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8 Commits

Author SHA1 Message Date
59c5b13a05 1.8.3.1 2020-10-05 20:25:51 +11:00
b8b6cc1605 1.8.0.1
* Added some internal caching for Enum Names, should vastly improve speed when inspecting certain classes (worst case scenario I found went from over 50 seconds to less than 1 second).
* ILRepack is now done as part of the build process, should simplify things if you are building the project yourself.
2020-10-05 20:25:25 +11:00
912b1b80ff using ILRepack MSBuild task, adding some base libs 2020-10-05 18:32:38 +11:00
6a9c64c2a1 Update README for new build process 2020-10-04 20:48:08 +11:00
54deecd312 Update README.md 2020-10-04 20:11:05 +11:00
403943a41f Update README.md 2020-10-04 20:09:45 +11:00
e7aa01ebc8 1.8.3
* Merging `mcs.dll` into the main `Explorer.dll` file, no longer needs to be in the Mods / Plugins folder.
2020-10-04 19:01:39 +11:00
bf6d526284 1.8.23
* Fixed an issue in Mono games when the target you are inspecting is destroyed (window would not close as it should).
* Cleaned up and refactored the Input support so it's easier to manage.
2020-10-03 20:19:44 +10:00
25 changed files with 357 additions and 270 deletions

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@ -45,14 +45,14 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins
1. Download the relevant <b>Explorer_MelonLoader_.zip</b> from above.
2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
3. Make sure it's not in a sub-folder, `Explorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `Mods\` folder.
### BepInEx
Requires [BepInEx](https://github.com/BepInEx/BepInEx) to be installed for your game.
1. Download the relevant <b>Explorer_BepInEx_.zip</b> from above.
2. Unzip the file into the `BepInEx\plugins\` folder in your game's installation directory, created by BepInEx.
3. Make sure it's not in a sub-folder, `Explorer.dll` and `mcs.dll` should be directly in the `plugins\` folder.
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `plugins\` folder.
## How to use
@ -147,7 +147,7 @@ public class MenuClass_CursorUpdate
## Building
If you'd like to build this yourself, everything you need (other than MelonLoader and/or BepInEx) is included with this repository.
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 6 versions, you will need at least one Il2Cpp and one Mono game, with BepInEx and MelonLoader installed for both.
1. Install MelonLoader or BepInEx for your game.
2. Open the `src\Explorer.csproj` file in a text editor.
@ -155,6 +155,7 @@ If you'd like to build this yourself, everything you need (other than MelonLoade
4. Open the `src\Explorer.sln` project.
5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
5. The DLLs are built to the `Release\` folder in the root of the repository.
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
## Credits

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lib/BepInEx.IL2CPP.dll Normal file

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@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
#if CPP
using UnhollowerBaseLib;
@ -15,8 +16,8 @@ namespace Explorer
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedKeys;
private CacheObjectBase[] m_cachedValues;
private CacheObjectBase[] m_cachedKeys = new CacheObjectBase[0];
private CacheObjectBase[] m_cachedValues = new CacheObjectBase[0];
public Type TypeOfKeys
{
@ -119,6 +120,11 @@ namespace Explorer
base.UpdateValue();
CacheEntries();
}
public void CacheEntries()
{
// reset
IDict = null;
@ -190,8 +196,6 @@ namespace Explorer
var whitespace = CalcWhitespace(window);
int count = m_cachedKeys.Length;
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
@ -209,6 +213,8 @@ namespace Explorer
var negativeWhitespace = window.width - (whitespace + 100f);
int count = m_cachedKeys.Length;
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
@ -260,21 +266,27 @@ namespace Explorer
//GUIUnstrip.Space(whitespace);
if (key == null || val == null)
if (key == null && val == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(40) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label("Key:", new GUILayoutOption[] { GUILayout.Width(40) });
key.DrawValue(window, (window.width / 2) - 80f);
if (key != null)
key.DrawValue(window, (window.width / 2) - 80f);
else
GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
GUILayout.Label("Value:", new GUILayoutOption[] { GUILayout.Width(40) });
val.DrawValue(window, (window.width / 2) - 80f);
if (Value != null)
val.DrawValue(window, (window.width / 2) - 80f);
else
GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
}
}

