
|
||||
CurrentlyPlayingCoroutine = null;
|
||||
playStopButton.ButtonText.text = "Play Clip";
|
||||
|
||||
ResetProgressLabel();
|
||||
}
|
||||
|
||||
public void OnSaveClipClicked()
|
||||
{
|
||||
if (!RefAudioClip)
|
||||
{
|
||||
ExplorerCore.LogWarning("AudioClip is null, maybe it was destroyed?");
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(savePathInput.Text))
|
||||
{
|
||||
ExplorerCore.LogWarning("Save path cannot be empty!");
|
||||
return;
|
||||
}
|
||||
|
||||
string path = savePathInput.Text;
|
||||
if (!path.EndsWith(".wav", StringComparison.InvariantCultureIgnoreCase))
|
||||
path += ".wav";
|
||||
|
||||
path = IOUtility.EnsureValidFilePath(path);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
SavWav.Save(RefAudioClip, path);
|
||||
}
|
||||
|
||||
public override GameObject CreateContent(GameObject uiRoot)
|
||||
{
|
||||
GameObject ret = base.CreateContent(uiRoot);
|
||||
|
||||
// Toggle Button
|
||||
|
||||
toggleButton = UIFactory.CreateButton(UIRoot, "AudioWidgetToggleButton", "Show Player", new Color(0.2f, 0.3f, 0.2f));
|
||||
toggleButton.Transform.SetSiblingIndex(0);
|
||||
UIFactory.SetLayoutElement(toggleButton.Component.gameObject, minHeight: 25, minWidth: 170);
|
||||
toggleButton.OnClick += ToggleAudioWidget;
|
||||
|
||||
// Actual widget
|
||||
|
||||
audioPlayerRoot = UIFactory.CreateVerticalGroup(uiRoot, "AudioWidget", false, false, true, true, spacing: 5);
|
||||
UIFactory.SetLayoutElement(audioPlayerRoot, flexibleWidth: 9999, flexibleHeight: 50);
|
||||
audioPlayerRoot.SetActive(false);
|
||||
|
||||
// Player
|
||||
|
||||
GameObject playerRow = UIFactory.CreateHorizontalGroup(audioPlayerRoot, "PlayerWidget", false, false, true, true,
|
||||
spacing: 5, padding: new() { x = 3f, w = 3f, y = 3f, z = 3f });
|
||||
|
||||
playStopButton = UIFactory.CreateButton(playerRow, "PlayerButton", "Play", normalColor: new(0.2f, 0.4f, 0.2f));
|
||||
playStopButton.OnClick += OnPlayStopClicked;
|
||||
UIFactory.SetLayoutElement(playStopButton.GameObject, minWidth: 60, minHeight: 25);
|
||||
|
||||
progressLabel = UIFactory.CreateLabel(playerRow, "ProgressLabel", "0 / 0");
|
||||
UIFactory.SetLayoutElement(progressLabel.gameObject, flexibleWidth: 9999, minHeight: 25);
|
||||
|
||||
ResetProgressLabel();
|
||||
|
||||
// Save helper
|
||||
|
||||
saveObjectRow = UIFactory.CreateHorizontalGroup(audioPlayerRoot, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
ButtonRef saveBtn = UIFactory.CreateButton(saveObjectRow, "SaveButton", "Save .WAV", new Color(0.2f, 0.25f, 0.2f));
|
||||
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
saveBtn.OnClick += OnSaveClipClicked;
|
||||
|
||||
savePathInput = UIFactory.CreateInputField(saveObjectRow, "SaveInput", "...");
|
||||
UIFactory.SetLayoutElement(savePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
|
||||
// cant save label
|
||||
cantSaveRow = UIFactory.CreateHorizontalGroup(audioPlayerRoot, "CantSaveRow", true, true, true, true);
|
||||
UIFactory.SetLayoutElement(cantSaveRow, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.CreateLabel(
|
||||
cantSaveRow,
|
||||
"CantSaveLabel",
|
||||
"Cannot save this AudioClip as the data is compressed or streamed. Try a tool such as AssetRipper to unpack it.",
|
||||
color: Color.grey);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
#region SavWav
|
||||
|
||||
// Copyright (c) 2012 Calvin Rien
|
||||
// http://the.darktable.com
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty. In
|
||||
// no event will the authors be held liable for any damages arising from the use
|
||||
// of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not claim
|
||||
// that you wrote the original software. If you use this software in a product,
|
||||
// an acknowledgment in the product documentation would be appreciated but is not
|
||||
