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@ -51,6 +51,12 @@ The standalone release can be used with any injector or loader of your choice, b
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
|
||||
## Unity Editor
|
||||
|
||||
1. Download the [`UnityExplorer.Editor`](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Editor.zip) release.
|
||||
2. Install the package, either by using the Package Manager and importing the `package.json` file, or by manually dragging the folder into your `Assets` folder.
|
||||
3. Drag the `Runtime/UnityExplorer` prefab into your scene, or create a GameObject and add the `Explorer Editor Behaviour` script to it.
|
||||
|
||||
# Common issues and solutions
|
||||
|
||||
Although UnityExplorer should work out of the box for most Unity games, in some cases you may need to tweak the settings for it to work properly.
|
||||
|
BIN
img/social.png
BIN
img/social.png
Binary file not shown.
Before Width: | Height: | Size: 232 KiB |
BIN
lib/unhollowed/UnityEngine.AudioModule.dll
Normal file
BIN
lib/unhollowed/UnityEngine.AudioModule.dll
Normal file
Binary file not shown.
89
src/CacheObject/CacheConstructor.cs
Normal file
89
src/CacheObject/CacheConstructor.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheConstructor : CacheMember
|
||||
{
|
||||
public ConstructorInfo CtorInfo { get; }
|
||||
readonly Type typeForStructConstructor;
|
||||
|
||||
public override Type DeclaringType => typeForStructConstructor ?? CtorInfo.DeclaringType;
|
||||
public override bool IsStatic => true;
|
||||
public override bool ShouldAutoEvaluate => false;
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public CacheConstructor(ConstructorInfo ci)
|
||||
{
|
||||
this.CtorInfo = ci;
|
||||
}
|
||||
|
||||
public CacheConstructor(Type typeForStructConstructor)
|
||||
{
|
||||
this.typeForStructConstructor = typeForStructConstructor;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
Type ctorReturnType;
|
||||
// if is parameterless struct ctor
|
||||
if (typeForStructConstructor != null)
|
||||
{
|
||||
ctorReturnType = typeForStructConstructor;
|
||||
this.Owner = inspector;
|
||||
|
||||
// eg. Vector3.Vector3()
|
||||
this.NameLabelText = SignatureHighlighter.Parse(typeForStructConstructor, false);
|
||||
NameLabelText += $".{NameLabelText}()";
|
||||
|
||||
this.NameForFiltering = SignatureHighlighter.RemoveHighlighting(NameLabelText);
|
||||
this.NameLabelTextRaw = NameForFiltering;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
||||
Arguments = CtorInfo.GetParameters();
|
||||
ctorReturnType = CtorInfo.DeclaringType;
|
||||
}
|
||||
|
||||
if (ctorReturnType.IsGenericTypeDefinition)
|
||||
GenericArguments = ctorReturnType.GetGenericArguments();
|
||||
}
|
||||
|
||||
protected override object TryEvaluate()
|
||||
{
|
||||
try
|
||||
{
|
||||
Type returnType = DeclaringType;
|
||||
|
||||
if (returnType.IsGenericTypeDefinition)
|
||||
returnType = DeclaringType.MakeGenericType(Evaluator.TryParseGenericArguments());
|
||||
|
||||
object ret;
|
||||
if (HasArguments)
|
||||
ret = Activator.CreateInstance(returnType, Evaluator.TryParseArguments());
|
||||
else
|
||||
ret = Activator.CreateInstance(returnType, ArgumentUtility.EmptyArgs);
|
||||
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TrySetValue(object value) => throw new NotImplementedException("You can't set a constructor");
|
||||
}
|
||||
}
|
@ -17,6 +17,11 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
public override bool ShouldAutoEvaluate => true;
|
||||
|
||||
public CacheField(FieldInfo fi)
|
||||
{
|
||||
this.FieldInfo = fi;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
@ -14,6 +14,8 @@ using UniverseLib.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using System.Collections;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -34,9 +36,12 @@ namespace UnityExplorer.CacheObject
|
||||
public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
this.Owner = inspector;
|
||||
this.NameLabelText = this is CacheMethod
|
||||
? SignatureHighlighter.HighlightMethod(member as MethodInfo)
|
||||
: SignatureHighlighter.Parse(member.DeclaringType, false, member);
|
||||
this.NameLabelText = this switch
|
||||
{
|
||||
CacheMethod => SignatureHighlighter.HighlightMethod(member as MethodInfo),
|
||||
CacheConstructor => SignatureHighlighter.HighlightConstructor(member as ConstructorInfo),
|
||||
_ => SignatureHighlighter.Parse(member.DeclaringType, false, member),
|
||||
};
|
||||
|
||||
this.NameForFiltering = SignatureHighlighter.RemoveHighlighting(NameLabelText);
|
||||
this.NameLabelTextRaw = NameForFiltering;
|
||||
@ -164,166 +169,5 @@ namespace UnityExplorer.CacheObject
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Cache Member Util
|
||||
|
||||
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type _type, ReflectionInspector _inspector)
|
||||
{
|
||||
var list = new List<CacheMember>();
|
||||
var cachedSigs = new HashSet<string>();
|
||||
|
||||
var types = ReflectionUtility.GetAllBaseTypes(_type);
|
||||
|
||||
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
|
||||
if (!_inspector.StaticOnly)
|
||||
flags |= BindingFlags.Instance;
|
||||
|
||||
var infos = new List<MemberInfo>();
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
var target = inspectorTarget;
|
||||
if (!_inspector.StaticOnly)
|
||||
target = target.TryCast(declaringType);
|
||||
|
||||
infos.Clear();
|
||||
infos.AddRange(declaringType.GetProperties(flags));
|
||||
infos.AddRange(declaringType.GetFields(flags));
|
||||
infos.AddRange(declaringType.GetMethods(flags));
|
||||
|
||||
foreach (var member in infos)
|
||||
{
|
||||
if (member.DeclaringType != declaringType)
|
||||
continue;
|
||||
TryCacheMember(member, list, cachedSigs, declaringType, _inspector);
|
||||
}
|
||||
}
|
||||
|
||||
var typeList = types.ToList();
|
||||
|
||||
var sorted = new List<CacheMember>();
|
||||
sorted.AddRange(list.Where(it => it is CacheProperty)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheField)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheMethod)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
|
||||
return sorted;
|
||||
}
|
||||
|
||||
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
|
||||
Type declaringType, ReflectionInspector _inspector, bool ignorePropertyMethodInfos = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (UERuntimeHelper.IsBlacklisted(member))
|
||||
return;
|
||||
|
||||
var sig = GetSig(member);
|
||||
|
||||
// ExplorerCore.Log($"Trying to cache member {sig}... ({member.MemberType})");
|
||||
|
||||
CacheMember cached;
|
||||
Type returnType;
|
||||
switch (member.MemberType)
|
||||
{
|
||||
case MemberTypes.Method:
|
||||
{
|
||||
var mi = member as MethodInfo;
|
||||
if (ignorePropertyMethodInfos
|
||||
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
|
||||
return;
|
||||
|
||||
//var args = mi.GetParameters();
|
||||
//if (!CanParseArgs(args))
|
||||
// return;
|
||||
|
||||
sig += GetArgumentString(mi.GetParameters());
|
||||
if (cachedSigs.Contains(sig))
|
||||
return;
|
||||
|
||||
cached = new CacheMethod() { MethodInfo = mi };
|
||||
returnType = mi.ReturnType;
|
||||
break;
|
||||
}
|
||||
|
||||
case MemberTypes.Property:
|
||||
{
|
||||
var pi = member as PropertyInfo;
|
||||
|
||||
//var args = pi.GetIndexParameters();
|
||||
//if (!CanParseArgs(args))
|
||||
// return;
|
||||
|
||||
if (!pi.CanRead && pi.CanWrite)
|
||||
{
|
||||
// write-only property, cache the set method instead.
|
||||
var setMethod = pi.GetSetMethod(true);
|
||||
if (setMethod != null)
|
||||
TryCacheMember(setMethod, list, cachedSigs, declaringType, _inspector, false);
|
||||
return;
|
||||
}
|
||||
|
||||
sig += GetArgumentString(pi.GetIndexParameters());
|
||||
if (cachedSigs.Contains(sig))
|
||||
return;
|
||||
|
||||
cached = new CacheProperty() { PropertyInfo = pi };
|
||||
returnType = pi.PropertyType;
|
||||
break;
|
||||
}
|
||||
|
||||
case MemberTypes.Field:
|
||||
{
|
||||
var fi = member as FieldInfo;
|
||||
cached = new CacheField() { FieldInfo = fi };
|
||||
returnType = fi.FieldType;
|
||||
break;
|
||||
}
|
||||
|
||||
default: return;
|
||||
}
|
||||
|
||||
cachedSigs.Add(sig);
|
||||
|
||||
cached.SetFallbackType(returnType);
|
||||
cached.SetInspectorOwner(_inspector, member);
|
||||
|
||||
list.Add(cached);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
internal static string GetSig(MemberInfo member)
|
||||
=> $"{member.DeclaringType.Name}.{member.Name}";
|
||||
|
||||
internal static string GetArgumentString(ParameterInfo[] args)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.Append(' ');
|
||||
sb.Append('(');
|
||||
foreach (var param in args)
|
||||
{
|
||||
sb.Append(param.ParameterType.Name);
|
||||
sb.Append(' ');
|
||||
sb.Append(param.Name);
|
||||
sb.Append(',');
|
||||
sb.Append(' ');
|
||||
}
|
||||
sb.Append(')');
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
195
src/CacheObject/CacheMemberFactory.cs
Normal file
195
src/CacheObject/CacheMemberFactory.cs
Normal file
@ -0,0 +1,195 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.Runtime;
|
||||
using UniverseLib;
|
||||
using HarmonyLib;
|
||||
using HarmonyLib.Tools;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public static class CacheMemberFactory
|
||||
{
|
||||
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type type, ReflectionInspector inspector)
|
||||
{
|
||||
//var list = new List<CacheMember>();
|
||||
HashSet<string> cachedSigs = new();
|
||||
List<CacheMember> props = new();
|
||||
List<CacheMember> fields = new();
|
||||
List<CacheMember> ctors = new();
|
||||
List<CacheMember> methods = new();
|
||||
|
||||
var types = ReflectionUtility.GetAllBaseTypes(type);
|
||||
|
||||
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
|
||||
if (!inspector.StaticOnly)
|
||||
flags |= BindingFlags.Instance;
|
||||
|
||||
if (!type.IsAbstract)
|
||||
{
|
||||
// Get non-static constructors of the main type.
|
||||
// There's no reason to get the static cctor, it will be invoked when we inspect the class.
|
||||
// Also no point getting ctors on inherited types.
