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YimMenu/src/backend/looped/vehicle/keep_on_ground.cpp

21 lines
571 B
C++

#include "backend/looped_command.hpp"
#include "natives.hpp"
namespace big
{
class keep_on_ground : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
auto model = ENTITY::GET_ENTITY_MODEL(self::veh);
if (ENTITY::IS_ENTITY_IN_AIR(self::veh) && (VEHICLE::IS_THIS_MODEL_A_CAR(model) || VEHICLE::IS_THIS_MODEL_A_BIKE(model)))
VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(self::veh, 5.0);
}
};
keep_on_ground g_keep_on_ground("keeponground", "KEEP_ON_GROUND", "KEEP_ON_GROUND_DESC",
g.vehicle.keep_on_ground);
}