mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-24 01:12:41 +08:00
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3 Commits
Author | SHA1 | Date | |
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1f87e89b97 | |||
495bc41a8d | |||
9cf62c3250 |
Binary file not shown.
Binary file not shown.
@ -61,8 +61,6 @@ namespace UnityExplorer.CSConsole
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public static void Init()
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{
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InitEventSystemPropertyHandlers();
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// Make sure console is supported on this platform
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try
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{
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@ -386,77 +384,17 @@ namespace UnityExplorer.CSConsole
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RuntimeHelper.StartCoroutine(SetCaretCoroutine(caretPosition));
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}
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static void InitEventSystemPropertyHandlers()
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{
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try
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{
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foreach (MemberInfo member in typeof(EventSystem).GetMembers(AccessTools.all))
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{
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if (member.Name == "m_CurrentSelected")
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{
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Type backingType;
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if (member.MemberType == MemberTypes.Property)
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backingType = (member as PropertyInfo).PropertyType;
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else
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backingType = (member as FieldInfo).FieldType;
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usingEventSystemDictionaryMembers = ReflectionUtility.IsDictionary(backingType);
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break;
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}
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception checking EventSystem property backing type: {ex}");
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}
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}
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static bool usingEventSystemDictionaryMembers;
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static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal
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= new(true, true, "m_CurrentSelected", "m_currentSelected");
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary
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= new(true, true, "m_CurrentSelected", "m_currentSelected");
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static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal
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= new(true, true, "m_SelectionGuard", "m_selectionGuard");
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary
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= new(true, true, "m_SelectionGuard", "m_selectionGuard");
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static void SetCurrentSelectedGameObject(EventSystem instance, GameObject value)
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{
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instance.SetSelectedGameObject(value);
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if (usingEventSystemDictionaryMembers)
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m_CurrentSelected_Handler_Dictionary.GetValue(instance)[0] = value;
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else
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m_CurrentSelected_Handler_Normal.SetValue(instance, value);
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}
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static void SetSelectionGuard(EventSystem instance, bool value)
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{
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if (usingEventSystemDictionaryMembers)
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m_SelectionGuard_Handler_Dictionary.GetValue(instance)[0] = value;
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else
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m_SelectionGuard_Handler_Normal.SetValue(instance, value);
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}
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private static IEnumerator SetCaretCoroutine(int caretPosition)
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{
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Color color = Input.Component.selectionColor;
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color.a = 0f;
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Input.Component.selectionColor = color;
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try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, null); }
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catch (Exception ex) { ExplorerCore.Log($"Failed removing selected object: {ex}"); }
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EventSystemHelper.SetSelectedGameObject(null);
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yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
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try { SetSelectionGuard(CursorUnlocker.CurrentEventSystem, false); }
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catch (Exception ex) { ExplorerCore.Log($"Failed setting selection guard: {ex}"); }
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try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, Input.GameObject); }
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catch (Exception ex) { ExplorerCore.Log($"Failed setting selected gameobject: {ex}"); }
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EventSystemHelper.SetSelectedGameObject(null);
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yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
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@ -14,7 +14,7 @@ namespace UnityExplorer
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public static class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "4.7.3";
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public const string VERSION = "4.7.4";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -1,6 +1,8 @@
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using System;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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@ -21,45 +23,91 @@ namespace UnityExplorer.UI.Panels
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public override string Name => "Freecam";
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public override UIManager.Panels PanelType => UIManager.Panels.Freecam;
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public override int MinWidth => 400;
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public override int MinHeight => 300;
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public override int MinHeight => 320;
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public override Vector2 DefaultAnchorMin => new(0.4f, 0.4f);
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public override Vector2 DefaultAnchorMax => new(0.6f, 0.6f);
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public override bool NavButtonWanted => true;
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public override bool ShouldSaveActiveState => true;
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internal static bool inFreeCamMode;
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internal static bool usingGameCamera;
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internal static Camera ourCamera;
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internal static Camera lastMainCamera;
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internal static Vector3 lastCameraMainPos;
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internal static Quaternion lastCameraMainRot;
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internal static FreeCamBehaviour freeCamScript;
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internal static float desiredMoveSpeed = 10f;
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internal static Vector3 originalCameraPosition;
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internal static Quaternion originalCameraRotation;
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internal static Vector3? currentUserCameraPosition;
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internal static Quaternion? currentUserCameraRotation;
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internal static Vector3 previousMousePosition;
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internal static Vector3 lastSetCameraPosition;
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static ButtonRef startStopButton;
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static Toggle useGameCameraToggle;
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static InputFieldRef positionInput;
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static InputFieldRef moveSpeedInput;
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static ButtonRef inspectButton;
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void BeginFreecam()
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internal static void BeginFreecam()
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{
