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YimMenu/src/util/vehicle.hpp

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#pragma once
#include "entity.hpp"
#include "gta/joaat.hpp"
#include "math.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "script.hpp"
#include "teleport.hpp"
#include "script_global.hpp"
#include "gta\VehicleValues.h"
#include "services/vehicle_helper/vehicle_helper.hpp"
namespace big::vehicle
{
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inline auto spawn_global = script_global(2725439);
inline void go_into_personal_vehicle()
{
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*script_global(2671449).at(8).as<int*>() = 1;
}
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inline float mps_to_speed(float mps, SpeedUnit speed_unit)
{
switch (speed_unit)
{
case SpeedUnit::KMPH:
return mps * 3.6f;
break;
case SpeedUnit::MIPH:
return mps * 2.2369f;
break;
}
return mps;
}
inline float speed_to_mps(float speed, SpeedUnit speed_unit)
{
switch (speed_unit)
{
case SpeedUnit::KMPH:
return speed / 3.6f;
break;
case SpeedUnit::MIPH:
return speed / 2.2369f;
break;
}
return speed;
}
inline Vector3 get_spawn_location(bool spawn_inside)
{
float y_offset = 0;
if (self::veh != 0)
{
y_offset = 10.f;
}
else if (!spawn_inside)
{
y_offset = 5.f;
}
return ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(self::ped, 0.f, y_offset, 0.f);
}
inline void set_mp_bitset(Vehicle veh)
{
DECORATOR::DECOR_SET_INT(veh, "MPBitset", 0);
auto networkId = NETWORK::VEH_TO_NET(veh);
if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(veh))
NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, true);
VEHICLE::SET_VEHICLE_IS_STOLEN(veh, FALSE);
}
inline void bring(Vehicle veh, Vector3 location, bool put_in = true, int seatIdx = -1)
{
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if (!ENTITY::IS_ENTITY_A_VEHICLE(veh)) return g_notification_service->push_error("Vehicle", "Invalid handle");
auto vecVehicleLocation = ENTITY::GET_ENTITY_COORDS(veh, true);
teleport::load_ground_at_3dcoord(vecVehicleLocation);
if (!entity::take_control_of(veh))
return g_notification_service->push_warning("Vehicle", "Failed to take control of remote vehicle.");
auto ped = self::ped;
ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, 0);
ENTITY::SET_ENTITY_HEADING(veh, ENTITY::GET_ENTITY_HEADING(ped));
if (put_in)
{
for (size_t i = 0; i < 100 && math::distance_between_vectors(location, ENTITY::GET_ENTITY_COORDS(veh, true)) > 10; i++)
script::get_current()->yield();
auto driver_ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(veh, -1, false);
if (driver_ped != 0)
{
if (PED::GET_PED_TYPE(driver_ped) == ePedType::PED_TYPE_NETWORK_PLAYER)
{
TASK::CLEAR_PED_TASKS_IMMEDIATELY(driver_ped);
}
else
{
entity::delete_entity(driver_ped);
}
}
PED::SET_PED_INTO_VEHICLE(ped, veh, seatIdx);
}
}
inline Vehicle get_closest_to_location(Vector3 location, float range)
{
if (const auto replay = *g_pointers->m_replay_interface; replay)
