Compare commits
20 Commits
199-filter
...
208-late-u
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f33c3d8481 | |||
71c69000ec | |||
de1e684b3c | |||
d87730cffb | |||
3f005b86ab | |||
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37cfed489c | |||
9003abcd18 | |||
a199e0df00 | |||
3774419b7e | |||
3e552cb406 | |||
9f381b44c8 | |||
ad795caed5 | |||
504dd77405 | |||
82022c9e4d | |||
d81b4dc014 | |||
63affa079f |
@ -19,10 +19,10 @@ import sys
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project = 'multi-user'
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copyright = '2020, Swann Martinez'
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author = 'Swann Martinez, with contributions from Poochy'
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author = 'Swann Martinez, Poochy, Fabian'
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# The full version, including alpha/beta/rc tags
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release = '0.2.0'
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release = '0.5.0-develop'
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# -- General configuration ---------------------------------------------------
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@ -219,7 +219,7 @@ def load_fcurve(fcurve_data, fcurve):
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def dump_animation_data(datablock):
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animation_data = {}
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if has_action(datablock):
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animation_data['action'] = datablock.animation_data.action.name
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animation_data['action'] = datablock.animation_data.action.uuid
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if has_driver(datablock):
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animation_data['drivers'] = []
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for driver in datablock.animation_data.drivers:
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@ -241,8 +241,10 @@ def load_animation_data(animation_data, datablock):
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for driver in animation_data['drivers']:
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load_driver(datablock, driver)
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if 'action' in animation_data:
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datablock.animation_data.action = bpy.data.actions[animation_data['action']]
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action = animation_data.get('action')
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if action:
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action = resolve_datablock_from_uuid(action, bpy.data.actions)
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datablock.animation_data.action = action
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elif datablock.animation_data.action:
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datablock.animation_data.action = None
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@ -259,6 +261,8 @@ def resolve_animation_dependencies(datablock):
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class BlAction(ReplicatedDatablock):
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use_delta = True
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bl_id = "actions"
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bl_class = bpy.types.Action
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bl_check_common = False
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@ -37,6 +37,8 @@ def get_roll(bone: bpy.types.Bone) -> float:
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class BlArmature(ReplicatedDatablock):
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use_delta = True
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bl_id = "armatures"
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bl_class = bpy.types.Armature
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bl_check_common = False
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@ -26,6 +26,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
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class BlCamera(ReplicatedDatablock):
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use_delta = True
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bl_id = "cameras"
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bl_class = bpy.types.Camera
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bl_check_common = False
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@ -137,6 +137,8 @@ SPLINE_METADATA = [
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class BlCurve(ReplicatedDatablock):
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use_delta = True
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bl_id = "curves"
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bl_class = bpy.types.Curve
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bl_check_common = False
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@ -29,6 +29,8 @@ POINT = ['co', 'weight_softbody', 'co_deform']
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class BlLattice(ReplicatedDatablock):
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use_delta = True
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bl_id = "lattices"
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bl_class = bpy.types.Lattice
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bl_check_common = False
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@ -26,6 +26,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
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class BlLight(ReplicatedDatablock):
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use_delta = True
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bl_id = "lights"
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bl_class = bpy.types.Light
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bl_check_common = False
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@ -25,6 +25,8 @@ from replication.protocol import ReplicatedDatablock
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from .bl_datablock import resolve_datablock_from_uuid
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class BlLightprobe(ReplicatedDatablock):
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use_delta = True
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bl_id = "lightprobes"
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bl_class = bpy.types.LightProbe
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bl_check_common = False
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@ -397,11 +397,14 @@ def load_materials_slots(src_materials: list, dst_materials: bpy.types.bpy_prop_
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class BlMaterial(ReplicatedDatablock):
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use_delta = True
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bl_id = "materials"
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bl_class = bpy.types.Material
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bl_check_common = False
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bl_icon = 'MATERIAL_DATA'
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bl_reload_parent = False
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bl_reload_child = True
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@staticmethod
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def construct(data: dict) -> object:
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@ -409,8 +412,6 @@ class BlMaterial(ReplicatedDatablock):
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@staticmethod
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def load(data: dict, datablock: object):
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load_animation_data(data.get('animation_data'), datablock)
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loader = Loader()