|
||||
foreach (var ctor in type.GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
|
||||
TryCacheMember(ctor, ctors, cachedSigs, type, inspector);
|
||||
|
||||
// structs always have a parameterless constructor
|
||||
if (type.IsValueType)
|
||||
{
|
||||
CacheConstructor cached = new(type);
|
||||
cached.SetFallbackType(type);
|
||||
cached.SetInspectorOwner(inspector, null);
|
||||
ctors.Add(cached);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
var target = inspectorTarget;
|
||||
if (!inspector.StaticOnly)
|
||||
target = target.TryCast(declaringType);
|
||||
|
||||
foreach (var prop in declaringType.GetProperties(flags))
|
||||
if (prop.DeclaringType == declaringType)
|
||||
TryCacheMember(prop, props, cachedSigs, declaringType, inspector);
|
||||
|
||||
foreach (var field in declaringType.GetFields(flags))
|
||||
if (field.DeclaringType == declaringType)
|
||||
TryCacheMember(field, fields, cachedSigs, declaringType, inspector);
|
||||
|
||||
foreach (var method in declaringType.GetMethods(flags))
|
||||
if (method.DeclaringType == declaringType)
|
||||
TryCacheMember(method, methods, cachedSigs, declaringType, inspector);
|
||||
|
||||
}
|
||||
|
||||
var sorted = new List<CacheMember>();
|
||||
sorted.AddRange(props.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(fields.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(ctors.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(methods.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
return sorted;
|
||||
}
|
||||
|
||||
static void TryCacheMember(
|
||||
MemberInfo member,
|
||||
IList list,
|
||||
HashSet<string> cachedSigs,
|
||||
Type declaringType,
|
||||
ReflectionInspector inspector,
|
||||
bool ignorePropertyMethodInfos = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (UERuntimeHelper.IsBlacklisted(member))
|
||||
return;
|
||||
|
||||
string sig = member switch
|
||||
{
|
||||
MethodBase mb => mb.FullDescription(),
|
||||
PropertyInfo or FieldInfo => $"{member.DeclaringType.FullDescription()}.{member.Name}",
|
||||
_ => throw new NotImplementedException(),
|
||||
};
|
||||
|
||||
if (cachedSigs.Contains(sig))
|
||||
return;
|
||||
|
||||
// ExplorerCore.Log($"Trying to cache member {sig}... ({member.MemberType})");
|
||||
|
||||
CacheMember cached;
|
||||
Type returnType;
|
||||
|
||||
switch (member.MemberType)
|
||||
{
|
||||
case MemberTypes.Constructor:
|
||||
{
|
||||
var ci = member as ConstructorInfo;
|
||||
cached = new CacheConstructor(ci);
|
||||
returnType = ci.DeclaringType;
|
||||
}
|
||||
break;
|
||||
|
||||
case MemberTypes.Method:
|
||||
{
|
||||
var mi = member as MethodInfo;
|
||||
if (ignorePropertyMethodInfos
|
||||
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
|
||||
return;
|
||||
|
||||
cached = new CacheMethod(mi);
|
||||
returnType = mi.ReturnType;
|
||||
break;
|
||||
}
|
||||
|
||||
case MemberTypes.Property:
|
||||
{
|
||||
var pi = member as PropertyInfo;
|
||||
|
||||
if (!pi.CanRead && pi.CanWrite)
|
||||
{
|
||||
// write-only property, cache the set method instead.
|
||||
var setMethod = pi.GetSetMethod(true);
|
||||
if (setMethod != null)
|
||||
TryCacheMember(setMethod, list, cachedSigs, declaringType, inspector, false);
|
||||
return;
|
||||
}
|
||||
|
||||
cached = new CacheProperty(pi);
|
||||
returnType = pi.PropertyType;
|
||||
break;
|
||||
}
|
||||
|
||||
case MemberTypes.Field:
|
||||
{
|
||||
var fi = member as FieldInfo;
|
||||
cached = new CacheField(fi);
|
||||
returnType = fi.FieldType;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
cachedSigs.Add(sig);
|
||||
|
||||
cached.SetFallbackType(returnType);
|
||||
cached.SetInspectorOwner(inspector, member);
|
||||
|
||||
list.Add(cached);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
//internal static string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
|
||||
//
|
||||
//internal static string GetArgumentString(ParameterInfo[] args)
|
||||
//{
|
||||
// var sb = new StringBuilder();
|
||||
// sb.Append(' ');
|
||||
// sb.Append('(');
|
||||
// foreach (var param in args)
|
||||
// {
|
||||
// sb.Append(param.ParameterType.Name);
|
||||
// sb.Append(' ');
|
||||
// sb.Append(param.Name);
|
||||
// sb.Append(',');
|
||||
// sb.Append(' ');
|
||||
// }
|
||||
// sb.Append(')');
|
||||
// return sb.ToString();
|
||||
//}
|
||||
}
|
||||
}
|
@ -11,13 +11,18 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheMethod : CacheMember
|
||||
{
|
||||
public MethodInfo MethodInfo { get; internal set; }
|
||||
public MethodInfo MethodInfo { get; }
|
||||
public override Type DeclaringType => MethodInfo.DeclaringType;
|
||||
public override bool CanWrite => false;
|
||||
public override bool IsStatic => MethodInfo.IsStatic;
|
||||
|
||||
public override bool ShouldAutoEvaluate => false;
|
||||
|
||||
public CacheMethod (MethodInfo mi)
|
||||
{
|
||||
this.MethodInfo = mi;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
@ -19,6 +19,11 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
public override bool ShouldAutoEvaluate => !HasArguments;
|
||||
|
||||
public CacheProperty(PropertyInfo pi)
|
||||
{
|
||||
this.PropertyInfo = pi;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
@ -29,8 +29,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
private EnumCompleter enumCompleter;
|
||||
|
||||
private GameObject toggleHolder;
|
||||
private readonly List<Toggle> flagToggles = new List<Toggle>();
|
||||
private readonly List<Text> flagTexts = new List<Text>();
|
||||
private readonly List<Toggle> flagToggles = new();
|
||||
private readonly List<Text> flagTexts = new();
|
||||
|
||||
public CachedEnumValue ValueAtIndex(int idx) => (CachedEnumValue)CurrentValues[idx];
|
||||
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
|
||||
|
||||
// Setting value from owner
|
||||
public override void SetValue(object value)
|
||||
@ -70,13 +73,8 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
try
|
||||
{
|
||||
var split = value.ToString().Split(',');
|
||||
var set = new HashSet<string>();
|
||||
foreach (var s in split)
|
||||
set.Add(s.Trim());
|
||||
|
||||
for (int i = 0; i < CurrentValues.Count; i++)
|
||||
flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name);
|
||||
flagToggles[i].isOn = (value as Enum).HasFlag(ValueAtIndex(i).ActualValue as Enum);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -116,7 +114,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
for (int i = 0; i < CurrentValues.Count; i++)
|
||||
{
|
||||
if (flagToggles[i].isOn)
|
||||
values.Add(ValueAtIdx(i).Name);
|
||||
values.Add(ValueAtIndex(i).Name);
|
||||
}
|
||||
|
||||
CurrentOwner.SetUserValue(Enum.Parse(EnumType, string.Join(", ", values.ToArray())));
|
||||
@ -166,9 +164,6 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
return UIRoot;
|
||||
}
|
||||
|
||||
public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
|
||||
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
|
||||
|
||||
private void SetupTogglesForEnumType()
|
||||
{
|
||||
toggleHolder.SetActive(true);
|
||||
@ -191,7 +186,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
AddToggleRow();
|
||||
|
||||
flagToggles[i].isOn = false;
|
||||
flagTexts[i].text = ValueAtIdx(i).Name;
|
||||
flagTexts[i].text = ValueAtIndex(i).Name;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,24 +1,18 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.5.10";
|
||||
public const string VERSION = "4.6.1";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
|
@ -43,9 +43,10 @@ namespace UnityExplorer.Inspectors
|
||||
TabButton = UIFactory.CreateButton(UIRoot, "TabButton", "");
|
||||
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 173, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(TabButton.Component.gameObject, false, false, true, true, 0, 0, 0, 3);
|
||||
TabButton.GameObject.AddComponent<Mask>();
|
||||
|
||||
TabText = TabButton.Component.GetComponentInChildren<Text>();
|
||||
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 173, flexibleWidth: 0);
|
||||
TabText = TabButton.ButtonText;
|
||||
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
|
||||
TabText.alignment = TextAnchor.MiddleLeft;
|
||||
TabText.fontSize = 12;
|
||||
TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@ -8,6 +9,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
@ -38,6 +40,12 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
LastHitObjects.Clear();
|
||||
LastHitObjects.AddRange(currentHitObjects);
|
||||
RuntimeHelper.StartCoroutine(SetPanelActiveCoro());
|
||||
}
|
||||
|
||||
IEnumerator SetPanelActiveCoro()
|
||||
{
|
||||
yield return null;
|
||||
var panel = UIManager.GetPanel<UiInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
|
||||
panel.SetActive(true);
|
||||
panel.ShowResults();
|
||||
|
@ -2,29 +2,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Runtime;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
[Flags]
|
||||
public enum MemberFilter
|
||||
{
|
||||
None = 0,
|
||||
Property = 1,
|
||||
Field = 2,
|
||||
Constructor = 4,
|
||||
Method = 8,
|
||||
All = Property | Field | Method | Constructor,
|
||||
}
|
||||
|
||||
public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
|
||||
{
|
||||
public CacheObjectBase ParentCacheObject { get; set; }
|
||||
@ -32,43 +37,52 @@ namespace UnityExplorer.Inspectors
|
||||
public bool StaticOnly { get; internal set; }
|
||||
public bool CanWrite => true;
|
||||
|
||||
public bool AutoUpdateWanted => autoUpdateToggle.isOn;
|
||||
|
||||
private List<CacheMember> members = new();
|
||||
private readonly List<CacheMember> filteredMembers = new();
|
||||
|
||||
public bool AutoUpdateWanted => autoUpdateToggle.isOn;
|
||||
private BindingFlags scopeFlagsFilter;
|
||||
private string nameFilter;
|
||||
|
||||
private BindingFlags FlagsFilter;
|
||||
private string NameFilter;
|
||||
private MemberFilter MemberFilter = MemberFilter.All;
|
||||
|
||||
private MemberFlags MemberFilter = MemberFlags.All;
|
||||
private enum MemberFlags
|
||||
{
|
||||
None = 0,
|
||||
Property = 1,
|
||||
Field = 2,
|
||||
Method = 4,
|
||||
All = 7
|
||||
}
|
||||
// Updating
|
||||
|
||||
private bool refreshWanted;
|
||||
private string lastNameFilter;
|
||||
private BindingFlags lastFlagsFilter;
|
||||
private MemberFilter lastMemberFilter = MemberFilter.All;
|
||||
private float timeOfLastAutoUpdate;
|
||||
|
||||
// UI
|
||||
|
||||
internal GameObject mainContentHolder;
|
||||
private static int LeftGroupWidth { get; set; }
|
||||
private static int RightGroupWidth { get; set; }
|
||||
|
||||
