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19 Commits

Author SHA1 Message Date
d01a434fb7 fix: Review 2021-07-01 14:53:14 +02:00
3a5a5fc633 fix : draw active mode UI side pannel 2021-07-01 11:58:52 +02:00
a8f96581c5 fix: new mode display 2021-06-30 15:34:03 +02:00
440a4cc1cd feat: add mode visibily 2021-06-29 17:10:59 +02:00
0a8f0b5f88 feat: add mode overlay 2021-06-24 16:01:14 +02:00
d87730cffb Merge branch '197-user-selection-bounding-box-glitches-for-non-mesh-objects' into 'develop'
User selection bounding box glitches for non-mesh objects

See merge request slumber/multi-user!129
2021-06-23 16:02:50 +00:00
3f005b86ab fix : add enumerate / remove nb_object 2021-06-23 17:45:01 +02:00
5098e5135d fix: bbox work for non-mesh objects+ins.collection 2021-06-23 17:00:05 +02:00
37cfed489c Merge branch '204-animation-doesn-t-sync-for-gpencil-materials' into 'develop'
Resolve "Animation doesn't sync for materials"

See merge request slumber/multi-user!128
2021-06-22 12:10:23 +00:00
9003abcd18 feat: notes for furtur improvements 2021-06-22 14:06:19 +02:00
a199e0df00 feat: apply bl_apply_child member to force dependencies reloading
fix: node_tree animation dependencies
2021-06-22 11:36:51 +02:00
3774419b7e fix: force push is now pushing the whole node data instead of delta 2021-06-22 10:41:36 +02:00
3e552cb406 feat: gpencil materials animation support 2021-06-22 10:39:40 +02:00
9f381b44c8 fix: material animation support 2021-06-21 18:58:16 +02:00
ad795caed5 fix: only apply repository heads on connection 2021-06-21 18:38:43 +02:00
504dd77405 fix: scene cleaning 2021-06-21 17:10:05 +02:00
82022c9e4d clean: only log ignored update in debug logging level 2021-06-18 15:45:51 +02:00
d81b4dc014 feat: enable delta back for all datablocks execpt gpencil, files and images 2021-06-18 15:30:39 +02:00
63affa079f Merge branch '199-filter-correctly-distant-updates-in-the-depsgraph-handler' into 'develop'
Resolve "Filter correctly distant updates in the depsgraph handler"

See merge request slumber/multi-user!126
2021-06-18 13:12:15 +00:00
25 changed files with 319 additions and 101 deletions

View File

@ -219,7 +219,7 @@ def load_fcurve(fcurve_data, fcurve):
def dump_animation_data(datablock):
animation_data = {}
if has_action(datablock):
animation_data['action'] = datablock.animation_data.action.name
animation_data['action'] = datablock.animation_data.action.uuid
if has_driver(datablock):
animation_data['drivers'] = []
for driver in datablock.animation_data.drivers:
@ -241,8 +241,10 @@ def load_animation_data(animation_data, datablock):
for driver in animation_data['drivers']:
load_driver(datablock, driver)
if 'action' in animation_data:
datablock.animation_data.action = bpy.data.actions[animation_data['action']]
action = animation_data.get('action')
if action:
action = resolve_datablock_from_uuid(action, bpy.data.actions)
datablock.animation_data.action = action
elif datablock.animation_data.action:
datablock.animation_data.action = None
@ -259,6 +261,8 @@ def resolve_animation_dependencies(datablock):
class BlAction(ReplicatedDatablock):
use_delta = True
bl_id = "actions"
bl_class = bpy.types.Action
bl_check_common = False

View File

@ -37,6 +37,8 @@ def get_roll(bone: bpy.types.Bone) -> float:
class BlArmature(ReplicatedDatablock):
use_delta = True
bl_id = "armatures"
bl_class = bpy.types.Armature
bl_check_common = False

View File

@ -26,6 +26,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
class BlCamera(ReplicatedDatablock):
use_delta = True
bl_id = "cameras"
bl_class = bpy.types.Camera
bl_check_common = False

View File

@ -137,6 +137,8 @@ SPLINE_METADATA = [
class BlCurve(ReplicatedDatablock):
use_delta = True
bl_id = "curves"
bl_class = bpy.types.Curve
bl_check_common = False

