Merge pull request #15 from Tornamic/class-renaming

rename classes, create methods, rename RPCs
This commit is contained in:
RD42
2025-01-10 03:04:37 -08:00
committed by GitHub
15 changed files with 448 additions and 392 deletions

View File

@ -21,7 +21,7 @@ void ScrSetSpawnInfo(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk45(RPCParameters *rpcParams)
void ScrSetPlayerTeam(RPCParameters *rpcParams)
{
}
@ -33,7 +33,7 @@ void ScrSetPlayerName(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk99(RPCParameters *rpcParams)
void ScrSetPlayerSkin(RPCParameters *rpcParams)
{
}
@ -53,7 +53,7 @@ void ScrSetPlayerPos(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk0D(RPCParameters *rpcParams)
void ScrSetPlayerPosFindZ(RPCParameters *rpcParams)
{
}
@ -154,25 +154,25 @@ void ScrSetCameraLookAt(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk9F(RPCParameters *rpcParams)
void ScrSetVehiclePos(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnkA0(RPCParameters *rpcParams)
void ScrSetVehicleZAngle(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnkA1(RPCParameters *rpcParams)
void ScrSetVehicleParams(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk41(RPCParameters *rpcParams)
void ScrLinkVehicleToInterior(RPCParameters *rpcParams)
{
}
@ -184,25 +184,25 @@ void ScrSetCameraBehindPlayer(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk0F(RPCParameters *rpcParams)
void ScrTogglePlayerControllable(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk10(RPCParameters *rpcParams)
void ScrPlaySound(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk11(RPCParameters *rpcParams)
void ScrSetWorldBounds(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk12(RPCParameters *rpcParams)
void ScrGivePlayerMoney(RPCParameters *rpcParams)
{
}
@ -234,7 +234,7 @@ void ScrResetPlayerWeapons(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk16(RPCParameters *rpcParams)
void ScrGivePlayerWeapon(RPCParameters *rpcParams)
{
}
@ -246,31 +246,31 @@ void ScrUnk40(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk37(RPCParameters *rpcParams)
void ScrSendDeathMessage(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk38(RPCParameters *rpcParams)
void ScrSetMapIcon(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk90(RPCParameters *rpcParams)
void ScrRemoveMapIcon(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk42(RPCParameters *rpcParams)
void ScrSetPlayerArmour(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk91(RPCParameters *rpcParams)
void ScrSetWeaponAmmo(RPCParameters *rpcParams)
{
}
@ -282,43 +282,43 @@ void ScrSetGravity(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk93(RPCParameters *rpcParams)
void ScrSetVehicleHealth(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk94(RPCParameters *rpcParams)
void ScrAttachTrailerToVehicle(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk95(RPCParameters *rpcParams)
void ScrDetachTrailerFromVehicle(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk2C(RPCParameters *rpcParams)
void ScrCreateObject(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk2D(RPCParameters *rpcParams)
void ScrSetObjectPos(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk2E(RPCParameters *rpcParams)
void ScrSetObjectRotation(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk2F(RPCParameters *rpcParams)
void ScrDestroyObject(RPCParameters *rpcParams)
{
}
@ -336,37 +336,37 @@ void ScrUnk31(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk4F(RPCParameters *rpcParams)
void ScrCreateExplosion(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk50(RPCParameters *rpcParams)
void ScrShowPlayerNameTag(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk63(RPCParameters *rpcParams)
void ScrMoveObject(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk7A(RPCParameters *rpcParams)
void ScrStopObject(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk7B(RPCParameters *rpcParams)
void ScrSetVehicleNumberPlate(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk7C(RPCParameters *rpcParams)
void ScrTogglePlayerSpectating(RPCParameters *rpcParams)
{
}
@ -378,19 +378,19 @@ void ScrUnk7D(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk7E(RPCParameters *rpcParams)
void ScrSpectatePlayer(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk7F(RPCParameters *rpcParams)
void ScrSpectateVehicle(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk39(RPCParameters *rpcParams)
void ScrRemoveVehicleComponent(RPCParameters *rpcParams)
{
}
@ -402,7 +402,7 @@ void ScrForceSpawnSelection(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk4B(RPCParameters *rpcParams)
void ScrAttachObjectToPlayer(RPCParameters *rpcParams)
{
}
@ -426,19 +426,19 @@ void ScrHideMenu(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk85(RPCParameters *rpcParams)
void ScrSetPlayerWantedLevel(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk86(RPCParameters *rpcParams)
void ScrShowTextDraw(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk87(RPCParameters *rpcParams)
void ScrHideTextDraw(RPCParameters *rpcParams)
{
}
@ -468,19 +468,19 @@ void ScrStopFlashGangZone(RPCParameters *rpcParams)
//----------------------------------------------------
void ScrUnk56(RPCParameters *rpcParams)
void ScrApplyPlayerAnimation(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk57(RPCParameters *rpcParams)
void ScrClearPlayerAnimation(RPCParameters *rpcParams)
{
}
//----------------------------------------------------
void ScrUnk58(RPCParameters *rpcParams)
void ScrSetPlayerSpecialAction(RPCParameters *rpcParams)
{
}
@ -489,11 +489,11 @@ void ScrUnk58(RPCParameters *rpcParams)
void RegisterScriptRPCs(RakClientInterface* pRakClient)
{
REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
REGISTER_STATIC_RPC(pRakClient, ScrUnk45);
REGISTER_STATIC_RPC(pRakClient, ScrUnk99);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
@ -502,60 +502,60 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk10);
REGISTER_STATIC_RPC(pRakClient, ScrUnk11);
REGISTER_STATIC_RPC(pRakClient, ScrUnk12);
REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
REGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
REGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
REGISTER_STATIC_RPC(pRakClient, ScrUnk16);
REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
REGISTER_STATIC_RPC(pRakClient, ScrUnk41);
REGISTER_STATIC_RPC(pRakClient, ScrUnk42);
REGISTER_STATIC_RPC(pRakClient, ScrUnk37);
REGISTER_STATIC_RPC(pRakClient, ScrUnk38);
REGISTER_STATIC_RPC(pRakClient, ScrUnk90);
REGISTER_STATIC_RPC(pRakClient, ScrUnk91);
REGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerArmour);
REGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
REGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
REGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
REGISTER_STATIC_RPC(pRakClient, ScrUnk93);
REGISTER_STATIC_RPC(pRakClient, ScrUnk94);
REGISTER_STATIC_RPC(pRakClient, ScrUnk95);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
REGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
REGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
REGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
REGISTER_STATIC_RPC(pRakClient, ScrUnk31);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk50);
REGISTER_STATIC_RPC(pRakClient, ScrUnk63);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
REGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
REGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
REGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
REGISTER_STATIC_RPC(pRakClient, ScrStopObject);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk39);
REGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
REGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
REGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
REGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
REGISTER_STATIC_RPC(pRakClient, ScrUnk85);
REGISTER_STATIC_RPC(pRakClient, ScrUnk86);
REGISTER_STATIC_RPC(pRakClient, ScrUnk87);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
REGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrUnk56);
REGISTER_STATIC_RPC(pRakClient, ScrUnk57);
REGISTER_STATIC_RPC(pRakClient, ScrUnk58);
REGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
}
//----------------------------------------------------
@ -563,11 +563,11 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
{
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
@ -576,59 +576,59 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12);
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
UNREGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16);
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk37);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk38);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk90);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk91);
UNREGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk93);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk94);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk95);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
UNREGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk31);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk50);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk63);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
UNREGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39);
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk85);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk86);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk87);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk56);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk57);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk58);
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
}
//----------------------------------------------------