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is_grease_pencil = data.get('is_grease_pencil')
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@ -427,6 +428,8 @@ class BlMaterial(ReplicatedDatablock):
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datablock.use_nodes = True
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load_node_tree(data['node_tree'], datablock.node_tree)
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load_animation_data(data.get('nodes_animation_data'), datablock.node_tree)
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load_animation_data(data.get('animation_data'), datablock)
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@staticmethod
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def dump(datablock: object) -> dict:
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@ -494,8 +497,10 @@ class BlMaterial(ReplicatedDatablock):
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data['grease_pencil'] = gp_mat_dumper.dump(datablock.grease_pencil)
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elif datablock.use_nodes:
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data['node_tree'] = dump_node_tree(datablock.node_tree)
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data['nodes_animation_data'] = dump_animation_data(datablock.node_tree)
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data['animation_data'] = dump_animation_data(datablock)
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return data
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@staticmethod
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@ -509,7 +514,7 @@ class BlMaterial(ReplicatedDatablock):
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if datablock.use_nodes:
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deps.extend(get_node_tree_dependencies(datablock.node_tree))
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deps.extend(resolve_animation_dependencies(datablock.node_tree))
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deps.extend(resolve_animation_dependencies(datablock))
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return deps
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@ -55,6 +55,8 @@ POLYGON = [
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]
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class BlMesh(ReplicatedDatablock):
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use_delta = True
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bl_id = "meshes"
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bl_class = bpy.types.Mesh
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bl_check_common = False
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@ -65,6 +65,8 @@ def load_metaball_elements(elements_data, elements):
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class BlMetaball(ReplicatedDatablock):
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use_delta = True
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bl_id = "metaballs"
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bl_class = bpy.types.MetaBall
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bl_check_common = False
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@ -28,6 +28,8 @@ from .bl_datablock import resolve_datablock_from_uuid
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from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
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class BlNodeGroup(ReplicatedDatablock):
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use_delta = True
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bl_id = "node_groups"
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bl_class = bpy.types.NodeTree
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bl_check_common = False
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@ -493,6 +493,8 @@ def load_modifiers_custom_data(dumped_modifiers: dict, modifiers: bpy.types.bpy_
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class BlObject(ReplicatedDatablock):
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use_delta = True
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bl_id = "objects"
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bl_class = bpy.types.Object
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bl_check_common = False
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@ -41,6 +41,8 @@ IGNORED_ATTR = [
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]
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class BlParticle(ReplicatedDatablock):
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use_delta = True
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bl_id = "particles"
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bl_class = bpy.types.ParticleSettings
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bl_icon = "PARTICLES"
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@ -25,6 +25,8 @@ from .bl_datablock import resolve_datablock_from_uuid
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from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
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class BlSpeaker(ReplicatedDatablock):
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use_delta = True
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bl_id = "speakers"
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bl_class = bpy.types.Speaker
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bl_check_common = False
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@ -26,6 +26,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
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import bpy.types as T
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class BlTexture(ReplicatedDatablock):
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use_delta = True
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bl_id = "textures"
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bl_class = bpy.types.Texture
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bl_check_common = False
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@ -27,6 +27,8 @@ from .bl_material import dump_materials_slots, load_materials_slots
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from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
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class BlVolume(ReplicatedDatablock):
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use_delta = True
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bl_id = "volumes"
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bl_class = bpy.types.Volume
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bl_check_common = False
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@ -30,6 +30,8 @@ from .bl_action import dump_animation_data, load_animation_data, resolve_animati
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class BlWorld(ReplicatedDatablock):
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use_delta = True
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bl_id = "worlds"
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bl_class = bpy.types.World
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bl_check_common = True
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@ -75,7 +75,7 @@ def on_scene_update(scene):
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if distant_update:
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for u in distant_update:
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shared_data.session.applied_updates.remove(u)
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logging.info(f"Ignoring distant update of {dependency_updates[0].id.name}")
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logging.debug(f"Ignoring distant update of {dependency_updates[0].id.name}")
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return
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update_external_dependencies()
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Submodule multi_user/libs/replication updated: cb4cdd0444...ff88725991