View File

@ -29,6 +29,8 @@ POINT = ['co', 'weight_softbody', 'co_deform']
class BlLattice(ReplicatedDatablock):
use_delta = True
bl_id = "lattices"
bl_class = bpy.types.Lattice
bl_check_common = False

View File

@ -26,6 +26,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
class BlLight(ReplicatedDatablock):
use_delta = True
bl_id = "lights"
bl_class = bpy.types.Light
bl_check_common = False

View File

@ -25,6 +25,8 @@ from replication.protocol import ReplicatedDatablock
from .bl_datablock import resolve_datablock_from_uuid
class BlLightprobe(ReplicatedDatablock):
use_delta = True
bl_id = "lightprobes"
bl_class = bpy.types.LightProbe
bl_check_common = False

View File

@ -397,11 +397,14 @@ def load_materials_slots(src_materials: list, dst_materials: bpy.types.bpy_prop_
class BlMaterial(ReplicatedDatablock):
use_delta = True
bl_id = "materials"
bl_class = bpy.types.Material
bl_check_common = False
bl_icon = 'MATERIAL_DATA'
bl_reload_parent = False
bl_reload_child = True
@staticmethod
def construct(data: dict) -> object:
@ -409,8 +412,6 @@ class BlMaterial(ReplicatedDatablock):
@staticmethod
def load(data: dict, datablock: object):
load_animation_data(data.get('animation_data'), datablock)
loader = Loader()
is_grease_pencil = data.get('is_grease_pencil')
@ -427,6 +428,8 @@ class BlMaterial(ReplicatedDatablock):
datablock.use_nodes = True
load_node_tree(data['node_tree'], datablock.node_tree)
load_animation_data(data.get('nodes_animation_data'), datablock.node_tree)
load_animation_data(data.get('animation_data'), datablock)
@staticmethod
def dump(datablock: object) -> dict:
@ -494,8 +497,10 @@ class BlMaterial(ReplicatedDatablock):
data['grease_pencil'] = gp_mat_dumper.dump(datablock.grease_pencil)
elif datablock.use_nodes:
data['node_tree'] = dump_node_tree(datablock.node_tree)
data['nodes_animation_data'] = dump_animation_data(datablock.node_tree)
data['animation_data'] = dump_animation_data(datablock)
return data
@staticmethod
@ -509,7 +514,7 @@ class BlMaterial(ReplicatedDatablock):
if datablock.use_nodes:
deps.extend(get_node_tree_dependencies(datablock.node_tree))
deps.extend(resolve_animation_dependencies(datablock.node_tree))
deps.extend(resolve_animation_dependencies(datablock))
return deps

View File

@ -55,6 +55,8 @@ POLYGON = [
]
class BlMesh(ReplicatedDatablock):
use_delta = True
bl_id = "meshes"
bl_class = bpy.types.Mesh
bl_check_common = False

View File

@ -65,6 +65,8 @@ def load_metaball_elements(elements_data, elements):
class BlMetaball(ReplicatedDatablock):
use_delta = True
bl_id = "metaballs"
bl_class = bpy.types.MetaBall
bl_check_common = False

View File

@ -28,6 +28,8 @@ from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlNodeGroup(ReplicatedDatablock):
use_delta = True
bl_id = "node_groups"
bl_class = bpy.types.NodeTree
bl_check_common = False

View File

@ -493,6 +493,8 @@ def load_modifiers_custom_data(dumped_modifiers: dict, modifiers: bpy.types.bpy_
class BlObject(ReplicatedDatablock):
use_delta = True
bl_id = "objects"
bl_class = bpy.types.Object
bl_check_common = False

View File

@ -41,6 +41,8 @@ IGNORED_ATTR = [
]
class BlParticle(ReplicatedDatablock):
use_delta = True
bl_id = "particles"
bl_class = bpy.types.ParticleSettings
bl_icon = "PARTICLES"

View File

@ -25,6 +25,8 @@ from .bl_datablock import resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlSpeaker(ReplicatedDatablock):
use_delta = True
bl_id = "speakers"
bl_class = bpy.types.Speaker
bl_check_common = False

View File

@ -26,6 +26,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
import bpy.types as T
class BlTexture(ReplicatedDatablock):
use_delta = True
bl_id = "textures"
bl_class = bpy.types.Texture
bl_check_common = False

