mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-22 16:42:38 +08:00
Compare commits
20 Commits
Author | SHA1 | Date | |
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1f87e89b97 | |||
495bc41a8d | |||
9cf62c3250 | |||
4c9b3115cd | |||
ebdce70418 | |||
7c0b37440b | |||
0d8ab8bf14 | |||
5a3cad9be2 | |||
70d67f1dad | |||
469484d129 | |||
c5e262d1c3 | |||
53c8dfcb6d | |||
ae3ac21992 | |||
7765b64748 | |||
a5023d03f4 | |||
a5e6b65dee | |||
c45cd8c1e1 | |||
e46e24e1af | |||
3d66493f9c | |||
7e0f98ef91 |
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@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.sinai-dev.unityexplorer",
|
||||
"version": "4.7.0",
|
||||
"version": "4.7.3",
|
||||
"displayName": "UnityExplorer",
|
||||
"description": "An in-game UI for exploring, debugging and modifying Unity games.",
|
||||
"unity": "2017.1",
|
||||
|
@ -2,12 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -29,10 +27,23 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
private readonly HashSet<char> delimiters = new()
|
||||
{
|
||||
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
|
||||
'{',
|
||||
'}',
|
||||
',',
|
||||
';',
|
||||
'<',
|
||||
'>',
|
||||
'(',
|
||||
')',
|
||||
'[',
|
||||
']',
|
||||
'=',
|
||||
'|',
|
||||
'&',
|
||||
'?'
|
||||
};
|
||||
|
||||
private readonly List<Suggestion> suggestions = new List<Suggestion>();
|
||||
private readonly List<Suggestion> suggestions = new();
|
||||
|
||||
public void CheckAutocompletes()
|
||||
{
|
||||
@ -83,7 +94,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
// Get manual namespace completions
|
||||
|
||||
foreach (var ns in ReflectionUtility.AllNamespaces)
|
||||
foreach (string ns in ReflectionUtility.AllNamespaces)
|
||||
{
|
||||
if (ns.StartsWith(input))
|
||||
{
|
||||
@ -97,7 +108,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
// Get manual keyword completions
|
||||
|
||||
foreach (var kw in KeywordLexer.keywords)
|
||||
foreach (string kw in KeywordLexer.keywords)
|
||||
{
|
||||
if (kw.StartsWith(input))// && kw.Length > input.Length)
|
||||
{
|
||||
@ -121,11 +132,11 @@ namespace UnityExplorer.CSConsole
|
||||
}
|
||||
|
||||
|
||||
private readonly Dictionary<string, string> namespaceHighlights = new Dictionary<string, string>();
|
||||
private readonly Dictionary<string, string> namespaceHighlights = new();
|
||||
|
||||
private readonly Dictionary<string, string> keywordHighlights = new Dictionary<string, string>();
|
||||
private readonly Dictionary<string, string> keywordHighlights = new();
|
||||
|
||||
private readonly StringBuilder highlightBuilder = new StringBuilder();
|
||||
private readonly StringBuilder highlightBuilder = new();
|
||||
private const string OPEN_HIGHLIGHT = "<color=cyan>";
|
||||
|
||||
private string GetHighlightString(string prefix, string completion)
|
||||
|
@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@ -8,18 +10,14 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.Runtime;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
using HarmonyLib;
|
||||
using UniverseLib.Runtime;
|
||||
using Mono.CSharp;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
@ -54,6 +52,7 @@ namespace UnityExplorer.CSConsole
|
||||
"System.Collections",
|
||||
"System.Collections.Generic",
|
||||
"UnityEngine",
|
||||
"UniverseLib",
|
||||
#if CPP
|
||||
"UnhollowerBaseLib",
|
||||
"UnhollowerRuntimeLib",
|
||||
@ -62,8 +61,6 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
InitEventSystemPropertyHandlers();
|
||||
|
||||
// Make sure console is supported on this platform
|
||||
try
|
||||
{
|
||||
@ -99,11 +96,11 @@ namespace UnityExplorer.CSConsole
|
||||
if (!Directory.Exists(ScriptsFolder))
|
||||
Directory.CreateDirectory(ScriptsFolder);
|
||||
|
||||
var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
|
||||
string startupPath = Path.Combine(ScriptsFolder, "startup.cs");
|
||||
if (File.Exists(startupPath))
|
||||
{
|
||||
ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
|
||||
var text = File.ReadAllText(startupPath);
|
||||
string text = File.ReadAllText(startupPath);
|
||||
Input.Text = text;
|
||||
Evaluate();
|
||||
}
|
||||
@ -153,7 +150,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
if (Evaluator != null)
|
||||
Evaluator.Dispose();
|
||||
|
||||
|
||||
GenerateTextWriter();
|
||||
Evaluator = new ScriptEvaluator(evaluatorStringWriter)
|
||||
{
|
||||
@ -161,7 +158,7 @@ namespace UnityExplorer.CSConsole
|
||||
};
|
||||
|
||||
usingDirectives = new HashSet<string>();
|
||||
foreach (var use in DefaultUsing)
|
||||
foreach (string use in DefaultUsing)
|
||||
AddUsing(use);
|
||||
|
||||
if (logSuccess)
|
||||
@ -200,7 +197,7 @@ namespace UnityExplorer.CSConsole
|
||||
{
|
||||
// Compile the code. If it returned a CompiledMethod, it is REPL.
|
||||
CompiledMethod repl = Evaluator.Compile(input);
|
||||
|
||||
|
||||
if (repl != null)
|
||||
{
|
||||
// Valid REPL, we have a delegate to the evaluation.
|
||||
@ -208,7 +205,7 @@ namespace UnityExplorer.CSConsole
|
||||
{
|
||||
object ret = null;
|
||||
repl.Invoke(ref ret);
|
||||
var result = ret?.ToString();
|
||||
string result = ret?.ToString();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
ExplorerCore.Log($"Invoked REPL, result: {ret}");
|
||||
else
|
||||
@ -222,13 +219,13 @@ namespace UnityExplorer.CSConsole
|
||||
else
|
||||
{
|
||||
// The compiled code was not REPL, so it was a using directive or it defined classes.
|
||||
|
||||
|
||||
string output = Evaluator._textWriter.ToString();
|
||||
var outputSplit = output.Split('\n');
|
||||
string[] outputSplit = output.Split('\n');
|
||||
if (outputSplit.Length >= 2)
|
||||
output = outputSplit[outputSplit.Length - 2];
|
||||
evaluatorOutput.Clear();
|
||||
|
||||
|
||||
if (ScriptEvaluator._reportPrinter.ErrorsCount > 0)
|
||||
throw new FormatException($"Unable to compile the code. Evaluator's last output was:\r\n{output}");
|
||||
else if (!supressLog)
|
||||
@ -286,7 +283,7 @@ namespace UnityExplorer.CSConsole
|
||||
DoAutoIndent();
|
||||
}
|
||||
|
||||
var inStringOrComment = HighlightVisibleInput();
|
||||
bool inStringOrComment = HighlightVisibleInput();
|
||||
|
||||
if (!settingCaretCoroutine)
|
||||
{
|
||||
@ -359,12 +356,12 @@ namespace UnityExplorer.CSConsole
|
||||
// If caret moved, ensure caret is visible in the viewport
|
||||
if (caretMoved)
|
||||
{
|
||||
var charInfo = Input.TextGenerator.characters[LastCaretPosition];
|
||||
var charTop = charInfo.cursorPos.y;
|
||||
var charBot = charTop - CSCONSOLE_LINEHEIGHT;
|
||||
UICharInfo charInfo = Input.TextGenerator.characters[LastCaretPosition];
|
||||
float charTop = charInfo.cursorPos.y;
|
||||
float charBot = charTop - CSCONSOLE_LINEHEIGHT;
|
||||
|
||||
var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
float viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
|
||||
float viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
float diff = 0f;
|
||||
if (charTop > viewportMin)
|
||||
@ -374,7 +371,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
if (Math.Abs(diff) > 1)
|
||||
{
|
||||
var rect = Input.Transform;
|
||||
RectTransform rect = Input.Transform;
|
||||
rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y - diff);
|
||||
}
|
||||
}
|
||||
@ -387,77 +384,17 @@ namespace UnityExplorer.CSConsole
|
||||
RuntimeHelper.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
}
|
||||
|
||||
static void InitEventSystemPropertyHandlers()
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (var member in typeof(EventSystem).GetMembers(AccessTools.all))
|
||||
{
|
||||
if (member.Name == "m_CurrentSelected")
|
||||
{
|
||||
Type backingType;
|
||||
if (member.MemberType == MemberTypes.Property)
|
||||
backingType = (member as PropertyInfo).PropertyType;
|
||||
else
|
||||
backingType = (member as FieldInfo).FieldType;
|
||||
|
||||
usingEventSystemDictionaryMembers = ReflectionUtility.IsDictionary(backingType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception checking EventSystem property backing type: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
static bool usingEventSystemDictionaryMembers;
|
||||
|
||||
static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal
|
||||
= new(true, true, "m_CurrentSelected", "m_currentSelected");
|
||||
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary
|
||||
= new(true, true, "m_CurrentSelected", "m_currentSelected");
|
||||
|
||||
static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal
|
||||
= new(true, true, "m_SelectionGuard", "m_selectionGuard");
|
||||
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary
|
||||
= new(true, true, "m_SelectionGuard", "m_selectionGuard");
|
||||
|
||||
static void SetCurrentSelectedGameObject(EventSystem instance, GameObject value)
|
||||
{
|
||||
instance.SetSelectedGameObject(value);
|
||||
|
||||
if (usingEventSystemDictionaryMembers)
|
||||
m_CurrentSelected_Handler_Dictionary.GetValue(instance)[0] = value;
|
||||
else
|
||||
m_CurrentSelected_Handler_Normal.SetValue(instance, value);
|
||||
}
|
||||
|
||||
static void SetSelectionGuard(EventSystem instance, bool value)
|
||||
{
|
||||
if (usingEventSystemDictionaryMembers)
|
||||
m_SelectionGuard_Handler_Dictionary.GetValue(instance)[0] = value;
|
||||
else
|
||||
m_SelectionGuard_Handler_Normal.SetValue(instance, value);
|
||||
}
|
||||
|
||||
private static IEnumerator SetCaretCoroutine(int caretPosition)
|
||||
{
|
||||
var color = Input.Component.selectionColor;
|
||||
Color color = Input.Component.selectionColor;
|
||||
color.a = 0f;
|
||||
Input.Component.selectionColor = color;
|
||||
|
||||
try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, null); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed removing selected object: {ex}"); }
|
||||
EventSystemHelper.SetSelectedGameObject(null);
|
||||
|
||||
yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
|
||||
|
||||
try { SetSelectionGuard(CursorUnlocker.CurrentEventSystem, false); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed setting selection guard: {ex}"); }
|
||||
|
||||
try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, Input.GameObject); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed setting selected gameobject: {ex}"); }
|
||||
EventSystemHelper.SetSelectedGameObject(null);
|
||||
|
||||
yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
|
||||
|
||||
@ -495,12 +432,12 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
float viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
|
||||
float viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
{
|
||||
var line = Input.TextGenerator.lines[i];
|
||||
UILineInfo line = Input.TextGenerator.lines[i];
|
||||
// if not set the top line yet, and top of line is below the viewport top
|
||||
if (topLine == -1 && line.topY <= viewportMin)
|
||||
topLine = i;
|
||||
@ -534,7 +471,7 @@ namespace UnityExplorer.CSConsole
|
||||
realStartLine++;
|
||||
char lastPrev = '\n';
|
||||
|
||||
var sb = new StringBuilder();
|
||||
StringBuilder sb = new();
|
||||
|
||||
// append leading new lines for spacing (no point rendering line numbers we cant see)
|
||||
for (int i = 0; i < topLine; i++)
|
||||
@ -676,7 +613,7 @@ Doorstop example:
|
||||
|
||||
public static void SetupHelpInteraction()
|
||||
{
|
||||
var drop = Panel.HelpDropdown;
|
||||
Dropdown drop = Panel.HelpDropdown;
|
||||
|
||||
helpDict.Add("Help", "");
|
||||
helpDict.Add("Usings", HELP_USINGS);
|
||||
@ -684,7 +621,7 @@ Doorstop example:
|
||||
helpDict.Add("Classes", HELP_CLASSES);
|
||||
helpDict.Add("Coroutines", HELP_COROUTINES);
|
||||
|
||||
foreach (var opt in helpDict)
|
||||
foreach (KeyValuePair<string, string> opt in helpDict)
|
||||
drop.options.Add(new Dropdown.OptionData(opt.Key));
|
||||
}
|
||||
|
||||
@ -693,7 +630,7 @@ Doorstop example:
|
||||
if (index == 0)
|
||||
return;
|
||||
|
||||
var helpText = helpDict.ElementAt(index);
|
||||
KeyValuePair<string, string> helpText = helpDict.ElementAt(index);
|
||||
|
||||
Input.Text = helpText.Value;
|
||||
|
||||
@ -706,7 +643,7 @@ Doorstop example:
|
||||
// It is recommended to use the Log panel (or a console log window) while using this tool.
|
||||
// Use the Help dropdown to see detailed examples of how to use the console.
|
||||
|
||||
// To execute a script automatically on startup, put the script at 'UnityExplorer\Scripts\startup.cs'</color>";
|
||||
// To execute a script automatically on startup, put the script at 'sinai-dev-UnityExplorer\Scripts\startup.cs'</color>";
|
||||
|
||||
internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect.
|
||||
// It will remain in effect until you Reset the console.
|
||||
|
@ -1,12 +1,7 @@
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
@ -25,14 +20,14 @@ namespace UnityExplorer.CSConsole
|
||||
#region Core and initialization
|
||||
|
||||
public const char WHITESPACE = ' ';
|
||||
public readonly HashSet<char> IndentOpenChars = new HashSet<char> { '{', '(' };
|
||||
public readonly HashSet<char> IndentCloseChars = new HashSet<char> { '}', ')' };
|
||||
public readonly HashSet<char> IndentOpenChars = new() { '{', '(' };
|
||||
public readonly HashSet<char> IndentCloseChars = new() { '}', ')' };
|
||||
|
||||
private readonly Lexer[] lexers;
|
||||
private readonly HashSet<char> delimiters = new HashSet<char>();
|
||||
private readonly HashSet<char> delimiters = new();
|
||||
|
||||
private readonly StringLexer stringLexer = new StringLexer();
|
||||
private readonly CommentLexer commentLexer = new CommentLexer();
|
||||
private readonly StringLexer stringLexer = new();
|
||||
private readonly CommentLexer commentLexer = new();
|
||||
|
||||
public LexerBuilder()
|
||||
{
|
||||
@ -45,7 +40,7 @@ namespace UnityExplorer.CSConsole
|
||||
new KeywordLexer(),
|
||||
};
|
||||
|
||||
foreach (var matcher in lexers)
|
||||
foreach (Lexer matcher in lexers)
|
||||
{
|
||||
foreach (char c in matcher.Delimiters)
|
||||
{
|
||||
@ -97,13 +92,13 @@ namespace UnityExplorer.CSConsole
|
||||
currentStartIdx = startIdx;
|
||||
currentEndIdx = endIdx;
|
||||
|
||||
var sb = new StringBuilder();
|
||||
StringBuilder sb = new();
|
||||
|
||||
for (int i = 0; i < leadingLines; i++)
|
||||
sb.Append('\n');
|
||||
|
||||
int lastUnhighlighted = startIdx;
|
||||
foreach (var match in GetMatches())
|
||||
foreach (MatchInfo match in GetMatches())
|
||||
{
|
||||
// append non-highlighted text between last match and this
|
||||
for (int i = lastUnhighlighted; i < match.startIndex; i++)
|
||||
@ -130,7 +125,7 @@ namespace UnityExplorer.CSConsole
|
||||
}
|
||||
|
||||
// check caretIdx to determine inStringOrComment state
|
||||
if (caretIdx >= match.startIndex && (caretIdx <= (matchEndIdx+1) || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
|
||||
if (caretIdx >= match.startIndex && (caretIdx <= (matchEndIdx + 1) || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
|
||||
caretInStringOrComment = match.isStringOrComment;
|
||||
}
|
||||
|
||||
@ -158,7 +153,7 @@ namespace UnityExplorer.CSConsole
|
||||
bool anyMatch = false;
|
||||
int startIndex = CommittedIndex + 1;
|
||||
|
||||
foreach (var lexer in lexers)
|
||||
foreach (Lexer lexer in lexers)
|
||||
{
|
||||
if (lexer.TryMatchCurrent(this))
|
||||
{
|
||||
|
@ -1,6 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
@ -13,7 +11,7 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
}
|
||||
|
||||
// forest green
|
||||
protected override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
|
||||
protected override Color HighlightColor => new(0.34f, 0.65f, 0.29f, 1.0f);
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
|
@ -7,9 +7,9 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
public class KeywordLexer : Lexer
|
||||
{
|
||||
// system blue
|
||||
protected override Color HighlightColor => new Color(0.33f, 0.61f, 0.83f, 1.0f);
|
||||
protected override Color HighlightColor => new(0.33f, 0.61f, 0.83f, 1.0f);
|
||||
|
||||
public static readonly HashSet<string> keywords = new HashSet<string>
|
||||
public static readonly HashSet<string> keywords = new()
|
||||
{
|
||||
// reserved keywords
|
||||
"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue",
|
||||
@ -28,15 +28,15 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
var prev = lexer.Previous;
|
||||
var first = lexer.Current;
|
||||
char prev = lexer.Previous;
|
||||
char first = lexer.Current;
|
||||
|
||||
// check for keywords
|
||||
if (lexer.IsDelimiter(prev, true) && char.IsLetter(first))
|
||||
{
|
||||
// can be a keyword...
|
||||
|
||||
var sb = new StringBuilder();
|
||||
StringBuilder sb = new();
|
||||
sb.Append(lexer.Current);
|
||||
while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext()))
|
||||
sb.Append(lexer.Current);
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
|
@ -5,7 +5,7 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
public class NumberLexer : Lexer
|
||||
{
|
||||
// Maroon
|
||||
protected override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
|
||||
protected override Color HighlightColor => new(0.58f, 0.33f, 0.33f, 1.0f);
|
||||
|
||||
private bool IsNumeric(char c) => char.IsNumber(c) || c == '.';
|
||||
|
||||
|
@ -8,7 +8,7 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
public override IEnumerable<char> Delimiters => new[] { '"', '\'', };
|
||||
|
||||
// orange
|
||||
protected override Color HighlightColor => new Color(0.79f, 0.52f, 0.32f, 1.0f);
|
||||
protected override Color HighlightColor => new(0.79f, 0.52f, 0.32f, 1.0f);
|
||||
|
||||
public override bool TryMatchCurrent(LexerBuilder lexer)
|
||||
{
|
||||
|
@ -1,6 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
@ -8,14 +7,14 @@ namespace UnityExplorer.CSConsole.Lexers
|
||||
public class SymbolLexer : Lexer
|
||||
{
|
||||
// silver
|
||||
protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f);
|
||||
protected override Color HighlightColor => new(0.6f, 0.6f, 0.6f);
|
||||
|
||||
// all symbols are delimiters
|
||||
public override IEnumerable<char> Delimiters => symbols.Where(it => it != '.'); // '.' is not a delimiter, only a separator.
|
||||
|
||||
public static bool IsSymbol(char c) => symbols.Contains(c);
|
||||
|
||||
public static readonly HashSet<char> symbols = new HashSet<char>
|
||||
public static readonly HashSet<char> symbols = new()
|
||||
{
|
||||
'[', '{', '(', // open
|
||||
']', '}', ')', // close
|
||||
|
@ -3,7 +3,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
// Thanks to ManlyMarco for this
|
||||
|
||||
@ -13,7 +12,10 @@ namespace UnityExplorer.CSConsole
|
||||
{
|
||||
private static readonly HashSet<string> StdLib = new(StringComparer.InvariantCultureIgnoreCase)
|
||||
{
|
||||
"mscorlib", "System.Core", "System", "System.Xml"
|
||||
"mscorlib",
|
||||
"System.Core",
|
||||
"System",
|
||||
"System.Xml"
|
||||
};
|
||||
|
||||
internal TextWriter _textWriter;
|
||||
@ -45,7 +47,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
private void Reference(Assembly asm)
|
||||
{
|
||||
var name = asm.GetName().Name;
|
||||
string name = asm.GetName().Name;
|
||||
if (name == "completions")
|
||||
return;
|
||||
ReferenceAssembly(asm);
|
||||
@ -55,7 +57,7 @@ namespace UnityExplorer.CSConsole
|
||||
{
|
||||
_reportPrinter = new StreamReportPrinter(tw);
|
||||
|
||||
var settings = new CompilerSettings
|
||||
CompilerSettings settings = new()
|
||||
{
|
||||
Version = LanguageVersion.Experimental,
|
||||
GenerateDebugInfo = false,
|
||||
|
@ -2,11 +2,9 @@
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
|
||||
@ -29,16 +27,16 @@ namespace UnityExplorer.CSConsole
|
||||
public static void Inspect(Type type)
|
||||
=> InspectorManager.Inspect(type);
|
||||
|
||||
public static Coroutine Start(IEnumerator ienumerator)
|
||||
public static Coroutine Start(IEnumerator ienumerator)
|
||||
=> RuntimeHelper.StartCoroutine(ienumerator);
|
||||
|
||||
public static void Stop(Coroutine coro)
|
||||
=> RuntimeHelper.StopCoroutine(coro);
|
||||
|
||||
public static void Copy(object obj)
|
||||
public static void Copy(object obj)
|
||||
=> ClipboardPanel.Copy(obj);
|
||||
|
||||
public static object Paste()
|
||||
public static object Paste()
|
||||
=> ClipboardPanel.Current;
|
||||
|
||||
public static void GetUsing()
|
||||
@ -46,7 +44,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void GetVars()
|
||||
{
|
||||
var vars = Evaluator.GetVars()?.Trim();
|
||||
string vars = Evaluator.GetVars()?.Trim();
|
||||
if (string.IsNullOrEmpty(vars))
|
||||
ExplorerCore.LogWarning("No variables seem to be defined!");
|
||||
else
|
||||
@ -59,12 +57,12 @@ namespace UnityExplorer.CSConsole
|
||||
.GetValue(Evaluator) is CompilationSourceFile sourceFile
|
||||
&& sourceFile.Containers.Any())
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
StringBuilder sb = new();
|
||||
sb.Append($"There are {sourceFile.Containers.Count} defined classes:");
|
||||
foreach (TypeDefinition type in sourceFile.Containers.Where(it => it is TypeDefinition))
|
||||
{
|
||||
sb.Append($"\n\n{type.MemberName.Name}:");
|
||||
foreach (var member in type.Members)
|
||||
foreach (MemberCore member in type.Members)
|
||||
sb.Append($"\n\t- {member.AttributeTargets}: \"{member.MemberName.Name}\" ({member.ModFlags})");
|
||||
}
|
||||
Log(sb.ToString());
|
||||
|
@ -1,9 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
|
@ -1,8 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -52,7 +49,7 @@ namespace UnityExplorer.CacheObject
|
||||
Arguments = CtorInfo.GetParameters();
|
||||
ctorReturnType = CtorInfo.DeclaringType;
|
||||
}
|
||||
|
||||
|
||||
if (ctorReturnType.IsGenericTypeDefinition)
|
||||
GenericArguments = ctorReturnType.GetGenericArguments();
|
||||
}
|
||||
|
@ -1,8 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
@ -31,7 +28,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
try
|
||||
{
|
||||
var ret = FieldInfo.GetValue(DeclaringInstance);
|
||||
object ret = FieldInfo.GetValue(DeclaringInstance);
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
|
@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UniverseLib;
|
||||
@ -41,7 +38,7 @@ namespace UnityExplorer.CacheObject
|
||||
this.DictKey = key;
|
||||
this.DisplayedKey = key.TryCast();
|
||||
|
||||
var type = DisplayedKey.GetType();
|
||||
Type type = DisplayedKey.GetType();
|
||||
if (ParseUtility.CanParse(type))
|
||||
{
|
||||
KeyInputWanted = true;
|
||||
@ -60,7 +57,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
base.SetDataToCell(cell);
|
||||
|
||||
var kvpCell = cell as CacheKeyValuePairCell;
|
||||
CacheKeyValuePairCell kvpCell = cell as CacheKeyValuePairCell;
|
||||
|
||||
kvpCell.NameLabel.text = $"{DictIndex}:";
|
||||
kvpCell.HiddenNameLabel.Text = "";
|
||||
|
@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
@ -25,7 +21,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
base.SetDataToCell(cell);
|
||||
|
||||
var listCell = cell as CacheListEntryCell;
|
||||
CacheListEntryCell listCell = cell as CacheListEntryCell;
|
||||
|
||||
listCell.NameLabel.text = $"{ListIndex}:";
|
||||
listCell.HiddenNameLabel.Text = "";
|
||||
|
@ -1,21 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using System.Collections;
|
||||
using HarmonyLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -105,7 +96,7 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell objectcell)
|
||||
{
|
||||
var cell = objectcell as CacheMemberCell;
|
||||
CacheMemberCell cell = objectcell as CacheMemberCell;
|
||||
|
||||
cell.EvaluateHolder.SetActive(!ShouldAutoEvaluate);
|
||||
if (!ShouldAutoEvaluate)
|
||||
|
@ -1,14 +1,11 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.Runtime;
|
||||
using UniverseLib;
|
||||
using HarmonyLib;
|
||||
using HarmonyLib.Tools;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -75,8 +72,8 @@ namespace UnityExplorer.CacheObject
|
||||
return sorted;
|
||||
}
|
||||
|
||||
static void TryCacheMember<T>(MemberInfo member, List<T> list, HashSet<string> cachedSigs,
|
||||
Type declaringType, ReflectionInspector inspector, bool ignorePropertyMethodInfos = true)
|
||||
static void TryCacheMember<T>(MemberInfo member, List<T> list, HashSet<string> cachedSigs,
|
||||
Type declaringType, ReflectionInspector inspector, bool ignorePropertyMethodInfos = true)
|
||||
where T : CacheMember
|
||||
{
|
||||
try
|
||||
|
@ -1,10 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
@ -18,7 +14,7 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
public override bool ShouldAutoEvaluate => false;
|
||||
|
||||
public CacheMethod (MethodInfo mi)
|
||||
public CacheMethod(MethodInfo mi)
|
||||
{
|
||||
this.MethodInfo = mi;
|
||||
}
|
||||
@ -36,14 +32,14 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
try
|
||||
{
|
||||
var methodInfo = MethodInfo;
|
||||
MethodInfo methodInfo = MethodInfo;
|
||||
if (methodInfo.IsGenericMethod)
|
||||
methodInfo = MethodInfo.MakeGenericMethod(Evaluator.TryParseGenericArguments());
|
||||
|
||||
object ret;
|
||||
if (HasArguments)
|
||||
ret = methodInfo.Invoke(DeclaringInstance, Evaluator.TryParseArguments());
|
||||
else
|
||||
else
|
||||
ret = methodInfo.Invoke(DeclaringInstance, ArgumentUtility.EmptyArgs);
|
||||
LastException = null;
|
||||
return ret;
|
||||
|
@ -1,20 +1,12 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -134,7 +126,7 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
protected virtual void ProcessOnEvaluate()
|
||||
{
|
||||
var prevState = State;
|
||||
ValueState prevState = State;
|
||||
|
||||
if (LastException != null)
|
||||
{
|
||||
@ -276,9 +268,9 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
if (cell.CopyButton != null)
|
||||
{
|
||||
bool hasEvaluated = State != ValueState.NotEvaluated && State != ValueState.Exception;
|
||||
cell.CopyButton.Component.gameObject.SetActive(hasEvaluated);
|
||||
cell.PasteButton.Component.gameObject.SetActive(hasEvaluated && this.CanWrite);
|
||||
bool canCopy = State != ValueState.NotEvaluated && State != ValueState.Exception;
|
||||
cell.CopyButton.Component.gameObject.SetActive(canCopy);
|
||||
cell.PasteButton.Component.gameObject.SetActive(canCopy && this.CanWrite);
|
||||
}
|
||||
|
||||
if (!evaluated)
|
||||
@ -319,7 +311,7 @@ namespace UnityExplorer.CacheObject
|
||||
SetValueState(cell, new(true, inspectActive: !LastValueWasNull, subContentButtonActive: !LastValueWasNull));
|
||||
break;
|
||||
case ValueState.Unsupported:
|
||||
SetValueState(cell, new (true, inspectActive: !LastValueWasNull));
|
||||
SetValueState(cell, new(true, inspectActive: !LastValueWasNull));
|
||||
break;
|
||||
}
|
||||
|
||||
@ -369,7 +361,7 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
// set subcontent button if needed, and for null strings and exceptions
|
||||
cell.SubContentButton.Component.gameObject.SetActive(
|
||||
args.subContentButtonActive
|
||||
args.subContentButtonActive
|
||||
&& (!LastValueWasNull || State == ValueState.String || State == ValueState.Exception));
|
||||
}
|
||||
|
||||
@ -474,12 +466,12 @@ namespace UnityExplorer.CacheObject
|
||||
public Color valueColor;
|
||||
public bool valueActive, valueRichText, typeLabelActive, toggleActive, inputActive, applyActive, inspectActive, subContentButtonActive;
|
||||
|
||||
public ValueStateArgs(bool valueActive = true,
|
||||
bool valueRichText = true,
|
||||
public ValueStateArgs(bool valueActive = true,
|
||||
bool valueRichText = true,
|
||||
Color? valueColor = null,
|
||||
bool typeLabelActive = false,
|
||||
bool toggleActive = false,
|
||||
bool inputActive = false,
|
||||
bool typeLabelActive = false,
|
||||
bool toggleActive = false,
|
||||
bool inputActive = false,
|
||||
bool applyActive = false,
|
||||
bool inspectActive = false,
|
||||
bool subContentButtonActive = false)
|
||||
|
@ -1,11 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.Runtime;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
|
@ -1,9 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
@ -33,7 +29,7 @@ namespace UnityExplorer.CacheObject
|
||||
return;
|
||||
}
|
||||
|
||||
var entry = (CacheObjectBase)cachedEntries[index];
|
||||
CacheObjectBase entry = (CacheObjectBase)cachedEntries[index];
|
||||
|
||||
if (entry.CellView != null && entry.CellView != cell)
|
||||
entry.UnlinkFromView();
|
||||
|
@ -1,11 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib;
|
||||
@ -32,9 +27,9 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
applyButton.Component.gameObject.SetActive(owner.CanWrite);
|
||||
|
||||
foreach (var slider in sliders)
|
||||
foreach (Slider slider in sliders)
|
||||
slider.interactable = owner.CanWrite;
|
||||
foreach (var input in inputs)
|
||||
foreach (InputFieldRef input in inputs)
|
||||
input.Component.readOnly = !owner.CanWrite;
|
||||
}
|
||||
|
||||
@ -54,7 +49,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
inputs[1].Text = c32.g.ToString();
|
||||
inputs[2].Text = c32.b.ToString();
|
||||
inputs[3].Text = c32.a.ToString();
|
||||
foreach (var slider in sliders)
|
||||
foreach (Slider slider in sliders)
|
||||
slider.maxValue = 255;
|
||||
}
|
||||
else
|
||||
@ -65,7 +60,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
inputs[1].Text = EditedColor.g.ToString();
|
||||
inputs[2].Text = EditedColor.b.ToString();
|
||||
inputs[3].Text = EditedColor.a.ToString();
|
||||
foreach (var slider in sliders)
|
||||
foreach (Slider slider in sliders)
|
||||
slider.maxValue = 1;
|
||||
}
|
||||
|
||||
@ -156,12 +151,12 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
// hori group
|
||||
|
||||
var horiGroup = UIFactory.CreateHorizontalGroup(UIRoot, "ColorEditor", false, false, true, true, 5,
|
||||
GameObject horiGroup = UIFactory.CreateHorizontalGroup(UIRoot, "ColorEditor", false, false, true, true, 5,
|
||||
default, new Color(1, 1, 1, 0), TextAnchor.MiddleLeft);
|
||||
|
||||
// sliders / inputs
|
||||
|
||||
var grid = UIFactory.CreateGridGroup(horiGroup, "Grid", new Vector2(140, 25), new Vector2(2, 2), new Color(1, 1, 1, 0));
|
||||
GameObject grid = UIFactory.CreateGridGroup(horiGroup, "Grid", new Vector2(140, 25), new Vector2(2, 2), new Color(1, 1, 1, 0));
|
||||
UIFactory.SetLayoutElement(grid, minWidth: 580, minHeight: 25, flexibleWidth: 0);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
@ -175,7 +170,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
// image of color
|
||||
|
||||
var imgObj = UIFactory.CreateUIObject("ColorImageHelper", horiGroup);
|
||||
GameObject imgObj = UIFactory.CreateUIObject("ColorImageHelper", horiGroup);
|
||||
UIFactory.SetLayoutElement(imgObj, minHeight: 25, minWidth: 50, flexibleWidth: 50);
|
||||
colorImage = imgObj.AddComponent<Image>();
|
||||
|
||||
@ -184,18 +179,18 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
internal void AddEditorRow(int index, GameObject groupObj)
|
||||
{
|
||||
var row = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow_" + fieldNames[index],
|
||||
GameObject row = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow_" + fieldNames[index],
|
||||
false, true, true, true, 5, default, new Color(1, 1, 1, 0));
|
||||
|
||||
var label = UIFactory.CreateLabel(row, "RowLabel", $"{fieldNames[index]}:", TextAnchor.MiddleRight, Color.cyan);
|
||||
Text label = UIFactory.CreateLabel(row, "RowLabel", $"{fieldNames[index]}:", TextAnchor.MiddleRight, Color.cyan);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minWidth: 17, flexibleWidth: 0, minHeight: 25);
|
||||
|
||||
var input = UIFactory.CreateInputField(row, "Input", "...");
|
||||
InputFieldRef input = UIFactory.CreateInputField(row, "Input", "...");
|
||||
UIFactory.SetLayoutElement(input.UIRoot, minWidth: 40, minHeight: 25, flexibleHeight: 0);
|
||||
inputs[index] = input;
|
||||
input.OnValueChanged += (string val) => { OnInputChanged(val, index); };
|
||||
|
||||
var sliderObj = UIFactory.CreateSlider(row, "Slider", out Slider slider);
|
||||
GameObject sliderObj = UIFactory.CreateSlider(row, "Slider", out Slider slider);
|
||||
sliders[index] = slider;
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 70, flexibleWidth: 999, flexibleHeight: 0);
|
||||
slider.minValue = 0;
|
||||
|
@ -1,19 +1,12 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -32,7 +25,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
public IDictionary RefIDictionary;
|
||||
|
||||
public int ItemCount => cachedEntries.Count;
|
||||
private readonly List<CacheKeyValuePair> cachedEntries = new List<CacheKeyValuePair>();
|
||||
private readonly List<CacheKeyValuePair> cachedEntries = new();
|
||||
|
||||
public ScrollPool<CacheKeyValuePairCell> DictScrollPool { get; private set; }
|
||||
|
||||
@ -61,7 +54,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
RefIDictionary = null;
|
||||
|
||||
foreach (var entry in cachedEntries)
|
||||
foreach (CacheKeyValuePair entry in cachedEntries)
|
||||
{
|
||||
entry.UnlinkFromView();
|
||||
entry.ReleasePooledObjects();
|
||||
@ -80,7 +73,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = value.GetActualType();
|
||||
Type type = value.GetActualType();
|
||||
ReflectionUtility.TryGetEntryTypes(type, out KeysType, out ValuesType);
|
||||
|
||||
CacheEntries(value);
|
||||
@ -124,7 +117,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
for (int i = cachedEntries.Count - 1; i >= idx; i--)
|
||||
{
|
||||
var cache = cachedEntries[i];
|
||||
CacheKeyValuePair cache = cachedEntries[i];
|
||||
if (cache.CellView != null)
|
||||
cache.UnlinkFromView();
|
||||
|
||||
@ -153,7 +146,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
RefIDictionary[key] = value;
|
||||
|
||||
var entry = cachedEntries[keyIndex];
|
||||
CacheKeyValuePair entry = cachedEntries[keyIndex];
|
||||
entry.SetValueFromSource(value);
|
||||
if (entry.CellView != null)
|
||||
entry.SetDataToCell(entry.CellView);
|
||||
@ -177,12 +170,12 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public override void SetLayout()
|
||||
{
|
||||
var minHeight = 5f;
|
||||
float minHeight = 5f;
|
||||
|
||||
KeyTitleLayout.minWidth = AdjustedWidth * 0.44f;
|
||||
ValueTitleLayout.minWidth = AdjustedWidth * 0.55f;
|
||||
|
||||
foreach (var cell in DictScrollPool.CellPool)
|
||||
foreach (CacheKeyValuePairCell cell in DictScrollPool.CellPool)
|
||||
{
|
||||
SetCellLayout(cell);
|
||||
if (cell.Enabled)
|
||||
@ -194,7 +187,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
private void SetCellLayout(CacheObjectCell objcell)
|
||||
{
|
||||
var cell = objcell as CacheKeyValuePairCell;
|
||||
CacheKeyValuePairCell cell = objcell as CacheKeyValuePairCell;
|
||||
cell.KeyGroupLayout.minWidth = cell.AdjustedWidth * 0.44f;
|
||||
cell.RightGroupLayout.minWidth = cell.AdjustedWidth * 0.55f;
|
||||
|
||||
@ -221,15 +214,15 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
// key / value titles
|
||||
|
||||
var titleGroup = UIFactory.CreateUIObject("TitleGroup", UIRoot);
|
||||
GameObject titleGroup = UIFactory.CreateUIObject("TitleGroup", UIRoot);
|
||||
UIFactory.SetLayoutElement(titleGroup, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 0);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleGroup, false, true, true, true, padLeft: 65, padRight: 0, childAlignment: TextAnchor.LowerLeft);
|
||||
|
||||
var keyTitle = UIFactory.CreateLabel(titleGroup, "KeyTitle", "Keys", TextAnchor.MiddleLeft);
|
||||
Text keyTitle = UIFactory.CreateLabel(titleGroup, "KeyTitle", "Keys", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(keyTitle.gameObject, minWidth: 100, flexibleWidth: 0);
|
||||
KeyTitleLayout = keyTitle.GetComponent<LayoutElement>();
|
||||
|
||||
var valueTitle = UIFactory.CreateLabel(titleGroup, "ValueTitle", "Values", TextAnchor.MiddleLeft);
|
||||
Text valueTitle = UIFactory.CreateLabel(titleGroup, "ValueTitle", "Values", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(valueTitle.gameObject, minWidth: 100, flexibleWidth: 0);
|
||||
ValueTitleLayout = valueTitle.GetComponent<LayoutElement>();
|
||||
|
||||
|
@ -2,13 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
@ -110,7 +107,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
try
|
||||
{
|
||||
List<string> values = new List<string>();
|
||||
List<string> values = new();
|
||||
for (int i = 0; i < CurrentValues.Count; i++)
|
||||
{
|
||||
if (flagToggles[i].isOn)
|
||||
@ -138,11 +135,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
new Color(0.06f, 0.06f, 0.06f));
|
||||
UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
|
||||
var hori = UIFactory.CreateUIObject("Hori", UIRoot);
|
||||
GameObject hori = UIFactory.CreateUIObject("Hori", UIRoot);
|
||||
UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
|
||||
|
||||
var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
|
||||
ButtonRef applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
|
||||
UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
applyButton.OnClick += OnApplyClicked;
|
||||
|
||||
@ -192,11 +189,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
private void AddToggleRow()
|
||||
{
|
||||
var row = UIFactory.CreateUIObject("ToggleRow", toggleHolder);
|
||||
GameObject row = UIFactory.CreateUIObject("ToggleRow", toggleHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(row, false, false, true, true, 2);
|
||||
UIFactory.SetLayoutElement(row, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(row, "ToggleObj", out Toggle toggle, out Text toggleText);
|
||||
GameObject toggleObj = UIFactory.CreateToggle(row, "ToggleObj", out Toggle toggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
flagToggles.Add(toggle);
|
||||
@ -205,7 +202,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
#region Enum cache
|
||||
|
||||
internal static readonly Dictionary<string, OrderedDictionary> enumCache = new Dictionary<string, OrderedDictionary>();
|
||||
internal static readonly Dictionary<string, OrderedDictionary> enumCache = new();
|
||||
|
||||
internal static OrderedDictionary GetEnumValues(Type enumType)
|
||||
{
|
||||
@ -213,13 +210,13 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
if (!enumCache.ContainsKey(enumType.AssemblyQualifiedName))
|
||||
{
|
||||
var dict = new OrderedDictionary();
|
||||
var addedNames = new HashSet<string>();
|
||||
OrderedDictionary dict = new();
|
||||
HashSet<string> addedNames = new();
|
||||
|
||||
int i = 0;
|
||||
foreach (var value in Enum.GetValues(enumType))
|
||||
foreach (object value in Enum.GetValues(enumType))
|
||||
{
|
||||
var name = value.ToString();
|
||||
string name = value.ToString();
|
||||
if (addedNames.Contains(name))
|
||||
continue;
|
||||
addedNames.Add(name);
|
||||
|
@ -5,15 +5,10 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -60,7 +55,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
RefIList = null;
|
||||
|
||||
foreach (var entry in cachedEntries)
|
||||
foreach (CacheListEntry entry in cachedEntries)
|
||||
{
|
||||
entry.UnlinkFromView();
|
||||
entry.ReleasePooledObjects();
|
||||
@ -73,9 +68,9 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public override void SetLayout()
|
||||
{
|
||||
var minHeight = 5f;
|
||||
float minHeight = 5f;
|
||||
|
||||
foreach (var cell in ListScrollPool.CellPool)
|
||||
foreach (CacheListEntryCell cell in ListScrollPool.CellPool)
|
||||
{
|
||||
if (cell.Enabled)
|
||||
minHeight += cell.Rect.rect.height;
|
||||
@ -102,7 +97,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = value.GetActualType();
|
||||
Type type = value.GetActualType();
|
||||
ReflectionUtility.TryGetEntryType(type, out EntryType);
|
||||
|
||||
CacheEntries(value);
|
||||
@ -132,7 +127,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
var entry = enumerator.Current;
|
||||
object entry = enumerator.Current;
|
||||
|
||||
// If list count increased, create new cache entries
|
||||
CacheListEntry cache;
|
||||
@ -155,7 +150,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
for (int i = cachedEntries.Count - 1; i >= idx; i--)
|
||||
{
|
||||
var cache = cachedEntries[i];
|
||||
CacheListEntry cache = cachedEntries[i];
|
||||
if (cache.CellView != null)
|
||||
cache.UnlinkFromView();
|
||||
|
||||
@ -174,7 +169,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
try
|
||||
{
|
||||
var type = value.GetType();
|
||||
Type type = value.GetType();
|
||||
if (type.GetInterfaces().Any(it => it.IsGenericType && it.GetGenericTypeDefinition() == typeof(IList<>)))
|
||||
IsWritableGenericIList = !(bool)type.GetProperty("IsReadOnly").GetValue(value, null);
|
||||
else
|
||||
@ -184,7 +179,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
// Find the "this[int index]" property.
