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Author SHA1 Message Date
59c5b13a05 1.8.3.1 2020-10-05 20:25:51 +11:00
b8b6cc1605 1.8.0.1
* Added some internal caching for Enum Names, should vastly improve speed when inspecting certain classes (worst case scenario I found went from over 50 seconds to less than 1 second).
* ILRepack is now done as part of the build process, should simplify things if you are building the project yourself.
2020-10-05 20:25:25 +11:00
912b1b80ff using ILRepack MSBuild task, adding some base libs 2020-10-05 18:32:38 +11:00
6a9c64c2a1 Update README for new build process 2020-10-04 20:48:08 +11:00
54deecd312 Update README.md 2020-10-04 20:11:05 +11:00
403943a41f Update README.md 2020-10-04 20:09:45 +11:00
e7aa01ebc8 1.8.3
* Merging `mcs.dll` into the main `Explorer.dll` file, no longer needs to be in the Mods / Plugins folder.
2020-10-04 19:01:39 +11:00
16 changed files with 107 additions and 47 deletions

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@ -45,14 +45,14 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins
1. Download the relevant <b>Explorer_MelonLoader_.zip</b> from above.
2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
3. Make sure it's not in a sub-folder, `Explorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `Mods\` folder.
### BepInEx
Requires [BepInEx](https://github.com/BepInEx/BepInEx) to be installed for your game.
1. Download the relevant <b>Explorer_BepInEx_.zip</b> from above.
2. Unzip the file into the `BepInEx\plugins\` folder in your game's installation directory, created by BepInEx.
3. Make sure it's not in a sub-folder, `Explorer.dll` and `mcs.dll` should be directly in the `plugins\` folder.
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `plugins\` folder.
## How to use
@ -147,7 +147,7 @@ public class MenuClass_CursorUpdate
## Building
If you'd like to build this yourself, everything you need (other than MelonLoader and/or BepInEx) is included with this repository.
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 6 versions, you will need at least one Il2Cpp and one Mono game, with BepInEx and MelonLoader installed for both.
1. Install MelonLoader or BepInEx for your game.
2. Open the `src\Explorer.csproj` file in a text editor.
@ -155,6 +155,7 @@ If you'd like to build this yourself, everything you need (other than MelonLoade
4. Open the `src\Explorer.sln` project.
5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
5. The DLLs are built to the `Release\` folder in the root of the repository.
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
## Credits

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lib/BepInEx.Core.dll Normal file

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lib/BepInEx.IL2CPP.dll Normal file

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@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
#if CPP
using UnhollowerBaseLib;
@ -15,8 +16,8 @@ namespace Explorer
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedKeys;
private CacheObjectBase[] m_cachedValues;
private CacheObjectBase[] m_cachedKeys = new CacheObjectBase[0];
private CacheObjectBase[] m_cachedValues = new CacheObjectBase[0];
public Type TypeOfKeys
{
@ -119,6 +120,11 @@ namespace Explorer
base.UpdateValue();
CacheEntries();
}
public void CacheEntries()
{
// reset
IDict = null;
@ -190,8 +196,6 @@ namespace Explorer
var whitespace = CalcWhitespace(window);
int count = m_cachedKeys.Length;
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
@ -209,6 +213,8 @@ namespace Explorer
var negativeWhitespace = window.width - (whitespace + 100f);
int count = m_cachedKeys.Length;
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
@ -260,21 +266,27 @@ namespace Explorer
//GUIUnstrip.Space(whitespace);
if (key == null || val == null)
if (key == null && val == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(40) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label("Key:", new GUILayoutOption[] { GUILayout.Width(40) });
key.DrawValue(window, (window.width / 2) - 80f);
if (key != null)
key.DrawValue(window, (window.width / 2) - 80f);
else
GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
GUILayout.Label("Value:", new GUILayoutOption[] { GUILayout.Width(40) });
val.DrawValue(window, (window.width / 2) - 80f);
if (Value != null)
val.DrawValue(window, (window.width / 2) - 80f);
else
GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
}
}

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@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Reflection;
using UnityEngine;
@ -13,7 +14,7 @@ namespace Explorer
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedEntries;
private CacheObjectBase[] m_cachedEntries = new CacheObjectBase[0];
// Type of Entries in the Array
public Type EntryType
@ -218,6 +219,11 @@ namespace Explorer
return;
}
CacheEntries();
}
public void CacheEntries()
{
var enumerator = Enumerable.GetEnumerator();
if (enumerator == null)
{
@ -276,8 +282,6 @@ namespace Explorer
var whitespace = CalcWhitespace(window);
int count = m_cachedEntries.Length;
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
@ -295,6 +299,8 @@ namespace Explorer
var negativeWhitespace = window.width - (whitespace + 100f);
int count = m_cachedEntries.Length;
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))

