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98 Commits
2.0.1 ... 3.0.2

Author SHA1 Message Date
97dbecaa2a Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start 2020-11-19 16:47:18 +11:00
e77e4cce07 fix release links 2020-11-19 01:41:11 +11:00
dcf0bdce48 disabling EventSystem.current patch for bepinex il2cpp as its causing a crash in some games 2020-11-19 00:55:17 +11:00
2a3df5de9d cleanup CacheMembers a bit 2020-11-17 23:26:22 +11:00
44ac4312e8 3.0.1: Update BepInEx build for 5.4.1, remove Test Class inspection on start, update libs, remove commented references 2020-11-17 19:46:54 +11:00
3494b043bc Changing from MIT to GPL 2020-11-17 18:09:21 +11:00
c552c4ac5b Update licensing info 2020-11-17 17:56:48 +11:00
4f88d216d9 move images 2020-11-17 17:08:11 +11:00
095ecd2aeb Create preview.png 2020-11-17 16:40:51 +11:00
5a766682a3 Update README.md 2020-11-17 04:29:23 +11:00
3963674cb2 Merge branch 'master' of https://github.com/sinai-dev/Explorer 2020-11-17 04:27:34 +11:00
7b03554cd2 Update README.md 2020-11-17 04:27:00 +11:00
43442587c5 Update README.md 2020-11-17 03:18:03 +11:00
2f32e29c04 Update overview.png 2020-11-17 03:11:29 +11:00
f946f33d96 Update README.md 2020-11-17 03:08:29 +11:00
7ac905e1f4 Update overview.png 2020-11-17 03:07:10 +11:00
627a317308 Update README.md 2020-11-17 02:56:20 +11:00
48e98a1d33 Merge pull request #22 from sinai-dev/3.0.0-rewrite
3.0.0 rewrite, see release for details
2020-11-17 02:53:13 +11:00
d379d6b129 InteracitveNumber update validation on potential type change 2020-11-17 02:51:20 +11:00
8e2e2abef4 finishing off interactive values 2020-11-17 02:05:45 +11:00
7920c54761 added InteractiveUnityStruct, thats the end of the interactive values for now 2020-11-17 00:52:15 +11:00
fd50996cb2 Merge remote-tracking branch 'origin/master' into 3.0.0-rewrite 2020-11-16 22:54:59 +11:00
5207b1a1c4 fix destroy logic with lists/dicts 2020-11-16 22:44:47 +11:00
91d5fc284f almost done, just interactive unity structs and a few minor things to finish off. 2020-11-16 21:21:04 +11:00
4a1125cf1d Fix SubContentWanted for InteractiveDictionary, remove redundant IValueTypes enum/dict 2020-11-16 01:32:58 +11:00
2e96d09f67 fix SubContentWanted logic for InteractiveEnumerable 2020-11-16 00:56:20 +11:00
8acc85061d InteractiveBool, Il2Cpp>Mono type dict cache, some UI fixes 2020-11-16 00:50:06 +11:00
41f0b0ed55 Implemented Interactive List/Dictionary support (todo IL2CPP) 2020-11-15 21:11:43 +11:00
02eca61f40 a couple minor fixes 2020-11-14 20:42:54 +11:00
2819ced303 Finished argument inputs for Method/Props, some UI cleanups and fixes 2020-11-14 19:51:16 +11:00
755eae293e Update ImageConversionUnstrip.cs 2020-11-14 02:49:14 +11:00
60580c8183 some UI cleanups 2020-11-14 00:46:26 +11:00
e9acd68ee4 fix Autocomplete buttons moving when you click them, rename Console namespace to CSConsole 2020-11-13 23:50:24 +11:00
7a4c7eb498 Fix vertices overflow on debug console, move UISyntaxHighlight 2020-11-13 23:37:04 +11:00
eb693eceb5 add AddListener helper for IL2CPP, cleanup some unity extensions 2020-11-13 23:14:57 +11:00
eedb7dd76f starting reflection inspector filters, some fixes 2020-11-13 21:39:25 +11:00
bc113e9093 A few important fixes
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
dc449d4a1e DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader 2020-11-12 20:31:08 +11:00
668c8f7c3f Updated README for 3.0 (temp overview pic) 2020-11-12 16:30:41 +11:00
5afebc7d07 Update icon.png 2020-11-12 16:23:30 +11:00
35b0e3808a Update README.md 2020-11-12 16:20:26 +11:00
4b08cb55f5 Update icon.png 2020-11-12 16:16:55 +11:00
a7f86227fb various improvements to reflection inspector and C# console 2020-11-12 16:15:41 +11:00
2077601464 Update README.md 2020-11-12 15:59:34 +11:00
6a7596c40b Update README.md 2020-11-12 15:58:28 +11:00
e4d38af4f5 Lots of fixes, everything basically done except Reflection Inspector 2020-11-11 20:16:43 +11:00
70a1570441 cleanup and refactor C# lexer classes 2020-11-11 00:16:01 +11:00
9c077b3aa3 Update ReflectionInspector.cs 2020-11-10 20:31:48 +11:00
ca90b64378 Revert a temporary attempt at fixing a crash 2020-11-10 20:30:22 +11:00
f87b06989d Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader. 2020-11-10 20:18:14 +11:00
6766a8cf4c some early work on Reflection Inspector 2020-11-09 21:38:25 +11:00
5e761e2379 cleanup unstripping 2020-11-09 16:43:19 +11:00
3783638c89 Add TMP bundle, make Debug Console "Clear" reset message count 2020-11-08 22:53:18 +11:00
d038d13867 lots...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
2efc3f6578 Finish GameObject Inspector, start Search page, some other UI changes/fixes 2020-11-06 20:42:16 +11:00
e175e9c438 refactor 2020-11-05 17:33:04 +11:00
a46bc11e42 more progress, GameObject inspector almost done 2020-11-03 20:59:13 +11:00
b9b5d721c8 GameObject inspector taking shape 2020-11-02 20:48:53 +11:00
f4ba14cd13 2.1.0
* Fix a bug with Il2Cpp reflection causing TargetInvocationException and other weird issues.
2020-10-30 19:24:42 +11:00
b5b3e90b09 A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds 2020-10-28 20:52:40 +11:00
4263cef26a Update ExplorerCore.cs 2020-10-28 20:49:53 +11:00
626e680510 2.0.9
* Fix an issue in mono builds causing a crash
* Fix for games which only contain one scene
* A few small cleanups
2020-10-28 20:49:18 +11:00
b61ac481b9 Fix null-coalescing operators in the C# console crashing the game 2020-10-28 07:14:00 +11:00
ff684d4d4b Finished scene explorer, lots of cleanups. Inspector and Search left now. 2020-10-28 06:39:26 +11:00
7328610252 a bit more scene page development, cleaned up console page a bit 2020-10-27 01:42:29 +11:00
fd950e2aef finished C# Console and Debug Console, starting work on Scene Explorer 2020-10-27 00:54:08 +11:00
2256828384 cleanup and refactor code editor 2020-10-26 01:07:59 +11:00
32684bc63e Update ColorUtilityUnstrip.cs 2020-10-25 21:28:58 +11:00
648ac941df developed new C# console
Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00
0d4b4dc826 Debug console basically finished and working (using TMP now) 2020-10-24 20:18:42 +11:00
7c85969085 Update ExplorerCore.cs 2020-10-24 15:46:11 +11:00
1fce3465c2 Fix bug in ForceUnlockCursor, fix mistake in Reflection Inspector, reduced amount casting with Reflection Inspector 2020-10-24 15:45:37 +11:00
25747503cc Implemented PageHandler proof of concept, fixed something with scrollviews 2020-10-24 00:41:55 +11:00
76c578a9ea little bit more progress, creating main menu page structure 2020-10-23 20:40:44 +11:00
2da293ab21 A bit more progress, got a good framework for the UI going now. 2020-10-23 19:55:02 +11:00
88cbd0e970 cleaned up the resizer, fixed a mistake in UIFactory 2020-10-23 02:56:22 +11:00
a82abe2ec3 Update UIManager.cs 2020-10-23 01:53:19 +11:00
17ee92479c Update UIFactory.cs 2020-10-23 01:52:55 +11:00
508ca27ec2 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:50:33 +11:00
8949e3dc7d Revert "some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far"
This reverts commit 4280a071f6.
2020-10-23 01:48:18 +11:00
4280a071f6 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:48:00 +11:00
48ed78ec36 A few small fixes 2020-10-22 21:00:33 +11:00
3c964cfef9 2.0.7
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping).
* Some cleanups
2020-10-18 21:41:04 +11:00
184b037523 Update ReflectionHelpers.cs 2020-10-18 04:46:50 +11:00
a49a918790 faster il2cpp cast, a few cleanups 2020-10-18 04:39:50 +11:00
e3a58bf675 Update CacheMember.cs 2020-10-17 22:00:53 +11:00
cc29dbda30 Update ReflectionInspector.cs 2020-10-16 20:20:36 +11:00
bc0ad5eab6 refactored icalls using icall helper 2020-10-16 19:40:01 +11:00
bdf86a7448 2.0.6 2020-10-14 20:55:44 +11:00
968546d43c 2.0.6
* Unstrip fixes and cleanups
2020-10-14 20:47:19 +11:00
680556d74e Update README.md 2020-10-12 20:23:21 +11:00
f490203b10 2.0.5
* Added Max Results option to Search (default 5000)
* Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members
* Fixed an issue which could prevent Input support from initializating
* Improved and fixed the display of TextAsset objects
* A few other minor fixes
2020-10-12 20:15:41 +11:00
39d9585f1d 2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
* Fixed an issue related to the recently-added clickthrough prevention and resize drag
* Fixed write-only properties in the inspector
* A few other minor fixes
2020-10-11 22:57:46 +11:00
2d414e544b Update README.md 2020-10-11 20:52:08 +11:00
513fcaa534 Universal click-through prevention attempt 2020-10-11 20:49:14 +11:00
b41f7211e5 2.0.3
* Fixed a few issues related to the Texture2D support/export.
2020-10-11 20:07:23 +11:00
dd6cce1df1 2.0.2 2020-10-10 20:20:10 +11:00
ad54d2c76b 2.0.2
* Added support for viewing Texture2D (and Sprite) from the Inspector, and exporting them to PNG
* Fixed an issue with generic methods not showing their return value type
* Fixed an issue where destroyed UnityEngine.Objects would cause issues in the inspector
* Fixed an issue when caching a ValueCollection of a Dictionary (the generic argument for the Entry Type is the last arg, not the first as with other Enumerables)
2020-10-10 20:19:56 +11:00
139 changed files with 14229 additions and 8990 deletions

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LICENSE
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108
README.md
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@ -1,10 +1,11 @@
<p align="center">
<img align="center" src="icon.png">
<img align="center" src="img/icon.png">
</p>
<p align="center">
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a> and <a href="https://github.com/BepInEx/BepInEx">BepInEx</a>.<br><br>
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
</p>
<p align="center">
<a href="../../releases/latest">
<img src="https://img.shields.io/github/release/sinai-dev/Explorer.svg" />
</a>
@ -22,20 +23,20 @@
## Releases
| Mod Loader | Il2Cpp | Mono |
| Mod Loader | IL2CPP | Mono |
| ----------- | ------ | ---- |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
<b>Il2Cpp Issues:</b>
<b>IL2CPP Issues:</b>
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
* Reflection may fail with certain types, see [here](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
* Scrolling with mouse wheel in the Explorer menu may not work on all games at the moment.
## Features
<p align="center">
<img src="https://raw.githubusercontent.com/sinai-dev/Explorer/master/overview.png">
<a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png">
<img src="img/preview.png" />
</a>
</p>
* <b>Scene Explorer</b>: Simple menu to traverse the Transform heirarchy of the scene.
@ -47,73 +48,55 @@
## How to install
### MelonLoader
Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
1. Download the relevant release from above.
2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `Mods\` folder.
### BepInEx
Requires [BepInEx](https://github.com/BepInEx/BepInEx) to be installed for your game.
1. Download the relevant release from above.
2. Unzip the file into the `BepInEx\plugins\` folder in your game's installation directory, created by BepInEx.
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `plugins\` folder.
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
2. Take the `UnityExplorer.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
### MelonLoader
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.dll` and `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
## Mod Config
There is a simple Mod Config for the Explorer. You can access the settings via the "Options" page of the main menu.
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.xml` (generated after first launch).
`Main Menu Toggle` (KeyCode) | Default: `F7`
`Main Menu Toggle` (KeyCode)
* Default: `F7`
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
`Default Window Size` (Vector2) | Default: `x: 550, y: 700`
* Sets the default width and height for all Explorer windows when created.
`Force Unlock Mouse` (bool)
* Default: `true`
* Forces the cursor to be unlocked and visible while the UnityExplorer menu is open, and prevents anything else taking control.
`Default Items per Page` (int) | Default: `20`
`Default Page Limit` (int)
* Default: `25`
* Sets the default items per page when viewing lists or search results.
* <b>Requires a restart to take effect</b>, apart from Reflection Inspector tabs.
`Enable Bitwise Editing` (bool) | Default: `false`
* Whether or not to show the Bitwise Editing helper when inspecting integers
`Default Output Path` (string)
* Default: `Mods\Explorer`
* Where output is generated to, by default (for Texture PNG saving, etc).
* Currently this is not actually used for anything, but it will be soon.
`Enable Tab View` (bool) | Default: `true`
* Whether or not all inspector windows a grouped into a single window with tabs.
## Mouse Control
Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind Explorer, this is possible but it requires specific patches for that game.
* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
* You can create your own plugin using one of the two plugins above as an example. Usually only a few simple Harmony patches are needed to fix the problem.
For example:
```csharp
using Explorer;
using Harmony; // or 'using HarmonyLib;' for BepInEx
// ...
[HarmonyPatch(typeof(MyGame.MenuClass), nameof(MyGame.MenuClass.CursorUpdate)]
public class MenuClass_CursorUpdate
{
[HarmonyPrefix]
public static bool Prefix()
{
// prevent method running if menu open, let it run if not.
return !ExplorerCore.ShowMenu;
}
}
```
`Log Unity Debug` (bool)
* Default: `false`
* Listens for Unity `Debug.Log` messages and prints them to UnityExplorer's log.
## Building
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one Il2Cpp and one Mono game, with BepInEx and MelonLoader installed for both.
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
1. Install MelonLoader or BepInEx for your game.
2. Open the `src\Explorer.csproj` file in a text editor.
3. Set the relevant `GameFolder` values for the versions you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader Il2Cpp game.
3. Set the relevant `GameFolder` values for the versions you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader IL2CPP game.
4. Open the `src\Explorer.sln` project.
5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
5. The DLLs are built to the `Release\` folder in the root of the repository.
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
@ -121,6 +104,9 @@ If you'd like to build this yourself, you will need to have installed BepInEx an
Written by Sinai.
Thanks to:
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted.
### Licensing
This project uses code from:
* (GPL) [ManlyMarco](https://github.com/ManlyMarco)'s [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for some aspects of the C# Console and Auto-Complete features. The snippets I used are indicated with a comment.
* (MIT) [denikson](https://github.com/denikson) (aka Horse)'s [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted in IL2CPP.
* (Apache) [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) was used as the base for the syntax highlighting for UnityExplorer's C# console, although it has been heavily rewritten and optimized. Used classes are in the `UnityExplorer.CSConsole.Lexer` namespace.

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
namespace UnityExplorer.CSConsole
{
public class AutoCompleter
{
public static AutoCompleter Instance;
public const int MAX_LABELS = 500;
private const int UPDATES_PER_BATCH = 100;
public static GameObject m_mainObj;
//private static RectTransform m_thisRect;
private static readonly List<GameObject> m_suggestionButtons = new List<GameObject>();
private static readonly List<Text> m_suggestionTexts = new List<Text>();
private static readonly List<Text> m_hiddenSuggestionTexts = new List<Text>();
private static bool m_suggestionsDirty;
private static Suggestion[] m_suggestions = new Suggestion[0];
private static int m_lastBatchIndex;
private static string m_prevInput = "NULL";
private static int m_lastCaretPos;
public static void Init()
{
ConstructUI();
m_mainObj.SetActive(false);
}
public static void Update()
{
if (!m_mainObj)
{
return;
}
if (!CodeEditor.EnableAutocompletes)
{
if (m_mainObj.activeSelf)
{
m_mainObj.SetActive(false);
}
return;
}
RefreshButtons();
UpdatePosition();
}
public static void SetSuggestions(Suggestion[] suggestions)
{
m_suggestions = suggestions;
m_suggestionsDirty = true;
m_lastBatchIndex = 0;
}
private static void RefreshButtons()
{
if (!m_suggestionsDirty)
{
return;
}
if (m_suggestions.Length < 1)
{
if (m_mainObj.activeSelf)
{
m_mainObj?.SetActive(false);
}
return;
}
if (!m_mainObj.activeSelf)
{
m_mainObj.SetActive(true);
}
if (m_suggestions.Length < 1 || m_lastBatchIndex >= MAX_LABELS)
{
m_suggestionsDirty = false;
return;
}
int end = m_lastBatchIndex + UPDATES_PER_BATCH;
for (int i = m_lastBatchIndex; i < end && i < MAX_LABELS; i++)
{
if (i >= m_suggestions.Length)
{
if (m_suggestionButtons[i].activeSelf)
{
m_suggestionButtons[i].SetActive(false);
}
}
else
{
if (!m_suggestionButtons[i].activeSelf)
{
m_suggestionButtons[i].SetActive(true);
}
var suggestion = m_suggestions[i];
var label = m_suggestionTexts[i];
var hiddenLabel = m_hiddenSuggestionTexts[i];
label.text = suggestion.Full;
hiddenLabel.text = suggestion.Addition;
label.color = suggestion.TextColor;
}
m_lastBatchIndex = i;
}
m_lastBatchIndex++;
}
private static void UpdatePosition()
{
try
{
var editor = CSConsolePage.Instance.m_codeEditor;
if (!editor.InputField.isFocused)
return;
var textGen = editor.InputText.cachedTextGenerator;
int caretPos = editor.m_lastCaretPos;
if (caretPos == m_lastCaretPos)
return;
m_lastCaretPos = caretPos;
if (caretPos >= 1)
caretPos--;
var pos = textGen.characters[caretPos].cursorPos;
pos = editor.InputField.transform.TransformPoint(pos);
m_mainObj.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
}
catch //(Exception e)
{
//ExplorerCore.Log(e.ToString());
}
}
private static readonly char[] splitChars = new[] { '{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?' };
public static void CheckAutocomplete()
{
var m_codeEditor = CSConsolePage.Instance.m_codeEditor;
string input = m_codeEditor.InputField.text;
int caretIndex = m_codeEditor.InputField.caretPosition;
if (!string.IsNullOrEmpty(input))
{
try
{
int start = caretIndex <= 0 ? 0 : input.LastIndexOfAny(splitChars, caretIndex - 1) + 1;
input = input.Substring(start, caretIndex - start).Trim();
}
catch (ArgumentException) { }
}
if (!string.IsNullOrEmpty(input) && input != m_prevInput)
{
GetAutocompletes(input);
}
else
{
ClearAutocompletes();
}
m_prevInput = input;
}
public static void ClearAutocompletes()
{
if (CodeEditor.AutoCompletes.Any())
{
CodeEditor.AutoCompletes.Clear();
}
}
public static void GetAutocompletes(string input)
{
try
{
// Credit ManylMarco
CodeEditor.AutoCompletes.Clear();
string[] completions = CSConsolePage.Instance.m_evaluator.GetCompletions(input, out string prefix);
if (completions != null)
{
if (prefix == null)
{
prefix = input;
}
CodeEditor.AutoCompletes.AddRange(completions
.Where(x => !string.IsNullOrEmpty(x))
.Select(x => new Suggestion(x, prefix, Suggestion.Contexts.Other))
);
}
string trimmed = input.Trim();
if (trimmed.StartsWith("using"))
{
trimmed = trimmed.Remove(0, 5).Trim();
}
IEnumerable<Suggestion> namespaces = Suggestion.Namespaces
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
.Select(x => new Suggestion(
x.Substring(trimmed.Length),
x.Substring(0, trimmed.Length),
Suggestion.Contexts.Namespace));
CodeEditor.AutoCompletes.AddRange(namespaces);
IEnumerable<Suggestion> keywords = Suggestion.Keywords
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
.Select(x => new Suggestion(
x.Substring(trimmed.Length),
x.Substring(0, trimmed.Length),
Suggestion.Contexts.Keyword));
CodeEditor.AutoCompletes.AddRange(keywords);
}
catch (Exception ex)
{
ExplorerCore.Log("Autocomplete error:\r\n" + ex.ToString());
ClearAutocompletes();
}
}
#region UI Construction
private static void ConstructUI()
{
var parent = UIManager.CanvasRoot;
var obj = UIFactory.CreateScrollView(parent, out GameObject content, out _, new Color(0.1f, 0.1f, 0.1f, 0.95f));
m_mainObj = obj;
var mainRect = obj.GetComponent<RectTransform>();
//m_thisRect = mainRect;
mainRect.pivot = new Vector2(0f, 1f);
mainRect.anchorMin = new Vector2(0.45f, 0.45f);
mainRect.anchorMax = new Vector2(0.65f, 0.6f);
mainRect.offsetMin = Vector2.zero;
mainRect.offsetMax = Vector2.zero;
var mainGroup = content.GetComponent<VerticalLayoutGroup>();
mainGroup.childControlHeight = false;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = false;
mainGroup.childForceExpandWidth = true;
for (int i = 0; i < MAX_LABELS; i++)
{
var buttonObj = UIFactory.CreateButton(content);
Button btn = buttonObj.GetComponent<Button>();
ColorBlock btnColors = btn.colors;
btnColors.normalColor = new Color(0f, 0f, 0f, 0f);
btnColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1.0f);
btn.colors = btnColors;
var nav = btn.navigation;
nav.mode = Navigation.Mode.Vertical;
btn.navigation = nav;
var btnLayout = buttonObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 20;
var text = btn.GetComponentInChildren<Text>();
text.alignment = TextAnchor.MiddleLeft;
text.color = Color.white;
var hiddenChild = UIFactory.CreateUIObject("HiddenText", buttonObj);
hiddenChild.SetActive(false);
var hiddenText = hiddenChild.AddComponent<Text>();
m_hiddenSuggestionTexts.Add(hiddenText);
btn.onClick.AddListener(UseAutocompleteButton);
void UseAutocompleteButton()
{
CSConsolePage.Instance.m_codeEditor.UseAutocomplete(hiddenText.text);
}
m_suggestionButtons.Add(buttonObj);
m_suggestionTexts.Add(text);
}
}
#endregion
}
}

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using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityExplorer.CSConsole.Lexer;
namespace UnityExplorer.CSConsole
{
public struct LexerMatchInfo
{
public int startIndex;
public int endIndex;
public string htmlColor;
}
public enum DelimiterType
{
Start,
End,
};
public class CSharpLexer
{
private string inputString;
private readonly Matcher[] matchers;
private readonly HashSet<char> startDelimiters;
private readonly HashSet<char> endDelimiters;
private int currentIndex;
private int currentLookaheadIndex;
public char Current { get; private set; }
public char Previous { get; private set; }
public bool EndOfStream => currentLookaheadIndex >= inputString.Length;
public static char indentOpen = '{';
public static char indentClose = '}';
private static StringBuilder indentBuilder = new StringBuilder();
public static char[] delimiters = new[]
{
'[', ']', '(', ')', '{', '}', ';', ':', ',', '.'
};
public static CommentMatch commentMatcher = new CommentMatch();
public static SymbolMatch symbolMatcher = new SymbolMatch();
public static NumberMatch numberMatcher = new NumberMatch();
public static StringMatch stringMatcher = new StringMatch();
public static KeywordMatch validKeywordMatcher = new KeywordMatch
{
highlightColor = new Color(0.33f, 0.61f, 0.83f, 1.0f),
Keywords = new[] { "add", "as", "ascending", "await", "bool", "break", "by", "byte",
"case", "catch", "char", "checked", "const", "continue", "decimal", "default", "descending", "do", "dynamic",
"else", "equals", "false", "finally", "float", "for", "foreach", "from", "global", "goto", "group",
"if", "in", "int", "into", "is", "join", "let", "lock", "long", "new", "null", "object", "on", "orderby", "out",
"ref", "remove", "return", "sbyte", "select", "short", "sizeof", "stackalloc", "string",
"switch", "throw", "true", "try", "typeof", "uint", "ulong", "ushort", "var", "where", "while", "yield" }
};
public static KeywordMatch invalidKeywordMatcher = new KeywordMatch()
{
highlightColor = new Color(0.95f, 0.10f, 0.10f, 1.0f),
Keywords = new[] { "abstract", "async", "base", "class", "delegate", "enum", "explicit", "extern", "fixed", "get",
"implicit", "interface", "internal", "namespace", "operator", "override", "params", "private", "protected", "public",
"using", "partial", "readonly", "sealed", "set", "static", "struct", "this", "unchecked", "unsafe", "value", "virtual", "volatile", "void" }
};
// ~~~~~~~ ctor ~~~~~~~
public CSharpLexer()
{
startDelimiters = new HashSet<char>(delimiters);
endDelimiters = new HashSet<char>(delimiters);
this.matchers = new Matcher[]
{
commentMatcher,
symbolMatcher,
numberMatcher,
stringMatcher,
validKeywordMatcher,
invalidKeywordMatcher,
};
foreach (Matcher lexer in matchers)
{
foreach (char c in lexer.StartChars)
{
if (!startDelimiters.Contains(c))
startDelimiters.Add(c);
}
foreach (char c in lexer.EndChars)
{
if (!endDelimiters.Contains(c))
endDelimiters.Add(c);
}
}
}
// ~~~~~~~ Lex Matching ~~~~~~~
public IEnumerable<LexerMatchInfo> GetMatches(string input)
{
if (input == null || matchers == null || matchers.Length == 0)
{
yield break;
}
inputString = input;
Current = ' ';
Previous = ' ';
currentIndex = 0;
currentLookaheadIndex = 0;
while (!EndOfStream)
{
bool didMatchLexer = false;
ReadWhiteSpace();
foreach (Matcher matcher in matchers)
{
int startIndex = currentIndex;
bool isMatched = matcher.IsMatch(this);
if (isMatched)
{
int endIndex = currentIndex;
didMatchLexer = true;
yield return new LexerMatchInfo
{
startIndex = startIndex,
endIndex = endIndex,
htmlColor = matcher.HexColor,
};
break;
}
}
if (!didMatchLexer)
{
ReadNext();
Commit();
}
}
}
// ~~~~~~~ Indent ~~~~~~~
public static string GetIndentForInput(string input, int indent, out int caretPosition)
{
indentBuilder = new StringBuilder();
indent += 1;
bool stringState = false;
for (int i = 0; i < input.Length; i++)
{
if (input[i] == '"')
{
stringState = !stringState;
}
if (input[i] == '\n')
{
indentBuilder.Append('\n');
for (int j = 0; j < indent; j++)
{
indentBuilder.Append("\t");
}
}
else if (input[i] == '\t')
{
continue;
}
else if (!stringState && input[i] == indentOpen)
{
indentBuilder.Append(indentOpen);
indent++;
}
else if (!stringState && input[i] == indentClose)
{
indentBuilder.Append(indentClose);
indent--;
}
else
{
indentBuilder.Append(input[i]);
}
}
string formattedSection = indentBuilder.ToString();
caretPosition = formattedSection.Length - 1;
for (int i = formattedSection.Length - 1; i >= 0; i--)
{
if (formattedSection[i] == '\n')
{
continue;
}
caretPosition = i;
break;
}
return formattedSection;
}
public static int GetIndentLevel(string inputString, int startIndex, int endIndex)
{
int indent = 0;
for (int i = startIndex; i < endIndex; i++)
{
if (inputString[i] == '\t')
{
indent++;
}
// Check for end line or other characters
if (inputString[i] == '\n' || inputString[i] != ' ')
{
break;
}
}
return indent;
}
// Lexer reading
public char ReadNext()
{
if (EndOfStream)
{
return '\0';
}
Previous = Current;
Current = inputString[currentLookaheadIndex];
currentLookaheadIndex++;
return Current;
}
public void Rollback(int amount = -1)
{
if (amount == -1)
{
currentLookaheadIndex = currentIndex;
}
else
{
if (currentLookaheadIndex > currentIndex)
{
currentLookaheadIndex -= amount;
}
}
int previousIndex = currentLookaheadIndex - 1;
if (previousIndex >= inputString.Length)
{
Previous = inputString[inputString.Length - 1];
}
else if (previousIndex >= 0)
{
Previous = inputString[previousIndex];
}
else
{
Previous = ' ';
}
}
public void Commit()
{
currentIndex = currentLookaheadIndex;
}
public bool IsSpecialSymbol(char character, DelimiterType position = DelimiterType.Start)
{
if (position == DelimiterType.Start)
{
return startDelimiters.Contains(character);
}
return endDelimiters.Contains(character);
}
private void ReadWhiteSpace()
{
while (char.IsWhiteSpace(ReadNext()) == true)
{
Commit();
}
Rollback();
}
}
}

481
src/CSConsole/CodeEditor.cs Normal file
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using System;
using System.Linq;
using System.Text;
using UnityExplorer.Input;
using UnityExplorer.CSConsole.Lexer;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using System.Collections.Generic;
using System.Reflection;
using UnityExplorer.UI.Shared;
using UnityExplorer.Helpers;
namespace UnityExplorer.CSConsole
{
// Handles most of the UI side of the C# console, including syntax highlighting.
public class CodeEditor
{
public InputField InputField { get; internal set; }
public Text InputText { get; internal set; }
public int CurrentIndent { get; private set; }
public static bool EnableCtrlRShortcut { get; set; } = true;
public static bool EnableAutoIndent { get; set; } = true;
public static bool EnableAutocompletes { get; set; } = true;
public static List<Suggestion> AutoCompletes = new List<Suggestion>();
public string HighlightedText => inputHighlightText.text;
private Text inputHighlightText;
private readonly CSharpLexer highlightLexer;
private readonly StringBuilder sbHighlight;
internal int m_lastCaretPos;
internal int m_fixCaretPos;
internal bool m_fixwanted;
internal float m_lastSelectAlpha;
private static readonly KeyCode[] onFocusKeys =
{
KeyCode.Return, KeyCode.Backspace, KeyCode.UpArrow,
KeyCode.DownArrow, KeyCode.LeftArrow, KeyCode.RightArrow
};
internal const string STARTUP_TEXT = @"Welcome to the UnityExplorer C# Console.
The following helper methods are available:
* <color=#add490>Log(""message"")</color> logs a message to the debug console
* <color=#add490>CurrentTarget()</color> returns the currently inspected target on the Home page
* <color=#add490>AllTargets()</color> returns an object[] array containing all inspected instances
* <color=#add490>Inspect(someObject)</color> to inspect an instance, eg. Inspect(Camera.main);
* <color=#add490>Inspect(typeof(SomeClass))</color> to inspect a Class with static reflection
* <color=#add490>AddUsing(""SomeNamespace"")</color> adds a using directive to the C# console
* <color=#add490>GetUsing()</color> logs the current using directives to the debug console
* <color=#add490>Reset()</color> resets all using directives and variables
";
public CodeEditor()
{
sbHighlight = new StringBuilder();
highlightLexer = new CSharpLexer();
ConstructUI();
InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
}
public void Update()
{
if (EnableCtrlRShortcut)
{
if ((InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
&& InputManager.GetKeyDown(KeyCode.R))
{
var text = InputField.text.Trim();
if (!string.IsNullOrEmpty(text))
{
CSConsolePage.Instance.Evaluate(text);
return;
}
}
}
if (EnableAutoIndent && InputManager.GetKeyDown(KeyCode.Return))
AutoIndentCaret();
if (EnableAutocompletes && InputField.isFocused)
{
if (InputManager.GetMouseButton(0) || onFocusKeys.Any(it => InputManager.GetKeyDown(it)))
UpdateAutocompletes();
}
if (m_fixCaretPos > 0)
{
if (!m_fixwanted)
{
EventSystem.current.SetSelectedGameObject(InputField.gameObject, null);
m_fixwanted = true;
}
else
{
InputField.caretPosition = m_fixCaretPos;
InputField.selectionFocusPosition = m_fixCaretPos;
m_fixwanted = false;
m_fixCaretPos = -1;
var color = InputField.selectionColor;
color.a = m_lastSelectAlpha;
InputField.selectionColor = color;
}
}
else if (InputField.caretPosition > 0)
{
m_lastCaretPos = InputField.caretPosition;
}
}
internal void UpdateAutocompletes()
{
AutoCompleter.CheckAutocomplete();
AutoCompleter.SetSuggestions(AutoCompletes.ToArray());
}
public void UseAutocomplete(string suggestion)
{
string input = InputField.text;
input = input.Insert(m_lastCaretPos, suggestion);
InputField.text = input;
m_fixCaretPos = m_lastCaretPos += suggestion.Length;
var color = InputField.selectionColor;
m_lastSelectAlpha = color.a;
color.a = 0f;
InputField.selectionColor = color;
AutoCompleter.ClearAutocompletes();
}
public void OnInputChanged(string newInput, bool forceUpdate = false)
{
string newText = newInput;
UpdateIndent(newInput);
if (!forceUpdate && string.IsNullOrEmpty(newText))
inputHighlightText.text = string.Empty;
else
inputHighlightText.text = SyntaxHighlightContent(newText);
UpdateAutocompletes();
}
private void UpdateIndent(string newText)
{
int caret = InputField.caretPosition;
int len = newText.Length;
if (caret < 0 || caret >= len)
{
while (caret >= 0 && caret >= len)
caret--;
if (caret < 0)
return;
}
CurrentIndent = 0;
bool stringState = false;
for (int i = 0; i < caret && i < newText.Length; i++)
{
char character = newText[i];
if (character == '"')
stringState = !stringState;
else if (!stringState && character == CSharpLexer.indentOpen)
CurrentIndent++;
else if (!stringState && character == CSharpLexer.indentClose)
CurrentIndent--;
}
if (CurrentIndent < 0)
CurrentIndent = 0;
}
private const string CLOSE_COLOR_TAG = "</color>";
private string SyntaxHighlightContent(string inputText)
{
int offset = 0;
sbHighlight.Length = 0;
foreach (LexerMatchInfo match in highlightLexer.GetMatches(inputText))
{
for (int i = offset; i < match.startIndex; i++)
{
sbHighlight.Append(inputText[i]);
}
sbHighlight.Append($"{match.htmlColor}");
for (int i = match.startIndex; i < match.endIndex; i++)
{
sbHighlight.Append(inputText[i]);
}
sbHighlight.Append(CLOSE_COLOR_TAG);
offset = match.endIndex;
}
for (int i = offset; i < inputText.Length; i++)
{
sbHighlight.Append(inputText[i]);
}
inputText = sbHighlight.ToString();
return inputText;
}
private void AutoIndentCaret()
{
if (CurrentIndent > 0)
{
string indent = GetAutoIndentTab(CurrentIndent);
if (indent.Length > 0)
{
int caretPos = InputField.caretPosition;
string indentMinusOne = indent.Substring(0, indent.Length - 1);
// get last index of {
// chuck it on the next line if its not already
string text = InputField.text;
string sub = InputField.text.Substring(0, InputField.caretPosition);
int lastIndex = sub.LastIndexOf("{");
int offset = lastIndex - 1;
if (offset >= 0 && text[offset] != '\n' && text[offset] != '\t')
{
string open = "\n" + indentMinusOne;
InputField.text = text.Insert(offset + 1, open);
caretPos += open.Length;
}
// check if should add auto-close }
int numOpen = InputField.text.Where(x => x == CSharpLexer.indentOpen).Count();
int numClose = InputField.text.Where(x => x == CSharpLexer.indentClose).Count();
if (numOpen > numClose)
{
// add auto-indent closing
indentMinusOne = $"\n{indentMinusOne}}}";
InputField.text = InputField.text.Insert(caretPos, indentMinusOne);
}
// insert the actual auto indent now
InputField.text = InputField.text.Insert(caretPos, indent);
//InputField.stringPosition = caretPos + indent.Length;
InputField.caretPosition = caretPos + indent.Length;
}
}
// Update line column and indent positions
UpdateIndent(InputField.text);
InputText.text = InputField.text;
//inputText.SetText(InputField.text, true);
InputText.Rebuild(CanvasUpdate.Prelayout);
InputField.ForceLabelUpdate();
InputField.Rebuild(CanvasUpdate.Prelayout);
OnInputChanged(InputText.text, true);
}
private string GetAutoIndentTab(int amount)
{
string tab = string.Empty;
for (int i = 0; i < amount; i++)
{
tab += "\t";
}
return tab;
}
// ========== UI CONSTRUCTION =========== //
public void ConstructUI()
{
CSConsolePage.Instance.Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
var mainLayout = CSConsolePage.Instance.Content.AddComponent<LayoutElement>();
mainLayout.preferredHeight = 500;
mainLayout.flexibleHeight = 9000;
var mainGroup = CSConsolePage.Instance.Content.AddComponent<VerticalLayoutGroup>();
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
#region TOP BAR
// Main group object
var topBarObj = UIFactory.CreateHorizontalGroup(CSConsolePage.Instance.Content);
LayoutElement topBarLayout = topBarObj.AddComponent<LayoutElement>();
topBarLayout.minHeight = 50;
topBarLayout.flexibleHeight = 0;
var topBarGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
topBarGroup.padding.left = 30;
topBarGroup.padding.right = 30;
topBarGroup.padding.top = 8;
topBarGroup.padding.bottom = 8;
topBarGroup.spacing = 10;
topBarGroup.childForceExpandHeight = true;
topBarGroup.childForceExpandWidth = true;
topBarGroup.childControlWidth = true;
topBarGroup.childControlHeight = true;
topBarGroup.childAlignment = TextAnchor.LowerCenter;
var topBarLabel = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
var topBarLabelLayout = topBarLabel.AddComponent<LayoutElement>();
topBarLabelLayout.preferredWidth = 150;
topBarLabelLayout.flexibleWidth = 5000;
var topBarText = topBarLabel.GetComponent<Text>();
topBarText.text = "C# Console";
topBarText.fontSize = 20;
// Enable Ctrl+R toggle
var ctrlRToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle ctrlRToggle, out Text ctrlRToggleText);
ctrlRToggle.onValueChanged.AddListener(CtrlRToggleCallback);
void CtrlRToggleCallback(bool val)
{
EnableCtrlRShortcut = val;
}
ctrlRToggleText.text = "Run on Ctrl+R";
ctrlRToggleText.alignment = TextAnchor.UpperLeft;
var ctrlRLayout = ctrlRToggleObj.AddComponent<LayoutElement>();
ctrlRLayout.minWidth = 140;
ctrlRLayout.flexibleWidth = 0;
ctrlRLayout.minHeight = 25;
// Enable Suggestions toggle
var suggestToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle suggestToggle, out Text suggestToggleText);
suggestToggle.onValueChanged.AddListener(SuggestToggleCallback);
void SuggestToggleCallback(bool val)
{
EnableAutocompletes = val;
AutoCompleter.Update();
}
suggestToggleText.text = "Suggestions";
suggestToggleText.alignment = TextAnchor.UpperLeft;
var suggestLayout = suggestToggleObj.AddComponent<LayoutElement>();
suggestLayout.minWidth = 120;
suggestLayout.flexibleWidth = 0;
suggestLayout.minHeight = 25;
// Enable Auto-indent toggle
var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle autoIndentToggle, out Text autoIndentToggleText);
autoIndentToggle.onValueChanged.AddListener(OnIndentChanged);
void OnIndentChanged(bool val) => EnableAutoIndent = val;
autoIndentToggleText.text = "Auto-indent on Enter";
autoIndentToggleText.alignment = TextAnchor.UpperLeft;
var autoIndentLayout = autoIndentToggleObj.AddComponent<LayoutElement>();
autoIndentLayout.minWidth = 180;
autoIndentLayout.flexibleWidth = 0;
autoIndentLayout.minHeight = 25;
#endregion
#region CONSOLE INPUT
int fontSize = 16;
var inputObj = UIFactory.CreateSrollInputField(CSConsolePage.Instance.Content, out InputFieldScroller consoleScroll, fontSize);
var inputField = consoleScroll.inputField;
var mainTextObj = inputField.textComponent.gameObject;
var mainTextInput = inputField.textComponent;
mainTextInput.supportRichText = false;
mainTextInput.color = new Color(1, 1, 1, 0.5f);
var placeHolderText = inputField.placeholder.GetComponent<Text>();
placeHolderText.text = STARTUP_TEXT;
placeHolderText.fontSize = fontSize;
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
highlightTextRect.pivot = new Vector2(0, 1);
highlightTextRect.anchorMin = Vector2.zero;
highlightTextRect.anchorMax = Vector2.one;
highlightTextRect.offsetMin = new Vector2(20, 0);
highlightTextRect.offsetMax = new Vector2(14, 0);
var highlightTextInput = highlightTextObj.AddComponent<Text>();
highlightTextInput.supportRichText = true;
highlightTextInput.fontSize = fontSize;
#endregion
#region COMPILE BUTTON
var compileBtnObj = UIFactory.CreateButton(CSConsolePage.Instance.Content);
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
compileBtnLayout.preferredWidth = 80;
compileBtnLayout.flexibleWidth = 0;
compileBtnLayout.minHeight = 45;
compileBtnLayout.flexibleHeight = 0;
var compileButton = compileBtnObj.GetComponent<Button>();
var compileBtnColors = compileButton.colors;
compileBtnColors.normalColor = new Color(14f / 255f, 80f / 255f, 14f / 255f);
compileButton.colors = compileBtnColors;
var btnText = compileBtnObj.GetComponentInChildren<Text>();
btnText.text = "Run";
btnText.fontSize = 18;
btnText.color = Color.white;
// Set compile button callback now that we have the Input Field reference
compileButton.onClick.AddListener(CompileCallback);
void CompileCallback()
{
if (!string.IsNullOrEmpty(inputField.text))
{
CSConsolePage.Instance.Evaluate(inputField.text.Trim());
}
}
#endregion
//mainTextInput.supportRichText = false;
mainTextInput.font = UIManager.ConsoleFont;
placeHolderText.font = UIManager.ConsoleFont;
highlightTextInput.font = UIManager.ConsoleFont;
// reset this after formatting finalized
highlightTextRect.anchorMin = Vector2.zero;
highlightTextRect.anchorMax = Vector2.one;
highlightTextRect.offsetMin = Vector2.zero;
highlightTextRect.offsetMax = Vector2.zero;
// assign references
this.InputField = inputField;
this.InputText = mainTextInput;
this.inputHighlightText = highlightTextInput;
}
}
}

