Commit Graph

468 Commits

Author SHA1 Message Date
8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics 2025-01-29 22:09:53 -05:00
a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
5d0ff0856f fix tiny VL clouds issue 2024-11-18 16:22:17 -05:00
bbc1ce5a9f fix imparity in blocks.glsl. fix syntax error in block.properties 2024-11-16 20:22:33 -05:00
ffb5205f90 add option to toggle glass forced render layer change 2024-11-16 19:44:00 -05:00
71aaebc7da add cloud scale for altocumulus layer 2024-11-16 19:41:25 -05:00
727d223649 add snells window effect back in 2024-11-16 19:38:04 -05:00
06c571c00a add contents of Miki_P98's PR in main branch 2024-11-16 19:19:12 -05:00
9145d19e46 remove underwater distortion. make AO in sunlight also be on SSS. 2024-11-16 01:34:37 -05:00
296168cd25 remove pointless phase effect for diffuse lighting on particles 2024-11-15 20:59:09 -05:00
b305de9412 add scale setting for large/small cumulus clouds 2024-11-15 20:56:53 -05:00
b91e1b762e add cloud tallness settings for small/large cumulus clouds 2024-11-15 20:29:25 -05:00
cf333c73b1 potential fix for cloud depth intersection max distance being too short for DH LODs 2024-11-15 20:10:52 -05:00
4dae5e0e57 make new specular settings functional 2024-11-15 20:08:03 -05:00
82ddfc92cd fix world curvature on DH LODS 2024-11-15 19:53:12 -05:00
07212db632 fix sun specular being turned off for DH water 2024-11-15 19:02:21 -05:00
5b9bb4c089 add controllable exposure brightening and darkening 2024-11-15 18:52:43 -05:00
9642537cba disable daily weather by default for now 2024-11-15 17:59:55 -05:00
125a4d69f4 fix incorrect auto target exposure values 2024-11-15 17:58:24 -05:00
b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
b32041d4fc fix "the end orb" debug view 2024-07-10 17:02:54 -04:00
728ebb9920 fix atmosphere/volume ambient lights minimum light level 2024-07-08 20:56:41 -04:00
c169916c40 center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled 2024-07-08 20:12:05 -04:00
cdd12d441e fix critical damage effect when temporal upscaling was enabled. 2024-07-07 21:21:55 -04:00
396c9edba7 fix atmosphere haze absorbance. fix small specular reflection issue 2024-07-07 16:29:14 -04:00
6df9b1624a fix TAA when distant horizons is enabled. 2024-07-07 14:18:56 -04:00
8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00
d5a92880ac try to improve how VL fog goes away in caves/low light levels 2024-06-28 16:59:33 -04:00
0ccec1e817 fix cloud horizon line when sky ground is off 2024-06-28 16:31:31 -04:00
dd35c0cb9d fix my oopsi doopsi 2024-06-28 15:38:51 -04:00
731cf854d3 forgot to turn a debugging view off lol 2024-06-28 15:34:14 -04:00
f3f75bcf38 fix clouds interaction with cave fog 2024-06-28 15:22:48 -04:00
2f330b1bf4 fix broken sky in end/nether 2024-06-28 15:03:00 -04:00
114bd31d09 enabled "clouds intersect terrain" by default 2024-06-27 15:53:27 -04:00
810c1dd0f8 fix DOF autofocus focal point not scaling with TAAU 2024-06-27 15:23:50 -04:00
9ab0412f72 fix temporal upscaling noisy edges visual issue. slightly improve screenspace shdows. 2024-06-26 19:25:04 -04:00
9a6ffa360c fix minimum light with HQ ssgi is enabled. fix commit number distplay 2024-06-26 16:16:20 -04:00
7607c0ff41 improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
38c514c2b3 Merge pull request #220 from Null-MC/carpet.mapping.fix
Carpet Mapping Fix
2024-06-24 14:23:41 -04:00
1223a8bafe fix carpet double mapping 2024-06-24 02:28:39 -04:00
fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether 2024-06-23 21:43:15 -04:00
cfbdedfd4c make cave fog falloff do stuff. add option to use old cave detection methods 2024-06-21 15:07:03 -04:00
0a63b165c8 fix minimum light for HQ ambient light 2024-06-21 14:32:25 -04:00
52b5e13155 fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline 2024-06-21 14:20:25 -04:00
60e807cfce tweak shadow bias to handle low resolutions better 2024-06-20 14:59:02 -04:00
56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
41b2f443d9 faster floodfill sampling in rgb not hsv 2024-06-18 23:57:22 -04:00
ccf5ebd5d4 Merge pull request #199 from Null-MC/floodfill.offset-fix
FloodFill Offset Check
2024-06-18 21:00:36 -04:00
9dae56f58f lpv ignore scaffolding 2024-06-18 17:36:35 -04:00