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inFreeCamMode = true;
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previousMousePosition = InputManager.MousePosition;
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CacheMainCamera();
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SetupFreeCamera();
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inspectButton.GameObject.SetActive(true);
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}
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static void CacheMainCamera()
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{
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Camera currentMain = Camera.main;
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if (currentMain)
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{
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lastMainCamera = currentMain;
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lastCameraMainPos = currentMain.transform.position;
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lastCameraMainRot = currentMain.transform.rotation;
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lastMainCamera.enabled = false;
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originalCameraPosition = currentMain.transform.position;
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originalCameraRotation = currentMain.transform.rotation;
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if (currentUserCameraPosition == null)
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{
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currentUserCameraPosition = currentMain.transform.position;
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currentUserCameraRotation = currentMain.transform.rotation;
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}
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}
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else
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lastCameraMainRot = Quaternion.identity;
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originalCameraRotation = Quaternion.identity;
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}
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static void SetupFreeCamera()
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{
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if (useGameCameraToggle.isOn)
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{
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if (!lastMainCamera)
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{
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ExplorerCore.LogWarning($"There is no previous Camera found, reverting to default Free Cam.");
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useGameCameraToggle.isOn = false;
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}
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else
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{
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usingGameCamera = true;
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ourCamera = lastMainCamera;
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}
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}
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if (!useGameCameraToggle.isOn)
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{
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usingGameCamera = false;
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if (lastMainCamera)
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lastMainCamera.enabled = false;
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}
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if (!ourCamera)
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{
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@ -67,44 +115,49 @@ namespace UnityExplorer.UI.Panels
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ourCamera.gameObject.tag = "MainCamera";
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GameObject.DontDestroyOnLoad(ourCamera.gameObject);
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ourCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
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ourCamera.gameObject.AddComponent<FreeCamBehaviour>();
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}
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ourCamera.gameObject.SetActive(true);
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ourCamera.transform.position = lastCameraMainPos;
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ourCamera.transform.rotation = lastCameraMainRot;
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if (!freeCamScript)
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freeCamScript = ourCamera.gameObject.AddComponent<FreeCamBehaviour>();
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inspectButton.GameObject.SetActive(true);
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ourCamera.transform.position = (Vector3)currentUserCameraPosition;
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ourCamera.transform.rotation = (Quaternion)currentUserCameraRotation;
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ourCamera.gameObject.SetActive(true);
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ourCamera.enabled = true;
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}
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void EndFreecam()
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internal static void EndFreecam()
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{
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inFreeCamMode = false;
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if (usingGameCamera)
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{
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ourCamera = null;
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if (lastMainCamera)
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{
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lastMainCamera.transform.position = originalCameraPosition;
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lastMainCamera.transform.rotation = originalCameraRotation;
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}
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}
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if (ourCamera)
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ourCamera.gameObject.SetActive(false);
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else
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inspectButton.GameObject.SetActive(false);
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if (freeCamScript)
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{
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GameObject.Destroy(freeCamScript);
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freeCamScript = null;
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}
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if (lastMainCamera)
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lastMainCamera.enabled = true;
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}
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void SetToggleButtonState()
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{
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if (inFreeCamMode)
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{
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RuntimeHelper.SetColorBlockAuto(startStopButton.Component, new(0.4f, 0.2f, 0.2f));
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startStopButton.ButtonText.text = "End Freecam";
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}
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else
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{
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RuntimeHelper.SetColorBlockAuto(startStopButton.Component, new(0.2f, 0.4f, 0.2f));
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startStopButton.ButtonText.text = "Begin Freecam";
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}
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}
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void SetCameraPosition(Vector3 pos)
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static void SetCameraPosition(Vector3 pos)
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{
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if (!ourCamera || lastSetCameraPosition == pos)
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return;
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@ -122,16 +175,30 @@ namespace UnityExplorer.UI.Panels
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positionInput.Text = ParseUtility.ToStringForInput<Vector3>(lastSetCameraPosition);
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}
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// ~~~~~~~~ UI construction / callbacks ~~~~~~~~
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protected override void ConstructPanelContent()
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{
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startStopButton = UIFactory.CreateButton(ContentRoot, "ToggleButton", "Freecam");
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UIFactory.SetLayoutElement(startStopButton.GameObject, minWidth: 150, minHeight: 25, flexibleWidth: 9999);
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startStopButton.OnClick += ToggleButton_OnClick;
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startStopButton.OnClick += StartStopButton_OnClick;
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SetToggleButtonState();
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AddSpacer(5);