View File

@ -27,6 +27,8 @@ from .bl_material import dump_materials_slots, load_materials_slots
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
class BlVolume(ReplicatedDatablock):
use_delta = True
bl_id = "volumes"
bl_class = bpy.types.Volume
bl_check_common = False

View File

@ -30,6 +30,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
class BlWorld(ReplicatedDatablock):
use_delta = True
bl_id = "worlds"
bl_class = bpy.types.World
bl_check_common = True

View File

@ -75,7 +75,7 @@ def on_scene_update(scene):
if distant_update:
for u in distant_update:
shared_data.session.applied_updates.remove(u)
logging.info(f"Ignoring distant update of {dependency_updates[0].id.name}")
logging.debug(f"Ignoring distant update of {dependency_updates[0].id.name}")
return
update_external_dependencies()

View File

@ -100,7 +100,7 @@ def initialize_session():
# Step 2: Load nodes
logging.info("Applying nodes")
for node in session.repository.index_sorted:
for node in session.repository.heads:
porcelain.apply(session.repository, node)
logging.info("Registering timers")
@ -604,9 +604,9 @@ class SessionApply(bpy.types.Operator):
node_ref = session.repository.graph.get(self.target)
porcelain.apply(session.repository,
self.target,
force=True,
force_dependencies=self.reset_dependencies)
force=True)
impl = session.repository.rdp.get_implementation(node_ref.instance)
# NOTE: find another way to handle child and parent automatic reloading
if impl.bl_reload_parent:
for parent in session.repository.graph.get_parents(self.target):
logging.debug(f"Refresh parent {parent}")
@ -614,6 +614,11 @@ class SessionApply(bpy.types.Operator):
porcelain.apply(session.repository,
parent.uuid,
force=True)
if hasattr(impl, 'bl_reload_child') and impl.bl_reload_child:
for dep in node_ref.dependencies:
porcelain.apply(session.repository,
dep,
force=True)
except Exception as e:
self.report({'ERROR'}, repr(e))
traceback.print_exc()
@ -637,7 +642,7 @@ class SessionCommit(bpy.types.Operator):
def execute(self, context):
try:
porcelain.commit(session.repository, self.target)
porcelain.push(session.repository, 'origin', self.target)
porcelain.push(session.repository, 'origin', self.target, force=True)
return {"FINISHED"}
except Exception as e:
self.report({'ERROR'}, repr(e))

View File

@ -273,6 +273,13 @@ class SessionPrefs(bpy.types.AddonPreferences):
step=1,
subtype='PERCENTAGE',
)
presence_mode_distance: bpy.props.FloatProperty(
name="Distance mode visibilty",
description="Adjust the distance visibilty of user's mode",
min=0.1,
max=1000,
default=100,
)
conf_session_identity_expanded: bpy.props.BoolProperty(
name="Identity",
description="Identity",
@ -446,10 +453,11 @@ class SessionPrefs(bpy.types.AddonPreferences):
col = box.column(align=True)
col.prop(self, "presence_hud_scale", expand=True)
col.prop(self, "presence_hud_hpos", expand=True)
col.prop(self, "presence_hud_vpos", expand=True)
col.prop(self, "presence_mode_distance", expand=True)
if self.category == 'UPDATE':
from . import addon_updater_ops
addon_updater_ops.update_settings_ui(self, context)
@ -538,6 +546,11 @@ class SessionProps(bpy.types.PropertyGroup):
description='Enable user overlay ',
default=True,
)
presence_show_mode: bpy.props.BoolProperty(
name="Show users current mode",
description='Enable user mode overlay ',
default=False,
)
presence_show_far_user: bpy.props.BoolProperty(
name="Show users on different scenes",
description="Show user on different scenes",

