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929 Commits

Author SHA1 Message Date
d433e8f241 fix: transform offset for object animated with a curve constraint
Related to #214
2021-07-06 14:29:20 +02:00
963a551a1e Merge branch '206-draw-active-mode-in-the-object-presence-overlay-2' into 'develop'
Draw active mode in the object presence overlay

See merge request slumber/multi-user!131
2021-07-01 12:57:01 +00:00
d01a434fb7 fix: Review 2021-07-01 14:53:14 +02:00
3a5a5fc633 fix : draw active mode UI side pannel 2021-07-01 11:58:52 +02:00
8926ab44e1 Merge branch '201-improved-image-support' into 'develop'
Resolve "Improved image support"

See merge request slumber/multi-user!136
2021-07-01 09:55:47 +00:00
a8f96581c5 fix: new mode display 2021-06-30 15:34:03 +02:00
440a4cc1cd feat: add mode visibily 2021-06-29 17:10:59 +02:00
a207c51973 fix: image renamin support
fix: sync Color Space Settings

related to #201
2021-06-29 15:59:26 +02:00
e706c8e0bf Merge branch '209-adding-a-scene-create-node-duplicates' into 'develop'
Resolve "Adding a scene create node duplicates"

See merge request slumber/multi-user!135
2021-06-28 08:30:22 +00:00
e590e896da fix: scene duplicates by using data instead of the update id
Related to #209
2021-06-28 10:27:04 +02:00
4140b62a8e Merge branch '119-add-timeline-marker-sync' into 'develop'
Resolve "Add timeline marker sync"

See merge request slumber/multi-user!133
2021-06-24 15:52:12 +00:00
6d9c9c4532 fix: timeline marker selection
feat: basic test
2021-06-24 17:45:34 +02:00
e9e1911840 Merge branch '208-late-update-logging-error' into 'develop'
Resolve "Late update logging error"

See merge request slumber/multi-user!134
2021-06-24 15:28:56 +00:00
ab350ca7bc fix: late update logging error
Related to #208
2021-06-24 17:24:08 +02:00
0a8f0b5f88 feat: add mode overlay 2021-06-24 16:01:14 +02:00
2238a15c11 feat: initial markers support 2021-06-24 15:51:01 +02:00
de73f022e6 merge 2021-06-24 14:52:07 +02:00
f517205647 fix: doc authors 2021-06-24 14:51:00 +02:00
f33c3d8481 fix: doc version 2021-06-24 14:50:12 +02:00
71c69000ec Merge branch '207-repository-panel-filtering-is-boken' into 'develop'
Resolve "Repository panel filtering is boken"

See merge request slumber/multi-user!132
2021-06-24 12:49:06 +00:00
de1e684b3c fix: name filtering 2021-06-24 14:35:59 +02:00
d87730cffb Merge branch '197-user-selection-bounding-box-glitches-for-non-mesh-objects' into 'develop'
User selection bounding box glitches for non-mesh objects

See merge request slumber/multi-user!129
2021-06-23 16:02:50 +00:00
3f005b86ab fix : add enumerate / remove nb_object 2021-06-23 17:45:01 +02:00
5098e5135d fix: bbox work for non-mesh objects+ins.collection 2021-06-23 17:00:05 +02:00
37cfed489c Merge branch '204-animation-doesn-t-sync-for-gpencil-materials' into 'develop'
Resolve "Animation doesn't sync for materials"

See merge request slumber/multi-user!128
2021-06-22 12:10:23 +00:00
9003abcd18 feat: notes for furtur improvements 2021-06-22 14:06:19 +02:00
a199e0df00 feat: apply bl_apply_child member to force dependencies reloading
fix: node_tree animation dependencies
2021-06-22 11:36:51 +02:00
3774419b7e fix: force push is now pushing the whole node data instead of delta 2021-06-22 10:41:36 +02:00
3e552cb406 feat: gpencil materials animation support 2021-06-22 10:39:40 +02:00
9f381b44c8 fix: material animation support 2021-06-21 18:58:16 +02:00
ad795caed5 fix: only apply repository heads on connection 2021-06-21 18:38:43 +02:00
504dd77405 fix: scene cleaning 2021-06-21 17:10:05 +02:00
82022c9e4d clean: only log ignored update in debug logging level 2021-06-18 15:45:51 +02:00
d81b4dc014 feat: enable delta back for all datablocks execpt gpencil, files and images 2021-06-18 15:30:39 +02:00
63affa079f Merge branch '199-filter-correctly-distant-updates-in-the-depsgraph-handler' into 'develop'
Resolve "Filter correctly distant updates in the depsgraph handler"

See merge request slumber/multi-user!126
2021-06-18 13:12:15 +00:00
fcf5a12dd0 fix: log verbosity level 2021-06-18 15:03:14 +02:00
b0529e4444 refactor: move handlers to hendlers.py 2021-06-18 14:59:56 +02:00
bdfd89c085 feat: temporary store applied update to ignore them. 2021-06-18 14:34:11 +02:00
ff1630f9cc Merge branch '194-smooth-brush-size-reset' into 'develop'
Resolve "Brush deleted on join"

See merge request slumber/multi-user!124
2021-06-16 12:30:31 +00:00
5830fe1abb fix: add items_to_remove 2021-06-16 14:28:26 +02:00
c609f72080 fix: All brushes 2021-06-16 12:29:56 +02:00
a28a6f91bd feat: move testing to blender 2.93 2021-06-15 16:27:49 +02:00
a996f39d3b Merge branch '195-auto-updater-install-a-broken-version-of-the-addon' into 'develop'
Resolve "Auto updater install a broken version of the addon"

See merge request slumber/multi-user!123
2021-06-15 12:54:49 +00:00
7790a16034 fix: download the build artifact instead of the repository default zip
Related to #195
2021-06-15 14:51:37 +02:00
836fdd02b8 Merge branch '192-parent-type-isn-t-synced' into 'develop'
Resolve "Parent type isn't synced"

See merge request slumber/multi-user!122
2021-06-15 09:22:13 +00:00
7cb3482353 fix: parent type and parent bone 2021-06-15 11:20:31 +02:00
041022056c Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2021-06-14 17:32:50 +02:00
05f3eb1445 fix: update readme 2021-06-14 17:32:05 +02:00
17193bde3a fix: doc server .png names 2021-06-14 14:29:45 +00:00
a14b4313f5 feat: update to develop 2021-06-14 16:12:47 +02:00
b203d9dffd Merge branch '188-intgrate-replication-as-a-submodule' into develop 2021-06-14 16:10:15 +02:00
f64db2155e Merge branch '49-connection-preset-system' into 'develop'
Connection-preset-system

See merge request slumber/multi-user!121
2021-06-14 13:50:58 +00:00
e07ebdeff5 fix: remove ui overwrite class 2021-06-14 15:46:57 +02:00
3d6453f7a2 feat: doc 2021-06-14 15:17:30 +02:00
7421511079 fix: override operator 2021-06-14 15:17:07 +02:00
bc24525cec fix: new UI/UX 2021-06-11 16:57:02 +02:00
699cf578e2 feat: prevent updates in sclupt mode 2021-06-11 16:42:23 +02:00
e9b4afb440 refactor: enable partial delta based replication 2021-06-11 15:28:37 +02:00
0c6491590e fix: admin password root 2021-06-11 12:18:51 +02:00
b87e733ddc fix: name conflict + responsive enum 2021-06-11 12:13:23 +02:00
cb0962b484 feat: server preset working with bad ui/ux 2021-06-10 15:39:12 +02:00
1fc25412ac fix: constraint differential update support 2021-06-10 15:21:25 +02:00
b5405553dc refactor: install replication dependencies in libs 2021-06-09 18:16:43 +02:00
a1b6fb0533 feat: server preset 2021-06-08 17:03:43 +02:00
b6a8a2ec01 Revert "doc: comment ui draw()"
This reverts commit f7c4f5d1fe.
2021-06-08 15:02:53 +02:00
3e41b18af1 Merge branch '49-connection-preset-system' of https://gitlab.com/slumber/multi-user into 49-connection-preset-system 2021-06-08 15:00:50 +02:00
f7c4f5d1fe doc: comment ui draw() 2021-06-08 14:58:57 +02:00
c616054878 tour du python blender 2021-06-07 17:06:41 +02:00
5c08493774 fix 'GraphObjectStore' object has no attribute 'object_store' 2021-06-04 18:30:54 +02:00
af8a138b4f fix: modifier order 2021-06-04 17:17:30 +02:00
6d9216f14a refactor: cleanup repository 2021-06-04 16:07:02 +02:00
fc4fb088bb refactor: repository api clean 2021-06-04 14:02:09 +02:00
98553ba00c refactor: remove get_nodes 2021-06-04 12:13:53 +02:00
1e15a12b10 refactor: remove list 2021-06-04 12:07:54 +02:00
569543650f feat: skip external updates 2021-06-03 15:43:47 +02:00
07358802f7 refactor: fix scene item removal 2021-06-03 15:03:09 +02:00
a059fafe12 feat: add mutate to scene delta 2021-06-03 11:43:24 +02:00
297f68ccfe refactor: only apply node when it is necessary (skip for host) 2021-06-03 11:41:25 +02:00
c9c70d1e08 refactor: stamp datablock during apply 2021-06-03 11:20:54 +02:00
a34f58ef3f fix: cherrypick TCP idle bug 2021-06-02 23:10:13 +02:00
e7b7f38991 fix: change rights 2021-06-02 17:49:22 +02:00
392e0aaaa3 refactor: remove missing parameter 2021-06-02 15:45:11 +02:00
4c774d5d53 refactor: move update user metadata to porcelain 2021-06-02 12:59:53 +02:00
4c4cf8a970 refactor: move rm to porcelain 2021-06-02 11:47:41 +02:00
211d0848c2 fix: replication version 2021-06-02 11:39:37 +02:00
c9665c4719 refactor: move unlock/lock/kick to porcelain 2021-06-02 11:31:23 +02:00
431fe0d840 refactor: move lock/unock to porcelain 2021-06-02 10:22:37 +02:00
df7ca66ad8 fix: repo dumps api 2021-06-02 09:35:55 +02:00
c2d2db78e6 refactor: temporary remove name resolution 2021-06-01 15:47:05 +02:00
ad89a4e389 fix: disable mutable delta for scene 2021-06-01 14:53:17 +02:00
6ca6d4443d refactor: move load/dumps to repository 2021-05-31 11:39:54 +02:00
81c9b5fc06 fix: animation loading 2021-05-21 23:02:42 +02:00
9fddfe084c fix: annotation 2021-05-21 17:29:22 +02:00
ca40523393 fix: apply and resolve 2021-05-21 17:14:28 +02:00
76e28ced21 refactor: remove legacy data 2021-05-21 15:40:45 +02:00
55c6002b28 feat: update version 2021-05-20 17:22:00 +02:00
8d5c8aded3 refacor: code formating 2021-05-20 09:57:44 +02:00
8ebba80b97 refactor: add diff back 2021-05-19 17:44:42 +02:00
50d6c6b3c8 fix: filter 2021-05-19 15:59:36 +02:00
f0b03c50f2 refactor: fix tests 2021-05-19 15:12:11 +02:00
28e83a38e6 refactor: add back armature lightprobes, sound and speaker 2021-05-19 15:05:54 +02:00
2e261cd66b refactor: add particle and lattive back 2021-05-19 14:40:13 +02:00
3f6e4f7333 refactor: add texts back 2021-05-19 14:23:56 +02:00
49fadf084a refactor: add gpencil back 2021-05-19 13:56:42 +02:00
e2e0dc31c1 refactor: add volume and world support 2021-05-19 13:42:34 +02:00
389bbd97d5 refactor: add image and file back 2021-05-19 13:31:57 +02:00
19602691d3 feat: texture 2021-05-19 11:43:01 +02:00
2e2ff5d4bf refactor: add material nodegroup back 2021-05-19 11:25:56 +02:00
fef6559ce0 refactor: add light and camera support back 2021-05-19 10:52:04 +02:00
5f669fd49a refactor: add camera back 2021-05-19 09:55:07 +02:00
330ff08fd3 refactor: add collection back 2021-05-19 09:47:01 +02:00
f3be8f9623 feat: bring back icons 2021-05-19 09:37:50 +02:00
ffb70ab74c refactor: protocol refactoring part 1 (mesh, object, action, scene) 2021-05-18 23:14:09 +02:00
26140eefb2 refactor: clear replicated datablock init states 2021-05-18 18:23:28 +02:00
cdf0433e8a refactor: move fetch to repository 2021-05-18 17:17:10 +02:00
acd70f73bf refactor: add remote
refactor: move push to porcelain
2021-05-18 16:54:07 +02:00
36c3a9ab0b refactor: remove sanitize 2021-05-18 11:01:55 +02:00
cfb1afdd72 Revert "feat: node sanitize on collection and scene update"
This reverts commit fb1c985f31.
2021-05-18 11:00:05 +02:00
4eeb80350e fix: layer info missing 2021-05-18 10:54:13 +02:00
fb1c985f31 feat: node sanitize on collection and scene update 2021-05-17 17:35:34 +02:00
689c2473d6 fix: commit 2021-05-17 17:18:17 +02:00
41620fce90 fix: commit 2021-05-17 17:04:43 +02:00
249bcf827b fix: collection instance bounding box selection 2021-05-17 16:03:01 +02:00
d47eab4f26 refactor: move commit to porcelain 2021-05-17 11:12:18 +02:00
f011089d82 refactor: removed apply from replicated datablock 2021-05-17 10:52:28 +02:00
acc58a1c9f fix: tcp keepalive IDLE time 2021-05-16 22:26:53 +02:00
24d850de9f refactor: get metadata updates optimization back 2021-05-11 11:41:43 +02:00
b045911a59 refactor: get diff back for testing 2021-05-10 12:04:45 +02:00
a67be76422 feat: delta commit 2021-05-09 17:42:56 +02:00
32033c743c feat: update repllication version 2021-05-07 17:10:23 +02:00
5da8650611 fix: get replication version 2021-05-07 16:56:00 +02:00
aec5096f87 feat: update submodule url 2021-05-07 16:12:04 +02:00
fba39b9980 fix: ci with submodules 2021-05-07 15:47:53 +02:00
6af3e4b777 refactor: add threaded data handling back on server side 2021-05-04 16:25:36 +02:00
58d639e9d8 feat: add replication as a submoduke 2021-05-04 14:56:50 +02:00
0efe5d5a10 Merge branch 'remove-services' into 'develop'
refactor: differential revision Stage 1

See merge request slumber/multi-user!119
2021-05-04 12:24:05 +00:00
2ad93cf304 Merge branch 'develop' into remove-services 2021-04-30 16:53:02 +02:00
771d76a98b fix: missing shapekeys attr 2021-04-30 16:51:11 +02:00
1e83241494 feat: remove pull socket 2021-04-30 16:26:20 +02:00
1bcbff3ed4 Merge branch 'develop' into remove-services 2021-04-29 14:41:55 +02:00
9a45fe7125 fix: shapekey animation data 2021-04-29 14:41:11 +02:00
207901afdd Merge branch '184-uv-project-modifier-target-object-doesn-t-sync' into 'develop'
Resolve "UV project modifier target object doesn't sync"

See merge request slumber/multi-user!118
2021-04-29 09:11:47 +00:00
c6eb1ba22f fix: shapekey performances
Related to #187
2021-04-29 11:06:46 +02:00
ba4168d0fd Merge branch 'develop' into remove-services 2021-04-28 16:56:20 +02:00
00e7adf022 fix: Image Empty is not loading.
Related to #186
2021-04-28 10:01:04 +02:00
d9d8ca7ca0 revert: image source replication until a proper fix is done 2021-04-23 15:35:19 +02:00
e8cd271bd8 fix: renable gitlab-ci file 2021-04-23 11:48:01 +02:00
e71af6402c feat: increment addon version 2021-04-23 11:46:29 +02:00
dd1c6a4fc7 feat: enable back ci 2021-04-23 11:45:47 +02:00
7fe1ae83b1 feat: update replication version to the right one 2021-04-23 11:25:15 +02:00
a7ad9d30c3 Merge branch 'develop' into remove-services 2021-04-23 11:21:16 +02:00
14779be1ed feat: support video file as camera background images 2021-04-22 15:52:06 +02:00
a36c3740cc fix: load driver variable without id 2021-04-22 15:00:08 +02:00
d2108facab feat: fcurve modifiers support 2021-04-22 14:52:43 +02:00
e5651151d9 fix: having both animation and drivers on the same object 2021-04-22 14:00:26 +02:00
fb61b380b6 fix: uv_projector modifier
refactor: move modifier related code to dump_modifiers and load_modifier_custom_data
2021-04-22 11:05:34 +02:00
e538752fbc Merge branch 'master' of gitlab.com:slumber/multi-user into develop 2021-04-15 15:31:59 +02:00
53eaaa2fcd fix: auto-updater operator registration for blender 2.93 compatibility 2021-04-15 15:28:59 +02:00
a7e9108bff Merge branch 'develop' into 'master'
v0.3.0

See merge request slumber/multi-user!106
2021-04-14 14:32:24 +00:00
570909a7c4 fix: prevent field from being dumped if unused
fix: bl_object tests
2021-04-14 16:25:21 +02:00
736c3df7c4 feat: remove new particle systems
clean: remove logs
2021-04-14 15:50:53 +02:00
8e606068f3 fix: particle system duplication
feat: update Readme
2021-04-14 15:29:02 +02:00
eb631e2d4b feat: update changelog 0.3.0 release 2021-04-14 14:36:06 +02:00
70641435cc feat: initial rigid body supports 2021-04-14 12:25:16 +02:00
552c649d34 feat: physics forcefield and collision support 2021-04-14 11:49:34 +02:00
d9d5a34653 clean: remove libs 2021-04-14 09:56:07 +02:00
12acd22660 feat: ignore some attributes 2021-04-14 09:54:34 +02:00
826a59085e feat: particle texture slot support 2021-04-14 09:45:18 +02:00
5ee4988aca Merge branch '24-particle-support' into develop 2021-04-13 22:45:27 +02:00
cb85a1db4c feat: dual identification for object parents 2021-04-13 14:37:43 +02:00
5e30e215ab fix: empty node 2021-04-02 16:37:47 +02:00
9f167256d0 fix: node frame trasform 2021-04-02 16:12:51 +02:00
4e19c169b2 fix: node_groups unordered socket loading
fix: geometry_node sample texture handling
fix: geometry node dependencies
2021-04-02 15:51:31 +02:00
9c633c35ec fix: geometry node socket for blender 2.93 2021-04-02 10:01:45 +02:00
9610b50a49 Merge branch '181-geometry-nodes-int-float-inputs-doesn-t-sync' into 'develop'
Resolve "Geometry nodes int/float inputs doesn't sync"

See merge request slumber/multi-user!116
2021-03-31 13:42:26 +00:00
67d18f08e2 fix: Timer not unregistered error
fix: handle correctly unsupported float parameter for geometry nodes
fix: Material loading
2021-03-31 15:38:35 +02:00
9d0d684589 fix: geometry nodes str, float, int loading 2021-03-31 11:19:03 +02:00
2446df4fe3 feat: raise the default timeout to 5 second 2021-03-21 09:28:54 +01:00
07862f1cf0 fix: missing hue_interpolation 2021-03-19 11:07:04 +01:00
3a02711baa feat: faster root management 2021-03-14 20:58:25 +01:00
c7e8002fed fix: apply api
clean: ipc port propertie
2021-03-14 18:32:04 +01:00
f4e7ec6be8 Merge branch 'develop' into 173-differential-revision-milestone-2-replication-refactoring 2021-03-14 17:46:23 +01:00
480818fe85 Merge branch '180-parent-relation-have-doesn-t-keeps-transform' into 'develop'
Resolve "Parenting objects doesn't keeps transform"

See merge request slumber/multi-user!115
2021-03-13 17:35:42 +00:00
b965c80ba5 fix: parent transform
fix: race  condition for COMMON objects

related to #180
2021-03-13 18:32:20 +01:00
235db712fd fix: api 2021-03-11 15:45:48 +01:00
647ac46c01 feat: move apply to porcelain
feat: move data access to repository
feat: object_store layer to repository (with GraphObjectStore)
revert: missing network services
2021-03-09 14:07:59 +01:00
8e3c86561f refactor: move add to porcelain 2021-03-09 10:19:51 +01:00
dba19e831d Merge branch 'develop' into 173-differential-revision-milestone-2-replication-refactoring 2021-03-08 22:16:14 +01:00
93df5ca5fa fix: disconnect callback 2021-03-06 10:20:57 +01:00
b17104c67e fix: naming 2021-03-05 10:35:35 +01:00
b66d0dd4ce Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2021-03-04 15:49:00 +01:00
9487753307 feat: fix object and collection support for geometry nodes 2021-03-04 15:48:36 +01:00
df1257ca4c Merge branch '179-parent-relation-can-t-be-removed' into 'develop'
Resolve "Parent relation can't be removed"

See merge request slumber/multi-user!113
2021-03-04 13:25:39 +00:00
875b9ce934 feat: temporary disable CI jobs for this branch because of breaking changes 2021-03-04 14:24:03 +01:00
2d638ef76f refactor: interface api changes 2021-03-04 14:22:54 +01:00
cc5a87adb8 fix: prevent matrix_parent_inverse from being reset by loading parents only if its necessary 2021-03-03 11:00:47 +01:00
19c56e590b feat: remove parent as node dependency 2021-03-03 10:03:57 +01:00
d0e80da945 fix: object parenting can't be removed
Related to #179
2021-03-03 09:55:48 +01:00
0ccd0563ea feat: testing doc building with python 3.8 2021-03-02 12:56:12 +00:00
1c3394ce56 feat: sphinx-material theme 2021-03-02 12:46:26 +00:00
d2b63df68e Merge branch '178-move-documentation-hosting-to-gitlab-page' into 'develop'
Resolve "Move documentation hosting to gitlab page"

See merge request slumber/multi-user!112
2021-03-02 09:21:57 +00:00
3d9c78c2f9 doc: only build for master/develop 2021-03-02 10:18:11 +01:00
4726a90a4a doc: reflect doc hosting changes to the Readme.md 2021-03-02 10:16:59 +01:00
73b763d85f fix: job ordering error 2021-03-02 09:09:50 +00:00
5e29c6fe26 Update .gitlab/ci/doc.gitlab-ci.yml 2021-03-02 09:08:39 +00:00
113ab81cbf Update .gitlab/ci/doc.gitlab-ci.yml 2021-03-02 09:07:50 +00:00
d2215b662c feat: update jobs dependencies 2021-03-02 09:06:32 +00:00
238a34d023 feat: needs test to success 2021-03-02 09:05:21 +00:00
55ca8a7b84 Update .gitlab/ci/doc.gitlab-ci.yml 2021-03-02 09:03:19 +00:00
7049c1723d feat: initial CI job for building the documentation for gitlab page 2021-03-02 09:58:06 +01:00
6586647eac Merge branch '177-support-geometry-nodes' into 'develop'
feat: initial support for Geometry Nodes

See merge request slumber/multi-user!110
2021-02-26 16:01:26 +00:00
fb6f170d60 clean: remove prints
doc: add new def docstrings
2021-02-26 14:31:05 +01:00
c1c39438e3 feat: input value support 2021-02-26 12:27:56 +01:00
317fc03f87 feat: geometry node initial support
refactor: resolve datablocks by uuid by devault
fix: modifier texture dependencies
2021-02-26 10:38:50 +01:00
505f3ab770 fix: external depencies removed during undo 2021-02-23 13:20:01 +01:00
209062af4f Merge branch '175-new-object-generated-during-separate-object-operator-doesn-t-sync' into 'develop'
Resolve "New object generated during separate object operator doesn't sync"

See merge request slumber/multi-user!108
2021-02-19 09:05:41 +00:00
88bab2a4c6 fix: separate objects
Related to #175
2021-02-19 10:00:00 +01:00
a91bae3506 fix: reload object after mesh loading to prevent it from loosing vertex_group and shape_keys 2021-02-16 21:58:26 +01:00
0a96643a9f feat: missing attr (seam, sharp) 2021-02-16 15:36:44 +01:00
261d4d9610 Merge branch '172-vertex-group-assignation-doesn-t-sync-correctly' into 'develop'
Resolve "Vertex group assignation doesn't sync correctly"

See merge request slumber/multi-user!107
2021-02-16 10:01:41 +00:00
3293741969 fix: vertex group assignation
Related to #172
2021-02-16 10:58:08 +01:00
3eee8db1ae fix: wrong version number 2021-02-12 17:40:07 +01:00
031b143843 fix: attempt to fix tcp timeout on linux with ZMQ_TCP_KEEPALIVE_IDLE 2021-02-12 17:30:46 +01:00
7dd6e38e3f Merge branch '132-fix-undo-edit-last-operation-redo-handling-2' into 'develop'
Resolve "Fix undo & edit last operation & redo handling"

See merge request slumber/multi-user!87
2021-02-12 13:13:18 +00:00
1dd0235061 clean: timer related settings 2021-02-12 10:49:04 +01:00
cdcb2de786 clean: remove apply related settings
fix: image reloading after modifications
2021-02-12 10:48:29 +01:00
0b88631250 refactor: move session dump_db to replication as session.save 2021-02-09 18:09:39 +01:00
c00b2a2d7d feat: explicit state loading error 2021-02-09 14:20:08 +01:00
1f0f44fdbf clean: materials dump 2021-02-09 14:14:53 +01:00
8262fb9d4e feat: time stamped logs files 2021-02-05 11:50:58 +01:00
c2114b593e Merge branch 'develop' into 132-fix-undo-edit-last-operation-redo-handling-2 2021-02-05 11:35:56 +01:00
7e28ca3fa1 Merge branch '171-add-nurbs-support-only-curve' into 'develop'
Resolve "Add nurbs support (only curve)"

See merge request slumber/multi-user!105
2021-02-05 10:31:21 +00:00
d0bd4193d9 fix: nurbs curve
feat: curve material support
2021-02-05 11:22:11 +01:00
d09479fd47 Merge branch '166-improve-grease-pencil-replication-performances' into '132-fix-undo-edit-last-operation-redo-handling-2'
Resolve "Improve Grease Pencil replication performances"

See merge request slumber/multi-user!100
2021-02-05 09:45:54 +00:00
07cfb85561 Merge branch '170-gpencil-fill-strokes-aren-t-always-working' into '166-improve-grease-pencil-replication-performances'
Resolve "Gpencil fill strokes aren't always working"

See merge request slumber/multi-user!104
2021-02-05 09:30:13 +00:00
cf0d7a1122 fix: temporary for stroke geometry update to fix triangulation with fill materials
Related to 170
2021-02-05 10:25:50 +01:00
3f335c7031 Merge branch 'feature/docupdate_serverlogs' into 'develop'
document how to retrieve cloud-hosted server logs