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AddInputField("Position", "Camera Pos:", "eg. 0 0 0", out positionInput, PositionInput_OnEndEdit);
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GameObject toggleObj = UIFactory.CreateToggle(ContentRoot, "UseGameCameraToggle", out useGameCameraToggle, out Text toggleText);
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UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
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useGameCameraToggle.onValueChanged.AddListener(OnUseGameCameraToggled);
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useGameCameraToggle.isOn = false;
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toggleText.text = "Use Game Camera?";
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AddSpacer(5);
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GameObject posRow = AddInputField("Position", "Freecam Pos:", "eg. 0 0 0", out positionInput, PositionInput_OnEndEdit);
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ButtonRef resetPosButton = UIFactory.CreateButton(posRow, "ResetButton", "Reset");
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UIFactory.SetLayoutElement(resetPosButton.GameObject, minWidth: 70, minHeight: 25);
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resetPosButton.OnClick += OnResetPosButtonClicked;
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AddSpacer(5);
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@ -141,11 +208,11 @@ namespace UnityExplorer.UI.Panels
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AddSpacer(5);
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string instructions = @"Controls:
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- WASD/Arrows: Movement
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- Space/PgUp: Move up
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- LeftControl/PgDown: Move down
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- WASD / Arrows: Movement
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- Space / PgUp: Move up
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- LeftCtrl / PgDown: Move down
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- Right Mouse Button: Free look
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- Left Shift: Super speed";
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- Shift: Super speed";
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Text instructionsText = UIFactory.CreateLabel(ContentRoot, "Instructions", instructions, TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(instructionsText.gameObject, flexibleWidth: 9999, flexibleHeight: 9999);
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@ -180,9 +247,9 @@ namespace UnityExplorer.UI.Panels
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return row;
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}
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void ToggleButton_OnClick()
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void StartStopButton_OnClick()
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{
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InputManager.SetSelectedEventSystemGameObject(null);
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EventSystemHelper.SetSelectedGameObject(null);
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if (inFreeCamMode)
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EndFreecam();
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@ -192,9 +259,46 @@ namespace UnityExplorer.UI.Panels
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SetToggleButtonState();
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}
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private void PositionInput_OnEndEdit(string input)
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void SetToggleButtonState()
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{
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InputManager.SetSelectedEventSystemGameObject(null);
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if (inFreeCamMode)
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{
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RuntimeHelper.SetColorBlockAuto(startStopButton.Component, new(0.4f, 0.2f, 0.2f));
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startStopButton.ButtonText.text = "End Freecam";
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}
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else
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{
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RuntimeHelper.SetColorBlockAuto(startStopButton.Component, new(0.2f, 0.4f, 0.2f));
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startStopButton.ButtonText.text = "Begin Freecam";
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}
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}
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void OnUseGameCameraToggled(bool value)
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{
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EventSystemHelper.SetSelectedGameObject(null);
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if (!inFreeCamMode)
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return;
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EndFreecam();
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BeginFreecam();
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}
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void OnResetPosButtonClicked()
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{
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currentUserCameraPosition = originalCameraPosition;
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currentUserCameraRotation = originalCameraRotation;
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if (inFreeCamMode && ourCamera)
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{
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ourCamera.transform.position = (Vector3)currentUserCameraPosition;
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ourCamera.transform.rotation = (Quaternion)currentUserCameraRotation;
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}
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}
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void PositionInput_OnEndEdit(string input)
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{
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EventSystemHelper.SetSelectedGameObject(null);
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if (!ParseUtility.TryParse(input, out Vector3 parsed, out Exception parseEx))
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{
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@ -206,9 +310,9 @@ namespace UnityExplorer.UI.Panels
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SetCameraPosition(parsed);
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}
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private void MoveSpeedInput_OnEndEdit(string input)
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void MoveSpeedInput_OnEndEdit(string input)
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{
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InputManager.SetSelectedEventSystemGameObject(null);
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EventSystemHelper.SetSelectedGameObject(null);
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if (!ParseUtility.TryParse(input, out float parsed, out Exception parseEx))
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{
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@ -236,8 +340,17 @@ namespace UnityExplorer.UI.Panels
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{
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if (FreeCamPanel.inFreeCamMode)
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{
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if (!FreeCamPanel.ourCamera)
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{
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FreeCamPanel.EndFreecam();
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return;
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}
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Transform transform = FreeCamPanel.ourCamera.transform;
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FreeCamPanel.currentUserCameraPosition = transform.position;
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FreeCamPanel.currentUserCameraRotation = transform.rotation;
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float moveSpeed = FreeCamPanel.desiredMoveSpeed * Time.deltaTime;
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if (InputManager.GetKey(KeyCode.LeftShift) || InputManager.GetKey(KeyCode.RightShift))
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|
@ -79,11 +79,11 @@
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<!-- il2cpp nuget -->
|
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<ItemGroup Condition="'$(Configuration)'=='ML_Cpp_net6' or '$(Configuration)'=='ML_Cpp_net472' or '$(Configuration)'=='STANDALONE_Cpp' or '$(Configuration)'=='BIE_Cpp'">
|
||||
<PackageReference Include="Il2CppAssemblyUnhollower.BaseLib" Version="0.4.22" IncludeAssets="compile" />
|
||||
<PackageReference Include="UniverseLib.IL2CPP" Version="1.3.5" />
|
||||
<PackageReference Include="UniverseLib.IL2CPP" Version="1.3.6" />
|
||||
</ItemGroup>
|
||||
<!-- mono nuget -->
|
||||
<ItemGroup Condition="'$(Configuration)'=='BIE6_Mono' or '$(Configuration)'=='BIE5_Mono' or '$(Configuration)'=='ML_Mono' or '$(Configuration)'=='STANDALONE_Mono'">
|
||||
<PackageReference Include="UniverseLib.Mono" Version="1.3.5" />
|
||||
<PackageReference Include="UniverseLib.Mono" Version="1.3.6" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- ~~~~~ ASSEMBLY REFERENCES ~~~~~ -->
|
||||
|
Reference in New Issue
Block a user