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...

39 Commits

Author SHA1 Message Date
d433e8f241 fix: transform offset for object animated with a curve constraint
Related to #214
2021-07-06 14:29:20 +02:00
963a551a1e Merge branch '206-draw-active-mode-in-the-object-presence-overlay-2' into 'develop'
Draw active mode in the object presence overlay

See merge request slumber/multi-user!131
2021-07-01 12:57:01 +00:00
d01a434fb7 fix: Review 2021-07-01 14:53:14 +02:00
3a5a5fc633 fix : draw active mode UI side pannel 2021-07-01 11:58:52 +02:00
8926ab44e1 Merge branch '201-improved-image-support' into 'develop'
Resolve "Improved image support"

See merge request slumber/multi-user!136
2021-07-01 09:55:47 +00:00
a8f96581c5 fix: new mode display 2021-06-30 15:34:03 +02:00
440a4cc1cd feat: add mode visibily 2021-06-29 17:10:59 +02:00
a207c51973 fix: image renamin support
fix: sync Color Space Settings

related to #201
2021-06-29 15:59:26 +02:00
e706c8e0bf Merge branch '209-adding-a-scene-create-node-duplicates' into 'develop'
Resolve "Adding a scene create node duplicates"

See merge request slumber/multi-user!135
2021-06-28 08:30:22 +00:00
e590e896da fix: scene duplicates by using data instead of the update id
Related to #209
2021-06-28 10:27:04 +02:00
4140b62a8e Merge branch '119-add-timeline-marker-sync' into 'develop'
Resolve "Add timeline marker sync"

See merge request slumber/multi-user!133
2021-06-24 15:52:12 +00:00
6d9c9c4532 fix: timeline marker selection
feat: basic test
2021-06-24 17:45:34 +02:00
e9e1911840 Merge branch '208-late-update-logging-error' into 'develop'
Resolve "Late update logging error"

See merge request slumber/multi-user!134
2021-06-24 15:28:56 +00:00
ab350ca7bc fix: late update logging error
Related to #208
2021-06-24 17:24:08 +02:00
0a8f0b5f88 feat: add mode overlay 2021-06-24 16:01:14 +02:00
2238a15c11 feat: initial markers support 2021-06-24 15:51:01 +02:00
de73f022e6 merge 2021-06-24 14:52:07 +02:00
f517205647 fix: doc authors 2021-06-24 14:51:00 +02:00
f33c3d8481 fix: doc version 2021-06-24 14:50:12 +02:00
71c69000ec Merge branch '207-repository-panel-filtering-is-boken' into 'develop'
Resolve "Repository panel filtering is boken"

See merge request slumber/multi-user!132
2021-06-24 12:49:06 +00:00
de1e684b3c fix: name filtering 2021-06-24 14:35:59 +02:00
d87730cffb Merge branch '197-user-selection-bounding-box-glitches-for-non-mesh-objects' into 'develop'
User selection bounding box glitches for non-mesh objects

See merge request slumber/multi-user!129
2021-06-23 16:02:50 +00:00
3f005b86ab fix : add enumerate / remove nb_object 2021-06-23 17:45:01 +02:00
5098e5135d fix: bbox work for non-mesh objects+ins.collection 2021-06-23 17:00:05 +02:00
37cfed489c Merge branch '204-animation-doesn-t-sync-for-gpencil-materials' into 'develop'
Resolve "Animation doesn't sync for materials"

See merge request slumber/multi-user!128
2021-06-22 12:10:23 +00:00
9003abcd18 feat: notes for furtur improvements 2021-06-22 14:06:19 +02:00
a199e0df00 feat: apply bl_apply_child member to force dependencies reloading
fix: node_tree animation dependencies
2021-06-22 11:36:51 +02:00
3774419b7e fix: force push is now pushing the whole node data instead of delta 2021-06-22 10:41:36 +02:00
3e552cb406 feat: gpencil materials animation support 2021-06-22 10:39:40 +02:00
9f381b44c8 fix: material animation support 2021-06-21 18:58:16 +02:00
ad795caed5 fix: only apply repository heads on connection 2021-06-21 18:38:43 +02:00
504dd77405 fix: scene cleaning 2021-06-21 17:10:05 +02:00
82022c9e4d clean: only log ignored update in debug logging level 2021-06-18 15:45:51 +02:00
d81b4dc014 feat: enable delta back for all datablocks execpt gpencil, files and images 2021-06-18 15:30:39 +02:00
63affa079f Merge branch '199-filter-correctly-distant-updates-in-the-depsgraph-handler' into 'develop'
Resolve "Filter correctly distant updates in the depsgraph handler"

See merge request slumber/multi-user!126
2021-06-18 13:12:15 +00:00
fcf5a12dd0 fix: log verbosity level 2021-06-18 15:03:14 +02:00
b0529e4444 refactor: move handlers to hendlers.py 2021-06-18 14:59:56 +02:00
bdfd89c085 feat: temporary store applied update to ignore them. 2021-06-18 14:34:11 +02:00
ff1630f9cc Merge branch '194-smooth-brush-size-reset' into 'develop'
Resolve "Brush deleted on join"

See merge request slumber/multi-user!124
2021-06-16 12:30:31 +00:00
31 changed files with 567 additions and 255 deletions

View File

@ -19,10 +19,10 @@ import sys
project = 'multi-user'
copyright = '2020, Swann Martinez'
author = 'Swann Martinez, with contributions from Poochy'
author = 'Swann Martinez, Poochy, Fabian'
# The full version, including alpha/beta/rc tags
release = '0.2.0'
release = '0.5.0-develop'
# -- General configuration ---------------------------------------------------

View File

@ -59,6 +59,7 @@ def register():
from . import presence
from . import operators
from . import handlers
from . import ui
from . import preferences
from . import addon_updater_ops
@ -67,6 +68,7 @@ def register():
addon_updater_ops.register(bl_info)
presence.register()
operators.register()
handlers.register()
ui.register()
except ModuleNotFoundError as e:
raise Exception(module_error_msg)
@ -87,6 +89,7 @@ def register():
def unregister():
from . import presence
from . import operators
from . import handlers
from . import ui
from . import preferences
from . import addon_updater_ops
@ -96,6 +99,7 @@ def unregister():
presence.unregister()
addon_updater_ops.unregister()
ui.unregister()
handlers.unregister()
operators.unregister()
preferences.unregister()

