#include "core/data/custom_weapons.hpp"
#include "gui/window/main/tabs.hpp"
namespace big
{
void tab_main::tab_weapons()
if (ImGui::BeginTabItem("Weapons"))
if (ImGui::TreeNode("Custom Weapons"))
CustomWeapon selected = g.weapons.custom_weapon;
if (ImGui::BeginCombo("Weapon", custom_weapons[(int)selected].name))
for (custom_weapon weapon : custom_weapons)
if (ImGui::Selectable(weapon.name, weapon.id == selected))
g.weapons.custom_weapon = weapon.id;
}
if (weapon.id == selected)
ImGui::SetItemDefaultFocus();
ImGui::EndCombo();
ImGui::TreePop();
ImGui::EndTabItem();