Commit Graph

58 Commits

Author SHA1 Message Date
bf20af2d12 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
7b89809149 conquest fireflies 2024-06-13 23:27:33 -04:00
04bbc79b89 fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
b001751de4 add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill 2024-06-12 16:58:20 +02:00
a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
dde6acac97 add more floodfill light sources 2024-05-24 14:55:21 -04:00
dc8a331f55 misc floodfill fixes 2024-05-08 12:26:37 -04:00
8c8531701b item/entity light fixes 2024-05-07 10:53:28 -04:00
bfcf3e1805 entity.properties template; lpv hand-light prep 2024-05-06 11:54:30 -04:00
48ae8597f6 floodfill player occluder fix 2024-05-05 00:12:36 -04:00
68f029d8c3 variable normal offset strength; misc fixes 2024-05-04 23:55:14 -04:00
00b62d436f do stupid thing 2024-05-04 21:36:06 -04:00
156a8350c4 Merge branch 'main' of https://github.com/X0nk/Bliss-Shader 2024-05-04 21:28:45 -04:00
25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
6c90ff04a9 floodfill AMD EXT revert 2024-05-04 18:05:51 -04:00
4280b07a66 floodfill AMD EXT fix 2024-05-04 18:03:58 -04:00
65bdde2b17 floodfill add colored candles 2024-05-04 18:02:55 -04:00
50f0aacc5d floodfill add buffer qualifiers, use image sampler 2024-05-04 16:33:11 -04:00
94ad32bd7f cleanup 2024-05-04 00:55:01 -04:00
f88b84defa floodfill redstone 2024-05-04 00:07:10 -04:00
6537c382bd remap entities 2024-05-03 23:28:46 -04:00
1bb63feb2a more lpv block mappings; add entity lights 2024-05-03 22:24:09 -04:00
c3a804b25c more lpv block mappings 2024-05-03 21:44:54 -04:00
f577d2f4dd remap block ranges; add more lpv block mappings 2024-05-03 17:50:37 -04:00
8d80bb6d6c misc fixes; add lang 2024-05-03 14:53:31 -04:00
8a923d8e6e use block.properties template 2024-05-03 13:39:05 -04:00
81a937790c clean up; dimension support 2024-05-02 23:38:35 -04:00
c29d08a5f5 add slabs 2024-05-02 19:15:22 -04:00
67af28c76c add candles 2024-05-02 18:54:23 -04:00
8aa4750226 add trapdoor masks 2024-05-02 18:39:09 -04:00
d8eb958a28 add door masks 2024-05-02 18:35:46 -04:00
d8b5c989e8 floodfill legacy blockId fixes 2024-05-02 18:06:40 -04:00
6ec7e0187e floodfill stained glass tinting 2024-05-02 17:53:49 -04:00
28a51779a0 floodfill more lights 2024-05-02 16:33:55 -04:00
852d995db0 fix floodfill frame offset 2024-05-02 14:18:49 -04:00
da5654476c fix geo-normal space; cleanup 2024-05-02 13:00:51 -04:00
3ab6b68165 kinda working 2024-05-02 12:43:30 -04:00
2c4eea5b26 floodfill static block/light data 2024-05-01 16:59:19 -04:00
2f6b51bbff floodfill propagation 2024-05-01 16:32:25 -04:00
c4b51fcf9a floodfill voxel mask 2024-05-01 13:40:52 -04:00
92e766e853 FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse) 2024-03-30 23:20:34 -04:00
d495e14286 fix log errors on iris 2024-03-23 18:31:49 -04:00
f22aa95189 fix speculars and emissives being disabled 2024-03-21 23:51:19 -04:00
4bd3510497 fix SSS with colored shadows. FIX VPS not working. 2024-03-21 19:52:55 -04:00
6576c835dc ADD Colored shadows 2024-03-20 21:44:25 -04:00
d662c799a2 unfuck everything maybe 2024-03-01 23:21:43 -05:00
1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
088b8206c1 FIX stochastic shadows on IRIS. add filter option for SSAO and all SSS types. imrpove fog upsampling (even when DH is being used). ambient light is more consistent across all types of weather. tweak cloud lighting. 2024-02-16 21:28:13 -05:00
7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus 2024-02-10 18:10:46 -05:00
a4e8419081 fix water shadow square when DH shadowmap is on 2024-02-05 22:53:38 -05:00