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@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Reflection;
using UnityEngine;
@ -13,7 +14,7 @@ namespace Explorer
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedEntries;
private CacheObjectBase[] m_cachedEntries = new CacheObjectBase[0];
// Type of Entries in the Array
public Type EntryType
@ -218,6 +219,11 @@ namespace Explorer
return;
}
CacheEntries();
}
public void CacheEntries()
{
var enumerator = Enumerable.GetEnumerator();
if (enumerator == null)
{
@ -276,8 +282,6 @@ namespace Explorer
var whitespace = CalcWhitespace(window);
int count = m_cachedEntries.Length;
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
@ -295,6 +299,8 @@ namespace Explorer
var negativeWhitespace = window.width - (whitespace + 100f);
int count = m_cachedEntries.Length;
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))

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@ -9,6 +9,8 @@ namespace Explorer
{
public class CacheEnum : CacheObjectBase
{
internal static Dictionary<Type, string[]> EnumNamesInternalCache = new Dictionary<Type, string[]>();
// public Type EnumType;
public string[] EnumNames = new string[0];
@ -21,18 +23,7 @@ namespace Explorer
if (ValueType != null)
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(ValueType);
var list = new List<string>();
foreach (var value in values)
{
var v = value.ToString();
if (list.Contains(v)) continue;
list.Add(v);
}
EnumNames = list.ToArray();
GetNames();
}
else
{
@ -40,6 +31,27 @@ namespace Explorer
}
}
internal void GetNames()
{
if (!EnumNamesInternalCache.ContainsKey(ValueType))
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(ValueType);
var set = new HashSet<string>();
foreach (var value in values)
{
var v = value.ToString();
if (set.Contains(v)) continue;
set.Add(v);
}
EnumNamesInternalCache.Add(ValueType, set.ToArray());
}
EnumNames = EnumNamesInternalCache[ValueType];
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)

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@ -27,14 +27,14 @@
<AssemblyName>Explorer</AssemblyName>
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>D:\Steam\steamapps\common\Hellpoint</MLCppGameFolder>
<!--<MLCppGameFolder>D:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>-->
<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>D:\Steam\steamapps\common\Outward - Il2Cpp</BIECppGameFolder>
<BIECppGameFolder>D:\Steam\steamapps\common\Outward_Il2Cpp</BIECppGameFolder>
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
<!-- <BIEMonoGameFolder>D:\source\Unity Projects\! My Unity Games\NewInputSystemTest\_BUILD</BIEMonoGameFolder> -->
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
@ -95,11 +95,11 @@
<!-- MCS ref -->
<Reference Include="mcs" Condition="'$(IsNet35)'=='false'">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>True</Private>
<Private>False</Private>
</Reference>
<Reference Include="mcs" Condition="'$(IsNet35)'=='true'">
<HintPath>..\lib\mcs.NET35.dll</HintPath>
<Private>True</Private>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
@ -241,7 +241,10 @@
<Compile Include="ExplorerBepInPlugin.cs" />
<Compile Include="ExplorerMelonMod.cs" />
<Compile Include="Extensions\ReflectionExtensions.cs" />
<Compile Include="Helpers\InputHelper.cs" />
<Compile Include="Input\AbstractInput.cs" />
<Compile Include="Input\InputManager.cs" />
<Compile Include="Input\InputSystem.cs" />
<Compile Include="Input\LegacyInput.cs" />
<Compile Include="Menu\CursorControl.cs" />
<Compile Include="Menu\MainMenu\Pages\OptionsPage.cs" />
<Compile Include="Tests\TestClass.cs" />
@ -274,5 +277,16 @@
<Compile Include="UnstripFixes\Internal.cs" />
<Compile Include="UnstripFixes\Internal_SliderState.cs" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
</Target>
</Project>

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@ -62,24 +62,11 @@ namespace Explorer
SceneManager.activeSceneChanged += DoSceneChange;
#endif
LoadMCS();
new ExplorerCore();
//HarmonyInstance.PatchAll();
}
void LoadMCS()
{
#if NET35
var path = @"BepInEx\plugins\mcs.NET35.dll";
#else
var path = @"BepInEx\plugins\mcs.dll";
#endif
Assembly.Load(File.ReadAllBytes(path));
ExplorerCore.Log("Loaded mcs!");
}
internal static void DoSceneChange(Scene arg0, Scene arg1)
{
ExplorerCore.OnSceneChange();