// required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// =============================================================================
|
||||
//
|
||||
// derived from Gregorio Zanon's script
|
||||
// http://forum.unity3d.com/threads/119295-Writing-AudioListener.GetOutputData-to-wav-problem?p=806734&viewfull=1#post806734
|
||||
|
||||
public static class SavWav
|
||||
{
|
||||
public const int HEADER_SIZE = 44;
|
||||
public const float RESCALE_FACTOR = 32767; // to convert float to Int16
|
||||
|
||||
public static void Save(AudioClip clip, string filepath)
|
||||
{
|
||||
using FileStream fileStream = CreateEmpty(filepath);
|
||||
|
||||
ConvertAndWrite(fileStream, clip);
|
||||
WriteHeader(fileStream, clip);
|
||||
}
|
||||
|
||||
static FileStream CreateEmpty(string filepath)
|
||||
{
|
||||
FileStream fileStream = new(filepath, FileMode.Create);
|
||||
byte emptyByte = default;
|
||||
|
||||
for (int i = 0; i < HEADER_SIZE; i++) //preparing the header
|
||||
fileStream.WriteByte(emptyByte);
|
||||
|
||||
return fileStream;
|
||||
}
|
||||
|
||||
static void ConvertAndWrite(FileStream fileStream, AudioClip clip)
|
||||
{
|
||||
#if CPP
|
||||
UnhollowerBaseLib.Il2CppStructArray<float> samples = new float[clip.samples * clip.channels];
|
||||
AudioClip.GetData(clip, samples, clip.samples, 0);
|
||||
#else
|
||||
float[] samples = new float[clip.samples * clip.channels];
|
||||
clip.GetData(samples, 0);
|
||||
#endif
|
||||
|
||||
int len = samples.Length;
|
||||
|
||||
// converting in 2 float[] steps to Int16[], then Int16[] to Byte[]
|
||||
short[] intData = new short[len];
|
||||
|
||||
// bytesData array is twice the size of dataSource array because a float converted in Int16 is 2 bytes.
|
||||
byte[] bytesData = new byte[len * 2];
|
||||
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
intData[i] = (short)(samples[i] * RESCALE_FACTOR);
|
||||
byte[] byteArr = BitConverter.GetBytes(intData[i]);
|
||||
byteArr.CopyTo(bytesData, i * 2);
|
||||
}
|
||||
|
||||
fileStream.Write(bytesData, 0, bytesData.Length);
|
||||
}
|
||||
|
||||
static void WriteHeader(FileStream stream, AudioClip clip)
|
||||
{
|
||||
int hz = clip.frequency;
|
||||
int channels = clip.channels;
|
||||
int samples = clip.samples;
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
byte[] riff = Encoding.UTF8.GetBytes("RIFF");
|
||||
stream.Write(riff, 0, 4);
|
||||
|
||||
byte[] chunkSize = BitConverter.GetBytes(stream.Length - 8);
|
||||
stream.Write(chunkSize, 0, 4);
|
||||
|
||||
byte[] wave = Encoding.ASCII.GetBytes("WAVE");
|
||||
stream.Write(wave, 0, 4);
|
||||
|
||||
byte[] fmt = Encoding.ASCII.GetBytes("fmt ");
|
||||
stream.Write(fmt, 0, 4);
|
||||
|
||||
byte[] subChunk1 = BitConverter.GetBytes(16);
|
||||
stream.Write(subChunk1, 0, 4);
|
||||
|
||||
byte[] audioFormat = BitConverter.GetBytes(1);
|
||||
stream.Write(audioFormat, 0, 2);
|
||||
|
||||
byte[] numChannels = BitConverter.GetBytes(channels);
|
||||
stream.Write(numChannels, 0, 2);
|
||||
|
||||
byte[] sampleRate = BitConverter.GetBytes(hz);
|
||||
stream.Write(sampleRate, 0, 4);
|
||||
|
||||
byte[] byteRate = BitConverter.GetBytes(hz * channels * 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2
|
||||
stream.Write(byteRate, 0, 4);
|
||||
|
||||
ushort blockAlign = (ushort)(channels * 2);
|
||||
stream.Write(BitConverter.GetBytes(blockAlign), 0, 2);
|
||||
|
||||
ushort bps = 16;
|
||||
byte[] bitsPerSample = BitConverter.GetBytes(bps);
|
||||
stream.Write(bitsPerSample, 0, 2);
|
||||
|
||||
byte[] datastring = Encoding.UTF8.GetBytes("data");
|
||||
stream.Write(datastring, 0, 4);
|
||||
|
||||
byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2);
|
||||
stream.Write(subChunk2, 0, 4);
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
244
src/UI/Widgets/UnityObjects/Texture2DWidget.cs
Normal file
244
src/UI/Widgets/UnityObjects/Texture2DWidget.cs