See merge request slumber/multi-user!103
2021-02-02 19:51:12 +00:00
2180db5206 document how to retrieve cloud-hosted server logs 2021-02-02 19:40:47 +01:00
e6110b4cea Merge branch '132-fix-undo-edit-last-operation-redo-handling-2' into 166-improve-grease-pencil-replication-performances 2021-02-02 11:09:54 +01:00
819598ebd9 Merge branch 'develop' into 132-fix-undo-edit-last-operation-redo-handling-2 2021-02-02 11:09:11 +01:00
1be43f0336 Merge branch '168-holdout-option-for-grease-pencil-materials-isn-t-replicating' into 'develop'
fix: grease pencil material holdout is not synced

See merge request slumber/multi-user!102
2021-02-02 10:08:24 +00:00
6a5ff9a097 fix: grease pencil material holdout is not synced 2021-02-02 11:04:46 +01:00
86cb3d29fb fix: wrong grease pencil frame after layer update 2021-01-29 16:29:27 +01:00
589702dab7 feat: continous update support by toggling the sync_in_editmode flag
Related to #166
2021-01-29 11:54:13 +01:00
ed76210270 Merge branch '132-fix-undo-edit-last-operation-redo-handling-2' into 166-improve-grease-pencil-replication-performances 2021-01-29 11:46:45 +01:00
75c4f42796 Merge branch 'develop' into 132-fix-undo-edit-last-operation-redo-handling-2 2021-01-29 11:46:05 +01:00
1fd54769b9 feat: enable build and deploy for all branch 2021-01-29 11:45:14 +01:00
c4484b4b51 Merge branch '132-fix-undo-edit-last-operation-redo-handling-2' into 166-improve-grease-pencil-replication-performances 2021-01-29 11:43:33 +01:00
4eb787cc0f Merge branch '167-sequencer-strips-does-not-sync-in-132-fix-undo-edit-last-operation-redo-handling-2-branch' into '132-fix-undo-edit-last-operation-redo-handling-2'
Resolve "Sequencer strips does not sync in `132-fix-undo-edit-last-operation-redo-handling-2 branch`"

See merge request slumber/multi-user!101
2021-01-29 10:43:06 +00:00
c855b5a424 clean: removed logs 2021-01-29 11:39:00 +01:00
ee4083c134 feat: evaluate gpencil on layer change/ frame change/ mode change
Related to #166
2021-01-29 11:28:50 +01:00
0325e9d0bd feat: move sequencer to scene 2021-01-29 00:06:41 +01:00
21dc95b5a7 Merge branch 'develop' into 132-fix-undo-edit-last-operation-redo-handling-2 2021-01-28 09:58:27 +01:00
d8161f22f3 fix: syntax error 2021-01-28 09:54:19 +01:00
94f8bff231 fix: envvar synthax error 2021-01-28 09:53:57 +01:00
d3a1094cc2 feat: gitlab CI tag by branch name 2021-01-28 09:48:36 +01:00
d08e0a80a4 Merge branch 'develop' into 132-fix-undo-edit-last-operation-redo-handling-2 2021-01-27 11:15:02 +01:00
26148e9934 Merge branch '165-delete-animations-is-not-synced' into 'develop'
Resolve "Delete animations is not synced"

See merge request slumber/multi-user!97
2021-01-27 10:12:48 +00:00
0a7be03c6f fix: animation data attribute check 2021-01-27 11:06:46 +01:00
b6449a7da2 fix: animation deletion synchronization
Related to #165
2021-01-27 11:01:03 +01:00
36038effdf Merge branch 'develop' into 132-fix-undo-edit-last-operation-redo-handling-2 2021-01-26 15:46:09 +01:00
cb90c196a5 Merge branch '164-duplicating-objects-broke-they-parent-relation' into 'develop'
Resolve "Duplicating objects broke they parent relation"

See merge request slumber/multi-user!96
2021-01-26 14:44:26 +00:00
ae3c9fe43e clean: remove hardcoded parent assignation 2021-01-26 15:42:37 +01:00
2983195af4 fix: objects parenting error 2021-01-26 15:40:00 +01:00
4d69faf186 clan: remove diff_method 2021-01-22 14:24:19 +01:00
2304563b6e Merge branch '163-support-adding-scene-during-the-session' into '132-fix-undo-edit-last-operation-redo-handling-2'
Resolve "Support adding scene during the session"

See merge request slumber/multi-user!95
2021-01-22 10:22:14 +00:00
1cfb4e797e fix: handle none uuid 2021-01-22 11:18:28 +01:00
8f95158f08 feat: initial support for new scenes 2021-01-21 14:48:07 +01:00
5949e3c5cc Merge branch 'develop' of gitlab.com:slumber/multi-user into 132-fix-undo-edit-last-operation-redo-handling-2 2021-01-21 11:06:54 +01:00
790f145022 Merge branch '162-sync-cycles_visibility-settings' into 'develop'
feat: sync cycle visibility settings

See merge request slumber/multi-user!94
2021-01-21 10:05:42 +00:00
ec40862dd0 feat: sync cycle visibility settings 2021-01-21 10:51:28 +01:00
9cc1c92e0e clean: remove unused var 2021-01-20 16:02:15 +01:00
7a716b4c37 feat: auto remove nodes on undo/redo
feat: purge operator
2021-01-15 23:43:35 +01:00
a4ef8a6344 feat: skip update in sculpt mode by default 2021-01-15 23:14:45 +01:00
c5e20085f0 clean: move flush history to the debug logs 2021-01-15 17:02:29 +01:00
f4463f9cfe fix: greace pencil object vertexgroup dump crash by adding a warning 2021-01-15 16:54:36 +01:00
a212445927 clean: remove push timer 2021-01-15 16:41:32 +01:00
89a8891073 fix: RNA removed error by disabling the push timer 2021-01-13 15:49:07 +01:00
52ebb874b0 fix: edit-mode error while pushing 2021-01-13 15:36:41 +01:00
2913e6d5a7 fix: file push 2021-01-13 15:09:10 +01:00
6a00b58600 fix: timeout error on connection 2021-01-13 14:45:23 +01:00
2bde136bb6 fix: annotation tool 2021-01-13 14:24:16 +01:00
f5c77fec3a fix: fail to push collectionsby reverting the commit caching policy 2021-01-12 21:29:36 +01:00
d3211199c4 fix: handler not correctly removed 2021-01-12 13:36:21 +01:00
2d90ea7679 Merge branch '160-undo-performance-improvement' into '132-fix-undo-edit-last-operation-redo-handling-2'
Resolve "Undo performance improvement"

See merge request slumber/multi-user!93
2021-01-12 10:37:10 +00:00
abd846fc8d clean: push timer
feat: purge stagging on pre--redo/undo
2021-01-12 11:33:48 +01:00
e3bd7ea445 feat: improve commit times by using cache from the diff 2021-01-12 10:29:27 +01:00
12bd4a603b feat: added a push timer to control the push frequency 2021-01-11 19:54:57 +01:00
3c31fb5118 Merge branch '158-exception-access-violation-during-undo-redo' into '132-fix-undo-edit-last-operation-redo-handling-2'
Resolve "Exception access violation during Undo/Redo"

See merge request slumber/multi-user!92
2021-01-09 21:38:25 +00:00
c24f70fad5 feat: force to use depsgraph update mode 2021-01-09 22:36:00 +01:00
ca2d8e49b5 feat: update replication 2021-01-06 13:58:58 +01:00
4b1499f6ae fix: construct error 2020-12-29 17:38:21 +01:00
f0c1fe9c87 Merge branch 'develop' into 132-fix-undo-edit-last-operation-redo-handling-2 2020-12-29 14:30:01 +01:00
dfaf1be4ff Merge branch '106-skin-weight-isn-t-properly-replicated' into 'develop'
Resolve "Skin weight isn't properly replicated"

See merge request slumber/multi-user!91
2020-12-24 15:42:46 +00:00
51cb099c4c feat: skin vertices data replication
fix: empty modifiers stask
2020-12-24 16:37:53 +01:00
64731a9198 Merge branch '157-drivers-data-path-index-isn-t-replicated' into 'develop'
fix: multiple drivers with same data_path on different index

See merge request slumber/multi-user!90
2020-12-24 14:01:07 +00:00
213523c8d6 Merge branch '156-constraint-replication-is-broken' into 'develop'
Resolve "Constraint replication is broken"

See merge request slumber/multi-user!89
2020-12-24 14:01:01 +00:00
4fdb72f874 fix: constraints destructor 2020-12-24 14:56:59 +01:00
1412fc638c fix: object constraint dump 2020-12-24 14:56:40 +01:00
7920f67aea fix: multiple drivers with same data_path on different index 2020-12-24 14:46:18 +01:00
a0c0f781e2 feat: update addon version to reflect the future release 2020-12-24 11:07:10 +01:00
ec74ea0038 Merge branch '155-bone-roll-is-not-sync' into 'develop'
Resolve "Bone roll is not sync"

See merge request slumber/multi-user!88
2020-12-24 10:03:50 +00:00
2c016833fd fix: bone roll replication
More info about the issue:
https://devtalk.blender.org/t/how-to-query-determine-the-roll-of-a-bone-in-pose-object-mode/14251/2

Related to #155
2020-12-24 10:53:16 +01:00
3d9da73ab0 feat: flush history on collection and scene update only
feat: enable deploy for undo branch
2020-12-23 18:46:29 +01:00
2f4e30f432 fix: catch runtime error
feat: enable build for undo branch
2020-12-23 17:57:36 +01:00
cd1e535a56 feat: initial undo tests 2020-12-23 17:27:43 +01:00
8a8cc0b322 Merge branch '154-object-display-data-loading-error' into 'develop'
Resolve "Object display data  loading error"

See merge request slumber/multi-user!86
2020-12-22 23:23:26 +00:00
1e64e17ff4 fix: display key error
Related to #154
2020-12-23 00:21:31 +01:00
66b6c06a2c Merge branch 'export_replication_graph' into 'develop'
Export replication graph

See merge request slumber/multi-user!85
2020-12-22 22:31:27 +00:00
45fbc46d8d doc: added initial documentation for auto save 2020-12-22 16:58:00 +01:00
39e3c1dbd5 refactor: change bl_label
Related to https://gitlab.com/slumber/multi-user/-/issues/153
2020-12-22 16:16:06 +01:00
f043b03128 clean: timers interface
feat: cancel autosave operator
2020-12-22 16:04:50 +01:00
ffe419a46e Merge branch 'develop' into 'master'
v0.2.0

See merge request slumber/multi-user!73
2020-12-17 13:34:41 +00:00
d4a0f782aa fix: update CHANGELOG.md to reflect the release note 2020-12-17 14:31:32 +01:00
9273adbd01 doc: change dowload link order (@activemotionpictures) 2020-12-17 14:24:48 +01:00
03b92eb5e7 fix: export menu label name 2020-12-17 14:04:00 +01:00
d0dc61bf66 feat: initial import operator 2020-12-16 11:05:58 +01:00
056b3524e5 feat: gzip to compress graph 2020-12-11 23:02:20 +01:00
16fc4b8c54 feat: added record as a timer 2020-12-10 15:50:43 +01:00
e62f0682a2 feat: initial export test 2020-12-10 13:31:43 +01:00
f463cb82e7 Merge branch '151-volumes-materials-are-not-working' into 'develop'
Resolve "Volumes materials are not working"

See merge request slumber/multi-user!84
2020-12-09 18:08:34 +00:00
54f416e8c3 fead: added materials support for volumes 2020-12-09 19:06:30 +01:00
682c983a64 Merge branch '152-generated-images-are-not-synced' into 'develop'
Resolve "Generated images are not synced"

See merge request slumber/multi-user!83
2020-12-09 17:53:28 +00:00
8015881e29 feat: update replication to fix image file dependencies owners 2020-12-09 18:38:08 +01:00
6e2d36cd00 feat: image autosave 2020-12-09 18:35:29 +01:00
affab2414c feat: exit the session as soon as a Timer crash 2020-12-09 18:34:56 +01:00
af6d54296a feat: parent reloading support for file dependent nodes 2020-12-09 14:49:26 +01:00
2ab0a75608 feat: update CHANGELOG.md to reflect new features 2020-12-03 19:03:40 +01:00
ccb9e55920 doc: Pierre Schiller's video tutorial in hosting section 2020-12-03 16:42:48 +01:00
31254d13c0 Merge branch '147-support-grease-pencil-modifiers' into 'develop'
feat: added initial gpencil modifer support

See merge request slumber/multi-user!81
2020-12-03 14:00:05 +00:00
6fddbb6f5e feat: add gp modifers to the object test 2020-12-03 14:58:10 +01:00
9ee3f26b80 Merge branch '143-add-a-popup-dialog-when-a-timeout-disconnection-occures-fixes' into 'develop'
Resolve "Add a popup dialog when a Timeout disconnection occures"

See merge request slumber/multi-user!80
2020-12-03 13:51:03 +00:00
19c5ca0928 feat: added initial gpencil modifer support
Related to https://gitlab.com/slumber/multi-user/-/issues/147
2020-12-03 14:23:10 +01:00
4bc35d7da4 fix: message unkown 2020-12-03 13:30:54 +01:00
8d19ffd52f feat: use invoke_props_dialog instead of iinvoke_popup 2020-12-03 13:28:45 +01:00
4f506c461a Merge branch '145-support-volume-objects' into 'develop'
Resolve "Support volume objects"

See merge request slumber/multi-user!79
2020-12-02 21:40:51 +00:00
49fcc40db9 feat: add a bsic volume test 2020-12-02 22:36:30 +01:00
8492b537a8 feat: update README 2020-12-02 22:33:12 +01:00
e6e4f6ab7a feat: initial volume support 2020-12-02 18:13:11 +01:00
e073182028 fix: missing replication update 2020-12-02 16:38:57 +01:00
78eb5d948c Merge branch '146-add-support-for-internal-textures' into 'develop'
Resolve "Add support for internal textures"

See merge request slumber/multi-user!78
2020-12-02 15:36:01 +00:00
ac9a0f3733 feat: ignore useless attributes 2020-12-02 16:25:40 +01:00
4e7ade8f38 feat: update the readme 2020-12-02 14:22:56 +01:00
0b25264375 feat: added a basic test texture 2020-12-02 14:21:49 +01:00
1d03fe4975 feat: add initial texture support 2020-12-02 11:24:26 +01:00
1273ab2371 fix: missing troubleshouting section 2020-11-26 18:47:28 +01:00
7dd2ee5e70 Merge branch '143-add-a-popup-dialog-when-a-timeout-disconnection-occures' into 'develop'
Resolve "Add a popup dialog when a Timeout disconnection occures"

See merge request slumber/multi-user!77
2020-11-26 12:37:47 +00:00
c72bb21f20 Merge branch 'develop' into 143-add-a-popup-dialog-when-a-timeout-disconnection-occures 2020-11-26 13:25:46 +01:00
5b43520353 fix: does graph update flag 2020-11-26 12:17:35 +01:00
7e25ca4c84 feat: show exit reason in the disconnection popup 2020-11-26 11:37:51 +01:00
4a4cd5db50 feat: initial notification popup 2020-11-25 22:53:38 +01:00
7f19d45b71 fix: gpencil draw_cyclic missing in 2.91.0 2020-11-25 19:21:22 +01:00
37b3d6d094 fix: replication flag button aligment for blender 2.91.0 2020-11-25 18:36:02 +01:00
64bb715aff fix: python_binary_path deprecation in 2.91.0
More infos here:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.91/Python_API
2020-11-25 18:20:28 +01:00
3024b479d3 Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2020-11-25 18:09:00 +01:00
abf4462da6 Merge branch 'feature/docupdate_gcloudhost' into 'develop'
Feature/docupdate gcloudhost

See merge request slumber/multi-user!76
2020-11-25 14:10:56 +00:00
aa6827303f doc update & clean - cloud host & updating addon
docs clean images
2020-11-25 14:34:58 +01:00
254e8e8ca1 feat: ignore material output node default values 2020-11-25 14:00:27 +01:00
a63bf66023 feat: push docker image with latest tag 2020-11-25 10:55:52 +01:00
983c5f9020 Minor doc update 2020-11-25 01:22:03 +01:00
9f61335a85 Minor doc update (ways_to_contribute) 2020-11-24 23:11:51 +01:00
ed0c5d9431 Add cloud hosting instructions, updated Dockerfile 2020-11-24 23:00:44 +01:00
46414aef13 fix: version check 2020-11-20 22:06:08 +01:00
3841ed3330 Merge branch '117-handle-correctly-annotation-sync' into 'develop'
Resolve "Handle correctly annotation sync"

See merge request slumber/multi-user!75
2020-11-19 08:05:22 +00:00
47a281faff feat: initial annotation support 2020-11-18 19:13:22 +01:00
f0442861a8 Merge branch '142-improve-grease-pencil-replication-peformances' into 'develop'
Resolve "Improve grease pencil replication peformances"

See merge request slumber/multi-user!74
2020-11-18 16:28:18 +00:00
039225a41c feat: ignore context errors with info logging level 2020-11-18 17:05:41 +01:00
f1ffe37ac7 feat: initial gpencil perf improvement 2020-11-18 16:43:12 +01:00
6ca7b42ab4 feat: handle material inputs lenght errors 2020-11-18 14:49:27 +01:00
fbb32147b9 feat: use pickle Cython implementation when its available 2020-11-14 09:51:17 +01:00
d85db295a5 feat: use pickle protocol 4 2020-11-14 09:30:54 +01:00
0f1850bf2c feat: support color ramps interpolation and color_mode 2020-11-13 14:15:59 +01:00
8f4de7adbf feat(replication): handle error outside the data protocol
refactor(replication): remove background worker
2020-11-13 14:15:11 +01:00
320745aab3 Merge branch '45-vse-support' into 'develop'
Resolve "VSE Support"

See merge request slumber/multi-user!72
2020-11-11 19:38:03 +00:00
40cec39d27 feat: update readme 2020-11-11 18:54:07 +01:00
498616147b feat: support image sequence 2020-11-11 18:52:20 +01:00
30b2f5d32e feat: clear scene sequence on connection 2020-11-11 18:36:00 +01:00
f7e98abb59 Merge branch 'develop' into 45-vse-support 2020-11-11 18:01:34 +01:00
4022f300b3 Merge branch '141-support-shader-node-groups' into 'develop'
Add initial support for shader node groups

See merge request slumber/multi-user!70
2020-11-11 16:58:37 +00:00
cef45dad3c feat: use basic uuid to identify node inputs 2020-11-11 17:52:32 +01:00
30d734c2c1 feat: added initial nodegroup support 2020-11-11 14:09:57 +01:00
4391510d7b refactor: move node_tree io to dedicated def in order to avoid code redundancy. 2020-11-11 10:25:35 +01:00
04a4f7668a Merge branch '138-support-dns-name' into 'develop'
Resolve "Support DNS name"

See merge request slumber/multi-user!69
2020-11-06 21:36:00 +00:00
908c0fa4af feat: dns support 2020-11-06 22:33:33 +01:00
c718e62b33 feat: update replication version to fix server error 2020-11-06 16:52:53 +01:00
2f34bba1fd feat: delete inexistant sequences 2020-11-04 23:37:07 +01:00
db4e495183 fix: ignore strobe default value 2020-11-04 22:55:17 +01:00
c00a7184ff Merge branch 'develop' into 45-vse-support 2020-11-04 22:42:05 +01:00
9c83df45fc feat: bl_sequencer separate implementation 2020-11-04 22:41:24 +01:00
17949003f7 refactor: remove reparent mecanism
fix: empty camera background image
fix: object data reassignation
2020-11-03 23:44:25 +01:00
371d793a13 fix: materials Math and Vector node sync
Related to #137
2020-11-03 23:17:08 +01:00
c710111887 feat: test to hot reload newly installed module 2020-11-03 16:44:42 +01:00
664f7635cc feat: support empty id_root in actions 2020-11-03 16:15:34 +01:00
babecf5ae7 feat: add suport for MOVIE, IMAGE SOUND and EFFECT strips 2020-11-02 18:13:31 +01:00
0bad6895da feat: ground work for sequence support 2020-10-30 16:58:18 +01:00
66e55a7eec feat: improve default session widget hpos settings (@brybalicious) 2020-10-22 17:43:28 +02:00
4e2377cd7f feat: improve default session widget settings (@brybalicious) 2020-10-22 17:41:33 +02:00
f90c12b27f doc: added missing fields
feat: changed session widget defaults
2020-10-22 16:07:19 +02:00
3573db0969 Merge branch '134-revamp-session-status-ui-widget' into 'develop'
Resolve "Revamp session status UI widget"

See merge request slumber/multi-user!67
2020-10-22 13:52:29 +00:00
92bde00a5a feat: store session widget settings to preferences 2020-10-22 15:48:13 +02:00
2c82560d24 fix: grease pencil material 2020-10-22 13:55:26 +02:00
6f364d2b88 feat: session widget position and scale settings
feat: ui_scale is now taken in account for session widget text size
2020-10-21 23:33:44 +02:00
760b52c02b Merge branch '135-empty-and-light-objects-user-selection-highlight-is-broken' into 'develop'
Resolve "Empty and Light objects user selection highlight is broken"

See merge request slumber/multi-user!66
2020-10-21 15:25:42 +00:00
4dd932fc56 fix: empty and light display broken 2020-10-21 17:23:59 +02:00
ba1a03cbfa Merge branch '133-material-renaming-is-unstable' into 'develop'
Resolve "Material renaming is unstable"

See merge request slumber/multi-user!65
2020-10-21 13:17:18 +00:00
18b5fa795c feat: resolve materials from uuid by default and fallback on regular name resolving 2020-10-21 15:10:37 +02:00
1a82ec72e4 fix: change owner call in opterator 2020-10-21 14:40:15 +02:00
804747c73b fix: owning parent when a child is already owned (ex: duplicate linked) 2020-10-21 14:15:42 +02:00
7ee705332f feat: update replication to prevent UnpicklingError from crashing the network Thred 2020-10-20 17:25:50 +02:00
bed33ca6ba Merge branch 'develop' into 'master'
v0.1.1

See merge request slumber/multi-user!54
2020-10-16 09:11:20 +00:00
716c78e380 feat: update changelog 2020-10-16 11:06:41 +02:00
5e4ce4556f doc: update operator descriptions 2020-10-16 10:57:45 +02:00
aa9ea08151 doc: update refresh icon 2020-10-16 10:28:29 +02:00
f56890128e fix: material test by splitting it in a gpencil and nodal material test 2020-10-15 18:08:08 +02:00
8865556229 feat: update CHANGELOG 2020-10-15 18:02:07 +02:00
5bc9b10c12 fix: material gpencil loading 2020-10-15 18:01:54 +02:00
7db3c18213 feat: affect dependencies option in change owner 2020-10-15 17:48:04 +02:00
ff35e34032 feat: update apply ui icon
fix: material property filter
2020-10-15 17:09:50 +02:00
9f8222afa7 fix: handle apply dependencies 2020-10-15 12:11:28 +02:00
1828bfac22 feat: update changelog 2020-10-14 19:25:59 +02:00
3a1087ecb8 Merge branch '131-sync-render-settings-flag-cause-a-race-condition' into 'develop'
Resolve "Sync render settings flag cause a race condition"

See merge request slumber/multi-user!63
2020-10-14 17:16:20 +00:00
b398541787 fix: apply operator 2020-10-14 19:12:28 +02:00
f0b33d8471 fix: race condition in scene sync 2020-10-14 19:11:32 +02:00
5a282a3e22 Merge branch '130-mesh-transfert-is-broken-between-a-hybrid-linux-windows-session' into 'develop'
Resolve "Mesh transfert is broken between a hybrid linux-windows session"

See merge request slumber/multi-user!62
2020-10-14 14:07:59 +00:00
4283fc0fff fix: crash during hybrid session
Related to #130
2020-10-14 16:06:11 +02:00
753f4d3f27 fix: prevent NonAuthorizedOperationError to kill the right managment timer 2020-10-14 00:36:59 +02:00
9dd02b2756 feat: fix binary diff 2020-10-13 17:15:31 +02:00
c74d12c843 fix: handle world empty dependencies 2020-10-13 17:10:25 +02:00
e1d9982276 fix: bl_file diff when clear memory cache is enabled 2020-10-13 17:09:43 +02:00
8861986213 fix: packed image save error 2020-10-13 16:58:48 +02:00
1cb9fb410c feat: material node output default value support
fix: prevent material empty dependencies
2020-10-12 23:10:42 +02:00
c4a8cc4606 Merge branch 'fix_deploy' into 'develop'
Fix deploy

See merge request slumber/multi-user!61
2020-10-12 19:03:47 +00:00
187f11071c feat: enable build and deploy for only master and develop 2020-10-12 21:01:54 +02:00
530fae8cb4 feat: active deploy 2020-10-12 20:24:12 +02:00
6771c371a1 feat: enable deploy back 2020-10-12 20:23:08 +02:00
c844c6e54f clean: keep only active renderer settings (bl_scene.py)
fix: resolve_deps_implementation now only resolve master collection objects (bl_scene.py)
2020-10-12 20:21:08 +02:00
a4d0b1a68b fix: client selection 2020-10-12 18:56:42 +02:00
2fdc11692d fix: handle None bounding box position 2020-10-12 18:15:59 +02:00
dbfca4568f fix: get_preference import syntax 2020-10-12 18:07:09 +02:00
069a528276 feat: test scene with sync render settings enabled 2020-10-12 18:04:54 +02:00
030f2661fd fix: buffer empty for the first diff 2020-10-12 17:13:35 +02:00
e589e3eec4 fix: file not found logging
clean: remove cache for scene diff
2020-10-12 17:12:50 +02:00
04140ced1b fix: collection instance bounding box display 2020-10-12 17:11:46 +02:00
0d9ce43e74 fix: enable binrary differentialback
feat: ignore material node bl_label
2020-10-12 13:33:49 +02:00
d3969b4fd4 Revert "feat: avoid dumping read only properties"
This reverts commit cefaef5c4b.
2020-10-12 10:23:19 +02:00
e21f64ac98 revert: bl_label 2020-10-11 19:20:53 +02:00
b25b380d21 fix: missing bl_idname 2020-10-11 19:11:51 +02:00
1146d9d304 feat: disable render settings sync by default 2020-10-11 19:08:06 +02:00
51b60521e6 feat: update relplication version 2020-10-11 19:07:48 +02:00
035f8a1dcd feat: skipping not required parameters 2020-10-11 19:07:28 +02:00
cefaef5c4b feat: avoid dumping read only properties 2020-10-11 19:06:58 +02:00
4714e60ff7 Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2020-10-11 15:22:05 +02:00
3eca25ae19 feat: update replication version 2020-10-11 15:10:28 +02:00
96346f8a25 refactor: clean debug logs 2020-10-11 15:06:32 +02:00
a258c2c182 Merge branch 'feature/doc-updates-2' into 'develop'
Feature/doc updates 2

