5aef8ddc99
Fix UIPanels being broken after resolution changes, better checks on size/position
2021-05-18 19:55:27 +10:00
df330420a3
Add config to change main navbar anchor
2021-05-16 21:45:09 +10:00
a915e1028f
Update UIManager for new additions, cleanup
2021-05-15 06:23:13 +10:00
12fe19ba8e
Implemented the console log, some cleanups
2021-05-14 02:45:59 +10:00
89022db5fc
Implement Options panel, some cleanups
2021-05-13 23:03:30 +10:00
3e44317861
Cleanup CSConsole, add start of Options and Log panels
2021-05-13 03:55:08 +10:00
ada239c828
Implement auto-indenting for CSConsole, some cleanups
2021-05-12 20:48:56 +10:00
7241247d05
Rename some members to avoid confusion
2021-05-11 19:18:27 +10:00
1d24af5666
Only lexer-highlight what is shown in CS console (fix max vert overflow)
2021-05-10 21:07:27 +10:00
caad39bb9a
Rewrite lexer from scratch
2021-05-10 15:58:49 +10:00
e6b253fed9
Enum parse support, start work on CSConsole, cleanup
2021-05-09 20:18:33 +10:00
22435176bf
Fix some issues in IL2CPP, improve type cache efficiency, reduce alloc
2021-05-06 04:02:42 +10:00
a89d66cf81
More progress, cleanups and fixes
2021-05-04 20:10:46 +10:00
8d9d8f76c2
Cleanup, use Time.realTimeSinceStartup instead of Time.time, add some stuff
2021-05-03 21:02:01 +10:00
ad61ff243a
progress on lists and dictionaries, fixes for scrollpool
2021-05-03 01:29:02 +10:00
2378925a8b
More progress
2021-04-30 21:34:50 +10:00
dba9bdbdc2
More progress, and change Aggressive Mouse Unlock behaviour
2021-04-29 21:01:08 +10:00
a2a2b09d33
more progress
2021-04-28 23:58:13 +10:00
9f8d53f55a
Rewriting everything from scratch, developed generic ObjectPool system
2021-04-26 19:56:21 +10:00
6d4cc66079
Adding back rest of the menu, ported most of Reflection Inspector for new UI
2021-04-25 00:21:12 +10:00
bda286ddae
Make AutoCompleter a global widget which anything can use, add support to object search for it
2021-04-24 04:03:33 +10:00
f509a985e7
Added Search page and AutoCompleter
2021-04-23 21:50:58 +10:00
fdfadcefc1
Added 'temp height cache' to ScrollPool for when filtering, fix some issues
2021-04-22 17:53:29 +10:00
7a253fa0a0
replace old scrollpool with new dynamic one, more progress
2021-04-19 20:08:07 +10:00
2e5fb72716
Update PanelDragger to handle multiple panels, add panel 'focusing'
2021-04-17 04:05:27 +10:00
085c79441b
Create preliminary GameObject inspector for testing, cleanup some UI
2021-04-16 21:07:32 +10:00
9bdcccaaa1
Add keybind for mouse unlock, and aggressive unlock mode
2021-04-16 18:24:31 +10:00
896da0157d
InfiniteScroll classes no longer need injection, using internal behaviour classes
2021-04-16 02:49:46 +10:00
7eb4b1bc77
WIP
...
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
2021-04-15 20:18:03 +10:00
09dae6f1d3
Add proper support for InputSystem
2021-04-05 16:28:30 +10:00
d070ded036
3.3.3
...
* Fix `Hide on Startup` not working
* Fix for cases when we try to `scene.GetRootGameObjects()` but the scene has not yet fully loaded.
* MelonLoader releases will no longer spam "Preferences Saved!" constantly in the Console log
* Fix mistake with UI Event System setting/releasing
* Fix some UI elements not having correct Color transition values
2021-04-01 17:13:31 +11:00
8f025622b4
3.3.2
...
* Added InteractiveColor UI editor to make changing a Color easier
* Added a "Scene Loader" helper which allows you to load any Scene that the game was built with. In some cases you may not find all the Scenes that the game uses, they may be loaded through AssetBundles or other means and won't show up here yet
* Adjusted the SceneExplorer UI, the "Hide" button is now always on the left of the window
*
* Handled some errors related to UI unstripping that could occur in rare cases
2021-03-31 22:58:17 +11:00
0555a644b7
3.3.0 rewrite
...
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
2021-03-30 19:50:04 +11:00
46f35129c5
3.2.10
...
* The following preferences are now persistent between sessions: Active Menu Page, Scene Explorer Hide State, Debug Console Hide State
* The "Resize Cursor" is now just a `↔` Text label instead of a sprite.
* Added support for Unity 5.2+ games (previously was only supporting 5.6)
2021-03-26 19:49:53 +11:00
25e48f2f37
Project refactor, namespace cleanup, splitting UI/functionality.
2021-03-18 17:17:29 +11:00
9e996816ef
starting work on a cleanup/rewrite
2021-03-16 18:12:39 +11:00
ade7539fde
cleanups
2021-03-11 17:57:58 +11:00
d1f4f74d32
some ui cleanups (minor)
2021-01-22 21:56:00 +11:00
fdfaaadd89
3.1.6 - don't bother setting pixelPerfect on canvas
2021-01-14 17:46:32 +11:00
0432c6d56c
3.1.5
...
* Integrate PR from js6pak
2021-01-03 19:27:02 +11:00
4a1c54fac1
Load assetbundle from EmbeddedResource
2021-01-02 19:38:01 +01:00
852ca8e9eb
New attempt at fixing conflicting EventSystem problems in IL2CPP
2020-12-16 14:28:54 +11:00
7386eca0c2
Update UIManager.cs
2020-12-15 19:33:04 +11:00
97325a5f3a
Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP
2020-12-15 19:32:50 +11:00
a9faec8cf9
Some cleanups
2020-12-03 22:12:30 +11:00
be635e46a0
Swapping to INI instead of XML config, including an AssetBundle for old (5.6.1) Unity versions.
2020-11-25 16:40:36 +11:00
c38155ab04
Fix for InputSystem in 3.0.0 (temp fix for il2cpp)
2020-11-20 17:12:40 +11:00
bc113e9093
A few important fixes
...
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
dc449d4a1e
DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader
2020-11-12 20:31:08 +11:00
a7f86227fb
various improvements to reflection inspector and C# console
2020-11-12 16:15:41 +11:00