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YimMenu/BigBaseV2/src/core/class/CPlayerInfo.hpp

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#pragma once
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#pragma warning(push)
#pragma warning(disable : 4201) // nonstandard extension used: nameless struct/union
union netAddress
{
std::uint32_t m_raw;
struct
{
std::uint8_t m_field4;
std::uint8_t m_field3;
std::uint8_t m_field2;
std::uint8_t m_field1;
};
};
#pragma warning(pop)
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#pragma pack(push, 1)
class CPlayerInfo
{
public:
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char pad_0000[32]; //0x0000
netAddress m_internal_ip; //0x0020
uint16_t m_internal_port; //0x0024
char pad_0026[2]; //0x0026
uint64_t m_rockstar_id; //0x0028
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char pad_0030[60]; //0x0030
netAddress m_external_ip; //0x006C
uint16_t m_external_port; //0x0070
char pad_0072[30]; //0x0072
uint64_t m_rockstar_id2; //0x0090
char pad_0098[12]; //0x0098
char m_name[20]; //0x00A4
char pad_00B8[184]; //0x00B8
float m_swim_speed; //0x0170
char pad_0174[20]; //0x0174
uint32_t m_water_proof; //0x0188
char pad_018C[92]; //0x018C
class CPed* m_ped; //0x01E8
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char pad_01F0[40]; //0x01F0
uint32_t m_frame_flags; //0x0218
char pad_021C[52]; //0x021C
uint32_t m_player_controls; //0x0250
char pad_0254[1256]; //0x0254
float m_wanted_can_change; //0x073C
char pad_0740[304]; //0x0740
uint32_t m_npc_ignore; //0x0870
char pad_0874[12]; //0x0874
bool m_is_wanted; //0x0880
char pad_0881[7]; //0x0881
uint32_t m_wanted_level; //0x0888
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uint32_t m_wanted_level_display; //0x088C
char pad_0890[1120]; //0x0890
float m_run_speed; //0x0CF0
float m_stamina; //0x0CF4
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float m_stamina_regen; //0x0CF8
char pad_0CFC[16]; //0x0CFC
float m_weapon_damage_mult; //0x0D0C
float m_weapon_defence_mult; //0x0D10
char pad_0D14[4]; //0x0D14
float m_melee_weapon_damage_mult; //0x0D18
float m_melee_damage_mult; //0x0D1C
float m_melee_defence_mult; //0x0D20
char pad_0D24[8]; //0x0D24
float m_melee_weapon_defence_mult; //0x0D2C
}; //Size: 0x0D30
static_assert(sizeof(CPlayerInfo) == 0xD30);
#pragma pack(pop)