View File

@ -219,7 +219,7 @@ def load_fcurve(fcurve_data, fcurve):
def dump_animation_data(datablock):
animation_data = {}
if has_action(datablock):
animation_data['action'] = datablock.animation_data.action.name
animation_data['action'] = datablock.animation_data.action.uuid
if has_driver(datablock):
animation_data['drivers'] = []
for driver in datablock.animation_data.drivers:
@ -241,8 +241,10 @@ def load_animation_data(animation_data, datablock):
for driver in animation_data['drivers']:
load_driver(datablock, driver)
if 'action' in animation_data:
datablock.animation_data.action = bpy.data.actions[animation_data['action']]
action = animation_data.get('action')
if action:
action = resolve_datablock_from_uuid(action, bpy.data.actions)
datablock.animation_data.action = action
elif datablock.animation_data.action:
datablock.animation_data.action = None
@ -259,6 +261,8 @@ def resolve_animation_dependencies(datablock):
class BlAction(ReplicatedDatablock):
use_delta = True
bl_id = "actions"
bl_class = bpy.types.Action
bl_check_common = False

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@ -37,6 +37,8 @@ def get_roll(bone: bpy.types.Bone) -> float:
class BlArmature(ReplicatedDatablock):
use_delta = True
bl_id = "armatures"
bl_class = bpy.types.Armature
bl_check_common = False

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@ -26,6 +26,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
class BlCamera(ReplicatedDatablock):
use_delta = True
bl_id = "cameras"
bl_class = bpy.types.Camera
bl_check_common = False
@ -54,7 +56,7 @@ class BlCamera(ReplicatedDatablock):
background_images = data.get('background_images')
datablock.background_images.clear()
# TODO: Use image uuid
if background_images:
for img_name, img_data in background_images.items():
img_id = img_data.get('image')

View File

@ -137,6 +137,8 @@ SPLINE_METADATA = [
class BlCurve(ReplicatedDatablock):
use_delta = True
bl_id = "curves"
bl_class = bpy.types.Curve
bl_check_common = False

View File

@ -69,11 +69,12 @@ class BlImage(ReplicatedDatablock):
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(data, datablock)
loader.load(datablock, data)
# datablock.name = data.get('name')
datablock.source = 'FILE'
datablock.filepath_raw = get_filepath(data['filename'])
color_space_name = data["colorspace_settings"]["name"]
color_space_name = data.get("colorspace")
if color_space_name:
datablock.colorspace_settings.name = color_space_name
@ -92,12 +93,10 @@ class BlImage(ReplicatedDatablock):
"name",
# 'source',
'size',
'height',
'alpha',
'float_buffer',
'alpha_mode',
'colorspace_settings']
'alpha_mode']
data.update(dumper.dump(datablock))
data['colorspace'] = datablock.colorspace_settings.name
return data
@staticmethod
@ -132,10 +131,7 @@ class BlImage(ReplicatedDatablock):
if datablock.is_dirty:
datablock.save()
if not data or (datablock and (datablock.name != data.get('name'))):
return True
else:
return False
return True
_type = bpy.types.Image
_class = BlImage

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@ -29,6 +29,8 @@ POINT = ['co', 'weight_softbody', 'co_deform']
class BlLattice(ReplicatedDatablock):
use_delta = True
bl_id = "lattices"
bl_class = bpy.types.Lattice
bl_check_common = False

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@ -26,6 +26,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
class BlLight(ReplicatedDatablock):
use_delta = True
bl_id = "lights"
bl_class = bpy.types.Light
bl_check_common = False

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@ -25,6 +25,8 @@ from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
class BlLightprobe(ReplicatedDatablock):
use_delta = True
bl_id = "lightprobes"
bl_class = bpy.types.LightProbe
bl_check_common = False

View File

@ -124,8 +124,7 @@ def dump_node(node: bpy.types.ShaderNode) -> dict:
"show_preview",
"show_texture",
"outputs",
"width_hidden",
"image"
"width_hidden"
]
dumped_node = node_dumper.dump(node)
@ -397,11 +396,14 @@ def load_materials_slots(src_materials: list, dst_materials: bpy.types.bpy_prop_
class BlMaterial(ReplicatedDatablock):
use_delta = True
bl_id = "materials"
bl_class = bpy.types.Material
bl_check_common = False
bl_icon = 'MATERIAL_DATA'
bl_reload_parent = False
bl_reload_child = True
@staticmethod
def construct(data: dict) -> object:
@ -409,8 +411,6 @@ class BlMaterial(ReplicatedDatablock):
@staticmethod
def load(data: dict, datablock: object):
load_animation_data(data.get('animation_data'), datablock)
loader = Loader()
is_grease_pencil = data.get('is_grease_pencil')
@ -427,6 +427,8 @@ class BlMaterial(ReplicatedDatablock):
datablock.use_nodes = True
load_node_tree(data['node_tree'], datablock.node_tree)
load_animation_data(data.get('nodes_animation_data'), datablock.node_tree)
load_animation_data(data.get('animation_data'), datablock)
@staticmethod
def dump(datablock: object) -> dict:
@ -494,8 +496,10 @@ class BlMaterial(ReplicatedDatablock):
data['grease_pencil'] = gp_mat_dumper.dump(datablock.grease_pencil)
elif datablock.use_nodes:
data['node_tree'] = dump_node_tree(datablock.node_tree)
data['nodes_animation_data'] = dump_animation_data(datablock.node_tree)
data['animation_data'] = dump_animation_data(datablock)
return data
@staticmethod
@ -509,7 +513,7 @@ class BlMaterial(ReplicatedDatablock):
if datablock.use_nodes:
deps.extend(get_node_tree_dependencies(datablock.node_tree))
deps.extend(resolve_animation_dependencies(datablock.node_tree))
deps.extend(resolve_animation_dependencies(datablock))
return deps

View File

@ -55,6 +55,8 @@ POLYGON = [
]
class BlMesh(ReplicatedDatablock):
use_delta = True
bl_id = "meshes"
bl_class = bpy.types.Mesh
bl_check_common = False

View File

@ -65,6 +65,8 @@ def load_metaball_elements(elements_data, elements):
class BlMetaball(ReplicatedDatablock):
use_delta = True
bl_id = "metaballs"
bl_class = bpy.types.MetaBall
bl_check_common = False