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@ -79,56 +79,56 @@
#define RPC_CameraTarget "\xA8"
#define RPC_ActorDamage "\xB1"
#define RPC_ScrUnkA7 "\xA7"
#define RPC_ScrUnk38 "\x38"
#define RPC_ScrUnk90 "\x90"
#define RPC_ScrUnk91 "\x91"
#define RPC_ScrDisableVehicleCollisions "\xA7"
#define RPC_ScrSetMapIcon "\x38"
#define RPC_ScrRemoveMapIcon "\x90"
#define RPC_ScrSetWeaponAmmo "\x91"
#define RPC_ScrSetGravity "\x92"
#define RPC_ScrUnk93 "\x93"
#define RPC_ScrUnk94 "\x94"
#define RPC_ScrUnk95 "\x95"
#define RPC_ScrUnk2C "\x2C"
#define RPC_ScrUnk2D "\x2D"
#define RPC_ScrUnk2E "\x2E"
#define RPC_ScrUnk2F "\x2F"
#define RPC_ScrUnk4F "\x4F"
#define RPC_ScrUnk50 "\x50"
#define RPC_ScrUnk63 "\x63"
#define RPC_ScrUnk7A "\x7A"
#define RPC_ScrUnk7B "\x7B"
#define RPC_ScrUnk7C "\x7C"
#define RPC_ScrSetVehicleHealth "\x93"
#define RPC_ScrAttachTrailerToVehicle "\x94"
#define RPC_ScrDetachTrailerFromVehicle "\x95"
#define RPC_ScrCreateObject "\x2C"
#define RPC_ScrSetObjectPos "\x2D"
#define RPC_ScrSetObjectRotation "\x2E"
#define RPC_ScrDestroyObject "\x2F"
#define RPC_ScrCreateExplosion "\x4F"
#define RPC_ScrShowPlayerNameTag "\x50"
#define RPC_ScrMoveObject "\x63"
#define RPC_ScrStopObject "\x7A"
#define RPC_ScrSetVehicleNumberPlate "\x7B"
#define RPC_ScrTogglePlayerSpectating "\x7C"
#define RPC_ScrUnk7D "\x7D"
#define RPC_ScrUnk7E "\x7E"
#define RPC_ScrUnk7F "\x7F"
#define RPC_ScrUnk39 "\x39"
#define RPC_ScrSpectatePlayer "\x7E"
#define RPC_ScrSpectateVehicle "\x7F"
#define RPC_ScrRemoveVehicleComponent "\x39"
#define RPC_ScrForceSpawnSelection "\x4A"
#define RPC_ScrUnk4B "\x4B"
#define RPC_ScrUnk85 "\x85"
#define RPC_ScrUnk86 "\x86"
#define RPC_ScrUnk87 "\x87"
#define RPC_ScrUnk69 "\x69"
#define RPC_ScrAttachObjectToPlayer "\x4B"
#define RPC_ScrSetPlayerWantedLevel "\x85"
#define RPC_ScrShowTextDraw "\x86"
#define RPC_ScrHideTextDraw "\x87"
#define RPC_ScrTextDrawSetString "\x69"
#define RPC_ScrAddGangZone "\x6C"
#define RPC_ScrRemoveGangZone "\x78"
#define RPC_ScrFlashGangZone "\x79"
#define RPC_ScrStopFlashGangZone "\x55"
#define RPC_ScrUnk56 "\x56"
#define RPC_ScrUnk57 "\x57"
#define RPC_ScrUnk58 "\x58"
#define RPC_ScrApplyPlayerAnimation "\x56"
#define RPC_ScrClearPlayerAnimation "\x57"
#define RPC_ScrSetPlayerSpecialAction "\x58"
#define RPC_ScrEnableStuntBonus "\x68"
#define RPC_ScrUnk59 "\x59"
#define RPC_ScrUnk5A "\x5A"
#define RPC_ScrUnk5B "\x5B"
#define RPC_ScrUnk6F "\x6F"
#define RPC_ScrUnk62 "\x62"
#define RPC_ScrSetPlayerFightingStyle "\x59"
#define RPC_ScrSetPlayerVelocity "\x5A"
#define RPC_ScrSetVehicleVelocity "\x5B"
#define RPC_ScrToggleWidescreen "\x6F"
#define RPC_ScrSetVehicleTireStatus "\x62"
#define RPC_ScrSetPlayerDrunkVisuals "\x5C"
#define RPC_ScrSetPlayerDrunkHandling "\x96"
