Compare commits

...

107 Commits
1.6.3 ... 2.0.8

Author SHA1 Message Date
7c85969085 Update ExplorerCore.cs 2020-10-24 15:46:11 +11:00
1fce3465c2 Fix bug in ForceUnlockCursor, fix mistake in Reflection Inspector, reduced amount casting with Reflection Inspector 2020-10-24 15:45:37 +11:00
8949e3dc7d Revert "some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far"
This reverts commit 4280a071f6.
2020-10-23 01:48:18 +11:00
4280a071f6 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:48:00 +11:00
48ed78ec36 A few small fixes 2020-10-22 21:00:33 +11:00
3c964cfef9 2.0.7
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping).
* Some cleanups
2020-10-18 21:41:04 +11:00
184b037523 Update ReflectionHelpers.cs 2020-10-18 04:46:50 +11:00
a49a918790 faster il2cpp cast, a few cleanups 2020-10-18 04:39:50 +11:00
e3a58bf675 Update CacheMember.cs 2020-10-17 22:00:53 +11:00
cc29dbda30 Update ReflectionInspector.cs 2020-10-16 20:20:36 +11:00
bc0ad5eab6 refactored icalls using icall helper 2020-10-16 19:40:01 +11:00
bdf86a7448 2.0.6 2020-10-14 20:55:44 +11:00
968546d43c 2.0.6
* Unstrip fixes and cleanups
2020-10-14 20:47:19 +11:00
680556d74e Update README.md 2020-10-12 20:23:21 +11:00
f490203b10 2.0.5
* Added Max Results option to Search (default 5000)
* Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members
* Fixed an issue which could prevent Input support from initializating
* Improved and fixed the display of TextAsset objects
* A few other minor fixes
2020-10-12 20:15:41 +11:00
39d9585f1d 2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
* Fixed an issue related to the recently-added clickthrough prevention and resize drag
* Fixed write-only properties in the inspector
* A few other minor fixes
2020-10-11 22:57:46 +11:00
2d414e544b Update README.md 2020-10-11 20:52:08 +11:00
513fcaa534 Universal click-through prevention attempt 2020-10-11 20:49:14 +11:00
b41f7211e5 2.0.3
* Fixed a few issues related to the Texture2D support/export.
2020-10-11 20:07:23 +11:00
dd6cce1df1 2.0.2 2020-10-10 20:20:10 +11:00
ad54d2c76b 2.0.2
* Added support for viewing Texture2D (and Sprite) from the Inspector, and exporting them to PNG
* Fixed an issue with generic methods not showing their return value type
* Fixed an issue where destroyed UnityEngine.Objects would cause issues in the inspector
* Fixed an issue when caching a ValueCollection of a Dictionary (the generic argument for the Entry Type is the last arg, not the first as with other Enumerables)
2020-10-10 20:19:56 +11:00
867370ccee 2.0.1
* Added unstrip fix for GetRootSceneObjects using Il2CPP internal call
2020-10-09 21:11:15 +11:00
35eb78ca5d Update overview.png 2020-10-08 06:26:15 +11:00
f1c3771c24 2.0.0
lots, see release description
2020-10-08 06:15:42 +11:00
b012e2305c Cleanups 2020-10-07 16:20:34 +11:00
e309821743 Update README.md 2020-10-05 23:13:09 +11:00
56bedc9c6b Merging the two Mono builds, now just targets .NET 3.5 2020-10-05 23:08:59 +11:00
59c5b13a05 1.8.3.1 2020-10-05 20:25:51 +11:00
b8b6cc1605 1.8.0.1
* Added some internal caching for Enum Names, should vastly improve speed when inspecting certain classes (worst case scenario I found went from over 50 seconds to less than 1 second).
* ILRepack is now done as part of the build process, should simplify things if you are building the project yourself.
2020-10-05 20:25:25 +11:00
912b1b80ff using ILRepack MSBuild task, adding some base libs 2020-10-05 18:32:38 +11:00
6a9c64c2a1 Update README for new build process 2020-10-04 20:48:08 +11:00
54deecd312 Update README.md 2020-10-04 20:11:05 +11:00
403943a41f Update README.md 2020-10-04 20:09:45 +11:00
e7aa01ebc8 1.8.3
* Merging `mcs.dll` into the main `Explorer.dll` file, no longer needs to be in the Mods / Plugins folder.
2020-10-04 19:01:39 +11:00
bf6d526284 1.8.23
* Fixed an issue in Mono games when the target you are inspecting is destroyed (window would not close as it should).
* Cleaned up and refactored the Input support so it's easier to manage.
2020-10-03 20:19:44 +10:00
c991cb4b22 1.8.22
* Some performance improvements for the new InputSystem support (affects some 2019.3+ games)
* Fixed a small mistake with left/right mouse button checking.
2020-10-02 18:40:51 +10:00
3971e49ce1 Update README.md 2020-10-01 20:41:48 +10:00
6920ca1129 Update README.md 2020-10-01 20:26:25 +10:00
748e0cabcb 1.8.21
* Fixed a bug when editing a Text Field and the input string is `null`. Only affected Il2Cpp games, appeared in 1.8.0.
* Added a menu page for editing the Explorer Settings in-game, called `Options`.
* Added a new setting for default Items per Page Limit (for all "Pages" in Explorer).
2020-10-01 20:20:52 +10:00
b4b5f1ec93 1.8.2
* Added support for games which use the new InputSystem module and have disabled LegacyInputModule
2020-10-01 18:57:28 +10:00
5afaf85859 Update README.md 2020-10-01 17:16:00 +10:00
b65e417ecb Update GUIUnstrip.cs 2020-09-30 01:59:35 +10:00
23723a4ffd Some more unstrip fixes, and a few cleanups 2020-09-30 01:52:49 +10:00
dab7ecd441 Cleanups and refactorings, and some small UI fixes 2020-09-29 05:40:06 +10:00
f1406d016f Update README.md 2020-09-28 16:19:23 +10:00
99e801b3bd Update README.md 2020-09-28 02:11:35 +10:00
20133e123c Update README.md 2020-09-28 02:04:03 +10:00
142a2a4750 Update README.md 2020-09-27 23:04:42 +10:00
629403a74d 1.8.0 cleanup 2020-09-27 22:52:08 +10:00
873d0f277d Update README.md 2020-09-27 22:15:54 +10:00
99719fafaf Update README.md 2020-09-27 22:07:30 +10:00
b550356f14 1.8.0, merging Mono and Il2Cpp builds, adding BepInEx support
* Project renamed to Explorer to reflect the new scope
* Merged Mono and Il2Cpp builds
* Merged BepInEx and MelonLoader builds
* Some minor changes to accommodate for this
* The release DLL and the config file now use "Explorer" in place of "CppExplorer" for file and folder names
2020-09-27 22:04:23 +10:00
8c6202c194 Allow for inherited flags attributes 2020-09-23 19:42:37 +10:00
f203ae37fc 1.7.5
* Added support for Enums with [Flags] attribute (can set each flag individually)
* Added support for easier bitwise operations on ints (or any primitive assignable to int), and viewing the int as binary. This is intended for things like `Camera.cullingMask`, etc.
* Fixed an issue with Enums that contain duplicate values, for example `CameraClearFlags` (has duplicate values for 2).
2020-09-23 19:19:29 +10:00
2006a9ea76 Faster non-generic Il2Cpp casting 2020-09-21 22:45:33 +10:00
c9bc450d09 Update README.md 2020-09-21 17:48:13 +10:00
a1198f3a92 Update CacheColor.cs 2020-09-21 05:59:01 +10:00
04248a89ce Fix for cases when structs return null (due to null declaring instance) 2020-09-20 20:26:05 +10:00
3639824df3 Cleanup 2020-09-19 01:55:27 +10:00
939861b5f0 Cleanup 2020-09-19 01:44:38 +10:00
ad5fc04a3b Fix methods with multiple generic constraints 2020-09-19 01:27:33 +10:00
c39e097378 Add support for methods with ref/in/out args 2020-09-19 00:14:04 +10:00
129a7e3765 Improved interaction with generic methods and some minor UI fixes 2020-09-18 23:10:46 +10:00
643bb4519c Remove and sort usings 2020-09-18 18:38:11 +10:00
b154cbf39d Add support for generic methods, improved non-generic dictionary output 2020-09-18 18:03:17 +10:00
db91968519 Cleanup and improve syntax highlighting
* Static class members are now displayed in Italics and in a darker color, making them easier to distinguish.
* Cleaned up some issues related to syntax highlighting and refactored it into a global class.
* Methods and properties no longer display their arguments as part of the member name, they are only displayed when "Evaluate" is pressed.
2020-09-16 20:03:57 +10:00
5d58993b07 1.7.31
* Added support for Il2Cpp Hashtable (non-generic Dict)
* Dictionaries should now display CacheOther values better (smaller buttons)
* Cleaned up and improved some of CacheDictionary performance
2020-09-15 17:38:10 +10:00
eea581f8d5 Update ResizeDrag.cs 2020-09-14 20:27:49 +10:00
9bb3c77bae 1.7.3
* Reverted some unstrip fixes from 1.7.2 because it was causing more problems than it solved.
2020-09-14 20:25:38 +10:00
477a6859d7 Update README.md 2020-09-14 17:07:52 +10:00
f8f9671746 Update README.md 2020-09-14 16:56:42 +10:00
dc2759c599 1.7.2
unstrip fixes
2020-09-14 01:42:29 +10:00
653b4a2304 Fix BeginVertical and BeginHorizontal 2020-09-13 23:16:12 +10:00
065ab033c9 Fix crash when inspecting RigidBody2D objects 2020-09-13 17:39:15 +10:00
11cbd24a6a 1.7.1 2020-09-13 17:29:01 +10:00
fbf9859e0f Fix for GUILayout.BeginArea unstrip and UnityEngine.SystemClock unstrip
and remove some old comments
2020-09-13 17:11:15 +10:00
2d7dfa53eb Fix scroll not working in 2017 games 2020-09-12 16:14:42 +10:00
eff8d63c81 Update README.md 2020-09-12 04:03:53 +10:00
006cf0fc2c Create icon.png 2020-09-12 04:03:30 +10:00
e5ca3530ff Merge branch 'master' of https://github.com/sinai-dev/CppExplorer 2020-09-12 04:01:18 +10:00
4de378907b Update GameObjectWindow.cs 2020-09-12 02:52:52 +10:00
bbdfb46a1e Update README.md 2020-09-12 02:35:41 +10:00
e6e2b3cd67 Update README.md 2020-09-12 02:30:34 +10:00
1d07046a74 Update README.md, hide Console when it fails to init 2020-09-12 02:20:27 +10:00
de663f34b2 1.7.0
* Fix for GuiLayout.Space unstrip
* Cleanups
2020-09-12 00:59:59 +10:00
8d648fec43 1.6.9
* Fix for games where patching Cursor methods fails.
* Added backup attempt for loading Cursor module if not present.
* HashSet collections are now supported by CacheList
* try/catch for loading Mod Config
2020-09-11 18:53:17 +10:00
835a81765e Add support for Hashset, add try/catch for loading settings 2020-09-11 00:17:13 +10:00
51ed936e30 Revert PR changes 2020-09-10 22:40:23 +10:00
ac16587cdc Merge pull request #11 from PsymoNBond/master
Fixed Rect init
2020-09-10 22:38:16 +10:00
1e1eaa6c38 Fixed Rect init 2020-09-10 14:16:25 +03:00
af17ae82c6 Update README.md 2020-09-10 20:47:13 +10:00
e23341c2b1 Update README.md 2020-09-10 20:36:24 +10:00
080bde4a63 Update README.md 2020-09-10 20:35:41 +10:00
1d739a1936 1.6.8
* Added a ModConfig, allowing you to define the main menu toggle keybind and the default window size (so far).
* Made the parsing of arguments more intelligent, should now behave as expected for null or empty arguments.
2020-09-10 20:31:09 +10:00
a927b5ed21 1.6.7
* Parameters (in Methods or Properties) with default values will now show these default values in the Inspector, and if you don't provide any input then this default value will be used as the argument.
* Removed an unnecessary update of cached members when you open a Reflection Inspector, should be a bit faster now.
* When entering arguments, the name of the argument is now white instead of cyan to avoid confusion with the Type name.
* A few clean ups
2020-09-10 18:02:41 +10:00
642c97812c fix img 2020-09-09 19:20:52 +10:00
e43d3579de Update img.png 2020-09-09 19:18:39 +10:00
6ea435deee 1.6.6
* Added better support for Properties with index parameters, can now support multiple parameters and non-int parameters.
* Parameters are now formatted in a more expected fashion (in the `(Type arg0, Type arg1)` format).
* Got rid of all the ugly yellow text.
* Cleaned up some minor GUI display / layout issues.
* Refactored some of CacheMethod into CacheObjectBase
2020-09-09 19:15:47 +10:00
94f749342d Update .gitignore 2020-09-09 00:53:31 +10:00
0769b7ef23 1.6.5
* Add expander to Unity struct inspectors, collapsed by default
* `UnityEngine.Color` labels in Reflection Inspector are now the same color as the value for convenience
* Cleaned up InputHelper
2020-09-08 23:47:17 +10:00
5086dcc82b Update README.md 2020-09-08 20:21:34 +10:00
56abd38e92 Add build instructions to Readme 2020-09-08 20:18:37 +10:00
a7e6ae87df Update README.md 2020-09-08 19:47:07 +10:00
b5c584bb02 Update README.md 2020-09-08 19:46:54 +10:00
c8a3aecdf4 Update README.md 2020-09-08 17:09:23 +10:00
33c2378f41 Update README.md 2020-09-08 17:09:12 +10:00
38aafa7e5b 1.6.4
* Fix for games which do not load InputModule on startup. CppExplorer will now try to load the module itself.
* Cleanups
2020-09-08 17:07:10 +10:00
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*.user
*.userosscache
*.sln.docstates
*/mcs-unity*
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

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# CppExplorer [![Version](https://img.shields.io/badge/MelonLoader-0.2.7.1-green.svg)](https://github.com/HerpDerpinstine/MelonLoader)
<p align="center">
<img align="center" src="https://sinai-dev.github.io/images/thumbs/02.png">
<img align="center" src="icon.png">
</p>
<p align="center">
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a>.<br><br>
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a> and <a href="https://github.com/BepInEx/BepInEx">BepInEx</a>.<br><br>
<a href="../../releases/latest">
<img src="https://img.shields.io/github/release/sinai-dev/CppExplorer.svg" />
<img src="https://img.shields.io/github/release/sinai-dev/Explorer.svg" />
</a>
<img src="https://img.shields.io/github/downloads/sinai-dev/CppExplorer/total.svg" />
<img src="https://img.shields.io/github/downloads/sinai-dev/Explorer/total.svg" />
</p>
### Known issues
* CppExplorer may experience a `MissingMethodException` when trying to use certain UnityEngine methods. If you experience this, please open an issue and I will do my best to fix it.
* Scrolling with mouse wheel in the CppExplorer menu may not work on all games at the moment.
- [Releases](#releases)
- [Features](#features)
- [How to install](#how-to-install)
- [Mod Config](#mod-config)
- [Mouse Control](#mouse-control)
- [Building](#building)
- [Credits](#credits)
## Releases
| Mod Loader | Il2Cpp | Mono |
| ----------- | ------ | ---- |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | ❔ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) |
<b>Il2Cpp Issues:</b>
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
* Reflection may fail with certain types, see [here](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
* Scrolling with mouse wheel in the Explorer menu may not work on all games at the moment.
## Features
* Scene hierarchy explorer
* Search loaded assets with filters
* Traverse and manipulate GameObjects
* Generic Reflection inspector
* C# REPL Console
* Inspect-under-mouse
<p align="center">
<img src="https://raw.githubusercontent.com/sinai-dev/Explorer/master/overview.png">
</p>
* <b>Scene Explorer</b>: Simple menu to traverse the Transform heirarchy of the scene.
* <b>GameObject Inspector</b>: Various helpful tools to see and manipulate the GameObject, similar to what you can do in the Editor.
* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it.
## How to install
### MelonLoader
Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
1. Download <b>CppExplorer.zip</b> from [Releases](https://github.com/sinaioutlander/CppExplorer/releases).
1. Download the relevant release from above.
2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
3. Make sure it's not in a sub-folder, `CppExplorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `Mods\` folder.
## How to use
### BepInEx
Requires [BepInEx](https://github.com/BepInEx/BepInEx) to be installed for your game.
* Press F7 to show or hide the menu.
* Simply browse through the scene, search for objects, etc, most of it is pretty self-explanatory.
1. Download the relevant release from above.
2. Unzip the file into the `BepInEx\plugins\` folder in your game's installation directory, created by BepInEx.
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `plugins\` folder.
### Scene Explorer
## Mod Config
* A simple menu which allows you to traverse the Transform heirarchy of the scene.
* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
There is a simple Mod Config for the Explorer. You can access the settings via the "Options" page of the main menu.
[![](https://i.imgur.com/BzTOCvp.png)](https://i.imgur.com/BzTOCvp.png)
`Main Menu Toggle` (KeyCode) | Default: `F7`
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
### Inspectors
`Default Window Size` (Vector2) | Default: `x: 550, y: 700`
* Sets the default width and height for all Explorer windows when created.
CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
`Default Items per Page` (int) | Default: `20`
* Sets the default items per page when viewing lists or search results.
<b>Tips:</b>
* When in Tab View, GameObjects are denoted by a [G] prefix, and Reflection objects are denoted by a [R] prefix.
* Hold <b>Left Shift</b> when you click the Inspect button to force Reflection mode for GameObjects and Transforms.
`Enable Bitwise Editing` (bool) | Default: `false`
* Whether or not to show the Bitwise Editing helper when inspecting integers
### GameObject Inspector
`Enable Tab View` (bool) | Default: `true`
* Whether or not all inspector windows a grouped into a single window with tabs.
* Allows you to see the children and components on a GameObject.
* Can use some basic GameObject Controls such as translating and rotating the object, destroy it, clone it, etc.
`Default Output Path` (string) | Default: `Mods\Explorer`
* Where output is generated to, by default (for Texture PNG saving, etc).
[![](https://i.imgur.com/DiDvl0Q.png)](https://i.imgur.com/DiDvl0Q.png)
## Mouse Control
### Reflection Inspector
Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). Explorer also attempts to prevent clicking-through onto the game behind the Explorer menu.
* The Reflection Inspector is used for all other supported objects.
* Allows you to inspect Properties, Fields and basic Methods, as well as set primitive values and evaluate primitive methods.
* Can search and filter members for the ones you are interested in.
[![](https://i.imgur.com/Pq127XD.png)](https://i.imgur.com/Pq127XD.png)
### Object Search
* You can search for an `UnityEngine.Object` with the Object Search feature.
* Filter by name, type, etc.
* For GameObjects and Transforms you can filter which scene they are found in too.
[![](https://i.imgur.com/lK2RthM.png)](https://i.imgur.com/lK2RthM.png)
### C# REPL console
* A simple C# REPL console, allows you to execute a method body on the fly.
[![](https://i.imgur.com/5U4D1a8.png)](https://i.imgur.com/5U4D1a8.png)
### Inspect-under-mouse
* Press Shift+RMB (Right Mouse Button) while the CppExplorer menu is open to begin Inspect-Under-Mouse.
* Hover over your desired object, if you see the name appear then you can click on it to inspect it.
* Only objects with Colliders are supported.
### Mouse Control
CppExplorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind CppExplorer, this is possible but it requires specific patches for that game.
If you need more mouse control:
* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
* You can create your own plugin using one of the two plugins above as an example. Usually only a few simple Harmony patches are needed to fix the problem.
For example:
```csharp
using Explorer;
using Harmony; // or 'using HarmonyLib;' for BepInEx
// ...
// You will need to figure out the relevant Class and Method for your game using dnSpy.
[HarmonyPatch(typeof(MyGame.InputManager), nameof(MyGame.InputManager.Update))]
public class InputManager_Update
{
[HarmonyPrefix]
public static bool Prefix()
{
// prevent method running if menu open, let it run if not.
return !ExplorerCore.ShowMenu;
}
}
```
## Building
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one Il2Cpp and one Mono game, with BepInEx and MelonLoader installed for both.
1. Install MelonLoader or BepInEx for your game.
2. Open the `src\Explorer.csproj` file in a text editor.
3. Set the relevant `GameFolder` values for the versions you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader Il2Cpp game.
4. Open the `src\Explorer.sln` project.
5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
5. The DLLs are built to the `Release\` folder in the root of the repository.
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
## Credits
Written by Sinai.
Thanks to:
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor in `mcs.dll` since it was causing an exception with the Hook it attempted.
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted.

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.UI;
namespace Explorer.CacheObject
{
public class CacheEnumerated : CacheObjectBase
{
public int Index { get; set; }
public IList RefIList { get; set; }
public InteractiveEnumerable ParentEnumeration { get; set; }
public override bool CanWrite => RefIList != null && ParentEnumeration.OwnerCacheObject.CanWrite;
public override void SetValue()
{
RefIList[Index] = IValue.Value;
ParentEnumeration.Value = RefIList;
ParentEnumeration.OwnerCacheObject.SetValue();
}
}
}

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using System;
using System.Reflection;
using Explorer.CacheObject;
using UnityEngine;
using Explorer.Helpers;
namespace Explorer
{
public static class CacheFactory
{
public static CacheObjectBase GetCacheObject(object obj)
{
if (obj == null) return null;
return GetCacheObject(obj, ReflectionHelpers.GetActualType(obj));
}
public static CacheObjectBase GetCacheObject(object obj, Type type)
{
var ret = new CacheObjectBase();
ret.Init(obj, type);
return ret;
}
public static CacheMember GetCacheObject(MemberInfo member, object declaringInstance)
{
CacheMember ret;
if (member is MethodInfo mi && CanProcessArgs(mi.GetParameters()))
{
ret = new CacheMethod();
ret.InitMember(mi, declaringInstance);
}
else if (member is PropertyInfo pi && CanProcessArgs(pi.GetIndexParameters()))
{
ret = new CacheProperty();
ret.InitMember(pi, declaringInstance);
}
else if (member is FieldInfo fi)
{
ret = new CacheField();
ret.InitMember(fi, declaringInstance);
}
else
{
return null;
}
return ret;
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
{
pType = pType.GetElementType();
}
if (pType.IsPrimitive || pType == typeof(string))
{
continue;
}
else
{
return false;
}
}
return true;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using Explorer.UI;
using Explorer.Helpers;
namespace Explorer.CacheObject
{
public class CacheField : CacheMember
{
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
public override void InitMember(MemberInfo member, object declaringInstance)
{
base.InitMember(member, declaringInstance);
base.Init(null, (member as FieldInfo).FieldType);
UpdateValue();
}
public override void UpdateValue()
{
if (IValue is InteractiveDictionary iDict)
{
if (!iDict.EnsureDictionaryIsSupported())
{
ReflectionException = "Not supported due to TypeInitializationException";
return;
}
}
try
{
var fi = MemInfo as FieldInfo;
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
base.UpdateValue();
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
}
public override void SetValue()
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
namespace Explorer.CacheObject
{
public class CacheMember : CacheObjectBase
{
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public virtual bool IsStatic { get; private set; }
public override bool HasParameters => m_arguments != null && m_arguments.Length > 0;
public override bool IsMember => true;
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public override bool CanWrite => m_canWrite ?? GetCanWrite();
private bool? m_canWrite;
public string ReflectionException { get; set; }
public bool m_evaluated = false;
public bool m_isEvaluating;
public ParameterInfo[] m_arguments = new ParameterInfo[0];
public string[] m_argumentInput = new string[0];
public virtual void InitMember(MemberInfo member, object declaringInstance)
{
MemInfo = member;
DeclaringInstance = declaringInstance;
DeclaringType = member.DeclaringType;
}
public override void UpdateValue()
{
base.UpdateValue();
}
public override void SetValue()
{
// ...
}
public object[] ParseArguments()
{
if (m_arguments.Length < 1)
{
return new object[0];
}
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type.IsByRef)
{
type = type.GetElementType();
}
if (!string.IsNullOrEmpty(input))
{
if (type == typeof(string))
{
parsedArgs.Add(input);
continue;
}
else
{
try
{
var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input });
parsedArgs.Add(arg);
continue;
}
catch
{
ExplorerCore.Log($"Argument #{i} '{m_arguments[i].Name}' ({type.Name}), could not parse input '{input}'.");
}
}
}
// No input, see if there is a default value.
if (HasDefaultValue(m_arguments[i]))
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
}
public static bool HasDefaultValue(ParameterInfo arg) => arg.DefaultValue != DBNull.Value;
public void DrawArgsInput()
{
GUILayout.Label($"<b><color=orange>Arguments:</color></b>", new GUILayoutOption[0]);
for (int i = 0; i < this.m_arguments.Length; i++)
{
var name = this.m_arguments[i].Name;
var input = this.m_argumentInput[i];
var type = this.m_arguments[i].ParameterType.Name;
var label = $"<color={Syntax.Class_Instance}>{type}</color> ";
label += $"<color={Syntax.Local}>{name}</color>";
if (HasDefaultValue(this.m_arguments[i]))
{
label = $"<i>[{label} = {this.m_arguments[i].DefaultValue ?? "null"}]</i>";
}
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(15) });
GUILayout.Label(label, new GUILayoutOption[] { GUIHelper.ExpandWidth(false) });
this.m_argumentInput[i] = GUIHelper.TextField(input, new GUILayoutOption[] { GUIHelper.ExpandWidth(true) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.EndHorizontal();
}
}
private bool GetCanWrite()
{
if (MemInfo is FieldInfo fi)
m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
else if (MemInfo is PropertyInfo pi)
m_canWrite = pi.CanWrite;
else
m_canWrite = false;
return (bool)m_canWrite;
}
private string GetRichTextName()
{
string memberColor = "";
bool isStatic = false;
if (MemInfo is FieldInfo fi)
{
if (fi.IsStatic)
{
isStatic = true;
memberColor = Syntax.Field_Static;
}
else
memberColor = Syntax.Field_Instance;
}
else if (MemInfo is MethodInfo mi)
{
if (mi.IsStatic)
{
isStatic = true;
memberColor = Syntax.Method_Static;
}
else
memberColor = Syntax.Method_Instance;
}
else if (MemInfo is PropertyInfo pi)
{
if (pi.GetAccessors()[0].IsStatic)
{
isStatic = true;
memberColor = Syntax.Prop_Static;
}
else
memberColor = Syntax.Prop_Instance;
}
string classColor;
if (MemInfo.DeclaringType.IsValueType)
{
classColor = Syntax.StructGreen;
}
else if (MemInfo.DeclaringType.IsAbstract && MemInfo.DeclaringType.IsSealed)
{
classColor = Syntax.Class_Static;
}
else
{
classColor = Syntax.Class_Instance;
}
m_richTextName = $"<color={classColor}>{MemInfo.DeclaringType.Name}</color>.";
if (isStatic) m_richTextName += "<i>";
m_richTextName += $"<color={memberColor}>{MemInfo.Name}</color>";
if (isStatic) m_richTextName += "</i>";
// generic method args
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
{
m_richTextName += "<";
var args = "";
for (int i = 0; i < cm.GenericArgs.Length; i++)
{
if (args != "") args += ", ";
args += $"<color={Syntax.StructGreen}>{cm.GenericArgs[i].Name}</color>";
}
m_richTextName += args;
m_richTextName += ">";
}
return m_richTextName;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.Helpers;
namespace Explorer.CacheObject
{
public class CacheMethod : CacheMember
{
private CacheObjectBase m_cachedReturnValue;
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
public Type[] GenericArgs { get; private set; }
public Type[][] GenericConstraints { get; private set; }
public string[] GenericArgInput = new string[0];
public override void InitMember(MemberInfo member, object declaringInstance)
{
base.InitMember(member, declaringInstance);
var mi = MemInfo as MethodInfo;
GenericArgs = mi.GetGenericArguments();
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
.ToArray();
GenericArgInput = new string[GenericArgs.Length];
m_arguments = mi.GetParameters();
m_argumentInput = new string[m_arguments.Length];
base.Init(null, mi.ReturnType);
}
public override void UpdateValue()
{
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
}
public void Evaluate()
{
MethodInfo mi;
if (GenericArgs.Length > 0)
{
mi = MakeGenericMethodFromInput();
if (mi == null) return;
}
else
{
mi = MemInfo as MethodInfo;
}
object ret = null;
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
m_isEvaluating = false;
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
if (ret != null)
{
//m_cachedReturnValue = CacheFactory.GetTypeAndCacheObject(ret);
m_cachedReturnValue = CacheFactory.GetCacheObject(ret);
m_cachedReturnValue.UpdateValue();
}
else
{
m_cachedReturnValue = null;
}
}
private MethodInfo MakeGenericMethodFromInput()
{
var mi = MemInfo as MethodInfo;
var list = new List<Type>();
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = GenericArgInput[i];
if (ReflectionHelpers.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
list.Add(t);
}
else
{
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
{
if (!constraint.IsAssignableFrom(t))
{
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
return null;
}
}
list.Add(t);
}
}
else
{
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
$" Make sure you use the full name, including the NameSpace.");
return null;
}
}
// make into a generic with type list
mi = mi.MakeGenericMethod(list.ToArray());
return mi;
}
// ==== GUI DRAW ====
//public override void Draw(Rect window, float width)
//{
// base.Draw(window, width);
//}
public void DrawValue(Rect window, float width)
{
string typeLabel = $"<color={Syntax.Class_Instance}>{IValue.ValueType.FullName}</color>";
if (m_evaluated)
{
if (m_cachedReturnValue != null)
{
m_cachedReturnValue.IValue.DrawValue(window, width);
}
else
{
GUILayout.Label($"null ({typeLabel})", new GUILayoutOption[0]);
}
}
else
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeLabel})", new GUILayoutOption[0]);
}
}
public void DrawGenericArgsInput()
{
GUILayout.Label($"<b><color=orange>Generic Arguments:</color></b>", new GUILayoutOption[0]);
for (int i = 0; i < this.GenericArgs.Length; i++)
{
string types = "";
if (this.GenericConstraints[i].Length > 0)
{
foreach (var constraint in this.GenericConstraints[i])
{
if (types != "") types += ", ";
string type;
if (constraint == null)
type = "Any";
else
type = constraint.ToString();
types += $"<color={Syntax.Class_Instance}>{type}</color>";
}
}
else
{
types = $"<color={Syntax.Class_Instance}>Any</color>";
}
var input = this.GenericArgInput[i];
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(
$"<color={Syntax.StructGreen}>{this.GenericArgs[i].Name}</color>",
new GUILayoutOption[] { GUILayout.Width(15) }
);
this.GenericArgInput[i] = GUIHelper.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label(types, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
using Explorer.Helpers;
namespace Explorer.CacheObject
{
public class CacheObjectBase
{
public InteractiveValue IValue;
public virtual bool CanWrite => false;
public virtual bool HasParameters => false;
public virtual bool IsMember => false;
public bool IsStaticClassSearchResult { get; set; }
public virtual void Init(object obj, Type valueType)
{
if (valueType == null && obj == null)
{
return;
}
//ExplorerCore.Log("Initializing InteractiveValue of type " + valueType.FullName);
InteractiveValue interactive;
if (valueType == typeof(GameObject) || valueType == typeof(Transform))
{
interactive = new InteractiveGameObject();
}
else if (valueType == typeof(Texture2D))
{
interactive = new InteractiveTexture2D();
}
else if (valueType == typeof(Texture))
{
interactive = new InteractiveTexture();
}
else if (valueType == typeof(Sprite))
{
interactive = new InteractiveSprite();
}
else if (valueType.IsPrimitive || valueType == typeof(string))
{
interactive = new InteractivePrimitive();
}
else if (valueType.IsEnum)
{
if (valueType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
{
interactive = new InteractiveFlags();
}
else
{
interactive = new InteractiveEnum();
}
}
else if (valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType == typeof(Vector4))
{
interactive = new InteractiveVector();
}
else if (valueType == typeof(Quaternion))
{
interactive = new InteractiveQuaternion();
}
else if (valueType == typeof(Color))
{
interactive = new InteractiveColor();
}
else if (valueType == typeof(Rect))
{
interactive = new InteractiveRect();
}
// must check this before IsEnumerable
else if (ReflectionHelpers.IsDictionary(valueType))
{
interactive = new InteractiveDictionary();
}
else if (ReflectionHelpers.IsEnumerable(valueType))
{
interactive = new InteractiveEnumerable();
}
else
{
interactive = new InteractiveValue();
}
interactive.Value = obj;
interactive.ValueType = valueType;
this.IValue = interactive;
this.IValue.OwnerCacheObject = this;
UpdateValue();
this.IValue.Init();
}
public virtual void Draw(Rect window, float width)
{
IValue.Draw(window, width);
}
public virtual void UpdateValue()
{
IValue.UpdateValue();
}
public virtual void SetValue() => throw new NotImplementedException();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using Explorer.UI;
using Explorer.Helpers;
namespace Explorer.CacheObject
{
public class CacheProperty : CacheMember
{
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors()[0].IsStatic;
public override void InitMember(MemberInfo member, object declaringInstance)
{
base.InitMember(member, declaringInstance);
var pi = member as PropertyInfo;
this.m_arguments = pi.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];
base.Init(null, pi.PropertyType);
UpdateValue();
}
public override void UpdateValue()
{
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first.
return;
}
if (IValue is InteractiveDictionary iDict)
{
if (!iDict.EnsureDictionaryIsSupported())
{
ReflectionException = "Not supported due to TypeInitializationException";
return;
}
}
try
{
var pi = MemInfo as PropertyInfo;
if (pi.CanRead)
{
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
IValue.Value = pi.GetValue(target, ParseArguments());
base.UpdateValue();
}
else // create a dummy value for Write-Only properties.
{
if (IValue.ValueType == typeof(string))
{
IValue.Value = "";
}
else
{
IValue.Value = Activator.CreateInstance(IValue.ValueType);
}
}
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
}
public override void SetValue()
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
public abstract class CacheObjectBase
{
public object Value;
public string ValueTypeName;
public Type ValueType;
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public int PropertyIndex { get; private set; }
private string m_propertyIndexInput = "0";
public string ReflectionException { get; set; }
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public bool CanWrite
{
get
{
if (MemInfo is FieldInfo fi)
return !(fi.IsLiteral && !fi.IsInitOnly);
else if (MemInfo is PropertyInfo pi)
return pi.CanWrite;
else
return false;
}
}
// ===== Abstract/Virtual Methods ===== //
public virtual void Init() { }
public abstract void DrawValue(Rect window, float width);
// ===== Static Methods ===== //
/// <summary>
/// Get CacheObject from only an object instance
/// Calls GetCacheObject(obj, memberInfo, declaringInstance) with (obj, null, null)</summary>
public static CacheObjectBase GetCacheObject(object obj)
{
return GetCacheObject(obj, null, null);
}
/// <summary>
/// Get CacheObject from an object instance and provide the value type
/// Calls GetCacheObjectImpl directly</summary>
public static CacheObjectBase GetCacheObject(object obj, Type valueType)
{
return GetCacheObjectImpl(obj, null, null, valueType);
}
/// <summary>
/// Get CacheObject from only a MemberInfo and declaring instance
/// Calls GetCacheObject(obj, memberInfo, declaringInstance) with (null, memberInfo, declaringInstance)</summary>
public static CacheObjectBase GetCacheObject(MemberInfo memberInfo, object declaringInstance)
{
return GetCacheObject(null, memberInfo, declaringInstance);
}
/// <summary>
/// Get CacheObject from either an object or MemberInfo, and don't provide the type.
/// This gets the type and then calls GetCacheObjectImpl</summary>
public static CacheObjectBase GetCacheObject(object obj, MemberInfo memberInfo, object declaringInstance)
{
Type type = null;
if (memberInfo != null)
{
if (memberInfo is FieldInfo fi)
{
type = fi.FieldType;
}
else if (memberInfo is PropertyInfo pi)
{
type = pi.PropertyType;
}
else if (memberInfo is MethodInfo mi)
{
type = mi.ReturnType;
}
}
else if (obj != null)
{
type = ReflectionHelpers.GetActualType(obj);
}
if (type == null)
{
return null;
}
return GetCacheObjectImpl(obj, memberInfo, declaringInstance, type);
}
/// <summary>
/// Actual GetCacheObject implementation (private)
/// </summary>
private static CacheObjectBase GetCacheObjectImpl(object obj, MemberInfo memberInfo, object declaringInstance, Type valueType)
{
CacheObjectBase holder;
// This is pretty ugly, could probably make a cleaner implementation.
// However, the only cleaner ways I can think of are slower and probably not worth it.
// Note: the order is somewhat important.
if (memberInfo is MethodInfo mi)
{
if (CacheMethod.CanEvaluate(mi))
{
holder = new CacheMethod();
}
else
{
return null;
}
}
else if (valueType == typeof(GameObject) || valueType == typeof(Transform))
{
holder = new CacheGameObject();
}
else if (valueType.IsPrimitive || valueType == typeof(string))
{
holder = new CachePrimitive();
}
else if (valueType.IsEnum)
{
holder = new CacheEnum();
}
else if (valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType == typeof(Vector4))
{
holder = new CacheVector();
}
else if (valueType == typeof(Quaternion))
{
holder = new CacheQuaternion();
}
else if (valueType == typeof(Color))
{
holder = new CacheColor();
}
else if (valueType == typeof(Rect))
{
holder = new CacheRect();
}
// must check this before IsEnumerable
else if (ReflectionHelpers.IsDictionary(valueType))
{
holder = new CacheDictionary();
}
else if (ReflectionHelpers.IsEnumerable(valueType) || ReflectionHelpers.IsCppList(valueType))
{
holder = new CacheList();
}
else
{
holder = new CacheOther();
}
holder.Value = obj;
holder.ValueType = valueType;
holder.ValueTypeName = valueType.FullName;
if (memberInfo != null)
{
holder.MemInfo = memberInfo;
holder.DeclaringType = memberInfo.DeclaringType;
holder.DeclaringInstance = declaringInstance;
holder.UpdateValue();
}
holder.Init();
return holder;
}
// ======== Instance Methods =========
public virtual void UpdateValue()
{
if (MemInfo == null || !string.IsNullOrEmpty(ReflectionException))
{
return;
}
try
{
if (MemInfo.MemberType == MemberTypes.Field)
{
var fi = MemInfo as FieldInfo;
Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
}
else if (MemInfo.MemberType == MemberTypes.Property)
{
var pi = MemInfo as PropertyInfo;
bool isStatic = pi.GetAccessors()[0].IsStatic;
var target = isStatic ? null : DeclaringInstance;
if (pi.GetIndexParameters().Length > 0)
{
var indexes = new object[] { PropertyIndex };
Value = pi.GetValue(target, indexes);
}
else
{
Value = pi.GetValue(target, null);
}
}
ReflectionException = null;
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
}
public void SetValue()
{
try
{
if (MemInfo.MemberType == MemberTypes.Field)
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, Value);
}
else if (MemInfo.MemberType == MemberTypes.Property)
{
var pi = MemInfo as PropertyInfo;
if (pi.GetIndexParameters().Length > 0)
{
var indexes = new object[] { PropertyIndex };
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value, indexes);
}
else
{
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value);
}
}
}
catch (Exception e)
{
MelonLogger.LogWarning($"Error setting value: {e.GetType()}, {e.Message}");
}
}
// ========= Instance Gui Draw ==========
public const float MAX_LABEL_WIDTH = 400f;
public static void ClampLabelWidth(Rect window, ref float labelWidth)
{
float min = window.width * 0.37f;
if (min > MAX_LABEL_WIDTH) min = MAX_LABEL_WIDTH;
labelWidth = Mathf.Clamp(labelWidth, min, MAX_LABEL_WIDTH);
}
public void Draw(Rect window, float labelWidth = 215f)
{
if (labelWidth > 0)
{
ClampLabelWidth(window, ref labelWidth);
}
if (MemInfo != null)
{
var name = RichTextName;
if (MemInfo is PropertyInfo pi && pi.GetIndexParameters().Length > 0)
{
name += $"[{PropertyIndex}]";
}
GUILayout.Label(name, new GUILayoutOption[] { GUILayout.Width(labelWidth) });
}
else
{
GUILayout.Space(labelWidth);
}
if (!string.IsNullOrEmpty(ReflectionException))
{
GUILayout.Label("<color=red>Reflection failed!</color> (" + ReflectionException + ")", null);
}
else if (Value == null && MemInfo?.MemberType != MemberTypes.Method)
{
GUILayout.Label("<i>null (" + ValueTypeName + ")</i>", null);
}
else
{
if (MemInfo is PropertyInfo pi && pi.GetIndexParameters().Length > 0)
{
GUILayout.Label("index:", new GUILayoutOption[] { GUILayout.Width(50) });
m_propertyIndexInput = GUILayout.TextField(m_propertyIndexInput, new GUILayoutOption[] { GUILayout.Width(100) });
if (GUILayout.Button("Set", new GUILayoutOption[] { GUILayout.Width(60) }))
{
if (int.TryParse(m_propertyIndexInput, out int i))
{
PropertyIndex = i;
UpdateValue();
}
else
{
MelonLogger.Log($"Could not parse '{m_propertyIndexInput}' to an int!");
}
}
// new line and space
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(labelWidth);
}
DrawValue(window, window.width - labelWidth - 90);
}
}
private string GetRichTextName()
{
string memberColor = "";
switch (MemInfo.MemberType)
{
case MemberTypes.Field:
memberColor = "#c266ff"; break;
case MemberTypes.Property:
memberColor = "#72a6a6"; break;
case MemberTypes.Method:
memberColor = "#ff8000"; break;
};
m_richTextName = $"<color=#2df7b2>{MemInfo.DeclaringType.Name}</color>.<color={memberColor}>{MemInfo.Name}</color>";
if (MemInfo is MethodInfo mi)
{
m_richTextName += "(";
var _params = "";
foreach (var param in mi.GetParameters())
{
if (_params != "") _params += ", ";
_params += $"<color=#a6e9e9>{param.Name}</color>";
}
m_richTextName += _params;
m_richTextName += ")";
}
return m_richTextName;
}
}
}

