Sinai
69912d7ea4
Prevent GC Mark Overflow on C# Console copy+paste
2021-02-26 17:54:00 +11:00
Sinai
d4dac58fc8
Fix for deobfuscated unhollowed types not being properly resolved
2021-02-20 19:39:19 +11:00
Sinai
d1f4f74d32
some ui cleanups (minor)
2021-01-22 21:56:00 +11:00
Sinai
544009dc21
3.1.7
...
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
Sinai
fdfaaadd89
3.1.6 - don't bother setting pixelPerfect on canvas
2021-01-14 17:46:32 +11:00
sinaioutlander
58d60a10d4
Update ForceUnlockCursor.cs
2021-01-04 01:23:20 +11:00
sinaioutlander
0432c6d56c
3.1.5
...
* Integrate PR from js6pak
2021-01-03 19:27:02 +11:00
js6pak
4a1c54fac1
Load assetbundle from EmbeddedResource
2021-01-02 19:38:01 +01:00
sinaioutlander
44f54d9190
3.1.4
2020-12-31 18:32:52 +11:00
sinaioutlander
3b4ea31b50
Fix Texture2D saver in Mono and for non-readable textures
2020-12-24 18:10:17 +11:00
sinaioutlander
ad7b05f721
Just disable EventSystem component and not the entire gameobject
2020-12-21 16:33:34 +11:00
sinaioutlander
852ca8e9eb
New attempt at fixing conflicting EventSystem problems in IL2CPP
2020-12-16 14:28:54 +11:00
sinaioutlander
7386eca0c2
Update UIManager.cs
2020-12-15 19:33:04 +11:00
sinaioutlander
97325a5f3a
Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP
2020-12-15 19:32:50 +11:00
sinaioutlander
82e52de557
Cleanup and fix Singleton search slightly
2020-12-14 19:26:59 +11:00
sinaioutlander
28181e2266
Restoring Texture viewer/saver, and Static/Singleton class searching
2020-12-14 18:35:43 +11:00
sinaioutlander
6dfa4806ce
3.0.8
...
Reverting to the previous World-Raycast method as it gave more accurate/expected results
2020-12-12 23:24:44 +11:00
sinaioutlander
cd7b260ea7
Fix in issue where the Behaviour Enabled toggle doesn't work in IL2CPP
2020-12-08 19:42:44 +11:00
sinaioutlander
ba986274be
Bump version
2020-12-07 22:22:25 +11:00
sinaioutlander
d181c0bee9
Improved Enumerable and Dictionary enumeration in IL2CPP
2020-12-07 22:22:03 +11:00
sinaioutlander
a9faec8cf9
Some cleanups
2020-12-03 22:12:30 +11:00
sinaioutlander
e7c5170232
3.0.5
2020-11-25 16:41:42 +11:00
sinaioutlander
be635e46a0
Swapping to INI instead of XML config, including an AssetBundle for old (5.6.1) Unity versions.
2020-11-25 16:40:36 +11:00
sinaioutlander
1dfcdb2dca
Update build instructions, remove unnecessary references from CS project file
2020-11-23 20:28:22 +11:00
sinaioutlander
0025c83930
Fix a preprocessor directive
2020-11-23 20:17:54 +11:00
sinaioutlander
cfa4b12039
3.0.4
...
see release notes
2020-11-23 18:23:25 +11:00
sinaioutlander
c7ccdf387c
update version
2020-11-22 18:23:07 +11:00
sinaioutlander
bb46d77a02
3.0.3
...
* Fixed not being able to set values on Enums
* [MONO] Fixed an issue where GameObjects in no scene (a Resource/Asset) would display nothing for their scene name, instead of "None (Resource/Asset)".
* Some UI layout cleanups and fixes, the Child/Component lists on the GameObject inspector should now expand to fill available height.
2020-11-22 18:22:57 +11:00
sinaioutlander
c38155ab04
Fix for InputSystem in 3.0.0 (temp fix for il2cpp)
2020-11-20 17:12:40 +11:00
sinaioutlander
97dbecaa2a
Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start
2020-11-19 16:47:18 +11:00
sinaioutlander
dcf0bdce48
disabling EventSystem.current patch for bepinex il2cpp as its causing a crash in some games
2020-11-19 00:55:17 +11:00
sinaioutlander
2a3df5de9d
cleanup CacheMembers a bit
2020-11-17 23:26:22 +11:00
sinaioutlander
44ac4312e8
3.0.1: Update BepInEx build for 5.4.1, remove Test Class inspection on start, update libs, remove commented references
2020-11-17 19:46:54 +11:00
sinaioutlander
d379d6b129
InteracitveNumber update validation on potential type change
2020-11-17 02:51:20 +11:00
sinaioutlander
8e2e2abef4
finishing off interactive values
2020-11-17 02:05:45 +11:00
sinaioutlander
7920c54761
added InteractiveUnityStruct, thats the end of the interactive values for now
2020-11-17 00:52:15 +11:00
sinaioutlander
fd50996cb2
Merge remote-tracking branch 'origin/master' into 3.0.0-rewrite
2020-11-16 22:54:59 +11:00
sinaioutlander
5207b1a1c4
fix destroy logic with lists/dicts
2020-11-16 22:44:47 +11:00
sinaioutlander
91d5fc284f
almost done, just interactive unity structs and a few minor things to finish off.
2020-11-16 21:21:04 +11:00
sinaioutlander
4a1125cf1d
Fix SubContentWanted for InteractiveDictionary, remove redundant IValueTypes enum/dict
2020-11-16 01:32:58 +11:00
sinaioutlander
2e96d09f67
fix SubContentWanted logic for InteractiveEnumerable
2020-11-16 00:56:20 +11:00
sinaioutlander
8acc85061d
InteractiveBool, Il2Cpp>Mono type dict cache, some UI fixes
2020-11-16 00:50:06 +11:00
sinaioutlander
41f0b0ed55
Implemented Interactive List/Dictionary support (todo IL2CPP)
2020-11-15 21:11:43 +11:00
sinaioutlander
02eca61f40
a couple minor fixes
2020-11-14 20:42:54 +11:00
sinaioutlander
2819ced303
Finished argument inputs for Method/Props, some UI cleanups and fixes
2020-11-14 19:51:16 +11:00
Sinai
755eae293e
Update ImageConversionUnstrip.cs
2020-11-14 02:49:14 +11:00
sinaioutlander
60580c8183
some UI cleanups
2020-11-14 00:46:26 +11:00
sinaioutlander
e9acd68ee4
fix Autocomplete buttons moving when you click them, rename Console namespace to CSConsole
2020-11-13 23:50:24 +11:00
sinaioutlander
7a4c7eb498
Fix vertices overflow on debug console, move UISyntaxHighlight
2020-11-13 23:37:04 +11:00
sinaioutlander
eb693eceb5
add AddListener helper for IL2CPP, cleanup some unity extensions
2020-11-13 23:14:57 +11:00