#define RPC_ScrUnk70 "\x70"
#define RPC_ScrPlayCrimeReport "\x70"
#define RPC_ScrSetSpawnInfo "\x44"
#define RPC_ScrUnk45 "\x45"
#define RPC_ScrUnk99 "\x99"
#define RPC_ScrSetPlayerTeam "\x45"
#define RPC_ScrSetPlayerSkin "\x99"
#define RPC_ScrSetPlayerName "\x0B"
#define RPC_ScrSetPlayerPos "\x0C"
#define RPC_ScrUnk0D "\x0D"
#define RPC_ScrSetPlayerPosFindZ "\x0D"
#define RPC_ScrSetPlayerHealth "\x0E"
#define RPC_ScrPutPlayerInVehicle "\x46"
#define RPC_ScrRemovePlayerFromVehicle "\x47"
@ -137,39 +137,39 @@
#define RPC_ScrSetInterior "\x9C"
#define RPC_ScrSetCameraPos "\x9D"
#define RPC_ScrSetCameraLookAt "\x9E"
#define RPC_ScrUnk9F "\x9F"
#define RPC_ScrUnkA0 "\xA0"
#define RPC_ScrUnkA1 "\xA1"
#define RPC_ScrSetVehiclePos "\x9F"
#define RPC_ScrSetVehicleZAngle "\xA0"
#define RPC_ScrSetVehicleParams "\xA1"
#define RPC_ScrSetCameraBehindPlayer "\xA2"
#define RPC_ScrUnk0F "\x0F"
#define RPC_ScrUnk10 "\x10"
#define RPC_ScrUnk11 "\x11"
#define RPC_ScrUnk12 "\x12"
#define RPC_ScrTogglePlayerControllable "\x0F"
#define RPC_ScrPlaySound "\x10"
#define RPC_ScrSetWorldBounds "\x11"
#define RPC_ScrGivePlayerMoney "\x12"
#define RPC_ScrSetPlayerFacingAngle "\x13"
#define RPC_ScrResetMoney "\x14"
#define RPC_ScrResetPlayerWeapons "\x15"
#define RPC_ScrUnk16 "\x16"
#define RPC_ScrGivePlayerWeapon "\x16"
#define RPC_ScrUnk40 "\x40"
#define RPC_ScrUnk41 "\x41"
#define RPC_ScrUnk42 "\x42"
#define RPC_ScrUnk37 "\x37"
#define RPC_ScrUnk21 "\x21"
#define RPC_ScrUnk23 "\x23"
#define RPC_ScrUnk43 "\x43"
#define RPC_ScrUnk71 "\x71"
#define RPC_ScrUnk29 "\x29"
#define RPC_ScrUnk2A "\x2A"
#define RPC_ScrUnk2B "\x2B"
#define RPC_ScrUnk51 "\x51"
#define RPC_ScrUnk52 "\x52"
#define RPC_ScrUnk53 "\x53"
#define RPC_ScrUnk54 "\x54"
#define RPC_ScrLinkVehicleToInterior "\x41"
#define RPC_ScrSetPlayerArmour "\x42"
#define RPC_ScrSendDeathMessage "\x37"
#define RPC_ScrSetShopName "\x21"
#define RPC_ScrSetPlayerDrunkLevel "\x23"
#define RPC_ScrSetArmedWeapon "\x43"
#define RPC_ScrSetPlayerAttachedObject "\x71"
#define RPC_ScrPlayAudioStream "\x29"
#define RPC_ScrStopAudioStream "\x2A"
#define RPC_ScrRemoveBuilding "\x2B"
#define RPC_ScrAttachCameraToObject "\x51"
#define RPC_ScrInterpolateCamera "\x52"
#define RPC_ScrToggleSelectTextDraw "\x53"
#define RPC_ScrSetPlayerObjectMaterial "\x54"
#define RPC_ScrUnkA9 "\xA9"
#define RPC_ScrUnkAD "\xAD"
#define RPC_ScrUnkAE "\xAE"
#define RPC_ScrUnkAF "\xAF"
#define RPC_ScrUnkB0 "\xB0"
#define RPC_ScrUnkB2 "\xB2"
#define RPC_ScrApplyActorAnimation "\xAD"
#define RPC_ScrClearActorAnimation "\xAE"
#define RPC_ScrSetActorFacingAngle "\xAF"
#define RPC_ScrSetActorPos "\xB0"
#define RPC_ScrSetActorHealth "\xB2"
#define RPC_ScrUnk30 "\x30"
#define RPC_ScrInitMenu "\x4C"
#define RPC_ScrShowMenu "\x4D"

