10 Commits

Author SHA1 Message Date
sinaioutlander
6adaaf5500 1.5.4
* Implemented manual unstripping for ScrollView and Resize, should now work on any Unity 2018 or 2019 game.
* Fixed a bug with page view on the Scene Explorer
* Back-end cleanups
2020-09-04 21:36:40 +10:00
sinaioutlander
5de771389e 1.5.3
* Added exception handling for scrollview when unstripping fails
* Added some better logging in some places
2020-09-04 01:27:44 +10:00
sinaioutlander
68eeee353e 1.4.5 (pre-release) - Implement Tab View
* Implemented Tab View
2020-08-30 01:08:48 +10:00
sinaioutlander
6e644b4f50 1.4.5 (pre-release)
* Windows now display the gameobject name or the object type in the header
* Added "Set DontDestroyOnLoad" button to Gameobject controls.
* Added dynamic input field size and more intelligent auto-wrap for primitive values
* Resize Drag will now disable itself on Exceptions, and log the error (affects VRChat)
* Various misc UI improvements
* Various small fixes
2020-08-28 00:45:34 +10:00
sinaioutlander
535e88be9a 1.4.5 (pre-release)
* Pre-release. Will be released once MelonLoader bumps to Unhollower 0.4.9.0
* Added global "Force Unlock Mouse" option, should work on almost all games. Has smart behaviour and will maintain the previous value (or the value which should be set).
* Improve performacne of CacheList casting List ->IEnumerable
* Fix a bug causing some Components to not show the GameObject button in the Reflection Window (top-right corner).
* Fix a bug making the Window Manager think that two of the same Il2Cpp Object are not ReferenceEquals.
* Added logging when C# Console fails to compile anything
* Improve display of Reflection Window member name label, now expands with window resize.
2020-08-27 18:05:55 +10:00
sinaioutlander
45b5ce0ef8 1.4.2
* Fixed a bug on the Reflection window which would prevent primitive values from being applied
* Improved some parts of the Scene Explorer and the Reflection Window interfaces
* Scene Explorer now has "page view" like other lists
* Various minor cleanups and refactorings
2020-08-24 01:42:19 +10:00
sinaioutlander
153ad2268b Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there.

Important things:
- The "GameObject path" methods are now extension methods on UnityEngine.Transform
- Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class.
- Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
2020-08-18 17:11:58 +10:00
sinaioutlander
d399b6acd1 Merging the two projects into one with build configurations
Removed the "src_2018" project, since it's now 1:1 with the main project and the only difference is references. Now using build configurations and preprocessor directives to accomplish the same thing.
2020-08-13 23:34:21 +10:00
sinaioutlander
a2677e2321 1.3.1
- Added ability to cycle through "pages" with lists/arrays and with search results. Also reduced default array display limit to 20 elements, since we can now just cycle through pages.
- Some backend restructuring / cleanups
2020-08-13 00:06:39 +10:00
sinaioutlander
28ba5af6fa REPL console 2020-08-07 23:45:09 +10:00