Normal file
@ -0,0 +1,244 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Runtime;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class Texture2DWidget : UnityObjectWidget
|
||||
{
|
||||
private Texture2D TextureRef;
|
||||
private float realWidth;
|
||||
private float realHeight;
|
||||
|
||||
private bool textureViewerWanted;
|
||||
private ButtonRef toggleButton;
|
||||
|
||||
private GameObject textureViewerRoot;
|
||||
private InputFieldRef savePathInput;
|
||||
private Image image;
|
||||
private LayoutElement imageLayout;
|
||||
|
||||
public override void OnBorrowed(object target, Type targetType, ReflectionInspector inspector)
|
||||
{
|
||||
base.OnBorrowed(target, targetType, inspector);
|
||||
|
||||
TextureRef = target.TryCast<Texture2D>();
|
||||
|
||||
realWidth = TextureRef.width;
|
||||
realHeight = TextureRef.height;
|
||||
|
||||
if (this.textureViewerRoot)
|
||||
this.textureViewerRoot.transform.SetParent(inspector.UIRoot.transform);
|
||||
|
||||
InspectorPanel.Instance.Dragger.OnFinishResize += OnInspectorFinishResize;
|
||||
}
|
||||
|
||||
public override void OnReturnToPool()
|
||||
{
|
||||
InspectorPanel.Instance.Dragger.OnFinishResize -= OnInspectorFinishResize;
|
||||
|
||||
TextureRef = null;
|
||||
|
||||
if (image.sprite)
|
||||
GameObject.Destroy(image.sprite);
|
||||
|
||||
if (textureViewerWanted)
|
||||
ToggleTextureViewer();
|
||||
|
||||
if (this.textureViewerRoot)
|
||||
this.textureViewerRoot.transform.SetParent(Pool<Texture2DWidget>.Instance.InactiveHolder.transform);
|
||||
|
||||
base.OnReturnToPool();
|
||||
}
|
||||
|
||||
private void ToggleTextureViewer()
|
||||
{
|
||||
if (textureViewerWanted)
|
||||
{
|
||||
// disable
|
||||
textureViewerWanted = false;
|
||||
textureViewerRoot.SetActive(false);
|
||||
toggleButton.ButtonText.text = "View Texture";
|
||||
|
||||
ParentInspector.mainContentHolder.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// enable
|
||||
if (!image.sprite)
|
||||
SetupTextureViewer();
|
||||
|
||||
SetImageSize();
|
||||
|
||||
textureViewerWanted = true;
|
||||
textureViewerRoot.SetActive(true);
|
||||
toggleButton.ButtonText.text = "Hide Texture";
|
||||
|
||||
ParentInspector.mainContentHolder.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTextureViewer()
|
||||
{
|
||||
if (!this.TextureRef)
|
||||
return;
|
||||
|
||||
string name = TextureRef.name;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
savePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
|
||||
|
||||
Sprite sprite = TextureHelper.CreateSprite(TextureRef);
|
||||
image.sprite = sprite;
|
||||
}
|
||||
|
||||
private void OnInspectorFinishResize(RectTransform _)
|
||||
{
|
||||
SetImageSize();
|
||||
}
|
||||
|
||||
private void SetImageSize()
|
||||
{
|
||||
if (!imageLayout)
|
||||
return;
|
||||
|
||||
RuntimeHelper.StartCoroutine(SetImageSizeCoro());
|
||||
}
|
||||
|
||||
IEnumerator SetImageSizeCoro()
|
||||
{
|
||||
// let unity rebuild layout etc
|
||||
yield return null;
|
||||
|
||||
RectTransform imageRect = InspectorPanel.Instance.Rect;
|
||||
|
||||
float rectWidth = imageRect.rect.width - 25;
|
||||
float rectHeight = imageRect.rect.height - 196;
|
||||
|
||||
// If our image is smaller than the viewport, just use 100% scaling
|
||||
if (realWidth < rectWidth && realHeight < rectHeight)
|
||||
{
|
||||
imageLayout.minWidth = realWidth;
|
||||
imageLayout.minHeight = realHeight;
|
||||
}
|
||||
else // we will need to scale down the image to fit
|
||||
{
|
||||
// get the ratio of our viewport dimensions to width and height
|
||||
float viewWidthRatio = (float)((decimal)rectWidth / (decimal)realWidth);
|
||||
float viewHeightRatio = (float)((decimal)rectHeight / (decimal)realHeight);
|
||||
|
||||
// if width needs to be scaled more than height
|
||||
if (viewWidthRatio < viewHeightRatio)
|
||||
{
|
||||