public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; }
|
||||
public int ItemCount => filteredMembers.Count;
|
||||
|
||||
public UnityObjectWidget UnityWidget;
|
||||
|
||||
public InputFieldRef HiddenNameText;
|
||||
public Text NameText;
|
||||
public Text AssemblyText;
|
||||
private Toggle autoUpdateToggle;
|
||||
|
||||
private string currentBaseTabText;
|
||||
|
||||
private readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
|
||||
internal string currentBaseTabText;
|
||||
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new();
|
||||
private readonly List<Toggle> memberTypeToggles = new();
|
||||
private InputFieldRef filterInputField;
|
||||
|
||||
// Setup / return
|
||||
// const
|
||||
|
||||
private readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
|
||||
|
||||
// Setup
|
||||
|
||||
public override void OnBorrowedFromPool(object target)
|
||||
{
|
||||
@ -104,10 +118,12 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
autoUpdateToggle.isOn = false;
|
||||
|
||||
UnityObjectRef = null;
|
||||
ComponentRef = null;
|
||||
TextureRef = null;
|
||||
CleanupTextureViewer();
|
||||
if (UnityWidget != null)
|
||||
{
|
||||
UnityWidget.OnReturnToPool();
|
||||
Pool.Return(UnityWidget.GetType(), UnityWidget);
|
||||
this.UnityWidget = null;
|
||||
}
|
||||
|
||||
base.OnReturnToPool();
|
||||
}
|
||||
@ -142,18 +158,19 @@ namespace UnityExplorer.Inspectors
|
||||
asmText = Path.GetFileName(TargetType.Assembly.Location);
|
||||
AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
|
||||
|
||||
// unity helpers
|
||||
SetUnityTargets();
|
||||
// Unity object helper widget
|
||||
|
||||
this.UnityWidget = UnityObjectWidget.GetUnityWidget(target, TargetType, this);
|
||||
|
||||
// Get cache members
|
||||
|
||||
this.members = CacheMember.GetCacheMembers(Target, TargetType, this);
|
||||
this.members = CacheMemberFactory.GetCacheMembers(Target, TargetType, this);
|
||||
|
||||
// reset filters
|
||||
|
||||
this.filterInputField.Text = "";
|
||||
this.filterInputField.Text = string.Empty;
|
||||
|
||||
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
|
||||
SetFilter(string.Empty, StaticOnly ? BindingFlags.Static : BindingFlags.Default);
|
||||
scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
|
||||
scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
|
||||
|
||||
@ -165,12 +182,6 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Updating
|
||||
|
||||
private bool refreshWanted;
|
||||
private string lastNameFilter;
|
||||
private BindingFlags lastFlagsFilter;
|
||||
private MemberFlags lastMemberFilter = MemberFlags.All;
|
||||
private float timeOfLastAutoUpdate;
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (!this.IsActive)
|
||||
@ -183,10 +194,10 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
|
||||
// check filter changes or force-refresh
|
||||
if (refreshWanted || NameFilter != lastNameFilter || FlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
|
||||
if (refreshWanted || nameFilter != lastNameFilter || scopeFlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
|
||||
{
|
||||
lastNameFilter = NameFilter;
|
||||
lastFlagsFilter = FlagsFilter;
|
||||
lastNameFilter = nameFilter;
|
||||
lastFlagsFilter = scopeFlagsFilter;
|
||||
lastMemberFilter = MemberFilter;
|
||||
|
||||
FilterMembers();
|
||||
@ -199,11 +210,8 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
timeOfLastAutoUpdate = Time.realtimeSinceStartup;
|
||||
|
||||
if (this.UnityObjectRef)
|
||||
{
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
this.Tab.TabText.text = $"{currentBaseTabText} \"{UnityObjectRef.name}\"";
|
||||
}
|
||||
if (this.UnityWidget != null)
|
||||
UnityWidget.Update();
|
||||
|
||||
if (AutoUpdateWanted)
|
||||
UpdateDisplayedMembers();
|
||||
@ -217,26 +225,26 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Filtering
|
||||
|
||||
public void SetFilter(string filter) => SetFilter(filter, FlagsFilter);
|
||||
public void SetFilter(string name) => SetFilter(name, scopeFlagsFilter);
|
||||
|
||||
public void SetFilter(BindingFlags flagsFilter) => SetFilter(NameFilter, flagsFilter);
|
||||
public void SetFilter(BindingFlags flags) => SetFilter(nameFilter, flags);
|
||||
|
||||
public void SetFilter(string nameFilter, BindingFlags flagsFilter)
|
||||
public void SetFilter(string name, BindingFlags flags)
|
||||
{
|
||||
this.NameFilter = nameFilter;
|
||||
this.nameFilter = name;
|
||||
|
||||
if (flagsFilter != FlagsFilter)
|
||||
if (flags != scopeFlagsFilter)
|
||||
{
|
||||
var btn = scopeFilterButtons[FlagsFilter].Component;
|
||||
var btn = scopeFilterButtons[scopeFlagsFilter].Component;
|
||||
RuntimeHelper.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
|
||||
|
||||
this.FlagsFilter = flagsFilter;
|
||||
btn = scopeFilterButtons[FlagsFilter].Component;
|
||||
this.scopeFlagsFilter = flags;
|
||||
btn = scopeFilterButtons[scopeFlagsFilter].Component;
|
||||
RuntimeHelper.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMemberTypeToggled(MemberFlags flag, bool val)
|
||||
private void OnMemberTypeToggled(MemberFilter flag, bool val)
|
||||
{
|
||||
if (!val)
|
||||
MemberFilter &= ~flag;
|
||||
@ -252,19 +260,20 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
var member = members[i];
|
||||
|
||||
if (FlagsFilter != BindingFlags.Default)
|
||||
if (scopeFlagsFilter != BindingFlags.Default)
|
||||
{
|
||||
if (FlagsFilter == BindingFlags.Instance && member.IsStatic
|
||||
|| FlagsFilter == BindingFlags.Static && !member.IsStatic)
|
||||
if (scopeFlagsFilter == BindingFlags.Instance && member.IsStatic
|
||||
|| scopeFlagsFilter == BindingFlags.Static && !member.IsStatic)
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFlags.Method))
|
||||
|| (member is CacheField && !MemberFilter.HasFlag(MemberFlags.Field))
|
||||
|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFlags.Property)))
|
||||
if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFilter.Method))
|
||||
|| (member is CacheField && !MemberFilter.HasFlag(MemberFilter.Field))
|
||||
|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFilter.Property))
|
||||
|| (member is CacheConstructor && !MemberFilter.HasFlag(MemberFilter.Constructor)))
|
||||
continue;
|
||||
|
||||
if (!string.IsNullOrEmpty(NameFilter) && !member.NameForFiltering.ContainsIgnoreCase(NameFilter))
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !member.NameForFiltering.ContainsIgnoreCase(nameFilter))
|
||||
continue;
|
||||
|
||||
filteredMembers.Add(member);
|
||||
@ -293,8 +302,6 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Member cells
|
||||
|
||||
public int ItemCount => filteredMembers.Count;
|
||||
|
||||
public void OnCellBorrowed(CacheMemberCell cell) { } // not needed
|
||||
|
||||
public void SetCell(CacheMemberCell cell, int index)
|
||||
@ -304,9 +311,6 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Cell layout (fake table alignment)
|
||||
|
||||
private static int LeftGroupWidth { get; set; }
|
||||
private static int RightGroupWidth { get; set; }
|
||||
|
||||
internal void SetLayouts()
|
||||
{
|
||||
CalculateLayouts();
|
||||
@ -337,8 +341,6 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// UI Construction
|
||||
|
||||
private GameObject mainContentHolder;
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "ReflectionInspector", true, true, true, true, 5,
|
||||
@ -379,8 +381,6 @@ namespace UnityExplorer.Inspectors
|
||||
AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
ConstructUnityObjectRow();
|
||||
|
||||
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.12f, 0.12f, 0.12f));
|
||||
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
@ -462,6 +462,7 @@ namespace UnityExplorer.Inspectors
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Property, 90);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Field, 70);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Method, 90);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Constructor, 110);
|
||||
}
|
||||
|
||||
private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
|
||||
@ -480,261 +481,30 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
|
||||
var color = type switch
|
||||
string color = type switch
|
||||
{
|
||||
MemberTypes.Method => SignatureHighlighter.METHOD_INSTANCE,
|
||||
MemberTypes.Field => SignatureHighlighter.FIELD_INSTANCE,
|
||||
MemberTypes.Property => SignatureHighlighter.PROP_INSTANCE,
|
||||
MemberTypes.Constructor => SignatureHighlighter.CLASS_INSTANCE,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
toggleText.text = $"<color={color}>{type}</color>";
|
||||
|
||||
toggle.graphic.TryCast<Image>().color = color.ToColor() * 0.65f;
|
||||
|
||||
MemberFlags flag;
|
||||
switch (type)
|
||||
MemberFilter flag = type switch
|
||||
{
|
||||
case MemberTypes.Method: flag = MemberFlags.Method; break;
|
||||
case MemberTypes.Property: flag = MemberFlags.Property; break;
|
||||
case MemberTypes.Field: flag = MemberFlags.Field; break;
|
||||
default: return;
|
||||
}
|
||||
MemberTypes.Method => MemberFilter.Method,
|
||||
MemberTypes.Property => MemberFilter.Property,
|
||||
MemberTypes.Field => MemberFilter.Field,
|
||||
MemberTypes.Constructor => MemberFilter.Constructor,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnMemberTypeToggled(flag, val); });
|
||||
|
||||
memberTypeToggles.Add(toggle);
|
||||
}
|
||||
|
||||
|
||||
// Todo should probably put this in a separate class or maybe as a widget
|
||||
|
||||
#region UNITY OBJECT SPECIFIC
|
||||
|
||||
// Unity object helpers
|
||||
|
||||
private UnityEngine.Object UnityObjectRef;
|
||||
private Component ComponentRef;
|
||||
private Texture2D TextureRef;
|
||||
private bool TextureViewerWanted;
|
||||
private GameObject unityObjectRow;
|
||||
private ButtonRef gameObjectButton;
|
||||
private InputFieldRef nameInput;
|
||||
private InputFieldRef instanceIdInput;
|
||||
private ButtonRef textureButton;
|
||||
private GameObject textureViewer;
|
||||
|
||||
private void SetUnityTargets()
|
||||
{
|
||||
if (StaticOnly || !typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
|
||||
{
|
||||
unityObjectRow.SetActive(false);
|
||||
textureViewer.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
UnityObjectRef = (UnityEngine.Object)Target.TryCast(typeof(UnityEngine.Object));
|
||||
unityObjectRow.SetActive(true);
|
||||
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
instanceIdInput.Text = UnityObjectRef.GetInstanceID().ToString();
|
||||
|
||||
if (typeof(Component).IsAssignableFrom(TargetType))
|
||||
{
|
||||
ComponentRef = (Component)Target.TryCast(typeof(Component));