{
if (const auto veh_interface = replay->m_vehicle_interface; veh_interface)
{
const auto veh_interface_size = veh_interface->m_max_vehicles;
float min_dist = FLT_MAX;
int32_t m_handle = 0;
for (int32_t i = 0; i < veh_interface_size; i++)
{
auto veh_entity = veh_interface->m_vehicle_list->m_vehicles[i];
auto veh_ptr = veh_entity.m_entity_ptr;
if (!veh_ptr || !veh_ptr->m_navigation)
{
continue;
}
auto veh_pos_arr = veh_ptr->m_navigation->m_position;
Vector3 veh_pos(veh_pos_arr.x, veh_pos_arr.y, veh_pos_arr.z);
float dist = math::distance_between_vectors(veh_pos, location);
if (dist < min_dist)
{
int32_t tmp_handle = g_pointers->m_ptr_to_handle(veh_ptr);
if (entity::take_control_of(tmp_handle))
{
min_dist = dist;
m_handle = tmp_handle;
}
}
}
return m_handle;
}
}
return 0;
}
inline bool set_plate(Vehicle veh, const char* plate)
{
if (!ENTITY::IS_ENTITY_A_VEHICLE(veh) || !entity::take_control_of(veh))
{
return false;
}
if (plate != nullptr && plate[0] != 0)
{
VEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT(veh, plate);
}
return true;
}
inline bool repair(Vehicle veh)
{
if (!ENTITY::IS_ENTITY_A_VEHICLE(veh) || !entity::take_control_of(veh))
{
return false;
}
VEHICLE::SET_VEHICLE_FIXED(veh);
VEHICLE::SET_VEHICLE_DEFORMATION_FIXED(veh);
VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0.f);
return true;
}
inline Vehicle spawn(Hash hash, Vector3 location, float heading, bool is_networked = true)
{
for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++)
{
STREAMING::REQUEST_MODEL(hash);
script::get_current()->yield();
}
if (!STREAMING::HAS_MODEL_LOADED(hash))
{
return 0;
}
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x9090;
auto veh = VEHICLE::CREATE_VEHICLE(hash, location.x, location.y, location.z, heading, is_networked, false, false);
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x0574;
script::get_current()->yield();
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
if (*g_pointers->m_is_session_started)
{
set_mp_bitset(veh);
}
return veh;
}
inline Vehicle clone_from_vehicle_data(std::map<int, int32_t>& data, Vector3 location, float heading)
{
Vector3 tmpLocation = { location.x, location.y, 1200.0f };
if (location.z > 1000.0f && location.z < 1400.0)
{
tmpLocation.z = 800.0f;
}
// vehicle data
for (const auto& [idx, val] : data)
{
if (idx >= 0 && idx < 142)
{
*spawn_global.at(27).at(idx).as<int32_t*>() = val;
}
}
// permission fix
*spawn_global.at(27).at(1).as<int32_t*>() = 0;
// personal car flag
*spawn_global.at(27).at(94).as<int32_t*>() = 14;
*spawn_global.at(27).at(95).as<int32_t*>() = 2;
// mmi
*spawn_global.at(27).at(103).as<int32_t*>() = 0;
// spawn location
*spawn_global.at(7).at(0).as<float*>() = tmpLocation.x;
*spawn_global.at(7).at(1).as<float*>() = tmpLocation.y;
*spawn_global.at(7).at(2).as<float*>() = tmpLocation.z;
// spawn non pegasus
*spawn_global.at(3).as<int*>() = 0;
// spawn signal
int* spawn_signal = spawn_global.at(2).as<int32_t*>();