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@ -9,6 +9,8 @@ namespace Explorer
{
public class CacheEnum : CacheObjectBase
{
internal static Dictionary<Type, string[]> EnumNamesInternalCache = new Dictionary<Type, string[]>();
// public Type EnumType;
public string[] EnumNames = new string[0];
@ -21,18 +23,7 @@ namespace Explorer
if (ValueType != null)
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(ValueType);
var list = new List<string>();
foreach (var value in values)
{
var v = value.ToString();
if (list.Contains(v)) continue;
list.Add(v);
}
EnumNames = list.ToArray();
GetNames();
}
else
{
@ -40,6 +31,27 @@ namespace Explorer
}
}
internal void GetNames()
{
if (!EnumNamesInternalCache.ContainsKey(ValueType))
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(ValueType);
var set = new HashSet<string>();
foreach (var value in values)
{
var v = value.ToString();
if (set.Contains(v)) continue;
set.Add(v);
}
EnumNamesInternalCache.Add(ValueType, set.ToArray());
}
EnumNames = EnumNamesInternalCache[ValueType];
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)

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@ -27,14 +27,14 @@
<AssemblyName>Explorer</AssemblyName>
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>D:\Steam\steamapps\common\Hellpoint</MLCppGameFolder>
<!--<MLCppGameFolder>D:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>-->
<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>D:\Steam\steamapps\common\Outward - Il2Cpp</BIECppGameFolder>
<BIECppGameFolder>D:\Steam\steamapps\common\Outward_Il2Cpp</BIECppGameFolder>
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
<!-- <BIEMonoGameFolder>D:\source\Unity Projects\! My Unity Games\NewInputSystemTest\_BUILD</BIEMonoGameFolder> -->
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
@ -95,11 +95,11 @@
<!-- MCS ref -->
<Reference Include="mcs" Condition="'$(IsNet35)'=='false'">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>True</Private>
<Private>False</Private>
</Reference>
<Reference Include="mcs" Condition="'$(IsNet35)'=='true'">
<HintPath>..\lib\mcs.NET35.dll</HintPath>
<Private>True</Private>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
@ -277,5 +277,16 @@
<Compile Include="UnstripFixes\Internal.cs" />
<Compile Include="UnstripFixes\Internal_SliderState.cs" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
</Target>
</Project>

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@ -62,24 +62,11 @@ namespace Explorer
SceneManager.activeSceneChanged += DoSceneChange;
#endif
LoadMCS();
new ExplorerCore();
//HarmonyInstance.PatchAll();
}
void LoadMCS()
{
#if NET35
var path = @"BepInEx\plugins\mcs.NET35.dll";
#else
var path = @"BepInEx\plugins\mcs.dll";
#endif
Assembly.Load(File.ReadAllBytes(path));
ExplorerCore.Log("Loaded mcs!");
}
internal static void DoSceneChange(Scene arg0, Scene arg1)
{
ExplorerCore.OnSceneChange();

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@ -5,7 +5,7 @@ namespace Explorer
public class ExplorerCore
{
public const string NAME = "Explorer (" + PLATFORM + ", " + MODLOADER + ")";
public const string VERSION = "1.8.23";
public const string VERSION = "1.8.3.1";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.explorer";

27
src/ILRepack.targets Normal file
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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8" ?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="ILRepacker" AfterTargets="Build">
<!-- Merging DLLs -->
<ItemGroup>
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
</ItemGroup>
<ItemGroup Condition="'$(IsNet35)'=='false'">
<InputAssemblies Include="..\lib\mcs.dll" />
</ItemGroup>
<ItemGroup Condition="'$(IsNet35)'=='true'">
<InputAssemblies Include="..\lib\mcs.NET35.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
DebugInfo="false"
LibraryPath="..\lib\"
InputAssemblies="@(InputAssemblies)"
TargetKind="Dll"
OutputFile="$(OutputPath)$(AssemblyName).dll"
/>
</Target>
</Project>

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@ -32,7 +32,7 @@ namespace Explorer
#if ML
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
#else
GUILayout.Button(gcDrag.ToString(), new GUILayoutOption[] { GUILayout.Height(15) });
GUILayout.Button("<-- Drag to resize -->", new GUILayoutOption[] { GUILayout.Height(15) });
#endif
//var r = GUILayoutUtility.GetLastRect();

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@ -202,7 +202,7 @@ namespace Explorer
continue;
}
// ExplorerCore.Log($"Trying to cache member {signature}...");
//ExplorerCore.Log($"Trying to cache member {sig}...");
try
{

4
src/packages.config Normal file
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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.1" targetFramework="net472" />
</packages>