View File

@ -28,6 +28,8 @@ from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlNodeGroup(ReplicatedDatablock):
use_delta = True
bl_id = "node_groups"
bl_class = bpy.types.NodeTree
bl_check_common = False

View File

@ -493,6 +493,8 @@ def load_modifiers_custom_data(dumped_modifiers: dict, modifiers: bpy.types.bpy_
class BlObject(ReplicatedDatablock):
use_delta = True
bl_id = "objects"
bl_class = bpy.types.Object
bl_check_common = False
@ -618,10 +620,8 @@ class BlObject(ReplicatedDatablock):
transform = data.get('transforms', None)
if transform:
datablock.matrix_parent_inverse = mathutils.Matrix(
transform['matrix_parent_inverse'])
datablock.matrix_parent_inverse = mathutils.Matrix(transform['matrix_parent_inverse'])
datablock.matrix_basis = mathutils.Matrix(transform['matrix_basis'])
datablock.matrix_local = mathutils.Matrix(transform['matrix_local'])
@staticmethod

View File

@ -41,6 +41,8 @@ IGNORED_ATTR = [
]
class BlParticle(ReplicatedDatablock):
use_delta = True
bl_id = "particles"
bl_class = bpy.types.ParticleSettings
bl_icon = "PARTICLES"

View File

@ -445,6 +445,15 @@ class BlScene(ReplicatedDatablock):
elif datablock.sequence_editor and not sequences:
datablock.sequence_editor_clear()
# Timeline markers
markers = data.get('timeline_markers')
if markers:
datablock.timeline_markers.clear()
for name, frame, camera in markers:
marker = datablock.timeline_markers.new(name, frame=frame)
if camera:
marker.camera = resolve_datablock_from_uuid(camera, bpy.data.objects)
marker.select = False
# FIXME: Find a better way after the replication big refacotoring
# Keep other user from deleting collection object by flushing their history
flush_history()
@ -517,6 +526,10 @@ class BlScene(ReplicatedDatablock):
dumped_sequences[seq.name] = dump_sequence(seq)
data['sequences'] = dumped_sequences
# Timeline markers
if datablock.timeline_markers:
data['timeline_markers'] = [(m.name, m.frame, getattr(m.camera, 'uuid', None)) for m in datablock.timeline_markers]
return data
@staticmethod

View File

@ -25,6 +25,8 @@ from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlSpeaker(ReplicatedDatablock):
use_delta = True
bl_id = "speakers"
bl_class = bpy.types.Speaker
bl_check_common = False

View File

@ -26,6 +26,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
import bpy.types as T
class BlTexture(ReplicatedDatablock):
use_delta = True
bl_id = "textures"
bl_class = bpy.types.Texture
bl_check_common = False

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@ -27,6 +27,8 @@ from .bl_material import dump_materials_slots, load_materials_slots
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlVolume(ReplicatedDatablock):
use_delta = True
bl_id = "volumes"
bl_class = bpy.types.Volume
bl_check_common = False

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@ -30,6 +30,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
class BlWorld(ReplicatedDatablock):
use_delta = True
bl_id = "worlds"
bl_class = bpy.types.World
bl_check_common = True

152
multi_user/handlers.py Normal file
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@ -0,0 +1,152 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import logging
import bpy
from bpy.app.handlers import persistent
from replication import porcelain
from replication.constants import RP_COMMON, STATE_ACTIVE, STATE_SYNCING, UP
from replication.exception import ContextError, NonAuthorizedOperationError
from replication.interface import session
from . import shared_data, utils
def sanitize_deps_graph(remove_nodes: bool = False):
""" Cleanup the replication graph
"""
if session and session.state == STATE_ACTIVE:
start = utils.current_milli_time()
rm_cpt = 0
for node in session.repository.graph.values():
node.instance = session.repository.rdp.resolve(node.data)
if node is None \
or (node.state == UP and not node.instance):
if remove_nodes:
try:
porcelain.rm(session.repository,
node.uuid,
remove_dependencies=False)
logging.info(f"Removing {node.uuid}")
rm_cpt += 1
except NonAuthorizedOperationError:
continue
logging.info(f"Sanitize took { utils.current_milli_time()-start} ms, removed {rm_cpt} nodes")
def update_external_dependencies():
"""Force external dependencies(files such as images) evaluation
"""
external_types = ['WindowsPath', 'PosixPath', 'Image']
nodes_ids = [n.uuid for n in session.repository.graph.values() if n.data['type_id'] in external_types]
for node_id in nodes_ids:
node = session.repository.graph.get(node_id)
if node and node.owner in [session.repository.username, RP_COMMON]:
porcelain.commit(session.repository, node_id)
porcelain.push(session.repository, 'origin', node_id)
@persistent
def on_scene_update(scene):
"""Forward blender depsgraph update to replication
"""
if session and session.state == STATE_ACTIVE:
context = bpy.context
blender_depsgraph = bpy.context.view_layer.depsgraph
dependency_updates = [u for u in blender_depsgraph.updates]
settings = utils.get_preferences()
incoming_updates = shared_data.session.applied_updates
distant_update = [getattr(u.id, 'uuid', None) for u in dependency_updates if getattr(u.id, 'uuid', None) in incoming_updates]
if distant_update:
for u in distant_update:
shared_data.session.applied_updates.remove(u)
logging.debug(f"Ignoring distant update of {dependency_updates[0].id.name}")
return
update_external_dependencies()
# NOTE: maybe we don't need to check each update but only the first
for update in reversed(dependency_updates):
update_uuid = getattr(update.id, 'uuid', None)
if update_uuid:
node = session.repository.graph.get(update.id.uuid)
check_common = session.repository.rdp.get_implementation(update.id).bl_check_common
if node and (node.owner == session.repository.username or check_common):
logging.debug(f"Evaluate {update.id.name}")
if node.state == UP:
try:
porcelain.commit(session.repository, node.uuid)
porcelain.push(session.repository,
'origin', node.uuid)
except ReferenceError:
logging.debug(f"Reference error {node.uuid}")
except ContextError as e:
logging.debug(e)
except Exception as e:
logging.error(e)
else:
continue
elif isinstance(update.id, bpy.types.Scene):
scene = bpy.data.scenes.get(update.id.name)
scn_uuid = porcelain.add(session.repository, scene)
porcelain.commit(session.repository, scn_uuid)
porcelain.push(session.repository, 'origin', scn_uuid)
@persistent
def resolve_deps_graph(dummy):
"""Resolve deps graph
Temporary solution to resolve each node pointers after a Undo.
A future solution should be to avoid storing dataclock reference...
"""
if session and session.state == STATE_ACTIVE:
sanitize_deps_graph(remove_nodes=True)
@persistent
def load_pre_handler(dummy):
if session and session.state in [STATE_ACTIVE, STATE_SYNCING]:
bpy.ops.session.stop()
@persistent
def update_client_frame(scene):
if session and session.state == STATE_ACTIVE:
porcelain.update_user_metadata(session.repository, {
'frame_current': scene.frame_current
})
def register():
bpy.app.handlers.undo_post.append(resolve_deps_graph)
bpy.app.handlers.redo_post.append(resolve_deps_graph)
bpy.app.handlers.load_pre.append(load_pre_handler)
bpy.app.handlers.frame_change_pre.append(update_client_frame)
def unregister():
bpy.app.handlers.undo_post.remove(resolve_deps_graph)
bpy.app.handlers.redo_post.remove(resolve_deps_graph)
bpy.app.handlers.load_pre.remove(load_pre_handler)
bpy.app.handlers.frame_change_pre.remove(update_client_frame)