|
||||
// It might be a private implementation.
|
||||
foreach (var prop in type.GetProperties(ReflectionUtility.FLAGS))
|
||||
foreach (PropertyInfo prop in type.GetProperties(ReflectionUtility.FLAGS))
|
||||
{
|
||||
if ((prop.Name == "Item"
|
||||
|| (prop.Name.StartsWith("System.Collections.Generic.IList<") && prop.Name.EndsWith(">.Item")))
|
||||
@ -226,7 +221,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
genericIndexer.SetValue(CurrentOwner.Value, value, new object[] { index });
|
||||
}
|
||||
|
||||
var entry = cachedEntries[index];
|
||||
CacheListEntry entry = cachedEntries[index];
|
||||
entry.SetValueFromSource(value);
|
||||
|
||||
if (entry.CellView != null)
|
||||
|
@ -1,16 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -88,7 +80,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
return;
|
||||
}
|
||||
|
||||
var path = IOUtility.EnsureValidFilePath(SaveFilePath.Text);
|
||||
string path = IOUtility.EnsureValidFilePath(SaveFilePath.Text);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
@ -110,10 +102,10 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
UIFactory.CreateLabel(SaveFileRow, "Info", "<color=red>String is too long! Save to file if you want to see the full string.</color>",
|
||||
TextAnchor.MiddleLeft);
|
||||
|
||||
var horizRow = UIFactory.CreateUIObject("Horiz", SaveFileRow);
|
||||
GameObject horizRow = UIFactory.CreateUIObject("Horiz", SaveFileRow);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horizRow, false, false, true, true, 4);
|
||||
|
||||
var saveButton = UIFactory.CreateButton(horizRow, "SaveButton", "Save file");
|
||||
ButtonRef saveButton = UIFactory.CreateButton(horizRow, "SaveButton", "Save file");
|
||||
UIFactory.SetLayoutElement(saveButton.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
saveButton.OnClick += OnSaveFileClicked;
|
||||
|
||||
|
@ -1,13 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
|
@ -2,11 +2,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
@ -31,7 +28,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public void SetValue(object instance, string input, int fieldIndex)
|
||||
{
|
||||
var field = Fields[fieldIndex];
|
||||
FieldInfo field = Fields[fieldIndex];
|
||||
|
||||
object val;
|
||||
if (field.FieldType == typeof(string))
|
||||
@ -51,8 +48,8 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public string GetValue(object instance, int fieldIndex)
|
||||
{
|
||||
var field = Fields[fieldIndex];
|
||||
var value = field.GetValue(instance);
|
||||
FieldInfo field = Fields[fieldIndex];
|
||||
object value = field.GetValue(instance);
|
||||
return ParseUtility.ToStringForInput(value, field.FieldType);
|
||||
}
|
||||
}
|
||||
@ -67,12 +64,12 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
if (!type.IsValueType || string.IsNullOrEmpty(type.AssemblyQualifiedName) || type.FullName == SYSTEM_VOID)
|
||||
return false;
|
||||
|
||||
if (typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out var info))
|
||||
if (typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out StructInfo info))
|
||||
return info.IsSupported;
|
||||
|
||||
var supported = false;
|
||||
bool supported = false;
|
||||
|
||||
var fields = type.GetFields(INSTANCE_FLAGS);
|
||||
FieldInfo[] fields = type.GetFields(INSTANCE_FLAGS);
|
||||
if (fields.Length > 0)
|
||||
{
|
||||
if (fields.Any(it => !ParseUtility.CanParse(it.FieldType)))
|
||||
@ -100,9 +97,9 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
private Type lastStructType;
|
||||
|
||||
private ButtonRef applyButton;
|
||||
private readonly List<GameObject> fieldRows = new List<GameObject>();
|
||||
private readonly List<InputFieldRef> inputFields = new List<InputFieldRef>();
|
||||
private readonly List<Text> labels = new List<Text>();
|
||||
private readonly List<GameObject> fieldRows = new();
|
||||
private readonly List<InputFieldRef> inputFields = new();
|
||||
private readonly List<Text> labels = new();
|
||||
|
||||
public override void OnBorrowed(CacheObjectBase owner)
|
||||
{
|
||||
@ -117,7 +114,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
RefInstance = value;
|
||||
|
||||
var type = RefInstance.GetType();
|
||||
Type type = RefInstance.GetType();
|
||||
|
||||
if (type != lastStructType)
|
||||
{
|
||||
@ -177,21 +174,21 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
private void AddEditorRow()
|
||||
{
|
||||
var row = UIFactory.CreateUIObject("HoriGroup", UIRoot);
|
||||
GameObject row = UIFactory.CreateUIObject("HoriGroup", UIRoot);
|
||||
//row.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
UIFactory.SetLayoutElement(row, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(row, false, false, true, true, 8, childAlignment: TextAnchor.MiddleLeft);
|
||||
|
||||
fieldRows.Add(row);
|
||||
|
||||
var label = UIFactory.CreateLabel(row, "Label", "notset", TextAnchor.MiddleLeft);
|
||||
Text label = UIFactory.CreateLabel(row, "Label", "notset", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 50, flexibleWidth: 0);
|
||||
label.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
labels.Add(label);
|
||||
|
||||
var input = UIFactory.CreateInputField(row, "InputField", "...");
|
||||
InputFieldRef input = UIFactory.CreateInputField(row, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(input.UIRoot, minHeight: 25, minWidth: 200);
|
||||
var fitter = input.UIRoot.AddComponent<ContentSizeFitter>();
|
||||
ContentSizeFitter fitter = input.UIRoot.AddComponent<ContentSizeFitter>();
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
input.Component.lineType = InputField.LineType.MultiLineNewline;
|
||||
|
@ -1,13 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
@ -32,7 +27,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
|
||||
// horizontal group
|
||||
|
||||
var horiGroup = UIFactory.CreateUIObject("RightHoriGroup", UIRoot);
|
||||
GameObject horiGroup = UIFactory.CreateUIObject("RightHoriGroup", UIRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutElement(horiGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
|
||||
|
||||
@ -48,7 +43,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
|
||||
// Bool and number value interaction
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(horiGroup, "Toggle", out Toggle, out ToggleText);
|
||||
GameObject toggleObj = UIFactory.CreateToggle(horiGroup, "Toggle", out Toggle, out ToggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
|
||||
ToggleText.color = SignatureHighlighter.KeywordBlue;
|
||||
Toggle.onValueChanged.AddListener(ToggleClicked);
|
||||
@ -77,7 +72,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
SubContentHolder.SetActive(false);
|
||||
|
||||
// Bottom separator
|
||||
var separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
|
||||
GameObject separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
|
||||
UIFactory.SetLayoutElement(separator, minHeight: 1, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
separator.AddComponent<Image>().color = Color.black;
|
||||
|
||||
|
@ -1,13 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
@ -24,8 +17,8 @@ namespace UnityExplorer.CacheObject.Views
|
||||
public InputFieldRef KeyInputField;
|
||||
public Text KeyInputTypeLabel;
|
||||
|
||||
public static Color EvenColor = new Color(0.07f, 0.07f, 0.07f);
|
||||
public static Color OddColor = new Color(0.063f, 0.063f, 0.063f);
|
||||
public static Color EvenColor = new(0.07f, 0.07f, 0.07f);
|
||||
public static Color OddColor = new(0.063f, 0.063f, 0.063f);
|
||||
|
||||
public int AdjustedWidth => (int)Rect.rect.width - 70;
|
||||
|
||||
@ -40,7 +33,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
var root = base.CreateContent(parent);
|
||||
GameObject root = base.CreateContent(parent);
|
||||
|
||||
Image = root.AddComponent<Image>();
|
||||
|
||||
@ -53,7 +46,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
this.RightGroupLayout.minWidth = AdjustedWidth * 0.55f;
|
||||
|
||||
// Key area
|
||||
var keyGroup = UIFactory.CreateUIObject("KeyHolder", root.transform.Find("HoriGroup").gameObject);
|
||||
GameObject keyGroup = UIFactory.CreateUIObject("KeyHolder", root.transform.Find("HoriGroup").gameObject);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(keyGroup, false, false, true, true, 2, 0, 0, 4, 4, childAlignment: TextAnchor.MiddleLeft);
|
||||
KeyGroupLayout = UIFactory.SetLayoutElement(keyGroup, minHeight: 30, minWidth: (int)(AdjustedWidth * 0.44f), flexibleWidth: 0);
|
||||
|
||||
|
@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
|
||||
@ -13,12 +9,12 @@ namespace UnityExplorer.CacheObject.Views
|
||||
public Image Image { get; private set; }
|
||||
public InteractiveList ListOwner => Occupant.Owner as InteractiveList;
|
||||
|
||||
public static Color EvenColor = new Color(0.12f, 0.12f, 0.12f);
|
||||
public static Color OddColor = new Color(0.1f, 0.1f, 0.1f);
|
||||
public static Color EvenColor = new(0.12f, 0.12f, 0.12f);
|
||||
public static Color OddColor = new(0.1f, 0.1f, 0.1f);
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
var root = base.CreateContent(parent);
|
||||
GameObject root = base.CreateContent(parent);
|
||||
|
||||
Image = root.AddComponent<Image>();
|
||||
|
||||
|
@ -1,11 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
|
@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
@ -116,7 +112,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 600);
|
||||
UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
var horiRow = UIFactory.CreateUIObject("HoriGroup", UIRoot);
|
||||
GameObject horiRow = UIFactory.CreateUIObject("HoriGroup", UIRoot);
|
||||
UIFactory.SetLayoutElement(horiRow, minHeight: 29, flexibleHeight: 150, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiRow, false, false, true, true, 5, 2, childAlignment: TextAnchor.UpperLeft);
|
||||
horiRow.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
@ -129,7 +125,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(NameLabel.gameObject, true, true, true, true);
|
||||
|
||||
HiddenNameLabel = UIFactory.CreateInputField(NameLabel.gameObject, "HiddenNameLabel", "");
|
||||
var hiddenRect = HiddenNameLabel.Component.GetComponent<RectTransform>();
|
||||
RectTransform hiddenRect = HiddenNameLabel.Component.GetComponent<RectTransform>();
|
||||
hiddenRect.anchorMin = Vector2.zero;
|
||||
hiddenRect.anchorMax = Vector2.one;
|
||||
HiddenNameLabel.Component.readOnly = true;
|
||||
@ -150,7 +146,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
|
||||
// Right horizontal group
|
||||
|
||||
var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", RightGroupContent);
|
||||
GameObject rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", RightGroupContent);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
|
||||
|
||||
@ -166,7 +162,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
|
||||
// Bool and number value interaction
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(rightHoriGroup, "Toggle", out Toggle, out ToggleText);
|
||||
GameObject toggleObj = UIFactory.CreateToggle(rightHoriGroup, "Toggle", out Toggle, out ToggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minWidth: 70, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
|
||||
ToggleText.color = SignatureHighlighter.KeywordBlue;
|
||||
Toggle.onValueChanged.AddListener(ToggleClicked);
|
||||
@ -194,8 +190,8 @@ namespace UnityExplorer.CacheObject.Views
|
||||
|
||||
// Copy and Paste buttons
|
||||
|
||||
var buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
|
||||
bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleLeft);
|
||||
GameObject buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
|
||||
bgColor: new(1, 1, 1, 0), childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(buttonHolder, minWidth: 60, flexibleWidth: 0);
|
||||
|
||||
CopyButton = UIFactory.CreateButton(buttonHolder, "CopyButton", "Copy", new Color(0.13f, 0.13f, 0.13f, 1f));
|
||||
@ -219,7 +215,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
SubContentHolder.SetActive(false);
|
||||
|
||||
// Bottom separator
|
||||
var separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
|
||||
GameObject separator = UIFactory.CreateUIObject("BottomSeperator", UIRoot);
|
||||
UIFactory.SetLayoutElement(separator, minHeight: 1, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
separator.AddComponent<Image>().color = Color.black;
|
||||
|
||||
|
@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
|
@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public abstract class ConfigHandler
|
||||
{
|
||||
|
@ -1,9 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
@ -81,6 +77,10 @@ namespace UnityExplorer.Config
|
||||
"The key to enable or disable UnityExplorer's menu and features.",
|
||||
KeyCode.F7);
|
||||
|
||||
Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
|
||||
"Should UnityExplorer be hidden on startup?",
|
||||
false);
|
||||
|
||||
Target_Display = new ConfigElement<int>("Target Display",
|
||||
"The monitor index for UnityExplorer to use, if you have multiple. 0 is the default display, 1 is secondary, etc. " +
|
||||
"Restart recommended when changing this setting. Make sure your extra monitors are the same resolution as your primary monitor.",
|
||||
@ -90,16 +90,12 @@ namespace UnityExplorer.Config
|
||||
"The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.",
|
||||
UIManager.VerticalAnchor.Top);
|
||||
|
||||
Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
|
||||
"Should UnityExplorer be hidden on startup?",
|
||||
false);
|
||||
|
||||
World_MouseInspect_Keybind = new("World Mouse-Inspect Keybind",
|
||||
"Optional keybind to being a World-mode Mouse Inspect.",
|
||||
KeyCode.None);
|
||||
|
||||
UI_MouseInspect_Keybind = new("UI Mouse-Inspect Keybind",
|
||||
"Optional keybind to begin a UI_mode Mouse Inspect.",
|
||||
UI_MouseInspect_Keybind = new("UI Mouse-Inspect Keybind",
|
||||
"Optional keybind to begin a UI-mode Mouse Inspect.",
|
||||
KeyCode.None);
|
||||
|
||||
Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse",
|
||||
|
@ -1,12 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
using Tomlet;
|
||||
using Tomlet.Models;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
@ -49,9 +46,12 @@ namespace UnityExplorer.Config
|
||||
return false;
|
||||
|
||||
TomlDocument document = TomlParser.ParseFile(CONFIG_PATH);
|
||||
foreach (var key in document.Keys)
|
||||
foreach (string key in document.Keys)
|
||||
{
|
||||
var panelKey = (UIManager.Panels)Enum.Parse(typeof(UIManager.Panels), key);
|
||||
if (!Enum.IsDefined(typeof(UIManager.Panels), key))
|
||||
continue;
|
||||
|
||||
UIManager.Panels panelKey = (UIManager.Panels)Enum.Parse(typeof(UIManager.Panels), key);
|
||||
ConfigManager.GetPanelSaveData(panelKey).Value = document.GetString(key);
|
||||
}
|
||||
|
||||
@ -69,8 +69,8 @@ namespace UnityExplorer.Config
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
var tomlDocument = TomlDocument.CreateEmpty();
|
||||
foreach (var entry in ConfigManager.InternalConfigs)
|
||||
TomlDocument tomlDocument = TomlDocument.CreateEmpty();
|
||||
foreach (KeyValuePair<string, IConfigElement> entry in ConfigManager.InternalConfigs)
|
||||
tomlDocument.Put(entry.Key, entry.Value.BoxedValue as string, false);
|
||||
|
||||
File.WriteAllText(CONFIG_PATH, tomlDocument.SerializedValue);
|
||||
|
@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
@ -14,7 +10,7 @@ namespace UnityExplorer
|
||||
internal static ExplorerBehaviour Instance { get; private set; }
|
||||
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
public ExplorerBehaviour(System.IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
internal static void Setup()
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.Runtime;
|
||||
@ -15,7 +14,7 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.7.1";
|
||||
public const string VERSION = "4.7.4";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
@ -58,8 +57,6 @@ namespace UnityExplorer
|
||||
// Default delay is 1 second which is usually enough.
|
||||
static void LateInit()
|
||||
{
|
||||
Log($"Setting up late core features...");
|
||||
|
||||
SceneHandler.Init();
|
||||
|
||||
Log($"Creating UI...");
|
||||
@ -67,6 +64,8 @@ namespace UnityExplorer
|
||||
UIManager.InitUI();
|
||||
|
||||
Log($"{NAME} {VERSION} ({Universe.Context}) initialized.");
|
||||
|
||||
// InspectorManager.Inspect(typeof(Tests.TestClass));
|
||||
}
|
||||
|
||||
internal static void Update()
|
||||
@ -76,60 +75,6 @@ namespace UnityExplorer
|
||||
UIManager.ShowMenu = !UIManager.ShowMenu;
|
||||
}
|
||||
|
||||
// Can be removed eventually. For migration from <4.7.0
|
||||
static void CheckLegacyExplorerFolder()
|
||||
{
|
||||
string legacyPath = Path.Combine(Loader.ExplorerFolderDestination, "UnityExplorer");
|
||||
if (Directory.Exists(legacyPath))
|
||||
{
|
||||
LogWarning($"Attempting to migrate old 'UnityExplorer/' folder to 'sinai-dev-UnityExplorer/'...");
|
||||
|
||||
// If new folder doesn't exist yet, let's just use Move().
|
||||
if (!Directory.Exists(ExplorerFolder))
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Move(legacyPath, ExplorerFolder);
|
||||
Log("Migrated successfully.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogWarning($"Exception migrating folder: {ex}");
|
||||
}
|
||||
}
|
||||
else // We have to merge
|
||||
{
|
||||
try
|
||||
{
|
||||
CopyAll(new(legacyPath), new(ExplorerFolder));
|
||||
Directory.Delete(legacyPath, true);
|
||||
Log("Migrated successfully.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogWarning($"Exception migrating folder: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CopyAll(DirectoryInfo source, DirectoryInfo target)
|
||||
{
|
||||
// Check if the target directory exists, if not, create it.
|
||||
if (!Directory.Exists(target.FullName))
|
||||
Directory.CreateDirectory(target.FullName);
|
||||
|
||||
// Copy each file into it's new directory.
|
||||
foreach (FileInfo fi in source.GetFiles())
|
||||
fi.MoveTo(Path.Combine(target.ToString(), fi.Name));
|
||||
|
||||
// Copy each subdirectory using recursion.
|
||||
foreach (DirectoryInfo diSourceSubDir in source.GetDirectories())
|
||||
{
|
||||
DirectoryInfo nextTargetSubDir = target.CreateSubdirectory(diSourceSubDir.Name);
|
||||
CopyAll(diSourceSubDir, nextTargetSubDir);
|
||||
}
|
||||
}
|
||||
|
||||
#region LOGGING
|
||||
|
||||
@ -175,5 +120,63 @@ namespace UnityExplorer
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region LEGACY FOLDER MIGRATION
|
||||
|
||||
// Can be removed eventually. For migration from <4.7.0
|
||||
static void CheckLegacyExplorerFolder()
|
||||
{
|
||||
string legacyPath = Path.Combine(Loader.ExplorerFolderDestination, "UnityExplorer");
|
||||
if (Directory.Exists(legacyPath))
|
||||
{
|
||||
LogWarning($"Attempting to migrate old 'UnityExplorer/' folder to 'sinai-dev-UnityExplorer/'...");
|
||||
|
||||
// If new folder doesn't exist yet, let's just use Move().
|
||||
if (!Directory.Exists(ExplorerFolder))
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Move(legacyPath, ExplorerFolder);
|
||||
Log("Migrated successfully.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogWarning($"Exception migrating folder: {ex}");
|
||||
}
|
||||
}
|
||||
else // We have to merge
|
||||
{
|
||||
try
|
||||
{
|
||||
CopyAll(new(legacyPath), new(ExplorerFolder));
|
||||
Directory.Delete(legacyPath, true);
|
||||
Log("Migrated successfully.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogWarning($"Exception migrating folder: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CopyAll(DirectoryInfo source, DirectoryInfo target)
|
||||
{
|
||||
Directory.CreateDirectory(target.FullName);
|
||||
|
||||
// Copy each file into it's new directory.
|
||||
foreach (FileInfo fi in source.GetFiles())
|
||||
fi.MoveTo(Path.Combine(target.ToString(), fi.Name));
|
||||
|
||||
// Copy each subdirectory using recursion.
|
||||
foreach (DirectoryInfo diSourceSubDir in source.GetDirectories())
|
||||
{
|
||||
DirectoryInfo nextTargetSubDir = target.CreateSubdirectory(diSourceSubDir.Name);
|
||||
CopyAll(diSourceSubDir, nextTargetSubDir);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
|
@ -1,12 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
|
@ -1,11 +1,10 @@
|
||||
using System;
|
||||
using System.CodeDom.Compiler;
|
||||
using HarmonyLib;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using HarmonyLib;
|
||||
using Mono.CSharp;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UniverseLib;
|
||||
|
||||
@ -66,7 +65,7 @@ namespace UnityExplorer.Hooks
|
||||
|
||||
// Dynamically compile the patch method
|
||||
|
||||
var codeBuilder = new StringBuilder();
|
||||
StringBuilder codeBuilder = new();
|
||||
|
||||
codeBuilder.AppendLine($"public class DynamicPatch_{DateTime.Now.Ticks}");
|
||||
codeBuilder.AppendLine("{");
|
||||
@ -80,11 +79,11 @@ namespace UnityExplorer.Hooks
|
||||
|
||||
// TODO: Publicize MCS to avoid this reflection
|
||||
// Get the most recent Patch type in the source file
|
||||
var typeContainer = ((CompilationSourceFile)fi_sourceFile.GetValue(scriptEvaluator))
|
||||
TypeContainer typeContainer = ((CompilationSourceFile)fi_sourceFile.GetValue(scriptEvaluator))
|
||||
.Containers
|
||||
.Last(it => it.MemberName.Name.StartsWith("DynamicPatch_"));
|
||||
// Get the TypeSpec from the TypeDefinition, then get its "MetaInfo" (System.Type)
|
||||
var patchClass = ((TypeSpec)pi_Definition.GetValue((Class)typeContainer, null)).GetMetaInfo();
|
||||
Type patchClass = ((TypeSpec)pi_Definition.GetValue((Class)typeContainer, null)).GetMetaInfo();
|
||||
|
||||
// Create the harmony patches as defined
|
||||
|
||||
@ -115,7 +114,7 @@ namespace UnityExplorer.Hooks
|
||||
|
||||
private string GenerateDefaultPatchSourceCode(MethodInfo targetMethod)
|
||||
{
|
||||
var codeBuilder = new StringBuilder();
|
||||
StringBuilder codeBuilder = new();
|
||||
// Arguments
|
||||
|
||||
codeBuilder.Append("public static void Postfix(System.Reflection.MethodBase __originalMethod");
|
||||
@ -126,10 +125,10 @@ namespace UnityExplorer.Hooks
|
||||
if (targetMethod.ReturnType != typeof(void))
|
||||
codeBuilder.Append($", {targetMethod.ReturnType.FullName} __result");
|
||||
|
||||
var parameters = targetMethod.GetParameters();
|
||||
ParameterInfo[] parameters = targetMethod.GetParameters();
|
||||
|
||||
int paramIdx = 0;
|
||||
foreach (var param in parameters)
|
||||
foreach (ParameterInfo param in parameters)
|
||||
{
|
||||
codeBuilder.Append($", {param.ParameterType.FullDescription().Replace("&", "")} __{paramIdx}");
|
||||
paramIdx++;
|
||||
@ -145,14 +144,14 @@ namespace UnityExplorer.Hooks
|
||||
|
||||
// Log message
|
||||
|
||||
var logMessage = new StringBuilder();
|
||||
StringBuilder logMessage = new();
|
||||
logMessage.Append($"Patch called: {shortSignature}\\n");
|
||||
|
||||
if (!targetMethod.IsStatic)
|
||||
logMessage.Append("__instance: {__instance.ToString()}\\n");
|
||||
|
||||
paramIdx = 0;
|
||||
foreach (var param in parameters)
|
||||
foreach (ParameterInfo param in parameters)
|
||||
{
|
||||
logMessage.Append($"Parameter {paramIdx} {param.Name}: ");
|
||||
Type pType = param.ParameterType;
|
||||
|
@ -1,18 +1,14 @@
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -32,22 +28,22 @@ namespace UnityExplorer.Hooks
|
||||
public int ItemCount => isAddingMethods ? filteredEligableMethods.Count : currentHooks.Count;
|
||||
|
||||
// current hooks
|
||||
private readonly HashSet<string> hookedSignatures = new HashSet<string>();
|
||||
private readonly OrderedDictionary currentHooks = new OrderedDictionary();
|
||||
private readonly HashSet<string> hookedSignatures = new();
|
||||
private readonly OrderedDictionary currentHooks = new();
|
||||
|
||||
// adding hooks
|
||||
private readonly List<MethodInfo> currentAddEligableMethods = new List<MethodInfo>();
|
||||
private readonly List<MethodInfo> filteredEligableMethods = new List<MethodInfo>();
|
||||
private readonly List<MethodInfo> currentAddEligableMethods = new();
|
||||
private readonly List<MethodInfo> filteredEligableMethods = new();
|
||||
|
||||
// hook editor
|
||||
private readonly LexerBuilder Lexer = new LexerBuilder();
|
||||
private readonly LexerBuilder Lexer = new();
|
||||
private HookInstance currentEditedHook;
|
||||
|
||||
// ~~~~~~~~~~~ Main Current Hooks window ~~~~~~~~~~~
|
||||
|
||||
public void EnableOrDisableHookClicked(int index)
|
||||
{
|
||||
var hook = (HookInstance)currentHooks[index];
|
||||
HookInstance hook = (HookInstance)currentHooks[index];
|
||||
hook.TogglePatch();
|
||||
|
||||
Panel.HooksScrollPool.Refresh(true, false);
|
||||
@ -55,7 +51,7 @@ namespace UnityExplorer.Hooks
|
||||
|
||||
public void DeleteHookClicked(int index)
|
||||
{
|
||||
var hook = (HookInstance)currentHooks[index];
|
||||
HookInstance hook = (HookInstance)currentHooks[index];
|
||||
hook.Unpatch();
|
||||
currentHooks.RemoveAt(index);
|
||||
hookedSignatures.Remove(hook.TargetMethod.FullDescription());
|
||||
@ -66,7 +62,7 @@ namespace UnityExplorer.Hooks
|
||||
public void EditPatchClicked(int index)
|
||||
{
|
||||
Panel.SetPage(HookManagerPanel.Pages.HookSourceEditor);
|
||||
var hook = (HookInstance)currentHooks[index];
|
||||
HookInstance hook = (HookInstance)currentHooks[index];
|
||||
currentEditedHook = hook;
|
||||
Panel.EditorInput.Text = hook.PatchSourceCode;
|
||||
}
|
||||
@ -84,7 +80,7 @@ namespace UnityExplorer.Hooks
|
||||
}
|
||||
|
||||
cell.CurrentDisplayedIndex = index;
|
||||
var hook = (HookInstance)this.currentHooks[index];
|
||||
HookInstance hook = (HookInstance)this.currentHooks[index];
|
||||
|
||||
cell.MethodNameLabel.text = SignatureHighlighter.HighlightMethod(hook.TargetMethod);
|
||||
|
||||
@ -97,7 +93,7 @@ namespace UnityExplorer.Hooks
|
||||
|
||||
public void OnClassSelectedForHooks(string typeFullName)
|
||||
{
|
||||
var type = ReflectionUtility.GetTypeByName(typeFullName);
|
||||
Type type = ReflectionUtility.GetTypeByName(typeFullName);
|
||||
if (type == null)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Could not find any type by name {typeFullName}!");
|
||||
@ -109,7 +105,7 @@ namespace UnityExplorer.Hooks
|
||||
Panel.ResetMethodFilter();
|
||||
filteredEligableMethods.Clear();
|
||||
currentAddEligableMethods.Clear();
|
||||
foreach (var method in type.GetMethods(ReflectionUtility.FLAGS))
|
||||
foreach (MethodInfo method in type.GetMethods(ReflectionUtility.FLAGS))
|
||||
{
|
||||
if (method.IsGenericMethod || UERuntimeHelper.IsBlacklisted(method))
|
||||
continue;
|
||||
@ -140,11 +136,11 @@ namespace UnityExplorer.Hooks
|
||||
|
||||
public void AddHook(MethodInfo method)
|
||||
{
|
||||
var sig = method.FullDescription();
|
||||
string sig = method.FullDescription();
|
||||
if (hookedSignatures.Contains(sig))
|
||||
return;
|
||||
|
||||
var hook = new HookInstance(method);
|
||||
HookInstance hook = new(method);
|
||||
if (hook.Enabled)
|
||||
{
|
||||
hookedSignatures.Add(sig);
|
||||
@ -160,7 +156,7 @@ namespace UnityExplorer.Hooks
|
||||
filteredEligableMethods.AddRange(currentAddEligableMethods);
|
||||
else
|
||||
{
|
||||
foreach (var method in currentAddEligableMethods)
|
||||
foreach (MethodInfo method in currentAddEligableMethods)
|
||||
{
|
||||
if (method.Name.ContainsIgnoreCase(input))
|
||||
filteredEligableMethods.Add(method);
|
||||
@ -183,11 +179,11 @@ namespace UnityExplorer.Hooks
|
||||
}
|
||||
|
||||
cell.CurrentDisplayedIndex = index;
|
||||
var method = this.filteredEligableMethods[index];
|
||||
MethodInfo method = this.filteredEligableMethods[index];
|
||||
|
||||
cell.MethodNameLabel.text = SignatureHighlighter.HighlightMethod(method);
|
||||
|
||||
var sig = method.FullDescription();
|
||||
string sig = method.FullDescription();
|
||||
if (hookedSignatures.Contains(sig))
|
||||
{
|
||||
cell.HookButton.Component.gameObject.SetActive(false);
|
||||
@ -216,7 +212,7 @@ namespace UnityExplorer.Hooks
|
||||
|
||||
public void EditorInputSave()
|
||||
{
|
||||
var input = Panel.EditorInput.Text;
|
||||
string input = Panel.EditorInput.Text;
|
||||
bool wasEnabled = currentEditedHook.Enabled;
|
||||
if (currentEditedHook.CompileAndGenerateProcessor(input))
|
||||
{
|
||||
|
@ -2,18 +2,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -29,7 +26,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
public TransformTree TransformTree;
|
||||
private ScrollPool<TransformCell> transformScroll;
|
||||
private readonly List<GameObject> cachedChildren = new List<GameObject>();
|
||||
private readonly List<GameObject> cachedChildren = new();
|
||||
|
||||
public ComponentList ComponentList;
|
||||
private ScrollPool<ComponentCell> componentScroll;
|
||||
@ -77,7 +74,7 @@ namespace UnityExplorer.Inspectors
|
||||
InspectorManager.ReleaseInspector(this);
|
||||
}
|
||||
|
||||
public void ChangeTarget(GameObject newTarget)
|
||||
public void OnTransformCellClicked(GameObject newTarget)
|
||||
{
|
||||
this.Target = newTarget;
|
||||
GOControls.UpdateGameObjectInfo(true, true);
|
||||
@ -127,10 +124,10 @@ namespace UnityExplorer.Inspectors
|
||||
return cachedChildren;
|
||||
}
|
||||
|
||||
private readonly List<Component> componentEntries = new List<Component>();
|
||||
private readonly HashSet<int> compInstanceIDs = new HashSet<int>();
|
||||
private readonly List<Behaviour> behaviourEntries = new List<Behaviour>();
|
||||
private readonly List<bool> behaviourEnabledStates = new List<bool>();
|
||||
private readonly List<Component> componentEntries = new();
|
||||
private readonly HashSet<int> compInstanceIDs = new();
|
||||
private readonly List<Behaviour> behaviourEntries = new();
|
||||
private readonly List<bool> behaviourEnabledStates = new();
|
||||
|
||||
// ComponentList.GetRootEntriesMethod
|
||||
private List<Component> GetComponentEntries() => GOTarget ? componentEntries : Enumerable.Empty<Component>().ToList();
|
||||
@ -149,13 +146,13 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
|
||||
// Check if we actually need to refresh the component cells or not.