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@ -1,209 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
using MelonLoader;
namespace Explorer
{
public class CacheMethod : CacheObjectBase
{
private bool m_evaluated = false;
private CacheObjectBase m_cachedReturnValue;
private bool m_isEvaluating;
private ParameterInfo[] m_arguments;
private string[] m_argumentInput;
public bool HasParameters => m_arguments != null && m_arguments.Length > 0;
public static bool CanEvaluate(MethodInfo mi)
{
// TODO generic args
if (mi.GetGenericArguments().Length > 0)
{
return false;
}
// primitive and string args supported
foreach (var param in mi.GetParameters())
{
if (!param.ParameterType.IsPrimitive && param.ParameterType != typeof(string))
{
return false;
}
}
return true;
}
public override void Init()
{
base.Init();
var mi = MemInfo as MethodInfo;
m_arguments = mi.GetParameters();
m_argumentInput = new string[m_arguments.Length];
}
public override void UpdateValue()
{
//base.UpdateValue();
}
private void Evaluate()
{
var mi = MemInfo as MethodInfo;
object ret = null;
if (!HasParameters)
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, new object[0]);
m_evaluated = true;
}
else
{
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type == typeof(string))
{
parsedArgs.Add(input);
}
else
{
try
{
if (type.GetMethod("Parse", new Type[] { typeof(string) }).Invoke(null, new object[] { input }) is object parsed)
{
parsedArgs.Add(parsed);
}
else
{
// try add a null arg i guess
parsedArgs.Add(null);
}
}
catch
{
MelonLogger.Log($"Unable to parse '{input}' to type '{type.Name}'");
break;
}
}
}
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, parsedArgs.ToArray());
m_evaluated = true;
}
catch (Exception e)
{
MelonLogger.Log($"Exception evaluating: {e.GetType()}, {e.Message}");
}
}
if (ret != null)
{
m_cachedReturnValue = GetCacheObject(ret);
if (m_cachedReturnValue is IExpandHeight expander)
{
expander.WhiteSpace = 0f;
expander.ButtonWidthOffset += 70f;
}
m_cachedReturnValue.UpdateValue();
}
else
{
m_cachedReturnValue = null;
}
}
// ==== GUI DRAW ====
public override void DrawValue(Rect window, float width)
{
GUILayout.BeginVertical(null);
string evaluateLabel = "<color=lime>Evaluate</color>";
if (HasParameters)
{
if (m_isEvaluating)
{
for (int i = 0; i < m_arguments.Length; i++)
{
var name = m_arguments[i].Name;
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType.Name;
GUILayout.BeginHorizontal(null);
m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUILayout.Label(i + ": <color=cyan>" + name + "</color> <color=yellow>(" + type + ")</color>", null);
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal(null);
if (GUILayout.Button(evaluateLabel, new GUILayoutOption[] { GUILayout.Width(70) }))
{
Evaluate();
m_isEvaluating = false;
}
if (GUILayout.Button("Cancel", new GUILayoutOption[] { GUILayout.Width(70) }))
{
m_isEvaluating = false;
}
}
else
{
GUILayout.BeginHorizontal(null);
if (GUILayout.Button($"Evaluate ({m_arguments.Length} params)", new GUILayoutOption[] { GUILayout.Width(150) }))
{
m_isEvaluating = true;
}
}
}
else
{
GUILayout.BeginHorizontal(null);
if (GUILayout.Button(evaluateLabel, new GUILayoutOption[] { GUILayout.Width(70) }))
{
Evaluate();
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
if (m_evaluated)
{
if (m_cachedReturnValue != null)
{
m_cachedReturnValue.DrawValue(window, width);
}
else
{
GUILayout.Label($"null (<color=yellow>{ValueTypeName}</color>)", null);
}
}
else
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> (<color=yellow>{ValueTypeName}</color>)", null);
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
}
}

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@ -1,60 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
namespace Explorer
{
public class CacheOther : CacheObjectBase
{
private MethodInfo m_toStringMethod;
public MethodInfo ToStringMethod
{
get
{
if (m_toStringMethod == null)
{
try
{
m_toStringMethod = ReflectionHelpers.GetActualType(Value).GetMethod("ToString", new Type[0])
?? typeof(object).GetMethod("ToString", new Type[0]);
// test invoke
m_toStringMethod.Invoke(Value, null);
}
catch
{
m_toStringMethod = typeof(object).GetMethod("ToString", new Type[0]);
}
}
return m_toStringMethod;
}
}
public override void DrawValue(Rect window, float width)
{
string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
if (!label.Contains(ValueTypeName))
{
label += $" ({ValueTypeName})";
}
if (Value is UnityEngine.Object unityObj && !label.Contains(unityObj.name))
{
label = unityObj.name + " | " + label;
}
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.Width(width - 15) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
}
}
}

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@ -1,87 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public class CacheColor : CacheObjectBase
{
private string r = "0";
private string g = "0";
private string b = "0";
private string a = "0";
public override void UpdateValue()
{
base.UpdateValue();
var color = (Color)Value;
r = color.r.ToString();
g = color.g.ToString();
b = color.b.ToString();
a = color.a.ToString();
}
public override void DrawValue(Rect window, float width)
{
GUILayout.Label($"<color=yellow>Color</color>: {((Color)Value).ToString()}", null);
if (CanWrite)
{
GUILayout.EndHorizontal();
var whitespace = window.width - width - 90;
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("R:", new GUILayoutOption[] { GUILayout.Width(30) });
r = GUILayout.TextField(r, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("G:", new GUILayoutOption[] { GUILayout.Width(30) });
g = GUILayout.TextField(g, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("B:", new GUILayoutOption[] { GUILayout.Width(30) });
b = GUILayout.TextField(b, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("A:", new GUILayoutOption[] { GUILayout.Width(30) });
a = GUILayout.TextField(a, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(r, out float fR)
&& float.TryParse(g, out float fG)
&& float.TryParse(b, out float fB)
&& float.TryParse(a, out float fA))
{
Value = new Color(fR, fB, fG, fA);
SetValue();
}
}
}
}

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@ -1,69 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheEnum : CacheObjectBase
{
public Type EnumType;
public string[] EnumNames;
public override void Init()
{
try
{
EnumType = Value.GetType();
}
catch
{
EnumType = (MemInfo as FieldInfo)?.FieldType ?? (MemInfo as PropertyInfo).PropertyType;
}
if (EnumType != null)
{
EnumNames = Enum.GetNames(EnumType);
}
else
{
ReflectionException = "Unknown, could not get Enum names.";
}
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(ref Value, -1);
SetValue();
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(ref Value, 1);
SetValue();
}
}
GUILayout.Label(Value.ToString() + "<color=yellow><i> (" + ValueType + ")</i></color>", null);
}
public void SetEnum(ref object value, int change)
{
var names = EnumNames.ToList();
int newindex = names.IndexOf(value.ToString()) + change;
if ((change < 0 && newindex >= 0) || (change > 0 && newindex < names.Count))
{
value = Enum.Parse(EnumType, names[newindex]);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CachePrimitive : CacheObjectBase
{
private bool m_isBool;
private bool m_isString;
private string m_valueToString;
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod;
public override void Init()
{
if (ValueType == null)
{
ValueType = Value?.GetType();
// has to be a string at this point
if (ValueType == null)
{
ValueType = typeof(string);
}
}
if (ValueType == typeof(string))
{
m_isString = true;
}
else if (ValueType == typeof(bool))
{
m_isBool = true;
}
}
public override void UpdateValue()
{
base.UpdateValue();
m_valueToString = Value?.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (m_isBool)
{
var b = (bool)Value;
var label = $"<color={(b ? "lime" : "red")}>{b}</color>";
if (CanWrite)
{
b = GUILayout.Toggle(b, label, null);
if (b != (bool)Value)
{
SetValueFromInput(b.ToString());
}
}
else
{
GUILayout.Label(label, null);
}
}
else
{
// using ValueType.Name instead of ValueTypeName, because we only want the short name.
GUILayout.Label("<color=yellow><i>" + ValueType.Name + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
int dynSize = 25 + (m_valueToString.Length * 15);
var maxwidth = window.width - 300f;
if (CanWrite) maxwidth -= 60;
if (dynSize > maxwidth)
{
m_valueToString = GUILayout.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(maxwidth) });
}
else
{
m_valueToString = GUILayout.TextField(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(dynSize) });
}
if (CanWrite)
{
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
{
SetValueFromInput(m_valueToString);
}
}
GUILayout.Space(5);
}
}
public void SetValueFromInput(string valueString)
{
if (MemInfo == null)
{
MelonLogger.Log("Trying to SetValue but the MemberInfo is null!");
return;
}
if (m_isString)
{
Value = valueString;
}
else
{
try
{
Value = ParseMethod.Invoke(null, new object[] { valueString });
}
catch (Exception e)
{
MelonLogger.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
}
}
SetValue();
}
}
}

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@ -1,78 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public class CacheQuaternion : CacheObjectBase
{
private string x = "0";
private string y = "0";
private string z = "0";
public override void UpdateValue()
{
base.UpdateValue();
var euler = ((Quaternion)Value).eulerAngles;
x = euler.x.ToString();
y = euler.y.ToString();
z = euler.z.ToString();
}
public override void DrawValue(Rect window, float width)
{
GUILayout.Label($"<color=yellow>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", null);
if (CanWrite)
{
GUILayout.EndHorizontal();
var whitespace = window.width - width - 90;
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(z, out float fZ))
{
Value = Quaternion.Euler(new Vector3(fX, fY, fZ));
SetValue();
}
}
}
}

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@ -1,87 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public class CacheRect : CacheObjectBase
{
private string x = "0";
private string y = "0";
private string w = "0";
private string h = "0";
public override void UpdateValue()
{
base.UpdateValue();
var rect = (Rect)Value;
x = rect.x.ToString();
y = rect.y.ToString();
w = rect.width.ToString();
h = rect.height.ToString();
}
public override void DrawValue(Rect window, float width)
{
GUILayout.Label($"<color=yellow>Rect</color>: {((Rect)Value).ToString()}", null);
if (CanWrite)
{
GUILayout.EndHorizontal();
var whitespace = window.width - width - 90;
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUILayout.Label("H:", new GUILayoutOption[] { GUILayout.Width(30) });
h = GUILayout.TextField(h, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(w, out float fW)
&& float.TryParse(h, out float fH))
{
Value = new Rect(fX, fY, fW, fH);
SetValue();
}
}
}
}

69
src/Config/ModConfig.cs Normal file
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@ -0,0 +1,69 @@
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
namespace Explorer.Config
{
public class ModConfig
{
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\Explorer";
[XmlIgnore] private const string SETTINGS_PATH = EXPLORER_FOLDER + @"\config.xml";
[XmlIgnore] public static ModConfig Instance;
// Actual configs
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public Vector2 Default_Window_Size = new Vector2(550, 700);
public int Default_Page_Limit = 20;
public bool Bitwise_Support = false;
public bool Tab_View = true;
public string Default_Output_Path = @"Mods\Explorer";
public static void OnLoad()
{
if (!Directory.Exists(EXPLORER_FOLDER))
{
Directory.CreateDirectory(EXPLORER_FOLDER);
}
if (LoadSettings()) return;
Instance = new ModConfig();
SaveSettings();
}
// returns true if settings successfully loaded
public static bool LoadSettings()
{
if (!File.Exists(SETTINGS_PATH))
return false;
try
{
using (var file = File.OpenRead(SETTINGS_PATH))
{
Instance = (ModConfig)Serializer.Deserialize(file);
}
}
catch
{
return false;
}
return Instance != null;
}
public static void SaveSettings()
{
if (File.Exists(SETTINGS_PATH))
File.Delete(SETTINGS_PATH);
using (var file = File.Create(SETTINGS_PATH))
{
Serializer.Serialize(file, Instance);
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Harmony;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
public class CppExplorer : MelonMod
{
public const string NAME = "CppExplorer";
public const string VERSION = "1.6.3";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.cppexplorer";
public static CppExplorer Instance { get; private set; }
public static bool ShowMenu
{
get => m_showMenu;
set => SetShowMenu(value);
}
private static bool m_showMenu;
public static bool ForceUnlockMouse
{
get => m_forceUnlock;
set => SetForceUnlock(value);
}
private static bool m_forceUnlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
public static bool ShouldForceMouse => ShowMenu && ForceUnlockMouse;
private static void SetShowMenu(bool show)
{
m_showMenu = show;
UpdateCursorControl();
}
// ========== MonoBehaviour methods ==========
public override void OnApplicationStart()
{
Instance = this;
new MainMenu();
new WindowManager();
// Get current cursor state and enable cursor
m_lastLockMode = Cursor.lockState;
m_lastVisibleState = Cursor.visible;
// Enable ShowMenu and ForceUnlockMouse
// (set m_showMenu to not call UpdateCursorState twice)
m_showMenu = true;
SetForceUnlock(true);
MelonLogger.Log($"CppExplorer {VERSION} initialized.");
}
public override void OnLevelWasLoaded(int level)
{
ScenePage.Instance?.OnSceneChange();
SearchPage.Instance?.OnSceneChange();
}
public override void OnUpdate()
{
// Check main toggle key input
if (InputHelper.GetKeyDown(KeyCode.F7))
{
ShowMenu = !ShowMenu;
}
if (ShowMenu)
{
// Check Force-Unlock input
if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
{
ForceUnlockMouse = !ForceUnlockMouse;
}
MainMenu.Instance.Update();
WindowManager.Instance.Update();
InspectUnderMouse.Update();
}
}
public override void OnGUI()
{
if (!ShowMenu) return;
MainMenu.Instance.OnGUI();
WindowManager.Instance.OnGUI();
InspectUnderMouse.OnGUI();
}
// =========== Cursor control ===========
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
private static void UpdateCursorControl()
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
}
m_currentlySettingCursor = false;
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Setter)]
public class Cursor_set_lockState
{
[HarmonyPrefix]
public static void Prefix(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
value = CursorLockMode.None;
}
}
}
}
[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Setter)]
public class Cursor_set_visible
{
[HarmonyPrefix]
public static void Prefix(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
value = true;
}
}
}
}
// Make it appear as though UnlockMouse is disabled to the rest of the application.
[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Getter)]
public class Cursor_get_lockState
{
[HarmonyPostfix]
public static void Postfix(ref CursorLockMode __result)
{
if (ShouldForceMouse)
{
__result = m_lastLockMode;
}
}
}
[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Getter)]
public class Cursor_get_visible
{
[HarmonyPostfix]
public static void Postfix(ref bool __result)
{
if (ShouldForceMouse)
{
__result = m_lastVisibleState;
}
}
}
}
}

View File

@ -1,119 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Explorer</RootNamespace>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<AssemblyName>CppExplorer</AssemblyName>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\</OutputPath>
<DefineConstants />
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="MelonLoader.ModHandler">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnhollowerBaseLib">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- Replace these references with ones from your game (..\MelonLoader\ folder) -->
<Reference Include="UnityEngine">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Helpers\IExpandHeight.cs" />
<Compile Include="CachedObjects\Struct\CacheColor.cs" />
<Compile Include="CachedObjects\Object\CacheDictionary.cs" />
<Compile Include="CachedObjects\Struct\CacheEnum.cs" />
<Compile Include="CachedObjects\Object\CacheGameObject.cs" />
<Compile Include="CachedObjects\Object\CacheList.cs" />
<Compile Include="CachedObjects\Struct\CachePrimitive.cs" />
<Compile Include="CachedObjects\Other\CacheOther.cs" />
<Compile Include="CachedObjects\Other\CacheMethod.cs" />
<Compile Include="CachedObjects\Struct\CacheQuaternion.cs" />
<Compile Include="CachedObjects\Struct\CacheVector.cs" />
<Compile Include="CachedObjects\Struct\CacheRect.cs" />
<Compile Include="CppExplorer.cs" />
<Compile Include="Extensions\ReflectionExtensions.cs" />
<Compile Include="Helpers\InputHelper.cs" />
<Compile Include="UnstripFixes\GUIUnstrip.cs" />
<Compile Include="UnstripFixes\ScrollViewStateUnstrip.cs" />
<Compile Include="Extensions\UnityExtensions.cs" />
<Compile Include="Helpers\PageHelper.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UIHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="MainMenu\InspectUnderMouse.cs" />
<Compile Include="CachedObjects\CacheObjectBase.cs" />
<Compile Include="UnstripFixes\SliderHandlerUnstrip.cs" />
<Compile Include="UnstripFixes\UnstripExtensions.cs" />
<Compile Include="Windows\ResizeDrag.cs" />
<Compile Include="Windows\TabViewWindow.cs" />
<Compile Include="Windows\UIWindow.cs" />
<Compile Include="MainMenu\Pages\ConsolePage.cs" />
<Compile Include="MainMenu\Pages\Console\REPL.cs" />
<Compile Include="MainMenu\Pages\Console\REPLHelper.cs" />
<Compile Include="MainMenu\Pages\WindowPage.cs" />
<Compile Include="Windows\WindowManager.cs" />
<Compile Include="MainMenu\MainMenu.cs" />
<Compile Include="Windows\GameObjectWindow.cs" />
<Compile Include="Windows\ReflectionWindow.cs" />
<Compile Include="MainMenu\Pages\ScenePage.cs" />
<Compile Include="MainMenu\Pages\SearchPage.cs" />
<Compile Include="Helpers\UIStyles.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30128.74
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CppExplorer", "CppExplorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DD5C0A5D-03F1-4CC3-8B4D-E10834908C5A}
EndGlobalSection
EndGlobal

292
src/Explorer.csproj Normal file
View File

@ -0,0 +1,292 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<AppDesignerFolder>Properties</AppDesignerFolder>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>Explorer</RootNamespace>
<AssemblyName>Explorer</AssemblyName>
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>D:\Steam\steamapps\common\Hellpoint</MLCppGameFolder>
<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>D:\Steam\steamapps\common\Outward_Il2Cpp</BIECppGameFolder>
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.MelonLoader.Mono\</OutputPath>
<DefineConstants>MONO,ML</DefineConstants>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.BepInEx.Il2Cpp\</OutputPath>
<DefineConstants>CPP,BIE</DefineConstants>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.BepInEx.Mono\</OutputPath>
<DefineConstants>MONO,BIE</DefineConstants>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<!-- MCS ref -->
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
<ItemGroup Condition="'$(IsCpp)'=='false'">
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Mono ref -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
<Reference Include="MelonLoader.ModHandler">
<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
<Reference Include="BepInEx">
<HintPath>$(BIEMonoGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
<Reference Include="MelonLoader.ModHandler">
<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
<Reference Include="BepInEx">
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BIECppGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP">
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(BIECppGameFolder)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CacheObject\CacheEnumerated.cs" />
<Compile Include="CacheObject\CacheFactory.cs" />
<Compile Include="CacheObject\CacheField.cs" />
<Compile Include="CacheObject\CacheMember.cs" />
<Compile Include="CacheObject\CacheMethod.cs" />
<Compile Include="CacheObject\CacheProperty.cs" />
<Compile Include="CacheObject\CacheObjectBase.cs" />
<Compile Include="Helpers\Texture2DHelpers.cs" />
<Compile Include="UI\InteractiveValue\InteractiveValue.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveDictionary.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveEnumerable.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveGameObject.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveSprite.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveTexture.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveTexture2D.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveQuaternion.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveRect.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveVector.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveColor.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveEnum.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveFlags.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractivePrimitive.cs" />
<Compile Include="Config\ModConfig.cs" />
<Compile Include="ExplorerCore.cs" />
<Compile Include="ExplorerBepInPlugin.cs" />
<Compile Include="ExplorerMelonMod.cs" />
<Compile Include="Extensions\ReflectionExtensions.cs" />
<Compile Include="Extensions\UnityExtensions.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="Input\IAbstractInput.cs" />
<Compile Include="Tests\TestClass.cs" />
<Compile Include="UI\ForceUnlockCursor.cs" />
<Compile Include="Input\InputManager.cs" />
<Compile Include="Input\InputSystem.cs" />
<Compile Include="Input\LegacyInput.cs" />
<Compile Include="Input\NoInput.cs" />
<Compile Include="UI\Inspectors\InspectUnderMouse.cs" />
<Compile Include="UI\Inspectors\Reflection\InstanceInspector.cs" />
<Compile Include="UI\Inspectors\ReflectionInspector.cs" />
<Compile Include="UI\Inspectors\Reflection\StaticInspector.cs" />
<Compile Include="UI\MainMenu.cs" />
<Compile Include="UI\Main\ConsolePage.cs" />
<Compile Include="UI\Main\Console\AutoComplete.cs" />
<Compile Include="UI\Main\Console\ScriptInteraction.cs" />
<Compile Include="UI\Main\Console\ScriptEvaluator.cs" />
<Compile Include="UI\Main\OptionsPage.cs" />
<Compile Include="UI\Main\ScenePage.cs" />
<Compile Include="UI\Main\SearchPage.cs" />
<Compile Include="UI\Main\BaseMainMenuPage.cs" />
<Compile Include="UI\Shared\Buttons.cs" />
<Compile Include="UI\Shared\IExpandHeight.cs" />
<Compile Include="UI\Shared\PageHelper.cs" />
<Compile Include="UI\Shared\ResizeDrag.cs" />
<Compile Include="UI\Shared\Syntax.cs" />
<Compile Include="UI\Shared\UIStyles.cs" />
<Compile Include="UI\Inspectors\GameObjectInspector.cs" />
<Compile Include="UI\TabViewWindow.cs" />
<Compile Include="UI\WindowBase.cs" />
<Compile Include="UI\WindowManager.cs" />
<Compile Include="Unstrip\ImageConversion\ImageConversionUnstrip.cs" />
<Compile Include="Unstrip\IMGUI\GUIUtilityUnstrip.cs" />
<Compile Include="Unstrip\IMGUI\TextEditorUnstrip.cs" />
<Compile Include="Helpers\ICallHelper.cs" />
<Compile Include="Unstrip\LayerMask\LayerMaskUnstrip.cs" />
<Compile Include="Unstrip\Resources\ResourcesUnstrip.cs" />
<Compile Include="Unstrip\Scene\SceneUnstrip.cs" />
<Compile Include="Unstrip\IMGUI\GUIHelper.cs" />
<Compile Include="Unstrip\IMGUI\LayoutUtilityUnstrip.cs" />
<Compile Include="Unstrip\IMGUI\ScrollViewStateUnstrip.cs" />
<Compile Include="Unstrip\IMGUI\SliderHandlerUnstrip.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Unstrip\IMGUI\GUIUnstrip.cs" />
<Compile Include="Unstrip\IMGUI\SliderStateUnstrip.cs" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
</Target>
</Project>

31
src/Explorer.sln Normal file
View File

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30128.74
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Explorer", "Explorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release_BIE_Cpp|Any CPU = Release_BIE_Cpp|Any CPU
Release_BIE_Mono|Any CPU = Release_BIE_Mono|Any CPU
Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU
Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release_BIE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.Build.0 = Release_BIE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.ActiveCfg = Release_BIE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.Build.0 = Release_BIE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.ActiveCfg = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.Build.0 = Release_ML_Mono|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DD5C0A5D-03F1-4CC3-8B4D-E10834908C5A}
EndGlobalSection
EndGlobal

109
src/ExplorerBepInPlugin.cs Normal file
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@ -0,0 +1,109 @@
#if BIE
using System;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
#if CPP
using UnhollowerRuntimeLib;
using BepInEx.IL2CPP;
#endif
namespace Explorer
{
[BepInPlugin(ExplorerCore.GUID, "Explorer", ExplorerCore.VERSION)]
#if CPP
public class ExplorerBepInPlugin : BasePlugin
#else
public class ExplorerBepInPlugin : BaseUnityPlugin
#endif
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging =>
#if CPP
Instance?.Log;
#else
Instance?.Logger;
#endif
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
#if CPP
// temporary for Il2Cpp until scene change delegate works
private static string lastSceneName;
#endif
// Init
#if CPP
public override void Load()
{
#else
internal void Awake()
{
#endif
Instance = this;
#if CPP
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
var obj = new GameObject(
"ExplorerBehaviour",
new Il2CppSystem.Type[]
{
Il2CppType.Of<ExplorerBehaviour>()
}
);
GameObject.DontDestroyOnLoad(obj);
#else
SceneManager.activeSceneChanged += DoSceneChange;
#endif
new ExplorerCore();
//HarmonyInstance.PatchAll();
}
internal static void DoSceneChange(Scene arg0, Scene arg1)
{
ExplorerCore.OnSceneChange();
}
#if CPP // BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
public class ExplorerBehaviour : MonoBehaviour
{
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
internal void Awake()
{
Logging.LogMessage("ExplorerBehaviour.Awake");
}
#endif
internal void Update()
{
ExplorerCore.Update();
#if CPP
var scene = SceneManager.GetActiveScene();
if (scene.name != lastSceneName)
{
lastSceneName = scene.name;
DoSceneChange(scene, scene);
}
#endif
}
internal void OnGUI()
{
ExplorerCore.OnGUI();
}
#if CPP
}
#endif
}
}
#endif

139
src/ExplorerCore.cs Normal file
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@ -0,0 +1,139 @@
using System.Collections;
using System.Linq;
using Explorer.Config;
using Explorer.UI;
using Explorer.UI.Inspectors;
using Explorer.UI.Main;
using Explorer.UI.Shared;
using UnityEngine;
namespace Explorer
{
public class ExplorerCore
{
public const string NAME = "Explorer " + VERSION + " (" + PLATFORM + ", " + MODLOADER + ")";
public const string VERSION = "2.0.8";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.explorer";
public const string PLATFORM =
#if CPP
"Il2Cpp";
#else
"Mono";
#endif
public const string MODLOADER =
#if ML
"MelonLoader";
#else
"BepInEx";
#endif
public static ExplorerCore Instance { get; private set; }
public ExplorerCore()
{
if (Instance != null)
{
Log("An instance of Explorer is already active!");
return;
}
Instance = this;
ModConfig.OnLoad();
new MainMenu();
new WindowManager();
InputManager.Init();
ForceUnlockCursor.Init();
ShowMenu = true;
Log($"{NAME} initialized.");
}
public static bool ShowMenu
{
get => m_showMenu;
set => SetShowMenu(value);
}
public static bool m_showMenu;
private static void SetShowMenu(bool show)
{
m_showMenu = show;
ForceUnlockCursor.UpdateCursorControl();
}
public static void Update()
{
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
{
ShowMenu = !ShowMenu;
}
if (ShowMenu)
{
ForceUnlockCursor.Update();
InspectUnderMouse.Update();
MainMenu.Instance.Update();
WindowManager.Instance.Update();
}
}
public static void OnGUI()
{
if (!ShowMenu) return;
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainMenu.Instance.OnGUI();
WindowManager.Instance.OnGUI();
InspectUnderMouse.OnGUI();
if (!ResizeDrag.IsMouseInResizeArea && WindowManager.IsMouseInWindow)
{
InputManager.ResetInputAxes();
}
GUI.skin = origSkin;
}
public static void OnSceneChange()
{
ScenePage.Instance?.OnSceneChange();
SearchPage.Instance?.OnSceneChange();
}
public static void Log(object message)
{
#if ML
MelonLoader.MelonLogger.Log(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString());
#endif
}
public static void LogWarning(object message)
{
#if ML
MelonLoader.MelonLogger.LogWarning(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
#endif
}
public static void LogError(object message)
{
#if ML
MelonLoader.MelonLogger.LogError(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
#endif
}
}
}

37
src/ExplorerMelonMod.cs Normal file
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@ -0,0 +1,37 @@
#if ML
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
namespace Explorer
{
public class ExplorerMelonMod : MelonMod
{
public static ExplorerMelonMod Instance;
public override void OnApplicationStart()
{
Instance = this;
new ExplorerCore();
}
public override void OnLevelWasLoaded(int level)
{
ExplorerCore.OnSceneChange();
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
public override void OnGUI()
{
ExplorerCore.OnGUI();
}
}
}
#endif

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@ -1,16 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using Explorer.Helpers;
namespace Explorer
{
public static class ReflectionExtensions
{
#if CPP
public static object Il2CppCast(this object obj, Type castTo)
{
return ReflectionHelpers.Il2CppCast(obj, castTo);
}
#endif
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
try
{
return asm.GetExportedTypes();
}
catch
{
return e.Types.Where(t => t != null);
}
}
catch
{
return Enumerable.Empty<Type>();
}
}
}
}

View File

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnityEngine;
using UnityEngine;
namespace Explorer
{