View File

@ -27,12 +27,12 @@ import shutil
import string
import sys
import time
import traceback
from datetime import datetime
from operator import itemgetter
from pathlib import Path
from queue import Queue
from time import gmtime, strftime
import traceback
from bpy.props import FloatProperty
@ -45,16 +45,17 @@ import bpy
import mathutils
from bpy.app.handlers import persistent
from bpy_extras.io_utils import ExportHelper, ImportHelper
from replication import porcelain
from replication.constants import (COMMITED, FETCHED, RP_COMMON, STATE_ACTIVE,
STATE_INITIAL, STATE_SYNCING, UP)
from replication.protocol import DataTranslationProtocol
from replication.exception import ContextError, NonAuthorizedOperationError
from replication.interface import session
from replication import porcelain
from replication.repository import Repository
from replication.objects import Node
from replication.protocol import DataTranslationProtocol
from replication.repository import Repository
from . import bl_types, environment, timers, ui, utils
from . import bl_types, environment, shared_data, timers, ui, utils
from .handlers import on_scene_update, sanitize_deps_graph
from .presence import SessionStatusWidget, renderer, view3d_find
from .timers import registry
@ -99,7 +100,7 @@ def initialize_session():
# Step 2: Load nodes
logging.info("Applying nodes")
for node in session.repository.index_sorted:
for node in session.repository.heads:
porcelain.apply(session.repository, node)
logging.info("Registering timers")
@ -112,7 +113,7 @@ def initialize_session():
utils.flush_history()
# Step 6: Launch deps graph update handling
bpy.app.handlers.depsgraph_update_post.append(depsgraph_evaluation)
bpy.app.handlers.depsgraph_update_post.append(on_scene_update)
@session_callback('on_exit')
@ -132,8 +133,8 @@ def on_connection_end(reason="none"):
stop_modal_executor = True
if depsgraph_evaluation in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.remove(depsgraph_evaluation)
if on_scene_update in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.remove(on_scene_update)
# Step 3: remove file handled
logger = logging.getLogger()
@ -272,8 +273,7 @@ class SessionStartOperator(bpy.types.Operator):
session_update = timers.SessionStatusUpdate()
session_user_sync = timers.SessionUserSync()
session_background_executor = timers.MainThreadExecutor(
execution_queue=background_execution_queue)
session_background_executor = timers.MainThreadExecutor(execution_queue=background_execution_queue)
session_listen = timers.SessionListenTimer(timeout=0.001)
session_listen.register()
@ -603,9 +603,9 @@ class SessionApply(bpy.types.Operator):
node_ref = session.repository.graph.get(self.target)
porcelain.apply(session.repository,
self.target,
force=True,
force_dependencies=self.reset_dependencies)
force=True)
impl = session.repository.rdp.get_implementation(node_ref.instance)
# NOTE: find another way to handle child and parent automatic reloading
if impl.bl_reload_parent:
for parent in session.repository.graph.get_parents(self.target):
logging.debug(f"Refresh parent {parent}")
@ -613,6 +613,11 @@ class SessionApply(bpy.types.Operator):
porcelain.apply(session.repository,
parent.uuid,
force=True)
if hasattr(impl, 'bl_reload_child') and impl.bl_reload_child:
for dep in node_ref.dependencies:
porcelain.apply(session.repository,
dep,
force=True)
except Exception as e:
self.report({'ERROR'}, repr(e))
traceback.print_exc()
@ -636,7 +641,7 @@ class SessionCommit(bpy.types.Operator):
def execute(self, context):
try:
porcelain.commit(session.repository, self.target)
porcelain.push(session.repository, 'origin', self.target)
porcelain.push(session.repository, 'origin', self.target, force=True)
return {"FINISHED"}
except Exception as e:
self.report({'ERROR'}, repr(e))
@ -684,6 +689,7 @@ class SessionPurgeOperator(bpy.types.Operator):
def execute(self, context):
try:
sanitize_deps_graph(remove_nodes=True)
porcelain.purge_orphan_nodes(session.repository)
except Exception as e:
self.report({'ERROR'}, repr(e))
@ -716,7 +722,6 @@ class SessionNotifyOperator(bpy.types.Operator):
layout = self.layout
layout.row().label(text=self.message)
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
@ -919,110 +924,6 @@ classes = (
)
def update_external_dependencies():
nodes_ids = [n.uuid for n in session.repository.graph.values() if n.data['type_id'] in ['WindowsPath', 'PosixPath']]
for node_id in nodes_ids:
node = session.repository.graph.get(node_id)
if node and node.owner in [session.repository.username, RP_COMMON]:
porcelain.commit(session.repository, node_id)
porcelain.push(session.repository,'origin', node_id)
def sanitize_deps_graph(remove_nodes: bool = False):
""" Cleanup the replication graph
"""
if session and session.state == STATE_ACTIVE:
start = utils.current_milli_time()
rm_cpt = 0
for node in session.repository.graph.values():
node.instance = session.repository.rdp.resolve(node.data)
if node is None \
or (node.state == UP and not node.instance):
if remove_nodes:
try:
porcelain.rm(session.repository,
node.uuid,
remove_dependencies=False)
logging.info(f"Removing {node.uuid}")
rm_cpt += 1
except NonAuthorizedOperationError:
continue
logging.info(f"Sanitize took { utils.current_milli_time()-start} ms, removed {rm_cpt} nodes")
@persistent
def resolve_deps_graph(dummy):
"""Resolve deps graph
Temporary solution to resolve each node pointers after a Undo.
A future solution should be to avoid storing dataclock reference...
"""
if session and session.state == STATE_ACTIVE:
sanitize_deps_graph(remove_nodes=True)
@persistent
def load_pre_handler(dummy):
if session and session.state in [STATE_ACTIVE, STATE_SYNCING]:
bpy.ops.session.stop()
@persistent
def update_client_frame(scene):
if session and session.state == STATE_ACTIVE:
porcelain.update_user_metadata(session.repository, {
'frame_current': scene.frame_current
})
@persistent
def depsgraph_evaluation(scene):
if session and session.state == STATE_ACTIVE:
context = bpy.context
blender_depsgraph = bpy.context.view_layer.depsgraph
dependency_updates = [u for u in blender_depsgraph.updates]
settings = utils.get_preferences()
update_external_dependencies()
is_internal = [u for u in dependency_updates if u.is_updated_geometry or u.is_updated_shading or u.is_updated_transform]
# NOTE: maybe we don't need to check each update but only the first
if not is_internal:
return
for update in reversed(dependency_updates):
# Is the object tracked ?
if update.id.uuid:
# Retrieve local version
node = session.repository.graph.get(update.id.uuid)
check_common = session.repository.rdp.get_implementation(update.id).bl_check_common
# Check our right on this update:
# - if its ours or ( under common and diff), launch the
# update process
# - if its to someone else, ignore the update
if node and (node.owner == session.repository.username or check_common):
if node.state == UP:
try:
porcelain.commit(session.repository, node.uuid)
porcelain.push(session.repository, 'origin', node.uuid)
except ReferenceError:
logging.debug(f"Reference error {node.uuid}")
except ContextError as e:
logging.debug(e)
except Exception as e:
logging.error(e)
else:
continue
# A new scene is created
elif isinstance(update.id, bpy.types.Scene):
ref = session.repository.get_node_by_datablock(update.id)
if ref:
pass
else:
scn_uuid = porcelain.add(session.repository, update.id)
porcelain.commit(session.node_id, scn_uuid)
porcelain.push(session.repository,'origin', scn_uuid)
def register():
from bpy.utils import register_class
@ -1030,13 +931,6 @@ def register():
register_class(cls)
bpy.app.handlers.undo_post.append(resolve_deps_graph)
bpy.app.handlers.redo_post.append(resolve_deps_graph)
bpy.app.handlers.load_pre.append(load_pre_handler)
bpy.app.handlers.frame_change_pre.append(update_client_frame)
def unregister():
if session and session.state == STATE_ACTIVE:
session.disconnect()
@ -1044,9 +938,3 @@ def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
bpy.app.handlers.undo_post.remove(resolve_deps_graph)
bpy.app.handlers.redo_post.remove(resolve_deps_graph)
bpy.app.handlers.load_pre.remove(load_pre_handler)
bpy.app.handlers.frame_change_pre.remove(update_client_frame)