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@ -5,7 +5,7 @@ namespace Explorer
public class ExplorerCore
{
public const string NAME = "Explorer (" + PLATFORM + ", " + MODLOADER + ")";
public const string VERSION = "1.8.22";
public const string VERSION = "1.8.3.1";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.explorer";
@ -33,7 +33,7 @@ namespace Explorer
new MainMenu();
new WindowManager();
InputHelper.Init();
InputManager.Init();
CursorControl.Init();
Log($"{NAME} {VERSION} initialized.");
@ -54,7 +54,7 @@ namespace Explorer
public static void Update()
{
if (InputHelper.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
{
ShowMenu = !ShowMenu;
}

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@ -1,205 +0,0 @@
using System;
using System.Reflection;
using UnityEngine;
namespace Explorer
{
/// <summary>
/// Version-agnostic Input module using Reflection.
/// </summary>
public static class InputHelper
{
// If no Input modules loaded at all
public static bool NO_INPUT;
// If using new InputSystem module
public static bool USING_NEW_INPUT;
// Cached Types
private static Type TInput => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
private static Type _input;
private static Type TKeyboard => _keyboard ?? (_keyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type _keyboard;
private static Type TMouse => _mouse ?? (_mouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
private static Type _mouse;
private static Type TKey => _key ?? (_key = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
private static Type _key;
// Cached member infos (new system)
private static PropertyInfo _btnIsPressedProp;
private static PropertyInfo _btnWasPressedProp;
private static object CurrentKeyboard => _currentKeyboard ?? (_currentKeyboard = _kbCurrentProp.GetValue(null, null));
private static object _currentKeyboard;
private static PropertyInfo _kbCurrentProp;
private static PropertyInfo _kbIndexer;
private static object CurrentMouse => _currentMouse ?? (_currentMouse = _mouseCurrentProp.GetValue(null, null));
private static object _currentMouse;
private static PropertyInfo _mouseCurrentProp;
private static object LeftMouseButton => _lmb ?? (_lmb = _leftButtonProp.GetValue(CurrentMouse, null));
private static object _lmb;
private static PropertyInfo _leftButtonProp;
private static object RightMouseButton => _rmb ?? (_rmb = _rightButtonProp.GetValue(CurrentMouse, null));
private static object _rmb;
private static PropertyInfo _rightButtonProp;
private static object MousePositionInfo => _pos ?? (_pos = _positionProp.GetValue(CurrentMouse, null));
private static object _pos;
private static PropertyInfo _positionProp;
private static MethodInfo _readVector2InputMethod;
// Cached member infos (legacy)
private static PropertyInfo _mousePositionProp;
private static MethodInfo _getKeyMethod;
private static MethodInfo _getKeyDownMethod;
private static MethodInfo _getMouseButtonMethod;
private static MethodInfo _getMouseButtonDownMethod;
public static void Init()
{
if (TKeyboard != null || TryLoadModule("Unity.InputSystem", TKeyboard))
{
InitNewInput();
}
else if (TInput != null || TryLoadModule("UnityEngine.Input", TInput))
{
InitLegacyInput();
}
else
{
ExplorerCore.LogWarning("Could not find any Input module!");
NO_INPUT = true;
}
}
private static bool TryLoadModule(string dll, Type check) => ReflectionHelpers.LoadModule(dll) && check != null;
private static void InitNewInput()
{
ExplorerCore.Log("Initializing new InputSystem support...");
USING_NEW_INPUT = true;
_kbCurrentProp = TKeyboard.GetProperty("current");
_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
_btnIsPressedProp = btnControl.GetProperty("isPressed");
_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
_mouseCurrentProp = TMouse.GetProperty("current");
_leftButtonProp = TMouse.GetProperty("leftButton");
_rightButtonProp = TMouse.GetProperty("rightButton");
_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
.GetProperty("position");
_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
.MakeGenericType(typeof(Vector2))
.GetMethod("ReadValue");
}
private static void InitLegacyInput()
{
ExplorerCore.Log("Initializing Legacy Input support...");
_mousePositionProp = TInput.GetProperty("mousePosition");
_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
}
public static Vector3 MousePosition
{
get
{
if (NO_INPUT)
return Vector3.zero;
if (USING_NEW_INPUT)
return (Vector2)_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
return (Vector3)_mousePositionProp.GetValue(null, null);
}
}
public static bool GetKeyDown(KeyCode key)
{
if (NO_INPUT) return false;
if (USING_NEW_INPUT)
{
var parsedKey = Enum.Parse(TKey, key.ToString());
var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
return (bool)_btnWasPressedProp.GetValue(actualKey, null);
}
return (bool)_getKeyDownMethod.Invoke(null, new object[] { key });
}
public static bool GetKey(KeyCode key)
{
if (NO_INPUT) return false;
if (USING_NEW_INPUT)
{
var parsed = Enum.Parse(TKey, key.ToString());
var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
return (bool)_btnIsPressedProp.GetValue(actualKey, null);
}
return (bool)_getKeyMethod.Invoke(null, new object[] { key });
}
/// <param name="btn">0 = left, 1 = right, 2 = middle.</param>
public static bool GetMouseButtonDown(int btn)
{
if (NO_INPUT) return false;
if (USING_NEW_INPUT)
{
object actualBtn;
switch (btn)
{
case 0: actualBtn = LeftMouseButton; break;
case 1: actualBtn = RightMouseButton; break;
default: throw new NotImplementedException();
}
return (bool)_btnWasPressedProp.GetValue(actualBtn, null);
}
return (bool)_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
}
/// <param name="btn">0 = left, 1 = right, 2 = middle.</param>
public static bool GetMouseButton(int btn)
{
if (NO_INPUT) return false;
if (USING_NEW_INPUT)
{
object actualBtn;
switch (btn)
{
case 0: actualBtn = LeftMouseButton; break;
case 1: actualBtn = RightMouseButton; break;
default: throw new NotImplementedException();
}
return (bool)_btnIsPressedProp.GetValue(actualBtn, null);
}
return (bool)_getMouseButtonMethod.Invoke(null, new object[] { btn });
}
}
}