View File

@ -0,0 +1,41 @@
#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Reflection;
using System.Diagnostics.CodeAnalysis;
namespace Explorer.Helpers
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ICallHelper
{
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
public static T GetICall<T>(string iCallName) where T : Delegate
{
if (iCallCache.ContainsKey(iCallName))
{
return (T)iCallCache[iCallName];
}
var ptr = il2cpp_resolve_icall(iCallName);
if (ptr == IntPtr.Zero)
{
throw new MissingMethodException($"Could not resolve internal call by name '{iCallName}'!");
}
var iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
iCallCache.Add(iCallName, iCall);
return (T)iCall;
}
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
}
}
#endif

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@ -1,16 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Explorer
{
interface IExpandHeight
{
bool IsExpanded { get; set; }
float WhiteSpace { get; set; }
float ButtonWidthOffset { get; set; }
}
}

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@ -1,51 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
namespace Explorer
{
/// <summary>
/// Version-agnostic UnityEngine.Input module using Reflection
/// </summary>
public class InputHelper
{
private static readonly Type input = ReflectionHelpers.GetTypeByName("UnityEngine.Input");
private static readonly PropertyInfo mousePositionInfo = input.GetProperty("mousePosition");
private static readonly MethodInfo getKey = input.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
private static readonly MethodInfo getKeyDown = input.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
private static readonly MethodInfo getMouseButtonDown = input.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
private static readonly MethodInfo getMouseButton = input.GetMethod("GetMouseButton", new Type[] { typeof(int) });
#pragma warning disable IDE1006 // Camel-case property (Unity style)
public static Vector3 mousePosition => (Vector3)mousePositionInfo.GetValue(null);
#pragma warning restore IDE1006
public static bool GetKeyDown(KeyCode key)
{
return (bool)getKeyDown.Invoke(null, new object[] { key });
}
public static bool GetKey(KeyCode key)
{
return (bool)getKey.Invoke(null, new object[] { key });
}
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
public static bool GetMouseButtonDown(int btn)
{
return (bool)getMouseButtonDown.Invoke(null, new object[] { btn });
}
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
public static bool GetMouseButton(int btn)
{
return (bool)getMouseButton.Invoke(null, new object[] { btn });
}
}
}

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@ -1,123 +1,92 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Reflection;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using BF = System.Reflection.BindingFlags;
using MelonLoader;
using System.Collections;
using Mono.CSharp;
using System.Diagnostics.CodeAnalysis;
#if CPP
using ILType = Il2CppSystem.Type;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using System.Runtime.InteropServices;
#endif
namespace Explorer
namespace Explorer.Helpers
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public class ReflectionHelpers
{
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
public static Il2CppSystem.Type BehaviourType => Il2CppType.Of<Behaviour>();
#if CPP
public static ILType GameObjectType => Il2CppType.Of<GameObject>();
public static ILType TransformType => Il2CppType.Of<Transform>();
public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
public static ILType ComponentType => Il2CppType.Of<Component>();
public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
#else
public static Type GameObjectType => typeof(GameObject);
public static Type TransformType => typeof(Transform);
public static Type ObjectType => typeof(UnityEngine.Object);
public static Type ComponentType => typeof(Component);
public static Type BehaviourType => typeof(Behaviour);
#endif
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
#if CPP
private static readonly Dictionary<Type, IntPtr> ClassPointers = new Dictionary<Type, IntPtr>();
public static object Il2CppCast(object obj, Type castTo)
{
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) return obj;
if (!(obj is Il2CppSystem.Object ilObj))
return obj;
return m_tryCastMethodInfo
.MakeGenericMethod(castTo)
.Invoke(obj, null);
}
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
return obj;
public static string ExceptionToString(Exception e)
{
if (IsFailedGeneric(e))
IntPtr castToPtr;
if (!ClassPointers.ContainsKey(castTo))
{
return "Unable to initialize this type.";
}
else if (IsObjectCollected(e))
{
return "Garbage collected in Il2Cpp.";
}
castToPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(new Type[] { castTo })
.GetField("NativeClassPtr", BF.Public | BF.Static)
.GetValue(null);
return e.GetType() + ", " + e.Message;
}
public static bool IsFailedGeneric(Exception e)
{
return IsExceptionOfType(e, typeof(TargetInvocationException)) && IsExceptionOfType(e, typeof(TypeLoadException));
}
public static bool IsObjectCollected(Exception e)
{
return IsExceptionOfType(e, typeof(ObjectCollectedException));
}
public static bool IsExceptionOfType(Exception e, Type t, bool strict = true, bool checkInner = true)
{
bool isType;
if (strict)
isType = e.GetType() == t;
else
isType = t.IsAssignableFrom(e.GetType());
if (isType) return true;
if (e.InnerException != null && checkInner)
return IsExceptionOfType(e.InnerException, t, strict);
else
return false;
}
public static bool IsEnumerable(Type t)
{
return typeof(IEnumerable).IsAssignableFrom(t);
}
// Only Il2Cpp List needs this check. C# List is IEnumerable.
public static bool IsCppList(Type t)
{
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g);
ClassPointers.Add(castTo, castToPtr);
}
else
{
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
}
}
public static bool IsDictionary(Type t)
{
if (typeof(IDictionary).IsAssignableFrom(t))
{
return true;
castToPtr = ClassPointers[castTo];
}
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t);
}
if (castToPtr == IntPtr.Zero)
return obj;
var classPtr = il2cpp_object_get_class(ilObj.Pointer);
if (!il2cpp_class_is_assignable_from(castToPtr, classPtr))
return obj;
if (RuntimeSpecificsStore.IsInjected(castToPtr))
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(ilObj.Pointer);
return Activator.CreateInstance(castTo, ilObj.Pointer);
}
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
#endif
public static Type GetTypeByName(string fullName)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in GetTypesSafe(asm))
foreach (var type in asm.TryGetTypes())
{
if (type.FullName == fullName)
{
@ -133,42 +102,111 @@ namespace Explorer
{
if (obj == null) return null;
#if CPP
// Need to use GetIl2CppType for Il2CppSystem Objects
if (obj is Il2CppSystem.Object ilObject)
{
var ilTypeName = ilObject.GetIl2CppType().AssemblyQualifiedName;
if (Type.GetType(ilTypeName) is Type t && !t.FullName.Contains("System.RuntimeType"))
// Prevent weird behaviour when inspecting an Il2CppSystem.Type object.
if (ilObject is ILType)
{
return t;
return typeof(ILType);
}
return ilObject.GetType();
return Type.GetType(ilObject.GetIl2CppType().AssemblyQualifiedName) ?? obj.GetType();
}
#endif
// It's a normal object, this is fine
return obj.GetType();
}
public static IEnumerable<Type> GetTypesSafe(Assembly asm)
{
try { return asm.GetTypes(); }
catch (ReflectionTypeLoadException e) { return e.Types.Where(x => x != null); }
catch { return Enumerable.Empty<Type>(); }
}
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
public static Type[] GetAllBaseTypes(object obj)
public static Type[] GetAllBaseTypes(Type type)
{
var list = new List<Type>();
var type = GetActualType(obj);
list.Add(type);
while (type.BaseType != null)
while (type != null)
{
type = type.BaseType;
list.Add(type);
type = type.BaseType;
}
return list.ToArray();
}
public static bool LoadModule(string module)
{
#if CPP
#if ML
var path = $@"MelonLoader\Managed\{module}.dll";
#else
var path = $@"BepInEx\unhollowed\{module}.dll";
#endif
if (!File.Exists(path)) return false;
try
{
Assembly.Load(File.ReadAllBytes(path));
return true;
}
catch (Exception e)
{
ExplorerCore.Log(e.GetType() + ", " + e.Message);
}
#endif
return false;
}
public static bool IsEnumerable(Type t)
{
if (typeof(IEnumerable).IsAssignableFrom(t))
{
return true;
}
#if CPP
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
}
#else
return false;
#endif
}
public static bool IsDictionary(Type t)
{
if (typeof(IDictionary).IsAssignableFrom(t))
{
return true;
}
#if CPP
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t)
|| typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t);
}
#else
return false;
#endif
}
public static string ExceptionToString(Exception e)
{
return e.GetType() + ", " + e.Message;
}
}
}

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@ -0,0 +1,178 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using System.IO;
using System.Reflection;
#if CPP
using Explorer.Unstrip.ImageConversion;
#endif
namespace Explorer.Helpers
{
public static class Texture2DHelpers
{
#if CPP // If Mono
#else
private static bool isNewEncodeMethod = false;
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod;
private static MethodInfo GetEncodeToPNGMethod()
{
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
{
isNewEncodeMethod = true;
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
}
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
if (method != null)
{
return m_encodeToPNGMethod = method;
}
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
return null;
}
#endif
public static bool IsReadable(this Texture2D tex)
{
try
{
// This will cause an exception if it's not readable.
// Reason for doing it this way is not all Unity versions
// ship with the 'Texture.isReadable' property.
tex.GetPixel(0, 0);
return true;
}
catch
{
return false;
}
}
public static Texture2D Copy(Texture2D orig, Rect rect, bool isDTXnmNormal = false)
{
Color[] pixels;
if (!orig.IsReadable())
{
orig = ForceReadTexture(orig);
}
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
_newTex.SetPixels(pixels);
return _newTex;
}
public static Texture2D ForceReadTexture(Texture2D tex)
{
try
{
var origFilter = tex.filterMode;
tex.filterMode = FilterMode.Point;
var rt = RenderTexture.GetTemporary(tex.width, tex.height, 0, RenderTextureFormat.ARGB32);
rt.filterMode = FilterMode.Point;
RenderTexture.active = rt;
Graphics.Blit(tex, rt);
var _newTex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
_newTex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
_newTex.Apply(false, false);
RenderTexture.active = null;
tex.filterMode = origFilter;
return _newTex;
}
catch (Exception e)
{
ExplorerCore.Log("Exception on ForceReadTexture: " + e.ToString());
return default;
}
}
public static void SaveTextureAsPNG(Texture2D tex, string dir, string name, bool isDTXnmNormal = false)
{
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
byte[] data;
var savepath = dir + @"\" + name + ".png";
// Make sure we can EncodeToPNG it.
if (tex.format != TextureFormat.ARGB32 || !tex.IsReadable())
{
tex = ForceReadTexture(tex);
}
if (isDTXnmNormal)
{
tex = DTXnmToRGBA(tex);
tex.Apply(false, false);
}
#if CPP
data = tex.EncodeToPNG();
#else
if (isNewEncodeMethod)
{
data = (byte[])EncodeToPNGMethod.Invoke(null, new object[] { tex });
}
else
{
data = (byte[])EncodeToPNGMethod.Invoke(tex, new object[0]);
}
#endif
if (data == null || data.Length < 1)
{
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
}
else
{
File.WriteAllBytes(savepath, data);
}
}
// Converts DTXnm-format Normal Map to RGBA-format Normal Map.
public static Texture2D DTXnmToRGBA(Texture2D tex)
{
Color[] colors = tex.GetPixels();
for (int i = 0; i < colors.Length; i++)
{
Color c = colors[i];
c.r = c.a * 2 - 1; // red <- alpha
c.g = c.g * 2 - 1; // green is always the same
Vector2 rg = new Vector2(c.r, c.g); //this is the red-green vector
c.b = Mathf.Sqrt(1 - Mathf.Clamp01(Vector2.Dot(rg, rg))); //recalculate the blue channel
colors[i] = new Color(
(c.r * 0.5f) + 0.5f,
(c.g * 0.5f) + 0.25f,
(c.b * 0.5f) + 0.5f
);
}
var newtex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
newtex.SetPixels(colors);
return newtex;
}
}
}

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@ -1,11 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace Explorer
namespace Explorer.Helpers
{
public class UnityHelpers
{

21
src/ILRepack.targets Normal file
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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8" ?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="ILRepacker" AfterTargets="Build">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
<InputAssemblies Include="..\lib\mcs.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
DebugInfo="false"
LibraryPath="..\lib\"
InputAssemblies="@(InputAssemblies)"
TargetKind="Dll"
OutputFile="$(OutputPath)$(AssemblyName).dll"
/>
</Target>
</Project>

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
public interface IAbstractInput
{
void Init();
Vector2 MousePosition { get; }
bool GetKeyDown(KeyCode key);
bool GetKey(KeyCode key);
bool GetMouseButtonDown(int btn);
bool GetMouseButton(int btn);
}
}

88
src/Input/InputManager.cs Normal file
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@ -0,0 +1,88 @@
using System;
using System.Reflection;
using UnityEngine;
using Explorer.Input;
using Explorer.Helpers;
using System.Diagnostics.CodeAnalysis;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "Unity style")]
public static class InputManager
{
private static IAbstractInput m_inputModule;
public static void Init()
{
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
{
m_inputModule = new InputSystem();
}
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
{
m_inputModule = new LegacyInput();
}
if (m_inputModule == null)
{
ExplorerCore.LogWarning("Could not find any Input module!");
m_inputModule = new NoInput();
}
m_inputModule.Init();
}
public static Vector3 MousePosition => m_inputModule.MousePosition;
public static bool GetKeyDown(KeyCode key) => m_inputModule.GetKeyDown(key);
public static bool GetKey(KeyCode key) => m_inputModule.GetKey(key);
public static bool GetMouseButtonDown(int btn) => m_inputModule.GetMouseButtonDown(btn);
public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
#if CPP
internal delegate void d_ResetInputAxes();
public static void ResetInputAxes() => ICallHelper.GetICall<d_ResetInputAxes>("UnityEngine.Input::ResetInputAxes").Invoke();
#else
public static void ResetInputAxes() => UnityEngine.Input.ResetInputAxes();
#endif
#if CPP
// public extern static string compositionString { get; }
internal delegate IntPtr d_get_compositionString();
public static string compositionString
{
get
{
var iCall = ICallHelper.GetICall<d_get_compositionString>("UnityEngine.Input::get_compositionString");
return IL2CPP.Il2CppStringToManaged(iCall.Invoke());
}
}
// public extern static Vector2 compositionCursorPos { get; set; }
internal delegate void d_get_compositionCursorPos(out Vector2 ret);
internal delegate void d_set_compositionCursorPos(ref Vector2 value);
public static Vector2 compositionCursorPos
{
get
{
var iCall = ICallHelper.GetICall<d_get_compositionCursorPos>("UnityEngine.Input::get_compositionCursorPos_Injected");
iCall.Invoke(out Vector2 ret);
return ret;
}
set
{
var iCall = ICallHelper.GetICall<d_set_compositionCursorPos>("UnityEngine.Input::set_compositionCursorPos_Injected");
iCall.Invoke(ref value);
}
}
#endif
}
}

110
src/Input/InputSystem.cs Normal file
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using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.Helpers;
namespace Explorer.Input
{
public class InputSystem : IAbstractInput
{
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type m_tKeyboard;
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
private static Type m_tMouse;
public static Type TKey => m_tKey ?? (m_tKey = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
private static Type m_tKey;
private static PropertyInfo m_btnIsPressedProp;
private static PropertyInfo m_btnWasPressedProp;
private static object CurrentKeyboard => m_currentKeyboard ?? (m_currentKeyboard = m_kbCurrentProp.GetValue(null, null));
private static object m_currentKeyboard;
private static PropertyInfo m_kbCurrentProp;
private static PropertyInfo m_kbIndexer;
private static object CurrentMouse => m_currentMouse ?? (m_currentMouse = m_mouseCurrentProp.GetValue(null, null));
private static object m_currentMouse;
private static PropertyInfo m_mouseCurrentProp;
private static object LeftMouseButton => m_lmb ?? (m_lmb = m_leftButtonProp.GetValue(CurrentMouse, null));
private static object m_lmb;
private static PropertyInfo m_leftButtonProp;
private static object RightMouseButton => m_rmb ?? (m_rmb = m_rightButtonProp.GetValue(CurrentMouse, null));
private static object m_rmb;
private static PropertyInfo m_rightButtonProp;
private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
private static object m_pos;
private static PropertyInfo m_positionProp;
private static MethodInfo m_readVector2InputMethod;
public Vector2 MousePosition => (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
public bool GetKeyDown(KeyCode key)
{
var parsedKey = Enum.Parse(TKey, key.ToString());
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
return (bool)m_btnWasPressedProp.GetValue(actualKey, null);
}
public bool GetKey(KeyCode key)
{
var parsed = Enum.Parse(TKey, key.ToString());
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
return (bool)m_btnIsPressedProp.GetValue(actualKey, null);
}
public bool GetMouseButtonDown(int btn)
{
switch (btn)
{
case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)m_btnWasPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
public bool GetMouseButton(int btn)
{
switch (btn)
{
case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)m_btnIsPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
public void Init()
{
ExplorerCore.Log("Initializing new InputSystem support...");
m_kbCurrentProp = TKeyboard.GetProperty("current");
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
m_btnIsPressedProp = btnControl.GetProperty("isPressed");
m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
m_mouseCurrentProp = TMouse.GetProperty("current");
m_leftButtonProp = TMouse.GetProperty("leftButton");
m_rightButtonProp = TMouse.GetProperty("rightButton");
m_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
.GetProperty("position");
m_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
.MakeGenericType(typeof(Vector2))
.GetMethod("ReadValue");
}
}
}

43
src/Input/LegacyInput.cs Normal file
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using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.Helpers;
namespace Explorer.Input
{
public class LegacyInput : IAbstractInput
{
public static Type TInput => m_tInput ?? (m_tInput = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
private static Type m_tInput;
private static PropertyInfo m_mousePositionProp;
private static MethodInfo m_getKeyMethod;
private static MethodInfo m_getKeyDownMethod;
private static MethodInfo m_getMouseButtonMethod;
private static MethodInfo m_getMouseButtonDownMethod;
public Vector2 MousePosition => (Vector3)m_mousePositionProp.GetValue(null, null);
public bool GetKey(KeyCode key) => (bool)m_getKeyMethod.Invoke(null, new object[] { key });
public bool GetKeyDown(KeyCode key) => (bool)m_getKeyDownMethod.Invoke(null, new object[] { key });
public bool GetMouseButton(int btn) => (bool)m_getMouseButtonMethod.Invoke(null, new object[] { btn });
public bool GetMouseButtonDown(int btn) => (bool)m_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
public void Init()
{
ExplorerCore.Log("Initializing Legacy Input support...");
m_mousePositionProp = TInput.GetProperty("mousePosition");
m_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
m_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
m_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
m_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
}
}
}

23
src/Input/NoInput.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
// Just a stub for games where no Input module was able to load at all.
public class NoInput : IAbstractInput
{
public Vector2 MousePosition => Vector2.zero;
public bool GetKey(KeyCode key) => false;
public bool GetKeyDown(KeyCode key) => false;
public bool GetMouseButton(int btn) => false;
public bool GetMouseButtonDown(int btn) => false;
public void Init() { }
}
}

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@ -1,131 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using Mono.CSharp;
using UnityEngine;
using Attribute = System.Attribute;
using Object = UnityEngine.Object;
namespace Explorer
{
public class REPL : InteractiveBase
{
static REPL()
{
var go = new GameObject("UnityREPL");
GameObject.DontDestroyOnLoad(go);
//go.transform.parent = HPExplorer.Instance.transform;
MB = go.AddComponent<ReplHelper>();
}
[Documentation("MB - A dummy MonoBehaviour for accessing Unity.")]
public static ReplHelper MB { get; }
[Documentation("find<T>() - find a UnityEngine.Object of type T.")]
public static T find<T>() where T : Object
{
return MB.Find<T>();
}
[Documentation("findAll<T>() - find all UnityEngine.Object of type T.")]
public static T[] findAll<T>() where T : Object
{
return MB.FindAll<T>();
}
//[Documentation("runCoroutine(enumerator) - runs an IEnumerator as a Unity coroutine.")]
//public static object runCoroutine(IEnumerator i)
//{
// return MB.RunCoroutine(i);
//}
//[Documentation("endCoroutine(co) - ends a Unity coroutine.")]
//public static void endCoroutine(Coroutine c)
//{
// MB.EndCoroutine(c);
//}
////[Documentation("type<T>() - obtain type info about a type T. Provides some Reflection helpers.")]
////public static TypeHelper type<T>()
////{
//// return new TypeHelper(typeof(T));
////}
////[Documentation("type(obj) - obtain type info about object obj. Provides some Reflection helpers.")]
////public static TypeHelper type(object instance)
////{
//// return new TypeHelper(instance);
////}
//[Documentation("dir(obj) - lists all available methods and fiels of a given obj.")]
//public static string dir(object instance)
//{
// return type(instance).info();
//}
//[Documentation("dir<T>() - lists all available methods and fields of type T.")]
//public static string dir<T>()
//{
// return type<T>().info();
//}
//[Documentation("findrefs(obj) - find references to the object in currently loaded components.")]
//public static Component[] findrefs(object obj)
//{
// if (obj == null) throw new ArgumentNullException(nameof(obj));
// var results = new List<Component>();
// foreach (var component in Object.FindObjectsOfType<Component>())
// {
// var type = component.GetType();
// var nameBlacklist = new[] { "parent", "parentInternal", "root", "transform", "gameObject" };
// var typeBlacklist = new[] { typeof(bool) };
// foreach (var prop in type.GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
// .Where(x => x.CanRead && !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.PropertyType)))
// {
// try
// {
// if (Equals(prop.GetValue(component, null), obj))
// {
// results.Add(component);
// goto finish;
// }
// }
// catch { }
// }
// foreach (var field in type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
// .Where(x => !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.FieldType)))
// {
// try
// {
// if (Equals(field.GetValue(component), obj))
// {
// results.Add(component);
// goto finish;
// }
// }
// catch { }
// }
// finish:;
// }
// return results.ToArray();
//}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
private class DocumentationAttribute : Attribute
{
public DocumentationAttribute(string doc)
{
Docs = doc;
}
public string Docs { get; }
}
}
}

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@ -1,34 +0,0 @@
using System.Collections;
//using Il2CppSystem;
using MelonLoader;
using UnityEngine;
using System;
using Object = UnityEngine.Object;
namespace Explorer
{
public class ReplHelper : MonoBehaviour
{
public ReplHelper(IntPtr intPtr) : base(intPtr) { }
public T Find<T>() where T : Object
{
return FindObjectOfType<T>();
}
public T[] FindAll<T>() where T : Object
{
return FindObjectsOfType<T>();
}
//public object RunCoroutine(IEnumerator enumerator)
//{
// return MelonCoroutines.Start(enumerator);
//}
//public void EndCoroutine(Coroutine c)
//{
// StopCoroutine(c);
//}
}
}

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@ -1,246 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using System.Reflection;
using Mono.CSharp;
using System.IO;
using MelonLoader;
namespace Explorer
{
public class ConsolePage : WindowPage
{
public override string Name { get => "C# Console"; }
private ScriptEvaluator _evaluator;
private readonly StringBuilder _sb = new StringBuilder();
private Vector2 inputAreaScroll;
private string MethodInput = "";
private string UsingInput = "";
public static List<string> UsingDirectives;
private static readonly string[] m_defaultUsing = new string[]
{
"System",
"UnityEngine",
"System.Linq",
"System.Collections",
"System.Collections.Generic",
"System.Reflection",
"MelonLoader"
};
public override void Init()
{
UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp<ReplHelper>();
try
{
MethodInput = @"// This is a basic C# REPL console.
// Some common using directives are added by default, you can add more below.
// If you want to return some output, MelonLogger.Log() it.
MelonLogger.Log(""hello world"");";
ResetConsole();
foreach (var use in m_defaultUsing)
{
AddUsing(use);
}
}
catch (Exception e)
{
MelonLogger.Log($"Error setting up console!\r\nMessage: {e.Message}\r\nStack: {e.StackTrace}");
}
}
public void ResetConsole()
{
if (_evaluator != null)
{
_evaluator.Dispose();
}
_evaluator = new ScriptEvaluator(new StringWriter(_sb)) { InteractiveBaseClass = typeof(REPL) };
UsingDirectives = new List<string>();
}
public string AsmToUsing(string asm, bool richtext = false)
{
if (richtext)
{
return $"<color=#569cd6>using</color> {asm};";
}
return $"using {asm};";
}
public void AddUsing(string asm)
{
if (!UsingDirectives.Contains(asm))
{
UsingDirectives.Add(asm);
Evaluate(AsmToUsing(asm), true);
}
}
public object Evaluate(string str, bool suppressWarning = false)
{
object ret = VoidType.Value;
_evaluator.Compile(str, out var compiled);
try
{
if (compiled == null)
{
throw new Exception("Mono.Csharp Service was unable to compile the code provided.");
}
compiled.Invoke(ref ret);
}
catch (Exception e)
{
if (!suppressWarning)
{
MelonLogger.LogWarning(e.GetType() + ", " + e.Message);
}
}
return ret;
}
public override void DrawWindow()
{
GUILayout.Label("<b><size=15><color=cyan>C# REPL Console</color></size></b>", null);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label("Enter code here as though it is a method body:", null);
inputAreaScroll = GUIUnstrip.BeginScrollView(inputAreaScroll, new GUILayoutOption[] { GUILayout.Height(250) });
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.ExpandHeight(true) });
GUIUnstrip.EndScrollView();
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", null))
{
try
{
MethodInput = MethodInput.Trim();
if (!string.IsNullOrEmpty(MethodInput))
{
var result = Evaluate(MethodInput);
if (result != null && !Equals(result, VoidType.Value))
{
MelonLogger.Log("[Console Output]\r\n" + result.ToString());
}
}
}
catch (Exception e)
{
MelonLogger.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace);
}
}
GUILayout.Label("<b>Using directives:</b>", null);
GUILayout.BeginHorizontal(null);
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(105) });
UsingInput = GUILayout.TextField(UsingInput, new GUILayoutOption[] { GUILayout.Width(150) });
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
AddUsing(UsingInput);
}
if (GUILayout.Button("<b><color=red>Clear All</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
ResetConsole();
}
GUILayout.EndHorizontal();
foreach (var asm in UsingDirectives)
{
GUILayout.Label(AsmToUsing(asm, true), null);
}
}
public override void Update() { }
private class VoidType
{
public static readonly VoidType Value = new VoidType();
private VoidType() { }
}
}
internal class ScriptEvaluator : Evaluator, IDisposable
{
private static readonly HashSet<string> StdLib =
new HashSet<string>(StringComparer.InvariantCultureIgnoreCase) { "mscorlib", "System.Core", "System", "System.Xml" };
private readonly TextWriter _logger;
public ScriptEvaluator(TextWriter logger) : base(BuildContext(logger))
{
_logger = logger;
ImportAppdomainAssemblies(ReferenceAssembly);
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
}
public void Dispose()
{
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
_logger.Dispose();
}
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
{
string name = args.LoadedAssembly.GetName().Name;
if (StdLib.Contains(name))
return;
ReferenceAssembly(args.LoadedAssembly);
}
private static CompilerContext BuildContext(TextWriter tw)
{
var reporter = new StreamReportPrinter(tw);
var settings = new CompilerSettings
{
Version = LanguageVersion.Experimental,
GenerateDebugInfo = false,
StdLib = true,
Target = Target.Library,
WarningLevel = 0,
EnhancedWarnings = false
};
return new CompilerContext(settings, reporter);
}
private static void ImportAppdomainAssemblies(Action<Assembly> import)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
string name = assembly.GetName().Name;
if (StdLib.Contains(name))
continue;
import(assembly);
}
}
}
}

View File

@ -1,453 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Explorer
{
public class ScenePage : WindowPage
{
public static ScenePage Instance;
public override string Name { get => "Scene Explorer"; }
public PageHelper Pages = new PageHelper();
private float m_timeOfLastUpdate = -1f;
private const int PASSIVE_UPDATE_INTERVAL = 1;
private static bool m_getRootObjectsFailed;
private static string m_currentScene = "";
// gameobject list
private Transform m_currentTransform;
private readonly List<GameObjectCache> m_objectList = new List<GameObjectCache>();
// search bar
private bool m_searching = false;
private string m_searchInput = "";
private List<GameObjectCache> m_searchResults = new List<GameObjectCache>();
public override void Init()
{
Instance = this;
}
public void OnSceneChange()
{
m_currentScene = UnityHelpers.ActiveSceneName;
SetTransformTarget(null);
}
public void SetTransformTarget(Transform t)
{
m_currentTransform = t;
if (m_searching)
CancelSearch();
Update_Impl(true);
}
public void TraverseUp()
{
if (m_currentTransform.parent != null)
{
SetTransformTarget(m_currentTransform.parent);
}
else
{
SetTransformTarget(null);
}
}
public void Search()
{
m_searchResults = SearchSceneObjects(m_searchInput);
m_searching = true;
Pages.ItemCount = m_searchResults.Count;
}
public void CancelSearch()
{
m_searching = false;
if (m_getRootObjectsFailed && !m_currentTransform)
{
GetRootObjectsManual_Impl();
}
}
public List<GameObjectCache> SearchSceneObjects(string _search)
{
var matches = new List<GameObjectCache>();
foreach (var obj in Resources.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType))
{
var go = obj.TryCast<GameObject>();
if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene)
{
matches.Add(new GameObjectCache(go));
}
}
return matches;
}
public override void Update()
{
if (m_searching) return;
if (Time.time - m_timeOfLastUpdate < PASSIVE_UPDATE_INTERVAL) return;
m_timeOfLastUpdate = Time.time;
Update_Impl();
}
private void Update_Impl(bool manual = false)
{
List<Transform> allTransforms = new List<Transform>();
// get current list of all transforms (either scene root or our current transform children)
if (m_currentTransform)
{
for (int i = 0; i < m_currentTransform.childCount; i++)
{
allTransforms.Add(m_currentTransform.GetChild(i));
}
}
else
{
if (!m_getRootObjectsFailed)
{
try
{
var scene = SceneManager.GetSceneByName(m_currentScene);
allTransforms.AddRange(scene.GetRootGameObjects()
.Select(it => it.transform));
}
catch
{
MelonLogger.Log("Exception getting root scene objects, falling back to backup method...");
m_getRootObjectsFailed = true;
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
else
{
if (!manual)
{
return;
}
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
Pages.ItemCount = allTransforms.Count;
int offset = Pages.CalculateOffsetIndex();
// sort by childcount
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_objectList.Clear();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
{
var child = allTransforms[i];
m_objectList.Add(new GameObjectCache(child.gameObject));
}
}
private IEnumerable<Transform> GetRootObjectsManual_Impl()
{
try
{
var array = Resources.FindObjectsOfTypeAll(ReflectionHelpers.TransformType);
var list = new List<Transform>();
foreach (var obj in array)
{
var transform = obj.TryCast<Transform>();
if (transform.parent == null && transform.gameObject.scene.name == m_currentScene)
{
list.Add(transform);
}
}
return list;
}
catch (Exception e)
{
MelonLogger.Log("Exception getting root scene objects (manual): "
+ e.GetType() + ", " + e.Message + "\r\n"
+ e.StackTrace);
return new Transform[0];
}
}
// --------- GUI Draw Function --------- //
public override void DrawWindow()
{
try
{
DrawHeaderArea();
GUILayout.BeginVertical(GUI.skin.box, null);
DrawPageButtons();
if (!m_searching)
{
DrawGameObjectList();
}
else
{
DrawSearchResultsList();
}
GUILayout.EndVertical();
}
catch (Exception e)
{
MelonLogger.Log("Exception drawing ScenePage! " + e.GetType() + ", " + e.Message);
MelonLogger.Log(e.StackTrace);
m_currentTransform = null;
}
}
private void DrawHeaderArea()
{
GUILayout.BeginHorizontal(null);
// Current Scene label
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
try
{
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
var scenes = SceneManager.GetAllScenes().ToList();
if (scenes.Count > 1)
{
int changeWanted = 0;
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = -1;
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = 1;
}
if (changeWanted != 0)
{
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
index += changeWanted;
if (index > scenes.Count - 1)
{
index = 0;
}
else if (index < 0)
{
index = scenes.Count - 1;
}
m_currentScene = scenes[index].name;
}
}
}
catch { }
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
// ----- GameObject Search -----
GUILayout.BeginHorizontal(GUI.skin.box, null);
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, null);
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Search();
}
GUILayout.EndHorizontal();
GUILayout.Space(5);
}
private void DrawPageButtons()
{
GUILayout.BeginHorizontal(null);
Pages.DrawLimitInputArea();
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.scroll);
Update_Impl(true);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.scroll);
Update_Impl(true);
}
}
GUILayout.EndHorizontal();
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
private void DrawGameObjectList()
{
if (m_currentTransform != null)
{
GUILayout.BeginHorizontal(null);
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
TraverseUp();
}
else
{
GUILayout.Label("<color=cyan>" + m_currentTransform.GetGameObjectPath() + "</color>",
new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 187f) });
}
UIHelpers.SmallInspectButton(m_currentTransform);
GUILayout.EndHorizontal();
}
else
{
GUILayout.Label("Scene Root GameObjects:", null);
if (m_getRootObjectsFailed)
{
if (GUILayout.Button("Update Root Object List (auto-update failed!)", null))
{
Update_Impl(true);
}
}
}
if (m_objectList.Count > 0)
{
for (int i = 0; i < m_objectList.Count; i++)
{
var obj = m_objectList[i];
if (obj == null) continue;
if (!obj.RefGameObject)
{
string label = "<color=red><i>null";
if (obj.RefGameObject != null)
{
label += " (Destroyed)";
}
label += "</i></color>";
GUILayout.Label(label, null);
}
else
{
UIHelpers.GOButton_Impl(obj.RefGameObject,
obj.EnabledColor,
obj.Label,
obj.RefGameObject.activeSelf,
SetTransformTarget,
true,
MainMenu.MainRect.width - 170);
}
}
}
}
private void DrawSearchResultsList()
{
if (GUILayout.Button("<- Cancel Search", new GUILayoutOption[] { GUILayout.Width(150) }))
{
CancelSearch();
}
GUILayout.Label("Search Results:", null);
if (m_searchResults.Count > 0)
{
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < m_searchResults.Count; i++)
{
var obj = m_searchResults[i];
if (obj.RefGameObject)
{
UIHelpers.GOButton_Impl(obj.RefGameObject,
obj.EnabledColor,
obj.Label,
obj.RefGameObject.activeSelf,
SetTransformTarget,
true,
MainMenu.MainRect.width - 170);
}
else
{
GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", null);
}
}
}
else
{
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
}
}
// -------- Mini GameObjectCache class ---------- //
public class GameObjectCache
{
public GameObject RefGameObject;
public string Label;
public Color EnabledColor;
public int ChildCount;
public GameObjectCache(GameObject obj)
{
RefGameObject = obj;
ChildCount = obj.transform.childCount;
Label = (ChildCount > 0) ? "[" + obj.transform.childCount + " children] " : "";
Label += obj.name;
bool enabled = obj.activeSelf;
int childCount = obj.transform.childCount;
if (enabled)
{
if (childCount > 0)
{
EnabledColor = Color.green;
}
else
{
EnabledColor = UIStyles.LightGreen;
}
}
else
{
EnabledColor = Color.red;
}
}
}
}
}