View File

@ -273,6 +273,13 @@ class SessionPrefs(bpy.types.AddonPreferences):
step=1,
subtype='PERCENTAGE',
)
presence_mode_distance: bpy.props.FloatProperty(
name="Distance mode visibilty",
description="Adjust the distance visibilty of user's mode",
min=0.1,
max=1000,
default=100,
)
conf_session_identity_expanded: bpy.props.BoolProperty(
name="Identity",
description="Identity",
@ -446,10 +453,11 @@ class SessionPrefs(bpy.types.AddonPreferences):
col = box.column(align=True)
col.prop(self, "presence_hud_scale", expand=True)
col.prop(self, "presence_hud_hpos", expand=True)
col.prop(self, "presence_hud_vpos", expand=True)
col.prop(self, "presence_mode_distance", expand=True)
if self.category == 'UPDATE':
from . import addon_updater_ops
addon_updater_ops.update_settings_ui(self, context)
@ -538,6 +546,11 @@ class SessionProps(bpy.types.PropertyGroup):
description='Enable user overlay ',
default=True,
)
presence_show_mode: bpy.props.BoolProperty(
name="Show users current mode",
description='Enable user mode overlay ',
default=False,
)
presence_show_far_user: bpy.props.BoolProperty(
name="Show users on different scenes",
description="Show user on different scenes",