View File

@ -94,15 +94,35 @@ def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D,
return [target.x, target.y, target.z]
def bbox_from_obj(obj: bpy.types.Object, radius: float) -> list:
def bbox_from_obj(obj: bpy.types.Object) -> list:
""" Generate a bounding box for a given object by using its world matrix
:param obj: target object
:type obj: bpy.types.Object
:param radius: bounding box radius
:type radius: float
:return: list of 8 points [(x,y,z),...]
:return: list of 8 points [(x,y,z),...], list of 12 link between these points [(1,2),...]
"""
radius = 1.0 # Radius of the bounding box
vertex_indices = (
(0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
if obj.type == 'EMPTY':
radius = obj.empty_display_size
elif obj.type == 'LIGHT':
radius = obj.data.shadow_soft_size
elif obj.type == 'LIGHT_PROBE':
radius = obj.data.influence_distance
elif obj.type == 'CAMERA':
radius = obj.data.display_size
elif hasattr(obj, 'bound_box'):
vertex_indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
vertex_pos = get_bb_coords_from_obj(obj)
return vertex_pos, vertex_indices
coords = [
(-radius, -radius, -radius), (+radius, -radius, -radius),
(-radius, +radius, -radius), (+radius, +radius, -radius),
@ -112,9 +132,37 @@ def bbox_from_obj(obj: bpy.types.Object, radius: float) -> list:
base = obj.matrix_world
bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
return [(point.x, point.y, point.z)
for point in bbox_corners]
vertex_pos = [(point.x, point.y, point.z) for point in bbox_corners]
return vertex_pos, vertex_indices
def bbox_from_instance_collection(ic: bpy.types.Object) -> list:
""" Generate a bounding box for a given instance collection by using its objects
:param ic: target instance collection
:type ic: bpy.types.Object
:param radius: bounding box radius
:type radius: float
:return: list of 8*objs points [(x,y,z),...], tuple of 12*objs link between these points [(1,2),...]
"""
vertex_pos = []
vertex_indices = ()
for obj_index, obj in enumerate(ic.instance_collection.objects):
vertex_pos_temp, vertex_indices_temp = bbox_from_obj(obj)
vertex_pos += vertex_pos_temp
vertex_indices_list_temp = list(list(indice) for indice in vertex_indices_temp)
for indice in vertex_indices_list_temp:
indice[0] += 8*obj_index
indice[1] += 8*obj_index
vertex_indices_temp = tuple(tuple(indice) for indice in vertex_indices_list_temp)
vertex_indices += vertex_indices_temp
bbox_corners = [ic.matrix_world @ mathutils.Vector(vertex) for vertex in vertex_pos]
vertex_pos = [(point.x, point.y, point.z) for point in bbox_corners]
return vertex_pos, vertex_indices
def generate_user_camera() -> list:
""" Generate a basic camera represention of the user point of view
@ -203,6 +251,13 @@ class Widget(object):
"""
return True
def configure_bgl(self):
bgl.glLineWidth(2.)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glEnable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
def draw(self):
"""How to draw the widget
"""
@ -256,11 +311,6 @@ class UserFrustumWidget(Widget):
{"pos": positions},
indices=self.indices)
bgl.glLineWidth(2.)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glEnable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
shader.bind()
shader.uniform_float("color", self.data.get('color'))
batch.draw(shader)
@ -294,38 +344,16 @@ class UserSelectionWidget(Widget):
self.settings.presence_show_selected and \
self.settings.enable_presence
def draw(self):
def draw(self):
user_selection = self.data.get('selected_objects')
for select_ob in user_selection:
ob = find_from_attr("uuid", select_ob, bpy.data.objects)
if not ob:
for select_obj in user_selection:
obj = find_from_attr("uuid", select_obj, bpy.data.objects)
if not obj:
return
vertex_pos = bbox_from_obj(ob, 1.0)
vertex_indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
if ob.instance_collection:
for obj in ob.instance_collection.objects:
if obj.type == 'MESH' and hasattr(obj, 'bound_box'):
vertex_pos = get_bb_coords_from_obj(obj, instance=ob)
break
elif ob.type == 'EMPTY':
vertex_pos = bbox_from_obj(ob, ob.empty_display_size)
elif ob.type == 'LIGHT':
vertex_pos = bbox_from_obj(ob, ob.data.shadow_soft_size)
elif ob.type == 'LIGHT_PROBE':
vertex_pos = bbox_from_obj(ob, ob.data.influence_distance)
elif ob.type == 'CAMERA':
vertex_pos = bbox_from_obj(ob, ob.data.display_size)
elif hasattr(ob, 'bound_box'):
vertex_indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
vertex_pos = get_bb_coords_from_obj(ob)
if obj.instance_collection:
vertex_pos, vertex_indices = bbox_from_instance_collection(obj)
else :
vertex_pos, vertex_indices = bbox_from_obj(obj)
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(
@ -338,7 +366,6 @@ class UserSelectionWidget(Widget):
shader.uniform_float("color", self.data.get('color'))
batch.draw(shader)
class UserNameWidget(Widget):
draw_type = 'POST_PIXEL'
@ -381,6 +408,62 @@ class UserNameWidget(Widget):
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, self.username)
class UserModeWidget(Widget):
draw_type = 'POST_PIXEL'
def __init__(
self,
username):
self.username = username
self.settings = bpy.context.window_manager.session
self.preferences = get_preferences()
@property
def data(self):
user = session.online_users.get(self.username)
if user:
return user.get('metadata')
else:
return None
def poll(self):
if self.data is None:
return False
scene_current = self.data.get('scene_current')
mode_current = self.data.get('mode_current')
user_selection = self.data.get('selected_objects')
return (scene_current == bpy.context.scene.name or
mode_current == bpy.context.mode or
self.settings.presence_show_far_user) and \
user_selection and \
self.settings.presence_show_mode and \
self.settings.enable_presence
def draw(self):
user_selection = self.data.get('selected_objects')
area, region, rv3d = view3d_find()
viewport_coord = project_to_viewport(region, rv3d, (0, 0))
obj = find_from_attr("uuid", user_selection[0], bpy.data.objects)
if not obj:
return
mode_current = self.data.get('mode_current')
color = self.data.get('color')
origin_coord = project_to_screen(obj.location)
distance_viewport_object = math.sqrt((viewport_coord[0]-obj.location[0])**2+(viewport_coord[1]-obj.location[1])**2+(viewport_coord[2]-obj.location[2])**2)
if distance_viewport_object > self.preferences.presence_mode_distance :
return
if origin_coord :
blf.position(0, origin_coord[0]+8, origin_coord[1]-15, 0)
blf.size(0, 16, 72)
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, mode_current)
class SessionStatusWidget(Widget):
draw_type = 'POST_PIXEL'
@ -463,6 +546,7 @@ class DrawFactory(object):
try:
for widget in self.widgets.values():
if widget.draw_type == 'POST_VIEW' and widget.poll():
widget.configure_bgl()
widget.draw()
except Exception as e:
logging.error(
@ -472,6 +556,7 @@ class DrawFactory(object):
try:
for widget in self.widgets.values():
if widget.draw_type == 'POST_PIXEL' and widget.poll():
widget.configure_bgl()
widget.draw()
except Exception as e:
logging.error(
@ -484,6 +569,7 @@ this.renderer = DrawFactory()
def register():
this.renderer.register_handlers()
this.renderer.add_widget("session_status", SessionStatusWidget())