View File

@ -2,19 +2,22 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Explorer;
#if ML
using MelonLoader;
[assembly: MelonInfo(typeof(CppExplorer), CppExplorer.NAME, CppExplorer.VERSION, CppExplorer.AUTHOR)]
[assembly: MelonInfo(typeof(ExplorerMelonMod), "Explorer", ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
#endif
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(CppExplorer.NAME)]
[assembly: AssemblyTitle(ExplorerCore.NAME)]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany(CppExplorer.AUTHOR)]
[assembly: AssemblyProduct(CppExplorer.NAME)]
[assembly: AssemblyCompany(ExplorerCore.AUTHOR)]
[assembly: AssemblyProduct(ExplorerCore.NAME)]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

171
src/Tests/TestClass.cs Normal file
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@ -0,0 +1,171 @@
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using System.Reflection;
using System.Runtime.InteropServices;
using Explorer.UI.Shared;
#if CPP
using UnhollowerBaseLib;
using UnityEngine.SceneManagement;
using Explorer.Unstrip.ImageConversion;
#endif
namespace Explorer.Tests
{
public static class StaticTestClass
{
public static int StaticProperty => 5;
public static int StaticField = 69;
public static List<string> StaticList = new List<string>
{
"one",
"two",
"three",
};
public static void StaticMethod() { }
}
public class TestClass
{
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance;
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
public static bool SetOnlyProperty
{
set => m_setOnlyProperty = value;
}
private static bool m_setOnlyProperty;
public Texture2D TestTexture = UIStyles.MakeTex(200, 200, Color.white);
public static Sprite TestSprite;
public static int StaticProperty => 5;
public static int StaticField = 5;
public int NonStaticField;
#if CPP
public static Il2CppSystem.Collections.Generic.HashSet<string> ILHashSetTest;
#endif
public TestClass()
{
#if CPP
TestTexture.name = "TestTexture";
var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
var v2 = Vector2.zero;
var v4 = Vector4.zero;
TestSprite = Sprite.CreateSprite_Injected(TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
GameObject.DontDestroyOnLoad(TestTexture);
GameObject.DontDestroyOnLoad(TestSprite);
//// test loading a tex from file
//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\Explorer\Tex_Nemundis_Nebula.png");
//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
ILHashSetTest.Add("1");
ILHashSetTest.Add("2");
ILHashSetTest.Add("3");
#endif
}
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2)
{
arg2 = "this is arg2";
return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
}
// test a non-generic dictionary
public Hashtable TestNonGenericDict()
{
return new Hashtable
{
{ "One", 1 },
{ "Two", 2 },
{ "Three", 3 },
};
}
// test HashSets
public static HashSet<string> HashSetTest = new HashSet<string>
{
"One",
"Two",
"Three"
};
// Test indexed parameter
public string this[int arg0, string arg1]
{
get
{
return $"arg0: {arg0}, arg1: {arg1}";
}
}
// Test basic list
public static List<string> TestList = new List<string>
{
"1",
"2",
"3",
"etc..."
};
// Test a nested dictionary
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
{
{
1,
new Dictionary<string, int>
{
{
"Sub 1", 123
},
{
"Sub 2", 456
},
}
},
{
2,
new Dictionary<string, int>
{
{
"Sub 3", 789
},
{
"Sub 4", 000
},
}
},
};
// Test a basic method
public static Color TestMethod(float r, float g, float b, float a)
{
return new Color(r, g, b, a);
}
// A method with default arguments
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
{
return new Vector3(arg0, arg1, arg2);
}
}
}

191
src/UI/ForceUnlockCursor.cs Normal file
View File

@ -0,0 +1,191 @@
using System;
using UnityEngine;
using Explorer.Helpers;
using BF = System.Reflection.BindingFlags;
#if ML
using Harmony;
#else
using HarmonyLib;
#endif
namespace Explorer.UI
{
public class ForceUnlockCursor
{
public static bool Unlock
{
get => m_forceUnlock;
set => SetForceUnlock(value);
}
private static bool m_forceUnlock;
public static bool ShouldForceMouse => ExplorerCore.ShowMenu && Unlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
private static Type CursorType
=> m_cursorType
?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
private static Type m_cursorType;
public static void Init()
{
try
{
if (CursorType == null)
{
throw new Exception("Could not find Type 'UnityEngine.Cursor'!");
}
// Get current cursor state and enable cursor
try
{
//m_lastLockMode = Cursor.lockState;
m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
?? CursorLockMode.None;
//m_lastVisibleState = Cursor.visible;
m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
?? false;
}
catch { }
// Setup Harmony Patches
TryPatch("lockState", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))), true);
TryPatch("lockState", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Postfix_get_lockState))), false);
TryPatch("visible", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))), true);
TryPatch("visible", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Postfix_get_visible))), false);
}
catch (Exception e)
{
ExplorerCore.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
}
Unlock = true;
}
private static void TryPatch(string property, HarmonyMethod patch, bool setter)
{
try
{
var harmony =
#if ML
ExplorerMelonMod.Instance.harmonyInstance;
#else
ExplorerBepInPlugin.HarmonyInstance;
#endif
;
var prop = typeof(Cursor).GetProperty(property);
if (setter)
{
// setter is prefix
harmony.Patch(prop.GetSetMethod(), prefix: patch);
}
else
{
// getter is postfix
harmony.Patch(prop.GetGetMethod(), postfix: patch);
}
}
catch (Exception e)
{
string s = setter ? "set_" : "get_" ;
ExplorerCore.Log($"Unable to patch Cursor.{s}{property}: {e.Message}");
}
}
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
public static void Update()
{
// Check Force-Unlock input
if (InputManager.GetKeyDown(KeyCode.LeftAlt))
{
Unlock = !Unlock;
}
}
public static void UpdateCursorControl()
{
try
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
}
m_currentlySettingCursor = false;
}
catch (Exception e)
{
ExplorerCore.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
}
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
value = CursorLockMode.None;
}
}
}
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
value = true;
}
}
}
[HarmonyPrefix]
public static void Postfix_get_lockState(ref CursorLockMode __result)
{
if (ShouldForceMouse)
{
__result = m_lastLockMode;
}
}
[HarmonyPrefix]
public static void Postfix_get_visible(ref bool __result)
{
if (ShouldForceMouse)
{
__result = m_lastVisibleState;
}
}
}
}

View File

@ -1,21 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.SceneManagement;
using Explorer.UI.Shared;
using Explorer.UI.Main;
using Explorer.Unstrip.LayerMasks;
using Explorer.Helpers;
#if CPP
using UnhollowerRuntimeLib;
#endif
namespace Explorer
namespace Explorer.UI.Inspectors
{
public class GameObjectWindow : UIWindow
public class GameObjectInspector : WindowBase
{
public override string Title => WindowManager.TabView
? $"<color=cyan>[G]</color> {m_object.name}"
: $"GameObject Inspector ({m_object.name})";
? $"<color=cyan>[G]</color> {TargetGO.name}"
: $"GameObject Inspector ({TargetGO.name})";
public GameObject m_object;
public GameObject TargetGO;
public bool pendingDestroy;
private static bool m_hideControls;
// gui element holders
private string m_name;
@ -23,11 +29,11 @@ namespace Explorer
private Transform[] m_children;
private Vector2 m_transformScroll = Vector2.zero;
private PageHelper ChildPages = new PageHelper();
private readonly PageHelper ChildPages = new PageHelper();
private Component[] m_components;
private Vector2 m_compScroll = Vector2.zero;
private PageHelper CompPages = new PageHelper();
private readonly PageHelper CompPages = new PageHelper();
private readonly Vector3[] m_cachedInput = new Vector3[3];
private float m_translateAmount = 0.3f;
@ -41,27 +47,29 @@ namespace Explorer
private bool m_autoUpdateTransform;
private bool m_localContext;
private int m_layer;
private readonly List<Component> m_cachedDestroyList = new List<Component>();
//private string m_addComponentInput = "";
private string m_addComponentInput = "";
private string m_setParentInput = "Enter a GameObject name or path";
public bool GetObjectAsGameObject()
{
var targetType = Target.GetType();
var targetType = Target?.GetType();
if (targetType == typeof(GameObject))
{
m_object = Target as GameObject;
TargetGO = Target as GameObject;
return true;
}
else if (targetType == typeof(Transform))
{
m_object = (Target as Transform).gameObject;
TargetGO = (Target as Transform).gameObject;
return true;
}
MelonLogger.Log("Error: Target is null or not a GameObject/Transform!");
ExplorerCore.Log("Error: Target is null or not a GameObject/Transform!");
DestroyWindow();
return false;
}
@ -73,10 +81,10 @@ namespace Explorer
return;
}
m_name = m_object.name;
m_scene = string.IsNullOrEmpty(m_object.scene.name)
? "None (Asset/Resource)"
: m_object.scene.name;
m_name = TargetGO.name;
m_scene = string.IsNullOrEmpty(TargetGO.scene.name)
? "None (Asset/Resource)"
: TargetGO.scene.name;
CacheTransformValues();
@ -87,62 +95,56 @@ namespace Explorer
{
if (m_localContext)
{
m_cachedInput[0] = m_object.transform.localPosition;
m_cachedInput[1] = m_object.transform.localEulerAngles;
m_cachedInput[0] = TargetGO.transform.localPosition;
m_cachedInput[1] = TargetGO.transform.localEulerAngles;
}
else
{
m_cachedInput[0] = m_object.transform.position;
m_cachedInput[1] = m_object.transform.eulerAngles;
m_cachedInput[0] = TargetGO.transform.position;
m_cachedInput[1] = TargetGO.transform.eulerAngles;
}
m_cachedInput[2] = m_object.transform.localScale;
m_cachedInput[2] = TargetGO.transform.localScale;
}
public override void Update()
{
try
{
if (pendingDestroy) return;
if (Target == null)
{
MelonLogger.Log("Target is null!");
DestroyWindow();
DestroyOnException(new Exception("Target was destroyed."));
return;
}
else if (Target is UnityEngine.Object uObj)
if (!TargetGO && !GetObjectAsGameObject())
{
if (!uObj)
{
MelonLogger.Log("Target was destroyed!");
DestroyWindow();
return;
}
}
if (!m_object && !GetObjectAsGameObject())
{
throw new Exception("Object is null!");
DestroyOnException(new Exception("Target was destroyed."));
return;
}
if (m_freeze)
{
if (m_localContext)
{
m_object.transform.localPosition = m_frozenPosition;
m_object.transform.localRotation = m_frozenRotation;
TargetGO.transform.localPosition = m_frozenPosition;
TargetGO.transform.localRotation = m_frozenRotation;
}
else
{
m_object.transform.position = m_frozenPosition;
m_object.transform.rotation = m_frozenRotation;
TargetGO.transform.position = m_frozenPosition;
TargetGO.transform.rotation = m_frozenRotation;
}
m_object.transform.localScale = m_frozenScale;
TargetGO.transform.localScale = m_frozenScale;
}
m_layer = TargetGO.layer;
// update child objects
var childList = new List<Transform>();
for (int i = 0; i < m_object.transform.childCount; i++)
for (int i = 0; i < TargetGO.transform.childCount; i++)
{
childList.Add(m_object.transform.GetChild(i));
childList.Add(TargetGO.transform.GetChild(i));
}
childList.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_children = childList.ToArray();
@ -150,10 +152,13 @@ namespace Explorer
ChildPages.ItemCount = m_children.Length;
// update components
#if CPP
var compList = new Il2CppSystem.Collections.Generic.List<Component>();
m_object.GetComponentsInternal(ReflectionHelpers.ComponentType, true, false, true, false, compList);
TargetGO.GetComponentsInternal(ReflectionHelpers.ComponentType, true, false, true, false, compList);
m_components = compList.ToArray();
#else
m_components = TargetGO.GetComponents<Component>();
#endif
CompPages.ItemCount = m_components.Length;
}
@ -165,14 +170,17 @@ namespace Explorer
private void DestroyOnException(Exception e)
{
MelonLogger.Log($"Exception drawing GameObject Window: {e.GetType()}, {e.Message}");
if (pendingDestroy) return;
ExplorerCore.Log($"Exception drawing GameObject Window: {e.GetType()}, {e.Message}");
pendingDestroy = true;
DestroyWindow();
}
private void InspectGameObject(Transform obj)
{
var window = WindowManager.InspectObject(obj, out bool created);
if (created)
{
window.m_rect = new Rect(this.m_rect.x, this.m_rect.y, this.m_rect.width, this.m_rect.height);
@ -180,9 +188,13 @@ namespace Explorer
}
}
#if CPP
private void ReflectObject(Il2CppSystem.Object obj)
#else
private void ReflectObject(object obj)
#endif
{
var window = WindowManager.InspectObject(obj, out bool created);
var window = WindowManager.InspectObject(obj, out bool created, true);
if (created)
{
@ -203,6 +215,8 @@ namespace Explorer
public override void WindowFunction(int windowID)
{
if (pendingDestroy) return;
try
{
var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
@ -210,18 +224,18 @@ namespace Explorer
if (!WindowManager.TabView)
{
Header();
GUILayout.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
GUIHelper.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
}
scroll = GUIUnstrip.BeginScrollView(scroll);
scroll = GUIHelper.BeginScrollView(scroll);
GUILayout.BeginHorizontal(null);
GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", new GUILayoutOption[0]);
if (m_scene == UnityHelpers.ActiveSceneName)
{
if (GUILayout.Button("<color=#00FF00>Send to Scene View</color>", new GUILayoutOption[] { GUILayout.Width(150) }))
{
ScenePage.Instance.SetTransformTarget(m_object.transform);
ScenePage.Instance.SetTransformTarget(TargetGO.transform);
MainMenu.SetCurrentPage(0);
}
}
@ -231,32 +245,34 @@ namespace Explorer
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) });
string pathlabel = m_object.transform.GetGameObjectPath();
if (m_object.transform.parent != null)
string pathlabel = TargetGO.transform.GetGameObjectPath();
if (TargetGO.transform.parent != null)
{
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
InspectGameObject(m_object.transform.parent);
InspectGameObject(TargetGO.transform.parent);
}
}
GUILayout.TextArea(pathlabel, null);
GUIHelper.TextArea(pathlabel, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Name:", new GUILayoutOption[] { GUILayout.Width(50) });
GUILayout.TextArea(m_name, null);
GUIHelper.TextArea(m_name, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
LayerControls();
// --- Horizontal Columns section ---
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
GUIHelper.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
TransformList(rect);
GUILayout.EndVertical();
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
GUIHelper.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
ComponentList(rect);
GUILayout.EndVertical();
@ -264,13 +280,13 @@ namespace Explorer
GameObjectControls();
GUIUnstrip.EndScrollView();
GUIHelper.EndScrollView();
if (!WindowManager.TabView)
{
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
GUILayout.EndArea();
GUIHelper.EndArea();
}
}
catch (Exception e)
@ -279,14 +295,42 @@ namespace Explorer
}
}
private void LayerControls()
{
GUIHelper.BeginHorizontal();
GUILayout.Label("Layer:", new GUILayoutOption[] { GUILayout.Width(50) });
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
if (m_layer > 0)
{
m_layer--;
if (TargetGO) TargetGO.layer = m_layer;
}
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
if (m_layer < 32)
{
m_layer++;
if (TargetGO) TargetGO.layer = m_layer;
}
}
GUILayout.Label($"{m_layer} (<color=cyan>{LayerMaskUnstrip.LayerToName(m_layer)}</color>)",
new GUILayoutOption[] { GUILayout.Width(200) });
GUILayout.EndHorizontal();
}
private void TransformList(Rect m_rect)
{
GUILayout.BeginVertical(GUI.skin.box, null);
m_transformScroll = GUIUnstrip.BeginScrollView(m_transformScroll);
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_transformScroll = GUIHelper.BeginScrollView(m_transformScroll);
GUILayout.Label("<b><size=15>Children</size></b>", null);
GUILayout.Label("<b><size=15>Children</size></b>", new GUILayoutOption[0]);
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
ChildPages.DrawLimitInputArea();
if (ChildPages.ItemCount > ChildPages.ItemsPerPage)
@ -294,7 +338,7 @@ namespace Explorer
ChildPages.CurrentPageLabel();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
@ -317,29 +361,29 @@ namespace Explorer
if (!obj)
{
GUILayout.Label("null", null);
GUILayout.Label("null", new GUILayoutOption[0]);
continue;
}
UIHelpers.GOButton(obj.gameObject, InspectGameObject, false, m_rect.width / 2 - 80);
Buttons.GameObjectButton(obj.gameObject, InspectGameObject, false, m_rect.width / 2 - 80);
}
}
else
{
GUILayout.Label("<i>None</i>", null);
GUILayout.Label("<i>None</i>", new GUILayoutOption[0]);
}
GUIUnstrip.EndScrollView();
GUIHelper.EndScrollView();
GUILayout.EndVertical();
}
private void ComponentList(Rect m_rect)
{
GUILayout.BeginVertical(GUI.skin.box, null);
m_compScroll = GUIUnstrip.BeginScrollView(m_compScroll);
GUILayout.Label("<b><size=15>Components</size></b>", null);
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_compScroll = GUIHelper.BeginScrollView(m_compScroll);
GUILayout.Label("<b><size=15>Components</size></b>", new GUILayoutOption[0]);
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
CompPages.DrawLimitInputArea();
if (CompPages.ItemCount > CompPages.ItemsPerPage)
@ -347,7 +391,7 @@ namespace Explorer
CompPages.CurrentPageLabel();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
@ -360,6 +404,33 @@ namespace Explorer
}
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
var width = m_rect.width / 2 - 135f;
m_addComponentInput = GUIHelper.TextField(m_addComponentInput, new GUILayoutOption[] { GUILayout.Width(width) });
if (GUILayout.Button("Add Comp", new GUILayoutOption[0]))
{
if (ReflectionHelpers.GetTypeByName(m_addComponentInput) is Type compType)
{
if (typeof(Component).IsAssignableFrom(compType))
{
#if CPP
TargetGO.AddComponent(Il2CppType.From(compType));
#else
TargetGO.AddComponent(compType);
#endif
}
else
{
ExplorerCore.LogWarning($"Type '{compType.Name}' is not assignable from Component!");
}
}
else
{
ExplorerCore.LogWarning($"Could not find a type by the name of '{m_addComponentInput}'!");
}
}
GUILayout.EndHorizontal();
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (m_cachedDestroyList.Count > 0)
{
@ -376,18 +447,26 @@ namespace Explorer
if (!component) continue;
var ilType = component.GetIl2CppType();
GUILayout.BeginHorizontal(null);
if (ReflectionHelpers.BehaviourType.IsAssignableFrom(ilType))
var type =
#if CPP
component.GetIl2CppType();
#else
component.GetType();
#endif
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
if (ReflectionHelpers.BehaviourType.IsAssignableFrom(type))
{
#if CPP
BehaviourEnabledBtn(component.TryCast<Behaviour>());
#else
BehaviourEnabledBtn(component as Behaviour);
#endif
}
else
{
GUILayout.Space(26);
GUIHelper.Space(26);
}
if (GUILayout.Button("<color=cyan>" + ilType.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 100) }))
if (GUILayout.Button("<color=cyan>" + type.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 100) }))
{
ReflectObject(component);
}
@ -409,7 +488,7 @@ namespace Explorer
}
}
GUIUnstrip.EndScrollView();
GUIHelper.EndScrollView();
GUILayout.EndVertical();
}
@ -439,21 +518,41 @@ namespace Explorer
private void GameObjectControls()
{
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(520) });
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", null);
if (m_hideControls)
{
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) });
if (GUILayout.Button("^ Show ^", new GUILayoutOption[] { GUILayout.Width(75) }))
{
m_hideControls = false;
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
bool m_active = m_object.activeSelf;
return;
}
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(520) });
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) });
if (GUILayout.Button("v Hide v", new GUILayoutOption[] { GUILayout.Width(75) }))
{
m_hideControls = true;
}
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
bool m_active = TargetGO.activeSelf;
m_active = GUILayout.Toggle(m_active, (m_active ? "<color=lime>Enabled " : "<color=red>Disabled") + "</color>",
new GUILayoutOption[] { GUILayout.Width(80) });
if (m_object.activeSelf != m_active) { m_object.SetActive(m_active); }
if (TargetGO.activeSelf != m_active) { TargetGO.SetActive(m_active); }
UIHelpers.InstantiateButton(m_object, 100);
Buttons.InstantiateButton(TargetGO, 100);
if (GUILayout.Button("Set DontDestroyOnLoad", new GUILayoutOption[] { GUILayout.Width(170) }))
{
GameObject.DontDestroyOnLoad(m_object);
m_object.hideFlags |= HideFlags.DontUnloadUnusedAsset;
GameObject.DontDestroyOnLoad(TargetGO);
TargetGO.hideFlags |= HideFlags.DontUnloadUnusedAsset;
}
var lbl = m_freeze ? "<color=lime>Unfreeze</color>" : "<color=orange>Freeze Pos/Rot</color>";
@ -467,66 +566,66 @@ namespace Explorer
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
m_setParentInput = GUILayout.TextField(m_setParentInput, null);
m_setParentInput = GUIHelper.TextField(m_setParentInput, new GUILayoutOption[0]);
if (GUILayout.Button("Set Parent", new GUILayoutOption[] { GUILayout.Width(80) }))
{
if (GameObject.Find(m_setParentInput) is GameObject newparent)
{
m_object.transform.parent = newparent.transform;
TargetGO.transform.parent = newparent.transform;
}
else
{
MelonLogger.LogWarning($"Could not find gameobject '{m_setParentInput}'");
ExplorerCore.LogWarning($"Could not find gameobject '{m_setParentInput}'");
}
}
if (GUILayout.Button("Detach from parent", new GUILayoutOption[] { GUILayout.Width(160) }))
{
m_object.transform.parent = null;
TargetGO.transform.parent = null;
}
GUILayout.EndHorizontal();
GUILayout.BeginVertical(GUI.skin.box, null);
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_cachedInput[0] = TranslateControl(TranslateType.Position, ref m_translateAmount, false);
m_cachedInput[1] = TranslateControl(TranslateType.Rotation, ref m_rotateAmount, true);
m_cachedInput[2] = TranslateControl(TranslateType.Scale, ref m_scaleAmount, false);
m_cachedInput[0] = TranslateControl(TranslateType.Position, ref m_translateAmount, false);
m_cachedInput[1] = TranslateControl(TranslateType.Rotation, ref m_rotateAmount, true);
m_cachedInput[2] = TranslateControl(TranslateType.Scale, ref m_scaleAmount, false);
GUILayout.BeginHorizontal(null);
if (GUILayout.Button("<color=lime>Apply to Transform</color>", null) || m_autoApplyTransform)
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("<color=lime>Apply to Transform</color>", new GUILayoutOption[0]) || m_autoApplyTransform)
{
if (m_localContext)
{
m_object.transform.localPosition = m_cachedInput[0];
m_object.transform.localEulerAngles = m_cachedInput[1];
TargetGO.transform.localPosition = m_cachedInput[0];
TargetGO.transform.localEulerAngles = m_cachedInput[1];
}
else
{
m_object.transform.position = m_cachedInput[0];
m_object.transform.eulerAngles = m_cachedInput[1];
TargetGO.transform.position = m_cachedInput[0];
TargetGO.transform.eulerAngles = m_cachedInput[1];
}
m_object.transform.localScale = m_cachedInput[2];
TargetGO.transform.localScale = m_cachedInput[2];
if (m_freeze)
{
UpdateFreeze();
}
}
if (GUILayout.Button("<color=lime>Update from Transform</color>", null) || m_autoUpdateTransform)
if (GUILayout.Button("<color=lime>Update from Transform</color>", new GUILayoutOption[0]) || m_autoUpdateTransform)
{
CacheTransformValues();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
BoolToggle(ref m_autoApplyTransform, "Auto-apply to Transform?");
BoolToggle(ref m_autoUpdateTransform, "Auto-update from transform?");
GUILayout.EndHorizontal();
bool b = m_localContext;
b = GUILayout.Toggle(b, "<color=" + (b ? "lime" : "red") + ">Use local transform values?</color>", null);
b = GUILayout.Toggle(b, "<color=" + (b ? "lime" : "orange") + ">Use local transform values?</color>", new GUILayoutOption[0]);
if (b != m_localContext)
{
m_localContext = b;
@ -541,7 +640,7 @@ namespace Explorer
if (GUILayout.Button("<color=red><b>Destroy</b></color>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
GameObject.Destroy(m_object);
GameObject.Destroy(TargetGO);
DestroyWindow();
return;
}
@ -553,24 +652,24 @@ namespace Explorer
{
if (m_localContext)
{
m_frozenPosition = m_object.transform.localPosition;
m_frozenRotation = m_object.transform.localRotation;
m_frozenPosition = TargetGO.transform.localPosition;
m_frozenRotation = TargetGO.transform.localRotation;
}
else
{
m_frozenPosition = m_object.transform.position;
m_frozenRotation = m_object.transform.rotation;
m_frozenPosition = TargetGO.transform.position;
m_frozenRotation = TargetGO.transform.rotation;
}
m_frozenScale = m_object.transform.localScale;
m_frozenScale = TargetGO.transform.localScale;
}
private void BoolToggle(ref bool value, string message)
{
string lbl = "<color=";
lbl += value ? "lime" : "red";
lbl += value ? "lime" : "orange";
lbl += $">{message}</color>";
value = GUILayout.Toggle(value, lbl, null);
value = GUILayout.Toggle(value, lbl, new GUILayoutOption[0]);
}
public enum TranslateType
@ -582,11 +681,11 @@ namespace Explorer
private Vector3 TranslateControl(TranslateType mode, ref float amount, bool multByTime)
{
GUILayout.BeginHorizontal(null);
GUILayout.Label($"<color=cyan><b>{(m_localContext ? "Local " : "")}{mode}</b></color>:",
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"<color=cyan><b>{(m_localContext ? "Local " : "")}{mode}</b></color>:",
new GUILayoutOption[] { GUILayout.Width(m_localContext ? 110 : 65) });
var transform = m_object.transform;
var transform = TargetGO.transform;
switch (mode)
{
case TranslateType.Position:
@ -605,7 +704,7 @@ namespace Explorer
Vector3 input = m_cachedInput[(int)mode];
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>X:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
@ -615,11 +714,11 @@ namespace Explorer
PlusMinusFloat(ref input.y, amount, multByTime);
GUILayout.Label("<color=cyan>Z:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref input.z, amount, multByTime);
PlusMinusFloat(ref input.z, amount, multByTime);
GUILayout.Label("+/-:", new GUILayoutOption[] { GUILayout.Width(30) });
var amountInput = amount.ToString("F3");
amountInput = GUILayout.TextField(amountInput, new GUILayoutOption[] { GUILayout.Width(60) });
amountInput = GUIHelper.TextField(amountInput, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(amountInput, out float f))
{
amount = f;
@ -634,16 +733,16 @@ namespace Explorer
private void PlusMinusFloat(ref float f, float amount, bool multByTime)
{
string s = f.ToString("F3");
s = GUILayout.TextField(s, new GUILayoutOption[] { GUILayout.Width(60) });
s = GUIHelper.TextField(s, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(s, out float f2))
{
f = f2;
}
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
if (GUIHelper.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f -= multByTime ? amount * Time.deltaTime : amount;
}
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
if (GUIHelper.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f += multByTime ? amount * Time.deltaTime : amount;
}

View File

@ -1,23 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
using Explorer.Helpers;
namespace Explorer
namespace Explorer.UI.Inspectors
{
public class InspectUnderMouse
{
public static bool EnableInspect { get; set; } = false;
private static string m_objUnderMouseName = "";
private static string m_objUnderMouseName = "";
public static void Update()
{
if (CppExplorer.ShowMenu)
if (ExplorerCore.ShowMenu)
{
if (InputHelper.GetKey(KeyCode.LeftShift) && InputHelper.GetMouseButtonDown(1))
if (InputManager.GetKey(KeyCode.LeftShift) && InputManager.GetMouseButtonDown(1))
{
EnableInspect = !EnableInspect;
}
@ -38,7 +34,7 @@ namespace Explorer
if (!UnityHelpers.MainCamera)
return;
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.mousePosition);
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputManager.MousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
@ -46,7 +42,7 @@ namespace Explorer
m_objUnderMouseName = obj.transform.GetGameObjectPath();
if (InputHelper.GetMouseButtonDown(0))
if (InputManager.GetMouseButtonDown(0))
{
EnableInspect = false;
m_objUnderMouseName = "";
@ -66,7 +62,7 @@ namespace Explorer
{
if (m_objUnderMouseName != "")
{
var pos = InputHelper.mousePosition;
var pos = InputManager.MousePosition;
var rect = new Rect(
pos.x - (Screen.width / 2), // x
Screen.height - pos.y - 50, // y

View File

@ -0,0 +1,107 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
using Explorer.CacheObject;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer.UI.Inspectors
{
public class InstanceInspector : ReflectionInspector
{
public override bool IsStaticInspector => false;
// some extra cast-caching
public UnityEngine.Object m_uObj;
private Component m_component;
public override void Init()
{
// cache the extra cast-caching
#if CPP
if (!IsStaticInspector && Target is Il2CppSystem.Object ilObject)
{
var unityObj = ilObject.TryCast<UnityEngine.Object>();
if (unityObj)
{
m_uObj = unityObj;
var component = ilObject.TryCast<Component>();
if (component)
{
m_component = component;
}
}
}
#else
if (!IsStaticInspector)
{
m_uObj = Target as UnityEngine.Object;
m_component = Target as Component;
}
#endif
base.Init();
}
public override void Update()
{
if (Target == null)
{
ExplorerCore.Log("Target is null!");
DestroyWindow();
return;
}
if (Target is UnityEngine.Object uObj)
{
if (!uObj)
{
ExplorerCore.Log("Target was destroyed!");
DestroyWindow();
return;
}
}
base.Update();
}
public void DrawInstanceControls(Rect rect)
{
//if (m_uObj)
//{
// GUILayout.Label("Name: " + m_uObj.name, new GUILayoutOption[0]);
//}
//GUILayout.EndHorizontal();
if (m_uObj)
{
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) });
Buttons.InstantiateButton(m_uObj);
if (m_component && m_component.gameObject is GameObject obj)
{
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("GameObject:", new GUILayoutOption[] { GUILayout.Width(135) });
var charWidth = obj.name.Length * 15;
var maxWidth = rect.width - 350;
var btnWidth = charWidth < maxWidth ? charWidth : maxWidth;
if (GUILayout.Button("<color=#00FF00>" + obj.name + "</color>", new GUILayoutOption[] { GUILayout.Width(btnWidth) }))
{
WindowManager.InspectObject(obj, out bool _);
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
else
{
GUILayout.Label("Name: " + m_uObj.name, new GUILayoutOption[0]);
}
GUILayout.EndHorizontal();
}
}
}
}

View File

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.CacheObject;
namespace Explorer.UI.Inspectors
{
public class StaticInspector : ReflectionInspector
{
public override bool IsStaticInspector => true;
public override void Init()
{
base.Init();
}
public override bool ShouldProcessMember(CacheMember holder)
{
return base.ShouldProcessMember(holder);
}
public override void WindowFunction(int windowID)
{
base.WindowFunction(windowID);
}
}
}

View File

@ -0,0 +1,410 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
using Explorer.CacheObject;
using Explorer.UI.Inspectors;
using Explorer.Helpers;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer.UI.Inspectors
{
public abstract class ReflectionInspector : WindowBase
{
public override string Title => WindowManager.TabView
? $"<color=cyan>[R]</color> {TargetType.Name}"
: $"Reflection Inspector ({TargetType.Name})";
public virtual bool IsStaticInspector { get; }
public Type TargetType;
private CacheMember[] m_allCachedMembers;
private CacheMember[] m_cachedMembersFiltered;
public PageHelper Pages = new PageHelper();
private bool m_autoUpdate = false;
private string m_search = "";
public MemberTypes m_typeFilter = MemberTypes.Property;
private bool m_hideFailedReflection = false;
private MemberScopes m_scopeFilter;
private enum MemberScopes
{
Both,
Instance,
Static
}
private static readonly HashSet<string> _typeAndMemberBlacklist = new HashSet<string>
{
// Causes a crash
"Type.DeclaringMethod",
// Causes a crash
"Rigidbody2D.Cast",
};
private static readonly HashSet<string> _methodStartsWithBlacklist = new HashSet<string>
{
// Pointless (handled by Properties)
"get_",
"set_",
};
public override void Init()
{
if (!IsStaticInspector)
{
TargetType = ReflectionHelpers.GetActualType(Target);
CacheMembers(ReflectionHelpers.GetAllBaseTypes(Target));
}
else
{
CacheMembers(new Type[] { TargetType });
}
}
public override void Update()
{
if (m_allCachedMembers == null)
{
return;
}
m_cachedMembersFiltered = m_allCachedMembers.Where(x => ShouldProcessMember(x)).ToArray();
if (m_autoUpdate)
{
UpdateValues();
}
}
private void UpdateValues()
{
foreach (var member in m_cachedMembersFiltered)
{
member.UpdateValue();
}
}
public virtual bool ShouldProcessMember(CacheMember holder)
{
// check MemberTypes filter
if (m_typeFilter != MemberTypes.All && m_typeFilter != holder.MemInfo?.MemberType)
return false;
// hide failed reflection
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection)
return false;
// check scope filter
if (m_scopeFilter == MemberScopes.Instance && holder.IsStatic)
{
return false;
}
else if (m_scopeFilter == MemberScopes.Static && !holder.IsStatic)
{
return false;
}
// see if we should do name search
if (m_search == "" || holder.MemInfo == null)
return true;
// ok do name search
return (holder.MemInfo.DeclaringType.Name + "." + holder.MemInfo.Name)
.ToLower()
.Contains(m_search.ToLower());
}
private void CacheMembers(Type[] types)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
foreach (var declaringType in types)
{
MemberInfo[] infos;
try
{
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
}
catch
{
ExplorerCore.Log($"Exception getting members for type: {declaringType.FullName}");
continue;
}
foreach (var member in infos)
{
try
{
// make sure member type is Field, Method or Property (4 / 8 / 16)
int m = (int)member.MemberType;
if (m < 4 || m > 16)
continue;
var fi = member as FieldInfo;
var pi = member as PropertyInfo;
var mi = member as MethodInfo;
if (IsStaticInspector)
{
if (fi != null && !fi.IsStatic) continue;
else if (pi != null && !pi.GetAccessors()[0].IsStatic) continue;
else if (mi != null && !mi.IsStatic) continue;
}
// check blacklisted members
var sig = $"{member.DeclaringType.Name}.{member.Name}";
if (_typeAndMemberBlacklist.Any(it => it == sig))
continue;
if (_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
continue;
if (mi != null)
{
AppendParams(mi.GetParameters());
}
else if (pi != null)
{
AppendParams(pi.GetIndexParameters());
}
void AppendParams(ParameterInfo[] _args)
{
sig += " (";
foreach (var param in _args)
{
sig += $"{param.ParameterType.Name} {param.Name}, ";
}
sig += ")";
}
if (cachedSigs.Contains(sig))
{
continue;
}
try
{
var cached = CacheFactory.GetCacheObject(member, Target);
if (cached != null)
{
cachedSigs.Add(sig);
list.Add(cached);
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {sig}!");
ExplorerCore.Log(e.ToString());
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
m_allCachedMembers = list.ToArray();
}
// =========== GUI DRAW =========== //
public override void WindowFunction(int windowID)
{
try
{
// ====== HEADER ======
var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
if (!WindowManager.TabView)
{
Header();
GUIHelper.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
}
var asInstance = this as InstanceInspector;
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
var labelWidth = (asInstance != null && asInstance.m_uObj)
? new GUILayoutOption[] { GUILayout.Width(245f) }
: new GUILayoutOption[0];
GUILayout.Label("<b>Type:</b> <color=cyan>" + TargetType.FullName + "</color>", labelWidth);
GUILayout.EndHorizontal();
if (asInstance != null)
{
asInstance.DrawInstanceControls(rect);
}
UIStyles.HorizontalLine(Color.grey);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Search:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
m_search = GUIHelper.TextField(m_search, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Filter:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
FilterTypeToggle(MemberTypes.All, "All");
FilterTypeToggle(MemberTypes.Property, "Properties");
FilterTypeToggle(MemberTypes.Field, "Fields");
FilterTypeToggle(MemberTypes.Method, "Methods");
GUILayout.EndHorizontal();
if (this is InstanceInspector)
{
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Scope:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
FilterScopeToggle(MemberScopes.Both, "Both");
FilterScopeToggle(MemberScopes.Instance, "Instance");
FilterScopeToggle(MemberScopes.Static, "Static");
GUILayout.EndHorizontal();
}
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Values:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
if (GUILayout.Button("Update", new GUILayoutOption[] { GUILayout.Width(100) }))
{
UpdateValues();
}
GUI.color = m_autoUpdate ? Color.green : Color.red;
m_autoUpdate = GUILayout.Toggle(m_autoUpdate, "Auto-update?", new GUILayoutOption[] { GUILayout.Width(100) });
GUI.color = m_hideFailedReflection ? Color.green : Color.red;
m_hideFailedReflection = GUILayout.Toggle(m_hideFailedReflection, "Hide failed Reflection?", new GUILayoutOption[] { GUILayout.Width(150) });
GUI.color = Color.white;
GUILayout.EndHorizontal();
GUIHelper.Space(10);
Pages.ItemCount = m_cachedMembersFiltered.Length;
// prev/next page buttons
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea();
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.scroll);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.scroll);
}
}
GUILayout.EndHorizontal();
// ====== BODY ======
scroll = GUIHelper.BeginScrollView(scroll);
GUIHelper.Space(10);
UIStyles.HorizontalLine(Color.grey);
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, null);
var members = this.m_cachedMembersFiltered;
int start = Pages.CalculateOffsetIndex();
for (int j = start; (j < start + Pages.ItemsPerPage && j < members.Length); j++)
{
var holder = members[j];
GUIHelper.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
try
{
holder.Draw(rect, 180f);
}
catch
{
GUILayout.EndHorizontal();
continue;
}
GUILayout.EndHorizontal();
// if not last element
if (!(j == (start + Pages.ItemsPerPage - 1) || j == (members.Length - 1)))
UIStyles.HorizontalLine(new Color(0.07f, 0.07f, 0.07f), true);
}
GUILayout.EndVertical();
GUIHelper.EndScrollView();
if (!WindowManager.TabView)
{
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
GUIHelper.EndArea();
}
}
catch (Exception e) when (e.Message.Contains("in a group with only"))
{
// suppress
}
catch (Exception e)
{
ExplorerCore.LogWarning("Exception drawing ReflectionWindow: " + e.GetType() + ", " + e.Message);
DestroyWindow();
return;
}
}
private void FilterTypeToggle(MemberTypes mode, string label)
{
if (m_typeFilter == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
{
m_typeFilter = mode;
Pages.PageOffset = 0;
scroll = Vector2.zero;
}
GUI.color = Color.white;
}
private void FilterScopeToggle(MemberScopes mode, string label)
{
if (m_scopeFilter == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
{
m_scopeFilter = mode;
Pages.PageOffset = 0;
scroll = Vector2.zero;
}
GUI.color = Color.white;
}
}
}