View File

@ -94,15 +94,35 @@ def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D,
return [target.x, target.y, target.z]
def bbox_from_obj(obj: bpy.types.Object, radius: float) -> list:
def bbox_from_obj(obj: bpy.types.Object) -> list:
""" Generate a bounding box for a given object by using its world matrix
:param obj: target object
:type obj: bpy.types.Object
:param radius: bounding box radius
:type radius: float
:return: list of 8 points [(x,y,z),...]
:return: list of 8 points [(x,y,z),...], list of 12 link between these points [(1,2),...]
"""
radius = 1.0 # Radius of the bounding box
vertex_indices = (
(0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
if obj.type == 'EMPTY':
radius = obj.empty_display_size
elif obj.type == 'LIGHT':
radius = obj.data.shadow_soft_size
elif obj.type == 'LIGHT_PROBE':
radius = obj.data.influence_distance
elif obj.type == 'CAMERA':
radius = obj.data.display_size
elif hasattr(obj, 'bound_box'):
vertex_indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
vertex_pos = get_bb_coords_from_obj(obj)
return vertex_pos, vertex_indices
coords = [
(-radius, -radius, -radius), (+radius, -radius, -radius),
(-radius, +radius, -radius), (+radius, +radius, -radius),
@ -112,9 +132,37 @@ def bbox_from_obj(obj: bpy.types.Object, radius: float) -> list:
base = obj.matrix_world
bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
return [(point.x, point.y, point.z)
for point in bbox_corners]
vertex_pos = [(point.x, point.y, point.z) for point in bbox_corners]
return vertex_pos, vertex_indices
def bbox_from_instance_collection(ic: bpy.types.Object) -> list:
""" Generate a bounding box for a given instance collection by using its objects
:param ic: target instance collection
:type ic: bpy.types.Object
:param radius: bounding box radius
:type radius: float
:return: list of 8*objs points [(x,y,z),...], tuple of 12*objs link between these points [(1,2),...]
"""
vertex_pos = []
vertex_indices = ()
for obj_index, obj in enumerate(ic.instance_collection.objects):
vertex_pos_temp, vertex_indices_temp = bbox_from_obj(obj)
vertex_pos += vertex_pos_temp
vertex_indices_list_temp = list(list(indice) for indice in vertex_indices_temp)
for indice in vertex_indices_list_temp:
indice[0] += 8*obj_index
indice[1] += 8*obj_index
vertex_indices_temp = tuple(tuple(indice) for indice in vertex_indices_list_temp)
vertex_indices += vertex_indices_temp
bbox_corners = [ic.matrix_world @ mathutils.Vector(vertex) for vertex in vertex_pos]
vertex_pos = [(point.x, point.y, point.z) for point in bbox_corners]
return vertex_pos, vertex_indices
def generate_user_camera() -> list:
""" Generate a basic camera represention of the user point of view
@ -203,6 +251,13 @@ class Widget(object):
"""
return True
def configure_bgl(self):
bgl.glLineWidth(2.)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glEnable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
def draw(self):
"""How to draw the widget
"""
@ -256,11 +311,6 @@ class UserFrustumWidget(Widget):
{"pos": positions},
indices=self.indices)
bgl.glLineWidth(2.)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glEnable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
shader.bind()
shader.uniform_float("color", self.data.get('color'))
batch.draw(shader)
@ -294,38 +344,16 @@ class UserSelectionWidget(Widget):
self.settings.presence_show_selected and \
self.settings.enable_presence
def draw(self):
def draw(self):
user_selection = self.data.get('selected_objects')
for select_ob in user_selection:
ob = find_from_attr("uuid", select_ob, bpy.data.objects)
if not ob:
for select_obj in user_selection:
obj = find_from_attr("uuid", select_obj, bpy.data.objects)
if not obj:
return
vertex_pos = bbox_from_obj(ob, 1.0)
vertex_indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
if ob.instance_collection:
for obj in ob.instance_collection.objects:
if obj.type == 'MESH' and hasattr(obj, 'bound_box'):
vertex_pos = get_bb_coords_from_obj(obj, instance=ob)
break
elif ob.type == 'EMPTY':
vertex_pos = bbox_from_obj(ob, ob.empty_display_size)
elif ob.type == 'LIGHT':
vertex_pos = bbox_from_obj(ob, ob.data.shadow_soft_size)
elif ob.type == 'LIGHT_PROBE':
vertex_pos = bbox_from_obj(ob, ob.data.influence_distance)
elif ob.type == 'CAMERA':
vertex_pos = bbox_from_obj(ob, ob.data.display_size)
elif hasattr(ob, 'bound_box'):
vertex_indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
vertex_pos = get_bb_coords_from_obj(ob)
if obj.instance_collection:
vertex_pos, vertex_indices = bbox_from_instance_collection(obj)
else :
vertex_pos, vertex_indices = bbox_from_obj(obj)
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(
@ -338,7 +366,6 @@ class UserSelectionWidget(Widget):
shader.uniform_float("color", self.data.get('color'))
batch.draw(shader)
class UserNameWidget(Widget):
draw_type = 'POST_PIXEL'
@ -381,6 +408,62 @@ class UserNameWidget(Widget):
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, self.username)
class UserModeWidget(Widget):
draw_type = 'POST_PIXEL'
def __init__(
self,
username):
self.username = username
self.settings = bpy.context.window_manager.session
self.preferences = get_preferences()
@property
def data(self):
user = session.online_users.get(self.username)
if user:
return user.get('metadata')
else:
return None
def poll(self):
if self.data is None:
return False
scene_current = self.data.get('scene_current')
mode_current = self.data.get('mode_current')
user_selection = self.data.get('selected_objects')
return (scene_current == bpy.context.scene.name or
mode_current == bpy.context.mode or
self.settings.presence_show_far_user) and \
user_selection and \
self.settings.presence_show_mode and \
self.settings.enable_presence
def draw(self):
user_selection = self.data.get('selected_objects')
area, region, rv3d = view3d_find()
viewport_coord = project_to_viewport(region, rv3d, (0, 0))
obj = find_from_attr("uuid", user_selection[0], bpy.data.objects)
if not obj:
return
mode_current = self.data.get('mode_current')
color = self.data.get('color')
origin_coord = project_to_screen(obj.location)
distance_viewport_object = math.sqrt((viewport_coord[0]-obj.location[0])**2+(viewport_coord[1]-obj.location[1])**2+(viewport_coord[2]-obj.location[2])**2)
if distance_viewport_object > self.preferences.presence_mode_distance :
return
if origin_coord :
blf.position(0, origin_coord[0]+8, origin_coord[1]-15, 0)
blf.size(0, 16, 72)
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, mode_current)
class SessionStatusWidget(Widget):
draw_type = 'POST_PIXEL'
@ -463,6 +546,7 @@ class DrawFactory(object):
try:
for widget in self.widgets.values():
if widget.draw_type == 'POST_VIEW' and widget.poll():
widget.configure_bgl()
widget.draw()
except Exception as e:
logging.error(
@ -472,6 +556,7 @@ class DrawFactory(object):
try:
for widget in self.widgets.values():
if widget.draw_type == 'POST_PIXEL' and widget.poll():
widget.configure_bgl()
widget.draw()
except Exception as e:
logging.error(
@ -484,6 +569,7 @@ this.renderer = DrawFactory()
def register():
this.renderer.register_handlers()
this.renderer.add_widget("session_status", SessionStatusWidget())

48
multi_user/shared_data.py Normal file
View File

@ -0,0 +1,48 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
from replication.constants import STATE_INITIAL
class SessionData():
""" A structure to share easily the current session data across the addon
modules.
This object will completely replace the Singleton lying in replication
interface module.
"""
def __init__(self):
self.repository = None # The current repository
self.remote = None # The active remote
self.server = None
self.applied_updates = []
@property
def state(self):
if self.remote is None:
return STATE_INITIAL
else:
return self.remote.connection_status
def clear(self):
self.remote = None
self.repository = None
self.server = None
self.applied_updates = []
session = SessionData()