View File

@ -0,0 +1,46 @@
using System.Collections.Generic;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexer
{
public class CommentMatch : Matcher
{
public string lineCommentStart = @"//";
public string blockCommentStart = @"/*";
public string blockCommentEnd = @"*/";
public override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
public override IEnumerable<char> StartChars => new char[] { lineCommentStart[0], blockCommentStart[0] };
public override IEnumerable<char> EndChars => new char[] { blockCommentEnd[0] };
public override bool IsImplicitMatch(CSharpLexer lexer) => IsMatch(lexer, lineCommentStart) || IsMatch(lexer, blockCommentStart);
private bool IsMatch(CSharpLexer lexer, string commentType)
{
if (!string.IsNullOrEmpty(commentType))
{
lexer.Rollback();
bool match = true;
for (int i = 0; i < commentType.Length; i++)
{
if (commentType[i] != lexer.ReadNext())
{
match = false;
break;
}
}
if (match)
{
// Read until end of line or file
while (!IsEndLineOrEndFile(lexer, lexer.ReadNext())) { }
return true;
}
}
return false;
}
private bool IsEndLineOrEndFile(CSharpLexer lexer, char character) => lexer.EndOfStream || character == '\n' || character == '\r';
}
}

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@ -0,0 +1,97 @@
using System.Collections.Generic;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexer
{
// I use two different KeywordMatch instances (valid and invalid).
// This class just contains common implementations.
public class KeywordMatch : Matcher
{
public string[] Keywords;
public override Color HighlightColor => highlightColor;
public Color highlightColor;
private readonly HashSet<string> shortlist = new HashSet<string>();
private readonly Stack<string> removeList = new Stack<string>();
public override bool IsImplicitMatch(CSharpLexer lexer)
{
if (!char.IsWhiteSpace(lexer.Previous) &&
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
{
return false;
}
shortlist.Clear();
int currentIndex = 0;
char currentChar = lexer.ReadNext();
for (int i = 0; i < Keywords.Length; i++)
{
if (Keywords[i][0] == currentChar)
{
shortlist.Add(Keywords[i]);
}
}
if (shortlist.Count == 0)
{
return false;
}
do
{
if (lexer.EndOfStream)
{
RemoveLongStrings(currentIndex + 1);
break;
}
currentChar = lexer.ReadNext();
currentIndex++;
if (char.IsWhiteSpace(currentChar) ||
lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
{
RemoveLongStrings(currentIndex);
lexer.Rollback(1);
break;
}
foreach (string keyword in shortlist)
{
if (currentIndex >= keyword.Length || keyword[currentIndex] != currentChar)
{
removeList.Push(keyword);
}
}
while (removeList.Count > 0)
{
shortlist.Remove(removeList.Pop());
}
}
while (shortlist.Count > 0);
return shortlist.Count > 0;
}
private void RemoveLongStrings(int length)
{
foreach (string keyword in shortlist)
{
if (keyword.Length > length)
{
removeList.Push(keyword);
}
}
while (removeList.Count > 0)
{
shortlist.Remove(removeList.Pop());
}
}
}
}

View File

@ -0,0 +1,32 @@
using System.Collections.Generic;
using UnityExplorer.Unstrip;
using UnityEngine;
using System.Linq;
namespace UnityExplorer.CSConsole.Lexer
{
public abstract class Matcher
{
public abstract Color HighlightColor { get; }
public string HexColor => htmlColor ?? (htmlColor = "<color=#" + HighlightColor.ToHex() + ">");
private string htmlColor;
public virtual IEnumerable<char> StartChars => Enumerable.Empty<char>();
public virtual IEnumerable<char> EndChars => Enumerable.Empty<char>();
public abstract bool IsImplicitMatch(CSharpLexer lexer);
public bool IsMatch(CSharpLexer lexer)
{
if (IsImplicitMatch(lexer))
{
lexer.Commit();
return true;
}
lexer.Rollback();
return false;
}
}
}

View File

@ -0,0 +1,39 @@
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexer
{
public class NumberMatch : Matcher
{
public override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
public override bool IsImplicitMatch(CSharpLexer lexer)
{
if (!char.IsWhiteSpace(lexer.Previous) &&
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
{
return false;
}
bool matchedNumber = false;
while (!lexer.EndOfStream)
{
if (IsNumberOrDecimalPoint(lexer.ReadNext()))
{
matchedNumber = true;
lexer.Commit();
}
else
{
lexer.Rollback();
break;
}
}
return matchedNumber;
}
private bool IsNumberOrDecimalPoint(char character) => char.IsNumber(character) || character == '.';
}
}

View File

@ -0,0 +1,26 @@
using System.Collections.Generic;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexer
{
public class StringMatch : Matcher
{
public override Color HighlightColor => new Color(0.79f, 0.52f, 0.32f, 1.0f);
public override IEnumerable<char> StartChars => new[] { '"' };
public override IEnumerable<char> EndChars => new[] { '"' };
public override bool IsImplicitMatch(CSharpLexer lexer)
{
if (lexer.ReadNext() == '"')
{
while (!IsClosingQuoteOrEndFile(lexer, lexer.ReadNext())) { }
return true;
}
return false;
}
private bool IsClosingQuoteOrEndFile(CSharpLexer lexer, char character) => lexer.EndOfStream || character == '"';
}
}

View File

@ -0,0 +1,106 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexer
{
public class SymbolMatch : Matcher
{
public override Color HighlightColor => new Color(0.58f, 0.47f, 0.37f, 1.0f);
private readonly string[] symbols = new[]
{
"[", "]", "(", ")", ".", "?", ":", "+", "-", "*", "/", "%", "&", "|", "^", "~", "=", "<", ">",
"++", "--", "&&", "||", "<<", ">>", "==", "!=", "<=", ">=", "+=", "-=", "*=", "/=", "%=", "&=",
"|=", "^=", "<<=", ">>=", "->", "??", "=>",
};
private static readonly List<string> shortlist = new List<string>();
private static readonly Stack<string> removeList = new Stack<string>();
public override IEnumerable<char> StartChars => symbols.Select(s => s[0]);
public override IEnumerable<char> EndChars => symbols.Select(s => s[0]);
public override bool IsImplicitMatch(CSharpLexer lexer)
{
if (lexer == null)
return false;
if (!char.IsWhiteSpace(lexer.Previous) &&
!char.IsLetter(lexer.Previous) &&
!char.IsDigit(lexer.Previous) &&
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
{
return false;
}
shortlist.Clear();
int currentIndex = 0;
char currentChar = lexer.ReadNext();
for (int i = symbols.Length - 1; i >= 0; i--)
{
if (symbols[i][0] == currentChar)
shortlist.Add(symbols[i]);
}
if (shortlist.Count == 0)
return false;
do
{
if (lexer.EndOfStream)
{
RemoveLongStrings(currentIndex + 1);
break;
}
currentChar = lexer.ReadNext();
currentIndex++;
if (char.IsWhiteSpace(currentChar) ||
char.IsLetter(currentChar) ||
char.IsDigit(currentChar) ||
lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
{
RemoveLongStrings(currentIndex);
lexer.Rollback(1);
break;
}
foreach (string symbol in shortlist)
{
if (currentIndex >= symbol.Length || symbol[currentIndex] != currentChar)
{
removeList.Push(symbol);
}
}
while (removeList.Count > 0)
{
shortlist.Remove(removeList.Pop());
}
}
while (shortlist.Count > 0);
return shortlist.Count > 0;
}
private void RemoveLongStrings(int length)
{
foreach (string keyword in shortlist)
{
if (keyword.Length > length)
{
removeList.Push(keyword);
}
}
while (removeList.Count > 0)
{
shortlist.Remove(removeList.Pop());
}
}
}
}

View File

@ -6,20 +6,20 @@ using Mono.CSharp;
// Thanks to ManlyMarco for this
namespace Explorer.UI.Main
namespace UnityExplorer.CSConsole
{
internal class ScriptEvaluator : Evaluator, IDisposable
public class ScriptEvaluator : Evaluator, IDisposable
{
private static readonly HashSet<string> StdLib = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
private static readonly HashSet<string> StdLib = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
{
"mscorlib", "System.Core", "System", "System.Xml"
"mscorlib", "System.Core", "System", "System.Xml"
};
private readonly TextWriter _logger;
private readonly TextWriter tw;
public ScriptEvaluator(TextWriter logger) : base(BuildContext(logger))
public ScriptEvaluator(TextWriter tw) : base(BuildContext(tw))
{
_logger = logger;
this.tw = tw;
ImportAppdomainAssemblies(ReferenceAssembly);
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
@ -28,14 +28,17 @@ namespace Explorer.UI.Main
public void Dispose()
{
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
_logger.Dispose();
tw.Dispose();
}
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
{
string name = args.LoadedAssembly.GetName().Name;
if (StdLib.Contains(name))
{
return;
}
ReferenceAssembly(args.LoadedAssembly);
}
@ -58,11 +61,14 @@ namespace Explorer.UI.Main
private static void ImportAppdomainAssemblies(Action<Assembly> import)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
{
string name = assembly.GetName().Name;
if (StdLib.Contains(name))
{
continue;
}
import(assembly);
}
}

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@ -0,0 +1,57 @@
using System;
using Mono.CSharp;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.Inspectors;
namespace UnityExplorer.CSConsole
{
public class ScriptInteraction : InteractiveBase
{
public static void Log(object message)
{
ExplorerCore.Log(message);
}
public static void AddUsing(string directive)
{
CSConsolePage.Instance.AddUsing(directive);
}
public static void GetUsing()
{
ExplorerCore.Log(CSConsolePage.Instance.m_evaluator.GetUsing());
}
public static void Reset()
{
CSConsolePage.Instance.ResetConsole();
}
public static object CurrentTarget()
{
return InspectorManager.Instance?.m_activeInspector?.Target;
}
public static object[] AllTargets()
{
int count = InspectorManager.Instance?.m_currentInspectors.Count ?? 0;
object[] ret = new object[count];
for (int i = 0; i < count; i++)
{
ret[i] = InspectorManager.Instance?.m_currentInspectors[i].Target;
}
return ret;
}
public static void Inspect(object obj)
{
InspectorManager.Instance.Inspect(obj);
}
public static void Inspect(Type type)
{
InspectorManager.Instance.Inspect(type);
}
}
}

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@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Helpers;
namespace UnityExplorer.CSConsole
{
public struct Suggestion
{
public enum Contexts
{
Namespace,
Keyword,
Other
}
// ~~~~ Instance ~~~~
public readonly string Prefix;
public readonly string Addition;
public readonly Contexts Context;
public string Full => Prefix + Addition;
public Color TextColor => GetTextColor();
public Suggestion(string addition, string prefix, Contexts type)
{
Addition = addition;
Prefix = prefix;
Context = type;
}
private Color GetTextColor()
{
switch (Context)
{
case Contexts.Namespace: return Color.grey;
case Contexts.Keyword: return keywordColor;
default: return Color.white;
}
}
// ~~~~ Static ~~~~
public static HashSet<string> Namespaces => m_namspaces ?? GetNamespaces();
private static HashSet<string> m_namspaces;
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSharpLexer.validKeywordMatcher.Keywords));
private static HashSet<string> m_keywords;
private static readonly Color keywordColor = new Color(80f / 255f, 150f / 255f, 215f / 255f);
private static HashSet<string> GetNamespaces()
{
HashSet<string> set = new HashSet<string>(
AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(GetTypes)
.Where(x => x.IsPublic && !string.IsNullOrEmpty(x.Namespace))
.Select(x => x.Namespace));
return m_namspaces = set;
IEnumerable<Type> GetTypes(Assembly asm) => asm.TryGetTypes();
}
}
}

View File

@ -1,26 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.UI;
namespace Explorer.CacheObject
{
public class CacheEnumerated : CacheObjectBase
{
public int Index { get; set; }
public IList RefIList { get; set; }
public InteractiveEnumerable ParentEnumeration { get; set; }
public override bool CanWrite => RefIList != null && ParentEnumeration.OwnerCacheObject.CanWrite;
public override void SetValue()
{
RefIList[Index] = IValue.Value;
ParentEnumeration.Value = RefIList;
ParentEnumeration.OwnerCacheObject.SetValue();
}
}
}

View File

@ -1,75 +0,0 @@
using System;
using System.Reflection;
using Explorer.CacheObject;
using UnityEngine;
namespace Explorer
{
public static class CacheFactory
{
public static CacheObjectBase GetCacheObject(object obj)
{
if (obj == null) return null;
return GetCacheObject(obj, ReflectionHelpers.GetActualType(obj));
}
public static CacheObjectBase GetCacheObject(object obj, Type type)
{
var ret = new CacheObjectBase();
ret.Init(obj, type);
return ret;
}
public static CacheMember GetCacheObject(MemberInfo member, object declaringInstance)
{
CacheMember ret;
if (member is MethodInfo mi && CanProcessArgs(mi.GetParameters()))
{
ret = new CacheMethod();
ret.InitMember(mi, declaringInstance);
}
else if (member is PropertyInfo pi && CanProcessArgs(pi.GetIndexParameters()))
{
ret = new CacheProperty();
ret.InitMember(pi, declaringInstance);
}
else if (member is FieldInfo fi)
{
ret = new CacheField();
ret.InitMember(fi, declaringInstance);
}
else
{
return null;
}
return ret;
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
{
pType = pType.GetElementType();
}
if (pType.IsPrimitive || pType == typeof(string))
{
continue;
}
else
{
return false;
}
}
return true;
}
}
}

View File

@ -1,43 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace Explorer.CacheObject
{
public class CacheField : CacheMember
{
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
public override void InitMember(MemberInfo member, object declaringInstance)
{
base.InitMember(member, declaringInstance);
base.Init(null, (member as FieldInfo).FieldType);
UpdateValue();
}
public override void UpdateValue()
{
try
{
var fi = MemInfo as FieldInfo;
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
base.UpdateValue();
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
}
public override void SetValue()
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
}
}
}

View File

@ -1,226 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
namespace Explorer.CacheObject
{
public class CacheMember : CacheObjectBase
{
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public virtual bool IsStatic { get; private set; }
public override bool HasParameters => m_arguments != null && m_arguments.Length > 0;
public override bool IsMember => true;
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public override bool CanWrite => m_canWrite ?? GetCanWrite();
private bool? m_canWrite;
public string ReflectionException { get; set; }
public bool m_evaluated = false;
public bool m_isEvaluating;
public ParameterInfo[] m_arguments = new ParameterInfo[0];
public string[] m_argumentInput = new string[0];
public virtual void InitMember(MemberInfo member, object declaringInstance)
{
MemInfo = member;
DeclaringInstance = declaringInstance;
DeclaringType = member.DeclaringType;
}
public override void UpdateValue()
{
base.UpdateValue();
}
public override void SetValue()
{
// ...
}
public object[] ParseArguments()
{
if (m_arguments.Length < 1)
{
return null;
}
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type.IsByRef)
{
type = type.GetElementType();
}
if (!string.IsNullOrEmpty(input))
{
if (type == typeof(string))
{
parsedArgs.Add(input);
continue;
}
else
{
try
{
var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input });
parsedArgs.Add(arg);
continue;
}
catch
{
ExplorerCore.Log($"Argument #{i} '{m_arguments[i].Name}' ({type.Name}), could not parse input '{input}'.");
}
}
}
// No input, see if there is a default value.
if (HasDefaultValue(m_arguments[i]))
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
}
public static bool HasDefaultValue(ParameterInfo arg) => arg.DefaultValue != DBNull.Value;
public void DrawArgsInput()
{
GUILayout.Label($"<b><color=orange>Arguments:</color></b>", new GUILayoutOption[0]);
for (int i = 0; i < this.m_arguments.Length; i++)
{
var name = this.m_arguments[i].Name;
var input = this.m_argumentInput[i];
var type = this.m_arguments[i].ParameterType.Name;
var label = $"<color={Syntax.Class_Instance}>{type}</color> ";
label += $"<color={Syntax.Local}>{name}</color>";
if (HasDefaultValue(this.m_arguments[i]))
{
label = $"<i>[{label} = {this.m_arguments[i].DefaultValue ?? "null"}]</i>";
}
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(15) });
GUILayout.Label(label, new GUILayoutOption[] { GUILayout.ExpandWidth(false) });
this.m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.ExpandWidth(true) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.EndHorizontal();
}
}
private bool GetCanWrite()
{
if (MemInfo is FieldInfo fi)
m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
else if (MemInfo is PropertyInfo pi)
m_canWrite = pi.CanWrite;
else
m_canWrite = false;
return (bool)m_canWrite;
}
private string GetRichTextName()
{
string memberColor = "";
bool isStatic = false;
if (MemInfo is FieldInfo fi)
{
if (fi.IsStatic)
{
isStatic = true;
memberColor = Syntax.Field_Static;
}
else
memberColor = Syntax.Field_Instance;
}
else if (MemInfo is MethodInfo mi)
{
if (mi.IsStatic)
{
isStatic = true;
memberColor = Syntax.Method_Static;
}
else
memberColor = Syntax.Method_Instance;
}
else if (MemInfo is PropertyInfo pi)
{
if (pi.GetAccessors()[0].IsStatic)
{
isStatic = true;
memberColor = Syntax.Prop_Static;
}
else
memberColor = Syntax.Prop_Instance;
}
string classColor;
if (MemInfo.DeclaringType.IsValueType)
{
classColor = Syntax.StructGreen;
}
else if (MemInfo.DeclaringType.IsAbstract && MemInfo.DeclaringType.IsSealed)
{
classColor = Syntax.Class_Static;
}
else
{
classColor = Syntax.Class_Instance;
}
m_richTextName = $"<color={classColor}>{MemInfo.DeclaringType.Name}</color>.";
if (isStatic) m_richTextName += "<i>";
m_richTextName += $"<color={memberColor}>{MemInfo.Name}</color>";
if (isStatic) m_richTextName += "</i>";
// generic method args
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
{
m_richTextName += "<";
var args = "";
for (int i = 0; i < cm.GenericArgs.Length; i++)
{
if (args != "") args += ", ";
args += $"<color={Syntax.StructGreen}>{cm.GenericArgs[i].Name}</color>";
}
m_richTextName += args;
m_richTextName += ">";
}
return m_richTextName;
}
}
}

View File

@ -1,199 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
namespace Explorer.CacheObject
{
public class CacheMethod : CacheMember
{
private CacheObjectBase m_cachedReturnValue;
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
public Type[] GenericArgs { get; private set; }
public Type[][] GenericConstraints { get; private set; }
public string[] GenericArgInput = new string[0];
public override void InitMember(MemberInfo member, object declaringInstance)
{
base.InitMember(member, declaringInstance);
var mi = MemInfo as MethodInfo;
GenericArgs = mi.GetGenericArguments();
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
.ToArray();
GenericArgInput = new string[GenericArgs.Length];
m_arguments = mi.GetParameters();
m_argumentInput = new string[m_arguments.Length];
base.Init(null, mi.ReturnType);
}
public override void UpdateValue()
{
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
}
public void Evaluate()
{
MethodInfo mi;
if (GenericArgs.Length > 0)
{
mi = MakeGenericMethodFromInput();
if (mi == null) return;
}
else
{
mi = MemInfo as MethodInfo;
}
object ret = null;
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
m_isEvaluating = false;
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
if (ret != null)
{
//m_cachedReturnValue = CacheFactory.GetTypeAndCacheObject(ret);
m_cachedReturnValue = CacheFactory.GetCacheObject(ret, IValue.ValueType);
m_cachedReturnValue.UpdateValue();
}
else
{
m_cachedReturnValue = null;
}
}
private MethodInfo MakeGenericMethodFromInput()
{
var mi = MemInfo as MethodInfo;
var list = new List<Type>();
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = GenericArgInput[i];
if (ReflectionHelpers.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
list.Add(t);
}
else
{
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
{
if (!constraint.IsAssignableFrom(t))
{
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
return null;
}
}
list.Add(t);
}
}
else
{
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
$" Make sure you use the full name, including the NameSpace.");
return null;
}
}
// make into a generic with type list
mi = mi.MakeGenericMethod(list.ToArray());
return mi;
}
// ==== GUI DRAW ====
//public override void Draw(Rect window, float width)
//{
// base.Draw(window, width);
//}
public void DrawValue(Rect window, float width)
{
string typeLabel = $"<color={Syntax.Class_Instance}>{IValue.ValueType.FullName}</color>";
if (m_evaluated)
{
if (m_cachedReturnValue != null)
{
m_cachedReturnValue.IValue.DrawValue(window, width);
}
else
{
GUILayout.Label($"null ({typeLabel})", new GUILayoutOption[0]);
}
}
else
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeLabel})", new GUILayoutOption[0]);
}
}
public void DrawGenericArgsInput()
{
GUILayout.Label($"<b><color=orange>Generic Arguments:</color></b>", new GUILayoutOption[0]);
for (int i = 0; i < this.GenericArgs.Length; i++)
{
string types = "";
if (this.GenericConstraints[i].Length > 0)
{
foreach (var constraint in this.GenericConstraints[i])
{
if (types != "") types += ", ";
string type;
if (constraint == null)
type = "Any";
else
type = constraint.ToString();
types += $"<color={Syntax.Class_Instance}>{type}</color>";
}
}
else
{
types = $"<color={Syntax.Class_Instance}>Any</color>";
}
var input = this.GenericArgInput[i];
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(
$"<color={Syntax.StructGreen}>{this.GenericArgs[i].Name}</color>",
new GUILayoutOption[] { GUILayout.Width(15) }
);
this.GenericArgInput[i] = GUIUnstrip.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label(types, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
}
}
}
}

View File

@ -1,102 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
namespace Explorer.CacheObject
{
public class CacheObjectBase
{
public InteractiveValue IValue;
public virtual bool CanWrite => false;
public virtual bool HasParameters => false;
public virtual bool IsMember => false;
public bool IsStaticClassSearchResult { get; set; }
public virtual void Init(object obj, Type valueType)
{
if (valueType == null && obj == null)
{
return;
}
InteractiveValue interactive;
if (valueType == typeof(GameObject) || valueType == typeof(Transform))
{
interactive = new InteractiveGameObject();
}
else if (valueType.IsPrimitive || valueType == typeof(string))
{
interactive = new InteractivePrimitive();
}
else if (valueType.IsEnum)
{
if (valueType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
{
interactive = new InteractiveFlags();
}
else
{
interactive = new InteractiveEnum();
}
}
else if (valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType == typeof(Vector4))
{
interactive = new InteractiveVector();
}
else if (valueType == typeof(Quaternion))
{
interactive = new InteractiveQuaternion();
}
else if (valueType == typeof(Color))
{
interactive = new InteractiveColor();
}
else if (valueType == typeof(Rect))
{
interactive = new InteractiveRect();
}
// must check this before IsEnumerable
else if (ReflectionHelpers.IsDictionary(valueType))
{
interactive = new InteractiveDictionary();
}
else if (ReflectionHelpers.IsEnumerable(valueType))
{
interactive = new InteractiveEnumerable();
}
else
{
interactive = new InteractiveValue();
}
interactive.Value = obj;
interactive.ValueType = valueType;
this.IValue = interactive;
this.IValue.OwnerCacheObject = this;
UpdateValue();
this.IValue.Init();
}
public virtual void Draw(Rect window, float width)
{
IValue.Draw(window, width);
}
public virtual void UpdateValue()
{
IValue.UpdateValue();
}
public virtual void SetValue() => throw new NotImplementedException();
}
}

View File

@ -1,58 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace Explorer.CacheObject
{
public class CacheProperty : CacheMember
{
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors()[0].IsStatic;
public override void InitMember(MemberInfo member, object declaringInstance)
{
base.InitMember(member, declaringInstance);
var pi = member as PropertyInfo;
this.m_arguments = pi.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];
base.Init(null, pi.PropertyType);
UpdateValue();
}
public override void UpdateValue()
{
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first.
return;
}
try
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
IValue.Value = pi.GetValue(target, ParseArguments());
base.UpdateValue();
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
}
public override void SetValue()
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
}
}
}

View File

@ -1,40 +1,43 @@
using System.IO;
using System;
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
namespace Explorer.Config
namespace UnityExplorer.Config
{
public class ModConfig
{
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\Explorer";
[XmlIgnore] private const string SETTINGS_PATH = EXPLORER_FOLDER + @"\config.xml";
//[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
[XmlIgnore] private const string SETTINGS_PATH = ExplorerCore.EXPLORER_FOLDER + @"\config.xml";
[XmlIgnore] public static ModConfig Instance;
// Actual configs
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public Vector2 Default_Window_Size = new Vector2(550, 700);
public int Default_Page_Limit = 20;
public bool Bitwise_Support = false;
public bool Tab_View = true;
//public bool Main_Toggle_Global = true;
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public bool Force_Unlock_Mouse = true;
public int Default_Page_Limit = 25;
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
public bool Log_Unity_Debug = false;
public bool Save_Logs_To_Disk = true;
public static event Action OnConfigChanged;
internal static void InvokeConfigChanged()
{
OnConfigChanged?.Invoke();
}
public static void OnLoad()
{
if (!Directory.Exists(EXPLORER_FOLDER))
{
Directory.CreateDirectory(EXPLORER_FOLDER);
}
if (LoadSettings()) return;
if (LoadSettings())
return;
Instance = new ModConfig();
SaveSettings();
}
// returns true if settings successfully loaded
public static bool LoadSettings()
{
if (!File.Exists(SETTINGS_PATH))
@ -43,9 +46,7 @@ namespace Explorer.Config
try
{
using (var file = File.OpenRead(SETTINGS_PATH))
{
Instance = (ModConfig)Serializer.Deserialize(file);
}
}
catch
{
@ -61,9 +62,7 @@ namespace Explorer.Config
File.Delete(SETTINGS_PATH);
using (var file = File.Create(SETTINGS_PATH))
{
Serializer.Serialize(file, Instance);
}
}
}
}

View File

@ -7,72 +7,71 @@ using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.UI.Modules;
#if CPP
using UnhollowerRuntimeLib;
using BepInEx.IL2CPP;
#endif
namespace Explorer
namespace UnityExplorer
{
[BepInPlugin(ExplorerCore.GUID, "Explorer", ExplorerCore.VERSION)]
#if CPP
public class ExplorerBepInPlugin : BasePlugin
#else
#if MONO
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BaseUnityPlugin
#endif
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging =>
#if CPP
Instance?.Log;
#else
Instance?.Logger;
#endif
public static ManualLogSource Logging => Instance?.Logger;
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
#if CPP
// temporary for Il2Cpp until scene change delegate works
private static string lastSceneName;
#endif
// Init
#if CPP
public override void Load()
{
#else
internal void Awake()
{
#endif
Instance = this;
new ExplorerCore();
// HarmonyInstance.PatchAll();
}
internal void Update()
{
ExplorerCore.Update();
}
}
#endif
#if CPP
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BasePlugin
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging => Instance?.Log;
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
// Init
public override void Load()
{
Instance = this;
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
var obj = new GameObject(
"ExplorerBehaviour",
new Il2CppSystem.Type[]
{
Il2CppType.Of<ExplorerBehaviour>()
}
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
);
obj.hideFlags = HideFlags.HideAndDontSave;
GameObject.DontDestroyOnLoad(obj);
#else
SceneManager.activeSceneChanged += DoSceneChange;
#endif
new ExplorerCore();
//HarmonyInstance.PatchAll();
// HarmonyInstance.PatchAll();
}
internal static void DoSceneChange(Scene arg0, Scene arg1)
{
ExplorerCore.OnSceneChange();
}
#if CPP // BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
public class ExplorerBehaviour : MonoBehaviour
{
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
@ -82,28 +81,12 @@ namespace Explorer
Logging.LogMessage("ExplorerBehaviour.Awake");
}
#endif
internal void Update()
{
ExplorerCore.Update();
#if CPP
var scene = SceneManager.GetActiveScene();
if (scene.name != lastSceneName)
{
lastSceneName = scene.name;
DoSceneChange(scene, scene);
}
#endif
}
internal void OnGUI()
{
ExplorerCore.OnGUI();
}
#if CPP
}
#endif
}
#endif
}
#endif

View File

@ -1,126 +1,215 @@
using Explorer.Config;
using Explorer.UI;
using Explorer.UI.Inspectors;
using Explorer.UI.Main;
using Explorer.UI.Shared;
using System;
using UnityExplorer.Config;
using UnityExplorer.Input;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityEngine;
using UnityExplorer.Inspectors;
using System.IO;
using UnityExplorer.Unstrip;
using UnityEngine.SceneManagement;
using UnityExplorer.Helpers;
namespace Explorer
namespace UnityExplorer
{
public class ExplorerCore
{
public const string NAME = "Explorer " + VERSION + " (" + PLATFORM + ", " + MODLOADER + ")";
public const string VERSION = "2.0.1";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.explorer";
public const string PLATFORM =
#if CPP
"Il2Cpp";
#else
"Mono";
#endif
public const string MODLOADER =
#if ML
"MelonLoader";
#else
"BepInEx";
#endif
public const string NAME = "UnityExplorer";
public const string VERSION = "3.0.2";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
public static ExplorerCore Instance { get; private set; }
public static bool ShowMenu
{
get => s_showMenu;
set => SetShowMenu(value);
}
public static bool s_showMenu;
private static bool s_doneUIInit;
private static float s_timeSinceStartup;
public ExplorerCore()
{
if (Instance != null)
{
Log("An instance of Explorer is already active!");
return;
}
Instance = this;
ModConfig.OnLoad();
#if CPP
ReflectionHelpers.TryLoadGameModules();
#endif
new MainMenu();
new WindowManager();
if (!Directory.Exists(EXPLORER_FOLDER))
Directory.CreateDirectory(EXPLORER_FOLDER);
ModConfig.OnLoad();
InputManager.Init();
ForceUnlockCursor.Init();
SetupEvents();
ShowMenu = true;
Log($"{NAME} initialized.");
}
public static bool ShowMenu
{
get => m_showMenu;
set => SetShowMenu(value);
}
public static bool m_showMenu;
private static void SetShowMenu(bool show)
{
m_showMenu = show;
ForceUnlockCursor.UpdateCursorControl();
Log($"{NAME} {VERSION} initialized.");
}
public static void Update()
{
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
{
ShowMenu = !ShowMenu;
}
if (!s_doneUIInit)
CheckUIInit();
if (ShowMenu)
if (MouseInspector.Enabled)
MouseInspector.UpdateInspect();
else
{
ForceUnlockCursor.Update();
InspectUnderMouse.Update();
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
ShowMenu = !ShowMenu;
MainMenu.Instance.Update();
WindowManager.Instance.Update();
if (ShowMenu && s_doneUIInit)
UIManager.Update();
}
}
public static void OnGUI()
private static void CheckUIInit()
{
if (!ShowMenu) return;
s_timeSinceStartup += Time.deltaTime;
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainMenu.Instance.OnGUI();
WindowManager.Instance.OnGUI();
InspectUnderMouse.OnGUI();
GUI.skin = origSkin;
if (s_timeSinceStartup > 0.1f)
{
s_doneUIInit = true;
try
{
UIManager.Init();
Log("Initialized UnityExplorer UI.");
}
catch (Exception e)
{
LogWarning($"Exception setting up UI: {e}");
}
}
}
public static void OnSceneChange()
private void SetupEvents()
{
ScenePage.Instance?.OnSceneChange();
SearchPage.Instance?.OnSceneChange();
}
public static void Log(object message)
{
#if ML
MelonLoader.MelonLogger.Log(message.ToString());
#if CPP
try
{
Application.add_logMessageReceived(new Action<string, string, LogType>(OnUnityLog));
SceneManager.add_sceneLoaded(new Action<Scene, LoadSceneMode>((Scene a, LoadSceneMode b) => { OnSceneLoaded(); }));
SceneManager.add_activeSceneChanged(new Action<Scene, Scene>((Scene a, Scene b) => { OnSceneLoaded(); }));
}
catch { }
#else
ExplorerBepInPlugin.Logging?.LogMessage(message.ToString());
Application.logMessageReceived += OnUnityLog;
SceneManager.sceneLoaded += (Scene a, LoadSceneMode b) => { OnSceneLoaded(); };
SceneManager.activeSceneChanged += (Scene a, Scene b) => { OnSceneLoaded(); };
#endif
}
public static void LogWarning(object message)
internal void OnSceneLoaded()
{
UIManager.OnSceneChange();
}
private static void SetShowMenu(bool show)
{
s_showMenu = show;
if (UIManager.CanvasRoot)
{
UIManager.CanvasRoot.SetActive(show);
if (show)
ForceUnlockCursor.SetEventSystem();
else
ForceUnlockCursor.ReleaseEventSystem();
}
ForceUnlockCursor.UpdateCursorControl();
}
private void OnUnityLog(string message, string stackTrace, LogType type)
{
if (!DebugConsole.LogUnity)
return;
message = $"[UNITY] {message}";
switch (type)
{
case LogType.Assert:
case LogType.Log:
Log(message, true);
break;
case LogType.Warning:
LogWarning(message, true);
break;
case LogType.Exception:
case LogType.Error:
LogError(message, true);
break;
}
}
public static void Log(object message, bool unity = false)
{
DebugConsole.Log(message?.ToString());
if (unity)
return;
#if ML
MelonLoader.MelonLogger.LogWarning(message.ToString());
MelonLoader.MelonLogger.Log(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogWarning(message.ToString());
ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString());
#endif
}
public static void LogError(object message)
public static void LogWarning(object message, bool unity = false)
{
DebugConsole.Log(message?.ToString(), "FFFF00");
if (unity)
return;
#if ML
MelonLoader.MelonLogger.LogError(message.ToString());
MelonLoader.MelonLogger.LogWarning(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogError(message.ToString());
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
#endif
}
public static void LogError(object message, bool unity = false)
{
DebugConsole.Log(message?.ToString(), "FF0000");
if (unity)
return;
#if ML
MelonLoader.MelonLogger.LogError(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
#endif
}
public static string RemoveInvalidFilenameChars(string s)
{
var invalid = System.IO.Path.GetInvalidFileNameChars();
foreach (var c in invalid)
{
s = s.Replace(c.ToString(), "");
}
return s;
}
}
}

View File

@ -1,11 +1,8 @@
#if ML
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
namespace Explorer
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod
{
@ -18,19 +15,14 @@ namespace Explorer
new ExplorerCore();
}
public override void OnLevelWasLoaded(int level)
{
ExplorerCore.OnSceneChange();
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
public override void OnGUI()
public override void OnLevelWasLoaded(int level)
{
ExplorerCore.OnGUI();
ExplorerCore.Instance.OnSceneLoaded();
}
}
}

View File

@ -1,40 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Explorer
{
public static class ReflectionExtensions
{
#if CPP
public static object Il2CppCast(this object obj, Type castTo)
{
return ReflectionHelpers.Il2CppCast(obj, castTo);
}
#endif
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
try
{
return asm.GetExportedTypes();
}
catch
{
return e.Types.Where(t => t != null);
}
}
catch
{
return Enumerable.Empty<Type>();
}
}
}
}

View File

@ -1,24 +0,0 @@
using UnityEngine;
namespace Explorer
{
public static class UnityExtensions
{
public static string GetGameObjectPath(this Transform _transform)
{
return GetGameObjectPath(_transform, true);
}
public static string GetGameObjectPath(this Transform _transform, bool _includeThisName)
{
string path = _includeThisName ? ("/" + _transform.name) : "";
GameObject gameObject = _transform.gameObject;
while (gameObject.transform.parent != null)
{
gameObject = gameObject.transform.parent.gameObject;
path = "/" + gameObject.name + path;
}
return path;
}
}
}

View File

@ -0,0 +1,33 @@
#if CPP
using System;
using UnityEngine.Events;
namespace UnityExplorer.Helpers
{
// Possibly temporary, just so Il2Cpp can do the same style "AddListener" as Mono.
// Just saves me having a preprocessor directive for every single AddListener.
public static class EventHelper
{
public static void AddListener(this UnityEvent action, Action listener)
{
action.AddListener(listener);
}
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
{
action.AddListener(listener);
}
public static void AddListener<T0, T1>(this UnityEvent<T0, T1> action, Action<T0, T1> listener)
{
action.AddListener(listener);
}
public static void AddListener<T0, T1, T2>(this UnityEvent<T0, T1, T2> action, Action<T0, T1, T2> listener)
{
action.AddListener(listener);
}
}
}
#endif

View File

@ -0,0 +1,36 @@
#if CPP
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
namespace UnityExplorer.Helpers
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ICallHelper
{
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
public static T GetICall<T>(string iCallName) where T : Delegate
{
if (iCallCache.ContainsKey(iCallName))
return (T)iCallCache[iCallName];
IntPtr ptr = il2cpp_resolve_icall(iCallName);
if (ptr == IntPtr.Zero)
{
throw new MissingMethodException($"Could not resolve internal call by name '{iCallName}'!");
}
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
iCallCache.Add(iCallName, iCall);
return (T)iCall;
}
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
}
}
#endif

View File

@ -2,49 +2,215 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
using BF = System.Reflection.BindingFlags;
using System.Diagnostics.CodeAnalysis;
#if CPP
using ILType = Il2CppSystem.Type;
using CppType = Il2CppSystem.Type;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using System.Runtime.InteropServices;
#endif
namespace Explorer
namespace UnityExplorer.Helpers
{
public class ReflectionHelpers
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ReflectionHelpers
{
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
#if CPP
public static ILType GameObjectType => Il2CppType.Of<GameObject>();
public static ILType TransformType => Il2CppType.Of<Transform>();
public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
public static ILType ComponentType => Il2CppType.Of<Component>();
public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
private static readonly MethodInfo tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
private static readonly Dictionary<Type, MethodInfo> cachedTryCastMethods = new Dictionary<Type, MethodInfo>();
public static object Il2CppCast(object obj, Type castTo)
public static Type GetTypeByName(string fullName)
{
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) return obj;
if (!cachedTryCastMethods.ContainsKey(castTo))
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
cachedTryCastMethods.Add(castTo, tryCastMethodInfo.MakeGenericMethod(castTo));
foreach (var type in asm.TryGetTypes())
{
if (type.FullName == fullName)
{
return type;
}
}
}
return cachedTryCastMethods[castTo].Invoke(obj, null);
return null;
}
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
public static Type[] GetAllBaseTypes(Type type)
{
List<Type> list = new List<Type>();
while (type != null)
{
list.Add(type);
type = type.BaseType;
}
return list.ToArray();
}
public static Type GetActualType(object obj)
{
if (obj == null)
return null;
var type = obj.GetType();
#if CPP
if (obj is Il2CppSystem.Object ilObject)
{
if (ilObject is CppType)
return typeof(CppType);
if (!string.IsNullOrEmpty(type.Namespace))
{
// Il2CppSystem-namespace objects should just return GetType,
// because using GetIl2CppType returns the System namespace type instead.
if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
return ilObject.GetType();
}
var il2cppType = ilObject.GetIl2CppType();
// check if type is injected
IntPtr classPtr = il2cpp_object_get_class(ilObject.Pointer);
if (RuntimeSpecificsStore.IsInjected(classPtr))
{
var typeByName = GetTypeByName(il2cppType.FullName);
if (typeByName != null)
return typeByName;
}
// this should be fine for all other il2cpp objects
var getType = GetMonoType(il2cppType);
if (getType != null)
return getType;
}
#endif
return type;
}
#if CPP
private static readonly Dictionary<CppType, Type> Il2CppToMonoType = new Dictionary<CppType, Type>();
public static Type GetMonoType(CppType cppType)
{
if (Il2CppToMonoType.ContainsKey(cppType))
return Il2CppToMonoType[cppType];
var getType = Type.GetType(cppType.AssemblyQualifiedName);
Il2CppToMonoType.Add(cppType, getType);
return getType;
}
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();
public static object Il2CppCast(this object obj, Type castTo)
{
if (!(obj is Il2CppSystem.Object ilObj))
return obj;
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
return obj;
IntPtr castFromPtr = il2cpp_object_get_class(ilObj.Pointer);
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
return obj;
if (RuntimeSpecificsStore.IsInjected(castToPtr))
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(ilObj.Pointer);
return Activator.CreateInstance(castTo, ilObj.Pointer);
}
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
{
if (!CppClassPointers.ContainsKey(type))
{
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(new Type[] { type })
.GetField("NativeClassPtr", BF.Public | BF.Static)
.GetValue(null);
CppClassPointers.Add(type, il2cppPtr);
}
else
il2cppPtr = CppClassPointers[type];
return il2cppPtr != IntPtr.Zero;
}
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
#endif
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
try
{
return asm.GetExportedTypes();
}
catch
{
return e.Types.Where(t => t != null);
}
}
catch
{
return Enumerable.Empty<Type>();
}
}
#if CPP
internal static void TryLoadGameModules()
{
LoadModule("Assembly-CSharp");
LoadModule("Assembly-CSharp-firstpass");
}
public static bool LoadModule(string module)
{
#if ML
var path = $@"MelonLoader\Managed\{module}.dll";
#else
public static Type GameObjectType => typeof(GameObject);
public static Type TransformType => typeof(Transform);
public static Type ObjectType => typeof(UnityEngine.Object);
public static Type ComponentType => typeof(Component);
public static Type BehaviourType => typeof(Behaviour);
var path = $@"BepInEx\unhollowed\{module}.dll";
#endif
return LoadModuleInternal(path);
}
internal static bool LoadModuleInternal(string fullPath)
{
if (!File.Exists(fullPath))
return false;
try
{
Assembly.Load(File.ReadAllBytes(fullPath));
return true;
}
catch (Exception e)
{
Console.WriteLine(e.GetType() + ", " + e.Message);
}
return false;
}
#endif
public static bool IsEnumerable(Type t)
@ -93,124 +259,18 @@ namespace Explorer
#endif
}
public static Type GetTypeByName(string fullName)
public static string ExceptionToString(Exception e, bool innerMost = false)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
while (innerMost && e.InnerException != null)
{
foreach (var type in asm.TryGetTypes())
{
if (type.FullName == fullName)
{
return type;
}
}
}
return null;
}
public static Type GetActualType(object obj)
{
if (obj == null) return null;
#if CPP
// Need to use GetIl2CppType for Il2CppSystem Objects
if (obj is Il2CppSystem.Object ilObject)
{
// Prevent weird behaviour when inspecting an Il2CppSystem.Type object.
if (ilObject is ILType)
{
return typeof(ILType);
}
return Type.GetType(ilObject.GetIl2CppType().AssemblyQualifiedName) ?? obj.GetType();
}
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException runtimeEx)
break;
#endif
// It's a normal object, this is fine
return obj.GetType();
}
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
public static Type[] GetAllBaseTypes(Type type)
{
var list = new List<Type>();
while (type != null)
{
list.Add(type);
type = type.BaseType;
e = e.InnerException;
}
return list.ToArray();
}
public static bool LoadModule(string module)
{
#if CPP
#if ML
var path = $@"MelonLoader\Managed\{module}.dll";
#else
var path = $@"BepInEx\unhollowed\{module}.dll";
#endif
if (!File.Exists(path)) return false;
try
{
Assembly.Load(File.ReadAllBytes(path));
return true;
}
catch (Exception e)
{
ExplorerCore.Log(e.GetType() + ", " + e.Message);
}
#endif
return false;
}
public static string ExceptionToString(Exception e)
{
#if CPP
if (IsFailedGeneric(e))
{
return "Unable to initialize this type.";
}
else if (IsObjectCollected(e))
{
return "Garbage collected in Il2Cpp.";
}
#endif
return e.GetType() + ", " + e.Message;
}
#if CPP
public static bool IsFailedGeneric(Exception e)
{
return IsExceptionOfType(e, typeof(TargetInvocationException)) && IsExceptionOfType(e, typeof(TypeLoadException));
}
public static bool IsObjectCollected(Exception e)
{
return IsExceptionOfType(e, typeof(ObjectCollectedException));
}
public static bool IsExceptionOfType(Exception e, Type t, bool strict = true, bool checkInner = true)
{
bool isType;
if (strict)
isType = e.GetType() == t;
else
isType = t.IsAssignableFrom(e.GetType());
if (isType) return true;
if (e.InnerException != null && checkInner)
return IsExceptionOfType(e.InnerException, t, strict);
else
return false;
}
#endif
}
}