View File

@ -27,7 +27,7 @@ from replication.interface import session
from replication import porcelain
from . import operators, utils
from .presence import (UserFrustumWidget, UserNameWidget, UserSelectionWidget,
from .presence import (UserFrustumWidget, UserNameWidget, UserModeWidget, UserSelectionWidget,
generate_user_camera, get_view_matrix, refresh_3d_view,
refresh_sidebar_view, renderer)
@ -129,6 +129,11 @@ class ApplyTimer(Timer):
porcelain.apply(session.repository,
parent.uuid,
force=True)
if hasattr(impl, 'bl_reload_child') and impl.bl_reload_child:
for dep in node_ref.dependencies:
porcelain.apply(session.repository,
dep,
force=True)
class DynamicRightSelectTimer(Timer):
@ -304,7 +309,8 @@ class ClientUpdate(Timer):
settings.client_color.b,
1),
'frame_current': bpy.context.scene.frame_current,
'scene_current': scene_current
'scene_current': scene_current,
'mode_current': bpy.context.mode
}
porcelain.update_user_metadata(session.repository, metadata)
@ -318,6 +324,9 @@ class ClientUpdate(Timer):
local_user_metadata['view_matrix'] = get_view_matrix(
)
porcelain.update_user_metadata(session.repository, local_user_metadata)
elif bpy.context.mode != local_user_metadata['mode_current']:
local_user_metadata['mode_current'] = bpy.context.mode
porcelain.update_user_metadata(session.repository, local_user_metadata)
class SessionStatusUpdate(Timer):
@ -345,6 +354,7 @@ class SessionUserSync(Timer):
renderer.remove_widget(f"{user.username}_cam")
renderer.remove_widget(f"{user.username}_select")
renderer.remove_widget(f"{user.username}_name")
renderer.remove_widget(f"{user.username}_mode")
ui_users.remove(index)
break
@ -360,6 +370,8 @@ class SessionUserSync(Timer):
f"{user}_select", UserSelectionWidget(user))
renderer.add_widget(
f"{user}_name", UserNameWidget(user))
renderer.add_widget(
f"{user}_mode", UserModeWidget(user))
class MainThreadExecutor(Timer):