See merge request slumber/multi-user!60
2020-10-09 09:28:36 +00:00
6862df5331 Minor doc update 2020-10-09 01:59:42 +02:00
f271a9d0e3 Updated contribution doc to indicate how to sync with upstream repository 2020-10-09 01:55:45 +02:00
bdff6eb5c9 Updated contribution documentation with how to sync upstream repo 2020-10-09 01:29:01 +02:00
b661407952 Merge branch '128-ui-gizmo-error' into 'develop'
Resolve "UI gizmo error"

See merge request slumber/multi-user!59
2020-10-08 22:50:11 +00:00
d5eb7fda02 fix: ci yaml error 2020-10-09 00:46:52 +02:00
35e8ac9c33 feat: disable deploy until fixed 2020-10-09 00:45:30 +02:00
4453d256b8 feat: update replication version, switched dependency to pyzmq 2020-10-08 23:57:39 +02:00
299e330ec6 fix: internal gizmo error by launching the modal operator from the timer 2020-10-08 23:42:14 +02:00
34b9f7ae27 Merge branch 'master' into develop 2020-10-08 23:14:58 +02:00
9d100d84ad Merge branch 'hotfix/ui-spelling-fixes' into 'master'
Hotfix/ui spelling fixes

See merge request slumber/multi-user!58
2020-10-08 20:58:13 +00:00
2f677c399e UI spelling fixes to preferences.py and ui.py 2020-10-08 22:52:24 +02:00
e967b35c38 Revert "Minor UI spelling errors"
This reverts commit 673c4e69a4.
2020-10-08 21:58:30 +02:00
7bd0a196b4 Merge branch 'feature/doc-updates' into 'develop'
Feature/doc updates

See merge request slumber/multi-user!57
2020-10-08 17:04:37 +00:00
7892b5e9b6 Adding log-level to server startup scripts 2020-10-08 18:35:08 +02:00
f779678c0e Updates to hosting guide and contribution documentation 2020-10-08 18:31:20 +02:00
629fc2d223 feat: update dockerfile 2020-10-08 15:10:32 +02:00
724c2345df refactor: disable force apply during the reparent 2020-10-08 15:00:27 +02:00
673c4e69a4 Minor UI spelling errors 2020-10-08 00:31:56 +02:00
fbfff6c7ec Doc updates clarifying developer workflow, updating hosting instructions 2020-10-08 00:08:23 +02:00
f592294335 Added scripts to conveniently start server instance via docker or replication 2020-10-07 21:20:43 +02:00
8e7be5afde Merge branch '126-draw-refactoring' into 'develop'
Resolve "Draw refactoring"

See merge request slumber/multi-user!55
2020-10-06 14:12:13 +00:00
fc76b2a8e6 fix: avoid to remove inexistant user widget 2020-10-06 16:10:10 +02:00
1a8bcddb74 refactor: formatting 2020-10-06 15:53:29 +02:00
60fba5b9df refactor: use dict to store widgets 2020-10-06 15:46:35 +02:00
be0eb1fa42 clean: remove unused import 2020-10-06 09:45:13 +02:00
93d9bea3ae feat: display session status 2020-10-05 23:38:52 +02:00
022b7f7822 refactor: enable username display again
refactor: avoid to draw the local user
2020-10-05 22:34:43 +02:00
ae34846509 fix: ci syntax 2020-10-05 21:53:14 +02:00
d328077cb0 feat: deploy and build only for master and develop
refactor: carry on presence refactoring
2020-10-05 21:51:54 +02:00
0c4740eef8 fix: import error 2020-10-05 18:48:40 +02:00
d7b2c7e2f6 refactor: started to rewrite presence
fix: weird bounding boxes on various objects types

Related to #55
2020-10-05 18:34:41 +02:00
efbb9e7096 doc: feat changelog 0.1.0 release date 2020-10-05 16:11:04 +02:00
e0b56d8990 Merge branch 'develop' into 'master'
v0.1.0

See merge request slumber/multi-user!43
2020-10-05 13:42:16 +00:00
7a94c21187 doc: update version 2020-10-05 15:37:06 +02:00
0687090f05 feat: update changelog 2020-10-05 15:18:01 +02:00
920744334c Merge branch '125-autobuild-docker-image' into 'develop'
Resolve "Autobuild docker image"

See merge request slumber/multi-user!53
2020-10-05 09:32:57 +00:00
dfa7f98126 refactor: remove useless script 2020-10-05 11:28:45 +02:00
ea530f0f96 featL enable tast and build back 2020-10-03 00:30:37 +02:00
c3546ff74f fix: var name 2020-10-03 00:28:11 +02:00
83aa9b57ec feat: automatic image version 2020-10-03 00:26:44 +02:00
28a265be68 test: login in script 2020-10-03 00:12:39 +02:00
7dfabb16c7 fix: tls 2020-10-03 00:07:07 +02:00
ea5d9371ca feat: login 2020-10-03 00:00:42 +02:00
3df73a0716 feat: find replication version 2020-10-02 23:58:08 +02:00
ae3c994ff1 feat: dind tests 2020-10-02 23:55:04 +02:00
bd73b385b6 feat: dind 2020-10-02 23:52:19 +02:00
f054b1c5f2 fix: trying to use a standard docker image 2020-10-02 23:38:09 +02:00
d083100a2a fix: image directory path 2020-10-02 23:33:50 +02:00
b813b8df9e feat: docker build and push 2020-10-02 23:32:06 +02:00
d0e966ff1a fix: path 2020-10-02 23:29:48 +02:00
56cbf14fe1 refactor: use custom image 2020-10-02 23:27:45 +02:00
8bf55ebd46 feat: apk update 2020-10-02 23:19:34 +02:00
edbc5ee343 feat: apt install 2020-10-02 23:16:46 +02:00
4a92511582 feat: test install python 2020-10-02 23:14:49 +02:00
b42df2cf4a feat: retrieve version 2020-10-02 23:07:25 +02:00
7549466824 fix: ci deploy name 2020-10-02 18:59:25 +02:00
423e71476d feat: update ci 2020-10-02 18:57:50 +02:00
3bc4b20035 feat: CI file and docker image 2020-10-02 18:56:26 +02:00
9966a24b5e feat: update supported types in README.md 2020-10-02 18:04:32 +02:00
577c01a594 Merge branch '124-use-a-global-session-instance-in-replication' into 'develop'
Resolve "use a global session instance in replication"

See merge request slumber/multi-user!52
2020-10-02 15:51:30 +00:00
3d72796c10 refactor: remove old client ref
feat: update changelog
2020-10-02 17:48:56 +02:00
edcbd7b02a feat: display node in error in the repository view 2020-10-02 17:22:14 +02:00
b368c985b8 refactor: session handler encapsulation 2020-10-02 12:11:53 +02:00
cab1a71eaa fix: version 2020-10-02 09:52:21 +02:00
33cb188509 refactor: use replication session global instance 2020-10-02 00:05:33 +02:00
0a3dd9b5b8 fix: missing get_datablock_from_uuid 2020-10-02 00:00:34 +02:00
7fbdbdcc21 feat: show flag in blender overlays panel 2020-10-01 22:55:06 +02:00
8f9d5aabf9 refactor: moved get_datablock_from_uuid to bl_datablock 2020-10-01 22:51:48 +02:00
824d4d6a83 feat: upgrade replication version to fix duplicate during REPARENT
Related to #113
2020-10-01 15:34:36 +02:00
5f4bccbcd9 feat: POLY curves support
During a mesh->curve conversion, curve type spline is changed to POLY. This is adding the support for POLY curves.

Related to #113
2020-10-01 15:33:10 +02:00
8e8e54fe7d Merge branch '122-crash-on-connection' into 'develop'
Resolve "Crash on connection"

See merge request slumber/multi-user!50
2020-10-01 09:17:59 +00:00
04b13cc0b7 refactor: moveconnection handlers to the main thread 2020-10-01 10:58:30 +02:00
ba98875560 fix: version check command format 2020-09-29 17:33:39 +02:00
a9fb84a5c6 fix: world viewport color sync 2020-09-29 11:47:48 +02:00
2f139178d3 feat: update replication version 2020-09-28 22:59:43 +02:00
e466f81600 fix: file handler not properly closed 2020-09-28 22:51:07 +02:00
cb836e30f5 fix: empty uv useless update 2020-09-28 22:50:42 +02:00
152e356dad fix: font/sound loading 2020-09-28 10:40:07 +02:00
7b13e8978b fix: close file handler after quitting the session 2020-09-28 10:32:41 +02:00
e0839fe1fb Merge branch '118-optionnal-active-camera-sync-flag' into 'develop'
Resolve "Optionnal active camera sync flag"

See merge request slumber/multi-user!49
2020-09-25 14:09:31 +00:00
aec3e8b8bf doc: update replication flag section 2020-09-25 15:27:01 +02:00
a89564de6b feat: append synchronization flags to the top
refactor: enable sync render settings by default
2020-09-25 14:26:31 +02:00
e301a10456 feat: active camera sync flag 2020-09-25 11:33:35 +02:00
cfc6ce91bc feat: initial live syncflag support 2020-09-25 11:23:36 +02:00
4f731c6640 fix: implementation not found if a new type is added 2020-09-23 17:37:21 +02:00
9b1b8f11fd feat: sync object hide_render 2020-09-23 16:48:17 +02:00
e742c824fc feat: sync all object show flags except hide_viewport. 2020-09-23 16:47:51 +02:00
6757bbbd30 fix: enable DIFF_BINARY by default 2020-09-23 16:04:31 +02:00
f6a39e4290 fix: scene differential error
fix: bl_file loading error
feat: update replication version
2020-09-23 14:24:57 +02:00
410d8d2f1a feat: display sync 2020-09-23 10:00:08 +02:00
bd64c17f05 feat: update version 2020-09-22 16:36:59 +02:00
dc063b5954 fix: handle file not found exception 2020-09-21 18:52:27 +02:00
0ae34d5702 Merge branch 'file_replication' into 'develop'
Basic file replication interface

See merge request slumber/multi-user!48
2020-09-21 16:17:58 +00:00
167b39f15e doc: added a cache section to the quickstart 2020-09-21 18:14:30 +02:00
9adc0d7d6e clean: remove image testing (until the file replication interface is done) 2020-09-21 17:48:07 +02:00
fb622fa098 fix: get_datablock_users attribute error 2020-09-21 17:37:06 +02:00
c533d4b86a ci: run tests on every branch 2020-09-21 17:31:07 +02:00
6c47e095be feat: cache managenent utility 2020-09-21 16:47:49 +02:00
f992d06b03 feat: handle packed datablock
feat: filecache settings
2020-09-21 12:12:19 +02:00
af3afc1124 feat: use bl_file in bl_image 2020-09-21 00:11:37 +02:00
b77ab2dd05 feat: use bl_file to replicate font and sound files 2020-09-20 23:31:24 +02:00
150054d19c feat: generic file replication ground work 2020-09-20 19:53:51 +02:00
8d2b9e5580 Merge branch '65-sync-speaker-sounds' into 'develop'
Partial support for syncinf speaker sound files

See merge request slumber/multi-user!47
2020-09-19 19:37:43 +00:00
6870331c34 feat: notice 2020-09-19 18:59:03 +02:00
6f73b7fc29 feat: ground work for sound sync 2020-09-19 00:47:46 +02:00
6385830f53 fix: prevent world replication conflict with external addons 2020-09-18 23:38:21 +02:00
b705228f4a feat: support all font file extention 2020-09-18 23:30:50 +02:00
73d2da4c47 fix: ReparentException error
feat: replication protocol version in ui header
2020-09-18 23:25:01 +02:00
b28e7c2149 Merge branch '116-bfon-is-missing' into 'develop'
Resolve "Bfont is missing"

See merge request slumber/multi-user!46
2020-09-18 21:10:13 +00:00
38f06683be fix: bfont is missing
related to #116
2020-09-18 23:09:47 +02:00
62221c9e49 Merge branch '114-support-custom-fonts' into 'develop'
Resolve "Support custom fonts"

See merge request slumber/multi-user!45
2020-09-18 15:05:25 +00:00
e9f416f682 feat: ground work for custom font support 2020-09-18 17:04:24 +02:00
3108a06e89 fix: sync flag missing comma 2020-09-18 16:17:19 +02:00
470df50dc2 fix: bl_image test, disabling texture unload from ram. 2020-09-18 16:02:50 +02:00
d8a94e3f5e fix: image uuid error 2020-09-18 15:58:43 +02:00
47a0efef27 Merge branch '113-support-datablock-conversion' into 'develop'
Resolve "Support datablock conversion"

See merge request slumber/multi-user!44
2020-09-18 13:33:43 +00:00
ca5aebfeff feat: various images format support
feat: world environment image support
2020-09-18 15:25:52 +02:00
fe6ffd19b4 feat: child date renaming support 2020-09-17 23:45:09 +02:00
b9a6ddafe9 fix: object data load 2020-09-17 23:17:51 +02:00
ae71d7757e feat: reparent ground work 2020-09-17 22:47:11 +02:00
34ed5da6f0 fix: logging 2020-09-15 16:33:49 +02:00
2c16f07ae7 doc: update Changelog 2020-09-15 15:05:09 +02:00
60f25359d1 Merge branch '111-improve-the-logging-process' into 'develop'
Resolve "Improve the logging process"

See merge request slumber/multi-user!42
2020-09-15 11:03:42 +00:00
975b50a988 doc: update log related sections 2020-09-15 13:02:50 +02:00
66417dc84a refactor: minor ui cleanup 2020-09-15 12:40:51 +02:00
514f90d602 feat: logging to files
feat: logging level

Related to #111
2020-09-15 12:31:46 +02:00
086876ad2e feat: update version check to handle experimental ones 2020-09-15 12:29:20 +02:00
71c179f32f fix: python version 2020-09-09 11:58:51 +02:00
2399096b07 feat: experimenting a custom testing image 2020-09-09 11:57:34 +02:00
0c4d1aaa5f feat: update changelog to reflect changes 2020-09-09 11:55:53 +02:00
de8fbb0629 feat: update addon updater to support installation from branches (develop and master) 2020-09-09 10:58:02 +02:00
d7396e578c Merge branch '107-optionnal-flag-to-allow-edit-mesh-updates' into 'develop'
Resolve "Optionnal flag to allow edit mesh updates"

See merge request slumber/multi-user!41
2020-09-08 21:11:09 +00:00
7f5b5866f2 feat: usage warning 2020-09-08 23:09:42 +02:00
3eb1af406b doc: reflect advanced settings changes 2020-09-08 22:56:23 +02:00
79ccac915f feat: experimental edit mode update
Related to #107
2020-09-08 22:37:58 +02:00
f5232ccea0 Merge branch 'master' into develop 2020-09-03 17:23:21 +02:00
c599a4e6ea doc: update advanced section 2020-09-03 16:15:49 +02:00
b3230177d8 Merge branch 'feature/event_driven_updates' into develop 2020-09-03 15:59:19 +02:00
f2da4cb8e9 Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2020-09-02 16:45:08 +02:00
605bcc7581 refactor: bl_collection lint
feat: late update replication
2020-09-02 16:44:11 +02:00
e31d76a641 Merge branch 'fix-pip-require-virtualenv' into 'develop'
Resolve "'zmq' install (and other pip packages) fails when PIP_REQUIRE_VIRTUALENV env var is set to true"

See merge request slumber/multi-user!40
2020-08-28 17:49:27 +00:00
97c2118b7e doc: add comment to explain why unsetting PIP_REQUIRE_VIRTUALENV is required. 2020-08-28 18:12:01 +02:00
352977e442 fix: unset PIP_REQUIRE_VIRTUALENV if set to ensure multi-user can install its packages 2020-08-28 17:23:25 +02:00
a46d5fa227 fix: missing ui error, missing scene 2020-08-28 15:27:46 +02:00
ade736d8a5 refacotr: collection test 2020-08-28 15:01:50 +02:00
d7f7e86015 fix: collection dump 2020-08-28 14:52:56 +02:00
5e7d1e1dda feat: update replication version 2020-08-28 14:20:00 +02:00
fa5f0c7296 fix: replication version 2020-08-28 14:13:20 +02:00
f14d0915c8 feat: same collection management for Scene Master collection 2020-08-28 14:10:09 +02:00
d1e088d229 feat: orhtographic_scale sync 2020-08-28 14:09:10 +02:00
aa35da9c56 refactor: move attribute skipping warnings to debug 2020-08-28 11:28:26 +02:00
f26c3b2606 refactor: use uuid for collection loading 2020-08-28 11:27:03 +02:00
00d60be75b feat: change replication to the pre-release version 2020-08-27 11:40:26 +02:00
bb5b9fe4c8 refactor: move deepdiff dependency to replication 2020-08-27 10:45:54 +02:00
c6af49492e Merge branch 'master' of gitlab.com:slumber/multi-user 2020-08-26 11:35:47 +02:00
6158ef5171 feat: discord link in readme 2020-08-26 11:35:06 +02:00
6475b4fc08 feat: collection insance offset support
Related to #105
2020-08-24 17:49:17 +02:00
e4e09d63ff fix: instanced collection replication
Related to #105
2020-08-24 17:48:14 +02:00
4b07ae0cc3 fix: fix test condition 2020-08-07 15:47:05 +02:00
49a419cbe2 fix: none result while trying to access a node 2020-08-07 15:38:11 +02:00
5d52fb2460 fix: avoid build ci from running on other branch than develop and master 2020-08-07 15:08:08 +02:00
f1e09c1507 Merge branch 'develop' into feature/event_driven_updates 2020-08-07 15:07:17 +02:00
f915c52bd0 fix: loader missing 2020-08-06 15:33:08 +02:00
dee2e77552 fix: modifier assigned vertex groups 2020-08-06 15:26:55 +02:00
7953a2a177 feat: Update CHANGELOG.md 2020-07-31 09:01:01 +00:00
3f0082927e feat: lock movement support 2020-07-29 11:10:35 +02:00
07ffe05a84 feat: enable autoupdater back 2020-07-28 17:26:14 +02:00
09ee1cf826 fix: auto updater download 2020-07-28 17:17:39 +02:00
61bcec98c3 fix: wrong debian version 2020-07-28 13:37:06 +00:00
1c85d436fd feat: missing update 2020-07-28 13:32:33 +00:00
03318026d4 feat: missing zip program 2020-07-28 13:26:54 +00:00
7a0b142d69 feat: zip build artifacts 2020-07-28 13:20:35 +00:00
eb874110f8 Merge branch 'develop' 2020-07-28 14:25:42 +02:00
6e0c7bc332 clean disable armature missing roll 2020-07-28 12:06:58 +02:00
ee83e61b09 fix: None image 2020-07-28 12:05:26 +02:00
99b2dc0539 refactor: increase use line width 2020-07-28 12:05:04 +02:00
53f1118181 refactor: update download links 2020-07-27 17:44:27 +02:00
2791264a92 feat: empty image support 2020-07-24 21:38:00 +02:00
6c2ee0cad3 refactor: lobby ui 2020-07-24 16:02:19 +02:00
20f8c25f55 refactor: timeout update 2020-07-24 14:58:07 +02:00
0224f55104 refactor: change the timeout 2020-07-24 14:57:39 +02:00
644702ebdf feat: client state update as soon a client are in the lobby 2020-07-24 14:56:20 +02:00
9377b2be9b fix: session pannel title 2020-07-24 14:55:14 +02:00
29cbf23142 doc: update hosting guide 2020-07-24 14:53:44 +02:00
a645f71d19 fix: material socket index
Related to #101
2020-07-22 16:41:01 +02:00
909d92a7a1 fix: broken materials links
Related to #102
2020-07-21 16:46:16 +02:00
7ee9089087 feat: use callbacks instead of timers to cleanup session states
refactor: move graph initialization to operators,py
2020-07-17 16:33:39 +02:00
6201c82392 fix: Loading the false scene by default
`get` was giving wrong result inthe  scene initialization routing during the  resolve process

Related to #100
2020-07-17 14:47:52 +02:00
0faf7d9436 fix: initial test to handle #99 2020-07-15 19:08:53 +02:00
e69e61117a fix: Process "Quitting session" does not finish and gets stuck
Related to #101
2020-07-15 14:46:48 +02:00
25e988d423 fix: Unregistration of users
Related to #97
2020-07-15 13:50:46 +02:00
8a3ab895e0 fix: ci blender install 2020-07-14 12:56:34 +00:00
06a8e3c0ab feat: replication update 2020-07-14 14:54:22 +02:00
c1c1628a38 Update .gitlab/ci/test.gitlab-ci.yml 2020-07-14 10:07:30 +00:00
022e3354d9 feat: psutils test 2020-07-14 11:59:45 +02:00
211cb848b9 feat: update replication version 2020-07-14 11:29:30 +02:00
25e233f328 fix: temporary disabled spline IK test until the python api is fixed 2020-07-13 15:57:19 +02:00
9bc3d9b29d feat: dependencies version check 2020-07-13 15:12:15 +02:00
15debf339d feat: auto-update dependencies 2020-07-10 18:00:44 +02:00
56df7d182d clean: remove libs 2020-07-10 17:05:42 +02:00
26e1579e35 feat: update ci 2020-07-10 16:59:47 +02:00
a0e290ad6d feat: remove submodule 2020-07-10 16:59:32 +02:00
092384b2e4 feat: use replication from pip 2020-07-10 16:50:09 +02:00
2dc3654e6c feat: tests
feat: services heartbeats
clean: remove psutil dependency
2020-07-09 22:10:26 +02:00
f37a9efc60 feat: orthographic correction 2020-07-09 15:52:42 +02:00
0c5d323063 clean: remove old modal operator queue 2020-07-09 15:17:45 +02:00
b9f1b8a871 fix: armature operator is not running 2020-07-08 18:09:00 +02:00
2f6d8e1701 feat: initial camera background image support 2020-07-07 17:09:37 +02:00
9e64584f2d fix: ZeroDivisionError: integer division or modulo by zero 2020-07-07 15:50:05 +02:00
154aaf71c8 fix: disable test 2020-07-07 13:32:30 +00:00
ac24ab69ff fix: revert and disable testing until a definitive fix 2020-07-07 13:29:08 +00:00
ad431378f8 fix: test with a debian based image 2020-07-07 13:18:34 +00:00
784506cd95 fix: update build file 2020-07-07 13:07:55 +00:00
eb7542b1dd fix: update test.gitlab-ic.yml 2020-07-07 12:44:58 +00:00
2bc0d18120 fix: another attempt to fix the tests 2020-07-07 12:24:10 +00:00
27f9b8c659 fix: test errors attempt 2020-07-07 11:24:34 +00:00
ae08b40e8b fix: another attempt to fix psutil install on docker 2020-07-07 09:45:48 +00:00
6ce4cc2d47 fix: python dev version 2020-07-07 09:34:50 +00:00
f96d5e0e2f fix: pipeline test 2020-07-07 11:26:30 +02:00
8ec80b5150 fix: test pipeline 2020-07-07 11:22:05 +02:00
691c45b2c2 feat: missing dependencies
feat: update test to blender 2.90.0
2020-07-07 11:11:36 +02:00
25f3e27b7f fix: Python.exe sometimes dont shut down in task manager processes
fix: disconnect attempt when the session is not running

Related to slumber/multi-user#94
2020-07-07 10:58:34 +02:00
e2cdd26b7c feat: update submodule 2020-07-02 14:16:11 +02:00
eb52deade6 fix: initial fix for Snap user: Unknown location error
Related to #95.
2020-07-02 14:14:16 +02:00
0e8bdf7fe5 feat: IPC port is now verified on update.
feat: A wrong ip is filled with the default one 127.0.0.1
2020-07-02 10:12:08 +02:00
b2d1cec7f4 feat: verbose commit errors 2020-06-30 11:14:42 +02:00
29e19c7e05 fix: missing function 2020-06-29 18:49:06 +02:00
dda252729d fix: Client get stuck during initial snapshots
Related to #91
2020-06-29 18:25:30 +02:00
4e4d366a57 fix: wrong download link 2020-06-28 23:24:03 +02:00
fca53a6725 feat: better traceback handling 2020-06-28 21:34:49 +02:00
80f37583cc fix: start empty on local host 2020-06-26 22:46:38 +02:00
5f763906c3 clean: remove print 2020-06-25 13:00:15 +02:00
f64d36d7ed feat: ip string verification 2020-06-24 16:58:44 +02:00
dc6975171c feat: update submodule 2020-06-24 09:55:23 +02:00
e5d3c664a7 feat: update submodule to develop 2020-06-24 09:55:01 +02:00
d11035fd6c doc: dedicated server startup 2020-06-24 09:53:45 +02:00
406039aa21 Merge branch 'dedicated_server' into 'develop'
feat: dedicated server