27
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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8" ?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="ILRepacker" AfterTargets="Build">
<!-- Merging DLLs -->
<ItemGroup>
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
</ItemGroup>
<ItemGroup Condition="'$(IsNet35)'=='false'">
<InputAssemblies Include="..\lib\mcs.dll" />
</ItemGroup>
<ItemGroup Condition="'$(IsNet35)'=='true'">
<InputAssemblies Include="..\lib\mcs.NET35.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
DebugInfo="false"
LibraryPath="..\lib\"
InputAssemblies="@(InputAssemblies)"
TargetKind="Dll"
OutputFile="$(OutputPath)$(AssemblyName).dll"
/>
</Target>
</Project>

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
public abstract class AbstractInput
{
public abstract void Init();
public abstract Vector2 MousePosition { get; }
public abstract bool GetKeyDown(KeyCode key);
public abstract bool GetKey(KeyCode key);
public abstract bool GetMouseButtonDown(int btn);
public abstract bool GetMouseButton(int btn);
}
}

55
src/Input/InputManager.cs Normal file
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@ -0,0 +1,55 @@
using System;
using System.Reflection;
using UnityEngine;
using Explorer.Input;
namespace Explorer
{
public static class InputManager
{
// If no Input modules loaded at all
public static bool NO_INPUT { get; private set; }
// If using new InputSystem module
public static bool USING_NEW_INPUT { get; private set; }
private static AbstractInput inputModule;
public static void Init()
{
if (InputSystem.TKeyboard != null || TryLoadModule("Unity.InputSystem", InputSystem.TKeyboard))
{
USING_NEW_INPUT = true;
inputModule = new InputSystem();
}
else if (LegacyInput.TInput != null || TryLoadModule("UnityEngine.Input", LegacyInput.TInput))
{
inputModule = new LegacyInput();
}
if (inputModule == null)
{
ExplorerCore.LogWarning("Could not find any Input module!");
NO_INPUT = true;
}
else
{
inputModule.Init();
}
bool TryLoadModule(string dll, Type check) => ReflectionHelpers.LoadModule(dll) && check != null;
}
public static Vector3 MousePosition => inputModule?.MousePosition ?? Vector3.zero;
public static bool GetKeyDown(KeyCode key) => inputModule?.GetKeyDown(key) ?? false;
public static bool GetKey(KeyCode key) => inputModule?.GetKey(key) ?? false;
/// <param name="btn">0 = left, 1 = right, 2 = middle.</param>
public static bool GetMouseButtonDown(int btn) => inputModule?.GetMouseButtonDown(btn) ?? false;
/// <param name="btn">0 = left, 1 = right, 2 = middle.</param>
public static bool GetMouseButton(int btn) => inputModule?.GetMouseButton(btn) ?? false;
}
}