View File

@ -0,0 +1,171 @@
using System;
using UnityEngine;
using System.IO;
using System.Reflection;
#if CPP
using UnityExplorer.Unstrip;
#endif
namespace UnityExplorer.Helpers
{
public static class Texture2DHelpers
{
#if CPP // If Mono
#else
private static bool isNewEncodeMethod = false;
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod;
private static MethodInfo GetEncodeToPNGMethod()
{
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
{
isNewEncodeMethod = true;
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
}
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
if (method != null)
{
return m_encodeToPNGMethod = method;
}
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
return null;
}
#endif
public static bool IsReadable(this Texture2D tex)
{
try
{
// This will cause an exception if it's not readable.
// Reason for doing it this way is not all Unity versions
// ship with the 'Texture.isReadable' property.
tex.GetPixel(0, 0);
return true;
}
catch
{
return false;
}
}
public static Texture2D Copy(Texture2D orig, Rect rect) //, bool isDTXnmNormal = false)
{
Color[] pixels;
if (!orig.IsReadable())
orig = ForceReadTexture(orig);
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
_newTex.SetPixels(pixels);
return _newTex;
}
public static Texture2D ForceReadTexture(Texture2D tex)
{
try
{
FilterMode origFilter = tex.filterMode;
tex.filterMode = FilterMode.Point;
var rt = RenderTexture.GetTemporary(tex.width, tex.height, 0, RenderTextureFormat.ARGB32);
rt.filterMode = FilterMode.Point;
RenderTexture.active = rt;
Graphics.Blit(tex, rt);
var _newTex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
_newTex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
_newTex.Apply(false, false);
RenderTexture.active = null;
tex.filterMode = origFilter;
return _newTex;
}
catch (Exception e)
{
ExplorerCore.Log("Exception on ForceReadTexture: " + e.ToString());
return default;
}
}
public static void SaveTextureAsPNG(Texture2D tex, string dir, string name, bool isDTXnmNormal = false)
{
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
byte[] data;
string savepath = dir + @"\" + name + ".png";
// Make sure we can EncodeToPNG it.
if (tex.format != TextureFormat.ARGB32 || !tex.IsReadable())
{
tex = ForceReadTexture(tex);
}
if (isDTXnmNormal)
{
tex = DTXnmToRGBA(tex);
tex.Apply(false, false);
}
#if CPP
data = tex.EncodeToPNG();
#else
if (isNewEncodeMethod)
{
data = (byte[])EncodeToPNGMethod.Invoke(null, new object[] { tex });
}
else
{
data = (byte[])EncodeToPNGMethod.Invoke(tex, new object[0]);
}
#endif
if (data == null || data.Length < 1)
{
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
}
else
{
File.WriteAllBytes(savepath, data);
}
}
// Converts DTXnm-format Normal Map to RGBA-format Normal Map.
public static Texture2D DTXnmToRGBA(Texture2D tex)
{
Color[] colors = tex.GetPixels();
for (int i = 0; i < colors.Length; i++)
{
var c = colors[i];
c.r = c.a * 2 - 1; // red <- alpha
c.g = c.g * 2 - 1; // green is always the same
var rg = new Vector2(c.r, c.g); //this is the red-green vector
c.b = Mathf.Sqrt(1 - Mathf.Clamp01(Vector2.Dot(rg, rg))); //recalculate the blue channel
colors[i] = new Color(
(c.r * 0.5f) + 0.5f,
(c.g * 0.5f) + 0.25f,
(c.b * 0.5f) + 0.5f
);
}
var newtex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
newtex.SetPixels(colors);
return newtex;
}
}
}

View File

@ -1,8 +1,8 @@
using UnityEngine;
namespace Explorer
namespace UnityExplorer.Helpers
{
public class UnityHelpers
public static class UnityHelpers
{
private static Camera m_mainCamera;
@ -18,12 +18,45 @@ namespace Explorer
}
}
public static string ActiveSceneName
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
{
get
var unityObj = obj as Object;
if (obj == null)
{
return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
if (!suppressWarning)
ExplorerCore.LogWarning("The target instance is null!");
return true;
}
else if (obj is Object)
{
if (!unityObj)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
return true;
}
}
return false;
}
public static string ToStringLong(this Vector3 vec)
{
return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
}
public static string GetTransformPath(this Transform t, bool includeThisName = false)
{
string path = includeThisName ? t.transform.name : "";
while (t.parent != null)
{
t = t.parent;
path = $"{t.name}/{path}";
}
return path;
}
}
}

View File

@ -1,21 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
public abstract class AbstractInput
{
public abstract void Init();
public abstract Vector2 MousePosition { get; }
public abstract bool GetKeyDown(KeyCode key);
public abstract bool GetKey(KeyCode key);
public abstract bool GetMouseButtonDown(int btn);
public abstract bool GetMouseButton(int btn);
}
}

15
src/Input/IHandleInput.cs Normal file
View File

@ -0,0 +1,15 @@
using UnityEngine;
namespace UnityExplorer.Input
{
public interface IHandleInput
{
Vector2 MousePosition { get; }
bool GetKeyDown(KeyCode key);
bool GetKey(KeyCode key);
bool GetMouseButtonDown(int btn);
bool GetMouseButton(int btn);
}
}

View File

@ -1,74 +1,43 @@
using System;
using System.Reflection;
using UnityEngine;
using Explorer.Input;
using UnityExplorer.Helpers;
using System.Diagnostics.CodeAnalysis;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer
namespace UnityExplorer.Input
{
public static class InputManager
{
private static AbstractInput inputModule;
private static IHandleInput m_inputModule;
public static Vector3 MousePosition => m_inputModule.MousePosition;
public static bool GetKeyDown(KeyCode key) => m_inputModule.GetKeyDown(key);
public static bool GetKey(KeyCode key) => m_inputModule.GetKey(key);
public static bool GetMouseButtonDown(int btn) => m_inputModule.GetMouseButtonDown(btn);
public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
public static void Init()
{
if (InputSystem.TKeyboard != null || TryLoadModule("Unity.InputSystem", InputSystem.TKeyboard))
#if CPP
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
{
inputModule = new InputSystem();
m_inputModule = new InputSystem();
}
else if (LegacyInput.TInput != null || TryLoadModule("UnityEngine.InputLegacyModule", LegacyInput.TInput))
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
{
inputModule = new LegacyInput();
m_inputModule = new LegacyInput();
}
#endif
if (inputModule == null)
if (m_inputModule == null)
{
ExplorerCore.LogWarning("Could not find any Input module!");
inputModule = new NoInput();
m_inputModule = new NoInput();
}
inputModule.Init();
bool TryLoadModule(string dll, Type check) => ReflectionHelpers.LoadModule(dll) && check != null;
}
public static Vector3 MousePosition => inputModule.MousePosition;
public static bool GetKeyDown(KeyCode key) => inputModule.GetKeyDown(key);
public static bool GetKey(KeyCode key) => inputModule.GetKey(key);
public static bool GetMouseButtonDown(int btn) => inputModule.GetMouseButtonDown(btn);
public static bool GetMouseButton(int btn) => inputModule.GetMouseButton(btn);
//#if CPP
//#pragma warning disable IDE1006
// // public extern static string compositionString { get; }
// internal delegate string get_compositionString_delegate();
// internal static get_compositionString_delegate get_compositionString_iCall =
// IL2CPP.ResolveICall<get_compositionString_delegate>("UnityEngine.Input::get_compositionString");
// public static string compositionString => get_compositionString_iCall();
// // public extern static Vector2 compositionCursorPos { get; set; }
// internal delegate Vector2 get_compositionCursorPos_delegate();
// internal static get_compositionCursorPos_delegate get_compositionCursorPos_iCall =
// IL2CPP.ResolveICall<get_compositionCursorPos_delegate>("UnityEngine.Input::get_compositionCursorPos");
// internal delegate void set_compositionCursorPos_delegate(Vector2 value);
// internal static set_compositionCursorPos_delegate set_compositionCursorPos_iCall =
// IL2CPP.ResolveICall<set_compositionCursorPos_delegate>("UnityEngine.Input::set_compositionCursorPos");
// public static Vector2 compositionCursorPos
// {
// get => get_compositionCursorPos_iCall();
// set => set_compositionCursorPos_iCall(value);
// }
//#pragma warning restore IDE1006
//#endif
}
}

View File

@ -1,109 +1,107 @@
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Helpers;
using UnityEngine;
namespace Explorer.Input
namespace UnityExplorer.Input
{
public class InputSystem : AbstractInput
public class InputSystem : IHandleInput
{
public static Type TKeyboard => _keyboard ?? (_keyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type _keyboard;
public InputSystem()
{
ExplorerCore.Log("Initializing new InputSystem support...");
public static Type TMouse => _mouse ?? (_mouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
private static Type _mouse;
m_kbCurrentProp = TKeyboard.GetProperty("current");
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
public static Type TKey => _key ?? (_key = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
private static Type _key;
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
m_btnIsPressedProp = btnControl.GetProperty("isPressed");
m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
private static PropertyInfo _btnIsPressedProp;
private static PropertyInfo _btnWasPressedProp;
m_mouseCurrentProp = TMouse.GetProperty("current");
m_leftButtonProp = TMouse.GetProperty("leftButton");
m_rightButtonProp = TMouse.GetProperty("rightButton");
private static object CurrentKeyboard => _currentKeyboard ?? (_currentKeyboard = _kbCurrentProp.GetValue(null, null));
private static object _currentKeyboard;
private static PropertyInfo _kbCurrentProp;
private static PropertyInfo _kbIndexer;
m_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
.GetProperty("position");
private static object CurrentMouse => _currentMouse ?? (_currentMouse = _mouseCurrentProp.GetValue(null, null));
private static object _currentMouse;
private static PropertyInfo _mouseCurrentProp;
m_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
.MakeGenericType(typeof(Vector2))
.GetMethod("ReadValue");
}
private static object LeftMouseButton => _lmb ?? (_lmb = _leftButtonProp.GetValue(CurrentMouse, null));
private static object _lmb;
private static PropertyInfo _leftButtonProp;
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type m_tKeyboard;
private static object RightMouseButton => _rmb ?? (_rmb = _rightButtonProp.GetValue(CurrentMouse, null));
private static object _rmb;
private static PropertyInfo _rightButtonProp;
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
private static Type m_tMouse;
private static object MousePositionInfo => _pos ?? (_pos = _positionProp.GetValue(CurrentMouse, null));
private static object _pos;
private static PropertyInfo _positionProp;
private static MethodInfo _readVector2InputMethod;
public static Type TKey => m_tKey ?? (m_tKey = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
private static Type m_tKey;
public override Vector2 MousePosition => (Vector2)_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
private static PropertyInfo m_btnIsPressedProp;
private static PropertyInfo m_btnWasPressedProp;
public override bool GetKeyDown(KeyCode key)
private static object CurrentKeyboard => m_currentKeyboard ?? (m_currentKeyboard = m_kbCurrentProp.GetValue(null, null));
private static object m_currentKeyboard;
private static PropertyInfo m_kbCurrentProp;
private static PropertyInfo m_kbIndexer;
private static object CurrentMouse => m_currentMouse ?? (m_currentMouse = m_mouseCurrentProp.GetValue(null, null));
private static object m_currentMouse;
private static PropertyInfo m_mouseCurrentProp;
private static object LeftMouseButton => m_lmb ?? (m_lmb = m_leftButtonProp.GetValue(CurrentMouse, null));
private static object m_lmb;
private static PropertyInfo m_leftButtonProp;
private static object RightMouseButton => m_rmb ?? (m_rmb = m_rightButtonProp.GetValue(CurrentMouse, null));
private static object m_rmb;
private static PropertyInfo m_rightButtonProp;
private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
private static object m_pos;
private static PropertyInfo m_positionProp;
private static MethodInfo m_readVector2InputMethod;
public Vector2 MousePosition => (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
public bool GetKeyDown(KeyCode key)
{
var parsedKey = Enum.Parse(TKey, key.ToString());
var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
return (bool)_btnWasPressedProp.GetValue(actualKey, null);
return (bool)m_btnWasPressedProp.GetValue(actualKey, null);
}
public override bool GetKey(KeyCode key)
public bool GetKey(KeyCode key)
{
var parsed = Enum.Parse(TKey, key.ToString());
var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
return (bool)_btnIsPressedProp.GetValue(actualKey, null);
return (bool)m_btnIsPressedProp.GetValue(actualKey, null);
}
public override bool GetMouseButtonDown(int btn)
public bool GetMouseButtonDown(int btn)
{
switch (btn)
{
case 0: return (bool)_btnWasPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)_btnWasPressedProp.GetValue(RightMouseButton, null);
case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)m_btnWasPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
public override bool GetMouseButton(int btn)
public bool GetMouseButton(int btn)
{
switch (btn)
{
case 0: return (bool)_btnIsPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)_btnIsPressedProp.GetValue(RightMouseButton, null);
case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)m_btnIsPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
public override void Init()
{
ExplorerCore.Log("Initializing new InputSystem support...");
_kbCurrentProp = TKeyboard.GetProperty("current");
_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
_btnIsPressedProp = btnControl.GetProperty("isPressed");
_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
_mouseCurrentProp = TMouse.GetProperty("current");
_leftButtonProp = TMouse.GetProperty("leftButton");
_rightButtonProp = TMouse.GetProperty("rightButton");
_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
.GetProperty("position");
_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
.MakeGenericType(typeof(Vector2))
.GetMethod("ReadValue");
}
}
}

View File

@ -1,42 +1,40 @@
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Helpers;
using UnityEngine;
namespace Explorer.Input
namespace UnityExplorer.Input
{
public class LegacyInput : AbstractInput
public class LegacyInput : IHandleInput
{
public static Type TInput => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
private static Type _input;
private static PropertyInfo _mousePositionProp;
private static MethodInfo _getKeyMethod;
private static MethodInfo _getKeyDownMethod;
private static MethodInfo _getMouseButtonMethod;
private static MethodInfo _getMouseButtonDownMethod;
public override Vector2 MousePosition => (Vector3)_mousePositionProp.GetValue(null, null);
public override bool GetKey(KeyCode key) => (bool)_getKeyMethod.Invoke(null, new object[] { key });
public override bool GetKeyDown(KeyCode key) => (bool)_getKeyDownMethod.Invoke(null, new object[] { key });
public override bool GetMouseButton(int btn) => (bool)_getMouseButtonMethod.Invoke(null, new object[] { btn });
public override bool GetMouseButtonDown(int btn) => (bool)_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
public override void Init()
public LegacyInput()
{
ExplorerCore.Log("Initializing Legacy Input support...");
_mousePositionProp = TInput.GetProperty("mousePosition");
_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
m_mousePositionProp = TInput.GetProperty("mousePosition");
m_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
m_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
m_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
m_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
}
public static Type TInput => m_tInput ?? (m_tInput = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
private static Type m_tInput;
private static PropertyInfo m_mousePositionProp;
private static MethodInfo m_getKeyMethod;
private static MethodInfo m_getKeyDownMethod;
private static MethodInfo m_getMouseButtonMethod;
private static MethodInfo m_getMouseButtonDownMethod;
public Vector2 MousePosition => (Vector3)m_mousePositionProp.GetValue(null, null);
public bool GetKey(KeyCode key) => (bool)m_getKeyMethod.Invoke(null, new object[] { key });
public bool GetKeyDown(KeyCode key) => (bool)m_getKeyDownMethod.Invoke(null, new object[] { key });
public bool GetMouseButton(int btn) => (bool)m_getMouseButtonMethod.Invoke(null, new object[] { btn });
public bool GetMouseButtonDown(int btn) => (bool)m_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
}
}

View File

@ -1,25 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine;
namespace Explorer.Input
namespace UnityExplorer.Input
{
// Just a stub for games where no Input module was able to load at all.
public class NoInput : AbstractInput
public class NoInput : IHandleInput
{
public override Vector2 MousePosition => Vector2.zero;
public Vector2 MousePosition => Vector2.zero;
public override bool GetKey(KeyCode key) => false;
public bool GetKey(KeyCode key) => false;
public bool GetKeyDown(KeyCode key) => false;
public override bool GetKeyDown(KeyCode key) => false;
public override bool GetMouseButton(int btn) => false;
public override bool GetMouseButtonDown(int btn) => false;
public override void Init() { }
public bool GetMouseButton(int btn) => false;
public bool GetMouseButtonDown(int btn) => false;
}
}

View File

@ -0,0 +1,219 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
namespace UnityExplorer.Inspectors.GameObjects
{
public class ChildList
{
internal static ChildList Instance;
public ChildList()
{
Instance = this;
}
public static PageHandler s_childListPageHandler;
private static GameObject s_childListContent;
private static GameObject[] s_allChildren = new GameObject[0];
private static readonly List<GameObject> s_childrenShortlist = new List<GameObject>();
private static int s_lastChildCount;
private static readonly List<Text> s_childListTexts = new List<Text>();
private static readonly List<Toggle> s_childListToggles = new List<Toggle>();
internal void RefreshChildObjectList()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_allChildren = new GameObject[go.transform.childCount];
for (int i = 0; i < go.transform.childCount; i++)
{
var child = go.transform.GetChild(i);
s_allChildren[i] = child.gameObject;
}
var objects = s_allChildren;
s_childListPageHandler.ListCount = objects.Length;
int newCount = 0;
foreach (var itemIndex in s_childListPageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - s_childListPageHandler.StartIndex;
if (itemIndex >= objects.Length)
{
if (i > s_lastChildCount || i >= s_childListTexts.Count)
break;
GameObject label = s_childListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
GameObject obj = objects[itemIndex];
if (!obj)
continue;
if (i >= s_childrenShortlist.Count)
{
s_childrenShortlist.Add(obj);
AddChildListButton();
}
else
{
s_childrenShortlist[i] = obj;
}
var text = s_childListTexts[i];
var name = obj.name;
if (obj.transform.childCount > 0)
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
text.text = name;
text.color = obj.activeSelf ? Color.green : Color.red;
var tog = s_childListToggles[i];
tog.isOn = obj.activeSelf;
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
s_lastChildCount = newCount;
}
internal static void OnChildListObjectClicked(int index)
{
if (GameObjectInspector.ActiveInstance == null)
return;
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
return;
GameObjectInspector.ActiveInstance.ChangeInspectorTarget(s_childrenShortlist[index]);
GameObjectInspector.ActiveInstance.Update();
}
internal static void OnChildListPageTurn()
{
if (Instance == null)
return;
Instance.RefreshChildObjectList();
}
internal static void OnToggleClicked(int index, bool newVal)
{
if (GameObjectInspector.ActiveInstance == null)
return;
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
return;
var obj = s_childrenShortlist[index];
obj.SetActive(newVal);
}
#region UI CONSTRUCTION
internal void ConstructChildList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
vertGroup.childForceExpandHeight = false;
vertGroup.childForceExpandWidth = false;
vertGroup.childControlWidth = true;
vertGroup.spacing = 5;
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
vertLayout.minWidth = 120;
vertLayout.flexibleWidth = 25000;
vertLayout.minHeight = 200;
vertLayout.flexibleHeight = 5000;
var childTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
var childTitleText = childTitleObj.GetComponent<Text>();
childTitleText.text = "Children";
childTitleText.color = Color.grey;
childTitleText.fontSize = 14;
var childTitleLayout = childTitleObj.AddComponent<LayoutElement>();
childTitleLayout.minHeight = 30;
var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_childListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
var contentLayout = childrenScrollObj.GetComponent<LayoutElement>();
contentLayout.minHeight = 50;
s_childListPageHandler = new PageHandler(scroller);
s_childListPageHandler.ConstructUI(vertGroupObj);
s_childListPageHandler.OnPageChanged += OnChildListPageTurn;
}
internal void AddChildListButton()
{
int thisIndex = s_childListTexts.Count;
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, new Color(0.07f, 0.07f, 0.07f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.flexibleWidth = 320;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
btnGroupObj.AddComponent<Mask>();
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
toggleText.text = "";
toggle.isOn = false;
s_childListToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 25;
mainBtnLayout.flexibleWidth = 999;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
mainBtn.onClick.AddListener(() => { OnChildListObjectClicked(thisIndex); });
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 10;
s_childListTexts.Add(mainText);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
namespace UnityExplorer.Inspectors.GameObjects
{
public class ComponentList
{
internal static ComponentList Instance;
public ComponentList()
{
Instance = this;
}
public static PageHandler s_compListPageHandler;
private static Component[] s_allComps = new Component[0];
private static readonly List<Component> s_compShortlist = new List<Component>();
private static GameObject s_compListContent;
private static readonly List<Text> s_compListTexts = new List<Text>();
private static int s_lastCompCount;
public static readonly List<Toggle> s_compToggles = new List<Toggle>();
internal void RefreshComponentList()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_allComps = go.GetComponents<Component>().ToArray();
var components = s_allComps;
s_compListPageHandler.ListCount = components.Length;
//int startIndex = m_sceneListPageHandler.StartIndex;
int newCount = 0;
foreach (var itemIndex in s_compListPageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - s_compListPageHandler.StartIndex;
if (itemIndex >= components.Length)
{
if (i > s_lastCompCount || i >= s_compListTexts.Count)
break;
GameObject label = s_compListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
Component comp = components[itemIndex];
if (!comp)
continue;
if (i >= s_compShortlist.Count)
{
s_compShortlist.Add(comp);
AddCompListButton();
}
else
{
s_compShortlist[i] = comp;
}
var text = s_compListTexts[i];
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
var toggle = s_compToggles[i];
if (comp is Behaviour behaviour)
{
if (!toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(true);
toggle.isOn = behaviour.enabled;
}
else
{
if (toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(false);
}
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
s_lastCompCount = newCount;
}
internal static void OnCompToggleClicked(int index, bool value)
{
var comp = s_compShortlist[index];
(comp as Behaviour).enabled = value;
}
internal static void OnCompListObjectClicked(int index)
{
if (index >= s_compShortlist.Count || !s_compShortlist[index])
{
return;
}
InspectorManager.Instance.Inspect(s_compShortlist[index]);
}
internal static void OnCompListPageTurn()
{
if (Instance == null)
return;
Instance.RefreshComponentList();
}
#region UI CONSTRUCTION
internal void ConstructCompList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
vertGroup.childForceExpandHeight = false;
vertGroup.childForceExpandWidth = false;
vertGroup.childControlWidth = true;
vertGroup.spacing = 5;
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
vertLayout.minWidth = 120;
vertLayout.flexibleWidth = 25000;
vertLayout.minHeight = 200;
vertLayout.flexibleHeight = 5000;
var compTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
var compTitleText = compTitleObj.GetComponent<Text>();
compTitleText.text = "Components";
compTitleText.color = Color.grey;
compTitleText.fontSize = 14;
var childTitleLayout = compTitleObj.AddComponent<LayoutElement>();
childTitleLayout.minHeight = 30;
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_compListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
var contentLayout = compScrollObj.AddComponent<LayoutElement>();
contentLayout.minHeight = 50;
s_compListPageHandler = new PageHandler(scroller);
s_compListPageHandler.ConstructUI(vertGroupObj);
s_compListPageHandler.OnPageChanged += OnCompListPageTurn;
}
internal void AddCompListButton()
{
int thisIndex = s_compListTexts.Count;
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
btnGroup.childAlignment = TextAnchor.MiddleLeft;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.minWidth = 25;
btnLayout.flexibleWidth = 999;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
btnGroupObj.AddComponent<Mask>();
// Behaviour enabled toggle
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
toggleText.text = "";
toggle.isOn = false;
s_compToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
// Main component button
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 25;
mainBtnLayout.flexibleWidth = 999;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
mainBtn.onClick.AddListener(() => { OnCompListObjectClicked(thisIndex); });
// Component button text
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
//mainText.color = SyntaxColors.Class_Instance.ToColor();
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 8;
s_compListTexts.Add(mainText);
// TODO remove component button
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
using UnityExplorer.Unstrip;
namespace UnityExplorer.Inspectors.GameObjects
{
public class GameObjectControls
{
internal static GameObjectControls Instance;
public GameObjectControls()
{
Instance = this;
}
private static InputField s_setParentInput;
private static ControlEditor s_positionControl;
private static ControlEditor s_localPosControl;
private static ControlEditor s_rotationControl;
private static ControlEditor s_scaleControl;
// Transform Vector editors
internal struct ControlEditor
{
public InputField fullValue;
public Slider[] sliders;
public InputField[] inputs;
public Text[] values;
}
internal static bool s_sliderChangedWanted;
private static Slider s_currentSlider;
private static ControlType s_currentSliderType;
private static VectorValue s_currentSliderValueType;
private static float s_currentSliderValue;
internal enum ControlType
{
position,
localPosition,
eulerAngles,
localScale
}
internal enum VectorValue
{
x, y, z
};
internal void RefreshControls()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_positionControl.fullValue.text = go.transform.position.ToStringLong();
s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringLong();
s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringLong();
s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
s_scaleControl.fullValue.text = go.transform.localScale.ToStringLong();
s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
}
internal static void OnSetParentClicked()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
var input = s_setParentInput.text;
if (string.IsNullOrEmpty(input))
{
go.transform.parent = null;
}
else
{
if (GameObject.Find(input) is GameObject newParent)
{
go.transform.parent = newParent.transform;
}
else
{
ExplorerCore.Log($"Could not find any GameObject from name or path '{input}'! Note: The target must be enabled.");
}
}
}
internal static void OnSliderControlChanged(float value, Slider slider, ControlType controlType, VectorValue vectorValue)
{
if (value == 0)
s_sliderChangedWanted = false;
else
{
if (!s_sliderChangedWanted)
{
s_sliderChangedWanted = true;
s_currentSlider = slider;
s_currentSliderType = controlType;
s_currentSliderValueType = vectorValue;
}
s_currentSliderValue = value;
}
}
internal static void UpdateSliderControl()
{
if (!InputManager.GetMouseButton(0))
{
s_sliderChangedWanted = false;
s_currentSlider.value = 0;
return;
}
if (GameObjectInspector.ActiveInstance == null) return;
var transform = GameObjectInspector.ActiveInstance.TargetGO.transform;
// get the current vector for the control type
Vector3 vector = Vector2.zero;
switch (s_currentSliderType)
{
case ControlType.position:
vector = transform.position; break;
case ControlType.localPosition:
vector = transform.localPosition; break;
case ControlType.eulerAngles:
vector = transform.eulerAngles; break;
case ControlType.localScale:
vector = transform.localScale; break;
}
// apply vector value change
switch (s_currentSliderValueType)
{
case VectorValue.x:
vector.x += s_currentSliderValue; break;
case VectorValue.y:
vector.y += s_currentSliderValue; break;
case VectorValue.z:
vector.z += s_currentSliderValue; break;
}
// set vector to transform member
switch (s_currentSliderType)
{
case ControlType.position:
transform.position = vector; break;
case ControlType.localPosition:
transform.localPosition = vector; break;
case ControlType.eulerAngles:
transform.eulerAngles = vector; break;
case ControlType.localScale:
transform.localScale = vector; break;
}
}
internal static void OnVectorControlInputApplied(ControlType controlType, VectorValue vectorValue)
{
if (!(InspectorManager.Instance.m_activeInspector is GameObjectInspector instance)) return;
// get relevant input for controltype + value
InputField[] inputs = null;
switch (controlType)
{
case ControlType.position:
inputs = s_positionControl.inputs; break;
case ControlType.localPosition:
inputs = s_localPosControl.inputs; break;
case ControlType.eulerAngles:
inputs = s_rotationControl.inputs; break;
case ControlType.localScale:
inputs = s_scaleControl.inputs; break;
}
InputField input = inputs[(int)vectorValue];
float val = float.Parse(input.text);
// apply transform value
Vector3 vector = Vector3.zero;
var transform = instance.TargetGO.transform;
switch (controlType)
{
case ControlType.position:
vector = transform.position; break;
case ControlType.localPosition:
vector = transform.localPosition; break;
case ControlType.eulerAngles:
vector = transform.eulerAngles; break;
case ControlType.localScale:
vector = transform.localScale; break;
}
switch (vectorValue)
{
case VectorValue.x:
vector.x = val; break;
case VectorValue.y:
vector.y = val; break;
case VectorValue.z:
vector.z = val; break;
}
// set back to transform
switch (controlType)
{
case ControlType.position:
transform.position = vector; break;
case ControlType.localPosition:
transform.localPosition = vector; break;
case ControlType.eulerAngles:
transform.eulerAngles = vector; break;
case ControlType.localScale:
transform.localScale = vector; break;
}
}
#region UI CONSTRUCTION
internal void ConstructControls(GameObject parent)
{
var controlsObj = UIFactory.CreateVerticalGroup(parent, new Color(0.07f, 0.07f, 0.07f));
var controlsGroup = controlsObj.GetComponent<VerticalLayoutGroup>();
controlsGroup.childForceExpandWidth = false;
controlsGroup.childControlWidth = true;
controlsGroup.childForceExpandHeight = false;
controlsGroup.spacing = 5;
controlsGroup.padding.top = 4;
controlsGroup.padding.left = 4;
controlsGroup.padding.right = 4;
controlsGroup.padding.bottom = 4;
// ~~~~~~ Top row ~~~~~~
var topRow = UIFactory.CreateHorizontalGroup(controlsObj, new Color(1, 1, 1, 0));
var topRowGroup = topRow.GetComponent<HorizontalLayoutGroup>();
topRowGroup.childForceExpandWidth = false;
topRowGroup.childControlWidth = true;
topRowGroup.childForceExpandHeight = false;
topRowGroup.childControlHeight = true;
topRowGroup.spacing = 5;
var hideButtonObj = UIFactory.CreateButton(topRow);
var hideButton = hideButtonObj.GetComponent<Button>();
var hideColors = hideButton.colors;
hideColors.normalColor = new Color(0.16f, 0.16f, 0.16f);
hideButton.colors = hideColors;
var hideText = hideButtonObj.GetComponentInChildren<Text>();
hideText.text = "Show";
hideText.fontSize = 14;
var hideButtonLayout = hideButtonObj.AddComponent<LayoutElement>();
hideButtonLayout.minWidth = 40;
hideButtonLayout.flexibleWidth = 0;
hideButtonLayout.minHeight = 25;
hideButtonLayout.flexibleHeight = 0;
var topTitle = UIFactory.CreateLabel(topRow, TextAnchor.MiddleLeft);
var topText = topTitle.GetComponent<Text>();
topText.text = "Controls";
var titleLayout = topTitle.AddComponent<LayoutElement>();
titleLayout.minWidth = 100;
titleLayout.flexibleWidth = 9500;
titleLayout.minHeight = 25;
//// ~~~~~~~~ Content ~~~~~~~~ //
var contentObj = UIFactory.CreateVerticalGroup(controlsObj, new Color(1, 1, 1, 0));
var contentGroup = contentObj.GetComponent<VerticalLayoutGroup>();
contentGroup.childForceExpandHeight = false;
contentGroup.childControlHeight = true;
contentGroup.spacing = 5;
contentGroup.childForceExpandWidth = true;
contentGroup.childControlWidth = true;
// ~~ add hide button callback now that we have scroll reference ~~
hideButton.onClick.AddListener(OnHideClicked);
void OnHideClicked()
{
if (hideText.text == "Show")
{
hideText.text = "Hide";
contentObj.SetActive(true);
}
else
{
hideText.text = "Show";
contentObj.SetActive(false);
}
}
// transform controls
ConstructVector3Editor(contentObj, "Position", ControlType.position, out s_positionControl);
ConstructVector3Editor(contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
ConstructVector3Editor(contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
ConstructVector3Editor(contentObj, "Scale", ControlType.localScale, out s_scaleControl);
// set parent
ConstructSetParent(contentObj);
// bottom row buttons
ConstructBottomButtons(contentObj);
// set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
contentObj.SetActive(false);
}
internal void ConstructSetParent(GameObject contentObj)
{
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
var setParentGroup = setParentGroupObj.GetComponent<HorizontalLayoutGroup>();
setParentGroup.childForceExpandHeight = false;
setParentGroup.childControlHeight = true;
setParentGroup.childForceExpandWidth = false;
setParentGroup.childControlWidth = true;
setParentGroup.spacing = 5;
var setParentLayout = setParentGroupObj.AddComponent<LayoutElement>();
setParentLayout.minHeight = 25;
setParentLayout.flexibleHeight = 0;
var setParentLabelObj = UIFactory.CreateLabel(setParentGroupObj, TextAnchor.MiddleLeft);
var setParentLabel = setParentLabelObj.GetComponent<Text>();
setParentLabel.text = "Set Parent:";
setParentLabel.color = Color.grey;
setParentLabel.fontSize = 14;
var setParentLabelLayout = setParentLabelObj.AddComponent<LayoutElement>();
setParentLabelLayout.minWidth = 110;
setParentLabelLayout.minHeight = 25;
setParentLabelLayout.flexibleWidth = 0;
var setParentInputObj = UIFactory.CreateInputField(setParentGroupObj);
s_setParentInput = setParentInputObj.GetComponent<InputField>();
var placeholderInput = s_setParentInput.placeholder.GetComponent<Text>();
placeholderInput.text = "Enter a GameObject name or path...";
var setParentInputLayout = setParentInputObj.AddComponent<LayoutElement>();
setParentInputLayout.minHeight = 25;
setParentInputLayout.preferredWidth = 400;
setParentInputLayout.flexibleWidth = 9999;
var applyButtonObj = UIFactory.CreateButton(setParentGroupObj);
var applyButton = applyButtonObj.GetComponent<Button>();
applyButton.onClick.AddListener(OnSetParentClicked);
var applyText = applyButtonObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var applyLayout = applyButtonObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 55;
applyLayout.flexibleWidth = 0;
applyLayout.minHeight = 25;
applyLayout.flexibleHeight = 0;
}
internal void ConstructVector3Editor(GameObject parent, string title, ControlType type, out ControlEditor editor)
{
editor = new ControlEditor();
var topBarObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var topGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
topGroup.childForceExpandWidth = false;
topGroup.childControlWidth = true;
topGroup.childForceExpandHeight = false;
topGroup.childControlHeight = true;
topGroup.spacing = 5;
var topLayout = topBarObj.AddComponent<LayoutElement>();
topLayout.minHeight = 25;
topLayout.flexibleHeight = 0;
var titleObj = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = title;
titleText.color = Color.grey;
titleText.fontSize = 14;
var titleLayout = titleObj.AddComponent<LayoutElement>();
titleLayout.minWidth = 110;
titleLayout.flexibleWidth = 0;
titleLayout.minHeight = 25;
// expand button
var expandButtonObj = UIFactory.CreateButton(topBarObj);
var expandButton = expandButtonObj.GetComponent<Button>();
var expandText = expandButtonObj.GetComponentInChildren<Text>();
expandText.text = "▼";
expandText.fontSize = 12;
var btnLayout = expandButtonObj.AddComponent<LayoutElement>();
btnLayout.minWidth = 35;
btnLayout.flexibleWidth = 0;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
// readonly value input
var valueInputObj = UIFactory.CreateInputField(topBarObj);
var valueInput = valueInputObj.GetComponent<InputField>();
valueInput.readOnly = true;
//valueInput.richText = true;
//valueInput.isRichTextEditingAllowed = true;
var valueInputLayout = valueInputObj.AddComponent<LayoutElement>();
valueInputLayout.minHeight = 25;
valueInputLayout.flexibleHeight = 0;
valueInputLayout.preferredWidth = 400;
valueInputLayout.flexibleWidth = 9999;
editor.fullValue = valueInput;
editor.sliders = new Slider[3];
editor.inputs = new InputField[3];
editor.values = new Text[3];
var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
xRow.SetActive(false);
var yRow = ConstructEditorRow(parent, editor, type, VectorValue.y);
yRow.SetActive(false);
var zRow = ConstructEditorRow(parent, editor, type, VectorValue.z);
zRow.SetActive(false);
// add expand callback now that we have group reference
expandButton.onClick.AddListener(ToggleExpand);
void ToggleExpand()
{
if (xRow.activeSelf)
{
xRow.SetActive(false);
yRow.SetActive(false);
zRow.SetActive(false);
expandText.text = "▼";
}
else
{
xRow.SetActive(true);
yRow.SetActive(true);
zRow.SetActive(true);
expandText.text = "▲";
}
}
}
internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
{
var rowObject = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowGroup = rowObject.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandWidth = false;
rowGroup.childControlWidth = true;
rowGroup.childForceExpandHeight = false;
rowGroup.childControlHeight = true;
rowGroup.spacing = 5;
var rowLayout = rowObject.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleHeight = 0;
rowLayout.minWidth = 100;
// Value labels
var labelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
var labelText = labelObj.GetComponent<Text>();
labelText.color = Color.cyan;
labelText.text = $"{vectorValue.ToString().ToUpper()}:";
labelText.fontSize = 14;
labelText.resizeTextMaxSize = 14;
labelText.resizeTextForBestFit = true;
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minHeight = 25;
labelLayout.flexibleHeight = 0;
labelLayout.minWidth = 25;
labelLayout.flexibleWidth = 0;
// actual value label
var valueLabelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
var valueLabel = valueLabelObj.GetComponent<Text>();
editor.values[(int)vectorValue] = valueLabel;
var valueLabelLayout = valueLabelObj.AddComponent<LayoutElement>();
valueLabelLayout.minWidth = 85;
valueLabelLayout.flexibleWidth = 0;
valueLabelLayout.minHeight = 25;
// input field
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, new Color(1, 1, 1, 0));
var inputHolderGroup = inputHolder.GetComponent<VerticalLayoutGroup>();
inputHolderGroup.childForceExpandHeight = false;
inputHolderGroup.childControlHeight = true;
inputHolderGroup.childForceExpandWidth = false;
inputHolderGroup.childControlWidth = true;
var inputObj = UIFactory.CreateInputField(inputHolder);
var input = inputObj.GetComponent<InputField>();
input.characterValidation = InputField.CharacterValidation.Decimal;
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.flexibleHeight = 0;
inputLayout.minWidth = 90;
inputLayout.flexibleWidth = 50;
editor.inputs[(int)vectorValue] = input;
// apply button
var applyBtnObj = UIFactory.CreateButton(rowObject);
var applyBtn = applyBtnObj.GetComponent<Button>();
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
applyText.fontSize = 14;
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 60;
applyLayout.minHeight = 25;
applyBtn.onClick.AddListener(() => { OnVectorControlInputApplied(type, vectorValue); });
// Slider
var sliderObj = UIFactory.CreateSlider(rowObject);
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
var sliderLayout = sliderObj.AddComponent<LayoutElement>();
sliderLayout.minHeight = 20;
sliderLayout.flexibleHeight = 0;
sliderLayout.minWidth = 200;
sliderLayout.flexibleWidth = 9000;
var slider = sliderObj.GetComponent<Slider>();
var sliderColors = slider.colors;
sliderColors.normalColor = new Color(0.65f, 0.65f, 0.65f);
slider.colors = sliderColors;
slider.minValue = -2;
slider.maxValue = 2;
slider.value = 0;
slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
editor.sliders[(int)vectorValue] = slider;
return rowObject;
}
internal void ConstructBottomButtons(GameObject contentObj)
{
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
var bottomGroup = bottomRow.GetComponent<HorizontalLayoutGroup>();
bottomGroup.childForceExpandWidth = true;
bottomGroup.childControlWidth = true;
bottomGroup.spacing = 4;
var bottomLayout = bottomRow.AddComponent<LayoutElement>();
bottomLayout.minHeight = 25;
var instantiateBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var instantiateBtn = instantiateBtnObj.GetComponent<Button>();
instantiateBtn.onClick.AddListener(InstantiateBtn);
var instantiateText = instantiateBtnObj.GetComponentInChildren<Text>();
instantiateText.text = "Instantiate";
instantiateText.fontSize = 14;
var instantiateLayout = instantiateBtnObj.AddComponent<LayoutElement>();
instantiateLayout.minWidth = 150;
void InstantiateBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
var clone = GameObject.Instantiate(go);
InspectorManager.Instance.Inspect(clone);
}
var dontDestroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var dontDestroyBtn = dontDestroyBtnObj.GetComponent<Button>();
dontDestroyBtn.onClick.AddListener(DontDestroyOnLoadBtn);
var dontDestroyText = dontDestroyBtnObj.GetComponentInChildren<Text>();
dontDestroyText.text = "Set DontDestroyOnLoad";
dontDestroyText.fontSize = 14;
var dontDestroyLayout = dontDestroyBtnObj.AddComponent<LayoutElement>();
dontDestroyLayout.flexibleWidth = 5000;
void DontDestroyOnLoadBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
GameObject.DontDestroyOnLoad(go);
}
var destroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var destroyBtn = destroyBtnObj.GetComponent<Button>();
destroyBtn.onClick.AddListener(DestroyBtn);
var destroyText = destroyBtnObj.GetComponentInChildren<Text>();
destroyText.text = "Destroy";
destroyText.fontSize = 14;
destroyText.color = Color.red;
var destroyLayout = destroyBtnObj.AddComponent<LayoutElement>();
destroyLayout.minWidth = 150;
void DestroyBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
GameObject.Destroy(go);
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.Unstrip;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Inspectors.GameObjects;
namespace UnityExplorer.Inspectors
{
public class GameObjectInspector : InspectorBase
{
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
public static GameObjectInspector ActiveInstance { get; private set; }
public GameObject TargetGO;
// sub modules
private static ChildList s_childList;
private static ComponentList s_compList;
private static GameObjectControls s_controls;
// static UI elements (only constructed once)
private static bool m_UIConstructed;
private static GameObject s_content;
public override GameObject Content
{
get => s_content;
set => s_content = value;
}
private static string m_lastName;
public static InputField m_nameInput;
private static string m_lastPath;
public static InputField m_pathInput;
private static RectTransform m_pathInputRect;
private static GameObject m_pathGroupObj;
private static Text m_hiddenPathText;
private static RectTransform m_hiddenPathRect;
private static Toggle m_enabledToggle;
private static Text m_enabledText;
private static bool? m_lastEnabledState;
private static Dropdown m_layerDropdown;
private static int m_lastLayer = -1;
private static Text m_sceneText;
private static string m_lastScene;
public GameObjectInspector(GameObject target) : base(target)
{
ActiveInstance = this;
TargetGO = target;
if (!TargetGO)
{
ExplorerCore.LogWarning("Target GameObject is null!");
return;
}
// one UI is used for all gameobject inspectors. no point recreating it.
if (!m_UIConstructed)
{
m_UIConstructed = true;
s_childList = new ChildList();
s_compList = new ComponentList();
s_controls = new GameObjectControls();
ConstructUI();
}
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
internal void ChangeInspectorTarget(GameObject newTarget)
{
if (!newTarget)
return;
this.Target = this.TargetGO = newTarget;
}
// Update
public override void Update()
{
base.Update();
if (m_pendingDestroy || !this.IsActive)
return;
RefreshTopInfo();
s_childList.RefreshChildObjectList();
s_compList.RefreshComponentList();
s_controls.RefreshControls();
if (GameObjectControls.s_sliderChangedWanted)
GameObjectControls.UpdateSliderControl();
}
private void RefreshTopInfo()
{
if (m_lastName != TargetGO.name)
{
m_lastName = TargetGO.name;
m_nameInput.text = m_lastName;
}
if (TargetGO.transform.parent)
{
if (!m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(true);
var path = TargetGO.transform.GetTransformPath(true);
if (m_lastPath != path)
{
m_lastPath = path;
m_pathInput.text = path;
m_hiddenPathText.text = path;
LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
}
}
else if (m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(false);
if (m_lastEnabledState != TargetGO.activeSelf)
{
m_lastEnabledState = TargetGO.activeSelf;
m_enabledToggle.isOn = TargetGO.activeSelf;
m_enabledText.text = TargetGO.activeSelf ? "Enabled" : "Disabled";
m_enabledText.color = TargetGO.activeSelf ? Color.green : Color.red;
}
if (m_lastLayer != TargetGO.layer)
{
m_lastLayer = TargetGO.layer;
m_layerDropdown.value = TargetGO.layer;
}
if (m_lastScene != TargetGO.scene.name)
{
m_lastScene = TargetGO.scene.name;
if (!string.IsNullOrEmpty(TargetGO.scene.name))
m_sceneText.text = m_lastScene;
else
m_sceneText.text = "None (Asset/Resource)";
}
}
// UI Callbacks
private static void OnApplyNameClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.name = m_nameInput.text;
}
private static void OnEnableToggled(bool enabled)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.SetActive(enabled);
}
private static void OnLayerSelected(int layer)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.layer = layer;
}
internal static void OnBackButtonClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
}
#region UI CONSTRUCTION
private void ConstructUI()
{
var parent = InspectorManager.Instance.m_inspectorContent;
s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
var scrollGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.childForceExpandHeight = true;
scrollGroup.childControlHeight = true;
scrollGroup.spacing = 5;
ConstructTopArea(scrollContent);
s_controls.ConstructControls(scrollContent);
var midGroupObj = ConstructMidGroup(scrollContent);
s_childList.ConstructChildList(midGroupObj);
s_compList.ConstructCompList(midGroupObj);
}
private void ConstructTopArea(GameObject scrollContent)
{
// path row
m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var pathGroup = m_pathGroupObj.GetComponent<HorizontalLayoutGroup>();
pathGroup.childForceExpandHeight = false;
pathGroup.childForceExpandWidth = false;
pathGroup.childControlHeight = false;
pathGroup.childControlWidth = true;
pathGroup.spacing = 5;
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
var pathLayout = m_pathGroupObj.AddComponent<LayoutElement>();
pathLayout.minHeight = 20;
pathLayout.flexibleHeight = 75;
var backButtonObj = UIFactory.CreateButton(m_pathGroupObj);
var backButton = backButtonObj.GetComponent<Button>();
backButton.onClick.AddListener(OnBackButtonClicked);
var backColors = backButton.colors;
backColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
backButton.colors = backColors;
var backText = backButtonObj.GetComponentInChildren<Text>();
backText.text = "◄";
var backLayout = backButtonObj.AddComponent<LayoutElement>();
backLayout.minWidth = 55;
backLayout.flexibleWidth = 0;
backLayout.minHeight = 25;
backLayout.flexibleHeight = 0;
var pathHiddenTextObj = UIFactory.CreateLabel(m_pathGroupObj, TextAnchor.MiddleLeft);
m_hiddenPathText = pathHiddenTextObj.GetComponent<Text>();
m_hiddenPathText.color = Color.clear;
m_hiddenPathText.fontSize = 14;
//m_hiddenPathText.lineSpacing = 1.5f;
m_hiddenPathText.raycastTarget = false;
var hiddenFitter = pathHiddenTextObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var hiddenLayout = pathHiddenTextObj.AddComponent<LayoutElement>();
hiddenLayout.minHeight = 25;
hiddenLayout.flexibleHeight = 125;
hiddenLayout.minWidth = 250;
hiddenLayout.flexibleWidth = 9000;
var hiddenGroup = pathHiddenTextObj.AddComponent<HorizontalLayoutGroup>();
hiddenGroup.childForceExpandWidth = true;
hiddenGroup.childControlWidth = true;
hiddenGroup.childForceExpandHeight = true;
hiddenGroup.childControlHeight = true;
var pathInputObj = UIFactory.CreateInputField(pathHiddenTextObj);
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
m_pathInput = pathInputObj.GetComponent<InputField>();
m_pathInput.text = TargetGO.transform.GetTransformPath();
m_pathInput.readOnly = true;
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
pathInputLayout.minHeight = 25;
pathInputLayout.flexibleHeight = 75;
pathInputLayout.preferredWidth = 400;
pathInputLayout.flexibleWidth = 9999;
var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
textRect.offsetMin = new Vector2(3, 3);
textRect.offsetMax = new Vector2(3, 3);
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
//m_pathInput.textComponent.lineSpacing = 1.5f;
m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
// name row
var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var nameGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
nameGroup.childForceExpandHeight = false;
nameGroup.childForceExpandWidth = false;
nameGroup.childControlHeight = true;
nameGroup.childControlWidth = true;
nameGroup.spacing = 5;
var nameRect = nameRowObj.GetComponent<RectTransform>();
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
var nameLayout = nameRowObj.AddComponent<LayoutElement>();
nameLayout.minHeight = 25;
nameLayout.flexibleHeight = 0;
var nameTextObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
var nameTextText = nameTextObj.GetComponent<Text>();
nameTextText.text = "Name:";
nameTextText.fontSize = 14;
nameTextText.color = Color.grey;
var nameTextLayout = nameTextObj.AddComponent<LayoutElement>();
nameTextLayout.minHeight = 25;
nameTextLayout.flexibleHeight = 0;
nameTextLayout.minWidth = 55;
nameTextLayout.flexibleWidth = 0;
var nameInputObj = UIFactory.CreateInputField(nameRowObj);
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
m_nameInput = nameInputObj.GetComponent<InputField>();
m_nameInput.text = TargetGO.name;
var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
applyNameBtn.onClick.AddListener(OnApplyNameClicked);
var applyNameText = applyNameBtnObj.GetComponentInChildren<Text>();
applyNameText.text = "Apply";
applyNameText.fontSize = 14;
var applyNameLayout = applyNameBtnObj.AddComponent<LayoutElement>();
applyNameLayout.minWidth = 65;
applyNameLayout.minHeight = 25;
applyNameLayout.flexibleHeight = 0;
var applyNameRect = applyNameBtnObj.GetComponent<RectTransform>();
applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
var activeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
var activeLabelLayout = activeLabel.AddComponent<LayoutElement>();
activeLabelLayout.minWidth = 55;
activeLabelLayout.minHeight = 25;
var activeText = activeLabel.GetComponent<Text>();
activeText.text = "Active:";
activeText.color = Color.grey;
activeText.fontSize = 14;
var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, out m_enabledToggle, out m_enabledText);
var toggleLayout = enabledToggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 100;
toggleLayout.flexibleWidth = 0;
m_enabledText.text = "Enabled";
m_enabledText.color = Color.green;
m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
// layer and scene row
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var sceneLayerGroup = sceneLayerRow.GetComponent<HorizontalLayoutGroup>();
sceneLayerGroup.childForceExpandWidth = false;
sceneLayerGroup.childControlWidth = true;
sceneLayerGroup.spacing = 5;
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
var layerText = layerLabel.GetComponent<Text>();
layerText.text = "Layer:";
layerText.fontSize = 14;
layerText.color = Color.grey;
var layerTextLayout = layerLabel.AddComponent<LayoutElement>();
layerTextLayout.minWidth = 55;
layerTextLayout.flexibleWidth = 0;
var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown);
m_layerDropdown.options.Clear();
for (int i = 0; i < 32; i++)
{
var layer = LayerMaskUnstrip.LayerToName(i);
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
}
//var itemText = layerDropdownObj.transform.Find("Label").GetComponent<Text>();
//itemText.resizeTextForBestFit = true;
var layerDropdownLayout = layerDropdownObj.AddComponent<LayoutElement>();
layerDropdownLayout.minWidth = 120;
layerDropdownLayout.flexibleWidth = 2000;
layerDropdownLayout.minHeight = 25;
m_layerDropdown.onValueChanged.AddListener(OnLayerSelected);
var scenelabelObj = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
var sceneLabel = scenelabelObj.GetComponent<Text>();
sceneLabel.text = "Scene:";
sceneLabel.color = Color.grey;
sceneLabel.fontSize = 14;
var sceneLabelLayout = scenelabelObj.AddComponent<LayoutElement>();
sceneLabelLayout.minWidth = 55;
sceneLabelLayout.flexibleWidth = 0;
var objectSceneText = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleLeft);
m_sceneText = objectSceneText.GetComponent<Text>();
m_sceneText.fontSize = 14;
m_sceneText.horizontalOverflow = HorizontalWrapMode.Overflow;
var sceneTextLayout = objectSceneText.AddComponent<LayoutElement>();
sceneTextLayout.minWidth = 120;
sceneTextLayout.flexibleWidth = 2000;
}
private GameObject ConstructMidGroup(GameObject parent)
{
var midGroupObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var midGroup = midGroupObj.GetComponent<HorizontalLayoutGroup>();
midGroup.spacing = 5;
midGroup.childForceExpandWidth = true;
midGroup.childControlWidth = true;
midGroup.childForceExpandHeight = true;
midGroup.childControlHeight = true;
var midlayout = midGroupObj.AddComponent<LayoutElement>();
midlayout.minHeight = 350;
midlayout.flexibleHeight = 10000;
midlayout.minWidth = 200;
midlayout.flexibleWidth = 25000;
return midGroupObj;
}
#endregion
}
}