View File

@ -133,7 +133,7 @@ NUDE Font_SetShadow(int shadow)
//-----------------------------------------------------------
NUDE Font_UnkConv(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf)
NUDE Font_InsertNumber(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf)
{
_asm mov eax, 0x69DE90
_asm ret
@ -141,7 +141,7 @@ NUDE Font_UnkConv(char *sz, int param1, int param2, int param3, int param4, int
//-----------------------------------------------------------
NUDE Font_UnkConv2(char *sz)
NUDE Font_InsertPlayerControlKeys(char *sz)
{
_asm mov eax, 0x69E160
_asm jmp eax

View File

@ -14,5 +14,5 @@ void Font_UseBoxColor(DWORD color);
void Font_SetLineWidth(float width);
void Font_SetLineHeight(float height);
void Font_SetShadow(int shadow);
void Font_UnkConv(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf);
void Font_UnkConv2(char *sz);
void Font_InsertNumber(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf);
void Font_InsertPlayerControlKeys(char *sz);

View File

@ -1961,7 +1961,7 @@ void RemoveColorEmbedsFromString(char *szString)
*szString = 0;
}
DWORD unnamed_100B6100(char *szString, int nMaxLen)
DWORD InsertPlayerControlKeysInString(char *szString, int nMaxLen)
{
char tmp_buf[2049];
memset(tmp_buf, 0, sizeof(tmp_buf));

View File

@ -51,7 +51,7 @@ void SaveCameraRaster(char *filename);
BOOL IsFileOrDirectoryExists(char * szPath);
DWORD unnamed_100B6100(char *szString, int nMaxLen);
DWORD InsertPlayerControlKeysInString(char *szString, int nMaxLen);
bool FUNC_100B4B50(VECTOR *vecPos);

View File

@ -23,7 +23,7 @@ CNetGame *pNetGame=0;
//DWORD dword_1026EB98=0;
CFontRender *pDefaultFont=0;
CUnkClass13 *pUnkClass13=0;
CUnkClass14 *pUnkClass14=0;
CObjectText *pObjectText=0;
CUnkClass15 *pUnkClass15=0;
BOOL bGameInited=FALSE;
@ -373,7 +373,7 @@ void DoInitStuff()
pUnkClass11 = new CUnkClass11();
pUnkClass12 = new CUnkClass12();
pUnkClass13 = new CUnkClass13(pD3DDevice);
pUnkClass14 = new CUnkClass14(pD3DDevice);
pObjectText = new CObjectText(pD3DDevice);
pUnkClass15 = new CUnkClass15();
// Setting up the commands.