See merge request slumber/multi-user!38
2020-06-23 21:28:30 +00:00
5e8c4c1455 doc: added hyperlink 2020-06-23 23:23:46 +02:00
92efa89e35 feat: dedicated server command list 2020-06-23 19:20:09 +02:00
d806570ee0 doc: added discord invite link 2020-06-23 19:04:07 +02:00
b414ca31b1 feat: submodule update
doc: dedicated server progress
2020-06-23 18:55:31 +02:00
59bfcede97 doc: orthographic pass 2020-06-23 17:59:56 +02:00
9d8e3a3e7b doc: network connection 2020-06-23 17:52:40 +02:00
788477502d doc: hosting guide progress 2020-06-23 16:21:12 +02:00
226c01df8b doc: hosting guide progress 2020-06-23 00:15:25 +02:00
c57fb0ca67 feat: various fix inculded in submodule update 2020-06-22 18:40:23 +02:00
745c7ca04a clean: operator
feat: update submodules
2020-06-22 18:23:27 +02:00
8ddb86556d clean: remove unused vars from operator.py
doc: carry on hosting guide
2020-06-22 17:25:44 +02:00
b1ccbf72f3 doc: internet guide update 2020-06-22 14:54:18 +02:00
f85001cb1a feat: update changelog 2020-06-22 11:53:17 +02:00
a7371c0566 doc: quickstart advanced section update 2020-06-22 11:44:37 +02:00
3d9c20cc03 doc: update manage data section 2020-06-22 11:02:58 +02:00
661065e51f doc: orthigraphic correction 2020-06-22 10:12:55 +02:00
c1fe033ff3 doc: feat links 2020-06-19 12:09:25 +02:00
3ea45b3cf6 doc: feat manage session section 2020-06-19 11:58:12 +02:00
b385a821d4 doc: quickstart refactoring progress 2020-06-19 11:34:15 +02:00
ac1e1f39b7 doc: feat glossary 2020-06-19 10:50:29 +02:00
41140286e1 feat: missing images 2020-06-18 18:42:06 +02:00
c50313f8b1 doc: feat glossary 2020-06-18 18:06:18 +02:00
2ad626197f doc: revamp progress 2020-06-18 17:06:43 +02:00
e927676e3e doc: update 2020-06-18 15:54:48 +02:00
4531b7fd6d doc: carry on quickstart refactoring 2020-06-18 12:26:18 +02:00
5199a810cd feat: show host serving address 2020-06-17 22:11:20 +02:00
2bdbfb082b doc: quickstart revamp
refactor: ttl start on connection
2020-06-17 19:21:57 +02:00
9e6b1a141d refactor: uui cleanup 2020-06-17 12:10:16 +02:00
9c3afdbd81 doc: update capture 2020-06-16 18:54:17 +02:00
32669cef22 fix: wrong orthograph 2020-06-16 18:50:08 +02:00
cc6d1a35bc doc: update captures 2020-06-16 18:45:53 +02:00
63a36ad5d4 refactor: remove ip from host parameters 2020-06-16 18:25:49 +02:00
bcdefca32c refactor: remove unused STRICT right strategy 2020-06-16 18:04:27 +02:00
88e69711ba fix: connected user display in lobby 2020-06-16 17:15:32 +02:00
1ccfd59e65 feat: ui icons
feat: server cmd update
2020-06-16 16:40:00 +02:00
a201ae4ea6 feat: admin client repository init on connection to an empty server 2020-06-16 15:19:38 +02:00
e9029b1414 feat: connection protocol refactoring 2020-06-16 00:02:02 +02:00
19946794f6 refactor: explicit ui label 2020-06-11 18:35:52 +02:00
3f15092b3a clean: image logs 2020-06-11 16:31:25 +02:00
838df92217 refactor: add an icon for non admin-user 2020-06-11 15:25:58 +02:00
54b01e4513 refacotor: set thost by default 2020-06-11 15:00:51 +02:00
c065b198d4 feat: added an initialization step 2020-06-10 18:43:21 +02:00
12c0dab881 feat: kick command is back in the ui
clean: unused logs
2020-06-10 14:56:03 +02:00
7759234ea3 refactor: cleanup connction operator 2020-06-10 10:15:39 +02:00
ad99a349f7 feat: show admin status in UI
feat: update submodule
2020-06-09 23:56:20 +02:00
fdc7e4678c feat: update submodule
feat: hide uuid
2020-06-09 18:02:53 +02:00
8d040cc304 feat: update submodule 2020-06-05 18:41:05 +02:00
f1c95d03f8 feat: initial work to run a dedicated server 2020-06-04 18:38:03 +02:00
b55faf2d1c fix: Object location is reset to the origin
Related to #84
2020-06-04 16:53:26 +02:00
258f27d96e fix: get undo handlers back to fix undo crashes
related to #32
2020-05-28 12:59:05 +02:00
8027e541c3 fix: package installation on linux
Related to #74
2020-05-27 15:57:57 +02:00
fc1108ab61 feat: Feature Proposal, Documentation and Refactoring issue templates 2020-05-20 11:32:36 +00:00
54bcd41267 fix: wrong scene initialisation 2020-05-16 21:45:42 +02:00
25c19471bb feat: update submodule 2020-05-15 18:23:51 +02:00
9e4e646bb1 Merge branch 'develop' into feature/event_driven_updates 2020-05-15 16:19:47 +02:00
95524fa3e9 Merge branch '29-differential-revision' into develop 2020-05-09 17:05:49 +02:00
07a646aa18 feat: submodule update 2020-05-09 16:34:14 +02:00
67fc19dae1 fix: get hard reference back
fix: image crash
2020-05-08 15:11:18 +02:00
1070cabf7a Merge branch '29-differential-revision' into 'develop'
fix: spot light shape replication

See merge request slumber/multi-user!36
2020-05-01 21:03:18 +00:00
fcc9292e02 fix: spot light shape replication 2020-05-01 22:58:27 +02:00
f3d8f15ab1 Merge branch '29-differential-revision' into 'develop'
Resolve "Implementation cleanup"

See merge request slumber/multi-user!32
2020-04-22 15:24:11 +00:00
4c44c2f1a0 feat: logging cleanup 2020-04-22 17:04:14 +02:00
e7d948049d feat: test build 2020-04-17 15:49:22 +02:00
0ad0f4d62d feat: remove branch build restriction 2020-04-17 15:46:52 +02:00
7df6ab1852 feat: clean log for library import
feat: color curve map for scene test
feat; update submodules
2020-04-17 15:28:17 +02:00
b4d1e04b87 fix: sidebar refresh 2020-04-14 18:56:20 +02:00
2e60bb985f feat: custom panel category 2020-04-14 17:22:28 +02:00
f8fa407a45 Merge branch '29-differential-revision' into feature/event_driven_updates 2020-04-13 11:48:20 +02:00
b2085e80f8 Merge branch 'develop' into 29-differential-revision 2020-04-09 21:45:44 +02:00
95241d4148 feat: start to test operators 2020-04-08 19:41:57 +02:00
03490af042 feat: additional tests 2020-04-08 19:28:02 +02:00
94aeff7b35 feat: new tests
fix: curve diff errors
fix: metaball diff error
fix: scene error
2020-04-08 18:40:02 +02:00
f5452b8aee Update .gitlab/ci/test.gitlab-ci.yml 2020-04-08 10:20:13 +00:00
4f02134b6c feat: expose connection TTL 2020-04-08 11:15:29 +02:00
52b2c25014 fix: wrong dir 2020-04-08 09:09:09 +00:00
d8f68640b5 refactor: test to move test_script 2020-04-08 09:06:36 +00:00
bb2fc2c32b Update .gitlab/ci/test.gitlab-ci.yml 2020-04-08 09:00:47 +00:00
582c908dc4 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-08 08:47:42 +00:00
506284ad1f another ci test 2020-04-08 08:41:24 +00:00
e7e8782c28 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-08 08:18:42 +00:00
3f614cdcef Update test.gitlab-ci.yml 2020-04-07 19:36:44 +00:00
5f1853bbe3 Update test.gitlab-ci.yml 2020-04-07 19:32:40 +00:00
99d64cd411 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 17:14:12 +00:00
607a1f25d3 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 17:12:27 +00:00
b047b48738 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 17:11:05 +00:00
e1688f7f12 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 17:09:12 +00:00
5aa7a1f140 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 17:04:56 +00:00
ca141f9860 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 17:03:15 +00:00
d4d14d57ff Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 17:00:19 +00:00
1789ae20cf Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 16:56:24 +00:00
2e0414f9d5 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 16:55:15 +00:00
52cbf79f39 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 16:54:14 +00:00
e9e06bbf8f Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 16:53:12 +00:00
1f16e07a3c Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 16:52:29 +00:00
e476d44527 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 16:48:40 +00:00
7a09026b6c Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 16:47:52 +00:00
09c724ac53 Update .gitlab/ci/test.gitlab-ci.yml 2020-04-07 16:46:59 +00:00
7152bb825d Update .gitlab/ci/test.gitlab-ci.yml, .gitlab/ci/build.gitlab-ci.yml files 2020-04-07 16:45:26 +00:00
e8d23426d7 Update .gitlab/ci/build.gitlab-ci.yml 2020-04-07 16:43:42 +00:00
dcb593db07 refactor: update ci 2020-04-07 18:39:54 +02:00
3b9a722812 refactor: update ci 2020-04-07 18:23:34 +02:00
7cc0c0ccf8 refactor: update ci 2020-04-07 18:22:01 +02:00
1304489748 feat: update submodule 2020-04-07 18:19:50 +02:00
673a9dd669 feat: more tests 2020-04-07 18:19:17 +02:00
fc15478dfa refactor: remove pointer hard reference
feat: light test
2020-04-07 14:49:43 +02:00
c23b5923ab refactor: cleanup 2020-04-07 09:59:04 +02:00
2d700e83bb feat: update submodule 2020-04-06 15:36:28 +02:00
271f210591 fix: light missing parameters 2020-04-06 15:16:57 +02:00
e65dd1939a refactor: update screen only on client update 2020-04-06 14:47:03 +02:00
76be9092c8 Merge branch 'develop' into 29-differential-revision 2020-04-06 11:48:47 +02:00
3394299e8b fix: view_settings error
fix: empty collection error
2020-04-06 10:38:31 +02:00
56ea93508c Merge branch 'develop' into 24-particle-support 2020-04-03 18:23:29 +02:00
5e6f6ac460 Update CHANGELOG.md 2020-04-03 16:10:34 +00:00
49d676f4f2 feat: documentation update
Added kick option
Added show flag description
Updated captures
2020-04-03 17:27:56 +02:00
4dd4cea3ed Merge branch '48-kick-client-from-host' into 'develop'
Resolve "Kick client from host"

See merge request slumber/multi-user!34
2020-04-03 13:49:36 +00:00
408a16064c feat: update submodule 2020-04-03 15:43:04 +02:00
cfd80dd426 feat: update submodule 2020-04-03 15:39:56 +02:00
0fde356f4b feat: initial kick 2020-04-03 14:59:33 +02:00
427b36ddaf Merge branch '36-sync-render-settings' into 'develop'
Resolve "Sync Render Settings"

See merge request slumber/multi-user!33
2020-04-03 08:19:31 +00:00
1b94e017e6 feat: ignore wrong parameters 2020-04-02 19:36:28 +02:00
b3b2296b06 fix: black and white level errors 2020-04-02 19:21:55 +02:00
9c897745fd feat: optionnal setting on host 2020-04-02 18:42:41 +02:00
0783c625d0 feat: initial render settings replication support 2020-04-02 17:39:14 +02:00
a1036956c3 Merge branch '29-differential-revision' into 'develop'
Feat: implementation refactor progress

See merge request slumber/multi-user!31
2020-04-02 12:04:51 +00:00
bfbf2727ea fix: material error 2020-04-02 12:14:12 +02:00
39766739d2 refactor: move dump_anything to the dump modules 2020-04-01 11:37:05 +02:00
776664149e refactor: imports 2020-04-01 11:34:24 +02:00
fef088e39b refactor: cleanup lattice 2020-04-01 10:23:28 +02:00
31feb2439d refactor: cleanup 2020-03-31 17:52:52 +02:00
e041b2cb91 feat: cleanup 2020-03-31 17:42:14 +02:00
379e7cdf71 refactor: cleanup implementation
feat: np_load_collection for collection attr load/unload
2020-03-31 17:28:32 +02:00
928eccfa23 feat: vertex_color support 2020-03-31 10:13:49 +02:00
9c9d7a31bf feat: cleanup metaballs 2020-03-30 18:50:54 +02:00
d46ea3a117 refactor: change default materials refrash rate to 1s 2020-03-30 18:12:43 +02:00
820c6dad7e refactor: feat dump node 2020-03-30 18:05:33 +02:00
acbf897f5d refactor: rename def 2020-03-30 17:21:28 +02:00
981ac03855 Merge branch 'develop' into 29-differential-revision 2020-03-30 17:15:56 +02:00
c20777f860 feat: update submodule 2020-03-30 17:15:38 +02:00
219973930b fix: annotation settings 2020-03-30 15:01:48 +02:00
79ba63ce85 feat: attribute dump function
refactor: cleanup utils
2020-03-30 14:31:35 +02:00
922538dc3a feat: update submodule 2020-03-27 18:52:23 +01:00
5574059b46 Merge branch '29-differential-revision' into 'develop'
various implementation refactoring

See merge request slumber/multi-user!24
2020-03-27 17:50:34 +00:00
289a49251e refactor: cleanup 2020-03-27 18:18:36 +01:00
ef9e9dbae8 feat: action refactoring 2020-03-27 15:50:25 +01:00
98d86c050b feat: update submodules 2020-03-26 21:11:21 +01:00
3f0c31d771 refactor: cleanup implementation 2020-03-26 19:10:26 +01:00
d7e47e5c14 refactor: clean material 2020-03-26 18:51:35 +01:00
cab4a8876b feat: CurveMapping support 2020-03-26 18:51:19 +01:00
d19932cc3b refactor: change default timers for mesh and gpencil 2020-03-26 17:30:45 +01:00
ea9ee4ead1 fix: mesh materials 2020-03-26 17:23:42 +01:00
667c3cd04d fix: mesh update 2020-03-26 17:13:59 +01:00
6334bfdc01 fix: node_tree dump 2020-03-26 17:13:48 +01:00
2016af33b7 fix: missing light shape 2020-03-26 17:13:30 +01:00
f0a2659b43 fix: collection destructor during loading 2020-03-26 16:10:27 +01:00
489502a783 Merge remote-tracking branch 'origin/develop' into 29-differential-revision 2020-03-26 14:38:41 +01:00
cb6e26513c Merge branch '78-jsondiff-import-issue-during-addon-installation' into 'develop'
Resolve "jsondiff import issue during addon installation"

See merge request slumber/multi-user!30
2020-03-26 13:08:10 +00:00
3680a751aa fix: jsondiff import error
Related to #78
2020-03-26 14:04:47 +01:00
4413785903 feat: missing lines 2020-03-26 12:07:12 +01:00
25825f7aeb feat: blender 2.83 api changes 2020-03-26 11:45:41 +01:00
73019fc0b0 feat: grease pencil progress 2020-03-26 11:12:26 +01:00
6a98e749f9 feat: gpencil dump refactoring 2020-03-26 09:20:41 +01:00
a84fccb3ce feat: camera cleanup 2020-03-25 13:24:12 +01:00
f9222d84ea feat: crease and bevel_wieght support 2020-03-25 11:36:29 +01:00
d7964b645a fix: generated image path error 2020-03-25 10:35:31 +01:00
c3ae56abd2 refactor: cleanup progress 2020-03-25 09:47:20 +01:00
daff548010 feat: uv_layer loading 2020-03-24 19:40:18 +01:00
757dbfd6ab feat: mesh loading progress 2020-03-24 19:09:02 +01:00
01fdf7b35b feat: mesh implementation cleanup progress 2020-03-23 21:49:28 +01:00
90d4bb0e47 feat: mesh dump refactoring wip 2020-03-23 17:55:10 +01:00
01faa94a9a fix: resolve error 2020-03-23 15:29:34 +01:00
b55700862f fix: loadimg error 2020-03-23 13:49:47 +01:00
90a44eb5db fix resolve 2020-03-23 12:09:59 +01:00
fb0760928e feat: verbose errors 2020-03-23 11:04:06 +01:00
8ce53b8413 feat: bl_object clean
Related to #29
2020-03-20 19:31:48 +01:00
2484028b5a feat: cleanup 2020-03-20 16:14:54 +01:00
2fcb4615be feat: GPL headers 2020-03-20 14:56:50 +01:00
653cf7e25a Merge remote-tracking branch 'origin/develop' into 29-differential-revision 2020-03-20 14:28:07 +01:00
aa0b54a054 fix: ui refresh 2020-03-20 14:17:58 +01:00
8d2755060e Merge branch '76-handle-services-timeout-error' into 'develop'
Resolve "Handle services timeout error"

See merge request slumber/multi-user!29
2020-03-20 12:43:41 +00:00
ba9b4ebe70 feat: update submodules 2020-03-20 13:41:42 +01:00
b8f46c2523 fix: service launching error
Related to #76
2020-03-20 11:46:43 +01:00
153ff5b129 Merge branch 'develop' into 29-differential-revision 2020-03-19 18:55:37 +01:00
931301074e refactor: remove badges from README 2020-03-19 17:08:59 +00:00
56e5709a35 refactor: use pickle instead of msgpack 2020-03-19 17:26:30 +01:00
7fa97704bd feat: gitlab-ci 2020-03-19 10:33:19 +00:00
85b3f6e246 feat: bug report template 2020-03-19 10:25:21 +00:00
a0676f4e37 hotfix: wrong download link 2020-03-14 20:30:18 +00:00
5a0be0f6f9 Update README.md 2020-03-14 15:36:48 +00:00
717a2da3de refactor: cleanup progression 2020-03-13 17:13:39 +01:00
4a127e617c feat: cleanup 2020-03-13 15:05:00 +01:00
3f7cb65393 doc: update download links to job builds 2020-03-12 13:39:50 +01:00
cd00813aed Merge branch '71-blender-addon-updater-integration' into 'develop'
Resolve "Blender Addon Updater integration"

See merge request slumber/multi-user!26
2020-03-12 12:28:47 +00:00
511983c7ff feat: remove useless information panel
feat: doc_url field [2.83 update](https://developer.blender.org/D7015)
2020-03-12 13:25:13 +01:00
1e580dbcd6 Update multi_user/__init__.py, .gitlab-ci.yml files 2020-03-12 12:17:30 +00:00
824040660b Update .gitlab-ci.yml 2020-03-12 12:06:27 +00:00
931c683030 Update .gitlab-ci.yml 2020-03-12 12:04:52 +00:00
ff5e56e36c fix: use release 2020-03-12 11:57:54 +01:00
1c6e88ce61 feat: get links from gitlab releases 2020-03-12 11:40:36 +01:00
08b9a35981 Update .gitlab-ci.yml 2020-03-11 22:43:25 +00:00
7db7382c68 Update .gitlab-ci.yml 2020-03-11 22:41:23 +00:00
1e81a2de16 Update .gitlab-ci.yml 2020-03-11 22:38:09 +00:00
624f67a621 Update .gitlab-ci.yml 2020-03-11 22:36:26 +00:00
ffb6c397b8 Test addon build 2020-03-11 22:35:50 +00:00
dbaff5df85 feat: auto_updater script 2020-03-11 22:42:09 +01:00
5f95eadc1d feat: test particle cache access 2020-03-11 18:37:43 +01:00
40ad96b0af feat: initial particle system support
Related to #24
2020-03-11 17:45:56 +01:00
75839e60f0 refactor: cleanup 2020-03-11 15:17:13 +01:00
cd10dbb04d feat: update submodule 2020-03-11 15:09:52 +01:00
7c3ac6aeed Merge branch '29-differential-revision' into 'develop'
Various cleanup

See merge request slumber/multi-user!23
2020-03-11 14:03:05 +00:00
d30f4452be Merge branch 'develop' into '29-differential-revision'
# Conflicts:
#   multi_user/bl_types/bl_curve.py
2020-03-11 14:02:05 +00:00
61a05dc347 fix: curve commit error
Releated to #72
2020-03-10 18:04:06 +01:00
9f59e7b6e8 fix: curve commit error
Releated to #72
2020-03-10 18:00:23 +01:00
30f787f507 refactor: progress on bl_data_io clean 2020-03-09 16:12:18 +01:00
a8da01c8ff feat: start to leanup datablock io api 2020-03-09 15:59:30 +01:00
9df7cd4659 Merge branch '40-multi-scene-workflow' into 'develop'
Resolve "Multi scene workflow"

See merge request slumber/multi-user!22
2020-03-06 12:48:32 +00:00
c281ac4397 feat: update snap user to support snaping accross scenes
Related to #40
2020-03-05 17:31:12 +01:00
250cf91032 feat: show flag for user on an other scene
feat: disable user drawing on other scene

Related to #40
2020-03-05 17:20:04 +01:00
fe9a096ab2 feat: store current scene in user metadata
Related to #40
2020-03-05 16:19:13 +01:00
a6e1566f89 Merge branch '40-multi-scene-workflow' of gitlab.com:slumber/multi-user into feature/event_driven_updates 2020-03-05 16:17:00 +01:00
adeb694b2d feat: one apply timer for all 2020-03-05 15:38:20 +01:00
50d14e663e feat: update sumbodules 2020-03-05 10:56:17 +01:00
9b8d69042d feat: update submodule 2020-03-04 22:28:34 +01:00
b2475081b6 feat: id accessor 2020-03-04 18:28:42 +01:00
aef1d8987c Merge branch '61-config-file-prevents-having-the-addon-on-a-shared-network-location' into feature/event_driven_updates 2020-03-04 14:54:42 +01:00
d8f49ff298 Merge branch '61-config-file-prevents-having-the-addon-on-a-shared-network-location' into 'develop'
Resolve "Config file prevents having the addon on a shared network location"

See merge request slumber/multi-user!20
2020-03-04 13:52:54 +00:00
efa243211b feat: remove headers 2020-03-04 14:12:56 +01:00
f03a3aadff feat: cleanup ui 2020-03-04 12:51:56 +01:00
16147ae2ba feat: custom cache directory in userpref 2020-03-02 11:09:45 +01:00
8e600778ab feat: store addon config in user preference (except runtime vars)
Related to #20
2020-02-28 17:34:30 +01:00
292f76aea5 feat: move diff to observer
feat: logs
2020-02-28 15:39:29 +01:00
28c4ccf1f3 Merge branch 'develop' into feature/event_driven_updates 2020-02-28 14:48:09 +01:00
a7641d6fc9 doc: update version 2020-02-28 14:26:24 +01:00
c7584964fe refactor: change download version 2020-02-28 14:08:52 +01:00
549b0b3784 fix: submodule version 2020-02-25 17:40:00 +01:00
fc9ab1a7e6 feat: update submodule 2020-02-25 17:38:43 +01:00
44bffc1850 Merge remote-tracking branch 'origin/develop' into feature/event_driven_updates 2020-02-25 17:37:24 +01:00
a141e9bfe7 feat: stash on deps graph update 2020-02-23 14:08:45 +01:00
162 changed files with 13797 additions and 24412 deletions

7
.gitignore vendored
View File

@ -7,6 +7,11 @@ __pycache__/
cache
config
*.code-workspace
multi_user_updater/
# sphinx build folder
_build
_build
# ignore generated zip generated from blender_addon_tester
*.zip
libs

13
.gitlab-ci.yml Normal file
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@ -0,0 +1,13 @@
stages:
- test
- build
- deploy
- doc
include:
- local: .gitlab/ci/test.gitlab-ci.yml
- local: .gitlab/ci/build.gitlab-ci.yml
- local: .gitlab/ci/deploy.gitlab-ci.yml
- local: .gitlab/ci/doc.gitlab-ci.yml

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@ -0,0 +1,12 @@
build:
stage: build
needs: ["test"]
image: debian:stable-slim
script:
- rm -rf tests .git .gitignore script
artifacts:
name: multi_user
paths:
- multi_user
variables:
GIT_SUBMODULE_STRATEGY: recursive

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@ -0,0 +1,21 @@
deploy:
stage: deploy
needs: ["build"]
image: slumber/docker-python
variables:
DOCKER_DRIVER: overlay2
DOCKER_TLS_CERTDIR: "/certs"
GIT_SUBMODULE_STRATEGY: recursive
services:
- docker:19.03.12-dind
script:
- RP_VERSION="$(python scripts/get_replication_version.py)"
- VERSION="$(python scripts/get_addon_version.py)"
- echo "Building docker image with replication ${RP_VERSION}"
- docker build --build-arg replication_version=${RP_VERSION} --build-arg version={VERSION} -t registry.gitlab.com/slumber/multi-user/multi-user-server:${VERSION} ./scripts/docker_server
- echo "Pushing to gitlab registry ${VERSION}"
- docker login -u $CI_REGISTRY_USER -p $CI_REGISTRY_PASSWORD $CI_REGISTRY
- docker tag registry.gitlab.com/slumber/multi-user/multi-user-server:${VERSION} registry.gitlab.com/slumber/multi-user/multi-user-server:${CI_COMMIT_REF_NAME}
- docker push registry.gitlab.com/slumber/multi-user/multi-user-server

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@ -0,0 +1,16 @@
pages:
stage: doc
needs: ["deploy"]
image: python
script:
- pip install -U sphinx sphinx_rtd_theme sphinx-material
- sphinx-build -b html ./docs public
artifacts:
paths:
- public
only:
refs:
- master
- develop

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@ -0,0 +1,7 @@
test:
stage: test
image: slumber/blender-addon-testing:latest
script:
- python3 scripts/test_addon.py
variables:
GIT_SUBMODULE_STRATEGY: recursive

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@ -0,0 +1,46 @@
<!---
Please read this!
Before opening a new issue, make sure to search for keywords in the issues
filtered by the "bug" label:
- https://gitlab.com/slumber/multi-user/-/issues?scope=all&utf8=✓&label_name[]=bug
and verify the issue you're about to submit isn't a duplicate.
--->
### Summary
(Summarize the bug encountered concisely)
* Addon version: (your addon-version)
* Blender version: (your blender version)
* OS: (your os windows/linux/mac)
### Steps to reproduce
(How one can reproduce the issue - this is very important)
### Example Project [optionnal]
(If possible, please create an example project that exhibits the problematic behavior, and link to it here in the bug report)
### What is the current *bug* behavior?
(What actually happens)
### Relevant logs and/or screenshots
(Paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's tough to read otherwise.)
### Possible fixes [optionnal]
(If you can, link to the line of code that might be responsible for the problem)
/label ~type::bug
/cc @project-manager

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@ -0,0 +1,30 @@
### Problem to solve
<!-- Include the following detail as necessary:
* What feature(s) affected?
* What docs or doc section affected? Include links or paths.
* Is there a problem with a specific document, or a feature/process that's not addressed sufficiently in docs?
* Any other ideas or requests?
-->
### Further details
<!--
* Any concepts, procedures, reference info we could add to make it easier to successfully use the multi-user addom?
* Include use cases, benefits, and/or goals for this work.
-->
### Proposal
<!-- Further specifics for how can we solve the problem. -->
### Who can address the issue
<!-- What if any special expertise is required to resolve this issue? -->
### Other links/references
<!-- E.g. related GitLab issues/MRs -->
/label ~type::documentation
/cc @project-manager

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@ -0,0 +1,18 @@
### Problem to solve
<!-- What problem do we solve? Try to define the who/what/why of the opportunity as a user story. For example, "As a (who), I want (what), so I can (why/value)." -->
### Proposal
<!-- How are we going to solve the problem?-->
### Further details
<!-- Include use cases, benefits, goals, or any other details that will help us understand the problem better. -->
### Links / references
/label ~type::feature request
/cc @project-manager

View File

@ -0,0 +1,34 @@
## Summary
<!--
Please briefly describe what part of the code base needs to be refactored.
-->
## Improvements
<!--
Explain the benefits of refactoring this code.
-->
## Risks
<!--
Please list features that can break because of this refactoring and how you intend to solve that.
-->
## Involved components
<!--
List files or directories that will be changed by the refactoring.
-->
## Optional: Intended side effects
<!--
If the refactoring involves changes apart from the main improvements (such as a better UI), list them here.
It may be a good idea to create separate issues and link them here.
-->
/label ~type::refactoring
/cc @project-manager