109
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@ -0,0 +1,109 @@
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
public class InputSystem : AbstractInput
{
public static Type TKeyboard => _keyboard ?? (_keyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type _keyboard;
public static Type TMouse => _mouse ?? (_mouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
private static Type _mouse;
public static Type TKey => _key ?? (_key = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
private static Type _key;
private static PropertyInfo _btnIsPressedProp;
private static PropertyInfo _btnWasPressedProp;
private static object CurrentKeyboard => _currentKeyboard ?? (_currentKeyboard = _kbCurrentProp.GetValue(null, null));
private static object _currentKeyboard;
private static PropertyInfo _kbCurrentProp;
private static PropertyInfo _kbIndexer;
private static object CurrentMouse => _currentMouse ?? (_currentMouse = _mouseCurrentProp.GetValue(null, null));
private static object _currentMouse;
private static PropertyInfo _mouseCurrentProp;
private static object LeftMouseButton => _lmb ?? (_lmb = _leftButtonProp.GetValue(CurrentMouse, null));
private static object _lmb;
private static PropertyInfo _leftButtonProp;
private static object RightMouseButton => _rmb ?? (_rmb = _rightButtonProp.GetValue(CurrentMouse, null));
private static object _rmb;
private static PropertyInfo _rightButtonProp;
private static object MousePositionInfo => _pos ?? (_pos = _positionProp.GetValue(CurrentMouse, null));
private static object _pos;
private static PropertyInfo _positionProp;
private static MethodInfo _readVector2InputMethod;
public override Vector2 MousePosition => (Vector2)_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
public override bool GetKeyDown(KeyCode key)
{
var parsedKey = Enum.Parse(TKey, key.ToString());
var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
return (bool)_btnWasPressedProp.GetValue(actualKey, null);
}
public override bool GetKey(KeyCode key)
{
var parsed = Enum.Parse(TKey, key.ToString());
var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
return (bool)_btnIsPressedProp.GetValue(actualKey, null);
}
public override bool GetMouseButtonDown(int btn)
{
switch (btn)
{
case 0: return (bool)_btnWasPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)_btnWasPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
public override bool GetMouseButton(int btn)
{
switch (btn)
{
case 0: return (bool)_btnIsPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)_btnIsPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
public override void Init()
{
ExplorerCore.Log("Initializing new InputSystem support...");
_kbCurrentProp = TKeyboard.GetProperty("current");
_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
_btnIsPressedProp = btnControl.GetProperty("isPressed");
_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
_mouseCurrentProp = TMouse.GetProperty("current");
_leftButtonProp = TMouse.GetProperty("leftButton");
_rightButtonProp = TMouse.GetProperty("rightButton");
_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
.GetProperty("position");
_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
.MakeGenericType(typeof(Vector2))
.GetMethod("ReadValue");
}
}
}

42
src/Input/LegacyInput.cs Normal file
View File

@ -0,0 +1,42 @@
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
public class LegacyInput : AbstractInput
{
public static Type TInput => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
private static Type _input;
private static PropertyInfo _mousePositionProp;
private static MethodInfo _getKeyMethod;
private static MethodInfo _getKeyDownMethod;
private static MethodInfo _getMouseButtonMethod;
private static MethodInfo _getMouseButtonDownMethod;
public override Vector2 MousePosition => (Vector3)_mousePositionProp.GetValue(null, null);
public override bool GetKey(KeyCode key) => (bool)_getKeyMethod.Invoke(null, new object[] { key });
public override bool GetKeyDown(KeyCode key) => (bool)_getKeyDownMethod.Invoke(null, new object[] { key });
public override bool GetMouseButton(int btn) => (bool)_getMouseButtonMethod.Invoke(null, new object[] { btn });
public override bool GetMouseButtonDown(int btn) => (bool)_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
public override void Init()
{
ExplorerCore.Log("Initializing Legacy Input support...");
_mousePositionProp = TInput.GetProperty("mousePosition");
_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
}
}
}