*spawn_global.at(5).as<int32_t*>() = 1;
*spawn_signal = 1;
// wait until the vehicle is spawned
for (size_t retry = 0; *spawn_signal != 0 && retry < 200; retry++)
{
script::get_current()->yield(10ms);
}
if (*spawn_signal == 1)
{
return 0;
}
auto veh = vehicle::get_closest_to_location(tmpLocation, 200);
if (veh == 0)
{
return 0;
}
ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, 0);
ENTITY::SET_ENTITY_HEADING(veh, heading);
return veh;
}
inline std::map<int, int32_t> get_vehicle_data_from_vehicle_idx(script_global vehicle_idx)
{
std::map<int, int32_t> veh_data;
for (int i = 0; i < 142; i++)
{
veh_data[i] = *vehicle_idx.at(i).as<int32_t*>();
}
veh_data.erase(1); veh_data.erase(94); veh_data.erase(95); veh_data.erase(103);
return veh_data;
}
inline std::map<int, int32_t> get_owned_mods_from_vehicle_idx(script_global vehicle_idx)
{
std::map<int, int32_t> owned_mods;
for (int i = MOD_SECONDARY_CUSTOM; i <= MOD_MODEL_HASH; i++)
{
owned_mods[i] = 0;
}
int32_t val_32 = *vehicle_idx.at(32).as<int32_t*>();
int32_t val_77 = *vehicle_idx.at(77).as<int32_t*>();
int32_t val_102 = *vehicle_idx.at(102).as<int32_t*>();
owned_mods[MOD_MODEL_HASH] = *vehicle_idx.at(66).as<int32_t*>();
owned_mods[MOD_PLATE_STYLE] = *vehicle_idx.at(0).as<int32_t*>();
owned_mods[MOD_WINDOW_TINT] = *vehicle_idx.at(65).as<int32_t*>();
owned_mods[MOD_WHEEL_TYPE] = *vehicle_idx.at(69).as<int32_t*>();
owned_mods[MOD_PRIMARY_COL] = *vehicle_idx.at(5).as<int32_t*>();
owned_mods[MOD_SECONDARY_COL] = *vehicle_idx.at(6).as<int32_t*>();
owned_mods[MOD_PEARLESCENT_COL] = *vehicle_idx.at(7).as<int32_t*>();
owned_mods[MOD_WHEEL_COL] = *vehicle_idx.at(8).as<int32_t*>();
owned_mods[MOD_INTERIOR_COL] = *vehicle_idx.at(97).as<int32_t*>();
owned_mods[MOD_DASHBOARD_COL] = *vehicle_idx.at(99).as<int32_t*>();
//CUSTOM PRIMARY
owned_mods[MOD_PRIMARY_CUSTOM] = (val_77 & (1 << 13)) != 0;
if (owned_mods[MOD_PRIMARY_CUSTOM])
{
owned_mods[MOD_PRIMARY_COL_R] = *vehicle_idx.at(71).as<int32_t*>();
owned_mods[MOD_PRIMARY_COL_G] = *vehicle_idx.at(72).as<int32_t*>();
owned_mods[MOD_PRIMARY_COL_B] = *vehicle_idx.at(73).as<int32_t*>();
}
//CUSTOM SECONDARY
owned_mods[MOD_SECONDARY_CUSTOM] = (val_77 & (1 << 12)) != 0;
if (owned_mods[MOD_SECONDARY_CUSTOM])
{
owned_mods[MOD_SECONDARY_COL_R] = *vehicle_idx.at(71).as<int32_t*>();
owned_mods[MOD_SECONDARY_COL_G] = *vehicle_idx.at(72).as<int32_t*>();
owned_mods[MOD_SECONDARY_COL_B] = *vehicle_idx.at(73).as<int32_t*>();
}
// TIRE SMOKE
owned_mods[MOD_TIRESMOKE_COL_R] = *vehicle_idx.at(62).as<int32_t*>();
owned_mods[MOD_TIRESMOKE_COL_G] = *vehicle_idx.at(63).as<int32_t*>();
owned_mods[MOD_TIRESMOKE_COL_B] = *vehicle_idx.at(64).as<int32_t*>();
owned_mods[MOD_TYRE_SMOKE] = !(
owned_mods[MOD_TIRESMOKE_COL_R] == 255 &&
owned_mods[MOD_TIRESMOKE_COL_G] == 255 &&
owned_mods[MOD_TIRESMOKE_COL_B] == 255
);
// XENON
if (val_32 > 0)
{
owned_mods[MOD_XENON_LIGHTS] = 1;
owned_mods[MOD_XENON_COL] = val_32 - 2;
}
else
{
owned_mods[MOD_XENON_LIGHTS] = 0;