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using System;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors
{
public abstract class InspectorBase
{
public object Target;
public abstract string TabLabel { get; }
public bool IsActive { get; private set; }
public abstract GameObject Content { get; set; }
public Button tabButton;
public Text tabText;
internal bool m_pendingDestroy;
public InspectorBase(object target)
{
Target = target;
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
AddInspectorTab();
}
public virtual void SetActive()
{
this.IsActive = true;
Content?.SetActive(true);
}
public virtual void SetInactive()
{
this.IsActive = false;
Content?.SetActive(false);
}
public virtual void Update()
{
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
tabText.text = TabLabel;
}
public virtual void Destroy()
{
m_pendingDestroy = true;
GameObject tabGroup = tabButton?.transform.parent.gameObject;
if (tabGroup)
{
GameObject.Destroy(tabGroup);
}
int thisIndex = -1;
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
{
thisIndex = InspectorManager.Instance.m_currentInspectors.IndexOf(this);
InspectorManager.Instance.m_currentInspectors.Remove(this);
}
if (ReferenceEquals(InspectorManager.Instance.m_activeInspector, this))
{
InspectorManager.Instance.UnsetInspectorTab();
if (InspectorManager.Instance.m_currentInspectors.Count > 0)
{
var prevTab = InspectorManager.Instance.m_currentInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
InspectorManager.Instance.SetInspectorTab(prevTab);
}
}
}
#region UI CONSTRUCTION
public void AddInspectorTab()
{
var tabContent = InspectorManager.Instance.m_tabBarContent;
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
tabGroup.childForceExpandWidth = true;
tabGroup.childControlWidth = true;
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
tabLayout.minWidth = 185;
tabLayout.flexibleWidth = 0;
tabGroupObj.AddComponent<Mask>();
var targetButtonObj = UIFactory.CreateButton(tabGroupObj);
targetButtonObj.AddComponent<Mask>();
var targetButtonLayout = targetButtonObj.AddComponent<LayoutElement>();
targetButtonLayout.minWidth = 165;
targetButtonLayout.flexibleWidth = 0;
tabText = targetButtonObj.GetComponentInChildren<Text>();
tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
tabText.alignment = TextAnchor.MiddleLeft;
tabButton = targetButtonObj.GetComponent<Button>();
tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(this); });
var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
closeBtnLayout.minWidth = 20;
closeBtnLayout.flexibleWidth = 0;
var closeBtnText = closeBtnObj.GetComponentInChildren<Text>();
closeBtnText.text = "X";
closeBtnText.color = new Color(1, 0, 0, 1);
var closeBtn = closeBtnObj.GetComponent<Button>();
closeBtn.onClick.AddListener(Destroy);
var closeColors = closeBtn.colors;
closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
closeBtn.colors = closeColors;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Inspectors.Reflection;
namespace UnityExplorer.Inspectors
{
public class InspectorManager
{
public static InspectorManager Instance { get; private set; }
public InspectorManager()
{
Instance = this;
ConstructInspectorPane();
}
public InspectorBase m_activeInspector;
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
public GameObject m_tabBarContent;
public GameObject m_inspectorContent;
public void Update()
{
for (int i = 0; i < m_currentInspectors.Count; i++)
{
if (i >= m_currentInspectors.Count)
break;
m_currentInspectors[i].Update();
}
}
public void Inspect(object obj)
{
#if CPP
obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
#endif
UnityEngine.Object unityObj = obj as UnityEngine.Object;
if (obj.IsNullOrDestroyed(false))
{
return;
}
// check if currently inspecting this object
foreach (InspectorBase tab in m_currentInspectors)
{
if (ReferenceEquals(obj, tab.Target))
{
SetInspectorTab(tab);
return;
}
#if CPP
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
{
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
{
SetInspectorTab(tab);
return;
}
}
#endif
}
InspectorBase inspector;
if (obj is GameObject go)
inspector = new GameObjectInspector(go);
else
inspector = new InstanceInspector(obj);
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void Inspect(Type type)
{
if (type == null)
{
ExplorerCore.LogWarning("The provided type was null!");
return;
}
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
{
if (ReferenceEquals(tab.Target as Type, type))
{
SetInspectorTab(tab);
return;
}
}
var inspector = new StaticInspector(type);
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void SetInspectorTab(InspectorBase inspector)
{
MainMenu.Instance.SetPage(HomePage.Instance);
if (m_activeInspector == inspector)
return;
UnsetInspectorTab();
m_activeInspector = inspector;
inspector.SetActive();
Color activeColor = new Color(0, 0.25f, 0, 1);
ColorBlock colors = inspector.tabButton.colors;
colors.normalColor = activeColor;
colors.highlightedColor = activeColor;
inspector.tabButton.colors = colors;
}
public void UnsetInspectorTab()
{
if (m_activeInspector == null)
return;
m_activeInspector.SetInactive();
ColorBlock colors = m_activeInspector.tabButton.colors;
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
m_activeInspector.tabButton.colors = colors;
m_activeInspector = null;
}
#region INSPECTOR PANE
public void ConstructInspectorPane()
{
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
LayoutElement mainLayout = mainObj.AddComponent<LayoutElement>();
mainLayout.preferredHeight = 400;
mainLayout.flexibleHeight = 9000;
mainLayout.preferredWidth = 620;
mainLayout.flexibleWidth = 9000;
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.spacing = 4;
mainGroup.padding.left = 4;
mainGroup.padding.right = 4;
mainGroup.padding.top = 4;
mainGroup.padding.bottom = 4;
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, new Color(1, 1, 1, 0));
var topRowGroup = topRowObj.GetComponent<HorizontalLayoutGroup>();
topRowGroup.childForceExpandWidth = false;
topRowGroup.childControlWidth = true;
topRowGroup.childForceExpandHeight = true;
topRowGroup.childControlHeight = true;
topRowGroup.spacing = 15;
var inspectorTitle = UIFactory.CreateLabel(topRowObj, TextAnchor.MiddleLeft);
Text title = inspectorTitle.GetComponent<Text>();
title.text = "Inspector";
title.fontSize = 20;
var titleLayout = inspectorTitle.AddComponent<LayoutElement>();
titleLayout.minHeight = 30;
titleLayout.flexibleHeight = 0;
titleLayout.minWidth = 90;
titleLayout.flexibleWidth = 20000;
ConstructToolbar(topRowObj);
// inspector tab bar
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
var gridGroup = m_tabBarContent.GetComponent<GridLayoutGroup>();
gridGroup.padding.top = 3;
gridGroup.padding.left = 3;
gridGroup.padding.right = 3;
gridGroup.padding.bottom = 3;
// inspector content area
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
var inspectorGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
inspectorGroup.childForceExpandHeight = true;
inspectorGroup.childForceExpandWidth = true;
inspectorGroup.childControlHeight = true;
inspectorGroup.childControlWidth = true;
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
var contentGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
contentGroup.childForceExpandHeight = true;
contentGroup.childForceExpandWidth = true;
contentGroup.childControlHeight = true;
contentGroup.childControlWidth = true;
contentGroup.padding.top = 2;
contentGroup.padding.left = 2;
contentGroup.padding.right = 2;
contentGroup.padding.bottom = 2;
var contentLayout = m_inspectorContent.AddComponent<LayoutElement>();
contentLayout.preferredHeight = 900;
contentLayout.flexibleHeight = 10000;
contentLayout.preferredWidth = 600;
contentLayout.flexibleWidth = 10000;
}
private static void ConstructToolbar(GameObject topRowObj)
{
var invisObj = UIFactory.CreateHorizontalGroup(topRowObj, new Color(1, 1, 1, 0));
var invisGroup = invisObj.GetComponent<HorizontalLayoutGroup>();
invisGroup.childForceExpandWidth = false;
invisGroup.childForceExpandHeight = false;
invisGroup.childControlWidth = true;
invisGroup.childControlHeight = true;
invisGroup.padding.top = 2;
invisGroup.padding.bottom = 2;
invisGroup.padding.left = 2;
invisGroup.padding.right = 2;
invisGroup.spacing = 10;
// // time scale group
// var timeGroupObj = UIFactory.CreateHorizontalGroup(invisObj, new Color(1, 1, 1, 0));
// var timeGroup = timeGroupObj.GetComponent<HorizontalLayoutGroup>();
// timeGroup.childForceExpandWidth = false;
// timeGroup.childControlWidth = true;
// timeGroup.childForceExpandHeight = false;
// timeGroup.childControlHeight = true;
// timeGroup.padding.top = 2;
// timeGroup.padding.left = 5;
// timeGroup.padding.right = 2;
// timeGroup.padding.bottom = 2;
// timeGroup.spacing = 5;
// timeGroup.childAlignment = TextAnchor.MiddleCenter;
// var timeGroupLayout = timeGroupObj.AddComponent<LayoutElement>();
// timeGroupLayout.minWidth = 100;
// timeGroupLayout.flexibleWidth = 300;
// timeGroupLayout.minHeight = 25;
// timeGroupLayout.flexibleHeight = 0;
// // time scale title
// var timeTitleObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
// var timeTitle = timeTitleObj.GetComponent<Text>();
// timeTitle.text = "Time Scale:";
// timeTitle.color = new Color(21f / 255f, 192f / 255f, 235f / 255f);
// var titleLayout = timeTitleObj.AddComponent<LayoutElement>();
// titleLayout.minHeight = 25;
// titleLayout.minWidth = 80;
// titleLayout.flexibleHeight = 0;
// timeTitle.horizontalOverflow = HorizontalWrapMode.Overflow;
// // actual active time label
// var timeLabelObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
// var timeLabelLayout = timeLabelObj.AddComponent<LayoutElement>();
// timeLabelLayout.minWidth = 40;
// timeLabelLayout.minHeight = 25;
// timeLabelLayout.flexibleHeight = 0;
// // todo make static and update
// var s_timeText = timeLabelObj.GetComponent<Text>();
// s_timeText.text = Time.timeScale.ToString("F1");
// // time scale input
// var timeInputObj = UIFactory.CreateInputField(timeGroupObj);
// var timeInput = timeInputObj.GetComponent<InputField>();
// timeInput.characterValidation = InputField.CharacterValidation.Decimal;
// var timeInputLayout = timeInputObj.AddComponent<LayoutElement>();
// timeInputLayout.minWidth = 90;
// timeInputLayout.flexibleWidth = 0;
// timeInputLayout.minHeight = 25;
// timeInputLayout.flexibleHeight = 0;
// // time scale apply button
// var applyBtnObj = UIFactory.CreateButton(timeGroupObj);
// var applyBtn = applyBtnObj.GetComponent<Button>();
// applyBtn.onClick.AddListener(SetTimeScale);
// var applyText = applyBtnObj.GetComponentInChildren<Text>();
// applyText.text = "Apply";
// applyText.fontSize = 14;
// var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
// applyLayout.minWidth = 50;
// applyLayout.minHeight = 25;
// applyLayout.flexibleHeight = 0;
// void SetTimeScale()
// {
// var scale = float.Parse(timeInput.text);
// Time.timeScale = scale;
// s_timeText.text = Time.timeScale.ToString("F1");
// }
// inspect under mouse button
var inspectObj = UIFactory.CreateButton(topRowObj);
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
inspectLayout.minWidth = 120;
inspectLayout.flexibleWidth = 0;
var inspectBtn = inspectObj.GetComponent<Button>();
var inspectColors = inspectBtn.colors;
inspectColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
inspectBtn.colors = inspectColors;
var inspectText = inspectObj.GetComponentInChildren<Text>();
inspectText.text = "Mouse Inspect";
inspectText.fontSize = 13;
inspectBtn.onClick.AddListener(OnInspectMouseClicked);
void OnInspectMouseClicked()
{
MouseInspector.StartInspect();
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Input;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors
{
public class MouseInspector
{
public static bool Enabled { get; set; }
//internal static Text s_objUnderMouseName;
internal static Text s_objNameLabel;
internal static Text s_objPathLabel;
internal static Text s_mousePosLabel;
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
internal static GameObject s_UIContent;
public static void StartInspect()
{
Enabled = true;
MainMenu.Instance.MainPanel.SetActive(false);
s_UIContent.SetActive(true);
}
public static void StopInspect()
{
Enabled = false;
MainMenu.Instance.MainPanel.SetActive(true);
s_UIContent.SetActive(false);
ClearHitData();
}
public static void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
}
var mousePos = InputManager.MousePosition;
if (mousePos != s_lastMousePos)
{
s_lastMousePos = mousePos;
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {((Vector2)InputManager.MousePosition).ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
if (!UnityHelpers.MainCamera)
return;
// actual inspect raycast
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
var obj = hit.transform.gameObject;
if (obj != s_lastHit)
{
s_lastHit = obj;
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
if (InputManager.GetMouseButtonDown(0))
{
StopInspect();
InspectorManager.Instance.Inspect(obj);
}
}
else
{
if (s_lastHit)
ClearHitData();
}
}
internal static void ClearHitData()
{
s_lastHit = null;
s_objNameLabel.text = "No hits...";
s_objPathLabel.text = "";
}
#region UI Construction
internal static void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
s_UIContent.AddComponent<Mask>();
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
baseRect.sizeDelta = new Vector2(700, 100);
// Title text
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
s_mousePosLabel = mousePosObj.GetComponent<Text>();
s_mousePosLabel.text = "Mouse Position:";
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objNameLabel = hitLabelObj.GetComponent<Text>();
s_objNameLabel.text = "No hits...";
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objPathLabel = pathLabelObj.GetComponent<Text>();
s_objPathLabel.color = Color.grey;
s_objPathLabel.fontStyle = FontStyle.Italic;
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
s_UIContent.SetActive(false);
}
#endregion
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public class CacheEnumerated : CacheObjectBase
{
public override Type FallbackType => ParentEnumeration.m_baseEntryType;
public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
public int Index { get; set; }
public IList RefIList { get; set; }
public InteractiveEnumerable ParentEnumeration { get; set; }
public CacheEnumerated(int index, InteractiveEnumerable parentEnumeration, IList refIList, GameObject parentContent)
{
this.ParentEnumeration = parentEnumeration;
this.Index = index;
this.RefIList = refIList;
this.m_parentContent = parentContent;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
}
public override void SetValue()
{
RefIList[Index] = IValue.Value;
ParentEnumeration.Value = RefIList;
ParentEnumeration.Owner.SetValue();
}
internal override void ConstructUI()
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.padding.left = 5;
rowGroup.padding.right = 2;
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
indexLayout.minWidth = 20;
indexLayout.flexibleWidth = 30;
indexLayout.minHeight = 25;
var indexText = indexLabelObj.GetComponent<Text>();
indexText.text = this.Index + ":";
IValue.m_mainContentParent = rowObj;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
using UnityEngine;
namespace UnityExplorer.Inspectors.Reflection
{
public class CacheField : CacheMember
{
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
{
CreateIValue(null, fieldInfo.FieldType);
}
public override void UpdateReflection()
{
var fi = MemInfo as FieldInfo;
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
m_evaluated = true;
ReflectionException = null;
}
public override void SetValue()
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Helpers;
#if CPP
using UnhollowerBaseLib;
#endif
namespace UnityExplorer.Inspectors.Reflection
{
public abstract class CacheMember : CacheObjectBase
{
public override bool IsMember => true;
public override Type FallbackType { get; }
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public virtual bool IsStatic { get; private set; }
public string ReflectionException { get; set; }
public override bool CanWrite => m_canWrite ?? GetCanWrite();
private bool? m_canWrite;
public override bool HasParameters => ParamCount > 0;
public virtual int ParamCount => m_arguments.Length;
public override bool HasEvaluated => m_evaluated;
public bool m_evaluated = false;
public bool m_isEvaluating;
public ParameterInfo[] m_arguments = new ParameterInfo[0];
public string[] m_argumentInput = new string[0];
public string NameForFiltering => m_nameForFilter ?? (m_nameForFilter = $"{MemInfo.DeclaringType.Name}.{MemInfo.Name}".ToLower());
private string m_nameForFilter;
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public CacheMember(MemberInfo memberInfo, object declaringInstance, GameObject parentContent)
{
MemInfo = memberInfo;
DeclaringType = memberInfo.DeclaringType;
DeclaringInstance = declaringInstance;
this.m_parentContent = parentContent;
#if CPP
if (DeclaringInstance != null)
DeclaringInstance = DeclaringInstance.Il2CppCast(DeclaringType);
#endif
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
pType = pType.GetElementType();
if (pType != null && (pType.IsPrimitive || pType == typeof(string)))
continue;
else
return false;
}
return true;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
IValue.m_mainContentParent = this.m_rightGroup;
IValue.m_subContentParent = this.m_subContent;
}
public override void UpdateValue()
{
if (!HasParameters || m_isEvaluating)
{
try
{
#if CPP
if (!IsReflectionSupported())
throw new Exception("Type not supported with Reflection");
#endif
UpdateReflection();
#if CPP
if (IValue.Value != null)
IValue.Value = IValue.Value.Il2CppCast(ReflectionHelpers.GetActualType(IValue.Value));
#endif
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e, true);
}
}
base.UpdateValue();
}
public abstract void UpdateReflection();
public override void SetValue()
{
// no implementation for base class
}
public object[] ParseArguments()
{
if (m_arguments.Length < 1)
return new object[0];
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type.IsByRef)
type = type.GetElementType();
if (!string.IsNullOrEmpty(input))
{
if (type == typeof(string))
{
parsedArgs.Add(input);
continue;
}
else
{
try
{
var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input });
parsedArgs.Add(arg);
continue;
}
catch
{
ExplorerCore.Log($"Could not parse input '{input}' for argument #{i} '{m_arguments[i].Name}' ({type.FullName})");
}
}
}
// No input, see if there is a default value.
if (m_arguments[i].IsOptional)
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
}
private bool GetCanWrite()
{
if (MemInfo is FieldInfo fi)
m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
else if (MemInfo is PropertyInfo pi)
m_canWrite = pi.CanWrite;
else
m_canWrite = false;
return (bool)m_canWrite;
}
private string GetRichTextName()
{
return m_richTextName = UISyntaxHighlight.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
}
#if CPP
internal bool IsReflectionSupported()
{
try
{
var baseType = ReflectionHelpers.GetActualType(IValue.Value) ?? IValue.FallbackType;
var gArgs = baseType.GetGenericArguments();
if (gArgs.Length < 1)
return true;
foreach (var arg in gArgs)
{
if (!Check(arg))
return false;
}
return true;
bool Check(Type type)
{
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(type))
return true;
if (!ReflectionHelpers.Il2CppTypeNotNull(type, out IntPtr ptr))
return false;
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
}
}
catch
{
return false;
}
}
#endif
#region UI
internal float GetMemberLabelWidth(RectTransform scrollRect)
{
var textGenSettings = m_memLabelText.GetGenerationSettings(m_topRowRect.rect.size);
textGenSettings.scaleFactor = InputFieldScroller.canvasScaler.scaleFactor;
var textGen = m_memLabelText.cachedTextGeneratorForLayout;
float preferredWidth = textGen.GetPreferredWidth(RichTextName, textGenSettings);
float max = scrollRect.rect.width * 0.4f;
if (preferredWidth > max) preferredWidth = max;
return preferredWidth < 125f ? 125f : preferredWidth;
}
internal void SetWidths(float labelWidth, float valueWidth)
{
m_leftLayout.preferredWidth = labelWidth;
m_rightLayout.preferredWidth = valueWidth;
}
internal RectTransform m_topRowRect;
internal Text m_memLabelText;
internal GameObject m_leftGroup;
internal LayoutElement m_leftLayout;
internal GameObject m_rightGroup;
internal LayoutElement m_rightLayout;
internal override void ConstructUI()
{
base.ConstructUI();
var topGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
m_topRowRect = topGroupObj.GetComponent<RectTransform>();
var topLayout = topGroupObj.AddComponent<LayoutElement>();
topLayout.minHeight = 25;
topLayout.flexibleHeight = 0;
topLayout.minWidth = 300;
topLayout.flexibleWidth = 5000;
var topGroup = topGroupObj.GetComponent<HorizontalLayoutGroup>();
topGroup.childForceExpandHeight = false;
topGroup.childForceExpandWidth = false;
topGroup.childControlHeight = true;
topGroup.childControlWidth = true;
topGroup.spacing = 10;
topGroup.padding.left = 3;
topGroup.padding.right = 3;
topGroup.padding.top = 0;
topGroup.padding.bottom = 0;
// left group
m_leftGroup = UIFactory.CreateHorizontalGroup(topGroupObj, new Color(1, 1, 1, 0));
var leftLayout = m_leftGroup.AddComponent<LayoutElement>();
leftLayout.minHeight = 25;
leftLayout.flexibleHeight = 0;
leftLayout.minWidth = 125;
leftLayout.flexibleWidth = 200;
var leftGroup = m_leftGroup.GetComponent<HorizontalLayoutGroup>();
leftGroup.childForceExpandHeight = true;
leftGroup.childForceExpandWidth = false;
leftGroup.childControlHeight = true;
leftGroup.childControlWidth = true;
leftGroup.spacing = 4;
// member label
var labelObj = UIFactory.CreateLabel(m_leftGroup, TextAnchor.MiddleLeft);
var leftRect = labelObj.GetComponent<RectTransform>();
leftRect.anchorMin = Vector2.zero;
leftRect.anchorMax = Vector2.one;
leftRect.offsetMin = Vector2.zero;
leftRect.offsetMax = Vector2.zero;
leftRect.sizeDelta = Vector2.zero;
m_leftLayout = labelObj.AddComponent<LayoutElement>();
m_leftLayout.preferredWidth = 125;
m_leftLayout.minHeight = 25;
m_leftLayout.flexibleHeight = 100;
var labelFitter = labelObj.AddComponent<ContentSizeFitter>();
labelFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
labelFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
m_memLabelText = labelObj.GetComponent<Text>();
m_memLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
m_memLabelText.text = this.RichTextName;
// right group
m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, new Color(1, 1, 1, 0));
m_rightLayout = m_rightGroup.AddComponent<LayoutElement>();
m_rightLayout.minHeight = 25;
m_rightLayout.flexibleHeight = 480;
m_rightLayout.minWidth = 125;
m_rightLayout.flexibleWidth = 5000;
var rightGroup = m_rightGroup.GetComponent<VerticalLayoutGroup>();
rightGroup.childForceExpandHeight = true;
rightGroup.childForceExpandWidth = false;
rightGroup.childControlHeight = true;
rightGroup.childControlWidth = true;
rightGroup.spacing = 2;
rightGroup.padding.top = 4;
rightGroup.padding.bottom = 2;
ConstructArgInput(out GameObject argsHolder);
ConstructEvaluateButtons(argsHolder);
IValue.m_mainContentParent = m_rightGroup;
}
internal void ConstructArgInput(out GameObject argsHolder)
{
argsHolder = null;
if (HasParameters)
{
argsHolder = UIFactory.CreateVerticalGroup(m_rightGroup, new Color(1, 1, 1, 0));
var argsGroup = argsHolder.GetComponent<VerticalLayoutGroup>();
argsGroup.spacing = 4;
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
{
cm.ConstructGenericArgInput(argsHolder);
}
// todo normal args
if (m_arguments.Length > 0)
{
var titleObj = UIFactory.CreateLabel(argsHolder, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Arguments:</b>";
for (int i = 0; i < m_arguments.Length; i++)
{
AddArgRow(i, argsHolder);
}
}
argsHolder.SetActive(false);
}
}
internal void AddArgRow(int i, GameObject parent)
{
var arg = m_arguments[i];
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = false;
rowGroup.childForceExpandWidth = true;
rowGroup.spacing = 4;
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var argLabelLayout = argLabelObj.AddComponent<LayoutElement>();
argLabelLayout.minHeight = 25;
var argText = argLabelObj.GetComponent<Text>();
var argTypeTxt = UISyntaxHighlight.ParseFullSyntax(arg.ParameterType, false);
argText.text = $"{argTypeTxt} <color={UISyntaxHighlight.Local}>{arg.Name}</color>";
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
argInputLayout.flexibleWidth = 1200;
argInputLayout.preferredWidth = 150;
argInputLayout.minWidth = 20;
argInputLayout.minHeight = 25;
argInputLayout.flexibleHeight = 0;
//argInputLayout.layoutPriority = 2;
var argInput = argInputObj.GetComponent<InputField>();
argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
if (arg.IsOptional)
{
var phInput = argInput.placeholder.GetComponent<Text>();
phInput.text = " = " + arg.DefaultValue?.ToString() ?? "null";
}
}
internal void ConstructEvaluateButtons(GameObject argsHolder)
{
if (HasParameters)
{
var evalGroupObj = UIFactory.CreateHorizontalGroup(m_rightGroup, new Color(1, 1, 1, 0));
var evalGroup = evalGroupObj.GetComponent<HorizontalLayoutGroup>();
evalGroup.childForceExpandWidth = false;
evalGroup.childForceExpandHeight = false;
evalGroup.spacing = 5;
var evalGroupLayout = evalGroupObj.AddComponent<LayoutElement>();
evalGroupLayout.minHeight = 25;
evalGroupLayout.flexibleHeight = 0;
evalGroupLayout.flexibleWidth = 5000;
var evalButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.4f, 0.4f, 0.4f));
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
evalLayout.minWidth = 100;
evalLayout.minHeight = 22;
evalLayout.flexibleWidth = 0;
var evalText = evalButtonObj.GetComponentInChildren<Text>();
evalText.text = $"Evaluate ({ParamCount})";
var evalButton = evalButtonObj.GetComponent<Button>();
var colors = evalButton.colors;
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
evalButton.colors = colors;
var cancelButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.3f, 0.3f, 0.3f));
var cancelLayout = cancelButtonObj.AddComponent<LayoutElement>();
cancelLayout.minWidth = 100;
cancelLayout.minHeight = 22;
cancelLayout.flexibleWidth = 0;
var cancelText = cancelButtonObj.GetComponentInChildren<Text>();
cancelText.text = "Close";
cancelButtonObj.SetActive(false);
evalButton.onClick.AddListener(() =>
{
if (!m_isEvaluating)
{
argsHolder.SetActive(true);
m_isEvaluating = true;
evalText.text = "Evaluate";
colors = evalButton.colors;
colors.normalColor = new Color(0.3f, 0.6f, 0.3f);
evalButton.colors = colors;
cancelButtonObj.SetActive(true);
}
else
{
if (this is CacheMethod cm)
cm.Evaluate();
else
UpdateValue();
}
});
var cancelButton = cancelButtonObj.GetComponent<Button>();
cancelButton.onClick.AddListener(() =>
{
cancelButtonObj.SetActive(false);
argsHolder.SetActive(false);
m_isEvaluating = false;
evalText.text = $"Evaluate ({ParamCount})";
colors = evalButton.colors;
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
evalButton.colors = colors;
});
}
else if (this is CacheMethod)
{
// simple method evaluate button
var evalButtonObj = UIFactory.CreateButton(m_rightGroup, new Color(0.3f, 0.6f, 0.3f));
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
evalLayout.minWidth = 100;
evalLayout.minHeight = 22;
evalLayout.flexibleWidth = 0;
var evalText = evalButtonObj.GetComponentInChildren<Text>();
evalText.text = "Evaluate";
var evalButton = evalButtonObj.GetComponent<Button>();
var colors = evalButton.colors;
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
evalButton.colors = colors;
evalButton.onClick.AddListener(OnMainEvaluateButton);
void OnMainEvaluateButton()
{
(this as CacheMethod).Evaluate();
}
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
namespace UnityExplorer.Inspectors.Reflection
{
public class CacheMethod : CacheMember
{
//private CacheObjectBase m_cachedReturnValue;
public override Type FallbackType => (MemInfo as MethodInfo).ReturnType;
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
public override int ParamCount => base.ParamCount + m_genericArgInput.Length;
public Type[] GenericArgs { get; private set; }
public Type[][] GenericConstraints { get; private set; }
public string[] m_genericArgInput = new string[0];
public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
{
GenericArgs = methodInfo.GetGenericArguments();
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
.Where(x => x != null)
.ToArray();
m_genericArgInput = new string[GenericArgs.Length];
m_arguments = methodInfo.GetParameters();
m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, methodInfo.ReturnType);
}
public override void UpdateReflection()
{
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
}
public void Evaluate()
{
MethodInfo mi;
if (GenericArgs.Length > 0)
{
mi = MakeGenericMethodFromInput();
if (mi == null) return;
}
else
{
mi = MemInfo as MethodInfo;
}
object ret = null;
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
m_isEvaluating = false;
ReflectionException = null;
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
IValue.Value = ret;
UpdateValue();
}
private MethodInfo MakeGenericMethodFromInput()
{
var mi = MemInfo as MethodInfo;
var list = new List<Type>();
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = m_genericArgInput[i];
if (ReflectionHelpers.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
list.Add(t);
}
else
{
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
{
if (!constraint.IsAssignableFrom(t))
{
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
return null;
}
}
list.Add(t);
}
}
else
{
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
$" Make sure you use the full name including the namespace.");
return null;
}
}
// make into a generic with type list
mi = mi.MakeGenericMethod(list.ToArray());
return mi;
}
#region UI CONSTRUCTION
internal void ConstructGenericArgInput(GameObject parent)
{
var titleObj = UIFactory.CreateLabel(parent, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Generic Arguments:</b>";
for (int i = 0; i < GenericArgs.Length; i++)
{
AddGenericArgRow(i, parent);
}
}
internal void AddGenericArgRow(int i, GameObject parent)
{
var arg = GenericArgs[i];
string constrainTxt = "";
if (this.GenericConstraints[i].Length > 0)
{
foreach (var constraint in this.GenericConstraints[i])
{
if (constrainTxt != "")
constrainTxt += ", ";
constrainTxt += $"{UISyntaxHighlight.ParseFullSyntax(constraint, false)}";
}
}
else
constrainTxt = $"Any";
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.spacing = 4;
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
//var argLayout = argLabelObj.AddComponent<LayoutElement>();
//argLayout.minWidth = 20;
var argText = argLabelObj.GetComponent<Text>();
argText.text = $"{constrainTxt} <color={UISyntaxHighlight.Enum}>{arg.Name}</color>";
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
argInputLayout.flexibleWidth = 1200;
var argInput = argInputObj.GetComponent<InputField>();
argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
//var constraintLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
//var constraintLayout = constraintLabelObj.AddComponent<LayoutElement>();
//constraintLayout.minWidth = 60;
//constraintLayout.flexibleWidth = 100;
//var constraintText = constraintLabelObj.GetComponent<Text>();
//constraintText.text = ;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Helpers;
using UnityEngine.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public abstract class CacheObjectBase
{
public InteractiveValue IValue;
public virtual bool CanWrite => false;
public virtual bool HasParameters => false;
public virtual bool IsMember => false;
public virtual bool HasEvaluated => true;
public abstract Type FallbackType { get; }
public abstract void CreateIValue(object value, Type fallbackType);
public virtual void Enable()
{
if (!m_constructedUI)
{
ConstructUI();
UpdateValue();
}
m_mainContent.SetActive(true);
m_mainContent.transform.SetAsLastSibling();
}
public virtual void Disable()
{
if (m_mainContent)
m_mainContent.SetActive(false);
}
public void Destroy()
{
if (this.m_mainContent)
GameObject.Destroy(this.m_mainContent);
}
public virtual void UpdateValue()
{
var value = IValue.Value;
// if the type has changed fundamentally, make a new interactivevalue for it
var type = value == null
? FallbackType
: ReflectionHelpers.GetActualType(value);
var ivalueType = InteractiveValue.GetIValueForType(type);
if (ivalueType != IValue.GetType())
{
IValue.OnDestroy();
CreateIValue(value, FallbackType);
m_subContent.SetActive(false);
}
IValue.OnValueUpdated();
IValue.RefreshElementsAfterUpdate();
}
public virtual void SetValue() => throw new NotImplementedException();
#region UI CONSTRUCTION
internal bool m_constructedUI;
internal GameObject m_parentContent;
internal RectTransform m_mainRect;
internal GameObject m_mainContent;
internal GameObject m_subContent;
// Make base UI holder for CacheObject, this doesnt actually display anything.
internal virtual void ConstructUI()
{
m_constructedUI = true;
m_mainContent = UIFactory.CreateVerticalGroup(m_parentContent, new Color(0.1f, 0.1f, 0.1f));
m_mainContent.name = "CacheObjectBase.MainContent";
m_mainRect = m_mainContent.GetComponent<RectTransform>();
m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var mainGroup = m_mainContent.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandWidth = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = true;
mainGroup.childControlHeight = true;
var mainLayout = m_mainContent.AddComponent<LayoutElement>();
mainLayout.minHeight = 25;
mainLayout.flexibleHeight = 9999;
mainLayout.minWidth = 200;
mainLayout.flexibleWidth = 5000;
// subcontent
m_subContent = UIFactory.CreateVerticalGroup(m_mainContent, new Color(0.085f, 0.085f, 0.085f));
m_subContent.name = "CacheObjectBase.SubContent";
var subGroup = m_subContent.GetComponent<VerticalLayoutGroup>();
subGroup.childForceExpandWidth = true;
subGroup.childForceExpandHeight = false;
var subLayout = m_subContent.AddComponent<LayoutElement>();
subLayout.minHeight = 30;
subLayout.flexibleHeight = 9999;
subLayout.minWidth = 125;
subLayout.flexibleWidth = 9000;
m_subContent.SetActive(false);
IValue.m_subContentParent = m_subContent;
}
#endregion
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public enum PairTypes
{
Key,
Value
}
public class CachePaired : CacheObjectBase
{
public override Type FallbackType => PairType == PairTypes.Key
? ParentDictionary.m_typeOfKeys
: ParentDictionary.m_typeofValues;
public override bool CanWrite => false; // todo?
public PairTypes PairType;
public int Index { get; private set; }
public InteractiveDictionary ParentDictionary { get; private set; }
internal IDictionary RefIDict;
public CachePaired(int index, InteractiveDictionary parentDict, IDictionary refIDict, PairTypes pairType, GameObject parentContent)
{
Index = index;
ParentDictionary = parentDict;
RefIDict = refIDict;
this.PairType = pairType;
this.m_parentContent = parentContent;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
}
#region UI CONSTRUCTION
internal override void ConstructUI()
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.padding.left = 5;
rowGroup.padding.right = 2;
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
indexLayout.minWidth = 80;
indexLayout.flexibleWidth = 30;
indexLayout.minHeight = 25;
var indexText = indexLabelObj.GetComponent<Text>();
indexText.text = $"{this.PairType} {this.Index}:";
IValue.m_mainContentParent = rowObj;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
using UnityEngine;
namespace UnityExplorer.Inspectors.Reflection
{
public class CacheProperty : CacheMember
{
public override Type FallbackType => (MemInfo as PropertyInfo).PropertyType;
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
{
this.m_arguments = propertyInfo.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, propertyInfo.PropertyType);
}
public override void UpdateReflection()
{
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first.
return;
}
var pi = MemInfo as PropertyInfo;
if (pi.CanRead)
{
var target = pi.GetAccessors(true)[0].IsStatic ? null : DeclaringInstance;
IValue.Value = pi.GetValue(target, ParseArguments());
m_evaluated = true;
ReflectionException = null;
}
else
{
if (FallbackType == typeof(string))
{
IValue.Value = "";
}
else if (FallbackType.IsPrimitive)
{
IValue.Value = Activator.CreateInstance(FallbackType);
}
m_evaluated = true;
ReflectionException = null;
}
}
public override void SetValue()
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
}
}
}