View File

@ -35,4 +35,155 @@ All notable changes to this project will be documented in this file.
- Right management takes view-layer in account for object selection.
- Use a basic BFS approach for replication graph pre-load.
- Serialization is now based on marshal (2x performance improvements).
- Let pip chose python dependencies install path.
- Let pip chose python dependencies install path.
## [0.0.3] - 2020-07-29
### Added
- Auto updater support
- Big Performances improvements on Meshes, Gpencils, Actions
- Multi-scene workflow support
- Render setting synchronization
- Kick command
- Dedicated server with a basic command set
- Administrator session status
- Tests
- Blender 2.83-2.90 support
### Changed
- Config is now stored in blender user preference
- Documentation update
- Connection protocol
- UI revamp:
- user localization
- repository init
### Removed
- Unused strict right management strategy
- Legacy config management system
## [0.1.0] - 2020-10-05
### Added
- Dependency graph driven updates [experimental]
- Edit Mode updates
- Late join mechanism
- Sync Axis lock replication
- Sync collection offset
- Sync camera orthographic scale
- Sync custom fonts
- Sync sound files
- Logging configuration (file output and level)
- Object visibility type replication
- Optionnal sync for active camera
- Curve->Mesh conversion
- Mesh->gpencil conversion
### Changed
- Auto updater now handle installation from branches
- Use uuid for collection loading
- Moved session instance to replication package
### Fixed
- Prevent unsupported data types to crash the session
- Modifier vertex group assignation
- World sync
- Snapshot UUID error
- The world is not synchronized
## [0.1.1] - 2020-10-16
### Added
- Session status widget
- Affect dependencies during change owner
- Dedicated server managment scripts(@brybalicious)
### Changed
- Refactored presence.py
- Reset button UI icon
- Documentation `How to contribute` improvements (@brybalicious)
- Documentation `Hosting guide` improvements (@brybalicious)
- Show flags are now available from the viewport overlay
### Fixed
- Render sync race condition (causing scene errors)
- Binary differentials
- Hybrid session crashes between Linux/Windows
- Materials node default output value
- Right selection
- Client node rights changed to COMMON after disconnecting from the server
- Collection instances selection draw
- Packed image save error
- Material replication
- UI spelling errors (@brybalicious)
## [0.2.0] - 2020-12-17
### Added
- Documentation `Troubleshouting` section (@brybalicious)
- Documentation `Update` section (@brybalicious)
- Documentation `Cloud Hosting Walkthrough` (@brybalicious)
- Support DNS name
- Sync annotations
- Sync volume objects
- Sync material node_goups
- Sync VSE
- Sync grease pencil modifiers
- Sync textures (modifier only)
- Session status widget
- Disconnection popup
- Popup with disconnection reason
### Changed
- Improved GPencil performances
### Fixed
- Texture paint update
- Various documentation fixes section (@brybalicious)
- Empty and Light object selection highlights
- Material renaming
- Default material nodes input parameters
- blender 2.91 python api compatibility
## [0.3.0] - 2021-04-14
### Added
- Curve material support
- Cycle visibility settings
- Session save/load operator
- Add new scene support
- Physic initial support
- Geometry node initial support
- Blender 2.93 compatibility
### Changed
- Host documentation on Gitlab Page
- Event driven update (from the blender deps graph)
### Fixed
- Vertex group assignation
- Parent relation can't be removed
- Separate object
- Delete animation
- Sync missing holdout option for grease pencil material
- Sync missing `skin_vertices`
- Exception access violation during Undo/Redo
- Sync missing armature bone Roll
- Sync missing driver data_path
- Constraint replication

View File

@ -2,7 +2,7 @@
> Enable real-time collaborative workflow inside blender
![demo](https://i.imgur.com/X0B7O1Q.gif)
<img src="https://i.imgur.com/X0B7O1Q.gif" width=600>
:warning: Under development, use it at your own risks. Currently tested on Windows platform. :warning:
@ -11,7 +11,7 @@ This tool aims to allow multiple users to work on the same scene over the networ
## Quick installation
1. Download latest release [multi_user.zip](/uploads/8aef79c7cf5b1d9606dc58307fd9ad8b/multi_user.zip).
1. Download latest release [multi_user.zip](https://gitlab.com/slumber/multi-user/-/jobs/artifacts/master/download?job=build).
2. Run blender as administrator (dependencies installation).
3. Install last_version.zip from your addon preferences.
@ -19,28 +19,47 @@ This tool aims to allow multiple users to work on the same scene over the networ
## Usage
See the [documentation](https://multi-user.readthedocs.io/en/latest/) for details.
See the [documentation](https://slumber.gitlab.io/multi-user/index.html) for details.
## Troubleshooting
See the [troubleshooting guide](https://slumber.gitlab.io/multi-user/getting_started/troubleshooting.html) for tips on the most common issues.
## Current development status
Currently, not all data-block are supported for replication over the wire. The following list summarizes the status for each ones.
| Name | Status | Comment |
| ----------- | :----------------: | :------------: |
| action | :exclamation: | Not stable |
| armature | :exclamation: | Not stable |
| camera | :white_check_mark: | |
| collection | :white_check_mark: | |
| curve | :white_check_mark: | Not tested |
| gpencil | :white_check_mark: | |
| image | :exclamation: | Not stable yet |
| mesh | :white_check_mark: | |
| material | :white_check_mark: | |
| metaball | :white_check_mark: | |
| object | :white_check_mark: | |
| scene | :white_check_mark: | |
| world | :white_check_mark: | |
| lightprobes | :white_check_mark: | |
| Name | Status | Comment |
| -------------- | :----: | :----------------------------------------------------------: |
| action | ✔️ | |
| camera | ✔️ | |
| collection | ✔️ | |
| gpencil | ✔️ | |
| image | ✔️ | |
| mesh | ✔️ | |
| material | ✔️ | |
| node_groups | ✔️ | Material & Geometry only |
| geometry nodes | ✔️ | |
| metaball | ✔️ | |
| object | ✔️ | |
| texts | ✔️ | |
| scene | ✔️ | |
| world | ✔️ | |
| volumes | ✔️ | |
| lightprobes | ✔️ | |
| physics | ✔️ | |
| curve | ❗ | Nurbs surfaces not supported |
| textures | ❗ | Supported for modifiers/materials/geo nodes only |
| armature | ❗ | Not stable |
| particles | ❗ | The cache isn't syncing. |
| speakers | ❗ | [Partial](https://gitlab.com/slumber/multi-user/-/issues/65) |
| vse | ❗ | Mask and Clip not supported yet |
| libraries | ❗ | Partial |
| nla | ❌ | |
| texts | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/81) |
| compositing | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/46) |
### Performance issues
@ -51,18 +70,17 @@ I'm working on it.
| Dependencies | Version | Needed |
| ------------ | :-----: | -----: |
| ZeroMQ | latest | yes |
| msgpack | latest | yes |
| PyYAML | latest | yes |
| JsonDiff | latest | yes |
| Replication | latest | yes |
## Contributing
See [contributing section](https://multi-user.readthedocs.io/en/latest/ways_to_contribute.html) of the documentation.
See [contributing section](https://slumber.gitlab.io/multi-user/ways_to_contribute.html) of the documentation.
Feel free to [join the discord server](https://discord.gg/aBPvGws) to chat, seek help and contribute.
## Licensing
See [license](LICENSE)
[![Documentation Status](https://readthedocs.org/projects/multi-user/badge/?version=latest)](https://multi-user.readthedocs.io/en/latest/?badge=latest)

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@ -5,6 +5,11 @@ Introduction
A film is an idea carved along the whole production process by many different peoples. A traditional animation pipeline involve a linear succession of tasks. From storyboard to compositing by passing upon different step, its fundamental work flow is similar to an industrial assembly line. Since each step is almost a department, its common that one person on department B doesn't know what another person did on a previous step in a department A. This lack of visibility/communication could be a source of problems which could produce a bad impact on the final production result.
.. figure:: img/about_chain.gif
:align: center
The linear workflow problems
Nowadays it's a known fact that real-time rendering technologies allows to speedup traditional linear production by reducing drastically the iteration time across different steps. All majors industrial CG solutions are moving toward real-time horizons to bring innovative interactive workflows. But this is a microscopic, per-task/solution vision of real-time rendering benefits for the animation production. What if we step-back, get a macroscopic picture of an animation movie pipeline and ask ourself how real-time could change our global workflow ? Could-it bring better ways of working together by giving more visibility between departments during the whole production ?
The multi-user addon is an attempt to experiment real-time parallelism between different production stage. By replicating blender data blocks over the networks, it allows different artists to collaborate on a same scene in real-time.

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@ -19,10 +19,10 @@ import sys
project = 'multi-user'
copyright = '2020, Swann Martinez'
author = 'Swann Martinez'
author = 'Swann Martinez, Poochy, Fabian'
# The full version, including alpha/beta/rc tags
release = '0.0.1'
release = '0.5.0-develop'
# -- General configuration ---------------------------------------------------

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@ -0,0 +1,59 @@
========
Glossary
========
.. glossary::
.. _admin:
administrator
*A session administrator can manage users (kick) and hold write access on
each datablock. They can also init a dedicated server repository.*
.. _session-status:
session status
*Located in the title of the multi-user panel, the session status shows
you the connection state.*
.. figure:: img/quickstart_session_status.png
:align: center
Session status in panel title bar
All possible connection states are listed here with their meaning:*
+--------------------+---------------------------------------------------------------------------------------------+
| State | Description |
+--------------------+---------------------------------------------------------------------------------------------+
| WARMING UP DATA | Commiting local data |
+--------------------+---------------------------------------------------------------------------------------------+
| FETCHING | Dowloading snapshot from the server |
+--------------------+---------------------------------------------------------------------------------------------+
| AUTHENTICATION | Initial server authentication |
+--------------------+---------------------------------------------------------------------------------------------+
| ONLINE | Connected to the session |
+--------------------+---------------------------------------------------------------------------------------------+
| PUSHING | Init the server repository by pushing ours |
+--------------------+---------------------------------------------------------------------------------------------+
| INIT | Initial state |
+--------------------+---------------------------------------------------------------------------------------------+
| QUITTING | Exiting the session |
+--------------------+---------------------------------------------------------------------------------------------+
| LAUNCHING SERVICES | Launching local services. Services are spetialized daemons running in the background. ) |
+--------------------+---------------------------------------------------------------------------------------------+
| LOBBY | The lobby is a waiting state triggered when the server repository hasn't been initiated yet |
| | |
| | Once initialized, the server will automatically launch all client in the **LOBBY**. |
+--------------------+---------------------------------------------------------------------------------------------+
.. _common-right:
common right
When a data block is under common right, it is available to everyone for modification.
The rights will be given to the user that selects it first.

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@ -1,3 +1,4 @@
===============
Getting started
===============
@ -7,3 +8,5 @@ Getting started
install
quickstart
troubleshooting
glossary

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@ -2,8 +2,57 @@
Installation
============
*The process is the same for linux, mac and windows.*
.. hint::
The process is the same for linux, mac and windows.
1. Download latest release `multi_user.zip <https://gitlab.com/slumber/multi-user/uploads/8aef79c7cf5b1d9606dc58307fd9ad8b/multi_user.zip>`_.
1. Download `LATEST build <https://gitlab.com/slumber/multi-user/-/jobs/artifacts/develop/download?job=build>`_ or `STABLE build <https://gitlab.com/slumber/multi-user/-/jobs/artifacts/master/download?job=build>`_.
2. Run blender as administrator (to allow python dependencies auto-installation).
3. Install last_version.zip from your addon preferences.
3. Install **multi-user.zip** from your addon preferences.
Once the addon is succesfully installed, I strongly recommend you to follow the :ref:`quickstart`
tutorial.
.. _update-version:
Updates
=======
Multi-User has a built-in auto-update function.
1. Navigate to Edit >> Preferences pane in Blender, and go to the 'Add-ons' section.
2. Search 'multi-user', select the 'Update' tab, click 'Auto-check for Update' and choose the frequency you'd like.
3. Make sure to click the three bars in the bottom-left, and save this to your preferences (userpref.blend).
Sometimes you'd like to perform manual update, or even side-grade or rollback your multi-user version. Perhaps you are trying out new features from the 'develop' branch in a test session.
1. Click on 'Check now for multiuser update'. Multi-user will now find new versions
.. figure:: img/update_1.jpg
:align: center
:width: 300px
Check for updates
2. Select 'Install latest master / old version'
.. figure:: img/update_2.jpg
:align: center
:width: 300px
Install
3. In most cases, select 'master' branch for the latest stable release. The unstable 'develop' branch and older releases are available
.. figure:: img/update_3.jpg
:align: center
:width: 300px
Select version
4. Finally, restart blender to use the updated version
.. figure:: img/update_4.jpg
:align: center
:width: 300px
Restart blender

View File

@ -1,90 +1,342 @@
.. _quickstart:
===========
Quick start
===========
*All settings are located under: `View3D -> Sidebar -> Multiuser panel`*
.. hint::
*All session-related settings are located under: `View3D -> Sidebar -> Multiuser panel`*
Session setup
=============
This section describe how to create or join a collaborative session.
The multi-user addon provides a session management system.
In this guide, you will quickly learn how to use the collaborative session management system in three parts:
- :ref:`how-to-host`
- :ref:`how-to-join`
- :ref:`how-to-manage`
.. _how-to-host:
How to host a session
=====================
The multi-user add-on relies on a Client-Server architecture.
The server is the heart of the collaborative session.
It is what allows user's blender instances to communicate with each other.
In simple terms, *Hosting a session* means *run a local server and connect the local client to it*.
When I say **local server** I mean a server which is accessible from the LAN (Local Area Network) without requiring an internet connection.
However, there are times when you will need to host a session over the internet.
In this case, I strongly recommend that you read the :ref:`internet-guide` tutorial.
.. _user-info:
--------------------------------
1. Fill in your user information
--------------------------------
The **User Info** panel (See image below) allows you to customise your online identity.
.. figure:: img/quickstart_user_info.png
:align: center
User info panel
Let's fill in those two fields:
- **name**: your online name.
- **color**: a color used to represent you in other users' workspaces (see image below).
During online sessions, other users will see your selected object and camera highlighted in your profile color.
.. _user-representation:
.. figure:: img/quickstart_user_representation.png
:align: center
User viewport representation aka 'User Presence'
---------------------
1. User information's
2. Set up the network
---------------------
.. image:: img/quickstart_user_infos.png
When the hosting process starts, the multi-user addon will launch a local server instance.
In the network panel, select **HOST**.
The **Host sub-panel** (see image below) allows you to configure the server according to:
- **name**: username.
- **color**: color used to represent the user into other user workspace.
* **Port**: Port on which the server is listening.
* **Start from**: The session initialisation method.
----------
2. Network
----------
* **current scenes**: Start with the data loaded in the current blend file.
* **an empty scene**: Clear the blend file's data and start over.
.. danger::
By starting from an empty scene, all of the blend data will be removed!
Be sure to save your existing work before launching the session.
.. note:: If you host a session over internet, special network configuration is needed.
* **Admin password**: The session administration password.
Hosting and connection are done from this panel.
+-----------------------------------+-------------------------------------+
| Host | Join |
+===================================+=====================================+
|.. image:: img/quickstart_host.png | .. image:: img/quickstart_join.png |
+-----------------------------------+-------------------------------------+
| | Start empty: Cleanup the file | | IP: server ip |
| | before hosting | | Port: server port |
+-----------------------------------+-------------------------------------+
| **HOST**: Host a session | **CONNECT**: Join a session |
+-----------------------------------+-------------------------------------+
.. figure:: img/quickstart_host.png
:align: center
:alt: host menu
**Port configuration:**
For now, a session use 4 ports to run.
If 5555 is given in host settings, it will use 5555, 5556 (5555+1), 5557 (5555+2), 5558 (5555+3).
Host network panel
------------
2.1 Advanced
------------
.. image:: img/quickstart_advanced.png
.. note:: Additional configuration setting can be found in the :ref:`advanced` section.
**Right strategy** (only host) enable you to choose between a strict and a relaxed pattern:
Once everything is set up, you can hit the **HOST** button to launch the session!
- **Strict**: Host is the king, by default the host own each properties, only him can grant modification rights.
- **Common**: Each properties are under common rights by default, on selection, a property is only modifiable by the owner.
On each strategy, when a user is the owner he can choose to pass his rights to someone else.
This will do two things:
**Properties frequency gird** allow to set a custom replication frequency for each type of data-block:
* Start a local server
* Connect you to it as an :ref:`admin`
- **Refresh**: pushed data update rate (in second)
- **Apply**: pulled data update rate (in second)
During an online session, various actions are available to you, go to :ref:`how-to-manage` section to
learn more about them.
.. note:: Per-data type settings will soon be revamped for simplification purposes
.. _how-to-join:
Session Management
==================
How to join a session
=====================
This section describe tools available during a collaborative session.
This section describes how join a launched session.
Before starting make sure that you have access to the session IP address and port number.
--------------------------------
1. Fill in your user information
--------------------------------
Joining a server
=======================
--------------
Network setup
--------------
In the network panel, select **JOIN**.
The **join sub-panel** (see image below) allows you to configure your client to join a
collaborative session which is already hosted.
.. figure:: img/server_preset_image_normal_server.png
:align: center
:width: 200px
Connection pannel
Fill in the fields with your information:
- **IP**: the host's IP address.
- **Port**: the host's port number.
Once you've configured every field, hit the button **CONNECT** to join the session !
When the :ref:`session-status` is **ONLINE** you are online and ready to start co-creating.
.. note::
If you want to have **administrator rights** (see :ref:`admin` ) on the server, just enter the password created by the host in the **Connect as admin** section
.. figure:: img/server_preset_image_admin.png
:align: center
:width: 200px
Admin password
---------------
Connected users
Server presets
---------------
.. image:: img/quickstart_users.png
You can save your server presets in a preset list below the 'JOIN' and 'HOST' buttons. This allows you to quickly access and manage your servers.
This panel displays all connected users information's, including yours.
By selecting a user in the list you'll have access to different **actions**:
To add a server, first enter the ip address and the port (plus the password if needed), then click on the + icon to add a name to your preset. To remove a server from the list, select it and click on the - icon.
- The **camera button** allow you to snap on the user viewpoint.
- The **time button** allow you to snap on the user time.
.. figure:: img/server_preset_exemple.gif
:align: center
:width: 200px
---------------------
Replicated properties
---------------------
.. warning:: Be careful, if you don't rename your new preset, or if it has the same name as an existing preset, the old preset will be overwritten.
.. image:: img/quickstart_properties.png
.. figure:: img/server_preset_image_report.png
:align: center
:width: 200px
The **replicated properties** panel shows all replicated properties status and associated actions.
Since the replication architecture is based on commit/push/pull mechanisms, a replicated properties can be pushed/pull or even committed manually from this panel.
.. note::
Two presets are already present when the addon is launched:
- The 'localhost' preset, to host and join a local session quickly
- The 'public session' preset, to join the public sessions of the multi-user server (official discord to participate : https://discord.gg/aBPvGws)
.. note::
Additional configuration settings can be found in the :ref:`advanced` section.
.. note::
When starting a **dedicated server**, the session status screen will take you to the **LOBBY**, awaiting an admin to start the session.
If the session status is set to **LOBBY** and you are a regular user, you need to wait for the admin to launch the scene.
If you are the admin, you just need to initialise the repository to start the session (see image below).
.. figure:: img/quickstart_session_init.png
:align: center
Session initialisation for dedicated server
During an online session, various actions are available to you. Go to :ref:`how-to-manage` to
learn more about them.
.. _how-to-manage:
How to manage a session
=======================
The quality of a collaborative session directly depends on the quality of the network connection, and the communication between the users. This section describes
various tools which have been made in an effort to ease the communication between your fellow creators.
Feel free to suggest any ideas for communication tools `here <https://gitlab.com/slumber/multi-user/-/issues/75>`_ .
---------------------------
Change replication behavior
---------------------------
During a session, multi-user will replicate all of your local modifications to the scene, to all other users' blender instances.
In order to avoid annoying other users when you are experimenting, you can flag some of your local modifications to be ignored via
various flags present at the top of the panel (see red area in the image below). Those flags are explained in the :ref:`replication` section.
.. figure:: img/quickstart_replication.png
:align: center
Session replication flags
--------------------
Monitor online users
--------------------
One of the most vital tools is the **Online user panel**. It lists all connected
users' information including your own:
* **Role** : if a user is an admin or a regular user.
* **Location**: Where the user is actually working.
* **Frame**: When (on which frame) the user is working.
* **Ping**: user's connection delay in milliseconds
.. figure:: img/quickstart_users.png
:align: center
Online user panel
By selecting a user in the list you'll have access to different users' related **actions**.
Those operators allow you to experience the selected user's state in two different dimensions: **SPACE** and **TIME**.
Snapping in space
-----------------
The **CAMERA button** (Also called **snap view** operator) allow you to snap to
the user's viewpoint. To disable the snap, click on the button once again. This action
serves different purposes such as easing the review process, and working together on a large or populated world.
.. hint::
If the target user is located in another scene, the **snap view** operator will send you to their scene.
.. figure:: img/quickstart_snap_view.gif
:align: center
Snap view in action
Snapping in time
----------------
The **CLOCK button** (Also called **snap time** operator) allows you to snap to
the user's time (current frame). To disable the snap, click on the button once again.
This action helps various multiple creators to work in the same time-frame
(for instance multiple animators).
.. figure:: img/quickstart_snap_time.gif
:align: center
Snap time in action
Kick a user
-----------
.. warning:: Only available for :ref:`admin` !
The **CROSS button** (Also called **kick** operator) allows the administrator to kick the selected user. This can be helpful if a user is acting unruly, but more importantly, if they are experiencing a high ping which is slowing down the scene. Meanwhile, in the target user's world, the session will properly disconnect.
Change users display
--------------------
Presence is the multi-user module responsible for displaying user presence. During the session,
it draw users' related information in your viewport such as:
* Username
* User point of view
* User selection
.. figure:: img/quickstart_presence.png
:align: center
Presence show flags
The presence overlay panel (see image above) allows you to enable/disable
various drawn parts via the following flags:
- **Show session status**: display the session status in the viewport
.. figure:: img/quickstart_status.png
:align: center
- **Text scale**: session status text size
- **Vertical/Horizontal position**: session position in the viewport
- **Show selected objects**: display other users' current selections
- **Show users**: display users' current viewpoint
- **Show different scenes**: display users working on other scenes
-----------
Manage data
-----------
In order to understand replication data managment, a quick introduction to the multi-user data workflow is in order.
The first thing to know: until now, the addon relies on data-based replication. In simple words, it means that it replicates
the resultant output of a user's actions.
To replicate datablocks between clients, multi-user relies on a standard distributed architecture:
- The server stores the "master" version of the work.
- Each client has a local version of the work.
When an artist modifies something in the scene, here is what is happening in the background:
1. Modified data are **COMMITTED** to the local repository.
2. Once committed locally, they are **PUSHED** to the server
3. As soon as the server receives updates, they are stored locally and pushed to every other client
At the top of this data management system, a rights management system prevents
multiple users from modifying the same data at the same time. A datablock may belong to
a connected user or be under :ref:`common-right<**COMMON**>` rights.
.. note::
In a near future, the rights management system will support roles to allow multiple users to
work on different aspects of the same datablock.
The Repository panel (see image below) allows you to monitor, change datablock states and rights manually.
.. figure:: img/quickstart_save_session_data.png
:align: center
Repository panel
The **show only owned** flag allows you to see which datablocks you are currently modifying.
.. warning::
If you are editing a datablock not listed with this flag enabled, it means that you have not been granted the rights to modify it.
So, it won't be updated to other clients!
Here is a quick list of available actions:
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| icon | Action | Description |
@ -100,12 +352,132 @@ Since the replication architecture is based on commit/push/pull mechanisms, a re
| .. image:: img/quickstart_remove.png | **Delete** | Remove the data-block from network replication |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
Save session data
-----------------
.. danger::
This is an experimental feature, until the stable release it is highly recommended to use regular .blend save.
The save session data allows you to create a backup of the session data.
When you hit the **save session data** button, the following popup dialog will appear.
It allows you to choose the destination folder and if you want to run an auto-save.
.. figure:: img/quickstart_save_session_data_dialog.png
:align: center
Save session data dialog.
If you enabled the auto-save option, you can cancel it from the **Cancel auto-save** button.
.. figure:: img/quickstart_save_session_data_cancel.png
:align: center
Cancel session autosave.
To import session data backups, use the following **Multiuser session snapshot** import dialog
.. figure:: img/quickstart_import_session_data.png
:align: center
Import session data dialog.
.. note::
It is not yet possible to start a session directly from a backup.
.. _advanced:
Advanced settings
=================
This section contains optional settings to configure the session behavior.
.. figure:: img/quickstart_advanced.png
:align: center
Advanced configuration panel
-------
Network
-------
.. figure:: img/quickstart_advanced_network.png
:align: center
Advanced network settings
**Timeout (in milliseconds)** is the maximum ping authorized before auto-disconnecting.
You should only increase it if you have a bad connection.
.. _replication:
-----------
Replication
-----------
.. figure:: img/quickstart_advanced_replication.png
:align: center
Advanced replication settings
**Synchronize render settings** (only host) enable replication of EEVEE and CYCLES render settings to match renders between clients.
**Synchronize active camera** sync the scene's active camera.
**Edit Mode Updates** enable objects to update while you are in Edit_Mode.
.. warning:: Edit Mode Updates kills the session's performance with complex objects (heavy meshes, gpencil, etc...).
**Update method** allows you to change how replication updates are triggered. Until now, two update methods are implemented:
- **Default**: Use external threads to monitor datablocks changes. Slower and less accurate.
- **Despgraph ⚠️**: Use the blender dependency graph to trigger updates. Faster but experimental and unstable !
**Properties frequency grid** set a custom replication frequency for each type of data-block:
- **Refresh**: pushed data update rate (in second)
- **Apply**: pulled data update rate (in second)
-----
Cache
-----
Multi-user allows you to replicate external dependencies such as images (textures, hdris, etc...), movies, and sounds.
On each client, the files will be stored in the multi-user cache folder.
.. figure:: img/quickstart_advanced_cache.png
:align: center
Advanced cache settings
**cache_directory** choose where cached files (images, sound, movies) will be saved.
**Clear memory filecache** will save memory space at runtime by removing the file content from memory as soon as it has been written to the disk.
**Clear cache** will remove all files from the cache folder.
.. warning:: Clearing the cache could break your scene images/movies/sounds if they are used in a blend file! Try saving the blend file and choosing 'Pack all into blend' before clearing the cache.
---
Log
---
.. figure:: img/quickstart_advanced_logging.png
:align: center
Advanced log settings
**log level** allows you to set the level of detail captured in multi-user's logging output. Here is a brief description on the level of detail for each value of the logging parameter:
+-----------+-----------------------------------------------+
| Log level | Description |
+===========+===============================================+
| ERROR | Shows only critical errors |
+-----------+-----------------------------------------------+
| WARNING | Shows only errors (of all kinds) |
+-----------+-----------------------------------------------+
| INFO | Shows only status-related messages and errors |
+-----------+-----------------------------------------------+
| DEBUG | Shows all possible information |
+-----------+-----------------------------------------------+

View File

@ -0,0 +1,19 @@
.. _troubleshooting:
===============
Troubleshooting
===============
The majority of issues new users experience when first using Multi-User can be solved with a few quick checks.
- Run Blender in Administrator mode
- Update the multi-user addon to the latest version
- Make sure to allow Blender through your firewall
.. hint:: Your firewall may have additional settings like Ransomware protection, or you may need to enable both Blender and Python on private and/or public Networks
- Solve problems with your connection quality
- Minimise the use of large textures or file sizes
- Avoid using 'Undo'. Use 'delete' instead
Use the #support channel on the multi-user `discord server <https://discord.gg/aBPvGws>`_ to chat, seek help and contribute.