|
||||
var comps = GOTarget.GetComponents<Component>();
|
||||
var behaviours = GOTarget.GetComponents<Behaviour>();
|
||||
IEnumerable<Component> comps = GOTarget.GetComponents<Component>();
|
||||
IEnumerable<Behaviour> behaviours = GOTarget.GetComponents<Behaviour>();
|
||||
|
||||
bool needRefresh = false;
|
||||
|
||||
int count = 0;
|
||||
foreach (var comp in comps)
|
||||
foreach (Component comp in comps)
|
||||
{
|
||||
if (!comp)
|
||||
continue;
|
||||
@ -173,7 +170,7 @@ namespace UnityExplorer.Inspectors
|
||||
else
|
||||
{
|
||||
count = 0;
|
||||
foreach (var behaviour in behaviours)
|
||||
foreach (Behaviour behaviour in behaviours)
|
||||
{
|
||||
if (!behaviour)
|
||||
continue;
|
||||
@ -194,19 +191,35 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
componentEntries.Clear();
|
||||
compInstanceIDs.Clear();
|
||||
foreach (var comp in comps)
|
||||
foreach (Component comp in comps)
|
||||
{
|
||||
if (!comp) continue;
|
||||
if (!comp)
|
||||
continue;
|
||||
componentEntries.Add(comp);
|
||||
compInstanceIDs.Add(comp.GetInstanceID());
|
||||
}
|
||||
|
||||
behaviourEntries.Clear();
|
||||
behaviourEnabledStates.Clear();
|
||||
foreach (var behaviour in behaviours)
|
||||
foreach (Behaviour behaviour in behaviours)
|
||||
{
|
||||
if (!behaviour) continue;
|
||||
behaviourEntries.Add(behaviour);
|
||||
if (!behaviour)
|
||||
continue;
|
||||
|
||||
// Don't ask me how, but in some games this can be true for certain components.
|
||||
// They get picked up from GetComponents<Behaviour>, but they are not actually Behaviour...?
|
||||
if (!typeof(Behaviour).IsAssignableFrom(behaviour.GetType()))
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
behaviourEntries.Add(behaviour);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning(ex);
|
||||
}
|
||||
|
||||
behaviourEnabledStates.Add(behaviour.enabled);
|
||||
}
|
||||
|
||||
@ -217,7 +230,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private void OnAddChildClicked(string input)
|
||||
{
|
||||
var newObject = new GameObject(input);
|
||||
GameObject newObject = new(input);
|
||||
newObject.transform.parent = GOTarget.transform;
|
||||
|
||||
TransformTree.RefreshData(true, false, true, false);
|
||||
@ -250,7 +263,7 @@ namespace UnityExplorer.Inspectors
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "GameObjectInspector", true, false, true, true, 5,
|
||||
new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
|
||||
|
||||
var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out AutoSliderScrollbar scrollbar,
|
||||
new Color(0.065f, 0.065f, 0.065f));
|
||||
UIFactory.SetLayoutElement(scrollObj, minHeight: 250, preferredHeight: 300, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
@ -268,27 +281,27 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private void ConstructLists()
|
||||
{
|
||||
var listHolder = UIFactory.CreateUIObject("ListHolders", UIRoot);
|
||||
GameObject listHolder = UIFactory.CreateUIObject("ListHolders", UIRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listHolder, false, true, true, true, 8, 2, 2, 2, 2);
|
||||
UIFactory.SetLayoutElement(listHolder, minHeight: 150, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Left group (Children)
|
||||
|
||||
var leftGroup = UIFactory.CreateUIObject("ChildrenGroup", listHolder);
|
||||
GameObject leftGroup = UIFactory.CreateUIObject("ChildrenGroup", listHolder);
|
||||
UIFactory.SetLayoutElement(leftGroup, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(leftGroup, false, false, true, true, 2);
|
||||
|
||||
var childrenLabel = UIFactory.CreateLabel(leftGroup, "ChildListTitle", "Children", TextAnchor.MiddleCenter, default, false, 16);
|
||||
Text childrenLabel = UIFactory.CreateLabel(leftGroup, "ChildListTitle", "Children", TextAnchor.MiddleCenter, default, false, 16);
|
||||
UIFactory.SetLayoutElement(childrenLabel.gameObject, flexibleWidth: 9999);
|
||||
|
||||
// Add Child
|
||||
var addChildRow = UIFactory.CreateUIObject("AddChildRow", leftGroup);
|
||||
GameObject addChildRow = UIFactory.CreateUIObject("AddChildRow", leftGroup);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(addChildRow, false, false, true, true, 2);
|
||||
|
||||
addChildInput = UIFactory.CreateInputField(addChildRow, "AddChildInput", "Enter a name...");
|
||||
UIFactory.SetLayoutElement(addChildInput.Component.gameObject, minHeight: 25, preferredWidth: 9999);
|
||||
|
||||
var addChildButton = UIFactory.CreateButton(addChildRow, "AddChildButton", "Add Child");
|
||||
ButtonRef addChildButton = UIFactory.CreateButton(addChildRow, "AddChildButton", "Add Child");
|
||||
UIFactory.SetLayoutElement(addChildButton.Component.gameObject, minHeight: 25, minWidth: 80);
|
||||
addChildButton.OnClick += () => { OnAddChildClicked(addChildInput.Text); };
|
||||
|
||||
@ -296,30 +309,26 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
transformScroll = UIFactory.CreateScrollPool<TransformCell>(leftGroup, "TransformTree", out GameObject transformObj,
|
||||
out GameObject transformContent, new Color(0.11f, 0.11f, 0.11f));
|
||||
UIFactory.SetLayoutElement(transformObj, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutElement(transformContent, flexibleHeight: 9999);
|
||||
|
||||
TransformTree = new TransformTree(transformScroll, GetTransformEntries);
|
||||
TransformTree.Init();
|
||||
TransformTree.OnClickOverrideHandler = ChangeTarget;
|
||||
TransformTree = new TransformTree(transformScroll, GetTransformEntries, OnTransformCellClicked);
|
||||
|
||||
// Right group (Components)
|
||||
|
||||
var rightGroup = UIFactory.CreateUIObject("ComponentGroup", listHolder);
|
||||
GameObject rightGroup = UIFactory.CreateUIObject("ComponentGroup", listHolder);
|
||||
UIFactory.SetLayoutElement(rightGroup, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroup, false, false, true, true, 2);
|
||||
|
||||
var compLabel = UIFactory.CreateLabel(rightGroup, "CompListTitle", "Components", TextAnchor.MiddleCenter, default, false, 16);
|
||||
Text compLabel = UIFactory.CreateLabel(rightGroup, "CompListTitle", "Components", TextAnchor.MiddleCenter, default, false, 16);
|
||||
UIFactory.SetLayoutElement(compLabel.gameObject, flexibleWidth: 9999);
|
||||
|
||||
// Add Comp
|
||||
var addCompRow = UIFactory.CreateUIObject("AddCompRow", rightGroup);
|
||||
GameObject addCompRow = UIFactory.CreateUIObject("AddCompRow", rightGroup);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(addCompRow, false, false, true, true, 2);
|
||||
|
||||
addCompInput = UIFactory.CreateInputField(addCompRow, "AddCompInput", "Enter a Component type...");
|
||||
UIFactory.SetLayoutElement(addCompInput.Component.gameObject, minHeight: 25, preferredWidth: 9999);
|
||||
|
||||
var addCompButton = UIFactory.CreateButton(addCompRow, "AddCompButton", "Add Comp");
|
||||
ButtonRef addCompButton = UIFactory.CreateButton(addCompRow, "AddCompButton", "Add Comp");
|
||||
UIFactory.SetLayoutElement(addCompButton.Component.gameObject, minHeight: 25, minWidth: 80);
|
||||
addCompButton.OnClick += () => { OnAddComponentClicked(addCompInput.Text); };
|
||||
|
||||
@ -333,8 +342,10 @@ namespace UnityExplorer.Inspectors
|
||||
UIFactory.SetLayoutElement(compObj, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutElement(compContent, flexibleHeight: 9999);
|
||||
|
||||
ComponentList = new ComponentList(componentScroll, GetComponentEntries);
|
||||
ComponentList.Parent = this;
|
||||
ComponentList = new ComponentList(componentScroll, GetComponentEntries)
|
||||
{
|
||||
Parent = this
|
||||
};
|
||||
componentScroll.Initialize(ComponentList);
|
||||
}
|
||||
|
||||
|
@ -1,13 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -31,7 +28,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
var root = base.CreateContent(parent);
|
||||
GameObject root = base.CreateContent(parent);
|
||||
|
||||
// Add mask to button so text doesnt overlap on Close button
|
||||
//this.Button.Component.gameObject.AddComponent<Mask>().showMaskGraphic = true;
|
||||
@ -39,7 +36,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Behaviour toggle
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out BehaviourToggle, out var behavText);
|
||||
GameObject toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out BehaviourToggle, out Text behavText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: 25);
|
||||
BehaviourToggle.onValueChanged.AddListener(BehaviourToggled);
|
||||
// put at first object
|
||||
|
@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
@ -45,12 +43,12 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private void OnComponentClicked(int index)
|
||||
{
|
||||
var entries = GetEntries();
|
||||
List<Component> entries = GetEntries();
|
||||
|
||||
if (index < 0 || index >= entries.Count)
|
||||
return;
|
||||
|
||||
var comp = entries[index];
|
||||
Component comp = entries[index];
|
||||
if (comp)
|
||||
InspectorManager.Inspect(comp);
|
||||
}
|
||||
@ -59,8 +57,8 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
try
|
||||
{
|
||||
var entries = GetEntries();
|
||||
var comp = entries[index];
|
||||
List<Component> entries = GetEntries();
|
||||
Component comp = entries[index];
|
||||
|
||||
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
|
||||
behaviour.enabled = value;
|
||||
@ -75,8 +73,8 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
try
|
||||
{
|
||||
var entries = GetEntries();
|
||||
var comp = entries[index];
|
||||
List<Component> entries = GetEntries();
|
||||
Component comp = entries[index];
|
||||
|
||||
GameObject.DestroyImmediate(comp);
|
||||
|
||||
@ -88,16 +86,16 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, string> compToStringCache = new Dictionary<string, string>();
|
||||
private static readonly Dictionary<string, string> compToStringCache = new();
|
||||
|
||||
// Called from ButtonListHandler.SetCell, will be valid
|
||||
private void SetComponentCell(ComponentCell cell, int index)
|
||||
{
|
||||
var entries = GetEntries();
|
||||
List<Component> entries = GetEntries();
|
||||
cell.Enable();
|
||||
|
||||
var comp = entries[index];
|
||||
var type = comp.GetActualType();
|
||||
Component comp = entries[index];
|
||||
Type type = comp.GetActualType();
|
||||
|
||||
if (!compToStringCache.ContainsKey(type.AssemblyQualifiedName))
|
||||
compToStringCache.Add(type.AssemblyQualifiedName, SignatureHighlighter.Parse(type, true));
|
||||
|
@ -1,14 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -149,7 +148,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
if (this.GOTarget && this.GOTarget.transform.parent)
|
||||
{
|
||||
Parent.ChangeTarget(this.GOTarget.transform.parent.gameObject);
|
||||
Parent.OnTransformCellClicked(this.GOTarget.transform.parent.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
@ -176,14 +175,14 @@ namespace UnityExplorer.Inspectors
|
||||
else
|
||||
{
|
||||
// look for inactive objects
|
||||
var name = input.Split('/').Last();
|
||||
var allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var shortList = new List<GameObject>();
|
||||
foreach (var obj in allObjects)
|
||||
string name = input.Split('/').Last();
|
||||
UnityEngine.Object[] allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
List<GameObject> shortList = new();
|
||||
foreach (UnityEngine.Object obj in allObjects)
|
||||
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
|
||||
foreach (var go in shortList)
|
||||
foreach (GameObject go in shortList)
|
||||
{
|
||||
var path = go.transform.GetTransformPath(true);
|
||||
string path = go.transform.GetTransformPath(true);
|
||||
if (path.EndsWith("/"))
|
||||
path = path.Remove(path.Length - 1);
|
||||
if (path == input)
|
||||
@ -245,7 +244,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private void OnExploreButtonClicked()
|
||||
{
|
||||
var panel = UIManager.GetPanel<UI.Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
|
||||
ObjectExplorerPanel panel = UIManager.GetPanel<UI.Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
|
||||
panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform);
|
||||
}
|
||||
|
||||
@ -259,7 +258,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
try
|
||||
{
|
||||
var enumVal = hideFlagsValues[FlagsDropdown.options[value].text];
|
||||
HideFlags enumVal = hideFlagsValues[FlagsDropdown.options[value].text];
|
||||
GOTarget.hideFlags = enumVal;
|
||||
|
||||
UpdateGameObjectInfo(false, true);
|
||||
@ -278,7 +277,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private void OnInstantiateClicked()
|
||||
{
|
||||
var clone = GameObject.Instantiate(this.GOTarget);
|
||||
GameObject clone = GameObject.Instantiate(this.GOTarget);
|
||||
InspectorManager.Inspect(clone);
|
||||
}
|
||||
|
||||
@ -322,7 +321,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
public void UpdateTransformControlValues(bool force)
|
||||
{
|
||||
var transform = GOTarget.transform;
|
||||
Transform transform = GOTarget.transform;
|
||||
if (force || (!PositionControl.Input.Component.isFocused && lastPosValue != transform.position))
|
||||
{
|
||||
PositionControl.Input.Text = ParseUtility.ToStringForInput(transform.position, typeof(Vector3));
|
||||
@ -404,7 +403,7 @@ namespace UnityExplorer.Inspectors
|
||||
return;
|
||||
}
|
||||
|
||||
var transform = GOTarget.transform;
|
||||
Transform transform = GOTarget.transform;
|
||||
|
||||
Vector3 vector = Vector2.zero;
|
||||
switch (currentSlidingVectorControl.parentControl.Type)
|
||||
@ -453,14 +452,14 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private void ConstructTopInfo()
|
||||
{
|
||||
var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
|
||||
GameObject topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
|
||||
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
|
||||
topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// first row (parent, path)
|
||||
|
||||
var firstRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
GameObject firstRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(firstRow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
@ -475,7 +474,7 @@ namespace UnityExplorer.Inspectors
|
||||
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
|
||||
|
||||
var copyButton = UIFactory.CreateButton(firstRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
ButtonRef copyButton = UIFactory.CreateButton(firstRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
copyButton.ButtonText.color = Color.yellow;
|
||||
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
copyButton.OnClick += OnCopyClicked;
|
||||
@ -488,10 +487,10 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Title and update row
|
||||
|
||||
var titleRow = UIFactory.CreateUIObject("TitleRow", topInfoHolder);
|
||||
GameObject titleRow = UIFactory.CreateUIObject("TitleRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleRow, false, false, true, true, 5);
|
||||
|
||||
var titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), false),
|
||||
Text titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), false),
|
||||
TextAnchor.MiddleLeft, fontSize: 17);
|
||||
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 30, minWidth: 100);
|
||||
|
||||
@ -504,25 +503,25 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// second row (toggles, instanceID, tag, buttons)
|
||||
|
||||
var secondRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
GameObject secondRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(secondRow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(secondRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// activeSelf
|
||||
var activeToggleObj = UIFactory.CreateToggle(secondRow, "ActiveSelf", out ActiveSelfToggle, out ActiveSelfText);
|
||||
GameObject activeToggleObj = UIFactory.CreateToggle(secondRow, "ActiveSelf", out ActiveSelfToggle, out ActiveSelfText);
|
||||
UIFactory.SetLayoutElement(activeToggleObj, minHeight: 25, minWidth: 100);
|
||||
ActiveSelfText.text = "ActiveSelf";
|
||||
ActiveSelfToggle.onValueChanged.AddListener(OnActiveSelfToggled);
|
||||
|
||||
// isStatic
|
||||
var isStaticObj = UIFactory.CreateToggle(secondRow, "IsStatic", out IsStaticToggle, out Text staticText);
|
||||
GameObject isStaticObj = UIFactory.CreateToggle(secondRow, "IsStatic", out IsStaticToggle, out Text staticText);
|
||||
UIFactory.SetLayoutElement(isStaticObj, minHeight: 25, minWidth: 80);
|
||||
staticText.text = "IsStatic";
|
||||
staticText.color = Color.grey;
|
||||
IsStaticToggle.interactable = false;
|
||||
|
||||
// InstanceID
|
||||
var instanceIdLabel = UIFactory.CreateLabel(secondRow, "InstanceIDLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
Text instanceIdLabel = UIFactory.CreateLabel(secondRow, "InstanceIDLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(instanceIdLabel.gameObject, minHeight: 25, minWidth: 90);
|
||||
|
||||
InstanceIDInput = UIFactory.CreateInputField(secondRow, "InstanceIDInput", "error");
|
||||
@ -531,7 +530,7 @@ namespace UnityExplorer.Inspectors
|
||||
InstanceIDInput.Component.readOnly = true;
|
||||
|
||||
//Tag
|
||||
var tagLabel = UIFactory.CreateLabel(secondRow, "TagLabel", "Tag:", TextAnchor.MiddleRight, Color.grey);
|
||||
Text tagLabel = UIFactory.CreateLabel(secondRow, "TagLabel", "Tag:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(tagLabel.gameObject, minHeight: 25, minWidth: 40);
|
||||
|
||||
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
|
||||
@ -540,29 +539,29 @@ namespace UnityExplorer.Inspectors
|
||||
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
|
||||
|
||||
// Instantiate
|
||||
var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
|
||||
ButtonRef instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(instantiateBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
instantiateBtn.OnClick += OnInstantiateClicked;
|
||||
|
||||
// Destroy
|
||||
var destroyBtn = UIFactory.CreateButton(secondRow, "DestroyBtn", "Destroy", new Color(0.3f, 0.2f, 0.2f));
|
||||
ButtonRef destroyBtn = UIFactory.CreateButton(secondRow, "DestroyBtn", "Destroy", new Color(0.3f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(destroyBtn.Component.gameObject, minHeight: 25, minWidth: 80);
|
||||
destroyBtn.OnClick += OnDestroyClicked;
|
||||
|
||||
// third row (scene, layer, flags)
|
||||
|
||||
var thirdrow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
GameObject thirdrow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// Inspect in Explorer button
|
||||
var explorerBtn = UIFactory.CreateButton(thirdrow, "ExploreBtn", "Show in Explorer", new Color(0.15f, 0.15f, 0.15f));
|
||||
ButtonRef explorerBtn = UIFactory.CreateButton(thirdrow, "ExploreBtn", "Show in Explorer", new Color(0.15f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(explorerBtn.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
explorerBtn.ButtonText.fontSize = 12;
|
||||
explorerBtn.OnClick += OnExploreButtonClicked;
|
||||
|
||||
// Scene
|
||||
var sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
|
||||
Text sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
SceneInput = UIFactory.CreateInputField(thirdrow, "SceneInput", "untitled");
|
||||
@ -571,29 +570,29 @@ namespace UnityExplorer.Inspectors
|
||||
SceneInput.Component.textComponent.color = new Color(0.7f, 0.7f, 0.7f);
|
||||
|
||||
// Layer
|
||||
var layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
|
||||
Text layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
GameObject layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
|
||||
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
if (layerToNames == null)
|
||||
GetLayerNames();
|
||||
foreach (var name in layerToNames)
|
||||
foreach (string name in layerToNames)
|
||||
LayerDropdown.options.Add(new Dropdown.OptionData(name));
|
||||
LayerDropdown.value = 0;
|
||||
LayerDropdown.RefreshShownValue();
|
||||
|
||||
// Flags
|
||||
var flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
|
||||
Text flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
GameObject flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
|
||||
if (hideFlagsValues == null)
|
||||
GetHideFlagNames();
|
||||
foreach (var name in hideFlagsValues.Keys)
|
||||
foreach (string name in hideFlagsValues.Keys)
|
||||
FlagsDropdown.options.Add(new Dropdown.OptionData(name));
|
||||
FlagsDropdown.value = 0;
|
||||
FlagsDropdown.RefreshShownValue();
|
||||
@ -606,7 +605,7 @@ namespace UnityExplorer.Inspectors
|
||||
layerToNames = new List<string>();
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
var name = RuntimeHelper.LayerToName(i);
|
||||
string name = RuntimeHelper.LayerToName(i);
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = i.ToString();
|
||||
layerToNames.Add(name);
|
||||
@ -619,7 +618,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
hideFlagsValues = new Dictionary<string, HideFlags>();
|
||||
|
||||
var names = Enum.GetValues(typeof(HideFlags));
|
||||
Array names = Enum.GetValues(typeof(HideFlags));
|
||||
foreach (HideFlags value in names)
|
||||
{
|
||||
hideFlagsValues.Add(value.ToString(), value);
|
||||
@ -633,7 +632,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private void ConstructTransformControls()
|
||||
{
|
||||
var transformGroup = UIFactory.CreateVerticalGroup(Parent.Content, "TransformControls", false, false, true, true, 2,
|
||||
GameObject transformGroup = UIFactory.CreateVerticalGroup(Parent.Content, "TransformControls", false, false, true, true, 2,
|
||||
new Vector4(2, 2, 0, 0), new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(transformGroup, minHeight: 100, flexibleWidth: 9999);
|
||||
//transformGroup.SetActive(false);
|
||||
@ -650,19 +649,19 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private TransformControl AddTransformRow(GameObject transformGroup, string title, TransformType type)
|
||||
{
|
||||
var rowObj = UIFactory.CreateUIObject("Row_" + title, transformGroup);
|
||||
GameObject rowObj = UIFactory.CreateUIObject("Row_" + title, transformGroup);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var titleLabel = UIFactory.CreateLabel(rowObj, "PositionLabel", title, TextAnchor.MiddleRight, Color.grey);
|
||||
Text titleLabel = UIFactory.CreateLabel(rowObj, "PositionLabel", title, TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 25, minWidth: 110);
|
||||
|
||||
var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
|
||||
InputFieldRef inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
|
||||
inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
|
||||
var control = new TransformControl(type, inputField);
|
||||
TransformControl control = new(type, inputField);
|
||||
|
||||
AddVectorAxisSlider(rowObj, "X", 0, control);
|
||||
AddVectorAxisSlider(rowObj, "Y", 1, control);
|
||||
@ -673,16 +672,16 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private VectorSlider AddVectorAxisSlider(GameObject parent, string title, int axis, TransformControl control)
|
||||
{
|
||||
var label = UIFactory.CreateLabel(parent, "Label_" + title, title + ":", TextAnchor.MiddleRight, Color.grey);
|
||||
Text label = UIFactory.CreateLabel(parent, "Label_" + title, title + ":", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 30);
|
||||
|
||||
var sliderObj = UIFactory.CreateSlider(parent, "Slider_" + title, out var slider);
|
||||
GameObject sliderObj = UIFactory.CreateSlider(parent, "Slider_" + title, out Slider slider);
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 120, flexibleWidth: 0);
|
||||
slider.m_FillImage.color = Color.clear;
|
||||
|
||||
slider.minValue = -1;
|
||||
slider.maxValue = 1;
|
||||
var sliderControl = new VectorSlider(axis, slider, control);
|
||||
VectorSlider sliderControl = new(axis, slider, control);
|
||||
|
||||
slider.onValueChanged.AddListener((float val) =>
|
||||
{
|
||||
|
@ -1,13 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
|
@ -1,16 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -50,7 +46,7 @@ namespace UnityExplorer
|
||||
|
||||
private static bool TryFocusActiveInspector(object target)
|
||||
{
|
||||
foreach (var inspector in Inspectors)
|
||||
foreach (InspectorBase inspector in Inspectors)
|
||||
{
|
||||
if (inspector.Target.ReferenceEqual(target))
|
||||
{
|
||||
@ -96,7 +92,7 @@ namespace UnityExplorer
|
||||
private static void CreateInspector<T>(object target, bool staticReflection = false,
|
||||
CacheObjectBase parentObject = null) where T : InspectorBase
|
||||
{
|
||||
var inspector = Pool<T>.Borrow();
|
||||
T inspector = Pool<T>.Borrow();
|
||||
Inspectors.Add(inspector);
|
||||
inspector.Target = target;
|
||||
|
||||
@ -164,7 +160,7 @@ namespace UnityExplorer
|
||||
{
|
||||
PanelWidth = width;
|
||||
|
||||
foreach (var obj in Inspectors)
|
||||
foreach (InspectorBase obj in Inspectors)
|
||||
{
|
||||
if (obj is ReflectionInspector inspector)
|
||||
{
|
||||
|
@ -1,15 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
|
@ -1,19 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Inspectors.MouseInspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Panels;
|
||||
using UniverseLib.Utility;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -23,7 +17,7 @@ namespace UnityExplorer.Inspectors
|
||||
UI
|
||||
}
|
||||
|
||||
public class MouseInspector : UIPanel
|
||||
public class MouseInspector : PanelBase
|
||||
{
|
||||
public static MouseInspector Instance { get; private set; }
|
||||
|
||||
@ -44,22 +38,21 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// UIPanel
|
||||
internal static readonly string UIBaseGUID = $"{ExplorerCore.GUID}.MouseInspector";
|
||||
private UIBase inspectorUIBase;
|
||||
internal static UIBase inspectorUIBase;
|
||||
|
||||
public override string Name => "Inspect Under Mouse";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.MouseInspector;
|
||||
public override int MinWidth => -1;
|
||||
public override int MinHeight => -1;
|
||||
public override Vector2 DefaultAnchorMin => Vector2.zero;
|
||||
public override Vector2 DefaultAnchorMax => Vector2.zero;
|
||||
|
||||
public override bool CanDragAndResize => false;
|
||||
public override bool NavButtonWanted => false;
|
||||
public override bool ShouldSaveActiveState => false;
|
||||
public override bool ShowByDefault => false;
|
||||
|
||||
internal Text objNameLabel;
|
||||
internal Text objPathLabel;
|
||||
internal Text mousePosLabel;
|
||||
|
||||
public MouseInspector()
|
||||
public MouseInspector(UIBase owner) : base(owner)
|
||||
{
|
||||
Instance = this;
|
||||
worldInspector = new WorldInspector();
|
||||
@ -84,11 +77,12 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
CurrentInspector.OnBeginMouseInspect();
|
||||
|
||||
PanelDragger.ForceEnd();
|
||||
PanelManager.ForceEndResize();
|
||||
UIManager.NavBarRect.gameObject.SetActive(false);
|
||||
UIManager.PanelHolder.SetActive(false);
|
||||
UIManager.UiBase.Panels.PanelHolder.SetActive(false);
|
||||
UIManager.UiBase.SetOnTop();
|
||||
|
||||
UIRoot.SetActive(true);
|
||||
SetActive(true);
|
||||
}
|
||||
|
||||
internal void ClearHitData()
|
||||
@ -106,9 +100,9 @@ namespace UnityExplorer.Inspectors
|
||||
Inspecting = false;
|
||||
|
||||
UIManager.NavBarRect.gameObject.SetActive(true);
|
||||
UIManager.PanelHolder.SetActive(true);
|
||||
UIManager.UiBase.Panels.PanelHolder.SetActive(true);
|
||||
|
||||
var drop = InspectorPanel.Instance.MouseInspectDropdown;
|
||||
Dropdown drop = InspectorPanel.Instance.MouseInspectDropdown;
|
||||
if (drop.transform.Find("Dropdown List") is Transform list)
|
||||
drop.DestroyDropdownList(list.gameObject);
|
||||
|
||||
@ -130,7 +124,7 @@ namespace UnityExplorer.Inspectors
|
||||
if (InputManager.GetKeyDown(ConfigManager.World_MouseInspect_Keybind.Value))
|
||||
Instance.StartInspect(MouseInspectMode.World);
|
||||
}
|
||||
|
||||
|
||||
if (Inspecting)
|
||||
UpdateInspect();
|
||||
|
||||
@ -152,7 +146,7 @@ namespace UnityExplorer.Inspectors
|
||||
return;
|
||||
}
|
||||
|
||||
var mousePos = InputManager.MousePosition;
|
||||
Vector3 mousePos = InputManager.MousePosition;
|
||||
if (mousePos != lastMousePos)
|
||||
UpdatePosition(mousePos);
|
||||
|
||||
@ -181,34 +175,36 @@ namespace UnityExplorer.Inspectors
|
||||
mousePos.y -= 10;
|
||||
|
||||
// calculate and set our UI position
|
||||
var inversePos = inspectorUIBase.RootObject.transform.InverseTransformPoint(mousePos);
|
||||
Vector3 inversePos = inspectorUIBase.RootObject.transform.InverseTransformPoint(mousePos);
|
||||
UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
public override void SetDefaultSizeAndPosition()
|
||||
{
|
||||
base.SetDefaultSizeAndPosition();
|
||||
|
||||
Rect.anchorMin = Vector2.zero;
|
||||
Rect.anchorMax = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0.5f, 1);
|
||||
Rect.sizeDelta = new Vector2(700, 150);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
// hide title bar
|
||||
this.TitleBar.SetActive(false);
|
||||
this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
|
||||
|
||||
var inspectContent = UIFactory.CreateVerticalGroup(this.uiContent, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
|
||||
GameObject inspectContent = UIFactory.CreateVerticalGroup(this.ContentRoot, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Title text
|
||||
|
||||
var title = UIFactory.CreateLabel(inspectContent,
|
||||
Text title = UIFactory.CreateLabel(inspectContent,
|
||||
"InspectLabel",
|
||||
"<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)",
|
||||
"<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)",
|
||||
TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutElement(title.gameObject, flexibleWidth: 9999);
|
||||
|
||||
@ -225,11 +221,10 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
|
||||
// Create a new canvas for this panel to live on.
|
||||
// It needs to always be shown on the main display, other panels can move displays.
|
||||
|
||||
inspectorUIBase = UniversalUI.RegisterUI(UIBaseGUID, null);
|
||||
UIRoot.transform.SetParent(inspectorUIBase.RootObject.transform);
|
||||
//// Create a new canvas for this panel to live on.
|
||||
//// It needs to always be shown on the main display, other panels can move displays.