imageLayout.minWidth = realWidth * viewWidthRatio;
|
||||
imageLayout.minHeight = realHeight * viewWidthRatio;
|
||||
}
|
||||
else // if height needs to be scaled more than width
|
||||
{
|
||||
imageLayout.minWidth = realWidth * viewHeightRatio;
|
||||
imageLayout.minHeight = realHeight * viewHeightRatio;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSaveTextureClicked()
|
||||
{
|
||||
if (!TextureRef)
|
||||
{
|
||||
ExplorerCore.LogWarning("Texture is null, maybe it was destroyed?");
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(savePathInput.Text))
|
||||
{
|
||||
ExplorerCore.LogWarning("Save path cannot be empty!");
|
||||
return;
|
||||
}
|
||||
|
||||
string path = savePathInput.Text;
|
||||
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
|
||||
path += ".png";
|
||||
|
||||
path = IOUtility.EnsureValidFilePath(path);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
Texture2D tex = TextureRef;
|
||||
if (!TextureHelper.IsReadable(tex))
|
||||
tex = TextureHelper.ForceReadTexture(tex);
|
||||
|
||||
byte[] data = TextureHelper.EncodeToPNG(tex);
|
||||
File.WriteAllBytes(path, data);
|
||||
|
||||
if (tex != TextureRef)
|
||||
{
|
||||
// cleanup temp texture if we had to force-read it.
|
||||
GameObject.Destroy(tex);
|
||||
}
|
||||
}
|
||||
|
||||
public override GameObject CreateContent(GameObject uiRoot)
|
||||
{
|
||||
GameObject ret = base.CreateContent(uiRoot);
|
||||
|
||||
// Button
|
||||
|
||||
toggleButton = UIFactory.CreateButton(UIRoot, "TextureButton", "View Texture", new Color(0.2f, 0.3f, 0.2f));
|
||||
toggleButton.Transform.SetSiblingIndex(0);
|
||||
UIFactory.SetLayoutElement(toggleButton.Component.gameObject, minHeight: 25, minWidth: 150);
|
||||
toggleButton.OnClick += ToggleTextureViewer;
|
||||
|
||||
// Texture viewer
|
||||
|
||||
textureViewerRoot = UIFactory.CreateVerticalGroup(uiRoot, "TextureViewer", false, false, true, true, 2, new Vector4(5, 5, 5, 5),
|
||||
new Color(0.1f, 0.1f, 0.1f), childAlignment: TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutElement(textureViewerRoot, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Save helper
|
||||
|
||||
GameObject saveRowObj = UIFactory.CreateHorizontalGroup(textureViewerRoot, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
ButtonRef saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", new Color(0.2f, 0.25f, 0.2f));
|
||||
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
saveBtn.OnClick += OnSaveTextureClicked;
|
||||
|
||||
savePathInput = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
|
||||
UIFactory.SetLayoutElement(savePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
|
||||
// Actual texture viewer
|
||||
|
||||
GameObject imageViewport = UIFactory.CreateVerticalGroup(textureViewerRoot, "ImageViewport", false, false, true, true,
|
||||
bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutElement(imageViewport, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
GameObject imageHolder = UIFactory.CreateUIObject("ImageHolder", imageViewport);
|
||||
imageLayout = UIFactory.SetLayoutElement(imageHolder, 1, 1, 0, 0);
|
||||
|
||||
var actualImageObj = UIFactory.CreateUIObject("ActualImage", imageHolder);
|
||||
var actualRect = actualImageObj.GetComponent<RectTransform>();
|
||||
actualRect.anchorMin = new(0, 0);
|
||||
actualRect.anchorMax = new(1, 1);
|
||||
image = actualImageObj.AddComponent<Image>();
|
||||
|
||||
textureViewerRoot.SetActive(false);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
132
src/UI/Widgets/UnityObjects/UnityObjectWidget.cs
Normal file
132
src/UI/Widgets/UnityObjects/UnityObjectWidget.cs
Normal file
@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class UnityObjectWidget : IPooledObject
|
||||
{
|
||||
public UnityEngine.Object UnityObjectRef;
|
||||
public Component ComponentRef;
|
||||