View File

@ -83,7 +83,7 @@ typedef struct _GAME_SETTINGS {
#include "unkclass11.h"
#include "unkclass12.h"
#include "unkclass13.h"
#include "unkclass14.h"
#include "objecttext.h"
#include "unkclass15.h"
void SetStringFromCommandLine(char *szCmdLine, char *szString);

View File

@ -8,90 +8,90 @@ extern CGame * pGame;
//----------------------------------------------------
// TODO: These script RPCs
void ScrUnkA7(RPCParameters *rpcParams) {}
void ScrUnk38(RPCParameters *rpcParams) {}
void ScrUnk90(RPCParameters *rpcParams) {}
void ScrUnk91(RPCParameters *rpcParams) {}
void ScrDisableVehicleCollisions(RPCParameters *rpcParams) {}
void ScrSetMapIcon(RPCParameters *rpcParams) {}
void ScrRemoveMapIcon(RPCParameters *rpcParams) {}
void ScrSetWeaponAmmo(RPCParameters *rpcParams) {}
void ScrSetGravity(RPCParameters *rpcParams) {}
void ScrUnk93(RPCParameters *rpcParams) {}
void ScrUnk94(RPCParameters *rpcParams) {}
void ScrUnk95(RPCParameters *rpcParams) {}
void ScrUnk2C(RPCParameters *rpcParams) {}
void ScrUnk2D(RPCParameters *rpcParams) {}
void ScrUnk2E(RPCParameters *rpcParams) {}
void ScrUnk2F(RPCParameters *rpcParams) {}
void ScrUnk4F(RPCParameters *rpcParams) {}
void ScrUnk50(RPCParameters *rpcParams) {}
void ScrUnk63(RPCParameters *rpcParams) {}
void ScrUnk7A(RPCParameters *rpcParams) {}
void ScrUnk7B(RPCParameters *rpcParams) {}
void ScrUnk7C(RPCParameters *rpcParams) {}
void ScrSetVehicleHealth(RPCParameters *rpcParams) {}
void ScrAttachTrailerToVehicle(RPCParameters *rpcParams) {}
void ScrDetachTrailerFromVehicle(RPCParameters *rpcParams) {}
void ScrCreateObject(RPCParameters *rpcParams) {}
void ScrSetObjectPos(RPCParameters *rpcParams) {}
void ScrSetObjectRotation(RPCParameters *rpcParams) {}
void ScrDestroyObject(RPCParameters *rpcParams) {}
void ScrCreateExplosion(RPCParameters *rpcParams) {}
void ScrShowPlayerNameTag(RPCParameters *rpcParams) {}
void ScrMoveObject(RPCParameters *rpcParams) {}
void ScrStopObject(RPCParameters *rpcParams) {}
void ScrSetVehicleNumberPlate(RPCParameters *rpcParams) {}
void ScrTogglePlayerSpectating(RPCParameters *rpcParams) {}
void ScrUnk7D(RPCParameters *rpcParams)
{
// nothing
}
void ScrUnk7E(RPCParameters *rpcParams) {}
void ScrUnk7F(RPCParameters *rpcParams) {}
void ScrUnk39(RPCParameters *rpcParams) {}
void ScrUnk4B(RPCParameters *rpcParams) {}
void ScrUnk85(RPCParameters *rpcParams) {}
void ScrUnk86(RPCParameters *rpcParams) {}
void ScrUnk87(RPCParameters *rpcParams) {}
void ScrUnk69(RPCParameters *rpcParams) {}
void ScrSpectatePlayer(RPCParameters *rpcParams) {}
void ScrSpectateVehicle(RPCParameters *rpcParams) {}
void ScrRemoveVehicleComponent(RPCParameters *rpcParams) {}
void ScrAttachObjectToPlayer(RPCParameters *rpcParams) {}
void ScrSetPlayerWantedLevel(RPCParameters *rpcParams) {}
void ScrShowTextDraw(RPCParameters *rpcParams) {}
void ScrHideTextDraw(RPCParameters *rpcParams) {}
void ScrTextDrawSetString(RPCParameters *rpcParams) {}
void ScrAddGangZone(RPCParameters *rpcParams) {}
void ScrRemoveGangZone(RPCParameters *rpcParams) {}
void ScrFlashGangZone(RPCParameters *rpcParams) {}
void ScrStopFlashGangZone(RPCParameters *rpcParams) {}
void ScrUnk56(RPCParameters *rpcParams) {}
void ScrUnk57(RPCParameters *rpcParams) {}
void ScrUnk58(RPCParameters *rpcParams) {}
void ScrUnk59(RPCParameters *rpcParams) {}
void ScrUnk5A(RPCParameters *rpcParams) {}
void ScrUnk5B(RPCParameters *rpcParams) {}
void ScrUnk6F(RPCParameters *rpcParams) {}
void ScrUnk62(RPCParameters *rpcParams) {}
void ScrUnk70(RPCParameters *rpcParams) {}
void ScrApplyPlayerAnimation(RPCParameters *rpcParams) {}
void ScrClearPlayerAnimation(RPCParameters *rpcParams) {}
void ScrSetPlayerSpecialAction(RPCParameters *rpcParams) {}
void ScrSetPlayerFightingStyle(RPCParameters *rpcParams) {}
void ScrSetPlayerVelocity(RPCParameters *rpcParams) {}
void ScrSetVehicleVelocity(RPCParameters *rpcParams) {}
void ScrToggleWidescreen(RPCParameters *rpcParams) {}
void ScrSetVehicleTireStatus(RPCParameters *rpcParams) {}
void ScrPlayCrimeReport(RPCParameters *rpcParams) {}
void ScrSetSpawnInfo(RPCParameters *rpcParams) {}
void ScrUnk45(RPCParameters *rpcParams) {}
void ScrUnk99(RPCParameters *rpcParams) {}
void ScrSetPlayerTeam(RPCParameters *rpcParams) {}
void ScrSetPlayerSkin(RPCParameters *rpcParams) {}
void ScrSetPlayerPos(RPCParameters *rpcParams) {}
void ScrUnk0D(RPCParameters *rpcParams) {}
void ScrSetPlayerPosFindZ(RPCParameters *rpcParams) {}
void ScrPutPlayerInVehicle(RPCParameters *rpcParams) {}
void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
void ScrDisplayGameText(RPCParameters *rpcParams) {}
void ScrSetInterior(RPCParameters *rpcParams) {}
void ScrUnk9F(RPCParameters *rpcParams) {}
void ScrUnkA0(RPCParameters *rpcParams) {}
void ScrUnkA1(RPCParameters *rpcParams) {}
void ScrUnk0F(RPCParameters *rpcParams) {}
void ScrUnk10(RPCParameters *rpcParams) {}
void ScrUnk11(RPCParameters *rpcParams) {}
void ScrUnk12(RPCParameters *rpcParams) {}
void ScrSetVehiclePos(RPCParameters *rpcParams) {}
void ScrSetVehicleZAngle(RPCParameters *rpcParams) {}
void ScrSetVehicleParams(RPCParameters *rpcParams) {}
void ScrTogglePlayerControllable(RPCParameters *rpcParams) {}
void ScrPlaySound(RPCParameters *rpcParams) {}
void ScrSetWorldBounds(RPCParameters *rpcParams) {}
void ScrGivePlayerMoney(RPCParameters *rpcParams) {}
void ScrSetPlayerFacingAngle(RPCParameters *rpcParams) {}
void ScrUnk16(RPCParameters *rpcParams) {}
void ScrGivePlayerWeapon(RPCParameters *rpcParams) {}
void ScrUnk40(RPCParameters *rpcParams) {}
void ScrUnk41(RPCParameters *rpcParams) {}
void ScrUnk42(RPCParameters *rpcParams) {}
void ScrUnk37(RPCParameters *rpcParams) {}