|
||||
//
|
||||
//UIRoot.transform.SetParent(inspectorUIBase.RootObject.transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
|
@ -1,29 +1,26 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
public class UiInspector : MouseInspectorBase
|
||||
{
|
||||
public static readonly List<GameObject> LastHitObjects = new List<GameObject>();
|
||||
public static readonly List<GameObject> LastHitObjects = new();
|
||||
|
||||
private static GraphicRaycaster[] graphicRaycasters;
|
||||
|
||||
private static readonly List<GameObject> currentHitObjects = new List<GameObject>();
|
||||
private static readonly List<GameObject> currentHitObjects = new();
|
||||
|
||||
private static readonly List<Graphic> wasDisabledGraphics = new List<Graphic>();
|
||||
private static readonly List<CanvasGroup> wasDisabledCanvasGroups = new List<CanvasGroup>();
|
||||
private static readonly List<GameObject> objectsAddedCastersTo = new List<GameObject>();
|
||||
private static readonly List<Graphic> wasDisabledGraphics = new();
|
||||
private static readonly List<CanvasGroup> wasDisabledCanvasGroups = new();
|
||||
private static readonly List<GameObject> objectsAddedCastersTo = new();
|
||||
|
||||
public override void OnBeginMouseInspect()
|
||||
{
|
||||
@ -46,7 +43,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
IEnumerator SetPanelActiveCoro()
|
||||
{
|
||||
yield return null;
|
||||
var panel = UIManager.GetPanel<MouseInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
|
||||
MouseInspectorResultsPanel panel = UIManager.GetPanel<MouseInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
|
||||
panel.SetActive(true);
|
||||
panel.ShowResults();
|
||||
}
|
||||
@ -55,28 +52,28 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
currentHitObjects.Clear();
|
||||
|
||||
var ped = new PointerEventData(null)
|
||||
PointerEventData ped = new(null)
|
||||
{
|
||||
position = mousePos
|
||||
};
|
||||
|
||||
foreach (var gr in graphicRaycasters)
|
||||
foreach (GraphicRaycaster gr in graphicRaycasters)
|
||||
{
|
||||
if (!gr || !gr.canvas)
|
||||
continue;
|
||||
|
||||
var list = new List<RaycastResult>();
|
||||
|
||||
List<RaycastResult> list = new();
|
||||
RuntimeHelper.GraphicRaycast(gr, ped, list);
|
||||
if (list.Count > 0)
|
||||
{
|
||||
foreach (var hit in list)
|
||||
foreach (RaycastResult hit in list)
|
||||
{
|
||||
if (hit.gameObject)
|
||||
currentHitObjects.Add(hit.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (currentHitObjects.Any())
|
||||
MouseInspector.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}";
|
||||
else
|
||||
@ -85,9 +82,9 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
|
||||
private static void SetupUIRaycast()
|
||||
{
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
foreach (UnityEngine.Object obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
{
|
||||
var canvas = obj.TryCast<Canvas>();
|
||||
Canvas canvas = obj.TryCast<Canvas>();
|
||||
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
|
||||
continue;
|
||||
if (!canvas.GetComponent<GraphicRaycaster>())
|
||||
@ -99,7 +96,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// recache Graphic Raycasters each time we start
|
||||
var casters = RuntimeHelper.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
UnityEngine.Object[] casters = RuntimeHelper.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
graphicRaycasters = new GraphicRaycaster[casters.Length];
|
||||
for (int i = 0; i < casters.Length; i++)
|
||||
{
|
||||
@ -107,9 +104,9 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// enable raycastTarget on Graphics
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
foreach (UnityEngine.Object obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
{
|
||||
var graphic = obj.TryCast<Graphic>();
|
||||
Graphic graphic = obj.TryCast<Graphic>();
|
||||
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
|
||||
continue;
|
||||
graphic.raycastTarget = true;
|
||||
@ -118,9 +115,9 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// enable blocksRaycasts on CanvasGroups
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
foreach (UnityEngine.Object obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
{
|
||||
var canvas = obj.TryCast<CanvasGroup>();
|
||||
CanvasGroup canvas = obj.TryCast<CanvasGroup>();
|
||||
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
|
||||
continue;
|
||||
canvas.blocksRaycasts = true;
|
||||
@ -131,16 +128,16 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
|
||||
public override void OnEndInspect()
|
||||
{
|
||||
foreach (var obj in objectsAddedCastersTo)
|
||||
foreach (GameObject obj in objectsAddedCastersTo)
|
||||
{
|
||||
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
|
||||
GameObject.Destroy(raycaster);
|
||||
}
|
||||
|
||||
foreach (var graphic in wasDisabledGraphics)
|
||||
foreach (Graphic graphic in wasDisabledGraphics)
|
||||
graphic.raycastTarget = false;
|
||||
|
||||
foreach (var canvas in wasDisabledCanvasGroups)
|
||||
foreach (CanvasGroup canvas in wasDisabledCanvasGroups)
|
||||
canvas.blocksRaycasts = false;
|
||||
|
||||
objectsAddedCastersTo.Clear();
|
||||
|
@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UnityEngine;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
@ -45,7 +40,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
return;
|
||||
}
|
||||
|
||||
var ray = MainCamera.ScreenPointToRay(mousePos);
|
||||
Ray ray = MainCamera.ScreenPointToRay(mousePos);
|
||||
Physics.Raycast(ray, out RaycastHit hit, 1000f);
|
||||
|
||||
if (hit.transform)
|
||||
|
@ -107,7 +107,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
public override void OnReturnToPool()
|
||||
{
|
||||
foreach (var member in members)
|
||||
foreach (CacheMember member in members)
|
||||
{
|
||||
member.UnlinkFromView();
|
||||
member.ReleasePooledObjects();
|
||||
@ -175,7 +175,7 @@ namespace UnityExplorer.Inspectors
|
||||
scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
|
||||
scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
|
||||
|
||||
foreach (var toggle in memberTypeToggles)
|
||||
foreach (Toggle toggle in memberTypeToggles)
|
||||
toggle.isOn = true;
|
||||
|
||||
refreshWanted = true;
|
||||
@ -236,7 +236,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
if (flags != scopeFlagsFilter)
|
||||
{
|
||||
var btn = scopeFilterButtons[scopeFlagsFilter].Component;
|
||||
Button btn = scopeFilterButtons[scopeFlagsFilter].Component;
|
||||
RuntimeHelper.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
|
||||
|
||||
this.scopeFlagsFilter = flags;
|
||||
@ -259,7 +259,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
CacheMember member = members[i];
|
||||
|
||||
if (scopeFlagsFilter != BindingFlags.Default)
|
||||
{
|
||||
@ -284,11 +284,11 @@ namespace UnityExplorer.Inspectors
|
||||
private void UpdateDisplayedMembers()
|
||||
{
|
||||
bool shouldRefresh = false;
|
||||
foreach (var cell in MemberScrollPool.CellPool)
|
||||
foreach (CacheMemberCell cell in MemberScrollPool.CellPool)
|
||||
{
|
||||
if (!cell.Enabled || cell.Occupant == null)
|
||||
continue;
|
||||
var member = cell.MemberOccupant;
|
||||
CacheMember member = cell.MemberOccupant;
|
||||
if (member.ShouldAutoEvaluate)
|
||||
{
|
||||
shouldRefresh = true;
|
||||
@ -316,7 +316,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
CalculateLayouts();
|
||||
|
||||
foreach (var cell in MemberScrollPool.CellPool)
|
||||
foreach (CacheMemberCell cell in MemberScrollPool.CellPool)
|
||||
SetCellLayout(cell);
|
||||
}
|
||||
|
||||
@ -349,21 +349,21 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Class name, assembly
|
||||
|
||||
var topRow = UIFactory.CreateHorizontalGroup(UIRoot, "TopRow", false, false, true, true, 4, default, new(1, 1, 1, 0), TextAnchor.MiddleLeft);
|
||||
GameObject topRow = UIFactory.CreateHorizontalGroup(UIRoot, "TopRow", false, false, true, true, 4, default, new(1, 1, 1, 0), TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(topRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var titleHolder = UIFactory.CreateUIObject("TitleHolder", topRow);
|
||||
GameObject titleHolder = UIFactory.CreateUIObject("TitleHolder", topRow);
|
||||
UIFactory.SetLayoutElement(titleHolder, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
NameText = UIFactory.CreateLabel(titleHolder, "VisibleTitle", "NotSet", TextAnchor.MiddleLeft);
|
||||
var namerect = NameText.GetComponent<RectTransform>();
|
||||
RectTransform namerect = NameText.GetComponent<RectTransform>();
|
||||
namerect.anchorMin = new Vector2(0, 0);
|
||||
namerect.anchorMax = new Vector2(1, 1);
|
||||
NameText.fontSize = 17;
|
||||
UIFactory.SetLayoutElement(NameText.gameObject, minHeight: 35, flexibleHeight: 0, minWidth: 300, flexibleWidth: 9999);
|
||||
|
||||
HiddenNameText = UIFactory.CreateInputField(titleHolder, "Title", "not set");
|
||||
var hiddenrect = HiddenNameText.Component.gameObject.GetComponent<RectTransform>();
|
||||
RectTransform hiddenrect = HiddenNameText.Component.gameObject.GetComponent<RectTransform>();
|
||||
hiddenrect.anchorMin = new Vector2(0, 0);
|
||||
hiddenrect.anchorMax = new Vector2(1, 1);
|
||||
HiddenNameText.Component.readOnly = true;
|
||||
@ -374,7 +374,7 @@ namespace UnityExplorer.Inspectors
|
||||
HiddenNameText.Component.textComponent.color = Color.clear;
|
||||
UIFactory.SetLayoutElement(HiddenNameText.Component.gameObject, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
var copyButton = UIFactory.CreateButton(topRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
ButtonRef copyButton = UIFactory.CreateButton(topRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
copyButton.ButtonText.color = Color.yellow;
|
||||
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 0);
|
||||
copyButton.OnClick += OnCopyClicked;
|
||||
@ -392,7 +392,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Member scroll pool
|
||||
|
||||
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
|
||||
GameObject memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
|
||||
bgColor: new Color(0.05f, 0.05f, 0.05f));
|
||||
UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
@ -413,27 +413,27 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private void ConstructFirstRow(GameObject parent)
|
||||
{
|
||||
var rowObj = UIFactory.CreateUIObject("FirstRow", parent);
|
||||
GameObject rowObj = UIFactory.CreateUIObject("FirstRow", parent);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, true, true, true, true, 5, 2, 2, 2, 2);
|
||||
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
var nameLabel = UIFactory.CreateLabel(rowObj, "NameFilterLabel", "Filter names:", TextAnchor.MiddleLeft, Color.grey);
|
||||
Text nameLabel = UIFactory.CreateLabel(rowObj, "NameFilterLabel", "Filter names:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 90, flexibleWidth: 0);
|
||||
|
||||
filterInputField = UIFactory.CreateInputField(rowObj, "NameFilterInput", "...");
|
||||
UIFactory.SetLayoutElement(filterInputField.UIRoot, minHeight: 25, flexibleWidth: 300);
|
||||
filterInputField.OnValueChanged += (string val) => { SetFilter(val); };
|
||||
|
||||
var spacer = UIFactory.CreateUIObject("Spacer", rowObj);
|
||||
GameObject spacer = UIFactory.CreateUIObject("Spacer", rowObj);
|
||||
UIFactory.SetLayoutElement(spacer, minWidth: 25);
|
||||
|
||||
// Update button and toggle
|
||||
|
||||
var updateButton = UIFactory.CreateButton(rowObj, "UpdateButton", "Update displayed values", new Color(0.22f, 0.28f, 0.22f));
|
||||
ButtonRef updateButton = UIFactory.CreateButton(rowObj, "UpdateButton", "Update displayed values", new Color(0.22f, 0.28f, 0.22f));
|
||||
UIFactory.SetLayoutElement(updateButton.Component.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
|
||||
updateButton.OnClick += UpdateClicked;
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(rowObj, "AutoUpdateToggle", out autoUpdateToggle, out Text toggleText);
|
||||
GameObject toggleObj = UIFactory.CreateToggle(rowObj, "AutoUpdateToggle", out autoUpdateToggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minWidth: 125, minHeight: 25);
|
||||
autoUpdateToggle.isOn = false;
|
||||
toggleText.text = "Auto-update";
|
||||
@ -443,19 +443,19 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private void ConstructSecondRow(GameObject parent)
|
||||
{
|
||||
var rowObj = UIFactory.CreateUIObject("SecondRow", parent);
|
||||
GameObject rowObj = UIFactory.CreateUIObject("SecondRow", parent);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 2, 2, 2, 2);
|
||||
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
// Scope buttons
|
||||
|
||||
var scopeLabel = UIFactory.CreateLabel(rowObj, "ScopeLabel", "Scope:", TextAnchor.MiddleLeft, Color.grey);
|
||||
Text scopeLabel = UIFactory.CreateLabel(rowObj, "ScopeLabel", "Scope:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(scopeLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
|
||||
AddScopeFilterButton(rowObj, BindingFlags.Default, true);
|
||||
AddScopeFilterButton(rowObj, BindingFlags.Instance);
|
||||
AddScopeFilterButton(rowObj, BindingFlags.Static);
|
||||
|
||||
var spacer = UIFactory.CreateUIObject("Spacer", rowObj);
|
||||
GameObject spacer = UIFactory.CreateUIObject("Spacer", rowObj);
|
||||
UIFactory.SetLayoutElement(spacer, minWidth: 15);
|
||||
|
||||
// Member type toggles
|
||||
@ -469,9 +469,9 @@ namespace UnityExplorer.Inspectors
|
||||
private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
|
||||
{
|
||||
string lbl = flags == BindingFlags.Default ? "All" : flags.ToString();
|
||||
var color = setAsActive ? enabledButtonColor : disabledButtonColor;
|
||||
Color color = setAsActive ? enabledButtonColor : disabledButtonColor;
|
||||
|
||||
var button = UIFactory.CreateButton(parent, "Filter_" + flags, lbl, color);
|
||||
ButtonRef button = UIFactory.CreateButton(parent, "Filter_" + flags, lbl, color);
|
||||
UIFactory.SetLayoutElement(button.Component.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 70, flexibleWidth: 0);
|
||||
scopeFilterButtons.Add(flags, button);
|
||||
|
||||
@ -480,7 +480,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private void AddMemberTypeToggle(GameObject parent, MemberTypes type, int width)
|
||||
{
|
||||
var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
|
||||
GameObject toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
|
||||
string color = type switch
|
||||
{
|
||||
|
@ -2,8 +2,6 @@
|
||||
using BepInEx.Configuration;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer.Loader.BIE
|
||||
@ -21,7 +19,7 @@ namespace UnityExplorer.Loader.BIE
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
|
||||
ConfigEntry<T> entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
|
||||
|
||||
entry.SettingChanged += (object o, EventArgs e) =>
|
||||
{
|
||||
@ -47,13 +45,13 @@ namespace UnityExplorer.Loader.BIE
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
foreach (KeyValuePair<string, IConfigElement> entry in ConfigManager.ConfigElements)
|
||||
{
|
||||
var key = entry.Key;
|
||||
var def = new ConfigDefinition(CTG_NAME, key);
|
||||
string key = entry.Key;
|
||||
ConfigDefinition def = new(CTG_NAME, key);
|
||||
if (Config.ContainsKey(def) && Config[def] is ConfigEntryBase configEntry)
|
||||
{
|
||||
var config = entry.Value;
|
||||
IConfigElement config = entry.Value;
|
||||
config.BoxedValue = configEntry.BoxedValue;
|
||||
}
|
||||
}
|
||||
|
@ -3,14 +3,8 @@ using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.Loader.BIE;
|
||||
#if CPP
|
||||
using BepInEx.IL2CPP;
|
||||
@ -45,7 +39,7 @@ namespace UnityExplorer
|
||||
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
private static readonly Harmony s_harmony = new(ExplorerCore.GUID);
|
||||
|
||||
|
||||
public string ExplorerFolderName => ExplorerCore.DEFAULT_EXPLORER_FOLDER_NAME;
|
||||
public string ExplorerFolderDestination => Paths.PluginPath;
|
||||
|
||||
|
@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer
|
||||
|
@ -1,14 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
@ -73,7 +72,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
//var type = ReflectionUtility.GetTypeByName(desiredTypeInput);
|
||||
if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
|
||||
{
|
||||
var type = cachedType;
|
||||
Type type = cachedType;
|
||||
lastTypeCanHaveGameObject = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
|
||||
sceneFilterRow.SetActive(lastTypeCanHaveGameObject);
|
||||
childFilterRow.SetActive(lastTypeCanHaveGameObject);
|
||||
@ -135,7 +134,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
string text;
|
||||
if (context == SearchContext.Class)
|
||||
{
|
||||
var type = currentResults[index] as Type;
|
||||
Type type = currentResults[index] as Type;
|
||||
text = $"{SignatureHighlighter.Parse(type, true)} <color=grey><i>({type.Assembly.GetName().Name})</i></color>";
|
||||
}
|
||||
else
|
||||
@ -164,14 +163,14 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
// Search context row
|
||||
|
||||
var contextGroup = UIFactory.CreateHorizontalGroup(uiRoot, "SearchContextRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
GameObject contextGroup = UIFactory.CreateHorizontalGroup(uiRoot, "SearchContextRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(contextGroup, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var contextLbl = UIFactory.CreateLabel(contextGroup, "SearchContextLabel", "Searching for:", TextAnchor.MiddleLeft);
|
||||
Text contextLbl = UIFactory.CreateLabel(contextGroup, "SearchContextLabel", "Searching for:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(contextLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var contextDropObj = UIFactory.CreateDropdown(contextGroup, "ContextDropdown", out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
|
||||
foreach (var name in Enum.GetNames(typeof(SearchContext)))
|
||||
GameObject contextDropObj = UIFactory.CreateDropdown(contextGroup, "ContextDropdown", out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
|
||||
foreach (string name in Enum.GetNames(typeof(SearchContext)))
|
||||
contextDrop.options.Add(new Dropdown.OptionData(name));
|
||||
UIFactory.SetLayoutElement(contextDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
@ -180,10 +179,10 @@ namespace UnityExplorer.ObjectExplorer
|
||||
classInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "ClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(classInputRow, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var unityClassLbl = UIFactory.CreateLabel(classInputRow, "ClassLabel", "Class filter:", TextAnchor.MiddleLeft);
|
||||
Text unityClassLbl = UIFactory.CreateLabel(classInputRow, "ClassLabel", "Class filter:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(unityClassLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var classInputField = UIFactory.CreateInputField(classInputRow, "ClassInput", "...");
|
||||
InputFieldRef classInputField = UIFactory.CreateInputField(classInputRow, "ClassInput", "...");
|
||||
UIFactory.SetLayoutElement(classInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
typeAutocompleter = new TypeCompleter(typeof(UnityEngine.Object), classInputField);
|
||||
@ -196,11 +195,11 @@ namespace UnityExplorer.ObjectExplorer
|
||||
childFilterRow = UIFactory.CreateHorizontalGroup(uiRoot, "ChildFilterRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(childFilterRow, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var childLbl = UIFactory.CreateLabel(childFilterRow, "ChildLabel", "Child filter:", TextAnchor.MiddleLeft);
|
||||
Text childLbl = UIFactory.CreateLabel(childFilterRow, "ChildLabel", "Child filter:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(childLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var childDropObj = UIFactory.CreateDropdown(childFilterRow, "ChildFilterDropdown", out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
|
||||
foreach (var name in Enum.GetNames(typeof(ChildFilter)))
|
||||
GameObject childDropObj = UIFactory.CreateDropdown(childFilterRow, "ChildFilterDropdown", out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
|
||||
foreach (string name in Enum.GetNames(typeof(ChildFilter)))
|
||||
childDrop.options.Add(new Dropdown.OptionData(name));
|
||||
UIFactory.SetLayoutElement(childDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
@ -211,11 +210,11 @@ namespace UnityExplorer.ObjectExplorer
|
||||
sceneFilterRow = UIFactory.CreateHorizontalGroup(uiRoot, "SceneFilterRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(sceneFilterRow, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var sceneLbl = UIFactory.CreateLabel(sceneFilterRow, "SceneLabel", "Scene filter:", TextAnchor.MiddleLeft);
|
||||
Text sceneLbl = UIFactory.CreateLabel(sceneFilterRow, "SceneLabel", "Scene filter:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(sceneLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, "SceneFilterDropdown", out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
|
||||
foreach (var name in Enum.GetNames(typeof(SceneFilter)))
|
||||
GameObject sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, "SceneFilterDropdown", out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
|
||||
foreach (string name in Enum.GetNames(typeof(SceneFilter)))
|
||||
{
|
||||
if (!SceneHandler.DontDestroyExists && name == "DontDestroyOnLoad")
|
||||
continue;
|
||||
@ -230,7 +229,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
nameInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(nameInputRow, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var nameLbl = UIFactory.CreateLabel(nameInputRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
|
||||
Text nameLbl = UIFactory.CreateLabel(nameInputRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(nameLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
nameInputField = UIFactory.CreateInputField(nameInputRow, "NameFilterInput", "...");
|
||||
@ -238,13 +237,13 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
// Search button
|
||||
|
||||
var searchButton = UIFactory.CreateButton(uiRoot, "SearchButton", "Search");
|
||||
ButtonRef searchButton = UIFactory.CreateButton(uiRoot, "SearchButton", "Search");
|
||||
UIFactory.SetLayoutElement(searchButton.Component.gameObject, minHeight: 25, flexibleHeight: 0);
|
||||
searchButton.OnClick += DoSearch;
|
||||
|
||||
// Results count label
|
||||
|
||||
var resultsCountRow = UIFactory.CreateHorizontalGroup(uiRoot, "ResultsCountRow", true, true, true, true);
|
||||
GameObject resultsCountRow = UIFactory.CreateHorizontalGroup(uiRoot, "ResultsCountRow", true, true, true, true);
|
||||
UIFactory.SetLayoutElement(resultsCountRow, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
resultsLabel = UIFactory.CreateLabel(resultsCountRow, "ResultsLabel", "0 results", TextAnchor.MiddleCenter);
|
||||
|
@ -1,20 +1,19 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using System.Collections;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
@ -76,7 +75,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
this.Parent.SetTab(0);
|
||||
|
||||
// select the transform's scene
|
||||
var go = transform.gameObject;
|
||||
GameObject go = transform.gameObject;
|
||||
if (SceneHandler.SelectedScene != go.scene)
|
||||
{
|
||||
int idx;
|
||||
@ -109,7 +108,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
if (sceneToDropdownOption.ContainsKey(scene))
|
||||
{
|
||||
var opt = sceneToDropdownOption[scene];
|
||||
Dropdown.OptionData opt = sceneToDropdownOption[scene];
|
||||
int idx = sceneDropdown.options.IndexOf(opt);
|
||||
if (sceneDropdown.value != idx)
|
||||
sceneDropdown.value = idx;
|
||||
@ -136,7 +135,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
sceneToDropdownOption.Clear();
|
||||
sceneDropdown.options.Clear();
|
||||
|
||||
foreach (var scene in loadedScenes)
|
||||
foreach (Scene scene in loadedScenes)
|
||||
{
|
||||
if (sceneToDropdownOption.ContainsKey(scene))
|
||||
continue;
|
||||
@ -148,7 +147,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
else if (string.IsNullOrEmpty(name))
|
||||
name = "<untitled>";
|
||||
|
||||
var option = new Dropdown.OptionData(name);
|
||||
Dropdown.OptionData option = new(name);
|
||||
sceneDropdown.options.Add(option);
|
||||
sceneToDropdownOption.Add(scene, option);
|
||||
}
|
||||
@ -158,7 +157,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
if ((!string.IsNullOrEmpty(input) && !Tree.Filtering) || (string.IsNullOrEmpty(input) && Tree.Filtering))
|
||||
{
|
||||
Tree.cachedTransforms.Clear();
|
||||
Tree.Clear();
|
||||
}
|
||||
|
||||
Tree.CurrentFilter = input;
|
||||
@ -167,7 +166,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
private void TryLoadScene(LoadSceneMode mode, Dropdown allSceneDrop)
|
||||
{
|
||||
var text = allSceneDrop.captionText.text;
|
||||
string text = allSceneDrop.captionText.text;
|
||||
|
||||
if (text == DEFAULT_LOAD_TEXT)
|
||||
return;
|
||||
@ -191,18 +190,18 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
// Tool bar (top area)
|
||||
|
||||
var toolbar = UIFactory.CreateVerticalGroup(uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
GameObject toolbar = UIFactory.CreateVerticalGroup(uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
// Scene selector dropdown
|
||||
|
||||
var dropRow = UIFactory.CreateHorizontalGroup(toolbar, "DropdownRow", true, true, true, true, 5, default, new Color(1, 1, 1, 0));
|
||||
GameObject dropRow = UIFactory.CreateHorizontalGroup(toolbar, "DropdownRow", true, true, true, true, 5, default, new Color(1, 1, 1, 0));
|
||||
UIFactory.SetLayoutElement(dropRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var dropLabel = UIFactory.CreateLabel(dropRow, "SelectorLabel", "Scene:", TextAnchor.MiddleLeft, Color.cyan, false, 15);
|
||||
Text dropLabel = UIFactory.CreateLabel(dropRow, "SelectorLabel", "Scene:", TextAnchor.MiddleLeft, Color.cyan, false, 15);
|
||||
UIFactory.SetLayoutElement(dropLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
|
||||
|
||||
var dropdownObj = UIFactory.CreateDropdown(dropRow, "SceneDropdown", out sceneDropdown, "<notset>", 13, OnSceneSelectionDropdownChanged);
|
||||
GameObject dropdownObj = UIFactory.CreateDropdown(dropRow, "SceneDropdown", out sceneDropdown, "<notset>", 13, OnSceneSelectionDropdownChanged);
|
||||
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
SceneHandler.Update();
|
||||
@ -211,11 +210,11 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
// Filter row
|
||||
|
||||
var filterRow = UIFactory.CreateHorizontalGroup(toolbar, "FilterGroup", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
GameObject filterRow = UIFactory.CreateHorizontalGroup(toolbar, "FilterGroup", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(filterRow, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
//Filter input field
|
||||
var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search and press enter...");
|
||||
InputFieldRef inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search and press enter...");
|
||||
inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
RuntimeHelper.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
|
||||
new Color(0.08f, 0.08f, 0.08f));
|
||||
@ -228,11 +227,11 @@ namespace UnityExplorer.ObjectExplorer
|
||||
refreshRow = UIFactory.CreateHorizontalGroup(toolbar, "RefreshGroup", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(refreshRow, minHeight: 30, flexibleHeight: 0);
|
||||
|
||||
var refreshButton = UIFactory.CreateButton(refreshRow, "RefreshButton", "Update");
|
||||
ButtonRef refreshButton = UIFactory.CreateButton(refreshRow, "RefreshButton", "Update");
|
||||
UIFactory.SetLayoutElement(refreshButton.Component.gameObject, minWidth: 65, flexibleWidth: 0);
|
||||
refreshButton.OnClick += UpdateTree;
|
||||
|
||||
var refreshToggle = UIFactory.CreateToggle(refreshRow, "RefreshToggle", out Toggle toggle, out Text text);
|
||||
GameObject refreshToggle = UIFactory.CreateToggle(refreshRow, "RefreshToggle", out Toggle toggle, out Text text);
|
||||
UIFactory.SetLayoutElement(refreshToggle, flexibleWidth: 9999);
|
||||
text.text = "Auto-update (1 second)";
|
||||
text.alignment = TextAnchor.MiddleLeft;
|
||||
@ -245,24 +244,23 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
// tree labels row
|
||||
|
||||
var labelsRow = UIFactory.CreateHorizontalGroup(toolbar, "LabelsRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
GameObject labelsRow = UIFactory.CreateHorizontalGroup(toolbar, "LabelsRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(labelsRow, minHeight: 30, flexibleHeight: 0);
|
||||
|
||||
var nameLabel = UIFactory.CreateLabel(labelsRow, "NameLabel", "Name", TextAnchor.MiddleLeft, color: Color.grey);
|
||||
Text nameLabel = UIFactory.CreateLabel(labelsRow, "NameLabel", "Name", TextAnchor.MiddleLeft, color: Color.grey);
|
||||
UIFactory.SetLayoutElement(nameLabel.gameObject, flexibleWidth: 9999, minHeight: 25);
|
||||
|
||||
var indexLabel = UIFactory.CreateLabel(labelsRow, "IndexLabel", "Sibling Index", TextAnchor.MiddleLeft, fontSize: 12, color: Color.grey);
|
||||
Text indexLabel = UIFactory.CreateLabel(labelsRow, "IndexLabel", "Sibling Index", TextAnchor.MiddleLeft, fontSize: 12, color: Color.grey);
|
||||
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 100, flexibleWidth: 0, minHeight: 25);
|
||||
|
||||
// Transform Tree
|
||||
|
||||
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(uiRoot, "TransformTree", out GameObject scrollObj,
|
||||
UniverseLib.UI.Widgets.ScrollView.ScrollPool<TransformCell> scrollPool = UIFactory.CreateScrollPool<TransformCell>(uiRoot, "TransformTree", out GameObject scrollObj,
|
||||
out GameObject scrollContent, new Color(0.11f, 0.11f, 0.11f));
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
|
||||
|
||||
Tree = new TransformTree(scrollPool, GetRootEntries);
|
||||
Tree.Init();
|
||||
Tree = new TransformTree(scrollPool, GetRootEntries, OnCellClicked);
|
||||
Tree.RefreshData(true, true, true, false);
|
||||
//scrollPool.Viewport.GetComponent<Mask>().enabled = false;
|
||||
//UIRoot.GetComponent<Mask>().enabled = false;
|
||||
@ -274,6 +272,8 @@ namespace UnityExplorer.ObjectExplorer
|
||||
RuntimeHelper.StartCoroutine(TempFixCoro());
|
||||
}
|
||||
|
||||
void OnCellClicked(GameObject obj) => InspectorManager.Inspect(obj);
|
||||
|
||||
// To "fix" a strange FPS drop issue with MelonLoader.
|
||||
private IEnumerator TempFixCoro()
|
||||
{
|
||||
@ -294,7 +294,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
allSceneDropdown.options.Clear();
|
||||
allSceneDropdown.options.Add(new Dropdown.OptionData(DEFAULT_LOAD_TEXT));
|
||||
|
||||
foreach (var scene in SceneHandler.AllSceneNames)
|
||||
foreach (string scene in SceneHandler.AllSceneNames)
|
||||
{
|
||||
if (string.IsNullOrEmpty(filter) || scene.ContainsIgnoreCase(filter))
|
||||
allSceneDropdown.options.Add(new Dropdown.OptionData(Path.GetFileNameWithoutExtension(scene)));
|
||||
@ -308,7 +308,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
private void RefreshSceneLoaderButtons()
|
||||
{
|
||||
var text = allSceneDropdown.captionText.text;
|
||||
string text = allSceneDropdown.captionText.text;
|
||||
if (text == DEFAULT_LOAD_TEXT)
|
||||
{
|
||||
loadButton.Component.interactable = false;
|
||||
@ -328,30 +328,30 @@ namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
if (SceneHandler.WasAbleToGetScenesInBuild)
|
||||
{
|
||||
var sceneLoaderObj = UIFactory.CreateVerticalGroup(uiRoot, "SceneLoader", true, true, true, true);
|
||||
GameObject sceneLoaderObj = UIFactory.CreateVerticalGroup(uiRoot, "SceneLoader", true, true, true, true);
|
||||
UIFactory.SetLayoutElement(sceneLoaderObj, minHeight: 25);
|
||||
|
||||
// Title
|
||||
|
||||
var loaderTitle = UIFactory.CreateLabel(sceneLoaderObj, "SceneLoaderLabel", "Scene Loader", TextAnchor.MiddleLeft, Color.white, true, 14);
|
||||
Text loaderTitle = UIFactory.CreateLabel(sceneLoaderObj, "SceneLoaderLabel", "Scene Loader", TextAnchor.MiddleLeft, Color.white, true, 14);
|
||||
UIFactory.SetLayoutElement(loaderTitle.gameObject, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// Search filter
|
||||
|
||||
var searchFilterObj = UIFactory.CreateInputField(sceneLoaderObj, "SearchFilterInput", "Filter scene names...");
|
||||
InputFieldRef searchFilterObj = UIFactory.CreateInputField(sceneLoaderObj, "SearchFilterInput", "Filter scene names...");
|
||||
UIFactory.SetLayoutElement(searchFilterObj.UIRoot, minHeight: 25, flexibleHeight: 0);
|
||||
searchFilterObj.OnValueChanged += RefreshSceneLoaderOptions;
|
||||
|
||||
// Dropdown
|
||||
|
||||
var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, "SceneLoaderDropdown", out allSceneDropdown, "", 14, null);
|
||||
GameObject allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, "SceneLoaderDropdown", out allSceneDropdown, "", 14, null);
|
||||
UIFactory.SetLayoutElement(allSceneDropObj, minHeight: 25, minWidth: 150, flexibleWidth: 0, flexibleHeight: 0);
|
||||
|
||||
RefreshSceneLoaderOptions(string.Empty);
|
||||
|
||||
// Button row
|
||||
|
||||
var buttonRow = UIFactory.CreateHorizontalGroup(sceneLoaderObj, "LoadButtons", true, true, true, true, 4);
|
||||
GameObject buttonRow = UIFactory.CreateHorizontalGroup(sceneLoaderObj, "LoadButtons", true, true, true, true, 4);
|
||||
|
||||
loadButton = UIFactory.CreateButton(buttonRow, "LoadSceneButton", "Load (Single)", new Color(0.1f, 0.3f, 0.3f));
|
||||
UIFactory.SetLayoutElement(loadButton.Component.gameObject, minHeight: 25, minWidth: 150);
|
||||
@ -367,7 +367,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
TryLoadScene(LoadSceneMode.Additive, allSceneDropdown);
|
||||
};
|
||||
|
||||
var disabledColor = new Color(0.24f, 0.24f, 0.24f);
|
||||
Color disabledColor = new(0.24f, 0.24f, 0.24f);
|
||||
RuntimeHelper.SetColorBlock(loadButton.Component, disabled: disabledColor);
|
||||
RuntimeHelper.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UniverseLib;
|
||||
@ -65,11 +63,11 @@ namespace UnityExplorer.ObjectExplorer
|
||||
if (sceneUtil == null)
|
||||
throw new Exception("This version of Unity does not ship with the 'SceneUtility' class, or it was not unstripped.");
|
||||
|
||||
var method = sceneUtil.GetMethod("GetScenePathByBuildIndex", ReflectionUtility.FLAGS);
|
||||
System.Reflection.MethodInfo method = sceneUtil.GetMethod("GetScenePathByBuildIndex", ReflectionUtility.FLAGS);
|
||||
int sceneCount = SceneManager.sceneCountInBuildSettings;
|
||||
for (int i = 0; i < sceneCount; i++)
|
||||
{
|
||||
var scenePath = (string)method.Invoke(null, new object[] { i });
|
||||
string scenePath = (string)method.Invoke(null, new object[] { i });
|
||||
AllSceneNames.Add(scenePath);
|
||||
}
|
||||
|
||||
@ -85,9 +83,9 @@ namespace UnityExplorer.ObjectExplorer
|
||||
internal static void Update()
|
||||
{
|
||||
// Inspected scene will exist if it's DontDestroyOnLoad or HideAndDontSave
|
||||
bool inspectedExists =
|
||||
SelectedScene.HasValue
|
||||
&& ((DontDestroyExists && SelectedScene.Value.handle == -12)
|
||||
bool inspectedExists =
|
||||
SelectedScene.HasValue
|
||||
&& ((DontDestroyExists && SelectedScene.Value.handle == -12)
|
||||
|| SelectedScene.Value.handle == -1);
|
||||
|
||||
LoadedScenes.Clear();
|
||||
@ -121,11 +119,11 @@ namespace UnityExplorer.ObjectExplorer
|
||||
CurrentRootObjects = RuntimeHelper.GetRootGameObjects((Scene)SelectedScene);
|
||||
else
|
||||
{
|
||||
var allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var objects = new List<GameObject>();
|
||||
foreach (var obj in allObjects)
|
||||
UnityEngine.Object[] allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
List<GameObject> objects = new();
|
||||
foreach (UnityEngine.Object obj in allObjects)
|
||||
{
|
||||
var go = obj.TryCast<GameObject>();
|
||||
GameObject go = obj.TryCast<GameObject>();
|
||||
if (go.transform.parent == null && !go.scene.IsValid())
|
||||
objects.Add(go);
|
||||
}
|
||||
|
@ -2,12 +2,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Runtime;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
@ -50,7 +47,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
internal static List<object> UnityObjectSearch(string input, string customTypeInput, ChildFilter childFilter, SceneFilter sceneFilter)
|
||||
{
|
||||
var results = new List<object>();
|
||||
List<object> results = new();
|
||||
|
||||
Type searchType = null;
|
||||
if (!string.IsNullOrEmpty(customTypeInput))
|
||||
@ -69,7 +66,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
if (searchType == null)
|
||||
searchType = typeof(UnityEngine.Object);
|
||||
|
||||
var allObjects = RuntimeHelper.FindObjectsOfTypeAll(searchType);
|
||||
UnityEngine.Object[] allObjects = RuntimeHelper.FindObjectsOfTypeAll(searchType);
|
||||
|
||||
// perform filter comparers
|
||||
|
||||
@ -79,14 +76,14 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
bool shouldFilterGOs = searchType == typeof(GameObject) || typeof(Component).IsAssignableFrom(searchType);
|
||||
|
||||
foreach (var obj in allObjects)
|
||||
foreach (UnityEngine.Object obj in allObjects)
|
||||
{
|
||||
// name check
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ContainsIgnoreCase(nameFilter))
|
||||
continue;
|
||||
|
||||
GameObject go = null;
|
||||
var type = obj.GetActualType();
|
||||
Type type = obj.GetActualType();
|
||||
|
||||
if (type == typeof(GameObject))
|
||||
go = obj.TryCast<GameObject>();
|
||||
@ -130,15 +127,15 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
internal static List<object> ClassSearch(string input)
|
||||
{
|
||||
var list = new List<object>();
|
||||
List<object> list = new();
|
||||
|
||||
var nameFilter = "";
|
||||
string nameFilter = "";
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
nameFilter = input;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
foreach (Type type in asm.TryGetTypes())
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
|
||||
continue;
|
||||
@ -165,30 +162,30 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
internal static List<object> InstanceSearch(string input)
|
||||
{
|
||||
var instances = new List<object>();
|
||||
List<object> instances = new();
|
||||
|
||||
var nameFilter = "";
|
||||
string nameFilter = "";
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
nameFilter = input;
|
||||
|
||||
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
|
||||
|
||||
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
// Search all non-static, non-enum classes.
|
||||
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
|
||||
foreach (Type type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
|
||||
continue;
|
||||
|
||||
|
||||
ReflectionUtility.FindSingleton(instanceNames, type, flags, instances);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return instances;
|
||||
}
|
||||
|
||||
|
@ -1,13 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib;
|
||||
|
||||
@ -20,7 +14,7 @@ namespace UnityExplorer.Runtime
|
||||
public static UERuntimeHelper Instance;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
{
|
||||
#if CPP
|
||||
Instance = new Il2CppHelper();
|
||||
#else
|
||||
@ -50,10 +44,10 @@ namespace UnityExplorer.Runtime
|
||||
|
||||
try
|
||||
{
|
||||
var sigs = blacklist.Split(';');
|
||||
foreach (var sig in sigs)
|
||||
string[] sigs = blacklist.Split(';');
|
||||
foreach (string sig in sigs)
|
||||
{
|
||||
var s = sig.Trim();
|
||||
string s = sig.Trim();
|
||||
if (string.IsNullOrEmpty(s))
|
||||
continue;
|
||||
if (!currentBlacklist.Contains(s))
|
||||
@ -65,7 +59,7 @@ namespace UnityExplorer.Runtime
|
||||
ExplorerCore.LogWarning($"Exception parsing blacklist string: {ex.ReflectionExToString()}");
|
||||
}
|
||||
|
||||
foreach (var sig in Instance.DefaultReflectionBlacklist)
|
||||
foreach (string sig in Instance.DefaultReflectionBlacklist)
|
||||
{
|
||||
if (!currentBlacklist.Contains(sig))
|
||||
currentBlacklist.Add(sig);
|
||||
@ -84,7 +78,7 @@ namespace UnityExplorer.Runtime
|
||||
if (string.IsNullOrEmpty(member.DeclaringType?.Namespace))
|
||||
return false;
|
||||
|
||||
var sig = $"{member.DeclaringType.FullName}.{member.Name}";
|
||||
string sig = $"{member.DeclaringType.FullName}.{member.Name}";
|
||||
|
||||
return currentBlacklist.Contains(sig);
|
||||
}
|
||||
|
@ -2,15 +2,13 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.CacheObject;
|
||||
|
||||
namespace UnityExplorer.Runtime
|
||||
{
|
||||
internal static class UnityCrashPrevention
|
||||
{
|
||||
static readonly HarmonyLib.Harmony harmony = new ($"{ExplorerCore.GUID}.crashprevention");
|
||||
static readonly HarmonyLib.Harmony harmony = new($"{ExplorerCore.GUID}.crashprevention");
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
@ -27,7 +25,7 @@ namespace UnityExplorer.Runtime
|
||||
try
|
||||
{
|
||||
harmony.Patch(
|
||||
HarmonyLib.AccessTools.Method(typeof(T), orig, argTypes),
|
||||
HarmonyLib.AccessTools.Method(typeof(T), orig, argTypes),
|
||||
new HarmonyLib.HarmonyMethod(HarmonyLib.AccessTools.Method(typeof(UnityCrashPrevention), prefix)));
|
||||
}
|
||||
catch //(Exception ex)
|
||||
|
@ -1,12 +1,8 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnhollowerBaseLib;
|
||||
@ -74,7 +70,7 @@ namespace UnityExplorer.Tests
|
||||
{
|
||||
get
|
||||
{
|
||||
var list = new List<object>();
|
||||
List<object> list = new();
|
||||
int count = UnityEngine.Random.Range(0, 100);
|
||||
for (int i = 0; i < count; i++)
|
||||
list.Add(GetRandomObject());
|
||||
@ -178,6 +174,7 @@ namespace UnityExplorer.Tests
|
||||
public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
|
||||
public static Il2CppSystem.Collections.IList IL2CPP_IList;
|
||||
public static Dictionary<Il2CppSystem.Object, Il2CppSystem.Object> IL2CPP_BoxedDict;
|
||||
public static Il2CppSystem.Array IL2CPP_NonGenericArray;
|
||||
|
||||
public static Il2CppSystem.Object IL2CPP_BoxedInt;
|
||||
public static Il2CppSystem.Int32 IL2CPP_Int;
|
||||
@ -191,6 +188,9 @@ namespace UnityExplorer.Tests
|
||||
|
||||
private static void Init_IL2CPP()
|
||||
{
|
||||
ExplorerCore.Log("IL2CPP 0: Non-generic array");
|
||||
IL2CPP_NonGenericArray = new Il2CppStructArray<int>(5).TryCast<Il2CppSystem.Array>();
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 1: Il2Cpp Dictionary<string, string>");
|
||||
IL2CPP_Dict = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
IL2CPP_Dict.Add("key1", "value1");
|
||||
@ -209,12 +209,12 @@ namespace UnityExplorer.Tests
|
||||
IL2CPP_HashTable.Add("key3", "value3");
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 3: Il2Cpp IDictionary");
|
||||
var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
Il2CppSystem.Collections.Generic.Dictionary<string, string> dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
dict2.Add("key1", "value1");
|
||||
IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>();
|
||||
|
||||
ExplorerCore.Log($"IL2CPP 4: Il2Cpp List of Il2Cpp Object");
|
||||
var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
|
||||
Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object> list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
|
||||
list.Add("one");
|
||||
list.Add("two");
|
||||
IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>();
|
||||
@ -240,14 +240,14 @@ namespace UnityExplorer.Tests
|
||||
// boxed enum test
|
||||
try
|
||||
{
|
||||
var cppType = Il2CppType.Of<CameraClearFlags>();
|
||||
if (cppType != null)
|
||||
Il2CppSystem.Type cppType = Il2CppType.Of<CameraClearFlags>();
|
||||
if (cppType is not null)
|
||||
{
|
||||
var boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color");
|
||||
Il2CppSystem.Object boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color");
|
||||
IL2CPP_listOfBoxedObjects.Add(boxedEnum);
|
||||
}
|
||||
|
||||
var structBox = Vector3.one.BoxIl2CppObject();
|
||||
Il2CppSystem.Object structBox = Vector3.one.BoxIl2CppObject();
|
||||
IL2CPP_listOfBoxedObjects.Add(structBox);
|
||||
|
||||
}
|
||||
|
@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib;
|
||||
@ -45,7 +41,7 @@ namespace UnityExplorer.UI
|
||||
ConfigManager.Target_Display.Value = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ActiveDisplayIndex = display;
|
||||
ActiveDisplay.Activate();
|
||||
@ -72,7 +68,7 @@ namespace UnityExplorer.UI
|
||||
yield return null;
|
||||
yield return null;
|
||||
|
||||
foreach (var panel in UIManager.UIPanels.Values)
|
||||
foreach (Panels.UEPanel panel in UIManager.UIPanels.Values)
|
||||
{
|
||||
panel.EnsureValidSize();
|
||||
panel.EnsureValidPosition();
|
||||
|
19
src/UI/ExplorerUIBase.cs
Normal file
19
src/UI/ExplorerUIBase.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
internal class ExplorerUIBase : UIBase
|
||||
{
|
||||
public ExplorerUIBase(string id, Action updateMethod) : base(id, updateMethod) { }
|
||||
|
||||
protected override PanelManager CreatePanelManager()
|
||||
{
|
||||
return new UEPanelManager(this);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
@ -48,7 +43,7 @@ namespace UnityExplorer.UI
|
||||
popupLabel = UIFactory.CreateLabel(UIManager.UIRoot, "ClipboardNotification", "", TextAnchor.MiddleCenter);
|
||||
popupLabel.rectTransform.sizeDelta = new(500, 100);
|
||||
popupLabel.gameObject.AddComponent<Outline>();
|
||||
var popupGroup = popupLabel.gameObject.AddComponent<CanvasGroup>();
|
||||
CanvasGroup popupGroup = popupLabel.gameObject.AddComponent<CanvasGroup>();
|
||||
popupGroup.blocksRaycasts = false;
|
||||
}
|
||||
}
|
||||
|
@ -2,34 +2,36 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
// Shared modal panel for "AutoComplete" suggestions.