View File

@ -18,6 +18,11 @@ Main Features
- Datablocks right managment
- Tested under Windows
Community
=========
A `discord server <https://discord.gg/aBPvGws>`_ have been created to provide help for new users and
organize collaborative creation sessions.
Status
======
@ -43,6 +48,8 @@ Documentation is organized into the following sections:
getting_started/install
getting_started/quickstart
getting_started/glossary
getting_started/troubleshooting
.. toctree::
:maxdepth: 1

View File

@ -1,47 +1,731 @@
================
Advanced hosting
================
.. _internet-guide:
This tutorial aims to guide you to host a collaborative Session on internet.
.. note::
This tutorial will change soon with the new dedicated server.
The multi-user network architecture is based on a clients-server model. The communication protocol use four ports to communicate with client:
* Commands: command transmission (such as **snapshots**, **change_rights**, etc.)
* Subscriber: pull data
* Publisher: push data
* TTL (time to leave): used to ping each clients
=======================
Hosting on the internet
=======================
.. warning::
Until now, those communications are not encrypted but are planned to be in a mid-term future (`Status <https://gitlab.com/slumber/multi-user/issues/62>`_).
Until now, those communications are not encrypted but are planned to be in a mid-term future (`status <https://gitlab.com/slumber/multi-user/issues/62>`_).
To know which ports will be used, you just have to read the port in your preference.
This tutorial aims to guide you toward hosting a collaborative multi-user session on the internet.
Hosting a session can be achieved in several ways:
.. image:: img/hosting_guide_port.png
- :ref:`host-blender`: hosting a session directly from the blender add-on panel.
- :ref:`host-dedicated`: hosting a session directly from the command line interface on a computer without blender.
- :ref:`host-cloud`: hosting a session on a dedicated cloud server such as Google Cloud's free tier.
.. _host-blender:
--------------------
From blender
--------------------
By default your router doesn't allow anyone to share you connection.
In order grant the server access to people from internet you have two main option:
* The :ref:`connection-sharing`: the easiest way.
* The :ref:`port-forwarding`: this way is the most unsecure. If you have no networking knowledge, you should definitely follow :ref:`connection-sharing`.
.. _connection-sharing:
Using a connection sharing solution
-----------------------------------
You can either follow `Pierre Schiller's <https://www.youtube.com/c/activemotionpictures/featured>`_ excellent video tutorial or jump to the `text tutorial <zt-installation_>`_.
.. raw:: html
<p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/xV4R5AukkVw" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</p>
Many third party software like `ZEROTIER <https://www.zerotier.com/download/>`_ (Free) or `HAMACHI <https://vpn.net/>`_ (Free until 5 users) allow you to share your private network with other people.
For the example I'm gonna use ZeroTier because it's free and open source.
.. _zt-installation:
1. Installation
^^^^^^^^^^^^^^^
Let's start by downloading and installing ZeroTier:
https://www.zerotier.com/download/
Once installed, launch it.
2. Network creation
^^^^^^^^^^^^^^^^^^^
To create a ZeroTier private network you need to register a ZeroTier account `on my.zerotier.com <https://my.zerotier.com/login>`_
(click on **login** then register on the bottom)
Once you account it activated, you can connect to `my.zerotier.com <https://my.zerotier.com/login>`_.
Head up to the **Network** section (highlighted in red in the image below).
.. figure:: img/hosting_guide_head_network.png
:align: center
:width: 450px
ZeroTier user homepage
Hit 'Create a network'(see image below) and go to the network settings.
.. figure:: img/hosting_guide_create_network.png
:align: center
:width: 450px
Admin password
Now that the network is created, let's configure it.
In the Settings section(see image below), you can change the network name to what you want.
Make sure that the field **Access Control** is set to **PRIVATE**.
.. hint::
If you set the Access Control to PUBLIC, anyone will be able to join without
your confirmation. It is easier to set up but less secure.
.. figure:: img/hosting_guide_network_settings.png
:align: center
:width: 450px
Network settings
That's all for the network setup !
Now let's connect everyone.
.. _network-authorization:
3. Network authorization
^^^^^^^^^^^^^^^^^^^^^^^^
Since your ZeroTier network is Private, you will need to authorize each new user
to connect to it.
For each user you want to add, do the following step:
1. Get the client **ZeroTier id** by right clicking on the ZeroTier tray icon and click on the `Node ID`, it will copy it.
.. figure:: img/hosting_guide_get_node.png
:align: center
:width: 450px
Get the ZeroTier client id
2. Go to the network settings in the Member section and paste the Node ID into the Manually Add Member field.
.. figure:: img/hosting_guide_add_node.png
:align: center
:width: 450px
Add the client to network-authorized users
4. Network connection
^^^^^^^^^^^^^^^^^^^^^
To connect to the ZeroTier network, get the network id from the network settings (see image).
.. figure:: img/hosting_guide_get_id.png
:align: center
:width: 450px
Now we are ready to join the network !
Right click on the ZeroTier tray icon and select **Join Network** !
.. figure:: img/hosting_guide_join_network.png
:align: center
:width: 450px
.. figure:: img/hosting_guide_join.png
:align: center
Joining the network
Past the network id and check ``Allow Managed`` then click on join !
You should be connected to the network.
Let's check the connection status. Right click on the tray icon and click on **Show Networks...**.
.. figure:: img/hosting_guide_show_network.png
:align: center
:width: 450px
Show network status
.. figure:: img/hosting_guide_network_status.png
:align: center
Network status.
The network status must be **OK** for each user(like in the picture above) otherwise it means that you are not connected to the network.
If you see something like **ACCESS_DENIED**, it means that you were not authorized to join the network. Please check the section :ref:`network-authorization`
This is it for the ZeroTier network setup. Now everything should be setup to use the multi-user add-on over internet ! You can now follow the :ref:`quickstart` guide to start using the multi-user add-on !
.. _port-forwarding:
Using port-forwarding
---------------------
The port forwarding method consists of configuring your network router to deny most traffic with a firewall, but to then allow particular internet traffic (like a multiuser connection) through the firewall on specified ports.
In order to know which ports are used by the add-on, please check the :ref:`port-setup` section.
To set up port forwarding for each port you can follow this `guide <https://www.wikihow.com/Set-Up-Port-Forwarding-on-a-Router>`_ for example.
Once you have set up the network you can follow the :ref:`quickstart` guide to begin using the multi-user add-on !
.. _host-dedicated:
--------------------------
From the dedicated server
--------------------------
.. warning::
The dedicated server is developed to run directly on an internet server (like a VPS (Virtual Private Server)). You can also run it at home on a LAN but for internet hosting you need to follow the :ref:`port-forwarding` setup first. Please see :ref:`host-cloud` for a detailed walkthrough of cloud hosting using Google Cloud.
The dedicated server allows you to host a session with simplicity from any location.
It was developed to improve internet hosting performance (for example poor latency).
The dedicated server can be run in two ways:
- :ref:`cmd-line`
- :ref:`docker`
.. Note:: There are shell scripts to conveniently start a dedicated server via either of these approaches available in the gitlab repository. See section: :ref:`serverstartscripts`
.. _cmd-line:
Using a regular command line
----------------------------
You can run the dedicated server on any platform by following these steps:
1. Firstly, download and intall python 3 (3.6 or above).
2. Install the latest version of the replication library:
.. code-block:: bash
python -m pip install replication==0.1.13
4. Launch the server with:
.. code-block:: bash
replication.server
.. hint::
You can also specify a custom **port** (-p), **timeout** (-t), **admin password** (-pwd), **log level (ERROR, WARNING, INFO or DEBUG)** (-l) and **log file** (-lf) with the following optional arguments
.. code-block:: bash
replication.server -p 5555 -pwd admin -t 5000 -l INFO -lf server.log
Here, for example, a server is instantiated on port 5555, with password 'admin', a 5 second timeout, and logging enabled.
As soon as the dedicated server is running, you can connect to it from blender by following :ref:`how-to-join`.
.. hint::
Some server commands are available to enable administrators to manage a multi-user session. Check :ref:`dedicated-management` to learn more.
.. _docker:
Using a pre-configured image on docker engine
---------------------------------------------
Launching the dedicated server from a docker server is simple as running:
.. code-block:: bash
docker run -d \
-p 5555-5560:5555-5560 \
-e port=5555 \
-e log_level=DEBUG \
-e password=admin \
-e timeout=5000 \
registry.gitlab.com/slumber/multi-user/multi-user-server:latest
Please use the :latest tag, or otherwise use the URL of the most recent container available in the `multi-user container registry <https://gitlab.com/slumber/multi-user/container_registry/1174180>`_. As soon as the dedicated server is running, you can connect to it from blender by following :ref:`how-to-join`.
You can check that your container is running, and find its ID and name with:
.. code-block:: bash
docker ps
.. _docker-logs:
Viewing logs in a docker container
----------------------------------
Logs for the server running in a docker container can be accessed by outputting the container logs to a log file. First, you'll need to know your container ID, which you can find by running:
.. code-block:: bash
docker ps
Then, output the container logs to a file:
.. code-block:: bash
docker logs your-container-id >& dockerserver.log
.. Note:: If using WSL2 on Windows 10 (Windows Subsystem for Linux), it is preferable to run a dedicated server via regular command line approach (or the associated startup script) from within Windows - docker desktop for windows 10 usually uses the WSL2 backend where it is available.
.. This may not be true. Need to write up how to locally start a docker container from WSL2
Downloading logs from a docker container on a cloud-hosted server
-----------------------------------------------------------------
If you'd like to pull the log files from a cloud-hosted server to submit to a developer for review, a simple process using SSH and SCP is as follows:
First SSH into your instance. You can either open the `VM Instances console <https://console.cloud.google.com/compute/instances>`_ and use the browser terminal provided by Google Cloud (I had the best luck using the Google Chrome browser)... or you can see `here <https://cloud.google.com/compute/docs/instances/connecting-advanced#thirdpartytools>`_ for how to set up your instance for SSH access from your local terminal.
If using SSH from your terminal, first generate SSH keys (setting their access permissions to e.g. chmod 400 level whereby only the user has permissions) and submit the public key to the cloud-hosted VM instance, storing the private key on your local machine.
Then, SSH into your cloud server from your local terminal, with the following command:
.. code-block:: bash
ssh -i PATH_TO_PRIVATE_KEY USERNAME@EXTERNAL_IP_ADDRESS
Use the private key which corresponds to the public key you uploaded, and the username associated with that key (visible in the Google Cloud console for your VM Instance). Use the external IP address for the server, available from the `VM Instances console <https://console.cloud.google.com/compute/instances>`_
e.g.
.. code-block:: bash
ssh -i ~/.ssh/id_rsa user@xxx.xxx.xxx.xxx
Once you've connected to the server's secure shell, you can generate a log file from the docker container running the replication server. First, you'll need to know your container ID, which you can find by running:
.. code-block:: bash
docker ps
If you're cloud-hosting with e.g. Google Cloud, your container will be the one associated with the `registry address <https://gitlab.com/slumber/multi-user/container_registry/1174180>`_ where your Docker image was located. e.g. registry.gitlab.com/slumber/multi-user/multi-user-server:latest
To view the docker container logs, run:
.. code-block:: bash
docker logs your-container-name
OR
.. code-block:: bash
docker logs your-container-id
To save the output to a file, run:
.. code-block:: bash
docker logs your-container-id >& dockerserver.log
Now that the server logs are available in a file, we can disconnect from the secure shell (SSH), and then copy the file to the local machine using SCP. In your local terminal, execute the following:
.. code-block:: bash
scp -i PATH_TO_PRIVATE_KEY USERNAME@EXTERNAL_IP_ADDRESS:"dockerserver.log" LOCAL_PATH_TO_COPY_FILE_TO
e.g.
.. code-block:: bash
scp -i ~/.ssh/id_rsa user@xxx.xxx.xxx.xxx:"dockerserver.log" .
This copies the file dockerserver.log generated in the previous step to the current directory on the local machine. From there, you can send it to the multi-user maintainers for review.
.. Note:: See these `notes <https://cloud.google.com/compute/docs/containers/deploying-containers?_ga=2.113663175.-1396941296.1606125558#viewing_container_logs>`_ for how to check server logs on Google Cloud using other tools.
.. _serverstartscripts:
Server startup scripts
----------------------
Convenient scripts are available in the Gitlab repository: https://gitlab.com/slumber/multi-user/scripts/startup_scripts/
Simply run the relevant script in a shell on the host machine to start a server with one line of code via replication directly or via a docker container. Choose between the two methods:
.. code-block:: bash
./start-server.sh
or
.. code-block:: bash
./run-dockerfile.sh
.. hint::
Once your server is up and running, some commands are available to manage the session :ref:`dedicated-management`
.. _dedicated-management:
Dedicated server management
---------------------------
Here is the list of available commands from the dedicated server:
- ``help`` or ``?``: Show all commands. Or, use ``help <command>`` to learn about another command
- ``exit`` or ``Ctrl+C`` : Stop the server.
- ``kick username``: kick the provided user.
- ``users``: list all online users.
Also, see :ref:`how-to-manage` for more details on managing a server.
.. _cloud-dockermanage:
Managing a docker server from the command line
----------------------------------------------
If you want to be able to manage a server running within a docker container, open the terminal on the host machine (or SSH in, if you are using cloud hosting), and then run
.. code-block:: bash
docker ps
to find your container id, and then
.. code-block:: bash
docker attach your-container-id
to attach to the STDOUT from the container. There, you can issue the server management commands detailed in :ref:`dedicated-management`. Type ``?`` and hit return/enter to see the available commands. Also, see :ref:`how-to-manage` for more details on managing a server.
.. _port-setup:
----------
Port setup
----------
The multi-user network architecture is based on a client-server model. The communication protocol uses four ports to communicate with clients:
* Commands: command transmission (such as **snapshots**, **change_rights**, etc.) [user-nominated port]
* Subscriber : pull data [Commands port + 1]
* Publisher : push data [Commands port + 2]
* TTL (time to leave) : used to ping each client [Commands port + 3]
To know which ports will be used, you just have to read the port in your preferences.
.. figure:: img/hosting_guide_port.png
:align: center
:alt: Port
:width: 200px
In the picture below we have setup our port to **5555** so it will be:
Port in host settings
* Commands: 5555 (**5555** +0)
* Subscriber: 5556 (**5555** +1)
* Publisher: 5557 (**5555** +2)
* TTL: 5558 (**5555** +3)
In the picture below we have setup our port to **5555** so the four ports will be:
Now that we know which port are needed to communicate we need to allow other computer to communicate with our one.
By default your router shall block those ports. In order grant server access to people from internet you have multiple options:
* Commands: **5555** (5555)
* Subscriber: **5556** (5555 +1)
* Publisher: **5557** (5555 +2)
* TTL: **5558** (5555 +3)
1. Simple: use a third party software like `HAMACHI <https://vpn.net/>`_ (Free until 5 users) or `ZEROTIER <https://www.zerotier.com/download/>`_ to handle network sharing.
Those four ports need to be accessible from the client otherwise multi-user won't work at all !
2. Harder: Setup a VPN server and allow distant user to connect to your VPN.
.. _host-cloud:
3. **Not secure** but simple: Setup port forwarding for each ports (for example 5555,5556,5557 and 5558 in our case). You can follow this `guide <https://www.wikihow.com/Set-Up-Port-Forwarding-on-a-Router>`_ for example.
-------------------------
Cloud Hosting Walkthrough
-------------------------
Once you have setup the network, you can run **HOST** in order to start the server. Then other users could join your session in the regular way.
The following is a walkthrough for how to set up a multi-user dedicated server instance on a cloud hosting provider - in this case, `Google Cloud <https://www.cloud.google.com>`_. Google Cloud is a powerful hosting service with a worldwide network of servers. It offers a free trial which provides free cloud hosting for 90 days, and then a free tier which runs indefinitely thereafter, so long as you stay within the `usage limits <https://cloud.google.com/free/docs/gcp-free-tier#free-tier-usage-limits>`_. ^^Thanks to community member @NotFood for the tip!
Cloud hosting is a little more complicated to set up, but it can be valuable if you are trying to host a session with multiple friends scattered about planet earth. This can resolve issues with data replication or slowdowns due to poor latency of some users (high ping). This guide may seem technical, but if you follow the steps, you should be able to succeed in hosting an internet server to co-create with other multi-user creators around the world.
Setup Process
-------------
1. Sign Up for Google Cloud
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Let's start by activating an account with Google Cloud. Go to https://www.cloud.google.com and click 'Get Started For Free'
.. figure:: img/hosting_guide_gcloud_1.jpg
:align: center
:width: 450px
Google will ask you to login/signup, and to set up a billing account (Don't worry. It will not be charged unless you explicitly enable billing and then run over your `free credit allowance <https://cloud.google.com/free/docs/gcp-free-tier>`_). You will need to choose a billing country (relevant for `tax purposes <https://cloud.google.com/billing/docs/resources/vat-overview>`_). You will choose your server location at a later step.
2. Enable Billing and Compute Engine API
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
From here on, we will mostly stick to the instructions provided `here <https://cloud.google.com/compute/docs/quickstart-linux>`_. Nevertheless, the instructions for multi-user specifically are as follows.
In order to set up a Virtual Machine (VM) to host your server, you will need to enable the billing account which was created during your signup process. From your `console <https://console.cloud.google.com/getting-started>`_, click on 'Go to Checklist' and then 'Create a Billing Account', following the prompts to choose the billing account that was created for you upon signup.
.. figure:: img/hosting_guide_gcloud_2.jpg
:align: center
:width: 300px
.. figure:: img/hosting_guide_gcloud_3.jpg
:align: center
:width: 300px
.. figure:: img/hosting_guide_gcloud_4.jpg
:align: center
:width: 300px
.. figure:: img/hosting_guide_gcloud_5.jpg
:align: center
:width: 300px
.. figure:: img/hosting_guide_gcloud_6.jpg
:align: center
:width: 300px
Now hit 'Set Account', and go back to your `console <https://console.cloud.google.com/getting-started>`_.
Now enable the Compute Engine API. Click `here <https://console.cloud.google.com/apis/api/compute.googleapis.com/overview>`_ to enable.
.. figure:: img/hosting_guide_gcloud_7.jpg
:align: center
:width: 300px
3. Create a Linux Virtual Machine Instance
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Continue following the `instructions <https://cloud.google.com/compute/docs/quickstart-linux#create_a_virtual_machine_instance>`_ to create a VM instance. However, once you've finished step 2 of 'Create a virtual machine instance', use the settings and steps for multi-user as follows.
.. _server-location:
3.1 Choose a Server Location
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The most important settings which you will need to choose for your specific case are the server Region and Zone. You must choose a location which will provide the best ping for all of your fellow creators.
All you need to know is that you'll probably want to choose a location near to where most of your collaborators are located. If your friends are spread out, somewhere in the middle which distributes the ping evenly to all users is best.
You can use `this map <https://cloud.google.com/about/locations/>`_ to make a rough guess of the best server location, if you know your friends' locations.
.. figure:: img/hosting_guide_gcloud_9.jpg
:align: center
:width: 450px
A much better approach is to have your users run a ping test for Google Cloud's servers at https://www.gcping.com/
Have your collaborators open this webpage from their fastest browser, and press the play button. The play button turns to a stop icon while the ping test is running. When it is complete, the play button returns. You may need to refresh your browser to get this to work. You can replay the test to add more server locations to the scan, and stop when you are satisfied that the results are consistent.
Now, gather your friends' data, and work down each user's list from the top, until you find the first location which gives roughly the same ping for all users.
In general, global (using load balancing) will provide the best results, but beyond that, the US Central servers e.g. IOWA generally turn out best for a globally distributed bunch of creators. When in doubt, choose between the servers offered under the `free tier <https://cloud.google.com/free/docs/gcp-free-tier>`_
- Oregon: *us-west1*
- Iowa: *us-central1*
- South Carolina: *us-east1*
For the following example, the server which gave the most balanced, and lowest average ping between two friends based in Europe and Australia was in Iowa. Salt Lake City would also be an excellent choice.
.. figure:: img/hosting_guide_gcloud_10.jpg
:align: center
:width: 450px
Left - European User | Right - Australian User
Now, input this server location in the 'Region' field for your instance, and leave the default zone which is then populated.
.. Note:: You can read `here <https://cloud.google.com/solutions/best-practices-compute-engine-region-selection>`_ for a deeper understanding about how to choose a good server location.
3.2 Configure the VM
^^^^^^^^^^^^^^^^^^^^
You can deploy the replication server to your VM in either of the ways mentioned at :ref:`host-dedicated`. That is, you can set it up :ref:`cmd-line` or :ref:`docker`. We will go through both options in this walkthrough. See :ref:`container_v_direct` for more details on how to choose. Deploying a container is the recommended approach.
.. _cloud-container:
Option 1 - Deploy a container
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
If you are familiar with Docker, you'll appreciate that it makes life a little simpler for us. While configuring your instance, you can check **Deploy a container to this VM instance** and copy in the URL of the latest docker image available from the `multi-user container registry <https://gitlab.com/slumber/multi-user/container_registry/1174180>`_ to the *Container image* field, or use the tag ``:latest``
.. figure:: img/hosting_guide_gcloud_8b.jpg
:align: center
:width: 450px
Your configuration with Docker should look like this
Make sure to choose the amount of memory you'd like your server to be able to handle (how much memory does your blender scene require?). In this example, I've chosen 4GB of RAM.
Click on **Advanced container options** and turn on *Allocate a buffer for STDIN* and *Allocate a pseudo-TTY* just in case you want to run an interactive shell in your container.
.. _cloud-optional-parameters:
Optional server parameters
^^^^^^^^^^^^^^^^^^^^^^^^^^
The default Docker image essentially runs the equivalent of:
.. code-block:: bash
replication.server -pwd admin -p 5555 -t 5000 -l DEBUG -lf multiuser_server.log
This means the server will be launched with 'admin' as the administrator password, run on ports 5555:5558, use a timeout of 5 seconds, verbose 'DEBUG' log level, and with log files written to 'multiuser_server.log'. See :ref:`cmd-line` for a description of optional parameters.
.. Note:: If you'd like to configure different server options from the default docker configuration, you can insert your options here by expanding 'Advanced container options'
For example, I would like to launch my server with a different administrator password than the default, my own log filename, and a shorter 3-second (3000ms) timeout. I'll click *Add argument* under **Command arguments** and paste the following command with options into the "command arguments" field:
.. code-block:: bash
python3 -m replication.server -pwd supersecretpassword -p 5555 -t 3000 -l DEBUG -lf logname.log
Now, my configuration should look like this:
.. figure:: img/hosting_guide_gcloud_8c.jpg
:align: center
:width: 450px
The rest of the settings are now complete. Hit **Create** and your instance will go live. If you've taken this approach, you're already almost there! Skip to :ref:`cloud-firewall`.
.. hint:: You can find further information on configuration options `here <https://cloud.google.com/compute/docs/containers/configuring-options-to-run-containers>`_. Also, see these `notes <https://cloud.google.com/compute/docs/containers/deploying-containers?_ga=2.113663175.-1396941296.1606125558#viewing_container_logs>`_ for other options when deploying your server inside a container, including how to access the server's logs.
.. _cloud-direct:
Option 2 - Over SSH
^^^^^^^^^^^^^^^^^^^
Otherwise, we can run the dedicated server ourselves from the command-line over SSH.
While creating your instance, keep the default settings mentioned in the `guide <https://cloud.google.com/compute/docs/quickstart-linux#create_a_virtual_machine_instance>`_, however at step 4, choose Debian version 10. Also, there is no need to enable HTTP so skip step 6.
.. figure:: img/hosting_guide_gcloud_8a.jpg
:align: center
:width: 450px
Your configuration should look like this
Make sure to choose the amount of memory you'd like your server to be able to handle (how much memory does your blender scene require?). In this example, I've chosen 4GB of RAM.
Now, finally, click 'Create' to generate your Virtual Machine Instance.
.. _cloud-firewall:
4. Setting up Firewall and opening Ports
----------------------------------------
Now that your VM is instanced, you'll need to set up firewall rules, and open the ports required by multi-user. The documentation for VM firewalls on google cloud is `here <https://cloud.google.com/vpc/docs/using-firewalls#listing-rules-vm>`_.
First, go to the dashboard showing your `VM instances <https://console.cloud.google.com/compute/instances>`_ and note the 'External IP' address for later. This is the address of your server. Then, click 'Set up Firewall Rules'.
.. figure:: img/hosting_guide_gcloud_11.jpg
:align: center
:width: 450px
Note down your External IP
Now you will need to create two rules. One to enable communication inbound to your server (ingress), and another to enable outbound communication from your server (egress). Click 'Create Firewall'
.. figure:: img/hosting_guide_gcloud_12.jpg
:align: center
:width: 450px
Now create a rule exactly as in the image below for the outbound communication (egress).
.. figure:: img/hosting_guide_gcloud_13.jpg
:align: center
:width: 450px
Egress
.. Note:: If you set a different port number in :ref:`cloud-optional-parameters`, then use the ports indicated in :ref:`port-setup`
And another rule exactly as in the image below for the inbound communication (ingress).
.. figure:: img/hosting_guide_gcloud_14.jpg
:align: center
:width: 450px
Ingress
Finally, your firewall configuration should look like this.
.. figure:: img/hosting_guide_gcloud_15.jpg
:align: center
:width: 450px
Final Firewall Configuration
5. Install Replication Server into Virtual Machine
--------------------------------------------------
.. Note:: Skip to :ref:`initialise-server` if you've opted to launch the server by deploying a container. Your server is already live!
Now that we have set up our Virtual Machine instance, we can SSH into it, and install the Replication Server. Open the `VM Instances console <https://console.cloud.google.com/compute/instances>`_ once more, and SSH into your instance. It's easiest to use the browser terminal provided by Google Cloud (I had the best luck using the Google Chrome browser), but you can also see `here <https://cloud.google.com/compute/docs/instances/connecting-advanced#thirdpartytools>`_ for how to set up your instance for SSH access from your terminal.
.. figure:: img/hosting_guide_gcloud_16.jpg
:align: center
:width: 450px
Now, a terminal window should pop up in a new browser window looking something like this:
.. figure:: img/hosting_guide_gcloud_17.jpg
:align: center
:width: 450px
Remember, you had set up the VM with Debian 10. This comes with Python 3.7.3 already installed. The only dependency missing is to set up pip3. So, run:
.. code-block:: bash
sudo apt install python3-pip
.. figure:: img/hosting_guide_gcloud_18.jpg
:align: center
:width: 450px
And now lets install the latest version of replication:
.. code-block:: bash
sudo pip3 install replication==0.1.13
6. Launch Replication Server on VM Instance
-------------------------------------------
We're finally ready to launch the server. Simply run:
.. code-block:: bash
python3 -m replication.server -p 5555 -pwd admin -t 5000 -l INFO -lf server.log
See :ref:`cmd-line` for a description of optional parameters
And your replication server is live! It should stay running in the terminal window until you close it. Copy the external IP that you noted down earlier, available `here <https://console.cloud.google.com/networking/addresses/list>`_ and now you can open Blender and connect to your server!
.. _initialise-server:
7. Initialise your Server in Blender
------------------------------------
Once in Blender, make sure your multi-user addon is updated to the latest version. :ref:`update-version`. Then, follow the instructions from :ref:`how-to-join` and connect as an admin user, using the password you launched the server with. Input your external IP, and make sure you're set to JOIN the server. Then, click CONNECT.
.. figure:: img/hosting_guide_gcloud_19.jpg
:align: center
:width: 200px
Now as the admin user, you can choose whether to initialise the server with a preloaded scene, or an empty scene
.. figure:: img/hosting_guide_gcloud_20.jpg
:align: center
:width: 200px
Press okay, and now your session is live!
If you made it this far, congratulations! You can now go ahead and share the external IP address with your friends and co-creators and have fun with real-time collaboration in Blender!
Hopefully, your cloud server setup has improved your group's overall ping readings, and you're in for a smooth and trouble-free co-creation session.
.. Note:: If you should so desire, pay attention to your credit and follow the steps `here <https://cloud.google.com/compute/docs/quickstart-linux#clean-up>`_ to close your instance at your discretion.
.. _container_v_direct:
Should I deploy a Docker Container or launch a server from Linux VM command-line?
------------------------------------------------------
- Directly from Linux VM - This approach gives you control over your session more easily. However, your server may time out once your SSH link to the server is interrupted (for example, if the admin's computer goes to sleep).
- Deploy a Docker Container - This is the recommended approach. This approach is better for leaving a session running without supervision. It can however be more complicated to manage. Use this approach if you'd like a consistent experience with others in the multi-user community, pulling from the most up-to-date docker image maintained by @swann in the multi-user container registry.