@ -100,7 +100,7 @@ def initialize_session():
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# Step 2: Load nodes
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logging.info("Applying nodes")
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for node in session.repository.index_sorted:
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for node in session.repository.heads:
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porcelain.apply(session.repository, node)
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logging.info("Registering timers")
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@ -604,9 +604,9 @@ class SessionApply(bpy.types.Operator):
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node_ref = session.repository.graph.get(self.target)
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porcelain.apply(session.repository,
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self.target,
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force=True,
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force_dependencies=self.reset_dependencies)
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force=True)
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impl = session.repository.rdp.get_implementation(node_ref.instance)
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# NOTE: find another way to handle child and parent automatic reloading
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if impl.bl_reload_parent:
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for parent in session.repository.graph.get_parents(self.target):
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logging.debug(f"Refresh parent {parent}")
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@ -614,6 +614,11 @@ class SessionApply(bpy.types.Operator):
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porcelain.apply(session.repository,
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parent.uuid,
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force=True)
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if hasattr(impl, 'bl_reload_child') and impl.bl_reload_child:
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for dep in node_ref.dependencies:
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porcelain.apply(session.repository,
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dep,
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force=True)
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except Exception as e:
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self.report({'ERROR'}, repr(e))
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traceback.print_exc()
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@ -637,7 +642,7 @@ class SessionCommit(bpy.types.Operator):
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def execute(self, context):
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try:
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porcelain.commit(session.repository, self.target)
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porcelain.push(session.repository, 'origin', self.target)
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porcelain.push(session.repository, 'origin', self.target, force=True)
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return {"FINISHED"}
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except Exception as e:
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self.report({'ERROR'}, repr(e))
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@ -94,15 +94,35 @@ def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D,
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return [target.x, target.y, target.z]
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def bbox_from_obj(obj: bpy.types.Object, radius: float) -> list:
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def bbox_from_obj(obj: bpy.types.Object) -> list:
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""" Generate a bounding box for a given object by using its world matrix
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:param obj: target object
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:type obj: bpy.types.Object
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:param radius: bounding box radius
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:type radius: float
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:return: list of 8 points [(x,y,z),...]
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:return: list of 8 points [(x,y,z),...], list of 12 link between these points [(1,2),...]
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"""
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radius = 1.0 # Radius of the bounding box
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vertex_indices = (
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(0, 1), (0, 2), (1, 3), (2, 3),
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(4, 5), (4, 6), (5, 7), (6, 7),
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(0, 4), (1, 5), (2, 6), (3, 7))
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if obj.type == 'EMPTY':
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radius = obj.empty_display_size
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elif obj.type == 'LIGHT':
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radius = obj.data.shadow_soft_size
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elif obj.type == 'LIGHT_PROBE':
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radius = obj.data.influence_distance
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elif obj.type == 'CAMERA':
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radius = obj.data.display_size
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elif hasattr(obj, 'bound_box'):
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vertex_indices = (
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(0, 1), (1, 2), (2, 3), (0, 3),
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(4, 5), (5, 6), (6, 7), (4, 7),
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(0, 4), (1, 5), (2, 6), (3, 7))
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vertex_pos = get_bb_coords_from_obj(obj)
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return vertex_pos, vertex_indices
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coords = [
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(-radius, -radius, -radius), (+radius, -radius, -radius),
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(-radius, +radius, -radius), (+radius, +radius, -radius),
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@ -112,9 +132,37 @@ def bbox_from_obj(obj: bpy.types.Object, radius: float) -> list:
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base = obj.matrix_world
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bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
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return [(point.x, point.y, point.z)
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for point in bbox_corners]
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vertex_pos = [(point.x, point.y, point.z) for point in bbox_corners]
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return vertex_pos, vertex_indices
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def bbox_from_instance_collection(ic: bpy.types.Object) -> list:
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""" Generate a bounding box for a given instance collection by using its objects
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:param ic: target instance collection
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:type ic: bpy.types.Object
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:param radius: bounding box radius
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:type radius: float
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:return: list of 8*objs points [(x,y,z),...], tuple of 12*objs link between these points [(1,2),...]