|
||||
// A data source implements ISuggestionProvider and uses TakeOwnership and ReleaseOwnership
|
||||
// for control, and SetSuggestions to set the actual suggestion data.
|
||||
|
||||
public class AutoCompleteModal : UIPanel
|
||||
public class AutoCompleteModal : UEPanel
|
||||
{
|
||||
public static AutoCompleteModal Instance => UIManager.GetPanel<AutoCompleteModal>(UIManager.Panels.AutoCompleter);
|
||||
|
||||
public override string Name => "AutoCompleter";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.AutoCompleter;
|
||||
public override int MinWidth => -1;
|
||||
public override int MinHeight => -1;
|
||||
|
||||
public override int MinWidth => 100;
|
||||
public override int MinHeight => 25;
|
||||
public override Vector2 DefaultAnchorMin => new(MIN_X, 0.4f);
|
||||
public override Vector2 DefaultAnchorMax => new(0.68f, MAX_Y);
|
||||
const float MIN_X = 0.42f;
|
||||
const float MAX_Y = 0.6f;
|
||||
|
||||
public override bool CanDragAndResize => true;
|
||||
public override bool ShouldSaveActiveState => false;
|
||||
@ -48,10 +50,10 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
public static bool Suggesting(ISuggestionProvider handler) => CurrentHandler == handler && Instance.UIRoot.activeSelf;
|
||||
|
||||
public AutoCompleteModal()
|
||||
public AutoCompleteModal(UIBase owner) : base(owner)
|
||||
{
|
||||
OnPanelsReordered += UIPanel_OnPanelsReordered;
|
||||
OnClickedOutsidePanels += AutoCompleter_OnClickedOutsidePanels;
|
||||
UIManager.UiBase.Panels.OnPanelsReordered += UIPanel_OnPanelsReordered;
|
||||
UIManager.UiBase.Panels.OnClickedOutsidePanels += AutoCompleter_OnClickedOutsidePanels;
|
||||
}
|
||||
|
||||
public static void TakeOwnership(ISuggestionProvider provider)
|
||||
@ -184,7 +186,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
private void OnCellClicked(int dataIndex)
|
||||
{
|
||||
var suggestion = Suggestions[dataIndex];
|
||||
Suggestion suggestion = Suggestions[dataIndex];
|
||||
CurrentHandler.OnSuggestionClicked(suggestion);
|
||||
}
|
||||
|
||||
@ -198,7 +200,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
return;
|
||||
}
|
||||
|
||||
var suggestion = Suggestions[index];
|
||||
Suggestion suggestion = Suggestions[index];
|
||||
cell.Button.ButtonText.text = suggestion.DisplayText;
|
||||
|
||||
if (CurrentHandler.AllowNavigation && index == SelectedIndex && setFirstCell)
|
||||
@ -230,7 +232,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
if (CurrentHandler.AnchorToCaretPosition)
|
||||
{
|
||||
var textGen = input.Component.cachedInputTextGenerator;
|
||||
TextGenerator textGen = input.Component.cachedInputTextGenerator;
|
||||
int caretIdx = Math.Max(0, Math.Min(textGen.characterCount - 1, input.Component.caretPosition));
|
||||
|
||||
// normalize the caret horizontal position
|
||||
@ -267,7 +269,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
if (!this.UIRoot || !this.UIRoot.activeInHierarchy)
|
||||
return;
|
||||
|
||||
if (this.UIRoot.transform.GetSiblingIndex() != UIManager.PanelHolder.transform.childCount - 1)
|
||||
if (this.UIRoot.transform.GetSiblingIndex() != UIManager.UiBase.Panels.PanelHolder.transform.childCount - 1)
|
||||
{
|
||||
if (CurrentHandler != null)
|
||||
ReleaseOwnership(CurrentHandler);
|
||||
@ -276,46 +278,36 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
}
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
const float MIN_X = 0.42f;
|
||||
const float MAX_Y = 0.6f;
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
public override void OnFinishResize()
|
||||
{
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(MIN_X, 0.4f);
|
||||
Rect.anchorMax = new Vector2(0.68f, MAX_Y);
|
||||
}
|
||||
|
||||
public override void OnFinishResize(RectTransform panel)
|
||||
{
|
||||
float xDiff = panel.anchorMin.x - MIN_X;
|
||||
float yDiff = panel.anchorMax.y - MAX_Y;
|
||||
float xDiff = Rect.anchorMin.x - MIN_X;
|
||||
float yDiff = Rect.anchorMax.y - MAX_Y;
|
||||
|
||||
if (xDiff != 0 || yDiff != 0)
|
||||
{
|
||||
panel.anchorMin = new(MIN_X, panel.anchorMin.y - yDiff);
|
||||
panel.anchorMax = new(panel.anchorMax.x - xDiff, MAX_Y);
|
||||
Rect.anchorMin = new(MIN_X, Rect.anchorMin.y - yDiff);
|
||||
Rect.anchorMax = new(Rect.anchorMax.x - xDiff, MAX_Y);
|
||||
}
|
||||
|
||||
base.OnFinishResize(panel);
|
||||
base.OnFinishResize();
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
// UI Construction
|
||||
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
// hide the titlebar
|
||||
this.TitleBar.gameObject.SetActive(false);
|
||||
|
||||
buttonListDataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
|
||||
|
||||
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "AutoCompleter", out GameObject scrollObj,
|
||||
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.ContentRoot, "AutoCompleter", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
scrollPool.Initialize(buttonListDataHandler);
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);
|
||||
|
||||
navigationTipRow = UIFactory.CreateHorizontalGroup(this.uiContent, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
|
||||
navigationTipRow = UIFactory.CreateHorizontalGroup(this.ContentRoot, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999);
|
||||
UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
|
||||
TextAnchor.MiddleLeft, Color.grey, false, 13);
|
||||
|
@ -1,14 +1,8 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
@ -16,12 +10,15 @@ using UniverseLib.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public class CSConsolePanel : UIPanel
|
||||
public class CSConsolePanel : UEPanel
|
||||
{
|
||||
public override string Name => "C# Console";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.CSConsole;
|
||||
|
||||
public override int MinWidth => 750;
|
||||
public override int MinHeight => 300;
|
||||
public override Vector2 DefaultAnchorMin => new(0.4f, 0.175f);
|
||||
public override Vector2 DefaultAnchorMax => new(0.85f, 0.925f);
|
||||
|
||||
public InputFieldScroller InputScroller { get; private set; }
|
||||
public InputFieldRef Input => InputScroller.InputField;
|
||||
@ -41,6 +38,10 @@ namespace UnityExplorer.UI.Panels
|
||||
public Action<bool> OnAutoIndentToggled;
|
||||
public Action OnPanelResized;
|
||||
|
||||
public CSConsolePanel(UIBase owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
private void InvokeOnValueChanged(string value)
|
||||
{
|
||||
if (value.Length == UniversalUI.MAX_INPUTFIELD_CHARS)
|
||||
@ -58,49 +59,41 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override void OnFinishResize(RectTransform panel)
|
||||
public override void OnFinishResize()
|
||||
{
|
||||
OnPanelResized?.Invoke();
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
Rect.localPosition = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.4f, 0.175f);
|
||||
Rect.anchorMax = new Vector2(0.85f, 0.925f);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
// Tools Row
|
||||
|
||||
var toolsRow = UIFactory.CreateHorizontalGroup(this.uiContent, "ToggleRow", false, false, true, true, 5, new Vector4(8, 8, 10, 5),
|
||||
GameObject toolsRow = UIFactory.CreateHorizontalGroup(this.ContentRoot, "ToggleRow", false, false, true, true, 5, new Vector4(8, 8, 10, 5),
|
||||
default, TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(toolsRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
// Buttons
|
||||
|
||||
var compileButton = UIFactory.CreateButton(toolsRow, "CompileButton", "Compile", new Color(0.33f, 0.5f, 0.33f));
|
||||
ButtonRef compileButton = UIFactory.CreateButton(toolsRow, "CompileButton", "Compile", new Color(0.33f, 0.5f, 0.33f));
|
||||
UIFactory.SetLayoutElement(compileButton.Component.gameObject, minHeight: 28, minWidth: 130, flexibleHeight: 0);
|
||||
compileButton.ButtonText.fontSize = 15;
|
||||
compileButton.OnClick += () => { OnCompileClicked?.Invoke(); };
|
||||
|
||||
var resetButton = UIFactory.CreateButton(toolsRow, "ResetButton", "Reset", new Color(0.33f, 0.33f, 0.33f));
|
||||
ButtonRef resetButton = UIFactory.CreateButton(toolsRow, "ResetButton", "Reset", new Color(0.33f, 0.33f, 0.33f));
|
||||
UIFactory.SetLayoutElement(resetButton.Component.gameObject, minHeight: 28, minWidth: 80, flexibleHeight: 0);
|
||||
resetButton.ButtonText.fontSize = 15;
|
||||
resetButton.OnClick += () => { OnResetClicked?.Invoke(); };
|
||||
|
||||
// Help dropdown
|
||||
|
||||
var helpDrop = UIFactory.CreateDropdown(toolsRow, "HelpDropdown", out var dropdown, "Help", 14, null);
|
||||
GameObject helpDrop = UIFactory.CreateDropdown(toolsRow, "HelpDropdown", out Dropdown dropdown, "Help", 14, null);
|
||||
UIFactory.SetLayoutElement(helpDrop, minHeight: 25, minWidth: 100);
|
||||
HelpDropdown = dropdown;
|
||||
HelpDropdown.onValueChanged.AddListener((int val) => { this.OnHelpDropdownChanged?.Invoke(val); });
|
||||
|
||||
// Enable Ctrl+R toggle
|
||||
|
||||
var ctrlRToggleObj = UIFactory.CreateToggle(toolsRow, "CtrlRToggle", out var CtrlRToggle, out Text ctrlRToggleText);
|
||||
GameObject ctrlRToggleObj = UIFactory.CreateToggle(toolsRow, "CtrlRToggle", out Toggle CtrlRToggle, out Text ctrlRToggleText);
|
||||
UIFactory.SetLayoutElement(ctrlRToggleObj, minWidth: 150, flexibleWidth: 0, minHeight: 25);
|
||||
ctrlRToggleText.alignment = TextAnchor.UpperLeft;
|
||||
ctrlRToggleText.text = "Compile on Ctrl+R";
|
||||
@ -108,7 +101,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Enable Suggestions toggle
|
||||
|
||||
var suggestToggleObj = UIFactory.CreateToggle(toolsRow, "SuggestionToggle", out var SuggestionsToggle, out Text suggestToggleText);
|
||||
GameObject suggestToggleObj = UIFactory.CreateToggle(toolsRow, "SuggestionToggle", out Toggle SuggestionsToggle, out Text suggestToggleText);
|
||||
UIFactory.SetLayoutElement(suggestToggleObj, minWidth: 120, flexibleWidth: 0, minHeight: 25);
|
||||
suggestToggleText.alignment = TextAnchor.UpperLeft;
|
||||
suggestToggleText.text = "Suggestions";
|
||||
@ -116,7 +109,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Enable Auto-indent toggle
|
||||
|
||||
var autoIndentToggleObj = UIFactory.CreateToggle(toolsRow, "IndentToggle", out var AutoIndentToggle, out Text autoIndentToggleText);
|
||||
GameObject autoIndentToggleObj = UIFactory.CreateToggle(toolsRow, "IndentToggle", out Toggle AutoIndentToggle, out Text autoIndentToggleText);
|
||||
UIFactory.SetLayoutElement(autoIndentToggleObj, minWidth: 120, flexibleWidth: 0, minHeight: 25);
|
||||
autoIndentToggleText.alignment = TextAnchor.UpperLeft;
|
||||
autoIndentToggleText.text = "Auto-indent";
|
||||
@ -124,7 +117,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Console Input
|
||||
|
||||
var inputArea = UIFactory.CreateUIObject("InputGroup", uiContent);
|
||||
GameObject inputArea = UIFactory.CreateUIObject("InputGroup", ContentRoot);
|
||||
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
|
||||
inputArea.AddComponent<Image>().color = Color.white;
|
||||
@ -132,8 +125,8 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// line numbers
|
||||
|
||||
var linesHolder = UIFactory.CreateUIObject("LinesHolder", inputArea);
|
||||
var linesRect = linesHolder.GetComponent<RectTransform>();
|
||||
GameObject linesHolder = UIFactory.CreateUIObject("LinesHolder", inputArea);
|
||||
RectTransform linesRect = linesHolder.GetComponent<RectTransform>();
|
||||
linesRect.pivot = new Vector2(0, 1);
|
||||
linesRect.anchorMin = new Vector2(0, 0);
|
||||
linesRect.anchorMax = new Vector2(0, 1);
|
||||
@ -149,8 +142,8 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
int fontSize = 16;
|
||||
|
||||
var inputObj = UIFactory.CreateScrollInputField(inputArea, "ConsoleInput", ConsoleController.STARTUP_TEXT,
|
||||
out var inputScroller, fontSize);
|
||||
GameObject inputObj = UIFactory.CreateScrollInputField(inputArea, "ConsoleInput", ConsoleController.STARTUP_TEXT,
|
||||
out InputFieldScroller inputScroller, fontSize);
|
||||
InputScroller = inputScroller;
|
||||
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
|
||||
Input.OnValueChanged += InvokeOnValueChanged;
|
||||
@ -173,8 +166,8 @@ namespace UnityExplorer.UI.Panels
|
||||
Input.PlaceholderText.fontSize = fontSize;
|
||||
|
||||
// Lexer highlight text overlay
|
||||
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
|
||||
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
|
||||
GameObject highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
|
||||
RectTransform highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
|
||||
highlightTextRect.pivot = new Vector2(0, 1);
|
||||
highlightTextRect.anchorMin = Vector2.zero;
|
||||
highlightTextRect.anchorMax = Vector2.one;
|
||||
|
@ -1,29 +1,24 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public class ClipboardPanel : UIPanel
|
||||
public class ClipboardPanel : UEPanel
|
||||
{
|
||||
public static object Current { get; private set; }
|
||||
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.Clipboard;
|
||||
public override string Name => "Clipboard";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.Clipboard;
|
||||
|
||||
public override int MinWidth => 500;
|
||||
public override int MinHeight => 95;
|
||||
public override Vector2 DefaultAnchorMin => new(0.1f, 0.05f);
|
||||
public override Vector2 DefaultAnchorMax => new(0.4f, 0.15f);
|
||||
|
||||
public override bool CanDragAndResize => true;
|
||||
public override bool NavButtonWanted => true;
|
||||
public override bool ShouldSaveActiveState => true;
|
||||
@ -31,6 +26,10 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
private static Text CurrentPasteLabel;
|
||||
|
||||
public ClipboardPanel(UIBase owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
public static void Copy(object obj)
|
||||
{
|
||||
Current = obj;
|
||||
@ -41,14 +40,14 @@ namespace UnityExplorer.UI.Panels
|
||||
public static bool TryPaste(Type targetType, out object paste)
|
||||
{
|
||||
paste = Current;
|
||||
var pasteType = Current?.GetActualType();
|
||||
Type pasteType = Current?.GetActualType();
|
||||
|
||||
if (Current != null && !targetType.IsAssignableFrom(pasteType))
|
||||
{
|
||||
Notification.ShowMessage($"Cannot assign '{pasteType.Name}' to '{targetType.Name}'!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Notification.ShowMessage("Pasted!");
|
||||
return true;
|
||||
}
|
||||
@ -74,35 +73,35 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
InspectorManager.Inspect(Current);
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
|
||||
public override void SetDefaultSizeAndPosition()
|
||||
{
|
||||
base.SetDefaultSizeAndPosition();
|
||||
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
|
||||
this.Rect.anchorMin = new Vector2(0.1f, 0.05f);
|
||||
this.Rect.anchorMax = new Vector2(0.4f, 0.15f);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
this.UIRoot.GetComponent<Image>().color = new(0.1f, 0.1f, 0.1f);
|
||||
|
||||
// Actual panel content
|
||||
|
||||
var firstRow = UIFactory.CreateHorizontalGroup(uiContent, "FirstRow", false, false, true, true, 5, new(2,2,2,2), new(1,1,1,0));
|
||||
GameObject firstRow = UIFactory.CreateHorizontalGroup(ContentRoot, "FirstRow", false, false, true, true, 5, new(2, 2, 2, 2), new(1, 1, 1, 0));
|
||||
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 999);
|
||||
|
||||
// Title for "Current Paste:"
|
||||
var currentPasteTitle = UIFactory.CreateLabel(firstRow, "CurrentPasteTitle", "Current paste:", TextAnchor.MiddleLeft, color: Color.grey);
|
||||
Text currentPasteTitle = UIFactory.CreateLabel(firstRow, "CurrentPasteTitle", "Current paste:", TextAnchor.MiddleLeft, color: Color.grey);
|
||||
UIFactory.SetLayoutElement(currentPasteTitle.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
|
||||
// Clear clipboard button
|
||||
var clearButton = UIFactory.CreateButton(firstRow, "ClearPasteButton", "Clear Clipboard");
|
||||
UniverseLib.UI.Models.ButtonRef clearButton = UIFactory.CreateButton(firstRow, "ClearPasteButton", "Clear Clipboard");
|
||||
UIFactory.SetLayoutElement(clearButton.Component.gameObject, minWidth: 120, minHeight: 25, flexibleWidth: 0);
|
||||
clearButton.OnClick += () => Copy(null);
|
||||
|
||||
// Current Paste info row
|
||||
var currentPasteHolder = UIFactory.CreateHorizontalGroup(uiContent, "SecondRow", false, false, true, true, 0,
|
||||
GameObject currentPasteHolder = UIFactory.CreateHorizontalGroup(ContentRoot, "SecondRow", false, false, true, true, 0,
|
||||
new(2, 2, 2, 2), childAlignment: TextAnchor.UpperCenter);
|
||||
|
||||
// Actual current paste info label
|
||||
@ -111,7 +110,7 @@ namespace UnityExplorer.UI.Panels
|
||||
UpdateCurrentPasteInfo();
|
||||
|
||||
// Inspect button
|
||||
var inspectButton = UIFactory.CreateButton(currentPasteHolder, "InspectButton", "Inspect");
|
||||
UniverseLib.UI.Models.ButtonRef inspectButton = UIFactory.CreateButton(currentPasteHolder, "InspectButton", "Inspect");
|
||||
UIFactory.SetLayoutElement(inspectButton.Component.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 80, flexibleWidth: 0);
|
||||
inspectButton.OnClick += InspectClipboard;
|
||||
}
|
||||
|
392
src/UI/Panels/FreeCamPanel.cs
Normal file
392
src/UI/Panels/FreeCamPanel.cs
Normal file
@ -0,0 +1,392 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
internal class FreeCamPanel : UEPanel
|
||||
{
|
||||
public FreeCamPanel(UIBase owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
public override string Name => "Freecam";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.Freecam;
|
||||
public override int MinWidth => 400;
|
||||
public override int MinHeight => 320;
|
||||
public override Vector2 DefaultAnchorMin => new(0.4f, 0.4f);
|
||||
public override Vector2 DefaultAnchorMax => new(0.6f, 0.6f);
|
||||
public override bool NavButtonWanted => true;
|
||||
public override bool ShouldSaveActiveState => true;
|
||||
|
||||
internal static bool inFreeCamMode;
|
||||
internal static bool usingGameCamera;
|
||||
internal static Camera ourCamera;
|
||||
internal static Camera lastMainCamera;
|
||||
internal static FreeCamBehaviour freeCamScript;
|
||||
|
||||
internal static float desiredMoveSpeed = 10f;
|
||||
|
||||
internal static Vector3 originalCameraPosition;
|
||||
internal static Quaternion originalCameraRotation;
|
||||
|
||||
internal static Vector3? currentUserCameraPosition;
|
||||
internal static Quaternion? currentUserCameraRotation;
|
||||
|
||||
internal static Vector3 previousMousePosition;
|
||||
|
||||
internal static Vector3 lastSetCameraPosition;
|
||||
|
||||
static ButtonRef startStopButton;
|
||||
static Toggle useGameCameraToggle;
|
||||
static InputFieldRef positionInput;
|
||||
static InputFieldRef moveSpeedInput;
|
||||
static ButtonRef inspectButton;
|
||||
|
||||
internal static void BeginFreecam()
|
||||
{
|
||||
inFreeCamMode = true;
|
||||
|
||||
previousMousePosition = InputManager.MousePosition;
|
||||
|
||||
CacheMainCamera();
|
||||
SetupFreeCamera();
|
||||
|
||||
inspectButton.GameObject.SetActive(true);
|
||||
}
|
||||
|
||||
static void CacheMainCamera()
|
||||
{
|
||||
Camera currentMain = Camera.main;
|
||||
if (currentMain)
|
||||
{
|
||||
lastMainCamera = currentMain;
|
||||
originalCameraPosition = currentMain.transform.position;
|
||||
originalCameraRotation = currentMain.transform.rotation;
|
||||
|
||||
if (currentUserCameraPosition == null)
|
||||
{
|
||||
currentUserCameraPosition = currentMain.transform.position;
|
||||
currentUserCameraRotation = currentMain.transform.rotation;
|
||||
}
|
||||
}
|
||||
else
|
||||
originalCameraRotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
static void SetupFreeCamera()
|
||||
{
|
||||
if (useGameCameraToggle.isOn)
|
||||
{
|
||||
if (!lastMainCamera)
|
||||
{
|
||||
ExplorerCore.LogWarning($"There is no previous Camera found, reverting to default Free Cam.");
|
||||
useGameCameraToggle.isOn = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
usingGameCamera = true;
|
||||
ourCamera = lastMainCamera;
|
||||
}
|
||||
}
|
||||
|
||||
if (!useGameCameraToggle.isOn)
|
||||
{
|
||||
usingGameCamera = false;
|
||||
|
||||
if (lastMainCamera)
|
||||
lastMainCamera.enabled = false;
|
||||
}
|
||||
|
||||
if (!ourCamera)
|
||||
{
|
||||
ourCamera = new GameObject("UE_Freecam").AddComponent<Camera>();
|
||||
ourCamera.gameObject.tag = "MainCamera";
|
||||
GameObject.DontDestroyOnLoad(ourCamera.gameObject);
|
||||
ourCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
|
||||
}
|
||||
|
||||
if (!freeCamScript)
|
||||
freeCamScript = ourCamera.gameObject.AddComponent<FreeCamBehaviour>();
|
||||
|
||||
ourCamera.transform.position = (Vector3)currentUserCameraPosition;
|
||||
ourCamera.transform.rotation = (Quaternion)currentUserCameraRotation;
|
||||
|
||||
ourCamera.gameObject.SetActive(true);
|
||||
ourCamera.enabled = true;
|
||||
}
|
||||
|
||||
internal static void EndFreecam()
|
||||
{
|
||||
inFreeCamMode = false;
|
||||
|
||||
if (usingGameCamera)
|
||||
{
|
||||
ourCamera = null;
|
||||
|
||||
if (lastMainCamera)
|
||||
{
|
||||
lastMainCamera.transform.position = originalCameraPosition;
|
||||
lastMainCamera.transform.rotation = originalCameraRotation;
|
||||
}
|
||||
}
|
||||
|
||||
if (ourCamera)
|
||||
ourCamera.gameObject.SetActive(false);
|
||||
else
|
||||
inspectButton.GameObject.SetActive(false);
|
||||
|
||||
if (freeCamScript)
|
||||
{
|
||||
GameObject.Destroy(freeCamScript);
|
||||
freeCamScript = null;
|
||||
}
|
||||
|
||||
if (lastMainCamera)
|
||||
lastMainCamera.enabled = true;
|
||||
}
|
||||
|
||||
static void SetCameraPosition(Vector3 pos)
|
||||
{
|
||||
if (!ourCamera || lastSetCameraPosition == pos)
|
||||
return;
|
||||
|
||||
ourCamera.transform.position = pos;
|
||||
lastSetCameraPosition = pos;
|
||||
}
|
||||
|
||||
internal static void UpdatePositionInput()
|
||||
{
|
||||
if (!ourCamera)
|
||||
return;
|
||||
|
||||
lastSetCameraPosition = ourCamera.transform.position;
|
||||
positionInput.Text = ParseUtility.ToStringForInput<Vector3>(lastSetCameraPosition);
|
||||
}
|
||||
|
||||
// ~~~~~~~~ UI construction / callbacks ~~~~~~~~
|
||||
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
startStopButton = UIFactory.CreateButton(ContentRoot, "ToggleButton", "Freecam");
|
||||
UIFactory.SetLayoutElement(startStopButton.GameObject, minWidth: 150, minHeight: 25, flexibleWidth: 9999);
|
||||
startStopButton.OnClick += StartStopButton_OnClick;
|
||||
SetToggleButtonState();
|
||||
|
||||
AddSpacer(5);
|
||||
|
||||
GameObject toggleObj = UIFactory.CreateToggle(ContentRoot, "UseGameCameraToggle", out useGameCameraToggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
|
||||
useGameCameraToggle.onValueChanged.AddListener(OnUseGameCameraToggled);
|
||||
useGameCameraToggle.isOn = false;
|
||||
toggleText.text = "Use Game Camera?";
|
||||
|
||||
AddSpacer(5);
|
||||
|
||||
GameObject posRow = AddInputField("Position", "Freecam Pos:", "eg. 0 0 0", out positionInput, PositionInput_OnEndEdit);
|
||||
|
||||
ButtonRef resetPosButton = UIFactory.CreateButton(posRow, "ResetButton", "Reset");
|
||||
UIFactory.SetLayoutElement(resetPosButton.GameObject, minWidth: 70, minHeight: 25);
|
||||
resetPosButton.OnClick += OnResetPosButtonClicked;
|
||||
|
||||
AddSpacer(5);
|
||||
|
||||
AddInputField("MoveSpeed", "Move Speed:", "Default: 1", out moveSpeedInput, MoveSpeedInput_OnEndEdit);
|
||||
moveSpeedInput.Text = desiredMoveSpeed.ToString();
|
||||
|
||||
AddSpacer(5);
|
||||
|
||||
string instructions = @"Controls:
|
||||
- WASD / Arrows: Movement
|
||||
- Space / PgUp: Move up
|
||||
- LeftCtrl / PgDown: Move down
|
||||
- Right Mouse Button: Free look
|
||||
- Shift: Super speed";
|
||||
|
||||
Text instructionsText = UIFactory.CreateLabel(ContentRoot, "Instructions", instructions, TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutElement(instructionsText.gameObject, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
AddSpacer(5);
|
||||
|
||||
inspectButton = UIFactory.CreateButton(ContentRoot, "InspectButton", "Inspect Free Camera");
|
||||
UIFactory.SetLayoutElement(inspectButton.GameObject, flexibleWidth: 9999, minHeight: 25);
|
||||
inspectButton.OnClick += () => { InspectorManager.Inspect(ourCamera); };
|
||||
inspectButton.GameObject.SetActive(false);
|
||||
|
||||
AddSpacer(5);
|
||||
}
|
||||
|
||||
void AddSpacer(int height)
|
||||
{
|
||||
GameObject obj = UIFactory.CreateUIObject("Spacer", ContentRoot);
|
||||
UIFactory.SetLayoutElement(obj, minHeight: height, flexibleHeight: 0);
|
||||
}
|
||||
|
||||
GameObject AddInputField(string name, string labelText, string placeHolder, out InputFieldRef inputField, Action<string> onInputEndEdit)
|
||||
{
|
||||
GameObject row = UIFactory.CreateHorizontalGroup(ContentRoot, $"{name}_Group", false, false, true, true, 3, default, new(1, 1, 1, 0));
|
||||
|
||||
Text posLabel = UIFactory.CreateLabel(row, $"{name}_Label", labelText);
|
||||
UIFactory.SetLayoutElement(posLabel.gameObject, minWidth: 100, minHeight: 25);
|
||||
|
||||
inputField = UIFactory.CreateInputField(row, $"{name}_Input", placeHolder);
|
||||
UIFactory.SetLayoutElement(inputField.GameObject, minWidth: 125, minHeight: 25, flexibleWidth: 9999);
|
||||
inputField.Component.GetOnEndEdit().AddListener(onInputEndEdit);
|
||||
|
||||
return row;
|
||||
}
|
||||
|
||||
void StartStopButton_OnClick()
|
||||
{
|
||||
EventSystemHelper.SetSelectedGameObject(null);
|
||||
|
||||
if (inFreeCamMode)
|
||||
EndFreecam();
|
||||
else
|
||||
BeginFreecam();
|
||||
|
||||
SetToggleButtonState();
|
||||
}
|
||||
|
||||
void SetToggleButtonState()
|
||||
{
|
||||
if (inFreeCamMode)
|
||||
{
|
||||
RuntimeHelper.SetColorBlockAuto(startStopButton.Component, new(0.4f, 0.2f, 0.2f));
|
||||
startStopButton.ButtonText.text = "End Freecam";
|
||||
}
|
||||
else
|
||||
{
|
||||
RuntimeHelper.SetColorBlockAuto(startStopButton.Component, new(0.2f, 0.4f, 0.2f));
|
||||
startStopButton.ButtonText.text = "Begin Freecam";
|
||||
}
|
||||
}
|
||||
|
||||
void OnUseGameCameraToggled(bool value)
|
||||
{
|
||||
EventSystemHelper.SetSelectedGameObject(null);
|
||||
|
||||
if (!inFreeCamMode)
|
||||
return;
|
||||
|
||||
EndFreecam();
|
||||
BeginFreecam();
|
||||
}
|
||||
|
||||
void OnResetPosButtonClicked()
|
||||
{
|
||||
currentUserCameraPosition = originalCameraPosition;
|
||||
currentUserCameraRotation = originalCameraRotation;
|
||||
|
||||
if (inFreeCamMode && ourCamera)
|
||||
{
|
||||
ourCamera.transform.position = (Vector3)currentUserCameraPosition;
|
||||
ourCamera.transform.rotation = (Quaternion)currentUserCameraRotation;
|
||||
}
|
||||
}
|
||||
|
||||
void PositionInput_OnEndEdit(string input)
|
||||
{
|
||||
EventSystemHelper.SetSelectedGameObject(null);
|
||||
|
||||
if (!ParseUtility.TryParse(input, out Vector3 parsed, out Exception parseEx))
|
||||
{
|
||||
ExplorerCore.LogWarning($"Could not parse position to Vector3: {parseEx.ReflectionExToString()}");
|
||||
UpdatePositionInput();
|
||||
return;
|
||||
}
|
||||
|
||||
SetCameraPosition(parsed);
|
||||
}
|
||||
|
||||
void MoveSpeedInput_OnEndEdit(string input)
|
||||
{
|
||||
EventSystemHelper.SetSelectedGameObject(null);
|
||||
|
||||
if (!ParseUtility.TryParse(input, out float parsed, out Exception parseEx))
|
||||
{
|
||||
ExplorerCore.LogWarning($"Could not parse value: {parseEx.ReflectionExToString()}");
|
||||
moveSpeedInput.Text = desiredMoveSpeed.ToString();
|
||||
return;
|
||||
}
|
||||
|
||||
desiredMoveSpeed = parsed;
|
||||
}
|
||||
}
|
||||
|
||||
internal class FreeCamBehaviour : MonoBehaviour
|
||||
{
|
||||
#if CPP
|
||||
static FreeCamBehaviour()
|
||||
{
|
||||
UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp<FreeCamBehaviour>();
|
||||
}
|
||||
|
||||
public FreeCamBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
if (FreeCamPanel.inFreeCamMode)
|
||||
{
|
||||
if (!FreeCamPanel.ourCamera)
|
||||
{
|
||||
FreeCamPanel.EndFreecam();
|
||||
return;
|
||||
}
|
||||
|
||||
Transform transform = FreeCamPanel.ourCamera.transform;
|
||||
|
||||
FreeCamPanel.currentUserCameraPosition = transform.position;
|
||||
FreeCamPanel.currentUserCameraRotation = transform.rotation;
|
||||
|
||||
float moveSpeed = FreeCamPanel.desiredMoveSpeed * Time.deltaTime;
|
||||
|
||||
if (InputManager.GetKey(KeyCode.LeftShift) || InputManager.GetKey(KeyCode.RightShift))
|
||||
moveSpeed *= 10f;
|
||||
|
||||
if (InputManager.GetKey(KeyCode.LeftArrow) || InputManager.GetKey(KeyCode.A))
|
||||
transform.position += transform.right * -1 * moveSpeed;
|
||||
|
||||
if (InputManager.GetKey(KeyCode.RightArrow) || InputManager.GetKey(KeyCode.D))
|
||||
transform.position += transform.right * moveSpeed;
|
||||
|
||||
if (InputManager.GetKey(KeyCode.UpArrow) || InputManager.GetKey(KeyCode.W))
|
||||
transform.position += transform.forward * moveSpeed;
|
||||
|
||||
if (InputManager.GetKey(KeyCode.DownArrow) || InputManager.GetKey(KeyCode.S))
|
||||
transform.position += transform.forward * -1 * moveSpeed;
|
||||
|
||||
if (InputManager.GetKey(KeyCode.Space) || InputManager.GetKey(KeyCode.PageUp))
|
||||
transform.position += transform.up * moveSpeed;
|
||||
|
||||
if (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.PageDown))
|
||||
transform.position += transform.up * -1 * moveSpeed;
|
||||
|
||||
if (InputManager.GetMouseButton(1))
|
||||
{
|
||||
Vector3 mouseDelta = InputManager.MousePosition - FreeCamPanel.previousMousePosition;
|
||||
|
||||
float newRotationX = transform.localEulerAngles.y + mouseDelta.x * 0.3f;
|
||||
float newRotationY = transform.localEulerAngles.x - mouseDelta.y * 0.3f;
|
||||
transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
|
||||
}
|
||||
|
||||
FreeCamPanel.UpdatePositionInput();
|
||||
|
||||
FreeCamPanel.previousMousePosition = InputManager.MousePosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,12 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Hooks;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
@ -15,7 +9,7 @@ using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public class HookManagerPanel : UIPanel
|
||||
public class HookManagerPanel : UEPanel
|
||||
{
|
||||
public enum Pages
|
||||
{
|
||||
@ -27,9 +21,12 @@ namespace UnityExplorer.UI.Panels
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.HookManager;
|
||||
|
||||
public override string Name => "Hooks";
|
||||
public override bool ShowByDefault => false;
|
||||
|
||||
public override int MinWidth => 500;
|
||||
public override int MinHeight => 600;
|
||||
public override bool ShowByDefault => false;
|
||||
public override Vector2 DefaultAnchorMin => new(0.5f, 0.5f);
|
||||
public override Vector2 DefaultAnchorMax => new(0.5f, 0.5f);
|
||||
|
||||
public Pages CurrentPage { get; private set; } = Pages.CurrentHooks;
|
||||
|
||||
@ -43,11 +40,16 @@ namespace UnityExplorer.UI.Panels
|
||||
private InputFieldRef AddHooksMethodFilterInput;
|
||||
|
||||
private GameObject editorPanel;
|
||||
|
||||
public InputFieldScroller EditorInputScroller { get; private set; }
|
||||
public InputFieldRef EditorInput => EditorInputScroller.InputField;
|
||||
public Text EditorInputText { get; private set; }
|
||||
public Text EditorHighlightText { get; private set; }
|
||||
|
||||
public HookManagerPanel(UIBase owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
private void OnClassInputAddClicked()
|
||||
{
|
||||
HookManager.Instance.OnClassSelectedForHooks(this.classSelectorInputField.Text);
|
||||
@ -79,15 +81,23 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public void ResetMethodFilter() => AddHooksMethodFilterInput.Text = string.Empty;
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
public override void SetDefaultSizeAndPosition()
|
||||
{
|
||||
base.SetDefaultSizeAndPosition();
|
||||
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
|
||||
}
|
||||
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
// ~~~~~~~~~ Active hooks scroll pool
|
||||
|
||||
currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.uiContent);
|
||||
currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.ContentRoot);
|
||||
UIFactory.SetLayoutElement(currentHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(currentHooksPanel, true, true, true, true);
|
||||
|
||||
var addRow = UIFactory.CreateHorizontalGroup(currentHooksPanel, "AddRow", false, true, true, true, 4,
|
||||
GameObject addRow = UIFactory.CreateHorizontalGroup(currentHooksPanel, "AddRow", false, true, true, true, 4,
|
||||
new Vector4(2, 2, 2, 2), new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(addRow, minHeight: 30, flexibleWidth: 9999);
|
||||
|
||||
@ -95,31 +105,31 @@ namespace UnityExplorer.UI.Panels
|
||||
UIFactory.SetLayoutElement(classSelectorInputField.Component.gameObject, flexibleWidth: 9999);
|
||||
new TypeCompleter(typeof(object), classSelectorInputField, true, false);
|
||||
|
||||
var addButton = UIFactory.CreateButton(addRow, "AddButton", "Add Hooks");
|
||||
ButtonRef addButton = UIFactory.CreateButton(addRow, "AddButton", "Add Hooks");
|
||||
UIFactory.SetLayoutElement(addButton.Component.gameObject, minWidth: 100, minHeight: 25);
|
||||
addButton.OnClick += OnClassInputAddClicked;
|
||||
|
||||
var hooksLabel = UIFactory.CreateLabel(currentHooksPanel, "HooksLabel", "Current Hooks", TextAnchor.MiddleCenter);
|
||||
Text hooksLabel = UIFactory.CreateLabel(currentHooksPanel, "HooksLabel", "Current Hooks", TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutElement(hooksLabel.gameObject, minHeight: 30, flexibleWidth: 9999);
|
||||
|
||||
HooksScrollPool = UIFactory.CreateScrollPool<HookCell>(currentHooksPanel, "HooksScrollPool",
|
||||