View File

@ -27,10 +27,12 @@ from replication.interface import session
from replication import porcelain
from . import operators, utils
from .presence import (UserFrustumWidget, UserNameWidget, UserSelectionWidget,
from .presence import (UserFrustumWidget, UserNameWidget, UserModeWidget, UserSelectionWidget,
generate_user_camera, get_view_matrix, refresh_3d_view,
refresh_sidebar_view, renderer)
from . import shared_data
this = sys.modules[__name__]
# Registered timers
@ -89,7 +91,7 @@ class Timer(object):
if bpy.app.timers.is_registered(self.main):
logging.info(f"Unregistering {self.id}")
bpy.app.timers.unregister(self.main)
del this.registry[self.id]
self.is_running = False
@ -114,6 +116,7 @@ class ApplyTimer(Timer):
if node_ref.state == FETCHED:
try:
shared_data.session.applied_updates.append(node)
porcelain.apply(session.repository, node)
except Exception as e:
logging.error(f"Fail to apply {node_ref.uuid}")
@ -126,6 +129,11 @@ class ApplyTimer(Timer):
porcelain.apply(session.repository,
parent.uuid,
force=True)
if hasattr(impl, 'bl_reload_child') and impl.bl_reload_child:
for dep in node_ref.dependencies:
porcelain.apply(session.repository,
dep,
force=True)
class DynamicRightSelectTimer(Timer):
@ -251,6 +259,7 @@ class DynamicRightSelectTimer(Timer):
is_selectable = not session.repository.is_node_readonly(object_uuid)
if obj.hide_select != is_selectable:
obj.hide_select = is_selectable
shared_data.session.applied_updates.append(object_uuid)
class ClientUpdate(Timer):
@ -300,7 +309,8 @@ class ClientUpdate(Timer):
settings.client_color.b,
1),
'frame_current': bpy.context.scene.frame_current,
'scene_current': scene_current
'scene_current': scene_current,
'mode_current': bpy.context.mode
}
porcelain.update_user_metadata(session.repository, metadata)
@ -314,6 +324,9 @@ class ClientUpdate(Timer):
local_user_metadata['view_matrix'] = get_view_matrix(
)
porcelain.update_user_metadata(session.repository, local_user_metadata)
elif bpy.context.mode != local_user_metadata['mode_current']:
local_user_metadata['mode_current'] = bpy.context.mode
porcelain.update_user_metadata(session.repository, local_user_metadata)
class SessionStatusUpdate(Timer):
@ -341,6 +354,7 @@ class SessionUserSync(Timer):
renderer.remove_widget(f"{user.username}_cam")
renderer.remove_widget(f"{user.username}_select")
renderer.remove_widget(f"{user.username}_name")
renderer.remove_widget(f"{user.username}_mode")
ui_users.remove(index)
break
@ -356,6 +370,8 @@ class SessionUserSync(Timer):
f"{user}_select", UserSelectionWidget(user))
renderer.add_widget(
f"{user}_name", UserNameWidget(user))
renderer.add_widget(
f"{user}_mode", UserModeWidget(user))
class MainThreadExecutor(Timer):