View File

@ -0,0 +1,258 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
using Explorer.Helpers;
namespace Explorer.UI
{
public class InteractiveValue
{
public const float MAX_LABEL_WIDTH = 400f;
public const string EVALUATE_LABEL = "<color=lime>Evaluate</color>";
public CacheObjectBase OwnerCacheObject;
public object Value { get; set; }
public Type ValueType;
public string ButtonLabel => m_btnLabel ?? GetButtonLabel();
private string m_btnLabel;
public MethodInfo ToStringMethod => m_toStringMethod ?? GetToStringMethod();
private MethodInfo m_toStringMethod;
public virtual void Init()
{
UpdateValue();
}
public virtual void UpdateValue()
{
GetButtonLabel();
}
public float CalcWhitespace(Rect window)
{
if (!(this is IExpandHeight)) return 0f;
float whitespace = (this as IExpandHeight).WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
return whitespace;
}
public static void ClampLabelWidth(Rect window, ref float labelWidth)
{
float min = window.width * 0.37f;
if (min > MAX_LABEL_WIDTH) min = MAX_LABEL_WIDTH;
labelWidth = Mathf.Clamp(labelWidth, min, MAX_LABEL_WIDTH);
}
public void Draw(Rect window, float labelWidth = 215f)
{
if (labelWidth > 0)
{
ClampLabelWidth(window, ref labelWidth);
}
var cacheMember = OwnerCacheObject as CacheMember;
if (cacheMember != null && cacheMember.MemInfo != null)
{
GUILayout.Label(cacheMember.RichTextName, new GUILayoutOption[] { GUILayout.Width(labelWidth) });
}
else
{
GUIHelper.Space(labelWidth);
}
var cacheMethod = OwnerCacheObject as CacheMethod;
if (cacheMember != null && cacheMember.HasParameters)
{
GUIHelper.BeginVertical(new GUILayoutOption[] { GUILayout.ExpandHeight(true) } );
if (cacheMember.m_isEvaluating)
{
if (cacheMethod != null && cacheMethod.GenericArgs.Length > 0)
{
cacheMethod.DrawGenericArgsInput();
}
if (cacheMember.m_arguments.Length > 0)
{
cacheMember.DrawArgsInput();
}
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
if (cacheMethod != null)
cacheMethod.Evaluate();
else
cacheMember.UpdateValue();
}
if (GUILayout.Button("Cancel", new GUILayoutOption[] { GUILayout.Width(70) }))
{
cacheMember.m_isEvaluating = false;
}
GUILayout.EndHorizontal();
}
else
{
var lbl = $"Evaluate (";
int len = cacheMember.m_arguments.Length;
if (cacheMethod != null) len += cacheMethod.GenericArgs.Length;
lbl += len + " params)";
if (GUILayout.Button(lbl, new GUILayoutOption[] { GUILayout.Width(150) }))
{
cacheMember.m_isEvaluating = true;
}
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(labelWidth);
}
else if (cacheMethod != null)
{
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
cacheMethod.Evaluate();
}
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(labelWidth);
}
string typeName = $"<color={Syntax.Class_Instance}>{ValueType.FullName}</color>";
if (cacheMember != null && !string.IsNullOrEmpty(cacheMember.ReflectionException))
{
GUILayout.Label("<color=red>Reflection failed!</color> (" + cacheMember.ReflectionException + ")", new GUILayoutOption[0]);
}
else if (cacheMember != null && (cacheMember.HasParameters || cacheMember is CacheMethod) && !cacheMember.m_evaluated)
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeName})", new GUILayoutOption[0]);
}
else if ((Value == null || Value is UnityEngine.Object uObj && !uObj) && !(cacheMember is CacheMethod))
{
GUILayout.Label($"<i>null ({typeName})</i>", new GUILayoutOption[0]);
}
else
{
float _width = window.width - labelWidth - 90;
if (OwnerCacheObject is CacheMethod cm)
{
cm.DrawValue(window, _width);
}
else
{
DrawValue(window, _width);
}
}
}
public virtual void DrawValue(Rect window, float width)
{
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (GUILayout.Button(ButtonLabel, new GUILayoutOption[] { GUILayout.Width(width - 15) }))
{
if (OwnerCacheObject.IsStaticClassSearchResult)
{
WindowManager.InspectStaticReflection(Value as Type);
}
else
{
WindowManager.InspectObject(Value, out bool _);
}
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
}
private MethodInfo GetToStringMethod()
{
try
{
m_toStringMethod = ReflectionHelpers.GetActualType(Value).GetMethod("ToString", new Type[0])
?? typeof(object).GetMethod("ToString", new Type[0]);
// test invoke
m_toStringMethod.Invoke(Value, null);
}
catch
{
m_toStringMethod = typeof(object).GetMethod("ToString", new Type[0]);
}
return m_toStringMethod;
}
public string GetButtonLabel()
{
if (Value == null) return null;
var valueType = ReflectionHelpers.GetActualType(Value);
string label;
if (valueType == typeof(TextAsset))
{
var textAsset = Value as TextAsset;
label = textAsset.text;
if (label.Length > 10)
{
label = $"{label.Substring(0, 10)}...";
}
label = $"\"{label}\" {textAsset.name} (<color={Syntax.Class_Instance}>UnityEngine.TextAsset</color>)";
}
else
{
label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
if (label.Length > 100)
{
label = label.Substring(0, 99);
}
var classColor = valueType.IsAbstract && valueType.IsSealed
? Syntax.Class_Static
: Syntax.Class_Instance;
string typeLabel = $"<color={classColor}>{valueType.FullName}</color>";
if (Value is UnityEngine.Object)
{
label = label.Replace($"({valueType.FullName})", $"({typeLabel})");
}
else
{
if (!label.Contains(valueType.FullName))
{
label += $" ({typeLabel})";
}
else
{
label = label.Replace(valueType.FullName, typeLabel);
}
}
}
return m_btnLabel = label;
}
}
}

View File

@ -1,26 +1,28 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
using System.Reflection;
using Explorer.UI.Shared;
using Explorer.CacheObject;
using Explorer.Helpers;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer
namespace Explorer.UI
{
public class CacheDictionary : CacheObjectBase, IExpandHeight
// TODO: Re-work class using InteractiveEnumerable or maybe InteractiveCollection for the Keys/Value lists.
// Make the keys and values editable.
public class InteractiveDictionary : InteractiveValue, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public float ButtonWidthOffset { get; set; } = 290f;
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedKeys;
private CacheObjectBase[] m_cachedValues;
private CacheObjectBase[] m_cachedKeys = new CacheObjectBase[0];
private CacheObjectBase[] m_cachedValues = new CacheObjectBase[0];
public Type TypeOfKeys
{
@ -57,11 +59,11 @@ namespace Explorer
// note: "ValueType" is the Dictionary itself, TypeOfValues is the 'Dictionary.Values' type.
// get keys and values
var keys = ValueType.GetProperty("Keys") .GetValue(Value);
var values = ValueType.GetProperty("Values").GetValue(Value);
var keys = ValueType.GetProperty("Keys").GetValue(Value, null);
var values = ValueType.GetProperty("Values").GetValue(Value, null);
// create lists to hold them
var keyList = new List<object>();
var keyList = new List<object>();
var valueList = new List<object>();
// store entries with reflection
@ -93,39 +95,23 @@ namespace Explorer
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
list.Add(current.GetValue(enumerator));
list.Add(current.GetValue(enumerator, null));
}
}
private void GetGenericArguments()
{
if (this.MemInfo != null)
if (ValueType.IsGenericType)
{
Type memberType = null;
switch (this.MemInfo.MemberType)
{
case MemberTypes.Field:
memberType = (MemInfo as FieldInfo).FieldType;
break;
case MemberTypes.Property:
memberType = (MemInfo as PropertyInfo).PropertyType;
break;
}
if (memberType != null && memberType.IsGenericType)
{
m_keysType = memberType.GetGenericArguments()[0];
m_valuesType = memberType.GetGenericArguments()[1];
}
var generics = ValueType.GetGenericArguments();
m_keysType = generics[0];
m_valuesType = generics[1];
}
else if (Value != null)
else
{
var type = Value.GetType();
if (type.IsGenericType)
{
m_keysType = type.GetGenericArguments()[0];
m_valuesType = type.GetGenericArguments()[1];
}
// It's non-generic, just use System.Object to allow for anything.
m_keysType = typeof(object);
m_valuesType = typeof(object);
}
}
@ -134,12 +120,20 @@ namespace Explorer
// first make sure we won't run into a TypeInitializationException.
if (!EnsureDictionaryIsSupported())
{
ReflectionException = "Dictionary Type not supported with Reflection!";
if (OwnerCacheObject is CacheMember cacheMember)
{
cacheMember.ReflectionException = "Dictionary Type not supported with Reflection!";
}
return;
}
base.UpdateValue();
CacheEntries();
}
public void CacheEntries()
{
// reset
IDict = null;
@ -151,16 +145,16 @@ namespace Explorer
var keys = new List<CacheObjectBase>();
foreach (var key in IDict.Keys)
{
var cache = GetCacheObject(key, TypeOfKeys);
cache.UpdateValue();
Type t = ReflectionHelpers.GetActualType(key) ?? TypeOfKeys;
var cache = CacheFactory.GetCacheObject(key, t);
keys.Add(cache);
}
var values = new List<CacheObjectBase>();
foreach (var val in IDict.Values)
{
var cache = GetCacheObject(val, TypeOfValues);
cache.UpdateValue();
Type t = ReflectionHelpers.GetActualType(val) ?? TypeOfValues;
var cache = CacheFactory.GetCacheObject(val, t);
values.Add(cache);
}
@ -168,8 +162,14 @@ namespace Explorer
m_cachedValues = values.ToArray();
}
private bool EnsureDictionaryIsSupported()
public bool EnsureDictionaryIsSupported()
{
if (typeof(IDictionary).IsAssignableFrom(ValueType))
{
return true;
}
#if CPP
try
{
return Check(TypeOfKeys) && Check(TypeOfValues);
@ -181,13 +181,21 @@ namespace Explorer
.GetField("NativeClassPtr")
.GetValue(null);
if (ptr == IntPtr.Zero)
{
return false;
}
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
}
}
catch
{
return false;
catch
{
return false;
}
#else
return false;
#endif
}
// ============= GUI Draw =============
@ -196,11 +204,11 @@ namespace Explorer
{
if (m_cachedKeys == null || m_cachedValues == null)
{
GUILayout.Label("Cached keys or values is null!", null);
GUILayout.Label("Cached keys or values is null!", new GUILayoutOption[0]);
return;
}
int count = m_cachedKeys.Length;
var whitespace = CalcWhitespace(window);
if (!IsExpanded)
{
@ -217,32 +225,30 @@ namespace Explorer
}
}
var negativeWhitespace = window.width - (whitespace + 100f);
int count = m_cachedKeys.Length;
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"<color=yellow>[{count}] Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(window.width - ButtonWidthOffset) }))
string btnLabel = $"[{count}] <color=#2df7b2>Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUILayout.Space(5);
GUIHelper.Space(5);
if (IsExpanded)
{
float whitespace = WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
Pages.ItemCount = count;
if (count > Pages.ItemsPerPage)
{
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Space(whitespace);
GUIHelper.Space(whitespace);
Pages.CurrentPageLabel();
@ -258,7 +264,7 @@ namespace Explorer
Pages.DrawLimitInputArea();
GUILayout.Space(5);
GUIHelper.Space(5);
}
int offset = Pages.CalculateOffsetIndex();
@ -270,24 +276,31 @@ namespace Explorer
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
//GUILayout.Space(whitespace);
//GUIUnstrip.Space(whitespace);
if (key == null || val == null)
if (key == null && val == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", null);
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(40) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label("Key:", new GUILayoutOption[] { GUILayout.Width(40) });
key.DrawValue(window, (window.width / 2) - 30f);
if (key != null)
key.IValue.DrawValue(window, (window.width / 2) - 80f);
else
GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
GUILayout.Label("Value:", new GUILayoutOption[] { GUILayout.Width(40) });
val.DrawValue(window, (window.width / 2) - 30f);
if (val != null)
val.IValue.DrawValue(window, (window.width / 2) - 80f);
else
GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
}
}

View File

@ -1,25 +1,30 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Reflection;
using MelonLoader;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
using System.Linq;
using Explorer.Helpers;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer
namespace Explorer.UI
{
public class CacheList : CacheObjectBase, IExpandHeight
public class InteractiveEnumerable : InteractiveValue, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public float ButtonWidthOffset { get; set; } = 290f;
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedEntries;
private CacheEnumerated[] m_cachedEntries = new CacheEnumerated[0];
// Type of Entries in the Array
public Type EntryType
public Type EntryType
{
get => GetEntryType();
set => m_entryType = value;
@ -41,7 +46,7 @@ namespace Explorer
private Type m_genericTypeDef;
// Cached ToArray method for Lists
public MethodInfo GenericToArrayMethod
public MethodInfo CppListToArrayMethod
{
get => GetGenericToArrayMethod();
}
@ -61,7 +66,7 @@ namespace Explorer
{
if (m_enumerable == null && Value != null)
{
m_enumerable = Value as IEnumerable ?? GetEnumerableFromIl2CppList();
m_enumerable = Value as IEnumerable ?? EnumerateWithReflection();
}
return m_enumerable;
}
@ -101,21 +106,50 @@ namespace Explorer
return m_itemProperty;
}
private IEnumerable GetEnumerableFromIl2CppList()
private IEnumerable EnumerateWithReflection()
{
if (Value == null) return null;
#if CPP
if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.List<>))
{
return (IEnumerable)GenericToArrayMethod?.Invoke(Value, new object[0]);
return (IEnumerable)CppListToArrayMethod?.Invoke(Value, new object[0]);
}
else if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
{
return CppHashSetToMono();
}
else
{
return ConvertIListToMono();
return CppIListToMono();
}
#else
return Value as IEnumerable;
#endif
}
private IList ConvertIListToMono()
#if CPP
private IEnumerable CppHashSetToMono()
{
var set = new HashSet<object>();
// invoke GetEnumerator
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
set.Add(current.GetValue(enumerator));
}
return set;
}
private IList CppIListToMono()
{
try
{
@ -136,45 +170,28 @@ namespace Explorer
}
catch (Exception e)
{
MelonLogger.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
return null;
}
}
#endif
private Type GetEntryType()
{
if (m_entryType == null)
if (ValueType.IsGenericType)
{
if (this.MemInfo != null)
{
Type memberType = null;
switch (this.MemInfo.MemberType)
{
case MemberTypes.Field:
memberType = (MemInfo as FieldInfo).FieldType;
break;
case MemberTypes.Property:
memberType = (MemInfo as PropertyInfo).PropertyType;
break;
}
var gArgs = ValueType.GetGenericArguments();
if (memberType != null && memberType.IsGenericType)
{
m_entryType = memberType.GetGenericArguments()[0];
}
}
else if (Value != null)
if (ValueType.FullName.Contains("ValueCollection"))
{
var type = Value.GetType();
if (type.IsGenericType)
{
m_entryType = type.GetGenericArguments()[0];
}
m_entryType = gArgs[gArgs.Length - 1];
}
else
{
m_entryType = gArgs[0];
}
}
// IList probably won't be able to get any EntryType.
if (m_entryType == null)
else
{
m_entryType = typeof(object);
}
@ -191,19 +208,26 @@ namespace Explorer
return;
}
CacheEntries();
}
public void CacheEntries()
{
var enumerator = Enumerable.GetEnumerator();
if (enumerator == null)
{
return;
}
var list = new List<CacheObjectBase>();
var list = new List<CacheEnumerated>();
int index = 0;
while (enumerator.MoveNext())
{
var obj = enumerator.Current;
if (obj != null && ReflectionHelpers.GetActualType(obj) is Type t)
{
#if CPP
if (obj is Il2CppSystem.Object iObj)
{
try
@ -216,21 +240,20 @@ namespace Explorer
}
catch { }
}
#endif
if (GetCacheObject(obj, t) is CacheObjectBase cached)
{
cached.UpdateValue();
list.Add(cached);
}
else
{
list.Add(null);
}
//ExplorerCore.Log("Caching enumeration entry " + obj.ToString() + " as " + EntryType.FullName);
var cached = new CacheEnumerated() { Index = index, RefIList = Value as IList, ParentEnumeration = this };
cached.Init(obj, EntryType);
list.Add(cached);
}
else
{
list.Add(null);
}
index++;
}
m_cachedEntries = list.ToArray();
@ -242,11 +265,11 @@ namespace Explorer
{
if (m_cachedEntries == null)
{
GUILayout.Label("m_cachedEntries is null!", null);
GUILayout.Label("m_cachedEntries is null!", new GUILayoutOption[0]);
return;
}
int count = m_cachedEntries.Length;
var whitespace = CalcWhitespace(window);
if (!IsExpanded)
{
@ -263,33 +286,31 @@ namespace Explorer
}
}
var negativeWhitespace = window.width - (whitespace + 100f);
int count = m_cachedEntries.Length;
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = "<color=yellow>[" + count + "] " + EntryType.FullName + "</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(window.width - ButtonWidthOffset) }))
string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUILayout.Space(5);
GUIHelper.Space(5);
if (IsExpanded)
{
float whitespace = WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
Pages.ItemCount = count;
if (count > Pages.ItemsPerPage)
{
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Space(whitespace);
Pages.CurrentPageLabel();
// prev/next page buttons
@ -304,7 +325,7 @@ namespace Explorer
Pages.DrawLimitInputArea();
GUILayout.Space(5);
GUIHelper.Space(5);
}
int offset = Pages.CalculateOffsetIndex();
@ -315,22 +336,23 @@ namespace Explorer
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Space(whitespace);
GUIHelper.Space(whitespace);
if (entry == null || entry.Value == null)
if (entry == null || entry.IValue == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", null);
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
entry.DrawValue(window, window.width - (whitespace + 85));
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
entry.IValue.DrawValue(window, window.width - (whitespace + 85));
}
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;

View File

@ -2,17 +2,19 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer
namespace Explorer.UI
{
public class CacheGameObject : CacheObjectBase
public class InteractiveGameObject : InteractiveValue
{
public override void DrawValue(Rect window, float width)
{
UIHelpers.GOButton(Value, null, false, width);
Buttons.GameObjectButton(Value, null, false, width);
}
public override void UpdateValue()

View File

@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.Helpers;
using UnityEngine;
namespace Explorer.UI
{
public class InteractiveSprite : InteractiveTexture2D
{
private Sprite refSprite;
public override void UpdateValue()
{
#if CPP
if (Value != null && Value.Il2CppCast(typeof(Sprite)) is Sprite sprite)
{
refSprite = sprite;
}
#else
if (Value is Sprite sprite)
{
refSprite = sprite;
}
#endif
base.UpdateValue();
}
public override void GetTexture2D()
{
if (refSprite)
{
currentTex = refSprite.texture;
}
}
public override void GetGUIContent()
{
// Check if the Sprite.textureRect is just the entire texture
if (refSprite.textureRect != new Rect(0, 0, currentTex.width, currentTex.height))
{
// It's not, do a sub-copy.
currentTex = Texture2DHelpers.Copy(refSprite.texture, refSprite.textureRect);
}
base.GetGUIContent();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.UI
{
// This class is possibly unnecessary.
// It's just for CacheMembers that have 'Texture' as the value type, but is actually a Texture2D.
public class InteractiveTexture : InteractiveTexture2D
{
public override void GetTexture2D()
{
#if CPP
if (Value != null && Value.Il2CppCast(typeof(Texture2D)) is Texture2D tex)
#else
if (Value is Texture2D tex)
#endif
{
currentTex = tex;
texContent = new GUIContent
{
image = currentTex
};
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.CacheObject;
using Explorer.Config;
using UnityEngine;
using System.IO;
using Explorer.Helpers;
#if CPP
using Explorer.Unstrip.ImageConversion;
#endif
namespace Explorer.UI
{
public class InteractiveTexture2D : InteractiveValue, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public Texture2D currentTex;
public GUIContent texContent;
private string saveFolder = ModConfig.Instance.Default_Output_Path;
public override void Init()
{
base.Init();
}
public override void UpdateValue()
{
base.UpdateValue();
GetTexture2D();
}
public virtual void GetTexture2D()
{
#if CPP
if (Value != null && Value.Il2CppCast(typeof(Texture2D)) is Texture2D tex)
#else
if (Value is Texture2D tex)
#endif
{
currentTex = tex;
}
}
public virtual void GetGUIContent()
{
texContent = new GUIContent
{
image = currentTex
};
}
public override void DrawValue(Rect window, float width)
{
GUIHelper.BeginVertical();
GUIHelper.BeginHorizontal();
if (currentTex && !IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
GetGUIContent();
}
}
else if (currentTex)
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
base.DrawValue(window, width);
GUILayout.EndHorizontal();
if (currentTex && IsExpanded)
{
DrawTextureControls();
DrawTexture();
}
GUILayout.EndVertical();
}
// Temporarily disabled in BepInEx IL2CPP.
private void DrawTexture()
{
#if CPP
#if BIE
#else
GUILayout.Label(texContent, new GUILayoutOption[0]);
#endif
#else
GUILayout.Label(texContent, new GUILayoutOption[0]);
#endif
}
private void DrawTextureControls()
{
GUIHelper.BeginHorizontal();
GUILayout.Label("Save folder:", new GUILayoutOption[] { GUILayout.Width(80f) });
saveFolder = GUIHelper.TextField(saveFolder, new GUILayoutOption[0]);
GUIHelper.Space(10f);
GUILayout.EndHorizontal();
if (GUILayout.Button("Save to PNG", new GUILayoutOption[] { GUILayout.Width(100f) }))
{
var name = RemoveInvalidFilenameChars(currentTex.name ?? "");
if (string.IsNullOrEmpty(name))
{
if (OwnerCacheObject is CacheMember cacheMember)
{
name = cacheMember.MemInfo.Name;
}
else
{
name = "UNTITLED";
}
}
Texture2DHelpers.SaveTextureAsPNG(currentTex, saveFolder, name, false);
ExplorerCore.Log($@"Saved to {saveFolder}\{name}.png!");
}
}
private string RemoveInvalidFilenameChars(string s)
{
var invalid = System.IO.Path.GetInvalidFileNameChars();
foreach (var c in invalid)
{
s = s.Replace(c.ToString(), "");
}
return s;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveColor : InteractiveValue, IExpandHeight
{
private string r = "0";
private string g = "0";
private string b = "0";
private string a = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var color = (Color)Value;
r = color.r.ToString();
g = color.g.ToString();
b = color.b.ToString();
a = color.a.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
//var c = (Color)Value;
//GUI.color = c;
GUILayout.Label($"<color=#2df7b2>Color:</color> {((Color)Value).ToString()}", new GUILayoutOption[0]);
//GUI.color = Color.white;
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("R:", new GUILayoutOption[] { GUILayout.Width(30) });
r = GUIHelper.TextField(r, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("G:", new GUILayoutOption[] { GUILayout.Width(30) });
g = GUIHelper.TextField(g, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("B:", new GUILayoutOption[] { GUILayout.Width(30) });
b = GUIHelper.TextField(b, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("A:", new GUILayoutOption[] { GUILayout.Width(30) });
a = GUIHelper.TextField(a, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(r, out float fR)
&& float.TryParse(g, out float fG)
&& float.TryParse(b, out float fB)
&& float.TryParse(a, out float fA))
{
Value = new Color(fR, fG, fB, fA);
OwnerCacheObject.SetValue();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveEnum : InteractiveValue
{
internal static Dictionary<Type, string[]> EnumNamesInternalCache = new Dictionary<Type, string[]>();
// public Type EnumType;
public string[] EnumNames = new string[0];
public override void Init()
{
if (ValueType == null && Value != null)
{
ValueType = Value.GetType();
}
if (ValueType != null)
{
GetNames();
}
else
{
if (OwnerCacheObject is CacheMember cacheMember)
{
cacheMember.ReflectionException = "Unknown, could not get Enum names.";
}
}
}
internal void GetNames()
{
if (!EnumNamesInternalCache.ContainsKey(ValueType))
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(ValueType);
var set = new HashSet<string>();
foreach (var value in values)
{
var v = value.ToString();
if (set.Contains(v)) continue;
set.Add(v);
}
EnumNamesInternalCache.Add(ValueType, set.ToArray());
}
EnumNames = EnumNamesInternalCache[ValueType];
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(-1);
OwnerCacheObject.SetValue();
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(1);
OwnerCacheObject.SetValue();
}
}
GUILayout.Label(Value.ToString() + $"<color={Syntax.StructGreen}><i> ({ValueType})</i></color>", new GUILayoutOption[0]);
}
public void SetEnum(int change)
{
var names = EnumNames.ToList();
int newindex = names.IndexOf(Value.ToString()) + change;
if (newindex >= 0 && newindex < names.Count)
{
Value = Enum.Parse(ValueType, EnumNames[newindex]);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveFlags : InteractiveEnum, IExpandHeight
{
public bool[] m_enabledFlags = new bool[0];
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void Init()
{
base.Init();
UpdateValue();
}
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
try
{
var enabledNames = Value.ToString().Split(',').Select(it => it.Trim());
m_enabledFlags = new bool[EnumNames.Length];
for (int i = 0; i < EnumNames.Length; i++)
{
m_enabledFlags[i] = enabledNames.Contains(EnumNames[i]);
}
}
catch (Exception e)
{
ExplorerCore.Log(e.ToString());
}
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label(Value.ToString() + "<color=#2df7b2><i> (" + ValueType + ")</i></color>", new GUILayoutOption[0]);
if (IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
for (int i = 0; i < EnumNames.Length; i++)
{
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
m_enabledFlags[i] = GUILayout.Toggle(m_enabledFlags[i], EnumNames[i], new GUILayoutOption[0]);
GUILayout.EndHorizontal();
}
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetFlagsFromInput();
}
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
}
}
public void SetFlagsFromInput()
{
string val = "";
for (int i = 0; i < EnumNames.Length; i++)
{
if (m_enabledFlags[i])
{
if (val != "") val += ", ";
val += EnumNames[i];
}
}
Value = Enum.Parse(ValueType, val);
OwnerCacheObject.SetValue();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
#if CPP
using UnhollowerRuntimeLib;
#endif
using Explorer.UI.Shared;
using Explorer.CacheObject;
using Explorer.Config;
namespace Explorer.UI
{
public class InteractivePrimitive : InteractiveValue
{
private string m_valueToString;
private bool m_isBool;
private bool m_isString;
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod;
private bool m_canBitwiseOperate;
private bool m_inBitwiseMode;
private string m_bitwiseOperatorInput = "0";
private string m_binaryInput;
public override void Init()
{
if (ValueType == null)
{
ValueType = Value?.GetType();
// has to be a string at this point
if (ValueType == null)
{
ValueType = typeof(string);
}
}
if (ValueType == typeof(string))
{
m_isString = true;
}
else if (ValueType == typeof(bool))
{
m_isBool = true;
}
m_canBitwiseOperate = typeof(int).IsAssignableFrom(ValueType);
UpdateValue();
}
public override void UpdateValue()
{
base.UpdateValue();
RefreshToString();
}
private void RefreshToString()
{
m_valueToString = Value?.ToString();
if (m_canBitwiseOperate && Value != null)
{
var _int = (int)Value;
m_binaryInput = Convert.ToString(_int, toBase: 2);
}
}
public override void DrawValue(Rect window, float width)
{
if (m_isBool)
{
var b = (bool)Value;
var label = $"<color={(b ? "lime" : "red")}>{b}</color>";
if (OwnerCacheObject.CanWrite)
{
Value = GUILayout.Toggle(b, label, new GUILayoutOption[] { GUILayout.Width(60) });
DrawApplyButton();
//if (b != (bool)Value)
//{
// Value = b;
// OwnerCacheObject.SetValue();
//}
}
else
{
GUILayout.Label(label, new GUILayoutOption[0]);
}
return;
}
// all other non-bool values use TextField
GUIHelper.BeginVertical(new GUILayoutOption[0]);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<color=#2df7b2><i>" + ValueType.Name + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
m_valueToString = GUIHelper.TextArea(m_valueToString, new GUILayoutOption[] { GUIHelper.ExpandWidth(true) });
DrawApplyButton();
if (ModConfig.Instance.Bitwise_Support && m_canBitwiseOperate)
{
m_inBitwiseMode = GUILayout.Toggle(m_inBitwiseMode, "Bitwise?", new GUILayoutOption[0]);
}
GUIHelper.Space(10);
GUILayout.EndHorizontal();
if (ModConfig.Instance.Bitwise_Support && m_inBitwiseMode)
{
DrawBitwise();
}
GUILayout.EndVertical();
}
private void DrawApplyButton()
{
if (OwnerCacheObject.CanWrite)
{
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
{
if (m_isBool)
{
OwnerCacheObject.SetValue();
}
else
{
SetValueFromInput();
}
}
}
}
private void DrawBitwise()
{
if (OwnerCacheObject.CanWrite)
{
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("RHS:", new GUILayoutOption[] { GUILayout.Width(35) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
if (GUILayout.Button("~", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = ~bit;
RefreshToString();
}
}
if (GUILayout.Button("<<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value << bit;
RefreshToString();
}
}
if (GUILayout.Button(">>", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value >> bit;
RefreshToString();
}
}
if (GUILayout.Button("|", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value | bit;
RefreshToString();
}
}
if (GUILayout.Button("&", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value & bit;
RefreshToString();
}
}
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value ^ bit;
RefreshToString();
}
}
m_bitwiseOperatorInput = GUIHelper.TextField(m_bitwiseOperatorInput, new GUILayoutOption[] { GUILayout.Width(55) });
GUILayout.EndHorizontal();
}
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"<color=cyan>Binary:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
m_binaryInput = GUIHelper.TextField(m_binaryInput, new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite)
{
if (GUILayout.Button("Apply", new GUILayoutOption[0]))
{
SetValueFromBinaryInput();
}
}
GUILayout.EndHorizontal();
}
public void SetValueFromInput()
{
if (m_isString)
{
Value = m_valueToString;
}
else
{
try
{
Value = ParseMethod.Invoke(null, new object[] { m_valueToString });
}
catch (Exception e)
{
ExplorerCore.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
}
}
OwnerCacheObject.SetValue();
RefreshToString();
}
private void SetValueFromBinaryInput()
{
try
{
var method = typeof(Convert).GetMethod($"To{ValueType.Name}", new Type[] { typeof(string), typeof(int) });
Value = method.Invoke(null, new object[] { m_binaryInput, 2 });
OwnerCacheObject.SetValue();
RefreshToString();
}
catch (Exception e)
{
ExplorerCore.Log("Exception setting value: " + e.GetType() + ", " + e.Message);
}
}
}
}

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@ -0,0 +1,103 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveQuaternion : InteractiveValue, IExpandHeight
{
private string x = "0";
private string y = "0";
private string z = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var euler = ((Quaternion)Value).eulerAngles;
x = euler.x.ToString();
y = euler.y.ToString();
z = euler.z.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUIHelper.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUIHelper.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUIHelper.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(z, out float fZ))
{
Value = Quaternion.Euler(new Vector3(fX, fY, fZ));
OwnerCacheObject.SetValue();
}
}
}
}

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@ -0,0 +1,112 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveRect : InteractiveValue, IExpandHeight
{
private string x = "0";
private string y = "0";
private string w = "0";
private string h = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var rect = (Rect)Value;
x = rect.x.ToString();
y = rect.y.ToString();
w = rect.width.ToString();
h = rect.height.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Rect</color>: {((Rect)Value).ToString()}", new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUIHelper.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUIHelper.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUIHelper.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("H:", new GUILayoutOption[] { GUILayout.Width(30) });
h = GUIHelper.TextField(h, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(w, out float fW)
&& float.TryParse(h, out float fH))
{
Value = new Rect(fX, fY, fW, fH);
OwnerCacheObject.SetValue();
}
}
}
}