public ReflectionInspector ParentInspector;
|
||||
|
||||
protected ButtonRef gameObjectButton;
|
||||
protected InputFieldRef nameInput;
|
||||
protected InputFieldRef instanceIdInput;
|
||||
|
||||
// IPooledObject
|
||||
public GameObject UIRoot { get; set; }
|
||||
public float DefaultHeight => -1;
|
||||
|
||||
public static UnityObjectWidget GetUnityWidget(object target, Type targetType, ReflectionInspector inspector)
|
||||
{
|
||||
if (!typeof(UnityEngine.Object).IsAssignableFrom(targetType))
|
||||
return null;
|
||||
|
||||
UnityObjectWidget ret;
|
||||
|
||||
if (targetType == typeof(Texture2D))
|
||||
ret = Pool<Texture2DWidget>.Borrow();
|
||||
else if (targetType == typeof(AudioClip))
|
||||
ret = Pool<AudioClipWidget>.Borrow();
|
||||
else
|
||||
ret = Pool<UnityObjectWidget>.Borrow();
|
||||
|
||||
ret.OnBorrowed(target, targetType, inspector);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public virtual void OnBorrowed(object target, Type targetType, ReflectionInspector inspector)
|
||||
{
|
||||
this.ParentInspector = inspector ?? throw new ArgumentNullException(nameof(inspector));
|
||||
|
||||
if (!this.UIRoot)
|
||||
CreateContent(inspector.UIRoot);
|
||||
else
|
||||
this.UIRoot.transform.SetParent(inspector.UIRoot.transform);
|
||||
|
||||
this.UIRoot.transform.SetSiblingIndex(inspector.UIRoot.transform.childCount - 2);
|
||||
|
||||
UnityObjectRef = (UnityEngine.Object)target.TryCast(typeof(UnityEngine.Object));
|
||||
UIRoot.SetActive(true);
|
||||
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
instanceIdInput.Text = UnityObjectRef.GetInstanceID().ToString();
|
||||
|
||||
if (typeof(Component).IsAssignableFrom(targetType))
|
||||
{
|
||||
ComponentRef = (Component)target.TryCast(typeof(Component));
|
||||
gameObjectButton.Component.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
gameObjectButton.Component.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public virtual void OnReturnToPool()
|
||||
{
|
||||
UnityObjectRef = null;
|
||||
ComponentRef = null;
|
||||
ParentInspector = null;
|
||||
}
|
||||
|
||||
// Update
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
if (this.UnityObjectRef)
|
||||
{
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
ParentInspector.Tab.TabText.text = $"{ParentInspector.currentBaseTabText} \"{UnityObjectRef.name}\"";
|
||||
}
|
||||
}
|
||||
|
||||
// UI Listeners
|
||||
|
||||
private void OnGameObjectButtonClicked()
|
||||
{
|
||||
if (!ComponentRef)
|
||||
{
|
||||
ExplorerCore.LogWarning("Component reference is null or destroyed!");
|
||||
return;
|
||||
}
|
||||
|
||||
InspectorManager.Inspect(ComponentRef.gameObject);
|
||||
}
|
||||
|
||||
// UI construction
|
||||
|
||||
public virtual GameObject CreateContent(GameObject uiRoot)
|
||||
{
|
||||
UIRoot = UIFactory.CreateUIObject("UnityObjectRow", uiRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 5);
|
||||
UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
var nameLabel = UIFactory.CreateLabel(UIRoot, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
|
||||
|
||||
nameInput = UIFactory.CreateInputField(UIRoot, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(nameInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 1000);
|
||||
nameInput.Component.readOnly = true;
|
||||
|
||||
gameObjectButton = UIFactory.CreateButton(UIRoot, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
|
||||
gameObjectButton.OnClick += OnGameObjectButtonClicked;
|
||||
|
||||
var instanceLabel = UIFactory.CreateLabel(UIRoot, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
|
||||
instanceIdInput = UIFactory.CreateInputField(UIRoot, "InstanceIDInput", "ERROR");
|
||||
UIFactory.SetLayoutElement(instanceIdInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
instanceIdInput.Component.readOnly = true;
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
}
|
||||
}
|