View File

@ -107,7 +107,7 @@ class SESSION_PT_settings(bpy.types.Panel):
row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
row.prop(settings.sync_flags, "sync_render_settings",text="",icon_only=True, icon='SCENE')
row.prop(settings.sync_flags, "sync_during_editmode", text="",icon_only=True, icon='EDITMODE_HLT')
row.prop(settings.sync_flags, "sync_active_camera", text="",icon_only=True, icon='OBJECT_DATAMODE')
row.prop(settings.sync_flags, "sync_active_camera", text="",icon_only=True, icon='VIEW_CAMERA')
row= layout.row()
@ -343,9 +343,10 @@ class SESSION_PT_user(bpy.types.Panel):
box = row.box()
split = box.split(factor=0.35)
split.label(text="user")
split = split.split(factor=0.5)
split.label(text="location")
split = split.split(factor=0.3)
split.label(text="mode")
split.label(text="frame")
split.label(text="location")
split.label(text="ping")
row = layout.row()
@ -383,6 +384,8 @@ class SESSION_UL_users(bpy.types.UIList):
ping = '-'
frame_current = '-'
scene_current = '-'
mode_current = '-'
mode_icon = 'BLANK1'
status_icon = 'BLANK1'
if session:
user = session.online_users.get(item.username)
@ -392,13 +395,45 @@ class SESSION_UL_users(bpy.types.UIList):
if metadata and 'frame_current' in metadata:
frame_current = str(metadata.get('frame_current','-'))
scene_current = metadata.get('scene_current','-')
mode_current = metadata.get('mode_current','-')
if mode_current == "OBJECT" :
mode_icon = "OBJECT_DATAMODE"
elif mode_current == "EDIT_MESH" :
mode_icon = "EDITMODE_HLT"
elif mode_current == 'EDIT_CURVE':
mode_icon = "CURVE_DATA"
elif mode_current == 'EDIT_SURFACE':
mode_icon = "SURFACE_DATA"
elif mode_current == 'EDIT_TEXT':
mode_icon = "FILE_FONT"
elif mode_current == 'EDIT_ARMATURE':
mode_icon = "ARMATURE_DATA"
elif mode_current == 'EDIT_METABALL':
mode_icon = "META_BALL"
elif mode_current == 'EDIT_LATTICE':
mode_icon = "LATTICE_DATA"
elif mode_current == 'POSE':
mode_icon = "POSE_HLT"
elif mode_current == 'SCULPT':
mode_icon = "SCULPTMODE_HLT"
elif mode_current == 'PAINT_WEIGHT':
mode_icon = "WPAINT_HLT"
elif mode_current == 'PAINT_VERTEX':
mode_icon = "VPAINT_HLT"
elif mode_current == 'PAINT_TEXTURE':
mode_icon = "TPAINT_HLT"
elif mode_current == 'PARTICLE':
mode_icon = "PARTICLES"
elif mode_current == 'PAINT_GPENCIL' or mode_current =='EDIT_GPENCIL' or mode_current =='SCULPT_GPENCIL' or mode_current =='WEIGHT_GPENCIL' or mode_current =='VERTEX_GPENCIL':
mode_icon = "GREASEPENCIL"
if user['admin']:
status_icon = 'FAKE_USER_ON'
split = layout.split(factor=0.35)
split.label(text=item.username, icon=status_icon)
split = split.split(factor=0.5)
split.label(text=scene_current)
split = split.split(factor=0.3)
split.label(icon=mode_icon)
split.label(text=frame_current)
split.label(text=scene_current)
split.label(text=ping)
@ -425,20 +460,29 @@ class SESSION_PT_presence(bpy.types.Panel):
settings = context.window_manager.session
pref = get_preferences()
layout.active = settings.enable_presence
row = layout.row()
row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
row.prop(settings, "presence_show_selected",text="",icon_only=True, icon='CUBE')
row.prop(settings, "presence_show_user", text="",icon_only=True, icon='CAMERA_DATA')
row.prop(settings, "presence_show_mode", text="",icon_only=True, icon='OBJECT_DATAMODE')
row.prop(settings, "presence_show_far_user", text="",icon_only=True, icon='SCENE_DATA')
col = layout.column()
if settings.presence_show_mode :
row = col.column()
row.prop(pref, "presence_mode_distance", expand=True)
col.prop(settings, "presence_show_session_status")
row = col.column()
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_scale", expand=True)
row = col.column(align=True)
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_hpos", expand=True)
row.prop(pref, "presence_hud_vpos", expand=True)
col.prop(settings, "presence_show_selected")
col.prop(settings, "presence_show_user")
row = layout.column()
row.active = settings.presence_show_user
row.prop(settings, "presence_show_far_user")
if settings.presence_show_session_status :
row = col.column()
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_scale", expand=True)
row = col.column(align=True)
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_hpos", expand=True)
row.prop(pref, "presence_hud_vpos", expand=True)
def draw_property(context, parent, property_uuid, level=0):
settings = get_preferences()
@ -555,20 +599,15 @@ class SESSION_PT_repository(bpy.types.Panel):
# Properties
owned_nodes = [k for k, v in session.repository.graph.items() if v.owner==settings.username]
filtered_node = owned_nodes if runtime_settings.filter_owned else session.repository.graph.keys()
filtered_node = owned_nodes if runtime_settings.filter_owned else list(session.repository.graph.keys())
if runtime_settings.filter_name:
for node_id in filtered_node:
node_instance = session.repository.graph.get(node_id)
name = node_instance.data.get('name')
if runtime_settings.filter_name not in name:
filtered_node.remove(node_id)
filtered_node = [n for n in filtered_node if runtime_settings.filter_name.lower() in session.repository.graph.get(n).data.get('name').lower()]
if filtered_node:
col = layout.column(align=True)
for key in filtered_node:
draw_property(context, col, key)
else:
layout.row().label(text="Empty")
@ -590,23 +629,32 @@ class VIEW3D_PT_overlay_session(bpy.types.Panel):
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
row = col.row(align=True)
settings = context.window_manager.session
pref = get_preferences()
layout.active = settings.enable_presence
row = layout.row()
row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
row.prop(settings, "presence_show_selected",text="",icon_only=True, icon='CUBE')
row.prop(settings, "presence_show_user", text="",icon_only=True, icon='CAMERA_DATA')
row.prop(settings, "presence_show_mode", text="",icon_only=True, icon='OBJECT_DATAMODE')
row.prop(settings, "presence_show_far_user", text="",icon_only=True, icon='SCENE_DATA')
col = layout.column()
if settings.presence_show_mode :
row = col.column()
row.prop(pref, "presence_mode_distance", expand=True)
col.prop(settings, "presence_show_session_status")
col.prop(settings, "presence_show_selected")
col.prop(settings, "presence_show_user")
row = layout.column()
row.active = settings.presence_show_user
row.prop(settings, "presence_show_far_user")
if settings.presence_show_session_status :
row = col.column()
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_scale", expand=True)
row = col.column(align=True)
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_hpos", expand=True)
row.prop(pref, "presence_hud_vpos", expand=True)
classes = (
SESSION_UL_users,

View File

@ -38,6 +38,14 @@ from replication.constants import (STATE_ACTIVE, STATE_AUTH,
STATE_LOBBY,
CONNECTING)
CLEARED_DATABLOCKS = ['actions', 'armatures', 'cache_files', 'cameras',
'collections', 'curves', 'filepath', 'fonts',
'grease_pencils', 'images', 'lattices', 'libraries',
'lightprobes', 'lights', 'linestyles', 'masks',
'materials', 'meshes', 'metaballs', 'movieclips',
'node_groups', 'objects', 'paint_curves', 'particles',
'scenes', 'shape_keys', 'sounds', 'speakers', 'texts',
'textures', 'volumes', 'worlds']
def find_from_attr(attr_name, attr_value, list):
for item in list:
@ -101,23 +109,25 @@ def get_state_str(state):
def clean_scene():
to_delete = [f for f in dir(bpy.data) if f not in ['brushes', 'palettes']]
for type_name in to_delete:
try:
sub_collection_to_avoid = [bpy.data.linestyles['LineStyle'], bpy.data.materials['Dots Stroke']]
type_collection = getattr(bpy.data, type_name)
items_to_remove = [i for i in type_collection if i not in sub_collection_to_avoid]
for item in items_to_remove:
try:
type_collection.remove(item)
except:
continue
except:
continue
for type_name in CLEARED_DATABLOCKS:
sub_collection_to_avoid = [
bpy.data.linestyles.get('LineStyle'),
bpy.data.materials.get('Dots Stroke')
]
type_collection = getattr(bpy.data, type_name)
items_to_remove = [i for i in type_collection if i not in sub_collection_to_avoid]
for item in items_to_remove:
try:
type_collection.remove(item)
logging.info(item.name)
except:
continue
# Clear sequencer
bpy.context.scene.sequence_editor_clear()
def get_selected_objects(scene, active_view_layer):
return [obj.uuid for obj in scene.objects if obj.select_get(view_layer=active_view_layer)]

View File

@ -12,6 +12,8 @@ def test_scene(clear_blend):
get_preferences().sync_flags.sync_render_settings = True
datablock = bpy.data.scenes.new("toto")
datablock.timeline_markers.new('toto', frame=10)
datablock.timeline_markers.new('tata', frame=1)
datablock.view_settings.use_curve_mapping = True
# Test
implementation = BlScene()