|
||||
gameObjectButton.Component.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
gameObjectButton.Component.gameObject.SetActive(false);
|
||||
|
||||
if (typeof(Texture2D).IsAssignableFrom(TargetType))
|
||||
{
|
||||
TextureRef = (Texture2D)Target.TryCast(typeof(Texture2D));
|
||||
textureButton.Component.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
textureButton.Component.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnGameObjectButtonClicked()
|
||||
{
|
||||
if (!ComponentRef)
|
||||
{
|
||||
ExplorerCore.LogWarning("Component reference is null or destroyed!");
|
||||
return;
|
||||
}
|
||||
|
||||
InspectorManager.Inspect(ComponentRef.gameObject);
|
||||
}
|
||||
|
||||
private void ToggleTextureViewer()
|
||||
{
|
||||
if (TextureViewerWanted)
|
||||
{
|
||||
// disable
|
||||
TextureViewerWanted = false;
|
||||
textureViewer.SetActive(false);
|
||||
mainContentHolder.SetActive(true);
|
||||
textureButton.ButtonText.text = "View Texture";
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!textureImage.sprite)
|
||||
{
|
||||
// First show, need to create sprite for displaying texture
|
||||
SetTextureViewer();
|
||||
}
|
||||
|
||||
// enable
|
||||
TextureViewerWanted = true;
|
||||
textureViewer.SetActive(true);
|
||||
mainContentHolder.gameObject.SetActive(false);
|
||||
textureButton.ButtonText.text = "Hide Texture";
|
||||
}
|
||||
}
|
||||
|
||||
// UI construction
|
||||
|
||||
private void ConstructUnityObjectRow()
|
||||
{
|
||||
unityObjectRow = UIFactory.CreateUIObject("UnityObjectRow", UIRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(unityObjectRow, false, false, true, true, 5);
|
||||
UIFactory.SetLayoutElement(unityObjectRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
textureButton = UIFactory.CreateButton(unityObjectRow, "TextureButton", "View Texture", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(textureButton.Component.gameObject, minHeight: 25, minWidth: 150);
|
||||
textureButton.OnClick += ToggleTextureViewer;
|
||||
|
||||
var nameLabel = UIFactory.CreateLabel(unityObjectRow, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
|
||||
|
||||
nameInput = UIFactory.CreateInputField(unityObjectRow, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(nameInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 1000);
|
||||
nameInput.Component.readOnly = true;
|
||||
|
||||
gameObjectButton = UIFactory.CreateButton(unityObjectRow, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
|
||||
gameObjectButton.OnClick += OnGameObjectButtonClicked;
|
||||
|
||||
var instanceLabel = UIFactory.CreateLabel(unityObjectRow, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
|
||||
instanceIdInput = UIFactory.CreateInputField(unityObjectRow, "InstanceIDInput", "ERROR");
|
||||
UIFactory.SetLayoutElement(instanceIdInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
instanceIdInput.Component.readOnly = true;
|
||||
|
||||
unityObjectRow.SetActive(false);
|
||||
|
||||
ConstructTextureHelper();
|
||||
}
|
||||
|
||||
// Texture viewer helper
|
||||
|
||||
private InputFieldRef textureSavePathInput;
|
||||
private Image textureImage;
|
||||
private LayoutElement textureImageLayout;
|
||||
|
||||
private void CleanupTextureViewer()
|
||||
{
|
||||
if (textureImage.sprite)
|
||||
GameObject.Destroy(textureImage.sprite);
|
||||
|
||||
if (TextureViewerWanted)
|
||||
ToggleTextureViewer();
|
||||
}
|
||||
|
||||
private void ConstructTextureHelper()
|
||||
{
|
||||
textureViewer = UIFactory.CreateVerticalGroup(UIRoot, "TextureViewer", false, false, true, true, 2, new Vector4(5, 5, 5, 5),
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(textureViewer, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Save helper
|
||||
|
||||
var saveRowObj = UIFactory.CreateHorizontalGroup(textureViewer, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
var saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", new Color(0.2f, 0.25f, 0.2f));
|
||||
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
saveBtn.OnClick += OnSaveTextureClicked;
|
||||
|
||||
textureSavePathInput = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
|
||||
UIFactory.SetLayoutElement(textureSavePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
|
||||
// Actual texture viewer
|
||||
|
||||
var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
|
||||
imageViewport.GetComponent<Image>().color = Color.white;
|
||||
imageViewport.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
|
||||
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
textureImage = imageObj.AddComponent<Image>();
|
||||
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 1, flexibleHeight: 1);
|
||||
|
||||
textureViewer.SetActive(false);
|
||||
}
|
||||
|
||||
private void SetTextureViewer()
|
||||
{
|
||||
if (!this.TextureRef)
|
||||
return;
|
||||
|
||||
var name = TextureRef.name;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
|
||||
textureSavePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
|
||||
|
||||
var sprite = TextureHelper.CreateSprite(TextureRef);
|
||||
textureImage.sprite = sprite;
|
||||
|
||||
textureImageLayout.preferredHeight = sprite.rect.height;
|
||||
// not really working, its always stretched horizontally for some reason.
|
||||
textureImageLayout.preferredWidth = sprite.rect.width;
|
||||
}
|
||||
|
||||
private void OnSaveTextureClicked()
|
||||
{
|
||||
if (!TextureRef)
|
||||
{
|
||||
ExplorerCore.LogWarning("Ref Texture is null, maybe it was destroyed?");
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(textureSavePathInput.Text))
|
||||
{
|
||||
ExplorerCore.LogWarning("Save path cannot be empty!");
|
||||
return;
|
||||
}
|
||||
|
||||
var path = textureSavePathInput.Text;
|
||||
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
|
||||
{
|
||||
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
|
||||
return;
|
||||
}
|
||||
|
||||
path = IOUtility.EnsureValidFilePath(path);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
var tex = TextureRef;
|
||||
|
||||
if (!TextureHelper.IsReadable(tex))
|
||||
tex = TextureHelper.ForceReadTexture(tex);
|
||||
|
||||
byte[] data = TextureHelper.EncodeToPNG(tex);
|
||||
File.WriteAllBytes(path, data);
|
||||
|
||||
if (tex != TextureRef)
|
||||
{
|
||||
// cleanup temp texture if we had to force-read it.
|
||||
GameObject.Destroy(tex);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
33
src/Loader/Standalone/Editor/ExplorerEditorBehaviour.cs
Normal file
33
src/Loader/Standalone/Editor/ExplorerEditorBehaviour.cs
Normal file
@ -0,0 +1,33 @@
|
||||
#if STANDALONE
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Loader.Standalone
|
||||
{
|
||||
public class ExplorerEditorBehaviour : MonoBehaviour
|
||||
{
|
||||
internal void Awake()
|
||||
{
|
||||
ExplorerEditorLoader.Initialize();
|
||||
DontDestroyOnLoad(this);
|
||||
this.gameObject.hideFlags = HideFlags.HideAndDontSave;
|
||||
}
|
||||
|
||||
internal void OnDestroy()
|
||||
{
|
||||
OnApplicationQuit();
|
||||
}
|
||||
|
||||
internal void OnApplicationQuit()
|
||||
{
|
||||
if (UI.UIManager.UIRoot)
|
||||
Destroy(UI.UIManager.UIRoot.transform.root.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
41
src/Loader/Standalone/Editor/ExplorerEditorLoader.cs
Normal file
41
src/Loader/Standalone/Editor/ExplorerEditorLoader.cs
Normal file
@ -0,0 +1,41 @@
|
||||
#if STANDALONE
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Loader.Standalone
|
||||
{
|
||||
public class ExplorerEditorLoader : ExplorerStandalone
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
Instance = new ExplorerEditorLoader();
|
||||
OnLog += LogHandler;
|
||||
Instance.configHandler = new StandaloneConfigHandler();
|
||||
|
||||
ExplorerCore.Init(Instance);
|
||||
}
|
||||
|
||||
static void LogHandler(string message, LogType logType)
|
||||
{
|
||||
switch (logType)
|
||||
{
|
||||
case LogType.Assert: Debug.LogError(message); break;
|
||||
case LogType.Error: Debug.LogError(message); break;
|
||||
case LogType.Exception: Debug.LogError(message); break;
|
||||
case LogType.Log: Debug.Log(message); break;
|
||||
case LogType.Warning: Debug.LogWarning(message); break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckExplorerFolder()
|
||||
{
|
||||
if (explorerFolder == null)
|
||||
explorerFolder = Path.Combine(Application.dataPath, "UnityExplorer~");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -5,9 +5,9 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Loader.STANDALONE;
|
||||
using UnityEngine.EventSystems;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.Loader.Standalone;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
@ -16,6 +16,33 @@ namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerStandalone : IExplorerLoader
|
||||
{
|
||||
public static ExplorerStandalone Instance { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever Explorer logs something. Subscribe to this to handle logging.
|
||||
/// </summary>
|
||||
public static event Action<string, LogType> OnLog;
|
||||
|
||||
public string UnhollowedModulesFolder => unhollowedPath;
|
||||
private string unhollowedPath;
|
||||
|
||||
public ConfigHandler ConfigHandler => configHandler;
|
||||
internal StandaloneConfigHandler configHandler;
|
||||
|
||||
public string ExplorerFolder
|
||||
{
|
||||
get
|
||||
{
|
||||
CheckExplorerFolder();
|
||||
return explorerFolder;
|
||||
}
|
||||
}
|
||||
protected static string explorerFolder;
|
||||
|
||||
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
|
||||
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
|
||||
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
|
||||
|
||||
/// <summary>
|
||||
/// Call this to initialize UnityExplorer without adding a log listener or Unhollowed modules path.
|
||||
/// The default Unhollowed path "UnityExplorer\Modules\" will be used.
|
||||
@ -50,60 +77,33 @@ namespace UnityExplorer
|
||||
OnLog += logListener;
|
||||
|
||||
if (string.IsNullOrEmpty(unhollowedModulesPath) || !Directory.Exists(unhollowedModulesPath))
|
||||
instance._unhollowedPath = Path.Combine(instance.ExplorerFolder, "Modules");
|
||||
instance.unhollowedPath = Path.Combine(instance.ExplorerFolder, "Modules");
|
||||
else
|
||||
instance._unhollowedPath = unhollowedModulesPath;
|
||||
instance.unhollowedPath = unhollowedModulesPath;
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
public static ExplorerStandalone Instance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever Explorer logs something. Subscribe to this to handle logging.