View File

@ -107,7 +107,7 @@ class SESSION_PT_settings(bpy.types.Panel):
row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
row.prop(settings.sync_flags, "sync_render_settings",text="",icon_only=True, icon='SCENE')
row.prop(settings.sync_flags, "sync_during_editmode", text="",icon_only=True, icon='EDITMODE_HLT')
row.prop(settings.sync_flags, "sync_active_camera", text="",icon_only=True, icon='OBJECT_DATAMODE')
row.prop(settings.sync_flags, "sync_active_camera", text="",icon_only=True, icon='VIEW_CAMERA')
row= layout.row()
@ -343,9 +343,10 @@ class SESSION_PT_user(bpy.types.Panel):
box = row.box()
split = box.split(factor=0.35)
split.label(text="user")
split = split.split(factor=0.5)
split.label(text="location")
split = split.split(factor=0.3)
split.label(text="mode")
split.label(text="frame")
split.label(text="location")
split.label(text="ping")
row = layout.row()
@ -383,6 +384,8 @@ class SESSION_UL_users(bpy.types.UIList):
ping = '-'
frame_current = '-'
scene_current = '-'
mode_current = '-'
mode_icon = 'BLANK1'
status_icon = 'BLANK1'
if session:
user = session.online_users.get(item.username)
@ -392,13 +395,45 @@ class SESSION_UL_users(bpy.types.UIList):
if metadata and 'frame_current' in metadata:
frame_current = str(metadata.get('frame_current','-'))
scene_current = metadata.get('scene_current','-')
mode_current = metadata.get('mode_current','-')
if mode_current == "OBJECT" :
mode_icon = "OBJECT_DATAMODE"
elif mode_current == "EDIT_MESH" :
mode_icon = "EDITMODE_HLT"
elif mode_current == 'EDIT_CURVE':
mode_icon = "CURVE_DATA"
elif mode_current == 'EDIT_SURFACE':
mode_icon = "SURFACE_DATA"
elif mode_current == 'EDIT_TEXT':
mode_icon = "FILE_FONT"
elif mode_current == 'EDIT_ARMATURE':
mode_icon = "ARMATURE_DATA"
elif mode_current == 'EDIT_METABALL':
mode_icon = "META_BALL"
elif mode_current == 'EDIT_LATTICE':
mode_icon = "LATTICE_DATA"
elif mode_current == 'POSE':
mode_icon = "POSE_HLT"
elif mode_current == 'SCULPT':
mode_icon = "SCULPTMODE_HLT"
elif mode_current == 'PAINT_WEIGHT':
mode_icon = "WPAINT_HLT"
elif mode_current == 'PAINT_VERTEX':
mode_icon = "VPAINT_HLT"
elif mode_current == 'PAINT_TEXTURE':
mode_icon = "TPAINT_HLT"
elif mode_current == 'PARTICLE':
mode_icon = "PARTICLES"
elif mode_current == 'PAINT_GPENCIL' or mode_current =='EDIT_GPENCIL' or mode_current =='SCULPT_GPENCIL' or mode_current =='WEIGHT_GPENCIL' or mode_current =='VERTEX_GPENCIL':
mode_icon = "GREASEPENCIL"
if user['admin']:
status_icon = 'FAKE_USER_ON'
split = layout.split(factor=0.35)
split.label(text=item.username, icon=status_icon)
split = split.split(factor=0.5)
split.label(text=scene_current)
split = split.split(factor=0.3)
split.label(icon=mode_icon)
split.label(text=frame_current)
split.label(text=scene_current)
split.label(text=ping)
@ -425,20 +460,29 @@ class SESSION_PT_presence(bpy.types.Panel):
settings = context.window_manager.session
pref = get_preferences()
layout.active = settings.enable_presence
row = layout.row()
row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
row.prop(settings, "presence_show_selected",text="",icon_only=True, icon='CUBE')
row.prop(settings, "presence_show_user", text="",icon_only=True, icon='CAMERA_DATA')
row.prop(settings, "presence_show_mode", text="",icon_only=True, icon='OBJECT_DATAMODE')
row.prop(settings, "presence_show_far_user", text="",icon_only=True, icon='SCENE_DATA')
col = layout.column()
if settings.presence_show_mode :
row = col.column()
row.prop(pref, "presence_mode_distance", expand=True)
col.prop(settings, "presence_show_session_status")
row = col.column()
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_scale", expand=True)
row = col.column(align=True)
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_hpos", expand=True)
row.prop(pref, "presence_hud_vpos", expand=True)
col.prop(settings, "presence_show_selected")
col.prop(settings, "presence_show_user")
row = layout.column()
row.active = settings.presence_show_user
row.prop(settings, "presence_show_far_user")
if settings.presence_show_session_status :
row = col.column()
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_scale", expand=True)
row = col.column(align=True)
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_hpos", expand=True)
row.prop(pref, "presence_hud_vpos", expand=True)
def draw_property(context, parent, property_uuid, level=0):
settings = get_preferences()
@ -590,23 +634,32 @@ class VIEW3D_PT_overlay_session(bpy.types.Panel):
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
row = col.row(align=True)
settings = context.window_manager.session
pref = get_preferences()
layout.active = settings.enable_presence
row = layout.row()
row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
row.prop(settings, "presence_show_selected",text="",icon_only=True, icon='CUBE')
row.prop(settings, "presence_show_user", text="",icon_only=True, icon='CAMERA_DATA')
row.prop(settings, "presence_show_mode", text="",icon_only=True, icon='OBJECT_DATAMODE')
row.prop(settings, "presence_show_far_user", text="",icon_only=True, icon='SCENE_DATA')
col = layout.column()
if settings.presence_show_mode :
row = col.column()
row.prop(pref, "presence_mode_distance", expand=True)
col.prop(settings, "presence_show_session_status")
col.prop(settings, "presence_show_selected")
col.prop(settings, "presence_show_user")
row = layout.column()
row.active = settings.presence_show_user
row.prop(settings, "presence_show_far_user")
if settings.presence_show_session_status :
row = col.column()
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_scale", expand=True)
row = col.column(align=True)
row.active = settings.presence_show_session_status
row.prop(pref, "presence_hud_hpos", expand=True)
row.prop(pref, "presence_hud_vpos", expand=True)
classes = (
SESSION_UL_users,