}
// NEON
owned_mods[MOD_NEON_LEFT_ON] = (val_77 & (1 << 30)) != 0;
owned_mods[MOD_NEON_RIGHT_ON] = (val_77 & (1 << 31)) != 0;
owned_mods[MOD_NEON_FRONT_ON] = (val_77 & (1 << 28)) != 0;
owned_mods[MOD_NEON_BACK_ON] = (val_77 & (1 << 29)) != 0;
owned_mods[MOD_NEON_COL_R] = *vehicle_idx.at(74).as<int32_t*>();
owned_mods[MOD_NEON_COL_G] = *vehicle_idx.at(75).as<int32_t*>();
owned_mods[MOD_NEON_COL_B] = *vehicle_idx.at(76).as<int32_t*>();
// TIRE OPTIONS
owned_mods[MOD_TIRE_CAN_BURST] = (val_77 & (1 << 9)) == 0;
if ((val_102 & 0b11) == 0b11)
{
owned_mods[MOD_DRIFT_TIRE] = 1;
}
owned_mods[MOD_TURBO] = *vehicle_idx.at(28).as<int32_t*>() != 0;
owned_mods[MOD_FRONTWHEEL_VAR] = *vehicle_idx.at(60).as<int32_t*>() != 0;
owned_mods[MOD_REARWHEEL_VAR] = *vehicle_idx.at(61).as<int32_t*>() != 0;
// OTHER MODS
for (int slot = MOD_SPOILERS; slot <= MOD_LIGHTBAR; slot++)
{
if (slot == MOD_TURBO || slot == MOD_TYRE_SMOKE || slot == MOD_XENON_LIGHTS)
{
continue;
}
int32_t val = *vehicle_idx.at(10 + slot).as<int32_t*>() - 1;
if (val != -1)
{
owned_mods[slot] = val;
}
}
// EXTRA
for (int extra = MOD_EXTRA_9; extra <= MOD_EXTRA_1; extra++)
{
int gta_extra_id = (extra - MOD_EXTRA_0) * -1;
owned_mods[extra] = val_77 >> (gta_extra_id - 1) & 1;
}
return owned_mods;
}
inline Vehicle clone_from_owned_mods(std::map<int, int32_t> owned_mods, Vector3 location, float heading, bool is_networked = true)
{
auto vehicle = spawn(owned_mods[MOD_MODEL_HASH], location, heading, is_networked);
if (vehicle == 0)
{
return 0;
}
for (int i = MOD_NEON_COL_B; i <= MOD_MODEL_HASH; i++)
{
if (owned_mods.count(i) == 0)
{
owned_mods[i] = 0;
}
}
VEHICLE::SET_VEHICLE_MOD_KIT(vehicle, 0);
script::get_current()->yield(10ms);
VEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(vehicle, owned_mods[MOD_PLATE_STYLE]);
VEHICLE::SET_VEHICLE_WINDOW_TINT(vehicle, owned_mods[MOD_WINDOW_TINT]);
VEHICLE::SET_VEHICLE_WHEEL_TYPE(vehicle, owned_mods[MOD_WHEEL_TYPE]);
script::get_current()->yield(10ms);
VEHICLE::SET_VEHICLE_COLOURS(vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
VEHICLE::SET_VEHICLE_EXTRA_COLOURS(vehicle, owned_mods[MOD_PEARLESCENT_COL], owned_mods[MOD_WHEEL_COL]);
VEHICLE::SET_VEHICLE_EXTRA_COLOUR_5(vehicle, owned_mods[MOD_INTERIOR_COL]);
VEHICLE::SET_VEHICLE_EXTRA_COLOUR_6(vehicle, owned_mods[MOD_DASHBOARD_COL]);
if (owned_mods[MOD_PRIMARY_CUSTOM])
{
VEHICLE::SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(
vehicle, owned_mods[MOD_PRIMARY_COL_R],
owned_mods[MOD_PRIMARY_COL_G], owned_mods[MOD_PRIMARY_COL_B]
);
}
if (owned_mods[MOD_SECONDARY_CUSTOM])
{
VEHICLE::SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(
vehicle, owned_mods[MOD_SECONDARY_COL_R],
owned_mods[MOD_SECONDARY_COL_G], owned_mods[MOD_SECONDARY_COL_B]
);
}
if (owned_mods[MOD_TYRE_SMOKE])
{
VEHICLE::SET_VEHICLE_TYRE_SMOKE_COLOR(
vehicle, owned_mods[MOD_TIRESMOKE_COL_R],
owned_mods[MOD_TIRESMOKE_COL_G], owned_mods[MOD_TIRESMOKE_COL_B]
);
