Commit Graph

339 Commits

Author SHA1 Message Date
e5d90521dd make twilight forest overworld variant less bright 2025-03-24 21:16:24 -04:00
9b96f55934 initial setup for scene controller (functional concept) 2025-03-23 23:15:37 -04:00
de35db8d0b accidentally left debug setting enabled. fix naming of filepaths for dimension flags 2025-03-23 21:33:15 -04:00
8226094fb2 add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether 2025-03-23 21:02:40 -04:00
43096d747a a shot in the dark to fix compile error on intel 2025-03-18 15:03:23 -04:00
faeb60f2af slight improvements to cloud/fog intersections 2025-03-17 23:39:48 -04:00
fa255a138d dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water. 2025-03-17 22:43:25 -04:00
7581c510b9 fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties 2025-03-17 00:47:19 -04:00
294ee8b6f3 make cloud shadow strength slider work again 2025-03-16 23:23:09 -04:00
2db700e766 add option to remove hand from DOF blur but still keep allow stuff to go out of focus 2025-03-16 18:46:05 -04:00
5d3d64e7b4 forgot to turn a debug thing off lmao 2025-03-16 18:37:45 -04:00
db7956811b make old lightleak fix setting work again 2025-03-16 18:36:35 -04:00
f132e27936 add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings 2025-03-16 18:11:27 -04:00
7fe056d00e clear compile error if only small cumulus clouds are enabled 2025-03-12 01:21:37 -04:00
3d104832db allow volumetric fog to intersect volumetric clouds 2025-03-12 01:17:45 -04:00
01387e8720 smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering 2025-03-11 18:50:00 -04:00
8c3ed866c3 adjust minimum light values and remove arbitrary modifications to minimum light 2025-03-10 23:31:55 -04:00
16a60466d8 oopsi doopsi compile error fixed 2025-03-10 22:18:36 -04:00
4d05596b1d tweaks to cloud shadows and cloud plane fake curvature 2025-03-10 21:44:32 -04:00
329ea6dbca temporarily force the cloud raymarcher to switch ray direction when inside the cloud plane 2025-03-10 21:39:02 -04:00
0bbe877f38 add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off. 2025-03-10 20:39:00 -04:00
839236c861 Added caustics power setting 2025-03-10 22:08:48 +01:00
f19a1f13d8 return old functionality back to the "hyper detailed waves" setting 2025-03-10 14:51:38 -04:00
940a202327 allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand. 2025-03-10 01:11:18 -04:00
c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
57d1977381 Exposed DH's noise settings to shader config 2025-03-04 21:44:49 +01:00
232e5304a8 fix error when POM is enabled 2025-02-25 22:23:50 -05:00
8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error 2025-02-25 18:11:31 -05:00
9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff 2025-02-25 18:05:49 -05:00
0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. 2025-02-25 17:42:55 -05:00
a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
5d0ff0856f fix tiny VL clouds issue 2024-11-18 16:22:17 -05:00
bbc1ce5a9f fix imparity in blocks.glsl. fix syntax error in block.properties 2024-11-16 20:22:33 -05:00
71aaebc7da add cloud scale for altocumulus layer 2024-11-16 19:41:25 -05:00
727d223649 add snells window effect back in 2024-11-16 19:38:04 -05:00
9145d19e46 remove underwater distortion. make AO in sunlight also be on SSS. 2024-11-16 01:34:37 -05:00
b305de9412 add scale setting for large/small cumulus clouds 2024-11-15 20:56:53 -05:00
b91e1b762e add cloud tallness settings for small/large cumulus clouds 2024-11-15 20:29:25 -05:00
cf333c73b1 potential fix for cloud depth intersection max distance being too short for DH LODs 2024-11-15 20:10:52 -05:00
5b9bb4c089 add controllable exposure brightening and darkening 2024-11-15 18:52:43 -05:00
9642537cba disable daily weather by default for now 2024-11-15 17:59:55 -05:00
b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
b32041d4fc fix "the end orb" debug view 2024-07-10 17:02:54 -04:00
728ebb9920 fix atmosphere/volume ambient lights minimum light level 2024-07-08 20:56:41 -04:00
c169916c40 center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled 2024-07-08 20:12:05 -04:00
cdd12d441e fix critical damage effect when temporal upscaling was enabled. 2024-07-07 21:21:55 -04:00
396c9edba7 fix atmosphere haze absorbance. fix small specular reflection issue 2024-07-07 16:29:14 -04:00
6df9b1624a fix TAA when distant horizons is enabled. 2024-07-07 14:18:56 -04:00
8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers 2024-07-06 21:03:31 -04:00