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using System;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityEngine.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public enum MemberScopes
{
All,
Instance,
Static
}
public class InstanceInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
internal MemberScopes m_scopeFilter;
internal Button m_lastActiveScopeButton;
public InstanceInspector(object target) : base(target) { }
private void OnScopeFilterClicked(MemberScopes type, Button button)
{
if (m_lastActiveScopeButton)
{
var lastColors = m_lastActiveScopeButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveScopeButton.colors = lastColors;
}
m_scopeFilter = type;
m_lastActiveScopeButton = button;
var colors = m_lastActiveScopeButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveScopeButton.colors = colors;
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
}
public void ConstructInstanceHelpers()
{
if (!typeof(Component).IsAssignableFrom(m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
return;
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandWidth = true;
rowGroup.childControlWidth = true;
rowGroup.spacing = 5;
rowGroup.padding.top = 2;
rowGroup.padding.bottom = 2;
rowGroup.padding.right = 2;
rowGroup.padding.left = 2;
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
if (typeof(Component).IsAssignableFrom(m_targetType))
{
ConstructCompHelper(rowObj);
}
ConstructUObjHelper(rowObj);
// WIP
//if (m_targetType == typeof(Texture2D))
// ConstructTextureHelper();
}
internal void ConstructCompHelper(GameObject rowObj)
{
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minWidth = 90;
labelLayout.minHeight = 25;
labelLayout.flexibleWidth = 0;
var labelText = labelObj.GetComponent<Text>();
labelText.text = "GameObject:";
#if MONO
var comp = Target as Component;
#else
var comp = (Target as Il2CppSystem.Object).TryCast<Component>();
#endif
var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
goBtnLayout.minHeight = 25;
goBtnLayout.minWidth = 200;
goBtnLayout.flexibleWidth = 0;
var text = goBtnObj.GetComponentInChildren<Text>();
text.text = comp.name;
var btn = goBtnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
}
internal void ConstructUObjHelper(GameObject rowObj)
{
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minWidth = 60;
labelLayout.minHeight = 25;
labelLayout.flexibleWidth = 0;
var labelText = labelObj.GetComponent<Text>();
labelText.text = "Name:";
#if MONO
var uObj = Target as UnityEngine.Object;
#else
var uObj = (Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
#endif
var inputObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 2000;
var inputField = inputObj.GetComponent<InputField>();
inputField.readOnly = true;
inputField.text = uObj.name;
//var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
//var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
//goBtnLayout.minHeight = 25;
//goBtnLayout.minWidth = 200;
//goBtnLayout.flexibleWidth = 0;
//var text = goBtnObj.GetComponentInChildren<Text>();
//text.text = comp.name;
//var btn = goBtnObj.GetComponent<Button>();
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
}
//internal bool showingTextureHelper;
//internal bool constructedTextureViewer;
//internal void ConstructTextureHelper()
//{
// var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
// var rowLayout = rowObj.AddComponent<LayoutElement>();
// rowLayout.minHeight = 25;
// rowLayout.flexibleHeight = 0;
// var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
// rowGroup.childForceExpandHeight = true;
// rowGroup.childForceExpandWidth = false;
// rowGroup.padding.top = 3;
// rowGroup.padding.left = 3;
// rowGroup.padding.bottom = 3;
// rowGroup.padding.right = 3;
// rowGroup.spacing = 5;
// var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.2f, 0.2f));
// var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
// showBtnLayout.minWidth = 50;
// showBtnLayout.flexibleWidth = 0;
// var showText = showBtnObj.GetComponentInChildren<Text>();
// showText.text = "Show";
// var showBtn = showBtnObj.GetComponent<Button>();
// var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
// var labelText = labelObj.GetComponent<Text>();
// labelText.text = "Texture Viewer";
// var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
// var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
// viewerGroup.childForceExpandHeight = false;
// viewerGroup.childForceExpandWidth = false;
// viewerGroup.childControlHeight = true;
// viewerGroup.childControlWidth = true;
// var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
// mainLayout.flexibleHeight = -1;
// mainLayout.flexibleWidth = 2000;
// mainLayout.minHeight = 25;
// textureViewerObj.SetActive(false);
// showBtn.onClick.AddListener(() =>
// {
// showingTextureHelper = !showingTextureHelper;
// if (showingTextureHelper)
// {
// if (!constructedTextureViewer)
// ConstructTextureViewerArea(scrollContent);
// showText.text = "Hide";
// textureViewerObj.SetActive(true);
// }
// else
// {
// showText.text = "Show";
// textureViewerObj.SetActive(false);
// }
// });
//}
//internal void ConstructTextureViewerArea(GameObject parent)
//{
// constructedTextureViewer = true;
// var tex = Target as Texture2D;
// if (!tex)
// {
// ExplorerCore.LogWarning("Could not cast the target instance to Texture2D!");
// return;
// }
// var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent, new Vector2(1, 1));
// var image = imageObj.AddComponent<Image>();
// var sprite = UIManager.CreateSprite(tex);
// image.sprite = sprite;
// var fitter = imageObj.AddComponent<ContentSizeFitter>();
// fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// //fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
// var imageLayout = imageObj.AddComponent<LayoutElement>();
// imageLayout.preferredHeight = sprite.rect.height;
// imageLayout.preferredWidth = sprite.rect.width;
//}
public void ConstructInstanceFilters(GameObject parent)
{
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
memFilterGroup.childForceExpandHeight = false;
memFilterGroup.childForceExpandWidth = false;
memFilterGroup.childControlWidth = true;
memFilterGroup.childControlHeight = true;
memFilterGroup.spacing = 5;
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
memFilterLayout.minHeight = 25;
memFilterLayout.flexibleHeight = 0;
memFilterLayout.flexibleWidth = 5000;
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
memLabelLayout.minWidth = 100;
memLabelLayout.minHeight = 25;
memLabelLayout.flexibleWidth = 0;
var memLabelText = memLabelObj.GetComponent<Text>();
memLabelText.text = "Filter scope:";
memLabelText.color = Color.grey;
AddFilterButton(memberFilterRowObj, MemberScopes.All, true);
AddFilterButton(memberFilterRowObj, MemberScopes.Instance);
AddFilterButton(memberFilterRowObj, MemberScopes.Static);
}
private void AddFilterButton(GameObject parent, MemberScopes type, bool setEnabled = false)
{
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 70;
var text = btnObj.GetComponentInChildren<Text>();
text.text = type.ToString();
var btn = btnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_scopeFilter = type;
m_lastActiveScopeButton = btn;
}
btn.colors = colors;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public class InteractiveBool : InteractiveValue
{
public InteractiveBool(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
internal Toggle m_toggle;
internal Button m_applyBtn;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Owner.HasEvaluated)
{
var val = (bool)Value;
if (Owner.CanWrite)
{
if (!m_toggle.gameObject.activeSelf)
m_toggle.gameObject.SetActive(true);
if (!m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(true);
if (val != m_toggle.isOn)
m_toggle.isOn = val;
}
var color = val
? "6bc981" // on
: "c96b6b"; // off
m_baseLabel.text = $"<color=#{color}>{val}</color>";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (Owner.CanWrite)
{
if (m_toggle.gameObject.activeSelf)
m_toggle.gameObject.SetActive(false);
if (m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(false);
}
}
internal void OnToggleValueChanged(bool val)
{
Value = val;
RefreshUIForValue();
}
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
var baseLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
baseLayout.flexibleWidth = 0;
baseLayout.minWidth = 50;
if (Owner.CanWrite)
{
var toggleObj = UIFactory.CreateToggle(m_valueContent, out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minWidth = 24;
m_toggle.onValueChanged.AddListener(OnToggleValueChanged);
m_baseLabel.transform.SetAsLastSibling();
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
m_applyBtn = applyBtnObj.GetComponent<Button>();
m_applyBtn.onClick.AddListener(() => { Owner.SetValue(); });
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
toggleObj.SetActive(false);
applyBtnObj.SetActive(false);
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using System.Reflection;
namespace UnityExplorer.Inspectors.Reflection
{
public class InteractiveDictionary : InteractiveValue
{
public InteractiveDictionary(object value, Type valueType) : base(value, valueType)
{
if (valueType.IsGenericType)
{
var gArgs = valueType.GetGenericArguments();
m_typeOfKeys = gArgs[0];
m_typeofValues = gArgs[1];
}
else
{
m_typeOfKeys = typeof(object);
m_typeofValues = typeof(object);
}
}
public override bool WantInspectBtn => false;
public override bool HasSubContent => true;
// todo fix for il2cpp
public override bool SubContentWanted
{
get
{
if (m_recacheWanted)
return true;
else return m_entries.Count > 0;
}
}
internal IDictionary RefIDictionary;
internal Type m_typeOfKeys;
internal Type m_typeofValues;
internal readonly List<KeyValuePair<CachePaired, CachePaired>> m_entries
= new List<KeyValuePair<CachePaired, CachePaired>>();
internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
= new KeyValuePair<CachePaired, CachePaired>[ModConfig.Instance.Default_Page_Limit];
internal bool m_recacheWanted = true;
public override void OnDestroy()
{
base.OnDestroy();
}
public override void OnValueUpdated()
{
RefIDictionary = Value as IDictionary;
if (m_subContentParent.activeSelf)
{
GetCacheEntries();
RefreshDisplay();
}
else
m_recacheWanted = true;
base.OnValueUpdated();
}
internal void OnPageTurned()
{
RefreshDisplay();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Value != null)
{
string count = "?";
if (m_recacheWanted && RefIDictionary != null)
count = RefIDictionary.Count.ToString();
else if (!m_recacheWanted)
count = m_entries.Count.ToString();
m_baseLabel.text = $"[{count}] {m_richValueType}";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public void GetCacheEntries()
{
if (m_entries.Any())
{
// maybe improve this, probably could be more efficient i guess
foreach (var pair in m_entries)
{
pair.Key.Destroy();
pair.Value.Destroy();
}
m_entries.Clear();
}
#if CPP
if (RefIDictionary == null && Value != null)
RefIDictionary = EnumerateWithReflection();
#endif
if (RefIDictionary != null)
{
int index = 0;
foreach (var key in RefIDictionary.Keys)
{
var value = RefIDictionary[key];
//if (index >= m_rowHolders.Count)
//{
// AddRowHolder();
//}
//var holder = m_rowHolders[index];
var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
cacheKey.CreateIValue(key, this.m_typeOfKeys);
cacheKey.Disable();
var cacheValue = new CachePaired(index, this, this.RefIDictionary, PairTypes.Value, m_listContent);
cacheValue.CreateIValue(value, this.m_typeofValues);
cacheValue.Disable();
//holder.SetActive(false);
m_entries.Add(new KeyValuePair<CachePaired, CachePaired>(cacheKey, cacheValue));
index++;
}
}
RefreshDisplay();
}
public void RefreshDisplay()
{
var entries = m_entries;
m_pageHandler.ListCount = entries.Count;
for (int i = 0; i < m_displayedEntries.Length; i++)
{
var entry = m_displayedEntries[i];
if (entry.Key != null && entry.Value != null)
{
//m_rowHolders[i].SetActive(false);
entry.Key.Disable();
entry.Value.Disable();
}
else
break;
}
if (entries.Count < 1)
return;
foreach (var itemIndex in m_pageHandler)
{
if (itemIndex >= entries.Count)
break;
var entry = entries[itemIndex];
m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
//m_rowHolders[itemIndex].SetActive(true);
entry.Key.Enable();
entry.Value.Enable();
}
//UpdateSubcontentHeight();
}
internal override void OnToggleSubcontent(bool active)
{
base.OnToggleSubcontent(active);
if (active && m_recacheWanted)
{
m_recacheWanted = false;
GetCacheEntries();
RefreshUIForValue();
}
RefreshDisplay();
}
#region CPP fixes
#if CPP
// temp fix for Il2Cpp IDictionary until interfaces are fixed
private IDictionary EnumerateWithReflection()
{
var valueType = Value?.GetType() ?? FallbackType;
// get keys and values
var keys = valueType.GetProperty("Keys").GetValue(Value, null);
var values = valueType.GetProperty("Values").GetValue(Value, null);
// create lists to hold them
var keyList = new List<object>();
var valueList = new List<object>();
// store entries with reflection
EnumerateWithReflection(keys, keyList);
EnumerateWithReflection(values, valueList);
// make actual mono dictionary
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(m_typeOfKeys, m_typeofValues));
// finally iterate into mono dictionary
for (int i = 0; i < keyList.Count; i++)
dict.Add(keyList[i], valueList[i]);
return dict;
}
private void EnumerateWithReflection(object collection, List<object> list)
{
// invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
list.Add(current.GetValue(enumerator, null));
}
}
#endif
#endregion
#region UI CONSTRUCTION
internal GameObject m_listContent;
internal LayoutElement m_listLayout;
internal PageHandler m_pageHandler;
//internal List<GameObject> m_rowHolders = new List<GameObject>();
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
m_pageHandler = new PageHandler(null);
m_pageHandler.ConstructUI(m_subContentParent);
m_pageHandler.OnPageChanged += OnPageTurned;
var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
m_listContent = scrollObj;
var scrollRect = scrollObj.GetComponent<RectTransform>();
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
m_listLayout.minHeight = 25;
m_listLayout.flexibleHeight = 0;
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.childForceExpandHeight = true;
scrollGroup.childControlHeight = true;
scrollGroup.spacing = 2;
scrollGroup.padding.top = 5;
scrollGroup.padding.left = 5;
scrollGroup.padding.right = 5;
scrollGroup.padding.bottom = 5;
var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
//internal void AddRowHolder()
//{
// var obj = UIFactory.CreateHorizontalGroup(m_listContent, new Color(0.15f, 0.15f, 0.15f));
// m_rowHolders.Add(obj);
//}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public class InteractiveEnum : InteractiveValue
{
internal static Dictionary<Type, KeyValuePair<int,string>[]> s_enumNamesCache = new Dictionary<Type, KeyValuePair<int, string>[]>();
public InteractiveEnum(object value, Type valueType) : base(value, valueType)
{
GetNames();
}
public override bool HasSubContent => true;
public override bool SubContentWanted => Owner.CanWrite;
public override bool WantInspectBtn => false;
internal KeyValuePair<int,string>[] m_values = new KeyValuePair<int, string>[0];
internal Type m_lastEnumType;
internal void GetNames()
{
var type = Value?.GetType() ?? FallbackType;
if (m_lastEnumType == type)
return;
m_lastEnumType = type;
if (m_subContentConstructed)
{
// changing types, destroy subcontent
for (int i = 0; i < m_subContentParent.transform.childCount; i++)
{
var child = m_subContentParent.transform.GetChild(i);
GameObject.Destroy(child.gameObject);
}
m_subContentConstructed = false;
}
if (!s_enumNamesCache.ContainsKey(type))
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(type);
var list = new List<KeyValuePair<int, string>>();
var set = new HashSet<string>();
foreach (var value in values)
{
var name = value.ToString();
if (set.Contains(name))
continue;
set.Add(name);
list.Add(new KeyValuePair<int, string>((int)value, name));
}
s_enumNamesCache.Add(type, list.ToArray());
}
m_values = s_enumNamesCache[type];
}
public override void OnValueUpdated()
{
GetNames();
base.OnValueUpdated();
}
public override void RefreshUIForValue()
{
base.RefreshUIForValue();
if (m_subContentConstructed)
{
m_dropdownText.text = Value?.ToString() ?? "<no value set>";
}
}
internal override void OnToggleSubcontent(bool toggle)
{
base.OnToggleSubcontent(toggle);
RefreshUIForValue();
}
private void SetValueFromDropdown()
{
var type = Value?.GetType() ?? FallbackType;
var value = Enum.Parse(type, m_dropdownText.text);
if (value != null)
{
Value = value;
Owner.SetValue();
RefreshUIForValue();
}
}
internal Dropdown m_dropdown;
internal Text m_dropdownText;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
if (Owner.CanWrite)
{
var groupObj = UIFactory.CreateHorizontalGroup(m_subContentParent, new Color(1, 1, 1, 0));
var group = groupObj.GetComponent<HorizontalLayoutGroup>();
group.padding.top = 3;
group.padding.left = 3;
group.padding.right = 3;
group.padding.bottom = 3;
group.spacing = 5;
// apply button
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
var applyLayout = applyObj.AddComponent<LayoutElement>();
applyLayout.minHeight = 25;
applyLayout.minWidth = 50;
var applyText = applyObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var applyBtn = applyObj.GetComponent<Button>();
applyBtn.onClick.AddListener(SetValueFromDropdown);
// dropdown
var dropdownObj = UIFactory.CreateDropdown(groupObj, out m_dropdown);
var dropLayout = dropdownObj.AddComponent<LayoutElement>();
dropLayout.minWidth = 150;
dropLayout.minHeight = 25;
dropLayout.flexibleWidth = 120;
foreach (var kvp in m_values)
{
m_dropdown.options.Add(new Dropdown.OptionData
{
text = $"{kvp.Key}: {kvp.Value}"
});
}
m_dropdownText = m_dropdown.transform.Find("Label").GetComponent<Text>();
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
namespace UnityExplorer.Inspectors.Reflection
{
public class InteractiveEnumerable : InteractiveValue
{
public InteractiveEnumerable(object value, Type valueType) : base(value, valueType)
{
if (valueType.IsGenericType)
m_baseEntryType = valueType.GetGenericArguments()[0];
else
m_baseEntryType = typeof(object);
}
public override bool WantInspectBtn => false;
public override bool HasSubContent => true;
public override bool SubContentWanted
{
get
{
if (m_recacheWanted)
return true;
else return m_entries.Count > 0;
}
}
internal IEnumerable RefIEnumerable;
internal IList RefIList;
internal readonly Type m_baseEntryType;
internal readonly List<CacheEnumerated> m_entries = new List<CacheEnumerated>();
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ModConfig.Instance.Default_Page_Limit];
internal bool m_recacheWanted = true;
public override void OnValueUpdated()
{
RefIEnumerable = Value as IEnumerable;
RefIList = Value as IList;
if (m_subContentParent.activeSelf)
{
GetCacheEntries();
RefreshDisplay();
}
else
m_recacheWanted = true;
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
}
private void OnPageTurned()
{
RefreshDisplay();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Value != null)
{
string count = "?";
if (m_recacheWanted && RefIList != null)
count = RefIList.Count.ToString();
else if (!m_recacheWanted)
count = m_entries.Count.ToString();
m_baseLabel.text = $"[{count}] {m_richValueType}";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public void GetCacheEntries()
{
if (m_entries.Any())
{
// maybe improve this, probably could be more efficient i guess
foreach (var entry in m_entries)
entry.Destroy();
m_entries.Clear();
}
#if CPP
if (RefIEnumerable == null && Value != null)
RefIEnumerable = EnumerateWithReflection();
#endif
if (RefIEnumerable != null)
{
int index = 0;
foreach (var entry in RefIEnumerable)
{
var cache = new CacheEnumerated(index, this, RefIList, this.m_listContent);
cache.CreateIValue(entry, m_baseEntryType);
m_entries.Add(cache);
cache.Disable();
index++;
}
}
RefreshDisplay();
}
public void RefreshDisplay()
{
var entries = m_entries;
m_pageHandler.ListCount = entries.Count;
for (int i = 0; i < m_displayedEntries.Length; i++)
{
var entry = m_displayedEntries[i];
if (entry != null)
entry.Disable();
else
break;
}
if (entries.Count < 1)
return;
foreach (var itemIndex in m_pageHandler)
{
if (itemIndex >= entries.Count)
break;
CacheEnumerated entry = entries[itemIndex];
m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
entry.Enable();
}
//UpdateSubcontentHeight();
}
internal override void OnToggleSubcontent(bool active)
{
base.OnToggleSubcontent(active);
if (active && m_recacheWanted)
{
m_recacheWanted = false;
GetCacheEntries();
RefreshUIForValue();
}
RefreshDisplay();
}
#region CPP Helpers
#if CPP
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
private IEnumerable EnumerateWithReflection()
{
if (Value.IsNullOrDestroyed())
return null;
var genericDef = Value.GetType().GetGenericTypeDefinition();
if (genericDef == typeof(Il2CppSystem.Collections.Generic.List<>))
return CppListToMono(genericDef);
else if (genericDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
return CppHashSetToMono();
else
return CppIListToMono();
}
// List<T>.ToArray()
private IEnumerable CppListToMono(Type genericTypeDef)
{
if (genericTypeDef == null) return null;
return genericTypeDef
.MakeGenericType(new Type[] { this.m_baseEntryType })
.GetMethod("ToArray")
.Invoke(Value, new object[0]) as IEnumerable;
}
// HashSet.GetEnumerator
private IEnumerable CppHashSetToMono()
{
var set = new HashSet<object>();
// invoke GetEnumerator
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
set.Add(current.GetValue(enumerator));
return set;
}
// IList.Item
private IList CppIListToMono()
{
try
{
var genericType = typeof(List<>).MakeGenericType(new Type[] { this.m_baseEntryType });
var list = (IList)Activator.CreateInstance(genericType);
for (int i = 0; ; i++)
{
try
{
var itm = Value?.GetType()
.GetProperty("Item")
.GetValue(Value, new object[] { i });
list.Add(itm);
}
catch { break; }
}
return list;
}
catch (Exception e)
{
ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
return null;
}
}
#endif
#endregion
#region UI CONSTRUCTION
internal GameObject m_listContent;
internal LayoutElement m_listLayout;
internal PageHandler m_pageHandler;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
m_pageHandler = new PageHandler(null);
m_pageHandler.ConstructUI(m_subContentParent);
m_pageHandler.OnPageChanged += OnPageTurned;
var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
m_listContent = scrollObj;
var scrollRect = scrollObj.GetComponent<RectTransform>();
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
m_listLayout.minHeight = 25;
m_listLayout.flexibleHeight = 0;
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.childForceExpandHeight = true;
scrollGroup.childControlHeight = true;
scrollGroup.spacing = 2;
scrollGroup.padding.top = 5;
scrollGroup.padding.left = 5;
scrollGroup.padding.right = 5;
scrollGroup.padding.bottom = 5;
var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public class InteractiveFlags : InteractiveEnum
{
public InteractiveFlags(object value, Type valueType) : base(value, valueType)
{
m_toggles = new Toggle[m_values.Length];
m_enabledFlags = new bool[m_values.Length];
}
public override bool HasSubContent => true;
public override bool SubContentWanted => Owner.CanWrite;
public override bool WantInspectBtn => false;
internal bool[] m_enabledFlags;
internal Toggle[] m_toggles;
public override void OnValueUpdated()
{
base.OnValueUpdated();
if (Owner.CanWrite)
{
var enabledNames = new List<string>();
var enabled = Value?.ToString().Split(',').Select(it => it.Trim());
if (enabled != null)
enabledNames.AddRange(enabled);
for (int i = 0; i < m_values.Length; i++)
{
m_enabledFlags[i] = enabledNames.Contains(m_values[i].Value);
}
}
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
if (m_subContentConstructed)
{
for (int i = 0; i < m_values.Length; i++)
{
var toggle = m_toggles[i];
if (toggle.isOn != m_enabledFlags[i])
toggle.isOn = m_enabledFlags[i];
}
}
}
private void SetValueFromToggles()
{
string val = "";
for (int i = 0; i < m_values.Length; i++)
{
if (m_enabledFlags[i])
{
if (val != "") val += ", ";
val += m_values[i].Value;
}
}
var type = Value?.GetType() ?? FallbackType;
Value = Enum.Parse(type, val);
RefreshUIForValue();
Owner.SetValue();
}
internal override void OnToggleSubcontent(bool toggle)
{
base.OnToggleSubcontent(toggle);
RefreshUIForValue();
}
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
m_subContentConstructed = true;
if (Owner.CanWrite)
{
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(1, 1, 1, 0));
var group = groupObj.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
group.childForceExpandWidth = false;
group.childControlHeight = true;
group.childControlWidth = true;
group.padding.top = 3;
group.padding.left = 3;
group.padding.right = 3;
group.padding.bottom = 3;
group.spacing = 5;
// apply button
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
var applyLayout = applyObj.AddComponent<LayoutElement>();
applyLayout.minHeight = 25;
applyLayout.minWidth = 50;
var applyText = applyObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var applyBtn = applyObj.GetComponent<Button>();
applyBtn.onClick.AddListener(SetValueFromToggles);
// toggles
for (int i = 0; i < m_values.Length; i++)
{
AddToggle(i, groupObj);
}
}
}
internal void AddToggle(int index, GameObject groupObj)
{
var value = m_values[index];
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text text, new Color(0.1f, 0.1f, 0.1f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minWidth = 100;
toggleLayout.flexibleWidth = 2000;
toggleLayout.minHeight = 25;
m_toggles[index] = toggle;
toggle.onValueChanged.AddListener((bool val) => { m_enabledFlags[index] = val; });
text.text = $"{value.Key}: {value.Value}";
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public class InteractiveNumber : InteractiveValue
{
public InteractiveNumber(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (m_valueInput.gameObject.activeSelf)
m_valueInput.gameObject.SetActive(false);
if (Owner.CanWrite)
{
if (m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(false);
}
}
public override void RefreshUIForValue()
{
if (!Owner.HasEvaluated)
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
return;
}
m_baseLabel.text = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
m_valueInput.text = Value.ToString();
var type = Value.GetType();
if (type == typeof(float)
|| type == typeof(double)
|| type == typeof(decimal))
{
m_valueInput.characterValidation = InputField.CharacterValidation.Decimal;
}
else
{
m_valueInput.characterValidation = InputField.CharacterValidation.Integer;
}
if (Owner.CanWrite)
{
if (!m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(true);
}
if (!m_valueInput.gameObject.activeSelf)
m_valueInput.gameObject.SetActive(true);
}
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod;
internal void OnApplyClicked()
{
try
{
Value = ParseMethod.Invoke(null, new object[] { m_valueInput.text });
Owner.SetValue();
RefreshUIForValue();
}
catch (Exception e)
{
ExplorerCore.LogWarning("Could not parse input! " + ReflectionHelpers.ExceptionToString(e, true));
}
}
internal InputField m_valueInput;
internal Button m_applyBtn;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
var labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
labelLayout.minWidth = 50;
labelLayout.flexibleWidth = 0;
var inputObj = UIFactory.CreateInputField(m_valueContent);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 0;
m_valueInput = inputObj.GetComponent<InputField>();
m_valueInput.gameObject.SetActive(false);
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
m_applyBtn = applyBtnObj.GetComponent<Button>();
m_applyBtn.onClick.AddListener(OnApplyClicked);
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public class InteractiveString : InteractiveValue
{
public InteractiveString(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (m_hiddenObj.gameObject.activeSelf)
m_hiddenObj.gameObject.SetActive(false);
// m_baseLabel.text = DefaultLabel;
m_labelLayout.minWidth = 200;
m_labelLayout.flexibleWidth = 5000;
}
public override void RefreshUIForValue()
{
GetDefaultLabel(false);
if (!Owner.HasEvaluated)
{
m_baseLabel.text = DefaultLabel;
return;
}
if (!m_hiddenObj.gameObject.activeSelf)
m_hiddenObj.gameObject.SetActive(true);
m_baseLabel.text = m_richValueType;
if (Value != null)
{
var toString = Value.ToString();
if (toString.Length > 15000)
toString = toString.Substring(0, 15000);
m_valueInput.text = toString;
m_placeholderText.text = toString;
}
else
{
m_valueInput.text = "";
m_placeholderText.text = "null";
}
m_labelLayout.minWidth = 50;
m_labelLayout.flexibleWidth = 0;
}
internal void OnApplyClicked()
{
Value = m_valueInput.text;
Owner.SetValue();
}
internal InputField m_valueInput;
internal LayoutElement m_labelLayout;
internal GameObject m_hiddenObj;
internal Text m_placeholderText;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
GetDefaultLabel(false);
m_richValueType = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
m_hiddenObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
m_hiddenObj.SetActive(false);
var hiddenText = m_hiddenObj.GetComponent<Text>();
hiddenText.color = Color.clear;
hiddenText.fontSize = 14;
hiddenText.raycastTarget = false;
var hiddenFitter = m_hiddenObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var hiddenLayout = m_hiddenObj.AddComponent<LayoutElement>();
hiddenLayout.minHeight = 25;
hiddenLayout.flexibleHeight = 500;
hiddenLayout.minWidth = 250;
hiddenLayout.flexibleWidth = 9000;
var hiddenGroup = m_hiddenObj.AddComponent<HorizontalLayoutGroup>();
hiddenGroup.childForceExpandWidth = true;
hiddenGroup.childControlWidth = true;
hiddenGroup.childForceExpandHeight = true;
hiddenGroup.childControlHeight = true;
var inputObj = UIFactory.CreateInputField(m_hiddenObj, 14, 3);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 5000;
inputLayout.flexibleHeight = 5000;
m_valueInput = inputObj.GetComponent<InputField>();
m_valueInput.lineType = InputField.LineType.MultiLineNewline;
m_placeholderText = m_valueInput.placeholder.GetComponent<Text>();
m_valueInput.onValueChanged.AddListener((string val) =>
{
hiddenText.text = val;
LayoutRebuilder.ForceRebuildLayoutImmediate(Owner.m_mainRect);
});
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
var applyBtn = applyBtnObj.GetComponent<Button>();
applyBtn.onClick.AddListener(OnApplyClicked);
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
}
else
{
m_valueInput.readOnly = true;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
{
#region IStructInfo helper
public interface IStructInfo
{
string[] FieldNames { get; }
object SetValue(ref object value, int fieldIndex, float val);
void RefreshUI(InputField[] inputs, object value);
}
public class StructInfo<T> : IStructInfo where T : struct
{
public string[] FieldNames { get; set; }
public delegate void SetMethod(ref T value, int fieldIndex, float val);
public SetMethod SetValueMethod;
public delegate void UpdateMethod(InputField[] inputs, object value);
public UpdateMethod UpdateUIMethod;
public object SetValue(ref object value, int fieldIndex, float val)
{
var box = (T)value;
SetValueMethod.Invoke(ref box, fieldIndex, val);
return box;
}
public void RefreshUI(InputField[] inputs, object value)
{
UpdateUIMethod.Invoke(inputs, value);
}
}
// This part is a bit ugly, but everything else is generalized above.
// I could generalize it more with reflection, but it would be different for
// mono/il2cpp and also slower.
public static class StructInfoFactory
{
public static IStructInfo Create(Type type)
{
if (type == typeof(Vector2))
{
return new StructInfo<Vector2>()
{
FieldNames = new[] { "x", "y", },
SetValueMethod = (ref Vector2 vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Vector2 vec = (Vector2)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
}
};
}
else if (type == typeof(Vector3))
{
return new StructInfo<Vector3>()
{
FieldNames = new[] { "x", "y", "z" },
SetValueMethod = (ref Vector3 vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
case 2: vec.z = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Vector3 vec = (Vector3)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
inputs[2].text = vec.z.ToString();
}
};
}
else if (type == typeof(Vector4))
{
return new StructInfo<Vector4>()
{
FieldNames = new[] { "x", "y", "z", "w" },
SetValueMethod = (ref Vector4 vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
case 2: vec.z = val; break;
case 3: vec.w = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Vector4 vec = (Vector4)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
inputs[2].text = vec.z.ToString();
inputs[3].text = vec.w.ToString();
}
};
}
else if (type == typeof(Rect))
{
return new StructInfo<Rect>()
{
FieldNames = new[] { "x", "y", "width", "height" },
SetValueMethod = (ref Rect vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
case 2: vec.width = val; break;
case 3: vec.height = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Rect vec = (Rect)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
inputs[2].text = vec.width.ToString();
inputs[3].text = vec.height.ToString();
}
};
}
else if (type == typeof(Color))
{
return new StructInfo<Color>()
{
FieldNames = new[] { "r", "g", "b", "a" },
SetValueMethod = (ref Color vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.r = val; break;
case 1: vec.g = val; break;
case 2: vec.b = val; break;
case 3: vec.a = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Color vec = (Color)value;
inputs[0].text = vec.r.ToString();
inputs[1].text = vec.g.ToString();
inputs[2].text = vec.b.ToString();
inputs[3].text = vec.a.ToString();
}
};
}
else
throw new NotImplementedException();
}
}
#endregion
public class InteractiveUnityStruct : InteractiveValue
{
public static bool SupportsType(Type type) => s_supportedTypes.Contains(type);
private static readonly HashSet<Type> s_supportedTypes = new HashSet<Type>
{
typeof(Vector2),
typeof(Vector3),
typeof(Vector4),
typeof(Rect),
typeof(Color) // todo might make a special editor for colors
};
//~~~~~~~~~ Instance ~~~~~~~~~~
public InteractiveUnityStruct(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => true;
public override bool SubContentWanted => true;
public override bool WantInspectBtn => true;
public IStructInfo StructInfo;
public override void RefreshUIForValue()
{
InitializeStructInfo();
base.RefreshUIForValue();
if (m_subContentConstructed)
StructInfo.RefreshUI(m_inputs, this.Value);
}
internal override void OnToggleSubcontent(bool toggle)
{
InitializeStructInfo();
base.OnToggleSubcontent(toggle);
StructInfo.RefreshUI(m_inputs, this.Value);
}
internal Type m_lastStructType;
internal void InitializeStructInfo()
{
var type = Value?.GetType() ?? FallbackType;
if (StructInfo != null && type == m_lastStructType)
return;
if (StructInfo != null)
{
// changing types, destroy subcontent
for (int i = 0; i < m_subContentParent.transform.childCount; i++)
{
var child = m_subContentParent.transform.GetChild(i);
GameObject.Destroy(child.gameObject);
}
m_UIConstructed = false;
}
m_lastStructType = type;
StructInfo = StructInfoFactory.Create(type);
if (m_subContentParent.activeSelf)
{
ConstructSubcontent();
}
}
#region UI CONSTRUCTION
internal InputField[] m_inputs;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
if (StructInfo == null)
{
ExplorerCore.LogWarning("Setting up subcontent but structinfo is null");
return;
}
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
var editorGroup = editorContainer.GetComponent<VerticalLayoutGroup>();
editorGroup.childForceExpandWidth = false;
editorGroup.padding.top = 4;
editorGroup.padding.right = 4;
editorGroup.padding.left = 4;
editorGroup.padding.bottom = 4;
editorGroup.spacing = 2;
m_inputs = new InputField[StructInfo.FieldNames.Length];
for (int i = 0; i < StructInfo.FieldNames.Length; i++)
{
AddEditorRow(i, editorContainer);
}
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(editorContainer, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 175;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
var m_applyBtn = applyBtnObj.GetComponent<Button>();
m_applyBtn.onClick.AddListener(OnSetValue);
void OnSetValue()
{
Owner.SetValue();
RefreshUIForValue();
}
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
}
}
internal void AddEditorRow(int index, GameObject groupObj)
{
var rowObj = UIFactory.CreateHorizontalGroup(groupObj, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.childForceExpandWidth = false;
rowGroup.spacing = 5;
var label = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleRight);
var labelLayout = label.AddComponent<LayoutElement>();
labelLayout.minWidth = 50;
labelLayout.flexibleWidth = 0;
labelLayout.minHeight = 25;
var labelText = label.GetComponent<Text>();
labelText.text = $"{StructInfo.FieldNames[index]}:";
labelText.color = Color.cyan;
var inputFieldObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
var inputField = inputFieldObj.GetComponent<InputField>();
inputField.characterValidation = InputField.CharacterValidation.Decimal;
var inputLayout = inputFieldObj.AddComponent<LayoutElement>();
inputLayout.flexibleWidth = 0;
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
m_inputs[index] = inputField;
inputField.onValueChanged.AddListener((string val) => { Value = StructInfo.SetValue(ref this.Value, index, float.Parse(val)); });
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public class InteractiveValue
{
public static Type GetIValueForType(Type type)
{
if (type == typeof(bool))
return typeof(InteractiveBool);
else if (type == typeof(string))
return typeof(InteractiveString);
else if (type.IsPrimitive)
return typeof(InteractiveNumber);
else if (typeof(Enum).IsAssignableFrom(type))
{
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
return typeof(InteractiveFlags);
else
return typeof(InteractiveEnum);
}
else if (InteractiveUnityStruct.SupportsType(type))
return typeof(InteractiveUnityStruct);
else if (typeof(Transform).IsAssignableFrom(type))
return typeof(InteractiveValue);
else if (ReflectionHelpers.IsDictionary(type))
return typeof(InteractiveDictionary);
else if (ReflectionHelpers.IsEnumerable(type))
return typeof(InteractiveEnumerable);
else
return typeof(InteractiveValue);
}
public static InteractiveValue Create(object value, Type fallbackType)
{
var type = ReflectionHelpers.GetActualType(value) ?? fallbackType;
var iType = GetIValueForType(type);
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });
}
// ~~~~~~~~~ Instance ~~~~~~~~~
public InteractiveValue(object value, Type valueType)
{
this.Value = value;
this.FallbackType = valueType;
}
public CacheObjectBase Owner;
public object Value;
public readonly Type FallbackType;
public virtual bool HasSubContent => false;
public virtual bool SubContentWanted => false;
public virtual bool WantInspectBtn => true;
public string DefaultLabel => m_defaultLabel ?? GetDefaultLabel();
internal string m_defaultLabel;
internal string m_richValueType;
public bool m_UIConstructed;
public virtual void OnDestroy()
{
if (this.m_valueContent)
{
m_valueContent.transform.SetParent(null, false);
m_valueContent.SetActive(false);
GameObject.Destroy(this.m_valueContent.gameObject);
}
if (this.m_subContentParent && SubContentWanted)
{
for (int i = 0; i < this.m_subContentParent.transform.childCount; i++)
{
var child = m_subContentParent.transform.GetChild(i);
if (child)
GameObject.Destroy(child.gameObject);
}
}
}
public virtual void OnValueUpdated()
{
if (!m_UIConstructed)
ConstructUI(m_mainContentParent, m_subContentParent);
if (Owner is CacheMember ownerMember && !string.IsNullOrEmpty(ownerMember.ReflectionException))
{
OnException(ownerMember);
}
else
{
RefreshUIForValue();
}
}
public virtual void OnException(CacheMember member)
{
m_baseLabel.text = "<color=red>" + member.ReflectionException + "</color>";
Value = null;
}
public virtual void RefreshUIForValue()
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
}
public void RefreshElementsAfterUpdate()
{
if (WantInspectBtn)
{
bool shouldShowInspect = !Value.IsNullOrDestroyed();
if (m_inspectButton.activeSelf != shouldShowInspect)
m_inspectButton.SetActive(shouldShowInspect);
}
bool subContentWanted = SubContentWanted;
if (Owner is CacheMember cm && (!cm.HasEvaluated || !string.IsNullOrEmpty(cm.ReflectionException)))
subContentWanted = false;
if (HasSubContent)
{
if (m_subExpandBtn.gameObject.activeSelf != subContentWanted)
m_subExpandBtn.gameObject.SetActive(subContentWanted);
if (!subContentWanted && m_subContentParent.activeSelf)
ToggleSubcontent();
}
}
public virtual void ConstructSubcontent()
{
m_subContentConstructed = true;
}
public void ToggleSubcontent()
{
if (!this.m_subContentParent.activeSelf)
{
this.m_subContentParent.SetActive(true);
this.m_subContentParent.transform.SetAsLastSibling();
m_subExpandBtn.GetComponentInChildren<Text>().text = "▼";
}
else
{
this.m_subContentParent.SetActive(false);
m_subExpandBtn.GetComponentInChildren<Text>().text = "▲";
}
OnToggleSubcontent(m_subContentParent.activeSelf);
RefreshElementsAfterUpdate();
}
internal virtual void OnToggleSubcontent(bool toggle)
{
if (!m_subContentConstructed)
ConstructSubcontent();
}
public string GetDefaultLabel(bool updateType = true)
{
var valueType = Value?.GetType() ?? this.FallbackType;
if (updateType)
m_richValueType = UISyntaxHighlight.ParseFullSyntax(valueType, true);
if (!Owner.HasEvaluated)
return m_defaultLabel = $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
if (Value.IsNullOrDestroyed())
return m_defaultLabel = $"<color=grey>null</color> ({m_richValueType})";
string label;
if (Value is TextAsset textAsset)
{
label = textAsset.text;
if (label.Length > 10)
label = $"{label.Substring(0, 10)}...";
label = $"\"{label}\" {textAsset.name} ({m_richValueType})";
}
else if (Value is EventSystem)
{
label = m_richValueType;
}
else
{
var toString = (string)valueType.GetMethod("ToString", new Type[0])?.Invoke(Value, null)
?? Value.ToString();
var fullnametemp = valueType.ToString();
if (fullnametemp.StartsWith("Il2CppSystem"))
fullnametemp = fullnametemp.Substring(6, fullnametemp.Length - 6);
var temp = toString.Replace(fullnametemp, "").Trim();
if (string.IsNullOrEmpty(temp))
{
label = m_richValueType;
}
else
{
if (toString.Length > 200)
toString = toString.Substring(0, 200) + "...";
label = toString;
var unityType = $"({valueType.FullName})";
if (Value is UnityEngine.Object && label.Contains(unityType))
label = label.Replace(unityType, $"({m_richValueType})");
else
label += $" ({m_richValueType})";
}
}
return m_defaultLabel = label;
}
#region UI CONSTRUCTION
internal GameObject m_mainContentParent;
internal GameObject m_subContentParent;
internal GameObject m_valueContent;
internal GameObject m_inspectButton;
internal Text m_baseLabel;
internal Button m_subExpandBtn;
internal bool m_subContentConstructed;
public virtual void ConstructUI(GameObject parent, GameObject subGroup)
{
m_UIConstructed = true;
m_valueContent = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
m_valueContent.name = "InteractiveValue.ValueContent";
var mainRect = m_valueContent.GetComponent<RectTransform>();
mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var mainGroup = m_valueContent.GetComponent<HorizontalLayoutGroup>();
mainGroup.childForceExpandWidth = false;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = false;
mainGroup.childControlHeight = true;
mainGroup.spacing = 4;
mainGroup.childAlignment = TextAnchor.UpperLeft;
var mainLayout = m_valueContent.AddComponent<LayoutElement>();
mainLayout.flexibleWidth = 9000;
mainLayout.minWidth = 175;
mainLayout.minHeight = 25;
mainLayout.flexibleHeight = 0;
// subcontent expand button TODO
if (HasSubContent)
{
var subBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.3f, 0.3f, 0.3f));
var btnLayout = subBtnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 25;
btnLayout.flexibleWidth = 0;
btnLayout.flexibleHeight = 0;
var btnText = subBtnObj.GetComponentInChildren<Text>();
btnText.text = "▲";
m_subExpandBtn = subBtnObj.GetComponent<Button>();
m_subExpandBtn.onClick.AddListener(() =>
{
ToggleSubcontent();
});
}
// inspect button
m_inspectButton = UIFactory.CreateButton(m_valueContent, new Color(0.3f, 0.3f, 0.3f, 0.2f));
var inspectLayout = m_inspectButton.AddComponent<LayoutElement>();
inspectLayout.minWidth = 60;
inspectLayout.minHeight = 25;
inspectLayout.flexibleHeight = 0;
inspectLayout.flexibleWidth = 0;
var inspectText = m_inspectButton.GetComponentInChildren<Text>();
inspectText.text = "Inspect";
var inspectBtn = m_inspectButton.GetComponent<Button>();
inspectBtn.onClick.AddListener(OnInspectClicked);
void OnInspectClicked()
{
if (!Value.IsNullOrDestroyed(false))
InspectorManager.Instance.Inspect(this.Value);
}
m_inspectButton.SetActive(false);
// value label
var labelObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
m_baseLabel = labelObj.GetComponent<Text>();
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.flexibleWidth = 9000;
labelLayout.minHeight = 25;
m_subContentParent = subGroup;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Helpers;
using UnityEngine;
using UnityExplorer.Inspectors.Reflection;
using UnityExplorer.UI.Shared;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine.UI;
using UnityExplorer.Config;
namespace UnityExplorer.Inspectors
{
public class ReflectionInspector : InspectorBase
{
#region STATIC
public static ReflectionInspector ActiveInstance { get; private set; }
static ReflectionInspector()
{
PanelDragger.OnFinishResize += OnContainerResized;
SceneExplorer.OnToggleShow += OnContainerResized;
}
private static void OnContainerResized()
{
if (ActiveInstance == null)
return;
ActiveInstance.m_widthUpdateWanted = true;
}
// Blacklists
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
{
#if CPP
// these cause a crash in IL2CPP
"Type.DeclaringMethod",
"Rigidbody2D.Cast",
"Collider2D.Cast",
"Collider2D.Raycast",
"Texture2D.SetPixelDataImpl",
#endif
};
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
{
// these are redundant
"get_",
"set_",
};
#endregion
#region INSTANCE
public override string TabLabel => m_targetTypeShortName;
internal readonly Type m_targetType;
internal readonly string m_targetTypeShortName;
// all cached members of the target
internal CacheMember[] m_allMembers;
// filtered members based on current filters
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
// actual shortlist of displayed members
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ModConfig.Instance.Default_Page_Limit];
internal bool m_autoUpdate;
// UI members
private GameObject m_content;
public override GameObject Content
{
get => m_content;
set => m_content = value;
}
internal Text m_nameFilterText;
internal MemberTypes m_memberFilter;
internal Button m_lastActiveMemButton;
internal PageHandler m_pageHandler;
internal SliderScrollbar m_sliderScroller;
internal GameObject m_scrollContent;
internal RectTransform m_scrollContentRect;
internal bool m_widthUpdateWanted;
internal bool m_widthUpdateWaiting;
public ReflectionInspector(object target) : base(target)
{
if (this is StaticInspector)
m_targetType = target as Type;
else
m_targetType = ReflectionHelpers.GetActualType(target);
m_targetTypeShortName = UISyntaxHighlight.ParseFullSyntax(m_targetType, false);
ConstructUI();
CacheMembers(m_targetType);
FilterMembers();
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
public override void Destroy()
{
base.Destroy();
if (this.Content)
GameObject.Destroy(this.Content);
}
private void OnPageTurned()
{
RefreshDisplay();
}
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
internal bool IsBlacklisted(MethodInfo method) => bl_memberNameStartsWith.Any(it => method.Name.StartsWith(it));
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
internal string AppendArgsToSig(ParameterInfo[] args)
{
string ret = " (";
foreach (var param in args)
ret += $"{param.ParameterType.Name} {param.Name}, ";
ret += ")";
return ret;
}
public void CacheMembers(Type type)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionHelpers.GetAllBaseTypes(type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (this is InstanceInspector)
flags |= BindingFlags.Instance;
foreach (var declaringType in types)
{
var target = Target;
#if CPP
target = target.Il2CppCast(declaringType);
#endif
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
infos = infos.Concat(declaringType.GetProperties(flags));
infos = infos.Concat(declaringType.GetFields(flags));
foreach (var member in infos)
{
try
{
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var sig = GetSig(member);
var mi = member as MethodInfo;
var pi = member as PropertyInfo;
var fi = member as FieldInfo;
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
continue;
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
if (args != null)
{
if (!CacheMember.CanProcessArgs(args))
continue;
sig += AppendArgsToSig(args);
}
if (cachedSigs.Contains(sig))
continue;
cachedSigs.Add(sig);
if (mi != null)
list.Add(new CacheMethod(mi, target, m_scrollContent));
else if (pi != null)
list.Add(new CacheProperty(pi, target, m_scrollContent));
else
list.Add(new CacheField(fi, target, m_scrollContent));
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
m_allMembers = sorted.ToArray();
}
public override void Update()
{
base.Update();
if (m_autoUpdate)
{
foreach (var member in m_displayedMembers)
{
if (member == null) break;
member.UpdateValue();
}
}
if (m_widthUpdateWanted)
{
if (!m_widthUpdateWaiting)
m_widthUpdateWaiting = true;
else
{
UpdateWidths();
m_widthUpdateWaiting = false;
m_widthUpdateWanted = false;
}
}
}
private void OnMemberFilterClicked(MemberTypes type, Button button)
{
if (m_lastActiveMemButton)
{
var lastColors = m_lastActiveMemButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveMemButton.colors = lastColors;
}
m_memberFilter = type;
m_lastActiveMemButton = button;
var colors = m_lastActiveMemButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveMemButton.colors = colors;
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
}
public void FilterMembers(string nameFilter = null, bool force = false)
{
int lastCount = m_membersFiltered.Count;
m_membersFiltered.Clear();
nameFilter = nameFilter?.ToLower() ?? m_nameFilterText.text.ToLower();
foreach (var mem in m_allMembers)
{
// membertype filter
if (m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != m_memberFilter)
continue;
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
{
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
continue;
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
continue;
}
// name filter
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
continue;
m_membersFiltered.Add(mem);
}
if (force || lastCount != m_membersFiltered.Count)
RefreshDisplay();
}
public void RefreshDisplay()
{
var members = m_membersFiltered;
m_pageHandler.ListCount = members.Count;
// disable current members
for (int i = 0; i < m_displayedMembers.Length; i++)
{
var mem = m_displayedMembers[i];
if (mem != null)
mem.Disable();
else
break;
}
if (members.Count < 1)
return;
foreach (var itemIndex in m_pageHandler)
{
if (itemIndex >= members.Count)
break;
CacheMember member = members[itemIndex];
m_displayedMembers[itemIndex - m_pageHandler.StartIndex] = member;
member.Enable();
}
m_widthUpdateWanted = true;
}
internal void UpdateWidths()
{
float labelWidth = 125;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
var width = cache.GetMemberLabelWidth(m_scrollContentRect);
if (width > labelWidth)
labelWidth = width;
}
float valueWidth = m_scrollContentRect.rect.width - labelWidth - 20;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
cache.SetWidths(labelWidth, valueWidth);
}
}
#region UI CONSTRUCTION
internal void ConstructUI()
{
var parent = InspectorManager.Instance.m_inspectorContent;
this.Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandHeight = false;
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.spacing = 5;
mainGroup.padding.top = 4;
mainGroup.padding.left = 4;
mainGroup.padding.right = 4;
mainGroup.padding.bottom = 4;
ConstructTopArea();
ConstructMemberList();
}
internal void ConstructTopArea()
{
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
nameRow.childForceExpandWidth = true;
nameRow.childForceExpandHeight = true;
nameRow.childControlHeight = true;
nameRow.childControlWidth = true;
nameRow.padding.top = 2;
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
nameRowLayout.minHeight = 25;
nameRowLayout.flexibleHeight = 0;
nameRowLayout.minWidth = 200;
nameRowLayout.flexibleWidth = 5000;
var typeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
var typeLabelText = typeLabel.GetComponent<Text>();
typeLabelText.text = "Type:";
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
typeLabelTextLayout.minWidth = 40;
typeLabelTextLayout.flexibleWidth = 0;
typeLabelTextLayout.minHeight = 25;
var typeDisplayObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
var typeDisplayText = typeDisplayObj.GetComponent<Text>();
typeDisplayText.text = UISyntaxHighlight.ParseFullSyntax(m_targetType, true);
var typeDisplayLayout = typeDisplayObj.AddComponent<LayoutElement>();
typeDisplayLayout.minHeight = 25;
typeDisplayLayout.flexibleWidth = 5000;
// Helper tools
if (this is InstanceInspector)
{
(this as InstanceInspector).ConstructInstanceHelpers();
}
ConstructFilterArea();
ConstructOptionsArea();
}
internal void ConstructFilterArea()
{
// Filters
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
filterLayout.minHeight = 60;
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
filterGroup.childForceExpandWidth = true;
filterGroup.childForceExpandHeight = true;
filterGroup.childControlWidth = true;
filterGroup.childControlHeight = true;
filterGroup.spacing = 4;
filterGroup.padding.left = 4;
filterGroup.padding.right = 4;
filterGroup.padding.top = 4;
filterGroup.padding.bottom = 4;
// name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
nameFilterGroup.childForceExpandHeight = false;
nameFilterGroup.childForceExpandWidth = false;
nameFilterGroup.childControlWidth = true;
nameFilterGroup.childControlHeight = true;
nameFilterGroup.spacing = 5;
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
nameFilterLayout.minHeight = 25;
nameFilterLayout.flexibleHeight = 0;
nameFilterLayout.flexibleWidth = 5000;
var nameLabelObj = UIFactory.CreateLabel(nameFilterRowObj, TextAnchor.MiddleLeft);
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
nameLabelLayout.minWidth = 100;
nameLabelLayout.minHeight = 25;
nameLabelLayout.flexibleWidth = 0;
var nameLabelText = nameLabelObj.GetComponent<Text>();
nameLabelText.text = "Filter names:";
nameLabelText.color = Color.grey;
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
nameInputLayout.flexibleWidth = 5000;
nameInputLayout.minWidth = 100;
nameInputLayout.minHeight = 25;
var nameInput = nameInputObj.GetComponent<InputField>();
nameInput.onValueChanged.AddListener((string val) => { FilterMembers(val); });
m_nameFilterText = nameInput.textComponent;
// membertype filter
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
memFilterGroup.childForceExpandHeight = false;
memFilterGroup.childForceExpandWidth = false;
memFilterGroup.childControlWidth = true;
memFilterGroup.childControlHeight = true;
memFilterGroup.spacing = 5;
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
memFilterLayout.minHeight = 25;
memFilterLayout.flexibleHeight = 0;
memFilterLayout.flexibleWidth = 5000;
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
memLabelLayout.minWidth = 100;
memLabelLayout.minHeight = 25;
memLabelLayout.flexibleWidth = 0;
var memLabelText = memLabelObj.GetComponent<Text>();
memLabelText.text = "Filter members:";
memLabelText.color = Color.grey;
AddFilterButton(memberFilterRowObj, MemberTypes.All);
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
// Instance filters
if (this is InstanceInspector)
{
(this as InstanceInspector).ConstructInstanceFilters(filterAreaObj);
}
}
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
{
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 70;
var text = btnObj.GetComponentInChildren<Text>();
text.text = type.ToString();
var btn = btnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_memberFilter = type;
m_lastActiveMemButton = btn;
}
btn.colors = colors;
}
internal void ConstructOptionsArea()
{
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
optionsLayout.minHeight = 25;
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
optionsGroup.childForceExpandHeight = true;
optionsGroup.childForceExpandWidth = false;
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
optionsGroup.spacing = 10;
// update button
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
var updateBtnLayout = updateButtonObj.AddComponent<LayoutElement>();
updateBtnLayout.minWidth = 110;
updateBtnLayout.flexibleWidth = 0;
var updateText = updateButtonObj.GetComponentInChildren<Text>();
updateText.text = "Update Values";
var updateBtn = updateButtonObj.GetComponent<Button>();
updateBtn.onClick.AddListener(() =>
{
bool orig = m_autoUpdate;
m_autoUpdate = true;
Update();
if (!orig) m_autoUpdate = orig;
});
// auto update
var autoUpdateObj = UIFactory.CreateToggle(optionsRowObj, out Toggle autoUpdateToggle, out Text autoUpdateText);
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
autoUpdateLayout.minWidth = 150;
autoUpdateLayout.minHeight = 25;
autoUpdateText.text = "Auto-update?";
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { m_autoUpdate = val; });
}
internal void ConstructMemberList()
{
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.spacing = 3;
scrollGroup.padding.left = 0;
scrollGroup.padding.right = 0;
scrollGroup.childForceExpandHeight = true;
m_pageHandler = new PageHandler(m_sliderScroller);
m_pageHandler.ConstructUI(Content);
m_pageHandler.OnPageChanged += OnPageTurned;
}
#endregion // end UI
#endregion // end instance
}
}