View File

@ -2,13 +2,12 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
namespace Explorer
namespace Explorer.UI
{
public class CacheVector : CacheObjectBase
public class InteractiveVector : InteractiveValue, IExpandHeight
{
public int VectorSize = 2;
@ -17,24 +16,35 @@ namespace Explorer
private string z = "0";
private string w = "0";
private MethodInfo m_toStringMethod;
//private MethodInfo m_toStringMethod;
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void Init()
{
if (Value is Vector2)
if (ValueType == null && Value != null)
{
ValueType = Value.GetType();
}
if (ValueType == typeof(Vector2))
{
VectorSize = 2;
//m_toStringMethod = typeof(Vector2).GetMethod("ToString", new Type[0]);
}
else if (Value is Vector3)
else if (ValueType == typeof(Vector3))
{
VectorSize = 3;
//m_toStringMethod = typeof(Vector3).GetMethod("ToString", new Type[0]);
}
else
{
VectorSize = 4;
//m_toStringMethod = typeof(Vector4).GetMethod("ToString", new Type[0]);
}
m_toStringMethod = Value.GetType().GetMethod("ToString", new Type[0]);
base.Init();
}
public override void UpdateValue()
@ -63,55 +73,74 @@ namespace Explorer
public override void DrawValue(Rect window, float width)
{
GUILayout.Label($"<color=yellow>Vector{VectorSize}</color>: {(string)m_toStringMethod.Invoke(Value, new object[0])}", null);
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
if (CanWrite)
GUILayout.Label($"<color=#2df7b2>Vector{VectorSize}</color>: {(string)ToStringMethod.Invoke(Value, new object[0])}", new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = window.width - width - 90;
var whitespace = CalcWhitespace(window);
// always draw x and y
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
x = GUIHelper.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
y = GUIHelper.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
if (VectorSize > 2)
{
// draw z
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
z = GUIHelper.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
}
if (VectorSize > 3)
{
// draw w
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
w = GUIHelper.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
}
// draw set value button
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUIHelper.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
}
}
@ -134,7 +163,7 @@ namespace Explorer
if (vector != null)
{
Value = vector;
SetValue();
OwnerCacheObject.SetValue();
}
}
}

View File

@ -1,13 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace Explorer
namespace Explorer.UI.Main
{
public abstract class WindowPage
public abstract class BaseMainMenuPage
{
public virtual string Name { get; }

View File

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
// Thanks to ManlyMarco for this
namespace Explorer.UI.Main
{
public struct AutoComplete
{
public string Full => Prefix + Addition;
public readonly string Prefix;
public readonly string Addition;
public readonly Contexts Context;
public Color TextColor => Context == Contexts.Namespace
? Color.gray
: Color.white;
public AutoComplete(string addition, string prefix, Contexts type)
{
Addition = addition;
Prefix = prefix;
Context = type;
}
public enum Contexts
{
Namespace,
Other
}
}
public static class AutoCompleteHelpers
{
public static HashSet<string> Namespaces => _namespaces ?? GetNamespaces();
private static HashSet<string> _namespaces;
private static HashSet<string> GetNamespaces()
{
var set = new HashSet<string>(
AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(GetTypes)
.Where(x => x.IsPublic && !string.IsNullOrEmpty(x.Namespace))
.Select(x => x.Namespace));
return _namespaces = set;
IEnumerable<Type> GetTypes(Assembly asm) => asm.TryGetTypes();
}
}
}

View File

@ -0,0 +1,70 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Mono.CSharp;
// Thanks to ManlyMarco for this
namespace Explorer.UI.Main
{
internal class ScriptEvaluator : Evaluator, IDisposable
{
private static readonly HashSet<string> StdLib = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
{
"mscorlib", "System.Core", "System", "System.Xml"
};
private readonly TextWriter _logger;
public ScriptEvaluator(TextWriter logger) : base(BuildContext(logger))
{
_logger = logger;
ImportAppdomainAssemblies(ReferenceAssembly);
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
}
public void Dispose()
{
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
_logger.Dispose();
}
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
{
string name = args.LoadedAssembly.GetName().Name;
if (StdLib.Contains(name))
return;
ReferenceAssembly(args.LoadedAssembly);
}
private static CompilerContext BuildContext(TextWriter tw)
{
var reporter = new StreamReportPrinter(tw);
var settings = new CompilerSettings
{
Version = LanguageVersion.Experimental,
GenerateDebugInfo = false,
StdLib = true,
Target = Target.Library,
WarningLevel = 0,
EnhancedWarnings = false
};
return new CompilerContext(settings, reporter);
}
private static void ImportAppdomainAssemblies(Action<Assembly> import)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
string name = assembly.GetName().Name;
if (StdLib.Contains(name))
continue;
import(assembly);
}
}
}
}

View File

@ -0,0 +1,79 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Explorer.UI.Inspectors;
using Mono.CSharp;
using UnityEngine;
namespace Explorer.UI.Main
{
public class ScriptInteraction : InteractiveBase
{
public static void Log(object message)
{
ExplorerCore.Log(message);
}
public static object CurrentTarget()
{
if (!WindowManager.TabView)
{
ExplorerCore.Log("CurrentTarget() is only a valid method when in Tab View mode!");
return null;
}
return WindowManager.Windows.ElementAt(TabViewWindow.Instance.TargetTabID).Target;
}
public static object[] AllTargets()
{
var list = new List<object>();
foreach (var window in WindowManager.Windows)
{
if (window.Target != null)
{
list.Add(window.Target);
}
}
return list.ToArray();
}
public static void Inspect(object obj)
{
WindowManager.InspectObject(obj, out bool _);
}
public static void Inspect(Type type)
{
WindowManager.InspectStaticReflection(type);
}
public static void Help()
{
ExplorerCore.Log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
ExplorerCore.Log(" C# Console Help ");
ExplorerCore.Log("");
ExplorerCore.Log("The following helper methods are available:");
ExplorerCore.Log("");
ExplorerCore.Log("void Log(object message)");
ExplorerCore.Log(" prints a message to the console window and debug log");
ExplorerCore.Log(" usage: Log(\"hello world\");");
ExplorerCore.Log("");
ExplorerCore.Log("object CurrentTarget()");
ExplorerCore.Log(" returns the target object of the current tab (in tab view mode only)");
ExplorerCore.Log(" usage: var target = CurrentTarget();");
ExplorerCore.Log("");
ExplorerCore.Log("object[] AllTargets()");
ExplorerCore.Log(" returns an object[] array containing all currently inspected objects");
ExplorerCore.Log(" usage: var targets = AllTargets();");
ExplorerCore.Log("");
ExplorerCore.Log("void Inspect(object obj)");
ExplorerCore.Log(" inspects the provided object in a new window.");
ExplorerCore.Log(" usage: Inspect(Camera.main);");
ExplorerCore.Log("");
ExplorerCore.Log("void Inspect(Type type)");
ExplorerCore.Log(" attempts to inspect the provided type with static-only reflection.");
ExplorerCore.Log(" usage: Inspect(typeof(Camera));");
}
}
}

371
src/UI/Main/ConsolePage.cs Normal file
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@ -0,0 +1,371 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Mono.CSharp;
using System.Reflection;
using System.IO;
#if CPP
using UnhollowerRuntimeLib;
using TextEditor = Explorer.Unstrip.IMGUI.TextEditorUnstrip;
using Explorer.Unstrip.IMGUI;
#endif
namespace Explorer.UI.Main
{
public class ConsolePage : BaseMainMenuPage
{
public static ConsolePage Instance { get; private set; }
public override string Name { get => "C# Console"; }
private ScriptEvaluator m_evaluator;
public const string INPUT_CONTROL_NAME = "consoleInput";
private string m_input = "";
private string m_prevInput = "";
private string m_usingInput = "";
public static List<AutoComplete> AutoCompletes = new List<AutoComplete>();
public static List<string> UsingDirectives;
private Vector2 inputAreaScroll;
private Vector2 autocompleteScroll;
public static TextEditor textEditor;
private bool shouldRefocus;
public static GUIStyle AutocompleteStyle => autocompleteStyle ?? GetAutocompleteStyle();
private static GUIStyle autocompleteStyle;
public static readonly string[] DefaultUsing = new string[]
{
"System",
"UnityEngine",
"System.Linq",
"System.Collections",
"System.Collections.Generic",
"System.Reflection"
};
public override void Init()
{
Instance = this;
try
{
m_input = @"// For a list of helper methods, execute the 'Help();' method.
// Enable the Console Window with your Mod Loader to see log output.
Help();";
ResetConsole();
foreach (var use in DefaultUsing)
{
AddUsing(use);
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Error setting up console!\r\nMessage: {e.Message}");
MainMenu.SetCurrentPage(0);
MainMenu.Pages.Remove(this);
}
}
public override void Update() { }
public string AsmToUsing(string asm, bool richtext = false)
{
if (richtext)
{
return $"<color=#569cd6>using</color> {asm};";
}
return $"using {asm};";
}
public void AddUsing(string asm)
{
if (!UsingDirectives.Contains(asm))
{
UsingDirectives.Add(asm);
Evaluate(AsmToUsing(asm), true);
}
}
public object Evaluate(string str, bool suppressWarning = false)
{
object ret = VoidType.Value;
m_evaluator.Compile(str, out var compiled);
try
{
if (compiled == null)
{
throw new Exception("Mono.Csharp Service was unable to compile the code provided.");
}
compiled.Invoke(ref ret);
}
catch (Exception e)
{
if (!suppressWarning)
{
ExplorerCore.LogWarning(e.GetType() + ", " + e.Message);
}
}
return ret;
}
public void ResetConsole()
{
if (m_evaluator != null)
{
m_evaluator.Dispose();
}
m_evaluator = new ScriptEvaluator(new StringWriter(new StringBuilder())) { InteractiveBaseClass = typeof(ScriptInteraction) };
UsingDirectives = new List<string>();
}
public override void DrawWindow()
{
GUILayout.Label("<b><size=15><color=cyan>C# Console</color></size></b>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
// SCRIPT INPUT
GUILayout.Label("Enter code here as though it is a method body:", new GUILayoutOption[0]);
inputAreaScroll = GUIHelper.BeginScrollView(
inputAreaScroll,
new GUILayoutOption[] { GUILayout.Height(250), GUIHelper.ExpandHeight(true) }
);
GUI.SetNextControlName(INPUT_CONTROL_NAME);
m_input = GUIHelper.TextArea(m_input, new GUILayoutOption[] { GUIHelper.ExpandHeight(true) });
GUIHelper.EndScrollView();
// EXECUTE BUTTON
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", new GUILayoutOption[0]))
{
try
{
m_input = m_input.Trim();
if (!string.IsNullOrEmpty(m_input))
{
Evaluate(m_input);
//var result = Evaluate(m_input);
//if (result != null && !Equals(result, VoidType.Value))
//{
// ExplorerCore.Log("[Console Output]\r\n" + result.ToString());
//}
}
}
catch (Exception e)
{
ExplorerCore.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace);
}
}
// SUGGESTIONS
if (AutoCompletes.Count > 0)
{
autocompleteScroll = GUIHelper.BeginScrollView(autocompleteScroll, new GUILayoutOption[] { GUILayout.Height(150) });
var origSkin = GUI.skin.button;
GUI.skin.button = AutocompleteStyle;
foreach (var autocomplete in AutoCompletes)
{
AutocompleteStyle.normal.textColor = autocomplete.TextColor;
if (GUILayout.Button(autocomplete.Full, new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 50) }))
{
UseAutocomplete(autocomplete.Addition);
break;
}
}
GUI.skin.button = origSkin;
GUIHelper.EndScrollView();
}
if (shouldRefocus)
{
GUI.FocusControl(INPUT_CONTROL_NAME);
shouldRefocus = false;
}
// USING DIRECTIVES
GUILayout.Label("<b>Using directives:</b>", new GUILayoutOption[0]);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(105) });
m_usingInput = GUIHelper.TextField(m_usingInput, new GUILayoutOption[] { GUILayout.Width(150) });
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
AddUsing(m_usingInput);
}
if (GUILayout.Button("<b><color=red>Clear All</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
ResetConsole();
}
GUILayout.EndHorizontal();
foreach (var asm in UsingDirectives)
{
GUILayout.Label(AsmToUsing(asm, true), new GUILayoutOption[0]);
}
CheckAutocomplete();
}
private void CheckAutocomplete()
{
// Temporary disabling this check in BepInEx Il2Cpp.
#if BIE
#if CPP
#else
if (GUI.GetNameOfFocusedControl() != INPUT_CONTROL_NAME)
return;
#endif
#else
if (GUI.GetNameOfFocusedControl() != INPUT_CONTROL_NAME)
return;
#endif
#if CPP
//textEditor = GUIUtility.GetStateObject(Il2CppType.Of<TextEditor>(), GUIUtility.keyboardControl).TryCast<TextEditor>();
textEditor = (TextEditor)GUIUtilityUnstrip.GetMonoStateObject(typeof(TextEditor), GUIUtility.keyboardControl);
#else
textEditor = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl);
#endif
var input = m_input;
if (!string.IsNullOrEmpty(input))
{
try
{
var splitChars = new[] { ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&' };
// Credit ManlyMarco
// Separate input into parts, grab only the part with cursor in it
var cursorIndex = textEditor.cursorIndex;
var start = cursorIndex <= 0 ? 0 : input.LastIndexOfAny(splitChars, cursorIndex - 1) + 1;
var end = cursorIndex <= 0 ? input.Length : input.IndexOfAny(splitChars, cursorIndex - 1);
if (end < 0 || end < start) end = input.Length;
input = input.Substring(start, end - start);
}
catch (ArgumentException) { }
if (!string.IsNullOrEmpty(input) && input != m_prevInput)
{
GetAutocompletes(input);
}
}
else
{
ClearAutocompletes();
}
m_prevInput = input;
}
private void ClearAutocompletes()
{
if (AutoCompletes.Any())
{
AutoCompletes.Clear();
shouldRefocus = true;
}
}
private void UseAutocomplete(string suggestion)
{
int cursorIndex = textEditor.cursorIndex;
m_input = m_input.Insert(cursorIndex, suggestion);
ClearAutocompletes();
shouldRefocus = true;
}
private void GetAutocompletes(string input)
{
try
{
//ExplorerCore.Log("Fetching suggestions for input " + input);
// Credit ManylMarco
AutoCompletes.Clear();
var completions = m_evaluator.GetCompletions(input, out string prefix);
if (completions != null)
{
if (prefix == null)
prefix = input;
AutoCompletes.AddRange(completions
.Where(x => !string.IsNullOrEmpty(x))
.Select(x => new AutoComplete(x, prefix, AutoComplete.Contexts.Other))
);
}
var trimmed = input.Trim();
if (trimmed.StartsWith("using"))
trimmed = trimmed.Remove(0, 5).Trim();
var namespaces = AutoCompleteHelpers.Namespaces
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
.Select(x => new AutoComplete(
x.Substring(trimmed.Length),
x.Substring(0, trimmed.Length),
AutoComplete.Contexts.Namespace));
AutoCompletes.AddRange(namespaces);
shouldRefocus = true;
}
catch (Exception ex)
{
ExplorerCore.Log("C# Console error:\r\n" + ex);
ClearAutocompletes();
}
}
// Credit ManlyMarco
private static GUIStyle GetAutocompleteStyle()
{
var style = new GUIStyle
{
border = new RectOffset(),
margin = new RectOffset(),
padding = new RectOffset(),
hover = { background = Texture2D.whiteTexture, textColor = Color.black },
normal = { background = null },
focused = { background = Texture2D.whiteTexture, textColor = Color.black },
active = { background = Texture2D.whiteTexture, textColor = Color.black },
alignment = TextAnchor.MiddleLeft
};
return autocompleteStyle = style;
}
private class VoidType
{
public static readonly VoidType Value = new VoidType();
private VoidType() { }
}
}
}

145
src/UI/Main/OptionsPage.cs Normal file
View File

@ -0,0 +1,145 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.Config;
using Explorer.CacheObject;
namespace Explorer.UI.Main
{
public class OptionsPage : BaseMainMenuPage
{
public override string Name => "Options";
public string toggleKeyInputString = "";
public Vector2 defaultSizeInputVector;
public int defaultPageLimit;
public bool bitwiseSupport;
public bool tabView;
public string defaultOutputPath;
private CacheObjectBase toggleKeyInput;
private CacheObjectBase defaultSizeInput;
private CacheObjectBase defaultPageLimitInput;
private CacheObjectBase bitwiseSupportInput;
private CacheObjectBase tabViewInput;
private CacheObjectBase defaultOutputPathInput;
public override void Init()
{
toggleKeyInputString = ModConfig.Instance.Main_Menu_Toggle.ToString();
toggleKeyInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("toggleKeyInputString"), this);
defaultSizeInputVector = ModConfig.Instance.Default_Window_Size;
defaultSizeInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("defaultSizeInputVector"), this);
defaultPageLimit = ModConfig.Instance.Default_Page_Limit;
defaultPageLimitInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("defaultPageLimit"), this);
bitwiseSupport = ModConfig.Instance.Bitwise_Support;
bitwiseSupportInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("bitwiseSupport"), this);
tabView = ModConfig.Instance.Tab_View;
tabViewInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("tabView"), this);
defaultOutputPath = ModConfig.Instance.Default_Output_Path;
defaultOutputPathInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("defaultOutputPath"), this);
}
public override void Update() { }
public override void DrawWindow()
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<color=orange><size=16><b>Options</b></size></color>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, new GUILayoutOption[0]);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Menu Toggle Key:", new GUILayoutOption[] { GUILayout.Width(215f) });
toggleKeyInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
UIStyles.HorizontalLine(Color.black, true);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Default Window Size:", new GUILayoutOption[] { GUILayout.Width(215f) });
defaultSizeInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
UIStyles.HorizontalLine(Color.black, true);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Default Items per Page:", new GUILayoutOption[] { GUILayout.Width(215f) });
defaultPageLimitInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
UIStyles.HorizontalLine(Color.black, true);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Enable Bitwise Editing:", new GUILayoutOption[] { GUILayout.Width(215f) });
bitwiseSupportInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
UIStyles.HorizontalLine(Color.black, true);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Enable Tab View:", new GUILayoutOption[] { GUILayout.Width(215f) });
tabViewInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
UIStyles.HorizontalLine(Color.black, true);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Default Output Path:", new GUILayoutOption[] { GUILayout.Width(215f) });
defaultOutputPathInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
if (GUILayout.Button("<color=lime><b>Apply and Save</b></color>", new GUILayoutOption[0]))
{
ApplyAndSave();
}
GUILayout.EndVertical();
GUIHelper.Space(10f);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<color=orange><size=16><b>Other</b></size></color>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, new GUILayoutOption[0]);
if (GUILayout.Button("Inspect Test Class", new GUILayoutOption[0]))
{
WindowManager.InspectObject(Tests.TestClass.Instance, out bool _);
}
GUILayout.EndVertical();
}
private void ApplyAndSave()
{
if (Enum.Parse(typeof(KeyCode), toggleKeyInputString) is KeyCode key)
{
ModConfig.Instance.Main_Menu_Toggle = key;
}
else
{
ExplorerCore.LogWarning($"Could not parse '{toggleKeyInputString}' to KeyCode!");
}
ModConfig.Instance.Default_Window_Size = defaultSizeInputVector;
ModConfig.Instance.Default_Page_Limit = defaultPageLimit;
ModConfig.Instance.Bitwise_Support = bitwiseSupport;
ModConfig.Instance.Tab_View = tabView;
WindowManager.TabView = tabView;
ModConfig.SaveSettings();
}
}
}

374
src/UI/Main/ScenePage.cs Normal file
View File

@ -0,0 +1,374 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using Explorer.UI.Shared;
using Explorer.CacheObject;
using Explorer.Helpers;
using Explorer.Unstrip.Resources;
namespace Explorer.UI.Main
{
public class ScenePage : BaseMainMenuPage
{
public static ScenePage Instance;
public override string Name { get => "Scenes"; }
public PageHelper Pages = new PageHelper();
private float m_timeOfLastUpdate = -1f;
private const int PASSIVE_UPDATE_INTERVAL = 1;
private static string m_currentScene = "";
// gameobject list
private Transform m_currentTransform;
private readonly List<CacheObjectBase> m_objectList = new List<CacheObjectBase>();
// search bar
private bool m_searching = false;
private string m_searchInput = "";
private List<CacheObjectBase> m_searchResults = new List<CacheObjectBase>();
public override void Init()
{
Instance = this;
}
public void OnSceneChange()
{
m_currentScene = UnityHelpers.ActiveSceneName;
SetTransformTarget(null);
}
public void SetTransformTarget(Transform t)
{
m_currentTransform = t;
if (m_searching)
CancelSearch();
Update_Impl();
}
public void TraverseUp()
{
if (m_currentTransform.parent != null)
{
SetTransformTarget(m_currentTransform.parent);
}
else
{
SetTransformTarget(null);
}
}
public void Search()
{
m_searchResults = SearchSceneObjects(m_searchInput);
m_searching = true;
Pages.ItemCount = m_searchResults.Count;
}
public void CancelSearch()
{
m_searching = false;
}
public List<CacheObjectBase> SearchSceneObjects(string _search)
{
var matches = new List<CacheObjectBase>();
foreach (var obj in ResourcesUnstrip.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType))
{
#if CPP
var go = obj.TryCast<GameObject>();
#else
var go = obj as GameObject;
#endif
if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene)
{
matches.Add(CacheFactory.GetCacheObject(go));
}
}
return matches;
}
public override void Update()
{
if (m_searching) return;
if (Time.time - m_timeOfLastUpdate < PASSIVE_UPDATE_INTERVAL) return;
m_timeOfLastUpdate = Time.time;
Update_Impl();
}
private void Update_Impl()
{
List<Transform> allTransforms = new List<Transform>();
// get current list of all transforms (either scene root or our current transform children)
if (m_currentTransform)
{
for (int i = 0; i < m_currentTransform.childCount; i++)
{
allTransforms.Add(m_currentTransform.GetChild(i));
}
}
else
{
for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
if (scene.name == m_currentScene)
{
var rootObjects =
#if CPP
Unstrip.Scenes.SceneUnstrip.GetRootGameObjects(scene)
.Select(it => it.transform);
#else
scene.GetRootGameObjects().Select(it => it.transform);
#endif
allTransforms.AddRange(rootObjects);
break;
}
}
}
Pages.ItemCount = allTransforms.Count;
int offset = Pages.CalculateOffsetIndex();
// sort by childcount
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_objectList.Clear();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
{
var child = allTransforms[i];
m_objectList.Add(CacheFactory.GetCacheObject(child));
}
}
// --------- GUI Draw Function --------- //
public override void DrawWindow()
{
try
{
DrawHeaderArea();
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, null);
DrawPageButtons();
if (!m_searching)
{
DrawGameObjectList();
}
else
{
DrawSearchResultsList();
}
GUILayout.EndVertical();
}
catch (Exception e)
{
if (!e.Message.Contains("in a group with only"))
{
ExplorerCore.Log(e.ToString());
}
}
}
private void DrawHeaderArea()
{
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
// Current Scene label
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
SceneChangeButtons();
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", new GUILayoutOption[0]);
GUILayout.EndHorizontal();
// ----- GameObject Search -----
GUIHelper.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUIHelper.TextField(m_searchInput, new GUILayoutOption[0]);
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Search();
}
GUILayout.EndHorizontal();
GUIHelper.Space(5);
}
private void SceneChangeButtons()
{
var scenes = new List<Scene>();
var names = new List<string>();
for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
names.Add(scene.name);
scenes.Add(scene);
}
if (scenes.Count > 1)
{
int changeWanted = 0;
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = -1;
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = 1;
}
if (changeWanted != 0)
{
int index = names.IndexOf(m_currentScene);
index += changeWanted;
if (index >= 0 && index < SceneManager.sceneCount)
{
m_currentScene = scenes[index].name;
Update_Impl();
}
}
}
}
private void DrawPageButtons()
{
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea();
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.scroll);
Update_Impl();
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.scroll);
Update_Impl();
}
}
GUILayout.EndHorizontal();
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
private void DrawGameObjectList()
{
if (m_currentTransform != null)
{
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
TraverseUp();
}
else
{
GUILayout.Label("<color=cyan>" + m_currentTransform.GetGameObjectPath() + "</color>",
new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 187f) });
}
Buttons.InspectButton(m_currentTransform);
GUILayout.EndHorizontal();
}
else
{
GUILayout.Label("Scene Root GameObjects:", new GUILayoutOption[0]);
}
if (m_objectList.Count > 0)
{
for (int i = 0; i < m_objectList.Count; i++)
{
var obj = m_objectList[i];
if (obj == null) continue;
try
{
var go = obj.IValue.Value as GameObject ?? (obj.IValue.Value as Transform)?.gameObject;
if (!go)
{
string label = "<color=red><i>null";
if (go != null)
{
label += " (Destroyed)";
}
label += "</i></color>";
GUILayout.Label(label, new GUILayoutOption[0]);
}
else
{
Buttons.GameObjectButton(go, SetTransformTarget, true, MainMenu.MainRect.width - 170f);
}
}
catch { }
}
}
}
private void DrawSearchResultsList()
{
if (GUILayout.Button("<- Cancel Search", new GUILayoutOption[] { GUILayout.Width(150) }))
{
CancelSearch();
}
GUILayout.Label("Search Results:", new GUILayoutOption[0]);
if (m_searchResults.Count > 0)
{
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < m_searchResults.Count; i++)
{
var obj = m_searchResults[i].IValue.Value as GameObject;
if (obj)
{
Buttons.GameObjectButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
}
else
{
GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", new GUILayoutOption[0]);
}
}
}
else
{
GUILayout.Label("<color=red><i>No results found!</i></color>", new GUILayoutOption[0]);
}
}
}
}

View File

@ -2,22 +2,28 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using System.Reflection;
using MelonLoader;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
using Explorer.Helpers;
using Explorer.Unstrip.Resources;
namespace Explorer
namespace Explorer.UI.Main
{
public class SearchPage : WindowPage
public class SearchPage : BaseMainMenuPage
{
public static SearchPage Instance;
public override string Name { get => "Object Search"; }
public override string Name { get => "Search"; }
private int MaxSearchResults = 5000;
private string m_searchInput = "";
private string m_typeInput = "";
//private bool m_cachingResults;
private Vector2 resultsScroll = Vector2.zero;
public PageHelper Pages = new PageHelper();
@ -43,7 +49,7 @@ namespace Explorer
Custom
}
public override void Init()
public override void Init()
{
Instance = this;
}
@ -54,42 +60,306 @@ namespace Explorer
Pages.PageOffset = 0;
}
public override void Update()
{
}
public override void Update() { }
private void CacheResults(IEnumerable results)
private void CacheResults(IEnumerable results, bool isStaticClasses = false)
{
//m_cachingResults = true;
m_searchResults = new List<CacheObjectBase>();
foreach (var obj in results)
{
var toCache = obj;
#if CPP
if (toCache is Il2CppSystem.Object ilObject)
{
var type = ReflectionHelpers.GetActualType(ilObject);
ilObject = (Il2CppSystem.Object)ilObject.Il2CppCast(type);
toCache = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Transform>()?.gameObject ?? ilObject;
}
#else
if (toCache is GameObject || toCache is Transform)
{
toCache = toCache as GameObject ?? (toCache as Transform).gameObject;
}
#endif
var cache = CacheObjectBase.GetCacheObject(toCache);
if (toCache is TextAsset textAsset)
{
if (string.IsNullOrEmpty(textAsset.text))
{
continue;
}
}
var cache = CacheFactory.GetCacheObject(toCache);
cache.IsStaticClassSearchResult = isStaticClasses;
m_searchResults.Add(cache);
}
Pages.ItemCount = m_searchResults.Count;
Pages.ItemCount = m_searchResults.Count;
Pages.PageOffset = 0;
results = null;
//m_cachingResults = false;
}
private void Search()
{
//if (m_cachingResults)
//{
// ExplorerCore.Log("Cannot search now, we are already caching results...");
// return;
//}
Pages.PageOffset = 0;
#if CPP
Il2CppSystem.Type searchType = null;
#else
Type searchType = null;
#endif
if (TypeMode == TypeFilter.Custom)
{
if (ReflectionHelpers.GetTypeByName(m_typeInput) is Type t)
{
#if CPP
searchType = Il2CppSystem.Type.GetType(t.AssemblyQualifiedName);
#else
searchType = t;
#endif
}
else
{
ExplorerCore.Log($"Could not find a Type by the name of '{m_typeInput}'!");
return;
}
}
else if (TypeMode == TypeFilter.Object)
{
searchType = ReflectionHelpers.ObjectType;
}
else if (TypeMode == TypeFilter.GameObject)
{
searchType = ReflectionHelpers.GameObjectType;
}
else if (TypeMode == TypeFilter.Component)
{
searchType = ReflectionHelpers.ComponentType;
}
if (!ReflectionHelpers.ObjectType.IsAssignableFrom(searchType))
{
if (searchType != null)
{
ExplorerCore.LogWarning("Your Custom Class Type must inherit from UnityEngine.Object!");
}
return;
}
var matches = new List<object>();
var allObjectsOfType = ResourcesUnstrip.FindObjectsOfTypeAll(searchType);
//ExplorerCore.Log("Found count: " + allObjectsOfType.Length);
int i = 0;
foreach (var obj in allObjectsOfType)
{
if (i >= MaxSearchResults) break;
if (m_searchInput != "" && !obj.name.ToLower().Contains(m_searchInput.ToLower()))
{
continue;
}
if (searchType.FullName == ReflectionHelpers.ComponentType.FullName
#if CPP
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
#else
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetType()))
#endif
{
// Transforms shouldn't really be counted as Components, skip them.
// They're more akin to GameObjects.
continue;
}
if (SceneMode != SceneFilter.Any && !FilterScene(obj, this.SceneMode))
{
continue;
}
if (!matches.Contains(obj))
{
matches.Add(obj);
}
i++;
}
CacheResults(matches);
}
public static bool FilterScene(object obj, SceneFilter filter)
{
GameObject go = null;
#if CPP
if (obj is Il2CppSystem.Object ilObject)
{
go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
}
#else
if (obj is GameObject || obj is Component)
{
go = (obj as GameObject) ?? (obj as Component).gameObject;
}
#endif
if (!go)
{
// object is not on a GameObject, cannot perform scene filter operation.
return false;
}
if (filter == SceneFilter.None)
{
return string.IsNullOrEmpty(go.scene.name);
}
else if (filter == SceneFilter.This)
{
return go.scene.name == UnityHelpers.ActiveSceneName;
}
else if (filter == SceneFilter.DontDestroy)
{
return go.scene.name == "DontDestroyOnLoad";
}
return false;
}
private static bool FilterName(string name)
{
// Don't really want these instances.
return !name.StartsWith("Mono")
&& !name.StartsWith("System")
&& !name.StartsWith("Il2CppSystem")
&& !name.StartsWith("Iced");
}
// credit: ManlyMarco (RuntimeUnityEditor)
public static IEnumerable<object> GetStaticInstances()
{
var query = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(t => t.TryGetTypes())
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
var flags = BindingFlags.Public | BindingFlags.Static;
var flatFlags = flags | BindingFlags.FlattenHierarchy;
foreach (var type in query)
{
object obj = null;
try
{
var pi = type.GetProperty("Instance", flags);
if (pi == null)
{
pi = type.GetProperty("Instance", flatFlags);
}
if (pi != null)
{
obj = pi.GetValue(null, null);
}
else
{
var fi = type.GetField("Instance", flags);
if (fi == null)
{
fi = type.GetField("Instance", flatFlags);
}
if (fi != null)
{
obj = fi.GetValue(null);
}
}
}
catch { }
if (obj != null)
{
var t = ReflectionHelpers.GetActualType(obj);
if (!FilterName(t.FullName) || ReflectionHelpers.IsEnumerable(t))
{
continue;
}
yield return obj;
}
}
}
private IEnumerable GetStaticClasses()
{
var list = new List<Type>();
var input = m_searchInput?.ToLower() ?? "";
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
foreach (var type in asm.TryGetTypes())
{
if (!type.IsAbstract || !type.IsSealed)
{
continue;
}
if (!string.IsNullOrEmpty(input))
{
var typename = type.FullName.ToLower();
if (!typename.Contains(input))
{
continue;
}
}
list.Add(type);
}
}
catch { }
}
return list;
}
// =========== GUI DRAW ============= //
public override void DrawWindow()
{
try
{
// helpers
GUILayout.BeginHorizontal(GUI.skin.box, null);
GUIHelper.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUILayout.Label("<b><color=orange>Helpers</color></b>", new GUILayoutOption[] { GUILayout.Width(70) });
if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) }))
{
//m_searchResults = GetInstanceClassScanner().ToList();
CacheResults(GetInstanceClassScanner());
CacheResults(GetStaticInstances());
}
if (GUILayout.Button("Find Static Classes", new GUILayoutOption[] { GUILayout.Width(180) }))
{
CacheResults(GetStaticClasses(), true);
}
GUILayout.EndHorizontal();
@ -97,15 +367,15 @@ namespace Explorer
SearchBox();
// results
GUILayout.BeginVertical(GUI.skin.box, null);
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", null);
GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
int count = m_searchResults.Count;
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea();
@ -131,7 +401,7 @@ namespace Explorer
GUILayout.EndHorizontal();
resultsScroll = GUIUnstrip.BeginScrollView(resultsScroll);
resultsScroll = GUIHelper.BeginScrollView(resultsScroll);
var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height);
@ -141,40 +411,58 @@ namespace Explorer
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
if (i >= m_searchResults.Count) break;
m_searchResults[i].Draw(MainMenu.MainRect, 0f);
}
}
else
{
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
GUILayout.Label("<color=red><i>No results found!</i></color>", new GUILayoutOption[0]);
}
GUIUnstrip.EndScrollView();
GUIHelper.EndScrollView();
GUILayout.EndVertical();
}
catch
catch (Exception e)
{
m_searchResults.Clear();
if (!e.Message.Contains("in a group with only"))
{
ExplorerCore.Log("Exception drawing search results!");
while (e != null)
{
ExplorerCore.Log(e);
e = e.InnerException;
}
m_searchResults.Clear();
}
}
}
private void SearchBox()
{
GUILayout.BeginVertical(GUI.skin.box, null);
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, null);
// ----- GameObject Search -----
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<b><color=orange>Search</color></b>", null);
GUILayout.Label("<b><color=orange>Search</color></b>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
m_searchInput = GUIHelper.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
GUILayout.Label("Max Results:", new GUILayoutOption[] { GUILayout.Width(100) });
var s = MaxSearchResults.ToString();
s = GUIHelper.TextField(s, new GUILayoutOption[] { GUILayout.Width(80) });
if (int.TryParse(s, out int i))
{
MaxSearchResults = i;
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Class Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
ClassFilterToggle(TypeFilter.Object, "Object");
@ -184,26 +472,37 @@ namespace Explorer
GUILayout.EndHorizontal();
if (TypeMode == TypeFilter.Custom)
{
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
m_typeInput = GUILayout.TextField(m_typeInput, new GUILayoutOption[] { GUILayout.Width(250) });
m_typeInput = GUIHelper.TextField(m_typeInput, new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal(null);
GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
SceneFilterToggle(SceneFilter.Any, "Any", 60);
SceneFilterToggle(SceneFilter.This, "This Scene", 100);
SceneFilterToggle(SceneFilter.DontDestroy, "DontDestroyOnLoad", 140);
SceneFilterToggle(SceneFilter.None, "No Scene", 80);
GUILayout.EndHorizontal();
if (GUILayout.Button("<b><color=cyan>Search</color></b>", null))
if (GUILayout.Button("<b><color=cyan>Search</color></b>", new GUILayoutOption[0]))
{
Search();
}
//if (m_cachingResults)
//{
// GUILayout.Label("Searching...", new GUILayoutOption[0]);
//}
//else
//{
// if (GUILayout.Button("<b><color=cyan>Search</color></b>", new GUILayoutOption[0]))
// {
// Search();
// }
//}
GUILayout.EndVertical();
}
@ -241,201 +540,5 @@ namespace Explorer
}
GUI.color = Color.white;
}
// -------------- ACTUAL METHODS (not Gui draw) ----------------- //
// ======= search functions =======
private void Search()
{
Pages.PageOffset = 0;
CacheResults(FindAllObjectsOfType(m_searchInput, m_typeInput));
}
private List<object> FindAllObjectsOfType(string searchQuery, string typeName)
{
Il2CppSystem.Type searchType = null;
if (TypeMode == TypeFilter.Custom)
{
try
{
if (ReflectionHelpers.GetTypeByName(typeName) is Type t)
{
searchType = Il2CppSystem.Type.GetType(t.AssemblyQualifiedName);
}
else
{
throw new Exception($"Could not find a Type by the name of '{typeName}'!");
}
}
catch (Exception e)
{
MelonLogger.Log("Exception getting Search Type: " + e.GetType() + ", " + e.Message);
}
}
else if (TypeMode == TypeFilter.Object)
{
searchType = ReflectionHelpers.ObjectType;
}
else if (TypeMode == TypeFilter.GameObject)
{
searchType = ReflectionHelpers.GameObjectType;
}
else if (TypeMode == TypeFilter.Component)
{
searchType = ReflectionHelpers.ComponentType;
}
if (!ReflectionHelpers.ObjectType.IsAssignableFrom(searchType))
{
if (searchType != null)
{
MelonLogger.LogWarning("Your Custom Class Type must inherit from UnityEngine.Object!");
}
return new List<object>();
}
var matches = new List<object>();
var allObjectsOfType = Resources.FindObjectsOfTypeAll(searchType);
//MelonLogger.Log("Found count: " + allObjectsOfType.Length);
int i = 0;
foreach (var obj in allObjectsOfType)
{
if (i >= 2000) break;
if (searchQuery != "" && !obj.name.ToLower().Contains(searchQuery.ToLower()))
{
continue;
}
if (searchType.FullName == ReflectionHelpers.ComponentType.FullName
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
{
// Transforms shouldn't really be counted as Components, skip them.
// They're more akin to GameObjects.
continue;
}
if (SceneMode != SceneFilter.Any && !FilterScene(obj, this.SceneMode))
{
continue;
}
if (!matches.Contains(obj))
{
matches.Add(obj);
}
i++;
}
return matches;
}
public static bool FilterScene(object obj, SceneFilter filter)
{
GameObject go;
if (obj is Il2CppSystem.Object ilObject)
{
go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
}
else
{
go = (obj as GameObject) ?? (obj as Component).gameObject;
}
if (!go)
{
// object is not on a GameObject, cannot perform scene filter operation.
return false;
}
if (filter == SceneFilter.None)
{
return string.IsNullOrEmpty(go.scene.name);
}
else if (filter == SceneFilter.This)
{
return go.scene.name == UnityHelpers.ActiveSceneName;
}
else if (filter == SceneFilter.DontDestroy)
{
return go.scene.name == "DontDestroyOnLoad";
}
return false;
}
// ====== other ========
private static bool FilterName(string name)
{
// Don't really want these instances.
return !name.StartsWith("Mono")
&& !name.StartsWith("System")
&& !name.StartsWith("Il2CppSystem")
&& !name.StartsWith("Iced");
}
// credit: ManlyMarco (RuntimeUnityEditor)
public static IEnumerable<object> GetInstanceClassScanner()
{
var query = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(ReflectionHelpers.GetTypesSafe)
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
var flags = BindingFlags.Public | BindingFlags.Static;
var flatFlags = flags | BindingFlags.FlattenHierarchy;
foreach (var type in query)
{
object obj = null;
try
{
var pi = type.GetProperty("Instance", flags);
if (pi == null)
{
pi = type.GetProperty("Instance", flatFlags);
}
if (pi != null)
{
obj = pi.GetValue(null);
}
else
{
var fi = type.GetField("Instance", flags);
if (fi == null)
{
fi = type.GetField("Instance", flatFlags);
}
if (fi != null)
{
obj = fi.GetValue(null);
}
}
}
catch { }
if (obj != null)
{
var t = ReflectionHelpers.GetActualType(obj);
if (!FilterName(t.FullName) || ReflectionHelpers.IsEnumerable(t) || ReflectionHelpers.IsCppList(t))
{
continue;
}
yield return obj;
}
}
}
}
}