|
||||
/// </summary>
|
||||
public static event Action<string, LogType> OnLog;
|
||||
|
||||
public string UnhollowedModulesFolder => _unhollowedPath;
|
||||
private string _unhollowedPath;
|
||||
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
private StandaloneConfigHandler _configHandler;
|
||||
|
||||
public string ExplorerFolder
|
||||
{
|
||||
get
|
||||
{
|
||||
CheckExplorerFolder();
|
||||
return s_explorerFolder;
|
||||
}
|
||||
}
|
||||
private static string s_explorerFolder;
|
||||
|
||||
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
|
||||
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
|
||||
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
|
||||
|
||||
private void Init()
|
||||
internal void Init()
|
||||
{
|
||||
Instance = this;
|
||||
_configHandler = new StandaloneConfigHandler();
|
||||
configHandler = new StandaloneConfigHandler();
|
||||
|
||||
ExplorerCore.Init(this);
|
||||
}
|
||||
|
||||
private void CheckExplorerFolder()
|
||||
protected virtual void CheckExplorerFolder()
|
||||
{
|
||||
if (s_explorerFolder == null)
|
||||
if (explorerFolder == null)
|
||||
{
|
||||
s_explorerFolder =
|
||||
explorerFolder =
|
||||
Path.Combine(
|
||||
Path.GetDirectoryName(
|
||||
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase).AbsolutePath)),
|
||||
"UnityExplorer");
|
||||
|
||||
if (!Directory.Exists(s_explorerFolder))
|
||||
Directory.CreateDirectory(s_explorerFolder);
|
||||
if (!Directory.Exists(explorerFolder))
|
||||
Directory.CreateDirectory(explorerFolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using UnityEngine;
|
||||
using Tomlet;
|
||||
using Tomlet.Models;
|
||||
|
||||
namespace UnityExplorer.Loader.STANDALONE
|
||||
namespace UnityExplorer.Loader.Standalone
|
||||
{
|
||||
public class StandaloneConfigHandler : ConfigHandler
|
||||
{
|
||||
|
@ -26,7 +26,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
private static Scene? selectedScene;
|
||||
|
||||
/// <summary>The GameObjects in the currently inspected scene.</summary>
|
||||
public static GameObject[] CurrentRootObjects { get; private set; } = new GameObject[0];
|
||||
public static IEnumerable<GameObject> CurrentRootObjects { get; private set; } = new GameObject[0];
|
||||
|
||||
/// <summary>All currently loaded Scenes.</summary>
|
||||
public static List<Scene> LoadedScenes { get; private set; } = new();
|
||||
@ -129,7 +129,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
if (go.transform.parent == null && !go.scene.IsValid())
|
||||
objects.Add(go);
|
||||
}
|
||||
CurrentRootObjects = objects.ToArray();
|
||||
CurrentRootObjects = objects;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,10 @@ namespace UnityExplorer.UI
|
||||
public static int Width => ActiveDisplay.renderingWidth;
|
||||
public static int Height => ActiveDisplay.renderingHeight;
|
||||
|
||||
public static Vector3 MousePosition => Display.RelativeMouseAt(InputManager.MousePosition);
|
||||
public static Vector3 MousePosition => Application.isEditor
|
||||
? InputManager.MousePosition
|
||||
: Display.RelativeMouseAt(InputManager.MousePosition);
|
||||
|
||||
public static bool MouseInTargetDisplay => MousePosition.z == ActiveDisplayIndex;
|
||||
|
||||
private static Camera canvasCamera;
|
||||
|
@ -30,13 +30,13 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
public override int MinWidth => -1;
|
||||
public override int MinHeight => -1;
|
||||
|
||||
public override bool CanDragAndResize => false;
|
||||
public override bool CanDragAndResize => true;
|
||||
public override bool ShouldSaveActiveState => false;
|
||||
public override bool NavButtonWanted => false;
|
||||
|
||||
public static ISuggestionProvider CurrentHandler { get; private set; }
|
||||
|
||||
public static ButtonListHandler<Suggestion, ButtonCell> dataHandler;
|
||||
public static ButtonListHandler<Suggestion, ButtonCell> buttonListDataHandler;
|
||||
public static ScrollPool<ButtonCell> scrollPool;
|
||||
private static GameObject navigationTipRow;
|
||||
|
||||
@ -82,7 +82,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
base.UIRoot.SetActive(true);
|
||||
base.UIRoot.transform.SetAsLastSibling();
|
||||
dataHandler.RefreshData();
|
||||
buttonListDataHandler.RefreshData();
|
||||
scrollPool.Refresh(true, true);
|
||||
}
|
||||
}
|
||||
@ -294,20 +294,40 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
// UI Construction
|
||||
|
||||
const float MIN_X = 0.42f;
|
||||
const float MAX_Y = 0.6f;
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.42f, 0.4f);
|
||||
Rect.anchorMax = new Vector2(0.68f, 0.6f);
|
||||
Rect.anchorMin = new Vector2(MIN_X, 0.4f);
|
||||
Rect.anchorMax = new Vector2(0.68f, MAX_Y);
|
||||
}
|
||||
|
||||
public override void OnFinishResize(RectTransform panel)
|
||||
{
|
||||
float xDiff = panel.anchorMin.x - MIN_X;
|
||||
float yDiff = panel.anchorMax.y - MAX_Y;
|
||||
|
||||
if (xDiff != 0 || yDiff != 0)
|
||||
{
|
||||
panel.anchorMin = new(MIN_X, panel.anchorMin.y - yDiff);
|
||||
panel.anchorMax = new(panel.anchorMax.x - xDiff, MAX_Y);
|
||||
}
|
||||
|
||||
base.OnFinishResize(panel);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
|
||||
// hide the titlebar
|
||||
this.TitleBar.gameObject.SetActive(false);
|
||||
|
||||
buttonListDataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
|
||||
|
||||
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "AutoCompleter", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
scrollPool.Initialize(dataHandler);
|
||||
scrollPool.Initialize(buttonListDataHandler);
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);
|
||||
|
@ -471,6 +471,9 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
var text = UIFactory.CreateLabel(UIManager.UIRoot, "ResizeCursor", "↔", TextAnchor.MiddleCenter, Color.white, true, 35);
|
||||
resizeCursorObj = text.gameObject;
|
||||
var outline = text.gameObject.AddComponent<Outline>();
|
||||
outline.effectColor = Color.black;
|
||||
outline.effectDistance = new(1, 1);
|
||||
|
||||
RectTransform rect = resizeCursorObj.GetComponent<RectTransform>();
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 64);
|
||||
|
@ -108,22 +108,27 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public override void SetActive(bool active)
|
||||
{
|
||||
if (this.Enabled == active)
|
||||
return;
|
||||
|
||||
base.SetActive(active);
|
||||
|
||||
if (!ApplyingSaveData)
|
||||
SaveInternalData();
|
||||
|
||||
if (NavButtonWanted)
|
||||
if (this.Enabled != active)
|
||||
{
|
||||
var color = active ? UniversalUI.EnabledButtonColor : UniversalUI.DisabledButtonColor;
|
||||
RuntimeHelper.SetColorBlock(NavButton.Component, color, color * 1.2f);
|
||||
base.SetActive(active);
|
||||
|
||||
if (!ApplyingSaveData)
|
||||
SaveInternalData();
|
||||
|
||||
if (NavButtonWanted)
|
||||
{
|
||||
var color = active ? UniversalUI.EnabledButtonColor : UniversalUI.DisabledButtonColor;
|
||||
RuntimeHelper.SetColorBlock(NavButton.Component, color, color * 1.2f);
|
||||
}
|
||||
}
|
||||
|
||||
if (!active)
|
||||
this.Dragger.WasDragging = false;
|
||||
else
|
||||
{
|
||||
this.UIRoot.transform.SetAsLastSibling();
|
||||
InvokeOnPanelsReordered();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
|
@ -88,7 +88,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
DisplayManager.Init();
|
||||
|
||||
var display = DisplayManager.ActiveDisplay;
|
||||
Display display = DisplayManager.ActiveDisplay;
|
||||
lastScreenWidth = display.renderingWidth;
|
||||
lastScreenHeight = display.renderingHeight;
|
||||
|
||||
@ -184,26 +184,21 @@ namespace UnityExplorer.UI
|
||||
SetPanelActive(panel, !uiPanel.Enabled);
|
||||
}
|
||||
|
||||
public static void SetPanelActive(Panels panel, bool active)
|
||||
public static void SetPanelActive(Panels panelType, bool active)
|
||||
{
|
||||
var obj = GetPanel(panel);
|
||||
SetPanelActive(obj, active);
|
||||
GetPanel(panelType)
|
||||
.SetActive(active);
|
||||
}
|
||||
|
||||
public static void SetPanelActive(UIPanel panel, bool active)
|
||||
{
|
||||
panel.SetActive(active);
|
||||
if (active)
|
||||
{
|
||||
panel.UIRoot.transform.SetAsLastSibling();
|
||||
UIPanel.InvokeOnPanelsReordered();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void SetPanelActive(Transform transform, bool value)
|
||||
{
|
||||
if (UIPanel.transformToPanelDict.TryGetValue(transform.GetInstanceID(), out UIPanel panel))
|
||||
SetPanelActive(panel, value);
|
||||
panel.SetActive(value);
|
||||
}
|
||||
|
||||
// navbar
|
||||
|
@ -1,6 +1,7 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
@ -67,7 +68,17 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
allowedTypes = new();
|
||||
foreach (var entry in ReflectionUtility.AllTypes)
|
||||
allowedTypes.Add(entry.Value);
|
||||
{
|
||||
// skip <PrivateImplementationDetails> and <AnonymousClass> classes
|
||||
var type = entry.Value;
|
||||
if (type.FullName.Contains("PrivateImplementationDetails")
|
||||
|| type.FullName.Contains("DisplayClass")
|
||||
|| type.FullName.Contains('<'))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
allowedTypes.Add(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,7 @@ using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
@ -76,6 +77,9 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public object[] TryParseArguments()
|
||||
{
|
||||
if (!parameters.Any())
|
||||
return ArgumentUtility.EmptyArgs;
|
||||
|
||||
object[] outArgs = new object[parameters.Length];
|
||||
|
||||
for (int i = 0; i < parameters.Length; i++)
|
||||
|
@ -79,8 +79,14 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
|
||||
|
||||
if (!SiblingIndex.Component.isFocused)
|
||||
SiblingIndex.Text = cached.Value.GetSiblingIndex().ToString();
|
||||
if (!cached.Value.parent)
|
||||
SiblingIndex.GameObject.SetActive(false);
|
||||
else
|
||||
{
|
||||
SiblingIndex.GameObject.SetActive(true);
|
||||
if (!SiblingIndex.Component.isFocused)
|
||||
SiblingIndex.Text = cached.Value.GetSiblingIndex().ToString();
|
||||
}
|
||||
|
||||
int childCount = cached.Value.childCount;
|
||||
if (childCount > 0)
|
||||
@ -102,6 +108,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
NameButton.ButtonText.text = $"[Destroyed]";
|
||||
NameButton.ButtonText.color = Color.red;
|
||||
|
||||
SiblingIndex.GameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -145,7 +153,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
Rect.sizeDelta = new Vector2(25, 25);