@ -106,8 +106,11 @@
|
||||
<HintPath>..\lib\mcs-unity\mcs\bin\Release\mcs.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
|
||||
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
|
||||
</ItemGroup>
|
||||
<!-- Non-MelonLoader (it includes Tomlet) -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)'=='false'">
|
||||
<Reference Include="Tomlet, Version=3.1.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\Samboy063.Tomlet.3.1.3\lib\net35\Tomlet.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
@ -172,16 +175,16 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UniverseLib.Mono">
|
||||
<HintPath>packages\UniverseLib.1.0.6\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||
<HintPath>packages\UniverseLib.1.2.17\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- Il2Cpp refs -->
|
||||
<ItemGroup Condition="'$(IsCpp)'=='true'">
|
||||
<Reference Include="UniverseLib.IL2CPP">
|
||||
<HintPath>packages\UniverseLib.1.0.6\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||
<HintPath>packages\UniverseLib.1.2.17\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnhollowerBaseLib">
|
||||
<HintPath>..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\bin\Release\net4.7.2\UnhollowerBaseLib.dll</HintPath>
|
||||
<Reference Include="UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\Il2CppAssemblyUnhollower.BaseLib.0.4.22\lib\net472\UnhollowerBaseLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Il2Cppmscorlib">
|
||||
@ -196,6 +199,10 @@
|
||||
<HintPath>..\lib\unhollowed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>..\lib\unhollowed\UnityEngine.AudioModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\lib\unhollowed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@ -222,6 +229,8 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CacheObject\CacheConstructor.cs" />
|
||||
<Compile Include="CacheObject\CacheMemberFactory.cs" />
|
||||
<Compile Include="Hooks\HookCell.cs" />
|
||||
<Compile Include="Hooks\HookInstance.cs" />
|
||||
<Compile Include="Hooks\HookManager.cs" />
|
||||
@ -243,7 +252,7 @@
|
||||
<Compile Include="Inspectors\GameObjectWidgets\ComponentCell.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWidgets\ComponentList.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWidgets\GameObjectControls.cs" />
|
||||
<Compile Include="Inspectors\InspectUnderMouse.cs" />
|
||||
<Compile Include="Inspectors\MouseInspector.cs" />
|
||||
<Compile Include="CSConsole\ConsoleController.cs" />
|
||||
<Compile Include="CacheObject\CacheField.cs" />
|
||||
<Compile Include="CacheObject\CacheKeyValuePair.cs" />
|
||||
@ -256,6 +265,10 @@
|
||||
<Compile Include="CacheObject\Views\CacheListEntryCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheMemberCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheObjectCell.cs" />
|
||||
<Compile Include="Loader\Standalone\Editor\ExplorerEditorBehaviour.cs" />
|
||||
<Compile Include="Loader\Standalone\Editor\ExplorerEditorLoader.cs" />
|
||||
<Compile Include="Runtime\UnityCrashPrevention.cs" />
|
||||
<Compile Include="UI\DisplayManager.cs" />
|
||||
<Compile Include="UI\Notification.cs" />
|
||||
<Compile Include="UI\Panels\ClipboardPanel.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\EnumCompleter.cs" />
|
||||
@ -287,9 +300,9 @@
|
||||
<Compile Include="Config\ConfigHandler.cs" />
|
||||
<Compile Include="Config\ConfigManager.cs" />
|
||||
<Compile Include="Config\IConfigElement.cs" />
|
||||
<Compile Include="Runtime\Il2CppProvider.cs" />
|
||||
<Compile Include="Runtime\MonoProvider.cs" />
|
||||
<Compile Include="Runtime\RuntimeHelper.cs" />
|
||||
<Compile Include="Runtime\Il2CppHelper.cs" />
|
||||
<Compile Include="Runtime\MonoHelper.cs" />
|
||||
<Compile Include="Runtime\UERuntimeHelper.cs" />
|
||||
<Compile Include="ObjectExplorer\SceneHandler.cs" />
|
||||