View File

@ -3,11 +3,12 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using MelonLoader;
using Explorer.Config;
using Explorer.UI.Main;
using Explorer.UI.Shared;
using Explorer.UI.Inspectors;
namespace Explorer
namespace Explorer.UI
{
public class MainMenu
{
@ -20,27 +21,33 @@ namespace Explorer
Pages.Add(new ScenePage());
Pages.Add(new SearchPage());
Pages.Add(new ConsolePage());
Pages.Add(new OptionsPage());
foreach (var page in Pages)
for (int i = 0; i < Pages.Count; i++)
{
var page = Pages[i];
page.Init();
// If page failed to init, it will remove itself from the list. Lower the iterate counter.
if (!Pages.Contains(page)) i--;
}
}
public const int MainWindowID = 10;
public static Rect MainRect = new Rect(5, 5, 550, 700);
private static readonly List<WindowPage> Pages = new List<WindowPage>();
public const int MainWindowID = 5000;
public static Rect MainRect = new Rect(5, 5, ModConfig.Instance.Default_Window_Size.x, ModConfig.Instance.Default_Window_Size.y);
public static readonly List<BaseMainMenuPage> Pages = new List<BaseMainMenuPage>();
private static int m_currentPage = 0;
public static void SetCurrentPage(int index)
{
if (index < 0 || Pages.Count <= index)
{
MelonLogger.Log("cannot set page " + index);
ExplorerCore.Log("cannot set page " + index);
return;
}
m_currentPage = index;
GUI.BringWindowToFront(MainWindowID);
GUIHelper.BringWindowToFront(MainWindowID);
GUI.FocusWindow(MainWindowID);
}
@ -51,44 +58,39 @@ namespace Explorer
public void OnGUI()
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
GUI.skin = origSkin;
MainRect = GUIHelper.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, ExplorerCore.NAME);
}
private void MainWindow(int id)
{
GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), "Hide (F7)"))
if (GUIHelper.Button(new Rect(MainRect.width - 90, 2, 80, 20), $"Hide ({ModConfig.Instance.Main_Menu_Toggle})"))
{
CppExplorer.ShowMenu = false;
ExplorerCore.ShowMenu = false;
return;
}
GUILayout.BeginArea(new Rect(5, 25, MainRect.width - 10, MainRect.height - 35), GUI.skin.box);
GUIHelper.BeginArea(new Rect(5, 25, MainRect.width - 10, MainRect.height - 35), GUI.skin.box);
MainHeader();
var page = Pages[m_currentPage];
page.scroll = GUIUnstrip.BeginScrollView(page.scroll);
page.scroll = GUIHelper.BeginScrollView(page.scroll);
page.DrawWindow();
GUIUnstrip.EndScrollView();
GUIHelper.EndScrollView();
MainRect = ResizeDrag.ResizeWindow(MainRect, MainWindowID);
GUILayout.EndArea();
GUIHelper.EndArea();
}
private void MainHeader()
{
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
for (int i = 0; i < Pages.Count; i++)
{
if (m_currentPage == i)
@ -96,25 +98,27 @@ namespace Explorer
else
GUI.color = Color.white;
if (GUILayout.Button(Pages[i].Name, null))
if (GUILayout.Button(Pages[i].Name, new GUILayoutOption[0]))
{
m_currentPage = i;
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUI.color = Color.white;
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", new GUILayoutOption[0]);
bool mouseState = CppExplorer.ForceUnlockMouse;
bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", null);
if (setMouse != mouseState) CppExplorer.ForceUnlockMouse = setMouse;
bool mouseState = ForceUnlockCursor.Unlock;
bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", new GUILayoutOption[0]);
if (setMouse != mouseState) ForceUnlockCursor.Unlock = setMouse;
WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", null);
//WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", new GUILayoutOption[0]);
GUILayout.EndHorizontal();
GUILayout.Space(10);
//GUIUnstrip.Space(10);
GUIHelper.Space(10);
GUI.color = Color.white;
}
}

View File

@ -2,39 +2,43 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnhollowerRuntimeLib;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Explorer
namespace Explorer.UI.Shared
{
public class UIHelpers
public class Buttons
{
// helper for "Instantiate" button on UnityEngine.Objects
public static void InstantiateButton(Object obj, float width = 100)
{
if (GUILayout.Button("Instantiate", new GUILayoutOption[] { GUILayout.Width(width) }))
{
var newobj = Object.Instantiate(obj);
WindowManager.InspectObject(newobj, out _);
}
}
// helper for drawing a styled button for a GameObject or Transform
public static void GOButton(object _obj, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
public static void InspectButton(object obj)
{
var obj = (_obj as GameObject) ?? (_obj as Transform).gameObject;
if (GUILayout.Button("Inspect", new GUILayoutOption[0]))
{
WindowManager.InspectObject(obj, out bool _);
}
}
bool hasChild = obj.transform.childCount > 0;
public static void GameObjectButton(object _obj, Action<Transform> inspectOverride = null, bool showSmallInspect = true, float width = 380)
{
var go = (_obj as GameObject) ?? (_obj as Transform).gameObject;
string label = hasChild ? $"[{obj.transform.childCount} children] " : "";
label += obj.name;
if (!go) return;
bool enabled = obj.activeSelf;
int childCount = obj.transform.childCount;
bool hasChild = go.transform.childCount > 0;
string label = hasChild ? $"[{go.transform.childCount} children] " : "";
label += go.name;
bool enabled = go.activeSelf;
int childCount = go.transform.childCount;
Color color;
if (enabled)
@ -53,39 +57,26 @@ namespace Explorer
color = Color.red;
}
GOButton_Impl(_obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
}
public static void GOButton_Impl(object _obj, Color activeColor, string label, bool enabled, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
{
var obj = _obj as GameObject ?? (_obj as Transform).gameObject;
if (!obj)
{
GUILayout.Label("<i><color=red>null</color></i>", null);
return;
}
// ------ toggle active button ------
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.button.alignment = TextAnchor.UpperLeft;
GUI.color = activeColor;
GUI.color = color;
enabled = GUILayout.Toggle(enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
if (obj.activeSelf != enabled)
if (go.activeSelf != enabled)
{
obj.SetActive(enabled);
go.SetActive(enabled);
}
// ------- actual button ---------
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Height(22), GUILayout.Width(width) }))
{
if (specialInspectMethod != null)
if (inspectOverride != null)
{
specialInspectMethod(obj.transform);
inspectOverride(go.transform);
}
else
{
@ -98,20 +89,12 @@ namespace Explorer
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUI.color = Color.white;
if (showSmallInspectBtn)
if (showSmallInspect)
{
SmallInspectButton(_obj);
InspectButton(_obj);
}
GUILayout.EndHorizontal();
}
public static void SmallInspectButton(object obj)
{
if (GUILayout.Button("Inspect", null))
{
WindowManager.InspectObject(obj, out bool _);
}
}
}
}

View File

@ -0,0 +1,8 @@
namespace Explorer
{
interface IExpandHeight
{
bool IsExpanded { get; set; }
float WhiteSpace { get; set; }
}
}

View File

@ -1,11 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
namespace Explorer.UI.Shared
{
public enum Turn
{
@ -26,9 +22,9 @@ namespace Explorer
CalculateMaxOffset();
}
}
private int m_itemsPerPage = 20;
private int m_itemsPerPage = Config.ModConfig.Instance.Default_Page_Limit;
public int ItemCount
public int ItemCount
{
get => m_count;
set
@ -43,7 +39,7 @@ namespace Explorer
private int CalculateMaxOffset()
{
return MaxPageOffset = (int)Mathf.Ceil((float)(ItemCount / (decimal)ItemsPerPage)) - 1;
return MaxPageOffset = (int)Math.Ceiling((float)(ItemCount / (decimal)ItemsPerPage)) - 1;
}
public void CurrentPageLabel()
@ -66,7 +62,7 @@ namespace Explorer
{
if (direction == Turn.Left)
{
if (PageOffset > 0)
if (PageOffset > 0)
{
PageOffset--;
scroll = Vector2.zero;
@ -99,7 +95,7 @@ namespace Explorer
{
GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
var limit = this.ItemsPerPage.ToString();
limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
limit = GUIHelper.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
if (limit != ItemsPerPage.ToString() && int.TryParse(limit, out int i))
{
ItemsPerPage = i;

127
src/UI/Shared/ResizeDrag.cs Normal file
View File

@ -0,0 +1,127 @@
using System;
#if CPP
using UnhollowerBaseLib;
#endif
using UnityEngine;
namespace Explorer.UI.Shared
{
public class ResizeDrag
{
private static bool RESIZE_FAILED = false;
public static bool IsResizing = false;
public static bool IsMouseInResizeArea = false;
private static readonly GUIContent gcDrag = new GUIContent("<-- Drag to resize -->");
private static Rect m_currentResize;
private static int m_currentWindow;
public static Rect ResizeWindow(Rect _rect, int ID)
{
if (!RESIZE_FAILED)
{
var origRect = _rect;
try
{
GUIHelper.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
#if BIE
#if CPP // Temporary for BepInEx IL2CPP
GUILayout.Button("<-- Drag to resize -->", new GUILayoutOption[] { GUILayout.Height(15) });
#else
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
#endif
#else
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
#endif
var resizeDragArea = GUIHelper.GetLastRect();
var mousePos = InputManager.MousePosition;
try
{
var mouse = GUIHelper.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
if (resizeDragArea.Contains(mouse))
{
IsMouseInResizeArea = true;
if (InputManager.GetMouseButtonDown(0))
{
IsResizing = true;
m_currentWindow = ID;
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
}
}
else if (!InputManager.GetMouseButton(0))
{
IsMouseInResizeArea = false;
IsResizing = false;
}
if (IsResizing && ID == m_currentWindow)
{
_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
}
}
catch
{
// throw safe Managed exception
throw new Exception("");
}
GUILayout.EndHorizontal();
}
catch (Exception e) when (e.Message.StartsWith("System.ArgumentException"))
{
// suppress
return origRect;
}
catch (Exception e)
{
RESIZE_FAILED = true;
ExplorerCore.Log("Exception on GuiResize: " + e.GetType() + ", " + e.Message);
//ExplorerCore.Log(e.StackTrace);
return origRect;
}
}
else
{
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Resize window:", new GUILayoutOption[] { GUILayout.Width(100) });
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>Width:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
if (GUIHelper.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.width -= 5f;
}
if (GUIHelper.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.width += 5f;
}
GUILayout.Label("<color=cyan>Height:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
if (GUIHelper.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.height -= 5f;
}
if (GUIHelper.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.height += 5f;
}
GUILayout.EndHorizontal();
}
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
return _rect;
}
}
}

26
src/UI/Shared/Syntax.cs Normal file
View File

@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Explorer.UI.Shared
{
public class Syntax
{
public const string Field_Static = "#8d8dc6";
public const string Field_Instance = "#c266ff";
public const string Method_Static = "#b55b02";
public const string Method_Instance = "#ff8000";
public const string Prop_Static = "#588075";
public const string Prop_Instance = "#55a38e";
public const string Class_Static = "#3a8d71";
public const string Class_Instance = "#2df7b2";
public const string Local = "#a6e9e9";
public const string StructGreen = "#92c470";
}
}

View File

@ -1,13 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Explorer
namespace Explorer.UI.Shared
{
public class UIStyles
{

View File

@ -1,21 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
using Explorer.UI.Shared;
namespace Explorer
namespace Explorer.UI
{
public class TabViewWindow : UIWindow
public class TabViewWindow : WindowBase
{
public override string Title => $"Tabs ({WindowManager.Windows.Count})";
public static TabViewWindow Instance => m_instance ?? (m_instance = new TabViewWindow());
private static TabViewWindow m_instance;
private UIWindow m_targetWindow;
private WindowBase m_targetWindow;
public int TargetTabID = 0;
public override bool IsTabViewWindow => true;
@ -27,7 +23,7 @@ namespace Explorer
public override void Init() { }
public override void Update()
public override void Update()
{
while (TargetTabID >= WindowManager.Windows.Count)
{
@ -41,7 +37,7 @@ namespace Explorer
if (TargetTabID >= 0)
{
m_targetWindow = WindowManager.Windows[TargetTabID];
m_targetWindow = WindowManager.Windows[TargetTabID];
}
else
{
@ -56,7 +52,7 @@ namespace Explorer
try
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red>Close All</color>"))
if (GUIHelper.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red>Close All</color>"))
{
foreach (var window in WindowManager.Windows)
{
@ -65,20 +61,29 @@ namespace Explorer
return;
}
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
GUIHelper.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
GUILayout.BeginVertical(GUI.skin.box, null);
GUILayout.BeginHorizontal(null);
GUIHelper.BeginVertical(GUIContent.none, GUI.skin.box, null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
int tabPerRow = Mathf.FloorToInt((float)((decimal)m_rect.width / 238));
int tabPerRow = (int)Math.Floor(m_rect.width / 238);
int rowCount = 0;
for (int i = 0; i < WindowManager.Windows.Count; i++)
{
var window = WindowManager.Windows[i];
// Prevent trying to draw destroyed UnityEngine.Objects
// before the WindowManager removes them.
if (window.Target is UnityEngine.Object uObj && !uObj)
{
continue;
}
if (rowCount >= tabPerRow)
{
rowCount = 0;
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
}
rowCount++;
@ -86,7 +91,6 @@ namespace Explorer
string color = focused ? "<color=lime>" : "<color=orange>";
GUI.color = focused ? Color.green : Color.white;
var window = WindowManager.Windows[i];
if (GUILayout.Button(color + window.Title + "</color>", new GUILayoutOption[] { GUILayout.Width(200) }))
{
TargetTabID = i;
@ -103,15 +107,18 @@ namespace Explorer
m_targetWindow.WindowFunction(m_targetWindow.windowID);
try
{
m_rect = ResizeDrag.ResizeWindow(m_rect, windowID);
}
catch { }
m_rect = ResizeDrag.ResizeWindow(m_rect, windowID);
GUILayout.EndArea();
GUIHelper.EndArea();
}
catch (Exception e)
{
if (!e.Message.Contains("in a group with only"))
{
ExplorerCore.Log("Exception drawing Tab View window: " + e.GetType() + ", " + e.Message);
ExplorerCore.Log(e.StackTrace);
}
}
catch { }
}
}
}

97
src/UI/WindowBase.cs Normal file
View File

@ -0,0 +1,97 @@
using System;
using UnityEngine;
using Explorer.Config;
using Explorer.UI.Inspectors;
using Explorer.Helpers;
namespace Explorer.UI
{
public abstract class WindowBase
{
public abstract string Title { get; }
public object Target;
public int windowID;
public Rect m_rect = new Rect(0, 0, ModConfig.Instance.Default_Window_Size.x, ModConfig.Instance.Default_Window_Size.y);
public Vector2 scroll = Vector2.zero;
public virtual bool IsTabViewWindow => false;
public abstract void Init();
public abstract void WindowFunction(int windowID);
public abstract void Update();
public static WindowBase CreateWindow<T>(object target) where T : WindowBase
{
var window = Activator.CreateInstance<T>();
#if CPP
if (target is Il2CppSystem.Object ilObject)
{
target = ilObject.Il2CppCast(ReflectionHelpers.GetActualType(ilObject));
}
#endif
window.Target = target;
window.windowID = WindowManager.NextWindowID();
window.m_rect = WindowManager.GetNewWindowRect();
WindowManager.Windows.Add(window);
window.Init();
return window;
}
public static StaticInspector CreateWindowStatic(Type type)
{
var window = new StaticInspector
{
TargetType = type,
windowID = WindowManager.NextWindowID(),
m_rect = WindowManager.GetNewWindowRect()
};
WindowManager.Windows.Add(window);
window.Init();
return window;
}
public void DestroyWindow()
{
WindowManager.DestroyWindow(this);
}
public void OnGUI()
{
#if CPP
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, GUIContent.Temp(Title), GUI.skin.window);
#else
m_rect = GUI.Window(windowID, m_rect, WindowFunction, Title);
#endif
}
public void Header()
{
if (!WindowManager.TabView)
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
#if CPP
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), GUIContent.Temp("<color=red><b>X</b></color>"), GUI.skin.button))
#else
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>", GUI.skin.button))
#endif
{
DestroyWindow();
return;
}
}
}
}
}

View File

@ -1,39 +1,186 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Harmony;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using Explorer.UI.Inspectors;
namespace Explorer
namespace Explorer.UI
{
public class WindowManager
{
public static WindowManager Instance;
public static bool TabView = true;
public static bool TabView = Config.ModConfig.Instance.Tab_View;
public static List<UIWindow> Windows = new List<UIWindow>();
public static bool IsMouseInWindow
{
get
{
if (!ExplorerCore.ShowMenu)
{
return false;
}
foreach (var window in Windows)
{
if (RectContainsMouse(window.m_rect))
{
return true;
}
}
return RectContainsMouse(MainMenu.MainRect);
}
}
public static List<WindowBase> Windows = new List<WindowBase>();
public static int CurrentWindowID { get; set; } = 500000;
private static Rect m_lastWindowRect;
private static readonly List<UIWindow> m_windowsToDestroy = new List<UIWindow>();
private static readonly List<WindowBase> m_windowsToDestroy = new List<WindowBase>();
public WindowManager()
{
Instance = this;
}
public static void DestroyWindow(UIWindow window)
public static void DestroyWindow(WindowBase window)
{
m_windowsToDestroy.Add(window);
}
public static WindowBase InspectObject(object obj, out bool createdNew, bool forceReflection = false)
{
createdNew = false;
//if (InputManager.GetKey(KeyCode.LeftShift))
//{
// forceReflection = true;
//}
#if CPP
Il2CppSystem.Object iObj = null;
if (obj is Il2CppSystem.Object isObj)
{
iObj = isObj;
}
#else
var iObj = obj;
#endif
if (!forceReflection)
{
foreach (var window in Windows)
{
bool equals = ReferenceEquals(obj, window.Target);
#if CPP
if (!equals && iObj is Il2CppSystem.Object iCurrent && window.Target is Il2CppSystem.Object iTarget)
{
if (iCurrent.GetIl2CppType().FullName != iTarget.GetIl2CppType().FullName)
{
if (iCurrent is Transform transform)
{
iCurrent = transform.gameObject;
}
}
equals = iCurrent.Pointer == iTarget.Pointer;
}
#endif
if (equals)
{
FocusWindow(window);
return window;
}
}
}
createdNew = true;
if (!forceReflection && (obj is GameObject || obj is Transform))
{
return InspectGameObject(obj as GameObject ?? (obj as Transform).gameObject);
}
else
{
return InspectReflection(obj);
}
}
private static void FocusWindow(WindowBase window)
{
if (!TabView)
{
GUIHelper.BringWindowToFront(window.windowID);
GUI.FocusWindow(window.windowID);
}
else
{
TabViewWindow.Instance.TargetTabID = Windows.IndexOf(window);
}
}
private static WindowBase InspectGameObject(GameObject obj)
{
var new_window = WindowBase.CreateWindow<GameObjectInspector>(obj);
FocusWindow(new_window);
return new_window;
}
private static WindowBase InspectReflection(object obj)
{
var new_window = WindowBase.CreateWindow<InstanceInspector>(obj);
FocusWindow(new_window);
return new_window;
}
public static StaticInspector InspectStaticReflection(Type type)
{
var new_window = WindowBase.CreateWindowStatic(type);
FocusWindow(new_window);
return new_window;
}
private static bool RectContainsMouse(Rect rect)
{
var mousePos = InputManager.MousePosition;
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
}
public static int NextWindowID()
{
return CurrentWindowID++;
}
public static Rect GetNewWindowRect()
{
return GetNewWindowRect(ref m_lastWindowRect);
}
public static Rect GetNewWindowRect(ref Rect lastRect)
{
Rect rect = new Rect(0, 0, 550, 700);
var mainrect = MainMenu.MainRect;
if (mainrect.x <= (Screen.width - mainrect.width - 100))
{
rect = new Rect(mainrect.x + mainrect.width + 20, mainrect.y, rect.width, rect.height);
}
if (lastRect.x == rect.x)
{
rect = new Rect(rect.x + 25, rect.y + 25, rect.width, rect.height);
}
lastRect = rect;
return rect;
}
// ============= instance methods ===============
public void Update()
{
if (m_windowsToDestroy.Count > 0)
@ -83,147 +230,5 @@ namespace Explorer
}
}
}
// ========= Public Helpers =========
public static UIWindow InspectObject(object obj, out bool createdNew, bool forceReflection = false)
{
createdNew = false;
if (InputHelper.GetKey(KeyCode.LeftShift))
{
forceReflection = true;
}
Il2CppSystem.Object iObj = null;
if (obj is Il2CppSystem.Object isObj)
{
iObj = isObj;
}
if (!forceReflection)
{
foreach (var window in Windows)
{
bool equals = ReferenceEquals(obj, window.Target);
if (!equals && iObj is Il2CppSystem.Object iCurrent && window.Target is Il2CppSystem.Object iTarget)
{
if (iCurrent.GetIl2CppType().FullName != iTarget.GetIl2CppType().FullName)
{
if (iCurrent is Transform transform)
{
iCurrent = transform.gameObject;
}
}
equals = iCurrent.Pointer == iTarget.Pointer;
}
if (equals)
{
FocusWindow(window);
return window;
}
}
}
createdNew = true;
if (!forceReflection && (obj is GameObject || obj is Transform))
{
return InspectGameObject(obj as GameObject ?? (obj as Transform).gameObject);
}
else
{
return InspectReflection(obj);
}
}
private static void FocusWindow(UIWindow window)
{
if (!TabView)
{
GUI.BringWindowToFront(window.windowID);
GUI.FocusWindow(window.windowID);
}
else
{
TabViewWindow.Instance.TargetTabID = Windows.IndexOf(window);
}
}
private static UIWindow InspectGameObject(GameObject obj)
{
var new_window = UIWindow.CreateWindow<GameObjectWindow>(obj);
FocusWindow(new_window);
return new_window;
}
private static UIWindow InspectReflection(object obj)
{
var new_window = UIWindow.CreateWindow<ReflectionWindow>(obj);
FocusWindow(new_window);
return new_window;
}
// === Misc Helpers ===
public static bool IsMouseInWindow
{
get
{
if (!CppExplorer.ShowMenu)
{
return false;
}
foreach (var window in Windows)
{
if (RectContainsMouse(window.m_rect))
{
return true;
}
}
return RectContainsMouse(MainMenu.MainRect);
}
}
private static bool RectContainsMouse(Rect rect)
{
var mousePos = InputHelper.mousePosition;
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
}
public static int NextWindowID()
{
return CurrentWindowID++;
}
public static Rect GetNewWindowRect()
{
return GetNewWindowRect(ref m_lastWindowRect);
}
public static Rect GetNewWindowRect(ref Rect lastRect)
{
Rect rect = new Rect(0, 0, 550, 700);
var mainrect = MainMenu.MainRect;
if (mainrect.x <= (Screen.width - mainrect.width - 100))
{
rect = new Rect(mainrect.x + mainrect.width + 20, mainrect.y, rect.width, rect.height);
}
if (lastRect.x == rect.x)
{
rect = new Rect(rect.x + 25, rect.y + 25, rect.width, rect.height);
}
lastRect = rect;
return rect;
}
}
}

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using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
#if CPP
using Explorer.Unstrip.IMGUI;
#endif
namespace Explorer
{
// All the pre-processor directive stuff is in this class to keep it separate.
// This is so Mono build can use this class and not have to worry.
public class GUIHelper
{
internal static GUILayoutOption ExpandWidth(bool expand)
{
#if CPP
return GUIUnstrip.ExpandWidth(expand);
#else
return GUIHelper.ExpandWidth(expand);
#endif
}
internal static GUILayoutOption ExpandHeight(bool expand)
{
#if CPP
return GUIUnstrip.ExpandHeight(expand);
#else
return GUILayout.ExpandHeight(expand);
#endif
}
public static void BeginHorizontal(params GUILayoutOption[] options)
=> BeginHorizontal(GUIContent.none, GUIStyle.none, options);
public static void BeginHorizontal(GUIStyle style, params GUILayoutOption[] options)
=> BeginHorizontal(GUIContent.none, style, options);
public static void BeginHorizontal(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
{
#if CPP
GUIUnstrip.BeginLayoutDirection(false, content, style, options);
#else
GUILayout.BeginHorizontal(content, style, options);
#endif
}
public static void BeginVertical(params GUILayoutOption[] options)
=> BeginVertical(GUIContent.none, GUIStyle.none, options);
public static void BeginVertical(GUIStyle style, params GUILayoutOption[] options)
=> BeginVertical(GUIContent.none, style, options);
public static void BeginVertical(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
{
#if CPP
GUIUnstrip.BeginLayoutDirection(true, content, style, options);
#else
GUILayout.BeginVertical(content, style, options);
#endif
}
public static Rect GetLastRect()
{
#if CPP
return LayoutUtilityUnstrip.GetLastRect();
#else
return GUILayoutUtility.GetLastRect();
#endif
}
public static string TextField(string text, GUILayoutOption[] options)
{
#if CPP
return GUIUnstrip.TextField(text, options, false);
#else
return GUILayout.TextField(text, options);
#endif
}
public static string TextArea(string text, params GUILayoutOption[] options)
{
#if CPP
return GUIUnstrip.TextField(text, options, true);
#else
return GUILayout.TextArea(text, options);
#endif
}
public static Rect Window(int id, Rect rect, GUI.WindowFunction windowFunc, string title)
{
#if CPP
return GUI.Window(id, rect, windowFunc, GUIContent.Temp(title), GUI.skin.window);
#else
return GUI.Window(id, rect, windowFunc, title);
#endif
}
public static bool Button(Rect rect, string title)
{
#if CPP
return GUI.Button(rect, GUIContent.Temp(title), GUI.skin.button);
#else
return GUI.Button(rect, title);
#endif
}
public static void BringWindowToFront(int id)
{
#if CPP
GUIUnstrip.BringWindowToFront(id);
#else
GUI.BringWindowToFront(id);
#endif
}
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
{
#if CPP
return GUIUnstrip.ScreenToGUIPoint(screenPoint);
#else
return GUIUtility.ScreenToGUIPoint(screenPoint);
#endif
}
public static void Space(float pixels)
{
#if CPP
GUIUnstrip.Space(pixels);
#else
GUILayout.Space(pixels);
#endif
}
public static bool RepeatButton(string text, params GUILayoutOption[] options)
{
#if CPP
return GUIUnstrip.DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options);
#else
return GUILayout.RepeatButton(text, options);
#endif
}
public static void BeginArea(Rect screenRect, GUIStyle style)
{
#if CPP
GUIUnstrip.BeginArea(screenRect, GUIContent.none, style);
#else
GUILayout.BeginArea(screenRect, style);
#endif
}
static public void EndArea()
{
#if CPP
GUIUnstrip.EndArea();
#else
GUILayout.EndArea();
#endif
}
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
#if CPP
return GUIUnstrip.BeginScrollView(scroll, options);
#else
return GUILayout.BeginScrollView(scroll, options);
#endif
}
public static void EndScrollView(bool handleScrollWheel = true)
{
#if CPP
GUIUnstrip.EndScrollView(handleScrollWheel);
#else
GUILayout.EndScrollView();
#endif
}
}
}