VEHICLE::TOGGLE_VEHICLE_MOD(vehicle, MOD_TYRE_SMOKE, owned_mods[MOD_TYRE_SMOKE]);
}
if (owned_mods[MOD_XENON_LIGHTS])
{
VEHICLE::SET_VEHICLE_XENON_LIGHT_COLOR_INDEX(vehicle, owned_mods[MOD_XENON_COL]);
VEHICLE::TOGGLE_VEHICLE_MOD(vehicle, MOD_XENON_LIGHTS, owned_mods[MOD_XENON_LIGHTS]);
}
VEHICLE::SET_VEHICLE_NEON_COLOUR(
vehicle, owned_mods[MOD_NEON_COL_R],
owned_mods[MOD_NEON_COL_G], owned_mods[MOD_NEON_COL_B]
);
VEHICLE::SET_VEHICLE_NEON_ENABLED(vehicle, NEON_LEFT, owned_mods[MOD_NEON_LEFT_ON]);
VEHICLE::SET_VEHICLE_NEON_ENABLED(vehicle, NEON_RIGHT, owned_mods[MOD_NEON_RIGHT_ON]);
VEHICLE::SET_VEHICLE_NEON_ENABLED(vehicle, NEON_FRONT, owned_mods[MOD_NEON_FRONT_ON]);
VEHICLE::SET_VEHICLE_NEON_ENABLED(vehicle, NEON_BACK, owned_mods[MOD_NEON_BACK_ON]);
VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(vehicle, owned_mods[MOD_TIRE_CAN_BURST]);
VEHICLE::SET_DRIFT_TYRES(vehicle, owned_mods[MOD_DRIFT_TIRE]);
VEHICLE::TOGGLE_VEHICLE_MOD(vehicle, MOD_TURBO, owned_mods[MOD_TURBO]);
for (int slot = MOD_SPOILERS; slot <= MOD_LIGHTBAR; slot++)
{
if (owned_mods.count(slot) && owned_mods[slot] != -1)
{
bool custom_tire = false;
if (slot == MOD_FRONTWHEEL)
{
custom_tire = owned_mods[MOD_FRONTWHEEL_VAR];
}
else if (slot == MOD_REARWHEEL)
{
custom_tire = owned_mods[MOD_REARWHEEL_VAR];
}
VEHICLE::SET_VEHICLE_MOD(vehicle, slot, owned_mods[slot], custom_tire);
}
}
for (int extra = MOD_EXTRA_14; extra <= MOD_EXTRA_1; extra++)
{
int gta_extra_id = (extra - MOD_EXTRA_0) * -1;
if (owned_mods.count(extra) && VEHICLE::DOES_EXTRA_EXIST(vehicle, gta_extra_id))
{
VEHICLE::SET_VEHICLE_EXTRA(vehicle, gta_extra_id, owned_mods[extra] == 0);
}
}
return vehicle;
}
inline std::map<int, int32_t> get_owned_mods_from_vehicle(Vehicle vehicle)
{
std::map<int, int32_t> owned_mods;
for (int i = MOD_SECONDARY_CUSTOM; i <= MOD_MODEL_HASH; i++)
{
owned_mods[i] = 0;
}
owned_mods[MOD_MODEL_HASH] = ENTITY::GET_ENTITY_MODEL(vehicle);
owned_mods[MOD_PLATE_STYLE] = VEHICLE::GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(vehicle);
owned_mods[MOD_WINDOW_TINT] = VEHICLE::GET_VEHICLE_WINDOW_TINT(vehicle);
owned_mods[MOD_WHEEL_TYPE] = VEHICLE::GET_VEHICLE_WHEEL_TYPE(vehicle);
VEHICLE::GET_VEHICLE_COLOURS(vehicle, &owned_mods[MOD_PRIMARY_COL], &owned_mods[MOD_SECONDARY_COL]);
VEHICLE::GET_VEHICLE_EXTRA_COLOURS(vehicle, &owned_mods[MOD_PEARLESCENT_COL], &owned_mods[MOD_WHEEL_COL]);
VEHICLE::GET_VEHICLE_EXTRA_COLOUR_5(vehicle, &owned_mods[MOD_INTERIOR_COL]);
VEHICLE::GET_VEHICLE_EXTRA_COLOUR_6(vehicle, &owned_mods[MOD_DASHBOARD_COL]);
owned_mods[MOD_PRIMARY_CUSTOM] = VEHICLE::GET_IS_VEHICLE_PRIMARY_COLOUR_CUSTOM(vehicle);
if (owned_mods[MOD_PRIMARY_CUSTOM])
{
VEHICLE::GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(
vehicle, &owned_mods[MOD_PRIMARY_COL_R],
&owned_mods[MOD_PRIMARY_COL_G], &owned_mods[MOD_PRIMARY_COL_B]
);
}
owned_mods[MOD_SECONDARY_CUSTOM] = VEHICLE::GET_IS_VEHICLE_SECONDARY_COLOUR_CUSTOM(vehicle);
if (owned_mods[MOD_SECONDARY_CUSTOM])
{
VEHICLE::GET_VEHICLE_CUSTOM_SECONDARY_COLOUR(