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var spacerObj = UIFactory.CreateUIObject("Spacer", UIRoot, new Vector2(0, 0));
|
||||
GameObject spacerObj = UIFactory.CreateUIObject("Spacer", UIRoot, new Vector2(0, 0));
|
||||
UIFactory.SetLayoutElement(spacerObj, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
|
||||
this.spacer = spacerObj.GetComponent<LayoutElement>();
|
||||
|
||||
@ -156,15 +164,20 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
// Enabled toggle
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out EnabledToggle, out var behavText, default, 17, 17);
|
||||
GameObject toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out EnabledToggle, out Text behavText, default, 17, 17);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 17, flexibleHeight: 0, minWidth: 17);
|
||||
EnabledToggle.onValueChanged.AddListener(OnEnableClicked);
|
||||
|
||||
// Name button
|
||||
|
||||
NameButton = UIFactory.CreateButton(this.UIRoot, "NameButton", "Name", null);
|
||||
GameObject nameBtnHolder = UIFactory.CreateHorizontalGroup(this.UIRoot, "NameButtonHolder",
|
||||
false, false, true, true, childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(nameBtnHolder, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
nameBtnHolder.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
NameButton = UIFactory.CreateButton(nameBtnHolder, "NameButton", "Name", null);
|
||||
UIFactory.SetLayoutElement(NameButton.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
var nameLabel = NameButton.Component.GetComponentInChildren<Text>();
|
||||
Text nameLabel = NameButton.Component.GetComponentInChildren<Text>();
|
||||
nameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
nameLabel.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
@ -173,7 +186,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
SiblingIndex = UIFactory.CreateInputField(this.UIRoot, "SiblingIndexInput", string.Empty);
|
||||
SiblingIndex.Component.textComponent.fontSize = 11;
|
||||
SiblingIndex.Component.textComponent.alignment = TextAnchor.MiddleRight;
|
||||
var siblingImage = SiblingIndex.GameObject.GetComponent<Image>();
|
||||
Image siblingImage = SiblingIndex.GameObject.GetComponent<Image>();
|
||||
siblingImage.color = new(0f, 0f, 0f, 0.25f);
|
||||
UIFactory.SetLayoutElement(SiblingIndex.GameObject, 35, 20, 0, 0);
|
||||
SiblingIndex.Component.GetOnEndEdit().AddListener(OnSiblingIndexEndEdit);
|
||||
|
@ -351,14 +351,14 @@ namespace UnityExplorer.UI.Widgets
|
||||
else
|
||||
expandedInstanceIDs.Add(instanceID);
|
||||
|
||||
RefreshData(true, false, true, false);
|
||||
RefreshData(true, false, true, true);
|
||||
}
|
||||
|
||||
public void OnCellEnableToggled(CachedTransform cache)
|
||||
{
|
||||
cache.Value.gameObject.SetActive(!cache.Value.gameObject.activeSelf);
|
||||
|
||||
RefreshData(true, false, true, false);
|
||||
RefreshData(true, false, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
409
src/UI/Widgets/UnityObjects/AudioClipWidget.cs
Normal file
409
src/UI/Widgets/UnityObjects/AudioClipWidget.cs
Normal file
@ -0,0 +1,409 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class AudioClipWidget : UnityObjectWidget
|
||||
{
|
||||
static GameObject AudioPlayerObject;
|
||||
static AudioSource Source;
|
||||
static AudioClipWidget CurrentlyPlaying;
|
||||
static Coroutine CurrentlyPlayingCoroutine;
|
||||
static readonly string zeroLengthString = GetLengthString(0f);
|
||||
|
||||
public AudioClip RefAudioClip;
|
||||
private string fullLengthText;
|
||||
|
||||
private ButtonRef toggleButton;
|
||||
private bool audioPlayerWanted;
|
||||
|
||||
private GameObject audioPlayerRoot;
|
||||
private ButtonRef playStopButton;
|
||||
private Text progressLabel;
|
||||
private GameObject saveObjectRow;
|
||||
private InputFieldRef savePathInput;
|
||||
private GameObject cantSaveRow;
|
||||
|
||||
public override void OnBorrowed(object target, Type targetType, ReflectionInspector inspector)
|
||||
{
|
||||
base.OnBorrowed(target, targetType, inspector);
|
||||
|
||||
this.audioPlayerRoot.transform.SetParent(inspector.UIRoot.transform);
|
||||
this.audioPlayerRoot.transform.SetSiblingIndex(inspector.UIRoot.transform.childCount - 2);
|
||||
|
||||
RefAudioClip = target.TryCast<AudioClip>();
|
||||
this.fullLengthText = GetLengthString(RefAudioClip.length);
|
||||
|
||||
if (RefAudioClip.loadType == AudioClipLoadType.DecompressOnLoad)
|
||||
{
|
||||
cantSaveRow.SetActive(false);
|
||||
saveObjectRow.SetActive(true);
|
||||
SetDefaultSavePath();
|
||||
}
|
||||
else
|
||||
{
|
||||
cantSaveRow.SetActive(true);
|
||||
saveObjectRow.SetActive(false);
|
||||
}
|
||||
|
||||
ResetProgressLabel();
|
||||
}
|
||||
|
||||
public override void OnReturnToPool()
|
||||
{
|
||||
RefAudioClip = null;
|
||||
|
||||
if (audioPlayerWanted)
|
||||
ToggleAudioWidget();
|
||||
|
||||
if (CurrentlyPlaying == this)
|
||||
StopClip();
|
||||
|
||||
this.audioPlayerRoot.transform.SetParent(Pool<AudioClipWidget>.Instance.InactiveHolder.transform);
|
||||
|
||||
base.OnReturnToPool();
|
||||
}
|
||||
|
||||
private void ToggleAudioWidget()
|
||||
{
|
||||
if (audioPlayerWanted)
|
||||
{
|
||||
audioPlayerWanted = false;
|
||||
|
||||
toggleButton.ButtonText.text = "Show Player";
|
||||
audioPlayerRoot.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
audioPlayerWanted = true;
|
||||
|
||||
toggleButton.ButtonText.text = "Hide Player";
|
||||
audioPlayerRoot.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
void SetDefaultSavePath()
|
||||
{
|
||||
string name = RefAudioClip.name;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
savePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.wav");
|
||||
}
|
||||
|
||||
static string GetLengthString(float seconds)
|
||||
{
|
||||
TimeSpan ts = TimeSpan.FromSeconds(seconds);
|
||||
|
||||
StringBuilder sb = new();
|
||||
|
||||
if (ts.Hours > 0)
|
||||
sb.Append($"{ts.Hours}:");
|
||||
|
||||
sb.Append($"{ts.Minutes:00}:");
|
||||
sb.Append($"{ts.Seconds:00}:");
|
||||
sb.Append($"{ts.Milliseconds:000}");
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private void ResetProgressLabel()
|
||||
{
|
||||
this.progressLabel.text = $"{zeroLengthString} / {fullLengthText}";
|
||||
}
|
||||
|
||||
private void OnPlayStopClicked()
|
||||
{
|
||||
SetupAudioPlayer();
|
||||
|
||||
if (CurrentlyPlaying == this)
|
||||
{
|
||||
// we are playing a clip. stop it.
|
||||
StopClip();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If something else is playing a clip, stop that.
|
||||
if (CurrentlyPlaying != null)
|
||||
CurrentlyPlaying.StopClip();
|
||||
|
||||
// we want to start playing a clip.
|
||||
CurrentlyPlayingCoroutine = RuntimeHelper.StartCoroutine(PlayClipCoroutine());
|
||||
}
|
||||
}
|
||||
|
||||
static void SetupAudioPlayer()
|
||||
{
|
||||
if (AudioPlayerObject)
|
||||
return;
|
||||
|
||||
AudioPlayerObject = new GameObject("UnityExplorer.AudioPlayer");
|
||||
UnityEngine.Object.DontDestroyOnLoad(AudioPlayerObject);
|
||||
AudioPlayerObject.hideFlags = HideFlags.HideAndDontSave;
|
||||
AudioPlayerObject.transform.position = new(int.MinValue, int.MinValue); // move it as far away as possible
|
||||
#if CPP
|
||||
Source = AudioPlayerObject.AddComponent(UnhollowerRuntimeLib.Il2CppType.Of<AudioSource>()).TryCast<AudioSource>();
|
||||
#else
|
||||
Source = AudioPlayerObject.AddComponent<AudioSource>();
|
||||
#endif
|
||||
AudioPlayerObject.AddComponent<AudioListener>();
|
||||
}
|
||||
|
||||
private IEnumerator PlayClipCoroutine()
|
||||
{
|
||||
playStopButton.ButtonText.text = "Stop Clip";
|
||||
CurrentlyPlaying = this;
|
||||
Source.clip = this.RefAudioClip;
|
||||
Source.Play();
|
||||
|
||||
while (Source.isPlaying)
|
||||
{
|
||||
progressLabel.text = $"{GetLengthString(Source.time)} / {fullLengthText}";
|
||||
yield return null;
|
||||
}
|
||||
|
||||
CurrentlyPlayingCoroutine = null;
|
||||
StopClip();
|
||||
}
|
||||
|
||||
private void StopClip()
|
||||
{
|
||||
if (CurrentlyPlayingCoroutine != null)
|
||||
RuntimeHelper.StopCoroutine(CurrentlyPlayingCoroutine);
|
||||
|
||||
Source.Stop();
|
||||
CurrentlyPlaying = null;
|
||||
CurrentlyPlayingCoroutine = null;
|
||||
playStopButton.ButtonText.text = "Play Clip";
|
||||
|
||||
ResetProgressLabel();
|
||||
}
|
||||
|
||||
public void OnSaveClipClicked()
|
||||
{
|
||||
if (!RefAudioClip)
|
||||
{
|
||||
ExplorerCore.LogWarning("AudioClip is null, maybe it was destroyed?");
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(savePathInput.Text))
|
||||
{
|
||||
ExplorerCore.LogWarning("Save path cannot be empty!");
|
||||
return;
|
||||
}
|
||||
|
||||
string path = savePathInput.Text;
|
||||
if (!path.EndsWith(".wav", StringComparison.InvariantCultureIgnoreCase))
|
||||
path += ".wav";
|
||||
|
||||
path = IOUtility.EnsureValidFilePath(path);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
SavWav.Save(RefAudioClip, path);
|
||||
}
|
||||
|
||||
public override GameObject CreateContent(GameObject uiRoot)
|
||||
{
|
||||
GameObject ret = base.CreateContent(uiRoot);
|
||||
|
||||
// Toggle Button
|
||||
|
||||
toggleButton = UIFactory.CreateButton(UIRoot, "AudioWidgetToggleButton", "Show Player", new Color(0.2f, 0.3f, 0.2f));
|
||||
toggleButton.Transform.SetSiblingIndex(0);
|
||||
UIFactory.SetLayoutElement(toggleButton.Component.gameObject, minHeight: 25, minWidth: 170);
|
||||
toggleButton.OnClick += ToggleAudioWidget;
|
||||
|
||||
// Actual widget
|
||||
|
||||
audioPlayerRoot = UIFactory.CreateVerticalGroup(uiRoot, "AudioWidget", false, false, true, true, spacing: 5);
|
||||
UIFactory.SetLayoutElement(audioPlayerRoot, flexibleWidth: 9999, flexibleHeight: 50);
|
||||
audioPlayerRoot.SetActive(false);
|
||||
|
||||
// Player
|
||||
|
||||
GameObject playerRow = UIFactory.CreateHorizontalGroup(audioPlayerRoot, "PlayerWidget", false, false, true, true,
|
||||
spacing: 5, padding: new() { x = 3f, w = 3f, y = 3f, z = 3f });
|
||||
|
||||
playStopButton = UIFactory.CreateButton(playerRow, "PlayerButton", "Play", normalColor: new(0.2f, 0.4f, 0.2f));
|
||||
playStopButton.OnClick += OnPlayStopClicked;
|
||||
UIFactory.SetLayoutElement(playStopButton.GameObject, minWidth: 60, minHeight: 25);
|
||||
|
||||
progressLabel = UIFactory.CreateLabel(playerRow, "ProgressLabel", "0 / 0");
|
||||
UIFactory.SetLayoutElement(progressLabel.gameObject, flexibleWidth: 9999, minHeight: 25);
|
||||
|
||||
ResetProgressLabel();
|
||||
|
||||
// Save helper
|
||||
|
||||