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"""
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vertex_pos = []
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vertex_indices = ()
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for obj_index, obj in enumerate(ic.instance_collection.objects):
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vertex_pos_temp, vertex_indices_temp = bbox_from_obj(obj)
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vertex_pos += vertex_pos_temp
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vertex_indices_list_temp = list(list(indice) for indice in vertex_indices_temp)
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for indice in vertex_indices_list_temp:
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indice[0] += 8*obj_index
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indice[1] += 8*obj_index
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vertex_indices_temp = tuple(tuple(indice) for indice in vertex_indices_list_temp)
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vertex_indices += vertex_indices_temp
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bbox_corners = [ic.matrix_world @ mathutils.Vector(vertex) for vertex in vertex_pos]
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vertex_pos = [(point.x, point.y, point.z) for point in bbox_corners]
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return vertex_pos, vertex_indices
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def generate_user_camera() -> list:
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""" Generate a basic camera represention of the user point of view
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@ -296,36 +344,14 @@ class UserSelectionWidget(Widget):
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def draw(self):
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user_selection = self.data.get('selected_objects')
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for select_ob in user_selection:
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ob = find_from_attr("uuid", select_ob, bpy.data.objects)
|
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if not ob:
|
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for select_obj in user_selection:
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obj = find_from_attr("uuid", select_obj, bpy.data.objects)
|
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if not obj:
|
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return
|
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|
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vertex_pos = bbox_from_obj(ob, 1.0)
|
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vertex_indices = (
|
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(0, 1), (1, 2), (2, 3), (0, 3),
|
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(4, 5), (5, 6), (6, 7), (4, 7),
|
||||
(0, 4), (1, 5), (2, 6), (3, 7))
|
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|
||||
if ob.instance_collection:
|
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for obj in ob.instance_collection.objects:
|
||||
if obj.type == 'MESH' and hasattr(obj, 'bound_box'):
|
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vertex_pos = get_bb_coords_from_obj(obj, instance=ob)
|
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break
|
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elif ob.type == 'EMPTY':
|
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vertex_pos = bbox_from_obj(ob, ob.empty_display_size)
|
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elif ob.type == 'LIGHT':
|
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vertex_pos = bbox_from_obj(ob, ob.data.shadow_soft_size)
|
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elif ob.type == 'LIGHT_PROBE':
|
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vertex_pos = bbox_from_obj(ob, ob.data.influence_distance)
|
||||
elif ob.type == 'CAMERA':
|
||||
vertex_pos = bbox_from_obj(ob, ob.data.display_size)
|
||||
elif hasattr(ob, 'bound_box'):
|
||||
vertex_indices = (
|
||||
