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e5d90521dd
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make twilight forest overworld variant less bright
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2025-03-24 21:16:24 -04:00 |
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973586723f
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small tweak to lightmap fallback for shadowmap
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2025-03-24 00:06:09 -04:00 |
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e433924afb
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fix scene controller submenu button
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2025-03-23 23:16:18 -04:00 |
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9b96f55934
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initial setup for scene controller (functional concept)
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2025-03-23 23:15:37 -04:00 |
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de35db8d0b
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accidentally left debug setting enabled. fix naming of filepaths for dimension flags
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2025-03-23 21:33:15 -04:00 |
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8226094fb2
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add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
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2025-03-23 21:02:40 -04:00 |
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034a7ad19e
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temporary fix for particles breaking (resourcepack sky related)
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2025-03-22 21:38:01 -04:00 |
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04f9d47b25
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few more tweaks/improvements to resourcepack skybox support
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2025-03-22 00:07:30 -04:00 |
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f453b02fbc
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adjust brightness levels at different times of day
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2025-03-21 22:06:43 -04:00 |
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da3d14958a
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re-add resourcepack skybox support
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2025-03-21 21:50:36 -04:00 |
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89d62f3754
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fix tiny typo in en_us.lang
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2025-03-18 16:49:53 -04:00 |
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485d1a3dd7
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fix litematica schematic boxes
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2025-03-18 16:33:55 -04:00 |
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43096d747a
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a shot in the dark to fix compile error on intel
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2025-03-18 15:03:23 -04:00 |
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6aea13ee8f
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fix gbuffer_line alpha blending
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2025-03-18 13:00:41 -04:00 |
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faeb60f2af
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slight improvements to cloud/fog intersections
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2025-03-17 23:39:48 -04:00 |
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fa255a138d
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dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water.
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2025-03-17 22:43:25 -04:00 |
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1465baede1
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add water caustics and sunlight absorbtion to translucent stuff when underwater. small NdotL tweak for translucent rendering
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2025-03-17 22:40:55 -04:00 |
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7581c510b9
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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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2025-03-17 00:47:19 -04:00 |
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294ee8b6f3
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make cloud shadow strength slider work again
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2025-03-16 23:23:09 -04:00 |
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2db700e766
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add option to remove hand from DOF blur but still keep allow stuff to go out of focus
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2025-03-16 18:46:05 -04:00 |
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5d3d64e7b4
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forgot to turn a debug thing off lmao
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2025-03-16 18:37:45 -04:00 |
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db7956811b
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make old lightleak fix setting work again
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2025-03-16 18:36:35 -04:00 |
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215081fe3d
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fix SSAO not working when looking through translucent things
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2025-03-16 18:30:11 -04:00 |
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ea82f25e72
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fix OLD_BLOOM setting
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2025-03-16 18:18:38 -04:00 |
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f132e27936
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add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings
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2025-03-16 18:11:27 -04:00 |
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7e96bb9f22
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undo that last tweak
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2025-03-13 20:41:27 -04:00 |
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0145368b66
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tiny offset to try and counteract texture filtering offset
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2025-03-13 20:10:46 -04:00 |
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2558bcd3b0
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small tweaks to bilateral upsample filter
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2025-03-13 20:03:07 -04:00 |
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1faf3d62fd
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do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource
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2025-03-13 19:58:12 -04:00 |
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7fe056d00e
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clear compile error if only small cumulus clouds are enabled
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2025-03-12 01:21:37 -04:00 |
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3d104832db
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allow volumetric fog to intersect volumetric clouds
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2025-03-12 01:17:45 -04:00 |
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01387e8720
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smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering
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2025-03-11 18:50:00 -04:00 |
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196f0c2fcc
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fix issue where puddles do not use flat normals
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2025-03-11 00:42:44 -04:00 |
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74a0e0f0c8
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fix tiny shadow issue with SSS
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2025-03-11 00:27:23 -04:00 |
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8c3ed866c3
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adjust minimum light values and remove arbitrary modifications to minimum light
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2025-03-10 23:31:55 -04:00 |
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16a60466d8
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oopsi doopsi compile error fixed
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2025-03-10 22:18:36 -04:00 |
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4d05596b1d
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tweaks to cloud shadows and cloud plane fake curvature
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2025-03-10 21:44:32 -04:00 |
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329ea6dbca
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temporarily force the cloud raymarcher to switch ray direction when inside the cloud plane
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2025-03-10 21:39:02 -04:00 |
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0bbe877f38
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add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off.
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2025-03-10 20:39:00 -04:00 |
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2bc82146bb
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Merge pull request #416 from MikiP98/feature/caustics-power
Added caustics power setting
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2025-03-10 17:18:05 -04:00 |
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839236c861
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Added caustics power setting
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2025-03-10 22:08:48 +01:00 |
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c2468666f2
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fix accidental disabling of water enter altitude fallback
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2025-03-10 15:11:05 -04:00 |
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e41969436f
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fix handheld lights
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2025-03-10 14:55:40 -04:00 |
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f19a1f13d8
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return old functionality back to the "hyper detailed waves" setting
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2025-03-10 14:51:38 -04:00 |
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940a202327
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allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand.
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2025-03-10 01:11:18 -04:00 |
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d31ebc8630
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tweaks to underwater VL gradient (it was too strong)
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2025-03-09 22:45:59 -04:00 |
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4ddb0d7036
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forgot to add the indirect light absorbance gradient for underwater VL again
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2025-03-09 22:42:45 -04:00 |
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c2d97ec045
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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2025-03-09 22:36:51 -04:00 |
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b7c276b015
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make NOISE_RESOLUTION settings for DH noise setting function again, and improve transition
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2025-03-09 22:31:50 -04:00 |
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858d005eaf
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Add dynamic step size for DH noise
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2025-03-09 22:09:50 -04:00 |
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