View File

@ -108,7 +108,7 @@ namespace Explorer
public static void Update()
{
// Check Force-Unlock input
if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
if (InputManager.GetKeyDown(KeyCode.LeftAlt))
{
ForceUnlockMouse = !ForceUnlockMouse;
}

View File

@ -12,7 +12,7 @@ namespace Explorer
{
if (ExplorerCore.ShowMenu)
{
if (InputHelper.GetKey(KeyCode.LeftShift) && InputHelper.GetMouseButtonDown(1))
if (InputManager.GetKey(KeyCode.LeftShift) && InputManager.GetMouseButtonDown(1))
{
EnableInspect = !EnableInspect;
}
@ -33,7 +33,7 @@ namespace Explorer
if (!UnityHelpers.MainCamera)
return;
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.MousePosition);
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputManager.MousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
@ -41,7 +41,7 @@ namespace Explorer
m_objUnderMouseName = obj.transform.GetGameObjectPath();
if (InputHelper.GetMouseButtonDown(0))
if (InputManager.GetMouseButtonDown(0))
{
EnableInspect = false;
m_objUnderMouseName = "";
@ -61,7 +61,7 @@ namespace Explorer
{
if (m_objUnderMouseName != "")
{
var pos = InputHelper.MousePosition;
var pos = InputManager.MousePosition;
var rect = new Rect(
pos.x - (Screen.width / 2), // x
Screen.height - pos.y - 50, // y

View File

@ -32,24 +32,24 @@ namespace Explorer
#if ML
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
#else
GUILayout.Button(gcDrag.ToString(), new GUILayoutOption[] { GUILayout.Height(15) });
GUILayout.Button("<-- Drag to resize -->", new GUILayoutOption[] { GUILayout.Height(15) });
#endif
//var r = GUILayoutUtility.GetLastRect();
var r = Internal_LayoutUtility.GetLastRect();
var mousePos = InputHelper.MousePosition;
var mousePos = InputManager.MousePosition;
try
{
var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
if (r.Contains(mouse) && InputManager.GetMouseButtonDown(0))
{
isResizing = true;
m_currentWindow = ID;
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
}
else if (!InputHelper.GetMouseButton(0))
else if (!InputManager.GetMouseButton(0))
{
isResizing = false;
}
@ -125,16 +125,16 @@ namespace Explorer
//var r = GUILayoutUtility.GetLastRect();
var r = GUILayoutUtility.GetLastRect();
var mousePos = InputHelper.MousePosition;
var mousePos = InputManager.MousePosition;
var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
if (r.Contains(mouse) && InputManager.GetMouseButtonDown(0))
{
isResizing = true;
m_currentWindow = ID;
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
}
else if (!InputHelper.GetMouseButton(0))
else if (!InputManager.GetMouseButton(0))
{
isResizing = false;
}

View File

@ -109,7 +109,7 @@ namespace Explorer
DestroyWindow();
return;
}
else if (Target is UnityEngine.Object uObj)
if (Target is UnityEngine.Object uObj)
{
if (!uObj)
{

View File

@ -78,13 +78,15 @@ namespace Explorer
{
if (Target == null)
{
ExplorerCore.Log("Target is null!");
DestroyWindow();
return;
}
else if (Target is UnityEngine.Object uObj)
if (Target is UnityEngine.Object uObj)
{
if (!uObj)
{
ExplorerCore.Log("Target was destroyed!");
DestroyWindow();
return;
}
@ -200,7 +202,7 @@ namespace Explorer
continue;
}
// ExplorerCore.Log($"Trying to cache member {signature}...");
//ExplorerCore.Log($"Trying to cache member {sig}...");
try
{

View File

@ -81,7 +81,7 @@ namespace Explorer
{
createdNew = false;
if (InputHelper.GetKey(KeyCode.LeftShift))
if (InputManager.GetKey(KeyCode.LeftShift))
{
forceReflection = true;
}
@ -189,7 +189,7 @@ namespace Explorer
private static bool RectContainsMouse(Rect rect)
{
var mousePos = InputHelper.MousePosition;
var mousePos = InputManager.MousePosition;
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
}

4
src/packages.config Normal file
View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.1" targetFramework="net472" />
</packages>