saveObjectRow = UIFactory.CreateHorizontalGroup(audioPlayerRoot, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
ButtonRef saveBtn = UIFactory.CreateButton(saveObjectRow, "SaveButton", "Save .WAV", new Color(0.2f, 0.25f, 0.2f));
|
||||
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
saveBtn.OnClick += OnSaveClipClicked;
|
||||
|
||||
savePathInput = UIFactory.CreateInputField(saveObjectRow, "SaveInput", "...");
|
||||
UIFactory.SetLayoutElement(savePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
|
||||
// cant save label
|
||||
cantSaveRow = UIFactory.CreateHorizontalGroup(audioPlayerRoot, "CantSaveRow", true, true, true, true);
|
||||
UIFactory.SetLayoutElement(cantSaveRow, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.CreateLabel(
|
||||
cantSaveRow,
|
||||
"CantSaveLabel",
|
||||
"Cannot save this AudioClip as the data is compressed or streamed. Try a tool such as AssetRipper to unpack it.",
|
||||
color: Color.grey);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
#region SavWav
|
||||
|
||||
// Copyright (c) 2012 Calvin Rien
|
||||
// http://the.darktable.com
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty. In
|
||||
// no event will the authors be held liable for any damages arising from the use
|
||||
// of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not claim
|
||||
// that you wrote the original software. If you use this software in a product,
|
||||
// an acknowledgment in the product documentation would be appreciated but is not
|
||||
// required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// =============================================================================
|
||||
//
|
||||
// derived from Gregorio Zanon's script
|
||||
// http://forum.unity3d.com/threads/119295-Writing-AudioListener.GetOutputData-to-wav-problem?p=806734&viewfull=1#post806734
|
||||
|
||||
public static class SavWav
|
||||
{
|
||||
public const int HEADER_SIZE = 44;
|
||||
public const float RESCALE_FACTOR = 32767; // to convert float to Int16
|
||||
|
||||
public static void Save(AudioClip clip, string filepath)
|
||||
{
|
||||
using FileStream fileStream = CreateEmpty(filepath);
|
||||
|
||||
ConvertAndWrite(fileStream, clip);
|
||||
WriteHeader(fileStream, clip);
|
||||
}
|
||||
|
||||
static FileStream CreateEmpty(string filepath)
|
||||
{
|
||||
FileStream fileStream = new(filepath, FileMode.Create);
|
||||
byte emptyByte = default;
|
||||
|
||||
for (int i = 0; i < HEADER_SIZE; i++) //preparing the header
|
||||
fileStream.WriteByte(emptyByte);
|
||||
|
||||
return fileStream;
|
||||
}
|
||||
|
||||
static void ConvertAndWrite(FileStream fileStream, AudioClip clip)
|
||||
{
|
||||
#if CPP
|
||||
UnhollowerBaseLib.Il2CppStructArray<float> samples = new float[clip.samples * clip.channels];
|
||||
AudioClip.GetData(clip, samples, clip.samples, 0);
|
||||
#else
|
||||
float[] samples = new float[clip.samples * clip.channels];
|
||||
clip.GetData(samples, 0);
|
||||
#endif
|
||||
|
||||
int len = samples.Length;
|
||||
|
||||
// converting in 2 float[] steps to Int16[], then Int16[] to Byte[]
|
||||
short[] intData = new short[len];
|
||||
|
||||
// bytesData array is twice the size of dataSource array because a float converted in Int16 is 2 bytes.
|
||||
byte[] bytesData = new byte[len * 2];
|
||||
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
intData[i] = (short)(samples[i] * RESCALE_FACTOR);
|
||||
byte[] byteArr = BitConverter.GetBytes(intData[i]);
|
||||
byteArr.CopyTo(bytesData, i * 2);
|
||||
}
|
||||
|
||||
fileStream.Write(bytesData, 0, bytesData.Length);
|
||||
}
|
||||
|
||||
static void WriteHeader(FileStream stream, AudioClip clip)
|
||||
{
|
||||
int hz = clip.frequency;
|
||||
int channels = clip.channels;
|
||||
int samples = clip.samples;
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
byte[] riff = Encoding.UTF8.GetBytes("RIFF");
|
||||
stream.Write(riff, 0, 4);
|
||||
|
||||
byte[] chunkSize = BitConverter.GetBytes(stream.Length - 8);
|
||||
stream.Write(chunkSize, 0, 4);
|
||||
|
||||
byte[] wave = Encoding.ASCII.GetBytes("WAVE");
|
||||
stream.Write(wave, 0, 4);
|
||||
|
||||
byte[] fmt = Encoding.ASCII.GetBytes("fmt ");
|
||||
stream.Write(fmt, 0, 4);
|
||||
|
||||
byte[] subChunk1 = BitConverter.GetBytes(16);
|
||||
stream.Write(subChunk1, 0, 4);
|
||||
|
||||
byte[] audioFormat = BitConverter.GetBytes(1);
|
||||
stream.Write(audioFormat, 0, 2);
|
||||
|
||||
byte[] numChannels = BitConverter.GetBytes(channels);
|
||||
stream.Write(numChannels, 0, 2);
|
||||
|
||||
byte[] sampleRate = BitConverter.GetBytes(hz);
|
||||
stream.Write(sampleRate, 0, 4);
|
||||
|
||||
byte[] byteRate = BitConverter.GetBytes(hz * channels * 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2
|
||||
stream.Write(byteRate, 0, 4);
|
||||
|
||||
ushort blockAlign = (ushort)(channels * 2);
|
||||
stream.Write(BitConverter.GetBytes(blockAlign), 0, 2);
|
||||
|
||||
ushort bps = 16;
|
||||
byte[] bitsPerSample = BitConverter.GetBytes(bps);
|
||||
stream.Write(bitsPerSample, 0, 2);
|
||||
|
||||
byte[] datastring = Encoding.UTF8.GetBytes("data");
|
||||
stream.Write(datastring, 0, 4);
|
||||
|
||||
byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2);
|
||||
stream.Write(subChunk2, 0, 4);
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
244
src/UI/Widgets/UnityObjects/Texture2DWidget.cs
Normal file
244
src/UI/Widgets/UnityObjects/Texture2DWidget.cs
Normal file
@ -0,0 +1,244 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Runtime;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class Texture2DWidget : UnityObjectWidget
|
||||
{
|
||||
private Texture2D TextureRef;
|
||||
private float realWidth;
|
||||
private float realHeight;
|
||||
|
||||
private bool textureViewerWanted;
|
||||
private ButtonRef toggleButton;
|
||||
|
||||
private GameObject textureViewerRoot;
|
||||
private InputFieldRef savePathInput;
|
||||
private Image image;
|
||||
private LayoutElement imageLayout;
|
||||
|
||||
public override void OnBorrowed(object target, Type targetType, ReflectionInspector inspector)
|
||||
{
|
||||
base.OnBorrowed(target, targetType, inspector);
|
||||
|
||||
TextureRef = target.TryCast<Texture2D>();
|
||||
|
||||
realWidth = TextureRef.width;
|
||||
realHeight = TextureRef.height;
|
||||
|
||||
if (this.textureViewerRoot)
|
||||
this.textureViewerRoot.transform.SetParent(inspector.UIRoot.transform);
|
||||
|
||||
InspectorPanel.Instance.Dragger.OnFinishResize += OnInspectorFinishResize;
|
||||
}
|
||||
|
||||
public override void OnReturnToPool()
|
||||
{
|
||||
InspectorPanel.Instance.Dragger.OnFinishResize -= OnInspectorFinishResize;
|
||||
|
||||
TextureRef = null;
|
||||
|
||||
if (image.sprite)
|
||||
GameObject.Destroy(image.sprite);
|
||||
|
||||
if (textureViewerWanted)
|
||||
ToggleTextureViewer();
|
||||
|
||||
if (this.textureViewerRoot)
|
||||
this.textureViewerRoot.transform.SetParent(Pool<Texture2DWidget>.Instance.InactiveHolder.transform);
|
||||
|
||||
base.OnReturnToPool();
|
||||
}
|
||||
|
||||
private void ToggleTextureViewer()
|
||||
{
|
||||
if (textureViewerWanted)
|
||||
{
|
||||
// disable
|
||||
textureViewerWanted = false;
|
||||
textureViewerRoot.SetActive(false);
|
||||
toggleButton.ButtonText.text = "View Texture";
|
||||
|
||||
ParentInspector.mainContentHolder.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// enable
|
||||
if (!image.sprite)
|
||||
SetupTextureViewer();
|
||||
|
||||
SetImageSize();
|
||||
|
||||
textureViewerWanted = true;
|
||||
textureViewerRoot.SetActive(true);
|
||||
toggleButton.ButtonText.text = "Hide Texture";
|
||||
|
||||
ParentInspector.mainContentHolder.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupTextureViewer()
|
||||
{
|
||||
if (!this.TextureRef)
|
||||
return;
|
||||
|
||||
string name = TextureRef.name;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
savePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
|
||||
|
||||
Sprite sprite = TextureHelper.CreateSprite(TextureRef);
|
||||
image.sprite = sprite;
|
||||
}
|
||||
|
||||
private void OnInspectorFinishResize(RectTransform _)
|
||||
{
|
||||
SetImageSize();
|
||||
}
|
||||
|
||||
private void SetImageSize()
|
||||
{
|
||||
if (!imageLayout)
|
||||
return;
|
||||
|
||||
RuntimeHelper.StartCoroutine(SetImageSizeCoro());
|
||||
}
|
||||
|
||||
IEnumerator SetImageSizeCoro()
|
||||
{
|
||||
// let unity rebuild layout etc
|
||||
yield return null;
|
||||
|
||||
RectTransform imageRect = InspectorPanel.Instance.Rect;
|
||||
|
||||
float rectWidth = imageRect.rect.width - 25;
|
||||
float rectHeight = imageRect.rect.height - 196;
|
||||
|
||||
// If our image is smaller than the viewport, just use 100% scaling
|
||||
if (realWidth < rectWidth && realHeight < rectHeight)
|
||||
{
|
||||
imageLayout.minWidth = realWidth;
|
||||
imageLayout.minHeight = realHeight;
|
||||
}
|
||||
else // we will need to scale down the image to fit
|
||||
{
|
||||
// get the ratio of our viewport dimensions to width and height
|
||||
float viewWidthRatio = (float)((decimal)rectWidth / (decimal)realWidth);
|
||||
float viewHeightRatio = (float)((decimal)rectHeight / (decimal)realHeight);
|
||||
|
||||
// if width needs to be scaled more than height
|
||||
if (viewWidthRatio < viewHeightRatio)
|
||||
{
|
||||
imageLayout.minWidth = realWidth * viewWidthRatio;
|
||||
imageLayout.minHeight = realHeight * viewWidthRatio;
|
||||
}
|
||||
else // if height needs to be scaled more than width
|
||||
{
|
||||
imageLayout.minWidth = realWidth * viewHeightRatio;
|
||||
imageLayout.minHeight = realHeight * viewHeightRatio;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSaveTextureClicked()
|
||||
{
|
||||
if (!TextureRef)
|
||||
{
|
||||
ExplorerCore.LogWarning("Texture is null, maybe it was destroyed?");
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(savePathInput.Text))
|
||||
{
|
||||
ExplorerCore.LogWarning("Save path cannot be empty!");
|
||||
return;
|
||||
}
|
||||
|
||||
string path = savePathInput.Text;
|
||||
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
|
||||
path += ".png";
|
||||
|
||||
path = IOUtility.EnsureValidFilePath(path);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
Texture2D tex = TextureRef;
|
||||
if (!TextureHelper.IsReadable(tex))
|
||||
tex = TextureHelper.ForceReadTexture(tex);
|
||||
|
||||
byte[] data = TextureHelper.EncodeToPNG(tex);
|
||||
File.WriteAllBytes(path, data);
|
||||
|
||||
if (tex != TextureRef)
|
||||
{
|
||||
// cleanup temp texture if we had to force-read it.