HooksScrollPool = UIFactory.CreateScrollPool<HookCell>(currentHooksPanel, "HooksScrollPool",
|
||||
out GameObject hooksScroll, out GameObject hooksContent);
|
||||
UIFactory.SetLayoutElement(hooksScroll, flexibleHeight: 9999);
|
||||
HooksScrollPool.Initialize(HookManager.Instance);
|
||||
|
||||
// ~~~~~~~~~ Add hooks panel
|
||||
|
||||
addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.uiContent);
|
||||
addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.ContentRoot);
|
||||
UIFactory.SetLayoutElement(addHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(addHooksPanel, true, true, true, true);
|
||||
|
||||
addHooksLabel = UIFactory.CreateLabel(addHooksPanel, "AddLabel", "NOT SET", TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutElement(addHooksLabel.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
|
||||
|
||||
var buttonRow = UIFactory.CreateHorizontalGroup(addHooksPanel, "ButtonRow", false, false, true, true, 5);
|
||||
GameObject buttonRow = UIFactory.CreateHorizontalGroup(addHooksPanel, "ButtonRow", false, false, true, true, 5);
|
||||
UIFactory.SetLayoutElement(buttonRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var doneButton = UIFactory.CreateButton(buttonRow, "DoneButton", "Done", new Color(0.2f, 0.3f, 0.2f));
|
||||
ButtonRef doneButton = UIFactory.CreateButton(buttonRow, "DoneButton", "Done", new Color(0.2f, 0.3f, 0.2f));
|
||||
UIFactory.SetLayoutElement(doneButton.Component.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
doneButton.OnClick += HookManager.Instance.DoneAddingHooks;
|
||||
|
||||
@ -136,30 +146,30 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// ~~~~~~~~~ Hook source editor panel
|
||||
|
||||
editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.uiContent);
|
||||
editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.ContentRoot);
|
||||
UIFactory.SetLayoutElement(editorPanel, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(editorPanel, true, true, true, true);
|
||||
|
||||
var editorLabel = UIFactory.CreateLabel(editorPanel,
|
||||
"EditorLabel",
|
||||
Text editorLabel = UIFactory.CreateLabel(editorPanel,
|
||||
"EditorLabel",
|
||||
"Edit Harmony patch source as desired. Accepted method names are Prefix, Postfix, Finalizer and Transpiler (can define multiple).\n\n" +
|
||||
"Hooks are temporary! Please copy the source into your IDE to avoid losing work if you wish to keep it!",
|
||||
"Hooks are temporary! Please copy the source into your IDE to avoid losing work if you wish to keep it!",
|
||||
TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(editorLabel.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var editorButtonRow = UIFactory.CreateHorizontalGroup(editorPanel, "ButtonRow", false, false, true, true, 5);
|
||||
GameObject editorButtonRow = UIFactory.CreateHorizontalGroup(editorPanel, "ButtonRow", false, false, true, true, 5);
|
||||
UIFactory.SetLayoutElement(editorButtonRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var editorSaveButton = UIFactory.CreateButton(editorButtonRow, "DoneButton", "Save and Return", new Color(0.2f, 0.3f, 0.2f));
|
||||
ButtonRef editorSaveButton = UIFactory.CreateButton(editorButtonRow, "DoneButton", "Save and Return", new Color(0.2f, 0.3f, 0.2f));
|
||||
UIFactory.SetLayoutElement(editorSaveButton.Component.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
editorSaveButton.OnClick += HookManager.Instance.EditorInputSave;
|
||||
|
||||
var editorDoneButton = UIFactory.CreateButton(editorButtonRow, "DoneButton", "Cancel and Return", new Color(0.2f, 0.2f, 0.2f));
|
||||
ButtonRef editorDoneButton = UIFactory.CreateButton(editorButtonRow, "DoneButton", "Cancel and Return", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(editorDoneButton.Component.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
editorDoneButton.OnClick += HookManager.Instance.EditorInputCancel;
|
||||
|
||||
int fontSize = 16;
|
||||
var inputObj = UIFactory.CreateScrollInputField(editorPanel, "EditorInput", "", out var inputScroller, fontSize);
|
||||
GameObject inputObj = UIFactory.CreateScrollInputField(editorPanel, "EditorInput", "", out InputFieldScroller inputScroller, fontSize);
|
||||
EditorInputScroller = inputScroller;
|
||||
EditorInput.OnValueChanged += HookManager.Instance.OnEditorInputChanged;
|
||||
|
||||
@ -171,8 +181,8 @@ namespace UnityExplorer.UI.Panels
|
||||
EditorInput.PlaceholderText.fontSize = fontSize;
|
||||
|
||||
// Lexer highlight text overlay
|
||||
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", EditorInputText.gameObject);
|
||||
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
|
||||
GameObject highlightTextObj = UIFactory.CreateUIObject("HighlightText", EditorInputText.gameObject);
|
||||
RectTransform highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
|
||||
highlightTextRect.pivot = new Vector2(0, 1);
|
||||
highlightTextRect.anchorMin = Vector2.zero;
|
||||
highlightTextRect.anchorMax = Vector2.one;
|
||||
@ -191,13 +201,5 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
editorPanel.SetActive(false);
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
this.Rect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
this.Rect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,27 +1,22 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public class InspectorPanel : UIPanel
|
||||
public class InspectorPanel : UEPanel
|
||||
{
|
||||
public static InspectorPanel Instance { get; private set; }
|
||||
|
||||
public InspectorPanel() { Instance = this; }
|
||||
|
||||
public override string Name => "Inspector";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.Inspector;
|
||||
public override bool ShouldSaveActiveState => false;
|
||||
|
||||
public override int MinWidth => 810;
|
||||
public override int MinHeight => 350;
|
||||
public override Vector2 DefaultAnchorMin => new(0.35f, 0.175f);
|
||||
public override Vector2 DefaultAnchorMax => new(0.8f, 0.925f);
|
||||
|
||||
public GameObject NavbarHolder;
|
||||
public Dropdown MouseInspectDropdown;
|
||||
@ -31,34 +26,31 @@ namespace UnityExplorer.UI.Panels
|
||||
public static float CurrentPanelWidth => Instance.Rect.rect.width;
|
||||
public static float CurrentPanelHeight => Instance.Rect.rect.height;
|
||||
|
||||
public InspectorPanel(UIBase owner) : base(owner)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
InspectorManager.Update();
|
||||
}
|
||||
|
||||
public override void OnFinishResize(RectTransform panel)
|
||||
public override void OnFinishResize()
|
||||
{
|
||||
base.OnFinishResize(panel);
|
||||
base.OnFinishResize();
|
||||
|
||||
InspectorManager.PanelWidth = this.Rect.rect.width;
|
||||
InspectorManager.OnPanelResized(panel.rect.width);
|
||||
InspectorManager.OnPanelResized(Rect.rect.width);
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
Rect.localPosition = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.35f, 0.175f);
|
||||
Rect.anchorMax = new Vector2(0.8f, 0.925f);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
var closeHolder = this.TitleBar.transform.Find("CloseHolder").gameObject;
|
||||
GameObject closeHolder = this.TitleBar.transform.Find("CloseHolder").gameObject;
|
||||
|
||||
// Inspect under mouse dropdown on title bar
|
||||
|
||||
var mouseDropdown = UIFactory.CreateDropdown(closeHolder, "MouseInspectDropdown", out MouseInspectDropdown, "Mouse Inspect", 14,
|
||||
GameObject mouseDropdown = UIFactory.CreateDropdown(closeHolder, "MouseInspectDropdown", out MouseInspectDropdown, "Mouse Inspect", 14,
|
||||
MouseInspector.OnDropdownSelect);
|
||||
UIFactory.SetLayoutElement(mouseDropdown, minHeight: 25, minWidth: 140);
|
||||
MouseInspectDropdown.options.Add(new Dropdown.OptionData("Mouse Inspect"));
|
||||
@ -68,7 +60,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// add close all button to titlebar
|
||||
|
||||
var closeAllBtn = UIFactory.CreateButton(closeHolder.gameObject, "CloseAllBtn", "Close All",
|
||||
UniverseLib.UI.Models.ButtonRef closeAllBtn = UIFactory.CreateButton(closeHolder.gameObject, "CloseAllBtn", "Close All",
|
||||
new Color(0.3f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(closeAllBtn.Component.gameObject, minHeight: 25, minWidth: 80);
|
||||
closeAllBtn.Component.transform.SetSiblingIndex(closeAllBtn.Component.transform.GetSiblingIndex() - 1);
|
||||
@ -76,19 +68,19 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// this.UIRoot.GetComponent<Mask>().enabled = false;
|
||||
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiContent, true, true, true, true, 4, padLeft: 5, padRight: 5);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.ContentRoot, true, true, true, true, 4, padLeft: 5, padRight: 5);
|
||||
|
||||
this.NavbarHolder = UIFactory.CreateGridGroup(this.uiContent, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
|
||||
this.NavbarHolder = UIFactory.CreateGridGroup(this.ContentRoot, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
|
||||
new Color(0.05f, 0.05f, 0.05f));
|
||||
//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
|
||||
NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
this.ContentHolder = UIFactory.CreateVerticalGroup(this.uiContent, "ContentHolder", true, true, true, true, 0, default,
|
||||
this.ContentHolder = UIFactory.CreateVerticalGroup(this.ContentRoot, "ContentHolder", true, true, true, true, 0, default,
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
|
||||
ContentRect = ContentHolder.GetComponent<RectTransform>();
|
||||
|
||||
UIManager.SetPanelActive(PanelType, false);
|
||||
this.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,15 +3,12 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -19,7 +16,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
// TODO move the logic out of this class into a LogUtil class (also move ExplorerCore.Log into that)
|
||||
|
||||
public class LogPanel : UIPanel, ICellPoolDataSource<ConsoleLogCell>
|
||||
public class LogPanel : UEPanel, ICellPoolDataSource<ConsoleLogCell>
|
||||
{
|
||||
public struct LogInfo
|
||||
{
|
||||
@ -29,7 +26,7 @@ namespace UnityExplorer.UI.Panels
|
||||
public LogInfo(string message, LogType type) { this.message = message; this.type = type; }
|
||||
}
|
||||
|
||||
private static readonly List<LogInfo> Logs = new List<LogInfo>();
|
||||
private static readonly List<LogInfo> Logs = new();
|
||||
private static string CurrentStreamPath;
|
||||
|
||||
public override string Name => "Log";
|
||||
@ -37,6 +34,9 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public override int MinWidth => 350;
|
||||
public override int MinHeight => 75;
|
||||
public override Vector2 DefaultAnchorMin => new(0.5f, 0.03f);
|
||||
public override Vector2 DefaultAnchorMax => new(0.9f, 0.2f);
|
||||
|
||||
public override bool ShouldSaveActiveState => true;
|
||||
public override bool ShowByDefault => true;
|
||||
|
||||
@ -44,7 +44,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
private static ScrollPool<ConsoleLogCell> logScrollPool;
|
||||
|
||||
public LogPanel()
|
||||
public LogPanel(UIBase owner) : base(owner)
|
||||
{
|
||||
SetupIO();
|
||||
}
|
||||
@ -67,16 +67,16 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
private void SetupIO()
|
||||
{
|
||||
var fileName = $"UnityExplorer {DateTime.Now:u}.txt";
|
||||
string fileName = $"UnityExplorer {DateTime.Now:u}.txt";
|
||||
fileName = IOUtility.EnsureValidFilename(fileName);
|
||||
var path = Path.Combine(ExplorerCore.ExplorerFolder, "Logs");
|
||||
string path = Path.Combine(ExplorerCore.ExplorerFolder, "Logs");
|
||||
CurrentStreamPath = IOUtility.EnsureValidFilePath(Path.Combine(path, fileName));
|
||||
|
||||
// clean old log(s)
|
||||
var files = Directory.GetFiles(path);
|
||||
string[] files = Directory.GetFiles(path);
|
||||
if (files.Length >= 10)
|
||||
{
|
||||
var sorted = files.ToList();
|
||||
List<string> sorted = files.ToList();
|
||||
// sort by 'datetime.ToString("u")' will put the oldest ones first
|
||||
sorted.Sort();
|
||||
for (int i = 0; i < files.Length - 9; i++)
|
||||
@ -113,7 +113,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Cell pool
|
||||
|
||||
private static readonly Dictionary<LogType, Color> logColors = new Dictionary<LogType, Color>
|
||||
private static readonly Dictionary<LogType, Color> logColors = new()
|
||||
{
|
||||
{ LogType.Log, Color.white },
|
||||
{ LogType.Warning, Color.yellow },
|
||||
@ -122,8 +122,8 @@ namespace UnityExplorer.UI.Panels
|
||||
{ LogType.Exception, Color.red },
|
||||
};
|
||||
|
||||
private readonly Color logEvenColor = new Color(0.34f, 0.34f, 0.34f);
|
||||
private readonly Color logOddColor = new Color(0.28f, 0.28f, 0.28f);
|
||||
private readonly Color logEvenColor = new(0.34f, 0.34f, 0.34f);
|
||||
private readonly Color logOddColor = new(0.28f, 0.28f, 0.28f);
|
||||
|
||||
public void OnCellBorrowed(ConsoleLogCell cell) { }
|
||||
|
||||
@ -138,50 +138,42 @@ namespace UnityExplorer.UI.Panels
|
||||
// Logs are displayed in reverse order (newest at top)
|
||||
index = Logs.Count - index - 1;
|
||||
|
||||
var log = Logs[index];
|
||||
LogInfo log = Logs[index];
|
||||
cell.IndexLabel.text = $"{index}:";
|
||||
cell.Input.Text = log.message;
|
||||
cell.Input.Component.textComponent.color = logColors[log.type];
|
||||
|
||||
var color = index % 2 == 0 ? logEvenColor : logOddColor;
|
||||
Color color = index % 2 == 0 ? logEvenColor : logOddColor;
|
||||
RuntimeHelper.SetColorBlock(cell.Input.Component, color);
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
Rect.localPosition = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.5f, 0.03f);
|
||||
Rect.anchorMax = new Vector2(0.9f, 0.2f);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
// Log scroll pool
|
||||
|
||||
logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.uiContent, "Logs", out GameObject scrollObj,
|
||||
logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.ContentRoot, "Logs", out GameObject scrollObj,
|
||||
out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f));
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Buttons and toggles
|
||||
|
||||
var optionsRow = UIFactory.CreateUIObject("OptionsRow", this.uiContent);
|
||||
GameObject optionsRow = UIFactory.CreateUIObject("OptionsRow", this.ContentRoot);
|
||||
UIFactory.SetLayoutElement(optionsRow, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(optionsRow, false, false, true, true, 5, 2, 2, 2, 2);
|
||||
|
||||
var clearButton = UIFactory.CreateButton(optionsRow, "ClearButton", "Clear", new Color(0.2f, 0.2f, 0.2f));
|
||||
ButtonRef clearButton = UIFactory.CreateButton(optionsRow, "ClearButton", "Clear", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(clearButton.Component.gameObject, minHeight: 23, flexibleHeight: 0, minWidth: 60);
|
||||
clearButton.OnClick += ClearLogs;
|
||||
clearButton.Component.transform.SetSiblingIndex(1);
|
||||
|
||||
var fileButton = UIFactory.CreateButton(optionsRow, "FileButton", "Open Log File", new Color(0.2f, 0.2f, 0.2f));
|
||||
ButtonRef fileButton = UIFactory.CreateButton(optionsRow, "FileButton", "Open Log File", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(fileButton.Component.gameObject, minHeight: 23, flexibleHeight: 0, minWidth: 100);
|
||||
fileButton.OnClick += OpenLogFile;
|
||||
fileButton.Component.transform.SetSiblingIndex(2);
|
||||
|
||||
var unityToggle = UIFactory.CreateToggle(optionsRow, "UnityLogToggle", out var toggle, out var toggleText);
|
||||
GameObject unityToggle = UIFactory.CreateToggle(optionsRow, "UnityLogToggle", out Toggle toggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(unityToggle, minHeight: 25, minWidth: 150);
|
||||
toggleText.text = "Log Unity Debug?";
|
||||
toggle.isOn = ConfigManager.Log_Unity_Debug.Value;
|
||||
|
@ -1,20 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Inspectors.MouseInspectors;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public class MouseInspectorResultsPanel : UIPanel
|
||||
public class MouseInspectorResultsPanel : UEPanel
|
||||
{
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.UIInspectorResults;
|
||||
|
||||
@ -22,6 +16,9 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public override int MinWidth => 500;
|
||||
public override int MinHeight => 500;
|
||||
public override Vector2 DefaultAnchorMin => new(0.5f, 0.5f);
|
||||
public override Vector2 DefaultAnchorMax => new(0.5f, 0.5f);
|
||||
|
||||
public override bool CanDragAndResize => true;
|
||||
public override bool NavButtonWanted => false;
|
||||
public override bool ShouldSaveActiveState => false;
|
||||
@ -30,6 +27,10 @@ namespace UnityExplorer.UI.Panels
|
||||
private ButtonListHandler<GameObject, ButtonCell> dataHandler;
|
||||
private ScrollPool<ButtonCell> buttonScrollPool;
|
||||
|
||||
public MouseInspectorResultsPanel(UIBase owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
public void ShowResults()
|
||||
{
|
||||
dataHandler.RefreshData();
|
||||
@ -53,27 +54,27 @@ namespace UnityExplorer.UI.Panels
|
||||
if (index >= UiInspector.LastHitObjects.Count)
|
||||
return;
|
||||
|
||||
var obj = UiInspector.LastHitObjects[index];
|
||||
GameObject obj = UiInspector.LastHitObjects[index];
|
||||
cell.Button.ButtonText.text = $"<color=cyan>{obj.name}</color> ({obj.transform.GetTransformPath(true)})";
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
public override void SetDefaultSizeAndPosition()
|
||||
{
|
||||
base.SetDefaultSizeAndPosition();
|
||||
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 500f);
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 500f);
|
||||
}
|
||||
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
dataHandler = new ButtonListHandler<GameObject, ButtonCell>(buttonScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
|
||||
|
||||
buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "ResultsList", out GameObject scrollObj,
|
||||
buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.ContentRoot, "ResultsList", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
|
||||
buttonScrollPool.Initialize(dataHandler);
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
this.Rect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
this.Rect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 500f);
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 500f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,28 +1,23 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public class ObjectExplorerPanel : UIPanel
|
||||
public class ObjectExplorerPanel : UEPanel
|
||||
{
|
||||
public override string Name => "Object Explorer";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.ObjectExplorer;
|
||||
|
||||
public override int MinWidth => 350;
|
||||
public override int MinHeight => 200;
|
||||
public override Vector2 DefaultAnchorMin => new(0.125f, 0.175f);
|
||||
public override Vector2 DefaultAnchorMax => new(0.325f, 0.925f);
|
||||
|
||||
public SceneExplorer SceneExplorer;
|
||||
public ObjectSearch ObjectSearch;
|
||||
@ -31,18 +26,22 @@ namespace UnityExplorer.UI.Panels
|
||||
public override bool ShouldSaveActiveState => true;
|
||||
|
||||
public int SelectedTab = 0;
|
||||
private readonly List<UIModel> tabPages = new List<UIModel>();
|
||||
private readonly List<ButtonRef> tabButtons = new List<ButtonRef>();
|
||||
private readonly List<UIModel> tabPages = new();
|
||||
private readonly List<ButtonRef> tabButtons = new();
|
||||
|
||||
public ObjectExplorerPanel(UIBase owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetTab(int tabIndex)
|
||||
{
|
||||
if (SelectedTab != -1)
|
||||
DisableTab(SelectedTab);
|
||||
|
||||
var content = tabPages[tabIndex];
|
||||
UIModel content = tabPages[tabIndex];
|
||||
content.SetActive(true);
|
||||
|
||||
var button = tabButtons[tabIndex];
|
||||
ButtonRef button = tabButtons[tabIndex];
|
||||
RuntimeHelper.SetColorBlock(button.Component, UniversalUI.EnabledButtonColor, UniversalUI.EnabledButtonColor * 1.2f);
|
||||
|
||||
SelectedTab = tabIndex;
|
||||
@ -88,28 +87,20 @@ namespace UnityExplorer.UI.Panels
|
||||
SetTab(SelectedTab);
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
Rect.localPosition = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.125f, 0.175f);
|
||||
Rect.anchorMax = new Vector2(0.325f, 0.925f);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
// Tab bar
|
||||
var tabGroup = UIFactory.CreateHorizontalGroup(uiContent, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
GameObject tabGroup = UIFactory.CreateHorizontalGroup(ContentRoot, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(tabGroup, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// Scene Explorer
|
||||
SceneExplorer = new SceneExplorer(this);
|
||||
SceneExplorer.ConstructUI(uiContent);
|
||||
SceneExplorer.ConstructUI(ContentRoot);
|
||||
tabPages.Add(SceneExplorer);
|
||||
|
||||
// Object search
|
||||
ObjectSearch = new ObjectSearch(this);
|
||||
ObjectSearch.ConstructUI(uiContent);
|
||||
ObjectSearch.ConstructUI(ContentRoot);
|
||||
tabPages.Add(ObjectSearch);
|
||||
|
||||
// set up tabs
|
||||
@ -117,12 +108,12 @@ namespace UnityExplorer.UI.Panels
|
||||
AddTabButton(tabGroup, "Object Search");
|
||||
|
||||
// default active state: Active
|
||||
UIManager.SetPanelActive(PanelType, true);
|
||||
this.SetActive(true);
|
||||
}
|
||||
|
||||
private void AddTabButton(GameObject tabGroup, string label)
|
||||
{
|
||||
var button = UIFactory.CreateButton(tabGroup, $"Button_{label}", label);
|
||||
ButtonRef button = UIFactory.CreateButton(tabGroup, $"Button_{label}", label);
|
||||
|
||||
int idx = tabButtons.Count;
|
||||
//button.onClick.AddListener(() => { SetTab(idx); });
|
||||
|
@ -1,32 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public class OptionsPanel : UIPanel, ICacheObjectController, ICellPoolDataSource<ConfigEntryCell>
|
||||
public class OptionsPanel : UEPanel, ICacheObjectController, ICellPoolDataSource<ConfigEntryCell>
|
||||
{
|
||||
public override string Name => "Options";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.Options;
|
||||
|
||||
public override int MinWidth => 600;
|
||||
public override int MinHeight => 200;
|
||||
public override Vector2 DefaultAnchorMin => new(0.5f, 0.1f);
|
||||
public override Vector2 DefaultAnchorMax => new(0.5f, 0.85f);
|
||||
|
||||
public override bool ShouldSaveActiveState => false;
|
||||
public override bool ShowByDefault => false;
|
||||
|
||||
// Entry holders
|
||||
private readonly List<CacheConfigEntry> configEntries = new List<CacheConfigEntry>();
|
||||
private readonly List<CacheConfigEntry> configEntries = new();
|
||||
|
||||
// ICacheObjectController
|
||||
public CacheObjectBase ParentCacheObject => null;
|
||||
@ -37,14 +34,19 @@ namespace UnityExplorer.UI.Panels
|
||||
// ICellPoolDataSource
|
||||
public int ItemCount => configEntries.Count;
|
||||
|
||||
public OptionsPanel()
|
||||
public OptionsPanel(UIBase owner) : base(owner)
|
||||
{
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
foreach (KeyValuePair<string, IConfigElement> entry in ConfigManager.ConfigElements)
|
||||
{
|
||||
var cache = new CacheConfigEntry(entry.Value);
|
||||
cache.Owner = this;
|
||||
CacheConfigEntry cache = new(entry.Value)
|
||||
{
|
||||
Owner = this
|
||||
};
|
||||
configEntries.Add(cache);
|
||||
}
|
||||
|
||||
foreach (CacheConfigEntry config in configEntries)
|
||||
config.UpdateValueFromSource();
|
||||
}
|
||||
|
||||
public void OnCellBorrowed(ConfigEntryCell cell)
|
||||
@ -58,32 +60,30 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// UI Construction
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
public override void SetDefaultSizeAndPosition()
|
||||
{
|
||||
Rect.localPosition = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0f, 1f);
|
||||
Rect.anchorMin = new Vector2(0.5f, 0.1f);
|
||||
Rect.anchorMax = new Vector2(0.5f, 0.85f);
|
||||
base.SetDefaultSizeAndPosition();
|
||||
|
||||
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
protected override void ConstructPanelContent()
|
||||
{
|
||||
// Save button
|
||||
|
||||
var saveBtn = UIFactory.CreateButton(this.uiContent, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
|
||||
UniverseLib.UI.Models.ButtonRef saveBtn = UIFactory.CreateButton(this.ContentRoot, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
|
||||
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
|
||||
saveBtn.OnClick += ConfigManager.Handler.SaveConfig;
|
||||
|
||||
// Config entries
|
||||
|
||||
var scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(this.uiContent, "ConfigEntries", out GameObject scrollObj,
|
||||
ScrollPool<ConfigEntryCell> scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(
|
||||
this.ContentRoot,
|
||||
"ConfigEntries",
|
||||
out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
|
||||
scrollPool.Initialize(this);
|
||||
|
||||
foreach (var config in configEntries)
|
||||
config.UpdateValueFromSource();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,492 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public class PanelDragger
|
||||
{
|
||||
private enum MouseState
|
||||
{
|
||||
Down,
|
||||
Held,
|
||||
NotPressed
|
||||
}
|
||||
|
||||
#region Static
|
||||
|
||||
public static bool Resizing { get; private set; }
|
||||
public static bool ResizePrompting => resizeCursorObj && resizeCursorObj.activeSelf;
|
||||
|
||||
public static GameObject resizeCursorObj;
|
||||
internal static bool wasAnyDragging;
|
||||
|
||||
internal static List<PanelDragger> Instances = new();
|
||||
|
||||
private static bool handledInstanceThisFrame;
|
||||
|
||||
static PanelDragger()
|
||||
{
|
||||
UIPanel.OnPanelsReordered += OnPanelsReordered;
|
||||
}
|
||||
|
||||
internal static void ForceEnd()
|
||||
{
|
||||
resizeCursorObj.SetActive(false);
|
||||
wasAnyDragging = false;
|
||||
Resizing = false;
|
||||
|
||||
foreach (var instance in Instances)
|
||||
{
|
||||
instance.WasDragging = false;
|
||||
instance.WasResizing = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnPanelsReordered()
|
||||
{
|
||||
Instances.Sort((a, b) => b.Panel.GetSiblingIndex().CompareTo(a.Panel.GetSiblingIndex()));
|
||||
|
||||
// move AutoCompleter to bottom
|
||||
if (AutoCompleteModal.Instance != null)
|
||||
{
|
||||
var idx = Instances.IndexOf(AutoCompleteModal.Instance.Dragger);
|
||||
Instances.RemoveAt(idx);
|
||||
Instances.Insert(0, AutoCompleteModal.Instance.Dragger);
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateInstances()
|
||||
{
|
||||
if (!DisplayManager.MouseInTargetDisplay)
|
||||
return;
|
||||
|
||||
if (!resizeCursorObj)
|
||||
CreateCursorUI();
|
||||
|
||||
MouseState state;
|
||||
if (InputManager.GetMouseButtonDown(0))
|
||||
state = MouseState.Down;
|
||||
else if (InputManager.GetMouseButton(0))
|
||||
state = MouseState.Held;
|
||||
else
|
||||
state = MouseState.NotPressed;
|
||||
|
||||
var mousePos = DisplayManager.MousePosition;
|
||||
|
||||
handledInstanceThisFrame = false;
|
||||
foreach (var instance in Instances)
|
||||
{
|
||||
if (!instance.Panel.gameObject.activeSelf)
|
||||
continue;
|
||||
|
||||
instance.Update(state, mousePos);
|
||||
if (handledInstanceThisFrame)
|
||||
break;
|
||||
}
|
||||
|
||||
if (wasAnyDragging && state == MouseState.NotPressed)
|
||||
{
|
||||
foreach (var instance in Instances)
|
||||
instance.WasDragging = false;
|
||||
wasAnyDragging = false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// Instance
|
||||
|
||||
public UIPanel UIPanel { get; private set; }
|
||||
public bool AllowDragAndResize => UIPanel.CanDragAndResize;
|
||||
|
||||
public RectTransform Panel { get; set; }
|
||||
public event Action<RectTransform> OnFinishResize;
|
||||
public event Action<RectTransform> OnFinishDrag;
|
||||
|
||||
// Dragging
|
||||
public RectTransform DragableArea { get; set; }
|
||||
public bool WasDragging { get; set; }
|
||||
private Vector2 lastDragPosition;
|
||||
|
||||
// Resizing
|
||||
private const int RESIZE_THICKNESS = 10;
|
||||
|
||||
private bool WasResizing { get; set; }
|
||||
private ResizeTypes currentResizeType = ResizeTypes.NONE;
|
||||
private Vector2 lastResizePos;
|
||||
|
||||
private bool WasHoveringResize => resizeCursorObj.activeInHierarchy;
|
||||
|
||||
private ResizeTypes lastResizeHoverType;
|
||||
|
||||
private Rect totalResizeRect;
|
||||
|
||||
public PanelDragger(RectTransform dragArea, RectTransform panelToDrag, UIPanel panel)
|
||||
{
|
||||
this.UIPanel = panel;
|
||||
Instances.Add(this);
|
||||
DragableArea = dragArea;
|
||||
Panel = panelToDrag;
|
||||
|
||||
UpdateResizeCache();
|
||||
}
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
if (resizeCursorObj)
|
||||
GameObject.Destroy(resizeCursorObj);
|
||||
|
||||
if (Instances.Contains(this))
|
||||
Instances.Remove(this);
|
||||
}
|
||||
|
||||
private void Update(MouseState state, Vector3 rawMousePos)
|
||||
{
|
||||
ResizeTypes type;
|
||||
Vector3 resizePos = Panel.InverseTransformPoint(rawMousePos);
|
||||
bool inResizePos = !UIManager.NavBarRect.rect.Contains(UIManager.NavBarRect.InverseTransformPoint(rawMousePos))
|
||||
&& MouseInResizeArea(resizePos);
|
||||
|
||||
Vector3 dragPos = DragableArea.InverseTransformPoint(rawMousePos);
|
||||
bool inDragPos = DragableArea.rect.Contains(dragPos);
|
||||
|
||||
if (WasHoveringResize && resizeCursorObj)
|
||||
UpdateHoverImagePos();
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case MouseState.Down:
|
||||
if (inDragPos || inResizePos)
|
||||
UIManager.SetPanelActive(Panel, true);
|
||||
|
||||
if (inDragPos)
|
||||
{
|
||||
if (AllowDragAndResize)
|
||||
OnBeginDrag();
|
||||
handledInstanceThisFrame = true;
|
||||
return;
|
||||
}
|
||||
else if (inResizePos)
|
||||
{
|
||||
type = GetResizeType(resizePos);
|
||||
if (type != ResizeTypes.NONE)
|
||||
OnBeginResize(type);
|
||||
|
||||
handledInstanceThisFrame = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case MouseState.Held:
|
||||
if (WasDragging)
|
||||
{
|
||||
OnDrag();
|
||||
handledInstanceThisFrame = true;
|
||||
}
|
||||
else if (WasResizing)
|
||||
{
|
||||
OnResize();
|
||||
handledInstanceThisFrame = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case MouseState.NotPressed:
|
||||
if (AllowDragAndResize && inDragPos)
|
||||
{
|
||||
if (WasDragging)
|
||||
OnEndDrag();
|
||||
|
||||
if (WasHoveringResize)
|
||||
OnHoverResizeEnd();
|
||||
|
||||
handledInstanceThisFrame = true;
|
||||
}
|
||||
else if (inResizePos || WasResizing)
|
||||
{
|
||||
if (WasResizing)
|
||||
OnEndResize();
|
||||
|
||||
type = GetResizeType(resizePos);
|
||||
if (type != ResizeTypes.NONE)
|
||||
OnHoverResize(type);
|
||||
else if (WasHoveringResize)
|
||||
OnHoverResizeEnd();
|
||||
|
||||
handledInstanceThisFrame = true;
|
||||
}
|
||||
else if (WasHoveringResize)
|
||||
OnHoverResizeEnd();
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
#region DRAGGING
|
||||
|
||||
public void OnBeginDrag()
|
||||
{
|
||||
wasAnyDragging = true;
|
||||
WasDragging = true;
|
||||
lastDragPosition = DisplayManager.MousePosition;
|
||||
}
|
||||
|
||||
public void OnDrag()
|
||||
{
|
||||
var mousePos = DisplayManager.MousePosition;
|
||||
|
||||
Vector2 diff = (Vector2)mousePos - lastDragPosition;
|
||||
lastDragPosition = mousePos;
|
||||
|
||||
Panel.localPosition = Panel.localPosition + (Vector3)diff;
|
||||
|
||||
UIPanel.EnsureValidPosition(Panel);
|
||||
}
|
||||
|
||||
public void OnEndDrag()
|
||||
{
|
||||
WasDragging = false;
|
||||
|
||||
OnFinishDrag?.Invoke(Panel);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region RESIZE
|
||||
|
||||
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new()
|
||||
{
|
||||
{ ResizeTypes.Top, default },
|
||||
{ ResizeTypes.Left, default },
|
||||
{ ResizeTypes.Right, default },
|
||||
{ ResizeTypes.Bottom, default },
|
||||
};
|
||||
|
||||
[Flags]
|
||||
public enum ResizeTypes : ulong
|
||||
{
|
||||
NONE = 0,
|
||||
Top = 1,
|
||||
Left = 2,
|
||||
Right = 4,
|
||||
Bottom = 8,
|
||||
TopLeft = Top | Left,
|
||||
TopRight = Top | Right,
|
||||
BottomLeft = Bottom | Left,
|
||||
BottomRight = Bottom | Right,
|
||||
}
|
||||
|
||||
// private const int HALF_THICKESS = RESIZE_THICKNESS / 2;
|
||||
private const int DBL_THICKESS = RESIZE_THICKNESS * 2;
|
||||
|
||||
private void UpdateResizeCache()
|
||||
{
|
||||
totalResizeRect = new Rect(Panel.rect.x - RESIZE_THICKNESS + 1,
|
||||
Panel.rect.y - RESIZE_THICKNESS + 1,
|
||||
Panel.rect.width + DBL_THICKESS - 2,
|
||||
Panel.rect.height + DBL_THICKESS - 2);
|
||||
|
||||
// calculate the four cross sections to use as flags
|
||||
if (AllowDragAndResize)
|
||||
{
|
||||
m_resizeMask[ResizeTypes.Bottom] = new Rect(
|
||||
totalResizeRect.x,
|
||||
totalResizeRect.y,
|
||||
totalResizeRect.width,
|
||||
RESIZE_THICKNESS);
|
||||
|
||||
m_resizeMask[ResizeTypes.Left] = new Rect(
|
||||
totalResizeRect.x,
|
||||
totalResizeRect.y,
|
||||
RESIZE_THICKNESS,
|
||||
totalResizeRect.height);
|
||||
|
||||
m_resizeMask[ResizeTypes.Top] = new Rect(
|
||||
totalResizeRect.x,
|
||||
Panel.rect.y + Panel.rect.height - 2,
|
||||
totalResizeRect.width,
|
||||
RESIZE_THICKNESS);
|
||||
|
||||
m_resizeMask[ResizeTypes.Right] = new Rect(
|
||||
totalResizeRect.x + Panel.rect.width + RESIZE_THICKNESS - 2,
|
||||
totalResizeRect.y,
|
||||
RESIZE_THICKNESS,
|
||||
totalResizeRect.height);
|
||||
}
|
||||
}
|
||||
|
||||
private bool MouseInResizeArea(Vector2 mousePos)
|
||||
{
|
||||
return totalResizeRect.Contains(mousePos);
|
||||
}
|
||||
|
||||
private ResizeTypes GetResizeType(Vector2 mousePos)
|
||||
{
|
||||
// Calculate which part of the resize area we're in, if any.