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@ -0,0 +1,11 @@
using System;
namespace UnityExplorer.Inspectors.Reflection
{
public class StaticInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[S]</color> {base.TabLabel}";
public StaticInspector(Type type) : base(type) { }
}
}

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@ -0,0 +1,559 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.UI.Shared;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Unstrip;
using UnityExplorer.Helpers;
namespace UnityExplorer.Inspectors
{
public class SceneExplorer
{
public static SceneExplorer Instance;
internal static Action OnToggleShow;
public SceneExplorer()
{
Instance = this;
ConstructScenePane();
}
private static bool Hiding;
private const float UPDATE_INTERVAL = 1f;
private float m_timeOfLastSceneUpdate;
// private int m_currentSceneHandle = -1;
public static Scene DontDestroyScene => DontDestroyObject.scene;
internal Scene m_currentScene;
internal Scene[] m_currentScenes = new Scene[0];
private GameObject m_selectedSceneObject;
private int m_lastCount;
private Dropdown m_sceneDropdown;
private Text m_sceneDropdownText;
private Text m_scenePathText;
private GameObject m_mainInspectBtn;
private GameObject m_backButtonObj;
public PageHandler m_pageHandler;
private GameObject m_pageContent;
private GameObject[] m_allObjects = new GameObject[0];
private readonly List<GameObject> m_shortList = new List<GameObject>();
private readonly List<Text> m_shortListTexts = new List<Text>();
private readonly List<Toggle> m_shortListToggles = new List<Toggle>();
internal static GameObject DontDestroyObject
{
get
{
if (!m_dontDestroyObject)
{
m_dontDestroyObject = new GameObject("DontDestroyMe");
GameObject.DontDestroyOnLoad(m_dontDestroyObject);
}
return m_dontDestroyObject;
}
}
internal static GameObject m_dontDestroyObject;
public void Init()
{
RefreshSceneSelector();
}
public void Update()
{
if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
{
return;
}
RefreshSceneSelector();
if (!m_selectedSceneObject)
{
if (m_currentScene != default)
{
#if CPP
SetSceneObjectList(SceneUnstrip.GetRootGameObjects(m_currentScene.handle));
#else
SetSceneObjectList(m_currentScene.GetRootGameObjects());
#endif
}
}
else
{
RefreshSelectedSceneObject();
}
}
//#if CPP
// public int GetSceneHandle(string sceneName)
// {
// if (sceneName == "DontDestroyOnLoad")
// return DontDestroyScene;
// for (int i = 0; i < SceneManager.sceneCount; i++)
// {
// var scene = SceneManager.GetSceneAt(i);
// if (scene.name == sceneName)
// return scene.handle;
// }
// return -1;
// }
//#endif
internal void OnSceneChange()
{
m_sceneDropdown.OnCancel(null);
RefreshSceneSelector();
}
private void RefreshSceneSelector()
{
var names = new List<string>();
var scenes = new List<Scene>();
for (int i = 0; i < SceneManager.sceneCount; i++)
{
Scene scene = SceneManager.GetSceneAt(i);
if (scene == default)
continue;
scenes.Add(scene);
names.Add(scene.name);
}
names.Add("DontDestroyOnLoad");
scenes.Add(DontDestroyScene);
m_sceneDropdown.options.Clear();
foreach (string scene in names)
{
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
}
if (!names.Contains(m_sceneDropdownText.text))
{
m_sceneDropdownText.text = names[0];
SetTargetScene(scenes[0]);
}
m_currentScenes = scenes.ToArray();
}
//#if CPP
// public void SetTargetScene(string name) => SetTargetScene(scene.handle);
//#endif
public void SetTargetScene(Scene scene)
{
if (scene == default)
return;
m_currentScene = scene;
#if CPP
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene.handle);
#else
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene);
#endif
SetSceneObjectList(rootObjs);
m_selectedSceneObject = null;
if (m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(false);
m_mainInspectBtn.SetActive(false);
}
m_scenePathText.text = "Scene root:";
//m_scenePathText.ForceMeshUpdate();
}
public void SetTargetObject(GameObject obj)
{
if (!obj)
return;
m_scenePathText.text = obj.name;
//m_scenePathText.ForceMeshUpdate();
m_selectedSceneObject = obj;
RefreshSelectedSceneObject();
if (!m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(true);
m_mainInspectBtn.SetActive(true);
}
}
private void RefreshSelectedSceneObject()
{
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
{
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
}
SetSceneObjectList(list);
}
private void SetSceneObjectList(GameObject[] objects)
{
m_allObjects = objects;
RefreshSceneObjectList();
}
private void SceneListObjectClicked(int index)
{
if (index >= m_shortList.Count || !m_shortList[index])
{
return;
}
var obj = m_shortList[index];
if (obj.transform.childCount > 0)
SetTargetObject(obj);
else
InspectorManager.Instance.Inspect(obj);
}
private void OnSceneListPageTurn()
{
RefreshSceneObjectList();
}
private void OnToggleClicked(int index, bool val)
{
if (index >= m_shortList.Count || !m_shortList[index])
return;
var obj = m_shortList[index];
obj.SetActive(val);
}
private void RefreshSceneObjectList()
{
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
var objects = m_allObjects;
m_pageHandler.ListCount = objects.Length;
//int startIndex = m_sceneListPageHandler.StartIndex;
int newCount = 0;
foreach (var itemIndex in m_pageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - m_pageHandler.StartIndex;
if (itemIndex >= objects.Length)
{
if (i > m_lastCount || i >= m_shortListTexts.Count)
break;
GameObject label = m_shortListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
GameObject obj = objects[itemIndex];
if (!obj)
continue;
if (i >= m_shortList.Count)
{
m_shortList.Add(obj);
AddObjectListButton();
}
else
{
m_shortList[i] = obj;
}
var text = m_shortListTexts[i];
var name = obj.name;
if (obj.transform.childCount > 0)
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
text.text = name;
text.color = obj.activeSelf ? Color.green : Color.red;
var tog = m_shortListToggles[i];
tog.isOn = obj.activeSelf;
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
m_lastCount = newCount;
}
#region UI CONSTRUCTION
public void ConstructScenePane()
{
GameObject leftPane = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
LayoutElement leftLayout = leftPane.AddComponent<LayoutElement>();
leftLayout.minWidth = 350;
leftLayout.flexibleWidth = 0;
VerticalLayoutGroup leftGroup = leftPane.GetComponent<VerticalLayoutGroup>();
leftGroup.padding.left = 4;
leftGroup.padding.right = 4;
leftGroup.padding.top = 8;
leftGroup.padding.bottom = 4;
leftGroup.spacing = 4;
leftGroup.childControlWidth = true;
leftGroup.childControlHeight = true;
leftGroup.childForceExpandWidth = true;
leftGroup.childForceExpandHeight = true;
GameObject titleObj = UIFactory.CreateLabel(leftPane, TextAnchor.UpperLeft);
Text titleLabel = titleObj.GetComponent<Text>();
titleLabel.text = "Scene Explorer";
titleLabel.fontSize = 20;
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
titleLayout.minHeight = 30;
titleLayout.flexibleHeight = 0;
GameObject sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown);
LayoutElement dropdownLayout = sceneDropdownObj.AddComponent<LayoutElement>();
dropdownLayout.minHeight = 40;
dropdownLayout.flexibleHeight = 0;
dropdownLayout.minWidth = 320;
dropdownLayout.flexibleWidth = 2;
m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent<Text>();
m_sceneDropdown.onValueChanged.AddListener((int val) => { SetSceneFromDropdown(val); });
void SetSceneFromDropdown(int val)
{
//string scene = m_sceneDropdown.options[val].text;
SetTargetScene(m_currentScenes[val]);
}
GameObject scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
HorizontalLayoutGroup scenePathGroup = scenePathGroupObj.GetComponent<HorizontalLayoutGroup>();
scenePathGroup.childControlHeight = true;
scenePathGroup.childControlWidth = true;
scenePathGroup.childForceExpandHeight = true;
scenePathGroup.childForceExpandWidth = true;
scenePathGroup.spacing = 5;
LayoutElement scenePathLayout = scenePathGroupObj.AddComponent<LayoutElement>();
scenePathLayout.minHeight = 20;
scenePathLayout.minWidth = 335;
scenePathLayout.flexibleWidth = 0;
m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
Text backButtonText = m_backButtonObj.GetComponentInChildren<Text>();
backButtonText.text = "◄";
LayoutElement backButtonLayout = m_backButtonObj.AddComponent<LayoutElement>();
backButtonLayout.minWidth = 40;
backButtonLayout.flexibleWidth = 0;
Button backButton = m_backButtonObj.GetComponent<Button>();
var colors = backButton.colors;
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
backButton.colors = colors;
backButton.onClick.AddListener(() => { SetSceneObjectParent(); });
void SetSceneObjectParent()
{
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
{
m_selectedSceneObject = null;
SetTargetScene(m_currentScene);
}
else
{
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
}
}
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(scenePathGroupObj);
Image image = scenePathLabel.GetComponent<Image>();
image.color = Color.white;
LayoutElement scenePathLabelLayout = scenePathLabel.AddComponent<LayoutElement>();
scenePathLabelLayout.minWidth = 210;
scenePathLabelLayout.minHeight = 20;
scenePathLabelLayout.flexibleHeight = 0;
scenePathLabelLayout.flexibleWidth = 120;
scenePathLabel.AddComponent<Mask>().showMaskGraphic = false;
GameObject scenePathLabelText = UIFactory.CreateLabel(scenePathLabel, TextAnchor.MiddleLeft);
m_scenePathText = scenePathLabelText.GetComponent<Text>();
m_scenePathText.text = "Scene root:";
m_scenePathText.fontSize = 15;
m_scenePathText.horizontalOverflow = HorizontalWrapMode.Overflow;
LayoutElement textLayout = scenePathLabelText.gameObject.AddComponent<LayoutElement>();
textLayout.minWidth = 210;
textLayout.flexibleWidth = 120;
textLayout.minHeight = 20;
textLayout.flexibleHeight = 0;
m_mainInspectBtn = UIFactory.CreateButton(scenePathGroupObj);
Text inspectButtonText = m_mainInspectBtn.GetComponentInChildren<Text>();
inspectButtonText.text = "Inspect";
LayoutElement inspectButtonLayout = m_mainInspectBtn.AddComponent<LayoutElement>();
inspectButtonLayout.minWidth = 65;
inspectButtonLayout.flexibleWidth = 0;
Button inspectButton = m_mainInspectBtn.GetComponent<Button>();
colors = inspectButton.colors;
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
inspectButton.colors = colors;
inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
m_pageHandler = new PageHandler(scroller);
m_pageHandler.ConstructUI(leftPane);
m_pageHandler.OnPageChanged += OnSceneListPageTurn;
// hide button
var hideButtonObj = UIFactory.CreateButton(leftPane);
var hideBtn = hideButtonObj.GetComponent<Button>();
var hideColors = hideBtn.colors;
hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
hideBtn.colors = hideColors;
var hideText = hideButtonObj.GetComponentInChildren<Text>();
hideText.text = "Hide Scene Explorer";
hideText.fontSize = 13;
var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
hideLayout.minWidth = 20;
hideLayout.minHeight = 20;
hideBtn.onClick.AddListener(OnHide);
void OnHide()
{
if (!Hiding)
{
Hiding = true;
hideText.text = "►";
titleObj.SetActive(false);
sceneDropdownObj.SetActive(false);
scenePathGroupObj.SetActive(false);
scrollObj.SetActive(false);
m_pageHandler.Hide();
leftLayout.minWidth = 15;
}
else
{
Hiding = false;
hideText.text = "Hide Scene Explorer";
titleObj.SetActive(true);
sceneDropdownObj.SetActive(true);
scenePathGroupObj.SetActive(true);
scrollObj.SetActive(true);
leftLayout.minWidth = 350;
Update();
}
OnToggleShow?.Invoke();
}
}
private void AddObjectListButton()
{
int thisIndex = m_shortListTexts.Count();
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_pageContent, new Color(0.1f, 0.1f, 0.1f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.flexibleWidth = 320;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
btnGroupObj.AddComponent<Mask>();
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.1f, 0.1f, 0.1f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
toggleText.text = "";
toggle.isOn = false;
m_shortListToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 230;
mainBtnLayout.flexibleWidth = 0;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
mainBtn.onClick.AddListener(() => { SceneListObjectClicked(thisIndex); });
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
m_shortListTexts.Add(mainText);
GameObject inspectBtnObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement inspectBtnLayout = inspectBtnObj.AddComponent<LayoutElement>();
inspectBtnLayout.minWidth = 60;
inspectBtnLayout.flexibleWidth = 0;
inspectBtnLayout.minHeight = 25;
inspectBtnLayout.flexibleHeight = 0;
Text inspectText = inspectBtnObj.GetComponentInChildren<Text>();
inspectText.text = "Inspect";
inspectText.color = Color.white;
Button inspectBtn = inspectBtnObj.GetComponent<Button>();
ColorBlock inspectColors = inspectBtn.colors;
inspectColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 0.5f);
inspectBtn.colors = inspectColors;
inspectBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
}
#endregion
}
}

View File

@ -1,12 +1,11 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Explorer;
using UnityExplorer;
#if ML
using MelonLoader;
[assembly: MelonInfo(typeof(ExplorerMelonMod), "Explorer", ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonInfo(typeof(ExplorerMelonMod), "UnityExplorer", ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
#endif
@ -40,5 +39,5 @@ using MelonLoader;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion(ExplorerCore.VERSION)]
[assembly: AssemblyFileVersion(ExplorerCore.VERSION)]

View File

@ -1,155 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using System.Reflection;
using System.Runtime.InteropServices;
#if CPP
using UnhollowerBaseLib;
using UnityEngine.SceneManagement;
#endif
namespace Explorer.Tests
{
public static class StaticTestClass
{
public static int StaticProperty => 5;
public static int StaticField = 69;
public static List<string> StaticList = new List<string>
{
"one",
"two",
"three",
};
public static void StaticMethod() { }
}
public class TestClass
{
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance;
public static int StaticProperty => 5;
public static int StaticField = 5;
public int NonStaticField;
#if CPP
public static IntPtr FindICall(string name) => il2cpp_resolve_icall(name);
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
private static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
#endif
#if CPP
public static Il2CppSystem.Collections.Generic.HashSet<string> ILHashSetTest;
#endif
public TestClass()
{
#if CPP
ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
ILHashSetTest.Add("1");
ILHashSetTest.Add("2");
ILHashSetTest.Add("3");
#endif
}
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2)
{
arg2 = "this is arg2";
return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
}
// test a non-generic dictionary
public Hashtable TestNonGenericDict()
{
return new Hashtable
{
{ "One", 1 },
{ "Two", 2 },
{ "Three", 3 },
};
}
// test HashSets
public static HashSet<string> HashSetTest = new HashSet<string>
{
"One",
"Two",
"Three"
};
// Test indexed parameter
public string this[int arg0, string arg1]
{
get
{
return $"arg0: {arg0}, arg1: {arg1}";
}
}
// Test basic list
public static List<string> TestList = new List<string>
{
"1",
"2",
"3",
"etc..."
};
// Test a nested dictionary
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
{
{
1,
new Dictionary<string, int>
{
{
"Sub 1", 123
},
{
"Sub 2", 456
},
}
},
{
2,
new Dictionary<string, int>
{
{
"Sub 3", 789
},
{
"Sub 4", 000
},
}
},
};
// Test a basic method
public static Color TestMethod(float r, float g, float b, float a)
{
return new Color(r, g, b, a);
}
// A method with default arguments
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
{
return new Vector3(arg0, arg1, arg2);
}
}
}

256
src/Tests/Tests.cs Normal file
View File

@ -0,0 +1,256 @@
using System.Collections;
using System.Collections.Generic;
using UnityExplorer.UI;
using UnityEngine;
using System;
#if CPP
#endif
namespace UnityExplorer.Tests
{
public static class StaticTestClass
{
public static int StaticProperty => 5;
public static int StaticField = 69;
public static List<string> StaticList = new List<string>
{
"one",
"two",
"three",
};
public static void StaticMethod() { }
}
public class TestClass
{
public Vector2 AATestVector2 = new Vector2(1, 2);
public Vector3 AATestVector3 = new Vector3(1, 2, 3);
public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
public Rect AATestRect = new Rect(1, 2, 3, 4);
public Color AATestColor = new Color(0.1f, 0.2f, 0.3f, 0.4f);
public bool ATestBoolMethod() => false;
public bool this[int index]
{
get => index % 2 == 0;
set => m_thisBool = value;
}
internal bool m_thisBool;
static int testInt;
public static List<string> ExceptionList
{
get
{
testInt++;
if (testInt % 2 == 0)
throw new Exception("its even");
else
return new List<string> { "one" };
}
}
static bool abool;
public static bool ATestExceptionBool
{
get
{
abool = !abool;
if (!abool)
throw new Exception("false");
else
return true;
}
}
public static string ExceptionString => throw new NotImplementedException();
public static string ANullString = null;
public static float ATestFloat = 420.69f;
public static int ATestInt = -1;
public static string ATestString = "hello world";
public static uint ATestUInt = 1u;
public static byte ATestByte = 255;
public static ulong AReadonlyUlong = 82934UL;
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance;
public object AmbigObject;
public List<List<List<string>>> ANestedNestedList = new List<List<List<string>>>
{
new List<List<string>>
{
new List<string>
{
"one",
"two",
},
new List<string>
{
"three",
"four"
}
},
new List<List<string>>
{
new List<string>
{
"five",
"six"
}
}
};
public static bool SetOnlyProperty
{
set => m_setOnlyProperty = value;
}
private static bool m_setOnlyProperty;
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
public Texture TestTexture;
public static Sprite TestSprite;
#if CPP
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
public static Il2CppSystem.Collections.IList CppIList;
#endif
public TestClass()
{
int a = 0;
foreach (var list in ANestedNestedList)
{
foreach (var list2 in list)
{
for (int i = 0; i < 33; i++)
list2.Add(a++.ToString());
}
}
#if CPP
TestTexture = UIManager.MakeSolidTexture(Color.white, 1000, 600);
TestTexture.name = "TestTexture";
var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
var v2 = Vector2.zero;
var v4 = Vector4.zero;
TestSprite = Sprite.CreateSprite_Injected((Texture2D)TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
GameObject.DontDestroyOnLoad(TestTexture);
GameObject.DontDestroyOnLoad(TestSprite);
//// test loading a tex from file
//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\UnityExplorer\Tex_Nemundis_Nebula.png");
//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
CppHashSetTest.Add("1");
CppHashSetTest.Add("2");
CppHashSetTest.Add("3");
CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
CppStringTest.Add("1");
CppStringTest.Add("2");
#endif
}
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
{
arg2 = "this is arg2";
return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
}
// test a non-generic dictionary
public Hashtable TestNonGenericDict()
{
return new Hashtable
{
{ "One", 1 },
{ "Two", 2 },
{ "Three", 3 },
};
}
// test HashSets
public static HashSet<string> HashSetTest = new HashSet<string>
{
"One",
"Two",
"Three"
};
// Test indexed parameter
public string this[int arg0, string arg1]
{
get
{
return $"arg0: {arg0}, arg1: {arg1}";
}
}
// Test basic list
public static List<string> TestList = new List<string>
{
"1",
"2",
"3",
"etc..."
};
// Test a nested dictionary
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
{
{
1,
new Dictionary<string, int>
{
{
"Sub 1", 123
},
{
"Sub 2", 456
},
}
},
{
2,
new Dictionary<string, int>
{
{
"Sub 3", 789
},
{
"Sub 4", 000
},
}
},
};
// Test a basic method
public static Color TestMethod(float r, float g, float b, float a)
{
return new Color(r, g, b, a);
}
// A method with default arguments
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
{
return new Vector3(arg0, arg1, arg2);
}
}
}