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View File

@ -21,11 +21,11 @@ In order to help with the testing, you have several possibilities:
- Test `development branch <https://gitlab.com/slumber/multi-user/-/branches>`_
--------------------------
Filling an issue on Gitlab
Filing an issue on Gitlab
--------------------------
The `gitlab issue tracker <https://gitlab.com/slumber/multi-user/issues>`_ is used for bug report and enhancement suggestion.
You will need a Gitlab account to be able to open a new issue there and click on "New issue" button.
You will need a Gitlab account to be able to open a new issue there and click on "New issue" button in the main multi-user project.
Here are some useful information you should provide in a bug report:
@ -35,8 +35,77 @@ Here are some useful information you should provide in a bug report:
Contributing code
=================
1. Fork it (https://gitlab.com/yourname/yourproject/fork)
2. Create your feature branch (git checkout -b feature/fooBar)
3. Commit your changes (git commit -am 'Add some fooBar')
4. Push to the branch (git push origin feature/fooBar)
5. Create a new Pull Request
In general, this project follows the `Gitflow Workflow <https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow>`_. It may help to understand that there are three different repositories - the upstream (main multi-user project repository, designated in git by 'upstream'), remote (forked repository, designated in git by 'origin'), and the local repository on your machine.
The following example suggests how to contribute a feature.
1. Fork the project into a new repository:
https://gitlab.com/yourname/multi-user
2. Clone the new repository locally:
.. code-block:: bash
git clone https://gitlab.com/yourname/multi-user.git
3. Keep your fork in sync with the main repository by setting up the upstream pointer once. cd into your git repo and then run:
.. code-block:: bash
git remote add upstream https://gitlab.com/slumber/multi-user.git
4. Now, locally check out the develop branch, upon which to base your new feature branch:
.. code-block:: bash
git checkout develop
5. Fetch any changes from the main upstream repository into your fork (especially if some time has passed since forking):
.. code-block:: bash
git fetch upstream
'Fetch' downloads objects and refs from the repository, but doesnt apply them to the branch we are working on. We want to apply the updates to the branch we will work from, which we checked out in step 4.
6. Let's merge any recent changes from the remote upstream (original repository's) 'develop' branch into our local 'develop' branch:
.. code-block:: bash
git merge upstream/develop
7. Update your forked repository's remote 'develop' branch with the fetched changes, just to keep things tidy. Make sure you haven't committed any local changes in the interim:
.. code-block:: bash
git push origin develop
8. Locally create your own new feature branch from the develop branch, using the syntax:
.. code-block:: bash
git checkout -b feature/yourfeaturename
...where 'feature/' designates a feature branch, and 'yourfeaturename' is a name of your choosing
9. Add and commit your changes, including a commit message:
.. code-block:: bash
git commit -am 'Add fooBar'
10. Push committed changes to the remote copy of your new feature branch which will be created in this step:
.. code-block:: bash
git push -u origin feature/yourfeaturename
If it's been some time since performing steps 4 through 7, make sure to checkout 'develop' again and pull the latest changes from upstream before checking out and creating feature/yourfeaturename and pushing changes. Alternatively, checkout 'feature/yourfeaturename' and simply run:
.. code-block:: bash
git rebase upstream/develop
and your staged commits will be merged along with the changes. More information on `rebasing here <https://git-scm.com/book/en/v2/Git-Branching-Rebasing>`_
.. Hint:: -u option sets up your locally created new branch to follow a remote branch which is now created with the same name on your remote repository.
11. Finally, create a new Pull/Merge Request on Gitlab to merge the remote version of this new branch with commited updates, back into the upstream 'develop' branch, finalising the integration of the new feature.
Make sure to set the target branch to 'develop' for features and 'master' for hotfixes. Also, include any milestones or labels, and assignees that may be relevant. By default, the Merge option to 'delete source branch when merge request is activated' will be checked.
12. Thanks for contributing!
.. Note:: For hotfixes, replace 'feature/' with 'hotfix/' and base the new branch off the parent 'master' branch instead of 'develop' branch. Make sure to checkout 'master' before running step 8
.. Note:: Let's follow the Atlassian `Gitflow Workflow <https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow>`_, except for one main difference - submitting a pull request rather than merging by ourselves.
.. Note:: See `here <https://philna.sh/blog/2018/08/21/git-commands-to-keep-a-fork-up-to-date/>`_ or `here <https://stefanbauer.me/articles/how-to-keep-your-git-fork-up-to-date>`_ for instructions on how to keep a fork up to date.

View File

@ -1,12 +1,31 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Multi-User",
"author": "Swann Martinez",
"version": (0, 0, 2),
"version": (0, 5, 0),
"description": "Enable real-time collaborative workflow inside blender",
"blender": (2, 80, 0),
"blender": (2, 82, 0),
"location": "3D View > Sidebar > Multi-User tab",
"warning": "Unstable addon, use it at your own risks",
"category": "Collaboration",
"doc_url": "https://multi-user.readthedocs.io/en/develop/index.html",
"wiki_url": "https://multi-user.readthedocs.io/en/develop/index.html",
"tracker_url": "https://gitlab.com/slumber/multi-user/issues",
"support": "COMMUNITY"
@ -21,282 +40,72 @@ import sys
import bpy
from bpy.app.handlers import persistent
from . import environment, utils, presence
from .libs.replication.replication.constants import RP_COMMON
from . import environment
# TODO: remove dependency as soon as replication will be installed as a module
DEPENDENCIES = {
("zmq","zmq"),
("msgpack","msgpack"),
("yaml","pyyaml"),
("jsondiff","jsondiff")
}
module_error_msg = "Insufficient rights to install the multi-user \
dependencies, aunch blender with administrator rights."
logger = logging.getLogger(__name__)
logger.setLevel(logging.WARNING)
#TODO: refactor config
# UTILITY FUNCTIONS
def generate_supported_types():
stype_dict = {'supported_types':{}}
for type in bl_types.types_to_register():
type_module = getattr(bl_types, type)
type_impl_name = "Bl{}".format(type.split('_')[1].capitalize())
type_module_class = getattr(type_module, type_impl_name)
props = {}
props['bl_delay_refresh']=type_module_class.bl_delay_refresh
props['bl_delay_apply']=type_module_class.bl_delay_apply
props['use_as_filter'] = False
props['icon'] = type_module_class.bl_icon
props['auto_push']=type_module_class.bl_automatic_push
props['bl_name']=type_module_class.bl_id
stype_dict['supported_types'][type_impl_name] = props
return stype_dict
def client_list_callback(scene, context):
from . import operators
items = [(RP_COMMON, RP_COMMON, "")]
username = bpy.context.window_manager.session.username
cli = operators.client
if cli:
client_ids = cli.online_users.keys()
for id in client_ids:
name_desc = id
if id == username:
name_desc += " (self)"
items.append((id, name_desc, ""))
return items
def randomColor():
r = random.random()
v = random.random()
b = random.random()
return [r, v, b]
class ReplicatedDatablock(bpy.types.PropertyGroup):
'''name = StringProperty() '''
type_name: bpy.props.StringProperty()
bl_name: bpy.props.StringProperty()
bl_delay_refresh: bpy.props.FloatProperty()
bl_delay_apply: bpy.props.FloatProperty()
use_as_filter: bpy.props.BoolProperty(default=True)
auto_push: bpy.props.BoolProperty(default=True)
icon: bpy.props.StringProperty()
class SessionUser(bpy.types.PropertyGroup):
"""Session User
Blender user information property
"""
username: bpy.props.StringProperty(name="username")
current_frame: bpy.props.IntProperty(name="current_frame")
class SessionProps(bpy.types.PropertyGroup):
username: bpy.props.StringProperty(
name="Username",
default="user_{}".format(utils.random_string_digits())
)
ip: bpy.props.StringProperty(
name="ip",
description='Distant host ip',
default="127.0.0.1"
)
user_uuid: bpy.props.StringProperty(
name="user_uuid",
default="None"
)
port: bpy.props.IntProperty(
name="port",
description='Distant host port',
default=5555
)
ipc_port: bpy.props.IntProperty(
name="ipc_port",
description='internal ttl port(only usefull for multiple local instances)',
default=5561
)
is_admin: bpy.props.BoolProperty(
name="is_admin",
default=False
)
start_empty: bpy.props.BoolProperty(
name="start_empty",
default=True
)
session_mode: bpy.props.EnumProperty(
name='session_mode',
description='session mode',
items={
('HOST', 'hosting', 'host a session'),
('CONNECT', 'connexion', 'connect to a session')},
default='HOST')
right_strategy: bpy.props.EnumProperty(
name='right_strategy',
description='right strategy',
items={
('STRICT', 'strict', 'strict right repartition'),
('COMMON', 'common', 'relaxed right repartition')},
default='COMMON')
client_color: bpy.props.FloatVectorProperty(
name="client_instance_color",
subtype='COLOR',
default=randomColor())
clients: bpy.props.EnumProperty(
name="clients",
description="client enum",
items=client_list_callback)
enable_presence: bpy.props.BoolProperty(
name="Presence overlay",
description='Enable overlay drawing module',
default=True,
update=presence.update_presence
)
presence_show_selected: bpy.props.BoolProperty(
name="Show selected objects",
description='Enable selection overlay ',
default=True,
update=presence.update_overlay_settings
)
presence_show_user: bpy.props.BoolProperty(
name="Show users",
description='Enable user overlay ',
default=True,
update=presence.update_overlay_settings
)
supported_datablock: bpy.props.CollectionProperty(
type=ReplicatedDatablock,
)
session_filter: bpy.props.CollectionProperty(
type=ReplicatedDatablock,
)
filter_owned: bpy.props.BoolProperty(
name="filter_owned",
description='Show only owned datablocks',
default=True
)
user_snap_running: bpy.props.BoolProperty(
default=False
)
time_snap_running: bpy.props.BoolProperty(
default=False
)
def load(self):
config = environment.load_config()
if "username" in config.keys():
self.username = config["username"]
self.ip = config["ip"]
self.port = config["port"]
self.start_empty = config["start_empty"]
self.enable_presence = config["enable_presence"]
self.client_color = config["client_color"]
else:
logger.error("Fail to read user config")
if len(self.supported_datablock)>0:
self.supported_datablock.clear()
if "supported_types" not in config:
config = generate_supported_types()
for datablock in config["supported_types"].keys():
rep_value = self.supported_datablock.add()
rep_value.name = datablock
rep_value.type_name = datablock
config_block = config["supported_types"][datablock]
rep_value.bl_delay_refresh = config_block['bl_delay_refresh']
rep_value.bl_delay_apply = config_block['bl_delay_apply']
rep_value.icon = config_block['icon']
rep_value.auto_push = config_block['auto_push']
rep_value.bl_name = config_block['bl_name']
def save(self,context):
config = environment.load_config()
if "supported_types" not in config:
config = generate_supported_types()
config["username"] = self.username
config["ip"] = self.ip
config["port"] = self.port
config["start_empty"] = self.start_empty
config["enable_presence"] = self.enable_presence
config["client_color"] = [self.client_color.r,self.client_color.g,self.client_color.b]
for bloc in self.supported_datablock:
config_block = config["supported_types"][bloc.type_name]
config_block['bl_delay_refresh'] = bloc.bl_delay_refresh
config_block['bl_delay_apply'] = bloc.bl_delay_apply
config_block['use_as_filter'] = bloc.use_as_filter
config_block['icon'] = bloc.icon
config_block['auto_push'] = bloc.auto_push
config_block['bl_name'] = bloc.bl_name
environment.save_config(config)
classes = (
SessionUser,
ReplicatedDatablock,
SessionProps,
)
libs = os.path.dirname(os.path.abspath(__file__))+"\\libs\\replication\\replication"
@persistent
def load_handler(dummy):
import bpy
bpy.context.window_manager.session.load()
def register():
if libs not in sys.path:
sys.path.append(libs)
environment.setup(DEPENDENCIES,bpy.app.binary_path_python)
# Setup logging policy
logging.basicConfig(
format='%(asctime)s CLIENT %(levelname)-8s %(message)s',
datefmt='%H:%M:%S',
level=logging.INFO)
from . import presence
from . import operators
from . import ui
try:
environment.register()
for cls in classes:
bpy.utils.register_class(cls)
from . import presence
from . import operators
from . import handlers
from . import ui
from . import preferences
from . import addon_updater_ops
preferences.register()
addon_updater_ops.register(bl_info)
presence.register()
operators.register()
handlers.register()
ui.register()
except ModuleNotFoundError as e:
raise Exception(module_error_msg)
logging.error(module_error_msg)
bpy.types.WindowManager.session = bpy.props.PointerProperty(
type=SessionProps)
bpy.types.ID.uuid = bpy.props.StringProperty(default="")
type=preferences.SessionProps)
bpy.types.ID.uuid = bpy.props.StringProperty(
default="",
options={'HIDDEN', 'SKIP_SAVE'})
bpy.types.WindowManager.online_users = bpy.props.CollectionProperty(
type=SessionUser
type=preferences.SessionUser
)
bpy.types.WindowManager.user_index = bpy.props.IntProperty()
bpy.context.window_manager.session.load()
bpy.types.TOPBAR_MT_file_import.append(operators.menu_func_import)
presence.register()
operators.register()
ui.register()
bpy.app.handlers.load_post.append(load_handler)
def unregister():
from . import presence
from . import operators
from . import handlers
from . import ui
from . import preferences
from . import addon_updater_ops
bpy.types.TOPBAR_MT_file_import.remove(operators.menu_func_import)
presence.unregister()
addon_updater_ops.unregister()
ui.unregister()
handlers.unregister()
operators.unregister()
preferences.unregister()
del bpy.types.WindowManager.session
del bpy.types.ID.uuid
del bpy.types.WindowManager.online_users
del bpy.types.WindowManager.user_index
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
environment.unregister()

1712
multi_user/addon_updater.py Normal file

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@ -1,3 +1,22 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
__all__ = [
'bl_object',
'bl_mesh',
@ -9,19 +28,37 @@ __all__ = [
'bl_light',
'bl_scene',
'bl_material',
'bl_library',
'bl_armature',
'bl_action',
'bl_world',
'bl_metaball',
'bl_lattice',
'bl_lightprobe',
'bl_speaker'
'bl_speaker',
'bl_font',
'bl_sound',
'bl_file',
'bl_node_group',
'bl_texture',
"bl_particle",
] # Order here defines execution order
if bpy.app.version[1] >= 91:
__all__.append('bl_volume')
from . import *
from ..libs.replication.replication.data import ReplicatedDataFactory
def types_to_register():
return __all__
from replication.protocol import DataTranslationProtocol
def get_data_translation_protocol()-> DataTranslationProtocol:
""" Return a data translation protocol from implemented bpy types
"""
bpy_protocol = DataTranslationProtocol()
for module_name in __all__:
impl = globals().get(module_name)
if impl and hasattr(impl, "_type") and hasattr(impl, "_type"):
bpy_protocol.register_implementation(impl._type, impl._class)
return bpy_protocol

View File

@ -1,99 +1,302 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import mathutils
import copy
import numpy as np
from enum import Enum
from .. import utils
from .bl_datablock import BlDatablock
from .dump_anything import (
Dumper, Loader, np_dump_collection, np_load_collection, remove_items_from_dict)
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
# WIP
KEYFRAME = [
'amplitude',
'co',
'back',
'handle_left',
'handle_right',
'easing',
'handle_left_type',
'handle_right_type',
'type',
'interpolation',
]
def has_action(datablock):
""" Check if the datablock datablock has actions
"""
return (hasattr(datablock, 'animation_data')
and datablock.animation_data
and datablock.animation_data.action)
def has_driver(datablock):
""" Check if the datablock datablock is driven
"""
return (hasattr(datablock, 'animation_data')
and datablock.animation_data
and datablock.animation_data.drivers)
def dump_driver(driver):
dumper = Dumper()
dumper.depth = 6
data = dumper.dump(driver)
return data
def load_driver(target_datablock, src_driver):
loader = Loader()
drivers = target_datablock.animation_data.drivers
src_driver_data = src_driver['driver']
new_driver = drivers.new(src_driver['data_path'], index=src_driver['array_index'])
# Settings
new_driver.driver.type = src_driver_data['type']
new_driver.driver.expression = src_driver_data['expression']
loader.load(new_driver, src_driver)
# Variables
for src_variable in src_driver_data['variables']:
src_var_data = src_driver_data['variables'][src_variable]
new_var = new_driver.driver.variables.new()
new_var.name = src_var_data['name']
new_var.type = src_var_data['type']
for src_target in src_var_data['targets']:
src_target_data = src_var_data['targets'][src_target]
src_id = src_target_data.get('id')
if src_id:
new_var.targets[src_target].id = utils.resolve_from_id(src_target_data['id'], src_target_data['id_type'])
loader.load(new_var.targets[src_target], src_target_data)
# Fcurve
new_fcurve = new_driver.keyframe_points
for p in reversed(new_fcurve):
new_fcurve.remove(p, fast=True)
new_fcurve.add(len(src_driver['keyframe_points']))
for index, src_point in enumerate(src_driver['keyframe_points']):
new_point = new_fcurve[index]
loader.load(new_point, src_driver['keyframe_points'][src_point])
def dump_fcurve(fcurve: bpy.types.FCurve, use_numpy: bool = True) -> dict:
""" Dump a sigle curve to a dict
:arg fcurve: fcurve to dump
:type fcurve: bpy.types.FCurve
:arg use_numpy: use numpy to eccelerate dump
:type use_numpy: bool
:return: dict
"""
fcurve_data = {
"data_path": fcurve.data_path,
"dumped_array_index": fcurve.array_index,
"use_numpy": use_numpy
}
if use_numpy:
points = fcurve.keyframe_points
fcurve_data['keyframes_count'] = len(fcurve.keyframe_points)
fcurve_data['keyframe_points'] = np_dump_collection(points, KEYFRAME)
else: # Legacy method
dumper = Dumper()
fcurve_data["keyframe_points"] = []
for k in fcurve.keyframe_points:
fcurve_data["keyframe_points"].append(
dumper.dump(k)
)
if fcurve.modifiers:
dumper = Dumper()
dumper.exclude_filter = [
'is_valid',
'active'
]
dumped_modifiers = []
for modfifier in fcurve.modifiers:
dumped_modifiers.append(dumper.dump(modfifier))
fcurve_data['modifiers'] = dumped_modifiers
return fcurve_data
def load_fcurve(fcurve_data, fcurve):
""" Load a dumped fcurve
:arg fcurve_data: a dumped fcurve
:type fcurve_data: dict
:arg fcurve: fcurve to dump
:type fcurve: bpy.types.FCurve
"""
use_numpy = fcurve_data.get('use_numpy')
loader = Loader()
keyframe_points = fcurve.keyframe_points
# Remove all keyframe points
for i in range(len(keyframe_points)):
keyframe_points.remove(keyframe_points[0], fast=True)
if use_numpy:
keyframe_points.add(fcurve_data['keyframes_count'])
np_load_collection(
fcurve_data["keyframe_points"], keyframe_points, KEYFRAME)
else:
# paste dumped keyframes
for dumped_keyframe_point in fcurve_data["keyframe_points"]:
if dumped_keyframe_point['type'] == '':
dumped_keyframe_point['type'] = 'KEYFRAME'
new_kf = keyframe_points.insert(
dumped_keyframe_point["co"][0],
dumped_keyframe_point["co"][1],
options={'FAST', 'REPLACE'}
)
keycache = copy.copy(dumped_keyframe_point)
keycache = remove_items_from_dict(
keycache,
["co", "handle_left", "handle_right", 'type']
)
loader = Loader()
loader.load(new_kf, keycache)
new_kf.type = dumped_keyframe_point['type']
new_kf.handle_left = [
dumped_keyframe_point["handle_left"][0],
dumped_keyframe_point["handle_left"][1]
]
new_kf.handle_right = [
dumped_keyframe_point["handle_right"][0],
dumped_keyframe_point["handle_right"][1]
]
fcurve.update()
dumped_fcurve_modifiers = fcurve_data.get('modifiers', None)
if dumped_fcurve_modifiers:
# clear modifiers
for fmod in fcurve.modifiers:
fcurve.modifiers.remove(fmod)
# Load each modifiers in order
for modifier_data in dumped_fcurve_modifiers:
modifier = fcurve.modifiers.new(modifier_data['type'])
loader.load(modifier, modifier_data)
elif fcurve.modifiers:
for fmod in fcurve.modifiers:
fcurve.modifiers.remove(fmod)
def dump_animation_data(datablock):
animation_data = {}
if has_action(datablock):
animation_data['action'] = datablock.animation_data.action.uuid
if has_driver(datablock):
animation_data['drivers'] = []
for driver in datablock.animation_data.drivers:
animation_data['drivers'].append(dump_driver(driver))
return animation_data
def load_animation_data(animation_data, datablock):
# Load animation data
if animation_data:
if datablock.animation_data is None:
datablock.animation_data_create()
for d in datablock.animation_data.drivers:
datablock.animation_data.drivers.remove(d)
if 'drivers' in animation_data:
for driver in animation_data['drivers']:
load_driver(datablock, driver)
action = animation_data.get('action')
if action:
action = resolve_datablock_from_uuid(action, bpy.data.actions)
datablock.animation_data.action = action
elif datablock.animation_data.action:
datablock.animation_data.action = None
# Remove existing animation data if there is not more to load
elif hasattr(datablock, 'animation_data') and datablock.animation_data:
datablock.animation_data_clear()
def resolve_animation_dependencies(datablock):
if has_action(datablock):
return [datablock.animation_data.action]
else:
return []
class BlAction(ReplicatedDatablock):
use_delta = True
class BlAction(BlDatablock):
bl_id = "actions"
bl_class = bpy.types.Action
bl_delay_refresh = 1
bl_delay_apply = 1
bl_automatic_push = True
bl_check_common = False
bl_icon = 'ACTION_TWEAK'
def construct(self, data):
bl_reload_parent = False
@staticmethod
def construct(data: dict) -> object:
return bpy.data.actions.new(data["name"])
def load(self, data, target):
begin_frame = 100000
end_frame = -100000
for dumped_fcurve in data["fcurves"]:
begin_frame = min(
begin_frame,
min(
[begin_frame] + [dkp["co"][0] for dkp in dumped_fcurve["keyframe_points"]]
)
)
end_frame = max(
end_frame,
max(
[end_frame] + [dkp["co"][0] for dkp in dumped_fcurve["keyframe_points"]]
)
)
begin_frame = 0
loader = utils.dump_anything.Loader()
@staticmethod
def load(data: dict, datablock: object):
for dumped_fcurve in data["fcurves"]:
dumped_data_path = dumped_fcurve["data_path"]
dumped_array_index = dumped_fcurve["dumped_array_index"]
# create fcurve if needed
fcurve = target.fcurves.find(dumped_data_path, index=dumped_array_index)
fcurve = datablock.fcurves.find(
dumped_data_path, index=dumped_array_index)
if fcurve is None:
fcurve = target.fcurves.new(dumped_data_path, index=dumped_array_index)
fcurve = datablock.fcurves.new(
dumped_data_path, index=dumped_array_index)
load_fcurve(dumped_fcurve, fcurve)
# remove keyframes within dumped_action range
for keyframe in reversed(fcurve.keyframe_points):
if end_frame >= (keyframe.co[0] + begin_frame ) >= begin_frame:
fcurve.keyframe_points.remove(keyframe, fast=True)
id_root = data.get('id_root')
# paste dumped keyframes
for dumped_keyframe_point in dumped_fcurve["keyframe_points"]:
if dumped_keyframe_point['type'] == '':
dumped_keyframe_point['type'] = 'KEYFRAME'
if id_root:
datablock.id_root = id_root
new_kf = fcurve.keyframe_points.insert(
dumped_keyframe_point["co"][0] - begin_frame,
dumped_keyframe_point["co"][1],
options={'FAST', 'REPLACE'}
)
keycache = copy.copy(dumped_keyframe_point)
keycache = utils.dump_anything.remove_items_from_dict(
keycache,
["co", "handle_left", "handle_right",'type']
)
loader.load(
new_kf,
keycache
)
new_kf.type = dumped_keyframe_point['type']
new_kf.handle_left = [
dumped_keyframe_point["handle_left"][0] - begin_frame,
dumped_keyframe_point["handle_left"][1]
]
new_kf.handle_right = [
dumped_keyframe_point["handle_right"][0] - begin_frame,
dumped_keyframe_point["handle_right"][1]
]
# clearing (needed for blender to update well)
if len(fcurve.keyframe_points) == 0:
target.fcurves.remove(fcurve)
target.id_root= data['id_root']
def dump(self, pointer=None):
assert(pointer)
dumper = utils.dump_anything.Dumper()
dumper.exclude_filter =[
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.exclude_filter = [
'name_full',
'original',
'use_fake_user',
@ -106,28 +309,23 @@ class BlAction(BlDatablock):
'users'
]
dumper.depth = 1
data = dumper.dump(pointer)
data = dumper.dump(datablock)
data["fcurves"] = []
dumper.depth = 2
for fcurve in self.pointer.fcurves:
fc = {
"data_path": fcurve.data_path,
"dumped_array_index": fcurve.array_index,
"keyframe_points": []
}
for k in fcurve.keyframe_points:
fc["keyframe_points"].append(
dumper.dump(k)
)
data["fcurves"].append(fc)
for fcurve in datablock.fcurves:
data["fcurves"].append(dump_fcurve(fcurve, use_numpy=True))
return data
def is_valid(self):
return bpy.data.actions.get(self.data['name'])
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.actions)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
return []
_type = bpy.types.Action
_class = BlAction