|
||||
// More readable method commented out below.
|
||||
|
||||
int mask = 0;
|
||||
mask |= (int)ResizeTypes.Top * (m_resizeMask[ResizeTypes.Top].Contains(mousePos) ? 1 : 0);
|
||||
mask |= (int)ResizeTypes.Bottom * (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos) ? 1 : 0);
|
||||
mask |= (int)ResizeTypes.Left * (m_resizeMask[ResizeTypes.Left].Contains(mousePos) ? 1 : 0);
|
||||
mask |= (int)ResizeTypes.Right * (m_resizeMask[ResizeTypes.Right].Contains(mousePos) ? 1 : 0);
|
||||
|
||||
//if (m_resizeMask[ResizeTypes.Top].Contains(mousePos))
|
||||
// mask |= ResizeTypes.Top;
|
||||
//else if (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos))
|
||||
// mask |= ResizeTypes.Bottom;
|
||||
|
||||
//if (m_resizeMask[ResizeTypes.Left].Contains(mousePos))
|
||||
// mask |= ResizeTypes.Left;
|
||||
//else if (m_resizeMask[ResizeTypes.Right].Contains(mousePos))
|
||||
// mask |= ResizeTypes.Right;
|
||||
|
||||
return (ResizeTypes)mask;
|
||||
}
|
||||
|
||||
public void OnHoverResize(ResizeTypes resizeType)
|
||||
{
|
||||
if (WasHoveringResize && lastResizeHoverType == resizeType)
|
||||
return;
|
||||
|
||||
// we are entering resize, or the resize type has changed.
|
||||
|
||||
//WasHoveringResize = true;
|
||||
lastResizeHoverType = resizeType;
|
||||
|
||||
resizeCursorObj.SetActive(true);
|
||||
resizeCursorObj.transform.SetAsLastSibling();
|
||||
|
||||
// set the rotation for the resize icon
|
||||
float iconRotation = 0f;
|
||||
switch (resizeType)
|
||||
{
|
||||
case ResizeTypes.TopRight:
|
||||
case ResizeTypes.BottomLeft:
|
||||
iconRotation = 45f; break;
|
||||
case ResizeTypes.Top:
|
||||
case ResizeTypes.Bottom:
|
||||
iconRotation = 90f; break;
|
||||
case ResizeTypes.TopLeft:
|
||||
case ResizeTypes.BottomRight:
|
||||
iconRotation = 135f; break;
|
||||
}
|
||||
|
||||
Quaternion rot = resizeCursorObj.transform.rotation;
|
||||
rot.eulerAngles = new Vector3(0, 0, iconRotation);
|
||||
resizeCursorObj.transform.rotation = rot;
|
||||
|
||||
UpdateHoverImagePos();
|
||||
}
|
||||
|
||||
// update the resize icon position to be above the mouse
|
||||
private void UpdateHoverImagePos()
|
||||
{
|
||||
resizeCursorObj.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(DisplayManager.MousePosition);
|
||||
}
|
||||
|
||||
public void OnHoverResizeEnd()
|
||||
{
|
||||
//WasHoveringResize = false;
|
||||
resizeCursorObj.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnBeginResize(ResizeTypes resizeType)
|
||||
{
|
||||
currentResizeType = resizeType;
|
||||
lastResizePos = DisplayManager.MousePosition;
|
||||
WasResizing = true;
|
||||
Resizing = true;
|
||||
}
|
||||
|
||||
public void OnResize()
|
||||
{
|
||||
Vector3 mousePos = DisplayManager.MousePosition;
|
||||
Vector2 diff = lastResizePos - (Vector2)mousePos;
|
||||
|
||||
if ((Vector2)mousePos == lastResizePos)
|
||||
return;
|
||||
|
||||
if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > DisplayManager.Width || mousePos.y > DisplayManager.Height)
|
||||
return;
|
||||
|
||||
lastResizePos = mousePos;
|
||||
|
||||
float diffX = (float)((decimal)diff.x / DisplayManager.Width);
|
||||
float diffY = (float)((decimal)diff.y / DisplayManager.Height);
|
||||
|
||||
Vector2 anchorMin = Panel.anchorMin;
|
||||
Vector2 anchorMax = Panel.anchorMax;
|
||||
|
||||
if (currentResizeType.HasFlag(ResizeTypes.Left))
|
||||
anchorMin.x -= diffX;
|
||||
else if (currentResizeType.HasFlag(ResizeTypes.Right))
|
||||
anchorMax.x -= diffX;
|
||||
|
||||
if (currentResizeType.HasFlag(ResizeTypes.Top))
|
||||
anchorMax.y -= diffY;
|
||||
else if (currentResizeType.HasFlag(ResizeTypes.Bottom))
|
||||
anchorMin.y -= diffY;
|
||||
|
||||
var prevMin = Panel.anchorMin;
|
||||
var prevMax = Panel.anchorMax;
|
||||
|
||||
Panel.anchorMin = new Vector2(anchorMin.x, anchorMin.y);
|
||||
Panel.anchorMax = new Vector2(anchorMax.x, anchorMax.y);
|
||||
|
||||
if (Panel.rect.width < UIPanel.MinWidth)
|
||||
{
|
||||
Panel.anchorMin = new Vector2(prevMin.x, Panel.anchorMin.y);
|
||||
Panel.anchorMax = new Vector2(prevMax.x, Panel.anchorMax.y);
|
||||
}
|
||||
if (Panel.rect.height < UIPanel.MinHeight)
|
||||
{
|
||||
Panel.anchorMin = new Vector2(Panel.anchorMin.x, prevMin.y);
|
||||
Panel.anchorMax = new Vector2(Panel.anchorMax.x, prevMax.y);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnEndResize()
|
||||
{
|
||||
WasResizing = false;
|
||||
Resizing = false;
|
||||
try { OnHoverResizeEnd(); } catch { }
|
||||
UpdateResizeCache();
|
||||
OnFinishResize?.Invoke(Panel);
|
||||
}
|
||||
|
||||
internal static void CreateCursorUI()
|
||||
{
|
||||
try
|
||||
{
|
||||
var text = UIFactory.CreateLabel(UIManager.UIRoot, "ResizeCursor", "↔", TextAnchor.MiddleCenter, Color.white, true, 35);
|
||||
resizeCursorObj = text.gameObject;
|
||||
var outline = text.gameObject.AddComponent<Outline>();
|
||||
outline.effectColor = Color.black;
|
||||
outline.effectDistance = new(1, 1);
|
||||
|
||||
RectTransform rect = resizeCursorObj.GetComponent<RectTransform>();
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 64);
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 64);
|
||||
|
||||
resizeCursorObj.SetActive(false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception creating Resize Cursor UI!\r\n" + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
264
src/UI/Panels/UEPanel.cs
Normal file
264
src/UI/Panels/UEPanel.cs
Normal file
@ -0,0 +1,264 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public abstract class UEPanel : PanelBase
|
||||
{
|
||||
protected UEPanel(UIBase owner) : base(owner) { }
|
||||
|
||||
public abstract UIManager.Panels PanelType { get; }
|
||||
public virtual bool ShowByDefault => false;
|
||||
public virtual bool ShouldSaveActiveState => true;
|
||||
|
||||
public virtual bool NavButtonWanted => true;
|
||||
public ButtonRef NavButton { get; internal set; }
|
||||
|
||||
protected override PanelDragger CreatePanelDragger()
|
||||
{
|
||||
return new UEPanelDragger(this);
|
||||
}
|
||||
|
||||
public override void OnFinishDrag()
|
||||
{
|
||||
base.OnFinishDrag();
|
||||
SaveInternalData();
|
||||
}
|
||||
|
||||
public override void OnFinishResize()
|
||||
{
|
||||
base.OnFinishResize();
|
||||
SaveInternalData();
|
||||
}
|
||||
|
||||
public override void SetActive(bool active)
|
||||
{
|
||||
if (this.Enabled != active)
|
||||
{
|
||||
base.SetActive(active);
|
||||
|
||||
if (!ApplyingSaveData)
|
||||
SaveInternalData();
|
||||
|
||||
if (NavButtonWanted && NavButton != null)
|
||||
{
|
||||
Color color = active ? UniversalUI.EnabledButtonColor : UniversalUI.DisabledButtonColor;
|
||||
RuntimeHelper.SetColorBlock(NavButton.Component, color, color * 1.2f);
|
||||
}
|
||||
}
|
||||
|
||||
if (!active)
|
||||
{
|
||||
if (Dragger != null)
|
||||
this.Dragger.WasDragging = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.UIRoot.transform.SetAsLastSibling();
|
||||
(this.Owner.Panels as UEPanelManager).DoInvokeOnPanelsReordered();
|
||||
}
|
||||
}
|
||||
|
||||
// Save Data
|
||||
|
||||
public bool ApplyingSaveData { get; set; }
|
||||
|
||||
public void SaveInternalData()
|
||||
{
|
||||
if (UIManager.Initializing || ApplyingSaveData)
|
||||
return;
|
||||
|
||||
SetSaveDataToConfigValue();
|
||||
}
|
||||
|
||||
private void SetSaveDataToConfigValue()
|
||||
=> ConfigManager.GetPanelSaveData(this.PanelType).Value = this.ToSaveData();
|
||||
|
||||
public virtual string ToSaveData()
|
||||
{
|
||||
try
|
||||
{
|
||||
return string.Join("|", new string[]
|
||||
{
|
||||
$"{ShouldSaveActiveState && Enabled}",
|
||||
Rect.RectAnchorsToString(),
|
||||
Rect.RectPositionToString()
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception generating Panel save data: {ex}");
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ApplySaveData()
|
||||
{
|
||||
string data = ConfigManager.GetPanelSaveData(this.PanelType).Value;
|
||||
ApplySaveData(data);
|
||||
}
|
||||
|
||||
protected virtual void ApplySaveData(string data)
|
||||
{
|
||||
if (string.IsNullOrEmpty(data))
|
||||
return;
|
||||
|
||||
string[] split = data.Split('|');
|
||||
|
||||
try
|
||||
{
|
||||
Rect.SetAnchorsFromString(split[1]);
|
||||
Rect.SetPositionFromString(split[2]);
|
||||
this.SetActive(bool.Parse(split[0]));
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
|
||||
SetDefaultSizeAndPosition();
|
||||
SetSaveDataToConfigValue();
|
||||
}
|
||||
}
|
||||
|
||||
public override void ConstructUI()
|
||||
{
|
||||
base.ConstructUI();
|
||||
|
||||
if (NavButtonWanted)
|
||||
{
|
||||
// create navbar button
|
||||
|
||||
NavButton = UIFactory.CreateButton(UIManager.NavbarTabButtonHolder, $"Button_{PanelType}", Name);
|
||||
GameObject navBtn = NavButton.Component.gameObject;
|
||||
navBtn.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navBtn, false, true, true, true, 0, 0, 0, 5, 5, TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutElement(navBtn, minWidth: 80);
|
||||
|
||||
RuntimeHelper.SetColorBlock(NavButton.Component, UniversalUI.DisabledButtonColor, UniversalUI.DisabledButtonColor * 1.2f);
|
||||
NavButton.OnClick += () => { UIManager.TogglePanel(PanelType); };
|
||||
|
||||
GameObject txtObj = navBtn.transform.Find("Text").gameObject;
|
||||
txtObj.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
}
|
||||
|
||||
this.SetActive(true);
|
||||
this.SetActive(false);
|
||||
this.SetActive(ShowByDefault);
|
||||
}
|
||||
|
||||
protected override void LateConstructUI()
|
||||
{
|
||||
ApplyingSaveData = true;
|
||||
|
||||
base.LateConstructUI();
|
||||
|
||||
// apply panel save data or revert to default
|
||||
try
|
||||
{
|
||||
ApplySaveData();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception loading panel save data: {ex}");
|
||||
SetDefaultSizeAndPosition();
|
||||
}
|
||||
|
||||
// simple listener for saving enabled state
|
||||
this.OnToggleEnabled += (bool val) =>
|
||||
{
|
||||
SaveInternalData();
|
||||
};
|
||||
|
||||
ApplyingSaveData = false;
|
||||
|
||||
Dragger.OnEndResize();
|
||||
}
|
||||
}
|
||||
|
||||
#region WINDOW ANCHORS / POSITION SAVE DATA HELPERS
|
||||
|
||||
public static class RectSaveExtensions
|
||||
{
|
||||
// Window Anchors helpers
|
||||
|
||||
internal static string RectAnchorsToString(this RectTransform rect)
|
||||
{
|
||||
if (!rect)
|
||||
throw new ArgumentNullException("rect");
|
||||
|
||||
return string.Format(CultureInfo.InvariantCulture, "{0},{1},{2},{3}", new object[]
|
||||
{
|
||||
rect.anchorMin.x,
|
||||
rect.anchorMin.y,
|
||||
rect.anchorMax.x,
|
||||
rect.anchorMax.y
|
||||
});
|
||||
}
|
||||
|
||||
internal static void SetAnchorsFromString(this RectTransform panel, string stringAnchors)
|
||||
{
|
||||
if (string.IsNullOrEmpty(stringAnchors))
|
||||
throw new ArgumentNullException("stringAnchors");
|
||||
|
||||
if (stringAnchors.Contains(" "))
|
||||
// outdated save data, not worth recovering just reset it.
|
||||
throw new Exception("invalid save data, resetting.");
|
||||
|
||||
string[] split = stringAnchors.Split(',');
|
||||
|
||||
if (split.Length != 4)
|
||||
throw new Exception($"stringAnchors split is unexpected length: {split.Length}");
|
||||
|
||||
Vector4 anchors;
|
||||
anchors.x = float.Parse(split[0], CultureInfo.InvariantCulture);
|
||||
anchors.y = float.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
anchors.z = float.Parse(split[2], CultureInfo.InvariantCulture);
|
||||
anchors.w = float.Parse(split[3], CultureInfo.InvariantCulture);
|
||||
|
||||
panel.anchorMin = new Vector2(anchors.x, anchors.y);
|
||||
panel.anchorMax = new Vector2(anchors.z, anchors.w);
|
||||
}
|
||||
|
||||
internal static string RectPositionToString(this RectTransform rect)
|
||||
{
|
||||
if (!rect)
|
||||
throw new ArgumentNullException("rect");
|
||||
|
||||
return string.Format(CultureInfo.InvariantCulture, "{0},{1}", new object[]
|
||||
{
|
||||
rect.anchoredPosition.x, rect.anchoredPosition.y
|
||||
});
|
||||
}
|
||||
|
||||
internal static void SetPositionFromString(this RectTransform rect, string stringPosition)
|
||||
{
|
||||
if (string.IsNullOrEmpty(stringPosition))
|
||||
throw new ArgumentNullException(stringPosition);
|
||||
|
||||
if (stringPosition.Contains(" "))
|
||||
// outdated save data, not worth recovering just reset it.
|
||||
throw new Exception("invalid save data, resetting.");
|
||||
|
||||
string[] split = stringPosition.Split(',');
|
||||
|
||||
if (split.Length != 2)
|
||||
throw new Exception($"stringPosition split is unexpected length: {split.Length}");
|
||||
|
||||
Vector3 vector = rect.anchoredPosition;
|
||||
vector.x = float.Parse(split[0], CultureInfo.InvariantCulture);
|
||||
vector.y = float.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
rect.anchoredPosition = vector;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
23
src/UI/Panels/UEPanelDragger.cs
Normal file
23
src/UI/Panels/UEPanelDragger.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Panels;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public class UEPanelDragger : PanelDragger
|
||||
{
|
||||
public UEPanelDragger(PanelBase uiPanel) : base(uiPanel) { }
|
||||
|
||||
protected override bool MouseInResizeArea(Vector2 mousePos)
|
||||
{
|
||||
return !UIManager.NavBarRect.rect.Contains(UIManager.NavBarRect.InverseTransformPoint(mousePos))
|
||||
&& base.MouseInResizeArea(mousePos);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,423 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using System.Collections;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
public abstract class UIPanel : UIBehaviourModel
|
||||
{
|
||||
#region STATIC
|
||||
|
||||
internal static void InvokeOnPanelsReordered() => OnPanelsReordered?.Invoke();
|
||||
|
||||
public static event Action OnPanelsReordered;
|
||||
public static event Action OnClickedOutsidePanels;
|
||||
|
||||
internal static readonly List<UIPanel> instances = new();
|
||||
internal static readonly Dictionary<int, UIPanel> transformToPanelDict = new();
|
||||
|
||||
public static void UpdateFocus()
|
||||
{
|
||||
if (PanelDragger.ResizePrompting)
|
||||
return;
|
||||
|
||||
// if the user is clicking
|
||||
if (DisplayManager.MouseInTargetDisplay
|
||||
&& (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1)))
|
||||
{
|
||||
int count = UIManager.PanelHolder.transform.childCount;
|
||||
Vector3 mousePos = DisplayManager.MousePosition;
|
||||
bool clickedInAny = false;
|
||||
|
||||
for (int i = count - 1; i >= 0; i--)
|
||||
{
|
||||
// make sure this is a real recognized panel
|
||||
Transform transform = UIManager.PanelHolder.transform.GetChild(i);
|
||||
if (!transformToPanelDict.TryGetValue(transform.GetInstanceID(), out UIPanel panel))
|
||||
continue;
|
||||
|
||||
// check if our mouse is clicking inside the panel
|
||||
Vector3 pos = panel.Rect.InverseTransformPoint(mousePos);
|
||||
if (!panel.Enabled || !panel.Rect.rect.Contains(pos))
|
||||
continue;
|
||||
|
||||
// if this is not the top panel, reorder and invoke the onchanged event
|
||||
if (transform.GetSiblingIndex() != count - 1)
|
||||
{
|
||||
transform.SetAsLastSibling();
|
||||
OnPanelsReordered?.Invoke();
|
||||
}
|
||||
// panel was found, break
|
||||
clickedInAny = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!clickedInAny)
|
||||
OnClickedOutsidePanels?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// INSTANCE
|
||||
|
||||
public UIPanel()
|
||||
{
|
||||
instances.Add(this);
|
||||
}
|
||||
|
||||
public abstract UIManager.Panels PanelType { get; }
|
||||
public abstract string Name { get; }
|
||||
public abstract int MinWidth { get; }
|
||||
public abstract int MinHeight { get; }
|
||||
|
||||
public virtual bool ShowByDefault => false;
|
||||
public virtual bool ShouldSaveActiveState => true;
|
||||
public virtual bool CanDragAndResize => true;
|
||||
public virtual bool NavButtonWanted => true;
|
||||
|
||||
public ButtonRef NavButton { get; internal set; }
|
||||
public PanelDragger Dragger { get; internal set; }
|
||||
|
||||
public override GameObject UIRoot => uiRoot;
|
||||
protected GameObject uiRoot;
|
||||
protected GameObject uiContent;
|
||||
public RectTransform Rect { get; private set; }
|
||||
public GameObject TitleBar { get; private set; }
|
||||
|
||||
public virtual void OnFinishResize(RectTransform panel)
|
||||
{
|
||||
SaveInternalData();
|
||||
}
|
||||
|
||||
public virtual void OnFinishDrag(RectTransform panel)
|
||||
{
|
||||
SaveInternalData();
|
||||
}
|
||||
|
||||
public override void SetActive(bool active)
|
||||
{
|
||||
if (this.Enabled != active)
|
||||
{
|
||||
base.SetActive(active);
|
||||
|
||||
if (!ApplyingSaveData)
|
||||
SaveInternalData();
|
||||
|
||||
if (NavButtonWanted)
|
||||
{
|
||||
var color = active ? UniversalUI.EnabledButtonColor : UniversalUI.DisabledButtonColor;
|
||||
RuntimeHelper.SetColorBlock(NavButton.Component, color, color * 1.2f);
|
||||
}
|
||||
}
|
||||
|
||||
if (!active)
|
||||
this.Dragger.WasDragging = false;
|
||||
else
|
||||
{
|
||||
this.UIRoot.transform.SetAsLastSibling();
|
||||
InvokeOnPanelsReordered();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
instances.Remove(this);
|
||||
base.Destroy();
|
||||
}
|
||||
|
||||
protected internal abstract void DoSetDefaultPosAndAnchors();
|
||||
|
||||
public void SetTransformDefaults()
|
||||
{
|
||||
DoSetDefaultPosAndAnchors();
|
||||
}
|
||||
|
||||
public void EnsureValidSize()
|
||||
{
|
||||
if (Rect.rect.width < MinWidth)
|
||||
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, MinWidth);
|
||||
if (Rect.rect.height < MinHeight)
|
||||
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
|
||||
}
|
||||
|
||||
public void EnsureValidPosition() => EnsureValidPosition(this.Rect);
|
||||
|
||||
public static void EnsureValidPosition(RectTransform panel)
|
||||
{
|
||||
var pos = panel.localPosition;
|
||||
|
||||
// Prevent panel going oustide screen bounds
|
||||
var halfW = DisplayManager.Width * 0.5f;
|
||||
var halfH = DisplayManager.Height * 0.5f;
|
||||
|
||||
pos.x = Math.Max(-halfW - panel.rect.width + 50, Math.Min(pos.x, halfW - 50));
|
||||
pos.y = Math.Max(-halfH + 50, Math.Min(pos.y, halfH));
|
||||
|
||||
panel.localPosition = pos;
|
||||
}
|
||||
|
||||
// Save Data
|
||||
|
||||
public bool ApplyingSaveData { get; set; }
|
||||
|
||||
public void SaveInternalData()
|
||||
{
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
SetSaveDataToConfigValue();
|
||||
}
|
||||
|
||||
private void SetSaveDataToConfigValue() => ConfigManager.GetPanelSaveData(this.PanelType).Value = this.ToSaveData();
|
||||
|
||||
public virtual string ToSaveData()
|
||||
{
|
||||
try
|
||||
{
|
||||
return string.Join("|", new string[]
|
||||
{
|
||||
$"{ShouldSaveActiveState && Enabled}",
|
||||
Rect.RectAnchorsToString(),
|
||||
Rect.RectPositionToString()
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception generating Panel save data: {ex}");
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ApplySaveData()
|
||||
{
|
||||
string data = ConfigManager.GetPanelSaveData(this.PanelType).Value;
|
||||
ApplySaveData(data);
|
||||
}
|
||||
|
||||
protected virtual void ApplySaveData(string data)
|
||||
{
|
||||
if (string.IsNullOrEmpty(data))
|
||||
return;
|
||||
|
||||
var split = data.Split('|');
|
||||
|
||||
try
|
||||
{
|
||||
Rect.SetAnchorsFromString(split[1]);
|
||||
Rect.SetPositionFromString(split[2]);
|
||||
UIManager.SetPanelActive(this.PanelType, bool.Parse(split[0]));
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
|
||||
SetTransformDefaults();
|
||||
SetSaveDataToConfigValue();
|
||||
}
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
public abstract void ConstructPanelContent();
|
||||
|
||||
public void ConstructUI()
|
||||
{
|
||||
//this.Enabled = true;
|
||||
|
||||
if (NavButtonWanted)
|
||||
{
|
||||
// create navbar button
|
||||
|
||||
NavButton = UIFactory.CreateButton(UIManager.NavbarTabButtonHolder, $"Button_{PanelType}", Name);
|
||||
var navBtn = NavButton.Component.gameObject;
|
||||
navBtn.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navBtn, false, true, true, true, 0, 0, 0, 5, 5, TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutElement(navBtn, minWidth: 80);
|
||||
|
||||
RuntimeHelper.SetColorBlock(NavButton.Component, UniversalUI.DisabledButtonColor, UniversalUI.DisabledButtonColor * 1.2f);
|
||||
NavButton.OnClick += () => { UIManager.TogglePanel(PanelType); };
|
||||
|
||||
var txtObj = navBtn.transform.Find("Text").gameObject;
|
||||
txtObj.AddComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
}
|
||||
|
||||
// create core canvas
|
||||
uiRoot = UIFactory.CreatePanel(Name, UIManager.PanelHolder, out uiContent);
|
||||
Rect = this.uiRoot.GetComponent<RectTransform>();
|
||||
//UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, false, false, true, true, 0, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
|
||||
int id = this.uiRoot.transform.GetInstanceID();
|
||||
transformToPanelDict.Add(id, this);
|
||||
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiContent, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
|
||||
// Title bar
|
||||
TitleBar = UIFactory.CreateHorizontalGroup(uiContent, "TitleBar", false, true, true, true, 2,
|
||||
new Vector4(2, 2, 2, 2), new Color(0.06f, 0.06f, 0.06f));
|
||||
UIFactory.SetLayoutElement(TitleBar, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// Title text
|
||||
|
||||
var titleTxt = UIFactory.CreateLabel(TitleBar, "TitleBar", Name, TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(titleTxt.gameObject, minWidth: 250, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// close button
|
||||
|
||||
var closeHolder = UIFactory.CreateUIObject("CloseHolder", TitleBar);
|
||||
UIFactory.SetLayoutElement(closeHolder, minHeight: 25, flexibleHeight: 0, minWidth: 30, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(closeHolder, false, false, true, true, 3, childAlignment: TextAnchor.MiddleRight);
|
||||
var closeBtn = UIFactory.CreateButton(closeHolder, "CloseButton", "—");
|
||||
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
|
||||
RuntimeHelper.SetColorBlock(closeBtn.Component, new Color(0.33f, 0.32f, 0.31f));
|
||||
|
||||
closeBtn.OnClick += () =>
|
||||
{
|
||||
UIManager.SetPanelActive(this.PanelType, false);
|
||||
SaveInternalData();
|
||||
};
|
||||
|
||||
if (!CanDragAndResize)
|
||||
TitleBar.SetActive(false);
|
||||
|
||||
// Panel dragger
|
||||
|
||||
Dragger = new PanelDragger(TitleBar.GetComponent<RectTransform>(), Rect, this);
|
||||
Dragger.OnFinishResize += OnFinishResize;
|
||||
Dragger.OnFinishDrag += OnFinishDrag;
|
||||
|
||||
// content (abstract)
|
||||
|
||||
ConstructPanelContent();
|
||||
|
||||
UIManager.SetPanelActive(this.PanelType, true);
|
||||
UIManager.SetPanelActive(this.PanelType, false);
|
||||
UIManager.SetPanelActive(this.PanelType, ShowByDefault);
|
||||
|
||||
ApplyingSaveData = true;
|
||||
SetTransformDefaults();
|
||||
// apply panel save data or revert to default
|
||||
try
|
||||
{
|
||||
ApplySaveData();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception loading panel save data: {ex}");
|
||||
SetTransformDefaults();
|
||||
}
|
||||
|
||||
RuntimeHelper.StartCoroutine(LateSetupCoroutine());
|
||||
|
||||
// simple listener for saving enabled state
|
||||
this.OnToggleEnabled += (bool val) =>
|
||||
{
|
||||
SaveInternalData();
|
||||
};
|
||||
|
||||
ApplyingSaveData = false;
|
||||
}
|
||||
|
||||
private IEnumerator LateSetupCoroutine()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
// ensure initialized position is valid
|
||||
EnsureValidSize();
|
||||
EnsureValidPosition(this.Rect);
|
||||
|
||||
// update dragger and save data
|
||||
Dragger.OnEndResize();
|
||||
}
|
||||
|
||||
public override void ConstructUI(GameObject parent) => ConstructUI();
|
||||
}
|
||||
|
||||
#region WINDOW ANCHORS / POSITION HELPERS
|
||||
|
||||
public static class RectSaveExtensions
|
||||
{
|
||||
// Window Anchors helpers
|
||||
|
||||
internal static string RectAnchorsToString(this RectTransform rect)
|
||||
{
|
||||
if (!rect)
|
||||
throw new ArgumentNullException("rect");
|
||||
|
||||
return string.Format(CultureInfo.InvariantCulture, "{0},{1},{2},{3}", new object[]
|
||||
{
|
||||
rect.anchorMin.x,
|
||||
rect.anchorMin.y,
|
||||
rect.anchorMax.x,
|
||||
rect.anchorMax.y
|
||||
});
|
||||
}
|
||||
|
||||
internal static void SetAnchorsFromString(this RectTransform panel, string stringAnchors)
|
||||
{
|
||||
if (string.IsNullOrEmpty(stringAnchors))
|
||||
throw new ArgumentNullException("stringAnchors");
|
||||
|
||||
if (stringAnchors.Contains(" "))
|
||||
// outdated save data, not worth recovering just reset it.
|
||||
throw new Exception("invalid save data, resetting.");
|
||||
|
||||
var split = stringAnchors.Split(',');
|
||||
|
||||
if (split.Length != 4)
|
||||
throw new Exception($"stringAnchors split is unexpected length: {split.Length}");
|
||||
|
||||
Vector4 anchors;
|
||||
anchors.x = float.Parse(split[0], CultureInfo.InvariantCulture);
|
||||
anchors.y = float.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
anchors.z = float.Parse(split[2], CultureInfo.InvariantCulture);
|
||||
anchors.w = float.Parse(split[3], CultureInfo.InvariantCulture);
|
||||
|
||||
panel.anchorMin = new Vector2(anchors.x, anchors.y);
|
||||
panel.anchorMax = new Vector2(anchors.z, anchors.w);
|
||||
}
|
||||
|
||||
internal static string RectPositionToString(this RectTransform rect)
|
||||
{
|
||||
if (!rect)
|
||||
throw new ArgumentNullException("rect");
|
||||
|
||||
return string.Format(CultureInfo.InvariantCulture, "{0},{1}", new object[]
|
||||
{
|
||||
rect.anchoredPosition.x, rect.anchoredPosition.y
|
||||
});
|
||||
}
|
||||
|
||||
internal static void SetPositionFromString(this RectTransform rect, string stringPosition)
|
||||
{
|
||||
if (string.IsNullOrEmpty(stringPosition))
|
||||
throw new ArgumentNullException(stringPosition);
|
||||
|
||||
if (stringPosition.Contains(" "))
|
||||
// outdated save data, not worth recovering just reset it.
|
||||
throw new Exception("invalid save data, resetting.");
|
||||
|
||||
var split = stringPosition.Split(',');
|
||||
|
||||
if (split.Length != 2)
|
||||
throw new Exception($"stringPosition split is unexpected length: {split.Length}");
|
||||
|
||||
Vector3 vector = rect.anchoredPosition;
|
||||
vector.x = float.Parse(split[0], CultureInfo.InvariantCulture);
|
||||
vector.y = float.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
rect.anchoredPosition = vector;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
39
src/UI/UEPanelManager.cs
Normal file
39
src/UI/UEPanelManager.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
public class UEPanelManager : PanelManager
|
||||
{
|
||||
public UEPanelManager(UIBase owner) : base(owner) { }
|
||||
|
||||
protected override Vector3 MousePosition => DisplayManager.MousePosition;
|
||||
|
||||
protected override Vector2 ScreenDimensions => new(DisplayManager.Width, DisplayManager.Height);
|
||||
|
||||
protected override bool MouseInTargetDisplay => DisplayManager.MouseInTargetDisplay;
|
||||
|
||||
internal void DoInvokeOnPanelsReordered()
|
||||
{
|
||||
InvokeOnPanelsReordered();
|
||||
}
|
||||
|
||||
protected override void SortDraggerHeirarchy()
|
||||
{
|
||||
base.SortDraggerHeirarchy();
|
||||
|
||||
// move AutoCompleter to first update
|
||||
if (!UIManager.Initializing && AutoCompleteModal.Instance != null)
|
||||
{
|
||||
this.draggerInstances.Remove(AutoCompleteModal.Instance.Dragger);
|
||||
this.draggerInstances.Insert(0, AutoCompleteModal.Instance.Dragger);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -10,8 +10,7 @@ using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Panels;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -27,10 +26,11 @@ namespace UnityExplorer.UI
|
||||
Options,
|
||||
ConsoleLog,
|
||||
AutoCompleter,
|
||||
MouseInspector,
|
||||
//MouseInspector,
|
||||
UIInspectorResults,
|
||||
HookManager,
|
||||
Clipboard
|
||||
Clipboard,
|
||||
Freecam
|
||||
}
|
||||
|
||||
public enum VerticalAnchor
|
||||
@ -48,8 +48,7 @@ namespace UnityExplorer.UI
|
||||
public static RectTransform UIRootRect { get; private set; }
|
||||
public static Canvas UICanvas { get; private set; }
|
||||
|
||||
internal static GameObject PanelHolder { get; private set; }
|
||||
internal static readonly Dictionary<Panels, UIPanel> UIPanels = new();
|
||||
internal static readonly Dictionary<Panels, UEPanel> UIPanels = new();
|
||||
|
||||
public static RectTransform NavBarRect;
|
||||
public static GameObject NavbarTabButtonHolder;
|
||||
@ -81,7 +80,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
internal static void InitUI()
|
||||
{
|
||||
UiBase = UniversalUI.RegisterUI(ExplorerCore.GUID, Update);
|
||||
UiBase = UniversalUI.RegisterUI<ExplorerUIBase>(ExplorerCore.GUID, Update);
|
||||
|
||||
UIRootRect = UIRoot.GetComponent<RectTransform>();
|
||||
UICanvas = UIRoot.GetComponent<Canvas>();
|
||||
@ -93,36 +92,32 @@ namespace UnityExplorer.UI
|
||||
lastScreenHeight = display.renderingHeight;
|
||||
|
||||
// Create UI.
|
||||
CreatePanelHolder();
|
||||
CreateTopNavBar();
|
||||
// This could be automated with Assembly.GetTypes(),
|
||||
// but the order is important and I'd have to write something to handle the order.
|
||||
UIPanels.Add(Panels.AutoCompleter, new AutoCompleteModal());
|
||||
UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel());
|
||||
UIPanels.Add(Panels.Inspector, new InspectorPanel());
|
||||
UIPanels.Add(Panels.CSConsole, new CSConsolePanel());
|
||||
UIPanels.Add(Panels.HookManager, new HookManagerPanel());
|
||||
UIPanels.Add(Panels.Clipboard, new ClipboardPanel());
|
||||
UIPanels.Add(Panels.ConsoleLog, new LogPanel());
|
||||
UIPanels.Add(Panels.Options, new OptionsPanel());
|
||||
UIPanels.Add(Panels.UIInspectorResults, new MouseInspectorResultsPanel());
|
||||
UIPanels.Add(Panels.MouseInspector, new MouseInspector());
|
||||
UIPanels.Add(Panels.AutoCompleter, new AutoCompleteModal(UiBase));
|
||||
UIPanels.Add(Panels.ObjectExplorer, new ObjectExplorerPanel(UiBase));
|
||||
UIPanels.Add(Panels.Inspector, new InspectorPanel(UiBase));
|
||||
UIPanels.Add(Panels.CSConsole, new CSConsolePanel(UiBase));
|
||||
UIPanels.Add(Panels.HookManager, new HookManagerPanel(UiBase));
|
||||
UIPanels.Add(Panels.Freecam, new FreeCamPanel(UiBase));
|
||||
UIPanels.Add(Panels.Clipboard, new ClipboardPanel(UiBase));
|
||||
UIPanels.Add(Panels.ConsoleLog, new LogPanel(UiBase));
|
||||
UIPanels.Add(Panels.Options, new OptionsPanel(UiBase));
|
||||
UIPanels.Add(Panels.UIInspectorResults, new MouseInspectorResultsPanel(UiBase));
|
||||
|
||||
foreach (var panel in UIPanels.Values)
|
||||
panel.ConstructUI();
|
||||
MouseInspector.inspectorUIBase = UniversalUI.RegisterUI(MouseInspector.UIBaseGUID, null);
|
||||
new MouseInspector(MouseInspector.inspectorUIBase);
|
||||
|
||||
// Call some initialize methods
|
||||
Notification.Init();
|
||||
ConsoleController.Init();
|
||||
|
||||
// Add this listener to prevent ScrollPool doing anything while we are resizing panels
|
||||
ScrollPool<ICell>.writingLockedListeners.Add(() => !PanelDragger.Resizing);
|
||||
|
||||
// Set default menu visibility
|
||||
ShowMenu = !ConfigManager.Hide_On_Startup.Value;
|
||||
|
||||
// Failsafe fix, in some games all dropdowns displayed values are blank on startup for some reason.