View File

@ -1,12 +1,17 @@
using System;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityEngine.EventSystems;
using UnityExplorer.Input;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Config;
#if ML
using Harmony;
#else
using HarmonyLib;
#endif
namespace Explorer.UI
namespace UnityExplorer.UI
{
public class ForceUnlockCursor
{
@ -17,54 +22,89 @@ namespace Explorer.UI
}
private static bool m_forceUnlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
public static bool ShouldForceMouse => ExplorerCore.ShowMenu && Unlock;
private static Type CursorType => m_cursorType ?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
private static Type CursorType
=> m_cursorType
?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
private static Type m_cursorType;
public static void Init()
{
ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
SetupPatches();
Unlock = true;
}
internal static void ModConfig_OnConfigChanged()
{
Unlock = ModConfig.Instance.Force_Unlock_Mouse;
}
private static void SetupPatches()
{
try
{
// Check if Cursor class is loaded
if (CursorType == null)
{
ExplorerCore.Log("Trying to manually load Cursor module...");
if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule") && CursorType != null)
{
ExplorerCore.Log("Ok!");
}
else
{
throw new Exception("Could not load UnityEngine.Cursor module!");
}
throw new Exception("Could not find Type 'UnityEngine.Cursor'!");
}
// Get current cursor state and enable cursor
m_lastLockMode = Cursor.lockState;
m_lastVisibleState = Cursor.visible;
try
{
//m_lastLockMode = Cursor.lockState;
m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
?? CursorLockMode.None;
//m_lastVisibleState = Cursor.visible;
m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
?? false;
}
catch { }
// Setup Harmony Patches
TryPatch("lockState", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))), true);
TryPatch("lockState", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Postfix_get_lockState))), false);
TryPatch(typeof(Cursor),
"lockState",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))),
true);
TryPatch("visible", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))), true);
TryPatch("visible", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Postfix_get_visible))), false);
TryPatch(typeof(Cursor),
"visible",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
true);
#if BIE
#if CPP
// temporarily disabling this patch in BepInEx il2cpp as it's causing a crash in some games.
return;
#endif
#endif
TryPatch(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
true);
}
catch (Exception e)
{
ExplorerCore.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
}
Unlock = true;
}
private static void TryPatch(string property, HarmonyMethod patch, bool setter)
private static void TryPatch(Type type, string property, HarmonyMethod patch, bool setter)
{
try
{
@ -74,39 +114,22 @@ namespace Explorer.UI
#else
ExplorerBepInPlugin.HarmonyInstance;
#endif
;
var prop = typeof(Cursor).GetProperty(property);
System.Reflection.PropertyInfo prop = type.GetProperty(property);
if (setter)
if (setter) // setter is prefix
{
// setter is prefix
harmony.Patch(prop.GetSetMethod(), prefix: patch);
}
else
else // getter is postfix
{
// getter is postfix
harmony.Patch(prop.GetGetMethod(), postfix: patch);
}
}
catch (Exception e)
{
ExplorerCore.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}");
}
}
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
public static void Update()
{
// Check Force-Unlock input
if (InputManager.GetKeyDown(KeyCode.LeftAlt))
{
Unlock = !Unlock;
string suf = setter ? "set_" : "get_";
ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
}
}
@ -133,6 +156,45 @@ namespace Explorer.UI
}
}
// Event system overrides
private static bool m_settingEventSystem;
private static EventSystem m_lastEventSystem;
private static BaseInputModule m_lastInputModule;
public static void SetEventSystem()
{
m_settingEventSystem = true;
UIManager.SetEventSystem();
m_settingEventSystem = false;
}
public static void ReleaseEventSystem()
{
if (m_lastEventSystem)
{
m_settingEventSystem = true;
EventSystem.current = m_lastEventSystem;
m_lastInputModule?.ActivateModule();
m_settingEventSystem = false;
}
}
[HarmonyPrefix]
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
if (!m_settingEventSystem)
{
m_lastEventSystem = value;
m_lastInputModule = value?.currentInputModule;
if (ExplorerCore.ShowMenu)
{
value = UIManager.EventSys;
}
}
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
@ -164,23 +226,5 @@ namespace Explorer.UI
}
}
}
[HarmonyPrefix]
public static void Postfix_get_lockState(ref CursorLockMode __result)
{
if (ShouldForceMouse)
{
__result = m_lastLockMode;
}
}
[HarmonyPrefix]
public static void Postfix_get_visible(ref bool __result)
{
if (ShouldForceMouse)
{
__result = m_lastVisibleState;
}
}
}
}

View File

@ -1,708 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.UI.Main;
#if CPP
using UnhollowerRuntimeLib;
#endif
namespace Explorer.UI.Inspectors
{
public class GameObjectInspector : WindowBase
{
public override string Title => WindowManager.TabView
? $"<color=cyan>[G]</color> {TargetGO.name}"
: $"GameObject Inspector ({TargetGO.name})";
public GameObject TargetGO;
private static bool m_hideControls;
// gui element holders
private string m_name;
private string m_scene;
private Transform[] m_children;
private Vector2 m_transformScroll = Vector2.zero;
private readonly PageHelper ChildPages = new PageHelper();
private Component[] m_components;
private Vector2 m_compScroll = Vector2.zero;
private readonly PageHelper CompPages = new PageHelper();
private readonly Vector3[] m_cachedInput = new Vector3[3];
private float m_translateAmount = 0.3f;
private float m_rotateAmount = 50f;
private float m_scaleAmount = 0.1f;
private bool m_freeze;
private Vector3 m_frozenPosition;
private Quaternion m_frozenRotation;
private Vector3 m_frozenScale;
private bool m_autoApplyTransform;
private bool m_autoUpdateTransform;
private bool m_localContext;
private readonly List<Component> m_cachedDestroyList = new List<Component>();
private string m_addComponentInput = "";
private string m_setParentInput = "Enter a GameObject name or path";
public bool GetObjectAsGameObject()
{
var targetType = Target?.GetType();
if (targetType == typeof(GameObject))
{
TargetGO = Target as GameObject;
return true;
}
else if (targetType == typeof(Transform))
{
TargetGO = (Target as Transform).gameObject;
return true;
}
ExplorerCore.Log("Error: Target is null or not a GameObject/Transform!");
DestroyWindow();
return false;
}
public override void Init()
{
if (!GetObjectAsGameObject())
{
return;
}
m_name = TargetGO.name;
m_scene = string.IsNullOrEmpty(TargetGO.scene.name)
? "None (Asset/Resource)"
: TargetGO.scene.name;
CacheTransformValues();
Update();
}
private void CacheTransformValues()
{
if (m_localContext)
{
m_cachedInput[0] = TargetGO.transform.localPosition;
m_cachedInput[1] = TargetGO.transform.localEulerAngles;
}
else
{
m_cachedInput[0] = TargetGO.transform.position;
m_cachedInput[1] = TargetGO.transform.eulerAngles;
}
m_cachedInput[2] = TargetGO.transform.localScale;
}
public override void Update()
{
try
{
if (Target == null)
{
ExplorerCore.Log("Target is null!");
DestroyWindow();
return;
}
if (!TargetGO && !GetObjectAsGameObject())
{
ExplorerCore.Log("Target was destroyed!");
DestroyWindow();
return;
}
if (m_freeze)
{
if (m_localContext)
{
TargetGO.transform.localPosition = m_frozenPosition;
TargetGO.transform.localRotation = m_frozenRotation;
}
else
{
TargetGO.transform.position = m_frozenPosition;
TargetGO.transform.rotation = m_frozenRotation;
}
TargetGO.transform.localScale = m_frozenScale;
}
// update child objects
var childList = new List<Transform>();
for (int i = 0; i < TargetGO.transform.childCount; i++)
{
childList.Add(TargetGO.transform.GetChild(i));
}
childList.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_children = childList.ToArray();
ChildPages.ItemCount = m_children.Length;
// update components
#if CPP
var compList = new Il2CppSystem.Collections.Generic.List<Component>();
TargetGO.GetComponentsInternal(ReflectionHelpers.ComponentType, true, false, true, false, compList);
m_components = compList.ToArray();
#else
m_components = TargetGO.GetComponents<Component>();
#endif
CompPages.ItemCount = m_components.Length;
}
catch (Exception e)
{
DestroyOnException(e);
}
}
private void DestroyOnException(Exception e)
{
ExplorerCore.Log($"Exception drawing GameObject Window: {e.GetType()}, {e.Message}");
DestroyWindow();
}
private void InspectGameObject(Transform obj)
{
var window = WindowManager.InspectObject(obj, out bool created);
if (created)
{
window.m_rect = new Rect(this.m_rect.x, this.m_rect.y, this.m_rect.width, this.m_rect.height);
DestroyWindow();
}
}
#if CPP
private void ReflectObject(Il2CppSystem.Object obj)
#else
private void ReflectObject(object obj)
#endif
{
var window = WindowManager.InspectObject(obj, out bool created, true);
if (created)
{
if (this.m_rect.x <= (Screen.width - this.m_rect.width - 100))
{
window.m_rect = new Rect(
this.m_rect.x + this.m_rect.width + 20,
this.m_rect.y,
550,
700);
}
else
{
window.m_rect = new Rect(this.m_rect.x + 50, this.m_rect.y + 50, 550, 700);
}
}
}
public override void WindowFunction(int windowID)
{
try
{
var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
if (!WindowManager.TabView)
{
Header();
GUIUnstrip.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
}
scroll = GUIUnstrip.BeginScrollView(scroll);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", new GUILayoutOption[0]);
if (m_scene == UnityHelpers.ActiveSceneName)
{
if (GUILayout.Button("<color=#00FF00>Send to Scene View</color>", new GUILayoutOption[] { GUILayout.Width(150) }))
{
ScenePage.Instance.SetTransformTarget(TargetGO.transform);
MainMenu.SetCurrentPage(0);
}
}
if (GUILayout.Button("Reflection Inspect", new GUILayoutOption[] { GUILayout.Width(150) }))
{
WindowManager.InspectObject(Target, out _, true);
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) });
string pathlabel = TargetGO.transform.GetGameObjectPath();
if (TargetGO.transform.parent != null)
{
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
InspectGameObject(TargetGO.transform.parent);
}
}
GUIUnstrip.TextArea(pathlabel, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Name:", new GUILayoutOption[] { GUILayout.Width(50) });
GUIUnstrip.TextArea(m_name, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
// --- Horizontal Columns section ---
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
TransformList(rect);
GUILayout.EndVertical();
GUIUnstrip.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
ComponentList(rect);
GUILayout.EndVertical();
GUILayout.EndHorizontal(); // end horiz columns
GameObjectControls();
GUIUnstrip.EndScrollView();
if (!WindowManager.TabView)
{
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
GUIUnstrip.EndArea();
}
}
catch (Exception e)
{
DestroyOnException(e);
}
}
private void TransformList(Rect m_rect)
{
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_transformScroll = GUIUnstrip.BeginScrollView(m_transformScroll);
GUILayout.Label("<b><size=15>Children</size></b>", new GUILayoutOption[0]);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
ChildPages.DrawLimitInputArea();
if (ChildPages.ItemCount > ChildPages.ItemsPerPage)
{
ChildPages.CurrentPageLabel();
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
ChildPages.TurnPage(Turn.Left, ref this.m_transformScroll);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
ChildPages.TurnPage(Turn.Right, ref this.m_transformScroll);
}
}
GUILayout.EndHorizontal();
if (m_children != null && m_children.Length > 0)
{
int start = ChildPages.CalculateOffsetIndex();
for (int j = start; (j < start + ChildPages.ItemsPerPage && j < ChildPages.ItemCount); j++)
{
var obj = m_children[j];
if (!obj)
{
GUILayout.Label("null", new GUILayoutOption[0]);
continue;
}
Buttons.GameObjectButton(obj.gameObject, InspectGameObject, false, m_rect.width / 2 - 80);
}
}
else
{
GUILayout.Label("<i>None</i>", new GUILayoutOption[0]);
}
GUIUnstrip.EndScrollView();
GUILayout.EndVertical();
}
private void ComponentList(Rect m_rect)
{
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_compScroll = GUIUnstrip.BeginScrollView(m_compScroll);
GUILayout.Label("<b><size=15>Components</size></b>", new GUILayoutOption[0]);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
CompPages.DrawLimitInputArea();
if (CompPages.ItemCount > CompPages.ItemsPerPage)
{
CompPages.CurrentPageLabel();
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
CompPages.TurnPage(Turn.Left, ref this.m_compScroll);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
CompPages.TurnPage(Turn.Right, ref this.m_compScroll);
}
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
var width = m_rect.width / 2 - 135f;
m_addComponentInput = GUIUnstrip.TextField(m_addComponentInput, new GUILayoutOption[] { GUILayout.Width(width) });
if (GUILayout.Button("Add Comp", new GUILayoutOption[0]))
{
if (ReflectionHelpers.GetTypeByName(m_addComponentInput) is Type compType)
{
if (typeof(Component).IsAssignableFrom(compType))
{
#if CPP
TargetGO.AddComponent(Il2CppType.From(compType));
#else
TargetGO.AddComponent(compType);
#endif
}
else
{
ExplorerCore.LogWarning($"Type '{compType.Name}' is not assignable from Component!");
}
}
else
{
ExplorerCore.LogWarning($"Could not find a type by the name of '{m_addComponentInput}'!");
}
}
GUILayout.EndHorizontal();
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (m_cachedDestroyList.Count > 0)
{
m_cachedDestroyList.Clear();
}
if (m_components != null)
{
int start = CompPages.CalculateOffsetIndex();
for (int j = start; (j < start + CompPages.ItemsPerPage && j < CompPages.ItemCount); j++)
{
var component = m_components[j];
if (!component) continue;
var type =
#if CPP
component.GetIl2CppType();
#else
component.GetType();
#endif
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (ReflectionHelpers.BehaviourType.IsAssignableFrom(type))
{
#if CPP
BehaviourEnabledBtn(component.TryCast<Behaviour>());
#else
BehaviourEnabledBtn(component as Behaviour);
#endif
}
else
{
GUIUnstrip.Space(26);
}
if (GUILayout.Button("<color=cyan>" + type.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 100) }))
{
ReflectObject(component);
}
if (GUILayout.Button("<color=red>-</color>", new GUILayoutOption[] { GUILayout.Width(20) }))
{
m_cachedDestroyList.Add(component);
}
GUILayout.EndHorizontal();
}
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
if (m_cachedDestroyList.Count > 0)
{
for (int i = m_cachedDestroyList.Count - 1; i >= 0; i--)
{
var comp = m_cachedDestroyList[i];
GameObject.Destroy(comp);
}
}
GUIUnstrip.EndScrollView();
GUILayout.EndVertical();
}
private void BehaviourEnabledBtn(Behaviour obj)
{
var _col = GUI.color;
bool _enabled = obj.enabled;
if (_enabled)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.red;
}
// ------ toggle active button ------
_enabled = GUILayout.Toggle(_enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
if (obj.enabled != _enabled)
{
obj.enabled = _enabled;
}
GUI.color = _col;
}
private void GameObjectControls()
{
if (m_hideControls)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) });
if (GUILayout.Button("^ Show ^", new GUILayoutOption[] { GUILayout.Width(75) }))
{
m_hideControls = false;
}
GUILayout.EndHorizontal();
return;
}
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(520) });
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) });
if (GUILayout.Button("v Hide v", new GUILayoutOption[] { GUILayout.Width(75) }))
{
m_hideControls = true;
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
bool m_active = TargetGO.activeSelf;
m_active = GUILayout.Toggle(m_active, (m_active ? "<color=lime>Enabled " : "<color=red>Disabled") + "</color>",
new GUILayoutOption[] { GUILayout.Width(80) });
if (TargetGO.activeSelf != m_active) { TargetGO.SetActive(m_active); }
Buttons.InstantiateButton(TargetGO, 100);
if (GUILayout.Button("Set DontDestroyOnLoad", new GUILayoutOption[] { GUILayout.Width(170) }))
{
GameObject.DontDestroyOnLoad(TargetGO);
TargetGO.hideFlags |= HideFlags.DontUnloadUnusedAsset;
}
var lbl = m_freeze ? "<color=lime>Unfreeze</color>" : "<color=orange>Freeze Pos/Rot</color>";
if (GUILayout.Button(lbl, new GUILayoutOption[] { GUILayout.Width(110) }))
{
m_freeze = !m_freeze;
if (m_freeze)
{
UpdateFreeze();
}
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
m_setParentInput = GUIUnstrip.TextField(m_setParentInput, new GUILayoutOption[0]);
if (GUILayout.Button("Set Parent", new GUILayoutOption[] { GUILayout.Width(80) }))
{
if (GameObject.Find(m_setParentInput) is GameObject newparent)
{
TargetGO.transform.parent = newparent.transform;
}
else
{
ExplorerCore.LogWarning($"Could not find gameobject '{m_setParentInput}'");
}
}
if (GUILayout.Button("Detach from parent", new GUILayoutOption[] { GUILayout.Width(160) }))
{
TargetGO.transform.parent = null;
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_cachedInput[0] = TranslateControl(TranslateType.Position, ref m_translateAmount, false);
m_cachedInput[1] = TranslateControl(TranslateType.Rotation, ref m_rotateAmount, true);
m_cachedInput[2] = TranslateControl(TranslateType.Scale, ref m_scaleAmount, false);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("<color=lime>Apply to Transform</color>", new GUILayoutOption[0]) || m_autoApplyTransform)
{
if (m_localContext)
{
TargetGO.transform.localPosition = m_cachedInput[0];
TargetGO.transform.localEulerAngles = m_cachedInput[1];
}
else
{
TargetGO.transform.position = m_cachedInput[0];
TargetGO.transform.eulerAngles = m_cachedInput[1];
}
TargetGO.transform.localScale = m_cachedInput[2];
if (m_freeze)
{
UpdateFreeze();
}
}
if (GUILayout.Button("<color=lime>Update from Transform</color>", new GUILayoutOption[0]) || m_autoUpdateTransform)
{
CacheTransformValues();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
BoolToggle(ref m_autoApplyTransform, "Auto-apply to Transform?");
BoolToggle(ref m_autoUpdateTransform, "Auto-update from transform?");
GUILayout.EndHorizontal();
bool b = m_localContext;
b = GUILayout.Toggle(b, "<color=" + (b ? "lime" : "orange") + ">Use local transform values?</color>", new GUILayoutOption[0]);
if (b != m_localContext)
{
m_localContext = b;
CacheTransformValues();
if (m_freeze)
{
UpdateFreeze();
}
}
GUILayout.EndVertical();
if (GUILayout.Button("<color=red><b>Destroy</b></color>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
GameObject.Destroy(TargetGO);
DestroyWindow();
return;
}
GUILayout.EndVertical();
}
private void UpdateFreeze()
{
if (m_localContext)
{
m_frozenPosition = TargetGO.transform.localPosition;
m_frozenRotation = TargetGO.transform.localRotation;
}
else
{
m_frozenPosition = TargetGO.transform.position;
m_frozenRotation = TargetGO.transform.rotation;
}
m_frozenScale = TargetGO.transform.localScale;
}
private void BoolToggle(ref bool value, string message)
{
string lbl = "<color=";
lbl += value ? "lime" : "orange";
lbl += $">{message}</color>";
value = GUILayout.Toggle(value, lbl, new GUILayoutOption[0]);
}
public enum TranslateType
{
Position,
Rotation,
Scale
}
private Vector3 TranslateControl(TranslateType mode, ref float amount, bool multByTime)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"<color=cyan><b>{(m_localContext ? "Local " : "")}{mode}</b></color>:",
new GUILayoutOption[] { GUILayout.Width(m_localContext ? 110 : 65) });
var transform = TargetGO.transform;
switch (mode)
{
case TranslateType.Position:
var pos = m_localContext ? transform.localPosition : transform.position;
GUILayout.Label(pos.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
case TranslateType.Rotation:
var rot = m_localContext ? transform.localEulerAngles : transform.eulerAngles;
GUILayout.Label(rot.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
case TranslateType.Scale:
GUILayout.Label(transform.localScale.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
}
GUILayout.EndHorizontal();
Vector3 input = m_cachedInput[(int)mode];
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>X:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref input.x, amount, multByTime);
GUILayout.Label("<color=cyan>Y:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref input.y, amount, multByTime);
GUILayout.Label("<color=cyan>Z:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref input.z, amount, multByTime);
GUILayout.Label("+/-:", new GUILayoutOption[] { GUILayout.Width(30) });
var amountInput = amount.ToString("F3");
amountInput = GUIUnstrip.TextField(amountInput, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(amountInput, out float f))
{
amount = f;
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.EndHorizontal();
return input;
}
private void PlusMinusFloat(ref float f, float amount, bool multByTime)
{
string s = f.ToString("F3");
s = GUIUnstrip.TextField(s, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(s, out float f2))
{
f = f2;
}
if (GUIUnstrip.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f -= multByTime ? amount * Time.deltaTime : amount;
}
if (GUIUnstrip.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f += multByTime ? amount * Time.deltaTime : amount;
}
}
}
}

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@ -1,85 +0,0 @@
using UnityEngine;
namespace Explorer.UI.Inspectors
{
public class InspectUnderMouse
{
public static bool EnableInspect { get; set; } = false;
private static string m_objUnderMouseName = "";
public static void Update()
{
if (ExplorerCore.ShowMenu)
{
if (InputManager.GetKey(KeyCode.LeftShift) && InputManager.GetMouseButtonDown(1))
{
EnableInspect = !EnableInspect;
}
if (EnableInspect)
{
InspectRaycast();
}
}
else if (EnableInspect)
{
EnableInspect = false;
}
}
public static void InspectRaycast()
{
if (!UnityHelpers.MainCamera)
return;
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputManager.MousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
var obj = hit.transform.gameObject;
m_objUnderMouseName = obj.transform.GetGameObjectPath();
if (InputManager.GetMouseButtonDown(0))
{
EnableInspect = false;
m_objUnderMouseName = "";
WindowManager.InspectObject(obj, out _);
}
}
else
{
m_objUnderMouseName = "";
}
}
public static void OnGUI()
{
if (EnableInspect)
{
if (m_objUnderMouseName != "")
{
var pos = InputManager.MousePosition;
var rect = new Rect(
pos.x - (Screen.width / 2), // x
Screen.height - pos.y - 50, // y
Screen.width, // w
50 // h
);
var origAlign = GUI.skin.label.alignment;
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
//shadow text
GUI.Label(rect, $"<color=black>{m_objUnderMouseName}</color>");
//white text
GUI.Label(new Rect(rect.x - 1, rect.y + 1, rect.width, rect.height), m_objUnderMouseName);
GUI.skin.label.alignment = origAlign;
}
}
}
}
}

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@ -1,103 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
using Explorer.CacheObject;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer.UI.Inspectors
{
public class InstanceInspector : ReflectionInspector
{
public override bool IsStaticInspector => false;
// some extra cast-caching
public UnityEngine.Object m_uObj;
private Component m_component;
public override void Init()
{
// cache the extra cast-caching
#if CPP
if (!IsStaticInspector && Target is Il2CppSystem.Object ilObject)
{
var unityObj = ilObject.TryCast<UnityEngine.Object>();
if (unityObj)
{
m_uObj = unityObj;
var component = ilObject.TryCast<Component>();
if (component)
{
m_component = component;
}
}
}
#else
if (!IsStaticInspector)
{
m_uObj = Target as UnityEngine.Object;
m_component = Target as Component;
}
#endif
base.Init();
}
public override void Update()
{
if (Target == null)
{
ExplorerCore.Log("Target is null!");
DestroyWindow();
return;
}
if (Target is UnityEngine.Object uObj)
{
if (!uObj)
{
ExplorerCore.Log("Target was destroyed!");
DestroyWindow();
return;
}
}
base.Update();
}
public void DrawInstanceControls(Rect rect)
{
if (m_uObj)
{
GUILayout.Label("Name: " + m_uObj.name, new GUILayoutOption[0]);
}
GUILayout.EndHorizontal();
if (m_uObj)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) });
Buttons.InstantiateButton(m_uObj);
if (m_component && m_component.gameObject is GameObject obj)
{
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("GameObject:", new GUILayoutOption[] { GUILayout.Width(135) });
var charWidth = obj.name.Length * 15;
var maxWidth = rect.width - 350;
var labelWidth = charWidth < maxWidth ? charWidth : maxWidth;
if (GUILayout.Button("<color=#00FF00>" + obj.name + "</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) }))
{
WindowManager.InspectObject(obj, out bool _);
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
GUILayout.EndHorizontal();
}
}
}
}

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@ -1,28 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.CacheObject;
namespace Explorer.UI.Inspectors
{
public class StaticInspector : ReflectionInspector
{
public override bool IsStaticInspector => true;
public override void Init()
{
base.Init();
}
public override bool ShouldProcessMember(CacheMember holder)
{
return base.ShouldProcessMember(holder);
}
public override void WindowFunction(int windowID)
{
base.WindowFunction(windowID);
}
}
}

View File

@ -1,430 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
using Explorer.CacheObject;
using Explorer.UI.Inspectors;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer.UI.Inspectors
{
public abstract class ReflectionInspector : WindowBase
{
public override string Title => WindowManager.TabView
? $"<color=cyan>[R]</color> {TargetType.Name}"
: $"Reflection Inspector ({TargetType.Name})";
public virtual bool IsStaticInspector { get; }
public Type TargetType;
private CacheMember[] m_allCachedMembers;
private CacheMember[] m_cachedMembersFiltered;
public PageHelper Pages = new PageHelper();
private bool m_autoUpdate = false;
private string m_search = "";
public MemberTypes m_typeFilter = MemberTypes.Property;
private bool m_hideFailedReflection = false;
private MemberScopes m_scopeFilter;
private enum MemberScopes
{
Both,
Instance,
Static
}
private static readonly HashSet<string> _typeAndMemberBlacklist = new HashSet<string>
{
// Causes a crash
"Type.DeclaringMethod",
// Causes a crash
"Rigidbody2D.Cast",
};
private static readonly HashSet<string> _methodStartsWithBlacklist = new HashSet<string>
{
// Pointless (handled by Properties)
"get_",
"set_",
};
public override void Init()
{
if (!IsStaticInspector)
{
TargetType = ReflectionHelpers.GetActualType(Target);
CacheMembers(ReflectionHelpers.GetAllBaseTypes(Target));
}
else
{
CacheMembers(new Type[] { TargetType });
}
}
public override void Update()
{
if (m_allCachedMembers == null)
{
return;
}
m_cachedMembersFiltered = m_allCachedMembers.Where(x => ShouldProcessMember(x)).ToArray();
if (m_autoUpdate)
{
UpdateValues();
}
}
private void UpdateValues()
{
foreach (var member in m_cachedMembersFiltered)
{
member.UpdateValue();
}
}
public virtual bool ShouldProcessMember(CacheMember holder)
{
// check MemberTypes filter
if (m_typeFilter != MemberTypes.All && m_typeFilter != holder.MemInfo?.MemberType)
return false;
// check scope filter
if (m_scopeFilter == MemberScopes.Instance)
{
return !holder.IsStatic;
}
else if (m_scopeFilter == MemberScopes.Static)
{
return holder.IsStatic;
}
// hide failed reflection
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection)
return false;
// see if we should do name search
if (m_search == "" || holder.MemInfo == null)
return true;
// ok do name search
return (holder.MemInfo.DeclaringType.Name + "." + holder.MemInfo.Name)
.ToLower()
.Contains(m_search.ToLower());
}
private void CacheMembers(Type[] types)
{
var list = new List<CacheMember>();
var cachedSigs = new List<string>();
foreach (var declaringType in types)
{
MemberInfo[] infos;
try
{
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
}
catch
{
ExplorerCore.Log($"Exception getting members for type: {declaringType.FullName}");
continue;
}
object target = Target;
string exception = null;
#if CPP
if (!IsStaticInspector && target is Il2CppSystem.Object ilObject)
{
try
{
target = ilObject.Il2CppCast(declaringType);
}
catch (Exception e)
{
exception = ReflectionHelpers.ExceptionToString(e);
}
}
#endif
foreach (var member in infos)
{
try
{
// make sure member type is Field, Method of Property (4 / 8 / 16)
int m = (int)member.MemberType;
if (m < 4 || m > 16)
continue;
var fi = member as FieldInfo;
var pi = member as PropertyInfo;
var mi = member as MethodInfo;
if (IsStaticInspector)
{
if (fi != null && !fi.IsStatic) continue;
else if (pi != null && !pi.GetAccessors()[0].IsStatic) continue;
else if (mi != null && !mi.IsStatic) continue;
}
// check blacklisted members
var sig = $"{member.DeclaringType.Name}.{member.Name}";
if (_typeAndMemberBlacklist.Any(it => it == sig))
continue;
if (_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
continue;
if (mi != null)
{
AppendParams(mi.GetParameters());
}
else if (pi != null)
{
AppendParams(pi.GetIndexParameters());
}
void AppendParams(ParameterInfo[] _args)
{
sig += " (";
foreach (var param in _args)
{
sig += $"{param.ParameterType.Name} {param.Name}, ";
}
sig += ")";
}
if (cachedSigs.Contains(sig))
{
continue;
}
//ExplorerCore.Log($"Trying to cache member {sig}...");
try
{
var cached = CacheFactory.GetCacheObject(member, target);
if (cached != null)
{
cachedSigs.Add(sig);
list.Add(cached);
cached.ReflectionException = exception;
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {sig}!");
ExplorerCore.Log(e.ToString());
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
m_allCachedMembers = list.ToArray();
}
// =========== GUI DRAW =========== //
public override void WindowFunction(int windowID)
{
try
{
// ====== HEADER ======
var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
if (!WindowManager.TabView)
{
Header();
GUIUnstrip.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
}
var asInstance = this as InstanceInspector;
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
var labelWidth = (asInstance != null && asInstance.m_uObj)
? new GUILayoutOption[] { GUILayout.Width(245f) }
: new GUILayoutOption[0];
GUILayout.Label("<b>Type:</b> <color=cyan>" + TargetType.FullName + "</color>", labelWidth);
if (asInstance != null)
{
asInstance.DrawInstanceControls(rect);
}
else
{
GUILayout.EndHorizontal();
}
UIStyles.HorizontalLine(Color.grey);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Search:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
m_search = GUIUnstrip.TextField(m_search, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Filter:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
FilterTypeToggle(MemberTypes.All, "All");
FilterTypeToggle(MemberTypes.Property, "Properties");
FilterTypeToggle(MemberTypes.Field, "Fields");
FilterTypeToggle(MemberTypes.Method, "Methods");
GUILayout.EndHorizontal();
if (this is InstanceInspector)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Scope:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
FilterScopeToggle(MemberScopes.Both, "Both");
FilterScopeToggle(MemberScopes.Instance, "Instance");
FilterScopeToggle(MemberScopes.Static, "Static");
GUILayout.EndHorizontal();
}
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Values:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
if (GUILayout.Button("Update", new GUILayoutOption[] { GUILayout.Width(100) }))
{
UpdateValues();
}
GUI.color = m_autoUpdate ? Color.green : Color.red;
m_autoUpdate = GUILayout.Toggle(m_autoUpdate, "Auto-update?", new GUILayoutOption[] { GUILayout.Width(100) });
GUI.color = m_hideFailedReflection ? Color.green : Color.red;
m_hideFailedReflection = GUILayout.Toggle(m_hideFailedReflection, "Hide failed Reflection?", new GUILayoutOption[] { GUILayout.Width(150) });
GUI.color = Color.white;
GUILayout.EndHorizontal();
GUIUnstrip.Space(10);
Pages.ItemCount = m_cachedMembersFiltered.Length;
// prev/next page buttons
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea();
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.scroll);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.scroll);
}
}
GUILayout.EndHorizontal();
// ====== BODY ======
scroll = GUIUnstrip.BeginScrollView(scroll);
GUIUnstrip.Space(10);
UIStyles.HorizontalLine(Color.grey);
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
var members = this.m_cachedMembersFiltered;
int start = Pages.CalculateOffsetIndex();
for (int j = start; (j < start + Pages.ItemsPerPage && j < members.Length); j++)
{
var holder = members[j];
GUIUnstrip.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
try
{
holder.Draw(rect, 180f);
}
catch
{
GUILayout.EndHorizontal();
continue;
}
GUILayout.EndHorizontal();
// if not last element
if (!(j == (start + Pages.ItemsPerPage - 1) || j == (members.Length - 1)))
UIStyles.HorizontalLine(new Color(0.07f, 0.07f, 0.07f), true);
}
GUILayout.EndVertical();
GUIUnstrip.EndScrollView();
if (!WindowManager.TabView)
{
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
GUIUnstrip.EndArea();
}
}
catch (Exception e) when (e.Message.Contains("in a group with only"))
{
// suppress
}
catch (Exception e)
{
ExplorerCore.LogWarning("Exception drawing ReflectionWindow: " + e.GetType() + ", " + e.Message);
DestroyWindow();
return;
}
}
private void FilterTypeToggle(MemberTypes mode, string label)
{
if (m_typeFilter == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
{
m_typeFilter = mode;
Pages.PageOffset = 0;
scroll = Vector2.zero;
}
GUI.color = Color.white;
}
private void FilterScopeToggle(MemberScopes mode, string label)
{
if (m_scopeFilter == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
{
m_scopeFilter = mode;
Pages.PageOffset = 0;
scroll = Vector2.zero;
}
GUI.color = Color.white;
}
}
}

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@ -1,232 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveValue
{
public const float MAX_LABEL_WIDTH = 400f;
public const string EVALUATE_LABEL = "<color=lime>Evaluate</color>";
public CacheObjectBase OwnerCacheObject;
public object Value { get; set; }
public Type ValueType;
public string ButtonLabel => m_btnLabel ?? GetButtonLabel();
private string m_btnLabel;
public MethodInfo ToStringMethod => m_toStringMethod ?? GetToStringMethod();
private MethodInfo m_toStringMethod;
public virtual void Init()
{
UpdateValue();
}
public virtual void UpdateValue()
{
GetButtonLabel();
}
public float CalcWhitespace(Rect window)
{
if (!(this is IExpandHeight)) return 0f;
float whitespace = (this as IExpandHeight).WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
return whitespace;
}
public static void ClampLabelWidth(Rect window, ref float labelWidth)
{
float min = window.width * 0.37f;
if (min > MAX_LABEL_WIDTH) min = MAX_LABEL_WIDTH;
labelWidth = Mathf.Clamp(labelWidth, min, MAX_LABEL_WIDTH);
}
public void Draw(Rect window, float labelWidth = 215f)
{
if (labelWidth > 0)
{
ClampLabelWidth(window, ref labelWidth);
}
var cacheMember = OwnerCacheObject as CacheMember;
if (cacheMember != null && cacheMember.MemInfo != null)
{
GUILayout.Label(cacheMember.RichTextName, new GUILayoutOption[] { GUILayout.Width(labelWidth) });
}
else
{
GUIUnstrip.Space(labelWidth);
}
var cacheMethod = OwnerCacheObject as CacheMethod;
if (cacheMember != null && cacheMember.HasParameters)
{
GUIUnstrip.BeginVertical(new GUILayoutOption[] { GUILayout.ExpandHeight(true) } );
if (cacheMember.m_isEvaluating)
{
if (cacheMethod != null && cacheMethod.GenericArgs.Length > 0)
{
cacheMethod.DrawGenericArgsInput();
}
if (cacheMember.m_arguments.Length > 0)
{
cacheMember.DrawArgsInput();
}
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
if (cacheMethod != null)
cacheMethod.Evaluate();
else
cacheMember.UpdateValue();
}
if (GUILayout.Button("Cancel", new GUILayoutOption[] { GUILayout.Width(70) }))
{
cacheMember.m_isEvaluating = false;
}
GUILayout.EndHorizontal();
}
else
{
var lbl = $"Evaluate (";
int len = cacheMember.m_arguments.Length;
if (cacheMethod != null) len += cacheMethod.GenericArgs.Length;
lbl += len + " params)";
if (GUILayout.Button(lbl, new GUILayoutOption[] { GUILayout.Width(150) }))
{
cacheMember.m_isEvaluating = true;
}
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(labelWidth);
}
else if (cacheMethod != null)
{
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
cacheMethod.Evaluate();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(labelWidth);
}
string typeName = $"<color={Syntax.Class_Instance}>{ValueType.FullName}</color>";
if (cacheMember != null && !string.IsNullOrEmpty(cacheMember.ReflectionException))
{
GUILayout.Label("<color=red>Reflection failed!</color> (" + cacheMember.ReflectionException + ")", new GUILayoutOption[0]);
}
else if (cacheMember != null && (cacheMember.HasParameters || cacheMember is CacheMethod) && !cacheMember.m_evaluated)
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeName})", new GUILayoutOption[0]);
}
else if (Value == null && !(cacheMember is CacheMethod))
{
GUILayout.Label($"<i>null ({typeName})</i>", new GUILayoutOption[0]);
}
else
{
float _width = window.width - labelWidth - 90;
if (OwnerCacheObject is CacheMethod cm)
{
cm.DrawValue(window, _width);
}
else
{
DrawValue(window, _width);
}
}
}
public virtual void DrawValue(Rect window, float width)
{
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (GUILayout.Button(ButtonLabel, new GUILayoutOption[] { GUILayout.Width(width - 15) }))
{
if (OwnerCacheObject.IsStaticClassSearchResult)
{
WindowManager.InspectStaticReflection(Value as Type);
}
else
{
WindowManager.InspectObject(Value, out bool _);
}
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
}
private MethodInfo GetToStringMethod()
{
try
{
m_toStringMethod = ReflectionHelpers.GetActualType(Value).GetMethod("ToString", new Type[0])
?? typeof(object).GetMethod("ToString", new Type[0]);
// test invoke
m_toStringMethod.Invoke(Value, null);
}
catch
{
m_toStringMethod = typeof(object).GetMethod("ToString", new Type[0]);
}
return m_toStringMethod;
}
private string GetButtonLabel()
{
if (Value == null) return null;
string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
var classColor = ValueType.IsAbstract && ValueType.IsSealed
? Syntax.Class_Static
: Syntax.Class_Instance;
string typeLabel = $"<color={classColor}>{ValueType.FullName}</color>";
if (Value is UnityEngine.Object)
{
label = label.Replace($"({ValueType.FullName})", $"({typeLabel})");
}
else
{
if (!label.Contains(ValueType.FullName))
{
label += $" ({typeLabel})";
}
else
{
label = label.Replace(ValueType.FullName, typeLabel);
}
}
return m_btnLabel = label;
}
}
}

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@ -1,303 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if CPP
using UnhollowerBaseLib;
#endif
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveDictionary : InteractiveValue, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedKeys = new CacheObjectBase[0];
private CacheObjectBase[] m_cachedValues = new CacheObjectBase[0];
public Type TypeOfKeys
{
get
{
if (m_keysType == null) GetGenericArguments();
return m_keysType;
}
}
private Type m_keysType;
public Type TypeOfValues
{
get
{
if (m_valuesType == null) GetGenericArguments();
return m_valuesType;
}
}
private Type m_valuesType;
public IDictionary IDict
{
get => m_iDictionary ?? (m_iDictionary = Value as IDictionary) ?? Il2CppDictionaryToMono();
set => m_iDictionary = value;
}
private IDictionary m_iDictionary;
// ========== Methods ==========
// This is a bit janky due to Il2Cpp Dictionary not implementing IDictionary.
private IDictionary Il2CppDictionaryToMono()
{
// note: "ValueType" is the Dictionary itself, TypeOfValues is the 'Dictionary.Values' type.
// get keys and values
var keys = ValueType.GetProperty("Keys").GetValue(Value, null);
var values = ValueType.GetProperty("Values").GetValue(Value, null);
// create lists to hold them
var keyList = new List<object>();
var valueList = new List<object>();
// store entries with reflection
EnumerateWithReflection(keys, keyList);
EnumerateWithReflection(values, valueList);
// make actual mono dictionary
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(TypeOfKeys, TypeOfValues));
// finally iterate into dictionary
for (int i = 0; i < keyList.Count; i++)
{
dict.Add(keyList[i], valueList[i]);
}
return dict;
}
private void EnumerateWithReflection(object collection, List<object> list)
{
// invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
list.Add(current.GetValue(enumerator, null));
}
}
private void GetGenericArguments()
{
if (ValueType.IsGenericType)
{
var generics = ValueType.GetGenericArguments();
m_keysType = generics[0];
m_valuesType = generics[1];
}
else
{
// It's non-generic, just use System.Object to allow for anything.
m_keysType = typeof(object);
m_valuesType = typeof(object);
}
}
public override void UpdateValue()
{
// first make sure we won't run into a TypeInitializationException.
if (!EnsureDictionaryIsSupported())
{
if (OwnerCacheObject is CacheMember cacheMember)
{
cacheMember.ReflectionException = "Dictionary Type not supported with Reflection!";
}
return;
}
base.UpdateValue();
CacheEntries();
}
public void CacheEntries()
{
// reset
IDict = null;
if (Value == null || IDict == null)
{
return;
}
var keys = new List<CacheObjectBase>();
foreach (var key in IDict.Keys)
{
Type t = ReflectionHelpers.GetActualType(key) ?? TypeOfKeys;
var cache = CacheFactory.GetCacheObject(key, t);
keys.Add(cache);
}
var values = new List<CacheObjectBase>();
foreach (var val in IDict.Values)
{
Type t = ReflectionHelpers.GetActualType(val) ?? TypeOfValues;
var cache = CacheFactory.GetCacheObject(val, t);
values.Add(cache);
}
m_cachedKeys = keys.ToArray();
m_cachedValues = values.ToArray();
}
private bool EnsureDictionaryIsSupported()
{
if (typeof(IDictionary).IsAssignableFrom(ValueType))
{
return true;
}
#if CPP
try
{
return Check(TypeOfKeys) && Check(TypeOfValues);
bool Check(Type type)
{
var ptr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(type)
.GetField("NativeClassPtr")
.GetValue(null);
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
}
}
catch
{
return false;
}
#else
return false;
#endif
}
// ============= GUI Draw =============
public override void DrawValue(Rect window, float width)
{
if (m_cachedKeys == null || m_cachedValues == null)
{
GUILayout.Label("Cached keys or values is null!", new GUILayoutOption[0]);
return;
}
var whitespace = CalcWhitespace(window);
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
var negativeWhitespace = window.width - (whitespace + 100f);
int count = m_cachedKeys.Length;
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUIUnstrip.Space(5);
if (IsExpanded)
{
Pages.ItemCount = count;
if (count > Pages.ItemsPerPage)
{
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
Pages.CurrentPageLabel();
// prev/next page buttons
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Left);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Right);
}
Pages.DrawLimitInputArea();
GUIUnstrip.Space(5);
}
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
var key = m_cachedKeys[i];
var val = m_cachedValues[i];
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
//GUIUnstrip.Space(whitespace);
if (key == null && val == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(40) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label("Key:", new GUILayoutOption[] { GUILayout.Width(40) });
if (key != null)
key.IValue.DrawValue(window, (window.width / 2) - 80f);
else
GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
GUILayout.Label("Value:", new GUILayoutOption[] { GUILayout.Width(40) });
if (val != null)
val.IValue.DrawValue(window, (window.width / 2) - 80f);
else
GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
}
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
}
}
}