void ScrUnk21(RPCParameters *rpcParams) {}
void ScrUnk23(RPCParameters *rpcParams) {}
void ScrUnk43(RPCParameters *rpcParams) {}
void ScrUnk71(RPCParameters *rpcParams) {}
void ScrUnk29(RPCParameters *rpcParams) {}
void ScrUnk2A(RPCParameters *rpcParams) {}
void ScrUnk2B(RPCParameters *rpcParams) {}
void ScrUnk51(RPCParameters *rpcParams) {}
void ScrUnk52(RPCParameters *rpcParams) {}
void ScrUnk53(RPCParameters *rpcParams) {}
void ScrUnk54(RPCParameters *rpcParams) {}
void ScrLinkVehicleToInterior(RPCParameters *rpcParams) {}
void ScrSetPlayerArmour(RPCParameters *rpcParams) {}
void ScrSendDeathMessage(RPCParameters *rpcParams) {}
void ScrSetShopName(RPCParameters *rpcParams) {}
void ScrSetPlayerDrunkLevel(RPCParameters *rpcParams) {}
void ScrSetArmedWeapon(RPCParameters *rpcParams) {}
void ScrSetPlayerAttachedObject(RPCParameters *rpcParams) {}
void ScrPlayAudioStream(RPCParameters *rpcParams) {}
void ScrStopAudioStream(RPCParameters *rpcParams) {}
void ScrRemoveBuilding(RPCParameters *rpcParams) {}
void ScrAttachCameraToObject(RPCParameters *rpcParams) {}
void ScrInterpolateCamera(RPCParameters *rpcParams) {}
void ScrToggleSelectTextDraw(RPCParameters *rpcParams) {}
void ScrSetPlayerObjectMaterial(RPCParameters *rpcParams) {}
void ScrUnkA9(RPCParameters *rpcParams) {}
void ScrUnkAD(RPCParameters *rpcParams) {}
void ScrUnkAE(RPCParameters *rpcParams) {}
void ScrUnkAF(RPCParameters *rpcParams) {}
void ScrUnkB0(RPCParameters *rpcParams) {}
void ScrUnkB2(RPCParameters *rpcParams) {}
void ScrApplyActorAnimation(RPCParameters *rpcParams) {}
void ScrClearActorAnimation(RPCParameters *rpcParams) {}
void ScrSetActorFacingAngle(RPCParameters *rpcParams) {}
void ScrSetActorPos(RPCParameters *rpcParams) {}
void ScrSetActorHealth(RPCParameters *rpcParams) {}
void ScrUnk30(RPCParameters *rpcParams) {}
void ScrInitMenu(RPCParameters *rpcParams) {}
void ScrShowMenu(RPCParameters *rpcParams) {}
@ -302,56 +302,56 @@ void ScrSetPlayerDrunkHandling(RPCParameters* rpcParams)
void RegisterScriptRPCs(RakClientInterface* pRakClient)
{
REGISTER_STATIC_RPC(pRakClient, ScrUnkA7);
REGISTER_STATIC_RPC(pRakClient, ScrUnk38);
REGISTER_STATIC_RPC(pRakClient, ScrUnk90);
REGISTER_STATIC_RPC(pRakClient, ScrUnk91);
REGISTER_STATIC_RPC(pRakClient, ScrDisableVehicleCollisions);
REGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
REGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
REGISTER_STATIC_RPC(pRakClient, ScrUnk93);
REGISTER_STATIC_RPC(pRakClient, ScrUnk94);
REGISTER_STATIC_RPC(pRakClient, ScrUnk95);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk50);
REGISTER_STATIC_RPC(pRakClient, ScrUnk63);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
REGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
REGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
REGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
REGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
REGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
REGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
REGISTER_STATIC_RPC(pRakClient, ScrStopObject);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk39);
REGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
REGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk85);
REGISTER_STATIC_RPC(pRakClient, ScrUnk86);
REGISTER_STATIC_RPC(pRakClient, ScrUnk87);
REGISTER_STATIC_RPC(pRakClient, ScrUnk69);
REGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
REGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrTextDrawSetString);
REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrUnk56);
REGISTER_STATIC_RPC(pRakClient, ScrUnk57);
REGISTER_STATIC_RPC(pRakClient, ScrUnk58);
REGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
REGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
REGISTER_STATIC_RPC(pRakClient, ScrUnk59);
REGISTER_STATIC_RPC(pRakClient, ScrUnk5A);
REGISTER_STATIC_RPC(pRakClient, ScrUnk5B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk6F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk62);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFightingStyle);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerVelocity);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleVelocity);
REGISTER_STATIC_RPC(pRakClient, ScrToggleWidescreen);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleTireStatus);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
REGISTER_STATIC_RPC(pRakClient, ScrUnk70);
REGISTER_STATIC_RPC(pRakClient, ScrPlayCrimeReport);
REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
REGISTER_STATIC_RPC(pRakClient, ScrUnk45);
REGISTER_STATIC_RPC(pRakClient, ScrUnk99);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
@ -360,39 +360,39 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk10);
REGISTER_STATIC_RPC(pRakClient, ScrUnk11);
REGISTER_STATIC_RPC(pRakClient, ScrUnk12);
REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
REGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
REGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
REGISTER_STATIC_RPC(pRakClient, ScrUnk16);
REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
REGISTER_STATIC_RPC(pRakClient, ScrUnk41);
REGISTER_STATIC_RPC(pRakClient, ScrUnk42);
REGISTER_STATIC_RPC(pRakClient, ScrUnk37);
REGISTER_STATIC_RPC(pRakClient, ScrUnk21);
REGISTER_STATIC_RPC(pRakClient, ScrUnk23);
REGISTER_STATIC_RPC(pRakClient, ScrUnk43);
REGISTER_STATIC_RPC(pRakClient, ScrUnk71);
REGISTER_STATIC_RPC(pRakClient, ScrUnk29);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2A);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk51);
REGISTER_STATIC_RPC(pRakClient, ScrUnk52);
REGISTER_STATIC_RPC(pRakClient, ScrUnk53);