View File

@ -1,36 +1,66 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import mathutils
from ..libs.overrider import Overrider
from .. import utils
from .. import presence, operators
from .bl_datablock import BlDatablock
# WIP
from .dump_anything import Loader, Dumper
from .. import presence, operators, utils
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
def get_roll(bone: bpy.types.Bone) -> float:
""" Compute the actuall roll of a pose bone
:arg pose_bone: target pose bone
:type pose_bone: bpy.types.PoseBone
:return: float
"""
return bone.AxisRollFromMatrix(bone.matrix_local.to_3x3())[1]
class BlArmature(BlDatablock):
class BlArmature(ReplicatedDatablock):
use_delta = True
bl_id = "armatures"
bl_class = bpy.types.Armature
bl_delay_refresh = 1
bl_delay_apply = 0
bl_automatic_push = True
bl_check_common = False
bl_icon = 'ARMATURE_DATA'
def construct(self, data):
bl_reload_parent = False
@staticmethod
def construct(data: dict) -> object:
return bpy.data.armatures.new(data["name"])
def load_implementation(self, data, target):
@staticmethod
def load(data: dict, datablock: object):
# Load parent object
parent_object = utils.find_from_attr(
'uuid',
data['user'],
bpy.data.objects
)
)
if parent_object is None:
parent_object = bpy.data.objects.new(
data['user_name'], self.pointer)
data['user_name'], datablock)
parent_object.uuid = data['user']
is_object_in_master = (
@ -65,10 +95,10 @@ class BlArmature(BlDatablock):
bpy.ops.object.mode_set(mode='EDIT')
for bone in data['bones']:
if bone not in self.pointer.edit_bones:
new_bone = self.pointer.edit_bones.new(bone)
if bone not in datablock.edit_bones:
new_bone = datablock.edit_bones.new(bone)
else:
new_bone = self.pointer.edit_bones[bone]
new_bone = datablock.edit_bones[bone]
bone_data = data['bones'].get(bone)
@ -76,14 +106,16 @@ class BlArmature(BlDatablock):
new_bone.head = bone_data['head_local']
new_bone.tail_radius = bone_data['tail_radius']
new_bone.head_radius = bone_data['head_radius']
new_bone.roll = bone_data['roll']
if 'parent' in bone_data:
new_bone.parent = self.pointer.edit_bones[data['bones']
[bone]['parent']]
new_bone.parent = datablock.edit_bones[data['bones']
[bone]['parent']]
new_bone.use_connect = bone_data['use_connect']
utils.dump_anything.load(new_bone, bone_data)
loader = Loader()
loader.load(new_bone, bone_data)
if bpy.context.mode != 'OBJECT':
bpy.ops.object.mode_set(mode='OBJECT')
bpy.context.view_layer.objects.active = current_active_object
@ -92,10 +124,11 @@ class BlArmature(BlDatablock):
if 'EDIT' in current_mode:
bpy.ops.object.mode_set(mode='EDIT')
def dump_implementation(self, data, pointer=None):
assert(pointer)
load_animation_data(data.get('animation_data'), datablock)
dumper = utils.dump_anything.Dumper()
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 4
dumper.include_filter = [
'bones',
@ -106,16 +139,16 @@ class BlArmature(BlDatablock):
'use_connect',
'parent',
'name',
'layers'
'layers',
]
data = dumper.dump(pointer)
data = dumper.dump(datablock)
for bone in pointer.bones:
for bone in datablock.bones:
if bone.parent:
data['bones'][bone.name]['parent'] = bone.parent.name
# get the parent Object
object_users = utils.get_datablock_users(pointer)[0]
# TODO: Use id_data instead
object_users = utils.get_datablock_users(datablock)[0]
data['user'] = object_users.uuid
data['user_name'] = object_users.name
@ -125,7 +158,26 @@ class BlArmature(BlDatablock):
item.name for item in container_users if isinstance(item, bpy.types.Collection)]
data['user_scene'] = [
item.name for item in container_users if isinstance(item, bpy.types.Scene)]
for bone in datablock.bones:
data['bones'][bone.name]['roll'] = get_roll(bone)
data['animation_data'] = dump_animation_data(datablock)
return data
def is_valid(self):
return bpy.data.armatures.get(self.data['name'])
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
name = data.get('name')
datablock = resolve_datablock_from_uuid(uuid, bpy.data.armatures)
if datablock is None:
datablock = bpy.data.armatures.get(name)
return datablock
@staticmethod
def resolve_deps(datablock: object) -> [object]:
return resolve_animation_dependencies(datablock)
_type = bpy.types.Armature
_class = BlArmature

View File

@ -1,35 +1,79 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import mathutils
from .. import utils
from .bl_datablock import BlDatablock
from .dump_anything import Loader, Dumper
from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlCamera(BlDatablock):
class BlCamera(ReplicatedDatablock):
use_delta = True
bl_id = "cameras"
bl_class = bpy.types.Camera
bl_delay_refresh = 1
bl_delay_apply = 1
bl_automatic_push = True
bl_check_common = False
bl_icon = 'CAMERA_DATA'
bl_reload_parent = False
def load(self, data, target):
utils.dump_anything.load(target, data)
dof_settings = data.get('dof')
# DOF settings
if dof_settings:
utils.dump_anything.load(target.dof, dof_settings)
def construct(self, data):
@staticmethod
def construct(data: dict) -> object:
return bpy.data.cameras.new(data["name"])
def dump_implementation(self, data, pointer=None):
assert(pointer)
dumper = utils.dump_anything.Dumper()
dumper.depth = 2
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(datablock, data)
dof_settings = data.get('dof')
load_animation_data(data.get('animation_data'), datablock)
# DOF settings
if dof_settings:
loader.load(datablock.dof, dof_settings)
background_images = data.get('background_images')
datablock.background_images.clear()
# TODO: Use image uuid
if background_images:
for img_name, img_data in background_images.items():
img_id = img_data.get('image')
if img_id:
target_img = datablock.background_images.new()
target_img.image = bpy.data.images[img_id]
loader.load(target_img, img_data)
img_user = img_data.get('image_user')
if img_user:
loader.load(target_img.image_user, img_user)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 3
dumper.include_filter = [
"name",
'type',
@ -48,9 +92,57 @@ class BlCamera(BlDatablock):
'aperture_fstop',
'aperture_blades',
'aperture_rotation',
'ortho_scale',
'aperture_ratio',
'display_size',
'show_limits',
'show_mist',
'show_sensor',
'show_name',
'sensor_fit',
'sensor_height',
'sensor_width',
'show_background_images',
'background_images',
'alpha',
'display_depth',
'frame_method',
'offset',
'rotation',
'scale',
'use_flip_x',
'use_flip_y',
'image_user',
'image',
'frame_duration',
'frame_start',
'frame_offset',
'use_cyclic',
'use_auto_refresh'
]
return dumper.dump(pointer)
data = dumper.dump(datablock)
data['animation_data'] = dump_animation_data(datablock)
def is_valid(self):
return bpy.data.cameras.get(self.data['name'])
for index, image in enumerate(datablock.background_images):
if image.image_user:
data['background_images'][index]['image_user'] = dumper.dump(image.image_user)
return data
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.cameras)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
deps = []
for background in datablock.background_images:
if background.image:
deps.append(background.image)
deps.extend(resolve_animation_dependencies(datablock))
return deps
_type = bpy.types.Camera
_class = BlCamera

View File

@ -1,92 +1,164 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import mathutils
from deepdiff import DeepDiff, Delta
from .. import utils
from .bl_datablock import BlDatablock
from replication.protocol import ReplicatedDatablock
from .dump_anything import Loader, Dumper
from .bl_datablock import resolve_datablock_from_uuid
def dump_collection_children(collection):
collection_children = []
for child in collection.children:
if child not in collection_children:
collection_children.append(child.uuid)
return collection_children
class BlCollection(BlDatablock):
def dump_collection_objects(collection):
collection_objects = []
for object in collection.objects:
if object not in collection_objects:
collection_objects.append(object.uuid)
return collection_objects
def load_collection_objects(dumped_objects, collection):
for object in dumped_objects:
object_ref = utils.find_from_attr('uuid', object, bpy.data.objects)
if object_ref is None:
continue
elif object_ref.name not in collection.objects.keys():
collection.objects.link(object_ref)
for object in collection.objects:
if object.uuid not in dumped_objects:
collection.objects.unlink(object)
def load_collection_childrens(dumped_childrens, collection):
for child_collection in dumped_childrens:
collection_ref = utils.find_from_attr(
'uuid',
child_collection,
bpy.data.collections)
if collection_ref is None:
continue
if collection_ref.name not in collection.children.keys():
collection.children.link(collection_ref)
for child_collection in collection.children:
if child_collection.uuid not in dumped_childrens:
collection.children.unlink(child_collection)
def resolve_collection_dependencies(collection):
deps = []
for child in collection.children:
deps.append(child)
for object in collection.objects:
deps.append(object)
return deps
class BlCollection(ReplicatedDatablock):
bl_id = "collections"
bl_icon = 'FILE_FOLDER'
bl_class = bpy.types.Collection
bl_delay_refresh = 1
bl_delay_apply = 1
bl_automatic_push = True
bl_check_common = True
bl_reload_parent = False
def construct(self, data):
if self.is_library:
with bpy.data.libraries.load(filepath=bpy.data.libraries[self.data['library']].filepath, link=True) as (sourceData, targetData):
targetData.collections = [
name for name in sourceData.collections if name == self.data['name']]
instance = bpy.data.collections[self.data['name']]
instance.uuid = self.uuid
return instance
use_delta = True
@staticmethod
def construct(data: dict) -> object:
instance = bpy.data.collections.new(data["name"])
instance.uuid = self.uuid
return instance
def load(self, data, target):
# Load other meshes metadata
# dump_anything.load(target, data)
target.name = data["name"]
# link objects
for object in data["objects"]:
object_ref = utils.find_from_attr('uuid', object, bpy.data.objects)
if object_ref and object_ref.name not in target.objects.keys():
target.objects.link(object_ref)
for object in target.objects:
if object.uuid not in data["objects"]:
target.objects.unlink(object)
@staticmethod
def load(data: dict, datablock: object):
loader = Loader()
loader.load(datablock, data)
# Objects
load_collection_objects(data['objects'], datablock)
# Link childrens
for collection in data["children"]:
collection_ref = utils.find_from_attr(
'uuid', collection, bpy.data.collections)
if collection_ref and collection_ref.name not in target.children.keys():
target.children.link(collection_ref)
load_collection_childrens(data['children'], datablock)
for collection in target.children:
if collection.uuid not in data["children"]:
target.children.unlink(collection)
# FIXME: Find a better way after the replication big refacotoring
# Keep other user from deleting collection object by flushing their history
utils.flush_history()
def dump_implementation(self, data, pointer=None):
assert(pointer)
data = {}
data['name'] = pointer.name
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
dumper.depth = 1
dumper.include_filter = [
"name",
"instance_offset"
]
data = dumper.dump(datablock)
# dump objects
collection_objects = []
for object in pointer.objects:
if object not in collection_objects:
collection_objects.append(object.uuid)
data['objects'] = collection_objects
data['objects'] = dump_collection_objects(datablock)
# dump children collections
collection_children = []
for child in pointer.children:
if child not in collection_children:
collection_children.append(child.uuid)
data['children'] = collection_children
data['children'] = dump_collection_children(datablock)
return data
def resolve_dependencies(self):
deps = []
for child in self.pointer.children:
deps.append(child)
for object in self.pointer.objects:
deps.append(object)
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.collections)
return deps
def is_valid(self):
return bpy.data.collections.get(self.data['name'])
@staticmethod
def resolve_deps(datablock: object) -> [object]:
return resolve_collection_dependencies(datablock)
@staticmethod
def compute_delta(last_data: dict, current_data: dict) -> Delta:
diff_params = {
'ignore_order': True,
'report_repetition': True
}
delta_params = {
# 'mutate': True
}
return Delta(
DeepDiff(last_data,
current_data,
cache_size=5000,
**diff_params),
**delta_params)
_type = bpy.types.Collection
_class = BlCollection

View File

@ -1,63 +1,267 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import bpy.types as T
import mathutils
import logging
from .. import utils
from .bl_datablock import BlDatablock
from ..utils import get_preferences
from replication.protocol import ReplicatedDatablock
from .dump_anything import (Dumper, Loader,
np_load_collection,
np_dump_collection)
from .bl_material import dump_materials_slots, load_materials_slots
from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
SPLINE_BEZIER_POINT = [
# "handle_left_type",
# "handle_right_type",
"handle_left",
"co",
"handle_right",
"tilt",
"weight_softbody",
"radius",
]
SPLINE_POINT = [
"co",
"tilt",
"weight_softbody",
"radius",
]
CURVE_METADATA = [
'align_x',
'align_y',
'bevel_depth',
'bevel_factor_end',
'bevel_factor_mapping_end',
'bevel_factor_mapping_start',
'bevel_factor_start',
'bevel_object',
'bevel_resolution',
'body',
'body_format',
'dimensions',
'eval_time',
'extrude',
'family',
'fill_mode',
'follow_curve',
'font',
'font_bold',
'font_bold_italic',
'font_italic',
'name',
'offset',
'offset_x',
'offset_y',
'overflow',
'original',
'override_create',
'override_library',
'path_duration',
'render_resolution_u',
'render_resolution_v',
'resolution_u',
'resolution_v',
'shape_keys',
'shear',
'size',
'small_caps_scale',
'space_character',
'space_line',
'space_word',
'type',
'taper_object',
'texspace_location',
'texspace_size',
'transform',
'twist_mode',
'twist_smooth',
'underline_height',
'underline_position',
'use_auto_texspace',
'use_deform_bounds',
'use_fake_user',
'use_fill_caps',
'use_fill_deform',
'use_map_taper',
'use_path',
'use_path_follow',
'use_radius',
'use_stretch',
]
SPLINE_METADATA = [
'hide',
'material_index',
# 'order_u',
# 'order_v',
# 'point_count_u',
# 'point_count_v',
'points',
'radius_interpolation',
'resolution_u',
'resolution_v',
'tilt_interpolation',
'type',
'use_bezier_u',
'use_bezier_v',
'use_cyclic_u',
'use_cyclic_v',
'use_endpoint_u',
'use_endpoint_v',
'use_smooth',
]
class BlCurve(ReplicatedDatablock):
use_delta = True
class BlCurve(BlDatablock):
bl_id = "curves"
bl_class = bpy.types.Curve
bl_delay_refresh = 1
bl_delay_apply = 1
bl_automatic_push = True
bl_check_common = False
bl_icon = 'CURVE_DATA'
bl_reload_parent = False
def construct(self, data):
return bpy.data.curves.new(data["name"], 'CURVE')
@staticmethod
def construct(data: dict) -> object:
return bpy.data.curves.new(data["name"], data["type"])
def load(self, data, target):
utils.dump_anything.load(target, data)
@staticmethod
def load(data: dict, datablock: object):
load_animation_data(data.get('animation_data'), datablock)
loader = Loader()
loader.load(datablock, data)
datablock.splines.clear()
target.splines.clear()
# load splines
for spline in data['splines']:
new_spline = target.splines.new(data['splines'][spline]['type'])
utils.dump_anything.load(new_spline, data['splines'][spline])
for spline in data['splines'].values():
new_spline = datablock.splines.new(spline['type'])
# Load curve geometry data
for bezier_point_index in data['splines'][spline]["bezier_points"]:
if bezier_point_index != 0:
new_spline.bezier_points.add(1)
utils.dump_anything.load(
new_spline.bezier_points[bezier_point_index], data['splines'][spline]["bezier_points"][bezier_point_index])
if new_spline.type == 'BEZIER':
bezier_points = new_spline.bezier_points
bezier_points.add(spline['bezier_points_count'])
np_load_collection(
spline['bezier_points'],
bezier_points,
SPLINE_BEZIER_POINT)
for point_index in data['splines'][spline]["points"]:
new_spline.points.add(1)
utils.dump_anything.load(
new_spline.points[point_index], data['splines'][spline]["points"][point_index])
if new_spline.type in ['POLY', 'NURBS']:
points = new_spline.points
points.add(spline['points_count'])
np_load_collection(spline['points'], points, SPLINE_POINT)
def dump_implementation(self, data, pointer=None):
assert(pointer)
data = utils.dump_datablock(pointer, 1)
loader.load(new_spline, spline)
# MATERIAL SLOTS
src_materials = data.get('materials', None)
if src_materials:
load_materials_slots(src_materials, datablock.materials)
@staticmethod
def dump(datablock: object) -> dict:
dumper = Dumper()
# Conflicting attributes
# TODO: remove them with the NURBS support
dumper.include_filter = CURVE_METADATA
dumper.exclude_filter = [
'users',
'order_u',
'order_v',
'point_count_v',
'point_count_u',
'active_textbox'
]
if datablock.use_auto_texspace:
dumper.exclude_filter.extend([
'texspace_location',
'texspace_size'])
data = dumper.dump(datablock)
data['animation_data'] = dump_animation_data(datablock)
data['splines'] = {}
dumper = utils.dump_anything.Dumper()
dumper.depth = 3
for index,spline in enumerate(pointer.splines):
spline_data = {}
spline_data['points'] = dumper.dump(spline.points)
spline_data['bezier_points'] = dumper.dump(spline.bezier_points)
spline_data['type'] = dumper.dump(spline.type)
for index, spline in enumerate(datablock.splines):
dumper.depth = 2
dumper.include_filter = SPLINE_METADATA
spline_data = dumper.dump(spline)
spline_data['points_count'] = len(spline.points)-1
spline_data['points'] = np_dump_collection(
spline.points, SPLINE_POINT)
spline_data['bezier_points_count'] = len(spline.bezier_points)-1
spline_data['bezier_points'] = np_dump_collection(
spline.bezier_points, SPLINE_BEZIER_POINT)
data['splines'][index] = spline_data
if isinstance(pointer,'TextCurve'):
data['type'] = 'TEXT'
if isinstance(pointer,'SurfaceCurve'):
if isinstance(datablock, T.SurfaceCurve):
data['type'] = 'SURFACE'
if isinstance(pointer,'TextCurve'):
elif isinstance(datablock, T.TextCurve):
data['type'] = 'FONT'
elif isinstance(datablock, T.Curve):
data['type'] = 'CURVE'
data['materials'] = dump_materials_slots(datablock.materials)
return data
def is_valid(self):
return bpy.data.curves.get(self.data['name'])
@staticmethod
def resolve(data: dict) -> object:
uuid = data.get('uuid')
return resolve_datablock_from_uuid(uuid, bpy.data.curves)
@staticmethod
def resolve_deps(datablock: object) -> [object]:
# TODO: resolve material
deps = []
curve = datablock
if isinstance(curve, T.TextCurve):
deps.extend([
curve.font,
curve.font_bold,
curve.font_bold_italic,
curve.font_italic])
for material in datablock.materials:
if material:
deps.append(material)
deps.extend(resolve_animation_dependencies(datablock))
return deps
@staticmethod
def needs_update(datablock: object, data: dict) -> bool:
return 'EDIT' not in bpy.context.mode \
or get_preferences().sync_flags.sync_during_editmode
_type = [bpy.types.Curve, bpy.types.TextCurve]
_class = BlCurve

View File

@ -1,178 +1,45 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import logging
from collections.abc import Iterable
import bpy
import mathutils
from replication.constants import DIFF_BINARY, DIFF_JSON, UP
from replication.protocol import ReplicatedDatablock
from .. import utils
from ..libs.replication.replication.data import ReplicatedDatablock
from ..libs.replication.replication.constants import UP
from ..libs.replication.replication.constants import DIFF_BINARY
from .dump_anything import Dumper, Loader
def dump_driver(driver):
dumper = utils.dump_anything.Dumper()
dumper.depth = 6
data = dumper.dump(driver)
def get_datablock_from_uuid(uuid, default, ignore=[]):
if not uuid:
return default
for category in dir(bpy.data):
root = getattr(bpy.data, category)
if isinstance(root, Iterable) and category not in ignore:
for item in root:
if getattr(item, 'uuid', None) == uuid:
return item
return default
return data
def load_driver(target_datablock, src_driver):
drivers = target_datablock.animation_data.drivers
src_driver_data = src_driver['driver']
new_driver = drivers.new(src_driver['data_path'])
# Settings
new_driver.driver.type = src_driver_data['type']
new_driver.driver.expression = src_driver_data['expression']
utils.dump_anything.load(new_driver, src_driver)
# Variables
for src_variable in src_driver_data['variables']:
src_var_data = src_driver_data['variables'][src_variable]
new_var = new_driver.driver.variables.new()
new_var.name = src_var_data['name']
new_var.type = src_var_data['type']
for src_target in src_var_data['targets']:
src_target_data = src_var_data['targets'][src_target]
new_var.targets[src_target].id = utils.resolve_from_id(
src_target_data['id'], src_target_data['id_type'])
utils.dump_anything.load(
new_var.targets[src_target], src_target_data)
# Fcurve
new_fcurve = new_driver.keyframe_points
for p in reversed(new_fcurve):
new_fcurve.remove(p, fast=True)
new_fcurve.add(len(src_driver['keyframe_points']))
for index, src_point in enumerate(src_driver['keyframe_points']):
new_point = new_fcurve[index]
utils.dump_anything.load(
new_point, src_driver['keyframe_points'][src_point])
class BlDatablock(ReplicatedDatablock):
"""BlDatablock
bl_id : blender internal storage identifier
bl_class : blender internal type
bl_delay_refresh : refresh rate in second for observers
bl_delay_apply : refresh rate in sec for apply
bl_automatic_push : boolean
bl_icon : type icon (blender icon name)
"""
bl_id = "scenes"
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
pointer = kwargs.get('pointer', None)
# TODO: use is_library_indirect
self.is_library = (pointer and hasattr(pointer, 'library') and
pointer.library) or \
(self.data and 'library' in self.data)
if self.is_library:
self.load = self.load_library
self.dump = self.dump_library
self.diff = self.diff_library
self.resolve_dependencies = self.resolve_dependencies_library
if self.pointer and hasattr(self.pointer, 'uuid'):
self.pointer.uuid = self.uuid
self.diff_method = DIFF_BINARY
def library_apply(self):
"""Apply stored data
"""
# UP in case we want to reset our pointer data
self.state = UP
def bl_diff(self):
"""Generic datablock diff"""
return self.pointer.name != self.data['name']
def construct_library(self, data):
return None
def load_library(self, data, target):
pass
def dump_library(self, pointer=None):
return utils.dump_datablock(pointer, 1)
def diff_library(self):
return False
def resolve_dependencies_library(self):
return [self.pointer.library]
def resolve(self):
datablock_ref = None
datablock_root = getattr(bpy.data, self.bl_id)
datablock_ref = utils.find_from_attr('uuid', self.uuid, datablock_root)
# In case of lost uuid (ex: undo), resolve by name and reassign it
# TODO: avoid reference storing
if not datablock_ref:
datablock_ref = getattr(
bpy.data, self.bl_id).get(self.data['name'])
if datablock_ref:
setattr(datablock_ref, 'uuid', self.uuid)
self.pointer = datablock_ref
def dump(self, pointer=None):
data = {}
if utils.has_action(pointer):
dumper = utils.dump_anything.Dumper()
dumper.include_filter = ['action']
data['animation_data'] = dumper.dump(pointer.animation_data)
if utils.has_driver(pointer):
dumped_drivers = {'animation_data': {'drivers': []}}
for driver in pointer.animation_data.drivers:
dumped_drivers['animation_data']['drivers'].append(
dump_driver(driver))
data.update(dumped_drivers)
data.update(self.dump_implementation(data, pointer=pointer))
return data
def dump_implementation(self, data, target):
raise NotImplementedError
def load(self, data, target):
# Load animation data
if 'animation_data' in data.keys():
if target.animation_data is None:
target.animation_data_create()
for d in target.animation_data.drivers:
target.animation_data.drivers.remove(d)
if 'drivers' in data['animation_data']:
for driver in data['animation_data']['drivers']:
load_driver(target, driver)
if 'action' in data['animation_data']:
target.animation_data.action = bpy.data.actions[data['animation_data']['action']]
self.load_implementation(data, target)
def load_implementation(self, data, target):
raise NotImplementedError
def resolve_dependencies(self):
dependencies = []
if utils.has_action(self.pointer):
dependencies.append(self.pointer.animation_data.action)
return dependencies
def is_valid(self):
raise NotImplementedError
def resolve_datablock_from_uuid(uuid, bpy_collection):
for item in bpy_collection:
if getattr(item, 'uuid', None) == uuid:
return item
return None

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