<Compile Include="ObjectExplorer\SearchProvider.cs" />
|
||||
<Compile Include="Tests\TestClass.cs" />
|
||||
@ -307,7 +320,7 @@
|
||||
<Compile Include="UI\Panels\ObjectExplorerPanel.cs" />
|
||||
<Compile Include="UI\UIManager.cs" />
|
||||
<Compile Include="UI\Panels\PanelDragger.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\AutoCompleteModal.cs" />
|
||||
<Compile Include="UI\Panels\AutoCompleteModal.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
|
||||
<Compile Include="ObjectExplorer\ObjectSearch.cs" />
|
||||
<Compile Include="ObjectExplorer\SceneExplorer.cs" />
|
||||
@ -317,12 +330,18 @@
|
||||
<Compile Include="UI\Widgets\TransformTree\CachedTransform.cs" />
|
||||
<Compile Include="UI\Widgets\TransformTree\TransformCell.cs" />
|
||||
<Compile Include="UI\Widgets\TransformTree\TransformTree.cs" />
|
||||
<Compile Include="UI\Widgets\UnityObjects\AudioClipWidget.cs" />
|
||||
<Compile Include="UI\Widgets\UnityObjects\Texture2DWidget.cs" />
|
||||
<Compile Include="UI\Widgets\UnityObjects\UnityObjectWidget.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ILRepack.targets" />
|
||||
<None Include="nuget.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Analyzer Include="packages\UniverseLib.Analyzers.1.0.3\analyzers\dotnet\cs\UniverseLib.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
|
@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30128.74
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnhollowerBaseLib", "..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj", "{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "mcs", "..\lib\mcs-unity\mcs\mcs.csproj", "{E4989E4C-0875-4528-9031-08E2C0E70103}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityExplorer", "UnityExplorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
|
||||
@ -20,20 +18,6 @@ Global
|
||||
Release_STANDALONE_Mono|Any CPU = Release_STANDALONE_Mono|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE5_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE5_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE6_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE6_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_BIE_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_BIE5_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
19
src/nuget.config
Normal file
19
src/nuget.config
Normal file
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<config>
|
||||
<add key="dependencyVersion" value="Lowest" />
|
||||
</config>
|
||||
|
||||
<packageRestore>
|
||||
<!-- Allow NuGet to download missing packages -->
|
||||
<add key="enabled" value="True" />
|
||||
|
||||
<!-- Automatically check for missing packages during build in Visual Studio -->
|
||||
<add key="automatic" value="True" />
|
||||
</packageRestore>
|
||||
|
||||
<packageSources>
|
||||
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
|
||||
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
|
||||
</packageSources>
|
||||
</configuration>
|
@ -1,8 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="HarmonyX" version="2.5.2" targetFramework="net35" />
|
||||
<package id="Iced" version="1.15.0" targetFramework="net472" />
|
||||
<package id="Il2CppAssemblyUnhollower.BaseLib" version="0.4.22" targetFramework="net472" />
|
||||
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
|
||||
<package id="ini-parser" version="2.5.2" targetFramework="net35" />
|
||||
<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
|
||||
<package id="UniverseLib" version="1.0.6" targetFramework="net35" />
|
||||
<package id="Samboy063.Tomlet" version="3.1.3" targetFramework="net472" />
|
||||
<package id="UniverseLib" version="1.2.17" targetFramework="net35" />
|
||||
<package id="UniverseLib.Analyzers" version="1.0.3" targetFramework="net35" developmentDependency="true" />
|
||||
</packages>
|
Reference in New Issue
Block a user