REGISTER_STATIC_RPC(pRakClient, ScrUnk54);
REGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerArmour);
REGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
REGISTER_STATIC_RPC(pRakClient, ScrSetShopName);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkLevel);
REGISTER_STATIC_RPC(pRakClient, ScrSetArmedWeapon);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerAttachedObject);
REGISTER_STATIC_RPC(pRakClient, ScrPlayAudioStream);
REGISTER_STATIC_RPC(pRakClient, ScrStopAudioStream);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveBuilding);
REGISTER_STATIC_RPC(pRakClient, ScrAttachCameraToObject);
REGISTER_STATIC_RPC(pRakClient, ScrInterpolateCamera);
REGISTER_STATIC_RPC(pRakClient, ScrToggleSelectTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerObjectMaterial);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAD);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAE);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAF);
REGISTER_STATIC_RPC(pRakClient, ScrUnkB0);
REGISTER_STATIC_RPC(pRakClient, ScrUnkB2);
REGISTER_STATIC_RPC(pRakClient, ScrApplyActorAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrClearActorAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrSetActorFacingAngle);
REGISTER_STATIC_RPC(pRakClient, ScrSetActorPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetActorHealth);
REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
@ -403,63 +403,63 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
{
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA7);
UNREGISTER_STATIC_RPC(pRakClient, ScrDisableVehicleCollisions);
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk85);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk86);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk87);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk69);
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrTextDrawSetString);
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk56);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk57);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk58);
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
UNREGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk59);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5A);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5B);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk6F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk62);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFightingStyle);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerVelocity);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleVelocity);
UNREGISTER_STATIC_RPC(pRakClient, ScrToggleWidescreen);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleTireStatus);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk70);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk38);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk90);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk91);
UNREGISTER_STATIC_RPC(pRakClient, ScrPlayCrimeReport);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk93);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk94);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk95);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk50);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk63);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
UNREGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
UNREGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk21);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk23);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk43);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk71);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk29);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2A);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2B);
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetShopName);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkLevel);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetArmedWeapon);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerAttachedObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrPlayAudioStream);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopAudioStream);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveBuilding);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
@ -468,31 +468,31 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12);
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
UNREGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16);
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk37);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk51);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk52);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk53);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk54);
UNREGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachCameraToObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrInterpolateCamera);
UNREGISTER_STATIC_RPC(pRakClient, ScrToggleSelectTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerObjectMaterial);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAD);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAE);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAF);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB0);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB2);
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyActorAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrClearActorAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorFacingAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);