(0, 1), (1, 2), (2, 3), (0, 3),
|
||||
(4, 5), (5, 6), (6, 7), (4, 7),
|
||||
(0, 4), (1, 5), (2, 6), (3, 7))
|
||||
vertex_pos = get_bb_coords_from_obj(ob)
|
||||
if obj.instance_collection:
|
||||
vertex_pos, vertex_indices = bbox_from_instance_collection(obj)
|
||||
else :
|
||||
vertex_pos, vertex_indices = bbox_from_obj(obj)
|
||||
|
||||
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(
|
||||
@ -338,7 +364,6 @@ class UserSelectionWidget(Widget):
|
||||
shader.uniform_float("color", self.data.get('color'))
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
class UserNameWidget(Widget):
|
||||
draw_type = 'POST_PIXEL'
|
||||
|
||||
|
@ -129,6 +129,11 @@ class ApplyTimer(Timer):
|
||||
porcelain.apply(session.repository,
|
||||
parent.uuid,
|
||||
force=True)
|
||||
if hasattr(impl, 'bl_reload_child') and impl.bl_reload_child:
|
||||
for dep in node_ref.dependencies:
|
||||
porcelain.apply(session.repository,
|
||||
dep,
|
||||
force=True)
|
||||
|
||||
|
||||
class DynamicRightSelectTimer(Timer):
|
||||
|
@ -555,20 +555,15 @@ class SESSION_PT_repository(bpy.types.Panel):
|
||||
# Properties
|
||||
owned_nodes = [k for k, v in session.repository.graph.items() if v.owner==settings.username]
|
||||
|
||||
filtered_node = owned_nodes if runtime_settings.filter_owned else session.repository.graph.keys()
|
||||
filtered_node = owned_nodes if runtime_settings.filter_owned else list(session.repository.graph.keys())
|
||||
|
||||
if runtime_settings.filter_name:
|
||||
for node_id in filtered_node:
|
||||
node_instance = session.repository.graph.get(node_id)
|
||||
name = node_instance.data.get('name')
|
||||
if runtime_settings.filter_name not in name:
|
||||
filtered_node.remove(node_id)
|
||||
filtered_node = [n for n in filtered_node if runtime_settings.filter_name.lower() in session.repository.graph.get(n).data.get('name').lower()]
|
||||
|
||||
if filtered_node:
|
||||
col = layout.column(align=True)
|
||||
for key in filtered_node:
|
||||
draw_property(context, col, key)
|
||||
|
||||
else:
|
||||
layout.row().label(text="Empty")
|
||||
|
||||
|
@ -38,6 +38,14 @@ from replication.constants import (STATE_ACTIVE, STATE_AUTH,
|
||||
STATE_LOBBY,
|
||||
CONNECTING)
|
||||
|
||||
CLEARED_DATABLOCKS = ['actions', 'armatures', 'cache_files', 'cameras',
|
||||
'collections', 'curves', 'filepath', 'fonts',
|
||||
'grease_pencils', 'images', 'lattices', 'libraries',
|
||||
'lightprobes', 'lights', 'linestyles', 'masks',
|
||||
'materials', 'meshes', 'metaballs', 'movieclips',
|
||||
'node_groups', 'objects', 'paint_curves', 'particles',
|
||||
'scenes', 'shape_keys', 'sounds', 'speakers', 'texts',
|
||||
'textures', 'volumes', 'worlds']
|
||||
|
||||
def find_from_attr(attr_name, attr_value, list):
|
||||
for item in list:
|
||||
@ -101,23 +109,25 @@ def get_state_str(state):
|
||||
|
||||
|
||||
def clean_scene():
|
||||
to_delete = [f for f in dir(bpy.data) if f not in ['brushes', 'palettes']]
|
||||
for type_name in to_delete:
|
||||
try:
|
||||
sub_collection_to_avoid = [bpy.data.linestyles['LineStyle'], bpy.data.materials['Dots Stroke']]
|
||||
type_collection = getattr(bpy.data, type_name)
|
||||
items_to_remove = [i for i in type_collection if i not in sub_collection_to_avoid]
|
||||
for item in items_to_remove:
|
||||
try:
|
||||
type_collection.remove(item)
|
||||
except:
|
||||
continue
|
||||
except:
|
||||
continue
|
||||
|
||||
for type_name in CLEARED_DATABLOCKS:
|
||||
sub_collection_to_avoid = [
|
||||
bpy.data.linestyles.get('LineStyle'),
|
||||
bpy.data.materials.get('Dots Stroke')
|
||||
]
|
||||
|
||||
type_collection = getattr(bpy.data, type_name)
|
||||
items_to_remove = [i for i in type_collection if i not in sub_collection_to_avoid]
|
||||
for item in items_to_remove:
|
||||
try:
|
||||
type_collection.remove(item)
|
||||
logging.info(item.name)
|
||||
except:
|
||||
continue
|
||||
|
||||
# Clear sequencer
|
||||
bpy.context.scene.sequence_editor_clear()
|
||||
|
||||
|
||||
def get_selected_objects(scene, active_view_layer):
|
||||
return [obj.uuid for obj in scene.objects if obj.select_get(view_layer=active_view_layer)]
|
||||
|
||||
|
Reference in New Issue
Block a user