View File

@ -38,6 +38,14 @@ from replication.constants import (STATE_ACTIVE, STATE_AUTH,
STATE_LOBBY,
CONNECTING)
CLEARED_DATABLOCKS = ['actions', 'armatures', 'cache_files', 'cameras',
'collections', 'curves', 'filepath', 'fonts',
'grease_pencils', 'images', 'lattices', 'libraries',
'lightprobes', 'lights', 'linestyles', 'masks',
'materials', 'meshes', 'metaballs', 'movieclips',
'node_groups', 'objects', 'paint_curves', 'particles',
'scenes', 'shape_keys', 'sounds', 'speakers', 'texts',
'textures', 'volumes', 'worlds']
def find_from_attr(attr_name, attr_value, list):
for item in list:
@ -101,23 +109,25 @@ def get_state_str(state):
def clean_scene():
to_delete = [f for f in dir(bpy.data) if f not in ['brushes', 'palettes']]
for type_name in to_delete:
try:
sub_collection_to_avoid = [bpy.data.linestyles['LineStyle'], bpy.data.materials['Dots Stroke']]
type_collection = getattr(bpy.data, type_name)
items_to_remove = [i for i in type_collection if i not in sub_collection_to_avoid]
for item in items_to_remove:
try:
type_collection.remove(item)
except:
continue
except:
continue
for type_name in CLEARED_DATABLOCKS:
sub_collection_to_avoid = [
bpy.data.linestyles.get('LineStyle'),
bpy.data.materials.get('Dots Stroke')
]
type_collection = getattr(bpy.data, type_name)
items_to_remove = [i for i in type_collection if i not in sub_collection_to_avoid]
for item in items_to_remove:
try:
type_collection.remove(item)
logging.info(item.name)
except:
continue
# Clear sequencer
bpy.context.scene.sequence_editor_clear()
def get_selected_objects(scene, active_view_layer):
return [obj.uuid for obj in scene.objects if obj.select_get(view_layer=active_view_layer)]