View File

@ -1,7 +1,7 @@
#include "main.h"
CUnkClass14::CUnkClass14(IDirect3DDevice9 *pD3DDevice)
CObjectText::CObjectText(IDirect3DDevice9 *pD3DDevice)
{
m_pD3DDevice = pD3DDevice;
m_pD3DSprite1 = NULL;
@ -10,18 +10,18 @@ CUnkClass14::CUnkClass14(IDirect3DDevice9 *pD3DDevice)
RestoreDeviceObjects();
}
CUnkClass14::~CUnkClass14()
CObjectText::~CObjectText()
{
DeleteDeviceObjects();
}
void CUnkClass14::DeleteDeviceObjects()
void CObjectText::DeleteDeviceObjects()
{
SAFE_RELEASE(m_pD3DSprite2);
SAFE_RELEASE(m_pD3DSprite1);
}
void CUnkClass14::RestoreDeviceObjects()
void CObjectText::RestoreDeviceObjects()
{
D3DXCreateSprite(m_pD3DDevice, &m_pD3DSprite1);
D3DXCreateSprite(m_pD3DDevice, &m_pD3DSprite2);

View File

@ -1,7 +1,7 @@
#pragma once
class CUnkClass14
class CObjectText
{
private:
IDirect3DDevice9 *m_pD3DDevice;
@ -9,8 +9,8 @@ private:
ID3DXSprite *m_pD3DSprite2;
public:
CUnkClass14(IDirect3DDevice9 *pD3DDevice);
~CUnkClass14();
CObjectText(IDirect3DDevice9 *pD3DDevice);
~CObjectText();
void DeleteDeviceObjects();
void RestoreDeviceObjects();

View File

@ -1059,10 +1059,10 @@
RelativePath=".\unkclass13.h">
</File>
<File
RelativePath=".\unkclass14.cpp">
RelativePath=".\objecttext.cpp">
</File>
<File
RelativePath=".\unkclass14.h">
RelativePath=".\objecttext.h">
</File>
<File
RelativePath=".\unkclass15.cpp">

View File

@ -24,3 +24,43 @@ CUnkClass10::CUnkClass10(IDirect3DDevice9 *pD3DDevice)
D3DXCreateFont(m_pD3DDevice, 28, 0, FW_NORMAL, 1, FALSE,
SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &m_pD3DFont2);
}
void CUnkClass10::FUNC10072BC0(int a2)
{
}
void CUnkClass10::FUNC100724E0(int a2)
{
}
int CUnkClass10::FUNC10071D20(int a2, float a3)
{
}
void CUnkClass10::FUNC10073460(int a2, float a3)
{
}
int CUnkClass10::WndProc(int a2, int a3, int a4)
{
}
void CUnkClass10::FUNC10073780()
{
}
void CUnkClass10::FUNC10072AC0(int a2)
{
}
void CUnkClass10::FUNC100728B0(int a2)
{
}

View File

@ -1,6 +1,13 @@
#pragma once
/*
https://sampwiki.blast.hk/wiki/EditObject
Suggested names:
CObjectEditor
CEditObject
*/
class CUnkClass10
{
private:
@ -27,4 +34,13 @@ private:
public:
CUnkClass10(IDirect3DDevice9 *pD3DDevice);
// TODO: review args and implement
void FUNC10072BC0(int a2);
void FUNC100724E0(int a2);
int FUNC10071D20(int a2, float a3);
void FUNC10073460(int a2, float a3);
int WndProc(int a2, int a3, int a4); // 0x10073550
void FUNC10073780();
void FUNC10072AC0(int a2);
void FUNC100728B0(int a2);
};