vehicle, &owned_mods[MOD_SECONDARY_COL_R],
&owned_mods[MOD_SECONDARY_COL_G], &owned_mods[MOD_SECONDARY_COL_B]
);
}
owned_mods[MOD_TYRE_SMOKE] = VEHICLE::IS_TOGGLE_MOD_ON(vehicle, MOD_TYRE_SMOKE);
if (owned_mods[MOD_TYRE_SMOKE])
{
VEHICLE::GET_VEHICLE_TYRE_SMOKE_COLOR(
vehicle, &owned_mods[MOD_TIRESMOKE_COL_R],
&owned_mods[MOD_TIRESMOKE_COL_G], &owned_mods[MOD_TIRESMOKE_COL_B]
);
}
owned_mods[MOD_XENON_LIGHTS] = VEHICLE::IS_TOGGLE_MOD_ON(vehicle, MOD_XENON_LIGHTS);
if (owned_mods[MOD_XENON_LIGHTS])
{
owned_mods[MOD_XENON_COL] = (int8_t)VEHICLE::GET_VEHICLE_XENON_LIGHT_COLOR_INDEX(vehicle);
}
owned_mods[MOD_NEON_LEFT_ON] = VEHICLE::GET_VEHICLE_NEON_ENABLED(vehicle, NEON_LEFT);
owned_mods[MOD_NEON_RIGHT_ON] = VEHICLE::GET_VEHICLE_NEON_ENABLED(vehicle, NEON_RIGHT);
owned_mods[MOD_NEON_FRONT_ON] = VEHICLE::GET_VEHICLE_NEON_ENABLED(vehicle, NEON_FRONT);
owned_mods[MOD_NEON_BACK_ON] = VEHICLE::GET_VEHICLE_NEON_ENABLED(vehicle, NEON_BACK);
VEHICLE::GET_VEHICLE_NEON_COLOUR(
vehicle, &owned_mods[MOD_NEON_COL_R],
&owned_mods[MOD_NEON_COL_G], &owned_mods[MOD_NEON_COL_B]
);
owned_mods[MOD_TIRE_CAN_BURST] = VEHICLE::GET_VEHICLE_TYRES_CAN_BURST(vehicle);
owned_mods[MOD_DRIFT_TIRE] = VEHICLE::GET_DRIFT_TYRES_SET(vehicle);
owned_mods[MOD_TURBO] = VEHICLE::IS_TOGGLE_MOD_ON(vehicle, MOD_TURBO);
owned_mods[MOD_FRONTWHEEL_VAR] = VEHICLE::GET_VEHICLE_MOD_VARIATION(vehicle, MOD_FRONTWHEEL);
owned_mods[MOD_REARWHEEL_VAR] = VEHICLE::GET_VEHICLE_MOD_VARIATION(vehicle, MOD_REARWHEEL);
for (int slot = MOD_SPOILERS; slot <= MOD_LIGHTBAR; slot++)
{
int count = VEHICLE::GET_NUM_VEHICLE_MODS(vehicle, slot);
if (count > 0)
{
int32_t val = VEHICLE::GET_VEHICLE_MOD(vehicle, slot);
if (val != -1)
{
owned_mods[slot] = val;
}
}
}
for (int extra = MOD_EXTRA_14; extra <= MOD_EXTRA_1; extra++)
{
int gta_extra_id = (extra - MOD_EXTRA_0) * -1;
if (VEHICLE::DOES_EXTRA_EXIST(vehicle, gta_extra_id))
{
owned_mods[extra] = VEHICLE::IS_VEHICLE_EXTRA_TURNED_ON(vehicle, gta_extra_id);
}
}
return owned_mods;
}
inline void teleport_into_vehicle(Vehicle veh)
{
PED::SET_PED_INTO_VEHICLE(self::ped, veh, -1);
}
inline void max_vehicle(Vehicle veh)
{
Hash model = ENTITY::GET_ENTITY_MODEL(veh);
VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0);
VEHICLE::TOGGLE_VEHICLE_MOD(veh, MOD_TURBO, TRUE);
VEHICLE::TOGGLE_VEHICLE_MOD(veh, MOD_TYRE_SMOKE, TRUE);
VEHICLE::TOGGLE_VEHICLE_MOD(veh, MOD_XENON_LIGHTS, TRUE);
VEHICLE::SET_VEHICLE_WINDOW_TINT(veh, 1);
VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, false);
for (int slot = MOD_SPOILERS; slot <= MOD_LIGHTBAR; slot++)
{
if (slot == MOD_LIVERY) {
continue;
}
int count = VEHICLE::GET_NUM_VEHICLE_MODS(veh, slot);
if (count > 0)
{
int selected_mod = -1;
for (int mod = count - 1; mod >= -1; mod--)
{
if (vehicle_helper::check_mod_blacklist(model, slot, mod))
{
continue;
}
selected_mod = mod;
break;
}
if (selected_mod != -1)
{
VEHICLE::SET_VEHICLE_MOD(veh, slot, selected_mod, true);
}
}
}
}
}