|
||||
foreach (var dropdown in UIRoot.GetComponentsInChildren<Dropdown>(true))
|
||||
foreach (Dropdown dropdown in UIRoot.GetComponentsInChildren<Dropdown>(true))
|
||||
dropdown.RefreshShownValue();
|
||||
|
||||
Initializing = false;
|
||||
@ -146,10 +141,6 @@ namespace UnityExplorer.UI
|
||||
if (InputManager.GetKeyDown(ConfigManager.Force_Unlock_Toggle.Value))
|
||||
UniverseLib.Config.ConfigManager.Force_Unlock_Mouse = !UniverseLib.Config.ConfigManager.Force_Unlock_Mouse;
|
||||
|
||||
// update focused panel
|
||||
UIPanel.UpdateFocus();
|
||||
PanelDragger.UpdateInstances();
|
||||
|
||||
// update the timescale value
|
||||
if (!timeInput.Component.isFocused && lastTimeScale != Time.timeScale)
|
||||
{
|
||||
@ -167,40 +158,33 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
|
||||
// check screen dimension change
|
||||
var display = DisplayManager.ActiveDisplay;
|
||||
Display display = DisplayManager.ActiveDisplay;
|
||||
if (display.renderingWidth != lastScreenWidth || display.renderingHeight != lastScreenHeight)
|
||||
OnScreenDimensionsChanged();
|
||||
}
|
||||
|
||||
// Panels
|
||||
|
||||
public static UIPanel GetPanel(Panels panel) => UIPanels[panel];
|
||||
public static UEPanel GetPanel(Panels panel) => UIPanels[panel];
|
||||
|
||||
public static T GetPanel<T>(Panels panel) where T : UIPanel => (T)UIPanels[panel];
|
||||
public static T GetPanel<T>(Panels panel) where T : UEPanel => (T)UIPanels[panel];
|
||||
|
||||
public static void TogglePanel(Panels panel)
|
||||
{
|
||||
var uiPanel = GetPanel(panel);
|
||||
UEPanel uiPanel = GetPanel(panel);
|
||||
SetPanelActive(panel, !uiPanel.Enabled);
|
||||
}
|
||||
|
||||
public static void SetPanelActive(Panels panelType, bool active)
|
||||
{
|
||||
GetPanel(panelType)
|
||||
.SetActive(active);
|
||||
GetPanel(panelType).SetActive(active);
|
||||
}
|
||||
|
||||
public static void SetPanelActive(UIPanel panel, bool active)
|
||||
public static void SetPanelActive(UEPanel panel, bool active)
|
||||
{
|
||||
panel.SetActive(active);
|
||||
}
|
||||
|
||||
internal static void SetPanelActive(Transform transform, bool value)
|
||||
{
|
||||
if (UIPanel.transformToPanelDict.TryGetValue(transform.GetInstanceID(), out UIPanel panel))
|
||||
panel.SetActive(value);
|
||||
}
|
||||
|
||||
// navbar
|
||||
|
||||
public static void SetNavBarAnchor()
|
||||
@ -227,14 +211,14 @@ namespace UnityExplorer.UI
|
||||
|
||||
private static void OnScreenDimensionsChanged()
|
||||
{
|
||||
var display = DisplayManager.ActiveDisplay;
|
||||
Display display = DisplayManager.ActiveDisplay;
|
||||
lastScreenWidth = display.renderingWidth;
|
||||
lastScreenHeight = display.renderingHeight;
|
||||
|
||||
foreach (var panel in UIPanels)
|
||||
foreach (KeyValuePair<Panels, UEPanel> panel in UIPanels)
|
||||
{
|
||||
panel.Value.EnsureValidSize();
|
||||
UIPanel.EnsureValidPosition(panel.Value.Rect);
|
||||
panel.Value.EnsureValidPosition();
|
||||
panel.Value.Dragger.OnEndResize();
|
||||
}
|
||||
}
|
||||
@ -287,23 +271,9 @@ namespace UnityExplorer.UI
|
||||
|
||||
// UI Construction
|
||||
|
||||
private static void CreatePanelHolder()
|
||||
{
|
||||
PanelHolder = new GameObject("PanelHolder");
|
||||
PanelHolder.transform.SetParent(UIRoot.transform, false);
|
||||
PanelHolder.layer = 5;
|
||||
var rect = PanelHolder.AddComponent<RectTransform>();
|
||||
rect.sizeDelta = Vector2.zero;
|
||||
rect.anchoredPosition = Vector2.zero;
|
||||
rect.pivot = new Vector2(0.5f, 0.5f);
|
||||
rect.anchorMin = Vector2.zero;
|
||||
rect.anchorMax = Vector2.one;
|
||||
PanelHolder.transform.SetAsFirstSibling();
|
||||
}
|
||||
|
||||
private static void CreateTopNavBar()
|
||||
{
|
||||
var navbarPanel = UIFactory.CreateUIObject("MainNavbar", UIRoot);
|
||||
GameObject navbarPanel = UIFactory.CreateUIObject("MainNavbar", UIRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navbarPanel, false, false, true, true, 5, 4, 4, 4, 4, TextAnchor.MiddleCenter);
|
||||
navbarPanel.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f);
|
||||
NavBarRect = navbarPanel.GetComponent<RectTransform>();
|
||||
@ -319,9 +289,9 @@ namespace UnityExplorer.UI
|
||||
|
||||
// UnityExplorer title
|
||||
|
||||
string titleTxt = $"{ExplorerCore.NAME} <i><color=grey>{ExplorerCore.VERSION}</color></i>";
|
||||
var title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 17);
|
||||
UIFactory.SetLayoutElement(title.gameObject, minWidth: 170, flexibleWidth: 0);
|
||||
string titleTxt = $"UE <i><color=grey>{ExplorerCore.VERSION}</color></i>";
|
||||
Text title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleCenter, default, true, 14);
|
||||
UIFactory.SetLayoutElement(title.gameObject, minWidth: 75, flexibleWidth: 0);
|
||||
|
||||
// panel tabs
|
||||
|
||||
@ -331,7 +301,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
// Time controls
|
||||
|
||||
var timeLabel = UIFactory.CreateLabel(navbarPanel, "TimeLabel", "Time:", TextAnchor.MiddleRight, Color.grey);
|
||||
Text timeLabel = UIFactory.CreateLabel(navbarPanel, "TimeLabel", "Time:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(timeLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
|
||||
|
@ -2,8 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -30,8 +29,8 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
public InputFieldRef InputField { get; }
|
||||
public bool AnchorToCaretPosition => false;
|
||||
|
||||
private readonly List<Suggestion> suggestions = new List<Suggestion>();
|
||||
private readonly HashSet<string> suggestedValues = new HashSet<string>();
|
||||
private readonly List<Suggestion> suggestions = new();
|
||||
private readonly HashSet<string> suggestedValues = new();
|
||||
|
||||
private OrderedDictionary enumValues;
|
||||
|
||||
@ -58,7 +57,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
private string GetLastSplitInput(string fullInput)
|
||||
{
|
||||
string ret = fullInput;
|
||||
|
||||
|
||||
int lastSplit = fullInput.LastIndexOf(',');
|
||||
if (lastSplit >= 0)
|
||||
{
|
||||
@ -139,13 +138,13 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
for (int i = 0; i < this.enumValues.Count; i++)
|
||||
{
|
||||
var enumValue = (CachedEnumValue)enumValues[i];
|
||||
CachedEnumValue enumValue = (CachedEnumValue)enumValues[i];
|
||||
if (enumValue.Name.ContainsIgnoreCase(value))
|
||||
AddSuggestion(enumValue.Name);
|
||||
}
|
||||
}
|
||||
|
||||
internal static readonly Dictionary<string, string> sharedValueToLabel = new Dictionary<string, string>(4096);
|
||||
internal static readonly Dictionary<string, string> sharedValueToLabel = new(4096);
|
||||
|
||||
void AddSuggestion(string value)
|
||||
{
|
||||
|
@ -1,11 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
|
@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
public struct Suggestion
|
||||
{
|
||||
|
@ -1,9 +1,8 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -67,10 +66,10 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
else
|
||||
{
|
||||
allowedTypes = new();
|
||||
foreach (var entry in ReflectionUtility.AllTypes)
|
||||
foreach (KeyValuePair<string, Type> entry in ReflectionUtility.AllTypes)
|
||||
{
|
||||
// skip <PrivateImplementationDetails> and <AnonymousClass> classes
|
||||
var type = entry.Value;
|
||||
Type type = entry.Value;
|
||||
if (type.FullName.Contains("PrivateImplementationDetails")
|
||||
|| type.FullName.Contains("DisplayClass")
|
||||
|| type.FullName.Contains('<'))
|
||||
@ -126,7 +125,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
if (ReflectionUtility.GetTypeByName(value) is Type t && allowedTypes.Contains(t))
|
||||
AddSuggestion(t);
|
||||
|
||||
foreach (var entry in allowedTypes)
|
||||
foreach (Type entry in allowedTypes)
|
||||
{
|
||||
if (entry.FullName.ContainsIgnoreCase(value))
|
||||
AddSuggestion(entry);
|
||||
|
@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
@ -41,8 +37,10 @@ namespace UnityExplorer.UI.Widgets
|
||||
inputField.Component.lineType = InputField.LineType.MultiLineNewline;
|
||||
inputField.UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
typeCompleter = new TypeCompleter(typeof(object), this.inputField);
|
||||
typeCompleter.Enabled = false;
|
||||
typeCompleter = new TypeCompleter(typeof(object), this.inputField)
|
||||
{
|
||||
Enabled = false
|
||||
};
|
||||
|
||||
CreateSpecialContent();
|
||||
|
||||
|
@ -1,16 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
@ -48,14 +43,14 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public void OnReturnToPool()
|
||||
{
|
||||
foreach (var widget in paramHandlers)
|
||||
foreach (ParameterHandler widget in paramHandlers)
|
||||
{
|
||||
widget.OnReturned();
|
||||
Pool<ParameterHandler>.Return(widget);
|
||||
}
|
||||
paramHandlers = null;
|
||||
|
||||
foreach (var widget in genericHandlers)
|
||||
foreach (GenericArgumentHandler widget in genericHandlers)
|
||||
{
|
||||
widget.OnReturned();
|
||||
Pool<GenericArgumentHandler>.Return(widget);
|
||||
@ -111,9 +106,9 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
for (int i = 0; i < genericArguments.Length; i++)
|
||||
{
|
||||
var type = genericArguments[i];
|
||||
Type type = genericArguments[i];
|
||||
|
||||
var holder = genericHandlers[i] = Pool<GenericArgumentHandler>.Borrow();
|
||||
GenericArgumentHandler holder = genericHandlers[i] = Pool<GenericArgumentHandler>.Borrow();
|
||||
holder.UIRoot.transform.SetParent(this.genericArgumentsHolder.transform, false);
|
||||
holder.OnBorrowed(this, type);
|
||||
}
|
||||
@ -123,9 +118,9 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
for (int i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
var param = parameters[i];
|
||||
ParameterInfo param = parameters[i];
|
||||
|
||||
var holder = paramHandlers[i] = Pool<ParameterHandler>.Borrow();
|
||||
ParameterHandler holder = paramHandlers[i] = Pool<ParameterHandler>.Borrow();
|
||||
holder.UIRoot.transform.SetParent(this.parametersHolder.transform, false);
|
||||
holder.OnBorrowed(this, param);
|
||||
}
|
||||
@ -142,7 +137,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
// generic args
|
||||
this.genericArgumentsHolder = UIFactory.CreateUIObject("GenericHolder", UIRoot);
|
||||
UIFactory.SetLayoutElement(genericArgumentsHolder, flexibleWidth: 1000);
|
||||
var genericsTitle = UIFactory.CreateLabel(genericArgumentsHolder, "GenericsTitle", "Generic Arguments", TextAnchor.MiddleLeft);
|
||||
Text genericsTitle = UIFactory.CreateLabel(genericArgumentsHolder, "GenericsTitle", "Generic Arguments", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(genericsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(genericArgumentsHolder, false, false, true, true, 3);
|
||||
UIFactory.SetLayoutElement(genericArgumentsHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
|
||||
@ -151,14 +146,14 @@ namespace UnityExplorer.UI.Widgets
|
||||
// args
|
||||
this.parametersHolder = UIFactory.CreateUIObject("ArgHolder", UIRoot);
|
||||
UIFactory.SetLayoutElement(parametersHolder, flexibleWidth: 1000);
|
||||
var argsTitle = UIFactory.CreateLabel(parametersHolder, "ArgsTitle", "Arguments", TextAnchor.MiddleLeft);
|
||||
Text argsTitle = UIFactory.CreateLabel(parametersHolder, "ArgsTitle", "Arguments", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(argsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(parametersHolder, false, false, true, true, 3);
|
||||
UIFactory.SetLayoutElement(parametersHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
|
||||
//argHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// evaluate button
|
||||
var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
|
||||
ButtonRef evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
|
||||
evalButton.OnClick += () =>
|
||||
{
|
||||
|
@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
@ -20,10 +18,10 @@ namespace UnityExplorer.UI.Widgets
|
||||
typeCompleter.BaseType = genericType;
|
||||
typeCompleter.CacheTypes();
|
||||
|
||||
var constraints = genericType.GetGenericParameterConstraints();
|
||||
Type[] constraints = genericType.GetGenericParameterConstraints();
|
||||
typeCompleter.GenericConstraints = constraints;
|
||||
|
||||
var sb = new StringBuilder($"<color={SignatureHighlighter.CONST}>{genericType.Name}</color>");
|
||||
StringBuilder sb = new($"<color={SignatureHighlighter.CONST}>{genericType.Name}</color>");
|
||||
|
||||
for (int j = 0; j < constraints.Length; j++)
|
||||
{
|
||||
|
@ -1,11 +1,8 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
@ -38,7 +35,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (paramType.IsByRef)
|
||||
paramType = paramType.GetElementType();
|
||||
|
||||
this.argNameLabel.text =
|
||||
this.argNameLabel.text =
|
||||
$"{SignatureHighlighter.Parse(paramType, false)} <color={SignatureHighlighter.LOCAL_ARG}>{paramInfo.Name}</color>";
|
||||
|
||||
if (ParseUtility.CanParse(paramType) || typeof(Type).IsAssignableFrom(paramType))
|
||||
@ -105,7 +102,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (usingBasicLabel)
|
||||
return basicValue;
|
||||
|
||||
var input = this.inputField.Text;
|
||||
string input = this.inputField.Text;
|
||||
|
||||
if (typeof(Type).IsAssignableFrom(paramType))
|
||||
return ReflectionUtility.GetTypeByName(input);
|
||||
|
@ -1,59 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class CachedTransform
|
||||
{
|
||||
public TransformTree Tree { get; }
|
||||
public Transform Value { get; private set; }
|
||||
public int InstanceID { get; }
|
||||
public CachedTransform Parent { get; internal set; }
|
||||
|
||||
public int Depth { get; internal set; }
|
||||
public int ChildCount { get; internal set; }
|
||||
public string Name { get; internal set; }
|
||||
public bool Enabled { get; internal set; }
|
||||
public int SiblingIndex { get; internal set; }
|
||||
|
||||
public bool Expanded => Tree.IsTransformExpanded(InstanceID);
|
||||
|
||||
public CachedTransform(TransformTree tree, Transform transform, int depth, CachedTransform parent = null)
|
||||
{
|
||||
InstanceID = transform.GetInstanceID();
|
||||
|
||||
Tree = tree;
|
||||
Value = transform;
|
||||
Parent = parent;
|
||||
SiblingIndex = transform.GetSiblingIndex();
|
||||
Update(transform, depth);
|
||||
}
|
||||
|
||||
public bool Update(Transform transform, int depth)
|
||||
{
|
||||
bool changed = false;
|
||||
|
||||
if (Value != transform
|
||||
|| depth != Depth
|
||||
|| ChildCount != transform.childCount
|
||||
|| Name != transform.name
|
||||
|| Enabled != transform.gameObject.activeSelf
|
||||
|| SiblingIndex != transform.GetSiblingIndex())
|
||||
{
|
||||
changed = true;
|
||||
|
||||
Value = transform;
|
||||
Depth = depth;
|
||||
ChildCount = transform.childCount;
|
||||
Name = transform.name;
|
||||
Enabled = transform.gameObject.activeSelf;
|
||||
SiblingIndex = transform.GetSiblingIndex();
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,209 +0,0 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class TransformCell : ICell
|
||||
{
|
||||
public float DefaultHeight => 25f;
|
||||
|
||||
public bool Enabled => enabled;
|
||||
private bool enabled;
|
||||
|
||||
public Action<CachedTransform> OnExpandToggled;
|
||||
public Action<CachedTransform> OnEnableToggled;
|
||||
public Action<GameObject> OnGameObjectClicked;
|
||||
|
||||
public CachedTransform cachedTransform;
|
||||
|
||||
public GameObject UIRoot { get; set; }
|
||||
public RectTransform Rect { get; set; }
|
||||
|
||||
public ButtonRef ExpandButton;
|
||||
public ButtonRef NameButton;
|
||||
public Toggle EnabledToggle;
|
||||
public InputFieldRef SiblingIndex;
|
||||
|
||||
public LayoutElement spacer;
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
enabled = true;
|
||||
UIRoot.SetActive(true);
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
enabled = false;
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public void ConfigureCell(CachedTransform cached)
|
||||
{
|
||||
if (cached == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Setting TransformTree cell but the CachedTransform is null!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enabled)
|
||||
Enable();
|
||||
|
||||
cachedTransform = cached;
|
||||
|
||||
spacer.minWidth = cached.Depth * 15;
|
||||
|
||||
if (cached.Value)
|
||||
{
|
||||
string name = cached.Value.name?.Trim();
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "<i><color=grey>untitled</color></i>";
|
||||
NameButton.ButtonText.text = name;
|
||||
NameButton.ButtonText.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey;
|
||||
|
||||
EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
|
||||
|
||||
if (!cached.Value.parent)
|
||||
SiblingIndex.GameObject.SetActive(false);
|
||||
else
|
||||
{
|
||||
SiblingIndex.GameObject.SetActive(true);
|
||||
if (!SiblingIndex.Component.isFocused)
|
||||
SiblingIndex.Text = cached.Value.GetSiblingIndex().ToString();
|
||||
}
|
||||
|
||||
int childCount = cached.Value.childCount;
|
||||
if (childCount > 0)
|
||||
{
|
||||
NameButton.ButtonText.text = $"<color=grey>[{childCount}]</color> {NameButton.ButtonText.text}";
|
||||
|
||||
ExpandButton.Component.interactable = true;
|
||||
ExpandButton.ButtonText.text = cached.Expanded ? "▼" : "►";
|
||||
ExpandButton.ButtonText.color = cached.Expanded ? new Color(0.5f, 0.5f, 0.5f) : new Color(0.3f, 0.3f, 0.3f);
|
||||
}
|
||||
else
|
||||
{
|
||||
ExpandButton.Component.interactable = false;
|
||||
ExpandButton.ButtonText.text = "▪";
|
||||
ExpandButton.ButtonText.color = new Color(0.3f, 0.3f, 0.3f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NameButton.ButtonText.text = $"[Destroyed]";
|
||||
NameButton.ButtonText.color = Color.red;
|
||||
|
||||
SiblingIndex.GameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnMainButtonClicked()
|
||||
{
|
||||
if (cachedTransform.Value)
|
||||
OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
|
||||
else
|
||||
ExplorerCore.LogWarning("The object was destroyed!");
|
||||
}
|
||||
|
||||
public void OnExpandClicked()
|
||||
{
|
||||
OnExpandToggled?.Invoke(cachedTransform);
|
||||
}
|
||||
|
||||
private void OnEnableClicked(bool value)
|
||||
{
|
||||
OnEnableToggled?.Invoke(cachedTransform);
|
||||
}
|
||||
|
||||
private void OnSiblingIndexEndEdit(string input)
|
||||
{
|
||||
if (this.cachedTransform == null || !this.cachedTransform.Value)
|
||||
return;
|
||||
|
||||
if (int.TryParse(input.Trim(), out int index))
|
||||
this.cachedTransform.Value.SetSiblingIndex(index);
|
||||
|
||||
this.SiblingIndex.Text = this.cachedTransform.Value.GetSiblingIndex().ToString();
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateUIObject("TransformCell", parent);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
|
||||
Rect = UIRoot.GetComponent<RectTransform>();
|
||||
Rect.anchorMin = new Vector2(0, 1);
|
||||
Rect.anchorMax = new Vector2(0, 1);
|
||||
Rect.pivot = new Vector2(0.5f, 1);
|
||||
Rect.sizeDelta = new Vector2(25, 25);
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
GameObject spacerObj = UIFactory.CreateUIObject("Spacer", UIRoot, new Vector2(0, 0));
|
||||
UIFactory.SetLayoutElement(spacerObj, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
|
||||
this.spacer = spacerObj.GetComponent<LayoutElement>();
|
||||
|
||||
// Expand arrow
|
||||
|
||||
ExpandButton = UIFactory.CreateButton(this.UIRoot, "ExpandButton", "►");
|
||||
UIFactory.SetLayoutElement(ExpandButton.Component.gameObject, minWidth: 15, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// Enabled toggle
|
||||
|
||||
GameObject toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out EnabledToggle, out Text behavText, default, 17, 17);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 17, flexibleHeight: 0, minWidth: 17);
|
||||
EnabledToggle.onValueChanged.AddListener(OnEnableClicked);
|
||||
|
||||
// Name button
|
||||
|
||||
GameObject nameBtnHolder = UIFactory.CreateHorizontalGroup(this.UIRoot, "NameButtonHolder",
|
||||
false, false, true, true, childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(nameBtnHolder, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
nameBtnHolder.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
NameButton = UIFactory.CreateButton(nameBtnHolder, "NameButton", "Name", null);
|
||||
UIFactory.SetLayoutElement(NameButton.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
Text nameLabel = NameButton.Component.GetComponentInChildren<Text>();
|
||||
nameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
nameLabel.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
// Sibling index input
|
||||
|
||||
SiblingIndex = UIFactory.CreateInputField(this.UIRoot, "SiblingIndexInput", string.Empty);
|
||||
SiblingIndex.Component.textComponent.fontSize = 11;
|
||||
SiblingIndex.Component.textComponent.alignment = TextAnchor.MiddleRight;
|
||||
Image siblingImage = SiblingIndex.GameObject.GetComponent<Image>();
|
||||
siblingImage.color = new(0f, 0f, 0f, 0.25f);
|
||||
UIFactory.SetLayoutElement(SiblingIndex.GameObject, 35, 20, 0, 0);
|
||||
SiblingIndex.Component.GetOnEndEdit().AddListener(OnSiblingIndexEndEdit);
|
||||
|
||||
// Setup selectables
|
||||
|
||||
Color normal = new(0.11f, 0.11f, 0.11f);
|
||||
Color highlight = new(0.25f, 0.25f, 0.25f);
|
||||
Color pressed = new(0.05f, 0.05f, 0.05f);
|
||||
Color disabled = new(1, 1, 1, 0);
|
||||
RuntimeHelper.SetColorBlock(ExpandButton.Component, normal, highlight, pressed, disabled);
|
||||
RuntimeHelper.SetColorBlock(NameButton.Component, normal, highlight, pressed, disabled);
|
||||
|
||||
NameButton.OnClick += OnMainButtonClicked;
|
||||
ExpandButton.OnClick += OnExpandClicked;
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
|
||||
return this.UIRoot;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,369 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class TransformTree : ICellPoolDataSource<TransformCell>
|
||||
{
|
||||
public Func<IEnumerable<GameObject>> GetRootEntriesMethod;
|
||||
public Action<GameObject> OnClickOverrideHandler;
|
||||
|
||||
public ScrollPool<TransformCell> ScrollPool;
|
||||
|
||||
// IMPORTANT CAVEAT WITH OrderedDictionary:
|
||||
// While the performance is mostly good, there are two methods we should NEVER use:
|
||||
// - Remove(object)
|
||||
// - set_Item[object]
|
||||
// These two methods have extremely bad performance due to using IndexOfKey(), which iterates the whole dictionary.
|
||||
// Currently we do not use either of these methods, so everything should be constant time lookups.
|
||||
// We DO make use of get_Item[object], get_Item[index], Add, Insert, Contains and RemoveAt, which OrderedDictionary meets our needs for.
|
||||
/// <summary>
|
||||
/// Key: UnityEngine.Transform instance ID<br/>
|
||||
/// Value: CachedTransform
|
||||
/// </summary>
|
||||
internal readonly OrderedDictionary cachedTransforms = new();
|
||||
|
||||
// for keeping track of which actual transforms are expanded or not, outside of the cache data.
|
||||
private readonly HashSet<int> expandedInstanceIDs = new();
|
||||
private readonly HashSet<int> autoExpandedIDs = new();
|
||||
|
||||
// state for Traverse parse
|
||||
private readonly HashSet<int> visited = new();
|
||||
private bool needRefreshUI;
|
||||
private int displayIndex;
|
||||
int prevDisplayIndex;
|
||||
|
||||
private Coroutine refreshCoroutine;
|
||||
private readonly Stopwatch traversedThisFrame = new();
|
||||
|
||||
// ScrollPool item count. PrevDisplayIndex is the highest index + 1 from our last traverse.
|
||||
public int ItemCount => prevDisplayIndex;
|
||||
|
||||
// Search filter
|
||||
public bool Filtering => !string.IsNullOrEmpty(currentFilter);
|
||||
private bool wasFiltering;
|
||||
|
||||
public string CurrentFilter
|
||||
{
|
||||
get => currentFilter;
|
||||
set
|
||||
{
|
||||
currentFilter = value ?? "";
|
||||
if (!wasFiltering && Filtering)
|
||||
wasFiltering = true;
|
||||
else if (wasFiltering && !Filtering)
|
||||
{
|
||||
wasFiltering = false;
|
||||
autoExpandedIDs.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
private string currentFilter;
|
||||
|
||||
public TransformTree(ScrollPool<TransformCell> scrollPool, Func<IEnumerable<GameObject>> getRootEntriesMethod)
|
||||
{
|
||||
ScrollPool = scrollPool;
|
||||
GetRootEntriesMethod = getRootEntriesMethod;
|
||||
}
|
||||
|
||||
// Initialize and reset
|
||||
|
||||
// Must be called externally from owner of this TransformTree
|
||||
public void Init()
|
||||
{
|
||||
ScrollPool.Initialize(this);
|
||||
}
|
||||
|
||||
// Called to completely reset the tree, ie. switching inspected GameObject
|
||||
public void Rebuild()
|
||||
{
|
||||
autoExpandedIDs.Clear();
|
||||
expandedInstanceIDs.Clear();
|
||||
|
||||
RefreshData(true, true, true, false);
|
||||
}
|
||||
|
||||
// Called to completely wipe our data (ie, GameObject inspector returning to pool)
|
||||
public void Clear()
|
||||
{
|
||||
this.cachedTransforms.Clear();
|
||||
displayIndex = 0;
|
||||
autoExpandedIDs.Clear();
|
||||
expandedInstanceIDs.Clear();
|
||||
this.ScrollPool.Refresh(true, true);
|
||||
if (refreshCoroutine != null)
|
||||
{
|
||||
RuntimeHelper.StopCoroutine(refreshCoroutine);
|
||||
refreshCoroutine = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Checks if the given Instance ID is expanded or not
|
||||
public bool IsTransformExpanded(int instanceID)
|
||||
{
|
||||
return Filtering ? autoExpandedIDs.Contains(instanceID)
|
||||
: expandedInstanceIDs.Contains(instanceID);
|
||||
}
|
||||
|
||||
// Jumps to a specific Transform in the tree and highlights it.
|
||||
public void JumpAndExpandToTransform(Transform transform)
|
||||
{
|
||||
// make sure all parents of the object are expanded
|
||||
var parent = transform.parent;
|
||||
while (parent)
|
||||
{
|
||||
int pid = parent.GetInstanceID();
|
||||
if (!expandedInstanceIDs.Contains(pid))
|
||||
expandedInstanceIDs.Add(pid);
|
||||
|
||||
parent = parent.parent;
|
||||
}
|
||||
|
||||
// Refresh cached transforms (no UI rebuild yet).
|
||||
// Stop existing coroutine and do it oneshot.
|
||||
RefreshData(false, false, true, true);
|
||||
|
||||
int transformID = transform.GetInstanceID();
|
||||
|
||||
// find the index of our transform in the list and jump to it
|
||||
int idx;
|
||||
for (idx = 0; idx < cachedTransforms.Count; idx++)
|
||||
{
|
||||
var cache = (CachedTransform)cachedTransforms[idx];
|
||||
if (cache.InstanceID == transformID)
|
||||
break;
|
||||
}
|
||||
|
||||
ScrollPool.JumpToIndex(idx, OnCellJumpedTo);
|
||||
}
|
||||
|
||||
private void OnCellJumpedTo(TransformCell cell)
|
||||
{
|
||||
RuntimeHelper.StartCoroutine(HighlightCellCoroutine(cell));
|
||||
}
|
||||
|
||||
private IEnumerator HighlightCellCoroutine(TransformCell cell)
|
||||
{
|
||||
var button = cell.NameButton.Component;
|
||||
button.StartColorTween(new Color(0.2f, 0.3f, 0.2f), false);
|
||||
|
||||
float start = Time.realtimeSinceStartup;
|
||||
while (Time.realtimeSinceStartup - start < 1.5f)
|
||||
yield return null;
|
||||
|
||||
button.OnDeselect(null);
|
||||
}
|
||||
|
||||
// Perform a Traverse and optionally refresh the ScrollPool as well.
|
||||
// If oneShot, then this happens instantly with no yield.
|
||||
public void RefreshData(bool andRefreshUI, bool jumpToTop, bool stopExistingCoroutine, bool oneShot)
|
||||
{
|
||||
if (refreshCoroutine != null)
|
||||
{
|
||||
if (stopExistingCoroutine)
|
||||
{
|
||||
RuntimeHelper.StopCoroutine(refreshCoroutine);
|
||||
refreshCoroutine = null;
|
||||
}
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
visited.Clear();
|
||||
displayIndex = 0;
|
||||
needRefreshUI = false;
|
||||
traversedThisFrame.Reset();
|
||||
traversedThisFrame.Start();
|
||||
|
||||
refreshCoroutine = RuntimeHelper.StartCoroutine(RefreshCoroutine(andRefreshUI, jumpToTop, oneShot));
|
||||
}
|
||||
|
||||
IEnumerator RefreshCoroutine(bool andRefreshUI, bool jumpToTop, bool oneShot)
|
||||
{
|
||||
// Instead of doing string.IsNullOrEmpty(CurrentFilter) many times, let's just do it once per update.
|
||||
bool filtering = Filtering;
|
||||
|
||||
IEnumerable<GameObject> rootObjects = GetRootEntriesMethod();
|
||||
foreach (var gameObj in rootObjects)
|
||||
{
|
||||
if (!gameObj)
|
||||
continue;
|
||||
|
||||
IEnumerator enumerator = Traverse(gameObj.transform, null, 0, oneShot, filtering);
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (!oneShot)
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
}
|
||||
|
||||
// Prune displayed transforms that we didnt visit in that traverse
|
||||
for (int i = cachedTransforms.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (traversedThisFrame.ElapsedMilliseconds > 2)
|
||||
{
|
||||
yield return null;
|
||||
traversedThisFrame.Reset();
|
||||
traversedThisFrame.Start();
|
||||
}
|
||||
|
||||
var cached = (CachedTransform)cachedTransforms[i];
|
||||
if (!visited.Contains(cached.InstanceID))
|
||||
{
|
||||
cachedTransforms.RemoveAt(i);
|
||||
needRefreshUI = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (andRefreshUI && needRefreshUI)
|
||||
ScrollPool.Refresh(true, jumpToTop);
|
||||
|
||||
prevDisplayIndex = displayIndex;
|
||||
refreshCoroutine = null;
|
||||
}
|
||||
|
||||
// Recursive method to check a Transform and its children (if expanded).
|
||||
// Parent and depth can be null/default.
|
||||
private IEnumerator Traverse(Transform transform, CachedTransform parent, int depth, bool oneShot, bool filtering)
|
||||
{
|
||||
if (traversedThisFrame.ElapsedMilliseconds > 2)
|
||||
{
|
||||
yield return null;
|
||||
traversedThisFrame.Reset();
|
||||
traversedThisFrame.Start();
|
||||
}
|
||||
|
||||
int instanceID = transform.GetInstanceID();
|
||||
|
||||
// Unlikely, but since this method is async it could theoretically happen in extremely rare circumstances
|
||||
if (visited.Contains(instanceID))
|
||||
yield break;
|
||||
|
||||
if (filtering)
|
||||
{
|
||||
if (!FilterHierarchy(transform))
|
||||
yield break;
|
||||
|
||||
if (!autoExpandedIDs.Contains(instanceID))
|
||||
autoExpandedIDs.Add(instanceID);
|
||||
}
|
||||
|
||||
visited.Add(instanceID);
|
||||
|
||||
CachedTransform cached;
|
||||
if (cachedTransforms.Contains(instanceID))
|
||||
{
|
||||
cached = (CachedTransform)cachedTransforms[(object)instanceID];
|
||||
int prevSiblingIdx = cached.SiblingIndex;
|
||||
if (cached.Update(transform, depth))
|
||||
{
|
||||
needRefreshUI = true;
|
||||
|
||||
// If the sibling index changed, we need to shuffle it in our cached transforms list.
|
||||
if (prevSiblingIdx != cached.SiblingIndex)
|
||||
{
|
||||
cachedTransforms.Remove(instanceID);
|
||||
if (cachedTransforms.Count <= displayIndex)
|
||||
cachedTransforms.Add(instanceID, cached);
|
||||
else
|
||||
cachedTransforms.Insert(displayIndex, instanceID, cached);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
needRefreshUI = true;
|
||||
cached = new CachedTransform(this, transform, depth, parent);
|
||||
if (cachedTransforms.Count <= displayIndex)
|
||||
cachedTransforms.Add(instanceID, cached);
|
||||
else
|
||||
cachedTransforms.Insert(displayIndex, instanceID, cached);
|
||||
}
|
||||
|
||||
displayIndex++;
|
||||
|
||||
if (IsTransformExpanded(instanceID) && cached.Value.childCount > 0)
|
||||
{
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
var enumerator = Traverse(transform.GetChild(i), cached, depth + 1, oneShot, filtering);
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (!oneShot)
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool FilterHierarchy(Transform obj)
|
||||
{
|
||||
if (obj.name.ContainsIgnoreCase(currentFilter))
|
||||
return true;
|
||||
|
||||
if (obj.childCount <= 0)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < obj.childCount; i++)
|
||||
if (FilterHierarchy(obj.GetChild(i)))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetCell(TransformCell cell, int index)
|
||||
{
|
||||
if (index < cachedTransforms.Count)
|
||||
{
|
||||
cell.ConfigureCell((CachedTransform)cachedTransforms[index]);
|
||||
if (Filtering)
|
||||
{
|
||||
if (cell.cachedTransform.Name.ContainsIgnoreCase(currentFilter))
|
||||
cell.NameButton.ButtonText.color = Color.green;
|
||||
}
|
||||
}
|
||||
else
|
||||
cell.Disable();
|
||||
}
|
||||
|
||||
public void OnCellBorrowed(TransformCell cell)
|
||||
{
|
||||
cell.OnExpandToggled += OnCellExpandToggled;
|
||||
cell.OnGameObjectClicked += OnGameObjectClicked;
|
||||
cell.OnEnableToggled += OnCellEnableToggled;
|
||||
}
|
||||
|
||||
private void OnGameObjectClicked(GameObject obj)
|
||||
{
|
||||
if (OnClickOverrideHandler != null)
|
||||
OnClickOverrideHandler.Invoke(obj);
|
||||
else
|
||||
InspectorManager.Inspect(obj);
|
||||
}
|
||||
|
||||
public void OnCellExpandToggled(CachedTransform cache)
|
||||
{
|
||||
var instanceID = cache.InstanceID;
|
||||
if (expandedInstanceIDs.Contains(instanceID))
|
||||
expandedInstanceIDs.Remove(instanceID);
|
||||
else
|
||||
expandedInstanceIDs.Add(instanceID);
|
||||
|
||||
RefreshData(true, false, true, true);
|
||||
}
|
||||
|
||||
public void OnCellEnableToggled(CachedTransform cache)
|
||||
{
|
||||
cache.Value.gameObject.SetActive(!cache.Value.gameObject.activeSelf);
|
||||
|
||||
RefreshData(true, false, true, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -273,7 +271,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
}
|
||||
}
|
||||
|
||||
#region SavWav
|
||||
#region SavWav
|
||||
|
||||
// Copyright (c) 2012 Calvin Rien
|
||||
// http://the.darktable.com
|
||||
@ -404,6 +402,6 @@ namespace UnityExplorer.UI.Widgets
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user