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#if CPP
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngineInternal;
using UnhollowerRuntimeLib;
namespace Explorer.Unstrip.IMGUI
{
public class GUIUnstrip
{
#region Properties
public static int s_ScrollControlId;
public static bool ScrollFailed = false;
public static bool ManualUnstripFailed = false;
public static Stack<object> ScrollStack => m_scrollStack ?? GetScrollStack();
public static Stack<object> m_scrollStack;
//public static PropertyInfo m_scrollViewStatesInfo;
public static GUIStyle SpaceStyle => m_spaceStyle ?? GetSpaceStyle();
public static GUIStyle m_spaceStyle;
public static DateTime nextScrollStepTime;
public static MethodInfo ScreenToGuiPointMethod;
public static bool m_screenToGuiAttemped;
public static MethodInfo m_bringWindowToFrontMethod;
public static bool m_bringWindowFrontAttempted;
private static Stack<object> GetScrollStack()
{
m_scrollStack = new Stack<object>();
return m_scrollStack;
}
private static GUIStyle GetSpaceStyle()
{
try
{
m_spaceStyle = typeof(GUILayoutUtility)
.GetProperty("s_SpaceStyle")
.GetValue(null, null)
.Il2CppCast(typeof(GUIStyle))
as GUIStyle;
if (m_spaceStyle == null) throw new Exception();
}
catch { }
if (m_spaceStyle == null)
{
m_spaceStyle = new GUIStyle();
}
m_spaceStyle.stretchWidth = false;
return m_spaceStyle;
}
#endregion
#region GUILayout Methods
public static GUILayoutOption ExpandWidth(bool expand)
{
var ilValue = new Il2CppSystem.Int32
{
m_value = (!expand) ? 0 : 1
};
var option = new GUILayoutOption(GUILayoutOption.Type.stretchWidth, ilValue.BoxIl2CppObject());
return option;
}
public static GUILayoutOption ExpandHeight(bool expand)
{
var ilValue = new Il2CppSystem.Int32
{
m_value = (!expand) ? 0 : 1
};
var option = new GUILayoutOption(GUILayoutOption.Type.stretchHeight, ilValue.BoxIl2CppObject());
return option;
}
public static void BeginLayoutDirection(bool vertical, GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
var g = BeginLayoutGroup(style, options, Il2CppType.Of<GUILayoutGroup>());
g.isVertical = vertical;
if (style != GUIStyle.none || content != GUIContent.none)
GUI.Box(g.rect, content, style);
}
public static GUILayoutGroup BeginLayoutGroup(GUIStyle style, GUILayoutOption[] options, Il2CppSystem.Type layoutType)
{
EventType type = Event.current.type;
GUILayoutGroup guilayoutGroup;
if (type != EventType.Used && type != EventType.Layout)
{
guilayoutGroup = GUILayoutUtility.current.topLevel.GetNext().TryCast<GUILayoutGroup>();
if (guilayoutGroup == null)
{
throw new ArgumentException("GUILayout: Mismatched LayoutGroup." + Event.current.type);
}
guilayoutGroup.ResetCursor();
}
else
{
guilayoutGroup = GUILayoutUtility.CreateGUILayoutGroupInstanceOfType(layoutType);
guilayoutGroup.style = style;
if (options != null)
{
guilayoutGroup.ApplyOptions(options);
}
GUILayoutUtility.current.topLevel.entries.Add(guilayoutGroup);
}
GUILayoutUtility.current.layoutGroups.Push(guilayoutGroup);
GUILayoutUtility.current.topLevel = guilayoutGroup;
return guilayoutGroup;
}
public static string TextField(string text, GUILayoutOption[] options, bool multiLine)
{
text = text ?? string.Empty;
var skin = multiLine ? GUI.skin.textArea : GUI.skin.textField;
int controlID = GUIUtility.GetControlID(FocusType.Keyboard);
GUIContent guicontent = GUIContent.Temp(text);
bool flag = GUIUtility.keyboardControl != controlID;
if (flag)
{
guicontent = GUIContent.Temp(text);
}
else
{
guicontent = GUIContent.Temp(text);
// guicontent = GUIContent.Temp(text + GUIUtility.compositionString);
}
Rect rect = LayoutUtilityUnstrip.GetRect(guicontent, skin, options);
bool flag2 = GUIUtility.keyboardControl == controlID;
if (flag2)
{
guicontent = GUIContent.Temp(text);
}
DoTextField(rect, controlID, guicontent, multiLine, -1, skin);
return guicontent.text;
}
internal static void DoTextField(Rect position, int id, GUIContent content, bool multiline, int maxLength, GUIStyle style)
{
if (GUIUtilityUnstrip.GetMonoStateObject(typeof(TextEditorUnstrip), id) is TextEditorUnstrip textEditor)
{
if (maxLength >= 0 && content.text.Length > maxLength)
{
content.text = content.text.Substring(0, maxLength);
}
textEditor.m_Content.text = content.text;
textEditor.SaveBackup();
textEditor.position = position;
textEditor.style = style;
textEditor.multiline = multiline;
textEditor.controlID = id;
textEditor.DetectFocusChange();
HandleTextFieldEventForDesktop(position, id, content, multiline, maxLength, style, textEditor);
textEditor.UpdateScrollOffsetIfNeeded(Event.current);
}
}
private static void HandleTextFieldEventForDesktop(Rect position, int id, GUIContent content, bool multiline, int maxLength,
GUIStyle style, TextEditorUnstrip editor)
{
var evt = Event.current;
bool change = false;
switch (evt.type)
{
case EventType.MouseDown:
if (position.Contains(evt.mousePosition))
{
GUIUtility.hotControl = id;
GUIUtility.keyboardControl = id;
editor.m_HasFocus = true;
editor.MoveCursorToPosition(Event.current.mousePosition);
if (Event.current.clickCount == 2 && GUI.skin.settings.doubleClickSelectsWord)
{
editor.SelectCurrentWord();
editor.DblClickSnap(TextEditorUnstrip.DblClickSnapping.WORDS);
editor.MouseDragSelectsWholeWords(true);
}
if (Event.current.clickCount == 3 && GUI.skin.settings.tripleClickSelectsLine)
{
editor.SelectCurrentParagraph();
editor.MouseDragSelectsWholeWords(true);
editor.DblClickSnap(TextEditorUnstrip.DblClickSnapping.PARAGRAPHS);
}
evt.Use();
}
break;
case EventType.MouseDrag:
if (GUIUtility.hotControl == id)
{
if (evt.shift)
editor.MoveCursorToPosition(Event.current.mousePosition);
else
editor.SelectToPosition(Event.current.mousePosition);
evt.Use();
}
break;
case EventType.MouseUp:
if (GUIUtility.hotControl == id)
{
editor.MouseDragSelectsWholeWords(false);
GUIUtility.hotControl = 0;
evt.Use();
}
break;
case EventType.KeyDown:
if (GUIUtility.keyboardControl != id)
return;
if (editor.HandleKeyEvent(evt))
{
evt.Use();
change = true;
content.text = editor.text;
break;
}
// Ignore tab & shift-tab in textfields
if (evt.keyCode == KeyCode.Tab || evt.character == '\t')
return;
char c = evt.character;
if (c == '\n' && !multiline && !evt.alt)
return;
// Simplest test: only allow the character if the display font supports it.
Font font = style.font;
if (!font)
font = GUI.skin.font;
if (font.HasCharacter(c) || c == '\n')
{
editor.Insert(c);
change = true;
break;
}
// On windows, keypresses also send events with keycode but no character. Eat them up here.
if (c == 0)
{
// if we have a composition string, make sure we clear the previous selection.
if (InputManager.compositionString.Length > 0)
{
editor.ReplaceSelection("");
change = true;
}
evt.Use();
}
// else {
// REALLY USEFUL:
// Debug.Log ("unhandled " +evt);
// evt.Use ();
// }
break;
case EventType.Repaint:
// If we have keyboard focus, draw the cursor
// TODO: check if this OpenGL view has keyboard focus
if (GUIUtility.keyboardControl != id)
{
style.Draw(position, content, id, false);
}
else
{
editor.DrawCursor(content.text);
}
break;
}
if (GUIUtility.keyboardControl == id)
GUIUtility.textFieldInput = true;
if (change)
{
GUI.changed = true;
content.text = editor.text;
if (maxLength >= 0 && content.text.Length > maxLength)
content.text = content.text.Substring(0, maxLength);
evt.Use();
}
}
public static bool DoRepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
return GUI.DoRepeatButton(LayoutUtilityUnstrip.GetRect(content, style, options), content, style, FocusType.Passive);
}
public static void Space(float pixels)
{
if (GUILayoutUtility.current.topLevel.isVertical)
LayoutUtilityUnstrip.GetRect(0, pixels, SpaceStyle, new GUILayoutOption[] { GUILayout.Height(pixels) });
else
LayoutUtilityUnstrip.GetRect(pixels, 0, SpaceStyle, new GUILayoutOption[] { GUILayout.Width(pixels) });
if (Event.current.type == EventType.Layout)
{
GUILayoutUtility.current.topLevel.entries[GUILayoutUtility.current.topLevel.entries.Count - 1].consideredForMargin = false;
}
}
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
{
if (!m_screenToGuiAttemped)
{
m_screenToGuiAttemped = true;
ScreenToGuiPointMethod = typeof(GUIUtility).GetMethod("ScreenToGUIPoint");
}
if (ScreenToGuiPointMethod == null)
{
throw new Exception("Couldn't get method 'GUIUtility.ScreenToGUIPoint'!");
}
return (Vector2)ScreenToGuiPointMethod.Invoke(null, new object[] { screenPoint });
}
public static void BringWindowToFront(int id)
{
if (!m_bringWindowFrontAttempted)
{
m_bringWindowFrontAttempted = true;
m_bringWindowToFrontMethod = typeof(GUI).GetMethod("BringWindowToFront");
}
if (m_bringWindowToFrontMethod == null)
{
throw new Exception("Couldn't get method 'GUIUtility.BringWindowToFront'!");
}
m_bringWindowToFrontMethod.Invoke(null, new object[] { id });
}
public static void BeginArea(Rect screenRect, GUIContent content, GUIStyle style)
{
var g = BeginLayoutArea(style, typeof(GUILayoutGroup));
if (Event.current.type == EventType.Layout)
{
g.resetCoords = true;
g.minWidth = g.maxWidth = screenRect.width;
g.minHeight = g.maxHeight = screenRect.height;
g.rect = Rect.MinMaxRect(screenRect.xMin, screenRect.yMin, g.rect.xMax, g.rect.yMax);
}
BeginGroup(g.rect, content, style);
}
internal static GUILayoutGroup BeginLayoutArea(GUIStyle style, Type layoutType)
{
EventType type = Event.current.type;
GUILayoutGroup guilayoutGroup;
if (type != EventType.Used && type != EventType.Layout)
{
guilayoutGroup = GUILayoutUtility.current.windows.GetNext().TryCast<GUILayoutGroup>();
guilayoutGroup.ResetCursor();
}
else
{
guilayoutGroup = (GUILayoutGroup)Activator.CreateInstance(layoutType);
guilayoutGroup.style = style;
GUILayoutUtility.current.windows.entries.Add(guilayoutGroup);
}
GUILayoutUtility.current.layoutGroups.Push(guilayoutGroup);
GUILayoutUtility.current.topLevel = guilayoutGroup;
return guilayoutGroup;
}
public static void BeginGroup(Rect position, GUIContent content, GUIStyle style)
{
BeginGroup(position, content, style, Vector2.zero);
}
internal static void BeginGroup(Rect position, GUIContent content, GUIStyle style, Vector2 scrollOffset)
{
int id = GUIUtility.GetControlID(GUI.s_BeginGroupHash, FocusType.Passive);
if (content != GUIContent.none || style != GUIStyle.none)
{
switch (Event.current.type)
{
case EventType.Repaint:
style.Draw(position, content, id);
break;
default:
if (position.Contains(Event.current.mousePosition))
GUIUtility.mouseUsed = true;
break;
}
}
GUIClip.Push(position, scrollOffset, Vector2.zero, false);
}
public static void EndArea()
{
if (Event.current.type == EventType.Used)
return;
GUILayoutUtility.current.layoutGroups.Pop();
GUILayoutUtility.current.topLevel = GUILayoutUtility.current.layoutGroups.Peek().TryCast<GUILayoutGroup>();
GUI.EndGroup();
}
#endregion
#region Scrolling
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
// First, just try normal way, may not have been stripped or was unstripped successfully.
if (!ScrollFailed)
{
try
{
return GUILayout.BeginScrollView(scroll, options);
}
catch
{
ScrollFailed = true;
}
}
// Try manual implementation.
if (!ManualUnstripFailed)
{
try
{
return BeginScrollView_ImplLayout(scroll,
false,
false,
GUI.skin.horizontalScrollbar,
GUI.skin.verticalScrollbar,
GUI.skin.scrollView,
options);
}
catch (Exception e)
{
ExplorerCore.Log("Exception on manual BeginScrollView: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
ManualUnstripFailed = true;
}
}
// Sorry! No scrolling for you.
return scroll;
}
internal static void EndScrollView(bool handleScrollWheel)
{
// Only end the scroll view for the relevant BeginScrollView option, if any.
if (!ScrollFailed)
{
GUILayout.EndScrollView();
}
else if (!ManualUnstripFailed)
{
GUILayoutUtility.EndLayoutGroup();
if (ScrollStack.Count <= 0) return;
var scrollExt = ScrollStack.Peek() as ScrollViewStateUnstrip;
//var state = ScrollStack.Peek().TryCast<ScrollViewState>();
//var scrollExt = Internal_ScrollViewState.FromPointer(state.Pointer);
//if (scrollExt == null) throw new Exception("Could not get scrollExt!");
GUIClip.Pop();
ScrollStack.Pop();
var position = scrollExt.position;
if (handleScrollWheel && Event.current.type == EventType.ScrollWheel && position.Contains(Event.current.mousePosition))
{
var pos = scrollExt.scrollPosition;
pos.x = Mathf.Clamp(scrollExt.scrollPosition.x + Event.current.delta.x * 20f, 0f, scrollExt.viewRect.width - scrollExt.visibleRect.width);
pos.y = Mathf.Clamp(scrollExt.scrollPosition.y + Event.current.delta.y * 20f, 0f, scrollExt.viewRect.height - scrollExt.visibleRect.height);
if (scrollExt.scrollPosition.x < 0f)
{
pos.x = 0f;
}
if (pos.y < 0f)
{
pos.y = 0f;
}
scrollExt.apply = true;
Event.current.Use();
}
}
}
private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical,
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
{
var guiscrollGroup = GUILayoutUtility.BeginLayoutGroup(background, null, Il2CppType.Of<GUIScrollGroup>())
.TryCast<GUIScrollGroup>();
EventType type = Event.current.type;
if (type == EventType.Layout)
{
guiscrollGroup.resetCoords = true;
guiscrollGroup.isVertical = true;
guiscrollGroup.stretchWidth = 1;
guiscrollGroup.stretchHeight = 1;
guiscrollGroup.verticalScrollbar = verticalScrollbar;
guiscrollGroup.horizontalScrollbar = horizontalScrollbar;
guiscrollGroup.needsVerticalScrollbar = alwaysShowVertical;
guiscrollGroup.needsHorizontalScrollbar = alwaysShowHorizontal;
guiscrollGroup.ApplyOptions(options);
}
return BeginScrollView_Impl(guiscrollGroup.rect,
scrollPosition,
new Rect(0f, 0f, guiscrollGroup.clientWidth, guiscrollGroup.clientHeight),
alwaysShowHorizontal,
alwaysShowVertical,
horizontalScrollbar,
verticalScrollbar,
background
);
}
private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal,
bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
{
// GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_ScrollviewHash, FocusType.Passive);
ScrollViewStateUnstrip scrollExt;
try
{
scrollExt = (ScrollViewStateUnstrip)GUIUtilityUnstrip.GetMonoStateObject(typeof(ScrollViewStateUnstrip), controlID);
}
catch
{
return Vector2.zero;
}
bool apply = scrollExt.apply;
if (apply)
{
scrollPosition = scrollExt.scrollPosition;
scrollExt.apply = false;
}
scrollExt.position = position;
scrollExt.scrollPosition = scrollPosition;
scrollExt.visibleRect = scrollExt.viewRect = viewRect;
var rect = scrollExt.visibleRect;
rect.width = position.width;
rect.height = position.height;
ScrollStack.Push(scrollExt);
Rect screenRect = new Rect(position.x, position.y, position.width, position.height);
EventType type = Event.current.type;
if (type != EventType.Layout)
{
if (type != EventType.Used)
{
bool flag = alwaysShowVertical;
bool flag2 = alwaysShowHorizontal;
if (flag2 || viewRect.width > screenRect.width)
{
rect.height = position.height - horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
screenRect.height -= horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
flag2 = true;
}
if (flag || viewRect.height > screenRect.height)
{
rect.width = position.width - verticalScrollbar.fixedWidth + (float)verticalScrollbar.margin.left;
screenRect.width -= verticalScrollbar.fixedWidth + (float)verticalScrollbar.margin.left;
flag = true;
if (!flag2 && viewRect.width > screenRect.width)
{
rect.height = position.height - horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
screenRect.height -= horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
flag2 = true;
}
}
if (Event.current.type == EventType.Repaint && background != GUIStyle.none)
{
background.Draw(position, position.Contains(Event.current.mousePosition), false, flag2 && flag, false);
}
if (flag2 && horizontalScrollbar != GUIStyle.none)
{
scrollPosition.x = HorizontalScroll(
new Rect(
position.x,
position.yMax - horizontalScrollbar.fixedHeight,
screenRect.width,
horizontalScrollbar.fixedHeight),
scrollPosition.x,
Mathf.Min(screenRect.width, viewRect.width),
0f,
viewRect.width,
horizontalScrollbar
);
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
scrollPosition.x = ((horizontalScrollbar == GUIStyle.none)
? Mathf.Clamp(scrollPosition.x, 0f, Mathf.Max(viewRect.width - position.width, 0f))
: 0f);
}
if (flag && verticalScrollbar != GUIStyle.none)
{
scrollPosition.y = VerticalScroll(
new Rect(
screenRect.xMax + (float)verticalScrollbar.margin.left,
screenRect.y,
verticalScrollbar.fixedWidth,
screenRect.height),
scrollPosition.y,
Mathf.Min(screenRect.height, viewRect.height),
0f,
viewRect.height,
verticalScrollbar
);
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
scrollPosition.y = ((verticalScrollbar == GUIStyle.none)
? Mathf.Clamp(scrollPosition.y, 0f, Mathf.Max(viewRect.height - position.height, 0f))
: 0f);
}
}
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
}
GUIClip.Push(screenRect,
new Vector2(
Mathf.Round(-scrollPosition.x - viewRect.x),
Mathf.Round(-scrollPosition.y - viewRect.y)),
Vector2.zero,
false
);
return scrollPosition;
}
public static float HorizontalScroll(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style)
{
return Scroller(position, value, size, leftValue, rightValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "leftbutton"),
GUI.skin.GetStyle(style.name + "rightbutton"),
true);
}
public static float VerticalScroll(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style)
{
return Scroller(position, value, size, topValue, bottomValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "upbutton"),
GUI.skin.GetStyle(style.name + "downbutton"),
false);
}
private static float Scroller(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle slider,
GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, bool horiz)
{
GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
Rect position2;
Rect rect;
Rect rect2;
if (horiz)
{
position2 = new Rect(position.x + leftButton.fixedWidth,
position.y,
position.width - leftButton.fixedWidth - rightButton.fixedWidth,
position.height);
rect = new Rect(position.x, position.y, leftButton.fixedWidth, position.height);
rect2 = new Rect(position.xMax - rightButton.fixedWidth, position.y, rightButton.fixedWidth, position.height);
}
else
{
position2 = new Rect(position.x,
position.y + leftButton.fixedHeight,
position.width,
position.height - leftButton.fixedHeight - rightButton.fixedHeight);
rect = new Rect(position.x, position.y, position.width, leftButton.fixedHeight);
rect2 = new Rect(position.x, position.yMax - rightButton.fixedHeight, position.width, rightButton.fixedHeight);
}
value = Slider(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
bool flag = Event.current.type == EventType.MouseUp;
if (ScrollerRepeatButton(controlID, rect, leftButton))
{
value -= 10f * ((leftValue >= rightValue) ? -1f : 1f);
}
if (ScrollerRepeatButton(controlID, rect2, rightButton))
{
value += 10f * ((leftValue >= rightValue) ? -1f : 1f);
}
if (flag && Event.current.type == EventType.Used)
{
s_ScrollControlId = 0;
}
if (leftValue < rightValue)
{
value = Mathf.Clamp(value, leftValue, rightValue - size);
}
else
{
value = Mathf.Clamp(value, rightValue, leftValue - size);
}
return value;
}
public static float Slider(Rect position, float value, float size, float start, float end, GUIStyle slider,
GUIStyle thumb, bool horiz, int id)
{
if (id == 0)
{
id = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
}
var sliderHandler = new SliderHandlerUnstrip(position, value, size, start, end, slider, thumb, horiz, id);
return sliderHandler.Handle();
}
private static bool ScrollerRepeatButton(int scrollerID, Rect rect, GUIStyle style)
{
bool result = false;
if (GUI.DoRepeatButton(rect, GUIContent.none, style, FocusType.Passive))
{
bool flag = s_ScrollControlId != scrollerID;
s_ScrollControlId = scrollerID;
if (flag)
{
result = true;
nextScrollStepTime = DateTime.Now.AddMilliseconds(250.0);
}
else if (DateTime.Now >= nextScrollStepTime)
{
result = true;
nextScrollStepTime = DateTime.Now.AddMilliseconds(30.0);
}
if (Event.current.type == EventType.Repaint)
{
GUI.InternalRepaintEditorWindow();
}
}
return result;
}
#endregion
}
#region Extensions
public static class Extensions
{
public static Rect Unstripped_GetLast(this GUILayoutGroup group)
{
Rect result;
if (group.m_Cursor > 0 && group.m_Cursor <= group.entries.Count)
{
GUILayoutEntry guilayoutEntry = group.entries[group.m_Cursor - 1];
result = guilayoutEntry.rect;
}
else
{
result = GUILayoutEntry.kDummyRect;
}
return result;
}
}
#endregion
}
#endif

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#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.Helpers;
namespace Explorer.Unstrip.IMGUI
{
public class GUIUtilityUnstrip
{
public static Dictionary<int, object> MonoStateCache = new Dictionary<int, object>();
public static object GetMonoStateObject(Type type, int controlID)
{
if (!MonoStateCache.ContainsKey(controlID))
{
MonoStateCache.Add(controlID, Activator.CreateInstance(type));
}
return MonoStateCache[controlID];
}
public static Dictionary<int, Il2CppSystem.Object> StateCache => m_stateCacheDict ?? GetStateCacheDict();
public static Dictionary<int, Il2CppSystem.Object> m_stateCacheDict;
public static Il2CppSystem.Object GetStateObject(Il2CppSystem.Type type, int controlID)
{
Il2CppSystem.Object obj;
if (StateCache.ContainsKey(controlID))
{
obj = StateCache[controlID];
}
else
{
obj = Il2CppSystem.Activator.CreateInstance(type);
StateCache.Add(controlID, obj);
}
return obj;
}
private static Dictionary<int, Il2CppSystem.Object> GetStateCacheDict()
{
if (m_stateCacheDict == null)
{
try
{
m_stateCacheDict = ReflectionHelpers.GetTypeByName("UnityEngine.GUIStateObjects")
.GetProperty("s_StateCache")
.GetValue(null, null)
as Dictionary<int, Il2CppSystem.Object>;
if (m_stateCacheDict == null) throw new Exception();
}
catch
{
m_stateCacheDict = new Dictionary<int, Il2CppSystem.Object>();
}
}
return m_stateCacheDict;
}
}
}
#endif

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#if CPP
using UnityEngine;
namespace Explorer.Unstrip.IMGUI
{
public class LayoutUtilityUnstrip
{
public static Rect GetRect(float width, float height, GUIStyle style, params GUILayoutOption[] options)
{
switch (Event.current.type)
{
case EventType.Layout:
GUILayoutUtility.current.topLevel.Add(new GUILayoutEntry(width, width, height, height, style, options));
return GUILayoutUtility.kDummyRect;
case EventType.Used:
return GUILayoutUtility.kDummyRect;
default:
return GUILayoutUtility.current.topLevel.GetNext().rect;
}
}
public static Rect GetRect(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
{
return DoGetRect(content, style, options);
}
static Rect DoGetRect(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
switch (Event.current.type)
{
case EventType.Layout:
if (style.isHeightDependantOnWidth)
{
GUILayoutUtility.current.topLevel.Add(new GUIWordWrapSizer(style, content, options));
}
else
{
Vector2 sizeConstraints = new Vector2(0, 0);
if (options != null)
{
foreach (var option in options)
{
if (float.TryParse(option.value.ToString(), out float f))
{
switch (option.type)
{
case GUILayoutOption.Type.maxHeight:
sizeConstraints.y = f;
break;
case GUILayoutOption.Type.maxWidth:
sizeConstraints.x = f;
break;
}
}
}
}
Vector2 size = style.CalcSizeWithConstraints(content, sizeConstraints);
// This is needed on non-integer scale ratios to avoid errors to accumulate in further layout calculations
size.x = Mathf.Ceil(size.x);
size.y = Mathf.Ceil(size.y);
GUILayoutUtility.current.topLevel.Add(new GUILayoutEntry(size.x, size.x, size.y, size.y, style, options));
}
return GUILayoutUtility.kDummyRect;
case EventType.Used:
return GUILayoutUtility.kDummyRect;
default:
var entry = GUILayoutUtility.current.topLevel.GetNext();
//GUIDebugger.LogLayoutEntry(entry.rect, entry.marginLeft, entry.marginRight, entry.marginTop, entry.marginBottom, entry.style);
return entry.rect;
}
}
public static Rect GetLastRect()
{
EventType type = Event.current.type;
Rect last;
if (type != EventType.Layout && type != EventType.Used)
{
last = GUILayoutUtility.current.topLevel.Unstripped_GetLast();
}
else
{
last = GUILayoutUtility.kDummyRect;
}
return last;
}
}
}
#endif

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#if CPP
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Explorer.Unstrip.IMGUI
{
public class ScrollViewStateUnstrip
{
public Rect position;
public Rect visibleRect;
public Rect viewRect;
public Vector2 scrollPosition;
public bool apply;
public void ScrollTo(Rect pos)
{
this.ScrollTowards(pos, float.PositiveInfinity);
}
public bool ScrollTowards(Rect pos, float maxDelta)
{
Vector2 b = this.ScrollNeeded(pos);
bool result;
if (b.sqrMagnitude < 0.0001f)
{
result = false;
}
else if (maxDelta == 0f)
{
result = true;
}
else
{
if (b.magnitude > maxDelta)
{
b = b.normalized * maxDelta;
}
this.scrollPosition += b;
this.apply = true;
result = true;
}
return result;
}
private Vector2 ScrollNeeded(Rect pos)
{
Rect rect = this.visibleRect;
rect.x += this.scrollPosition.x;
rect.y += this.scrollPosition.y;
float num = pos.width - this.visibleRect.width;
if (num > 0f)
{
pos.width -= num;
pos.x += num * 0.5f;
}
num = pos.height - this.visibleRect.height;
if (num > 0f)
{
pos.height -= num;
pos.y += num * 0.5f;
}
Vector2 zero = Vector2.zero;
if (pos.xMax > rect.xMax)
{
zero.x += pos.xMax - rect.xMax;
}
else if (pos.xMin < rect.xMin)
{
zero.x -= rect.xMin - pos.xMin;
}
if (pos.yMax > rect.yMax)
{
zero.y += pos.yMax - rect.yMax;
}
else if (pos.yMin < rect.yMin)
{
zero.y -= rect.yMin - pos.yMin;
}
Rect rect2 = this.viewRect;
rect2.width = Mathf.Max(rect2.width, this.visibleRect.width);
rect2.height = Mathf.Max(rect2.height, this.visibleRect.height);
zero.x = Mathf.Clamp(zero.x, rect2.xMin - this.scrollPosition.x, rect2.xMax - this.visibleRect.width - this.scrollPosition.x);
zero.y = Mathf.Clamp(zero.y, rect2.yMin - this.scrollPosition.y, rect2.yMax - this.visibleRect.height - this.scrollPosition.y);
return zero;
}
}
}
#endif

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#if CPP
using System;
using UnhollowerRuntimeLib;
using UnityEngine;
namespace Explorer.Unstrip.IMGUI
{
public struct SliderHandlerUnstrip
{
public static int ScrollTroughSide
{
get
{
if (!m_getScrollTroughSideFailed)
{
try
{
return GUI.scrollTroughSide;
}
catch
{
m_getScrollTroughSideFailed = true;
}
}
return m_manualScrollTrough;
}
set
{
if (!m_setScrollTroughSideFailed)
{
try
{
GUI.scrollTroughSide = value;
return;
}
catch
{
m_setScrollTroughSideFailed = true;
}
}
m_manualScrollTrough = value;
}
}
private static bool m_getScrollTroughSideFailed;
private static bool m_setScrollTroughSideFailed;
private static int m_manualScrollTrough;
private readonly Rect position;
private readonly float currentValue;
private readonly float size;
private readonly float start;
private readonly float end;
private readonly GUIStyle slider;
private readonly GUIStyle thumb;
private readonly bool horiz;
private readonly int id;
public SliderHandlerUnstrip(Rect position, float currentValue, float size, float start,
float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id)
{
this.position = position;
this.currentValue = currentValue;
this.size = size;
this.start = start;
this.end = end;
this.slider = slider;
this.thumb = thumb;
this.horiz = horiz;
this.id = id;
}
public float Handle()
{
float result;
if (this.slider == null || this.thumb == null)
{
result = this.currentValue;
}
else
{
switch (this.CurrentEventType())
{
case EventType.MouseDown:
return this.OnMouseDown();
case EventType.MouseUp:
return this.OnMouseUp();
case EventType.MouseDrag:
return this.OnMouseDrag();
case EventType.Repaint:
return this.OnRepaint();
}
result = this.currentValue;
}
return result;
}
private float OnMouseDown()
{
float result;
if (!this.position.Contains(this.CurrentEvent().mousePosition) || this.IsEmptySlider())
{
result = this.currentValue;
}
else
{
ScrollTroughSide = 0;
GUIUtility.hotControl = this.id;
this.CurrentEvent().Use();
if (this.ThumbSelectionRect().Contains(this.CurrentEvent().mousePosition))
{
this.StartDraggingWithValue(this.ClampedCurrentValue());
result = this.currentValue;
}
else
{
GUI.changed = true;
if (this.SupportsPageMovements())
{
var state = GetSliderState();
state.isDragging = false;
GUIUnstrip.nextScrollStepTime = DateTime.Now.AddMilliseconds(250.0);
ScrollTroughSide = this.CurrentScrollTroughSide();
result = this.PageMovementValue();
}
else
{
float num = this.ValueForCurrentMousePosition();
this.StartDraggingWithValue(num);
result = this.Clamp(num);
}
}
}
return result;
}
private float OnMouseDrag()
{
float result;
if (GUIUtility.hotControl != this.id)
{
result = this.currentValue;
}
else
{
var state = GetSliderState();
if (!state.isDragging)
{
result = this.currentValue;
}
else
{
GUI.changed = true;
this.CurrentEvent().Use();
float num = this.MousePosition() - state.dragStartPos;
float value = state.dragStartValue + num / this.ValuesPerPixel();
result = this.Clamp(value);
}
}
return result;
}
private float OnMouseUp()
{
if (GUIUtility.hotControl == this.id)
{
this.CurrentEvent().Use();
GUIUtility.hotControl = 0;
}
return this.currentValue;
}
private float OnRepaint()
{
this.slider.Draw(this.position, GUIContent.none, this.id);
if (!this.IsEmptySlider() && this.currentValue >= this.MinValue() && this.currentValue <= this.MaxValue())
{
this.thumb.Draw(this.ThumbRect(), GUIContent.none, this.id);
}
float result;
if (GUIUtility.hotControl != this.id || !this.position.Contains(this.CurrentEvent().mousePosition) || this.IsEmptySlider())
{
result = this.currentValue;
}
else if (this.ThumbRect().Contains(this.CurrentEvent().mousePosition))
{
if (ScrollTroughSide != 0)
{
GUIUtility.hotControl = 0;
}
result = this.currentValue;
}
else
{
GUI.InternalRepaintEditorWindow();
if (DateTime.Now < GUIUnstrip.nextScrollStepTime)
{
result = this.currentValue;
}
else if (this.CurrentScrollTroughSide() != ScrollTroughSide)
{
result = this.currentValue;
}
else
{
GUIUnstrip.nextScrollStepTime = DateTime.Now.AddMilliseconds(30.0);
if (this.SupportsPageMovements())
{
GetSliderState().isDragging = false;
GUI.changed = true;
result = this.PageMovementValue();
}
else
{
result = this.ClampedCurrentValue();
}
}
}
return result;
}
private EventType CurrentEventType()
{
return this.CurrentEvent().GetTypeForControl(this.id);
}
private int CurrentScrollTroughSide()
{
float num = (!this.horiz) ? this.CurrentEvent().mousePosition.y : this.CurrentEvent().mousePosition.x;
float num2 = (!this.horiz) ? this.ThumbRect().y : this.ThumbRect().x;
return (num <= num2) ? -1 : 1;
}
private bool IsEmptySlider()
{
return this.start == this.end;
}
private bool SupportsPageMovements()
{
return this.size != 0f && GUI.usePageScrollbars;
}
private float PageMovementValue()
{
float num = this.currentValue;
int num2 = (this.start <= this.end) ? 1 : -1;
if (this.MousePosition() > this.PageUpMovementBound())
{
num += this.size * (float)num2 * 0.9f;
}
else
{
num -= this.size * (float)num2 * 0.9f;
}
return this.Clamp(num);
}
private float PageUpMovementBound()
{
float result;
if (this.horiz)
{
result = this.ThumbRect().xMax - this.position.x;
}
else
{
result = this.ThumbRect().yMax - this.position.y;
}
return result;
}
private Event CurrentEvent()
{
return Event.current;
}
private float ValueForCurrentMousePosition()
{
float result;
if (this.horiz)
{
result = (this.MousePosition() - this.ThumbRect().width * 0.5f) / this.ValuesPerPixel() + this.start - this.size * 0.5f;
}
else
{
result = (this.MousePosition() - this.ThumbRect().height * 0.5f) / this.ValuesPerPixel() + this.start - this.size * 0.5f;
}
return result;
}
private float Clamp(float value)
{
return Mathf.Clamp(value, this.MinValue(), this.MaxValue());
}
private Rect ThumbSelectionRect()
{
return this.ThumbRect();
}
private void StartDraggingWithValue(float dragStartValue)
{
var state = GetSliderState();
state.dragStartPos = this.MousePosition();
state.dragStartValue = dragStartValue;
state.isDragging = true;
}
private SliderStateUnstrip GetSliderState()
{
return (SliderStateUnstrip)GUIUtilityUnstrip.GetMonoStateObject(typeof(SliderStateUnstrip), this.id);
}
private Rect ThumbRect()
{
return (!this.horiz) ? this.VerticalThumbRect() : this.HorizontalThumbRect();
}
private Rect VerticalThumbRect()
{
float num = this.ValuesPerPixel();
Rect result;
if (this.start < this.end)
{
result = new Rect(this.position.x + (float)this.slider.padding.left, (this.ClampedCurrentValue() - this.start) * num + this.position.y + (float)this.slider.padding.top, this.position.width - (float)this.slider.padding.horizontal, this.size * num + this.ThumbSize());
}
else
{
result = new Rect(this.position.x + (float)this.slider.padding.left, (this.ClampedCurrentValue() + this.size - this.start) * num + this.position.y + (float)this.slider.padding.top, this.position.width - (float)this.slider.padding.horizontal, this.size * -num + this.ThumbSize());
}
return result;
}
private Rect HorizontalThumbRect()
{
float num = this.ValuesPerPixel();
Rect result;
if (this.start < this.end)
{
result = new Rect((this.ClampedCurrentValue() - this.start) * num + this.position.x + (float)this.slider.padding.left, this.position.y + (float)this.slider.padding.top, this.size * num + this.ThumbSize(), this.position.height - (float)this.slider.padding.vertical);
}
else
{
result = new Rect((this.ClampedCurrentValue() + this.size - this.start) * num + this.position.x + (float)this.slider.padding.left, this.position.y, this.size * -num + this.ThumbSize(), this.position.height);
}
return result;
}
private float ClampedCurrentValue()
{
return this.Clamp(this.currentValue);
}
private float MousePosition()
{
float result;
if (this.horiz)
{
result = this.CurrentEvent().mousePosition.x - this.position.x;
}
else
{
result = this.CurrentEvent().mousePosition.y - this.position.y;
}
return result;
}
private float ValuesPerPixel()
{
float result;
if (this.horiz)
{
result = (this.position.width - (float)this.slider.padding.horizontal - this.ThumbSize()) / (this.end - this.start);
}
else
{
result = (this.position.height - (float)this.slider.padding.vertical - this.ThumbSize()) / (this.end - this.start);
}
return result;
}
private float ThumbSize()
{
float result;
if (this.horiz)
{
result = ((this.thumb.fixedWidth == 0f) ? ((float)this.thumb.padding.horizontal) : this.thumb.fixedWidth);
}
else
{
result = ((this.thumb.fixedHeight == 0f) ? ((float)this.thumb.padding.vertical) : this.thumb.fixedHeight);
}
return result;
}
private float MaxValue()
{
return Mathf.Max(this.start, this.end) - this.size;
}
private float MinValue()
{
return Mathf.Min(this.start, this.end);
}
}
}
#endif

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Explorer.Unstrip.IMGUI
{
public class SliderStateUnstrip
{
public float dragStartPos;
public float dragStartValue;
public bool isDragging;
}
}

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