|
||||
GameObject.Destroy(tex);
|
||||
}
|
||||
}
|
||||
|
||||
public override GameObject CreateContent(GameObject uiRoot)
|
||||
{
|
||||
GameObject ret = base.CreateContent(uiRoot);
|
||||
|
||||
// Button
|
||||
|
||||
toggleButton = UIFactory.CreateButton(UIRoot, "TextureButton", "View Texture", new Color(0.2f, 0.3f, 0.2f));
|
||||
toggleButton.Transform.SetSiblingIndex(0);
|
||||
UIFactory.SetLayoutElement(toggleButton.Component.gameObject, minHeight: 25, minWidth: 150);
|
||||
toggleButton.OnClick += ToggleTextureViewer;
|
||||
|
||||
// Texture viewer
|
||||
|
||||
textureViewerRoot = UIFactory.CreateVerticalGroup(uiRoot, "TextureViewer", false, false, true, true, 2, new Vector4(5, 5, 5, 5),
|
||||
new Color(0.1f, 0.1f, 0.1f), childAlignment: TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutElement(textureViewerRoot, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Save helper
|
||||
|
||||
GameObject saveRowObj = UIFactory.CreateHorizontalGroup(textureViewerRoot, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
ButtonRef saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", new Color(0.2f, 0.25f, 0.2f));
|
||||
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
saveBtn.OnClick += OnSaveTextureClicked;
|
||||
|
||||
savePathInput = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
|
||||
UIFactory.SetLayoutElement(savePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
|
||||
// Actual texture viewer
|
||||
|
||||
GameObject imageViewport = UIFactory.CreateVerticalGroup(textureViewerRoot, "ImageViewport", false, false, true, true,
|
||||
bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutElement(imageViewport, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
GameObject imageHolder = UIFactory.CreateUIObject("ImageHolder", imageViewport);
|
||||
imageLayout = UIFactory.SetLayoutElement(imageHolder, 1, 1, 0, 0);
|
||||
|
||||
var actualImageObj = UIFactory.CreateUIObject("ActualImage", imageHolder);
|
||||
var actualRect = actualImageObj.GetComponent<RectTransform>();
|
||||
actualRect.anchorMin = new(0, 0);
|
||||
actualRect.anchorMax = new(1, 1);
|
||||
image = actualImageObj.AddComponent<Image>();
|
||||
|
||||
textureViewerRoot.SetActive(false);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
132
src/UI/Widgets/UnityObjects/UnityObjectWidget.cs
Normal file
132
src/UI/Widgets/UnityObjects/UnityObjectWidget.cs
Normal file
@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class UnityObjectWidget : IPooledObject
|
||||
{
|
||||
public UnityEngine.Object UnityObjectRef;
|
||||
public Component ComponentRef;
|
||||
public ReflectionInspector ParentInspector;
|
||||
|
||||
protected ButtonRef gameObjectButton;
|
||||
protected InputFieldRef nameInput;
|
||||
protected InputFieldRef instanceIdInput;
|
||||
|
||||
// IPooledObject
|
||||
public GameObject UIRoot { get; set; }
|
||||
public float DefaultHeight => -1;
|
||||
|
||||
public static UnityObjectWidget GetUnityWidget(object target, Type targetType, ReflectionInspector inspector)
|
||||
{
|
||||
if (!typeof(UnityEngine.Object).IsAssignableFrom(targetType))
|
||||
return null;
|
||||
|
||||
UnityObjectWidget ret;
|
||||
|
||||
if (targetType == typeof(Texture2D))
|
||||
ret = Pool<Texture2DWidget>.Borrow();
|
||||
else if (targetType == typeof(AudioClip))
|
||||
ret = Pool<AudioClipWidget>.Borrow();
|
||||
else
|
||||
ret = Pool<UnityObjectWidget>.Borrow();
|
||||
|
||||
ret.OnBorrowed(target, targetType, inspector);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public virtual void OnBorrowed(object target, Type targetType, ReflectionInspector inspector)
|
||||
{
|
||||
this.ParentInspector = inspector ?? throw new ArgumentNullException(nameof(inspector));
|
||||
|
||||
if (!this.UIRoot)
|
||||
CreateContent(inspector.UIRoot);
|
||||
else
|
||||
this.UIRoot.transform.SetParent(inspector.UIRoot.transform);
|
||||
|
||||
this.UIRoot.transform.SetSiblingIndex(inspector.UIRoot.transform.childCount - 2);
|
||||
|
||||
UnityObjectRef = (UnityEngine.Object)target.TryCast(typeof(UnityEngine.Object));
|
||||
UIRoot.SetActive(true);
|
||||
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
instanceIdInput.Text = UnityObjectRef.GetInstanceID().ToString();
|
||||
|
||||
if (typeof(Component).IsAssignableFrom(targetType))
|
||||
{
|
||||
ComponentRef = (Component)target.TryCast(typeof(Component));
|
||||
gameObjectButton.Component.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
gameObjectButton.Component.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public virtual void OnReturnToPool()
|
||||
{
|
||||
UnityObjectRef = null;
|
||||
ComponentRef = null;
|
||||
ParentInspector = null;
|
||||
}
|
||||
|
||||
// Update
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
if (this.UnityObjectRef)
|
||||
{
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
ParentInspector.Tab.TabText.text = $"{ParentInspector.currentBaseTabText} \"{UnityObjectRef.name}\"";
|
||||
}
|
||||
}
|
||||
|
||||
// UI Listeners
|
||||
|
||||
private void OnGameObjectButtonClicked()
|
||||
{
|
||||
if (!ComponentRef)
|
||||
{
|
||||
ExplorerCore.LogWarning("Component reference is null or destroyed!");
|
||||
return;
|
||||
}
|
||||
|
||||
InspectorManager.Inspect(ComponentRef.gameObject);
|
||||
}
|
||||
|
||||
// UI construction
|
||||
|
||||
public virtual GameObject CreateContent(GameObject uiRoot)
|
||||
{
|
||||
UIRoot = UIFactory.CreateUIObject("UnityObjectRow", uiRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 5);
|
||||
UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
var nameLabel = UIFactory.CreateLabel(UIRoot, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
|
||||
|
||||
nameInput = UIFactory.CreateInputField(UIRoot, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(nameInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 1000);
|
||||
nameInput.Component.readOnly = true;
|
||||
|
||||
gameObjectButton = UIFactory.CreateButton(UIRoot, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
|
||||
gameObjectButton.OnClick += OnGameObjectButtonClicked;
|
||||
|
||||
var instanceLabel = UIFactory.CreateLabel(UIRoot, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
|
||||
instanceIdInput = UIFactory.CreateInputField(UIRoot, "InstanceIDInput", "ERROR");
|
||||
UIFactory.SetLayoutElement(instanceIdInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
instanceIdInput.Component.readOnly = true;
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
}
|
||||
}
|
@ -175,13 +175,13 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UniverseLib.Mono">
|
||||
<HintPath>packages\UniverseLib.1.2.15\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||
<HintPath>packages\UniverseLib.1.2.17\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- Il2Cpp refs -->
|
||||
<ItemGroup Condition="'$(IsCpp)'=='true'">
|
||||
<Reference Include="UniverseLib.IL2CPP">
|
||||
<HintPath>packages\UniverseLib.1.2.15\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||
<HintPath>packages\UniverseLib.1.2.17\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\Il2CppAssemblyUnhollower.BaseLib.0.4.22\lib\net472\UnhollowerBaseLib.dll</HintPath>
|
||||
@ -199,6 +199,10 @@
|
||||
<HintPath>..\lib\unhollowed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>..\lib\unhollowed\UnityEngine.AudioModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\lib\unhollowed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@ -225,6 +229,8 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CacheObject\CacheConstructor.cs" />
|
||||
<Compile Include="CacheObject\CacheMemberFactory.cs" />
|
||||
<Compile Include="Hooks\HookCell.cs" />
|
||||
<Compile Include="Hooks\HookInstance.cs" />
|
||||
<Compile Include="Hooks\HookManager.cs" />
|
||||
@ -259,6 +265,8 @@
|
||||
<Compile Include="CacheObject\Views\CacheListEntryCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheMemberCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheObjectCell.cs" />
|
||||
<Compile Include="Loader\Standalone\Editor\ExplorerEditorBehaviour.cs" />
|
||||
<Compile Include="Loader\Standalone\Editor\ExplorerEditorLoader.cs" />
|
||||
<Compile Include="Runtime\UnityCrashPrevention.cs" />
|
||||
<Compile Include="UI\DisplayManager.cs" />
|
||||
<Compile Include="UI\Notification.cs" />
|
||||
@ -312,7 +320,7 @@
|
||||
<Compile Include="UI\Panels\ObjectExplorerPanel.cs" />
|
||||
<Compile Include="UI\UIManager.cs" />
|
||||
<Compile Include="UI\Panels\PanelDragger.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\AutoCompleteModal.cs" />
|
||||
<Compile Include="UI\Panels\AutoCompleteModal.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
|
||||
<Compile Include="ObjectExplorer\ObjectSearch.cs" />
|
||||
<Compile Include="ObjectExplorer\SceneExplorer.cs" />
|
||||
@ -322,6 +330,9 @@
|
||||
<Compile Include="UI\Widgets\TransformTree\CachedTransform.cs" />
|
||||
<Compile Include="UI\Widgets\TransformTree\TransformCell.cs" />
|
||||
<Compile Include="UI\Widgets\TransformTree\TransformTree.cs" />
|
||||
<Compile Include="UI\Widgets\UnityObjects\AudioClipWidget.cs" />
|
||||
<Compile Include="UI\Widgets\UnityObjects\Texture2DWidget.cs" />
|
||||
<Compile Include="UI\Widgets\UnityObjects\UnityObjectWidget.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ILRepack.targets" />
|
||||
|
@ -6,6 +6,6 @@
|
||||
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
|
||||
<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
|
||||
<package id="Samboy063.Tomlet" version="3.1.3" targetFramework="net472" />
|
||||
<package id="UniverseLib" version="1.2.15" targetFramework="net35" />
|
||||
<package id="UniverseLib" version="1.2.17" targetFramework="net35" />
|
||||
<package id="UniverseLib.Analyzers" version="1.0.3" targetFramework="net35" developmentDependency="true" />
|
||||
</packages>
|
Reference in New Issue
Block a user