#include "backend/looped_command.hpp"
#include "natives.hpp"
namespace big
{
class keep_on_ground : looped_command
using looped_command::looped_command;
virtual void on_tick() override
auto model = ENTITY::GET_ENTITY_MODEL(self::veh);
if (ENTITY::IS_ENTITY_IN_AIR(self::veh) && (VEHICLE::IS_THIS_MODEL_A_CAR(model) || VEHICLE::IS_THIS_MODEL_A_BIKE(model)))
VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(self::veh, 5.0);
}
};
keep_on_ground g_keep_on_ground("keeponground", "KEEP_ON_GROUND", "KEEP_ON_GROUND_DESC",
g.vehicle.keep_on_ground);