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@ -1,382 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveEnumerable : InteractiveValue, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public PageHelper Pages = new PageHelper();
private CacheEnumerated[] m_cachedEntries = new CacheEnumerated[0];
// Type of Entries in the Array
public Type EntryType
{
get => GetEntryType();
set => m_entryType = value;
}
private Type m_entryType;
// Cached IEnumerable object
public IEnumerable Enumerable
{
get => GetEnumerable();
}
private IEnumerable m_enumerable;
// Generic Type Definition for Lists
public Type GenericTypeDef
{
get => GetGenericTypeDef();
}
private Type m_genericTypeDef;
// Cached ToArray method for Lists
public MethodInfo CppListToArrayMethod
{
get => GetGenericToArrayMethod();
}
private MethodInfo m_genericToArray;
// Cached Item Property for ILists
public PropertyInfo ItemProperty
{
get => GetItemProperty();
}
private PropertyInfo m_itemProperty;
// ========== Methods ==========
private IEnumerable GetEnumerable()
{
if (m_enumerable == null && Value != null)
{
m_enumerable = Value as IEnumerable ?? EnumerateWithReflection();
}
return m_enumerable;
}
private Type GetGenericTypeDef()
{
if (m_genericTypeDef == null && Value != null)
{
var type = Value.GetType();
if (type.IsGenericType)
{
m_genericTypeDef = type.GetGenericTypeDefinition();
}
}
return m_genericTypeDef;
}
private MethodInfo GetGenericToArrayMethod()
{
if (GenericTypeDef == null) return null;
if (m_genericToArray == null)
{
m_genericToArray = GenericTypeDef
.MakeGenericType(new Type[] { this.EntryType })
.GetMethod("ToArray");
}
return m_genericToArray;
}
private PropertyInfo GetItemProperty()
{
if (m_itemProperty == null)
{
m_itemProperty = Value?.GetType().GetProperty("Item");
}
return m_itemProperty;
}
private IEnumerable EnumerateWithReflection()
{
if (Value == null) return null;
#if CPP
if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.List<>))
{
return (IEnumerable)CppListToArrayMethod?.Invoke(Value, new object[0]);
}
else if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
{
return CppHashSetToMono();
}
else
{
return CppIListToMono();
}
#else
return Value as IEnumerable;
#endif
}
#if CPP
private IEnumerable CppHashSetToMono()
{
var set = new HashSet<object>();
// invoke GetEnumerator
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
set.Add(current.GetValue(enumerator));
}
return set;
}
private IList CppIListToMono()
{
try
{
var genericType = typeof(List<>).MakeGenericType(new Type[] { this.EntryType });
var list = (IList)Activator.CreateInstance(genericType);
for (int i = 0; ; i++)
{
try
{
var itm = ItemProperty.GetValue(Value, new object[] { i });
list.Add(itm);
}
catch { break; }
}
return list;
}
catch (Exception e)
{
ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
return null;
}
}
#endif
private Type GetEntryType()
{
if (m_entryType == null)
{
if (OwnerCacheObject is CacheMember cacheMember && cacheMember.MemInfo != null)
{
Type memberType = null;
switch (cacheMember.MemInfo.MemberType)
{
case MemberTypes.Field:
memberType = (cacheMember.MemInfo as FieldInfo).FieldType;
break;
case MemberTypes.Property:
memberType = (cacheMember.MemInfo as PropertyInfo).PropertyType;
break;
}
if (memberType != null && memberType.IsGenericType)
{
m_entryType = memberType.GetGenericArguments()[0];
}
}
else if (Value != null)
{
var type = Value.GetType();
if (type.IsGenericType)
{
m_entryType = type.GetGenericArguments()[0];
}
}
}
// use System.Object for non-generic.
if (m_entryType == null)
{
m_entryType = typeof(object);
}
return m_entryType;
}
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null || Enumerable == null)
{
return;
}
CacheEntries();
}
public void CacheEntries()
{
var enumerator = Enumerable.GetEnumerator();
if (enumerator == null)
{
return;
}
var list = new List<CacheEnumerated>();
int index = 0;
while (enumerator.MoveNext())
{
var obj = enumerator.Current;
if (obj != null && ReflectionHelpers.GetActualType(obj) is Type t)
{
#if CPP
if (obj is Il2CppSystem.Object iObj)
{
try
{
var cast = iObj.Il2CppCast(t);
if (cast != null)
{
obj = cast;
}
}
catch { }
}
#endif
var cached = new CacheEnumerated() { Index = index, RefIList = Value as IList, ParentEnumeration = this };
cached.Init(obj, EntryType);
list.Add(cached);
//if (CacheFactory.GetCacheObject(obj, t) is CacheObjectBase cached)
//{
// list.Add(cached);
//}
//else
//{
// list.Add(null);
//}
}
else
{
list.Add(null);
}
index++;
}
m_cachedEntries = list.ToArray();
}
// ============= GUI Draw =============
public override void DrawValue(Rect window, float width)
{
if (m_cachedEntries == null)
{
GUILayout.Label("m_cachedEntries is null!", new GUILayoutOption[0]);
return;
}
var whitespace = CalcWhitespace(window);
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
var negativeWhitespace = window.width - (whitespace + 100f);
int count = m_cachedEntries.Length;
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUIUnstrip.Space(5);
if (IsExpanded)
{
Pages.ItemCount = count;
if (count > Pages.ItemsPerPage)
{
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
Pages.CurrentPageLabel();
// prev/next page buttons
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Left);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Right);
}
Pages.DrawLimitInputArea();
GUIUnstrip.Space(5);
}
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
var entry = m_cachedEntries[i];
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (entry == null || entry.IValue == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
entry.IValue.DrawValue(window, window.width - (whitespace + 85));
}
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
}
}
}

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@ -1,25 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveGameObject : InteractiveValue
{
public override void DrawValue(Rect window, float width)
{
Buttons.GameObjectButton(Value, null, false, width);
}
public override void UpdateValue()
{
base.UpdateValue();
}
}
}

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@ -1,115 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveColor : InteractiveValue, IExpandHeight
{
private string r = "0";
private string g = "0";
private string b = "0";
private string a = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var color = (Color)Value;
r = color.r.ToString();
g = color.g.ToString();
b = color.b.ToString();
a = color.a.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
//var c = (Color)Value;
//GUI.color = c;
GUILayout.Label($"<color=#2df7b2>Color:</color> {((Color)Value).ToString()}", new GUILayoutOption[0]);
//GUI.color = Color.white;
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("R:", new GUILayoutOption[] { GUILayout.Width(30) });
r = GUIUnstrip.TextField(r, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("G:", new GUILayoutOption[] { GUILayout.Width(30) });
g = GUIUnstrip.TextField(g, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("B:", new GUILayoutOption[] { GUILayout.Width(30) });
b = GUIUnstrip.TextField(b, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("A:", new GUILayoutOption[] { GUILayout.Width(30) });
a = GUIUnstrip.TextField(a, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(r, out float fR)
&& float.TryParse(g, out float fG)
&& float.TryParse(b, out float fB)
&& float.TryParse(a, out float fA))
{
Value = new Color(fR, fG, fB, fA);
OwnerCacheObject.SetValue();
}
}
}
}

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@ -1,91 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveEnum : InteractiveValue
{
internal static Dictionary<Type, string[]> EnumNamesInternalCache = new Dictionary<Type, string[]>();
// public Type EnumType;
public string[] EnumNames = new string[0];
public override void Init()
{
if (ValueType == null && Value != null)
{
ValueType = Value.GetType();
}
if (ValueType != null)
{
GetNames();
}
else
{
if (OwnerCacheObject is CacheMember cacheMember)
{
cacheMember.ReflectionException = "Unknown, could not get Enum names.";
}
}
}
internal void GetNames()
{
if (!EnumNamesInternalCache.ContainsKey(ValueType))
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(ValueType);
var set = new HashSet<string>();
foreach (var value in values)
{
var v = value.ToString();
if (set.Contains(v)) continue;
set.Add(v);
}
EnumNamesInternalCache.Add(ValueType, set.ToArray());
}
EnumNames = EnumNamesInternalCache[ValueType];
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(-1);
OwnerCacheObject.SetValue();
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(1);
OwnerCacheObject.SetValue();
}
}
GUILayout.Label(Value.ToString() + $"<color={Syntax.StructGreen}><i> ({ValueType})</i></color>", new GUILayoutOption[0]);
}
public void SetEnum(int change)
{
var names = EnumNames.ToList();
int newindex = names.IndexOf(Value.ToString()) + change;
if (newindex >= 0 && newindex < names.Count)
{
Value = Enum.Parse(ValueType, EnumNames[newindex]);
}
}
}
}

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@ -1,113 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveFlags : InteractiveEnum, IExpandHeight
{
public bool[] m_enabledFlags = new bool[0];
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void Init()
{
base.Init();
UpdateValue();
}
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
try
{
var enabledNames = Value.ToString().Split(',').Select(it => it.Trim());
m_enabledFlags = new bool[EnumNames.Length];
for (int i = 0; i < EnumNames.Length; i++)
{
m_enabledFlags[i] = enabledNames.Contains(EnumNames[i]);
}
}
catch (Exception e)
{
ExplorerCore.Log(e.ToString());
}
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label(Value.ToString() + "<color=#2df7b2><i> (" + ValueType + ")</i></color>", new GUILayoutOption[0]);
if (IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
for (int i = 0; i < EnumNames.Length; i++)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
m_enabledFlags[i] = GUILayout.Toggle(m_enabledFlags[i], EnumNames[i], new GUILayoutOption[0]);
GUILayout.EndHorizontal();
}
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetFlagsFromInput();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
}
public void SetFlagsFromInput()
{
string val = "";
for (int i = 0; i < EnumNames.Length; i++)
{
if (m_enabledFlags[i])
{
if (val != "") val += ", ";
val += EnumNames[i];
}
}
Value = Enum.Parse(ValueType, val);
OwnerCacheObject.SetValue();
}
}
}

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@ -1,248 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
#if CPP
using UnhollowerRuntimeLib;
#endif
using Explorer.UI.Shared;
using Explorer.CacheObject;
using Explorer.Config;
namespace Explorer.UI
{
public class InteractivePrimitive : InteractiveValue
{
private string m_valueToString;
private bool m_isBool;
private bool m_isString;
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod;
private bool m_canBitwiseOperate;
private bool m_inBitwiseMode;
private string m_bitwiseOperatorInput = "0";
private string m_binaryInput;
public override void Init()
{
if (ValueType == null)
{
ValueType = Value?.GetType();
// has to be a string at this point
if (ValueType == null)
{
ValueType = typeof(string);
}
}
if (ValueType == typeof(string))
{
m_isString = true;
}
else if (ValueType == typeof(bool))
{
m_isBool = true;
}
m_canBitwiseOperate = typeof(int).IsAssignableFrom(ValueType);
UpdateValue();
}
public override void UpdateValue()
{
base.UpdateValue();
RefreshToString();
}
private void RefreshToString()
{
m_valueToString = Value?.ToString();
if (m_canBitwiseOperate && Value != null)
{
var _int = (int)Value;
m_binaryInput = Convert.ToString(_int, toBase: 2);
}
}
public override void DrawValue(Rect window, float width)
{
if (m_isBool)
{
var b = (bool)Value;
var label = $"<color={(b ? "lime" : "red")}>{b}</color>";
if (OwnerCacheObject.CanWrite)
{
b = GUILayout.Toggle(b, label, new GUILayoutOption[0]);
if (b != (bool)Value)
{
Value = b;
OwnerCacheObject.SetValue();
}
}
else
{
GUILayout.Label(label, new GUILayoutOption[0]);
}
return;
}
// all other non-bool values use TextField
GUIUnstrip.BeginVertical(new GUILayoutOption[0]);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<color=#2df7b2><i>" + ValueType.Name + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
m_valueToString = GUIUnstrip.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.ExpandWidth(true) });
if (OwnerCacheObject.CanWrite)
{
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
{
SetValueFromInput();
}
}
if (ModConfig.Instance.Bitwise_Support && m_canBitwiseOperate)
{
m_inBitwiseMode = GUILayout.Toggle(m_inBitwiseMode, "Bitwise?", new GUILayoutOption[0]);
}
GUIUnstrip.Space(10);
GUILayout.EndHorizontal();
if (ModConfig.Instance.Bitwise_Support && m_inBitwiseMode)
{
DrawBitwise();
}
GUILayout.EndVertical();
}
private void DrawBitwise()
{
if (OwnerCacheObject.CanWrite)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("RHS:", new GUILayoutOption[] { GUILayout.Width(35) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
if (GUILayout.Button("~", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = ~bit;
RefreshToString();
}
}
if (GUILayout.Button("<<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value << bit;
RefreshToString();
}
}
if (GUILayout.Button(">>", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value >> bit;
RefreshToString();
}
}
if (GUILayout.Button("|", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value | bit;
RefreshToString();
}
}
if (GUILayout.Button("&", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value & bit;
RefreshToString();
}
}
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value ^ bit;
RefreshToString();
}
}
m_bitwiseOperatorInput = GUIUnstrip.TextField(m_bitwiseOperatorInput, new GUILayoutOption[] { GUILayout.Width(55) });
GUILayout.EndHorizontal();
}
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"<color=cyan>Binary:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
m_binaryInput = GUIUnstrip.TextField(m_binaryInput, new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite)
{
if (GUILayout.Button("Apply", new GUILayoutOption[0]))
{
SetValueFromBinaryInput();
}
}
GUILayout.EndHorizontal();
}
public void SetValueFromInput()
{
if (m_isString)
{
Value = m_valueToString;
}
else
{
try
{
Value = ParseMethod.Invoke(null, new object[] { m_valueToString });
}
catch (Exception e)
{
ExplorerCore.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
}
}
OwnerCacheObject.SetValue();
RefreshToString();
}
private void SetValueFromBinaryInput()
{
try
{
var method = typeof(Convert).GetMethod($"To{ValueType.Name}", new Type[] { typeof(string), typeof(int) });
Value = method.Invoke(null, new object[] { m_binaryInput, 2 });
OwnerCacheObject.SetValue();
RefreshToString();
}
catch (Exception e)
{
ExplorerCore.Log("Exception setting value: " + e.GetType() + ", " + e.Message);
}
}
}
}

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@ -1,103 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveQuaternion : InteractiveValue, IExpandHeight
{
private string x = "0";
private string y = "0";
private string z = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var euler = ((Quaternion)Value).eulerAngles;
x = euler.x.ToString();
y = euler.y.ToString();
z = euler.z.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUIUnstrip.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUIUnstrip.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUIUnstrip.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(z, out float fZ))
{
Value = Quaternion.Euler(new Vector3(fX, fY, fZ));
OwnerCacheObject.SetValue();
}
}
}
}

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@ -1,112 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveRect : InteractiveValue, IExpandHeight
{
private string x = "0";
private string y = "0";
private string w = "0";
private string h = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var rect = (Rect)Value;
x = rect.x.ToString();
y = rect.y.ToString();
w = rect.width.ToString();
h = rect.height.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Rect</color>: {((Rect)Value).ToString()}", new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUIUnstrip.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUIUnstrip.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUIUnstrip.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("H:", new GUILayoutOption[] { GUILayout.Width(30) });
h = GUIUnstrip.TextField(h, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(w, out float fW)
&& float.TryParse(h, out float fH))
{
Value = new Rect(fX, fY, fW, fH);
OwnerCacheObject.SetValue();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
namespace Explorer.UI
{
public class InteractiveVector : InteractiveValue, IExpandHeight
{
public int VectorSize = 2;
private string x = "0";
private string y = "0";
private string z = "0";
private string w = "0";
//private MethodInfo m_toStringMethod;
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void Init()
{
if (ValueType == null && Value != null)
{
ValueType = Value.GetType();
}
if (ValueType == typeof(Vector2))
{
VectorSize = 2;
//m_toStringMethod = typeof(Vector2).GetMethod("ToString", new Type[0]);
}
else if (ValueType == typeof(Vector3))
{
VectorSize = 3;
//m_toStringMethod = typeof(Vector3).GetMethod("ToString", new Type[0]);
}
else
{
VectorSize = 4;
//m_toStringMethod = typeof(Vector4).GetMethod("ToString", new Type[0]);
}
base.Init();
}
public override void UpdateValue()
{
base.UpdateValue();
if (Value is Vector2 vec2)
{
x = vec2.x.ToString();
y = vec2.y.ToString();
}
else if (Value is Vector3 vec3)
{
x = vec3.x.ToString();
y = vec3.y.ToString();
z = vec3.z.ToString();
}
else if (Value is Vector4 vec4)
{
x = vec4.x.ToString();
y = vec4.y.ToString();
z = vec4.z.ToString();
w = vec4.w.ToString();
}
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Vector{VectorSize}</color>: {(string)ToStringMethod.Invoke(Value, new object[0])}", new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
// always draw x and y
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUIUnstrip.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUIUnstrip.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
if (VectorSize > 2)
{
// draw z
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUIUnstrip.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
}
if (VectorSize > 3)
{
// draw w
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUIUnstrip.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
}
// draw set value button
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(z, out float fZ)
&& float.TryParse(w, out float fW))
{
object vector = null;
switch (VectorSize)
{
case 2: vector = new Vector2(fX, fY); break;
case 3: vector = new Vector3(fX, fY, fZ); break;
case 4: vector = new Vector4(fX, fY, fZ, fW); break;
}
if (vector != null)
{
Value = vector;
OwnerCacheObject.SetValue();
}
}
}
}
}

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@ -1,17 +0,0 @@
using UnityEngine;
namespace Explorer.UI.Main
{
public abstract class BaseMainMenuPage
{
public virtual string Name { get; }
public Vector2 scroll = Vector2.zero;
public abstract void Init();
public abstract void DrawWindow();
public abstract void Update();
}
}

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@ -1,56 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
// Thanks to ManlyMarco for this
namespace Explorer.UI.Main
{
public struct AutoComplete
{
public string Full => Prefix + Addition;
public readonly string Prefix;
public readonly string Addition;
public readonly Contexts Context;
public Color TextColor => Context == Contexts.Namespace
? Color.gray
: Color.white;
public AutoComplete(string addition, string prefix, Contexts type)
{
Addition = addition;
Prefix = prefix;
Context = type;
}
public enum Contexts
{
Namespace,
Other
}
}
public static class AutoCompleteHelpers
{
public static HashSet<string> Namespaces => _namespaces ?? GetNamespaces();
private static HashSet<string> _namespaces;
private static HashSet<string> GetNamespaces()
{
var set = new HashSet<string>(
AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(GetTypes)
.Where(x => x.IsPublic && !string.IsNullOrEmpty(x.Namespace))
.Select(x => x.Namespace));
return _namespaces = set;
IEnumerable<Type> GetTypes(Assembly asm) => asm.TryGetTypes();
}
}
}

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@ -1,79 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Explorer.UI.Inspectors;
using Mono.CSharp;
using UnityEngine;
namespace Explorer.UI.Main
{
public class ScriptInteraction : InteractiveBase
{
public static void Log(object message)
{
ExplorerCore.Log(message);
}
public static object CurrentTarget()
{
if (!WindowManager.TabView)
{
ExplorerCore.Log("CurrentTarget() is only a valid method when in Tab View mode!");
return null;
}
return WindowManager.Windows.ElementAt(TabViewWindow.Instance.TargetTabID).Target;
}
public static object[] AllTargets()
{
var list = new List<object>();
foreach (var window in WindowManager.Windows)
{
if (window.Target != null)
{
list.Add(window.Target);
}
}
return list.ToArray();
}
public static void Inspect(object obj)
{
WindowManager.InspectObject(obj, out bool _);
}
public static void Inspect(Type type)
{
WindowManager.InspectStaticReflection(type);
}
public static void Help()
{
ExplorerCore.Log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
ExplorerCore.Log(" C# Console Help ");
ExplorerCore.Log("");
ExplorerCore.Log("The following helper methods are available:");
ExplorerCore.Log("");
ExplorerCore.Log("void Log(object message)");
ExplorerCore.Log(" prints a message to the console window and debug log");
ExplorerCore.Log(" usage: Log(\"hello world\");");
ExplorerCore.Log("");
ExplorerCore.Log("object CurrentTarget()");
ExplorerCore.Log(" returns the target object of the current tab (in tab view mode only)");
ExplorerCore.Log(" usage: var target = CurrentTarget();");
ExplorerCore.Log("");
ExplorerCore.Log("object[] AllTargets()");
ExplorerCore.Log(" returns an object[] array containing all currently inspected objects");
ExplorerCore.Log(" usage: var targets = AllTargets();");
ExplorerCore.Log("");
ExplorerCore.Log("void Inspect(object obj)");
ExplorerCore.Log(" inspects the provided object in a new window.");
ExplorerCore.Log(" usage: Inspect(Camera.main);");
ExplorerCore.Log("");
ExplorerCore.Log("void Inspect(Type type)");
ExplorerCore.Log(" attempts to inspect the provided type with static-only reflection.");
ExplorerCore.Log(" usage: Inspect(typeof(Camera));");
}
}
}

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@ -1,366 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Mono.CSharp;
using System.Reflection;
using System.IO;
#if CPP
using UnhollowerRuntimeLib;
#endif
namespace Explorer.UI.Main
{
public class ConsolePage : BaseMainMenuPage
{
public static ConsolePage Instance { get; private set; }
public override string Name { get => "C# Console"; }
private ScriptEvaluator m_evaluator;
public const string INPUT_CONTROL_NAME = "consoleInput";
private string m_input = "";
private string m_prevInput = "";
private string m_usingInput = "";
public static List<AutoComplete> AutoCompletes = new List<AutoComplete>();
public static List<string> UsingDirectives;
private Vector2 inputAreaScroll;
private Vector2 autocompleteScroll;
public static TextEditor textEditor;
private bool shouldRefocus;
public static GUIStyle AutocompleteStyle => autocompleteStyle ?? GetCompletionStyle();
private static GUIStyle autocompleteStyle;
public static readonly string[] DefaultUsing = new string[]
{
"System",
"UnityEngine",
"System.Linq",
"System.Collections",
"System.Collections.Generic",
"System.Reflection"
};
public override void Init()
{
Instance = this;
try
{
m_input = @"// For a list of helper methods, execute the 'Help();' method.
// Enable the Console Window with your Mod Loader to see log output.
Help();";
ResetConsole();
foreach (var use in DefaultUsing)
{
AddUsing(use);
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Error setting up console!\r\nMessage: {e.Message}");
MainMenu.SetCurrentPage(0);
MainMenu.Pages.Remove(this);
}
}
public override void Update() { }
public string AsmToUsing(string asm, bool richtext = false)
{
if (richtext)
{
return $"<color=#569cd6>using</color> {asm};";
}
return $"using {asm};";
}
public void AddUsing(string asm)
{
if (!UsingDirectives.Contains(asm))
{
UsingDirectives.Add(asm);
Evaluate(AsmToUsing(asm), true);
}
}
public object Evaluate(string str, bool suppressWarning = false)
{
object ret = VoidType.Value;
m_evaluator.Compile(str, out var compiled);
try
{
if (compiled == null)
{
throw new Exception("Mono.Csharp Service was unable to compile the code provided.");
}
compiled.Invoke(ref ret);
}
catch (Exception e)
{
if (!suppressWarning)
{
ExplorerCore.LogWarning(e.GetType() + ", " + e.Message);
}
}
return ret;
}
public void ResetConsole()
{
if (m_evaluator != null)
{
m_evaluator.Dispose();
}
m_evaluator = new ScriptEvaluator(new StringWriter(new StringBuilder())) { InteractiveBaseClass = typeof(ScriptInteraction) };
UsingDirectives = new List<string>();
}
public override void DrawWindow()
{
GUILayout.Label("<b><size=15><color=cyan>C# Console</color></size></b>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
// SCRIPT INPUT
GUILayout.Label("Enter code here as though it is a method body:", new GUILayoutOption[0]);
inputAreaScroll = GUIUnstrip.BeginScrollView(
inputAreaScroll,
new GUILayoutOption[] { GUILayout.Height(250), GUILayout.ExpandHeight(true) }
);
GUI.SetNextControlName(INPUT_CONTROL_NAME);
m_input = GUIUnstrip.TextArea(m_input, new GUILayoutOption[] { GUILayout.ExpandHeight(true) });
GUIUnstrip.EndScrollView();
// EXECUTE BUTTON
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", new GUILayoutOption[0]))
{
try
{
m_input = m_input.Trim();
if (!string.IsNullOrEmpty(m_input))
{
Evaluate(m_input);
//var result = Evaluate(m_input);
//if (result != null && !Equals(result, VoidType.Value))
//{
// ExplorerCore.Log("[Console Output]\r\n" + result.ToString());
//}
}
}
catch (Exception e)
{
ExplorerCore.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace);
}
}
// SUGGESTIONS
if (AutoCompletes.Count > 0)
{
autocompleteScroll = GUIUnstrip.BeginScrollView(autocompleteScroll, new GUILayoutOption[] { GUILayout.Height(150) });
var origSkin = GUI.skin.button;
GUI.skin.button = AutocompleteStyle;
foreach (var autocomplete in AutoCompletes)
{
AutocompleteStyle.normal.textColor = autocomplete.TextColor;
if (GUILayout.Button(autocomplete.Full, new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 50) }))
{
UseAutocomplete(autocomplete.Addition);
break;
}
}
GUI.skin.button = origSkin;
GUIUnstrip.EndScrollView();
}
if (shouldRefocus)
{
GUI.FocusControl(INPUT_CONTROL_NAME);
shouldRefocus = false;
}
// USING DIRECTIVES
GUILayout.Label("<b>Using directives:</b>", new GUILayoutOption[0]);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(105) });
m_usingInput = GUIUnstrip.TextField(m_usingInput, new GUILayoutOption[] { GUILayout.Width(150) });
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
AddUsing(m_usingInput);
}
if (GUILayout.Button("<b><color=red>Clear All</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
ResetConsole();
}
GUILayout.EndHorizontal();
foreach (var asm in UsingDirectives)
{
GUILayout.Label(AsmToUsing(asm, true), new GUILayoutOption[0]);
}
CheckAutocomplete();
}
private void CheckAutocomplete()
{
// Temporary disabling this check in BepInEx Il2Cpp.
#if BIE
#if CPP
#else
if (GUI.GetNameOfFocusedControl() != INPUT_CONTROL_NAME)
return;
#endif
#else
if (GUI.GetNameOfFocusedControl() != INPUT_CONTROL_NAME)
return;
#endif
#if CPP
textEditor = GUIUtility.GetStateObject(Il2CppType.Of<TextEditor>(), GUIUtility.keyboardControl).TryCast<TextEditor>();
#else
textEditor = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl);
#endif
var input = m_input;
if (!string.IsNullOrEmpty(input))
{
try
{
var splitChars = new[] { ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&' };
// Credit ManlyMarco
// Separate input into parts, grab only the part with cursor in it
var cursorIndex = textEditor.cursorIndex;
var start = cursorIndex <= 0 ? 0 : input.LastIndexOfAny(splitChars, cursorIndex - 1) + 1;
var end = cursorIndex <= 0 ? input.Length : input.IndexOfAny(splitChars, cursorIndex - 1);
if (end < 0 || end < start) end = input.Length;
input = input.Substring(start, end - start);
}
catch (ArgumentException) { }
if (!string.IsNullOrEmpty(input) && input != m_prevInput)
{
GetAutocompletes(input);
}
}
else
{
ClearAutocompletes();
}
m_prevInput = input;
}
private void ClearAutocompletes()
{
if (AutoCompletes.Any())
{
AutoCompletes.Clear();
shouldRefocus = true;
}
}
private void UseAutocomplete(string suggestion)
{
int cursorIndex = textEditor.cursorIndex;
m_input = m_input.Insert(cursorIndex, suggestion);
ClearAutocompletes();
shouldRefocus = true;
}
private void GetAutocompletes(string input)
{
try
{
//ExplorerCore.Log("Fetching suggestions for input " + input);
// Credit ManylMarco
AutoCompletes.Clear();
var completions = m_evaluator.GetCompletions(input, out string prefix);
if (completions != null)
{
if (prefix == null)
prefix = input;
AutoCompletes.AddRange(completions
.Where(x => !string.IsNullOrEmpty(x))
.Select(x => new AutoComplete(x, prefix, AutoComplete.Contexts.Other))
);
}
var trimmed = input.Trim();
if (trimmed.StartsWith("using"))
trimmed = trimmed.Remove(0, 5).Trim();
var namespaces = AutoCompleteHelpers.Namespaces
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
.Select(x => new AutoComplete(
x.Substring(trimmed.Length),
x.Substring(0, trimmed.Length),
AutoComplete.Contexts.Namespace));
AutoCompletes.AddRange(namespaces);
shouldRefocus = true;
}
catch (Exception ex)
{
ExplorerCore.Log("C# Console error:\r\n" + ex);
ClearAutocompletes();
}
}
// Credit ManlyMarco
private static GUIStyle GetCompletionStyle()
{
return autocompleteStyle = new GUIStyle(GUI.skin.button)
{
border = new RectOffset(0, 0, 0, 0),
margin = new RectOffset(0, 0, 0, 0),
padding = new RectOffset(0, 0, 0, 0),
hover = { background = Texture2D.whiteTexture, textColor = Color.black },
normal = { background = null },
focused = { background = Texture2D.whiteTexture, textColor = Color.black },
active = { background = Texture2D.whiteTexture, textColor = Color.black },
alignment = TextAnchor.MiddleLeft,
};
}
private class VoidType
{
public static readonly VoidType Value = new VoidType();
private VoidType() { }
}
}
}

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@ -1,125 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.Config;
using Explorer.CacheObject;
namespace Explorer.UI.Main
{
public class OptionsPage : BaseMainMenuPage
{
public override string Name => "Options";
public string toggleKeyInputString = "";
public Vector2 defaultSizeInputVector;
public int defaultPageLimit;
public bool bitwiseSupport;
public bool tabView;
private CacheObjectBase toggleKeyInput;
private CacheObjectBase defaultSizeInput;
private CacheObjectBase defaultPageLimitInput;
private CacheObjectBase bitwiseSupportInput;
private CacheObjectBase tabViewInput;
public override void Init()
{
toggleKeyInputString = ModConfig.Instance.Main_Menu_Toggle.ToString();
toggleKeyInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("toggleKeyInputString"), this);
defaultSizeInputVector = ModConfig.Instance.Default_Window_Size;
defaultSizeInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("defaultSizeInputVector"), this);
defaultPageLimit = ModConfig.Instance.Default_Page_Limit;
defaultPageLimitInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("defaultPageLimit"), this);
bitwiseSupport = ModConfig.Instance.Bitwise_Support;
bitwiseSupportInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("bitwiseSupport"), this);
tabView = ModConfig.Instance.Tab_View;
tabViewInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("tabView"), this);
}
public override void Update() { }
public override void DrawWindow()
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<color=orange><size=16><b>Options</b></size></color>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, new GUILayoutOption[0]);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Menu Toggle Key:", new GUILayoutOption[] { GUILayout.Width(215f) });
toggleKeyInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Default Window Size:", new GUILayoutOption[] { GUILayout.Width(215f) });
defaultSizeInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Default Items per Page:", new GUILayoutOption[] { GUILayout.Width(215f) });
defaultPageLimitInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Enable Bitwise Editing:", new GUILayoutOption[] { GUILayout.Width(215f) });
bitwiseSupportInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Enable Tab View:", new GUILayoutOption[] { GUILayout.Width(215f) });
tabViewInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
if (GUILayout.Button("<color=lime><b>Apply and Save</b></color>", new GUILayoutOption[0]))
{
ApplyAndSave();
}
GUILayout.EndVertical();
GUIUnstrip.Space(10f);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<color=orange><size=16><b>Other</b></size></color>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, new GUILayoutOption[0]);
if (GUILayout.Button("Inspect Test Class", new GUILayoutOption[0]))
{
WindowManager.InspectObject(Tests.TestClass.Instance, out bool _);
}
GUILayout.EndVertical();
}
private void ApplyAndSave()
{
if (Enum.Parse(typeof(KeyCode), toggleKeyInputString) is KeyCode key)
{
ModConfig.Instance.Main_Menu_Toggle = key;
}
else
{
ExplorerCore.LogWarning($"Could not parse '{toggleKeyInputString}' to KeyCode!");
}
ModConfig.Instance.Default_Window_Size = defaultSizeInputVector;
ModConfig.Instance.Default_Page_Limit = defaultPageLimit;
ModConfig.Instance.Bitwise_Support = bitwiseSupport;
ModConfig.Instance.Tab_View = tabView;
WindowManager.TabView = tabView;
ModConfig.SaveSettings();
}
}
}

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@ -1,436 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI.Main
{
public class ScenePage : BaseMainMenuPage
{
public static ScenePage Instance;
public override string Name { get => "Scenes"; }
public PageHelper Pages = new PageHelper();
private float m_timeOfLastUpdate = -1f;
private const int PASSIVE_UPDATE_INTERVAL = 1;
private static bool m_getRootObjectsFailed;
private static string m_currentScene = "";
// gameobject list
private Transform m_currentTransform;
private readonly List<CacheObjectBase> m_objectList = new List<CacheObjectBase>();
// search bar
private bool m_searching = false;
private string m_searchInput = "";
private List<CacheObjectBase> m_searchResults = new List<CacheObjectBase>();
public override void Init()
{
Instance = this;
}
public void OnSceneChange()
{
m_currentScene = UnityHelpers.ActiveSceneName;
SetTransformTarget(null);
}
public void SetTransformTarget(Transform t)
{
m_currentTransform = t;
if (m_searching)
CancelSearch();
Update_Impl(true);
}
public void TraverseUp()
{
if (m_currentTransform.parent != null)
{
SetTransformTarget(m_currentTransform.parent);
}
else
{
SetTransformTarget(null);
}
}
public void Search()
{
m_searchResults = SearchSceneObjects(m_searchInput);
m_searching = true;
Pages.ItemCount = m_searchResults.Count;
}
public void CancelSearch()
{
m_searching = false;
if (m_getRootObjectsFailed && !m_currentTransform)
{
GetRootObjectsManual_Impl();
}
}
public List<CacheObjectBase> SearchSceneObjects(string _search)
{
var matches = new List<CacheObjectBase>();
foreach (var obj in Resources.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType))
{
#if CPP
var go = obj.TryCast<GameObject>();
#else
var go = obj as GameObject;
#endif
if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene)
{
matches.Add(CacheFactory.GetCacheObject(go));
}
}
return matches;
}
public override void Update()
{
if (m_searching) return;
if (Time.time - m_timeOfLastUpdate < PASSIVE_UPDATE_INTERVAL) return;
m_timeOfLastUpdate = Time.time;
Update_Impl();
}
private void Update_Impl(bool manual = false)
{
List<Transform> allTransforms = new List<Transform>();
// get current list of all transforms (either scene root or our current transform children)
if (m_currentTransform)
{
for (int i = 0; i < m_currentTransform.childCount; i++)
{
allTransforms.Add(m_currentTransform.GetChild(i));
}
}
else
{
if (!m_getRootObjectsFailed)
{
try
{
for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
if (scene.name == m_currentScene)
{
allTransforms.AddRange(scene.GetRootGameObjects()
.Select(it => it.transform));
break;
}
}
}
catch
{
ExplorerCore.Log("Exception getting root scene objects, falling back to backup method...");
m_getRootObjectsFailed = true;
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
else
{
if (!manual)
{
return;
}
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
Pages.ItemCount = allTransforms.Count;
int offset = Pages.CalculateOffsetIndex();
// sort by childcount
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_objectList.Clear();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
{
var child = allTransforms[i];
m_objectList.Add(CacheFactory.GetCacheObject(child));
}
}
private IEnumerable<Transform> GetRootObjectsManual_Impl()
{
try
{
var array = Resources.FindObjectsOfTypeAll(ReflectionHelpers.TransformType);
var list = new List<Transform>();
foreach (var obj in array)
{
#if CPP
var transform = obj.TryCast<Transform>();
#else
var transform = obj as Transform;
#endif
if (transform.parent == null && transform.gameObject.scene.name == m_currentScene)
{
list.Add(transform);
}
}
return list;
}
catch (Exception e)
{
ExplorerCore.Log("Exception getting root scene objects (manual): "
+ e.GetType() + ", " + e.Message + "\r\n"
+ e.StackTrace);
return new Transform[0];
}
}
// --------- GUI Draw Function --------- //
public override void DrawWindow()
{
try
{
DrawHeaderArea();
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
DrawPageButtons();
if (!m_searching)
{
DrawGameObjectList();
}
else
{
DrawSearchResultsList();
}
GUILayout.EndVertical();
}
catch (Exception e)
{
if (!e.Message.Contains("in a group with only"))
{
ExplorerCore.Log(e.ToString());
}
}
}
private void DrawHeaderArea()
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
// Current Scene label
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
SceneChangeButtons();
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", new GUILayoutOption[0]);
GUILayout.EndHorizontal();
// ----- GameObject Search -----
GUIUnstrip.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUIUnstrip.TextField(m_searchInput, new GUILayoutOption[0]);
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Search();
}
GUILayout.EndHorizontal();
GUIUnstrip.Space(5);
}
private void SceneChangeButtons()
{
var scenes = new List<Scene>();
var names = new List<string>();
for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
names.Add(scene.name);
scenes.Add(scene);
}
if (scenes.Count > 1)
{
int changeWanted = 0;
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = -1;
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = 1;
}
if (changeWanted != 0)
{
int index = names.IndexOf(m_currentScene);
index += changeWanted;
if (index > scenes.Count - 1)
{
index = 0;
}
else if (index < 0)
{
index = scenes.Count - 1;
}
m_currentScene = scenes[index].name;
}
}
}
private void DrawPageButtons()
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea();
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.scroll);
Update_Impl(true);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.scroll);
Update_Impl(true);
}
}
GUILayout.EndHorizontal();
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
private void DrawGameObjectList()
{
if (m_currentTransform != null)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
TraverseUp();
}
else
{
GUILayout.Label("<color=cyan>" + m_currentTransform.GetGameObjectPath() + "</color>",
new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 187f) });
}
Buttons.InspectButton(m_currentTransform);
GUILayout.EndHorizontal();
}
else
{
GUILayout.Label("Scene Root GameObjects:", new GUILayoutOption[0]);
if (m_getRootObjectsFailed)
{
if (GUILayout.Button("Update Root Object List (auto-update failed!)", new GUILayoutOption[0]))
{
Update_Impl(true);
}
}
}
if (m_objectList.Count > 0)
{
for (int i = 0; i < m_objectList.Count; i++)
{
var obj = m_objectList[i];
if (obj == null) continue;
try
{
var go = obj.IValue.Value as GameObject ?? (obj.IValue.Value as Transform)?.gameObject;
if (!go)
{
string label = "<color=red><i>null";
if (go != null)
{
label += " (Destroyed)";
}
label += "</i></color>";
GUILayout.Label(label, new GUILayoutOption[0]);
}
else
{
Buttons.GameObjectButton(go, SetTransformTarget, true, MainMenu.MainRect.width - 170f);
}
}
catch { }
}
}
}
private void DrawSearchResultsList()
{
if (GUILayout.Button("<- Cancel Search", new GUILayoutOption[] { GUILayout.Width(150) }))
{
CancelSearch();
}
GUILayout.Label("Search Results:", new GUILayoutOption[0]);
if (m_searchResults.Count > 0)
{
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < m_searchResults.Count; i++)
{
var obj = m_searchResults[i].IValue.Value as GameObject;
if (obj)
{
Buttons.GameObjectButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
}
else
{
GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", new GUILayoutOption[0]);
}
}
}
else
{
GUILayout.Label("<color=red><i>No results found!</i></color>", new GUILayoutOption[0]);
}
}
}
}

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